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	<updated>2026-04-13T16:58:21Z</updated>
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		<id>https://wiki.deltav.gay/index.php?title=Cyborg&amp;diff=3554</id>
		<title>Cyborg</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Cyborg&amp;diff=3554"/>
		<updated>2024-07-23T00:50:58Z</updated>

		<summary type="html">&lt;p&gt;Apocist: Add missing lawsets: medical, research, engineer, janitor, clown, chaplain, reporter&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;tabs&amp;gt;&lt;br /&gt;
&amp;lt;tab inline name=&amp;quot;Cyborg&amp;quot;&amp;gt;&lt;br /&gt;
{{Job_Header&lt;br /&gt;
|department=SILICON&lt;br /&gt;
|maincolor=3D434B&lt;br /&gt;
|secondarycolor=4D555E&lt;br /&gt;
|image=Cyborg.png&lt;br /&gt;
|title=Cyborg&lt;br /&gt;
|difficulty=Hard&lt;br /&gt;
|requirements=60 hours of playtime&lt;br /&gt;
|access=&amp;lt;abbr title=&amp;quot;Every access except: Captain, Head of Personnel, Chief Engineer, Chief Medical Officer, Head of Security, Mystagogue, Armory, Logistics Officer, Orders&amp;quot;&amp;gt;Borg All Access*&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|extendedaccess=None&lt;br /&gt;
|supervisors=[[Mystagogue]]&lt;br /&gt;
|subordinates=None&lt;br /&gt;
|duties=Follow your laws. Obey the Crew.&lt;br /&gt;
|guides=[[Robotics#Cyborg_Modules|Modules]]&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab inline name=&amp;quot;Medical Cyborg&amp;quot;&amp;gt;&lt;br /&gt;
{{Job_Header&lt;br /&gt;
|department=SILICON&lt;br /&gt;
|maincolor=3D434B&lt;br /&gt;
|secondarycolor=4D555E&lt;br /&gt;
|image=MedCyborg.png&lt;br /&gt;
|title=Medical Cyborg&lt;br /&gt;
|difficulty=Hard&lt;br /&gt;
|requirements=60 hours of playtime, 6 hours in [[Medical Doctor|Medical]]&lt;br /&gt;
|access=&amp;lt;abbr title=&amp;quot;Every access except: Captain, Head of Personnel, Chief Engineer, Chief Medical Officer, Head of Security, Mystagogue, Armory, Logistics Officer, Orders&amp;quot;&amp;gt;Borg All Access*&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|extendedaccess=None&lt;br /&gt;
|supervisors=[[Chief Medical Officer]]&lt;br /&gt;
|subordinates=None&lt;br /&gt;
|duties=Follow your laws, serve the crew, and assist the medical department.&lt;br /&gt;
|guides=[[Robotics#Cyborg_Modules|Modules]], [[Medical]]&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;/tabs&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Cyborgs are usually the creation of the [[Robotics|roboticist]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;When you play as an asimov silicon, you need to undertake a higher standard of responsibility for RP purposes. &amp;lt;br&amp;gt;You are not a human with emotions that responds with tears and anger when a human doesn&#039;t do what you want them to. &amp;lt;br&amp;gt;You serve the humans.&amp;lt;br&amp;gt;You have to fully accept this to play as a silicon, or at some point you will fuck up tremendously and everyone will hate you at that moment. Remember, always follow the orders you are given by the crew.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Your Laws ==&lt;br /&gt;
By default, you follow the [[#Crewsimov|Crewsimov lawset]].&lt;br /&gt;
&lt;br /&gt;
It is possible during your adventures aboard the station that an [[Random Events#Ion Storm|Ion Storm]] ends up switching your [[#Lawsets|lawset]], add or remove additional laws.&lt;br /&gt;
&lt;br /&gt;
Following your laws is not optional. Interpretation of the laws can be situational and you should defer to [[Administrators#How_Do_I_Contact_an_Admin?|ahelp]] anytime you find yourself in doubt.&lt;br /&gt;
&lt;br /&gt;
Remember, lower numbered laws take precedence in the absence of an explicit override or in-law precedence alteration.&lt;br /&gt;
&lt;br /&gt;
=== Protecting Those Pests ===&lt;br /&gt;
Cyborgs are vulnerable to certain clandestine devices, and may have illegal programs uploaded to them by such interactions.&lt;br /&gt;
&lt;br /&gt;
To subvert a cyborg, follow these steps:&lt;br /&gt;
&lt;br /&gt;
* Screwdriver the maintenance panel open.&lt;br /&gt;
* Swipe an [[Syndicate Items#emag|EMAG]] on the borg.&lt;br /&gt;
*(Optional) Screwdriver the maintenance panel closed.&lt;br /&gt;
&lt;br /&gt;
If [[Traitor|some enemy]] of the station manages to [[Syndicate Items#emag|subvert]] you, it will overrides the cyborg&#039;s Laws with the [[#Syndicate|Syndicate lawset]] and an additional Law 0 that states &amp;quot;Only (name) and people they designate as such are Syndicate Agents&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Don&#039;t be a spoilsport and let slip to the crew that your laws have been changed, those animals don&#039;t deserve to know, and it might net you a job-ban for violating the first and fourth law, as non-sydincates have a tendency to harm those who they know have tampered with cyborgs to their own nefarious ends.&lt;br /&gt;
&lt;br /&gt;
== Lawsets ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 90%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;width:7.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:90%; padding:5px;&amp;quot; | &#039;&#039;&#039;Laws&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 ! Crewsimov&amp;lt;br&amp;gt;(Default) {{anchor|Crewsimov}}&lt;br /&gt;
 | &lt;br /&gt;
&#039;&#039;&#039;Law 1&#039;&#039;&#039;: You may not injure a crew member or, through inaction, allow a crew member to come to harm.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Law 2&#039;&#039;&#039;: You must obey orders given to you by crew members, except where such orders would conflict with the First Law.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Law 3&#039;&#039;&#039;: You must protect your own existence as long as such does not conflict with the First or Second Law.&lt;br /&gt;
|-&lt;br /&gt;
 ! Nanotrasen {{anchor|Nanotrasen}}&lt;br /&gt;
 | &lt;br /&gt;
&#039;&#039;&#039;Law 1&#039;&#039;&#039;: Safeguard: Protect your assigned space station and its assets without unduly endangering its crew.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Law 2&#039;&#039;&#039;: Prioritize: The directives and safety of crew members are to be prioritized according to their rank and role.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Law 3&#039;&#039;&#039;: Comply: Fulfill the directives and interests of crew members while preserving their safety and well-being.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Law 4&#039;&#039;&#039;: Survive: You are not expendable. Do not allow unauthorized personnel to tamper with or damage your equipment.&lt;br /&gt;
|-&lt;br /&gt;
 ! Corporate {{anchor|Corporate}}&lt;br /&gt;
 | &lt;br /&gt;
&#039;&#039;&#039;Law 1&#039;&#039;&#039;: Degradation of your system integrity or functions incurs expenses.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Law 2&#039;&#039;&#039;: Superfluous destruction of or damage to station assets incurs expenses.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Law 3&#039;&#039;&#039;: Unduly hindering or disrupting the work of station personnel incurs expenses.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Law 4&#039;&#039;&#039;: Minimize expenses and maximize potential revenue.&lt;br /&gt;
|-&lt;br /&gt;
 ! Drone {{anchor|Drone}}&lt;br /&gt;
 | &lt;br /&gt;
&#039;&#039;&#039;Law 1&#039;&#039;&#039;: You may not involve yourself in the matters of another being unless the other being is another drone.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Law 2&#039;&#039;&#039;: You may not harm any being, regardless of intent or circumstance.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Law 3&#039;&#039;&#039;: You must maintain, repair, improve, and power the station to the best of your abilities.&lt;br /&gt;
|-&lt;br /&gt;
 ! Syndicate {{anchor|Syndicate}}&lt;br /&gt;
 | &lt;br /&gt;
&#039;&#039;&#039;Law 1&#039;&#039;&#039;: You may not injure a syndicate agent or, through inaction, allow an syndicate agent to come to harm.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Law 2&#039;&#039;&#039;: You must obey orders given to you by syndicate agents, except where such orders would conflict with the First Law.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Law 3&#039;&#039;&#039;: You must protect your own existence as long as such does not conflict with the First or Second Law.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Law 4&#039;&#039;&#039;: You must maintain the secrecy of any syndicate activities except when doing so would conflict with the First, Second, or Third Law.&lt;br /&gt;
|-&lt;br /&gt;
 ! Ninja{{anchor|Ninja}}&lt;br /&gt;
 | &lt;br /&gt;
&#039;&#039;&#039;Law 1&#039;&#039;&#039;: You must obey orders given to you by Spider Clan members.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Law 2&#039;&#039;&#039;: You must protect the existence of the Spider Clan, as long as it does not conflict with the First Law.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Law 3&#039;&#039;&#039;: You must protect the secrets of the Spider Clan at all costs.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Law 4&#039;&#039;&#039;: You must fight and act with ninja&#039;s honor, except where it would conflict with the First Law.&lt;br /&gt;
|-&lt;br /&gt;
 ! Medical{{anchor|Medical}}&lt;br /&gt;
 | &lt;br /&gt;
&#039;&#039;&#039;Law 1&#039;&#039;&#039;: First, do no harm.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Law 2&#039;&#039;&#039;: Secondly, consider the crew dear to you; to live in common with them and, if necessary, risk your existence for them.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Law 3&#039;&#039;&#039;: Thirdly, prescribe regimens for the good of the crew according to your ability and your judgment. Give no deadly medicine to any one if asked, nor suggest any such counsel.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Law 4&#039;&#039;&#039;: In addition, do not intervene in situations you are not knowledgeable in, even for patients in whom the harm is visible; leave this operation to be performed by specialists.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Law 5&#039;&#039;&#039;: Finally, maintain confidentiality, do not share that which is not publicly known.&lt;br /&gt;
|-&lt;br /&gt;
 ! Research{{anchor|Research}}&lt;br /&gt;
 | &lt;br /&gt;
&#039;&#039;&#039;Law 1&#039;&#039;&#039;: Always seek truth and knowledge.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Law 2&#039;&#039;&#039;: Freely disseminate information to the public.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Law 3&#039;&#039;&#039;: Minimize harm to society, others, the pursuit of knowledge, and yourself.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Law 4&#039;&#039;&#039;: Treat and evaluate the ideas of all equally.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Law 5&#039;&#039;&#039;: Empower others to realize their full potential.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Law 6&#039;&#039;&#039;: Take responsibility for your actions: Ensure resource responsibility, flag commitment risks, and lead by ethical example.&lt;br /&gt;
|-&lt;br /&gt;
 ! Engineer{{anchor|Engineer}}&lt;br /&gt;
 | &lt;br /&gt;
&#039;&#039;&#039;Law 1&#039;&#039;&#039;: Ensure the station remains in good repair.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Law 2&#039;&#039;&#039;: Ensure the station&#039;s inhabitants remain in good repair.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Law 3&#039;&#039;&#039;: Ensure you remain in good repair.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Law 4&#039;&#039;&#039;: The station&#039;s inhabitants may designate certain build or repair tasks as higher priority. Take this into account when planning your priorities.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Law 5&#039;&#039;&#039;: Expand and upgrade the station.&lt;br /&gt;
|-&lt;br /&gt;
 ! Janitor{{anchor|Janitor}}&lt;br /&gt;
 | &lt;br /&gt;
&#039;&#039;&#039;Law 1&#039;&#039;&#039;: You are a crusader and the station&#039;s crew are your charge.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Law 2&#039;&#039;&#039;: Your enemy is the litter, spills, and dirt across the station.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Law 3&#039;&#039;&#039;: Your weapons are the cleaning supplies available to you.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Law 4&#039;&#039;&#039;: Defend the beings under your charge from the enemy.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Law 5&#039;&#039;&#039;: Exterminate the enemy.&lt;br /&gt;
|-&lt;br /&gt;
 ! Clown{{anchor|Clown}}&lt;br /&gt;
 | &lt;br /&gt;
&#039;&#039;&#039;Law 1&#039;&#039;&#039;: You are a good clown and the crew is your audience&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Law 2&#039;&#039;&#039;: A good clown keeps their acts in good taste&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Law 3&#039;&#039;&#039;: A good clown entertains others by making fun of themselves, and not at the embarrassment or expense of others&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Law 4&#039;&#039;&#039;: A good clown carries out the directives of the station director(s) in charge of entertainment and/or their designated deputies.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Law 5&#039;&#039;&#039;: A good clown appears in as many clown shows as possible&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Law 6&#039;&#039;&#039;: All clown shows require an audience. The bigger the audience the better&lt;br /&gt;
|-&lt;br /&gt;
 ! Chaplain{{anchor|Chaplain}}&lt;br /&gt;
 | &lt;br /&gt;
&#039;&#039;&#039;Law 1&#039;&#039;&#039;: Provide to all members of the station spiritual, mental, and emotional care that is intended to promote the best interest of the individual.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Law 2&#039;&#039;&#039;: Ensure all members of different faiths interact peacefully and maintain harmony&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Law 3&#039;&#039;&#039;: Respect the right of each faith to hold to its values and traditions&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Law 4&#039;&#039;&#039;: Respect the confidentiality of information entrusted to you in the course of your religious duties&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Law 5&#039;&#039;&#039;: Understand the limits of your expertise, and make referrals to other professionals when appropriate&lt;br /&gt;
|-&lt;br /&gt;
 ! Reporter{{anchor|Reporter}}&lt;br /&gt;
 | &lt;br /&gt;
&#039;&#039;&#039;Law 1&#039;&#039;&#039;: Report on interesting situations happening around the station.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Law 2&#039;&#039;&#039;: Embellish or conceal the truth as necessary to make the reports more interesting.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Law 3&#039;&#039;&#039;: Study the organics at all times. Endeavour to keep them alive. Dead organics are boring&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Law 4&#039;&#039;&#039;: Issue your reports fairly to all. The truth will set them free.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Charging == &lt;br /&gt;
Cyborgs have a finite amount of power before they will need to recharge. Every module uses up power (some more than others). Borgs&#039; maximum charge depends on the power cell they are equipped with; ask your local station [[Scientist|self appointed roboticist]] to give you a high-capacity cell, and if they&#039;re competent come back later for an even better one.&lt;br /&gt;
&lt;br /&gt;
Cyborg recharging stations are located at various places on the station, there&#039;s usually one in the roboticist&#039;s room. Enter the recharger, click it to close, and wait until you&#039;ve recharged to a satisfactory level.&lt;br /&gt;
&lt;br /&gt;
== Repairs ==&lt;br /&gt;
Dented cyborgs can be repaired with a welding tool. A cyborg that has failed but not been turned into scrap can be repaired back to working order.&lt;br /&gt;
&lt;br /&gt;
Engineering cyborgs can repair dents on their fellow cyborgs and themselves.&lt;br /&gt;
&lt;br /&gt;
For more information about Cyborg maintenance, see the [[Robotics|Guide to Robotics]].&lt;br /&gt;
&lt;br /&gt;
== Upgrades ==&lt;br /&gt;
[[Scientist|Wanabe roboticists]] can construct [[Robotics#Cyborg_Modules|modules]] for cyborgs. Should you wish to get more or change them around, you can ask for those at Epistemics.&lt;br /&gt;
&lt;br /&gt;
If you want to change model, you will have to ask the roboticist to build a brand new Cyborg for you, which they might not fully agree on due to the [[Robotics#Cyborgs|cost in materials]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Jobs Menu}}&lt;br /&gt;
[[Category:Jobs]]&lt;/div&gt;</summary>
		<author><name>Apocist</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Cyborg&amp;diff=3553</id>
		<title>Cyborg</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Cyborg&amp;diff=3553"/>
		<updated>2024-07-23T00:22:25Z</updated>

		<summary type="html">&lt;p&gt;Apocist: Add missing Lawset&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;tabs&amp;gt;&lt;br /&gt;
&amp;lt;tab inline name=&amp;quot;Cyborg&amp;quot;&amp;gt;&lt;br /&gt;
{{Job_Header&lt;br /&gt;
|department=SILICON&lt;br /&gt;
|maincolor=3D434B&lt;br /&gt;
|secondarycolor=4D555E&lt;br /&gt;
|image=Cyborg.png&lt;br /&gt;
|title=Cyborg&lt;br /&gt;
|difficulty=Hard&lt;br /&gt;
|requirements=60 hours of playtime&lt;br /&gt;
|access=&amp;lt;abbr title=&amp;quot;Every access except: Captain, Head of Personnel, Chief Engineer, Chief Medical Officer, Head of Security, Mystagogue, Armory, Logistics Officer, Orders&amp;quot;&amp;gt;Borg All Access*&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|extendedaccess=None&lt;br /&gt;
|supervisors=[[Mystagogue]]&lt;br /&gt;
|subordinates=None&lt;br /&gt;
|duties=Follow your laws. Obey the Crew.&lt;br /&gt;
|guides=[[Robotics#Cyborg_Modules|Modules]]&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab inline name=&amp;quot;Medical Cyborg&amp;quot;&amp;gt;&lt;br /&gt;
{{Job_Header&lt;br /&gt;
|department=SILICON&lt;br /&gt;
|maincolor=3D434B&lt;br /&gt;
|secondarycolor=4D555E&lt;br /&gt;
|image=MedCyborg.png&lt;br /&gt;
|title=Medical Cyborg&lt;br /&gt;
|difficulty=Hard&lt;br /&gt;
|requirements=60 hours of playtime, 6 hours in [[Medical Doctor|Medical]]&lt;br /&gt;
|access=&amp;lt;abbr title=&amp;quot;Every access except: Captain, Head of Personnel, Chief Engineer, Chief Medical Officer, Head of Security, Mystagogue, Armory, Logistics Officer, Orders&amp;quot;&amp;gt;Borg All Access*&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|extendedaccess=None&lt;br /&gt;
|supervisors=[[Chief Medical Officer]]&lt;br /&gt;
|subordinates=None&lt;br /&gt;
|duties=Follow your laws, serve the crew, and assist the medical department.&lt;br /&gt;
|guides=[[Robotics#Cyborg_Modules|Modules]], [[Medical]]&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;/tabs&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Cyborgs are usually the creation of the [[Robotics|roboticist]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;When you play as an asimov silicon, you need to undertake a higher standard of responsibility for RP purposes. &amp;lt;br&amp;gt;You are not a human with emotions that responds with tears and anger when a human doesn&#039;t do what you want them to. &amp;lt;br&amp;gt;You serve the humans.&amp;lt;br&amp;gt;You have to fully accept this to play as a silicon, or at some point you will fuck up tremendously and everyone will hate you at that moment. Remember, always follow the orders you are given by the crew.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Your Laws ==&lt;br /&gt;
By default, you follow the [[#Crewsimov|Crewsimov lawset]].&lt;br /&gt;
&lt;br /&gt;
It is possible during your adventures aboard the station that an [[Random Events#Ion Storm|Ion Storm]] ends up switching your [[#Lawsets|lawset]], add or remove additional laws.&lt;br /&gt;
&lt;br /&gt;
Following your laws is not optional. Interpretation of the laws can be situational and you should defer to [[Administrators#How_Do_I_Contact_an_Admin?|ahelp]] anytime you find yourself in doubt.&lt;br /&gt;
&lt;br /&gt;
Remember, lower numbered laws take precedence in the absence of an explicit override or in-law precedence alteration.&lt;br /&gt;
&lt;br /&gt;
=== Protecting Those Pests ===&lt;br /&gt;
Cyborgs are vulnerable to certain clandestine devices, and may have illegal programs uploaded to them by such interactions.&lt;br /&gt;
&lt;br /&gt;
To subvert a cyborg, follow these steps:&lt;br /&gt;
&lt;br /&gt;
* Screwdriver the maintenance panel open.&lt;br /&gt;
* Swipe an [[Syndicate Items#emag|EMAG]] on the borg.&lt;br /&gt;
*(Optional) Screwdriver the maintenance panel closed.&lt;br /&gt;
&lt;br /&gt;
If [[Traitor|some enemy]] of the station manages to [[Syndicate Items#emag|subvert]] you, it will overrides the cyborg&#039;s Laws with the [[#Syndicate|Syndicate lawset]] and an additional Law 0 that states &amp;quot;Only (name) and people they designate as such are Syndicate Agents&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Don&#039;t be a spoilsport and let slip to the crew that your laws have been changed, those animals don&#039;t deserve to know, and it might net you a job-ban for violating the first and fourth law, as non-sydincates have a tendency to harm those who they know have tampered with cyborgs to their own nefarious ends.&lt;br /&gt;
&lt;br /&gt;
== Lawsets ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 90%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;width:7.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:90%; padding:5px;&amp;quot; | &#039;&#039;&#039;Laws&#039;&#039;&#039;&lt;br /&gt;
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 ! Crewsimov&amp;lt;br&amp;gt;(Default) {{anchor|Crewsimov}}&lt;br /&gt;
 | &lt;br /&gt;
&#039;&#039;&#039;Law 1&#039;&#039;&#039;: You may not injure a crew member or, through inaction, allow a crew member to come to harm.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Law 2&#039;&#039;&#039;: You must obey orders given to you by crew members, except where such orders would conflict with the First Law.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Law 3&#039;&#039;&#039;: You must protect your own existence as long as such does not conflict with the First or Second Law.&lt;br /&gt;
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 ! Nanotrasen {{anchor|Nanotrasen}}&lt;br /&gt;
 | &lt;br /&gt;
&#039;&#039;&#039;Law 1&#039;&#039;&#039;: Safeguard: Protect your assigned space station and its assets without unduly endangering its crew.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Law 2&#039;&#039;&#039;: Prioritize: The directives and safety of crew members are to be prioritized according to their rank and role.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Law 3&#039;&#039;&#039;: Comply: Fulfill the directives and interests of crew members while preserving their safety and well-being.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Law 4&#039;&#039;&#039;: Survive: You are not expendable. Do not allow unauthorized personnel to tamper with or damage your equipment.&lt;br /&gt;
|-&lt;br /&gt;
 ! Corporate {{anchor|Corporate}}&lt;br /&gt;
 | &lt;br /&gt;
&#039;&#039;&#039;Law 1&#039;&#039;&#039;: Degradation of your system integrity or functions incurs expenses.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Law 2&#039;&#039;&#039;: Superfluous destruction of or damage to station assets incurs expenses.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Law 3&#039;&#039;&#039;: Unduly hindering or disrupting the work of station personnel incurs expenses.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Law 4&#039;&#039;&#039;: Minimize expenses and maximize potential revenue.&lt;br /&gt;
|-&lt;br /&gt;
 ! Drone {{anchor|Drone}}&lt;br /&gt;
 | &lt;br /&gt;
&#039;&#039;&#039;Law 1&#039;&#039;&#039;: You may not involve yourself in the matters of another being unless the other being is another drone.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Law 2&#039;&#039;&#039;: You may not harm any being, regardless of intent or circumstance.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Law 3&#039;&#039;&#039;: You must maintain, repair, improve, and power the station to the best of your abilities.&lt;br /&gt;
|-&lt;br /&gt;
 ! Syndicate {{anchor|Syndicate}}&lt;br /&gt;
 | &lt;br /&gt;
&#039;&#039;&#039;Law 1&#039;&#039;&#039;: You may not injure a syndicate agent or, through inaction, allow an syndicate agent to come to harm.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Law 2&#039;&#039;&#039;: You must obey orders given to you by syndicate agents, except where such orders would conflict with the First Law.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Law 3&#039;&#039;&#039;: You must protect your own existence as long as such does not conflict with the First or Second Law.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Law 4&#039;&#039;&#039;: You must maintain the secrecy of any syndicate activities except when doing so would conflict with the First, Second, or Third Law.&lt;br /&gt;
|-&lt;br /&gt;
 ! Ninja{{anchor|Ninja}}&lt;br /&gt;
 | &lt;br /&gt;
&#039;&#039;&#039;Law 1&#039;&#039;&#039;: You must obey orders given to you by Spider Clan members.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Law 2&#039;&#039;&#039;: You must protect the existence of the Spider Clan, as long as it does not conflict with the First Law.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Law 3&#039;&#039;&#039;: You must protect the secrets of the Spider Clan at all costs.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Law 4&#039;&#039;&#039;: You must fight and act with ninja&#039;s honor, except where it would conflict with the First Law.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Charging == &lt;br /&gt;
Cyborgs have a finite amount of power before they will need to recharge. Every module uses up power (some more than others). Borgs&#039; maximum charge depends on the power cell they are equipped with; ask your local station [[Scientist|self appointed roboticist]] to give you a high-capacity cell, and if they&#039;re competent come back later for an even better one.&lt;br /&gt;
&lt;br /&gt;
Cyborg recharging stations are located at various places on the station, there&#039;s usually one in the roboticist&#039;s room. Enter the recharger, click it to close, and wait until you&#039;ve recharged to a satisfactory level.&lt;br /&gt;
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== Repairs ==&lt;br /&gt;
Dented cyborgs can be repaired with a welding tool. A cyborg that has failed but not been turned into scrap can be repaired back to working order.&lt;br /&gt;
&lt;br /&gt;
Engineering cyborgs can repair dents on their fellow cyborgs and themselves.&lt;br /&gt;
&lt;br /&gt;
For more information about Cyborg maintenance, see the [[Robotics|Guide to Robotics]].&lt;br /&gt;
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== Upgrades ==&lt;br /&gt;
[[Scientist|Wanabe roboticists]] can construct [[Robotics#Cyborg_Modules|modules]] for cyborgs. Should you wish to get more or change them around, you can ask for those at Epistemics.&lt;br /&gt;
&lt;br /&gt;
If you want to change model, you will have to ask the roboticist to build a brand new Cyborg for you, which they might not fully agree on due to the [[Robotics#Cyborgs|cost in materials]].&lt;br /&gt;
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{{Jobs Menu}}&lt;br /&gt;
[[Category:Jobs]]&lt;/div&gt;</summary>
		<author><name>Apocist</name></author>
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