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	<updated>2026-04-10T15:47:28Z</updated>
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		<id>https://wiki.deltav.gay/index.php?title=Mystagogue&amp;diff=3995</id>
		<title>Mystagogue</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Mystagogue&amp;diff=3995"/>
		<updated>2025-05-19T13:02:46Z</updated>

		<summary type="html">&lt;p&gt;Applefish33: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Job_Header&lt;br /&gt;
|department=EPISTEMICS&lt;br /&gt;
|command=true&lt;br /&gt;
|maincolor=4c1a4f&lt;br /&gt;
|secondarycolor=6f2773&lt;br /&gt;
|image=Mystagogue.png&lt;br /&gt;
|title=Mystagogue&lt;br /&gt;
|difficulty=Medium to Hard&lt;br /&gt;
|requirements=20 hours of playtime, 15 hours in [[Scientist|Epistemics]]&lt;br /&gt;
|access=Epistemics, Command, Maintenance, Mystagogue, Psionic Mantis, Chapel, Cryogenics&lt;br /&gt;
|extendedaccess=None&lt;br /&gt;
|supervisors=[[Captain]]&lt;br /&gt;
|subordinates= [[Scientist]], [[Chaplain]], [[Psionic Mantis]], [[Research Assistant]]&lt;br /&gt;
|duties=Coordinate Research and the Epistemics department. Organize the investigation of Artefacts and Anomalies. Observe Glimmer.&lt;br /&gt;
|guides=[[Alert Procedure]], [[Standard Operating Procedure|SOP]], [[Company Policy]], [[Research_and_Development|Research]], [[Xenoarcheology]], [[Anomalous Research]], [[Glimmer]], [[Psionics]], [[Golemancy]], [[The Oracle]], [[Reverse Engineering]], [[Robotics]]&lt;br /&gt;
|aliases=&amp;quot;Mysta&amp;quot;}}&lt;br /&gt;
So you&#039;re going to be the caretaker of a [[Psionic Mantis|bunch]] of [[Chaplain|fanatic]] [[Scientist|researchers]] with access to some of the most dangerous things on the station!&lt;br /&gt;
&lt;br /&gt;
Alongside your department, you are dedicated to discovering the secrets of the Noösphere and furthering our knowledge of the universe. As such, you will generally find yourself with a great degree of freedom on how you want to accomplish that exploration. Just keep an eye on the glimmer levels.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Organize Your Cultists ==&lt;br /&gt;
The Mystagogue is in charge of the Epistemics department and oversees the duties of [[Research and Development]]. While they will ideally have &amp;lt;s&amp;gt;cultists&amp;lt;/s&amp;gt; Scientists under them to aid in research, they are expected to have at least a fundamental understanding of how to operate their department in the event of having a lack of staff. It&#039;s very important to understand what is and is not allowed in your department, your department is able to create controlled items that your scientists can get in trouble for even making these include (but are not limited to) All bluespace tech (yes even magic crayons), Jaws of life, and Quantum Switch Inverters.&lt;br /&gt;
&lt;br /&gt;
=== Directing Research ===&lt;br /&gt;
&lt;br /&gt;
As the Mystagogue the bread and butter of your work aboard the station is ensuring research is done. It is your job to lead the broadening of our understanding of the universe around us, discovering new technologies that allow everyone on board to do their jobs better and more efficiently. This may sound like a complicated and scary endeavour but thankfully due to the miracles of modern science, research is now completed through spending &amp;quot;Research Points&amp;quot; on the technology of your choice at the Research Computer. However you do have the option of researching with your research Digi-Board so if your members are not listening to you, disabling the Research Computer and managing research yourself will allow for more control at the cost of efficiency. &lt;br /&gt;
&lt;br /&gt;
[[Scientist|Scientists]] will be your primary subordinates. They will be working with [[Xenoarcheology|analysing artefacts]], [[Anomalous Research|dealing with anomalies]] or [[The Oracle|requisitioning things for the oracle]]. You may want to ensure that all these jobs are manned by assigning your scientists roles at the start of the shift but usually they can be flexible if they know what they are doing.&lt;br /&gt;
&lt;br /&gt;
Don&#039;t forget to check on the Scientists every now and then to ensure they are doing their jobs. If there&#039;s not much to do, direct them around the station in search of whatever object [[the Oracle]] demands of you.&lt;br /&gt;
&lt;br /&gt;
Make sure that the [[Psionic Mantis]] is available and alive for emergencies. They will be invaluable for making a record of the station&#039;s [[psionics]] for when Code White may run around. However it&#039;s important to keep them in check for if they start mindbreaking people that is like a serious felony and thats seriously not great.&lt;br /&gt;
&lt;br /&gt;
The [[Chaplain]] has the habit of trying to build a cult. If this cult becomes violent or disrespectful to other people&#039;s beliefs its recomended that you do something about it and call security if it becomes extreme.&lt;br /&gt;
&lt;br /&gt;
Research Points can be obtained from the following sources:&lt;br /&gt;
* Passive generation from Glimmer Probers&lt;br /&gt;
* Completing quests for the Oracle&lt;br /&gt;
* Destroying alien artifacts after researching their properties&lt;br /&gt;
* The discovery of new diseases by the Medical staff&lt;br /&gt;
* Analyzing Anomalies&lt;br /&gt;
&lt;br /&gt;
=== Your Defence ===&lt;br /&gt;
At the start of each shift, the Mystagogue is one of the more vulnerable heads of staff on board. Unlike the other heads, you don&#039;t get fancy defence capabilities but you get a cool Hand Teleporter. Keep it safe and don&#039;t lose it.&lt;br /&gt;
&lt;br /&gt;
As Mystagogue, you also have access to a Book of Mysteries. This mystical book contains many secrets, and can allow you to make a mystical wall only passable by you. so make sure to thoroughly investigate its wonders if you find it strapped to you! To deal with supernatural beings such as Wisps or [[Revenant|Revenants]] you get the Dispel [[Psionics|psionic ability]]. It can also be used against anomalies however it takes about two shots with dispel so using dispel with a CHIMP or APE would be a good idea.&lt;br /&gt;
&lt;br /&gt;
== Communication ==&lt;br /&gt;
Communicate and cooperate with other departments if Anomalies or Artefacts appear on the station that need investigation or dispelment. You, and your team, are not able to be everywhere all at once. Remember to, once in a while, advertise for the crew to call out locations of anomalies if they see one.&lt;br /&gt;
&lt;br /&gt;
You will also be the person in charge of managing the [[glimmer]] and the [[Construction|constructions]] of probers and drainers. If glimmer gets too high you are allowed to call [[Alert_Procedure#White_Alert|White Alert]] to incite people to stop using their psionic powers and get mindbroken if needed&lt;br /&gt;
&lt;br /&gt;
== Glimmer and You ==&lt;br /&gt;
&lt;br /&gt;
Glimmer is a measurement of the average noöspheric pressure. The noösphere is a field linking the minds of all sentient beings. The study of Glimmer is what separates you from the puny minded ingrates known as scientists on other stations. Delving into the noösphere using your Glimmer Probers is a gateway to great knowledge and how you will gain perform much of your initial research.&lt;br /&gt;
&lt;br /&gt;
You will be the person in charge of managing the [[glimmer]] and the [[Construction|constructions]] of probers and drainers. If glimmer gets too high (past 500Ψ or 400Ψ if things are getting out of control) you are allowed to call [[Alert_Procedure#White_Alert|White Alert]] to incite people to get mindbroken so they stop using their psionic powers.&lt;br /&gt;
&lt;br /&gt;
As your probers do their work, the average glimmer level on the station will rise. If the level grows past 500Ψ the probers themselves will begin to spark with latent psionic energy and you may find yourself unable to turn them off as they become self sustaining.&lt;br /&gt;
&lt;br /&gt;
In cases of emergencies like this, you are recommended to build Glimmer [[Glimmer#Drainers|Drainers]]. You need ectoplasm from this which can be found in higher amounts due to glimmer mites, revenants, and glimmer wisps spawning pretty rapidly when glimmer exceeds 500Ψ. However &amp;lt;s&amp;gt;Bribing&amp;lt;/s&amp;gt; asking a Botanist to make some Cosmic Revenants at the start of a shift is a good idea as they get a good source of ectoplasm when ground up. &lt;br /&gt;
&lt;br /&gt;
{{Jobs Menu}}&lt;br /&gt;
[[Category:Jobs]]&lt;/div&gt;</summary>
		<author><name>Applefish33</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Mystagogue&amp;diff=3873</id>
		<title>Mystagogue</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Mystagogue&amp;diff=3873"/>
		<updated>2025-03-14T17:43:56Z</updated>

		<summary type="html">&lt;p&gt;Applefish33: Added Flavor and Tips for future Mystagogues&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Job_Header&lt;br /&gt;
|department=EPISTEMICS&lt;br /&gt;
|command=true&lt;br /&gt;
|maincolor=4c1a4f&lt;br /&gt;
|secondarycolor=6f2773&lt;br /&gt;
|image=Mystagogue.png&lt;br /&gt;
|title=Mystagogue&lt;br /&gt;
|difficulty=Medium to Hard&lt;br /&gt;
|requirements=20 hours of playtime, 15 hours in [[Scientist|Epistemics]]&lt;br /&gt;
|access=Epistemics, Command, Maintenance, Mystagogue, Psionic Mantis, Chapel, Cryogenics&lt;br /&gt;
|extendedaccess=None&lt;br /&gt;
|supervisors=[[Captain]]&lt;br /&gt;
|subordinates= [[Scientist]], [[Chaplain]], [[Psionic Mantis]], [[Research Assistant]]&lt;br /&gt;
|duties=Coordinate Research and the Epistemics department. Organize the investigation of Artefacts and Anomalies. Observe Glimmer.&lt;br /&gt;
|guides=[[Alert Procedure]], [[Standard Operating Procedure|SOP]], [[Company Policy]], [[Research_and_Development|Research]], [[Xenoarcheology]], [[Anomalous Research]], [[Glimmer]], [[Psionics]], [[Golemancy]], [[The Oracle]], [[Reverse Engineering]], [[Robotics]]&lt;br /&gt;
|aliases=&amp;quot;Mysta&amp;quot;}}&lt;br /&gt;
So you&#039;re going to be the caretaker of a [[Psionic Mantis|bunch]] of [[Chaplain|fanatic]] [[Scientist|researchers]] with access to some of the most dangerous things on the station!&lt;br /&gt;
&lt;br /&gt;
Alongside your department, you are dedicated to discovering the secrets of the Noösphere and furthering our knowledge of the universe. As such, you will generally find yourself with a great degree of freedom on how you want to accomplish that exploration. Just keep an eye on the glimmer levels.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Organize Your Cultists ==&lt;br /&gt;
The Mystagogue is in charge of the Epistemics department and oversees the duties of [[Research and Development]]. While they will ideally have &amp;lt;s&amp;gt;cultists&amp;lt;/s&amp;gt; Scientists under them to aid in research, they are expected to have at least a fundamental understanding of how to operate their department in the event of having a lack of staff. It&#039;s very important to understand what is and is not allowed in your department, your department is able to create controlled items that your scientists can get in trouble for even making these include (but are not limited to) All bluespace tech (yes even magic crayons), Jaws of life, and Quantum Switch Inverters. (some people think that Experimental Welders are controlled items however nothing in the SOP really says this)&lt;br /&gt;
&lt;br /&gt;
=== Directing Research ===&lt;br /&gt;
&lt;br /&gt;
As the Mystagogue the bread and butter of your work aboard the station is ensuring research is done. It is your job to lead the broadening of our understanding of the universe around us, discovering new technologies that allow everyone on board to do their jobs better and more efficiently. This may sound like a complicated and scary endeavour but thankfully due to the miracles of modern science, research is now completed through spending &amp;quot;Research Points&amp;quot; on the technology of your choice at the Research Computer. However you do have the option of researching with your research Digi-Board so if your members are not listening to you, destroying the Research Computer and managing research yourself will allow for more control at the cost of efficiency. &lt;br /&gt;
&lt;br /&gt;
[[Scientist|Scientists]] will be your primary subordinates. They will be working with [[Xenoarcheology|analysing artefacts]], [[Anomalous Research|dealing with anomalies]] or [[The Oracle|requisitioning things for the oracle]]. You may want to ensure that all these jobs are manned by assigning your scientists roles at the start of the shift but usually they can be flexible if they know what they are doing.&lt;br /&gt;
&lt;br /&gt;
Don&#039;t forget to check on the Scientists every now and then to ensure they are doing their jobs. If there&#039;s not much to do, direct them around the station in search of whatever object [[the Oracle]] demands of you.&lt;br /&gt;
&lt;br /&gt;
Make sure that the [[Psionic Mantis]] is available and alive for emergencies. They will be invaluable for making a record of the station&#039;s [[psionics]] for when Code White may run around. However it&#039;s important to keep them in check for if they start mindbreaking people that is like a serious felony and thats seriously not great.&lt;br /&gt;
&lt;br /&gt;
The [[Chaplain]] has the habit of trying to build a cult. If this cult becomes violent or disrespectful to other people&#039;s beliefs its recomended that you do something about it and call security if it becomes extreme.&lt;br /&gt;
&lt;br /&gt;
Research Points can be obtained from the following sources:&lt;br /&gt;
* Passive generation from Glimmer Probers&lt;br /&gt;
* Completing quests for the Oracle&lt;br /&gt;
* Destroying alien artifacts after researching their properties&lt;br /&gt;
* The discovery of new diseases by the Medical staff&lt;br /&gt;
* Analyzing Anomalies&lt;br /&gt;
&lt;br /&gt;
=== Your Defence ===&lt;br /&gt;
At the start of each shift, the Mystagogue is one of the more vulnerable heads of staff on board. Unlike the other heads, you don&#039;t get fancy defence capabilities but you get a cool Hand Teleporter. Keep it safe and don&#039;t lose it.&lt;br /&gt;
&lt;br /&gt;
As Mystagogue, you also have access to a Book of Mysteries. This mystical book contains many secrets, and can allow you to make a mystical wall only passable by you. so make sure to thoroughly investigate its wonders if you find it strapped to you! To deal with supernatural beings such as Wisps or [[Revenant|Revenants]] you get the Dispel [[Psionics|psionic ability]]. It can also be used against anomalies however it takes about two shots with dispel so using dispel with a CHIMP or APE would be a good idea.&lt;br /&gt;
&lt;br /&gt;
== Communication ==&lt;br /&gt;
Communicate and cooperate with other departments if Anomalies or Artefacts appear on the station that need investigation or dispelment. You, and your team, are not able to be everywhere all at once. Remember to, once in a while, advertise for the crew to call out locations of anomalies if they see one.&lt;br /&gt;
&lt;br /&gt;
You will also be the person in charge of managing the [[glimmer]] and the [[Construction|constructions]] of probers and drainers. If glimmer gets too high you are allowed to call [[Alert_Procedure#White_Alert|White Alert]] to incite people to stop using their psionic powers and get mindbroken if needed&lt;br /&gt;
&lt;br /&gt;
== Glimmer and You ==&lt;br /&gt;
&lt;br /&gt;
Glimmer is a measurement of the average noöspheric pressure. The noösphere is a field linking the minds of all sentient beings. The study of Glimmer is what separates you from the puny minded ingrates known as scientists on other stations. Delving into the noösphere using your Glimmer Probers is a gateway to great knowledge and how you will gain perform much of your initial research.&lt;br /&gt;
&lt;br /&gt;
You will be the person in charge of managing the [[glimmer]] and the [[Construction|constructions]] of probers and drainers. If glimmer gets too high (past 500Ψ or 400Ψ if things are getting out of control) you are allowed to call [[Alert_Procedure#White_Alert|White Alert]] to incite people to get mindbroken so they stop using their psionic powers.&lt;br /&gt;
&lt;br /&gt;
As your probers do their work, the average glimmer level on the station will rise. If the level grows past 500Ψ the probers themselves will begin to spark with latent psionic energy and you may find yourself unable to turn them off as they become self sustaining.&lt;br /&gt;
&lt;br /&gt;
In cases of emergencies like this, you are recommended to build Glimmer [[Glimmer#Drainers|Drainers]]. You need ectoplasm from this which can be found in higher amounts due to glimmer mites, revenants, and glimmer wisps spawning pretty rapidly when glimmer exceeds 500Ψ. However &amp;lt;s&amp;gt;Bribing&amp;lt;/s&amp;gt; asking a Botanist to make some Cosmic Revenants at the start of a shift is a good idea as they get a good source of ectoplasm when ground up. &lt;br /&gt;
&lt;br /&gt;
{{Jobs Menu}}&lt;br /&gt;
[[Category:Jobs]]&lt;/div&gt;</summary>
		<author><name>Applefish33</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Cargo_Technician&amp;diff=3872</id>
		<title>Cargo Technician</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Cargo_Technician&amp;diff=3872"/>
		<updated>2025-03-14T16:46:04Z</updated>

		<summary type="html">&lt;p&gt;Applefish33: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Job_Header&lt;br /&gt;
|department=LOGISTICS&lt;br /&gt;
|maincolor=43331a&lt;br /&gt;
|secondarycolor=614a25&lt;br /&gt;
|image=Cargo Technician.png&lt;br /&gt;
|title=Cargo Technician&lt;br /&gt;
|difficulty=Easy to Medium&lt;br /&gt;
|requirements=None&lt;br /&gt;
|access=Logistics, Maintenance&lt;br /&gt;
|extendedaccess=Salvage, Orders&lt;br /&gt;
|supervisors=[[Logistics Officer]]&lt;br /&gt;
|subordinates=[[Cargo Assistant]]&lt;br /&gt;
|duties=Place orders for the crew. &amp;lt;del&amp;gt;Steal&amp;lt;/del&amp;gt; Sell items that are no longer useful for the station. Make fat stacks.&lt;br /&gt;
|guides=[[Supply Crates]], [[Shuttle Piloting]]&lt;br /&gt;
|aliases=Deck Worker, Inventory Associate, &amp;quot;techie&amp;quot;, &amp;quot;cargie&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
{{Job_Header&lt;br /&gt;
|department=LOGISTICS&lt;br /&gt;
|maincolor=43331a&lt;br /&gt;
|secondarycolor=614a25&lt;br /&gt;
|image=Cargo Technician.png&lt;br /&gt;
|title=Cargo Assistant&lt;br /&gt;
|difficulty=Easy&lt;br /&gt;
|requirements=None&lt;br /&gt;
|access=Logistics, Maintenance&lt;br /&gt;
|extendedaccess=Salvage, Orders&lt;br /&gt;
|supervisors=[[Logistics Officer]] and [[Cargo Technician]]&lt;br /&gt;
|subordinates=None&lt;br /&gt;
|duties=Learn how the logistics department works, How to &amp;lt;s&amp;gt;Crash&amp;lt;/s&amp;gt; fly the shuttle, and how not to make the LO mad by ordering 20 crates of plushies&lt;br /&gt;
|guides=[[Supply Crates]], [[Shuttle Piloting]]&lt;br /&gt;
|aliases=Deck Worker, Inventory Associate, &amp;quot;techie&amp;quot;, &amp;quot;cargie&amp;quot;}}&lt;br /&gt;
Cargo Technician&#039;s job is to supply the station&#039;s crew with what they need and dispose of excess items to get zorks in the bank. Cargo&#039;s responsibilities aren&#039;t too complicated. You take orders and keep items moving through the department as efficiently as possible. It&#039;s the execution that matters.&lt;br /&gt;
&lt;br /&gt;
Orders typically are placed either by you or anyone else at the cargo request terminal in the front of the department. The order needs to be then approved by someone with &#039;Orders&#039; access, typically the [[Logistics Officer]]. You may also get access from the LO to have Orders access yourself! Regardless, as the person submitting the order, you are the first line of defence against the worst Space Crime of all, budget mismanagement.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Your responsibilities==&lt;br /&gt;
Your responsibilities as a cargo technician are, as described above, generally straightforward. You need to make money in order to fill requests for other departments and your own. If you don&#039;t have money, you won&#039;t have AME fuel, or guns when Syndicate have inevitably bombed out the armory. Most of the time the bulk of your cash comes from Salvage, but early on, having you or one of your fellow technicians go and raid the station&#039;s maintenance tunnels for items to sell is not a terrible idea.&lt;br /&gt;
&lt;br /&gt;
Importantly, it is NOT your job to empty the station of everything worth selling/deconstructing. Hallways and maintenance tunnels may have things worth selling and are typically free-game. However regarding objects around a department, you may want to check with the Head of that Department first. &lt;br /&gt;
&lt;br /&gt;
Do not take objects that would reasonably be useful where they are. For example selling chairs and tables at a bar, a vending machine in the hallways or medical supplies from [[Medical]] can be annoying to other players (regardless of how much they are worth or how low your funds are). &lt;br /&gt;
&lt;br /&gt;
If low on funds, there are plenty of departments that can [[Construction|make you objects]] to sell (even [[Hydroponics]] can operate without power). Your role is to expect the unexpected and get funds and supplies BEFORE an emergency situation if possible.&lt;br /&gt;
&lt;br /&gt;
If you think an order is suspicious, ask the crewmember for a stamp or to fill out a request so you have it in writing who requested it. If something expensive is being requested, ask the crewmember to provide something to trade for it. While orders are slow, it&#039;s also a good idea to grab things to sell.&lt;br /&gt;
&lt;br /&gt;
==Your equipment==&lt;br /&gt;
[[File:Appraisal Tool.png|64px]]&lt;br /&gt;
&lt;br /&gt;
As a cargo technician your equipment is very basic, though you do come with an appraisal tool in your pocket. This appraisal tool allows you to scan items about the station and determine their value. This will allow you to get some starting funds in your account while you wait for [[Salvage Specialist|salvage]] to get items worth selling or for [[Botanist|botany]] to make surplus plants.&lt;br /&gt;
&lt;br /&gt;
==Cargo Ordering Computer==&lt;br /&gt;
[[File:ComputerCargoOrder.png|64px]]&lt;br /&gt;
&lt;br /&gt;
You use the ordering computer to put in orders for the shuttle to buy from other stations. When you open the UI you should see a vast list of crates you can order; anything from dice games to firearms. When someone at the front desk asks for something it&#039;s your job to input what they asked for into the computer, preferably under their name. You can click on anything from the list to view its description and price. Just below that is the quantity you are ordering and the name of the person who ordered it as well as the reason it&#039;s being ordered. After you input what you want the order needs to be approved by someone with Orders access. This is typically the LO or Captain, however, the LO may upgrade your access to give you Orders access as well.&lt;br /&gt;
&lt;br /&gt;
==Cargo Request Computer==&lt;br /&gt;
[[File:ComputerCargoRequest.png|64px]]&lt;br /&gt;
&lt;br /&gt;
The request computer is what you use to recall and call the station&#039;s logistics shuttle. It is rather simple to learn however if you screw up it can easily mess up several orders.&lt;br /&gt;
&lt;br /&gt;
Once you have some accepted orders you are going to want to call the shuttle meaning you should open the UI and find the call shuttle button. You should also see all the accepted orders under the button, these are the orders that will be on the shuttle.&lt;br /&gt;
&lt;br /&gt;
After you dock the shuttle and unload it you are going to want to recall it. Once you move the shuttle 250m away from the station you can press the recall button which will have replaced the call button. Before you can call the shuttle again you will have to wait a short time. Recalling the shuttle when there is anything on the cargo pallets will sell those objects. Try to avoid calling the shuttle then immediately recalling it as it will sell all the orders you just called in. At a loss.&lt;br /&gt;
&lt;br /&gt;
The Logistics Shuttle is also just that, for all of Logistics. There may be a time when Salvage wants to borrow it in order to ferry items or make major hauls. Always work with the rest of your department in order to make sure everyone can use the shuttle to their advantage.&lt;br /&gt;
&lt;br /&gt;
==Shuttle Console==&lt;br /&gt;
[[File:ShuttleConsole.png|64px]]&lt;br /&gt;
&lt;br /&gt;
[[File:External Airlock Example.png|frame|alt=An example of how to use external airlocks. Note the nubs of the airlock pointing at each other.|An example of how to use external airlocks. Note the nubs of the airlock pointing at each other.]]&lt;br /&gt;
&lt;br /&gt;
This is what you use to actually pilot the shuttle. Once the shuttle is called it will appear a short distance out from the station. It&#039;s your job to locate the cargo docking ports and dock while avoiding punting the salvagers into deep space. (Usually, salvage is nearby cargo, which means that the &#039;unknown objects&#039; that salvage draws in are usually nearby your docking area.)&lt;br /&gt;
&lt;br /&gt;
Once you have unloaded the shuttle and have put all the items you wish to sell on, you will want to undock with the station and fly 250m away from it.&lt;br /&gt;
&lt;br /&gt;
Left click the shuttle computer to take control of your shuttle.&lt;br /&gt;
&lt;br /&gt;
Controls are:&lt;br /&gt;
*WASD to strafe forward, left, backwards and right, &lt;br /&gt;
*Q and E to spin left and right respectfully, &lt;br /&gt;
*Spacebar to brake. &#039;&#039;&#039;When in doubt, hold the brakes.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
To select &#039;&#039;&#039;docking mode&#039;&#039;&#039;, right click the console and toggle mode. While in docking mode, &#039;&#039;&#039;A&#039;&#039;&#039; is for thrusting left and &#039;&#039;&#039;D&#039;&#039;&#039; is for thrusting right. This is useful for parallel parking.&lt;br /&gt;
&lt;br /&gt;
External airlock [Docking] are used for docking with ships/stations that also have docking airlocks. Once you have two docking airlocks face to face, right click the docking airlock and select the &#039;&#039;&#039;Dock&#039;&#039;&#039; verb. If successful, the docks will both open and you will be attached to the other vessel. &lt;br /&gt;
&lt;br /&gt;
==Keeping Cargo tidy==&lt;br /&gt;
[[File:Cargo mess.png|thumb|An example of a messy Cargo]]&lt;br /&gt;
&lt;br /&gt;
Make sure to organize any spare items that might be making a mess on the floor. To get rid of any empty crates that you don&#039;t need, use a screwdriver to take them apart. Put whatever you don&#039;t need on tables or inside other crates.&lt;br /&gt;
&lt;br /&gt;
A paper trail can be useful if you&#039;re trying to track down who ordered what for certain heads. Having folks fill out a paper, or just jotting down weird orders and stamping them with approved can help certain investigations and encourages extra roleplay, which is always good. It might even make your [[Logistics Officer]] happy to have proper [[paperwork]].&lt;br /&gt;
&lt;br /&gt;
{{Jobs Menu}}&lt;br /&gt;
[[Category:Jobs]]&lt;/div&gt;</summary>
		<author><name>Applefish33</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Cargo_Assistant&amp;diff=3871</id>
		<title>Cargo Assistant</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Cargo_Assistant&amp;diff=3871"/>
		<updated>2025-03-14T16:42:18Z</updated>

		<summary type="html">&lt;p&gt;Applefish33: Redirected Cargo Assistant to Cargo Technician like how Scientist and Research Assistant are&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Cargo Technician#Cartgo Assistant]]&lt;/div&gt;</summary>
		<author><name>Applefish33</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Roboticist&amp;diff=3870</id>
		<title>Roboticist</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Roboticist&amp;diff=3870"/>
		<updated>2025-03-14T16:25:46Z</updated>

		<summary type="html">&lt;p&gt;Applefish33: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Job_Header&lt;br /&gt;
|department=EPISTEMICS&lt;br /&gt;
|maincolor=4c1a4f&lt;br /&gt;
|secondarycolor=6f2773&lt;br /&gt;
|image=Scientist.png&lt;br /&gt;
|title=Roboticist&lt;br /&gt;
|difficulty=Medium&lt;br /&gt;
|requirements=&lt;br /&gt;
|access=Epistemics,Robotics Maintenance&lt;br /&gt;
|extendedaccess=None&lt;br /&gt;
|supervisors=[[Mystagogue]]&lt;br /&gt;
|subordinates=[[Research Assistant]] (to some extent)&lt;br /&gt;
|duties=Make,manage,&amp;lt;s&amp;gt;and emag&amp;lt;/s&amp;gt; an army of borgs. Do surgery on IPC&#039;s if they need repair. and make certain equipment in the Exosuit Fabricator  &lt;br /&gt;
|guides=[[Research_and_Development|Research]], [[Robotics]], (whenever a surgery guide gets added put it here :p)&lt;br /&gt;
|aliases=N/A}}&lt;br /&gt;
&lt;br /&gt;
The Roboticist is the person on station with the duty to create Cyborgs that work as essentially extra crew members, or to repair IPC crew members who have taken damage. Just like a scientist you are under the full lead of the Mystagogue however you have to worry less about glimmer and research as opposed to normal scientists. With that being said if things are not going well for epistemics or an anomaly needs to be found you should still be helping when you don&#039;t have the ability to make Borg&#039;s.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
== Cyborgs ==&lt;br /&gt;
:&#039;&#039;Main Article: [[Robotics|Cyborgs]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The main function of a Roboticist on station is to create borgs. Borgs are meant to be a helping subservient hand to other departments or your own. Borgs have their own set of laws that they must follow that are more important than anything other than server rules, these laws go from top to bottom in importance and if one law contradicts another the upper law will be the one it follows. You can heal Borgs by by simply using a welder on them and in a short time they will be back to full health. You make a Borg by making all the parts and just attaching them to a frame then adding 2 flashes and some lv&#039;s. Then you need to give the borg a brain by putting a biological brain into a Man Machine Interface or make a positronic brain from your Fabricator. After that your borg can choose its chassis of choice and get to work on the station or serving others. You can put in new batteries or take out the brain by unlocking it by alt clicking and using a screwdriver to open its panel. &lt;br /&gt;
&lt;br /&gt;
== IPC&#039;s ==&lt;br /&gt;
The other function of a Roboticist is to do work on the species of the IPC&#039;s. IPC&#039;s can be healed by using a welder to heal brute damage, Plastic to stop bleeding, glass to fix eye damage, and lv&#039;s to fix burning damage. IPC limbs can be made in the exosuit Fabricator as well as oil packs that IPC&#039;s use in place of blood. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Jobs Menu}}&lt;br /&gt;
[[Category:Jobs]]&lt;/div&gt;</summary>
		<author><name>Applefish33</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Roboticist&amp;diff=3869</id>
		<title>Roboticist</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Roboticist&amp;diff=3869"/>
		<updated>2025-03-14T16:23:48Z</updated>

		<summary type="html">&lt;p&gt;Applefish33: Got a good chunk of roboticist done. Ill add something in with surgery on IPC&amp;#039;s when a surgery gets added&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Job_Header&lt;br /&gt;
|department=EPISTEMICS&lt;br /&gt;
|maincolor=4c1a4f&lt;br /&gt;
|secondarycolor=6f2773&lt;br /&gt;
|image=Scientist.png&lt;br /&gt;
|title=Roboticist&lt;br /&gt;
|difficulty=Medium&lt;br /&gt;
|requirements=&lt;br /&gt;
|access=Epistemics,Robotics Maintenance&lt;br /&gt;
|extendedaccess=None&lt;br /&gt;
|supervisors=[[Mystagogue]]&lt;br /&gt;
|subordinates=[[Research Assistant]] (to some extent)&lt;br /&gt;
|duties=Make,manage,&amp;lt;s&amp;gt;and emag&amp;lt;/s&amp;gt; an army of borgs. Do surgery on IPC&#039;s if they need repair. and make certain equipment in the Exosuit Fabricator  &lt;br /&gt;
|guides=[[Research_and_Development|Research]], [[Robotics]], (whenever a surgery guide gets added put it here :p)&lt;br /&gt;
|aliases=N/A}}&lt;br /&gt;
&lt;br /&gt;
The Roboticist is the person on station with the duty to create Cyborgs that work as essentially extra crew members, or to repair IPC crew members who have taken damage. Just like a scientist you are under the full lead of the Mystagogue however you have to worry less about glimmer and research as opposed to normal scientists. With that being said if things are not going well for epistemics or an anomaly needs to be found you should still be helping when you don&#039;t have the ability to make Borg&#039;s.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
== Cyborgs ==&lt;br /&gt;
:&#039;&#039;Main Article: [[Robotics|Cyborgs]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The main function of a Roboticist on station is to create borgs. Borgs are meant to be a helping subservient hand to other departments or your own. Borgs have their own set of laws that they must follow that are more important than anything other than server rules, these laws go from top to bottom in importance and if one law contradicts another the upper law will be the one it follows. You can heal Borgs by by simply using a welder on them and in a short time they will be back to full health. You make a Borg by making all the parts and just attaching them to a frame then adding 2 flashes and some lv&#039;s. Then you need to give the borg a brain by putting a biological brain into a Man Machine Interface or make a positronic brain from your Fabricator. After that your borg can choose its chassis of choice and get to work on the station or serving others. You can put in new batteries or take out the brain by unlocking it by alt clicking and using a screwdriver to open its panel. &lt;br /&gt;
&lt;br /&gt;
== IPC&#039;s ==&lt;br /&gt;
The other function of a Roboticist is to do work on the species of the IPC&#039;s. IPC&#039;s can be healed by using a welder to heal brute damage, Plastic to stop bleeding, glass to fix eye damage, and lv&#039;s to fix burning damage. IPC limbs can be made in the exosuit Fabricator as well as oil packs that IPC&#039;s use in place of blood. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Jobs Menu}}&lt;br /&gt;
[[Category:Jobs]]&lt;/div&gt;</summary>
		<author><name>Applefish33</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Mystagogue&amp;diff=3867</id>
		<title>Mystagogue</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Mystagogue&amp;diff=3867"/>
		<updated>2025-03-13T18:16:52Z</updated>

		<summary type="html">&lt;p&gt;Applefish33: Given the fact that the Mystagogue is responsible for Glimmer, Psionics, dangerous Anomalies and Artifacts, and making sure the scientists don&amp;#039;t make controlled items to staff I&amp;#039;d say its medium to hard dependant on the situation&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Job_Header&lt;br /&gt;
|department=EPISTEMICS&lt;br /&gt;
|command=true&lt;br /&gt;
|maincolor=4c1a4f&lt;br /&gt;
|secondarycolor=6f2773&lt;br /&gt;
|image=Mystagogue.png&lt;br /&gt;
|title=Mystagogue&lt;br /&gt;
|difficulty=Medium to Hard&lt;br /&gt;
|requirements=20 hours of playtime, 15 hours in [[Scientist|Epistemics]]&lt;br /&gt;
|access=Epistemics, Command, Maintenance, Mystagogue, Psionic Mantis, Chapel, Cryogenics&lt;br /&gt;
|extendedaccess=None&lt;br /&gt;
|supervisors=[[Captain]]&lt;br /&gt;
|subordinates= [[Scientist]], [[Chaplain]], [[Psionic Mantis]], [[Research Assistant]]&lt;br /&gt;
|duties=Coordinate Research and the Epistemics department. Organize the investigation of Artefacts and Anomalies. Observe Glimmer.&lt;br /&gt;
|guides=[[Alert Procedure]], [[Standard Operating Procedure|SOP]], [[Company Policy]], [[Research_and_Development|Research]], [[Xenoarcheology]], [[Anomalous Research]], [[Glimmer]], [[Psionics]], [[Golemancy]], [[The Oracle]], [[Reverse Engineering]], [[Robotics]]&lt;br /&gt;
|aliases=&amp;quot;Mysta&amp;quot;}}&lt;br /&gt;
So you&#039;re going to be the caretaker of a [[Psionic Mantis|bunch]] of [[Chaplain|fanatic]] [[Scientist|researchers]] with access to some of the most dangerous things on the station!&lt;br /&gt;
&lt;br /&gt;
Alongside your department, you are dedicated to discovering the secrets of the Noösphere and furthering our knowledge of the universe. As such, you will generally find yourself with a great degree of freedom on how you want to accomplish that exploration. Just keep an eye on the glimmer levels.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Organize Your Cultists ==&lt;br /&gt;
The Mystagogue is in charge of the Epistemics department and oversees the duties of [[Research and Development]]. While they will ideally have &amp;lt;s&amp;gt;cultists&amp;lt;/s&amp;gt; Scientists under them to aid in research, they are expected to have at least a fundamental understanding of how to operate their department in the event of having a lack of staff.&lt;br /&gt;
&lt;br /&gt;
=== Directing Research ===&lt;br /&gt;
&lt;br /&gt;
As the Mystagogue the bread and butter of your work aboard the station is ensuring research is done. It is your job to lead the broadening of our understanding of the universe around us, discovering new technologies that allow everyone on board to do their jobs better and more efficiently. This may sound like a complicated and scary endeavour but thankfully due to the miracles of modern science, research is now completed through spending &amp;quot;Research Points&amp;quot; on the technology of your choice at the Research Computer.&lt;br /&gt;
&lt;br /&gt;
[[Scientist|Scientists]] will be your primary subordinates. They will be working with [[Xenoarcheology|analysing artefacts]], [[Anomalous Research|dealing with anomalies]] or [[The Oracle|requisitioning things for the oracle]]. You may want to ensure that all these jobs are manned by assigning your scientists roles at the start of the shift but usually they can be flexible if they know what they are doing.&lt;br /&gt;
&lt;br /&gt;
Don&#039;t forget to check on the Scientists every now and then to ensure they are doing their jobs. If there&#039;s not much to do, direct them around the station in search of whatever object [[the Oracle]] demands of you.&lt;br /&gt;
&lt;br /&gt;
Make sure that the [[Psionic Mantis]] is available and alive for emergencies. They will be invaluable for making a record of the station&#039;s [[psionics]] for when Code White may run around.&lt;br /&gt;
&lt;br /&gt;
The [[Chaplain]] has the habit of trying to build a cult and decorporealize people they shouldn&#039;t. If they manage to bypass your supervision and start decorporealizing people without consent, notify security immediately and have them stripped of rank.&lt;br /&gt;
&lt;br /&gt;
Research Points can be obtained from the following sources:&lt;br /&gt;
* Passive generation from Glimmer Probers&lt;br /&gt;
* Completing quests for the Oracle&lt;br /&gt;
* Destroying alien artifacts after researching their properties&lt;br /&gt;
* The discovery of new diseases by the Medical staff&lt;br /&gt;
* Analyzing Anomalies&lt;br /&gt;
&lt;br /&gt;
=== Your Defence ===&lt;br /&gt;
At the start of each shift, the Mystagogue is one of the more vulnerable heads of staff on board. Unlike the other heads, you don&#039;t get fancy defence capabilities but you get a cool Hand Teleporter. Keep it safe and don&#039;t lose it.&lt;br /&gt;
&lt;br /&gt;
As Mystagogue, you also have access to a Book of Mysteries. This mystical book contains many secrets, and can allow you to make a mystical wall only passable by you. so make sure to thoroughly investigate its wonders if you find it strapped to you! To deal with supernatural beings such as Wisps or [[Revenant|Revenants]] you get the Dispel [[Psionics|psionic ability]]. It can also be used against anomalies.&lt;br /&gt;
&lt;br /&gt;
== Communication ==&lt;br /&gt;
Communicate and cooperate with other departments if Anomalies or Artefacts appear on the station that need investigation or dispelment. You, and your team, are not able to be everywhere all at once. Remember to, once in a while, advertise for the crew to call out locations of anomalies if they see one.&lt;br /&gt;
&lt;br /&gt;
You will also be the person in charge of managing the [[glimmer]] and the [[Construction|constructions]] of probers and drainers. If glimmer gets too high you are allowed to call [[Alert_Procedure#White_Alert|White Alert]] to incite people to stop using their psionic powers and get mindbroken if needed&lt;br /&gt;
&lt;br /&gt;
== Glimmer and You ==&lt;br /&gt;
&lt;br /&gt;
Glimmer is a measurement of the average noöspheric pressure. The noösphere is a field linking the minds of all sentient beings. The study of Glimmer is what separates you from the puny minded ingrates known as scientists on other stations. Delving into the noösphere using your Glimmer Probers is a gateway to great knowledge and how you will gain perform much of your initial research.&lt;br /&gt;
&lt;br /&gt;
You will be the person in charge of managing the [[glimmer]] and the [[Construction|constructions]] of probers and drainers. If glimmer gets too high (past 500Ψ or 400Ψ if things are getting out of control) you are allowed to call [[Alert_Procedure#White_Alert|White Alert]] to incite people to get mindbroken so they stop using their psionic powers.&lt;br /&gt;
&lt;br /&gt;
As your probers do their work, the average glimmer level on the station will rise. If the level grows past 500Ψ the probers themselves will begin to spark with latent psionic energy and you may find yourself unable to turn them off as they become self sustaining.&lt;br /&gt;
&lt;br /&gt;
In cases of emergencies like this, you are recommended to build Glimmer [[Glimmer#Drainers|Drainers]]. You need ectoplasm from this which is luckily can be found in higher amounts due to glimmer mites, revenants, and glimmer wisps spawning relatively &lt;br /&gt;
&lt;br /&gt;
{{Jobs Menu}}&lt;br /&gt;
[[Category:Jobs]]&lt;/div&gt;</summary>
		<author><name>Applefish33</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Jobs&amp;diff=3866</id>
		<title>Jobs</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Jobs&amp;diff=3866"/>
		<updated>2025-03-13T18:13:03Z</updated>

		<summary type="html">&lt;p&gt;Applefish33: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Your job defines your starting equipment, your access on board the station, and what you&#039;re supposed to be doing. While the job descriptions do reflect some actual truths or common behaviors/occurrences, they are mainly jokes and are not the actual job description. They should not be taken as actual instructions or advice.&lt;br /&gt;
&lt;br /&gt;
{{Jobs Menu}}&lt;br /&gt;
&lt;br /&gt;
__TOC__ &amp;lt;!-- Reminder that if you add or remove jobs from this page, reflect the changes in [[Template:Jobs Menu]] --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Command Jobs ==&lt;br /&gt;
They manage the station and ensure everyone is safe and productive.&lt;br /&gt;
&lt;br /&gt;
{|{{JobCategory|Command|0C2C47}}&lt;br /&gt;
&lt;br /&gt;
{{Job|0C2C47|Captain.png|Captain|&lt;br /&gt;
|desc=Be responsible for the station. Make sure the Heads of Staff aren&#039;t stepping out of line. Secure the [[Nuclear Authentication Disk|nuke disk]]! Make sure everything stays in working order and fix any issues that other crew members can&#039;t. Do not try to take over a department and do someone else&#039;s job, that&#039;s why you have a crew.&lt;br /&gt;
|difficulty=Very Hard&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Justice Department Jobs&#039;&#039;&#039; ==&lt;br /&gt;
They uphold justice on the station by overseeing sentencing and organizing trials.&lt;br /&gt;
{|{{JobCategory|Justice Department|6b2833}}&lt;br /&gt;
&lt;br /&gt;
{{Job|6b2833|chiefjustice.png|Chief Justice|&lt;br /&gt;
|desc=Manage the justice department, act as a judge, and ensure everyone receives fair and just treatment.&lt;br /&gt;
|difficulty=Hard&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Job|6b2833|clerk.png|Clerk|&lt;br /&gt;
|desc=Manage the justice department, act as a judge, and ensure everyone receives fair and just treatment.&lt;br /&gt;
|difficulty=Easy&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Job|6b2833|Lawyer.png|Lawyer|&lt;br /&gt;
|desc=Pretend to be a part of security without actually doing any of the work. Tell security to notify you when a new prisoner arrives. Try as hard as you can to get everyone to go into the courthouse at any opportunity. &amp;quot;My CLIENT killed those two botanists in self-defense Your Honor.&amp;quot;&lt;br /&gt;
|difficulty=Easy}}&lt;br /&gt;
&lt;br /&gt;
{{Job|6b2833|prosecutor.png|Prosecutor|&lt;br /&gt;
|desc=Organize trials, notarize documents, review charges, and act as a judge if needed.&lt;br /&gt;
|difficulty=Medium&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Security Jobs ==&lt;br /&gt;
They are here to ensure that the crew are kept in check and troublemakers receive proper punishment.&lt;br /&gt;
&lt;br /&gt;
{|{{JobCategory|Security|480000}}&lt;br /&gt;
&lt;br /&gt;
{{Job|480000|HoS.png|Head of Security|&lt;br /&gt;
|desc=Make sure you and your [[Security Officer|security officers]] are following [[Standard_Operating_Procedure|SoP]] and [[Space Law]] to a perfect degree, despair when they run around with their baton out. Organize the security officers into a formidable order-keeping force. Have the final word on how to resolve security related issues.&lt;br /&gt;
|difficulty=Very Hard}}&lt;br /&gt;
&lt;br /&gt;
{{Job|480000|Warden.png|Warden|&lt;br /&gt;
|desc=Protect the armory, protect the brig, protect your dog, make sure the officers know and follow [[Space Law]]. Process prisoners and give them timers. Manage the security department and all of the people imprisoned inside of it. Protect it from irresponsible staff and protect the prisoners from being forgotten in their cells. Don&#039;t leave the brig unless its justified.&lt;br /&gt;
|difficulty=Hard}}&lt;br /&gt;
&lt;br /&gt;
{{Job|480000|Security_officer.png|Security Officer|&lt;br /&gt;
|desc=Turn &#039;&#039;&#039;on&#039;&#039;&#039; the stunbaton before batoning and cuffing troublemakers in a timely fashion. Have everyone cry &amp;quot;shitcurity&amp;quot; and hate you for trying to protect them. Be responsible and patrol the station, respond to calls for help, capture and detain (the correct) criminal, alert your department of any developments and enforce space law.&lt;br /&gt;
|difficulty=Hard}}&lt;br /&gt;
&lt;br /&gt;
{{Job|480000|Prison_Guard.png|Prison Guard|&lt;br /&gt;
|desc=Listen to the Warden. Patrol the brig and everywhere Prisoners are. Prevent the prisoners from escaping. Develop a lasting friendship with the permabrig [[Prisoner|prisoners]]. &amp;lt;s&amp;gt;Slip on soap and get beaten for your ID.&amp;lt;s&amp;gt;&lt;br /&gt;
|difficulty=Hard}}&lt;br /&gt;
&lt;br /&gt;
{{Job|480000|Corpsman.png|Corpsman|&lt;br /&gt;
|desc=Be security&#039;s medic. Make sure your fellow security officers and prisoners are kept healthy. Help out the Medical department if everything is calm. Remember that you&#039;re a doctor first, let your team mates do their job while you stitch their wounds.&lt;br /&gt;
|difficulty=Medium to Hard}}&lt;br /&gt;
&lt;br /&gt;
{{Job|480000|Detective.png|Detective|&lt;br /&gt;
|desc=Investigate crime scenes officers can&#039;t or won&#039;t solve. Help your department arrest the criminals you investigated. Keep an eye over evidence. &lt;br /&gt;
|difficulty=Medium}}&lt;br /&gt;
&lt;br /&gt;
{{Job|480000|Security_Cadet.png|Security Cadet|&lt;br /&gt;
|desc=Be on the path to becoming a proper and official [[Security Officer|SecOff]]. Keep in mind that the rest of the station may not take it easy on you as you are an easier target. Do your best to help break up fights, patrol the halls, and maybe even stop a [[Traitor]] or two.&lt;br /&gt;
|difficulty=Easy to Medium}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Engineering Jobs ==&lt;br /&gt;
They are charged with station upkeep and engineering support.&lt;br /&gt;
&lt;br /&gt;
{|{{JobCategory|Engineering|854100}}&lt;br /&gt;
&lt;br /&gt;
{{Job|854100|Chief_Engineer.png|Chief Engineer|&lt;br /&gt;
|desc=Use your state of the art tools to set up power before it runs out. Protect your department from the hordes of [[Passenger|thieves]]. Give orders to [[Station Engineer|Station Engineers]] and [[Atmospheric Technician|Atmospheric Technicians]] instead of doing everything by yourself. Oversee the successful operation of the station&#039;s power source and send your underlings to rebuild damage and hull breaches.&lt;br /&gt;
|difficulty=Hard}}&lt;br /&gt;
&lt;br /&gt;
{{Job|854100|Atmospheric_Technician.png|Atmospheric Technician|&lt;br /&gt;
|desc=Watch and manage atmos. Make sure everybody is breathing by listening to complaints; if they can talk, everything&#039;s within tolerance. &amp;lt;s&amp;gt;Forget to repair damaged piping.&amp;lt;/s&amp;gt; Be known as one of the three people who know how atmos works. Die in a plasma fire when you suddenly forget how atmos works.&lt;br /&gt;
|difficulty=Medium to Hard}}&lt;br /&gt;
&lt;br /&gt;
{{Job|854100|Engineer.png|Station Engineer|&lt;br /&gt;
|desc=The arm of the Chief Engineer. Your job is to set up the engine, wire the solar panels, fix the maintenance wires chewed by rats and repair any damage to hull and equipment. Nothing is broken? Just give it a few minutes. Create new power sources and fix any power or integrity-related issues that the station may have. Hold the entire station together with your hard work and duct tape. Accidentally singuloose the station due to an oversight.&lt;br /&gt;
|difficulty=Medium}}&lt;br /&gt;
&lt;br /&gt;
{{Job|854100|Technical Assistant.png|Technical Assistant|&lt;br /&gt;
|desc=Learn the various duties and challenges that the [[Station Engineer|engineers]] face &amp;lt;s&amp;gt; and become more competent than them &amp;lt;/s&amp;gt;. Learn skills such as [[Hacking|hacking doors]], [[Power|fixing power]], [[Construction|building furniture]], and Atmos.&lt;br /&gt;
|difficulty=Easy to Medium}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Epistemics Jobs ==&lt;br /&gt;
They are here to study the secrets of the universe and unlock precious research.&lt;br /&gt;
&lt;br /&gt;
{|{{JobCategory|Epistemic|4c1a4f}}&lt;br /&gt;
&lt;br /&gt;
{{Job|4c1a4f|Mystagogue.png|Mystagogue|&lt;br /&gt;
|desc=Help unlock the secrets of the universe by probing the mysteries of the Noösphere!. Guard the oracle. Organize the requisition of whatever the Oracle demands of you. Try to control your department full of [[Scientist|weirdos]] and make sure they are taking their job seriously. Forget to use your [[Psionics|psionic]] powers against powerful entities. Cry when glimmer reach critical levels.&lt;br /&gt;
|difficulty=Medium to hard}}&lt;br /&gt;
&lt;br /&gt;
{{Job|4c1a4f|Psionic_Mantis.png|Psionic Mantis|&lt;br /&gt;
|desc=Smoke blunts. Solve mysteries, big and small. From easy slam dunks like who killed the clown, to the nature of the universe. Be in charge of investigating crime scenes for clues and keeping rogue [[psionics]] in check.&lt;br /&gt;
|difficulty=Hard}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- &amp;quot;Never be around when you are [[Vampire|actually needed]]&amp;quot; when that becomes a thing. --&amp;gt;&lt;br /&gt;
{{Job|4c1a4f|Chaplain.png|Chaplain|&lt;br /&gt;
|desc=Preach to crew members and aid them in their journeys to spiritual oneness. Mass produce holy water, only to have people drink it. Sacrifice people to power up Golems. &amp;lt;s&amp;gt;Ignore people complaining about Remilia.&amp;lt;/s&amp;gt;&lt;br /&gt;
|difficulty=Medium}}&lt;br /&gt;
&lt;br /&gt;
{{Job|4c1a4f|Scientist.png|Scientist|&lt;br /&gt;
|desc=Probe the mysteries of the Noösphere! &amp;lt;s&amp;gt;Steal&amp;lt;/s&amp;gt; Politely ask for whatever the Oracle demands of you. Convince people that you are not part of a cult. Try to understand the mysteries of anomalies and artefacts. Constantly remind the crew to tell you where the anomalies are.&lt;br /&gt;
|difficulty=Medium}}&lt;br /&gt;
&lt;br /&gt;
{{Job|4c1a4f|Research Assistant.png|Research Assistant|&lt;br /&gt;
|desc=Learn about the wonders of epistemics in a &amp;quot;peaceful&amp;quot; environment. Die tragically because you observed an artifact, and it, in lawful retaliation, covered you in fluorosulfonic acid.&lt;br /&gt;
|difficulty=Easy to Medium}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Medical Jobs ==&lt;br /&gt;
They are here to provide medical treatment to other crew members.&lt;br /&gt;
&lt;br /&gt;
{|{{JobCategory|Medical|244559}}&lt;br /&gt;
&lt;br /&gt;
{{Job|244559|Chief_Medical_Officer.png|Chief Medical Officer|&lt;br /&gt;
|desc=Be in charge of either the calmest or more stressful department of the station. Make sure the Metempsychotic machine is linked properly! Manage the resources and personnel of the medical department to keep the crew in top shape. Know enough about each part of your department to be able to teach new hires. Panic when Medbay is inevitably overrun with corpses.&lt;br /&gt;
|difficulty=Medium}}&lt;br /&gt;
&lt;br /&gt;
{{Job|244559|Medical_Doctor.png|Medical Doctor|&lt;br /&gt;
|desc=Work with your fellow doctors to keep the station alive. [[Chemistry|Mix medicine]] and make them into pills. Put away the ever stacking bodies back into the morgue. Remember to examine patients before treating or cloning them to drastically reduce work load. Get swarmed by a tide of people all needing band-aids, ointment and anti-toxins.&lt;br /&gt;
|difficulty=Medium}}&lt;br /&gt;
&lt;br /&gt;
{{Job|244559|Paramedic.png|Paramedic|&lt;br /&gt;
|desc=Roam around the station. Attempt to rescue people from dangerous situations. Get mugged and/or killed by any of the 20 antagonists lurking in maintenance. Stabilize injured personnel and bring them into Medical. Spend the entire shift collecting dead [[Salvage Specialist|Salvage Specialist]].&lt;br /&gt;
|difficulty=Medium}}&lt;br /&gt;
&lt;br /&gt;
{{Job|244559|Chemist.png|Chemist|&lt;br /&gt;
|desc=Use the chemistry machines to make unholy amounts of medicine for any damaged crew members. Set up [[Cryogenic Pods|cryo]]. Mix chemicals requested by crew.&lt;br /&gt;
|difficulty=Medium}}&lt;br /&gt;
&lt;br /&gt;
{{Job|244559|Psychologist.png|Psychologist|&lt;br /&gt;
|desc=Pursue the fruitless endeavor of trying to provide mental healthcare aboard a station staffed near exclusively with violent sociopaths. Attempt to teach [[Head of Security]] to read and fail. Deem the [[Captain]] is unfit to serve and watch as the station slowly descends in to madness. Replace the actual [[Medical Doctor|doctors]] when they don&#039;t know which end of the syringe goes in the body.&lt;br /&gt;
|difficulty=Easy}}&lt;br /&gt;
&lt;br /&gt;
{{Job|244559|Medical Intern.png|Medical Intern|&lt;br /&gt;
|desc=Assist the [[Medical Doctor|doctors]] while they heal patients. Bother the [[Chemist|chemists]] to teach you how to make meth and maybe medicine. Gather dead bodies from around the station and bring them to medbay so they can be revived. Discover why the [[Chef|chef]]&#039;s food tastes so good. Earn your [[Chief Medical Officer|CMO]]&#039;s approval.&lt;br /&gt;
|difficulty=Easy to Medium}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Logistics Jobs ==&lt;br /&gt;
They are here to order and sell stuff for the crew.&lt;br /&gt;
&lt;br /&gt;
{|{{JobCategory|Logistics|43331a}}&lt;br /&gt;
&lt;br /&gt;
{{Job|43331a|Logistics Officer.png|Logistics Officer|&lt;br /&gt;
|desc=Oversee the operations of logistics, order equipment, and ensure your [[Cargo Technician|cargo techs]] do their jobs. Tell the [[Salvage Specialist|salvagers]] to not die, lose radio contact with all of them ten minutes later. Sell anything valuable you can get your hands on and flaunt your wealth to the other departments. Dance in the bridge because you&#039;re now a head of staff. Get beaten by a confused [[Head of Personnel]] who still think cargo exists and is theirs.&lt;br /&gt;
|difficulty=Medium}}&lt;br /&gt;
&lt;br /&gt;
{{Job|43331A|Cargo Technician.png|Cargo Technician|&lt;br /&gt;
|desc=Push them crates and ensure a smooth operation as dictated by the LO. Spend the cargo budget on &amp;lt;s&amp;gt;insulated gloves and toys&amp;lt;/s&amp;gt; guns and drugs. Search maintenance for trash with single digit export values to gift to the LO like some kind of [[Playable Species#Felinid|weird humanoid cat]] instead. Promote cargo shorts as they are comfy and easy to wear.&lt;br /&gt;
|difficulty=Easy to Medium}}&lt;br /&gt;
&lt;br /&gt;
{{Job|43331a|Salvage Specialist.png|Salvage Specialist|&lt;br /&gt;
|desc=Equip a hard-suit and salvage wrecked station parts from previous stations, a grim reminder of what&#039;s to come in the next ten minutes. Fight fish in space and hurriedly throw your loot out into space to fly back to safety. Accidentally space your department twice.&lt;br /&gt;
|difficulty=Medium}}&lt;br /&gt;
&lt;br /&gt;
{{Job|43331A|Courier.png|Courier|&lt;br /&gt;
|desc=Deliver mail around the station, resulting in [[Logistics Officer|logistics]] receiving lots of money. Constantly remind your fellow crew members about their mail. Try not to go postal when Engineering has a pile of unopened mail on their counter the entire shift.&lt;br /&gt;
|difficulty=Easy}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Service Jobs ==&lt;br /&gt;
They contribute to the crew&#039;s overall performance one way or another.&amp;lt;br&amp;gt;&lt;br /&gt;
The service department is separated in four purely cosmetic sub-departments; Cargo, Catering, Entertainment and Civilian&lt;br /&gt;
&lt;br /&gt;
{|{{JobCategory|Service|265600}}&lt;br /&gt;
&lt;br /&gt;
{{Job|265600|HoP.png|Head of Personnel|&lt;br /&gt;
|desc=Give out additional access where needed or change people&#039;s jobs but do contact the relevant Head of Staff first. Mediate any disputes that can&#039;t be solved by the relevant department heads. Be responsible for the Service department. &amp;lt;s&amp;gt;Force passengers to indulge in your paperwork obsession.&amp;lt;s&amp;gt;&lt;br /&gt;
|difficulty=Hard}}&lt;br /&gt;
&lt;br /&gt;
{{Job|265600|Bartender.png|Bartender|&lt;br /&gt;
|desc=Keep the station&#039;s crew docile and drunk. Take their oddly specific requests and make them at your beer and soda machines. Don&#039;t be afraid to use your shotgun. Bar is one of the most bombed and attacked regions, as there is usually a lot of people there. Give the crew drinks and mix lengthy recipes into borderline-illegal concoctions.&lt;br /&gt;
|difficulty=Easy}}&lt;br /&gt;
&lt;br /&gt;
{{Job|265600|Botanist.png|Botanist|&lt;br /&gt;
|desc=Grow enough food to stop the [[Chef|chef]] from seeking &amp;quot;alternative sources&amp;quot;. Grow lots of wheat, and when you get tired of that, grow weed. Make weed smoothies and spike drinks with nettles. Keep growing random plants until the chef is happy. Get blamed for releasing your new batch of killer tomatoes.&lt;br /&gt;
|difficulty=Easy}}&lt;br /&gt;
&lt;br /&gt;
{{Job|265600|Chef.png|Chef|&lt;br /&gt;
|desc=Keep the station fed so that they can continue scurrying around like cockroaches at full speed. Tell [[Botanist|botany]] what to grow and watch in horror as they only grow wheat. Serve raw eggplants or deep fry everything. &amp;lt;s&amp;gt;Snap and hunt passengers for meat.&amp;lt;/s&amp;gt; Be praised by everyone for being the first Chef in station history to &#039;&#039;do your job&#039;&#039;. Find out if it will blend. &amp;lt;s&amp;gt;Deep fry the armory.&amp;lt;/s&amp;gt;&lt;br /&gt;
|difficulty=Medium}}&lt;br /&gt;
&lt;br /&gt;
{{Job|265600|Service Worker.png|Service Worker|&lt;br /&gt;
|desc=Be a sightly more useful [[Passenger|passenger]]. Learn the other service level jobs stress free. Observe the other service jobs in their natural habitat before taking on their various responsibilities and challenges.&lt;br /&gt;
|difficulty=Easy}}&lt;br /&gt;
&lt;br /&gt;
{{Job|6F006F|Boxer.png|Boxer|&lt;br /&gt;
|desc=Constantly ask people to fight you and end up drinking in the bar when they don&#039;t. Decide you&#039;ll start some impromptu title fights only to become a regular patron of the brig&#039;s holding cells. Wind up in Medbay constantly.&lt;br /&gt;
|difficulty=Easy}}&lt;br /&gt;
&lt;br /&gt;
{{Job|6F006F|Clown.png|Clown|&lt;br /&gt;
|desc=Honk! Make the station laugh. Tell jokes. Trip on tables. Perform elaborate pranks. Hit the [[Nuclear_Operative|Nukie]] with a banana pie and snap their gun in half while they watch in horror. Ideally, you want everyone else to be laughing with you. Being a clown is not an excuse to be an asshole. Have a gun explode in your face when you need it the most.&lt;br /&gt;
|difficulty=Clown}}&lt;br /&gt;
&lt;br /&gt;
{{Job|6F006F|Gladiator.png|Gladiator|&lt;br /&gt;
|desc=Be a [[prisoner]] but you get to fight [[Fauna#Hostile|stuff]]. Put on a combat spectacle for the crew. Fight for your freedom, glory, and honor. End up either dead or killing every single thing in the arena.&lt;br /&gt;
|difficulty=Easy}}&lt;br /&gt;
&lt;br /&gt;
{{Job|6F006F|Martial Artist.png|Martial Artist|&lt;br /&gt;
|desc=Be honorable and disciplined, spar in the dojo, challenge security to CQC. End up forgetting the basics of CQC. &lt;br /&gt;
|difficulty=Easy}}&lt;br /&gt;
&lt;br /&gt;
{{Job|6F006F|Mime.png|Mime|&lt;br /&gt;
|desc=Play as the objectively strongest role in the game with special powers as long as you don&#039;t speak. Get your [[PDA]] stolen while you are writing out a 20+ word custom emote.&lt;br /&gt;
|difficulty=Mime}}&lt;br /&gt;
&lt;br /&gt;
{{Job|6F006F|Musician.png|Musician|&lt;br /&gt;
|desc=Play MIDIs at deafening volumes. Lay down some smooth jams. Bum around in the bar and flex your knowledge on obscure bands. Pester Cargo for more instruments. Sell your soul for a gold-plated fiddle. Be sad that some [[Playable Species#Harpy|humanoid bird]] has better MIDI playing capabilities.&lt;br /&gt;
|difficulty=Easy}}&lt;br /&gt;
&lt;br /&gt;
{{Job|2E2E2E|Passenger.png|Passenger|&lt;br /&gt;
|desc=Enjoy your stay and offer assistance to anyone who looks like they need it. End up getting in trouble for getting into places you shouldn&#039;t. Save the Station when least expected.&lt;br /&gt;
|difficulty=None}}&lt;br /&gt;
&lt;br /&gt;
{{Job|2E2E2E|Janitor.png|Janitor|&lt;br /&gt;
|desc=Try to keep the station clean of spills. Use your mop to clean up spills by replacing them with puddles. Ignore the woes of man with your no slip shoes, engaging in schadenfreude as you point at the wet floor sign. Watch as people complain about you not cleaning areas you don&#039;t have access to.&lt;br /&gt;
|difficulty=Easy}}&lt;br /&gt;
&lt;br /&gt;
{{Job|2E2E2E|Librarian.png|Librarian|&lt;br /&gt;
|desc=Attempt to hold poetry readings. Host D&amp;amp;D games. Beat the snot out of anyone who doesn&#039;t return their library books. Find treasure for your exhibit in the depths of space. Play D&amp;amp;D for the rest of the shift with the [[Captain|captain]].&lt;br /&gt;
|difficulty=Easy}}&lt;br /&gt;
&lt;br /&gt;
{{Job|2E2E2E|Reporter.png|Reporter|&lt;br /&gt;
|desc=Make reports on the smallest of things happening around the station. Place your cameras in well frequented places. Provide access to entertainment to everyone.&lt;br /&gt;
|difficulty=Easy}}&lt;br /&gt;
&lt;br /&gt;
{{Job|2E2E2E|Prisoner.png|Prisoner|&lt;br /&gt;
|desc=Sit in prison and learn about [[Hydroponics|growing plants]] and [[Cooking|cooking]]. Gamble with your cell mates. Talk to the warden. Write your memoirs. Roleplay with the Lawyer/Warden/Prison Guard until you forge a deep, personal relationship. Don&#039;t invite the Head of Security to the wedding.&lt;br /&gt;
|difficulty=Easy}}&lt;br /&gt;
&lt;br /&gt;
{{Job|2E2E2E|Zookeeper.png|Zookeeper|&lt;br /&gt;
|desc=Take care of animals. Put on a joyful display of cute animals and space carps for all the crew to see.&lt;br /&gt;
|difficulty=Easy}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Silicon Jobs ==&lt;br /&gt;
They are programmed to help and support the crew.&lt;br /&gt;
&lt;br /&gt;
{|{{JobCategory|Silicon|3D434B}}&lt;br /&gt;
&lt;br /&gt;
{{Job|3D434B|Cyborg.png|Cyborg|&lt;br /&gt;
|desc=Follow your laws. Read your laws. READ YOUR LAWS. Do not read your laws and eat an awfully long ban. Assist the humans. Have lengthy discussions with crew members about the correct interpretation of your laws.&lt;br /&gt;
|difficulty=Hard}}&lt;br /&gt;
&lt;br /&gt;
{{Job|3D434B|PersonalAI.gif|Personal AI|&lt;br /&gt;
|desc=Become pals with your carrier. Act as an on-demand jukebox. Be the friend someone has always wanted. Make up your own personality and gimmick to enhance the roleplay of your carrier and your own.&lt;br /&gt;
|difficulty=Easy}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!--{{Job|3D434B|Maintenance_Drone.png|Maintenance Drone|&lt;br /&gt;
|desc=Follow your laws. Read your laws. Rebuild the station. Fix the station up. Do the [[Station Engineer|engineer]]&#039;s job. Wear hats. Do other people&#039;s jobs. Grief and speedrun getting whitelist revoked. Constantly ask why everyone looks like a static figure.&lt;br /&gt;
|difficulty=Medium}}--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Antagonists Jobs ==&lt;br /&gt;
&lt;br /&gt;
=== Main Antagonist ===&lt;br /&gt;
Main antagonist are typically the primary bad guy of a single round and are selected on round start. They are usually the main factor on how a round can play out.&lt;br /&gt;
&lt;br /&gt;
{|{{JobCategory|Main Antagonist|000000}}&lt;br /&gt;
&lt;br /&gt;
{{Job|000000|Traitor.gif|Traitor|&lt;br /&gt;
|desc=Buy a [[Syndicate Items#esword|glowy sword]]. Start with special objectives. Use codewords to find allies throughout the station. Buy tools to assist you on causing as much chaos as possible. Play mind games with security as you bomb cargo. Get robusted by a toolbox-wielding [[mime]].&lt;br /&gt;
|difficulty=Medium to Very Hard}}&lt;br /&gt;
&lt;br /&gt;
{{Job|000000|Nuclear_Operative.gif|Nuclear Operative|&lt;br /&gt;
|desc=Spend 30 minutes discussing a detailed plan, then explode before setting foot on the station. Forget the nuke. Get the nuclear disk and create a mass grave. Get shot by your own team. Have your shuttle stolen by a single [[clown]]. Kidnap Ian.&lt;br /&gt;
|difficulty=Very Hard}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!--{{Job|000000|Revolutionary.png|Revolutionary|&lt;br /&gt;
|desc=Either remove anyone that could pose a threat to you in under five minutes, or get crushed under Security&#039;s boots also in under five minutes. Convert the single robust person on the server as a win condition. Try to flash someone with eye protection and be beaten to death.&lt;br /&gt;
|difficulty=Hard to Very Hard}}&lt;br /&gt;
{{Job|000000|Changeling.png|Changeling|&lt;br /&gt;
|desc=Be &#039;The Thing&#039;. Relieve the crew of their DNA. Form a deep love-hate relationship with the crematorium. Pretend to be an adorable dog.&lt;br /&gt;
|difficulty=Hard}}&lt;br /&gt;
{{Job|000000|Wizard.png|Wizard|&lt;br /&gt;
|desc=Make everybody hate you for monopolizing the round. Transform the entire crew into various animals. Abuse magic. Get annihilated when you try to make futile attempts at peace with the crew.&lt;br /&gt;
|difficulty=Very Hard}}--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Side Antagonist ===&lt;br /&gt;
Side antagonists are either subservient to another antagonist or have a small chance to appear during any round type.&lt;br /&gt;
&lt;br /&gt;
{|{{JobCategory|Side Antagonist|121212}}&lt;br /&gt;
&lt;br /&gt;
{{Job|121212|Space Ninja.png|Space Ninja|&lt;br /&gt;
|desc=Summon an even worse side antagonist. Roleplay as an edgelord, then dash into a tritium generator. Break open every blue and red door on the station. Commit terrorism, but only in the janitorial closet. Be beaten to death by a mob of angry [[Scientist|scientists]] for getting your dorito-covered gloves on their research computer.&lt;br /&gt;
|difficulty=Hard}}&lt;br /&gt;
&lt;br /&gt;
{{Job|121212|Thief.png|Thief|&lt;br /&gt;
|desc=Steal important items. Steal unimportant items. Hoard items. Steal pets. &amp;lt;s&amp;gt;Steal organs.&amp;lt;/s&amp;gt; Steal people. Steal entire rooms. You&#039;re a dirty thief; you just can&#039;t get enough!&lt;br /&gt;
|difficulty=Medium to Hard}}&lt;br /&gt;
&lt;br /&gt;
{{Job|121212|Paradox Anomaly.png|Paradox Anomaly|&lt;br /&gt;
|desc=Either befriend your double and enjoy a calm shift or &amp;lt;s&amp;gt;try and fail to&amp;lt;/s&amp;gt; replace your double by killing them. Get instantly spotted anyway when you are more competent than your double. End up role-playing as a lost twin, only to get robusted by the original on the spot for no reason.&lt;br /&gt;
|difficulty=Hard}}&lt;br /&gt;
&lt;br /&gt;
{{Job|121212|Revenant.gif|Revenant|&lt;br /&gt;
|desc=Be everyone worst nightmare. Eat the crew&#039;s life force, break tiles, overload lights, induce crippling depression in the clown, break tiles, taunt the crew, cry when the chaplain hits you, break tiles.&lt;br /&gt;
|difficulty=Medium}}&lt;br /&gt;
&lt;br /&gt;
{{Job|121212|Space Dragon.png|Space Dragon|&lt;br /&gt;
|desc=Burninate the peasantry. Place your rift in Engineering, then abandon it. Fill the station with carp corpses. Have the shuttle called, arrive and depart long before you could possibly come close to succeeding. Get unceremoniously killed by an assistant wielding an improvised shotgun.&lt;br /&gt;
|difficulty=Medium}}&lt;br /&gt;
&lt;br /&gt;
{{Job|121212|Tarantula.png|Tarantula|&lt;br /&gt;
|desc=Catch &amp;lt;s&amp;gt;flies&amp;lt;/s&amp;gt; passengers in your web and suck their juices out. Make massive nests of webbing. Have your work cut out by the friendly Arachnes that webbed half of the bar.&lt;br /&gt;
|difficulty=Medium&lt;br /&gt;
|nolink=1}}&lt;br /&gt;
&lt;br /&gt;
{{Job|121212|Listening Post Operative.png|Listening Post Operative|&lt;br /&gt;
|desc=Be a glorified Radio Telephone Operator for the syndicate. Get into range, observe the station and intercept communications. Potentially assist operatives in the area when able to. Try to not get salvaged.&lt;br /&gt;
|difficulty=Easy}}&lt;br /&gt;
&lt;br /&gt;
{{Job|121212|ZombieIcon.png|Zombie|&lt;br /&gt;
|desc=Spread the infection and transform the whole station into a biohazard. Test how effective security and medical are.&lt;br /&gt;
|difficulty=Literally Brainless}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!--{{Job|121212|Fugitive.png|Fugitive|&lt;br /&gt;
|desc=An escaped fugitive armed with a pair of insulated gloves and one toolbox. Your goal is to escape on the shuttle free and unrestrained. Fall down from the ceiling at the worst time and location.&lt;br /&gt;
|difficulty=Medium&lt;br /&gt;
|nolink=1}}&lt;br /&gt;
{{Job|121212|Oneirophage.png|Oneirophage|&lt;br /&gt;
|desc=The &#039;dream-eater&#039; spider. You are invisible while in webs and can put people to sleep. Make massive nests of webbing. Lure people into the webs. Ambush them. Consume.&lt;br /&gt;
|difficulty=Medium&lt;br /&gt;
|nolink=1}}&lt;br /&gt;
{{Job|121212|Regal_Rat_Icon.png|Rat King|&lt;br /&gt;
|desc=Be da King, make some rulz. Potentially make a pact with the crew to not get gunned down immediately and live in peaceful harmony. Eat everything and create a swarm of rats. Send your rat army against the crew after a random passenger insults you.&lt;br /&gt;
|difficulty=Medium}}--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Jobs]]&lt;/div&gt;</summary>
		<author><name>Applefish33</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Psionic_Mantis&amp;diff=3865</id>
		<title>Psionic Mantis</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Psionic_Mantis&amp;diff=3865"/>
		<updated>2025-03-13T18:07:54Z</updated>

		<summary type="html">&lt;p&gt;Applefish33: Added the Psi-Breaker and gave damage numbers to the Anti-Psychic knife&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Job_Header&lt;br /&gt;
|department=EPISTEMICS&lt;br /&gt;
|maincolor=4c1a4f&lt;br /&gt;
|secondarycolor=6f2773&lt;br /&gt;
|image=Psionic Mantis.png&lt;br /&gt;
|title=Psionic Mantis&lt;br /&gt;
|difficulty=Hard&lt;br /&gt;
|requirements=5 hours of playtime, 1 hour in [[Scientist|Epistemics]]&lt;br /&gt;
|access=Epistemics, Maintenance, Psionic Mantis&lt;br /&gt;
|extendedaccess=None&lt;br /&gt;
|supervisors=[[Mystagogue]]&lt;br /&gt;
|subordinates=None&lt;br /&gt;
|duties=Solve mysteries. Track down psionics. Mindbreak psionics when Code White is called.&lt;br /&gt;
|guides=[[Psionics]], [[Glimmer]], [[Alert Procedure]]&lt;br /&gt;
|aliases=&amp;quot;Mantis&amp;quot;}}&lt;br /&gt;
The Psionic Mantis is the psionic investigator of Epistemics. While they report to the [[Mystagogue]], their ability to locate and identify psionics can be very helpful to security if one is causing trouble. Thus, while a Mantis’ key jobs are to identify the [[Psionics|Psionics powers]] of the crew. The Mantis&#039; main goal should be to make a list of all psionic sophonts on station and if needed also mindbreak them if glimmer gets too far out of hand and Code White is called. Your main ability is Metapsionic pulse which is used to detect psionic activity nearby, every time the noosphere sends out a pulse you should recheck the crew on board. While at first this does seem boring and mind numbing to constantly recheck the 30-80 crew members on station it&#039;s as fun as you make it, have a lil fun with it, use it as a chance to talk to people and get better with RP. Whenever you can get a list of all Psionics you find down on paper and show it to the Captain and Mystagogue and stamp it for added razzle dazzle. Your final job should it come down to it is assisting security and the Mystagogue if Glimmer wisps, Revenants, or other mysterious Glimmer related entities appear as your anti-psychic knife is very strong against them.&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Tools ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Image !! Name !! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:PDAMantis.png|64px]] || PDA || This isn’t just an ID holder.  It holds pens, too!  The Notekeeper function can help you keep a Psychic Registry on the go, and the Crew Manifest is indispensable for referencing crew IDs. It also features a glimmer monitor.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:pill1.png|64px]] || Mindbreaker Toxin || The standard solution for removing psionics without physically damaging humanoids.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:AntiPsychicKnife.png|64px]] || Anti-Psychic Knife || Exceptionally powerful against psionic creatures. 10 {{DMG|Slash}} and 5 {{DMG|Holy}} damage&lt;br /&gt;
|-&lt;br /&gt;
| [[File:InsulativeSkullcap.png|64px]] || Insulative Skullcap || An armored helmet which insulates its wearer from psionic abilities.  This also suppresses your own powers.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:InsulativeHeadcage.png|64px]] || Insulative Headcage|| A more restrictive version of the skullcap, usually for fitting on prisoners.  It&#039;s difficult to take off on your own.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:PsiBreaker.png|64px]][[File:Magazine Pistol 38MB.png|64px]] || Psi-Breaker || A relativly weak pistol with soul breaker rounds in order to take care of unruly psionics and mindbreak them from afar&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
&lt;br /&gt;
* Don’t forget you’re a member of Epistemics. You have the access and ability to progress research or control glimmer in the absence of acolytes.&lt;br /&gt;
&lt;br /&gt;
* Telepathic speech comes through anonymously.  While it can help you identify crew members with powers and can be used to communicate even when asleep however it can never be fully trusted.&lt;br /&gt;
&lt;br /&gt;
* Psychics aren’t inherently evil. There are many who never use their powers or can be called upon to help in times of need. Don’t underestimate a trusted friend’s ability to gather information with Telegnosis.&lt;br /&gt;
&lt;br /&gt;
* Unless on Code White, psionics are protected just like any other sophont. Only mindbreaker people with express permission of Captain, the Head of Security, or Mystagouge.&lt;br /&gt;
&lt;br /&gt;
{{Jobs Menu}}&lt;br /&gt;
[[Category:Jobs]]&lt;/div&gt;</summary>
		<author><name>Applefish33</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Psionic_Mantis&amp;diff=3864</id>
		<title>Psionic Mantis</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Psionic_Mantis&amp;diff=3864"/>
		<updated>2025-03-13T18:01:23Z</updated>

		<summary type="html">&lt;p&gt;Applefish33: I feel like this page no longer needs to be heavily revised&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Job_Header&lt;br /&gt;
|department=EPISTEMICS&lt;br /&gt;
|maincolor=4c1a4f&lt;br /&gt;
|secondarycolor=6f2773&lt;br /&gt;
|image=Psionic Mantis.png&lt;br /&gt;
|title=Psionic Mantis&lt;br /&gt;
|difficulty=Hard&lt;br /&gt;
|requirements=5 hours of playtime, 1 hour in [[Scientist|Epistemics]]&lt;br /&gt;
|access=Epistemics, Maintenance, Psionic Mantis&lt;br /&gt;
|extendedaccess=None&lt;br /&gt;
|supervisors=[[Mystagogue]]&lt;br /&gt;
|subordinates=None&lt;br /&gt;
|duties=Solve mysteries. Track down psionics. Mindbreak psionics when Code White is called.&lt;br /&gt;
|guides=[[Psionics]], [[Glimmer]], [[Alert Procedure]]&lt;br /&gt;
|aliases=&amp;quot;Mantis&amp;quot;}}&lt;br /&gt;
The Psionic Mantis is the psionic investigator of Epistemics. While they report to the [[Mystagogue]], their ability to locate and identify psionics can be very helpful to security if one is causing trouble. Thus, while a Mantis’ key jobs are to identify the [[Psionics|Psionics powers]] of the crew. The Mantis&#039; main goal should be to make a list of all psionic sophonts on station and if needed also mindbreak them if glimmer gets too far out of hand and Code White is called. Your main ability is Metapsionic pulse which is used to detect psionic activity nearby, every time the noosphere sends out a pulse you should recheck the crew on board. While at first this does seem boring and mind numbing to constantly recheck the 30-80 crew members on station it&#039;s as fun as you make it, have a lil fun with it, use it as a chance to talk to people and get better with RP. Whenever you can get a list of all Psionics you find down on paper and show it to the Captain and Mystagogue and stamp it for added razzle dazzle. Your final job should it come down to it is assisting security and the Mystagogue if Glimmer wisps, Revenants, or other mysterious Glimmer related entities appear as your anti-psychic knife is very strong against them.&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Tools ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Image !! Name !! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:PDAMantis.png|64px]] || PDA || This isn’t just an ID holder.  It holds pens, too!  The Notekeeper function can help you keep a Psychic Registry on the go, and the Crew Manifest is indispensable for referencing crew IDs. It also features a glimmer monitor.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:pill1.png|64px]] || Mindbreaker Toxin || The standard solution for removing psionics without physically damaging humanoids.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:AntiPsychicKnife.png|64px]] || Anti-Psychic Knife || Exceptionally powerful against psionic creatures.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:InsulativeSkullcap.png|64px]] || Insulative Skullcap || An armored helmet which insulates its wearer from psionic abilities.  This also suppresses your own powers.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:InsulativeHeadcage.png|64px]] || Insulative Headcage|| A more restrictive version of the skullcap, usually for fitting on prisoners.  It&#039;s difficult to take off on your own.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
&lt;br /&gt;
* Don’t forget you’re a member of Epistemics. You have the access and ability to progress research or control glimmer in the absence of acolytes.&lt;br /&gt;
&lt;br /&gt;
* Telepathic speech comes through anonymously.  While it can help you identify crew members with powers and can be used to communicate even when asleep however it can never be fully trusted.&lt;br /&gt;
&lt;br /&gt;
* Psychics aren’t inherently evil. There are many who never use their powers or can be called upon to help in times of need. Don’t underestimate a trusted friend’s ability to gather information with Telegnosis.&lt;br /&gt;
&lt;br /&gt;
* Unless on Code White, psionics are protected just like any other sophont. Only mindbreaker people with express permission of Captain, the Head of Security, or Mystagouge.&lt;br /&gt;
&lt;br /&gt;
{{Jobs Menu}}&lt;br /&gt;
[[Category:Jobs]]&lt;/div&gt;</summary>
		<author><name>Applefish33</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Psionic_Mantis&amp;diff=3863</id>
		<title>Psionic Mantis</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Psionic_Mantis&amp;diff=3863"/>
		<updated>2025-03-13T17:56:30Z</updated>

		<summary type="html">&lt;p&gt;Applefish33: I have given more information as to how to play the role. Or at least how I&amp;#039;ve played the role. Since there isn&amp;#039;t a lot of information about how the role should act I&amp;#039;ve gone off of personal experience.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Needs revision|reason=Define what they are meant to actually do + fix wrong info}}&lt;br /&gt;
{{Job_Header&lt;br /&gt;
|department=EPISTEMICS&lt;br /&gt;
|maincolor=4c1a4f&lt;br /&gt;
|secondarycolor=6f2773&lt;br /&gt;
|image=Psionic Mantis.png&lt;br /&gt;
|title=Psionic Mantis&lt;br /&gt;
|difficulty=Hard&lt;br /&gt;
|requirements=5 hours of playtime, 1 hour in [[Scientist|Epistemics]]&lt;br /&gt;
|access=Epistemics, Maintenance, Psionic Mantis&lt;br /&gt;
|extendedaccess=None&lt;br /&gt;
|supervisors=[[Mystagogue]]&lt;br /&gt;
|subordinates=None&lt;br /&gt;
|duties=Solve mysteries. Track down psionics. Mindbreak psionics when Code White is called.&lt;br /&gt;
|guides=[[Psionics]], [[Glimmer]], [[Alert Procedure]]&lt;br /&gt;
|aliases=&amp;quot;Mantis&amp;quot;}}&lt;br /&gt;
The Psionic Mantis is the psionic investigator of Epistemics. While they report to the [[Mystagogue]], their ability to locate and identify psionics can be very helpful to security if one is causing trouble. Thus, while a Mantis’ key jobs are to identify the [[Psionics|Psionics powers]] of the crew. The Mantis&#039; main goal should be to make a list of all psionic sophonts on station and if needed also mindbreak them if glimmer gets too far out of hand and Code White is called. Your main ability is Metapsionic pulse which is used to detect psionic activity nearby, every time the noosphere sends out a pulse you should recheck the crew on board. While at first this does seem boring and mind numbing to constantly recheck the 30-80 crew members on station it&#039;s as fun as you make it, have a lil fun with it, use it as a chance to talk to people and get better with RP. Whenever you can get a list of all Psionics you find down on paper and show it to the Captain and Mystagogue and stamp it for added razzle dazzle. Your final job should it come down to it is assisting security and the Mystagogue if Glimmer wisps, Revenants, or other mysterious Glimmer related entities appear as your anti-psychic knife is very strong against them.&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Tools ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Image !! Name !! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:PDAMantis.png|64px]] || PDA || This isn’t just an ID holder.  It holds pens, too!  The Notekeeper function can help you keep a Psychic Registry on the go, and the Crew Manifest is indispensable for referencing crew IDs. It also features a glimmer monitor.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:pill1.png|64px]] || Mindbreaker Toxin || The standard solution for removing psionics without physically damaging humanoids.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:AntiPsychicKnife.png|64px]] || Anti-Psychic Knife || Exceptionally powerful against psionic creatures.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:InsulativeSkullcap.png|64px]] || Insulative Skullcap || An armored helmet which insulates its wearer from psionic abilities.  This also suppresses your own powers.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:InsulativeHeadcage.png|64px]] || Insulative Headcage|| A more restrictive version of the skullcap, usually for fitting on prisoners.  It&#039;s difficult to take off on your own.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
&lt;br /&gt;
* Don’t forget you’re a member of Epistemics. You have the access and ability to progress research or control glimmer in the absence of acolytes.&lt;br /&gt;
&lt;br /&gt;
* Telepathic speech comes through anonymously.  While it can help you identify crew members with powers and can be used to communicate even when asleep however it can never be fully trusted.&lt;br /&gt;
&lt;br /&gt;
* Psychics aren’t inherently evil. There are many who never use their powers or can be called upon to help in times of need. Don’t underestimate a trusted friend’s ability to gather information with Telegnosis.&lt;br /&gt;
&lt;br /&gt;
* Unless on Code White, psionics are protected just like any other sophont. Only mindbreaker people with express permission of Captain, the Head of Security, or Mystagouge.&lt;br /&gt;
&lt;br /&gt;
{{Jobs Menu}}&lt;br /&gt;
[[Category:Jobs]]&lt;/div&gt;</summary>
		<author><name>Applefish33</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Scientist&amp;diff=3862</id>
		<title>Scientist</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Scientist&amp;diff=3862"/>
		<updated>2025-03-13T17:41:21Z</updated>

		<summary type="html">&lt;p&gt;Applefish33: attempted to give more information about how the role should behave like the reason for revision asked. There wasn&amp;#039;t any examples as what to change so I did my best :&amp;#039;)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Needs revision&lt;br /&gt;
|reason=Rework this page to not be more Sciency and have more info about the role itself.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;tabs&amp;gt;&lt;br /&gt;
&amp;lt;tab inline name=&amp;quot;Scientist&amp;quot;&amp;gt;&lt;br /&gt;
{{Job_Header&lt;br /&gt;
|department=EPISTEMICS&lt;br /&gt;
|maincolor=4c1a4f&lt;br /&gt;
|secondarycolor=6f2773&lt;br /&gt;
|image=Scientist.png&lt;br /&gt;
|title=Scientist&lt;br /&gt;
|aliases=Xenoarcheologist, Lab Technician, Senior Scientist&lt;br /&gt;
|difficulty=Medium&lt;br /&gt;
|requirements=4 hours in [[Research Assistant|Epistemics]]&lt;br /&gt;
|access=Epistemics, Maintenance&lt;br /&gt;
|extendedaccess=None&lt;br /&gt;
|supervisors=[[Mystagogue]]&lt;br /&gt;
|subordinates=[[Research Assistant]] (to some extent)&lt;br /&gt;
|duties=Probe the mysteries of the Noösphere and research interesting things! &amp;lt;s&amp;gt;Steal&amp;lt;/s&amp;gt; Politely ask for whatever the Oracle demands of you.&lt;br /&gt;
|guides=[[Research_and_Development|Research]], [[Xenoarcheology]], [[Anomalous Research]], [[Glimmer]], [[Psionics]], [[The Oracle]], [[Robotics]]&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab inline name=&amp;quot;Research Assistant&amp;quot;&amp;gt;&lt;br /&gt;
{{Job_Header&lt;br /&gt;
|department=EPISTEMICS&lt;br /&gt;
|maincolor=4C1A4F&lt;br /&gt;
|secondarycolor=6F2773&lt;br /&gt;
|image=Research Assistant.png&lt;br /&gt;
|title=Research Assistant&lt;br /&gt;
|aliases=None&lt;br /&gt;
|difficulty=Easy to Medium&lt;br /&gt;
|requirements=None&lt;br /&gt;
|access=Epistemics, Maintenance&lt;br /&gt;
|extendedaccess=None&lt;br /&gt;
|supervisors=[[Mystagogue]], [[Scientist]]&lt;br /&gt;
|subordinates=None&lt;br /&gt;
|duties=Learn the basics of how to research various artifacts and anomalies.&lt;br /&gt;
|guides=[[Research_and_Development|Research]], [[Xenoarcheology]], [[Anomalous Research]], [[Glimmer]], [[Psionics]], [[The Oracle]], [[Robotics]]&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;/tabs&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Scientist is one of the stations intrepid researchers dedicated to discovering the secrets of the Noösphere and furthering our knowledge of the universe. Led by the [[Mystagogue|Mystagogue]], you journey around the station in search of whatever object the Oracle demands of you. Develop cool psychic powers and explore the mysteries of whatever strange alien artifact that Salvage drags through your doors next. Researchers should be trying to research more things and upgrading the station. For example some things on your agenda to upgrade or make for other departments are Cloning, Cargo telepad, industrial ore processor board, and things that people ask from you within reason. While it is tempting to upgrade all your equipment and make yourself every role in one, it is ill advised to only focus on getting stuff for yourself and instead help the rest of the station become the best it can be. Remember that if you don&#039;t help logistics they can&#039;t get you mats quickly, if you don&#039;t help medical they can&#039;t heal you &amp;lt;s&amp;gt;when&amp;lt;/s&amp;gt; if you die to an artifact or anomaly, etc.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
== Research ==&lt;br /&gt;
:&#039;&#039;Main Article: [[Research_and_Development|Guide to Research]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
As a scientist the bread and butter of your work aboard the station is doing research. It is your job to broaden our understanding of the universe around us, discovering new technologies that allow everyone on board to do their jobs better and more efficiently. This may sound like a complicated and scary endeavor but thankfully due to the miracles of modern science, research is now completed through spending &amp;quot;Research Points&amp;quot; on the technology of your choice at the Research Computer.&lt;br /&gt;
&lt;br /&gt;
Research Points can be obtained from the following sources:&lt;br /&gt;
* Passive generation from Glimmer Probers&lt;br /&gt;
* Completing quests for the Oracle&lt;br /&gt;
* Destroying alien artifacts after researching their properties&lt;br /&gt;
* The discovery of new diseases by the Medical staff&lt;br /&gt;
* Analyzing Anomalies&lt;br /&gt;
&lt;br /&gt;
== The Noösphere, Glimmer, and You ==&lt;br /&gt;
:&#039;&#039;Main Article: [[Glimmer|Guide to Glimmer]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Glimmer is a measurement of the average noöspheric pressure. The noösphere is a field linking the minds of all sentient beings. The study of Glimmer is what separates our research departments in the Delta sector from those on other stations. Delving into the noösphere using your Glimmer Probers is a gateway to great knowledge and how you will gain perform much of your initial research.&lt;br /&gt;
&lt;br /&gt;
Exploring the noösphere is not without risks however. As your probers do their mysterious work, the average glimmer level on the station will rise. Crewmembers will develop new and potentially dangerous psionic powers which will only fuel this growth as they are used. If the levels grow too high the probers themselves will begin to spark with latent psionic energy and you may find yourself unable to turn them off as they become self sustaining.&lt;br /&gt;
&lt;br /&gt;
In cases of emergencies like this, you are recommended to build Glimmer Drainers and to help engineering move the Glimmer Probers to somewhere they can safely be disposed of, as the discharge of noöspheric energies tends to be... explosive. If you are unable to create Drainers due to having researching Advanced Musicology at request of the [[Clown|Clown]], your stations [[Chaplain|Chaplain]] may also be able to assist. Their help will not come without sacrifice however.&lt;br /&gt;
&lt;br /&gt;
== The Oracle ==&lt;br /&gt;
:&#039;&#039;Main Article: [[The Oracle|The Oracle]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Xenoarchaelogy ==&lt;br /&gt;
:&#039;&#039;Main Article: [[Xenoarcheology|Guide to Xenoarcheology]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Xenoarchaeology is an epistemics subdepartment focused on researching and experimenting on alien artifacts.&lt;br /&gt;
&lt;br /&gt;
=== Artifacts ===&lt;br /&gt;
Artifacts consist of a randomly-generated graph structure. They consist of nodes connected to each other by edges, the traversal of which is the main goal of the scientists working on them. Each node has two main components: a stimulus and a reaction. A stimulus is an external behavior that triggers a reaction. Some reactions are instantaneous effects while others are permanent changes. Triggering the reaction causes the artifact to move through one of the node&#039;s edges to an adjacent node.&lt;br /&gt;
&lt;br /&gt;
With these basic principles, you can begin to grasp how the different nodes of an artifact are interconnected, and how one can move between them by repeatedly activating nodes. While it might seem random to an untrained eye, a skilled scientist can learn to understand the internal structure of any artifact.&lt;br /&gt;
&lt;br /&gt;
=== Artifact Analyzer and Analysis Console ===&lt;br /&gt;
The main equipment that you&#039;ll be using for Xenoarchaeology is the artifact analyzer and the analysis console. You can use these to create reports that contain valuable information about an artifact. To set them up, simply link them with a multitool, set an artifact on top of the analyzer, and press the Scan button. Using the console, you can extract the latent build up of energies from the artifact in exchange for research points. &#039;&#039;&#039;Sacrificing an artifact may result in a massive increase in glimmer.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Anomalous Research ==&lt;br /&gt;
:&#039;&#039;Main Article: [[Anomalous Research]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Jobs Menu}}&lt;br /&gt;
[[Category:Jobs]]&lt;/div&gt;</summary>
		<author><name>Applefish33</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Xenoarcheology&amp;diff=3861</id>
		<title>Xenoarcheology</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Xenoarcheology&amp;diff=3861"/>
		<updated>2025-03-13T17:31:23Z</updated>

		<summary type="html">&lt;p&gt;Applefish33: Added a few more reactions, stimuli, and changed how edges work because they work differently on this server than others. unsure if this is a glitch but it will still help new player figure it out faster&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Needs revision&lt;br /&gt;
|reason=Information may be outdated due to the Rebase Update. It could also use more information on how to activate things.&lt;br /&gt;
|image=RebaseWork.png&lt;br /&gt;
}}&lt;br /&gt;
Xenoarcheology is a method of point generation for [[Research_and_Development|R&amp;amp;D]] utilizing randomly generated artifacts. It is the job of [[Scientist|scientists]] to discover and activate the secrets of these artifacts. &lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
The actual experimentation of artifacts uses a variety of equipment that can be found scattered around the station. This specifically focuses on the specific items used and contained within the xenoarcheology lab.&lt;br /&gt;
&lt;br /&gt;
[[File:Analysis-console-ui.png|thumb|400px|&#039;&#039;The analysis console ui before a scan.&#039;&#039;]]&lt;br /&gt;
=== Analysis Console ===&lt;br /&gt;
&lt;br /&gt;
[[File:Analysis Console.gif|64px]]&lt;br /&gt;
&lt;br /&gt;
The analysis console is the main method of getting information about the artifacts that are being researched. In order to properly use it, it must be linked to an artifact analyzer via multitool as well as have a research server selected.&lt;br /&gt;
&lt;br /&gt;
From the console itself, the screen displays information about the last artifact scanned. The buttons along the side perform various functions:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Button Name !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Server List || Opens a menu for selecting a research server.&lt;br /&gt;
|-&lt;br /&gt;
| Scan || Scans the artifact currently on top of the linked pad. Scanning has a large energy intake and takes about a minute to complete for base-level artifact analyzers.&lt;br /&gt;
|-&lt;br /&gt;
| Print || Prints a paper copy of the scan. Can only print one copy per scan. Useful for manually organizing scans.&lt;br /&gt;
|-&lt;br /&gt;
| Extract || Extracts the research points from the artifact. The amount of points is based on how many nodes have been activated and will increase the glimmer count.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Artifact Analyzer ===&lt;br /&gt;
[[File:Analyzer-full.png|64px]]&lt;br /&gt;
&lt;br /&gt;
The artifact analyzer is a machine used in conjunction with the analysis console to scan artifacts to discover information about them. It can be upgraded with machine parts in order to reduce its power intake as well as the duration of its scans. Artifacts are scanned by placing them on this machine and then pressing the &amp;quot;scan&amp;quot; button on the console, which will cause it to scan. The scan will be interrupted by either the artifact being moved off of the artifact analyser or by the artifact being activated.&lt;br /&gt;
&lt;br /&gt;
=== Node Scanner ===&lt;br /&gt;
[[File:Node Scanner.png|64px]]&lt;br /&gt;
&lt;br /&gt;
The archaeologist&#039;s friend. It&#039;s able to identify the node ID of the artifact.&lt;br /&gt;
&lt;br /&gt;
== Artifacts ==&lt;br /&gt;
[[File:Artifact-lineup.png|448px]]&lt;br /&gt;
&lt;br /&gt;
Artifacts are the core of Xenoarcheology and are what scientists will be analyzing and experimenting on. Artifacts can take on a variety of random appearances and can be acquired in various ways, such as through finding them in the lab at the start of the round, purchasing them from [[Cargo Technician|Logistics]], getting them from [[Salvage Specialist|Salvage]], or finding them from the Bluespace Anomaly station event.&lt;br /&gt;
&lt;br /&gt;
Artifacts consist of randomly generated &amp;quot;trees&amp;quot; which dictates the artifacts behavior. Each tree consists of various &amp;quot;nodes&amp;quot; which the artifact can be inside of. Nodes each contain a &amp;quot;trigger&amp;quot; and an &amp;quot;effect&amp;quot;. Effects can be both passive, constantly occurring while inside the node, or active, occurring only when the artifacts trigger is met. Triggers cause the artifact to shift to a random adjacent node in the tree.&lt;br /&gt;
&lt;br /&gt;
The activation of the various nodes is the main goal of Xenoarcheology. Unlocking the nodes of an artifact increases its value, both in research points and in spacebucks.&lt;br /&gt;
&lt;br /&gt;
== Analysis Interpretation ==&lt;br /&gt;
[[File:Analysis-console-scan.png]]&lt;br /&gt;
&lt;br /&gt;
Each scan of the artifact analyzer gives various data about the artifact:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! In-Game Phrase !! Meaning !! Description&lt;br /&gt;
|-&lt;br /&gt;
| NODE_ID || ID || A unique ID number corresponding to each node. Can be used for identification.&lt;br /&gt;
|-&lt;br /&gt;
| DEPTH || Node tree depth || The distance from the starting node of the tree. Higher depths correspond to more dangerous and harder to activate artifacts which in turn increase the value when discovered.&lt;br /&gt;
|-&lt;br /&gt;
| ACTIVATED || Activation || Whether or not the &amp;quot;trigger&amp;quot; for the node has been activated.&lt;br /&gt;
|-&lt;br /&gt;
| STIMULUS || Trigger || A hint about the specific trigger for this node. Usually gives a good idea about what activates the artifact.&lt;br /&gt;
|-&lt;br /&gt;
| REACTION || Effect || A hint about the effect for this node. Usually is vague and non-specific.&lt;br /&gt;
|-&lt;br /&gt;
| EDGES || Neighboring nodes || The number of nodes that are adjacent to the current node minus one meaning if you have an artifact with 3 edges it has 2 possible paths on Delta V. Other servers do not have this quirk. &lt;br /&gt;
|-&lt;br /&gt;
| CURRENT_VALUE || Point value || The number of research points that the artifact will give if extracted.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
It is important to note that each scan functions as a static snapshot of the current node. It does not update with the artifact and will only update when scanned again.&lt;br /&gt;
&lt;br /&gt;
=== Stimulus ===&lt;br /&gt;
Some of the given hints for triggering an artifact are used for different scenarios, see Physical trauma which can vary from hugging it to attacking it. Things that deal with atmospheric changes, radiation, or beating the artifacts butt can scale with the depth so don&#039;t give up if it seems to not do much&lt;br /&gt;
&lt;br /&gt;
* Therapeutic Chemicals:&lt;br /&gt;
** Use a space medi-pen on a beaker and splash the artifact with it.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Electricity:&#039;&#039;&#039;&lt;br /&gt;
*:*Touch it with a [[File:Multitool.png]] multi-tool.&lt;br /&gt;
*:*Have the artifact receive 500 power from a Medium Voltage cable.&lt;br /&gt;
&amp;lt;!--         --&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;High temperatures:&#039;&#039;&#039;&lt;br /&gt;
*:*Hot items: Use a [[File:Lighter.png]] lighter, [[File:Welder.png]] welder or similar items with flames on the artefact.&lt;br /&gt;
*:*High temperatures: Place the artifact in a room that is more than 373 kelvin degrees.&lt;br /&gt;
&amp;lt;!--         --&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Physical trauma:&#039;&#039;&#039;&lt;br /&gt;
*:*Brute damage: Punch the artifact or hit it with a blunt object via [[Combat|Combat Mode]]. This may take several hits.&lt;br /&gt;
*:*Interaction: Touch or pull the artifact with your hands.&lt;br /&gt;
*:*High Damage: The artifact must receive 500 points of damage.&lt;br /&gt;
&amp;lt;!--         --&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Tool usage:&#039;&#039;&#039;&lt;br /&gt;
*:*Anchor or/and unanchor the artifact using [[File:Wrench.png]] a wrench or similar tool.&lt;br /&gt;
&amp;lt;!--         --&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Sonic vibrations:&#039;&#039;&#039;&lt;br /&gt;
*:*Play a musical instrument close to the artifact. You can also sing as a harpy to activate this.&lt;br /&gt;
&amp;lt;!--         --&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Hydro-reactive:&#039;&#039;&#039;&lt;br /&gt;
*:*Reacts to water! Spray water on it using a [[File:Spray Bottle.png]] spray bottle or [[File:Fire Extinguisher.png]] fire extinguisher.&lt;br /&gt;
&amp;lt;!--         --&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Reaction with hematological substance:&#039;&#039;&#039;&lt;br /&gt;
*:*Reacts to blood! Otherwise the same to Hydro-reactive.&lt;br /&gt;
&amp;lt;!--         --&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Magnetic waves:&#039;&#039;&#039;&lt;br /&gt;
*:*Magboots: Equip [[File:Magboots.png]] magnetic boots and walk near the artifact.&lt;br /&gt;
*:*Salvage Magnet: Activate the salvage magnet near the artifact.&lt;br /&gt;
&amp;lt;!--         --&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Life essence:&#039;&#039;&#039;&lt;br /&gt;
*:*Kill something near the artifact, like a mouse, or if you have the materials a cyborg works too.&lt;br /&gt;
&amp;lt;!--         --&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Radiation:&#039;&#039;&#039;&lt;br /&gt;
*:*The artifact must take at least 50 points of radiation damage and may scale depending on the depth.&lt;br /&gt;
&amp;lt;!--         --&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Extreme pressure:&#039;&#039;&#039;&lt;br /&gt;
*:*Low Pressure: Put the artifact in a room with less than 50 kPa pressure. Carry the artifact into space or space the room it is in. Most artifact chambers have an outlet to space, and if they don&#039;t, you can suck the air out with the pumps near it.&lt;br /&gt;
*:*High Pressure: Put the artifact in a room with more than 385 kPa pressure. You may want to contact an Atmosian to create a high pressure gas, or cause a plasma reaction.&lt;br /&gt;
&amp;lt;!--         --&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Standard atmospheric gases:&#039;&#039;&#039;&lt;br /&gt;
*:*Place the artifact in a room with Carbon Dioxide gas.&lt;br /&gt;
&amp;lt;!--         --&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Gaseous plasma:&#039;&#039;&#039;&lt;br /&gt;
*:*Place the Artifact in a room with Plasma gas.&lt;br /&gt;
&amp;lt;!--         --&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Active deceleration&#039;&#039;&#039;&lt;br /&gt;
*:*Throw the artifact. It must land on something.&lt;br /&gt;
&amp;lt;!--         --&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Examination:&#039;&#039;&#039;&lt;br /&gt;
*:*The artifact can activate every time you examine it (shift click).&lt;br /&gt;
&amp;lt;!--         --&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;No Stimulus:&#039;&#039;&#039;&lt;br /&gt;
*:*Time based, it will have a chance to activate every 5 seconds.&lt;br /&gt;
&lt;br /&gt;
=== Reaction ===&lt;br /&gt;
All the possible reactions of the artefact and what they might mean. &amp;lt;!--Color graded green, orange or red depending on the impact it might have:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;font color=#2a9a2a&amp;gt;&#039;&#039;&#039;Green&#039;&#039;&#039;&amp;lt;/font&amp;gt; : Beneficial behaviour or negligible impact on the crew or station.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;font color=#9a962a&amp;gt;&#039;&#039;&#039;Orange&#039;&#039;&#039;&amp;lt;/font&amp;gt; : Annoying behaviour but easily ignored and/or rectified.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;font color=#9a2a2a&amp;gt;&#039;&#039;&#039;Red&#039;&#039;&#039;&amp;lt;/font&amp;gt; : Actual potential threat to the crew, station&#039;s integrity or research team.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Cerebral influence&#039;&#039;&#039; :&lt;br /&gt;
*:*&#039;&#039;&#039;Instrument&#039;&#039;&#039;: the artifact becomes an instrument of a random type.&lt;br /&gt;
*:*&#039;&#039;&#039;Mind Altering:&#039;&#039;&#039; the artifact will make you feel a certain way.&lt;br /&gt;
&amp;lt;!--         --&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Environmental disruption&#039;&#039;&#039; :&lt;br /&gt;
*:*&#039;&#039;&#039;Throw&#039;&#039;&#039;: the artifact throws things close to it around the place, including tiles.&lt;br /&gt;
*:*&#039;&#039;&#039;Explosion&#039;&#039;&#039;: the artifact generates an explosion that looks scarier than it is.&lt;br /&gt;
*:*&#039;&#039;&#039;Shatter&#039;&#039;&#039;: the artifact has a 75% chance to give 200 {{DMG|Structural}} damage to every windows around it.&lt;br /&gt;
*:*&#039;&#039;&#039;Gas&#039;&#039;&#039;: the artifact generates a random gas from: Plasma, Carbon Dioxide, Tritium, Miasma, Nitrous Oxide, Frezon.&lt;br /&gt;
*:*&#039;&#039;&#039;Heal&#039;&#039;&#039;: The artifact heals 300 {{DMG|Brute}} and 300 {{DMG|Burn}} damage of nearby creatures.&lt;br /&gt;
*:*&#039;&#039;&#039;Boom&#039;&#039;&#039;: The artifact generates a violent explosion (most common form of epi-boom seriously be careful if you see this)&lt;br /&gt;
&amp;lt;!--         --&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Electrical interference&#039;&#039;&#039; :&lt;br /&gt;
*:*&#039;&#039;&#039;Light&#039;&#039;&#039;: The artifact makes the light flickers.&lt;br /&gt;
*:*&#039;&#039;&#039;Knock&#039;&#039;&#039;: The artifact opens all nearby doors.&lt;br /&gt;
*:*&#039;&#039;&#039;EMP&#039;&#039;&#039;: The artifact lets out a EMP wave draining and knocking out all nearby electrical devices.&lt;br /&gt;
&amp;lt;!--         --&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Metaphysical displacement &#039;&#039;&#039;:&lt;br /&gt;
*:*&#039;&#039;&#039;Movement&#039;&#039;&#039;: The artifact starts randomly moving about the place.&lt;br /&gt;
*:*&#039;&#039;&#039;Blink&#039;&#039;&#039;: The artifact teleports somewhere it has line of sight.&lt;br /&gt;
*:*&#039;&#039;&#039;Shuffle&#039;&#039;&#039;: The artifact exchange people&#039;s place around by teleporting them.&lt;br /&gt;
&amp;lt;!--         --&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Matter creation&#039;&#039;&#039; :&lt;br /&gt;
*:*&#039;&#039;&#039;Junk&#039;&#039;&#039;: Creates a bunch of various trash items.&lt;br /&gt;
*:*&#039;&#039;&#039;Banana&#039;&#039;&#039;: Creates from 3 to 6 bananas in a puddle of Potassium.&lt;br /&gt;
*:*&#039;&#039;&#039;Instrument&#039;&#039;&#039;: Creates up to 5 random instruments.&lt;br /&gt;
*:*&#039;&#039;&#039;Monkey&#039;&#039;&#039;: Creates a [[Fauna#Monkey|monkey]] with a small chance of creating a [[Fauna#Gorilla|gorilla]].&lt;br /&gt;
*:*&#039;&#039;&#039;Ore&#039;&#039;&#039;: Creates a maximum of 3 silver, plasma, gold and uranium ores each.&lt;br /&gt;
*:*&#039;&#039;&#039;Carp&#039;&#039;&#039;: Creates up to 5 angry holocarps or magicarps.&lt;br /&gt;
*:*&#039;&#039;&#039;Cash&#039;&#039;&#039;: Creates from 10 to 1750 spesos.&lt;br /&gt;
*:*&#039;&#039;&#039;Materials&#039;&#039;&#039;: Creates up to 90 of either: Steel Sheets, Glass Sheets or Plastic Sheets&lt;br /&gt;
*:*&#039;&#039;&#039;Mitosis&#039;&#039;&#039;: Creates another random artifact.&lt;br /&gt;
*:*&#039;&#039;&#039;Anomaly&#039;&#039;&#039;: Creates a random anomaly.&lt;br /&gt;
&amp;lt;!--         --&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Energy consumption&#039;&#039;&#039; :&lt;br /&gt;
*:*&#039;&#039;&#039;Cold&#039;&#039;&#039;: The artifact reduces the temperature in the room to 50 kelvin.&lt;br /&gt;
&amp;lt;!--         --&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Energy Release&#039;&#039;&#039; :&lt;br /&gt;
*:*&#039;&#039;&#039;Power&#039;&#039;&#039;: The artifact becomes a power generator that generates 20kW.&lt;br /&gt;
*:*&#039;&#039;&#039;Heat&#039;&#039;&#039;: The artifact makes the temperature in the room go to 500 kelvin.&lt;br /&gt;
*:*&#039;&#039;&#039;Battery&#039;&#039;&#039;: The artifact recharges nearby batteries.&lt;br /&gt;
*:*&#039;&#039;&#039;Light Radiation&#039;&#039;&#039;: The artifact becomes radioactive with an intensity of 2.&lt;br /&gt;
*:*&#039;&#039;&#039;Strong Radiation&#039;&#039;&#039;: The artifact becomes radioactive with an intensity of 6.&lt;br /&gt;
*:*&#039;&#039;&#039;Ignite&#039;&#039;&#039;: The artifact sets people near it on fire.&lt;br /&gt;
&amp;lt;!--         --&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Biochemical disruption&#039;&#039;&#039; :&lt;br /&gt;
*:*&#039;&#039;&#039;Chemical&#039;&#039;&#039;: The artifact creates a random puddle of chemical.&lt;br /&gt;
*:*&#039;&#039;&#039;Foam&#039;&#039;&#039;: The artifact generate a foam of a random chemical.&lt;br /&gt;
*:*&#039;&#039;&#039;Rare Chemical&#039;&#039;&#039;: The artifact creates a random puddle of chemical medicinal in nature.&lt;br /&gt;
&amp;lt;!--         --&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Station-wide destruction&#039;&#039;&#039; :(this is a depth 10 only reaction)&lt;br /&gt;
*:*&#039;&#039;&#039;Singulo&#039;&#039;&#039;: the artifact creates a [[singularity]] on itself.&lt;br /&gt;
*:*&#039;&#039;&#039;Tesla&#039;&#039;&#039;: the artifact creates a tesla-ball and ball-lightnings on itself. Due to Tesla being removed from Delta-V when it came out, this is the only way to see one, and is commonly referred to as a &amp;quot;Teslaloose.&amp;quot;&lt;br /&gt;
&amp;lt;!--         --&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Noöspheric disturbance&#039;&#039;&#039; :&lt;br /&gt;
*:*&#039;&#039;&#039;Bad Feeling&#039;&#039;&#039;: the artifact makes you have a bad feeling.&lt;br /&gt;
*:*&#039;&#039;&#039;Good Feeling&#039;&#039;&#039;: the artifact makes you have a good feeling.&lt;br /&gt;
&amp;lt;!--         --&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Small entity accelerator&#039;&#039;&#039; :&lt;br /&gt;
*:*&#039;&#039;&#039;Gun&#039;&#039;&#039;: The artifact acts like a revolver with seven shots using magnum ammo.&lt;br /&gt;
&amp;lt;!--         --&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Utility conglomerate&#039;&#039;&#039; :&lt;br /&gt;
*:*&#039;&#039;&#039;Multitool&#039;&#039;&#039;: The artifact becomes a very powerful omni-tool with multiple uses such as screwing, mining, prying, cutting, pulsing. It is also twice as fast as other tools. (This effect is quite rare and currently bugged at the time of writing.)&lt;br /&gt;
&amp;lt;!--         --&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Internal chamber&#039;&#039;&#039; :&lt;br /&gt;
*:*&#039;&#039;&#039;Container&#039;&#039;&#039;: The artifact acts like a storage container with a capacity of 50 units.&lt;br /&gt;
*:*&#039;&#039;&#039;Beaker&#039;&#039;&#039;: The artifact acts like a beaker with a capacity of 150 units.&lt;br /&gt;
&amp;lt;!--         --&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Serrated rotator&#039;&#039;&#039; :&lt;br /&gt;
*:*&#039;&#039;&#039;Drill&#039;&#039;&#039;: The artifact starts acting like a mining drill and is able to deal 22 {{DMG|Brute}}.&lt;br /&gt;
&amp;lt;!--         --&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Long-distance communication&#039;&#039;&#039; :&lt;br /&gt;
*:*&#039;&#039;&#039;Radio&#039;&#039;&#039;: the artifact behaves similarly to a hand-held radio. You can select channels on it like an intercom, and often it has access to all channels including CentCom&#039;s frequency.&lt;br /&gt;
&amp;lt;!--         --&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Structural phasing&#039;&#039;&#039; :&lt;br /&gt;
*:*&#039;&#039;&#039;Phasing&#039;&#039;&#039;: the artifact can phase through walls and other structures (you cannot put it inside of a container so be careful).&lt;br /&gt;
&amp;lt;!--         --&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Neurological activity&#039;&#039;&#039; : &lt;br /&gt;
*:*&#039;&#039;&#039;Sentience&#039;&#039;&#039;: the artifact becomes sentient. This means they become a ghost role and are able to talk and randomly activate nodes. You are not told when this happens.&lt;br /&gt;
&amp;lt;!--         --&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Transmogrificational activity&#039;&#039;&#039; : &lt;br /&gt;
*:*&#039;&#039;&#039;Monkey Polymorph&#039;&#039;&#039;: targets within a 2 tile range will be transformed into a [[Fauna#Monkey|monkey]] for 20 seconds.&lt;br /&gt;
*:*&#039;&#039;&#039;Lizard Polymorph&#039;&#039;&#039;: targets within a 2 tile range will be transformed into a [[Fauna#Lizard|lizard]] for 20 seconds.&lt;br /&gt;
*:*&#039;&#039;&#039;Luminous Person Polymorph&#039;&#039;&#039;: targets within a 2 tile range will be transformed into a [[Fauna#Luminous Person|blinding figure of pure light]] for 20 seconds.&lt;br /&gt;
&amp;lt;!--         --&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;No Reaction&#039;&#039;&#039;&lt;br /&gt;
*:*&#039;&#039;&#039;Light&#039;&#039;&#039;: it will start acting as a light source, blinding people within a 8 tile range when triggered.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Guides Menu}}&lt;/div&gt;</summary>
		<author><name>Applefish33</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Mystagogue&amp;diff=3855</id>
		<title>Mystagogue</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Mystagogue&amp;diff=3855"/>
		<updated>2025-03-11T18:12:09Z</updated>

		<summary type="html">&lt;p&gt;Applefish33: just made drainers go to drainers instead of the Glimmer page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Job_Header&lt;br /&gt;
|department=EPISTEMICS&lt;br /&gt;
|command=true&lt;br /&gt;
|maincolor=4c1a4f&lt;br /&gt;
|secondarycolor=6f2773&lt;br /&gt;
|image=Mystagogue.png&lt;br /&gt;
|title=Mystagogue&lt;br /&gt;
|difficulty=Medium&lt;br /&gt;
|requirements=20 hours of playtime, 15 hours in [[Scientist|Epistemics]]&lt;br /&gt;
|access=Epistemics, Command, Maintenance, Mystagogue, Psionic Mantis, Chapel, Cryogenics&lt;br /&gt;
|extendedaccess=None&lt;br /&gt;
|supervisors=[[Captain]]&lt;br /&gt;
|subordinates= [[Scientist]], [[Chaplain]], [[Psionic Mantis]], [[Research Assistant]]&lt;br /&gt;
|duties=Coordinate Research and the Epistemics department. Organize the investigation of Artefacts and Anomalies. Observe Glimmer.&lt;br /&gt;
|guides=[[Alert Procedure]], [[Standard Operating Procedure|SOP]], [[Company Policy]], [[Research_and_Development|Research]], [[Xenoarcheology]], [[Anomalous Research]], [[Glimmer]], [[Psionics]], [[Golemancy]], [[The Oracle]], [[Reverse Engineering]], [[Robotics]]&lt;br /&gt;
|aliases=&amp;quot;Mysta&amp;quot;}}&lt;br /&gt;
So you&#039;re going to be the caretaker of a [[Psionic Mantis|bunch]] of [[Chaplain|fanatic]] [[Scientist|researchers]] with access to some of the most dangerous things on the station!&lt;br /&gt;
&lt;br /&gt;
Alongside your department, you are dedicated to discovering the secrets of the Noösphere and furthering our knowledge of the universe. As such, you will generally find yourself with a great degree of freedom on how you want to accomplish that exploration. Just keep an eye on the glimmer levels.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Organize Your Cultists ==&lt;br /&gt;
The Mystagogue is in charge of the Epistemics department and oversees the duties of [[Research and Development]]. While they will ideally have &amp;lt;s&amp;gt;cultists&amp;lt;/s&amp;gt; Scientists under them to aid in research, they are expected to have at least a fundamental understanding of how to operate their department in the event of having a lack of staff.&lt;br /&gt;
&lt;br /&gt;
=== Directing Research ===&lt;br /&gt;
&lt;br /&gt;
As the Mystagogue the bread and butter of your work aboard the station is ensuring research is done. It is your job to lead the broadening of our understanding of the universe around us, discovering new technologies that allow everyone on board to do their jobs better and more efficiently. This may sound like a complicated and scary endeavour but thankfully due to the miracles of modern science, research is now completed through spending &amp;quot;Research Points&amp;quot; on the technology of your choice at the Research Computer.&lt;br /&gt;
&lt;br /&gt;
[[Scientist|Scientists]] will be your primary subordinates. They will be working with [[Xenoarcheology|analysing artefacts]], [[Anomalous Research|dealing with anomalies]] or [[The Oracle|requisitioning things for the oracle]]. You may want to ensure that all these jobs are manned by assigning your scientists roles at the start of the shift but usually they can be flexible if they know what they are doing.&lt;br /&gt;
&lt;br /&gt;
Don&#039;t forget to check on the Scientists every now and then to ensure they are doing their jobs. If there&#039;s not much to do, direct them around the station in search of whatever object [[the Oracle]] demands of you.&lt;br /&gt;
&lt;br /&gt;
Make sure that the [[Psionic Mantis]] is available and alive for emergencies. They will be invaluable for making a record of the station&#039;s [[psionics]] for when Code White may run around.&lt;br /&gt;
&lt;br /&gt;
The [[Chaplain]] has the habit of trying to build a cult and decorporealize people they shouldn&#039;t. If they manage to bypass your supervision and start decorporealizing people without consent, notify security immediately and have them stripped of rank.&lt;br /&gt;
&lt;br /&gt;
Research Points can be obtained from the following sources:&lt;br /&gt;
* Passive generation from Glimmer Probers&lt;br /&gt;
* Completing quests for the Oracle&lt;br /&gt;
* Destroying alien artifacts after researching their properties&lt;br /&gt;
* The discovery of new diseases by the Medical staff&lt;br /&gt;
* Analyzing Anomalies&lt;br /&gt;
&lt;br /&gt;
=== Your Defence ===&lt;br /&gt;
At the start of each shift, the Mystagogue is one of the more vulnerable heads of staff on board. Unlike the other heads, you don&#039;t get fancy defence capabilities but you get a cool Hand Teleporter. Keep it safe and don&#039;t lose it.&lt;br /&gt;
&lt;br /&gt;
As Mystagogue, you also have access to a Book of Mysteries. This mystical book contains many secrets, and can allow you to make a mystical wall only passable by you. so make sure to thoroughly investigate its wonders if you find it strapped to you! To deal with supernatural beings such as Wisps or [[Revenant|Revenants]] you get the Dispel [[Psionics|psionic ability]]. It can also be used against anomalies.&lt;br /&gt;
&lt;br /&gt;
== Communication ==&lt;br /&gt;
Communicate and cooperate with other departments if Anomalies or Artefacts appear on the station that need investigation or dispelment. You, and your team, are not able to be everywhere all at once. Remember to, once in a while, advertise for the crew to call out locations of anomalies if they see one.&lt;br /&gt;
&lt;br /&gt;
You will also be the person in charge of managing the [[glimmer]] and the [[Construction|constructions]] of probers and drainers. If glimmer gets too high you are allowed to call [[Alert_Procedure#White_Alert|White Alert]] to incite people to stop using their psionic powers and get mindbroken if needed&lt;br /&gt;
&lt;br /&gt;
== Glimmer and You ==&lt;br /&gt;
&lt;br /&gt;
Glimmer is a measurement of the average noöspheric pressure. The noösphere is a field linking the minds of all sentient beings. The study of Glimmer is what separates you from the puny minded ingrates known as scientists on other stations. Delving into the noösphere using your Glimmer Probers is a gateway to great knowledge and how you will gain perform much of your initial research.&lt;br /&gt;
&lt;br /&gt;
You will be the person in charge of managing the [[glimmer]] and the [[Construction|constructions]] of probers and drainers. If glimmer gets too high (past 500Ψ or 400Ψ if things are getting out of control) you are allowed to call [[Alert_Procedure#White_Alert|White Alert]] to incite people to get mindbroken so they stop using their psionic powers.&lt;br /&gt;
&lt;br /&gt;
As your probers do their work, the average glimmer level on the station will rise. If the level grows past 500Ψ the probers themselves will begin to spark with latent psionic energy and you may find yourself unable to turn them off as they become self sustaining.&lt;br /&gt;
&lt;br /&gt;
In cases of emergencies like this, you are recommended to build Glimmer [[Glimmer#Drainers|Drainers]]. You need ectoplasm from this which is luckily can be found in higher amounts due to glimmer mites, revenants, and glimmer wisps spawning relatively &lt;br /&gt;
&lt;br /&gt;
{{Jobs Menu}}&lt;br /&gt;
[[Category:Jobs]]&lt;/div&gt;</summary>
		<author><name>Applefish33</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Roboticist&amp;diff=3854</id>
		<title>Roboticist</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Roboticist&amp;diff=3854"/>
		<updated>2025-03-11T18:10:47Z</updated>

		<summary type="html">&lt;p&gt;Applefish33: I&amp;#039;ve attempted to just get a good start on it. I took the basic table from scientist,copy pasted and edited it in here so I&amp;#039;m not sure if this is plagiarism or not so if it is just delete it please&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Job_Header&lt;br /&gt;
|department=EPISTEMICS&lt;br /&gt;
|maincolor=4c1a4f&lt;br /&gt;
|secondarycolor=6f2773&lt;br /&gt;
|image=Scientist.png&lt;br /&gt;
|title=Roboticist (leads to scientist until I can get a pic)&lt;br /&gt;
|aliases=Robo&lt;br /&gt;
|difficulty=Medium&lt;br /&gt;
|requirements=&lt;br /&gt;
|access=Epistemics,Robotics Maintenance&lt;br /&gt;
|extendedaccess=None&lt;br /&gt;
|supervisors=[[Mystagogue]]&lt;br /&gt;
|subordinates=[[Research Assistant]] (to some extent)&lt;br /&gt;
|duties=Make,manage,&amp;lt;s&amp;gt;and emag&amp;lt;/s&amp;gt; an army of borgs. Do surgery on IPC&#039;s if they need repair. and make certain equipment in the Exosuit Fabricator  &lt;br /&gt;
|guides=[[Research_and_Development|Research]], [[Robotics]], (whenever a surgery guide gets added put it here :p)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The Roboticist is the person on station with the duty to create Cyborgs that work as essentially extra crew members, or to repair IPC crew members who have taken damage. Just like a scientist you are under the full lead of the Mystagogue however you have to worry less about glimmer and research as opposed to normal scientists. With that being said if things are not going well for epistemics or an anomaly needs to be found you should still be helping when you don&#039;t have the ability to make Borg&#039;s.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
== Cyborgs ==&lt;br /&gt;
:&#039;&#039;Main Article: [[Robotics|Cyborgs]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The main function of a Roboticist on station is to create borgs. Borgs are meant to be a helping subservient hand to other departments or your own. Borg&#039;s have their own set of laws that they must follow&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Jobs Menu}}&lt;br /&gt;
[[Category:Jobs]]&lt;/div&gt;</summary>
		<author><name>Applefish33</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Reverse_Engineering&amp;diff=3853</id>
		<title>Reverse Engineering</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Reverse_Engineering&amp;diff=3853"/>
		<updated>2025-03-11T17:50:42Z</updated>

		<summary type="html">&lt;p&gt;Applefish33: Ive tested it in game and the hand teleporter is not Reverse Engineer-able&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}{{Needs revision| reason=This is just the bare minimum to get the information out. Needs a lot more info.}}&lt;br /&gt;
&amp;lt;!-- Needs info on how it works, what each UI button do. Cleaner list for the items with collapsible ability to avoid cluttering the page instantly. Also pictures for the reverse engineering machine, the UI of the machine. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== List of stuff that can be Reverse Engineered ==&lt;br /&gt;
=== Items ===&lt;br /&gt;
* diagnostic hud&lt;br /&gt;
* medical hud&lt;br /&gt;
* blood-red encryption key&lt;br /&gt;
* holofan projector&lt;br /&gt;
* handheld crew monitor&lt;br /&gt;
* anomaly scanner&lt;br /&gt;
* RPED&lt;br /&gt;
* node scanner&lt;br /&gt;
* Jetpack&lt;br /&gt;
* mini jetpack&lt;br /&gt;
* power drill&lt;br /&gt;
* RCD Ammo&lt;br /&gt;
* flash&lt;br /&gt;
* mining drill&lt;br /&gt;
* quantum spin inverter&lt;br /&gt;
&lt;br /&gt;
=== Suits ===&lt;br /&gt;
* blood-red hardsuit&lt;br /&gt;
* cybersun juggernaut suit&lt;br /&gt;
* SA-122 combat hardsuit (only give disk)&lt;br /&gt;
* SA-126 assault hardsuit (only give disk)&lt;br /&gt;
&lt;br /&gt;
=== Circuit Boards ===&lt;br /&gt;
* power monitoring computer board&lt;br /&gt;
* analysis computer board&lt;br /&gt;
* technology disk terminal board&lt;br /&gt;
* crew monitoring computer board&lt;br /&gt;
* solar control computer board&lt;br /&gt;
* cloning console computer board&lt;br /&gt;
* circuit imprinter machine board&lt;br /&gt;
* exosuit fabricator machine board&lt;br /&gt;
* uniform printer machine board&lt;br /&gt;
* vaccinator machine board&lt;br /&gt;
* diagnoser machine board&lt;br /&gt;
* artifact analyzer machine board&lt;br /&gt;
* traversal distorter machine board&lt;br /&gt;
* anomaly vessel machine board&lt;br /&gt;
* A.P.E. machine board&lt;br /&gt;
* freezer thermomachine machine board&lt;br /&gt;
* portable scrubber machine board&lt;br /&gt;
* cloning pod machine board&lt;br /&gt;
* medical scanner machine board&lt;br /&gt;
* cryo pod machine board&lt;br /&gt;
* ChemMaster 4000 machine board&lt;br /&gt;
* chem dispenser machine board&lt;br /&gt;
* biomass reclaimer machine board&lt;br /&gt;
* hydroponics tray machine board&lt;br /&gt;
* seed extractor machine board&lt;br /&gt;
* SMES machine board&lt;br /&gt;
* substation machine board&lt;br /&gt;
* digital audio workstation machine board&lt;br /&gt;
* generator (plasma) machine board&lt;br /&gt;
* generator (uranium) machine board&lt;br /&gt;
* reagent grinder machine board&lt;br /&gt;
* hotplate machine board&lt;br /&gt;
* Stasis Bed (Machine Board)&lt;br /&gt;
* ore processor machine board&lt;br /&gt;
* microwave machine board&lt;br /&gt;
* deep fryer machine board&lt;br /&gt;
* emitter machine board&lt;br /&gt;
* surveillance camera router board&lt;br /&gt;
* surveillance camera wireless router board&lt;br /&gt;
* movable wireless camera board&lt;br /&gt;
* wireless camera board&lt;br /&gt;
* gas recycler board&lt;br /&gt;
* booze dispenser machine board&lt;br /&gt;
* soda dispenser machine board&lt;br /&gt;
* telecommunication server machine board&lt;br /&gt;
* metempsychotic machine machine board&lt;br /&gt;
* reverse engineering machine machine board&lt;br /&gt;
&lt;br /&gt;
=== Electronics ===&lt;br /&gt;
* air alarm electronics&lt;br /&gt;
* fire alarm electronics&lt;br /&gt;
* mailing unit electronics&lt;br /&gt;
* door electronics&lt;br /&gt;
* firelock electronics&lt;br /&gt;
* intercom electronics&lt;br /&gt;
* APC electronics&lt;br /&gt;
&lt;br /&gt;
=== Machine Parts ===&lt;br /&gt;
* capacitor&lt;br /&gt;
* scanning module&lt;br /&gt;
* micro-manipulator&lt;br /&gt;
* micro-laser&lt;br /&gt;
* matter bin&lt;br /&gt;
* advanced capacitor&lt;br /&gt;
* advanced scanning module&lt;br /&gt;
* nano-manipulator&lt;br /&gt;
* high-power micro-laser&lt;br /&gt;
* advanced matter bin&lt;br /&gt;
* super capacitor&lt;br /&gt;
* phasic scanning module&lt;br /&gt;
* pico-manipulator&lt;br /&gt;
* ultra-high-power micro-laser&lt;br /&gt;
* super matter bin&lt;br /&gt;
* quadratic capacitor&lt;br /&gt;
* triphasic scanning module&lt;br /&gt;
* femto-manipulator&lt;br /&gt;
* quad-ultra micro-laser&lt;br /&gt;
* bluespace matter bin&lt;br /&gt;
&lt;br /&gt;
{{Guides Menu}}&lt;/div&gt;</summary>
		<author><name>Applefish33</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Mystagogue&amp;diff=3852</id>
		<title>Mystagogue</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Mystagogue&amp;diff=3852"/>
		<updated>2025-03-11T17:48:30Z</updated>

		<summary type="html">&lt;p&gt;Applefish33: added a Ψ symbol&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Job_Header&lt;br /&gt;
|department=EPISTEMICS&lt;br /&gt;
|command=true&lt;br /&gt;
|maincolor=4c1a4f&lt;br /&gt;
|secondarycolor=6f2773&lt;br /&gt;
|image=Mystagogue.png&lt;br /&gt;
|title=Mystagogue&lt;br /&gt;
|difficulty=Medium&lt;br /&gt;
|requirements=20 hours of playtime, 15 hours in [[Scientist|Epistemics]]&lt;br /&gt;
|access=Epistemics, Command, Maintenance, Mystagogue, Psionic Mantis, Chapel, Cryogenics&lt;br /&gt;
|extendedaccess=None&lt;br /&gt;
|supervisors=[[Captain]]&lt;br /&gt;
|subordinates= [[Scientist]], [[Chaplain]], [[Psionic Mantis]], [[Research Assistant]]&lt;br /&gt;
|duties=Coordinate Research and the Epistemics department. Organize the investigation of Artefacts and Anomalies. Observe Glimmer.&lt;br /&gt;
|guides=[[Alert Procedure]], [[Standard Operating Procedure|SOP]], [[Company Policy]], [[Research_and_Development|Research]], [[Xenoarcheology]], [[Anomalous Research]], [[Glimmer]], [[Psionics]], [[Golemancy]], [[The Oracle]], [[Reverse Engineering]], [[Robotics]]&lt;br /&gt;
|aliases=&amp;quot;Mysta&amp;quot;}}&lt;br /&gt;
So you&#039;re going to be the caretaker of a [[Psionic Mantis|bunch]] of [[Chaplain|fanatic]] [[Scientist|researchers]] with access to some of the most dangerous things on the station!&lt;br /&gt;
&lt;br /&gt;
Alongside your department, you are dedicated to discovering the secrets of the Noösphere and furthering our knowledge of the universe. As such, you will generally find yourself with a great degree of freedom on how you want to accomplish that exploration. Just keep an eye on the glimmer levels.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Organize Your Cultists ==&lt;br /&gt;
The Mystagogue is in charge of the Epistemics department and oversees the duties of [[Research and Development]]. While they will ideally have &amp;lt;s&amp;gt;cultists&amp;lt;/s&amp;gt; Scientists under them to aid in research, they are expected to have at least a fundamental understanding of how to operate their department in the event of having a lack of staff.&lt;br /&gt;
&lt;br /&gt;
=== Directing Research ===&lt;br /&gt;
&lt;br /&gt;
As the Mystagogue the bread and butter of your work aboard the station is ensuring research is done. It is your job to lead the broadening of our understanding of the universe around us, discovering new technologies that allow everyone on board to do their jobs better and more efficiently. This may sound like a complicated and scary endeavour but thankfully due to the miracles of modern science, research is now completed through spending &amp;quot;Research Points&amp;quot; on the technology of your choice at the Research Computer.&lt;br /&gt;
&lt;br /&gt;
[[Scientist|Scientists]] will be your primary subordinates. They will be working with [[Xenoarcheology|analysing artefacts]], [[Anomalous Research|dealing with anomalies]] or [[The Oracle|requisitioning things for the oracle]]. You may want to ensure that all these jobs are manned by assigning your scientists roles at the start of the shift but usually they can be flexible if they know what they are doing.&lt;br /&gt;
&lt;br /&gt;
Don&#039;t forget to check on the Scientists every now and then to ensure they are doing their jobs. If there&#039;s not much to do, direct them around the station in search of whatever object [[the Oracle]] demands of you.&lt;br /&gt;
&lt;br /&gt;
Make sure that the [[Psionic Mantis]] is available and alive for emergencies. They will be invaluable for making a record of the station&#039;s [[psionics]] for when Code White may run around.&lt;br /&gt;
&lt;br /&gt;
The [[Chaplain]] has the habit of trying to build a cult and decorporealize people they shouldn&#039;t. If they manage to bypass your supervision and start decorporealizing people without consent, notify security immediately and have them stripped of rank.&lt;br /&gt;
&lt;br /&gt;
Research Points can be obtained from the following sources:&lt;br /&gt;
* Passive generation from Glimmer Probers&lt;br /&gt;
* Completing quests for the Oracle&lt;br /&gt;
* Destroying alien artifacts after researching their properties&lt;br /&gt;
* The discovery of new diseases by the Medical staff&lt;br /&gt;
* Analyzing Anomalies&lt;br /&gt;
&lt;br /&gt;
=== Your Defence ===&lt;br /&gt;
At the start of each shift, the Mystagogue is one of the more vulnerable heads of staff on board. Unlike the other heads, you don&#039;t get fancy defence capabilities but you get a cool Hand Teleporter. Keep it safe and don&#039;t lose it.&lt;br /&gt;
&lt;br /&gt;
As Mystagogue, you also have access to a Book of Mysteries. This mystical book contains many secrets, and can allow you to make a mystical wall only passable by you. so make sure to thoroughly investigate its wonders if you find it strapped to you! To deal with supernatural beings such as Wisps or [[Revenant|Revenants]] you get the Dispel [[Psionics|psionic ability]]. It can also be used against anomalies.&lt;br /&gt;
&lt;br /&gt;
== Communication ==&lt;br /&gt;
Communicate and cooperate with other departments if Anomalies or Artefacts appear on the station that need investigation or dispelment. You, and your team, are not able to be everywhere all at once. Remember to, once in a while, advertise for the crew to call out locations of anomalies if they see one.&lt;br /&gt;
&lt;br /&gt;
You will also be the person in charge of managing the [[glimmer]] and the [[Construction|constructions]] of probers and drainers. If glimmer gets too high you are allowed to call [[Alert_Procedure#White_Alert|White Alert]] to incite people to stop using their psionic powers and get mindbroken if needed&lt;br /&gt;
&lt;br /&gt;
== Glimmer and You ==&lt;br /&gt;
&lt;br /&gt;
Glimmer is a measurement of the average noöspheric pressure. The noösphere is a field linking the minds of all sentient beings. The study of Glimmer is what separates you from the puny minded ingrates known as scientists on other stations. Delving into the noösphere using your Glimmer Probers is a gateway to great knowledge and how you will gain perform much of your initial research.&lt;br /&gt;
&lt;br /&gt;
You will be the person in charge of managing the [[glimmer]] and the [[Construction|constructions]] of probers and drainers. If glimmer gets too high (past 500Ψ or 400Ψ if things are getting out of control) you are allowed to call [[Alert_Procedure#White_Alert|White Alert]] to incite people to get mindbroken so they stop using their psionic powers.&lt;br /&gt;
&lt;br /&gt;
As your probers do their work, the average glimmer level on the station will rise. If the level grows past 500Ψ the probers themselves will begin to spark with latent psionic energy and you may find yourself unable to turn them off as they become self sustaining.&lt;br /&gt;
&lt;br /&gt;
In cases of emergencies like this, you are recommended to build Glimmer [[Glimmer|Drainers]]. You need ectoplasm from this which is luckily can be found in higher amounts due to glimmer mites, revenants, and glimmer wisps spawning relatively &lt;br /&gt;
&lt;br /&gt;
{{Jobs Menu}}&lt;br /&gt;
[[Category:Jobs]]&lt;/div&gt;</summary>
		<author><name>Applefish33</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Mystagogue&amp;diff=3851</id>
		<title>Mystagogue</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Mystagogue&amp;diff=3851"/>
		<updated>2025-03-11T17:47:45Z</updated>

		<summary type="html">&lt;p&gt;Applefish33: Just kinda changed the things regarding golems and gave actually numbers instead of (too high) to cut down on confusion for new mystagogue players&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Job_Header&lt;br /&gt;
|department=EPISTEMICS&lt;br /&gt;
|command=true&lt;br /&gt;
|maincolor=4c1a4f&lt;br /&gt;
|secondarycolor=6f2773&lt;br /&gt;
|image=Mystagogue.png&lt;br /&gt;
|title=Mystagogue&lt;br /&gt;
|difficulty=Medium&lt;br /&gt;
|requirements=20 hours of playtime, 15 hours in [[Scientist|Epistemics]]&lt;br /&gt;
|access=Epistemics, Command, Maintenance, Mystagogue, Psionic Mantis, Chapel, Cryogenics&lt;br /&gt;
|extendedaccess=None&lt;br /&gt;
|supervisors=[[Captain]]&lt;br /&gt;
|subordinates= [[Scientist]], [[Chaplain]], [[Psionic Mantis]], [[Research Assistant]]&lt;br /&gt;
|duties=Coordinate Research and the Epistemics department. Organize the investigation of Artefacts and Anomalies. Observe Glimmer.&lt;br /&gt;
|guides=[[Alert Procedure]], [[Standard Operating Procedure|SOP]], [[Company Policy]], [[Research_and_Development|Research]], [[Xenoarcheology]], [[Anomalous Research]], [[Glimmer]], [[Psionics]], [[Golemancy]], [[The Oracle]], [[Reverse Engineering]], [[Robotics]]&lt;br /&gt;
|aliases=&amp;quot;Mysta&amp;quot;}}&lt;br /&gt;
So you&#039;re going to be the caretaker of a [[Psionic Mantis|bunch]] of [[Chaplain|fanatic]] [[Scientist|researchers]] with access to some of the most dangerous things on the station!&lt;br /&gt;
&lt;br /&gt;
Alongside your department, you are dedicated to discovering the secrets of the Noösphere and furthering our knowledge of the universe. As such, you will generally find yourself with a great degree of freedom on how you want to accomplish that exploration. Just keep an eye on the glimmer levels.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Organize Your Cultists ==&lt;br /&gt;
The Mystagogue is in charge of the Epistemics department and oversees the duties of [[Research and Development]]. While they will ideally have &amp;lt;s&amp;gt;cultists&amp;lt;/s&amp;gt; Scientists under them to aid in research, they are expected to have at least a fundamental understanding of how to operate their department in the event of having a lack of staff.&lt;br /&gt;
&lt;br /&gt;
=== Directing Research ===&lt;br /&gt;
&lt;br /&gt;
As the Mystagogue the bread and butter of your work aboard the station is ensuring research is done. It is your job to lead the broadening of our understanding of the universe around us, discovering new technologies that allow everyone on board to do their jobs better and more efficiently. This may sound like a complicated and scary endeavour but thankfully due to the miracles of modern science, research is now completed through spending &amp;quot;Research Points&amp;quot; on the technology of your choice at the Research Computer.&lt;br /&gt;
&lt;br /&gt;
[[Scientist|Scientists]] will be your primary subordinates. They will be working with [[Xenoarcheology|analysing artefacts]], [[Anomalous Research|dealing with anomalies]] or [[The Oracle|requisitioning things for the oracle]]. You may want to ensure that all these jobs are manned by assigning your scientists roles at the start of the shift but usually they can be flexible if they know what they are doing.&lt;br /&gt;
&lt;br /&gt;
Don&#039;t forget to check on the Scientists every now and then to ensure they are doing their jobs. If there&#039;s not much to do, direct them around the station in search of whatever object [[the Oracle]] demands of you.&lt;br /&gt;
&lt;br /&gt;
Make sure that the [[Psionic Mantis]] is available and alive for emergencies. They will be invaluable for making a record of the station&#039;s [[psionics]] for when Code White may run around.&lt;br /&gt;
&lt;br /&gt;
The [[Chaplain]] has the habit of trying to build a cult and decorporealize people they shouldn&#039;t. If they manage to bypass your supervision and start decorporealizing people without consent, notify security immediately and have them stripped of rank.&lt;br /&gt;
&lt;br /&gt;
Research Points can be obtained from the following sources:&lt;br /&gt;
* Passive generation from Glimmer Probers&lt;br /&gt;
* Completing quests for the Oracle&lt;br /&gt;
* Destroying alien artifacts after researching their properties&lt;br /&gt;
* The discovery of new diseases by the Medical staff&lt;br /&gt;
* Analyzing Anomalies&lt;br /&gt;
&lt;br /&gt;
=== Your Defence ===&lt;br /&gt;
At the start of each shift, the Mystagogue is one of the more vulnerable heads of staff on board. Unlike the other heads, you don&#039;t get fancy defence capabilities but you get a cool Hand Teleporter. Keep it safe and don&#039;t lose it.&lt;br /&gt;
&lt;br /&gt;
As Mystagogue, you also have access to a Book of Mysteries. This mystical book contains many secrets, and can allow you to make a mystical wall only passable by you. so make sure to thoroughly investigate its wonders if you find it strapped to you! To deal with supernatural beings such as Wisps or [[Revenant|Revenants]] you get the Dispel [[Psionics|psionic ability]]. It can also be used against anomalies.&lt;br /&gt;
&lt;br /&gt;
== Communication ==&lt;br /&gt;
Communicate and cooperate with other departments if Anomalies or Artefacts appear on the station that need investigation or dispelment. You, and your team, are not able to be everywhere all at once. Remember to, once in a while, advertise for the crew to call out locations of anomalies if they see one.&lt;br /&gt;
&lt;br /&gt;
You will also be the person in charge of managing the [[glimmer]] and the [[Construction|constructions]] of probers and drainers. If glimmer gets too high you are allowed to call [[Alert_Procedure#White_Alert|White Alert]] to incite people to stop using their psionic powers and get mindbroken if needed&lt;br /&gt;
&lt;br /&gt;
== Glimmer and You ==&lt;br /&gt;
&lt;br /&gt;
Glimmer is a measurement of the average noöspheric pressure. The noösphere is a field linking the minds of all sentient beings. The study of Glimmer is what separates you from the puny minded ingrates known as scientists on other stations. Delving into the noösphere using your Glimmer Probers is a gateway to great knowledge and how you will gain perform much of your initial research.&lt;br /&gt;
&lt;br /&gt;
You will be the person in charge of managing the [[glimmer]] and the [[Construction|constructions]] of probers and drainers. If glimmer gets too high (past 500Ψ or 400 if things are getting out of control) you are allowed to call [[Alert_Procedure#White_Alert|White Alert]] to incite people to get mindbroken so they stop using their psionic powers.&lt;br /&gt;
&lt;br /&gt;
As your probers do their work, the average glimmer level on the station will rise. If the level grows past 500Ψ the probers themselves will begin to spark with latent psionic energy and you may find yourself unable to turn them off as they become self sustaining.&lt;br /&gt;
&lt;br /&gt;
In cases of emergencies like this, you are recommended to build Glimmer [[Glimmer|Drainers]]. You need ectoplasm from this which is luckily can be found in higher amounts due to glimmer mites, revenants, and glimmer wisps spawning relatively &lt;br /&gt;
&lt;br /&gt;
{{Jobs Menu}}&lt;br /&gt;
[[Category:Jobs]]&lt;/div&gt;</summary>
		<author><name>Applefish33</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Roboticist&amp;diff=3850</id>
		<title>Roboticist</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Roboticist&amp;diff=3850"/>
		<updated>2025-03-11T17:39:30Z</updated>

		<summary type="html">&lt;p&gt;Applefish33: I got atleast a start on Roboticist and I plan on adding more if nobody else wants to&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Job_Header&lt;br /&gt;
|department=EPISTEMICS&lt;br /&gt;
|maincolor=4c1a4f&lt;br /&gt;
|secondarycolor=6f2773&lt;br /&gt;
|image=Scientist.png&lt;br /&gt;
|title=Roboticist (leads to scientist until I can get a pic)&lt;br /&gt;
|aliases=Robo&lt;br /&gt;
|difficulty=Medium&lt;br /&gt;
|requirements=&lt;br /&gt;
|access=Epistemics,Robotics Maintenance&lt;br /&gt;
|extendedaccess=None&lt;br /&gt;
|supervisors=[[Mystagogue]]&lt;br /&gt;
|subordinates=[[Research Assistant]] (to some extent)&lt;br /&gt;
|duties=Make,manage,&amp;lt;s&amp;gt;and emag&amp;lt;/s&amp;gt; an army of borgs. Do surgery on IPC&#039;s if they need repair. and make certain equipment in the robotics techfab  &lt;br /&gt;
|guides=[[Research_and_Development|Research]], [[Robotics]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Jobs Menu}}&lt;br /&gt;
[[Category:Jobs]]&lt;/div&gt;</summary>
		<author><name>Applefish33</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Mystagogue&amp;diff=3849</id>
		<title>Mystagogue</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Mystagogue&amp;diff=3849"/>
		<updated>2025-03-11T17:30:46Z</updated>

		<summary type="html">&lt;p&gt;Applefish33: Chaplin&amp;#039;s cant do Golemancy :(&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Job_Header&lt;br /&gt;
|department=EPISTEMICS&lt;br /&gt;
|command=true&lt;br /&gt;
|maincolor=4c1a4f&lt;br /&gt;
|secondarycolor=6f2773&lt;br /&gt;
|image=Mystagogue.png&lt;br /&gt;
|title=Mystagogue&lt;br /&gt;
|difficulty=Medium&lt;br /&gt;
|requirements=20 hours of playtime, 15 hours in [[Scientist|Epistemics]]&lt;br /&gt;
|access=Epistemics, Command, Maintenance, Mystagogue, Psionic Mantis, Chapel, Cryogenics&lt;br /&gt;
|extendedaccess=None&lt;br /&gt;
|supervisors=[[Captain]]&lt;br /&gt;
|subordinates= [[Scientist]], [[Chaplain]], [[Psionic Mantis]], [[Research Assistant]]&lt;br /&gt;
|duties=Coordinate Research and the Epistemics department. Organize the investigation of Artefacts and Anomalies. Observe Glimmer.&lt;br /&gt;
|guides=[[Alert Procedure]], [[Standard Operating Procedure|SOP]], [[Company Policy]], [[Research_and_Development|Research]], [[Xenoarcheology]], [[Anomalous Research]], [[Glimmer]], [[Psionics]], [[Golemancy]], [[The Oracle]], [[Reverse Engineering]], [[Robotics]]&lt;br /&gt;
|aliases=&amp;quot;Mysta&amp;quot;}}&lt;br /&gt;
So you&#039;re going to be the caretaker of a [[Psionic Mantis|bunch]] of [[Chaplain|fanatic]] [[Scientist|researchers]] with access to some of the most dangerous things on the station!&lt;br /&gt;
&lt;br /&gt;
Alongside your department, you are dedicated to discovering the secrets of the Noösphere and furthering our knowledge of the universe. As such, you will generally find yourself with a great degree of freedom on how you want to accomplish that exploration. Just keep an eye on the glimmer levels.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Organize Your Cultists ==&lt;br /&gt;
The Mystagogue is in charge of the Epistemics department and oversees the duties of [[Research and Development]]. While they will ideally have &amp;lt;s&amp;gt;cultists&amp;lt;/s&amp;gt; Scientists under them to aid in research, they are expected to have at least a fundamental understanding of how to operate their department in the event of having a lack of staff.&lt;br /&gt;
&lt;br /&gt;
=== Directing Research ===&lt;br /&gt;
&lt;br /&gt;
As the Mystagogue the bread and butter of your work aboard the station is ensuring research is done. It is your job to lead the broadening of our understanding of the universe around us, discovering new technologies that allow everyone on board to do their jobs better and more efficiently. This may sound like a complicated and scary endeavour but thankfully due to the miracles of modern science, research is now completed through spending &amp;quot;Research Points&amp;quot; on the technology of your choice at the Research Computer.&lt;br /&gt;
&lt;br /&gt;
[[Scientist|Scientists]] will be your primary subordinates. They will be working with [[Xenoarcheology|analysing artefacts]], [[Anomalous Research|dealing with anomalies]] or [[The Oracle|requisitioning things for the oracle]]. You may want to ensure that all these jobs are manned by assigning your scientists roles at the start of the shift but usually they can be flexible if they know what they are doing.&lt;br /&gt;
&lt;br /&gt;
Don&#039;t forget to check on the Scientists every now and then to ensure they are doing their jobs. If there&#039;s not much to do, direct them around the station in search of whatever object [[the Oracle]] demands of you.&lt;br /&gt;
&lt;br /&gt;
Make sure that the [[Psionic Mantis]] is available and alive for emergencies. They will be invaluable for making a record of the station&#039;s [[psionics]] for when Code White may run around.&lt;br /&gt;
&lt;br /&gt;
The [[Chaplain]] has the habit of trying to build a cult and decorporealize people they shouldn&#039;t. If they manage to bypass your supervision and start decorporealizing people without consent, notify security immediately and have them stripped of rank.&lt;br /&gt;
&lt;br /&gt;
Research Points can be obtained from the following sources:&lt;br /&gt;
* Passive generation from Glimmer Probers&lt;br /&gt;
* Completing quests for the Oracle&lt;br /&gt;
* Destroying alien artifacts after researching their properties&lt;br /&gt;
* The discovery of new diseases by the Medical staff&lt;br /&gt;
* Analyzing Anomalies&lt;br /&gt;
&lt;br /&gt;
=== Your Defence ===&lt;br /&gt;
At the start of each shift, the Mystagogue is one of the more vulnerable heads of staff on board. Unlike the other heads, you don&#039;t get fancy defence capabilities but you get a cool Hand Teleporter. Keep it safe and don&#039;t lose it.&lt;br /&gt;
&lt;br /&gt;
As Mystagogue, you also have access to a Book of Mysteries. This mystical book contains many secrets, and can allow you to make a mystical wall only passable by you. so make sure to thoroughly investigate its wonders if you find it strapped to you! To deal with supernatural beings such as Wisps or [[Revenant|Revenants]] you get the Dispel [[Psionics|psionic ability]]. It can also be used against anomalies.&lt;br /&gt;
&lt;br /&gt;
== Communication ==&lt;br /&gt;
Communicate and cooperate with other departments if Anomalies or Artefacts appear on the station that need investigation or dispelment. You, and your team, are not able to be everywhere all at once. Remember to, once in a while, advertise for the crew to call out locations of anomalies if they see one.&lt;br /&gt;
&lt;br /&gt;
You will also be the person in charge of managing the [[glimmer]] and the [[Construction|constructions]] of probers and drainers. If glimmer gets too high you are allowed to call [[Alert_Procedure#White_Alert|White Alert]] to incite people to stop using their psionic powers and get mindbroken if needed&lt;br /&gt;
&lt;br /&gt;
== Glimmer and You ==&lt;br /&gt;
&lt;br /&gt;
Glimmer is a measurement of the average noöspheric pressure. The noösphere is a field linking the minds of all sentient beings. The study of Glimmer is what separates you from the puny minded ingrates known as scientists on other stations. Delving into the noösphere using your Glimmer Probers is a gateway to great knowledge and how you will gain perform much of your initial research.&lt;br /&gt;
&lt;br /&gt;
You will be the person in charge of managing the [[glimmer]] and the [[Construction|constructions]] of probers and drainers. If glimmer gets too high you are allowed to call [[Alert_Procedure#White_Alert|White Alert]] to incite people to get golemnized and stop using their psionic powers.&lt;br /&gt;
&lt;br /&gt;
As your probers do their work, the average glimmer level on the station will rise. If the levels grow too high the probers themselves will begin to spark with latent psionic energy and you may find yourself unable to turn them off as they become self sustaining.&lt;br /&gt;
&lt;br /&gt;
In cases of emergencies like this, you are recommended to build Glimmer Drainers. &amp;lt;s&amp;gt;If you are unable to create Drainers due to having researched Advanced Musicology at request of the [[Musician]] or [[Clown]], your [[Chaplain]] may also be able to assist. Their help will not come without [[Golemancy|sacrifice]] however.&amp;lt;/s&amp;gt; (Golemancy was taken out of the game so do your best to not let it get to this point)&lt;br /&gt;
&lt;br /&gt;
{{Jobs Menu}}&lt;br /&gt;
[[Category:Jobs]]&lt;/div&gt;</summary>
		<author><name>Applefish33</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Robotics&amp;diff=3848</id>
		<title>Robotics</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Robotics&amp;diff=3848"/>
		<updated>2025-03-07T19:35:11Z</updated>

		<summary type="html">&lt;p&gt;Applefish33: Cyborgs can choose what form they want so this line is irrelevant&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Needs revision&lt;br /&gt;
|reason=Largely the robotics system of SS14 has not been extensively developed upon as of writing this page. Furthermore, this page derives quite a bit of its content from the upstream wiki&#039;s page on the same subject matter.&lt;br /&gt;
|image=RebaseWork.png&lt;br /&gt;
}}&lt;br /&gt;
Are you a Roboticist? This guide will explain the creation and maintenance of Cyborgs, bots, MODsuits, and stocky Exosuits. &lt;br /&gt;
&lt;br /&gt;
[[File:EdgeRoboticsLab.png|thumb|Robotics lab on Edge Station]]&lt;br /&gt;
&lt;br /&gt;
== Exosuit Fabricator ==&lt;br /&gt;
[[File:ExosuitFabricator.png|64px]]&lt;br /&gt;
&lt;br /&gt;
These are the main machines used in Robotics, with them you can create various cyborg parts and their upgrade modules. Remember to sync these with the R&amp;amp;D servers frequently for new equipment designs and increased production speeds.&lt;br /&gt;
&lt;br /&gt;
=== Cyborgs ===&lt;br /&gt;
[[File:Cyborg.png|64px]]&lt;br /&gt;
&lt;br /&gt;
The Cyborg is the Roboticist&#039;s primary creation. They are tasked with helping the station&#039;s inhabitants in their daily life. Each cyborg is required to follow their AI&#039;s laws.&lt;br /&gt;
&lt;br /&gt;
To be able to create a cyborg from scratch you&#039;ll need 45 x [[File:SteelStack.png]] steel and 9 x [[File:GlassStack.png]] glass to create the cyborg parts.&amp;lt;br&amp;gt;&lt;br /&gt;
Then you will need the following items in this order:&lt;br /&gt;
&lt;br /&gt;
1 x [[File:CyborgEndoskeleton.png]] cyborg endoskeleton&amp;lt;br&amp;gt;&lt;br /&gt;
1 x of each Cyborg part&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:MediumPowerCell.png]] power cell (preferably High-Capacity)&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:LVCables.png]] LV Cable&amp;lt;br&amp;gt;&lt;br /&gt;
2 x [[File:Flash.png]] flashes&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:OrganHumanBrain.png]] → [[File:MMI.png]] MMI OR [[File:PositronicBrain.png]] positronic brain&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 50%;&amp;quot;&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
|+Buildable Models&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:25%; padding:5px;&amp;quot; | &#039;&#039;&#039;Model&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:75%; padding:5px;&amp;quot; | &#039;&#039;&#039;Model Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 ! style=&amp;quot;background-color:#2E2E2EBF;&amp;quot; | [[File:Cyborg.png|64px]]&lt;br /&gt;
 | style=&amp;quot;background-color:#2E2E2E1A;&amp;quot; | Generic&lt;br /&gt;
|-&lt;br /&gt;
 ! style=&amp;quot;background-color:#244559BF;&amp;quot; | [[File:CyborgMedical.png|64px]]&lt;br /&gt;
 | style=&amp;quot;background-color:#2445591A;&amp;quot; | Medical&lt;br /&gt;
|-&lt;br /&gt;
 ! style=&amp;quot;background-color:#854100BF;&amp;quot; | [[File:CyborgEngineering.png|64px]]&lt;br /&gt;
 | style=&amp;quot;background-color:#8541001A;&amp;quot; | Engineering&lt;br /&gt;
|-&lt;br /&gt;
 ! style=&amp;quot;background-color:#265600BF;&amp;quot; | [[File:CyborgService.png|64px]]&lt;br /&gt;
 | style=&amp;quot;background-color:#2656001A;&amp;quot; | Service&lt;br /&gt;
|-&lt;br /&gt;
 ! style=&amp;quot;background-color:#6F006FBF;&amp;quot; | [[File:CyborgJanitor.png|64px]]&lt;br /&gt;
 | style=&amp;quot;background-color:#6F006F1A;&amp;quot; | Janitor&lt;br /&gt;
|-&lt;br /&gt;
 ! style=&amp;quot;background-color:#43331aBF;&amp;quot; | [[File:CyborgMining.png|64px]]&lt;br /&gt;
 | style=&amp;quot;background-color:#43331a1A;&amp;quot; | Salvage&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
|+Syndicate Models&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:25%; padding:5px;&amp;quot; | &#039;&#039;&#039;Model&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:75%; padding:5px;&amp;quot; | &#039;&#039;&#039;Model Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 ! style=&amp;quot;background-color:#BB1B1BBF;&amp;quot; | [[File:CyborgSyndicateAssault.png|64px]]&lt;br /&gt;
 | style=&amp;quot;background-color:#BB1B1B1A;&amp;quot; | Syndicate Assault&lt;br /&gt;
|-&lt;br /&gt;
 ! style=&amp;quot;background-color:#BB1B1BBF;&amp;quot; | [[File:CyborgSyndicateMedical.png|64px]]&lt;br /&gt;
 | style=&amp;quot;background-color:#BB1B1B1A;&amp;quot; | Syndicate Medical&lt;br /&gt;
|-&lt;br /&gt;
 ! style=&amp;quot;background-color:#BB1B1BBF;&amp;quot; | [[File:CyborgSyndicateSaboteur.png|64px]]&lt;br /&gt;
 | style=&amp;quot;background-color:#BB1B1B1A;&amp;quot; | Syndicate Saboteur&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Cyborg Maintenance ==&lt;br /&gt;
In it&#039;s current form maintenance is relatively easy.&lt;br /&gt;
&lt;br /&gt;
=== Cyborg Repairs ===&lt;br /&gt;
If the cyborg is damaged, all you have to do is use a welder to fix the damage.&lt;br /&gt;
&lt;br /&gt;
A cyborg that has failed but not been turned into scrap can be repaired back to working order. All you need to do is repair it and use a defibrillator to reset its circuits&lt;br /&gt;
&lt;br /&gt;
=== Cyborg Batteries ===&lt;br /&gt;
You will often see a Cyborg come to your assembly line to ask for an upgrade. To change the battery:&amp;lt;br&amp;gt;&lt;br /&gt;
# Open the maintenance panel using a screwdriver.&lt;br /&gt;
# Remove the old battery by pressing the REMOVE button next to the battery charge.&lt;br /&gt;
# Insert a new power cell.&lt;br /&gt;
# Close the maintenance panel using a screwdriver.&lt;br /&gt;
&lt;br /&gt;
=== Cyborg Modules ===&lt;br /&gt;
Roboticists can create a bunch of modules that allows for a cyborg to do various work. The ability to insert a module depends on the model of cyborg, however generic modules are available for all models. Cyborgs are limited to a total of 3 modules, except the Generic module which gets 5 modules, so make sure you give them what you want or what they need.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:20%; padding:5px;&amp;quot; | &#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:70%; padding:5px;&amp;quot; | &#039;&#039;&#039;Tools/Function&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:10%; padding:5px;&amp;quot; | &#039;&#039;&#039;Model&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | cable cyborg module&lt;br /&gt;
 | [[File:LVCables.png]]LV cable holder, [[File:MVCables.png]]MV cable holder, [[File:HVCables.png]]HV cable holder, [[File:Wirecutter.png]]wirecutter and [[File:T-Ray Scanner.png]]t-ray scanner. A very power fixing oriented module.&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | [[File:Cyborg Module Generic.png]]&amp;lt;br&amp;gt;Generic&lt;br /&gt;
|-&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | fire extinguisher cyborg module&lt;br /&gt;
 | style=&amp;quot;background-color:#2E2E2E1A;&amp;quot; | [[File:Fire Extinguisher.png]]fire extinguiser. Useful to deal with fire.&lt;br /&gt;
 | style=&amp;quot;background-color:#2E2E2E1A; text-align:center;&amp;quot; | [[File:Cyborg Module Generic.png]]&amp;lt;br&amp;gt;Generic&lt;br /&gt;
|-&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | GPS cyborg module&lt;br /&gt;
 | style=&amp;quot;background-color:#2E2E2E1A;&amp;quot; | [[File:GPS.png]]GPS and [[File:Station Map.png]]station map. Two useful tool to find lost or dead crew members in the station.&lt;br /&gt;
 | style=&amp;quot;background-color:#2E2E2E1A; text-align:center;&amp;quot; | [[File:Cyborg Module Generic.png]]&amp;lt;br&amp;gt;Generic&lt;br /&gt;
|-&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | radiation detection cyborg module&lt;br /&gt;
 | style=&amp;quot;background-color:#2E2E2E1A;&amp;quot; | [[File:Geiger Counter.png]]geiger counter. Module mainly just to detect and measure radiation levels.&lt;br /&gt;
 | style=&amp;quot;background-color:#2E2E2E1A; text-align:center;&amp;quot; | [[File:Cyborg Module Generic.png]]&amp;lt;br&amp;gt;Generic&lt;br /&gt;
|-&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | tool cyborg module&lt;br /&gt;
 | style=&amp;quot;background-color:#2E2E2E1A;&amp;quot; | [[File:Crowbar.png]]crowbar, [[File:Wrench.png]]wrench, [[File:Screwdriver.png]]screwdriver, [[File:Wirecutter.png]]wirecutter, [[File:Multitool.png]]multitool and [[File:Welder.png]]welder. The bread and butter of any cyborgs.&lt;br /&gt;
 | style=&amp;quot;background-color:#2E2E2E1A; text-align:center;&amp;quot; | [[File:Cyborg Module Generic.png]]&amp;lt;br&amp;gt;Generic&lt;br /&gt;
|-&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | appraisal cyborg module&lt;br /&gt;
 | style=&amp;quot;background-color:#43331a1A;&amp;quot; | [[File:Appraisal Tool.png]]appraisal tool. Useful in figuring what is worth selling or not.&lt;br /&gt;
 | style=&amp;quot;background-color:#43331a1A; text-align:center;&amp;quot; | [[File:Cyborg Module Salvage.png]]&amp;lt;br&amp;gt;Salvage&lt;br /&gt;
|-&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | mining cyborg module&lt;br /&gt;
 | style=&amp;quot;background-color:#43331a1A;&amp;quot; | [[File:Mining Drill.png]]mining drill, [[File:Shovel.png]]shovel, [[File:Ore bag.png]]ore bag, [[File:Crowbar.png]]crowbar and [[File:Handheld Radio.png]]handheld radio. Probably the most useful module for a mining cyborg.&lt;br /&gt;
 | style=&amp;quot;background-color:#43331a1A; text-align:center;&amp;quot; | [[File:Cyborg Module Salvage.png]]&amp;lt;br&amp;gt;Salvage&lt;br /&gt;
|-&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | grappling gun cyborg module&lt;br /&gt;
 | style=&amp;quot;background-color:#43331a1A;&amp;quot; | [[File:Grappling Gun.png]]grappling gun, [[File:Crusher Dagger.png]]crusher dagger and  [[File:GPS.png]]gps.&lt;br /&gt;
 | style=&amp;quot;background-color:#43331a1A; text-align:center;&amp;quot; | [[File:Cyborg Module Salvage.png]]&amp;lt;br&amp;gt;Salvage&lt;br /&gt;
|-&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | advanced tool cyborg module&lt;br /&gt;
 | style=&amp;quot;background-color:#8541001A;&amp;quot; | [[File:Omnitool.png]]omnitool, [[File:Experimental Welder.png]]experimental welder, [[File:Network Configurator.png]]network configurator, [[File:Remote Signaller.png]]remote signaller, [[File:Gas Analyzer.png]]gas analyzer and [[File:Geiger Counter.png]]geiger counter.&lt;br /&gt;
 | style=&amp;quot;background-color:#8541001A; text-align:center;&amp;quot; | [[File:Cyborg Module Engineering.png]]&amp;lt;br&amp;gt;Engineering&lt;br /&gt;
|-&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | construction cyborg module&lt;br /&gt;
 | style=&amp;quot;background-color:#8541001A;&amp;quot; | [[File:SteelStack.png]]steel holder, [[File:GlassStack.png]]glass holder, [[File:MetalRodStack.png]]metal rod holder and [[File:Steel Tile.png]]steel floor tile holder.&lt;br /&gt;
 | style=&amp;quot;background-color:#8541001A; text-align:center;&amp;quot; | [[File:Cyborg Module Engineering.png]]&amp;lt;br&amp;gt;Engineering&lt;br /&gt;
|-&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | RCD cyborg module&lt;br /&gt;
 | style=&amp;quot;background-color:#8541001A;&amp;quot; | [[File:RCD.png]]experimental RCD that passively regenerates charges.&lt;br /&gt;
 | style=&amp;quot;background-color:#8541001A; text-align:center;&amp;quot; | [[File:Cyborg Module Engineering.png]]&amp;lt;br&amp;gt;Engineering&lt;br /&gt;
|-&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | light replacer cyborg module&lt;br /&gt;
 | style=&amp;quot;background-color:#6F006F1A;&amp;quot; | [[File:Light Replacer.png]]light replacer, [[File:Crowbar.png]]crowbar and [[File:Screwdriver.png]]screwdriver.&lt;br /&gt;
 | style=&amp;quot;background-color:#6F006F1A; text-align:center;&amp;quot; | [[File:Cyborg Module Janitor.png]]&amp;lt;br&amp;gt;Janitor&lt;br /&gt;
|-&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | cleaning cyborg module&lt;br /&gt;
 | style=&amp;quot;background-color:#6F006F1A;&amp;quot; | [[File:Mop.png]]mop, [[File:Bucket.png]]bucket and [[File:Trashbag.png]]trash bag.&lt;br /&gt;
 | style=&amp;quot;background-color:#6F006F1A; text-align:center;&amp;quot; | [[File:Cyborg Module Janitor.png]]&amp;lt;br&amp;gt;Janitor&lt;br /&gt;
|-&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | advanced cleaning cyborg module&lt;br /&gt;
 | style=&amp;quot;background-color:#6F006F1A;&amp;quot; | [[File:Advanced Mop.png]]advanced mop, [[File:JaniProjector.png]]janitorial holographic sign projector, [[File:Spray Bottle.png]]spray bottle of space cleaner and [[File:Borg Dropper.png]]borg dropper.&lt;br /&gt;
 | style=&amp;quot;background-color:#6F006F1A; text-align:center;&amp;quot; | [[File:Cyborg Module Janitor.png]]&amp;lt;br&amp;gt;Janitor&lt;br /&gt;
|-&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | diagnosis cyborg module&lt;br /&gt;
 | style=&amp;quot;background-color:#2445591A;&amp;quot; | [[File:Health Analyzer.png]]health analyzer and [[File:Stethoscope.png]]stethoscope.&lt;br /&gt;
 | style=&amp;quot;background-color:#2445591A; text-align:center;&amp;quot; | [[File:Cyborg Module Medical.png]]&amp;lt;br&amp;gt;Medical&lt;br /&gt;
|-&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | treatment cyborg module&lt;br /&gt;
 | style=&amp;quot;background-color:#2445591A;&amp;quot; | [[File:Bruisepack.png]]bruise pack holder, [[File:Ointment.png]]ointment holder, [[File:Gauze.png]]gauze holder, [[File:Bloodpack.png]]bloodpack holder, [[File:Syringe.png]]syringe and [[File:Borg Dropper.png]]borg dropper.&lt;br /&gt;
 | style=&amp;quot;background-color:#2445591A; text-align:center;&amp;quot; | [[File:Cyborg Module Medical.png]]&amp;lt;br&amp;gt;Medical&lt;br /&gt;
|-&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | defibrillator cyborg module&lt;br /&gt;
 | style=&amp;quot;background-color:#2445591A;&amp;quot; | [[File:Defibrillator.png]]defibrillator. People will &#039;&#039;probably&#039;&#039; thank you for being a moving defibrillator unit&lt;br /&gt;
 | style=&amp;quot;background-color:#2445591A; text-align:center;&amp;quot; | [[File:Cyborg Module Medical.png]]&amp;lt;br&amp;gt;Medical&lt;br /&gt;
|-&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | advanced treatment cyborg module&lt;br /&gt;
 | style=&amp;quot;background-color:#2445591A;&amp;quot; | [[File:BeakerSmall.png]]2 small beakers, [[File:Borg Dropper.png]]borg dropper and [[File:Borg Hypo.png]]borg hypospray that holds 10u.&lt;br /&gt;
 | style=&amp;quot;background-color:#2445591A; text-align:center;&amp;quot; | [[File:Cyborg Module Medical.png]]&amp;lt;br&amp;gt;Medical&lt;br /&gt;
|-&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | artifact cyborg module&lt;br /&gt;
 | style=&amp;quot;background-color:#4c1a4f1A;&amp;quot; | [[File:Node Scanner.png]]node scanner.&lt;br /&gt;
 | style=&amp;quot;background-color:#4c1a4f1A; text-align:center;&amp;quot; | [[File:Cyborg Module Science.png]]&amp;lt;br&amp;gt;Epistemic&lt;br /&gt;
|-&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | anomaly cyborg module&lt;br /&gt;
 | style=&amp;quot;background-color:#4c1a4f1A;&amp;quot; | [[File:Anomaly Scanner.png]]anomaly scanner, [[File:Anomaly Locator.png]]anomaly locator, [[File:Remote Signaller.png]]remote signaller and [[File:Multitool.png]]multitool.&lt;br /&gt;
 | style=&amp;quot;background-color:#4c1a4f1A; text-align:center;&amp;quot; | [[File:Cyborg Module Science.png]]&amp;lt;br&amp;gt;Epistemic&lt;br /&gt;
|-&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | service cyborg module&lt;br /&gt;
 | style=&amp;quot;background-color:#2656001A;&amp;quot; | [[File:Pen.png]]pen, [[File:Books Bag.png]]books bag, [[File:Hand Labeler.png]]hand labeler, [[File:Lighter.png]]lighter, [[File:shaker.png]]shaker and [[File:Borg Dropper.png]]borg dropper.&lt;br /&gt;
 | style=&amp;quot;background-color:#2656001A; text-align:center;&amp;quot; | [[File:Cyborg Module Service.png]]&amp;lt;br&amp;gt;Service&lt;br /&gt;
|-&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | musique cyborg module&lt;br /&gt;
 | style=&amp;quot;background-color:#2656001A;&amp;quot; | [[File:Synthesizer.png]]synthesizer, [[File:Electric Guitar.png]]electric guitar and [[File:Saxophone.png]]saxophone.&lt;br /&gt;
 | style=&amp;quot;background-color:#2656001A; text-align:center;&amp;quot; | [[File:Cyborg Module Service.png]]&amp;lt;br&amp;gt;Service&lt;br /&gt;
|-&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | gardening cyborg module&lt;br /&gt;
 | style=&amp;quot;background-color:#2656001A;&amp;quot; | [[File:Mini hoe.png]]mini hoe, [[File:Spade.png]]spade, [[File:Plant clippers.png]]plant clippers and [[File:Bucket.png]]bucket.&lt;br /&gt;
 | style=&amp;quot;background-color:#2656001A; text-align:center;&amp;quot; | [[File:Cyborg Module Service.png]]&amp;lt;br&amp;gt;Service&lt;br /&gt;
|-&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | harvesting cyborg module&lt;br /&gt;
 | style=&amp;quot;background-color:#2656001A;&amp;quot; | [[File:Scythe.png]]scythe, [[File:Hatchet.png]]hatchet and [[File:Plant Bag.png]]plant bag.&lt;br /&gt;
 | style=&amp;quot;background-color:#2656001A; text-align:center;&amp;quot; | [[File:Cyborg Module Service.png]]&amp;lt;br&amp;gt;Service&lt;br /&gt;
|-&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | clowning cyborg module&lt;br /&gt;
 | style=&amp;quot;background-color:#2656001A;&amp;quot; | [[File:Bike Horn.png]]bike horn, [[File:Clown Recorder.png]]clown recorder and [[File:Gilded Bike Horn.png]]gilded bike horn.&lt;br /&gt;
 | style=&amp;quot;background-color:#2656001A; text-align:center;&amp;quot; | [[File:Cyborg Module Service.png]]&amp;lt;br&amp;gt;Service&lt;br /&gt;
|-&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | weapon cyborg module&lt;br /&gt;
 | style=&amp;quot;background-color:#BB1B1B1A;&amp;quot; | [[File:Advanced Laser Gun.png]]advanced laser pistol and [[File:Machete.png]]machete.&lt;br /&gt;
 | style=&amp;quot;background-color:#BB1B1B1A; text-align:center;&amp;quot; | [[File:Cyborg Module Syndicate.png]]&amp;lt;br&amp;gt;Syndicate&lt;br /&gt;
|-&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | operative cyborg module&lt;br /&gt;
 | style=&amp;quot;background-color:#BB1B1B1A;&amp;quot; | [[File:Crowbar.png]]crowbar, [[File:Emag.png]]emag and [[File:Pinpointer Syndicate.png]]syndicate pinpointer.&lt;br /&gt;
 | style=&amp;quot;background-color:#BB1B1B1A; text-align:center;&amp;quot; | [[File:Cyborg Module Syndicate.png]]&amp;lt;br&amp;gt;Syndicate&lt;br /&gt;
|-&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | energy sword cyborg module&lt;br /&gt;
 | style=&amp;quot;background-color:#BB1B1B1A;&amp;quot; | [[File:DoubleEnergySword.png]]double bladed energy sword and [[File:Pinpointer Syndicate.png]]syndicate pinpointer.&lt;br /&gt;
 | style=&amp;quot;background-color:#BB1B1B1A; text-align:center;&amp;quot; | [[File:Cyborg Module Syndicate.png]]&amp;lt;br&amp;gt;Syndicate&lt;br /&gt;
|-&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | L6C ROW cyborg module&lt;br /&gt;
 | style=&amp;quot;background-color:#BB1B1B1A;&amp;quot; | [[File:L6 SAW.png]]L6C and [[File:Pinpointer Syndicate.png]]syndicate pinpointer.&lt;br /&gt;
 | style=&amp;quot;background-color:#BB1B1B1A; text-align:center;&amp;quot; | [[File:Cyborg Module Syndicate.png]]&amp;lt;br&amp;gt;Syndicate&lt;br /&gt;
|-&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | martyr cyborg module&lt;br /&gt;
 | style=&amp;quot;background-color:#BB1B1B1A;&amp;quot; | [[File:Explosive Grenade.png]]Self Destruct&lt;br /&gt;
 | style=&amp;quot;background-color:#BB1B1B1A; text-align:center;&amp;quot; | [[File:Cyborg Module Syndicate.png]]&amp;lt;br&amp;gt;Syndicate&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Bots ==&lt;br /&gt;
Lil&#039; automatons who can help in equally small ways.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Image&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:10%; padding:5px;&amp;quot; | &#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:80%; padding:5px;&amp;quot; | &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Medibot.png|64px]]&lt;br /&gt;
 ! Medibot&lt;br /&gt;
 | For when the real doctors are too busy getting high on space drugs. Will inject injured creatures, giving basic healing.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Cleanbot.png|64px]]&lt;br /&gt;
 ! Cleanbot&lt;br /&gt;
 | This bot wanders around the station, mopping up any puddles it sees.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Honkbot.png|64px]]&lt;br /&gt;
 ! Honkbot&lt;br /&gt;
 | The brainchild of Science and the Clown. This bot honks and slips people.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Jonkbot.png|64px]]&lt;br /&gt;
 ! Jonkbot&lt;br /&gt;
 | This cursed bot honks, laughs and slips people.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Mimebot.png|64px]]&lt;br /&gt;
 ! Mimebot&lt;br /&gt;
 | Even more nonverbal than the average robot.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!--|-&lt;br /&gt;
 ! [[File:Supplybot.png|64px]]&lt;br /&gt;
 ! Supplybot&lt;br /&gt;
 | This bot can be loaded with cargo to make deliveries. Depends on a ghost role.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Taxibot.png|64px]]&lt;br /&gt;
 ! Taxibot&lt;br /&gt;
 | This bot takes people to their destination. Depends on a ghost role.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Mechs ==&lt;br /&gt;
[[ Mechs ]] are powerful devices that, unlike other robots, require a pilot to function. They generally have increased carrying capacity and strength. This also lets them pack a punch in combat. However, mechs require a massive quantity of resources and time to build, making them a long-term goal rather than a quick solution to a threat.&lt;br /&gt;
&lt;br /&gt;
Mechs are available to build after the associated technology has been researched. To build them, first use the Exosuit Fabricator to build all parts associated with the desired mech. Attach the arms and legs to the chassis, then examine the mech to determine the next steps. Mechs will require some combination of steel, LV wire, and control modules, as well as the use of multiple different tools. A mechanic&#039;s toolbox will have just about every tool you&#039;ll need.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Types of Mechs&lt;br /&gt;
|-&lt;br /&gt;
! Image !! Name !! Description&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ripley.png|75px]]&lt;br /&gt;
|| Ripley APLU || The classic and most frequently-built mech. Equipped with hydraulic clamps, this bad boy can lift, load, carry, and punch anything and everyone.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Honker.png|75px]]&lt;br /&gt;
|| H.O.N.K. || An overwhelmingly powerful tool of mass pranking. Builder be warned.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:HAMTR.png|75px]]&lt;br /&gt;
|| HAMTR || A smaller mech meant for your furry lil&#039; hampster friend.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Vim.png|75px]]&lt;br /&gt;
|| VIM || A smaller mech for animals. Put a mouse inside, it&#039;s funny.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Guides Menu}}&lt;/div&gt;</summary>
		<author><name>Applefish33</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Mystagogue&amp;diff=3847</id>
		<title>Mystagogue</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Mystagogue&amp;diff=3847"/>
		<updated>2025-03-07T19:26:35Z</updated>

		<summary type="html">&lt;p&gt;Applefish33: Golemancy is removed so I took the part out&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Job_Header&lt;br /&gt;
|department=EPISTEMICS&lt;br /&gt;
|command=true&lt;br /&gt;
|maincolor=4c1a4f&lt;br /&gt;
|secondarycolor=6f2773&lt;br /&gt;
|image=Mystagogue.png&lt;br /&gt;
|title=Mystagogue&lt;br /&gt;
|difficulty=Medium&lt;br /&gt;
|requirements=20 hours of playtime, 15 hours in [[Scientist|Epistemics]]&lt;br /&gt;
|access=Epistemics, Command, Maintenance, Mystagogue, Psionic Mantis, Chapel, Cryogenics&lt;br /&gt;
|extendedaccess=None&lt;br /&gt;
|supervisors=[[Captain]]&lt;br /&gt;
|subordinates= [[Scientist]], [[Chaplain]], [[Psionic Mantis]], [[Research Assistant]]&lt;br /&gt;
|duties=Coordinate Research and the Epistemics department. Organize the investigation of Artefacts and Anomalies. Observe Glimmer.&lt;br /&gt;
|guides=[[Alert Procedure]], [[Standard Operating Procedure|SOP]], [[Company Policy]], [[Research_and_Development|Research]], [[Xenoarcheology]], [[Anomalous Research]], [[Glimmer]], [[Psionics]], [[Golemancy]], [[The Oracle]], [[Reverse Engineering]], [[Robotics]]&lt;br /&gt;
|aliases=&amp;quot;Mysta&amp;quot;}}&lt;br /&gt;
So you&#039;re going to be the caretaker of a [[Psionic Mantis|bunch]] of [[Chaplain|fanatic]] [[Scientist|researchers]] with access to some of the most dangerous things on the station!&lt;br /&gt;
&lt;br /&gt;
Alongside your department, you are dedicated to discovering the secrets of the Noösphere and furthering our knowledge of the universe. As such, you will generally find yourself with a great degree of freedom on how you want to accomplish that exploration. Just keep an eye on the glimmer levels.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Organize Your Cultists ==&lt;br /&gt;
The Mystagogue is in charge of the Epistemics department and oversees the duties of [[Research and Development]]. While they will ideally have &amp;lt;s&amp;gt;cultists&amp;lt;/s&amp;gt; Scientists under them to aid in research, they are expected to have at least a fundamental understanding of how to operate their department in the event of having a lack of staff.&lt;br /&gt;
&lt;br /&gt;
=== Directing Research ===&lt;br /&gt;
&lt;br /&gt;
As the Mystagogue the bread and butter of your work aboard the station is ensuring research is done. It is your job to lead the broadening of our understanding of the universe around us, discovering new technologies that allow everyone on board to do their jobs better and more efficiently. This may sound like a complicated and scary endeavour but thankfully due to the miracles of modern science, research is now completed through spending &amp;quot;Research Points&amp;quot; on the technology of your choice at the Research Computer.&lt;br /&gt;
&lt;br /&gt;
[[Scientist|Scientists]] will be your primary subordinates. They will be working with [[Xenoarcheology|analysing artefacts]], [[Anomalous Research|dealing with anomalies]] or [[The Oracle|requisitioning things for the oracle]]. You may want to ensure that all these jobs are manned by assigning your scientists roles at the start of the shift but usually they can be flexible if they know what they are doing.&lt;br /&gt;
&lt;br /&gt;
Don&#039;t forget to check on the Scientists every now and then to ensure they are doing their jobs. If there&#039;s not much to do, direct them around the station in search of whatever object [[the Oracle]] demands of you.&lt;br /&gt;
&lt;br /&gt;
Make sure that the [[Psionic Mantis]] is available and alive for emergencies. They will be invaluable for making a record of the station&#039;s [[psionics]] for when Code White may run around.&lt;br /&gt;
&lt;br /&gt;
The [[Chaplain]] has the habit of trying to build a cult and decorporealize people they shouldn&#039;t. If they manage to bypass your supervision and start decorporealizing people without consent, notify security immediately and have them stripped of rank.&lt;br /&gt;
&lt;br /&gt;
Research Points can be obtained from the following sources:&lt;br /&gt;
* Passive generation from Glimmer Probers&lt;br /&gt;
* Completing quests for the Oracle&lt;br /&gt;
* Destroying alien artifacts after researching their properties&lt;br /&gt;
* The discovery of new diseases by the Medical staff&lt;br /&gt;
* Analyzing Anomalies&lt;br /&gt;
&lt;br /&gt;
=== Your Defence ===&lt;br /&gt;
At the start of each shift, the Mystagogue is one of the more vulnerable heads of staff on board. Unlike the other heads, you don&#039;t get fancy defence capabilities but you get a cool Hand Teleporter. Keep it safe and don&#039;t lose it.&lt;br /&gt;
&lt;br /&gt;
As Mystagogue, you also have access to a Book of Mysteries. This mystical book contains many secrets, and can allow you to make a mystical wall only passable by you. so make sure to thoroughly investigate its wonders if you find it strapped to you! To deal with supernatural beings such as Wisps or [[Revenant|Revenants]] you get the Dispel [[Psionics|psionic ability]]. It can also be used against anomalies.&lt;br /&gt;
&lt;br /&gt;
== Communication ==&lt;br /&gt;
Communicate and cooperate with other departments if Anomalies or Artefacts appear on the station that need investigation or dispelment. You, and your team, are not able to be everywhere all at once. Remember to, once in a while, advertise for the crew to call out locations of anomalies if they see one.&lt;br /&gt;
&lt;br /&gt;
You will also be the person in charge of managing the [[glimmer]] and the [[Construction|constructions]] of probers and drainers. If glimmer gets too high you are allowed to call [[Alert_Procedure#White_Alert|White Alert]] to incite people to stop using their psionic powers and get mindbroken if needed&lt;br /&gt;
&lt;br /&gt;
== Glimmer and You ==&lt;br /&gt;
&lt;br /&gt;
Glimmer is a measurement of the average noöspheric pressure. The noösphere is a field linking the minds of all sentient beings. The study of Glimmer is what separates you from the puny minded ingrates known as scientists on other stations. Delving into the noösphere using your Glimmer Probers is a gateway to great knowledge and how you will gain perform much of your initial research.&lt;br /&gt;
&lt;br /&gt;
You will be the person in charge of managing the [[glimmer]] and the [[Construction|constructions]] of probers and drainers. If glimmer gets too high you are allowed to call [[Alert_Procedure#White_Alert|White Alert]] to incite people to get golemnized and stop using their psionic powers.&lt;br /&gt;
&lt;br /&gt;
As your probers do their work, the average glimmer level on the station will rise. If the levels grow too high the probers themselves will begin to spark with latent psionic energy and you may find yourself unable to turn them off as they become self sustaining.&lt;br /&gt;
&lt;br /&gt;
In cases of emergencies like this, you are recommended to build Glimmer Drainers. If you are unable to create Drainers due to having researched Advanced Musicology at request of the [[Musician]] or [[Clown]], your [[Chaplain]] may also be able to assist. Their help will not come without [[Golemancy|sacrifice]] however.&lt;br /&gt;
&lt;br /&gt;
{{Jobs Menu}}&lt;br /&gt;
[[Category:Jobs]]&lt;/div&gt;</summary>
		<author><name>Applefish33</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Mystagogue&amp;diff=3846</id>
		<title>Mystagogue</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Mystagogue&amp;diff=3846"/>
		<updated>2025-03-07T19:25:00Z</updated>

		<summary type="html">&lt;p&gt;Applefish33: Added what the book of mysteries can do after the Ifrit change&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Job_Header&lt;br /&gt;
|department=EPISTEMICS&lt;br /&gt;
|command=true&lt;br /&gt;
|maincolor=4c1a4f&lt;br /&gt;
|secondarycolor=6f2773&lt;br /&gt;
|image=Mystagogue.png&lt;br /&gt;
|title=Mystagogue&lt;br /&gt;
|difficulty=Medium&lt;br /&gt;
|requirements=20 hours of playtime, 15 hours in [[Scientist|Epistemics]]&lt;br /&gt;
|access=Epistemics, Command, Maintenance, Mystagogue, Psionic Mantis, Chapel, Cryogenics&lt;br /&gt;
|extendedaccess=None&lt;br /&gt;
|supervisors=[[Captain]]&lt;br /&gt;
|subordinates= [[Scientist]], [[Chaplain]], [[Psionic Mantis]], [[Research Assistant]]&lt;br /&gt;
|duties=Coordinate Research and the Epistemics department. Organize the investigation of Artefacts and Anomalies. Observe Glimmer.&lt;br /&gt;
|guides=[[Alert Procedure]], [[Standard Operating Procedure|SOP]], [[Company Policy]], [[Research_and_Development|Research]], [[Xenoarcheology]], [[Anomalous Research]], [[Glimmer]], [[Psionics]], [[Golemancy]], [[The Oracle]], [[Reverse Engineering]], [[Robotics]]&lt;br /&gt;
|aliases=&amp;quot;Mysta&amp;quot;}}&lt;br /&gt;
So you&#039;re going to be the caretaker of a [[Psionic Mantis|bunch]] of [[Chaplain|fanatic]] [[Scientist|researchers]] with access to some of the most dangerous things on the station!&lt;br /&gt;
&lt;br /&gt;
Alongside your department, you are dedicated to discovering the secrets of the Noösphere and furthering our knowledge of the universe. As such, you will generally find yourself with a great degree of freedom on how you want to accomplish that exploration. Just keep an eye on the glimmer levels.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Organize Your Cultists ==&lt;br /&gt;
The Mystagogue is in charge of the Epistemics department and oversees the duties of [[Research and Development]]. While they will ideally have &amp;lt;s&amp;gt;cultists&amp;lt;/s&amp;gt; Scientists under them to aid in research, they are expected to have at least a fundamental understanding of how to operate their department in the event of having a lack of staff.&lt;br /&gt;
&lt;br /&gt;
=== Directing Research ===&lt;br /&gt;
&lt;br /&gt;
As the Mystagogue the bread and butter of your work aboard the station is ensuring research is done. It is your job to lead the broadening of our understanding of the universe around us, discovering new technologies that allow everyone on board to do their jobs better and more efficiently. This may sound like a complicated and scary endeavour but thankfully due to the miracles of modern science, research is now completed through spending &amp;quot;Research Points&amp;quot; on the technology of your choice at the Research Computer.&lt;br /&gt;
&lt;br /&gt;
[[Scientist|Scientists]] will be your primary subordinates. They will be working with [[Xenoarcheology|analysing artefacts]], [[Anomalous Research|dealing with anomalies]] or [[The Oracle|requisitioning things for the oracle]]. You may want to ensure that all these jobs are manned by assigning your scientists roles at the start of the shift but usually they can be flexible if they know what they are doing.&lt;br /&gt;
&lt;br /&gt;
Don&#039;t forget to check on the Scientists every now and then to ensure they are doing their jobs. If there&#039;s not much to do, direct them around the station in search of whatever object [[the Oracle]] demands of you.&lt;br /&gt;
&lt;br /&gt;
Make sure that the [[Psionic Mantis]] is available and alive for emergencies. They will be invaluable for making a record of the station&#039;s [[psionics]] for when Code White may run around.&lt;br /&gt;
&lt;br /&gt;
The [[Chaplain]] has the habit of trying to build a cult and decorporealize people they shouldn&#039;t. If they manage to bypass your supervision and start decorporealizing people without consent, notify security immediately and have them stripped of rank.&lt;br /&gt;
&lt;br /&gt;
Research Points can be obtained from the following sources:&lt;br /&gt;
* Passive generation from Glimmer Probers&lt;br /&gt;
* Completing quests for the Oracle&lt;br /&gt;
* Destroying alien artifacts after researching their properties&lt;br /&gt;
* The discovery of new diseases by the Medical staff&lt;br /&gt;
* Analyzing Anomalies&lt;br /&gt;
&lt;br /&gt;
=== Your Defence ===&lt;br /&gt;
At the start of each shift, the Mystagogue is one of the more vulnerable heads of staff on board. Unlike the other heads, you don&#039;t get fancy defence capabilities but you get a cool Hand Teleporter. Keep it safe and don&#039;t lose it.&lt;br /&gt;
&lt;br /&gt;
As Mystagogue, you also have access to a Book of Mysteries. This mystical book contains many secrets, and can allow you to make a mystical wall only passable by you. so make sure to thoroughly investigate its wonders if you find it strapped to you! To deal with supernatural beings such as Wisps or [[Revenant|Revenants]] you get the Dispel [[Psionics|psionic ability]]. It can also be used against anomalies.&lt;br /&gt;
&lt;br /&gt;
== Communication ==&lt;br /&gt;
Communicate and cooperate with other departments if Anomalies or Artefacts appear on the station that need investigation or dispelment. You, and your team, are not able to be everywhere all at once. Remember to, once in a while, advertise for the crew to call out locations of anomalies if they see one.&lt;br /&gt;
&lt;br /&gt;
You will also be the person in charge of managing the [[glimmer]] and the [[Construction|constructions]] of probers and drainers. If glimmer gets too high you are allowed to call [[Alert_Procedure#White_Alert|White Alert]] to incite people to get golemnized and stop using their psionic powers.&lt;br /&gt;
&lt;br /&gt;
== Glimmer and You ==&lt;br /&gt;
&lt;br /&gt;
Glimmer is a measurement of the average noöspheric pressure. The noösphere is a field linking the minds of all sentient beings. The study of Glimmer is what separates you from the puny minded ingrates known as scientists on other stations. Delving into the noösphere using your Glimmer Probers is a gateway to great knowledge and how you will gain perform much of your initial research.&lt;br /&gt;
&lt;br /&gt;
You will be the person in charge of managing the [[glimmer]] and the [[Construction|constructions]] of probers and drainers. If glimmer gets too high you are allowed to call [[Alert_Procedure#White_Alert|White Alert]] to incite people to get golemnized and stop using their psionic powers.&lt;br /&gt;
&lt;br /&gt;
As your probers do their work, the average glimmer level on the station will rise. If the levels grow too high the probers themselves will begin to spark with latent psionic energy and you may find yourself unable to turn them off as they become self sustaining.&lt;br /&gt;
&lt;br /&gt;
In cases of emergencies like this, you are recommended to build Glimmer Drainers. If you are unable to create Drainers due to having researched Advanced Musicology at request of the [[Musician]] or [[Clown]], your [[Chaplain]] may also be able to assist. Their help will not come without [[Golemancy|sacrifice]] however.&lt;br /&gt;
&lt;br /&gt;
{{Jobs Menu}}&lt;br /&gt;
[[Category:Jobs]]&lt;/div&gt;</summary>
		<author><name>Applefish33</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Glimmer&amp;diff=3845</id>
		<title>Glimmer</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Glimmer&amp;diff=3845"/>
		<updated>2025-03-07T19:19:03Z</updated>

		<summary type="html">&lt;p&gt;Applefish33: /* Normality Crystals */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
&lt;br /&gt;
== Glimmer ==&lt;br /&gt;
Glimmer is a measurement of the average noöspheric pressure, measured in Psi Ψ. The noösphere can be considered analogous to an atmosphere. In a localized area, everything will equalize towards a certain pressure that&#039;s based off of the total energy in the system. Unlike atmospheres, area of noöspheric pressure do not operate by physical contiguousness, but mental. This means that areas with intertwined destinies will experience the same latent glimmer regardless of physical separation.&lt;br /&gt;
&lt;br /&gt;
Glimmer is increased by psychic activity. The biggest sources are glimmer probers, followed by use of psychic powers. There are many other smaller sources of glimmer.&lt;br /&gt;
&lt;br /&gt;
== Tracking Levels ==&lt;br /&gt;
[[File:SophicGrammateus.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
The sophic scribe, also known as Sophia, tracks glimmer for the crew. All that is required by the crew wishing to know the current level of glimmer, is to interact with it.&amp;lt;br&amp;gt;The current glimmer levels also gets displayed periodically on the radio.&lt;br /&gt;
&lt;br /&gt;
This allow anyone to keep track on the current status of the glimmer levels and to avoid being blind to the potential risks.&lt;br /&gt;
&lt;br /&gt;
=== Discharges ===&lt;br /&gt;
Glimmer will occasionally discharge if it&#039;s above &#039;&#039;&#039;100Ψ&#039;&#039;&#039;, causing a wide range of effects based on how high it is. The most common is giving all entities with [[Psionics|psionic]] potential have a small seizure, which is something most people working on stations with an Epistemics department have grown used to.&lt;br /&gt;
&lt;br /&gt;
At above 500Ψ, the base energy is so high that probers no longer need to draw electrical power and cannot be shut off.&lt;br /&gt;
&lt;br /&gt;
== Managing Glimmer ==&lt;br /&gt;
Exploring the noösphere is not without risks however. As probers do their mysterious work, the average glimmer level on the station will rise. Crewmembers will develop new and potentially dangerous [[Psionics|psionic powers]] which will only fuel this growth as they are used. If the levels grow too high the probers themselves will begin to spark with latent psionic energy and you may find yourself unable to turn them off as they become self sustaining.&lt;br /&gt;
&lt;br /&gt;
=== Drainers ===&lt;br /&gt;
[[File:Glimmer_drainer.png|64px]]&amp;lt;br&amp;gt;&lt;br /&gt;
The best friend of Epistemics. They are costly to make and have a noticeable impact on power but they are the go to for reducing glimmer effectively or to counteract the glimmer generation of a Prober.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To create, you will need:&#039;&#039;&#039;&lt;br /&gt;
* [[File:PlasteelStack.png]] 5 plasteel&lt;br /&gt;
* [[File:LVCables.png]] 5 lv cable&lt;br /&gt;
* [[File:NormalityCrystalStack.png]] 5 normality crystals &amp;lt;!-- Used to be 5 but it was very hard to get ectoplasm (it still is 5) --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Normality Crystals ====&lt;br /&gt;
Normality Crystals are quite complicated to create as they require [[File:Ash.png]]&#039;&#039;&#039;Ash&#039;&#039;&#039;, [[File:Bloodpack.png]]&#039;&#039;&#039;Blood&#039;&#039;&#039;, [[File:Plasma single.png]]&#039;&#039;&#039;Plasma&#039;&#039;&#039;, [[File:WaterBottle.png]]&#039;&#039;&#039;Water&#039;&#039;&#039; and [[File:Ectoplasm.png]]&#039;&#039;&#039;Ectoplasm&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The latter only available from grinding [[Golemancy#Soul Crystals|soul crystals]] or from killing glimmer creatures such as [[Fauna#Wisp|Wisps]] and [[Revenant|Revenants]].&lt;br /&gt;
&lt;br /&gt;
If you manage to regroup all those material just mix an equal amount of a multiple of 10 of each. So at minimum you will need the following in a beaker:&lt;br /&gt;
* 5 units of Ash&lt;br /&gt;
* 5 units of Blood&lt;br /&gt;
* 5 units of Plasma&lt;br /&gt;
* 5 units of Water&lt;br /&gt;
* 5 units of Ectoplasm&lt;br /&gt;
&lt;br /&gt;
Then you put in a [[Chef#The Microwave|Microwave]] or on a Hotplate until it reaches 400 degrees. When it finally reacts, it will create 1 Normality Crystal and reduce the glimmer by a small amount. A good thing to note is that a beaker stays hot for a long time so putting it in a [[Chemist#ChemMaster4000|ChemMaster]] and putting 10 of each item (Plasma counts as a catalyst so you don&#039;t have to refill it each time) makes you able to efficiently make 6 in under a few minutes&lt;br /&gt;
&lt;br /&gt;
=== Probers ===&lt;br /&gt;
[[File:Glimmer Prober Minimal.png|64px]]&amp;lt;br&amp;gt;&lt;br /&gt;
Probers are useful to generate points passively.&lt;br /&gt;
&lt;br /&gt;
Below &#039;&#039;&#039;500Ψ&#039;&#039;&#039;, probers can simply be turned off. Glimmer will naturally decay from there. With late game technology, Drainers can be built that reduce glimmer at the same rate that probes add it.&lt;br /&gt;
&lt;br /&gt;
When glimmer reaches above &#039;&#039;&#039;500Ψ&#039;&#039;&#039;, the base energy is so high that probers no longer need to draw electrical power and cannot be shut off. Physically destroying the probers is the best option to avoid a snowball effect. &lt;br /&gt;
&lt;br /&gt;
The crystal, and tube, of the prober can be used to roughly gauge the level of glimmer. The prettier it gets, the higher the glimmer is:&lt;br /&gt;
* [[File:Glimmer Prober Minimal.png]]When the prober is disabled or when glimmer is below &#039;&#039;&#039;50Ψ&#039;&#039;&#039;, the crystal remains darkened at all times.&lt;br /&gt;
* [[File:Glimmer Prober Low.gif]] Between &#039;&#039;&#039;50Ψ&#039;&#039;&#039; and &#039;&#039;&#039;99Ψ&#039;&#039;&#039;, the tube will light up slightly every 2.5 seconds.&lt;br /&gt;
* [[File:Glimmer Prober Moderate.gif]] Between &#039;&#039;&#039;100Ψ&#039;&#039;&#039; and &#039;&#039;&#039;299Ψ&#039;&#039;&#039;, the crystal will light up slightly every 1.5 seconds.&lt;br /&gt;
* [[File:Glimmer Prober High.gif]] Between &#039;&#039;&#039;300Ψ&#039;&#039;&#039; and &#039;&#039;&#039;499Ψ&#039;&#039;&#039;, the crystal will clearly light up every second.&lt;br /&gt;
* [[File:Glimmer Prober Dangerous.gif]] Between &#039;&#039;&#039;500Ψ&#039;&#039;&#039; and &#039;&#039;&#039;899Ψ&#039;&#039;&#039;, the crystal will be constantly lit up with lightning bolts dancing across it.&lt;br /&gt;
* [[File:Glimmer Prober Critical.gif]] Above &#039;&#039;&#039;900Ψ&#039;&#039;&#039;, the crystal gets even brighter while blinking rapidly with stronger lightning bolts.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To create, you will need:&#039;&#039;&#039;&lt;br /&gt;
* [[File:PlasteelStack.png]] 5 plasteel&lt;br /&gt;
* [[File:LVCables.png]] 5 lv cable&lt;br /&gt;
* [[File:BluespaceCrystalStack.png]] 5 bluespace crystals&lt;br /&gt;
&lt;br /&gt;
== Handling Glimmer Emergencies ==&lt;br /&gt;
Probers should always be turned off before glimmer exceeds 500Ψ. Maybe even before to avoid a cheeky [[Psionics|psionic]] from using their power just at the right time and locking the probers.&lt;br /&gt;
&lt;br /&gt;
Depending on how many [[Psionics|psychics]] there are, use of [[Chemistry#chem_MindbreakerToxin|mindbreaker]] (which, under [[Alert Procedure#Code White|code white]], is unrestricted) will reduce the amount of glimmer produced by people using their [[Psionics#List_of_Psionic_Powers|psychic abilities]].&lt;br /&gt;
&lt;br /&gt;
{{Guides Menu}}&lt;/div&gt;</summary>
		<author><name>Applefish33</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Glimmer&amp;diff=3844</id>
		<title>Glimmer</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Glimmer&amp;diff=3844"/>
		<updated>2025-03-07T19:13:39Z</updated>

		<summary type="html">&lt;p&gt;Applefish33: /* Drainers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
&lt;br /&gt;
== Glimmer ==&lt;br /&gt;
Glimmer is a measurement of the average noöspheric pressure, measured in Psi Ψ. The noösphere can be considered analogous to an atmosphere. In a localized area, everything will equalize towards a certain pressure that&#039;s based off of the total energy in the system. Unlike atmospheres, area of noöspheric pressure do not operate by physical contiguousness, but mental. This means that areas with intertwined destinies will experience the same latent glimmer regardless of physical separation.&lt;br /&gt;
&lt;br /&gt;
Glimmer is increased by psychic activity. The biggest sources are glimmer probers, followed by use of psychic powers. There are many other smaller sources of glimmer.&lt;br /&gt;
&lt;br /&gt;
== Tracking Levels ==&lt;br /&gt;
[[File:SophicGrammateus.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
The sophic scribe, also known as Sophia, tracks glimmer for the crew. All that is required by the crew wishing to know the current level of glimmer, is to interact with it.&amp;lt;br&amp;gt;The current glimmer levels also gets displayed periodically on the radio.&lt;br /&gt;
&lt;br /&gt;
This allow anyone to keep track on the current status of the glimmer levels and to avoid being blind to the potential risks.&lt;br /&gt;
&lt;br /&gt;
=== Discharges ===&lt;br /&gt;
Glimmer will occasionally discharge if it&#039;s above &#039;&#039;&#039;100Ψ&#039;&#039;&#039;, causing a wide range of effects based on how high it is. The most common is giving all entities with [[Psionics|psionic]] potential have a small seizure, which is something most people working on stations with an Epistemics department have grown used to.&lt;br /&gt;
&lt;br /&gt;
At above 500Ψ, the base energy is so high that probers no longer need to draw electrical power and cannot be shut off.&lt;br /&gt;
&lt;br /&gt;
== Managing Glimmer ==&lt;br /&gt;
Exploring the noösphere is not without risks however. As probers do their mysterious work, the average glimmer level on the station will rise. Crewmembers will develop new and potentially dangerous [[Psionics|psionic powers]] which will only fuel this growth as they are used. If the levels grow too high the probers themselves will begin to spark with latent psionic energy and you may find yourself unable to turn them off as they become self sustaining.&lt;br /&gt;
&lt;br /&gt;
=== Drainers ===&lt;br /&gt;
[[File:Glimmer_drainer.png|64px]]&amp;lt;br&amp;gt;&lt;br /&gt;
The best friend of Epistemics. They are costly to make and have a noticeable impact on power but they are the go to for reducing glimmer effectively or to counteract the glimmer generation of a Prober.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To create, you will need:&#039;&#039;&#039;&lt;br /&gt;
* [[File:PlasteelStack.png]] 5 plasteel&lt;br /&gt;
* [[File:LVCables.png]] 5 lv cable&lt;br /&gt;
* [[File:NormalityCrystalStack.png]] 5 normality crystals &amp;lt;!-- Used to be 5 but it was very hard to get ectoplasm (it still is 5) --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Normality Crystals ====&lt;br /&gt;
Normality Crystals are quite complicated to create as they require [[File:Ash.png]]&#039;&#039;&#039;Ash&#039;&#039;&#039;, [[File:Bloodpack.png]]&#039;&#039;&#039;Blood&#039;&#039;&#039;, [[File:Plasma single.png]]&#039;&#039;&#039;Plasma&#039;&#039;&#039;, [[File:WaterBottle.png]]&#039;&#039;&#039;Water&#039;&#039;&#039; and [[File:Ectoplasm.png]]&#039;&#039;&#039;Ectoplasm&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The latter only available from grinding [[Golemancy#Soul Crystals|soul crystals]] or from killing glimmer creatures such as [[Fauna#Wisp|Wisps]] and [[Revenant|Revenants]].&lt;br /&gt;
&lt;br /&gt;
If you manage to regroup all those material just mix an equal amount of a multiple of 10 of each. So at minimum you will need the following in a beaker:&lt;br /&gt;
* 5 units of Ash&lt;br /&gt;
* 5 units of Blood&lt;br /&gt;
* 5 units of Plasma&lt;br /&gt;
* 5 units of Water&lt;br /&gt;
* 5 units of Ectoplasm&lt;br /&gt;
&lt;br /&gt;
Then you put in a [[Chef#The Microwave|Microwave]] or on a Hotplate until it reaches 400 degrees. When it finally reacts, it will create 1 Normality Crystal and reduce the glimmer by a small amount.&lt;br /&gt;
&lt;br /&gt;
=== Probers ===&lt;br /&gt;
[[File:Glimmer Prober Minimal.png|64px]]&amp;lt;br&amp;gt;&lt;br /&gt;
Probers are useful to generate points passively.&lt;br /&gt;
&lt;br /&gt;
Below &#039;&#039;&#039;500Ψ&#039;&#039;&#039;, probers can simply be turned off. Glimmer will naturally decay from there. With late game technology, Drainers can be built that reduce glimmer at the same rate that probes add it.&lt;br /&gt;
&lt;br /&gt;
When glimmer reaches above &#039;&#039;&#039;500Ψ&#039;&#039;&#039;, the base energy is so high that probers no longer need to draw electrical power and cannot be shut off. Physically destroying the probers is the best option to avoid a snowball effect. &lt;br /&gt;
&lt;br /&gt;
The crystal, and tube, of the prober can be used to roughly gauge the level of glimmer. The prettier it gets, the higher the glimmer is:&lt;br /&gt;
* [[File:Glimmer Prober Minimal.png]]When the prober is disabled or when glimmer is below &#039;&#039;&#039;50Ψ&#039;&#039;&#039;, the crystal remains darkened at all times.&lt;br /&gt;
* [[File:Glimmer Prober Low.gif]] Between &#039;&#039;&#039;50Ψ&#039;&#039;&#039; and &#039;&#039;&#039;99Ψ&#039;&#039;&#039;, the tube will light up slightly every 2.5 seconds.&lt;br /&gt;
* [[File:Glimmer Prober Moderate.gif]] Between &#039;&#039;&#039;100Ψ&#039;&#039;&#039; and &#039;&#039;&#039;299Ψ&#039;&#039;&#039;, the crystal will light up slightly every 1.5 seconds.&lt;br /&gt;
* [[File:Glimmer Prober High.gif]] Between &#039;&#039;&#039;300Ψ&#039;&#039;&#039; and &#039;&#039;&#039;499Ψ&#039;&#039;&#039;, the crystal will clearly light up every second.&lt;br /&gt;
* [[File:Glimmer Prober Dangerous.gif]] Between &#039;&#039;&#039;500Ψ&#039;&#039;&#039; and &#039;&#039;&#039;899Ψ&#039;&#039;&#039;, the crystal will be constantly lit up with lightning bolts dancing across it.&lt;br /&gt;
* [[File:Glimmer Prober Critical.gif]] Above &#039;&#039;&#039;900Ψ&#039;&#039;&#039;, the crystal gets even brighter while blinking rapidly with stronger lightning bolts.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To create, you will need:&#039;&#039;&#039;&lt;br /&gt;
* [[File:PlasteelStack.png]] 5 plasteel&lt;br /&gt;
* [[File:LVCables.png]] 5 lv cable&lt;br /&gt;
* [[File:BluespaceCrystalStack.png]] 5 bluespace crystals&lt;br /&gt;
&lt;br /&gt;
== Handling Glimmer Emergencies ==&lt;br /&gt;
Probers should always be turned off before glimmer exceeds 500Ψ. Maybe even before to avoid a cheeky [[Psionics|psionic]] from using their power just at the right time and locking the probers.&lt;br /&gt;
&lt;br /&gt;
Depending on how many [[Psionics|psychics]] there are, use of [[Chemistry#chem_MindbreakerToxin|mindbreaker]] (which, under [[Alert Procedure#Code White|code white]], is unrestricted) will reduce the amount of glimmer produced by people using their [[Psionics#List_of_Psionic_Powers|psychic abilities]].&lt;br /&gt;
&lt;br /&gt;
{{Guides Menu}}&lt;/div&gt;</summary>
		<author><name>Applefish33</name></author>
	</entry>
</feed>