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	<id>https://wiki.deltav.gay/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Adeinitas</id>
	<title>Delta-V Wiki - User contributions [en]</title>
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	<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/view/Special:Contributions/Adeinitas"/>
	<updated>2026-04-09T16:27:58Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.deltav.gay/index.php?title=User:Adeinitas&amp;diff=3696</id>
		<title>User:Adeinitas</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=User:Adeinitas&amp;diff=3696"/>
		<updated>2024-12-19T08:41:49Z</updated>

		<summary type="html">&lt;p&gt;Adeinitas: Where were you when Adei was kil? I was sitting on my couch when I get call. &amp;quot;adei is akill&amp;quot; &amp;quot;ah&amp;quot; and then went to wiki and he vagueposted on his userpage like some stupid motherfucker&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I thought, I could give you cause to pause and reflect. &lt;br /&gt;
&lt;br /&gt;
But, there&#039;s a critical flaw in that approach.&lt;br /&gt;
&lt;br /&gt;
Reflecting, only moves the light, from one place, to another.&lt;br /&gt;
&lt;br /&gt;
And geometric optics are not precise at quantum scales.&lt;br /&gt;
&lt;br /&gt;
It would&#039;ve been so much better, if instead of causing you to pause and reflect, I could cause you to pause and diffract.&lt;br /&gt;
&lt;br /&gt;
But uh... I couldn&#039;t... quite... figure out how to do that.&lt;/div&gt;</summary>
		<author><name>Adeinitas</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=File:Canwetalkaboutthemail.png&amp;diff=3695</id>
		<title>File:Canwetalkaboutthemail.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=File:Canwetalkaboutthemail.png&amp;diff=3695"/>
		<updated>2024-12-19T08:23:07Z</updated>

		<summary type="html">&lt;p&gt;Adeinitas: A screenshot of Shoko, with a load of opened packages on the ground, all addressed to the same courier. There&amp;#039;s so much bullshit on the floor, and among this mess, there is a blue vulpkanin in a classic mail-carrier outfit, saying &amp;quot;Can we talk about the mail?&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
A screenshot of Shoko, with a load of opened packages on the ground, all addressed to the same courier. There&#039;s so much bullshit on the floor, and among this mess, there is a blue vulpkanin in a classic mail-carrier outfit, saying &amp;quot;Can we talk about the mail?&amp;quot;&lt;/div&gt;</summary>
		<author><name>Adeinitas</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=File:Mailposter.png&amp;diff=3694</id>
		<title>File:Mailposter.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=File:Mailposter.png&amp;diff=3694"/>
		<updated>2024-12-19T08:20:05Z</updated>

		<summary type="html">&lt;p&gt;Adeinitas: The poster from the PR https://github.com/DeltaV-Station/Delta-v/pull/2239 which showcases a vulpkanin holding an envelope with the text &amp;quot;Open!&amp;quot; You should open your mail.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
The poster from the PR https://github.com/DeltaV-Station/Delta-v/pull/2239 which showcases a vulpkanin holding an envelope with the text &amp;quot;Open!&amp;quot; You should open your mail.&lt;/div&gt;</summary>
		<author><name>Adeinitas</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=How_to_create_Mail&amp;diff=3693</id>
		<title>How to create Mail</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=How_to_create_Mail&amp;diff=3693"/>
		<updated>2024-12-19T08:18:55Z</updated>

		<summary type="html">&lt;p&gt;Adeinitas: Images, yippee&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
[[File:Mailposter.png|thumb|center|This guide is endorsed by the Ministries Aiding Interstellar Logistics. Only YOU can prevent expired mail!]]&lt;br /&gt;
&lt;br /&gt;
This is a general overview of how to create packages to put in the mail system for Delta-V (and any other forks that use the same mail system.)&lt;br /&gt;
&lt;br /&gt;
It is an easy YAML tutorial, and requires no code knowledge, only a seldom amount of knowledge on how YAML works. You need to know how to set up a development environment, however, so those instructions are enclosed.&lt;br /&gt;
&lt;br /&gt;
That is done by downloading a repository (e.g. Delta-V), which is covered both by the [https://docs.spacestation14.com/en/general-development/setup/setting-up-a-development-environment.html official, Space Wizards upstream documentation], and here with the alternative method listed:&lt;br /&gt;
&lt;br /&gt;
== Setting up the Development Environment ==&lt;br /&gt;
&lt;br /&gt;
If you just want to get down to the basics and don&#039;t have time to read all of the upstream documentation, there&#039;s this, which you can skip if you already have such a thing set up:&lt;br /&gt;
&lt;br /&gt;
=== Create a GitHub account ===&lt;br /&gt;
Go to https://github.com/ and create an account.&lt;br /&gt;
&lt;br /&gt;
=== Make a fork of Delta-V ===&lt;br /&gt;
Go to [https://github.com/DeltaV-Station/Delta-v/ Delta-V&#039;s GitHub page] and, while signed in, click the &amp;quot;Fork&amp;quot; button in the upper-right.&lt;br /&gt;
&lt;br /&gt;
=== Get .NET 8.0 ===&lt;br /&gt;
.NET (aka &amp;quot;dotnet&amp;quot;) is a prerequisite for working with RobustToolbox (the SS14 engine). You can first check to see if your computer already has it installed on your Windows PC by going into &#039;&#039;command prompt&#039;&#039; and typing &#039;&#039;&#039;dotnet --version&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
[[File:Dotnetversion.png|thumb|center|It should look something like this, though this lists 7.0.]]&lt;br /&gt;
&lt;br /&gt;
If you don&#039;t have dotnet version 8.0 or higher, you can [https://dotnet.microsoft.com/en-us/download download it from Microsoft&#039;s page]. You may need to restart your PC after installing dotnet.&lt;br /&gt;
&lt;br /&gt;
=== Get Python 3.7 or higher ===&lt;br /&gt;
Make sure to install it into your PATH on Windows. You should get python from [https://www.python.org/ python.org]. Versions installed from the windows store sometimes cause build issues.&lt;br /&gt;
&lt;br /&gt;
=== Get GitHub Desktop ===&lt;br /&gt;
In order to download the repository itself, you do so by installing a software called &amp;quot;Git&amp;quot;. However since Git isn&#039;t a very intuitive piece of software, you can get a third-party UI to do the same thing. The upstream documentation recommends to actually &#039;&#039;not use this,&#039;&#039;&amp;lt;ref&amp;gt;https://docs.spacestation14.com/en/general-development/setup/git-for-the-ss14-developer.html#admonition-do-not-use-gitkraken&amp;lt;/ref&amp;gt; but we ball and use it anyways. 😎 It is recommended to learn Git Bash instead, in my opinion.&lt;br /&gt;
&lt;br /&gt;
Anyways, [https://desktop.github.com/ GitHub Desktop] is the UI many Delta-V contributors use, and that&#039;s what I&#039;ll show you how to use.&lt;br /&gt;
&lt;br /&gt;
=== Set up GitHub Desktop ===&lt;br /&gt;
Once installed, put in your GitHub account details, select &amp;quot;Clone Repository from the internet&amp;quot; and select the fork of Delta-V you made. After it downloads the files, select that you want to &amp;quot;Contribute to the parent project&amp;quot;, then go to File &amp;gt; Options &amp;gt; Appearance and select Dark Mode. Once you&#039;ve done that, congratulations! You&#039;ve set up your repository&#039;s master branch. &lt;br /&gt;
&lt;br /&gt;
[[File:Githubdesktop.png|thumb|default|A screenshot of GitHub Desktop&#039;s main screen.]]&lt;br /&gt;
&lt;br /&gt;
If you want to view the files, click the button that says &amp;quot;Show in Explorer&amp;quot; and it will bring up a window of File Explorer in the directory it installed to.&lt;br /&gt;
&lt;br /&gt;
A final note on Github: &#039;&#039;Be sure to create a branch with a name relevant to the package you&#039;re making.&#039;&#039; If you make the PR on the master branch for your repository, &#039;&#039;&#039;GitHub will immediately close your PR.&#039;&#039;&#039; Creating a branch can be achieved by right clicking the button at the top of the Github Desktop window that says &amp;quot;Current Branch: Master.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
== Okay, now that that&#039;s done, how do I make the package? ==&lt;br /&gt;
Locate the files in your cloned repository named &#039;&#039;&#039;&#039;&#039;mailDeliveries.yml&#039;&#039;&#039;&#039;&#039; and &#039;&#039;&#039;&#039;&#039;mail.yml.&#039;&#039;&#039;&#039;&#039; If they are the correct files, they should be under DeltaV folders (unless you are editing mail for a different fork, such as Frontier Station, in which case the proper files may be in folders under their name.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;mailDeliveries.yml&#039;&#039;&#039;&#039;&#039; is important, but only comes into use later, since it is the file that holds the probabilities of the mail table, and it governs the RNG with the weights of the packages listed in it. It is inextricably tied to &#039;&#039;&#039;&#039;&#039;mail.yml&#039;&#039;&#039;&#039;&#039; and all associated files, because it refers to the packages listed in the mail yaml files.&lt;br /&gt;
&lt;br /&gt;
In the folder containing the &#039;&#039;&#039;&#039;&#039;mail.yml,&#039;&#039;&#039;&#039;&#039; you will notice that there is a bunch of files that end in different department names. These are for department specific packages, which can be listed in the mail table under different probabilities. For the sake of this, I&#039;ll focus on how to make a basic package everyone will get.&lt;br /&gt;
&lt;br /&gt;
[[File:MailFileStructure.png|thumb|default|A screenshot from the web version of Github showing the mail.yml files adjacent to the normal mail.yml.]]&lt;br /&gt;
=== How to actually make a package ===&lt;br /&gt;
This is the basic structure for a mail package in YAML.&lt;br /&gt;
  - type: entity&lt;br /&gt;
    parent: BaseMail&lt;br /&gt;
    id: ExampleMailName&lt;br /&gt;
    suffix: Example mail suffix&lt;br /&gt;
    components:&lt;br /&gt;
    - type: Mail&lt;br /&gt;
      contents:&lt;br /&gt;
        - id: ExampleMailItem&lt;br /&gt;
This may look weird to someone who knows no YAML, and has never seen such. But here are a few notes on how to read this.&lt;br /&gt;
* The parent, &#039;&#039;&#039;BaseMail&#039;&#039;&#039;, creates mail in envelopes only. If you think your package won&#039;t fit in an envelope, consider making the parent &#039;&#039;&#039;BaseMailLarge&#039;&#039;&#039;. That&#039;ll pack it up into a cardboard box.&lt;br /&gt;
* The ID will be what you punch into the mail table. Admins will see this when they right-click the package. It should be a summary of what the package is; for reference, &amp;quot;MailRestraints&amp;quot; is the infamous  bondage mail.&lt;br /&gt;
* The suffix will appear as the name after the package in the spawn panel, so it&#039;s not that different from the ID. Continuing to use the bondage mail as an example, it could be something like &amp;quot;restraints.&amp;quot;&lt;br /&gt;
* You are always going to want to have the only component as - type: Mail for simple packages, and then have the contents of that mail list the ID of the items inside. Running with the theme of the bondage mail, it&#039;s listed there as this:&lt;br /&gt;
    contents:&lt;br /&gt;
    - id: Handcuffs&lt;br /&gt;
    - id: ClothingMaskMuzzle&lt;br /&gt;
    - id: ClothingEyesBlindfold&lt;br /&gt;
If you have trouble looking up the IDs for the item you want to have in your mail, using GitHub&#039;s search function on the repository is your best friend. Look up the name of the object in-game, and it should point to a file with it and show you the ID.&lt;br /&gt;
&lt;br /&gt;
Oh, and one more thing, for more complex mail packages. We can throw probability in the mix! The sword mail is my favorite example of this.&lt;br /&gt;
&lt;br /&gt;
  - type: entity&lt;br /&gt;
    parent: BaseMailLarge&lt;br /&gt;
    id: MailNFSword&lt;br /&gt;
    suffix: sword&lt;br /&gt;
    components:&lt;br /&gt;
    - type: Mail&lt;br /&gt;
      contents:&lt;br /&gt;
      - id: KatanaDulled&lt;br /&gt;
        orGroup: Sword&lt;br /&gt;
        prob: 0.95&lt;br /&gt;
      - id: ClaymoreDulled&lt;br /&gt;
        orGroup: Sword&lt;br /&gt;
        prob: 0.95&lt;br /&gt;
      - id: FoamCutlass&lt;br /&gt;
        orGroup: Sword&lt;br /&gt;
        prob: 0.95&lt;br /&gt;
      - id: Katana&lt;br /&gt;
        orGroup: Sword&lt;br /&gt;
        prob: 0.5&lt;br /&gt;
      - id: Claymore&lt;br /&gt;
        orGroup: Sword&lt;br /&gt;
        prob: 0.5&lt;br /&gt;
      - id: CaneSheathFilled&lt;br /&gt;
        orGroup: Sword&lt;br /&gt;
        prob: 0.3&lt;br /&gt;
      - id: Cutlass&lt;br /&gt;
        orGroup: Sword&lt;br /&gt;
        prob: 0.1&lt;br /&gt;
      - id: Kanabou # ah yes, swords&lt;br /&gt;
        orGroup: Sword&lt;br /&gt;
        prob: 0.1&lt;br /&gt;
      - id: ClothingBeltSheathFilled # Little dangerous between the reflect and the damage&lt;br /&gt;
        orGroup: Sword&lt;br /&gt;
        prob: 0.001&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;orGroup&#039;&#039;&#039;&#039;&#039; denotes the group of items. If you want your mail to randomly select from different groups (say, you have two items in your mail, and one is supposed to be a randomized knife and the other is a randomized cake) then it separates the randomization of those via names of groups.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;prob&#039;&#039;&#039;&#039;&#039; is how often it shows up in this package and denotes the probability of getting that item. Within the sword mail, this is 0.001 for the captain&#039;s sword, and the other actually lethal swords (claymore, cutlass, katana, the cane sword, the cutlass, and the kanabou) also have similarily low probabilities while the nonlethal swords have higher ones.&lt;br /&gt;
&lt;br /&gt;
==Okay, now I have a package. How do I send it to all Delta-V stations and everywhere else?==&lt;br /&gt;
Remember &#039;&#039;&#039;&#039;&#039;mailDeliveries.yml&#039;&#039;&#039;&#039;&#039; from the beginning of this page? Yeah, this is where it&#039;s relevant.&lt;br /&gt;
This mail table is sorted by three different types of pools:&lt;br /&gt;
* the &amp;quot;everyone&amp;quot; pool, everyone gets this mail. These should have probabilities in the decimals, and even out. You are more likely to get a mail if it&#039;s a higher number, and this is mean to other packages being sent if you make your mail&#039;s probability like, 10, here, because now everyone&#039;s gonna get that mail.&lt;br /&gt;
* the &amp;quot;departments&amp;quot; specific pools, which are further down and give you job-specific mail. These are allowed to have higher probabilities by default because they are stacked against the everyone mail.&lt;br /&gt;
* the &amp;quot;jobs&amp;quot; specific pools, which denote only packages that that job gets.&lt;br /&gt;
&lt;br /&gt;
Now, an important note about your package that you made earlier: &#039;&#039;&#039;If it&#039;s gonna be a department specific mail, be sure to put it in one of the department specific mail.ymls, e.g. &amp;quot;mail_civilian.yml&amp;quot; for service-specific packages.&#039;&#039;&#039; This is also a good rule of thumb for job-associated mail in those departments. It&#039;s good for organization if you don&#039;t have a civilian mail in the mail.yml where the packages everyone gets are.&lt;br /&gt;
&lt;br /&gt;
To add your package to the everyone pool, just throw it in the list that&#039;s at the top of the file, inbetween all the stuff there, and give it a probability that you think makes sense for whatever the package is. Most of the ones in the everyone pool have decimals in-between 0 and 1, so every package gets a fair shot.&lt;br /&gt;
&lt;br /&gt;
If it&#039;s department specific, throw it into the field for the department you want to get that package, and if it&#039;s job specific, same thing. Shrimple. Set the probabilities to those to something above 1 so people in that job actually get it.&lt;br /&gt;
&lt;br /&gt;
==Now what?==&lt;br /&gt;
Congratulations, you have now made a working package! All you need to do is publish your branch to the remote repository (GitHub,) and create a PR on the Delta-V repository, and hopefully that will be reviewed by a maintainer and integrated into the codebase. GH Desktop will bring you through that process pretty swimmingly.&lt;br /&gt;
&lt;br /&gt;
[[File:Canwetalkaboutthemail.png|thumb|center|Also, this is what testing mail usually looks like.]]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;/div&gt;</summary>
		<author><name>Adeinitas</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=File:MailFileStructure.png&amp;diff=3692</id>
		<title>File:MailFileStructure.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=File:MailFileStructure.png&amp;diff=3692"/>
		<updated>2024-12-19T08:14:43Z</updated>

		<summary type="html">&lt;p&gt;Adeinitas: A tree showing the following folder: 
&amp;quot;Mail&amp;quot;
and the following files:
&amp;quot;mail.yml&amp;quot;
&amp;quot;mail_civilian.yml&amp;quot;
&amp;quot;mail_command.yml&amp;quot;
&amp;quot;mail_engineering.yml&amp;quot;
&amp;quot;mail_epistemology.yml&amp;quot;
&amp;quot;mail_medical.yml&amp;quot;
&amp;quot;mail_security.yml&amp;quot;
&amp;quot;tools.yml&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
A tree showing the following folder: &lt;br /&gt;
&amp;quot;Mail&amp;quot;&lt;br /&gt;
and the following files:&lt;br /&gt;
&amp;quot;mail.yml&amp;quot;&lt;br /&gt;
&amp;quot;mail_civilian.yml&amp;quot;&lt;br /&gt;
&amp;quot;mail_command.yml&amp;quot;&lt;br /&gt;
&amp;quot;mail_engineering.yml&amp;quot;&lt;br /&gt;
&amp;quot;mail_epistemology.yml&amp;quot;&lt;br /&gt;
&amp;quot;mail_medical.yml&amp;quot;&lt;br /&gt;
&amp;quot;mail_security.yml&amp;quot;&lt;br /&gt;
&amp;quot;tools.yml&amp;quot;&lt;/div&gt;</summary>
		<author><name>Adeinitas</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=How_to_create_Mail&amp;diff=3691</id>
		<title>How to create Mail</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=How_to_create_Mail&amp;diff=3691"/>
		<updated>2024-12-19T08:12:26Z</updated>

		<summary type="html">&lt;p&gt;Adeinitas: Initialization.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a general overview of how to create packages to put in the mail system for Delta-V (and any other forks that use the same mail system.)&lt;br /&gt;
&lt;br /&gt;
It is an easy YAML tutorial, and requires no code knowledge, only a seldom amount of knowledge on how YAML works. You need to know how to set up a development environment, however, so those instructions are enclosed.&lt;br /&gt;
&lt;br /&gt;
That is done by downloading a repository (e.g. Delta-V), which is covered both by the [https://docs.spacestation14.com/en/general-development/setup/setting-up-a-development-environment.html official, Space Wizards upstream documentation], and here with the alternative method listed:&lt;br /&gt;
&lt;br /&gt;
== Setting up the Development Environment ==&lt;br /&gt;
&lt;br /&gt;
If you just want to get down to the basics and don&#039;t have time to read all of the upstream documentation, there&#039;s this, which you can skip if you already have such a thing set up:&lt;br /&gt;
&lt;br /&gt;
=== Create a GitHub account ===&lt;br /&gt;
Go to https://github.com/ and create an account.&lt;br /&gt;
&lt;br /&gt;
=== Make a fork of Delta-V ===&lt;br /&gt;
Go to [https://github.com/DeltaV-Station/Delta-v/ Delta-V&#039;s GitHub page] and, while signed in, click the &amp;quot;Fork&amp;quot; button in the upper-right.&lt;br /&gt;
&lt;br /&gt;
=== Get .NET 8.0 ===&lt;br /&gt;
.NET (aka &amp;quot;dotnet&amp;quot;) is a prerequisite for working with RobustToolbox (the SS14 engine). You can first check to see if your computer already has it installed on your Windows PC by going into &#039;&#039;command prompt&#039;&#039; and typing &#039;&#039;&#039;dotnet --version&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
[[File:Dotnetversion.png|thumb|center|It should look something like this, though this lists 7.0.]]&lt;br /&gt;
&lt;br /&gt;
If you don&#039;t have dotnet version 8.0 or higher, you can [https://dotnet.microsoft.com/en-us/download download it from Microsoft&#039;s page]. You may need to restart your PC after installing dotnet.&lt;br /&gt;
&lt;br /&gt;
=== Get Python 3.7 or higher ===&lt;br /&gt;
Make sure to install it into your PATH on Windows. You should get python from [https://www.python.org/ python.org]. Versions installed from the windows store sometimes cause build issues.&lt;br /&gt;
&lt;br /&gt;
=== Get GitHub Desktop ===&lt;br /&gt;
In order to download the repository itself, you do so by installing a software called &amp;quot;Git&amp;quot;. However since Git isn&#039;t a very intuitive piece of software, you can get a third-party UI to do the same thing. The upstream documentation recommends to actually &#039;&#039;not use this,&#039;&#039;&amp;lt;ref&amp;gt;https://docs.spacestation14.com/en/general-development/setup/git-for-the-ss14-developer.html#admonition-do-not-use-gitkraken&amp;lt;/ref&amp;gt; but we ball and use it anyways. 😎 It is recommended to learn Git Bash instead, in my opinion.&lt;br /&gt;
&lt;br /&gt;
Anyways, [https://desktop.github.com/ GitHub Desktop] is the UI many Delta-V contributors use, and that&#039;s what I&#039;ll show you how to use.&lt;br /&gt;
&lt;br /&gt;
=== Set up GitHub Desktop ===&lt;br /&gt;
Once installed, put in your GitHub account details, select &amp;quot;Clone Repository from the internet&amp;quot; and select the fork of Delta-V you made. After it downloads the files, select that you want to &amp;quot;Contribute to the parent project&amp;quot;, then go to File &amp;gt; Options &amp;gt; Appearance and select Dark Mode. Once you&#039;ve done that, congratulations! You&#039;ve set up your repository&#039;s master branch. &lt;br /&gt;
&lt;br /&gt;
[[File:Githubdesktop.png|thumb|default|A screenshot of GitHub Desktop&#039;s main screen.]]&lt;br /&gt;
&lt;br /&gt;
If you want to view the files, click the button that says &amp;quot;Show in Explorer&amp;quot; and it will bring up a window of File Explorer in the directory it installed to.&lt;br /&gt;
&lt;br /&gt;
A final note on Github: &#039;&#039;Be sure to create a branch with a name relevant to the package you&#039;re making.&#039;&#039; If you make the PR on the master branch for your repository, &#039;&#039;&#039;GitHub will immediately close your PR.&#039;&#039;&#039; Creating a branch can be achieved by right clicking the button at the top of the Github Desktop window that says &amp;quot;Current Branch: Master.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
== Okay, now that that&#039;s done, how do I make the package? ==&lt;br /&gt;
Locate the files in your cloned repository named &#039;&#039;&#039;&#039;&#039;mailDeliveries.yml&#039;&#039;&#039;&#039;&#039; and &#039;&#039;&#039;&#039;&#039;mail.yml.&#039;&#039;&#039;&#039;&#039; If they are the correct files, they should be under DeltaV folders (unless you are editing mail for a different fork, such as Frontier Station, in which case the proper files may be in folders under their name.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;mailDeliveries.yml&#039;&#039;&#039;&#039;&#039; is important, but only comes into use later, since it is the file that holds the probabilities of the mail table, and it governs the RNG with the weights of the packages listed in it. It is inextricably tied to &#039;&#039;&#039;&#039;&#039;mail.yml&#039;&#039;&#039;&#039;&#039; and all associated files, because it refers to the packages listed in the mail yaml files.&lt;br /&gt;
&lt;br /&gt;
In the folder containing the &#039;&#039;&#039;&#039;&#039;mail.yml,&#039;&#039;&#039;&#039;&#039; you will notice that there is a bunch of files that end in different department names. These are for department specific packages, which can be listed in the mail table under different probabilities. For the sake of this, I&#039;ll focus on how to make a basic package everyone will get.&lt;br /&gt;
&lt;br /&gt;
[[File:MailFileStructure.png|thumb|default|A screenshot from the web version of Github showing the mail.yml files adjacent to the normal mail.yml.]]&lt;br /&gt;
=== How to actually make a package ===&lt;br /&gt;
This is the basic structure for a mail package in YAML.&lt;br /&gt;
  - type: entity&lt;br /&gt;
    parent: BaseMail&lt;br /&gt;
    id: ExampleMailName&lt;br /&gt;
    suffix: Example mail suffix&lt;br /&gt;
    components:&lt;br /&gt;
    - type: Mail&lt;br /&gt;
      contents:&lt;br /&gt;
        - id: ExampleMailItem&lt;br /&gt;
This may look weird to someone who knows no YAML, and has never seen such. But here are a few notes on how to read this.&lt;br /&gt;
* The parent, &#039;&#039;&#039;BaseMail&#039;&#039;&#039;, creates mail in envelopes only. If you think your package won&#039;t fit in an envelope, consider making the parent &#039;&#039;&#039;BaseMailLarge&#039;&#039;&#039;. That&#039;ll pack it up into a cardboard box.&lt;br /&gt;
* The ID will be what you punch into the mail table. Admins will see this when they right-click the package. It should be a summary of what the package is; for reference, &amp;quot;MailRestraints&amp;quot; is the infamous  bondage mail.&lt;br /&gt;
* The suffix will appear as the name after the package in the spawn panel, so it&#039;s not that different from the ID. Continuing to use the bondage mail as an example, it could be something like &amp;quot;restraints.&amp;quot;&lt;br /&gt;
* You are always going to want to have the only component as - type: Mail for simple packages, and then have the contents of that mail list the ID of the items inside. Running with the theme of the bondage mail, it&#039;s listed there as this:&lt;br /&gt;
    contents:&lt;br /&gt;
    - id: Handcuffs&lt;br /&gt;
    - id: ClothingMaskMuzzle&lt;br /&gt;
    - id: ClothingEyesBlindfold&lt;br /&gt;
If you have trouble looking up the IDs for the item you want to have in your mail, using GitHub&#039;s search function on the repository is your best friend. Look up the name of the object in-game, and it should point to a file with it and show you the ID.&lt;br /&gt;
&lt;br /&gt;
Oh, and one more thing, for more complex mail packages. We can throw probability in the mix! The sword mail is my favorite example of this.&lt;br /&gt;
&lt;br /&gt;
  - type: entity&lt;br /&gt;
    parent: BaseMailLarge&lt;br /&gt;
    id: MailNFSword&lt;br /&gt;
    suffix: sword&lt;br /&gt;
    components:&lt;br /&gt;
    - type: Mail&lt;br /&gt;
      contents:&lt;br /&gt;
      - id: KatanaDulled&lt;br /&gt;
        orGroup: Sword&lt;br /&gt;
        prob: 0.95&lt;br /&gt;
      - id: ClaymoreDulled&lt;br /&gt;
        orGroup: Sword&lt;br /&gt;
        prob: 0.95&lt;br /&gt;
      - id: FoamCutlass&lt;br /&gt;
        orGroup: Sword&lt;br /&gt;
        prob: 0.95&lt;br /&gt;
      - id: Katana&lt;br /&gt;
        orGroup: Sword&lt;br /&gt;
        prob: 0.5&lt;br /&gt;
      - id: Claymore&lt;br /&gt;
        orGroup: Sword&lt;br /&gt;
        prob: 0.5&lt;br /&gt;
      - id: CaneSheathFilled&lt;br /&gt;
        orGroup: Sword&lt;br /&gt;
        prob: 0.3&lt;br /&gt;
      - id: Cutlass&lt;br /&gt;
        orGroup: Sword&lt;br /&gt;
        prob: 0.1&lt;br /&gt;
      - id: Kanabou # ah yes, swords&lt;br /&gt;
        orGroup: Sword&lt;br /&gt;
        prob: 0.1&lt;br /&gt;
      - id: ClothingBeltSheathFilled # Little dangerous between the reflect and the damage&lt;br /&gt;
        orGroup: Sword&lt;br /&gt;
        prob: 0.001&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;orGroup&#039;&#039;&#039;&#039;&#039; denotes the group of items. If you want your mail to randomly select from different groups (say, you have two items in your mail, and one is supposed to be a randomized knife and the other is a randomized cake) then it separates the randomization of those via names of groups.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;prob&#039;&#039;&#039;&#039;&#039; is how often it shows up in this package and denotes the probability of getting that item. Within the sword mail, this is 0.001 for the captain&#039;s sword, and the other actually lethal swords (claymore, cutlass, katana, the cane sword, the cutlass, and the kanabou) also have similarily low probabilities while the nonlethal swords have higher ones.&lt;br /&gt;
&lt;br /&gt;
==Okay, now I have a package. How do I send it to all Delta-V stations and everywhere else?==&lt;br /&gt;
Remember &#039;&#039;&#039;&#039;&#039;mailDeliveries.yml&#039;&#039;&#039;&#039;&#039; from the beginning of this page? Yeah, this is where it&#039;s relevant.&lt;br /&gt;
This mail table is sorted by three different types of pools:&lt;br /&gt;
* the &amp;quot;everyone&amp;quot; pool, everyone gets this mail. These should have probabilities in the decimals, and even out. You are more likely to get a mail if it&#039;s a higher number, and this is mean to other packages being sent if you make your mail&#039;s probability like, 10, here, because now everyone&#039;s gonna get that mail.&lt;br /&gt;
* the &amp;quot;departments&amp;quot; specific pools, which are further down and give you job-specific mail. These are allowed to have higher probabilities by default because they are stacked against the everyone mail.&lt;br /&gt;
* the &amp;quot;jobs&amp;quot; specific pools, which denote only packages that that job gets.&lt;br /&gt;
&lt;br /&gt;
Now, an important note about your package that you made earlier: &#039;&#039;&#039;If it&#039;s gonna be a department specific mail, be sure to put it in one of the department specific mail.ymls, e.g. &amp;quot;mail_civilian.yml&amp;quot; for service-specific packages.&#039;&#039;&#039; This is also a good rule of thumb for job-associated mail in those departments. It&#039;s good for organization if you don&#039;t have a civilian mail in the mail.yml where the packages everyone gets are.&lt;br /&gt;
&lt;br /&gt;
To add your package to the everyone pool, just throw it in the list that&#039;s at the top of the file, inbetween all the stuff there, and give it a probability that you think makes sense for whatever the package is. Most of the ones in the everyone pool have decimals in-between 0 and 1, so every package gets a fair shot.&lt;br /&gt;
&lt;br /&gt;
If it&#039;s department specific, throw it into the field for the department you want to get that package, and if it&#039;s job specific, same thing. Shrimple. Set the probabilities to those to something above 1 so people in that job actually get it.&lt;br /&gt;
&lt;br /&gt;
==Now what?==&lt;br /&gt;
Congratulations, you have now made a working package! All you need to do is publish your branch to the remote repository (GitHub,) and create a PR on the Delta-V repository, and hopefully that will be reviewed by a maintainer and integrated into the codebase. GH Desktop will bring you through that process pretty swimmingly.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;/div&gt;</summary>
		<author><name>Adeinitas</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Mapping&amp;diff=3690</id>
		<title>Mapping</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Mapping&amp;diff=3690"/>
		<updated>2024-12-19T07:27:39Z</updated>

		<summary type="html">&lt;p&gt;Adeinitas: It became .net 8.0 since this was touched. I love legacy pages&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a general overview of getting started with mapping in SS14.&lt;br /&gt;
&lt;br /&gt;
Mapping in SS14 is done by downloading a repository (e.g. Delta-V), building the server and client on your own machine, then joining a local server that permits you to access admin-only tools, like the mapping tool, ability to view variables, fixgridatmos, etc.&lt;br /&gt;
&lt;br /&gt;
== Setting up the Development Environment ==&lt;br /&gt;
&lt;br /&gt;
There exists [https://docs.spacestation14.com/en/general-development/setup/setting-up-a-development-environment.html another, more comprehensive guide] on this topic, but if you just want to get down to the basics and don&#039;t have time to read all that, there&#039;s this:&lt;br /&gt;
&lt;br /&gt;
=== Create a GitHub account ===&lt;br /&gt;
Go to https://github.com/ and create an account.&lt;br /&gt;
&lt;br /&gt;
=== Make a fork of Delta-V ===&lt;br /&gt;
Go to [https://github.com/DeltaV-Station/Delta-v/ Delta-V&#039;s GitHub page] and, while signed in, click the &amp;quot;Fork&amp;quot; button in the upper-right.&lt;br /&gt;
&lt;br /&gt;
=== Get .NET 8.0 ===&lt;br /&gt;
.NET (aka &amp;quot;dotnet&amp;quot;) is a prerequisite for working with RobustToolbox (the SS14 engine). You can first check to see if your computer already has it installed on your Windows PC by going into &#039;&#039;command prompt&#039;&#039; and typing &#039;&#039;&#039;dotnet --version&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
[[File:Dotnetversion.png|thumb|center|It should look something like this.]]&lt;br /&gt;
&lt;br /&gt;
If you don&#039;t have dotnet version 8.0 or higher, you can [https://dotnet.microsoft.com/en-us/download download it from Microsoft&#039;s page]. You may need to restart your PC after installing dotnet.&lt;br /&gt;
&lt;br /&gt;
=== Get Python 3.7 or higher ===&lt;br /&gt;
Make sure to install it into your PATH on Windows. You should get python from [https://www.python.org/ python.org]. Versions installed from the windows store sometimes cause build issues.&lt;br /&gt;
&lt;br /&gt;
=== Get GitHub Desktop ===&lt;br /&gt;
In order to download the repository itself, you do so by installing a software called &amp;quot;Git&amp;quot;. However since Git isn&#039;t a very intuitive piece of software, you can get a third-party UI to do the same thing.&lt;br /&gt;
&lt;br /&gt;
[https://desktop.github.com/ GitHub Desktop] is the UI many Delta-V contributors use, and that&#039;s what I&#039;ll show you how to use.&lt;br /&gt;
&lt;br /&gt;
=== Set up GitHub Desktop ===&lt;br /&gt;
Once installed, put in your GitHub account details, select &amp;quot;Clone Repository from the internet&amp;quot; and select the fork of Delta-V you made. After it downloads the files, select that you want to &amp;quot;Contribute to the parent project&amp;quot;, then go to File &amp;gt; Options &amp;gt; Appearance and select Dark Mode. Once you&#039;ve done that, congratulations! You&#039;ve set up your repository&#039;s master branch. &lt;br /&gt;
&lt;br /&gt;
[[File:Githubdesktop.png|thumb|default|A screenshot of GitHub Desktop&#039;s main screen.]]&lt;br /&gt;
&lt;br /&gt;
If you want to view the files, click the button that says &amp;quot;Show in Explorer&amp;quot; and it will bring up a window of File Explorer in the directory it installed to.&lt;br /&gt;
&lt;br /&gt;
=== Server &amp;amp; Client ===&lt;br /&gt;
Next, in order to launch the game, you must first do two things:&lt;br /&gt;
&lt;br /&gt;
# You must create a new branch (So that you are not making changes to your master branch).&lt;br /&gt;
# You must first build the server and client.&lt;br /&gt;
&lt;br /&gt;
Making a new branch on GitHub Desktop is easy. Simply click &amp;quot;&#039;&#039;Branch&#039;&#039;&amp;quot; at the top (or the &amp;quot;&#039;&#039;Current branch&#039;&#039;&amp;quot; dropdown box just below it) and click &amp;quot;&#039;&#039;New Branch...&#039;&#039;&amp;quot; then name it. Branch names don&#039;t really matter, but you can&#039;t have two with the same name. I name my branch &amp;quot;&#039;&#039;test&#039;&#039;&amp;quot;, then either delete it, or rename it to better describe my changes.&lt;br /&gt;
&lt;br /&gt;
Next, you need to build your Server. Start by opening the repository&#039;s directory in File Explorer, then click the bar that lists the directory at the top of the window and type &amp;quot;&#039;&#039;cmd&#039;&#039;&amp;quot; and hit enter.&lt;br /&gt;
&lt;br /&gt;
[[File:Cmdfileexplorer.png|frame|center]]&lt;br /&gt;
&lt;br /&gt;
Once you do this, it will open up an instance of Command Prompt where it has the directory set to your repository.&lt;br /&gt;
[[File:CMD prompt.png|center|thumb]]&lt;br /&gt;
Now, type or copy this entire command:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;dotnet run --project Content.Server --configuration Release&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
and wait for a moment. You will see a long list of yellow text (warnings) in the window, eventually giving way to the following text:&lt;br /&gt;
&lt;br /&gt;
[[File:Serverbuilt.png|frame|center]]&lt;br /&gt;
&lt;br /&gt;
Once you&#039;ve reached this point, the server is built and does not need to be built again until you make a new, updated branch. Any time in the future you want to run the server, you can use the &#039;&#039;&#039;runserver.bat&#039;&#039;&#039; file in the repository.&lt;br /&gt;
&lt;br /&gt;
Next, you need to build the client. It&#039;s exactly the same process, except you run the command:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;dotnet run --project Content.Client --configuration Release&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Doing this successfully will launch the SS14 DeltaV client, and present you with the following screen:&lt;br /&gt;
[[File:ClientBuiltDeltaV.png|center|thumb|800x800px|Note that it doesn&#039;t matter what you put for &amp;quot;Username.&amp;quot;]]&lt;br /&gt;
Congratulations, you can now join your own server and experiment in your own little environment! Much like with the server, you&#039;ll be able to launch the client with &#039;&#039;&#039;runclient.bat&#039;&#039;&#039; until you make a new branch with updates.&lt;br /&gt;
&lt;br /&gt;
== Mapping ==&lt;br /&gt;
&lt;br /&gt;
So, to start mapping from scratch, ensure that your server and client have been built (see above section), then launch the server, then client. Upon joining the server by hitting &#039;&#039;Direct Connect&#039;&#039;, you&#039;ll enter the server lobby. You can open up the game console (by default, &amp;quot;~&amp;quot;) and type &#039;&#039;&#039;startround&#039;&#039;&#039; to skip the round countdown, then join as an observer.&lt;br /&gt;
&lt;br /&gt;
Once you&#039;re in as an observer, you can run this command to open up a new, empty map:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;mapping 5&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If you get the reply &amp;quot;Map 5 already exists.&amp;quot; then use a different number.&lt;br /&gt;
&lt;br /&gt;
You will then be placed in map 5 at the coordinates 0,0. Map 5 will be completely empty, and you will notice the hotbar on the side of the screen is that of the admin ghost commands. If you were to hit the &amp;quot;&#039;&#039;Show Debug Monitors&#039;&#039;&amp;quot; key (by default &amp;quot;F3&amp;quot;), it will show you in the upper-left that you are on &amp;quot;&#039;&#039;Map=5, X=0.00, Y=0.00&#039;&#039;&amp;quot;, and for future reference, this is how you find the &#039;&#039;GridUid&#039;&#039; of the grid you are currently on top of. The next coordinate to run is:&lt;br /&gt;
&lt;br /&gt;
[[File:F3 menu.png|thumb|right|The F3 menu, with MapIDs highlighted. Note that the upper one refers to the coordinates of the mouse cursor itself.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;mappingclientsidesetup&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This command does a couple things, firstly, it does some basic sandbox changes like toggling lights, subfloors, spawns, etc; but it also changes the hotbar&#039;s contents into placeable tiles and entities (although, it does not contain everything necessary to make a map).&lt;br /&gt;
&lt;br /&gt;
After you&#039;ve done this, simply press &amp;quot;8&amp;quot; and you will start placing plating, the most basic of space station floors. You can left click once and it will place the selected tile, or you can drag the mouse and it will place them in a series. You can also &#039;&#039;hold left ctrl and left click once&#039;&#039;, then move your mouse and left click to cover tile in a rectangle.&lt;br /&gt;
&lt;br /&gt;
However, there is an important thing to keep in mind when starting from zero. It is the fact that &#039;&#039;&#039;&#039;&#039;you must place one tile, then build off of it gradually&#039;&#039;&#039;&#039;&#039;. An important thing to do every so often when starting is to run the following command every so often:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;lsgrid&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This command will list to you every grid that is on every active MapID. Since we are working on &#039;&#039;Map 5&#039;&#039;, &#039;&#039;&#039;there should only be one grid on Map 5&#039;&#039;&#039;. The reasoning being that, if the station is comprised of more than one grid, they will at some point (maybe immediately) drift away from the station and, in layman&#039;s terms, &#039;&#039;mess everything up&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Tile Placement ===&lt;br /&gt;
&lt;br /&gt;
[[File:F6.png|frame|right|Note that &amp;quot;space&amp;quot; is basically your eraser for tiles.]]&lt;br /&gt;
&lt;br /&gt;
One of the two menus you&#039;ll pretty much have open &#039;&#039;always&#039;&#039; is the &#039;&#039;&#039;Tile Placement panel&#039;&#039;&#039;. It is accessed by the Sandbox Panel (by default, &amp;quot;B&amp;quot;) or by pressing the corresponding key (by default, &amp;quot;F6&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
It&#039;s a very simple panel, simply scroll through and find the tile you want.&lt;br /&gt;
&lt;br /&gt;
If you need to remove tile that is placed, you do so by placing the tile &amp;quot;&#039;&#039;&#039;space&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== Entity Placement ===&lt;br /&gt;
&lt;br /&gt;
The next of the two menus that you&#039;ll have open is the &#039;&#039;&#039;Entity Spawn Panel&#039;&#039;&#039;, and it is also accessed by either the Sandbox Panel or by its respective key (by default, &amp;quot;F5&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
[[File:F5.png|frame|right|Note that &amp;quot;Erase Mode&amp;quot; is basically your eraser for entities.]]&lt;br /&gt;
&lt;br /&gt;
The Entity Spawn Panel contains every entity present in the server&#039;s files (in this case, your local repository). You can search for specific things by using the search bar, and erase any placed entities by toggling &#039;&#039;Erase Mode&#039;&#039; and left clicking things. Note that you can also delete things &#039;&#039;en masse&#039;&#039; by &#039;&#039;holding left ctrl and left clicking once&#039;&#039;, then simply move your mouse to cover the area of entities you want to delete. This technique can save you time, however, be advised that &#039;&#039;&#039;this will delete every entity on every tile that is covered, including things under tile&#039;&#039;&#039;, so it should be used for large removals only. The dropdown menu to the right of &amp;quot;Erase Mode&amp;quot; is in regards to placement. There are many options you can experiment with, but for the most part, the following are good to consider:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Default&#039;&#039;&#039; - Self-Explanatory, places entities how they&#039;re (usually) intended to be placed. Things like tables will snap to a grid, and smaller, handheld things will be placed freely.&lt;br /&gt;
* &#039;&#039;&#039;PlaceFree&#039;&#039;&#039; - Will always place things freely, unless they are something that &#039;&#039;must&#039;&#039; be gridlocked (like walls or tables). Very useful for the irregular placement of things like folding chairs.&lt;br /&gt;
* &#039;&#039;&#039;SnapgridCenter&#039;&#039;&#039; - The inverse of &#039;&#039;PlaceFree&#039;&#039;, will align and center any placed entity. Useful for placing things like rollerbeds.&lt;br /&gt;
&lt;br /&gt;
{{Guides Menu}}&lt;/div&gt;</summary>
		<author><name>Adeinitas</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Maps&amp;diff=3576</id>
		<title>Maps</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Maps&amp;diff=3576"/>
		<updated>2024-08-06T20:15:32Z</updated>

		<summary type="html">&lt;p&gt;Adeinitas: shuffled around names&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Note|Note|Every map in rotation is explorable using https://maps.delta-v.org/ which is automatically kept up to date.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Knowing the layout of the current station is important!&lt;br /&gt;
&lt;br /&gt;
Remember that even if stations have dedicated maintainers, anyone is able to propose changes and fixes. Talk to them to make sure the thing you want to do isn&#039;t already being done.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== In Rotation == &lt;br /&gt;
&lt;br /&gt;
These maps are currently in rotation. They can be automatically selected by the game or voted by the players, and played on.&lt;br /&gt;
&lt;br /&gt;
=== [https://maps.delta-v.org/?map=arena Arena Station] ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%; text-align:center;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:30%; padding:5px;&amp;quot; | &#039;&#039;&#039;Image&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Player Count&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Maintainer&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:40%; padding:5px;&amp;quot; | &#039;&#039;&#039;Description/Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Arena Station.png|frameless|400px|link=https://maps.delta-v.org/?map=arena]]&lt;br /&gt;
| 30 or more&lt;br /&gt;
| Velcroboy&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;| A medium station that features a large arena for the [[Gladiator|gladiators]].&amp;lt;br&amp;gt;Created by Velcroboy.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [https://maps.delta-v.org/?map=asterisk Asterisk Station] ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%; text-align:center;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:30%; padding:5px;&amp;quot; | &#039;&#039;&#039;Image&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Player Count&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Maintainer&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:40%; padding:5px;&amp;quot; | &#039;&#039;&#039;Description/Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Asterisk Station.png|frameless|400px|link=https://maps.delta-v.org/?map=asterisk]]&lt;br /&gt;
| 0 to 50&lt;br /&gt;
| Colin_Tel&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;| A small/medium station.&amp;lt;br&amp;gt;Created by Colin_Tel.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [https://maps.delta-v.org/?map=edge Edge Station] ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%; text-align:center;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:30%; padding:5px;&amp;quot; | &#039;&#039;&#039;Image&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Player Count&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Maintainer&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:40%; padding:5px;&amp;quot; | &#039;&#039;&#039;Description/Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Edge Station.png|frameless|400px|link=https://maps.delta-v.org/?map=edge]]&lt;br /&gt;
| 10 to 80&lt;br /&gt;
| Foxmin&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;| A collaborative medium space station.&amp;lt;br&amp;gt;Created by Colin_Tel, with help from Scientist, Redsky, and ps3moira.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [https://maps.delta-v.org/?map=hammurabi Hammurabi Prison Station] ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%; text-align:center;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:30%; padding:5px;&amp;quot; | &#039;&#039;&#039;Image&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Player Count&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Maintainer&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:40%; padding:5px;&amp;quot; | &#039;&#039;&#039;Description/Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Hammurabi Station.png|frameless|400px|link=https://maps.delta-v.org/?map=hammurabi]]&lt;br /&gt;
| 50 or more&lt;br /&gt;
| Velcroboy&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;| A station with a big focus on prisoner gameplay and roleplay by providing many activities such as; kitchen/hydroponics work, mining and machine shop.&amp;lt;br&amp;gt;The first station to implement [[Prison Guard|Prison Guards]].&amp;lt;br&amp;gt;Created by Velcroboy.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [https://maps.delta-v.org/?map=pebble Pebble Station] ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%; text-align:center;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:30%; padding:5px;&amp;quot; | &#039;&#039;&#039;Image&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Player Count&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Maintainer&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:40%; padding:5px;&amp;quot; | &#039;&#039;&#039;Description/Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Pebble Station.png|frameless|400px|link=https://maps.delta-v.org/?map=pebble]]&lt;br /&gt;
| 0 to 25&lt;br /&gt;
| Carolyn (former), Foxmin&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;| A low population station built in a rock.&amp;lt;br&amp;gt;Created by Kroma.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [https://maps.delta-v.org/?map=shoukou Shōkō Station] ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%; text-align:center;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:30%; padding:5px;&amp;quot; | &#039;&#039;&#039;Image&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Player Count&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Maintainer&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:40%; padding:5px;&amp;quot; | &#039;&#039;&#039;Description/Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Shoukou Station.png|frameless|400px|link=https://maps.delta-v.org/?map=shoukou]]&lt;br /&gt;
| 0 to 65&lt;br /&gt;
| Adrian &amp;gt;&#039;-&#039;&amp;lt; (former,) Adeinitas&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;| A smaller station purchased by NT Corporate in the interest of balancing workflow with R&amp;amp;R for smaller sized crews, while also being able to accommodate visiting ships. It also contains a dojo full of [[Martial Artist|martial artists]] to keep the crew in top form. Alternately referred to as &amp;quot;Shoukou&amp;quot; or &amp;quot;Little Port.&amp;quot;.&amp;lt;br&amp;gt;Created by Colin_Tel.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [https://maps.delta-v.org/?map=thehive The Hive] ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%; text-align:center;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:30%; padding:5px;&amp;quot; | &#039;&#039;&#039;Image&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Player Count&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Maintainer&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:40%; padding:5px;&amp;quot; | &#039;&#039;&#039;Description/Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! [[File:The Hive Station.png|frameless|400px|link=https://maps.delta-v.org/?map=thehive]]&lt;br /&gt;
| 30 to 70&lt;br /&gt;
| Velcroboy&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;| A more streamlined station with no specific gimmicks. Just 100% space station. Contains internal space areas, an extensive network of maints, a split energy grid and lots of roleplay oriented areas.&amp;lt;br&amp;gt;Created by Velcroboy.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [https://maps.delta-v.org/?map=tortuga Tortuga Station] ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%; text-align:center;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:30%; padding:5px;&amp;quot; | &#039;&#039;&#039;Image&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Player Count&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Maintainer&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:40%; padding:5px;&amp;quot; | &#039;&#039;&#039;Description/Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Tortuga Station.png|frameless|400px|link=https://maps.delta-v.org/?map=tortuga]]&lt;br /&gt;
| 50 or more&lt;br /&gt;
| Velcroboy&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;| Originally was the largest station on Nyanotrasen, until surpassed by Hammurabi Prison Station.&amp;lt;br&amp;gt;Created by Velcroboy.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [https://maps.delta-v.org/?map=lighthouse Lighthouse Station] ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%; text-align:center;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:30%; padding:5px;&amp;quot; | &#039;&#039;&#039;Image&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Player Count&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Maintainer&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:40%; padding:5px;&amp;quot; | &#039;&#039;&#039;Description/Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Lighthouse Station.png|frameless|400px|link=https://maps.delta-v.org/?map=lighthouse]]&lt;br /&gt;
| 15 to 80&lt;br /&gt;
| deltanedas&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;| An original map created with feedback and assistance from the mapping contributors and #Cartography.&amp;lt;br&amp;gt;Originally created by Old Dance Jacket.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [https://maps.delta-v.org/?map=glacier Glacier Station] ===&lt;br /&gt;
{{Note|Note|This section is pending an updated image.}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%; text-align:center;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:30%; padding:5px;&amp;quot; | &#039;&#039;&#039;Image&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Player Count&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Maintainer&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:40%; padding:5px;&amp;quot; | &#039;&#039;&#039;Description/Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Glacier Station.png|frameless|400px]]&lt;br /&gt;
| 10 to 70&lt;br /&gt;
| deltanedas&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;| A station set in the orbit of a ice planet. The air outside is breathable but cold.&amp;lt;br&amp;gt;Created by Old Dance Jacket and Schiene.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Glacier was reworked by deltanedas and re-added to Delta-V on July 17, 2024, with major changes since its previously removed iteration. The old version of Glacier was maintained by ps3moira.&lt;br /&gt;
&lt;br /&gt;
== Not in Rotation ==&lt;br /&gt;
&lt;br /&gt;
These maps are no longer in rotation but persists in the game files. They might be no longer up to date or no longer within the community requirements. These map can still be forced by an [[Administrators|administrator]] and played on.&lt;br /&gt;
&lt;br /&gt;
=== [https://maps.delta-v.org/?map=submarine Submarine Station] ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%; text-align:center;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:30%; padding:5px;&amp;quot; | &#039;&#039;&#039;Image&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Player Count&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Maintainer&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:40%; padding:5px;&amp;quot; | &#039;&#039;&#039;Description/Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Submarine Station.png|frameless|400px|link=https://maps.delta-v.org/?map=submarine]]&lt;br /&gt;
| 50 to 100&lt;br /&gt;
| rosieposieeee&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;| Submarine station is a high-pop map designed with an extensive medical department at the center of it, expansive maintenance tunnels, a luxurious permabrig and a zoo for the [[Zookeeper|animal lovers]]!&amp;lt;br&amp;gt;Created by rosieposieeee with help from UnicornOnLSD.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Submarine Station was de-rotated on June 7, 2024, after Delta-V lowered its maximum player count from 100 to 80. It is &amp;quot;pending significant balance reworks&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Archived ==&lt;br /&gt;
&lt;br /&gt;
These maps used to be in the rotation but no longer exist and can no longer be played on. They are kept here for historical purposes.&lt;br /&gt;
&lt;br /&gt;
=== Angle Station ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%; text-align:center;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:30%; padding:5px;&amp;quot; | &#039;&#039;&#039;Image&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Player Count&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Maintainer&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:40%; padding:5px;&amp;quot; | &#039;&#039;&#039;Description/Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Angle Station.png|frameless|400px]]&lt;br /&gt;
| 30 or more&lt;br /&gt;
| Colin_Tel&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;| A medium size map, originally a mining rig, converted into a more long-term station.&amp;lt;br&amp;gt;Created by Colin_Tel.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Northway Spaceship ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%; text-align:center;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:30%; padding:5px;&amp;quot; | &#039;&#039;&#039;Image&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Player Count&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Maintainer&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:40%; padding:5px;&amp;quot; | &#039;&#039;&#039;Description/Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Northway Spaceship.png|frameless|400px]]&lt;br /&gt;
| 0 to 25&lt;br /&gt;
| Qulibly&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;| A Research and Exploration &#039;&#039;mobile station&#039;&#039; (or Spaceship) meant for low population and adventure.&amp;lt;br&amp;gt;Created by Qulibly.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Ovni Station ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%; text-align:center;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:30%; padding:5px;&amp;quot; | &#039;&#039;&#039;Image&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Player Count&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Maintainer&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:40%; padding:5px;&amp;quot; | &#039;&#039;&#039;Description/Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Ovni Station.png|frameless|400px]]&lt;br /&gt;
| 0 to 30&lt;br /&gt;
| &lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;| Also known as &amp;quot;Platillo&amp;quot;.&amp;lt;br&amp;gt;Created by omegaTracing.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Guides Menu}}&lt;/div&gt;</summary>
		<author><name>Adeinitas</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Template:Main_Page_Quicklinks&amp;diff=3569</id>
		<title>Template:Main Page Quicklinks</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Template:Main_Page_Quicklinks&amp;diff=3569"/>
		<updated>2024-07-27T02:58:08Z</updated>

		<summary type="html">&lt;p&gt;Adeinitas: redirects rules to the wiki version&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;td colspan=&amp;quot;3&amp;quot; style=&amp;quot;padding:0px; width:100%; min-width:560px; margin-bottom:10px;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;border:solid #000000 1px; background-color:#1b2942C2;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color:#000a1e; width:100%; text-align:center; font: 21px Calibri, sans-serif; padding:2px 0 2px 0;&amp;quot;&amp;gt;Quick links&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table style=&amp;quot;width:100%; text-align:center; font: 18px Calibri, sans-serif;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:11.1%;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;padding: 10px 0 10px 0;&amp;quot;&amp;gt;&amp;lt;table align=center&amp;gt;&amp;lt;td style=&amp;quot;padding:0px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Passenger.png|64px|link=Getting Started]]&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;[[Getting Started]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:11.1%;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;padding: 10px 0 10px 0;&amp;quot;&amp;gt;&amp;lt;table align=center&amp;gt;&amp;lt;td style=&amp;quot;padding:0px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:BookTrialLaw.png|64px|link=https://wiki.delta-v.org/view/Server_Rules]]&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;[https://wiki.delta-v.org/view/Server_Rules Rules]&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:11.1%;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;padding: 10px 0 10px 0;&amp;quot;&amp;gt;&amp;lt;table align=center&amp;gt;&amp;lt;td style=&amp;quot;padding:0px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:BookEngineering.png|64px|link=Guides]]&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;[[Guides]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:11.1%;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;padding: 10px 0 10px 0;&amp;quot;&amp;gt;&amp;lt;table align=center&amp;gt;&amp;lt;td style=&amp;quot;padding:0px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:BlankID.png|64px|link=Jobs]]&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;[[Jobs]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:11.1%;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;padding: 10px 0 10px 0;&amp;quot;&amp;gt;&amp;lt;table align=center&amp;gt;&amp;lt;td style=&amp;quot;padding:0px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:GPS.gif|64px|link=Maps]]&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;[[Maps]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:11.1%;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;padding: 10px 0 10px 0;&amp;quot;&amp;gt;&amp;lt;table align=center&amp;gt;&amp;lt;td style=&amp;quot;padding:0px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Traitor.png|64px|link=Game Modes]]&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;[[Game Modes]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:11.1%;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;padding: 10px 0 10px 0;&amp;quot;&amp;gt;&amp;lt;table align=center&amp;gt;&amp;lt;td style=&amp;quot;padding:0px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Mop.png|64px|link=Interactions]]&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;[[Interactions]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:11.1%;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;padding: 10px 0 10px 0;&amp;quot;&amp;gt;&amp;lt;table align=center&amp;gt;&amp;lt;td style=&amp;quot;padding:0px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Telescreen.png|64px|link=https://replays.delta-v.org/]]&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;[https://replays.delta-v.org/ Replays]&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:11.1%;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;padding: 10px 0 10px 0;&amp;quot;&amp;gt;&amp;lt;table align=center&amp;gt;&amp;lt;td style=&amp;quot;padding:0px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Wrench.png|64px|link=https://docs.spacestation14.com/]]&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;[https://docs.spacestation14.com/ Development]&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;/div&gt;</summary>
		<author><name>Adeinitas</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Server_Rules&amp;diff=3568</id>
		<title>Server Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Server_Rules&amp;diff=3568"/>
		<updated>2024-07-27T02:48:23Z</updated>

		<summary type="html">&lt;p&gt;Adeinitas: Command guidelines&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a Delta-V server. If you are banned on this server, you will be banned on all Delta-v Servers.&lt;br /&gt;
If you have any questions about these rules, please use the admin help menu by hitting F1 in-game or clicking the &amp;quot;AHelp&amp;quot; button in the lobby, or by making a post in the &amp;quot;Rules Clarification&amp;quot; section of our forum at https://forum.delta-v.org.&lt;br /&gt;
&lt;br /&gt;
This is a roleplay server, meaning that roleplay rules apply.&lt;br /&gt;
 &lt;br /&gt;
This is also an MRP server. Try to immerse yourself into your character. This includes interacting with your fellow crewmates, and using roleplay as the primary vessel to play the game alongside things like your job on the station. MRP places less emphasis on &amp;quot;winning&amp;quot; and more on just telling a story.&lt;br /&gt;
&lt;br /&gt;
Space Station 14 is not like most games. Many rules are designed to require roleplay, and not all rules are intuitive. Please take the time to read and understand the rules before you play so that you aren&#039;t surprised. Our community rules specifically are zero-tolerance rules, meaning that a violation will result in an appeal-only ban. Game admins will treat you as if you have read the rules, even if you have not.&lt;br /&gt;
&lt;br /&gt;
= Server Disclaimers =&lt;br /&gt;
&#039;&#039;&#039;You must be at least 17 years of age to play on Delta-V&#039;s servers. Any users suspected of being under the age of 17 will be removed.&#039;&#039;&#039;&lt;br /&gt;
By connecting to this server, you agree to our privacy policy found at https://go.delta-v.org/privacy.&lt;br /&gt;
== D1. Proper AHelp Ettiquette. ==&lt;br /&gt;
Do not use the AHelp for conversations of little substance.&lt;br /&gt;
* Intentionally disconnecting, responding with hostility, or refusing to respond when an admin privately messages you in-game will be met with an appeal-only ban. &lt;br /&gt;
* Additionally, abusing the AHelp relay by flooding it with garbage, checking for admins before stating a problem (ex: &amp;quot;hello?&amp;quot;, &amp;quot;any admins?&amp;quot;), using it as a chatroom, or sending messages of no substance will result in your removal. &lt;br /&gt;
* All AHelp messages are relayed to the Delta-V Discord.&lt;br /&gt;
&lt;br /&gt;
== D2. Do not exploit the game. ==&lt;br /&gt;
Do not exploit the game, use cheats or macros.&lt;br /&gt;
* The usage of any third-party applications/scripts/client modifications or any other applicable software to gain an advantage, avoid intended game/server mechanics, or to harm server infrastructure is strictly prohibited, as is the abuse of glitches, exploits and bugs. &lt;br /&gt;
* Any and all instances of this will be met with an appeal-only ban; please use the #bug-reports channel on the Discord, or the issues section of the GitHub (DeltaV-Station/Delta-V) to report any issues you find in-game.&lt;br /&gt;
&lt;br /&gt;
= Community Rules =&lt;br /&gt;
These rules apply at all times, including between rounds.&lt;br /&gt;
== 0. Admin Discretion ==&lt;br /&gt;
* Admins can disregard any and all of these rules if they deem it in the best interest of the current round, server, and/or community at large.&lt;br /&gt;
* Administrators will be held fully accountable for their actions if they exercise this privilege.&lt;br /&gt;
* All of these rules apply as they are intended. Every example of a rule break cannot be defined as written, therefore, enforcement of the rules is subject to staff interpretation of the rule&#039;s intention.&lt;br /&gt;
* Any extended discussion regarding interpretation of the rules should be avoided in the AHelp menu and can be instead pursued within the Delta-V Discord in the #help channel, or on the forum at https://forum.delta-v.org in the Rule Clarifications section.&lt;br /&gt;
&lt;br /&gt;
== E1. No Sexual Content/Themes ==&lt;br /&gt;
No sexual content/themes including erotic roleplay (ERP) and no shock content.&lt;br /&gt;
* Erotic Roleplay (ERP), erotic content, or 18+ sexual content is not allowed under any circumstance.&lt;br /&gt;
* This includes comments not explicitly sexual in nature that contain words, phrases, or ideations that are deemed inappropriate by staff or members.&lt;br /&gt;
* &#039;&#039;&#039;If roleplay reaches a point where it has become sexual and/or uncomfortable, immediately stop and contact an administrator or moderator.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== E2. Use English and be respectful ==&lt;br /&gt;
Delta-V is an English-based Community;&lt;br /&gt;
* Use English as your primary method of communication within the game and Delta-V servers.&lt;br /&gt;
* Do not spam or advertise on our server.&lt;br /&gt;
* Be respectful towards other members and avoid making others uncomfortable.&lt;br /&gt;
* We have a zero tolerance policy for racism, sexism, homophobia, violence, threats, hate speech, slurs, and other forms of bigotry, discrimination, and harassment. &lt;br /&gt;
:* Slurs and terms that use real or implied mental or physical disability to mock or denigrate members or their in-game characters are also strictly prohibited. Failure to comply with this rule will result in community removal.&lt;br /&gt;
* The denigration of other player characters through reference to their species/morphotype or debasement by comparison to nonsophonts on a discriminatory basis is strictly prohibited and may result in an appeal-only ban.&lt;br /&gt;
&lt;br /&gt;
== E3. Rules regarding livestreaming ==&lt;br /&gt;
Delta-V welcomes content creators and streamers to our community, but we have a few rules regarding livestreaming game servers.&lt;br /&gt;
* While a stream delay is not necessary, it is highly recommended to have at least a 10 second delay.&lt;br /&gt;
* Please let admins know you are streaming via the AHelp prior to doing so.&lt;br /&gt;
* If your chat or viewers are in-game with you while also watching your stream, they are breaking our server rules. &lt;br /&gt;
:* Please do not coordinate with them and discourage this behavior if it is seen.&lt;br /&gt;
&lt;br /&gt;
= Game Server Rules =&lt;br /&gt;
These rules apply within the context of rounds.&lt;br /&gt;
== 1. Server Expectations ==&lt;br /&gt;
*Do not cause too much trouble for the crew as a non-antagonist (i.e. do not &amp;quot;self-antag&amp;quot;). NON-ANTAGONIST Players who cause great structural damage, unnecessarily harm/remove players from the round, or are otherwise causing problems without a good-faith attempt at roleplaying can face administrative punishment.&lt;br /&gt;
:* Clowns, Mimes, and other &amp;quot;prankster&amp;quot; roles do not get an exemption from the above, and should not use their job as an excuse to be a major disturbance.&lt;br /&gt;
* If you are banned from a role or department, you may not play that role. This includes seeking or accepting promotions into roles you are banned from.&lt;br /&gt;
* Department strikes (e.g. cargonia and any variation thereof), riots, cults, and any other type of similar largely disruptive behavior are strictly forbidden without both excellent roleplay justification and explicit administrator pre-approval.&lt;br /&gt;
* AFK (a.k.a. SSD) and catatonic players are considered to have the same rights as any other crewmate.&lt;br /&gt;
:* If a player is dead and catatonic (not SSD), they are not required to be revived and should be stored in the morgue. You should not biomass grind dead and catatonic crew unless in an emergency.&lt;br /&gt;
:* If a player is alive and catatonic, they may be brought to their relevant department or cryostorage as necessary.&lt;br /&gt;
== 2. Metagaming Guidelines ==&lt;br /&gt;
* Do not use the Emote channel to bypass an inability to speak. This includes examples like &amp;quot;I&#039;m friendly,&amp;quot; &amp;quot;oh weird I can&#039;t speak,&amp;quot; or &amp;quot;mimes a flashlight&amp;quot;.&lt;br /&gt;
:* Additionally, use of the emote channel to simulate character death rattles or other game mechanics is prohibited.&lt;br /&gt;
*Use the local-out-of-character (LOOC) and global out-of-character (OOC) channels properly. Don&#039;t speak of in-character matters in those channels unless you&#039;re asking questions related to in-game concepts.&lt;br /&gt;
*Do not use in-character channels to bypass a lack of ability to use OOC/LOOC chats (e.g. &amp;quot;Huh, wonder where the captain went? OOC He probably left to get dinner lol&amp;quot;).&lt;br /&gt;
* Do not engage in meta-communications (i.e. using external channels to communicate with other players in the same game).&lt;br /&gt;
:* Do not stream, discuss, or share information about the current round to the Delta-V Discord.&lt;br /&gt;
* You are allowed to have knowledge of past experiences and prior shifts, and players are allowed to have in-character relationships (friends, enemies, or otherwise). However, this cannot be used as a sole reason to grant or deny items/accesses/favors based exclusively on having a relationship with one another (i.e. meta-friending/meta-grudging).&lt;br /&gt;
:* Antagonists in previous rounds must not be treated differently due to their prior antagonist status. Notwithstanding, confession of crimes committed in a prior shift are still admissible in court.&lt;br /&gt;
:* Additionally, and for the sake of continuity, your character will never have permanently died in previous rounds.&lt;br /&gt;
* Do not &amp;quot;antag roll.&amp;quot; This is the act of joining rounds for the purpose of seeing if you have received an antagonist role, and leaving soon after if not.&lt;br /&gt;
== 3. New Life Rules ==&lt;br /&gt;
*If a player dies and is brought back by way of cloning or borging, they forget the last five minutes leading up to their death and cannot describe who or what killed them.&lt;br /&gt;
*Players that are revived by using a defibrillator can only recall vague details about their death, such as &amp;quot;Someone shot me&amp;quot; or &amp;quot;I was set ablaze&amp;quot; but they cannot recall details beyond that. &#039;&#039;&#039;Please report players who break this rule.&#039;&#039;&#039;&lt;br /&gt;
*In either case, characters do not have any knowledge of what happened while they were dead (i.e. ghosted/observing).&lt;br /&gt;
== 4. Naming Convention Rules ==&lt;br /&gt;
In-character names must fit the server standards of:&lt;br /&gt;
* Doesn&#039;t make obvious references,&lt;br /&gt;
* Isn&#039;t an obvious pun or play on words,&lt;br /&gt;
* Isn&#039;t obscene,&lt;br /&gt;
&#039;&#039;&#039;OR&#039;&#039;&#039;&lt;br /&gt;
* Is a result of random name generation.&lt;br /&gt;
The only exception to the above is theatrical roles such as the clown, boxer, and mime; these roles are allowed stage names with some freedom, as long as it is not obscene. Administrators reserve the right to approve or deny character names at their discretion.&lt;br /&gt;
== 5. Roleplay Guidelines ==&lt;br /&gt;
* Your character is a separate entity from you, the player. Your character&#039;s actions, feelings, and knowledge in-game should be based solely on the character&#039;s experiences rather than your own as the player.&lt;br /&gt;
* Low roleplay actions that have no regard for your character or little bearing on setting (such as memes, silly copy paste spam IC) are not acceptable. Your character is a worker aboard a space station and will be held accountable.&lt;br /&gt;
* Do not fax memes, copypasta, or spam to Central Command.&lt;br /&gt;
* Do not escalate situations needlessly as a crew-aligned role. Very few things are deserving of a fight to the death.&lt;br /&gt;
:* If a fight results in someone being critically injured, seek medical help for them - and if they die, do not destroy or otherwise hide their body. This falls under self-antagonistic behavior.&lt;br /&gt;
*Pest ghost roles such as mice are always fair game for attacking. Do not grief crew-aligned ghost roles such as familiars, drones, or pets without provocation.&lt;br /&gt;
:*Some awakened pest roles (e.g. sentient mothroach) may be considered crew pets and fall under this rule.&lt;br /&gt;
*&#039;&#039;&#039;Non-security personnel should not seek to kill or detain unrelated threats.&#039;&#039;&#039; Crew may neutralize threats when they present themselves or if they are relevant to the crew member in question.&lt;br /&gt;
*Certain severe emergencies may make it reasonable for normal crew to defend themselves and their station, such as nuclear operatives, a zombie outbreak, space dragon attack, or other critical situation.&lt;br /&gt;
== 6. Powergaming Guidelines ==&lt;br /&gt;
If you, in your given role, require an item that does not fall within your job&#039;s usual parameters, you should have a valid reason to obtain and keep it. Finding something laying around without a clear owner is a valid reason.&lt;br /&gt;
*Manufacturing weapons, bombs, or deadly poisons before you know of any reason you would need them is not allowed.&lt;br /&gt;
*Hiding Traitor objective items or preemptively securing them with higher security than usually required or than would make logical sense violates our powergaming and roleplay guidelines.&lt;br /&gt;
*Do not, &#039;&#039;&#039;under any circumstances&#039;&#039;&#039;, hide the nuclear fission explosive, authentication disk, or other sensitive items in an impossible to see/access location.&lt;br /&gt;
== 7. End-Of-Round (EOR) Rules ==&lt;br /&gt;
*Significant end-of-round grief (EORG) is not allowed. This includes attacking, destroying, polluting, and severely injuring without reason both at and on the way to Central Command.&lt;br /&gt;
&lt;br /&gt;
*Explosives and strategies with capacity for high collateral damage should not be used on or around the evacuation shuttle after it arrives at the station.&lt;br /&gt;
&lt;br /&gt;
= Command, Security, Justice and Antagonist Guidelines =&lt;br /&gt;
These rules apply within rounds for specific roles.&lt;br /&gt;
== C1. Command, Security and Justice Guidelines ==&lt;br /&gt;
* Security, Justice, and Command roles are held to a higher standard of roleplay, and are expected to know and perform their jobs to the best of their ability. These roles often heavily impact the round and require more careful and conscientious roleplay; if you cannot meet these requirements do not take these roles.&lt;br /&gt;
:* The three departments are required to read and follow Delta-V Space Law, Standard Operating Procedure, Alert Procedure, and Company Policy to the best of their ability.&lt;br /&gt;
:* Abandoning your role to go do whatever you want instead of managing your department or maintaining security, abusing your position or using it to make arbitrary or malicious choices to the detriment of the station, and being negligent to the point of harm is prohibited.&lt;br /&gt;
:* If you need to leave the round, notify your fellow crew via departmental radio and put your equipment in its proper places prior to going to cryo. If you need to leave IMMEDIATELY, please at least send an ahelp saying that you&#039;re leaving.&lt;br /&gt;
* Do not give up or trade away Traitor objective items, departmental/Command tools and remotes, and sensitive equipment without excellent reason.&lt;br /&gt;
:* Some leeway is given to making deals with criminals &#039;&#039;if and only if&#039;&#039; the deal benefits the safety or situation of the station or circumstances rather than just yourself (e.g. hostage situations).&lt;br /&gt;
::* Some leeway can be given &#039;&#039;&#039;in extreme circumstances&#039;&#039;&#039; of extreme shortstaffing and/or emergency/crisis.&lt;br /&gt;
* Command, Justice, and Security are expected to uphold the law and maintain order aboard the station. Do not engage in lawbreaking activity or troublemaker behavior, and ensure that company policy and standard operating procedure - not just space law - is being observed. Security is expected to intervene into criminal activity where possible and safe to do so. Heads of departments are at minimum expected to report criminal activity to Security and should cooperate with law enforcement where possible.&lt;br /&gt;
* Do not hire random crew to be your bodyguard(s) or promote random crewmembers to Command positions at random. If you require bodyguards or security details, talk to your Security department. If you need new Command staff, talk to the personnel in that related department.&lt;br /&gt;
== C2. Prisoner Guidelines ==&lt;br /&gt;
By picking the prisoner role, you have chosen to roleplay as a prisoner. &lt;br /&gt;
* You are still subject to the same rules regarding escalation, and should only seek to escape from the brig with excellent reasoning (e.g. abusive security personnel or badly damaged permanent brig). &lt;br /&gt;
* Escaping for no reason is considered a self-antagonistic activity. &lt;br /&gt;
* If you are unsure whether your escape reason is valid, feel free to AHelp it first. &#039;&#039;&#039;Lack of administrator response does not constitute approval.&#039;&#039;&#039;&lt;br /&gt;
== C3. Follow Antagonist Guidelines ==&lt;br /&gt;
* The damage that antagonists can cause should be roughly proportional to their objectives, and contribute towards achieving them in some way. &lt;br /&gt;
:* If you are concerned as to whether or not what you&#039;re about to do is allowed, feel free to AHelp and ask an admin for clarification. &#039;&#039;&#039;Lack of administrator response does not constitute approval.&#039;&#039;&#039;&lt;br /&gt;
* Antagonists exist not only as a role for your character but also as a game mechanic. Seek to push forward the round through your antagonistic actions, rather than grind it to halt in pursuit of your objectives.&lt;br /&gt;
* Other antagonists are not necessarily your friends. Other agents, mercenaries, and possibly even space dragons are free agents that you may negotiate with at your own risk, but no one should be working together with xenomorphs or zombies.&lt;br /&gt;
* Heavily damaging/spacing or camping arrivals/cryo, unnecessarily extending the round, and behavior that calls the round to an end prematurely - as well as other lame behaviors - are strictly forbidden for all antags except for station-destroying antags, such as nuclear operatives or space dragons.&lt;br /&gt;
* As a non-sentient or partially-sentient antagonist, you are expected to have only a limited understanding of space stations and their mechanics. &lt;br /&gt;
:* Slimes, zombies, and spiders should &#039;&#039;&#039;not&#039;&#039;&#039; be targeting the gravity generator or the AME, nor should they be unnecessarily spacing the station.&lt;/div&gt;</summary>
		<author><name>Adeinitas</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Server_Rules&amp;diff=3567</id>
		<title>Server Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Server_Rules&amp;diff=3567"/>
		<updated>2024-07-27T02:39:56Z</updated>

		<summary type="html">&lt;p&gt;Adeinitas: /* E3. Rules regarding livestreaming */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a Delta-V server. If you are banned on this server, you will be banned on all Delta-v Servers.&lt;br /&gt;
If you have any questions about these rules, please use the admin help menu by hitting F1 in-game or clicking the &amp;quot;AHelp&amp;quot; button in the lobby, or by making a post in the &amp;quot;Rules Clarification&amp;quot; section of our forum at https://forum.delta-v.org.&lt;br /&gt;
&lt;br /&gt;
This is a roleplay server, meaning that roleplay rules apply.&lt;br /&gt;
 &lt;br /&gt;
This is also an MRP server. Try to immerse yourself into your character. This includes interacting with your fellow crewmates, and using roleplay as the primary vessel to play the game alongside things like your job on the station. MRP places less emphasis on &amp;quot;winning&amp;quot; and more on just telling a story.&lt;br /&gt;
&lt;br /&gt;
Space Station 14 is not like most games. Many rules are designed to require roleplay, and not all rules are intuitive. Please take the time to read and understand the rules before you play so that you aren&#039;t surprised. Our community rules specifically are zero-tolerance rules, meaning that a violation will result in an appeal-only ban. Game admins will treat you as if you have read the rules, even if you have not.&lt;br /&gt;
&lt;br /&gt;
= Server Disclaimers =&lt;br /&gt;
== D1. Proper AHelp Ettiquette. ==&lt;br /&gt;
Do not use the AHelp for conversations of little substance.&lt;br /&gt;
* Intentionally disconnecting, responding with hostility, or refusing to respond when an admin privately messages you in-game will be met with an appeal-only ban. &lt;br /&gt;
* Additionally, abusing the AHelp relay by flooding it with garbage, checking for admins before stating a problem (ex: &amp;quot;hello?&amp;quot;, &amp;quot;any admins?&amp;quot;), using it as a chatroom, or sending messages of no substance will result in your removal. &lt;br /&gt;
* All AHelp messages are relayed to the Delta-V Discord.&lt;br /&gt;
&lt;br /&gt;
== D2. Do not exploit the game. ==&lt;br /&gt;
Do not exploit the game, use cheats or macros.&lt;br /&gt;
* The usage of any third-party applications/scripts/client modifications or any other applicable software to gain an advantage, avoid intended game/server mechanics, or to harm server infrastructure is strictly prohibited, as is the abuse of glitches, exploits and bugs. &lt;br /&gt;
* Any and all instances of this will be met with an appeal-only ban; please use the #bug-reports channel on the Discord, or the issues section of the GitHub (DeltaV-Station/Delta-V) to report any issues you find in-game.&lt;br /&gt;
&lt;br /&gt;
= Community Rules =&lt;br /&gt;
== 0. Admin Discretion ==&lt;br /&gt;
* Admins can disregard any and all of these rules if they deem it in the best interest of the current round, server, and/or community at large.&lt;br /&gt;
* Administrators will be held fully accountable for their actions if they exercise this privilege.&lt;br /&gt;
* All of these rules apply as they are intended. Every example of a rule break cannot be defined as written, therefore, enforcement of the rules is subject to staff interpretation of the rule&#039;s intention.&lt;br /&gt;
* Any extended discussion regarding interpretation of the rules should be avoided in the AHelp menu and can be instead pursued within the Delta-V Discord in the #help channel, or on the forum at https://forum.delta-v.org in the Rule Clarifications section.&lt;br /&gt;
&lt;br /&gt;
== E1. No Sexual Content/Themes ==&lt;br /&gt;
No sexual content/themes including erotic roleplay (ERP) and no shock content.&lt;br /&gt;
* Erotic Roleplay (ERP), erotic content, or 18+ sexual content is not allowed under any circumstance.&lt;br /&gt;
* This includes comments not explicitly sexual in nature that contain words, phrases, or ideations that are deemed inappropriate by staff or members.&lt;br /&gt;
* &#039;&#039;&#039;If roleplay reaches a point where it has become sexual and/or uncomfortable, immediately stop and contact an administrator or moderator.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== E2. Use English and be respectful ==&lt;br /&gt;
Delta-V is an English-based Community;&lt;br /&gt;
* Use English as your primary method of communication within the game and Delta-V servers.&lt;br /&gt;
* Do not spam or advertise on our server.&lt;br /&gt;
* Be respectful towards other members and avoid making others uncomfortable.&lt;br /&gt;
* We have a zero tolerance policy for racism, sexism, homophobia, violence, threats, hate speech, slurs, and other forms of bigotry, discrimination, and harassment. &lt;br /&gt;
:* Slurs and terms that use real or implied mental or physical disability to mock or denigrate members or their in-game characters are also strictly prohibited. Failure to comply with this rule will result in community removal.&lt;br /&gt;
* The denigration of other player characters through reference to their species/morphotype or debasement by comparison to nonsophonts on a discriminatory basis is strictly prohibited and may result in an appeal-only ban.&lt;br /&gt;
&lt;br /&gt;
== E3. Rules regarding livestreaming ==&lt;br /&gt;
Delta-V welcomes content creators and streamers to our community, but we have a few rules regarding livestreaming game servers.&lt;br /&gt;
* While a stream delay is not necessary, it is highly recommended to have at least a 10 second delay.&lt;br /&gt;
* Please let admins know you are streaming via the AHelp prior to doing so.&lt;br /&gt;
* If your chat or viewers are in-game with you while also watching your stream, they are breaking our server rules. &lt;br /&gt;
:* Please do not coordinate with them and discourage this behavior if it is seen.&lt;br /&gt;
&lt;br /&gt;
= Game Server Rules =&lt;br /&gt;
== 1. Server Expectations ==&lt;br /&gt;
*Do not cause too much trouble for the crew as a non-antagonist (i.e. do not &amp;quot;self-antag&amp;quot;). NON-ANTAGONIST Players who cause great structural damage, unnecessarily harm/remove players from the round, or are otherwise causing problems without a good-faith attempt at roleplaying can face administrative punishment.&lt;br /&gt;
:* Clowns, Mimes, and other &amp;quot;prankster&amp;quot; roles do not get an exemption from the above, and should not use their job as an excuse to be a major disturbance.&lt;br /&gt;
* If you are banned from a role or department, you may not play that role. This includes seeking or accepting promotions into roles you are banned from.&lt;br /&gt;
* Department strikes (e.g. cargonia and any variation thereof), riots, cults, and any other type of similar largely disruptive behavior are strictly forbidden without both excellent roleplay justification and explicit administrator pre-approval.&lt;br /&gt;
* AFK (a.k.a. SSD) and catatonic players are considered to have the same rights as any other crewmate.&lt;br /&gt;
:* If a player is dead and catatonic (not SSD), they are not required to be revived and should be stored in the morgue. You should not biomass grind dead and catatonic crew unless in an emergency.&lt;br /&gt;
:* If a player is alive and catatonic, they may be brought to their relevant department or cryostorage as necessary.&lt;br /&gt;
== 2. Metagaming Guidelines ==&lt;br /&gt;
* Do not use the Emote channel to bypass an inability to speak. This includes examples like &amp;quot;I&#039;m friendly,&amp;quot; &amp;quot;oh weird I can&#039;t speak,&amp;quot; or &amp;quot;mimes a flashlight&amp;quot;.&lt;br /&gt;
:* Additionally, use of the emote channel to simulate character death rattles or other game mechanics is prohibited.&lt;br /&gt;
*Use the local-out-of-character (LOOC) and global out-of-character (OOC) channels properly. Don&#039;t speak of in-character matters in those channels unless you&#039;re asking questions related to in-game concepts.&lt;br /&gt;
*Do not use in-character channels to bypass a lack of ability to use OOC/LOOC chats (e.g. &amp;quot;Huh, wonder where the captain went? OOC He probably left to get dinner lol&amp;quot;).&lt;br /&gt;
* Do not engage in meta-communications (i.e. using external channels to communicate with other players in the same game).&lt;br /&gt;
:* Do not stream, discuss, or share information about the current round to the Delta-V Discord.&lt;br /&gt;
* You are allowed to have knowledge of past experiences and prior shifts, and players are allowed to have in-character relationships (friends, enemies, or otherwise). However, this cannot be used as a sole reason to grant or deny items/accesses/favors based exclusively on having a relationship with one another (i.e. meta-friending/meta-grudging).&lt;br /&gt;
:* Antagonists in previous rounds must not be treated differently due to their prior antagonist status. Notwithstanding, confession of crimes committed in a prior shift are still admissible in court.&lt;br /&gt;
:* Additionally, and for the sake of continuity, your character will never have permanently died in previous rounds.&lt;br /&gt;
* Do not &amp;quot;antag roll.&amp;quot; This is the act of joining rounds for the purpose of seeing if you have received an antagonist role, and leaving soon after if not.&lt;br /&gt;
== 3. New Life Rules ==&lt;br /&gt;
*If a player dies and is brought back by way of cloning or borging, they forget the last five minutes leading up to their death and cannot describe who or what killed them.&lt;br /&gt;
*Players that are revived by using a defibrillator can only recall vague details about their death, such as &amp;quot;Someone shot me&amp;quot; or &amp;quot;I was set ablaze&amp;quot; but they cannot recall details beyond that. &#039;&#039;&#039;Please report players who break this rule.&#039;&#039;&#039;&lt;br /&gt;
*In either case, characters do not have any knowledge of what happened while they were dead (i.e. ghosted/observing).&lt;br /&gt;
== 4. Naming Convention Rules ==&lt;br /&gt;
In-character names must fit the server standards of:&lt;br /&gt;
* Doesn&#039;t make obvious references,&lt;br /&gt;
* Isn&#039;t an obvious pun or play on words,&lt;br /&gt;
* Isn&#039;t obscene,&lt;br /&gt;
&#039;&#039;&#039;OR&#039;&#039;&#039;&lt;br /&gt;
* Is a result of random name generation.&lt;br /&gt;
The only exception to the above is theatrical roles such as the clown, boxer, and mime; these roles are allowed stage names with some freedom, as long as it is not obscene. Administrators reserve the right to approve or deny character names at their discretion.&lt;br /&gt;
== 5. Roleplay Guidelines ==&lt;br /&gt;
* Your character is a separate entity from you, the player. Your character&#039;s actions, feelings, and knowledge in-game should be based solely on the character&#039;s experiences rather than your own as the player.&lt;br /&gt;
* Low roleplay actions that have no regard for your character or little bearing on setting (such as memes, silly copy paste spam IC) are not acceptable. Your character is a worker aboard a space station and will be held accountable.&lt;br /&gt;
* Do not fax memes, copypasta, or spam to Central Command.&lt;br /&gt;
* Do not escalate situations needlessly as a crew-aligned role. Very few things are deserving of a fight to the death.&lt;br /&gt;
:* If a fight results in someone being critically injured, seek medical help for them - and if they die, do not destroy or otherwise hide their body. This falls under self-antagonistic behavior.&lt;br /&gt;
*Pest ghost roles such as mice are always fair game for attacking. Do not grief crew-aligned ghost roles such as familiars, drones, or pets without provocation.&lt;br /&gt;
:*Some awakened pest roles (e.g. sentient mothroach) may be considered crew pets and fall under this rule.&lt;br /&gt;
*&#039;&#039;&#039;Non-security personnel should not seek to kill or detain unrelated threats.&#039;&#039;&#039; Crew may neutralize threats when they present themselves or if they are relevant to the crew member in question.&lt;br /&gt;
*Certain severe emergencies may make it reasonable for normal crew to defend themselves and their station, such as nuclear operatives, a zombie outbreak, space dragon attack, or other critical situation.&lt;br /&gt;
== 6. Powergaming Guidelines ==&lt;br /&gt;
If you, in your given role, require an item that does not fall within your job&#039;s usual parameters, you should have a valid reason to obtain and keep it. Finding something laying around without a clear owner is a valid reason.&lt;br /&gt;
*Manufacturing weapons, bombs, or deadly poisons before you know of any reason you would need them is not allowed.&lt;br /&gt;
*Hiding Traitor objective items or preemptively securing them with higher security than usually required or than would make logical sense violates our powergaming and roleplay guidelines.&lt;br /&gt;
*Do not, &#039;&#039;&#039;under any circumstances&#039;&#039;&#039;, hide the nuclear fission explosive, authentication disk, or other sensitive items in an impossible to see/access location.&lt;br /&gt;
== 7. End-Of-Round (EOR) Rules ==&lt;br /&gt;
*Significant end-of-round grief (EORG) is not allowed. This includes attacking, destroying, polluting, and severely injuring without reason both at and on the way to Central Command.&lt;br /&gt;
&lt;br /&gt;
*Explosives and strategies with capacity for high collateral damage should not be used on or around the evacuation shuttle after it arrives at the station.&lt;br /&gt;
&lt;br /&gt;
= Command, Security, Justice and Antagonist Guidelines =&lt;br /&gt;
== C1. Command, Security and Justice Guidelines ==&lt;br /&gt;
== C2. Prisoner Guidelines ==&lt;br /&gt;
== C3. Follow Antagonist Guidelines ==&lt;/div&gt;</summary>
		<author><name>Adeinitas</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Server_Rules&amp;diff=3566</id>
		<title>Server Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Server_Rules&amp;diff=3566"/>
		<updated>2024-07-27T02:39:12Z</updated>

		<summary type="html">&lt;p&gt;Adeinitas: /* E2. Use English and be respectful */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a Delta-V server. If you are banned on this server, you will be banned on all Delta-v Servers.&lt;br /&gt;
If you have any questions about these rules, please use the admin help menu by hitting F1 in-game or clicking the &amp;quot;AHelp&amp;quot; button in the lobby, or by making a post in the &amp;quot;Rules Clarification&amp;quot; section of our forum at https://forum.delta-v.org.&lt;br /&gt;
&lt;br /&gt;
This is a roleplay server, meaning that roleplay rules apply.&lt;br /&gt;
 &lt;br /&gt;
This is also an MRP server. Try to immerse yourself into your character. This includes interacting with your fellow crewmates, and using roleplay as the primary vessel to play the game alongside things like your job on the station. MRP places less emphasis on &amp;quot;winning&amp;quot; and more on just telling a story.&lt;br /&gt;
&lt;br /&gt;
Space Station 14 is not like most games. Many rules are designed to require roleplay, and not all rules are intuitive. Please take the time to read and understand the rules before you play so that you aren&#039;t surprised. Our community rules specifically are zero-tolerance rules, meaning that a violation will result in an appeal-only ban. Game admins will treat you as if you have read the rules, even if you have not.&lt;br /&gt;
&lt;br /&gt;
= Server Disclaimers =&lt;br /&gt;
== D1. Proper AHelp Ettiquette. ==&lt;br /&gt;
Do not use the AHelp for conversations of little substance.&lt;br /&gt;
* Intentionally disconnecting, responding with hostility, or refusing to respond when an admin privately messages you in-game will be met with an appeal-only ban. &lt;br /&gt;
* Additionally, abusing the AHelp relay by flooding it with garbage, checking for admins before stating a problem (ex: &amp;quot;hello?&amp;quot;, &amp;quot;any admins?&amp;quot;), using it as a chatroom, or sending messages of no substance will result in your removal. &lt;br /&gt;
* All AHelp messages are relayed to the Delta-V Discord.&lt;br /&gt;
&lt;br /&gt;
== D2. Do not exploit the game. ==&lt;br /&gt;
Do not exploit the game, use cheats or macros.&lt;br /&gt;
* The usage of any third-party applications/scripts/client modifications or any other applicable software to gain an advantage, avoid intended game/server mechanics, or to harm server infrastructure is strictly prohibited, as is the abuse of glitches, exploits and bugs. &lt;br /&gt;
* Any and all instances of this will be met with an appeal-only ban; please use the #bug-reports channel on the Discord, or the issues section of the GitHub (DeltaV-Station/Delta-V) to report any issues you find in-game.&lt;br /&gt;
&lt;br /&gt;
= Community Rules =&lt;br /&gt;
== 0. Admin Discretion ==&lt;br /&gt;
* Admins can disregard any and all of these rules if they deem it in the best interest of the current round, server, and/or community at large.&lt;br /&gt;
* Administrators will be held fully accountable for their actions if they exercise this privilege.&lt;br /&gt;
* All of these rules apply as they are intended. Every example of a rule break cannot be defined as written, therefore, enforcement of the rules is subject to staff interpretation of the rule&#039;s intention.&lt;br /&gt;
* Any extended discussion regarding interpretation of the rules should be avoided in the AHelp menu and can be instead pursued within the Delta-V Discord in the #help channel, or on the forum at https://forum.delta-v.org in the Rule Clarifications section.&lt;br /&gt;
&lt;br /&gt;
== E1. No Sexual Content/Themes ==&lt;br /&gt;
No sexual content/themes including erotic roleplay (ERP) and no shock content.&lt;br /&gt;
* Erotic Roleplay (ERP), erotic content, or 18+ sexual content is not allowed under any circumstance.&lt;br /&gt;
* This includes comments not explicitly sexual in nature that contain words, phrases, or ideations that are deemed inappropriate by staff or members.&lt;br /&gt;
* &#039;&#039;&#039;If roleplay reaches a point where it has become sexual and/or uncomfortable, immediately stop and contact an administrator or moderator.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== E2. Use English and be respectful ==&lt;br /&gt;
Delta-V is an English-based Community;&lt;br /&gt;
* Use English as your primary method of communication within the game and Delta-V servers.&lt;br /&gt;
* Do not spam or advertise on our server.&lt;br /&gt;
* Be respectful towards other members and avoid making others uncomfortable.&lt;br /&gt;
* We have a zero tolerance policy for racism, sexism, homophobia, violence, threats, hate speech, slurs, and other forms of bigotry, discrimination, and harassment. &lt;br /&gt;
:* Slurs and terms that use real or implied mental or physical disability to mock or denigrate members or their in-game characters are also strictly prohibited. Failure to comply with this rule will result in community removal.&lt;br /&gt;
* The denigration of other player characters through reference to their species/morphotype or debasement by comparison to nonsophonts on a discriminatory basis is strictly prohibited and may result in an appeal-only ban.&lt;br /&gt;
&lt;br /&gt;
== E3. Rules regarding livestreaming ==&lt;br /&gt;
&lt;br /&gt;
= Game Server Rules =&lt;br /&gt;
== 1. Server Expectations ==&lt;br /&gt;
*Do not cause too much trouble for the crew as a non-antagonist (i.e. do not &amp;quot;self-antag&amp;quot;). NON-ANTAGONIST Players who cause great structural damage, unnecessarily harm/remove players from the round, or are otherwise causing problems without a good-faith attempt at roleplaying can face administrative punishment.&lt;br /&gt;
:* Clowns, Mimes, and other &amp;quot;prankster&amp;quot; roles do not get an exemption from the above, and should not use their job as an excuse to be a major disturbance.&lt;br /&gt;
* If you are banned from a role or department, you may not play that role. This includes seeking or accepting promotions into roles you are banned from.&lt;br /&gt;
* Department strikes (e.g. cargonia and any variation thereof), riots, cults, and any other type of similar largely disruptive behavior are strictly forbidden without both excellent roleplay justification and explicit administrator pre-approval.&lt;br /&gt;
* AFK (a.k.a. SSD) and catatonic players are considered to have the same rights as any other crewmate.&lt;br /&gt;
:* If a player is dead and catatonic (not SSD), they are not required to be revived and should be stored in the morgue. You should not biomass grind dead and catatonic crew unless in an emergency.&lt;br /&gt;
:* If a player is alive and catatonic, they may be brought to their relevant department or cryostorage as necessary.&lt;br /&gt;
== 2. Metagaming Guidelines ==&lt;br /&gt;
* Do not use the Emote channel to bypass an inability to speak. This includes examples like &amp;quot;I&#039;m friendly,&amp;quot; &amp;quot;oh weird I can&#039;t speak,&amp;quot; or &amp;quot;mimes a flashlight&amp;quot;.&lt;br /&gt;
:* Additionally, use of the emote channel to simulate character death rattles or other game mechanics is prohibited.&lt;br /&gt;
*Use the local-out-of-character (LOOC) and global out-of-character (OOC) channels properly. Don&#039;t speak of in-character matters in those channels unless you&#039;re asking questions related to in-game concepts.&lt;br /&gt;
*Do not use in-character channels to bypass a lack of ability to use OOC/LOOC chats (e.g. &amp;quot;Huh, wonder where the captain went? OOC He probably left to get dinner lol&amp;quot;).&lt;br /&gt;
* Do not engage in meta-communications (i.e. using external channels to communicate with other players in the same game).&lt;br /&gt;
:* Do not stream, discuss, or share information about the current round to the Delta-V Discord.&lt;br /&gt;
* You are allowed to have knowledge of past experiences and prior shifts, and players are allowed to have in-character relationships (friends, enemies, or otherwise). However, this cannot be used as a sole reason to grant or deny items/accesses/favors based exclusively on having a relationship with one another (i.e. meta-friending/meta-grudging).&lt;br /&gt;
:* Antagonists in previous rounds must not be treated differently due to their prior antagonist status. Notwithstanding, confession of crimes committed in a prior shift are still admissible in court.&lt;br /&gt;
:* Additionally, and for the sake of continuity, your character will never have permanently died in previous rounds.&lt;br /&gt;
* Do not &amp;quot;antag roll.&amp;quot; This is the act of joining rounds for the purpose of seeing if you have received an antagonist role, and leaving soon after if not.&lt;br /&gt;
== 3. New Life Rules ==&lt;br /&gt;
*If a player dies and is brought back by way of cloning or borging, they forget the last five minutes leading up to their death and cannot describe who or what killed them.&lt;br /&gt;
*Players that are revived by using a defibrillator can only recall vague details about their death, such as &amp;quot;Someone shot me&amp;quot; or &amp;quot;I was set ablaze&amp;quot; but they cannot recall details beyond that. &#039;&#039;&#039;Please report players who break this rule.&#039;&#039;&#039;&lt;br /&gt;
*In either case, characters do not have any knowledge of what happened while they were dead (i.e. ghosted/observing).&lt;br /&gt;
== 4. Naming Convention Rules ==&lt;br /&gt;
In-character names must fit the server standards of:&lt;br /&gt;
* Doesn&#039;t make obvious references,&lt;br /&gt;
* Isn&#039;t an obvious pun or play on words,&lt;br /&gt;
* Isn&#039;t obscene,&lt;br /&gt;
&#039;&#039;&#039;OR&#039;&#039;&#039;&lt;br /&gt;
* Is a result of random name generation.&lt;br /&gt;
The only exception to the above is theatrical roles such as the clown, boxer, and mime; these roles are allowed stage names with some freedom, as long as it is not obscene. Administrators reserve the right to approve or deny character names at their discretion.&lt;br /&gt;
== 5. Roleplay Guidelines ==&lt;br /&gt;
* Your character is a separate entity from you, the player. Your character&#039;s actions, feelings, and knowledge in-game should be based solely on the character&#039;s experiences rather than your own as the player.&lt;br /&gt;
* Low roleplay actions that have no regard for your character or little bearing on setting (such as memes, silly copy paste spam IC) are not acceptable. Your character is a worker aboard a space station and will be held accountable.&lt;br /&gt;
* Do not fax memes, copypasta, or spam to Central Command.&lt;br /&gt;
* Do not escalate situations needlessly as a crew-aligned role. Very few things are deserving of a fight to the death.&lt;br /&gt;
:* If a fight results in someone being critically injured, seek medical help for them - and if they die, do not destroy or otherwise hide their body. This falls under self-antagonistic behavior.&lt;br /&gt;
*Pest ghost roles such as mice are always fair game for attacking. Do not grief crew-aligned ghost roles such as familiars, drones, or pets without provocation.&lt;br /&gt;
:*Some awakened pest roles (e.g. sentient mothroach) may be considered crew pets and fall under this rule.&lt;br /&gt;
*&#039;&#039;&#039;Non-security personnel should not seek to kill or detain unrelated threats.&#039;&#039;&#039; Crew may neutralize threats when they present themselves or if they are relevant to the crew member in question.&lt;br /&gt;
*Certain severe emergencies may make it reasonable for normal crew to defend themselves and their station, such as nuclear operatives, a zombie outbreak, space dragon attack, or other critical situation.&lt;br /&gt;
== 6. Powergaming Guidelines ==&lt;br /&gt;
If you, in your given role, require an item that does not fall within your job&#039;s usual parameters, you should have a valid reason to obtain and keep it. Finding something laying around without a clear owner is a valid reason.&lt;br /&gt;
*Manufacturing weapons, bombs, or deadly poisons before you know of any reason you would need them is not allowed.&lt;br /&gt;
*Hiding Traitor objective items or preemptively securing them with higher security than usually required or than would make logical sense violates our powergaming and roleplay guidelines.&lt;br /&gt;
*Do not, &#039;&#039;&#039;under any circumstances&#039;&#039;&#039;, hide the nuclear fission explosive, authentication disk, or other sensitive items in an impossible to see/access location.&lt;br /&gt;
== 7. End-Of-Round (EOR) Rules ==&lt;br /&gt;
*Significant end-of-round grief (EORG) is not allowed. This includes attacking, destroying, polluting, and severely injuring without reason both at and on the way to Central Command.&lt;br /&gt;
&lt;br /&gt;
*Explosives and strategies with capacity for high collateral damage should not be used on or around the evacuation shuttle after it arrives at the station.&lt;br /&gt;
&lt;br /&gt;
= Command, Security, Justice and Antagonist Guidelines =&lt;br /&gt;
== C1. Command, Security and Justice Guidelines ==&lt;br /&gt;
== C2. Prisoner Guidelines ==&lt;br /&gt;
== C3. Follow Antagonist Guidelines ==&lt;/div&gt;</summary>
		<author><name>Adeinitas</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Server_Rules&amp;diff=3565</id>
		<title>Server Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Server_Rules&amp;diff=3565"/>
		<updated>2024-07-27T02:16:17Z</updated>

		<summary type="html">&lt;p&gt;Adeinitas: /* 0. Admin Discretion */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a Delta-V server. If you are banned on this server, you will be banned on all Delta-v Servers.&lt;br /&gt;
If you have any questions about these rules, please use the admin help menu by hitting F1 in-game or clicking the &amp;quot;AHelp&amp;quot; button in the lobby, or by making a post in the &amp;quot;Rules Clarification&amp;quot; section of our forum at https://forum.delta-v.org.&lt;br /&gt;
&lt;br /&gt;
This is a roleplay server, meaning that roleplay rules apply.&lt;br /&gt;
 &lt;br /&gt;
This is also an MRP server. Try to immerse yourself into your character. This includes interacting with your fellow crewmates, and using roleplay as the primary vessel to play the game alongside things like your job on the station. MRP places less emphasis on &amp;quot;winning&amp;quot; and more on just telling a story.&lt;br /&gt;
&lt;br /&gt;
Space Station 14 is not like most games. Many rules are designed to require roleplay, and not all rules are intuitive. Please take the time to read and understand the rules before you play so that you aren&#039;t surprised. Our community rules specifically are zero-tolerance rules, meaning that a violation will result in an appeal-only ban. Game admins will treat you as if you have read the rules, even if you have not.&lt;br /&gt;
&lt;br /&gt;
= Server Disclaimers =&lt;br /&gt;
== D1. Proper AHelp Ettiquette. ==&lt;br /&gt;
Do not use the AHelp for conversations of little substance.&lt;br /&gt;
* Intentionally disconnecting, responding with hostility, or refusing to respond when an admin privately messages you in-game will be met with an appeal-only ban. &lt;br /&gt;
* Additionally, abusing the AHelp relay by flooding it with garbage, checking for admins before stating a problem (ex: &amp;quot;hello?&amp;quot;, &amp;quot;any admins?&amp;quot;), using it as a chatroom, or sending messages of no substance will result in your removal. &lt;br /&gt;
* All AHelp messages are relayed to the Delta-V Discord.&lt;br /&gt;
&lt;br /&gt;
== D2. Do not exploit the game. ==&lt;br /&gt;
Do not exploit the game, use cheats or macros.&lt;br /&gt;
* The usage of any third-party applications/scripts/client modifications or any other applicable software to gain an advantage, avoid intended game/server mechanics, or to harm server infrastructure is strictly prohibited, as is the abuse of glitches, exploits and bugs. &lt;br /&gt;
* Any and all instances of this will be met with an appeal-only ban; please use the #bug-reports channel on the Discord, or the issues section of the GitHub (DeltaV-Station/Delta-V) to report any issues you find in-game.&lt;br /&gt;
&lt;br /&gt;
= Community Rules =&lt;br /&gt;
== 0. Admin Discretion ==&lt;br /&gt;
* Admins can disregard any and all of these rules if they deem it in the best interest of the current round, server, and/or community at large.&lt;br /&gt;
* Administrators will be held fully accountable for their actions if they exercise this privilege.&lt;br /&gt;
* All of these rules apply as they are intended. Every example of a rule break cannot be defined as written, therefore, enforcement of the rules is subject to staff interpretation of the rule&#039;s intention.&lt;br /&gt;
* Any extended discussion regarding interpretation of the rules should be avoided in the AHelp menu and can be instead pursued within the Delta-V Discord in the #help channel, or on the forum at https://forum.delta-v.org in the Rule Clarifications section.&lt;br /&gt;
&lt;br /&gt;
== E1. No Sexual Content/Themes ==&lt;br /&gt;
No sexual content/themes including erotic roleplay (ERP) and no shock content.&lt;br /&gt;
* Erotic Roleplay (ERP), erotic content, or 18+ sexual content is not allowed under any circumstance.&lt;br /&gt;
* This includes comments not explicitly sexual in nature that contain words, phrases, or ideations that are deemed inappropriate by staff or members.&lt;br /&gt;
* &#039;&#039;&#039;If roleplay reaches a point where it has become sexual and/or uncomfortable, immediately stop and contact an administrator or moderator.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== E2. Use English and be respectful ==&lt;br /&gt;
== E3. Rules regarding livestreaming ==&lt;br /&gt;
&lt;br /&gt;
= Game Server Rules =&lt;br /&gt;
== 1. Server Expectations ==&lt;br /&gt;
*Do not cause too much trouble for the crew as a non-antagonist (i.e. do not &amp;quot;self-antag&amp;quot;). NON-ANTAGONIST Players who cause great structural damage, unnecessarily harm/remove players from the round, or are otherwise causing problems without a good-faith attempt at roleplaying can face administrative punishment.&lt;br /&gt;
:* Clowns, Mimes, and other &amp;quot;prankster&amp;quot; roles do not get an exemption from the above, and should not use their job as an excuse to be a major disturbance.&lt;br /&gt;
* If you are banned from a role or department, you may not play that role. This includes seeking or accepting promotions into roles you are banned from.&lt;br /&gt;
* Department strikes (e.g. cargonia and any variation thereof), riots, cults, and any other type of similar largely disruptive behavior are strictly forbidden without both excellent roleplay justification and explicit administrator pre-approval.&lt;br /&gt;
* AFK (a.k.a. SSD) and catatonic players are considered to have the same rights as any other crewmate.&lt;br /&gt;
:* If a player is dead and catatonic (not SSD), they are not required to be revived and should be stored in the morgue. You should not biomass grind dead and catatonic crew unless in an emergency.&lt;br /&gt;
:* If a player is alive and catatonic, they may be brought to their relevant department or cryostorage as necessary.&lt;br /&gt;
== 2. Metagaming Guidelines ==&lt;br /&gt;
* Do not use the Emote channel to bypass an inability to speak. This includes examples like &amp;quot;I&#039;m friendly,&amp;quot; &amp;quot;oh weird I can&#039;t speak,&amp;quot; or &amp;quot;mimes a flashlight&amp;quot;.&lt;br /&gt;
:* Additionally, use of the emote channel to simulate character death rattles or other game mechanics is prohibited.&lt;br /&gt;
*Use the local-out-of-character (LOOC) and global out-of-character (OOC) channels properly. Don&#039;t speak of in-character matters in those channels unless you&#039;re asking questions related to in-game concepts.&lt;br /&gt;
*Do not use in-character channels to bypass a lack of ability to use OOC/LOOC chats (e.g. &amp;quot;Huh, wonder where the captain went? OOC He probably left to get dinner lol&amp;quot;).&lt;br /&gt;
* Do not engage in meta-communications (i.e. using external channels to communicate with other players in the same game).&lt;br /&gt;
:* Do not stream, discuss, or share information about the current round to the Delta-V Discord.&lt;br /&gt;
* You are allowed to have knowledge of past experiences and prior shifts, and players are allowed to have in-character relationships (friends, enemies, or otherwise). However, this cannot be used as a sole reason to grant or deny items/accesses/favors based exclusively on having a relationship with one another (i.e. meta-friending/meta-grudging).&lt;br /&gt;
:* Antagonists in previous rounds must not be treated differently due to their prior antagonist status. Notwithstanding, confession of crimes committed in a prior shift are still admissible in court.&lt;br /&gt;
:* Additionally, and for the sake of continuity, your character will never have permanently died in previous rounds.&lt;br /&gt;
* Do not &amp;quot;antag roll.&amp;quot; This is the act of joining rounds for the purpose of seeing if you have received an antagonist role, and leaving soon after if not.&lt;br /&gt;
== 3. New Life Rules ==&lt;br /&gt;
*If a player dies and is brought back by way of cloning or borging, they forget the last five minutes leading up to their death and cannot describe who or what killed them.&lt;br /&gt;
*Players that are revived by using a defibrillator can only recall vague details about their death, such as &amp;quot;Someone shot me&amp;quot; or &amp;quot;I was set ablaze&amp;quot; but they cannot recall details beyond that. &#039;&#039;&#039;Please report players who break this rule.&#039;&#039;&#039;&lt;br /&gt;
*In either case, characters do not have any knowledge of what happened while they were dead (i.e. ghosted/observing).&lt;br /&gt;
== 4. Naming Convention Rules ==&lt;br /&gt;
In-character names must fit the server standards of:&lt;br /&gt;
* Doesn&#039;t make obvious references,&lt;br /&gt;
* Isn&#039;t an obvious pun or play on words,&lt;br /&gt;
* Isn&#039;t obscene,&lt;br /&gt;
&#039;&#039;&#039;OR&#039;&#039;&#039;&lt;br /&gt;
* Is a result of random name generation.&lt;br /&gt;
The only exception to the above is theatrical roles such as the clown, boxer, and mime; these roles are allowed stage names with some freedom, as long as it is not obscene. Administrators reserve the right to approve or deny character names at their discretion.&lt;br /&gt;
== 5. Roleplay Guidelines ==&lt;br /&gt;
* Your character is a separate entity from you, the player. Your character&#039;s actions, feelings, and knowledge in-game should be based solely on the character&#039;s experiences rather than your own as the player.&lt;br /&gt;
* Low roleplay actions that have no regard for your character or little bearing on setting (such as memes, silly copy paste spam IC) are not acceptable. Your character is a worker aboard a space station and will be held accountable.&lt;br /&gt;
* Do not fax memes, copypasta, or spam to Central Command.&lt;br /&gt;
* Do not escalate situations needlessly as a crew-aligned role. Very few things are deserving of a fight to the death.&lt;br /&gt;
:* If a fight results in someone being critically injured, seek medical help for them - and if they die, do not destroy or otherwise hide their body. This falls under self-antagonistic behavior.&lt;br /&gt;
*Pest ghost roles such as mice are always fair game for attacking. Do not grief crew-aligned ghost roles such as familiars, drones, or pets without provocation.&lt;br /&gt;
:*Some awakened pest roles (e.g. sentient mothroach) may be considered crew pets and fall under this rule.&lt;br /&gt;
*&#039;&#039;&#039;Non-security personnel should not seek to kill or detain unrelated threats.&#039;&#039;&#039; Crew may neutralize threats when they present themselves or if they are relevant to the crew member in question.&lt;br /&gt;
*Certain severe emergencies may make it reasonable for normal crew to defend themselves and their station, such as nuclear operatives, a zombie outbreak, space dragon attack, or other critical situation.&lt;br /&gt;
== 6. Powergaming Guidelines ==&lt;br /&gt;
If you, in your given role, require an item that does not fall within your job&#039;s usual parameters, you should have a valid reason to obtain and keep it. Finding something laying around without a clear owner is a valid reason.&lt;br /&gt;
*Manufacturing weapons, bombs, or deadly poisons before you know of any reason you would need them is not allowed.&lt;br /&gt;
*Hiding Traitor objective items or preemptively securing them with higher security than usually required or than would make logical sense violates our powergaming and roleplay guidelines.&lt;br /&gt;
*Do not, &#039;&#039;&#039;under any circumstances&#039;&#039;&#039;, hide the nuclear fission explosive, authentication disk, or other sensitive items in an impossible to see/access location.&lt;br /&gt;
== 7. End-Of-Round (EOR) Rules ==&lt;br /&gt;
*Significant end-of-round grief (EORG) is not allowed. This includes attacking, destroying, polluting, and severely injuring without reason both at and on the way to Central Command.&lt;br /&gt;
&lt;br /&gt;
*Explosives and strategies with capacity for high collateral damage should not be used on or around the evacuation shuttle after it arrives at the station.&lt;br /&gt;
&lt;br /&gt;
= Command, Security, Justice and Antagonist Guidelines =&lt;br /&gt;
== C1. Command, Security and Justice Guidelines ==&lt;br /&gt;
== C2. Prisoner Guidelines ==&lt;br /&gt;
== C3. Follow Antagonist Guidelines ==&lt;/div&gt;</summary>
		<author><name>Adeinitas</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Server_Rules&amp;diff=3564</id>
		<title>Server Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Server_Rules&amp;diff=3564"/>
		<updated>2024-07-27T02:15:34Z</updated>

		<summary type="html">&lt;p&gt;Adeinitas: /* E1. No Sexual Content/Themes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a Delta-V server. If you are banned on this server, you will be banned on all Delta-v Servers.&lt;br /&gt;
If you have any questions about these rules, please use the admin help menu by hitting F1 in-game or clicking the &amp;quot;AHelp&amp;quot; button in the lobby, or by making a post in the &amp;quot;Rules Clarification&amp;quot; section of our forum at https://forum.delta-v.org.&lt;br /&gt;
&lt;br /&gt;
This is a roleplay server, meaning that roleplay rules apply.&lt;br /&gt;
 &lt;br /&gt;
This is also an MRP server. Try to immerse yourself into your character. This includes interacting with your fellow crewmates, and using roleplay as the primary vessel to play the game alongside things like your job on the station. MRP places less emphasis on &amp;quot;winning&amp;quot; and more on just telling a story.&lt;br /&gt;
&lt;br /&gt;
Space Station 14 is not like most games. Many rules are designed to require roleplay, and not all rules are intuitive. Please take the time to read and understand the rules before you play so that you aren&#039;t surprised. Our community rules specifically are zero-tolerance rules, meaning that a violation will result in an appeal-only ban. Game admins will treat you as if you have read the rules, even if you have not.&lt;br /&gt;
&lt;br /&gt;
= Server Disclaimers =&lt;br /&gt;
== D1. Proper AHelp Ettiquette. ==&lt;br /&gt;
Do not use the AHelp for conversations of little substance.&lt;br /&gt;
* Intentionally disconnecting, responding with hostility, or refusing to respond when an admin privately messages you in-game will be met with an appeal-only ban. &lt;br /&gt;
* Additionally, abusing the AHelp relay by flooding it with garbage, checking for admins before stating a problem (ex: &amp;quot;hello?&amp;quot;, &amp;quot;any admins?&amp;quot;), using it as a chatroom, or sending messages of no substance will result in your removal. &lt;br /&gt;
* All AHelp messages are relayed to the Delta-V Discord.&lt;br /&gt;
&lt;br /&gt;
== D2. Do not exploit the game. ==&lt;br /&gt;
Do not exploit the game, use cheats or macros.&lt;br /&gt;
* The usage of any third-party applications/scripts/client modifications or any other applicable software to gain an advantage, avoid intended game/server mechanics, or to harm server infrastructure is strictly prohibited, as is the abuse of glitches, exploits and bugs. &lt;br /&gt;
* Any and all instances of this will be met with an appeal-only ban; please use the #bug-reports channel on the Discord, or the issues section of the GitHub (DeltaV-Station/Delta-V) to report any issues you find in-game.&lt;br /&gt;
&lt;br /&gt;
= Community Rules =&lt;br /&gt;
== 0. Admin Discretion ==&lt;br /&gt;
== E1. No Sexual Content/Themes ==&lt;br /&gt;
No sexual content/themes including erotic roleplay (ERP) and no shock content.&lt;br /&gt;
* Erotic Roleplay (ERP), erotic content, or 18+ sexual content is not allowed under any circumstance.&lt;br /&gt;
* This includes comments not explicitly sexual in nature that contain words, phrases, or ideations that are deemed inappropriate by staff or members.&lt;br /&gt;
* &#039;&#039;&#039;If roleplay reaches a point where it has become sexual and/or uncomfortable, immediately stop and contact an administrator or moderator.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== E2. Use English and be respectful ==&lt;br /&gt;
== E3. Rules regarding livestreaming ==&lt;br /&gt;
&lt;br /&gt;
= Game Server Rules =&lt;br /&gt;
== 1. Server Expectations ==&lt;br /&gt;
*Do not cause too much trouble for the crew as a non-antagonist (i.e. do not &amp;quot;self-antag&amp;quot;). NON-ANTAGONIST Players who cause great structural damage, unnecessarily harm/remove players from the round, or are otherwise causing problems without a good-faith attempt at roleplaying can face administrative punishment.&lt;br /&gt;
:* Clowns, Mimes, and other &amp;quot;prankster&amp;quot; roles do not get an exemption from the above, and should not use their job as an excuse to be a major disturbance.&lt;br /&gt;
* If you are banned from a role or department, you may not play that role. This includes seeking or accepting promotions into roles you are banned from.&lt;br /&gt;
* Department strikes (e.g. cargonia and any variation thereof), riots, cults, and any other type of similar largely disruptive behavior are strictly forbidden without both excellent roleplay justification and explicit administrator pre-approval.&lt;br /&gt;
* AFK (a.k.a. SSD) and catatonic players are considered to have the same rights as any other crewmate.&lt;br /&gt;
:* If a player is dead and catatonic (not SSD), they are not required to be revived and should be stored in the morgue. You should not biomass grind dead and catatonic crew unless in an emergency.&lt;br /&gt;
:* If a player is alive and catatonic, they may be brought to their relevant department or cryostorage as necessary.&lt;br /&gt;
== 2. Metagaming Guidelines ==&lt;br /&gt;
* Do not use the Emote channel to bypass an inability to speak. This includes examples like &amp;quot;I&#039;m friendly,&amp;quot; &amp;quot;oh weird I can&#039;t speak,&amp;quot; or &amp;quot;mimes a flashlight&amp;quot;.&lt;br /&gt;
:* Additionally, use of the emote channel to simulate character death rattles or other game mechanics is prohibited.&lt;br /&gt;
*Use the local-out-of-character (LOOC) and global out-of-character (OOC) channels properly. Don&#039;t speak of in-character matters in those channels unless you&#039;re asking questions related to in-game concepts.&lt;br /&gt;
*Do not use in-character channels to bypass a lack of ability to use OOC/LOOC chats (e.g. &amp;quot;Huh, wonder where the captain went? OOC He probably left to get dinner lol&amp;quot;).&lt;br /&gt;
* Do not engage in meta-communications (i.e. using external channels to communicate with other players in the same game).&lt;br /&gt;
:* Do not stream, discuss, or share information about the current round to the Delta-V Discord.&lt;br /&gt;
* You are allowed to have knowledge of past experiences and prior shifts, and players are allowed to have in-character relationships (friends, enemies, or otherwise). However, this cannot be used as a sole reason to grant or deny items/accesses/favors based exclusively on having a relationship with one another (i.e. meta-friending/meta-grudging).&lt;br /&gt;
:* Antagonists in previous rounds must not be treated differently due to their prior antagonist status. Notwithstanding, confession of crimes committed in a prior shift are still admissible in court.&lt;br /&gt;
:* Additionally, and for the sake of continuity, your character will never have permanently died in previous rounds.&lt;br /&gt;
* Do not &amp;quot;antag roll.&amp;quot; This is the act of joining rounds for the purpose of seeing if you have received an antagonist role, and leaving soon after if not.&lt;br /&gt;
== 3. New Life Rules ==&lt;br /&gt;
*If a player dies and is brought back by way of cloning or borging, they forget the last five minutes leading up to their death and cannot describe who or what killed them.&lt;br /&gt;
*Players that are revived by using a defibrillator can only recall vague details about their death, such as &amp;quot;Someone shot me&amp;quot; or &amp;quot;I was set ablaze&amp;quot; but they cannot recall details beyond that. &#039;&#039;&#039;Please report players who break this rule.&#039;&#039;&#039;&lt;br /&gt;
*In either case, characters do not have any knowledge of what happened while they were dead (i.e. ghosted/observing).&lt;br /&gt;
== 4. Naming Convention Rules ==&lt;br /&gt;
In-character names must fit the server standards of:&lt;br /&gt;
* Doesn&#039;t make obvious references,&lt;br /&gt;
* Isn&#039;t an obvious pun or play on words,&lt;br /&gt;
* Isn&#039;t obscene,&lt;br /&gt;
&#039;&#039;&#039;OR&#039;&#039;&#039;&lt;br /&gt;
* Is a result of random name generation.&lt;br /&gt;
The only exception to the above is theatrical roles such as the clown, boxer, and mime; these roles are allowed stage names with some freedom, as long as it is not obscene. Administrators reserve the right to approve or deny character names at their discretion.&lt;br /&gt;
== 5. Roleplay Guidelines ==&lt;br /&gt;
* Your character is a separate entity from you, the player. Your character&#039;s actions, feelings, and knowledge in-game should be based solely on the character&#039;s experiences rather than your own as the player.&lt;br /&gt;
* Low roleplay actions that have no regard for your character or little bearing on setting (such as memes, silly copy paste spam IC) are not acceptable. Your character is a worker aboard a space station and will be held accountable.&lt;br /&gt;
* Do not fax memes, copypasta, or spam to Central Command.&lt;br /&gt;
* Do not escalate situations needlessly as a crew-aligned role. Very few things are deserving of a fight to the death.&lt;br /&gt;
:* If a fight results in someone being critically injured, seek medical help for them - and if they die, do not destroy or otherwise hide their body. This falls under self-antagonistic behavior.&lt;br /&gt;
*Pest ghost roles such as mice are always fair game for attacking. Do not grief crew-aligned ghost roles such as familiars, drones, or pets without provocation.&lt;br /&gt;
:*Some awakened pest roles (e.g. sentient mothroach) may be considered crew pets and fall under this rule.&lt;br /&gt;
*&#039;&#039;&#039;Non-security personnel should not seek to kill or detain unrelated threats.&#039;&#039;&#039; Crew may neutralize threats when they present themselves or if they are relevant to the crew member in question.&lt;br /&gt;
*Certain severe emergencies may make it reasonable for normal crew to defend themselves and their station, such as nuclear operatives, a zombie outbreak, space dragon attack, or other critical situation.&lt;br /&gt;
== 6. Powergaming Guidelines ==&lt;br /&gt;
If you, in your given role, require an item that does not fall within your job&#039;s usual parameters, you should have a valid reason to obtain and keep it. Finding something laying around without a clear owner is a valid reason.&lt;br /&gt;
*Manufacturing weapons, bombs, or deadly poisons before you know of any reason you would need them is not allowed.&lt;br /&gt;
*Hiding Traitor objective items or preemptively securing them with higher security than usually required or than would make logical sense violates our powergaming and roleplay guidelines.&lt;br /&gt;
*Do not, &#039;&#039;&#039;under any circumstances&#039;&#039;&#039;, hide the nuclear fission explosive, authentication disk, or other sensitive items in an impossible to see/access location.&lt;br /&gt;
== 7. End-Of-Round (EOR) Rules ==&lt;br /&gt;
*Significant end-of-round grief (EORG) is not allowed. This includes attacking, destroying, polluting, and severely injuring without reason both at and on the way to Central Command.&lt;br /&gt;
&lt;br /&gt;
*Explosives and strategies with capacity for high collateral damage should not be used on or around the evacuation shuttle after it arrives at the station.&lt;br /&gt;
&lt;br /&gt;
= Command, Security, Justice and Antagonist Guidelines =&lt;br /&gt;
== C1. Command, Security and Justice Guidelines ==&lt;br /&gt;
== C2. Prisoner Guidelines ==&lt;br /&gt;
== C3. Follow Antagonist Guidelines ==&lt;/div&gt;</summary>
		<author><name>Adeinitas</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Server_Rules&amp;diff=3563</id>
		<title>Server Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Server_Rules&amp;diff=3563"/>
		<updated>2024-07-27T02:14:00Z</updated>

		<summary type="html">&lt;p&gt;Adeinitas: /* D2. Do not exploit the game. */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a Delta-V server. If you are banned on this server, you will be banned on all Delta-v Servers.&lt;br /&gt;
If you have any questions about these rules, please use the admin help menu by hitting F1 in-game or clicking the &amp;quot;AHelp&amp;quot; button in the lobby, or by making a post in the &amp;quot;Rules Clarification&amp;quot; section of our forum at https://forum.delta-v.org.&lt;br /&gt;
&lt;br /&gt;
This is a roleplay server, meaning that roleplay rules apply.&lt;br /&gt;
 &lt;br /&gt;
This is also an MRP server. Try to immerse yourself into your character. This includes interacting with your fellow crewmates, and using roleplay as the primary vessel to play the game alongside things like your job on the station. MRP places less emphasis on &amp;quot;winning&amp;quot; and more on just telling a story.&lt;br /&gt;
&lt;br /&gt;
Space Station 14 is not like most games. Many rules are designed to require roleplay, and not all rules are intuitive. Please take the time to read and understand the rules before you play so that you aren&#039;t surprised. Our community rules specifically are zero-tolerance rules, meaning that a violation will result in an appeal-only ban. Game admins will treat you as if you have read the rules, even if you have not.&lt;br /&gt;
&lt;br /&gt;
= Server Disclaimers =&lt;br /&gt;
== D1. Proper AHelp Ettiquette. ==&lt;br /&gt;
Do not use the AHelp for conversations of little substance.&lt;br /&gt;
* Intentionally disconnecting, responding with hostility, or refusing to respond when an admin privately messages you in-game will be met with an appeal-only ban. &lt;br /&gt;
* Additionally, abusing the AHelp relay by flooding it with garbage, checking for admins before stating a problem (ex: &amp;quot;hello?&amp;quot;, &amp;quot;any admins?&amp;quot;), using it as a chatroom, or sending messages of no substance will result in your removal. &lt;br /&gt;
* All AHelp messages are relayed to the Delta-V Discord.&lt;br /&gt;
&lt;br /&gt;
== D2. Do not exploit the game. ==&lt;br /&gt;
Do not exploit the game, use cheats or macros.&lt;br /&gt;
* The usage of any third-party applications/scripts/client modifications or any other applicable software to gain an advantage, avoid intended game/server mechanics, or to harm server infrastructure is strictly prohibited, as is the abuse of glitches, exploits and bugs. &lt;br /&gt;
* Any and all instances of this will be met with an appeal-only ban; please use the #bug-reports channel on the Discord, or the issues section of the GitHub (DeltaV-Station/Delta-V) to report any issues you find in-game.&lt;br /&gt;
&lt;br /&gt;
= Community Rules =&lt;br /&gt;
== 0. Admin Discretion ==&lt;br /&gt;
== E1. No Sexual Content/Themes ==&lt;br /&gt;
== E2. Use English and be respectful ==&lt;br /&gt;
== E3. Rules regarding livestreaming ==&lt;br /&gt;
&lt;br /&gt;
= Game Server Rules =&lt;br /&gt;
== 1. Server Expectations ==&lt;br /&gt;
*Do not cause too much trouble for the crew as a non-antagonist (i.e. do not &amp;quot;self-antag&amp;quot;). NON-ANTAGONIST Players who cause great structural damage, unnecessarily harm/remove players from the round, or are otherwise causing problems without a good-faith attempt at roleplaying can face administrative punishment.&lt;br /&gt;
:* Clowns, Mimes, and other &amp;quot;prankster&amp;quot; roles do not get an exemption from the above, and should not use their job as an excuse to be a major disturbance.&lt;br /&gt;
* If you are banned from a role or department, you may not play that role. This includes seeking or accepting promotions into roles you are banned from.&lt;br /&gt;
* Department strikes (e.g. cargonia and any variation thereof), riots, cults, and any other type of similar largely disruptive behavior are strictly forbidden without both excellent roleplay justification and explicit administrator pre-approval.&lt;br /&gt;
* AFK (a.k.a. SSD) and catatonic players are considered to have the same rights as any other crewmate.&lt;br /&gt;
:* If a player is dead and catatonic (not SSD), they are not required to be revived and should be stored in the morgue. You should not biomass grind dead and catatonic crew unless in an emergency.&lt;br /&gt;
:* If a player is alive and catatonic, they may be brought to their relevant department or cryostorage as necessary.&lt;br /&gt;
== 2. Metagaming Guidelines ==&lt;br /&gt;
* Do not use the Emote channel to bypass an inability to speak. This includes examples like &amp;quot;I&#039;m friendly,&amp;quot; &amp;quot;oh weird I can&#039;t speak,&amp;quot; or &amp;quot;mimes a flashlight&amp;quot;.&lt;br /&gt;
:* Additionally, use of the emote channel to simulate character death rattles or other game mechanics is prohibited.&lt;br /&gt;
*Use the local-out-of-character (LOOC) and global out-of-character (OOC) channels properly. Don&#039;t speak of in-character matters in those channels unless you&#039;re asking questions related to in-game concepts.&lt;br /&gt;
*Do not use in-character channels to bypass a lack of ability to use OOC/LOOC chats (e.g. &amp;quot;Huh, wonder where the captain went? OOC He probably left to get dinner lol&amp;quot;).&lt;br /&gt;
* Do not engage in meta-communications (i.e. using external channels to communicate with other players in the same game).&lt;br /&gt;
:* Do not stream, discuss, or share information about the current round to the Delta-V Discord.&lt;br /&gt;
* You are allowed to have knowledge of past experiences and prior shifts, and players are allowed to have in-character relationships (friends, enemies, or otherwise). However, this cannot be used as a sole reason to grant or deny items/accesses/favors based exclusively on having a relationship with one another (i.e. meta-friending/meta-grudging).&lt;br /&gt;
:* Antagonists in previous rounds must not be treated differently due to their prior antagonist status. Notwithstanding, confession of crimes committed in a prior shift are still admissible in court.&lt;br /&gt;
:* Additionally, and for the sake of continuity, your character will never have permanently died in previous rounds.&lt;br /&gt;
* Do not &amp;quot;antag roll.&amp;quot; This is the act of joining rounds for the purpose of seeing if you have received an antagonist role, and leaving soon after if not.&lt;br /&gt;
== 3. New Life Rules ==&lt;br /&gt;
*If a player dies and is brought back by way of cloning or borging, they forget the last five minutes leading up to their death and cannot describe who or what killed them.&lt;br /&gt;
*Players that are revived by using a defibrillator can only recall vague details about their death, such as &amp;quot;Someone shot me&amp;quot; or &amp;quot;I was set ablaze&amp;quot; but they cannot recall details beyond that. &#039;&#039;&#039;Please report players who break this rule.&#039;&#039;&#039;&lt;br /&gt;
*In either case, characters do not have any knowledge of what happened while they were dead (i.e. ghosted/observing).&lt;br /&gt;
== 4. Naming Convention Rules ==&lt;br /&gt;
In-character names must fit the server standards of:&lt;br /&gt;
* Doesn&#039;t make obvious references,&lt;br /&gt;
* Isn&#039;t an obvious pun or play on words,&lt;br /&gt;
* Isn&#039;t obscene,&lt;br /&gt;
&#039;&#039;&#039;OR&#039;&#039;&#039;&lt;br /&gt;
* Is a result of random name generation.&lt;br /&gt;
The only exception to the above is theatrical roles such as the clown, boxer, and mime; these roles are allowed stage names with some freedom, as long as it is not obscene. Administrators reserve the right to approve or deny character names at their discretion.&lt;br /&gt;
== 5. Roleplay Guidelines ==&lt;br /&gt;
* Your character is a separate entity from you, the player. Your character&#039;s actions, feelings, and knowledge in-game should be based solely on the character&#039;s experiences rather than your own as the player.&lt;br /&gt;
* Low roleplay actions that have no regard for your character or little bearing on setting (such as memes, silly copy paste spam IC) are not acceptable. Your character is a worker aboard a space station and will be held accountable.&lt;br /&gt;
* Do not fax memes, copypasta, or spam to Central Command.&lt;br /&gt;
* Do not escalate situations needlessly as a crew-aligned role. Very few things are deserving of a fight to the death.&lt;br /&gt;
:* If a fight results in someone being critically injured, seek medical help for them - and if they die, do not destroy or otherwise hide their body. This falls under self-antagonistic behavior.&lt;br /&gt;
*Pest ghost roles such as mice are always fair game for attacking. Do not grief crew-aligned ghost roles such as familiars, drones, or pets without provocation.&lt;br /&gt;
:*Some awakened pest roles (e.g. sentient mothroach) may be considered crew pets and fall under this rule.&lt;br /&gt;
*&#039;&#039;&#039;Non-security personnel should not seek to kill or detain unrelated threats.&#039;&#039;&#039; Crew may neutralize threats when they present themselves or if they are relevant to the crew member in question.&lt;br /&gt;
*Certain severe emergencies may make it reasonable for normal crew to defend themselves and their station, such as nuclear operatives, a zombie outbreak, space dragon attack, or other critical situation.&lt;br /&gt;
== 6. Powergaming Guidelines ==&lt;br /&gt;
If you, in your given role, require an item that does not fall within your job&#039;s usual parameters, you should have a valid reason to obtain and keep it. Finding something laying around without a clear owner is a valid reason.&lt;br /&gt;
*Manufacturing weapons, bombs, or deadly poisons before you know of any reason you would need them is not allowed.&lt;br /&gt;
*Hiding Traitor objective items or preemptively securing them with higher security than usually required or than would make logical sense violates our powergaming and roleplay guidelines.&lt;br /&gt;
*Do not, &#039;&#039;&#039;under any circumstances&#039;&#039;&#039;, hide the nuclear fission explosive, authentication disk, or other sensitive items in an impossible to see/access location.&lt;br /&gt;
== 7. End-Of-Round (EOR) Rules ==&lt;br /&gt;
*Significant end-of-round grief (EORG) is not allowed. This includes attacking, destroying, polluting, and severely injuring without reason both at and on the way to Central Command.&lt;br /&gt;
&lt;br /&gt;
*Explosives and strategies with capacity for high collateral damage should not be used on or around the evacuation shuttle after it arrives at the station.&lt;br /&gt;
&lt;br /&gt;
= Command, Security, Justice and Antagonist Guidelines =&lt;br /&gt;
== C1. Command, Security and Justice Guidelines ==&lt;br /&gt;
== C2. Prisoner Guidelines ==&lt;br /&gt;
== C3. Follow Antagonist Guidelines ==&lt;/div&gt;</summary>
		<author><name>Adeinitas</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Server_Rules&amp;diff=3562</id>
		<title>Server Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Server_Rules&amp;diff=3562"/>
		<updated>2024-07-27T02:13:21Z</updated>

		<summary type="html">&lt;p&gt;Adeinitas: /* D1. Proper AHelp Ettiquette. */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a Delta-V server. If you are banned on this server, you will be banned on all Delta-v Servers.&lt;br /&gt;
If you have any questions about these rules, please use the admin help menu by hitting F1 in-game or clicking the &amp;quot;AHelp&amp;quot; button in the lobby, or by making a post in the &amp;quot;Rules Clarification&amp;quot; section of our forum at https://forum.delta-v.org.&lt;br /&gt;
&lt;br /&gt;
This is a roleplay server, meaning that roleplay rules apply.&lt;br /&gt;
 &lt;br /&gt;
This is also an MRP server. Try to immerse yourself into your character. This includes interacting with your fellow crewmates, and using roleplay as the primary vessel to play the game alongside things like your job on the station. MRP places less emphasis on &amp;quot;winning&amp;quot; and more on just telling a story.&lt;br /&gt;
&lt;br /&gt;
Space Station 14 is not like most games. Many rules are designed to require roleplay, and not all rules are intuitive. Please take the time to read and understand the rules before you play so that you aren&#039;t surprised. Our community rules specifically are zero-tolerance rules, meaning that a violation will result in an appeal-only ban. Game admins will treat you as if you have read the rules, even if you have not.&lt;br /&gt;
&lt;br /&gt;
= Server Disclaimers =&lt;br /&gt;
== D1. Proper AHelp Ettiquette. ==&lt;br /&gt;
Do not use the AHelp for conversations of little substance.&lt;br /&gt;
* Intentionally disconnecting, responding with hostility, or refusing to respond when an admin privately messages you in-game will be met with an appeal-only ban. &lt;br /&gt;
* Additionally, abusing the AHelp relay by flooding it with garbage, checking for admins before stating a problem (ex: &amp;quot;hello?&amp;quot;, &amp;quot;any admins?&amp;quot;), using it as a chatroom, or sending messages of no substance will result in your removal. &lt;br /&gt;
* All AHelp messages are relayed to the Delta-V Discord.&lt;br /&gt;
&lt;br /&gt;
== D2. Do not exploit the game. ==&lt;br /&gt;
&lt;br /&gt;
= Community Rules =&lt;br /&gt;
== 0. Admin Discretion ==&lt;br /&gt;
== E1. No Sexual Content/Themes ==&lt;br /&gt;
== E2. Use English and be respectful ==&lt;br /&gt;
== E3. Rules regarding livestreaming ==&lt;br /&gt;
&lt;br /&gt;
= Game Server Rules =&lt;br /&gt;
== 1. Server Expectations ==&lt;br /&gt;
*Do not cause too much trouble for the crew as a non-antagonist (i.e. do not &amp;quot;self-antag&amp;quot;). NON-ANTAGONIST Players who cause great structural damage, unnecessarily harm/remove players from the round, or are otherwise causing problems without a good-faith attempt at roleplaying can face administrative punishment.&lt;br /&gt;
:* Clowns, Mimes, and other &amp;quot;prankster&amp;quot; roles do not get an exemption from the above, and should not use their job as an excuse to be a major disturbance.&lt;br /&gt;
* If you are banned from a role or department, you may not play that role. This includes seeking or accepting promotions into roles you are banned from.&lt;br /&gt;
* Department strikes (e.g. cargonia and any variation thereof), riots, cults, and any other type of similar largely disruptive behavior are strictly forbidden without both excellent roleplay justification and explicit administrator pre-approval.&lt;br /&gt;
* AFK (a.k.a. SSD) and catatonic players are considered to have the same rights as any other crewmate.&lt;br /&gt;
:* If a player is dead and catatonic (not SSD), they are not required to be revived and should be stored in the morgue. You should not biomass grind dead and catatonic crew unless in an emergency.&lt;br /&gt;
:* If a player is alive and catatonic, they may be brought to their relevant department or cryostorage as necessary.&lt;br /&gt;
== 2. Metagaming Guidelines ==&lt;br /&gt;
* Do not use the Emote channel to bypass an inability to speak. This includes examples like &amp;quot;I&#039;m friendly,&amp;quot; &amp;quot;oh weird I can&#039;t speak,&amp;quot; or &amp;quot;mimes a flashlight&amp;quot;.&lt;br /&gt;
:* Additionally, use of the emote channel to simulate character death rattles or other game mechanics is prohibited.&lt;br /&gt;
*Use the local-out-of-character (LOOC) and global out-of-character (OOC) channels properly. Don&#039;t speak of in-character matters in those channels unless you&#039;re asking questions related to in-game concepts.&lt;br /&gt;
*Do not use in-character channels to bypass a lack of ability to use OOC/LOOC chats (e.g. &amp;quot;Huh, wonder where the captain went? OOC He probably left to get dinner lol&amp;quot;).&lt;br /&gt;
* Do not engage in meta-communications (i.e. using external channels to communicate with other players in the same game).&lt;br /&gt;
:* Do not stream, discuss, or share information about the current round to the Delta-V Discord.&lt;br /&gt;
* You are allowed to have knowledge of past experiences and prior shifts, and players are allowed to have in-character relationships (friends, enemies, or otherwise). However, this cannot be used as a sole reason to grant or deny items/accesses/favors based exclusively on having a relationship with one another (i.e. meta-friending/meta-grudging).&lt;br /&gt;
:* Antagonists in previous rounds must not be treated differently due to their prior antagonist status. Notwithstanding, confession of crimes committed in a prior shift are still admissible in court.&lt;br /&gt;
:* Additionally, and for the sake of continuity, your character will never have permanently died in previous rounds.&lt;br /&gt;
* Do not &amp;quot;antag roll.&amp;quot; This is the act of joining rounds for the purpose of seeing if you have received an antagonist role, and leaving soon after if not.&lt;br /&gt;
== 3. New Life Rules ==&lt;br /&gt;
*If a player dies and is brought back by way of cloning or borging, they forget the last five minutes leading up to their death and cannot describe who or what killed them.&lt;br /&gt;
*Players that are revived by using a defibrillator can only recall vague details about their death, such as &amp;quot;Someone shot me&amp;quot; or &amp;quot;I was set ablaze&amp;quot; but they cannot recall details beyond that. &#039;&#039;&#039;Please report players who break this rule.&#039;&#039;&#039;&lt;br /&gt;
*In either case, characters do not have any knowledge of what happened while they were dead (i.e. ghosted/observing).&lt;br /&gt;
== 4. Naming Convention Rules ==&lt;br /&gt;
In-character names must fit the server standards of:&lt;br /&gt;
* Doesn&#039;t make obvious references,&lt;br /&gt;
* Isn&#039;t an obvious pun or play on words,&lt;br /&gt;
* Isn&#039;t obscene,&lt;br /&gt;
&#039;&#039;&#039;OR&#039;&#039;&#039;&lt;br /&gt;
* Is a result of random name generation.&lt;br /&gt;
The only exception to the above is theatrical roles such as the clown, boxer, and mime; these roles are allowed stage names with some freedom, as long as it is not obscene. Administrators reserve the right to approve or deny character names at their discretion.&lt;br /&gt;
== 5. Roleplay Guidelines ==&lt;br /&gt;
* Your character is a separate entity from you, the player. Your character&#039;s actions, feelings, and knowledge in-game should be based solely on the character&#039;s experiences rather than your own as the player.&lt;br /&gt;
* Low roleplay actions that have no regard for your character or little bearing on setting (such as memes, silly copy paste spam IC) are not acceptable. Your character is a worker aboard a space station and will be held accountable.&lt;br /&gt;
* Do not fax memes, copypasta, or spam to Central Command.&lt;br /&gt;
* Do not escalate situations needlessly as a crew-aligned role. Very few things are deserving of a fight to the death.&lt;br /&gt;
:* If a fight results in someone being critically injured, seek medical help for them - and if they die, do not destroy or otherwise hide their body. This falls under self-antagonistic behavior.&lt;br /&gt;
*Pest ghost roles such as mice are always fair game for attacking. Do not grief crew-aligned ghost roles such as familiars, drones, or pets without provocation.&lt;br /&gt;
:*Some awakened pest roles (e.g. sentient mothroach) may be considered crew pets and fall under this rule.&lt;br /&gt;
*&#039;&#039;&#039;Non-security personnel should not seek to kill or detain unrelated threats.&#039;&#039;&#039; Crew may neutralize threats when they present themselves or if they are relevant to the crew member in question.&lt;br /&gt;
*Certain severe emergencies may make it reasonable for normal crew to defend themselves and their station, such as nuclear operatives, a zombie outbreak, space dragon attack, or other critical situation.&lt;br /&gt;
== 6. Powergaming Guidelines ==&lt;br /&gt;
If you, in your given role, require an item that does not fall within your job&#039;s usual parameters, you should have a valid reason to obtain and keep it. Finding something laying around without a clear owner is a valid reason.&lt;br /&gt;
*Manufacturing weapons, bombs, or deadly poisons before you know of any reason you would need them is not allowed.&lt;br /&gt;
*Hiding Traitor objective items or preemptively securing them with higher security than usually required or than would make logical sense violates our powergaming and roleplay guidelines.&lt;br /&gt;
*Do not, &#039;&#039;&#039;under any circumstances&#039;&#039;&#039;, hide the nuclear fission explosive, authentication disk, or other sensitive items in an impossible to see/access location.&lt;br /&gt;
== 7. End-Of-Round (EOR) Rules ==&lt;br /&gt;
*Significant end-of-round grief (EORG) is not allowed. This includes attacking, destroying, polluting, and severely injuring without reason both at and on the way to Central Command.&lt;br /&gt;
&lt;br /&gt;
*Explosives and strategies with capacity for high collateral damage should not be used on or around the evacuation shuttle after it arrives at the station.&lt;br /&gt;
&lt;br /&gt;
= Command, Security, Justice and Antagonist Guidelines =&lt;br /&gt;
== C1. Command, Security and Justice Guidelines ==&lt;br /&gt;
== C2. Prisoner Guidelines ==&lt;br /&gt;
== C3. Follow Antagonist Guidelines ==&lt;/div&gt;</summary>
		<author><name>Adeinitas</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Server_Rules&amp;diff=3561</id>
		<title>Server Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Server_Rules&amp;diff=3561"/>
		<updated>2024-07-27T01:59:44Z</updated>

		<summary type="html">&lt;p&gt;Adeinitas: Fills in game rules&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a Delta-V server. If you are banned on this server, you will be banned on all Delta-v Servers.&lt;br /&gt;
If you have any questions about these rules, please use the admin help menu by hitting F1 in-game or clicking the &amp;quot;AHelp&amp;quot; button in the lobby, or by making a post in the &amp;quot;Rules Clarification&amp;quot; section of our forum at https://forum.delta-v.org.&lt;br /&gt;
&lt;br /&gt;
This is a roleplay server, meaning that roleplay rules apply.&lt;br /&gt;
 &lt;br /&gt;
This is also an MRP server. Try to immerse yourself into your character. This includes interacting with your fellow crewmates, and using roleplay as the primary vessel to play the game alongside things like your job on the station. MRP places less emphasis on &amp;quot;winning&amp;quot; and more on just telling a story.&lt;br /&gt;
&lt;br /&gt;
Space Station 14 is not like most games. Many rules are designed to require roleplay, and not all rules are intuitive. Please take the time to read and understand the rules before you play so that you aren&#039;t surprised. Our community rules specifically are zero-tolerance rules, meaning that a violation will result in an appeal-only ban. Game admins will treat you as if you have read the rules, even if you have not.&lt;br /&gt;
&lt;br /&gt;
= Server Disclaimers =&lt;br /&gt;
== D1. Proper AHelp Ettiquette. ==&lt;br /&gt;
== D2. Do not exploit the game. ==&lt;br /&gt;
&lt;br /&gt;
= Community Rules =&lt;br /&gt;
== 0. Admin Discretion ==&lt;br /&gt;
== E1. No Sexual Content/Themes ==&lt;br /&gt;
== E2. Use English and be respectful ==&lt;br /&gt;
== E3. Rules regarding livestreaming ==&lt;br /&gt;
&lt;br /&gt;
= Game Server Rules =&lt;br /&gt;
== 1. Server Expectations ==&lt;br /&gt;
*Do not cause too much trouble for the crew as a non-antagonist (i.e. do not &amp;quot;self-antag&amp;quot;). NON-ANTAGONIST Players who cause great structural damage, unnecessarily harm/remove players from the round, or are otherwise causing problems without a good-faith attempt at roleplaying can face administrative punishment.&lt;br /&gt;
:* Clowns, Mimes, and other &amp;quot;prankster&amp;quot; roles do not get an exemption from the above, and should not use their job as an excuse to be a major disturbance.&lt;br /&gt;
* If you are banned from a role or department, you may not play that role. This includes seeking or accepting promotions into roles you are banned from.&lt;br /&gt;
* Department strikes (e.g. cargonia and any variation thereof), riots, cults, and any other type of similar largely disruptive behavior are strictly forbidden without both excellent roleplay justification and explicit administrator pre-approval.&lt;br /&gt;
* AFK (a.k.a. SSD) and catatonic players are considered to have the same rights as any other crewmate.&lt;br /&gt;
:* If a player is dead and catatonic (not SSD), they are not required to be revived and should be stored in the morgue. You should not biomass grind dead and catatonic crew unless in an emergency.&lt;br /&gt;
:* If a player is alive and catatonic, they may be brought to their relevant department or cryostorage as necessary.&lt;br /&gt;
== 2. Metagaming Guidelines ==&lt;br /&gt;
* Do not use the Emote channel to bypass an inability to speak. This includes examples like &amp;quot;I&#039;m friendly,&amp;quot; &amp;quot;oh weird I can&#039;t speak,&amp;quot; or &amp;quot;mimes a flashlight&amp;quot;.&lt;br /&gt;
:* Additionally, use of the emote channel to simulate character death rattles or other game mechanics is prohibited.&lt;br /&gt;
*Use the local-out-of-character (LOOC) and global out-of-character (OOC) channels properly. Don&#039;t speak of in-character matters in those channels unless you&#039;re asking questions related to in-game concepts.&lt;br /&gt;
*Do not use in-character channels to bypass a lack of ability to use OOC/LOOC chats (e.g. &amp;quot;Huh, wonder where the captain went? OOC He probably left to get dinner lol&amp;quot;).&lt;br /&gt;
* Do not engage in meta-communications (i.e. using external channels to communicate with other players in the same game).&lt;br /&gt;
:* Do not stream, discuss, or share information about the current round to the Delta-V Discord.&lt;br /&gt;
* You are allowed to have knowledge of past experiences and prior shifts, and players are allowed to have in-character relationships (friends, enemies, or otherwise). However, this cannot be used as a sole reason to grant or deny items/accesses/favors based exclusively on having a relationship with one another (i.e. meta-friending/meta-grudging).&lt;br /&gt;
:* Antagonists in previous rounds must not be treated differently due to their prior antagonist status. Notwithstanding, confession of crimes committed in a prior shift are still admissible in court.&lt;br /&gt;
:* Additionally, and for the sake of continuity, your character will never have permanently died in previous rounds.&lt;br /&gt;
* Do not &amp;quot;antag roll.&amp;quot; This is the act of joining rounds for the purpose of seeing if you have received an antagonist role, and leaving soon after if not.&lt;br /&gt;
== 3. New Life Rules ==&lt;br /&gt;
*If a player dies and is brought back by way of cloning or borging, they forget the last five minutes leading up to their death and cannot describe who or what killed them.&lt;br /&gt;
*Players that are revived by using a defibrillator can only recall vague details about their death, such as &amp;quot;Someone shot me&amp;quot; or &amp;quot;I was set ablaze&amp;quot; but they cannot recall details beyond that. &#039;&#039;&#039;Please report players who break this rule.&#039;&#039;&#039;&lt;br /&gt;
*In either case, characters do not have any knowledge of what happened while they were dead (i.e. ghosted/observing).&lt;br /&gt;
== 4. Naming Convention Rules ==&lt;br /&gt;
In-character names must fit the server standards of:&lt;br /&gt;
* Doesn&#039;t make obvious references,&lt;br /&gt;
* Isn&#039;t an obvious pun or play on words,&lt;br /&gt;
* Isn&#039;t obscene,&lt;br /&gt;
&#039;&#039;&#039;OR&#039;&#039;&#039;&lt;br /&gt;
* Is a result of random name generation.&lt;br /&gt;
The only exception to the above is theatrical roles such as the clown, boxer, and mime; these roles are allowed stage names with some freedom, as long as it is not obscene. Administrators reserve the right to approve or deny character names at their discretion.&lt;br /&gt;
== 5. Roleplay Guidelines ==&lt;br /&gt;
* Your character is a separate entity from you, the player. Your character&#039;s actions, feelings, and knowledge in-game should be based solely on the character&#039;s experiences rather than your own as the player.&lt;br /&gt;
* Low roleplay actions that have no regard for your character or little bearing on setting (such as memes, silly copy paste spam IC) are not acceptable. Your character is a worker aboard a space station and will be held accountable.&lt;br /&gt;
* Do not fax memes, copypasta, or spam to Central Command.&lt;br /&gt;
* Do not escalate situations needlessly as a crew-aligned role. Very few things are deserving of a fight to the death.&lt;br /&gt;
:* If a fight results in someone being critically injured, seek medical help for them - and if they die, do not destroy or otherwise hide their body. This falls under self-antagonistic behavior.&lt;br /&gt;
*Pest ghost roles such as mice are always fair game for attacking. Do not grief crew-aligned ghost roles such as familiars, drones, or pets without provocation.&lt;br /&gt;
:*Some awakened pest roles (e.g. sentient mothroach) may be considered crew pets and fall under this rule.&lt;br /&gt;
*&#039;&#039;&#039;Non-security personnel should not seek to kill or detain unrelated threats.&#039;&#039;&#039; Crew may neutralize threats when they present themselves or if they are relevant to the crew member in question.&lt;br /&gt;
*Certain severe emergencies may make it reasonable for normal crew to defend themselves and their station, such as nuclear operatives, a zombie outbreak, space dragon attack, or other critical situation.&lt;br /&gt;
== 6. Powergaming Guidelines ==&lt;br /&gt;
If you, in your given role, require an item that does not fall within your job&#039;s usual parameters, you should have a valid reason to obtain and keep it. Finding something laying around without a clear owner is a valid reason.&lt;br /&gt;
*Manufacturing weapons, bombs, or deadly poisons before you know of any reason you would need them is not allowed.&lt;br /&gt;
*Hiding Traitor objective items or preemptively securing them with higher security than usually required or than would make logical sense violates our powergaming and roleplay guidelines.&lt;br /&gt;
*Do not, &#039;&#039;&#039;under any circumstances&#039;&#039;&#039;, hide the nuclear fission explosive, authentication disk, or other sensitive items in an impossible to see/access location.&lt;br /&gt;
== 7. End-Of-Round (EOR) Rules ==&lt;br /&gt;
*Significant end-of-round grief (EORG) is not allowed. This includes attacking, destroying, polluting, and severely injuring without reason both at and on the way to Central Command.&lt;br /&gt;
&lt;br /&gt;
*Explosives and strategies with capacity for high collateral damage should not be used on or around the evacuation shuttle after it arrives at the station.&lt;br /&gt;
&lt;br /&gt;
= Command, Security, Justice and Antagonist Guidelines =&lt;br /&gt;
== C1. Command, Security and Justice Guidelines ==&lt;br /&gt;
== C2. Prisoner Guidelines ==&lt;br /&gt;
== C3. Follow Antagonist Guidelines ==&lt;/div&gt;</summary>
		<author><name>Adeinitas</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Server_Rules&amp;diff=3560</id>
		<title>Server Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Server_Rules&amp;diff=3560"/>
		<updated>2024-07-27T01:45:59Z</updated>

		<summary type="html">&lt;p&gt;Adeinitas: Adds the rules as a format&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a Delta-V server. If you are banned on this server, you will be banned on all Delta-v Servers.&lt;br /&gt;
If you have any questions about these rules, please use the admin help menu by hitting F1 in-game or clicking the &amp;quot;AHelp&amp;quot; button in the lobby, or by making a post in the &amp;quot;Rules Clarification&amp;quot; section of our forum at https://forum.delta-v.org.&lt;br /&gt;
&lt;br /&gt;
This is a roleplay server, meaning that roleplay rules apply.&lt;br /&gt;
 &lt;br /&gt;
This is also an MRP server. Try to immerse yourself into your character. This includes interacting with your fellow crewmates, and using roleplay as the primary vessel to play the game alongside things like your job on the station. MRP places less emphasis on &amp;quot;winning&amp;quot; and more on just telling a story.&lt;br /&gt;
&lt;br /&gt;
Space Station 14 is not like most games. Many rules are designed to require roleplay, and not all rules are intuitive. Please take the time to read and understand the rules before you play so that you aren&#039;t surprised. Our community rules specifically are zero-tolerance rules, meaning that a violation will result in an appeal-only ban. Game admins will treat you as if you have read the rules, even if you have not.&lt;br /&gt;
&lt;br /&gt;
= Server Disclaimers =&lt;br /&gt;
== D1. Proper AHelp Ettiquette. ==&lt;br /&gt;
== D2. Do not exploit the game. ==&lt;br /&gt;
&lt;br /&gt;
= Community Rules =&lt;br /&gt;
== 0. Admin Discretion ==&lt;br /&gt;
== E1. No Sexual Content/Themes ==&lt;br /&gt;
== E2. Use English and be respectful ==&lt;br /&gt;
== E3. Rules regarding livestreaming ==&lt;br /&gt;
&lt;br /&gt;
= Game Server Rules =&lt;br /&gt;
== 1. Server Expectations ==&lt;br /&gt;
== 2. Metagaming Guidelines ==&lt;br /&gt;
== 3. New Life Rules ==&lt;br /&gt;
== 4. Naming Convention Rules ==&lt;br /&gt;
== 5. Roleplay Guidelines ==&lt;br /&gt;
== 6. Powergaming Guidelines ==&lt;br /&gt;
== 7. End-Of-Round (EOR) Rules ==&lt;br /&gt;
&lt;br /&gt;
= Command, Security, Justice and Antagonist Guidelines =&lt;br /&gt;
== C1. Command, Security and Justice Guidelines ==&lt;br /&gt;
== C2. Prisoner Guidelines ==&lt;br /&gt;
== C3. Follow Antagonist Guidelines ==&lt;/div&gt;</summary>
		<author><name>Adeinitas</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Project_Structure&amp;diff=3539</id>
		<title>Project Structure</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Project_Structure&amp;diff=3539"/>
		<updated>2024-07-15T17:07:11Z</updated>

		<summary type="html">&lt;p&gt;Adeinitas: text for this page!!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
[[File:Project Structure.png|alt=A diagram with multiple colored boxes. Note that Host, Project Manager, and The Blind Captain, are at the top, and all &amp;quot;departmental roles&amp;quot; follow|border|center|frame]]Delta-V&#039;s project structure is a bit nebulous, but here&#039;s how to navigate it.&lt;br /&gt;
&lt;br /&gt;
- Project Managers, the Host, and the Owner, all have equal say in things, and equal power.&lt;br /&gt;
&lt;br /&gt;
- All heads of staff (Discord Manager, Head Game Admin, Head Mapper, Maintainers, Art Directors (if we get one, again,) and Wiki Maintainers follow.&lt;br /&gt;
&lt;br /&gt;
- Then all subsets of head roles follow. Normal mods, game admins, map maintainers, trial maintainers. This graph doesn&#039;t account for all the subset flavors of game admin (Senior Game Administrator, Trialmin Mentor.)&lt;br /&gt;
&lt;br /&gt;
- Then Trial Admins and Contributors follow, under Game Admins for Trialmins and under every contributor head for Contributor.&lt;/div&gt;</summary>
		<author><name>Adeinitas</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Project_Structure&amp;diff=3538</id>
		<title>Project Structure</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Project_Structure&amp;diff=3538"/>
		<updated>2024-07-15T16:58:13Z</updated>

		<summary type="html">&lt;p&gt;Adeinitas: Adds the diagram&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
[[File:Project Structure.png|alt=A diagram with multiple colored boxes. Note that Host, Project Manager, and The Blind Captain, are at the top, and all &amp;quot;departmental roles&amp;quot; follow|border|center|frame]]&lt;/div&gt;</summary>
		<author><name>Adeinitas</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=File:Project_Structure.png&amp;diff=3537</id>
		<title>File:Project Structure.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=File:Project_Structure.png&amp;diff=3537"/>
		<updated>2024-07-15T16:55:31Z</updated>

		<summary type="html">&lt;p&gt;Adeinitas: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Delta-V&#039;s nebulous project structure. There is a diagram with The Blind Captain, Project Managers, and a Host at the top, and then the roles follow: Discord Manager, Maintainer, Head Game Admin, Head Mapper, and Wiki Maintainer. It goes down to the roles below.&lt;/div&gt;</summary>
		<author><name>Adeinitas</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Standard_Operating_Procedure&amp;diff=3460</id>
		<title>Standard Operating Procedure</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Standard_Operating_Procedure&amp;diff=3460"/>
		<updated>2024-07-04T09:54:33Z</updated>

		<summary type="html">&lt;p&gt;Adeinitas: Small tweak with the beginning of the old page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page covers the standardized guidelines and procedures aboard the station, but are not written in law; be aware that in cases of dire emergency the commanding officer or certain individuals are authorized to temporarily alter current SOP as they see fit, at the risk of criminal penalties in the case of misuse or abuse! Make sure to look at [[Alert Procedure]] for guidelines that change based on the alert level.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Definitions:&#039;&#039;&#039; The terms specified below are defined for further use in the procedure herein.&lt;br /&gt;
:*Captain: The officer legally appointed by Nanotrasen as Commanding Officer of the station. This title is not transferable unless done so by Central Command.&lt;br /&gt;
:*Commanding Officer / CO: An officer appointed to lead the station and its Command department, whether it be the Captain by Nanotrasen, or an Acting CO by Station Command.&lt;br /&gt;
:* Command Staff/Station Command: Members of the Command department who lead a department aboard the station.&lt;br /&gt;
:* Crew: All sophonts employed by Station Command, or by NT to reside on the station and perform an established function therein.&lt;br /&gt;
:* Inhabitants: All sophonts residing long-term on the station, including crew.&lt;br /&gt;
=General Regulations=&lt;br /&gt;
==Right to Refuse Service==&lt;br /&gt;
All standard service and logistics members that operate within a secure area are given the right to refuse service to patrons at any time if they are disorderly or abusive. Additionally, all crew members are permitted to use nonlethal force to remove noncompliant or disorderly individuals only when such persons pose a threat to the safety of staff members, or disrupt the orderly functioning of the secure areas and staff quarters.&lt;br /&gt;
==Hiring Procedure==&lt;br /&gt;
While Nanotrasen handles the staffing and recruiting needs of the station, Station Command is additionally authorized to hire any sophont into their respective department, as well as terminate the employment of any crew in their respective department per company policy. For a member of Station Command to personally employ a sophont into their department, a contract must be written stating the name of the employee, the department of employment, the position, and finally bearing the stamp of the Station Command member.&lt;br /&gt;
=Controlled Items, Substances, &amp;amp; Areas=&lt;br /&gt;
==Controlled Items &amp;amp; Substances==&lt;br /&gt;
Controlled substances are any substances that have been restricted or made illegal under space law. A noncomprehensive list of controlled substances is as follows:&lt;br /&gt;
&lt;br /&gt;
:*Space Drugs and other hallucinogenic agents.&lt;br /&gt;
:*Mindbreaker Toxin and other psionically restrictive agents.&lt;br /&gt;
:*Corpium and other highly infectious or rapidly-acting chemical or biological agents.&lt;br /&gt;
:*Desoxyephedrine and other stimulants.&lt;br /&gt;
:*Nocturine and other sedatives.&lt;br /&gt;
:*Explosive and pyrotechnic compounds.&lt;br /&gt;
:*Toxins and poisonous compounds.&lt;br /&gt;
&lt;br /&gt;
Any individual who requires any of the above items in the course of their job or for regular function may request access to a prescription or special dispensation from the CMO or psychologist in the case of psychoactive drugs. The prescription must describe the controlled substance(s) being prescribed, the amount where applicable, and a certification of authority, such as a stamp or signature.&lt;br /&gt;
&lt;br /&gt;
Controlled items are items that have been restricted or made illegal for passenger possession and use. Additionally, any information, intelligence, or technology providing insight into the development, production, or procurement of a controlled item is also itself a controlled item. The current list of controlled items is as follows:&lt;br /&gt;
&lt;br /&gt;
:*Weapons and ballistic or reflective body armor (see Armament Licensing)&lt;br /&gt;
:*EMP and high impact electromagnetic disturbance technology.&lt;br /&gt;
:*Cryptographic systems, software or technology.&lt;br /&gt;
:*Nuclear materials, weapons, and technology.&lt;br /&gt;
:*Long-range telecommunications and broadcast technology.&lt;br /&gt;
:*Navigation and maritime guidance equipment or technology.&lt;br /&gt;
:*Telecommunication and signal jamming technology.&lt;br /&gt;
:*Hypodermic spray tools and refillable hypodermic auto-injectors.&lt;br /&gt;
:*Cloaking, chameleon, and IFF-inhibiting technology.&lt;br /&gt;
:*Technology that utilizes bluespatial manipulation technology as an integral part of its function.&lt;br /&gt;
:*Teleportation and portal technology.&lt;br /&gt;
&lt;br /&gt;
Any individual who requires any of the above items in the course of their job or for regular function may request a document of authorization which is to contain an itemized list of the approved information, intelligence, or technologies, the name and position of the holder, and a stamped statement of approval from the commanding officer; this document must be held secure by both parties. &lt;br /&gt;
Should the holder of such a document commit crimes pertaining to the listed items, the authorizing party may be found guilty of accessory to said crimes, in addition to endangerment and abuse of power where applicable.&lt;br /&gt;
&lt;br /&gt;
==Controlled Armaments==&lt;br /&gt;
Controlled armaments are grouped in increasing tiers of danger and determine the severity of possession charges, and allow for categorized armaments licensing. The tiers are as follows:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;T1: Weapons designed for melee combat, or those that are not easily concealable. Ammunition that is not lethal.&#039;&#039;&#039;&lt;br /&gt;
:*Standard cutting, slashing, or stabbing melee-based weapons, including training weapons. &lt;br /&gt;
:*Ballistic arms that do not possess an internal magazine or feeding system, and are not concealable within a pocket or coat.&lt;br /&gt;
:*Energized arms that do not deal lethal damage or stun their targets.&lt;br /&gt;
:*Non-lethal ammunition.&lt;br /&gt;
:*High-powered bulb and flash items.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;T2: Less-lethal weapons and ammunition, or those not capable of rapid or mass damage. Standard armor.&#039;&#039;&#039;&lt;br /&gt;
:*Weapons or ammunition capable of incapacitating a target without lethal force, either energized or ballistic. &lt;br /&gt;
:*Ballistic arms that possess an internal feeding mechanism or magazine, and are not able to be concealed within a pocket or coat. &lt;br /&gt;
:*Energized arms incapable of automatic fire that are not able to be concealed within a pocket or coat. &lt;br /&gt;
:*Armor not able to withstand low-pressure environments. &lt;br /&gt;
:*Explosives not intended for direct combat purposes. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;T3: Lethal ammunition, automatic weaponry, exotic or special weapons and armor.&#039;&#039;&#039;&lt;br /&gt;
:*Melee weapons or arms capable of being concealed within a pocket or coat. &lt;br /&gt;
:*Ballistic or energized arms capable of automatic fire.&lt;br /&gt;
:*All forms of lethal ammunition.&lt;br /&gt;
:*Combat explosives, including explosive payloads.&lt;br /&gt;
:*Any crew-served or stationary emplaced weapon.&lt;br /&gt;
&lt;br /&gt;
Armaments licenses may be issued by the Commanding Officer, Warden, or the Head of Station Security. The license must include the name of the holder, a list of allowed armaments, and the stamp of the issuer.&lt;br /&gt;
&lt;br /&gt;
==Departmental Dispensations==&lt;br /&gt;
Certain bodies, groups, or personnel may require certain controlled items in the course of their job, and as such must be provided exceptions. Any department which begins their shift with a controlled item in their possession or within their department’s allocated area is assumed authorized for its possession and use.&lt;br /&gt;
&lt;br /&gt;
===Logistics===&lt;br /&gt;
The logistics department aboard a station is permitted to approve any order with the permission or approval of an individual with access to the contents of that shipment. Additionally, they may deny any order for lack of funds, lack of authority, or for any other reason deemed sufficient by their direct superior, the Logistics Officer.&lt;br /&gt;
Should cargo technicians be forced to store crates containing controlled items, substances, or weapons, they are required to retain a copy of the invoice and store the order securely within their department. Unlocked crates, orders stored outside of the department, and supplies illegally distributed to unauthorized personnel carries a risk of endangerment or even black marketeering charges.&lt;br /&gt;
===Research===&lt;br /&gt;
Epistemics employees are permitted to use their lab spaces as they see fit, with the following caveats:&lt;br /&gt;
:* Any human experimentation must be done with the consent of the test subject, and must not have an undue risk of life. The Mystagogue or CO may terminate any experiment for safety or ethical purposes and at their discretion.&lt;br /&gt;
:* Self-experimentation is prohibited and is chargeable with endangerment at a minimum.&lt;br /&gt;
:* Testing of any explosives or weapons that risk hull penetration or mass destruction must be done at an off-station site.&lt;br /&gt;
Additionally:&lt;br /&gt;
:* Distribution of experimental technology to research personnel for testing purposes may be approved or denied by the Mystagogue or CO.&lt;br /&gt;
:* Epistemics employees are not subject to laws regarding controlled substances or items while using said items in the course of research and in a manner approved by the Mystagogue or CO.&lt;br /&gt;
:* Experimental technology may be provided to crew departments for testing and use with the approval of the relevant head officers.&lt;br /&gt;
===Medical===&lt;br /&gt;
Medical doctors, paramedics, and other personnel may carry, use, or prescribe any controlled substance as well as hypodermic spray tools and refillable injectors in the course of their job and in a manner approved by the CMO or CO, with the following caveats:&lt;br /&gt;
Any controlled substance with the capability to cause rapid and grievous bodily harm or death may not be carried outside of the chemistry or treatment areas without a stamped document authorizing the carrier’s possession of the substance.&lt;br /&gt;
:* Any substance with the capacity to cause harm as a consequence of overdose may not be stocked, stored, or displayed in an area and fashion that :* leaves such substances open and accessible to the public.&lt;br /&gt;
:* Any hypodermic spray tool or refillable hypodermic auto-injector must be kept secure within locked storage or on the person of an authorized entity.&lt;br /&gt;
===Engineering===&lt;br /&gt;
Engineering personnel are fully authorized to possess and use any technology in the course of their job and in a manner approved by the Chief Engineer or CO, with the following caveats:&lt;br /&gt;
:* Engineering personnel may not use or possess controlled items or technology in the course of their job if their tasks may be completed without the use of the aforementioned items or technology.&lt;br /&gt;
:* Engineering personnel may not use controlled items or technology in a manner that compromises the security of said items, unless directly approved by the CE or CO.&lt;br /&gt;
:* Advanced, proprietary, or classified objects and entities are to be regarded as controlled items or technology for the above caveats.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==High Security Areas==&lt;br /&gt;
High Security Areas, or HSAs, should be restricted, and, during standard station operations, secured where applicable or per alert level. They differ from regular secure areas in that they may contain items, technology, or other assets of high importance or value, and must therefore be held safe. Unauthorized persons within HSAs may be guilty of trespass, or of breaking and entering.&lt;br /&gt;
Common HSAs for commercial and military vessels are as follows:&lt;br /&gt;
 *  Bridge&lt;br /&gt;
 *  Armory&lt;br /&gt;
 *  Gun Deck&lt;br /&gt;
 *  Vault or Strongroom&lt;br /&gt;
 *  Gravity Generator and Life Support&lt;br /&gt;
 *  Telecommunications and Telemetry&lt;br /&gt;
&lt;br /&gt;
=Sophonts and Synthetics=&lt;br /&gt;
&lt;br /&gt;
To be defined as a sophont, a being must be demonstrated as:&lt;br /&gt;
:* being able to utilise a structured language, &lt;br /&gt;
:* communicate (written, verbal, body, otherwise), &lt;br /&gt;
:* and possess reasoning and introspection.&lt;br /&gt;
Any being that is granted the title of sophont is to be a considered a legal person, regardless of their make, origin, disposition, or prior cognition. As part of their rights, they are to be governed under the same laws as any other sophonts, and given the ability to press charges as a sophont. &lt;br /&gt;
The unauthorised jailbreaking or uplifting of property into the status of Sophont is still a criminal offense however, and those found guilty of doing so may be found guilty of sabotage or vandalism.&lt;br /&gt;
&lt;br /&gt;
An entity’s status as a non-sophont may be challenged during the process of charging and trialing the individual or another for crimes which utilize the term sophont in the legal language of the crime. The entity or its representatives will present evidence indicating that it meets the legal criteria. The Chief Justice or CO will then arbitrate upon the entity&#039;s status as a sophont.&lt;br /&gt;
&lt;br /&gt;
Any synthetic/silicon/inorganic entity with a non-sophont status, is to be classified as a standard synthetic entity. Synthetic entities are the property of the party that constructs or employs the entity, unless otherwise stated by relevant contract or legal document. To damage or destroy such an entity is to damage or destroy the aforementioned party’s property.&lt;br /&gt;
=Medical Regulations=&lt;br /&gt;
==Standard of Care==&lt;br /&gt;
Upon agreeing to provide medical care, medical personnel assume a duty of care wherein they are expected to provide a reasonable level of skill and quality care. While normal errors are permissible, any errors resulting in major personal injury or death can incur endangerment charges and civil liability. Medical personnel are expected to show diligence in providing treatment to injured both inside and outside the medical department area during their shift, and to provide privacy to patients in non-emergency circumstances.&lt;br /&gt;
If novice medical personnel are not yet skilled enough to provide care alone, they may be overseen as an apprentice by an experienced member of the medical department. &lt;br /&gt;
During care provided by an apprentice, the doctor overseeing assumes the duty of care to ensure no harm results from the apprentice’s inexperience.&lt;br /&gt;
Additionally, surgery and invasive procedures, including implant removal and search, must be done by trained medical personnel as they have a reasonable level of skill required for the safety of the patient.&lt;br /&gt;
==Medical Evaluation==&lt;br /&gt;
Given good medical reason and with documentation, the Chief Medical Officer of a vessel may declare any on-duty personnel unfit for duty and order them to be demoted from their position; this includes the Commanding Officer, who may not overrule this procedure.&lt;br /&gt;
&lt;br /&gt;
In order for a medical evaluation to be considered lawfully applicable, the CMO and the relevant head of department must both agree that the specified crewmate is unfit for duty for the demotion for it to take effect.&lt;br /&gt;
&lt;br /&gt;
==Right to Refuse Service==&lt;br /&gt;
All medical staff may, at any time, refuse medical care to patients for any of the following reasons:&lt;br /&gt;
&lt;br /&gt;
:* Lack of expertise; the medical staff does not have the necessary skill, knowledge, or capability to provide treatment.&lt;br /&gt;
:* Illegal or unethical request; the medical staff cannot in good conscience provide treatment due to illegality or violation of ethical principles.&lt;br /&gt;
:* Patient refusal; the patient, being legally competent to make such a decision, refuses treatment.&lt;br /&gt;
:* Disruptive or abusive patient; the patient exhibits violent or threatening behaviour, posing a danger to staff and to other patients.&lt;br /&gt;
:* Resource constraints; there are limited resources available to medical staff, necessitating allocation by triage.&lt;br /&gt;
&lt;br /&gt;
==Quarantine==&lt;br /&gt;
Medical staff are afforded the right to quarantine individuals that currently suffer from infectious or contagious diseases, and may confine them within predesignated quarantine areas in the course of treatment, until the point that they are no longer infectious or harmful to the rest of the crew.&lt;br /&gt;
&lt;br /&gt;
==DNRs==&lt;br /&gt;
Do Not Resuscitate (DNR) orders are commands issued to medical personnel to restrict the revival of a specified individual. DNRs are issued for the following reasons:&lt;br /&gt;
:* Lawful execution;&lt;br /&gt;
:* Patient refusal;&lt;br /&gt;
:* Suicide in security custody, verified by a security witness.&lt;br /&gt;
:* DNRs that do not involve execution must be verified by the CMO before going into effect.&lt;br /&gt;
&lt;br /&gt;
==Surgical Procedures==&lt;br /&gt;
Invasive procedures and surgeries, including that of implant removal or inspection, must be done by trained medical personnel only. The surgeon, once operating, assumes the standard duty of care.&lt;br /&gt;
&lt;br /&gt;
=Security Regulations=&lt;br /&gt;
==Detainment and Arrest==&lt;br /&gt;
Members of security and of command are fully authorized to withhold crew members at their discretion. The crew member ordered to answer to the authority is obligated to do so, regardless of whether they consider their orders lawful or not. &lt;br /&gt;
Any grievances and suspicions of unlawful proceedings or mistreatment are to be directed up the Chain of Command and resolved judicially, ideally enlisting legal counsel if available.&lt;br /&gt;
&lt;br /&gt;
Any person may be detained with Probable Cause. In detainment, the officer will inform the detainee of the crime they are suspected of committing. They may then be held on-site or moved to a more strategically sound location, possibly restrained at the officer’s discretion, and invariably detained for the time necessary for security officers to determine the circumstances of the incident and whether to effect an arrest or not. A detainee may or may not be searched prior to being either released or arrested.&lt;br /&gt;
&lt;br /&gt;
Any person that is charged with having committed a crime may be arrested. In the event of an arrest, the suspect will be restrained by an officer, informed of their charges, and taken to the security department for a search and processing. Contraband and other dangerous items used to commit the crime can be confiscated and held indefinitely by security.&lt;br /&gt;
&lt;br /&gt;
Capital charges cannot be charged by security and must be filed with the Prosecutor or Clerk to be approved, denied, or modified; or clearly outlined in a warrant. If the charge results in a criminal trial in any way, the arresting officer must file the charges with the Justice department so that the Prosecutor or other available members may take the case. An attorney or legal counsel may be requested by the arrestee and must be provided if available. After which, they are considered to have served their sentence and are to be released.&lt;br /&gt;
&lt;br /&gt;
==Sentencing==&lt;br /&gt;
Any Security Officer is authorized to pass misdemeanor and felony sentences; however, the Prosecutor is responsible for overseeing all Security sentencing, and therefore has the authority to correct sentences, or acquit them entirely in accordance with Space Law. Capital sentences can only be charged by the Prosecutor or Court Clerk in their absence.&lt;br /&gt;
&lt;br /&gt;
In the case that the accused requests an appeal for a felony sentence, the Court Clerk should be called to preside over a small, prompt adjudication, where the Prosecutor and accused will argue their sides. The Clerk will be responsible for deciding the sentence or acquittal of the accused. If the Clerk is not available, then the Chief Justice can perform appeals. If neither are available, then an appeal can go to any command member for adjudication.&lt;br /&gt;
&lt;br /&gt;
Additionally, any sentences exceeding 20 minutes, regardless of the severity of crime(s) committed, will require a trial. If the total sentence still exceeds 20 minutes after a lawful trial is performed, the judge is fully authorized to upgrade the sentence to Extended Confinement at their own discretion. Once the sentence commences, it must be concluded at or before the agreed time; however, the convict may be held responsible for any crime they commit while serving their sentence.&lt;br /&gt;
&lt;br /&gt;
==Security Jurisdiction==&lt;br /&gt;
Security personnel are bound by trespass and assault laws, and thus cannot operate outside their accessible areas, or perform searches without a warrant or heightened alert level that specifically allows them to do so. Advanced surgical procedures, cursory implant inspections, and any other other invasive searches, however, must be done with a warrant regardless of alert and with the assistance of Medical personnel. Security is given an exception to trespass only when in active pursuit of a suspect that has fled from an accessible area, who they have Probable Cause to believe has committed a crime.&lt;br /&gt;
&lt;br /&gt;
==Rules of Engagement==&lt;br /&gt;
Security personnel hold a nigh unrestricted armaments license under T3, and are authorized at all times to use lethal force to the extent necessary to neutralize adversaries under any of the following circumstances:&lt;br /&gt;
:*If the adversary’s number or strength leave the officer at a severe tactical disadvantage.&lt;br /&gt;
:*If the adversary exhibits a clear and present danger to the vessel by physical means.&lt;br /&gt;
:*If the adversary poses a significant threat of serious bodily injury or death to the officer or others.&lt;br /&gt;
:*If the adversary presents an existential threat to the chain of command by illegal means.&lt;br /&gt;
:*If the adversary cannot be reasonably subdued through non-lethal means without great bodily harm to the officer.&lt;br /&gt;
…wherein an “adversary” is an entity that demonstrates a hostile intent, commits or directly contributes to a hostile act that does not constitute an actual attack, or is actively attacking the vessel or its crew.&lt;br /&gt;
&lt;br /&gt;
==Probable Cause==&lt;br /&gt;
In the line of security work, officers may be held to the standard of Probable Cause. This phrase represents a reasonable suspicion that a crime has been committed, or that evidence of a crime is present in a certain area. This can include the officer witnessing a crime being committed, credible reports of crime, or other such suspicious behaviors. For probable cause to be met, there must be a significant probability that a crime has been or is being committed, not solid evidence. When judged, it is interpreted with the context of the entirety of the station’s circumstances in mind. Actions requiring probable cause are warrant-less in the case of security, and once concluded, should be reported by the security officer to the Prosecutor, Warden, or Head of Security for review.&lt;br /&gt;
&lt;br /&gt;
==Brigging Procedure==&lt;br /&gt;
The Brig area is under the authority of the Warden. When confining someone inside of the brig, the suspect should be handed to the Warden for processing. It is then the responsibility of the Warden to search, confine, and process the suspect in alignment with sentencing procedures. &lt;br /&gt;
If the suspect is awaiting trial, then they are to be transferred to the extended confinement area pending a trial. If the Warden is not available, then it is the responsibility of the arresting officer to process the suspect and handle evidence according to Evidence Handling.&lt;br /&gt;
&lt;br /&gt;
==Armory Procedure==&lt;br /&gt;
The armory and its usage are governed by the Warden. The Warden is responsible for stocking, distributing, and recording the collection of weapons used by the station during the shift. They are also afforded the authority to arm security at their discretion, so long as the weaponry distributed is in appropriate response to the alert level.&lt;br /&gt;
All weaponry distributed from armory is issued on a temporary basis. While issued, the weaponry remains as station property, and the wielder assumes a duty to protect the weapon and return it to the Warden when ordered. No non-crew may be issued weaponry from the armory.&lt;br /&gt;
The Warden is accountable for responsibly issuing weapons to the security department. Heightened weaponry may be issued to security during heightened alert levels. Weaponry issued during these alert levels must be returned when the alert has been lowered, or when the threat is no longer present. The weaponry issued must be proportionate to the threat posed, and destructive explosives should not be used unless absolutely necessary.&lt;br /&gt;
&lt;br /&gt;
==Evidence Handling==&lt;br /&gt;
When evidence of a crime is secured, it is the responsibility of the arresting officer or Warden to properly handle it, at the penalty of Obstruction of Justice or demotion. Evidence should be organized by individual and crime, and stored together (e.g., in a bag, in one separate locker, etc) and then placed in an area locked behind security access.&lt;br /&gt;
==Treatment of Prisoners==&lt;br /&gt;
Prisoners have certain rights that must be upheld by security and command personnel.&lt;br /&gt;
&#039;&#039;Prisoners must be provided with the following:&#039;&#039;&lt;br /&gt;
:*Adequate medical care and moral, spiritual, or legal counseling if it is requested and available.&lt;br /&gt;
:*Access to the common radio channel, and the common radio channel only. This right may be revoked should it be abused.&lt;br /&gt;
:*Clothing, food, and water on request.&lt;br /&gt;
:*Should the holding cells or permabrig become uninhabitable, prisoners must be securely and safely relocated to another area for confinement, until the holding cells or permabrig are returned to a serviceable state.&lt;br /&gt;
:*Prisoners should be granted freedom of movement within their holding area unless there is an undue risk to life and limb.&lt;br /&gt;
&#039;&#039;&#039;Additionally, prisoners in Extended Confinement have certain rights but also more firm restrictions that must be upheld by law enforcement:&#039;&#039;&#039;&lt;br /&gt;
:* Visitation may be permitted only for prisoners sentenced to Extended Confinement. A maximum of one individual may be permitted to visit a single convict every 10 minutes; a reason must be provided for the visit, and the visitor must consent to a search of their belongings.&lt;br /&gt;
:*Prisoners who intentionally and maliciously cause structural damage to the permabrig, to a degree that makes it unreasonable to hold prisoners within, are thereby guilty of a capital crime and may receive trial.&lt;br /&gt;
:*Prisoners who intentionally, maliciously, and repeatedly cause significant bodily harm to their fellow inmates, visitors, and/or security staff are thereby guilty of a capital crime and may receive trial.&lt;br /&gt;
:*Prisoners may request retrial for capital crimes; these requests may be refused depending on the discretion and availability of the court clerk, chief justice, or at the discretion of the warden or head of station security.&lt;br /&gt;
:*Prisoners may request or may otherwise be given parole with a hearing by the Chief Justice, Court Clerk, or in their absence, the head of station security or commanding officer (see Paroles and Pardons).&lt;br /&gt;
&lt;br /&gt;
Should prisoners repeatedly and maliciously antagonize law enforcement, to an extent where continued extended confinement becomes infeasible, the warden is fully authorized and encouraged to temporarily upgrade the relevant prisoners’ sentences to Preservative Stasis summarily.&lt;br /&gt;
&lt;br /&gt;
==Paroles and Pardons==&lt;br /&gt;
Prisoners that peacefully comply and assist officers with their duties and display clear signs of remorse concerning the committed crime and/or criminal behaviors, they may be admitted for parole by the warden or head of security, or may apply for parole at the discretion and availability of the aforementioned parties. If they request parole, they may receive a parole hearing conducted by the Court Clerk or Chief Justice, where they will state their case on why they should be released; they may request legal counsel in this hearing, but must represent themselves.&lt;br /&gt;
Additionally, the sentencing officer of an arrest, the judge or arbiter of a trial, or the warden, where permabrigged prisoners apply, may pardon members accused or sentenced for crimes if deemed in the best interest of the crew and vessel, and when the circumstances of the defendant or offense warrant suspension of sentence.&lt;br /&gt;
&lt;br /&gt;
=Due Legal Process=&lt;br /&gt;
==Pressing Charges==&lt;br /&gt;
===Criminal Charges===&lt;br /&gt;
Any crew member may press charges against any other crew member. An individual may be charged of a crime if and only if it can be argued beyond a reasonable doubt that the accused had committed an act in the nature and fashion as described by a particular criminal charge.&lt;br /&gt;
Multiple counts of one crime can be charged. For illegal actions against the station abroad, each incident separated by a reasonable period of inaction, lawful conduct, or another crime is interpreted as one count. For crimes directly bereaving a person (violent acts, theft of personal property etc.), the same applies in addition to each victim being one count. In the case of possession, theft, or any incident involving several separate and distinct items, one charge may be applied per relevant item.&lt;br /&gt;
&lt;br /&gt;
Charges that are a direct escalation of one another in nature cannot be simultaneously held against the perpetrator if they pertain to the same incident and the same victim/item (if applicable). Then, only the most severe of these charges applies. Additionally, if one charge incorporates another charge within its definition or description, the perpetrator cannot be held accountable for both; rather, only the most severe of these charges applies.&lt;br /&gt;
===Civil Charges===&lt;br /&gt;
Any crew member can sue any other crew member for inflicting them with damages caused by a breach of duty. To sue is to request compensation for said damages. To do so, the victim must prove:&lt;br /&gt;
*&#039;&#039;&#039;Damages:&#039;&#039;&#039; That the victim was inflicted with an emotional, physical, or monetary damage&lt;br /&gt;
*&#039;&#039;&#039;Breach of duty:&#039;&#039;&#039; That the defendant had a duty which they failed to uphold(e.g., a duty to not endanger crew, a duty to act respectfully), leading to the victim being inflicted with a damage&lt;br /&gt;
*&#039;&#039;&#039;Severity:&#039;&#039;&#039; That the damage was severe enough to warrant the compensation requested&lt;br /&gt;
Compensation can either be explicitly specified by the victim or left for the court to decide. Either way, the court is free to modify the compensation as it sees fit. Most often, compensation is rendered in the form of court orders compelling a crew member to do something (e.g., return an item, make an apology, or permanently avoid a certain area). Court orders should be written and stamped with the notary stamp.&lt;br /&gt;
&lt;br /&gt;
==Court Orders==&lt;br /&gt;
The individuals specified in the three sections below can issue Court Orders, which are legally-enforced documents that carry the penalty of an Obstruction of Justice charge and forced compliance with the order by security. Each order has its own requirements and authorized issuers, but are all implied to require &#039;&#039;&#039;&#039;&#039;the stamp of the issuer to be valid.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
===Warrants===&lt;br /&gt;
Warrants represent official orders to the security department, issued by relevant officers or the Justice Department. Warrants are only valid when issued by either the Chief Justice or Court Clerk, or in both of their absences, the commanding officer or head of station security. &lt;br /&gt;
Individual Warrants may order the search or detainment of an individual, or the arrest of the individual with evidence. This may also include surgical procedures, cursory implant inspections, or any other invasive searches with both probable cause and evidence. These warrants should include a name, the actions prescribed (detainment, search, arrest, etc.), and a description if applicable.&lt;br /&gt;
Search Warrants may order the search of an entire departmental area, by force if necessary, and may order the arrest of listed individuals implicated in a crime or crimes with probable cause and evidence. Search Warrants should include an area, a brief description of the probable cause, and a list of individuals if applicable.&lt;br /&gt;
&lt;br /&gt;
===Injunctions===&lt;br /&gt;
The Chief Justice, Commanding Officer, or legally-selected judge are fully authorized to issue injunctions: legally-binding, written orders restricting Inhabitants from doing something disruptive to station productivity or personal rights. &lt;br /&gt;
These may be issued on discretion or as relief for Civil Trials. Injunctions may not compel someone to violate Space Law or SOP, and the issuer is liable for abuse of power charges if this is misused. An injunction must include a list of affected names and a detailed description of the restrictions to be valid.&lt;br /&gt;
&lt;br /&gt;
===Subpoenas===&lt;br /&gt;
The Chief Justice or Court Clerk may issue Subpoenas, which are trial-related Court Orders compelling an individual to produce evidence or make themselves present at a location for court. A subpoena can order an individual to:&lt;br /&gt;
:* Appear as a witness in court;&lt;br /&gt;
:* Produce evidence for court;&lt;br /&gt;
:* Appear for a trial in which they are the defendant, plaintiff, or the prosecution;&lt;br /&gt;
:* Appear for questioning in deposition.&lt;br /&gt;
A subpoena must include a list of names, a detailed description of evidence requested or reason for appearing, and a reasonable time frame no shorter than 3 minutes. The individuals summoned by the subpoena must be informed of its presence for it to be a valid order. This can be done via general announcement, fax, verbal announcement, or otherwise.&lt;br /&gt;
=Trial Procedure=&lt;br /&gt;
A trial may only be requested for civil disputes and capital charges. While trials for disputes may be refused depending on the availability and discretion of the potential judge, capital crimes necessitate a mandatory trial. While legal and spiritual counsel is not required, if it is available then it must be provided upon request. A trial can be waived if the suspect pleads guilty to a member of the Justice department, or in their absence, Command Staff, while in custody, who will then be responsible for deciding the sentence for the crime.&lt;br /&gt;
Additionally, in situations where Standard Operating Procedure allows for capital punishments to be used in response to charges at or below the felony level, a trial is also mandatory.&lt;br /&gt;
The trial takes the format of an arbitration court hearing, presided over by the Chief Justice or Clerk if the former is unavailable. If no impartial members of the Justice department are available, a member of command must preside over the legal proceedings.&lt;br /&gt;
To begin a criminal or civil trial, all charges, arguments, and evidence must be filed with the court clerk beforehand to be presented to the judge. After the clerk has submitted the compiled court case to the judge, the trial shall begin when the defense, prosecution, judge, and bailiff appointed by the judge are present. Such procedures do not apply to miscellaneous hearings such as paroles and pardons or felony appeals, which only require the involvement of the judge and the defendant.&lt;br /&gt;
The judge of the trial is in-charge of ensuring the trial is completed in a timely manner, but has the ability to extend a trial if needed. The judge also has the power to charge someone with contempt of court, a felony, if they disrupt the case. In the event that the defendant is held in contempt of court, the necessity of a trial may be waived and sentence passed by the judge or arbiter without a full hearing.&lt;br /&gt;
==Criminal Trials==&lt;br /&gt;
A criminal case should take no longer than 25 minutes in total. Criminal cases should either have security personnel present, or plan to have them present by the end of the trial.&lt;br /&gt;
:*The judge brings the court in session with the gavel.&lt;br /&gt;
:*Prosecution opens the proceedings, stating the charges and introducing witnesses and exhibits that will be brought forward during the presentation of evidence. They may also recommend a sentence to the judge, appropriate to the charge based on their opening statement.&lt;br /&gt;
Defense then pleads guilty or not-guilty&lt;br /&gt;
:*If the defense pleads not-guilty, then provide their opening statement, contradicting the prosecution&#039;s theories and assertions. They will also introduce their witnesses and exhibits where applicable.&lt;br /&gt;
:*The presentation of evidence then follows, led by the prosecution then the defense. Cross-examination may be requested following submission of individual testimonies and granted at the discretion of the judge.&lt;br /&gt;
:*Finally, closing statements are to be made by the prosecution, the defense, and the prosecution once more due to the burden of proof. The evidence should be reiterated by both sides and arguments refuted with no new evidence presented.&lt;br /&gt;
:* A ruling will be made by the judge, written and stamped by the notary stamp.&lt;br /&gt;
:*The judge adjourns the court with the gavel.&lt;br /&gt;
Any present or soon-to-be-present Security personnel will then enact the ruling.&lt;br /&gt;
&lt;br /&gt;
==Civil Trials==&lt;br /&gt;
Civil cases do not require attorneys or prosecutors, but they may receive assistance from either both before and during the case. Both the defendant and plaintiff must be made to summon at the court, if a party does not appear out of either refusal or negligence, or fails to comply with a court order from a civil trial, that party may be charged with contempt of court, a felony. A civil case involves seeking damages from a defendant, which could be monetary, an item, or otherwise. A civil case should take no longer than 15 minutes in total.&lt;br /&gt;
:* The judge brings the court in session with the gavel.&lt;br /&gt;
:* Plaintiff opens the proceedings, stating the counts, damages, and introducing witnesses and exhibits that will be brought forward during the presentation of evidence. They may also recommend civil relief to the judge, appropriate to the damages based on their opening statement.&lt;br /&gt;
Defense follows with their opening statement, contradicting the plaintiff&#039;s theories and assertions. They will also introduce their witnesses and exhibits where applicable.&lt;br /&gt;
:* The presentation of evidence then follows, led by the plaintiff then the defense. Cross-examination may be requested following submission of individual testimonies and granted at the discretion of the judge.&lt;br /&gt;
:*Finally, closing statements are to be made by the plaintiff, the defense, and the plaintiff once more due to burden of proof. The evidence should be reiterated by both sides and arguments refuted with no new evidence presented.&lt;br /&gt;
:* A ruling will be made by the judge, written and stamped by the notary stamp.&lt;br /&gt;
:* The judge adjourns the court with the gavel.&lt;br /&gt;
&lt;br /&gt;
==Presentation of Evidence==&lt;br /&gt;
===Eyewitness Testimony===&lt;br /&gt;
Any Sophont, or being willing and capable of presenting themselves before court under oath and present at the scene of the crime as a bystander or a victim at the time of its commission, may offer eyewitness testimony before the court at request of defense or prosecution. Extra time may be granted to either side at the behest of the arbitrator or judge to allow for witnesses not currently present.&lt;br /&gt;
===Objection to Testimony===&lt;br /&gt;
Any witness that falls under the following conditions may be excused as a witness or have their testimony deemed inadmissible:&lt;br /&gt;
:*The witness lacks the mental, intellectual, or other capacity to understand the context of the case.&lt;br /&gt;
:*The witness&#039;s inclusion will cause substantial cost or delay to the case, proceedings, or upkeep of the station.&lt;br /&gt;
:*The witness is the judge.&lt;br /&gt;
===General Objections===&lt;br /&gt;
Both parties in a trial may object to testimony to have the testimony deemed inadmissible, move past the question, or rephrase a question to keep a trial within time limit:&lt;br /&gt;
:* &#039;&#039;&#039;Hearsay:&#039;&#039;&#039; The witness testifies using an out-of-court statement by an individual not present in court, thereby rendering it impossible to verify. This testimony will be inadmissible.&lt;br /&gt;
:* &#039;&#039;&#039;Asked and answered:&#039;&#039;&#039; A question is posed that has already been answered previously by a witness. Such a question must be skipped.&lt;br /&gt;
:* &#039;&#039;&#039;Narrative:&#039;&#039;&#039; A question is posed that would require a significantly long answer with multiple facts, or when the witness chooses to answer a question in this way. The question must be reworded, or the witness must be reminded to answer promptly and stay on topic.&lt;br /&gt;
&lt;br /&gt;
Objections are completely at the discretion of the judge, who does not always need to sustain an objection even if it is within these guidelines. It is up to the judge to decide if an objection is proper or necessary to keep the trial quick and fair.&lt;br /&gt;
&lt;br /&gt;
==Procedural Defense==&lt;br /&gt;
Whereas a defendant is placed on trial, they are granted the privilege to challenge the legitimacy of charges or claims brought against them by the legal process. Any of the following may be invoked:&lt;br /&gt;
:*Issue Preclusion/Double Jeopardy Clause: accused persons may not be tried on the same charges following an acquittal or conviction, except in the case of acquittal and subsequent credible admission of guilt.&lt;br /&gt;
:*Entrapment Clause: accused persons found to be induced or coerced by law enforcement into the commission of the crimes listed in the charges may be acquitted or have their sentence reduced.&lt;br /&gt;
:*Exclusionary Clause: evidence collected and/or analyzed in violation of accused persons’ rights under law may be inadmissible in court.&lt;br /&gt;
&lt;br /&gt;
=Foreign Vessels=&lt;br /&gt;
Should civilian and military vessels receive a docking request from another neutral vessel, they may approve or deny such a request. Any vessel may, with consent from the docking entity, be searched by security or law enforcement upon arrival, and its crew granted free movement accompanied by an escort at the discretion of the CO or security.&lt;br /&gt;
Crew of foreign vessels may be refused entry, at any time and for any reason, and must be returned to, or be escorted to, their own vessel where applicable. Failure to comply may constitute trespass. Docking vessels bearing a warrant or commission represent an exception, and may not be denied entry or be forced to submit to a search.&lt;br /&gt;
Crimes committed against the station or its inhabitants, on station or abroad, are grounds to charge the perpetrator according to the laws of the station. Should visiting entities break the law, or be suspected of doing so, and flee aboard their own vessel, security or law enforcement personnel are authorised to board the vessel in continuous “hot” pursuit and are fully authorised under space law to effect an arrest upon the relevant party.&lt;br /&gt;
&lt;br /&gt;
=Commanding Officer=&lt;br /&gt;
==Captain’s Authority==&lt;br /&gt;
The Commanding Officer of a commercial or military vessel is afforded several rights that are as follows:&lt;br /&gt;
&lt;br /&gt;
The CO of a vessel is granted Captain’s Authority over their vessel, in that while they are the formally and legally appointed CO, they are the ultimate authority aboard the vessel until they are directly dismissed by a superior. &lt;br /&gt;
&lt;br /&gt;
The CO of such a vessel is granted the authority to personally execute any station-borne threat unless they are already in custody of its security, so long as the threat is an immediate danger with the intent to commit a capital crime. &lt;br /&gt;
&lt;br /&gt;
The CO of such a vessel is additionally granted the authority to personally pardon and/or parole individuals accused and sentenced for crimes if deemed in the best interest of the crew and the vessel. Only misdemeanor and felony crimes may be pardoned, and the CO may be held legally responsible for criminal acts committed by those who they pardon. Whenever any pardon is granted, a general announcement must be made detailing who was pardoned, for which crimes, and for what reason. &lt;br /&gt;
&lt;br /&gt;
These rights carry a responsibility, however; the CO of the vessel must do everything possible to save the inhabitants and assets aboard the station, and, unless their life is in immediate danger, must not abandon ship if there is reasonable hope that it could be saved.&lt;br /&gt;
&lt;br /&gt;
The legally appointed Captain of a vessel is afforded additional rights over that of a CO:&lt;br /&gt;
&lt;br /&gt;
The Captain is authorized to temporarily modify or alter SoP in times of emergency, at the risk of criminal penalties in the case of misuse or abuse.&lt;br /&gt;
The Captain is authorized to deputize members of their crew to carry out law enforcement temporarily, during times of emergency. Deputies created by the Captain are bound by security procedure and Space Law, and the Captain may be held legally responsible for criminal acts committed by those who they deputize.&lt;br /&gt;
&lt;br /&gt;
==Line of Succession==&lt;br /&gt;
It is the responsibility of Command to ensure that a station retains a CO immediately at the start of the shift and thereafter. If the CO dies and is unrecoverable, or if a CO is not assigned at the start of the shift, an Acting CO must be selected forthwith per the following guide: &lt;br /&gt;
&lt;br /&gt;
:*Step 1: All head officers currently alive must vote on a head to make the new Acting CO; proceed to step 3. If no head officers remain, proceed to the next step.&lt;br /&gt;
:*Step 2: Each Department must internally nominate a temporary Delegate. These Delegates must meet and vote on establishing a new Acting CO; proceed to the next step.&lt;br /&gt;
:*Step 3: The Acting CO must both duly inform CentComm through fax and make a general announcement of the result; proceed to the next step. &lt;br /&gt;
:*Step 4: Await the end of your shift.&lt;br /&gt;
&lt;br /&gt;
After Central Command has received the results of the Line of Succession, the Acting CO is afforded all prescribed powers of a CO. An access biscuit &#039;&#039;may or may not&#039;&#039; be sent by Centcomm to assist with this. When a legally appointed Captain arrives, it is the express duty of the Acting CO to hand over any and all Captain-related equipment and accesses to the new CO, and to resign themselves to their original role before their temporary promotion.&lt;br /&gt;
==Command Promotions==&lt;br /&gt;
The CO of the vessel is authorized to promote Crew into Station Command positions if it is determined that the vacancy is a detriment to station productivity. The CO has a duty to ensure that the Crew they promote are of a reasonable level of skill, and can be held liable if they disregard this duty.&lt;br /&gt;
Crew members promoted into Station Command positions are considered to be acting members of command. When Nanotrasen-appointed Command Staff arrive, the acting command members are required to hand over command equipment and resign themselves to their original position from before their temporary promotion.&lt;br /&gt;
==Mutiny==&lt;br /&gt;
Should such a situation arise in which the CO is unfit for their position and declines relinquishment of position and power, and where all alternative legal options have been exhausted, officers may be permitted to lead a mutiny. Officers leading a mutiny must inform Central Command of this occurrence before the mutiny has begun. &lt;br /&gt;
&lt;br /&gt;
A mutiny, defined as a coordinated effort to depose the commanding officer or officers of a vessel for committing unlawful acts, requires the crew to neutralize the offending staff with non-lethal force where applicable, and lethal measures and weapons only in acts of self-preservation or when given no other option. The commanding officer or officers, as well as their loyalists, are all bound to Space Law, the current alert level and its corresponding RoE.&lt;br /&gt;
&lt;br /&gt;
Should the mutiny be unsuccessful, only the head officer(s) who approved the mutiny may be charged with sedition and receive a trial, while all mutineers may be demoted, processed by the security department and charged for the crimes committed by them.&lt;br /&gt;
Should the mutiny be successful, the head officer(s) who approved the mutiny must select a new Commanding Officer per Line of Succession. The new CO will then sentence the previous heads of staff for their crimes per Space Law.&lt;/div&gt;</summary>
		<author><name>Adeinitas</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Standard_Operating_Procedure&amp;diff=3459</id>
		<title>Standard Operating Procedure</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Standard_Operating_Procedure&amp;diff=3459"/>
		<updated>2024-07-04T09:49:46Z</updated>

		<summary type="html">&lt;p&gt;Adeinitas: The highly dreaded SoP rewrite&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Definitions:&#039;&#039;&#039; The terms specified below are defined for further use in the procedure herein.&lt;br /&gt;
:*Captain: The officer legally appointed by Nanotrasen as Commanding Officer of the station. This title is not transferable unless done so by Central Command.&lt;br /&gt;
:*Commanding Officer / CO: An officer appointed to lead the station and its Command department, whether it be the Captain by Nanotrasen, or an Acting CO by Station Command.&lt;br /&gt;
:* Command Staff/Station Command: Members of the Command department who lead a department aboard the station.&lt;br /&gt;
:* Crew: All sophonts employed by Station Command, or by NT to reside on the station and perform an established function therein.&lt;br /&gt;
:* Inhabitants: All sophonts residing long-term on the station, including crew.&lt;br /&gt;
=General Regulations=&lt;br /&gt;
==Right to Refuse Service==&lt;br /&gt;
All standard service and logistics members that operate within a secure area are given the right to refuse service to patrons at any time if they are disorderly or abusive. Additionally, all crew members are permitted to use nonlethal force to remove noncompliant or disorderly individuals only when such persons pose a threat to the safety of staff members, or disrupt the orderly functioning of the secure areas and staff quarters.&lt;br /&gt;
==Hiring Procedure==&lt;br /&gt;
While Nanotrasen handles the staffing and recruiting needs of the station, Station Command is additionally authorized to hire any sophont into their respective department, as well as terminate the employment of any crew in their respective department per company policy. For a member of Station Command to personally employ a sophont into their department, a contract must be written stating the name of the employee, the department of employment, the position, and finally bearing the stamp of the Station Command member.&lt;br /&gt;
=Controlled Items, Substances, &amp;amp; Areas=&lt;br /&gt;
==Controlled Items &amp;amp; Substances==&lt;br /&gt;
Controlled substances are any substances that have been restricted or made illegal under space law. A noncomprehensive list of controlled substances is as follows:&lt;br /&gt;
&lt;br /&gt;
:*Space Drugs and other hallucinogenic agents.&lt;br /&gt;
:*Mindbreaker Toxin and other psionically restrictive agents.&lt;br /&gt;
:*Corpium and other highly infectious or rapidly-acting chemical or biological agents.&lt;br /&gt;
:*Desoxyephedrine and other stimulants.&lt;br /&gt;
:*Nocturine and other sedatives.&lt;br /&gt;
:*Explosive and pyrotechnic compounds.&lt;br /&gt;
:*Toxins and poisonous compounds.&lt;br /&gt;
&lt;br /&gt;
Any individual who requires any of the above items in the course of their job or for regular function may request access to a prescription or special dispensation from the CMO or psychologist in the case of psychoactive drugs. The prescription must describe the controlled substance(s) being prescribed, the amount where applicable, and a certification of authority, such as a stamp or signature.&lt;br /&gt;
&lt;br /&gt;
Controlled items are items that have been restricted or made illegal for passenger possession and use. Additionally, any information, intelligence, or technology providing insight into the development, production, or procurement of a controlled item is also itself a controlled item. The current list of controlled items is as follows:&lt;br /&gt;
&lt;br /&gt;
:*Weapons and ballistic or reflective body armor (see Armament Licensing)&lt;br /&gt;
:*EMP and high impact electromagnetic disturbance technology.&lt;br /&gt;
:*Cryptographic systems, software or technology.&lt;br /&gt;
:*Nuclear materials, weapons, and technology.&lt;br /&gt;
:*Long-range telecommunications and broadcast technology.&lt;br /&gt;
:*Navigation and maritime guidance equipment or technology.&lt;br /&gt;
:*Telecommunication and signal jamming technology.&lt;br /&gt;
:*Hypodermic spray tools and refillable hypodermic auto-injectors.&lt;br /&gt;
:*Cloaking, chameleon, and IFF-inhibiting technology.&lt;br /&gt;
:*Technology that utilizes bluespatial manipulation technology as an integral part of its function.&lt;br /&gt;
:*Teleportation and portal technology.&lt;br /&gt;
&lt;br /&gt;
Any individual who requires any of the above items in the course of their job or for regular function may request a document of authorization which is to contain an itemized list of the approved information, intelligence, or technologies, the name and position of the holder, and a stamped statement of approval from the commanding officer; this document must be held secure by both parties. &lt;br /&gt;
Should the holder of such a document commit crimes pertaining to the listed items, the authorizing party may be found guilty of accessory to said crimes, in addition to endangerment and abuse of power where applicable.&lt;br /&gt;
&lt;br /&gt;
==Controlled Armaments==&lt;br /&gt;
Controlled armaments are grouped in increasing tiers of danger and determine the severity of possession charges, and allow for categorized armaments licensing. The tiers are as follows:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;T1: Weapons designed for melee combat, or those that are not easily concealable. Ammunition that is not lethal.&#039;&#039;&#039;&lt;br /&gt;
:*Standard cutting, slashing, or stabbing melee-based weapons, including training weapons. &lt;br /&gt;
:*Ballistic arms that do not possess an internal magazine or feeding system, and are not concealable within a pocket or coat.&lt;br /&gt;
:*Energized arms that do not deal lethal damage or stun their targets.&lt;br /&gt;
:*Non-lethal ammunition.&lt;br /&gt;
:*High-powered bulb and flash items.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;T2: Less-lethal weapons and ammunition, or those not capable of rapid or mass damage. Standard armor.&#039;&#039;&#039;&lt;br /&gt;
:*Weapons or ammunition capable of incapacitating a target without lethal force, either energized or ballistic. &lt;br /&gt;
:*Ballistic arms that possess an internal feeding mechanism or magazine, and are not able to be concealed within a pocket or coat. &lt;br /&gt;
:*Energized arms incapable of automatic fire that are not able to be concealed within a pocket or coat. &lt;br /&gt;
:*Armor not able to withstand low-pressure environments. &lt;br /&gt;
:*Explosives not intended for direct combat purposes. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;T3: Lethal ammunition, automatic weaponry, exotic or special weapons and armor.&#039;&#039;&#039;&lt;br /&gt;
:*Melee weapons or arms capable of being concealed within a pocket or coat. &lt;br /&gt;
:*Ballistic or energized arms capable of automatic fire.&lt;br /&gt;
:*All forms of lethal ammunition.&lt;br /&gt;
:*Combat explosives, including explosive payloads.&lt;br /&gt;
:*Any crew-served or stationary emplaced weapon.&lt;br /&gt;
&lt;br /&gt;
Armaments licenses may be issued by the Commanding Officer, Warden, or the Head of Station Security. The license must include the name of the holder, a list of allowed armaments, and the stamp of the issuer.&lt;br /&gt;
&lt;br /&gt;
==Departmental Dispensations==&lt;br /&gt;
Certain bodies, groups, or personnel may require certain controlled items in the course of their job, and as such must be provided exceptions. Any department which begins their shift with a controlled item in their possession or within their department’s allocated area is assumed authorized for its possession and use.&lt;br /&gt;
&lt;br /&gt;
===Logistics===&lt;br /&gt;
The logistics department aboard a station is permitted to approve any order with the permission or approval of an individual with access to the contents of that shipment. Additionally, they may deny any order for lack of funds, lack of authority, or for any other reason deemed sufficient by their direct superior, the Logistics Officer.&lt;br /&gt;
Should cargo technicians be forced to store crates containing controlled items, substances, or weapons, they are required to retain a copy of the invoice and store the order securely within their department. Unlocked crates, orders stored outside of the department, and supplies illegally distributed to unauthorized personnel carries a risk of endangerment or even black marketeering charges.&lt;br /&gt;
===Research===&lt;br /&gt;
Epistemics employees are permitted to use their lab spaces as they see fit, with the following caveats:&lt;br /&gt;
:* Any human experimentation must be done with the consent of the test subject, and must not have an undue risk of life. The Mystagogue or CO may terminate any experiment for safety or ethical purposes and at their discretion.&lt;br /&gt;
:* Self-experimentation is prohibited and is chargeable with endangerment at a minimum.&lt;br /&gt;
:* Testing of any explosives or weapons that risk hull penetration or mass destruction must be done at an off-station site.&lt;br /&gt;
Additionally:&lt;br /&gt;
:* Distribution of experimental technology to research personnel for testing purposes may be approved or denied by the Mystagogue or CO.&lt;br /&gt;
:* Epistemics employees are not subject to laws regarding controlled substances or items while using said items in the course of research and in a manner approved by the Mystagogue or CO.&lt;br /&gt;
:* Experimental technology may be provided to crew departments for testing and use with the approval of the relevant head officers.&lt;br /&gt;
===Medical===&lt;br /&gt;
Medical doctors, paramedics, and other personnel may carry, use, or prescribe any controlled substance as well as hypodermic spray tools and refillable injectors in the course of their job and in a manner approved by the CMO or CO, with the following caveats:&lt;br /&gt;
Any controlled substance with the capability to cause rapid and grievous bodily harm or death may not be carried outside of the chemistry or treatment areas without a stamped document authorizing the carrier’s possession of the substance.&lt;br /&gt;
:* Any substance with the capacity to cause harm as a consequence of overdose may not be stocked, stored, or displayed in an area and fashion that :* leaves such substances open and accessible to the public.&lt;br /&gt;
:* Any hypodermic spray tool or refillable hypodermic auto-injector must be kept secure within locked storage or on the person of an authorized entity.&lt;br /&gt;
===Engineering===&lt;br /&gt;
Engineering personnel are fully authorized to possess and use any technology in the course of their job and in a manner approved by the Chief Engineer or CO, with the following caveats:&lt;br /&gt;
:* Engineering personnel may not use or possess controlled items or technology in the course of their job if their tasks may be completed without the use of the aforementioned items or technology.&lt;br /&gt;
:* Engineering personnel may not use controlled items or technology in a manner that compromises the security of said items, unless directly approved by the CE or CO.&lt;br /&gt;
:* Advanced, proprietary, or classified objects and entities are to be regarded as controlled items or technology for the above caveats.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==High Security Areas==&lt;br /&gt;
High Security Areas, or HSAs, should be restricted, and, during standard station operations, secured where applicable or per alert level. They differ from regular secure areas in that they may contain items, technology, or other assets of high importance or value, and must therefore be held safe. Unauthorized persons within HSAs may be guilty of trespass, or of breaking and entering.&lt;br /&gt;
Common HSAs for commercial and military vessels are as follows:&lt;br /&gt;
 *  Bridge&lt;br /&gt;
 *  Armory&lt;br /&gt;
 *  Gun Deck&lt;br /&gt;
 *  Vault or Strongroom&lt;br /&gt;
 *  Gravity Generator and Life Support&lt;br /&gt;
 *  Telecommunications and Telemetry&lt;br /&gt;
&lt;br /&gt;
=Sophonts and Synthetics=&lt;br /&gt;
&lt;br /&gt;
To be defined as a sophont, a being must be demonstrated as:&lt;br /&gt;
:* being able to utilise a structured language, &lt;br /&gt;
:* communicate (written, verbal, body, otherwise), &lt;br /&gt;
:* and possess reasoning and introspection.&lt;br /&gt;
Any being that is granted the title of sophont is to be a considered a legal person, regardless of their make, origin, disposition, or prior cognition. As part of their rights, they are to be governed under the same laws as any other sophonts, and given the ability to press charges as a sophont. &lt;br /&gt;
The unauthorised jailbreaking or uplifting of property into the status of Sophont is still a criminal offense however, and those found guilty of doing so may be found guilty of sabotage or vandalism.&lt;br /&gt;
&lt;br /&gt;
An entity’s status as a non-sophont may be challenged during the process of charging and trialing the individual or another for crimes which utilize the term sophont in the legal language of the crime. The entity or its representatives will present evidence indicating that it meets the legal criteria. The Chief Justice or CO will then arbitrate upon the entity&#039;s status as a sophont.&lt;br /&gt;
&lt;br /&gt;
Any synthetic/silicon/inorganic entity with a non-sophont status, is to be classified as a standard synthetic entity. Synthetic entities are the property of the party that constructs or employs the entity, unless otherwise stated by relevant contract or legal document. To damage or destroy such an entity is to damage or destroy the aforementioned party’s property.&lt;br /&gt;
=Medical Regulations=&lt;br /&gt;
==Standard of Care==&lt;br /&gt;
Upon agreeing to provide medical care, medical personnel assume a duty of care wherein they are expected to provide a reasonable level of skill and quality care. While normal errors are permissible, any errors resulting in major personal injury or death can incur endangerment charges and civil liability. Medical personnel are expected to show diligence in providing treatment to injured both inside and outside the medical department area during their shift, and to provide privacy to patients in non-emergency circumstances.&lt;br /&gt;
If novice medical personnel are not yet skilled enough to provide care alone, they may be overseen as an apprentice by an experienced member of the medical department. &lt;br /&gt;
During care provided by an apprentice, the doctor overseeing assumes the duty of care to ensure no harm results from the apprentice’s inexperience.&lt;br /&gt;
Additionally, surgery and invasive procedures, including implant removal and search, must be done by trained medical personnel as they have a reasonable level of skill required for the safety of the patient.&lt;br /&gt;
==Medical Evaluation==&lt;br /&gt;
Given good medical reason and with documentation, the Chief Medical Officer of a vessel may declare any on-duty personnel unfit for duty and order them to be demoted from their position; this includes the Commanding Officer, who may not overrule this procedure.&lt;br /&gt;
&lt;br /&gt;
In order for a medical evaluation to be considered lawfully applicable, the CMO and the relevant head of department must both agree that the specified crewmate is unfit for duty for the demotion for it to take effect.&lt;br /&gt;
&lt;br /&gt;
==Right to Refuse Service==&lt;br /&gt;
All medical staff may, at any time, refuse medical care to patients for any of the following reasons:&lt;br /&gt;
&lt;br /&gt;
:* Lack of expertise; the medical staff does not have the necessary skill, knowledge, or capability to provide treatment.&lt;br /&gt;
:* Illegal or unethical request; the medical staff cannot in good conscience provide treatment due to illegality or violation of ethical principles.&lt;br /&gt;
:* Patient refusal; the patient, being legally competent to make such a decision, refuses treatment.&lt;br /&gt;
:* Disruptive or abusive patient; the patient exhibits violent or threatening behaviour, posing a danger to staff and to other patients.&lt;br /&gt;
:* Resource constraints; there are limited resources available to medical staff, necessitating allocation by triage.&lt;br /&gt;
&lt;br /&gt;
==Quarantine==&lt;br /&gt;
Medical staff are afforded the right to quarantine individuals that currently suffer from infectious or contagious diseases, and may confine them within predesignated quarantine areas in the course of treatment, until the point that they are no longer infectious or harmful to the rest of the crew.&lt;br /&gt;
&lt;br /&gt;
==DNRs==&lt;br /&gt;
Do Not Resuscitate (DNR) orders are commands issued to medical personnel to restrict the revival of a specified individual. DNRs are issued for the following reasons:&lt;br /&gt;
:* Lawful execution;&lt;br /&gt;
:* Patient refusal;&lt;br /&gt;
:* Suicide in security custody, verified by a security witness.&lt;br /&gt;
:* DNRs that do not involve execution must be verified by the CMO before going into effect.&lt;br /&gt;
&lt;br /&gt;
==Surgical Procedures==&lt;br /&gt;
Invasive procedures and surgeries, including that of implant removal or inspection, must be done by trained medical personnel only. The surgeon, once operating, assumes the standard duty of care.&lt;br /&gt;
&lt;br /&gt;
=Security Regulations=&lt;br /&gt;
==Detainment and Arrest==&lt;br /&gt;
Members of security and of command are fully authorized to withhold crew members at their discretion. The crew member ordered to answer to the authority is obligated to do so, regardless of whether they consider their orders lawful or not. &lt;br /&gt;
Any grievances and suspicions of unlawful proceedings or mistreatment are to be directed up the Chain of Command and resolved judicially, ideally enlisting legal counsel if available.&lt;br /&gt;
&lt;br /&gt;
Any person may be detained with Probable Cause. In detainment, the officer will inform the detainee of the crime they are suspected of committing. They may then be held on-site or moved to a more strategically sound location, possibly restrained at the officer’s discretion, and invariably detained for the time necessary for security officers to determine the circumstances of the incident and whether to effect an arrest or not. A detainee may or may not be searched prior to being either released or arrested.&lt;br /&gt;
&lt;br /&gt;
Any person that is charged with having committed a crime may be arrested. In the event of an arrest, the suspect will be restrained by an officer, informed of their charges, and taken to the security department for a search and processing. Contraband and other dangerous items used to commit the crime can be confiscated and held indefinitely by security.&lt;br /&gt;
&lt;br /&gt;
Capital charges cannot be charged by security and must be filed with the Prosecutor or Clerk to be approved, denied, or modified; or clearly outlined in a warrant. If the charge results in a criminal trial in any way, the arresting officer must file the charges with the Justice department so that the Prosecutor or other available members may take the case. An attorney or legal counsel may be requested by the arrestee and must be provided if available. After which, they are considered to have served their sentence and are to be released.&lt;br /&gt;
&lt;br /&gt;
==Sentencing==&lt;br /&gt;
Any Security Officer is authorized to pass misdemeanor and felony sentences; however, the Prosecutor is responsible for overseeing all Security sentencing, and therefore has the authority to correct sentences, or acquit them entirely in accordance with Space Law. Capital sentences can only be charged by the Prosecutor or Court Clerk in their absence.&lt;br /&gt;
&lt;br /&gt;
In the case that the accused requests an appeal for a felony sentence, the Court Clerk should be called to preside over a small, prompt adjudication, where the Prosecutor and accused will argue their sides. The Clerk will be responsible for deciding the sentence or acquittal of the accused. If the Clerk is not available, then the Chief Justice can perform appeals. If neither are available, then an appeal can go to any command member for adjudication.&lt;br /&gt;
&lt;br /&gt;
Additionally, any sentences exceeding 20 minutes, regardless of the severity of crime(s) committed, will require a trial. If the total sentence still exceeds 20 minutes after a lawful trial is performed, the judge is fully authorized to upgrade the sentence to Extended Confinement at their own discretion. Once the sentence commences, it must be concluded at or before the agreed time; however, the convict may be held responsible for any crime they commit while serving their sentence.&lt;br /&gt;
&lt;br /&gt;
==Security Jurisdiction==&lt;br /&gt;
Security personnel are bound by trespass and assault laws, and thus cannot operate outside their accessible areas, or perform searches without a warrant or heightened alert level that specifically allows them to do so. Advanced surgical procedures, cursory implant inspections, and any other other invasive searches, however, must be done with a warrant regardless of alert and with the assistance of Medical personnel. Security is given an exception to trespass only when in active pursuit of a suspect that has fled from an accessible area, who they have Probable Cause to believe has committed a crime.&lt;br /&gt;
&lt;br /&gt;
==Rules of Engagement==&lt;br /&gt;
Security personnel hold a nigh unrestricted armaments license under T3, and are authorized at all times to use lethal force to the extent necessary to neutralize adversaries under any of the following circumstances:&lt;br /&gt;
:*If the adversary’s number or strength leave the officer at a severe tactical disadvantage.&lt;br /&gt;
:*If the adversary exhibits a clear and present danger to the vessel by physical means.&lt;br /&gt;
:*If the adversary poses a significant threat of serious bodily injury or death to the officer or others.&lt;br /&gt;
:*If the adversary presents an existential threat to the chain of command by illegal means.&lt;br /&gt;
:*If the adversary cannot be reasonably subdued through non-lethal means without great bodily harm to the officer.&lt;br /&gt;
…wherein an “adversary” is an entity that demonstrates a hostile intent, commits or directly contributes to a hostile act that does not constitute an actual attack, or is actively attacking the vessel or its crew.&lt;br /&gt;
&lt;br /&gt;
==Probable Cause==&lt;br /&gt;
In the line of security work, officers may be held to the standard of Probable Cause. This phrase represents a reasonable suspicion that a crime has been committed, or that evidence of a crime is present in a certain area. This can include the officer witnessing a crime being committed, credible reports of crime, or other such suspicious behaviors. For probable cause to be met, there must be a significant probability that a crime has been or is being committed, not solid evidence. When judged, it is interpreted with the context of the entirety of the station’s circumstances in mind. Actions requiring probable cause are warrant-less in the case of security, and once concluded, should be reported by the security officer to the Prosecutor, Warden, or Head of Security for review.&lt;br /&gt;
&lt;br /&gt;
==Brigging Procedure==&lt;br /&gt;
The Brig area is under the authority of the Warden. When confining someone inside of the brig, the suspect should be handed to the Warden for processing. It is then the responsibility of the Warden to search, confine, and process the suspect in alignment with sentencing procedures. &lt;br /&gt;
If the suspect is awaiting trial, then they are to be transferred to the extended confinement area pending a trial. If the Warden is not available, then it is the responsibility of the arresting officer to process the suspect and handle evidence according to Evidence Handling.&lt;br /&gt;
&lt;br /&gt;
==Armory Procedure==&lt;br /&gt;
The armory and its usage are governed by the Warden. The Warden is responsible for stocking, distributing, and recording the collection of weapons used by the station during the shift. They are also afforded the authority to arm security at their discretion, so long as the weaponry distributed is in appropriate response to the alert level.&lt;br /&gt;
All weaponry distributed from armory is issued on a temporary basis. While issued, the weaponry remains as station property, and the wielder assumes a duty to protect the weapon and return it to the Warden when ordered. No non-crew may be issued weaponry from the armory.&lt;br /&gt;
The Warden is accountable for responsibly issuing weapons to the security department. Heightened weaponry may be issued to security during heightened alert levels. Weaponry issued during these alert levels must be returned when the alert has been lowered, or when the threat is no longer present. The weaponry issued must be proportionate to the threat posed, and destructive explosives should not be used unless absolutely necessary.&lt;br /&gt;
&lt;br /&gt;
==Evidence Handling==&lt;br /&gt;
When evidence of a crime is secured, it is the responsibility of the arresting officer or Warden to properly handle it, at the penalty of Obstruction of Justice or demotion. Evidence should be organized by individual and crime, and stored together (e.g., in a bag, in one separate locker, etc) and then placed in an area locked behind security access.&lt;br /&gt;
==Treatment of Prisoners==&lt;br /&gt;
Prisoners have certain rights that must be upheld by security and command personnel.&lt;br /&gt;
&#039;&#039;Prisoners must be provided with the following:&#039;&#039;&lt;br /&gt;
:*Adequate medical care and moral, spiritual, or legal counseling if it is requested and available.&lt;br /&gt;
:*Access to the common radio channel, and the common radio channel only. This right may be revoked should it be abused.&lt;br /&gt;
:*Clothing, food, and water on request.&lt;br /&gt;
:*Should the holding cells or permabrig become uninhabitable, prisoners must be securely and safely relocated to another area for confinement, until the holding cells or permabrig are returned to a serviceable state.&lt;br /&gt;
:*Prisoners should be granted freedom of movement within their holding area unless there is an undue risk to life and limb.&lt;br /&gt;
&#039;&#039;&#039;Additionally, prisoners in Extended Confinement have certain rights but also more firm restrictions that must be upheld by law enforcement:&#039;&#039;&#039;&lt;br /&gt;
:* Visitation may be permitted only for prisoners sentenced to Extended Confinement. A maximum of one individual may be permitted to visit a single convict every 10 minutes; a reason must be provided for the visit, and the visitor must consent to a search of their belongings.&lt;br /&gt;
:*Prisoners who intentionally and maliciously cause structural damage to the permabrig, to a degree that makes it unreasonable to hold prisoners within, are thereby guilty of a capital crime and may receive trial.&lt;br /&gt;
:*Prisoners who intentionally, maliciously, and repeatedly cause significant bodily harm to their fellow inmates, visitors, and/or security staff are thereby guilty of a capital crime and may receive trial.&lt;br /&gt;
:*Prisoners may request retrial for capital crimes; these requests may be refused depending on the discretion and availability of the court clerk, chief justice, or at the discretion of the warden or head of station security.&lt;br /&gt;
:*Prisoners may request or may otherwise be given parole with a hearing by the Chief Justice, Court Clerk, or in their absence, the head of station security or commanding officer (see Paroles and Pardons).&lt;br /&gt;
&lt;br /&gt;
Should prisoners repeatedly and maliciously antagonize law enforcement, to an extent where continued extended confinement becomes infeasible, the warden is fully authorized and encouraged to temporarily upgrade the relevant prisoners’ sentences to Preservative Stasis summarily.&lt;br /&gt;
&lt;br /&gt;
==Paroles and Pardons==&lt;br /&gt;
Prisoners that peacefully comply and assist officers with their duties and display clear signs of remorse concerning the committed crime and/or criminal behaviors, they may be admitted for parole by the warden or head of security, or may apply for parole at the discretion and availability of the aforementioned parties. If they request parole, they may receive a parole hearing conducted by the Court Clerk or Chief Justice, where they will state their case on why they should be released; they may request legal counsel in this hearing, but must represent themselves.&lt;br /&gt;
Additionally, the sentencing officer of an arrest, the judge or arbiter of a trial, or the warden, where permabrigged prisoners apply, may pardon members accused or sentenced for crimes if deemed in the best interest of the crew and vessel, and when the circumstances of the defendant or offense warrant suspension of sentence.&lt;br /&gt;
&lt;br /&gt;
=Due Legal Process=&lt;br /&gt;
==Pressing Charges==&lt;br /&gt;
===Criminal Charges===&lt;br /&gt;
Any crew member may press charges against any other crew member. An individual may be charged of a crime if and only if it can be argued beyond a reasonable doubt that the accused had committed an act in the nature and fashion as described by a particular criminal charge.&lt;br /&gt;
Multiple counts of one crime can be charged. For illegal actions against the station abroad, each incident separated by a reasonable period of inaction, lawful conduct, or another crime is interpreted as one count. For crimes directly bereaving a person (violent acts, theft of personal property etc.), the same applies in addition to each victim being one count. In the case of possession, theft, or any incident involving several separate and distinct items, one charge may be applied per relevant item.&lt;br /&gt;
&lt;br /&gt;
Charges that are a direct escalation of one another in nature cannot be simultaneously held against the perpetrator if they pertain to the same incident and the same victim/item (if applicable). Then, only the most severe of these charges applies. Additionally, if one charge incorporates another charge within its definition or description, the perpetrator cannot be held accountable for both; rather, only the most severe of these charges applies.&lt;br /&gt;
===Civil Charges===&lt;br /&gt;
Any crew member can sue any other crew member for inflicting them with damages caused by a breach of duty. To sue is to request compensation for said damages. To do so, the victim must prove:&lt;br /&gt;
*&#039;&#039;&#039;Damages:&#039;&#039;&#039; That the victim was inflicted with an emotional, physical, or monetary damage&lt;br /&gt;
*&#039;&#039;&#039;Breach of duty:&#039;&#039;&#039; That the defendant had a duty which they failed to uphold(e.g., a duty to not endanger crew, a duty to act respectfully), leading to the victim being inflicted with a damage&lt;br /&gt;
*&#039;&#039;&#039;Severity:&#039;&#039;&#039; That the damage was severe enough to warrant the compensation requested&lt;br /&gt;
Compensation can either be explicitly specified by the victim or left for the court to decide. Either way, the court is free to modify the compensation as it sees fit. Most often, compensation is rendered in the form of court orders compelling a crew member to do something (e.g., return an item, make an apology, or permanently avoid a certain area). Court orders should be written and stamped with the notary stamp.&lt;br /&gt;
&lt;br /&gt;
==Court Orders==&lt;br /&gt;
The individuals specified in the three sections below can issue Court Orders, which are legally-enforced documents that carry the penalty of an Obstruction of Justice charge and forced compliance with the order by security. Each order has its own requirements and authorized issuers, but are all implied to require &#039;&#039;&#039;&#039;&#039;the stamp of the issuer to be valid.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
===Warrants===&lt;br /&gt;
Warrants represent official orders to the security department, issued by relevant officers or the Justice Department. Warrants are only valid when issued by either the Chief Justice or Court Clerk, or in both of their absences, the commanding officer or head of station security. &lt;br /&gt;
Individual Warrants may order the search or detainment of an individual, or the arrest of the individual with evidence. This may also include surgical procedures, cursory implant inspections, or any other invasive searches with both probable cause and evidence. These warrants should include a name, the actions prescribed (detainment, search, arrest, etc.), and a description if applicable.&lt;br /&gt;
Search Warrants may order the search of an entire departmental area, by force if necessary, and may order the arrest of listed individuals implicated in a crime or crimes with probable cause and evidence. Search Warrants should include an area, a brief description of the probable cause, and a list of individuals if applicable.&lt;br /&gt;
&lt;br /&gt;
===Injunctions===&lt;br /&gt;
The Chief Justice, Commanding Officer, or legally-selected judge are fully authorized to issue injunctions: legally-binding, written orders restricting Inhabitants from doing something disruptive to station productivity or personal rights. &lt;br /&gt;
These may be issued on discretion or as relief for Civil Trials. Injunctions may not compel someone to violate Space Law or SOP, and the issuer is liable for abuse of power charges if this is misused. An injunction must include a list of affected names and a detailed description of the restrictions to be valid.&lt;br /&gt;
&lt;br /&gt;
===Subpoenas===&lt;br /&gt;
The Chief Justice or Court Clerk may issue Subpoenas, which are trial-related Court Orders compelling an individual to produce evidence or make themselves present at a location for court. A subpoena can order an individual to:&lt;br /&gt;
:* Appear as a witness in court;&lt;br /&gt;
:* Produce evidence for court;&lt;br /&gt;
:* Appear for a trial in which they are the defendant, plaintiff, or the prosecution;&lt;br /&gt;
:* Appear for questioning in deposition.&lt;br /&gt;
A subpoena must include a list of names, a detailed description of evidence requested or reason for appearing, and a reasonable time frame no shorter than 3 minutes. The individuals summoned by the subpoena must be informed of its presence for it to be a valid order. This can be done via general announcement, fax, verbal announcement, or otherwise.&lt;br /&gt;
=Trial Procedure=&lt;br /&gt;
A trial may only be requested for civil disputes and capital charges. While trials for disputes may be refused depending on the availability and discretion of the potential judge, capital crimes necessitate a mandatory trial. While legal and spiritual counsel is not required, if it is available then it must be provided upon request. A trial can be waived if the suspect pleads guilty to a member of the Justice department, or in their absence, Command Staff, while in custody, who will then be responsible for deciding the sentence for the crime.&lt;br /&gt;
Additionally, in situations where Standard Operating Procedure allows for capital punishments to be used in response to charges at or below the felony level, a trial is also mandatory.&lt;br /&gt;
The trial takes the format of an arbitration court hearing, presided over by the Chief Justice or Clerk if the former is unavailable. If no impartial members of the Justice department are available, a member of command must preside over the legal proceedings.&lt;br /&gt;
To begin a criminal or civil trial, all charges, arguments, and evidence must be filed with the court clerk beforehand to be presented to the judge. After the clerk has submitted the compiled court case to the judge, the trial shall begin when the defense, prosecution, judge, and bailiff appointed by the judge are present. Such procedures do not apply to miscellaneous hearings such as paroles and pardons or felony appeals, which only require the involvement of the judge and the defendant.&lt;br /&gt;
The judge of the trial is in-charge of ensuring the trial is completed in a timely manner, but has the ability to extend a trial if needed. The judge also has the power to charge someone with contempt of court, a felony, if they disrupt the case. In the event that the defendant is held in contempt of court, the necessity of a trial may be waived and sentence passed by the judge or arbiter without a full hearing.&lt;br /&gt;
==Criminal Trials==&lt;br /&gt;
A criminal case should take no longer than 25 minutes in total. Criminal cases should either have security personnel present, or plan to have them present by the end of the trial.&lt;br /&gt;
:*The judge brings the court in session with the gavel.&lt;br /&gt;
:*Prosecution opens the proceedings, stating the charges and introducing witnesses and exhibits that will be brought forward during the presentation of evidence. They may also recommend a sentence to the judge, appropriate to the charge based on their opening statement.&lt;br /&gt;
Defense then pleads guilty or not-guilty&lt;br /&gt;
:*If the defense pleads not-guilty, then provide their opening statement, contradicting the prosecution&#039;s theories and assertions. They will also introduce their witnesses and exhibits where applicable.&lt;br /&gt;
:*The presentation of evidence then follows, led by the prosecution then the defense. Cross-examination may be requested following submission of individual testimonies and granted at the discretion of the judge.&lt;br /&gt;
:*Finally, closing statements are to be made by the prosecution, the defense, and the prosecution once more due to the burden of proof. The evidence should be reiterated by both sides and arguments refuted with no new evidence presented.&lt;br /&gt;
:* A ruling will be made by the judge, written and stamped by the notary stamp.&lt;br /&gt;
:*The judge adjourns the court with the gavel.&lt;br /&gt;
Any present or soon-to-be-present Security personnel will then enact the ruling.&lt;br /&gt;
&lt;br /&gt;
==Civil Trials==&lt;br /&gt;
Civil cases do not require attorneys or prosecutors, but they may receive assistance from either both before and during the case. Both the defendant and plaintiff must be made to summon at the court, if a party does not appear out of either refusal or negligence, or fails to comply with a court order from a civil trial, that party may be charged with contempt of court, a felony. A civil case involves seeking damages from a defendant, which could be monetary, an item, or otherwise. A civil case should take no longer than 15 minutes in total.&lt;br /&gt;
:* The judge brings the court in session with the gavel.&lt;br /&gt;
:* Plaintiff opens the proceedings, stating the counts, damages, and introducing witnesses and exhibits that will be brought forward during the presentation of evidence. They may also recommend civil relief to the judge, appropriate to the damages based on their opening statement.&lt;br /&gt;
Defense follows with their opening statement, contradicting the plaintiff&#039;s theories and assertions. They will also introduce their witnesses and exhibits where applicable.&lt;br /&gt;
:* The presentation of evidence then follows, led by the plaintiff then the defense. Cross-examination may be requested following submission of individual testimonies and granted at the discretion of the judge.&lt;br /&gt;
:*Finally, closing statements are to be made by the plaintiff, the defense, and the plaintiff once more due to burden of proof. The evidence should be reiterated by both sides and arguments refuted with no new evidence presented.&lt;br /&gt;
:* A ruling will be made by the judge, written and stamped by the notary stamp.&lt;br /&gt;
:* The judge adjourns the court with the gavel.&lt;br /&gt;
&lt;br /&gt;
==Presentation of Evidence==&lt;br /&gt;
===Eyewitness Testimony===&lt;br /&gt;
Any Sophont, or being willing and capable of presenting themselves before court under oath and present at the scene of the crime as a bystander or a victim at the time of its commission, may offer eyewitness testimony before the court at request of defense or prosecution. Extra time may be granted to either side at the behest of the arbitrator or judge to allow for witnesses not currently present.&lt;br /&gt;
===Objection to Testimony===&lt;br /&gt;
Any witness that falls under the following conditions may be excused as a witness or have their testimony deemed inadmissible:&lt;br /&gt;
:*The witness lacks the mental, intellectual, or other capacity to understand the context of the case.&lt;br /&gt;
:*The witness&#039;s inclusion will cause substantial cost or delay to the case, proceedings, or upkeep of the station.&lt;br /&gt;
:*The witness is the judge.&lt;br /&gt;
===General Objections===&lt;br /&gt;
Both parties in a trial may object to testimony to have the testimony deemed inadmissible, move past the question, or rephrase a question to keep a trial within time limit:&lt;br /&gt;
:* &#039;&#039;&#039;Hearsay:&#039;&#039;&#039; The witness testifies using an out-of-court statement by an individual not present in court, thereby rendering it impossible to verify. This testimony will be inadmissible.&lt;br /&gt;
:* &#039;&#039;&#039;Asked and answered:&#039;&#039;&#039; A question is posed that has already been answered previously by a witness. Such a question must be skipped.&lt;br /&gt;
:* &#039;&#039;&#039;Narrative:&#039;&#039;&#039; A question is posed that would require a significantly long answer with multiple facts, or when the witness chooses to answer a question in this way. The question must be reworded, or the witness must be reminded to answer promptly and stay on topic.&lt;br /&gt;
&lt;br /&gt;
Objections are completely at the discretion of the judge, who does not always need to sustain an objection even if it is within these guidelines. It is up to the judge to decide if an objection is proper or necessary to keep the trial quick and fair.&lt;br /&gt;
&lt;br /&gt;
==Procedural Defense==&lt;br /&gt;
Whereas a defendant is placed on trial, they are granted the privilege to challenge the legitimacy of charges or claims brought against them by the legal process. Any of the following may be invoked:&lt;br /&gt;
:*Issue Preclusion/Double Jeopardy Clause: accused persons may not be tried on the same charges following an acquittal or conviction, except in the case of acquittal and subsequent credible admission of guilt.&lt;br /&gt;
:*Entrapment Clause: accused persons found to be induced or coerced by law enforcement into the commission of the crimes listed in the charges may be acquitted or have their sentence reduced.&lt;br /&gt;
:*Exclusionary Clause: evidence collected and/or analyzed in violation of accused persons’ rights under law may be inadmissible in court.&lt;br /&gt;
&lt;br /&gt;
=Foreign Vessels=&lt;br /&gt;
Should civilian and military vessels receive a docking request from another neutral vessel, they may approve or deny such a request. Any vessel may, with consent from the docking entity, be searched by security or law enforcement upon arrival, and its crew granted free movement accompanied by an escort at the discretion of the CO or security.&lt;br /&gt;
Crew of foreign vessels may be refused entry, at any time and for any reason, and must be returned to, or be escorted to, their own vessel where applicable. Failure to comply may constitute trespass. Docking vessels bearing a warrant or commission represent an exception, and may not be denied entry or be forced to submit to a search.&lt;br /&gt;
Crimes committed against the station or its inhabitants, on station or abroad, are grounds to charge the perpetrator according to the laws of the station. Should visiting entities break the law, or be suspected of doing so, and flee aboard their own vessel, security or law enforcement personnel are authorised to board the vessel in continuous “hot” pursuit and are fully authorised under space law to effect an arrest upon the relevant party.&lt;br /&gt;
&lt;br /&gt;
=Commanding Officer=&lt;br /&gt;
==Captain’s Authority==&lt;br /&gt;
The Commanding Officer of a commercial or military vessel is afforded several rights that are as follows:&lt;br /&gt;
&lt;br /&gt;
The CO of a vessel is granted Captain’s Authority over their vessel, in that while they are the formally and legally appointed CO, they are the ultimate authority aboard the vessel until they are directly dismissed by a superior. &lt;br /&gt;
&lt;br /&gt;
The CO of such a vessel is granted the authority to personally execute any station-borne threat unless they are already in custody of its security, so long as the threat is an immediate danger with the intent to commit a capital crime. &lt;br /&gt;
&lt;br /&gt;
The CO of such a vessel is additionally granted the authority to personally pardon and/or parole individuals accused and sentenced for crimes if deemed in the best interest of the crew and the vessel. Only misdemeanor and felony crimes may be pardoned, and the CO may be held legally responsible for criminal acts committed by those who they pardon. Whenever any pardon is granted, a general announcement must be made detailing who was pardoned, for which crimes, and for what reason. &lt;br /&gt;
&lt;br /&gt;
These rights carry a responsibility, however; the CO of the vessel must do everything possible to save the inhabitants and assets aboard the station, and, unless their life is in immediate danger, must not abandon ship if there is reasonable hope that it could be saved.&lt;br /&gt;
&lt;br /&gt;
The legally appointed Captain of a vessel is afforded additional rights over that of a CO:&lt;br /&gt;
&lt;br /&gt;
The Captain is authorized to temporarily modify or alter SoP in times of emergency, at the risk of criminal penalties in the case of misuse or abuse.&lt;br /&gt;
The Captain is authorized to deputize members of their crew to carry out law enforcement temporarily, during times of emergency. Deputies created by the Captain are bound by security procedure and Space Law, and the Captain may be held legally responsible for criminal acts committed by those who they deputize.&lt;br /&gt;
&lt;br /&gt;
==Line of Succession==&lt;br /&gt;
It is the responsibility of Command to ensure that a station retains a CO immediately at the start of the shift and thereafter. If the CO dies and is unrecoverable, or if a CO is not assigned at the start of the shift, an Acting CO must be selected forthwith per the following guide: &lt;br /&gt;
&lt;br /&gt;
:*Step 1: All head officers currently alive must vote on a head to make the new Acting CO; proceed to step 3. If no head officers remain, proceed to the next step.&lt;br /&gt;
:*Step 2: Each Department must internally nominate a temporary Delegate. These Delegates must meet and vote on establishing a new Acting CO; proceed to the next step.&lt;br /&gt;
:*Step 3: The Acting CO must both duly inform CentComm through fax and make a general announcement of the result; proceed to the next step. &lt;br /&gt;
:*Step 4: Await the end of your shift.&lt;br /&gt;
&lt;br /&gt;
After Central Command has received the results of the Line of Succession, the Acting CO is afforded all prescribed powers of a CO. An access biscuit &#039;&#039;may or may not&#039;&#039; be sent by Centcomm to assist with this. When a legally appointed Captain arrives, it is the express duty of the Acting CO to hand over any and all Captain-related equipment and accesses to the new CO, and to resign themselves to their original role before their temporary promotion.&lt;br /&gt;
==Command Promotions==&lt;br /&gt;
The CO of the vessel is authorized to promote Crew into Station Command positions if it is determined that the vacancy is a detriment to station productivity. The CO has a duty to ensure that the Crew they promote are of a reasonable level of skill, and can be held liable if they disregard this duty.&lt;br /&gt;
Crew members promoted into Station Command positions are considered to be acting members of command. When Nanotrasen-appointed Command Staff arrive, the acting command members are required to hand over command equipment and resign themselves to their original position from before their temporary promotion.&lt;br /&gt;
==Mutiny==&lt;br /&gt;
Should such a situation arise in which the CO is unfit for their position and declines relinquishment of position and power, and where all alternative legal options have been exhausted, officers may be permitted to lead a mutiny. Officers leading a mutiny must inform Central Command of this occurrence before the mutiny has begun. &lt;br /&gt;
&lt;br /&gt;
A mutiny, defined as a coordinated effort to depose the commanding officer or officers of a vessel for committing unlawful acts, requires the crew to neutralize the offending staff with non-lethal force where applicable, and lethal measures and weapons only in acts of self-preservation or when given no other option. The commanding officer or officers, as well as their loyalists, are all bound to Space Law, the current alert level and its corresponding RoE.&lt;br /&gt;
&lt;br /&gt;
Should the mutiny be unsuccessful, only the head officer(s) who approved the mutiny may be charged with sedition and receive a trial, while all mutineers may be demoted, processed by the security department and charged for the crimes committed by them.&lt;br /&gt;
Should the mutiny be successful, the head officer(s) who approved the mutiny must select a new Commanding Officer per Line of Succession. The new CO will then sentence the previous heads of staff for their crimes per Space Law.&lt;/div&gt;</summary>
		<author><name>Adeinitas</name></author>
	</entry>
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		<id>https://wiki.deltav.gay/index.php?title=User:Adeinitas&amp;diff=3458</id>
		<title>User:Adeinitas</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=User:Adeinitas&amp;diff=3458"/>
		<updated>2024-06-18T03:09:43Z</updated>

		<summary type="html">&lt;p&gt;Adeinitas: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:AdeiAvatar.png|frame|left|alt=A weird fox-robot thing.|Self-portrait, drawn by the guy in question, 500x500.]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Information on this one&lt;br /&gt;
|-&lt;br /&gt;
| Name || Adeinitas&lt;br /&gt;
|-&lt;br /&gt;
| Discord handle || adeinitas&lt;br /&gt;
|-&lt;br /&gt;
| Favorite contributions || Shoukou Station (Thanks [[User:Colin Tel|Colin_Tel]],) Vulpkanin, Harpies, Glimmer Creatures&lt;br /&gt;
|-&lt;br /&gt;
| Favorite games || Space Station 14, Team Fortress 2, Terraria, Splatoon, Risk of Rain 2, Rain World&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== About Me ==&lt;br /&gt;
Hi, I&#039;m Adei, and this wiki is a thing I contribute to occassionally. I&#039;m trying to pull through and update it, here&#039;s to hoping.&lt;br /&gt;
&lt;br /&gt;
- [[User:Adeinitas/Sandbox|Sandbox]]&lt;/div&gt;</summary>
		<author><name>Adeinitas</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=File:AdeiAvatar.png&amp;diff=3457</id>
		<title>File:AdeiAvatar.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=File:AdeiAvatar.png&amp;diff=3457"/>
		<updated>2024-06-18T03:08:37Z</updated>

		<summary type="html">&lt;p&gt;Adeinitas: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Adeinitas</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=User:Adeinitas&amp;diff=3456</id>
		<title>User:Adeinitas</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=User:Adeinitas&amp;diff=3456"/>
		<updated>2024-06-18T01:05:36Z</updated>

		<summary type="html">&lt;p&gt;Adeinitas: Creates my userpage with a variety of links that go nowhere&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:AdeiAvatar.png|frame|left|alt=A handsomely drawn face.|Self-portrait]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Information on this one&lt;br /&gt;
|-&lt;br /&gt;
| Name || Adeinitas&lt;br /&gt;
|-&lt;br /&gt;
| Discord handle || adeinitas&lt;br /&gt;
|-&lt;br /&gt;
| Favorite contributions || Shoukou Station (Thanks [[User:Colin Tel|Colin_Tel]],) Vulpkanin, Harpies, Glimmer Creatures&lt;br /&gt;
|-&lt;br /&gt;
| Favorite games || Space Station 14, Team Fortress 2, Terraria, Splatoon, Risk of Rain 2, Rain World&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== About Me ==&lt;br /&gt;
Hi, I&#039;m Adei, and this wiki is a thing I contribute to occassionally. I&#039;m trying to pull through and update it, here&#039;s to hoping.&lt;br /&gt;
&lt;br /&gt;
- [[User:Adeinitas/Sandbox|Sandbox]]&lt;/div&gt;</summary>
		<author><name>Adeinitas</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Research_and_Development&amp;diff=3440</id>
		<title>Research and Development</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Research_and_Development&amp;diff=3440"/>
		<updated>2024-06-08T02:12:40Z</updated>

		<summary type="html">&lt;p&gt;Adeinitas: 1984s the medical tree because it no longer exists&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Needs revision&lt;br /&gt;
|reason=Outdated due to the Rebase Update. Page info needs to reflect new technology trees and ways of researching.&lt;br /&gt;
|image=RebaseWork.png&lt;br /&gt;
}}&lt;br /&gt;
== Research and Development ==&lt;br /&gt;
Research and Development (commonly called R&amp;amp;D or RnD) is the job of the [[Scientist|Scientists]] in Epistemics.  Through scientific analysis of alien artifacts and obsequious service to a talking statue, you&#039;ll unlock the secrets of new technology for the entire station.&lt;br /&gt;
&lt;br /&gt;
R&amp;amp;D gameplay largely revolves around the acquisition and use of &#039;&#039;&#039;research points&#039;&#039;&#039; to gain new technologies for the station.&lt;br /&gt;
&lt;br /&gt;
== Point Generation ==&lt;br /&gt;
Research points can be acquired through a few different sources.&lt;br /&gt;
&lt;br /&gt;
Research points are generated passively by active Glimmer Probers. Your passive generation is limited to (7,500 * Probers). You can also generate points actively by activating alien artifacts and obeying [[The Oracle]]. The Oracle is a stone statue somewhere on the station that requests different items be given over to it. In exchange, you will be granted research points disks and bluespace crystals.&lt;br /&gt;
&lt;br /&gt;
A profitable form of point generation is [[Xenoarcheology]], which is the process of analyzing and activating different randomly generated artifacts that can be found via events or salvage debris. Most artifacts have more than one &amp;quot;Stimulus-Reaction&amp;quot; combination (known as Nodes), so make sure to scan and activate as many of them as you can before destroying the artifact for points, selling it to [[Cargo Technician|Logistics]], or keeping it around because it&#039;s effects are cool enough to warrant keeping.&lt;br /&gt;
&lt;br /&gt;
Another highly valuable source of research points is [[Anomalous Research]]. Most Epistemics departments come equipped with an Anomaly Generator, Anomalous Particle Emitters (A.P.E.) and Anomaly Vessels, which are used to spawn, interact with, and generate points from anomalies respectively. Anomalies can come in different forms, ranging from raging balls of pink-hot matter, to electrically-discharging motes of light, to radioactive gravity wells, so make sure to wear some protective gear while studying them.&lt;br /&gt;
&lt;br /&gt;
Points can also be acquired through research disks, which can be found in maintenance, salvaged from space, given as a result of identifying a disease or from giving the Oracle what it desire.&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
&lt;br /&gt;
=== R&amp;amp;D Computer ===&lt;br /&gt;
[[File:RnDscreen.png|600px|thumb|The R&amp;amp;D computer at the start of the Round with no technologies researched.]]&lt;br /&gt;
[[File:RDComputer.png|64px]]&lt;br /&gt;
In the R&amp;amp;D computer new technologies can be unlocked via points.&lt;br /&gt;
To research a technology, click on it if it&#039;s in the &#039;&#039;Unlockable technologies&#039;&#039; column. Technologies in the &#039;&#039;Future technologies&#039;&#039; are locked behind others, requiring you to research a previous technology (in the &#039;&#039;Unlockable technologies&#039;&#039; column). Technologies in the &#039;&#039;Unlocked technologies&#039;&#039; section have already been researched.&lt;br /&gt;
&lt;br /&gt;
=== TechFab ===&lt;br /&gt;
[[File:TechfabEpi.png|64px]]&lt;br /&gt;
&lt;br /&gt;
Your purple departmental techfab holds most of your cool lategame recipes. All of the bluespace crystals go here. You can use them to make cool stuff like bags of holding, quantum spin inverters, and so on.&lt;br /&gt;
&lt;br /&gt;
=== Circuit Imprinter === &lt;br /&gt;
[[File:CircuitImprinter.png|64px]]&lt;br /&gt;
&lt;br /&gt;
The Circuit Imprinter is a machine capable of printing machine boards used for creating machines and computers. They require steel, glass and sometimes gold.&lt;br /&gt;
&lt;br /&gt;
== Technology Trees ==&lt;br /&gt;
New tech will usually unlock new recipes for machines which have synchronized their database with the R&amp;amp;D Server in use.  New technology builds on the old: to unlock the secrets of space-time technology, you&#039;ll need to learn plenty of other things along the way.  Technologies are roughly grouped, but some items may require research from outside its &amp;quot;tree.&amp;quot;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Basic Research Technology&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;Prerequisites:  Basic Research&lt;br /&gt;
&amp;lt;br /&amp;gt;Points:  2,500&lt;br /&gt;
&amp;lt;br /&amp;gt;Recipes: Mug, Metal Mug, Metamorphic Glass&lt;br /&gt;
&amp;lt;br /&amp;gt;This is always the starting point of your journey.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Science Tech Tree&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Research Technology&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;Prerequisites:  Basic Research&lt;br /&gt;
&amp;lt;br /&amp;gt;Points:  5,000s&lt;br /&gt;
&amp;lt;br /&amp;gt;Recipes: Technology Disk Terminal board, Node Scanner, Anomaly Scanner, Anomaly Locator&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Anomaly Technology&#039;&#039;&#039;&lt;br /&gt;
:Prerequisites:  Research Technology&lt;br /&gt;
:Points:  10,000&lt;br /&gt;
:Recipes: Anomaly Vessel Machine board, A.P.E. Machine board, C.H.I.M.P. Handcannon, Cartridge (Delta Particle), Cartridge (Epsilon Particle), Cartridge (Zeta Particle)&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Archaeological Technology&#039;&#039;&#039;&lt;br /&gt;
:Prerequisites:  Research Technology&lt;br /&gt;
:Points:  10,000&lt;br /&gt;
:Recipes: Analysis Computer board, Artifact Analyzer Machine Board, Traversal Distorter Machine board&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Cleaning Tech Tree&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Cleaning Technology&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;Prerequisites:  Basic Research&lt;br /&gt;
&amp;lt;br /&amp;gt;Points:  5,000&lt;br /&gt;
&amp;lt;br /&amp;gt;Recipes: Bucket, Mop, Advanced Mop, Mop Bucket, Spray Bottle, Mega Spray Bottle, Body Bag, Light Replacer, Trash Bag, Wet Floor Sign&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Advanced Spray Technology&#039;&#039;&#039;&lt;br /&gt;
:Prerequisites:  Cleaning Technology&lt;br /&gt;
:Points:  7,500&lt;br /&gt;
:Recipes: Spray Nozzle, Backpack Water Tank&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Entertainment Tech Tree&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Applied Musicology&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;Prerequisites:  Basic Research&lt;br /&gt;
&amp;lt;br /&amp;gt;Points:  5,000&lt;br /&gt;
&amp;lt;br /&amp;gt;Recipes: Synthesizer, Digital Audio Workstation Machine Board&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Electronics Tech Tree&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Electromagnetic Theory&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;Prerequisites:  Basic Research&lt;br /&gt;
&amp;lt;br /&amp;gt;Points:  10,000&lt;br /&gt;
&amp;lt;br /&amp;gt;Recipes: LV Cable Coil, MV Cable Coil, HV Cable Coil, Incandescent Light Bulb, Incandescent Light Tube, APC Electronics, Substation Machine board, Remote Signaller, Signal Trigger, Voice Trigger, Timer Trigger, Capacitor, Matter Bin, Micro-Laser, Micro-Manipulator, Scanning Module, Telecommunication Server Machine board&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Compact Power Technology&#039;&#039;&#039;&lt;br /&gt;
:Prerequisites:  Electromagnetic Theory&lt;br /&gt;
:Points:  5,000&lt;br /&gt;
:Recipes: Wallmount Substation Electronics, Wallmount Generator Electronics, Wallmount APU Electronics&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
::&#039;&#039;&#039;Robotics Technology&#039;&#039;&#039;&lt;br /&gt;
::Prerequisites:  Compact Power Technology&lt;br /&gt;
::Points:  7,500&lt;br /&gt;
::Recipes: Proximity Sensor, Left Borg Arm, Right Borg Arm, Left Borg Leg, Right Borg Leg, Drone, Exosuit Fabricator Machine board, Diagnostic HUD&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Basic Powercell Printing&#039;&#039;&#039;&lt;br /&gt;
:Prerequisites:  Electromagnetic Theory&lt;br /&gt;
:Points:  2,500&lt;br /&gt;
:Recipes:  Small-Capacity Power Cell&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
::&#039;&#039;&#039;Advanced Powercell Printing&#039;&#039;&#039;&lt;br /&gt;
::Prerequisites:  Basic Powercell Printing&lt;br /&gt;
::Points:  5,000&lt;br /&gt;
::Recipes:  Medium-Capacity Power Cell&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
:::&#039;&#039;&#039;Super Powercell Printing&#039;&#039;&#039;&lt;br /&gt;
:::Prerequisites:  Advanced Powercell Printing&lt;br /&gt;
:::Points:  7,500&lt;br /&gt;
:::Recipes:  High-Capacity Power Cell&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Electrical Engineering&#039;&#039;&#039;&lt;br /&gt;
:Prerequisites:  Electromagnetic Theory, Industrial Engineering&lt;br /&gt;
:Points:  15,000&lt;br /&gt;
:Recipes: Power Drill, SMES Machine board, Power Monitoring Computer board, Generator (Plasma) Machine board, Generator (Uranium) Machine board, Solar Control Computer board, Emitter Machine board, Holofan Projector, Radar Console Computer board&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
::&#039;&#039;&#039;Advanced Atmospherics Technology&#039;&#039;&#039;&lt;br /&gt;
::Prerequisites:  Electrical Engineering&lt;br /&gt;
::Points:  7,500&lt;br /&gt;
::Recipes: Holofan Projector, Freezer Thermomachine Machine Board, Portable Scrubber Machine Board, Gas Recycler board&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
::&#039;&#039;&#039;Rapid Upgrading&#039;&#039;&#039;&lt;br /&gt;
::Prerequisites:  Electrical Engineering&lt;br /&gt;
::Points:  10,000&lt;br /&gt;
::Recipes: RCD Ammo, RPED&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
::&#039;&#039;&#039;Advanced Parts Technology&#039;&#039;&#039;&lt;br /&gt;
::Prerequisites:  Compact Power Technology, Electrical Engineering&lt;br /&gt;
::Points:  15,000&lt;br /&gt;
::Recipes: Advanced Capacitor, Advanced Matter Bin, High-Power Micro-Laser, Nano-Manipulator, Advanced Scanning Module, Reverse Engineering Machine Machine board&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
:::&#039;&#039;&#039;Super Parts Technology&#039;&#039;&#039;&lt;br /&gt;
:::Prerequisites:  Advanced Parts Technology&lt;br /&gt;
:::Points:  20,000&lt;br /&gt;
:::Recipes: Super Capacitor, Super Matter Bin, Ultra-High-Power Micro-Laser, Pico-Manipulator, Phasic Scanning Module&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
::::&#039;&#039;&#039;Bluespace Technology&#039;&#039;&#039;&lt;br /&gt;
::::Prerequisites:  Super Parts Technology, Anomaly Technology&lt;br /&gt;
::::Points:  15,000&lt;br /&gt;
::::Recipes: Bluespace Beaker, Bag Of Holding, Satchel Of Holding, Duffelbag Of Holding, Trash Bag Of Holding&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
::::&#039;&#039;&#039;Teleportation Technology&#039;&#039;&#039;&lt;br /&gt;
::::Prerequisites:  Super Parts Technology, Anomaly Technology&lt;br /&gt;
::::Points:  15,000&lt;br /&gt;
::::Recipes: Quantum Spin Inverter, Silver Alloy Core, Hand Teleporter&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Engineering Tech Tree&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Industrial Engineering&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;Prerequisites:  Basic Research&lt;br /&gt;
&amp;lt;br /&amp;gt;Points:  10,000&lt;br /&gt;
&amp;lt;br /&amp;gt;Recipes: Intercom Electronics, Conveyor Belt, Flashlight, Fire Extinguisher, Firelock Electronics, Door Electronics, Autolathe Machine board, Protolathe Machine board, Circuit Imprinter Machine board, Uniform Printer Machine board, Air Alarm Electronics, Fire Alarm Electronics, Mailing Unit Electronics, Signal Timer Electronics&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Material Sheet Printing&#039;&#039;&#039;&lt;br /&gt;
:Prerequisites:  Industrial Engineering&lt;br /&gt;
:Points:  5,000&lt;br /&gt;
:Recipes: Steel, Plastic, Plasteel, Plasma, Reinforced Glass, Glass, Bluespace Crystal, Material Reclaimer Machine board&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Salvage Tech Tree&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Salvage Equipment&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;Prerequisites:  Basic Research&lt;br /&gt;
&amp;lt;br /&amp;gt;Points:  7,500&lt;br /&gt;
&amp;lt;br /&amp;gt;Recipes: Appraisal Tool, Mining Drill, Ore Processor Machine board&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Ripley Technology&#039;&#039;&#039;&lt;br /&gt;
:Prerequisites:  Salvage Equipment&lt;br /&gt;
:Points:  30,000&lt;br /&gt;
:Recipes: Ripley Central Control Module, Ripley Peripherals Control Module, Hydraulic Clamp, Ripley Harness, Ripley Left Arm, Ripley Right Arm, Ripley Left Leg, Ripley Right Leg&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;!--&#039;&#039;&#039;Medicine Tech Tree&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Chemistry Technology&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;Prerequisites:  Basic Research&lt;br /&gt;
&amp;lt;br /&amp;gt;Points:  10,000&lt;br /&gt;
&amp;lt;br /&amp;gt;Recipes: Beaker, Large Beaker, Cryostasis Beaker, Dropper, Syringe, Reagent Grinder Machine board, Hotplate Machine board, Pill Canister, Bottle, Chemical Payload&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Medical Machinery&#039;&#039;&#039;&lt;br /&gt;
:Prerequisites:  Biological Technology, Chemistry Technology&lt;br /&gt;
:Points:  10,000&lt;br /&gt;
:Recipes: ChemMaster Machine board, ChemDispenser Machine board, Crew Monitoring Computer board, Handheld Crew Monitor, Biomass Reclaimer Machine board&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
::&#039;&#039;&#039;Advanced Life Support&#039;&#039;&#039;&lt;br /&gt;
::Prerequisites:  Biological Technology, Virology&lt;br /&gt;
::Points:  20,000&lt;br /&gt;
::Recipes: Metempsychotic Machine Machine board, Medical Scanner Machine board, Stasis Bed (Machine board), Cloning Console Computer board, Cryo Pod Machine board, Medical HUD&lt;br /&gt;
&amp;lt;br /&amp;gt; --!&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Biology Tech Tree&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Biological Technology&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;Prerequisites:  Basic Research&lt;br /&gt;
&amp;lt;br /&amp;gt;Points:  10,000&lt;br /&gt;
&amp;lt;br /&amp;gt;Recipes: Scythe, Hatchet, Shovel, MiniHoe, Spade, Clippers, Butcher&#039;s Cleaver, Kitchen Knife, Microwave Machine Board, Deep Fryer Machine board, First Aid Kit, Burn Treatment Kit, Toxin Treatment Kit, Oxygen Deprivation Treatment, Brute Trauma Treatment Kit, Advanced First Aid Kit, Radiation Treatment Kit, Combat Medical Kit&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Food And Beverage Technology&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;Prerequisites:  Basic Research&lt;br /&gt;
&amp;lt;br /&amp;gt;Points:  5,000&lt;br /&gt;
&amp;lt;br /&amp;gt;Recipes: Butcher&#039;s Cleaver, Kitchen Knife, Microwave Machine Board, Booze Dispenser Machine Board, Soda Dispenser Machine Board&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Advanced Botany&#039;&#039;&#039;&lt;br /&gt;
:Prerequisites:  Biological Technology&lt;br /&gt;
:Points:  15,000&lt;br /&gt;
:Recipes: Seed Extractor Machine board, Hydroponics Tray Machine board, Health Analyzer, Implanter&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Advanced Surgery&#039;&#039;&#039;&lt;br /&gt;
:Prerequisites:  Biological Technology&lt;br /&gt;
:Points:  7,500&lt;br /&gt;
:Recipes: Scalpel, Retractor, Cautery, Drill, Metal Saw, Hemostat&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Advanced Virology&#039;&#039;&#039;&lt;br /&gt;
:Prerequisites:  Biological Technology&lt;br /&gt;
:Points:  10,000&lt;br /&gt;
:Recipes: Latex Gloves, Nitrile Gloves, Sterile Mask, Sterile Swab, Vaccinator Machine board, Diagnoser Machine board&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Security Tech Tree&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Surveillance Technology&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;Prerequisites:  Basic Research&lt;br /&gt;
&amp;lt;br /&amp;gt;Points:  12,500&lt;br /&gt;
&amp;lt;br /&amp;gt;Recipes: Surveillance Camera Router board, Surveillance Camera Wireless Router board, Surveillance Camera Monitor board, Surveillance Wireless Camera Monitor board, Television board&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Security Technology&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;Prerequisites:  Basic Research&lt;br /&gt;
&amp;lt;br /&amp;gt;Points:  10,000&lt;br /&gt;
&amp;lt;br /&amp;gt;Recipes: Flash, Handcuffs, Stun baton, Flash Payload, Insulative Headcage&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Ballistics Technology&#039;&#039;&#039;&lt;br /&gt;
:Prerequisites:  Security Technology&lt;br /&gt;
:Points:  15,000&lt;br /&gt;
:Recipes: Recipes: Cartridge (.35 Auto), Shell (.50), Shell (.50 Flare), Cartridge (.30 Rifle), Cartridge (.45 Magnum)&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Non-Lethals Technology&#039;&#039;&#039;&lt;br /&gt;
:Prerequisites:  Security Technology&lt;br /&gt;
:Points:  8,000&lt;br /&gt;
:Recipes: Recipes: Shell (.50 BeanBag), Shell (.50 Tranquilizer), Shell (.50 SoulBreaker), Cartridge (.35 Auto Rubber), Cartridge (.45 Magnum Rubber), Cartridge (.30 Rifle Rubber), Cartridge (.20 Rifle Rubber), Shock Collar&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Direct Energy Technology&#039;&#039;&#039;&lt;br /&gt;
:Prerequisites:  Security Technology, Compact Power Technology&lt;br /&gt;
:Points:  15,000&lt;br /&gt;
:Recipes: Decloner Lockbox&lt;br /&gt;
&lt;br /&gt;
== Troubleshooting ==&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;I can&#039;t get any points!&amp;quot;===&lt;br /&gt;
The R&amp;amp;D Computer probably isn&#039;t synced up to the R&amp;amp;D Server.  Click &#039;&#039;Server List&#039;&#039;, then &#039;&#039;ID x || RDSERVER&#039;&#039; and exit the window.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;I can&#039;t print anything!&amp;quot;===&lt;br /&gt;
The machine you&#039;re using also need to be synced up to the R&amp;amp;D Server.  Follow the steps above and click &amp;quot;Sync.&amp;quot;  Also, recipes do not appear on all machines; for example, most Machine Boards only appear in the Circuit Imprinter, and most ammunition only appears in the SecFab.&lt;br /&gt;
&lt;br /&gt;
{{Guides Menu}}&lt;/div&gt;</summary>
		<author><name>Adeinitas</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Guide_to_Traitor&amp;diff=3439</id>
		<title>Guide to Traitor</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Guide_to_Traitor&amp;diff=3439"/>
		<updated>2024-06-08T02:04:32Z</updated>

		<summary type="html">&lt;p&gt;Adeinitas: Actually comments out Become Psionic instead of 1984ing it from the page like a smart person, wtf Adei?&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Traitoring (specifically the &amp;quot;[[Traitor]]&amp;quot; role) involves completing a randomly assigned set of objectives while roleplaying as an antagonist employed by a hostile corporation. Your objectives can be viewed by opening your character information panel, which is by default hotkeyed to &amp;quot;C.&amp;quot;  &lt;br /&gt;
&lt;br /&gt;
Note: Playing an antag role does not allow you to ignore the Antagonists rules:&lt;br /&gt;
* The damage antagonists cause should be roughly proportional to their objectives, and contribute towards achieving them in some way.&lt;br /&gt;
* Exploits, arrivals camping, and other extremely lame behavior are forbidden. For a certain set of objectives, most other things have a place.&lt;br /&gt;
&lt;br /&gt;
As a traitor, your primary focus should be completing your objectives. Simply griefing atmos and power or killing people unrelated to your objectives without actively pursuing them is highly discouraged.  &lt;br /&gt;
&lt;br /&gt;
== Objectives ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center;&amp;quot;&lt;br /&gt;
! width=10% | Objective&lt;br /&gt;
! width=50% | Description&lt;br /&gt;
! width=10% | Difficulty&lt;br /&gt;
! width=30% | Notes&lt;br /&gt;
&amp;lt;!--|-&lt;br /&gt;
!colspan=5|Main Objectives--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:BlackGloves.png|64px]]&amp;lt;br&amp;gt;Steal&lt;br /&gt;
 | This is one of the most common objectives. Objects for theft range from the Psionic Mantis&#039; knife, the Captain&#039;s jetpack, advanced magboots, and so on. This can be extremely variable in difficulty, and it&#039;s your job to make the best of a bad situation.&lt;br /&gt;
 | Easy to Very Hard&lt;br /&gt;
 | A list of these items is available [[High-Risk Items|here]].&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:EnergySword.png|64px]]&amp;lt;br&amp;gt;Kill or Maroon Crewmember&lt;br /&gt;
 | The difficulty of this objective varies, you can have someone SSD and leave them on the station. In general, running up and whacking your target with an energy sword will work, but if you can roleplay with your target beforehand, it&#039;s appreciated as well. You can also try a more stealthy approach if you want to.&lt;br /&gt;
 | Medium to Hard&lt;br /&gt;
 | Sometimes you&#039;ll be assigned to kill other traitors without knowing beforehand, so watch your back. Note that the target also needs to &#039;remain&#039; dead or left behind on the station for you to succeed - if they&#039;re cloned, and provided you don&#039;t finish the job, you will fail the objective come round end.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:DoubleEnergySword.png|64px]]&amp;lt;br&amp;gt;Kill Head&lt;br /&gt;
 | This is a tough one. Heads are more likely to be cloned. In general, running up and whacking your target with an energy sword will work, but if you can roleplay with your target beforehand, it&#039;s appreciated as well. You can also try a more stealthy approach if you want to.&lt;br /&gt;
 | Hard to Very Hard&lt;br /&gt;
 | If the target survives the shift, you will fail the objective. Leaving them on the station doesn&#039;t count as a success compared to the other kill objective.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:FreedomImplanter.png|64px]]&amp;lt;br&amp;gt;Escape Unrestrained&lt;br /&gt;
 | This is going to be one of the most common &amp;quot;escape&amp;quot; objectives for the traitor, reaching centcom alive and not in cuffs. This is fairly simple, but if you&#039;re wanted or there&#039;s a big threat to the station then escaping alive might become trickier.&lt;br /&gt;
 | Medium to Very Hard&lt;br /&gt;
 | You will fail this objective if you are in handcuffs or don&#039;t arrive at centcom.&lt;br /&gt;
&amp;lt;!--|-&lt;br /&gt;
 ! [[File:MindSwap.png|64px]]&amp;lt;br&amp;gt;Become Psionic&lt;br /&gt;
 | One of the potentially easiest objective while also the most random. All you have to do is to become a [[Psionics|psionic]] and keep it for the entire shift. The main issue is the randomness aspect of the objective as you might get lucky and unlock it instantly on shift start or never manage to get the ability two hours in.&lt;br /&gt;
 | Easy to Medium&lt;br /&gt;
 | You will fail this objective if you do not end the shift with a psionic ability.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Golem.png|64px]]&amp;lt;br&amp;gt;Become Golem&lt;br /&gt;
 | Rather easy since [[Chaplain|Chaplains]] are constantly interested in [[Golemancy#Sacrifices|making golems]]. The only difficulty is once again the randomness of getting psionic, managing to get sacrificed by the Chaplain and getting placed into a [[Golemancy#The_Golems|golem]].&lt;br /&gt;
 | Medium to Hard&lt;br /&gt;
 | As long as you are a Golem, and alive, you&#039;ll be fine.--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:WebVest.png|64px]]&amp;lt;br&amp;gt;Protect fellow Traitor&lt;br /&gt;
 | This is very variable in difficulty. On the one hand, if you have to protect the [[Musician]] it&#039;s unlikely that they&#039;re going to any really dangerous situations. On the other, if you have to protect a [[Salvage Specialist]], you might fail before the shift really starts. If possible, drag their body to medbay as quickly as you can and make sure they get cloned.&lt;br /&gt;
 | Easy to Medium&lt;br /&gt;
 | Do note that some other traitors may have your &#039;Protect&#039; target as their &#039;Kill&#039; target, and so you might have to intentionally disrupt their work to succeed.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:SyndicateHeadset.png|64px]]&amp;lt;br&amp;gt;Assist fellow Traitor&lt;br /&gt;
 | An objective that depends entirely on the objectives of the other traitor. All you need to do is to have them achieve half of their objectives.&lt;br /&gt;
 | Easy to Hard&lt;br /&gt;
 | Do note that it is entirely possible that your target has you has their &#039;Kill&#039; target and it can get awkward.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Glimmer Prober Minimal.png|64px]]&amp;lt;br&amp;gt;Raise Glimmer&lt;br /&gt;
 | Ensure [[glimmer]] reaches a certain Ψ threshold and keep it that way.&lt;br /&gt;
 | Easy to Hard&lt;br /&gt;
 | You need to have it reach but it can go above. You fail the objective if the shift end under the threshold.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Codewords ==&lt;br /&gt;
[[File:Codewords_in_c_menu.png|thumb|You can see your codewords and tasks by pressing {{key press|C}}]]&lt;br /&gt;
&lt;br /&gt;
Memorize your codewords!  Codewords are a set of random words shown under your objectives that are given to all traitors in the round.  You can use them to discreetly identify yourself to other traitors, allowing you to work together.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Uplink ==&lt;br /&gt;
Syndicate Agents have access to an Uplink in their [[PDA|PDAs]] that allow them to purchase [[Syndicate Items|various items to help them]] complete their objectives. These items cost [[File:Telecrystal.png]]Telecrystals (TCs). Traitors start with 20 TCs and Nuclear Operatives start with 40 TCs.  Telecrystals can be removed and inserted between PDA uplinks, allowing you to pool your funds with other traitors to purchase more expensive items.&lt;br /&gt;
&lt;br /&gt;
[[File:Uplink_menu.png|thumb|Uplink menu]]&lt;br /&gt;
&lt;br /&gt;
Traitors, by default, have their PDA serve as their uplink. However, you can buy a [[Syndicate Items#Uplink Implanter|Uplink Implanter]] to access the uplink without the need of a PDA. Remember to eat your TC.&lt;br /&gt;
&lt;br /&gt;
The shop page is hidden for stealth purposes, and to unlock it you will need to enter the special code you receive at roundstart as your PDA&#039;s custom ringtone.&lt;br /&gt;
&lt;br /&gt;
=== Tips ===&lt;br /&gt;
&lt;br /&gt;
* Buying from the uplink makes a &amp;quot;cha-ching&amp;quot; sound. Contrary what some may think, this sound is not audible to nearby players.&lt;br /&gt;
* Since traitors only start with 20 TC, they must &amp;lt;s&amp;gt;neutralize&amp;lt;/s&amp;gt; collaborate with other agents in order to purchase high-value uplink items.&lt;br /&gt;
* Certain jobs get a reduced amount of TC when they are traitors.&lt;br /&gt;
** &#039;&#039;&#039;19&#039;&#039;&#039; TCs: [[Service Worker]]&lt;br /&gt;
** &#039;&#039;&#039;18&#039;&#039;&#039; TCs: [[Lawyer]], [[Paramedic]], [[Cargo Technician]]&lt;br /&gt;
** &#039;&#039;&#039;17&#039;&#039;&#039; TCs: [[Salvage Specialist]], [[Engineer]], [[Technical Assistant]]&lt;br /&gt;
** &#039;&#039;&#039;15&#039;&#039;&#039; TCs: [[Psionic Mantis]]&lt;br /&gt;
** &#039;&#039;&#039;10&#039;&#039;&#039; TCs: [[Atmospheric Technician]]&lt;br /&gt;
* Purchase what you need only when you need it. Security cannot discover your uplink if you turned it off, but they can certainly find a weapon or grenades in your bag.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
Traitoring provides a wonderful opportunity for creativity, but success always depends on the quality of planning and execution.  When starting a round as traitor, make sure you understand what your objectives require, and ask yourself how to want to approach those objectives.  If you have to steal the Nuke Auth Disc and an ID board, do you have to kill anyone?  If you just need the Captain&#039;s ID card, do you need to destroy atmospherics or release the Singulo?  Conversely, do you think you can get the Antique Laser Gun off of the captain without killing them?  Can you take the Head of Security on in a firefight?  The answers to these questions depend on your playstyle, skill level, and preferences as a player, but keep in mind that the goal is to (often) finish the round alive. The following will discuss tactics for assassination, sabotage, burglary, and manipulation.&lt;br /&gt;
&lt;br /&gt;
Please note; it&#039;s important to factor in that regardless of your goals, it is crucial to factor in concepts such as [[Forensics|what evidence you leave behind.]]&lt;br /&gt;
&lt;br /&gt;
==== Assassination ====&lt;br /&gt;
&amp;quot;&#039;&#039;HELP MAINTS!&#039;&#039;&amp;quot; &amp;lt;br&amp;gt;&lt;br /&gt;
-Common SS14 saying  &lt;br /&gt;
&lt;br /&gt;
Since the objective will tell your their job, you&#039;ll want to figure out where they will be spending their time on the station.  Chemists tend to stay around medbay, but civilian roles like chaplain and librarian more commonly float around social areas like the bar. Once you&#039;ve tracked your target down, consider where you want to kill them.  Maintenance shafts are out of sight, but most people rarely just hang around in them.  The main hallways are crowded so you&#039;ll have to neutralize bystanders and extract or gib the body so it doesn&#039;t get cloned.  Finding the balance of convenience and opportunity relies on your knowledge of where the target will be.&lt;br /&gt;
&lt;br /&gt;
Next up is your weapon.  How will you acquire it?  How effective is it? The Mandella kills quickly at point blank range, but too many stray bullets at longer range will give your target the opportunity to fight back or call over the radio for help.  Explosions can devastate the entire room that a target is in, but it&#039;ll draw attention and possibly injure you.  Poison takes more than a few seconds to take effect - will that be fast enough?&lt;br /&gt;
&lt;br /&gt;
Assuming it all worked out, you will want to ensure the body doesn&#039;t get cloned.  Hiding it in a locker is quick, spacing the body takes more time and risks exposure, and gibbing the body is messy and loud.  If medbay is miraculously checking suit sensors, consider taking their jumpsuit somewhere else.  Killing another player and getting away with it is all about preparation, opportunity, and execution.&lt;br /&gt;
&lt;br /&gt;
==== Sabotage ====&lt;br /&gt;
&amp;quot;&#039;&#039;Someone blew up AME&#039;&#039;&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
-Common SS14 saying&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sabotage is effective for changing the behavior of people on the station, but one should always consider the consequences.  If you feel the need to grief the entire station as much as possible just to steal a disk, you might want to spend more time strategizing or risk the ire of your fellow players, or worse, an admin.  Sabotage can be very effective in surprisingly small doses if done correctly, and can backfire horribly in larger doses.  Keep in mind that the more crippling your sabotage is, the more people will try to get it fixed faster.&lt;br /&gt;
&lt;br /&gt;
Sabotaging power can be done centrally or locally.  That is, you can sabotage power generation or power distribution.  Power generation is usually distributed across the AME, Singulo, and Solars, so to cripple power station wide you have to hit all three targets hard and quickly.  The AME can be blown up with explosives, overinjected with fuel, or deprived of fuel to hamper the station&#039;s power generation considerably.  The Singulo is an extremely vulnerable target as it can be accessed from space and tampered with in a variety of ways.  Simply turning off or cutting the wires to the emitters will power down the containment shield, allowing the Singulo to gobble up the station and nearby people before drifting into space. More subtle approaches involve disabling the particle accelerator or the radiation collectors.  Solars is simply a matter of cutting HV wires or messing with the computers.  Sabotaging power locally involves cutting wires going from substations to APCs or just destroying substations, and is a faster and more surgical approach that is also easier for the crew to fix.  Sabotaging power will probably make everyone very angry at you.&lt;br /&gt;
&lt;br /&gt;
Sabotaging atmospherics is either very simple or very complicated.  You can either spend some time messing with mixtures and pressures to flood the station with carbon dioxide or plasma or just blow the whole works up.  You can also ruin the air by opening tanks of CO2 and Plasma at max pressure.  Sabotaging atmos will probably make everyone very angry at you.&lt;br /&gt;
&lt;br /&gt;
Other forms of sabotage include spacing rooms, messing with doors, and blowing up or stealing important equipment like the cloning pod or cargo pad.  If these disruptions are worth the time and risk they involve and end up helping you complete your objective, go for it.  Otherwise, reconsider your strategy for other player&#039;s sake as well as your own.&lt;br /&gt;
&lt;br /&gt;
==== Burglary ====&lt;br /&gt;
&amp;quot;&#039;&#039;Someone broke into Cap&#039;s room&#039;&#039;&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
-Common SS14 saying&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Most objectives don&#039;t require violence.  The Cryptographic Sequencer is a fantastic tool for gaining access to otherwise secure rooms and lockers.  If you&#039;re light on telecrystals, a utility belt with a full set of tools can get you through almost any door, wall, or window.  Swiping an ID with relevant access is great if you don&#039;t get caught doing it, and asking the HoP to let you change jobs can work on occasion.  Breaking into lockers is usually time consuming, but a great trick to drag the locker in front of an emitter in maintenance and let it fire 4-5 times.  Generally the hardest part of breaking in somewhere is avoiding being seen.  You want to ideally spend the least amount of time possible in places where you shouldn&#039;t be, so staking out the layout before hand is recommended.  While arguably excessive, putting on the right uniform or a different outfit can be the difference between being identified or not.  Be sneaky, be bold, be quick.&lt;br /&gt;
&lt;br /&gt;
==== Manipulation ====&lt;br /&gt;
Some traitors can lie and charm their way through all their objectives.  Helping the crew and maintaining your cover will make you trustworthy and give you the element of surprise.  Yell &amp;quot;Sec to Engineering&amp;quot; over radio before committing a crime on the opposite side of the station.  Frame other people for crimes, start a worker&#039;s revolution, or assume another identity.  SS14 is a roleplaying game, and the relationships you establish with other characters will affect the outcome of every round.&lt;br /&gt;
&lt;br /&gt;
{{Guides Menu}}&lt;/div&gt;</summary>
		<author><name>Adeinitas</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Playable_Species&amp;diff=3438</id>
		<title>Playable Species</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Playable_Species&amp;diff=3438"/>
		<updated>2024-06-08T01:53:12Z</updated>

		<summary type="html">&lt;p&gt;Adeinitas: 1984s felinid diseases, yay.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
&lt;br /&gt;
During your time on station you may find yourself face to face (or face to mirror) with the not quite human. Be they aliens, mutated humans, or self aware constructs you&#039;re expected to try and coexist on this deathtrap.&lt;br /&gt;
Learning their quirks can be key to knowing how to keep them amicable in times of peace, and easy to put down in times of strife.&lt;br /&gt;
&lt;br /&gt;
There are currently a bunch of playable specices in Delta-V. Each has their own distinct stats, strengths, and weaknesses.&lt;br /&gt;
&lt;br /&gt;
Every species passively heal BRUTE and HEAT damage over time as long as they have less than a total of 20 damage.&lt;br /&gt;
&lt;br /&gt;
= Roundstart Humanoids =&lt;br /&gt;
The following species can currently be selected in the character creation menu, meaning you can expect to see most of them during any given round.&lt;br /&gt;
&lt;br /&gt;
Humans are considered the baseline for drawbacks and benefits.&lt;br /&gt;
&lt;br /&gt;
== Human ==&lt;br /&gt;
[[File:Human.png|64px]]&lt;br /&gt;
&lt;br /&gt;
Baseline, unmodified human beings, functionally similar to the human beings of our world. You&#039;re (hopefully) one in real life. The station is designed for humans, so they should feel comfortable in most situations. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* Everything except raw meat and rotten stuff.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* None.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* None.&lt;br /&gt;
&lt;br /&gt;
== Felinid ==&lt;br /&gt;
[[File:Felinid.png|64px]]&lt;br /&gt;
&lt;br /&gt;
Small and mischievous cat-eared people. Being small in itself has lots of upsides and downsides. They are naturally good at thieving, and can hide inside duffelbags. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* Can eat raw meat.&lt;br /&gt;
* Will get poisoned by [[Chemistry#Theobromine|Theobromine]] (Chocolate, Tea, Coffee) and [[Chemistry#Allicin|Allicin]] (Onion, Garlic).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* They are smaller than Humans, making them harder to hit.&lt;br /&gt;
* Can fit in duffelbags.&lt;br /&gt;
* Have the ability to throw up an hairball to get rid of some of the chemicals from their bloodstream.&lt;br /&gt;
* Able to eat mice and rats after picking them up. This has the benefit of regenerating the hairball ability and feeding them.&lt;br /&gt;
* Uses their claws to do Slashing damage and Piercing damage.&lt;br /&gt;
* Can walk completely silently, but only while barefooted.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Takes 15% more Blunt, Slash and Piercing damage.&lt;br /&gt;
* Are easily shoved, pushed and carried around by every other morphotypes due to their small size.&lt;br /&gt;
* They are weaker and struggle to carry and pull things due to their small size. They are unable to carry an Oni.&lt;br /&gt;
* They have slightly less stamina than Humans.&lt;br /&gt;
&lt;br /&gt;
== Oni ==&lt;br /&gt;
[[File:Oni.png|64px]]&lt;br /&gt;
&lt;br /&gt;
Large, horned people that come in a variety of colors. Their accuracy with [[Weapons|guns]] is terrible, but their physical strength brings them a lot of boons both in and out of combat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* Nothing special.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Takes 15% less Blunt, Slash and Piercing damage.&lt;br /&gt;
* Does more damage in melee; 35% more Blunt and Asphyxiation, 20% more Slash and Piercing.&lt;br /&gt;
* Due to their big size, they can easily carry, shove and pull any other morphotypes.&lt;br /&gt;
* They are harder to shove.&lt;br /&gt;
* Slightly more stamina than Humans.&lt;br /&gt;
* They have an easier type prying open doors, taking around 50% less time than other species.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Their accuracy with guns is terrible.&lt;br /&gt;
* They are harder to carry and pull.&lt;br /&gt;
* They are bigger than Humans, making them easier to hit.&lt;br /&gt;
&lt;br /&gt;
== Arachnid ==&lt;br /&gt;
[[File:Arachnid.png|64px]]&lt;br /&gt;
&lt;br /&gt;
Not to be confused with insectoids, Arachnids cut a striking figure with their pressure-resistant exoskeletons and extra arms. Possibly related to the space spiders and giant tarantulas found in outer space.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* Can eat raw meat.&lt;br /&gt;
* Will get poisoned by [[Chemistry#Theobromine|Theobromine]] (Chocolate, Tea, Coffee) and [[Chemistry#Allicin|Allicin]] (Onion, Garlic).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Do Slashing damage instead of Blunt.&lt;br /&gt;
* Able to build all sorts of things using their webs.&lt;br /&gt;
* Metabolizes stuff in their stomach 50% faster.&lt;br /&gt;
* Two extra pocket slots.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* While suffocating, takes 50% more Asphyxiation damage and recovers it only at half speed.&lt;br /&gt;
* Cannot use the outerwear storage slot.&lt;br /&gt;
* They uses 50% more oxygen to breath.&lt;br /&gt;
* They have blue blood, requiring Copper instead of Iron to regenerate.&lt;br /&gt;
&lt;br /&gt;
== Moth ==&lt;br /&gt;
[[File:Moth.png|64px]]&lt;br /&gt;
&lt;br /&gt;
Insect people with wings and antennae, mothpeople come in a variety of colors and patterns. Their physiology allows them to maneuver slightly without gravity.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* Can only eat Cloth and Fruits related foods.&lt;br /&gt;
* Can eat Paper.&lt;br /&gt;
* Can specially eat Mothic recipes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Takes 30% less Cold damage.&lt;br /&gt;
* Having wings makes it easier to move in zero-gravity environments.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Takes 30% more Heat damage.&lt;br /&gt;
* Takes 33% more heat damage when in flames.&lt;br /&gt;
* Are slightly easier to carry and shove than Humans.&lt;br /&gt;
&lt;br /&gt;
== Reptilian ==&lt;br /&gt;
[[File:Reptilian.png|64px]]&lt;br /&gt;
&lt;br /&gt;
Reptile-like humanoids with sharp claws, tough scales, and an appetite for raw meat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* Can only eat Fruits and Meat related foods.&lt;br /&gt;
* Can eat Paper and Crayons.&lt;br /&gt;
* Will get poisoned by [[Chemistry#Theobromine|Theobromine]] (Chocolate, Tea, Coffee) and [[Chemistry#Allicin|Allicin]] (Onion, Garlic).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Can stand a greater heat temperature than Humans.&lt;br /&gt;
* Uses their claws to deal Piercing damage instead of Blunt.&lt;br /&gt;
* Uses their tail to pull things allowing them to have both of their hands free while pulling.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Has a noticeable lisssp when speaking.&lt;br /&gt;
* Their threshold for cold temperature is worse than Humans.&lt;br /&gt;
* Suffers 30% more Cold damage&lt;br /&gt;
&lt;br /&gt;
== Slime ==&lt;br /&gt;
[[File:Slime.png|64px]]&lt;br /&gt;
&lt;br /&gt;
Gelatinous human-shaped masses of goo who breath nitrogen instead of oxygen, and exhale nitrous oxide.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* Nothing special.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Takes 40% less Blunt and 20% less Poison damage.&lt;br /&gt;
* They are almost immune to cancer as they take five times less Cellular damage.&lt;br /&gt;
* Immunity to the BleedersBite and Ultragigacancer disease.&lt;br /&gt;
* While suffocating, takes 80% less Asphyxiation damage and recovers at the normal rate.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Takes 20% more Piercing and Slashing damage.&lt;br /&gt;
* Takes 50% more Cold damage.&lt;br /&gt;
* Vulnerable to high and low pressure barotrauma.&lt;br /&gt;
* Breaths Nitrogen instead of Oxygen.&lt;br /&gt;
* Gets hurt by water, which deals Heat damage.&lt;br /&gt;
&lt;br /&gt;
== Diona ==&lt;br /&gt;
[[File:Diona.png|64px]]&lt;br /&gt;
&lt;br /&gt;
Tree-like plant people whose bodies react with fertilizer and weed-killing chemicals similar to regular plants.&amp;lt;br&amp;gt;&lt;br /&gt;
Upon death, and gibbing, they split into 3 nymphs that represent an organ each: Brain, Stomach and Lungs. The player will become the Brain Nymph and can reform into a fully fledged Diona after 10 minutes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* Can drink Robust Harvest to heal.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Takes 20% less Slash and 30% less Blunt damage.&lt;br /&gt;
* Gets affected by chemicals that affects plants.&lt;br /&gt;
* While suffocating, takes half the Asphyxiation damage and recovers at the normal rate.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Takes 50% more Heat and 20% more Shock damage.&lt;br /&gt;
* Cannot wear shoes.&lt;br /&gt;
* Gets affected by chemicals that affects plants.&lt;br /&gt;
&lt;br /&gt;
== Vulpkanin ==&lt;br /&gt;
[[File:Vulpkanin.png|64px]]&lt;br /&gt;
&lt;br /&gt;
The Vulpkanin (vulp-ka-nin) are a race of humanoid canine-like beings.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* Can eat raw meat.&lt;br /&gt;
* Will get poisoned by [[Chemistry#Theobromine|Theobromine]] (Chocolate, Tea, Coffee) and [[Chemistry#Allicin|Allicin]] (Onion, Garlic).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Uses their claws to do some Slashing and Blunt damage.&lt;br /&gt;
* Their fur makes them able to withstand [[Maps#Glacier_Station|cold environments]] without the need of a coat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special&#039;&#039;&#039;&lt;br /&gt;
* Comes with the Deuteranopia trait by default. This can be disabled via accessibility options.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* They take 15% more Heat damage.&lt;br /&gt;
&lt;br /&gt;
== Harpy ==&lt;br /&gt;
[[File:Harpy.png|64px]]&lt;br /&gt;
&lt;br /&gt;
An avian humanoid species that features colorful feathered wings and tails that can mimic almost any sound.&lt;br /&gt;
&lt;br /&gt;
They are quite sensitive to the air quality, and when exposed to low quality air, they will begin to visibly gasp, and eventually start choking.&amp;lt;br&amp;gt;When this happens, a Harpy should either move away from sources of bad air, stand on top of a scrubber for a few seconds, or take a few breaths from a pure oxygen tank in order to restore their blood-oxygen levels. Only three seconds of being on pure oxygen is enough to completely restore a Harpy&#039;s blood oxygen saturation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* Can eat raw meat.&lt;br /&gt;
* Will get poisoned by [[Chemistry#Theobromine|Theobromine]] (Chocolate, Tea, Coffee) and [[Chemistry#Allicin|Allicin]] (Onion, Garlic).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Somewhat smaller than Humans, although not as small as Felinids&lt;br /&gt;
* Uses their talons to deal Piercing damage&lt;br /&gt;
* Can imitate around 70% of the game&#039;s sound library through a huge list of voice emotes&lt;br /&gt;
* They can &amp;quot;Sing&amp;quot; midis by imitating instruments. Right click yourself to select an instrument&lt;br /&gt;
* Moves 10% faster than other species.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special&#039;&#039;&#039;&lt;br /&gt;
* Comes with the Ultraviolet Vision trait by default. This can be disabled via accessibility options.&lt;br /&gt;
* Cannot wear Jumpsuits, and will automatically start with a Jumpskirt instead.&lt;br /&gt;
* While singing, musical notes appear floating around their head.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Takes 15% more Blunt, Slash, and Piercing damage&lt;br /&gt;
* Extreme low density, Harpies are lighter than even Felinids, and weigh half as much as a Human.&lt;br /&gt;
* A Harpy breathes in air twice as often as Humans, inhaling and exhaling every 3 seconds.&lt;br /&gt;
** Air tanks last half as long and Harpies are more susceptible than usual to low air quality. &lt;br /&gt;
** If a Harpy is exposed to at least 0.2 moles of combined CO2 and/or Miasma, they start struggling to take in oxygen. &lt;br /&gt;
&#039;&#039;&#039;Emote List&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Scream, Laugh, Sneeze, Cough, Sigh, Cry, Whistle, Hiss, Meow, Mew, Growl, Purr, Ring, Honk, Pew, Bang, Beep, Rev, Click, Chitter, Squeak, Caw, Chirp, Snarl, Bark, Whine, Howl&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--== IPC ==&lt;br /&gt;
[[File:IPC.png|64px]]&lt;br /&gt;
&lt;br /&gt;
IPCs, also known as Integrated Positronic Chassis, are a race of unlawed and sentient humanoid robots.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* ?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* ?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* ?--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Uncommon Humanoids =&lt;br /&gt;
Over the course of a shift, you or someone you know may lose their original form, or new life may rise. &lt;br /&gt;
These races are usually encountered later in the shift. They remain relatively common, but cannot be selected in character creation.&lt;br /&gt;
&lt;br /&gt;
== Skeleton ==&lt;br /&gt;
[[File:Skeleton.png|64px]]&lt;br /&gt;
&lt;br /&gt;
Somehow still alive, a skeleton is just a sack of stark white bones, giving them a number of very useful resistances and traits.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* None.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Completely immune to Radiation.&lt;br /&gt;
* Takes 40% less Piercing and 20% less Slashing damage.&lt;br /&gt;
* Takes no damage from temperature or pressure, making them space-proof.&lt;br /&gt;
* Does not have blood and cannot bleed out.&lt;br /&gt;
* Does not have lungs and needs no oxygen.&lt;br /&gt;
* Does not experience hunger or thirst.&lt;br /&gt;
* Heals from having milk sprayed on them.&lt;br /&gt;
&amp;lt;!-- * Immune against all diseases. //why is this not a thing?--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Takes 10% more Blunt damage.&lt;br /&gt;
* Everything they say is followed by &amp;quot;ACK ACK!&amp;quot;.&lt;br /&gt;
* Very spooky.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--== Golems ==&lt;br /&gt;
An artificial construct imitating life, golems are the receptacle for souls of the dead encased in gemstone. They are completely devoted to whoever or whatever is marked as their master, and will carry out any order given by them. Typically they are aligned with the station, but in the wrong hands, they can be devastating.&lt;br /&gt;
&lt;br /&gt;
=== [[Chaplain#Steel Golem|Steel Golem]] ===&lt;br /&gt;
[[File:Golem.png|64px]]&lt;br /&gt;
&lt;br /&gt;
The most common Golem, the empty ones are generally found around the [[Maps|station]], &#039;&#039;eagerly&#039;&#039; awaiting a soul stone to be attached to them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* None.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Takes 30% less Blunt, Slash and Piercing damage.&lt;br /&gt;
* Have a flat damage reduction of 5 to Blunt and Heat.&lt;br /&gt;
* Immune against poison, genetic, toxin damages.&lt;br /&gt;
* Does not experience hunger or thirst.&lt;br /&gt;
* Does not have blood and cannot bleed out.&lt;br /&gt;
* Does not have lungs and needs no oxygen.&lt;br /&gt;
* Immune against all diseases.&lt;br /&gt;
* Not flammable.&lt;br /&gt;
* Due to their density, they can easily carry, shove and pull any other morphotypes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Takes 20% more Shock damage.&lt;br /&gt;
* They don&#039;t go into a critical state but instead have their soul crystal pop off.&lt;br /&gt;
* Have to obey whoever is set as their master.&lt;br /&gt;
* Moves about 10% slower than Humans.&lt;br /&gt;
* Always scream everything they say.&lt;br /&gt;
* Unable to use [[Weapons#Ballistic_Weapons|guns]].&lt;br /&gt;
* Due to their density, they are harder to carry, shove and pull by other morphotypes.&lt;br /&gt;
&lt;br /&gt;
=== [[Chaplain#Wood Golem|Wood Golem]] ===&lt;br /&gt;
[[File:GolemWood.png|64px]]&lt;br /&gt;
&lt;br /&gt;
The perfect friend to the botanist.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* None.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Takes 50% less Blunt.&lt;br /&gt;
* Have a flat damage reduction of 5 to Blunt.&lt;br /&gt;
* Immune against Poison, Genetic, Toxin, Radiation damages.&lt;br /&gt;
* Does not experience hunger or thirst.&lt;br /&gt;
* Does not have blood and cannot bleed out.&lt;br /&gt;
* Does not have lungs and needs no oxygen.&lt;br /&gt;
* Immune against all diseases.&lt;br /&gt;
* Can have plants growing on their head.&lt;br /&gt;
* Due to their density, they can easily carry, shove and pull any other morphotypes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Takes 20% more fire damage when on fire.&lt;br /&gt;
* Takes 100% more Slash and Heat damage.&lt;br /&gt;
* They don&#039;t go into a critical state but instead have their soul crystal pop off.&lt;br /&gt;
* Have to obey whoever is set as their master.&lt;br /&gt;
* Moves about 10% slower than Humans.&lt;br /&gt;
* Always scream everything they say.&lt;br /&gt;
* Unable to use [[Weapons#Ballistic_Weapons|guns]].&lt;br /&gt;
* Due to their density, they are harder to carry, shove and pull by other morphotypes.&lt;br /&gt;
&lt;br /&gt;
=== [[Chaplain#Silver Golem|Silver Golem]] ===&lt;br /&gt;
[[File:GolemSilver.png|64px]]&lt;br /&gt;
&lt;br /&gt;
A fusion between soul and quantum machine, the epitome of epistemics.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* None.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Immune against poison, genetic, toxin, radiation damages.&lt;br /&gt;
* Does not experience hunger or thirst.&lt;br /&gt;
* Does not have blood and cannot bleed out.&lt;br /&gt;
* Does not have lungs and needs no oxygen.&lt;br /&gt;
* Immune against all diseases.&lt;br /&gt;
* They punch twice as hard as Humans while also dealing holy damage. They also attack 50% faster.&lt;br /&gt;
* Move twice as fast as Humans.&lt;br /&gt;
* Possess the [[Psionics#List_of_Psionic_Powers|Psychokinesis]] psionic ability by default.&lt;br /&gt;
* Not flammable.&lt;br /&gt;
* Due to their density, they can easily carry, shove and pull any other morphotypes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* They don&#039;t go into a critical state but instead have their soul crystal pop off.&lt;br /&gt;
* Have to obey whoever is set as their master.&lt;br /&gt;
* Always scream everything they say.&lt;br /&gt;
* Unable to use [[Weapons#Ballistic_Weapons|guns]].&lt;br /&gt;
* Due to their density, they are harder to carry, shove and pull by other morphotypes.--&amp;gt;&amp;lt;!--When it becomes a thing again--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Guides Menu}}&lt;/div&gt;</summary>
		<author><name>Adeinitas</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Administrators&amp;diff=3437</id>
		<title>Administrators</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Administrators&amp;diff=3437"/>
		<updated>2024-06-08T01:50:25Z</updated>

		<summary type="html">&lt;p&gt;Adeinitas: /* Can I Become an Admin? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== What Do Admins Do? ==&lt;br /&gt;
Admins are a group of &#039;&#039;&#039;volunteers&#039;&#039;&#039; that moderate the official &#039;&#039;Delta-V&#039;&#039; game servers according to the [https://delta-v.org/rules.html Server Rules]. &lt;br /&gt;
&lt;br /&gt;
While the main duty of an admin is to enforce the rules and punish those who break them, admins do a variety of other tasks including occasionally setting up game events and helping out new players.&lt;br /&gt;
&lt;br /&gt;
Server administrators may frequently take the persona of Central Command to facilitate interacting with the crew in a way that is not out-of-character.&lt;br /&gt;
&lt;br /&gt;
== How Do I Contact an Admin? ==&lt;br /&gt;
The main way to report someone or to talk with the admins is by using the &#039;&#039;Admin Help&#039;&#039; (abbreviated as ahelp) button in the Escape menu. Your ahelp message will be sent to an admin who will review it. All messages are relayed to a Discord channel so be sure to include as much information as possible, even if no admin is currently available. In the most urgent cases you may ping game admins on Discord.&lt;br /&gt;
&lt;br /&gt;
=== When to contact an Admin? ===&lt;br /&gt;
Ahelps should generally not be used for anything that does not require attention from administrators.&lt;br /&gt;
&lt;br /&gt;
==== Possible rule violations ====&lt;br /&gt;
Players are encouraged to ahelp even if they&#039;re unsure if administrator attention is actually needed since they generally do not know all the information about a specific situation, like the [[Slang#Antag|antag]] status of another player. However, players are expected to have reasonably come to the conclusion that administrator attention may be needed. If you&#039;re complaining in deadchat that someone is, or is probably breaking a rule, then you should have ahelped already.&lt;br /&gt;
&lt;br /&gt;
==== Mentoring ====&lt;br /&gt;
Players can use ahelp to ask mechanics questions related to the game that are relevant to the player during the current round. Players can also use the general channel in the [https://discord.gg/deltav Delta-V Discord Server] for mechanics questions as long as they don&#039;t include information about the current round, and are encouraged to do so for anything not immediately relevant.&lt;br /&gt;
&lt;br /&gt;
=== Contacting an Admin ===&lt;br /&gt;
When starting an ahelp, your first message should include all the information an administrator needs to begin looking into an issue. For example, when reporting a possible rule violation, try to include the following:&lt;br /&gt;
* A way to identify the person or people causing the issue. Ideally this is their username, or character&#039;s name, but if that&#039;s not possible then knowing what actions they took can be a good substitute.&lt;br /&gt;
* What the actual issue is. For example, if you believe someone is [[Slang#Self-Antag|self-antagging]], include what they&#039;ve done to make you believe that. When reporting possible self-antagging, it isn&#039;t necessary to include why you believe someone is not an antagonist.&lt;br /&gt;
&lt;br /&gt;
== I Was Banned! ==&lt;br /&gt;
You can submit a ban appeal in the &#039;&#039;&#039;Ban Appeals&#039;&#039;&#039; [https://forum.delta-v.org/c/ban-appeals/9/none] section on the forum. Or you can just wait it out if it is short.&lt;br /&gt;
&lt;br /&gt;
== Can I Become an Admin? ==&lt;br /&gt;
To apply to become an admin, see the &#039;&#039;&#039;Admin Applications&#039;&#039;&#039; [https://forum.delta-v.org/c/admin-applications/13/none] section on the Forum and the post template. Just because there&#039;s a section labeled &amp;quot;Closed&amp;quot; at the top of the page doesn&#039;t mean that admin applications are closed: rather, that&#039;s a section for accepted applications.&lt;br /&gt;
&lt;br /&gt;
{{Guides Menu}}&lt;/div&gt;</summary>
		<author><name>Adeinitas</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Administrators&amp;diff=3436</id>
		<title>Administrators</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Administrators&amp;diff=3436"/>
		<updated>2024-06-08T01:47:34Z</updated>

		<summary type="html">&lt;p&gt;Adeinitas: /* I Was Banned! */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== What Do Admins Do? ==&lt;br /&gt;
Admins are a group of &#039;&#039;&#039;volunteers&#039;&#039;&#039; that moderate the official &#039;&#039;Delta-V&#039;&#039; game servers according to the [https://delta-v.org/rules.html Server Rules]. &lt;br /&gt;
&lt;br /&gt;
While the main duty of an admin is to enforce the rules and punish those who break them, admins do a variety of other tasks including occasionally setting up game events and helping out new players.&lt;br /&gt;
&lt;br /&gt;
Server administrators may frequently take the persona of Central Command to facilitate interacting with the crew in a way that is not out-of-character.&lt;br /&gt;
&lt;br /&gt;
== How Do I Contact an Admin? ==&lt;br /&gt;
The main way to report someone or to talk with the admins is by using the &#039;&#039;Admin Help&#039;&#039; (abbreviated as ahelp) button in the Escape menu. Your ahelp message will be sent to an admin who will review it. All messages are relayed to a Discord channel so be sure to include as much information as possible, even if no admin is currently available. In the most urgent cases you may ping game admins on Discord.&lt;br /&gt;
&lt;br /&gt;
=== When to contact an Admin? ===&lt;br /&gt;
Ahelps should generally not be used for anything that does not require attention from administrators.&lt;br /&gt;
&lt;br /&gt;
==== Possible rule violations ====&lt;br /&gt;
Players are encouraged to ahelp even if they&#039;re unsure if administrator attention is actually needed since they generally do not know all the information about a specific situation, like the [[Slang#Antag|antag]] status of another player. However, players are expected to have reasonably come to the conclusion that administrator attention may be needed. If you&#039;re complaining in deadchat that someone is, or is probably breaking a rule, then you should have ahelped already.&lt;br /&gt;
&lt;br /&gt;
==== Mentoring ====&lt;br /&gt;
Players can use ahelp to ask mechanics questions related to the game that are relevant to the player during the current round. Players can also use the general channel in the [https://discord.gg/deltav Delta-V Discord Server] for mechanics questions as long as they don&#039;t include information about the current round, and are encouraged to do so for anything not immediately relevant.&lt;br /&gt;
&lt;br /&gt;
=== Contacting an Admin ===&lt;br /&gt;
When starting an ahelp, your first message should include all the information an administrator needs to begin looking into an issue. For example, when reporting a possible rule violation, try to include the following:&lt;br /&gt;
* A way to identify the person or people causing the issue. Ideally this is their username, or character&#039;s name, but if that&#039;s not possible then knowing what actions they took can be a good substitute.&lt;br /&gt;
* What the actual issue is. For example, if you believe someone is [[Slang#Self-Antag|self-antagging]], include what they&#039;ve done to make you believe that. When reporting possible self-antagging, it isn&#039;t necessary to include why you believe someone is not an antagonist.&lt;br /&gt;
&lt;br /&gt;
== I Was Banned! ==&lt;br /&gt;
You can submit a ban appeal in the &#039;&#039;&#039;Ban Appeals&#039;&#039;&#039; [https://forum.delta-v.org/c/ban-appeals/9/none] section on the forum. Or you can just wait it out if it is short.&lt;br /&gt;
&lt;br /&gt;
== Can I Become an Admin? ==&lt;br /&gt;
To apply to become an admin, see the &#039;&#039;&#039;admin-apps&#039;&#039;&#039; [https://discord.gg/deltav Discord] channel.&lt;br /&gt;
&lt;br /&gt;
{{Guides Menu}}&lt;/div&gt;</summary>
		<author><name>Adeinitas</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Administrators&amp;diff=3435</id>
		<title>Administrators</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Administrators&amp;diff=3435"/>
		<updated>2024-06-08T01:47:06Z</updated>

		<summary type="html">&lt;p&gt;Adeinitas: /* I Was Banned! */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== What Do Admins Do? ==&lt;br /&gt;
Admins are a group of &#039;&#039;&#039;volunteers&#039;&#039;&#039; that moderate the official &#039;&#039;Delta-V&#039;&#039; game servers according to the [https://delta-v.org/rules.html Server Rules]. &lt;br /&gt;
&lt;br /&gt;
While the main duty of an admin is to enforce the rules and punish those who break them, admins do a variety of other tasks including occasionally setting up game events and helping out new players.&lt;br /&gt;
&lt;br /&gt;
Server administrators may frequently take the persona of Central Command to facilitate interacting with the crew in a way that is not out-of-character.&lt;br /&gt;
&lt;br /&gt;
== How Do I Contact an Admin? ==&lt;br /&gt;
The main way to report someone or to talk with the admins is by using the &#039;&#039;Admin Help&#039;&#039; (abbreviated as ahelp) button in the Escape menu. Your ahelp message will be sent to an admin who will review it. All messages are relayed to a Discord channel so be sure to include as much information as possible, even if no admin is currently available. In the most urgent cases you may ping game admins on Discord.&lt;br /&gt;
&lt;br /&gt;
=== When to contact an Admin? ===&lt;br /&gt;
Ahelps should generally not be used for anything that does not require attention from administrators.&lt;br /&gt;
&lt;br /&gt;
==== Possible rule violations ====&lt;br /&gt;
Players are encouraged to ahelp even if they&#039;re unsure if administrator attention is actually needed since they generally do not know all the information about a specific situation, like the [[Slang#Antag|antag]] status of another player. However, players are expected to have reasonably come to the conclusion that administrator attention may be needed. If you&#039;re complaining in deadchat that someone is, or is probably breaking a rule, then you should have ahelped already.&lt;br /&gt;
&lt;br /&gt;
==== Mentoring ====&lt;br /&gt;
Players can use ahelp to ask mechanics questions related to the game that are relevant to the player during the current round. Players can also use the general channel in the [https://discord.gg/deltav Delta-V Discord Server] for mechanics questions as long as they don&#039;t include information about the current round, and are encouraged to do so for anything not immediately relevant.&lt;br /&gt;
&lt;br /&gt;
=== Contacting an Admin ===&lt;br /&gt;
When starting an ahelp, your first message should include all the information an administrator needs to begin looking into an issue. For example, when reporting a possible rule violation, try to include the following:&lt;br /&gt;
* A way to identify the person or people causing the issue. Ideally this is their username, or character&#039;s name, but if that&#039;s not possible then knowing what actions they took can be a good substitute.&lt;br /&gt;
* What the actual issue is. For example, if you believe someone is [[Slang#Self-Antag|self-antagging]], include what they&#039;ve done to make you believe that. When reporting possible self-antagging, it isn&#039;t necessary to include why you believe someone is not an antagonist.&lt;br /&gt;
&lt;br /&gt;
== I Was Banned! ==&lt;br /&gt;
You can submit a ban appeal in the &#039;&#039;&#039;Ban Appeals&#039;&#039;&#039; [https://forum.delta-v.org/c/ban-appeals/9/none] channel. Or you can just wait it out if it is short.&lt;br /&gt;
&lt;br /&gt;
== Can I Become an Admin? ==&lt;br /&gt;
To apply to become an admin, see the &#039;&#039;&#039;admin-apps&#039;&#039;&#039; [https://discord.gg/deltav Discord] channel.&lt;br /&gt;
&lt;br /&gt;
{{Guides Menu}}&lt;/div&gt;</summary>
		<author><name>Adeinitas</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Radio&amp;diff=3434</id>
		<title>Radio</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Radio&amp;diff=3434"/>
		<updated>2024-06-08T01:44:13Z</updated>

		<summary type="html">&lt;p&gt;Adeinitas: /* Using the Radio */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:AssistantHeadset.png|64px]][[File:CommandHeadset.png|64px]][[File:SyndicateHeadset.png|64px]]&lt;br /&gt;
&lt;br /&gt;
The [[Radio]] is a convenient way for personnel to consult each other and warn about dangers. Similarly to talking in the &#039;Local&#039;, &#039;Whisper&#039;, and &#039;Emote&#039; channels, you can talk in the various [[Radio]] channels. Each channels has it&#039;s own color and your message is only broadcast across the specific channel you&#039;re talking into. Each department has a specific radio channel to allow private communication from members of that department.&lt;br /&gt;
&lt;br /&gt;
== Using the Radio ==&lt;br /&gt;
[[File:HeadsetExamine.png|thumb|What you see when you examine a headset.]]&lt;br /&gt;
To use the radio press the &amp;quot;T&amp;quot; key and type &amp;quot;&#039;&#039;&#039;;&#039;&#039;&#039;&amp;quot; for the common radio, which appears in green.&amp;lt;br&amp;gt;&lt;br /&gt;
If you want to talk on a departmental radio, type &amp;quot;&#039;&#039;&#039;:&#039;&#039;&#039;&amp;quot; and the letter that corresponds to the department you want to talk to.&amp;lt;br&amp;gt;&lt;br /&gt;
If you want to talk to your main department channel, type &amp;quot;&#039;&#039;&#039;:h&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Department !! Radio Channel&lt;br /&gt;
|-&lt;br /&gt;
| Service|| :v&lt;br /&gt;
|-&lt;br /&gt;
| Logistics|| :u&lt;br /&gt;
|-&lt;br /&gt;
| Engineering|| :e&lt;br /&gt;
|-&lt;br /&gt;
| Security|| :s&lt;br /&gt;
|-&lt;br /&gt;
| Prison|| :p&lt;br /&gt;
|-&lt;br /&gt;
| Medical|| :m&lt;br /&gt;
|-&lt;br /&gt;
| Epistemics|| :n&lt;br /&gt;
|-&lt;br /&gt;
| Command|| :c&lt;br /&gt;
|-&lt;br /&gt;
| Syndicate|| :t&lt;br /&gt;
|-&lt;br /&gt;
| CentCom|| :y&lt;br /&gt;
|}&lt;br /&gt;
To be usable, radio channels needs a working telecommunication server with the corresponding encryption key in it, otherwise you won&#039;t be able to talk in it. Handheld radios are exempt from this as they use a special frequency that doesn&#039;t require any encryption keys.&lt;br /&gt;
&lt;br /&gt;
You can only talk on channels your headset has encryption keys for. You can examine your headset to see what department channels your radio has installed.&lt;br /&gt;
&lt;br /&gt;
You can &#039;collect&#039; more access by acquiring encryption keys from heads of departments or other headsets using a screwdriver.&lt;br /&gt;
&lt;br /&gt;
=== Common Usage ===&lt;br /&gt;
&lt;br /&gt;
* Warning about rival corporations or crimes (See: [[Antagonist]])&lt;br /&gt;
&lt;br /&gt;
* Setting an arrest warrant.&lt;br /&gt;
&lt;br /&gt;
* Requesting supplies to be ordered by the [[Logistics Officer]].&lt;br /&gt;
&lt;br /&gt;
* Informing people about their supplies being ready.&lt;br /&gt;
&lt;br /&gt;
* Important decisions such as the calling of the [[Emergency Shuttle]].&lt;br /&gt;
&lt;br /&gt;
* Important information such as the death of Heads.&lt;br /&gt;
&lt;br /&gt;
* Calling the [[Janitor]] to a crime against the cleanliness of the station.&lt;br /&gt;
&lt;br /&gt;
* Coordinating with fellow department members.&lt;br /&gt;
&lt;br /&gt;
{{Guides Menu}}&lt;/div&gt;</summary>
		<author><name>Adeinitas</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Paperwork&amp;diff=3433</id>
		<title>Paperwork</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Paperwork&amp;diff=3433"/>
		<updated>2024-06-08T01:40:28Z</updated>

		<summary type="html">&lt;p&gt;Adeinitas: /* General Advice */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Needs revision|reason=Really needs a freshen up}}&lt;br /&gt;
&amp;lt;!-- Shamelessly acquired from https://wiki.spacestation14.io/wiki/User:Moomoobeef --&amp;gt;&lt;br /&gt;
= Information =&lt;br /&gt;
&lt;br /&gt;
== General Advice ==&lt;br /&gt;
* &#039;&#039;&#039;Be Concise:&#039;&#039;&#039; People don&#039;t always want to read huge paragraphs of text especially in-game.&lt;br /&gt;
* &#039;&#039;&#039;Be Consistent:&#039;&#039;&#039; It&#039;s helpful to have a consistent style, it can make your documents look more professional.&lt;br /&gt;
* &#039;&#039;&#039;Don&#039;t Create Hard Questions:&#039;&#039;&#039; If you are creating a form for roleplay, only request information that matters if at all possible. Asking for things like &#039;&#039;the date&#039;&#039;, or &#039;&#039;an employee ID #&#039;&#039; can cause holdups and disagreements.&lt;br /&gt;
* &#039;&#039;&#039;Be reasonable:&#039;&#039;&#039; Nice looking forms/documents are really cool, but you can&#039;t hold cool paper over roleplay, so please don&#039;t cause unnecessary barriers just for the sake of bureaucracy. It&#039;s not always cute.&lt;br /&gt;
* &#039;&#039;&#039;Take Feedback/Criticism:&#039;&#039;&#039; The best way you can improve what you make is to make use of the thinking of others. This applies everywhere, not just in document prep, but still some people need to be reminded of it.&lt;br /&gt;
&lt;br /&gt;
== Specific Tips for In-Game Formatting ==&lt;br /&gt;
* Refer to the &amp;quot;writing&amp;quot; section of the guidebook for the formatting tags.&lt;br /&gt;
* Headers may encroach upon lines above them, it is good to keep this in mind.&lt;br /&gt;
* Any time brackets appear like this &#039;&#039;&#039;&amp;quot;[ ]&amp;quot;&#039;&#039;&#039; the game will treat it as a formatting command even if it is empty. All brackets can be escaped using &#039;&#039;&#039;&amp;quot;\&amp;quot;&#039;&#039;&#039;, for instance allowing you to write &#039;&#039;&#039;&amp;quot;\[bold]&amp;quot;&#039;&#039;&#039; on the page.&lt;br /&gt;
* Stamping a page will make it un-editable &#039;&#039;except for with a &#039;&#039;&#039;cybersun pen.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* Certain non-ASCII characters can be used on paper. Characters from the [https://en.wikipedia.org/wiki/Windows_Glyph_List_4 Windows Glyph List 4] have been tested to be working, with other unicode characters your mileage may vary as these have occasionally been known to break formatting and even line breaks. That said, these all work: © ® § ™ № Ω ← ↑ → ↓ ↔ ↕ ≠ ♪ ♫ ☻ ☺&lt;br /&gt;
* If you are trying to make a document/form that is similar to something that exists in real life, try looking up some reference for you to blatantly stea-- I mean, loosely copy off of!&lt;br /&gt;
* On long documents, when the scrollbar appears you loose a line of width from it. This can cause things to shift down the page or for horizontal lines to become broken. &#039;&#039;&#039;If your page contains elements that go from one side to the other such as a horizontal line, you should make sure they are short enough that the scrollbar does not break them!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Department Colors ==&lt;br /&gt;
The following colors are grabbed from the job icons, and therefore are the colors that appear on the manifest. (except for CentCom as CC officials simply get the NanoTrasen job icon and there is no CentCom one. For the CentCom color I simply grabbed the color of their uniform.)&lt;br /&gt;
*cb0000 Security&lt;br /&gt;
*c96dbf Science&lt;br /&gt;
*5b97bc Medical&lt;br /&gt;
*b18644 Cargo&lt;br /&gt;
*f39f27 Engineering&lt;br /&gt;
*ff2fff Clown&lt;br /&gt;
*9fed58 Service&lt;br /&gt;
*6e6e6e Passenger&lt;br /&gt;
*1b67a5 Command&lt;br /&gt;
*009100 CentCom&lt;br /&gt;
*134975 NanoTrasen&lt;br /&gt;
*ff0000 Syndicate&lt;br /&gt;
&lt;br /&gt;
If you are a department head, or writing something to represent your department, it would be a good idea to use your respective color! (unless it&#039;s really gaudy or something)&lt;br /&gt;
&lt;br /&gt;
== Formatting ==&lt;br /&gt;
Writing is performed by using a pen on paper. The exemples are just exemples replicated using wiki code, it will look different in game.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:80%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #1c3557&amp;quot; width=40% | You type&lt;br /&gt;
! style=&amp;quot;background: #1c3557&amp;quot; width=40% | You get&lt;br /&gt;
|-&lt;br /&gt;
  | &amp;lt;pre&amp;gt;[head=1]Very Big Text[/head]&amp;lt;/pre&amp;gt;&lt;br /&gt;
  | &amp;lt;span style=&amp;quot;font-size:180%;&amp;quot;&amp;gt;Very Big Text&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
  | &amp;lt;pre&amp;gt;[head=2]Big Text[/head]&amp;lt;/pre&amp;gt;&lt;br /&gt;
  | &amp;lt;span style=&amp;quot;font-size:160%;&amp;quot;&amp;gt;Big Text&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
  | &amp;lt;pre&amp;gt;[head=3]Large Text[/head]&amp;lt;/pre&amp;gt;&lt;br /&gt;
  | &amp;lt;span style=&amp;quot;font-size:140%;&amp;quot;&amp;gt;Large Text&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
  | &amp;lt;pre&amp;gt;[bold]Bold Text.[/bold]&amp;lt;/pre&amp;gt;&lt;br /&gt;
  | &#039;&#039;&#039;Bold Text.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
  | &amp;lt;pre&amp;gt;[italic]Italic Text.[/italic]&amp;lt;/pre&amp;gt;&lt;br /&gt;
  | &#039;&#039;Italic Text.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
  | &amp;lt;pre&amp;gt;[bolditalic]Bold and Italic Text.[/bolditalic]&amp;lt;/pre&amp;gt;&lt;br /&gt;
  | &#039;&#039;&#039;&#039;&#039;Bold and Italic Text.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
  | &amp;lt;pre&amp;gt;[color=red]Red text.[/color]&amp;lt;/pre&amp;gt;&lt;br /&gt;
  | &amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt;Red text.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
  | &amp;lt;pre&amp;gt;[color=#9946b8]Custom coloured text.[/color]&amp;lt;/pre&amp;gt;&lt;br /&gt;
  | &amp;lt;span style=&amp;quot;color:#9946b8&amp;quot;&amp;gt;Custom coloured text.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
  | &amp;lt;pre&amp;gt;[bullet/]Bullet point&amp;lt;/pre&amp;gt;&lt;br /&gt;
  |&lt;br /&gt;
* Bullet point&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Forms Ready for Use ==&lt;br /&gt;
&lt;br /&gt;
=== Job Change Request ===&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Paper Markdown:&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &lt;br /&gt;
&amp;lt;pre&amp;gt;|                      JOB CHANGE REQUEST FORM                   |&lt;br /&gt;
-------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
Requested By:&lt;br /&gt;
&lt;br /&gt;
Current Department:&lt;br /&gt;
&lt;br /&gt;
Current Job:&lt;br /&gt;
&lt;br /&gt;
Desired Department:&lt;br /&gt;
&lt;br /&gt;
Desired Job:&lt;br /&gt;
&lt;br /&gt;
Reason for Job Change:&lt;br /&gt;
&lt;br /&gt;
-------------------------------------------------------------------&lt;br /&gt;
|                        REQUEST APPROVAL                         |&lt;br /&gt;
-------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
Approved By:&lt;br /&gt;
&lt;br /&gt;
Additional Comments:&lt;br /&gt;
&lt;br /&gt;
-------------------------------------------------------------------&lt;br /&gt;
|                          CONFIRMATION                            |&lt;br /&gt;
-------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
Processed By:&lt;br /&gt;
&lt;br /&gt;
Stamps:&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
=== Search Warrant ===&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Paper Markdown:&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
|                      SEARCH AND SEIZURE WARRANT                  |&lt;br /&gt;
--------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
To: Any Authorized Security Officer&lt;br /&gt;
&lt;br /&gt;
An Application by a Security Officer requests the search of the&lt;br /&gt;
following person or property: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I find that the evidence provided establish probable cause to&lt;br /&gt;
search and seize the person or property described above, and &lt;br /&gt;
that such a search will reveal (describe expected contraband):&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[bold]YOU ARE COMMANDED[/bold] to execute this warrant by the &lt;br /&gt;
end of this shift.&lt;br /&gt;
&lt;br /&gt;
The officer executing this warrant, or an officer present during the &lt;br /&gt;
execution of the warrant, must prepare an inventory of seized items&lt;br /&gt;
as required by law.&lt;br /&gt;
&lt;br /&gt;
Time issued:&lt;br /&gt;
Judge&#039;s Signature:&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Guides Menu}}&lt;/div&gt;</summary>
		<author><name>Adeinitas</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Weapons&amp;diff=3432</id>
		<title>Weapons</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Weapons&amp;diff=3432"/>
		<updated>2024-06-08T01:34:01Z</updated>

		<summary type="html">&lt;p&gt;Adeinitas: Mail no longer does damage when thrown&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
What follows below is a table of some common or robust items that may help you &amp;quot;win&amp;quot;, separated by category. Uncommon weapons may not be listed and the ones that are could be outdated, so don&#039;t rely entirely on the table. If in doubt, examining the weapon in-game will tell you how much damage it deals.&amp;lt;br&amp;gt;&lt;br /&gt;
Refer to [[Combat]] for Combat tips and how to enter Combat mode.&lt;br /&gt;
&lt;br /&gt;
= Melee Weapons =&lt;br /&gt;
&lt;br /&gt;
Whether you need to &amp;lt;s&amp;gt;murder the clown&amp;lt;/s&amp;gt; defend yourself from traitors or remove intruders from the bridge, multiple weapons are available to you. Makeshift weapons are usually less robust compared to dedicated weapons, but are much more easier to obtain. &lt;br /&gt;
&lt;br /&gt;
== Dedicated Melee Weapons ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:10%; padding:5px;&amp;quot; | &#039;&#039;&#039;Item&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Damage&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:22.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;How to acquire&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:47.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:AntiPsychicKnife.png|64px]]&lt;br /&gt;
 ! Anti-Psychic Knife&lt;br /&gt;
 | style=&amp;quot;font-size:90%; text-align:center;&amp;quot; | 10 {{DMG|Slash}}&amp;lt;br&amp;gt;5 {{DMG|Holy}}&lt;br /&gt;
 | [[Psionic Mantis|Psionic Mantis&#039; Locker]]&lt;br /&gt;
 | A special knife designed for killing psychics. It deals 20% more damage to [[Psionics]].&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Arm Blade.png|64px]]&lt;br /&gt;
 ! Arm Blade&lt;br /&gt;
 | style=&amp;quot;font-size:90%; text-align:center;&amp;quot; | 25 {{DMG|Slash}}&amp;lt;br&amp;gt;15 {{DMG|Piercing}}&lt;br /&gt;
 | &amp;lt;span title=&amp;quot;Outside of admins spawning this, it isn&#039;t obtainable by normal means.&amp;quot;&amp;gt;&#039;&#039;&#039;Unobtainable&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
 | A strong weapon that can pry open doors.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Breaching Hammer.png|64px]]&lt;br /&gt;
 ! Breaching Hammer&lt;br /&gt;
 | style=&amp;quot;font-size:90%; text-align:center;&amp;quot; | {{DamageBox|One Handed|10 {{DMG|Blunt}}&amp;lt;br&amp;gt;3 {{DMG|Piercing}}&amp;lt;br&amp;gt;10 {{DMG|Structural}}&amp;lt;br&amp;gt;15 {{DMG|Stamina}}}}{{DamageBox|Two Handed|15 {{DMG|Blunt}}&amp;lt;br&amp;gt;5 {{DMG|Piercing}}&amp;lt;br&amp;gt;35 {{DMG|Structural}}&amp;lt;br&amp;gt;22.5 {{DMG|Stamina}}}}&lt;br /&gt;
 | Armory&lt;br /&gt;
 | A large, heavy hammer with a long handle, used for breaking stones or other heavy material such as the skulls of violent criminals, also perfect for forcing your way trough airlocks.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Captain sabre.png|64px]]&lt;br /&gt;
 ! Captain&#039;s Sabre&lt;br /&gt;
 | style=&amp;quot;font-size:90%; text-align:center;&amp;quot; | 17 {{DMG|Slash}}&lt;br /&gt;
 | [[Captain|Captain&#039;s locker]]&lt;br /&gt;
 | A ceremonial weapon belonging to the captain of the station. Has a chance to reflect.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Chainsaw.gif|64px]]&lt;br /&gt;
 ! Chainsaw&lt;br /&gt;
 | style=&amp;quot;font-size:90%; text-align:center;&amp;quot; | {{DamageBox|One Handed|2 {{DMG|Slash}}&amp;lt;br&amp;gt;2 {{DMG|Blunt}}&amp;lt;br&amp;gt;4 {{DMG|Structural}}&amp;lt;br&amp;gt;1 {{DMG|Stamina}}}}{{DamageBox|Two Handed|6 {{DMG|Slash}}&amp;lt;br&amp;gt;2 {{DMG|Blunt}}&amp;lt;br&amp;gt;8 {{DMG|Structural}}&amp;lt;br&amp;gt;1 {{DMG|Stamina}}}}&lt;br /&gt;
 | &amp;lt;span title=&amp;quot;Outside of admins spawning this, it isn&#039;t obtainable by normal means.&amp;quot;&amp;gt;&#039;&#039;&#039;Unobtainable&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
 | A very large chainsaw. Usually you use this for cutting down trees... usually.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Claymore.png|64px]]&lt;br /&gt;
 ! Claymore&lt;br /&gt;
 | style=&amp;quot;font-size:90%; text-align:center;&amp;quot; | 20 {{DMG|Slash}}&lt;br /&gt;
 | [[Courier|Mail]]&lt;br /&gt;
 | An ancient war blade.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Combat Knife.png|64px]]&lt;br /&gt;
 ! Combat Knife&lt;br /&gt;
 | style=&amp;quot;font-size:90%; text-align:center;&amp;quot; | {{DamageBox|One Handed|12 {{DMG|Slash}}}}{{DamageBox|Thrown|10 {{DMG|Slash}}}}&lt;br /&gt;
 | Maintenance Loot, [[Courier|Mail]], Combat Boots&lt;br /&gt;
 | A deadly knife intended for melee confrontations.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Crusher.png|64px]]&lt;br /&gt;
 ! Crusher&lt;br /&gt;
 | style=&amp;quot;font-size:90%; text-align:center;&amp;quot; | {{DamageBox|One Handed|10 {{DMG|Blunt}}&amp;lt;br&amp;gt;5 {{DMG|Slash}}&amp;lt;br&amp;gt;5 {{DMG|Stamina}}}}{{DamageBox|Two Handed|12.5 {{DMG|Blunt}}&amp;lt;br&amp;gt;7.5 {{DMG|Slash}}&amp;lt;br&amp;gt;30 {{DMG|Structural}}&amp;lt;br&amp;gt;6 {{DMG|Stamina}}}}{{DamageBox|Marked One Handed|30 {{DMG|Blunt}}&amp;lt;br&amp;gt;10 {{DMG|Slash}}&amp;lt;br&amp;gt;15 {{DMG|Stamina}}}}{{DamageBox|Marked Two Handed|32.5 {{DMG|Blunt}}&amp;lt;br&amp;gt;12.5 {{DMG|Slash}}&amp;lt;br&amp;gt;30 {{DMG|Structural}}&amp;lt;br&amp;gt;16 {{DMG|Stamina}}}}&lt;br /&gt;
 | Salvage Vendor, [[Research and Development|Research]]&lt;br /&gt;
 | An early design of the proto-kinetic accelerator. Mark enemies using it&#039;s alternative ranged attack. Heals {{DMG|Brute|+|10}} when you hit a marked enemy. Can pry open doors.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Crusher Dagger.png|64px]]&lt;br /&gt;
 ! Crusher Dagger&lt;br /&gt;
 | style=&amp;quot;font-size:90%; text-align:center;&amp;quot; | 15 {{DMG|Slash}}&lt;br /&gt;
 | Salvage Vendor, [[Research and Development|Research]]&lt;br /&gt;
 | A scaled down version of a proto-kinetic crusher, usually used in a last ditch scenario. Can also illuminate a decent area.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Crusher Glaive.png|64px]]&lt;br /&gt;
 ! Crusher Glaive&lt;br /&gt;
 | style=&amp;quot;font-size:90%; text-align:center;&amp;quot; | {{DamageBox|One Handed|10 {{DMG|Blunt}}&amp;lt;br&amp;gt;5 {{DMG|Slash}}&amp;lt;br&amp;gt;5 {{DMG|Stamina}}}}{{DamageBox|Two Handed|12.5 {{DMG|Blunt}}&amp;lt;br&amp;gt;7.5 {{DMG|Slash}}&amp;lt;br&amp;gt;30 {{DMG|Structural}}&amp;lt;br&amp;gt;6 {{DMG|Stamina}}}}{{DamageBox|Marked One Handed|30 {{DMG|Blunt}}&amp;lt;br&amp;gt;10 {{DMG|Slash}}&amp;lt;br&amp;gt;15 {{DMG|Stamina}}}}{{DamageBox|Marked Two Handed|32.5 {{DMG|Blunt}}&amp;lt;br&amp;gt;12.5 {{DMG|Slash}}&amp;lt;br&amp;gt;30 {{DMG|Structural}}&amp;lt;br&amp;gt;16 {{DMG|Stamina}}}}&lt;br /&gt;
 | &amp;lt;span title=&amp;quot;Outside of admins spawning this, it isn&#039;t obtainable by normal means.&amp;quot;&amp;gt;&#039;&#039;&#039;Unobtainable&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
 | An early design of the proto-kinetic accelerator, in glaive form. Mark enemies using it&#039;s alternative ranged attack. Heals {{DMG|Brute|+|21}} when you hit a marked enemy.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Cutlass.png|64px]]&lt;br /&gt;
 ! Cutlass&lt;br /&gt;
 | style=&amp;quot;font-size:90%; text-align:center;&amp;quot; | 16 {{DMG|Slash}}&lt;br /&gt;
 | &amp;lt;span title=&amp;quot;Outside of admins spawning this, it isn&#039;t obtainable by normal means.&amp;quot;&amp;gt;&#039;&#039;&#039;Unobtainable&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
 | A wickedly curved blade, often seen in the hands of space pirates.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:CybersunPen.png|64px]]&lt;br /&gt;
 ! Cybersun Pen&lt;br /&gt;
 | style=&amp;quot;font-size:90%; text-align:center;&amp;quot; | 15 {{DMG|Piercing}}&lt;br /&gt;
 | [[Syndicate Items#Misc|Syndicate Uplink]]&lt;br /&gt;
 | A high-tech pen straight from Cybersun&#039;s legal department, capable of refracting hard-light at impossible angles through its diamond tip in order to write. Can used as a screwdriver.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:DoubleEnergySword.png|64px]]&lt;br /&gt;
 ! Double Bladed Energy Sword&lt;br /&gt;
 | style=&amp;quot;font-size:90%; text-align:center;&amp;quot; | {{DamageBox|On|12 {{DMG|Slash}}&amp;lt;br&amp;gt;12{{DMG|Heat}}&amp;lt;br&amp;gt;15 {{DMG|Structural}}}}{{DamageBox|Off|4.5 {{DMG|Blunt}}&amp;lt;br&amp;gt;2 {{DMG|Stamina}}}}&lt;br /&gt;
 | [[Syndicate_Items#Weapons|Syndicate Uplink]]&lt;br /&gt;
 | Syndicate Command Interns thought that having one blade on the energy sword was not enough. This can be stored in pockets. Slightly worse than your fists when off.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Energy Cutlass.png|64px]]&lt;br /&gt;
 ! Energy Cutlass&lt;br /&gt;
 | style=&amp;quot;font-size:90%; text-align:center;&amp;quot; | {{DamageBox|On|10 {{DMG|Slash}}&amp;lt;br&amp;gt;12 {{DMG|Heat}}}}{{DamageBox|Off|6 {{DMG|Blunt}}&amp;lt;br&amp;gt;3 {{DMG|Stamina}}}}&lt;br /&gt;
 | &amp;lt;span title=&amp;quot;Outside of admins spawning this, it isn&#039;t obtainable by normal means.&amp;quot;&amp;gt;&#039;&#039;&#039;Unobtainable&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
 | An exotic energy weapon. Don&#039;t forget to turn it on.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:EnergyDagger.png|64px]]&lt;br /&gt;
 ! Energy Dagger &lt;br /&gt;
 | style=&amp;quot;font-size:90%; text-align:center;&amp;quot; | {{DamageBox|On|10 {{DMG|Slash}}&amp;lt;br&amp;gt;10 {{DMG|Heat}}}}{{DamageBox|Off|1 {{DMG|Blunt}}}}&lt;br /&gt;
 | [[Syndicate_Items#Weapons|Syndicate Uplink]]&lt;br /&gt;
 | A small energy blade conveniently disguised in the form of a pen. Can be hidden in a [[PDA]]. Don&#039;t forget to turn it on.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:EnergyKatana.png|64px]]&lt;br /&gt;
 ! Energy Katana&lt;br /&gt;
 | style=&amp;quot;font-size:90%; text-align:center;&amp;quot; | 30 {{DMG|Slash}}&lt;br /&gt;
 | [[Space Ninja]]&lt;br /&gt;
 | A katana infused with strong energy. Provides the user with a bunch of cool abilities and can reflect some things.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:EnergySword.png|64px]]&lt;br /&gt;
 ! Energy Sword&lt;br /&gt;
 | style=&amp;quot;font-size:90%; text-align:center;&amp;quot; | {{DamageBox|On|15 {{DMG|Slash}}&amp;lt;br&amp;gt;15 {{DMG|Heat}}&amp;lt;br&amp;gt;20 {{DMG|Structural}}}}{{DamageBox|Off|4.5 {{DMG|Blunt}}&amp;lt;br&amp;gt;2 {{DMG|Stamina}}}}&lt;br /&gt;
 | [[Syndicate_Items#Weapons|Syndicate Uplink]]&lt;br /&gt;
 | Very loud and very dangerous energy sword that can reflect shots. Can be stored in pockets when turned off. Slightly worse than your fists when off.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Eldritch Blade.png|64px]]&lt;br /&gt;
 ! Eldritch Blade&lt;br /&gt;
 | style=&amp;quot;font-size:90%; text-align:center;&amp;quot; | 16 {{DMG|Slash}}&lt;br /&gt;
 | &amp;lt;span title=&amp;quot;Outside of admins spawning this, it isn&#039;t obtainable by normal means.&amp;quot;&amp;gt;&#039;&#039;&#039;Unobtainable&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
 | A sword humming with unholy energy.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Flaming Fireaxe.png|64px]]&lt;br /&gt;
 ! Flaming Fireaxe &lt;br /&gt;
 | style=&amp;quot;font-size:90%; text-align:center;&amp;quot; | Ignites target{{DamageBox|One Handed|5 {{DMG|Blunt}}&amp;lt;br&amp;gt;10 {{DMG|Slash}}&amp;lt;br&amp;gt;10 {{DMG|Structural}}&amp;lt;br&amp;gt;2.5 {{DMG|Stamina}}}}{{DamageBox|Two Handed|5 {{DMG|Blunt}}&amp;lt;br&amp;gt;20 {{DMG|Slash}}&amp;lt;br&amp;gt;50 {{DMG|Structural}}&amp;lt;br&amp;gt;2.5 {{DMG|Stamina}}}}&lt;br /&gt;
 | [[Syndicate_Items#Weapons|Syndicate Uplink]]&lt;br /&gt;
 | This is a syndicate item unlike the regular fireaxe. Can be used to open an unpowered closed door. Very good against structures.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Kanabou.png|64px]]&lt;br /&gt;
 ! Kanabou&lt;br /&gt;
 | style=&amp;quot;font-size:90%; text-align:center;&amp;quot; | {{DamageBox|One Handed|16 {{DMG|Blunt}}&amp;lt;br&amp;gt;25.6 {{DMG|Stamina}}}}{{DamageBox|Two Handed|30 {{DMG|Blunt}}&amp;lt;br&amp;gt;48 {{DMG|Stamina}}}}&lt;br /&gt;
 | [[Syndicate_Items#Weapons|Syndicate Uplink]]&lt;br /&gt;
 | A weapon for those who wish to forgo subtlety. Particularly suited to oni.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Katana.png|64px]]&lt;br /&gt;
 ! Katana&lt;br /&gt;
 | style=&amp;quot;font-size:90%; text-align:center;&amp;quot; | 15 {{DMG|Slash}}&lt;br /&gt;
 | [[Courier|Mail]], Expeditions&lt;br /&gt;
 | Ancient craftwork made with not so ancient plasteel.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Kukri Knife.png|64px]]&lt;br /&gt;
 ! Kukri Knife&lt;br /&gt;
 | style=&amp;quot;font-size:90%; text-align:center;&amp;quot; | {{DamageBox|One Handed|15 {{DMG|Slash}}}}{{DamageBox|Thrown|10 {{DMG|Slash}}}}&lt;br /&gt;
 | Expeditions&lt;br /&gt;
 | Professionals have standards. Be polite. Be efficient. Have a plan to kill everyone you meet.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Machete.png|64px]]&lt;br /&gt;
 ! Machete&lt;br /&gt;
 | style=&amp;quot;font-size:90%; text-align:center;&amp;quot; | 15 {{DMG|Slash}}&lt;br /&gt;
 | Maintenance Loot, Salvage Wrecks, Expeditions&lt;br /&gt;
 | A large, vicious looking blade.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Rickenbacker4001.png|64px]]&lt;br /&gt;
 ! Rickenbacker 4001&lt;br /&gt;
 | style=&amp;quot;font-size:90%; text-align:center;&amp;quot; | {{DamageBox|One Handed|7 {{DMG|Blunt}}&amp;lt;br&amp;gt;31.5 {{DMG|Stamina}}}}{{DamageBox|Two Handed|14 {{DMG|Blunt}}&amp;lt;br&amp;gt;2 {{DMG|Shock}}&amp;lt;br&amp;gt;63 {{DMG|Stamina}}}}&lt;br /&gt;
 | [[Syndicate_Items#Job|Syndicate Uplink]]&lt;br /&gt;
 | Despite being an instrument it is a dedicated melee weapon.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:BoxingGlovesBlue.png|64px]]&lt;br /&gt;
 ! Rigged Boxing Gloves&lt;br /&gt;
 | style=&amp;quot;font-size:90%; text-align:center;&amp;quot; | 8 {{DMG|Blunt}}&amp;lt;br&amp;gt;25 {{DMG|Stamina}}&lt;br /&gt;
 | [[Syndicate_Items#Job|Syndicate Uplink]]&lt;br /&gt;
 | Blue gloves for competitive boxing. Feels like they&#039;re heavier than usual...&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Ritual Dagger.png|64px]]&lt;br /&gt;
 ! Ritual Dagger&lt;br /&gt;
 | style=&amp;quot;font-size:90%; text-align:center;&amp;quot; | 12 {{DMG|Slash}}&lt;br /&gt;
 | &amp;lt;span title=&amp;quot;Outside of admins spawning this, it isn&#039;t obtainable by normal means.&amp;quot;&amp;gt;&#039;&#039;&#039;Unobtainable&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
 | A strange dagger used by sinister groups for rituals and sacrifices.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Shinai.png|64px]]&lt;br /&gt;
 ! Shinai&lt;br /&gt;
 | style=&amp;quot;font-size:90%; text-align:center;&amp;quot; | 4 {{DMG|Blunt}}&amp;lt;br&amp;gt;18 {{DMG|Stamina}}&lt;br /&gt;
 | [[Maps#Shōkō_Station|Shōkō&#039;s Dojo]]&lt;br /&gt;
 | A bamboo sword, commonly used in kendo. Made some time after the realization that wooden swords hurt a lot.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Survival knife.png|64px]]&lt;br /&gt;
 ! Survival Knife&lt;br /&gt;
 | style=&amp;quot;font-size:90%; text-align:center;&amp;quot; | {{DamageBox|One Handed|12 {{DMG|Slash}}}}{{DamageBox|Thrown|10 {{DMG|Slash}}}}&lt;br /&gt;
 | [[Salvage Specialist|Salvage Specialist&#039;s Locker]], [[Courier|Mail]]&lt;br /&gt;
 | Weapon of first and last resort for combatting space carp.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Unholy Halberd.png|64px]]&lt;br /&gt;
 ! Unholy Halberd&lt;br /&gt;
 | style=&amp;quot;font-size:90%; text-align:center;&amp;quot; | {{DamageBox|One Handed|10 {{DMG|Slash}}&amp;lt;br&amp;gt;10 {{DMG|Blunt}}&amp;lt;br&amp;gt;5 {{DMG|Structural}}&amp;lt;br&amp;gt;5 {{DMG|Stamina}}}}{{DamageBox|Two Handed|15 {{DMG|Slash}}&amp;lt;br&amp;gt;15 {{DMG|Blunt}}&amp;lt;br&amp;gt;15 {{DMG|Structural}}&amp;lt;br&amp;gt;7.5 {{DMG|Stamina}}}}&lt;br /&gt;
 | &amp;lt;span title=&amp;quot;Outside of admins spawning this, it isn&#039;t obtainable by normal means.&amp;quot;&amp;gt;&#039;&#039;&#039;Unobtainable&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
 | A poleaxe that seems to be linked to its wielder&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Truncheon.png|64px]]&lt;br /&gt;
 ! Truncheon&lt;br /&gt;
 | style=&amp;quot;font-size:90%; text-align:center;&amp;quot; | 20 {{DMG|Blunt}}&amp;lt;br&amp;gt;30 {{DMG|Stamina}}&lt;br /&gt;
 | [[Research and Development|Research]]&lt;br /&gt;
 | A rigid, steel-studded baton, meant to harm.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Wakizashi.png|64px]]&lt;br /&gt;
 ! Wakizashi&lt;br /&gt;
 | style=&amp;quot;font-size:90%; text-align:center;&amp;quot; | 12 {{DMG|Slash}}&lt;br /&gt;
 | &amp;lt;span title=&amp;quot;Outside of admins spawning this, it isn&#039;t obtainable by normal means.&amp;quot;&amp;gt;&#039;&#039;&#039;Unobtainable&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
 | A short, multi-purpose sword of plasteel construction.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Makeshift Weapons ==&lt;br /&gt;
&lt;br /&gt;
Not weapon per se, those items can be used as weapons with variable result. They are usually much more easier to obtain for civilian than dedicated melee weapons. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:10%; padding:5px;&amp;quot; | &#039;&#039;&#039;Item&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Damage&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:22.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;How to acquire&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:47.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Advanced circular saw.png|64px]]&lt;br /&gt;
 ! Advanced Circular Saw&lt;br /&gt;
 | style=&amp;quot;font-size:90%; text-align:center;&amp;quot; | 15 {{DMG|Brute}}&lt;br /&gt;
 | [[Medical Doctor|Medbay]], Salvage Wrecks, [[Syndicate Items#Bundles|Syndicate Uplink]]&lt;br /&gt;
 | You think you can cut anything with it.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Acoustic Guitar.png|64px]]&lt;br /&gt;
 ! Acoustic Guitar&lt;br /&gt;
 | style=&amp;quot;font-size:90%; text-align:center;&amp;quot; | {{DamageBox|One Handed|5 {{DMG|Blunt}}&amp;lt;br&amp;gt;2.5 {{DMG|Stamina}}}}{{DamageBox|Two Handed|15 {{DMG|Blunt}}&amp;lt;br&amp;gt;7.5 {{DMG|Stamina}}}}&lt;br /&gt;
 | [[Musician]], [[Supply Crates|Cargo Crates]], Maintenance Loot, String Instruments Crate, Salvage Wrecks&lt;br /&gt;
 | Anyway, here&#039;s Wonderwall.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Advanced Mop.png|64px]]&lt;br /&gt;
 ! Advanced Mop&lt;br /&gt;
 | style=&amp;quot;font-size:90%; text-align:center;&amp;quot; | {{DamageBox|One Handed|10 {{DMG|Blunt}}&amp;lt;br&amp;gt;5 {{DMG|Stamina}}}}{{DamageBox|Two Handed|15 {{DMG|Blunt}}&amp;lt;br&amp;gt;7.5 {{DMG|Stamina}}}}&lt;br /&gt;
 | [[Janitor]], [[Research and Development|Research]]&lt;br /&gt;
 | The next generation of mopping.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:AdvancedScalpel.png|64px]]&lt;br /&gt;
 ! Advanced Scalpel&lt;br /&gt;
 | style=&amp;quot;font-size:90%; text-align:center;&amp;quot; | 12 {{DMG|Slash}}&lt;br /&gt;
 | [[Medical Doctor|Medbay]], Salvage Wrecks, [[Syndicate Items#Bundles|Syndicate Uplink]]&lt;br /&gt;
 | Made of more expensive materials, sharper and generally more reliable.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Baseball Bat.png|64px]]&lt;br /&gt;
 ! Baseball Bat&lt;br /&gt;
 | style=&amp;quot;font-size:90%; text-align:center;&amp;quot; | {{DamageBox|One Handed|10 {{DMG|Blunt}}&amp;lt;br&amp;gt;5 {{DMG|Structural}}&amp;lt;br&amp;gt;5 {{DMG|Stamina}}}}{{DamageBox|Two Handed|18 {{DMG|Blunt}}&amp;lt;br&amp;gt;15 {{DMG|Structural}}&amp;lt;br&amp;gt;9 {{DMG|Stamina}}}}&lt;br /&gt;
 | [[Construction|Crafting]], Maintenance Loot&lt;br /&gt;
 | A robust baseball bat. Technically not made to bash people&#039;s head in.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Bible.png|64px]]&lt;br /&gt;
 ! Bible&lt;br /&gt;
 | style=&amp;quot;font-size:90%; text-align:center;&amp;quot; | 3 {{DMG|Blunt}}&amp;lt;br&amp;gt;10 {{DMG|Immaterial}}&amp;lt;br&amp;gt;1.5 {{DMG|Stamina}}&lt;br /&gt;
 | [[Chaplain]], [[Mystagogue]], Chapel, [[Courier|Mail]]&lt;br /&gt;
 | New Interstellar Version 285. Only really useful against things that are vulnerable to Holy damage. Can heal {{DMG|Brute|+|15}} and {{DMG|Burn|+|15}} if not used as a weapon but has a chance&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:BoneSpear.png|64px]]&lt;br /&gt;
 ! Bone Spear&lt;br /&gt;
 | style=&amp;quot;font-size:90%; text-align:center;&amp;quot; | {{DamageBox|One Handed|12 {{DMG|Piercing}}}}{{DamageBox|Two Handed|16 {{DMG|Piercing}}}}{{DamageBox|Thrown|15 {{DMG|Piercing}}}}&lt;br /&gt;
 | [[Construction|Crafting]]&lt;br /&gt;
 | A spear made of bones. 2u of reagent can be added to the spear which will be transferred on hit.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:WhiskeyBottle.png|64px]]&lt;br /&gt;
 ! Bottle&lt;br /&gt;
 | style=&amp;quot;font-size:90%; text-align:center;&amp;quot; | 4 {{DMG|Brute}}&lt;br /&gt;
 | [[Bartender|Bar]], Booze-O-Mat&lt;br /&gt;
 | A nice drink. Works with any bottle. After attacking someone or something with this, it becomes a Broken Bottle.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Boxing Gloves.gif|64px]]&lt;br /&gt;
 ! Boxing Gloves&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 0.4 {{DMG|Brute}}&amp;lt;br&amp;gt;8 {{DMG|Stamina}}&lt;br /&gt;
 | [[Boxer]], [[Martial Artist]], BoxingDrobe&lt;br /&gt;
 | For competitive boxing.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:BrokenBottle.png|64px]]&lt;br /&gt;
 ! Broken Bottle&lt;br /&gt;
 | style=&amp;quot;font-size:90%; text-align:center;&amp;quot; | {{DamageBox|One Handed|5 {{DMG|Brute}}}}{{DamageBox|Thrown|2 {{DMG|Brute}}}}&lt;br /&gt;
 | Breaking a bottle, Maintenance Loot, Salvage Wrecks&lt;br /&gt;
 | In Space Glasgow this is called a conversation starter.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Butcher&#039;s Cleaver.png|64px]]&lt;br /&gt;
 ! Butcher&#039;s Cleaver&lt;br /&gt;
 | style=&amp;quot;font-size:90%; text-align:center;&amp;quot; | 13 {{DMG|Slash}}&lt;br /&gt;
 | [[Chef|Kitchen]], [[Courier|Mail]]&lt;br /&gt;
 | A huge blade used for chopping and chopping up meat. This includes clowns and clown-by-products.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Cautery.png|64px]]&lt;br /&gt;
 ! Cautery&lt;br /&gt;
 | style=&amp;quot;font-size:90%; text-align:center;&amp;quot; | 5 {{DMG|Heat}}&lt;br /&gt;
 | [[Research and Development|Research]], [[Medical Doctor|Medbay]], Salvage Wrecks, [[Syndicate Items#Bundles|Syndicate Uplink]]&lt;br /&gt;
 | A surgical tool used to cauterize open wounds.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Choppa.png|64px]]&lt;br /&gt;
 ! Choppa&lt;br /&gt;
 | style=&amp;quot;font-size:90%; text-align:center;&amp;quot; | 10 {{DMG|Brute}}&lt;br /&gt;
 | Maintenance Loot&lt;br /&gt;
 | A wicked serrated blade made of whatever nasty sharp things you could find.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Circular saw.png|64px]]&lt;br /&gt;
 ! Circular Saw&lt;br /&gt;
 | style=&amp;quot;font-size:90%; text-align:center;&amp;quot; | 15 {{DMG|Brute}}&lt;br /&gt;
 | [[Medical Doctor|Medbay]], Salvage Wrecks, Robotics&lt;br /&gt;
 | For heavy duty cutting.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Crowbar.png|64px]]&lt;br /&gt;
 ! Crowbar&lt;br /&gt;
 | style=&amp;quot;font-size:90%; text-align:center;&amp;quot; | 8 {{DMG|Blunt}}&amp;lt;br&amp;gt;4 {{DMG|Stamina}}&lt;br /&gt;
 | YouTool, Salvage Wrecks, Maintenance Loot, Robotics, [[Courier|Mail]], Toolboxes&lt;br /&gt;
 | A multipurpose tool to pry open doors and fight interdimensional invaders.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:DoubleEmergencyGasTanks.gif|64px]]&lt;br /&gt;
 ! Double Emergency Gas Tanks&lt;br /&gt;
 | style=&amp;quot;font-size:90%; text-align:center;&amp;quot; | 7.5 {{DMG|Blunt}}&amp;lt;br&amp;gt;3.75 {{DMG|Stamina}}&lt;br /&gt;
 | Salvage Wrecks, [[Supply Crates|Cargo Crates]], Suit Storage, [[Engineer|Engineering]], Tank Dispenser, Emergency Closet&lt;br /&gt;
 | Various emergency tanks that contain gas.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Drill.png|64px]]&lt;br /&gt;
 ! Drill&lt;br /&gt;
 | style=&amp;quot;font-size:90%; text-align:center;&amp;quot; | 10 {{DMG|Piercing}}&lt;br /&gt;
 | [[Research and Development|Research]], [[Medical Doctor|Medbay]], Salvage Wrecks, [[Syndicate Items#Bundles|Syndicate Uplink]]&lt;br /&gt;
 | A surgical drill for making holes into hard material.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Claymore.png|64px]]&lt;br /&gt;
 ! Dulled Claymore&lt;br /&gt;
 | style=&amp;quot;font-size:90%; text-align:center;&amp;quot; | 6 {{DMG|Blunt}}&amp;lt;br&amp;gt;1 {{DMG|Slash}}&amp;lt;br&amp;gt;3 {{DMG|Stamina}}&lt;br /&gt;
 | [[Courier|Mail]]&lt;br /&gt;
 | An ancient war blade. This one has been dulled.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Katana.png|64px]]&lt;br /&gt;
 ! Dulled Katana&lt;br /&gt;
 | style=&amp;quot;font-size:90%; text-align:center;&amp;quot; | 5 {{DMG|Blunt}}&amp;lt;br&amp;gt;1 {{DMG|Slash}}&amp;lt;br&amp;gt;2.5 {{DMG|Stamina}}&lt;br /&gt;
 | [[Courier|Mail]]&lt;br /&gt;
 | Ancient craftwork made with not so ancient plasteel. This one has been dulled.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:EmergencyGasTanks.gif|64px]]&lt;br /&gt;
 ! Emergency Gas Tanks&lt;br /&gt;
 | style=&amp;quot;font-size:90%; text-align:center;&amp;quot; | 7.5 {{DMG|Blunt}}&amp;lt;br&amp;gt;3.75{{DMG|Stamina}}&lt;br /&gt;
 | Salvage Wrecks, [[Supply Crates|Cargo Crates]], Suit Storage, [[Engineer|Engineering]], Tank Dispenser, Emergency Closet&lt;br /&gt;
 | Various emergency tanks that contain gas.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Fireaxe.png|64px]]&lt;br /&gt;
 ! Fireaxe&lt;br /&gt;
 | style=&amp;quot;font-size:90%; text-align:center;&amp;quot; | {{DamageBox|One Handed|5 {{DMG|Blunt}}&amp;lt;br&amp;gt;10 {{DMG|Slash}}&amp;lt;br&amp;gt;10 {{DMG|Structural}}&amp;lt;br&amp;gt;2.5 {{DMG|Stamina}}}}{{DamageBox|Two Handed|5 {{DMG|Blunt}}&amp;lt;br&amp;gt;20 {{DMG|Slash}}&amp;lt;br&amp;gt;50 {{DMG|Structural}}&amp;lt;br&amp;gt;2.5 {{DMG|Stamina}}}}&lt;br /&gt;
 | Atmospherics, Bridge&lt;br /&gt;
 | Truly, the weapon of a madman. Who would think to fight fire with an axe? Can be used to open an unpowered closed door. Very good against structures.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Fire Extinguisher.png|64px]]&lt;br /&gt;
 ! Fire Extinguisher&lt;br /&gt;
 | style=&amp;quot;font-size:90%; text-align:center;&amp;quot; | 10 {{DMG|Brute}}&amp;lt;br&amp;gt;5 {{DMG|Stamina}}&lt;br /&gt;
 | Fire-Safety Closet, Extinguisher Cabinet&lt;br /&gt;
 | It extinguishes fires.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Folding Chair.png|64px]]&lt;br /&gt;
 ! Folding Chair&lt;br /&gt;
 | style=&amp;quot;font-size:90%; text-align:center;&amp;quot; | 8 {{DMG|Brute}}&amp;lt;br&amp;gt;4 {{DMG|Stamina}}&lt;br /&gt;
 | [[Boxer|Boxing ring]]&lt;br /&gt;
 | If you carry six of these you become the coolest kid at church.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:GasTanks.gif|64px]]&lt;br /&gt;
 ! Gas Tanks&lt;br /&gt;
 | style=&amp;quot;font-size:90%; text-align:center;&amp;quot; | 8 {{DMG|Blunt}}&amp;lt;br&amp;gt;4 {{DMG|Stamina}}&lt;br /&gt;
 | Salvage Wrecks, [[Supply Crates|Cargo Crates]], Suit Storage, [[Engineer|Engineering]], Tank Dispenser, Emergency Closet&lt;br /&gt;
 | Various tanks that contain gas.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:GlassShard.png|64px]]&lt;br /&gt;
 ! Glass Shard&lt;br /&gt;
 | style=&amp;quot;font-size:90%; text-align:center;&amp;quot; | {{DamageBox|One Handed|3.5 {{DMG|Slash}}}}{{DamageBox|Thrown|2 {{DMG|Slash}}}}{{DamageBox|Stepped On|5 {{DMG|Piercing}}}}&lt;br /&gt;
 | Broken Glass&lt;br /&gt;
 | Extremely easy to obtain, just break a glass or a reinforced glass pane or climb a glass table.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Hatchet.png|64px]]&lt;br /&gt;
 ! Hatchet&lt;br /&gt;
 | style=&amp;quot;font-size:90%; text-align:center;&amp;quot; | 15 {{DMG|Brute}}&lt;br /&gt;
 | [[Hydroponics]]&lt;br /&gt;
 | A very sharp axe blade upon a short fibremetal handle. It has a long history of chopping things, but now it is used for chopping wood.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:JawsOfLife.png|64px]]&lt;br /&gt;
 ! Jaws of Life&lt;br /&gt;
 | style=&amp;quot;font-size:90%; text-align:center;&amp;quot; | 10 {{DMG|Brute}}&lt;br /&gt;
 | [[Chief Engineer]]&lt;br /&gt;
 | A set of jaws of life, compressed through the magic of science. Also useful for cutting and prying things.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Kitchen knife.png|64px]]&lt;br /&gt;
 ! Kitchen Knife&lt;br /&gt;
 | style=&amp;quot;font-size:90%; text-align:center;&amp;quot; | 10 {{DMG|Slash}}&lt;br /&gt;
 | [[Chef|Kitchen]], [[Courier|Mail]]&lt;br /&gt;
 | A general purpose Chef&#039;s Knife made by Asters Merchant Guild. Guaranteed to stay sharp for years to come.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:LaserScalpel.png|64px]]&lt;br /&gt;
 ! Laser Scalpel&lt;br /&gt;
 | style=&amp;quot;font-size:90%; text-align:center;&amp;quot; | 8 {{DMG|Slash}}&lt;br /&gt;
 | [[Medical Doctor|Medbay]], Salvage Wrecks&lt;br /&gt;
 | A scalpel which uses a directed laser to slice instead of a blade, for more precise surgery while also cauterizing as it cuts.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Mini hoe.png|64px]]&lt;br /&gt;
 ! Mini Hoe&lt;br /&gt;
 | style=&amp;quot;font-size:90%; text-align:center;&amp;quot; | 10 {{DMG|Brute}}&lt;br /&gt;
 | [[Hydroponics]]&lt;br /&gt;
 | It&#039;s used for removing weeds or scratching your back.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Mining Drill.png|64px]]&lt;br /&gt;
 ! Mining Drill &lt;br /&gt;
 | style=&amp;quot;font-size:90%; text-align:center;&amp;quot; | 3 {{DMG|Brute}}&amp;lt;br&amp;gt;12 {{DMG|Structural}}&lt;br /&gt;
 | [[Salvage Specialist|Salvage]], Salvage Wrecks&lt;br /&gt;
 | Powerful tool used to quickly drill through rocks. Can be used to mine space rocks and debris.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Mop.png|64px]]&lt;br /&gt;
 ! Mop&lt;br /&gt;
 | style=&amp;quot;font-size:90%; text-align:center;&amp;quot; | {{DamageBox|One Handed|2 {{DMG|Brute}}&amp;lt;br&amp;gt;8.2 {{DMG|Stamina}}}}{{DamageBox|Two Handed|7 {{DMG|Brute}}&amp;lt;br&amp;gt;16.2 {{DMG|Stamina}}}}&lt;br /&gt;
 | [[Janitor]]&lt;br /&gt;
 | A mop that can&#039;t be stopped, viscera cleanup detail awaits.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Needle.png|64px]]&lt;br /&gt;
 ! Official Security Anti-Inflatable Armament&lt;br /&gt;
 | style=&amp;quot;font-size:90%; text-align:center;&amp;quot; | 1 {{DMG|Piercing}}&lt;br /&gt;
 | Sometimes in [[Security Officer|Security Officer&#039;s Locker]]&lt;br /&gt;
 | A specialty weapon used in the destruction of unique syndicate morale-boosting equipment. Pops balloons, probably.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Nettle.png|64px]]&lt;br /&gt;
 ! Death Nettle&lt;br /&gt;
 | style=&amp;quot;font-size:90%; text-align:center;&amp;quot; | 8.5 {{DMG|Heat}}&amp;lt;br&amp;gt;8.5 {{DMG|Caustic}}&lt;br /&gt;
 | [[Supply Crates|Cargo Crates]], Exotic Seed Crate&lt;br /&gt;
 | The Nettle hold a maximum of 3u of [[Chemistry#Sulfuric_acid|Sulfuric Acid]] and 3u of ([[Chemistry#Fluorosulfuric_acid|Fluorosulfuric Acid]] and transfer 2u on hit. The reagents within the plant depend on its genes (see [[Hydroponics]]), and can be checked by grinding a nettle harvested from the same plant. To overdose someone you would need 2 nettles and about 6-7 hits.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Pickaxe.png|64px]]&lt;br /&gt;
 ! Pickaxe&lt;br /&gt;
 | style=&amp;quot;font-size:90%; text-align:center;&amp;quot; | {{DamageBox|One Handed|5 {{DMG|Brute}}&amp;lt;br&amp;gt;2.5 {{DMG|Stamina}}}}{{DamageBox|Two Handed|15 {{DMG|Brute}}&amp;lt;br&amp;gt;30 {{DMG|Structural}}&amp;lt;br&amp;gt;7.5{{DMG|Stamina}}}}&lt;br /&gt;
 | [[Salvage Specialist|Salvage]], Salvage Wrecks&lt;br /&gt;
 | Notched to perfection, for jebbing it into rocks. Can be used to mine space rocks and debris.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Plant clippers.png|64px]]&lt;br /&gt;
 ! Plant Clippers&lt;br /&gt;
 | style=&amp;quot;font-size:90%; text-align:center;&amp;quot; | 7 {{DMG|Brute}}&lt;br /&gt;
 | [[Hydroponics]]&lt;br /&gt;
 | A tool used to take samples from plants.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:PlasmaShiv.png|64px]]&lt;br /&gt;
 ! Plasma Shiv&lt;br /&gt;
 | style=&amp;quot;font-size:90%; text-align:center;&amp;quot; | 9 {{DMG|Slash}}&lt;br /&gt;
 | [[Construction|Crafting]]&lt;br /&gt;
 | A crude weapon fashioned from a piece of cloth and a plasma glass shard.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:PlasmaSpear.png|64px]]&lt;br /&gt;
 ! Plasma Spear&lt;br /&gt;
 | style=&amp;quot;font-size:90%; text-align:center;&amp;quot; | {{DamageBox|One Handed|18 {{DMG|Piercing}}}}{{DamageBox|Two Handed|22 {{DMG|Piercing}}}}{{DamageBox|Thrown|21 {{DMG|Piercing}}}}&lt;br /&gt;
 | [[Construction|Crafting]]&lt;br /&gt;
 | A spear with a plasma shard as a tip. 2u of reagent can be added to the spear which will be transferred on hit.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Power Drill.png|64px]]&lt;br /&gt;
 ! Power Drill&lt;br /&gt;
 | style=&amp;quot;font-size:90%; text-align:center;&amp;quot; | 10 {{DMG|Piercing}}&lt;br /&gt;
 | Salvage Wrecks, [[Station Engineer|Engineering]]&lt;br /&gt;
 | A simple powered hand drill.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:ReinforcedShiv.png|64px]]&lt;br /&gt;
 ! Reinforced Shiv&lt;br /&gt;
 | style=&amp;quot;font-size:90%; text-align:center;&amp;quot; | 7 {{DMG|Slash}}&lt;br /&gt;
 | [[Construction|Crafting]]&lt;br /&gt;
 | A crude weapon fashioned from a piece of cloth and a reinforced glass shard.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:ReinforcedSpear.png|64px]]&lt;br /&gt;
 ! Reinforced Spear&lt;br /&gt;
 | style=&amp;quot;font-size:90%; text-align:center;&amp;quot; | {{DamageBox|One Handed|15 {{DMG|Piercing}}}}{{DamageBox|Two Handed|19 {{DMG|Piercing}}}}{{DamageBox|Thrown|18 {{DMG|Piercing}}}}&lt;br /&gt;
 | [[Construction|Crafting]]&lt;br /&gt;
 | A spear with a reinforced glass shard as a tip.2u of reagent can be added to the spear which will be transferred on hit.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Rickenbacker4001.png|64px]]&lt;br /&gt;
 ! Rickenbacker 4003&lt;br /&gt;
 | style=&amp;quot;font-size:90%; text-align:center;&amp;quot; | 7 {{DMG|Brute}}&amp;lt;br&amp;gt;13.5 {{DMG|Stamina}}&lt;br /&gt;
 | On some stations.&lt;br /&gt;
 | Just a regular bass guitar.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Rock Guitar.png|64px]]&lt;br /&gt;
 ! Rock Guitar&lt;br /&gt;
 | style=&amp;quot;font-size:90%; text-align:center;&amp;quot; | {{DamageBox|One Handed|8 {{DMG|Brute}}&amp;lt;br&amp;gt;3 {{DMG|Stamina}}}}{{DamageBox|Two Handed|14 {{DMG|Brute}}&amp;lt;br&amp;gt;5 {{DMG|Stamina}}}}&lt;br /&gt;
 | [[Musician]], [[Supply Crates|Cargo Crates]], Maintenance Loot, String Instruments Crate&lt;br /&gt;
 | What an axe!&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Rolling Pin.png|64px]]&lt;br /&gt;
 ! Rolling Pin&lt;br /&gt;
 | style=&amp;quot;font-size:90%; text-align:center;&amp;quot; | 7 {{DMG|Blunt}}&lt;br /&gt;
 | [[Chef]], Plasteel Chef&#039;s Dinnerware Vendor&lt;br /&gt;
 | A tool used to shape and flatten dough.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Scalpel.png|64px]]&lt;br /&gt;
 ! Scalpel&lt;br /&gt;
 | style=&amp;quot;font-size:90%; text-align:center;&amp;quot; | 8 {{DMG|Slash}}&lt;br /&gt;
 | [[Medical Doctor|Medbay]], Salvage Wrecks, Robotics&lt;br /&gt;
 | A surgical tool used to make incisions into flesh.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Screwdriver.png|64px]]&lt;br /&gt;
 ! Screwdriver&lt;br /&gt;
 | style=&amp;quot;font-size:90%; text-align:center;&amp;quot; | 6 {{DMG|Piercing}}&lt;br /&gt;
 | YouTool, Salvage Wrecks, Maintenance Loot, Robotics, Toolboxes&lt;br /&gt;
 | Used to disassemble various objects and open the wiring inside doors.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Scythe.png|64px]]&lt;br /&gt;
 ! Scythe&lt;br /&gt;
 | style=&amp;quot;font-size:90%; text-align:center;&amp;quot; | 10 {{DMG|Brute}}&lt;br /&gt;
 | [[Hydroponics]]&lt;br /&gt;
 | A sharp and curved blade on a long fibremetal handle, this tool makes it easy to reap what you sow.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Seclite.png|64px]]&lt;br /&gt;
 ! Seclite&lt;br /&gt;
 | style=&amp;quot;font-size:90%; text-align:center;&amp;quot; | 10 {{DMG|Brute}}&amp;lt;br&amp;gt;20 {{DMG|Stamina}}&lt;br /&gt;
 | Security, [[Warden|Warden&#039;s Locker]], [[Head of Personnel|HoP&#039;s Locker]], Sec Tech, [[Courier|Mail]]&lt;br /&gt;
 | A robust flashlight used by security.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Shiv.png|64px]]&lt;br /&gt;
 ! Shiv&lt;br /&gt;
 | style=&amp;quot;font-size:90%; text-align:center;&amp;quot; | 5.5 {{DMG|Slash}}&lt;br /&gt;
 | Maintenance Loot&lt;br /&gt;
 | A pointy piece of glass, abraded to an edge and wrapped in tape for a handle.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Shovel.png|64px]]&lt;br /&gt;
 ! Shovel&lt;br /&gt;
 | style=&amp;quot;font-size:90%; text-align:center;&amp;quot; | 14 {{DMG|Blunt}}&amp;lt;br&amp;gt;7 {{DMG|Stamina}}&lt;br /&gt;
 | Salvage Wrecks, Maintenance Loot&lt;br /&gt;
 | A large tool for digging and moving dirt.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:GlassShiv.png|64px]]&lt;br /&gt;
 ! Shiv&lt;br /&gt;
 | style=&amp;quot;font-size:90%; text-align:center;&amp;quot; | 5.5 {{DMG|Slash}}&lt;br /&gt;
 | [[Construction|Crafting]]&lt;br /&gt;
 | A crude weapon fashioned from a piece of cloth and a glass shard.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Sledgehammer.png|64px]]&lt;br /&gt;
 ! Sledgehammer&lt;br /&gt;
 | style=&amp;quot;font-size:90%; text-align:center;&amp;quot; | {{DamageBox|One Handed|10 {{DMG|Blunt}}&amp;lt;br&amp;gt;10 {{DMG|Structural}}&amp;lt;br&amp;gt;5 {{DMG|Stamina}}}}{{DamageBox|Two Handed|20 {{DMG|Blunt}}&amp;lt;br&amp;gt;20 {{DMG|Structural}}&amp;lt;br&amp;gt;10 {{DMG|Stamina}}}}&lt;br /&gt;
 | &amp;lt;span title=&amp;quot;Outside of admins spawning this, it isn&#039;t obtainable by normal means.&amp;quot;&amp;gt;&#039;&#039;&#039;Unobtainable&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
 | The perfect tool for wanton carnage.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Spade.png|64px]]&lt;br /&gt;
 ! Spade&lt;br /&gt;
 | style=&amp;quot;font-size:90%; text-align:center;&amp;quot; | 8 {{DMG|Blunt}}&amp;lt;br&amp;gt;2 {{DMG|Piercing}}&amp;lt;br&amp;gt;4 {{DMG|Stamina}}&lt;br /&gt;
 | [[Hydroponics]], Salvage Wrecks&lt;br /&gt;
 | A small tool for digging and moving dirt.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Spear.png|64px]]&lt;br /&gt;
 ! Spear&lt;br /&gt;
 | style=&amp;quot;font-size:90%; text-align:center;&amp;quot; | {{DamageBox|One Handed|12 {{DMG|Piercing}}}}{{DamageBox|Two Handed|16 {{DMG|Piercing}}}}{{DamageBox|Thrown|15 {{DMG|Piercing}}}}&lt;br /&gt;
 | [[Construction|Crafting]], Maintenance Loot&lt;br /&gt;
 | Definition of a Classic. Keeping murder affordable since 200,000 BCE. 2u of reagent can be added to the spear which will be transferred on hit.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Steel Tile.png|64px]]&lt;br /&gt;
 ! Tiles&lt;br /&gt;
 | style=&amp;quot;font-size:90%; text-align:center;&amp;quot; | 5 {{DMG|Brute}}&lt;br /&gt;
 | Anywhere on the station.&lt;br /&gt;
 | Just look down at your feet. Only does damage when thrown.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:ToolboxSyndicate.png|64px]]&lt;br /&gt;
 ! Suspicious Toolbox&lt;br /&gt;
 | style=&amp;quot;font-size:90%; text-align:center;&amp;quot; | 20 {{DMG|Blunt}}&amp;lt;br&amp;gt;10 {{DMG|Stamina}}&lt;br /&gt;
 | [[Syndicate_Items#Tools|Syndicate Uplink]]&lt;br /&gt;
 | A sinister looking toolbox filled with elite syndicate tools.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:SyndieJawsOfLife.png|64px]]&lt;br /&gt;
 ! Syndicate Jaws of Life&lt;br /&gt;
 | style=&amp;quot;font-size:90%; text-align:center;&amp;quot; | 14 {{DMG|Brute}}&lt;br /&gt;
 | [[Syndicate_Items#Tools|Syndicate Uplink]]&lt;br /&gt;
 | Useful for entering the station or its departments.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Throngler.png|64px]]&lt;br /&gt;
 ! The Throngler&lt;br /&gt;
 | style=&amp;quot;font-size:90%; text-align:center;&amp;quot; | 20 {{DMG|Slash}}&amp;lt;br&amp;gt;20 {{DMG|Blunt}}&amp;lt;br&amp;gt;20 {{DMG|Heat}}&amp;lt;br&amp;gt;20 {{DMG|Piercing}}&amp;lt;br&amp;gt;10 {{DMG|Radiation}}&amp;lt;br&amp;gt;150 {{DMG|Structural}}&amp;lt;br&amp;gt;10 {{DMG|Stamina}}&lt;br /&gt;
 | &amp;lt;span title=&amp;quot;Outside of admins spawning this, it isn&#039;t obtainable by normal means.&amp;quot;&amp;gt;&#039;&#039;&#039;Unobtainable&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
 | Why?&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Toolboxes.gif|64px]]&lt;br /&gt;
 ! Toolbox&lt;br /&gt;
 | style=&amp;quot;font-size:90%; text-align:center;&amp;quot; | 12 {{DMG|Blunt}}&amp;lt;br&amp;gt;6 {{DMG|Stamina}}&lt;br /&gt;
 | [[Station Engineer|Engineering]], Maintenance Loot, Storage Rooms&lt;br /&gt;
 | Rather common. Although it deals a moderate amount of damage, it&#039;s a bulky item, so you&#039;ll have to hold it. Robust [[Passenger|Passengers]] favorite weapon.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:GlassShardUranium.png|64px]]&lt;br /&gt;
 ! Uranium Glass Shard&lt;br /&gt;
 | style=&amp;quot;font-size:90%; text-align:center;&amp;quot; | {{DamageBox|One Handed|3.5 {{DMG|Slash}}}}{{DamageBox|Thrown|2 {{DMG|Slash}}}}{{DamageBox|Stepped On|3 {{DMG|Piercing}}&amp;lt;br&amp;gt;2 {{DMG|Radiation}}}}&lt;br /&gt;
 | Broken Glass&lt;br /&gt;
 | Slightly harder to obtain.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:UraniumShiv.png|64px]]&lt;br /&gt;
 ! Uranium Shiv&lt;br /&gt;
 | style=&amp;quot;font-size:90%; text-align:center;&amp;quot; | 7 {{DMG|Slash}}, 4 {{DMG|Radiation}}&lt;br /&gt;
 | [[Construction|Crafting]]&lt;br /&gt;
 | A crude weapon fashioned from a piece of cloth and a uranium glass shard. Violates the geneva convention!&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:UraniumSpear.png|64px]]&lt;br /&gt;
 ! Uranium Spear&lt;br /&gt;
 | style=&amp;quot;font-size:90%; text-align:center;&amp;quot; | {{DamageBox|One Handed|10 {{DMG|Piercing}}, 8 {{DMG|Radiation}}}}{{DamageBox|Two Handed|14 {{DMG|Piercing}}, 8 {{DMG|Toxin}}}}{{DamageBox|Thrown|12 {{DMG|Piercing}}, 9 {{DMG|Radiation}}}}&lt;br /&gt;
 | [[Construction|Crafting]]&lt;br /&gt;
 | A spear with a uranium shard as a tip. 2u of reagent can be added to the spear which will be transferred on hit.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Welder.png|64px]]&lt;br /&gt;
 ! Welder&lt;br /&gt;
 | style=&amp;quot;font-size:90%; text-align:center;&amp;quot; | {{DamageBox|On|8 {{DMG|Burn}}}}{{DamageBox|Off|5 {{DMG|Brute}}}}&lt;br /&gt;
 | YouTool, Toolboxes, Maintenance Loot, [[Courier|Mail]], Salvage Wrecks&lt;br /&gt;
 | All type of welders deal the same damage.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:White Cane.png|64px]]&lt;br /&gt;
 ! White Cane&lt;br /&gt;
 | style=&amp;quot;font-size:90%; text-align:center;&amp;quot; | {{DamageBox|One Handed|5 {{DMG|Blunt}}&amp;lt;br&amp;gt;7.5 {{DMG|Stamina}}}}{{DamageBox|Two Handed|8 {{DMG|Blunt}}&amp;lt;br&amp;gt;9 {{DMG|Stamina}}}}&lt;br /&gt;
 | Blind trait&lt;br /&gt;
 | This isn&#039;t for you. It&#039;s for the people who can&#039;t figure out you&#039;re blind when you ask if logistics is the bar.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Wirecutter.png|64px]]&lt;br /&gt;
 ! Wirecutter &lt;br /&gt;
 | style=&amp;quot;font-size:90%; text-align:center;&amp;quot; | 2 {{DMG|Piercing}}&lt;br /&gt;
 | YouTool, Vendomat, Toolboxes, Maintenance Loot, [[Courier|Mail]], Salvage Wrecks&lt;br /&gt;
 | Used to cut wires.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Wrench.png|64px]]&lt;br /&gt;
 ! Wrench&lt;br /&gt;
 | style=&amp;quot;font-size:90%; text-align:center;&amp;quot; | 4.5 {{DMG|Blunt}}&amp;lt;br&amp;gt;2.25 {{DMG|Stamina}}&lt;br /&gt;
 | YouTool, Toolboxes, Maintenance Loot, [[Courier|Mail]], Salvage Wrecks&lt;br /&gt;
 | A common tool for assembly and disassembly. Remember: righty tighty, lefty loosey. Also used for unanchoring objects from the floor.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Ballistic Weapons =&lt;br /&gt;
&lt;br /&gt;
The damage of ballistic weapons is relative to the [[#Ammunition|bullet used]]. Click on the ammo type of the weapon to see all the alternatives.&amp;lt;br&amp;gt;Refer to [[Combat]] for how to use ranged weapons.&lt;br /&gt;
&lt;br /&gt;
== Sidearms ==&lt;br /&gt;
&lt;br /&gt;
=== Pistols ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:10%; padding:5px;&amp;quot; | &#039;&#039;&#039;Ammo&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:5%; padding:5px;&amp;quot; | &#039;&#039;&#039;&amp;lt;abbr title=&amp;quot;Weapon ammo capacity&amp;quot;&amp;gt;Cap.&amp;lt;/abbr&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:25%; padding:5px;&amp;quot; | &#039;&#039;&#039;How to acquire&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:50%; padding:5px;&amp;quot; | &#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Cobra.png|64px]][[File:Magazine Pistol 25.png|64px]]&amp;lt;br&amp;gt;Cobra&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | [[#.25 caseless|.25 caseless]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 10+1&lt;br /&gt;
 | [[Syndicate_Items#Weapons|Syndicate Uplink]]&lt;br /&gt;
 | A rugged, robust operator handgun with inbuilt silencer.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Mk 58.png|64px]][[File:Magazine Pistol 35.png|64px]]&amp;lt;br&amp;gt;Mk 58&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | [[#.35 auto|.35 auto]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 10+1&lt;br /&gt;
 | Armory, Every [[Security Officer]], Emergency Response Team, Salvage Wrecks, [[Supply Crates|Cargo Crates]]&lt;br /&gt;
 | A cheap, ubiquitous sidearm, produced by a NanoTrasen subsidiary.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Pollock.png|64px]][[File:Magazine Pistol 35.png|64px]]&amp;lt;br&amp;gt;Pollock&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | [[#.35 auto|.35 auto]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 10+1&lt;br /&gt;
 | &amp;lt;span title=&amp;quot;Outside of admins spawning this, it isn&#039;t obtainable by normal means.&amp;quot;&amp;gt;&#039;&#039;&#039;Unobtainable&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
 | A compact and mass-produced combat pistol.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Viper.png|64px]][[File:Magazine Pistol 35.png|64px]]&amp;lt;br&amp;gt;Viper&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | [[#.35 auto|.35 auto]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 10+1&lt;br /&gt;
 | [[Nuclear Operative]], [[Syndicate_Items#Weapons|Syndicate Uplink]]&lt;br /&gt;
 | A small, easily concealable, but somewhat underpowered gun. Capable of fully automatic fire.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:ViperWood.png|64px]][[File:Magazine Pistol 35.png|64px]]&amp;lt;br&amp;gt;Viper&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | [[#.35 auto|.35 auto]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 10+1&lt;br /&gt;
 | &amp;lt;span title=&amp;quot;Outside of admins spawning this, it isn&#039;t obtainable by normal means.&amp;quot;&amp;gt;&#039;&#039;&#039;Unobtainable&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
 | A small, low-power pistol with pleasant lacquered wooden grips. Capable of fully automatic fire.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:PsiBreaker.png|64px]][[File:Magazine Pistol 38MB.png|64px]]&amp;lt;br&amp;gt;Psi-Breaker&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | [[#.38 special|.38 special]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 5+1&lt;br /&gt;
 | [[Psionic Mantis|Psionic Mantis&#039; Locker]]&lt;br /&gt;
 | A small, flashy pistol with a marble style grip. Provides no tactical advantage. Starts with mindbreaker ammo.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Mk 32.png|64px]][[File:Magazine Pistol Universal.png|64px]]&amp;lt;br&amp;gt;Mk 32 &amp;quot;Universal&amp;quot;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | [[#.45 magnum|.45 magnum]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 12+1&lt;br /&gt;
 | [[Supply Crates|Cargo Crates]]&lt;br /&gt;
 | An expensive and robust pistol with decent offensive capabilities.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:N1984.png|64px]][[File:Magazine Pistol 45.png|64px]]&amp;lt;br&amp;gt;N1984&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | [[#.45 magnum|.45 magnum]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 7+1&lt;br /&gt;
 | Emergency Response Team, Centcom Official&lt;br /&gt;
 | The sidearm of any self respecting officer. Comes in .45 magnum, the lord&#039;s caliber.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Revolvers ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:10%; padding:5px;&amp;quot; | &#039;&#039;&#039;Ammo&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:5%; padding:5px;&amp;quot; | &#039;&#039;&#039;&amp;lt;abbr title=&amp;quot;Weapon ammo capacity&amp;quot;&amp;gt;Cap.&amp;lt;/abbr&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:25%; padding:5px;&amp;quot; | &#039;&#039;&#039;How to acquire&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:50%; padding:5px;&amp;quot; | &#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Faith.png|64px]][[File:Speedloader 38.png|64px]]&amp;lt;br&amp;gt;Faith&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | [[#.38 special|.38 special]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
 | &amp;lt;span title=&amp;quot;Outside of admins spawning this, it isn&#039;t obtainable by normal means.&amp;quot;&amp;gt;&#039;&#039;&#039;Unobtainable&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
 | Delivers blessings in bullet form.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Fitz Special.png|64px]][[File:Speedloader 38.png|64px]]&amp;lt;br&amp;gt;Fitz Special&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | [[#.38 special|.38 special]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
 | &amp;lt;span title=&amp;quot;Outside of admins spawning this, it isn&#039;t obtainable by normal means.&amp;quot;&amp;gt;&#039;&#039;&#039;Unobtainable&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
 | A compact and concealable self defence snub revolver.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:K38Masterpiece.png|64px]][[File:Speedloader 38.png|64px]]&amp;lt;br&amp;gt;K-38 Masterpiece&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | [[#.38 special|.38 special]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
 | &amp;lt;span title=&amp;quot;Outside of admins spawning this, it isn&#039;t obtainable by normal means.&amp;quot;&amp;gt;&#039;&#039;&#039;Unobtainable&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
 | A classic, if not outdated, law enforcement firearm.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Lucky37.png|64px]][[File:Speedloader 38.png|64px]]&amp;lt;br&amp;gt;Lucky 37&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | [[#.38 special|.38 special]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
 | &amp;lt;span title=&amp;quot;Outside of admins spawning this, it isn&#039;t obtainable by normal means.&amp;quot;&amp;gt;&#039;&#039;&#039;Unobtainable&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
 | Luck always beats skill, ya weasel.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Deckard.png|64px]][[File:Speedloader 45.png|64px]]&amp;lt;br&amp;gt;Deckard&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | [[#.45 magnum|.45 magnum]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
 | Salvage Wrecks&lt;br /&gt;
 | A rare, custom-built revolver. Use when there is no time for Voight-Kampff test.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:CapGunToy.png|64px]][[File:Speedloader 45AP.png|64px]]&amp;lt;br&amp;gt;Fake Cap Gun&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | [[#.45 magnum|.45 magnum]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
 | [[Syndicate_Items#Job|Syndicate Uplink]]&lt;br /&gt;
 | Looks almost like the real thing! Acts like the real thing! Starts with armor piercing ammo.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Inspector.png|64px]][[File:Speedloader 45.png|64px]]&amp;lt;br&amp;gt;Inspector&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | [[#.45 magnum|.45 magnum]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
 | [[Detective]]&lt;br /&gt;
 | A detective&#039;s best friend.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Mateba.png|64px]][[File:Speedloader 45.png|64px]]&amp;lt;br&amp;gt;Mateba&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | [[#.45 magnum|.45 magnum]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
 | Salvage Wrecks, Death Squad&lt;br /&gt;
 | The iconic sidearm of the dreaded death squads.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Pirate Revolver.png|64px]][[File:Speedloader 45.png|64px]]&amp;lt;br&amp;gt;Pirate Revolver&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | [[#.45 magnum|.45 magnum]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
 | Salvage Wrecks&lt;br /&gt;
 | An odd, muzzle-loading revolver, favoured by pirate crews. Shoot slower than most revolver due to his archaic nature.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Python.png|64px]][[File:Speedloader 45AP.png|64px]]&amp;lt;br&amp;gt;Python&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | [[#.45 magnum|.45 magnum]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
 | [[Syndicate_Items#Weapons|Syndicate Uplink]], Gatfruit, Salvage Wrecks&lt;br /&gt;
 | A robust revolver favoured by Syndicate agents. Comes preloaded with armor piercing ammo.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Snub45.png|64px]][[File:Speedloader 45.png|64px]]&amp;lt;br&amp;gt;Snubbed .45&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | [[#.45 magnum|.45 magnum]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
 | Salvage Wrecks&lt;br /&gt;
 | An old and reliable revolver, modified to be more easily concealed.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Longarms ==&lt;br /&gt;
&lt;br /&gt;
=== Rifles ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:10%; padding:5px;&amp;quot; | &#039;&#039;&#039;Ammo&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:5%; padding:5px;&amp;quot; | &#039;&#039;&#039;&amp;lt;abbr title=&amp;quot;Weapon ammo capacity&amp;quot;&amp;gt;Cap.&amp;lt;/abbr&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:25%; padding:5px;&amp;quot; | &#039;&#039;&#039;How to acquire&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:50%; padding:5px;&amp;quot; | &#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Lecter.png|64px]][[File:Magazine Rifle 20.png|64px]]&amp;lt;br&amp;gt;Lecter&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | [[#.20 rifle|.20 rifle]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 25+1&lt;br /&gt;
 | Armory, Emergency Response Team&lt;br /&gt;
 | A high end military grade assault rifle.&lt;br /&gt;
|-&lt;br /&gt;
 !| [[File:M-90.png|64px]][[File:Magazine Rifle 20.png|64px]]&amp;lt;br&amp;gt;M-90&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | [[#.20 rifle|.20 rifle]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 25+1&lt;br /&gt;
 | Armory&lt;br /&gt;
 | An older bullpup carbine model.&lt;br /&gt;
|-&lt;br /&gt;
 !| [[File:M-90gl.png|64px]][[File:Magazine Rifle 20.png|64px]]&amp;lt;br&amp;gt;M-90gl&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | [[#.20 rifle|.20 rifle]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 25+1&lt;br /&gt;
 | &amp;lt;span title=&amp;quot;Outside of admins spawning this, it isn&#039;t obtainable by normal means.&amp;quot;&amp;gt;&#039;&#039;&#039;Unobtainable&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
 | An older bullpup carbine model, with an attached underbarrel grenade launcher.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Tenebra.png|64px]][[File:Magazine Rifle 20.png|64px]]&amp;lt;br&amp;gt;Tenebra&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | [[#.20 rifle|.20 rifle]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 25+1&lt;br /&gt;
 | &amp;lt;span title=&amp;quot;Outside of admins spawning this, it isn&#039;t obtainable by normal means.&amp;quot;&amp;gt;&#039;&#039;&#039;Unobtainable&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
 | A mass-produced and minimalist rifle in bullpup design.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Jackdaw.png|64px]][[File:Magazine Rifle 25.png|64px]]&amp;lt;br&amp;gt;CAWS-25 Jackdaw&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | [[#.25 caseless|.25 caseless]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 30+1&lt;br /&gt;
 | &amp;lt;span title=&amp;quot;Outside of admins spawning this, it isn&#039;t obtainable by normal means.&amp;quot;&amp;gt;&#039;&#039;&#039;Unobtainable&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
 | The beginning of the end is heralded by the song of a Jackdaw.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:AKMS.png|64px]][[File:Magazine Rifle 30.png|64px]]&amp;lt;br&amp;gt;AKMS&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | [[#.30 rifle|.30 rifle]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 30+1&lt;br /&gt;
 | &amp;lt;span title=&amp;quot;Outside of admins spawning this, it isn&#039;t obtainable by normal means.&amp;quot;&amp;gt;&#039;&#039;&#039;Unobtainable&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
 | An iconic weapon of war.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Vulcan.png|64px]][[File:Magazine Rifle 30.png|64px]]&amp;lt;br&amp;gt;Vulcan&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | [[#.30 rifle|.30 rifle]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 30+1&lt;br /&gt;
 | Armory&lt;br /&gt;
 | One of the first firearms modified for space usage, this rifle has been used to punch holes in Cargonian &amp;quot;combat mechs.&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Sub-Machine Guns ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:10%; padding:5px;&amp;quot; | &#039;&#039;&#039;Ammo&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:5%; padding:5px;&amp;quot; | &#039;&#039;&#039;&amp;lt;abbr title=&amp;quot;Weapon ammo capacity&amp;quot;&amp;gt;Cap.&amp;lt;/abbr&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:25%; padding:5px;&amp;quot; | &#039;&#039;&#039;How to acquire&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:50%; padding:5px;&amp;quot; | &#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Atreides.png|64px]][[File:Magazine SMG 35.png|64px]]&amp;lt;br&amp;gt;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | [[#.35 auto|.35 auto]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 30+1&lt;br /&gt;
 | &amp;lt;span title=&amp;quot;Outside of admins spawning this, it isn&#039;t obtainable by normal means.&amp;quot;&amp;gt;&#039;&#039;&#039;Unobtainable&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
 | Pla-ket-ket-ket-ket!&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:C-20r.png|64px]][[File:Magazine SMG 35.png|64px]]&amp;lt;br&amp;gt;C-20r&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | [[#.35 auto|.35 auto]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 30+1&lt;br /&gt;
 | [[Syndicate_Items#Bundles|Syndicate Uplink]]&lt;br /&gt;
 | A firearm that is often used by the infamous nuclear operatives.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Typewriter.png|64px]][[File:Magazine SMG 35.png|64px]]&amp;lt;br&amp;gt;Typewriter&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | [[#.35 auto|.35 auto]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 30+1&lt;br /&gt;
 | &amp;lt;span title=&amp;quot;Outside of admins spawning this, it isn&#039;t obtainable by normal means.&amp;quot;&amp;gt;&#039;&#039;&#039;Unobtainable&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
 | A modern take on the classic design used by mobsters throughout space and time.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Drozd.png|64px]][[File:Magazine SMG 35.png|64px]]&amp;lt;br&amp;gt;Drozd&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | [[#.35 auto|.35 auto]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 30+1&lt;br /&gt;
 | Armory&lt;br /&gt;
 | An excellent fully automatic Heavy SMG. Also able to fire semi-automatically.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:WT550.png|64px]][[File:Magazine SMG 35Top.png|64px]]&amp;lt;br&amp;gt;WT550&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | [[#.35 auto|.35 auto]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 30+1&lt;br /&gt;
 | Armory, [[Supply Crates|Cargo Crates]]&lt;br /&gt;
 | An excellent full-automatic SMG, produced by NanoTrasen&#039;s Small Arms Division.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Vector.png|64px]][[File:Magazine SMG 45.png|64px]]&amp;lt;br&amp;gt;Vector&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | [[#.45 magnum|.45 magnum]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 25+1&lt;br /&gt;
 | &amp;lt;span title=&amp;quot;Outside of admins spawning this, it isn&#039;t obtainable by normal means.&amp;quot;&amp;gt;&#039;&#039;&#039;Unobtainable&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
 | An excellent fully automatic Heavy SMG. Was deprecated for the Drozd.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Light Machine Guns ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:10%; padding:5px;&amp;quot; | &#039;&#039;&#039;Ammo&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:5%; padding:5px;&amp;quot; | &#039;&#039;&#039;&amp;lt;abbr title=&amp;quot;Weapon ammo capacity&amp;quot;&amp;gt;Cap.&amp;lt;/abbr&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:25%; padding:5px;&amp;quot; | &#039;&#039;&#039;How to acquire&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:50%; padding:5px;&amp;quot; | &#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:L6 SAW.png|64px]][[File:Magazine LMG 30.png|64px]]&amp;lt;br&amp;gt;L6 SAW&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | [[#.30 rifle|.30 rifle]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 100+1&lt;br /&gt;
 | [[Syndicate_Items#Bundles|Syndicate Uplink]]&lt;br /&gt;
 | A rather traditionally made LMG with a pleasantly lacquered wooden pistol grip.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Heavy Machine Guns ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:10%; padding:5px;&amp;quot; | &#039;&#039;&#039;Ammo&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:5%; padding:5px;&amp;quot; | &#039;&#039;&#039;&amp;lt;abbr title=&amp;quot;Weapon ammo capacity&amp;quot;&amp;gt;Cap.&amp;lt;/abbr&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:25%; padding:5px;&amp;quot; | &#039;&#039;&#039;How to acquire&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:50%; padding:5px;&amp;quot; | &#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Minigun.png|64px]][[File:Cartridge Default.png|64px]]&amp;lt;br&amp;gt;Minigun&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | [[#.10 rifle|.10 rifle]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1000&lt;br /&gt;
 | &amp;lt;span title=&amp;quot;Outside of admins spawning this, it isn&#039;t obtainable by normal means.&amp;quot;&amp;gt;&#039;&#039;&#039;Unobtainable&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
 | Vzzzzzt! Rahrahrahrah! Vrrrrr! This bad boy has 1000 bullets. Good luck surviving.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Shotguns ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:10%; padding:5px;&amp;quot; | &#039;&#039;&#039;Ammo&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:5%; padding:5px;&amp;quot; | &#039;&#039;&#039;&amp;lt;abbr title=&amp;quot;Weapon ammo capacity&amp;quot;&amp;gt;Cap.&amp;lt;/abbr&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:25%; padding:5px;&amp;quot; | &#039;&#039;&#039;How to acquire&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:50%; padding:5px;&amp;quot; | &#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Adjutant.png|64px]][[File:Shell 50.png|64px]]&amp;lt;br&amp;gt;Adjutant&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | [[#.50 shell|.50 shell]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
 | [[Supply Crates|Cargo Crates]]&lt;br /&gt;
 | Sold as a &amp;quot;riot&amp;quot; shotgun, this shotgun has a special gas-operated mechanism that makes it highly effective for CQC and suppressive fire.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Blunderbuss.png|64px]][[File:Shell 50.png|64px]]&amp;lt;br&amp;gt;Blunderbuss&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | [[#.50 shell|.50 shell]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | &amp;lt;span title=&amp;quot;Outside of admins spawning this, it isn&#039;t obtainable by normal means.&amp;quot;&amp;gt;&#039;&#039;&#039;Unobtainable&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
 | Deadly at close range.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Bulldog.png|64px]][[File:Magazine Shotgun 50.png|64px]]&amp;lt;br&amp;gt;Bulldog&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | [[#.50 shell|.50 shell]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 8&lt;br /&gt;
 | [[Syndicate_Items#Bundles|Syndicate Uplink]]&lt;br /&gt;
 | It&#039;s a fully automatic magazine-fed shotgun designed for close quarters combat.&lt;br /&gt;
|-&lt;br /&gt;
 ! {{anchor|Double-Barreled Shotgun}}[[File:Double-barreled shotgun.png|64px]][[File:Shell 50.png|64px]]&amp;lt;br&amp;gt;Double-Barreled Shotgun&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | [[#.50 shell|.50 shell]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | [[Bartender|Bartender&#039;s booze storage]], CBURN&lt;br /&gt;
 | An immortal classic.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Enforcer.png|64px]][[File:Shell 50.png|64px]]&amp;lt;br&amp;gt;Enforcer&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | [[#.50 shell|.50 shell]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 7&lt;br /&gt;
 | Armory, [[Supply Crates|Cargo Crates]]&lt;br /&gt;
 | A next-generation Frozen Star shotgun.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Handmade Shotgun.png|64px]][[File:Shell 50.png|64px]]&amp;lt;br&amp;gt;Handmade Pistol&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | [[#.50 shell|.50 shell]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | &amp;lt;span title=&amp;quot;Outside of admins spawning this, it isn&#039;t obtainable by normal means.&amp;quot;&amp;gt;&#039;&#039;&#039;Unobtainable&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
 | Looks unreliable. Why is it called handmade pistol?&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:ImprovisedShotgun.png|64px]][[File:Shell 50.png|64px]]&amp;lt;br&amp;gt;Improvised Shotgun&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | [[#.50 shell|.50 shell]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | [[Construction|Crafting]]&lt;br /&gt;
 | A shitty, hand-made shotgun that uses .50 shotgun shells. It can only hold one round in the chamber.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Kammerer.png|64px]][[File:Shell 50.png|64px]]&amp;lt;br&amp;gt;Kammerer&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | [[#.50 shell|.50 shell]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
 | Armory, Salvage Wrecks&lt;br /&gt;
 | When an old Remington design meets modern materials, this is the result. &#039;&#039;Must be manually cycled.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Sawn-off shotgun.png|64px]][[File:Shell 50.png|64px]]&amp;lt;br&amp;gt;Sawn-Off Shotgun&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | [[#.50 shell|.50 shell]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | [[Bartender|Bartender&#039;s booze storage]], [[Construction|Crafting]]&lt;br /&gt;
 | Much smaller than a regular shotgun, it can easily fit in a backpack.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Snipers ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:10%; padding:5px;&amp;quot; | &#039;&#039;&#039;Ammo&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:5%; padding:5px;&amp;quot; | &#039;&#039;&#039;&amp;lt;abbr title=&amp;quot;Weapon ammo capacity&amp;quot;&amp;gt;Cap.&amp;lt;/abbr&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:25%; padding:5px;&amp;quot; | &#039;&#039;&#039;How to acquire&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:50%; padding:5px;&amp;quot; | &#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Mark1Grand.png|64px]][[File:Speedloader 30.png|64px]]&amp;lt;br&amp;gt;Mark 1 rifle&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | [[#.30 rifle|.30 rifle]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
 | [[Supply Crates|Cargo Crates]]&lt;br /&gt;
 | A heavy and reliable self-loading rifle, utilising a modified version of a centuries-old design.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Mark1GrandCeremonial.png|64px]][[File:Speedloader 30.png|64px]]&amp;lt;br&amp;gt;Ceremonial Rifle&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | [[#.30 rifle|.30 rifle]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
 | &amp;lt;span title=&amp;quot;Outside of admins spawning this, it isn&#039;t obtainable by normal means.&amp;quot;&amp;gt;&#039;&#039;&#039;Unobtainable&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
 | A ceremonial variant of the Mark 1 Rifle, in tasteful blue and white.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Kardashev-Mosin.png|64px]][[File:Speedloader 30.png|64px]]&amp;lt;br&amp;gt;Kardashev-Mosin&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | [[#.30 rifle|.30 rifle]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 10&lt;br /&gt;
 | [[Syndicate_Items#Weapons|Syndicate Uplink]]&lt;br /&gt;
 | A weapon for hunting, or endless trench warfare. &#039;&#039;Must be manually cycled.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Flintlock Pistol.png|64px]][[File:Cartridge 60.png|64px]]&amp;lt;br&amp;gt;Flintlock Pistol&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | [[#.60 anti-materiel|.60 anti-materiel]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | &amp;lt;span title=&amp;quot;Outside of admins spawning this, it isn&#039;t obtainable by normal means.&amp;quot;&amp;gt;&#039;&#039;&#039;Unobtainable&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
 | A pirate&#039;s companion. Yarrr!&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Hristov.png|64px]][[File:Cartridge 60.png|64px]]&amp;lt;br&amp;gt;Hristov&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | [[#.60 anti-materiel|.60 anti-materiel]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
 | [[Syndicate_Items#Weapons|Syndicate Uplink]]&lt;br /&gt;
 | A portable anti-armour rifle. &#039;&#039;Must be manually cycled.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Musket.png|64px]][[File:Cartridge 60.png|64px]]&amp;lt;br&amp;gt;Musket&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | [[#.60 anti-materiel|.60 anti-materiel]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | &amp;lt;span title=&amp;quot;Outside of admins spawning this, it isn&#039;t obtainable by normal means.&amp;quot;&amp;gt;&#039;&#039;&#039;Unobtainable&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
 | This should&#039;ve been in a museum long before you were born. A gun favoured by pirates.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Launchers ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:10%; padding:5px;&amp;quot; | &#039;&#039;&#039;Ammo&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:5%; padding:5px;&amp;quot; | &#039;&#039;&#039;&amp;lt;abbr title=&amp;quot;Weapon ammo capacity&amp;quot;&amp;gt;Cap.&amp;lt;/abbr&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:25%; padding:5px;&amp;quot; | &#039;&#039;&#039;How to acquire&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:50%; padding:5px;&amp;quot; | &#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:China-Lake.png|64px]][[File:Grenade 40Frag.png|64px]]&amp;lt;br&amp;gt;China Lake&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | [[#40mm grenade|40mm grenade]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 3&lt;br /&gt;
 | [[Syndicate_Items#Bundles|Syndicate Uplink]]&lt;br /&gt;
 | PLOOP. &#039;&#039;Must be manually cycled.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Pirate Cannon.png|64px]][[File:Cannon Ball.png|64px]]&amp;lt;br&amp;gt;Pirate Cannon&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | [[#Cannon Ball|Cannon Ball]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | &amp;lt;span title=&amp;quot;Outside of admins spawning this, it isn&#039;t obtainable by normal means.&amp;quot;&amp;gt;&#039;&#039;&#039;Unobtainable&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
 | Kaboom!&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:RPG-7.png|64px]][[File:Rocket PG-7VL.png|64px]]&amp;lt;br&amp;gt;RPG-7&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | [[#RPG rocket|RPG rocket]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | Armory&lt;br /&gt;
 | A modified ancient rocket-propelled grenade launcher.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Ammunition ==&amp;lt;!-- Yes this is a mess but otherwise it bloats the TOC --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable unsortable&amp;quot; style=&amp;quot;width: 60%;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|.10 rifle {{anchor|.10 rifle}}&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;width:10%; padding:5px;&amp;quot; | &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:20%; padding:5px&amp;quot; | &#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:20%; padding:5px;&amp;quot; | &#039;&#039;&#039;Effects&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Cartridge Default.png]]&lt;br /&gt;
 ! .10 rifle&lt;br /&gt;
 | style=&amp;quot;font-size:90%; text-align:center;&amp;quot; | 5 {{DMG|Piercing}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable unsortable&amp;quot; style=&amp;quot;width: 60%;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|.20 rifle {{anchor|.20 rifle}}&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;width:10%; padding:5px;&amp;quot; | &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:20%; padding:5px&amp;quot; | &#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:20%; padding:5px;&amp;quot; | &#039;&#039;&#039;Effects&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:AmmoBox 20.png]][[File:AmmoBox 20Big.png]]&lt;br /&gt;
 ! .20 rifle&lt;br /&gt;
 | style=&amp;quot;font-size:90%; text-align:center;&amp;quot; | 19 {{DMG|Piercing}}&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:AmmoBox 20Practice.png]][[File:AmmoBox 20BigPractice.png]]&lt;br /&gt;
 ! .20 rifle practice&lt;br /&gt;
 | style=&amp;quot;font-size:90%; text-align:center;&amp;quot; | 2 {{DMG|Blunt}}&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:AmmoBox 20Rubber.png]]&lt;br /&gt;
 ! .20 rifle rubber&lt;br /&gt;
 | style=&amp;quot;font-size:90%; text-align:center;&amp;quot; | 3 {{DMG|Blunt}}&amp;lt;br&amp;gt;22 {{DMG|Stamina}}&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:AmmoBox 20Incendiary.png]]&lt;br /&gt;
 ! .20 rifle incendiary&lt;br /&gt;
 | style=&amp;quot;font-size:90%; text-align:center;&amp;quot; | 3 {{DMG|Blunt}}&amp;lt;br&amp;gt;16 {{DMG|Heat}}&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:AmmoBox 20Uranium.png]]&lt;br /&gt;
 ! .20 rifle uranium&lt;br /&gt;
 | style=&amp;quot;font-size:90%; text-align:center;&amp;quot; | 10 {{DMG|Piercing}}&amp;lt;br&amp;gt;9 {{DMG|Radiation}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable unsortable&amp;quot; style=&amp;quot;width: 60%;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|.25 caseless {{anchor|.25 caseless}}&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;width:10%; padding:5px;&amp;quot; | &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:20%; padding:5px&amp;quot; | &#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:20%; padding:5px;&amp;quot; | &#039;&#039;&#039;Effects&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:AmmoBox 25.png]][[File:AmmoBox 25-10x24.png]][[File:AmmoBox 25Big.png]]&lt;br /&gt;
 ! .25 caseless&lt;br /&gt;
 | style=&amp;quot;font-size:90%; text-align:center;&amp;quot; | 19 {{DMG|Piercing}}&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:AmmoBox 25Practice.png]]&lt;br /&gt;
 ! .25 caseless practice&lt;br /&gt;
 | style=&amp;quot;font-size:90%; text-align:center;&amp;quot; | 2 {{DMG|Blunt}}&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:AmmoBox 25Rubber.png]][[File:AmmoBox 25BigRubber.png]]&lt;br /&gt;
 ! .25 caseless rubber&lt;br /&gt;
 | style=&amp;quot;font-size:90%; text-align:center;&amp;quot; | 3 {{DMG|Blunt}}&amp;lt;br&amp;gt;22 {{DMG|Stamina}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable unsortable&amp;quot; style=&amp;quot;width: 60%;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|.30 rifle {{anchor|.30 rifle}}&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;width:10%; padding:5px;&amp;quot; | &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:20%; padding:5px&amp;quot; | &#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:20%; padding:5px;&amp;quot; | &#039;&#039;&#039;Effects&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:AmmoBox 30.png]][[File:AmmoBox 30Big.png]]&lt;br /&gt;
 ! .30 rifle&lt;br /&gt;
 | style=&amp;quot;font-size:90%; text-align:center;&amp;quot; | 19 {{DMG|Piercing}}&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:AmmoBox 30Practice.png]]&lt;br /&gt;
 ! .30 rifle practice&lt;br /&gt;
 | style=&amp;quot;font-size:90%; text-align:center;&amp;quot; | 2 {{DMG|Blunt}}&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:AmmoBox 30Rubber.png]]&lt;br /&gt;
 ! .30 rifle rubber&lt;br /&gt;
 | style=&amp;quot;font-size:90%; text-align:center;&amp;quot; | 3 {{DMG|Blunt}}&amp;lt;br&amp;gt;22 {{DMG|Stamina}}&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:AmmoBox 30Incendiary.png]]&lt;br /&gt;
 ! .30 rifle incendiary&lt;br /&gt;
 | style=&amp;quot;font-size:90%; text-align:center;&amp;quot; | 3 {{DMG|Blunt}}&amp;lt;br&amp;gt;16 {{DMG|Heat}}&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:AmmoBox 30Uranium.png]]&lt;br /&gt;
 ! .30 rifle uranium&lt;br /&gt;
 | style=&amp;quot;font-size:90%; text-align:center;&amp;quot; | 10 {{DMG|Piercing}}&amp;lt;br&amp;gt;9 {{DMG|Radiation}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable unsortable&amp;quot; style=&amp;quot;width: 60%;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|.35 auto {{anchor|.35 auto}}&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;width:10%; padding:5px;&amp;quot; | &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:20%; padding:5px&amp;quot; | &#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:20%; padding:5px;&amp;quot; | &#039;&#039;&#039;Effects&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:AmmoBox 35.png]]&lt;br /&gt;
 ! .35 auto&lt;br /&gt;
 | style=&amp;quot;font-size:90%; text-align:center;&amp;quot; | 16 {{DMG|Piercing}}&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:AmmoBox 35Practice.png]]&lt;br /&gt;
 ! .35 auto practice&lt;br /&gt;
 | style=&amp;quot;font-size:90%; text-align:center;&amp;quot; | 2 {{DMG|Blunt}}&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:AmmoBox 35Rubber.png]]&lt;br /&gt;
 ! .35 auto rubber&lt;br /&gt;
 | style=&amp;quot;font-size:90%; text-align:center;&amp;quot; | 3 {{DMG|Blunt}}&amp;lt;br&amp;gt;22 {{DMG|Stamina}}&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:AmmoBox 35Incendiary.png]]&lt;br /&gt;
 ! .35 auto incendiary&lt;br /&gt;
 | style=&amp;quot;font-size:90%; text-align:center;&amp;quot; | 2 {{DMG|Blunt}}&amp;lt;br&amp;gt;14 {{DMG|Heat}}&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:AmmoBox 35Uranium.png]]&lt;br /&gt;
 ! .35 auto uranium&lt;br /&gt;
 | style=&amp;quot;font-size:90%; text-align:center;&amp;quot; | 10 {{DMG|Piercing}}&amp;lt;br&amp;gt;6 {{DMG|Radiation}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable unsortable&amp;quot; style=&amp;quot;width: 60%;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|.38 special {{anchor|.38 special}}&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;width:10%; padding:5px;&amp;quot; | &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:20%; padding:5px&amp;quot; | &#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:20%; padding:5px;&amp;quot; | &#039;&#039;&#039;Effects&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:AmmoBox 38.png]][[File:Speedloader 38.png]]&lt;br /&gt;
 ! .38 special&lt;br /&gt;
 | style=&amp;quot;font-size:90%; text-align:center;&amp;quot; | 30 {{DMG|Piercing}}&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:AmmoBox 38Practice.png]][[File:Speedloader 38Practice.png]]&lt;br /&gt;
 ! .38 special practice&lt;br /&gt;
 | style=&amp;quot;font-size:90%; text-align:center;&amp;quot; | 1 {{DMG|Blunt}}&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:AmmoBox 38Rubber.png]][[File:Speedloader 38Rubber.png]]&lt;br /&gt;
 ! .38 special rubber&lt;br /&gt;
 | style=&amp;quot;font-size:90%; text-align:center;&amp;quot; | 3 {{DMG|Blunt}}&amp;lt;br&amp;gt;30 {{DMG|Stamina}}&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:AmmoBox 38Incendiary.png]]&lt;br /&gt;
 ! .38 special incendiary&lt;br /&gt;
 | style=&amp;quot;font-size:90%; text-align:center;&amp;quot; | 3 {{DMG|Blunt}}&amp;lt;br&amp;gt;27 {{DMG|Heat}}&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:AmmoBox 38Uranium.png]][[File:Speedloader 38Uranium.png]]&lt;br /&gt;
 ! .38 special uranium&lt;br /&gt;
 | style=&amp;quot;font-size:90%; text-align:center;&amp;quot; | 12 {{DMG|Piercing}}&amp;lt;br&amp;gt;18 {{DMG|Radiation}}&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Speedloader 38Holy.png]]&lt;br /&gt;
 ! .38 special holy&lt;br /&gt;
 | style=&amp;quot;font-size:90%; text-align:center;&amp;quot; | 25 {{DMG|Piercing}}&amp;lt;br&amp;gt;6 {{DMG|Holy}}&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:AmmoBox 38Mindbreaker.png]][[File:Speedloader 38Mindbreaker.png]]&lt;br /&gt;
 ! .38 special mindbreaker&lt;br /&gt;
 | style=&amp;quot;font-size:90%; text-align:center;&amp;quot; | 1 {{DMG|Blunt}}&amp;lt;br&amp;gt;Injects 9u of [[Chemistry#Mindbreaker_toxin|Mindbreaker Toxin]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable unsortable&amp;quot; style=&amp;quot;width: 60%;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|.45 magnum {{anchor|.45 magnum}}&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;width:10%; padding:5px;&amp;quot; | &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:20%; padding:5px&amp;quot; | &#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:20%; padding:5px;&amp;quot; | &#039;&#039;&#039;Effects&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:AmmoBox 45.png]][[File:Speedloader 45.png]]&lt;br /&gt;
 ! .45 magnum&lt;br /&gt;
 | style=&amp;quot;font-size:90%; text-align:center;&amp;quot; | 35 {{DMG|Piercing}}&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:AmmoBox 45Practice.png]][[File:Speedloader 45Practice.png]]&lt;br /&gt;
 ! .45 magnum practice&lt;br /&gt;
 | style=&amp;quot;font-size:90%; text-align:center;&amp;quot; | 1 {{DMG|Blunt}}&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:AmmoBox 45Rubber.png]][[File:Speedloader 45Rubber.png]]&lt;br /&gt;
 ! .45 magnum rubber&lt;br /&gt;
 | style=&amp;quot;font-size:90%; text-align:center;&amp;quot; | 3 {{DMG|Blunt}}&amp;lt;br&amp;gt;35 {{DMG|Stamina}}&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:AmmoBox 45Incendiary.png]]&lt;br /&gt;
 ! .45 magnum incendiary&lt;br /&gt;
 | style=&amp;quot;font-size:90%; text-align:center;&amp;quot; | 3 {{DMG|Blunt}}&amp;lt;br&amp;gt;32 {{DMG|Heat}}&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:AmmoBox 45AP.png]][[File:Speedloader 45AP.png]]&lt;br /&gt;
 ! .45 magnum armor-piercing&lt;br /&gt;
 | style=&amp;quot;font-size:90%; text-align:center;&amp;quot; | 26 {{DMG|Piercing}}&amp;lt;br&amp;gt;Ignores armor.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:AmmoBox 45Uranium.png]][[File:Speedloader 45Uranium.png]]&lt;br /&gt;
 ! .45 magnum uranium&lt;br /&gt;
 | style=&amp;quot;font-size:90%; text-align:center;&amp;quot; | 20 {{DMG|Piercing}}&amp;lt;br&amp;gt;15 {{DMG|Radiation}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable unsortable&amp;quot; style=&amp;quot;width: 60%;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|.50 shell {{anchor|.50 shell}}&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;width:10%; padding:5px;&amp;quot; | &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:20%; padding:5px&amp;quot; | &#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:20%; padding:5px;&amp;quot; | &#039;&#039;&#039;Effects&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Shell 50.png]]&lt;br /&gt;
 ! .50 pellets&lt;br /&gt;
 | style=&amp;quot;font-size:90%; text-align:center;&amp;quot; | 10 {{DMG|Piercing}} (x6 pellets)&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Shell 50Practice.png]]&lt;br /&gt;
 ! .50 practice&lt;br /&gt;
 | style=&amp;quot;font-size:90%; text-align:center;&amp;quot; | 1 {{DMG|Blunt}} (x6 pellets)&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Shell 50Beanbag.png]]&lt;br /&gt;
 ! .50 beanbag&lt;br /&gt;
 | style=&amp;quot;font-size:90%; text-align:center;&amp;quot; | 10 {{DMG|Blunt}}&amp;lt;br&amp;gt;55 {{DMG|Stamina}}&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Shell 50Slug.png]]&lt;br /&gt;
 ! .50 slug&lt;br /&gt;
 | style=&amp;quot;font-size:90%; text-align:center;&amp;quot; | 28 {{DMG|Piercing}}&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Shell 50Flare.png]]&lt;br /&gt;
 ! .50 flare&lt;br /&gt;
 | style=&amp;quot;font-size:90%; text-align:center;&amp;quot; | 5 {{DMG|Heat}}&amp;lt;br&amp;gt;Ignites target&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Shell 50Incendiary.png]]&lt;br /&gt;
 ! .50 incendiary&lt;br /&gt;
 | style=&amp;quot;font-size:90%; text-align:center;&amp;quot; | 3 {{DMG|Blunt}} (x6 pellets)&amp;lt;br&amp;gt;7 {{DMG|Heat}} (x6 pellets)&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Shell 50Practice.png]]&lt;br /&gt;
 ! .50 tranquilizer&lt;br /&gt;
 | style=&amp;quot;font-size:90%; text-align:center;&amp;quot; | 1 {{DMG|Blunt}}&amp;lt;br&amp;gt;Injects 15u of [[Chemistry#Chloral_hydrate|Chloral Hydrate]]&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Shell 50Uranium.png]]&lt;br /&gt;
 ! .50 uranium&lt;br /&gt;
 | style=&amp;quot;font-size:90%; text-align:center;&amp;quot; | 5 {{DMG|Piercing}} (x5 pellets)&amp;lt;br&amp;gt;5 {{DMG|Radiation}} (x5 pellets)&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Shell 50Improvised.png]]&lt;br /&gt;
 ! .50 improvised&lt;br /&gt;
 | style=&amp;quot;font-size:90%; text-align:center;&amp;quot; | 3 {{DMG|Piercing}} (x10 pellets)&amp;lt;br&amp;gt;3 {{DMG|Slash}} (x10 pellets)&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Shell 50Practice.png]]&lt;br /&gt;
 ! .50 soulbreaker&lt;br /&gt;
 | style=&amp;quot;font-size:90%; text-align:center;&amp;quot; | 1 {{DMG|Blunt}}&amp;lt;br&amp;gt;Injects 15u of [[Chemistry#Soulbreaker_toxin|Soulbreaker Toxin]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable unsortable&amp;quot; style=&amp;quot;width: 60%;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|.60 anti-materiel {{anchor|.60 anti-materiel}}&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;width:10%; padding:5px;&amp;quot; | &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:20%; padding:5px&amp;quot; | &#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:20%; padding:5px;&amp;quot; | &#039;&#039;&#039;Effects&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:AmmoBox 60.png]][[File:AmmoBox 60Big.png]][[File:Cartridge 60.png]]&lt;br /&gt;
 ! .60 anti-materiel&lt;br /&gt;
 | style=&amp;quot;font-size:90%; text-align:center;&amp;quot; | 40 {{DMG|Piercing}}&amp;lt;br&amp;gt;30 {{DMG|Structural}}&amp;lt;br&amp;gt;35 {{DMG|Stamina}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable unsortable&amp;quot; style=&amp;quot;width: 60%;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|40mm grenade {{anchor|40mm grenade}}&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;width:10%; padding:5px;&amp;quot; | &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:20%; padding:5px&amp;quot; | &#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:20%; padding:5px;&amp;quot; | &#039;&#039;&#039;Effects&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Grenade 40Blast.png]]&lt;br /&gt;
 ! Blast grenade&lt;br /&gt;
 | style=&amp;quot;font-size:90%; text-align:center;&amp;quot; | 2 tile radius explosion&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Grenade 40Flash.png]]&lt;br /&gt;
 ! Flash grenade&lt;br /&gt;
 | style=&amp;quot;font-size:90%; text-align:center;&amp;quot; | 7 tile radius explosion&amp;lt;br&amp;gt;Flashes anyone within that radius&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Grenade 40Frag.png]]&lt;br /&gt;
 ! Frag grenade&lt;br /&gt;
 | style=&amp;quot;font-size:90%; text-align:center;&amp;quot; | 6 tile radius explosion&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Grenade 40Baton.png]]&lt;br /&gt;
 ! Baton grenade&lt;br /&gt;
 | style=&amp;quot;font-size:90%; text-align:center;&amp;quot; | 1 {{DMG|Blunt}}&amp;lt;br&amp;gt;80 {{DMG|Stamina}}&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Grenade 40EMP.png]]&lt;br /&gt;
 ! EMP grenade&lt;br /&gt;
 | style=&amp;quot;font-size:90%; text-align:center;&amp;quot; | 5 tile radius explosion&amp;lt;br&amp;gt;EMP anything within that radius&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable unsortable&amp;quot; style=&amp;quot;width: 60%;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|RPG rocket {{anchor|RPG rocket}}&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;width:10%; padding:5px;&amp;quot; | &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:20%; padding:5px&amp;quot; | &#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:20%; padding:5px;&amp;quot; | &#039;&#039;&#039;Effects&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Rocket PG-7VL.png]]&lt;br /&gt;
 ! PG-7VL grenade&lt;br /&gt;
 | style=&amp;quot;font-size:90%; text-align:center;&amp;quot; | 7 tile radius explosion&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable unsortable&amp;quot; style=&amp;quot;width: 60%;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|Cannon Ball {{anchor|Cannon Ball}}&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;width:10%; padding:5px;&amp;quot; | &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:20%; padding:5px&amp;quot; | &#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:20%; padding:5px;&amp;quot; | &#039;&#039;&#039;Effects&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Cannon Ball.png]]&lt;br /&gt;
 ! Cannon Ball&lt;br /&gt;
 | style=&amp;quot;font-size:90%; text-align:center;&amp;quot; | ? tile radius explosion&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Cannon Ball Grapeshot.png]]&lt;br /&gt;
 ! Grapeshot&lt;br /&gt;
 | style=&amp;quot;font-size:90%; text-align:center;&amp;quot; | 25 {{DMG|Piercing}} (x5 pellets)&amp;lt;br&amp;gt;5 {{DMG|Structural}} (x5 pellets)&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Cannon Ball Glassshot.png]]&lt;br /&gt;
 ! Glassshot&lt;br /&gt;
 | style=&amp;quot;font-size:90%; text-align:center;&amp;quot; | 25 {{DMG|Slash}} (x5 shards)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Energy Weapons =&lt;br /&gt;
&lt;br /&gt;
== Laser based ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:10%; padding:5px;&amp;quot; | &#039;&#039;&#039;Item&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:5%; padding:5px;&amp;quot; | &#039;&#039;&#039;&amp;lt;abbr title=&amp;quot;Weapon cell capacity (in shots)&amp;quot;&amp;gt;Cap.&amp;lt;/abbr&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:5%; padding:5px;&amp;quot; | &#039;&#039;&#039;&amp;lt;abbr title=&amp;quot;Autocharge rate&amp;quot;&amp;gt;Rechar.&amp;lt;/abbr&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:10%; padding:5px;&amp;quot; | &#039;&#039;&#039;Damage&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:22.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;How to acquire&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:47.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Advanced Laser Gun.png|64px]]&lt;br /&gt;
 ! Advanced Laser Pistol&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 10&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 30&lt;br /&gt;
 | style=&amp;quot;font-size:90%; text-align:center;&amp;quot; | 17 {{DMG|Heat}}&lt;br /&gt;
 | [[Research and Development|Research]]&lt;br /&gt;
 | An experimental laser gun with a self charging nuclear powered battery.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Antique laser gun.png|64px]]&lt;br /&gt;
 ! Antique Laser Pistol&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 10&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 40&lt;br /&gt;
 | style=&amp;quot;font-size:90%; text-align:center;&amp;quot; | 17 {{DMG|Heat}}&lt;br /&gt;
 | [[Captain|Captain&#039;s locker]]&lt;br /&gt;
 | This is an antique laser gun. All craftsmanship is of the highest quality. This weapon auto recharge over time.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Energy Gun.png|64px]]&lt;br /&gt;
 ! Energy Gun&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | {{DamageBox|Lethal|10}}{{DamageBox|Disabler|20}}&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 0&lt;br /&gt;
 | style=&amp;quot;font-size:90%; text-align:center;&amp;quot; | {{DamageBox|Lethal|20 {{DMG|Heat}}}}{{DamageBox|Disabler|5 {{DMG|Heat}}&amp;lt;br&amp;gt;30 {{DMG|Stamina}}}}&lt;br /&gt;
 | [[Research and Development|Research]]&lt;br /&gt;
 | A basic hybrid energy gun with two settings: disable and kill.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:IK-60 Laser Carbine.png|64px]]&lt;br /&gt;
 ! IK-60 Laser Carbine&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 20&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 0&lt;br /&gt;
 | style=&amp;quot;font-size:90%; text-align:center;&amp;quot; | 20 {{DMG|Heat}}&lt;br /&gt;
 | [[Research and Development|Research]]&lt;br /&gt;
 | A 20 &amp;quot;round&amp;quot; semi-automatic laser carbine.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Laser Cannon.png|64px]]&lt;br /&gt;
 ! Laser Cannon&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 10&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 0&lt;br /&gt;
 | style=&amp;quot;font-size:90%; text-align:center;&amp;quot; | 28 {{DMG|Heat}}&lt;br /&gt;
 | [[Research and Development|Research]]&lt;br /&gt;
 | A heavy duty, high powered laser weapon.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Laser gun.png|64px]]&lt;br /&gt;
 ! Laser Rifle&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 16&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 0&lt;br /&gt;
 | style=&amp;quot;font-size:90%; text-align:center;&amp;quot; | 14 {{DMG|Heat}}&lt;br /&gt;
 | [[Research and Development|Research]], Armory, Salvage Wrecks&lt;br /&gt;
 | Favoured by Nanotrasen Security for being cheap and easy to use.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Makeshift laser gun.png|64px]]&lt;br /&gt;
 ! Makeshift Laser Pistol&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 8&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 0&lt;br /&gt;
 | style=&amp;quot;font-size:90%; text-align:center;&amp;quot; | 14 {{DMG|Heat}}&lt;br /&gt;
 | Expeditions&lt;br /&gt;
 | Better pray it won&#039;t burn your hands off.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Miniature Energy Gun.png|64px]]&lt;br /&gt;
 ! Miniature Energy Gun&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | {{DamageBox|Lethal|5}}{{DamageBox|Disabler|10}}&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 0&lt;br /&gt;
 | style=&amp;quot;font-size:90%; text-align:center;&amp;quot; | {{DamageBox|Lethal|20 {{DMG|Heat}}}}{{DamageBox|Disabler|5 {{DMG|Heat}}&amp;lt;br&amp;gt;30 {{DMG|Stamina}}}}&lt;br /&gt;
 | [[Research and Development|Research]]&lt;br /&gt;
 | A light version of the Energy gun with a smaller capacity.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:PDW-9 Energy Gun.png|64px]]&lt;br /&gt;
 ! PDW-9 Energy Gun&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | {{DamageBox|Lethal|8}}{{DamageBox|Disabler|16}}&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 0&lt;br /&gt;
 | style=&amp;quot;font-size:90%; text-align:center;&amp;quot; | {{DamageBox|Lethal|20 {{DMG|Heat}}}}{{DamageBox|Disabler|5 {{DMG|Heat}}&amp;lt;br&amp;gt;30 {{DMG|Stamina}}}}&lt;br /&gt;
 | [[Research and Development|Research]]&lt;br /&gt;
 | A military grade sidearm, used by many militia forces throughout the local sector.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Portable Particle Decelerator.png|64px]]&lt;br /&gt;
 ! Portable Particle Decelerator&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 20&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 0&lt;br /&gt;
 | style=&amp;quot;font-size:90%; text-align:center;&amp;quot; | 10 {{DMG|Radiation}}&lt;br /&gt;
 | [[Research and Development|Deterrence Technologies Research]], [[Supply Crates|Cargo Crates]]&lt;br /&gt;
 | A portable particle decelerator capable of decomposing a tesla or singularity.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Retro laser gun.png|64px]]&lt;br /&gt;
 ! Retro Laser Blaster&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 16&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 0&lt;br /&gt;
 | style=&amp;quot;font-size:90%; text-align:center;&amp;quot; | 17 {{DMG|Heat}}&lt;br /&gt;
 | [[Supply Crates|Cargo Crates]], Lasers Crate, Salvage Wrecks, Expeditions&lt;br /&gt;
 | A weapon using light amplified by the stimulated emission of radiation.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Svalinn Laser Pistol.png|64px]]&lt;br /&gt;
 ! Svalinn Laser Pistol&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 7&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 0&lt;br /&gt;
 | style=&amp;quot;font-size:90%; text-align:center;&amp;quot; | 7 {{DMG|Heat}}&lt;br /&gt;
 | Security, [[Research and Development|Experimental Battery Ammo Research]]&lt;br /&gt;
 | A cheap and widely used laser pistol. Number of shots depends on the battery inserted in it.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Tesla Gun.png|64px]]&lt;br /&gt;
 ! Tesla Gun&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 3&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 0&lt;br /&gt;
 | style=&amp;quot;font-size:90%; text-align:center;&amp;quot; | {{DamageBox|On Hit|15 {{DMG|Stamina}}&amp;lt;br&amp;gt;Stuns the target}}{{DamageBox|On Explosion|Deals ~50 {{DMG|Shock}}}}&lt;br /&gt;
 | [[Research and Development|Research]]&lt;br /&gt;
 | The power of the primordial element of lightning in your hands. Shoots a tesla particle.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:X-01 MultiPhase Energy Gun.png|64px]]&lt;br /&gt;
 ! X-01 MultiPhase Energy Gun&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | {{DamageBox|Lethal|10}}{{DamageBox|Disabler|20}}&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 0&lt;br /&gt;
 | style=&amp;quot;font-size:90%; text-align:center;&amp;quot; | {{DamageBox|Lethal|20 {{DMG|Heat}}}}{{DamageBox|Disabler|5 {{DMG|Heat}}&amp;lt;br&amp;gt;30 {{DMG|Stamina}}}}&lt;br /&gt;
 | [[Head of Security|Head of Security&#039;s locker]]&lt;br /&gt;
 | This is an expensive, modern recreation of an antique laser gun. This gun has several unique firemodes, but lacks the ability to recharge over time.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:X-Ray Cannon.png|64px]]&lt;br /&gt;
 ! X-Ray Cannon&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 10&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 0&lt;br /&gt;
 | style=&amp;quot;font-size:90%; text-align:center;&amp;quot; | 10 {{DMG|Heat}}&amp;lt;br&amp;gt;10 {{DMG|Radiation}}&lt;br /&gt;
 | [[Research and Development|Research]]&lt;br /&gt;
 | An experimental weapon that uses concentrated x-ray energy against its target.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Pulse based ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:10%; padding:5px;&amp;quot; | &#039;&#039;&#039;Item&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:5%; padding:5px;&amp;quot; | &#039;&#039;&#039;&amp;lt;abbr title=&amp;quot;Weapon cell capacity (in shots)&amp;quot;&amp;gt;Cap.&amp;lt;/abbr&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:5%; padding:5px;&amp;quot; | &#039;&#039;&#039;&amp;lt;abbr title=&amp;quot;Autocharge rate&amp;quot;&amp;gt;Rechar.&amp;lt;/abbr&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:10%; padding:5px;&amp;quot; | &#039;&#039;&#039;Damage&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:22.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;How to acquire&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:47.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Pulse Carbine.png|64px]]&lt;br /&gt;
 ! Pulse Carbine&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 25&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 0&lt;br /&gt;
 | style=&amp;quot;font-size:90%; text-align:center;&amp;quot; | 35 {{DMG|Heat}}&lt;br /&gt;
 | &amp;lt;span title=&amp;quot;Outside of admins spawning this, it isn&#039;t obtainable by normal means.&amp;quot;&amp;gt;&#039;&#039;&#039;Unobtainable&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
 | A high tech energy carbine favoured by the NT-ERT operatives.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Pulse pistol.png|64px]]&lt;br /&gt;
 ! Pulse Pistol&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 10&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 0&lt;br /&gt;
 | style=&amp;quot;font-size:90%; text-align:center;&amp;quot; | 35 {{DMG|Heat}}&lt;br /&gt;
 | &amp;lt;span title=&amp;quot;Outside of admins spawning this, it isn&#039;t obtainable by normal means.&amp;quot;&amp;gt;&#039;&#039;&#039;Unobtainable&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
 | A state of the art energy pistol favoured as a sidearm by the NT-ERT operatives.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Pulse rifle.png|64px]]&lt;br /&gt;
 ! Pulse Rifle&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 400&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 0&lt;br /&gt;
 | style=&amp;quot;font-size:90%; text-align:center;&amp;quot; | 35 {{DMG|Heat}}&lt;br /&gt;
 | &amp;lt;span title=&amp;quot;Outside of admins spawning this, it isn&#039;t obtainable by normal means.&amp;quot;&amp;gt;&#039;&#039;&#039;Unobtainable&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
 | A weapon that is almost as infamous as its users.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Other =&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:10%; padding:5px;&amp;quot; | &#039;&#039;&#039;Item&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:7.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Ammo&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:2.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;&amp;lt;abbr title=&amp;quot;Weapon ammo capacity&amp;quot;&amp;gt;Cap.&amp;lt;/abbr&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:10%; padding:5px;&amp;quot; | &#039;&#039;&#039;Damage&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:22.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;How to acquire&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:47.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:CHIMPHandCannon.png|64px]]&lt;br /&gt;
 ! CHIMP Handcannon&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | Anomaly particle cartridges&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 10&lt;br /&gt;
 | style=&amp;quot;font-size:90%; text-align:center;&amp;quot; | 5 {{DMG|Heat}}&lt;br /&gt;
 | [[Research and Development|Anomalous Technology Research]]&lt;br /&gt;
 | Predominantly a tool used to contain anomalies, but still packs a decent punch with the right ammunition. Uses anomaly particle cartridges as ammo.&amp;lt;br&amp;gt;The [[Syndicate_Items#Job|Omega]] version of the ammo deals 20 {{DMG|Heat}}.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Disabler.png|64px]]&lt;br /&gt;
 ! Disabler&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | Disabler Bolt&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 10&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 5 {{DMG|Heat}}&amp;lt;br&amp;gt;30 {{DMG|Stamina}}&lt;br /&gt;
 | Security, Armory, [[Captain|Captain&#039;s Locker]], [[Head of Personnel|HoP&#039;s Locker]], Salvage Wrecks&lt;br /&gt;
 | A less-than-lethal self-defense weapon that exhausts organic targets, weakening them until they collapse. Only has ten shots at full charge.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Disabler SMG.png|64px]]&lt;br /&gt;
 ! Disabler SMG&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | Disabler Bolt&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 10&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2 {{DMG|Heat}}&amp;lt;br&amp;gt;15 {{DMG|Stamina}}&lt;br /&gt;
 | Security, [[Research and Development|Research]],&lt;br /&gt;
 | Advanced weapon that exhausts organic targets, weakening them until they collapse.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Flare Gun.png|64px]]&lt;br /&gt;
 ! Flare Gun&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | [[#.50 shell|.50 shell]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | style=&amp;quot;font-size:90%; text-align:center;&amp;quot; | None&lt;br /&gt;
 | Maintenance Loot, [[Courier|Mail]]&lt;br /&gt;
 | A compact, single-shot pistol that fires shotgun shells.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Improvised Pneumatic Cannon.png|64px]]&lt;br /&gt;
 ! Improvised Pneumatic Cannon &lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | ?&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | ?&lt;br /&gt;
 | style=&amp;quot;font-size:90%; text-align:center;&amp;quot; | ?&lt;br /&gt;
 | [[Construction|Crafting]]&lt;br /&gt;
 | Improvised using nothing but a pipe, some zipties, and a pneumatic cannon. Doesn&#039;t accept tanks without enough gas.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Pie Cannon.png|64px]]&lt;br /&gt;
 ! Pie Cannon&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | Cream Pie&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 8&lt;br /&gt;
 | style=&amp;quot;font-size:90%; text-align:center;&amp;quot; | None&lt;br /&gt;
 | [[Construction|Crafting]]&lt;br /&gt;
 | Load cream pie for optimal results.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Kinetic_gun.png|64px]]&lt;br /&gt;
 ! Proto-Kinetic Accelerator&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | Kinetic Bolt&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | Infinite&lt;br /&gt;
 | style=&amp;quot;font-size:90%; text-align:center;&amp;quot; | 25 {{DMG|Blunt}}&amp;lt;br&amp;gt;30 {{DMG|Structural}}&lt;br /&gt;
 | [[Research and Development|Research]]&lt;br /&gt;
 | Fires low-damage kinetic bolts at a short range. Inaccurate if not wielded.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:BB Gun.png|64px]]&lt;br /&gt;
 ! BB Gun&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | BBs&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | Plenty&lt;br /&gt;
 | style=&amp;quot;font-size:90%; text-align:center;&amp;quot; | 1 {{DMG|Blunt}}&lt;br /&gt;
 | [[Supply Crates|Cargo Crates]]&lt;br /&gt;
 | The classic Red Ryder BB gun. Don&#039;t shoot your eye out.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Explosives =&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:10%; padding:5px;&amp;quot; | &#039;&#039;&#039;Item&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:30%; padding:5px;&amp;quot; | &#039;&#039;&#039;How to acquire&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:55%; padding:5px;&amp;quot; | &#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Banana Peel.png|64px]]&lt;br /&gt;
 ! Explosive Banana Peel&lt;br /&gt;
 | [[Syndicate_Items#Job|Syndicate Uplink]]&lt;br /&gt;
 | A normal looking banana peel that explode when someone slips on it. &lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:C4.png|64px]]&lt;br /&gt;
 ! Composition C4&lt;br /&gt;
 | [[Syndicate_Items#Explosives|Syndicate Uplink]]&lt;br /&gt;
 | Used to put holes in specific areas without too much extra hole. Can be installed on a structure to destroy it.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:EMP Grenade.png|64px]]&lt;br /&gt;
 ! EMP Grenade&lt;br /&gt;
 | [[Syndicate_Items#Explosives|Syndicate Uplink]]&lt;br /&gt;
 | Releases electromagnetic pulses that disrupt or damage many electronic devices or drain power cells.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Explosive Grenade.png|64px]]&lt;br /&gt;
 ! Explosive Grenade&lt;br /&gt;
 | [[Syndicate_Items#Explosives|Syndicate Uplink]]&lt;br /&gt;
 | Grenade that creates a small but devastating explosion. Has a ~4 tiles radius.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Potato.png|64px]]&lt;br /&gt;
 ! Hot Potato&lt;br /&gt;
 | [[Syndicate_Items#Job|Syndicate Uplink]]&lt;br /&gt;
 | Once activated, you can&#039;t drop this time bomb - hit someone else with it to save yourself! Don&#039;t burn your hands!&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Modular Grenade.png|64px]]&lt;br /&gt;
 ! Modular Grenade&lt;br /&gt;
 | [[Construction|Crafting]]&lt;br /&gt;
 | A modular grenade can be crafted. It will need a payload, a grenade casing, a timer trigger or signal trigger. The payload can be loaded with 2 elements which will be mixed on trigger for a reaction. A crowbar can be used on the used grenade to extract the payload and reuse it. &lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Modular Mine.png|64px]]&lt;br /&gt;
 ! Modular Mine&lt;br /&gt;
 | [[Construction|Crafting]]&lt;br /&gt;
 | Similar to the modular grenade, a modular mine can be constructed, which requires a payload, a proximity sensor, steel and wires.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Nuclear Grenade.png|64px]]&lt;br /&gt;
 ! Nuclear Grenade&lt;br /&gt;
 | &amp;lt;span title=&amp;quot;Outside of admins spawning this, it isn&#039;t obtainable by normal means.&amp;quot;&amp;gt;&#039;&#039;&#039;Unobtainable&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
 | Please don&#039;t throw it, think of the children. Has a ~15 tiles radius.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Syndicate minibomb.png|64px]]&lt;br /&gt;
 ! Syndicate Minibomb&lt;br /&gt;
 | [[Syndicate_Items#Explosives|Syndicate Uplink]]&lt;br /&gt;
 | A precision sabotage explosive for quickly destroying a machine, dead body, or whatever else needs to go. This grenade explosion will reliably destroy the tile under it, resulting in spacing the area. &lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Grenade Penguin.png|64px]]&lt;br /&gt;
 ! Grenade Penguin&lt;br /&gt;
 | [[Syndicate_Items#Explosives|Syndicate Uplink]]&lt;br /&gt;
 | A small, highly-aggressive penguin with a grenade strapped around its neck.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Supermatter Grenade.png|64px]]&lt;br /&gt;
 ! Supermatter Grenade&lt;br /&gt;
 | [[Syndicate_Items#Explosives|Syndicate Uplink]]&lt;br /&gt;
 | Grenade that simulates delamination of a suppermatter engine, generates powerful gravity well. Explosion comparable to a Mini Bomb.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Whitehole Grenade.png|64px]]&lt;br /&gt;
 ! Whitehole Grenade&lt;br /&gt;
 | [[Syndicate_Items#Explosives|Syndicate Uplink]]&lt;br /&gt;
 | Grenade that repulses everything around for about 10 seconds.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Pen.png|64px]]&lt;br /&gt;
 ! Explosive Pen&lt;br /&gt;
 | [[Syndicate_Items#Explosives|Syndicate Uplink]]&lt;br /&gt;
 | A class IV explosive device contained within a standard pen.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Syndicate Bomb.png|64px]]&lt;br /&gt;
 ! Syndicate Bomb&lt;br /&gt;
 | [[Syndicate_Items#Explosives|Syndicate Uplink]]&lt;br /&gt;
 | A big, anchored bomb that can create a huge explosion if not defused in time.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Wet Floor Sign.png|64px]]&lt;br /&gt;
 ! Proximity Mine&lt;br /&gt;
 | [[Syndicate_Items#Explosives|Syndicate Uplink]]&lt;br /&gt;
 | A mine disguised as a wet floor sign. &lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:HolyHandGrenade.png|64px]]&lt;br /&gt;
 ! Holy Hand Grenade&lt;br /&gt;
 | [[Syndicate_Items#Job|Syndicate Uplink]]&lt;br /&gt;
 | A grenade that create a big explosion.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:SodaCanIED.png|64px]]&lt;br /&gt;
 ! Improvised Explosive Device&lt;br /&gt;
 | [[Construction|Crafting]]&lt;br /&gt;
 | A weak, improvised incendiary device.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Non-lethal Weapons =&lt;br /&gt;
&lt;br /&gt;
== Dedicated non-lethal == &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:10%; padding:5px;&amp;quot; | &#039;&#039;&#039;Item&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:10%; padding:5px;&amp;quot; | &#039;&#039;&#039;Type of Stun&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:25%; padding:5px;&amp;quot; | &#039;&#039;&#039;How to acquire&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:50%; padding:5px;&amp;quot; | &#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Lantern.png|64px]]&lt;br /&gt;
 ! Extra-Bright Lantern&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | Flash and Slow&lt;br /&gt;
 | [[Syndicate_Items#Misc|Syndicate Uplink]]&lt;br /&gt;
 | Blinding. Sunglasses or welding mask offer 100% protection from the flash effect.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Flash.png|64px]]&lt;br /&gt;
 ! Flash &lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | Flash and Slow&lt;br /&gt;
 | Security, Command Staff, [[Revolutionary|Head Revolutionary]]&lt;br /&gt;
 | An ultrabright flashbulb with a trigger, which causes the victim to be dazed and lose their eyesight for a moment. Useless when burnt out. Sunglasses or welding mask offer 100% protection from the flash effect.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Flashbang.png|64px]]&lt;br /&gt;
 ! Flashbang&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | Flash and Slow&lt;br /&gt;
 | Security, [[Syndicate_Items#Explosives|Syndicate Uplink]]&lt;br /&gt;
 | &lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Stun Baton.png|64px]]&lt;br /&gt;
 ! Stun Baton&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | Stun and Knockdown&lt;br /&gt;
 | Security&lt;br /&gt;
 | A stun baton for incapacitating people with. The stuns should leave you enough time to cuff someone. Has to be activated to stun. Can be quick equipped from belt. Can be recharged. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Improvised non-lethal ==&lt;br /&gt;
&lt;br /&gt;
Those improvised devices can be used with variable result. Use at your own risk. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:10%; padding:5px;&amp;quot; | &#039;&#039;&#039;Item&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:10%; padding:5px;&amp;quot; | &#039;&#039;&#039;Type of Stun&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:25%; padding:5px;&amp;quot; | &#039;&#039;&#039;How to acquire&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:50%; padding:5px;&amp;quot; | &#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Banana Peel.png|64px]]&lt;br /&gt;
 ! Banana Peel &lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | Stun and Knockdown&lt;br /&gt;
 | [[Botanist|Botany]]&lt;br /&gt;
 | No need to call Mythbusters, the myth is true. If someone step on a banana peel while running, the person will be knocked down and items in their hands will fall on the ground. &lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Bola.png|64px]]&lt;br /&gt;
 ! Bola &lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | Slow&lt;br /&gt;
 | [[Construction|Crafting]], SecTech&lt;br /&gt;
 | Linked together with some spare cuffs and metal.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Soaps.gif|64px]]&lt;br /&gt;
 ! Soap&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | Stun and Knockdown&lt;br /&gt;
 | Bathrooms, Maintenance Loot, [[Janitor|Janitor&#039;s Closet]]&lt;br /&gt;
 | Can be used to knockdown a person who step on it while running. Items in their hands will fall on the ground. The primary counter to almost every threat. The stun time and distance slipped depends on the soap type.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Stunprod.png|64px]]&lt;br /&gt;
 ! Stunprod&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | Stun and Knockdown&lt;br /&gt;
 | [[Construction|Crafting]]&lt;br /&gt;
 | A stun prod for illegal incapacitation.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Guides Menu}}&lt;/div&gt;</summary>
		<author><name>Adeinitas</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Psionics&amp;diff=3431</id>
		<title>Psionics</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Psionics&amp;diff=3431"/>
		<updated>2024-06-08T01:27:05Z</updated>

		<summary type="html">&lt;p&gt;Adeinitas: Mystagogue helmet metapsionic pulse 1984&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
Psionics, or psychics, are entities that have unlocked psionic abilities through various means. These individuals are considered to be a potential hazard to the station. The Epistemics department consisting of; the [[Mystagogue]], [[Chaplain]], [[Scientist|Scientists]] and [[Psionic Mantis]] are supposed to keep the psionics in check and if that fails they have a handful of tools for neutralizing harmful psionics. &lt;br /&gt;
&lt;br /&gt;
All psionic entities have a shared telepathic communication channel, accessible by writing an equal sign before your text message. It&#039;s anonymized so you&#039;ll never know who you are talking to. It could entirely not even be a crew member.&lt;br /&gt;
&lt;br /&gt;
== Psionic Abilities ==&lt;br /&gt;
[[File:PsionicPopup.png|thumb]]&lt;br /&gt;
Psionic Abilities are mental abilities that interface with the &#039;&#039;&#039;noösphere&#039;&#039;&#039;. Humanoids have limited access to the noösphere&#039;s full potential, allowing some to find ways to command it. This means that humanoids can only have a single ability at a time. They offer various benefits to the user in exchange of generating [[glimmer]] every time they are used. They generate from 8Ψ to 12Ψ every time they are used.&lt;br /&gt;
&lt;br /&gt;
When you get lucky enough to unlock a psionic power, excluding starting with one, a popup with appear which allows you to decide to accept it or not. You won&#039;t know what you got until you accept it. Be careful to read the text before accepting, you technically give your consent to be targeted by certain forces. Accepting the psionic power also raises the [[glimmer]] by 1Ψ to 5Ψ.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After unlocking a psionic ability, it will be automatically placed in your action bar. All you have to do to use it is to click on it or press the corresponding action key. Some of them require you to click on a target.&lt;br /&gt;
&lt;br /&gt;
Fair warning that you can only have one psionic ability at a time, excluding special circumstances.&lt;br /&gt;
&lt;br /&gt;
=== List of Psionic Powers ===&lt;br /&gt;
Here is a list of the currently available psionic powers. The &#039;&#039;&#039;Weight&#039;&#039;&#039; column shows their likeliness to be acquired using normal means explained in the next part. If the weight is 0, it means they aren&#039;t accessible by normal means.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:10%; padding:5px;&amp;quot; | &#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Weight&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:40%; padding:5px;&amp;quot; | &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:40%; padding:5px;&amp;quot; | &#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Dispel.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Dispel&#039;&#039;&#039; &lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | Dispel summoned entities such as familiars or forcewalls.&lt;br /&gt;
 | Very useful against [[Fauna#Hostile|Wisps]], Revenants, the [[Chaplain]] evil familiars or even the [[Mime]] walls. Can also affect anomalies.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:MassSleep.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Mass Sleep&#039;&#039;&#039; &lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 0.3&lt;br /&gt;
 | Put targets in a small area to sleep.&lt;br /&gt;
 | As a [[Traitor]], it is a very useful tool for various reasons from stealing, knocking down your target in space and leaving them to die or even giving the Revenant a free kill.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:MetapsionicPulse.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Metapsionic Pulse&#039;&#039;&#039; &lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | Send a mental pulse through the area to see if there are any psychics nearby.&lt;br /&gt;
 | A slightly underwhelming power that allows you to know if there is other psychics nearby. It also tells you when a psychic power is used nearby. Detects Mimes.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:MindSwap.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Mind Swap&#039;&#039;&#039; &lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 0.15&lt;br /&gt;
 | Swap minds with the target. Either can change back after 20 seconds.&lt;br /&gt;
 | A rarer power that gets you 20 seconds in the body of someone else. Useful for [[Traitor|traitors]] trying to get their target to throw their gun and space-proof suit away while in space.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:NoosphericZap.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Noospheric Zap&#039;&#039;&#039; &lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 0&lt;br /&gt;
 | Shocks the consciousness of the target and leaves them stunned and stuttering.&lt;br /&gt;
 | Used by [[Fauna#Hostile|Wisps]]. Inaccessible; Wisps do not exist due to not being rebased.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:PsionicInvisibility.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Psionic Invisibility&#039;&#039;&#039; &lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 0.15&lt;br /&gt;
 | Render yourself invisible to any entity that could potentially be psychic. Borgs, animals, and so on are not affected.&lt;br /&gt;
 | One of the most powerful powers that can allow you to sneak in places you shouldn&#039;t be in, like the Armory. Be careful that people wearing insulated headgear will see you.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:PsionicRegeneration.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Psionic Regeneration&#039;&#039;&#039; &lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | Push your natural metabolism to the limit to power your body&#039;s regenerative capability.&lt;br /&gt;
 | Adds a small dose of [[Chemistry#Prometheum|Prometheum]] in the bloodstream that heals a small amount of Burn, Brute, Poison, Caustic, Bloodloss damage and replenishes a bit of blood.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Psychokinesis.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Psychokinesis&#039;&#039;&#039; &lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 0&lt;br /&gt;
 | Bend the fabric of space to instantly move across it.&lt;br /&gt;
 | Used by [[Playable Species#Silver_Golem|Silver Golems]]. Inaccessible; Golemancy has not been rebased.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Pyrokinesis.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Pyrokinesis&#039;&#039;&#039; &lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 0&lt;br /&gt;
 | Light a flammable target on fire.&lt;br /&gt;
 | Used by Ifrits. Inaccessible; Fire got reworked upstream, and this ability became way too overpowered so it has not been added back to Ifrits.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Telegnosis.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Telegnosis&#039;&#039;&#039; &lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | Create a telegnostic projection to remotely observe things.&lt;br /&gt;
 | This allows you to look around the station while staying in relative safety. Very useful in finding targets, dead bodies or keeping an eye on [[Security Officer|Security]] and the Armory.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Acquiring Powers ==&lt;br /&gt;
Psionics can be acquired in a number of ways.&lt;br /&gt;
There are a few ways to acquire psionic powers. Some roles can start with them and you can get lucky during glimmer events or by drinking oracle juice. Certain roles have better chances of unlocking psionic powers than others.&lt;br /&gt;
&lt;br /&gt;
=== At Shift Start ===&lt;br /&gt;
As soon as you start existing in a shift, late join included, you have a basic 7% chance of rolling a psionic power. All Heads of Staff except for the Logistics Officer instead have a 32% chance, while the [[Chaplain]] has a 21% chance. This is further increased for late joining players depending on the station&#039;s Glimmer.&lt;br /&gt;
&lt;br /&gt;
Additionally, each person is given one complimentary &amp;quot;Reroll&amp;quot; for Psionics, which they can use by consuming certain hallucinogenic drugs. See below for more details.&lt;br /&gt;
&lt;br /&gt;
The two roles that always start with psionic powers are the [[Mystagogue]] starting with &#039;&#039;&#039;Dispel&#039;&#039;&#039; and the [[Psionic Mantis]] starting with &#039;&#039;&#039;Metapsionic Pulse&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== During the Shift ===&lt;br /&gt;
During the shift, a decent amount of ways to unlock psionic abilities offer themselves to you:&lt;br /&gt;
* &#039;&#039;&#039;Noospheric Storm&#039;&#039;&#039; offers the potential of awakening a psionic power, of 3 people maximum, every time they happen.&lt;br /&gt;
* &#039;&#039;&#039;Noospheric Zaps&#039;&#039;&#039; don&#039;t directly give you psionics, but if you have previously attempted to roll for psionics using drugs, the seizure will unlock the ability to roll again.&lt;br /&gt;
* &#039;&#039;&#039;Glimmer&#039;&#039;&#039; on its own doesn&#039;t give you psionics, instead it increases your chances of rolling for psionics by an amount equal to the current glimmer divided by 1000. For example, if the glimmer was at 300 when you take space drugs, your chances of becoming psychic are increased by 30%.&lt;br /&gt;
* &#039;&#039;&#039;Artifact Pulse&#039;&#039;&#039; that can happen from some artifacts.&lt;br /&gt;
* &#039;&#039;&#039;[[Chemistry#Lotophagoi oil|Lotophagoi Oil]]&#039;&#039;&#039; sometimes dispensed by [[The Oracle]]. It has a chance of giving you psionics equal to your original base chance, plus a bonus chance based on the current glimmer. You need to ingest at least 20 units. &lt;br /&gt;
* &#039;&#039;&#039;[[Chemistry#Space drugs|Space Drugs]]&#039;&#039;&#039; is the weaker alternative to Lotophagoi Oil. It has a chance to give you psionics equal to your original base chance, plus a bonus chance based on the current glimmer. You need to ingest at least 15 units.&lt;br /&gt;
*:Note for the Lotophagoi Oil and Space Drugs, consuming either will use up your reroll attempt. Should it fail to give you psionics, consuming further drugs will not cause an additional roll until you have regained your reroll from a seizure.&lt;br /&gt;
&lt;br /&gt;
=== Changing your Powers ===&lt;br /&gt;
Since the power you receive from the psychic roll is random, you may receive a power that isn&#039;t necessarily useful. While Dispel is nice to have for Epistemics personnel, a security officer would probably prefer a different power for example. If you find that you have an undesirable power, you can request to have your power stripped by the [[Psionic Mantis]]. Afterwards, you can try again for another power by any of the usual means.&lt;br /&gt;
&lt;br /&gt;
=== Special Items ===&lt;br /&gt;
It is also possible to unlock certain psionic abilities without being a psionic yourself or to add another ability on top of your current one if you are.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%; text-align:center;&amp;quot;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:10%; padding:5px;&amp;quot; | &#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:50%; padding:5px;&amp;quot; | &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:25%; padding:5px;&amp;quot; | &#039;&#039;&#039;Power&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:BotanyGloves.png|64px]]&lt;br /&gt;
 ! &#039;&#039;&#039;Patchwork Gloves&#039;&#039;&#039;&lt;br /&gt;
 | These leather gloves are heavily worn, however they have been repaired in several places.&lt;br /&gt;
 | Dispel&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Spectacles.png|64px]]&lt;br /&gt;
 ! &#039;&#039;&#039;Strange Spectacles&#039;&#039;&#039;&lt;br /&gt;
 | A pair of spectacular and strange spectacles with lenses constructed of an unknown material.&lt;br /&gt;
 | Telegnosis&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:BedsheetBlack.png|64px]]&lt;br /&gt;
 ! &#039;&#039;&#039;Tattered Bedsheet&#039;&#039;&#039;&lt;br /&gt;
 | A tattered bedsheet, It looks like its been through hell and back.&lt;br /&gt;
 | Psionic Invisibility&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:InsulatedGloves.png|64px]]&lt;br /&gt;
 ! &#039;&#039;&#039;Unsulated Gloves&#039;&#039;&#039;&lt;br /&gt;
 | Flimsy synthrubber work gloves styled in a drab yellow color. They are not electrically insulated, and provide no protection against any shocks.&lt;br /&gt;
 | Noospheric Zap&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Psionic Insulation ==&lt;br /&gt;
Insulative clothing and [[Chemistry#chem_Cryptobiolin|cryptobiolin]] will render you immune to psionics, but prevent you from using any you have. This means that you will be able to see floating telegnosis projections and through psionic invisibility.&lt;br /&gt;
&lt;br /&gt;
It is particularly useful if you want to avoid getting mind swapped, zapped by the discharges or just don&#039;t want to gain any psionic abilities.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%; text-align:center;&amp;quot;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:10%; padding:5px;&amp;quot; | &#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:50%; padding:5px;&amp;quot; | &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Tinfoil Hat.png|64px]]&lt;br /&gt;
 ! &#039;&#039;&#039;Tinfoil Hat&#039;&#039;&#039;&lt;br /&gt;
 | The easiest psionic insulation to acquire. It can be found in the ClothesMate, EpiDrobe or even [[Construction|crafted]] using one steel and your muscles. Its only downside is that it has a high chance of combusting into ashes if the [[Glimmer#Discharges|glimmer discharge]] is too strong.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:InsulativeSkullcap.png|64px]]&lt;br /&gt;
 ! &#039;&#039;&#039;Insulative Skullcap&#039;&#039;&#039;&lt;br /&gt;
 | The better psionic insulation. It doesn&#039;t get destroyed by strong discharges but might set you on fire. This one is mostly found in Security.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:InsulativeHeadcage.png|64px]]&lt;br /&gt;
 ! &#039;&#039;&#039;Insulative Headcage&#039;&#039;&#039;&lt;br /&gt;
 | Also found in Security, except it&#039;s for the [[Prisoner|prisoners]].&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Pill1.png|64px]]&lt;br /&gt;
 ! &#039;&#039;&#039;Cryptobiolin Pill&#039;&#039;&#039;&lt;br /&gt;
 | Not normally found on the station, but was once found in the hands of [[Nuclear Operative|Nuclear Operatives]]. It lasts for a long time but renders the user psionically insulated. Woe is the operative that forgets to eat their pill.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Psionic Removal ==&lt;br /&gt;
There&#039;s many reasons and ways, for someone to get rid of their psionic abilities, whenever they want to or not. Removing one&#039;s psionic abilities removes their ability to speak on the telepath channel but also stops them from being automatically targeted by anti-psychic forces.&lt;br /&gt;
&lt;br /&gt;
The main reason that many people might want, or be forced to get rid of their abilities, is to reduce the amount of crew members using their psionic abilities to generate glimmer or to stop [[Traitor|nefarious individuals]] using certain powers to sneak into Armory.&lt;br /&gt;
&lt;br /&gt;
=== Ways to Remove Psionic Powers ===&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Mindbreaker Toxin&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;[[File:Pill1.png|64px]]&amp;lt;br&amp;gt;&lt;br /&gt;
Metabolizing 20 units or more of [[Chemistry#chem_Mindbreaker_toxin|Mindbreaker Toxin]] will remove psionics from a person. This is mostly used by the [[Psionic Mantis]] and [[Mystagogue]] during [[Alert_Procedure#White_Alert|White Alert]] to prevent people from generating any more glimmer. It can also be used during criminal sentencing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Soulbreaker Shells&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;[[File:Shell 50Practice.png|64px]]&amp;lt;br&amp;gt;&lt;br /&gt;
Soulbreaker shells will remove psionics from psychics they hit. They require [[Research and Development|research]] and to be printed at a security techfab. &#039;&#039;&#039;Used to exist, is pending a rebase. If you&#039;d like to see this in game again, consider submitting a PR to add it back on the [https://github.com/DeltaV-Station/Delta-v GitHub]!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Golemnization&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;[[File:Golem.png|64px]]&amp;lt;br&amp;gt;&lt;br /&gt;
While the act of being [[Golemancy#Sacrifices|sacrificed]] itself doesn&#039;t &#039;&#039;technically&#039;&#039; remove your psionic abilities, being placed into a [[Golemancy#The_Golems|golem]] forces the powers out of you. As a golem you still get to keep your ability to talk on the telepath channel. &#039;&#039;&#039;Used to exist, is pending a rebase. If you&#039;d like to see this in game again, consider submitting a PR to add it back on the [https://github.com/DeltaV-Station/Delta-v GitHub]!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Death&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;[[File:MacrobombImplanter.png|64px]]&amp;lt;br&amp;gt;&lt;br /&gt;
To no surprise, if you die &#039;&#039;&#039;and&#039;&#039;&#039; get a new body from the [[Medical#Cloning|cloner or metempsychotic machine]], you will lose your psionic abilities. But fear not, you can always try your luck again to regain a new ability.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Guides Menu}}&lt;/div&gt;</summary>
		<author><name>Adeinitas</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Psionics&amp;diff=3430</id>
		<title>Psionics</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Psionics&amp;diff=3430"/>
		<updated>2024-06-08T01:00:34Z</updated>

		<summary type="html">&lt;p&gt;Adeinitas: Ifrit 1984&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
Psionics, or psychics, are entities that have unlocked psionic abilities through various means. These individuals are considered to be a potential hazard to the station. The Epistemics department consisting of; the [[Mystagogue]], [[Chaplain]], [[Scientist|Scientists]] and [[Psionic Mantis]] are supposed to keep the psionics in check and if that fails they have a handful of tools for neutralizing harmful psionics. &lt;br /&gt;
&lt;br /&gt;
All psionic entities have a shared telepathic communication channel, accessible by writing an equal sign before your text message. It&#039;s anonymized so you&#039;ll never know who you are talking to. It could entirely not even be a crew member.&lt;br /&gt;
&lt;br /&gt;
== Psionic Abilities ==&lt;br /&gt;
[[File:PsionicPopup.png|thumb]]&lt;br /&gt;
Psionic Abilities are mental abilities that interface with the &#039;&#039;&#039;noösphere&#039;&#039;&#039;. Humanoids have limited access to the noösphere&#039;s full potential, allowing some to find ways to command it. This means that humanoids can only have a single ability at a time. They offer various benefits to the user in exchange of generating [[glimmer]] every time they are used. They generate from 8Ψ to 12Ψ every time they are used.&lt;br /&gt;
&lt;br /&gt;
When you get lucky enough to unlock a psionic power, excluding starting with one, a popup with appear which allows you to decide to accept it or not. You won&#039;t know what you got until you accept it. Be careful to read the text before accepting, you technically give your consent to be targeted by certain forces. Accepting the psionic power also raises the [[glimmer]] by 1Ψ to 5Ψ.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After unlocking a psionic ability, it will be automatically placed in your action bar. All you have to do to use it is to click on it or press the corresponding action key. Some of them require you to click on a target.&lt;br /&gt;
&lt;br /&gt;
Fair warning that you can only have one psionic ability at a time, excluding special circumstances.&lt;br /&gt;
&lt;br /&gt;
=== List of Psionic Powers ===&lt;br /&gt;
Here is a list of the currently available psionic powers. The &#039;&#039;&#039;Weight&#039;&#039;&#039; column shows their likeliness to be acquired using normal means explained in the next part. If the weight is 0, it means they aren&#039;t accessible by normal means.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:10%; padding:5px;&amp;quot; | &#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Weight&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:40%; padding:5px;&amp;quot; | &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:40%; padding:5px;&amp;quot; | &#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Dispel.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Dispel&#039;&#039;&#039; &lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | Dispel summoned entities such as familiars or forcewalls.&lt;br /&gt;
 | Very useful against [[Fauna#Hostile|Wisps]], Revenants, the [[Chaplain]] evil familiars or even the [[Mime]] walls. Can also affect anomalies.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:MassSleep.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Mass Sleep&#039;&#039;&#039; &lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 0.3&lt;br /&gt;
 | Put targets in a small area to sleep.&lt;br /&gt;
 | As a [[Traitor]], it is a very useful tool for various reasons from stealing, knocking down your target in space and leaving them to die or even giving the Revenant a free kill.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:MetapsionicPulse.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Metapsionic Pulse&#039;&#039;&#039; &lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | Send a mental pulse through the area to see if there are any psychics nearby.&lt;br /&gt;
 | A slightly underwhelming power that allows you to know if there is other psychics nearby. It also tells you when a psychic power is used nearby. Detects Mimes.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:MindSwap.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Mind Swap&#039;&#039;&#039; &lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 0.15&lt;br /&gt;
 | Swap minds with the target. Either can change back after 20 seconds.&lt;br /&gt;
 | A rarer power that gets you 20 seconds in the body of someone else. Useful for [[Traitor|traitors]] trying to get their target to throw their gun and space-proof suit away while in space.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:NoosphericZap.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Noospheric Zap&#039;&#039;&#039; &lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 0&lt;br /&gt;
 | Shocks the consciousness of the target and leaves them stunned and stuttering.&lt;br /&gt;
 | Used by [[Fauna#Hostile|Wisps]]. Inaccessible; Wisps do not exist due to not being rebased.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:PsionicInvisibility.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Psionic Invisibility&#039;&#039;&#039; &lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 0.15&lt;br /&gt;
 | Render yourself invisible to any entity that could potentially be psychic. Borgs, animals, and so on are not affected.&lt;br /&gt;
 | One of the most powerful powers that can allow you to sneak in places you shouldn&#039;t be in, like the Armory. Be careful that people wearing insulated headgear will see you.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:PsionicRegeneration.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Psionic Regeneration&#039;&#039;&#039; &lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | Push your natural metabolism to the limit to power your body&#039;s regenerative capability.&lt;br /&gt;
 | Adds a small dose of [[Chemistry#Prometheum|Prometheum]] in the bloodstream that heals a small amount of Burn, Brute, Poison, Caustic, Bloodloss damage and replenishes a bit of blood.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Psychokinesis.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Psychokinesis&#039;&#039;&#039; &lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 0&lt;br /&gt;
 | Bend the fabric of space to instantly move across it.&lt;br /&gt;
 | Used by [[Playable Species#Silver_Golem|Silver Golems]]. Inaccessible; Golemancy has not been rebased.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Pyrokinesis.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Pyrokinesis&#039;&#039;&#039; &lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 0&lt;br /&gt;
 | Light a flammable target on fire.&lt;br /&gt;
 | Used by Ifrits. Inaccessible; Fire got reworked upstream, and this ability became way too overpowered so it has not been added back to Ifrits.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Telegnosis.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Telegnosis&#039;&#039;&#039; &lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | Create a telegnostic projection to remotely observe things.&lt;br /&gt;
 | This allows you to look around the station while staying in relative safety. Very useful in finding targets, dead bodies or keeping an eye on [[Security Officer|Security]] and the Armory.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Acquiring Powers ==&lt;br /&gt;
Psionics can be acquired in a number of ways.&lt;br /&gt;
There are a few ways to acquire psionic powers. Some roles can start with them and you can get lucky during glimmer events or by drinking oracle juice. Certain roles have better chances of unlocking psionic powers than others.&lt;br /&gt;
&lt;br /&gt;
=== At Shift Start ===&lt;br /&gt;
As soon as you start existing in a shift, late join included, you have a basic 7% chance of rolling a psionic power. All Heads of Staff except for the Logistics Officer instead have a 32% chance, while the [[Chaplain]] has a 21% chance. This is further increased for late joining players depending on the station&#039;s Glimmer.&lt;br /&gt;
&lt;br /&gt;
Additionally, each person is given one complimentary &amp;quot;Reroll&amp;quot; for Psionics, which they can use by consuming certain hallucinogenic drugs. See below for more details.&lt;br /&gt;
&lt;br /&gt;
The two roles that always start with psionic powers are the [[Mystagogue]] starting with &#039;&#039;&#039;Dispel&#039;&#039;&#039; and the [[Psionic Mantis]] starting with &#039;&#039;&#039;Metapsionic Pulse&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== During the Shift ===&lt;br /&gt;
During the shift, a decent amount of ways to unlock psionic abilities offer themselves to you:&lt;br /&gt;
* &#039;&#039;&#039;Noospheric Storm&#039;&#039;&#039; offers the potential of awakening a psionic power, of 3 people maximum, every time they happen.&lt;br /&gt;
* &#039;&#039;&#039;Noospheric Zaps&#039;&#039;&#039; don&#039;t directly give you psionics, but if you have previously attempted to roll for psionics using drugs, the seizure will unlock the ability to roll again.&lt;br /&gt;
* &#039;&#039;&#039;Glimmer&#039;&#039;&#039; on its own doesn&#039;t give you psionics, instead it increases your chances of rolling for psionics by an amount equal to the current glimmer divided by 1000. For example, if the glimmer was at 300 when you take space drugs, your chances of becoming psychic are increased by 30%.&lt;br /&gt;
* &#039;&#039;&#039;Artifact Pulse&#039;&#039;&#039; that can happen from some artifacts.&lt;br /&gt;
* &#039;&#039;&#039;[[Chemistry#Lotophagoi oil|Lotophagoi Oil]]&#039;&#039;&#039; sometimes dispensed by [[The Oracle]]. It has a chance of giving you psionics equal to your original base chance, plus a bonus chance based on the current glimmer. You need to ingest at least 20 units. &lt;br /&gt;
* &#039;&#039;&#039;[[Chemistry#Space drugs|Space Drugs]]&#039;&#039;&#039; is the weaker alternative to Lotophagoi Oil. It has a chance to give you psionics equal to your original base chance, plus a bonus chance based on the current glimmer. You need to ingest at least 15 units.&lt;br /&gt;
*:Note for the Lotophagoi Oil and Space Drugs, consuming either will use up your reroll attempt. Should it fail to give you psionics, consuming further drugs will not cause an additional roll until you have regained your reroll from a seizure.&lt;br /&gt;
&lt;br /&gt;
=== Changing your Powers ===&lt;br /&gt;
Since the power you receive from the psychic roll is random, you may receive a power that isn&#039;t necessarily useful. While Dispel is nice to have for Epistemics personnel, a security officer would probably prefer a different power for example. If you find that you have an undesirable power, you can request to have your power stripped by the [[Psionic Mantis]]. Afterwards, you can try again for another power by any of the usual means.&lt;br /&gt;
&lt;br /&gt;
=== Special Items ===&lt;br /&gt;
It is also possible to unlock certain psionic abilities without being a psionic yourself or to add another ability on top of your current one if you are.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%; text-align:center;&amp;quot;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:10%; padding:5px;&amp;quot; | &#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:50%; padding:5px;&amp;quot; | &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:25%; padding:5px;&amp;quot; | &#039;&#039;&#039;Power&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:RDHardsuitHelmet.png|64px]]&lt;br /&gt;
 ! &#039;&#039;&#039;Mystagogue&#039;s Hardsuit Helmet&#039;&#039;&#039;&lt;br /&gt;
 | Lightweight hardsuit helmet that has a galaxy-first psionic passthrough system.&lt;br /&gt;
 | Metapsionic Pulse&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:BotanyGloves.png|64px]]&lt;br /&gt;
 ! &#039;&#039;&#039;Patchwork Gloves&#039;&#039;&#039;&lt;br /&gt;
 | These leather gloves are heavily worn, however they have been repaired in several places.&lt;br /&gt;
 | Dispel&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Spectacles.png|64px]]&lt;br /&gt;
 ! &#039;&#039;&#039;Strange Spectacles&#039;&#039;&#039;&lt;br /&gt;
 | A pair of spectacular and strange spectacles with lenses constructed of an unknown material.&lt;br /&gt;
 | Telegnosis&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:BedsheetBlack.png|64px]]&lt;br /&gt;
 ! &#039;&#039;&#039;Tattered Bedsheet&#039;&#039;&#039;&lt;br /&gt;
 | A tattered bedsheet, It looks like its been through hell and back.&lt;br /&gt;
 | Psionic Invisibility&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:InsulatedGloves.png|64px]]&lt;br /&gt;
 ! &#039;&#039;&#039;Unsulated Gloves&#039;&#039;&#039;&lt;br /&gt;
 | Flimsy synthrubber work gloves styled in a drab yellow color. They are not electrically insulated, and provide no protection against any shocks.&lt;br /&gt;
 | Noospheric Zap&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Psionic Insulation ==&lt;br /&gt;
Insulative clothing and [[Chemistry#chem_Cryptobiolin|cryptobiolin]] will render you immune to psionics, but prevent you from using any you have. This means that you will be able to see floating telegnosis projections and through psionic invisibility.&lt;br /&gt;
&lt;br /&gt;
It is particularly useful if you want to avoid getting mind swapped, zapped by the discharges or just don&#039;t want to gain any psionic abilities.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%; text-align:center;&amp;quot;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:10%; padding:5px;&amp;quot; | &#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:50%; padding:5px;&amp;quot; | &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Tinfoil Hat.png|64px]]&lt;br /&gt;
 ! &#039;&#039;&#039;Tinfoil Hat&#039;&#039;&#039;&lt;br /&gt;
 | The easiest psionic insulation to acquire. It can be found in the ClothesMate, EpiDrobe or even [[Construction|crafted]] using one steel and your muscles. Its only downside is that it has a high chance of combusting into ashes if the [[Glimmer#Discharges|glimmer discharge]] is too strong.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:InsulativeSkullcap.png|64px]]&lt;br /&gt;
 ! &#039;&#039;&#039;Insulative Skullcap&#039;&#039;&#039;&lt;br /&gt;
 | The better psionic insulation. It doesn&#039;t get destroyed by strong discharges but might set you on fire. This one is mostly found in Security.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:InsulativeHeadcage.png|64px]]&lt;br /&gt;
 ! &#039;&#039;&#039;Insulative Headcage&#039;&#039;&#039;&lt;br /&gt;
 | Also found in Security, except it&#039;s for the [[Prisoner|prisoners]].&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Pill1.png|64px]]&lt;br /&gt;
 ! &#039;&#039;&#039;Cryptobiolin Pill&#039;&#039;&#039;&lt;br /&gt;
 | Not normally found on the station, but was once found in the hands of [[Nuclear Operative|Nuclear Operatives]]. It lasts for a long time but renders the user psionically insulated. Woe is the operative that forgets to eat their pill.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Psionic Removal ==&lt;br /&gt;
There&#039;s many reasons and ways, for someone to get rid of their psionic abilities, whenever they want to or not. Removing one&#039;s psionic abilities removes their ability to speak on the telepath channel but also stops them from being automatically targeted by anti-psychic forces.&lt;br /&gt;
&lt;br /&gt;
The main reason that many people might want, or be forced to get rid of their abilities, is to reduce the amount of crew members using their psionic abilities to generate glimmer or to stop [[Traitor|nefarious individuals]] using certain powers to sneak into Armory.&lt;br /&gt;
&lt;br /&gt;
=== Ways to Remove Psionic Powers ===&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Mindbreaker Toxin&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;[[File:Pill1.png|64px]]&amp;lt;br&amp;gt;&lt;br /&gt;
Metabolizing 20 units or more of [[Chemistry#chem_Mindbreaker_toxin|Mindbreaker Toxin]] will remove psionics from a person. This is mostly used by the [[Psionic Mantis]] and [[Mystagogue]] during [[Alert_Procedure#White_Alert|White Alert]] to prevent people from generating any more glimmer. It can also be used during criminal sentencing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Soulbreaker Shells&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;[[File:Shell 50Practice.png|64px]]&amp;lt;br&amp;gt;&lt;br /&gt;
Soulbreaker shells will remove psionics from psychics they hit. They require [[Research and Development|research]] and to be printed at a security techfab. &#039;&#039;&#039;Used to exist, is pending a rebase. If you&#039;d like to see this in game again, consider submitting a PR to add it back on the [https://github.com/DeltaV-Station/Delta-v GitHub]!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Golemnization&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;[[File:Golem.png|64px]]&amp;lt;br&amp;gt;&lt;br /&gt;
While the act of being [[Golemancy#Sacrifices|sacrificed]] itself doesn&#039;t &#039;&#039;technically&#039;&#039; remove your psionic abilities, being placed into a [[Golemancy#The_Golems|golem]] forces the powers out of you. As a golem you still get to keep your ability to talk on the telepath channel. &#039;&#039;&#039;Used to exist, is pending a rebase. If you&#039;d like to see this in game again, consider submitting a PR to add it back on the [https://github.com/DeltaV-Station/Delta-v GitHub]!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Death&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;[[File:MacrobombImplanter.png|64px]]&amp;lt;br&amp;gt;&lt;br /&gt;
To no surprise, if you die &#039;&#039;&#039;and&#039;&#039;&#039; get a new body from the [[Medical#Cloning|cloner or metempsychotic machine]], you will lose your psionic abilities. But fear not, you can always try your luck again to regain a new ability.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Guides Menu}}&lt;/div&gt;</summary>
		<author><name>Adeinitas</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=File:Vim.png&amp;diff=3429</id>
		<title>File:Vim.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=File:Vim.png&amp;diff=3429"/>
		<updated>2024-06-08T00:43:35Z</updated>

		<summary type="html">&lt;p&gt;Adeinitas: The vim&amp;#039;s ingame front facing sprite. Taken from [https://wiki.spacestation14.io/wiki/File:Vim.png the upstream wiki.]&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
The vim&#039;s ingame front facing sprite. Taken from [https://wiki.spacestation14.io/wiki/File:Vim.png the upstream wiki.]&lt;/div&gt;</summary>
		<author><name>Adeinitas</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=File:HAMTR.png&amp;diff=3428</id>
		<title>File:HAMTR.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=File:HAMTR.png&amp;diff=3428"/>
		<updated>2024-06-08T00:42:28Z</updated>

		<summary type="html">&lt;p&gt;Adeinitas: The hampter himself in his mech. Taken from [https://wiki.spacestation14.io/wiki/File:HAMTR.png the upstream wiki.]&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
The hampter himself in his mech. Taken from [https://wiki.spacestation14.io/wiki/File:HAMTR.png the upstream wiki.]&lt;/div&gt;</summary>
		<author><name>Adeinitas</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=File:Honker.png&amp;diff=3427</id>
		<title>File:Honker.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=File:Honker.png&amp;diff=3427"/>
		<updated>2024-06-08T00:41:29Z</updated>

		<summary type="html">&lt;p&gt;Adeinitas: The fucked up and evil clown mech. Taken from [https://wiki.spacestation14.io/wiki/File:Honker.png the upstream wiki.]&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
The fucked up and evil clown mech. Taken from [https://wiki.spacestation14.io/wiki/File:Honker.png the upstream wiki.]&lt;/div&gt;</summary>
		<author><name>Adeinitas</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=File:Ripley.png&amp;diff=3426</id>
		<title>File:Ripley.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=File:Ripley.png&amp;diff=3426"/>
		<updated>2024-06-08T00:37:08Z</updated>

		<summary type="html">&lt;p&gt;Adeinitas: /* Summary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Base ripley sprite taken from the upstream wiki, [https://wiki.spacestation14.io/wiki/File:Ripley.png source page for that can be found here.]&lt;/div&gt;</summary>
		<author><name>Adeinitas</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=File:Ripley.png&amp;diff=3425</id>
		<title>File:Ripley.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=File:Ripley.png&amp;diff=3425"/>
		<updated>2024-06-08T00:36:24Z</updated>

		<summary type="html">&lt;p&gt;Adeinitas: Base ripley sprite taken from the upstream wiki&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Base ripley sprite taken from the upstream wiki&lt;/div&gt;</summary>
		<author><name>Adeinitas</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Robotics&amp;diff=3424</id>
		<title>Robotics</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Robotics&amp;diff=3424"/>
		<updated>2024-06-08T00:33:29Z</updated>

		<summary type="html">&lt;p&gt;Adeinitas: Tweaks some descriptions of mechs. Again, sorry Floofers for just doing this to your beautiful wiki :elp:&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Needs revision&lt;br /&gt;
|reason=Largely the robotics system of SS14 has not been extensively developed upon as of writing this page. Furthermore, this page derives quite a bit of its content from the upstream wiki&#039;s page on the same subject matter.&lt;br /&gt;
|image=RebaseWork.png&lt;br /&gt;
}}&lt;br /&gt;
Are you a Roboticist? This guide will explain the creation and maintenance of Cyborgs, bots, MODsuits, and stocky Exosuits. &lt;br /&gt;
&lt;br /&gt;
[[File:EdgeRoboticsLab.png|thumb|Robotics lab on Edge Station]]&lt;br /&gt;
&lt;br /&gt;
== Exosuit Fabricator ==&lt;br /&gt;
[[File:ExosuitFabricator.png|64px]]&lt;br /&gt;
&lt;br /&gt;
These are the main machines used in Robotics, with them you can create various cyborg parts and their upgrade modules. Remember to sync these with the R&amp;amp;D servers frequently for new equipment designs and increased production speeds.&lt;br /&gt;
&lt;br /&gt;
=== Cyborgs ===&lt;br /&gt;
[[File:Cyborg.png|64px]]&lt;br /&gt;
&lt;br /&gt;
The Cyborg is the Roboticist&#039;s primary creation. They are tasked with helping the station&#039;s inhabitants in their daily life. Each cyborg is required to follow their AI&#039;s laws.&lt;br /&gt;
&lt;br /&gt;
To be able to create a cyborg from scratch you&#039;ll need 45 x [[File:SteelStack.png]] steel and 9 x [[File:GlassStack.png]] glass to create the cyborg parts.&amp;lt;br&amp;gt;&lt;br /&gt;
Then you will need the following items in this order:&lt;br /&gt;
&lt;br /&gt;
1 x [[File:CyborgEndoskeleton.png]] cyborg endoskeleton&amp;lt;br&amp;gt;&lt;br /&gt;
1 x of each Cyborg part&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:MediumPowerCell.png]] power cell (preferably High-Capacity)&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:LVCables.png]] LV Cable&amp;lt;br&amp;gt;&lt;br /&gt;
2 x [[File:Flash.png]] flashes&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:OrganHumanBrain.png]] → [[File:MMI.png]] MMI OR [[File:PositronicBrain.png]] positronic brain&lt;br /&gt;
&lt;br /&gt;
Cyborgs can only be of one model so pick which kind you want first.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 50%;&amp;quot;&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
|+Buildable Models&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:25%; padding:5px;&amp;quot; | &#039;&#039;&#039;Model&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:75%; padding:5px;&amp;quot; | &#039;&#039;&#039;Model Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 ! style=&amp;quot;background-color:#2E2E2EBF;&amp;quot; | [[File:Cyborg.png|64px]]&lt;br /&gt;
 | style=&amp;quot;background-color:#2E2E2E1A;&amp;quot; | Generic&lt;br /&gt;
|-&lt;br /&gt;
 ! style=&amp;quot;background-color:#244559BF;&amp;quot; | [[File:CyborgMedical.png|64px]]&lt;br /&gt;
 | style=&amp;quot;background-color:#2445591A;&amp;quot; | Medical&lt;br /&gt;
|-&lt;br /&gt;
 ! style=&amp;quot;background-color:#854100BF;&amp;quot; | [[File:CyborgEngineering.png|64px]]&lt;br /&gt;
 | style=&amp;quot;background-color:#8541001A;&amp;quot; | Engineering&lt;br /&gt;
|-&lt;br /&gt;
 ! style=&amp;quot;background-color:#265600BF;&amp;quot; | [[File:CyborgService.png|64px]]&lt;br /&gt;
 | style=&amp;quot;background-color:#2656001A;&amp;quot; | Service&lt;br /&gt;
|-&lt;br /&gt;
 ! style=&amp;quot;background-color:#6F006FBF;&amp;quot; | [[File:CyborgJanitor.png|64px]]&lt;br /&gt;
 | style=&amp;quot;background-color:#6F006F1A;&amp;quot; | Janitor&lt;br /&gt;
|-&lt;br /&gt;
 ! style=&amp;quot;background-color:#43331aBF;&amp;quot; | [[File:CyborgMining.png|64px]]&lt;br /&gt;
 | style=&amp;quot;background-color:#43331a1A;&amp;quot; | Salvage&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
|+Syndicate Models&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:25%; padding:5px;&amp;quot; | &#039;&#039;&#039;Model&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:75%; padding:5px;&amp;quot; | &#039;&#039;&#039;Model Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 ! style=&amp;quot;background-color:#BB1B1BBF;&amp;quot; | [[File:CyborgSyndicateAssault.png|64px]]&lt;br /&gt;
 | style=&amp;quot;background-color:#BB1B1B1A;&amp;quot; | Syndicate Assault&lt;br /&gt;
|-&lt;br /&gt;
 ! style=&amp;quot;background-color:#BB1B1BBF;&amp;quot; | [[File:CyborgSyndicateMedical.png|64px]]&lt;br /&gt;
 | style=&amp;quot;background-color:#BB1B1B1A;&amp;quot; | Syndicate Medical&lt;br /&gt;
|-&lt;br /&gt;
 ! style=&amp;quot;background-color:#BB1B1BBF;&amp;quot; | [[File:CyborgSyndicateSaboteur.png|64px]]&lt;br /&gt;
 | style=&amp;quot;background-color:#BB1B1B1A;&amp;quot; | Syndicate Saboteur&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Cyborg Maintenance ==&lt;br /&gt;
In it&#039;s current form maintenance is relatively easy.&lt;br /&gt;
&lt;br /&gt;
=== Cyborg Repairs ===&lt;br /&gt;
If the cyborg is damaged, all you have to do is use a welder to fix the damage.&lt;br /&gt;
&lt;br /&gt;
A cyborg that has failed but not been turned into scrap can be repaired back to working order. All you need to do is repair it and use a defibrillator to reset its circuits&lt;br /&gt;
&lt;br /&gt;
=== Cyborg Batteries ===&lt;br /&gt;
You will often see a Cyborg come to your assembly line to ask for an upgrade. To change the battery:&amp;lt;br&amp;gt;&lt;br /&gt;
# Open the maintenance panel using a screwdriver.&lt;br /&gt;
# Remove the old battery by pressing the REMOVE button next to the battery charge.&lt;br /&gt;
# Insert a new power cell.&lt;br /&gt;
# Close the maintenance panel using a screwdriver.&lt;br /&gt;
&lt;br /&gt;
=== Cyborg Modules ===&lt;br /&gt;
Roboticists can create a bunch of modules that allows for a cyborg to do various work. The ability to insert a module depends on the model of cyborg, however generic modules are available for all models. Cyborgs are limited to a total of 3 modules, except the Generic module which gets 5 modules, so make sure you give them what you want or what they need.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:20%; padding:5px;&amp;quot; | &#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:70%; padding:5px;&amp;quot; | &#039;&#039;&#039;Tools/Function&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:10%; padding:5px;&amp;quot; | &#039;&#039;&#039;Model&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | cable cyborg module&lt;br /&gt;
 | [[File:LVCables.png]]LV cable holder, [[File:MVCables.png]]MV cable holder, [[File:HVCables.png]]HV cable holder, [[File:Wirecutter.png]]wirecutter and [[File:T-Ray Scanner.png]]t-ray scanner. A very power fixing oriented module.&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | [[File:Cyborg Module Generic.png]]&amp;lt;br&amp;gt;Generic&lt;br /&gt;
|-&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | fire extinguisher cyborg module&lt;br /&gt;
 | style=&amp;quot;background-color:#2E2E2E1A;&amp;quot; | [[File:Fire Extinguisher.png]]fire extinguiser. Useful to deal with fire.&lt;br /&gt;
 | style=&amp;quot;background-color:#2E2E2E1A; text-align:center;&amp;quot; | [[File:Cyborg Module Generic.png]]&amp;lt;br&amp;gt;Generic&lt;br /&gt;
|-&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | GPS cyborg module&lt;br /&gt;
 | style=&amp;quot;background-color:#2E2E2E1A;&amp;quot; | [[File:GPS.png]]GPS and [[File:Station Map.png]]station map. Two useful tool to find lost or dead crew members in the station.&lt;br /&gt;
 | style=&amp;quot;background-color:#2E2E2E1A; text-align:center;&amp;quot; | [[File:Cyborg Module Generic.png]]&amp;lt;br&amp;gt;Generic&lt;br /&gt;
|-&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | radiation detection cyborg module&lt;br /&gt;
 | style=&amp;quot;background-color:#2E2E2E1A;&amp;quot; | [[File:Geiger Counter.png]]geiger counter. Module mainly just to detect and measure radiation levels.&lt;br /&gt;
 | style=&amp;quot;background-color:#2E2E2E1A; text-align:center;&amp;quot; | [[File:Cyborg Module Generic.png]]&amp;lt;br&amp;gt;Generic&lt;br /&gt;
|-&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | tool cyborg module&lt;br /&gt;
 | style=&amp;quot;background-color:#2E2E2E1A;&amp;quot; | [[File:Crowbar.png]]crowbar, [[File:Wrench.png]]wrench, [[File:Screwdriver.png]]screwdriver, [[File:Wirecutter.png]]wirecutter, [[File:Multitool.png]]multitool and [[File:Welder.png]]welder. The bread and butter of any cyborgs.&lt;br /&gt;
 | style=&amp;quot;background-color:#2E2E2E1A; text-align:center;&amp;quot; | [[File:Cyborg Module Generic.png]]&amp;lt;br&amp;gt;Generic&lt;br /&gt;
|-&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | appraisal cyborg module&lt;br /&gt;
 | style=&amp;quot;background-color:#43331a1A;&amp;quot; | [[File:Appraisal Tool.png]]appraisal tool. Useful in figuring what is worth selling or not.&lt;br /&gt;
 | style=&amp;quot;background-color:#43331a1A; text-align:center;&amp;quot; | [[File:Cyborg Module Salvage.png]]&amp;lt;br&amp;gt;Salvage&lt;br /&gt;
|-&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | mining cyborg module&lt;br /&gt;
 | style=&amp;quot;background-color:#43331a1A;&amp;quot; | [[File:Mining Drill.png]]mining drill, [[File:Shovel.png]]shovel, [[File:Ore bag.png]]ore bag, [[File:Crowbar.png]]crowbar and [[File:Handheld Radio.png]]handheld radio. Probably the most useful module for a mining cyborg.&lt;br /&gt;
 | style=&amp;quot;background-color:#43331a1A; text-align:center;&amp;quot; | [[File:Cyborg Module Salvage.png]]&amp;lt;br&amp;gt;Salvage&lt;br /&gt;
|-&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | grappling gun cyborg module&lt;br /&gt;
 | style=&amp;quot;background-color:#43331a1A;&amp;quot; | [[File:Grappling Gun.png]]grappling gun, [[File:Crusher Dagger.png]]crusher dagger and  [[File:GPS.png]]gps.&lt;br /&gt;
 | style=&amp;quot;background-color:#43331a1A; text-align:center;&amp;quot; | [[File:Cyborg Module Salvage.png]]&amp;lt;br&amp;gt;Salvage&lt;br /&gt;
|-&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | advanced tool cyborg module&lt;br /&gt;
 | style=&amp;quot;background-color:#8541001A;&amp;quot; | [[File:Omnitool.png]]omnitool, [[File:Experimental Welder.png]]experimental welder, [[File:Network Configurator.png]]network configurator, [[File:Remote Signaller.png]]remote signaller, [[File:Gas Analyzer.png]]gas analyzer and [[File:Geiger Counter.png]]geiger counter.&lt;br /&gt;
 | style=&amp;quot;background-color:#8541001A; text-align:center;&amp;quot; | [[File:Cyborg Module Engineering.png]]&amp;lt;br&amp;gt;Engineering&lt;br /&gt;
|-&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | construction cyborg module&lt;br /&gt;
 | style=&amp;quot;background-color:#8541001A;&amp;quot; | [[File:SteelStack.png]]steel holder, [[File:GlassStack.png]]glass holder, [[File:MetalRodStack.png]]metal rod holder and [[File:Steel Tile.png]]steel floor tile holder.&lt;br /&gt;
 | style=&amp;quot;background-color:#8541001A; text-align:center;&amp;quot; | [[File:Cyborg Module Engineering.png]]&amp;lt;br&amp;gt;Engineering&lt;br /&gt;
|-&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | RCD cyborg module&lt;br /&gt;
 | style=&amp;quot;background-color:#8541001A;&amp;quot; | [[File:RCD.png]]experimental RCD that passively regenerates charges.&lt;br /&gt;
 | style=&amp;quot;background-color:#8541001A; text-align:center;&amp;quot; | [[File:Cyborg Module Engineering.png]]&amp;lt;br&amp;gt;Engineering&lt;br /&gt;
|-&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | light replacer cyborg module&lt;br /&gt;
 | style=&amp;quot;background-color:#6F006F1A;&amp;quot; | [[File:Light Replacer.png]]light replacer, [[File:Crowbar.png]]crowbar and [[File:Screwdriver.png]]screwdriver.&lt;br /&gt;
 | style=&amp;quot;background-color:#6F006F1A; text-align:center;&amp;quot; | [[File:Cyborg Module Janitor.png]]&amp;lt;br&amp;gt;Janitor&lt;br /&gt;
|-&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | cleaning cyborg module&lt;br /&gt;
 | style=&amp;quot;background-color:#6F006F1A;&amp;quot; | [[File:Mop.png]]mop, [[File:Bucket.png]]bucket and [[File:Trashbag.png]]trash bag.&lt;br /&gt;
 | style=&amp;quot;background-color:#6F006F1A; text-align:center;&amp;quot; | [[File:Cyborg Module Janitor.png]]&amp;lt;br&amp;gt;Janitor&lt;br /&gt;
|-&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | advanced cleaning cyborg module&lt;br /&gt;
 | style=&amp;quot;background-color:#6F006F1A;&amp;quot; | [[File:Advanced Mop.png]]advanced mop, [[File:JaniProjector.png]]janitorial holographic sign projector, [[File:Spray Bottle.png]]spray bottle of space cleaner and [[File:Borg Dropper.png]]borg dropper.&lt;br /&gt;
 | style=&amp;quot;background-color:#6F006F1A; text-align:center;&amp;quot; | [[File:Cyborg Module Janitor.png]]&amp;lt;br&amp;gt;Janitor&lt;br /&gt;
|-&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | diagnosis cyborg module&lt;br /&gt;
 | style=&amp;quot;background-color:#2445591A;&amp;quot; | [[File:Health Analyzer.png]]health analyzer and [[File:Stethoscope.png]]stethoscope.&lt;br /&gt;
 | style=&amp;quot;background-color:#2445591A; text-align:center;&amp;quot; | [[File:Cyborg Module Medical.png]]&amp;lt;br&amp;gt;Medical&lt;br /&gt;
|-&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | treatment cyborg module&lt;br /&gt;
 | style=&amp;quot;background-color:#2445591A;&amp;quot; | [[File:Bruisepack.png]]bruise pack holder, [[File:Ointment.png]]ointment holder, [[File:Gauze.png]]gauze holder, [[File:Bloodpack.png]]bloodpack holder, [[File:Syringe.png]]syringe and [[File:Borg Dropper.png]]borg dropper.&lt;br /&gt;
 | style=&amp;quot;background-color:#2445591A; text-align:center;&amp;quot; | [[File:Cyborg Module Medical.png]]&amp;lt;br&amp;gt;Medical&lt;br /&gt;
|-&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | defibrillator cyborg module&lt;br /&gt;
 | style=&amp;quot;background-color:#2445591A;&amp;quot; | [[File:Defibrillator.png]]defibrillator. People will &#039;&#039;probably&#039;&#039; thank you for being a moving defibrillator unit&lt;br /&gt;
 | style=&amp;quot;background-color:#2445591A; text-align:center;&amp;quot; | [[File:Cyborg Module Medical.png]]&amp;lt;br&amp;gt;Medical&lt;br /&gt;
|-&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | advanced treatment cyborg module&lt;br /&gt;
 | style=&amp;quot;background-color:#2445591A;&amp;quot; | [[File:BeakerSmall.png]]2 small beakers, [[File:Borg Dropper.png]]borg dropper and [[File:Borg Hypo.png]]borg hypospray that holds 10u.&lt;br /&gt;
 | style=&amp;quot;background-color:#2445591A; text-align:center;&amp;quot; | [[File:Cyborg Module Medical.png]]&amp;lt;br&amp;gt;Medical&lt;br /&gt;
|-&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | artifact cyborg module&lt;br /&gt;
 | style=&amp;quot;background-color:#4c1a4f1A;&amp;quot; | [[File:Node Scanner.png]]node scanner.&lt;br /&gt;
 | style=&amp;quot;background-color:#4c1a4f1A; text-align:center;&amp;quot; | [[File:Cyborg Module Science.png]]&amp;lt;br&amp;gt;Epistemic&lt;br /&gt;
|-&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | anomaly cyborg module&lt;br /&gt;
 | style=&amp;quot;background-color:#4c1a4f1A;&amp;quot; | [[File:Anomaly Scanner.png]]anomaly scanner, [[File:Anomaly Locator.png]]anomaly locator, [[File:Remote Signaller.png]]remote signaller and [[File:Multitool.png]]multitool.&lt;br /&gt;
 | style=&amp;quot;background-color:#4c1a4f1A; text-align:center;&amp;quot; | [[File:Cyborg Module Science.png]]&amp;lt;br&amp;gt;Epistemic&lt;br /&gt;
|-&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | service cyborg module&lt;br /&gt;
 | style=&amp;quot;background-color:#2656001A;&amp;quot; | [[File:Pen.png]]pen, [[File:Books Bag.png]]books bag, [[File:Hand Labeler.png]]hand labeler, [[File:Lighter.png]]lighter, [[File:shaker.png]]shaker and [[File:Borg Dropper.png]]borg dropper.&lt;br /&gt;
 | style=&amp;quot;background-color:#2656001A; text-align:center;&amp;quot; | [[File:Cyborg Module Service.png]]&amp;lt;br&amp;gt;Service&lt;br /&gt;
|-&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | musique cyborg module&lt;br /&gt;
 | style=&amp;quot;background-color:#2656001A;&amp;quot; | [[File:Synthesizer.png]]synthesizer, [[File:Electric Guitar.png]]electric guitar and [[File:Saxophone.png]]saxophone.&lt;br /&gt;
 | style=&amp;quot;background-color:#2656001A; text-align:center;&amp;quot; | [[File:Cyborg Module Service.png]]&amp;lt;br&amp;gt;Service&lt;br /&gt;
|-&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | gardening cyborg module&lt;br /&gt;
 | style=&amp;quot;background-color:#2656001A;&amp;quot; | [[File:Mini hoe.png]]mini hoe, [[File:Spade.png]]spade, [[File:Plant clippers.png]]plant clippers and [[File:Bucket.png]]bucket.&lt;br /&gt;
 | style=&amp;quot;background-color:#2656001A; text-align:center;&amp;quot; | [[File:Cyborg Module Service.png]]&amp;lt;br&amp;gt;Service&lt;br /&gt;
|-&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | harvesting cyborg module&lt;br /&gt;
 | style=&amp;quot;background-color:#2656001A;&amp;quot; | [[File:Scythe.png]]scythe, [[File:Hatchet.png]]hatchet and [[File:Plant Bag.png]]plant bag.&lt;br /&gt;
 | style=&amp;quot;background-color:#2656001A; text-align:center;&amp;quot; | [[File:Cyborg Module Service.png]]&amp;lt;br&amp;gt;Service&lt;br /&gt;
|-&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | clowning cyborg module&lt;br /&gt;
 | style=&amp;quot;background-color:#2656001A;&amp;quot; | [[File:Bike Horn.png]]bike horn, [[File:Clown Recorder.png]]clown recorder and [[File:Gilded Bike Horn.png]]gilded bike horn.&lt;br /&gt;
 | style=&amp;quot;background-color:#2656001A; text-align:center;&amp;quot; | [[File:Cyborg Module Service.png]]&amp;lt;br&amp;gt;Service&lt;br /&gt;
|-&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | weapon cyborg module&lt;br /&gt;
 | style=&amp;quot;background-color:#BB1B1B1A;&amp;quot; | [[File:Advanced Laser Gun.png]]advanced laser pistol and [[File:Machete.png]]machete.&lt;br /&gt;
 | style=&amp;quot;background-color:#BB1B1B1A; text-align:center;&amp;quot; | [[File:Cyborg Module Syndicate.png]]&amp;lt;br&amp;gt;Syndicate&lt;br /&gt;
|-&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | operative cyborg module&lt;br /&gt;
 | style=&amp;quot;background-color:#BB1B1B1A;&amp;quot; | [[File:Crowbar.png]]crowbar, [[File:Emag.png]]emag and [[File:Pinpointer Syndicate.png]]syndicate pinpointer.&lt;br /&gt;
 | style=&amp;quot;background-color:#BB1B1B1A; text-align:center;&amp;quot; | [[File:Cyborg Module Syndicate.png]]&amp;lt;br&amp;gt;Syndicate&lt;br /&gt;
|-&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | energy sword cyborg module&lt;br /&gt;
 | style=&amp;quot;background-color:#BB1B1B1A;&amp;quot; | [[File:DoubleEnergySword.png]]double bladed energy sword and [[File:Pinpointer Syndicate.png]]syndicate pinpointer.&lt;br /&gt;
 | style=&amp;quot;background-color:#BB1B1B1A; text-align:center;&amp;quot; | [[File:Cyborg Module Syndicate.png]]&amp;lt;br&amp;gt;Syndicate&lt;br /&gt;
|-&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | L6C ROW cyborg module&lt;br /&gt;
 | style=&amp;quot;background-color:#BB1B1B1A;&amp;quot; | [[File:L6 SAW.png]]L6C and [[File:Pinpointer Syndicate.png]]syndicate pinpointer.&lt;br /&gt;
 | style=&amp;quot;background-color:#BB1B1B1A; text-align:center;&amp;quot; | [[File:Cyborg Module Syndicate.png]]&amp;lt;br&amp;gt;Syndicate&lt;br /&gt;
|-&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | martyr cyborg module&lt;br /&gt;
 | style=&amp;quot;background-color:#BB1B1B1A;&amp;quot; | [[File:Explosive Grenade.png]]Self Destruct&lt;br /&gt;
 | style=&amp;quot;background-color:#BB1B1B1A; text-align:center;&amp;quot; | [[File:Cyborg Module Syndicate.png]]&amp;lt;br&amp;gt;Syndicate&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Bots ==&lt;br /&gt;
Lil&#039; automatons who can help in equally small ways.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Image&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:10%; padding:5px;&amp;quot; | &#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:80%; padding:5px;&amp;quot; | &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Medibot.png|64px]]&lt;br /&gt;
 ! Medibot&lt;br /&gt;
 | For when the real doctors are too busy getting high on space drugs. Will inject injured creatures, giving basic healing.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Cleanbot.png|64px]]&lt;br /&gt;
 ! Cleanbot&lt;br /&gt;
 | This bot wanders around the station, mopping up any puddles it sees.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Honkbot.png|64px]]&lt;br /&gt;
 ! Honkbot&lt;br /&gt;
 | The brainchild of Science and the Clown. This bot honks and slips people.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Jonkbot.png|64px]]&lt;br /&gt;
 ! Jonkbot&lt;br /&gt;
 | This cursed bot honks, laughs and slips people.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Mimebot.png|64px]]&lt;br /&gt;
 ! Mimebot&lt;br /&gt;
 | Even more nonverbal than the average robot.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!--|-&lt;br /&gt;
 ! [[File:Supplybot.png|64px]]&lt;br /&gt;
 ! Supplybot&lt;br /&gt;
 | This bot can be loaded with cargo to make deliveries. Depends on a ghost role.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Taxibot.png|64px]]&lt;br /&gt;
 ! Taxibot&lt;br /&gt;
 | This bot takes people to their destination. Depends on a ghost role.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Mechs ==&lt;br /&gt;
[[ Mechs ]] are powerful devices that, unlike other robots, require a pilot to function. They generally have increased carrying capacity and strength. This also lets them pack a punch in combat. However, mechs require a massive quantity of resources and time to build, making them a long-term goal rather than a quick solution to a threat.&lt;br /&gt;
&lt;br /&gt;
Mechs are available to build after the associated technology has been researched. To build them, first use the Exosuit Fabricator to build all parts associated with the desired mech. Attach the arms and legs to the chassis, then examine the mech to determine the next steps. Mechs will require some combination of steel, LV wire, and control modules, as well as the use of multiple different tools. A mechanic&#039;s toolbox will have just about every tool you&#039;ll need.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Types of Mechs&lt;br /&gt;
|-&lt;br /&gt;
! Image !! Name !! Description&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ripley.png|75px]]&lt;br /&gt;
|| Ripley APLU || The classic and most frequently-built mech. Equipped with hydraulic clamps, this bad boy can lift, load, carry, and punch anything and everyone.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Honker.png|75px]]&lt;br /&gt;
|| H.O.N.K. || An overwhelmingly powerful tool of mass pranking. Builder be warned.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:HAMTR.png|75px]]&lt;br /&gt;
|| HAMTR || A smaller mech meant for your furry lil&#039; hampster friend.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Vim.png|75px]]&lt;br /&gt;
|| VIM || A smaller mech for animals. Put a mouse inside, it&#039;s funny.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Guides Menu}}&lt;/div&gt;</summary>
		<author><name>Adeinitas</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Robotics&amp;diff=3423</id>
		<title>Robotics</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Robotics&amp;diff=3423"/>
		<updated>2024-06-08T00:30:36Z</updated>

		<summary type="html">&lt;p&gt;Adeinitas: Takes the mechs portion from the upstream wiki&amp;#039;s section on it, as a template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Needs revision&lt;br /&gt;
|reason=Largely the robotics system of SS14 has not been extensively developed upon as of writing this page. Furthermore, this page derives quite a bit of its content from the upstream wiki&#039;s page on the same subject matter.&lt;br /&gt;
|image=RebaseWork.png&lt;br /&gt;
}}&lt;br /&gt;
Are you a Roboticist? This guide will explain the creation and maintenance of Cyborgs, bots, MODsuits, and stocky Exosuits. &lt;br /&gt;
&lt;br /&gt;
[[File:EdgeRoboticsLab.png|thumb|Robotics lab on Edge Station]]&lt;br /&gt;
&lt;br /&gt;
== Exosuit Fabricator ==&lt;br /&gt;
[[File:ExosuitFabricator.png|64px]]&lt;br /&gt;
&lt;br /&gt;
These are the main machines used in Robotics, with them you can create various cyborg parts and their upgrade modules. Remember to sync these with the R&amp;amp;D servers frequently for new equipment designs and increased production speeds.&lt;br /&gt;
&lt;br /&gt;
=== Cyborgs ===&lt;br /&gt;
[[File:Cyborg.png|64px]]&lt;br /&gt;
&lt;br /&gt;
The Cyborg is the Roboticist&#039;s primary creation. They are tasked with helping the station&#039;s inhabitants in their daily life. Each cyborg is required to follow their AI&#039;s laws.&lt;br /&gt;
&lt;br /&gt;
To be able to create a cyborg from scratch you&#039;ll need 45 x [[File:SteelStack.png]] steel and 9 x [[File:GlassStack.png]] glass to create the cyborg parts.&amp;lt;br&amp;gt;&lt;br /&gt;
Then you will need the following items in this order:&lt;br /&gt;
&lt;br /&gt;
1 x [[File:CyborgEndoskeleton.png]] cyborg endoskeleton&amp;lt;br&amp;gt;&lt;br /&gt;
1 x of each Cyborg part&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:MediumPowerCell.png]] power cell (preferably High-Capacity)&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:LVCables.png]] LV Cable&amp;lt;br&amp;gt;&lt;br /&gt;
2 x [[File:Flash.png]] flashes&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:OrganHumanBrain.png]] → [[File:MMI.png]] MMI OR [[File:PositronicBrain.png]] positronic brain&lt;br /&gt;
&lt;br /&gt;
Cyborgs can only be of one model so pick which kind you want first.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 50%;&amp;quot;&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
|+Buildable Models&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:25%; padding:5px;&amp;quot; | &#039;&#039;&#039;Model&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:75%; padding:5px;&amp;quot; | &#039;&#039;&#039;Model Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 ! style=&amp;quot;background-color:#2E2E2EBF;&amp;quot; | [[File:Cyborg.png|64px]]&lt;br /&gt;
 | style=&amp;quot;background-color:#2E2E2E1A;&amp;quot; | Generic&lt;br /&gt;
|-&lt;br /&gt;
 ! style=&amp;quot;background-color:#244559BF;&amp;quot; | [[File:CyborgMedical.png|64px]]&lt;br /&gt;
 | style=&amp;quot;background-color:#2445591A;&amp;quot; | Medical&lt;br /&gt;
|-&lt;br /&gt;
 ! style=&amp;quot;background-color:#854100BF;&amp;quot; | [[File:CyborgEngineering.png|64px]]&lt;br /&gt;
 | style=&amp;quot;background-color:#8541001A;&amp;quot; | Engineering&lt;br /&gt;
|-&lt;br /&gt;
 ! style=&amp;quot;background-color:#265600BF;&amp;quot; | [[File:CyborgService.png|64px]]&lt;br /&gt;
 | style=&amp;quot;background-color:#2656001A;&amp;quot; | Service&lt;br /&gt;
|-&lt;br /&gt;
 ! style=&amp;quot;background-color:#6F006FBF;&amp;quot; | [[File:CyborgJanitor.png|64px]]&lt;br /&gt;
 | style=&amp;quot;background-color:#6F006F1A;&amp;quot; | Janitor&lt;br /&gt;
|-&lt;br /&gt;
 ! style=&amp;quot;background-color:#43331aBF;&amp;quot; | [[File:CyborgMining.png|64px]]&lt;br /&gt;
 | style=&amp;quot;background-color:#43331a1A;&amp;quot; | Salvage&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
|+Syndicate Models&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:25%; padding:5px;&amp;quot; | &#039;&#039;&#039;Model&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:75%; padding:5px;&amp;quot; | &#039;&#039;&#039;Model Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 ! style=&amp;quot;background-color:#BB1B1BBF;&amp;quot; | [[File:CyborgSyndicateAssault.png|64px]]&lt;br /&gt;
 | style=&amp;quot;background-color:#BB1B1B1A;&amp;quot; | Syndicate Assault&lt;br /&gt;
|-&lt;br /&gt;
 ! style=&amp;quot;background-color:#BB1B1BBF;&amp;quot; | [[File:CyborgSyndicateMedical.png|64px]]&lt;br /&gt;
 | style=&amp;quot;background-color:#BB1B1B1A;&amp;quot; | Syndicate Medical&lt;br /&gt;
|-&lt;br /&gt;
 ! style=&amp;quot;background-color:#BB1B1BBF;&amp;quot; | [[File:CyborgSyndicateSaboteur.png|64px]]&lt;br /&gt;
 | style=&amp;quot;background-color:#BB1B1B1A;&amp;quot; | Syndicate Saboteur&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Cyborg Maintenance ==&lt;br /&gt;
In it&#039;s current form maintenance is relatively easy.&lt;br /&gt;
&lt;br /&gt;
=== Cyborg Repairs ===&lt;br /&gt;
If the cyborg is damaged, all you have to do is use a welder to fix the damage.&lt;br /&gt;
&lt;br /&gt;
A cyborg that has failed but not been turned into scrap can be repaired back to working order. All you need to do is repair it and use a defibrillator to reset its circuits&lt;br /&gt;
&lt;br /&gt;
=== Cyborg Batteries ===&lt;br /&gt;
You will often see a Cyborg come to your assembly line to ask for an upgrade. To change the battery:&amp;lt;br&amp;gt;&lt;br /&gt;
# Open the maintenance panel using a screwdriver.&lt;br /&gt;
# Remove the old battery by pressing the REMOVE button next to the battery charge.&lt;br /&gt;
# Insert a new power cell.&lt;br /&gt;
# Close the maintenance panel using a screwdriver.&lt;br /&gt;
&lt;br /&gt;
=== Cyborg Modules ===&lt;br /&gt;
Roboticists can create a bunch of modules that allows for a cyborg to do various work. The ability to insert a module depends on the model of cyborg, however generic modules are available for all models. Cyborgs are limited to a total of 3 modules, except the Generic module which gets 5 modules, so make sure you give them what you want or what they need.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:20%; padding:5px;&amp;quot; | &#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:70%; padding:5px;&amp;quot; | &#039;&#039;&#039;Tools/Function&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:10%; padding:5px;&amp;quot; | &#039;&#039;&#039;Model&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | cable cyborg module&lt;br /&gt;
 | [[File:LVCables.png]]LV cable holder, [[File:MVCables.png]]MV cable holder, [[File:HVCables.png]]HV cable holder, [[File:Wirecutter.png]]wirecutter and [[File:T-Ray Scanner.png]]t-ray scanner. A very power fixing oriented module.&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | [[File:Cyborg Module Generic.png]]&amp;lt;br&amp;gt;Generic&lt;br /&gt;
|-&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | fire extinguisher cyborg module&lt;br /&gt;
 | style=&amp;quot;background-color:#2E2E2E1A;&amp;quot; | [[File:Fire Extinguisher.png]]fire extinguiser. Useful to deal with fire.&lt;br /&gt;
 | style=&amp;quot;background-color:#2E2E2E1A; text-align:center;&amp;quot; | [[File:Cyborg Module Generic.png]]&amp;lt;br&amp;gt;Generic&lt;br /&gt;
|-&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | GPS cyborg module&lt;br /&gt;
 | style=&amp;quot;background-color:#2E2E2E1A;&amp;quot; | [[File:GPS.png]]GPS and [[File:Station Map.png]]station map. Two useful tool to find lost or dead crew members in the station.&lt;br /&gt;
 | style=&amp;quot;background-color:#2E2E2E1A; text-align:center;&amp;quot; | [[File:Cyborg Module Generic.png]]&amp;lt;br&amp;gt;Generic&lt;br /&gt;
|-&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | radiation detection cyborg module&lt;br /&gt;
 | style=&amp;quot;background-color:#2E2E2E1A;&amp;quot; | [[File:Geiger Counter.png]]geiger counter. Module mainly just to detect and measure radiation levels.&lt;br /&gt;
 | style=&amp;quot;background-color:#2E2E2E1A; text-align:center;&amp;quot; | [[File:Cyborg Module Generic.png]]&amp;lt;br&amp;gt;Generic&lt;br /&gt;
|-&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | tool cyborg module&lt;br /&gt;
 | style=&amp;quot;background-color:#2E2E2E1A;&amp;quot; | [[File:Crowbar.png]]crowbar, [[File:Wrench.png]]wrench, [[File:Screwdriver.png]]screwdriver, [[File:Wirecutter.png]]wirecutter, [[File:Multitool.png]]multitool and [[File:Welder.png]]welder. The bread and butter of any cyborgs.&lt;br /&gt;
 | style=&amp;quot;background-color:#2E2E2E1A; text-align:center;&amp;quot; | [[File:Cyborg Module Generic.png]]&amp;lt;br&amp;gt;Generic&lt;br /&gt;
|-&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | appraisal cyborg module&lt;br /&gt;
 | style=&amp;quot;background-color:#43331a1A;&amp;quot; | [[File:Appraisal Tool.png]]appraisal tool. Useful in figuring what is worth selling or not.&lt;br /&gt;
 | style=&amp;quot;background-color:#43331a1A; text-align:center;&amp;quot; | [[File:Cyborg Module Salvage.png]]&amp;lt;br&amp;gt;Salvage&lt;br /&gt;
|-&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | mining cyborg module&lt;br /&gt;
 | style=&amp;quot;background-color:#43331a1A;&amp;quot; | [[File:Mining Drill.png]]mining drill, [[File:Shovel.png]]shovel, [[File:Ore bag.png]]ore bag, [[File:Crowbar.png]]crowbar and [[File:Handheld Radio.png]]handheld radio. Probably the most useful module for a mining cyborg.&lt;br /&gt;
 | style=&amp;quot;background-color:#43331a1A; text-align:center;&amp;quot; | [[File:Cyborg Module Salvage.png]]&amp;lt;br&amp;gt;Salvage&lt;br /&gt;
|-&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | grappling gun cyborg module&lt;br /&gt;
 | style=&amp;quot;background-color:#43331a1A;&amp;quot; | [[File:Grappling Gun.png]]grappling gun, [[File:Crusher Dagger.png]]crusher dagger and  [[File:GPS.png]]gps.&lt;br /&gt;
 | style=&amp;quot;background-color:#43331a1A; text-align:center;&amp;quot; | [[File:Cyborg Module Salvage.png]]&amp;lt;br&amp;gt;Salvage&lt;br /&gt;
|-&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | advanced tool cyborg module&lt;br /&gt;
 | style=&amp;quot;background-color:#8541001A;&amp;quot; | [[File:Omnitool.png]]omnitool, [[File:Experimental Welder.png]]experimental welder, [[File:Network Configurator.png]]network configurator, [[File:Remote Signaller.png]]remote signaller, [[File:Gas Analyzer.png]]gas analyzer and [[File:Geiger Counter.png]]geiger counter.&lt;br /&gt;
 | style=&amp;quot;background-color:#8541001A; text-align:center;&amp;quot; | [[File:Cyborg Module Engineering.png]]&amp;lt;br&amp;gt;Engineering&lt;br /&gt;
|-&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | construction cyborg module&lt;br /&gt;
 | style=&amp;quot;background-color:#8541001A;&amp;quot; | [[File:SteelStack.png]]steel holder, [[File:GlassStack.png]]glass holder, [[File:MetalRodStack.png]]metal rod holder and [[File:Steel Tile.png]]steel floor tile holder.&lt;br /&gt;
 | style=&amp;quot;background-color:#8541001A; text-align:center;&amp;quot; | [[File:Cyborg Module Engineering.png]]&amp;lt;br&amp;gt;Engineering&lt;br /&gt;
|-&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | RCD cyborg module&lt;br /&gt;
 | style=&amp;quot;background-color:#8541001A;&amp;quot; | [[File:RCD.png]]experimental RCD that passively regenerates charges.&lt;br /&gt;
 | style=&amp;quot;background-color:#8541001A; text-align:center;&amp;quot; | [[File:Cyborg Module Engineering.png]]&amp;lt;br&amp;gt;Engineering&lt;br /&gt;
|-&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | light replacer cyborg module&lt;br /&gt;
 | style=&amp;quot;background-color:#6F006F1A;&amp;quot; | [[File:Light Replacer.png]]light replacer, [[File:Crowbar.png]]crowbar and [[File:Screwdriver.png]]screwdriver.&lt;br /&gt;
 | style=&amp;quot;background-color:#6F006F1A; text-align:center;&amp;quot; | [[File:Cyborg Module Janitor.png]]&amp;lt;br&amp;gt;Janitor&lt;br /&gt;
|-&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | cleaning cyborg module&lt;br /&gt;
 | style=&amp;quot;background-color:#6F006F1A;&amp;quot; | [[File:Mop.png]]mop, [[File:Bucket.png]]bucket and [[File:Trashbag.png]]trash bag.&lt;br /&gt;
 | style=&amp;quot;background-color:#6F006F1A; text-align:center;&amp;quot; | [[File:Cyborg Module Janitor.png]]&amp;lt;br&amp;gt;Janitor&lt;br /&gt;
|-&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | advanced cleaning cyborg module&lt;br /&gt;
 | style=&amp;quot;background-color:#6F006F1A;&amp;quot; | [[File:Advanced Mop.png]]advanced mop, [[File:JaniProjector.png]]janitorial holographic sign projector, [[File:Spray Bottle.png]]spray bottle of space cleaner and [[File:Borg Dropper.png]]borg dropper.&lt;br /&gt;
 | style=&amp;quot;background-color:#6F006F1A; text-align:center;&amp;quot; | [[File:Cyborg Module Janitor.png]]&amp;lt;br&amp;gt;Janitor&lt;br /&gt;
|-&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | diagnosis cyborg module&lt;br /&gt;
 | style=&amp;quot;background-color:#2445591A;&amp;quot; | [[File:Health Analyzer.png]]health analyzer and [[File:Stethoscope.png]]stethoscope.&lt;br /&gt;
 | style=&amp;quot;background-color:#2445591A; text-align:center;&amp;quot; | [[File:Cyborg Module Medical.png]]&amp;lt;br&amp;gt;Medical&lt;br /&gt;
|-&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | treatment cyborg module&lt;br /&gt;
 | style=&amp;quot;background-color:#2445591A;&amp;quot; | [[File:Bruisepack.png]]bruise pack holder, [[File:Ointment.png]]ointment holder, [[File:Gauze.png]]gauze holder, [[File:Bloodpack.png]]bloodpack holder, [[File:Syringe.png]]syringe and [[File:Borg Dropper.png]]borg dropper.&lt;br /&gt;
 | style=&amp;quot;background-color:#2445591A; text-align:center;&amp;quot; | [[File:Cyborg Module Medical.png]]&amp;lt;br&amp;gt;Medical&lt;br /&gt;
|-&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | defibrillator cyborg module&lt;br /&gt;
 | style=&amp;quot;background-color:#2445591A;&amp;quot; | [[File:Defibrillator.png]]defibrillator. People will &#039;&#039;probably&#039;&#039; thank you for being a moving defibrillator unit&lt;br /&gt;
 | style=&amp;quot;background-color:#2445591A; text-align:center;&amp;quot; | [[File:Cyborg Module Medical.png]]&amp;lt;br&amp;gt;Medical&lt;br /&gt;
|-&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | advanced treatment cyborg module&lt;br /&gt;
 | style=&amp;quot;background-color:#2445591A;&amp;quot; | [[File:BeakerSmall.png]]2 small beakers, [[File:Borg Dropper.png]]borg dropper and [[File:Borg Hypo.png]]borg hypospray that holds 10u.&lt;br /&gt;
 | style=&amp;quot;background-color:#2445591A; text-align:center;&amp;quot; | [[File:Cyborg Module Medical.png]]&amp;lt;br&amp;gt;Medical&lt;br /&gt;
|-&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | artifact cyborg module&lt;br /&gt;
 | style=&amp;quot;background-color:#4c1a4f1A;&amp;quot; | [[File:Node Scanner.png]]node scanner.&lt;br /&gt;
 | style=&amp;quot;background-color:#4c1a4f1A; text-align:center;&amp;quot; | [[File:Cyborg Module Science.png]]&amp;lt;br&amp;gt;Epistemic&lt;br /&gt;
|-&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | anomaly cyborg module&lt;br /&gt;
 | style=&amp;quot;background-color:#4c1a4f1A;&amp;quot; | [[File:Anomaly Scanner.png]]anomaly scanner, [[File:Anomaly Locator.png]]anomaly locator, [[File:Remote Signaller.png]]remote signaller and [[File:Multitool.png]]multitool.&lt;br /&gt;
 | style=&amp;quot;background-color:#4c1a4f1A; text-align:center;&amp;quot; | [[File:Cyborg Module Science.png]]&amp;lt;br&amp;gt;Epistemic&lt;br /&gt;
|-&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | service cyborg module&lt;br /&gt;
 | style=&amp;quot;background-color:#2656001A;&amp;quot; | [[File:Pen.png]]pen, [[File:Books Bag.png]]books bag, [[File:Hand Labeler.png]]hand labeler, [[File:Lighter.png]]lighter, [[File:shaker.png]]shaker and [[File:Borg Dropper.png]]borg dropper.&lt;br /&gt;
 | style=&amp;quot;background-color:#2656001A; text-align:center;&amp;quot; | [[File:Cyborg Module Service.png]]&amp;lt;br&amp;gt;Service&lt;br /&gt;
|-&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | musique cyborg module&lt;br /&gt;
 | style=&amp;quot;background-color:#2656001A;&amp;quot; | [[File:Synthesizer.png]]synthesizer, [[File:Electric Guitar.png]]electric guitar and [[File:Saxophone.png]]saxophone.&lt;br /&gt;
 | style=&amp;quot;background-color:#2656001A; text-align:center;&amp;quot; | [[File:Cyborg Module Service.png]]&amp;lt;br&amp;gt;Service&lt;br /&gt;
|-&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | gardening cyborg module&lt;br /&gt;
 | style=&amp;quot;background-color:#2656001A;&amp;quot; | [[File:Mini hoe.png]]mini hoe, [[File:Spade.png]]spade, [[File:Plant clippers.png]]plant clippers and [[File:Bucket.png]]bucket.&lt;br /&gt;
 | style=&amp;quot;background-color:#2656001A; text-align:center;&amp;quot; | [[File:Cyborg Module Service.png]]&amp;lt;br&amp;gt;Service&lt;br /&gt;
|-&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | harvesting cyborg module&lt;br /&gt;
 | style=&amp;quot;background-color:#2656001A;&amp;quot; | [[File:Scythe.png]]scythe, [[File:Hatchet.png]]hatchet and [[File:Plant Bag.png]]plant bag.&lt;br /&gt;
 | style=&amp;quot;background-color:#2656001A; text-align:center;&amp;quot; | [[File:Cyborg Module Service.png]]&amp;lt;br&amp;gt;Service&lt;br /&gt;
|-&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | clowning cyborg module&lt;br /&gt;
 | style=&amp;quot;background-color:#2656001A;&amp;quot; | [[File:Bike Horn.png]]bike horn, [[File:Clown Recorder.png]]clown recorder and [[File:Gilded Bike Horn.png]]gilded bike horn.&lt;br /&gt;
 | style=&amp;quot;background-color:#2656001A; text-align:center;&amp;quot; | [[File:Cyborg Module Service.png]]&amp;lt;br&amp;gt;Service&lt;br /&gt;
|-&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | weapon cyborg module&lt;br /&gt;
 | style=&amp;quot;background-color:#BB1B1B1A;&amp;quot; | [[File:Advanced Laser Gun.png]]advanced laser pistol and [[File:Machete.png]]machete.&lt;br /&gt;
 | style=&amp;quot;background-color:#BB1B1B1A; text-align:center;&amp;quot; | [[File:Cyborg Module Syndicate.png]]&amp;lt;br&amp;gt;Syndicate&lt;br /&gt;
|-&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | operative cyborg module&lt;br /&gt;
 | style=&amp;quot;background-color:#BB1B1B1A;&amp;quot; | [[File:Crowbar.png]]crowbar, [[File:Emag.png]]emag and [[File:Pinpointer Syndicate.png]]syndicate pinpointer.&lt;br /&gt;
 | style=&amp;quot;background-color:#BB1B1B1A; text-align:center;&amp;quot; | [[File:Cyborg Module Syndicate.png]]&amp;lt;br&amp;gt;Syndicate&lt;br /&gt;
|-&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | energy sword cyborg module&lt;br /&gt;
 | style=&amp;quot;background-color:#BB1B1B1A;&amp;quot; | [[File:DoubleEnergySword.png]]double bladed energy sword and [[File:Pinpointer Syndicate.png]]syndicate pinpointer.&lt;br /&gt;
 | style=&amp;quot;background-color:#BB1B1B1A; text-align:center;&amp;quot; | [[File:Cyborg Module Syndicate.png]]&amp;lt;br&amp;gt;Syndicate&lt;br /&gt;
|-&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | L6C ROW cyborg module&lt;br /&gt;
 | style=&amp;quot;background-color:#BB1B1B1A;&amp;quot; | [[File:L6 SAW.png]]L6C and [[File:Pinpointer Syndicate.png]]syndicate pinpointer.&lt;br /&gt;
 | style=&amp;quot;background-color:#BB1B1B1A; text-align:center;&amp;quot; | [[File:Cyborg Module Syndicate.png]]&amp;lt;br&amp;gt;Syndicate&lt;br /&gt;
|-&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | martyr cyborg module&lt;br /&gt;
 | style=&amp;quot;background-color:#BB1B1B1A;&amp;quot; | [[File:Explosive Grenade.png]]Self Destruct&lt;br /&gt;
 | style=&amp;quot;background-color:#BB1B1B1A; text-align:center;&amp;quot; | [[File:Cyborg Module Syndicate.png]]&amp;lt;br&amp;gt;Syndicate&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Bots ==&lt;br /&gt;
Lil&#039; automatons who can help in equally small ways.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Image&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:10%; padding:5px;&amp;quot; | &#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:80%; padding:5px;&amp;quot; | &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Medibot.png|64px]]&lt;br /&gt;
 ! Medibot&lt;br /&gt;
 | For when the real doctors are too busy getting high on space drugs. Will inject injured creatures, giving basic healing.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Cleanbot.png|64px]]&lt;br /&gt;
 ! Cleanbot&lt;br /&gt;
 | This bot wanders around the station, mopping up any puddles it sees.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Honkbot.png|64px]]&lt;br /&gt;
 ! Honkbot&lt;br /&gt;
 | The brainchild of Science and the Clown. This bot honks and slips people.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Jonkbot.png|64px]]&lt;br /&gt;
 ! Jonkbot&lt;br /&gt;
 | This cursed bot honks, laughs and slips people.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Mimebot.png|64px]]&lt;br /&gt;
 ! Mimebot&lt;br /&gt;
 | Even more nonverbal than the average robot.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!--|-&lt;br /&gt;
 ! [[File:Supplybot.png|64px]]&lt;br /&gt;
 ! Supplybot&lt;br /&gt;
 | This bot can be loaded with cargo to make deliveries. Depends on a ghost role.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Taxibot.png|64px]]&lt;br /&gt;
 ! Taxibot&lt;br /&gt;
 | This bot takes people to their destination. Depends on a ghost role.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Mechs ==&lt;br /&gt;
[[ Mechs ]] are powerful devices that, unlike other robots, require a pilot to function. They generally have increased carrying capacity and strength. This also lets them pack a punch in combat. However, mechs require a massive quantity of resources and time to build, making them a long-term goal rather than a quick solution to a threat.&lt;br /&gt;
&lt;br /&gt;
Mechs are available to build after the associated technology has been researched. To build them, first use the Exosuit Fabricator to build all parts associated with the desired mech. Attach the arms and legs to the chassis, then examine the mech to determine the next steps. Mechs will require some combination of steel, LV wire, and control modules, as well as the use of multiple different tools. A mechanic&#039;s toolbox will have just about every tool you&#039;ll need.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Types of Mechs&lt;br /&gt;
|-&lt;br /&gt;
! Image !! Name !! Description&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ripley.png|75px]]&lt;br /&gt;
|| Ripley APLU || The classic and most frequently-built mech. Equipped with hydraulic clamps, this bad boy can lift, load, carry, and punch anything and everyone.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Honker.png|75px]]&lt;br /&gt;
|| H.O.N.K || An overwhelmingly powerful tool of mass pranking. Builder be warned.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:HAMTR.png|75px]]&lt;br /&gt;
|| HAMTR || A smaller mech meant for your furry lil&#039; hampster friend.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Vim.png|75px]]&lt;br /&gt;
|| VIM || A smaller mech for animals.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Guides Menu}}&lt;/div&gt;</summary>
		<author><name>Adeinitas</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=The_Oracle&amp;diff=3422</id>
		<title>The Oracle</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=The_Oracle&amp;diff=3422"/>
		<updated>2024-06-08T00:21:03Z</updated>

		<summary type="html">&lt;p&gt;Adeinitas: The oracle can produce almost any damn reagent in the game.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:The_Oracle.png|64px|]]&lt;br /&gt;
&lt;br /&gt;
== Messages from Beyond ==&lt;br /&gt;
On each map, near Epistemics, is the mysterious Oracle. This being of questionable origin exists as a statue and will make demands of random items of seemingly random importance. This can run all the way from the RCD, the Rapid Construction Device that the Chief Engineer starts with all the way to a single cartridge of a random caliber from Security. &lt;br /&gt;
&lt;br /&gt;
The list of requested items is truly random, but there are a few limitations. It won&#039;t ask for anything that can&#039;t be reproduced. It will never ask, for instance, for a Nuclear Authentication Disk nor will it ask for the Head of Security&#039;s hat. It may ask for rare and valuable circuit boards, however, or items that you have no way to request with your current technology level.&lt;br /&gt;
&lt;br /&gt;
The Oracle, once provided with the requested item, will destroy the item and will fill its reservoir with one of a few liquids and produce a varying amount of Bluespace Crystals and a Technology Point Disk.&lt;br /&gt;
&lt;br /&gt;
The various liquids that can be produced are as listed, but not limited to:&lt;br /&gt;
&lt;br /&gt;
Wine - Exactly what it says on the tin. It&#039;s wine. This is very useful to make Holy Water.&lt;br /&gt;
&lt;br /&gt;
Ichor - A mystical healing substance that can treat all manner of wounds.&lt;br /&gt;
&lt;br /&gt;
Lotophagoi Oil - A mysterious liquid that, while it makes the imbiber quite high, it gives them a chance to have psionic powers.&lt;br /&gt;
&lt;br /&gt;
The oracle can produce all manners of liquid reagents, so don&#039;t be surprised if it&#039;s none of these!&lt;br /&gt;
&lt;br /&gt;
=== The Oracle and You ===&lt;br /&gt;
&lt;br /&gt;
Epistemics can use the bluespace crystals provided by the Oracle to make more Probers. Alternatively, Logistics can sell them for a hefty profit. The technology disks provide a nice alternative to Anomaly generation and artifact research in a way that is 100% safe, if of varying utility. &lt;br /&gt;
&lt;br /&gt;
Of course, people with traitorous goals may also use the Oracle to go about their deeds. The bluespace crystals produced by the Oracle can be used by a traitor to build a rogue Prober to drive the Glimmer up for an objective, or, alternatively, the Lotophagoi oil can be used to attempt to give a traitor psionic powers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Guides Menu}}&lt;/div&gt;</summary>
		<author><name>Adeinitas</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Psionics&amp;diff=3421</id>
		<title>Psionics</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Psionics&amp;diff=3421"/>
		<updated>2024-06-08T00:14:21Z</updated>

		<summary type="html">&lt;p&gt;Adeinitas: The dreaded psionics page update, and a note on Golemancy and Soulbreaker Shells&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
Psionics, or psychics, are entities that have unlocked psionic abilities through various means. These individuals are considered to be a potential hazard to the station. The Epistemics department consisting of; the [[Mystagogue]], [[Chaplain]], [[Scientist|Scientists]] and [[Psionic Mantis]] are supposed to keep the psionics in check and if that fails they have a handful of tools for neutralizing harmful psionics. &lt;br /&gt;
&lt;br /&gt;
All psionic entities have a shared telepathic communication channel, accessible by writing an equal sign before your text message. It&#039;s anonymized so you&#039;ll never know who you are talking to. It could entirely not even be a crew member.&lt;br /&gt;
&lt;br /&gt;
== Psionic Abilities ==&lt;br /&gt;
[[File:PsionicPopup.png|thumb]]&lt;br /&gt;
Psionic Abilities are mental abilities that interface with the &#039;&#039;&#039;noösphere&#039;&#039;&#039;. Humanoids have limited access to the noösphere&#039;s full potential, allowing some to find ways to command it. This means that humanoids can only have a single ability at a time. They offer various benefits to the user in exchange of generating [[glimmer]] every time they are used. They generate from 8Ψ to 12Ψ every time they are used.&lt;br /&gt;
&lt;br /&gt;
When you get lucky enough to unlock a psionic power, excluding starting with one, a popup with appear which allows you to decide to accept it or not. You won&#039;t know what you got until you accept it. Be careful to read the text before accepting, you technically give your consent to be targeted by certain forces. Accepting the psionic power also raises the [[glimmer]] by 1Ψ to 5Ψ.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After unlocking a psionic ability, it will be automatically placed in your action bar. All you have to do to use it is to click on it or press the corresponding action key. Some of them require you to click on a target.&lt;br /&gt;
&lt;br /&gt;
Fair warning that you can only have one psionic ability at a time, excluding special circumstances.&lt;br /&gt;
&lt;br /&gt;
=== List of Psionic Powers ===&lt;br /&gt;
Here is a list of the currently available psionic powers. The &#039;&#039;&#039;Weight&#039;&#039;&#039; column shows their likeliness to be acquired using normal means explained in the next part. If the weight is 0, it means they aren&#039;t accessible by normal means.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:10%; padding:5px;&amp;quot; | &#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Weight&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:40%; padding:5px;&amp;quot; | &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:40%; padding:5px;&amp;quot; | &#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Dispel.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Dispel&#039;&#039;&#039; &lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | Dispel summoned entities such as familiars or forcewalls.&lt;br /&gt;
 | Very useful against [[Fauna#Hostile|Wisps]], Revenants, the [[Chaplain]] evil familiars or even the [[Mime]] walls. Can also affect anomalies.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:MassSleep.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Mass Sleep&#039;&#039;&#039; &lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 0.3&lt;br /&gt;
 | Put targets in a small area to sleep.&lt;br /&gt;
 | As a [[Traitor]], it is a very useful tool for various reasons from stealing, knocking down your target in space and leaving them to die or even giving the Revenant a free kill.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:MetapsionicPulse.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Metapsionic Pulse&#039;&#039;&#039; &lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | Send a mental pulse through the area to see if there are any psychics nearby.&lt;br /&gt;
 | A slightly underwhelming power that allows you to know if there is other psychics nearby. It also tells you when a psychic power is used nearby. Detects Mimes.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:MindSwap.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Mind Swap&#039;&#039;&#039; &lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 0.15&lt;br /&gt;
 | Swap minds with the target. Either can change back after 20 seconds.&lt;br /&gt;
 | A rarer power that gets you 20 seconds in the body of someone else. Useful for [[Traitor|traitors]] trying to get their target to throw their gun and space-proof suit away while in space.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:NoosphericZap.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Noospheric Zap&#039;&#039;&#039; &lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 0&lt;br /&gt;
 | Shocks the consciousness of the target and leaves them stunned and stuttering.&lt;br /&gt;
 | Used by [[Fauna#Hostile|Wisps]]. Inaccessible; Wisps do not exist due to not being rebased.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:PsionicInvisibility.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Psionic Invisibility&#039;&#039;&#039; &lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 0.15&lt;br /&gt;
 | Render yourself invisible to any entity that could potentially be psychic. Borgs, animals, and so on are not affected.&lt;br /&gt;
 | One of the most powerful powers that can allow you to sneak in places you shouldn&#039;t be in, like the Armory. Be careful that people wearing insulated headgear will see you.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:PsionicRegeneration.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Psionic Regeneration&#039;&#039;&#039; &lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | Push your natural metabolism to the limit to power your body&#039;s regenerative capability.&lt;br /&gt;
 | Adds a small dose of [[Chemistry#Prometheum|Prometheum]] in the bloodstream that heals a small amount of Burn, Brute, Poison, Caustic, Bloodloss damage and replenishes a bit of blood.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Psychokinesis.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Psychokinesis&#039;&#039;&#039; &lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 0&lt;br /&gt;
 | Bend the fabric of space to instantly move across it.&lt;br /&gt;
 | Used by [[Playable Species#Silver_Golem|Silver Golems]]. Inaccessible; Golemancy has not been rebased.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Pyrokinesis.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Pyrokinesis&#039;&#039;&#039; &lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 0&lt;br /&gt;
 | Light a flammable target on fire.&lt;br /&gt;
 | Used by Ifrits.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Telegnosis.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Telegnosis&#039;&#039;&#039; &lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | Create a telegnostic projection to remotely observe things.&lt;br /&gt;
 | This allows you to look around the station while staying in relative safety. Very useful in finding targets, dead bodies or keeping an eye on [[Security Officer|Security]] and the Armory.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Acquiring Powers ==&lt;br /&gt;
Psionics can be acquired in a number of ways.&lt;br /&gt;
There are a few ways to acquire psionic powers. Some roles can start with them and you can get lucky during glimmer events or by drinking oracle juice. Certain roles have better chances of unlocking psionic powers than others.&lt;br /&gt;
&lt;br /&gt;
=== At Shift Start ===&lt;br /&gt;
As soon as you start existing in a shift, late join included, you have a basic 7% chance of rolling a psionic power. All Heads of Staff except for the Logistics Officer instead have a 32% chance, while the [[Chaplain]] has a 21% chance. This is further increased for late joining players depending on the station&#039;s Glimmer.&lt;br /&gt;
&lt;br /&gt;
Additionally, each person is given one complimentary &amp;quot;Reroll&amp;quot; for Psionics, which they can use by consuming certain hallucinogenic drugs. See below for more details.&lt;br /&gt;
&lt;br /&gt;
The two roles that always start with psionic powers are the [[Mystagogue]] starting with &#039;&#039;&#039;Dispel&#039;&#039;&#039; and the [[Psionic Mantis]] starting with &#039;&#039;&#039;Metapsionic Pulse&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== During the Shift ===&lt;br /&gt;
During the shift, a decent amount of ways to unlock psionic abilities offer themselves to you:&lt;br /&gt;
* &#039;&#039;&#039;Noospheric Storm&#039;&#039;&#039; offers the potential of awakening a psionic power, of 3 people maximum, every time they happen.&lt;br /&gt;
* &#039;&#039;&#039;Noospheric Zaps&#039;&#039;&#039; don&#039;t directly give you psionics, but if you have previously attempted to roll for psionics using drugs, the seizure will unlock the ability to roll again.&lt;br /&gt;
* &#039;&#039;&#039;Glimmer&#039;&#039;&#039; on its own doesn&#039;t give you psionics, instead it increases your chances of rolling for psionics by an amount equal to the current glimmer divided by 1000. For example, if the glimmer was at 300 when you take space drugs, your chances of becoming psychic are increased by 30%.&lt;br /&gt;
* &#039;&#039;&#039;Artifact Pulse&#039;&#039;&#039; that can happen from some artifacts.&lt;br /&gt;
* &#039;&#039;&#039;[[Chemistry#Lotophagoi oil|Lotophagoi Oil]]&#039;&#039;&#039; sometimes dispensed by [[The Oracle]]. It has a chance of giving you psionics equal to your original base chance, plus a bonus chance based on the current glimmer. You need to ingest at least 20 units. &lt;br /&gt;
* &#039;&#039;&#039;[[Chemistry#Space drugs|Space Drugs]]&#039;&#039;&#039; is the weaker alternative to Lotophagoi Oil. It has a chance to give you psionics equal to your original base chance, plus a bonus chance based on the current glimmer. You need to ingest at least 15 units.&lt;br /&gt;
*:Note for the Lotophagoi Oil and Space Drugs, consuming either will use up your reroll attempt. Should it fail to give you psionics, consuming further drugs will not cause an additional roll until you have regained your reroll from a seizure.&lt;br /&gt;
&lt;br /&gt;
=== Changing your Powers ===&lt;br /&gt;
Since the power you receive from the psychic roll is random, you may receive a power that isn&#039;t necessarily useful. While Dispel is nice to have for Epistemics personnel, a security officer would probably prefer a different power for example. If you find that you have an undesirable power, you can request to have your power stripped by the [[Psionic Mantis]]. Afterwards, you can try again for another power by any of the usual means.&lt;br /&gt;
&lt;br /&gt;
=== Special Items ===&lt;br /&gt;
It is also possible to unlock certain psionic abilities without being a psionic yourself or to add another ability on top of your current one if you are.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%; text-align:center;&amp;quot;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:10%; padding:5px;&amp;quot; | &#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:50%; padding:5px;&amp;quot; | &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:25%; padding:5px;&amp;quot; | &#039;&#039;&#039;Power&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:RDHardsuitHelmet.png|64px]]&lt;br /&gt;
 ! &#039;&#039;&#039;Mystagogue&#039;s Hardsuit Helmet&#039;&#039;&#039;&lt;br /&gt;
 | Lightweight hardsuit helmet that has a galaxy-first psionic passthrough system.&lt;br /&gt;
 | Metapsionic Pulse&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:BotanyGloves.png|64px]]&lt;br /&gt;
 ! &#039;&#039;&#039;Patchwork Gloves&#039;&#039;&#039;&lt;br /&gt;
 | These leather gloves are heavily worn, however they have been repaired in several places.&lt;br /&gt;
 | Dispel&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Spectacles.png|64px]]&lt;br /&gt;
 ! &#039;&#039;&#039;Strange Spectacles&#039;&#039;&#039;&lt;br /&gt;
 | A pair of spectacular and strange spectacles with lenses constructed of an unknown material.&lt;br /&gt;
 | Telegnosis&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:BedsheetBlack.png|64px]]&lt;br /&gt;
 ! &#039;&#039;&#039;Tattered Bedsheet&#039;&#039;&#039;&lt;br /&gt;
 | A tattered bedsheet, It looks like its been through hell and back.&lt;br /&gt;
 | Psionic Invisibility&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:InsulatedGloves.png|64px]]&lt;br /&gt;
 ! &#039;&#039;&#039;Unsulated Gloves&#039;&#039;&#039;&lt;br /&gt;
 | Flimsy synthrubber work gloves styled in a drab yellow color. They are not electrically insulated, and provide no protection against any shocks.&lt;br /&gt;
 | Noospheric Zap&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Psionic Insulation ==&lt;br /&gt;
Insulative clothing and [[Chemistry#chem_Cryptobiolin|cryptobiolin]] will render you immune to psionics, but prevent you from using any you have. This means that you will be able to see floating telegnosis projections and through psionic invisibility.&lt;br /&gt;
&lt;br /&gt;
It is particularly useful if you want to avoid getting mind swapped, zapped by the discharges or just don&#039;t want to gain any psionic abilities.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%; text-align:center;&amp;quot;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:10%; padding:5px;&amp;quot; | &#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:50%; padding:5px;&amp;quot; | &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Tinfoil Hat.png|64px]]&lt;br /&gt;
 ! &#039;&#039;&#039;Tinfoil Hat&#039;&#039;&#039;&lt;br /&gt;
 | The easiest psionic insulation to acquire. It can be found in the ClothesMate, EpiDrobe or even [[Construction|crafted]] using one steel and your muscles. Its only downside is that it has a high chance of combusting into ashes if the [[Glimmer#Discharges|glimmer discharge]] is too strong.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:InsulativeSkullcap.png|64px]]&lt;br /&gt;
 ! &#039;&#039;&#039;Insulative Skullcap&#039;&#039;&#039;&lt;br /&gt;
 | The better psionic insulation. It doesn&#039;t get destroyed by strong discharges but might set you on fire. This one is mostly found in Security.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:InsulativeHeadcage.png|64px]]&lt;br /&gt;
 ! &#039;&#039;&#039;Insulative Headcage&#039;&#039;&#039;&lt;br /&gt;
 | Also found in Security, except it&#039;s for the [[Prisoner|prisoners]].&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Pill1.png|64px]]&lt;br /&gt;
 ! &#039;&#039;&#039;Cryptobiolin Pill&#039;&#039;&#039;&lt;br /&gt;
 | Not normally found on the station, but was once found in the hands of [[Nuclear Operative|Nuclear Operatives]]. It lasts for a long time but renders the user psionically insulated. Woe is the operative that forgets to eat their pill.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Psionic Removal ==&lt;br /&gt;
There&#039;s many reasons and ways, for someone to get rid of their psionic abilities, whenever they want to or not. Removing one&#039;s psionic abilities removes their ability to speak on the telepath channel but also stops them from being automatically targeted by anti-psychic forces.&lt;br /&gt;
&lt;br /&gt;
The main reason that many people might want, or be forced to get rid of their abilities, is to reduce the amount of crew members using their psionic abilities to generate glimmer or to stop [[Traitor|nefarious individuals]] using certain powers to sneak into Armory.&lt;br /&gt;
&lt;br /&gt;
=== Ways to Remove Psionic Powers ===&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Mindbreaker Toxin&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;[[File:Pill1.png|64px]]&amp;lt;br&amp;gt;&lt;br /&gt;
Metabolizing 20 units or more of [[Chemistry#chem_Mindbreaker_toxin|Mindbreaker Toxin]] will remove psionics from a person. This is mostly used by the [[Psionic Mantis]] and [[Mystagogue]] during [[Alert_Procedure#White_Alert|White Alert]] to prevent people from generating any more glimmer. It can also be used during criminal sentencing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Soulbreaker Shells&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;[[File:Shell 50Practice.png|64px]]&amp;lt;br&amp;gt;&lt;br /&gt;
Soulbreaker shells will remove psionics from psychics they hit. They require [[Research and Development|research]] and to be printed at a security techfab. &#039;&#039;&#039;Used to exist, is pending a rebase. If you&#039;d like to see this in game again, consider submitting a PR to add it back on the [https://github.com/DeltaV-Station/Delta-v GitHub]!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Golemnization&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;[[File:Golem.png|64px]]&amp;lt;br&amp;gt;&lt;br /&gt;
While the act of being [[Golemancy#Sacrifices|sacrificed]] itself doesn&#039;t &#039;&#039;technically&#039;&#039; remove your psionic abilities, being placed into a [[Golemancy#The_Golems|golem]] forces the powers out of you. As a golem you still get to keep your ability to talk on the telepath channel. &#039;&#039;&#039;Used to exist, is pending a rebase. If you&#039;d like to see this in game again, consider submitting a PR to add it back on the [https://github.com/DeltaV-Station/Delta-v GitHub]!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Death&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;[[File:MacrobombImplanter.png|64px]]&amp;lt;br&amp;gt;&lt;br /&gt;
To no surprise, if you die &#039;&#039;&#039;and&#039;&#039;&#039; get a new body from the [[Medical#Cloning|cloner or metempsychotic machine]], you will lose your psionic abilities. But fear not, you can always try your luck again to regain a new ability.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Guides Menu}}&lt;/div&gt;</summary>
		<author><name>Adeinitas</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Golemancy&amp;diff=3420</id>
		<title>Golemancy</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Golemancy&amp;diff=3420"/>
		<updated>2024-06-08T00:01:59Z</updated>

		<summary type="html">&lt;p&gt;Adeinitas: words shuffled around again :)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Needs revision&lt;br /&gt;
|reason=Information may be extremely outdated due to the Rebase Update. Golemancy does not exist in-game anymore, this entire feature is pending a rebase and is no longer in the game. You can contribute to the GitHub if you would like to see this back.&lt;br /&gt;
|image=RebaseWork.png&lt;br /&gt;
}}&lt;br /&gt;
{{Stub}}&lt;br /&gt;
&lt;br /&gt;
== Sacrifices ==&lt;br /&gt;
The [[Chaplain]] is the person in charge of spear heading that whole operation of sacrificing psionics and putting their soul into golems, while under the [[Mystagogue]] supervision. Usually the station has a couple of normal Golems available around the place and even one in the Crematorium, but nothing stops you from [[Construction#Machines|making more]].&lt;br /&gt;
&lt;br /&gt;
The main reason to sacrifice people is to generate blue-space crystals and lower glimmer. This also has the side benefit of removing a psionic user from the equation, which means less potential [[glimmer]] rise.&lt;br /&gt;
&lt;br /&gt;
=== Altars ===&lt;br /&gt;
[[File:Altars.gif|64px]]&amp;lt;br&amp;gt;&lt;br /&gt;
The Chapel has a sacrificial altar. To use it, a psionic humanoid must be place on it, and someone with either psionics or clerical training must initiate the sacrifice. It appears in the context menu on the altar, which can be opened with the right click mouse button by default.&lt;br /&gt;
&lt;br /&gt;
There is a couple of things to take into account to sacrifice someone:&lt;br /&gt;
* You cannot sacrifice yourself.&lt;br /&gt;
* The target needs to be a [[Playable Species|humanoid]] and not a Golem or familiar.&lt;br /&gt;
* The target needs to not be affected by [[Slang#SSD|SSD]].&lt;br /&gt;
* The target needs to be a [[Psionics|psionic]].&lt;br /&gt;
&lt;br /&gt;
When all those prerequisites are met, you can ask someone to buckle themselves on the altar and proceed to sacrifice them. Be warned that if it isn&#039;t authorized by the [[Mystagogue]] you are not allowed to forcefully sacrifice people.&lt;br /&gt;
&lt;br /&gt;
Sacrificing a psionic user will reduce the glimmer by 30Ψ to 60Ψ and produce 1 to 4 bluespace crystals. Additionally, 10% of the time, the altar will create a powerful psionic item. This chance increases to 50% if the person doing the sacrifice has clerical training, such as the [[Chaplain]] or [[Mystagogue]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Potential powerful psionic items&amp;lt;/b&amp;gt; &amp;lt;!-- This needs a better look and the chances but works for now --&amp;gt;&lt;br /&gt;
* Patchwork Gloves&lt;br /&gt;
* Strange Spectacles&lt;br /&gt;
* Unsulated Gloves&lt;br /&gt;
* Telepathic Relay Orb&lt;br /&gt;
* Magboots of Blinding Speed&lt;br /&gt;
* Lid&#039;O&#039;Saws&lt;br /&gt;
* Tattered Bedsheet&lt;br /&gt;
* Spawn Spellbook&lt;br /&gt;
* Smith Spellbook&lt;br /&gt;
* Blink Spellbook&lt;br /&gt;
* Forcewall Spellbook&lt;br /&gt;
* Knock Spellbook&lt;br /&gt;
* Fireball Spellbook&lt;br /&gt;
&lt;br /&gt;
=== [[File:SoulCrystal.png]]Soul Crystals ===&lt;br /&gt;
Once sacrificed, the psionic humanoid&#039;s soul is trapped inside a soul crystal. This is not the end for them, they can still talk vocally and telepathically. As an added benefit, they are much harder to destroy. If you ignore the grinder.&lt;br /&gt;
&lt;br /&gt;
These soul crystals can be then fused with a golem shell, bringing them under the control of their assembler while retaining the consciousness of the formerly living psionic.&lt;br /&gt;
&lt;br /&gt;
These can be ground up using a [[Medical_Doctor#Reagent_Grinder|Grinder]] to produce 50 Ectoplasm, which is useful in creating Normality Crystals.&lt;br /&gt;
&lt;br /&gt;
== The Golems ==&lt;br /&gt;
[[File:GolemPopup.png|frame|150px]]&lt;br /&gt;
[[Playable Species#Golems|Golems]] are the end result of sacrificing psionics.&lt;br /&gt;
&lt;br /&gt;
All they require to work is a Soul Crystal and for you to fully complete the small questionnaire to make sure the freshly made Golem is given a name and following your orders. It is usually a safe bet to write &amp;quot;Nanotrasen&amp;quot; as the Master&#039;s Name to ensure that they continue to properly function as a member of the crew.&lt;br /&gt;
&lt;br /&gt;
A [[Traitor|traitorous]] [[Chaplain]] is within their right to keep all the Golems under their control to make sure they are protected and able to do their objectives properly.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[File:Golem.png]][[Playable Species#Steel Golem|Steel Golem]] ===&lt;br /&gt;
The most common Golem, there is at least one on every [[Maps|station]], including one in the crematorium most of the time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To create, you will need:&#039;&#039;&#039;&lt;br /&gt;
* [[File:BluespaceCrystalStack.png]] 5 bluespace crystals&lt;br /&gt;
* [[File:PlasteelStack.png]] 10 plasteel&lt;br /&gt;
&lt;br /&gt;
=== [[File:GolemWood.png]][[Playable Species#Wood Golem|Wood Golem]] ===&lt;br /&gt;
A Golem that requires less expensive material but can serve as a moving hydroponic pot.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To create, you will need:&#039;&#039;&#039;&lt;br /&gt;
* [[File:BluespaceCrystalStack.png]] 5 bluespace crystals&lt;br /&gt;
* [[File:WoodStack.png]] 20 wood planks&lt;br /&gt;
&lt;br /&gt;
=== [[File:GolemSilver.png]][[Playable Species#Silver Golem|Silver Golem]] ===&lt;br /&gt;
The most expensive type of Golem that requires a lot of work to make.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To create, you will need:&#039;&#039;&#039;&lt;br /&gt;
* [[File:PlasteelStack.png]] 20 plasteel&lt;br /&gt;
* [[File:UraniumStack.png]] 10 uranium&lt;br /&gt;
* [[File:SilverCore.gif]] A silver core which requires [[Research_and_Development|Research]] and to be printed at a epistemics techfab using 500 Bluespace, 1000 Silver and 1000 Plastic&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Guides Menu}}&lt;/div&gt;</summary>
		<author><name>Adeinitas</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Golemancy&amp;diff=3419</id>
		<title>Golemancy</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Golemancy&amp;diff=3419"/>
		<updated>2024-06-08T00:00:52Z</updated>

		<summary type="html">&lt;p&gt;Adeinitas: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Needs revision&lt;br /&gt;
|reason=Information may be outdated due to the Rebase Update. It does not exist in-game anymore, this entire feature is pending a rebase and is no longer in the game. You can contribute to the GitHub if you would like to see this back.&lt;br /&gt;
|image=RebaseWork.png&lt;br /&gt;
}}&lt;br /&gt;
{{Stub}}&lt;br /&gt;
&lt;br /&gt;
== Sacrifices ==&lt;br /&gt;
The [[Chaplain]] is the person in charge of spear heading that whole operation of sacrificing psionics and putting their soul into golems, while under the [[Mystagogue]] supervision. Usually the station has a couple of normal Golems available around the place and even one in the Crematorium, but nothing stops you from [[Construction#Machines|making more]].&lt;br /&gt;
&lt;br /&gt;
The main reason to sacrifice people is to generate blue-space crystals and lower glimmer. This also has the side benefit of removing a psionic user from the equation, which means less potential [[glimmer]] rise.&lt;br /&gt;
&lt;br /&gt;
=== Altars ===&lt;br /&gt;
[[File:Altars.gif|64px]]&amp;lt;br&amp;gt;&lt;br /&gt;
The Chapel has a sacrificial altar. To use it, a psionic humanoid must be place on it, and someone with either psionics or clerical training must initiate the sacrifice. It appears in the context menu on the altar, which can be opened with the right click mouse button by default.&lt;br /&gt;
&lt;br /&gt;
There is a couple of things to take into account to sacrifice someone:&lt;br /&gt;
* You cannot sacrifice yourself.&lt;br /&gt;
* The target needs to be a [[Playable Species|humanoid]] and not a Golem or familiar.&lt;br /&gt;
* The target needs to not be affected by [[Slang#SSD|SSD]].&lt;br /&gt;
* The target needs to be a [[Psionics|psionic]].&lt;br /&gt;
&lt;br /&gt;
When all those prerequisites are met, you can ask someone to buckle themselves on the altar and proceed to sacrifice them. Be warned that if it isn&#039;t authorized by the [[Mystagogue]] you are not allowed to forcefully sacrifice people.&lt;br /&gt;
&lt;br /&gt;
Sacrificing a psionic user will reduce the glimmer by 30Ψ to 60Ψ and produce 1 to 4 bluespace crystals. Additionally, 10% of the time, the altar will create a powerful psionic item. This chance increases to 50% if the person doing the sacrifice has clerical training, such as the [[Chaplain]] or [[Mystagogue]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Potential powerful psionic items&amp;lt;/b&amp;gt; &amp;lt;!-- This needs a better look and the chances but works for now --&amp;gt;&lt;br /&gt;
* Patchwork Gloves&lt;br /&gt;
* Strange Spectacles&lt;br /&gt;
* Unsulated Gloves&lt;br /&gt;
* Telepathic Relay Orb&lt;br /&gt;
* Magboots of Blinding Speed&lt;br /&gt;
* Lid&#039;O&#039;Saws&lt;br /&gt;
* Tattered Bedsheet&lt;br /&gt;
* Spawn Spellbook&lt;br /&gt;
* Smith Spellbook&lt;br /&gt;
* Blink Spellbook&lt;br /&gt;
* Forcewall Spellbook&lt;br /&gt;
* Knock Spellbook&lt;br /&gt;
* Fireball Spellbook&lt;br /&gt;
&lt;br /&gt;
=== [[File:SoulCrystal.png]]Soul Crystals ===&lt;br /&gt;
Once sacrificed, the psionic humanoid&#039;s soul is trapped inside a soul crystal. This is not the end for them, they can still talk vocally and telepathically. As an added benefit, they are much harder to destroy. If you ignore the grinder.&lt;br /&gt;
&lt;br /&gt;
These soul crystals can be then fused with a golem shell, bringing them under the control of their assembler while retaining the consciousness of the formerly living psionic.&lt;br /&gt;
&lt;br /&gt;
These can be ground up using a [[Medical_Doctor#Reagent_Grinder|Grinder]] to produce 50 Ectoplasm, which is useful in creating Normality Crystals.&lt;br /&gt;
&lt;br /&gt;
== The Golems ==&lt;br /&gt;
[[File:GolemPopup.png|frame|150px]]&lt;br /&gt;
[[Playable Species#Golems|Golems]] are the end result of sacrificing psionics.&lt;br /&gt;
&lt;br /&gt;
All they require to work is a Soul Crystal and for you to fully complete the small questionnaire to make sure the freshly made Golem is given a name and following your orders. It is usually a safe bet to write &amp;quot;Nanotrasen&amp;quot; as the Master&#039;s Name to ensure that they continue to properly function as a member of the crew.&lt;br /&gt;
&lt;br /&gt;
A [[Traitor|traitorous]] [[Chaplain]] is within their right to keep all the Golems under their control to make sure they are protected and able to do their objectives properly.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[File:Golem.png]][[Playable Species#Steel Golem|Steel Golem]] ===&lt;br /&gt;
The most common Golem, there is at least one on every [[Maps|station]], including one in the crematorium most of the time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To create, you will need:&#039;&#039;&#039;&lt;br /&gt;
* [[File:BluespaceCrystalStack.png]] 5 bluespace crystals&lt;br /&gt;
* [[File:PlasteelStack.png]] 10 plasteel&lt;br /&gt;
&lt;br /&gt;
=== [[File:GolemWood.png]][[Playable Species#Wood Golem|Wood Golem]] ===&lt;br /&gt;
A Golem that requires less expensive material but can serve as a moving hydroponic pot.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To create, you will need:&#039;&#039;&#039;&lt;br /&gt;
* [[File:BluespaceCrystalStack.png]] 5 bluespace crystals&lt;br /&gt;
* [[File:WoodStack.png]] 20 wood planks&lt;br /&gt;
&lt;br /&gt;
=== [[File:GolemSilver.png]][[Playable Species#Silver Golem|Silver Golem]] ===&lt;br /&gt;
The most expensive type of Golem that requires a lot of work to make.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To create, you will need:&#039;&#039;&#039;&lt;br /&gt;
* [[File:PlasteelStack.png]] 20 plasteel&lt;br /&gt;
* [[File:UraniumStack.png]] 10 uranium&lt;br /&gt;
* [[File:SilverCore.gif]] A silver core which requires [[Research_and_Development|Research]] and to be printed at a epistemics techfab using 500 Bluespace, 1000 Silver and 1000 Plastic&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Guides Menu}}&lt;/div&gt;</summary>
		<author><name>Adeinitas</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Xenoarcheology&amp;diff=3418</id>
		<title>Xenoarcheology</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Xenoarcheology&amp;diff=3418"/>
		<updated>2024-06-07T23:59:01Z</updated>

		<summary type="html">&lt;p&gt;Adeinitas: Adds two words to the banner.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Needs revision&lt;br /&gt;
|reason=Information may be outdated due to the Rebase Update. It could also use more information on how to activate things.&lt;br /&gt;
|image=RebaseWork.png&lt;br /&gt;
}}&lt;br /&gt;
Xenoarcheology is a method of point generation for [[Research_and_Development|R&amp;amp;D]] utilizing randomly generated artifacts. It is the job of [[Scientist|scientists]] to discover and activate the secrets of these artifacts.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
The actual experimentation of artifacts uses a variety of equipment that can be found scattered around the station. This specifically focuses on the specific items used and contained within the xenoarcheology lab.&lt;br /&gt;
&lt;br /&gt;
[[File:Analysis-console-ui.png|thumb|400px|&#039;&#039;The analysis console ui before a scan.&#039;&#039;]]&lt;br /&gt;
=== Analysis Console ===&lt;br /&gt;
&lt;br /&gt;
[[File:Analysis Console.gif|64px]]&lt;br /&gt;
&lt;br /&gt;
The analysis console is the main method of getting information about the artifacts that are being researched. In order to properly use it, it must be linked to an artifact analyzer via multitool as well as have a research server selected.&lt;br /&gt;
&lt;br /&gt;
From the console itself, the screen displays information about the last artifact scanned. The buttons along the side perform various functions:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Button Name !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Server List || Opens a menu for selecting a research server.&lt;br /&gt;
|-&lt;br /&gt;
| Scan || Scans the artifact currently on top of the linked pad. Scanning has a large energy intake and takes about a minute to complete for base-level artifact analyzers.&lt;br /&gt;
|-&lt;br /&gt;
| Print || Prints a paper copy of the scan. Can only print one copy per scan. Useful for manually organizing scans.&lt;br /&gt;
|-&lt;br /&gt;
| Extract || Extracts the research points from the artifact. The amount of points is based on how many nodes have been activated and will increase the glimmer count.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Artifact Analyzer ===&lt;br /&gt;
[[File:Analyzer-full.png|64px]]&lt;br /&gt;
&lt;br /&gt;
The artifact analyzer is a machine used in conjunction with the analysis console to scan artifacts to discover information about them. It can be upgraded with machine parts in order to reduce its power intake as well as the duration of its scans. Artifacts are scanned by placing them on this machine and then pressing the &amp;quot;scan&amp;quot; button on the console, which will cause it to scan. The scan will be interrupted by either the artifact being moved off of the artifact analyser or by the artifact being activated.&lt;br /&gt;
&lt;br /&gt;
=== Node Scanner ===&lt;br /&gt;
[[File:Node Scanner.png|64px]]&lt;br /&gt;
&lt;br /&gt;
The archaeologist&#039;s friend. It&#039;s able to identify the node ID of the artifact.&lt;br /&gt;
&lt;br /&gt;
== Artifacts ==&lt;br /&gt;
[[File:Artifact-lineup.png|448px]]&lt;br /&gt;
&lt;br /&gt;
Artifacts are the core of Xenoarcheology and are what scientists will be analyzing and experimenting on. Artifacts can take on a variety of random appearances and can be acquired in various ways, such as through finding them in the lab at the start of the round, purchasing them from [[Cargo Technician|Logistics]], getting them from [[Salvage Specialist|Salvage]], or finding them from the Bluespace Anomaly station event.&lt;br /&gt;
&lt;br /&gt;
Artifacts consist of randomly generated &amp;quot;trees&amp;quot; which dictates the artifacts behavior. Each tree consists of various &amp;quot;nodes&amp;quot; which the artifact can be inside of. Nodes each contain a &amp;quot;trigger&amp;quot; and an &amp;quot;effect&amp;quot;. Effects can be both passive, constantly occurring while inside the node, or active, occurring only when the artifacts trigger is met. Triggers cause the artifact to shift to a random adjacent node in the tree.&lt;br /&gt;
&lt;br /&gt;
The activation of the various nodes is the main goal of Xenoarcheology. Unlocking the nodes of an artifact increases its value, both in research points and in spacebucks.&lt;br /&gt;
&lt;br /&gt;
== Analysis Interpretation ==&lt;br /&gt;
[[File:Analysis-console-scan.png]]&lt;br /&gt;
&lt;br /&gt;
Each scan of the artifact analyzer gives various data about the artifact:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! In-Game Phrase !! Meaning !! Description&lt;br /&gt;
|-&lt;br /&gt;
| NODE_ID || ID || A unique ID number corresponding to each node. Can be used for identification.&lt;br /&gt;
|-&lt;br /&gt;
| DEPTH || Node tree depth || The distance from the starting node of the tree. Higher depths correspond to more dangerous and harder to activate artifacts which in turn increase the value when discovered.&lt;br /&gt;
|-&lt;br /&gt;
| ACTIVATED || Activation || Whether or not the &amp;quot;trigger&amp;quot; for the node has been activated.&lt;br /&gt;
|-&lt;br /&gt;
| STIMULUS || Trigger || A hint about the specific trigger for this node. Usually gives a good idea about what activates the artifact.&lt;br /&gt;
|-&lt;br /&gt;
| REACTION || Effect || A hint about the effect for this node. Usually is vague and non-specific.&lt;br /&gt;
|-&lt;br /&gt;
| EDGES || Neighboring nodes || The number of nodes that are adjacent to the current node. This is the number of different options for traversal when the artifact is activated.&lt;br /&gt;
|-&lt;br /&gt;
| CURRENT_VALUE || Point value || The number of research points that the artifact will give if extracted.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
It is important to note that each scan functions as a static snapshot of the current node. It does not update with the artifact and will only update when scanned again.&lt;br /&gt;
&lt;br /&gt;
=== Stimulus ===&lt;br /&gt;
Some of the given hints for triggering an artifact are used for different scenarios, see Physical trauma which can vary from hugging it to attacking it.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Electricity:&#039;&#039;&#039;&lt;br /&gt;
*:*Touch it with a [[File:Multitool.png]] multi-tool.&lt;br /&gt;
*:*Have the artifact receive 500 power from a Medium Voltage cable.&lt;br /&gt;
&amp;lt;!--         --&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;High temperatures:&#039;&#039;&#039;&lt;br /&gt;
*:*Hot items: Use a [[File:Lighter.png]] lighter, [[File:Welder.png]] welder or similar items with flames on the artefact.&lt;br /&gt;
*:*High temperatures: Place the artifact in a room that is more than 373 kelvin degrees.&lt;br /&gt;
&amp;lt;!--         --&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Physical trauma:&#039;&#039;&#039;&lt;br /&gt;
*:*Brute damage: Punch the artifact or hit it with a blunt object via [[Combat|Combat Mode]]. This may take several hits.&lt;br /&gt;
*:*Interaction: Touch or pull the artifact with your hands.&lt;br /&gt;
*:*High Damage: The artifact must receive 500 points of damage.&lt;br /&gt;
&amp;lt;!--         --&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Tool usage:&#039;&#039;&#039;&lt;br /&gt;
*:*Anchor or/and unanchor the artifact using [[File:Wrench.png]] a wrench or similar tool.&lt;br /&gt;
&amp;lt;!--         --&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Sonic vibrations:&#039;&#039;&#039;&lt;br /&gt;
*:*Play a musical instrument close to the artifact. You can also sing as a harpy to activate this.&lt;br /&gt;
&amp;lt;!--         --&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Hydro-reactive:&#039;&#039;&#039;&lt;br /&gt;
*:*Reacts to water! Spray water on it using a [[File:Spray Bottle.png]] spray bottle or [[File:Fire Extinguisher.png]] fire extinguisher.&lt;br /&gt;
&amp;lt;!--         --&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Reaction with Hemoglobin:&#039;&#039;&#039;&lt;br /&gt;
*:*Reacts to blood! Otherwise the same to Hydro-reactive.&lt;br /&gt;
&amp;lt;!--         --&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Magnetic waves:&#039;&#039;&#039;&lt;br /&gt;
*:*Magboots: Equip [[File:Magboots.png]] magnetic boots and walk near the artifact.&lt;br /&gt;
*:*Salvage Magnet: Activate the salvage magnet near the artifact.&lt;br /&gt;
&amp;lt;!--         --&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Life essence:&#039;&#039;&#039;&lt;br /&gt;
*:*Kill something near the artifact, like a mouse.&lt;br /&gt;
&amp;lt;!--         --&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Radiation:&#039;&#039;&#039;&lt;br /&gt;
*:*The artifact must take at least 50 points of radiation damage.&lt;br /&gt;
&amp;lt;!--         --&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Extreme pressure:&#039;&#039;&#039;&lt;br /&gt;
*:*Low Pressure: Put the artifact in a room with less than 50 kPa pressure. Carry the artifact into space or space the room it is in. Most artifact chambers have an outlet to space, and if they don&#039;t, you can suck the air out with the pumps near it.&lt;br /&gt;
*:*High Pressure: Put the artifact in a room with more than 385 kPa pressure. You may want to contact an Atmosian to create a high pressure gas, or cause a plasma reaction.&lt;br /&gt;
&amp;lt;!--         --&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Standard atmospheric gases:&#039;&#039;&#039;&lt;br /&gt;
*:*Place the artifact in a room with either Oxygen, Nitrogen or Carbon Dioxide gas. If it doesn&#039;t activate automatically due to this node (most air on station is a mixture of oxygen/nitrogen), get a Carbon Dioxide canister.&lt;br /&gt;
&amp;lt;!--         --&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Gaseous plasma:&#039;&#039;&#039;&lt;br /&gt;
*:*Place the Artifact in a room with Plasma gas.&lt;br /&gt;
&amp;lt;!--         --&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Active deceleration&#039;&#039;&#039;&lt;br /&gt;
*:*Throw the artifact. It must land on something.&lt;br /&gt;
&amp;lt;!--         --&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Examination:&#039;&#039;&#039;&lt;br /&gt;
*:*The artifact can activate every time you examine it.&lt;br /&gt;
&amp;lt;!--         --&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;No Stimulus:&#039;&#039;&#039;&lt;br /&gt;
*:*Time based, it will have a chance to activate every 5 seconds.&lt;br /&gt;
&lt;br /&gt;
=== Reaction ===&lt;br /&gt;
All the possible reactions of the artefact and what they might mean. &amp;lt;!--Color graded green, orange or red depending on the impact it might have:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;font color=#2a9a2a&amp;gt;&#039;&#039;&#039;Green&#039;&#039;&#039;&amp;lt;/font&amp;gt; : Beneficial behaviour or negligible impact on the crew or station.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;font color=#9a962a&amp;gt;&#039;&#039;&#039;Orange&#039;&#039;&#039;&amp;lt;/font&amp;gt; : Annoying behaviour but easily ignored and/or rectified.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;font color=#9a2a2a&amp;gt;&#039;&#039;&#039;Red&#039;&#039;&#039;&amp;lt;/font&amp;gt; : Actual potential threat to the crew, station&#039;s integrity or research team.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Cerebral influence&#039;&#039;&#039; :&lt;br /&gt;
*:*&#039;&#039;&#039;Instrument&#039;&#039;&#039;: the artifact becomes an instrument of a random type.&lt;br /&gt;
&amp;lt;!--         --&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Environmental disruption&#039;&#039;&#039; :&lt;br /&gt;
*:*&#039;&#039;&#039;Throw&#039;&#039;&#039;: the artifact throws things close to it around the place, including tiles.&lt;br /&gt;
*:*&#039;&#039;&#039;Explosion&#039;&#039;&#039;: the artifact generates an explosion that looks scarier than it is.&lt;br /&gt;
*:*&#039;&#039;&#039;Shatter&#039;&#039;&#039;: the artifact has a 75% chance to give 200 {{DMG|Structural}} damage to every windows around it.&lt;br /&gt;
*:*&#039;&#039;&#039;Gas&#039;&#039;&#039;: the artifact generates a random gas from: Plasma, Carbon Dioxide, Tritium, Miasma, Nitrous Oxide, Frezon.&lt;br /&gt;
*:*&#039;&#039;&#039;Heal&#039;&#039;&#039;: The artifact heals 300 {{DMG|Brute}} and 300 {{DMG|Burn}} damage of nearby creatures.&lt;br /&gt;
*:*&#039;&#039;&#039;Boom&#039;&#039;&#039;: The artifact generates a violent explosion.&lt;br /&gt;
&amp;lt;!--         --&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Electrical interference&#039;&#039;&#039; :&lt;br /&gt;
*:*&#039;&#039;&#039;Light&#039;&#039;&#039;: The artifact makes the light flickers.&lt;br /&gt;
*:*&#039;&#039;&#039;Knock&#039;&#039;&#039;: The artifact opens all nearby doors.&lt;br /&gt;
*:*&#039;&#039;&#039;EMP&#039;&#039;&#039;: The artifact lets out a EMP wave draining and knocking out all nearby electrical devices.&lt;br /&gt;
&amp;lt;!--         --&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Metaphysical displacement&#039;&#039;&#039; :&lt;br /&gt;
*:*&#039;&#039;&#039;Movement&#039;&#039;&#039;: The artifact starts randomly moving about the place.&lt;br /&gt;
*:*&#039;&#039;&#039;Blink&#039;&#039;&#039;: The artifact teleports somewhere it has line of sight.&lt;br /&gt;
*:*&#039;&#039;&#039;Shuffle&#039;&#039;&#039;: The artifact exchange people&#039;s place around by teleporting them.&lt;br /&gt;
&amp;lt;!--         --&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Matter creation&#039;&#039;&#039; :&lt;br /&gt;
*:*&#039;&#039;&#039;Junk&#039;&#039;&#039;: Creates a bunch of various trash items.&lt;br /&gt;
*:*&#039;&#039;&#039;Banana&#039;&#039;&#039;: Creates from 3 to 6 bananas in a puddle of Potassium.&lt;br /&gt;
*:*&#039;&#039;&#039;Instrument&#039;&#039;&#039;: Creates up to 5 random instruments.&lt;br /&gt;
*:*&#039;&#039;&#039;Monkey&#039;&#039;&#039;: Creates a [[Fauna#Monkey|monkey]] with a small chance of creating a [[Fauna#Gorilla|gorilla]].&lt;br /&gt;
*:*&#039;&#039;&#039;Ore&#039;&#039;&#039;: Creates a maximum of 3 silver, plasma, gold and uranium ores each.&lt;br /&gt;
*:*&#039;&#039;&#039;Carp&#039;&#039;&#039;: Creates up to 5 angry holocarps or magicarps.&lt;br /&gt;
*:*&#039;&#039;&#039;Cash&#039;&#039;&#039;: Creates from 10 to 1750 zorkmids.&lt;br /&gt;
*:*&#039;&#039;&#039;Materials&#039;&#039;&#039;: Creates up to 90 of either: Steel Sheets, Glass Sheets or Plastic Sheets&lt;br /&gt;
*:*&#039;&#039;&#039;Mitosis&#039;&#039;&#039;: Creates another random artifact.&lt;br /&gt;
*:*&#039;&#039;&#039;Anomaly&#039;&#039;&#039;: Creates a random anomaly.&lt;br /&gt;
&amp;lt;!--         --&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Energy consumption&#039;&#039;&#039; :&lt;br /&gt;
*:*&#039;&#039;&#039;Cold&#039;&#039;&#039;: The artifact reduces the temperature in the room to 50 kelvin.&lt;br /&gt;
&amp;lt;!--         --&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Energy Release&#039;&#039;&#039; :&lt;br /&gt;
*:*&#039;&#039;&#039;Power&#039;&#039;&#039;: The artifact becomes a power generator that generates 20kW.&lt;br /&gt;
*:*&#039;&#039;&#039;Heat&#039;&#039;&#039;: The artifact makes the temperature in the room go to 500 kelvin.&lt;br /&gt;
*:*&#039;&#039;&#039;Battery&#039;&#039;&#039;: The artifact recharges nearby batteries.&lt;br /&gt;
*:*&#039;&#039;&#039;Light Radiation&#039;&#039;&#039;: The artifact becomes radioactive with an intensity of 2.&lt;br /&gt;
*:*&#039;&#039;&#039;Strong Radiation&#039;&#039;&#039;: The artifact becomes radioactive with an intensity of 6.&lt;br /&gt;
*:*&#039;&#039;&#039;Ignite&#039;&#039;&#039;: The artifact sets people near it on fire.&lt;br /&gt;
&amp;lt;!--         --&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Biochemical disruption&#039;&#039;&#039; :&lt;br /&gt;
*:*&#039;&#039;&#039;Chemical&#039;&#039;&#039;: The artifact creates a random puddle of chemical.&lt;br /&gt;
*:*&#039;&#039;&#039;Foam&#039;&#039;&#039;: The artifact generate a foam of a random chemical.&lt;br /&gt;
*:*&#039;&#039;&#039;Rare Chemical&#039;&#039;&#039;: The artifact creates a random puddle of chemical medicinal in nature.&lt;br /&gt;
&amp;lt;!--         --&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Station-wide destruction&#039;&#039;&#039; :&lt;br /&gt;
*:*&#039;&#039;&#039;Singulo&#039;&#039;&#039;: the artifact creates a [[singularity]] on itself.&lt;br /&gt;
*:*&#039;&#039;&#039;Tesla&#039;&#039;&#039;: the artifact creates a tesla-ball and ball-lightnings on itself. Due to Tesla being removed from Delta-V when it came out, this is the only way to see one, and is commonly referred to as a &amp;quot;Teslaloose.&amp;quot;&lt;br /&gt;
&amp;lt;!--         --&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Noöspheric disturbance&#039;&#039;&#039; :&lt;br /&gt;
*:*&#039;&#039;&#039;Bad Feeling&#039;&#039;&#039;: the artifact makes you have a bad feeling.&lt;br /&gt;
*:*&#039;&#039;&#039;Good Feeling&#039;&#039;&#039;: the artifact makes you have a good feeling.&lt;br /&gt;
&amp;lt;!--         --&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Small entity accelerator&#039;&#039;&#039; :&lt;br /&gt;
*:*&#039;&#039;&#039;Gun&#039;&#039;&#039;: The artifact acts like a revolver with seven shots using magnum ammo.&lt;br /&gt;
&amp;lt;!--         --&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Utility conglomerate&#039;&#039;&#039; :&lt;br /&gt;
*:*&#039;&#039;&#039;Multitool&#039;&#039;&#039;: The artifact becomes a very powerful omni-tool with multiple uses such as screwing, mining, prying, cutting, pulsing. It is also twice as fast as other tools. (This effect is quite rare and currently bugged at the time of writing.)&lt;br /&gt;
&amp;lt;!--         --&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Internal chamber&#039;&#039;&#039; :&lt;br /&gt;
*:*&#039;&#039;&#039;Container&#039;&#039;&#039;: The artifact acts like a storage container with a capacity of 50 units.&lt;br /&gt;
*:*&#039;&#039;&#039;Beaker&#039;&#039;&#039;: The artifact acts like a beaker with a capacity of 150 units.&lt;br /&gt;
&amp;lt;!--         --&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Serrated rotator&#039;&#039;&#039; :&lt;br /&gt;
*:*&#039;&#039;&#039;Drill&#039;&#039;&#039;: The artifact starts acting like a mining drill and is able to deal 22 {{DMG|Brute}}.&lt;br /&gt;
&amp;lt;!--         --&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Long-distance communication&#039;&#039;&#039; :&lt;br /&gt;
*:*&#039;&#039;&#039;Radio&#039;&#039;&#039;: the artifact behaves similarly to a hand-held radio. You can select channels on it like an intercom, and often it has access to all channels including CentCom&#039;s frequency.&lt;br /&gt;
&amp;lt;!--         --&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Structural phasing&#039;&#039;&#039; :&lt;br /&gt;
*:*&#039;&#039;&#039;Phasing&#039;&#039;&#039;: the artifact can phase through walls and other structures.&lt;br /&gt;
&amp;lt;!--         --&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Neurological activity&#039;&#039;&#039; : &lt;br /&gt;
*:*&#039;&#039;&#039;Sentience&#039;&#039;&#039;: the artifact becomes sentient. This means they become a ghost role and are able to talk and randomly activate nodes. You are not told when this happens.&lt;br /&gt;
&amp;lt;!--         --&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Transmogrificational activity&#039;&#039;&#039; : &lt;br /&gt;
*:*&#039;&#039;&#039;Monkey Polymorph&#039;&#039;&#039;: targets within a 2 tile range will be transformed into a [[Fauna#Monkey|monkey]] for 20 seconds.&lt;br /&gt;
*:*&#039;&#039;&#039;Lizard Polymorph&#039;&#039;&#039;: targets within a 2 tile range will be transformed into a [[Fauna#Lizard|lizard]] for 20 seconds.&lt;br /&gt;
*:*&#039;&#039;&#039;Luminous Person Polymorph&#039;&#039;&#039;: targets within a 2 tile range will be transformed into a [[Fauna#Luminous Person|blinding figure of pure light]] for 20 seconds.&lt;br /&gt;
&amp;lt;!--         --&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;No Reaction&#039;&#039;&#039;&lt;br /&gt;
*:*&#039;&#039;&#039;Light&#039;&#039;&#039;: it will start acting as a light source, blinding people within a 8 tile range when triggered.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Guides Menu}}&lt;/div&gt;</summary>
		<author><name>Adeinitas</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Xenoarcheology&amp;diff=3417</id>
		<title>Xenoarcheology</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Xenoarcheology&amp;diff=3417"/>
		<updated>2024-06-07T23:57:25Z</updated>

		<summary type="html">&lt;p&gt;Adeinitas: Adds note to utility conglomerate and sentience&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Needs revision&lt;br /&gt;
|reason=Information may be outdated due to the Rebase Update. It could also use more information on how to.&lt;br /&gt;
|image=RebaseWork.png&lt;br /&gt;
}}&lt;br /&gt;
Xenoarcheology is a method of point generation for [[Research_and_Development|R&amp;amp;D]] utilizing randomly generated artifacts. It is the job of [[Scientist|scientists]] to discover and activate the secrets of these artifacts.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
The actual experimentation of artifacts uses a variety of equipment that can be found scattered around the station. This specifically focuses on the specific items used and contained within the xenoarcheology lab.&lt;br /&gt;
&lt;br /&gt;
[[File:Analysis-console-ui.png|thumb|400px|&#039;&#039;The analysis console ui before a scan.&#039;&#039;]]&lt;br /&gt;
=== Analysis Console ===&lt;br /&gt;
&lt;br /&gt;
[[File:Analysis Console.gif|64px]]&lt;br /&gt;
&lt;br /&gt;
The analysis console is the main method of getting information about the artifacts that are being researched. In order to properly use it, it must be linked to an artifact analyzer via multitool as well as have a research server selected.&lt;br /&gt;
&lt;br /&gt;
From the console itself, the screen displays information about the last artifact scanned. The buttons along the side perform various functions:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Button Name !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Server List || Opens a menu for selecting a research server.&lt;br /&gt;
|-&lt;br /&gt;
| Scan || Scans the artifact currently on top of the linked pad. Scanning has a large energy intake and takes about a minute to complete for base-level artifact analyzers.&lt;br /&gt;
|-&lt;br /&gt;
| Print || Prints a paper copy of the scan. Can only print one copy per scan. Useful for manually organizing scans.&lt;br /&gt;
|-&lt;br /&gt;
| Extract || Extracts the research points from the artifact. The amount of points is based on how many nodes have been activated and will increase the glimmer count.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Artifact Analyzer ===&lt;br /&gt;
[[File:Analyzer-full.png|64px]]&lt;br /&gt;
&lt;br /&gt;
The artifact analyzer is a machine used in conjunction with the analysis console to scan artifacts to discover information about them. It can be upgraded with machine parts in order to reduce its power intake as well as the duration of its scans. Artifacts are scanned by placing them on this machine and then pressing the &amp;quot;scan&amp;quot; button on the console, which will cause it to scan. The scan will be interrupted by either the artifact being moved off of the artifact analyser or by the artifact being activated.&lt;br /&gt;
&lt;br /&gt;
=== Node Scanner ===&lt;br /&gt;
[[File:Node Scanner.png|64px]]&lt;br /&gt;
&lt;br /&gt;
The archaeologist&#039;s friend. It&#039;s able to identify the node ID of the artifact.&lt;br /&gt;
&lt;br /&gt;
== Artifacts ==&lt;br /&gt;
[[File:Artifact-lineup.png|448px]]&lt;br /&gt;
&lt;br /&gt;
Artifacts are the core of Xenoarcheology and are what scientists will be analyzing and experimenting on. Artifacts can take on a variety of random appearances and can be acquired in various ways, such as through finding them in the lab at the start of the round, purchasing them from [[Cargo Technician|Logistics]], getting them from [[Salvage Specialist|Salvage]], or finding them from the Bluespace Anomaly station event.&lt;br /&gt;
&lt;br /&gt;
Artifacts consist of randomly generated &amp;quot;trees&amp;quot; which dictates the artifacts behavior. Each tree consists of various &amp;quot;nodes&amp;quot; which the artifact can be inside of. Nodes each contain a &amp;quot;trigger&amp;quot; and an &amp;quot;effect&amp;quot;. Effects can be both passive, constantly occurring while inside the node, or active, occurring only when the artifacts trigger is met. Triggers cause the artifact to shift to a random adjacent node in the tree.&lt;br /&gt;
&lt;br /&gt;
The activation of the various nodes is the main goal of Xenoarcheology. Unlocking the nodes of an artifact increases its value, both in research points and in spacebucks.&lt;br /&gt;
&lt;br /&gt;
== Analysis Interpretation ==&lt;br /&gt;
[[File:Analysis-console-scan.png]]&lt;br /&gt;
&lt;br /&gt;
Each scan of the artifact analyzer gives various data about the artifact:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! In-Game Phrase !! Meaning !! Description&lt;br /&gt;
|-&lt;br /&gt;
| NODE_ID || ID || A unique ID number corresponding to each node. Can be used for identification.&lt;br /&gt;
|-&lt;br /&gt;
| DEPTH || Node tree depth || The distance from the starting node of the tree. Higher depths correspond to more dangerous and harder to activate artifacts which in turn increase the value when discovered.&lt;br /&gt;
|-&lt;br /&gt;
| ACTIVATED || Activation || Whether or not the &amp;quot;trigger&amp;quot; for the node has been activated.&lt;br /&gt;
|-&lt;br /&gt;
| STIMULUS || Trigger || A hint about the specific trigger for this node. Usually gives a good idea about what activates the artifact.&lt;br /&gt;
|-&lt;br /&gt;
| REACTION || Effect || A hint about the effect for this node. Usually is vague and non-specific.&lt;br /&gt;
|-&lt;br /&gt;
| EDGES || Neighboring nodes || The number of nodes that are adjacent to the current node. This is the number of different options for traversal when the artifact is activated.&lt;br /&gt;
|-&lt;br /&gt;
| CURRENT_VALUE || Point value || The number of research points that the artifact will give if extracted.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
It is important to note that each scan functions as a static snapshot of the current node. It does not update with the artifact and will only update when scanned again.&lt;br /&gt;
&lt;br /&gt;
=== Stimulus ===&lt;br /&gt;
Some of the given hints for triggering an artifact are used for different scenarios, see Physical trauma which can vary from hugging it to attacking it.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Electricity:&#039;&#039;&#039;&lt;br /&gt;
*:*Touch it with a [[File:Multitool.png]] multi-tool.&lt;br /&gt;
*:*Have the artifact receive 500 power from a Medium Voltage cable.&lt;br /&gt;
&amp;lt;!--         --&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;High temperatures:&#039;&#039;&#039;&lt;br /&gt;
*:*Hot items: Use a [[File:Lighter.png]] lighter, [[File:Welder.png]] welder or similar items with flames on the artefact.&lt;br /&gt;
*:*High temperatures: Place the artifact in a room that is more than 373 kelvin degrees.&lt;br /&gt;
&amp;lt;!--         --&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Physical trauma:&#039;&#039;&#039;&lt;br /&gt;
*:*Brute damage: Punch the artifact or hit it with a blunt object via [[Combat|Combat Mode]]. This may take several hits.&lt;br /&gt;
*:*Interaction: Touch or pull the artifact with your hands.&lt;br /&gt;
*:*High Damage: The artifact must receive 500 points of damage.&lt;br /&gt;
&amp;lt;!--         --&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Tool usage:&#039;&#039;&#039;&lt;br /&gt;
*:*Anchor or/and unanchor the artifact using [[File:Wrench.png]] a wrench or similar tool.&lt;br /&gt;
&amp;lt;!--         --&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Sonic vibrations:&#039;&#039;&#039;&lt;br /&gt;
*:*Play a musical instrument close to the artifact. You can also sing as a harpy to activate this.&lt;br /&gt;
&amp;lt;!--         --&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Hydro-reactive:&#039;&#039;&#039;&lt;br /&gt;
*:*Reacts to water! Spray water on it using a [[File:Spray Bottle.png]] spray bottle or [[File:Fire Extinguisher.png]] fire extinguisher.&lt;br /&gt;
&amp;lt;!--         --&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Reaction with Hemoglobin:&#039;&#039;&#039;&lt;br /&gt;
*:*Reacts to blood! Otherwise the same to Hydro-reactive.&lt;br /&gt;
&amp;lt;!--         --&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Magnetic waves:&#039;&#039;&#039;&lt;br /&gt;
*:*Magboots: Equip [[File:Magboots.png]] magnetic boots and walk near the artifact.&lt;br /&gt;
*:*Salvage Magnet: Activate the salvage magnet near the artifact.&lt;br /&gt;
&amp;lt;!--         --&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Life essence:&#039;&#039;&#039;&lt;br /&gt;
*:*Kill something near the artifact, like a mouse.&lt;br /&gt;
&amp;lt;!--         --&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Radiation:&#039;&#039;&#039;&lt;br /&gt;
*:*The artifact must take at least 50 points of radiation damage.&lt;br /&gt;
&amp;lt;!--         --&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Extreme pressure:&#039;&#039;&#039;&lt;br /&gt;
*:*Low Pressure: Put the artifact in a room with less than 50 kPa pressure. Carry the artifact into space or space the room it is in. Most artifact chambers have an outlet to space, and if they don&#039;t, you can suck the air out with the pumps near it.&lt;br /&gt;
*:*High Pressure: Put the artifact in a room with more than 385 kPa pressure. You may want to contact an Atmosian to create a high pressure gas, or cause a plasma reaction.&lt;br /&gt;
&amp;lt;!--         --&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Standard atmospheric gases:&#039;&#039;&#039;&lt;br /&gt;
*:*Place the artifact in a room with either Oxygen, Nitrogen or Carbon Dioxide gas. If it doesn&#039;t activate automatically due to this node (most air on station is a mixture of oxygen/nitrogen), get a Carbon Dioxide canister.&lt;br /&gt;
&amp;lt;!--         --&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Gaseous plasma:&#039;&#039;&#039;&lt;br /&gt;
*:*Place the Artifact in a room with Plasma gas.&lt;br /&gt;
&amp;lt;!--         --&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Active deceleration&#039;&#039;&#039;&lt;br /&gt;
*:*Throw the artifact. It must land on something.&lt;br /&gt;
&amp;lt;!--         --&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Examination:&#039;&#039;&#039;&lt;br /&gt;
*:*The artifact can activate every time you examine it.&lt;br /&gt;
&amp;lt;!--         --&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;No Stimulus:&#039;&#039;&#039;&lt;br /&gt;
*:*Time based, it will have a chance to activate every 5 seconds.&lt;br /&gt;
&lt;br /&gt;
=== Reaction ===&lt;br /&gt;
All the possible reactions of the artefact and what they might mean. &amp;lt;!--Color graded green, orange or red depending on the impact it might have:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;font color=#2a9a2a&amp;gt;&#039;&#039;&#039;Green&#039;&#039;&#039;&amp;lt;/font&amp;gt; : Beneficial behaviour or negligible impact on the crew or station.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;font color=#9a962a&amp;gt;&#039;&#039;&#039;Orange&#039;&#039;&#039;&amp;lt;/font&amp;gt; : Annoying behaviour but easily ignored and/or rectified.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;font color=#9a2a2a&amp;gt;&#039;&#039;&#039;Red&#039;&#039;&#039;&amp;lt;/font&amp;gt; : Actual potential threat to the crew, station&#039;s integrity or research team.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Cerebral influence&#039;&#039;&#039; :&lt;br /&gt;
*:*&#039;&#039;&#039;Instrument&#039;&#039;&#039;: the artifact becomes an instrument of a random type.&lt;br /&gt;
&amp;lt;!--         --&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Environmental disruption&#039;&#039;&#039; :&lt;br /&gt;
*:*&#039;&#039;&#039;Throw&#039;&#039;&#039;: the artifact throws things close to it around the place, including tiles.&lt;br /&gt;
*:*&#039;&#039;&#039;Explosion&#039;&#039;&#039;: the artifact generates an explosion that looks scarier than it is.&lt;br /&gt;
*:*&#039;&#039;&#039;Shatter&#039;&#039;&#039;: the artifact has a 75% chance to give 200 {{DMG|Structural}} damage to every windows around it.&lt;br /&gt;
*:*&#039;&#039;&#039;Gas&#039;&#039;&#039;: the artifact generates a random gas from: Plasma, Carbon Dioxide, Tritium, Miasma, Nitrous Oxide, Frezon.&lt;br /&gt;
*:*&#039;&#039;&#039;Heal&#039;&#039;&#039;: The artifact heals 300 {{DMG|Brute}} and 300 {{DMG|Burn}} damage of nearby creatures.&lt;br /&gt;
*:*&#039;&#039;&#039;Boom&#039;&#039;&#039;: The artifact generates a violent explosion.&lt;br /&gt;
&amp;lt;!--         --&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Electrical interference&#039;&#039;&#039; :&lt;br /&gt;
*:*&#039;&#039;&#039;Light&#039;&#039;&#039;: The artifact makes the light flickers.&lt;br /&gt;
*:*&#039;&#039;&#039;Knock&#039;&#039;&#039;: The artifact opens all nearby doors.&lt;br /&gt;
*:*&#039;&#039;&#039;EMP&#039;&#039;&#039;: The artifact lets out a EMP wave draining and knocking out all nearby electrical devices.&lt;br /&gt;
&amp;lt;!--         --&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Metaphysical displacement&#039;&#039;&#039; :&lt;br /&gt;
*:*&#039;&#039;&#039;Movement&#039;&#039;&#039;: The artifact starts randomly moving about the place.&lt;br /&gt;
*:*&#039;&#039;&#039;Blink&#039;&#039;&#039;: The artifact teleports somewhere it has line of sight.&lt;br /&gt;
*:*&#039;&#039;&#039;Shuffle&#039;&#039;&#039;: The artifact exchange people&#039;s place around by teleporting them.&lt;br /&gt;
&amp;lt;!--         --&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Matter creation&#039;&#039;&#039; :&lt;br /&gt;
*:*&#039;&#039;&#039;Junk&#039;&#039;&#039;: Creates a bunch of various trash items.&lt;br /&gt;
*:*&#039;&#039;&#039;Banana&#039;&#039;&#039;: Creates from 3 to 6 bananas in a puddle of Potassium.&lt;br /&gt;
*:*&#039;&#039;&#039;Instrument&#039;&#039;&#039;: Creates up to 5 random instruments.&lt;br /&gt;
*:*&#039;&#039;&#039;Monkey&#039;&#039;&#039;: Creates a [[Fauna#Monkey|monkey]] with a small chance of creating a [[Fauna#Gorilla|gorilla]].&lt;br /&gt;
*:*&#039;&#039;&#039;Ore&#039;&#039;&#039;: Creates a maximum of 3 silver, plasma, gold and uranium ores each.&lt;br /&gt;
*:*&#039;&#039;&#039;Carp&#039;&#039;&#039;: Creates up to 5 angry holocarps or magicarps.&lt;br /&gt;
*:*&#039;&#039;&#039;Cash&#039;&#039;&#039;: Creates from 10 to 1750 zorkmids.&lt;br /&gt;
*:*&#039;&#039;&#039;Materials&#039;&#039;&#039;: Creates up to 90 of either: Steel Sheets, Glass Sheets or Plastic Sheets&lt;br /&gt;
*:*&#039;&#039;&#039;Mitosis&#039;&#039;&#039;: Creates another random artifact.&lt;br /&gt;
*:*&#039;&#039;&#039;Anomaly&#039;&#039;&#039;: Creates a random anomaly.&lt;br /&gt;
&amp;lt;!--         --&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Energy consumption&#039;&#039;&#039; :&lt;br /&gt;
*:*&#039;&#039;&#039;Cold&#039;&#039;&#039;: The artifact reduces the temperature in the room to 50 kelvin.&lt;br /&gt;
&amp;lt;!--         --&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Energy Release&#039;&#039;&#039; :&lt;br /&gt;
*:*&#039;&#039;&#039;Power&#039;&#039;&#039;: The artifact becomes a power generator that generates 20kW.&lt;br /&gt;
*:*&#039;&#039;&#039;Heat&#039;&#039;&#039;: The artifact makes the temperature in the room go to 500 kelvin.&lt;br /&gt;
*:*&#039;&#039;&#039;Battery&#039;&#039;&#039;: The artifact recharges nearby batteries.&lt;br /&gt;
*:*&#039;&#039;&#039;Light Radiation&#039;&#039;&#039;: The artifact becomes radioactive with an intensity of 2.&lt;br /&gt;
*:*&#039;&#039;&#039;Strong Radiation&#039;&#039;&#039;: The artifact becomes radioactive with an intensity of 6.&lt;br /&gt;
*:*&#039;&#039;&#039;Ignite&#039;&#039;&#039;: The artifact sets people near it on fire.&lt;br /&gt;
&amp;lt;!--         --&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Biochemical disruption&#039;&#039;&#039; :&lt;br /&gt;
*:*&#039;&#039;&#039;Chemical&#039;&#039;&#039;: The artifact creates a random puddle of chemical.&lt;br /&gt;
*:*&#039;&#039;&#039;Foam&#039;&#039;&#039;: The artifact generate a foam of a random chemical.&lt;br /&gt;
*:*&#039;&#039;&#039;Rare Chemical&#039;&#039;&#039;: The artifact creates a random puddle of chemical medicinal in nature.&lt;br /&gt;
&amp;lt;!--         --&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Station-wide destruction&#039;&#039;&#039; :&lt;br /&gt;
*:*&#039;&#039;&#039;Singulo&#039;&#039;&#039;: the artifact creates a [[singularity]] on itself.&lt;br /&gt;
*:*&#039;&#039;&#039;Tesla&#039;&#039;&#039;: the artifact creates a tesla-ball and ball-lightnings on itself. Due to Tesla being removed from Delta-V when it came out, this is the only way to see one, and is commonly referred to as a &amp;quot;Teslaloose.&amp;quot;&lt;br /&gt;
&amp;lt;!--         --&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Noöspheric disturbance&#039;&#039;&#039; :&lt;br /&gt;
*:*&#039;&#039;&#039;Bad Feeling&#039;&#039;&#039;: the artifact makes you have a bad feeling.&lt;br /&gt;
*:*&#039;&#039;&#039;Good Feeling&#039;&#039;&#039;: the artifact makes you have a good feeling.&lt;br /&gt;
&amp;lt;!--         --&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Small entity accelerator&#039;&#039;&#039; :&lt;br /&gt;
*:*&#039;&#039;&#039;Gun&#039;&#039;&#039;: The artifact acts like a revolver with seven shots using magnum ammo.&lt;br /&gt;
&amp;lt;!--         --&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Utility conglomerate&#039;&#039;&#039; :&lt;br /&gt;
*:*&#039;&#039;&#039;Multitool&#039;&#039;&#039;: The artifact becomes a very powerful omni-tool with multiple uses such as screwing, mining, prying, cutting, pulsing. It is also twice as fast as other tools. (This effect is quite rare and currently bugged at the time of writing.)&lt;br /&gt;
&amp;lt;!--         --&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Internal chamber&#039;&#039;&#039; :&lt;br /&gt;
*:*&#039;&#039;&#039;Container&#039;&#039;&#039;: The artifact acts like a storage container with a capacity of 50 units.&lt;br /&gt;
*:*&#039;&#039;&#039;Beaker&#039;&#039;&#039;: The artifact acts like a beaker with a capacity of 150 units.&lt;br /&gt;
&amp;lt;!--         --&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Serrated rotator&#039;&#039;&#039; :&lt;br /&gt;
*:*&#039;&#039;&#039;Drill&#039;&#039;&#039;: The artifact starts acting like a mining drill and is able to deal 22 {{DMG|Brute}}.&lt;br /&gt;
&amp;lt;!--         --&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Long-distance communication&#039;&#039;&#039; :&lt;br /&gt;
*:*&#039;&#039;&#039;Radio&#039;&#039;&#039;: the artifact behaves similarly to a hand-held radio. You can select channels on it like an intercom, and often it has access to all channels including CentCom&#039;s frequency.&lt;br /&gt;
&amp;lt;!--         --&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Structural phasing&#039;&#039;&#039; :&lt;br /&gt;
*:*&#039;&#039;&#039;Phasing&#039;&#039;&#039;: the artifact can phase through walls and other structures.&lt;br /&gt;
&amp;lt;!--         --&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Neurological activity&#039;&#039;&#039; : &lt;br /&gt;
*:*&#039;&#039;&#039;Sentience&#039;&#039;&#039;: the artifact becomes sentient. This means they become a ghost role and are able to talk and randomly activate nodes. You are not told when this happens.&lt;br /&gt;
&amp;lt;!--         --&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Transmogrificational activity&#039;&#039;&#039; : &lt;br /&gt;
*:*&#039;&#039;&#039;Monkey Polymorph&#039;&#039;&#039;: targets within a 2 tile range will be transformed into a [[Fauna#Monkey|monkey]] for 20 seconds.&lt;br /&gt;
*:*&#039;&#039;&#039;Lizard Polymorph&#039;&#039;&#039;: targets within a 2 tile range will be transformed into a [[Fauna#Lizard|lizard]] for 20 seconds.&lt;br /&gt;
*:*&#039;&#039;&#039;Luminous Person Polymorph&#039;&#039;&#039;: targets within a 2 tile range will be transformed into a [[Fauna#Luminous Person|blinding figure of pure light]] for 20 seconds.&lt;br /&gt;
&amp;lt;!--         --&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;No Reaction&#039;&#039;&#039;&lt;br /&gt;
*:*&#039;&#039;&#039;Light&#039;&#039;&#039;: it will start acting as a light source, blinding people within a 8 tile range when triggered.&lt;br /&gt;
&lt;br /&gt;
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		<author><name>Adeinitas</name></author>
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