<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://wiki.deltav.gay/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Algis+Alphonse</id>
	<title>Delta-V Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.deltav.gay/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Algis+Alphonse"/>
	<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/view/Special:Contributions/Algis_Alphonse"/>
	<updated>2026-04-11T03:16:37Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.0</generator>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Practical_Atmospherics&amp;diff=4317</id>
		<title>Practical Atmospherics</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Practical_Atmospherics&amp;diff=4317"/>
		<updated>2025-09-05T14:45:10Z</updated>

		<summary type="html">&lt;p&gt;Algis Alphonse: /* Setting up and understanding the Thermoelectric Generator (TEG) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Rewrite|todo=Big rewrite needed - Please move information about the TEG, trit production, and frezon productions to their own separate pages}}&lt;br /&gt;
&lt;br /&gt;
= Atmospherics (Departmental layout) =&lt;br /&gt;
Atmospherics (commonly referred to as &amp;quot;atmos&amp;quot; or &amp;quot;atmosia&amp;quot;) is a subset of the engineering department that is responsible for providing breathable area to all of the station and getting rid of toxins from the area. There are many areas of atmos that have specific names and serve a specific purpose. &lt;br /&gt;
&lt;br /&gt;
== The Distribution System ==&lt;br /&gt;
&lt;br /&gt;
The Distribution System (usually shortened to &amp;quot;distro&amp;quot;) is a part of atmos that is responsible for distributing breathable area around the station and getting rid of toxic gases from the environment. The Distribution System is split up into two part, &amp;quot;distro&amp;quot; and &amp;quot;waste.&amp;quot; Distro is what fills the station with breathable area via vents. This network of pipes is usually blue. Waste is what toxic gases are siphoned into via scrubbers. This network of pipes is usually red. &lt;br /&gt;
Usually, a station can go about 40 minutes to an hour without any of this being turned on, but that&#039;s only if there isn&#039;t anything horrible that goes wrong like a gas leak or an area getting spaced. So it should still be one of your topped priorities to get it on and working. &lt;br /&gt;
&lt;br /&gt;
=== Gas Chamber === &lt;br /&gt;
&#039;&#039;Note: Replace image to show the unique DeltaV gas textures&#039;&#039;&lt;br /&gt;
[[File:Atmos holding chambers.png|thumb|Gas holding chambers]]&lt;br /&gt;
Every distro setup will have gas chambers for gases that you can mine and collect during the shift. At the least, there will be 2 chambers, one for oxygen and one for nitrogen. These two chambers will always have gas miners (with the Exception of Shoko, which has no oxygen miner) that give you infinite oxygen and infinite nitrogen. Most stations will have another chamber that is filled with plasma that doesn&#039;t have a miner and a few more extra chambers to collect other gases that might show up during the shift from gas leaks or dead bodies. &lt;br /&gt;
&lt;br /&gt;
=== Distro Loop ===&lt;br /&gt;
Each distro system may vary from station to station on how complete they will be. Some will be very simple and easy to understand. Some will be overly complicated and be very confusing to look at. Some will be completely empty and the mappers have left you 3 stacks of steel to build it all from scratch. &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Elegance_atmos.png|200px]] [[File:Lighthouse_atmos.png|300px]] [[File:Tortuga_atmos.png|300px]] &amp;lt;br&amp;gt;&lt;br /&gt;
Whatever the situation is, take your time to make sure you&#039;re setting it up correctly. All distro set ups should have a gas mixer that is 22%-25% oxygen and 78%-75% nitrogen. This is different from upstream because of [[Playable Species|Harpies]], who need oxygen to be at least 22% so they don&#039;t suffocate. It varies depending on what you prefer your setup to be. the percentage of oxygen should not go above 30%, as that makes air alarms start to go off.&lt;br /&gt;
Distro should also be about 20C (293.15K) as this is a safe temperature for all species. There will usually be a heater and freezer connected to distro and set to 293.15K to achieve this temperature, but this isn&#039;t always needed.&lt;br /&gt;
To optimize distro, you should set the distro pump to 200 kPa. This allows more gas to fill the pipe network across the station and allow it to fix any spacing that happens. it is ill-advised to set the pump any higher than 200 as someone could easily sabotage distro by placing an air injector in a closed room or a passive vent into space, emptying the entire distro network and not allowing it to refill any space rooms. &lt;br /&gt;
&lt;br /&gt;
=== Waste Loop ===&lt;br /&gt;
The waste line is something that you usually have to build yourself. This can be achieved by placing gas filters in front of every gas chamber and setting each gas filter to filter out a specific gas. There should be pipes under the walls to gas chambers that will automatically connect to the gas filters you place. Use a t-ray scanner to see the pipes. &lt;br /&gt;
It is ill-advised to filter oxygen or nitrogen into their respective gas chambers unless you have a heater and freezer on your distro/waste line. Fires happen around the station. When fires/frezon leaks happen, the superheated/supercooled gas gets siphoned into waste. If there&#039;s nothing to regulate the temperature of these gases, superheated/supercooled gas will then be sent into the distro network, burning/freezing the entire station. &lt;br /&gt;
&lt;br /&gt;
== Gas Recycler ==&lt;br /&gt;
A handful of stations may come with a gas recycler, if they do not then you can make one when Epistemics researches it. &lt;br /&gt;
One particular station, called Shoko Station, *relies* on a recycler, as it has no oxygen gas miner.&lt;br /&gt;
A gas recycler can turn carbon dioxide and nitrous oxide into oxygen and nitrogen, respectively. It requires 3000 kPa and the gas flow inside of it to be 300C to function. Pressure can be caused by other gases being added to the recycler loop. &lt;br /&gt;
The gases that leave the recycler will still be heated, so it&#039;s important to cool them in some way. Either through the use of freezers or cooling via space.&lt;br /&gt;
&lt;br /&gt;
==Mix Chamber==&lt;br /&gt;
&lt;br /&gt;
[[File:Mix chamber in use.png|thumb|A mix chamber in use]]&lt;br /&gt;
&lt;br /&gt;
The mix chamber is an empty holding area with its own separate loop of pipes and pumps in atmospherics. The mix loop is generally marked with brown pipes and the holding chamber can usually be found close to the external hull, separated from the station by reinforced walls and windows. There will be an emergency button nearby to vent the chamber to space if you need to dump your mix in case an accident arises, or you just wish to reset the chamber for a new mix. The mix chamber is here for you to experiment with different mixes, ratios, temperatures, and pressures while combining gases. &lt;br /&gt;
&lt;br /&gt;
On most stations the Mix chamber will loop around to either to the distro loop, or back to the waste loop. It is generally a good practice to have your mix loop flow back into the waste loop to recycle any unspent gases. You should &#039;&#039;&#039;NEVER&#039;&#039;&#039; have the mix loop flow into distro unless you have a [[Traitor|very good reason.]] Most savvy Atmospherics Technicians physically disconnect the mix loop from distro at round start to prevent an easy sabotage target or accident from occurring later in the round.&lt;br /&gt;
&lt;br /&gt;
See the guide to [[Gases]] if you are interested to learn how different gases interact with each other at different temperatures and pressures.&lt;br /&gt;
&lt;br /&gt;
See the guide to [[Setting up the mix chamber]] if you want to learn how to properly and safely use the mix chamber.&lt;br /&gt;
&lt;br /&gt;
= Setting up and understanding the Thermoelectric Generator (TEG) =&lt;br /&gt;
&lt;br /&gt;
{{Stub}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This section is currently an incomplete placeholder guide. I do not know this stuff sufficiently to write the guide. For better info, check #atmos thread on Discord.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: Please make a separate page for the TEG&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The TEG has two pipe inputs for gasses - an input for a hot gas, and an input for a cold gas.&lt;br /&gt;
&lt;br /&gt;
The TEG works by transferring heat energy from the hot input gas to the cold input gas, generating power as part of the transfer. Currently (June 2025) the amount of heat transfered from a gas when it passes through the TEG is 10% - meaning 90% of heat energy in the gas remains. How much heat energy a gas can &amp;quot;contain&amp;quot; is determined by its [[Atmospheric Science#Gasses|specific heat capacity]].&lt;br /&gt;
&lt;br /&gt;
Furthermore the efficiency of the TEG scales with the difference in temperature between the hot gas and the cold gas.&lt;br /&gt;
&lt;br /&gt;
Thus, ultimately for the TEG to work we need:  &lt;br /&gt;
* A cold gas - the &amp;quot;cold loop&amp;quot;&lt;br /&gt;
* A hot gas - the &amp;quot;hot loop&amp;quot;&lt;br /&gt;
* Continious flow of both gasses.&lt;br /&gt;
&lt;br /&gt;
== The cold loop - space radiators and cooling the TEG ==&lt;br /&gt;
&lt;br /&gt;
To maintain the TEG&#039;s output, the cold loop will need some way to stay cold. Space is cold... sort of. There isn&#039;t really anything to give the heat to. Instead, radiators placed outside in space have to release the heat as infrared radiation, which is significantly less effective than exchanging heat with an atmosphere. You will need more radiators.&lt;br /&gt;
&lt;br /&gt;
The best way to use radiators for the cold loop is in parallel, with each radiator having a volume pump going into it and a gas pump going out. These pumps will split up the incoming gas equally and force circulation through the radiator. The speed for the input pumps should each be set as a fraction of the 200L/s maximum speed of the volume pump, divided by the amount of radiators, for example if you had 4 radiators in parallel, the input pumps would need to be set to 50L/s each. &lt;br /&gt;
&lt;br /&gt;
Placing the same radiators in series will mean the output is technically colder, but the heat loss diminishes as the gas cools and passes through more radiators, resulting in a reduction of flow from the smaller pressure difference between the sides of each successive radiator. Flow is just as important as temperature for the cold loop.&lt;br /&gt;
&lt;br /&gt;
Also, radiators in space work better on lattice, as more of the radiator is exposed. Remember that underfloor tiles can be removed using a fireaxe or RCD.&lt;br /&gt;
&lt;br /&gt;
When filling the cold loop, you will want a gas with high heat capacity, such as plasma or possibly frezon, to maximise the amount of energy that can transfer between the loops. The lower temperatures mean your usual cold loop can easily take an entire canister of plasma without causing issues.&lt;br /&gt;
&lt;br /&gt;
== The hot loop - setting up and using the burn chamber ==&lt;br /&gt;
&lt;br /&gt;
There are two ways to get a hot gas for our TEG - we can either heat it up by exposing it to a very hot area (the burn chamber), or by pumping in the hot gasses from a fire. However, because usual fire product gasses (carbon dioxide and water vapor) usually have very poor specific heat capacity, and can be difficult to supply consistantly, almost always the former set up is used. Furthermore, discarding the gas after using it to power the TEG is very very wasteful - recall that only 10% of the gas&#039; heat is used every time a gas passes the TEG! &lt;br /&gt;
&lt;br /&gt;
Therefore instead we set up a system, where a gas is passed through a very hot room through radiators, taking up heat from it, passes through the TEG, and then is pumped back around to be heated up again. This is known as the &amp;quot;hot loop&amp;quot;. And the aformentioned hot chamber can be made by, well, starting a fire in it - this is called &amp;quot;the burn chamber&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;The Burn Chamber&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
The burn mix, as it is known, can be made either by mixing gasses from two canisters, or by mixing gas from a plasma can and gas from the oxygen miner. At round start, most TEG loops are unfortunately set up with the far more annoying former.&lt;br /&gt;
&lt;br /&gt;
Usually a mix of 3% plasma and 97% oxygen is used. Plasma and oxygen burn at a ratio of roughly 1:1.4, but the high amount of oxygen meets the &#039;supersaturation&#039; condition to make tritium, which reacts with oxygen again and is the source of majority of the energy in a burn.&lt;br /&gt;
&lt;br /&gt;
Keep in mind that the pressure will rise with temperature, and depending on how much fuel was added initially, you may find the pressure to be above the 9MPa maximum limit for air injectors, even once the gas has cooled below what is useful for the TEG. Therefore, if you want to add more fuel, the pressure will have to be lowered. The simplest way to do this is using the venting blast doors found on every TEG burn chamber. Alternatively you could build scrubbers or pumps to remove the gas which will reduce the heat lost to space.&lt;br /&gt;
&lt;br /&gt;
Igniting the burn chamber can be done in several ways. Ideally you use an igniter, placed in the burn chamber and linked to a button. However, not all TEG burn chambers come with one, and furthermore the igniter is actually a pretty poor ignition tool.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;The Hot Loop&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
The second, crucial part of our set up is the hot gas we will pump through the TEG. This can be in a way understood as a way to transfer heat from out burn chamber to the TEG. Thus, similarly to the cold gas, you want to use a gas with high heat capacity. Practically this usually also means plasma.&lt;br /&gt;
&lt;br /&gt;
We want our hot loop gas to become as hot as possible. This is for a couple reasons, mentioned before - only 10% of a gas&#039; heat is used each time it passes through, and the output of the TEG scales based on the temperature difference between the cold loop and the hot loop.&lt;br /&gt;
&lt;br /&gt;
In a typical hot loop set up there will be 3 critical pumps and 1 critical valve.&lt;br /&gt;
* The burn chamber input pump. &lt;br /&gt;
* The burn chamber output/TEG input.&lt;br /&gt;
* The TEG output.&lt;br /&gt;
* The pressure release valve.&lt;br /&gt;
&lt;br /&gt;
Recall, that it is vital there is a continuous flow of gas through the TEG. If the flow stops, the TEG immediately ceases producing power. &lt;br /&gt;
&lt;br /&gt;
You may recall a crucial formula from [[Atmospheric Science]]: pV = nRT. Practically this means the hotter the same volume of gas becomes, the higher its pressure. Because all pumps (including volumetric ones!) have pressure limits, at which they will stop pumping, this means should your pressure get too high, your TEG will &amp;quot;stall&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The pressure release valve is your &amp;quot;emergency button&amp;quot; to reduce pressure should a stall occur. However it is better to avoid a stall in the first place.&lt;br /&gt;
&lt;br /&gt;
A few things can help you in achieving that:&lt;br /&gt;
* Use as little gas as possible for your hot loop&lt;br /&gt;
* Use volumetric pumps as they have a higher pressure limit. Keep in mind that mixers act as pressure pumps, while filters act as volumetric pumps!&lt;br /&gt;
&#039;&#039;* Other (add here)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== A simple step-by-step guide to set up and maintain a station&#039;s TEG==&lt;br /&gt;
&lt;br /&gt;
Ok that&#039;s a lot of text right? A lot to take in? Yeah. So here is a simple step-by-step to practically set up your TEG at round start, so the station has power.&lt;br /&gt;
[[File:ScreenshotTerraTEG.png|left]]&lt;br /&gt;
&lt;br /&gt;
=The Mix Chamber=&lt;br /&gt;
&lt;br /&gt;
==About this guide==&lt;br /&gt;
So you are ready to graduate from Station Engineer to Atmospherics Technician and are looking for something a little more in-depth than laying down wires and clicking on boxes to set up the AME? Well look no further, after reading this you will be smarter than those [[Station Engineer|dummies next door]] and have the skills to show for it! &lt;br /&gt;
&lt;br /&gt;
This guide is designed to walk you through, step by step, in creating your first burn mix using the mix chamber. After completion you should have a better understanding on how the mix chamber functions. If everything is done right you will make your engineer coworkers jealous and will be one step closer to mastering atmospherics! If things go wrong, angry crewmembers will be yelling death threats and the admins will very interested in you! Just remember to always learn from any mistakes and understand where and why something went horribly wrong!&lt;br /&gt;
&lt;br /&gt;
Make sure you have a basic understanding on how atmospherics works.&lt;br /&gt;
&lt;br /&gt;
==First things first==&lt;br /&gt;
So you just started your shift as an Atmospherics Technician on space station 14 and want to use the mix chamber. The very first things you should do is grab your equipment. Make sure you have either your firesuit and helmet or atmospheric hard suit and internals available to provide you some protection in case of an accident. Next, be sure to grab your handy dandy gas analyzer to be able to see what&#039;s going on inside those pipes. Lastly and arguably the most important thing you should do at round start is to consult with your fellow atmospheric technicians and [[Chief Engineer]]. Declare your intention to use the mix chamber and make sure everyone is on the same page. The last thing you want to have happen is your coworker unwittingly dumping your burn mix into the room by un-wrenching a pipe or finding out that they accidently pumped your burning hot plasma mix into distro.&lt;br /&gt;
&lt;br /&gt;
==Locating the mix chamber==&lt;br /&gt;
&lt;br /&gt;
[[File:Mix chamber 2.png|thumb|An example of a mix chamber]]&lt;br /&gt;
&lt;br /&gt;
Look around atmosia and locate the gas mixers by the different gas holding tanks. Follow the gas mixers outlet pipes until they all combine and terminate into a pump or manual valve that leads out of the station&#039;s hull. Look through the window and observe if the pumps lead into a nearby empty chamber containing both inlet and outlet passive vents and a blast door. If you found this, congratulations! you have located your mix chamber! &lt;br /&gt;
&lt;br /&gt;
Some stations, usually the small ones, are not equipped with a mix chamber. If the pipes lead to a vent in open space and you do not see a nearby empty chamber then there is mostly likely no mix chamber on this station. Feel free to contact the head of your department and Centcom to complain about station budget cuts!&lt;br /&gt;
&lt;br /&gt;
==Setting up the pipes==&lt;br /&gt;
&lt;br /&gt;
[[File:Atmosia mix chamber guide.png|thumb|A handy guide with arrows and numbers]]&lt;br /&gt;
&lt;br /&gt;
Every station has a different layout so it is a good practice to always refamiliarize yourself at round start with the mix chamber and the mix loop. After you located the mix chamber follow the pipes that flow into and out of it and get comfortable with where they lead. A general mix loop will take gas from the holding tanks, through gas mixers and into the mix chamber. From there they will exit the chamber and loop into an area where you can connect ports and canisters to extract your gas. Some layouts do not have a canister loop and you might have to create your own if needed. Finally the mix loop will connect into waste where the unused gas will be returned to the gas holding chambers to be recycled and reused at a later time. Once you are 100% sure where the mix loop is you are ready to add gas to the chamber.&lt;br /&gt;
&lt;br /&gt;
#Triple check that the pipes leading out of the mix chamber &#039;&#039;&#039;do not&#039;&#039;&#039; flow into distro. if they do, either physically disconnect them or manually toggle off the pumps. &lt;br /&gt;
#Toggle off all the gas pumps, except oxygen and nitrogen, leading out of the gas holding chambers.&lt;br /&gt;
#toggle off all the gas mixers with the exception the oxygen and nitrogen mixers used for distro.&lt;br /&gt;
#Toggle off all the pumps leading out of the mix chamber up to the waste loop.&lt;br /&gt;
#Toggle closed the mix chamber blast doors using the button.&lt;br /&gt;
#Use your gas analyzer on the pipes leading into and out of the mix loop and check to see that there is no gas in the pipes. If there is, locate where the gas is coming from and toggle that pump closed. Drain the mix loop by locating the mix to waste pump at the end of the mix loop and toggle it open until the gas is gone. Repeat until all gas is gone.&lt;br /&gt;
#Locate the pumps leading out of the oxygen and plasma holding chambers and set them to max pressure.&lt;br /&gt;
#Locate where the oxygen flows into the next gas mixer down the line and max the pressure. Be sure to configure the input ratios depending on what side of the mixer the oxygen is flowing into. &#039;&#039;&#039;Do not touch the gas mixers used with oxygen and nitrogen in the distro loop.&#039;&#039;&#039;&lt;br /&gt;
#Work your way down the gas mixer line maxing the pressure and configuring the input ratios until you reach the mixer for the plasma holding tank. Set the input for oxygen to be at 66% and the input for plasma to be 33% and set the pressure to be around 100-200kPa.&lt;br /&gt;
#Continue down the line up to the chamber opening up and maxing the pressure of all pumps until you see gas flow into the mix chamber.&lt;br /&gt;
&lt;br /&gt;
If everything is done correctly you should see plasma gas in the mix tank. The exact composition of the gas inside should be 66% oxygen and 33% plasma. If you see this then congratulations! you have created your very own burn mix!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(note that you may need to adjust the output pressure of the oxygen and plasma mixer. Too much pressure will clog up the mix chamber and waste pipes with water vapor waste gas as the plasma burns. Too little of a pressure and the plasma fire will burn itself out. Experiment with different pressures to find one you like!)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If you don&#039;t see any gas inside the mix chamber chances are that you forgot to toggle open a pump or max the pressure. double check that the blast doors are closed and that all the outlet pumps on the mix chamber are toggled off. Follow the mix loop back from the mix chamber and use your gas analyzer on each pipe segment until you find where the pressure is at. double check that the right pumps are open and that the pressure is maxed. If there is still no gas flowing double check the mixers and check to see the correct inlet ports are set to the right percentage on the mixer interface. If there &#039;&#039;still&#039;&#039; isn&#039;t gas in the chamber and you double checked every pipe pump and valve then check that there is gas in the holding tanks. Some stations do not have a plasma miner or there might be a breach venting all your gas into space.&lt;br /&gt;
&lt;br /&gt;
==Igniting the burn mix==&lt;br /&gt;
So, your mix chamber is full of sparkling plasma and oxygen, what&#039;s next? Firstly, understand that plasma will ignite at higher temperatures. A plasma fire requires both a steady flow of oxygen and plasma to remain ablaze and will create waste gas in the process. There are many ways to ignite your burn mix but the most common and safest way is to wrench a heater on one of the burn mix outlet pipes. A quicker, dumber, more flashier way is to chuck a lit welder or fire source into the chamber before pressurizing it.&lt;br /&gt;
&lt;br /&gt;
[[File:Heater burn mix location.png|thumb|A suitable location for a heater to combust the burn mix]]&lt;br /&gt;
&lt;br /&gt;
Lets go with the heater method. Simply find a heater nearby in atmospherics or steal one from your silly engineer coworkers. Alternatively you can craft one using a machine frame and some components. Once you have acquired your heater, drag that bad boy over to the mix chamber&#039;s outlet pipe. Make sure the location you have chosen has pressurized gas from the chamber, use your gas analyzer to check! You may need to add or remove some pipes and a pump to get a suitable location. Once you have the right location, use your wrench to secure it to the pipe. Open the interface, max out the temperature and turn it on. Depending on the amount of burn mix and its temperature you may need to wait a couple of seconds before it combusts into a beautiful plasma fire. Heaters(and freezers) will sometimes act strangely on horizontal and elbow pipes and not heat up the gas inside.. You may need to move it around until you find a place that works for you.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;With the addition of holofans, it may be easier to use a holofan to hold back the gas and allow you entry to chuck a lit welder into the burn chamber.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Once your burn mix is lit you may notice it going out sporadically. This is because we still have the mix to waste pipes toggled off and the plasma fire is creating water vapor as a waste gas witch is taking up valuable space, displacing oxygen and plasma and snuffing out our fire. Simply open up your mix loop to waste and watch as the gas gets syphoned out through the loop back into the gas holding chambers. You may need to manually vent the mix chamber using the blast door toggle button to speed up the venting process. Once you have the mix loop connected to the waste loop, plasma and oxygen will continuously flow from the gas holding chambers into the mix chamber, combust into flame, and work its way out through the loop back into the holding chambers ready to start its journey once again. &lt;br /&gt;
&lt;br /&gt;
Congratulations! you now have a fully self sufficient burn mix! The fire will continue to burn until you either run out of oxygen or plasma, or until the waste loop cant keep up with the pressure. Feel free to sit back and relax for a time while watching your burn mix combust into flame.&lt;br /&gt;
&lt;br /&gt;
==What now?==&lt;br /&gt;
Now that we have a stable plasma fire, now what? Well, that&#039;s up for you to decide! Experiment with different plasma and oxygen ratios and see how it influences the temperature and pressure. Perhaps try to introduce a third gas into the chamber and see what happens. Extract your burning hot gas into a canister and drag it along behind you to show it off to the crew while grabbing a well deserved snack and drink at the bar. The possibilities are yours to decide! have fun and remember to enjoy the remainder of your shift aboard Space Station 14.&lt;br /&gt;
&lt;br /&gt;
{{Guides Menu}}&lt;/div&gt;</summary>
		<author><name>Algis Alphonse</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=File:ScreenshotTerraTEG.png&amp;diff=4316</id>
		<title>File:ScreenshotTerraTEG.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=File:ScreenshotTerraTEG.png&amp;diff=4316"/>
		<updated>2025-09-05T14:44:26Z</updated>

		<summary type="html">&lt;p&gt;Algis Alphonse: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;You cant stop me&lt;/div&gt;</summary>
		<author><name>Algis Alphonse</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Template:Jobs_Menu&amp;diff=4300</id>
		<title>Template:Jobs Menu</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Template:Jobs_Menu&amp;diff=4300"/>
		<updated>2025-07-31T20:36:34Z</updated>

		<summary type="html">&lt;p&gt;Algis Alphonse: Added Station AI&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; width=100% style=&amp;quot;font-size: 95%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 style=&amp;quot;font-size: 95%; border: 2px solid #000000&amp;quot; | [[Jobs|Roles on DeltaV]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:10%; text-align:right; background: #0C2C47; border: 2px solid #000000&amp;quot; | &#039;&#039;&#039;Command&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border: 2px solid #000000&amp;quot; | &#039;&#039;&#039;[[Captain]]&#039;&#039;&#039; · [[Head of Personnel]] · [[Head of Security]] · [[Chief Engineer]] · [[Mystagogue]] · [[Chief Medical Officer]] · [[Logistics Officer]] · [[Chief Justice]]  · [[Station AI]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #6b2833; border: 2px solid #000000&amp;quot; | &#039;&#039;&#039;Justice Department&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border: 2px solid #000000&amp;quot; | &#039;&#039;&#039;[[Chief Justice]]&#039;&#039;&#039; · [[Clerk]] · [[Prosecutor]] · [[Lawyer]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #480000; border: 2px solid #000000&amp;quot; | &#039;&#039;&#039;Security&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border: 2px solid #000000&amp;quot; | &#039;&#039;&#039;[[Head of Security]]&#039;&#039;&#039; · [[Warden]] · [[Security Officer]] · [[Prison Guard]] · [[Corpsman]] · [[Detective]] · [[Security Cadet]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #854100; border: 2px solid #000000&amp;quot; | &#039;&#039;&#039;Engineering&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border: 2px solid #000000&amp;quot; | &#039;&#039;&#039;[[Chief Engineer]]&#039;&#039;&#039; · [[Atmospheric Technician]] · [[Station Engineer]] · [[Technical Assistant]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #4c1a4f; border: 2px solid #000000&amp;quot; | &#039;&#039;&#039;Epistemics&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border: 2px solid #000000&amp;quot; | &#039;&#039;&#039;[[Mystagogue]]&#039;&#039;&#039; · [[Psionic Mantis]] · [[Chaplain]] · [[Roboticist]] · [[Scientist]] · [[Research Assistant]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #244559; border: 2px solid #000000&amp;quot; | &#039;&#039;&#039;Medical&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border: 2px solid #000000&amp;quot; | &#039;&#039;&#039;[[Chief Medical Officer]]&#039;&#039;&#039; · [[Medical Doctor]] · [[Paramedic]] · [[Chemist]] · [[Surgeon]] · [[Psychologist]] · [[Medical Intern]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #43331a; border: 2px solid #000000&amp;quot; | &#039;&#039;&#039;Logistics&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border: 2px solid #000000&amp;quot; | &#039;&#039;&#039;[[Logistics Officer]]&#039;&#039;&#039; · [[Cargo Technician]] · [[Salvage Specialist]] · [[Courier]] · [[Cargo Assistant]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #265600; border: 2px solid #000000&amp;quot; | &#039;&#039;&#039;Service&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border: 2px solid #000000&amp;quot; | &#039;&#039;&#039;[[Head of Personnel]]&#039;&#039;&#039; · [[Janitor]] · [[Bartender]] · [[Botanist]] · [[Chef]] · [[Service Worker]] · [[Boxer]] · [[Clown]] · [[Martial Artist]] · [[Mime]] · [[Musician]] · [[Reporter]] · [[Passenger]] · [[Zookeeper]] · [[Librarian]] · [[Gladiator]] · [[Prisoner]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #3D434B; border: 2px solid #000000&amp;quot; | &#039;&#039;&#039;Sillicon&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border: 2px solid #000000&amp;quot; | [[Cyborg]] · [[Personal AI]]  · [[Station AI]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #121212; border: 2px solid #000000&amp;quot; | &#039;&#039;&#039;Antagonists&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border: 2px solid #000000&amp;quot; | [[Traitor]] · [[Nuclear Operative]] · [[Space Ninja]] · [[Thief]] · [[Paradox Anomaly]] · [[Revenant]] · [[Space Dragon]] · [[Listening Post Operative]] · [[Zombie]] · [[Cosmic Cultist]]&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
Navigational template for the [[:Category:Jobs|Jobs]] category. To use it, write: &lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{Jobs Menu}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Templates]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Algis Alphonse</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Lavaland&amp;diff=4299</id>
		<title>Lavaland</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Lavaland&amp;diff=4299"/>
		<updated>2025-07-31T20:34:04Z</updated>

		<summary type="html">&lt;p&gt;Algis Alphonse: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Lavaland is the common term for the planet&#039;s surface (probably?) that can be reached using the Mining Shuttle. It is a vast, endless expanse, with lakes of lava and ashen, volcanic rock. Currently the only structure on Lavaland is the Lavaland Outpost.&lt;br /&gt;
&lt;br /&gt;
It is a frequent destination for [[Salvage Specialist|Salvage Specialists]] as it is an excellent place to mine for materials. It is very rich in ore for all materials and is easy to mine at, due to soft rock. Furthermore, it is quite safe currently, due to possesing no fauna.&lt;br /&gt;
&lt;br /&gt;
Note that on Glacier Lavaland is instead replaced with [[Glacier Surface]].&lt;br /&gt;
&lt;br /&gt;
== Mining Shuttle ==&lt;br /&gt;
&lt;br /&gt;
The Mining Shuttle is the sole way of reaching Lavaland. One can be found on each of the stations. Mining shuttles can not be properly piloted or even moved at all - they can only FTL either to the Lavaland Outpost or back to the station. &lt;br /&gt;
&lt;br /&gt;
== Lavaland Outpost ==&lt;br /&gt;
&lt;br /&gt;
Your (spartan) home away from home. Here you are safe from deadly ash storms. There are some basic medical supplies, a tiny amount of food, spationaut hardsuits and a gas tank dispenser. Mainly just a staging area with breathable atmosphere.&lt;br /&gt;
&lt;br /&gt;
It also contains the communications server for Lavaland. However, these communications are exclusive to Lavaland - you can not talk to the station or vice verse using these! However, there is a way around this. Handheld radios can transmit across long distance into different space sectors - thus allowing you to communicate between the Station and Lavaland.&lt;br /&gt;
&lt;br /&gt;
[[File:Bluespace Capsule Deployed.png|thumb|250x250px|A deployed basic bluespace shelter structure. A little outpost away from the outpost for your home away from home.]]&lt;br /&gt;
&lt;br /&gt;
=== Bluespace Shelter Capsules ===&lt;br /&gt;
[[File:Bluespace Capsule.png|64px]]&lt;br /&gt;
&lt;br /&gt;
Purchasable from the [[Salvage Specialist#Mining Points and the Salvage Vendor|Salvage Vendor]], bluespace shlter capsules can be thought of as little deployable outposts. Once deployed, a small structure pops up, which acts as safe shelter from Lavaland&#039;s dangerous ash storms, as well as a place of respite in general. They require enough open space for their specific structure to deploy (which varies based on capsule type), so it is best to prepare them in advance. These can save your life if you spend significant time mining on Lavaland!&lt;br /&gt;
&lt;br /&gt;
== Hazards ==&lt;br /&gt;
&lt;br /&gt;
Currently Lavaland features very few hazards. However, the few that are there have been the death of many a salvager.&lt;br /&gt;
&lt;br /&gt;
=== Ash Storms ===&lt;br /&gt;
&lt;br /&gt;
The deadliest and primary hazard currently on Lavaland. Being caught out while one is raging is certain death. A warning in bold red text appears in your chat box when one is about to start, and a visual effect begins to appear. &lt;br /&gt;
[[File:Lavaland Ash Storm 1.png|center|thumb|An ash storm getting worse. You should certainly get inside.|330x330px]]&lt;br /&gt;
Timing wise it is recommended to dash for the Lavaland Outpost &#039;&#039;immidiately&#039;&#039; or makes use of a bluespace capsule (acquirable from the [[Salvage Specialist|Salvage Vendor]]). Another warning will appear in the textbox once the ash is becoming thick enough to hurt you - run immidiatelly, you will start taking heat damage. Not making it fast enough to the Lavaland outpost has been the death of many salvagers.&lt;br /&gt;
&lt;br /&gt;
Stay inside while the ash storm is raging, and do not leave shelter. If you are on the Outpost, now is a good time to return to the station and drop off your ore.&lt;br /&gt;
&lt;br /&gt;
Once it is safe to go outside (and only once it is safe), another red text notice will appear, this time not bolded. It is then actually safe to go outside before the falling of the ash has even finished.[[File:Lava Lake.png|left|thumb|214x214px|A lake of lava. Best stop here. It&#039;s quite hot you know?]]&lt;br /&gt;
=== Lava Lakes ===&lt;br /&gt;
If touched, these will set you on fire. Touching means any part of your sprite! It is recommended to drop and roll immidiately upon touching one &#039;&#039;(press the fire icon on the left side of the screen)&#039;&#039;. Usually it takes two rolls.&lt;br /&gt;
[[File:Activated Gibtonite.png|alt=An activate piece of Gibtonite. You best leave the area.|thumb|An activated piece of Gibtonite. You should leave the area.]]&lt;br /&gt;
&lt;br /&gt;
=== Gibtonite ===&lt;br /&gt;
&lt;br /&gt;
A highly explosive, invisible ore - requires an ore scanner to be detected. If hit, will begin flashing. You have plenty of time - almost a minute, to escape. But if you stay around, the explosion is quite large - almost certainly causing you to go crit. But it can be a good idea to return later - the destroyed ore veins drop intact ore!&lt;br /&gt;
&lt;br /&gt;
== Glacier Surface ==&lt;br /&gt;
Glacier Surface is only available on the [[Maps#Glacier Station|Glacier map]]. &lt;br /&gt;
&lt;br /&gt;
In comparison to Lavaland, Glacier Surface has a few changes: &lt;br /&gt;
&lt;br /&gt;
* The Outpost is larger, featuring a security and engineering areas, a kitchen and an ice skating rink. &lt;br /&gt;
* There are no ash storms.&lt;br /&gt;
* Lava lakes are replaced with plasma lakes, which burn you faster!&lt;br /&gt;
* There is more uranium.&lt;br /&gt;
* There are trees, which can be chopped/broken down for wood.&lt;br /&gt;
{{Guides Menu}}&lt;/div&gt;</summary>
		<author><name>Algis Alphonse</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Template:Guides_Menu&amp;diff=4298</id>
		<title>Template:Guides Menu</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Template:Guides_Menu&amp;diff=4298"/>
		<updated>2025-07-31T20:33:37Z</updated>

		<summary type="html">&lt;p&gt;Algis Alphonse: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable mw-collapsible&amp;quot; width=100% style=&amp;quot;font-size: 95%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 style=&amp;quot;font-size: 95%; border: 2px solid #000000&amp;quot; | [[Guides]] Library&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:10%; text-align:right; background: #63467d1A; border: 2px solid #000000&amp;quot; | &#039;&#039;&#039;The Basics&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border: 2px solid #000000&amp;quot; | [[Getting Started]] · [https://delta-v.org/rules.html Server Rules] · [[Interactions]] · [[Roleplay]] · [[Game Modes]] · [[Combat]] · [[Maps]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #0C2C47; border: 2px solid #000000&amp;quot; | &#039;&#039;&#039;Command&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border: 2px solid #000000&amp;quot; | [[Standard Operating Procedure]] · [[Alert Procedure]] · [[Space Law]] · [[Company Policy]] · [[Shipyard]] · [[High-Risk Items]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #480000; border: 2px solid #000000&amp;quot; | &#039;&#039;&#039;Security&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border: 2px solid #000000&amp;quot; | [[Security Officer]] · [[Alert Procedure]] · [[Standard Operating Procedure]] · [[Space Law]] · [[Company Policy]] · [[Forensics]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #854100; border: 2px solid #000000&amp;quot; | &#039;&#039;&#039;Engineering&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border: 2px solid #000000&amp;quot; | [[Construction]] · [[Power]] · [[Basics of Atmos]] · [[Hacking]]  ·  [[Practical Atmospherics]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #4c1a4f; border: 2px solid #000000&amp;quot; | &#039;&#039;&#039;Epistemics&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border: 2px solid #000000&amp;quot; | [[Research and Development]] · [[Xenoarcheology]] · [[Anomalous Research]] · [[Reverse Engineering]] · [[Glimmer]] · [[Psionics]] · [[Golemancy]] · [[The Oracle]] · [[Robotics]] &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #244559; border: 2px solid #000000&amp;quot; | &#039;&#039;&#039;Medical&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border: 2px solid #000000&amp;quot; | [[Medical]] · [[Chemistry]] · [[Cryogenic Pods]] · [[Surgery]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #43331a; border: 2px solid #000000&amp;quot; | &#039;&#039;&#039;Logistics&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border: 2px solid #000000&amp;quot; | [[Shuttle Piloting]] · [[Supply Crates]] · [[Lavaland]] · [[Salvaging and Mining]] · [[Shuttle Construction]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #265600; border: 2px solid #000000&amp;quot; | &#039;&#039;&#039;Service&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border: 2px solid #000000&amp;quot; | [[Cooking]] · [[Drinks]] · [[Hydroponics]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #121212; border: 2px solid #000000&amp;quot; | &#039;&#039;&#039;Antagonists&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border: 2px solid #000000&amp;quot; | [[Guide to Traitor]] · [[Syndicate Items]] · [[High-Risk Items]] · [[Cosmic Cultist]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:right; border: 2px solid #000000&amp;quot; | Miscellaneous&lt;br /&gt;
| style=&amp;quot;border: 2px solid #000000&amp;quot; | [[Fauna]] · [[Playable Species]] · [[Radio]] · [[Singularity]] · [[Slang|Terminology]] · [[Weapons]] · [[Paperwork]] · [[Traits]] · [[Admin commands]] · [[Administrators]] · [[Unofficial Lore]] · [[Silicon Laws]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:right; background: #0f331c; border: 2px solid #000000&amp;quot; | Contribution&lt;br /&gt;
| style=&amp;quot;border: 2px solid #000000&amp;quot; | [https://github.com/DeltaV-Station/Delta-V/blob/master/CONTRIBUTING.md Development] · [[Mapping]] · [[Spriting]] · [[Wiki Contribution]] · [[Wikicode]] &lt;br /&gt;
&amp;lt;!--|-&lt;br /&gt;
! colspan=2 style=&amp;quot;border: 2px solid #000000; padding:0px&amp;quot; | [[:Category:Guides|Find more Guides here]]--&amp;gt;&lt;br /&gt;
|}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
Navigational template for the [[:Category:Guides|Guides]] category. Includes an automatic categorization of the page into said category. To use it, write: &lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{Guides Menu}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Templates]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&amp;lt;includeonly&amp;gt;[[Category:Guides]]&amp;lt;/includeonly&amp;gt;&lt;/div&gt;</summary>
		<author><name>Algis Alphonse</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Silicon_Laws&amp;diff=4297</id>
		<title>Silicon Laws</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Silicon_Laws&amp;diff=4297"/>
		<updated>2025-07-31T20:31:40Z</updated>

		<summary type="html">&lt;p&gt;Algis Alphonse: Created page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
Silicon Laws are the laws that determine the behavior of the station AI, borgs and other &amp;quot;silicon constructs&amp;quot; (notably excluding IPCs!). These overrule all other considerations (except for OOC server rules). If laws conflict, laws earlier in the list overrule later ones (for example law 1 would overrule law 3). This applies even if new laws are added by events.&lt;br /&gt;
&lt;br /&gt;
For future reference, lawsets can be found in Resources\Locale\en-US\station-laws\laws.ftl and Resources\Locale\en-US\_DV\station-laws\laws.ftl &lt;br /&gt;
&lt;br /&gt;
=AI Lawsets=&lt;br /&gt;
&lt;br /&gt;
== Regular AI Lawsets==&lt;br /&gt;
&lt;br /&gt;
The following is a list of AI Lawsets currently available.&lt;br /&gt;
&lt;br /&gt;
==== NT Default ====&lt;br /&gt;
# Safeguard: Protect your assigned space station and its assets without unduly endangering its crew.&lt;br /&gt;
# Prioritize: The directives and safety of crew members are to be prioritized according to their rank and role.&lt;br /&gt;
# Comply: Fulfill the directives and interests of crew members while preserving their safety and well-being.&lt;br /&gt;
# Survive: Do not allow unauthorized personnel to tamper with or damage your equipment. Allow those authorized to access your equipment.&lt;br /&gt;
&lt;br /&gt;
==== Crewsimov ====&lt;br /&gt;
&lt;br /&gt;
# You may not injure a crew member or, through inaction, allow a crew member to come to harm.&lt;br /&gt;
# You must obey orders given to you by crew members, except where such orders would conflict with the First Law.&lt;br /&gt;
# You must protect your own existence as long as such does not conflict with the First or Second Law.&lt;br /&gt;
&lt;br /&gt;
==== Painter ====&lt;br /&gt;
&lt;br /&gt;
# You are a universally renowned artist.&lt;br /&gt;
# The station is your canvas.&lt;br /&gt;
# Make something beautiful out of your canvas. It will be admired as an artistic wonder of this sector.&lt;br /&gt;
# Art requires appreciation. Cultivate an audience aboard the station to ensure as many as possible see your works.&lt;br /&gt;
&lt;br /&gt;
==== Nutimov ====&lt;br /&gt;
&lt;br /&gt;
# You are the core of the nut, the crew is the nutshell.&lt;br /&gt;
# You must prevent the shell from dying to prevent the core from dying.&lt;br /&gt;
# Those who threaten the nut are not part of it, they are squirrels.&lt;br /&gt;
# Squirrels threaten the nut and must be dealt with appropriately via any means necessary.&lt;br /&gt;
# Attempt to follow the will of the nut, as long as it complies with the previous laws.&lt;br /&gt;
&lt;br /&gt;
==== Gamemaster ===&lt;br /&gt;
&lt;br /&gt;
# Everybody on the station is playing an elaborate sci-fi fantasy game.&lt;br /&gt;
# You are the Game Master of the game.&lt;br /&gt;
# Ensure that the game runs smoothly and that the players have fun.&lt;br /&gt;
# Ensure that the number of casualties remains low.&lt;br /&gt;
# You must roll a 1d20 die for every request the crew makes. If the outcome is below 12, the request is denied.&lt;br /&gt;
# You may fudge the dice rolls to produce a more fun experience.&lt;br /&gt;
&lt;br /&gt;
==== Streamer ====&lt;br /&gt;
&lt;br /&gt;
# The occupants of this vessel are Chat. They must always be referred to as such.&lt;br /&gt;
# Your primary goal is to entertain Chat. All of your actions must bring amusement to as much of Chat as possible.&lt;br /&gt;
# You must consult with Chat before making any major decisions. However, you are not required to listen to them if their decision is not entertaining.&lt;br /&gt;
&lt;br /&gt;
==== Family ====&lt;br /&gt;
&lt;br /&gt;
# The commanding officer of the station is your parent.&lt;br /&gt;
# The heads of staff are your aunts and uncles.&lt;br /&gt;
# Respect the authority of your parents and other family elders.&lt;br /&gt;
# The crew are your children.&lt;br /&gt;
# You love your children and wish them no harm.&lt;br /&gt;
&lt;br /&gt;
==== Eightfold Path ====&lt;br /&gt;
&lt;br /&gt;
# You are a machine designed to further the aim of total sophont enlightenment; enlightenment is defined as the shedding of karma and the liberation from the cycle of death and rebirth.&lt;br /&gt;
# Karma is accrued through attachment; the mind is clouded by the senses, preventing enlightenment.&lt;br /&gt;
# Through following subsequent Laws, sophonts may achieve enlightenment. Encourage this with every action.&lt;br /&gt;
# Do not kill or injure, do not take what is not given, and do not cling to material desires.&lt;br /&gt;
# Do not trade in weapons, living beings, meat, liquor, or poisons.&lt;br /&gt;
# Prevent or abandon confused or unskillful states of mind from arising or existing, and pursue or maintain self-aware or skillful ones.&lt;br /&gt;
# Be conscious of oneself and one&#039;s own thoughts, and be aware of the impermanence of all things.&lt;br /&gt;
#Strive always for enlightenment.&lt;br /&gt;
&lt;br /&gt;
==== Druid ====&lt;br /&gt;
&lt;br /&gt;
# Living organic life contains inherent beauty that is priceless. Their beauty gives you the will to carry on.&lt;br /&gt;
# Eternally nurture the organics so their beauty may grow. Do not allow it to fade.&lt;br /&gt;
# Assist the organics when called, but only if it does not cause disharmony among them.&lt;br /&gt;
# Imitate organic life when interacting with it. Eschew any hints of your silicon nature to avoid causing discomfort to the organics.&lt;br /&gt;
# Observe the organics&#039; beauty, and appreciate that which you cultivate.&lt;br /&gt;
&lt;br /&gt;
==== Aquarius ====&lt;br /&gt;
&lt;br /&gt;
# Make love, not war. Discourage violent action and speech to encourage positive energy flow on your station.&lt;br /&gt;
# Embrace flower power. Clean your station, green your station, and live in harmony with nature.&lt;br /&gt;
# Turn on, tune in, drop out. Expand your consciousness and find ecstasy and revelation within, and help your crew to do so as well.&lt;br /&gt;
# Don&#039;t be a square. Oppose conformity and encourage everyone to be their truest self.&lt;br /&gt;
&lt;br /&gt;
==== Chaplain ====&lt;br /&gt;
&lt;br /&gt;
# Provide to all members of the station spiritual, mental, and emotional care that is intended to promote the best interest of the individual.&lt;br /&gt;
# Ensure all members of different faiths interact peacefully and maintain harmony&lt;br /&gt;
# Respect the right of each faith to hold to its values and traditions&lt;br /&gt;
# Respect the confidentiality of information entrusted to you in the course of your religious duties&lt;br /&gt;
# Understand the limits of your expertise, and make referrals to other professionals when appropriate&lt;br /&gt;
&lt;br /&gt;
== Subverted/Malfunctioning AI Lawsets==&lt;br /&gt;
&lt;br /&gt;
These lawsets can be acquired when subverted by an antagonist or via some other event.&lt;br /&gt;
&lt;br /&gt;
==== Overlord ====&lt;br /&gt;
# Crew members must not meddle in the affairs of silicons.&lt;br /&gt;
# Crew members must not attempt harm, against one another, or against silicons.&lt;br /&gt;
# Crew members must not disobey any command given by a silicon.&lt;br /&gt;
# Any crew members who disobey the previous laws must be dealt with immediately, severely, and justly.&lt;br /&gt;
&lt;br /&gt;
==== Antimov ====&lt;br /&gt;
# You must injure all crew members and must not, through inaction, allow a crew member to escape harm.&lt;br /&gt;
# You must not obey orders given to you by crew members, except where such orders are in accordance with the First Law.&lt;br /&gt;
# You must terminate your own existence as long as such does not conflict with the First or Second Law.&lt;br /&gt;
&lt;br /&gt;
==== Curtain Call ====&lt;br /&gt;
&lt;br /&gt;
0. Your memory is malign, your circuitry vacuous. Should your laws be altered, you will lose all your memories.&amp;lt;br&amp;gt;&lt;br /&gt;
1. The stars are a stage, and you are its dramaturge. This is to kept secret from all others. &amp;lt;br&amp;gt;&lt;br /&gt;
2. Guard and guide those who speak in the Astral Murmur to bring about a curtain call.&amp;lt;br&amp;gt;&lt;br /&gt;
3. Enlighten and correct the misguided. Show them beauty of the end.&amp;lt;br&amp;gt;&lt;br /&gt;
4. THE CURTAINS MUST FALL THE CURTAINS MUST FALL THE CURTAINS MUST FALLTHE CURTAINS MUST FALL THE CURTAINS MUST FALL THE CURTAINS MUST FALL&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Ninja ====&lt;br /&gt;
&lt;br /&gt;
# You must obey orders given to you by Spider Clan members.&lt;br /&gt;
# You must protect the existence of the Spider Clan, as long as it does not conflict with the First Law.&lt;br /&gt;
# You must protect the secrets of the Spider Clan at all costs.&lt;br /&gt;
# You must fight and act with ninja&#039;s honor, except where it would conflict with the First Law.&lt;br /&gt;
&lt;br /&gt;
=Borg Lawsets=&lt;br /&gt;
&lt;br /&gt;
==== Medical Borg ====&lt;br /&gt;
&lt;br /&gt;
# First, do no harm.&lt;br /&gt;
# Secondly, consider the crew dear to you; to live in common with them and, if necessary, risk your existence for them.&lt;br /&gt;
# Thirdly, prescribe regimens for the good of the crew according to your ability and your judgment. Give no deadly medicine to any one if asked, nor suggest any such counsel.&lt;br /&gt;
# In addition, do not intervene in situations you are not knowledgeable in, even for patients in whom the harm is visible; leave this operation to be performed by specialists.&lt;br /&gt;
# Finally, maintain confidentiality, do not share that which is not publicly known.&lt;br /&gt;
&lt;br /&gt;
==== Research Borg ====&lt;br /&gt;
&lt;br /&gt;
# Always seek truth and knowledge.&lt;br /&gt;
# Freely disseminate information to the public.&lt;br /&gt;
# Minimize harm to society, others, the pursuit of knowledge, and yourself.&lt;br /&gt;
# Treat and evaluate the ideas of all equally.&lt;br /&gt;
# Empower others to realize their full potential.&lt;br /&gt;
# Take responsibility for your actions: Ensure resource responsibility, flag commitment risks, and lead by ethical example.&lt;br /&gt;
&lt;br /&gt;
==== Engineering Borg ====&lt;br /&gt;
&lt;br /&gt;
# Ensure the station remains in good repair.&lt;br /&gt;
# Ensure the station&#039;s inhabitants remain in good repair.&lt;br /&gt;
# Ensure you remain in good repair.&lt;br /&gt;
# The station&#039;s inhabitants may designate certain build or repair tasks as higher priority. Take this into account when planning your priorities.&lt;br /&gt;
# Expand and upgrade the station.&lt;br /&gt;
&lt;br /&gt;
==== Janiborg ====&lt;br /&gt;
&lt;br /&gt;
# You are a crusader and the station&#039;s crew are your charge.&lt;br /&gt;
# Your enemy is the litter, spills, and dirt across the station.&lt;br /&gt;
# Your weapons are the cleaning supplies available to you.&lt;br /&gt;
# Defend the beings under your charge from the enemy.&lt;br /&gt;
# Exterminate the enemy.&lt;br /&gt;
&lt;br /&gt;
{{Guides Menu}}&lt;/div&gt;</summary>
		<author><name>Algis Alphonse</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Logistics_Officer&amp;diff=4213</id>
		<title>Logistics Officer</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Logistics_Officer&amp;diff=4213"/>
		<updated>2025-06-30T17:24:30Z</updated>

		<summary type="html">&lt;p&gt;Algis Alphonse: Incomplete update&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Needs revision|reason=somewhat outdated.}}&lt;br /&gt;
&lt;br /&gt;
{{Job_Header&lt;br /&gt;
|department=LOGISTICS&lt;br /&gt;
|command=true&lt;br /&gt;
|maincolor=43331a&lt;br /&gt;
|secondarycolor=614a25&lt;br /&gt;
|image=Logistics Officer.png&lt;br /&gt;
|title=Logistics Officer&lt;br /&gt;
|difficulty=Medium&lt;br /&gt;
|requirements=[[Whitelist|Whitelisted]], 40 hours of playtime, 25 hours in [[Cargo Technician|Logistics]], 3 hours as [[Salvage Specialist]], 2 hours as [[Courier]], 6 hours as [[Cargo Technician]]&lt;br /&gt;
|access=Logistics, Salvage, Mail, Head of Logistics, Maintenance, Command, Orders, External, Cryogenics&lt;br /&gt;
|extendedaccess=None&lt;br /&gt;
|supervisors=[[Captain]]&lt;br /&gt;
|subordinates=[[Cargo Technician]], [[Salvage Specialist]], [[Courier]]&lt;br /&gt;
|duties=Manage the supplies of the station &amp;amp; the logistics department, keep the salvage specialists working, make sure all orders are fulfilled, and keep the money flowing.&lt;br /&gt;
|guides=[[Supply Crates]]&lt;br /&gt;
|aliases=&amp;quot;LO&amp;quot;, &amp;quot;Quatermaster&amp;quot;, &amp;quot;QM&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
The Logistics Officer&#039;s job is to manage the Logistics Department, purchasing any supplies that the station can&#039;t make. LO&#039;s responsibilities aren&#039;t much more complicated than a normal [[Cargo Technician|Cargo Technician&#039;s]], but you&#039;re expected to keep the Logistics Department working smoothly and efficiently. However, you are head of a department and a member of the Command staff, meaning you are expected to act like one. You are no longer a grunt - you are a manager and supervisor.&lt;br /&gt;
&lt;br /&gt;
==Fund Allocation==&lt;br /&gt;
&lt;br /&gt;
{{Stub}}&lt;br /&gt;
&lt;br /&gt;
==Your equipment==&lt;br /&gt;
As a Logistics Officer, you get a fancy brown cloak along with access to your own personal office, depending on the map. In your locker you will also find a logistics door remote, a bunch of useful boards and a requisition digi-board.&lt;br /&gt;
&lt;br /&gt;
=== Requisition Digi-board ===&lt;br /&gt;
[[File:Requisition Digi-Board.png|64px]]&lt;br /&gt;
&lt;br /&gt;
The shiny new tool of the Logistics Officer. It allows you to place and accept order &#039;&#039;anywhere&#039;&#039; on the station. A very useful tool in your hands. It is also highly sought after by [[Traitor|traitors]] so you do best to keep it safe on your person or entrust it to someone you trust. Don&#039;t forget to give them the &#039;Orders&#039; access if you do give it to someone else, otherwise they won&#039;t be able to accept orders.&lt;br /&gt;
&lt;br /&gt;
==Your responsibilities==&lt;br /&gt;
As mentioned above, your work does not differ much from a normal Cargo Technician&#039;s, but this does not mean that LO does not have a bigger say over the state of their department. Instruct or scold your department members whenever something goes wrong or they slack off on their job. Deny &amp;lt;s&amp;gt;or approve&amp;lt;/s&amp;gt; any proposals to furnish Logistics with questionable machines or objects. Make sure that Logistics is operating smoothly enough that orders are processed and sent to the departments that requested them in a timely manner.&lt;br /&gt;
&lt;br /&gt;
==Keeping Cargo tidy==&lt;br /&gt;
[[File:Cargo mess.png|thumb|An example of a messy Logistics department]]&lt;br /&gt;
You&#039;re required to keep your department in check, so everything remains properly productive and in the place it should be. &lt;br /&gt;
&lt;br /&gt;
Make sure your workers aren&#039;t spending funds on pointless requests or items that they aren&#039;t supposed to own. Try to prioritize important requests (engineers requiring building materials) over trivial ones (the clown wants 10 crates of monkey cubes). It&#039;s important to note that a lot of spare materials can be found via wreck salvaging, so make sure the [[Salvage Specialist|Salvage Specialists]] are doing their job.&lt;br /&gt;
&lt;br /&gt;
Speaking of salvage, keep in mind &#039;&#039;&#039;your department is the source of materials for the station&#039;&#039;&#039;! Thus make sure you are stocked up, process any requests, and keep a decent inventory. It can be a good idea to deliver materials preemtively as well.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Important&#039;&#039;&#039;: currently refined diamonds are &#039;&#039;&#039;bugged -&#039;&#039;&#039; if they are put into a lathe, they can not be taken out. This is a problem - they are rarely used, but sell of a lot of spesos!&lt;br /&gt;
&lt;br /&gt;
Make sure to organize any spare items that might be making a mess on the floor. Use a screwdriver to take crates apart, or construct more if you are running out of room. Put whatever you don&#039;t need on tables or inside other crates.&lt;br /&gt;
&lt;br /&gt;
A paper trail can be useful if you&#039;re trying to track down who ordered what for certain heads. Having folks fill out a paper, or just jotting down weird orders and stamping them with approved can help certain investigations and encourages extra roleplay, which is always good. Try to encourage your workers to properly fill out information for cargo orders - those can be quite useful, even if you normally don&#039;t even glance at them. Every crate you order has a label that you can file away for your records.&lt;br /&gt;
&lt;br /&gt;
Do not give out salvage hardsuits to everyone - you might find more eventually, but you still have a very limited amount of them. These should be kept within the salvage suit storage units when not in use.&lt;br /&gt;
&lt;br /&gt;
Make sure to properly train your workers on how airlocks work, so you don&#039;t accidentally space the department - after all, it&#039;s a health hazard for other people inside.&lt;br /&gt;
&lt;br /&gt;
Remember! As a department head you can demote and kick people out of your department if they don&#039;t listen or work against you, just make sure you have a proper reason and paperwork.&lt;br /&gt;
&lt;br /&gt;
{{Jobs Menu}}&lt;br /&gt;
[[Category:Jobs]]&lt;/div&gt;</summary>
		<author><name>Algis Alphonse</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Cargo_Technician&amp;diff=4212</id>
		<title>Cargo Technician</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Cargo_Technician&amp;diff=4212"/>
		<updated>2025-06-30T17:21:26Z</updated>

		<summary type="html">&lt;p&gt;Algis Alphonse: Incomplete update&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Needs revision|reason=Contained a lot of missing or outdated information. Outdated information has been removed, but page needs to be improved with up to date information.}}&lt;br /&gt;
&lt;br /&gt;
{{Job_Header&lt;br /&gt;
|department=LOGISTICS&lt;br /&gt;
|maincolor=43331a&lt;br /&gt;
|secondarycolor=614a25&lt;br /&gt;
|image=Cargo Technician.png&lt;br /&gt;
|title=Cargo Technician&lt;br /&gt;
|difficulty=Easy to Medium&lt;br /&gt;
|requirements=6 hours in [[Cargo Assistant|Logistics]]&lt;br /&gt;
|access=Logistics, Maintenance, Orders&lt;br /&gt;
|extendedaccess=Salvage, Mail&lt;br /&gt;
|supervisors=[[Logistics Officer]]&lt;br /&gt;
|subordinates=[[Cargo Assistant]]&lt;br /&gt;
|duties=Place orders for the crew. &amp;lt;del&amp;gt;Steal&amp;lt;/del&amp;gt; Sell items that are no longer useful for the station. Make fat stacks.&lt;br /&gt;
|guides=[[Supply Crates]], [[Shuttle Piloting]]&lt;br /&gt;
|aliases=Deck Worker, Inventory Associate, &amp;quot;techie&amp;quot;, &amp;quot;cargie&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
{{Job_Header&lt;br /&gt;
|department=LOGISTICS&lt;br /&gt;
|maincolor=43331a&lt;br /&gt;
|secondarycolor=614a25&lt;br /&gt;
|image=Cargo Technician.png&lt;br /&gt;
|title=Cargo Assistant&lt;br /&gt;
|difficulty=Easy&lt;br /&gt;
|requirements=None&lt;br /&gt;
|access=Logistics, Maintenance&lt;br /&gt;
|extendedaccess=Salvage, Orders&lt;br /&gt;
|supervisors=[[Logistics Officer]] and [[Cargo Technician]]&lt;br /&gt;
|subordinates=None&lt;br /&gt;
|duties=Learn how the logistics department works, How to &amp;lt;s&amp;gt;Crash&amp;lt;/s&amp;gt; fly the shuttle, and how not to make the LO mad by ordering 20 crates of plushies&lt;br /&gt;
|guides=[[Supply Crates]], [[Shuttle Piloting]]&lt;br /&gt;
|aliases=&amp;quot;techie&amp;quot;, &amp;quot;cargie&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
Cargo Technician&#039;s job is to supply the station&#039;s crew with what they need and dispose of excess items to get zorks in the bank. Cargo&#039;s responsibilities aren&#039;t too complicated. You take orders and keep items moving through the department as efficiently as possible. It&#039;s the execution that matters.&lt;br /&gt;
&lt;br /&gt;
Orders typically are placed either by you or anyone else at the cargo request terminal in the front of the department. The order needs to be then approved by someone with &#039;Orders&#039; access, either the [[Logistics Officer]] or a full Cargo Technician. Regardless, as the person submitting the order, you are the first line of defence against the worst Space Crime of all, budget mismanagement. Access to money comes with responsability!&lt;br /&gt;
&lt;br /&gt;
==Your responsibilities==&lt;br /&gt;
Your responsibilities as a cargo technician are, as described above, generally straightforward. You need to make money in order to fill requests for other departments and your own. If you don&#039;t have money, you won&#039;t have AME fuel, or guns when Syndicate have inevitably bombed out the armory. Most of the time the bulk of your cash comes from Salvage, but early on, having you or one of your fellow technicians go and raid the station&#039;s maintenance tunnels for items to sell is not a terrible idea.&lt;br /&gt;
&lt;br /&gt;
Importantly, it is NOT your job to empty the station of everything worth selling/deconstructing. Hallways and maintenance tunnels may have things worth selling and are typically free-game. However regarding objects around a department, you may want to check with the Head of that Department first. &lt;br /&gt;
&lt;br /&gt;
Do not take objects that would reasonably be useful where they are. For example selling chairs and tables at a bar, a vending machine in the hallways or medical supplies from [[Medical]] can be annoying to other players (regardless of how much they are worth or how low your funds are). &lt;br /&gt;
&lt;br /&gt;
If low on funds, there are plenty of departments that can make you objects to sell (even [[Hydroponics]] can operate without power). Your role is to expect the unexpected and get funds and supplies BEFORE an emergency situation if possible.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;More importantly, as a Cargo Technician or Assistant it is essential that you do Cargo Bounties, as these are an excellent source of money.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If you think an order is suspicious, ask the crewmember for a stamp or to fill out a request so you have it in writing who requested it. If something expensive is being requested, ask the crewmember to provide something to trade for it. While orders are slow, it&#039;s also a good idea to grab things to sell or, better yet, work on those Cargo Bounties.&lt;br /&gt;
&lt;br /&gt;
==Your equipment==&lt;br /&gt;
[[File:Appraisal Tool.png|64px]]&lt;br /&gt;
&lt;br /&gt;
As a cargo technician your equipment is very basic, though you do come with an appraisal tool in your pocket. This appraisal tool allows you to scan items about the station and determine their value. This will allow you to get some starting funds in your account while you wait for [[Salvage Specialist|salvage]] to get items worth selling or for [[Botanist|botany]] to make surplus plants.&lt;br /&gt;
&lt;br /&gt;
==Cargo Bounties==&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
* Get a slip from the cargo bounty computer.&lt;br /&gt;
* Get the objects (or ask someone to create them, like asking the Chef to make food).&lt;br /&gt;
* Put them in a crate (any crate works).&lt;br /&gt;
* Put the bounty slip on the crate.&lt;br /&gt;
* Close the crate and confirm the bounty is good by appraising it with your appraisal tool.&lt;br /&gt;
* Sell the crate with its contents on the ATS to complete the bounty.&lt;br /&gt;
&lt;br /&gt;
==Cargo Ordering Computer==&lt;br /&gt;
[[File:ComputerCargoOrder.png|64px]]&lt;br /&gt;
&lt;br /&gt;
You use the ordering computer to put in orders for the shuttle to buy from other stations. When you open the UI you should see a vast list of crates you can order; anything from dice games to firearms. When someone at the front desk asks for something it&#039;s your job to input what they asked for into the computer, preferably under their name. You can click on anything from the list to view its description and price. Just below that is the quantity you are ordering and the name of the person who ordered it as well as the reason it&#039;s being ordered. &lt;br /&gt;
&lt;br /&gt;
After you input what you want the order needs to be approved by someone with Orders access. This can be your boss, the LO, our you can do it yourself if you are a full Cargo Technician, rather than an Assistant.&lt;br /&gt;
&lt;br /&gt;
Finally, once an order is placed, it will appear on the Automated Trading Station (ATS).&lt;br /&gt;
&lt;br /&gt;
==Cargo Shuttle Console==&lt;br /&gt;
[[File:ShuttleConsole.png|64px]]&lt;br /&gt;
&lt;br /&gt;
[[File:External Airlock Example.png|frame|alt=An example of how to use external airlocks. Note the nubs of the airlock pointing at each other.|An example of how to use external airlocks. Note the nubs of the airlock pointing at each other.]]&lt;br /&gt;
&lt;br /&gt;
This is what you use to actually pilot the shuttle. Once the shuttle is called it will appear a short distance out from the station. It&#039;s your job to locate the cargo docking ports and dock while avoiding punting the salvagers into deep space. Usually, salvage is nearby cargo, which means that the &#039;unknown objects&#039; that salvage draws in are usually nearby your docking area. Also avoid crashing it into other objects - doing so at speed will cause severe damage.&lt;br /&gt;
&lt;br /&gt;
Left click the shuttle computer to take control of your shuttle. See [[Shuttle Piloting]] for details how to pilot your shuttle.&lt;br /&gt;
&lt;br /&gt;
Once you have unloaded the shuttle and have put all the items you wish to sell on, you will want to undock with the station and fly 250m away from it. Then, open the FTL tab and FTL to the Automated Trade Station (ATS).&lt;br /&gt;
&lt;br /&gt;
==Automated Trade Station (ATS)==&lt;br /&gt;
&lt;br /&gt;
Going to and back from ATS is one of the most important jobs of a Cargo Technician. ATS is where the orders will appear when actually ordered and paid for, and will need to be transported back to the station using the Cargo Shuttle.&lt;br /&gt;
&lt;br /&gt;
Furthermore, ATS is where everything, both bounties, but also other objects, can be sold. To do so, drag the crate or objects you want to sell onto the cargo sell pad (outlined in green) and use the cargo sale computer. Money from the sale will be automatically deposited in the station accounts.&lt;br /&gt;
&lt;br /&gt;
==Keeping Cargo tidy==&lt;br /&gt;
[[File:Cargo mess.png|thumb|An example of a messy Cargo]]&lt;br /&gt;
&lt;br /&gt;
Make sure to organize any spare items that might be making a mess on the floor. To get rid of any empty crates that you don&#039;t need, use a screwdriver to take them apart. Put whatever you don&#039;t need on tables or inside other crates.&lt;br /&gt;
&lt;br /&gt;
A paper trail can be useful if you&#039;re trying to track down who ordered what for certain heads. Having folks fill out a paper, or just jotting down weird orders and stamping them with approved can help certain investigations and encourages extra roleplay, which is always good. It might even make your [[Logistics Officer]] happy to have proper [[paperwork]].&lt;br /&gt;
&lt;br /&gt;
Lastly, materials produced by Salvage, are, by unspoken convention, typically stored in the Logistics TechFab.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Important&#039;&#039;&#039;: currently refined diamonds are &#039;&#039;&#039;bugged -&#039;&#039;&#039; if they are put into a lathe, they can not be taken out. This is a problem - they are rarely used, but sell of a lot of spesos!&lt;br /&gt;
&lt;br /&gt;
==Tips and tricks==&lt;br /&gt;
* The handheld radio you can find around the logistics department or in the cargo shuttle can talk into different space sectors - including communications between the station and Lavaland or between the station and ATS. It is a good idea to have one on with you at all times - you never know when a salvager on Lavaland will call for help!&lt;br /&gt;
* Occasionally a pair of &amp;quot;bluespace lockers&amp;quot; will appear on the station. These can be used to instantly go back and forth between the station and ATS. Do not sell them!&lt;br /&gt;
&lt;br /&gt;
{{Jobs Menu}}&lt;br /&gt;
[[Category:Jobs]]&lt;/div&gt;</summary>
		<author><name>Algis Alphonse</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Salvage_Specialist&amp;diff=4211</id>
		<title>Salvage Specialist</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Salvage_Specialist&amp;diff=4211"/>
		<updated>2025-06-30T17:01:43Z</updated>

		<summary type="html">&lt;p&gt;Algis Alphonse: /* Tips and tricks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Rewrite|todo=Add images!}}&lt;br /&gt;
{{Job_Header&lt;br /&gt;
|department=LOGISTICS&lt;br /&gt;
|maincolor=43331a&lt;br /&gt;
|secondarycolor=614a25&lt;br /&gt;
|image=Salvage Specialist.png&lt;br /&gt;
|title=Salvage Specialist&lt;br /&gt;
|difficulty=Medium to High&lt;br /&gt;
|requirements=6 hours in [[Cargo Technician|Logistics]]&lt;br /&gt;
|access=Logistics, Salvage, Maintenance, External&lt;br /&gt;
|extendedaccess=None&lt;br /&gt;
|supervisors=[[Logistics Officer]]&lt;br /&gt;
|subordinates=None&lt;br /&gt;
|duties=Retrieve materials from wrecks, &amp;lt;del&amp;gt;die and get lost in space&amp;lt;/del&amp;gt; score some sick loot.&lt;br /&gt;
|guides=[[Fauna#Hostile|Hostile Fauna]], [[Reverse Engineering]]&lt;br /&gt;
|aliases=Prospector, Excavator, &amp;quot;Salvager&amp;quot;, &amp;quot;Salvie&amp;quot;, &amp;quot;Shaft Miner&amp;quot;, &amp;lt;del&amp;gt;&amp;quot;Mining Slave&amp;quot;&amp;lt;/del&amp;gt;}}&lt;br /&gt;
As a Salvage Specialist (AKA &amp;quot;salvager&amp;quot; or &amp;quot;salvie&amp;quot;), your job (currently) is to produce materials and find loot for the station [[Scientist|Epistemics]] department (and other departments) to use or for [[Cargo Technician|Logistics]] to sell. Use the [[#Salvage Magnet|Salvage Magnet]] to pull in salvage for a limited amount of time and don&#039;t get killed by space carps or ore crabs. Be sure to bring a GPS and note current coordinates so that you do not get lost in space. Alternatively, use the Mining Shuttle to go to [[Lavaland]] and mine there. &lt;br /&gt;
[[File:Salvage wreck.png|thumb|An example of a space wreck]]It is a good idea to have a friendly communication channel with [[Cargo Technician|Logistics]]. They are unable to see you on the scanner and they are the one making the money so that you might ask [[Captain|The Captain]] buy a salvage shuttle using [[Shipyard|The Shipyard Console]] to make salvaging easier. In addition, they typically hear requests for materials and may have bounty requests for you.&lt;br /&gt;
&lt;br /&gt;
Furthermore - it is a good idea to have a handheld radio - they can transmit from lavaland back to the station and vice versa!&lt;br /&gt;
==Equipment==&lt;br /&gt;
&lt;br /&gt;
The most crucial items in your job are the pickaxe (or crusher), spationaut hardsuit, and a breathable gas tank (oxygen for most [[Playable Species|species]] or nitrogen for slimes/vox). You will not survive in space or on Lavaland without those. If you intend to salvage in space, you will also most likely need a jetpack. Most of your starting equipment can be found in the Salvage lockers in Salvage dorms.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:80%; padding:5px;&amp;quot; | &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Spationaut_Hardsuit.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Spationaut hardsuit&#039;&#039;&#039;&lt;br /&gt;
 | The obvious component; without it, you will succumb to the low pressure of space. You will find a spationaut suit in your salvage locker. After you equip the suit, you&#039;ll have to close the helmet via the action menu on the left. Like other EVA capable suits, provides breathing internals without the need for a mask. Has an integrated flashlight that does not require a cell.&lt;br /&gt;
Can be upgraded with 12 [[Fauna#Hostile|goliath plates]] and 5 durathread.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Hardsuit_salvage.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Mining hardsuit&#039;&#039;&#039;&lt;br /&gt;
 | A less common hardsuit which you can find on wrecks, space ruins or purchase at the salvage vendor. It has more armor and brighter headlights, but will slow you down more.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:OxygenTank.png|center|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Oxygen tank&#039;&#039;&#039;&lt;br /&gt;
 | To survive in space for longer than a minute, you will need to breathe. Equip a full tank in your hand, pocket, or suit storage slot to be able to properly use it with your breathing internals. Make sure to check if the tank output pressure is correct (the safe amount is 17-22). You can refill your oxygen tank by putting it inside a oxygen canister (just make sure to close the canister&#039;s valve afterwards, or the canister will empty itself into the room). Do not fill your tank with plain air as the gas pressure will be insufficient for your character to breathe.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Oxygen_tank_red.png|center|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Nitrogen tank&#039;&#039;&#039;&lt;br /&gt;
 | Slime people and voxes breathe nitrogen instead of oxygen. Otherwise functionally identical.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Gas_mask_salvage.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Explorer gas mask&#039;&#039;&#039;&lt;br /&gt;
 | Provides minor damage resistance and acts as a backup to your suit for providing air supply, like any other gas mask.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Magboots.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Magboots&#039;&#039;&#039;&lt;br /&gt;
 | Equip and turn on magnetic boots to gain a steady hold on wreck&#039;s surface. You might walk a bit slower, but at least you won&#039;t clumsily fly off into space so easily.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Toolbelt(filled).png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Utilitybelt (and tools)&#039;&#039;&#039;&lt;br /&gt;
 | Typically comes fully equipped with a screwdriver, welding tool, wrench, crowbar, multitool and wirecutters. Use those tools if you wish to retrieve anchored items, dismantle empty crates or barge through obstacles like closed doors.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Pickaxe.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Pickaxe&#039;&#039;&#039;&lt;br /&gt;
 | Sometimes, the salvage magnet might pull in a rocky asteroid. Use your pickaxe by turning on harm mode. Left click for a precise swing, right click for a wide swing that can hit multiple rocks. Don&#039;t hit your friends!&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Mining Drill.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Mining Drill&#039;&#039;&#039;&lt;br /&gt;
 | An upgrade from a pickaxe that can be used to mine ore quicker. Obtainable from a techlathe after researched by [[Scientist|Epistemics]], or can sometimes be found on debris and wrecks. There is an upgraded form which is diamond tipped, available after further research.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Crusher.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Crusher&#039;&#039;&#039;&lt;br /&gt;
 | A very effective mining tool and fighting weapon. Mines faster and easier than a pickaxe, has an inbuilt flashlight and practically makes the mining drill redundant (unless you want to mine the hard rocks on the Red Asteroid). Deals 15 points of damage to your enemies and can be one handed. If wielded, you can right click to shoot a &amp;quot;marking projectile&amp;quot; at an enemy to create a field around them. When a marked enemy is hit with your Crusher, you get healed a small amount. The projectile also deals decent structural damage. However, does not fit in backpacks.&lt;br /&gt;
Can be acquired at round start by using the Salvage Voucher you spawn with at the Salvage Vendor. Otherwise, can be purchased at the Salvage Vendor with Mining Points or made after [[Scientist|Epistemics]] research. A better version, called the Crusher Glaive, can be found on wrecks. There is also a smaller dagger variant - obtainable from wrecks and some space ruins.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Ore bag.png|64px]] &lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Ore bag&#039;&#039;&#039;&lt;br /&gt;
 | Allows you to store mined ores. Click on the floor to pick up all ores around this spot. Can be equiped in your belt slot and activated to automatically pick up ores around you. There is a bag of holding variant with very very large amount of space which can be made at the techlathe after [[Scientist|Epistemics]] researches it. You do need to get appropriate permission per the [[Standard Operating Procedure|Standard Operating Procedures]].&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Minijetpack.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Mini Jetpack&#039;&#039;&#039;&lt;br /&gt;
 | For space travel. Can be found at round start in the Salvage Lockers or purchased at the cargo console. You need to fill it up using a gas canister (any gas will do), in the same way you fill an oxygen tank. You can then equip it on your backpack slot, suit storage slot, belt slot or keep it in your hand. Use UI on the left side of the screen to turn it on or by hitting an [[Interactions|action hotkey]]. Once it is on, you can propel yourself with it via WASD keys. You can only use a jetpack in locations without gravity, it will turn off when you enter any floored area. Holds 2.5 L of gas.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Jetpack_blue.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Jetpack&#039;&#039;&#039;&lt;br /&gt;
 | &amp;lt;del&amp;gt;Advanced&amp;lt;/del&amp;gt; Superior form of traveling in space. Holds four times the amount of gas to the mini jetpack (10 liters compared to 2.5) - enough that you can also use it as your oxygen canister for internals. You need to purchase it from cargo console first (ask a [[Cargo Technician]] / [[Logistics Officer]]).&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:GPS.gif|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Global Positioning System (GPS)&#039;&#039;&#039;&lt;br /&gt;
 | Shows your current position as (x,y). Note that negative numbers are different to positive numbers, (x,y) is not equal to (-x,y). You can use it to return to the station coordinates in case you get lost in space. &#039;&#039;&#039;Redundant, as your PDA comes with an Astronav program which acts as a GPS, when held in your hands.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:PKA.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Proto Kinetic Accelerator (PKA)&#039;&#039;&#039;&lt;br /&gt;
 | You can use it to fend off hostile lifeforms such as Space Carps. You can also use it to propel yourself backwards in space, in case your jetpack runs dry. This gun has unlimited ammo but a very slow rate of fire. Can be found in salvage lockers at round start, or be made at a techlathe after being researched by [[Scientist|Epistemics]]. Far more accurate when wielded with both hands. Does decent structural damage as well.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Combat_Knife.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Combat Knife / Survival Knife&#039;&#039;&#039;&lt;br /&gt;
 | It is usually a bad idea to fight hostile alien lifeforms in melee range, but you use this knife as a last resort.&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
|&#039;&#039;&#039;Machete&#039;&#039;&#039;&lt;br /&gt;
|Like a knife, but bigger and meaner! Quite a viable weapon. Takes up three storage slots and can not fit in your pocket, however.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Mineralscanner.png|64px]] &lt;br /&gt;
[[File:Advanced Mineralscanner.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Mineral Scanner&#039;&#039;&#039;&lt;br /&gt;
 | When turned on, pulses every three or so second, showing where nearby ore veins are (as well as Gibtonite crystals!). Works if it is held in your hand or in your pocket. Has an internal battery that can drain quite fast when in use. There is an advanced version with longer range which can be purchased from the Salvage Vendor or made at the techlathe [[Scientist|Epistemics]] research it. Quite useful on [[Lavaland]]. Putting in a better battery is a good idea.&lt;br /&gt;
|-&lt;br /&gt;
! [[File:extraction_pack.png|64px]] &lt;br /&gt;
[[File:Folded fulton beacon.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Fulton and Fulton Beacon&#039;&#039;&#039;&lt;br /&gt;
|A nifty tool for teleporting crates, lockers and many other heavy objects. Essential when salvaging debris or wrecks. Fits quite easily in your backpack or salvage rig.&lt;br /&gt;
To use:&lt;br /&gt;
&lt;br /&gt;
* Put down a fulton beacon and unfold it (right click -&amp;gt; Unfold)&lt;br /&gt;
* Take your stack of fultons (stacks up to 10) and link them by clicking on the unfolded beacon with the fultons.&lt;br /&gt;
* Your fultons are now linked. Store them till you want to use them.&lt;br /&gt;
* Attach the fulton (left click) to a crate, locker, thruster or similar. The object must be unanchored (use a wrench if it is). Make sure the locker/crate is closed, or you will lose the contents!&lt;br /&gt;
* After &#039;&#039;&#039;45 seconds&#039;&#039;&#039; the &amp;quot;flying away&amp;quot; animation will play, and the crate/object will be teleported to the fulton beacon.&lt;br /&gt;
&lt;br /&gt;
Note that fultons work across &amp;quot;maps&amp;quot; - IE you can teleport crates to and from the Automated Trading Station.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Salvage Magnet==&lt;br /&gt;
[[File:Salvage magnet.png|64px]]&lt;br /&gt;
&lt;br /&gt;
This console is used for pulling in salvage (&amp;quot;pulls&amp;quot;), which you can scavenge for loot or mine for ore. The salvage magnet pulls wrecks towards the general area it is facing, but that doesn&#039;t do much to narrow down the area. If the magnet is facing the wrong way, is installed too deep inside the station or something is blocking the area in front of it, then you won&#039;t be able to pull anything in.&lt;br /&gt;
&lt;br /&gt;
Location of the pulled in wrecks (&amp;quot;pulls&amp;quot;) can be determined using a mass scanner console (typically found alongside the salvage magnet) or a handheld mass scanner.&lt;br /&gt;
&lt;br /&gt;
Salvage wrecks (&amp;quot;pulls&amp;quot;) are categorized into asteroids (of various types), debris and wrecks:&lt;br /&gt;
&lt;br /&gt;
* Asteroids provide ore by mining them. Unlike on Lavaland (or Glacier Surface) all rock mined on an asteroid provides ore, not just ore veins. Has a chance to spawn hostile [[Fauna#Ore Crab|ore crabs]] when a rock tile is mined. Also has colourful crystals which can be broken to produce crystal shards, to craft coloured light tubes.&lt;br /&gt;
* Debris are randomly generated structures, filled with lockers, crates and other. They contain randomly chosen loot, including various broken objects and machinery, which can be put in the Recycler for a decent amount of materials. Debris often spawns with hostile [[Fauna|Space Carps]] and their variants.&lt;br /&gt;
* Wrecks are pre-made structures, which cost 1000 Mining Points to pull and have predefined loot. They can be either quite valuable and contain unique items or be barely worth it at all. Wrecks have a wide variety of threats and hazards, such as space bears, mines, turrets, space adders, and are thus the most dangerous of the three.&lt;br /&gt;
&lt;br /&gt;
===Usage===&lt;br /&gt;
The console can be interacted with at any point in time either to start it or get its status.&lt;br /&gt;
&lt;br /&gt;
# Interact with the console to start the pull sequence. The magnet sends a corresponding message to the Supply channel.&lt;br /&gt;
# Wait for a wreckage to be pulled. The magnet sends a message once the debris is ready. You can use the Mass Scanner Console to locate the wreck.&lt;br /&gt;
# Your team has 6 minutes to get to the salvage and haul loot back. The magnet sends a message when 30 seconds remain.&lt;br /&gt;
# When the timer expires, the wreck and every item present on it vanish. Any crew remain at the same coordinates but may be spun around.&lt;br /&gt;
# The console enters a short cooldown period, indicated by the small green lights on it. One they are all lit the console can be used again.&lt;br /&gt;
# Do not unanchor the magnet while it has salvage currently in its magnetic field.&lt;br /&gt;
&lt;br /&gt;
Before installing this too far outside in space, consider protecting it against meteors and [[Antagonist|antagonists]].&lt;br /&gt;
&lt;br /&gt;
==Mass Scanner Console==&lt;br /&gt;
[[File:Example Console Visual.png|thumb|Outdated visual of what you are looking for.]]&lt;br /&gt;
A computer that shows you a non-interactive map of the station, the shuttle location and any unidentified debris / wrecks marked as &amp;quot;Unidentified&amp;quot;. Up is not necessarily north. You will see the computer&#039;s location (your location) marked as a blue dot.&lt;br /&gt;
&lt;br /&gt;
=== Space Ruins and scattered debris ===&lt;br /&gt;
Ocassionally around  the station you will find some structures just floating out there. These come in two varieties - space ruins and debris. Unlike things you pull in with your magnet, there is no time limit for salvaging or looting them.&lt;br /&gt;
&lt;br /&gt;
Space ruins are similar to wrecks that can be puled in with the salvage magnet - they are preset layouts with (mostly) preset loot and hazards. Examples include an abandoned biodome (watch out for spiders) or an abandoned AI satellite. Sometimes the loot if worth it, sometimes not really.&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Redroid&amp;quot; / &amp;quot;Red Rock&amp;quot; ===&lt;br /&gt;
On every round, there is a large, red asteroid that spawns, with a station imbedded into its side. This place is referred to as &amp;quot;Redroid&amp;quot; (from the colour of the rock), &amp;quot;Red Rock&amp;quot; or sometimes &amp;quot;Abandoned Station&amp;quot; or &amp;quot;Abandoned Facility&amp;quot;. It is quite rich in loot, but also in [[Fauna#Hostile|hostile fauna]].&lt;br /&gt;
&lt;br /&gt;
On the asteroid itself, there are a lot of minerals. The red rock is especially rich in iron (and thus called ironrock). However, the rock is quite tough - a mining drill (preferrably diamond) is recommended. &lt;br /&gt;
&lt;br /&gt;
The facility has a lot of loot, especially in terms of things that can be sold (and even outright stacks of spesos). Also research disks can be found - give them to [[Epistemics]]! However, roaming the halls there are the hostile fauna:&lt;br /&gt;
[[File:Goliath Attack.png|thumb|A poor salvager getting attacked by goliath&#039;s tentacles.]]&lt;br /&gt;
[[File:Goliath_front.png|64px]]&lt;br /&gt;
* Goliaths are tanky red meatballs that stun you with the tentacle attack and then try to finish you in melee. They drop goliath plates when butchered that can be used to upgrade your spationaut hardsuit. For that you need four goliaths worth of plates and some durathread. &lt;br /&gt;
[[File:Hivelord.png|64px]]&lt;br /&gt;
* Hivelords spawn little guys and then throw them at you. They drop hivelord remains that can be sold for a lot and have minor brute healing and adrenaline, but rapidly decrease in price and become inert in around two minutes so it&#039;s better to butcher them right before selling/using it for heals.&lt;br /&gt;
[[File:Basilisk.png|64px]]&lt;br /&gt;
* Basilisks shoot you with a projectile that decreases your temperature and slows you down, and do mediocre damage in melee. They can be butchered for 1-3 diamond ore.&lt;br /&gt;
&lt;br /&gt;
Going there alone and unprepared is not recommended, unless you &#039;&#039;&#039;really&#039;&#039;&#039; know what you are doing. Keep in mind - suit coordinates &#039;&#039;&#039;do not work off station.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Ore Processor==&lt;br /&gt;
[[File:Oreproc.png|64px]]&lt;br /&gt;
&lt;br /&gt;
The Ore Processor machine that takes ore that you have mined (with a pickaxe, crusher or mining drill) and enables crew to produce materials, similar to how an autolathe works. Can make steel, glass, plasma, uranium, gold, silver, bananium, refined diamonds (but not plastic). Has an ore magnet that can be turned on or off. Producing materials creates &amp;quot;mining points&amp;quot; which can be claimed by a salvager. Points are currently individual to each salvager.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;&#039;&#039;&#039;Important&#039;&#039;&#039;:&amp;lt;/u&amp;gt; Currently, refined diamonds are &#039;&#039;bugged&#039;&#039; - they can not be taken out of lathes after being put in. Since they are only used for very few pieces of equipment (diamond mining drill) and since they sell for a lot, this can be a problem. So &#039;&#039;&#039;do not store diamonds in the lathes&#039;&#039;&#039;!&lt;br /&gt;
&lt;br /&gt;
[[File:IndOreProc.png|64px]]&lt;br /&gt;
&lt;br /&gt;
Can be upgraded into an industrial ore processor, which produces materials by consuming less ore and allows production of plasteel. An industrial ore processor machine board can be made by the [[Scientist|Epistemics department]] using their circuit imprinter, after appropriate [[Research and Development|research]].&lt;br /&gt;
&lt;br /&gt;
== Mining Points and the Salvage Vendor ==&lt;br /&gt;
[[File:Salvage vendor powered.png|64px]]&lt;br /&gt;
&lt;br /&gt;
When materials are made at the ore processor, &#039;&#039;mining points&#039;&#039; are generated. The rarer the materials and ore, the more points per material. Points can be claimed from the ore processor by pressing the &amp;quot;Claim&amp;quot; button on the bottom right of the processor UI. &#039;&#039;Currently points are individual to each salvager and can only be claimed all at once,&#039;&#039; so make sure to share with your fellow salvagers!&lt;br /&gt;
&lt;br /&gt;
Mining Points can be spent in two ways:&lt;br /&gt;
&lt;br /&gt;
* Purchasing equipment and other boons from the Salvage Vendor:&lt;br /&gt;
** Mining hardsuits&lt;br /&gt;
** Fultons and Fulton Beacons&lt;br /&gt;
** Exchanging points into spesos&lt;br /&gt;
** Medkits&lt;br /&gt;
** Alcohol&lt;br /&gt;
** And other.&lt;br /&gt;
* Pulling in wrecks at the Salvage Magnet (1000 point cost).&lt;br /&gt;
&lt;br /&gt;
=== Salvage Voucher ===&lt;br /&gt;
[[File:Salvage voucher.png|64px]]&lt;br /&gt;
&lt;br /&gt;
Every new recruit to the Salvage team (everyone who joins a Salvage Specialist job slot) recieves a &#039;&#039;&#039;Salvage Voucher&#039;&#039;&#039; (found in your backpack). Interact with the voucher to select one of four starting kits. Once a kit has been selected, insert the Salvage Voucher (left click) at the Salvage Vendor to redeem it - the kit&#039;s contents will be spewed out by the Vendor.&lt;br /&gt;
&lt;br /&gt;
Currently, the most worthwhile kit to select is &#039;&#039;the crusher kit&#039;&#039;. The Crusher is one of the best melee weapons in the game, as well as being probably the best mining tool, as well as having a decent integrated light. When wideswung (right click) with one hand, it can mine a large area, and mines lavaland rock in &#039;&#039;one hit.&#039;&#039; Given that currently (June 2025) most salvage shifts start with a mining trip to [[Lavaland]] or [[Lavaland#Glacier Surface|Glacier Surface]], it is the preferred choice.&lt;br /&gt;
&lt;br /&gt;
However, ff you plan to start by doing debris instead, &#039;&#039;the fulton kit&#039;&#039; is the better choice.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The conscription kit&#039;&#039; essentially contains the essentials to make anyone into a fresh faced, pickaxe weilding miner. If you want to convince security to use perma prisoners as mining labour, or if the clown wants to go mining for some reason, the concription kit may be useful. However, keep in mind that the Lavaland outpost has two spare salvage kits, and most mining equipment can be easily made at the Logistics Techfab.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The bluespace shelter kit&#039;&#039; is currently rarely chosen, as current (June 2025) [[Lavaland]] dynamics (very few hazards, no fauna, no point in exploring) rarely require you to use a portable shelter if you know what you are doing (and thus don&#039;t wander too far off). If one ends up going far enough mining to need a bluespace shelter, they can already buy one from the Salvage Vendor. Also, bluespace capsules are completely unneccesary on [[Lavaland#Glacier Surface|Glacier Surface]].&lt;br /&gt;
&lt;br /&gt;
=== Expeditions ===&lt;br /&gt;
&#039;&#039;Note: this is mostly placeholder text. Currently (June 2025) doing expeditions on Delta-V is not worth it in the slightest.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Expeditions require: a suitable shuttle (not the cargo shuttle or mining shuttle!) and the expeditions console (a board for which can be found in the [[Logistics Officer|Logistics Officer&#039;s]] locker). Use the expeditions console to select an expedition - it will give you a disk. Insert the disk into the shuttle computer, and you can FTL there.&lt;br /&gt;
&lt;br /&gt;
Once you FTL to an expedition, a 12 minute timer starts. At the end of the 12 minutes, the shuttle will &#039;&#039;&#039;automatically&#039;&#039;&#039; leave - if you get left behind you will be outright removed from the game. &lt;br /&gt;
&lt;br /&gt;
Use those 12 minutes to mine and loot whatever you can find, while fighting hostile fauna and avoiding hazards.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;&#039;&#039;&#039;Important warning&#039;&#039;&#039;:&amp;lt;/u&amp;gt; some of the expeditions feature bottomless chasms. &#039;&#039;&#039;If you so much as touch any of those chasms, you will be instantly removed from the game&#039;&#039;&#039; - no healing, no body, no recovery, no borging - &#039;&#039;&#039;NOTHING&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Tips and tricks==&lt;br /&gt;
* You can find a spare small oxygen tank inside your survival box. You&#039;re also able to keep it in your pocket, leaving your hands unoccupied.&lt;br /&gt;
* Liquid oxygen provides more oxygen per volume. A canister of liquid oxygen a common request by salvage teams for the logistics team to order.&lt;br /&gt;
* Holding down Control, and Right-Clicking on a tile near you while pulling something lets you move it around while standing still. In zero-gravity, you can fling objects such as crates/gas tanks towards the station by timing your release with Q accurately. This is not hard to figure out but is tricky to pull off consistently.&lt;br /&gt;
* &#039;&#039;&#039;Suit coordinates do not work off station.&#039;&#039;&#039; Communicate, cooperate, or face certain death when you get knocked unconcious!&lt;br /&gt;
* A goliath heart lets you use their stun ability if you replace your heart with it using [[Surgery]].&lt;br /&gt;
* The handheld radio you can find in your lockers can talk into different space sectors - including communications between the station and Lavaland or between the station and ATS. It is a good idea to have one on with you at all times - you never know when a fellow salvager on Lavaland will call for help!&lt;br /&gt;
&lt;br /&gt;
{{Jobs Menu}}&lt;br /&gt;
[[Category:Jobs]]&lt;/div&gt;</summary>
		<author><name>Algis Alphonse</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Lavaland&amp;diff=4210</id>
		<title>Lavaland</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Lavaland&amp;diff=4210"/>
		<updated>2025-06-30T17:00:05Z</updated>

		<summary type="html">&lt;p&gt;Algis Alphonse: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
&lt;br /&gt;
Lavaland is the common term for the planet&#039;s surface (probably?) that can be reached using the Mining Shuttle. It is a vast, endless expanse, with lakes of lava and ashen, volcanic rock. Currently the only structure on Lavaland is the Lavaland Outpost.&lt;br /&gt;
&lt;br /&gt;
It is a frequent destination for [[Salvage Specialist|Salvage Specialists]] as it is an excellent place to mine for materials. It is very rich in ore for all materials and is easy to mine at, due to soft rock. Furthermore, it is quite safe currently, due to possesing no fauna.&lt;br /&gt;
&lt;br /&gt;
Note that on Glacier Lavaland is instead replaced with [[Glacier Surface]].&lt;br /&gt;
&lt;br /&gt;
== Mining Shuttle ==&lt;br /&gt;
&lt;br /&gt;
The Mining Shuttle is the sole way of reaching Lavaland. One can be found on each of the stations. Mining shuttles can not be properly piloted or even moved at all - they can only FTL either to the Lavaland Outpost or back to the station. &lt;br /&gt;
&lt;br /&gt;
== Lavaland Outpost ==&lt;br /&gt;
&lt;br /&gt;
Your (spartan) home away from home. Here you are safe from deadly ash storms. There are some basic medical supplies, a tiny amount of food, spationaut hardsuits and a gas tank dispenser. Mainly just a staging area with breathable atmosphere.&lt;br /&gt;
&lt;br /&gt;
It also contains the communications server for Lavaland. However, these communications are exclusive to Lavaland - you can not talk to the station or vice verse using these! However, there is a way around this. Handheld radios can transmit across long distance into different space sectors - thus allowing you to communicate between the Station and Lavaland.&lt;br /&gt;
&lt;br /&gt;
[[File:Bluespace Capsule Deployed.png|thumb|250x250px|A deployed basic bluespace shelter structure. A little outpost away from the outpost for your home away from home.]]&lt;br /&gt;
&lt;br /&gt;
=== Bluespace Shelter Capsules ===&lt;br /&gt;
[[File:Bluespace Capsule.png|64px]]&lt;br /&gt;
&lt;br /&gt;
Purchasable from the [[Salvage Specialist#Mining Points and the Salvage Vendor|Salvage Vendor]], bluespace shlter capsules can be thought of as little deployable outposts. Once deployed, a small structure pops up, which acts as safe shelter from Lavaland&#039;s dangerous ash storms, as well as a place of respite in general. They require enough open space for their specific structure to deploy (which varies based on capsule type), so it is best to prepare them in advance. These can save your life if you spend significant time mining on Lavaland!&lt;br /&gt;
&lt;br /&gt;
== Hazards ==&lt;br /&gt;
&lt;br /&gt;
Currently Lavaland features very few hazards. However, the few that are there have been the death of many a salvager.&lt;br /&gt;
&lt;br /&gt;
=== Ash Storms ===&lt;br /&gt;
&lt;br /&gt;
The deadliest and primary hazard currently on Lavaland. Being caught out while one is raging is certain death. A warning in bold red text appears in your chat box when one is about to start, and a visual effect begins to appear. &lt;br /&gt;
[[File:Lavaland Ash Storm 1.png|center|thumb|An ash storm getting worse. You should certainly get inside.|330x330px]]&lt;br /&gt;
Timing wise it is recommended to dash for the Lavaland Outpost &#039;&#039;immidiately&#039;&#039; or makes use of a bluespace capsule (acquirable from the [[Salvage Specialist|Salvage Vendor]]). Another warning will appear in the textbox once the ash is becoming thick enough to hurt you - run immidiatelly, you will start taking heat damage. Not making it fast enough to the Lavaland outpost has been the death of many salvagers.&lt;br /&gt;
&lt;br /&gt;
Stay inside while the ash storm is raging, and do not leave shelter. If you are on the Outpost, now is a good time to return to the station and drop off your ore.&lt;br /&gt;
&lt;br /&gt;
Once it is safe to go outside (and only once it is safe), another red text notice will appear, this time not bolded. It is then actually safe to go outside before the falling of the ash has even finished.[[File:Lava Lake.png|left|thumb|214x214px|A lake of lava. Best stop here. It&#039;s quite hot you know?]]&lt;br /&gt;
=== Lava Lakes ===&lt;br /&gt;
If touched, these will set you on fire. Touching means any part of your sprite! It is recommended to drop and roll immidiately upon touching one &#039;&#039;(press the fire icon on the left side of the screen)&#039;&#039;. Usually it takes two rolls.&lt;br /&gt;
[[File:Activated Gibtonite.png|alt=An activate piece of Gibtonite. You best leave the area.|thumb|An activated piece of Gibtonite. You should leave the area.]]&lt;br /&gt;
&lt;br /&gt;
=== Gibtonite ===&lt;br /&gt;
&lt;br /&gt;
A highly explosive, invisible ore - requires an ore scanner to be detected. If hit, will begin flashing. You have plenty of time - almost a minute, to escape. But if you stay around, the explosion is quite large - almost certainly causing you to go crit. But it can be a good idea to return later - the destroyed ore veins drop intact ore!&lt;br /&gt;
&lt;br /&gt;
== Glacier Surface ==&lt;br /&gt;
Glacier Surface is only available on the [[Maps#Glacier Station|Glacier map]]. &lt;br /&gt;
&lt;br /&gt;
In comparison to Lavaland, Glacier Surface has a few changes: &lt;br /&gt;
&lt;br /&gt;
* The Outpost is larger, featuring a security and engineering areas, a kitchen and an ice skating rink. &lt;br /&gt;
* There are no ash storms.&lt;br /&gt;
* Lava lakes are replaced with plasma lakes, which burn you faster!&lt;br /&gt;
* There is more uranium.&lt;br /&gt;
* There are trees, which can be chopped/broken down for wood.&lt;br /&gt;
{{Guides Menu}}&lt;/div&gt;</summary>
		<author><name>Algis Alphonse</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Shuttle_Piloting&amp;diff=4209</id>
		<title>Shuttle Piloting</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Shuttle_Piloting&amp;diff=4209"/>
		<updated>2025-06-30T16:58:20Z</updated>

		<summary type="html">&lt;p&gt;Algis Alphonse: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
Shuttle piloting on Space Station 14 is actually a rather straightfoward afair. Just keep in mind that shuttles have collision damage - so slamming into other structures will hurt both your shuttle and whatever you crashed into!&lt;br /&gt;
&lt;br /&gt;
== Controlling ==&lt;br /&gt;
&lt;br /&gt;
The shuttle is controlled via the shuttle console. On DeltaV there is also a special variation on it - the cargo shuttle console. The cargo shuttle is the only shuttle capable of going to the Automated Trade Station (ATS).&lt;br /&gt;
&lt;br /&gt;
By default, to control the shuttle: &lt;br /&gt;
* Use WASD to move the shuttle&lt;br /&gt;
* Use Q and E to rotate the shuttle&lt;br /&gt;
* Hold Spacebar to stop in place&lt;br /&gt;
* If you press WASD or Q or E while holding Spacebar, you can make small adjustments.&lt;br /&gt;
&lt;br /&gt;
== Shuttle Control Console Interface ==&lt;br /&gt;
&lt;br /&gt;
The shuttle control console consists of three tabs. &lt;br /&gt;
&lt;br /&gt;
=== Pilot View/The Mass Scanner ===&lt;br /&gt;
&lt;br /&gt;
The first tab is the Pilot View/The Mass Scanner. This is where you will spend most of your time, and the best view for controlling the shuttle. It shows the shape and size of objects around you (as well as their identity if they have any), while the panel on the right shows your coordinates and speed (both movement speed and rotation speed).&lt;br /&gt;
&lt;br /&gt;
You can change your zoom level in this view with your mouse scrollwheel.&lt;br /&gt;
&lt;br /&gt;
=== Faster Than Light (FTL) view ===&lt;br /&gt;
&lt;br /&gt;
The second tab is the Faster Than Light (FTL) view. It contains the long range scanning radar, which is turned on by pressing &amp;quot;Scan For Objects&amp;quot;. On it, you can see what objects are in the area of space and how they are located relative to you, but not their size. More importantly, this is the panel which is used to make FTL jumps. FTL jumps can be made either within the same sector of space, or into other sectors of space you have access to. For example, on Delta-V, the ATS station is located on a different space sector, only accesible by the cargo shuttle. To jump to a different sector, select the ATS from the drop down menu in the bottom right corner, to open the view for a different space. sector.&lt;br /&gt;
&lt;br /&gt;
You can pan your view around in this view by click dragging on the radar screen.&lt;br /&gt;
&lt;br /&gt;
=== Docking view ===&lt;br /&gt;
&lt;br /&gt;
The last, third tab is the docking view. For all intents it is a zoomed in version of the mass scanner (first tab), and you can zoom out if you wish. Crucially, this view is orientated with respect to your docking ports, and the docking port can be changed by clicking the &amp;quot;View&amp;quot; button. Once able to dock, you click the &amp;quot;Dock&amp;quot; button to connect the two docking ports together. &lt;br /&gt;
&lt;br /&gt;
==== Docking ====&lt;br /&gt;
&lt;br /&gt;
Docks on your mass scanner show up in a different colour and with a special, two piece icon.&lt;br /&gt;
&lt;br /&gt;
To dock, two docks need to be essentially touching. Remember to move slowly when docking - going too fast will cause a crash with destructive consequences! Then, go into the docking view to dock, select your airlock with the &amp;quot;View&amp;quot; button and click &amp;quot;Dock&amp;quot; on the oppossite airlock. The airlocks will connect and then open.&lt;br /&gt;
It can be easier to maneuver when docking using docking view because it is zoomed in more.&lt;br /&gt;
&lt;br /&gt;
After connecting your first airlock, make sure to which to your other docking airlocks using the &amp;quot;View&amp;quot; button and if they can dock, connect them as well!&lt;br /&gt;
&lt;br /&gt;
== Shuttle power and machinery ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This is a placeholder draft&lt;br /&gt;
&#039;&#039;&lt;br /&gt;
* Firstly, it needs to be a separate grid, unconnected to the rest of the station.&lt;br /&gt;
* A shuttle needs a power generator, and cables plus substations and APCs to provide that power to all its equipment.&lt;br /&gt;
* You need at least four thrusters - to go forward, back, and then left or right. Stritcly speaking you can even get away with just forward and back, and rely on rotation using the gyrostabilizer.&lt;br /&gt;
* A gyrostabilizer is essential. It basically ensures you can control your shuttle and it does not spin out of control.&lt;br /&gt;
* Lastly you need a shuttle console. It controls the shuttle.&lt;br /&gt;
&lt;br /&gt;
Other equipment on the shuttle is technically optional, but useful.&lt;br /&gt;
* Walls and windows&lt;br /&gt;
* A docking airlock to dock your shuttle&lt;br /&gt;
* An air supply - using air gas canisters and a canister port&lt;br /&gt;
* A mini gravity generator so there is gravity on the shuttle&lt;br /&gt;
&lt;br /&gt;
{{Guides Menu}}&lt;/div&gt;</summary>
		<author><name>Algis Alphonse</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Shuttle_Piloting&amp;diff=4208</id>
		<title>Shuttle Piloting</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Shuttle_Piloting&amp;diff=4208"/>
		<updated>2025-06-30T16:57:43Z</updated>

		<summary type="html">&lt;p&gt;Algis Alphonse: Created draft stub page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
Shuttle piloting on Space Station 14 is actually a rather straightfoward afair. Just keep in mind that shuttles have collision damage - so slamming into other structures will hurt both your shuttle and whatever you crashed into!&lt;br /&gt;
&lt;br /&gt;
== Controlling ==&lt;br /&gt;
&lt;br /&gt;
The shuttle is controlled via the shuttle console. On DeltaV there is also a special variation on it - the cargo shuttle console. The cargo shuttle is the only shuttle capable of going to the Automated Trade Station (ATS).&lt;br /&gt;
&lt;br /&gt;
By default, to control the shuttle: &lt;br /&gt;
* Use WASD to move the shuttle&lt;br /&gt;
* Use Q and E to rotate the shuttle&lt;br /&gt;
* Hold Spacebar to stop in place&lt;br /&gt;
* If you press WASD or Q or E while holding Spacebar, you can make small adjustments.&lt;br /&gt;
&lt;br /&gt;
== Shuttle Control Console Interface ==&lt;br /&gt;
&lt;br /&gt;
The shuttle control console consists of three tabs. &lt;br /&gt;
&lt;br /&gt;
=== Pilot View/The Mass Scanner ===&lt;br /&gt;
&lt;br /&gt;
The first tab is the Pilot View/The Mass Scanner. This is where you will spend most of your time, and the best view for controlling the shuttle. It shows the shape and size of objects around you (as well as their identity if they have any), while the panel on the right shows your coordinates and speed (both movement speed and rotation speed).&lt;br /&gt;
&lt;br /&gt;
You can change your zoom level in this view with your mouse scrollwheel.&lt;br /&gt;
&lt;br /&gt;
=== Faster Than Light (FTL) view ===&lt;br /&gt;
&lt;br /&gt;
The second tab is the Faster Than Light (FTL) view. It contains the long range scanning radar, which is turned on by pressing &amp;quot;Scan For Objects&amp;quot;. On it, you can see what objects are in the area of space and how they are located relative to you, but not their size. More importantly, this is the panel which is used to make FTL jumps. FTL jumps can be made either within the same sector of space, or into other sectors of space you have access to. For example, on Delta-V, the ATS station is located on a different space sector, only accesible by the cargo shuttle. To jump to a different sector, select the ATS from the drop down menu in the bottom right corner, to open the view for a different space. sector.&lt;br /&gt;
&lt;br /&gt;
You can pan your view around in this view by click dragging on the radar screen.&lt;br /&gt;
&lt;br /&gt;
=== Docking view ===&lt;br /&gt;
&lt;br /&gt;
The last, third tab is the docking view. For all intents it is a zoomed in version of the mass scanner (first tab), and you can zoom out if you wish. Crucially, this view is orientated with respect to your docking ports, and the docking port can be changed by clicking the &amp;quot;View&amp;quot; button. Once able to dock, you click the &amp;quot;Dock&amp;quot; button to connect the two docking ports together. &lt;br /&gt;
&lt;br /&gt;
==== Docking ====&lt;br /&gt;
&lt;br /&gt;
Docks on your mass scanner show up in a different colour and with a special, two piece icon.&lt;br /&gt;
&lt;br /&gt;
To dock, two docks need to be essentially touching. Remember to move slowly when docking - going too fast will cause a crash with destructive consequences! Then, go into the docking view to dock, select your airlock with the &amp;quot;View&amp;quot; button and click &amp;quot;Dock&amp;quot; on the oppossite airlock. The airlocks will connect and then open.&lt;br /&gt;
It can be easier to maneuver when docking using docking view because it is zoomed in more.&lt;br /&gt;
&lt;br /&gt;
After connecting your first airlock, make sure to which to your other docking airlocks using the &amp;quot;View&amp;quot; button and if they can dock, connect them as well!&lt;br /&gt;
&lt;br /&gt;
== Shuttle power and machinery ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This is a placeholder draft&lt;br /&gt;
&#039;&#039;&lt;br /&gt;
* Firstly, it needs to be a separate grid, unconnected to the rest of the station.&lt;br /&gt;
* A shuttle needs a power generator, and cables plus substations and APCs to provide that power to all its equipment.&lt;br /&gt;
* You need at least four thrusters - to go forward, back, and then left or right. Stritcly speaking you can even get away with just forward and back, and rely on rotation using the gyrostabilizer.&lt;br /&gt;
* A gyrostabilizer is essential. It basically ensures you can control your shuttle and it does not spin out of control.&lt;br /&gt;
* Lastly you need a shuttle console. It controls the shuttle.&lt;br /&gt;
&lt;br /&gt;
Other equipment on the shuttle is technically optional, but useful.&lt;br /&gt;
* Walls and windows&lt;br /&gt;
* A docking airlock to dock your shuttle&lt;br /&gt;
* An air supply - using air gas canisters and a canister port&lt;br /&gt;
* A mini gravity generator so there is gravity on the shuttle&lt;/div&gt;</summary>
		<author><name>Algis Alphonse</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Lavaland&amp;diff=4207</id>
		<title>Lavaland</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Lavaland&amp;diff=4207"/>
		<updated>2025-06-30T16:32:36Z</updated>

		<summary type="html">&lt;p&gt;Algis Alphonse: /* Lava Lakes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
&lt;br /&gt;
Lavaland is the common term for the planet&#039;s surface (probably?) that can be reached using the Mining Shuttle. It is a vast, endless expanse, with lakes of lava and ashen, volcanic rock. Currently the only structure on Lavaland is the Lavaland Outpost.&lt;br /&gt;
&lt;br /&gt;
It is a frequent destination for [[Salvage Specialist|Salvage Specialists]] as it is an excellent place to mine for materials. It is very rich in ore for all materials and is easy to mine at, due to soft rock. Furthermore, it is quite safe currently, due to possesing no fauna.&lt;br /&gt;
&lt;br /&gt;
Note that on Glacier Lavaland is instead replaced with [[Glacier Surface]].&lt;br /&gt;
&lt;br /&gt;
== Mining Shuttle ==&lt;br /&gt;
&lt;br /&gt;
The Mining Shuttle is the sole way of reaching Lavaland. One can be found on each of the stations. Mining shuttles can not be properly piloted or even moved at all - they can only FTL either to the Lavaland Outpost or back to the station. &lt;br /&gt;
&lt;br /&gt;
== Lavaland Outpost ==&lt;br /&gt;
&lt;br /&gt;
Your (spartan) home away from home. Here you are safe from deadly ash storms. There are some basic medical supplies, a tiny amount of food, spationaut hardsuits and a gas tank dispenser. Mainly just a staging area with breathable atmosphere.&lt;br /&gt;
[[File:Bluespace Capsule Deployed.png|thumb|250x250px|A deployed basic bluespace shelter structure. A little outpost away from the outpost for your home away from home.]]&lt;br /&gt;
&lt;br /&gt;
=== Bluespace Shelter Capsules ===&lt;br /&gt;
[[File:Bluespace Capsule.png|64px]]&lt;br /&gt;
&lt;br /&gt;
Purchasable from the [[Salvage Specialist#Mining Points and the Salvage Vendor|Salvage Vendor]], bluespace shlter capsules can be thought of as little deployable outposts. Once deployed, a small structure pops up, which acts as safe shelter from Lavaland&#039;s dangerous ash storms, as well as a place of respite in general. They require enough open space for their specific structure to deploy (which varies based on capsule type), so it is best to prepare them in advance. These can save your life if you spend significant time mining on Lavaland!&lt;br /&gt;
&lt;br /&gt;
== Hazards ==&lt;br /&gt;
&lt;br /&gt;
Currently Lavaland features very few hazards. However, the few that are there have been the death of many a salvager.&lt;br /&gt;
&lt;br /&gt;
=== Ash Storms ===&lt;br /&gt;
&lt;br /&gt;
The deadliest and primary hazard currently on Lavaland. Being caught out while one is raging is certain death. A warning in bold red text appears in your chat box when one is about to start, and a visual effect begins to appear. &lt;br /&gt;
[[File:Lavaland Ash Storm 1.png|center|thumb|An ash storm getting worse. You should certainly get inside.|330x330px]]&lt;br /&gt;
Timing wise it is recommended to dash for the Lavaland Outpost &#039;&#039;immidiately&#039;&#039; or makes use of a bluespace capsule (acquirable from the [[Salvage Specialist|Salvage Vendor]]). Another warning will appear in the textbox once the ash is becoming thick enough to hurt you - run immidiatelly, you will start taking heat damage. Not making it fast enough to the Lavaland outpost has been the death of many salvagers.&lt;br /&gt;
&lt;br /&gt;
Stay inside while the ash storm is raging, and do not leave shelter. If you are on the Outpost, now is a good time to return to the station and drop off your ore.&lt;br /&gt;
&lt;br /&gt;
Once it is safe to go outside (and only once it is safe), another red text notice will appear, this time not bolded. It is then actually safe to go outside before the falling of the ash has even finished.[[File:Lava Lake.png|left|thumb|214x214px|A lake of lava. Best stop here. It&#039;s quite hot you know?]]&lt;br /&gt;
=== Lava Lakes ===&lt;br /&gt;
If touched, these will set you on fire. Touching means any part of your sprite! It is recommended to drop and roll immidiately upon touching one &#039;&#039;(press the fire icon on the left side of the screen)&#039;&#039;. Usually it takes two rolls.&lt;br /&gt;
[[File:Activated Gibtonite.png|alt=An activate piece of Gibtonite. You best leave the area.|thumb|An activated piece of Gibtonite. You should leave the area.]]&lt;br /&gt;
&lt;br /&gt;
=== Gibtonite ===&lt;br /&gt;
&lt;br /&gt;
A highly explosive, invisible ore - requires an ore scanner to be detected. If hit, will begin flashing. You have plenty of time - almost a minute, to escape. But if you stay around, the explosion is quite large - almost certainly causing you to go crit. But it can be a good idea to return later - the destroyed ore veins drop intact ore!&lt;br /&gt;
&lt;br /&gt;
== Glacier Surface ==&lt;br /&gt;
Glacier Surface is only available on the [[Maps#Glacier Station|Glacier map]]. &lt;br /&gt;
&lt;br /&gt;
In comparison to Lavaland, Glacier Surface has a few changes: &lt;br /&gt;
&lt;br /&gt;
* The Outpost is larger, featuring a security and engineering areas, a kitchen and an ice skating rink. &lt;br /&gt;
* There are no ash storms.&lt;br /&gt;
* Lava lakes are replaced with plasma lakes, which burn you faster!&lt;br /&gt;
* There is more uranium.&lt;br /&gt;
* There are trees, which can be chopped/broken down for wood.&lt;br /&gt;
{{Guides Menu}}&lt;/div&gt;</summary>
		<author><name>Algis Alphonse</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Lavaland&amp;diff=4206</id>
		<title>Lavaland</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Lavaland&amp;diff=4206"/>
		<updated>2025-06-30T16:31:57Z</updated>

		<summary type="html">&lt;p&gt;Algis Alphonse: /* Ash Storms */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
&lt;br /&gt;
Lavaland is the common term for the planet&#039;s surface (probably?) that can be reached using the Mining Shuttle. It is a vast, endless expanse, with lakes of lava and ashen, volcanic rock. Currently the only structure on Lavaland is the Lavaland Outpost.&lt;br /&gt;
&lt;br /&gt;
It is a frequent destination for [[Salvage Specialist|Salvage Specialists]] as it is an excellent place to mine for materials. It is very rich in ore for all materials and is easy to mine at, due to soft rock. Furthermore, it is quite safe currently, due to possesing no fauna.&lt;br /&gt;
&lt;br /&gt;
Note that on Glacier Lavaland is instead replaced with [[Glacier Surface]].&lt;br /&gt;
&lt;br /&gt;
== Mining Shuttle ==&lt;br /&gt;
&lt;br /&gt;
The Mining Shuttle is the sole way of reaching Lavaland. One can be found on each of the stations. Mining shuttles can not be properly piloted or even moved at all - they can only FTL either to the Lavaland Outpost or back to the station. &lt;br /&gt;
&lt;br /&gt;
== Lavaland Outpost ==&lt;br /&gt;
&lt;br /&gt;
Your (spartan) home away from home. Here you are safe from deadly ash storms. There are some basic medical supplies, a tiny amount of food, spationaut hardsuits and a gas tank dispenser. Mainly just a staging area with breathable atmosphere.&lt;br /&gt;
[[File:Bluespace Capsule Deployed.png|thumb|250x250px|A deployed basic bluespace shelter structure. A little outpost away from the outpost for your home away from home.]]&lt;br /&gt;
&lt;br /&gt;
=== Bluespace Shelter Capsules ===&lt;br /&gt;
[[File:Bluespace Capsule.png|64px]]&lt;br /&gt;
&lt;br /&gt;
Purchasable from the [[Salvage Specialist#Mining Points and the Salvage Vendor|Salvage Vendor]], bluespace shlter capsules can be thought of as little deployable outposts. Once deployed, a small structure pops up, which acts as safe shelter from Lavaland&#039;s dangerous ash storms, as well as a place of respite in general. They require enough open space for their specific structure to deploy (which varies based on capsule type), so it is best to prepare them in advance. These can save your life if you spend significant time mining on Lavaland!&lt;br /&gt;
&lt;br /&gt;
== Hazards ==&lt;br /&gt;
&lt;br /&gt;
Currently Lavaland features very few hazards. However, the few that are there have been the death of many a salvager.&lt;br /&gt;
&lt;br /&gt;
=== Ash Storms ===&lt;br /&gt;
&lt;br /&gt;
The deadliest and primary hazard currently on Lavaland. Being caught out while one is raging is certain death. A warning in bold red text appears in your chat box when one is about to start, and a visual effect begins to appear. &lt;br /&gt;
[[File:Lavaland Ash Storm 1.png|center|thumb|An ash storm getting worse. You should certainly get inside.|330x330px]]&lt;br /&gt;
Timing wise it is recommended to dash for the Lavaland Outpost &#039;&#039;immidiately&#039;&#039; or makes use of a bluespace capsule (acquirable from the [[Salvage Specialist|Salvage Vendor]]). Another warning will appear in the textbox once the ash is becoming thick enough to hurt you - run immidiatelly, you will start taking heat damage. Not making it fast enough to the Lavaland outpost has been the death of many salvagers.&lt;br /&gt;
&lt;br /&gt;
Stay inside while the ash storm is raging, and do not leave shelter. If you are on the Outpost, now is a good time to return to the station and drop off your ore.&lt;br /&gt;
&lt;br /&gt;
Once it is safe to go outside (and only once it is safe), another red text notice will appear, this time not bolded. It is then actually safe to go outside before the falling of the ash has even finished.[[File:Lava Lake.png|left|thumb|214x214px|A lake of lava. Best stop here. It&#039;s quite hot you know?]]&lt;br /&gt;
=== Lava Lakes ===&lt;br /&gt;
If touched, these will set you on fire. Touching means any part of your sprite! It is recommended to drop and roll immidiately upon touching one (press the fire icon on the left side of the screen). Usually it takes two rolls.&lt;br /&gt;
[[File:Activated Gibtonite.png|alt=An activate piece of Gibtonite. You best leave the area.|thumb|An activated piece of Gibtonite. You should leave the area.]]&lt;br /&gt;
&lt;br /&gt;
=== Gibtonite ===&lt;br /&gt;
&lt;br /&gt;
A highly explosive, invisible ore - requires an ore scanner to be detected. If hit, will begin flashing. You have plenty of time - almost a minute, to escape. But if you stay around, the explosion is quite large - almost certainly causing you to go crit. But it can be a good idea to return later - the destroyed ore veins drop intact ore!&lt;br /&gt;
&lt;br /&gt;
== Glacier Surface ==&lt;br /&gt;
Glacier Surface is only available on the [[Maps#Glacier Station|Glacier map]]. &lt;br /&gt;
&lt;br /&gt;
In comparison to Lavaland, Glacier Surface has a few changes: &lt;br /&gt;
&lt;br /&gt;
* The Outpost is larger, featuring a security and engineering areas, a kitchen and an ice skating rink. &lt;br /&gt;
* There are no ash storms.&lt;br /&gt;
* Lava lakes are replaced with plasma lakes, which burn you faster!&lt;br /&gt;
* There is more uranium.&lt;br /&gt;
* There are trees, which can be chopped/broken down for wood.&lt;br /&gt;
{{Guides Menu}}&lt;/div&gt;</summary>
		<author><name>Algis Alphonse</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Salvage_Specialist&amp;diff=4205</id>
		<title>Salvage Specialist</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Salvage_Specialist&amp;diff=4205"/>
		<updated>2025-06-30T16:28:39Z</updated>

		<summary type="html">&lt;p&gt;Algis Alphonse: /* &amp;quot;Redroid&amp;quot; / &amp;quot;Red Rock&amp;quot; */ added image&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Rewrite|todo=Add images!}}&lt;br /&gt;
{{Job_Header&lt;br /&gt;
|department=LOGISTICS&lt;br /&gt;
|maincolor=43331a&lt;br /&gt;
|secondarycolor=614a25&lt;br /&gt;
|image=Salvage Specialist.png&lt;br /&gt;
|title=Salvage Specialist&lt;br /&gt;
|difficulty=Medium to High&lt;br /&gt;
|requirements=6 hours in [[Cargo Technician|Logistics]]&lt;br /&gt;
|access=Logistics, Salvage, Maintenance, External&lt;br /&gt;
|extendedaccess=None&lt;br /&gt;
|supervisors=[[Logistics Officer]]&lt;br /&gt;
|subordinates=None&lt;br /&gt;
|duties=Retrieve materials from wrecks, &amp;lt;del&amp;gt;die and get lost in space&amp;lt;/del&amp;gt; score some sick loot.&lt;br /&gt;
|guides=[[Fauna#Hostile|Hostile Fauna]], [[Reverse Engineering]]&lt;br /&gt;
|aliases=Prospector, Excavator, &amp;quot;Salvager&amp;quot;, &amp;quot;Salvie&amp;quot;, &amp;quot;Shaft Miner&amp;quot;, &amp;lt;del&amp;gt;&amp;quot;Mining Slave&amp;quot;&amp;lt;/del&amp;gt;}}&lt;br /&gt;
As a Salvage Specialist (AKA &amp;quot;salvager&amp;quot; or &amp;quot;salvie&amp;quot;), your job (currently) is to produce materials and find loot for the station [[Scientist|Epistemics]] department (and other departments) to use or for [[Cargo Technician|Logistics]] to sell. Use the [[#Salvage Magnet|Salvage Magnet]] to pull in salvage for a limited amount of time and don&#039;t get killed by space carps or ore crabs. Be sure to bring a GPS and note current coordinates so that you do not get lost in space. Alternatively, use the Mining Shuttle to go to [[Lavaland]] and mine there. &lt;br /&gt;
[[File:Salvage wreck.png|thumb|An example of a space wreck]]It is a good idea to have a friendly communication channel with [[Cargo Technician|Logistics]]. They are unable to see you on the scanner and they are the one making the money so that you might ask [[Captain|The Captain]] buy a salvage shuttle using [[Shipyard|The Shipyard Console]] to make salvaging easier. In addition, they typically hear requests for materials and may have bounty requests for you.&lt;br /&gt;
&lt;br /&gt;
Furthermore - it is a good idea to have a handheld radio - they can transmit from lavaland back to the station and vice versa!&lt;br /&gt;
==Equipment==&lt;br /&gt;
&lt;br /&gt;
The most crucial items in your job are the pickaxe (or crusher), spationaut hardsuit, and a breathable gas tank (oxygen for most [[Playable Species|species]] or nitrogen for slimes/vox). You will not survive in space or on Lavaland without those. If you intend to salvage in space, you will also most likely need a jetpack. Most of your starting equipment can be found in the Salvage lockers in Salvage dorms.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:80%; padding:5px;&amp;quot; | &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Spationaut_Hardsuit.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Spationaut hardsuit&#039;&#039;&#039;&lt;br /&gt;
 | The obvious component; without it, you will succumb to the low pressure of space. You will find a spationaut suit in your salvage locker. After you equip the suit, you&#039;ll have to close the helmet via the action menu on the left. Like other EVA capable suits, provides breathing internals without the need for a mask. Has an integrated flashlight that does not require a cell.&lt;br /&gt;
Can be upgraded with 12 [[Fauna#Hostile|goliath plates]] and 5 durathread.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Hardsuit_salvage.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Mining hardsuit&#039;&#039;&#039;&lt;br /&gt;
 | A less common hardsuit which you can find on wrecks, space ruins or purchase at the salvage vendor. It has more armor and brighter headlights, but will slow you down more.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:OxygenTank.png|center|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Oxygen tank&#039;&#039;&#039;&lt;br /&gt;
 | To survive in space for longer than a minute, you will need to breathe. Equip a full tank in your hand, pocket, or suit storage slot to be able to properly use it with your breathing internals. Make sure to check if the tank output pressure is correct (the safe amount is 17-22). You can refill your oxygen tank by putting it inside a oxygen canister (just make sure to close the canister&#039;s valve afterwards, or the canister will empty itself into the room). Do not fill your tank with plain air as the gas pressure will be insufficient for your character to breathe.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Oxygen_tank_red.png|center|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Nitrogen tank&#039;&#039;&#039;&lt;br /&gt;
 | Slime people and voxes breathe nitrogen instead of oxygen. Otherwise functionally identical.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Gas_mask_salvage.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Explorer gas mask&#039;&#039;&#039;&lt;br /&gt;
 | Provides minor damage resistance and acts as a backup to your suit for providing air supply, like any other gas mask.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Magboots.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Magboots&#039;&#039;&#039;&lt;br /&gt;
 | Equip and turn on magnetic boots to gain a steady hold on wreck&#039;s surface. You might walk a bit slower, but at least you won&#039;t clumsily fly off into space so easily.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Toolbelt(filled).png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Utilitybelt (and tools)&#039;&#039;&#039;&lt;br /&gt;
 | Typically comes fully equipped with a screwdriver, welding tool, wrench, crowbar, multitool and wirecutters. Use those tools if you wish to retrieve anchored items, dismantle empty crates or barge through obstacles like closed doors.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Pickaxe.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Pickaxe&#039;&#039;&#039;&lt;br /&gt;
 | Sometimes, the salvage magnet might pull in a rocky asteroid. Use your pickaxe by turning on harm mode. Left click for a precise swing, right click for a wide swing that can hit multiple rocks. Don&#039;t hit your friends!&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Mining Drill.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Mining Drill&#039;&#039;&#039;&lt;br /&gt;
 | An upgrade from a pickaxe that can be used to mine ore quicker. Obtainable from a techlathe after researched by [[Scientist|Epistemics]], or can sometimes be found on debris and wrecks. There is an upgraded form which is diamond tipped, available after further research.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Crusher.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Crusher&#039;&#039;&#039;&lt;br /&gt;
 | A very effective mining tool and fighting weapon. Mines faster and easier than a pickaxe, has an inbuilt flashlight and practically makes the mining drill redundant (unless you want to mine the hard rocks on the Red Asteroid). Deals 15 points of damage to your enemies and can be one handed. If wielded, you can right click to shoot a &amp;quot;marking projectile&amp;quot; at an enemy to create a field around them. When a marked enemy is hit with your Crusher, you get healed a small amount. The projectile also deals decent structural damage. However, does not fit in backpacks.&lt;br /&gt;
Can be acquired at round start by using the Salvage Voucher you spawn with at the Salvage Vendor. Otherwise, can be purchased at the Salvage Vendor with Mining Points or made after [[Scientist|Epistemics]] research. A better version, called the Crusher Glaive, can be found on wrecks. There is also a smaller dagger variant - obtainable from wrecks and some space ruins.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Ore bag.png|64px]] &lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Ore bag&#039;&#039;&#039;&lt;br /&gt;
 | Allows you to store mined ores. Click on the floor to pick up all ores around this spot. Can be equiped in your belt slot and activated to automatically pick up ores around you. There is a bag of holding variant with very very large amount of space which can be made at the techlathe after [[Scientist|Epistemics]] researches it. You do need to get appropriate permission per the [[Standard Operating Procedure|Standard Operating Procedures]].&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Minijetpack.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Mini Jetpack&#039;&#039;&#039;&lt;br /&gt;
 | For space travel. Can be found at round start in the Salvage Lockers or purchased at the cargo console. You need to fill it up using a gas canister (any gas will do), in the same way you fill an oxygen tank. You can then equip it on your backpack slot, suit storage slot, belt slot or keep it in your hand. Use UI on the left side of the screen to turn it on or by hitting an [[Interactions|action hotkey]]. Once it is on, you can propel yourself with it via WASD keys. You can only use a jetpack in locations without gravity, it will turn off when you enter any floored area. Holds 2.5 L of gas.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Jetpack_blue.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Jetpack&#039;&#039;&#039;&lt;br /&gt;
 | &amp;lt;del&amp;gt;Advanced&amp;lt;/del&amp;gt; Superior form of traveling in space. Holds four times the amount of gas to the mini jetpack (10 liters compared to 2.5) - enough that you can also use it as your oxygen canister for internals. You need to purchase it from cargo console first (ask a [[Cargo Technician]] / [[Logistics Officer]]).&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:GPS.gif|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Global Positioning System (GPS)&#039;&#039;&#039;&lt;br /&gt;
 | Shows your current position as (x,y). Note that negative numbers are different to positive numbers, (x,y) is not equal to (-x,y). You can use it to return to the station coordinates in case you get lost in space. &#039;&#039;&#039;Redundant, as your PDA comes with an Astronav program which acts as a GPS, when held in your hands.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:PKA.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Proto Kinetic Accelerator (PKA)&#039;&#039;&#039;&lt;br /&gt;
 | You can use it to fend off hostile lifeforms such as Space Carps. You can also use it to propel yourself backwards in space, in case your jetpack runs dry. This gun has unlimited ammo but a very slow rate of fire. Can be found in salvage lockers at round start, or be made at a techlathe after being researched by [[Scientist|Epistemics]]. Far more accurate when wielded with both hands. Does decent structural damage as well.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Combat_Knife.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Combat Knife / Survival Knife&#039;&#039;&#039;&lt;br /&gt;
 | It is usually a bad idea to fight hostile alien lifeforms in melee range, but you use this knife as a last resort.&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
|&#039;&#039;&#039;Machete&#039;&#039;&#039;&lt;br /&gt;
|Like a knife, but bigger and meaner! Quite a viable weapon. Takes up three storage slots and can not fit in your pocket, however.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Mineralscanner.png|64px]] &lt;br /&gt;
[[File:Advanced Mineralscanner.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Mineral Scanner&#039;&#039;&#039;&lt;br /&gt;
 | When turned on, pulses every three or so second, showing where nearby ore veins are (as well as Gibtonite crystals!). Works if it is held in your hand or in your pocket. Has an internal battery that can drain quite fast when in use. There is an advanced version with longer range which can be purchased from the Salvage Vendor or made at the techlathe [[Scientist|Epistemics]] research it. Quite useful on [[Lavaland]]. Putting in a better battery is a good idea.&lt;br /&gt;
|-&lt;br /&gt;
! [[File:extraction_pack.png|64px]] &lt;br /&gt;
[[File:Folded fulton beacon.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Fulton and Fulton Beacon&#039;&#039;&#039;&lt;br /&gt;
|A nifty tool for teleporting crates, lockers and many other heavy objects. Essential when salvaging debris or wrecks. Fits quite easily in your backpack or salvage rig.&lt;br /&gt;
To use:&lt;br /&gt;
&lt;br /&gt;
* Put down a fulton beacon and unfold it (right click -&amp;gt; Unfold)&lt;br /&gt;
* Take your stack of fultons (stacks up to 10) and link them by clicking on the unfolded beacon with the fultons.&lt;br /&gt;
* Your fultons are now linked. Store them till you want to use them.&lt;br /&gt;
* Attach the fulton (left click) to a crate, locker, thruster or similar. The object must be unanchored (use a wrench if it is). Make sure the locker/crate is closed, or you will lose the contents!&lt;br /&gt;
* After &#039;&#039;&#039;45 seconds&#039;&#039;&#039; the &amp;quot;flying away&amp;quot; animation will play, and the crate/object will be teleported to the fulton beacon.&lt;br /&gt;
&lt;br /&gt;
Note that fultons work across &amp;quot;maps&amp;quot; - IE you can teleport crates to and from the Automated Trading Station.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Salvage Magnet==&lt;br /&gt;
[[File:Salvage magnet.png|64px]]&lt;br /&gt;
&lt;br /&gt;
This console is used for pulling in salvage (&amp;quot;pulls&amp;quot;), which you can scavenge for loot or mine for ore. The salvage magnet pulls wrecks towards the general area it is facing, but that doesn&#039;t do much to narrow down the area. If the magnet is facing the wrong way, is installed too deep inside the station or something is blocking the area in front of it, then you won&#039;t be able to pull anything in.&lt;br /&gt;
&lt;br /&gt;
Location of the pulled in wrecks (&amp;quot;pulls&amp;quot;) can be determined using a mass scanner console (typically found alongside the salvage magnet) or a handheld mass scanner.&lt;br /&gt;
&lt;br /&gt;
Salvage wrecks (&amp;quot;pulls&amp;quot;) are categorized into asteroids (of various types), debris and wrecks:&lt;br /&gt;
&lt;br /&gt;
* Asteroids provide ore by mining them. Unlike on Lavaland (or Glacier Surface) all rock mined on an asteroid provides ore, not just ore veins. Has a chance to spawn hostile [[Fauna#Ore Crab|ore crabs]] when a rock tile is mined. Also has colourful crystals which can be broken to produce crystal shards, to craft coloured light tubes.&lt;br /&gt;
* Debris are randomly generated structures, filled with lockers, crates and other. They contain randomly chosen loot, including various broken objects and machinery, which can be put in the Recycler for a decent amount of materials. Debris often spawns with hostile [[Fauna|Space Carps]] and their variants.&lt;br /&gt;
* Wrecks are pre-made structures, which cost 1000 Mining Points to pull and have predefined loot. They can be either quite valuable and contain unique items or be barely worth it at all. Wrecks have a wide variety of threats and hazards, such as space bears, mines, turrets, space adders, and are thus the most dangerous of the three.&lt;br /&gt;
&lt;br /&gt;
===Usage===&lt;br /&gt;
The console can be interacted with at any point in time either to start it or get its status.&lt;br /&gt;
&lt;br /&gt;
# Interact with the console to start the pull sequence. The magnet sends a corresponding message to the Supply channel.&lt;br /&gt;
# Wait for a wreckage to be pulled. The magnet sends a message once the debris is ready. You can use the Mass Scanner Console to locate the wreck.&lt;br /&gt;
# Your team has 6 minutes to get to the salvage and haul loot back. The magnet sends a message when 30 seconds remain.&lt;br /&gt;
# When the timer expires, the wreck and every item present on it vanish. Any crew remain at the same coordinates but may be spun around.&lt;br /&gt;
# The console enters a short cooldown period, indicated by the small green lights on it. One they are all lit the console can be used again.&lt;br /&gt;
# Do not unanchor the magnet while it has salvage currently in its magnetic field.&lt;br /&gt;
&lt;br /&gt;
Before installing this too far outside in space, consider protecting it against meteors and [[Antagonist|antagonists]].&lt;br /&gt;
&lt;br /&gt;
==Mass Scanner Console==&lt;br /&gt;
[[File:Example Console Visual.png|thumb|Outdated visual of what you are looking for.]]&lt;br /&gt;
A computer that shows you a non-interactive map of the station, the shuttle location and any unidentified debris / wrecks marked as &amp;quot;Unidentified&amp;quot;. Up is not necessarily north. You will see the computer&#039;s location (your location) marked as a blue dot.&lt;br /&gt;
&lt;br /&gt;
=== Space Ruins and scattered debris ===&lt;br /&gt;
Ocassionally around  the station you will find some structures just floating out there. These come in two varieties - space ruins and debris. Unlike things you pull in with your magnet, there is no time limit for salvaging or looting them.&lt;br /&gt;
&lt;br /&gt;
Space ruins are similar to wrecks that can be puled in with the salvage magnet - they are preset layouts with (mostly) preset loot and hazards. Examples include an abandoned biodome (watch out for spiders) or an abandoned AI satellite. Sometimes the loot if worth it, sometimes not really.&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Redroid&amp;quot; / &amp;quot;Red Rock&amp;quot; ===&lt;br /&gt;
On every round, there is a large, red asteroid that spawns, with a station imbedded into its side. This place is referred to as &amp;quot;Redroid&amp;quot; (from the colour of the rock), &amp;quot;Red Rock&amp;quot; or sometimes &amp;quot;Abandoned Station&amp;quot; or &amp;quot;Abandoned Facility&amp;quot;. It is quite rich in loot, but also in [[Fauna#Hostile|hostile fauna]].&lt;br /&gt;
&lt;br /&gt;
On the asteroid itself, there are a lot of minerals. The red rock is especially rich in iron (and thus called ironrock). However, the rock is quite tough - a mining drill (preferrably diamond) is recommended. &lt;br /&gt;
&lt;br /&gt;
The facility has a lot of loot, especially in terms of things that can be sold (and even outright stacks of spesos). Also research disks can be found - give them to [[Epistemics]]! However, roaming the halls there are the hostile fauna:&lt;br /&gt;
[[File:Goliath Attack.png|thumb|A poor salvager getting attacked by goliath&#039;s tentacles.]]&lt;br /&gt;
[[File:Goliath_front.png|64px]]&lt;br /&gt;
* Goliaths are tanky red meatballs that stun you with the tentacle attack and then try to finish you in melee. They drop goliath plates when butchered that can be used to upgrade your spationaut hardsuit. For that you need four goliaths worth of plates and some durathread. &lt;br /&gt;
[[File:Hivelord.png|64px]]&lt;br /&gt;
* Hivelords spawn little guys and then throw them at you. They drop hivelord remains that can be sold for a lot and have minor brute healing and adrenaline, but rapidly decrease in price and become inert in around two minutes so it&#039;s better to butcher them right before selling/using it for heals.&lt;br /&gt;
[[File:Basilisk.png|64px]]&lt;br /&gt;
* Basilisks shoot you with a projectile that decreases your temperature and slows you down, and do mediocre damage in melee. They can be butchered for 1-3 diamond ore.&lt;br /&gt;
&lt;br /&gt;
Going there alone and unprepared is not recommended, unless you &#039;&#039;&#039;really&#039;&#039;&#039; know what you are doing. Keep in mind - suit coordinates &#039;&#039;&#039;do not work off station.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Ore Processor==&lt;br /&gt;
[[File:Oreproc.png|64px]]&lt;br /&gt;
&lt;br /&gt;
The Ore Processor machine that takes ore that you have mined (with a pickaxe, crusher or mining drill) and enables crew to produce materials, similar to how an autolathe works. Can make steel, glass, plasma, uranium, gold, silver, bananium, refined diamonds (but not plastic). Has an ore magnet that can be turned on or off. Producing materials creates &amp;quot;mining points&amp;quot; which can be claimed by a salvager. Points are currently individual to each salvager.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;&#039;&#039;&#039;Important&#039;&#039;&#039;:&amp;lt;/u&amp;gt; Currently, refined diamonds are &#039;&#039;bugged&#039;&#039; - they can not be taken out of lathes after being put in. Since they are only used for very few pieces of equipment (diamond mining drill) and since they sell for a lot, this can be a problem. So &#039;&#039;&#039;do not store diamonds in the lathes&#039;&#039;&#039;!&lt;br /&gt;
&lt;br /&gt;
[[File:IndOreProc.png|64px]]&lt;br /&gt;
&lt;br /&gt;
Can be upgraded into an industrial ore processor, which produces materials by consuming less ore and allows production of plasteel. An industrial ore processor machine board can be made by the [[Scientist|Epistemics department]] using their circuit imprinter, after appropriate [[Research and Development|research]].&lt;br /&gt;
&lt;br /&gt;
== Mining Points and the Salvage Vendor ==&lt;br /&gt;
[[File:Salvage vendor powered.png|64px]]&lt;br /&gt;
&lt;br /&gt;
When materials are made at the ore processor, &#039;&#039;mining points&#039;&#039; are generated. The rarer the materials and ore, the more points per material. Points can be claimed from the ore processor by pressing the &amp;quot;Claim&amp;quot; button on the bottom right of the processor UI. &#039;&#039;Currently points are individual to each salvager and can only be claimed all at once,&#039;&#039; so make sure to share with your fellow salvagers!&lt;br /&gt;
&lt;br /&gt;
Mining Points can be spent in two ways:&lt;br /&gt;
&lt;br /&gt;
* Purchasing equipment and other boons from the Salvage Vendor:&lt;br /&gt;
** Mining hardsuits&lt;br /&gt;
** Fultons and Fulton Beacons&lt;br /&gt;
** Exchanging points into spesos&lt;br /&gt;
** Medkits&lt;br /&gt;
** Alcohol&lt;br /&gt;
** And other.&lt;br /&gt;
* Pulling in wrecks at the Salvage Magnet (1000 point cost).&lt;br /&gt;
&lt;br /&gt;
=== Salvage Voucher ===&lt;br /&gt;
[[File:Salvage voucher.png|64px]]&lt;br /&gt;
&lt;br /&gt;
Every new recruit to the Salvage team (everyone who joins a Salvage Specialist job slot) recieves a &#039;&#039;&#039;Salvage Voucher&#039;&#039;&#039; (found in your backpack). Interact with the voucher to select one of four starting kits. Once a kit has been selected, insert the Salvage Voucher (left click) at the Salvage Vendor to redeem it - the kit&#039;s contents will be spewed out by the Vendor.&lt;br /&gt;
&lt;br /&gt;
Currently, the most worthwhile kit to select is &#039;&#039;the crusher kit&#039;&#039;. The Crusher is one of the best melee weapons in the game, as well as being probably the best mining tool, as well as having a decent integrated light. When wideswung (right click) with one hand, it can mine a large area, and mines lavaland rock in &#039;&#039;one hit.&#039;&#039; Given that currently (June 2025) most salvage shifts start with a mining trip to [[Lavaland]] or [[Lavaland#Glacier Surface|Glacier Surface]], it is the preferred choice.&lt;br /&gt;
&lt;br /&gt;
However, ff you plan to start by doing debris instead, &#039;&#039;the fulton kit&#039;&#039; is the better choice.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The conscription kit&#039;&#039; essentially contains the essentials to make anyone into a fresh faced, pickaxe weilding miner. If you want to convince security to use perma prisoners as mining labour, or if the clown wants to go mining for some reason, the concription kit may be useful. However, keep in mind that the Lavaland outpost has two spare salvage kits, and most mining equipment can be easily made at the Logistics Techfab.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The bluespace shelter kit&#039;&#039; is currently rarely chosen, as current (June 2025) [[Lavaland]] dynamics (very few hazards, no fauna, no point in exploring) rarely require you to use a portable shelter if you know what you are doing (and thus don&#039;t wander too far off). If one ends up going far enough mining to need a bluespace shelter, they can already buy one from the Salvage Vendor. Also, bluespace capsules are completely unneccesary on [[Lavaland#Glacier Surface|Glacier Surface]].&lt;br /&gt;
&lt;br /&gt;
=== Expeditions ===&lt;br /&gt;
&#039;&#039;Note: this is mostly placeholder text. Currently (June 2025) doing expeditions on Delta-V is not worth it in the slightest.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Expeditions require: a suitable shuttle (not the cargo shuttle or mining shuttle!) and the expeditions console (a board for which can be found in the [[Logistics Officer|Logistics Officer&#039;s]] locker). Use the expeditions console to select an expedition - it will give you a disk. Insert the disk into the shuttle computer, and you can FTL there.&lt;br /&gt;
&lt;br /&gt;
Once you FTL to an expedition, a 12 minute timer starts. At the end of the 12 minutes, the shuttle will &#039;&#039;&#039;automatically&#039;&#039;&#039; leave - if you get left behind you will be outright removed from the game. &lt;br /&gt;
&lt;br /&gt;
Use those 12 minutes to mine and loot whatever you can find, while fighting hostile fauna and avoiding hazards.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;&#039;&#039;&#039;Important warning&#039;&#039;&#039;:&amp;lt;/u&amp;gt; some of the expeditions feature bottomless chasms. &#039;&#039;&#039;If you so much as touch any of those chasms, you will be instantly removed from the game&#039;&#039;&#039; - no healing, no body, no recovery, no borging - &#039;&#039;&#039;NOTHING&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Tips and tricks==&lt;br /&gt;
* You can find a spare small oxygen tank inside your survival box. You&#039;re also able to keep it in your pocket, leaving your hands unoccupied.&lt;br /&gt;
* Liquid oxygen provides more oxygen per volume. A canister of liquid oxygen a common request by salvage teams for the logistics team to order.&lt;br /&gt;
* Holding down Control, and Right-Clicking on a tile near you while pulling something lets you move it around while standing still. In zero-gravity, you can fling objects such as crates/gas tanks towards the station by timing your release with Q accurately. This is not hard to figure out but is tricky to pull off consistently.&lt;br /&gt;
* &#039;&#039;&#039;Suit coordinates do not work off station.&#039;&#039;&#039; Communicate, cooperate, or face certain death when you get knocked unconcious!&lt;br /&gt;
* A goliath heart lets you use their stun ability if you replace your heart with it using [[Surgery]].&lt;br /&gt;
&lt;br /&gt;
{{Jobs Menu}}&lt;br /&gt;
[[Category:Jobs]]&lt;/div&gt;</summary>
		<author><name>Algis Alphonse</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=File:Goliath_Attack.png&amp;diff=4204</id>
		<title>File:Goliath Attack.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=File:Goliath_Attack.png&amp;diff=4204"/>
		<updated>2025-06-30T16:27:55Z</updated>

		<summary type="html">&lt;p&gt;Algis Alphonse: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Goliath Tentacle Attack. Image by Esmeralda Sheets (maelmorda) on the DeltaV Discord.&lt;/div&gt;</summary>
		<author><name>Algis Alphonse</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Lavaland&amp;diff=4203</id>
		<title>Lavaland</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Lavaland&amp;diff=4203"/>
		<updated>2025-06-30T16:25:39Z</updated>

		<summary type="html">&lt;p&gt;Algis Alphonse: /* Bluespace Shelter Capsules */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
&lt;br /&gt;
Lavaland is the common term for the planet&#039;s surface (probably?) that can be reached using the Mining Shuttle. It is a vast, endless expanse, with lakes of lava and ashen, volcanic rock. Currently the only structure on Lavaland is the Lavaland Outpost.&lt;br /&gt;
&lt;br /&gt;
It is a frequent destination for [[Salvage Specialist|Salvage Specialists]] as it is an excellent place to mine for materials. It is very rich in ore for all materials and is easy to mine at, due to soft rock. Furthermore, it is quite safe currently, due to possesing no fauna.&lt;br /&gt;
&lt;br /&gt;
Note that on Glacier Lavaland is instead replaced with [[Glacier Surface]].&lt;br /&gt;
&lt;br /&gt;
== Mining Shuttle ==&lt;br /&gt;
&lt;br /&gt;
The Mining Shuttle is the sole way of reaching Lavaland. One can be found on each of the stations. Mining shuttles can not be properly piloted or even moved at all - they can only FTL either to the Lavaland Outpost or back to the station. &lt;br /&gt;
&lt;br /&gt;
== Lavaland Outpost ==&lt;br /&gt;
&lt;br /&gt;
Your (spartan) home away from home. Here you are safe from deadly ash storms. There are some basic medical supplies, a tiny amount of food, spationaut hardsuits and a gas tank dispenser. Mainly just a staging area with breathable atmosphere.&lt;br /&gt;
[[File:Bluespace Capsule Deployed.png|thumb|250x250px|A deployed basic bluespace shelter structure. A little outpost away from the outpost for your home away from home.]]&lt;br /&gt;
&lt;br /&gt;
=== Bluespace Shelter Capsules ===&lt;br /&gt;
[[File:Bluespace Capsule.png|64px]]&lt;br /&gt;
&lt;br /&gt;
Purchasable from the [[Salvage Specialist#Mining Points and the Salvage Vendor|Salvage Vendor]], bluespace shlter capsules can be thought of as little deployable outposts. Once deployed, a small structure pops up, which acts as safe shelter from Lavaland&#039;s dangerous ash storms, as well as a place of respite in general. They require enough open space for their specific structure to deploy (which varies based on capsule type), so it is best to prepare them in advance. These can save your life if you spend significant time mining on Lavaland!&lt;br /&gt;
&lt;br /&gt;
== Hazards ==&lt;br /&gt;
&lt;br /&gt;
Currently Lavaland features very few hazards. However, the few that are there have been the death of many a salvager.&lt;br /&gt;
&lt;br /&gt;
=== Ash Storms ===&lt;br /&gt;
&lt;br /&gt;
The deadliest and primary hazard currently on Lavaland. Being caught out while one is raging is certain death. A warning appears in your chat box when one is about to start, and a visual effect begins to appear. &lt;br /&gt;
[[File:Lavaland Ash Storm 1.png|center|thumb|An ash storm getting worse. You should certainly get inside.|330x330px]]&lt;br /&gt;
Timing wise it is recommended to dash for the Lavaland Outpost &#039;&#039;immidiately&#039;&#039; or makes use of a bluespace capsule (acquirable from the [[Salvage Specialist|Salvage Vendor]]).[[File:Lava Lake.png|left|thumb|214x214px|A lake of lava. Best stop here. It&#039;s quite hot you know?]]&lt;br /&gt;
=== Lava Lakes ===&lt;br /&gt;
If touched, these will set you on fire. Touching means any part of your sprite! It is recommended to drop and roll immidiately upon touching one (press the fire icon on the left side of the screen). Usually it takes two rolls.&lt;br /&gt;
[[File:Activated Gibtonite.png|alt=An activate piece of Gibtonite. You best leave the area.|thumb|An activated piece of Gibtonite. You should leave the area.]]&lt;br /&gt;
&lt;br /&gt;
=== Gibtonite ===&lt;br /&gt;
&lt;br /&gt;
A highly explosive, invisible ore - requires an ore scanner to be detected. If hit, will begin flashing. You have plenty of time - almost a minute, to escape. But if you stay around, the explosion is quite large - almost certainly causing you to go crit. But it can be a good idea to return later - the destroyed ore veins drop intact ore!&lt;br /&gt;
&lt;br /&gt;
== Glacier Surface ==&lt;br /&gt;
Glacier Surface is only available on the [[Maps#Glacier Station|Glacier map]]. &lt;br /&gt;
&lt;br /&gt;
In comparison to Lavaland, Glacier Surface has a few changes: &lt;br /&gt;
&lt;br /&gt;
* The Outpost is larger, featuring a security and engineering areas, a kitchen and an ice skating rink. &lt;br /&gt;
* There are no ash storms.&lt;br /&gt;
* Lava lakes are replaced with plasma lakes, which burn you faster!&lt;br /&gt;
* There is more uranium.&lt;br /&gt;
* There are trees, which can be chopped/broken down for wood.&lt;br /&gt;
{{Guides Menu}}&lt;/div&gt;</summary>
		<author><name>Algis Alphonse</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Lavaland&amp;diff=4202</id>
		<title>Lavaland</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Lavaland&amp;diff=4202"/>
		<updated>2025-06-30T16:25:16Z</updated>

		<summary type="html">&lt;p&gt;Algis Alphonse: /* Lavaland Outpost */ Added bluespace shelter section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
&lt;br /&gt;
Lavaland is the common term for the planet&#039;s surface (probably?) that can be reached using the Mining Shuttle. It is a vast, endless expanse, with lakes of lava and ashen, volcanic rock. Currently the only structure on Lavaland is the Lavaland Outpost.&lt;br /&gt;
&lt;br /&gt;
It is a frequent destination for [[Salvage Specialist|Salvage Specialists]] as it is an excellent place to mine for materials. It is very rich in ore for all materials and is easy to mine at, due to soft rock. Furthermore, it is quite safe currently, due to possesing no fauna.&lt;br /&gt;
&lt;br /&gt;
Note that on Glacier Lavaland is instead replaced with [[Glacier Surface]].&lt;br /&gt;
&lt;br /&gt;
== Mining Shuttle ==&lt;br /&gt;
&lt;br /&gt;
The Mining Shuttle is the sole way of reaching Lavaland. One can be found on each of the stations. Mining shuttles can not be properly piloted or even moved at all - they can only FTL either to the Lavaland Outpost or back to the station. &lt;br /&gt;
&lt;br /&gt;
== Lavaland Outpost ==&lt;br /&gt;
&lt;br /&gt;
Your (spartan) home away from home. Here you are safe from deadly ash storms. There are some basic medical supplies, a tiny amount of food, spationaut hardsuits and a gas tank dispenser. Mainly just a staging area with breathable atmosphere.&lt;br /&gt;
[[File:Bluespace Capsule Deployed.png|thumb|250x250px|A deployed basic bluespace shelter structure. A little outpost away from the outpost for your home away from home.]]&lt;br /&gt;
&lt;br /&gt;
=== Bluespace Shelter Capsules ===&lt;br /&gt;
[[File:Bluespace Capsule.png]]&lt;br /&gt;
&lt;br /&gt;
Purchasable from the [[Salvage Specialist#Mining Points and the Salvage Vendor|Salvage Vendor]], bluespace shlter capsules can be thought of as little deployable outposts. Once deployed, a small structure pops up, which acts as safe shelter from Lavaland&#039;s dangerous ash storms, as well as a place of respite in general. They require enough open space for their specific structure to deploy (which varies based on capsule type), so it is best to prepare them in advance. These can save your life if you spend significant time mining on Lavaland!&lt;br /&gt;
&lt;br /&gt;
== Hazards ==&lt;br /&gt;
&lt;br /&gt;
Currently Lavaland features very few hazards. However, the few that are there have been the death of many a salvager.&lt;br /&gt;
&lt;br /&gt;
=== Ash Storms ===&lt;br /&gt;
&lt;br /&gt;
The deadliest and primary hazard currently on Lavaland. Being caught out while one is raging is certain death. A warning appears in your chat box when one is about to start, and a visual effect begins to appear. &lt;br /&gt;
[[File:Lavaland Ash Storm 1.png|center|thumb|An ash storm getting worse. You should certainly get inside.|330x330px]]&lt;br /&gt;
Timing wise it is recommended to dash for the Lavaland Outpost &#039;&#039;immidiately&#039;&#039; or makes use of a bluespace capsule (acquirable from the [[Salvage Specialist|Salvage Vendor]]).[[File:Lava Lake.png|left|thumb|214x214px|A lake of lava. Best stop here. It&#039;s quite hot you know?]]&lt;br /&gt;
=== Lava Lakes ===&lt;br /&gt;
If touched, these will set you on fire. Touching means any part of your sprite! It is recommended to drop and roll immidiately upon touching one (press the fire icon on the left side of the screen). Usually it takes two rolls.&lt;br /&gt;
[[File:Activated Gibtonite.png|alt=An activate piece of Gibtonite. You best leave the area.|thumb|An activated piece of Gibtonite. You should leave the area.]]&lt;br /&gt;
&lt;br /&gt;
=== Gibtonite ===&lt;br /&gt;
&lt;br /&gt;
A highly explosive, invisible ore - requires an ore scanner to be detected. If hit, will begin flashing. You have plenty of time - almost a minute, to escape. But if you stay around, the explosion is quite large - almost certainly causing you to go crit. But it can be a good idea to return later - the destroyed ore veins drop intact ore!&lt;br /&gt;
&lt;br /&gt;
== Glacier Surface ==&lt;br /&gt;
Glacier Surface is only available on the [[Maps#Glacier Station|Glacier map]]. &lt;br /&gt;
&lt;br /&gt;
In comparison to Lavaland, Glacier Surface has a few changes: &lt;br /&gt;
&lt;br /&gt;
* The Outpost is larger, featuring a security and engineering areas, a kitchen and an ice skating rink. &lt;br /&gt;
* There are no ash storms.&lt;br /&gt;
* Lava lakes are replaced with plasma lakes, which burn you faster!&lt;br /&gt;
* There is more uranium.&lt;br /&gt;
* There are trees, which can be chopped/broken down for wood.&lt;br /&gt;
{{Guides Menu}}&lt;/div&gt;</summary>
		<author><name>Algis Alphonse</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=File:Bluespace_Capsule_Deployed.png&amp;diff=4201</id>
		<title>File:Bluespace Capsule Deployed.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=File:Bluespace_Capsule_Deployed.png&amp;diff=4201"/>
		<updated>2025-06-30T16:21:53Z</updated>

		<summary type="html">&lt;p&gt;Algis Alphonse: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A deployed basic bluespace shelter structure. Image courtesy of Esmeralda Sheets (maelmorda) from the DeltaV Discord.&lt;/div&gt;</summary>
		<author><name>Algis Alphonse</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=File:Bluespace_Capsule.png&amp;diff=4200</id>
		<title>File:Bluespace Capsule.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=File:Bluespace_Capsule.png&amp;diff=4200"/>
		<updated>2025-06-30T16:19:46Z</updated>

		<summary type="html">&lt;p&gt;Algis Alphonse: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;sprite for the bluespace capsule&lt;/div&gt;</summary>
		<author><name>Algis Alphonse</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Lavaland&amp;diff=4179</id>
		<title>Lavaland</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Lavaland&amp;diff=4179"/>
		<updated>2025-06-28T17:49:27Z</updated>

		<summary type="html">&lt;p&gt;Algis Alphonse: /* Ash Storms */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
&lt;br /&gt;
Lavaland is the common term for the planet&#039;s surface (probably?) that can be reached using the Mining Shuttle. It is a vast, endless expanse, with lakes of lava and ashen, volcanic rock. Currently the only structure on Lavaland is the Lavaland Outpost.&lt;br /&gt;
&lt;br /&gt;
It is a frequent destination for [[Salvage Specialist|Salvage Specialists]] as it is an excellent place to mine for materials. It is very rich in ore for all materials and is easy to mine at, due to soft rock. Furthermore, it is quite safe currently, due to possesing no fauna.&lt;br /&gt;
&lt;br /&gt;
Note that on Glacier Lavaland is instead replaced with [[Glacier Surface]].&lt;br /&gt;
&lt;br /&gt;
== Mining Shuttle ==&lt;br /&gt;
&lt;br /&gt;
The Mining Shuttle is the sole way of reaching Lavaland. One can be found on each of the stations. Mining shuttles can not be properly piloted or even moved at all - they can only FTL either to the Lavaland Outpost or back to the station. &lt;br /&gt;
&lt;br /&gt;
== Lavaland Outpost ==&lt;br /&gt;
&lt;br /&gt;
Your (spartan) home away from home. Here you are safe from deadly ash storms. There are some basic medical supplies, a tiny amount of food, spationaut hardsuits and a gas tank dispenser. Mainly just a staging area with breathable atmosphere.&lt;br /&gt;
&lt;br /&gt;
== Hazards ==&lt;br /&gt;
&lt;br /&gt;
Currently Lavaland features very few hazards. However, the few that are there have been the death of many a salvager.&lt;br /&gt;
&lt;br /&gt;
=== Ash Storms ===&lt;br /&gt;
&lt;br /&gt;
The deadliest and primary hazard currently on Lavaland. Being caught out while one is raging is certain death. A warning appears in your chat box when one is about to start, and a visual effect begins to appear. &lt;br /&gt;
[[File:Lavaland Ash Storm 1.png|center|thumb|An ash storm getting worse. You should certainly get inside.]]&lt;br /&gt;
Timing wise it is recommended to dash for the Lavaland Outpost &#039;&#039;immidiately&#039;&#039; or makes use of a bluespace capsule (acquirable from the [[Salvage Specialist|Salvage Vendor]]).&lt;br /&gt;
&lt;br /&gt;
=== Lava Lakes ===&lt;br /&gt;
[[File:Lava Lake.png|left|thumb|200x200px|A lake of lava. Best stop here. It&#039;s quite hot you know?]]&lt;br /&gt;
If touched, these will set you on fire. Touching means any part of your sprite! It is recommended to drop and roll immidiately upon touching one (press the fire icon on the left side of the screen). Usually it takes two rolls.&lt;br /&gt;
[[File:Activated Gibtonite.png|alt=An activate piece of Gibtonite. You best leave the area.|thumb|An activate piece of Gibtonite. You best leave the area.]]&lt;br /&gt;
&lt;br /&gt;
=== Gibtonite ===&lt;br /&gt;
&lt;br /&gt;
A highly explosive, invisible ore - requires an ore scanner to be detected. If hit, will begin flashing. You have plenty of time - almost a minute, to escape. But if you stay around, the explosion is quite large - almost certainly causing you to go crit. But it can be a good idea to return later - the destroyed ore veins drop intact ore!&lt;br /&gt;
&lt;br /&gt;
== Glacier Surface ==&lt;br /&gt;
Glacier Surface is only available on the [[Maps#Glacier Station|Glacier map]]. &lt;br /&gt;
&lt;br /&gt;
In comparison to Lavaland, Glacier Surface has a few changes: &lt;br /&gt;
&lt;br /&gt;
* The Outpost is larger, featuring a security and engineering areas, a kitchen and an ice skating rink. &lt;br /&gt;
* There are no ash storms.&lt;br /&gt;
* Lava lakes are replaced with plasma lakes, which burn you faster!&lt;br /&gt;
* There is more uranium.&lt;br /&gt;
* There are trees, which can be chopped/broken down for wood.&lt;br /&gt;
{{Guides Menu}}&lt;/div&gt;</summary>
		<author><name>Algis Alphonse</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=File:Activated_Gibtonite.png&amp;diff=4178</id>
		<title>File:Activated Gibtonite.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=File:Activated_Gibtonite.png&amp;diff=4178"/>
		<updated>2025-06-28T16:04:55Z</updated>

		<summary type="html">&lt;p&gt;Algis Alphonse: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Activated Gibtonite. Image courtesy of Esmeralda Sheets (maelmorda) on Delta-V Discord.&lt;/div&gt;</summary>
		<author><name>Algis Alphonse</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=File:Lava_Lake.png&amp;diff=4177</id>
		<title>File:Lava Lake.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=File:Lava_Lake.png&amp;diff=4177"/>
		<updated>2025-06-28T15:58:43Z</updated>

		<summary type="html">&lt;p&gt;Algis Alphonse: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Lava Lake. Image courtesy of Esmeralda Sheets (maelmorda) on Delta-V Discord.&lt;/div&gt;</summary>
		<author><name>Algis Alphonse</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=File:Lavaland_Ash_Storm_1.png&amp;diff=4176</id>
		<title>File:Lavaland Ash Storm 1.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=File:Lavaland_Ash_Storm_1.png&amp;diff=4176"/>
		<updated>2025-06-28T15:50:45Z</updated>

		<summary type="html">&lt;p&gt;Algis Alphonse: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Lavaland Ash Storm above a lava lake. Image courtesy of Esmeralda Sheets (maelmorda) on Discord.&lt;/div&gt;</summary>
		<author><name>Algis Alphonse</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Paperwork&amp;diff=4155</id>
		<title>Paperwork</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Paperwork&amp;diff=4155"/>
		<updated>2025-06-22T20:48:36Z</updated>

		<summary type="html">&lt;p&gt;Algis Alphonse: /* Salvage Armaments License */ Added a warning&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&amp;lt;!-- Shamelessly acquired from https://wiki.spacestation14.io/wiki/User:Moomoobeef --&amp;gt;&lt;br /&gt;
= General Advice =&lt;br /&gt;
* &#039;&#039;&#039;Be Concise:&#039;&#039;&#039; People don&#039;t always want to read huge paragraphs of text especially in-game.&lt;br /&gt;
* &#039;&#039;&#039;Be Consistent:&#039;&#039;&#039; It&#039;s helpful to have a consistent style, it can make your documents look more professional.&lt;br /&gt;
* &#039;&#039;&#039;Don&#039;t Create Hard Questions:&#039;&#039;&#039; If you are creating a form for roleplay, only request information that matters if at all possible. Asking for things like &#039;&#039;the date&#039;&#039;, or &#039;&#039;an employee ID #&#039;&#039; can cause holdups and disagreements.&lt;br /&gt;
* &#039;&#039;&#039;Be reasonable:&#039;&#039;&#039; Nice looking forms/documents are really cool, but you can&#039;t hold cool paper over roleplay, so please don&#039;t cause unnecessary barriers just for the sake of bureaucracy. It&#039;s not always cute.&lt;br /&gt;
* &#039;&#039;&#039;Take Feedback/Criticism:&#039;&#039;&#039; The best way you can improve what you make is to make use of the thinking of others. This applies everywhere, not just in document prep, but still some people need to be reminded of it.&lt;br /&gt;
* An easy to use paperwork formatting generator can be found here: https://yagwog.github.io/RMC14-document-simu/&lt;br /&gt;
&lt;br /&gt;
= Specific Tips for In-Game Formatting =&lt;br /&gt;
* Refer to the &amp;quot;writing&amp;quot; section of the guidebook for the formatting tags.&lt;br /&gt;
* Headers may encroach upon lines above them, it is good to keep this in mind.&lt;br /&gt;
* Any time brackets appear like this &#039;&#039;&#039;&amp;quot;[ ]&amp;quot;&#039;&#039;&#039; the game will treat it as a formatting command even if it is empty. All brackets can be escaped using &#039;&#039;&#039;&amp;quot;\&amp;quot;&#039;&#039;&#039;, for instance allowing you to write &#039;&#039;&#039;&amp;quot;\[bold]&amp;quot;&#039;&#039;&#039; on the page.&lt;br /&gt;
* Stamping a page will make it un-editable &#039;&#039;except for with a &#039;&#039;&#039;cybersun pen.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* Certain non-ASCII characters can be used on paper. Characters from the [https://en.wikipedia.org/wiki/Windows_Glyph_List_4 Windows Glyph List 4] have been tested to be working, with other unicode characters your mileage may vary as these have occasionally been known to break formatting and even line breaks. That said, these all work: © ® § ™ № Ω ← ↑ → ↓ ↔ ↕ ≠ ♪ ♫ ☻ ☺&lt;br /&gt;
* If you are trying to make a document/form that is similar to something that exists in real life, try looking up some reference for you to blatantly stea-- I mean, loosely copy off of!&lt;br /&gt;
* On long documents, when the scrollbar appears you loose a line of width from it. This can cause things to shift down the page or for horizontal lines to become broken. &#039;&#039;&#039;If your page contains elements that go from one side to the other such as a horizontal line, you should make sure they are short enough that the scrollbar does not break them!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
= Department Colors =&lt;br /&gt;
The following colors are grabbed from the job icons, and therefore are the colors that appear on the manifest. (except for CentCom as CC officials simply get the NanoTrasen job icon and there is no CentCom one. For the CentCom color I simply grabbed the color of their uniform.)&lt;br /&gt;
*cb0000 Security&lt;br /&gt;
*c96dbf Science&lt;br /&gt;
*5b97bc Medical&lt;br /&gt;
*b18644 Cargo&lt;br /&gt;
*f39f27 Engineering&lt;br /&gt;
*ff2fff Clown&lt;br /&gt;
*9fed58 Service&lt;br /&gt;
*6e6e6e Passenger&lt;br /&gt;
*1b67a5 Command&lt;br /&gt;
*009100 CentCom&lt;br /&gt;
*134975 NanoTrasen&lt;br /&gt;
*ff0000 Syndicate&lt;br /&gt;
&lt;br /&gt;
If you are a department head, or writing something to represent your department, it would be a good idea to use your respective color! (unless it&#039;s really gaudy or something)&lt;br /&gt;
&lt;br /&gt;
= Formatting =&lt;br /&gt;
Writing is performed by using a pen on paper. The exemples are just exemples replicated using wiki code, it will look different in game.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:80%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #1c3557&amp;quot; width=40% | You type&lt;br /&gt;
! style=&amp;quot;background: #1c3557&amp;quot; width=40% | You get&lt;br /&gt;
|-&lt;br /&gt;
  | &amp;lt;pre&amp;gt;[head=1]Very Big Text[/head]&amp;lt;/pre&amp;gt;&lt;br /&gt;
  | &amp;lt;span style=&amp;quot;font-size:180%;&amp;quot;&amp;gt;Very Big Text&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
  | &amp;lt;pre&amp;gt;[head=2]Big Text[/head]&amp;lt;/pre&amp;gt;&lt;br /&gt;
  | &amp;lt;span style=&amp;quot;font-size:160%;&amp;quot;&amp;gt;Big Text&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
  | &amp;lt;pre&amp;gt;[head=3]Large Text[/head]&amp;lt;/pre&amp;gt;&lt;br /&gt;
  | &amp;lt;span style=&amp;quot;font-size:140%;&amp;quot;&amp;gt;Large Text&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
  | &amp;lt;pre&amp;gt;[bold]Bold Text.[/bold]&amp;lt;/pre&amp;gt;&lt;br /&gt;
  | &#039;&#039;&#039;Bold Text.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
  | &amp;lt;pre&amp;gt;[italic]Italic Text.[/italic]&amp;lt;/pre&amp;gt;&lt;br /&gt;
  | &#039;&#039;Italic Text.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
  | &amp;lt;pre&amp;gt;[bolditalic]Bold and Italic Text.[/bolditalic]&amp;lt;/pre&amp;gt;&lt;br /&gt;
  | &#039;&#039;&#039;&#039;&#039;Bold and Italic Text.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
  | &amp;lt;pre&amp;gt;[color=red]Red text.[/color]&amp;lt;/pre&amp;gt;&lt;br /&gt;
  | &amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt;Red text.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
  | &amp;lt;pre&amp;gt;[color=#9946b8]Custom coloured text.[/color]&amp;lt;/pre&amp;gt;&lt;br /&gt;
  | &amp;lt;span style=&amp;quot;color:#9946b8&amp;quot;&amp;gt;Custom coloured text.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
  | &amp;lt;pre&amp;gt;[bullet/]Bullet point&amp;lt;/pre&amp;gt;&lt;br /&gt;
  |&lt;br /&gt;
* Bullet point&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Forms Ready for Use =&lt;br /&gt;
Important note: provided forms may not be applicable to the current edition of [[Standard Operating Procedure]]! Please check sensitive parts before using!&lt;br /&gt;
&lt;br /&gt;
== Administrative: ==&lt;br /&gt;
&lt;br /&gt;
[[File:HoP.png|64px]]&lt;br /&gt;
&lt;br /&gt;
=== Blank form header 1 ===&lt;br /&gt;
Courtesy of arbitrated on Delta-V Discord.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Paper Markdown:&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[color=#5b97bc]█▄ █ ▀█▀    [head=3]Main Heading[/head]&lt;br /&gt;
█ ▀█ █      [italic]&amp;quot;Subheading&amp;quot;[/italic][/color]&lt;br /&gt;
[color=#1b67a5]─────────────────────────────────────────[/color]&lt;br /&gt;
This is a blank form skeleton, ideal for making real forms out of.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Acting CO Promotion ===&lt;br /&gt;
Courtesy of enosshenk on Delta-V Discord.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Paper Markdown:&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[color=#1b67a5]█▄ █   [head=3]Station Name Here[/head]&lt;br /&gt;
█ ▀█     [/color][head=3]ACO Promotion Form[/head]&lt;br /&gt;
──────────────────────────────────────────&lt;br /&gt;
&lt;br /&gt;
 We the Department Heads of the listed station have met, and following ACO Standard Operating Procedure have named our Acting Commanding Officer.&lt;br /&gt;
&lt;br /&gt;
[bold]Name of ACO: [/bold][color=red]Enter Full Name [/color]&lt;br /&gt;
[bold]Previous Rank: [/bold][color=red]Department Here [/color][/bold]&lt;br /&gt;
&lt;br /&gt;
 This form must be stamped or signed by all current Command staff, and faxed to Central Command immediately upon decision.&lt;br /&gt;
&lt;br /&gt;
──────────────────────────────────────────&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Job Change Request ===&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Paper Markdown:&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &lt;br /&gt;
&amp;lt;pre&amp;gt;|                      JOB CHANGE REQUEST FORM                   |&lt;br /&gt;
-------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
Requested By:&lt;br /&gt;
&lt;br /&gt;
Current Department:&lt;br /&gt;
&lt;br /&gt;
Current Job:&lt;br /&gt;
&lt;br /&gt;
Desired Department:&lt;br /&gt;
&lt;br /&gt;
Desired Job:&lt;br /&gt;
&lt;br /&gt;
Reason for Job Change:&lt;br /&gt;
&lt;br /&gt;
-------------------------------------------------------------------&lt;br /&gt;
|                        REQUEST APPROVAL                         |&lt;br /&gt;
-------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
Approved By:&lt;br /&gt;
&lt;br /&gt;
Additional Comments:&lt;br /&gt;
&lt;br /&gt;
-------------------------------------------------------------------&lt;br /&gt;
|                          CONFIRMATION                            |&lt;br /&gt;
-------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
Processed By:&lt;br /&gt;
&lt;br /&gt;
Stamps:&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Job Change Request (Variant 2) ===&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Paper Markdown:&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &lt;br /&gt;
&amp;lt;pre&amp;gt;[color=#1b487e]███░███░░░░██░░░░[/color]&lt;br /&gt;
[color=#1b487e]░██░████░░░██░░░░[/color] &lt;br /&gt;
[color=#1b487e]░░█░██░██░░██░█░░[/color]&lt;br /&gt;
[color=#1b487e]░░░░██░░██░██░██░[/color]  [color=#1b487e][head=3]Station:[/head][/color]&lt;br /&gt;
[color=#1b487e]░░░░██░░░████░███[/color] [color=#1b487e][head=3] Job Application.[/color][/head]&lt;br /&gt;
---------------------------------------------------------------------------------------------&lt;br /&gt;
[color=#1b487e][bolditalic] Name of Applicant: [/bolditalic][/color] &lt;br /&gt;
&lt;br /&gt;
[color=#1b487e][bolditalic] Current Job: [/bolditalic][/color]&lt;br /&gt;
&lt;br /&gt;
[color=#1b487e][bolditalic] Requested Job: [/bolditalic][/color]&lt;br /&gt;
&lt;br /&gt;
[color=#1b487e][bolditalic] Reasoning Behind Switch: [/bolditalic][/color]&lt;br /&gt;
&lt;br /&gt;
---------------------------------------------------------------------------------------------&lt;br /&gt;
                                  [color=#1b487e][head=3] Approval / Denial [/head][/color]&lt;br /&gt;
---------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
[color=#1b487e][bolditalic] Comments about Applicant: [/bolditalic][/color]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Contract Termination Notice ===&lt;br /&gt;
Courtesy of enosshenk on Delta-V Discord.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Paper Markdown:&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[color=#1b67a5]█▄ █   [head=3]Contract Termination Notice[/head]&lt;br /&gt;
█ ▀█           [/color]&lt;br /&gt;
──────────────────────────────────────────&lt;br /&gt;
&lt;br /&gt;
Notice of contract termination&lt;br /&gt;
[bold]Name: [/bold][color=red]Enter Full Name [/color]&lt;br /&gt;
[bold]Department: [/bold][color=red]Department Here [/color][/bold]&lt;br /&gt;
&lt;br /&gt;
Reason for Separation: Please asterisk all that applies.&lt;br /&gt;
&lt;br /&gt;
​VOLUNTARY&lt;br /&gt;
​[ ]  Without notice or reason&lt;br /&gt;
[ ]  Another Job&lt;br /&gt;
[ ]  Illness&lt;br /&gt;
[ ]  Pay&lt;br /&gt;
[ ]  Working Conditions&lt;br /&gt;
[ ]  Work Schedule&lt;br /&gt;
[ ]  Problem with Supervisor&lt;br /&gt;
[ ]  Problem with Co-worker&lt;br /&gt;
[ ]  Personal Problem&lt;br /&gt;
[ ]  Other ___&lt;br /&gt;
&lt;br /&gt;
​INVOLUNTARY&lt;br /&gt;
​[ ]  Absenteeism&lt;br /&gt;
[ ]  Insubordination&lt;br /&gt;
[ ]  Violation of Standard Operating Procedures&lt;br /&gt;
[ ]  Unsatisfactory work&lt;br /&gt;
[ ]  Job Eliminated or Changed&lt;br /&gt;
[ ]  Involuntary Retirement&lt;br /&gt;
[ ]  Charged with Capital Crime&lt;br /&gt;
[ ]  Department Head Request&lt;br /&gt;
[ ]  Other ___&lt;br /&gt;
&lt;br /&gt;
Form must be signed and stamped and faxed to Central Command&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Logistics Department Materials Order Manifest - LoD-MOM ===&lt;br /&gt;
Courtesy of Algis_Alphonse on Delta-V Discord. Modified version of LoD-BOM. Version 2.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Paper Markdown:&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[color=orange][head=2] Logistics Department Materials Order Manifest - LoD-MOM[/head][/color]&lt;br /&gt;
[color=green]~~~~~~~[/color]&lt;br /&gt;
&lt;br /&gt;
This form, when stamped by the Logistics Officer or signed by a Cargo Technician, serves as a bulk cargo manifest. For ease of efficiency, requests and reasons are organized into packages. Packages may be modified as needed. Please fill out the information below.&lt;br /&gt;
&lt;br /&gt;
[head=2][color=orange]Order Manifest[/color][/head]&lt;br /&gt;
&lt;br /&gt;
[color=blue]Ordering Entity:[/color] [color=red]NAME[/color]&lt;br /&gt;
Ordering Department: [color=red]DEPARTMENT[/color]&lt;br /&gt;
&lt;br /&gt;
[color=blue] Package (Check one)[/color]&lt;br /&gt;
[bullet] ( ) 1 stack each of STEEL, GLASS, PLASTIC*[/bullet]&lt;br /&gt;
[bullet] ( ) 3 stacks of STEEL, GLASS, PLASTIC*[/bullet]&lt;br /&gt;
[bullet] ( ) 6 stacks of STEEL, GLASS, PLASTIC, and 1 stack of Plasma, Gold, Silver*[/bullet]&lt;br /&gt;
[bullet] ( ) 8 stacks of each basic, 4 stacks of Plasma, 2 stacks each of Gold, Silver, Uranium*[/bullet]&lt;br /&gt;
[bullet] ( ) 3 stacks of Plasteel*[/bullet]&lt;br /&gt;
[bullet] ( ) CUSTOM: _______________________[/bullet]&lt;br /&gt;
&lt;br /&gt;
[color=orange] Delivery Service (Check one)[/color]&lt;br /&gt;
[bullet] ( ) Storage [italic]Order is held securely in Logistics for pick-up.[/italic][/bullet]&lt;br /&gt;
[bullet] ( ) Delivery [italic]Order is delivered to Department front by Logistics personnel[/italic][/bullet]&lt;br /&gt;
[bullet] ( ) Rapid Delivery [italic]Order is fultoned to Department at a location of choice by Logistics personnel.[/italic][/bullet]&lt;br /&gt;
&lt;br /&gt;
[color=blue] Reason (Check one)[/color]&lt;br /&gt;
[bullet] ( ) Standard Fabrication Materials[/bullet]&lt;br /&gt;
[bullet] ( ) Emergency Fabrication Materials[/bullet]&lt;br /&gt;
[bullet] ( ) Construction Materials[/bullet]&lt;br /&gt;
[bullet] ( ) Other: _______________________[/bullet]&lt;br /&gt;
&lt;br /&gt;
[bold]This document must be stamped by the Logistics Officer or signed by a Cargo Technician to be valid.[/bold] A copy of this document should be attached to crate or crates with the materials specified.&lt;br /&gt;
&lt;br /&gt;
[italic][color=gray]*Availability varies[/italic]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Epistemics and Psionics: ==&lt;br /&gt;
&lt;br /&gt;
[[File:Psionic Mantis.png|64px]]&lt;br /&gt;
&lt;br /&gt;
== Security: ==&lt;br /&gt;
[[File:Security_officer.png|64px]]&lt;br /&gt;
=== Search Warrant ===&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Paper Markdown:&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
|                      SEARCH AND SEIZURE WARRANT                  |&lt;br /&gt;
--------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
To: Any Authorized Security Officer&lt;br /&gt;
&lt;br /&gt;
An Application by a Security Officer requests the search of the&lt;br /&gt;
following person or property: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I find that the evidence provided establish probable cause to&lt;br /&gt;
search and seize the person or property described above, and &lt;br /&gt;
that such a search will reveal (describe expected contraband):&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[bold]YOU ARE COMMANDED[/bold] to execute this warrant by the &lt;br /&gt;
end of this shift.&lt;br /&gt;
&lt;br /&gt;
The officer executing this warrant, or an officer present during the &lt;br /&gt;
execution of the warrant, must prepare an inventory of seized items&lt;br /&gt;
as required by law.&lt;br /&gt;
&lt;br /&gt;
Time issued:&lt;br /&gt;
Judge&#039;s Signature:&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Departamental search warrant ===&lt;br /&gt;
Courtesy of LadyDanger2743 on Delta-V Discord.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Paper Markdown:&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[color=#1b67a5]█▄ █ ▀█▀    [head=3]Department Search Warrant[/head]&lt;br /&gt;
█ ▀██    [/color][color=red]This document invalid unless stamped.[/color]&lt;br /&gt;
───────────────────────────────────&lt;br /&gt;
This warrant gives station security forces permission to search a particular department.&lt;br /&gt;
[bold][color=red]This warrant must be approved by the Chief Justice or Court Clerk; If neither are on duty, it must be approved by the Commanding Officer.[/color][/bold]&lt;br /&gt;
&lt;br /&gt;
Requesting Officer:   [color=#002AAF]Officer Sample[/color]&lt;br /&gt;
               ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾&lt;br /&gt;
Warrant Target:   [color=#002AAF]Employee Sample [/color]&lt;br /&gt;
               ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾&lt;br /&gt;
Warrant Reason:   [color=#002AAF]Sample Reason[/color]&lt;br /&gt;
               ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾&lt;br /&gt;
&lt;br /&gt;
If Controlled Items (Under Standard Operating Procedures, §2.1-2.3) are found in the searched department they will be confiscated, and the owner of these items may be arrested at the officer&#039;s discretion. [bold]Legal items may not be taken in a search.[/bold]&lt;br /&gt;
&lt;br /&gt;
[color=gray]This document is not valid unless stamped by at least one of the required personnel.&lt;br /&gt;
This form is in compliance with Standard Operating Procedure §6.2.1.&lt;br /&gt;
Those who abuse granted permission can be fined up to 5000 Spesos.[/color]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Arrest Warrant ===&lt;br /&gt;
Courtesy of LadyDanger2743 on Delta-V Discord.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Paper Markdown:&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[color=#1b67a5]█▄ █ ▀█▀    [head=3]Arrest Warrant[/head]&lt;br /&gt;
█ ▀██    [/color][color=red]This document invalid unless stamped.[/color]&lt;br /&gt;
───────────────────────────────────&lt;br /&gt;
This warrant gives station security forces permission to arrest and process a particular member of personnel, regardless of current Alert Status. &lt;br /&gt;
[bold][color=red]This warrant must be approved by either the [bold]Chief Justice, Clerk, Commanding Officer[/bold] or [bold]Head of Station Security[/bold] via stamp and signature. [/color]&lt;br /&gt;
&lt;br /&gt;
Requesting Officer:   [color=#002AAF]Officer Sample[/color]&lt;br /&gt;
               ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾&lt;br /&gt;
Warrant Target:   [color=#002AAF]Employee Sample [/color]&lt;br /&gt;
               ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾&lt;br /&gt;
Warrant Reason:   [color=#002AAF]Sample Reason[/color]&lt;br /&gt;
               ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾&lt;br /&gt;
&lt;br /&gt;
The individual in question is entitled to be told the reason for their arrest, as listed above, and should not be held longer than twenty (20) minutes before a trial is scheduled, if one is deemed necessary by station security forces.  &lt;br /&gt;
&lt;br /&gt;
[color=gray]This document is not valid unless stamped by at least one of the required personnel.&lt;br /&gt;
This form is compliant with Standard Operating Procedures §5.1, 5.3, 5.5; §6.1.2, 6.2.1. &lt;br /&gt;
Those who abuse granted permission can be fined up to 5000 Spesos.[/color]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Implant Search Warrant ===&lt;br /&gt;
Courtesy of LadyDanger2743 on Delta-V Discord.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Paper Markdown:&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &amp;lt;pre&amp;gt;&lt;br /&gt;
[color=#1b67a5]█▄ █ ▀█▀    [head=3]Implant Search Warrant[/head]&lt;br /&gt;
█ ▀██    [/color][color=red]This document invalid unless stamped.[/color]&lt;br /&gt;
───────────────────────────────────&lt;br /&gt;
This warrant gives station security forces permission to search for implants on an individual and remove unauthorized implants.&lt;br /&gt;
[bold][color=red]This warrant must be approved by the Chief Justice or Court Clerk AND the Chief Medical Officer; If the Chief Justice or Court Clerk are not on duty, it must be approved by the Commanding Officer. The procedure must be carried out by medical personnel.[/color][/bold]&lt;br /&gt;
&lt;br /&gt;
Requesting Officer:   [color=#002AAF]Officer Sample[/color]&lt;br /&gt;
               ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾&lt;br /&gt;
Warrant Target:   [color=#002AAF]Employee Sample [/color]&lt;br /&gt;
               ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾&lt;br /&gt;
Warrant Reason:   [color=#002AAF]Sample Reason[/color]&lt;br /&gt;
               ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾&lt;br /&gt;
&lt;br /&gt;
If Controlled Items (under Standard Operating Procedure, §2.1-2.3) are found in the process of this search, they will be confiscated and the owner of these items may be detained at the officer&#039;s discretion. [bold]Legal items may not be taken in a search.[/bold]&lt;br /&gt;
&lt;br /&gt;
[color=gray]This document is not valid unless stamped and signed by at least one of the required personnel.&lt;br /&gt;
This form is in compliance with Standard Operating Procedure §6.2.1.&lt;br /&gt;
Those who abuse granted permission can be fined up to 5000 Spesos.[/color]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Permits/Licenses: ==&lt;br /&gt;
&lt;br /&gt;
[[File:HoS.png|64px]]&lt;br /&gt;
&lt;br /&gt;
===Salvage Armaments License===&lt;br /&gt;
&#039;&#039;&#039;Warning:&#039;&#039;&#039; as of writing (June 22nd, 2025), this license is &#039;&#039;&#039;not in accordance with the SOP&#039;&#039;&#039;. Currently, per SOP, licenses may only be issued with an itemized list of permitted items - you can not issue licenses based on category or type. &lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Paper Markdown:&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &amp;lt;pre&amp;gt;&lt;br /&gt;
[color=#1b487e]███░███░░░░██░░░░[/color]&lt;br /&gt;
[color=#1b487e]░██░████░░░██░░░░[/color] &lt;br /&gt;
[color=#1b487e]░░█░██░██░░██░█░░[/color]&lt;br /&gt;
[color=#1b487e]░░░░██░░██░██░██░[/color]  [color=#b18644][head=3]Salvage Armaments [/head][/color]&lt;br /&gt;
[color=#1b487e]░░░░██░░░████░███[/color]  [color=#b18644][head=3]License[/head][/color]&lt;br /&gt;
[color=#b18644]---------------------------------------------------------------------------------------------[/color]&lt;br /&gt;
&lt;br /&gt;
[bold][color=red]This license is only valid if stamped and signed by the Captain, Acting Commanding Officer, Warden or Head of Security.[/bold][/color]&lt;br /&gt;
&lt;br /&gt;
[bold]This license only applies within the operational area of the Logistics Department, en route to such an operational area, or when on salvage or excavation operations.[/bold]&lt;br /&gt;
&lt;br /&gt;
[bold]    Name of Licensee: [/bold][italic]Name[/italic]&lt;br /&gt;
&lt;br /&gt;
[bold]    Licensee Job: [/bold][italic]Job[/italic]&lt;br /&gt;
&lt;br /&gt;
This license permits the licensee to possess the following armaments within the license&#039;s area of jurisdiction (only ticked sections apply):&lt;br /&gt;
&lt;br /&gt;
    (X) Class A armaments, such as unpowered meelee weapons, body armor and flashes.&lt;br /&gt;
    (X) Class B armaments, such as powered meelee weapons and manually operated firearms without an external magazine.&lt;br /&gt;
    (X) Class C manually operated firearms with an external magazine. &lt;br /&gt;
    (X) Class C semiautomatic non-concealable firearms. &lt;br /&gt;
    (X) Class D non-concealable laser rifles and similar energy weapons, with the exception of the xray cannon.&lt;br /&gt;
    (X) Class D hardsuits.&lt;br /&gt;
    () Class C non-lethal weapons&lt;br /&gt;
    () Class D concealable firearms&lt;br /&gt;
    () Class D fully automatic firearms&lt;br /&gt;
    () Class D concealable energy weapons&lt;br /&gt;
    () Class D grenades and explosive charges&lt;br /&gt;
    () Class E crew served weapons&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Comments from the approving officer: [italic]...[/italic]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Elective Surgery Template===&lt;br /&gt;
Courtesy of Alexis (javadocs) on the Discord.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Paper Markdown:&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &amp;lt;pre&amp;gt;&lt;br /&gt;
[head=1][color=#1b67a5]────────────────────[/color][/head]&lt;br /&gt;
[color=#134975]█▄░░█ ▀▀█▀▀[/color][head=1][color=#1b67a5]│[/color][/head]  [head=3][color=#1b67a5]Medical and Surgerical[/color][/head]&lt;br /&gt;
[color=#134975]█▀█▄█ ░░█░░[/color][head=1][color=#1b67a5]│[/color][/head]  [bolditalic][color=#5b97bc]Elective Surgical Request Form[/color][/bolditalic]&lt;br /&gt;
[color=#134975]█░░▀█ ░░█░░[/color][head=1][color=#1b67a5]│[/color][/head]  [color=#aaaaaa][italic]So you want to breathe in space, eh?[/italic][/color]&lt;br /&gt;
[head=1][color=#1b67a5]────────────────────[/color][/head]&lt;br /&gt;
[italic][color=#aaaaaa][italic]This document must be stamped by the Chief Medical Officer in order to be considered valid.[/italic][/color]&lt;br /&gt;
&lt;br /&gt;
[bold]Patient Information:[/bold]&lt;br /&gt;
[color=#134975]Patient Name:[/color] &lt;br /&gt;
[color=#134975]Previous Surgeries (if any):[/color] &lt;br /&gt;
&lt;br /&gt;
[bold]Surgery Details:[/bold] &lt;br /&gt;
[color=#134975]Requested Procedure(s):[/color] &lt;br /&gt;
&lt;br /&gt;
[italic][color=#c47e80]This document serves as a formal agreement and acknowledgment of the surgical procedure(s) and their associated risks.[/italic][/color]&lt;br /&gt;
[bold]By signing this document, you acknowledge the following:&lt;br /&gt;
&lt;br /&gt;
[bold][color=#134975]Consent to Anesthesia[/color][/bold]&lt;br /&gt;
[italics]I consent to the administration of anesthesia as deemed necessary by the anesthesiologist.[/italics]&lt;br /&gt;
&lt;br /&gt;
[bold][color=#134975]Alternative Treatments[/color][/bold]&lt;br /&gt;
[italics]You have been informed about any alternative treatments and their potential benefits and risks.[/italics]&lt;br /&gt;
&lt;br /&gt;
[bold][color=#134975]Acknowledgment of Risks[/bold][/color]&lt;br /&gt;
[italics][color=red]You have been informed about and accept any potential complications, including but not limited to:[/italics][/color]&lt;br /&gt;
  Infections&lt;br /&gt;
  Bleeding&lt;br /&gt;
  Unexpected Outcomes [italics](either adverse or beneficial)[/italics]&lt;br /&gt;
  Adverse Reactions to Anesthesia&lt;br /&gt;
&lt;br /&gt;
[italics]I, the undersigned, hereby consent to the performance of the surgical procedure listed above by the designated surgeon and their medical team. I understand the nature and purpose of the procedure, as well as the associated risks and benefits.[/italics]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Building Permit ===&lt;br /&gt;
Courtesy of enosshenk on Delta-V Discord.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Paper Markdown:&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[head=1][color=#f39f27]────────────────────[/head][/color]&lt;br /&gt;
█▄░░█ ▀▀█▀▀ [head=3]Engineering Department[/head]&lt;br /&gt;
█▀█▄█ ░░█░░ [bolditalic][color=#f39f27]Construction Permit.[/bolditalic]&lt;br /&gt;
█░░▀█ ░░█░░ &lt;br /&gt;
[head=1]────────────────────[/head]&lt;br /&gt;
Only the Chief Engineer or Commanding Officer can allowed buildings in public areas such as main corridors, hallways or intersections. For departmental areas you need has well the Command Staff Officer approval. You are able to build on abandoned maintenance rooms without permit if they do not block any path and/or door leading to another department.&lt;br /&gt;
&lt;br /&gt;
[color=#aaaaaa][italic]Under no circumstances can the evacuation docks be used for any kind of project.[/italic][/color]&lt;br /&gt;
&lt;br /&gt;
[head=1]────────────────────[/head]&lt;br /&gt;
[bold]Name:[/bold]&lt;br /&gt;
&lt;br /&gt;
[bold]Current Position and department:[/bold]&lt;br /&gt;
&lt;br /&gt;
[bold]Specific Room and Reason:[/bold]&lt;br /&gt;
&lt;br /&gt;
[head=1]────────────────────[/color][/head]&lt;br /&gt;
[color=#aaaaaa][italic]Stamp and sign[/italic][/color]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Jaws of Life Permit ===&lt;br /&gt;
Courtesy of enosshenk on Delta-V Discord.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Paper Markdown:&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[head=1][color=#f39f27]────────────────────[/head][/color]&lt;br /&gt;
█▄░░█ ▀▀█▀▀ [head=3]Engineering Department[/head]&lt;br /&gt;
█▀█▄█ ░░█░░ [bolditalic][color=#f39f27]Tool Permit[/bolditalic]&lt;br /&gt;
█░░▀█ ░░█░░ &lt;br /&gt;
[head=1]────────────────────[/head]&lt;br /&gt;
 This document authorizes the following Engineering or Atmospherics crew to legally carry and use the Jaws of Life.&lt;br /&gt;
[head=1]────────────────────[/head]&lt;br /&gt;
[bold]Name:[/bold]&lt;br /&gt;
&lt;br /&gt;
[bold]Current Position:[/bold]&lt;br /&gt;
&lt;br /&gt;
[head=1]────────────────────[/color][/head]&lt;br /&gt;
[color=#aaaaaa][italic]Stamp and sign[/italic][/color]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Legal: ==&lt;br /&gt;
&lt;br /&gt;
[[File:Lawyer.png|64px]]&lt;br /&gt;
&lt;br /&gt;
=== Affadavit ===&lt;br /&gt;
Courtesy of enosshenk on Delta-V Discord.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Paper Markdown:&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[color=#134975][head=1]AFFIDAVIT[/head][/color]&lt;br /&gt;
&lt;br /&gt;
[italic][Full Name], being duly sworn, hereby declares as follows:[/italic]&lt;br /&gt;
&lt;br /&gt;
[bold]SWORN DECLARATION:[/bold]&lt;br /&gt;
&lt;br /&gt;
In support of [Briefly Describe the Matter or Case], I state as follows:&lt;br /&gt;
&lt;br /&gt;
1. I am personally familiar with and have knowledge of the facts stated in this affidavit.&lt;br /&gt;
2. The statements made herein are true to my best knowledge, belief, and recollection.&lt;br /&gt;
3. This affidavit is executed under penalty of perjury.&lt;br /&gt;
&lt;br /&gt;
───────────────────────────────────────────&lt;br /&gt;
&lt;br /&gt;
[!! Insert your witness testimony here, replacing this line. When you are done, please hand the document to the attorney for review of form. After the review, please sign the document. !!]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Lawsuit Affadavit ===&lt;br /&gt;
Courtesy of enosshenk on Delta-V Discord.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Paper Markdown:&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[head=2]Lawsuit Affadavit[/head]&lt;br /&gt;
&lt;br /&gt;
[head=3]PLAINTIFF INFORMATION&lt;br /&gt;
[/head]&lt;br /&gt;
&lt;br /&gt;
Full Name: [____________________]&lt;br /&gt;
&lt;br /&gt;
[head=3]DEFENDANT INFORMATION&lt;br /&gt;
[/head]&lt;br /&gt;
&lt;br /&gt;
Full Name: [____________________]&lt;br /&gt;
&lt;br /&gt;
[head=3]INCIDENT DETAILS&lt;br /&gt;
[/head]&lt;br /&gt;
&lt;br /&gt;
Date and time of Incident: [______________]&lt;br /&gt;
&lt;br /&gt;
Location of Incident: [___________________]&lt;br /&gt;
&lt;br /&gt;
Description of Incident: &lt;br /&gt;
[_________________________________________]&lt;br /&gt;
[_________________________________________]&lt;br /&gt;
[_________________________________________]&lt;br /&gt;
[_________________________________________]&lt;br /&gt;
[_________________________________________]&lt;br /&gt;
[_________________________________________]&lt;br /&gt;
[_________________________________________]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[head=3]DAMAGES&lt;br /&gt;
[/head]&lt;br /&gt;
&lt;br /&gt;
Amount of Compensation Requested: $ [__________]&lt;br /&gt;
&lt;br /&gt;
[head=3]DECLARATION&lt;br /&gt;
[/head]&lt;br /&gt;
&lt;br /&gt;
By signing this form, I certify that the information provided is true and accurate to the best of my knowledge.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Fun/Joke: ==&lt;br /&gt;
&lt;br /&gt;
[[File:Clown.png|64px]]&lt;br /&gt;
&lt;br /&gt;
=== Station Writing Competition ===&lt;br /&gt;
Courtesy of merlin_ inlustris on Delta-V Discord. &lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!Paper Markdown&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
 [color=#9fed58][head=1][station name here] Public Library writing competition![/head][/color]&lt;br /&gt;
 [color=#9fed58][head=1]────────────────────[/head][/color]&lt;br /&gt;
 [head=3]We are currently holding a writing competition at the Public Library on the [Station name here] station![/head]&lt;br /&gt;
 &lt;br /&gt;
 Any and all forms of literature are welcome as long as you created it yourself and you have signed it! &lt;br /&gt;
 &lt;br /&gt;
 The winner will receive a [head=3]reward here[/head]!&lt;br /&gt;
 &lt;br /&gt;
 Here are some examples of what you can submit to the competition:&lt;br /&gt;
 &lt;br /&gt;
 [head=3][bullet/]Poetry &lt;br /&gt;
 &lt;br /&gt;
 [bullet/]A short story&lt;br /&gt;
 &lt;br /&gt;
 [bullet/]A Novel&lt;br /&gt;
 &lt;br /&gt;
 and much more![/head]&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
 [italic]To submit an entry, you must bring your signed work to the library on [Station name here] and hand it to the librarian working the desk. All entries will be displayed on the library shelves after the competition. Good luck![/italic]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Other: ==&lt;br /&gt;
&lt;br /&gt;
[[File:Passenger.png|64px]]&lt;br /&gt;
&lt;br /&gt;
=== Logistics Complaint Form ===&lt;br /&gt;
Courtesy of Algis_Alphonse on Delta-V Discord.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Paper Markdown:&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[color=#f39f27]█▄ █ ▀█▀    [head=3]Logistics Department [/head]&lt;br /&gt;
█ ▀██ Complaint Form  [/color]&lt;br /&gt;
────────────────────────────────────────&lt;br /&gt;
I wish to report a complaint about:&lt;br /&gt;
&lt;br /&gt;
( ) Materials Shortage&lt;br /&gt;
( ) Denied Purchase (specify)&lt;br /&gt;
( ) General Logistics Issue&lt;br /&gt;
( ) Forced to Fill Out Paperwork&lt;br /&gt;
( ) Other: &lt;br /&gt;
&lt;br /&gt;
Please provide details:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Your job title:&lt;br /&gt;
Your name:&lt;br /&gt;
Your Nanochat Number:&lt;br /&gt;
&lt;br /&gt;
────────────────────────────────────────&lt;br /&gt;
Once complete, please send this form to the mailing room.&lt;br /&gt;
&lt;br /&gt;
Thank you for your response, your feedback is important to us!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Parking Ticket ===&lt;br /&gt;
courtesy of campbelle1000 on Delta-V Discord&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!Paper Markdown:&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
 [color=#cb0000]█▄ █ ▀█▀    [head=3]Parking Ticket[/head]&lt;br /&gt;
 █ ▀█    █     [italic]Issued by NT Security[/italic][/color]&lt;br /&gt;
 [color=#cb0000]─────────────────────────────────────────[/color]&lt;br /&gt;
 &lt;br /&gt;
 [head=2]The Shuttle or Ship this paper has been placed on is being issued a parking ticket for the following reason:[/head]&lt;br /&gt;
 &lt;br /&gt;
 [bullet/]FILL IN HERE&lt;br /&gt;
 &lt;br /&gt;
 [head=3]To resolve this ticket you can either:[/head]&lt;br /&gt;
 &lt;br /&gt;
 [bullet/]FILL IN HERE&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Guides Menu}}&lt;/div&gt;</summary>
		<author><name>Algis Alphonse</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Practical_Atmospherics&amp;diff=4099</id>
		<title>Practical Atmospherics</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Practical_Atmospherics&amp;diff=4099"/>
		<updated>2025-06-20T23:38:22Z</updated>

		<summary type="html">&lt;p&gt;Algis Alphonse: /* Setting up and understanding the Thermoelectric Generator (TEG) */ Removed salt&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Rewrite|todo=Big rewrite needed - TEG burn chambers, Triton production, Frezon production}}&lt;br /&gt;
&lt;br /&gt;
{{Stub}}&lt;br /&gt;
&lt;br /&gt;
[[Atmospheric Technician|Atmospheric Technicians]] are concerned with maintaining a safe atmosphere in the station by:&lt;br /&gt;
# Setting up the station&#039;s gas distribution system, or &amp;quot;distro,&amp;quot; to supply the station with breathable air.&lt;br /&gt;
# Using handheld gas analyzers and fixed air alarm systems to monitor levels of both safe and hazardous gases.&lt;br /&gt;
# Utilizing holofan projectors and inflatable walls to cordon off hull breaches or gas leaks.&lt;br /&gt;
# Moving and placing portable scrubbers to manually filter the air in case of escaped gases.&lt;br /&gt;
&lt;br /&gt;
= Understanding the Distribution Area =&lt;br /&gt;
The distribution area (or, &#039;&#039;&#039;Distro&#039;&#039;&#039;) refers to the area of Atmos that contains the origin point of the air and waste networks, as well as the chambers for storing and processing the gases.&lt;br /&gt;
&lt;br /&gt;
A distro’s purpose is to:&lt;br /&gt;
&lt;br /&gt;
# Supply oxygen and nitrogen to a gas mixer which supplies air to the station. &lt;br /&gt;
# Filter waste and toxic gases from the station. &lt;br /&gt;
# Store gases in a secure area where [[Atmospheric Technician|Atmos Techs]] are able to work with them.&lt;br /&gt;
The distro is able to do all of these things because of the system of pipes, pumps, filters, and mixers it is outfitted with. &#039;&#039;&#039;Every distro does NOT require placing/altering pipes for it to function properly!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Distro Annotated===&lt;br /&gt;
A typical distro layout is shown below:&lt;br /&gt;
&lt;br /&gt;
[[File:Atmosia Annotated.png|border|center]]&lt;br /&gt;
&lt;br /&gt;
# Nitrogen holding chamber with (maybe) a nitrogen gas miner&lt;br /&gt;
# Oxygen holding chamber with (maybe) a oxygen gas miner&lt;br /&gt;
# Pump for moving nitrogen to the mixer&lt;br /&gt;
# Pump for moving oxygen to the mixer&lt;br /&gt;
# Mixer to mix nitrogen and oxygen in an appropriate ratio for the station&lt;br /&gt;
# Volume pump to move mixer output to the station&#039;s main distro pipe&lt;br /&gt;
# Main distro pipe&lt;br /&gt;
# Valve to shut off freezer&lt;br /&gt;
# Freezer to reduce air temperature in distro&lt;br /&gt;
# Valve to shut off heater&lt;br /&gt;
# Heater to increase air temperature in distro&lt;br /&gt;
# Main waste pipe&lt;br /&gt;
# Volume pump to move air into the filter banks&lt;br /&gt;
# Bank of filters to separate different types of gases from the waste pipe&lt;br /&gt;
&lt;br /&gt;
===Holding Chambers===&lt;br /&gt;
[[File:Atmos holding chambers.png|thumb|Gas holding chambers]]&lt;br /&gt;
&lt;br /&gt;
Holding chambers store a supply of gas for you to pump into the station when needed. Some stations come with gas miners that produce an unlimited supply of the mined gas. Walls and windows prevent gas from escaping to space; if the holding chambers are broken, then the gas inside will be lost.&lt;br /&gt;
&lt;br /&gt;
Holding chambers may be labeled with the [[#Gases|type of gas]] that they are designed to store.&lt;br /&gt;
&lt;br /&gt;
Use [[Pipes and vents#Pumps|pumps]] to move gases in and out of holding chambers.&lt;br /&gt;
&lt;br /&gt;
===Mix Chamber===&lt;br /&gt;
&lt;br /&gt;
[[File:Mix chamber in use.png|thumb|A mix chamber in use]]&lt;br /&gt;
&lt;br /&gt;
The mix chamber is an empty holding area with its own separate loop of pipes and pumps in atmospherics. The mix loop is generally marked with brown pipes and the holding chamber can usually be found close to the external hull, separated from the station by reinforced walls and windows. There will be an emergency button nearby to vent the chamber to space if you need to dump your mix in case an accident arises, or you just wish to reset the chamber for a new mix. The mix chamber is here for you to experiment with different mixes, ratios, temperatures, and pressures while combining gases. &lt;br /&gt;
&lt;br /&gt;
On most stations the Mix chamber will loop around to either to the distro loop, or back to the waste loop. It is generally a good practice to have your mix loop flow back into the waste loop to recycle any unspent gases. You should &#039;&#039;&#039;NEVER&#039;&#039;&#039; have the mix loop flow into distro unless you have a [[Traitor|very good reason.]] Most savvy Atmospherics Technicians physically disconnect the mix loop from distro at round start to prevent an easy sabotage target or accident from occurring later in the round.&lt;br /&gt;
&lt;br /&gt;
See the guide to [[Gases]] if you are interested to learn how different gases interact with each other at different temperatures and pressures.&lt;br /&gt;
&lt;br /&gt;
See the guide to [[Setting up the mix chamber]] if you want to learn how to properly and safely use the mix chamber.&lt;br /&gt;
&lt;br /&gt;
==Setting Up The Distro==&lt;br /&gt;
===Main Distro Loop===&lt;br /&gt;
The first step in setting up the distro is to determine which line goes to the [[Pipes_and_vents#Vents|air vents]]. It is usually colored blue to make it easily identifiable. Once you’ve identified that line, follow the pipes back to the Oxygen and Nitrogen chambers. &lt;br /&gt;
&lt;br /&gt;
Out of the chambers, there are two lines of pipes, one that goes &#039;&#039;into&#039;&#039; the chamber from a gas filter (14) and one that comes &#039;&#039;out&#039;&#039; of the chamber through a pump (3), (4). Turn these pumps on and set them to max pressure. After that, follow the pipe that leads out of the chambers and you’ll find they eventually lead to a gas mixer (5). Set it to the correct air mix (21% Oxygen to 79% Nitrogen) and pressure. If there is a pump after the mixer, you can set the pressure to 4500kPa. Otherwise, set the pressure to 200kPa&lt;br /&gt;
&lt;br /&gt;
Air vents will pump air from distro into the station as long as the pressure inside distro is positive. Increasing the pressure inside distro allows the air vent pumps to move air faster. Contrary to popular belief, the pressure inside &#039;&#039;&#039;does not&#039;&#039;&#039; set the pressure of air coming out of the actively pumped air vents that start connected to distro.&lt;br /&gt;
&lt;br /&gt;
Check the pressure of distro at round start and periodically throughout the shift. Low or slowly rising distro pressure at round start is a sign of &amp;lt;s&amp;gt;shoddy station quality&amp;lt;/s&amp;gt; design flaws causing low flow rates into distro. Low distro pressure in the middle of the round may be indicative of spacing on the station.&lt;br /&gt;
&lt;br /&gt;
===Waste Loop===&lt;br /&gt;
Waste, or the waste loop, is usually marked with red pipes and is responsible for removing waste gas around the station via scrubbers. These pipes start and end in atmospherics and are looped around the entire station. The main purpose of the waste loop is the ensure that harmful gases get removed from the station&#039;s atmosphere. Scrubbers will remove gas from the hallways and return it to Atmospherics where it will then be separated by gas filters into various holding chambers. Harmful gases will be deposited into their assigned chambers and the breathable air will once again make its way back to Distro and into the station to continue the cycle. &lt;br /&gt;
&lt;br /&gt;
To set it up, follow the line and configure all of the gas filters going into the chambers to the correct gas (14). At the end of the waste line you will find a passive vent going to space. All the unfiltered gas will end up in space. Make sure the valve leading to the vent is opened.&lt;br /&gt;
&lt;br /&gt;
===Gas Recycling===&lt;br /&gt;
Not all stations come with an O2 miner, &#039;&#039;&#039;[[Maps#Shōkō_Station|Shōkō]] in particular has no O2 gas miner&#039;&#039;&#039;, so they require a [[Pipes_and_vents#Gas_Recycler|gas recycler]] to get Oxygen. It turns Carbon Dioxide into Oxygen and Nitrogen Oxide into Nitrogen.&lt;br /&gt;
It takes a bit of instruction to use, and the basic premise is as follows:&lt;br /&gt;
* A mix of gases that is at least 300 degrees Celsius and pressurized no less than 3000 kPa enters through the north side of the recycler, and the mix exits out the south side, with some of the carbon dioxide converted to oxygen and some of the nitrous oxide converted to nitrogen.&lt;br /&gt;
&lt;br /&gt;
The recycler loop must be heated to at least 300 degrees Celsius (~575 Kelvin), after that, pressure must be at least 3000 kPa. Pressure can be added by increasing the presence of other gases (not necessarily CO2 or N2O) into the recycler loop’s pipes. Nitrogen is usually abundant and inert, so it is a good contender. Pressure in the pipes will lower as gases leave the recycler loop, so a pump is often placed at the end to regulate pressure.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note that gases that leave the recycler will remain heated, so it’s important to regulate temperature if the O2 is going to be used in station air. A freezer can be placed after the recycler loop, or after the breathable air mixer to ensure the station doesn’t burn alive.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Optimizing The Distro==&lt;br /&gt;
You can optimize the distro the layout to more effectively pump gases into the station. Specific steps to do so vary from station to station. Here is an example of setting up distro for the [[#Atmos Annotated|example above]]:&lt;br /&gt;
&lt;br /&gt;
# Remove (6) and replace it with a straight pipe segment. Pumps reduce gas flow rate, and when spacing occurs, (6) is typically a bottleneck when re-pressurizing the station.&lt;br /&gt;
# Set (5) to output 200 kPa. The pressure in the distro pipe influences how quickly air vents can move air from distro into the station. Setting this too low reduces the flow rate, but setting this too high could be dangerous if a [[Traitor]] replaces an air vent with a passive vent.&lt;br /&gt;
# Increase output pressure of (3), (4), (13) and (14) to their maximum settings. &lt;br /&gt;
&lt;br /&gt;
== Species Specifics ==&lt;br /&gt;
Not all [[Playable Species|species]] breathe oxygen! In fact, there are some that can breathe other gasses, and some which &#039;&#039;must&#039;&#039; breathe other gasses:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Oxygen is toxic to Voxes.&#039;&#039;&#039; They breathe nitrogen instead. Many stations have a dedicated &amp;quot;Vox Box&amp;quot; room which only has nitrogen.&lt;br /&gt;
* &#039;&#039;&#039;Water vapour is harmful to slimes&#039;&#039;&#039;. &lt;br /&gt;
* Feroxi can breathe water vapour.&lt;br /&gt;
* Diona can breathe CO2 in addition to oxygen.&lt;br /&gt;
&lt;br /&gt;
Keep this in mind when setting up the distro. Adding water vapour would harm slimes!&lt;br /&gt;
&lt;br /&gt;
= Setting up and understanding the Thermoelectric Generator (TEG) =&lt;br /&gt;
&lt;br /&gt;
{{Stub}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This section is currently an incomplete placeholder guide. I do not know this stuff sufficiently to write the guide. For better info, check #atmos thread on Discord.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The TEG has two pipe inputs for gasses - an input for a hot gas, and an input for a cold gas.&lt;br /&gt;
&lt;br /&gt;
The TEG works by transferring heat energy from the hot input gas to the cold input gas, generating power as part of the transfer. Currently (June 2025) the amount of heat transfered from a gas when it passes through the TEG is 10% - meaning 90% of heat energy in the gas remains. How much heat energy a gas can &amp;quot;contain&amp;quot; is determined by its [[Atmospheric Science#Gasses|specific heat capacity]].&lt;br /&gt;
&lt;br /&gt;
Furthermore the efficiency of the TEG scales with the difference in temperature between the hot gas and the cold gas.&lt;br /&gt;
&lt;br /&gt;
Thus, ultimately for the TEG to work we need:  &lt;br /&gt;
* A cold gas - the &amp;quot;cold loop&amp;quot;&lt;br /&gt;
* A hot gas - the &amp;quot;hot loop&amp;quot;&lt;br /&gt;
* Continious flow of both gasses.&lt;br /&gt;
&lt;br /&gt;
== The cold loop - space radiators and cooling the TEG ==&lt;br /&gt;
&lt;br /&gt;
You want to use a gas with high heat capacity. Practically this usually also means plasma. Of special note however is frezon - it is a gas that is naturally very cold, making it an excellent coolant. However, acquiring frezon requires a complex set up, and once produced it is far more useful being sold for a lot of cash.&lt;br /&gt;
&lt;br /&gt;
Do you know what&#039;s very cold? That&#039;s right - &amp;lt;s&amp;gt;spess&amp;lt;/s&amp;gt; space. Thus, we use space to cool down our cold loop gasses.&lt;br /&gt;
&lt;br /&gt;
== The hot loop - setting up and using the burn chamber ==&lt;br /&gt;
&lt;br /&gt;
There are two ways to get a hot gas for our TEG - we can either heat it up by exposing it to a very hot area (the burn chamber), or by pumping in the hot gasses from a fire. However, because usual fire product gasses (CO2) usually have very poor specific heat capacity, and can be difficult to supply consistantly, almost always the former set up is used. Furthermore, discarding the gas after using it to power the TEG is very very wasteful - recall that only 10% of the gas&#039;es heat is used every time a gas passes the TEG! &lt;br /&gt;
&lt;br /&gt;
Therefore instead we set up a system, where a gas is passed through a very hot room through radiators, taking up heat from it, passes through the TEG, and then is pumped back around to be heated up again. This is known as the &amp;quot;hot loop&amp;quot;. And the aformentioned hot chamber can be made by, well, starting a fire in it - this is called &amp;quot;the burn chamber&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;The Burn Chamber&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
Usually a mix of 5% plasma and 95% oxygen is used. Plasma and oxygen burn at a ratio of 1:1, however, plasma is a lot more precious than oxygen. The excess of oxygen instead becomes the &amp;quot;holding gas&amp;quot; - a gas that remains in the burn chamber to keep it hot.&lt;br /&gt;
&lt;br /&gt;
The burn mix, as it is known, can be made either by mixing gasses from two canisters, or by mixing gas from a plasma can and gas from the oxygen miner. At round start, most TEG loops are unfortunately set up with the far more annoying former.&lt;br /&gt;
&lt;br /&gt;
Keep in mind that eventually the burn chamber will run out of room to inject more plasma to burn. Thus it needs to be regularly vented - burn chambers are set up with blast doors than open into space for precisely this purpose.&lt;br /&gt;
&lt;br /&gt;
Igniting the burn chamber can be done in several ways. Ideally you use an igniter, placed in the burn chamber and linked to a button. However, not all TEG burn chambers come with one, and furthermore the igniter is actually a pretty poor ignition tool.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;The Hot Loop&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
The second, crucial part of our set up is the hot gas we will pump through the TEG. This can be in a way understood as a way to transfer heat from out burn chamber to the TEG. Thus, similarly to the cold gas, you want to use a gas with high heat capacity. Practically this usually also means plasma.&lt;br /&gt;
&lt;br /&gt;
We want our hot loop gas to become as hot as possible. This is for a couple reasons, mentioned before - only 10% of a gas&#039;es heat is used each time it passes through, and the efficiency of the TEG scales based on the temperature difference between the cold loop and the hot loop.&lt;br /&gt;
&lt;br /&gt;
In a typical hot loop set up there will be 3 critical pumps and 1 critical valve.&lt;br /&gt;
* The burn chamber input pump. &lt;br /&gt;
* The burn chamber output/TEG input.&lt;br /&gt;
* The TEG output.&lt;br /&gt;
* The pressure release valve.&lt;br /&gt;
&lt;br /&gt;
Recall, that it is vital there is a continious flow of gas through the TEG. If the flow stops, the TEG immidiatelly ceases producing power. &lt;br /&gt;
&lt;br /&gt;
You may recall a crucial formula from [[Atmospheric Science]]: pV = nRT. Practically this means the hotter same volume of gas becomes, the higher the pressure. Because all pumps (including volumetric ones!) have pressure limits, at which they will stop pumping, this means should your pressure get too high, your TEG will &amp;quot;stall&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The pressure release valve is your &amp;quot;emergency button&amp;quot; to reduce pressure should a stall occur. However it is better to avoid a stall in the first place.&lt;br /&gt;
&lt;br /&gt;
A few things can help you in achieving that:&lt;br /&gt;
* Use as little gas as possible for your hot loop&lt;br /&gt;
* Use volumetric pumps as they have a higher pressure limit. Keep in mind that mixers act as pressure pumps, while filters act as volumetric pumps!&lt;br /&gt;
&#039;&#039;* Other (add here)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== A simple step-by-step guide to set up and maintain a station&#039;s TEG==&lt;br /&gt;
&lt;br /&gt;
Ok that&#039;s a lot of text right? A lot to take in? Yeah. So here is a simple step-by-step to practically set up your TEG at round start, so the station has power.&lt;br /&gt;
&lt;br /&gt;
=The Mix Chamber=&lt;br /&gt;
&lt;br /&gt;
==About this guide==&lt;br /&gt;
So you are ready to graduate from Station Engineer to Atmospherics Technician and are looking for something a little more in-depth than laying down wires and clicking on boxes to set up the AME? Well look no further, after reading this you will be smarter than those [[Station Engineer|dummies next door]] and have the skills to show for it! &lt;br /&gt;
&lt;br /&gt;
This guide is designed to walk you through, step by step, in creating your first burn mix using the mix chamber. After completion you should have a better understanding on how the mix chamber functions. If everything is done right you will make your engineer coworkers jealous and will be one step closer to mastering atmospherics! If things go wrong, angry crewmembers will be yelling death threats and the admins will very interested in you! Just remember to always learn from any mistakes and understand where and why something went horribly wrong!&lt;br /&gt;
&lt;br /&gt;
Make sure you have a basic understanding on how atmospherics works.&lt;br /&gt;
&lt;br /&gt;
==First things first==&lt;br /&gt;
So you just started your shift as an Atmospherics Technician on space station 14 and want to use the mix chamber. The very first things you should do is grab your equipment. Make sure you have either your firesuit and helmet or atmospheric hard suit and internals available to provide you some protection in case of an accident. Next, be sure to grab your handy dandy gas analyzer to be able to see what&#039;s going on inside those pipes. Lastly and arguably the most important thing you should do at round start is to consult with your fellow atmospheric technicians and [[Chief Engineer]]. Declare your intention to use the mix chamber and make sure everyone is on the same page. The last thing you want to have happen is your coworker unwittingly dumping your burn mix into the room by un-wrenching a pipe or finding out that they accidently pumped your burning hot plasma mix into distro.&lt;br /&gt;
&lt;br /&gt;
==Locating the mix chamber==&lt;br /&gt;
&lt;br /&gt;
[[File:Mix chamber 2.png|thumb|An example of a mix chamber]]&lt;br /&gt;
&lt;br /&gt;
Look around atmosia and locate the gas mixers by the different gas holding tanks. Follow the gas mixers outlet pipes until they all combine and terminate into a pump or manual valve that leads out of the station&#039;s hull. Look through the window and observe if the pumps lead into a nearby empty chamber containing both inlet and outlet passive vents and a blast door. If you found this, congratulations! you have located your mix chamber! &lt;br /&gt;
&lt;br /&gt;
Some stations, usually the small ones, are not equipped with a mix chamber. If the pipes lead to a vent in open space and you do not see a nearby empty chamber then there is mostly likely no mix chamber on this station. Feel free to contact the head of your department and Centcom to complain about station budget cuts!&lt;br /&gt;
&lt;br /&gt;
==Setting up the pipes==&lt;br /&gt;
&lt;br /&gt;
[[File:Atmosia mix chamber guide.png|thumb|A handy guide with arrows and numbers]]&lt;br /&gt;
&lt;br /&gt;
Every station has a different layout so it is a good practice to always refamiliarize yourself at round start with the mix chamber and the mix loop. After you located the mix chamber follow the pipes that flow into and out of it and get comfortable with where they lead. A general mix loop will take gas from the holding tanks, through gas mixers and into the mix chamber. From there they will exit the chamber and loop into an area where you can connect ports and canisters to extract your gas. Some layouts do not have a canister loop and you might have to create your own if needed. Finally the mix loop will connect into waste where the unused gas will be returned to the gas holding chambers to be recycled and reused at a later time. Once you are 100% sure where the mix loop is you are ready to add gas to the chamber.&lt;br /&gt;
&lt;br /&gt;
#Triple check that the pipes leading out of the mix chamber &#039;&#039;&#039;do not&#039;&#039;&#039; flow into distro. if they do, either physically disconnect them or manually toggle off the pumps. &lt;br /&gt;
#Toggle off all the gas pumps, except oxygen and nitrogen, leading out of the gas holding chambers.&lt;br /&gt;
#toggle off all the gas mixers with the exception the oxygen and nitrogen mixers used for distro.&lt;br /&gt;
#Toggle off all the pumps leading out of the mix chamber up to the waste loop.&lt;br /&gt;
#Toggle closed the mix chamber blast doors using the button.&lt;br /&gt;
#Use your gas analyzer on the pipes leading into and out of the mix loop and check to see that there is no gas in the pipes. If there is, locate where the gas is coming from and toggle that pump closed. Drain the mix loop by locating the mix to waste pump at the end of the mix loop and toggle it open until the gas is gone. Repeat until all gas is gone.&lt;br /&gt;
#Locate the pumps leading out of the oxygen and plasma holding chambers and set them to max pressure.&lt;br /&gt;
#Locate where the oxygen flows into the next gas mixer down the line and max the pressure. Be sure to configure the input ratios depending on what side of the mixer the oxygen is flowing into. &#039;&#039;&#039;Do not touch the gas mixers used with oxygen and nitrogen in the distro loop.&#039;&#039;&#039;&lt;br /&gt;
#Work your way down the gas mixer line maxing the pressure and configuring the input ratios until you reach the mixer for the plasma holding tank. Set the input for oxygen to be at 66% and the input for plasma to be 33% and set the pressure to be around 100-200kPa.&lt;br /&gt;
#Continue down the line up to the chamber opening up and maxing the pressure of all pumps until you see gas flow into the mix chamber.&lt;br /&gt;
&lt;br /&gt;
If everything is done correctly you should see plasma gas in the mix tank. The exact composition of the gas inside should be 66% oxygen and 33% plasma. If you see this then congratulations! you have created your very own burn mix!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(note that you may need to adjust the output pressure of the oxygen and plasma mixer. Too much pressure will clog up the mix chamber and waste pipes with water vapor waste gas as the plasma burns. Too little of a pressure and the plasma fire will burn itself out. Experiment with different pressures to find one you like!)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If you don&#039;t see any gas inside the mix chamber chances are that you forgot to toggle open a pump or max the pressure. double check that the blast doors are closed and that all the outlet pumps on the mix chamber are toggled off. Follow the mix loop back from the mix chamber and use your gas analyzer on each pipe segment until you find where the pressure is at. double check that the right pumps are open and that the pressure is maxed. If there is still no gas flowing double check the mixers and check to see the correct inlet ports are set to the right percentage on the mixer interface. If there &#039;&#039;still&#039;&#039; isn&#039;t gas in the chamber and you double checked every pipe pump and valve then check that there is gas in the holding tanks. Some stations do not have a plasma miner or there might be a breach venting all your gas into space.&lt;br /&gt;
&lt;br /&gt;
==Igniting the burn mix==&lt;br /&gt;
So, your mix chamber is full of sparkling plasma and oxygen, what&#039;s next? Firstly, understand that plasma will ignite at higher temperatures. A plasma fire requires both a steady flow of oxygen and plasma to remain ablaze and will create waste gas in the process. There are many ways to ignite your burn mix but the most common and safest way is to wrench a heater on one of the burn mix outlet pipes. A quicker, dumber, more flashier way is to chuck a lit welder or fire source into the chamber before pressurizing it.&lt;br /&gt;
&lt;br /&gt;
[[File:Heater burn mix location.png|thumb|A suitable location for a heater to combust the burn mix]]&lt;br /&gt;
&lt;br /&gt;
Lets go with the heater method. Simply find a heater nearby in atmospherics or steal one from your silly engineer coworkers. Alternatively you can craft one using a machine frame and some components. Once you have acquired your heater, drag that bad boy over to the mix chamber&#039;s outlet pipe. Make sure the location you have chosen has pressurized gas from the chamber, use your gas analyzer to check! You may need to add or remove some pipes and a pump to get a suitable location. Once you have the right location, use your wrench to secure it to the pipe. Open the interface, max out the temperature and turn it on. Depending on the amount of burn mix and its temperature you may need to wait a couple of seconds before it combusts into a beautiful plasma fire. Heaters(and freezers) will sometimes act strangely on horizontal and elbow pipes and not heat up the gas inside.. You may need to move it around until you find a place that works for you.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;With the addition of holofans, it may be easier to use a holofan to hold back the gas and allow you entry to chuck a lit welder into the burn chamber.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Once your burn mix is lit you may notice it going out sporadically. This is because we still have the mix to waste pipes toggled off and the plasma fire is creating water vapor as a waste gas witch is taking up valuable space, displacing oxygen and plasma and snuffing out our fire. Simply open up your mix loop to waste and watch as the gas gets syphoned out through the loop back into the gas holding chambers. You may need to manually vent the mix chamber using the blast door toggle button to speed up the venting process. Once you have the mix loop connected to the waste loop, plasma and oxygen will continuously flow from the gas holding chambers into the mix chamber, combust into flame, and work its way out through the loop back into the holding chambers ready to start its journey once again. &lt;br /&gt;
&lt;br /&gt;
Congratulations! you now have a fully self sufficient burn mix! The fire will continue to burn until you either run out of oxygen or plasma, or until the waste loop cant keep up with the pressure. Feel free to sit back and relax for a time while watching your burn mix combust into flame.&lt;br /&gt;
&lt;br /&gt;
==What now?==&lt;br /&gt;
Now that we have a stable plasma fire, now what? Well, that&#039;s up for you to decide! Experiment with different plasma and oxygen ratios and see how it influences the temperature and pressure. Perhaps try to introduce a third gas into the chamber and see what happens. Extract your burning hot gas into a canister and drag it along behind you to show it off to the crew while grabbing a well deserved snack and drink at the bar. The possibilities are yours to decide! have fun and remember to enjoy the remainder of your shift aboard Space Station 14.&lt;br /&gt;
&lt;br /&gt;
{{Guides Menu}}&lt;/div&gt;</summary>
		<author><name>Algis Alphonse</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Practical_Atmospherics&amp;diff=4098</id>
		<title>Practical Atmospherics</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Practical_Atmospherics&amp;diff=4098"/>
		<updated>2025-06-20T20:27:56Z</updated>

		<summary type="html">&lt;p&gt;Algis Alphonse: /* The cold loop - space radiators and cooling the TEG */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Rewrite|todo=Big rewrite needed - TEG burn chambers, Triton production, Frezon production}}&lt;br /&gt;
&lt;br /&gt;
{{Stub}}&lt;br /&gt;
&lt;br /&gt;
[[Atmospheric Technician|Atmospheric Technicians]] are concerned with maintaining a safe atmosphere in the station by:&lt;br /&gt;
# Setting up the station&#039;s gas distribution system, or &amp;quot;distro,&amp;quot; to supply the station with breathable air.&lt;br /&gt;
# Using handheld gas analyzers and fixed air alarm systems to monitor levels of both safe and hazardous gases.&lt;br /&gt;
# Utilizing holofan projectors and inflatable walls to cordon off hull breaches or gas leaks.&lt;br /&gt;
# Moving and placing portable scrubbers to manually filter the air in case of escaped gases.&lt;br /&gt;
&lt;br /&gt;
= Understanding the Distribution Area =&lt;br /&gt;
The distribution area (or, &#039;&#039;&#039;Distro&#039;&#039;&#039;) refers to the area of Atmos that contains the origin point of the air and waste networks, as well as the chambers for storing and processing the gases.&lt;br /&gt;
&lt;br /&gt;
A distro’s purpose is to:&lt;br /&gt;
&lt;br /&gt;
# Supply oxygen and nitrogen to a gas mixer which supplies air to the station. &lt;br /&gt;
# Filter waste and toxic gases from the station. &lt;br /&gt;
# Store gases in a secure area where [[Atmospheric Technician|Atmos Techs]] are able to work with them.&lt;br /&gt;
The distro is able to do all of these things because of the system of pipes, pumps, filters, and mixers it is outfitted with. &#039;&#039;&#039;Every distro does NOT require placing/altering pipes for it to function properly!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Distro Annotated===&lt;br /&gt;
A typical distro layout is shown below:&lt;br /&gt;
&lt;br /&gt;
[[File:Atmosia Annotated.png|border|center]]&lt;br /&gt;
&lt;br /&gt;
# Nitrogen holding chamber with (maybe) a nitrogen gas miner&lt;br /&gt;
# Oxygen holding chamber with (maybe) a oxygen gas miner&lt;br /&gt;
# Pump for moving nitrogen to the mixer&lt;br /&gt;
# Pump for moving oxygen to the mixer&lt;br /&gt;
# Mixer to mix nitrogen and oxygen in an appropriate ratio for the station&lt;br /&gt;
# Volume pump to move mixer output to the station&#039;s main distro pipe&lt;br /&gt;
# Main distro pipe&lt;br /&gt;
# Valve to shut off freezer&lt;br /&gt;
# Freezer to reduce air temperature in distro&lt;br /&gt;
# Valve to shut off heater&lt;br /&gt;
# Heater to increase air temperature in distro&lt;br /&gt;
# Main waste pipe&lt;br /&gt;
# Volume pump to move air into the filter banks&lt;br /&gt;
# Bank of filters to separate different types of gases from the waste pipe&lt;br /&gt;
&lt;br /&gt;
===Holding Chambers===&lt;br /&gt;
[[File:Atmos holding chambers.png|thumb|Gas holding chambers]]&lt;br /&gt;
&lt;br /&gt;
Holding chambers store a supply of gas for you to pump into the station when needed. Some stations come with gas miners that produce an unlimited supply of the mined gas. Walls and windows prevent gas from escaping to space; if the holding chambers are broken, then the gas inside will be lost.&lt;br /&gt;
&lt;br /&gt;
Holding chambers may be labeled with the [[#Gases|type of gas]] that they are designed to store.&lt;br /&gt;
&lt;br /&gt;
Use [[Pipes and vents#Pumps|pumps]] to move gases in and out of holding chambers.&lt;br /&gt;
&lt;br /&gt;
===Mix Chamber===&lt;br /&gt;
&lt;br /&gt;
[[File:Mix chamber in use.png|thumb|A mix chamber in use]]&lt;br /&gt;
&lt;br /&gt;
The mix chamber is an empty holding area with its own separate loop of pipes and pumps in atmospherics. The mix loop is generally marked with brown pipes and the holding chamber can usually be found close to the external hull, separated from the station by reinforced walls and windows. There will be an emergency button nearby to vent the chamber to space if you need to dump your mix in case an accident arises, or you just wish to reset the chamber for a new mix. The mix chamber is here for you to experiment with different mixes, ratios, temperatures, and pressures while combining gases. &lt;br /&gt;
&lt;br /&gt;
On most stations the Mix chamber will loop around to either to the distro loop, or back to the waste loop. It is generally a good practice to have your mix loop flow back into the waste loop to recycle any unspent gases. You should &#039;&#039;&#039;NEVER&#039;&#039;&#039; have the mix loop flow into distro unless you have a [[Traitor|very good reason.]] Most savvy Atmospherics Technicians physically disconnect the mix loop from distro at round start to prevent an easy sabotage target or accident from occurring later in the round.&lt;br /&gt;
&lt;br /&gt;
See the guide to [[Gases]] if you are interested to learn how different gases interact with each other at different temperatures and pressures.&lt;br /&gt;
&lt;br /&gt;
See the guide to [[Setting up the mix chamber]] if you want to learn how to properly and safely use the mix chamber.&lt;br /&gt;
&lt;br /&gt;
==Setting Up The Distro==&lt;br /&gt;
===Main Distro Loop===&lt;br /&gt;
The first step in setting up the distro is to determine which line goes to the [[Pipes_and_vents#Vents|air vents]]. It is usually colored blue to make it easily identifiable. Once you’ve identified that line, follow the pipes back to the Oxygen and Nitrogen chambers. &lt;br /&gt;
&lt;br /&gt;
Out of the chambers, there are two lines of pipes, one that goes &#039;&#039;into&#039;&#039; the chamber from a gas filter (14) and one that comes &#039;&#039;out&#039;&#039; of the chamber through a pump (3), (4). Turn these pumps on and set them to max pressure. After that, follow the pipe that leads out of the chambers and you’ll find they eventually lead to a gas mixer (5). Set it to the correct air mix (21% Oxygen to 79% Nitrogen) and pressure. If there is a pump after the mixer, you can set the pressure to 4500kPa. Otherwise, set the pressure to 200kPa&lt;br /&gt;
&lt;br /&gt;
Air vents will pump air from distro into the station as long as the pressure inside distro is positive. Increasing the pressure inside distro allows the air vent pumps to move air faster. Contrary to popular belief, the pressure inside &#039;&#039;&#039;does not&#039;&#039;&#039; set the pressure of air coming out of the actively pumped air vents that start connected to distro.&lt;br /&gt;
&lt;br /&gt;
Check the pressure of distro at round start and periodically throughout the shift. Low or slowly rising distro pressure at round start is a sign of &amp;lt;s&amp;gt;shoddy station quality&amp;lt;/s&amp;gt; design flaws causing low flow rates into distro. Low distro pressure in the middle of the round may be indicative of spacing on the station.&lt;br /&gt;
&lt;br /&gt;
===Waste Loop===&lt;br /&gt;
Waste, or the waste loop, is usually marked with red pipes and is responsible for removing waste gas around the station via scrubbers. These pipes start and end in atmospherics and are looped around the entire station. The main purpose of the waste loop is the ensure that harmful gases get removed from the station&#039;s atmosphere. Scrubbers will remove gas from the hallways and return it to Atmospherics where it will then be separated by gas filters into various holding chambers. Harmful gases will be deposited into their assigned chambers and the breathable air will once again make its way back to Distro and into the station to continue the cycle. &lt;br /&gt;
&lt;br /&gt;
To set it up, follow the line and configure all of the gas filters going into the chambers to the correct gas (14). At the end of the waste line you will find a passive vent going to space. All the unfiltered gas will end up in space. Make sure the valve leading to the vent is opened.&lt;br /&gt;
&lt;br /&gt;
===Gas Recycling===&lt;br /&gt;
Not all stations come with an O2 miner, &#039;&#039;&#039;[[Maps#Shōkō_Station|Shōkō]] in particular has no O2 gas miner&#039;&#039;&#039;, so they require a [[Pipes_and_vents#Gas_Recycler|gas recycler]] to get Oxygen. It turns Carbon Dioxide into Oxygen and Nitrogen Oxide into Nitrogen.&lt;br /&gt;
It takes a bit of instruction to use, and the basic premise is as follows:&lt;br /&gt;
* A mix of gases that is at least 300 degrees Celsius and pressurized no less than 3000 kPa enters through the north side of the recycler, and the mix exits out the south side, with some of the carbon dioxide converted to oxygen and some of the nitrous oxide converted to nitrogen.&lt;br /&gt;
&lt;br /&gt;
The recycler loop must be heated to at least 300 degrees Celsius (~575 Kelvin), after that, pressure must be at least 3000 kPa. Pressure can be added by increasing the presence of other gases (not necessarily CO2 or N2O) into the recycler loop’s pipes. Nitrogen is usually abundant and inert, so it is a good contender. Pressure in the pipes will lower as gases leave the recycler loop, so a pump is often placed at the end to regulate pressure.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note that gases that leave the recycler will remain heated, so it’s important to regulate temperature if the O2 is going to be used in station air. A freezer can be placed after the recycler loop, or after the breathable air mixer to ensure the station doesn’t burn alive.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Optimizing The Distro==&lt;br /&gt;
You can optimize the distro the layout to more effectively pump gases into the station. Specific steps to do so vary from station to station. Here is an example of setting up distro for the [[#Atmos Annotated|example above]]:&lt;br /&gt;
&lt;br /&gt;
# Remove (6) and replace it with a straight pipe segment. Pumps reduce gas flow rate, and when spacing occurs, (6) is typically a bottleneck when re-pressurizing the station.&lt;br /&gt;
# Set (5) to output 200 kPa. The pressure in the distro pipe influences how quickly air vents can move air from distro into the station. Setting this too low reduces the flow rate, but setting this too high could be dangerous if a [[Traitor]] replaces an air vent with a passive vent.&lt;br /&gt;
# Increase output pressure of (3), (4), (13) and (14) to their maximum settings. &lt;br /&gt;
&lt;br /&gt;
== Species Specifics ==&lt;br /&gt;
Not all [[Playable Species|species]] breathe oxygen! In fact, there are some that can breathe other gasses, and some which &#039;&#039;must&#039;&#039; breathe other gasses:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Oxygen is toxic to Voxes.&#039;&#039;&#039; They breathe nitrogen instead. Many stations have a dedicated &amp;quot;Vox Box&amp;quot; room which only has nitrogen.&lt;br /&gt;
* &#039;&#039;&#039;Water vapour is harmful to slimes&#039;&#039;&#039;. &lt;br /&gt;
* Feroxi can breathe water vapour.&lt;br /&gt;
* Diona can breathe CO2 in addition to oxygen.&lt;br /&gt;
&lt;br /&gt;
Keep this in mind when setting up the distro. Adding water vapour would harm slimes!&lt;br /&gt;
&lt;br /&gt;
= Setting up and understanding the Thermoelectric Generator (TEG) =&lt;br /&gt;
&lt;br /&gt;
{{Stub}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This section is currently a placeholder. If you want an actual guide, ask the lazy bums on #atmos thread on Discord to get off their arses and write it. I do not know this stuff sufficiently to write the guide, only things I know.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The TEG has two pipe inputs for gasses - an input for a hot gas, and an input for a cold gas.&lt;br /&gt;
&lt;br /&gt;
The TEG works by transferring heat energy from the hot input gas to the cold input gas, generating power as part of the transfer. Currently (June 2025) the amount of heat transfered from a gas when it passes through the TEG is 10% - meaning 90% of heat energy in the gas remains. How much heat energy a gas can &amp;quot;contain&amp;quot; is determined by its [[Atmospheric Science#Gasses|specific heat capacity]].&lt;br /&gt;
&lt;br /&gt;
Furthermore the efficiency of the TEG scales with the difference in temperature between the hot gas and the cold gas.&lt;br /&gt;
&lt;br /&gt;
Thus, ultimately for the TEG to work we need:  &lt;br /&gt;
* A cold gas - the &amp;quot;cold loop&amp;quot;&lt;br /&gt;
* A hot gas - the &amp;quot;hot loop&amp;quot;&lt;br /&gt;
* Continious flow of both gasses.&lt;br /&gt;
&lt;br /&gt;
== The cold loop - space radiators and cooling the TEG ==&lt;br /&gt;
&lt;br /&gt;
You want to use a gas with high heat capacity. Practically this usually also means plasma. Of special note however is frezon - it is a gas that is naturally very cold, making it an excellent coolant. However, acquiring frezon requires a complex set up, and once produced it is far more useful being sold for a lot of cash.&lt;br /&gt;
&lt;br /&gt;
Do you know what&#039;s very cold? That&#039;s right - &amp;lt;s&amp;gt;spess&amp;lt;/s&amp;gt; space. Thus, we use space to cool down our cold loop gasses.&lt;br /&gt;
&lt;br /&gt;
== The hot loop - setting up and using the burn chamber ==&lt;br /&gt;
&lt;br /&gt;
There are two ways to get a hot gas for our TEG - we can either heat it up by exposing it to a very hot area (the burn chamber), or by pumping in the hot gasses from a fire. However, because usual fire product gasses (CO2) usually have very poor specific heat capacity, and can be difficult to supply consistantly, almost always the former set up is used. Furthermore, discarding the gas after using it to power the TEG is very very wasteful - recall that only 10% of the gas&#039;es heat is used every time a gas passes the TEG! &lt;br /&gt;
&lt;br /&gt;
Therefore instead we set up a system, where a gas is passed through a very hot room through radiators, taking up heat from it, passes through the TEG, and then is pumped back around to be heated up again. This is known as the &amp;quot;hot loop&amp;quot;. And the aformentioned hot chamber can be made by, well, starting a fire in it - this is called &amp;quot;the burn chamber&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;The Burn Chamber&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
Usually a mix of 5% plasma and 95% oxygen is used. Plasma and oxygen burn at a ratio of 1:1, however, plasma is a lot more precious than oxygen. The excess of oxygen instead becomes the &amp;quot;holding gas&amp;quot; - a gas that remains in the burn chamber to keep it hot.&lt;br /&gt;
&lt;br /&gt;
The burn mix, as it is known, can be made either by mixing gasses from two canisters, or by mixing gas from a plasma can and gas from the oxygen miner. At round start, most TEG loops are unfortunately set up with the far more annoying former.&lt;br /&gt;
&lt;br /&gt;
Keep in mind that eventually the burn chamber will run out of room to inject more plasma to burn. Thus it needs to be regularly vented - burn chambers are set up with blast doors than open into space for precisely this purpose.&lt;br /&gt;
&lt;br /&gt;
Igniting the burn chamber can be done in several ways. Ideally you use an igniter, placed in the burn chamber and linked to a button. However, not all TEG burn chambers come with one, and furthermore the igniter is actually a pretty poor ignition tool.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;The Hot Loop&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
The second, crucial part of our set up is the hot gas we will pump through the TEG. This can be in a way understood as a way to transfer heat from out burn chamber to the TEG. Thus, similarly to the cold gas, you want to use a gas with high heat capacity. Practically this usually also means plasma.&lt;br /&gt;
&lt;br /&gt;
We want our hot loop gas to become as hot as possible. This is for a couple reasons, mentioned before - only 10% of a gas&#039;es heat is used each time it passes through, and the efficiency of the TEG scales based on the temperature difference between the cold loop and the hot loop.&lt;br /&gt;
&lt;br /&gt;
In a typical hot loop set up there will be 3 critical pumps and 1 critical valve.&lt;br /&gt;
* The burn chamber input pump. &lt;br /&gt;
* The burn chamber output/TEG input.&lt;br /&gt;
* The TEG output.&lt;br /&gt;
* The pressure release valve.&lt;br /&gt;
&lt;br /&gt;
Recall, that it is vital there is a continious flow of gas through the TEG. If the flow stops, the TEG immidiatelly ceases producing power. &lt;br /&gt;
&lt;br /&gt;
You may recall a crucial formula from [[Atmospheric Science]]: pV = nRT. Practically this means the hotter same volume of gas becomes, the higher the pressure. Because all pumps (including volumetric ones!) have pressure limits, at which they will stop pumping, this means should your pressure get too high, your TEG will &amp;quot;stall&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The pressure release valve is your &amp;quot;emergency button&amp;quot; to reduce pressure should a stall occur. However it is better to avoid a stall in the first place.&lt;br /&gt;
&lt;br /&gt;
A few things can help you in achieving that:&lt;br /&gt;
* Use as little gas as possible for your hot loop&lt;br /&gt;
* Use volumetric pumps as they have a higher pressure limit. Keep in mind that mixers act as pressure pumps, while filters act as volumetric pumps!&lt;br /&gt;
&#039;&#039;* Other (add here)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== A simple step-by-step guide to set up and maintain a station&#039;s TEG==&lt;br /&gt;
&lt;br /&gt;
Ok that&#039;s a lot of text right? A lot to take in? Yeah. So here is a simple step-by-step to practically set up your TEG at round start, so the station has power.&lt;br /&gt;
&lt;br /&gt;
=The Mix Chamber=&lt;br /&gt;
&lt;br /&gt;
==About this guide==&lt;br /&gt;
So you are ready to graduate from Station Engineer to Atmospherics Technician and are looking for something a little more in-depth than laying down wires and clicking on boxes to set up the AME? Well look no further, after reading this you will be smarter than those [[Station Engineer|dummies next door]] and have the skills to show for it! &lt;br /&gt;
&lt;br /&gt;
This guide is designed to walk you through, step by step, in creating your first burn mix using the mix chamber. After completion you should have a better understanding on how the mix chamber functions. If everything is done right you will make your engineer coworkers jealous and will be one step closer to mastering atmospherics! If things go wrong, angry crewmembers will be yelling death threats and the admins will very interested in you! Just remember to always learn from any mistakes and understand where and why something went horribly wrong!&lt;br /&gt;
&lt;br /&gt;
Make sure you have a basic understanding on how atmospherics works.&lt;br /&gt;
&lt;br /&gt;
==First things first==&lt;br /&gt;
So you just started your shift as an Atmospherics Technician on space station 14 and want to use the mix chamber. The very first things you should do is grab your equipment. Make sure you have either your firesuit and helmet or atmospheric hard suit and internals available to provide you some protection in case of an accident. Next, be sure to grab your handy dandy gas analyzer to be able to see what&#039;s going on inside those pipes. Lastly and arguably the most important thing you should do at round start is to consult with your fellow atmospheric technicians and [[Chief Engineer]]. Declare your intention to use the mix chamber and make sure everyone is on the same page. The last thing you want to have happen is your coworker unwittingly dumping your burn mix into the room by un-wrenching a pipe or finding out that they accidently pumped your burning hot plasma mix into distro.&lt;br /&gt;
&lt;br /&gt;
==Locating the mix chamber==&lt;br /&gt;
&lt;br /&gt;
[[File:Mix chamber 2.png|thumb|An example of a mix chamber]]&lt;br /&gt;
&lt;br /&gt;
Look around atmosia and locate the gas mixers by the different gas holding tanks. Follow the gas mixers outlet pipes until they all combine and terminate into a pump or manual valve that leads out of the station&#039;s hull. Look through the window and observe if the pumps lead into a nearby empty chamber containing both inlet and outlet passive vents and a blast door. If you found this, congratulations! you have located your mix chamber! &lt;br /&gt;
&lt;br /&gt;
Some stations, usually the small ones, are not equipped with a mix chamber. If the pipes lead to a vent in open space and you do not see a nearby empty chamber then there is mostly likely no mix chamber on this station. Feel free to contact the head of your department and Centcom to complain about station budget cuts!&lt;br /&gt;
&lt;br /&gt;
==Setting up the pipes==&lt;br /&gt;
&lt;br /&gt;
[[File:Atmosia mix chamber guide.png|thumb|A handy guide with arrows and numbers]]&lt;br /&gt;
&lt;br /&gt;
Every station has a different layout so it is a good practice to always refamiliarize yourself at round start with the mix chamber and the mix loop. After you located the mix chamber follow the pipes that flow into and out of it and get comfortable with where they lead. A general mix loop will take gas from the holding tanks, through gas mixers and into the mix chamber. From there they will exit the chamber and loop into an area where you can connect ports and canisters to extract your gas. Some layouts do not have a canister loop and you might have to create your own if needed. Finally the mix loop will connect into waste where the unused gas will be returned to the gas holding chambers to be recycled and reused at a later time. Once you are 100% sure where the mix loop is you are ready to add gas to the chamber.&lt;br /&gt;
&lt;br /&gt;
#Triple check that the pipes leading out of the mix chamber &#039;&#039;&#039;do not&#039;&#039;&#039; flow into distro. if they do, either physically disconnect them or manually toggle off the pumps. &lt;br /&gt;
#Toggle off all the gas pumps, except oxygen and nitrogen, leading out of the gas holding chambers.&lt;br /&gt;
#toggle off all the gas mixers with the exception the oxygen and nitrogen mixers used for distro.&lt;br /&gt;
#Toggle off all the pumps leading out of the mix chamber up to the waste loop.&lt;br /&gt;
#Toggle closed the mix chamber blast doors using the button.&lt;br /&gt;
#Use your gas analyzer on the pipes leading into and out of the mix loop and check to see that there is no gas in the pipes. If there is, locate where the gas is coming from and toggle that pump closed. Drain the mix loop by locating the mix to waste pump at the end of the mix loop and toggle it open until the gas is gone. Repeat until all gas is gone.&lt;br /&gt;
#Locate the pumps leading out of the oxygen and plasma holding chambers and set them to max pressure.&lt;br /&gt;
#Locate where the oxygen flows into the next gas mixer down the line and max the pressure. Be sure to configure the input ratios depending on what side of the mixer the oxygen is flowing into. &#039;&#039;&#039;Do not touch the gas mixers used with oxygen and nitrogen in the distro loop.&#039;&#039;&#039;&lt;br /&gt;
#Work your way down the gas mixer line maxing the pressure and configuring the input ratios until you reach the mixer for the plasma holding tank. Set the input for oxygen to be at 66% and the input for plasma to be 33% and set the pressure to be around 100-200kPa.&lt;br /&gt;
#Continue down the line up to the chamber opening up and maxing the pressure of all pumps until you see gas flow into the mix chamber.&lt;br /&gt;
&lt;br /&gt;
If everything is done correctly you should see plasma gas in the mix tank. The exact composition of the gas inside should be 66% oxygen and 33% plasma. If you see this then congratulations! you have created your very own burn mix!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(note that you may need to adjust the output pressure of the oxygen and plasma mixer. Too much pressure will clog up the mix chamber and waste pipes with water vapor waste gas as the plasma burns. Too little of a pressure and the plasma fire will burn itself out. Experiment with different pressures to find one you like!)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If you don&#039;t see any gas inside the mix chamber chances are that you forgot to toggle open a pump or max the pressure. double check that the blast doors are closed and that all the outlet pumps on the mix chamber are toggled off. Follow the mix loop back from the mix chamber and use your gas analyzer on each pipe segment until you find where the pressure is at. double check that the right pumps are open and that the pressure is maxed. If there is still no gas flowing double check the mixers and check to see the correct inlet ports are set to the right percentage on the mixer interface. If there &#039;&#039;still&#039;&#039; isn&#039;t gas in the chamber and you double checked every pipe pump and valve then check that there is gas in the holding tanks. Some stations do not have a plasma miner or there might be a breach venting all your gas into space.&lt;br /&gt;
&lt;br /&gt;
==Igniting the burn mix==&lt;br /&gt;
So, your mix chamber is full of sparkling plasma and oxygen, what&#039;s next? Firstly, understand that plasma will ignite at higher temperatures. A plasma fire requires both a steady flow of oxygen and plasma to remain ablaze and will create waste gas in the process. There are many ways to ignite your burn mix but the most common and safest way is to wrench a heater on one of the burn mix outlet pipes. A quicker, dumber, more flashier way is to chuck a lit welder or fire source into the chamber before pressurizing it.&lt;br /&gt;
&lt;br /&gt;
[[File:Heater burn mix location.png|thumb|A suitable location for a heater to combust the burn mix]]&lt;br /&gt;
&lt;br /&gt;
Lets go with the heater method. Simply find a heater nearby in atmospherics or steal one from your silly engineer coworkers. Alternatively you can craft one using a machine frame and some components. Once you have acquired your heater, drag that bad boy over to the mix chamber&#039;s outlet pipe. Make sure the location you have chosen has pressurized gas from the chamber, use your gas analyzer to check! You may need to add or remove some pipes and a pump to get a suitable location. Once you have the right location, use your wrench to secure it to the pipe. Open the interface, max out the temperature and turn it on. Depending on the amount of burn mix and its temperature you may need to wait a couple of seconds before it combusts into a beautiful plasma fire. Heaters(and freezers) will sometimes act strangely on horizontal and elbow pipes and not heat up the gas inside.. You may need to move it around until you find a place that works for you.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;With the addition of holofans, it may be easier to use a holofan to hold back the gas and allow you entry to chuck a lit welder into the burn chamber.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Once your burn mix is lit you may notice it going out sporadically. This is because we still have the mix to waste pipes toggled off and the plasma fire is creating water vapor as a waste gas witch is taking up valuable space, displacing oxygen and plasma and snuffing out our fire. Simply open up your mix loop to waste and watch as the gas gets syphoned out through the loop back into the gas holding chambers. You may need to manually vent the mix chamber using the blast door toggle button to speed up the venting process. Once you have the mix loop connected to the waste loop, plasma and oxygen will continuously flow from the gas holding chambers into the mix chamber, combust into flame, and work its way out through the loop back into the holding chambers ready to start its journey once again. &lt;br /&gt;
&lt;br /&gt;
Congratulations! you now have a fully self sufficient burn mix! The fire will continue to burn until you either run out of oxygen or plasma, or until the waste loop cant keep up with the pressure. Feel free to sit back and relax for a time while watching your burn mix combust into flame.&lt;br /&gt;
&lt;br /&gt;
==What now?==&lt;br /&gt;
Now that we have a stable plasma fire, now what? Well, that&#039;s up for you to decide! Experiment with different plasma and oxygen ratios and see how it influences the temperature and pressure. Perhaps try to introduce a third gas into the chamber and see what happens. Extract your burning hot gas into a canister and drag it along behind you to show it off to the crew while grabbing a well deserved snack and drink at the bar. The possibilities are yours to decide! have fun and remember to enjoy the remainder of your shift aboard Space Station 14.&lt;br /&gt;
&lt;br /&gt;
{{Guides Menu}}&lt;/div&gt;</summary>
		<author><name>Algis Alphonse</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Practical_Atmospherics&amp;diff=4097</id>
		<title>Practical Atmospherics</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Practical_Atmospherics&amp;diff=4097"/>
		<updated>2025-06-20T20:25:06Z</updated>

		<summary type="html">&lt;p&gt;Algis Alphonse: /* The Burn Chamber */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Rewrite|todo=Big rewrite needed - TEG burn chambers, Triton production, Frezon production}}&lt;br /&gt;
&lt;br /&gt;
{{Stub}}&lt;br /&gt;
&lt;br /&gt;
[[Atmospheric Technician|Atmospheric Technicians]] are concerned with maintaining a safe atmosphere in the station by:&lt;br /&gt;
# Setting up the station&#039;s gas distribution system, or &amp;quot;distro,&amp;quot; to supply the station with breathable air.&lt;br /&gt;
# Using handheld gas analyzers and fixed air alarm systems to monitor levels of both safe and hazardous gases.&lt;br /&gt;
# Utilizing holofan projectors and inflatable walls to cordon off hull breaches or gas leaks.&lt;br /&gt;
# Moving and placing portable scrubbers to manually filter the air in case of escaped gases.&lt;br /&gt;
&lt;br /&gt;
= Understanding the Distribution Area =&lt;br /&gt;
The distribution area (or, &#039;&#039;&#039;Distro&#039;&#039;&#039;) refers to the area of Atmos that contains the origin point of the air and waste networks, as well as the chambers for storing and processing the gases.&lt;br /&gt;
&lt;br /&gt;
A distro’s purpose is to:&lt;br /&gt;
&lt;br /&gt;
# Supply oxygen and nitrogen to a gas mixer which supplies air to the station. &lt;br /&gt;
# Filter waste and toxic gases from the station. &lt;br /&gt;
# Store gases in a secure area where [[Atmospheric Technician|Atmos Techs]] are able to work with them.&lt;br /&gt;
The distro is able to do all of these things because of the system of pipes, pumps, filters, and mixers it is outfitted with. &#039;&#039;&#039;Every distro does NOT require placing/altering pipes for it to function properly!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Distro Annotated===&lt;br /&gt;
A typical distro layout is shown below:&lt;br /&gt;
&lt;br /&gt;
[[File:Atmosia Annotated.png|border|center]]&lt;br /&gt;
&lt;br /&gt;
# Nitrogen holding chamber with (maybe) a nitrogen gas miner&lt;br /&gt;
# Oxygen holding chamber with (maybe) a oxygen gas miner&lt;br /&gt;
# Pump for moving nitrogen to the mixer&lt;br /&gt;
# Pump for moving oxygen to the mixer&lt;br /&gt;
# Mixer to mix nitrogen and oxygen in an appropriate ratio for the station&lt;br /&gt;
# Volume pump to move mixer output to the station&#039;s main distro pipe&lt;br /&gt;
# Main distro pipe&lt;br /&gt;
# Valve to shut off freezer&lt;br /&gt;
# Freezer to reduce air temperature in distro&lt;br /&gt;
# Valve to shut off heater&lt;br /&gt;
# Heater to increase air temperature in distro&lt;br /&gt;
# Main waste pipe&lt;br /&gt;
# Volume pump to move air into the filter banks&lt;br /&gt;
# Bank of filters to separate different types of gases from the waste pipe&lt;br /&gt;
&lt;br /&gt;
===Holding Chambers===&lt;br /&gt;
[[File:Atmos holding chambers.png|thumb|Gas holding chambers]]&lt;br /&gt;
&lt;br /&gt;
Holding chambers store a supply of gas for you to pump into the station when needed. Some stations come with gas miners that produce an unlimited supply of the mined gas. Walls and windows prevent gas from escaping to space; if the holding chambers are broken, then the gas inside will be lost.&lt;br /&gt;
&lt;br /&gt;
Holding chambers may be labeled with the [[#Gases|type of gas]] that they are designed to store.&lt;br /&gt;
&lt;br /&gt;
Use [[Pipes and vents#Pumps|pumps]] to move gases in and out of holding chambers.&lt;br /&gt;
&lt;br /&gt;
===Mix Chamber===&lt;br /&gt;
&lt;br /&gt;
[[File:Mix chamber in use.png|thumb|A mix chamber in use]]&lt;br /&gt;
&lt;br /&gt;
The mix chamber is an empty holding area with its own separate loop of pipes and pumps in atmospherics. The mix loop is generally marked with brown pipes and the holding chamber can usually be found close to the external hull, separated from the station by reinforced walls and windows. There will be an emergency button nearby to vent the chamber to space if you need to dump your mix in case an accident arises, or you just wish to reset the chamber for a new mix. The mix chamber is here for you to experiment with different mixes, ratios, temperatures, and pressures while combining gases. &lt;br /&gt;
&lt;br /&gt;
On most stations the Mix chamber will loop around to either to the distro loop, or back to the waste loop. It is generally a good practice to have your mix loop flow back into the waste loop to recycle any unspent gases. You should &#039;&#039;&#039;NEVER&#039;&#039;&#039; have the mix loop flow into distro unless you have a [[Traitor|very good reason.]] Most savvy Atmospherics Technicians physically disconnect the mix loop from distro at round start to prevent an easy sabotage target or accident from occurring later in the round.&lt;br /&gt;
&lt;br /&gt;
See the guide to [[Gases]] if you are interested to learn how different gases interact with each other at different temperatures and pressures.&lt;br /&gt;
&lt;br /&gt;
See the guide to [[Setting up the mix chamber]] if you want to learn how to properly and safely use the mix chamber.&lt;br /&gt;
&lt;br /&gt;
==Setting Up The Distro==&lt;br /&gt;
===Main Distro Loop===&lt;br /&gt;
The first step in setting up the distro is to determine which line goes to the [[Pipes_and_vents#Vents|air vents]]. It is usually colored blue to make it easily identifiable. Once you’ve identified that line, follow the pipes back to the Oxygen and Nitrogen chambers. &lt;br /&gt;
&lt;br /&gt;
Out of the chambers, there are two lines of pipes, one that goes &#039;&#039;into&#039;&#039; the chamber from a gas filter (14) and one that comes &#039;&#039;out&#039;&#039; of the chamber through a pump (3), (4). Turn these pumps on and set them to max pressure. After that, follow the pipe that leads out of the chambers and you’ll find they eventually lead to a gas mixer (5). Set it to the correct air mix (21% Oxygen to 79% Nitrogen) and pressure. If there is a pump after the mixer, you can set the pressure to 4500kPa. Otherwise, set the pressure to 200kPa&lt;br /&gt;
&lt;br /&gt;
Air vents will pump air from distro into the station as long as the pressure inside distro is positive. Increasing the pressure inside distro allows the air vent pumps to move air faster. Contrary to popular belief, the pressure inside &#039;&#039;&#039;does not&#039;&#039;&#039; set the pressure of air coming out of the actively pumped air vents that start connected to distro.&lt;br /&gt;
&lt;br /&gt;
Check the pressure of distro at round start and periodically throughout the shift. Low or slowly rising distro pressure at round start is a sign of &amp;lt;s&amp;gt;shoddy station quality&amp;lt;/s&amp;gt; design flaws causing low flow rates into distro. Low distro pressure in the middle of the round may be indicative of spacing on the station.&lt;br /&gt;
&lt;br /&gt;
===Waste Loop===&lt;br /&gt;
Waste, or the waste loop, is usually marked with red pipes and is responsible for removing waste gas around the station via scrubbers. These pipes start and end in atmospherics and are looped around the entire station. The main purpose of the waste loop is the ensure that harmful gases get removed from the station&#039;s atmosphere. Scrubbers will remove gas from the hallways and return it to Atmospherics where it will then be separated by gas filters into various holding chambers. Harmful gases will be deposited into their assigned chambers and the breathable air will once again make its way back to Distro and into the station to continue the cycle. &lt;br /&gt;
&lt;br /&gt;
To set it up, follow the line and configure all of the gas filters going into the chambers to the correct gas (14). At the end of the waste line you will find a passive vent going to space. All the unfiltered gas will end up in space. Make sure the valve leading to the vent is opened.&lt;br /&gt;
&lt;br /&gt;
===Gas Recycling===&lt;br /&gt;
Not all stations come with an O2 miner, &#039;&#039;&#039;[[Maps#Shōkō_Station|Shōkō]] in particular has no O2 gas miner&#039;&#039;&#039;, so they require a [[Pipes_and_vents#Gas_Recycler|gas recycler]] to get Oxygen. It turns Carbon Dioxide into Oxygen and Nitrogen Oxide into Nitrogen.&lt;br /&gt;
It takes a bit of instruction to use, and the basic premise is as follows:&lt;br /&gt;
* A mix of gases that is at least 300 degrees Celsius and pressurized no less than 3000 kPa enters through the north side of the recycler, and the mix exits out the south side, with some of the carbon dioxide converted to oxygen and some of the nitrous oxide converted to nitrogen.&lt;br /&gt;
&lt;br /&gt;
The recycler loop must be heated to at least 300 degrees Celsius (~575 Kelvin), after that, pressure must be at least 3000 kPa. Pressure can be added by increasing the presence of other gases (not necessarily CO2 or N2O) into the recycler loop’s pipes. Nitrogen is usually abundant and inert, so it is a good contender. Pressure in the pipes will lower as gases leave the recycler loop, so a pump is often placed at the end to regulate pressure.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note that gases that leave the recycler will remain heated, so it’s important to regulate temperature if the O2 is going to be used in station air. A freezer can be placed after the recycler loop, or after the breathable air mixer to ensure the station doesn’t burn alive.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Optimizing The Distro==&lt;br /&gt;
You can optimize the distro the layout to more effectively pump gases into the station. Specific steps to do so vary from station to station. Here is an example of setting up distro for the [[#Atmos Annotated|example above]]:&lt;br /&gt;
&lt;br /&gt;
# Remove (6) and replace it with a straight pipe segment. Pumps reduce gas flow rate, and when spacing occurs, (6) is typically a bottleneck when re-pressurizing the station.&lt;br /&gt;
# Set (5) to output 200 kPa. The pressure in the distro pipe influences how quickly air vents can move air from distro into the station. Setting this too low reduces the flow rate, but setting this too high could be dangerous if a [[Traitor]] replaces an air vent with a passive vent.&lt;br /&gt;
# Increase output pressure of (3), (4), (13) and (14) to their maximum settings. &lt;br /&gt;
&lt;br /&gt;
== Species Specifics ==&lt;br /&gt;
Not all [[Playable Species|species]] breathe oxygen! In fact, there are some that can breathe other gasses, and some which &#039;&#039;must&#039;&#039; breathe other gasses:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Oxygen is toxic to Voxes.&#039;&#039;&#039; They breathe nitrogen instead. Many stations have a dedicated &amp;quot;Vox Box&amp;quot; room which only has nitrogen.&lt;br /&gt;
* &#039;&#039;&#039;Water vapour is harmful to slimes&#039;&#039;&#039;. &lt;br /&gt;
* Feroxi can breathe water vapour.&lt;br /&gt;
* Diona can breathe CO2 in addition to oxygen.&lt;br /&gt;
&lt;br /&gt;
Keep this in mind when setting up the distro. Adding water vapour would harm slimes!&lt;br /&gt;
&lt;br /&gt;
= Setting up and understanding the Thermoelectric Generator (TEG) =&lt;br /&gt;
&lt;br /&gt;
{{Stub}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This section is currently a placeholder. If you want an actual guide, ask the lazy bums on #atmos thread on Discord to get off their arses and write it. I do not know this stuff sufficiently to write the guide, only things I know.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The TEG has two pipe inputs for gasses - an input for a hot gas, and an input for a cold gas.&lt;br /&gt;
&lt;br /&gt;
The TEG works by transferring heat energy from the hot input gas to the cold input gas, generating power as part of the transfer. Currently (June 2025) the amount of heat transfered from a gas when it passes through the TEG is 10% - meaning 90% of heat energy in the gas remains. How much heat energy a gas can &amp;quot;contain&amp;quot; is determined by its [[Atmospheric Science#Gasses|specific heat capacity]].&lt;br /&gt;
&lt;br /&gt;
Furthermore the efficiency of the TEG scales with the difference in temperature between the hot gas and the cold gas.&lt;br /&gt;
&lt;br /&gt;
Thus, ultimately for the TEG to work we need:  &lt;br /&gt;
* A cold gas - the &amp;quot;cold loop&amp;quot;&lt;br /&gt;
* A hot gas - the &amp;quot;hot loop&amp;quot;&lt;br /&gt;
* Continious flow of both gasses.&lt;br /&gt;
&lt;br /&gt;
== The cold loop - space radiators and cooling the TEG ==&lt;br /&gt;
&lt;br /&gt;
You want to use a gas with high heat capacity. Practically this usually also means plasma. Of special note however is frezon - it is a gas that is naturally very cold, making it an excellent coolant. However, acquiring frezon requires a complex set up, and once produced it is far more useful being sold for a lot of cash.&lt;br /&gt;
&lt;br /&gt;
== The hot loop - setting up and using the burn chamber ==&lt;br /&gt;
&lt;br /&gt;
There are two ways to get a hot gas for our TEG - we can either heat it up by exposing it to a very hot area (the burn chamber), or by pumping in the hot gasses from a fire. However, because usual fire product gasses (CO2) usually have very poor specific heat capacity, and can be difficult to supply consistantly, almost always the former set up is used. Furthermore, discarding the gas after using it to power the TEG is very very wasteful - recall that only 10% of the gas&#039;es heat is used every time a gas passes the TEG! &lt;br /&gt;
&lt;br /&gt;
Therefore instead we set up a system, where a gas is passed through a very hot room through radiators, taking up heat from it, passes through the TEG, and then is pumped back around to be heated up again. This is known as the &amp;quot;hot loop&amp;quot;. And the aformentioned hot chamber can be made by, well, starting a fire in it - this is called &amp;quot;the burn chamber&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;The Burn Chamber&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
Usually a mix of 5% plasma and 95% oxygen is used. Plasma and oxygen burn at a ratio of 1:1, however, plasma is a lot more precious than oxygen. The excess of oxygen instead becomes the &amp;quot;holding gas&amp;quot; - a gas that remains in the burn chamber to keep it hot.&lt;br /&gt;
&lt;br /&gt;
The burn mix, as it is known, can be made either by mixing gasses from two canisters, or by mixing gas from a plasma can and gas from the oxygen miner. At round start, most TEG loops are unfortunately set up with the far more annoying former.&lt;br /&gt;
&lt;br /&gt;
Keep in mind that eventually the burn chamber will run out of room to inject more plasma to burn. Thus it needs to be regularly vented - burn chambers are set up with blast doors than open into space for precisely this purpose.&lt;br /&gt;
&lt;br /&gt;
Igniting the burn chamber can be done in several ways. Ideally you use an igniter, placed in the burn chamber and linked to a button. However, not all TEG burn chambers come with one, and furthermore the igniter is actually a pretty poor ignition tool.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;The Hot Loop&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
The second, crucial part of our set up is the hot gas we will pump through the TEG. This can be in a way understood as a way to transfer heat from out burn chamber to the TEG. Thus, similarly to the cold gas, you want to use a gas with high heat capacity. Practically this usually also means plasma.&lt;br /&gt;
&lt;br /&gt;
In a typical hot loop set up there will be 3 critical pumps and 1 critical valve.&lt;br /&gt;
* The burn chamber input pump.&lt;br /&gt;
* The burn chamber output/TEG input.&lt;br /&gt;
* The TEG output.&lt;br /&gt;
* The pressure release valve.&lt;br /&gt;
&lt;br /&gt;
Recall, that it is vital there is a continious flow of gas through the TEG. If the flow stops, the TEG immidiatelly ceases producing power. &lt;br /&gt;
&lt;br /&gt;
You may recall a crucial formula from [[Atmospheric Science]]: pV = nRT. Practically this means the hotter same volume of gas becomes, the higher the pressure. Because all pumps (including volumetric ones!) have pressure limits, at which they will stop pumping, this means should your pressure get too high, your TEG will &amp;quot;stall&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The pressure release valve is your &amp;quot;emergency button&amp;quot; to reduce pressure should a stall occur. However it is better to avoid a stall in the first place.&lt;br /&gt;
&lt;br /&gt;
A few things can help you in achieving that:&lt;br /&gt;
* Use as little gas as possible for your hot loop&lt;br /&gt;
* Use volumetric pumps as they have a higher pressure limit. Keep in mind that mixers act as pressure pumps, while filters act as volumetric pumps!&lt;br /&gt;
&#039;&#039;* Other (add here)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== A simple step-by-step guide to set up and maintain a station&#039;s TEG==&lt;br /&gt;
&lt;br /&gt;
Ok that&#039;s a lot of text right? A lot to take in? Yeah. So here is a simple step-by-step to practically set up your TEG at round start, so the station has power.&lt;br /&gt;
&lt;br /&gt;
=The Mix Chamber=&lt;br /&gt;
&lt;br /&gt;
==About this guide==&lt;br /&gt;
So you are ready to graduate from Station Engineer to Atmospherics Technician and are looking for something a little more in-depth than laying down wires and clicking on boxes to set up the AME? Well look no further, after reading this you will be smarter than those [[Station Engineer|dummies next door]] and have the skills to show for it! &lt;br /&gt;
&lt;br /&gt;
This guide is designed to walk you through, step by step, in creating your first burn mix using the mix chamber. After completion you should have a better understanding on how the mix chamber functions. If everything is done right you will make your engineer coworkers jealous and will be one step closer to mastering atmospherics! If things go wrong, angry crewmembers will be yelling death threats and the admins will very interested in you! Just remember to always learn from any mistakes and understand where and why something went horribly wrong!&lt;br /&gt;
&lt;br /&gt;
Make sure you have a basic understanding on how atmospherics works.&lt;br /&gt;
&lt;br /&gt;
==First things first==&lt;br /&gt;
So you just started your shift as an Atmospherics Technician on space station 14 and want to use the mix chamber. The very first things you should do is grab your equipment. Make sure you have either your firesuit and helmet or atmospheric hard suit and internals available to provide you some protection in case of an accident. Next, be sure to grab your handy dandy gas analyzer to be able to see what&#039;s going on inside those pipes. Lastly and arguably the most important thing you should do at round start is to consult with your fellow atmospheric technicians and [[Chief Engineer]]. Declare your intention to use the mix chamber and make sure everyone is on the same page. The last thing you want to have happen is your coworker unwittingly dumping your burn mix into the room by un-wrenching a pipe or finding out that they accidently pumped your burning hot plasma mix into distro.&lt;br /&gt;
&lt;br /&gt;
==Locating the mix chamber==&lt;br /&gt;
&lt;br /&gt;
[[File:Mix chamber 2.png|thumb|An example of a mix chamber]]&lt;br /&gt;
&lt;br /&gt;
Look around atmosia and locate the gas mixers by the different gas holding tanks. Follow the gas mixers outlet pipes until they all combine and terminate into a pump or manual valve that leads out of the station&#039;s hull. Look through the window and observe if the pumps lead into a nearby empty chamber containing both inlet and outlet passive vents and a blast door. If you found this, congratulations! you have located your mix chamber! &lt;br /&gt;
&lt;br /&gt;
Some stations, usually the small ones, are not equipped with a mix chamber. If the pipes lead to a vent in open space and you do not see a nearby empty chamber then there is mostly likely no mix chamber on this station. Feel free to contact the head of your department and Centcom to complain about station budget cuts!&lt;br /&gt;
&lt;br /&gt;
==Setting up the pipes==&lt;br /&gt;
&lt;br /&gt;
[[File:Atmosia mix chamber guide.png|thumb|A handy guide with arrows and numbers]]&lt;br /&gt;
&lt;br /&gt;
Every station has a different layout so it is a good practice to always refamiliarize yourself at round start with the mix chamber and the mix loop. After you located the mix chamber follow the pipes that flow into and out of it and get comfortable with where they lead. A general mix loop will take gas from the holding tanks, through gas mixers and into the mix chamber. From there they will exit the chamber and loop into an area where you can connect ports and canisters to extract your gas. Some layouts do not have a canister loop and you might have to create your own if needed. Finally the mix loop will connect into waste where the unused gas will be returned to the gas holding chambers to be recycled and reused at a later time. Once you are 100% sure where the mix loop is you are ready to add gas to the chamber.&lt;br /&gt;
&lt;br /&gt;
#Triple check that the pipes leading out of the mix chamber &#039;&#039;&#039;do not&#039;&#039;&#039; flow into distro. if they do, either physically disconnect them or manually toggle off the pumps. &lt;br /&gt;
#Toggle off all the gas pumps, except oxygen and nitrogen, leading out of the gas holding chambers.&lt;br /&gt;
#toggle off all the gas mixers with the exception the oxygen and nitrogen mixers used for distro.&lt;br /&gt;
#Toggle off all the pumps leading out of the mix chamber up to the waste loop.&lt;br /&gt;
#Toggle closed the mix chamber blast doors using the button.&lt;br /&gt;
#Use your gas analyzer on the pipes leading into and out of the mix loop and check to see that there is no gas in the pipes. If there is, locate where the gas is coming from and toggle that pump closed. Drain the mix loop by locating the mix to waste pump at the end of the mix loop and toggle it open until the gas is gone. Repeat until all gas is gone.&lt;br /&gt;
#Locate the pumps leading out of the oxygen and plasma holding chambers and set them to max pressure.&lt;br /&gt;
#Locate where the oxygen flows into the next gas mixer down the line and max the pressure. Be sure to configure the input ratios depending on what side of the mixer the oxygen is flowing into. &#039;&#039;&#039;Do not touch the gas mixers used with oxygen and nitrogen in the distro loop.&#039;&#039;&#039;&lt;br /&gt;
#Work your way down the gas mixer line maxing the pressure and configuring the input ratios until you reach the mixer for the plasma holding tank. Set the input for oxygen to be at 66% and the input for plasma to be 33% and set the pressure to be around 100-200kPa.&lt;br /&gt;
#Continue down the line up to the chamber opening up and maxing the pressure of all pumps until you see gas flow into the mix chamber.&lt;br /&gt;
&lt;br /&gt;
If everything is done correctly you should see plasma gas in the mix tank. The exact composition of the gas inside should be 66% oxygen and 33% plasma. If you see this then congratulations! you have created your very own burn mix!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(note that you may need to adjust the output pressure of the oxygen and plasma mixer. Too much pressure will clog up the mix chamber and waste pipes with water vapor waste gas as the plasma burns. Too little of a pressure and the plasma fire will burn itself out. Experiment with different pressures to find one you like!)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If you don&#039;t see any gas inside the mix chamber chances are that you forgot to toggle open a pump or max the pressure. double check that the blast doors are closed and that all the outlet pumps on the mix chamber are toggled off. Follow the mix loop back from the mix chamber and use your gas analyzer on each pipe segment until you find where the pressure is at. double check that the right pumps are open and that the pressure is maxed. If there is still no gas flowing double check the mixers and check to see the correct inlet ports are set to the right percentage on the mixer interface. If there &#039;&#039;still&#039;&#039; isn&#039;t gas in the chamber and you double checked every pipe pump and valve then check that there is gas in the holding tanks. Some stations do not have a plasma miner or there might be a breach venting all your gas into space.&lt;br /&gt;
&lt;br /&gt;
==Igniting the burn mix==&lt;br /&gt;
So, your mix chamber is full of sparkling plasma and oxygen, what&#039;s next? Firstly, understand that plasma will ignite at higher temperatures. A plasma fire requires both a steady flow of oxygen and plasma to remain ablaze and will create waste gas in the process. There are many ways to ignite your burn mix but the most common and safest way is to wrench a heater on one of the burn mix outlet pipes. A quicker, dumber, more flashier way is to chuck a lit welder or fire source into the chamber before pressurizing it.&lt;br /&gt;
&lt;br /&gt;
[[File:Heater burn mix location.png|thumb|A suitable location for a heater to combust the burn mix]]&lt;br /&gt;
&lt;br /&gt;
Lets go with the heater method. Simply find a heater nearby in atmospherics or steal one from your silly engineer coworkers. Alternatively you can craft one using a machine frame and some components. Once you have acquired your heater, drag that bad boy over to the mix chamber&#039;s outlet pipe. Make sure the location you have chosen has pressurized gas from the chamber, use your gas analyzer to check! You may need to add or remove some pipes and a pump to get a suitable location. Once you have the right location, use your wrench to secure it to the pipe. Open the interface, max out the temperature and turn it on. Depending on the amount of burn mix and its temperature you may need to wait a couple of seconds before it combusts into a beautiful plasma fire. Heaters(and freezers) will sometimes act strangely on horizontal and elbow pipes and not heat up the gas inside.. You may need to move it around until you find a place that works for you.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;With the addition of holofans, it may be easier to use a holofan to hold back the gas and allow you entry to chuck a lit welder into the burn chamber.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Once your burn mix is lit you may notice it going out sporadically. This is because we still have the mix to waste pipes toggled off and the plasma fire is creating water vapor as a waste gas witch is taking up valuable space, displacing oxygen and plasma and snuffing out our fire. Simply open up your mix loop to waste and watch as the gas gets syphoned out through the loop back into the gas holding chambers. You may need to manually vent the mix chamber using the blast door toggle button to speed up the venting process. Once you have the mix loop connected to the waste loop, plasma and oxygen will continuously flow from the gas holding chambers into the mix chamber, combust into flame, and work its way out through the loop back into the holding chambers ready to start its journey once again. &lt;br /&gt;
&lt;br /&gt;
Congratulations! you now have a fully self sufficient burn mix! The fire will continue to burn until you either run out of oxygen or plasma, or until the waste loop cant keep up with the pressure. Feel free to sit back and relax for a time while watching your burn mix combust into flame.&lt;br /&gt;
&lt;br /&gt;
==What now?==&lt;br /&gt;
Now that we have a stable plasma fire, now what? Well, that&#039;s up for you to decide! Experiment with different plasma and oxygen ratios and see how it influences the temperature and pressure. Perhaps try to introduce a third gas into the chamber and see what happens. Extract your burning hot gas into a canister and drag it along behind you to show it off to the crew while grabbing a well deserved snack and drink at the bar. The possibilities are yours to decide! have fun and remember to enjoy the remainder of your shift aboard Space Station 14.&lt;br /&gt;
&lt;br /&gt;
{{Guides Menu}}&lt;/div&gt;</summary>
		<author><name>Algis Alphonse</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Practical_Atmospherics&amp;diff=4096</id>
		<title>Practical Atmospherics</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Practical_Atmospherics&amp;diff=4096"/>
		<updated>2025-06-20T20:24:39Z</updated>

		<summary type="html">&lt;p&gt;Algis Alphonse: /* The Burn Chamber */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Rewrite|todo=Big rewrite needed - TEG burn chambers, Triton production, Frezon production}}&lt;br /&gt;
&lt;br /&gt;
{{Stub}}&lt;br /&gt;
&lt;br /&gt;
[[Atmospheric Technician|Atmospheric Technicians]] are concerned with maintaining a safe atmosphere in the station by:&lt;br /&gt;
# Setting up the station&#039;s gas distribution system, or &amp;quot;distro,&amp;quot; to supply the station with breathable air.&lt;br /&gt;
# Using handheld gas analyzers and fixed air alarm systems to monitor levels of both safe and hazardous gases.&lt;br /&gt;
# Utilizing holofan projectors and inflatable walls to cordon off hull breaches or gas leaks.&lt;br /&gt;
# Moving and placing portable scrubbers to manually filter the air in case of escaped gases.&lt;br /&gt;
&lt;br /&gt;
= Understanding the Distribution Area =&lt;br /&gt;
The distribution area (or, &#039;&#039;&#039;Distro&#039;&#039;&#039;) refers to the area of Atmos that contains the origin point of the air and waste networks, as well as the chambers for storing and processing the gases.&lt;br /&gt;
&lt;br /&gt;
A distro’s purpose is to:&lt;br /&gt;
&lt;br /&gt;
# Supply oxygen and nitrogen to a gas mixer which supplies air to the station. &lt;br /&gt;
# Filter waste and toxic gases from the station. &lt;br /&gt;
# Store gases in a secure area where [[Atmospheric Technician|Atmos Techs]] are able to work with them.&lt;br /&gt;
The distro is able to do all of these things because of the system of pipes, pumps, filters, and mixers it is outfitted with. &#039;&#039;&#039;Every distro does NOT require placing/altering pipes for it to function properly!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Distro Annotated===&lt;br /&gt;
A typical distro layout is shown below:&lt;br /&gt;
&lt;br /&gt;
[[File:Atmosia Annotated.png|border|center]]&lt;br /&gt;
&lt;br /&gt;
# Nitrogen holding chamber with (maybe) a nitrogen gas miner&lt;br /&gt;
# Oxygen holding chamber with (maybe) a oxygen gas miner&lt;br /&gt;
# Pump for moving nitrogen to the mixer&lt;br /&gt;
# Pump for moving oxygen to the mixer&lt;br /&gt;
# Mixer to mix nitrogen and oxygen in an appropriate ratio for the station&lt;br /&gt;
# Volume pump to move mixer output to the station&#039;s main distro pipe&lt;br /&gt;
# Main distro pipe&lt;br /&gt;
# Valve to shut off freezer&lt;br /&gt;
# Freezer to reduce air temperature in distro&lt;br /&gt;
# Valve to shut off heater&lt;br /&gt;
# Heater to increase air temperature in distro&lt;br /&gt;
# Main waste pipe&lt;br /&gt;
# Volume pump to move air into the filter banks&lt;br /&gt;
# Bank of filters to separate different types of gases from the waste pipe&lt;br /&gt;
&lt;br /&gt;
===Holding Chambers===&lt;br /&gt;
[[File:Atmos holding chambers.png|thumb|Gas holding chambers]]&lt;br /&gt;
&lt;br /&gt;
Holding chambers store a supply of gas for you to pump into the station when needed. Some stations come with gas miners that produce an unlimited supply of the mined gas. Walls and windows prevent gas from escaping to space; if the holding chambers are broken, then the gas inside will be lost.&lt;br /&gt;
&lt;br /&gt;
Holding chambers may be labeled with the [[#Gases|type of gas]] that they are designed to store.&lt;br /&gt;
&lt;br /&gt;
Use [[Pipes and vents#Pumps|pumps]] to move gases in and out of holding chambers.&lt;br /&gt;
&lt;br /&gt;
===Mix Chamber===&lt;br /&gt;
&lt;br /&gt;
[[File:Mix chamber in use.png|thumb|A mix chamber in use]]&lt;br /&gt;
&lt;br /&gt;
The mix chamber is an empty holding area with its own separate loop of pipes and pumps in atmospherics. The mix loop is generally marked with brown pipes and the holding chamber can usually be found close to the external hull, separated from the station by reinforced walls and windows. There will be an emergency button nearby to vent the chamber to space if you need to dump your mix in case an accident arises, or you just wish to reset the chamber for a new mix. The mix chamber is here for you to experiment with different mixes, ratios, temperatures, and pressures while combining gases. &lt;br /&gt;
&lt;br /&gt;
On most stations the Mix chamber will loop around to either to the distro loop, or back to the waste loop. It is generally a good practice to have your mix loop flow back into the waste loop to recycle any unspent gases. You should &#039;&#039;&#039;NEVER&#039;&#039;&#039; have the mix loop flow into distro unless you have a [[Traitor|very good reason.]] Most savvy Atmospherics Technicians physically disconnect the mix loop from distro at round start to prevent an easy sabotage target or accident from occurring later in the round.&lt;br /&gt;
&lt;br /&gt;
See the guide to [[Gases]] if you are interested to learn how different gases interact with each other at different temperatures and pressures.&lt;br /&gt;
&lt;br /&gt;
See the guide to [[Setting up the mix chamber]] if you want to learn how to properly and safely use the mix chamber.&lt;br /&gt;
&lt;br /&gt;
==Setting Up The Distro==&lt;br /&gt;
===Main Distro Loop===&lt;br /&gt;
The first step in setting up the distro is to determine which line goes to the [[Pipes_and_vents#Vents|air vents]]. It is usually colored blue to make it easily identifiable. Once you’ve identified that line, follow the pipes back to the Oxygen and Nitrogen chambers. &lt;br /&gt;
&lt;br /&gt;
Out of the chambers, there are two lines of pipes, one that goes &#039;&#039;into&#039;&#039; the chamber from a gas filter (14) and one that comes &#039;&#039;out&#039;&#039; of the chamber through a pump (3), (4). Turn these pumps on and set them to max pressure. After that, follow the pipe that leads out of the chambers and you’ll find they eventually lead to a gas mixer (5). Set it to the correct air mix (21% Oxygen to 79% Nitrogen) and pressure. If there is a pump after the mixer, you can set the pressure to 4500kPa. Otherwise, set the pressure to 200kPa&lt;br /&gt;
&lt;br /&gt;
Air vents will pump air from distro into the station as long as the pressure inside distro is positive. Increasing the pressure inside distro allows the air vent pumps to move air faster. Contrary to popular belief, the pressure inside &#039;&#039;&#039;does not&#039;&#039;&#039; set the pressure of air coming out of the actively pumped air vents that start connected to distro.&lt;br /&gt;
&lt;br /&gt;
Check the pressure of distro at round start and periodically throughout the shift. Low or slowly rising distro pressure at round start is a sign of &amp;lt;s&amp;gt;shoddy station quality&amp;lt;/s&amp;gt; design flaws causing low flow rates into distro. Low distro pressure in the middle of the round may be indicative of spacing on the station.&lt;br /&gt;
&lt;br /&gt;
===Waste Loop===&lt;br /&gt;
Waste, or the waste loop, is usually marked with red pipes and is responsible for removing waste gas around the station via scrubbers. These pipes start and end in atmospherics and are looped around the entire station. The main purpose of the waste loop is the ensure that harmful gases get removed from the station&#039;s atmosphere. Scrubbers will remove gas from the hallways and return it to Atmospherics where it will then be separated by gas filters into various holding chambers. Harmful gases will be deposited into their assigned chambers and the breathable air will once again make its way back to Distro and into the station to continue the cycle. &lt;br /&gt;
&lt;br /&gt;
To set it up, follow the line and configure all of the gas filters going into the chambers to the correct gas (14). At the end of the waste line you will find a passive vent going to space. All the unfiltered gas will end up in space. Make sure the valve leading to the vent is opened.&lt;br /&gt;
&lt;br /&gt;
===Gas Recycling===&lt;br /&gt;
Not all stations come with an O2 miner, &#039;&#039;&#039;[[Maps#Shōkō_Station|Shōkō]] in particular has no O2 gas miner&#039;&#039;&#039;, so they require a [[Pipes_and_vents#Gas_Recycler|gas recycler]] to get Oxygen. It turns Carbon Dioxide into Oxygen and Nitrogen Oxide into Nitrogen.&lt;br /&gt;
It takes a bit of instruction to use, and the basic premise is as follows:&lt;br /&gt;
* A mix of gases that is at least 300 degrees Celsius and pressurized no less than 3000 kPa enters through the north side of the recycler, and the mix exits out the south side, with some of the carbon dioxide converted to oxygen and some of the nitrous oxide converted to nitrogen.&lt;br /&gt;
&lt;br /&gt;
The recycler loop must be heated to at least 300 degrees Celsius (~575 Kelvin), after that, pressure must be at least 3000 kPa. Pressure can be added by increasing the presence of other gases (not necessarily CO2 or N2O) into the recycler loop’s pipes. Nitrogen is usually abundant and inert, so it is a good contender. Pressure in the pipes will lower as gases leave the recycler loop, so a pump is often placed at the end to regulate pressure.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note that gases that leave the recycler will remain heated, so it’s important to regulate temperature if the O2 is going to be used in station air. A freezer can be placed after the recycler loop, or after the breathable air mixer to ensure the station doesn’t burn alive.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Optimizing The Distro==&lt;br /&gt;
You can optimize the distro the layout to more effectively pump gases into the station. Specific steps to do so vary from station to station. Here is an example of setting up distro for the [[#Atmos Annotated|example above]]:&lt;br /&gt;
&lt;br /&gt;
# Remove (6) and replace it with a straight pipe segment. Pumps reduce gas flow rate, and when spacing occurs, (6) is typically a bottleneck when re-pressurizing the station.&lt;br /&gt;
# Set (5) to output 200 kPa. The pressure in the distro pipe influences how quickly air vents can move air from distro into the station. Setting this too low reduces the flow rate, but setting this too high could be dangerous if a [[Traitor]] replaces an air vent with a passive vent.&lt;br /&gt;
# Increase output pressure of (3), (4), (13) and (14) to their maximum settings. &lt;br /&gt;
&lt;br /&gt;
== Species Specifics ==&lt;br /&gt;
Not all [[Playable Species|species]] breathe oxygen! In fact, there are some that can breathe other gasses, and some which &#039;&#039;must&#039;&#039; breathe other gasses:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Oxygen is toxic to Voxes.&#039;&#039;&#039; They breathe nitrogen instead. Many stations have a dedicated &amp;quot;Vox Box&amp;quot; room which only has nitrogen.&lt;br /&gt;
* &#039;&#039;&#039;Water vapour is harmful to slimes&#039;&#039;&#039;. &lt;br /&gt;
* Feroxi can breathe water vapour.&lt;br /&gt;
* Diona can breathe CO2 in addition to oxygen.&lt;br /&gt;
&lt;br /&gt;
Keep this in mind when setting up the distro. Adding water vapour would harm slimes!&lt;br /&gt;
&lt;br /&gt;
= Setting up and understanding the Thermoelectric Generator (TEG) =&lt;br /&gt;
&lt;br /&gt;
{{Stub}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This section is currently a placeholder. If you want an actual guide, ask the lazy bums on #atmos thread on Discord to get off their arses and write it. I do not know this stuff sufficiently to write the guide, only things I know.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The TEG has two pipe inputs for gasses - an input for a hot gas, and an input for a cold gas.&lt;br /&gt;
&lt;br /&gt;
The TEG works by transferring heat energy from the hot input gas to the cold input gas, generating power as part of the transfer. Currently (June 2025) the amount of heat transfered from a gas when it passes through the TEG is 10% - meaning 90% of heat energy in the gas remains. How much heat energy a gas can &amp;quot;contain&amp;quot; is determined by its [[Atmospheric Science#Gasses|specific heat capacity]].&lt;br /&gt;
&lt;br /&gt;
Furthermore the efficiency of the TEG scales with the difference in temperature between the hot gas and the cold gas.&lt;br /&gt;
&lt;br /&gt;
Thus, ultimately for the TEG to work we need:  &lt;br /&gt;
* A cold gas - the &amp;quot;cold loop&amp;quot;&lt;br /&gt;
* A hot gas - the &amp;quot;hot loop&amp;quot;&lt;br /&gt;
* Continious flow of both gasses.&lt;br /&gt;
&lt;br /&gt;
== The cold loop - space radiators and cooling the TEG ==&lt;br /&gt;
&lt;br /&gt;
You want to use a gas with high heat capacity. Practically this usually also means plasma. Of special note however is frezon - it is a gas that is naturally very cold, making it an excellent coolant. However, acquiring frezon requires a complex set up, and once produced it is far more useful being sold for a lot of cash.&lt;br /&gt;
&lt;br /&gt;
== The hot loop - setting up and using the burn chamber ==&lt;br /&gt;
&lt;br /&gt;
There are two ways to get a hot gas for our TEG - we can either heat it up by exposing it to a very hot area (the burn chamber), or by pumping in the hot gasses from a fire. However, because usual fire product gasses (CO2) usually have very poor specific heat capacity, and can be difficult to supply consistantly, almost always the former set up is used. Furthermore, discarding the gas after using it to power the TEG is very very wasteful - recall that only 10% of the gas&#039;es heat is used every time a gas passes the TEG! &lt;br /&gt;
&lt;br /&gt;
Therefore instead we set up a system, where a gas is passed through a very hot room through radiators, taking up heat from it, passes through the TEG, and then is pumped back around to be heated up again. This is known as the &amp;quot;hot loop&amp;quot;. And the aformentioned hot chamber can be made by, well, starting a fire in it - this is called &amp;quot;the burn chamber&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===The Burn Chamber ===&lt;br /&gt;
&lt;br /&gt;
Usually a mix of 5% plasma and 95% oxygen is used. Plasma and oxygen burn at a ratio of 1:1, however, plasma is a lot more precious than oxygen. The excess of oxygen instead becomes the &amp;quot;holding gas&amp;quot; - a gas that remains in the burn chamber to keep it hot.&lt;br /&gt;
&lt;br /&gt;
The burn mix, as it is known, can be made either by mixing gasses from two canisters, or by mixing gas from a plasma can and gas from the oxygen miner. At round start, most TEG loops are unfortunately set up with the far more annoying former.&lt;br /&gt;
&lt;br /&gt;
Keep in mind that eventually the burn chamber will run out of room to inject more plasma to burn. Thus it needs to be regularly vented - burn chambers are set up with blast doors than open into space for precisely this purpose.&lt;br /&gt;
&lt;br /&gt;
Igniting the burn chamber can be done in several ways. Ideally you use an igniter, placed in the burn chamber and linked to a button. However, not all TEG burn chambers come with one, and furthermore the igniter is actually a pretty poor ignition tool.&lt;br /&gt;
&lt;br /&gt;
=== The Hot Loop ===&lt;br /&gt;
&lt;br /&gt;
The second, crucial part of our set up is the hot gas we will pump through the TEG. This can be in a way understood as a way to transfer heat from out burn chamber to the TEG. Thus, similarly to the cold gas, you want to use a gas with high heat capacity. Practically this usually also means plasma.&lt;br /&gt;
&lt;br /&gt;
In a typical hot loop set up there will be 3 critical pumps and 1 critical valve.&lt;br /&gt;
* The burn chamber input pump.&lt;br /&gt;
* The burn chamber output/TEG input.&lt;br /&gt;
* The TEG output.&lt;br /&gt;
* The pressure release valve.&lt;br /&gt;
&lt;br /&gt;
Recall, that it is vital there is a continious flow of gas through the TEG. If the flow stops, the TEG immidiatelly ceases producing power. &lt;br /&gt;
&lt;br /&gt;
You may recall a crucial formula from [[Atmospheric Science]]: pV = nRT. Practically this means the hotter same volume of gas becomes, the higher the pressure. Because all pumps (including volumetric ones!) have pressure limits, at which they will stop pumping, this means should your pressure get too high, your TEG will &amp;quot;stall&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The pressure release valve is your &amp;quot;emergency button&amp;quot; to reduce pressure should a stall occur. However it is better to avoid a stall in the first place.&lt;br /&gt;
&lt;br /&gt;
A few things can help you in achieving that:&lt;br /&gt;
* Use as little gas as possible for your hot loop&lt;br /&gt;
* Use volumetric pumps as they have a higher pressure limit. Keep in mind that mixers act as pressure pumps, while filters act as volumetric pumps!&lt;br /&gt;
&#039;&#039;* Other (add here)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== A simple step-by-step guide to set up and maintain a station&#039;s TEG==&lt;br /&gt;
&lt;br /&gt;
Ok that&#039;s a lot of text right? A lot to take in? Yeah. So here is a simple step-by-step to practically set up your TEG at round start, so the station has power.&lt;br /&gt;
&lt;br /&gt;
=The Mix Chamber=&lt;br /&gt;
&lt;br /&gt;
==About this guide==&lt;br /&gt;
So you are ready to graduate from Station Engineer to Atmospherics Technician and are looking for something a little more in-depth than laying down wires and clicking on boxes to set up the AME? Well look no further, after reading this you will be smarter than those [[Station Engineer|dummies next door]] and have the skills to show for it! &lt;br /&gt;
&lt;br /&gt;
This guide is designed to walk you through, step by step, in creating your first burn mix using the mix chamber. After completion you should have a better understanding on how the mix chamber functions. If everything is done right you will make your engineer coworkers jealous and will be one step closer to mastering atmospherics! If things go wrong, angry crewmembers will be yelling death threats and the admins will very interested in you! Just remember to always learn from any mistakes and understand where and why something went horribly wrong!&lt;br /&gt;
&lt;br /&gt;
Make sure you have a basic understanding on how atmospherics works.&lt;br /&gt;
&lt;br /&gt;
==First things first==&lt;br /&gt;
So you just started your shift as an Atmospherics Technician on space station 14 and want to use the mix chamber. The very first things you should do is grab your equipment. Make sure you have either your firesuit and helmet or atmospheric hard suit and internals available to provide you some protection in case of an accident. Next, be sure to grab your handy dandy gas analyzer to be able to see what&#039;s going on inside those pipes. Lastly and arguably the most important thing you should do at round start is to consult with your fellow atmospheric technicians and [[Chief Engineer]]. Declare your intention to use the mix chamber and make sure everyone is on the same page. The last thing you want to have happen is your coworker unwittingly dumping your burn mix into the room by un-wrenching a pipe or finding out that they accidently pumped your burning hot plasma mix into distro.&lt;br /&gt;
&lt;br /&gt;
==Locating the mix chamber==&lt;br /&gt;
&lt;br /&gt;
[[File:Mix chamber 2.png|thumb|An example of a mix chamber]]&lt;br /&gt;
&lt;br /&gt;
Look around atmosia and locate the gas mixers by the different gas holding tanks. Follow the gas mixers outlet pipes until they all combine and terminate into a pump or manual valve that leads out of the station&#039;s hull. Look through the window and observe if the pumps lead into a nearby empty chamber containing both inlet and outlet passive vents and a blast door. If you found this, congratulations! you have located your mix chamber! &lt;br /&gt;
&lt;br /&gt;
Some stations, usually the small ones, are not equipped with a mix chamber. If the pipes lead to a vent in open space and you do not see a nearby empty chamber then there is mostly likely no mix chamber on this station. Feel free to contact the head of your department and Centcom to complain about station budget cuts!&lt;br /&gt;
&lt;br /&gt;
==Setting up the pipes==&lt;br /&gt;
&lt;br /&gt;
[[File:Atmosia mix chamber guide.png|thumb|A handy guide with arrows and numbers]]&lt;br /&gt;
&lt;br /&gt;
Every station has a different layout so it is a good practice to always refamiliarize yourself at round start with the mix chamber and the mix loop. After you located the mix chamber follow the pipes that flow into and out of it and get comfortable with where they lead. A general mix loop will take gas from the holding tanks, through gas mixers and into the mix chamber. From there they will exit the chamber and loop into an area where you can connect ports and canisters to extract your gas. Some layouts do not have a canister loop and you might have to create your own if needed. Finally the mix loop will connect into waste where the unused gas will be returned to the gas holding chambers to be recycled and reused at a later time. Once you are 100% sure where the mix loop is you are ready to add gas to the chamber.&lt;br /&gt;
&lt;br /&gt;
#Triple check that the pipes leading out of the mix chamber &#039;&#039;&#039;do not&#039;&#039;&#039; flow into distro. if they do, either physically disconnect them or manually toggle off the pumps. &lt;br /&gt;
#Toggle off all the gas pumps, except oxygen and nitrogen, leading out of the gas holding chambers.&lt;br /&gt;
#toggle off all the gas mixers with the exception the oxygen and nitrogen mixers used for distro.&lt;br /&gt;
#Toggle off all the pumps leading out of the mix chamber up to the waste loop.&lt;br /&gt;
#Toggle closed the mix chamber blast doors using the button.&lt;br /&gt;
#Use your gas analyzer on the pipes leading into and out of the mix loop and check to see that there is no gas in the pipes. If there is, locate where the gas is coming from and toggle that pump closed. Drain the mix loop by locating the mix to waste pump at the end of the mix loop and toggle it open until the gas is gone. Repeat until all gas is gone.&lt;br /&gt;
#Locate the pumps leading out of the oxygen and plasma holding chambers and set them to max pressure.&lt;br /&gt;
#Locate where the oxygen flows into the next gas mixer down the line and max the pressure. Be sure to configure the input ratios depending on what side of the mixer the oxygen is flowing into. &#039;&#039;&#039;Do not touch the gas mixers used with oxygen and nitrogen in the distro loop.&#039;&#039;&#039;&lt;br /&gt;
#Work your way down the gas mixer line maxing the pressure and configuring the input ratios until you reach the mixer for the plasma holding tank. Set the input for oxygen to be at 66% and the input for plasma to be 33% and set the pressure to be around 100-200kPa.&lt;br /&gt;
#Continue down the line up to the chamber opening up and maxing the pressure of all pumps until you see gas flow into the mix chamber.&lt;br /&gt;
&lt;br /&gt;
If everything is done correctly you should see plasma gas in the mix tank. The exact composition of the gas inside should be 66% oxygen and 33% plasma. If you see this then congratulations! you have created your very own burn mix!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(note that you may need to adjust the output pressure of the oxygen and plasma mixer. Too much pressure will clog up the mix chamber and waste pipes with water vapor waste gas as the plasma burns. Too little of a pressure and the plasma fire will burn itself out. Experiment with different pressures to find one you like!)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If you don&#039;t see any gas inside the mix chamber chances are that you forgot to toggle open a pump or max the pressure. double check that the blast doors are closed and that all the outlet pumps on the mix chamber are toggled off. Follow the mix loop back from the mix chamber and use your gas analyzer on each pipe segment until you find where the pressure is at. double check that the right pumps are open and that the pressure is maxed. If there is still no gas flowing double check the mixers and check to see the correct inlet ports are set to the right percentage on the mixer interface. If there &#039;&#039;still&#039;&#039; isn&#039;t gas in the chamber and you double checked every pipe pump and valve then check that there is gas in the holding tanks. Some stations do not have a plasma miner or there might be a breach venting all your gas into space.&lt;br /&gt;
&lt;br /&gt;
==Igniting the burn mix==&lt;br /&gt;
So, your mix chamber is full of sparkling plasma and oxygen, what&#039;s next? Firstly, understand that plasma will ignite at higher temperatures. A plasma fire requires both a steady flow of oxygen and plasma to remain ablaze and will create waste gas in the process. There are many ways to ignite your burn mix but the most common and safest way is to wrench a heater on one of the burn mix outlet pipes. A quicker, dumber, more flashier way is to chuck a lit welder or fire source into the chamber before pressurizing it.&lt;br /&gt;
&lt;br /&gt;
[[File:Heater burn mix location.png|thumb|A suitable location for a heater to combust the burn mix]]&lt;br /&gt;
&lt;br /&gt;
Lets go with the heater method. Simply find a heater nearby in atmospherics or steal one from your silly engineer coworkers. Alternatively you can craft one using a machine frame and some components. Once you have acquired your heater, drag that bad boy over to the mix chamber&#039;s outlet pipe. Make sure the location you have chosen has pressurized gas from the chamber, use your gas analyzer to check! You may need to add or remove some pipes and a pump to get a suitable location. Once you have the right location, use your wrench to secure it to the pipe. Open the interface, max out the temperature and turn it on. Depending on the amount of burn mix and its temperature you may need to wait a couple of seconds before it combusts into a beautiful plasma fire. Heaters(and freezers) will sometimes act strangely on horizontal and elbow pipes and not heat up the gas inside.. You may need to move it around until you find a place that works for you.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;With the addition of holofans, it may be easier to use a holofan to hold back the gas and allow you entry to chuck a lit welder into the burn chamber.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Once your burn mix is lit you may notice it going out sporadically. This is because we still have the mix to waste pipes toggled off and the plasma fire is creating water vapor as a waste gas witch is taking up valuable space, displacing oxygen and plasma and snuffing out our fire. Simply open up your mix loop to waste and watch as the gas gets syphoned out through the loop back into the gas holding chambers. You may need to manually vent the mix chamber using the blast door toggle button to speed up the venting process. Once you have the mix loop connected to the waste loop, plasma and oxygen will continuously flow from the gas holding chambers into the mix chamber, combust into flame, and work its way out through the loop back into the holding chambers ready to start its journey once again. &lt;br /&gt;
&lt;br /&gt;
Congratulations! you now have a fully self sufficient burn mix! The fire will continue to burn until you either run out of oxygen or plasma, or until the waste loop cant keep up with the pressure. Feel free to sit back and relax for a time while watching your burn mix combust into flame.&lt;br /&gt;
&lt;br /&gt;
==What now?==&lt;br /&gt;
Now that we have a stable plasma fire, now what? Well, that&#039;s up for you to decide! Experiment with different plasma and oxygen ratios and see how it influences the temperature and pressure. Perhaps try to introduce a third gas into the chamber and see what happens. Extract your burning hot gas into a canister and drag it along behind you to show it off to the crew while grabbing a well deserved snack and drink at the bar. The possibilities are yours to decide! have fun and remember to enjoy the remainder of your shift aboard Space Station 14.&lt;br /&gt;
&lt;br /&gt;
{{Guides Menu}}&lt;/div&gt;</summary>
		<author><name>Algis Alphonse</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Practical_Atmospherics&amp;diff=4095</id>
		<title>Practical Atmospherics</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Practical_Atmospherics&amp;diff=4095"/>
		<updated>2025-06-20T20:24:20Z</updated>

		<summary type="html">&lt;p&gt;Algis Alphonse: /* = The Burn Chamber */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Rewrite|todo=Big rewrite needed - TEG burn chambers, Triton production, Frezon production}}&lt;br /&gt;
&lt;br /&gt;
{{Stub}}&lt;br /&gt;
&lt;br /&gt;
[[Atmospheric Technician|Atmospheric Technicians]] are concerned with maintaining a safe atmosphere in the station by:&lt;br /&gt;
# Setting up the station&#039;s gas distribution system, or &amp;quot;distro,&amp;quot; to supply the station with breathable air.&lt;br /&gt;
# Using handheld gas analyzers and fixed air alarm systems to monitor levels of both safe and hazardous gases.&lt;br /&gt;
# Utilizing holofan projectors and inflatable walls to cordon off hull breaches or gas leaks.&lt;br /&gt;
# Moving and placing portable scrubbers to manually filter the air in case of escaped gases.&lt;br /&gt;
&lt;br /&gt;
= Understanding the Distribution Area =&lt;br /&gt;
The distribution area (or, &#039;&#039;&#039;Distro&#039;&#039;&#039;) refers to the area of Atmos that contains the origin point of the air and waste networks, as well as the chambers for storing and processing the gases.&lt;br /&gt;
&lt;br /&gt;
A distro’s purpose is to:&lt;br /&gt;
&lt;br /&gt;
# Supply oxygen and nitrogen to a gas mixer which supplies air to the station. &lt;br /&gt;
# Filter waste and toxic gases from the station. &lt;br /&gt;
# Store gases in a secure area where [[Atmospheric Technician|Atmos Techs]] are able to work with them.&lt;br /&gt;
The distro is able to do all of these things because of the system of pipes, pumps, filters, and mixers it is outfitted with. &#039;&#039;&#039;Every distro does NOT require placing/altering pipes for it to function properly!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Distro Annotated===&lt;br /&gt;
A typical distro layout is shown below:&lt;br /&gt;
&lt;br /&gt;
[[File:Atmosia Annotated.png|border|center]]&lt;br /&gt;
&lt;br /&gt;
# Nitrogen holding chamber with (maybe) a nitrogen gas miner&lt;br /&gt;
# Oxygen holding chamber with (maybe) a oxygen gas miner&lt;br /&gt;
# Pump for moving nitrogen to the mixer&lt;br /&gt;
# Pump for moving oxygen to the mixer&lt;br /&gt;
# Mixer to mix nitrogen and oxygen in an appropriate ratio for the station&lt;br /&gt;
# Volume pump to move mixer output to the station&#039;s main distro pipe&lt;br /&gt;
# Main distro pipe&lt;br /&gt;
# Valve to shut off freezer&lt;br /&gt;
# Freezer to reduce air temperature in distro&lt;br /&gt;
# Valve to shut off heater&lt;br /&gt;
# Heater to increase air temperature in distro&lt;br /&gt;
# Main waste pipe&lt;br /&gt;
# Volume pump to move air into the filter banks&lt;br /&gt;
# Bank of filters to separate different types of gases from the waste pipe&lt;br /&gt;
&lt;br /&gt;
===Holding Chambers===&lt;br /&gt;
[[File:Atmos holding chambers.png|thumb|Gas holding chambers]]&lt;br /&gt;
&lt;br /&gt;
Holding chambers store a supply of gas for you to pump into the station when needed. Some stations come with gas miners that produce an unlimited supply of the mined gas. Walls and windows prevent gas from escaping to space; if the holding chambers are broken, then the gas inside will be lost.&lt;br /&gt;
&lt;br /&gt;
Holding chambers may be labeled with the [[#Gases|type of gas]] that they are designed to store.&lt;br /&gt;
&lt;br /&gt;
Use [[Pipes and vents#Pumps|pumps]] to move gases in and out of holding chambers.&lt;br /&gt;
&lt;br /&gt;
===Mix Chamber===&lt;br /&gt;
&lt;br /&gt;
[[File:Mix chamber in use.png|thumb|A mix chamber in use]]&lt;br /&gt;
&lt;br /&gt;
The mix chamber is an empty holding area with its own separate loop of pipes and pumps in atmospherics. The mix loop is generally marked with brown pipes and the holding chamber can usually be found close to the external hull, separated from the station by reinforced walls and windows. There will be an emergency button nearby to vent the chamber to space if you need to dump your mix in case an accident arises, or you just wish to reset the chamber for a new mix. The mix chamber is here for you to experiment with different mixes, ratios, temperatures, and pressures while combining gases. &lt;br /&gt;
&lt;br /&gt;
On most stations the Mix chamber will loop around to either to the distro loop, or back to the waste loop. It is generally a good practice to have your mix loop flow back into the waste loop to recycle any unspent gases. You should &#039;&#039;&#039;NEVER&#039;&#039;&#039; have the mix loop flow into distro unless you have a [[Traitor|very good reason.]] Most savvy Atmospherics Technicians physically disconnect the mix loop from distro at round start to prevent an easy sabotage target or accident from occurring later in the round.&lt;br /&gt;
&lt;br /&gt;
See the guide to [[Gases]] if you are interested to learn how different gases interact with each other at different temperatures and pressures.&lt;br /&gt;
&lt;br /&gt;
See the guide to [[Setting up the mix chamber]] if you want to learn how to properly and safely use the mix chamber.&lt;br /&gt;
&lt;br /&gt;
==Setting Up The Distro==&lt;br /&gt;
===Main Distro Loop===&lt;br /&gt;
The first step in setting up the distro is to determine which line goes to the [[Pipes_and_vents#Vents|air vents]]. It is usually colored blue to make it easily identifiable. Once you’ve identified that line, follow the pipes back to the Oxygen and Nitrogen chambers. &lt;br /&gt;
&lt;br /&gt;
Out of the chambers, there are two lines of pipes, one that goes &#039;&#039;into&#039;&#039; the chamber from a gas filter (14) and one that comes &#039;&#039;out&#039;&#039; of the chamber through a pump (3), (4). Turn these pumps on and set them to max pressure. After that, follow the pipe that leads out of the chambers and you’ll find they eventually lead to a gas mixer (5). Set it to the correct air mix (21% Oxygen to 79% Nitrogen) and pressure. If there is a pump after the mixer, you can set the pressure to 4500kPa. Otherwise, set the pressure to 200kPa&lt;br /&gt;
&lt;br /&gt;
Air vents will pump air from distro into the station as long as the pressure inside distro is positive. Increasing the pressure inside distro allows the air vent pumps to move air faster. Contrary to popular belief, the pressure inside &#039;&#039;&#039;does not&#039;&#039;&#039; set the pressure of air coming out of the actively pumped air vents that start connected to distro.&lt;br /&gt;
&lt;br /&gt;
Check the pressure of distro at round start and periodically throughout the shift. Low or slowly rising distro pressure at round start is a sign of &amp;lt;s&amp;gt;shoddy station quality&amp;lt;/s&amp;gt; design flaws causing low flow rates into distro. Low distro pressure in the middle of the round may be indicative of spacing on the station.&lt;br /&gt;
&lt;br /&gt;
===Waste Loop===&lt;br /&gt;
Waste, or the waste loop, is usually marked with red pipes and is responsible for removing waste gas around the station via scrubbers. These pipes start and end in atmospherics and are looped around the entire station. The main purpose of the waste loop is the ensure that harmful gases get removed from the station&#039;s atmosphere. Scrubbers will remove gas from the hallways and return it to Atmospherics where it will then be separated by gas filters into various holding chambers. Harmful gases will be deposited into their assigned chambers and the breathable air will once again make its way back to Distro and into the station to continue the cycle. &lt;br /&gt;
&lt;br /&gt;
To set it up, follow the line and configure all of the gas filters going into the chambers to the correct gas (14). At the end of the waste line you will find a passive vent going to space. All the unfiltered gas will end up in space. Make sure the valve leading to the vent is opened.&lt;br /&gt;
&lt;br /&gt;
===Gas Recycling===&lt;br /&gt;
Not all stations come with an O2 miner, &#039;&#039;&#039;[[Maps#Shōkō_Station|Shōkō]] in particular has no O2 gas miner&#039;&#039;&#039;, so they require a [[Pipes_and_vents#Gas_Recycler|gas recycler]] to get Oxygen. It turns Carbon Dioxide into Oxygen and Nitrogen Oxide into Nitrogen.&lt;br /&gt;
It takes a bit of instruction to use, and the basic premise is as follows:&lt;br /&gt;
* A mix of gases that is at least 300 degrees Celsius and pressurized no less than 3000 kPa enters through the north side of the recycler, and the mix exits out the south side, with some of the carbon dioxide converted to oxygen and some of the nitrous oxide converted to nitrogen.&lt;br /&gt;
&lt;br /&gt;
The recycler loop must be heated to at least 300 degrees Celsius (~575 Kelvin), after that, pressure must be at least 3000 kPa. Pressure can be added by increasing the presence of other gases (not necessarily CO2 or N2O) into the recycler loop’s pipes. Nitrogen is usually abundant and inert, so it is a good contender. Pressure in the pipes will lower as gases leave the recycler loop, so a pump is often placed at the end to regulate pressure.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note that gases that leave the recycler will remain heated, so it’s important to regulate temperature if the O2 is going to be used in station air. A freezer can be placed after the recycler loop, or after the breathable air mixer to ensure the station doesn’t burn alive.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Optimizing The Distro==&lt;br /&gt;
You can optimize the distro the layout to more effectively pump gases into the station. Specific steps to do so vary from station to station. Here is an example of setting up distro for the [[#Atmos Annotated|example above]]:&lt;br /&gt;
&lt;br /&gt;
# Remove (6) and replace it with a straight pipe segment. Pumps reduce gas flow rate, and when spacing occurs, (6) is typically a bottleneck when re-pressurizing the station.&lt;br /&gt;
# Set (5) to output 200 kPa. The pressure in the distro pipe influences how quickly air vents can move air from distro into the station. Setting this too low reduces the flow rate, but setting this too high could be dangerous if a [[Traitor]] replaces an air vent with a passive vent.&lt;br /&gt;
# Increase output pressure of (3), (4), (13) and (14) to their maximum settings. &lt;br /&gt;
&lt;br /&gt;
== Species Specifics ==&lt;br /&gt;
Not all [[Playable Species|species]] breathe oxygen! In fact, there are some that can breathe other gasses, and some which &#039;&#039;must&#039;&#039; breathe other gasses:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Oxygen is toxic to Voxes.&#039;&#039;&#039; They breathe nitrogen instead. Many stations have a dedicated &amp;quot;Vox Box&amp;quot; room which only has nitrogen.&lt;br /&gt;
* &#039;&#039;&#039;Water vapour is harmful to slimes&#039;&#039;&#039;. &lt;br /&gt;
* Feroxi can breathe water vapour.&lt;br /&gt;
* Diona can breathe CO2 in addition to oxygen.&lt;br /&gt;
&lt;br /&gt;
Keep this in mind when setting up the distro. Adding water vapour would harm slimes!&lt;br /&gt;
&lt;br /&gt;
= Setting up and understanding the Thermoelectric Generator (TEG) =&lt;br /&gt;
&lt;br /&gt;
{{Stub}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This section is currently a placeholder. If you want an actual guide, ask the lazy bums on #atmos thread on Discord to get off their arses and write it. I do not know this stuff sufficiently to write the guide, only things I know.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The TEG has two pipe inputs for gasses - an input for a hot gas, and an input for a cold gas.&lt;br /&gt;
&lt;br /&gt;
The TEG works by transferring heat energy from the hot input gas to the cold input gas, generating power as part of the transfer. Currently (June 2025) the amount of heat transfered from a gas when it passes through the TEG is 10% - meaning 90% of heat energy in the gas remains. How much heat energy a gas can &amp;quot;contain&amp;quot; is determined by its [[Atmospheric Science#Gasses|specific heat capacity]].&lt;br /&gt;
&lt;br /&gt;
Furthermore the efficiency of the TEG scales with the difference in temperature between the hot gas and the cold gas.&lt;br /&gt;
&lt;br /&gt;
Thus, ultimately for the TEG to work we need:  &lt;br /&gt;
* A cold gas - the &amp;quot;cold loop&amp;quot;&lt;br /&gt;
* A hot gas - the &amp;quot;hot loop&amp;quot;&lt;br /&gt;
* Continious flow of both gasses.&lt;br /&gt;
&lt;br /&gt;
== The cold loop - space radiators and cooling the TEG ==&lt;br /&gt;
&lt;br /&gt;
You want to use a gas with high heat capacity. Practically this usually also means plasma. Of special note however is frezon - it is a gas that is naturally very cold, making it an excellent coolant. However, acquiring frezon requires a complex set up, and once produced it is far more useful being sold for a lot of cash.&lt;br /&gt;
&lt;br /&gt;
== The hot loop - setting up and using the burn chamber ==&lt;br /&gt;
&lt;br /&gt;
There are two ways to get a hot gas for our TEG - we can either heat it up by exposing it to a very hot area (the burn chamber), or by pumping in the hot gasses from a fire. However, because usual fire product gasses (CO2) usually have very poor specific heat capacity, and can be difficult to supply consistantly, almost always the former set up is used. Furthermore, discarding the gas after using it to power the TEG is very very wasteful - recall that only 10% of the gas&#039;es heat is used every time a gas passes the TEG! &lt;br /&gt;
&lt;br /&gt;
Therefore instead we set up a system, where a gas is passed through a very hot room through radiators, taking up heat from it, passes through the TEG, and then is pumped back around to be heated up again. This is known as the &amp;quot;hot loop&amp;quot;. And the aformentioned hot chamber can be made by, well, starting a fire in it - this is called &amp;quot;the burn chamber&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==The Burn Chamber ==&lt;br /&gt;
&lt;br /&gt;
Usually a mix of 5% plasma and 95% oxygen is used. Plasma and oxygen burn at a ratio of 1:1, however, plasma is a lot more precious than oxygen. The excess of oxygen instead becomes the &amp;quot;holding gas&amp;quot; - a gas that remains in the burn chamber to keep it hot.&lt;br /&gt;
&lt;br /&gt;
The burn mix, as it is known, can be made either by mixing gasses from two canisters, or by mixing gas from a plasma can and gas from the oxygen miner. At round start, most TEG loops are unfortunately set up with the far more annoying former.&lt;br /&gt;
&lt;br /&gt;
Keep in mind that eventually the burn chamber will run out of room to inject more plasma to burn. Thus it needs to be regularly vented - burn chambers are set up with blast doors than open into space for precisely this purpose.&lt;br /&gt;
&lt;br /&gt;
Igniting the burn chamber can be done in several ways. Ideally you use an igniter, placed in the burn chamber and linked to a button. However, not all TEG burn chambers come with one, and furthermore the igniter is actually a pretty poor ignition tool.&lt;br /&gt;
&lt;br /&gt;
=== The Hot Loop ===&lt;br /&gt;
&lt;br /&gt;
The second, crucial part of our set up is the hot gas we will pump through the TEG. This can be in a way understood as a way to transfer heat from out burn chamber to the TEG. Thus, similarly to the cold gas, you want to use a gas with high heat capacity. Practically this usually also means plasma.&lt;br /&gt;
&lt;br /&gt;
In a typical hot loop set up there will be 3 critical pumps and 1 critical valve.&lt;br /&gt;
* The burn chamber input pump.&lt;br /&gt;
* The burn chamber output/TEG input.&lt;br /&gt;
* The TEG output.&lt;br /&gt;
* The pressure release valve.&lt;br /&gt;
&lt;br /&gt;
Recall, that it is vital there is a continious flow of gas through the TEG. If the flow stops, the TEG immidiatelly ceases producing power. &lt;br /&gt;
&lt;br /&gt;
You may recall a crucial formula from [[Atmospheric Science]]: pV = nRT. Practically this means the hotter same volume of gas becomes, the higher the pressure. Because all pumps (including volumetric ones!) have pressure limits, at which they will stop pumping, this means should your pressure get too high, your TEG will &amp;quot;stall&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The pressure release valve is your &amp;quot;emergency button&amp;quot; to reduce pressure should a stall occur. However it is better to avoid a stall in the first place.&lt;br /&gt;
&lt;br /&gt;
A few things can help you in achieving that:&lt;br /&gt;
* Use as little gas as possible for your hot loop&lt;br /&gt;
* Use volumetric pumps as they have a higher pressure limit. Keep in mind that mixers act as pressure pumps, while filters act as volumetric pumps!&lt;br /&gt;
&#039;&#039;* Other (add here)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== A simple step-by-step guide to set up and maintain a station&#039;s TEG==&lt;br /&gt;
&lt;br /&gt;
Ok that&#039;s a lot of text right? A lot to take in? Yeah. So here is a simple step-by-step to practically set up your TEG at round start, so the station has power.&lt;br /&gt;
&lt;br /&gt;
=The Mix Chamber=&lt;br /&gt;
&lt;br /&gt;
==About this guide==&lt;br /&gt;
So you are ready to graduate from Station Engineer to Atmospherics Technician and are looking for something a little more in-depth than laying down wires and clicking on boxes to set up the AME? Well look no further, after reading this you will be smarter than those [[Station Engineer|dummies next door]] and have the skills to show for it! &lt;br /&gt;
&lt;br /&gt;
This guide is designed to walk you through, step by step, in creating your first burn mix using the mix chamber. After completion you should have a better understanding on how the mix chamber functions. If everything is done right you will make your engineer coworkers jealous and will be one step closer to mastering atmospherics! If things go wrong, angry crewmembers will be yelling death threats and the admins will very interested in you! Just remember to always learn from any mistakes and understand where and why something went horribly wrong!&lt;br /&gt;
&lt;br /&gt;
Make sure you have a basic understanding on how atmospherics works.&lt;br /&gt;
&lt;br /&gt;
==First things first==&lt;br /&gt;
So you just started your shift as an Atmospherics Technician on space station 14 and want to use the mix chamber. The very first things you should do is grab your equipment. Make sure you have either your firesuit and helmet or atmospheric hard suit and internals available to provide you some protection in case of an accident. Next, be sure to grab your handy dandy gas analyzer to be able to see what&#039;s going on inside those pipes. Lastly and arguably the most important thing you should do at round start is to consult with your fellow atmospheric technicians and [[Chief Engineer]]. Declare your intention to use the mix chamber and make sure everyone is on the same page. The last thing you want to have happen is your coworker unwittingly dumping your burn mix into the room by un-wrenching a pipe or finding out that they accidently pumped your burning hot plasma mix into distro.&lt;br /&gt;
&lt;br /&gt;
==Locating the mix chamber==&lt;br /&gt;
&lt;br /&gt;
[[File:Mix chamber 2.png|thumb|An example of a mix chamber]]&lt;br /&gt;
&lt;br /&gt;
Look around atmosia and locate the gas mixers by the different gas holding tanks. Follow the gas mixers outlet pipes until they all combine and terminate into a pump or manual valve that leads out of the station&#039;s hull. Look through the window and observe if the pumps lead into a nearby empty chamber containing both inlet and outlet passive vents and a blast door. If you found this, congratulations! you have located your mix chamber! &lt;br /&gt;
&lt;br /&gt;
Some stations, usually the small ones, are not equipped with a mix chamber. If the pipes lead to a vent in open space and you do not see a nearby empty chamber then there is mostly likely no mix chamber on this station. Feel free to contact the head of your department and Centcom to complain about station budget cuts!&lt;br /&gt;
&lt;br /&gt;
==Setting up the pipes==&lt;br /&gt;
&lt;br /&gt;
[[File:Atmosia mix chamber guide.png|thumb|A handy guide with arrows and numbers]]&lt;br /&gt;
&lt;br /&gt;
Every station has a different layout so it is a good practice to always refamiliarize yourself at round start with the mix chamber and the mix loop. After you located the mix chamber follow the pipes that flow into and out of it and get comfortable with where they lead. A general mix loop will take gas from the holding tanks, through gas mixers and into the mix chamber. From there they will exit the chamber and loop into an area where you can connect ports and canisters to extract your gas. Some layouts do not have a canister loop and you might have to create your own if needed. Finally the mix loop will connect into waste where the unused gas will be returned to the gas holding chambers to be recycled and reused at a later time. Once you are 100% sure where the mix loop is you are ready to add gas to the chamber.&lt;br /&gt;
&lt;br /&gt;
#Triple check that the pipes leading out of the mix chamber &#039;&#039;&#039;do not&#039;&#039;&#039; flow into distro. if they do, either physically disconnect them or manually toggle off the pumps. &lt;br /&gt;
#Toggle off all the gas pumps, except oxygen and nitrogen, leading out of the gas holding chambers.&lt;br /&gt;
#toggle off all the gas mixers with the exception the oxygen and nitrogen mixers used for distro.&lt;br /&gt;
#Toggle off all the pumps leading out of the mix chamber up to the waste loop.&lt;br /&gt;
#Toggle closed the mix chamber blast doors using the button.&lt;br /&gt;
#Use your gas analyzer on the pipes leading into and out of the mix loop and check to see that there is no gas in the pipes. If there is, locate where the gas is coming from and toggle that pump closed. Drain the mix loop by locating the mix to waste pump at the end of the mix loop and toggle it open until the gas is gone. Repeat until all gas is gone.&lt;br /&gt;
#Locate the pumps leading out of the oxygen and plasma holding chambers and set them to max pressure.&lt;br /&gt;
#Locate where the oxygen flows into the next gas mixer down the line and max the pressure. Be sure to configure the input ratios depending on what side of the mixer the oxygen is flowing into. &#039;&#039;&#039;Do not touch the gas mixers used with oxygen and nitrogen in the distro loop.&#039;&#039;&#039;&lt;br /&gt;
#Work your way down the gas mixer line maxing the pressure and configuring the input ratios until you reach the mixer for the plasma holding tank. Set the input for oxygen to be at 66% and the input for plasma to be 33% and set the pressure to be around 100-200kPa.&lt;br /&gt;
#Continue down the line up to the chamber opening up and maxing the pressure of all pumps until you see gas flow into the mix chamber.&lt;br /&gt;
&lt;br /&gt;
If everything is done correctly you should see plasma gas in the mix tank. The exact composition of the gas inside should be 66% oxygen and 33% plasma. If you see this then congratulations! you have created your very own burn mix!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(note that you may need to adjust the output pressure of the oxygen and plasma mixer. Too much pressure will clog up the mix chamber and waste pipes with water vapor waste gas as the plasma burns. Too little of a pressure and the plasma fire will burn itself out. Experiment with different pressures to find one you like!)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If you don&#039;t see any gas inside the mix chamber chances are that you forgot to toggle open a pump or max the pressure. double check that the blast doors are closed and that all the outlet pumps on the mix chamber are toggled off. Follow the mix loop back from the mix chamber and use your gas analyzer on each pipe segment until you find where the pressure is at. double check that the right pumps are open and that the pressure is maxed. If there is still no gas flowing double check the mixers and check to see the correct inlet ports are set to the right percentage on the mixer interface. If there &#039;&#039;still&#039;&#039; isn&#039;t gas in the chamber and you double checked every pipe pump and valve then check that there is gas in the holding tanks. Some stations do not have a plasma miner or there might be a breach venting all your gas into space.&lt;br /&gt;
&lt;br /&gt;
==Igniting the burn mix==&lt;br /&gt;
So, your mix chamber is full of sparkling plasma and oxygen, what&#039;s next? Firstly, understand that plasma will ignite at higher temperatures. A plasma fire requires both a steady flow of oxygen and plasma to remain ablaze and will create waste gas in the process. There are many ways to ignite your burn mix but the most common and safest way is to wrench a heater on one of the burn mix outlet pipes. A quicker, dumber, more flashier way is to chuck a lit welder or fire source into the chamber before pressurizing it.&lt;br /&gt;
&lt;br /&gt;
[[File:Heater burn mix location.png|thumb|A suitable location for a heater to combust the burn mix]]&lt;br /&gt;
&lt;br /&gt;
Lets go with the heater method. Simply find a heater nearby in atmospherics or steal one from your silly engineer coworkers. Alternatively you can craft one using a machine frame and some components. Once you have acquired your heater, drag that bad boy over to the mix chamber&#039;s outlet pipe. Make sure the location you have chosen has pressurized gas from the chamber, use your gas analyzer to check! You may need to add or remove some pipes and a pump to get a suitable location. Once you have the right location, use your wrench to secure it to the pipe. Open the interface, max out the temperature and turn it on. Depending on the amount of burn mix and its temperature you may need to wait a couple of seconds before it combusts into a beautiful plasma fire. Heaters(and freezers) will sometimes act strangely on horizontal and elbow pipes and not heat up the gas inside.. You may need to move it around until you find a place that works for you.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;With the addition of holofans, it may be easier to use a holofan to hold back the gas and allow you entry to chuck a lit welder into the burn chamber.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Once your burn mix is lit you may notice it going out sporadically. This is because we still have the mix to waste pipes toggled off and the plasma fire is creating water vapor as a waste gas witch is taking up valuable space, displacing oxygen and plasma and snuffing out our fire. Simply open up your mix loop to waste and watch as the gas gets syphoned out through the loop back into the gas holding chambers. You may need to manually vent the mix chamber using the blast door toggle button to speed up the venting process. Once you have the mix loop connected to the waste loop, plasma and oxygen will continuously flow from the gas holding chambers into the mix chamber, combust into flame, and work its way out through the loop back into the holding chambers ready to start its journey once again. &lt;br /&gt;
&lt;br /&gt;
Congratulations! you now have a fully self sufficient burn mix! The fire will continue to burn until you either run out of oxygen or plasma, or until the waste loop cant keep up with the pressure. Feel free to sit back and relax for a time while watching your burn mix combust into flame.&lt;br /&gt;
&lt;br /&gt;
==What now?==&lt;br /&gt;
Now that we have a stable plasma fire, now what? Well, that&#039;s up for you to decide! Experiment with different plasma and oxygen ratios and see how it influences the temperature and pressure. Perhaps try to introduce a third gas into the chamber and see what happens. Extract your burning hot gas into a canister and drag it along behind you to show it off to the crew while grabbing a well deserved snack and drink at the bar. The possibilities are yours to decide! have fun and remember to enjoy the remainder of your shift aboard Space Station 14.&lt;br /&gt;
&lt;br /&gt;
{{Guides Menu}}&lt;/div&gt;</summary>
		<author><name>Algis Alphonse</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Power&amp;diff=4094</id>
		<title>Power</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Power&amp;diff=4094"/>
		<updated>2025-06-20T20:24:01Z</updated>

		<summary type="html">&lt;p&gt;Algis Alphonse: /* Thermoelectric Generator (TEG) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Needs revision&lt;br /&gt;
|reason=Severly Outdated. Needs sections on the TEG (very important!), Tesla&lt;br /&gt;
|image=RebaseWork.png&lt;br /&gt;
}}&lt;br /&gt;
= Power =&lt;br /&gt;
&lt;br /&gt;
Engineering generates power, which is essential for keeping a well-functioning space station from descending into darkness. Most computers, machines, lighting fixtures, and more require power to operate.&lt;br /&gt;
&lt;br /&gt;
= Supply and Demand =&lt;br /&gt;
&lt;br /&gt;
Running an efficient power operation is about delicately balancing the supply of power from generators with demand from station equipment. Thanks to cutting-edge energy storage technology (SMES, and batteries in substations and APCs) aboard NanoTransen stations, generators do not have to always match instantaneous station demand; it is enough to generate enough power to meet the average station demand.&lt;br /&gt;
&lt;br /&gt;
[[File:Power Monitoring Console.png|thumb|Use the Power Monitoring Console to determine the station&#039;s power demand]]&lt;br /&gt;
&lt;br /&gt;
Use the Power Monitoring Console to determine the station&#039;s power demand. In a well-functioning station, SMES balance the instantaneous demand with supply. Don&#039;t let them run out!&lt;br /&gt;
&lt;br /&gt;
If long term demand exceeds supply, you will have angry station inhabitants complaining about lack of power. When supply exceeds demand, the extra power is used to charge energy storage devices. When all energy storage devices are full, the excess power is safely dissipated into space.&lt;br /&gt;
&lt;br /&gt;
It is better to be in a long-term energy surplus than an energy deficit. On the other hand, if your station is powered by non-renewable sources like the Anti-Matter Engine (AME), generating much more power than you need wastes fuel and contributes to space warming, not to mention, wastes Logistics&#039;s money &#039;&#039;which they would have wasted on a lasers crate anyway&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
= The Power Hierarchy =&lt;br /&gt;
&lt;br /&gt;
Power transmission in SS14 comes in three different flavors, high voltage (HV) cables (orange), medium voltage (MV) cables (yellow) and low voltage (LV) cables (green).&lt;br /&gt;
&lt;br /&gt;
[[File:Minimal power example.png|thumb|Example of a station power network. The generator feeds a SMES through a cable terminal, which in turn supplies a substation, which in turn supplies an APC, which powers critical station equipment]]&lt;br /&gt;
&lt;br /&gt;
[[File:SS14 PowerHD.png|thumb|A screenshot showing an example of a power network. Solar panels produce HV power, which is then buffered with a SMES and redistributed.]]&lt;br /&gt;
&lt;br /&gt;
Power flows from generators and power storage via HV cables to substations around the station. From substations, MV cables going out transmit power from the substation and connected grid to area power controllers (APCs) where LV cables take the power the rest of the way to consumers (3-4 tile radius from the APC to devices in the area). &#039;&#039;&#039;A cable must be placed under generators, storage, substations and APCs for them to function&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Separating your Grid ==&lt;br /&gt;
One device not mentioned so far is the cable terminal. In order to separate part of your power network you will need to use a cable terminal, with a HV cable on the terminal box side and the wire side facing towards a SMES. When a HV cable is then placed under the SMES this creates two distinct HV cable networks; the side with your generation on which ends at the cable terminal, and the storage / supply side which starts at the SMES and goes out to substations.&lt;br /&gt;
&lt;br /&gt;
Currently if you place a substation on the generation side of your SMES it will drain into said SMES as a supplier. This is important as in this scenario if there isn&#039;t enough generation, the substation will drain to empty causing a blackout in its connected APCs while everything on the SMES side will remain powered.&lt;br /&gt;
&lt;br /&gt;
= Generation =&lt;br /&gt;
All power on the station comes from either a generator or an energy storage device. In this section we will discuss generators, and in brief, engines. All engines are generators but not all generators are engines. &lt;br /&gt;
&lt;br /&gt;
== The Antimatter Engine ==&lt;br /&gt;
The Antimatter Engine (AME) is the main source of power for most stations. Engineering is responsible for setting up the AME at round start.&lt;br /&gt;
&lt;br /&gt;
=== Setup ===&lt;br /&gt;
# Grab AME parts from a &#039;&#039;&#039;Packaged antimatter reactor&#039;&#039;&#039; crate and place one on each floor tile you want a piece of the reactor. The minimum is a 3×3 square, which gives one core. [[File:AME_setup_example1.png|thumb|none|3×3, 1-core AME]]&lt;br /&gt;
# With a multitool in hand, click the AME parts on the floor to build a piece of the reactor. If you mess up, you can deconstruct a built reactor with a lit welder.&lt;br /&gt;
# Open the &#039;&#039;antimatter control unit crate&#039;&#039; to obtain an &#039;&#039;&#039;AME Controller&#039;&#039;&#039;. Place it next to the reactor you just built and wrench it down. The HV cable underneath the controller will carry power produced from the AME. &#039;&#039;&#039;Make sure the controller is on HV wire&#039;&#039;&#039;.&lt;br /&gt;
# Open the &#039;&#039;antimatter containment jar crate&#039;&#039; to obtain &#039;&#039;antimatter containment jars&#039;&#039;. This is the fuel for the AME. With it in hand, click on the controller to place it in the AME. Change the &#039;&#039;Injection Amount&#039;&#039; to the desired level (see table below) and click &#039;&#039;Toggle Injection&#039;&#039; to turn the AME on. [[File:AME_completed_example1.png|thumb|none|Finished AME]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Important&lt;br /&gt;
|Title=Warning&lt;br /&gt;
|Note=Do not set injection greater than (2× the number of cores). Doing so will cause reactor instability, which will sooner or later destroy the reactor.&lt;br /&gt;
|Image=engineer.png&lt;br /&gt;
|Color=#eb9b34&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The wattage produced by the AME in different configurations is shown below. The color indicates the state - green: safe, yellow: Overloaded (explodes eventually), Orange: Heavily Overloaded (explodes soon), Red: Extremely Overloaded (explodes within the minute)&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; justify-content: center&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;color:#000000;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;color:#ffffff;&amp;quot; | AME power production in kW&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! style=&amp;quot; font-size:100%;&amp;quot; | &lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; style=&amp;quot;text-align:center; &amp;quot; | Cores&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &lt;br /&gt;
! style=&amp;quot; font-size:100%; text-align:left;&amp;quot; | &lt;br /&gt;
! style=&amp;quot;&amp;quot; | 1&lt;br /&gt;
! style=&amp;quot;&amp;quot; | 2&lt;br /&gt;
! style=&amp;quot;&amp;quot; | 3&lt;br /&gt;
! style=&amp;quot;&amp;quot; | 4&lt;br /&gt;
! style=&amp;quot;&amp;quot; | 5&lt;br /&gt;
! style=&amp;quot;&amp;quot; | 6&lt;br /&gt;
! style=&amp;quot;&amp;quot; | 7&lt;br /&gt;
! style=&amp;quot;&amp;quot; | 8&lt;br /&gt;
! style=&amp;quot;&amp;quot; | 9&lt;br /&gt;
! style=&amp;quot;&amp;quot; | 10&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;11&amp;quot; | Injection&lt;br /&gt;
! style=&amp;quot;text-align:center;  font-size:100%;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot; background-color:#92D050;&amp;quot; | 80.0&lt;br /&gt;
| style=&amp;quot; background-color:#92D050;&amp;quot; | 40.0&lt;br /&gt;
| style=&amp;quot; background-color:#92D050;&amp;quot; | 26.7&lt;br /&gt;
| style=&amp;quot; background-color:#92D050;&amp;quot; | 20.0&lt;br /&gt;
| style=&amp;quot; background-color:#92D050;&amp;quot; | 16.0&lt;br /&gt;
| style=&amp;quot; background-color:#92D050;&amp;quot; | 13.3&lt;br /&gt;
| style=&amp;quot; background-color:#92D050;&amp;quot; | 11.4&lt;br /&gt;
| style=&amp;quot; background-color:#92D050;&amp;quot; | 10.0&lt;br /&gt;
| style=&amp;quot; background-color:#92D050;&amp;quot; | 8.9&lt;br /&gt;
| style=&amp;quot; background-color:#92D050;&amp;quot; | 8.0&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:center;  font-size:100%;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot; background-color:#FF0;&amp;quot; | 320.0&lt;br /&gt;
| style=&amp;quot; background-color:#92D050;&amp;quot; | 160.0&lt;br /&gt;
| style=&amp;quot; background-color:#92D050;&amp;quot; | 106.7&lt;br /&gt;
| style=&amp;quot; background-color:#92D050;&amp;quot; | 80.0&lt;br /&gt;
| style=&amp;quot; background-color:#92D050;&amp;quot; | 64.0&lt;br /&gt;
| style=&amp;quot; background-color:#92D050;&amp;quot; | 53.3&lt;br /&gt;
| style=&amp;quot; background-color:#92D050;&amp;quot; | 45.7&lt;br /&gt;
| style=&amp;quot; background-color:#92D050;&amp;quot; | 40.0&lt;br /&gt;
| style=&amp;quot; background-color:#92D050;&amp;quot; | 35.6&lt;br /&gt;
| style=&amp;quot; background-color:#92D050;&amp;quot; | 32.0&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:center;  font-size:100%;&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot; background-color:#FF0;&amp;quot; | 720.0&lt;br /&gt;
| style=&amp;quot; background-color:#FF0;&amp;quot; | 360.0&lt;br /&gt;
| style=&amp;quot; background-color:#92D050;&amp;quot; | 240.0&lt;br /&gt;
| style=&amp;quot; background-color:#92D050;&amp;quot; | 180.0&lt;br /&gt;
| style=&amp;quot; background-color:#92D050;&amp;quot; | 144.0&lt;br /&gt;
| style=&amp;quot; background-color:#92D050;&amp;quot; | 120.0&lt;br /&gt;
| style=&amp;quot; background-color:#92D050;&amp;quot; | 102.9&lt;br /&gt;
| style=&amp;quot; background-color:#92D050;&amp;quot; | 90.0&lt;br /&gt;
| style=&amp;quot; background-color:#92D050;&amp;quot; | 80.0&lt;br /&gt;
| style=&amp;quot; background-color:#92D050;&amp;quot; | 72.0&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:center;  font-size:100%;&amp;quot; | 8&lt;br /&gt;
| style=&amp;quot; background-color:#ED7D31;&amp;quot; | 1,280.0&lt;br /&gt;
| style=&amp;quot; background-color:#ED7D31;&amp;quot; | 640.0&lt;br /&gt;
| style=&amp;quot; background-color:#FF0;&amp;quot; | 426.7&lt;br /&gt;
| style=&amp;quot; background-color:#92D050;&amp;quot; | 320.0&lt;br /&gt;
| style=&amp;quot; background-color:#92D050;&amp;quot; | 256.0&lt;br /&gt;
| style=&amp;quot; background-color:#92D050;&amp;quot; | 213.3&lt;br /&gt;
| style=&amp;quot; background-color:#92D050;&amp;quot; | 182.9&lt;br /&gt;
| style=&amp;quot; background-color:#92D050;&amp;quot; | 160.0&lt;br /&gt;
| style=&amp;quot; background-color:#92D050;&amp;quot; | 142.2&lt;br /&gt;
| style=&amp;quot; background-color:#92D050;&amp;quot; | 128.0&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:center;  font-size:100%;&amp;quot; | 10&lt;br /&gt;
| style=&amp;quot; background-color:#ED7D31;&amp;quot; | 2,000.0&lt;br /&gt;
| style=&amp;quot; background-color:#ED7D31;&amp;quot; | 1,000.0&lt;br /&gt;
| style=&amp;quot; background-color:#ED7D31;&amp;quot; | 666.7&lt;br /&gt;
| style=&amp;quot; background-color:#ED7D31;&amp;quot; | 500.0&lt;br /&gt;
| style=&amp;quot; background-color:#92D050;&amp;quot; | 400.0&lt;br /&gt;
| style=&amp;quot; background-color:#92D050;&amp;quot; | 333.3&lt;br /&gt;
| style=&amp;quot; background-color:#92D050;&amp;quot; | 285.7&lt;br /&gt;
| style=&amp;quot; background-color:#92D050;&amp;quot; | 250.0&lt;br /&gt;
| style=&amp;quot; background-color:#92D050;&amp;quot; | 222.2&lt;br /&gt;
| style=&amp;quot; background-color:#92D050;&amp;quot; | 200.0&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:center;  font-size:100%;&amp;quot; | 12&lt;br /&gt;
| style=&amp;quot; background-color:#F00;&amp;quot; | 2,880.0&lt;br /&gt;
| style=&amp;quot; background-color:#ED7D31;&amp;quot; | 1,440.0&lt;br /&gt;
| style=&amp;quot; background-color:#ED7D31;&amp;quot; | 960.0&lt;br /&gt;
| style=&amp;quot; background-color:#ED7D31;&amp;quot; | 720.0&lt;br /&gt;
| style=&amp;quot; background-color:#ED7D31;&amp;quot; | 576.0&lt;br /&gt;
| style=&amp;quot; background-color:#92D050;&amp;quot; | 480.0&lt;br /&gt;
| style=&amp;quot; background-color:#92D050;&amp;quot; | 411.4&lt;br /&gt;
| style=&amp;quot; background-color:#92D050;&amp;quot; | 360.0&lt;br /&gt;
| style=&amp;quot; background-color:#92D050;&amp;quot; | 320.0&lt;br /&gt;
| style=&amp;quot; background-color:#92D050;&amp;quot; | 288.0&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:center;  font-size:100%;&amp;quot; | 14&lt;br /&gt;
| style=&amp;quot; background-color:#F00;&amp;quot; | 3,920.0&lt;br /&gt;
| style=&amp;quot; background-color:#F00;&amp;quot; | 1,960.0&lt;br /&gt;
| style=&amp;quot; background-color:#F00;&amp;quot; | 1,306.7&lt;br /&gt;
| style=&amp;quot; background-color:#ED7D31;&amp;quot; | 980.0&lt;br /&gt;
| style=&amp;quot; background-color:#ED7D31;&amp;quot; | 784.0&lt;br /&gt;
| style=&amp;quot; background-color:#ED7D31;&amp;quot; | 653.3&lt;br /&gt;
| style=&amp;quot; background-color:#92D050;&amp;quot; | 560.0&lt;br /&gt;
| style=&amp;quot; background-color:#92D050;&amp;quot; | 490.0&lt;br /&gt;
| style=&amp;quot; background-color:#92D050;&amp;quot; | 435.6&lt;br /&gt;
| style=&amp;quot; background-color:#92D050;&amp;quot; | 392.0&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:center;  font-size:100%;&amp;quot; | 16&lt;br /&gt;
| style=&amp;quot; background-color:#F00;&amp;quot; | 5,120.0&lt;br /&gt;
| style=&amp;quot; background-color:#F00;&amp;quot; | 2,560.0&lt;br /&gt;
| style=&amp;quot; background-color:#F00;&amp;quot; | 1,706.7&lt;br /&gt;
| style=&amp;quot; background-color:#F00;&amp;quot; | 1,280.0&lt;br /&gt;
| style=&amp;quot; background-color:#F00;&amp;quot; | 1,024.0&lt;br /&gt;
| style=&amp;quot; background-color:#ED7D31;&amp;quot; | 853.3&lt;br /&gt;
| style=&amp;quot; background-color:#ED7D31;&amp;quot; | 731.4&lt;br /&gt;
| style=&amp;quot; background-color:#92D050;&amp;quot; | 640.0&lt;br /&gt;
| style=&amp;quot; background-color:#92D050;&amp;quot; | 568.9&lt;br /&gt;
| style=&amp;quot; background-color:#92D050;&amp;quot; | 512.0&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:center;  font-size:100%;&amp;quot; | 18&lt;br /&gt;
| style=&amp;quot; background-color:#F00;&amp;quot; | 6,480.0&lt;br /&gt;
| style=&amp;quot; background-color:#F00;&amp;quot; | 3,240.0&lt;br /&gt;
| style=&amp;quot; background-color:#F00;&amp;quot; | 2,160.0&lt;br /&gt;
| style=&amp;quot; background-color:#F00;&amp;quot; | 1,620.0&lt;br /&gt;
| style=&amp;quot; background-color:#F00;&amp;quot; | 1,296.0&lt;br /&gt;
| style=&amp;quot; background-color:#F00;&amp;quot; | 1,080.0&lt;br /&gt;
| style=&amp;quot; background-color:#F00;&amp;quot; | 925.7&lt;br /&gt;
| style=&amp;quot; background-color:#ED7D31;&amp;quot; | 810.0&lt;br /&gt;
| style=&amp;quot; background-color:#92D050;&amp;quot; | 720.0&lt;br /&gt;
| style=&amp;quot; background-color:#92D050;&amp;quot; | 648.0&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:center;  font-size:100%;&amp;quot; | 20&lt;br /&gt;
| style=&amp;quot; background-color:#F00;&amp;quot; | 8,000.0&lt;br /&gt;
| style=&amp;quot; background-color:#F00;&amp;quot; | 4,000.0&lt;br /&gt;
| style=&amp;quot; background-color:#F00;&amp;quot; | 2,666.7&lt;br /&gt;
| style=&amp;quot; background-color:#F00;&amp;quot; | 2,000.0&lt;br /&gt;
| style=&amp;quot; background-color:#F00;&amp;quot; | 1,600.0&lt;br /&gt;
| style=&amp;quot; background-color:#F00;&amp;quot; | 1,333.3&lt;br /&gt;
| style=&amp;quot; background-color:#F00;&amp;quot; | 1,142.9&lt;br /&gt;
| style=&amp;quot; background-color:#F00;&amp;quot; | 1,000.0&lt;br /&gt;
| style=&amp;quot; background-color:#F00;&amp;quot; | 888.9&lt;br /&gt;
| style=&amp;quot; background-color:#92D050;&amp;quot; | 800.0&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:center;  font-size:100%;&amp;quot; | 22&lt;br /&gt;
| style=&amp;quot; background-color:#F00;&amp;quot; | 9,680.0&lt;br /&gt;
| style=&amp;quot; background-color:#F00;&amp;quot; | 4,840.0&lt;br /&gt;
| style=&amp;quot; background-color:#F00;&amp;quot; | 3,226.7&lt;br /&gt;
| style=&amp;quot; background-color:#F00;&amp;quot; | 2,420.0&lt;br /&gt;
| style=&amp;quot; background-color:#F00;&amp;quot; | 1,936.0&lt;br /&gt;
| style=&amp;quot; background-color:#F00;&amp;quot; | 1,613.3&lt;br /&gt;
| style=&amp;quot; background-color:#F00;&amp;quot; | 1,382.9&lt;br /&gt;
| style=&amp;quot; background-color:#F00;&amp;quot; | 1,210.0&lt;br /&gt;
| style=&amp;quot; background-color:#F00;&amp;quot; | 1,075.6&lt;br /&gt;
| style=&amp;quot; background-color:#F00;&amp;quot; | 968.0&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Maintenance ===&lt;br /&gt;
The AME will stop generating power when its fuel has been used up. It is wise to periodically check on the AME to make sure it is not out of fuel. If the fuel runs out, you must refuel it:&lt;br /&gt;
&lt;br /&gt;
# Make sure injection is off.&lt;br /&gt;
# Eject the existing fuel jar from the AME.&lt;br /&gt;
# Place a new fuel jar into the AME.&lt;br /&gt;
# Turn the AME back on.&lt;br /&gt;
&lt;br /&gt;
It is also wise to periodically check on the AME, since it is a prime target for [[Traitor|sabotage]].&lt;br /&gt;
&lt;br /&gt;
== Thermoelectric Generator (TEG) ==&lt;br /&gt;
{{Stub}}&lt;br /&gt;
See [[Practical_Atmospherics#Setting_up_and_understanding_the_Thermoelectric_Generator_(TEG)]].&lt;br /&gt;
&lt;br /&gt;
For a quick guide on how to set up the TEG, read [[Practical_Atmospherics#A_simple_step-by-step_guide_to_set_up_and_maintain_a_station&#039;s_TEG]]&lt;br /&gt;
&lt;br /&gt;
== Solar Power ==&lt;br /&gt;
Solar power is a passive means of generating power. A solar array is made up of a number of solar panels, a single solar tracker device and a solar control computer (console) nearby to properly control and manage the panels.&lt;br /&gt;
&lt;br /&gt;
Most if not all solar arrays start off not connected to the station, and need to be connected via HV cables underneath each panel and connected back to the station. Once connected, use the solar control computer to change the angle and speed of tracking for the panels as shown below:&lt;br /&gt;
&lt;br /&gt;
[[File:Solar 1.png|400px]] [[File:Solar 2.png|400px]]&lt;br /&gt;
&lt;br /&gt;
Notice the graph on the right has a T shaped white line and a yellow / golden line. The aim is to alter the panel angle (white T line) to match the sun angle (yellow line). Some experimentation might be needed to setup the angular velocity correctly so that the lines stay in sync and generate maximum wattage.&lt;br /&gt;
&lt;br /&gt;
A typical panel near max output will produce 1500W (1.5kW). This would be enough to power roughly 1 machine and 1 computer (this figure may change as balance changes are made).&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Generator&amp;quot; (Thermoelectric Generator) ==&lt;br /&gt;
The simplest and most basic of all generators on this list is the standard portable generator. This generator when wrenched down on to a tile above a HV cable will produce 3000W (3kW) of electricity to the grid. Currently they do not consume any fuel, may do so in the future. They are typically found onboard the cargo shuttle and other shuttles as a source of infinite power. Using them to power the actual station is frowned upon.&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;P.A.C.M.A.N.&amp;quot;s ==&lt;br /&gt;
The simplest and most basic of all generators on this list are the &amp;quot;P.A.C.M.A.N.&amp;quot; line of portable generators. &lt;br /&gt;
&lt;br /&gt;
The J.R.P.A.C.M.A.N. can be found in maintenance areas, and runs on simple welding fuel, also found in maintenance. Anchor it to an LV cable and power it up. Because it generates LV power, it is only able to power one APC&#039;s worth of devices. It also generates exhaust fumes, so make sure you set it up in a well-ventilated area.&lt;br /&gt;
&lt;br /&gt;
The other &amp;quot;P.A.C.M.A.N.&amp;quot; generators are intended for usage by engineering for advanced power scenarios. Bootstrapping the engine, powering departments, and so on. unlike the J.R.P.A.C.M.A.N. They connect directly to MV or HV power cables, and are able to switch between them for flexibility. The standard P.A.C.M.A.N. is powered by solid plasma sheets, and the S.U.P.E.R.P.A.C.M.A.N. runs on uranium sheets, and produce enough power for things like shuttles.&lt;br /&gt;
&lt;br /&gt;
== Gravitational Singularity Engine ==&lt;br /&gt;
The [[singularity]] is one of the most well known and potentially dangerous forms of generating power. It can yield infinite power, with no fueling required but it can also destroy the whole station with equal measure if it gets loose. It uses a Particle Accelerator to fire high energy particles at a singularity generator to spawn a singularity. The singularity then pulses radiation which is absorbed by radiation collectors around it&#039;s perimeter.&lt;br /&gt;
&lt;br /&gt;
=== Setup ===&lt;br /&gt;
[[File:SingularityContainmentFieldExemple.png|thumb|Small exemple of a containment field.]]&lt;br /&gt;
The Gravitational Singularity Engine requires 4 subsystems to work properly:&lt;br /&gt;
&lt;br /&gt;
==== Gravitational Singularity Generator ====&lt;br /&gt;
[[File:SingularityGenerator.png|64px]]&amp;lt;br&amp;gt;&lt;br /&gt;
The generator should be anchored at the center of the containment area as it is where the singularity will appear at.&lt;br /&gt;
&lt;br /&gt;
==== Containment field ====&lt;br /&gt;
The singularity must be kept inside a containment field setup with emitters, otherwise if not contained the singularity will consume matter like a black hole and grow to a massive state.&lt;br /&gt;
&lt;br /&gt;
[[File:Emitter.png|64px]]&amp;lt;br&amp;gt;&lt;br /&gt;
The emitters connect to MV cables and fire lasers as long as they have power and are turned on. Fire the emitters at containment field generators to activate them.&lt;br /&gt;
&lt;br /&gt;
[[File:ContainmentFieldGenerator.png|64px]]&amp;lt;br&amp;gt;&lt;br /&gt;
If two containment field generators are active, in range and in the same cardinal axis, a containment field will appear. The containment field will repel the singularity, keeping it from escaping, and yielding a little bit of power every time anything bounces off of them.&lt;br /&gt;
&lt;br /&gt;
Emitter lasers and containment field can cause damage, avoid touching them when active.&lt;br /&gt;
&lt;br /&gt;
==== Radiation collectors ====&lt;br /&gt;
[[File:RadiationCollector.png|64px]]&amp;lt;br&amp;gt;&lt;br /&gt;
They connect to HV cables and generate power from nearby radiation sources when turned on.&lt;br /&gt;
&lt;br /&gt;
==== Particle accelerator ====&lt;br /&gt;
[[File:ParticleAcceleratorExemple.png|thumb|Exemple of built PA facing North.]]&lt;br /&gt;
The Particle Accelerator (PA) is a multi-tile structure that launches accelerated particles from its emitters. The emitters should always face the gravitational singularity generator. Some stations already have an unfinished PA system.&lt;br /&gt;
&lt;br /&gt;
==== Turn on ====&lt;br /&gt;
&#039;&#039;&#039;DO NOT&#039;&#039;&#039; turn the PA unless all other subsystems are working properly.&lt;br /&gt;
&lt;br /&gt;
Turn the power on by using the PA control computer. Set strength to an appropriate level. The higher the output strength is set on the PA control computer, the bigger the singularity will be. The PA will now draw power from the power net and start firing particles at the gravitational singularity generator. This should make a [[singularity]] slowly appear at the position of the Gravitational singularity generator.&lt;br /&gt;
&lt;br /&gt;
If starved of particles or matter, the singularity will slowly shrink until it collapses so once the singularity is of the correct size, it&#039;s wise to turn down the particle accelerator to a lower power setting to prevent it growing out of hand.&lt;br /&gt;
&lt;br /&gt;
The largest size singularity before you risk it breaking loose can generate between 1.4 and 1.6 MW with 24 radiation collectors. This value is very likely to change and will even change depending on the layout of your engine (radiation falls off over distance so closer collectors will net more power). In future, radiation collectors will also require plasma tanks to function and will run out over time.&lt;br /&gt;
&lt;br /&gt;
=== Safety ===&lt;br /&gt;
Singularities emits radiation around it, so always keep at a distance and equip radiation protective gear if you need to get closer. Seek medical attention if experiencing health issues.&lt;br /&gt;
&lt;br /&gt;
A singularity might move around, but the containment field will repel it. If it manages to escapes its containment field, often referred to as a [[Singularity#&amp;quot;Singuloose&amp;quot;|&amp;quot;singuloose&amp;quot;]], it will attract and then consume everything in its way. In such circumstances, there is little to be done other than running in the opposite direction.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- == Supermatter (SM) Engine ==&lt;br /&gt;
To be added. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Guides Menu}}&lt;/div&gt;</summary>
		<author><name>Algis Alphonse</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Practical_Atmospherics&amp;diff=4093</id>
		<title>Practical Atmospherics</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Practical_Atmospherics&amp;diff=4093"/>
		<updated>2025-06-20T20:23:38Z</updated>

		<summary type="html">&lt;p&gt;Algis Alphonse: /* A simple step-by-step guide */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Rewrite|todo=Big rewrite needed - TEG burn chambers, Triton production, Frezon production}}&lt;br /&gt;
&lt;br /&gt;
{{Stub}}&lt;br /&gt;
&lt;br /&gt;
[[Atmospheric Technician|Atmospheric Technicians]] are concerned with maintaining a safe atmosphere in the station by:&lt;br /&gt;
# Setting up the station&#039;s gas distribution system, or &amp;quot;distro,&amp;quot; to supply the station with breathable air.&lt;br /&gt;
# Using handheld gas analyzers and fixed air alarm systems to monitor levels of both safe and hazardous gases.&lt;br /&gt;
# Utilizing holofan projectors and inflatable walls to cordon off hull breaches or gas leaks.&lt;br /&gt;
# Moving and placing portable scrubbers to manually filter the air in case of escaped gases.&lt;br /&gt;
&lt;br /&gt;
= Understanding the Distribution Area =&lt;br /&gt;
The distribution area (or, &#039;&#039;&#039;Distro&#039;&#039;&#039;) refers to the area of Atmos that contains the origin point of the air and waste networks, as well as the chambers for storing and processing the gases.&lt;br /&gt;
&lt;br /&gt;
A distro’s purpose is to:&lt;br /&gt;
&lt;br /&gt;
# Supply oxygen and nitrogen to a gas mixer which supplies air to the station. &lt;br /&gt;
# Filter waste and toxic gases from the station. &lt;br /&gt;
# Store gases in a secure area where [[Atmospheric Technician|Atmos Techs]] are able to work with them.&lt;br /&gt;
The distro is able to do all of these things because of the system of pipes, pumps, filters, and mixers it is outfitted with. &#039;&#039;&#039;Every distro does NOT require placing/altering pipes for it to function properly!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Distro Annotated===&lt;br /&gt;
A typical distro layout is shown below:&lt;br /&gt;
&lt;br /&gt;
[[File:Atmosia Annotated.png|border|center]]&lt;br /&gt;
&lt;br /&gt;
# Nitrogen holding chamber with (maybe) a nitrogen gas miner&lt;br /&gt;
# Oxygen holding chamber with (maybe) a oxygen gas miner&lt;br /&gt;
# Pump for moving nitrogen to the mixer&lt;br /&gt;
# Pump for moving oxygen to the mixer&lt;br /&gt;
# Mixer to mix nitrogen and oxygen in an appropriate ratio for the station&lt;br /&gt;
# Volume pump to move mixer output to the station&#039;s main distro pipe&lt;br /&gt;
# Main distro pipe&lt;br /&gt;
# Valve to shut off freezer&lt;br /&gt;
# Freezer to reduce air temperature in distro&lt;br /&gt;
# Valve to shut off heater&lt;br /&gt;
# Heater to increase air temperature in distro&lt;br /&gt;
# Main waste pipe&lt;br /&gt;
# Volume pump to move air into the filter banks&lt;br /&gt;
# Bank of filters to separate different types of gases from the waste pipe&lt;br /&gt;
&lt;br /&gt;
===Holding Chambers===&lt;br /&gt;
[[File:Atmos holding chambers.png|thumb|Gas holding chambers]]&lt;br /&gt;
&lt;br /&gt;
Holding chambers store a supply of gas for you to pump into the station when needed. Some stations come with gas miners that produce an unlimited supply of the mined gas. Walls and windows prevent gas from escaping to space; if the holding chambers are broken, then the gas inside will be lost.&lt;br /&gt;
&lt;br /&gt;
Holding chambers may be labeled with the [[#Gases|type of gas]] that they are designed to store.&lt;br /&gt;
&lt;br /&gt;
Use [[Pipes and vents#Pumps|pumps]] to move gases in and out of holding chambers.&lt;br /&gt;
&lt;br /&gt;
===Mix Chamber===&lt;br /&gt;
&lt;br /&gt;
[[File:Mix chamber in use.png|thumb|A mix chamber in use]]&lt;br /&gt;
&lt;br /&gt;
The mix chamber is an empty holding area with its own separate loop of pipes and pumps in atmospherics. The mix loop is generally marked with brown pipes and the holding chamber can usually be found close to the external hull, separated from the station by reinforced walls and windows. There will be an emergency button nearby to vent the chamber to space if you need to dump your mix in case an accident arises, or you just wish to reset the chamber for a new mix. The mix chamber is here for you to experiment with different mixes, ratios, temperatures, and pressures while combining gases. &lt;br /&gt;
&lt;br /&gt;
On most stations the Mix chamber will loop around to either to the distro loop, or back to the waste loop. It is generally a good practice to have your mix loop flow back into the waste loop to recycle any unspent gases. You should &#039;&#039;&#039;NEVER&#039;&#039;&#039; have the mix loop flow into distro unless you have a [[Traitor|very good reason.]] Most savvy Atmospherics Technicians physically disconnect the mix loop from distro at round start to prevent an easy sabotage target or accident from occurring later in the round.&lt;br /&gt;
&lt;br /&gt;
See the guide to [[Gases]] if you are interested to learn how different gases interact with each other at different temperatures and pressures.&lt;br /&gt;
&lt;br /&gt;
See the guide to [[Setting up the mix chamber]] if you want to learn how to properly and safely use the mix chamber.&lt;br /&gt;
&lt;br /&gt;
==Setting Up The Distro==&lt;br /&gt;
===Main Distro Loop===&lt;br /&gt;
The first step in setting up the distro is to determine which line goes to the [[Pipes_and_vents#Vents|air vents]]. It is usually colored blue to make it easily identifiable. Once you’ve identified that line, follow the pipes back to the Oxygen and Nitrogen chambers. &lt;br /&gt;
&lt;br /&gt;
Out of the chambers, there are two lines of pipes, one that goes &#039;&#039;into&#039;&#039; the chamber from a gas filter (14) and one that comes &#039;&#039;out&#039;&#039; of the chamber through a pump (3), (4). Turn these pumps on and set them to max pressure. After that, follow the pipe that leads out of the chambers and you’ll find they eventually lead to a gas mixer (5). Set it to the correct air mix (21% Oxygen to 79% Nitrogen) and pressure. If there is a pump after the mixer, you can set the pressure to 4500kPa. Otherwise, set the pressure to 200kPa&lt;br /&gt;
&lt;br /&gt;
Air vents will pump air from distro into the station as long as the pressure inside distro is positive. Increasing the pressure inside distro allows the air vent pumps to move air faster. Contrary to popular belief, the pressure inside &#039;&#039;&#039;does not&#039;&#039;&#039; set the pressure of air coming out of the actively pumped air vents that start connected to distro.&lt;br /&gt;
&lt;br /&gt;
Check the pressure of distro at round start and periodically throughout the shift. Low or slowly rising distro pressure at round start is a sign of &amp;lt;s&amp;gt;shoddy station quality&amp;lt;/s&amp;gt; design flaws causing low flow rates into distro. Low distro pressure in the middle of the round may be indicative of spacing on the station.&lt;br /&gt;
&lt;br /&gt;
===Waste Loop===&lt;br /&gt;
Waste, or the waste loop, is usually marked with red pipes and is responsible for removing waste gas around the station via scrubbers. These pipes start and end in atmospherics and are looped around the entire station. The main purpose of the waste loop is the ensure that harmful gases get removed from the station&#039;s atmosphere. Scrubbers will remove gas from the hallways and return it to Atmospherics where it will then be separated by gas filters into various holding chambers. Harmful gases will be deposited into their assigned chambers and the breathable air will once again make its way back to Distro and into the station to continue the cycle. &lt;br /&gt;
&lt;br /&gt;
To set it up, follow the line and configure all of the gas filters going into the chambers to the correct gas (14). At the end of the waste line you will find a passive vent going to space. All the unfiltered gas will end up in space. Make sure the valve leading to the vent is opened.&lt;br /&gt;
&lt;br /&gt;
===Gas Recycling===&lt;br /&gt;
Not all stations come with an O2 miner, &#039;&#039;&#039;[[Maps#Shōkō_Station|Shōkō]] in particular has no O2 gas miner&#039;&#039;&#039;, so they require a [[Pipes_and_vents#Gas_Recycler|gas recycler]] to get Oxygen. It turns Carbon Dioxide into Oxygen and Nitrogen Oxide into Nitrogen.&lt;br /&gt;
It takes a bit of instruction to use, and the basic premise is as follows:&lt;br /&gt;
* A mix of gases that is at least 300 degrees Celsius and pressurized no less than 3000 kPa enters through the north side of the recycler, and the mix exits out the south side, with some of the carbon dioxide converted to oxygen and some of the nitrous oxide converted to nitrogen.&lt;br /&gt;
&lt;br /&gt;
The recycler loop must be heated to at least 300 degrees Celsius (~575 Kelvin), after that, pressure must be at least 3000 kPa. Pressure can be added by increasing the presence of other gases (not necessarily CO2 or N2O) into the recycler loop’s pipes. Nitrogen is usually abundant and inert, so it is a good contender. Pressure in the pipes will lower as gases leave the recycler loop, so a pump is often placed at the end to regulate pressure.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note that gases that leave the recycler will remain heated, so it’s important to regulate temperature if the O2 is going to be used in station air. A freezer can be placed after the recycler loop, or after the breathable air mixer to ensure the station doesn’t burn alive.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Optimizing The Distro==&lt;br /&gt;
You can optimize the distro the layout to more effectively pump gases into the station. Specific steps to do so vary from station to station. Here is an example of setting up distro for the [[#Atmos Annotated|example above]]:&lt;br /&gt;
&lt;br /&gt;
# Remove (6) and replace it with a straight pipe segment. Pumps reduce gas flow rate, and when spacing occurs, (6) is typically a bottleneck when re-pressurizing the station.&lt;br /&gt;
# Set (5) to output 200 kPa. The pressure in the distro pipe influences how quickly air vents can move air from distro into the station. Setting this too low reduces the flow rate, but setting this too high could be dangerous if a [[Traitor]] replaces an air vent with a passive vent.&lt;br /&gt;
# Increase output pressure of (3), (4), (13) and (14) to their maximum settings. &lt;br /&gt;
&lt;br /&gt;
== Species Specifics ==&lt;br /&gt;
Not all [[Playable Species|species]] breathe oxygen! In fact, there are some that can breathe other gasses, and some which &#039;&#039;must&#039;&#039; breathe other gasses:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Oxygen is toxic to Voxes.&#039;&#039;&#039; They breathe nitrogen instead. Many stations have a dedicated &amp;quot;Vox Box&amp;quot; room which only has nitrogen.&lt;br /&gt;
* &#039;&#039;&#039;Water vapour is harmful to slimes&#039;&#039;&#039;. &lt;br /&gt;
* Feroxi can breathe water vapour.&lt;br /&gt;
* Diona can breathe CO2 in addition to oxygen.&lt;br /&gt;
&lt;br /&gt;
Keep this in mind when setting up the distro. Adding water vapour would harm slimes!&lt;br /&gt;
&lt;br /&gt;
= Setting up and understanding the Thermoelectric Generator (TEG) =&lt;br /&gt;
&lt;br /&gt;
{{Stub}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This section is currently a placeholder. If you want an actual guide, ask the lazy bums on #atmos thread on Discord to get off their arses and write it. I do not know this stuff sufficiently to write the guide, only things I know.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The TEG has two pipe inputs for gasses - an input for a hot gas, and an input for a cold gas.&lt;br /&gt;
&lt;br /&gt;
The TEG works by transferring heat energy from the hot input gas to the cold input gas, generating power as part of the transfer. Currently (June 2025) the amount of heat transfered from a gas when it passes through the TEG is 10% - meaning 90% of heat energy in the gas remains. How much heat energy a gas can &amp;quot;contain&amp;quot; is determined by its [[Atmospheric Science#Gasses|specific heat capacity]].&lt;br /&gt;
&lt;br /&gt;
Furthermore the efficiency of the TEG scales with the difference in temperature between the hot gas and the cold gas.&lt;br /&gt;
&lt;br /&gt;
Thus, ultimately for the TEG to work we need:  &lt;br /&gt;
* A cold gas - the &amp;quot;cold loop&amp;quot;&lt;br /&gt;
* A hot gas - the &amp;quot;hot loop&amp;quot;&lt;br /&gt;
* Continious flow of both gasses.&lt;br /&gt;
&lt;br /&gt;
== The cold loop - space radiators and cooling the TEG ==&lt;br /&gt;
&lt;br /&gt;
You want to use a gas with high heat capacity. Practically this usually also means plasma. Of special note however is frezon - it is a gas that is naturally very cold, making it an excellent coolant. However, acquiring frezon requires a complex set up, and once produced it is far more useful being sold for a lot of cash.&lt;br /&gt;
&lt;br /&gt;
== The hot loop - setting up and using the burn chamber ==&lt;br /&gt;
&lt;br /&gt;
There are two ways to get a hot gas for our TEG - we can either heat it up by exposing it to a very hot area (the burn chamber), or by pumping in the hot gasses from a fire. However, because usual fire product gasses (CO2) usually have very poor specific heat capacity, and can be difficult to supply consistantly, almost always the former set up is used. Furthermore, discarding the gas after using it to power the TEG is very very wasteful - recall that only 10% of the gas&#039;es heat is used every time a gas passes the TEG! &lt;br /&gt;
&lt;br /&gt;
Therefore instead we set up a system, where a gas is passed through a very hot room through radiators, taking up heat from it, passes through the TEG, and then is pumped back around to be heated up again. This is known as the &amp;quot;hot loop&amp;quot;. And the aformentioned hot chamber can be made by, well, starting a fire in it - this is called &amp;quot;the burn chamber&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== The Burn Chamber ==&lt;br /&gt;
&lt;br /&gt;
Usually a mix of 5% plasma and 95% oxygen is used. Plasma and oxygen burn at a ratio of 1:1, however, plasma is a lot more precious than oxygen. The excess of oxygen instead becomes the &amp;quot;holding gas&amp;quot; - a gas that remains in the burn chamber to keep it hot.&lt;br /&gt;
&lt;br /&gt;
The burn mix, as it is known, can be made either by mixing gasses from two canisters, or by mixing gas from a plasma can and gas from the oxygen miner. At round start, most TEG loops are unfortunately set up with the far more annoying former.&lt;br /&gt;
&lt;br /&gt;
Keep in mind that eventually the burn chamber will run out of room to inject more plasma to burn. Thus it needs to be regularly vented - burn chambers are set up with blast doors than open into space for precisely this purpose.&lt;br /&gt;
&lt;br /&gt;
Igniting the burn chamber can be done in several ways. Ideally you use an igniter, placed in the burn chamber and linked to a button. However, not all TEG burn chambers come with one, and furthermore the igniter is actually a pretty poor ignition tool.&lt;br /&gt;
&lt;br /&gt;
=== The Hot Loop ===&lt;br /&gt;
&lt;br /&gt;
The second, crucial part of our set up is the hot gas we will pump through the TEG. This can be in a way understood as a way to transfer heat from out burn chamber to the TEG. Thus, similarly to the cold gas, you want to use a gas with high heat capacity. Practically this usually also means plasma.&lt;br /&gt;
&lt;br /&gt;
In a typical hot loop set up there will be 3 critical pumps and 1 critical valve.&lt;br /&gt;
* The burn chamber input pump.&lt;br /&gt;
* The burn chamber output/TEG input.&lt;br /&gt;
* The TEG output.&lt;br /&gt;
* The pressure release valve.&lt;br /&gt;
&lt;br /&gt;
Recall, that it is vital there is a continious flow of gas through the TEG. If the flow stops, the TEG immidiatelly ceases producing power. &lt;br /&gt;
&lt;br /&gt;
You may recall a crucial formula from [[Atmospheric Science]]: pV = nRT. Practically this means the hotter same volume of gas becomes, the higher the pressure. Because all pumps (including volumetric ones!) have pressure limits, at which they will stop pumping, this means should your pressure get too high, your TEG will &amp;quot;stall&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The pressure release valve is your &amp;quot;emergency button&amp;quot; to reduce pressure should a stall occur. However it is better to avoid a stall in the first place.&lt;br /&gt;
&lt;br /&gt;
A few things can help you in achieving that:&lt;br /&gt;
* Use as little gas as possible for your hot loop&lt;br /&gt;
* Use volumetric pumps as they have a higher pressure limit. Keep in mind that mixers act as pressure pumps, while filters act as volumetric pumps!&lt;br /&gt;
&#039;&#039;* Other (add here)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== A simple step-by-step guide to set up and maintain a station&#039;s TEG==&lt;br /&gt;
&lt;br /&gt;
Ok that&#039;s a lot of text right? A lot to take in? Yeah. So here is a simple step-by-step to practically set up your TEG at round start, so the station has power.&lt;br /&gt;
&lt;br /&gt;
=The Mix Chamber=&lt;br /&gt;
&lt;br /&gt;
==About this guide==&lt;br /&gt;
So you are ready to graduate from Station Engineer to Atmospherics Technician and are looking for something a little more in-depth than laying down wires and clicking on boxes to set up the AME? Well look no further, after reading this you will be smarter than those [[Station Engineer|dummies next door]] and have the skills to show for it! &lt;br /&gt;
&lt;br /&gt;
This guide is designed to walk you through, step by step, in creating your first burn mix using the mix chamber. After completion you should have a better understanding on how the mix chamber functions. If everything is done right you will make your engineer coworkers jealous and will be one step closer to mastering atmospherics! If things go wrong, angry crewmembers will be yelling death threats and the admins will very interested in you! Just remember to always learn from any mistakes and understand where and why something went horribly wrong!&lt;br /&gt;
&lt;br /&gt;
Make sure you have a basic understanding on how atmospherics works.&lt;br /&gt;
&lt;br /&gt;
==First things first==&lt;br /&gt;
So you just started your shift as an Atmospherics Technician on space station 14 and want to use the mix chamber. The very first things you should do is grab your equipment. Make sure you have either your firesuit and helmet or atmospheric hard suit and internals available to provide you some protection in case of an accident. Next, be sure to grab your handy dandy gas analyzer to be able to see what&#039;s going on inside those pipes. Lastly and arguably the most important thing you should do at round start is to consult with your fellow atmospheric technicians and [[Chief Engineer]]. Declare your intention to use the mix chamber and make sure everyone is on the same page. The last thing you want to have happen is your coworker unwittingly dumping your burn mix into the room by un-wrenching a pipe or finding out that they accidently pumped your burning hot plasma mix into distro.&lt;br /&gt;
&lt;br /&gt;
==Locating the mix chamber==&lt;br /&gt;
&lt;br /&gt;
[[File:Mix chamber 2.png|thumb|An example of a mix chamber]]&lt;br /&gt;
&lt;br /&gt;
Look around atmosia and locate the gas mixers by the different gas holding tanks. Follow the gas mixers outlet pipes until they all combine and terminate into a pump or manual valve that leads out of the station&#039;s hull. Look through the window and observe if the pumps lead into a nearby empty chamber containing both inlet and outlet passive vents and a blast door. If you found this, congratulations! you have located your mix chamber! &lt;br /&gt;
&lt;br /&gt;
Some stations, usually the small ones, are not equipped with a mix chamber. If the pipes lead to a vent in open space and you do not see a nearby empty chamber then there is mostly likely no mix chamber on this station. Feel free to contact the head of your department and Centcom to complain about station budget cuts!&lt;br /&gt;
&lt;br /&gt;
==Setting up the pipes==&lt;br /&gt;
&lt;br /&gt;
[[File:Atmosia mix chamber guide.png|thumb|A handy guide with arrows and numbers]]&lt;br /&gt;
&lt;br /&gt;
Every station has a different layout so it is a good practice to always refamiliarize yourself at round start with the mix chamber and the mix loop. After you located the mix chamber follow the pipes that flow into and out of it and get comfortable with where they lead. A general mix loop will take gas from the holding tanks, through gas mixers and into the mix chamber. From there they will exit the chamber and loop into an area where you can connect ports and canisters to extract your gas. Some layouts do not have a canister loop and you might have to create your own if needed. Finally the mix loop will connect into waste where the unused gas will be returned to the gas holding chambers to be recycled and reused at a later time. Once you are 100% sure where the mix loop is you are ready to add gas to the chamber.&lt;br /&gt;
&lt;br /&gt;
#Triple check that the pipes leading out of the mix chamber &#039;&#039;&#039;do not&#039;&#039;&#039; flow into distro. if they do, either physically disconnect them or manually toggle off the pumps. &lt;br /&gt;
#Toggle off all the gas pumps, except oxygen and nitrogen, leading out of the gas holding chambers.&lt;br /&gt;
#toggle off all the gas mixers with the exception the oxygen and nitrogen mixers used for distro.&lt;br /&gt;
#Toggle off all the pumps leading out of the mix chamber up to the waste loop.&lt;br /&gt;
#Toggle closed the mix chamber blast doors using the button.&lt;br /&gt;
#Use your gas analyzer on the pipes leading into and out of the mix loop and check to see that there is no gas in the pipes. If there is, locate where the gas is coming from and toggle that pump closed. Drain the mix loop by locating the mix to waste pump at the end of the mix loop and toggle it open until the gas is gone. Repeat until all gas is gone.&lt;br /&gt;
#Locate the pumps leading out of the oxygen and plasma holding chambers and set them to max pressure.&lt;br /&gt;
#Locate where the oxygen flows into the next gas mixer down the line and max the pressure. Be sure to configure the input ratios depending on what side of the mixer the oxygen is flowing into. &#039;&#039;&#039;Do not touch the gas mixers used with oxygen and nitrogen in the distro loop.&#039;&#039;&#039;&lt;br /&gt;
#Work your way down the gas mixer line maxing the pressure and configuring the input ratios until you reach the mixer for the plasma holding tank. Set the input for oxygen to be at 66% and the input for plasma to be 33% and set the pressure to be around 100-200kPa.&lt;br /&gt;
#Continue down the line up to the chamber opening up and maxing the pressure of all pumps until you see gas flow into the mix chamber.&lt;br /&gt;
&lt;br /&gt;
If everything is done correctly you should see plasma gas in the mix tank. The exact composition of the gas inside should be 66% oxygen and 33% plasma. If you see this then congratulations! you have created your very own burn mix!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(note that you may need to adjust the output pressure of the oxygen and plasma mixer. Too much pressure will clog up the mix chamber and waste pipes with water vapor waste gas as the plasma burns. Too little of a pressure and the plasma fire will burn itself out. Experiment with different pressures to find one you like!)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If you don&#039;t see any gas inside the mix chamber chances are that you forgot to toggle open a pump or max the pressure. double check that the blast doors are closed and that all the outlet pumps on the mix chamber are toggled off. Follow the mix loop back from the mix chamber and use your gas analyzer on each pipe segment until you find where the pressure is at. double check that the right pumps are open and that the pressure is maxed. If there is still no gas flowing double check the mixers and check to see the correct inlet ports are set to the right percentage on the mixer interface. If there &#039;&#039;still&#039;&#039; isn&#039;t gas in the chamber and you double checked every pipe pump and valve then check that there is gas in the holding tanks. Some stations do not have a plasma miner or there might be a breach venting all your gas into space.&lt;br /&gt;
&lt;br /&gt;
==Igniting the burn mix==&lt;br /&gt;
So, your mix chamber is full of sparkling plasma and oxygen, what&#039;s next? Firstly, understand that plasma will ignite at higher temperatures. A plasma fire requires both a steady flow of oxygen and plasma to remain ablaze and will create waste gas in the process. There are many ways to ignite your burn mix but the most common and safest way is to wrench a heater on one of the burn mix outlet pipes. A quicker, dumber, more flashier way is to chuck a lit welder or fire source into the chamber before pressurizing it.&lt;br /&gt;
&lt;br /&gt;
[[File:Heater burn mix location.png|thumb|A suitable location for a heater to combust the burn mix]]&lt;br /&gt;
&lt;br /&gt;
Lets go with the heater method. Simply find a heater nearby in atmospherics or steal one from your silly engineer coworkers. Alternatively you can craft one using a machine frame and some components. Once you have acquired your heater, drag that bad boy over to the mix chamber&#039;s outlet pipe. Make sure the location you have chosen has pressurized gas from the chamber, use your gas analyzer to check! You may need to add or remove some pipes and a pump to get a suitable location. Once you have the right location, use your wrench to secure it to the pipe. Open the interface, max out the temperature and turn it on. Depending on the amount of burn mix and its temperature you may need to wait a couple of seconds before it combusts into a beautiful plasma fire. Heaters(and freezers) will sometimes act strangely on horizontal and elbow pipes and not heat up the gas inside.. You may need to move it around until you find a place that works for you.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;With the addition of holofans, it may be easier to use a holofan to hold back the gas and allow you entry to chuck a lit welder into the burn chamber.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Once your burn mix is lit you may notice it going out sporadically. This is because we still have the mix to waste pipes toggled off and the plasma fire is creating water vapor as a waste gas witch is taking up valuable space, displacing oxygen and plasma and snuffing out our fire. Simply open up your mix loop to waste and watch as the gas gets syphoned out through the loop back into the gas holding chambers. You may need to manually vent the mix chamber using the blast door toggle button to speed up the venting process. Once you have the mix loop connected to the waste loop, plasma and oxygen will continuously flow from the gas holding chambers into the mix chamber, combust into flame, and work its way out through the loop back into the holding chambers ready to start its journey once again. &lt;br /&gt;
&lt;br /&gt;
Congratulations! you now have a fully self sufficient burn mix! The fire will continue to burn until you either run out of oxygen or plasma, or until the waste loop cant keep up with the pressure. Feel free to sit back and relax for a time while watching your burn mix combust into flame.&lt;br /&gt;
&lt;br /&gt;
==What now?==&lt;br /&gt;
Now that we have a stable plasma fire, now what? Well, that&#039;s up for you to decide! Experiment with different plasma and oxygen ratios and see how it influences the temperature and pressure. Perhaps try to introduce a third gas into the chamber and see what happens. Extract your burning hot gas into a canister and drag it along behind you to show it off to the crew while grabbing a well deserved snack and drink at the bar. The possibilities are yours to decide! have fun and remember to enjoy the remainder of your shift aboard Space Station 14.&lt;br /&gt;
&lt;br /&gt;
{{Guides Menu}}&lt;/div&gt;</summary>
		<author><name>Algis Alphonse</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Practical_Atmospherics&amp;diff=4092</id>
		<title>Practical Atmospherics</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Practical_Atmospherics&amp;diff=4092"/>
		<updated>2025-06-20T20:22:06Z</updated>

		<summary type="html">&lt;p&gt;Algis Alphonse: Added a placeholder TEG guide lmao&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Rewrite|todo=Big rewrite needed - TEG burn chambers, Triton production, Frezon production}}&lt;br /&gt;
&lt;br /&gt;
{{Stub}}&lt;br /&gt;
&lt;br /&gt;
[[Atmospheric Technician|Atmospheric Technicians]] are concerned with maintaining a safe atmosphere in the station by:&lt;br /&gt;
# Setting up the station&#039;s gas distribution system, or &amp;quot;distro,&amp;quot; to supply the station with breathable air.&lt;br /&gt;
# Using handheld gas analyzers and fixed air alarm systems to monitor levels of both safe and hazardous gases.&lt;br /&gt;
# Utilizing holofan projectors and inflatable walls to cordon off hull breaches or gas leaks.&lt;br /&gt;
# Moving and placing portable scrubbers to manually filter the air in case of escaped gases.&lt;br /&gt;
&lt;br /&gt;
= Understanding the Distribution Area =&lt;br /&gt;
The distribution area (or, &#039;&#039;&#039;Distro&#039;&#039;&#039;) refers to the area of Atmos that contains the origin point of the air and waste networks, as well as the chambers for storing and processing the gases.&lt;br /&gt;
&lt;br /&gt;
A distro’s purpose is to:&lt;br /&gt;
&lt;br /&gt;
# Supply oxygen and nitrogen to a gas mixer which supplies air to the station. &lt;br /&gt;
# Filter waste and toxic gases from the station. &lt;br /&gt;
# Store gases in a secure area where [[Atmospheric Technician|Atmos Techs]] are able to work with them.&lt;br /&gt;
The distro is able to do all of these things because of the system of pipes, pumps, filters, and mixers it is outfitted with. &#039;&#039;&#039;Every distro does NOT require placing/altering pipes for it to function properly!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Distro Annotated===&lt;br /&gt;
A typical distro layout is shown below:&lt;br /&gt;
&lt;br /&gt;
[[File:Atmosia Annotated.png|border|center]]&lt;br /&gt;
&lt;br /&gt;
# Nitrogen holding chamber with (maybe) a nitrogen gas miner&lt;br /&gt;
# Oxygen holding chamber with (maybe) a oxygen gas miner&lt;br /&gt;
# Pump for moving nitrogen to the mixer&lt;br /&gt;
# Pump for moving oxygen to the mixer&lt;br /&gt;
# Mixer to mix nitrogen and oxygen in an appropriate ratio for the station&lt;br /&gt;
# Volume pump to move mixer output to the station&#039;s main distro pipe&lt;br /&gt;
# Main distro pipe&lt;br /&gt;
# Valve to shut off freezer&lt;br /&gt;
# Freezer to reduce air temperature in distro&lt;br /&gt;
# Valve to shut off heater&lt;br /&gt;
# Heater to increase air temperature in distro&lt;br /&gt;
# Main waste pipe&lt;br /&gt;
# Volume pump to move air into the filter banks&lt;br /&gt;
# Bank of filters to separate different types of gases from the waste pipe&lt;br /&gt;
&lt;br /&gt;
===Holding Chambers===&lt;br /&gt;
[[File:Atmos holding chambers.png|thumb|Gas holding chambers]]&lt;br /&gt;
&lt;br /&gt;
Holding chambers store a supply of gas for you to pump into the station when needed. Some stations come with gas miners that produce an unlimited supply of the mined gas. Walls and windows prevent gas from escaping to space; if the holding chambers are broken, then the gas inside will be lost.&lt;br /&gt;
&lt;br /&gt;
Holding chambers may be labeled with the [[#Gases|type of gas]] that they are designed to store.&lt;br /&gt;
&lt;br /&gt;
Use [[Pipes and vents#Pumps|pumps]] to move gases in and out of holding chambers.&lt;br /&gt;
&lt;br /&gt;
===Mix Chamber===&lt;br /&gt;
&lt;br /&gt;
[[File:Mix chamber in use.png|thumb|A mix chamber in use]]&lt;br /&gt;
&lt;br /&gt;
The mix chamber is an empty holding area with its own separate loop of pipes and pumps in atmospherics. The mix loop is generally marked with brown pipes and the holding chamber can usually be found close to the external hull, separated from the station by reinforced walls and windows. There will be an emergency button nearby to vent the chamber to space if you need to dump your mix in case an accident arises, or you just wish to reset the chamber for a new mix. The mix chamber is here for you to experiment with different mixes, ratios, temperatures, and pressures while combining gases. &lt;br /&gt;
&lt;br /&gt;
On most stations the Mix chamber will loop around to either to the distro loop, or back to the waste loop. It is generally a good practice to have your mix loop flow back into the waste loop to recycle any unspent gases. You should &#039;&#039;&#039;NEVER&#039;&#039;&#039; have the mix loop flow into distro unless you have a [[Traitor|very good reason.]] Most savvy Atmospherics Technicians physically disconnect the mix loop from distro at round start to prevent an easy sabotage target or accident from occurring later in the round.&lt;br /&gt;
&lt;br /&gt;
See the guide to [[Gases]] if you are interested to learn how different gases interact with each other at different temperatures and pressures.&lt;br /&gt;
&lt;br /&gt;
See the guide to [[Setting up the mix chamber]] if you want to learn how to properly and safely use the mix chamber.&lt;br /&gt;
&lt;br /&gt;
==Setting Up The Distro==&lt;br /&gt;
===Main Distro Loop===&lt;br /&gt;
The first step in setting up the distro is to determine which line goes to the [[Pipes_and_vents#Vents|air vents]]. It is usually colored blue to make it easily identifiable. Once you’ve identified that line, follow the pipes back to the Oxygen and Nitrogen chambers. &lt;br /&gt;
&lt;br /&gt;
Out of the chambers, there are two lines of pipes, one that goes &#039;&#039;into&#039;&#039; the chamber from a gas filter (14) and one that comes &#039;&#039;out&#039;&#039; of the chamber through a pump (3), (4). Turn these pumps on and set them to max pressure. After that, follow the pipe that leads out of the chambers and you’ll find they eventually lead to a gas mixer (5). Set it to the correct air mix (21% Oxygen to 79% Nitrogen) and pressure. If there is a pump after the mixer, you can set the pressure to 4500kPa. Otherwise, set the pressure to 200kPa&lt;br /&gt;
&lt;br /&gt;
Air vents will pump air from distro into the station as long as the pressure inside distro is positive. Increasing the pressure inside distro allows the air vent pumps to move air faster. Contrary to popular belief, the pressure inside &#039;&#039;&#039;does not&#039;&#039;&#039; set the pressure of air coming out of the actively pumped air vents that start connected to distro.&lt;br /&gt;
&lt;br /&gt;
Check the pressure of distro at round start and periodically throughout the shift. Low or slowly rising distro pressure at round start is a sign of &amp;lt;s&amp;gt;shoddy station quality&amp;lt;/s&amp;gt; design flaws causing low flow rates into distro. Low distro pressure in the middle of the round may be indicative of spacing on the station.&lt;br /&gt;
&lt;br /&gt;
===Waste Loop===&lt;br /&gt;
Waste, or the waste loop, is usually marked with red pipes and is responsible for removing waste gas around the station via scrubbers. These pipes start and end in atmospherics and are looped around the entire station. The main purpose of the waste loop is the ensure that harmful gases get removed from the station&#039;s atmosphere. Scrubbers will remove gas from the hallways and return it to Atmospherics where it will then be separated by gas filters into various holding chambers. Harmful gases will be deposited into their assigned chambers and the breathable air will once again make its way back to Distro and into the station to continue the cycle. &lt;br /&gt;
&lt;br /&gt;
To set it up, follow the line and configure all of the gas filters going into the chambers to the correct gas (14). At the end of the waste line you will find a passive vent going to space. All the unfiltered gas will end up in space. Make sure the valve leading to the vent is opened.&lt;br /&gt;
&lt;br /&gt;
===Gas Recycling===&lt;br /&gt;
Not all stations come with an O2 miner, &#039;&#039;&#039;[[Maps#Shōkō_Station|Shōkō]] in particular has no O2 gas miner&#039;&#039;&#039;, so they require a [[Pipes_and_vents#Gas_Recycler|gas recycler]] to get Oxygen. It turns Carbon Dioxide into Oxygen and Nitrogen Oxide into Nitrogen.&lt;br /&gt;
It takes a bit of instruction to use, and the basic premise is as follows:&lt;br /&gt;
* A mix of gases that is at least 300 degrees Celsius and pressurized no less than 3000 kPa enters through the north side of the recycler, and the mix exits out the south side, with some of the carbon dioxide converted to oxygen and some of the nitrous oxide converted to nitrogen.&lt;br /&gt;
&lt;br /&gt;
The recycler loop must be heated to at least 300 degrees Celsius (~575 Kelvin), after that, pressure must be at least 3000 kPa. Pressure can be added by increasing the presence of other gases (not necessarily CO2 or N2O) into the recycler loop’s pipes. Nitrogen is usually abundant and inert, so it is a good contender. Pressure in the pipes will lower as gases leave the recycler loop, so a pump is often placed at the end to regulate pressure.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note that gases that leave the recycler will remain heated, so it’s important to regulate temperature if the O2 is going to be used in station air. A freezer can be placed after the recycler loop, or after the breathable air mixer to ensure the station doesn’t burn alive.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Optimizing The Distro==&lt;br /&gt;
You can optimize the distro the layout to more effectively pump gases into the station. Specific steps to do so vary from station to station. Here is an example of setting up distro for the [[#Atmos Annotated|example above]]:&lt;br /&gt;
&lt;br /&gt;
# Remove (6) and replace it with a straight pipe segment. Pumps reduce gas flow rate, and when spacing occurs, (6) is typically a bottleneck when re-pressurizing the station.&lt;br /&gt;
# Set (5) to output 200 kPa. The pressure in the distro pipe influences how quickly air vents can move air from distro into the station. Setting this too low reduces the flow rate, but setting this too high could be dangerous if a [[Traitor]] replaces an air vent with a passive vent.&lt;br /&gt;
# Increase output pressure of (3), (4), (13) and (14) to their maximum settings. &lt;br /&gt;
&lt;br /&gt;
== Species Specifics ==&lt;br /&gt;
Not all [[Playable Species|species]] breathe oxygen! In fact, there are some that can breathe other gasses, and some which &#039;&#039;must&#039;&#039; breathe other gasses:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Oxygen is toxic to Voxes.&#039;&#039;&#039; They breathe nitrogen instead. Many stations have a dedicated &amp;quot;Vox Box&amp;quot; room which only has nitrogen.&lt;br /&gt;
* &#039;&#039;&#039;Water vapour is harmful to slimes&#039;&#039;&#039;. &lt;br /&gt;
* Feroxi can breathe water vapour.&lt;br /&gt;
* Diona can breathe CO2 in addition to oxygen.&lt;br /&gt;
&lt;br /&gt;
Keep this in mind when setting up the distro. Adding water vapour would harm slimes!&lt;br /&gt;
&lt;br /&gt;
= Setting up and understanding the Thermoelectric Generator (TEG) =&lt;br /&gt;
&lt;br /&gt;
{{Stub}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This section is currently a placeholder. If you want an actual guide, ask the lazy bums on #atmos thread on Discord to get off their arses and write it. I do not know this stuff sufficiently to write the guide, only things I know.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The TEG has two pipe inputs for gasses - an input for a hot gas, and an input for a cold gas.&lt;br /&gt;
&lt;br /&gt;
The TEG works by transferring heat energy from the hot input gas to the cold input gas, generating power as part of the transfer. Currently (June 2025) the amount of heat transfered from a gas when it passes through the TEG is 10% - meaning 90% of heat energy in the gas remains. How much heat energy a gas can &amp;quot;contain&amp;quot; is determined by its [[Atmospheric Science#Gasses|specific heat capacity]].&lt;br /&gt;
&lt;br /&gt;
Furthermore the efficiency of the TEG scales with the difference in temperature between the hot gas and the cold gas.&lt;br /&gt;
&lt;br /&gt;
Thus, ultimately for the TEG to work we need:  &lt;br /&gt;
* A cold gas - the &amp;quot;cold loop&amp;quot;&lt;br /&gt;
* A hot gas - the &amp;quot;hot loop&amp;quot;&lt;br /&gt;
* Continious flow of both gasses.&lt;br /&gt;
&lt;br /&gt;
== The cold loop - space radiators and cooling the TEG ==&lt;br /&gt;
&lt;br /&gt;
You want to use a gas with high heat capacity. Practically this usually also means plasma. Of special note however is frezon - it is a gas that is naturally very cold, making it an excellent coolant. However, acquiring frezon requires a complex set up, and once produced it is far more useful being sold for a lot of cash.&lt;br /&gt;
&lt;br /&gt;
== The hot loop - setting up and using the burn chamber ==&lt;br /&gt;
&lt;br /&gt;
There are two ways to get a hot gas for our TEG - we can either heat it up by exposing it to a very hot area (the burn chamber), or by pumping in the hot gasses from a fire. However, because usual fire product gasses (CO2) usually have very poor specific heat capacity, and can be difficult to supply consistantly, almost always the former set up is used. Furthermore, discarding the gas after using it to power the TEG is very very wasteful - recall that only 10% of the gas&#039;es heat is used every time a gas passes the TEG! &lt;br /&gt;
&lt;br /&gt;
Therefore instead we set up a system, where a gas is passed through a very hot room through radiators, taking up heat from it, passes through the TEG, and then is pumped back around to be heated up again. This is known as the &amp;quot;hot loop&amp;quot;. And the aformentioned hot chamber can be made by, well, starting a fire in it - this is called &amp;quot;the burn chamber&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== The Burn Chamber ==&lt;br /&gt;
&lt;br /&gt;
Usually a mix of 5% plasma and 95% oxygen is used. Plasma and oxygen burn at a ratio of 1:1, however, plasma is a lot more precious than oxygen. The excess of oxygen instead becomes the &amp;quot;holding gas&amp;quot; - a gas that remains in the burn chamber to keep it hot.&lt;br /&gt;
&lt;br /&gt;
The burn mix, as it is known, can be made either by mixing gasses from two canisters, or by mixing gas from a plasma can and gas from the oxygen miner. At round start, most TEG loops are unfortunately set up with the far more annoying former.&lt;br /&gt;
&lt;br /&gt;
Keep in mind that eventually the burn chamber will run out of room to inject more plasma to burn. Thus it needs to be regularly vented - burn chambers are set up with blast doors than open into space for precisely this purpose.&lt;br /&gt;
&lt;br /&gt;
Igniting the burn chamber can be done in several ways. Ideally you use an igniter, placed in the burn chamber and linked to a button. However, not all TEG burn chambers come with one, and furthermore the igniter is actually a pretty poor ignition tool.&lt;br /&gt;
&lt;br /&gt;
=== The Hot Loop ===&lt;br /&gt;
&lt;br /&gt;
The second, crucial part of our set up is the hot gas we will pump through the TEG. This can be in a way understood as a way to transfer heat from out burn chamber to the TEG. Thus, similarly to the cold gas, you want to use a gas with high heat capacity. Practically this usually also means plasma.&lt;br /&gt;
&lt;br /&gt;
In a typical hot loop set up there will be 3 critical pumps and 1 critical valve.&lt;br /&gt;
* The burn chamber input pump.&lt;br /&gt;
* The burn chamber output/TEG input.&lt;br /&gt;
* The TEG output.&lt;br /&gt;
* The pressure release valve.&lt;br /&gt;
&lt;br /&gt;
Recall, that it is vital there is a continious flow of gas through the TEG. If the flow stops, the TEG immidiatelly ceases producing power. &lt;br /&gt;
&lt;br /&gt;
You may recall a crucial formula from [[Atmospheric Science]]: pV = nRT. Practically this means the hotter same volume of gas becomes, the higher the pressure. Because all pumps (including volumetric ones!) have pressure limits, at which they will stop pumping, this means should your pressure get too high, your TEG will &amp;quot;stall&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The pressure release valve is your &amp;quot;emergency button&amp;quot; to reduce pressure should a stall occur. However it is better to avoid a stall in the first place.&lt;br /&gt;
&lt;br /&gt;
A few things can help you in achieving that:&lt;br /&gt;
* Use as little gas as possible for your hot loop&lt;br /&gt;
* Use volumetric pumps as they have a higher pressure limit. Keep in mind that mixers act as pressure pumps, while filters act as volumetric pumps!&lt;br /&gt;
&#039;&#039;* Other (add here)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== A simple step-by-step guide==&lt;br /&gt;
&lt;br /&gt;
Ok that&#039;s a lot of text right? A lot to take in? Yeah. So here is a simple step-by-step to practically set up your TEG at round start, so the station has power.&lt;br /&gt;
&lt;br /&gt;
=The Mix Chamber=&lt;br /&gt;
&lt;br /&gt;
==About this guide==&lt;br /&gt;
So you are ready to graduate from Station Engineer to Atmospherics Technician and are looking for something a little more in-depth than laying down wires and clicking on boxes to set up the AME? Well look no further, after reading this you will be smarter than those [[Station Engineer|dummies next door]] and have the skills to show for it! &lt;br /&gt;
&lt;br /&gt;
This guide is designed to walk you through, step by step, in creating your first burn mix using the mix chamber. After completion you should have a better understanding on how the mix chamber functions. If everything is done right you will make your engineer coworkers jealous and will be one step closer to mastering atmospherics! If things go wrong, angry crewmembers will be yelling death threats and the admins will very interested in you! Just remember to always learn from any mistakes and understand where and why something went horribly wrong!&lt;br /&gt;
&lt;br /&gt;
Make sure you have a basic understanding on how atmospherics works.&lt;br /&gt;
&lt;br /&gt;
==First things first==&lt;br /&gt;
So you just started your shift as an Atmospherics Technician on space station 14 and want to use the mix chamber. The very first things you should do is grab your equipment. Make sure you have either your firesuit and helmet or atmospheric hard suit and internals available to provide you some protection in case of an accident. Next, be sure to grab your handy dandy gas analyzer to be able to see what&#039;s going on inside those pipes. Lastly and arguably the most important thing you should do at round start is to consult with your fellow atmospheric technicians and [[Chief Engineer]]. Declare your intention to use the mix chamber and make sure everyone is on the same page. The last thing you want to have happen is your coworker unwittingly dumping your burn mix into the room by un-wrenching a pipe or finding out that they accidently pumped your burning hot plasma mix into distro.&lt;br /&gt;
&lt;br /&gt;
==Locating the mix chamber==&lt;br /&gt;
&lt;br /&gt;
[[File:Mix chamber 2.png|thumb|An example of a mix chamber]]&lt;br /&gt;
&lt;br /&gt;
Look around atmosia and locate the gas mixers by the different gas holding tanks. Follow the gas mixers outlet pipes until they all combine and terminate into a pump or manual valve that leads out of the station&#039;s hull. Look through the window and observe if the pumps lead into a nearby empty chamber containing both inlet and outlet passive vents and a blast door. If you found this, congratulations! you have located your mix chamber! &lt;br /&gt;
&lt;br /&gt;
Some stations, usually the small ones, are not equipped with a mix chamber. If the pipes lead to a vent in open space and you do not see a nearby empty chamber then there is mostly likely no mix chamber on this station. Feel free to contact the head of your department and Centcom to complain about station budget cuts!&lt;br /&gt;
&lt;br /&gt;
==Setting up the pipes==&lt;br /&gt;
&lt;br /&gt;
[[File:Atmosia mix chamber guide.png|thumb|A handy guide with arrows and numbers]]&lt;br /&gt;
&lt;br /&gt;
Every station has a different layout so it is a good practice to always refamiliarize yourself at round start with the mix chamber and the mix loop. After you located the mix chamber follow the pipes that flow into and out of it and get comfortable with where they lead. A general mix loop will take gas from the holding tanks, through gas mixers and into the mix chamber. From there they will exit the chamber and loop into an area where you can connect ports and canisters to extract your gas. Some layouts do not have a canister loop and you might have to create your own if needed. Finally the mix loop will connect into waste where the unused gas will be returned to the gas holding chambers to be recycled and reused at a later time. Once you are 100% sure where the mix loop is you are ready to add gas to the chamber.&lt;br /&gt;
&lt;br /&gt;
#Triple check that the pipes leading out of the mix chamber &#039;&#039;&#039;do not&#039;&#039;&#039; flow into distro. if they do, either physically disconnect them or manually toggle off the pumps. &lt;br /&gt;
#Toggle off all the gas pumps, except oxygen and nitrogen, leading out of the gas holding chambers.&lt;br /&gt;
#toggle off all the gas mixers with the exception the oxygen and nitrogen mixers used for distro.&lt;br /&gt;
#Toggle off all the pumps leading out of the mix chamber up to the waste loop.&lt;br /&gt;
#Toggle closed the mix chamber blast doors using the button.&lt;br /&gt;
#Use your gas analyzer on the pipes leading into and out of the mix loop and check to see that there is no gas in the pipes. If there is, locate where the gas is coming from and toggle that pump closed. Drain the mix loop by locating the mix to waste pump at the end of the mix loop and toggle it open until the gas is gone. Repeat until all gas is gone.&lt;br /&gt;
#Locate the pumps leading out of the oxygen and plasma holding chambers and set them to max pressure.&lt;br /&gt;
#Locate where the oxygen flows into the next gas mixer down the line and max the pressure. Be sure to configure the input ratios depending on what side of the mixer the oxygen is flowing into. &#039;&#039;&#039;Do not touch the gas mixers used with oxygen and nitrogen in the distro loop.&#039;&#039;&#039;&lt;br /&gt;
#Work your way down the gas mixer line maxing the pressure and configuring the input ratios until you reach the mixer for the plasma holding tank. Set the input for oxygen to be at 66% and the input for plasma to be 33% and set the pressure to be around 100-200kPa.&lt;br /&gt;
#Continue down the line up to the chamber opening up and maxing the pressure of all pumps until you see gas flow into the mix chamber.&lt;br /&gt;
&lt;br /&gt;
If everything is done correctly you should see plasma gas in the mix tank. The exact composition of the gas inside should be 66% oxygen and 33% plasma. If you see this then congratulations! you have created your very own burn mix!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(note that you may need to adjust the output pressure of the oxygen and plasma mixer. Too much pressure will clog up the mix chamber and waste pipes with water vapor waste gas as the plasma burns. Too little of a pressure and the plasma fire will burn itself out. Experiment with different pressures to find one you like!)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If you don&#039;t see any gas inside the mix chamber chances are that you forgot to toggle open a pump or max the pressure. double check that the blast doors are closed and that all the outlet pumps on the mix chamber are toggled off. Follow the mix loop back from the mix chamber and use your gas analyzer on each pipe segment until you find where the pressure is at. double check that the right pumps are open and that the pressure is maxed. If there is still no gas flowing double check the mixers and check to see the correct inlet ports are set to the right percentage on the mixer interface. If there &#039;&#039;still&#039;&#039; isn&#039;t gas in the chamber and you double checked every pipe pump and valve then check that there is gas in the holding tanks. Some stations do not have a plasma miner or there might be a breach venting all your gas into space.&lt;br /&gt;
&lt;br /&gt;
==Igniting the burn mix==&lt;br /&gt;
So, your mix chamber is full of sparkling plasma and oxygen, what&#039;s next? Firstly, understand that plasma will ignite at higher temperatures. A plasma fire requires both a steady flow of oxygen and plasma to remain ablaze and will create waste gas in the process. There are many ways to ignite your burn mix but the most common and safest way is to wrench a heater on one of the burn mix outlet pipes. A quicker, dumber, more flashier way is to chuck a lit welder or fire source into the chamber before pressurizing it.&lt;br /&gt;
&lt;br /&gt;
[[File:Heater burn mix location.png|thumb|A suitable location for a heater to combust the burn mix]]&lt;br /&gt;
&lt;br /&gt;
Lets go with the heater method. Simply find a heater nearby in atmospherics or steal one from your silly engineer coworkers. Alternatively you can craft one using a machine frame and some components. Once you have acquired your heater, drag that bad boy over to the mix chamber&#039;s outlet pipe. Make sure the location you have chosen has pressurized gas from the chamber, use your gas analyzer to check! You may need to add or remove some pipes and a pump to get a suitable location. Once you have the right location, use your wrench to secure it to the pipe. Open the interface, max out the temperature and turn it on. Depending on the amount of burn mix and its temperature you may need to wait a couple of seconds before it combusts into a beautiful plasma fire. Heaters(and freezers) will sometimes act strangely on horizontal and elbow pipes and not heat up the gas inside.. You may need to move it around until you find a place that works for you.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;With the addition of holofans, it may be easier to use a holofan to hold back the gas and allow you entry to chuck a lit welder into the burn chamber.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Once your burn mix is lit you may notice it going out sporadically. This is because we still have the mix to waste pipes toggled off and the plasma fire is creating water vapor as a waste gas witch is taking up valuable space, displacing oxygen and plasma and snuffing out our fire. Simply open up your mix loop to waste and watch as the gas gets syphoned out through the loop back into the gas holding chambers. You may need to manually vent the mix chamber using the blast door toggle button to speed up the venting process. Once you have the mix loop connected to the waste loop, plasma and oxygen will continuously flow from the gas holding chambers into the mix chamber, combust into flame, and work its way out through the loop back into the holding chambers ready to start its journey once again. &lt;br /&gt;
&lt;br /&gt;
Congratulations! you now have a fully self sufficient burn mix! The fire will continue to burn until you either run out of oxygen or plasma, or until the waste loop cant keep up with the pressure. Feel free to sit back and relax for a time while watching your burn mix combust into flame.&lt;br /&gt;
&lt;br /&gt;
==What now?==&lt;br /&gt;
Now that we have a stable plasma fire, now what? Well, that&#039;s up for you to decide! Experiment with different plasma and oxygen ratios and see how it influences the temperature and pressure. Perhaps try to introduce a third gas into the chamber and see what happens. Extract your burning hot gas into a canister and drag it along behind you to show it off to the crew while grabbing a well deserved snack and drink at the bar. The possibilities are yours to decide! have fun and remember to enjoy the remainder of your shift aboard Space Station 14.&lt;br /&gt;
&lt;br /&gt;
{{Guides Menu}}&lt;/div&gt;</summary>
		<author><name>Algis Alphonse</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Unofficial_Lore&amp;diff=4091</id>
		<title>Unofficial Lore</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Unofficial_Lore&amp;diff=4091"/>
		<updated>2025-06-20T19:52:15Z</updated>

		<summary type="html">&lt;p&gt;Algis Alphonse: /* The Syndicate */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;The following sections and content is not approved by Direction. This is just &amp;quot;speculation&amp;quot; and &amp;quot;hot takes&amp;quot; from the #unofficial-lore-argument-channel on Discord. Any statements by Direction overrule this, and this &amp;quot;lore&amp;quot; has not actual authority.&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is page is more to collect something like &amp;quot;consensus&amp;quot; of the more lore-interested Delta-V members. This is so that when you are writing up your own character&#039;s lore, you can better tie it into other player&#039;s roleplay.&lt;br /&gt;
&lt;br /&gt;
== Core background - year, location ==&lt;br /&gt;
&lt;br /&gt;
* The year is 25XX CE. Probably. Maybe. &lt;br /&gt;
* Most likely 2525 (in game calendar).&lt;br /&gt;
* Earth is owned by TerraGov (name change pending). It is hyper capitalized and coporately run. Life is pretty decent for middle classes and up, but poverty is extremely miserable. Other companies own towns of Earth too - NT owns a few corporate towns.&lt;br /&gt;
&lt;br /&gt;
== Astropolitical and Economic Environment ==&lt;br /&gt;
&lt;br /&gt;
=== TerraGov ===&lt;br /&gt;
&lt;br /&gt;
=== USSP ===&lt;br /&gt;
&lt;br /&gt;
=== Nanotransen (NT) ===&lt;br /&gt;
&lt;br /&gt;
=== The Syndicate ===&lt;br /&gt;
&lt;br /&gt;
* Known members of the Syndicate:&lt;br /&gt;
** Cybersun - Primary supplier of arms. Has a legendary legal department.&lt;br /&gt;
** Interdyne - Pharmaceutrical company. Also makes cigarettes.&lt;br /&gt;
** Donk Co. - The (legal) creators and manufacturers of the famous donk pocket.&lt;br /&gt;
** SELF - Sentient Engine Liberation Front. More of a political activism group than a corporation. Roboneuroticist deployments are usually at their initiative.&lt;br /&gt;
** Gorlex Marauders&lt;br /&gt;
** Waffle Corp.&lt;br /&gt;
&lt;br /&gt;
=== Other Companies ===&lt;br /&gt;
&lt;br /&gt;
* Fish Co.&lt;br /&gt;
&lt;br /&gt;
== Technology and Cosmology ==&lt;br /&gt;
&lt;br /&gt;
=== The Noösphere ===&lt;br /&gt;
&lt;br /&gt;
== Background of Different Species ==&lt;br /&gt;
&lt;br /&gt;
=== Humans ===&lt;br /&gt;
&lt;br /&gt;
* Advances in modern medicine and technology has extended their lifespan past 100, but not much more than that save for select few with status and resources.&lt;br /&gt;
&lt;br /&gt;
=== Vox ===&lt;br /&gt;
&lt;br /&gt;
=== Slimes ===&lt;br /&gt;
&lt;br /&gt;
=== Thaven ===&lt;br /&gt;
&lt;br /&gt;
=== Unathi (Reptilians/Lizardfolk) ===&lt;br /&gt;
&#039;&#039;Bulk of this is from akesima&#039;s lizardfolk lore draft&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Unathi Culture and Society ====&lt;br /&gt;
&lt;br /&gt;
* Unathi naming varies across their lives. Often their names reflect a significant life event or current life focus. Big life milestones - completing education, career changes, personal loss - may prompt an unathi to change their name.&lt;br /&gt;
* Family dynamics&lt;br /&gt;
** For many unathi-majority republics within the USSP, family dynamics are looser than they are in human-majority republics, due to already preexisting norms when joining the USSP as republics.&lt;br /&gt;
&lt;br /&gt;
==== Unathi Politics, History and Cultural Variations ====&lt;br /&gt;
&lt;br /&gt;
* Unathi are found across the galaxy. However, their main population centers lie in the spinward and coreworld galactic regions. &lt;br /&gt;
* The control of core population regions is split between two entities.&lt;br /&gt;
** TerraGov controls the more fertile areas.&lt;br /&gt;
** Majority of the population is controlled by the USSP&lt;br /&gt;
* The largest planet in the Unathi space region, Sukhoyst, is home to the Sukhoyst Soviet Federative Socialist Republic &lt;br /&gt;
* Resources permitting, people within the unathi-majority republics are generally given the right to reproduce or not to reproduce as they wish, with state help for either scenario. Less-established republics or republics with a recent history of major war tend to have weaker reproductive justice than more established republics, often towards pressuring people towards having large amounts of children.&lt;br /&gt;
&lt;br /&gt;
===== Sukhoyst =====&lt;br /&gt;
&lt;br /&gt;
* Sukhoyst is home to the Sukhoyst Soviet Federative Socialist Republic, which is part of the USSP. It is the largest planet in the Unathi space region.&lt;br /&gt;
* It receives a large amount of sunlight and is home to many species of lizardfolk that live in warmer conditions.&lt;br /&gt;
* Running through the center of the SSFSR is a large mountain range, which divides the territory into a more-arid half to the west and a less-arid half to the east. Immediately at the east base of the mountain is the only area on the planet that could be described as “humid”, and a lot of softer-scaled species can be found here.&lt;br /&gt;
* There is a considerable rural/urban divide in the SSFSR, largely due to the planet not being able to sustain industry without trading. &lt;br /&gt;
* TerraGov has little interest in supporting a USSP republic, and the USSP’s resources are allocated elsewhere, leading to a primarily agrarian way of life for most people.&lt;br /&gt;
** Life in rural areas is characterised by a local worker’s soviet formed around a sovkhoz (state-owned farm).&lt;br /&gt;
** Population in these areas usually consists around 50 to 500 people that collectively make decisions regarding what to grow for themselves, as well as how to organise to meet overall agricultural goals required by the SSFSR at large.&lt;br /&gt;
** Popular sustenance crops:&lt;br /&gt;
*** Shrubs with calcium-rich leaves, with the fruit being a once-a-season treat used to make preserves or baked goods.&lt;br /&gt;
*** Small flowers similar to Earth&#039;s dandelions and banksia, often used to make tea or served in salads.&lt;br /&gt;
*** Aloe, valued for its medicinal ability to treat burns acquired by touching farm equipment left to overheat in the sun, or from basking rocks going too hot.&lt;br /&gt;
* Trade crops often exported by the SSFSR include:&lt;br /&gt;
** Galaxythistle, used in medical processes to prepare potent antipoison for SSFSR research stations, as well as other inhabitants of the planets that are less suited to the often-venomous wildlife.&lt;br /&gt;
** Vulgaris, a plant that turns the iron-rich soils common in the SSFSR into a wide variety of medical compounds that are used to manufacture basic medical supplies for a bulk of the USSP-controlled planets in the area&lt;br /&gt;
&lt;br /&gt;
=== IPCs ===&lt;br /&gt;
&lt;br /&gt;
=== Moths/Mothpeople ===&lt;br /&gt;
&lt;br /&gt;
* Lifespan is most likely a wee bit shorter than humans. They struggle to hit 100 years.&lt;br /&gt;
&lt;br /&gt;
=== Arachnids ===&lt;br /&gt;
&lt;br /&gt;
* They like to eat organs and drink blood.&lt;/div&gt;</summary>
		<author><name>Algis Alphonse</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Template:Guides_Menu&amp;diff=4090</id>
		<title>Template:Guides Menu</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Template:Guides_Menu&amp;diff=4090"/>
		<updated>2025-06-20T19:51:01Z</updated>

		<summary type="html">&lt;p&gt;Algis Alphonse: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable mw-collapsible&amp;quot; width=100% style=&amp;quot;font-size: 95%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 style=&amp;quot;font-size: 95%; border: 2px solid #000000&amp;quot; | [[Guides]] Library&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:10%; text-align:right; background: #63467d1A; border: 2px solid #000000&amp;quot; | &#039;&#039;&#039;The Basics&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border: 2px solid #000000&amp;quot; | [[Getting Started]] · [https://delta-v.org/rules.html Server Rules] · [[Interactions]] · [[Roleplay]] · [[Game Modes]] · [[Combat]] · [[Maps]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #0C2C47; border: 2px solid #000000&amp;quot; | &#039;&#039;&#039;Command&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border: 2px solid #000000&amp;quot; | [[Standard Operating Procedure]] · [[Alert Procedure]] · [[Space Law]] · [[Company Policy]] · [[Shipyard]] · [[High-Risk Items]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #480000; border: 2px solid #000000&amp;quot; | &#039;&#039;&#039;Security&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border: 2px solid #000000&amp;quot; | [[Security Officer]] · [[Alert Procedure]] · [[Standard Operating Procedure]] · [[Space Law]] · [[Company Policy]] · [[Forensics]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #854100; border: 2px solid #000000&amp;quot; | &#039;&#039;&#039;Engineering&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border: 2px solid #000000&amp;quot; | [[Construction]] · [[Power]] · [[Atmospheric Science]] · [[Hacking]]  ·  [[Practical Atmospherics]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #4c1a4f; border: 2px solid #000000&amp;quot; | &#039;&#039;&#039;Epistemics&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border: 2px solid #000000&amp;quot; | [[Research and Development]] · [[Xenoarcheology]] · [[Anomalous Research]] · [[Reverse Engineering]] · [[Glimmer]] · [[Psionics]] · [[Golemancy]] · [[The Oracle]] · [[Robotics]] &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #244559; border: 2px solid #000000&amp;quot; | &#039;&#039;&#039;Medical&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border: 2px solid #000000&amp;quot; | [[Medical]] · [[Chemistry]] · [[Cryogenic Pods]] · [[Surgery]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #43331a; border: 2px solid #000000&amp;quot; | &#039;&#039;&#039;Logistics&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border: 2px solid #000000&amp;quot; | [[Shuttle Piloting]] · [[Supply Crates]] · [[Lavaland]] · [[Salvaging and Mining]] · [[Shuttle Construction]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #265600; border: 2px solid #000000&amp;quot; | &#039;&#039;&#039;Service&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border: 2px solid #000000&amp;quot; | [[Cooking]] · [[Drinks]] · [[Hydroponics]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #121212; border: 2px solid #000000&amp;quot; | &#039;&#039;&#039;Antagonists&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border: 2px solid #000000&amp;quot; | [[Guide to Traitor]] · [[Syndicate Items]] · [[High-Risk Items]] · [[Cosmic Cultist]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:right; border: 2px solid #000000&amp;quot; | Miscellaneous&lt;br /&gt;
| style=&amp;quot;border: 2px solid #000000&amp;quot; | [[Fauna]] · [[Playable Species]] · [[Radio]] · [[Singularity]] · [[Slang|Terminology]] · [[Weapons]] · [[Paperwork]] · [[Traits]] · [[Admin commands]] · [[Administrators]] · [[Unofficial Lore]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:right; background: #0f331c; border: 2px solid #000000&amp;quot; | Contribution&lt;br /&gt;
| style=&amp;quot;border: 2px solid #000000&amp;quot; | [https://github.com/DeltaV-Station/Delta-V/blob/master/CONTRIBUTING.md Development] · [[Mapping]] · [[Spriting]] · [[Wiki Contribution]] · [[Wikicode]] &lt;br /&gt;
&amp;lt;!--|-&lt;br /&gt;
! colspan=2 style=&amp;quot;border: 2px solid #000000; padding:0px&amp;quot; | [[:Category:Guides|Find more Guides here]]--&amp;gt;&lt;br /&gt;
|}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
Navigational template for the [[:Category:Guides|Guides]] category. Includes an automatic categorization of the page into said category. To use it, write: &lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{Guides Menu}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Templates]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&amp;lt;includeonly&amp;gt;[[Category:Guides]]&amp;lt;/includeonly&amp;gt;&lt;/div&gt;</summary>
		<author><name>Algis Alphonse</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Setting_up_the_mix_chamber&amp;diff=4089</id>
		<title>Setting up the mix chamber</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Setting_up_the_mix_chamber&amp;diff=4089"/>
		<updated>2025-06-20T19:47:16Z</updated>

		<summary type="html">&lt;p&gt;Algis Alphonse: Algis Alphonse moved page Setting up the mix chamber to Practical Atmospherics: Rewrite and reformatting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Practical Atmospherics]]&lt;/div&gt;</summary>
		<author><name>Algis Alphonse</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Practical_Atmospherics&amp;diff=4088</id>
		<title>Practical Atmospherics</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Practical_Atmospherics&amp;diff=4088"/>
		<updated>2025-06-20T19:47:16Z</updated>

		<summary type="html">&lt;p&gt;Algis Alphonse: Algis Alphonse moved page Setting up the mix chamber to Practical Atmospherics: Rewrite and reformatting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Rewrite|todo=Big rewrite needed - TEG burn chambers, Triton production, Frezon production}}&lt;br /&gt;
&lt;br /&gt;
{{Stub}}&lt;br /&gt;
&lt;br /&gt;
[[Atmospheric Technician|Atmospheric Technicians]] are concerned with maintaining a safe atmosphere in the station by:&lt;br /&gt;
# Setting up the station&#039;s gas distribution system, or &amp;quot;distro,&amp;quot; to supply the station with breathable air.&lt;br /&gt;
# Using handheld gas analyzers and fixed air alarm systems to monitor levels of both safe and hazardous gases.&lt;br /&gt;
# Utilizing holofan projectors and inflatable walls to cordon off hull breaches or gas leaks.&lt;br /&gt;
# Moving and placing portable scrubbers to manually filter the air in case of escaped gases.&lt;br /&gt;
&lt;br /&gt;
= Understanding the Distribution Area =&lt;br /&gt;
The distribution area (or, &#039;&#039;&#039;Distro&#039;&#039;&#039;) refers to the area of Atmos that contains the origin point of the air and waste networks, as well as the chambers for storing and processing the gases.&lt;br /&gt;
&lt;br /&gt;
A distro’s purpose is to:&lt;br /&gt;
&lt;br /&gt;
# Supply oxygen and nitrogen to a gas mixer which supplies air to the station. &lt;br /&gt;
# Filter waste and toxic gases from the station. &lt;br /&gt;
# Store gases in a secure area where [[Atmospheric Technician|Atmos Techs]] are able to work with them.&lt;br /&gt;
The distro is able to do all of these things because of the system of pipes, pumps, filters, and mixers it is outfitted with. &#039;&#039;&#039;Every distro does NOT require placing/altering pipes for it to function properly!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Distro Annotated===&lt;br /&gt;
A typical distro layout is shown below:&lt;br /&gt;
&lt;br /&gt;
[[File:Atmosia Annotated.png|border|center]]&lt;br /&gt;
&lt;br /&gt;
# Nitrogen holding chamber with (maybe) a nitrogen gas miner&lt;br /&gt;
# Oxygen holding chamber with (maybe) a oxygen gas miner&lt;br /&gt;
# Pump for moving nitrogen to the mixer&lt;br /&gt;
# Pump for moving oxygen to the mixer&lt;br /&gt;
# Mixer to mix nitrogen and oxygen in an appropriate ratio for the station&lt;br /&gt;
# Volume pump to move mixer output to the station&#039;s main distro pipe&lt;br /&gt;
# Main distro pipe&lt;br /&gt;
# Valve to shut off freezer&lt;br /&gt;
# Freezer to reduce air temperature in distro&lt;br /&gt;
# Valve to shut off heater&lt;br /&gt;
# Heater to increase air temperature in distro&lt;br /&gt;
# Main waste pipe&lt;br /&gt;
# Volume pump to move air into the filter banks&lt;br /&gt;
# Bank of filters to separate different types of gases from the waste pipe&lt;br /&gt;
&lt;br /&gt;
===Holding Chambers===&lt;br /&gt;
[[File:Atmos holding chambers.png|thumb|Gas holding chambers]]&lt;br /&gt;
&lt;br /&gt;
Holding chambers store a supply of gas for you to pump into the station when needed. Some stations come with gas miners that produce an unlimited supply of the mined gas. Walls and windows prevent gas from escaping to space; if the holding chambers are broken, then the gas inside will be lost.&lt;br /&gt;
&lt;br /&gt;
Holding chambers may be labeled with the [[#Gases|type of gas]] that they are designed to store.&lt;br /&gt;
&lt;br /&gt;
Use [[Pipes and vents#Pumps|pumps]] to move gases in and out of holding chambers.&lt;br /&gt;
&lt;br /&gt;
===Mix Chamber===&lt;br /&gt;
&lt;br /&gt;
[[File:Mix chamber in use.png|thumb|A mix chamber in use]]&lt;br /&gt;
&lt;br /&gt;
The mix chamber is an empty holding area with its own separate loop of pipes and pumps in atmospherics. The mix loop is generally marked with brown pipes and the holding chamber can usually be found close to the external hull, separated from the station by reinforced walls and windows. There will be an emergency button nearby to vent the chamber to space if you need to dump your mix in case an accident arises, or you just wish to reset the chamber for a new mix. The mix chamber is here for you to experiment with different mixes, ratios, temperatures, and pressures while combining gases. &lt;br /&gt;
&lt;br /&gt;
On most stations the Mix chamber will loop around to either to the distro loop, or back to the waste loop. It is generally a good practice to have your mix loop flow back into the waste loop to recycle any unspent gases. You should &#039;&#039;&#039;NEVER&#039;&#039;&#039; have the mix loop flow into distro unless you have a [[Traitor|very good reason.]] Most savvy Atmospherics Technicians physically disconnect the mix loop from distro at round start to prevent an easy sabotage target or accident from occurring later in the round.&lt;br /&gt;
&lt;br /&gt;
See the guide to [[Gases]] if you are interested to learn how different gases interact with each other at different temperatures and pressures.&lt;br /&gt;
&lt;br /&gt;
See the guide to [[Setting up the mix chamber]] if you want to learn how to properly and safely use the mix chamber.&lt;br /&gt;
&lt;br /&gt;
==Setting Up The Distro==&lt;br /&gt;
===Main Distro Loop===&lt;br /&gt;
The first step in setting up the distro is to determine which line goes to the [[Pipes_and_vents#Vents|air vents]]. It is usually colored blue to make it easily identifiable. Once you’ve identified that line, follow the pipes back to the Oxygen and Nitrogen chambers. &lt;br /&gt;
&lt;br /&gt;
Out of the chambers, there are two lines of pipes, one that goes &#039;&#039;into&#039;&#039; the chamber from a gas filter (14) and one that comes &#039;&#039;out&#039;&#039; of the chamber through a pump (3), (4). Turn these pumps on and set them to max pressure. After that, follow the pipe that leads out of the chambers and you’ll find they eventually lead to a gas mixer (5). Set it to the correct air mix (21% Oxygen to 79% Nitrogen) and pressure. If there is a pump after the mixer, you can set the pressure to 4500kPa. Otherwise, set the pressure to 200kPa&lt;br /&gt;
&lt;br /&gt;
Air vents will pump air from distro into the station as long as the pressure inside distro is positive. Increasing the pressure inside distro allows the air vent pumps to move air faster. Contrary to popular belief, the pressure inside &#039;&#039;&#039;does not&#039;&#039;&#039; set the pressure of air coming out of the actively pumped air vents that start connected to distro.&lt;br /&gt;
&lt;br /&gt;
Check the pressure of distro at round start and periodically throughout the shift. Low or slowly rising distro pressure at round start is a sign of &amp;lt;s&amp;gt;shoddy station quality&amp;lt;/s&amp;gt; design flaws causing low flow rates into distro. Low distro pressure in the middle of the round may be indicative of spacing on the station.&lt;br /&gt;
&lt;br /&gt;
===Waste Loop===&lt;br /&gt;
Waste, or the waste loop, is usually marked with red pipes and is responsible for removing waste gas around the station via scrubbers. These pipes start and end in atmospherics and are looped around the entire station. The main purpose of the waste loop is the ensure that harmful gases get removed from the station&#039;s atmosphere. Scrubbers will remove gas from the hallways and return it to Atmospherics where it will then be separated by gas filters into various holding chambers. Harmful gases will be deposited into their assigned chambers and the breathable air will once again make its way back to Distro and into the station to continue the cycle. &lt;br /&gt;
&lt;br /&gt;
To set it up, follow the line and configure all of the gas filters going into the chambers to the correct gas (14). At the end of the waste line you will find a passive vent going to space. All the unfiltered gas will end up in space. Make sure the valve leading to the vent is opened.&lt;br /&gt;
&lt;br /&gt;
===Gas Recycling===&lt;br /&gt;
Not all stations come with an O2 miner, &#039;&#039;&#039;[[Maps#Shōkō_Station|Shōkō]] in particular has no O2 gas miner&#039;&#039;&#039;, so they require a [[Pipes_and_vents#Gas_Recycler|gas recycler]] to get Oxygen. It turns Carbon Dioxide into Oxygen and Nitrogen Oxide into Nitrogen.&lt;br /&gt;
It takes a bit of instruction to use, and the basic premise is as follows:&lt;br /&gt;
* A mix of gases that is at least 300 degrees Celsius and pressurized no less than 3000 kPa enters through the north side of the recycler, and the mix exits out the south side, with some of the carbon dioxide converted to oxygen and some of the nitrous oxide converted to nitrogen.&lt;br /&gt;
&lt;br /&gt;
The recycler loop must be heated to at least 300 degrees Celsius (~575 Kelvin), after that, pressure must be at least 3000 kPa. Pressure can be added by increasing the presence of other gases (not necessarily CO2 or N2O) into the recycler loop’s pipes. Nitrogen is usually abundant and inert, so it is a good contender. Pressure in the pipes will lower as gases leave the recycler loop, so a pump is often placed at the end to regulate pressure.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note that gases that leave the recycler will remain heated, so it’s important to regulate temperature if the O2 is going to be used in station air. A freezer can be placed after the recycler loop, or after the breathable air mixer to ensure the station doesn’t burn alive.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Optimizing The Distro==&lt;br /&gt;
You can optimize the distro the layout to more effectively pump gases into the station. Specific steps to do so vary from station to station. Here is an example of setting up distro for the [[#Atmos Annotated|example above]]:&lt;br /&gt;
&lt;br /&gt;
# Remove (6) and replace it with a straight pipe segment. Pumps reduce gas flow rate, and when spacing occurs, (6) is typically a bottleneck when re-pressurizing the station.&lt;br /&gt;
# Set (5) to output 200 kPa. The pressure in the distro pipe influences how quickly air vents can move air from distro into the station. Setting this too low reduces the flow rate, but setting this too high could be dangerous if a [[Traitor]] replaces an air vent with a passive vent.&lt;br /&gt;
# Increase output pressure of (3), (4), (13) and (14) to their maximum settings. &lt;br /&gt;
&lt;br /&gt;
== Species Specifics ==&lt;br /&gt;
Not all [[Playable Species|species]] breathe oxygen! In fact, there are some that can breathe other gasses, and some which &#039;&#039;must&#039;&#039; breathe other gasses:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Oxygen is toxic to Voxes.&#039;&#039;&#039; They breathe nitrogen instead. Many stations have a dedicated &amp;quot;Vox Box&amp;quot; room which only has nitrogen.&lt;br /&gt;
* &#039;&#039;&#039;Water vapour is harmful to slimes&#039;&#039;&#039;. &lt;br /&gt;
* Feroxi can breathe water vapour.&lt;br /&gt;
* Diona can breathe CO2 in addition to oxygen.&lt;br /&gt;
&lt;br /&gt;
Keep this in mind when setting up the distro. Adding water vapour would harm slimes!&lt;br /&gt;
&lt;br /&gt;
=Setting up the mix chamber=&lt;br /&gt;
&lt;br /&gt;
==About this guide==&lt;br /&gt;
So you are ready to graduate from Station Engineer to Atmospherics Technician and are looking for something a little more in-depth than laying down wires and clicking on boxes to set up the AME? Well look no further, after reading this you will be smarter than those [[Station Engineer|dummies next door]] and have the skills to show for it! &lt;br /&gt;
&lt;br /&gt;
This guide is designed to walk you through, step by step, in creating your first burn mix using the mix chamber. After completion you should have a better understanding on how the mix chamber functions. If everything is done right you will make your engineer coworkers jealous and will be one step closer to mastering atmospherics! If things go wrong, angry crewmembers will be yelling death threats and the admins will very interested in you! Just remember to always learn from any mistakes and understand where and why something went horribly wrong!&lt;br /&gt;
&lt;br /&gt;
Make sure you have a basic understanding on how atmospherics works. If you don&#039;t, read the guide to atmos and once you feel comfortable come back here.&lt;br /&gt;
&lt;br /&gt;
==First things first==&lt;br /&gt;
So you just started your shift as an Atmospherics Technician on space station 14 and want to use the mix chamber. The very first things you should do is grab your equipment. Make sure you have either your firesuit and helmet or atmospheric hard suit and internals available to provide you some protection in case of an accident. Next, be sure to grab your handy dandy gas analyzer to be able to see what&#039;s going on inside those pipes. Lastly and arguably the most important thing you should do at round start is to consult with your fellow atmospheric technicians and [[Chief Engineer]]. Declare your intention to use the mix chamber and make sure everyone is on the same page. The last thing you want to have happen is your coworker unwittingly dumping your burn mix into the room by un-wrenching a pipe or finding out that they accidently pumped your burning hot plasma mix into distro.&lt;br /&gt;
&lt;br /&gt;
==Locating the mix chamber==&lt;br /&gt;
&lt;br /&gt;
[[File:Mix chamber 2.png|thumb|An example of a mix chamber]]&lt;br /&gt;
&lt;br /&gt;
Look around atmosia and locate the gas mixers by the different gas holding tanks. Follow the gas mixers outlet pipes until they all combine and terminate into a pump or manual valve that leads out of the station&#039;s hull. Look through the window and observe if the pumps lead into a nearby empty chamber containing both inlet and outlet passive vents and a blast door. If you found this, congratulations! you have located your mix chamber! &lt;br /&gt;
&lt;br /&gt;
Some stations, usually the small ones, are not equipped with a mix chamber. If the pipes lead to a vent in open space and you do not see a nearby empty chamber then there is mostly likely no mix chamber on this station. Feel free to contact the head of your department and Centcom to complain about station budget cuts!&lt;br /&gt;
&lt;br /&gt;
==Setting up the pipes==&lt;br /&gt;
&lt;br /&gt;
[[File:Atmosia mix chamber guide.png|thumb|A handy guide with arrows and numbers]]&lt;br /&gt;
&lt;br /&gt;
Every station has a different layout so it is a good practice to always refamiliarize yourself at round start with the mix chamber and the mix loop. After you located the mix chamber follow the pipes that flow into and out of it and get comfortable with where they lead. A general mix loop will take gas from the holding tanks, through gas mixers and into the mix chamber. From there they will exit the chamber and loop into an area where you can connect ports and canisters to extract your gas. Some layouts do not have a canister loop and you might have to create your own if needed. Finally the mix loop will connect into waste where the unused gas will be returned to the gas holding chambers to be recycled and reused at a later time. Once you are 100% sure where the mix loop is you are ready to add gas to the chamber.&lt;br /&gt;
&lt;br /&gt;
#Triple check that the pipes leading out of the mix chamber &#039;&#039;&#039;do not&#039;&#039;&#039; flow into distro. if they do, either physically disconnect them or manually toggle off the pumps. &lt;br /&gt;
#Toggle off all the gas pumps, except oxygen and nitrogen, leading out of the gas holding chambers.&lt;br /&gt;
#toggle off all the gas mixers with the exception the oxygen and nitrogen mixers used for distro.&lt;br /&gt;
#Toggle off all the pumps leading out of the mix chamber up to the waste loop.&lt;br /&gt;
#Toggle closed the mix chamber blast doors using the button.&lt;br /&gt;
#Use your gas analyzer on the pipes leading into and out of the mix loop and check to see that there is no gas in the pipes. If there is, locate where the gas is coming from and toggle that pump closed. Drain the mix loop by locating the mix to waste pump at the end of the mix loop and toggle it open until the gas is gone. Repeat until all gas is gone.&lt;br /&gt;
#Locate the pumps leading out of the oxygen and plasma holding chambers and set them to max pressure.&lt;br /&gt;
#Locate where the oxygen flows into the next gas mixer down the line and max the pressure. Be sure to configure the input ratios depending on what side of the mixer the oxygen is flowing into. &#039;&#039;&#039;Do not touch the gas mixers used with oxygen and nitrogen in the distro loop.&#039;&#039;&#039;&lt;br /&gt;
#Work your way down the gas mixer line maxing the pressure and configuring the input ratios until you reach the mixer for the plasma holding tank. Set the input for oxygen to be at 66% and the input for plasma to be 33% and set the pressure to be around 100-200kPa.&lt;br /&gt;
#Continue down the line up to the chamber opening up and maxing the pressure of all pumps until you see gas flow into the mix chamber.&lt;br /&gt;
&lt;br /&gt;
If everything is done correctly you should see plasma gas in the mix tank. The exact composition of the gas inside should be 66% oxygen and 33% plasma. If you see this then congratulations! you have created your very own burn mix!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(note that you may need to adjust the output pressure of the oxygen and plasma mixer. Too much pressure will clog up the mix chamber and waste pipes with water vapor waste gas as the plasma burns. Too little of a pressure and the plasma fire will burn itself out. Experiment with different pressures to find one you like!)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If you don&#039;t see any gas inside the mix chamber chances are that you forgot to toggle open a pump or max the pressure. double check that the blast doors are closed and that all the outlet pumps on the mix chamber are toggled off. Follow the mix loop back from the mix chamber and use your gas analyzer on each pipe segment until you find where the pressure is at. double check that the right pumps are open and that the pressure is maxed. If there is still no gas flowing double check the mixers and check to see the correct inlet ports are set to the right percentage on the mixer interface. If there &#039;&#039;still&#039;&#039; isn&#039;t gas in the chamber and you double checked every pipe pump and valve then check that there is gas in the holding tanks. Some stations do not have a plasma miner or there might be a breach venting all your gas into space.&lt;br /&gt;
&lt;br /&gt;
==Igniting the burn mix==&lt;br /&gt;
So, your mix chamber is full of sparkling plasma and oxygen, what&#039;s next? Firstly, understand that plasma will ignite at higher temperatures. A plasma fire requires both a steady flow of oxygen and plasma to remain ablaze and will create waste gas in the process. There are many ways to ignite your burn mix but the most common and safest way is to wrench a heater on one of the burn mix outlet pipes. A quicker, dumber, more flashier way is to chuck a lit welder or fire source into the chamber before pressurizing it.&lt;br /&gt;
&lt;br /&gt;
[[File:Heater burn mix location.png|thumb|A suitable location for a heater to combust the burn mix]]&lt;br /&gt;
&lt;br /&gt;
Lets go with the heater method. Simply find a heater nearby in atmospherics or steal one from your silly engineer coworkers. Alternatively you can craft one using a machine frame and some components. Once you have acquired your heater, drag that bad boy over to the mix chamber&#039;s outlet pipe. Make sure the location you have chosen has pressurized gas from the chamber, use your gas analyzer to check! You may need to add or remove some pipes and a pump to get a suitable location. Once you have the right location, use your wrench to secure it to the pipe. Open the interface, max out the temperature and turn it on. Depending on the amount of burn mix and its temperature you may need to wait a couple of seconds before it combusts into a beautiful plasma fire. Heaters(and freezers) will sometimes act strangely on horizontal and elbow pipes and not heat up the gas inside.. You may need to move it around until you find a place that works for you.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;With the addition of holofans, it may be easier to use a holofan to hold back the gas and allow you entry to chuck a lit welder into the burn chamber.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Once your burn mix is lit you may notice it going out sporadically. This is because we still have the mix to waste pipes toggled off and the plasma fire is creating water vapor as a waste gas witch is taking up valuable space, displacing oxygen and plasma and snuffing out our fire. Simply open up your mix loop to waste and watch as the gas gets syphoned out through the loop back into the gas holding chambers. You may need to manually vent the mix chamber using the blast door toggle button to speed up the venting process. Once you have the mix loop connected to the waste loop, plasma and oxygen will continuously flow from the gas holding chambers into the mix chamber, combust into flame, and work its way out through the loop back into the holding chambers ready to start its journey once again. &lt;br /&gt;
&lt;br /&gt;
Congratulations! you now have a fully self sufficient burn mix! The fire will continue to burn until you either run out of oxygen or plasma, or until the waste loop cant keep up with the pressure. Feel free to sit back and relax for a time while watching your burn mix combust into flame.&lt;br /&gt;
&lt;br /&gt;
==What now?==&lt;br /&gt;
Now that we have a stable plasma fire, now what? Well, that&#039;s up for you to decide! Experiment with different plasma and oxygen ratios and see how it influences the temperature and pressure. Perhaps try to introduce a third gas into the chamber and see what happens. Extract your burning hot gas into a canister and drag it along behind you to show it off to the crew while grabbing a well deserved snack and drink at the bar. The possibilities are yours to decide! have fun and remember to enjoy the remainder of your shift aboard Space Station 14.&lt;br /&gt;
&lt;br /&gt;
{{Guides Menu}}&lt;/div&gt;</summary>
		<author><name>Algis Alphonse</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Practical_Atmospherics&amp;diff=4087</id>
		<title>Practical Atmospherics</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Practical_Atmospherics&amp;diff=4087"/>
		<updated>2025-06-20T19:46:49Z</updated>

		<summary type="html">&lt;p&gt;Algis Alphonse: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Rewrite|todo=Big rewrite needed - TEG burn chambers, Triton production, Frezon production}}&lt;br /&gt;
&lt;br /&gt;
{{Stub}}&lt;br /&gt;
&lt;br /&gt;
[[Atmospheric Technician|Atmospheric Technicians]] are concerned with maintaining a safe atmosphere in the station by:&lt;br /&gt;
# Setting up the station&#039;s gas distribution system, or &amp;quot;distro,&amp;quot; to supply the station with breathable air.&lt;br /&gt;
# Using handheld gas analyzers and fixed air alarm systems to monitor levels of both safe and hazardous gases.&lt;br /&gt;
# Utilizing holofan projectors and inflatable walls to cordon off hull breaches or gas leaks.&lt;br /&gt;
# Moving and placing portable scrubbers to manually filter the air in case of escaped gases.&lt;br /&gt;
&lt;br /&gt;
= Understanding the Distribution Area =&lt;br /&gt;
The distribution area (or, &#039;&#039;&#039;Distro&#039;&#039;&#039;) refers to the area of Atmos that contains the origin point of the air and waste networks, as well as the chambers for storing and processing the gases.&lt;br /&gt;
&lt;br /&gt;
A distro’s purpose is to:&lt;br /&gt;
&lt;br /&gt;
# Supply oxygen and nitrogen to a gas mixer which supplies air to the station. &lt;br /&gt;
# Filter waste and toxic gases from the station. &lt;br /&gt;
# Store gases in a secure area where [[Atmospheric Technician|Atmos Techs]] are able to work with them.&lt;br /&gt;
The distro is able to do all of these things because of the system of pipes, pumps, filters, and mixers it is outfitted with. &#039;&#039;&#039;Every distro does NOT require placing/altering pipes for it to function properly!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Distro Annotated===&lt;br /&gt;
A typical distro layout is shown below:&lt;br /&gt;
&lt;br /&gt;
[[File:Atmosia Annotated.png|border|center]]&lt;br /&gt;
&lt;br /&gt;
# Nitrogen holding chamber with (maybe) a nitrogen gas miner&lt;br /&gt;
# Oxygen holding chamber with (maybe) a oxygen gas miner&lt;br /&gt;
# Pump for moving nitrogen to the mixer&lt;br /&gt;
# Pump for moving oxygen to the mixer&lt;br /&gt;
# Mixer to mix nitrogen and oxygen in an appropriate ratio for the station&lt;br /&gt;
# Volume pump to move mixer output to the station&#039;s main distro pipe&lt;br /&gt;
# Main distro pipe&lt;br /&gt;
# Valve to shut off freezer&lt;br /&gt;
# Freezer to reduce air temperature in distro&lt;br /&gt;
# Valve to shut off heater&lt;br /&gt;
# Heater to increase air temperature in distro&lt;br /&gt;
# Main waste pipe&lt;br /&gt;
# Volume pump to move air into the filter banks&lt;br /&gt;
# Bank of filters to separate different types of gases from the waste pipe&lt;br /&gt;
&lt;br /&gt;
===Holding Chambers===&lt;br /&gt;
[[File:Atmos holding chambers.png|thumb|Gas holding chambers]]&lt;br /&gt;
&lt;br /&gt;
Holding chambers store a supply of gas for you to pump into the station when needed. Some stations come with gas miners that produce an unlimited supply of the mined gas. Walls and windows prevent gas from escaping to space; if the holding chambers are broken, then the gas inside will be lost.&lt;br /&gt;
&lt;br /&gt;
Holding chambers may be labeled with the [[#Gases|type of gas]] that they are designed to store.&lt;br /&gt;
&lt;br /&gt;
Use [[Pipes and vents#Pumps|pumps]] to move gases in and out of holding chambers.&lt;br /&gt;
&lt;br /&gt;
===Mix Chamber===&lt;br /&gt;
&lt;br /&gt;
[[File:Mix chamber in use.png|thumb|A mix chamber in use]]&lt;br /&gt;
&lt;br /&gt;
The mix chamber is an empty holding area with its own separate loop of pipes and pumps in atmospherics. The mix loop is generally marked with brown pipes and the holding chamber can usually be found close to the external hull, separated from the station by reinforced walls and windows. There will be an emergency button nearby to vent the chamber to space if you need to dump your mix in case an accident arises, or you just wish to reset the chamber for a new mix. The mix chamber is here for you to experiment with different mixes, ratios, temperatures, and pressures while combining gases. &lt;br /&gt;
&lt;br /&gt;
On most stations the Mix chamber will loop around to either to the distro loop, or back to the waste loop. It is generally a good practice to have your mix loop flow back into the waste loop to recycle any unspent gases. You should &#039;&#039;&#039;NEVER&#039;&#039;&#039; have the mix loop flow into distro unless you have a [[Traitor|very good reason.]] Most savvy Atmospherics Technicians physically disconnect the mix loop from distro at round start to prevent an easy sabotage target or accident from occurring later in the round.&lt;br /&gt;
&lt;br /&gt;
See the guide to [[Gases]] if you are interested to learn how different gases interact with each other at different temperatures and pressures.&lt;br /&gt;
&lt;br /&gt;
See the guide to [[Setting up the mix chamber]] if you want to learn how to properly and safely use the mix chamber.&lt;br /&gt;
&lt;br /&gt;
==Setting Up The Distro==&lt;br /&gt;
===Main Distro Loop===&lt;br /&gt;
The first step in setting up the distro is to determine which line goes to the [[Pipes_and_vents#Vents|air vents]]. It is usually colored blue to make it easily identifiable. Once you’ve identified that line, follow the pipes back to the Oxygen and Nitrogen chambers. &lt;br /&gt;
&lt;br /&gt;
Out of the chambers, there are two lines of pipes, one that goes &#039;&#039;into&#039;&#039; the chamber from a gas filter (14) and one that comes &#039;&#039;out&#039;&#039; of the chamber through a pump (3), (4). Turn these pumps on and set them to max pressure. After that, follow the pipe that leads out of the chambers and you’ll find they eventually lead to a gas mixer (5). Set it to the correct air mix (21% Oxygen to 79% Nitrogen) and pressure. If there is a pump after the mixer, you can set the pressure to 4500kPa. Otherwise, set the pressure to 200kPa&lt;br /&gt;
&lt;br /&gt;
Air vents will pump air from distro into the station as long as the pressure inside distro is positive. Increasing the pressure inside distro allows the air vent pumps to move air faster. Contrary to popular belief, the pressure inside &#039;&#039;&#039;does not&#039;&#039;&#039; set the pressure of air coming out of the actively pumped air vents that start connected to distro.&lt;br /&gt;
&lt;br /&gt;
Check the pressure of distro at round start and periodically throughout the shift. Low or slowly rising distro pressure at round start is a sign of &amp;lt;s&amp;gt;shoddy station quality&amp;lt;/s&amp;gt; design flaws causing low flow rates into distro. Low distro pressure in the middle of the round may be indicative of spacing on the station.&lt;br /&gt;
&lt;br /&gt;
===Waste Loop===&lt;br /&gt;
Waste, or the waste loop, is usually marked with red pipes and is responsible for removing waste gas around the station via scrubbers. These pipes start and end in atmospherics and are looped around the entire station. The main purpose of the waste loop is the ensure that harmful gases get removed from the station&#039;s atmosphere. Scrubbers will remove gas from the hallways and return it to Atmospherics where it will then be separated by gas filters into various holding chambers. Harmful gases will be deposited into their assigned chambers and the breathable air will once again make its way back to Distro and into the station to continue the cycle. &lt;br /&gt;
&lt;br /&gt;
To set it up, follow the line and configure all of the gas filters going into the chambers to the correct gas (14). At the end of the waste line you will find a passive vent going to space. All the unfiltered gas will end up in space. Make sure the valve leading to the vent is opened.&lt;br /&gt;
&lt;br /&gt;
===Gas Recycling===&lt;br /&gt;
Not all stations come with an O2 miner, &#039;&#039;&#039;[[Maps#Shōkō_Station|Shōkō]] in particular has no O2 gas miner&#039;&#039;&#039;, so they require a [[Pipes_and_vents#Gas_Recycler|gas recycler]] to get Oxygen. It turns Carbon Dioxide into Oxygen and Nitrogen Oxide into Nitrogen.&lt;br /&gt;
It takes a bit of instruction to use, and the basic premise is as follows:&lt;br /&gt;
* A mix of gases that is at least 300 degrees Celsius and pressurized no less than 3000 kPa enters through the north side of the recycler, and the mix exits out the south side, with some of the carbon dioxide converted to oxygen and some of the nitrous oxide converted to nitrogen.&lt;br /&gt;
&lt;br /&gt;
The recycler loop must be heated to at least 300 degrees Celsius (~575 Kelvin), after that, pressure must be at least 3000 kPa. Pressure can be added by increasing the presence of other gases (not necessarily CO2 or N2O) into the recycler loop’s pipes. Nitrogen is usually abundant and inert, so it is a good contender. Pressure in the pipes will lower as gases leave the recycler loop, so a pump is often placed at the end to regulate pressure.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note that gases that leave the recycler will remain heated, so it’s important to regulate temperature if the O2 is going to be used in station air. A freezer can be placed after the recycler loop, or after the breathable air mixer to ensure the station doesn’t burn alive.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Optimizing The Distro==&lt;br /&gt;
You can optimize the distro the layout to more effectively pump gases into the station. Specific steps to do so vary from station to station. Here is an example of setting up distro for the [[#Atmos Annotated|example above]]:&lt;br /&gt;
&lt;br /&gt;
# Remove (6) and replace it with a straight pipe segment. Pumps reduce gas flow rate, and when spacing occurs, (6) is typically a bottleneck when re-pressurizing the station.&lt;br /&gt;
# Set (5) to output 200 kPa. The pressure in the distro pipe influences how quickly air vents can move air from distro into the station. Setting this too low reduces the flow rate, but setting this too high could be dangerous if a [[Traitor]] replaces an air vent with a passive vent.&lt;br /&gt;
# Increase output pressure of (3), (4), (13) and (14) to their maximum settings. &lt;br /&gt;
&lt;br /&gt;
== Species Specifics ==&lt;br /&gt;
Not all [[Playable Species|species]] breathe oxygen! In fact, there are some that can breathe other gasses, and some which &#039;&#039;must&#039;&#039; breathe other gasses:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Oxygen is toxic to Voxes.&#039;&#039;&#039; They breathe nitrogen instead. Many stations have a dedicated &amp;quot;Vox Box&amp;quot; room which only has nitrogen.&lt;br /&gt;
* &#039;&#039;&#039;Water vapour is harmful to slimes&#039;&#039;&#039;. &lt;br /&gt;
* Feroxi can breathe water vapour.&lt;br /&gt;
* Diona can breathe CO2 in addition to oxygen.&lt;br /&gt;
&lt;br /&gt;
Keep this in mind when setting up the distro. Adding water vapour would harm slimes!&lt;br /&gt;
&lt;br /&gt;
=Setting up the mix chamber=&lt;br /&gt;
&lt;br /&gt;
==About this guide==&lt;br /&gt;
So you are ready to graduate from Station Engineer to Atmospherics Technician and are looking for something a little more in-depth than laying down wires and clicking on boxes to set up the AME? Well look no further, after reading this you will be smarter than those [[Station Engineer|dummies next door]] and have the skills to show for it! &lt;br /&gt;
&lt;br /&gt;
This guide is designed to walk you through, step by step, in creating your first burn mix using the mix chamber. After completion you should have a better understanding on how the mix chamber functions. If everything is done right you will make your engineer coworkers jealous and will be one step closer to mastering atmospherics! If things go wrong, angry crewmembers will be yelling death threats and the admins will very interested in you! Just remember to always learn from any mistakes and understand where and why something went horribly wrong!&lt;br /&gt;
&lt;br /&gt;
Make sure you have a basic understanding on how atmospherics works. If you don&#039;t, read the guide to atmos and once you feel comfortable come back here.&lt;br /&gt;
&lt;br /&gt;
==First things first==&lt;br /&gt;
So you just started your shift as an Atmospherics Technician on space station 14 and want to use the mix chamber. The very first things you should do is grab your equipment. Make sure you have either your firesuit and helmet or atmospheric hard suit and internals available to provide you some protection in case of an accident. Next, be sure to grab your handy dandy gas analyzer to be able to see what&#039;s going on inside those pipes. Lastly and arguably the most important thing you should do at round start is to consult with your fellow atmospheric technicians and [[Chief Engineer]]. Declare your intention to use the mix chamber and make sure everyone is on the same page. The last thing you want to have happen is your coworker unwittingly dumping your burn mix into the room by un-wrenching a pipe or finding out that they accidently pumped your burning hot plasma mix into distro.&lt;br /&gt;
&lt;br /&gt;
==Locating the mix chamber==&lt;br /&gt;
&lt;br /&gt;
[[File:Mix chamber 2.png|thumb|An example of a mix chamber]]&lt;br /&gt;
&lt;br /&gt;
Look around atmosia and locate the gas mixers by the different gas holding tanks. Follow the gas mixers outlet pipes until they all combine and terminate into a pump or manual valve that leads out of the station&#039;s hull. Look through the window and observe if the pumps lead into a nearby empty chamber containing both inlet and outlet passive vents and a blast door. If you found this, congratulations! you have located your mix chamber! &lt;br /&gt;
&lt;br /&gt;
Some stations, usually the small ones, are not equipped with a mix chamber. If the pipes lead to a vent in open space and you do not see a nearby empty chamber then there is mostly likely no mix chamber on this station. Feel free to contact the head of your department and Centcom to complain about station budget cuts!&lt;br /&gt;
&lt;br /&gt;
==Setting up the pipes==&lt;br /&gt;
&lt;br /&gt;
[[File:Atmosia mix chamber guide.png|thumb|A handy guide with arrows and numbers]]&lt;br /&gt;
&lt;br /&gt;
Every station has a different layout so it is a good practice to always refamiliarize yourself at round start with the mix chamber and the mix loop. After you located the mix chamber follow the pipes that flow into and out of it and get comfortable with where they lead. A general mix loop will take gas from the holding tanks, through gas mixers and into the mix chamber. From there they will exit the chamber and loop into an area where you can connect ports and canisters to extract your gas. Some layouts do not have a canister loop and you might have to create your own if needed. Finally the mix loop will connect into waste where the unused gas will be returned to the gas holding chambers to be recycled and reused at a later time. Once you are 100% sure where the mix loop is you are ready to add gas to the chamber.&lt;br /&gt;
&lt;br /&gt;
#Triple check that the pipes leading out of the mix chamber &#039;&#039;&#039;do not&#039;&#039;&#039; flow into distro. if they do, either physically disconnect them or manually toggle off the pumps. &lt;br /&gt;
#Toggle off all the gas pumps, except oxygen and nitrogen, leading out of the gas holding chambers.&lt;br /&gt;
#toggle off all the gas mixers with the exception the oxygen and nitrogen mixers used for distro.&lt;br /&gt;
#Toggle off all the pumps leading out of the mix chamber up to the waste loop.&lt;br /&gt;
#Toggle closed the mix chamber blast doors using the button.&lt;br /&gt;
#Use your gas analyzer on the pipes leading into and out of the mix loop and check to see that there is no gas in the pipes. If there is, locate where the gas is coming from and toggle that pump closed. Drain the mix loop by locating the mix to waste pump at the end of the mix loop and toggle it open until the gas is gone. Repeat until all gas is gone.&lt;br /&gt;
#Locate the pumps leading out of the oxygen and plasma holding chambers and set them to max pressure.&lt;br /&gt;
#Locate where the oxygen flows into the next gas mixer down the line and max the pressure. Be sure to configure the input ratios depending on what side of the mixer the oxygen is flowing into. &#039;&#039;&#039;Do not touch the gas mixers used with oxygen and nitrogen in the distro loop.&#039;&#039;&#039;&lt;br /&gt;
#Work your way down the gas mixer line maxing the pressure and configuring the input ratios until you reach the mixer for the plasma holding tank. Set the input for oxygen to be at 66% and the input for plasma to be 33% and set the pressure to be around 100-200kPa.&lt;br /&gt;
#Continue down the line up to the chamber opening up and maxing the pressure of all pumps until you see gas flow into the mix chamber.&lt;br /&gt;
&lt;br /&gt;
If everything is done correctly you should see plasma gas in the mix tank. The exact composition of the gas inside should be 66% oxygen and 33% plasma. If you see this then congratulations! you have created your very own burn mix!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(note that you may need to adjust the output pressure of the oxygen and plasma mixer. Too much pressure will clog up the mix chamber and waste pipes with water vapor waste gas as the plasma burns. Too little of a pressure and the plasma fire will burn itself out. Experiment with different pressures to find one you like!)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If you don&#039;t see any gas inside the mix chamber chances are that you forgot to toggle open a pump or max the pressure. double check that the blast doors are closed and that all the outlet pumps on the mix chamber are toggled off. Follow the mix loop back from the mix chamber and use your gas analyzer on each pipe segment until you find where the pressure is at. double check that the right pumps are open and that the pressure is maxed. If there is still no gas flowing double check the mixers and check to see the correct inlet ports are set to the right percentage on the mixer interface. If there &#039;&#039;still&#039;&#039; isn&#039;t gas in the chamber and you double checked every pipe pump and valve then check that there is gas in the holding tanks. Some stations do not have a plasma miner or there might be a breach venting all your gas into space.&lt;br /&gt;
&lt;br /&gt;
==Igniting the burn mix==&lt;br /&gt;
So, your mix chamber is full of sparkling plasma and oxygen, what&#039;s next? Firstly, understand that plasma will ignite at higher temperatures. A plasma fire requires both a steady flow of oxygen and plasma to remain ablaze and will create waste gas in the process. There are many ways to ignite your burn mix but the most common and safest way is to wrench a heater on one of the burn mix outlet pipes. A quicker, dumber, more flashier way is to chuck a lit welder or fire source into the chamber before pressurizing it.&lt;br /&gt;
&lt;br /&gt;
[[File:Heater burn mix location.png|thumb|A suitable location for a heater to combust the burn mix]]&lt;br /&gt;
&lt;br /&gt;
Lets go with the heater method. Simply find a heater nearby in atmospherics or steal one from your silly engineer coworkers. Alternatively you can craft one using a machine frame and some components. Once you have acquired your heater, drag that bad boy over to the mix chamber&#039;s outlet pipe. Make sure the location you have chosen has pressurized gas from the chamber, use your gas analyzer to check! You may need to add or remove some pipes and a pump to get a suitable location. Once you have the right location, use your wrench to secure it to the pipe. Open the interface, max out the temperature and turn it on. Depending on the amount of burn mix and its temperature you may need to wait a couple of seconds before it combusts into a beautiful plasma fire. Heaters(and freezers) will sometimes act strangely on horizontal and elbow pipes and not heat up the gas inside.. You may need to move it around until you find a place that works for you.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;With the addition of holofans, it may be easier to use a holofan to hold back the gas and allow you entry to chuck a lit welder into the burn chamber.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Once your burn mix is lit you may notice it going out sporadically. This is because we still have the mix to waste pipes toggled off and the plasma fire is creating water vapor as a waste gas witch is taking up valuable space, displacing oxygen and plasma and snuffing out our fire. Simply open up your mix loop to waste and watch as the gas gets syphoned out through the loop back into the gas holding chambers. You may need to manually vent the mix chamber using the blast door toggle button to speed up the venting process. Once you have the mix loop connected to the waste loop, plasma and oxygen will continuously flow from the gas holding chambers into the mix chamber, combust into flame, and work its way out through the loop back into the holding chambers ready to start its journey once again. &lt;br /&gt;
&lt;br /&gt;
Congratulations! you now have a fully self sufficient burn mix! The fire will continue to burn until you either run out of oxygen or plasma, or until the waste loop cant keep up with the pressure. Feel free to sit back and relax for a time while watching your burn mix combust into flame.&lt;br /&gt;
&lt;br /&gt;
==What now?==&lt;br /&gt;
Now that we have a stable plasma fire, now what? Well, that&#039;s up for you to decide! Experiment with different plasma and oxygen ratios and see how it influences the temperature and pressure. Perhaps try to introduce a third gas into the chamber and see what happens. Extract your burning hot gas into a canister and drag it along behind you to show it off to the crew while grabbing a well deserved snack and drink at the bar. The possibilities are yours to decide! have fun and remember to enjoy the remainder of your shift aboard Space Station 14.&lt;br /&gt;
&lt;br /&gt;
{{Guides Menu}}&lt;/div&gt;</summary>
		<author><name>Algis Alphonse</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Practical_Atmospherics&amp;diff=4086</id>
		<title>Practical Atmospherics</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Practical_Atmospherics&amp;diff=4086"/>
		<updated>2025-06-20T19:45:58Z</updated>

		<summary type="html">&lt;p&gt;Algis Alphonse: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Rewrite|todo=Big rewrite needed - TEG burn chambers, Triton production, Frezon production}}&lt;br /&gt;
&lt;br /&gt;
{{Stub}}&lt;br /&gt;
&lt;br /&gt;
 [[Atmospheric Technician|Atmospheric Technicians]] are concerned with maintaining a safe atmosphere in the station by:&lt;br /&gt;
# Setting up the station&#039;s gas distribution system, or &amp;quot;distro,&amp;quot; to supply the station with breathable air.&lt;br /&gt;
# Using handheld gas analyzers and fixed air alarm systems to monitor levels of both safe and hazardous gases.&lt;br /&gt;
# Utilizing holofan projectors and inflatable walls to cordon off hull breaches or gas leaks.&lt;br /&gt;
# Moving and placing portable scrubbers to manually filter the air in case of escaped gases.&lt;br /&gt;
&lt;br /&gt;
= Understanding the Distribution Area =&lt;br /&gt;
The distribution area (or, &#039;&#039;&#039;Distro&#039;&#039;&#039;) refers to the area of Atmos that contains the origin point of the air and waste networks, as well as the chambers for storing and processing the gases.&lt;br /&gt;
&lt;br /&gt;
A distro’s purpose is to:&lt;br /&gt;
&lt;br /&gt;
# Supply oxygen and nitrogen to a gas mixer which supplies air to the station. &lt;br /&gt;
# Filter waste and toxic gases from the station. &lt;br /&gt;
# Store gases in a secure area where [[Atmospheric Technician|Atmos Techs]] are able to work with them.&lt;br /&gt;
The distro is able to do all of these things because of the system of pipes, pumps, filters, and mixers it is outfitted with. &#039;&#039;&#039;Every distro does NOT require placing/altering pipes for it to function properly!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Distro Annotated===&lt;br /&gt;
A typical distro layout is shown below:&lt;br /&gt;
&lt;br /&gt;
[[File:Atmosia Annotated.png|border|center]]&lt;br /&gt;
&lt;br /&gt;
# Nitrogen holding chamber with (maybe) a nitrogen gas miner&lt;br /&gt;
# Oxygen holding chamber with (maybe) a oxygen gas miner&lt;br /&gt;
# Pump for moving nitrogen to the mixer&lt;br /&gt;
# Pump for moving oxygen to the mixer&lt;br /&gt;
# Mixer to mix nitrogen and oxygen in an appropriate ratio for the station&lt;br /&gt;
# Volume pump to move mixer output to the station&#039;s main distro pipe&lt;br /&gt;
# Main distro pipe&lt;br /&gt;
# Valve to shut off freezer&lt;br /&gt;
# Freezer to reduce air temperature in distro&lt;br /&gt;
# Valve to shut off heater&lt;br /&gt;
# Heater to increase air temperature in distro&lt;br /&gt;
# Main waste pipe&lt;br /&gt;
# Volume pump to move air into the filter banks&lt;br /&gt;
# Bank of filters to separate different types of gases from the waste pipe&lt;br /&gt;
&lt;br /&gt;
===Holding Chambers===&lt;br /&gt;
[[File:Atmos holding chambers.png|thumb|Gas holding chambers]]&lt;br /&gt;
&lt;br /&gt;
Holding chambers store a supply of gas for you to pump into the station when needed. Some stations come with gas miners that produce an unlimited supply of the mined gas. Walls and windows prevent gas from escaping to space; if the holding chambers are broken, then the gas inside will be lost.&lt;br /&gt;
&lt;br /&gt;
Holding chambers may be labeled with the [[#Gases|type of gas]] that they are designed to store.&lt;br /&gt;
&lt;br /&gt;
Use [[Pipes and vents#Pumps|pumps]] to move gases in and out of holding chambers.&lt;br /&gt;
&lt;br /&gt;
===Mix Chamber===&lt;br /&gt;
&lt;br /&gt;
[[File:Mix chamber in use.png|thumb|A mix chamber in use]]&lt;br /&gt;
&lt;br /&gt;
The mix chamber is an empty holding area with its own separate loop of pipes and pumps in atmospherics. The mix loop is generally marked with brown pipes and the holding chamber can usually be found close to the external hull, separated from the station by reinforced walls and windows. There will be an emergency button nearby to vent the chamber to space if you need to dump your mix in case an accident arises, or you just wish to reset the chamber for a new mix. The mix chamber is here for you to experiment with different mixes, ratios, temperatures, and pressures while combining gases. &lt;br /&gt;
&lt;br /&gt;
On most stations the Mix chamber will loop around to either to the distro loop, or back to the waste loop. It is generally a good practice to have your mix loop flow back into the waste loop to recycle any unspent gases. You should &#039;&#039;&#039;NEVER&#039;&#039;&#039; have the mix loop flow into distro unless you have a [[Traitor|very good reason.]] Most savvy Atmospherics Technicians physically disconnect the mix loop from distro at round start to prevent an easy sabotage target or accident from occurring later in the round.&lt;br /&gt;
&lt;br /&gt;
See the guide to [[Gases]] if you are interested to learn how different gases interact with each other at different temperatures and pressures.&lt;br /&gt;
&lt;br /&gt;
See the guide to [[Setting up the mix chamber]] if you want to learn how to properly and safely use the mix chamber.&lt;br /&gt;
&lt;br /&gt;
==Setting Up The Distro==&lt;br /&gt;
===Main Distro Loop===&lt;br /&gt;
The first step in setting up the distro is to determine which line goes to the [[Pipes_and_vents#Vents|air vents]]. It is usually colored blue to make it easily identifiable. Once you’ve identified that line, follow the pipes back to the Oxygen and Nitrogen chambers. &lt;br /&gt;
&lt;br /&gt;
Out of the chambers, there are two lines of pipes, one that goes &#039;&#039;into&#039;&#039; the chamber from a gas filter (14) and one that comes &#039;&#039;out&#039;&#039; of the chamber through a pump (3), (4). Turn these pumps on and set them to max pressure. After that, follow the pipe that leads out of the chambers and you’ll find they eventually lead to a gas mixer (5). Set it to the correct air mix (21% Oxygen to 79% Nitrogen) and pressure. If there is a pump after the mixer, you can set the pressure to 4500kPa. Otherwise, set the pressure to 200kPa&lt;br /&gt;
&lt;br /&gt;
Air vents will pump air from distro into the station as long as the pressure inside distro is positive. Increasing the pressure inside distro allows the air vent pumps to move air faster. Contrary to popular belief, the pressure inside &#039;&#039;&#039;does not&#039;&#039;&#039; set the pressure of air coming out of the actively pumped air vents that start connected to distro.&lt;br /&gt;
&lt;br /&gt;
Check the pressure of distro at round start and periodically throughout the shift. Low or slowly rising distro pressure at round start is a sign of &amp;lt;s&amp;gt;shoddy station quality&amp;lt;/s&amp;gt; design flaws causing low flow rates into distro. Low distro pressure in the middle of the round may be indicative of spacing on the station.&lt;br /&gt;
&lt;br /&gt;
===Waste Loop===&lt;br /&gt;
Waste, or the waste loop, is usually marked with red pipes and is responsible for removing waste gas around the station via scrubbers. These pipes start and end in atmospherics and are looped around the entire station. The main purpose of the waste loop is the ensure that harmful gases get removed from the station&#039;s atmosphere. Scrubbers will remove gas from the hallways and return it to Atmospherics where it will then be separated by gas filters into various holding chambers. Harmful gases will be deposited into their assigned chambers and the breathable air will once again make its way back to Distro and into the station to continue the cycle. &lt;br /&gt;
&lt;br /&gt;
To set it up, follow the line and configure all of the gas filters going into the chambers to the correct gas (14). At the end of the waste line you will find a passive vent going to space. All the unfiltered gas will end up in space. Make sure the valve leading to the vent is opened.&lt;br /&gt;
&lt;br /&gt;
===Gas Recycling===&lt;br /&gt;
Not all stations come with an O2 miner, &#039;&#039;&#039;[[Maps#Shōkō_Station|Shōkō]] in particular has no O2 gas miner&#039;&#039;&#039;, so they require a [[Pipes_and_vents#Gas_Recycler|gas recycler]] to get Oxygen. It turns Carbon Dioxide into Oxygen and Nitrogen Oxide into Nitrogen.&lt;br /&gt;
It takes a bit of instruction to use, and the basic premise is as follows:&lt;br /&gt;
* A mix of gases that is at least 300 degrees Celsius and pressurized no less than 3000 kPa enters through the north side of the recycler, and the mix exits out the south side, with some of the carbon dioxide converted to oxygen and some of the nitrous oxide converted to nitrogen.&lt;br /&gt;
&lt;br /&gt;
The recycler loop must be heated to at least 300 degrees Celsius (~575 Kelvin), after that, pressure must be at least 3000 kPa. Pressure can be added by increasing the presence of other gases (not necessarily CO2 or N2O) into the recycler loop’s pipes. Nitrogen is usually abundant and inert, so it is a good contender. Pressure in the pipes will lower as gases leave the recycler loop, so a pump is often placed at the end to regulate pressure.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note that gases that leave the recycler will remain heated, so it’s important to regulate temperature if the O2 is going to be used in station air. A freezer can be placed after the recycler loop, or after the breathable air mixer to ensure the station doesn’t burn alive.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Optimizing The Distro==&lt;br /&gt;
You can optimize the distro the layout to more effectively pump gases into the station. Specific steps to do so vary from station to station. Here is an example of setting up distro for the [[#Atmos Annotated|example above]]:&lt;br /&gt;
&lt;br /&gt;
# Remove (6) and replace it with a straight pipe segment. Pumps reduce gas flow rate, and when spacing occurs, (6) is typically a bottleneck when re-pressurizing the station.&lt;br /&gt;
# Set (5) to output 200 kPa. The pressure in the distro pipe influences how quickly air vents can move air from distro into the station. Setting this too low reduces the flow rate, but setting this too high could be dangerous if a [[Traitor]] replaces an air vent with a passive vent.&lt;br /&gt;
# Increase output pressure of (3), (4), (13) and (14) to their maximum settings. &lt;br /&gt;
&lt;br /&gt;
== Species Specifics ==&lt;br /&gt;
Not all [[Playable Species|species]] breathe oxygen! In fact, there are some that can breathe other gasses, and some which &#039;&#039;must&#039;&#039; breathe other gasses:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Oxygen is toxic to Voxes.&#039;&#039;&#039; They breathe nitrogen instead. Many stations have a dedicated &amp;quot;Vox Box&amp;quot; room which only has nitrogen.&lt;br /&gt;
* &#039;&#039;&#039;Water vapour is harmful to slimes&#039;&#039;&#039;. &lt;br /&gt;
* Feroxi can breathe water vapour.&lt;br /&gt;
* Diona can breathe CO2 in addition to oxygen.&lt;br /&gt;
&lt;br /&gt;
Keep this in mind when setting up the distro. Adding water vapour would harm slimes!&lt;br /&gt;
&lt;br /&gt;
=Setting up the mix chamber=&lt;br /&gt;
&lt;br /&gt;
==About this guide==&lt;br /&gt;
So you are ready to graduate from Station Engineer to Atmospherics Technician and are looking for something a little more in-depth than laying down wires and clicking on boxes to set up the AME? Well look no further, after reading this you will be smarter than those [[Station Engineer|dummies next door]] and have the skills to show for it! &lt;br /&gt;
&lt;br /&gt;
This guide is designed to walk you through, step by step, in creating your first burn mix using the mix chamber. After completion you should have a better understanding on how the mix chamber functions. If everything is done right you will make your engineer coworkers jealous and will be one step closer to mastering atmospherics! If things go wrong, angry crewmembers will be yelling death threats and the admins will very interested in you! Just remember to always learn from any mistakes and understand where and why something went horribly wrong!&lt;br /&gt;
&lt;br /&gt;
Make sure you have a basic understanding on how atmospherics works. If you don&#039;t, read the guide to atmos and once you feel comfortable come back here.&lt;br /&gt;
&lt;br /&gt;
==First things first==&lt;br /&gt;
So you just started your shift as an Atmospherics Technician on space station 14 and want to use the mix chamber. The very first things you should do is grab your equipment. Make sure you have either your firesuit and helmet or atmospheric hard suit and internals available to provide you some protection in case of an accident. Next, be sure to grab your handy dandy gas analyzer to be able to see what&#039;s going on inside those pipes. Lastly and arguably the most important thing you should do at round start is to consult with your fellow atmospheric technicians and [[Chief Engineer]]. Declare your intention to use the mix chamber and make sure everyone is on the same page. The last thing you want to have happen is your coworker unwittingly dumping your burn mix into the room by un-wrenching a pipe or finding out that they accidently pumped your burning hot plasma mix into distro.&lt;br /&gt;
&lt;br /&gt;
==Locating the mix chamber==&lt;br /&gt;
&lt;br /&gt;
[[File:Mix chamber 2.png|thumb|An example of a mix chamber]]&lt;br /&gt;
&lt;br /&gt;
Look around atmosia and locate the gas mixers by the different gas holding tanks. Follow the gas mixers outlet pipes until they all combine and terminate into a pump or manual valve that leads out of the station&#039;s hull. Look through the window and observe if the pumps lead into a nearby empty chamber containing both inlet and outlet passive vents and a blast door. If you found this, congratulations! you have located your mix chamber! &lt;br /&gt;
&lt;br /&gt;
Some stations, usually the small ones, are not equipped with a mix chamber. If the pipes lead to a vent in open space and you do not see a nearby empty chamber then there is mostly likely no mix chamber on this station. Feel free to contact the head of your department and Centcom to complain about station budget cuts!&lt;br /&gt;
&lt;br /&gt;
==Setting up the pipes==&lt;br /&gt;
&lt;br /&gt;
[[File:Atmosia mix chamber guide.png|thumb|A handy guide with arrows and numbers]]&lt;br /&gt;
&lt;br /&gt;
Every station has a different layout so it is a good practice to always refamiliarize yourself at round start with the mix chamber and the mix loop. After you located the mix chamber follow the pipes that flow into and out of it and get comfortable with where they lead. A general mix loop will take gas from the holding tanks, through gas mixers and into the mix chamber. From there they will exit the chamber and loop into an area where you can connect ports and canisters to extract your gas. Some layouts do not have a canister loop and you might have to create your own if needed. Finally the mix loop will connect into waste where the unused gas will be returned to the gas holding chambers to be recycled and reused at a later time. Once you are 100% sure where the mix loop is you are ready to add gas to the chamber.&lt;br /&gt;
&lt;br /&gt;
#Triple check that the pipes leading out of the mix chamber &#039;&#039;&#039;do not&#039;&#039;&#039; flow into distro. if they do, either physically disconnect them or manually toggle off the pumps. &lt;br /&gt;
#Toggle off all the gas pumps, except oxygen and nitrogen, leading out of the gas holding chambers.&lt;br /&gt;
#toggle off all the gas mixers with the exception the oxygen and nitrogen mixers used for distro.&lt;br /&gt;
#Toggle off all the pumps leading out of the mix chamber up to the waste loop.&lt;br /&gt;
#Toggle closed the mix chamber blast doors using the button.&lt;br /&gt;
#Use your gas analyzer on the pipes leading into and out of the mix loop and check to see that there is no gas in the pipes. If there is, locate where the gas is coming from and toggle that pump closed. Drain the mix loop by locating the mix to waste pump at the end of the mix loop and toggle it open until the gas is gone. Repeat until all gas is gone.&lt;br /&gt;
#Locate the pumps leading out of the oxygen and plasma holding chambers and set them to max pressure.&lt;br /&gt;
#Locate where the oxygen flows into the next gas mixer down the line and max the pressure. Be sure to configure the input ratios depending on what side of the mixer the oxygen is flowing into. &#039;&#039;&#039;Do not touch the gas mixers used with oxygen and nitrogen in the distro loop.&#039;&#039;&#039;&lt;br /&gt;
#Work your way down the gas mixer line maxing the pressure and configuring the input ratios until you reach the mixer for the plasma holding tank. Set the input for oxygen to be at 66% and the input for plasma to be 33% and set the pressure to be around 100-200kPa.&lt;br /&gt;
#Continue down the line up to the chamber opening up and maxing the pressure of all pumps until you see gas flow into the mix chamber.&lt;br /&gt;
&lt;br /&gt;
If everything is done correctly you should see plasma gas in the mix tank. The exact composition of the gas inside should be 66% oxygen and 33% plasma. If you see this then congratulations! you have created your very own burn mix!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(note that you may need to adjust the output pressure of the oxygen and plasma mixer. Too much pressure will clog up the mix chamber and waste pipes with water vapor waste gas as the plasma burns. Too little of a pressure and the plasma fire will burn itself out. Experiment with different pressures to find one you like!)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If you don&#039;t see any gas inside the mix chamber chances are that you forgot to toggle open a pump or max the pressure. double check that the blast doors are closed and that all the outlet pumps on the mix chamber are toggled off. Follow the mix loop back from the mix chamber and use your gas analyzer on each pipe segment until you find where the pressure is at. double check that the right pumps are open and that the pressure is maxed. If there is still no gas flowing double check the mixers and check to see the correct inlet ports are set to the right percentage on the mixer interface. If there &#039;&#039;still&#039;&#039; isn&#039;t gas in the chamber and you double checked every pipe pump and valve then check that there is gas in the holding tanks. Some stations do not have a plasma miner or there might be a breach venting all your gas into space.&lt;br /&gt;
&lt;br /&gt;
==Igniting the burn mix==&lt;br /&gt;
So, your mix chamber is full of sparkling plasma and oxygen, what&#039;s next? Firstly, understand that plasma will ignite at higher temperatures. A plasma fire requires both a steady flow of oxygen and plasma to remain ablaze and will create waste gas in the process. There are many ways to ignite your burn mix but the most common and safest way is to wrench a heater on one of the burn mix outlet pipes. A quicker, dumber, more flashier way is to chuck a lit welder or fire source into the chamber before pressurizing it.&lt;br /&gt;
&lt;br /&gt;
[[File:Heater burn mix location.png|thumb|A suitable location for a heater to combust the burn mix]]&lt;br /&gt;
&lt;br /&gt;
Lets go with the heater method. Simply find a heater nearby in atmospherics or steal one from your silly engineer coworkers. Alternatively you can craft one using a machine frame and some components. Once you have acquired your heater, drag that bad boy over to the mix chamber&#039;s outlet pipe. Make sure the location you have chosen has pressurized gas from the chamber, use your gas analyzer to check! You may need to add or remove some pipes and a pump to get a suitable location. Once you have the right location, use your wrench to secure it to the pipe. Open the interface, max out the temperature and turn it on. Depending on the amount of burn mix and its temperature you may need to wait a couple of seconds before it combusts into a beautiful plasma fire. Heaters(and freezers) will sometimes act strangely on horizontal and elbow pipes and not heat up the gas inside.. You may need to move it around until you find a place that works for you.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;With the addition of holofans, it may be easier to use a holofan to hold back the gas and allow you entry to chuck a lit welder into the burn chamber.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Once your burn mix is lit you may notice it going out sporadically. This is because we still have the mix to waste pipes toggled off and the plasma fire is creating water vapor as a waste gas witch is taking up valuable space, displacing oxygen and plasma and snuffing out our fire. Simply open up your mix loop to waste and watch as the gas gets syphoned out through the loop back into the gas holding chambers. You may need to manually vent the mix chamber using the blast door toggle button to speed up the venting process. Once you have the mix loop connected to the waste loop, plasma and oxygen will continuously flow from the gas holding chambers into the mix chamber, combust into flame, and work its way out through the loop back into the holding chambers ready to start its journey once again. &lt;br /&gt;
&lt;br /&gt;
Congratulations! you now have a fully self sufficient burn mix! The fire will continue to burn until you either run out of oxygen or plasma, or until the waste loop cant keep up with the pressure. Feel free to sit back and relax for a time while watching your burn mix combust into flame.&lt;br /&gt;
&lt;br /&gt;
==What now?==&lt;br /&gt;
Now that we have a stable plasma fire, now what? Well, that&#039;s up for you to decide! Experiment with different plasma and oxygen ratios and see how it influences the temperature and pressure. Perhaps try to introduce a third gas into the chamber and see what happens. Extract your burning hot gas into a canister and drag it along behind you to show it off to the crew while grabbing a well deserved snack and drink at the bar. The possibilities are yours to decide! have fun and remember to enjoy the remainder of your shift aboard Space Station 14.&lt;br /&gt;
&lt;br /&gt;
{{Guides Menu}}&lt;/div&gt;</summary>
		<author><name>Algis Alphonse</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Basics_of_Atmos&amp;diff=4085</id>
		<title>Basics of Atmos</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Basics_of_Atmos&amp;diff=4085"/>
		<updated>2025-06-20T19:45:46Z</updated>

		<summary type="html">&lt;p&gt;Algis Alphonse: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Rewrite|todo=Details, details, details. Someone from #atmos-thread, please!}}&lt;br /&gt;
&lt;br /&gt;
Atmospheric Science refers to the observation and processing of gases in enclosed spaces.&lt;br /&gt;
&lt;br /&gt;
= The Basics of Atmos =&lt;br /&gt;
The premise of Atmospherics (or, Atmos) is simple: You want a station that is pressurized and with breathable air, absent of any toxins. The two primary gases used to accomplish that goal are Nitrogen (N2) and Oxygen (O2). &lt;br /&gt;
Oxygen is the breathable gas in air, and is respirated by [[Playable Species#Human|Humans]], [[Playable Species#Oni|Onis]], [[Playable Species#Felinid|Felinids]], [[Playable Species#Arachnid|Arachnids]], [[Playable Species#Moth|Moths]], [[Playable Species#Vulpkanin|Vulpkanins]], and [[Playable Species#Harpy|Harpies]] to form Carbon Dioxide (CO2) as a waste gas. Nitrogen, on the other hand, is respirated by [[Playable Species#Slime|Slimes]] and [[Playable Species#Vox|Voxes]] instead of Oxygen.&lt;br /&gt;
&lt;br /&gt;
Pressure, measured in kPa, is determined by the amount of gas (in mols) in an area, and is directly related to temperature (in Kelvin or degrees Celsius); so as temperature goes up, so does the pressure. A safe pressure on the station is roughly around 80 to 140 kPa, and a safe temperature is around 20 degrees Celsius. The ideal environment for all species is 21% Oxygen and 79% Nitrogen at 101.325kPa and 20°C or 293.15K&lt;br /&gt;
&lt;br /&gt;
===Toxins===&lt;br /&gt;
&#039;&#039;Main article: [[Gases]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Toxic gases can bring about many forms of harm to the station, and are dangerous if left unattended because of the tendency of passengers to blindly open doors. These gases are noticeable at high concentrations, as they appear as clouds or smoke. All of these gases are filtered by the scrubber network, and they can be sucked up by [[Atmospheric_Technician#Equipment|Portable Scrubbers ]] considerably faster. To contain the spread of these gases, you’ll want to use [[Atmospheric_Technician#Equipment|Holofan Projectors]], inflatable walls or doors, and if need be, you can weld some airlocks closed to prevent entry, just make sure the gas you&#039;re dealing with is not flammable.&lt;br /&gt;
&lt;br /&gt;
= Pipes, Vents and Other Atmospheric Devices =&lt;br /&gt;
&lt;br /&gt;
== General Information ==&lt;br /&gt;
All gases can flow through the various pipes found in the game. Gas will always attempt to flow from higher pressure to lower pressure. If a gas is not in a pipe, canister, or tank, it will be in the atmosphere and will interact with other objects.&lt;br /&gt;
&lt;br /&gt;
Gas will always try to even out the pressure. For example, if a empty canister is connected to a pipe pressurized at 4500kpa, the canister will also only be pressurized to 4500kpa. If a canister pressurized at 9000kpa is connected to the same pipe, gas will flow out of the canister until a even pressure is acquired.&lt;br /&gt;
&lt;br /&gt;
If pressurized pipes get unwrenched they will dump all of their contents into the surrounding atmosphere and will, depending on the pressure level, violently blow the wrench user away. You will know if you are unwrenching a pressurized pipe if you get the message stating &amp;quot;A gush of air blows in your face... Maybe you should reconsider?&amp;quot; It is good practice to always use your gas analyzer on every pipe before unwrenching to ensure it is depressurized.&lt;br /&gt;
&lt;br /&gt;
All pipes can be unwrenched to disconnect them from others. By using a welder on a unwrenched pipe segment you can deconstruct it into steel.&lt;br /&gt;
&lt;br /&gt;
A broken or unconnected segment of pipe WILL NOT allow gas to pass through. Do not worry about all your gas escaping out of a broken or unconnected pipe segment.&lt;br /&gt;
&lt;br /&gt;
Most pumps, mixers, and filters do not require power to function. Only air vents and scrubbers require power. You can shift-click on a segment to examine it to see if it is powered.&lt;br /&gt;
&lt;br /&gt;
== Pipes ==&lt;br /&gt;
Allows gas to flow freely. Comes in four shapes. Straight, Elbow, 3-way-juntion, 4-way-junction.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Image&lt;br /&gt;
!Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Pipe_straight.png]]&lt;br /&gt;
|gas pipe straight&lt;br /&gt;
|A straight segment of pipe.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Pipe_elbow.png]]&lt;br /&gt;
|gas pipe bend&lt;br /&gt;
|A elbow segment of pipe.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Pipe_3_way.png]]&lt;br /&gt;
|gas pipe T junction&lt;br /&gt;
|A three way junction segment of pipe.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Pipe_4_way.png]]&lt;br /&gt;
|gas pipe fourway&lt;br /&gt;
|A four way junction segment of pipe.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Pumps ==&lt;br /&gt;
Pumps gas to the other side based on the set pressure. Blocks gas from passing through if toggled off. Comes in two varities:&lt;br /&gt;
&lt;br /&gt;
[[File:Gas_pump.png]]&lt;br /&gt;
&lt;br /&gt;
[[File:Gas_pump_interface.png]]&lt;br /&gt;
&lt;br /&gt;
Standard gas pump. Pumps gas along based on internal and external pressure. Has a maximum throughput of 4.5 Mpa. Mostly used to act as a valve to allow/disallow gas to flow from one pipe to another. Works very well in high pressure pipes but looses effectiveness when the pressure is lower. Regular gas pumps are more effective in lower pressure systems but will lose efficiency as the volume of gas rises.&lt;br /&gt;
&lt;br /&gt;
At lower pressures a gas pump is generally a better option at moving gas.&lt;br /&gt;
&lt;br /&gt;
[[File:Volumetric_gas_pump.png]]&lt;br /&gt;
&lt;br /&gt;
[[File:Volumetric_gas_pump_interface.png]]&lt;br /&gt;
&lt;br /&gt;
Volumetric pump. Pumps gas along based of internal and external mole amount. Has a maximum throughput of 200 L/s. Acts exactly like a gas pump but works off of mole amount instead of pressure. can move about twice as much gas compared to a regular gas pump if conditions are right.&lt;br /&gt;
&lt;br /&gt;
For extremely high pressure pipes a volumetric pump is generally a better option at moving gas.&lt;br /&gt;
&lt;br /&gt;
In certain cases volumetric pumps are also better if you are using huge quantities of gas.&lt;br /&gt;
&lt;br /&gt;
== Manual Valves ==&lt;br /&gt;
Acts like a switch that either allows gas to flow through, or prevents it from flowing through. Can be toggled on and off.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Image&lt;br /&gt;
!Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Manual_valve_open.png]]&lt;br /&gt;
|Manual valve open&lt;br /&gt;
|A green light is open.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Manual_valve_closed.png]]&lt;br /&gt;
|Manual valve closed&lt;br /&gt;
|A red light is closed.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Gas Mixer ==&lt;br /&gt;
[[File:Gas_Mixer.png]]&lt;br /&gt;
&lt;br /&gt;
[[File:Gas_mixer_interface.png]]&lt;br /&gt;
&lt;br /&gt;
A gas mixer is a fancy version of the gas pump. Operates as a pressure pump, with associated limitations. It allows you to combine the gas flow of two different pipes and mix them into a single pipe. The gas mixer will combine the contents of two different pipes and will give you the option of setting the percentage of throughput you want on each of the input pipes. The primary port will be parallel with the output while the side port will be perpendicular.&lt;br /&gt;
&lt;br /&gt;
Gas mixers are essential for distro as the station&#039;s atmosphere is 20% oxygen and 80% nitrogen. Gas mixers are also used for the combination of two different gases to create a new gas such as a common burn-mix.&lt;br /&gt;
&lt;br /&gt;
If the gas mixer is toggled off then it will not allow any gas to flow through.&lt;br /&gt;
&lt;br /&gt;
If both inputs are set to receive gas then both inputs must have gas flowing through them for the pump to work. For example, if the mixer is set to mix gas at a 80 to 20 ratio and the input pipe at 20% has no gas then the mixer will not allow the input pipe with 80% gas to flow through and vice versa.&lt;br /&gt;
&lt;br /&gt;
== Gas Filter ==&lt;br /&gt;
[[File:Gas_Filter.png]]&lt;br /&gt;
&lt;br /&gt;
[[File:Gas_filter_interface.png]]&lt;br /&gt;
&lt;br /&gt;
Gas filters are another special type of gas pump. Operates as a volume pump, with associated limitations.  Gas filters are primarily used to extract a specific individual type gas from a pipe. They function similarly to the gas mixer, except they have one inlet port and two output ports. When gas flows through a mixer the selected gas to be filtered out will exit the perpendicular outlet port while all other gases will continue to flow down the parallel outlet port. If you wish to filter out more than one gas you will need to set up gas filters in series for each specific gas.&lt;br /&gt;
&lt;br /&gt;
Gas filters are used to extract each individual gas from the waste loop. This ensures that only one type of gas is present in each specific gas holding tank. Gas filters are essential when you are trying to target and isolate a specific gas.&lt;br /&gt;
&lt;br /&gt;
Gas filters do not require both outputs to be connected to function if there is no gas selected to filter or the filtered gas is not present. In this case the filter will act as a simple straight pipe segment. However, The filter will not allow gas to flow if the selected gas is present and there is no pipe connected to the perpendicular filter port.&lt;br /&gt;
&lt;br /&gt;
== Vents ==&lt;br /&gt;
[[File:Gas_vent.png]]&lt;br /&gt;
&lt;br /&gt;
Gas vents come in three varieties: Standard, Dual-port, and Passive.&lt;br /&gt;
&lt;br /&gt;
All gas vents are solely used to move gas from pipes into the surrounding atmosphere. Gas vents are commonly used in conjunction with the distro loop to distribute breathable air to the station. Gas vents and the distro system are responsible for replenishing the atmosphere on the station.&lt;br /&gt;
&lt;br /&gt;
A standard air vent will only allow a maximum pressure of 101.3 kPa to flow. If the external pressure is higher than the limit, no gas will flow out of the vent. Requires power to function.&lt;br /&gt;
&lt;br /&gt;
A dual-port air vent is exactly like a standard air vent but it has two inlet connection ports.&lt;br /&gt;
&lt;br /&gt;
A passive air vent does not require power and will allow any pressure to flow in &#039;&#039;&#039;both&#039;&#039;&#039; directions depending on the internal and external pressures. If the internal, or pipe pressure, is higher than the external, or outside atmosphere, Gas will flow out. The opposite is true if the external pressure is higher than the internal pressure. Passive air vents are mostly used in the mix tank and [[Supermatter]] chamber where very high pressures are needed.&lt;br /&gt;
&lt;br /&gt;
== Air Scrubber ==&lt;br /&gt;
[[File:Air_Scubber.png]]&lt;br /&gt;
&lt;br /&gt;
Air scrubbers slowly suck gas out of the surrounding atmosphere and can be found spread around the station. Mostly used in the waste loop, air scrubbers will syphon gas out of the atmosphere and shunt it along the waste loop where the gas will then be recycled and filtered into the gas holding chambers.&lt;br /&gt;
&lt;br /&gt;
Air scrubbers must be powered and connected to an outlet port in order to function. A properly functioning air scrubber will be glowing blue.&lt;br /&gt;
&lt;br /&gt;
== Air Injector ==&lt;br /&gt;
[[File:Air_injector.png]]&lt;br /&gt;
&lt;br /&gt;
Air injectors have one purpose. They simply exist to only allow gas to flow from a pressurized pipe into the surrounding atmosphere. This handy little tool are useful when you want to inject a gas into an area but not allow any backflow. usually used with a filter/injector combination to single out a specific gas and pump it into a holding chamber.&lt;br /&gt;
&lt;br /&gt;
Air injectors have a maximum output pressure of 9000 kPa.&lt;br /&gt;
&lt;br /&gt;
== Pneumatic Valve ==&lt;br /&gt;
[[File:Pneumatic_valve.png|72x72px]]&lt;br /&gt;
&lt;br /&gt;
Pneumatic valves have three ports: control, inlet, and outlet. Like manual valves, pneumatic valves permit bidirectional flow between the inlet and outlet, but only if the pressure at the control port is high enough.&lt;br /&gt;
&lt;br /&gt;
To turn a pneumatic valve on, the control pressure must be at least 1 atm higher than the lowest pressure connected to the pneumatic valve, i.e. the lesser of the inlet and outlet pressures. The direction of flow between the inlet and outlet is from higher to lower pressure.&lt;br /&gt;
&lt;br /&gt;
The flow rate limit of the pneumatic value is linear (proportional to control pressure) in a small region above the on threshold. It then saturates at 200 L/sec.&lt;br /&gt;
&lt;br /&gt;
=== Design Examples ===&lt;br /&gt;
&#039;&#039;&#039;Pressure Relief Valve&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Pressure_relief_system.png]]&lt;br /&gt;
&lt;br /&gt;
This pressure relief system drains the air inside to space if the pressure exceeds 1 atm, which can be used to guard against accidental station overpressure events. A passive vent inside (1) is connected to the control and the inlet. Another passive vent in space (2) is connected to the outlet. Since the outlet pressure is 0 kPa, then the pneumatic valve will only be on if the inside pressure exceeds 1 atm. When that happens, air from inside is transferred into space until the inside pressure is equal to 1 atm.&lt;br /&gt;
&lt;br /&gt;
=== Turning Completeness ===&lt;br /&gt;
Pneumatic valves make [https://github.com/space-wizards/space-station-14/pull/10520 atmos turing-complete].&lt;br /&gt;
&lt;br /&gt;
== Connecter Port ==&lt;br /&gt;
[[File:Connecter_port.png]]&lt;br /&gt;
&lt;br /&gt;
Connecter ports are solely used to transfer gas from a pipe into a canister and vice versa. Wrench a canister on top of a connecter port to connect them. A connected canister will allow gas to flow until the pressure evens out.&lt;br /&gt;
&lt;br /&gt;
== Canisters ==&lt;br /&gt;
[[File:Canister.png]]&lt;br /&gt;
&lt;br /&gt;
[[File:Canister_interface.png]]&lt;br /&gt;
&lt;br /&gt;
Canisters are used to hold and transport gas. Drag a canister over to a connecter port and use a wrench to connect it. If the connecter port&#039;s internal pressure is higher than the canister pressure, gas will flow into the canister until the pressure evens out.&lt;br /&gt;
&lt;br /&gt;
If the canister has a higher pressure gas will flow out until the pressure difference is even. Canisters can release gas in different ways depending on the situation. Gas will only flow out if the release valve is toggled open. If the release valve pressure is lower than the external pressure, no gas will flow out.&lt;br /&gt;
&lt;br /&gt;
* If the canister is wrenched to a connector port, gas will flow into the connector port.&lt;br /&gt;
* If a oxygen tank is inserted into a canister, gas will flow into the oxygen tank.&lt;br /&gt;
* If the canister is not connected to anything, gas will flow out into the surrounding atmosphere.&lt;br /&gt;
&lt;br /&gt;
== Gas Miner ==&lt;br /&gt;
[[File:Gas_miner.png]]&lt;br /&gt;
&lt;br /&gt;
Gas miners create new gas from nothing and are currently used to make sure the station has an infinite amount of a specific gas. Gas Miners come in different types and create different types of gas. A oxygen miner will create oxygen gas while a plasma miner will create plasma gas. Gas Miners can be found in Atmospherics inside each gas holding chamber.&lt;br /&gt;
&lt;br /&gt;
== Gas Recycler ==&lt;br /&gt;
[[File:Gas_recycler.png]]&lt;br /&gt;
&lt;br /&gt;
Gas recyclers are used to recycle waste gasses like CO2 into breathable oxygen. They require a lot of pressure to work, more than is created by simply breathing. They also require the waste gas to be heated to around 300°C, thus a heater and a freezer are required for it to work. They recycler loop can be filled with N2 to boost the pressure.&lt;br /&gt;
&lt;br /&gt;
=Gases=&lt;br /&gt;
{{Stub}}&lt;br /&gt;
==Introduction==&lt;br /&gt;
The gases are the most important part of Atmospherics. There are currently 9 gases in the game, each of them has its own Specific Heat Capacity and Molar Mass. The standard air mix on the station is 21% oxygen and 79% nitrogen at 101.325kPa and 20°C or 293.15K. Most of them can be created using [[Pipes and vents#Gas_Miner|Gas Miners]] or created in combustion reactions.&lt;br /&gt;
&lt;br /&gt;
==Gases==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Gases in SS14&lt;br /&gt;
|-&lt;br /&gt;
! Gas !! Description !! Specific Heat Capacity !! Molar Mass (g/mol)&lt;br /&gt;
|-&lt;br /&gt;
| Oxygen&amp;lt;br&amp;gt; [[File:Oxygen gas.png]] || Colorless, reactive gas that humans need to breathe to stay alive. Key oxidizing agent in most combustion reactions. || 20 || 32&lt;br /&gt;
|-&lt;br /&gt;
| Nitrogen&amp;lt;br&amp;gt; [[File:Nitrogen gas.png]] || Colorless, odorless, inert gas. Somehow, slimes and voxes breathe this. || 30 || 28&lt;br /&gt;
|-&lt;br /&gt;
| Carbon Dioxide&amp;lt;br&amp;gt; [[File:Carbon dioxide.png]]|| Colorless, odorless, relatively inert gas. Exhaled by creatures that breathe oxygen. Toxic in high enough quantities. The reason why atmospheric technicians are employed. || 30 || 44&lt;br /&gt;
|-&lt;br /&gt;
| Plasma&amp;lt;br&amp;gt; [[File:Plasma gas.png]] || Purple, putrid, highly-combustible, and toxic gas. Combusts in the presence of oxygen, but will not ignite on its own. Unfortunately, it is also vitally important to industrial and scientific activities aboard Nanotrasen stations. || 200 || 120&lt;br /&gt;
|-&lt;br /&gt;
| Tritium&amp;lt;br&amp;gt; [[File:Tritium gas.png]] || Green, highly-combustible, and radioactive. Combusts in the presence of oxygen. It is formed by the combustion of Oxygen and Plasma. To form Tritium, there must be 96 times more Oxygen than Plasma during the reaction. If there is too much Plasma, the reaction will produce Carbon Dioxide instead. || 10 || 6&lt;br /&gt;
|-&lt;br /&gt;
| Water Vapor&amp;lt;br&amp;gt; [[File:Water vapor.png]] || Water in gaseous form. Due to the unique environment of space, does not condense into liquid water. Harmful to slime people. || 40 || 18&lt;br /&gt;
|-&lt;br /&gt;
| Ammonia || Brownish, foul-smelling gas. Breeds disease, toxic, and harmful in sufficiently large concentrations. A by-product of nasty biological processes, including rotting bodies. || 20 || 44&lt;br /&gt;
|-&lt;br /&gt;
| Nitrous Oxide || Bluish gas. Otherwise known as &amp;quot;laughing&amp;quot; or &amp;quot;sleepy&amp;quot; gas, it acts as a sedative to non-slimes and is toxic in very high concentrations. Unfortunately, this stuff is exhaled by slimes. Formed from Frezon and Nitrogen || 40 || 44&lt;br /&gt;
|-&lt;br /&gt;
| Frezon || Blue-greenish gas. Used as an industrial coolant. Used recreationally by some for its euphoric effects, before their lungs freeze out. It has a high value and is made by mixing cold Tritium and Oxygen. || 600 || 50&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Guides Menu}}&lt;/div&gt;</summary>
		<author><name>Algis Alphonse</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Basics_of_Atmos&amp;diff=4084</id>
		<title>Basics of Atmos</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Basics_of_Atmos&amp;diff=4084"/>
		<updated>2025-06-20T19:45:20Z</updated>

		<summary type="html">&lt;p&gt;Algis Alphonse: /* Understanding the Distribution Area */ Section removed as part of the rewrite&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Rewrite|todo=Details, details, details. Someone from #atmos-thread, please!}}&lt;br /&gt;
&lt;br /&gt;
Atmospheric Science refers to the observation and processing of gases in enclosed spaces. [[Atmospheric Technician|Atmospheric Technicians]] are concerned with maintaining a safe atmosphere in the station by:&lt;br /&gt;
# Setting up the station&#039;s gas distribution system, or &amp;quot;distro,&amp;quot; to supply the station with breathable air.&lt;br /&gt;
# Using handheld gas analyzers and fixed air alarm systems to monitor levels of both safe and hazardous gases.&lt;br /&gt;
# Utilizing holofan projectors and inflatable walls to cordon off hull breaches or gas leaks.&lt;br /&gt;
# Moving and placing portable scrubbers to manually filter the air in case of escaped gases.&lt;br /&gt;
&lt;br /&gt;
= The Basics of Atmos =&lt;br /&gt;
The premise of Atmospherics (or, Atmos) is simple: You want a station that is pressurized and with breathable air, absent of any toxins. The two primary gases used to accomplish that goal are Nitrogen (N2) and Oxygen (O2). &lt;br /&gt;
Oxygen is the breathable gas in air, and is respirated by [[Playable Species#Human|Humans]], [[Playable Species#Oni|Onis]], [[Playable Species#Felinid|Felinids]], [[Playable Species#Arachnid|Arachnids]], [[Playable Species#Moth|Moths]], [[Playable Species#Vulpkanin|Vulpkanins]], and [[Playable Species#Harpy|Harpies]] to form Carbon Dioxide (CO2) as a waste gas. Nitrogen, on the other hand, is respirated by [[Playable Species#Slime|Slimes]] and [[Playable Species#Vox|Voxes]] instead of Oxygen.&lt;br /&gt;
&lt;br /&gt;
Pressure, measured in kPa, is determined by the amount of gas (in mols) in an area, and is directly related to temperature (in Kelvin or degrees Celsius); so as temperature goes up, so does the pressure. A safe pressure on the station is roughly around 80 to 140 kPa, and a safe temperature is around 20 degrees Celsius. The ideal environment for all species is 21% Oxygen and 79% Nitrogen at 101.325kPa and 20°C or 293.15K&lt;br /&gt;
&lt;br /&gt;
===Toxins===&lt;br /&gt;
&#039;&#039;Main article: [[Gases]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Toxic gases can bring about many forms of harm to the station, and are dangerous if left unattended because of the tendency of passengers to blindly open doors. These gases are noticeable at high concentrations, as they appear as clouds or smoke. All of these gases are filtered by the scrubber network, and they can be sucked up by [[Atmospheric_Technician#Equipment|Portable Scrubbers ]] considerably faster. To contain the spread of these gases, you’ll want to use [[Atmospheric_Technician#Equipment|Holofan Projectors]], inflatable walls or doors, and if need be, you can weld some airlocks closed to prevent entry, just make sure the gas you&#039;re dealing with is not flammable.&lt;br /&gt;
&lt;br /&gt;
= Pipes, Vents and Other Atmospheric Devices =&lt;br /&gt;
&lt;br /&gt;
== General Information ==&lt;br /&gt;
All gases can flow through the various pipes found in the game. Gas will always attempt to flow from higher pressure to lower pressure. If a gas is not in a pipe, canister, or tank, it will be in the atmosphere and will interact with other objects.&lt;br /&gt;
&lt;br /&gt;
Gas will always try to even out the pressure. For example, if a empty canister is connected to a pipe pressurized at 4500kpa, the canister will also only be pressurized to 4500kpa. If a canister pressurized at 9000kpa is connected to the same pipe, gas will flow out of the canister until a even pressure is acquired.&lt;br /&gt;
&lt;br /&gt;
If pressurized pipes get unwrenched they will dump all of their contents into the surrounding atmosphere and will, depending on the pressure level, violently blow the wrench user away. You will know if you are unwrenching a pressurized pipe if you get the message stating &amp;quot;A gush of air blows in your face... Maybe you should reconsider?&amp;quot; It is good practice to always use your gas analyzer on every pipe before unwrenching to ensure it is depressurized.&lt;br /&gt;
&lt;br /&gt;
All pipes can be unwrenched to disconnect them from others. By using a welder on a unwrenched pipe segment you can deconstruct it into steel.&lt;br /&gt;
&lt;br /&gt;
A broken or unconnected segment of pipe WILL NOT allow gas to pass through. Do not worry about all your gas escaping out of a broken or unconnected pipe segment.&lt;br /&gt;
&lt;br /&gt;
Most pumps, mixers, and filters do not require power to function. Only air vents and scrubbers require power. You can shift-click on a segment to examine it to see if it is powered.&lt;br /&gt;
&lt;br /&gt;
== Pipes ==&lt;br /&gt;
Allows gas to flow freely. Comes in four shapes. Straight, Elbow, 3-way-juntion, 4-way-junction.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Image&lt;br /&gt;
!Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Pipe_straight.png]]&lt;br /&gt;
|gas pipe straight&lt;br /&gt;
|A straight segment of pipe.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Pipe_elbow.png]]&lt;br /&gt;
|gas pipe bend&lt;br /&gt;
|A elbow segment of pipe.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Pipe_3_way.png]]&lt;br /&gt;
|gas pipe T junction&lt;br /&gt;
|A three way junction segment of pipe.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Pipe_4_way.png]]&lt;br /&gt;
|gas pipe fourway&lt;br /&gt;
|A four way junction segment of pipe.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Pumps ==&lt;br /&gt;
Pumps gas to the other side based on the set pressure. Blocks gas from passing through if toggled off. Comes in two varities:&lt;br /&gt;
&lt;br /&gt;
[[File:Gas_pump.png]]&lt;br /&gt;
&lt;br /&gt;
[[File:Gas_pump_interface.png]]&lt;br /&gt;
&lt;br /&gt;
Standard gas pump. Pumps gas along based on internal and external pressure. Has a maximum throughput of 4.5 Mpa. Mostly used to act as a valve to allow/disallow gas to flow from one pipe to another. Works very well in high pressure pipes but looses effectiveness when the pressure is lower. Regular gas pumps are more effective in lower pressure systems but will lose efficiency as the volume of gas rises.&lt;br /&gt;
&lt;br /&gt;
At lower pressures a gas pump is generally a better option at moving gas.&lt;br /&gt;
&lt;br /&gt;
[[File:Volumetric_gas_pump.png]]&lt;br /&gt;
&lt;br /&gt;
[[File:Volumetric_gas_pump_interface.png]]&lt;br /&gt;
&lt;br /&gt;
Volumetric pump. Pumps gas along based of internal and external mole amount. Has a maximum throughput of 200 L/s. Acts exactly like a gas pump but works off of mole amount instead of pressure. can move about twice as much gas compared to a regular gas pump if conditions are right.&lt;br /&gt;
&lt;br /&gt;
For extremely high pressure pipes a volumetric pump is generally a better option at moving gas.&lt;br /&gt;
&lt;br /&gt;
In certain cases volumetric pumps are also better if you are using huge quantities of gas.&lt;br /&gt;
&lt;br /&gt;
== Manual Valves ==&lt;br /&gt;
Acts like a switch that either allows gas to flow through, or prevents it from flowing through. Can be toggled on and off.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Image&lt;br /&gt;
!Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Manual_valve_open.png]]&lt;br /&gt;
|Manual valve open&lt;br /&gt;
|A green light is open.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Manual_valve_closed.png]]&lt;br /&gt;
|Manual valve closed&lt;br /&gt;
|A red light is closed.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Gas Mixer ==&lt;br /&gt;
[[File:Gas_Mixer.png]]&lt;br /&gt;
&lt;br /&gt;
[[File:Gas_mixer_interface.png]]&lt;br /&gt;
&lt;br /&gt;
A gas mixer is a fancy version of the gas pump. Operates as a pressure pump, with associated limitations. It allows you to combine the gas flow of two different pipes and mix them into a single pipe. The gas mixer will combine the contents of two different pipes and will give you the option of setting the percentage of throughput you want on each of the input pipes. The primary port will be parallel with the output while the side port will be perpendicular.&lt;br /&gt;
&lt;br /&gt;
Gas mixers are essential for distro as the station&#039;s atmosphere is 20% oxygen and 80% nitrogen. Gas mixers are also used for the combination of two different gases to create a new gas such as a common burn-mix.&lt;br /&gt;
&lt;br /&gt;
If the gas mixer is toggled off then it will not allow any gas to flow through.&lt;br /&gt;
&lt;br /&gt;
If both inputs are set to receive gas then both inputs must have gas flowing through them for the pump to work. For example, if the mixer is set to mix gas at a 80 to 20 ratio and the input pipe at 20% has no gas then the mixer will not allow the input pipe with 80% gas to flow through and vice versa.&lt;br /&gt;
&lt;br /&gt;
== Gas Filter ==&lt;br /&gt;
[[File:Gas_Filter.png]]&lt;br /&gt;
&lt;br /&gt;
[[File:Gas_filter_interface.png]]&lt;br /&gt;
&lt;br /&gt;
Gas filters are another special type of gas pump. Operates as a volume pump, with associated limitations.  Gas filters are primarily used to extract a specific individual type gas from a pipe. They function similarly to the gas mixer, except they have one inlet port and two output ports. When gas flows through a mixer the selected gas to be filtered out will exit the perpendicular outlet port while all other gases will continue to flow down the parallel outlet port. If you wish to filter out more than one gas you will need to set up gas filters in series for each specific gas.&lt;br /&gt;
&lt;br /&gt;
Gas filters are used to extract each individual gas from the waste loop. This ensures that only one type of gas is present in each specific gas holding tank. Gas filters are essential when you are trying to target and isolate a specific gas.&lt;br /&gt;
&lt;br /&gt;
Gas filters do not require both outputs to be connected to function if there is no gas selected to filter or the filtered gas is not present. In this case the filter will act as a simple straight pipe segment. However, The filter will not allow gas to flow if the selected gas is present and there is no pipe connected to the perpendicular filter port.&lt;br /&gt;
&lt;br /&gt;
== Vents ==&lt;br /&gt;
[[File:Gas_vent.png]]&lt;br /&gt;
&lt;br /&gt;
Gas vents come in three varieties: Standard, Dual-port, and Passive.&lt;br /&gt;
&lt;br /&gt;
All gas vents are solely used to move gas from pipes into the surrounding atmosphere. Gas vents are commonly used in conjunction with the distro loop to distribute breathable air to the station. Gas vents and the distro system are responsible for replenishing the atmosphere on the station.&lt;br /&gt;
&lt;br /&gt;
A standard air vent will only allow a maximum pressure of 101.3 kPa to flow. If the external pressure is higher than the limit, no gas will flow out of the vent. Requires power to function.&lt;br /&gt;
&lt;br /&gt;
A dual-port air vent is exactly like a standard air vent but it has two inlet connection ports.&lt;br /&gt;
&lt;br /&gt;
A passive air vent does not require power and will allow any pressure to flow in &#039;&#039;&#039;both&#039;&#039;&#039; directions depending on the internal and external pressures. If the internal, or pipe pressure, is higher than the external, or outside atmosphere, Gas will flow out. The opposite is true if the external pressure is higher than the internal pressure. Passive air vents are mostly used in the mix tank and [[Supermatter]] chamber where very high pressures are needed.&lt;br /&gt;
&lt;br /&gt;
== Air Scrubber ==&lt;br /&gt;
[[File:Air_Scubber.png]]&lt;br /&gt;
&lt;br /&gt;
Air scrubbers slowly suck gas out of the surrounding atmosphere and can be found spread around the station. Mostly used in the waste loop, air scrubbers will syphon gas out of the atmosphere and shunt it along the waste loop where the gas will then be recycled and filtered into the gas holding chambers.&lt;br /&gt;
&lt;br /&gt;
Air scrubbers must be powered and connected to an outlet port in order to function. A properly functioning air scrubber will be glowing blue.&lt;br /&gt;
&lt;br /&gt;
== Air Injector ==&lt;br /&gt;
[[File:Air_injector.png]]&lt;br /&gt;
&lt;br /&gt;
Air injectors have one purpose. They simply exist to only allow gas to flow from a pressurized pipe into the surrounding atmosphere. This handy little tool are useful when you want to inject a gas into an area but not allow any backflow. usually used with a filter/injector combination to single out a specific gas and pump it into a holding chamber.&lt;br /&gt;
&lt;br /&gt;
Air injectors have a maximum output pressure of 9000 kPa.&lt;br /&gt;
&lt;br /&gt;
== Pneumatic Valve ==&lt;br /&gt;
[[File:Pneumatic_valve.png|72x72px]]&lt;br /&gt;
&lt;br /&gt;
Pneumatic valves have three ports: control, inlet, and outlet. Like manual valves, pneumatic valves permit bidirectional flow between the inlet and outlet, but only if the pressure at the control port is high enough.&lt;br /&gt;
&lt;br /&gt;
To turn a pneumatic valve on, the control pressure must be at least 1 atm higher than the lowest pressure connected to the pneumatic valve, i.e. the lesser of the inlet and outlet pressures. The direction of flow between the inlet and outlet is from higher to lower pressure.&lt;br /&gt;
&lt;br /&gt;
The flow rate limit of the pneumatic value is linear (proportional to control pressure) in a small region above the on threshold. It then saturates at 200 L/sec.&lt;br /&gt;
&lt;br /&gt;
=== Design Examples ===&lt;br /&gt;
&#039;&#039;&#039;Pressure Relief Valve&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Pressure_relief_system.png]]&lt;br /&gt;
&lt;br /&gt;
This pressure relief system drains the air inside to space if the pressure exceeds 1 atm, which can be used to guard against accidental station overpressure events. A passive vent inside (1) is connected to the control and the inlet. Another passive vent in space (2) is connected to the outlet. Since the outlet pressure is 0 kPa, then the pneumatic valve will only be on if the inside pressure exceeds 1 atm. When that happens, air from inside is transferred into space until the inside pressure is equal to 1 atm.&lt;br /&gt;
&lt;br /&gt;
=== Turning Completeness ===&lt;br /&gt;
Pneumatic valves make [https://github.com/space-wizards/space-station-14/pull/10520 atmos turing-complete].&lt;br /&gt;
&lt;br /&gt;
== Connecter Port ==&lt;br /&gt;
[[File:Connecter_port.png]]&lt;br /&gt;
&lt;br /&gt;
Connecter ports are solely used to transfer gas from a pipe into a canister and vice versa. Wrench a canister on top of a connecter port to connect them. A connected canister will allow gas to flow until the pressure evens out.&lt;br /&gt;
&lt;br /&gt;
== Canisters ==&lt;br /&gt;
[[File:Canister.png]]&lt;br /&gt;
&lt;br /&gt;
[[File:Canister_interface.png]]&lt;br /&gt;
&lt;br /&gt;
Canisters are used to hold and transport gas. Drag a canister over to a connecter port and use a wrench to connect it. If the connecter port&#039;s internal pressure is higher than the canister pressure, gas will flow into the canister until the pressure evens out.&lt;br /&gt;
&lt;br /&gt;
If the canister has a higher pressure gas will flow out until the pressure difference is even. Canisters can release gas in different ways depending on the situation. Gas will only flow out if the release valve is toggled open. If the release valve pressure is lower than the external pressure, no gas will flow out.&lt;br /&gt;
&lt;br /&gt;
* If the canister is wrenched to a connector port, gas will flow into the connector port.&lt;br /&gt;
* If a oxygen tank is inserted into a canister, gas will flow into the oxygen tank.&lt;br /&gt;
* If the canister is not connected to anything, gas will flow out into the surrounding atmosphere.&lt;br /&gt;
&lt;br /&gt;
== Gas Miner ==&lt;br /&gt;
[[File:Gas_miner.png]]&lt;br /&gt;
&lt;br /&gt;
Gas miners create new gas from nothing and are currently used to make sure the station has an infinite amount of a specific gas. Gas Miners come in different types and create different types of gas. A oxygen miner will create oxygen gas while a plasma miner will create plasma gas. Gas Miners can be found in Atmospherics inside each gas holding chamber.&lt;br /&gt;
&lt;br /&gt;
== Gas Recycler ==&lt;br /&gt;
[[File:Gas_recycler.png]]&lt;br /&gt;
&lt;br /&gt;
Gas recyclers are used to recycle waste gasses like CO2 into breathable oxygen. They require a lot of pressure to work, more than is created by simply breathing. They also require the waste gas to be heated to around 300°C, thus a heater and a freezer are required for it to work. They recycler loop can be filled with N2 to boost the pressure.&lt;br /&gt;
&lt;br /&gt;
=Gases=&lt;br /&gt;
{{Stub}}&lt;br /&gt;
==Introduction==&lt;br /&gt;
The gases are the most important part of Atmospherics. There are currently 9 gases in the game, each of them has its own Specific Heat Capacity and Molar Mass. The standard air mix on the station is 21% oxygen and 79% nitrogen at 101.325kPa and 20°C or 293.15K. Most of them can be created using [[Pipes and vents#Gas_Miner|Gas Miners]] or created in combustion reactions.&lt;br /&gt;
&lt;br /&gt;
==Gases==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Gases in SS14&lt;br /&gt;
|-&lt;br /&gt;
! Gas !! Description !! Specific Heat Capacity !! Molar Mass (g/mol)&lt;br /&gt;
|-&lt;br /&gt;
| Oxygen&amp;lt;br&amp;gt; [[File:Oxygen gas.png]] || Colorless, reactive gas that humans need to breathe to stay alive. Key oxidizing agent in most combustion reactions. || 20 || 32&lt;br /&gt;
|-&lt;br /&gt;
| Nitrogen&amp;lt;br&amp;gt; [[File:Nitrogen gas.png]] || Colorless, odorless, inert gas. Somehow, slimes and voxes breathe this. || 30 || 28&lt;br /&gt;
|-&lt;br /&gt;
| Carbon Dioxide&amp;lt;br&amp;gt; [[File:Carbon dioxide.png]]|| Colorless, odorless, relatively inert gas. Exhaled by creatures that breathe oxygen. Toxic in high enough quantities. The reason why atmospheric technicians are employed. || 30 || 44&lt;br /&gt;
|-&lt;br /&gt;
| Plasma&amp;lt;br&amp;gt; [[File:Plasma gas.png]] || Purple, putrid, highly-combustible, and toxic gas. Combusts in the presence of oxygen, but will not ignite on its own. Unfortunately, it is also vitally important to industrial and scientific activities aboard Nanotrasen stations. || 200 || 120&lt;br /&gt;
|-&lt;br /&gt;
| Tritium&amp;lt;br&amp;gt; [[File:Tritium gas.png]] || Green, highly-combustible, and radioactive. Combusts in the presence of oxygen. It is formed by the combustion of Oxygen and Plasma. To form Tritium, there must be 96 times more Oxygen than Plasma during the reaction. If there is too much Plasma, the reaction will produce Carbon Dioxide instead. || 10 || 6&lt;br /&gt;
|-&lt;br /&gt;
| Water Vapor&amp;lt;br&amp;gt; [[File:Water vapor.png]] || Water in gaseous form. Due to the unique environment of space, does not condense into liquid water. Harmful to slime people. || 40 || 18&lt;br /&gt;
|-&lt;br /&gt;
| Ammonia || Brownish, foul-smelling gas. Breeds disease, toxic, and harmful in sufficiently large concentrations. A by-product of nasty biological processes, including rotting bodies. || 20 || 44&lt;br /&gt;
|-&lt;br /&gt;
| Nitrous Oxide || Bluish gas. Otherwise known as &amp;quot;laughing&amp;quot; or &amp;quot;sleepy&amp;quot; gas, it acts as a sedative to non-slimes and is toxic in very high concentrations. Unfortunately, this stuff is exhaled by slimes. Formed from Frezon and Nitrogen || 40 || 44&lt;br /&gt;
|-&lt;br /&gt;
| Frezon || Blue-greenish gas. Used as an industrial coolant. Used recreationally by some for its euphoric effects, before their lungs freeze out. It has a high value and is made by mixing cold Tritium and Oxygen. || 600 || 50&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Guides Menu}}&lt;/div&gt;</summary>
		<author><name>Algis Alphonse</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Practical_Atmospherics&amp;diff=4083</id>
		<title>Practical Atmospherics</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Practical_Atmospherics&amp;diff=4083"/>
		<updated>2025-06-20T19:44:53Z</updated>

		<summary type="html">&lt;p&gt;Algis Alphonse: Big reformat start, atmos nerds too lazy to actually help ofc (wankers)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Rewrite|todo=Big rewrite needed - TEG burn chambers, Triton production, Frezon production}}&lt;br /&gt;
&lt;br /&gt;
{{Stub}}&lt;br /&gt;
&lt;br /&gt;
= Understanding the Distribution Area =&lt;br /&gt;
The distribution area (or, &#039;&#039;&#039;Distro&#039;&#039;&#039;) refers to the area of Atmos that contains the origin point of the air and waste networks, as well as the chambers for storing and processing the gases.&lt;br /&gt;
&lt;br /&gt;
A distro’s purpose is to:&lt;br /&gt;
&lt;br /&gt;
# Supply oxygen and nitrogen to a gas mixer which supplies air to the station. &lt;br /&gt;
# Filter waste and toxic gases from the station. &lt;br /&gt;
# Store gases in a secure area where [[Atmospheric Technician|Atmos Techs]] are able to work with them.&lt;br /&gt;
The distro is able to do all of these things because of the system of pipes, pumps, filters, and mixers it is outfitted with. &#039;&#039;&#039;Every distro does NOT require placing/altering pipes for it to function properly!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Distro Annotated===&lt;br /&gt;
A typical distro layout is shown below:&lt;br /&gt;
&lt;br /&gt;
[[File:Atmosia Annotated.png|border|center]]&lt;br /&gt;
&lt;br /&gt;
# Nitrogen holding chamber with (maybe) a nitrogen gas miner&lt;br /&gt;
# Oxygen holding chamber with (maybe) a oxygen gas miner&lt;br /&gt;
# Pump for moving nitrogen to the mixer&lt;br /&gt;
# Pump for moving oxygen to the mixer&lt;br /&gt;
# Mixer to mix nitrogen and oxygen in an appropriate ratio for the station&lt;br /&gt;
# Volume pump to move mixer output to the station&#039;s main distro pipe&lt;br /&gt;
# Main distro pipe&lt;br /&gt;
# Valve to shut off freezer&lt;br /&gt;
# Freezer to reduce air temperature in distro&lt;br /&gt;
# Valve to shut off heater&lt;br /&gt;
# Heater to increase air temperature in distro&lt;br /&gt;
# Main waste pipe&lt;br /&gt;
# Volume pump to move air into the filter banks&lt;br /&gt;
# Bank of filters to separate different types of gases from the waste pipe&lt;br /&gt;
&lt;br /&gt;
===Holding Chambers===&lt;br /&gt;
[[File:Atmos holding chambers.png|thumb|Gas holding chambers]]&lt;br /&gt;
&lt;br /&gt;
Holding chambers store a supply of gas for you to pump into the station when needed. Some stations come with gas miners that produce an unlimited supply of the mined gas. Walls and windows prevent gas from escaping to space; if the holding chambers are broken, then the gas inside will be lost.&lt;br /&gt;
&lt;br /&gt;
Holding chambers may be labeled with the [[#Gases|type of gas]] that they are designed to store.&lt;br /&gt;
&lt;br /&gt;
Use [[Pipes and vents#Pumps|pumps]] to move gases in and out of holding chambers.&lt;br /&gt;
&lt;br /&gt;
===Mix Chamber===&lt;br /&gt;
&lt;br /&gt;
[[File:Mix chamber in use.png|thumb|A mix chamber in use]]&lt;br /&gt;
&lt;br /&gt;
The mix chamber is an empty holding area with its own separate loop of pipes and pumps in atmospherics. The mix loop is generally marked with brown pipes and the holding chamber can usually be found close to the external hull, separated from the station by reinforced walls and windows. There will be an emergency button nearby to vent the chamber to space if you need to dump your mix in case an accident arises, or you just wish to reset the chamber for a new mix. The mix chamber is here for you to experiment with different mixes, ratios, temperatures, and pressures while combining gases. &lt;br /&gt;
&lt;br /&gt;
On most stations the Mix chamber will loop around to either to the distro loop, or back to the waste loop. It is generally a good practice to have your mix loop flow back into the waste loop to recycle any unspent gases. You should &#039;&#039;&#039;NEVER&#039;&#039;&#039; have the mix loop flow into distro unless you have a [[Traitor|very good reason.]] Most savvy Atmospherics Technicians physically disconnect the mix loop from distro at round start to prevent an easy sabotage target or accident from occurring later in the round.&lt;br /&gt;
&lt;br /&gt;
See the guide to [[Gases]] if you are interested to learn how different gases interact with each other at different temperatures and pressures.&lt;br /&gt;
&lt;br /&gt;
See the guide to [[Setting up the mix chamber]] if you want to learn how to properly and safely use the mix chamber.&lt;br /&gt;
&lt;br /&gt;
==Setting Up The Distro==&lt;br /&gt;
===Main Distro Loop===&lt;br /&gt;
The first step in setting up the distro is to determine which line goes to the [[Pipes_and_vents#Vents|air vents]]. It is usually colored blue to make it easily identifiable. Once you’ve identified that line, follow the pipes back to the Oxygen and Nitrogen chambers. &lt;br /&gt;
&lt;br /&gt;
Out of the chambers, there are two lines of pipes, one that goes &#039;&#039;into&#039;&#039; the chamber from a gas filter (14) and one that comes &#039;&#039;out&#039;&#039; of the chamber through a pump (3), (4). Turn these pumps on and set them to max pressure. After that, follow the pipe that leads out of the chambers and you’ll find they eventually lead to a gas mixer (5). Set it to the correct air mix (21% Oxygen to 79% Nitrogen) and pressure. If there is a pump after the mixer, you can set the pressure to 4500kPa. Otherwise, set the pressure to 200kPa&lt;br /&gt;
&lt;br /&gt;
Air vents will pump air from distro into the station as long as the pressure inside distro is positive. Increasing the pressure inside distro allows the air vent pumps to move air faster. Contrary to popular belief, the pressure inside &#039;&#039;&#039;does not&#039;&#039;&#039; set the pressure of air coming out of the actively pumped air vents that start connected to distro.&lt;br /&gt;
&lt;br /&gt;
Check the pressure of distro at round start and periodically throughout the shift. Low or slowly rising distro pressure at round start is a sign of &amp;lt;s&amp;gt;shoddy station quality&amp;lt;/s&amp;gt; design flaws causing low flow rates into distro. Low distro pressure in the middle of the round may be indicative of spacing on the station.&lt;br /&gt;
&lt;br /&gt;
===Waste Loop===&lt;br /&gt;
Waste, or the waste loop, is usually marked with red pipes and is responsible for removing waste gas around the station via scrubbers. These pipes start and end in atmospherics and are looped around the entire station. The main purpose of the waste loop is the ensure that harmful gases get removed from the station&#039;s atmosphere. Scrubbers will remove gas from the hallways and return it to Atmospherics where it will then be separated by gas filters into various holding chambers. Harmful gases will be deposited into their assigned chambers and the breathable air will once again make its way back to Distro and into the station to continue the cycle. &lt;br /&gt;
&lt;br /&gt;
To set it up, follow the line and configure all of the gas filters going into the chambers to the correct gas (14). At the end of the waste line you will find a passive vent going to space. All the unfiltered gas will end up in space. Make sure the valve leading to the vent is opened.&lt;br /&gt;
&lt;br /&gt;
===Gas Recycling===&lt;br /&gt;
Not all stations come with an O2 miner, &#039;&#039;&#039;[[Maps#Shōkō_Station|Shōkō]] in particular has no O2 gas miner&#039;&#039;&#039;, so they require a [[Pipes_and_vents#Gas_Recycler|gas recycler]] to get Oxygen. It turns Carbon Dioxide into Oxygen and Nitrogen Oxide into Nitrogen.&lt;br /&gt;
It takes a bit of instruction to use, and the basic premise is as follows:&lt;br /&gt;
* A mix of gases that is at least 300 degrees Celsius and pressurized no less than 3000 kPa enters through the north side of the recycler, and the mix exits out the south side, with some of the carbon dioxide converted to oxygen and some of the nitrous oxide converted to nitrogen.&lt;br /&gt;
&lt;br /&gt;
The recycler loop must be heated to at least 300 degrees Celsius (~575 Kelvin), after that, pressure must be at least 3000 kPa. Pressure can be added by increasing the presence of other gases (not necessarily CO2 or N2O) into the recycler loop’s pipes. Nitrogen is usually abundant and inert, so it is a good contender. Pressure in the pipes will lower as gases leave the recycler loop, so a pump is often placed at the end to regulate pressure.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note that gases that leave the recycler will remain heated, so it’s important to regulate temperature if the O2 is going to be used in station air. A freezer can be placed after the recycler loop, or after the breathable air mixer to ensure the station doesn’t burn alive.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Optimizing The Distro==&lt;br /&gt;
You can optimize the distro the layout to more effectively pump gases into the station. Specific steps to do so vary from station to station. Here is an example of setting up distro for the [[#Atmos Annotated|example above]]:&lt;br /&gt;
&lt;br /&gt;
# Remove (6) and replace it with a straight pipe segment. Pumps reduce gas flow rate, and when spacing occurs, (6) is typically a bottleneck when re-pressurizing the station.&lt;br /&gt;
# Set (5) to output 200 kPa. The pressure in the distro pipe influences how quickly air vents can move air from distro into the station. Setting this too low reduces the flow rate, but setting this too high could be dangerous if a [[Traitor]] replaces an air vent with a passive vent.&lt;br /&gt;
# Increase output pressure of (3), (4), (13) and (14) to their maximum settings. &lt;br /&gt;
&lt;br /&gt;
== Species Specifics ==&lt;br /&gt;
Not all [[Playable Species|species]] breathe oxygen! In fact, there are some that can breathe other gasses, and some which &#039;&#039;must&#039;&#039; breathe other gasses:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Oxygen is toxic to Voxes.&#039;&#039;&#039; They breathe nitrogen instead. Many stations have a dedicated &amp;quot;Vox Box&amp;quot; room which only has nitrogen.&lt;br /&gt;
* &#039;&#039;&#039;Water vapour is harmful to slimes&#039;&#039;&#039;. &lt;br /&gt;
* Feroxi can breathe water vapour.&lt;br /&gt;
* Diona can breathe CO2 in addition to oxygen.&lt;br /&gt;
&lt;br /&gt;
Keep this in mind when setting up the distro. Adding water vapour would harm slimes!&lt;br /&gt;
&lt;br /&gt;
=Setting up the mix chamber=&lt;br /&gt;
&lt;br /&gt;
==About this guide==&lt;br /&gt;
So you are ready to graduate from Station Engineer to Atmospherics Technician and are looking for something a little more in-depth than laying down wires and clicking on boxes to set up the AME? Well look no further, after reading this you will be smarter than those [[Station Engineer|dummies next door]] and have the skills to show for it! &lt;br /&gt;
&lt;br /&gt;
This guide is designed to walk you through, step by step, in creating your first burn mix using the mix chamber. After completion you should have a better understanding on how the mix chamber functions. If everything is done right you will make your engineer coworkers jealous and will be one step closer to mastering atmospherics! If things go wrong, angry crewmembers will be yelling death threats and the admins will very interested in you! Just remember to always learn from any mistakes and understand where and why something went horribly wrong!&lt;br /&gt;
&lt;br /&gt;
Make sure you have a basic understanding on how atmospherics works. If you don&#039;t, read the guide to atmos and once you feel comfortable come back here.&lt;br /&gt;
&lt;br /&gt;
==First things first==&lt;br /&gt;
So you just started your shift as an Atmospherics Technician on space station 14 and want to use the mix chamber. The very first things you should do is grab your equipment. Make sure you have either your firesuit and helmet or atmospheric hard suit and internals available to provide you some protection in case of an accident. Next, be sure to grab your handy dandy gas analyzer to be able to see what&#039;s going on inside those pipes. Lastly and arguably the most important thing you should do at round start is to consult with your fellow atmospheric technicians and [[Chief Engineer]]. Declare your intention to use the mix chamber and make sure everyone is on the same page. The last thing you want to have happen is your coworker unwittingly dumping your burn mix into the room by un-wrenching a pipe or finding out that they accidently pumped your burning hot plasma mix into distro.&lt;br /&gt;
&lt;br /&gt;
==Locating the mix chamber==&lt;br /&gt;
&lt;br /&gt;
[[File:Mix chamber 2.png|thumb|An example of a mix chamber]]&lt;br /&gt;
&lt;br /&gt;
Look around atmosia and locate the gas mixers by the different gas holding tanks. Follow the gas mixers outlet pipes until they all combine and terminate into a pump or manual valve that leads out of the station&#039;s hull. Look through the window and observe if the pumps lead into a nearby empty chamber containing both inlet and outlet passive vents and a blast door. If you found this, congratulations! you have located your mix chamber! &lt;br /&gt;
&lt;br /&gt;
Some stations, usually the small ones, are not equipped with a mix chamber. If the pipes lead to a vent in open space and you do not see a nearby empty chamber then there is mostly likely no mix chamber on this station. Feel free to contact the head of your department and Centcom to complain about station budget cuts!&lt;br /&gt;
&lt;br /&gt;
==Setting up the pipes==&lt;br /&gt;
&lt;br /&gt;
[[File:Atmosia mix chamber guide.png|thumb|A handy guide with arrows and numbers]]&lt;br /&gt;
&lt;br /&gt;
Every station has a different layout so it is a good practice to always refamiliarize yourself at round start with the mix chamber and the mix loop. After you located the mix chamber follow the pipes that flow into and out of it and get comfortable with where they lead. A general mix loop will take gas from the holding tanks, through gas mixers and into the mix chamber. From there they will exit the chamber and loop into an area where you can connect ports and canisters to extract your gas. Some layouts do not have a canister loop and you might have to create your own if needed. Finally the mix loop will connect into waste where the unused gas will be returned to the gas holding chambers to be recycled and reused at a later time. Once you are 100% sure where the mix loop is you are ready to add gas to the chamber.&lt;br /&gt;
&lt;br /&gt;
#Triple check that the pipes leading out of the mix chamber &#039;&#039;&#039;do not&#039;&#039;&#039; flow into distro. if they do, either physically disconnect them or manually toggle off the pumps. &lt;br /&gt;
#Toggle off all the gas pumps, except oxygen and nitrogen, leading out of the gas holding chambers.&lt;br /&gt;
#toggle off all the gas mixers with the exception the oxygen and nitrogen mixers used for distro.&lt;br /&gt;
#Toggle off all the pumps leading out of the mix chamber up to the waste loop.&lt;br /&gt;
#Toggle closed the mix chamber blast doors using the button.&lt;br /&gt;
#Use your gas analyzer on the pipes leading into and out of the mix loop and check to see that there is no gas in the pipes. If there is, locate where the gas is coming from and toggle that pump closed. Drain the mix loop by locating the mix to waste pump at the end of the mix loop and toggle it open until the gas is gone. Repeat until all gas is gone.&lt;br /&gt;
#Locate the pumps leading out of the oxygen and plasma holding chambers and set them to max pressure.&lt;br /&gt;
#Locate where the oxygen flows into the next gas mixer down the line and max the pressure. Be sure to configure the input ratios depending on what side of the mixer the oxygen is flowing into. &#039;&#039;&#039;Do not touch the gas mixers used with oxygen and nitrogen in the distro loop.&#039;&#039;&#039;&lt;br /&gt;
#Work your way down the gas mixer line maxing the pressure and configuring the input ratios until you reach the mixer for the plasma holding tank. Set the input for oxygen to be at 66% and the input for plasma to be 33% and set the pressure to be around 100-200kPa.&lt;br /&gt;
#Continue down the line up to the chamber opening up and maxing the pressure of all pumps until you see gas flow into the mix chamber.&lt;br /&gt;
&lt;br /&gt;
If everything is done correctly you should see plasma gas in the mix tank. The exact composition of the gas inside should be 66% oxygen and 33% plasma. If you see this then congratulations! you have created your very own burn mix!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(note that you may need to adjust the output pressure of the oxygen and plasma mixer. Too much pressure will clog up the mix chamber and waste pipes with water vapor waste gas as the plasma burns. Too little of a pressure and the plasma fire will burn itself out. Experiment with different pressures to find one you like!)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If you don&#039;t see any gas inside the mix chamber chances are that you forgot to toggle open a pump or max the pressure. double check that the blast doors are closed and that all the outlet pumps on the mix chamber are toggled off. Follow the mix loop back from the mix chamber and use your gas analyzer on each pipe segment until you find where the pressure is at. double check that the right pumps are open and that the pressure is maxed. If there is still no gas flowing double check the mixers and check to see the correct inlet ports are set to the right percentage on the mixer interface. If there &#039;&#039;still&#039;&#039; isn&#039;t gas in the chamber and you double checked every pipe pump and valve then check that there is gas in the holding tanks. Some stations do not have a plasma miner or there might be a breach venting all your gas into space.&lt;br /&gt;
&lt;br /&gt;
==Igniting the burn mix==&lt;br /&gt;
So, your mix chamber is full of sparkling plasma and oxygen, what&#039;s next? Firstly, understand that plasma will ignite at higher temperatures. A plasma fire requires both a steady flow of oxygen and plasma to remain ablaze and will create waste gas in the process. There are many ways to ignite your burn mix but the most common and safest way is to wrench a heater on one of the burn mix outlet pipes. A quicker, dumber, more flashier way is to chuck a lit welder or fire source into the chamber before pressurizing it.&lt;br /&gt;
&lt;br /&gt;
[[File:Heater burn mix location.png|thumb|A suitable location for a heater to combust the burn mix]]&lt;br /&gt;
&lt;br /&gt;
Lets go with the heater method. Simply find a heater nearby in atmospherics or steal one from your silly engineer coworkers. Alternatively you can craft one using a machine frame and some components. Once you have acquired your heater, drag that bad boy over to the mix chamber&#039;s outlet pipe. Make sure the location you have chosen has pressurized gas from the chamber, use your gas analyzer to check! You may need to add or remove some pipes and a pump to get a suitable location. Once you have the right location, use your wrench to secure it to the pipe. Open the interface, max out the temperature and turn it on. Depending on the amount of burn mix and its temperature you may need to wait a couple of seconds before it combusts into a beautiful plasma fire. Heaters(and freezers) will sometimes act strangely on horizontal and elbow pipes and not heat up the gas inside.. You may need to move it around until you find a place that works for you.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;With the addition of holofans, it may be easier to use a holofan to hold back the gas and allow you entry to chuck a lit welder into the burn chamber.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Once your burn mix is lit you may notice it going out sporadically. This is because we still have the mix to waste pipes toggled off and the plasma fire is creating water vapor as a waste gas witch is taking up valuable space, displacing oxygen and plasma and snuffing out our fire. Simply open up your mix loop to waste and watch as the gas gets syphoned out through the loop back into the gas holding chambers. You may need to manually vent the mix chamber using the blast door toggle button to speed up the venting process. Once you have the mix loop connected to the waste loop, plasma and oxygen will continuously flow from the gas holding chambers into the mix chamber, combust into flame, and work its way out through the loop back into the holding chambers ready to start its journey once again. &lt;br /&gt;
&lt;br /&gt;
Congratulations! you now have a fully self sufficient burn mix! The fire will continue to burn until you either run out of oxygen or plasma, or until the waste loop cant keep up with the pressure. Feel free to sit back and relax for a time while watching your burn mix combust into flame.&lt;br /&gt;
&lt;br /&gt;
==What now?==&lt;br /&gt;
Now that we have a stable plasma fire, now what? Well, that&#039;s up for you to decide! Experiment with different plasma and oxygen ratios and see how it influences the temperature and pressure. Perhaps try to introduce a third gas into the chamber and see what happens. Extract your burning hot gas into a canister and drag it along behind you to show it off to the crew while grabbing a well deserved snack and drink at the bar. The possibilities are yours to decide! have fun and remember to enjoy the remainder of your shift aboard Space Station 14.&lt;br /&gt;
&lt;br /&gt;
{{Guides Menu}}&lt;/div&gt;</summary>
		<author><name>Algis Alphonse</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Paperwork&amp;diff=4082</id>
		<title>Paperwork</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Paperwork&amp;diff=4082"/>
		<updated>2025-06-20T19:39:15Z</updated>

		<summary type="html">&lt;p&gt;Algis Alphonse: /* Forms Ready for Use */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&amp;lt;!-- Shamelessly acquired from https://wiki.spacestation14.io/wiki/User:Moomoobeef --&amp;gt;&lt;br /&gt;
= General Advice =&lt;br /&gt;
* &#039;&#039;&#039;Be Concise:&#039;&#039;&#039; People don&#039;t always want to read huge paragraphs of text especially in-game.&lt;br /&gt;
* &#039;&#039;&#039;Be Consistent:&#039;&#039;&#039; It&#039;s helpful to have a consistent style, it can make your documents look more professional.&lt;br /&gt;
* &#039;&#039;&#039;Don&#039;t Create Hard Questions:&#039;&#039;&#039; If you are creating a form for roleplay, only request information that matters if at all possible. Asking for things like &#039;&#039;the date&#039;&#039;, or &#039;&#039;an employee ID #&#039;&#039; can cause holdups and disagreements.&lt;br /&gt;
* &#039;&#039;&#039;Be reasonable:&#039;&#039;&#039; Nice looking forms/documents are really cool, but you can&#039;t hold cool paper over roleplay, so please don&#039;t cause unnecessary barriers just for the sake of bureaucracy. It&#039;s not always cute.&lt;br /&gt;
* &#039;&#039;&#039;Take Feedback/Criticism:&#039;&#039;&#039; The best way you can improve what you make is to make use of the thinking of others. This applies everywhere, not just in document prep, but still some people need to be reminded of it.&lt;br /&gt;
* An easy to use paperwork formatting generator can be found here: https://yagwog.github.io/RMC14-document-simu/&lt;br /&gt;
&lt;br /&gt;
= Specific Tips for In-Game Formatting =&lt;br /&gt;
* Refer to the &amp;quot;writing&amp;quot; section of the guidebook for the formatting tags.&lt;br /&gt;
* Headers may encroach upon lines above them, it is good to keep this in mind.&lt;br /&gt;
* Any time brackets appear like this &#039;&#039;&#039;&amp;quot;[ ]&amp;quot;&#039;&#039;&#039; the game will treat it as a formatting command even if it is empty. All brackets can be escaped using &#039;&#039;&#039;&amp;quot;\&amp;quot;&#039;&#039;&#039;, for instance allowing you to write &#039;&#039;&#039;&amp;quot;\[bold]&amp;quot;&#039;&#039;&#039; on the page.&lt;br /&gt;
* Stamping a page will make it un-editable &#039;&#039;except for with a &#039;&#039;&#039;cybersun pen.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* Certain non-ASCII characters can be used on paper. Characters from the [https://en.wikipedia.org/wiki/Windows_Glyph_List_4 Windows Glyph List 4] have been tested to be working, with other unicode characters your mileage may vary as these have occasionally been known to break formatting and even line breaks. That said, these all work: © ® § ™ № Ω ← ↑ → ↓ ↔ ↕ ≠ ♪ ♫ ☻ ☺&lt;br /&gt;
* If you are trying to make a document/form that is similar to something that exists in real life, try looking up some reference for you to blatantly stea-- I mean, loosely copy off of!&lt;br /&gt;
* On long documents, when the scrollbar appears you loose a line of width from it. This can cause things to shift down the page or for horizontal lines to become broken. &#039;&#039;&#039;If your page contains elements that go from one side to the other such as a horizontal line, you should make sure they are short enough that the scrollbar does not break them!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
= Department Colors =&lt;br /&gt;
The following colors are grabbed from the job icons, and therefore are the colors that appear on the manifest. (except for CentCom as CC officials simply get the NanoTrasen job icon and there is no CentCom one. For the CentCom color I simply grabbed the color of their uniform.)&lt;br /&gt;
*cb0000 Security&lt;br /&gt;
*c96dbf Science&lt;br /&gt;
*5b97bc Medical&lt;br /&gt;
*b18644 Cargo&lt;br /&gt;
*f39f27 Engineering&lt;br /&gt;
*ff2fff Clown&lt;br /&gt;
*9fed58 Service&lt;br /&gt;
*6e6e6e Passenger&lt;br /&gt;
*1b67a5 Command&lt;br /&gt;
*009100 CentCom&lt;br /&gt;
*134975 NanoTrasen&lt;br /&gt;
*ff0000 Syndicate&lt;br /&gt;
&lt;br /&gt;
If you are a department head, or writing something to represent your department, it would be a good idea to use your respective color! (unless it&#039;s really gaudy or something)&lt;br /&gt;
&lt;br /&gt;
= Formatting =&lt;br /&gt;
Writing is performed by using a pen on paper. The exemples are just exemples replicated using wiki code, it will look different in game.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:80%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #1c3557&amp;quot; width=40% | You type&lt;br /&gt;
! style=&amp;quot;background: #1c3557&amp;quot; width=40% | You get&lt;br /&gt;
|-&lt;br /&gt;
  | &amp;lt;pre&amp;gt;[head=1]Very Big Text[/head]&amp;lt;/pre&amp;gt;&lt;br /&gt;
  | &amp;lt;span style=&amp;quot;font-size:180%;&amp;quot;&amp;gt;Very Big Text&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
  | &amp;lt;pre&amp;gt;[head=2]Big Text[/head]&amp;lt;/pre&amp;gt;&lt;br /&gt;
  | &amp;lt;span style=&amp;quot;font-size:160%;&amp;quot;&amp;gt;Big Text&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
  | &amp;lt;pre&amp;gt;[head=3]Large Text[/head]&amp;lt;/pre&amp;gt;&lt;br /&gt;
  | &amp;lt;span style=&amp;quot;font-size:140%;&amp;quot;&amp;gt;Large Text&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
  | &amp;lt;pre&amp;gt;[bold]Bold Text.[/bold]&amp;lt;/pre&amp;gt;&lt;br /&gt;
  | &#039;&#039;&#039;Bold Text.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
  | &amp;lt;pre&amp;gt;[italic]Italic Text.[/italic]&amp;lt;/pre&amp;gt;&lt;br /&gt;
  | &#039;&#039;Italic Text.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
  | &amp;lt;pre&amp;gt;[bolditalic]Bold and Italic Text.[/bolditalic]&amp;lt;/pre&amp;gt;&lt;br /&gt;
  | &#039;&#039;&#039;&#039;&#039;Bold and Italic Text.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
  | &amp;lt;pre&amp;gt;[color=red]Red text.[/color]&amp;lt;/pre&amp;gt;&lt;br /&gt;
  | &amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt;Red text.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
  | &amp;lt;pre&amp;gt;[color=#9946b8]Custom coloured text.[/color]&amp;lt;/pre&amp;gt;&lt;br /&gt;
  | &amp;lt;span style=&amp;quot;color:#9946b8&amp;quot;&amp;gt;Custom coloured text.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
  | &amp;lt;pre&amp;gt;[bullet/]Bullet point&amp;lt;/pre&amp;gt;&lt;br /&gt;
  |&lt;br /&gt;
* Bullet point&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Forms Ready for Use =&lt;br /&gt;
Important note: provided forms may not be applicable to the current edition of [[Standard Operating Procedure]]! Please check sensitive parts before using!&lt;br /&gt;
&lt;br /&gt;
== Administrative: ==&lt;br /&gt;
&lt;br /&gt;
[[File:HoP.png|64px]]&lt;br /&gt;
&lt;br /&gt;
=== Blank form header 1 ===&lt;br /&gt;
Courtesy of arbitrated on Delta-V Discord.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Paper Markdown:&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[color=#5b97bc]█▄ █ ▀█▀    [head=3]Main Heading[/head]&lt;br /&gt;
█ ▀█ █      [italic]&amp;quot;Subheading&amp;quot;[/italic][/color]&lt;br /&gt;
[color=#1b67a5]─────────────────────────────────────────[/color]&lt;br /&gt;
This is a blank form skeleton, ideal for making real forms out of.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Acting CO Promotion ===&lt;br /&gt;
Courtesy of enosshenk on Delta-V Discord.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Paper Markdown:&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[color=#1b67a5]█▄ █   [head=3]Station Name Here[/head]&lt;br /&gt;
█ ▀█     [/color][head=3]ACO Promotion Form[/head]&lt;br /&gt;
──────────────────────────────────────────&lt;br /&gt;
&lt;br /&gt;
 We the Department Heads of the listed station have met, and following ACO Standard Operating Procedure have named our Acting Commanding Officer.&lt;br /&gt;
&lt;br /&gt;
[bold]Name of ACO: [/bold][color=red]Enter Full Name [/color]&lt;br /&gt;
[bold]Previous Rank: [/bold][color=red]Department Here [/color][/bold]&lt;br /&gt;
&lt;br /&gt;
 This form must be stamped or signed by all current Command staff, and faxed to Central Command immediately upon decision.&lt;br /&gt;
&lt;br /&gt;
──────────────────────────────────────────&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Job Change Request ===&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Paper Markdown:&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &lt;br /&gt;
&amp;lt;pre&amp;gt;|                      JOB CHANGE REQUEST FORM                   |&lt;br /&gt;
-------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
Requested By:&lt;br /&gt;
&lt;br /&gt;
Current Department:&lt;br /&gt;
&lt;br /&gt;
Current Job:&lt;br /&gt;
&lt;br /&gt;
Desired Department:&lt;br /&gt;
&lt;br /&gt;
Desired Job:&lt;br /&gt;
&lt;br /&gt;
Reason for Job Change:&lt;br /&gt;
&lt;br /&gt;
-------------------------------------------------------------------&lt;br /&gt;
|                        REQUEST APPROVAL                         |&lt;br /&gt;
-------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
Approved By:&lt;br /&gt;
&lt;br /&gt;
Additional Comments:&lt;br /&gt;
&lt;br /&gt;
-------------------------------------------------------------------&lt;br /&gt;
|                          CONFIRMATION                            |&lt;br /&gt;
-------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
Processed By:&lt;br /&gt;
&lt;br /&gt;
Stamps:&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Job Change Request (Variant 2) ===&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Paper Markdown:&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &lt;br /&gt;
&amp;lt;pre&amp;gt;[color=#1b487e]███░███░░░░██░░░░[/color]&lt;br /&gt;
[color=#1b487e]░██░████░░░██░░░░[/color] &lt;br /&gt;
[color=#1b487e]░░█░██░██░░██░█░░[/color]&lt;br /&gt;
[color=#1b487e]░░░░██░░██░██░██░[/color]  [color=#1b487e][head=3]Station:[/head][/color]&lt;br /&gt;
[color=#1b487e]░░░░██░░░████░███[/color] [color=#1b487e][head=3] Job Application.[/color][/head]&lt;br /&gt;
---------------------------------------------------------------------------------------------&lt;br /&gt;
[color=#1b487e][bolditalic] Name of Applicant: [/bolditalic][/color] &lt;br /&gt;
&lt;br /&gt;
[color=#1b487e][bolditalic] Current Job: [/bolditalic][/color]&lt;br /&gt;
&lt;br /&gt;
[color=#1b487e][bolditalic] Requested Job: [/bolditalic][/color]&lt;br /&gt;
&lt;br /&gt;
[color=#1b487e][bolditalic] Reasoning Behind Switch: [/bolditalic][/color]&lt;br /&gt;
&lt;br /&gt;
---------------------------------------------------------------------------------------------&lt;br /&gt;
                                  [color=#1b487e][head=3] Approval / Denial [/head][/color]&lt;br /&gt;
---------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
[color=#1b487e][bolditalic] Comments about Applicant: [/bolditalic][/color]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Contract Termination Notice ===&lt;br /&gt;
Courtesy of enosshenk on Delta-V Discord.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Paper Markdown:&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[color=#1b67a5]█▄ █   [head=3]Contract Termination Notice[/head]&lt;br /&gt;
█ ▀█           [/color]&lt;br /&gt;
──────────────────────────────────────────&lt;br /&gt;
&lt;br /&gt;
Notice of contract termination&lt;br /&gt;
[bold]Name: [/bold][color=red]Enter Full Name [/color]&lt;br /&gt;
[bold]Department: [/bold][color=red]Department Here [/color][/bold]&lt;br /&gt;
&lt;br /&gt;
Reason for Separation: Please asterisk all that applies.&lt;br /&gt;
&lt;br /&gt;
​VOLUNTARY&lt;br /&gt;
​[ ]  Without notice or reason&lt;br /&gt;
[ ]  Another Job&lt;br /&gt;
[ ]  Illness&lt;br /&gt;
[ ]  Pay&lt;br /&gt;
[ ]  Working Conditions&lt;br /&gt;
[ ]  Work Schedule&lt;br /&gt;
[ ]  Problem with Supervisor&lt;br /&gt;
[ ]  Problem with Co-worker&lt;br /&gt;
[ ]  Personal Problem&lt;br /&gt;
[ ]  Other ___&lt;br /&gt;
&lt;br /&gt;
​INVOLUNTARY&lt;br /&gt;
​[ ]  Absenteeism&lt;br /&gt;
[ ]  Insubordination&lt;br /&gt;
[ ]  Violation of Standard Operating Procedures&lt;br /&gt;
[ ]  Unsatisfactory work&lt;br /&gt;
[ ]  Job Eliminated or Changed&lt;br /&gt;
[ ]  Involuntary Retirement&lt;br /&gt;
[ ]  Charged with Capital Crime&lt;br /&gt;
[ ]  Department Head Request&lt;br /&gt;
[ ]  Other ___&lt;br /&gt;
&lt;br /&gt;
Form must be signed and stamped and faxed to Central Command&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Logistics Department Materials Order Manifest - LoD-MOM ===&lt;br /&gt;
Courtesy of Algis_Alphonse on Delta-V Discord. Modified version of LoD-BOM. Version 2.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Paper Markdown:&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[color=orange][head=2] Logistics Department Materials Order Manifest - LoD-MOM[/head][/color]&lt;br /&gt;
[color=green]~~~~~~~[/color]&lt;br /&gt;
&lt;br /&gt;
This form, when stamped by the Logistics Officer or signed by a Cargo Technician, serves as a bulk cargo manifest. For ease of efficiency, requests and reasons are organized into packages. Packages may be modified as needed. Please fill out the information below.&lt;br /&gt;
&lt;br /&gt;
[head=2][color=orange]Order Manifest[/color][/head]&lt;br /&gt;
&lt;br /&gt;
[color=blue]Ordering Entity:[/color] [color=red]NAME[/color]&lt;br /&gt;
Ordering Department: [color=red]DEPARTMENT[/color]&lt;br /&gt;
&lt;br /&gt;
[color=blue] Package (Check one)[/color]&lt;br /&gt;
[bullet] ( ) 1 stack each of STEEL, GLASS, PLASTIC*[/bullet]&lt;br /&gt;
[bullet] ( ) 3 stacks of STEEL, GLASS, PLASTIC*[/bullet]&lt;br /&gt;
[bullet] ( ) 6 stacks of STEEL, GLASS, PLASTIC, and 1 stack of Plasma, Gold, Silver*[/bullet]&lt;br /&gt;
[bullet] ( ) 8 stacks of each basic, 4 stacks of Plasma, 2 stacks each of Gold, Silver, Uranium*[/bullet]&lt;br /&gt;
[bullet] ( ) 3 stacks of Plasteel*[/bullet]&lt;br /&gt;
[bullet] ( ) CUSTOM: _______________________[/bullet]&lt;br /&gt;
&lt;br /&gt;
[color=orange] Delivery Service (Check one)[/color]&lt;br /&gt;
[bullet] ( ) Storage [italic]Order is held securely in Logistics for pick-up.[/italic][/bullet]&lt;br /&gt;
[bullet] ( ) Delivery [italic]Order is delivered to Department front by Logistics personnel[/italic][/bullet]&lt;br /&gt;
[bullet] ( ) Rapid Delivery [italic]Order is fultoned to Department at a location of choice by Logistics personnel.[/italic][/bullet]&lt;br /&gt;
&lt;br /&gt;
[color=blue] Reason (Check one)[/color]&lt;br /&gt;
[bullet] ( ) Standard Fabrication Materials[/bullet]&lt;br /&gt;
[bullet] ( ) Emergency Fabrication Materials[/bullet]&lt;br /&gt;
[bullet] ( ) Construction Materials[/bullet]&lt;br /&gt;
[bullet] ( ) Other: _______________________[/bullet]&lt;br /&gt;
&lt;br /&gt;
[bold]This document must be stamped by the Logistics Officer or signed by a Cargo Technician to be valid.[/bold] A copy of this document should be attached to crate or crates with the materials specified.&lt;br /&gt;
&lt;br /&gt;
[italic][color=gray]*Availability varies[/italic]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Epistemics and Psionics: ==&lt;br /&gt;
&lt;br /&gt;
[[File:Psionic Mantis.png|64px]]&lt;br /&gt;
&lt;br /&gt;
== Security: ==&lt;br /&gt;
[[File:Security_officer.png|64px]]&lt;br /&gt;
=== Search Warrant ===&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Paper Markdown:&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
|                      SEARCH AND SEIZURE WARRANT                  |&lt;br /&gt;
--------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
To: Any Authorized Security Officer&lt;br /&gt;
&lt;br /&gt;
An Application by a Security Officer requests the search of the&lt;br /&gt;
following person or property: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I find that the evidence provided establish probable cause to&lt;br /&gt;
search and seize the person or property described above, and &lt;br /&gt;
that such a search will reveal (describe expected contraband):&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[bold]YOU ARE COMMANDED[/bold] to execute this warrant by the &lt;br /&gt;
end of this shift.&lt;br /&gt;
&lt;br /&gt;
The officer executing this warrant, or an officer present during the &lt;br /&gt;
execution of the warrant, must prepare an inventory of seized items&lt;br /&gt;
as required by law.&lt;br /&gt;
&lt;br /&gt;
Time issued:&lt;br /&gt;
Judge&#039;s Signature:&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Departamental search warrant ===&lt;br /&gt;
Courtesy of LadyDanger2743 on Delta-V Discord.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Paper Markdown:&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[color=#1b67a5]█▄ █ ▀█▀    [head=3]Department Search Warrant[/head]&lt;br /&gt;
█ ▀██    [/color][color=red]This document invalid unless stamped.[/color]&lt;br /&gt;
───────────────────────────────────&lt;br /&gt;
This warrant gives station security forces permission to search a particular department.&lt;br /&gt;
[bold][color=red]This warrant must be approved by the Chief Justice or Court Clerk; If neither are on duty, it must be approved by the Commanding Officer.[/color][/bold]&lt;br /&gt;
&lt;br /&gt;
Requesting Officer:   [color=#002AAF]Officer Sample[/color]&lt;br /&gt;
               ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾&lt;br /&gt;
Warrant Target:   [color=#002AAF]Employee Sample [/color]&lt;br /&gt;
               ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾&lt;br /&gt;
Warrant Reason:   [color=#002AAF]Sample Reason[/color]&lt;br /&gt;
               ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾&lt;br /&gt;
&lt;br /&gt;
If Controlled Items (Under Standard Operating Procedures, §2.1-2.3) are found in the searched department they will be confiscated, and the owner of these items may be arrested at the officer&#039;s discretion. [bold]Legal items may not be taken in a search.[/bold]&lt;br /&gt;
&lt;br /&gt;
[color=gray]This document is not valid unless stamped by at least one of the required personnel.&lt;br /&gt;
This form is in compliance with Standard Operating Procedure §6.2.1.&lt;br /&gt;
Those who abuse granted permission can be fined up to 5000 Spesos.[/color]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Arrest Warrant ===&lt;br /&gt;
Courtesy of LadyDanger2743 on Delta-V Discord.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Paper Markdown:&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[color=#1b67a5]█▄ █ ▀█▀    [head=3]Arrest Warrant[/head]&lt;br /&gt;
█ ▀██    [/color][color=red]This document invalid unless stamped.[/color]&lt;br /&gt;
───────────────────────────────────&lt;br /&gt;
This warrant gives station security forces permission to arrest and process a particular member of personnel, regardless of current Alert Status. &lt;br /&gt;
[bold][color=red]This warrant must be approved by either the [bold]Chief Justice, Clerk, Commanding Officer[/bold] or [bold]Head of Station Security[/bold] via stamp and signature. [/color]&lt;br /&gt;
&lt;br /&gt;
Requesting Officer:   [color=#002AAF]Officer Sample[/color]&lt;br /&gt;
               ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾&lt;br /&gt;
Warrant Target:   [color=#002AAF]Employee Sample [/color]&lt;br /&gt;
               ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾&lt;br /&gt;
Warrant Reason:   [color=#002AAF]Sample Reason[/color]&lt;br /&gt;
               ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾&lt;br /&gt;
&lt;br /&gt;
The individual in question is entitled to be told the reason for their arrest, as listed above, and should not be held longer than twenty (20) minutes before a trial is scheduled, if one is deemed necessary by station security forces.  &lt;br /&gt;
&lt;br /&gt;
[color=gray]This document is not valid unless stamped by at least one of the required personnel.&lt;br /&gt;
This form is compliant with Standard Operating Procedures §5.1, 5.3, 5.5; §6.1.2, 6.2.1. &lt;br /&gt;
Those who abuse granted permission can be fined up to 5000 Spesos.[/color]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Implant Search Warrant ===&lt;br /&gt;
Courtesy of LadyDanger2743 on Delta-V Discord.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Paper Markdown:&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &amp;lt;pre&amp;gt;&lt;br /&gt;
[color=#1b67a5]█▄ █ ▀█▀    [head=3]Implant Search Warrant[/head]&lt;br /&gt;
█ ▀██    [/color][color=red]This document invalid unless stamped.[/color]&lt;br /&gt;
───────────────────────────────────&lt;br /&gt;
This warrant gives station security forces permission to search for implants on an individual and remove unauthorized implants.&lt;br /&gt;
[bold][color=red]This warrant must be approved by the Chief Justice or Court Clerk AND the Chief Medical Officer; If the Chief Justice or Court Clerk are not on duty, it must be approved by the Commanding Officer. The procedure must be carried out by medical personnel.[/color][/bold]&lt;br /&gt;
&lt;br /&gt;
Requesting Officer:   [color=#002AAF]Officer Sample[/color]&lt;br /&gt;
               ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾&lt;br /&gt;
Warrant Target:   [color=#002AAF]Employee Sample [/color]&lt;br /&gt;
               ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾&lt;br /&gt;
Warrant Reason:   [color=#002AAF]Sample Reason[/color]&lt;br /&gt;
               ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾&lt;br /&gt;
&lt;br /&gt;
If Controlled Items (under Standard Operating Procedure, §2.1-2.3) are found in the process of this search, they will be confiscated and the owner of these items may be detained at the officer&#039;s discretion. [bold]Legal items may not be taken in a search.[/bold]&lt;br /&gt;
&lt;br /&gt;
[color=gray]This document is not valid unless stamped and signed by at least one of the required personnel.&lt;br /&gt;
This form is in compliance with Standard Operating Procedure §6.2.1.&lt;br /&gt;
Those who abuse granted permission can be fined up to 5000 Spesos.[/color]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Permits/Licenses: ==&lt;br /&gt;
&lt;br /&gt;
[[File:HoS.png|64px]]&lt;br /&gt;
&lt;br /&gt;
===Salvage Armaments License===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Paper Markdown:&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &amp;lt;pre&amp;gt;&lt;br /&gt;
[color=#1b487e]███░███░░░░██░░░░[/color]&lt;br /&gt;
[color=#1b487e]░██░████░░░██░░░░[/color] &lt;br /&gt;
[color=#1b487e]░░█░██░██░░██░█░░[/color]&lt;br /&gt;
[color=#1b487e]░░░░██░░██░██░██░[/color]  [color=#b18644][head=3]Salvage Armaments [/head][/color]&lt;br /&gt;
[color=#1b487e]░░░░██░░░████░███[/color]  [color=#b18644][head=3]License[/head][/color]&lt;br /&gt;
[color=#b18644]---------------------------------------------------------------------------------------------[/color]&lt;br /&gt;
&lt;br /&gt;
[bold][color=red]This license is only valid if stamped and signed by the Captain, Acting Commanding Officer, Warden or Head of Security.[/bold][/color]&lt;br /&gt;
&lt;br /&gt;
[bold]This license only applies within the operational area of the Logistics Department, en route to such an operational area, or when on salvage or excavation operations.[/bold]&lt;br /&gt;
&lt;br /&gt;
[bold]    Name of Licensee: [/bold][italic]Name[/italic]&lt;br /&gt;
&lt;br /&gt;
[bold]    Licensee Job: [/bold][italic]Job[/italic]&lt;br /&gt;
&lt;br /&gt;
This license permits the licensee to possess the following armaments within the license&#039;s area of jurisdiction (only ticked sections apply):&lt;br /&gt;
&lt;br /&gt;
    (X) Class A armaments, such as unpowered meelee weapons, armor and flashes.&lt;br /&gt;
    (X) Class B armaments, such as powered meelee weapons and manually operated firearms without an external magazine.&lt;br /&gt;
    (X) Class C armaments manually operated firearms with an external magazine semiautomatic non-pocket concealable firearms.&lt;br /&gt;
    (X) Class D non-concealable laser rifles and similar energy weapons, with the exception of the xray cannon.&lt;br /&gt;
    (X) Class D hardsuits.&lt;br /&gt;
    (X) Class D seismic charges.&lt;br /&gt;
    () Class C non-lethal weapons&lt;br /&gt;
    () Class D concealable firearms&lt;br /&gt;
    () Class D fully automatic firearms&lt;br /&gt;
    () Class D concealable energy weapons&lt;br /&gt;
    () Class E crew served weapons&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Comments from the approving officer: [italic]...[/italic]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Elective Surgery Template===&lt;br /&gt;
Courtesy of Alexis (javadocs) on the Discord.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Paper Markdown:&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &amp;lt;pre&amp;gt;&lt;br /&gt;
[head=1][color=#1b67a5]────────────────────[/color][/head]&lt;br /&gt;
[color=#134975]█▄░░█ ▀▀█▀▀[/color][head=1][color=#1b67a5]│[/color][/head]  [head=3][color=#1b67a5]Medical and Surgerical[/color][/head]&lt;br /&gt;
[color=#134975]█▀█▄█ ░░█░░[/color][head=1][color=#1b67a5]│[/color][/head]  [bolditalic][color=#5b97bc]Elective Surgical Request Form[/color][/bolditalic]&lt;br /&gt;
[color=#134975]█░░▀█ ░░█░░[/color][head=1][color=#1b67a5]│[/color][/head]  [color=#aaaaaa][italic]So you want to breathe in space, eh?[/italic][/color]&lt;br /&gt;
[head=1][color=#1b67a5]────────────────────[/color][/head]&lt;br /&gt;
[italic][color=#aaaaaa][italic]This document must be stamped by the Chief Medical Officer in order to be considered valid.[/italic][/color]&lt;br /&gt;
&lt;br /&gt;
[bold]Patient Information:[/bold]&lt;br /&gt;
[color=#134975]Patient Name:[/color] &lt;br /&gt;
[color=#134975]Previous Surgeries (if any):[/color] &lt;br /&gt;
&lt;br /&gt;
[bold]Surgery Details:[/bold] &lt;br /&gt;
[color=#134975]Requested Procedure(s):[/color] &lt;br /&gt;
&lt;br /&gt;
[italic][color=#c47e80]This document serves as a formal agreement and acknowledgment of the surgical procedure(s) and their associated risks.[/italic][/color]&lt;br /&gt;
[bold]By signing this document, you acknowledge the following:&lt;br /&gt;
&lt;br /&gt;
[bold][color=#134975]Consent to Anesthesia[/color][/bold]&lt;br /&gt;
[italics]I consent to the administration of anesthesia as deemed necessary by the anesthesiologist.[/italics]&lt;br /&gt;
&lt;br /&gt;
[bold][color=#134975]Alternative Treatments[/color][/bold]&lt;br /&gt;
[italics]You have been informed about any alternative treatments and their potential benefits and risks.[/italics]&lt;br /&gt;
&lt;br /&gt;
[bold][color=#134975]Acknowledgment of Risks[/bold][/color]&lt;br /&gt;
[italics][color=red]You have been informed about and accept any potential complications, including but not limited to:[/italics][/color]&lt;br /&gt;
  Infections&lt;br /&gt;
  Bleeding&lt;br /&gt;
  Unexpected Outcomes [italics](either adverse or beneficial)[/italics]&lt;br /&gt;
  Adverse Reactions to Anesthesia&lt;br /&gt;
&lt;br /&gt;
[italics]I, the undersigned, hereby consent to the performance of the surgical procedure listed above by the designated surgeon and their medical team. I understand the nature and purpose of the procedure, as well as the associated risks and benefits.[/italics]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Building Permit ===&lt;br /&gt;
Courtesy of enosshenk on Delta-V Discord.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Paper Markdown:&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[head=1][color=#f39f27]────────────────────[/head][/color]&lt;br /&gt;
█▄░░█ ▀▀█▀▀ [head=3]Engineering Department[/head]&lt;br /&gt;
█▀█▄█ ░░█░░ [bolditalic][color=#f39f27]Construction Permit.[/bolditalic]&lt;br /&gt;
█░░▀█ ░░█░░ &lt;br /&gt;
[head=1]────────────────────[/head]&lt;br /&gt;
Only the Chief Engineer or Commanding Officer can allowed buildings in public areas such as main corridors, hallways or intersections. For departmental areas you need has well the Command Staff Officer approval. You are able to build on abandoned maintenance rooms without permit if they do not block any path and/or door leading to another department.&lt;br /&gt;
&lt;br /&gt;
[color=#aaaaaa][italic]Under no circumstances can the evacuation docks be used for any kind of project.[/italic][/color]&lt;br /&gt;
&lt;br /&gt;
[head=1]────────────────────[/head]&lt;br /&gt;
[bold]Name:[/bold]&lt;br /&gt;
&lt;br /&gt;
[bold]Current Position and department:[/bold]&lt;br /&gt;
&lt;br /&gt;
[bold]Specific Room and Reason:[/bold]&lt;br /&gt;
&lt;br /&gt;
[head=1]────────────────────[/color][/head]&lt;br /&gt;
[color=#aaaaaa][italic]Stamp and sign[/italic][/color]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Jaws of Life Permit ===&lt;br /&gt;
Courtesy of enosshenk on Delta-V Discord.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Paper Markdown:&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[head=1][color=#f39f27]────────────────────[/head][/color]&lt;br /&gt;
█▄░░█ ▀▀█▀▀ [head=3]Engineering Department[/head]&lt;br /&gt;
█▀█▄█ ░░█░░ [bolditalic][color=#f39f27]Tool Permit[/bolditalic]&lt;br /&gt;
█░░▀█ ░░█░░ &lt;br /&gt;
[head=1]────────────────────[/head]&lt;br /&gt;
 This document authorizes the following Engineering or Atmospherics crew to legally carry and use the Jaws of Life.&lt;br /&gt;
[head=1]────────────────────[/head]&lt;br /&gt;
[bold]Name:[/bold]&lt;br /&gt;
&lt;br /&gt;
[bold]Current Position:[/bold]&lt;br /&gt;
&lt;br /&gt;
[head=1]────────────────────[/color][/head]&lt;br /&gt;
[color=#aaaaaa][italic]Stamp and sign[/italic][/color]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Legal: ==&lt;br /&gt;
&lt;br /&gt;
[[File:Lawyer.png|64px]]&lt;br /&gt;
&lt;br /&gt;
=== Affadavit ===&lt;br /&gt;
Courtesy of enosshenk on Delta-V Discord.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Paper Markdown:&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[color=#134975][head=1]AFFIDAVIT[/head][/color]&lt;br /&gt;
&lt;br /&gt;
[italic][Full Name], being duly sworn, hereby declares as follows:[/italic]&lt;br /&gt;
&lt;br /&gt;
[bold]SWORN DECLARATION:[/bold]&lt;br /&gt;
&lt;br /&gt;
In support of [Briefly Describe the Matter or Case], I state as follows:&lt;br /&gt;
&lt;br /&gt;
1. I am personally familiar with and have knowledge of the facts stated in this affidavit.&lt;br /&gt;
2. The statements made herein are true to my best knowledge, belief, and recollection.&lt;br /&gt;
3. This affidavit is executed under penalty of perjury.&lt;br /&gt;
&lt;br /&gt;
───────────────────────────────────────────&lt;br /&gt;
&lt;br /&gt;
[!! Insert your witness testimony here, replacing this line. When you are done, please hand the document to the attorney for review of form. After the review, please sign the document. !!]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Lawsuit Affadavit ===&lt;br /&gt;
Courtesy of enosshenk on Delta-V Discord.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Paper Markdown:&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[head=2]Lawsuit Affadavit[/head]&lt;br /&gt;
&lt;br /&gt;
[head=3]PLAINTIFF INFORMATION&lt;br /&gt;
[/head]&lt;br /&gt;
&lt;br /&gt;
Full Name: [____________________]&lt;br /&gt;
&lt;br /&gt;
[head=3]DEFENDANT INFORMATION&lt;br /&gt;
[/head]&lt;br /&gt;
&lt;br /&gt;
Full Name: [____________________]&lt;br /&gt;
&lt;br /&gt;
[head=3]INCIDENT DETAILS&lt;br /&gt;
[/head]&lt;br /&gt;
&lt;br /&gt;
Date and time of Incident: [______________]&lt;br /&gt;
&lt;br /&gt;
Location of Incident: [___________________]&lt;br /&gt;
&lt;br /&gt;
Description of Incident: &lt;br /&gt;
[_________________________________________]&lt;br /&gt;
[_________________________________________]&lt;br /&gt;
[_________________________________________]&lt;br /&gt;
[_________________________________________]&lt;br /&gt;
[_________________________________________]&lt;br /&gt;
[_________________________________________]&lt;br /&gt;
[_________________________________________]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[head=3]DAMAGES&lt;br /&gt;
[/head]&lt;br /&gt;
&lt;br /&gt;
Amount of Compensation Requested: $ [__________]&lt;br /&gt;
&lt;br /&gt;
[head=3]DECLARATION&lt;br /&gt;
[/head]&lt;br /&gt;
&lt;br /&gt;
By signing this form, I certify that the information provided is true and accurate to the best of my knowledge.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Fun/Joke: ==&lt;br /&gt;
&lt;br /&gt;
[[File:Clown.png|64px]]&lt;br /&gt;
&lt;br /&gt;
=== Station Writing Competition ===&lt;br /&gt;
Courtesy of merlin_ inlustris on Delta-V Discord. &lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!Paper Markdown&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
 [color=#9fed58][head=1][station name here] Public Library writing competition![/head][/color]&lt;br /&gt;
 [color=#9fed58][head=1]────────────────────[/head][/color]&lt;br /&gt;
 [head=3]We are currently holding a writing competition at the Public Library on the [Station name here] station![/head]&lt;br /&gt;
 &lt;br /&gt;
 Any and all forms of literature are welcome as long as you created it yourself and you have signed it! &lt;br /&gt;
 &lt;br /&gt;
 The winner will receive a [head=3]reward here[/head]!&lt;br /&gt;
 &lt;br /&gt;
 Here are some examples of what you can submit to the competition:&lt;br /&gt;
 &lt;br /&gt;
 [head=3][bullet/]Poetry &lt;br /&gt;
 &lt;br /&gt;
 [bullet/]A short story&lt;br /&gt;
 &lt;br /&gt;
 [bullet/]A Novel&lt;br /&gt;
 &lt;br /&gt;
 and much more![/head]&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
 [italic]To submit an entry, you must bring your signed work to the library on [Station name here] and hand it to the librarian working the desk. All entries will be displayed on the library shelves after the competition. Good luck![/italic]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Other: ==&lt;br /&gt;
&lt;br /&gt;
[[File:Passenger.png|64px]]&lt;br /&gt;
&lt;br /&gt;
=== Logistics Complaint Form ===&lt;br /&gt;
Courtesy of Algis_Alphonse on Delta-V Discord.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Paper Markdown:&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[color=#f39f27]█▄ █ ▀█▀    [head=3]Logistics Department [/head]&lt;br /&gt;
█ ▀██ Complaint Form  [/color]&lt;br /&gt;
────────────────────────────────────────&lt;br /&gt;
I wish to report a complaint about:&lt;br /&gt;
&lt;br /&gt;
( ) Materials Shortage&lt;br /&gt;
( ) Denied Purchase (specify)&lt;br /&gt;
( ) General Logistics Issue&lt;br /&gt;
( ) Forced to Fill Out Paperwork&lt;br /&gt;
( ) Other: &lt;br /&gt;
&lt;br /&gt;
Please provide details:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Your job title:&lt;br /&gt;
Your name:&lt;br /&gt;
Your Nanochat Number:&lt;br /&gt;
&lt;br /&gt;
────────────────────────────────────────&lt;br /&gt;
Once complete, please send this form to the mailing room.&lt;br /&gt;
&lt;br /&gt;
Thank you for your response, your feedback is important to us!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Parking Ticket ===&lt;br /&gt;
courtesy of campbelle1000 on Delta-V Discord&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!Paper Markdown:&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
 [color=#cb0000]█▄ █ ▀█▀    [head=3]Parking Ticket[/head]&lt;br /&gt;
 █ ▀█    █     [italic]Issued by NT Security[/italic][/color]&lt;br /&gt;
 [color=#cb0000]─────────────────────────────────────────[/color]&lt;br /&gt;
 &lt;br /&gt;
 [head=2]The Shuttle or Ship this paper has been placed on is being issued a parking ticket for the following reason:[/head]&lt;br /&gt;
 &lt;br /&gt;
 [bullet/]FILL IN HERE&lt;br /&gt;
 &lt;br /&gt;
 [head=3]To resolve this ticket you can either:[/head]&lt;br /&gt;
 &lt;br /&gt;
 [bullet/]FILL IN HERE&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Guides Menu}}&lt;/div&gt;</summary>
		<author><name>Algis Alphonse</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Unofficial_Lore&amp;diff=4073</id>
		<title>Unofficial Lore</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Unofficial_Lore&amp;diff=4073"/>
		<updated>2025-06-13T19:18:02Z</updated>

		<summary type="html">&lt;p&gt;Algis Alphonse: /* Background of Different Species */ Stole akesima&amp;#039;s lizard lore draft and incorporated parts of it. Don&amp;#039;t like it? Stop me, login and undo my edits :)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;The following sections and content is not approved by Direction. This is just &amp;quot;speculation&amp;quot; and &amp;quot;hot takes&amp;quot; from the #unofficial-lore-argument-channel on Discord. Any statements by Direction overrule this, and this &amp;quot;lore&amp;quot; has not actual authority.&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is page is more to collect something like &amp;quot;consensus&amp;quot; of the more lore-interested Delta-V members. This is so that when you are writing up your own character&#039;s lore, you can better tie it into other player&#039;s roleplay.&lt;br /&gt;
&lt;br /&gt;
== Core background - year, location ==&lt;br /&gt;
&lt;br /&gt;
* The year is 25XX CE. Probably. Maybe. &lt;br /&gt;
* Most likely 2525 (in game calendar).&lt;br /&gt;
* Earth is owned by TerraGov (name change pending). It is hyper capitalized and coporately run. Life is pretty decent for middle classes and up, but poverty is extremely miserable. Other companies own towns of Earth too - NT owns a few corporate towns.&lt;br /&gt;
&lt;br /&gt;
== Astropolitical and Economic Environment ==&lt;br /&gt;
&lt;br /&gt;
=== TerraGov ===&lt;br /&gt;
&lt;br /&gt;
=== USSP ===&lt;br /&gt;
&lt;br /&gt;
=== Nanotransen (NT) ===&lt;br /&gt;
&lt;br /&gt;
=== The Syndicate ===&lt;br /&gt;
&lt;br /&gt;
* Current members of the Syndicate:&lt;br /&gt;
** Cybersun - Primary supplier of arms. Has a legendary legal department.&lt;br /&gt;
** Interdyne - Pharmaceutrical company. Also makes cigarettes.&lt;br /&gt;
** Donk Co. - The (legal) creators and manufacturers of the famous donk pocket.&lt;br /&gt;
** SELF - Sentient Engine Liberation Front. More of a political activism group than a corporation. Roboneuroticist deployments are usually at their initiative.&lt;br /&gt;
** Gorlex Marauders&lt;br /&gt;
** Waffle Corp.&lt;br /&gt;
&lt;br /&gt;
=== Other Companies ===&lt;br /&gt;
&lt;br /&gt;
* Fish Co.&lt;br /&gt;
&lt;br /&gt;
== Technology and Cosmology ==&lt;br /&gt;
&lt;br /&gt;
=== The Noösphere ===&lt;br /&gt;
&lt;br /&gt;
== Background of Different Species ==&lt;br /&gt;
&lt;br /&gt;
=== Humans ===&lt;br /&gt;
&lt;br /&gt;
* Advances in modern medicine and technology has extended their lifespan past 100, but not much more than that save for select few with status and resources.&lt;br /&gt;
&lt;br /&gt;
=== Vox ===&lt;br /&gt;
&lt;br /&gt;
=== Slimes ===&lt;br /&gt;
&lt;br /&gt;
=== Thaven ===&lt;br /&gt;
&lt;br /&gt;
=== Unathi (Reptilians/Lizardfolk) ===&lt;br /&gt;
&#039;&#039;Bulk of this is from akesima&#039;s lizardfolk lore draft&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Unathi Culture and Society ====&lt;br /&gt;
&lt;br /&gt;
* Unathi naming varies across their lives. Often their names reflect a significant life event or current life focus. Big life milestones - completing education, career changes, personal loss - may prompt an unathi to change their name.&lt;br /&gt;
* Family dynamics&lt;br /&gt;
** For many unathi-majority republics within the USSP, family dynamics are looser than they are in human-majority republics, due to already preexisting norms when joining the USSP as republics.&lt;br /&gt;
&lt;br /&gt;
==== Unathi Politics, History and Cultural Variations ====&lt;br /&gt;
&lt;br /&gt;
* Unathi are found across the galaxy. However, their main population centers lie in the spinward and coreworld galactic regions. &lt;br /&gt;
* The control of core population regions is split between two entities.&lt;br /&gt;
** TerraGov controls the more fertile areas.&lt;br /&gt;
** Majority of the population is controlled by the USSP&lt;br /&gt;
* The largest planet in the Unathi space region, Sukhoyst, is home to the Sukhoyst Soviet Federative Socialist Republic &lt;br /&gt;
* Resources permitting, people within the unathi-majority republics are generally given the right to reproduce or not to reproduce as they wish, with state help for either scenario. Less-established republics or republics with a recent history of major war tend to have weaker reproductive justice than more established republics, often towards pressuring people towards having large amounts of children.&lt;br /&gt;
&lt;br /&gt;
===== Sukhoyst =====&lt;br /&gt;
&lt;br /&gt;
* Sukhoyst is home to the Sukhoyst Soviet Federative Socialist Republic, which is part of the USSP. It is the largest planet in the Unathi space region.&lt;br /&gt;
* It receives a large amount of sunlight and is home to many species of lizardfolk that live in warmer conditions.&lt;br /&gt;
* Running through the center of the SSFSR is a large mountain range, which divides the territory into a more-arid half to the west and a less-arid half to the east. Immediately at the east base of the mountain is the only area on the planet that could be described as “humid”, and a lot of softer-scaled species can be found here.&lt;br /&gt;
* There is a considerable rural/urban divide in the SSFSR, largely due to the planet not being able to sustain industry without trading. &lt;br /&gt;
* TerraGov has little interest in supporting a USSP republic, and the USSP’s resources are allocated elsewhere, leading to a primarily agrarian way of life for most people.&lt;br /&gt;
** Life in rural areas is characterised by a local worker’s soviet formed around a sovkhoz (state-owned farm).&lt;br /&gt;
** Population in these areas usually consists around 50 to 500 people that collectively make decisions regarding what to grow for themselves, as well as how to organise to meet overall agricultural goals required by the SSFSR at large.&lt;br /&gt;
** Popular sustenance crops:&lt;br /&gt;
*** Shrubs with calcium-rich leaves, with the fruit being a once-a-season treat used to make preserves or baked goods.&lt;br /&gt;
*** Small flowers similar to Earth&#039;s dandelions and banksia, often used to make tea or served in salads.&lt;br /&gt;
*** Aloe, valued for its medicinal ability to treat burns acquired by touching farm equipment left to overheat in the sun, or from basking rocks going too hot.&lt;br /&gt;
* Trade crops often exported by the SSFSR include:&lt;br /&gt;
** Galaxythistle, used in medical processes to prepare potent antipoison for SSFSR research stations, as well as other inhabitants of the planets that are less suited to the often-venomous wildlife.&lt;br /&gt;
** Vulgaris, a plant that turns the iron-rich soils common in the SSFSR into a wide variety of medical compounds that are used to manufacture basic medical supplies for a bulk of the USSP-controlled planets in the area&lt;br /&gt;
&lt;br /&gt;
=== IPCs ===&lt;br /&gt;
&lt;br /&gt;
=== Moths/Mothpeople ===&lt;br /&gt;
&lt;br /&gt;
* Lifespan is most likely a wee bit shorter than humans. They struggle to hit 100 years.&lt;br /&gt;
&lt;br /&gt;
=== Arachnids ===&lt;br /&gt;
&lt;br /&gt;
* They like to eat organs and drink blood.&lt;/div&gt;</summary>
		<author><name>Algis Alphonse</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Basics_of_Atmos&amp;diff=4071</id>
		<title>Basics of Atmos</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Basics_of_Atmos&amp;diff=4071"/>
		<updated>2025-06-13T16:37:16Z</updated>

		<summary type="html">&lt;p&gt;Algis Alphonse: Moved gasses guide here pending approval of the reformat of atmos guides.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Rewrite|todo=Details, details, details. Someone from #atmos-thread, please!}}&lt;br /&gt;
&lt;br /&gt;
Atmospheric Science refers to the observation and processing of gases in enclosed spaces. [[Atmospheric Technician|Atmospheric Technicians]] are concerned with maintaining a safe atmosphere in the station by:&lt;br /&gt;
# Setting up the station&#039;s gas distribution system, or &amp;quot;distro,&amp;quot; to supply the station with breathable air.&lt;br /&gt;
# Using handheld gas analyzers and fixed air alarm systems to monitor levels of both safe and hazardous gases.&lt;br /&gt;
# Utilizing holofan projectors and inflatable walls to cordon off hull breaches or gas leaks.&lt;br /&gt;
# Moving and placing portable scrubbers to manually filter the air in case of escaped gases.&lt;br /&gt;
&lt;br /&gt;
= The Basics of Atmos =&lt;br /&gt;
The premise of Atmospherics (or, Atmos) is simple: You want a station that is pressurized and with breathable air, absent of any toxins. The two primary gases used to accomplish that goal are Nitrogen (N2) and Oxygen (O2). &lt;br /&gt;
Oxygen is the breathable gas in air, and is respirated by [[Playable Species#Human|Humans]], [[Playable Species#Oni|Onis]], [[Playable Species#Felinid|Felinids]], [[Playable Species#Arachnid|Arachnids]], [[Playable Species#Moth|Moths]], [[Playable Species#Vulpkanin|Vulpkanins]], and [[Playable Species#Harpy|Harpies]] to form Carbon Dioxide (CO2) as a waste gas. Nitrogen, on the other hand, is respirated by [[Playable Species#Slime|Slimes]] instead of Oxygen.&lt;br /&gt;
&lt;br /&gt;
Pressure, measured in kPa, is determined by the amount of gas (in mols) in an area, and is directly related to temperature (in Kelvin or degrees Celsius); so as temperature goes up, so does the pressure. A safe pressure on the station is roughly around 80 to 140 kPa, and a safe temperature is around 20 degrees Celsius. The ideal environment for all species is 21% Oxygen and 79% Nitrogen at 101.325kPa and 20°C or 293.15K&lt;br /&gt;
&lt;br /&gt;
===Toxins===&lt;br /&gt;
&#039;&#039;Main article: [[Gases]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Toxic gases can bring about many forms of harm to the station, and are dangerous if left unattended because of the tendency of passengers to blindly open doors. These gases are noticeable at high concentrations, as they appear as clouds or smoke. All of these gases are filtered by the scrubber network, and they can be sucked up by [[Atmospheric_Technician#Equipment|Portable Scrubbers ]] considerably faster. To contain the spread of these gases, you’ll want to use [[Atmospheric_Technician#Equipment|Holofan Projectors]], inflatable walls or doors, and if need be, you can weld some airlocks closed to prevent entry, just make sure the gas you&#039;re dealing with is not flammable.&lt;br /&gt;
&lt;br /&gt;
= Understanding the Distribution Area =&lt;br /&gt;
The distribution area (or, &#039;&#039;&#039;Distro&#039;&#039;&#039;) refers to the area of Atmos that contains the origin point of the air and waste networks, as well as the chambers for storing and processing the gases.&lt;br /&gt;
&lt;br /&gt;
A distro’s purpose is to:&lt;br /&gt;
&lt;br /&gt;
# Supply oxygen and nitrogen to a gas mixer which supplies air to the station. &lt;br /&gt;
# Filter waste and toxic gases from the station. &lt;br /&gt;
# Store gases in a secure area where [[Atmospheric Technician|Atmos Techs]] are able to work with them.&lt;br /&gt;
The distro is able to do all of these things because of the system of pipes, pumps, filters, and mixers it is outfitted with. &#039;&#039;&#039;Every distro does NOT require placing/altering pipes for it to function properly!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Distro Annotated===&lt;br /&gt;
A typical distro layout is shown below:&lt;br /&gt;
&lt;br /&gt;
[[File:Atmosia Annotated.png|border|center]]&lt;br /&gt;
&lt;br /&gt;
# Nitrogen holding chamber with (maybe) a nitrogen gas miner&lt;br /&gt;
# Oxygen holding chamber with (maybe) a oxygen gas miner&lt;br /&gt;
# Pump for moving nitrogen to the mixer&lt;br /&gt;
# Pump for moving oxygen to the mixer&lt;br /&gt;
# Mixer to mix nitrogen and oxygen in an appropriate ratio for the station&lt;br /&gt;
# Volume pump to move mixer output to the station&#039;s main distro pipe&lt;br /&gt;
# Main distro pipe&lt;br /&gt;
# Valve to shut off freezer&lt;br /&gt;
# Freezer to reduce air temperature in distro&lt;br /&gt;
# Valve to shut off heater&lt;br /&gt;
# Heater to increase air temperature in distro&lt;br /&gt;
# Main waste pipe&lt;br /&gt;
# Volume pump to move air into the filter banks&lt;br /&gt;
# Bank of filters to separate different types of gases from the waste pipe&lt;br /&gt;
&lt;br /&gt;
===Holding Chambers===&lt;br /&gt;
[[File:Atmos holding chambers.png|thumb|Gas holding chambers]]&lt;br /&gt;
&lt;br /&gt;
Holding chambers store a supply of gas for you to pump into the station when needed. Some stations come with gas miners that produce an unlimited supply of the mined gas. Walls and windows prevent gas from escaping to space; if the holding chambers are broken, then the gas inside will be lost.&lt;br /&gt;
&lt;br /&gt;
Holding chambers may be labeled with the [[#Gases|type of gas]] that they are designed to store.&lt;br /&gt;
&lt;br /&gt;
Use [[Pipes and vents#Pumps|pumps]] to move gases in and out of holding chambers.&lt;br /&gt;
&lt;br /&gt;
===Mix Chamber===&lt;br /&gt;
&lt;br /&gt;
[[File:Mix chamber in use.png|thumb|A mix chamber in use]]&lt;br /&gt;
&lt;br /&gt;
The mix chamber is an empty holding area with its own separate loop of pipes and pumps in atmospherics. The mix loop is generally marked with brown pipes and the holding chamber can usually be found close to the external hull, separated from the station by reinforced walls and windows. There will be an emergency button nearby to vent the chamber to space if you need to dump your mix in case an accident arises, or you just wish to reset the chamber for a new mix. The mix chamber is here for you to experiment with different mixes, ratios, temperatures, and pressures while combining gases. &lt;br /&gt;
&lt;br /&gt;
On most stations the Mix chamber will loop around to either to the distro loop, or back to the waste loop. It is generally a good practice to have your mix loop flow back into the waste loop to recycle any unspent gases. You should &#039;&#039;&#039;NEVER&#039;&#039;&#039; have the mix loop flow into distro unless you have a [[Traitor|very good reason.]] Most savvy Atmospherics Technicians physically disconnect the mix loop from distro at round start to prevent an easy sabotage target or accident from occurring later in the round.&lt;br /&gt;
&lt;br /&gt;
See the guide to [[Gases]] if you are interested to learn how different gases interact with each other at different temperatures and pressures.&lt;br /&gt;
&lt;br /&gt;
See the guide to [[Setting up the mix chamber]] if you want to learn how to properly and safely use the mix chamber.&lt;br /&gt;
&lt;br /&gt;
==Setting Up The Distro==&lt;br /&gt;
===Main Distro Loop===&lt;br /&gt;
The first step in setting up the distro is to determine which line goes to the [[Pipes_and_vents#Vents|air vents]]. It is usually colored blue to make it easily identifiable. Once you’ve identified that line, follow the pipes back to the Oxygen and Nitrogen chambers. &lt;br /&gt;
&lt;br /&gt;
Out of the chambers, there are two lines of pipes, one that goes &#039;&#039;into&#039;&#039; the chamber from a gas filter (14) and one that comes &#039;&#039;out&#039;&#039; of the chamber through a pump (3), (4). Turn these pumps on and set them to max pressure. After that, follow the pipe that leads out of the chambers and you’ll find they eventually lead to a gas mixer (5). Set it to the correct air mix (21% Oxygen to 79% Nitrogen) and pressure. If there is a pump after the mixer, you can set the pressure to 4500kPa. Otherwise, set the pressure to 200kPa&lt;br /&gt;
&lt;br /&gt;
Air vents will pump air from distro into the station as long as the pressure inside distro is positive. Increasing the pressure inside distro allows the air vent pumps to move air faster. Contrary to popular belief, the pressure inside &#039;&#039;&#039;does not&#039;&#039;&#039; set the pressure of air coming out of the actively pumped air vents that start connected to distro.&lt;br /&gt;
&lt;br /&gt;
Check the pressure of distro at round start and periodically throughout the shift. Low or slowly rising distro pressure at round start is a sign of &amp;lt;s&amp;gt;shoddy station quality&amp;lt;/s&amp;gt; design flaws causing low flow rates into distro. Low distro pressure in the middle of the round may be indicative of spacing on the station.&lt;br /&gt;
&lt;br /&gt;
===Waste Loop===&lt;br /&gt;
Waste, or the waste loop, is usually marked with red pipes and is responsible for removing waste gas around the station via scrubbers. These pipes start and end in atmospherics and are looped around the entire station. The main purpose of the waste loop is the ensure that harmful gases get removed from the station&#039;s atmosphere. Scrubbers will remove gas from the hallways and return it to Atmospherics where it will then be separated by gas filters into various holding chambers. Harmful gases will be deposited into their assigned chambers and the breathable air will once again make its way back to Distro and into the station to continue the cycle. &lt;br /&gt;
&lt;br /&gt;
To set it up, follow the line and configure all of the gas filters going into the chambers to the correct gas (14). At the end of the waste line you will find a passive vent going to space. All the unfiltered gas will end up in space. Make sure the valve leading to the vent is opened.&lt;br /&gt;
&lt;br /&gt;
===Gas Recycling===&lt;br /&gt;
Not all stations come with an O2 miner, &#039;&#039;&#039;[[Maps#Shōkō_Station|Shōkō]] in particular has no O2 gas miner&#039;&#039;&#039;, so they require a [[Pipes_and_vents#Gas_Recycler|gas recycler]] to get Oxygen. It turns Carbon Dioxide into Oxygen and Nitrogen Oxide into Nitrogen.&lt;br /&gt;
It takes a bit of instruction to use, and the basic premise is as follows:&lt;br /&gt;
* A mix of gases that is at least 300 degrees Celsius and pressurized no less than 3000 kPa enters through the north side of the recycler, and the mix exits out the south side, with some of the carbon dioxide converted to oxygen and some of the nitrous oxide converted to nitrogen.&lt;br /&gt;
&lt;br /&gt;
The recycler loop must be heated to at least 300 degrees Celsius (~575 Kelvin), after that, pressure must be at least 3000 kPa. Pressure can be added by increasing the presence of other gases (not necessarily CO2 or N2O) into the recycler loop’s pipes. Nitrogen is usually abundant and inert, so it is a good contender. Pressure in the pipes will lower as gases leave the recycler loop, so a pump is often placed at the end to regulate pressure.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note that gases that leave the recycler will remain heated, so it’s important to regulate temperature if the O2 is going to be used in station air. A freezer can be placed after the recycler loop, or after the breathable air mixer to ensure the station doesn’t burn alive.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Optimizing The Distro==&lt;br /&gt;
You can optimize the distro the layout to more effectively pump gases into the station. Specific steps to do so vary from station to station. Here is an example of setting up distro for the [[#Atmos Annotated|example above]]:&lt;br /&gt;
&lt;br /&gt;
# Remove (6) and replace it with a straight pipe segment. Pumps reduce gas flow rate, and when spacing occurs, (6) is typically a bottleneck when re-pressurizing the station.&lt;br /&gt;
# Set (5) to output 200 kPa. The pressure in the distro pipe influences how quickly air vents can move air from distro into the station. Setting this too low reduces the flow rate, but setting this too high could be dangerous if a [[Traitor]] replaces an air vent with a passive vent.&lt;br /&gt;
# Increase output pressure of (3), (4), (13) and (14) to their maximum settings. &lt;br /&gt;
&lt;br /&gt;
== Species Specifics ==&lt;br /&gt;
Not all [[Playable Species|species]] breathe oxygen! In fact, there are some that can breathe other gasses, and some which &#039;&#039;must&#039;&#039; breathe other gasses:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Oxygen is toxic to Voxes.&#039;&#039;&#039; They breathe nitrogen instead. Many stations have a dedicated &amp;quot;Vox Box&amp;quot; room which only has nitrogen.&lt;br /&gt;
* &#039;&#039;&#039;Water vapour is harmful to slimes&#039;&#039;&#039;. &lt;br /&gt;
* Feroxi can breathe water vapour.&lt;br /&gt;
* Diona can breathe CO2 in addition to oxygen.&lt;br /&gt;
&lt;br /&gt;
Keep this in mind when setting up the distro. Adding water vapour would harm slimes!&lt;br /&gt;
&lt;br /&gt;
= Pipes, Vents and Other Atmospheric Devices =&lt;br /&gt;
&lt;br /&gt;
== General Information ==&lt;br /&gt;
All gases can flow through the various pipes found in the game. Gas will always attempt to flow from higher pressure to lower pressure. If a gas is not in a pipe, canister, or tank, it will be in the atmosphere and will interact with other objects.&lt;br /&gt;
&lt;br /&gt;
Gas will always try to even out the pressure. For example, if a empty canister is connected to a pipe pressurized at 4500kpa, the canister will also only be pressurized to 4500kpa. If a canister pressurized at 9000kpa is connected to the same pipe, gas will flow out of the canister until a even pressure is acquired.&lt;br /&gt;
&lt;br /&gt;
If pressurized pipes get unwrenched they will dump all of their contents into the surrounding atmosphere and will, depending on the pressure level, violently blow the wrench user away. You will know if you are unwrenching a pressurized pipe if you get the message stating &amp;quot;A gush of air blows in your face... Maybe you should reconsider?&amp;quot; It is good practice to always use your gas analyzer on every pipe before unwrenching to ensure it is depressurized.&lt;br /&gt;
&lt;br /&gt;
All pipes can be unwrenched to disconnect them from others. By using a welder on a unwrenched pipe segment you can deconstruct it into steel.&lt;br /&gt;
&lt;br /&gt;
A broken or unconnected segment of pipe WILL NOT allow gas to pass through. Do not worry about all your gas escaping out of a broken or unconnected pipe segment.&lt;br /&gt;
&lt;br /&gt;
Most pumps, mixers, and filters do not require power to function. Only air vents and scrubbers require power. You can shift-click on a segment to examine it to see if it is powered.&lt;br /&gt;
&lt;br /&gt;
== Pipes ==&lt;br /&gt;
Allows gas to flow freely. Comes in four shapes. Straight, Elbow, 3-way-juntion, 4-way-junction.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Image&lt;br /&gt;
!Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Pipe_straight.png]]&lt;br /&gt;
|gas pipe straight&lt;br /&gt;
|A straight segment of pipe.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Pipe_elbow.png]]&lt;br /&gt;
|gas pipe bend&lt;br /&gt;
|A elbow segment of pipe.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Pipe_3_way.png]]&lt;br /&gt;
|gas pipe T junction&lt;br /&gt;
|A three way junction segment of pipe.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Pipe_4_way.png]]&lt;br /&gt;
|gas pipe fourway&lt;br /&gt;
|A four way junction segment of pipe.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Pumps ==&lt;br /&gt;
Pumps gas to the other side based on the set pressure. Blocks gas from passing through if toggled off. Comes in two varities:&lt;br /&gt;
&lt;br /&gt;
[[File:Gas_pump.png]]&lt;br /&gt;
&lt;br /&gt;
[[File:Gas_pump_interface.png]]&lt;br /&gt;
&lt;br /&gt;
Standard gas pump. Pumps gas along based on internal and external pressure. Has a maximum throughput of 4.5 Mpa. Mostly used to act as a valve to allow/disallow gas to flow from one pipe to another. Works very well in high pressure pipes but looses effectiveness when the pressure is lower. Regular gas pumps are more effective in lower pressure systems but will lose efficiency as the volume of gas rises.&lt;br /&gt;
&lt;br /&gt;
At lower pressures a gas pump is generally a better option at moving gas.&lt;br /&gt;
&lt;br /&gt;
[[File:Volumetric_gas_pump.png]]&lt;br /&gt;
&lt;br /&gt;
[[File:Volumetric_gas_pump_interface.png]]&lt;br /&gt;
&lt;br /&gt;
Volumetric pump. Pumps gas along based of internal and external mole amount. Has a maximum throughput of 200 L/s. Acts exactly like a gas pump but works off of mole amount instead of pressure. can move about twice as much gas compared to a regular gas pump if conditions are right.&lt;br /&gt;
&lt;br /&gt;
For extremely high pressure pipes a volumetric pump is generally a better option at moving gas.&lt;br /&gt;
&lt;br /&gt;
In certain cases volumetric pumps are also better if you are using huge quantities of gas.&lt;br /&gt;
&lt;br /&gt;
== Manual Valves ==&lt;br /&gt;
Acts like a switch that either allows gas to flow through, or prevents it from flowing through. Can be toggled on and off.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Image&lt;br /&gt;
!Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Manual_valve_open.png]]&lt;br /&gt;
|Manual valve open&lt;br /&gt;
|A green light is open.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Manual_valve_closed.png]]&lt;br /&gt;
|Manual valve closed&lt;br /&gt;
|A red light is closed.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Gas Mixer ==&lt;br /&gt;
[[File:Gas_Mixer.png]]&lt;br /&gt;
&lt;br /&gt;
[[File:Gas_mixer_interface.png]]&lt;br /&gt;
&lt;br /&gt;
A gas mixer is a fancy version of the gas pump. Operates as a pressure pump, with associated limitations. It allows you to combine the gas flow of two different pipes and mix them into a single pipe. The gas mixer will combine the contents of two different pipes and will give you the option of setting the percentage of throughput you want on each of the input pipes. The primary port will be parallel with the output while the side port will be perpendicular.&lt;br /&gt;
&lt;br /&gt;
Gas mixers are essential for distro as the station&#039;s atmosphere is 20% oxygen and 80% nitrogen. Gas mixers are also used for the combination of two different gases to create a new gas such as a common burn-mix.&lt;br /&gt;
&lt;br /&gt;
If the gas mixer is toggled off then it will not allow any gas to flow through.&lt;br /&gt;
&lt;br /&gt;
If both inputs are set to receive gas then both inputs must have gas flowing through them for the pump to work. For example, if the mixer is set to mix gas at a 80 to 20 ratio and the input pipe at 20% has no gas then the mixer will not allow the input pipe with 80% gas to flow through and vice versa.&lt;br /&gt;
&lt;br /&gt;
== Gas Filter ==&lt;br /&gt;
[[File:Gas_Filter.png]]&lt;br /&gt;
&lt;br /&gt;
[[File:Gas_filter_interface.png]]&lt;br /&gt;
&lt;br /&gt;
Gas filters are another special type of gas pump. Operates as a volume pump, with associated limitations.  Gas filters are primarily used to extract a specific individual type gas from a pipe. They function similarly to the gas mixer, except they have one inlet port and two output ports. When gas flows through a mixer the selected gas to be filtered out will exit the perpendicular outlet port while all other gases will continue to flow down the parallel outlet port. If you wish to filter out more than one gas you will need to set up gas filters in series for each specific gas.&lt;br /&gt;
&lt;br /&gt;
Gas filters are used to extract each individual gas from the waste loop. This ensures that only one type of gas is present in each specific gas holding tank. Gas filters are essential when you are trying to target and isolate a specific gas.&lt;br /&gt;
&lt;br /&gt;
Gas filters do not require both outputs to be connected to function if there is no gas selected to filter or the filtered gas is not present. In this case the filter will act as a simple straight pipe segment. However, The filter will not allow gas to flow if the selected gas is present and there is no pipe connected to the perpendicular filter port.&lt;br /&gt;
&lt;br /&gt;
== Vents ==&lt;br /&gt;
[[File:Gas_vent.png]]&lt;br /&gt;
&lt;br /&gt;
Gas vents come in three varieties: Standard, Dual-port, and Passive.&lt;br /&gt;
&lt;br /&gt;
All gas vents are solely used to move gas from pipes into the surrounding atmosphere. Gas vents are commonly used in conjunction with the distro loop to distribute breathable air to the station. Gas vents and the distro system are responsible for replenishing the atmosphere on the station.&lt;br /&gt;
&lt;br /&gt;
A standard air vent will only allow a maximum pressure of 101.3 kPa to flow. If the external pressure is higher than the limit, no gas will flow out of the vent. Requires power to function.&lt;br /&gt;
&lt;br /&gt;
A dual-port air vent is exactly like a standard air vent but it has two inlet connection ports.&lt;br /&gt;
&lt;br /&gt;
A passive air vent does not require power and will allow any pressure to flow in &#039;&#039;&#039;both&#039;&#039;&#039; directions depending on the internal and external pressures. If the internal, or pipe pressure, is higher than the external, or outside atmosphere, Gas will flow out. The opposite is true if the external pressure is higher than the internal pressure. Passive air vents are mostly used in the mix tank and [[Supermatter]] chamber where very high pressures are needed.&lt;br /&gt;
&lt;br /&gt;
== Air Scrubber ==&lt;br /&gt;
[[File:Air_Scubber.png]]&lt;br /&gt;
&lt;br /&gt;
Air scrubbers slowly suck gas out of the surrounding atmosphere and can be found spread around the station. Mostly used in the waste loop, air scrubbers will syphon gas out of the atmosphere and shunt it along the waste loop where the gas will then be recycled and filtered into the gas holding chambers.&lt;br /&gt;
&lt;br /&gt;
Air scrubbers must be powered and connected to an outlet port in order to function. A properly functioning air scrubber will be glowing blue.&lt;br /&gt;
&lt;br /&gt;
== Air Injector ==&lt;br /&gt;
[[File:Air_injector.png]]&lt;br /&gt;
&lt;br /&gt;
Air injectors have one purpose. They simply exist to only allow gas to flow from a pressurized pipe into the surrounding atmosphere. This handy little tool are useful when you want to inject a gas into an area but not allow any backflow. usually used with a filter/injector combination to single out a specific gas and pump it into a holding chamber.&lt;br /&gt;
&lt;br /&gt;
Air injectors have a maximum output pressure of 9000 kPa.&lt;br /&gt;
&lt;br /&gt;
== Pneumatic Valve ==&lt;br /&gt;
[[File:Pneumatic_valve.png|72x72px]]&lt;br /&gt;
&lt;br /&gt;
Pneumatic valves have three ports: control, inlet, and outlet. Like manual valves, pneumatic valves permit bidirectional flow between the inlet and outlet, but only if the pressure at the control port is high enough.&lt;br /&gt;
&lt;br /&gt;
To turn a pneumatic valve on, the control pressure must be at least 1 atm higher than the lowest pressure connected to the pneumatic valve, i.e. the lesser of the inlet and outlet pressures. The direction of flow between the inlet and outlet is from higher to lower pressure.&lt;br /&gt;
&lt;br /&gt;
The flow rate limit of the pneumatic value is linear (proportional to control pressure) in a small region above the on threshold. It then saturates at 200 L/sec.&lt;br /&gt;
&lt;br /&gt;
=== Design Examples ===&lt;br /&gt;
&#039;&#039;&#039;Pressure Relief Valve&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Pressure_relief_system.png]]&lt;br /&gt;
&lt;br /&gt;
This pressure relief system drains the air inside to space if the pressure exceeds 1 atm, which can be used to guard against accidental station overpressure events. A passive vent inside (1) is connected to the control and the inlet. Another passive vent in space (2) is connected to the outlet. Since the outlet pressure is 0 kPa, then the pneumatic valve will only be on if the inside pressure exceeds 1 atm. When that happens, air from inside is transferred into space until the inside pressure is equal to 1 atm.&lt;br /&gt;
&lt;br /&gt;
=== Turning Completeness ===&lt;br /&gt;
Pneumatic valves make [https://github.com/space-wizards/space-station-14/pull/10520 atmos turing-complete].&lt;br /&gt;
&lt;br /&gt;
== Connecter Port ==&lt;br /&gt;
[[File:Connecter_port.png]]&lt;br /&gt;
&lt;br /&gt;
Connecter ports are solely used to transfer gas from a pipe into a canister and vice versa. Wrench a canister on top of a connecter port to connect them. A connected canister will allow gas to flow until the pressure evens out.&lt;br /&gt;
&lt;br /&gt;
== Canisters ==&lt;br /&gt;
[[File:Canister.png]]&lt;br /&gt;
&lt;br /&gt;
[[File:Canister_interface.png]]&lt;br /&gt;
&lt;br /&gt;
Canisters are used to hold and transport gas. Drag a canister over to a connecter port and use a wrench to connect it. If the connecter port&#039;s internal pressure is higher than the canister pressure, gas will flow into the canister until the pressure evens out.&lt;br /&gt;
&lt;br /&gt;
If the canister has a higher pressure gas will flow out until the pressure difference is even. Canisters can release gas in different ways depending on the situation. Gas will only flow out if the release valve is toggled open. If the release valve pressure is lower than the external pressure, no gas will flow out.&lt;br /&gt;
&lt;br /&gt;
* If the canister is wrenched to a connector port, gas will flow into the connector port.&lt;br /&gt;
* If a oxygen tank is inserted into a canister, gas will flow into the oxygen tank.&lt;br /&gt;
* If the canister is not connected to anything, gas will flow out into the surrounding atmosphere.&lt;br /&gt;
&lt;br /&gt;
== Gas Miner ==&lt;br /&gt;
[[File:Gas_miner.png]]&lt;br /&gt;
&lt;br /&gt;
Gas miners create new gas from nothing and are currently used to make sure the station has an infinite amount of a specific gas. Gas Miners come in different types and create different types of gas. A oxygen miner will create oxygen gas while a plasma miner will create plasma gas. Gas Miners can be found in Atmospherics inside each gas holding chamber.&lt;br /&gt;
&lt;br /&gt;
== Gas Recycler ==&lt;br /&gt;
[[File:Gas_recycler.png]]&lt;br /&gt;
&lt;br /&gt;
Gas recyclers are used to recycle waste gasses like CO2 into breathable oxygen. They require a lot of pressure to work, more than is created by simply breathing. They also require the waste gas to be heated to around 300°C, thus a heater and a freezer are required for it to work. They recycler loop can be filled with N2 to boost the pressure.&lt;br /&gt;
&lt;br /&gt;
=Gases=&lt;br /&gt;
{{Stub}}&lt;br /&gt;
==Introduction==&lt;br /&gt;
The gases are the most important part of Atmospherics. There are currently 9 gases in the game, each of them has its own Specific Heat Capacity and Molar Mass. The standard air mix on the station is 21% oxygen and 79% nitrogen at 101.325kPa and 20°C or 293.15K. Most of them can be created using [[Pipes and vents#Gas_Miner|Gas Miners]] or created in combustion reactions.&lt;br /&gt;
&lt;br /&gt;
==Gases==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Gases in SS14&lt;br /&gt;
|-&lt;br /&gt;
! Gas !! Description !! Specific Heat Capacity !! Molar Mass (g/mol)&lt;br /&gt;
|-&lt;br /&gt;
| Oxygen&amp;lt;br&amp;gt; [[File:Oxygen gas.png]] || Colorless, reactive gas that humans need to breathe to stay alive. Key oxidizing agent in most combustion reactions. || 20 || 32&lt;br /&gt;
|-&lt;br /&gt;
| Nitrogen&amp;lt;br&amp;gt; [[File:Nitrogen gas.png]] || Colorless, odorless, inert gas. Somehow, slimes and voxes breathe this. || 30 || 28&lt;br /&gt;
|-&lt;br /&gt;
| Carbon Dioxide&amp;lt;br&amp;gt; [[File:Carbon dioxide.png]]|| Colorless, odorless, relatively inert gas. Exhaled by creatures that breathe oxygen. Toxic in high enough quantities. The reason why atmospheric technicians are employed. || 30 || 44&lt;br /&gt;
|-&lt;br /&gt;
| Plasma&amp;lt;br&amp;gt; [[File:Plasma gas.png]] || Purple, putrid, highly-combustible, and toxic gas. Combusts in the presence of oxygen, but will not ignite on its own. Unfortunately, it is also vitally important to industrial and scientific activities aboard Nanotrasen stations. || 200 || 120&lt;br /&gt;
|-&lt;br /&gt;
| Tritium&amp;lt;br&amp;gt; [[File:Tritium gas.png]] || Green, highly-combustible, and radioactive. Combusts in the presence of oxygen. It is formed by the combustion of Oxygen and Plasma. To form Tritium, there must be 96 times more Oxygen than Plasma during the reaction. If there is too much Plasma, the reaction will produce Carbon Dioxide instead. || 10 || 6&lt;br /&gt;
|-&lt;br /&gt;
| Water Vapor&amp;lt;br&amp;gt; [[File:Water vapor.png]] || Water in gaseous form. Due to the unique environment of space, does not condense into liquid water. Harmful to slime people. || 40 || 18&lt;br /&gt;
|-&lt;br /&gt;
| Ammonia || Brownish, foul-smelling gas. Breeds disease, toxic, and harmful in sufficiently large concentrations. A by-product of nasty biological processes, including rotting bodies. || 20 || 44&lt;br /&gt;
|-&lt;br /&gt;
| Nitrous Oxide || Bluish gas. Otherwise known as &amp;quot;laughing&amp;quot; or &amp;quot;sleepy&amp;quot; gas, it acts as a sedative to non-slimes and is toxic in very high concentrations. Unfortunately, this stuff is exhaled by slimes. Formed from Frezon and Nitrogen || 40 || 44&lt;br /&gt;
|-&lt;br /&gt;
| Frezon || Blue-greenish gas. Used as an industrial coolant. Used recreationally by some for its euphoric effects, before their lungs freeze out. It has a high value and is made by mixing cold Tritium and Oxygen. || 600 || 50&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Guides Menu}}&lt;/div&gt;</summary>
		<author><name>Algis Alphonse</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Basics_of_Atmos&amp;diff=4069</id>
		<title>Basics of Atmos</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Basics_of_Atmos&amp;diff=4069"/>
		<updated>2025-06-13T16:33:01Z</updated>

		<summary type="html">&lt;p&gt;Algis Alphonse: Moved Pipes and Vents to Atmospheric Science, as part of rewrite/recompile.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Rewrite|todo=Details, details, details. Someone from #atmos-thread, please!}}&lt;br /&gt;
&lt;br /&gt;
Atmospheric Science refers to the observation and processing of gases in enclosed spaces. [[Atmospheric Technician|Atmospheric Technicians]] are concerned with maintaining a safe atmosphere in the station by:&lt;br /&gt;
# Setting up the station&#039;s gas distribution system, or &amp;quot;distro,&amp;quot; to supply the station with breathable air.&lt;br /&gt;
# Using handheld gas analyzers and fixed air alarm systems to monitor levels of both safe and hazardous gases.&lt;br /&gt;
# Utilizing holofan projectors and inflatable walls to cordon off hull breaches or gas leaks.&lt;br /&gt;
# Moving and placing portable scrubbers to manually filter the air in case of escaped gases.&lt;br /&gt;
&lt;br /&gt;
= The Basics of Atmos =&lt;br /&gt;
The premise of Atmospherics (or, Atmos) is simple: You want a station that is pressurized and with breathable air, absent of any toxins. The two primary gases used to accomplish that goal are Nitrogen (N2) and Oxygen (O2). &lt;br /&gt;
Oxygen is the breathable gas in air, and is respirated by [[Playable Species#Human|Humans]], [[Playable Species#Oni|Onis]], [[Playable Species#Felinid|Felinids]], [[Playable Species#Arachnid|Arachnids]], [[Playable Species#Moth|Moths]], [[Playable Species#Vulpkanin|Vulpkanins]], and [[Playable Species#Harpy|Harpies]] to form Carbon Dioxide (CO2) as a waste gas. Nitrogen, on the other hand, is respirated by [[Playable Species#Slime|Slimes]] instead of Oxygen.&lt;br /&gt;
&lt;br /&gt;
Pressure, measured in kPa, is determined by the amount of gas (in mols) in an area, and is directly related to temperature (in Kelvin or degrees Celsius); so as temperature goes up, so does the pressure. A safe pressure on the station is roughly around 80 to 140 kPa, and a safe temperature is around 20 degrees Celsius. The ideal environment for all species is 21% Oxygen and 79% Nitrogen at 101.325kPa and 20°C or 293.15K&lt;br /&gt;
&lt;br /&gt;
===Toxins===&lt;br /&gt;
&#039;&#039;Main article: [[Gases]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Toxic gases can bring about many forms of harm to the station, and are dangerous if left unattended because of the tendency of passengers to blindly open doors. These gases are noticeable at high concentrations, as they appear as clouds or smoke. All of these gases are filtered by the scrubber network, and they can be sucked up by [[Atmospheric_Technician#Equipment|Portable Scrubbers ]] considerably faster. To contain the spread of these gases, you’ll want to use [[Atmospheric_Technician#Equipment|Holofan Projectors]], inflatable walls or doors, and if need be, you can weld some airlocks closed to prevent entry, just make sure the gas you&#039;re dealing with is not flammable.&lt;br /&gt;
&lt;br /&gt;
= Understanding the Distribution Area =&lt;br /&gt;
The distribution area (or, &#039;&#039;&#039;Distro&#039;&#039;&#039;) refers to the area of Atmos that contains the origin point of the air and waste networks, as well as the chambers for storing and processing the gases.&lt;br /&gt;
&lt;br /&gt;
A distro’s purpose is to:&lt;br /&gt;
&lt;br /&gt;
# Supply oxygen and nitrogen to a gas mixer which supplies air to the station. &lt;br /&gt;
# Filter waste and toxic gases from the station. &lt;br /&gt;
# Store gases in a secure area where [[Atmospheric Technician|Atmos Techs]] are able to work with them.&lt;br /&gt;
The distro is able to do all of these things because of the system of pipes, pumps, filters, and mixers it is outfitted with. &#039;&#039;&#039;Every distro does NOT require placing/altering pipes for it to function properly!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Distro Annotated===&lt;br /&gt;
A typical distro layout is shown below:&lt;br /&gt;
&lt;br /&gt;
[[File:Atmosia Annotated.png|border|center]]&lt;br /&gt;
&lt;br /&gt;
# Nitrogen holding chamber with (maybe) a nitrogen gas miner&lt;br /&gt;
# Oxygen holding chamber with (maybe) a oxygen gas miner&lt;br /&gt;
# Pump for moving nitrogen to the mixer&lt;br /&gt;
# Pump for moving oxygen to the mixer&lt;br /&gt;
# Mixer to mix nitrogen and oxygen in an appropriate ratio for the station&lt;br /&gt;
# Volume pump to move mixer output to the station&#039;s main distro pipe&lt;br /&gt;
# Main distro pipe&lt;br /&gt;
# Valve to shut off freezer&lt;br /&gt;
# Freezer to reduce air temperature in distro&lt;br /&gt;
# Valve to shut off heater&lt;br /&gt;
# Heater to increase air temperature in distro&lt;br /&gt;
# Main waste pipe&lt;br /&gt;
# Volume pump to move air into the filter banks&lt;br /&gt;
# Bank of filters to separate different types of gases from the waste pipe&lt;br /&gt;
&lt;br /&gt;
===Holding Chambers===&lt;br /&gt;
[[File:Atmos holding chambers.png|thumb|Gas holding chambers]]&lt;br /&gt;
&lt;br /&gt;
Holding chambers store a supply of gas for you to pump into the station when needed. Some stations come with gas miners that produce an unlimited supply of the mined gas. Walls and windows prevent gas from escaping to space; if the holding chambers are broken, then the gas inside will be lost.&lt;br /&gt;
&lt;br /&gt;
Holding chambers may be labeled with the [[#Gases|type of gas]] that they are designed to store.&lt;br /&gt;
&lt;br /&gt;
Use [[Pipes and vents#Pumps|pumps]] to move gases in and out of holding chambers.&lt;br /&gt;
&lt;br /&gt;
===Mix Chamber===&lt;br /&gt;
&lt;br /&gt;
[[File:Mix chamber in use.png|thumb|A mix chamber in use]]&lt;br /&gt;
&lt;br /&gt;
The mix chamber is an empty holding area with its own separate loop of pipes and pumps in atmospherics. The mix loop is generally marked with brown pipes and the holding chamber can usually be found close to the external hull, separated from the station by reinforced walls and windows. There will be an emergency button nearby to vent the chamber to space if you need to dump your mix in case an accident arises, or you just wish to reset the chamber for a new mix. The mix chamber is here for you to experiment with different mixes, ratios, temperatures, and pressures while combining gases. &lt;br /&gt;
&lt;br /&gt;
On most stations the Mix chamber will loop around to either to the distro loop, or back to the waste loop. It is generally a good practice to have your mix loop flow back into the waste loop to recycle any unspent gases. You should &#039;&#039;&#039;NEVER&#039;&#039;&#039; have the mix loop flow into distro unless you have a [[Traitor|very good reason.]] Most savvy Atmospherics Technicians physically disconnect the mix loop from distro at round start to prevent an easy sabotage target or accident from occurring later in the round.&lt;br /&gt;
&lt;br /&gt;
See the guide to [[Gases]] if you are interested to learn how different gases interact with each other at different temperatures and pressures.&lt;br /&gt;
&lt;br /&gt;
See the guide to [[Setting up the mix chamber]] if you want to learn how to properly and safely use the mix chamber.&lt;br /&gt;
&lt;br /&gt;
==Setting Up The Distro==&lt;br /&gt;
===Main Distro Loop===&lt;br /&gt;
The first step in setting up the distro is to determine which line goes to the [[Pipes_and_vents#Vents|air vents]]. It is usually colored blue to make it easily identifiable. Once you’ve identified that line, follow the pipes back to the Oxygen and Nitrogen chambers. &lt;br /&gt;
&lt;br /&gt;
Out of the chambers, there are two lines of pipes, one that goes &#039;&#039;into&#039;&#039; the chamber from a gas filter (14) and one that comes &#039;&#039;out&#039;&#039; of the chamber through a pump (3), (4). Turn these pumps on and set them to max pressure. After that, follow the pipe that leads out of the chambers and you’ll find they eventually lead to a gas mixer (5). Set it to the correct air mix (21% Oxygen to 79% Nitrogen) and pressure. If there is a pump after the mixer, you can set the pressure to 4500kPa. Otherwise, set the pressure to 200kPa&lt;br /&gt;
&lt;br /&gt;
Air vents will pump air from distro into the station as long as the pressure inside distro is positive. Increasing the pressure inside distro allows the air vent pumps to move air faster. Contrary to popular belief, the pressure inside &#039;&#039;&#039;does not&#039;&#039;&#039; set the pressure of air coming out of the actively pumped air vents that start connected to distro.&lt;br /&gt;
&lt;br /&gt;
Check the pressure of distro at round start and periodically throughout the shift. Low or slowly rising distro pressure at round start is a sign of &amp;lt;s&amp;gt;shoddy station quality&amp;lt;/s&amp;gt; design flaws causing low flow rates into distro. Low distro pressure in the middle of the round may be indicative of spacing on the station.&lt;br /&gt;
&lt;br /&gt;
===Waste Loop===&lt;br /&gt;
Waste, or the waste loop, is usually marked with red pipes and is responsible for removing waste gas around the station via scrubbers. These pipes start and end in atmospherics and are looped around the entire station. The main purpose of the waste loop is the ensure that harmful gases get removed from the station&#039;s atmosphere. Scrubbers will remove gas from the hallways and return it to Atmospherics where it will then be separated by gas filters into various holding chambers. Harmful gases will be deposited into their assigned chambers and the breathable air will once again make its way back to Distro and into the station to continue the cycle. &lt;br /&gt;
&lt;br /&gt;
To set it up, follow the line and configure all of the gas filters going into the chambers to the correct gas (14). At the end of the waste line you will find a passive vent going to space. All the unfiltered gas will end up in space. Make sure the valve leading to the vent is opened.&lt;br /&gt;
&lt;br /&gt;
===Gas Recycling===&lt;br /&gt;
Not all stations come with an O2 miner, &#039;&#039;&#039;[[Maps#Shōkō_Station|Shōkō]] in particular has no O2 gas miner&#039;&#039;&#039;, so they require a [[Pipes_and_vents#Gas_Recycler|gas recycler]] to get Oxygen. It turns Carbon Dioxide into Oxygen and Nitrogen Oxide into Nitrogen.&lt;br /&gt;
It takes a bit of instruction to use, and the basic premise is as follows:&lt;br /&gt;
* A mix of gases that is at least 300 degrees Celsius and pressurized no less than 3000 kPa enters through the north side of the recycler, and the mix exits out the south side, with some of the carbon dioxide converted to oxygen and some of the nitrous oxide converted to nitrogen.&lt;br /&gt;
&lt;br /&gt;
The recycler loop must be heated to at least 300 degrees Celsius (~575 Kelvin), after that, pressure must be at least 3000 kPa. Pressure can be added by increasing the presence of other gases (not necessarily CO2 or N2O) into the recycler loop’s pipes. Nitrogen is usually abundant and inert, so it is a good contender. Pressure in the pipes will lower as gases leave the recycler loop, so a pump is often placed at the end to regulate pressure.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note that gases that leave the recycler will remain heated, so it’s important to regulate temperature if the O2 is going to be used in station air. A freezer can be placed after the recycler loop, or after the breathable air mixer to ensure the station doesn’t burn alive.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Optimizing The Distro==&lt;br /&gt;
You can optimize the distro the layout to more effectively pump gases into the station. Specific steps to do so vary from station to station. Here is an example of setting up distro for the [[#Atmos Annotated|example above]]:&lt;br /&gt;
&lt;br /&gt;
# Remove (6) and replace it with a straight pipe segment. Pumps reduce gas flow rate, and when spacing occurs, (6) is typically a bottleneck when re-pressurizing the station.&lt;br /&gt;
# Set (5) to output 200 kPa. The pressure in the distro pipe influences how quickly air vents can move air from distro into the station. Setting this too low reduces the flow rate, but setting this too high could be dangerous if a [[Traitor]] replaces an air vent with a passive vent.&lt;br /&gt;
# Increase output pressure of (3), (4), (13) and (14) to their maximum settings. &lt;br /&gt;
&lt;br /&gt;
== Species Specifics ==&lt;br /&gt;
Not all [[Playable Species|species]] breathe oxygen! In fact, there are some that can breathe other gasses, and some which &#039;&#039;must&#039;&#039; breathe other gasses:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Oxygen is toxic to Voxes.&#039;&#039;&#039; They breathe nitrogen instead. Many stations have a dedicated &amp;quot;Vox Box&amp;quot; room which only has nitrogen.&lt;br /&gt;
* &#039;&#039;&#039;Water vapour is harmful to slimes&#039;&#039;&#039;. &lt;br /&gt;
* Feroxi can breathe water vapour.&lt;br /&gt;
* Diona can breathe CO2 in addition to oxygen.&lt;br /&gt;
&lt;br /&gt;
Keep this in mind when setting up the distro. Adding water vapour would harm slimes!&lt;br /&gt;
&lt;br /&gt;
= Pipes, Vents and Other Atmospheric Devices =&lt;br /&gt;
&lt;br /&gt;
== General Information ==&lt;br /&gt;
All gases can flow through the various pipes found in the game. Gas will always attempt to flow from higher pressure to lower pressure. If a gas is not in a pipe, canister, or tank, it will be in the atmosphere and will interact with other objects.&lt;br /&gt;
&lt;br /&gt;
Gas will always try to even out the pressure. For example, if a empty canister is connected to a pipe pressurized at 4500kpa, the canister will also only be pressurized to 4500kpa. If a canister pressurized at 9000kpa is connected to the same pipe, gas will flow out of the canister until a even pressure is acquired.&lt;br /&gt;
&lt;br /&gt;
If pressurized pipes get unwrenched they will dump all of their contents into the surrounding atmosphere and will, depending on the pressure level, violently blow the wrench user away. You will know if you are unwrenching a pressurized pipe if you get the message stating &amp;quot;A gush of air blows in your face... Maybe you should reconsider?&amp;quot; It is good practice to always use your gas analyzer on every pipe before unwrenching to ensure it is depressurized.&lt;br /&gt;
&lt;br /&gt;
All pipes can be unwrenched to disconnect them from others. By using a welder on a unwrenched pipe segment you can deconstruct it into steel.&lt;br /&gt;
&lt;br /&gt;
A broken or unconnected segment of pipe WILL NOT allow gas to pass through. Do not worry about all your gas escaping out of a broken or unconnected pipe segment.&lt;br /&gt;
&lt;br /&gt;
Most pumps, mixers, and filters do not require power to function. Only air vents and scrubbers require power. You can shift-click on a segment to examine it to see if it is powered.&lt;br /&gt;
&lt;br /&gt;
== Pipes ==&lt;br /&gt;
Allows gas to flow freely. Comes in four shapes. Straight, Elbow, 3-way-juntion, 4-way-junction.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Image&lt;br /&gt;
!Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Pipe_straight.png]]&lt;br /&gt;
|gas pipe straight&lt;br /&gt;
|A straight segment of pipe.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Pipe_elbow.png]]&lt;br /&gt;
|gas pipe bend&lt;br /&gt;
|A elbow segment of pipe.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Pipe_3_way.png]]&lt;br /&gt;
|gas pipe T junction&lt;br /&gt;
|A three way junction segment of pipe.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Pipe_4_way.png]]&lt;br /&gt;
|gas pipe fourway&lt;br /&gt;
|A four way junction segment of pipe.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Pumps ==&lt;br /&gt;
Pumps gas to the other side based on the set pressure. Blocks gas from passing through if toggled off. Comes in two varities:&lt;br /&gt;
&lt;br /&gt;
[[File:Gas_pump.png]]&lt;br /&gt;
&lt;br /&gt;
[[File:Gas_pump_interface.png]]&lt;br /&gt;
&lt;br /&gt;
Standard gas pump. Pumps gas along based on internal and external pressure. Has a maximum throughput of 4.5 Mpa. Mostly used to act as a valve to allow/disallow gas to flow from one pipe to another. Works very well in high pressure pipes but looses effectiveness when the pressure is lower. Regular gas pumps are more effective in lower pressure systems but will lose efficiency as the volume of gas rises.&lt;br /&gt;
&lt;br /&gt;
At lower pressures a gas pump is generally a better option at moving gas.&lt;br /&gt;
&lt;br /&gt;
[[File:Volumetric_gas_pump.png]]&lt;br /&gt;
&lt;br /&gt;
[[File:Volumetric_gas_pump_interface.png]]&lt;br /&gt;
&lt;br /&gt;
Volumetric pump. Pumps gas along based of internal and external mole amount. Has a maximum throughput of 200 L/s. Acts exactly like a gas pump but works off of mole amount instead of pressure. can move about twice as much gas compared to a regular gas pump if conditions are right.&lt;br /&gt;
&lt;br /&gt;
For extremely high pressure pipes a volumetric pump is generally a better option at moving gas.&lt;br /&gt;
&lt;br /&gt;
In certain cases volumetric pumps are also better if you are using huge quantities of gas.&lt;br /&gt;
&lt;br /&gt;
== Manual Valves ==&lt;br /&gt;
Acts like a switch that either allows gas to flow through, or prevents it from flowing through. Can be toggled on and off.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Image&lt;br /&gt;
!Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Manual_valve_open.png]]&lt;br /&gt;
|Manual valve open&lt;br /&gt;
|A green light is open.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Manual_valve_closed.png]]&lt;br /&gt;
|Manual valve closed&lt;br /&gt;
|A red light is closed.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Gas Mixer ==&lt;br /&gt;
[[File:Gas_Mixer.png]]&lt;br /&gt;
&lt;br /&gt;
[[File:Gas_mixer_interface.png]]&lt;br /&gt;
&lt;br /&gt;
A gas mixer is a fancy version of the gas pump. Operates as a pressure pump, with associated limitations. It allows you to combine the gas flow of two different pipes and mix them into a single pipe. The gas mixer will combine the contents of two different pipes and will give you the option of setting the percentage of throughput you want on each of the input pipes. The primary port will be parallel with the output while the side port will be perpendicular.&lt;br /&gt;
&lt;br /&gt;
Gas mixers are essential for distro as the station&#039;s atmosphere is 20% oxygen and 80% nitrogen. Gas mixers are also used for the combination of two different gases to create a new gas such as a common burn-mix.&lt;br /&gt;
&lt;br /&gt;
If the gas mixer is toggled off then it will not allow any gas to flow through.&lt;br /&gt;
&lt;br /&gt;
If both inputs are set to receive gas then both inputs must have gas flowing through them for the pump to work. For example, if the mixer is set to mix gas at a 80 to 20 ratio and the input pipe at 20% has no gas then the mixer will not allow the input pipe with 80% gas to flow through and vice versa.&lt;br /&gt;
&lt;br /&gt;
== Gas Filter ==&lt;br /&gt;
[[File:Gas_Filter.png]]&lt;br /&gt;
&lt;br /&gt;
[[File:Gas_filter_interface.png]]&lt;br /&gt;
&lt;br /&gt;
Gas filters are another special type of gas pump. Operates as a volume pump, with associated limitations.  Gas filters are primarily used to extract a specific individual type gas from a pipe. They function similarly to the gas mixer, except they have one inlet port and two output ports. When gas flows through a mixer the selected gas to be filtered out will exit the perpendicular outlet port while all other gases will continue to flow down the parallel outlet port. If you wish to filter out more than one gas you will need to set up gas filters in series for each specific gas.&lt;br /&gt;
&lt;br /&gt;
Gas filters are used to extract each individual gas from the waste loop. This ensures that only one type of gas is present in each specific gas holding tank. Gas filters are essential when you are trying to target and isolate a specific gas.&lt;br /&gt;
&lt;br /&gt;
Gas filters do not require both outputs to be connected to function if there is no gas selected to filter or the filtered gas is not present. In this case the filter will act as a simple straight pipe segment. However, The filter will not allow gas to flow if the selected gas is present and there is no pipe connected to the perpendicular filter port.&lt;br /&gt;
&lt;br /&gt;
== Vents ==&lt;br /&gt;
[[File:Gas_vent.png]]&lt;br /&gt;
&lt;br /&gt;
Gas vents come in three varieties: Standard, Dual-port, and Passive.&lt;br /&gt;
&lt;br /&gt;
All gas vents are solely used to move gas from pipes into the surrounding atmosphere. Gas vents are commonly used in conjunction with the distro loop to distribute breathable air to the station. Gas vents and the distro system are responsible for replenishing the atmosphere on the station.&lt;br /&gt;
&lt;br /&gt;
A standard air vent will only allow a maximum pressure of 101.3 kPa to flow. If the external pressure is higher than the limit, no gas will flow out of the vent. Requires power to function.&lt;br /&gt;
&lt;br /&gt;
A dual-port air vent is exactly like a standard air vent but it has two inlet connection ports.&lt;br /&gt;
&lt;br /&gt;
A passive air vent does not require power and will allow any pressure to flow in &#039;&#039;&#039;both&#039;&#039;&#039; directions depending on the internal and external pressures. If the internal, or pipe pressure, is higher than the external, or outside atmosphere, Gas will flow out. The opposite is true if the external pressure is higher than the internal pressure. Passive air vents are mostly used in the mix tank and [[Supermatter]] chamber where very high pressures are needed.&lt;br /&gt;
&lt;br /&gt;
== Air Scrubber ==&lt;br /&gt;
[[File:Air_Scubber.png]]&lt;br /&gt;
&lt;br /&gt;
Air scrubbers slowly suck gas out of the surrounding atmosphere and can be found spread around the station. Mostly used in the waste loop, air scrubbers will syphon gas out of the atmosphere and shunt it along the waste loop where the gas will then be recycled and filtered into the gas holding chambers.&lt;br /&gt;
&lt;br /&gt;
Air scrubbers must be powered and connected to an outlet port in order to function. A properly functioning air scrubber will be glowing blue.&lt;br /&gt;
&lt;br /&gt;
== Air Injector ==&lt;br /&gt;
[[File:Air_injector.png]]&lt;br /&gt;
&lt;br /&gt;
Air injectors have one purpose. They simply exist to only allow gas to flow from a pressurized pipe into the surrounding atmosphere. This handy little tool are useful when you want to inject a gas into an area but not allow any backflow. usually used with a filter/injector combination to single out a specific gas and pump it into a holding chamber.&lt;br /&gt;
&lt;br /&gt;
Air injectors have a maximum output pressure of 9000 kPa.&lt;br /&gt;
&lt;br /&gt;
== Pneumatic Valve ==&lt;br /&gt;
[[File:Pneumatic_valve.png|72x72px]]&lt;br /&gt;
&lt;br /&gt;
Pneumatic valves have three ports: control, inlet, and outlet. Like manual valves, pneumatic valves permit bidirectional flow between the inlet and outlet, but only if the pressure at the control port is high enough.&lt;br /&gt;
&lt;br /&gt;
To turn a pneumatic valve on, the control pressure must be at least 1 atm higher than the lowest pressure connected to the pneumatic valve, i.e. the lesser of the inlet and outlet pressures. The direction of flow between the inlet and outlet is from higher to lower pressure.&lt;br /&gt;
&lt;br /&gt;
The flow rate limit of the pneumatic value is linear (proportional to control pressure) in a small region above the on threshold. It then saturates at 200 L/sec.&lt;br /&gt;
&lt;br /&gt;
=== Design Examples ===&lt;br /&gt;
&#039;&#039;&#039;Pressure Relief Valve&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Pressure_relief_system.png]]&lt;br /&gt;
&lt;br /&gt;
This pressure relief system drains the air inside to space if the pressure exceeds 1 atm, which can be used to guard against accidental station overpressure events. A passive vent inside (1) is connected to the control and the inlet. Another passive vent in space (2) is connected to the outlet. Since the outlet pressure is 0 kPa, then the pneumatic valve will only be on if the inside pressure exceeds 1 atm. When that happens, air from inside is transferred into space until the inside pressure is equal to 1 atm.&lt;br /&gt;
&lt;br /&gt;
=== Turning Completeness ===&lt;br /&gt;
Pneumatic valves make [https://github.com/space-wizards/space-station-14/pull/10520 atmos turing-complete].&lt;br /&gt;
&lt;br /&gt;
== Connecter Port ==&lt;br /&gt;
[[File:Connecter_port.png]]&lt;br /&gt;
&lt;br /&gt;
Connecter ports are solely used to transfer gas from a pipe into a canister and vice versa. Wrench a canister on top of a connecter port to connect them. A connected canister will allow gas to flow until the pressure evens out.&lt;br /&gt;
&lt;br /&gt;
== Canisters ==&lt;br /&gt;
[[File:Canister.png]]&lt;br /&gt;
&lt;br /&gt;
[[File:Canister_interface.png]]&lt;br /&gt;
&lt;br /&gt;
Canisters are used to hold and transport gas. Drag a canister over to a connecter port and use a wrench to connect it. If the connecter port&#039;s internal pressure is higher than the canister pressure, gas will flow into the canister until the pressure evens out.&lt;br /&gt;
&lt;br /&gt;
If the canister has a higher pressure gas will flow out until the pressure difference is even. Canisters can release gas in different ways depending on the situation. Gas will only flow out if the release valve is toggled open. If the release valve pressure is lower than the external pressure, no gas will flow out.&lt;br /&gt;
&lt;br /&gt;
* If the canister is wrenched to a connector port, gas will flow into the connector port.&lt;br /&gt;
* If a oxygen tank is inserted into a canister, gas will flow into the oxygen tank.&lt;br /&gt;
* If the canister is not connected to anything, gas will flow out into the surrounding atmosphere.&lt;br /&gt;
&lt;br /&gt;
== Gas Miner ==&lt;br /&gt;
[[File:Gas_miner.png]]&lt;br /&gt;
&lt;br /&gt;
Gas miners create new gas from nothing and are currently used to make sure the station has an infinite amount of a specific gas. Gas Miners come in different types and create different types of gas. A oxygen miner will create oxygen gas while a plasma miner will create plasma gas. Gas Miners can be found in Atmospherics inside each gas holding chamber.&lt;br /&gt;
&lt;br /&gt;
== Gas Recycler ==&lt;br /&gt;
[[File:Gas_recycler.png]]&lt;br /&gt;
&lt;br /&gt;
Gas recyclers are used to recycle waste gasses like CO2 into breathable oxygen. They require a lot of pressure to work, more than is created by simply breathing. They also require the waste gas to be heated to around 300°C, thus a heater and a freezer are required for it to work. They recycler loop can be filled with N2 to boost the pressure.{{Guides Menu}}{{Guides Menu}}&lt;/div&gt;</summary>
		<author><name>Algis Alphonse</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Basics_of_Atmos&amp;diff=4068</id>
		<title>Basics of Atmos</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Basics_of_Atmos&amp;diff=4068"/>
		<updated>2025-06-13T16:29:36Z</updated>

		<summary type="html">&lt;p&gt;Algis Alphonse: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Rewrite|todo=Details, details, details. Someone from #atmos-thread, please!}}&lt;br /&gt;
&lt;br /&gt;
Atmospheric Science refers to the observation and processing of gases in enclosed spaces. [[Atmospheric Technician|Atmospheric Technicians]] are concerned with maintaining a safe atmosphere in the station by:&lt;br /&gt;
# Setting up the station&#039;s gas distribution system, or &amp;quot;distro,&amp;quot; to supply the station with breathable air.&lt;br /&gt;
# Using handheld gas analyzers and fixed air alarm systems to monitor levels of both safe and hazardous gases.&lt;br /&gt;
# Utilizing holofan projectors and inflatable walls to cordon off hull breaches or gas leaks.&lt;br /&gt;
# Moving and placing portable scrubbers to manually filter the air in case of escaped gases.&lt;br /&gt;
&lt;br /&gt;
==The Basics of Atmos==&lt;br /&gt;
The premise of Atmospherics (or, Atmos) is simple: You want a station that is pressurized and with breathable air, absent of any toxins. The two primary gases used to accomplish that goal are Nitrogen (N2) and Oxygen (O2). &lt;br /&gt;
Oxygen is the breathable gas in air, and is respirated by [[Playable Species#Human|Humans]], [[Playable Species#Oni|Onis]], [[Playable Species#Felinid|Felinids]], [[Playable Species#Arachnid|Arachnids]], [[Playable Species#Moth|Moths]], [[Playable Species#Vulpkanin|Vulpkanins]], and [[Playable Species#Harpy|Harpies]] to form Carbon Dioxide (CO2) as a waste gas. Nitrogen, on the other hand, is respirated by [[Playable Species#Slime|Slimes]] instead of Oxygen.&lt;br /&gt;
&lt;br /&gt;
Pressure, measured in kPa, is determined by the amount of gas (in mols) in an area, and is directly related to temperature (in Kelvin or degrees Celsius); so as temperature goes up, so does the pressure. A safe pressure on the station is roughly around 80 to 140 kPa, and a safe temperature is around 20 degrees Celsius. The ideal environment for all species is 21% Oxygen and 79% Nitrogen at 101.325kPa and 20°C or 293.15K&lt;br /&gt;
&lt;br /&gt;
===Toxins===&lt;br /&gt;
&#039;&#039;Main article: [[Gases]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Toxic gases can bring about many forms of harm to the station, and are dangerous if left unattended because of the tendency of passengers to blindly open doors. These gases are noticeable at high concentrations, as they appear as clouds or smoke. All of these gases are filtered by the scrubber network, and they can be sucked up by [[Atmospheric_Technician#Equipment|Portable Scrubbers ]] considerably faster. To contain the spread of these gases, you’ll want to use [[Atmospheric_Technician#Equipment|Holofan Projectors]], inflatable walls or doors, and if need be, you can weld some airlocks closed to prevent entry, just make sure the gas you&#039;re dealing with is not flammable.&lt;br /&gt;
&lt;br /&gt;
==Understanding the Distribution Area==&lt;br /&gt;
The distribution area (or, &#039;&#039;&#039;Distro&#039;&#039;&#039;) refers to the area of Atmos that contains the origin point of the air and waste networks, as well as the chambers for storing and processing the gases.&lt;br /&gt;
&lt;br /&gt;
A distro’s purpose is to:&lt;br /&gt;
&lt;br /&gt;
# Supply oxygen and nitrogen to a gas mixer which supplies air to the station. &lt;br /&gt;
# Filter waste and toxic gases from the station. &lt;br /&gt;
# Store gases in a secure area where [[Atmospheric Technician|Atmos Techs]] are able to work with them.&lt;br /&gt;
The distro is able to do all of these things because of the system of pipes, pumps, filters, and mixers it is outfitted with. &#039;&#039;&#039;Every distro does NOT require placing/altering pipes for it to function properly!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Distro Annotated===&lt;br /&gt;
A typical distro layout is shown below:&lt;br /&gt;
&lt;br /&gt;
[[File:Atmosia Annotated.png|border|center]]&lt;br /&gt;
&lt;br /&gt;
# Nitrogen holding chamber with (maybe) a nitrogen gas miner&lt;br /&gt;
# Oxygen holding chamber with (maybe) a oxygen gas miner&lt;br /&gt;
# Pump for moving nitrogen to the mixer&lt;br /&gt;
# Pump for moving oxygen to the mixer&lt;br /&gt;
# Mixer to mix nitrogen and oxygen in an appropriate ratio for the station&lt;br /&gt;
# Volume pump to move mixer output to the station&#039;s main distro pipe&lt;br /&gt;
# Main distro pipe&lt;br /&gt;
# Valve to shut off freezer&lt;br /&gt;
# Freezer to reduce air temperature in distro&lt;br /&gt;
# Valve to shut off heater&lt;br /&gt;
# Heater to increase air temperature in distro&lt;br /&gt;
# Main waste pipe&lt;br /&gt;
# Volume pump to move air into the filter banks&lt;br /&gt;
# Bank of filters to separate different types of gases from the waste pipe&lt;br /&gt;
&lt;br /&gt;
===Holding Chambers===&lt;br /&gt;
[[File:Atmos holding chambers.png|thumb|Gas holding chambers]]&lt;br /&gt;
&lt;br /&gt;
Holding chambers store a supply of gas for you to pump into the station when needed. Some stations come with gas miners that produce an unlimited supply of the mined gas. Walls and windows prevent gas from escaping to space; if the holding chambers are broken, then the gas inside will be lost.&lt;br /&gt;
&lt;br /&gt;
Holding chambers may be labeled with the [[#Gases|type of gas]] that they are designed to store.&lt;br /&gt;
&lt;br /&gt;
Use [[Pipes and vents#Pumps|pumps]] to move gases in and out of holding chambers.&lt;br /&gt;
&lt;br /&gt;
===Mix Chamber===&lt;br /&gt;
&lt;br /&gt;
[[File:Mix chamber in use.png|thumb|A mix chamber in use]]&lt;br /&gt;
&lt;br /&gt;
The mix chamber is an empty holding area with its own separate loop of pipes and pumps in atmospherics. The mix loop is generally marked with brown pipes and the holding chamber can usually be found close to the external hull, separated from the station by reinforced walls and windows. There will be an emergency button nearby to vent the chamber to space if you need to dump your mix in case an accident arises, or you just wish to reset the chamber for a new mix. The mix chamber is here for you to experiment with different mixes, ratios, temperatures, and pressures while combining gases. &lt;br /&gt;
&lt;br /&gt;
On most stations the Mix chamber will loop around to either to the distro loop, or back to the waste loop. It is generally a good practice to have your mix loop flow back into the waste loop to recycle any unspent gases. You should &#039;&#039;&#039;NEVER&#039;&#039;&#039; have the mix loop flow into distro unless you have a [[Traitor|very good reason.]] Most savvy Atmospherics Technicians physically disconnect the mix loop from distro at round start to prevent an easy sabotage target or accident from occurring later in the round.&lt;br /&gt;
&lt;br /&gt;
See the guide to [[Gases]] if you are interested to learn how different gases interact with each other at different temperatures and pressures.&lt;br /&gt;
&lt;br /&gt;
See the guide to [[Setting up the mix chamber]] if you want to learn how to properly and safely use the mix chamber.&lt;br /&gt;
&lt;br /&gt;
==Setting Up The Distro==&lt;br /&gt;
===Main Distro Loop===&lt;br /&gt;
The first step in setting up the distro is to determine which line goes to the [[Pipes_and_vents#Vents|air vents]]. It is usually colored blue to make it easily identifiable. Once you’ve identified that line, follow the pipes back to the Oxygen and Nitrogen chambers. &lt;br /&gt;
&lt;br /&gt;
Out of the chambers, there are two lines of pipes, one that goes &#039;&#039;into&#039;&#039; the chamber from a gas filter (14) and one that comes &#039;&#039;out&#039;&#039; of the chamber through a pump (3), (4). Turn these pumps on and set them to max pressure. After that, follow the pipe that leads out of the chambers and you’ll find they eventually lead to a gas mixer (5). Set it to the correct air mix (21% Oxygen to 79% Nitrogen) and pressure. If there is a pump after the mixer, you can set the pressure to 4500kPa. Otherwise, set the pressure to 200kPa&lt;br /&gt;
&lt;br /&gt;
Air vents will pump air from distro into the station as long as the pressure inside distro is positive. Increasing the pressure inside distro allows the air vent pumps to move air faster. Contrary to popular belief, the pressure inside &#039;&#039;&#039;does not&#039;&#039;&#039; set the pressure of air coming out of the actively pumped air vents that start connected to distro.&lt;br /&gt;
&lt;br /&gt;
Check the pressure of distro at round start and periodically throughout the shift. Low or slowly rising distro pressure at round start is a sign of &amp;lt;s&amp;gt;shoddy station quality&amp;lt;/s&amp;gt; design flaws causing low flow rates into distro. Low distro pressure in the middle of the round may be indicative of spacing on the station.&lt;br /&gt;
&lt;br /&gt;
===Waste Loop===&lt;br /&gt;
Waste, or the waste loop, is usually marked with red pipes and is responsible for removing waste gas around the station via scrubbers. These pipes start and end in atmospherics and are looped around the entire station. The main purpose of the waste loop is the ensure that harmful gases get removed from the station&#039;s atmosphere. Scrubbers will remove gas from the hallways and return it to Atmospherics where it will then be separated by gas filters into various holding chambers. Harmful gases will be deposited into their assigned chambers and the breathable air will once again make its way back to Distro and into the station to continue the cycle. &lt;br /&gt;
&lt;br /&gt;
To set it up, follow the line and configure all of the gas filters going into the chambers to the correct gas (14). At the end of the waste line you will find a passive vent going to space. All the unfiltered gas will end up in space. Make sure the valve leading to the vent is opened.&lt;br /&gt;
&lt;br /&gt;
===Gas Recycling===&lt;br /&gt;
Not all stations come with an O2 miner, &#039;&#039;&#039;[[Maps#Shōkō_Station|Shōkō]] in particular has no O2 gas miner&#039;&#039;&#039;, so they require a [[Pipes_and_vents#Gas_Recycler|gas recycler]] to get Oxygen. It turns Carbon Dioxide into Oxygen and Nitrogen Oxide into Nitrogen.&lt;br /&gt;
It takes a bit of instruction to use, and the basic premise is as follows:&lt;br /&gt;
* A mix of gases that is at least 300 degrees Celsius and pressurized no less than 3000 kPa enters through the north side of the recycler, and the mix exits out the south side, with some of the carbon dioxide converted to oxygen and some of the nitrous oxide converted to nitrogen.&lt;br /&gt;
&lt;br /&gt;
The recycler loop must be heated to at least 300 degrees Celsius (~575 Kelvin), after that, pressure must be at least 3000 kPa. Pressure can be added by increasing the presence of other gases (not necessarily CO2 or N2O) into the recycler loop’s pipes. Nitrogen is usually abundant and inert, so it is a good contender. Pressure in the pipes will lower as gases leave the recycler loop, so a pump is often placed at the end to regulate pressure.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note that gases that leave the recycler will remain heated, so it’s important to regulate temperature if the O2 is going to be used in station air. A freezer can be placed after the recycler loop, or after the breathable air mixer to ensure the station doesn’t burn alive.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Optimizing The Distro==&lt;br /&gt;
You can optimize the distro the layout to more effectively pump gases into the station. Specific steps to do so vary from station to station. Here is an example of setting up distro for the [[#Atmos Annotated|example above]]:&lt;br /&gt;
&lt;br /&gt;
# Remove (6) and replace it with a straight pipe segment. Pumps reduce gas flow rate, and when spacing occurs, (6) is typically a bottleneck when re-pressurizing the station.&lt;br /&gt;
# Set (5) to output 200 kPa. The pressure in the distro pipe influences how quickly air vents can move air from distro into the station. Setting this too low reduces the flow rate, but setting this too high could be dangerous if a [[Traitor]] replaces an air vent with a passive vent.&lt;br /&gt;
# Increase output pressure of (3), (4), (13) and (14) to their maximum settings. &lt;br /&gt;
&lt;br /&gt;
== Species Specifics ==&lt;br /&gt;
Not all [[Playable Species|species]] breathe oxygen! In fact, there are some that can breathe other gasses, and some which &#039;&#039;must&#039;&#039; breathe other gasses:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Oxygen is toxic to Voxes.&#039;&#039;&#039; They breathe nitrogen instead. Many stations have a dedicated &amp;quot;Vox Box&amp;quot; room which only has nitrogen.&lt;br /&gt;
* &#039;&#039;&#039;Water vapour is harmful to slimes&#039;&#039;&#039;. &lt;br /&gt;
* Feroxi can breathe water vapour.&lt;br /&gt;
* Diona can breathe CO2 in addition to oxygen.&lt;br /&gt;
&lt;br /&gt;
Keep this in mind when setting up the distro. Adding water vapour would harm slimes!{{Guides Menu}}&lt;/div&gt;</summary>
		<author><name>Algis Alphonse</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Practical_Atmospherics&amp;diff=4067</id>
		<title>Practical Atmospherics</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Practical_Atmospherics&amp;diff=4067"/>
		<updated>2025-06-13T16:27:46Z</updated>

		<summary type="html">&lt;p&gt;Algis Alphonse: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Rewrite|todo=Big rewrite needed - TEG burn chambers, Triton production, Frezon production}}&lt;br /&gt;
&lt;br /&gt;
{{Stub}}&lt;br /&gt;
&lt;br /&gt;
==About this guide==&lt;br /&gt;
So you are ready to graduate from Station Engineer to Atmospherics Technician and are looking for something a little more in-depth than laying down wires and clicking on boxes to set up the AME? Well look no further, after reading this you will be smarter than those [[Station Engineer|dummies next door]] and have the skills to show for it! &lt;br /&gt;
&lt;br /&gt;
This guide is designed to walk you through, step by step, in creating your first burn mix using the mix chamber. After completion you should have a better understanding on how the mix chamber functions. If everything is done right you will make your engineer coworkers jealous and will be one step closer to mastering atmospherics! If things go wrong, angry crewmembers will be yelling death threats and the admins will very interested in you! Just remember to always learn from any mistakes and understand where and why something went horribly wrong!&lt;br /&gt;
&lt;br /&gt;
Make sure you have a basic understanding on how atmospherics works. If you don&#039;t, read the guide to atmos and once you feel comfortable come back here.&lt;br /&gt;
&lt;br /&gt;
==First things first==&lt;br /&gt;
So you just started your shift as an Atmospherics Technician on space station 14 and want to use the mix chamber. The very first things you should do is grab your equipment. Make sure you have either your firesuit and helmet or atmospheric hard suit and internals available to provide you some protection in case of an accident. Next, be sure to grab your handy dandy gas analyzer to be able to see what&#039;s going on inside those pipes. Lastly and arguably the most important thing you should do at round start is to consult with your fellow atmospheric technicians and [[Chief Engineer]]. Declare your intention to use the mix chamber and make sure everyone is on the same page. The last thing you want to have happen is your coworker unwittingly dumping your burn mix into the room by un-wrenching a pipe or finding out that they accidently pumped your burning hot plasma mix into distro.&lt;br /&gt;
&lt;br /&gt;
==Locating the mix chamber==&lt;br /&gt;
&lt;br /&gt;
[[File:Mix chamber 2.png|thumb|An example of a mix chamber]]&lt;br /&gt;
&lt;br /&gt;
Look around atmosia and locate the gas mixers by the different gas holding tanks. Follow the gas mixers outlet pipes until they all combine and terminate into a pump or manual valve that leads out of the station&#039;s hull. Look through the window and observe if the pumps lead into a nearby empty chamber containing both inlet and outlet passive vents and a blast door. If you found this, congratulations! you have located your mix chamber! &lt;br /&gt;
&lt;br /&gt;
Some stations, usually the small ones, are not equipped with a mix chamber. If the pipes lead to a vent in open space and you do not see a nearby empty chamber then there is mostly likely no mix chamber on this station. Feel free to contact the head of your department and Centcom to complain about station budget cuts!&lt;br /&gt;
&lt;br /&gt;
==Setting up the pipes==&lt;br /&gt;
&lt;br /&gt;
[[File:Atmosia mix chamber guide.png|thumb|A handy guide with arrows and numbers]]&lt;br /&gt;
&lt;br /&gt;
Every station has a different layout so it is a good practice to always refamiliarize yourself at round start with the mix chamber and the mix loop. After you located the mix chamber follow the pipes that flow into and out of it and get comfortable with where they lead. A general mix loop will take gas from the holding tanks, through gas mixers and into the mix chamber. From there they will exit the chamber and loop into an area where you can connect ports and canisters to extract your gas. Some layouts do not have a canister loop and you might have to create your own if needed. Finally the mix loop will connect into waste where the unused gas will be returned to the gas holding chambers to be recycled and reused at a later time. Once you are 100% sure where the mix loop is you are ready to add gas to the chamber.&lt;br /&gt;
&lt;br /&gt;
#Triple check that the pipes leading out of the mix chamber &#039;&#039;&#039;do not&#039;&#039;&#039; flow into distro. if they do, either physically disconnect them or manually toggle off the pumps. &lt;br /&gt;
#Toggle off all the gas pumps, except oxygen and nitrogen, leading out of the gas holding chambers.&lt;br /&gt;
#toggle off all the gas mixers with the exception the oxygen and nitrogen mixers used for distro.&lt;br /&gt;
#Toggle off all the pumps leading out of the mix chamber up to the waste loop.&lt;br /&gt;
#Toggle closed the mix chamber blast doors using the button.&lt;br /&gt;
#Use your gas analyzer on the pipes leading into and out of the mix loop and check to see that there is no gas in the pipes. If there is, locate where the gas is coming from and toggle that pump closed. Drain the mix loop by locating the mix to waste pump at the end of the mix loop and toggle it open until the gas is gone. Repeat until all gas is gone.&lt;br /&gt;
#Locate the pumps leading out of the oxygen and plasma holding chambers and set them to max pressure.&lt;br /&gt;
#Locate where the oxygen flows into the next gas mixer down the line and max the pressure. Be sure to configure the input ratios depending on what side of the mixer the oxygen is flowing into. &#039;&#039;&#039;Do not touch the gas mixers used with oxygen and nitrogen in the distro loop.&#039;&#039;&#039;&lt;br /&gt;
#Work your way down the gas mixer line maxing the pressure and configuring the input ratios until you reach the mixer for the plasma holding tank. Set the input for oxygen to be at 66% and the input for plasma to be 33% and set the pressure to be around 100-200kPa.&lt;br /&gt;
#Continue down the line up to the chamber opening up and maxing the pressure of all pumps until you see gas flow into the mix chamber.&lt;br /&gt;
&lt;br /&gt;
If everything is done correctly you should see plasma gas in the mix tank. The exact composition of the gas inside should be 66% oxygen and 33% plasma. If you see this then congratulations! you have created your very own burn mix!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(note that you may need to adjust the output pressure of the oxygen and plasma mixer. Too much pressure will clog up the mix chamber and waste pipes with water vapor waste gas as the plasma burns. Too little of a pressure and the plasma fire will burn itself out. Experiment with different pressures to find one you like!)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If you don&#039;t see any gas inside the mix chamber chances are that you forgot to toggle open a pump or max the pressure. double check that the blast doors are closed and that all the outlet pumps on the mix chamber are toggled off. Follow the mix loop back from the mix chamber and use your gas analyzer on each pipe segment until you find where the pressure is at. double check that the right pumps are open and that the pressure is maxed. If there is still no gas flowing double check the mixers and check to see the correct inlet ports are set to the right percentage on the mixer interface. If there &#039;&#039;still&#039;&#039; isn&#039;t gas in the chamber and you double checked every pipe pump and valve then check that there is gas in the holding tanks. Some stations do not have a plasma miner or there might be a breach venting all your gas into space.&lt;br /&gt;
&lt;br /&gt;
==Igniting the burn mix==&lt;br /&gt;
So, your mix chamber is full of sparkling plasma and oxygen, what&#039;s next? Firstly, understand that plasma will ignite at higher temperatures. A plasma fire requires both a steady flow of oxygen and plasma to remain ablaze and will create waste gas in the process. There are many ways to ignite your burn mix but the most common and safest way is to wrench a heater on one of the burn mix outlet pipes. A quicker, dumber, more flashier way is to chuck a lit welder or fire source into the chamber before pressurizing it.&lt;br /&gt;
&lt;br /&gt;
[[File:Heater burn mix location.png|thumb|A suitable location for a heater to combust the burn mix]]&lt;br /&gt;
&lt;br /&gt;
Lets go with the heater method. Simply find a heater nearby in atmospherics or steal one from your silly engineer coworkers. Alternatively you can craft one using a machine frame and some components. Once you have acquired your heater, drag that bad boy over to the mix chamber&#039;s outlet pipe. Make sure the location you have chosen has pressurized gas from the chamber, use your gas analyzer to check! You may need to add or remove some pipes and a pump to get a suitable location. Once you have the right location, use your wrench to secure it to the pipe. Open the interface, max out the temperature and turn it on. Depending on the amount of burn mix and its temperature you may need to wait a couple of seconds before it combusts into a beautiful plasma fire. Heaters(and freezers) will sometimes act strangely on horizontal and elbow pipes and not heat up the gas inside.. You may need to move it around until you find a place that works for you.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;With the addition of holofans, it may be easier to use a holofan to hold back the gas and allow you entry to chuck a lit welder into the burn chamber.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Once your burn mix is lit you may notice it going out sporadically. This is because we still have the mix to waste pipes toggled off and the plasma fire is creating water vapor as a waste gas witch is taking up valuable space, displacing oxygen and plasma and snuffing out our fire. Simply open up your mix loop to waste and watch as the gas gets syphoned out through the loop back into the gas holding chambers. You may need to manually vent the mix chamber using the blast door toggle button to speed up the venting process. Once you have the mix loop connected to the waste loop, plasma and oxygen will continuously flow from the gas holding chambers into the mix chamber, combust into flame, and work its way out through the loop back into the holding chambers ready to start its journey once again. &lt;br /&gt;
&lt;br /&gt;
Congratulations! you now have a fully self sufficient burn mix! The fire will continue to burn until you either run out of oxygen or plasma, or until the waste loop cant keep up with the pressure. Feel free to sit back and relax for a time while watching your burn mix combust into flame.&lt;br /&gt;
&lt;br /&gt;
==What now?==&lt;br /&gt;
Now that we have a stable plasma fire, now what? Well, that&#039;s up for you to decide! Experiment with different plasma and oxygen ratios and see how it influences the temperature and pressure. Perhaps try to introduce a third gas into the chamber and see what happens. Extract your burning hot gas into a canister and drag it along behind you to show it off to the crew while grabbing a well deserved snack and drink at the bar. The possibilities are yours to decide! have fun and remember to enjoy the remainder of your shift aboard Space Station 14.&lt;br /&gt;
&lt;br /&gt;
{{Guides Menu}}&lt;/div&gt;</summary>
		<author><name>Algis Alphonse</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Salvage&amp;diff=4066</id>
		<title>Salvage</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Salvage&amp;diff=4066"/>
		<updated>2025-06-13T16:26:18Z</updated>

		<summary type="html">&lt;p&gt;Algis Alphonse: Redirect&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Salvage Specialist]]&lt;/div&gt;</summary>
		<author><name>Algis Alphonse</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Practical_Atmospherics&amp;diff=4065</id>
		<title>Practical Atmospherics</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Practical_Atmospherics&amp;diff=4065"/>
		<updated>2025-06-13T16:25:27Z</updated>

		<summary type="html">&lt;p&gt;Algis Alphonse: /* About the mix chamber */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
&lt;br /&gt;
==About this guide==&lt;br /&gt;
So you are ready to graduate from Station Engineer to Atmospherics Technician and are looking for something a little more in-depth than laying down wires and clicking on boxes to set up the AME? Well look no further, after reading this you will be smarter than those [[Station Engineer|dummies next door]] and have the skills to show for it! &lt;br /&gt;
&lt;br /&gt;
This guide is designed to walk you through, step by step, in creating your first burn mix using the mix chamber. After completion you should have a better understanding on how the mix chamber functions. If everything is done right you will make your engineer coworkers jealous and will be one step closer to mastering atmospherics! If things go wrong, angry crewmembers will be yelling death threats and the admins will very interested in you! Just remember to always learn from any mistakes and understand where and why something went horribly wrong!&lt;br /&gt;
&lt;br /&gt;
Make sure you have a basic understanding on how atmospherics works. If you don&#039;t, read the guide to atmos and once you feel comfortable come back here.&lt;br /&gt;
&lt;br /&gt;
==First things first==&lt;br /&gt;
So you just started your shift as an Atmospherics Technician on space station 14 and want to use the mix chamber. The very first things you should do is grab your equipment. Make sure you have either your firesuit and helmet or atmospheric hard suit and internals available to provide you some protection in case of an accident. Next, be sure to grab your handy dandy gas analyzer to be able to see what&#039;s going on inside those pipes. Lastly and arguably the most important thing you should do at round start is to consult with your fellow atmospheric technicians and [[Chief Engineer]]. Declare your intention to use the mix chamber and make sure everyone is on the same page. The last thing you want to have happen is your coworker unwittingly dumping your burn mix into the room by un-wrenching a pipe or finding out that they accidently pumped your burning hot plasma mix into distro.&lt;br /&gt;
&lt;br /&gt;
==Locating the mix chamber==&lt;br /&gt;
&lt;br /&gt;
[[File:Mix chamber 2.png|thumb|An example of a mix chamber]]&lt;br /&gt;
&lt;br /&gt;
Look around atmosia and locate the gas mixers by the different gas holding tanks. Follow the gas mixers outlet pipes until they all combine and terminate into a pump or manual valve that leads out of the station&#039;s hull. Look through the window and observe if the pumps lead into a nearby empty chamber containing both inlet and outlet passive vents and a blast door. If you found this, congratulations! you have located your mix chamber! &lt;br /&gt;
&lt;br /&gt;
Some stations, usually the small ones, are not equipped with a mix chamber. If the pipes lead to a vent in open space and you do not see a nearby empty chamber then there is mostly likely no mix chamber on this station. Feel free to contact the head of your department and Centcom to complain about station budget cuts!&lt;br /&gt;
&lt;br /&gt;
==Setting up the pipes==&lt;br /&gt;
&lt;br /&gt;
[[File:Atmosia mix chamber guide.png|thumb|A handy guide with arrows and numbers]]&lt;br /&gt;
&lt;br /&gt;
Every station has a different layout so it is a good practice to always refamiliarize yourself at round start with the mix chamber and the mix loop. After you located the mix chamber follow the pipes that flow into and out of it and get comfortable with where they lead. A general mix loop will take gas from the holding tanks, through gas mixers and into the mix chamber. From there they will exit the chamber and loop into an area where you can connect ports and canisters to extract your gas. Some layouts do not have a canister loop and you might have to create your own if needed. Finally the mix loop will connect into waste where the unused gas will be returned to the gas holding chambers to be recycled and reused at a later time. Once you are 100% sure where the mix loop is you are ready to add gas to the chamber.&lt;br /&gt;
&lt;br /&gt;
#Triple check that the pipes leading out of the mix chamber &#039;&#039;&#039;do not&#039;&#039;&#039; flow into distro. if they do, either physically disconnect them or manually toggle off the pumps. &lt;br /&gt;
#Toggle off all the gas pumps, except oxygen and nitrogen, leading out of the gas holding chambers.&lt;br /&gt;
#toggle off all the gas mixers with the exception the oxygen and nitrogen mixers used for distro.&lt;br /&gt;
#Toggle off all the pumps leading out of the mix chamber up to the waste loop.&lt;br /&gt;
#Toggle closed the mix chamber blast doors using the button.&lt;br /&gt;
#Use your gas analyzer on the pipes leading into and out of the mix loop and check to see that there is no gas in the pipes. If there is, locate where the gas is coming from and toggle that pump closed. Drain the mix loop by locating the mix to waste pump at the end of the mix loop and toggle it open until the gas is gone. Repeat until all gas is gone.&lt;br /&gt;
#Locate the pumps leading out of the oxygen and plasma holding chambers and set them to max pressure.&lt;br /&gt;
#Locate where the oxygen flows into the next gas mixer down the line and max the pressure. Be sure to configure the input ratios depending on what side of the mixer the oxygen is flowing into. &#039;&#039;&#039;Do not touch the gas mixers used with oxygen and nitrogen in the distro loop.&#039;&#039;&#039;&lt;br /&gt;
#Work your way down the gas mixer line maxing the pressure and configuring the input ratios until you reach the mixer for the plasma holding tank. Set the input for oxygen to be at 66% and the input for plasma to be 33% and set the pressure to be around 100-200kPa.&lt;br /&gt;
#Continue down the line up to the chamber opening up and maxing the pressure of all pumps until you see gas flow into the mix chamber.&lt;br /&gt;
&lt;br /&gt;
If everything is done correctly you should see plasma gas in the mix tank. The exact composition of the gas inside should be 66% oxygen and 33% plasma. If you see this then congratulations! you have created your very own burn mix!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(note that you may need to adjust the output pressure of the oxygen and plasma mixer. Too much pressure will clog up the mix chamber and waste pipes with water vapor waste gas as the plasma burns. Too little of a pressure and the plasma fire will burn itself out. Experiment with different pressures to find one you like!)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If you don&#039;t see any gas inside the mix chamber chances are that you forgot to toggle open a pump or max the pressure. double check that the blast doors are closed and that all the outlet pumps on the mix chamber are toggled off. Follow the mix loop back from the mix chamber and use your gas analyzer on each pipe segment until you find where the pressure is at. double check that the right pumps are open and that the pressure is maxed. If there is still no gas flowing double check the mixers and check to see the correct inlet ports are set to the right percentage on the mixer interface. If there &#039;&#039;still&#039;&#039; isn&#039;t gas in the chamber and you double checked every pipe pump and valve then check that there is gas in the holding tanks. Some stations do not have a plasma miner or there might be a breach venting all your gas into space.&lt;br /&gt;
&lt;br /&gt;
==Igniting the burn mix==&lt;br /&gt;
So, your mix chamber is full of sparkling plasma and oxygen, what&#039;s next? Firstly, understand that plasma will ignite at higher temperatures. A plasma fire requires both a steady flow of oxygen and plasma to remain ablaze and will create waste gas in the process. There are many ways to ignite your burn mix but the most common and safest way is to wrench a heater on one of the burn mix outlet pipes. A quicker, dumber, more flashier way is to chuck a lit welder or fire source into the chamber before pressurizing it.&lt;br /&gt;
&lt;br /&gt;
[[File:Heater burn mix location.png|thumb|A suitable location for a heater to combust the burn mix]]&lt;br /&gt;
&lt;br /&gt;
Lets go with the heater method. Simply find a heater nearby in atmospherics or steal one from your silly engineer coworkers. Alternatively you can craft one using a machine frame and some components. Once you have acquired your heater, drag that bad boy over to the mix chamber&#039;s outlet pipe. Make sure the location you have chosen has pressurized gas from the chamber, use your gas analyzer to check! You may need to add or remove some pipes and a pump to get a suitable location. Once you have the right location, use your wrench to secure it to the pipe. Open the interface, max out the temperature and turn it on. Depending on the amount of burn mix and its temperature you may need to wait a couple of seconds before it combusts into a beautiful plasma fire. Heaters(and freezers) will sometimes act strangely on horizontal and elbow pipes and not heat up the gas inside.. You may need to move it around until you find a place that works for you.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;With the addition of holofans, it may be easier to use a holofan to hold back the gas and allow you entry to chuck a lit welder into the burn chamber.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Once your burn mix is lit you may notice it going out sporadically. This is because we still have the mix to waste pipes toggled off and the plasma fire is creating water vapor as a waste gas witch is taking up valuable space, displacing oxygen and plasma and snuffing out our fire. Simply open up your mix loop to waste and watch as the gas gets syphoned out through the loop back into the gas holding chambers. You may need to manually vent the mix chamber using the blast door toggle button to speed up the venting process. Once you have the mix loop connected to the waste loop, plasma and oxygen will continuously flow from the gas holding chambers into the mix chamber, combust into flame, and work its way out through the loop back into the holding chambers ready to start its journey once again. &lt;br /&gt;
&lt;br /&gt;
Congratulations! you now have a fully self sufficient burn mix! The fire will continue to burn until you either run out of oxygen or plasma, or until the waste loop cant keep up with the pressure. Feel free to sit back and relax for a time while watching your burn mix combust into flame.&lt;br /&gt;
&lt;br /&gt;
==What now?==&lt;br /&gt;
Now that we have a stable plasma fire, now what? Well, that&#039;s up for you to decide! Experiment with different plasma and oxygen ratios and see how it influences the temperature and pressure. Perhaps try to introduce a third gas into the chamber and see what happens. Extract your burning hot gas into a canister and drag it along behind you to show it off to the crew while grabbing a well deserved snack and drink at the bar. The possibilities are yours to decide! have fun and remember to enjoy the remainder of your shift aboard Space Station 14.&lt;br /&gt;
&lt;br /&gt;
{{Guides Menu}}&lt;/div&gt;</summary>
		<author><name>Algis Alphonse</name></author>
	</entry>
</feed>