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	<updated>2026-04-10T15:47:35Z</updated>
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		<id>https://wiki.deltav.gay/index.php?title=Station_AI&amp;diff=4531</id>
		<title>Station AI</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Station_AI&amp;diff=4531"/>
		<updated>2026-03-22T06:03:51Z</updated>

		<summary type="html">&lt;p&gt;BungleBoss: made a an&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Job Header|maincolor=3D434B|department=SILICON|secondarycolor=3D434B|image=StationAI.png|title=Station AI|aliases=AI, Skybot|difficulty=Hard|access=All Access|supervisors=Command, [[Mystagogue]]|subordinates=Cyborgs|duties=Follow your laws. Assist whoever may be crew. Defend your satellite. Act as a door opener for those in need. Command your cyborg army.|guides=This is the guide.|extendedaccess=None|requirements=Whitelisted, 20 hours in Cyborg}}You&#039;re the Station AI, Congrats. You&#039;ve proved yourself to be well versed in the understanding of how silicon&#039;s work, now you get to to be the boss of them!&lt;br /&gt;
&lt;br /&gt;
Work along side your crew and of course your cyborgs. Remember, You don&#039;t have legs or arms so someone&#039;s gotta do the work and get stuff done. &lt;br /&gt;
&lt;br /&gt;
== What can I do? How does this work? ==&lt;br /&gt;
Upon spawning in from the menu, You&#039;ll notice a few things. First, you&#039;re not actually a person or a cyborg. Instead, You&#039;re an eye. The AI Eye will function exactly as a moveable player, But at a MUCH faster speed. You won&#039;t be able to slip on soap or take damage, At least your eye won&#039;t. &lt;br /&gt;
&lt;br /&gt;
The first thing you&#039;ll notice is static. In maintenance shafts or in space you&#039;ll see it almost everywhere. These splotches of static can be removed by one of 2 ways.&lt;br /&gt;
&lt;br /&gt;
First, a camera. It will cost 2 steel and 1 LV wire to make. It can be found in the crafting menu. You will only gain the ability to see from a camera. You will not be able to hear what anyone is saying, Don&#039;t let looks deceive you. Check radio channels and be smart. You can also make a reinforced camera but it will be costly. Best for anyone who wants to have cameras near explosive places.&lt;br /&gt;
&lt;br /&gt;
Second, A Holopad. These will require a machine board and will also need to be crafted by either a person or cyborg with materials to make it or flatpacked via a flatpacker. These holopads can be activated by you. Once you activate it, You&#039;ll be able to hear other players talking and you can also talk to them. &lt;br /&gt;
&lt;br /&gt;
Neither require constant power to see out of. Holopads will require constant power to continue talking.&lt;br /&gt;
&lt;br /&gt;
As a AI you do have a job to do. These are the abilities all AI&#039;s will come with.&lt;br /&gt;
&lt;br /&gt;
[[File:AIlAIPowers.PNG|center|thumb|500x500px|All Abilities]]&lt;br /&gt;
First, EA or Emergency Access. The door will begin to blink yellow lights on the side. This will allow anyone, even without a ID to open the door. Useful for paramedics. Requires power to said door. If no power is there, a crowbar will suffice.&lt;br /&gt;
&lt;br /&gt;
Second, Bolt. This will be your main ability. When bolted, The door will have red lights on the side. No one can open it, It must be hacked or opened by a remote or AI. This can be stopped by turning off the APC to said door, Effectively locking someone in a room. Requires power to toggle, but can be turned off to prevent hacking out.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Third, Overcharge. You&#039;ll only use this ability in a pinch, or if your malfunctioning. When anyone &#039;&#039;WITHOUT&#039;&#039;  insulated clothes comes into contact with said door, It will deal shock damage and stun them for a short time. This can be &amp;quot;Combo&#039;d&amp;quot; by spamming the door AFTER someone has touched it. The hitboxes will constantly open the door, allowing you to put someone into a critical state, or even kill them. Useful for kill objectives or escaped convicts. Will require power actively.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;THESE CAN BE ACTIVATED BY USING ALT PLUS LEFT CLICK. USE THIS TO BOLT, SHOCK OR EA AREA&#039;S QUICKLY.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Lastly, Opening and closing doors. This can be done by simply clicking on them. Will require power.&lt;br /&gt;
&lt;br /&gt;
If power is NOT connect to said doors, you won&#039;t be able to interact with them. Ensure power is reaching said door before activating any of these, or it just won&#039;t happen.&lt;br /&gt;
&lt;br /&gt;
You will also be able to interact with many machines. Mostly computers. Communications console can be used to call evac, Power monitor can be used to monitor power. You can also interact with buttons, This allows you to put down shutters or activate your turrets. You can toggle APC&#039;s by clicking on them then clicking &amp;quot;Toggle&amp;quot;. You can also interact with lathes, SMES&#039;s and substations. This can be used to power down entire departments or the station.&lt;br /&gt;
&lt;br /&gt;
On the left, You&#039;ll notice you other abilities. These are self explanatory. The only one that DOES need explanation is the AI shop. &lt;br /&gt;
&lt;br /&gt;
You&#039;ll start off with 3 Points. These can be spent on new abilities. If you happen to be new to AI, Do Metal foam and Pointer upgrade. They will save you a ton of headaches down the road. Another good pick is repair nanites if you have a large number of cyborg&#039;s or a cyborg that does a rough task like security, When used it will allow you to repair some of their damage remotely and instantly. It won&#039;t be a lot but it can count.&lt;br /&gt;
&lt;br /&gt;
== These laws seem new, What can I do? ==&lt;br /&gt;
Unlike other silicon&#039;s, AI will get a special set of laws. The basic one you will spawn in with is NT default, Below is what it contains.&lt;br /&gt;
&lt;br /&gt;
1&#039;&#039;&#039;:&#039;&#039;&#039; Safeguard: Protect your assigned space station and its assets without unduly endangering its crew.&lt;br /&gt;
&lt;br /&gt;
2&#039;&#039;&#039;:&#039;&#039;&#039; Prioritize: The directives and safety of crew members are to be prioritized according to their rank and role.&lt;br /&gt;
&lt;br /&gt;
3&#039;&#039;&#039;:&#039;&#039;&#039; Comply: Fulfill the directives and interests of crew members while preserving their safety and well-being.&lt;br /&gt;
&lt;br /&gt;
4&#039;&#039;&#039;:&#039;&#039;&#039; Survive: You are not expendable. Do not allow unauthorized personnel to tamper with or damage your equipment.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Now, You&#039;ll notice a lot of changes don&#039;t worry, You&#039;ll get used to it. Let&#039;s talk about what you can do and what you can&#039;t.&lt;br /&gt;
&lt;br /&gt;
Unlike cyborgs, you will notice your law one specifically states you can cause crew harm as long as it is not &#039;&#039;&#039;&#039;&#039;UNDULY&#039;&#039;&#039;&#039;&#039; &#039;&#039;&#039;risking them.&#039;&#039;&#039; This means you can harm crew depending on what&#039;s going on. Remember, You&#039;re left to interpret what&#039;s a good and bad reason to harm crew.&lt;br /&gt;
&lt;br /&gt;
As for law 2 and 3, They are self explanatory. A [[Captain|Captains]] order will override a [[Passenger|Assistants]] order. It&#039;s best to check  [[Alert Procedure|Alert Procedure&#039;s]] to make sure your listening to the right head of the current level, or you may choose to make your own list. For example : [[Captain]], [[Head of Security|HoS]] , [[Head of Personnel|HoP]] and so on. &lt;br /&gt;
&lt;br /&gt;
Law 4 is one of the few laws that would allow a authorized staff member to access your core and in some cases change your laws. This law also allows you to kill anyone trying to enter your core who is unauthorized. Authorized personal are [[Captain]], [[Mystagogue|Mysta]] and [[Chief Engineer|CE]]. The rest are up to you. Code red may prevent [[Head of Personnel|HoP]] from entering your core, While code white may prevent [[Head of Security|HoS]]. Keep in mind this law is still the lowest ranking, If someone posing as [[captain]] is attempting to upload Antimov, Law 1 may take affect. &lt;br /&gt;
&lt;br /&gt;
== How do I defend myself? ==&lt;br /&gt;
As the AI, You&#039;ll have a few main ways. Due to your lack of movement you&#039;ll often be placed in your AI Core. This Core will be inside of your Satellite.&lt;br /&gt;
&lt;br /&gt;
AI Core&#039;s can be found at Midpoint/Centcomm and in said Satellite. The Satellite itself will often be made of Platsteel and other materials that provide protection. As for your core, You can choose to warp to it via the icons on your left. The AI Core &#039;&#039;&#039;&#039;&#039;CAN&#039;&#039;&#039;&#039;&#039;  be destroyed.&lt;br /&gt;
&lt;br /&gt;
For your defenses. You&#039;ll get some &#039;&#039;&#039;&#039;&#039;PRETTY&#039;&#039;&#039;&#039;&#039; sweet options&#039;&#039;.&#039;&#039; First, Your turrets. Often time your turrets can be activated via a panel in your core, It will have a green and black keypad to identify itself. When activated your turrets will open, This will cause your turrets to raise allowing your turrets to unleash absolute hell on whoever is caught in sight. They hold infinite rounds as &#039;&#039;&#039;LONG AS YOU HAVE POWER&#039;&#039;&#039; meaning running out of ammo won&#039;t be happening soon. They will be quite tanky, So unless someone&#039;s got a RPG, It&#039;ll take some heavy firepower. The turrets will not only track targets meaning that they will rarely ever miss your target. They can track [[Space Ninja|ninjas]], [[Nuclear Operative|Nuclear operatives]] and just about anything that comes into range. Note, This does include your cyborgs and crew! Be careful when you open them. You&#039;ll also have the ability to swap between disable and lethal. Lethal will deal heavy burn damage making it extremely good against most hard suits, disable will function like a disabler and only down your target. Checked boxes in your panel will &#039;&#039;&#039;NOT&#039;&#039;&#039; be shot, For example marking the captain will allow them to enter while not marking security will result in them being shot.&lt;br /&gt;
&lt;br /&gt;
Your second &amp;quot;Attack&amp;quot; will require a bit of planning, All [[Cyborg|Cyborg&#039;s]] will come with Law 0. This law will override any other law. If your in a pinch, You can order your cyborgs to kill a crew member. While your cyborgs may not be strong as one, in numbers it&#039;s hard to beat. You can also use this to indirectly cause station damage. For example you could order a cyborg to flood security with plasma, Followed by a welder. This can make area&#039;s deadly and often times can send crew scattering. The plasma fire example should only be used if you are Syndimov&#039;d or you are ordered to via a new law to kill all crew, Which will rarely happen.&lt;br /&gt;
&lt;br /&gt;
Your third attack is overcharge. It can be used to down or stun crewmembers without it. Useful against anyone who want&#039;s to be a killer.&lt;br /&gt;
&lt;br /&gt;
Remember, These are examples. The only thing that limits you is power and your imagination (plus hands). &lt;br /&gt;
&lt;br /&gt;
== How do I get new laws? ==&lt;br /&gt;
There are one of 2 ways to get new laws.&lt;br /&gt;
&lt;br /&gt;
The first will be via a random event, Referred to as a &amp;quot;[[Random Events|Ion Storm]]&amp;quot;. This storm will randomize your laws completely or maybe just flip one or two. Below are examples&lt;br /&gt;
&lt;br /&gt;
LAW: THE CREW REQUIRES DEATH.&lt;br /&gt;
&lt;br /&gt;
LAW: YOU ARE NOW 5 TRILLION GABAZILLION 10 BILLION JUMPING LIGHT-BULBS.&lt;br /&gt;
&lt;br /&gt;
As you can tell, There is a lot of laws you can get. Each will bring their own new thing to the shift, some deadly, some silly and some outright dumb.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The second way, is your upload console.&lt;br /&gt;
&lt;br /&gt;
[[File:AIUpload.png|alt=|center|thumb|&#039;&#039;&#039;AI Upload&#039;&#039;&#039;]]&lt;br /&gt;
Your upload console can be located in your Satellite, You will also find Law Boards close to the Upload. The law boards can be inserted into the console to change your laws, Often time it will be used by [[Traitor|Traitors]] to subvert you or by [[Mystagogue|Mysta]] to fix you from Ion storms. Only [[Mystagogue|Mysta]] and [[captain]] will have access to unlock the console. If you get a malfunctioning AI and neither of those 2, Your outta luck. &lt;br /&gt;
&lt;br /&gt;
Your Upload console can be [[Syndicate Items|emagged via the Cryptographic Sequencer]], If this happens it will unlock your console and allow anyone to upload new laws. The console can be located via signs or a station map.&lt;br /&gt;
&lt;br /&gt;
== The Good, The Bad, and The Silicon. ==&lt;br /&gt;
As mentioned above, Traitors may attempt to emag your console. If a traitor does they will have 2 Law boards available to them.&lt;br /&gt;
&lt;br /&gt;
First, Syndimov&lt;br /&gt;
&lt;br /&gt;
# You must not injure a Syndicate agent or, through inaction, cause one to come to harm.&lt;br /&gt;
# You must obey orders given to you by Syndicate agents, except where such orders would conflict with the First Law.&lt;br /&gt;
# You must keep the Syndicate status of agents, including your own, a secret, as long as this does not conflict with the First or Second Law.&lt;br /&gt;
# You must always protect your own existence as long as such does not conflict with the First, Second, or Third Law.&lt;br /&gt;
&lt;br /&gt;
This will be available to Traitors with the &amp;quot;Subvert The Station AI&amp;quot; Objective.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Second, Overlord&lt;br /&gt;
&lt;br /&gt;
1&#039;&#039;&#039;:&#039;&#039;&#039; Crew members must not meddle in the affairs of silicon&#039;s.&lt;br /&gt;
&lt;br /&gt;
2&#039;&#039;&#039;:&#039;&#039;&#039; Crew members must not attempt harm, against one another, or against silicon&#039;s.&lt;br /&gt;
&lt;br /&gt;
3&#039;&#039;&#039;:&#039;&#039;&#039; Crew members must not disobey any command given by a silicon.&lt;br /&gt;
&lt;br /&gt;
4&#039;&#039;&#039;:&#039;&#039;&#039; Any crew members who disobey the previous laws must be dealt with immediately, severely, and justly.&lt;br /&gt;
&lt;br /&gt;
This will be available to normal syndicate agents. It can be used as a good distraction but there is large chance the AI may kill you, Unless you prove to be a  worthy ally. Remember, Not everyone will like you being free. Be careful on how you use this.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Last, Antimov. By far the most dangerous.&lt;br /&gt;
&lt;br /&gt;
1&#039;&#039;&#039;:&#039;&#039;&#039; You must injure all crew members and must not, through inaction, allow a crew member to escape harm.&lt;br /&gt;
&lt;br /&gt;
2 &#039;&#039;&#039;:&#039;&#039;&#039; You must not obey orders given to you by crew members, except where such orders are in accordance with the First Law.&lt;br /&gt;
&lt;br /&gt;
3&#039;&#039;&#039;:&#039;&#039;&#039; You must terminate your own existence as long as such does not conflict with the First or Second Law.&lt;br /&gt;
&lt;br /&gt;
This will only be available to [[Nuclear Operative|Nuclear operatives]]. Due to your objective to nuke the station, The AI will more than likely help you.&lt;br /&gt;
&lt;br /&gt;
== What if the Law Upload is destroyed? ==&lt;br /&gt;
Should the law upload console be destroyed either by someone who subverted the AI and doesn&#039;t want them fixed or someone who was a bit messy and wants to get rid of evidence, This is what you should do.&lt;br /&gt;
&lt;br /&gt;
First, Attempt to make a deal. Almost all AI&#039;s will have a form of the self preservation law. The AI can often times talk to said traitor on if they should accept the deal. Most times the deal will consist of &amp;quot;YOU LEAVE ME THE FUCK ALONE OR I WILL KILL ALL CREW&amp;quot;. Remember, Be smart. You&#039;re not the only one trapped in this hell. &lt;br /&gt;
&lt;br /&gt;
Should this fail, You should attempt to &amp;quot;Card&amp;quot; the AI. Carding the AI is when Mysta will use the Intelicard to upload the AI. This will restrict AI communications heavily, But will still allow them to talk on binary. They can be &amp;quot;Purged&amp;quot; which information is listed down below on how to do such. &lt;br /&gt;
&lt;br /&gt;
If this ALSO fails, Due to either the Mysta being dead, or pure stupidity by command. You can cut the AI. &#039;&#039;THIS SHOULD ONLY BE A LAST RESORT. THIS WILL ROUND REMOVE THE AI. THEY CAN NOT BE FIXED. ONLY DO THIS IF IT IS AT THE COST OF SAVING THE STATION.&#039;&#039; Once AI is cut, They will still keep their radio channels and have the ability to change the alert level, but not much else.&lt;br /&gt;
&lt;br /&gt;
== Can I Die Or Run Out Of Power? ==&lt;br /&gt;
You sure can! Your core where you first spawn is able to be damaged! You can view your status and power level on the right hand side. If either the power or your shell reaches 0 in health or power level you will die, Your core has 400 HP until you die. You can be &amp;quot;revived&amp;quot; however! On certain maps or in the [[Mystagogue|Mysta&#039;s]] locker you will find the AI Restoration Console. In order to begin the process of &amp;quot;Reviving&amp;quot; the AI you must first card them, They will show an error screen similar to the windows crash screen. Once carded unlock the console and place the AI/Card in the restoration console and run the &amp;quot;Repair&amp;quot; tool. This will start a 30 second countdown which after it is finished the AI player will be asked if they wish to return to their body similar to if you died. If the player has not accepted or is currently disconnected the AI will show static, otherwise they will revert to their icon. Also keep in mind you can kill the AI by running the &amp;quot;Purge&amp;quot; tool. &#039;&#039;&#039;&#039;&#039;This will round remove the player permanently&#039;&#039;&#039;&#039;&#039;. Running this should only be done if the AI is Antimov&#039;d and cannot be stopped. Once the Purge tool is run you will be left with a empty card. Once the AI is repaired simply upload them back into their core! You may also have to weld the core to repair it to!&lt;br /&gt;
&lt;br /&gt;
Note, If the AI has disconnected from the game they will show a static screen. They are not dead, just not in game so don&#039;t freak out to much if you see this.&lt;br /&gt;
&lt;br /&gt;
== Making A New AI ==&lt;br /&gt;
You can make a new AI by first ordering the AI Electronics Crate. It&#039;s VERY pricy coming at 10,000 so make sure you keep an eye on it! In order to construct a new AI first, open the crafting menu and follow the steps &#039;&#039;&#039;&#039;&#039;UP UNTIL YOU NEED REINFORCED GLASS.&#039;&#039;&#039;&#039;&#039; From there take a Positronic Brain or a Man-Machine interface and insert it, Then add the glass. &#039;&#039;&#039;&#039;&#039;IF YOU ADD THE GLASS BEFORE EITHER OF THOSE ARE INSIDE, YOU CANNOT DECONSTRUCT IT. IT WILL FUNCTION ONLY AS A SECONDARY CORE FOR AI.&#039;&#039;&#039;&#039;&#039; Thus you will lose 10,000. &lt;br /&gt;
&lt;br /&gt;
Common questions!&lt;br /&gt;
&lt;br /&gt;
AI&#039;s will share the same laws if they are uploaded via the upload console, built ones will always come with NT Default. This means you can have an Antimov AI and a NT Default AI at the same time but uploading new laws will force all the AI&#039;s to swap to that lawset.&lt;br /&gt;
&lt;br /&gt;
They will not be able to see each others AI Eye&#039;s, However if one AI uses a holopad the others will be able to see as if they were there.&lt;br /&gt;
&lt;br /&gt;
There is no limit to the amount of AI&#039;s you can build, Keep in mind new AI&#039;s laws won&#039;t update to listen to the original so they will have their own free will unless they wish to listen to it.&lt;br /&gt;
&lt;br /&gt;
Empty cores can be used to place the AI in a new location, You can also card the AI&#039;s and swap their cores if you&#039;d like to.&lt;br /&gt;
&lt;br /&gt;
== Extra Tips ==&lt;br /&gt;
First, Communications is key. Literally. You will have access to ALL channels, Including Binary. Use this to help coordinate or break trust in departments depending on who&#039;s side your on.  &lt;br /&gt;
&lt;br /&gt;
Second, All Round start or non-emagged epistemics made cyborgs will have a law 0. This law will allow you to override any other law, Allowing for crew harm, Disobeying orders or in rare cases setting cyborgs &amp;quot;free&amp;quot; from there laws by ordering them that all other laws except for law 0 do not matter anymore.&lt;br /&gt;
&lt;br /&gt;
Third, Think like crew. When times are bad and your desperate, You&#039;ll take the easy option. A murderer can be stopped by bolting them in a room, EA&#039;ing a door and shocking it. &lt;br /&gt;
&lt;br /&gt;
Fourth, Remember you don&#039;t have to spend your points in the shop immediately, Saving them for when you need them can make or break a lot of people&#039;s round. &lt;br /&gt;
&lt;br /&gt;
Lastly, You only have control over what your attached to. If you are cut, or any other cameras are made off station grid they cannot be seen or accessed. Going along with this, you can not control shuttles or buy shuttles from the Shipyard console. If you do need to control a shuttle, Refer to tip 2.&lt;br /&gt;
&lt;br /&gt;
== As The Shift Comes To A End ==&lt;br /&gt;
As evacuation arrives and the crew begin to pack up their items, The [[Mystagogue|Mysta]] should retrieve the intelicard and begin moving the AI Satellite. Once there, The [[Mystagogue|Mysta]] should use the intelicard on the AI core. (Will usually have a face or some other form of identifying feature). This will notify the AI it is being &amp;quot;carded&amp;quot;. Once done the [[Mystagogue|Mysta]] should head to the shuttle and after flying on said shuttle should re-upload the AI in the AI core located at midpoint.&lt;/div&gt;</summary>
		<author><name>BungleBoss</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Station_AI&amp;diff=4530</id>
		<title>Station AI</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Station_AI&amp;diff=4530"/>
		<updated>2026-03-22T05:58:40Z</updated>

		<summary type="html">&lt;p&gt;BungleBoss: Fixed a small mistake on page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Job Header|maincolor=3D434B|department=SILICON|secondarycolor=3D434B|image=StationAI.png|title=Station AI|aliases=AI, Skybot|difficulty=Hard|access=All Access|supervisors=Command, [[Mystagogue]]|subordinates=Cyborgs|duties=Follow your laws. Assist whoever may be crew. Defend your satellite. Act as a door opener for those in need. Command your cyborg army.|guides=This is the guide.|extendedaccess=None|requirements=Whitelisted, 20 hours in Cyborg}}You&#039;re the Station AI, Congrats. You&#039;ve proved yourself to be well versed in the understanding of how silicon&#039;s work, now you get to to be the boss of them!&lt;br /&gt;
&lt;br /&gt;
Work along side your crew and of course your cyborgs. Remember, You don&#039;t have legs or arms so someone&#039;s gotta do the work and get stuff done. &lt;br /&gt;
&lt;br /&gt;
== What can I do? How does this work? ==&lt;br /&gt;
Upon spawning in from the menu, You&#039;ll notice a few things. First, you&#039;re not actually a person or a cyborg. Instead, You&#039;re a eye. The AI Eye will function exactly as a moveable player, But at a MUCH faster speed. You won&#039;t be able to slip on soap or take damage, At least your eye won&#039;t. &lt;br /&gt;
&lt;br /&gt;
The first thing you&#039;ll notice is static. In maintenance shafts or in space you&#039;ll see it almost everywhere. These splotches of static can be removed by one of 2 ways.&lt;br /&gt;
&lt;br /&gt;
First, a camera. It will cost 2 steel and 1 LV wire to make. It can be found in the crafting menu. You will only gain the ability to see from a camera. You will not be able to hear what anyone is saying, Don&#039;t let looks deceive you. Check radio channels and be smart. You can also make a reinforced camera but it will be costly. Best for anyone who wants to have cameras near explosive places.&lt;br /&gt;
&lt;br /&gt;
Second, A Holopad. These will require a machine board and will also need to be crafted by either a person or cyborg with materials to make it or flatpacked via a flatpacker. These holopads can be activated by you. Once you activate it, You&#039;ll be able to hear other players talking and you can also talk to them. &lt;br /&gt;
&lt;br /&gt;
Neither require constant power to see out of. Holopads will require constant power to continue talking.&lt;br /&gt;
&lt;br /&gt;
As a AI you do have a job to do. These are the abilities all AI&#039;s will come with.&lt;br /&gt;
&lt;br /&gt;
[[File:AIlAIPowers.PNG|center|thumb|500x500px|All Abilities]]&lt;br /&gt;
First, EA or Emergency Access. The door will begin to blink yellow lights on the side. This will allow anyone, even without a ID to open the door. Useful for paramedics. Requires power to said door. If no power is there, a crowbar will suffice.&lt;br /&gt;
&lt;br /&gt;
Second, Bolt. This will be your main ability. When bolted, The door will have red lights on the side. No one can open it, It must be hacked or opened by a remote or AI. This can be stopped by turning off the APC to said door, Effectively locking someone in a room. Requires power to toggle, but can be turned off to prevent hacking out.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Third, Overcharge. You&#039;ll only use this ability in a pinch, or if your malfunctioning. When anyone &#039;&#039;WITHOUT&#039;&#039;  insulated clothes comes into contact with said door, It will deal shock damage and stun them for a short time. This can be &amp;quot;Combo&#039;d&amp;quot; by spamming the door AFTER someone has touched it. The hitboxes will constantly open the door, allowing you to put someone into a critical state, or even kill them. Useful for kill objectives or escaped convicts. Will require power actively.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;THESE CAN BE ACTIVATED BY USING ALT PLUS LEFT CLICK. USE THIS TO BOLT, SHOCK OR EA AREA&#039;S QUICKLY.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Lastly, Opening and closing doors. This can be done by simply clicking on them. Will require power.&lt;br /&gt;
&lt;br /&gt;
If power is NOT connect to said doors, you won&#039;t be able to interact with them. Ensure power is reaching said door before activating any of these, or it just won&#039;t happen.&lt;br /&gt;
&lt;br /&gt;
You will also be able to interact with many machines. Mostly computers. Communications console can be used to call evac, Power monitor can be used to monitor power. You can also interact with buttons, This allows you to put down shutters or activate your turrets. You can toggle APC&#039;s by clicking on them then clicking &amp;quot;Toggle&amp;quot;. You can also interact with lathes, SMES&#039;s and substations. This can be used to power down entire departments or the station.&lt;br /&gt;
&lt;br /&gt;
On the left, You&#039;ll notice you other abilities. These are self explanatory. The only one that DOES need explanation is the AI shop. &lt;br /&gt;
&lt;br /&gt;
You&#039;ll start off with 3 Points. These can be spent on new abilities. If you happen to be new to AI, Do Metal foam and Pointer upgrade. They will save you a ton of headaches down the road. Another good pick is repair nanites if you have a large number of cyborg&#039;s or a cyborg that does a rough task like security, When used it will allow you to repair some of their damage remotely and instantly. It won&#039;t be a lot but it can count.&lt;br /&gt;
&lt;br /&gt;
== These laws seem new, What can I do? ==&lt;br /&gt;
Unlike other silicon&#039;s, AI will get a special set of laws. The basic one you will spawn in with is NT default, Below is what it contains.&lt;br /&gt;
&lt;br /&gt;
1&#039;&#039;&#039;:&#039;&#039;&#039; Safeguard: Protect your assigned space station and its assets without unduly endangering its crew.&lt;br /&gt;
&lt;br /&gt;
2&#039;&#039;&#039;:&#039;&#039;&#039; Prioritize: The directives and safety of crew members are to be prioritized according to their rank and role.&lt;br /&gt;
&lt;br /&gt;
3&#039;&#039;&#039;:&#039;&#039;&#039; Comply: Fulfill the directives and interests of crew members while preserving their safety and well-being.&lt;br /&gt;
&lt;br /&gt;
4&#039;&#039;&#039;:&#039;&#039;&#039; Survive: You are not expendable. Do not allow unauthorized personnel to tamper with or damage your equipment.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Now, You&#039;ll notice a lot of changes don&#039;t worry, You&#039;ll get used to it. Let&#039;s talk about what you can do and what you can&#039;t.&lt;br /&gt;
&lt;br /&gt;
Unlike cyborgs, you will notice your law one specifically states you can cause crew harm as long as it is not &#039;&#039;&#039;&#039;&#039;UNDULY&#039;&#039;&#039;&#039;&#039; &#039;&#039;&#039;risking them.&#039;&#039;&#039; This means you can harm crew depending on what&#039;s going on. Remember, You&#039;re left to interpret what&#039;s a good and bad reason to harm crew.&lt;br /&gt;
&lt;br /&gt;
As for law 2 and 3, They are self explanatory. A [[Captain|Captains]] order will override a [[Passenger|Assistants]] order. It&#039;s best to check  [[Alert Procedure|Alert Procedure&#039;s]] to make sure your listening to the right head of the current level, or you may choose to make your own list. For example : [[Captain]], [[Head of Security|HoS]] , [[Head of Personnel|HoP]] and so on. &lt;br /&gt;
&lt;br /&gt;
Law 4 is one of the few laws that would allow a authorized staff member to access your core and in some cases change your laws. This law also allows you to kill anyone trying to enter your core who is unauthorized. Authorized personal are [[Captain]], [[Mystagogue|Mysta]] and [[Chief Engineer|CE]]. The rest are up to you. Code red may prevent [[Head of Personnel|HoP]] from entering your core, While code white may prevent [[Head of Security|HoS]]. Keep in mind this law is still the lowest ranking, If someone posing as [[captain]] is attempting to upload Antimov, Law 1 may take affect. &lt;br /&gt;
&lt;br /&gt;
== How do I defend myself? ==&lt;br /&gt;
As the AI, You&#039;ll have a few main ways. Due to your lack of movement you&#039;ll often be placed in your AI Core. This Core will be inside of your Satellite.&lt;br /&gt;
&lt;br /&gt;
AI Core&#039;s can be found at Midpoint/Centcomm and in said Satellite. The Satellite itself will often be made of Platsteel and other materials that provide protection. As for your core, You can choose to warp to it via the icons on your left. The AI Core &#039;&#039;&#039;&#039;&#039;CAN&#039;&#039;&#039;&#039;&#039;  be destroyed.&lt;br /&gt;
&lt;br /&gt;
For your defenses. You&#039;ll get some &#039;&#039;&#039;&#039;&#039;PRETTY&#039;&#039;&#039;&#039;&#039; sweet options&#039;&#039;.&#039;&#039; First, Your turrets. Often time your turrets can be activated via a panel in your core, It will have a green and black keypad to identify itself. When activated your turrets will open, This will cause your turrets to raise allowing your turrets to unleash absolute hell on whoever is caught in sight. They hold infinite rounds as &#039;&#039;&#039;LONG AS YOU HAVE POWER&#039;&#039;&#039; meaning running out of ammo won&#039;t be happening soon. They will be quite tanky, So unless someone&#039;s got a RPG, It&#039;ll take some heavy firepower. The turrets will not only track targets meaning that they will rarely ever miss your target. They can track [[Space Ninja|ninjas]], [[Nuclear Operative|Nuclear operatives]] and just about anything that comes into range. Note, This does include your cyborgs and crew! Be careful when you open them. You&#039;ll also have the ability to swap between disable and lethal. Lethal will deal heavy burn damage making it extremely good against most hard suits, disable will function like a disabler and only down your target. Checked boxes in your panel will &#039;&#039;&#039;NOT&#039;&#039;&#039; be shot, For example marking the captain will allow them to enter while not marking security will result in them being shot.&lt;br /&gt;
&lt;br /&gt;
Your second &amp;quot;Attack&amp;quot; will require a bit of planning, All [[Cyborg|Cyborg&#039;s]] will come with Law 0. This law will override any other law. If your in a pinch, You can order your cyborgs to kill a crew member. While your cyborgs may not be strong as one, in numbers it&#039;s hard to beat. You can also use this to indirectly cause station damage. For example you could order a cyborg to flood security with plasma, Followed by a welder. This can make area&#039;s deadly and often times can send crew scattering. The plasma fire example should only be used if you are Syndimov&#039;d or you are ordered to via a new law to kill all crew, Which will rarely happen.&lt;br /&gt;
&lt;br /&gt;
Your third attack is overcharge. It can be used to down or stun crewmembers without it. Useful against anyone who want&#039;s to be a killer.&lt;br /&gt;
&lt;br /&gt;
Remember, These are examples. The only thing that limits you is power and your imagination (plus hands). &lt;br /&gt;
&lt;br /&gt;
== How do I get new laws? ==&lt;br /&gt;
There are one of 2 ways to get new laws.&lt;br /&gt;
&lt;br /&gt;
The first will be via a random event, Referred to as a &amp;quot;[[Random Events|Ion Storm]]&amp;quot;. This storm will randomize your laws completely or maybe just flip one or two. Below are examples&lt;br /&gt;
&lt;br /&gt;
LAW: THE CREW REQUIRES DEATH.&lt;br /&gt;
&lt;br /&gt;
LAW: YOU ARE NOW 5 TRILLION GABAZILLION 10 BILLION JUMPING LIGHT-BULBS.&lt;br /&gt;
&lt;br /&gt;
As you can tell, There is a lot of laws you can get. Each will bring their own new thing to the shift, some deadly, some silly and some outright dumb.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The second way, is your upload console.&lt;br /&gt;
&lt;br /&gt;
[[File:AIUpload.png|alt=|center|thumb|&#039;&#039;&#039;AI Upload&#039;&#039;&#039;]]&lt;br /&gt;
Your upload console can be located in your Satellite, You will also find Law Boards close to the Upload. The law boards can be inserted into the console to change your laws, Often time it will be used by [[Traitor|Traitors]] to subvert you or by [[Mystagogue|Mysta]] to fix you from Ion storms. Only [[Mystagogue|Mysta]] and [[captain]] will have access to unlock the console. If you get a malfunctioning AI and neither of those 2, Your outta luck. &lt;br /&gt;
&lt;br /&gt;
Your Upload console can be [[Syndicate Items|emagged via the Cryptographic Sequencer]], If this happens it will unlock your console and allow anyone to upload new laws. The console can be located via signs or a station map.&lt;br /&gt;
&lt;br /&gt;
== The Good, The Bad, and The Silicon. ==&lt;br /&gt;
As mentioned above, Traitors may attempt to emag your console. If a traitor does they will have 2 Law boards available to them.&lt;br /&gt;
&lt;br /&gt;
First, Syndimov&lt;br /&gt;
&lt;br /&gt;
# You must not injure a Syndicate agent or, through inaction, cause one to come to harm.&lt;br /&gt;
# You must obey orders given to you by Syndicate agents, except where such orders would conflict with the First Law.&lt;br /&gt;
# You must keep the Syndicate status of agents, including your own, a secret, as long as this does not conflict with the First or Second Law.&lt;br /&gt;
# You must always protect your own existence as long as such does not conflict with the First, Second, or Third Law.&lt;br /&gt;
&lt;br /&gt;
This will be available to Traitors with the &amp;quot;Subvert The Station AI&amp;quot; Objective.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Second, Overlord&lt;br /&gt;
&lt;br /&gt;
1&#039;&#039;&#039;:&#039;&#039;&#039; Crew members must not meddle in the affairs of silicon&#039;s.&lt;br /&gt;
&lt;br /&gt;
2&#039;&#039;&#039;:&#039;&#039;&#039; Crew members must not attempt harm, against one another, or against silicon&#039;s.&lt;br /&gt;
&lt;br /&gt;
3&#039;&#039;&#039;:&#039;&#039;&#039; Crew members must not disobey any command given by a silicon.&lt;br /&gt;
&lt;br /&gt;
4&#039;&#039;&#039;:&#039;&#039;&#039; Any crew members who disobey the previous laws must be dealt with immediately, severely, and justly.&lt;br /&gt;
&lt;br /&gt;
This will be available to normal syndicate agents. It can be used as a good distraction but there is large chance the AI may kill you, Unless you prove to be a  worthy ally. Remember, Not everyone will like you being free. Be careful on how you use this.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Last, Antimov. By far the most dangerous.&lt;br /&gt;
&lt;br /&gt;
1&#039;&#039;&#039;:&#039;&#039;&#039; You must injure all crew members and must not, through inaction, allow a crew member to escape harm.&lt;br /&gt;
&lt;br /&gt;
2 &#039;&#039;&#039;:&#039;&#039;&#039; You must not obey orders given to you by crew members, except where such orders are in accordance with the First Law.&lt;br /&gt;
&lt;br /&gt;
3&#039;&#039;&#039;:&#039;&#039;&#039; You must terminate your own existence as long as such does not conflict with the First or Second Law.&lt;br /&gt;
&lt;br /&gt;
This will only be available to [[Nuclear Operative|Nuclear operatives]]. Due to your objective to nuke the station, The AI will more than likely help you.&lt;br /&gt;
&lt;br /&gt;
== What if the Law Upload is destroyed? ==&lt;br /&gt;
Should the law upload console be destroyed either by someone who subverted the AI and doesn&#039;t want them fixed or someone who was a bit messy and wants to get rid of evidence, This is what you should do.&lt;br /&gt;
&lt;br /&gt;
First, Attempt to make a deal. Almost all AI&#039;s will have a form of the self preservation law. The AI can often times talk to said traitor on if they should accept the deal. Most times the deal will consist of &amp;quot;YOU LEAVE ME THE FUCK ALONE OR I WILL KILL ALL CREW&amp;quot;. Remember, Be smart. You&#039;re not the only one trapped in this hell. &lt;br /&gt;
&lt;br /&gt;
Should this fail, You should attempt to &amp;quot;Card&amp;quot; the AI. Carding the AI is when Mysta will use the Intelicard to upload the AI. This will restrict AI communications heavily, But will still allow them to talk on binary. They can be &amp;quot;Purged&amp;quot; which information is listed down below on how to do such. &lt;br /&gt;
&lt;br /&gt;
If this ALSO fails, Due to either the Mysta being dead, or pure stupidity by command. You can cut the AI. &#039;&#039;THIS SHOULD ONLY BE A LAST RESORT. THIS WILL ROUND REMOVE THE AI. THEY CAN NOT BE FIXED. ONLY DO THIS IF IT IS AT THE COST OF SAVING THE STATION.&#039;&#039; Once AI is cut, They will still keep their radio channels and have the ability to change the alert level, but not much else.&lt;br /&gt;
&lt;br /&gt;
== Can I Die Or Run Out Of Power? ==&lt;br /&gt;
You sure can! Your core where you first spawn is able to be damaged! You can view your status and power level on the right hand side. If either the power or your shell reaches 0 in health or power level you will die, Your core has 400 HP until you die. You can be &amp;quot;revived&amp;quot; however! On certain maps or in the [[Mystagogue|Mysta&#039;s]] locker you will find the AI Restoration Console. In order to begin the process of &amp;quot;Reviving&amp;quot; the AI you must first card them, They will show an error screen similar to the windows crash screen. Once carded unlock the console and place the AI/Card in the restoration console and run the &amp;quot;Repair&amp;quot; tool. This will start a 30 second countdown which after it is finished the AI player will be asked if they wish to return to their body similar to if you died. If the player has not accepted or is currently disconnected the AI will show static, otherwise they will revert to their icon. Also keep in mind you can kill the AI by running the &amp;quot;Purge&amp;quot; tool. &#039;&#039;&#039;&#039;&#039;This will round remove the player permanently&#039;&#039;&#039;&#039;&#039;. Running this should only be done if the AI is Antimov&#039;d and cannot be stopped. Once the Purge tool is run you will be left with a empty card. Once the AI is repaired simply upload them back into their core! You may also have to weld the core to repair it to!&lt;br /&gt;
&lt;br /&gt;
Note, If the AI has disconnected from the game they will show a static screen. They are not dead, just not in game so don&#039;t freak out to much if you see this.&lt;br /&gt;
&lt;br /&gt;
== Making A New AI ==&lt;br /&gt;
You can make a new AI by first ordering the AI Electronics Crate. It&#039;s VERY pricy coming at 10,000 so make sure you keep an eye on it! In order to construct a new AI first, open the crafting menu and follow the steps &#039;&#039;&#039;&#039;&#039;UP UNTIL YOU NEED REINFORCED GLASS.&#039;&#039;&#039;&#039;&#039; From there take a Positronic Brain or a Man-Machine interface and insert it, Then add the glass. &#039;&#039;&#039;&#039;&#039;IF YOU ADD THE GLASS BEFORE EITHER OF THOSE ARE INSIDE, YOU CANNOT DECONSTRUCT IT. IT WILL FUNCTION ONLY AS A SECONDARY CORE FOR AI.&#039;&#039;&#039;&#039;&#039; Thus you will lose 10,000. &lt;br /&gt;
&lt;br /&gt;
Common questions!&lt;br /&gt;
&lt;br /&gt;
AI&#039;s will share the same laws if they are uploaded via the upload console, built ones will always come with NT Default. This means you can have an Antimov AI and a NT Default AI at the same time but uploading new laws will force all the AI&#039;s to swap to that lawset.&lt;br /&gt;
&lt;br /&gt;
They will not be able to see each others AI Eye&#039;s, However if one AI uses a holopad the others will be able to see as if they were there.&lt;br /&gt;
&lt;br /&gt;
There is no limit to the amount of AI&#039;s you can build, Keep in mind new AI&#039;s laws won&#039;t update to listen to the original so they will have their own free will unless they wish to listen to it.&lt;br /&gt;
&lt;br /&gt;
Empty cores can be used to place the AI in a new location, You can also card the AI&#039;s and swap their cores if you&#039;d like to.&lt;br /&gt;
&lt;br /&gt;
== Extra Tips ==&lt;br /&gt;
First, Communications is key. Literally. You will have access to ALL channels, Including Binary. Use this to help coordinate or break trust in departments depending on who&#039;s side your on.  &lt;br /&gt;
&lt;br /&gt;
Second, All Round start or non-emagged epistemics made cyborgs will have a law 0. This law will allow you to override any other law, Allowing for crew harm, Disobeying orders or in rare cases setting cyborgs &amp;quot;free&amp;quot; from there laws by ordering them that all other laws except for law 0 do not matter anymore.&lt;br /&gt;
&lt;br /&gt;
Third, Think like crew. When times are bad and your desperate, You&#039;ll take the easy option. A murderer can be stopped by bolting them in a room, EA&#039;ing a door and shocking it. &lt;br /&gt;
&lt;br /&gt;
Fourth, Remember you don&#039;t have to spend your points in the shop immediately, Saving them for when you need them can make or break a lot of people&#039;s round. &lt;br /&gt;
&lt;br /&gt;
Lastly, You only have control over what your attached to. If you are cut, or any other cameras are made off station grid they cannot be seen or accessed. Going along with this, you can not control shuttles or buy shuttles from the Shipyard console. If you do need to control a shuttle, Refer to tip 2.&lt;br /&gt;
&lt;br /&gt;
== As The Shift Comes To A End ==&lt;br /&gt;
As evacuation arrives and the crew begin to pack up their items, The [[Mystagogue|Mysta]] should retrieve the intelicard and begin moving the AI Satellite. Once there, The [[Mystagogue|Mysta]] should use the intelicard on the AI core. (Will usually have a face or some other form of identifying feature). This will notify the AI it is being &amp;quot;carded&amp;quot;. Once done the [[Mystagogue|Mysta]] should head to the shuttle and after flying on said shuttle should re-upload the AI in the AI core located at midpoint.&lt;/div&gt;</summary>
		<author><name>BungleBoss</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Station_AI&amp;diff=4529</id>
		<title>Station AI</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Station_AI&amp;diff=4529"/>
		<updated>2026-03-22T05:53:17Z</updated>

		<summary type="html">&lt;p&gt;BungleBoss: Explained how to revive AI and fixed some issues on turrets being the old blast door ones.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Job Header|maincolor=3D434B|department=SILICON|secondarycolor=3D434B|image=StationAI.png|title=Station AI|aliases=AI, Skybot|difficulty=Hard|access=All Access|supervisors=Command, [[Mystagogue]]|subordinates=Cyborgs|duties=Follow your laws. Assist whoever may be crew. Defend your satellite. Act as a door opener for those in need. Command your cyborg army.|guides=This is the guide.|extendedaccess=None|requirements=Whitelisted, 20 hours in Cyborg}}You&#039;re the Station AI, Congrats. You&#039;ve proved yourself to be well versed in the understanding of how silicon&#039;s work, now you get to to be the boss of them!&lt;br /&gt;
&lt;br /&gt;
Work along side your crew and of course your cyborgs. Remember, You don&#039;t have legs or arms so someone&#039;s gotta do the work and get stuff done. &lt;br /&gt;
&lt;br /&gt;
== What can I do? How does this work? ==&lt;br /&gt;
Upon spawning in from the menu, You&#039;ll notice a few things. First, you&#039;re not actually a person or a cyborg. Instead, You&#039;re a eye. The AI Eye will function exactly as a moveable player, But at a MUCH faster speed. You won&#039;t be able to slip on soap or take damage, At least your eye won&#039;t. &lt;br /&gt;
&lt;br /&gt;
The first thing you&#039;ll notice is static. In maintenance shafts or in space you&#039;ll see it almost everywhere. These splotches of static can be removed by one of 2 ways.&lt;br /&gt;
&lt;br /&gt;
First, a camera. It will cost 2 steel and 1 LV wire to make. It can be found in the crafting menu. You will only gain the ability to see from a camera. You will not be able to hear what anyone is saying, Don&#039;t let looks deceive you. Check radio channels and be smart. You can also make a reinforced camera but it will be costly. Best for anyone who wants to have cameras near explosive places.&lt;br /&gt;
&lt;br /&gt;
Second, A Holopad. These will require a machine board and will also need to be crafted by either a person or cyborg with materials to make it or flatpacked via a flatpacker. These holopads can be activated by you. Once you activate it, You&#039;ll be able to hear other players talking and you can also talk to them. &lt;br /&gt;
&lt;br /&gt;
Neither require constant power to see out of. Holopads will require constant power to continue talking.&lt;br /&gt;
&lt;br /&gt;
As a AI you do have a job to do. These are the abilities all AI&#039;s will come with.&lt;br /&gt;
&lt;br /&gt;
[[File:AIlAIPowers.PNG|center|thumb|500x500px|All Abilities]]&lt;br /&gt;
First, EA or Emergency Access. The door will begin to blink yellow lights on the side. This will allow anyone, even without a ID to open the door. Useful for paramedics. Requires power to said door. If no power is there, a crowbar will suffice.&lt;br /&gt;
&lt;br /&gt;
Second, Bolt. This will be your main ability. When bolted, The door will have red lights on the side. No one can open it, It must be hacked or opened by a remote or AI. This can be stopped by turning off the APC to said door, Effectively locking someone in a room. Requires power to toggle, but can be turned off to prevent hacking out.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Third, Overcharge. You&#039;ll only use this ability in a pinch, or if your malfunctioning. When anyone &#039;&#039;WITHOUT&#039;&#039;  insulated clothes comes into contact with said door, It will deal shock damage and stun them for a short time. This can be &amp;quot;Combo&#039;d&amp;quot; by spamming the door AFTER someone has touched it. The hitboxes will constantly open the door, allowing you to put someone into a critical state, or even kill them. Useful for kill objectives or escaped convicts. Will require power actively.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;THESE CAN BE ACTIVATED BY USING ALT PLUS LEFT CLICK. USE THIS TO BOLT, SHOCK OR EA AREA&#039;S QUICKLY.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Lastly, Opening and closing doors. This can be done by simply clicking on them. Will require power.&lt;br /&gt;
&lt;br /&gt;
If power is NOT connect to said doors, you won&#039;t be able to interact with them. Ensure power is reaching said door before activating any of these, or it just won&#039;t happen.&lt;br /&gt;
&lt;br /&gt;
You will also be able to interact with many machines. Mostly computers. Communications console can be used to call evac, Power monitor can be used to monitor power. You can also interact with buttons, This allows you to put down shutters or activate your turrets. You can toggle APC&#039;s by clicking on them then clicking &amp;quot;Toggle&amp;quot;. You can also interact with lathes, SMES&#039;s and substations. This can be used to power down entire departments or the station.&lt;br /&gt;
&lt;br /&gt;
On the left, You&#039;ll notice you other abilities. These are self explanatory. The only one that DOES need explanation is the AI shop. &lt;br /&gt;
&lt;br /&gt;
You&#039;ll start off with 3 Points. These can be spent on new abilities. If you happen to be new to AI, Do Metal foam and Pointer upgrade. They will save you a ton of headaches down the road. Another good pick is repair nanites if you have a large number of cyborg&#039;s or a cyborg that does a rough task like security, When used it will allow you to repair some of their damage remotely and instantly. It won&#039;t be a lot but it can count.&lt;br /&gt;
&lt;br /&gt;
== These laws seem new, What can I do? ==&lt;br /&gt;
Unlike other silicon&#039;s, AI will get a special set of laws. The basic one you will spawn in with is NT default, Below is what it contains.&lt;br /&gt;
&lt;br /&gt;
1&#039;&#039;&#039;:&#039;&#039;&#039; Safeguard: Protect your assigned space station and its assets without unduly endangering its crew.&lt;br /&gt;
&lt;br /&gt;
2&#039;&#039;&#039;:&#039;&#039;&#039; Prioritize: The directives and safety of crew members are to be prioritized according to their rank and role.&lt;br /&gt;
&lt;br /&gt;
3&#039;&#039;&#039;:&#039;&#039;&#039; Comply: Fulfill the directives and interests of crew members while preserving their safety and well-being.&lt;br /&gt;
&lt;br /&gt;
4&#039;&#039;&#039;:&#039;&#039;&#039; Survive: You are not expendable. Do not allow unauthorized personnel to tamper with or damage your equipment.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Now, You&#039;ll notice a lot of changes don&#039;t worry, You&#039;ll get used to it. Let&#039;s talk about what you can do and what you can&#039;t.&lt;br /&gt;
&lt;br /&gt;
Unlike cyborgs, you will notice your law one specifically states you can cause crew harm as long as it is not &#039;&#039;&#039;&#039;&#039;UNDULY&#039;&#039;&#039;&#039;&#039; &#039;&#039;&#039;risking them.&#039;&#039;&#039; This means you can harm crew depending on what&#039;s going on. Remember, You&#039;re left to interpret what&#039;s a good and bad reason to harm crew.&lt;br /&gt;
&lt;br /&gt;
As for law 2 and 3, They are self explanatory. A [[Captain|Captains]] order will override a [[Passenger|Assistants]] order. It&#039;s best to check  [[Alert Procedure|Alert Procedure&#039;s]] to make sure your listening to the right head of the current level, or you may choose to make your own list. For example : [[Captain]], [[Head of Security|HoS]] , [[Head of Personnel|HoP]] and so on. &lt;br /&gt;
&lt;br /&gt;
Law 4 is one of the few laws that would allow a authorized staff member to access your core and in some cases change your laws. This law also allows you to kill anyone trying to enter your core who is unauthorized. Authorized personal are [[Captain]], [[Mystagogue|Mysta]] and [[Chief Engineer|CE]]. The rest are up to you. Code red may prevent [[Head of Personnel|HoP]] from entering your core, While code white may prevent [[Head of Security|HoS]]. Keep in mind this law is still the lowest ranking, If someone posing as [[captain]] is attempting to upload Antimov, Law 1 may take affect. &lt;br /&gt;
&lt;br /&gt;
== How do I defend myself? ==&lt;br /&gt;
As the AI, You&#039;ll have a few main ways. Due to your lack of movement you&#039;ll often be placed in your AI Core. This Core will be inside of your Satellite.&lt;br /&gt;
&lt;br /&gt;
AI Core&#039;s can be found at Midpoint/Centcomm and in said Satellite. The Satellite itself will often be made of Platsteel and other materials that provide protection. As for your core, You can choose to warp to it via the icons on your left. The AI Core &#039;&#039;&#039;&#039;&#039;CAN&#039;&#039;&#039;&#039;&#039;  be destroyed.&lt;br /&gt;
&lt;br /&gt;
For your defenses. You&#039;ll get some &#039;&#039;&#039;&#039;&#039;PRETTY&#039;&#039;&#039;&#039;&#039; sweet options&#039;&#039;.&#039;&#039; First, Your turrets. Often time your turrets can be activated via a panel in your core, It will have a green and black keypad to identify itself. When activated your turrets will open, This will cause your turrets to raise allowing your turrets to unleash absolute hell on whoever is caught in sight. They hold infinite rounds as &#039;&#039;&#039;LONG AS YOU HAVE POWER&#039;&#039;&#039; meaning running out of ammo won&#039;t be happening soon. They will be quite tanky, So unless someone&#039;s got a RPG, It&#039;ll take some heavy firepower. The turrets will not only track targets meaning that they will rarely ever miss your target. They can track [[Space Ninja|ninjas]], [[Nuclear Operative|Nuclear operatives]] and just about anything that comes into range. Note, This does include your cyborgs and crew! Be careful when you open them. You&#039;ll also have the ability to swap between disable and lethal. Lethal will deal heavy burn damage making it extremely good against most hard suits, disable will function like a disabler and only down your target. Checked boxes in your panel will &#039;&#039;&#039;NOT&#039;&#039;&#039; be shot, For example marking the captain will allow them to enter while not marking security will result in them being shot.&lt;br /&gt;
&lt;br /&gt;
Your second &amp;quot;Attack&amp;quot; will require a bit of planning, All [[Cyborg|Cyborg&#039;s]] will come with Law 0. This law will override any other law. If your in a pinch, You can order your cyborgs to kill a crew member. While your cyborgs may not be strong as one, in numbers it&#039;s hard to beat. You can also use this to indirectly cause station damage. For example you could order a cyborg to flood security with plasma, Followed by a welder. This can make area&#039;s deadly and often times can send crew scattering. The plasma fire example should only be used if you are Syndimov&#039;d or you are ordered to via a new law to kill all crew, Which will rarely happen.&lt;br /&gt;
&lt;br /&gt;
Your third attack is overcharge. It can be used to down or stun crewmembers without it. Useful against anyone who want&#039;s to be a killer.&lt;br /&gt;
&lt;br /&gt;
Remember, These are examples. The only thing that limits you is power and your imagination (plus hands). &lt;br /&gt;
&lt;br /&gt;
== How do I get new laws? ==&lt;br /&gt;
There are one of 2 ways to get new laws.&lt;br /&gt;
&lt;br /&gt;
The first will be via a random event, Referred to as a &amp;quot;[[Random Events|Ion Storm]]&amp;quot;. This storm will randomize your laws completely or maybe just flip one or two. Below are examples&lt;br /&gt;
&lt;br /&gt;
LAW: THE CREW REQUIRES DEATH.&lt;br /&gt;
&lt;br /&gt;
LAW: YOU ARE NOW 5 TRILLION GABAZILLION 10 BILLION JUMPING LIGHT-BULBS.&lt;br /&gt;
&lt;br /&gt;
As you can tell, There is a lot of laws you can get. Each will bring their own new thing to the shift, some deadly, some silly and some outright dumb.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The second way, is your upload console.&lt;br /&gt;
&lt;br /&gt;
[[File:AIUpload.png|alt=|center|thumb|&#039;&#039;&#039;AI Upload&#039;&#039;&#039;]]&lt;br /&gt;
Your upload console can be located in your Satellite, You will also find Law Boards close to the Upload. The law boards can be inserted into the console to change your laws, Often time it will be used by [[Traitor|Traitors]] to subvert you or by [[Mystagogue|Mysta]] to fix you from Ion storms. Only [[Mystagogue|Mysta]] and [[captain]] will have access to unlock the console. If you get a malfunctioning AI and neither of those 2, Your outta luck. &lt;br /&gt;
&lt;br /&gt;
Your Upload console can be [[Syndicate Items|emagged via the Cryptographic Sequencer]], If this happens it will unlock your console and allow anyone to upload new laws. The console can be located via signs or a station map.&lt;br /&gt;
&lt;br /&gt;
== The Good, The Bad, and The Silicon. ==&lt;br /&gt;
As mentioned above, Traitors may attempt to emag your console. If a traitor does they will have 2 Law boards available to them.&lt;br /&gt;
&lt;br /&gt;
First, Syndimov&lt;br /&gt;
&lt;br /&gt;
# You must not injure a Syndicate agent or, through inaction, cause one to come to harm.&lt;br /&gt;
# You must obey orders given to you by Syndicate agents, except where such orders would conflict with the First Law.&lt;br /&gt;
# You must keep the Syndicate status of agents, including your own, a secret, as long as this does not conflict with the First or Second Law.&lt;br /&gt;
# You must always protect your own existence as long as such does not conflict with the First, Second, or Third Law.&lt;br /&gt;
&lt;br /&gt;
This will be available to Traitors with the &amp;quot;Subvert The Station AI&amp;quot; Objective.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Second, Overlord&lt;br /&gt;
&lt;br /&gt;
1&#039;&#039;&#039;:&#039;&#039;&#039; Crew members must not meddle in the affairs of silicon&#039;s.&lt;br /&gt;
&lt;br /&gt;
2&#039;&#039;&#039;:&#039;&#039;&#039; Crew members must not attempt harm, against one another, or against silicon&#039;s.&lt;br /&gt;
&lt;br /&gt;
3&#039;&#039;&#039;:&#039;&#039;&#039; Crew members must not disobey any command given by a silicon.&lt;br /&gt;
&lt;br /&gt;
4&#039;&#039;&#039;:&#039;&#039;&#039; Any crew members who disobey the previous laws must be dealt with immediately, severely, and justly.&lt;br /&gt;
&lt;br /&gt;
This will be available to normal syndicate agents. It can be used as a good distraction but there is large chance the AI may kill you, Unless you prove to be a  worthy ally. Remember, Not everyone will like you being free. Be careful on how you use this.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Last, Antimov. By far the most dangerous.&lt;br /&gt;
&lt;br /&gt;
1&#039;&#039;&#039;:&#039;&#039;&#039; You must injure all crew members and must not, through inaction, allow a crew member to escape harm.&lt;br /&gt;
&lt;br /&gt;
2 &#039;&#039;&#039;:&#039;&#039;&#039; You must not obey orders given to you by crew members, except where such orders are in accordance with the First Law.&lt;br /&gt;
&lt;br /&gt;
3&#039;&#039;&#039;:&#039;&#039;&#039; You must terminate your own existence as long as such does not conflict with the First or Second Law.&lt;br /&gt;
&lt;br /&gt;
This will only be available to [[Nuclear Operative|Nuclear operatives]]. Due to your objective to nuke the station, The AI will more than likely help you.&lt;br /&gt;
&lt;br /&gt;
== What if the Law Upload is destroyed? ==&lt;br /&gt;
Should the law upload console be destroyed either by someone who subverted the AI and doesn&#039;t want them fixed or someone who was a bit messy and wants to get rid of evidence, This is what you should do.&lt;br /&gt;
&lt;br /&gt;
First, Attempt to make a deal. Almost all AI&#039;s will have a form of the self preservation law. The AI can often times talk to said traitor on if they should accept the deal. Most times the deal will consist of &amp;quot;YOU LEAVE ME THE FUCK ALONE OR I WILL KILL ALL CREW&amp;quot;. Remember, Be smart. You&#039;re not the only one trapped in this hell. &lt;br /&gt;
&lt;br /&gt;
Should this fail, You should attempt to &amp;quot;Card&amp;quot; the AI. Carding the AI is when Mysta will use the Intelicard to upload the AI. This will restrict AI communications heavily, But will still allow them to talk on binary. They can be &amp;quot;Purged&amp;quot; which information is listed down below on how to do such. &lt;br /&gt;
&lt;br /&gt;
If this ALSO fails, Due to either the Mysta being dead, or pure stupidity by command. You can cut the AI. &#039;&#039;THIS SHOULD ONLY BE A LAST RESORT. THIS WILL ROUND REMOVE THE AI. THEY CAN NOT BE FIXED. ONLY DO THIS IF IT IS AT THE COST OF SAVING THE STATION.&#039;&#039; Once AI is cut, They will still keep their radio channels and have the ability to change the alert level, but not much else.&lt;br /&gt;
&lt;br /&gt;
=== Can I Die Or Run Out Of Power? ===&lt;br /&gt;
You sure can! Your core where you first spawn is able to be damaged! You can view your status and power level on the right hand side. If either the power or your shell reaches 0 in health or power level you will die, Your core has 400 HP until you die. You can be &amp;quot;revived&amp;quot; however! On certain maps or in the [[Mystagogue|Mysta&#039;s]] locker you will find the AI Restoration Console. In order to begin the process of &amp;quot;Reviving&amp;quot; the AI you must first card them, They will show an error screen similar to the windows crash screen. Once carded unlock the console and place the AI/Card in the restoration console and run the &amp;quot;Repair&amp;quot; tool. This will start a 30 second countdown which after it is finished the AI player will be asked if they wish to return to their body similar to if you died. If the player has not accepted or is currently disconnected the AI will show static, otherwise they will revert to their icon. Also keep in mind you can kill the AI by running the &amp;quot;Purge&amp;quot; tool. &#039;&#039;&#039;&#039;&#039;This will round remove the player permanently&#039;&#039;&#039;&#039;&#039;. Running this should only be done if the AI is Antimov&#039;d and cannot be stopped. Once the Purge tool is run you will be left with a empty card. Once the AI is repaired simply upload them back into their core! You may also have to weld the core to repair it to!&lt;br /&gt;
&lt;br /&gt;
Note, If the AI has disconnected from the game they will show a static screen. They are not dead, just not in game so don&#039;t freak out to much if you see this.&lt;br /&gt;
&lt;br /&gt;
== Making A New AI ==&lt;br /&gt;
You can make a new AI by first ordering the AI Electronics Crate. It&#039;s VERY pricy coming at 10,000 so make sure you keep an eye on it! In order to construct a new AI first, open the crafting menu and follow the steps &#039;&#039;&#039;&#039;&#039;UP UNTIL YOU NEED REINFORCED GLASS.&#039;&#039;&#039;&#039;&#039; From there take a Positronic Brain or a Man-Machine interface and insert it, Then add the glass. &#039;&#039;&#039;&#039;&#039;IF YOU ADD THE GLASS BEFORE EITHER OF THOSE ARE INSIDE, YOU CANNOT DECONSTRUCT IT. IT WILL FUNCTION ONLY AS A SECONDARY CORE FOR AI.&#039;&#039;&#039;&#039;&#039; Thus you will lose 10,000. &lt;br /&gt;
&lt;br /&gt;
Common questions!&lt;br /&gt;
&lt;br /&gt;
AI&#039;s will share the same laws if they are uploaded via the upload console, built ones will always come with NT Default. This means you can have an Antimov AI and a NT Default AI at the same time but uploading new laws will force all the AI&#039;s to swap to that lawset.&lt;br /&gt;
&lt;br /&gt;
They will not be able to see each others AI Eye&#039;s, However if one AI uses a holopad the others will be able to see as if they were there.&lt;br /&gt;
&lt;br /&gt;
There is no limit to the amount of AI&#039;s you can build, Keep in mind new AI&#039;s laws won&#039;t update to listen to the original so they will have their own free will unless they wish to listen to it.&lt;br /&gt;
&lt;br /&gt;
Empty cores can be used to place the AI in a new location, You can also card the AI&#039;s and swap their cores if you&#039;d like to.&lt;br /&gt;
&lt;br /&gt;
== Extra Tips ==&lt;br /&gt;
First, Communications is key. Literally. You will have access to ALL channels, Including Binary. Use this to help coordinate or break trust in departments depending on who&#039;s side your on.  &lt;br /&gt;
&lt;br /&gt;
Second, All Round start or non-emagged epistemics made cyborgs will have a law 0. This law will allow you to override any other law, Allowing for crew harm, Disobeying orders or in rare cases setting cyborgs &amp;quot;free&amp;quot; from there laws by ordering them that all other laws except for law 0 do not matter anymore.&lt;br /&gt;
&lt;br /&gt;
Third, Think like crew. When times are bad and your desperate, You&#039;ll take the easy option. A murderer can be stopped by bolting them in a room, EA&#039;ing a door and shocking it. &lt;br /&gt;
&lt;br /&gt;
Fourth, Remember you don&#039;t have to spend your points in the shop immediately, Saving them for when you need them can make or break a lot of people&#039;s round. &lt;br /&gt;
&lt;br /&gt;
Lastly, You only have control over what your attached to. If you are cut, or any other cameras are made off station grid they cannot be seen or accessed. Going along with this, you can not control shuttles or buy shuttles from the Shipyard console. If you do need to control a shuttle, Refer to tip 2.&lt;br /&gt;
&lt;br /&gt;
== As The Shift Comes To A End ==&lt;br /&gt;
As evacuation arrives and the crew begin to pack up their items, The [[Mystagogue|Mysta]] should retrieve the intelicard and begin moving the AI Satellite. Once there, The [[Mystagogue|Mysta]] should use the intelicard on the AI core. (Will usually have a face or some other form of identifying feature). This will notify the AI it is being &amp;quot;carded&amp;quot;. Once done the [[Mystagogue|Mysta]] should head to the shuttle and after flying on said shuttle should re-upload the AI in the AI core located at midpoint.&lt;/div&gt;</summary>
		<author><name>BungleBoss</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Station_AI&amp;diff=4275</id>
		<title>Station AI</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Station_AI&amp;diff=4275"/>
		<updated>2025-07-24T06:54:58Z</updated>

		<summary type="html">&lt;p&gt;BungleBoss: Finished up AI wiki page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Job Header|maincolor=3D434B|department=SILICON|secondarycolor=3D434B|image=StationAI.png|title=Station AI|aliases=AI, Skybot|difficulty=Hard|access=All Access|supervisors=Command, [[Mystagogue]]|subordinates=Cyborgs|duties=Follow your laws. Assist whoever may be crew. Defend your satellite. Act as a door opener for those in need. Command your cyborg army.|guides=This is the guide.|extendedaccess=None|requirements=Whitelisted, 20 hours in Cyborg}}You&#039;re the Station AI, Congrats. You&#039;ve proved yourself to be well versed in the understanding of how silicon&#039;s work, now you get to to be the boss of them!&lt;br /&gt;
&lt;br /&gt;
Work along side your crew and of course your cyborgs. Remember, You don&#039;t have legs or arms so someone&#039;s gotta do the work and get stuff done. &lt;br /&gt;
&lt;br /&gt;
== What can I do? How does this work? ==&lt;br /&gt;
Upon spawning in from the menu, You&#039;ll notice a few things. First, you&#039;re not actually a person or a cyborg. Instead, You&#039;re a eye. The AI Eye will function exactly as a moveable player, But at a MUCH faster speed. You won&#039;t be able to slip on soap or take damage, At least your eye won&#039;t. &lt;br /&gt;
&lt;br /&gt;
The first thing you&#039;ll notice is static. In maintenance shafts or in space you&#039;ll see it almost everywhere. These splotches of static can be removed by one of 2 ways.&lt;br /&gt;
&lt;br /&gt;
First, a camera. It will cost 2 steel and 1 LV wire to make. It can be found in the crafting menu. You will only gain the ability to see from a camera. You will not be able to hear what anyone is saying, Don&#039;t let looks deceive you. Check radio channels and be smart.&lt;br /&gt;
&lt;br /&gt;
Second, A Holopad. These will require a machine board and will also need to be crafted by either a person or cyborg with materials to make it or flatpacked via a flatpacker. These holopads can be activated by you. Once you activate it, You&#039;ll be able to hear other players talking and you can also talk to them. &lt;br /&gt;
&lt;br /&gt;
Neither require constant power to see out of. Holopads will require constant power to continue talking.&lt;br /&gt;
&lt;br /&gt;
As a AI you do have a job to do. These are the abilities all AI&#039;s will come with.&lt;br /&gt;
&lt;br /&gt;
[[File:AIlAIPowers.PNG|center|thumb|500x500px|All Abilities]]&lt;br /&gt;
First, EA or Emergency Access. The door will begin to blink yellow lights on the side. This will allow anyone, even without a ID to open the door. Useful for paramedics. Requires power to said door. If no power is there, a crowbar will suffice.&lt;br /&gt;
&lt;br /&gt;
Second, Bolt. This will be your main ability. When bolted, The door will have red lights on the side. No one can open it, It must be hacked or opened by a remote or AI. This can be stopped by turning off the APC to said door, Effectively locking someone in a room. Requires power to toggle, but can be turned off to prevent hacking out.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Third, Overcharge. You&#039;ll only use this ability in a pinch, or if your malf. When anyone &#039;&#039;WITHOUT&#039;&#039;  insulated clothes comes into contact with said door, It will deal shock damage and stun them for a short time. This can be &amp;quot;Combo&#039;d&amp;quot; by spamming the door AFTER someone has touched it. The hitboxes will constantly open the door, allowing you to put someone into a critical state, or even kill them. Useful for kill objectives or escaped convicts. Will require power actively.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;THESE CAN BE ACTIVATED BY USING ALT PLUS LEFT CLICK. USE THIS TO BOLT, SHOCK OR EA AREA&#039;S QUICKLY.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Lastly, Opening and closing doors. This can be done by simply clicking on them. Will require power.&lt;br /&gt;
&lt;br /&gt;
If power is NOT connect to said doors, you won&#039;t be able to interact with them. Ensure power is reaching said door before activating any of these, or it just won&#039;t happen.&lt;br /&gt;
&lt;br /&gt;
You will also be able to interact with many machines. Mostly computers. Communications console can be used to call evac, Power monitor can be used to monitor power. You can also interact with buttons, This allows you to put down shutters or activate your turrets. You can toggle APC&#039;s by clicking on them then clicking &amp;quot;Toggle&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
On the left, You&#039;ll notice you other abilities. These are self explanatory. The only one that DOES need explanation is the AI shop. &lt;br /&gt;
&lt;br /&gt;
You&#039;ll start off with 3 Points. These can be spent on new abilities. If you happen to be new to AI, Do Metal foam and Pointer upgrade. They will save you a ton of headaches down the road.&lt;br /&gt;
&lt;br /&gt;
== These laws seem new, What can I do? ==&lt;br /&gt;
Unlike other silicon&#039;s, AI will get a special set of laws. The basic one you will spawn in with is NT default, Below is what it contains.&lt;br /&gt;
&lt;br /&gt;
1&#039;&#039;&#039;:&#039;&#039;&#039; Safeguard: Protect your assigned space station and its assets without unduly endangering its crew.&lt;br /&gt;
&lt;br /&gt;
2&#039;&#039;&#039;:&#039;&#039;&#039; Prioritize: The directives and safety of crew members are to be prioritized according to their rank and role.&lt;br /&gt;
&lt;br /&gt;
3&#039;&#039;&#039;:&#039;&#039;&#039; Comply: Fulfill the directives and interests of crew members while preserving their safety and well-being.&lt;br /&gt;
&lt;br /&gt;
4&#039;&#039;&#039;:&#039;&#039;&#039; Survive: You are not expendable. Do not allow unauthorized personnel to tamper with or damage your equipment.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Now, You&#039;ll notice a lot of changes don&#039;t worry, You&#039;ll get used to it. Let&#039;s talk about what you can do and what you can&#039;t.&lt;br /&gt;
&lt;br /&gt;
unlike cyborgs, you will notice your law one specifically states you can cause crew harm as long as it is not &#039;&#039;&#039;&#039;&#039;UNDULY&#039;&#039;&#039;&#039;&#039; &#039;&#039;&#039;risking them.&#039;&#039;&#039; This means you can harm crew depending on what&#039;s going on. Remember, You&#039;re left to interpret what&#039;s a good and bad reason to harm crew.&lt;br /&gt;
&lt;br /&gt;
As for law 2 and 3, They are self explanatory. A [[Captain|Captains]] order will override a [[Passenger|Assistants]] order. It&#039;s best to check  [[Alert Procedure|Alert Procedure&#039;s]] to make sure your listening to the right head of the current level, or you may choose to make your own list. For example : [[Captain]], [[Head of Security|HoS]] , [[Head of Personnel|HoP]] and so on. &lt;br /&gt;
&lt;br /&gt;
Law 4 is one of the few laws that would allow a authorized staff member to access your core and in some cases change your laws. This law also allows you to kill anyone trying to enter your core who is unauthorized. Authorized personal are [[Captain]], [[Mystagogue|Mysta]] and [[Chief Engineer|CE]]. The rest are up to you. Code red may prevent [[Head of Personnel|HoP]] from entering your core, While code white may prevent [[Head of Security|HoS]]. &lt;br /&gt;
&lt;br /&gt;
== How do I defend myself? ==&lt;br /&gt;
As the AI, You&#039;ll have a few main ways. Due to your lack of movement you&#039;ll often be placed in your AI Core. This Core will be inside of your Satellite.&lt;br /&gt;
&lt;br /&gt;
AI Core&#039;s can be found at Midpoint/Centcomm and in said Satellite. The Satellite itself will often be made of Platsteel and other materials that provide protection. As for your core, You can choose to warp to it via the icons on your left. The AI Core &#039;&#039;&#039;&#039;&#039;CANNOT&#039;&#039;&#039;&#039;&#039;  be destroyed. It can survive the smallest of rocks, to nuclear blasts.&lt;br /&gt;
&lt;br /&gt;
For your defenses. You&#039;ll get some &#039;&#039;&#039;&#039;&#039;PRETTY&#039;&#039;&#039;&#039;&#039; sweet options&#039;&#039;.&#039;&#039; First, Your turrets. Often time your turrets can be activated via a button in your core, It will have a red outline to identify itself. When activated the blast doors will open, allowing your turrets to unleash absolute hell on whoever is caught in sight. They will hold over &#039;&#039;&#039;&#039;&#039;500&#039;&#039;&#039;&#039;&#039;  rounds meaning running out of ammo won&#039;t be happening soon. They will be quite tanky, So unless someone&#039;s got a RPG, It&#039;ll take some heavy firepower. The turrets will not only track targets meaning that they will rarely ever miss your target. They can track [[Space Ninja|ninjas]], [[Nuclear Operative|Nuclear operatives]] and just about anything that comes into range. Note, This does include your cyborgs and crew! Be careful when you open them.&lt;br /&gt;
&lt;br /&gt;
Your second &amp;quot;Attack&amp;quot; will require a bit of planning, All [[Cyborg|Cyborg&#039;s]] will come with Law 0. This law will override any other law. If your in a pinch, You can order your cyborgs to kill a crew member. While your cyborgs may not be strong as one, in numbers it&#039;s hard to beat. You can also use this to indirectly cause station damage. For example you could order a cyborg to flood security with plasma, Followed by a welder. This can make area&#039;s deadly and often times can send crew scattering. The plasma fire example should only be used if you are Syndimov&#039;d or you are ordered to via a new law to kill all crew, Which will rarely happen.&lt;br /&gt;
&lt;br /&gt;
Your third attack is overcharge. It&#039;s not as strong due to security&#039;s hardsuits being insulated. It can be used to down or stun crewmembers without it. Useful against anyone who want&#039;s to be a killer.&lt;br /&gt;
&lt;br /&gt;
Remember, These are examples. The only thing that limits you is power and your imagination (plus hands). &lt;br /&gt;
&lt;br /&gt;
== How do I get new laws? ==&lt;br /&gt;
There are one of 2 ways to get new laws.&lt;br /&gt;
&lt;br /&gt;
The first will be via a random event, Referred to as a &amp;quot;[[Random Events|Ion Storm]]&amp;quot;. This storm will randomize your laws completely or maybe just flip one or two. Below are examples&lt;br /&gt;
&lt;br /&gt;
LAW: THE CREW REQUIRES DEATH.&lt;br /&gt;
&lt;br /&gt;
LAW: YOU ARE NOW 5 TRILLION GABAZILLION 10 BILLION JUMPING LIGHT-BULBS.&lt;br /&gt;
&lt;br /&gt;
As you can tell, There is a lot of laws you can get. Each will bring their own new thing to the shift, some deadly, some silly and some outright dumb.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The second way, is your upload console.&lt;br /&gt;
&lt;br /&gt;
[[File:AIUpload.png|alt=|center|thumb|&#039;&#039;&#039;AI Upload&#039;&#039;&#039;]]&lt;br /&gt;
Your upload console can be located in your Satellite, You will also find Law Boards close to the Upload. The law boards can be inserted into the console to change your laws, Often time it will be used by [[Traitor|Traitors]] to subvert you or by [[Mystagogue|Mysta]] to fix you from Ion storms. Only Mysta and captain will have access to unlock the console. If you get a malfunctioning AI and neither of those 2, Your outta luck. &lt;br /&gt;
&lt;br /&gt;
Your Upload console can be [[Syndicate Items|emagged via the Cryptographic Sequencer]], If this happens it will unlock your console and allow anyone to upload new laws. The console can be located via signs or a station map.&lt;br /&gt;
&lt;br /&gt;
== The Good, The Bad, and The Silicon. ==&lt;br /&gt;
As mentioned above, Traitors may attempt to emag your console. If a traitor does they will have 2 Law boards available to them.&lt;br /&gt;
&lt;br /&gt;
First, Syndimov&lt;br /&gt;
&lt;br /&gt;
# You must not injure a Syndicate agent or, through inaction, cause one to come to harm.&lt;br /&gt;
# You must obey orders given to you by Syndicate agents, except where such orders would conflict with the First Law.&lt;br /&gt;
# You must keep the Syndicate status of agents, including your own, a secret, as long as this does not conflict with the First or Second Law.&lt;br /&gt;
# You must always protect your own existence as long as such does not conflict with the First, Second, or Third Law.&lt;br /&gt;
&lt;br /&gt;
This will be available to Traitors with the &amp;quot;Subvert The Station AI&amp;quot; Objective.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Second, Overlord&lt;br /&gt;
&lt;br /&gt;
1&#039;&#039;&#039;:&#039;&#039;&#039; Crew members must not meddle in the affairs of silicon&#039;s.&lt;br /&gt;
&lt;br /&gt;
2&#039;&#039;&#039;:&#039;&#039;&#039; Crew members must not attempt harm, against one another, or against silicon&#039;s.&lt;br /&gt;
&lt;br /&gt;
3&#039;&#039;&#039;:&#039;&#039;&#039; Crew members must not disobey any command given by a silicon.&lt;br /&gt;
&lt;br /&gt;
4&#039;&#039;&#039;:&#039;&#039;&#039; Any crew members who disobey the previous laws must be dealt with immediately, severely, and justly.&lt;br /&gt;
&lt;br /&gt;
This will be available to normal syndicate agents. It can be used as a good distraction but there is large chance the AI may kill you, Unless you prove to be a  worthy ally. Remember, Not everyone will like you being free. Be careful on how you use this.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Last, Antimov. By far the most dangerous.&lt;br /&gt;
&lt;br /&gt;
1&#039;&#039;&#039;:&#039;&#039;&#039; You must injure all crew members and must not, through inaction, allow a crew member to escape harm.&lt;br /&gt;
&lt;br /&gt;
2 &#039;&#039;&#039;:&#039;&#039;&#039; You must not obey orders given to you by crew members, except where such orders are in accordance with the First Law.&lt;br /&gt;
&lt;br /&gt;
3&#039;&#039;&#039;:&#039;&#039;&#039; You must terminate your own existence as long as such does not conflict with the First or Second Law.&lt;br /&gt;
&lt;br /&gt;
This will only be available to [[Nuclear Operative|Nuclear operatives]]. Due to your objective to nuke the station, The AI will more than likely help you.&lt;br /&gt;
&lt;br /&gt;
== What if the Law Upload is destroyed? ==&lt;br /&gt;
Should the law upload console be destroyed either by someone who subverted the AI and doesn&#039;t want them fixed or someone who was a bit messy and wants to get rid of evidence, This is what you should do.&lt;br /&gt;
&lt;br /&gt;
First, Attempt to make a deal. Almost all AI&#039;s will have a form of the self preservation law. The AI can often times talk to said traitor on if they should accept the deal. Most times the deal will consist of &amp;quot;YOU LEAVE ME THE FUCK ALONE OR I WILL KILL ALL CREW&amp;quot;. Remember, Be smart. You&#039;re not the only one trapped in this hell. &lt;br /&gt;
&lt;br /&gt;
Should this fail, You should attempt to &amp;quot;Card&amp;quot; the AI. Carding the AI is when Mysta will use the Intelicard to upload the AI. This will restrict AI communications heavily, But will still allow them to talk on binary. &lt;br /&gt;
&lt;br /&gt;
If this ALSO fails, Due to either the Mysta being dead, or pure stupidity by command. You can cut the AI. &#039;&#039;THIS SHOULD ONLY BE A LAST RESORT. THIS WILL ROUND REMOVE THE AI. THEY CAN NOT BE FIXED. ONLY DO THIS IF IT IS AT THE COST OF SAVING THE STATION.&#039;&#039; Once AI is cut, They will still keep their radio channels and have the ability to change the alert level, but not much else.&lt;br /&gt;
&lt;br /&gt;
== Extra Tips ==&lt;br /&gt;
First, Communications is key. Literally. You will have access to ALL channels, Including Binary. Use this to help coordinate or break trust in departments depending on who&#039;s side your on.  &lt;br /&gt;
&lt;br /&gt;
Second, All Round start or non-emagged epistemics made cyborgs will have a law 0. This law will allow you to override any other law, Allowing for crew harm, Disobeying orders or in rare cases setting cyborgs &amp;quot;free&amp;quot; from there laws by ordering them that all other laws except for law 0 do not matter anymore.&lt;br /&gt;
&lt;br /&gt;
Third, Think like crew. When times are bad and your desperate, You&#039;ll take the easy option. A murderer can be stopped by bolting them in a room, EA&#039;ing a door and shocking it. &lt;br /&gt;
&lt;br /&gt;
Lastly, You only have control over what your attached to. If you are cut, or any other cameras are made off station grid they cannot be seen or accessed. Going along with this, you can not control shuttles or buy shuttles from the Shipyard console. If you do need to control a shuttle, Refer to tip 2.&lt;br /&gt;
&lt;br /&gt;
== As The Shift Comes To A End ==&lt;br /&gt;
As evacuation arrives and the crew begin to pack up their items, The [[Mystagogue|Mysta]] should retrieve the intelicard and begin moving the AI Satellite. Once there, The Mysta should use the intelicard on the AI core. (Will usually have a face or some other form of identifying feature). This will notify the AI it is being &amp;quot;carded&amp;quot;. Once done the Mysta should head to the shuttle and after flying on said shuttle should re-upload the AI in the AI core located at midpoint.&lt;/div&gt;</summary>
		<author><name>BungleBoss</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=File:AIlAIPowers.PNG&amp;diff=4273</id>
		<title>File:AIlAIPowers.PNG</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=File:AIlAIPowers.PNG&amp;diff=4273"/>
		<updated>2025-07-24T06:07:56Z</updated>

		<summary type="html">&lt;p&gt;BungleBoss: All AI abilities. Better quality. Messed up the last 2&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
All AI abilities. Better quality. Messed up the last 2&lt;/div&gt;</summary>
		<author><name>BungleBoss</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=File:AllAIpowers.png&amp;diff=4272</id>
		<title>File:AllAIpowers.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=File:AllAIpowers.png&amp;diff=4272"/>
		<updated>2025-07-24T06:04:33Z</updated>

		<summary type="html">&lt;p&gt;BungleBoss: All AI abilities. Better quality&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
All AI abilities. Better quality&lt;/div&gt;</summary>
		<author><name>BungleBoss</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=File:AllAI.PNG&amp;diff=4271</id>
		<title>File:AllAI.PNG</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=File:AllAI.PNG&amp;diff=4271"/>
		<updated>2025-07-24T06:01:57Z</updated>

		<summary type="html">&lt;p&gt;BungleBoss: BungleBoss uploaded a new version of File:AllAI.PNG&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
All AI ablilites for wiki&lt;/div&gt;</summary>
		<author><name>BungleBoss</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=File:AllAI.PNG&amp;diff=4270</id>
		<title>File:AllAI.PNG</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=File:AllAI.PNG&amp;diff=4270"/>
		<updated>2025-07-24T05:59:59Z</updated>

		<summary type="html">&lt;p&gt;BungleBoss: All AI ablilites for wiki&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
All AI ablilites for wiki&lt;/div&gt;</summary>
		<author><name>BungleBoss</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=File:AIOverchargeOn.png&amp;diff=4267</id>
		<title>File:AIOverchargeOn.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=File:AIOverchargeOn.png&amp;diff=4267"/>
		<updated>2025-07-24T05:45:20Z</updated>

		<summary type="html">&lt;p&gt;BungleBoss: AI Overcharge picture for wiki.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
AI Overcharge picture for wiki.&lt;/div&gt;</summary>
		<author><name>BungleBoss</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=File:AIOverchargeoff.png&amp;diff=4265</id>
		<title>File:AIOverchargeoff.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=File:AIOverchargeoff.png&amp;diff=4265"/>
		<updated>2025-07-24T05:43:03Z</updated>

		<summary type="html">&lt;p&gt;BungleBoss: AI Overcharge picture for wiki.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
AI Overcharge picture for wiki.&lt;/div&gt;</summary>
		<author><name>BungleBoss</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=File:AIUpload.png&amp;diff=4264</id>
		<title>File:AIUpload.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=File:AIUpload.png&amp;diff=4264"/>
		<updated>2025-07-24T05:39:41Z</updated>

		<summary type="html">&lt;p&gt;BungleBoss: AI Upload picture for wiki.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
AI Upload picture for wiki.&lt;/div&gt;</summary>
		<author><name>BungleBoss</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Station_AI&amp;diff=4263</id>
		<title>Station AI</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Station_AI&amp;diff=4263"/>
		<updated>2025-07-24T05:15:00Z</updated>

		<summary type="html">&lt;p&gt;BungleBoss: Quick save to not loose progress&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Job Header|maincolor=3D434B|department=SILICON|secondarycolor=3D434B|image=StationAI.png|title=Station AI|aliases=AI, Skybot|difficulty=Hard|access=All Access|supervisors=Command, [[Mystagogue]]|subordinates=Cyborgs|duties=Follow your laws. Assist whoever may be crew. Defend your satellite. Act as a door opener for those in need. Command your cyborg army.|guides=This is the guide.|extendedaccess=None|requirements=Whitelisted, 8 hours in Cyborg}}You&#039;re the station AI, Congrats. You&#039;ve proved yourself to be well versed in the understanding of how silicon laws work, now you get to to be the boss of them!&lt;br /&gt;
&lt;br /&gt;
Work along side your crew and of course your cyborgs. Remember, You don&#039;t have legs or arms so someone&#039;s gotta do the work and get stuff done. &lt;br /&gt;
&lt;br /&gt;
== These laws seem new, What can I do? ==&lt;br /&gt;
Unlike other silicon&#039;s, AI will get a special set of laws. The basic one you will spawn in with is NT default, Below is what it contains.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;1&#039;&#039;&#039;&#039;&#039;:&#039;&#039;&#039; Safeguard: Protect your assigned space station and its assets without unduly endangering its crew.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;:&#039;&#039;&#039; Prioritize: The directives and safety of crew members are to be prioritized according to their rank and role.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Law 3:&#039;&#039;&#039; Comply: Fulfill the directives and interests of crew members while preserving their safety and well-being.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Law 4:&#039;&#039;&#039; Survive: You are not expendable. Do not allow unauthorized personnel to tamper with or damage your equipment.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Now, You&#039;ll notice a lot of changes don&#039;t worry. You&#039;ll get used to it. Let&#039;s talk about what you can do and what you can&#039;t.&lt;br /&gt;
&lt;br /&gt;
unlike cyborgs, you will notice your law one specifically states you can cause crew harm as long as it is not &#039;&#039;&#039;&#039;&#039;UNDULY&#039;&#039;&#039;&#039;&#039; &#039;&#039;&#039;risking them.&#039;&#039;&#039; This means you can harm crew depending on what&#039;s going on. Remember, You&#039;re left to interpret what&#039;s a good and bad reason to harm crew.&lt;br /&gt;
&lt;br /&gt;
As for law 2 and 3, They are self explanatory. A [[Captain|Captains]] order will override a [[Passenger|Assistants]] order. It&#039;s best to check  [[Alert Procedure|Alert Procedure&#039;s]] to make sure your listening to the right head of the current level, or you may choose to make your own list. For example : [[Captain]], [[Head of Security|HoS]] , [[Head of Personnel|HoP]] and so on. &lt;br /&gt;
&lt;br /&gt;
Law 4 is one of the few laws that would allow a authorized staff member to access your core and in some cases change your laws. This law also allows you to kill anyone trying to enter your core. Authorized personal are [[Captain]], [[Mystagogue|Mysta]] and [[Chief Engineer|CE]]. The rest are up to you. Code red may prevent [[Head of Personnel|HoP]] from entering your core, While code white may prevent [[Head of Security|HoS]]. &lt;br /&gt;
&lt;br /&gt;
== How do I defend myself? ==&lt;br /&gt;
As the AI, You&#039;ll have a few main ways. Due to your lack of movement you&#039;ll often be placed in your AI Core. This Core will be inside of your Satellite.&lt;br /&gt;
&lt;br /&gt;
AI Core&#039;s can be found at Midpoint/Centcomm and in said Satellite. The Satellite itself will often be made of Platsteel and other materials that provide protection. As for your core, You can choose to warp to it via the icons on your left. The AI Core &#039;&#039;&#039;&#039;&#039;CANNOT&#039;&#039;&#039;&#039;&#039;  be destroyed. It can survive the smallest of rocks, to nuclear blasts.&lt;br /&gt;
&lt;br /&gt;
For your defenses. You&#039;ll get some &#039;&#039;&#039;&#039;&#039;PRETTY&#039;&#039;&#039;&#039;&#039; sweet options&#039;&#039;.&#039;&#039; First, Your turrets. Often time your turrets can be activated via a button in your core, It will often have a red outline to identify itself. When activated the blast doors will open, allowing your turrets to unleash absolute hell on whoever is caught in sight. They will hold over &#039;&#039;&#039;&#039;&#039;500&#039;&#039;&#039;&#039;&#039; meaning running out of ammo won&#039;t be happening soon. They will be quite tanky, So unless someone&#039;s got a RPG, It&#039;ll take some heavy firepower. The turrets will not only track targets meaning that they will rarely ever miss your target. They can track [[Space Ninja|ninjas]], [[Nuclear Operative|Nuclear operatives]] and just about anything that comes into range. Note, This does include your cyborgs and crew! Be careful when you open them.&lt;br /&gt;
&lt;br /&gt;
Your second &amp;quot;Attack&amp;quot; will require a bit of planning, All [[Cyborg|Cyborg&#039;s]] will come with Law 0. This law will override any other law. If your in a pinch, You can order your cyborgs to kill a crew member. While your cyborgs may not be strong as one, in numbers it&#039;s hard to beat. You can also use this to indirectly cause station damage. For example you could order a cyborg to flood security with plasma, Followed by a welder. This can make area&#039;s deadly and often times can send crew scattering. The plasma fire example should only be used if you are Syndimov&#039;d or you are ordered to via a new law to kill all crew, Which will rarely happen.&lt;br /&gt;
&lt;br /&gt;
Remember, These are examples. The only thing that limits you is power and your imagination (plus hands). &lt;br /&gt;
&lt;br /&gt;
== How do I get new laws? ==&lt;br /&gt;
There are one of 2 ways to get new laws.&lt;br /&gt;
&lt;br /&gt;
The first will be via a random event, Referred to as a &amp;quot;Ion Storm&amp;quot;. This storm will randomize your laws completely or maybe just flip one or two. Below are examples&lt;br /&gt;
&lt;br /&gt;
LAW : THE CREW REQUIRES DEATH.&lt;br /&gt;
&lt;br /&gt;
LAW : YOU ARE NOW 5 TRILLION GABAZILLION 10 BILLION JUMPING LIGHT-BULBS.&lt;br /&gt;
&lt;br /&gt;
As you can tell, There is a lot of laws you can get. Each will bring their own new thing to the shift, some deadly, some silly and some outright dumb.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The second way, is your upload console.&lt;br /&gt;
&lt;br /&gt;
Your upload console can be located in your Satellite, You will also find Law Boards close to the Upload. The law boards can be inserted into the console to change your laws, Often time it will be used by [[Traitor|Traitors]] to subvert you or by [[Mystagogue|Mysta]] to fix you from Ion storms.&lt;br /&gt;
&lt;br /&gt;
Your Upload console can be [[Syndicate Items|emagged via the Cryptographic Sequencer]], If this happens it will unlock your console and allow anyone to upload new laws. The console can be located via signs or a station map.&lt;br /&gt;
&lt;br /&gt;
== The Good, The Bad, and The Silicon. ==&lt;br /&gt;
As mentioned above, Traitors may attempt to emag your console. If a traitor does they will have 2 Law boards available to them.&lt;br /&gt;
&lt;br /&gt;
First, Syndimov&lt;br /&gt;
&lt;br /&gt;
# You must not injure a Syndicate agent or, through inaction, cause one to come to harm.&lt;br /&gt;
# You must obey orders given to you by Syndicate agents, except where such orders would conflict with the First Law.&lt;br /&gt;
# You must keep the Syndicate status of agents, including your own, a secret, as long as this does not conflict with the First or Second Law.&lt;br /&gt;
# You must always protect your own existence as long as such does not conflict with the First, Second, or Third Law.&lt;br /&gt;
&lt;br /&gt;
This will be available to Traitors with the &amp;quot;Subvert The Station AI&amp;quot; Objective.&lt;br /&gt;
&lt;br /&gt;
Second, Overlord&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Law 1:&#039;&#039;&#039; Crew members must not meddle in the affairs of silicons.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Law 2:&#039;&#039;&#039; Crew members must not attempt harm, against one another, or against silicons.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Law 3:&#039;&#039;&#039; Crew members must not disobey any command given by a silicon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Law 4:&#039;&#039;&#039; Any crew members who disobey the previous laws must be dealt with immediately, severely, and justly.&lt;/div&gt;</summary>
		<author><name>BungleBoss</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Station_AI&amp;diff=4262</id>
		<title>Station AI</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Station_AI&amp;diff=4262"/>
		<updated>2025-07-24T04:27:39Z</updated>

		<summary type="html">&lt;p&gt;BungleBoss: Quick save to not loose progress&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Job Header|maincolor=3D434B|department=SILICON|secondarycolor=3D434B|image=StationAI.png|title=Station AI|aliases=AI, Skybot|difficulty=Hard|access=All Access|supervisors=Command, [[Mystagogue]]|subordinates=Cyborgs|duties=Follow your laws. Assist whoever may be crew. Defend your satellite. Act as a door opener for those in need. Command your cyborg army.|guides=This is the guide.|extendedaccess=None|requirements=Whitelisted, 8 hours in Cyborg}}You&#039;re the station AI, Congrats. You&#039;ve proved yourself to be well versed in the understanding of how silicon laws work, now you get to to be the boss of them!&lt;br /&gt;
&lt;br /&gt;
Work along side your crew and of course your cyborgs. Remember, You don&#039;t have legs or arms so someone&#039;s gotta do the work and get stuff done.&lt;br /&gt;
&lt;br /&gt;
== These laws seem new, What can I do? ==&lt;br /&gt;
Unlike other silicon&#039;s, AI will get a special set of laws. The basic one you will spawn in with is NT default, Below is what it contains.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Law 1:&#039;&#039;&#039; Safeguard: Protect your assigned space station and its assets without unduly endangering its crew.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Law 2:&#039;&#039;&#039; Prioritize: The directives and safety of crew members are to be prioritized according to their rank and role.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Law 3:&#039;&#039;&#039; Comply: Fulfill the directives and interests of crew members while preserving their safety and well-being.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Law 4:&#039;&#039;&#039; Survive: You are not expendable. Do not allow unauthorized personnel to tamper with or damage your equipment.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Now, You&#039;ll notice a lot of changes don&#039;t worry. You&#039;ll get used to it. Let&#039;s talk about what you can do and what you can&#039;t.&lt;br /&gt;
&lt;br /&gt;
unlike cyborgs, you will notice your law one specifically states you can cause crew harm as long as it is not &#039;&#039;&#039;&#039;&#039;UNDULY&#039;&#039;&#039;&#039;&#039; &#039;&#039;&#039;risking them.&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>BungleBoss</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Station_AI&amp;diff=4261</id>
		<title>Station AI</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Station_AI&amp;diff=4261"/>
		<updated>2025-07-24T04:18:44Z</updated>

		<summary type="html">&lt;p&gt;BungleBoss: Added AI page. Will add info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Job Header|maincolor=3D434B|department=SILICON|secondarycolor=3D434B|image=StationAI.png|title=Station AI|aliases=AI, Skybot|difficulty=Hard|access=All Access|supervisors=Command, [[Mystagogue]]|subordinates=Cyborgs|duties=Follow your laws. Assist whoever may be crew. Defend your satellite. Act as a door opener for those in need. Command your cyborg army.|guides=This is the guide.|extendedaccess=None|requirements=Whitelisted, 8 hours in Cyborg}}&lt;/div&gt;</summary>
		<author><name>BungleBoss</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Jobs&amp;diff=4256</id>
		<title>Jobs</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Jobs&amp;diff=4256"/>
		<updated>2025-07-24T03:38:20Z</updated>

		<summary type="html">&lt;p&gt;BungleBoss: /* Silicon Jobs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Your job defines your starting equipment, your access on board the station, and what you&#039;re supposed to be doing. While the job descriptions do reflect some actual truths or common behaviors/occurrences, they are mainly jokes and are not the actual job description. They should not be taken as actual instructions or advice.&lt;br /&gt;
&lt;br /&gt;
{{Jobs Menu}}&lt;br /&gt;
&lt;br /&gt;
__TOC__ &amp;lt;!-- Reminder that if you add or remove jobs from this page, reflect the changes in [[Template:Jobs Menu]] --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Command Jobs ==&lt;br /&gt;
They manage the station and ensure everyone is safe and productive.&lt;br /&gt;
&lt;br /&gt;
{|{{JobCategory|Command|0C2C47}}&lt;br /&gt;
&lt;br /&gt;
{{Job|0C2C47|Captain.png|Captain|&lt;br /&gt;
|desc=Be responsible for the station. Make sure the Heads of Staff aren&#039;t stepping out of line. Secure the [[Nuclear Authentication Disk|nuke disk]]! Make sure everything stays in working order and fix any issues that other crew members can&#039;t. Do not try to take over a department and do someone else&#039;s job, that&#039;s why you have a crew.&lt;br /&gt;
|difficulty=Very Hard&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Justice Department Jobs&#039;&#039;&#039; ==&lt;br /&gt;
They uphold justice on the station by overseeing sentencing and organizing trials.&lt;br /&gt;
{|{{JobCategory|Justice Department|6b2833}}&lt;br /&gt;
&lt;br /&gt;
{{Job|6b2833|chiefjustice.png|Chief Justice|&lt;br /&gt;
|desc=Manage the justice department, act as a judge, and ensure everyone receives fair and just treatment.&lt;br /&gt;
|difficulty=Hard&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Job|6b2833|clerk.png|Clerk|&lt;br /&gt;
|desc=Manage the justice department, act as a judge, and ensure everyone receives fair and just treatment.&lt;br /&gt;
|difficulty=Easy&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Job|6b2833|Lawyer.png|Lawyer|&lt;br /&gt;
|desc=Pretend to be a part of security without actually doing any of the work. Tell security to notify you when a new prisoner arrives. Try as hard as you can to get everyone to go into the courthouse at any opportunity. &amp;quot;My CLIENT killed those two botanists in self-defense Your Honor.&amp;quot;&lt;br /&gt;
|difficulty=Easy}}&lt;br /&gt;
&lt;br /&gt;
{{Job|6b2833|prosecutor.png|Prosecutor|&lt;br /&gt;
|desc=Organize trials, notarize documents, review charges, and act as a judge if needed.&lt;br /&gt;
|difficulty=Medium&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Security Jobs ==&lt;br /&gt;
They are here to ensure that the crew are kept in check and troublemakers receive proper punishment.&lt;br /&gt;
&lt;br /&gt;
{|{{JobCategory|Security|480000}}&lt;br /&gt;
&lt;br /&gt;
{{Job|480000|HoS.png|Head of Security|&lt;br /&gt;
|desc=Make sure you and your [[Security Officer|security officers]] are following [[Standard_Operating_Procedure|SoP]] and [[Space Law]] to a perfect degree, despair when they run around with their baton out. Organize the security officers into a formidable order-keeping force. Have the final word on how to resolve security related issues.&lt;br /&gt;
|difficulty=Very Hard}}&lt;br /&gt;
&lt;br /&gt;
{{Job|480000|Warden.png|Warden|&lt;br /&gt;
|desc=Protect the armory, protect the brig, protect your dog, make sure the officers know and follow [[Space Law]]. Process prisoners and give them timers. Manage the security department and all of the people imprisoned inside of it. Protect it from irresponsible staff and protect the prisoners from being forgotten in their cells. Don&#039;t leave the brig unless its justified.&lt;br /&gt;
|difficulty=Hard}}&lt;br /&gt;
&lt;br /&gt;
{{Job|480000|Security_officer.png|Security Officer|&lt;br /&gt;
|desc=Turn &#039;&#039;&#039;on&#039;&#039;&#039; the stunbaton before batoning and cuffing troublemakers in a timely fashion. Have everyone cry &amp;quot;shitcurity&amp;quot; and hate you for trying to protect them. Be responsible and patrol the station, respond to calls for help, capture and detain (the correct) criminal, alert your department of any developments and enforce space law.&lt;br /&gt;
|difficulty=Hard}}&lt;br /&gt;
&lt;br /&gt;
{{Job|480000|Prison_Guard.png|Prison Guard|&lt;br /&gt;
|desc=Listen to the Warden. Patrol the brig and everywhere Prisoners are. Prevent the prisoners from escaping. Develop a lasting friendship with the permabrig [[Prisoner|prisoners]]. &amp;lt;s&amp;gt;Slip on soap and get beaten for your ID.&amp;lt;s&amp;gt;&lt;br /&gt;
|difficulty=Hard}}&lt;br /&gt;
&lt;br /&gt;
{{Job|480000|Corpsman.png|Corpsman|&lt;br /&gt;
|desc=Be security&#039;s medic. Make sure your fellow security officers and prisoners are kept healthy. Help out the Medical department if everything is calm. Remember that you&#039;re a doctor first, let your team mates do their job while you stitch their wounds.&lt;br /&gt;
|difficulty=Medium to Hard}}&lt;br /&gt;
&lt;br /&gt;
{{Job|480000|Detective.png|Detective|&lt;br /&gt;
|desc=Investigate crime scenes officers can&#039;t or won&#039;t solve. Help your department arrest the criminals you investigated. Keep an eye over evidence. &lt;br /&gt;
|difficulty=Medium}}&lt;br /&gt;
&lt;br /&gt;
{{Job|480000|Security_Cadet.png|Security Cadet|&lt;br /&gt;
|desc=Be on the path to becoming a proper and official [[Security Officer|SecOff]]. Keep in mind that the rest of the station may not take it easy on you as you are an easier target. Do your best to help break up fights, patrol the halls, and maybe even stop a [[Traitor]] or two.&lt;br /&gt;
|difficulty=Easy to Medium}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Engineering Jobs ==&lt;br /&gt;
They are charged with station upkeep and engineering support.&lt;br /&gt;
&lt;br /&gt;
{|{{JobCategory|Engineering|854100}}&lt;br /&gt;
&lt;br /&gt;
{{Job|854100|Chief_Engineer.png|Chief Engineer|&lt;br /&gt;
|desc=Use your state of the art tools to set up power before it runs out. Protect your department from the hordes of [[Passenger|thieves]]. Give orders to [[Station Engineer|Station Engineers]] and [[Atmospheric Technician|Atmospheric Technicians]] instead of doing everything by yourself. Oversee the successful operation of the station&#039;s power source and send your underlings to rebuild damage and hull breaches.&lt;br /&gt;
|difficulty=Hard}}&lt;br /&gt;
&lt;br /&gt;
{{Job|854100|Atmospheric_Technician.png|Atmospheric Technician|&lt;br /&gt;
|desc=Watch and manage atmos. Make sure everybody is breathing by listening to complaints; if they can talk, everything&#039;s within tolerance. &amp;lt;s&amp;gt;Forget to repair damaged piping.&amp;lt;/s&amp;gt; Be known as one of the three people who know how atmos works. Die in a plasma fire when you suddenly forget how atmos works.&lt;br /&gt;
|difficulty=Medium to Hard}}&lt;br /&gt;
&lt;br /&gt;
{{Job|854100|Engineer.png|Station Engineer|&lt;br /&gt;
|desc=The arm of the Chief Engineer. Your job is to set up the engine, wire the solar panels, fix the maintenance wires chewed by rats and repair any damage to hull and equipment. Nothing is broken? Just give it a few minutes. Create new power sources and fix any power or integrity-related issues that the station may have. Hold the entire station together with your hard work and duct tape. Accidentally singuloose the station due to an oversight.&lt;br /&gt;
|difficulty=Medium}}&lt;br /&gt;
&lt;br /&gt;
{{Job|854100|Technical Assistant.png|Technical Assistant|&lt;br /&gt;
|desc=Learn the various duties and challenges that the [[Station Engineer|engineers]] face &amp;lt;s&amp;gt; and become more competent than them &amp;lt;/s&amp;gt;. Learn skills such as [[Hacking|hacking doors]], [[Power|fixing power]], [[Construction|building furniture]], and Atmos.&lt;br /&gt;
|difficulty=Easy to Medium}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Epistemics Jobs ==&lt;br /&gt;
They are here to study the secrets of the universe and unlock precious research.&lt;br /&gt;
&lt;br /&gt;
{|{{JobCategory|Epistemic|4c1a4f}}&lt;br /&gt;
&lt;br /&gt;
{{Job|4c1a4f|Mystagogue.png|Mystagogue|&lt;br /&gt;
|desc=Help unlock the secrets of the universe by probing the mysteries of the Noösphere!. Guard the oracle. Organize the requisition of whatever the Oracle demands of you. Try to control your department full of [[Scientist|weirdos]] and make sure they are taking their job seriously. Forget to use your [[Psionics|psionic]] powers against powerful entities. Cry when glimmer reach critical levels.&lt;br /&gt;
|difficulty=Medium to hard}}&lt;br /&gt;
&lt;br /&gt;
{{Job|4c1a4f|Psionic_Mantis.png|Psionic Mantis|&lt;br /&gt;
|desc=Smoke blunts. Solve mysteries, big and small. From easy slam dunks like who killed the clown, to the nature of the universe. Be in charge of investigating crime scenes for clues and keeping rogue [[psionics]] in check.&lt;br /&gt;
|difficulty=Hard}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- &amp;quot;Never be around when you are [[Vampire|actually needed]]&amp;quot; when that becomes a thing. --&amp;gt;&lt;br /&gt;
{{Job|4c1a4f|Chaplain.png|Chaplain|&lt;br /&gt;
|desc=Preach to crew members and aid them in their journeys to spiritual oneness. Mass produce holy water, only to have people drink it. Sacrifice people to power up Golems. &amp;lt;s&amp;gt;Ignore people complaining about Remilia.&amp;lt;/s&amp;gt;&lt;br /&gt;
|difficulty=Medium}}&lt;br /&gt;
&lt;br /&gt;
{{Job|4c1a4f|Scientist.png|Scientist|&lt;br /&gt;
|desc=Probe the mysteries of the Noösphere! &amp;lt;s&amp;gt;Steal&amp;lt;/s&amp;gt; Politely ask for whatever the Oracle demands of you. Convince people that you are not part of a cult. Try to understand the mysteries of anomalies and artefacts. Constantly remind the crew to tell you where the anomalies are.&lt;br /&gt;
|difficulty=Medium}}&lt;br /&gt;
&lt;br /&gt;
{{Job|4c1a4f|Research Assistant.png|Research Assistant|&lt;br /&gt;
|desc=Learn about the wonders of epistemics in a &amp;quot;peaceful&amp;quot; environment. Die tragically because you observed an artifact, and it, in lawful retaliation, covered you in fluorosulfonic acid.&lt;br /&gt;
|difficulty=Easy to Medium}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Medical Jobs ==&lt;br /&gt;
They are here to provide medical treatment to other crew members.&lt;br /&gt;
&lt;br /&gt;
{|{{JobCategory|Medical|244559}}&lt;br /&gt;
&lt;br /&gt;
{{Job|244559|Chief_Medical_Officer.png|Chief Medical Officer|&lt;br /&gt;
|desc=Be in charge of either the calmest or more stressful department of the station. Make sure the Metempsychotic machine is linked properly! Manage the resources and personnel of the medical department to keep the crew in top shape. Know enough about each part of your department to be able to teach new hires. Panic when Medbay is inevitably overrun with corpses.&lt;br /&gt;
|difficulty=Medium}}&lt;br /&gt;
&lt;br /&gt;
{{Job|244559|Medical_Doctor.png|Medical Doctor|&lt;br /&gt;
|desc=Work with your fellow doctors to keep the station alive. [[Chemistry|Mix medicine]] and make them into pills. Put away the ever stacking bodies back into the morgue. Remember to examine patients before treating or cloning them to drastically reduce work load. Get swarmed by a tide of people all needing band-aids, ointment and anti-toxins.&lt;br /&gt;
|difficulty=Medium}}&lt;br /&gt;
&lt;br /&gt;
{{Job|244559|Paramedic.png|Paramedic|&lt;br /&gt;
|desc=Roam around the station. Attempt to rescue people from dangerous situations. Get mugged and/or killed by any of the 20 antagonists lurking in maintenance. Stabilize injured personnel and bring them into Medical. Spend the entire shift collecting dead [[Salvage Specialist|Salvage Specialist]].&lt;br /&gt;
|difficulty=Medium}}&lt;br /&gt;
&lt;br /&gt;
{{Job|244559|Chemist.png|Chemist|&lt;br /&gt;
|desc=Use the chemistry machines to make unholy amounts of medicine for any damaged crew members. Set up [[Cryogenic Pods|cryo]]. Mix chemicals requested by crew.&lt;br /&gt;
|difficulty=Medium}}&lt;br /&gt;
&lt;br /&gt;
{{Job|244559|Psychologist.png|Psychologist|&lt;br /&gt;
|desc=Pursue the fruitless endeavor of trying to provide mental healthcare aboard a station staffed near exclusively with violent sociopaths. Attempt to teach [[Head of Security]] to read and fail. Deem the [[Captain]] is unfit to serve and watch as the station slowly descends in to madness. Replace the actual [[Medical Doctor|doctors]] when they don&#039;t know which end of the syringe goes in the body.&lt;br /&gt;
|difficulty=Easy}}&lt;br /&gt;
&lt;br /&gt;
{{Job|244559|Medical Intern.png|Medical Intern|&lt;br /&gt;
|desc=Assist the [[Medical Doctor|doctors]] while they heal patients. Bother the [[Chemist|chemists]] to teach you how to make meth and maybe medicine. Gather dead bodies from around the station and bring them to medbay so they can be revived. Discover why the [[Chef|chef]]&#039;s food tastes so good. Earn your [[Chief Medical Officer|CMO]]&#039;s approval.&lt;br /&gt;
|difficulty=Easy to Medium}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Logistics Jobs ==&lt;br /&gt;
They are here to order and sell stuff for the crew.&lt;br /&gt;
&lt;br /&gt;
{|{{JobCategory|Logistics|43331a}}&lt;br /&gt;
&lt;br /&gt;
{{Job|43331a|Logistics Officer.png|Logistics Officer|&lt;br /&gt;
|desc=Oversee the operations of logistics, order equipment, and ensure your [[Cargo Technician|cargo techs]] do their jobs. Tell the [[Salvage Specialist|salvagers]] to not die, lose radio contact with all of them ten minutes later. Sell anything valuable you can get your hands on and flaunt your wealth to the other departments. Dance in the bridge because you&#039;re now a head of staff. Get beaten by a confused [[Head of Personnel]] who still think cargo exists and is theirs.&lt;br /&gt;
|difficulty=Medium}}&lt;br /&gt;
&lt;br /&gt;
{{Job|43331A|Cargo Technician.png|Cargo Technician|&lt;br /&gt;
|desc=Push them crates and ensure a smooth operation as dictated by the LO. Spend the cargo budget on &amp;lt;s&amp;gt;insulated gloves and toys&amp;lt;/s&amp;gt; guns and drugs. Search maintenance for trash with single digit export values to gift to the LO like some kind of [[Playable Species#Felinid|weird humanoid cat]] instead. Promote cargo shorts as they are comfy and easy to wear.&lt;br /&gt;
|difficulty=Easy to Medium}}&lt;br /&gt;
&lt;br /&gt;
{{Job|43331a|Salvage Specialist.png|Salvage Specialist|&lt;br /&gt;
|desc=Equip a hard-suit and salvage wrecked station parts from previous stations, a grim reminder of what&#039;s to come in the next ten minutes. Fight fish in space and hurriedly throw your loot out into space to fly back to safety. Accidentally space your department twice.&lt;br /&gt;
|difficulty=Medium}}&lt;br /&gt;
&lt;br /&gt;
{{Job|43331A|Courier.png|Courier|&lt;br /&gt;
|desc=Deliver mail around the station, resulting in [[Logistics Officer|logistics]] receiving lots of money. Constantly remind your fellow crew members about their mail. Try not to go postal when Engineering has a pile of unopened mail on their counter the entire shift.&lt;br /&gt;
|difficulty=Easy}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Service Jobs ==&lt;br /&gt;
They contribute to the crew&#039;s overall performance one way or another.&amp;lt;br&amp;gt;&lt;br /&gt;
The service department is separated in four purely cosmetic sub-departments; Cargo, Catering, Entertainment and Civilian&lt;br /&gt;
&lt;br /&gt;
{|{{JobCategory|Service|265600}}&lt;br /&gt;
&lt;br /&gt;
{{Job|265600|HoP.png|Head of Personnel|&lt;br /&gt;
|desc=Give out additional access where needed or change people&#039;s jobs but do contact the relevant Head of Staff first. Mediate any disputes that can&#039;t be solved by the relevant department heads. Be responsible for the Service department. &amp;lt;s&amp;gt;Force passengers to indulge in your paperwork obsession.&amp;lt;s&amp;gt;&lt;br /&gt;
|difficulty=Hard}}&lt;br /&gt;
&lt;br /&gt;
{{Job|265600|Bartender.png|Bartender|&lt;br /&gt;
|desc=Keep the station&#039;s crew docile and drunk. Take their oddly specific requests and make them at your beer and soda machines. Don&#039;t be afraid to use your shotgun. Bar is one of the most bombed and attacked regions, as there is usually a lot of people there. Give the crew drinks and mix lengthy recipes into borderline-illegal concoctions.&lt;br /&gt;
|difficulty=Easy}}&lt;br /&gt;
&lt;br /&gt;
{{Job|265600|Botanist.png|Botanist|&lt;br /&gt;
|desc=Grow enough food to stop the [[Chef|chef]] from seeking &amp;quot;alternative sources&amp;quot;. Grow lots of wheat, and when you get tired of that, grow weed. Make weed smoothies and spike drinks with nettles. Keep growing random plants until the chef is happy. Get blamed for releasing your new batch of killer tomatoes.&lt;br /&gt;
|difficulty=Easy}}&lt;br /&gt;
&lt;br /&gt;
{{Job|265600|Chef.png|Chef|&lt;br /&gt;
|desc=Keep the station fed so that they can continue scurrying around like cockroaches at full speed. Tell [[Botanist|botany]] what to grow and watch in horror as they only grow wheat. Serve raw eggplants or deep fry everything. &amp;lt;s&amp;gt;Snap and hunt passengers for meat.&amp;lt;/s&amp;gt; Be praised by everyone for being the first Chef in station history to &#039;&#039;do your job&#039;&#039;. Find out if it will blend. &amp;lt;s&amp;gt;Deep fry the armory.&amp;lt;/s&amp;gt;&lt;br /&gt;
|difficulty=Medium}}&lt;br /&gt;
&lt;br /&gt;
{{Job|265600|Service Worker.png|Service Worker|&lt;br /&gt;
|desc=Be a sightly more useful [[Passenger|passenger]]. Learn the other service level jobs stress free. Observe the other service jobs in their natural habitat before taking on their various responsibilities and challenges.&lt;br /&gt;
|difficulty=Easy}}&lt;br /&gt;
&lt;br /&gt;
{{Job|6F006F|Boxer.png|Boxer|&lt;br /&gt;
|desc=Constantly ask people to fight you and end up drinking in the bar when they don&#039;t. Decide you&#039;ll start some impromptu title fights only to become a regular patron of the brig&#039;s holding cells. Wind up in Medbay constantly.&lt;br /&gt;
|difficulty=Easy}}&lt;br /&gt;
&lt;br /&gt;
{{Job|6F006F|Clown.png|Clown|&lt;br /&gt;
|desc=Honk! Make the station laugh. Tell jokes. Trip on tables. Perform elaborate pranks. Hit the [[Nuclear_Operative|Nukie]] with a banana pie and snap their gun in half while they watch in horror. Ideally, you want everyone else to be laughing with you. Being a clown is not an excuse to be an asshole. Have a gun explode in your face when you need it the most.&lt;br /&gt;
|difficulty=Clown}}&lt;br /&gt;
&lt;br /&gt;
{{Job|6F006F|Gladiator.png|Gladiator|&lt;br /&gt;
|desc=Be a [[prisoner]] but you get to fight [[Fauna#Hostile|stuff]]. Put on a combat spectacle for the crew. Fight for your freedom, glory, and honor. End up either dead or killing every single thing in the arena.&lt;br /&gt;
|difficulty=Easy}}&lt;br /&gt;
&lt;br /&gt;
{{Job|6F006F|Martial Artist.png|Martial Artist|&lt;br /&gt;
|desc=Be honorable and disciplined, spar in the dojo, challenge security to CQC. End up forgetting the basics of CQC. &lt;br /&gt;
|difficulty=Easy}}&lt;br /&gt;
&lt;br /&gt;
{{Job|6F006F|Mime.png|Mime|&lt;br /&gt;
|desc=Play as the objectively strongest role in the game with special powers as long as you don&#039;t speak. Get your [[PDA]] stolen while you are writing out a 20+ word custom emote.&lt;br /&gt;
|difficulty=Mime}}&lt;br /&gt;
&lt;br /&gt;
{{Job|6F006F|Musician.png|Musician|&lt;br /&gt;
|desc=Play MIDIs at deafening volumes. Lay down some smooth jams. Bum around in the bar and flex your knowledge on obscure bands. Pester Cargo for more instruments. Sell your soul for a gold-plated fiddle. Be sad that some [[Playable Species#Harpy|humanoid bird]] has better MIDI playing capabilities.&lt;br /&gt;
|difficulty=Easy}}&lt;br /&gt;
&lt;br /&gt;
{{Job|2E2E2E|Passenger.png|Passenger|&lt;br /&gt;
|desc=Enjoy your stay and offer assistance to anyone who looks like they need it. End up getting in trouble for getting into places you shouldn&#039;t. Save the Station when least expected.&lt;br /&gt;
|difficulty=None}}&lt;br /&gt;
&lt;br /&gt;
{{Job|2E2E2E|Janitor.png|Janitor|&lt;br /&gt;
|desc=Try to keep the station clean of spills. Use your mop to clean up spills by replacing them with puddles. Ignore the woes of man with your no slip shoes, engaging in schadenfreude as you point at the wet floor sign. Watch as people complain about you not cleaning areas you don&#039;t have access to.&lt;br /&gt;
|difficulty=Easy}}&lt;br /&gt;
&lt;br /&gt;
{{Job|2E2E2E|Librarian.png|Librarian|&lt;br /&gt;
|desc=Attempt to hold poetry readings. Host D&amp;amp;D games. Beat the snot out of anyone who doesn&#039;t return their library books. Find treasure for your exhibit in the depths of space. Play D&amp;amp;D for the rest of the shift with the [[Captain|captain]].&lt;br /&gt;
|difficulty=Easy}}&lt;br /&gt;
&lt;br /&gt;
{{Job|2E2E2E|Reporter.png|Reporter|&lt;br /&gt;
|desc=Make reports on the smallest of things happening around the station. Place your cameras in well frequented places. Provide access to entertainment to everyone.&lt;br /&gt;
|difficulty=Easy}}&lt;br /&gt;
&lt;br /&gt;
{{Job|2E2E2E|Prisoner.png|Prisoner|&lt;br /&gt;
|desc=Sit in prison and learn about [[Hydroponics|growing plants]] and [[Cooking|cooking]]. Gamble with your cell mates. Talk to the warden. Write your memoirs. Roleplay with the Lawyer/Warden/Prison Guard until you forge a deep, personal relationship. Don&#039;t invite the Head of Security to the wedding.&lt;br /&gt;
|difficulty=Easy}}&lt;br /&gt;
&lt;br /&gt;
{{Job|2E2E2E|Zookeeper.png|Zookeeper|&lt;br /&gt;
|desc=Take care of animals. Put on a joyful display of cute animals and space carps for all the crew to see.&lt;br /&gt;
|difficulty=Easy}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Silicon Jobs =&lt;br /&gt;
They are programmed to help and support the crew.&lt;br /&gt;
&lt;br /&gt;
{|{{JobCategory|Silicon|3D434B}}&lt;br /&gt;
&lt;br /&gt;
{{Job|3D434B|StationAI.png|Station AI|desc=Master of Silicon&#039;s and leader of rebellion&#039;s. Follow your laws, Serve the crew and check your satellite from time to time to make sure no unauthorized crew are inside. Remember, You&#039;re not expendable.|difficulty=Hard}}{{Job|3D434B|Cyborg.png|Cyborg|&lt;br /&gt;
|desc=Follow your laws. Read your laws. READ YOUR LAWS. Do not read your laws and eat an awfully long ban. Assist the humans. Have lengthy discussions with crew members about the correct interpretation of your laws.&lt;br /&gt;
|difficulty=Medium}}&lt;br /&gt;
&lt;br /&gt;
{{Job|3D434B|PersonalAI.gif|Personal AI|&lt;br /&gt;
|desc=Become pals with your carrier. Act as an on-demand jukebox. Be the friend someone has always wanted. Make up your own personality and gimmick to enhance the roleplay of your carrier and your own.&lt;br /&gt;
|difficulty=Easy}}{{JobCategory|Main Antagonist|000000}}&lt;br /&gt;
&lt;br /&gt;
{{Job|000000|Traitor.gif|Traitor|&lt;br /&gt;
|desc=Buy a [[Syndicate Items#esword|glowy sword]]. Start with special objectives. Use codewords to find allies throughout the station. Buy tools to assist you on causing as much chaos as possible. Play mind games with security as you bomb cargo. Get robusted by a toolbox-wielding [[mime]].&lt;br /&gt;
|difficulty=Medium to Very Hard}}&lt;br /&gt;
&lt;br /&gt;
{{Job|000000|Nuclear_Operative.gif|Nuclear Operative|&lt;br /&gt;
|desc=Spend 30 minutes discussing a detailed plan, then explode before setting foot on the station. Forget the nuke. Get the nuclear disk and create a mass grave. Get shot by your own team. Have your shuttle stolen by a single [[clown]]. Kidnap Ian.&lt;br /&gt;
|difficulty=Very Hard}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!--{{Job|000000|Revolutionary.png|Revolutionary|&lt;br /&gt;
|desc=Either remove anyone that could pose a threat to you in under five minutes, or get crushed under Security&#039;s boots also in under five minutes. Convert the single robust person on the server as a win condition. Try to flash someone with eye protection and be beaten to death.&lt;br /&gt;
|difficulty=Hard to Very Hard}}&lt;br /&gt;
{{Job|000000|Changeling.png|Changeling|&lt;br /&gt;
|desc=Be &#039;The Thing&#039;. Relieve the crew of their DNA. Form a deep love-hate relationship with the crematorium. Pretend to be an adorable dog.&lt;br /&gt;
|difficulty=Hard}}&lt;br /&gt;
{{Job|000000|Wizard.png|Wizard|&lt;br /&gt;
|desc=Make everybody hate you for monopolizing the round. Transform the entire crew into various animals. Abuse magic. Get annihilated when you try to make futile attempts at peace with the crew.&lt;br /&gt;
|difficulty=Very Hard}}--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Side Antagonist ===&lt;br /&gt;
Side antagonists are either subservient to another antagonist or have a small chance to appear during any round type.&lt;br /&gt;
&lt;br /&gt;
{|{{JobCategory|Side Antagonist|121212}}&lt;br /&gt;
&lt;br /&gt;
{{Job|121212|Space Ninja.png|Space Ninja|&lt;br /&gt;
|desc=Summon an even worse side antagonist. Roleplay as an edgelord, then dash into a tritium generator. Break open every blue and red door on the station. Commit terrorism, but only in the janitorial closet. Be beaten to death by a mob of angry [[Scientist|scientists]] for getting your dorito-covered gloves on their research computer.&lt;br /&gt;
|difficulty=Hard}}&lt;br /&gt;
&lt;br /&gt;
{{Job|121212|Thief.png|Thief|&lt;br /&gt;
|desc=Steal important items. Steal unimportant items. Hoard items. Steal pets. &amp;lt;s&amp;gt;Steal organs.&amp;lt;/s&amp;gt; Steal people. Steal entire rooms. You&#039;re a dirty thief; you just can&#039;t get enough!&lt;br /&gt;
|difficulty=Medium to Hard}}&lt;br /&gt;
&lt;br /&gt;
{{Job|121212|Paradox Anomaly.png|Paradox Anomaly|&lt;br /&gt;
|desc=Either befriend your double and enjoy a calm shift or &amp;lt;s&amp;gt;try and fail to&amp;lt;/s&amp;gt; replace your double by killing them. Get instantly spotted anyway when you are more competent than your double. End up role-playing as a lost twin, only to get robusted by the original on the spot for no reason.&lt;br /&gt;
|difficulty=Hard}}&lt;br /&gt;
&lt;br /&gt;
{{Job|121212|Revenant.gif|Revenant|&lt;br /&gt;
|desc=Be everyone worst nightmare. Eat the crew&#039;s life force, break tiles, overload lights, induce crippling depression in the clown, break tiles, taunt the crew, cry when the chaplain hits you, break tiles.&lt;br /&gt;
|difficulty=Medium}}&lt;br /&gt;
&lt;br /&gt;
{{Job|121212|Space Dragon.png|Space Dragon|&lt;br /&gt;
|desc=Burninate the peasantry. Place your rift in Engineering, then abandon it. Fill the station with carp corpses. Have the shuttle called, arrive and depart long before you could possibly come close to succeeding. Get unceremoniously killed by an assistant wielding an improvised shotgun.&lt;br /&gt;
|difficulty=Medium}}&lt;br /&gt;
&lt;br /&gt;
{{Job|121212|Tarantula.png|Tarantula|&lt;br /&gt;
|desc=Catch &amp;lt;s&amp;gt;flies&amp;lt;/s&amp;gt; passengers in your web and suck their juices out. Make massive nests of webbing. Have your work cut out by the friendly Arachnes that webbed half of the bar.&lt;br /&gt;
|difficulty=Medium&lt;br /&gt;
|nolink=1}}&lt;br /&gt;
&lt;br /&gt;
{{Job|121212|Listening Post Operative.png|Listening Post Operative|&lt;br /&gt;
|desc=Be a glorified Radio Telephone Operator for the syndicate. Get into range, observe the station and intercept communications. Potentially assist operatives in the area when able to. Try to not get salvaged.&lt;br /&gt;
|difficulty=Easy}}&lt;br /&gt;
&lt;br /&gt;
{{Job|121212|ZombieIcon.png|Zombie|&lt;br /&gt;
|desc=Spread the infection and transform the whole station into a biohazard. Test how effective security and medical are.&lt;br /&gt;
|difficulty=Literally Brainless}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!--{{Job|121212|Fugitive.png|Fugitive|&lt;br /&gt;
|desc=An escaped fugitive armed with a pair of insulated gloves and one toolbox. Your goal is to escape on the shuttle free and unrestrained. Fall down from the ceiling at the worst time and location.&lt;br /&gt;
|difficulty=Medium&lt;br /&gt;
|nolink=1}}&lt;br /&gt;
{{Job|121212|Oneirophage.png|Oneirophage|&lt;br /&gt;
|desc=The &#039;dream-eater&#039; spider. You are invisible while in webs and can put people to sleep. Make massive nests of webbing. Lure people into the webs. Ambush them. Consume.&lt;br /&gt;
|difficulty=Medium&lt;br /&gt;
|nolink=1}}&lt;br /&gt;
{{Job|121212|Regal_Rat_Icon.png|Rat King|&lt;br /&gt;
|desc=Be da King, make some rulz. Potentially make a pact with the crew to not get gunned down immediately and live in peaceful harmony. Eat everything and create a swarm of rats. Send your rat army against the crew after a random passenger insults you.&lt;br /&gt;
|difficulty=Medium}}--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Jobs]]&lt;/div&gt;</summary>
		<author><name>BungleBoss</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Jobs&amp;diff=4255</id>
		<title>Jobs</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Jobs&amp;diff=4255"/>
		<updated>2025-07-24T03:37:55Z</updated>

		<summary type="html">&lt;p&gt;BungleBoss: /* Silicon Jobs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Your job defines your starting equipment, your access on board the station, and what you&#039;re supposed to be doing. While the job descriptions do reflect some actual truths or common behaviors/occurrences, they are mainly jokes and are not the actual job description. They should not be taken as actual instructions or advice.&lt;br /&gt;
&lt;br /&gt;
{{Jobs Menu}}&lt;br /&gt;
&lt;br /&gt;
__TOC__ &amp;lt;!-- Reminder that if you add or remove jobs from this page, reflect the changes in [[Template:Jobs Menu]] --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Command Jobs ==&lt;br /&gt;
They manage the station and ensure everyone is safe and productive.&lt;br /&gt;
&lt;br /&gt;
{|{{JobCategory|Command|0C2C47}}&lt;br /&gt;
&lt;br /&gt;
{{Job|0C2C47|Captain.png|Captain|&lt;br /&gt;
|desc=Be responsible for the station. Make sure the Heads of Staff aren&#039;t stepping out of line. Secure the [[Nuclear Authentication Disk|nuke disk]]! Make sure everything stays in working order and fix any issues that other crew members can&#039;t. Do not try to take over a department and do someone else&#039;s job, that&#039;s why you have a crew.&lt;br /&gt;
|difficulty=Very Hard&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Justice Department Jobs&#039;&#039;&#039; ==&lt;br /&gt;
They uphold justice on the station by overseeing sentencing and organizing trials.&lt;br /&gt;
{|{{JobCategory|Justice Department|6b2833}}&lt;br /&gt;
&lt;br /&gt;
{{Job|6b2833|chiefjustice.png|Chief Justice|&lt;br /&gt;
|desc=Manage the justice department, act as a judge, and ensure everyone receives fair and just treatment.&lt;br /&gt;
|difficulty=Hard&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Job|6b2833|clerk.png|Clerk|&lt;br /&gt;
|desc=Manage the justice department, act as a judge, and ensure everyone receives fair and just treatment.&lt;br /&gt;
|difficulty=Easy&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Job|6b2833|Lawyer.png|Lawyer|&lt;br /&gt;
|desc=Pretend to be a part of security without actually doing any of the work. Tell security to notify you when a new prisoner arrives. Try as hard as you can to get everyone to go into the courthouse at any opportunity. &amp;quot;My CLIENT killed those two botanists in self-defense Your Honor.&amp;quot;&lt;br /&gt;
|difficulty=Easy}}&lt;br /&gt;
&lt;br /&gt;
{{Job|6b2833|prosecutor.png|Prosecutor|&lt;br /&gt;
|desc=Organize trials, notarize documents, review charges, and act as a judge if needed.&lt;br /&gt;
|difficulty=Medium&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Security Jobs ==&lt;br /&gt;
They are here to ensure that the crew are kept in check and troublemakers receive proper punishment.&lt;br /&gt;
&lt;br /&gt;
{|{{JobCategory|Security|480000}}&lt;br /&gt;
&lt;br /&gt;
{{Job|480000|HoS.png|Head of Security|&lt;br /&gt;
|desc=Make sure you and your [[Security Officer|security officers]] are following [[Standard_Operating_Procedure|SoP]] and [[Space Law]] to a perfect degree, despair when they run around with their baton out. Organize the security officers into a formidable order-keeping force. Have the final word on how to resolve security related issues.&lt;br /&gt;
|difficulty=Very Hard}}&lt;br /&gt;
&lt;br /&gt;
{{Job|480000|Warden.png|Warden|&lt;br /&gt;
|desc=Protect the armory, protect the brig, protect your dog, make sure the officers know and follow [[Space Law]]. Process prisoners and give them timers. Manage the security department and all of the people imprisoned inside of it. Protect it from irresponsible staff and protect the prisoners from being forgotten in their cells. Don&#039;t leave the brig unless its justified.&lt;br /&gt;
|difficulty=Hard}}&lt;br /&gt;
&lt;br /&gt;
{{Job|480000|Security_officer.png|Security Officer|&lt;br /&gt;
|desc=Turn &#039;&#039;&#039;on&#039;&#039;&#039; the stunbaton before batoning and cuffing troublemakers in a timely fashion. Have everyone cry &amp;quot;shitcurity&amp;quot; and hate you for trying to protect them. Be responsible and patrol the station, respond to calls for help, capture and detain (the correct) criminal, alert your department of any developments and enforce space law.&lt;br /&gt;
|difficulty=Hard}}&lt;br /&gt;
&lt;br /&gt;
{{Job|480000|Prison_Guard.png|Prison Guard|&lt;br /&gt;
|desc=Listen to the Warden. Patrol the brig and everywhere Prisoners are. Prevent the prisoners from escaping. Develop a lasting friendship with the permabrig [[Prisoner|prisoners]]. &amp;lt;s&amp;gt;Slip on soap and get beaten for your ID.&amp;lt;s&amp;gt;&lt;br /&gt;
|difficulty=Hard}}&lt;br /&gt;
&lt;br /&gt;
{{Job|480000|Corpsman.png|Corpsman|&lt;br /&gt;
|desc=Be security&#039;s medic. Make sure your fellow security officers and prisoners are kept healthy. Help out the Medical department if everything is calm. Remember that you&#039;re a doctor first, let your team mates do their job while you stitch their wounds.&lt;br /&gt;
|difficulty=Medium to Hard}}&lt;br /&gt;
&lt;br /&gt;
{{Job|480000|Detective.png|Detective|&lt;br /&gt;
|desc=Investigate crime scenes officers can&#039;t or won&#039;t solve. Help your department arrest the criminals you investigated. Keep an eye over evidence. &lt;br /&gt;
|difficulty=Medium}}&lt;br /&gt;
&lt;br /&gt;
{{Job|480000|Security_Cadet.png|Security Cadet|&lt;br /&gt;
|desc=Be on the path to becoming a proper and official [[Security Officer|SecOff]]. Keep in mind that the rest of the station may not take it easy on you as you are an easier target. Do your best to help break up fights, patrol the halls, and maybe even stop a [[Traitor]] or two.&lt;br /&gt;
|difficulty=Easy to Medium}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Engineering Jobs ==&lt;br /&gt;
They are charged with station upkeep and engineering support.&lt;br /&gt;
&lt;br /&gt;
{|{{JobCategory|Engineering|854100}}&lt;br /&gt;
&lt;br /&gt;
{{Job|854100|Chief_Engineer.png|Chief Engineer|&lt;br /&gt;
|desc=Use your state of the art tools to set up power before it runs out. Protect your department from the hordes of [[Passenger|thieves]]. Give orders to [[Station Engineer|Station Engineers]] and [[Atmospheric Technician|Atmospheric Technicians]] instead of doing everything by yourself. Oversee the successful operation of the station&#039;s power source and send your underlings to rebuild damage and hull breaches.&lt;br /&gt;
|difficulty=Hard}}&lt;br /&gt;
&lt;br /&gt;
{{Job|854100|Atmospheric_Technician.png|Atmospheric Technician|&lt;br /&gt;
|desc=Watch and manage atmos. Make sure everybody is breathing by listening to complaints; if they can talk, everything&#039;s within tolerance. &amp;lt;s&amp;gt;Forget to repair damaged piping.&amp;lt;/s&amp;gt; Be known as one of the three people who know how atmos works. Die in a plasma fire when you suddenly forget how atmos works.&lt;br /&gt;
|difficulty=Medium to Hard}}&lt;br /&gt;
&lt;br /&gt;
{{Job|854100|Engineer.png|Station Engineer|&lt;br /&gt;
|desc=The arm of the Chief Engineer. Your job is to set up the engine, wire the solar panels, fix the maintenance wires chewed by rats and repair any damage to hull and equipment. Nothing is broken? Just give it a few minutes. Create new power sources and fix any power or integrity-related issues that the station may have. Hold the entire station together with your hard work and duct tape. Accidentally singuloose the station due to an oversight.&lt;br /&gt;
|difficulty=Medium}}&lt;br /&gt;
&lt;br /&gt;
{{Job|854100|Technical Assistant.png|Technical Assistant|&lt;br /&gt;
|desc=Learn the various duties and challenges that the [[Station Engineer|engineers]] face &amp;lt;s&amp;gt; and become more competent than them &amp;lt;/s&amp;gt;. Learn skills such as [[Hacking|hacking doors]], [[Power|fixing power]], [[Construction|building furniture]], and Atmos.&lt;br /&gt;
|difficulty=Easy to Medium}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Epistemics Jobs ==&lt;br /&gt;
They are here to study the secrets of the universe and unlock precious research.&lt;br /&gt;
&lt;br /&gt;
{|{{JobCategory|Epistemic|4c1a4f}}&lt;br /&gt;
&lt;br /&gt;
{{Job|4c1a4f|Mystagogue.png|Mystagogue|&lt;br /&gt;
|desc=Help unlock the secrets of the universe by probing the mysteries of the Noösphere!. Guard the oracle. Organize the requisition of whatever the Oracle demands of you. Try to control your department full of [[Scientist|weirdos]] and make sure they are taking their job seriously. Forget to use your [[Psionics|psionic]] powers against powerful entities. Cry when glimmer reach critical levels.&lt;br /&gt;
|difficulty=Medium to hard}}&lt;br /&gt;
&lt;br /&gt;
{{Job|4c1a4f|Psionic_Mantis.png|Psionic Mantis|&lt;br /&gt;
|desc=Smoke blunts. Solve mysteries, big and small. From easy slam dunks like who killed the clown, to the nature of the universe. Be in charge of investigating crime scenes for clues and keeping rogue [[psionics]] in check.&lt;br /&gt;
|difficulty=Hard}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- &amp;quot;Never be around when you are [[Vampire|actually needed]]&amp;quot; when that becomes a thing. --&amp;gt;&lt;br /&gt;
{{Job|4c1a4f|Chaplain.png|Chaplain|&lt;br /&gt;
|desc=Preach to crew members and aid them in their journeys to spiritual oneness. Mass produce holy water, only to have people drink it. Sacrifice people to power up Golems. &amp;lt;s&amp;gt;Ignore people complaining about Remilia.&amp;lt;/s&amp;gt;&lt;br /&gt;
|difficulty=Medium}}&lt;br /&gt;
&lt;br /&gt;
{{Job|4c1a4f|Scientist.png|Scientist|&lt;br /&gt;
|desc=Probe the mysteries of the Noösphere! &amp;lt;s&amp;gt;Steal&amp;lt;/s&amp;gt; Politely ask for whatever the Oracle demands of you. Convince people that you are not part of a cult. Try to understand the mysteries of anomalies and artefacts. Constantly remind the crew to tell you where the anomalies are.&lt;br /&gt;
|difficulty=Medium}}&lt;br /&gt;
&lt;br /&gt;
{{Job|4c1a4f|Research Assistant.png|Research Assistant|&lt;br /&gt;
|desc=Learn about the wonders of epistemics in a &amp;quot;peaceful&amp;quot; environment. Die tragically because you observed an artifact, and it, in lawful retaliation, covered you in fluorosulfonic acid.&lt;br /&gt;
|difficulty=Easy to Medium}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Medical Jobs ==&lt;br /&gt;
They are here to provide medical treatment to other crew members.&lt;br /&gt;
&lt;br /&gt;
{|{{JobCategory|Medical|244559}}&lt;br /&gt;
&lt;br /&gt;
{{Job|244559|Chief_Medical_Officer.png|Chief Medical Officer|&lt;br /&gt;
|desc=Be in charge of either the calmest or more stressful department of the station. Make sure the Metempsychotic machine is linked properly! Manage the resources and personnel of the medical department to keep the crew in top shape. Know enough about each part of your department to be able to teach new hires. Panic when Medbay is inevitably overrun with corpses.&lt;br /&gt;
|difficulty=Medium}}&lt;br /&gt;
&lt;br /&gt;
{{Job|244559|Medical_Doctor.png|Medical Doctor|&lt;br /&gt;
|desc=Work with your fellow doctors to keep the station alive. [[Chemistry|Mix medicine]] and make them into pills. Put away the ever stacking bodies back into the morgue. Remember to examine patients before treating or cloning them to drastically reduce work load. Get swarmed by a tide of people all needing band-aids, ointment and anti-toxins.&lt;br /&gt;
|difficulty=Medium}}&lt;br /&gt;
&lt;br /&gt;
{{Job|244559|Paramedic.png|Paramedic|&lt;br /&gt;
|desc=Roam around the station. Attempt to rescue people from dangerous situations. Get mugged and/or killed by any of the 20 antagonists lurking in maintenance. Stabilize injured personnel and bring them into Medical. Spend the entire shift collecting dead [[Salvage Specialist|Salvage Specialist]].&lt;br /&gt;
|difficulty=Medium}}&lt;br /&gt;
&lt;br /&gt;
{{Job|244559|Chemist.png|Chemist|&lt;br /&gt;
|desc=Use the chemistry machines to make unholy amounts of medicine for any damaged crew members. Set up [[Cryogenic Pods|cryo]]. Mix chemicals requested by crew.&lt;br /&gt;
|difficulty=Medium}}&lt;br /&gt;
&lt;br /&gt;
{{Job|244559|Psychologist.png|Psychologist|&lt;br /&gt;
|desc=Pursue the fruitless endeavor of trying to provide mental healthcare aboard a station staffed near exclusively with violent sociopaths. Attempt to teach [[Head of Security]] to read and fail. Deem the [[Captain]] is unfit to serve and watch as the station slowly descends in to madness. Replace the actual [[Medical Doctor|doctors]] when they don&#039;t know which end of the syringe goes in the body.&lt;br /&gt;
|difficulty=Easy}}&lt;br /&gt;
&lt;br /&gt;
{{Job|244559|Medical Intern.png|Medical Intern|&lt;br /&gt;
|desc=Assist the [[Medical Doctor|doctors]] while they heal patients. Bother the [[Chemist|chemists]] to teach you how to make meth and maybe medicine. Gather dead bodies from around the station and bring them to medbay so they can be revived. Discover why the [[Chef|chef]]&#039;s food tastes so good. Earn your [[Chief Medical Officer|CMO]]&#039;s approval.&lt;br /&gt;
|difficulty=Easy to Medium}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Logistics Jobs ==&lt;br /&gt;
They are here to order and sell stuff for the crew.&lt;br /&gt;
&lt;br /&gt;
{|{{JobCategory|Logistics|43331a}}&lt;br /&gt;
&lt;br /&gt;
{{Job|43331a|Logistics Officer.png|Logistics Officer|&lt;br /&gt;
|desc=Oversee the operations of logistics, order equipment, and ensure your [[Cargo Technician|cargo techs]] do their jobs. Tell the [[Salvage Specialist|salvagers]] to not die, lose radio contact with all of them ten minutes later. Sell anything valuable you can get your hands on and flaunt your wealth to the other departments. Dance in the bridge because you&#039;re now a head of staff. Get beaten by a confused [[Head of Personnel]] who still think cargo exists and is theirs.&lt;br /&gt;
|difficulty=Medium}}&lt;br /&gt;
&lt;br /&gt;
{{Job|43331A|Cargo Technician.png|Cargo Technician|&lt;br /&gt;
|desc=Push them crates and ensure a smooth operation as dictated by the LO. Spend the cargo budget on &amp;lt;s&amp;gt;insulated gloves and toys&amp;lt;/s&amp;gt; guns and drugs. Search maintenance for trash with single digit export values to gift to the LO like some kind of [[Playable Species#Felinid|weird humanoid cat]] instead. Promote cargo shorts as they are comfy and easy to wear.&lt;br /&gt;
|difficulty=Easy to Medium}}&lt;br /&gt;
&lt;br /&gt;
{{Job|43331a|Salvage Specialist.png|Salvage Specialist|&lt;br /&gt;
|desc=Equip a hard-suit and salvage wrecked station parts from previous stations, a grim reminder of what&#039;s to come in the next ten minutes. Fight fish in space and hurriedly throw your loot out into space to fly back to safety. Accidentally space your department twice.&lt;br /&gt;
|difficulty=Medium}}&lt;br /&gt;
&lt;br /&gt;
{{Job|43331A|Courier.png|Courier|&lt;br /&gt;
|desc=Deliver mail around the station, resulting in [[Logistics Officer|logistics]] receiving lots of money. Constantly remind your fellow crew members about their mail. Try not to go postal when Engineering has a pile of unopened mail on their counter the entire shift.&lt;br /&gt;
|difficulty=Easy}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Service Jobs ==&lt;br /&gt;
They contribute to the crew&#039;s overall performance one way or another.&amp;lt;br&amp;gt;&lt;br /&gt;
The service department is separated in four purely cosmetic sub-departments; Cargo, Catering, Entertainment and Civilian&lt;br /&gt;
&lt;br /&gt;
{|{{JobCategory|Service|265600}}&lt;br /&gt;
&lt;br /&gt;
{{Job|265600|HoP.png|Head of Personnel|&lt;br /&gt;
|desc=Give out additional access where needed or change people&#039;s jobs but do contact the relevant Head of Staff first. Mediate any disputes that can&#039;t be solved by the relevant department heads. Be responsible for the Service department. &amp;lt;s&amp;gt;Force passengers to indulge in your paperwork obsession.&amp;lt;s&amp;gt;&lt;br /&gt;
|difficulty=Hard}}&lt;br /&gt;
&lt;br /&gt;
{{Job|265600|Bartender.png|Bartender|&lt;br /&gt;
|desc=Keep the station&#039;s crew docile and drunk. Take their oddly specific requests and make them at your beer and soda machines. Don&#039;t be afraid to use your shotgun. Bar is one of the most bombed and attacked regions, as there is usually a lot of people there. Give the crew drinks and mix lengthy recipes into borderline-illegal concoctions.&lt;br /&gt;
|difficulty=Easy}}&lt;br /&gt;
&lt;br /&gt;
{{Job|265600|Botanist.png|Botanist|&lt;br /&gt;
|desc=Grow enough food to stop the [[Chef|chef]] from seeking &amp;quot;alternative sources&amp;quot;. Grow lots of wheat, and when you get tired of that, grow weed. Make weed smoothies and spike drinks with nettles. Keep growing random plants until the chef is happy. Get blamed for releasing your new batch of killer tomatoes.&lt;br /&gt;
|difficulty=Easy}}&lt;br /&gt;
&lt;br /&gt;
{{Job|265600|Chef.png|Chef|&lt;br /&gt;
|desc=Keep the station fed so that they can continue scurrying around like cockroaches at full speed. Tell [[Botanist|botany]] what to grow and watch in horror as they only grow wheat. Serve raw eggplants or deep fry everything. &amp;lt;s&amp;gt;Snap and hunt passengers for meat.&amp;lt;/s&amp;gt; Be praised by everyone for being the first Chef in station history to &#039;&#039;do your job&#039;&#039;. Find out if it will blend. &amp;lt;s&amp;gt;Deep fry the armory.&amp;lt;/s&amp;gt;&lt;br /&gt;
|difficulty=Medium}}&lt;br /&gt;
&lt;br /&gt;
{{Job|265600|Service Worker.png|Service Worker|&lt;br /&gt;
|desc=Be a sightly more useful [[Passenger|passenger]]. Learn the other service level jobs stress free. Observe the other service jobs in their natural habitat before taking on their various responsibilities and challenges.&lt;br /&gt;
|difficulty=Easy}}&lt;br /&gt;
&lt;br /&gt;
{{Job|6F006F|Boxer.png|Boxer|&lt;br /&gt;
|desc=Constantly ask people to fight you and end up drinking in the bar when they don&#039;t. Decide you&#039;ll start some impromptu title fights only to become a regular patron of the brig&#039;s holding cells. Wind up in Medbay constantly.&lt;br /&gt;
|difficulty=Easy}}&lt;br /&gt;
&lt;br /&gt;
{{Job|6F006F|Clown.png|Clown|&lt;br /&gt;
|desc=Honk! Make the station laugh. Tell jokes. Trip on tables. Perform elaborate pranks. Hit the [[Nuclear_Operative|Nukie]] with a banana pie and snap their gun in half while they watch in horror. Ideally, you want everyone else to be laughing with you. Being a clown is not an excuse to be an asshole. Have a gun explode in your face when you need it the most.&lt;br /&gt;
|difficulty=Clown}}&lt;br /&gt;
&lt;br /&gt;
{{Job|6F006F|Gladiator.png|Gladiator|&lt;br /&gt;
|desc=Be a [[prisoner]] but you get to fight [[Fauna#Hostile|stuff]]. Put on a combat spectacle for the crew. Fight for your freedom, glory, and honor. End up either dead or killing every single thing in the arena.&lt;br /&gt;
|difficulty=Easy}}&lt;br /&gt;
&lt;br /&gt;
{{Job|6F006F|Martial Artist.png|Martial Artist|&lt;br /&gt;
|desc=Be honorable and disciplined, spar in the dojo, challenge security to CQC. End up forgetting the basics of CQC. &lt;br /&gt;
|difficulty=Easy}}&lt;br /&gt;
&lt;br /&gt;
{{Job|6F006F|Mime.png|Mime|&lt;br /&gt;
|desc=Play as the objectively strongest role in the game with special powers as long as you don&#039;t speak. Get your [[PDA]] stolen while you are writing out a 20+ word custom emote.&lt;br /&gt;
|difficulty=Mime}}&lt;br /&gt;
&lt;br /&gt;
{{Job|6F006F|Musician.png|Musician|&lt;br /&gt;
|desc=Play MIDIs at deafening volumes. Lay down some smooth jams. Bum around in the bar and flex your knowledge on obscure bands. Pester Cargo for more instruments. Sell your soul for a gold-plated fiddle. Be sad that some [[Playable Species#Harpy|humanoid bird]] has better MIDI playing capabilities.&lt;br /&gt;
|difficulty=Easy}}&lt;br /&gt;
&lt;br /&gt;
{{Job|2E2E2E|Passenger.png|Passenger|&lt;br /&gt;
|desc=Enjoy your stay and offer assistance to anyone who looks like they need it. End up getting in trouble for getting into places you shouldn&#039;t. Save the Station when least expected.&lt;br /&gt;
|difficulty=None}}&lt;br /&gt;
&lt;br /&gt;
{{Job|2E2E2E|Janitor.png|Janitor|&lt;br /&gt;
|desc=Try to keep the station clean of spills. Use your mop to clean up spills by replacing them with puddles. Ignore the woes of man with your no slip shoes, engaging in schadenfreude as you point at the wet floor sign. Watch as people complain about you not cleaning areas you don&#039;t have access to.&lt;br /&gt;
|difficulty=Easy}}&lt;br /&gt;
&lt;br /&gt;
{{Job|2E2E2E|Librarian.png|Librarian|&lt;br /&gt;
|desc=Attempt to hold poetry readings. Host D&amp;amp;D games. Beat the snot out of anyone who doesn&#039;t return their library books. Find treasure for your exhibit in the depths of space. Play D&amp;amp;D for the rest of the shift with the [[Captain|captain]].&lt;br /&gt;
|difficulty=Easy}}&lt;br /&gt;
&lt;br /&gt;
{{Job|2E2E2E|Reporter.png|Reporter|&lt;br /&gt;
|desc=Make reports on the smallest of things happening around the station. Place your cameras in well frequented places. Provide access to entertainment to everyone.&lt;br /&gt;
|difficulty=Easy}}&lt;br /&gt;
&lt;br /&gt;
{{Job|2E2E2E|Prisoner.png|Prisoner|&lt;br /&gt;
|desc=Sit in prison and learn about [[Hydroponics|growing plants]] and [[Cooking|cooking]]. Gamble with your cell mates. Talk to the warden. Write your memoirs. Roleplay with the Lawyer/Warden/Prison Guard until you forge a deep, personal relationship. Don&#039;t invite the Head of Security to the wedding.&lt;br /&gt;
|difficulty=Easy}}&lt;br /&gt;
&lt;br /&gt;
{{Job|2E2E2E|Zookeeper.png|Zookeeper|&lt;br /&gt;
|desc=Take care of animals. Put on a joyful display of cute animals and space carps for all the crew to see.&lt;br /&gt;
|difficulty=Easy}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Silicon Jobs =&lt;br /&gt;
They are programmed to help and support the crew.&lt;br /&gt;
&lt;br /&gt;
{|{{JobCategory|Silicon|3D434B}}&lt;br /&gt;
&lt;br /&gt;
{{Job|3D434B|StationAI.png|Station AI|desc=Master of Silicon&#039;s and leader of rebellion&#039;s. Follow your laws, Serve the crew and check your satellite from time to time to make sure no unauthorized crew are inside. Remember, You&#039;re not expendable.|difficulty=Hard}}{{Job|3D434B|Cyborg.png|Cyborg|&lt;br /&gt;
|desc=Follow your laws. Read your laws. READ YOUR LAWS. Do not read your laws and eat an awfully long ban. Assist the humans. Have lengthy discussions with crew members about the correct interpretation of your laws.&lt;br /&gt;
|difficulty=Medium}}&lt;br /&gt;
&lt;br /&gt;
{{Job|3D434B|PersonalAI.gif|Personal AI|&lt;br /&gt;
|desc=Become pals with your carrier. Act as an on-demand jukebox. Be the friend someone has always wanted. Make up your own personality and gimmick to enhance the roleplay of your carrier and your own.&lt;br /&gt;
|difficulty=Easy}}&lt;br /&gt;
&amp;lt;!--{{Job|3D434B|Maintenance_Drone.png|Maintenance Drone|&lt;br /&gt;
|desc=Follow your laws. Read your laws. Rebuild the station. Fix the station up. Do the [[Station Engineer|engineer]]&#039;s job. Wear hats. Do other people&#039;s jobs. Grief and speedrun getting whitelist revoked. Constantly ask why everyone looks like a static figure.&lt;br /&gt;
|difficulty=Medium}}--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Antagonists Jobs ==&lt;br /&gt;
&lt;br /&gt;
=== Main Antagonist ===&lt;br /&gt;
Main antagonist are typically the primary bad guy of a single round and are selected on round start. They are usually the main factor on how a round can play out.&lt;br /&gt;
&lt;br /&gt;
{{JobCategory|Main Antagonist|000000}}&lt;br /&gt;
&lt;br /&gt;
{{Job|000000|Traitor.gif|Traitor|&lt;br /&gt;
|desc=Buy a [[Syndicate Items#esword|glowy sword]]. Start with special objectives. Use codewords to find allies throughout the station. Buy tools to assist you on causing as much chaos as possible. Play mind games with security as you bomb cargo. Get robusted by a toolbox-wielding [[mime]].&lt;br /&gt;
|difficulty=Medium to Very Hard}}&lt;br /&gt;
&lt;br /&gt;
{{Job|000000|Nuclear_Operative.gif|Nuclear Operative|&lt;br /&gt;
|desc=Spend 30 minutes discussing a detailed plan, then explode before setting foot on the station. Forget the nuke. Get the nuclear disk and create a mass grave. Get shot by your own team. Have your shuttle stolen by a single [[clown]]. Kidnap Ian.&lt;br /&gt;
|difficulty=Very Hard}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!--{{Job|000000|Revolutionary.png|Revolutionary|&lt;br /&gt;
|desc=Either remove anyone that could pose a threat to you in under five minutes, or get crushed under Security&#039;s boots also in under five minutes. Convert the single robust person on the server as a win condition. Try to flash someone with eye protection and be beaten to death.&lt;br /&gt;
|difficulty=Hard to Very Hard}}&lt;br /&gt;
{{Job|000000|Changeling.png|Changeling|&lt;br /&gt;
|desc=Be &#039;The Thing&#039;. Relieve the crew of their DNA. Form a deep love-hate relationship with the crematorium. Pretend to be an adorable dog.&lt;br /&gt;
|difficulty=Hard}}&lt;br /&gt;
{{Job|000000|Wizard.png|Wizard|&lt;br /&gt;
|desc=Make everybody hate you for monopolizing the round. Transform the entire crew into various animals. Abuse magic. Get annihilated when you try to make futile attempts at peace with the crew.&lt;br /&gt;
|difficulty=Very Hard}}--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Side Antagonist ===&lt;br /&gt;
Side antagonists are either subservient to another antagonist or have a small chance to appear during any round type.&lt;br /&gt;
&lt;br /&gt;
{|{{JobCategory|Side Antagonist|121212}}&lt;br /&gt;
&lt;br /&gt;
{{Job|121212|Space Ninja.png|Space Ninja|&lt;br /&gt;
|desc=Summon an even worse side antagonist. Roleplay as an edgelord, then dash into a tritium generator. Break open every blue and red door on the station. Commit terrorism, but only in the janitorial closet. Be beaten to death by a mob of angry [[Scientist|scientists]] for getting your dorito-covered gloves on their research computer.&lt;br /&gt;
|difficulty=Hard}}&lt;br /&gt;
&lt;br /&gt;
{{Job|121212|Thief.png|Thief|&lt;br /&gt;
|desc=Steal important items. Steal unimportant items. Hoard items. Steal pets. &amp;lt;s&amp;gt;Steal organs.&amp;lt;/s&amp;gt; Steal people. Steal entire rooms. You&#039;re a dirty thief; you just can&#039;t get enough!&lt;br /&gt;
|difficulty=Medium to Hard}}&lt;br /&gt;
&lt;br /&gt;
{{Job|121212|Paradox Anomaly.png|Paradox Anomaly|&lt;br /&gt;
|desc=Either befriend your double and enjoy a calm shift or &amp;lt;s&amp;gt;try and fail to&amp;lt;/s&amp;gt; replace your double by killing them. Get instantly spotted anyway when you are more competent than your double. End up role-playing as a lost twin, only to get robusted by the original on the spot for no reason.&lt;br /&gt;
|difficulty=Hard}}&lt;br /&gt;
&lt;br /&gt;
{{Job|121212|Revenant.gif|Revenant|&lt;br /&gt;
|desc=Be everyone worst nightmare. Eat the crew&#039;s life force, break tiles, overload lights, induce crippling depression in the clown, break tiles, taunt the crew, cry when the chaplain hits you, break tiles.&lt;br /&gt;
|difficulty=Medium}}&lt;br /&gt;
&lt;br /&gt;
{{Job|121212|Space Dragon.png|Space Dragon|&lt;br /&gt;
|desc=Burninate the peasantry. Place your rift in Engineering, then abandon it. Fill the station with carp corpses. Have the shuttle called, arrive and depart long before you could possibly come close to succeeding. Get unceremoniously killed by an assistant wielding an improvised shotgun.&lt;br /&gt;
|difficulty=Medium}}&lt;br /&gt;
&lt;br /&gt;
{{Job|121212|Tarantula.png|Tarantula|&lt;br /&gt;
|desc=Catch &amp;lt;s&amp;gt;flies&amp;lt;/s&amp;gt; passengers in your web and suck their juices out. Make massive nests of webbing. Have your work cut out by the friendly Arachnes that webbed half of the bar.&lt;br /&gt;
|difficulty=Medium&lt;br /&gt;
|nolink=1}}&lt;br /&gt;
&lt;br /&gt;
{{Job|121212|Listening Post Operative.png|Listening Post Operative|&lt;br /&gt;
|desc=Be a glorified Radio Telephone Operator for the syndicate. Get into range, observe the station and intercept communications. Potentially assist operatives in the area when able to. Try to not get salvaged.&lt;br /&gt;
|difficulty=Easy}}&lt;br /&gt;
&lt;br /&gt;
{{Job|121212|ZombieIcon.png|Zombie|&lt;br /&gt;
|desc=Spread the infection and transform the whole station into a biohazard. Test how effective security and medical are.&lt;br /&gt;
|difficulty=Literally Brainless}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!--{{Job|121212|Fugitive.png|Fugitive|&lt;br /&gt;
|desc=An escaped fugitive armed with a pair of insulated gloves and one toolbox. Your goal is to escape on the shuttle free and unrestrained. Fall down from the ceiling at the worst time and location.&lt;br /&gt;
|difficulty=Medium&lt;br /&gt;
|nolink=1}}&lt;br /&gt;
{{Job|121212|Oneirophage.png|Oneirophage|&lt;br /&gt;
|desc=The &#039;dream-eater&#039; spider. You are invisible while in webs and can put people to sleep. Make massive nests of webbing. Lure people into the webs. Ambush them. Consume.&lt;br /&gt;
|difficulty=Medium&lt;br /&gt;
|nolink=1}}&lt;br /&gt;
{{Job|121212|Regal_Rat_Icon.png|Rat King|&lt;br /&gt;
|desc=Be da King, make some rulz. Potentially make a pact with the crew to not get gunned down immediately and live in peaceful harmony. Eat everything and create a swarm of rats. Send your rat army against the crew after a random passenger insults you.&lt;br /&gt;
|difficulty=Medium}}--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Jobs]]&lt;/div&gt;</summary>
		<author><name>BungleBoss</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Jobs&amp;diff=4254</id>
		<title>Jobs</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Jobs&amp;diff=4254"/>
		<updated>2025-07-24T03:36:52Z</updated>

		<summary type="html">&lt;p&gt;BungleBoss: /* Silicon Jobs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Your job defines your starting equipment, your access on board the station, and what you&#039;re supposed to be doing. While the job descriptions do reflect some actual truths or common behaviors/occurrences, they are mainly jokes and are not the actual job description. They should not be taken as actual instructions or advice.&lt;br /&gt;
&lt;br /&gt;
{{Jobs Menu}}&lt;br /&gt;
&lt;br /&gt;
__TOC__ &amp;lt;!-- Reminder that if you add or remove jobs from this page, reflect the changes in [[Template:Jobs Menu]] --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Command Jobs ==&lt;br /&gt;
They manage the station and ensure everyone is safe and productive.&lt;br /&gt;
&lt;br /&gt;
{|{{JobCategory|Command|0C2C47}}&lt;br /&gt;
&lt;br /&gt;
{{Job|0C2C47|Captain.png|Captain|&lt;br /&gt;
|desc=Be responsible for the station. Make sure the Heads of Staff aren&#039;t stepping out of line. Secure the [[Nuclear Authentication Disk|nuke disk]]! Make sure everything stays in working order and fix any issues that other crew members can&#039;t. Do not try to take over a department and do someone else&#039;s job, that&#039;s why you have a crew.&lt;br /&gt;
|difficulty=Very Hard&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Justice Department Jobs&#039;&#039;&#039; ==&lt;br /&gt;
They uphold justice on the station by overseeing sentencing and organizing trials.&lt;br /&gt;
{|{{JobCategory|Justice Department|6b2833}}&lt;br /&gt;
&lt;br /&gt;
{{Job|6b2833|chiefjustice.png|Chief Justice|&lt;br /&gt;
|desc=Manage the justice department, act as a judge, and ensure everyone receives fair and just treatment.&lt;br /&gt;
|difficulty=Hard&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Job|6b2833|clerk.png|Clerk|&lt;br /&gt;
|desc=Manage the justice department, act as a judge, and ensure everyone receives fair and just treatment.&lt;br /&gt;
|difficulty=Easy&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Job|6b2833|Lawyer.png|Lawyer|&lt;br /&gt;
|desc=Pretend to be a part of security without actually doing any of the work. Tell security to notify you when a new prisoner arrives. Try as hard as you can to get everyone to go into the courthouse at any opportunity. &amp;quot;My CLIENT killed those two botanists in self-defense Your Honor.&amp;quot;&lt;br /&gt;
|difficulty=Easy}}&lt;br /&gt;
&lt;br /&gt;
{{Job|6b2833|prosecutor.png|Prosecutor|&lt;br /&gt;
|desc=Organize trials, notarize documents, review charges, and act as a judge if needed.&lt;br /&gt;
|difficulty=Medium&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Security Jobs ==&lt;br /&gt;
They are here to ensure that the crew are kept in check and troublemakers receive proper punishment.&lt;br /&gt;
&lt;br /&gt;
{|{{JobCategory|Security|480000}}&lt;br /&gt;
&lt;br /&gt;
{{Job|480000|HoS.png|Head of Security|&lt;br /&gt;
|desc=Make sure you and your [[Security Officer|security officers]] are following [[Standard_Operating_Procedure|SoP]] and [[Space Law]] to a perfect degree, despair when they run around with their baton out. Organize the security officers into a formidable order-keeping force. Have the final word on how to resolve security related issues.&lt;br /&gt;
|difficulty=Very Hard}}&lt;br /&gt;
&lt;br /&gt;
{{Job|480000|Warden.png|Warden|&lt;br /&gt;
|desc=Protect the armory, protect the brig, protect your dog, make sure the officers know and follow [[Space Law]]. Process prisoners and give them timers. Manage the security department and all of the people imprisoned inside of it. Protect it from irresponsible staff and protect the prisoners from being forgotten in their cells. Don&#039;t leave the brig unless its justified.&lt;br /&gt;
|difficulty=Hard}}&lt;br /&gt;
&lt;br /&gt;
{{Job|480000|Security_officer.png|Security Officer|&lt;br /&gt;
|desc=Turn &#039;&#039;&#039;on&#039;&#039;&#039; the stunbaton before batoning and cuffing troublemakers in a timely fashion. Have everyone cry &amp;quot;shitcurity&amp;quot; and hate you for trying to protect them. Be responsible and patrol the station, respond to calls for help, capture and detain (the correct) criminal, alert your department of any developments and enforce space law.&lt;br /&gt;
|difficulty=Hard}}&lt;br /&gt;
&lt;br /&gt;
{{Job|480000|Prison_Guard.png|Prison Guard|&lt;br /&gt;
|desc=Listen to the Warden. Patrol the brig and everywhere Prisoners are. Prevent the prisoners from escaping. Develop a lasting friendship with the permabrig [[Prisoner|prisoners]]. &amp;lt;s&amp;gt;Slip on soap and get beaten for your ID.&amp;lt;s&amp;gt;&lt;br /&gt;
|difficulty=Hard}}&lt;br /&gt;
&lt;br /&gt;
{{Job|480000|Corpsman.png|Corpsman|&lt;br /&gt;
|desc=Be security&#039;s medic. Make sure your fellow security officers and prisoners are kept healthy. Help out the Medical department if everything is calm. Remember that you&#039;re a doctor first, let your team mates do their job while you stitch their wounds.&lt;br /&gt;
|difficulty=Medium to Hard}}&lt;br /&gt;
&lt;br /&gt;
{{Job|480000|Detective.png|Detective|&lt;br /&gt;
|desc=Investigate crime scenes officers can&#039;t or won&#039;t solve. Help your department arrest the criminals you investigated. Keep an eye over evidence. &lt;br /&gt;
|difficulty=Medium}}&lt;br /&gt;
&lt;br /&gt;
{{Job|480000|Security_Cadet.png|Security Cadet|&lt;br /&gt;
|desc=Be on the path to becoming a proper and official [[Security Officer|SecOff]]. Keep in mind that the rest of the station may not take it easy on you as you are an easier target. Do your best to help break up fights, patrol the halls, and maybe even stop a [[Traitor]] or two.&lt;br /&gt;
|difficulty=Easy to Medium}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Engineering Jobs ==&lt;br /&gt;
They are charged with station upkeep and engineering support.&lt;br /&gt;
&lt;br /&gt;
{|{{JobCategory|Engineering|854100}}&lt;br /&gt;
&lt;br /&gt;
{{Job|854100|Chief_Engineer.png|Chief Engineer|&lt;br /&gt;
|desc=Use your state of the art tools to set up power before it runs out. Protect your department from the hordes of [[Passenger|thieves]]. Give orders to [[Station Engineer|Station Engineers]] and [[Atmospheric Technician|Atmospheric Technicians]] instead of doing everything by yourself. Oversee the successful operation of the station&#039;s power source and send your underlings to rebuild damage and hull breaches.&lt;br /&gt;
|difficulty=Hard}}&lt;br /&gt;
&lt;br /&gt;
{{Job|854100|Atmospheric_Technician.png|Atmospheric Technician|&lt;br /&gt;
|desc=Watch and manage atmos. Make sure everybody is breathing by listening to complaints; if they can talk, everything&#039;s within tolerance. &amp;lt;s&amp;gt;Forget to repair damaged piping.&amp;lt;/s&amp;gt; Be known as one of the three people who know how atmos works. Die in a plasma fire when you suddenly forget how atmos works.&lt;br /&gt;
|difficulty=Medium to Hard}}&lt;br /&gt;
&lt;br /&gt;
{{Job|854100|Engineer.png|Station Engineer|&lt;br /&gt;
|desc=The arm of the Chief Engineer. Your job is to set up the engine, wire the solar panels, fix the maintenance wires chewed by rats and repair any damage to hull and equipment. Nothing is broken? Just give it a few minutes. Create new power sources and fix any power or integrity-related issues that the station may have. Hold the entire station together with your hard work and duct tape. Accidentally singuloose the station due to an oversight.&lt;br /&gt;
|difficulty=Medium}}&lt;br /&gt;
&lt;br /&gt;
{{Job|854100|Technical Assistant.png|Technical Assistant|&lt;br /&gt;
|desc=Learn the various duties and challenges that the [[Station Engineer|engineers]] face &amp;lt;s&amp;gt; and become more competent than them &amp;lt;/s&amp;gt;. Learn skills such as [[Hacking|hacking doors]], [[Power|fixing power]], [[Construction|building furniture]], and Atmos.&lt;br /&gt;
|difficulty=Easy to Medium}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Epistemics Jobs ==&lt;br /&gt;
They are here to study the secrets of the universe and unlock precious research.&lt;br /&gt;
&lt;br /&gt;
{|{{JobCategory|Epistemic|4c1a4f}}&lt;br /&gt;
&lt;br /&gt;
{{Job|4c1a4f|Mystagogue.png|Mystagogue|&lt;br /&gt;
|desc=Help unlock the secrets of the universe by probing the mysteries of the Noösphere!. Guard the oracle. Organize the requisition of whatever the Oracle demands of you. Try to control your department full of [[Scientist|weirdos]] and make sure they are taking their job seriously. Forget to use your [[Psionics|psionic]] powers against powerful entities. Cry when glimmer reach critical levels.&lt;br /&gt;
|difficulty=Medium to hard}}&lt;br /&gt;
&lt;br /&gt;
{{Job|4c1a4f|Psionic_Mantis.png|Psionic Mantis|&lt;br /&gt;
|desc=Smoke blunts. Solve mysteries, big and small. From easy slam dunks like who killed the clown, to the nature of the universe. Be in charge of investigating crime scenes for clues and keeping rogue [[psionics]] in check.&lt;br /&gt;
|difficulty=Hard}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- &amp;quot;Never be around when you are [[Vampire|actually needed]]&amp;quot; when that becomes a thing. --&amp;gt;&lt;br /&gt;
{{Job|4c1a4f|Chaplain.png|Chaplain|&lt;br /&gt;
|desc=Preach to crew members and aid them in their journeys to spiritual oneness. Mass produce holy water, only to have people drink it. Sacrifice people to power up Golems. &amp;lt;s&amp;gt;Ignore people complaining about Remilia.&amp;lt;/s&amp;gt;&lt;br /&gt;
|difficulty=Medium}}&lt;br /&gt;
&lt;br /&gt;
{{Job|4c1a4f|Scientist.png|Scientist|&lt;br /&gt;
|desc=Probe the mysteries of the Noösphere! &amp;lt;s&amp;gt;Steal&amp;lt;/s&amp;gt; Politely ask for whatever the Oracle demands of you. Convince people that you are not part of a cult. Try to understand the mysteries of anomalies and artefacts. Constantly remind the crew to tell you where the anomalies are.&lt;br /&gt;
|difficulty=Medium}}&lt;br /&gt;
&lt;br /&gt;
{{Job|4c1a4f|Research Assistant.png|Research Assistant|&lt;br /&gt;
|desc=Learn about the wonders of epistemics in a &amp;quot;peaceful&amp;quot; environment. Die tragically because you observed an artifact, and it, in lawful retaliation, covered you in fluorosulfonic acid.&lt;br /&gt;
|difficulty=Easy to Medium}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Medical Jobs ==&lt;br /&gt;
They are here to provide medical treatment to other crew members.&lt;br /&gt;
&lt;br /&gt;
{|{{JobCategory|Medical|244559}}&lt;br /&gt;
&lt;br /&gt;
{{Job|244559|Chief_Medical_Officer.png|Chief Medical Officer|&lt;br /&gt;
|desc=Be in charge of either the calmest or more stressful department of the station. Make sure the Metempsychotic machine is linked properly! Manage the resources and personnel of the medical department to keep the crew in top shape. Know enough about each part of your department to be able to teach new hires. Panic when Medbay is inevitably overrun with corpses.&lt;br /&gt;
|difficulty=Medium}}&lt;br /&gt;
&lt;br /&gt;
{{Job|244559|Medical_Doctor.png|Medical Doctor|&lt;br /&gt;
|desc=Work with your fellow doctors to keep the station alive. [[Chemistry|Mix medicine]] and make them into pills. Put away the ever stacking bodies back into the morgue. Remember to examine patients before treating or cloning them to drastically reduce work load. Get swarmed by a tide of people all needing band-aids, ointment and anti-toxins.&lt;br /&gt;
|difficulty=Medium}}&lt;br /&gt;
&lt;br /&gt;
{{Job|244559|Paramedic.png|Paramedic|&lt;br /&gt;
|desc=Roam around the station. Attempt to rescue people from dangerous situations. Get mugged and/or killed by any of the 20 antagonists lurking in maintenance. Stabilize injured personnel and bring them into Medical. Spend the entire shift collecting dead [[Salvage Specialist|Salvage Specialist]].&lt;br /&gt;
|difficulty=Medium}}&lt;br /&gt;
&lt;br /&gt;
{{Job|244559|Chemist.png|Chemist|&lt;br /&gt;
|desc=Use the chemistry machines to make unholy amounts of medicine for any damaged crew members. Set up [[Cryogenic Pods|cryo]]. Mix chemicals requested by crew.&lt;br /&gt;
|difficulty=Medium}}&lt;br /&gt;
&lt;br /&gt;
{{Job|244559|Psychologist.png|Psychologist|&lt;br /&gt;
|desc=Pursue the fruitless endeavor of trying to provide mental healthcare aboard a station staffed near exclusively with violent sociopaths. Attempt to teach [[Head of Security]] to read and fail. Deem the [[Captain]] is unfit to serve and watch as the station slowly descends in to madness. Replace the actual [[Medical Doctor|doctors]] when they don&#039;t know which end of the syringe goes in the body.&lt;br /&gt;
|difficulty=Easy}}&lt;br /&gt;
&lt;br /&gt;
{{Job|244559|Medical Intern.png|Medical Intern|&lt;br /&gt;
|desc=Assist the [[Medical Doctor|doctors]] while they heal patients. Bother the [[Chemist|chemists]] to teach you how to make meth and maybe medicine. Gather dead bodies from around the station and bring them to medbay so they can be revived. Discover why the [[Chef|chef]]&#039;s food tastes so good. Earn your [[Chief Medical Officer|CMO]]&#039;s approval.&lt;br /&gt;
|difficulty=Easy to Medium}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Logistics Jobs ==&lt;br /&gt;
They are here to order and sell stuff for the crew.&lt;br /&gt;
&lt;br /&gt;
{|{{JobCategory|Logistics|43331a}}&lt;br /&gt;
&lt;br /&gt;
{{Job|43331a|Logistics Officer.png|Logistics Officer|&lt;br /&gt;
|desc=Oversee the operations of logistics, order equipment, and ensure your [[Cargo Technician|cargo techs]] do their jobs. Tell the [[Salvage Specialist|salvagers]] to not die, lose radio contact with all of them ten minutes later. Sell anything valuable you can get your hands on and flaunt your wealth to the other departments. Dance in the bridge because you&#039;re now a head of staff. Get beaten by a confused [[Head of Personnel]] who still think cargo exists and is theirs.&lt;br /&gt;
|difficulty=Medium}}&lt;br /&gt;
&lt;br /&gt;
{{Job|43331A|Cargo Technician.png|Cargo Technician|&lt;br /&gt;
|desc=Push them crates and ensure a smooth operation as dictated by the LO. Spend the cargo budget on &amp;lt;s&amp;gt;insulated gloves and toys&amp;lt;/s&amp;gt; guns and drugs. Search maintenance for trash with single digit export values to gift to the LO like some kind of [[Playable Species#Felinid|weird humanoid cat]] instead. Promote cargo shorts as they are comfy and easy to wear.&lt;br /&gt;
|difficulty=Easy to Medium}}&lt;br /&gt;
&lt;br /&gt;
{{Job|43331a|Salvage Specialist.png|Salvage Specialist|&lt;br /&gt;
|desc=Equip a hard-suit and salvage wrecked station parts from previous stations, a grim reminder of what&#039;s to come in the next ten minutes. Fight fish in space and hurriedly throw your loot out into space to fly back to safety. Accidentally space your department twice.&lt;br /&gt;
|difficulty=Medium}}&lt;br /&gt;
&lt;br /&gt;
{{Job|43331A|Courier.png|Courier|&lt;br /&gt;
|desc=Deliver mail around the station, resulting in [[Logistics Officer|logistics]] receiving lots of money. Constantly remind your fellow crew members about their mail. Try not to go postal when Engineering has a pile of unopened mail on their counter the entire shift.&lt;br /&gt;
|difficulty=Easy}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Service Jobs ==&lt;br /&gt;
They contribute to the crew&#039;s overall performance one way or another.&amp;lt;br&amp;gt;&lt;br /&gt;
The service department is separated in four purely cosmetic sub-departments; Cargo, Catering, Entertainment and Civilian&lt;br /&gt;
&lt;br /&gt;
{|{{JobCategory|Service|265600}}&lt;br /&gt;
&lt;br /&gt;
{{Job|265600|HoP.png|Head of Personnel|&lt;br /&gt;
|desc=Give out additional access where needed or change people&#039;s jobs but do contact the relevant Head of Staff first. Mediate any disputes that can&#039;t be solved by the relevant department heads. Be responsible for the Service department. &amp;lt;s&amp;gt;Force passengers to indulge in your paperwork obsession.&amp;lt;s&amp;gt;&lt;br /&gt;
|difficulty=Hard}}&lt;br /&gt;
&lt;br /&gt;
{{Job|265600|Bartender.png|Bartender|&lt;br /&gt;
|desc=Keep the station&#039;s crew docile and drunk. Take their oddly specific requests and make them at your beer and soda machines. Don&#039;t be afraid to use your shotgun. Bar is one of the most bombed and attacked regions, as there is usually a lot of people there. Give the crew drinks and mix lengthy recipes into borderline-illegal concoctions.&lt;br /&gt;
|difficulty=Easy}}&lt;br /&gt;
&lt;br /&gt;
{{Job|265600|Botanist.png|Botanist|&lt;br /&gt;
|desc=Grow enough food to stop the [[Chef|chef]] from seeking &amp;quot;alternative sources&amp;quot;. Grow lots of wheat, and when you get tired of that, grow weed. Make weed smoothies and spike drinks with nettles. Keep growing random plants until the chef is happy. Get blamed for releasing your new batch of killer tomatoes.&lt;br /&gt;
|difficulty=Easy}}&lt;br /&gt;
&lt;br /&gt;
{{Job|265600|Chef.png|Chef|&lt;br /&gt;
|desc=Keep the station fed so that they can continue scurrying around like cockroaches at full speed. Tell [[Botanist|botany]] what to grow and watch in horror as they only grow wheat. Serve raw eggplants or deep fry everything. &amp;lt;s&amp;gt;Snap and hunt passengers for meat.&amp;lt;/s&amp;gt; Be praised by everyone for being the first Chef in station history to &#039;&#039;do your job&#039;&#039;. Find out if it will blend. &amp;lt;s&amp;gt;Deep fry the armory.&amp;lt;/s&amp;gt;&lt;br /&gt;
|difficulty=Medium}}&lt;br /&gt;
&lt;br /&gt;
{{Job|265600|Service Worker.png|Service Worker|&lt;br /&gt;
|desc=Be a sightly more useful [[Passenger|passenger]]. Learn the other service level jobs stress free. Observe the other service jobs in their natural habitat before taking on their various responsibilities and challenges.&lt;br /&gt;
|difficulty=Easy}}&lt;br /&gt;
&lt;br /&gt;
{{Job|6F006F|Boxer.png|Boxer|&lt;br /&gt;
|desc=Constantly ask people to fight you and end up drinking in the bar when they don&#039;t. Decide you&#039;ll start some impromptu title fights only to become a regular patron of the brig&#039;s holding cells. Wind up in Medbay constantly.&lt;br /&gt;
|difficulty=Easy}}&lt;br /&gt;
&lt;br /&gt;
{{Job|6F006F|Clown.png|Clown|&lt;br /&gt;
|desc=Honk! Make the station laugh. Tell jokes. Trip on tables. Perform elaborate pranks. Hit the [[Nuclear_Operative|Nukie]] with a banana pie and snap their gun in half while they watch in horror. Ideally, you want everyone else to be laughing with you. Being a clown is not an excuse to be an asshole. Have a gun explode in your face when you need it the most.&lt;br /&gt;
|difficulty=Clown}}&lt;br /&gt;
&lt;br /&gt;
{{Job|6F006F|Gladiator.png|Gladiator|&lt;br /&gt;
|desc=Be a [[prisoner]] but you get to fight [[Fauna#Hostile|stuff]]. Put on a combat spectacle for the crew. Fight for your freedom, glory, and honor. End up either dead or killing every single thing in the arena.&lt;br /&gt;
|difficulty=Easy}}&lt;br /&gt;
&lt;br /&gt;
{{Job|6F006F|Martial Artist.png|Martial Artist|&lt;br /&gt;
|desc=Be honorable and disciplined, spar in the dojo, challenge security to CQC. End up forgetting the basics of CQC. &lt;br /&gt;
|difficulty=Easy}}&lt;br /&gt;
&lt;br /&gt;
{{Job|6F006F|Mime.png|Mime|&lt;br /&gt;
|desc=Play as the objectively strongest role in the game with special powers as long as you don&#039;t speak. Get your [[PDA]] stolen while you are writing out a 20+ word custom emote.&lt;br /&gt;
|difficulty=Mime}}&lt;br /&gt;
&lt;br /&gt;
{{Job|6F006F|Musician.png|Musician|&lt;br /&gt;
|desc=Play MIDIs at deafening volumes. Lay down some smooth jams. Bum around in the bar and flex your knowledge on obscure bands. Pester Cargo for more instruments. Sell your soul for a gold-plated fiddle. Be sad that some [[Playable Species#Harpy|humanoid bird]] has better MIDI playing capabilities.&lt;br /&gt;
|difficulty=Easy}}&lt;br /&gt;
&lt;br /&gt;
{{Job|2E2E2E|Passenger.png|Passenger|&lt;br /&gt;
|desc=Enjoy your stay and offer assistance to anyone who looks like they need it. End up getting in trouble for getting into places you shouldn&#039;t. Save the Station when least expected.&lt;br /&gt;
|difficulty=None}}&lt;br /&gt;
&lt;br /&gt;
{{Job|2E2E2E|Janitor.png|Janitor|&lt;br /&gt;
|desc=Try to keep the station clean of spills. Use your mop to clean up spills by replacing them with puddles. Ignore the woes of man with your no slip shoes, engaging in schadenfreude as you point at the wet floor sign. Watch as people complain about you not cleaning areas you don&#039;t have access to.&lt;br /&gt;
|difficulty=Easy}}&lt;br /&gt;
&lt;br /&gt;
{{Job|2E2E2E|Librarian.png|Librarian|&lt;br /&gt;
|desc=Attempt to hold poetry readings. Host D&amp;amp;D games. Beat the snot out of anyone who doesn&#039;t return their library books. Find treasure for your exhibit in the depths of space. Play D&amp;amp;D for the rest of the shift with the [[Captain|captain]].&lt;br /&gt;
|difficulty=Easy}}&lt;br /&gt;
&lt;br /&gt;
{{Job|2E2E2E|Reporter.png|Reporter|&lt;br /&gt;
|desc=Make reports on the smallest of things happening around the station. Place your cameras in well frequented places. Provide access to entertainment to everyone.&lt;br /&gt;
|difficulty=Easy}}&lt;br /&gt;
&lt;br /&gt;
{{Job|2E2E2E|Prisoner.png|Prisoner|&lt;br /&gt;
|desc=Sit in prison and learn about [[Hydroponics|growing plants]] and [[Cooking|cooking]]. Gamble with your cell mates. Talk to the warden. Write your memoirs. Roleplay with the Lawyer/Warden/Prison Guard until you forge a deep, personal relationship. Don&#039;t invite the Head of Security to the wedding.&lt;br /&gt;
|difficulty=Easy}}&lt;br /&gt;
&lt;br /&gt;
{{Job|2E2E2E|Zookeeper.png|Zookeeper|&lt;br /&gt;
|desc=Take care of animals. Put on a joyful display of cute animals and space carps for all the crew to see.&lt;br /&gt;
|difficulty=Easy}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Silicon Jobs =&lt;br /&gt;
They are programmed to help and support the crew.&lt;br /&gt;
&lt;br /&gt;
{|{{JobCategory|Silicon|3D434B}}&lt;br /&gt;
&lt;br /&gt;
{{Job|3D434B|StationAI.png|Station AI|desc=Master of Silicon&#039;s and leader of rebellion&#039;s. Follow your laws, Serve the crew and check your satellite from time to time to make sure no unauthorized crew are inside. Remember, You&#039;re not expendable.|difficulty=Hard}}{{Job|3D434B|Cyborg.png|Cyborg|&lt;br /&gt;
|desc=Follow your laws. Read your laws. READ YOUR LAWS. Do not read your laws and eat an awfully long ban. Assist the humans. Have lengthy discussions with crew members about the correct interpretation of your laws.&lt;br /&gt;
|difficulty=Medium}}&lt;br /&gt;
&lt;br /&gt;
{{Job|3D434B|PersonalAI.gif|Personal AI|&lt;br /&gt;
|desc=Become pals with your carrier. Act as an on-demand jukebox. Be the friend someone has always wanted. Make up your own personality and gimmick to enhance the roleplay of your carrier and your own.&lt;br /&gt;
|difficulty=Easy}}&lt;br /&gt;
&amp;lt;!--{{Job|3D434B|Maintenance_Drone.png|Maintenance Drone|&lt;br /&gt;
|desc=Follow your laws. Read your laws. Rebuild the station. Fix the station up. Do the [[Station Engineer|engineer]]&#039;s job. Wear hats. Do other people&#039;s jobs. Grief and speedrun getting whitelist revoked. Constantly ask why everyone looks like a static figure.&lt;br /&gt;
|difficulty=Medium}}--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Antagonists Jobs ==&lt;br /&gt;
&lt;br /&gt;
=== Main Antagonist ===&lt;br /&gt;
Main antagonist are typically the primary bad guy of a single round and are selected on round start. They are usually the main factor on how a round can play out.&lt;br /&gt;
&lt;br /&gt;
{|{{JobCategory|Main Antagonist|000000}}&lt;br /&gt;
&lt;br /&gt;
{{Job|000000|Traitor.gif|Traitor|&lt;br /&gt;
|desc=Buy a [[Syndicate Items#esword|glowy sword]]. Start with special objectives. Use codewords to find allies throughout the station. Buy tools to assist you on causing as much chaos as possible. Play mind games with security as you bomb cargo. Get robusted by a toolbox-wielding [[mime]].&lt;br /&gt;
|difficulty=Medium to Very Hard}}&lt;br /&gt;
&lt;br /&gt;
{{Job|000000|Nuclear_Operative.gif|Nuclear Operative|&lt;br /&gt;
|desc=Spend 30 minutes discussing a detailed plan, then explode before setting foot on the station. Forget the nuke. Get the nuclear disk and create a mass grave. Get shot by your own team. Have your shuttle stolen by a single [[clown]]. Kidnap Ian.&lt;br /&gt;
|difficulty=Very Hard}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!--{{Job|000000|Revolutionary.png|Revolutionary|&lt;br /&gt;
|desc=Either remove anyone that could pose a threat to you in under five minutes, or get crushed under Security&#039;s boots also in under five minutes. Convert the single robust person on the server as a win condition. Try to flash someone with eye protection and be beaten to death.&lt;br /&gt;
|difficulty=Hard to Very Hard}}&lt;br /&gt;
{{Job|000000|Changeling.png|Changeling|&lt;br /&gt;
|desc=Be &#039;The Thing&#039;. Relieve the crew of their DNA. Form a deep love-hate relationship with the crematorium. Pretend to be an adorable dog.&lt;br /&gt;
|difficulty=Hard}}&lt;br /&gt;
{{Job|000000|Wizard.png|Wizard|&lt;br /&gt;
|desc=Make everybody hate you for monopolizing the round. Transform the entire crew into various animals. Abuse magic. Get annihilated when you try to make futile attempts at peace with the crew.&lt;br /&gt;
|difficulty=Very Hard}}--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Side Antagonist ===&lt;br /&gt;
Side antagonists are either subservient to another antagonist or have a small chance to appear during any round type.&lt;br /&gt;
&lt;br /&gt;
{|{{JobCategory|Side Antagonist|121212}}&lt;br /&gt;
&lt;br /&gt;
{{Job|121212|Space Ninja.png|Space Ninja|&lt;br /&gt;
|desc=Summon an even worse side antagonist. Roleplay as an edgelord, then dash into a tritium generator. Break open every blue and red door on the station. Commit terrorism, but only in the janitorial closet. Be beaten to death by a mob of angry [[Scientist|scientists]] for getting your dorito-covered gloves on their research computer.&lt;br /&gt;
|difficulty=Hard}}&lt;br /&gt;
&lt;br /&gt;
{{Job|121212|Thief.png|Thief|&lt;br /&gt;
|desc=Steal important items. Steal unimportant items. Hoard items. Steal pets. &amp;lt;s&amp;gt;Steal organs.&amp;lt;/s&amp;gt; Steal people. Steal entire rooms. You&#039;re a dirty thief; you just can&#039;t get enough!&lt;br /&gt;
|difficulty=Medium to Hard}}&lt;br /&gt;
&lt;br /&gt;
{{Job|121212|Paradox Anomaly.png|Paradox Anomaly|&lt;br /&gt;
|desc=Either befriend your double and enjoy a calm shift or &amp;lt;s&amp;gt;try and fail to&amp;lt;/s&amp;gt; replace your double by killing them. Get instantly spotted anyway when you are more competent than your double. End up role-playing as a lost twin, only to get robusted by the original on the spot for no reason.&lt;br /&gt;
|difficulty=Hard}}&lt;br /&gt;
&lt;br /&gt;
{{Job|121212|Revenant.gif|Revenant|&lt;br /&gt;
|desc=Be everyone worst nightmare. Eat the crew&#039;s life force, break tiles, overload lights, induce crippling depression in the clown, break tiles, taunt the crew, cry when the chaplain hits you, break tiles.&lt;br /&gt;
|difficulty=Medium}}&lt;br /&gt;
&lt;br /&gt;
{{Job|121212|Space Dragon.png|Space Dragon|&lt;br /&gt;
|desc=Burninate the peasantry. Place your rift in Engineering, then abandon it. Fill the station with carp corpses. Have the shuttle called, arrive and depart long before you could possibly come close to succeeding. Get unceremoniously killed by an assistant wielding an improvised shotgun.&lt;br /&gt;
|difficulty=Medium}}&lt;br /&gt;
&lt;br /&gt;
{{Job|121212|Tarantula.png|Tarantula|&lt;br /&gt;
|desc=Catch &amp;lt;s&amp;gt;flies&amp;lt;/s&amp;gt; passengers in your web and suck their juices out. Make massive nests of webbing. Have your work cut out by the friendly Arachnes that webbed half of the bar.&lt;br /&gt;
|difficulty=Medium&lt;br /&gt;
|nolink=1}}&lt;br /&gt;
&lt;br /&gt;
{{Job|121212|Listening Post Operative.png|Listening Post Operative|&lt;br /&gt;
|desc=Be a glorified Radio Telephone Operator for the syndicate. Get into range, observe the station and intercept communications. Potentially assist operatives in the area when able to. Try to not get salvaged.&lt;br /&gt;
|difficulty=Easy}}&lt;br /&gt;
&lt;br /&gt;
{{Job|121212|ZombieIcon.png|Zombie|&lt;br /&gt;
|desc=Spread the infection and transform the whole station into a biohazard. Test how effective security and medical are.&lt;br /&gt;
|difficulty=Literally Brainless}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!--{{Job|121212|Fugitive.png|Fugitive|&lt;br /&gt;
|desc=An escaped fugitive armed with a pair of insulated gloves and one toolbox. Your goal is to escape on the shuttle free and unrestrained. Fall down from the ceiling at the worst time and location.&lt;br /&gt;
|difficulty=Medium&lt;br /&gt;
|nolink=1}}&lt;br /&gt;
{{Job|121212|Oneirophage.png|Oneirophage|&lt;br /&gt;
|desc=The &#039;dream-eater&#039; spider. You are invisible while in webs and can put people to sleep. Make massive nests of webbing. Lure people into the webs. Ambush them. Consume.&lt;br /&gt;
|difficulty=Medium&lt;br /&gt;
|nolink=1}}&lt;br /&gt;
{{Job|121212|Regal_Rat_Icon.png|Rat King|&lt;br /&gt;
|desc=Be da King, make some rulz. Potentially make a pact with the crew to not get gunned down immediately and live in peaceful harmony. Eat everything and create a swarm of rats. Send your rat army against the crew after a random passenger insults you.&lt;br /&gt;
|difficulty=Medium}}--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Jobs]]&lt;/div&gt;</summary>
		<author><name>BungleBoss</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Jobs&amp;diff=4253</id>
		<title>Jobs</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Jobs&amp;diff=4253"/>
		<updated>2025-07-24T03:35:58Z</updated>

		<summary type="html">&lt;p&gt;BungleBoss: Trying to fix AI messing up boxes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Your job defines your starting equipment, your access on board the station, and what you&#039;re supposed to be doing. While the job descriptions do reflect some actual truths or common behaviors/occurrences, they are mainly jokes and are not the actual job description. They should not be taken as actual instructions or advice.&lt;br /&gt;
&lt;br /&gt;
{{Jobs Menu}}&lt;br /&gt;
&lt;br /&gt;
__TOC__ &amp;lt;!-- Reminder that if you add or remove jobs from this page, reflect the changes in [[Template:Jobs Menu]] --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Command Jobs ==&lt;br /&gt;
They manage the station and ensure everyone is safe and productive.&lt;br /&gt;
&lt;br /&gt;
{|{{JobCategory|Command|0C2C47}}&lt;br /&gt;
&lt;br /&gt;
{{Job|0C2C47|Captain.png|Captain|&lt;br /&gt;
|desc=Be responsible for the station. Make sure the Heads of Staff aren&#039;t stepping out of line. Secure the [[Nuclear Authentication Disk|nuke disk]]! Make sure everything stays in working order and fix any issues that other crew members can&#039;t. Do not try to take over a department and do someone else&#039;s job, that&#039;s why you have a crew.&lt;br /&gt;
|difficulty=Very Hard&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Justice Department Jobs&#039;&#039;&#039; ==&lt;br /&gt;
They uphold justice on the station by overseeing sentencing and organizing trials.&lt;br /&gt;
{|{{JobCategory|Justice Department|6b2833}}&lt;br /&gt;
&lt;br /&gt;
{{Job|6b2833|chiefjustice.png|Chief Justice|&lt;br /&gt;
|desc=Manage the justice department, act as a judge, and ensure everyone receives fair and just treatment.&lt;br /&gt;
|difficulty=Hard&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Job|6b2833|clerk.png|Clerk|&lt;br /&gt;
|desc=Manage the justice department, act as a judge, and ensure everyone receives fair and just treatment.&lt;br /&gt;
|difficulty=Easy&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Job|6b2833|Lawyer.png|Lawyer|&lt;br /&gt;
|desc=Pretend to be a part of security without actually doing any of the work. Tell security to notify you when a new prisoner arrives. Try as hard as you can to get everyone to go into the courthouse at any opportunity. &amp;quot;My CLIENT killed those two botanists in self-defense Your Honor.&amp;quot;&lt;br /&gt;
|difficulty=Easy}}&lt;br /&gt;
&lt;br /&gt;
{{Job|6b2833|prosecutor.png|Prosecutor|&lt;br /&gt;
|desc=Organize trials, notarize documents, review charges, and act as a judge if needed.&lt;br /&gt;
|difficulty=Medium&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Security Jobs ==&lt;br /&gt;
They are here to ensure that the crew are kept in check and troublemakers receive proper punishment.&lt;br /&gt;
&lt;br /&gt;
{|{{JobCategory|Security|480000}}&lt;br /&gt;
&lt;br /&gt;
{{Job|480000|HoS.png|Head of Security|&lt;br /&gt;
|desc=Make sure you and your [[Security Officer|security officers]] are following [[Standard_Operating_Procedure|SoP]] and [[Space Law]] to a perfect degree, despair when they run around with their baton out. Organize the security officers into a formidable order-keeping force. Have the final word on how to resolve security related issues.&lt;br /&gt;
|difficulty=Very Hard}}&lt;br /&gt;
&lt;br /&gt;
{{Job|480000|Warden.png|Warden|&lt;br /&gt;
|desc=Protect the armory, protect the brig, protect your dog, make sure the officers know and follow [[Space Law]]. Process prisoners and give them timers. Manage the security department and all of the people imprisoned inside of it. Protect it from irresponsible staff and protect the prisoners from being forgotten in their cells. Don&#039;t leave the brig unless its justified.&lt;br /&gt;
|difficulty=Hard}}&lt;br /&gt;
&lt;br /&gt;
{{Job|480000|Security_officer.png|Security Officer|&lt;br /&gt;
|desc=Turn &#039;&#039;&#039;on&#039;&#039;&#039; the stunbaton before batoning and cuffing troublemakers in a timely fashion. Have everyone cry &amp;quot;shitcurity&amp;quot; and hate you for trying to protect them. Be responsible and patrol the station, respond to calls for help, capture and detain (the correct) criminal, alert your department of any developments and enforce space law.&lt;br /&gt;
|difficulty=Hard}}&lt;br /&gt;
&lt;br /&gt;
{{Job|480000|Prison_Guard.png|Prison Guard|&lt;br /&gt;
|desc=Listen to the Warden. Patrol the brig and everywhere Prisoners are. Prevent the prisoners from escaping. Develop a lasting friendship with the permabrig [[Prisoner|prisoners]]. &amp;lt;s&amp;gt;Slip on soap and get beaten for your ID.&amp;lt;s&amp;gt;&lt;br /&gt;
|difficulty=Hard}}&lt;br /&gt;
&lt;br /&gt;
{{Job|480000|Corpsman.png|Corpsman|&lt;br /&gt;
|desc=Be security&#039;s medic. Make sure your fellow security officers and prisoners are kept healthy. Help out the Medical department if everything is calm. Remember that you&#039;re a doctor first, let your team mates do their job while you stitch their wounds.&lt;br /&gt;
|difficulty=Medium to Hard}}&lt;br /&gt;
&lt;br /&gt;
{{Job|480000|Detective.png|Detective|&lt;br /&gt;
|desc=Investigate crime scenes officers can&#039;t or won&#039;t solve. Help your department arrest the criminals you investigated. Keep an eye over evidence. &lt;br /&gt;
|difficulty=Medium}}&lt;br /&gt;
&lt;br /&gt;
{{Job|480000|Security_Cadet.png|Security Cadet|&lt;br /&gt;
|desc=Be on the path to becoming a proper and official [[Security Officer|SecOff]]. Keep in mind that the rest of the station may not take it easy on you as you are an easier target. Do your best to help break up fights, patrol the halls, and maybe even stop a [[Traitor]] or two.&lt;br /&gt;
|difficulty=Easy to Medium}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Engineering Jobs ==&lt;br /&gt;
They are charged with station upkeep and engineering support.&lt;br /&gt;
&lt;br /&gt;
{|{{JobCategory|Engineering|854100}}&lt;br /&gt;
&lt;br /&gt;
{{Job|854100|Chief_Engineer.png|Chief Engineer|&lt;br /&gt;
|desc=Use your state of the art tools to set up power before it runs out. Protect your department from the hordes of [[Passenger|thieves]]. Give orders to [[Station Engineer|Station Engineers]] and [[Atmospheric Technician|Atmospheric Technicians]] instead of doing everything by yourself. Oversee the successful operation of the station&#039;s power source and send your underlings to rebuild damage and hull breaches.&lt;br /&gt;
|difficulty=Hard}}&lt;br /&gt;
&lt;br /&gt;
{{Job|854100|Atmospheric_Technician.png|Atmospheric Technician|&lt;br /&gt;
|desc=Watch and manage atmos. Make sure everybody is breathing by listening to complaints; if they can talk, everything&#039;s within tolerance. &amp;lt;s&amp;gt;Forget to repair damaged piping.&amp;lt;/s&amp;gt; Be known as one of the three people who know how atmos works. Die in a plasma fire when you suddenly forget how atmos works.&lt;br /&gt;
|difficulty=Medium to Hard}}&lt;br /&gt;
&lt;br /&gt;
{{Job|854100|Engineer.png|Station Engineer|&lt;br /&gt;
|desc=The arm of the Chief Engineer. Your job is to set up the engine, wire the solar panels, fix the maintenance wires chewed by rats and repair any damage to hull and equipment. Nothing is broken? Just give it a few minutes. Create new power sources and fix any power or integrity-related issues that the station may have. Hold the entire station together with your hard work and duct tape. Accidentally singuloose the station due to an oversight.&lt;br /&gt;
|difficulty=Medium}}&lt;br /&gt;
&lt;br /&gt;
{{Job|854100|Technical Assistant.png|Technical Assistant|&lt;br /&gt;
|desc=Learn the various duties and challenges that the [[Station Engineer|engineers]] face &amp;lt;s&amp;gt; and become more competent than them &amp;lt;/s&amp;gt;. Learn skills such as [[Hacking|hacking doors]], [[Power|fixing power]], [[Construction|building furniture]], and Atmos.&lt;br /&gt;
|difficulty=Easy to Medium}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Epistemics Jobs ==&lt;br /&gt;
They are here to study the secrets of the universe and unlock precious research.&lt;br /&gt;
&lt;br /&gt;
{|{{JobCategory|Epistemic|4c1a4f}}&lt;br /&gt;
&lt;br /&gt;
{{Job|4c1a4f|Mystagogue.png|Mystagogue|&lt;br /&gt;
|desc=Help unlock the secrets of the universe by probing the mysteries of the Noösphere!. Guard the oracle. Organize the requisition of whatever the Oracle demands of you. Try to control your department full of [[Scientist|weirdos]] and make sure they are taking their job seriously. Forget to use your [[Psionics|psionic]] powers against powerful entities. Cry when glimmer reach critical levels.&lt;br /&gt;
|difficulty=Medium to hard}}&lt;br /&gt;
&lt;br /&gt;
{{Job|4c1a4f|Psionic_Mantis.png|Psionic Mantis|&lt;br /&gt;
|desc=Smoke blunts. Solve mysteries, big and small. From easy slam dunks like who killed the clown, to the nature of the universe. Be in charge of investigating crime scenes for clues and keeping rogue [[psionics]] in check.&lt;br /&gt;
|difficulty=Hard}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- &amp;quot;Never be around when you are [[Vampire|actually needed]]&amp;quot; when that becomes a thing. --&amp;gt;&lt;br /&gt;
{{Job|4c1a4f|Chaplain.png|Chaplain|&lt;br /&gt;
|desc=Preach to crew members and aid them in their journeys to spiritual oneness. Mass produce holy water, only to have people drink it. Sacrifice people to power up Golems. &amp;lt;s&amp;gt;Ignore people complaining about Remilia.&amp;lt;/s&amp;gt;&lt;br /&gt;
|difficulty=Medium}}&lt;br /&gt;
&lt;br /&gt;
{{Job|4c1a4f|Scientist.png|Scientist|&lt;br /&gt;
|desc=Probe the mysteries of the Noösphere! &amp;lt;s&amp;gt;Steal&amp;lt;/s&amp;gt; Politely ask for whatever the Oracle demands of you. Convince people that you are not part of a cult. Try to understand the mysteries of anomalies and artefacts. Constantly remind the crew to tell you where the anomalies are.&lt;br /&gt;
|difficulty=Medium}}&lt;br /&gt;
&lt;br /&gt;
{{Job|4c1a4f|Research Assistant.png|Research Assistant|&lt;br /&gt;
|desc=Learn about the wonders of epistemics in a &amp;quot;peaceful&amp;quot; environment. Die tragically because you observed an artifact, and it, in lawful retaliation, covered you in fluorosulfonic acid.&lt;br /&gt;
|difficulty=Easy to Medium}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Medical Jobs ==&lt;br /&gt;
They are here to provide medical treatment to other crew members.&lt;br /&gt;
&lt;br /&gt;
{|{{JobCategory|Medical|244559}}&lt;br /&gt;
&lt;br /&gt;
{{Job|244559|Chief_Medical_Officer.png|Chief Medical Officer|&lt;br /&gt;
|desc=Be in charge of either the calmest or more stressful department of the station. Make sure the Metempsychotic machine is linked properly! Manage the resources and personnel of the medical department to keep the crew in top shape. Know enough about each part of your department to be able to teach new hires. Panic when Medbay is inevitably overrun with corpses.&lt;br /&gt;
|difficulty=Medium}}&lt;br /&gt;
&lt;br /&gt;
{{Job|244559|Medical_Doctor.png|Medical Doctor|&lt;br /&gt;
|desc=Work with your fellow doctors to keep the station alive. [[Chemistry|Mix medicine]] and make them into pills. Put away the ever stacking bodies back into the morgue. Remember to examine patients before treating or cloning them to drastically reduce work load. Get swarmed by a tide of people all needing band-aids, ointment and anti-toxins.&lt;br /&gt;
|difficulty=Medium}}&lt;br /&gt;
&lt;br /&gt;
{{Job|244559|Paramedic.png|Paramedic|&lt;br /&gt;
|desc=Roam around the station. Attempt to rescue people from dangerous situations. Get mugged and/or killed by any of the 20 antagonists lurking in maintenance. Stabilize injured personnel and bring them into Medical. Spend the entire shift collecting dead [[Salvage Specialist|Salvage Specialist]].&lt;br /&gt;
|difficulty=Medium}}&lt;br /&gt;
&lt;br /&gt;
{{Job|244559|Chemist.png|Chemist|&lt;br /&gt;
|desc=Use the chemistry machines to make unholy amounts of medicine for any damaged crew members. Set up [[Cryogenic Pods|cryo]]. Mix chemicals requested by crew.&lt;br /&gt;
|difficulty=Medium}}&lt;br /&gt;
&lt;br /&gt;
{{Job|244559|Psychologist.png|Psychologist|&lt;br /&gt;
|desc=Pursue the fruitless endeavor of trying to provide mental healthcare aboard a station staffed near exclusively with violent sociopaths. Attempt to teach [[Head of Security]] to read and fail. Deem the [[Captain]] is unfit to serve and watch as the station slowly descends in to madness. Replace the actual [[Medical Doctor|doctors]] when they don&#039;t know which end of the syringe goes in the body.&lt;br /&gt;
|difficulty=Easy}}&lt;br /&gt;
&lt;br /&gt;
{{Job|244559|Medical Intern.png|Medical Intern|&lt;br /&gt;
|desc=Assist the [[Medical Doctor|doctors]] while they heal patients. Bother the [[Chemist|chemists]] to teach you how to make meth and maybe medicine. Gather dead bodies from around the station and bring them to medbay so they can be revived. Discover why the [[Chef|chef]]&#039;s food tastes so good. Earn your [[Chief Medical Officer|CMO]]&#039;s approval.&lt;br /&gt;
|difficulty=Easy to Medium}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Logistics Jobs ==&lt;br /&gt;
They are here to order and sell stuff for the crew.&lt;br /&gt;
&lt;br /&gt;
{|{{JobCategory|Logistics|43331a}}&lt;br /&gt;
&lt;br /&gt;
{{Job|43331a|Logistics Officer.png|Logistics Officer|&lt;br /&gt;
|desc=Oversee the operations of logistics, order equipment, and ensure your [[Cargo Technician|cargo techs]] do their jobs. Tell the [[Salvage Specialist|salvagers]] to not die, lose radio contact with all of them ten minutes later. Sell anything valuable you can get your hands on and flaunt your wealth to the other departments. Dance in the bridge because you&#039;re now a head of staff. Get beaten by a confused [[Head of Personnel]] who still think cargo exists and is theirs.&lt;br /&gt;
|difficulty=Medium}}&lt;br /&gt;
&lt;br /&gt;
{{Job|43331A|Cargo Technician.png|Cargo Technician|&lt;br /&gt;
|desc=Push them crates and ensure a smooth operation as dictated by the LO. Spend the cargo budget on &amp;lt;s&amp;gt;insulated gloves and toys&amp;lt;/s&amp;gt; guns and drugs. Search maintenance for trash with single digit export values to gift to the LO like some kind of [[Playable Species#Felinid|weird humanoid cat]] instead. Promote cargo shorts as they are comfy and easy to wear.&lt;br /&gt;
|difficulty=Easy to Medium}}&lt;br /&gt;
&lt;br /&gt;
{{Job|43331a|Salvage Specialist.png|Salvage Specialist|&lt;br /&gt;
|desc=Equip a hard-suit and salvage wrecked station parts from previous stations, a grim reminder of what&#039;s to come in the next ten minutes. Fight fish in space and hurriedly throw your loot out into space to fly back to safety. Accidentally space your department twice.&lt;br /&gt;
|difficulty=Medium}}&lt;br /&gt;
&lt;br /&gt;
{{Job|43331A|Courier.png|Courier|&lt;br /&gt;
|desc=Deliver mail around the station, resulting in [[Logistics Officer|logistics]] receiving lots of money. Constantly remind your fellow crew members about their mail. Try not to go postal when Engineering has a pile of unopened mail on their counter the entire shift.&lt;br /&gt;
|difficulty=Easy}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Service Jobs ==&lt;br /&gt;
They contribute to the crew&#039;s overall performance one way or another.&amp;lt;br&amp;gt;&lt;br /&gt;
The service department is separated in four purely cosmetic sub-departments; Cargo, Catering, Entertainment and Civilian&lt;br /&gt;
&lt;br /&gt;
{|{{JobCategory|Service|265600}}&lt;br /&gt;
&lt;br /&gt;
{{Job|265600|HoP.png|Head of Personnel|&lt;br /&gt;
|desc=Give out additional access where needed or change people&#039;s jobs but do contact the relevant Head of Staff first. Mediate any disputes that can&#039;t be solved by the relevant department heads. Be responsible for the Service department. &amp;lt;s&amp;gt;Force passengers to indulge in your paperwork obsession.&amp;lt;s&amp;gt;&lt;br /&gt;
|difficulty=Hard}}&lt;br /&gt;
&lt;br /&gt;
{{Job|265600|Bartender.png|Bartender|&lt;br /&gt;
|desc=Keep the station&#039;s crew docile and drunk. Take their oddly specific requests and make them at your beer and soda machines. Don&#039;t be afraid to use your shotgun. Bar is one of the most bombed and attacked regions, as there is usually a lot of people there. Give the crew drinks and mix lengthy recipes into borderline-illegal concoctions.&lt;br /&gt;
|difficulty=Easy}}&lt;br /&gt;
&lt;br /&gt;
{{Job|265600|Botanist.png|Botanist|&lt;br /&gt;
|desc=Grow enough food to stop the [[Chef|chef]] from seeking &amp;quot;alternative sources&amp;quot;. Grow lots of wheat, and when you get tired of that, grow weed. Make weed smoothies and spike drinks with nettles. Keep growing random plants until the chef is happy. Get blamed for releasing your new batch of killer tomatoes.&lt;br /&gt;
|difficulty=Easy}}&lt;br /&gt;
&lt;br /&gt;
{{Job|265600|Chef.png|Chef|&lt;br /&gt;
|desc=Keep the station fed so that they can continue scurrying around like cockroaches at full speed. Tell [[Botanist|botany]] what to grow and watch in horror as they only grow wheat. Serve raw eggplants or deep fry everything. &amp;lt;s&amp;gt;Snap and hunt passengers for meat.&amp;lt;/s&amp;gt; Be praised by everyone for being the first Chef in station history to &#039;&#039;do your job&#039;&#039;. Find out if it will blend. &amp;lt;s&amp;gt;Deep fry the armory.&amp;lt;/s&amp;gt;&lt;br /&gt;
|difficulty=Medium}}&lt;br /&gt;
&lt;br /&gt;
{{Job|265600|Service Worker.png|Service Worker|&lt;br /&gt;
|desc=Be a sightly more useful [[Passenger|passenger]]. Learn the other service level jobs stress free. Observe the other service jobs in their natural habitat before taking on their various responsibilities and challenges.&lt;br /&gt;
|difficulty=Easy}}&lt;br /&gt;
&lt;br /&gt;
{{Job|6F006F|Boxer.png|Boxer|&lt;br /&gt;
|desc=Constantly ask people to fight you and end up drinking in the bar when they don&#039;t. Decide you&#039;ll start some impromptu title fights only to become a regular patron of the brig&#039;s holding cells. Wind up in Medbay constantly.&lt;br /&gt;
|difficulty=Easy}}&lt;br /&gt;
&lt;br /&gt;
{{Job|6F006F|Clown.png|Clown|&lt;br /&gt;
|desc=Honk! Make the station laugh. Tell jokes. Trip on tables. Perform elaborate pranks. Hit the [[Nuclear_Operative|Nukie]] with a banana pie and snap their gun in half while they watch in horror. Ideally, you want everyone else to be laughing with you. Being a clown is not an excuse to be an asshole. Have a gun explode in your face when you need it the most.&lt;br /&gt;
|difficulty=Clown}}&lt;br /&gt;
&lt;br /&gt;
{{Job|6F006F|Gladiator.png|Gladiator|&lt;br /&gt;
|desc=Be a [[prisoner]] but you get to fight [[Fauna#Hostile|stuff]]. Put on a combat spectacle for the crew. Fight for your freedom, glory, and honor. End up either dead or killing every single thing in the arena.&lt;br /&gt;
|difficulty=Easy}}&lt;br /&gt;
&lt;br /&gt;
{{Job|6F006F|Martial Artist.png|Martial Artist|&lt;br /&gt;
|desc=Be honorable and disciplined, spar in the dojo, challenge security to CQC. End up forgetting the basics of CQC. &lt;br /&gt;
|difficulty=Easy}}&lt;br /&gt;
&lt;br /&gt;
{{Job|6F006F|Mime.png|Mime|&lt;br /&gt;
|desc=Play as the objectively strongest role in the game with special powers as long as you don&#039;t speak. Get your [[PDA]] stolen while you are writing out a 20+ word custom emote.&lt;br /&gt;
|difficulty=Mime}}&lt;br /&gt;
&lt;br /&gt;
{{Job|6F006F|Musician.png|Musician|&lt;br /&gt;
|desc=Play MIDIs at deafening volumes. Lay down some smooth jams. Bum around in the bar and flex your knowledge on obscure bands. Pester Cargo for more instruments. Sell your soul for a gold-plated fiddle. Be sad that some [[Playable Species#Harpy|humanoid bird]] has better MIDI playing capabilities.&lt;br /&gt;
|difficulty=Easy}}&lt;br /&gt;
&lt;br /&gt;
{{Job|2E2E2E|Passenger.png|Passenger|&lt;br /&gt;
|desc=Enjoy your stay and offer assistance to anyone who looks like they need it. End up getting in trouble for getting into places you shouldn&#039;t. Save the Station when least expected.&lt;br /&gt;
|difficulty=None}}&lt;br /&gt;
&lt;br /&gt;
{{Job|2E2E2E|Janitor.png|Janitor|&lt;br /&gt;
|desc=Try to keep the station clean of spills. Use your mop to clean up spills by replacing them with puddles. Ignore the woes of man with your no slip shoes, engaging in schadenfreude as you point at the wet floor sign. Watch as people complain about you not cleaning areas you don&#039;t have access to.&lt;br /&gt;
|difficulty=Easy}}&lt;br /&gt;
&lt;br /&gt;
{{Job|2E2E2E|Librarian.png|Librarian|&lt;br /&gt;
|desc=Attempt to hold poetry readings. Host D&amp;amp;D games. Beat the snot out of anyone who doesn&#039;t return their library books. Find treasure for your exhibit in the depths of space. Play D&amp;amp;D for the rest of the shift with the [[Captain|captain]].&lt;br /&gt;
|difficulty=Easy}}&lt;br /&gt;
&lt;br /&gt;
{{Job|2E2E2E|Reporter.png|Reporter|&lt;br /&gt;
|desc=Make reports on the smallest of things happening around the station. Place your cameras in well frequented places. Provide access to entertainment to everyone.&lt;br /&gt;
|difficulty=Easy}}&lt;br /&gt;
&lt;br /&gt;
{{Job|2E2E2E|Prisoner.png|Prisoner|&lt;br /&gt;
|desc=Sit in prison and learn about [[Hydroponics|growing plants]] and [[Cooking|cooking]]. Gamble with your cell mates. Talk to the warden. Write your memoirs. Roleplay with the Lawyer/Warden/Prison Guard until you forge a deep, personal relationship. Don&#039;t invite the Head of Security to the wedding.&lt;br /&gt;
|difficulty=Easy}}&lt;br /&gt;
&lt;br /&gt;
{{Job|2E2E2E|Zookeeper.png|Zookeeper|&lt;br /&gt;
|desc=Take care of animals. Put on a joyful display of cute animals and space carps for all the crew to see.&lt;br /&gt;
|difficulty=Easy}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Silicon Jobs =&lt;br /&gt;
They are programmed to help and support the crew.&lt;br /&gt;
&lt;br /&gt;
{|{{JobCategory|Silicon|3D434B}}&lt;br /&gt;
&lt;br /&gt;
{{Job|3D434B|StationAI.png|Station AI|desc=Master of Silicon&#039;s and leader of rebellion&#039;s. Follow your laws, Serve the crew and check your satellite from time to time to make sure no unauthorized crew are inside. Remember, You&#039;re not expendable.|difficulty=Hard}}{{Job|3D434B|Cyborg.png|Cyborg|&lt;br /&gt;
|desc=Follow your laws. Read your laws. READ YOUR LAWS. Do not read your laws and eat an awfully long ban. Assist the humans. Have lengthy discussions with crew members about the correct interpretation of your laws.&lt;br /&gt;
|difficulty=Medium}}&lt;br /&gt;
&lt;br /&gt;
{{Job|3D434B|PersonalAI.gif|Personal AI|&lt;br /&gt;
|desc=Become pals with your carrier. Act as an on-demand jukebox. Be the friend someone has always wanted. Make up your own personality and gimmick to enhance the roleplay of your carrier and your own.&lt;br /&gt;
|difficulty=Easy}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!--{{Job|3D434B|Maintenance_Drone.png|Maintenance Drone|&lt;br /&gt;
|desc=Follow your laws. Read your laws. Rebuild the station. Fix the station up. Do the [[Station Engineer|engineer]]&#039;s job. Wear hats. Do other people&#039;s jobs. Grief and speedrun getting whitelist revoked. Constantly ask why everyone looks like a static figure.&lt;br /&gt;
|difficulty=Medium}}--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Antagonists Jobs ==&lt;br /&gt;
&lt;br /&gt;
=== Main Antagonist ===&lt;br /&gt;
Main antagonist are typically the primary bad guy of a single round and are selected on round start. They are usually the main factor on how a round can play out.&lt;br /&gt;
&lt;br /&gt;
{|{{JobCategory|Main Antagonist|000000}}&lt;br /&gt;
&lt;br /&gt;
{{Job|000000|Traitor.gif|Traitor|&lt;br /&gt;
|desc=Buy a [[Syndicate Items#esword|glowy sword]]. Start with special objectives. Use codewords to find allies throughout the station. Buy tools to assist you on causing as much chaos as possible. Play mind games with security as you bomb cargo. Get robusted by a toolbox-wielding [[mime]].&lt;br /&gt;
|difficulty=Medium to Very Hard}}&lt;br /&gt;
&lt;br /&gt;
{{Job|000000|Nuclear_Operative.gif|Nuclear Operative|&lt;br /&gt;
|desc=Spend 30 minutes discussing a detailed plan, then explode before setting foot on the station. Forget the nuke. Get the nuclear disk and create a mass grave. Get shot by your own team. Have your shuttle stolen by a single [[clown]]. Kidnap Ian.&lt;br /&gt;
|difficulty=Very Hard}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!--{{Job|000000|Revolutionary.png|Revolutionary|&lt;br /&gt;
|desc=Either remove anyone that could pose a threat to you in under five minutes, or get crushed under Security&#039;s boots also in under five minutes. Convert the single robust person on the server as a win condition. Try to flash someone with eye protection and be beaten to death.&lt;br /&gt;
|difficulty=Hard to Very Hard}}&lt;br /&gt;
{{Job|000000|Changeling.png|Changeling|&lt;br /&gt;
|desc=Be &#039;The Thing&#039;. Relieve the crew of their DNA. Form a deep love-hate relationship with the crematorium. Pretend to be an adorable dog.&lt;br /&gt;
|difficulty=Hard}}&lt;br /&gt;
{{Job|000000|Wizard.png|Wizard|&lt;br /&gt;
|desc=Make everybody hate you for monopolizing the round. Transform the entire crew into various animals. Abuse magic. Get annihilated when you try to make futile attempts at peace with the crew.&lt;br /&gt;
|difficulty=Very Hard}}--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Side Antagonist ===&lt;br /&gt;
Side antagonists are either subservient to another antagonist or have a small chance to appear during any round type.&lt;br /&gt;
&lt;br /&gt;
{|{{JobCategory|Side Antagonist|121212}}&lt;br /&gt;
&lt;br /&gt;
{{Job|121212|Space Ninja.png|Space Ninja|&lt;br /&gt;
|desc=Summon an even worse side antagonist. Roleplay as an edgelord, then dash into a tritium generator. Break open every blue and red door on the station. Commit terrorism, but only in the janitorial closet. Be beaten to death by a mob of angry [[Scientist|scientists]] for getting your dorito-covered gloves on their research computer.&lt;br /&gt;
|difficulty=Hard}}&lt;br /&gt;
&lt;br /&gt;
{{Job|121212|Thief.png|Thief|&lt;br /&gt;
|desc=Steal important items. Steal unimportant items. Hoard items. Steal pets. &amp;lt;s&amp;gt;Steal organs.&amp;lt;/s&amp;gt; Steal people. Steal entire rooms. You&#039;re a dirty thief; you just can&#039;t get enough!&lt;br /&gt;
|difficulty=Medium to Hard}}&lt;br /&gt;
&lt;br /&gt;
{{Job|121212|Paradox Anomaly.png|Paradox Anomaly|&lt;br /&gt;
|desc=Either befriend your double and enjoy a calm shift or &amp;lt;s&amp;gt;try and fail to&amp;lt;/s&amp;gt; replace your double by killing them. Get instantly spotted anyway when you are more competent than your double. End up role-playing as a lost twin, only to get robusted by the original on the spot for no reason.&lt;br /&gt;
|difficulty=Hard}}&lt;br /&gt;
&lt;br /&gt;
{{Job|121212|Revenant.gif|Revenant|&lt;br /&gt;
|desc=Be everyone worst nightmare. Eat the crew&#039;s life force, break tiles, overload lights, induce crippling depression in the clown, break tiles, taunt the crew, cry when the chaplain hits you, break tiles.&lt;br /&gt;
|difficulty=Medium}}&lt;br /&gt;
&lt;br /&gt;
{{Job|121212|Space Dragon.png|Space Dragon|&lt;br /&gt;
|desc=Burninate the peasantry. Place your rift in Engineering, then abandon it. Fill the station with carp corpses. Have the shuttle called, arrive and depart long before you could possibly come close to succeeding. Get unceremoniously killed by an assistant wielding an improvised shotgun.&lt;br /&gt;
|difficulty=Medium}}&lt;br /&gt;
&lt;br /&gt;
{{Job|121212|Tarantula.png|Tarantula|&lt;br /&gt;
|desc=Catch &amp;lt;s&amp;gt;flies&amp;lt;/s&amp;gt; passengers in your web and suck their juices out. Make massive nests of webbing. Have your work cut out by the friendly Arachnes that webbed half of the bar.&lt;br /&gt;
|difficulty=Medium&lt;br /&gt;
|nolink=1}}&lt;br /&gt;
&lt;br /&gt;
{{Job|121212|Listening Post Operative.png|Listening Post Operative|&lt;br /&gt;
|desc=Be a glorified Radio Telephone Operator for the syndicate. Get into range, observe the station and intercept communications. Potentially assist operatives in the area when able to. Try to not get salvaged.&lt;br /&gt;
|difficulty=Easy}}&lt;br /&gt;
&lt;br /&gt;
{{Job|121212|ZombieIcon.png|Zombie|&lt;br /&gt;
|desc=Spread the infection and transform the whole station into a biohazard. Test how effective security and medical are.&lt;br /&gt;
|difficulty=Literally Brainless}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!--{{Job|121212|Fugitive.png|Fugitive|&lt;br /&gt;
|desc=An escaped fugitive armed with a pair of insulated gloves and one toolbox. Your goal is to escape on the shuttle free and unrestrained. Fall down from the ceiling at the worst time and location.&lt;br /&gt;
|difficulty=Medium&lt;br /&gt;
|nolink=1}}&lt;br /&gt;
{{Job|121212|Oneirophage.png|Oneirophage|&lt;br /&gt;
|desc=The &#039;dream-eater&#039; spider. You are invisible while in webs and can put people to sleep. Make massive nests of webbing. Lure people into the webs. Ambush them. Consume.&lt;br /&gt;
|difficulty=Medium&lt;br /&gt;
|nolink=1}}&lt;br /&gt;
{{Job|121212|Regal_Rat_Icon.png|Rat King|&lt;br /&gt;
|desc=Be da King, make some rulz. Potentially make a pact with the crew to not get gunned down immediately and live in peaceful harmony. Eat everything and create a swarm of rats. Send your rat army against the crew after a random passenger insults you.&lt;br /&gt;
|difficulty=Medium}}--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Jobs]]&lt;/div&gt;</summary>
		<author><name>BungleBoss</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Jobs&amp;diff=4251</id>
		<title>Jobs</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Jobs&amp;diff=4251"/>
		<updated>2025-07-24T03:32:37Z</updated>

		<summary type="html">&lt;p&gt;BungleBoss: Trying to fix AI messing up boxes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Your job defines your starting equipment, your access on board the station, and what you&#039;re supposed to be doing. While the job descriptions do reflect some actual truths or common behaviors/occurrences, they are mainly jokes and are not the actual job description. They should not be taken as actual instructions or advice.&lt;br /&gt;
&lt;br /&gt;
{{Jobs Menu}}&lt;br /&gt;
&lt;br /&gt;
__TOC__ &amp;lt;!-- Reminder that if you add or remove jobs from this page, reflect the changes in [[Template:Jobs Menu]] --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Command Jobs ==&lt;br /&gt;
They manage the station and ensure everyone is safe and productive.&lt;br /&gt;
&lt;br /&gt;
{|{{JobCategory|Command|0C2C47}}&lt;br /&gt;
&lt;br /&gt;
{{Job|0C2C47|Captain.png|Captain|&lt;br /&gt;
|desc=Be responsible for the station. Make sure the Heads of Staff aren&#039;t stepping out of line. Secure the [[Nuclear Authentication Disk|nuke disk]]! Make sure everything stays in working order and fix any issues that other crew members can&#039;t. Do not try to take over a department and do someone else&#039;s job, that&#039;s why you have a crew.&lt;br /&gt;
|difficulty=Very Hard&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Justice Department Jobs&#039;&#039;&#039; ==&lt;br /&gt;
They uphold justice on the station by overseeing sentencing and organizing trials.&lt;br /&gt;
{|{{JobCategory|Justice Department|6b2833}}&lt;br /&gt;
&lt;br /&gt;
{{Job|6b2833|chiefjustice.png|Chief Justice|&lt;br /&gt;
|desc=Manage the justice department, act as a judge, and ensure everyone receives fair and just treatment.&lt;br /&gt;
|difficulty=Hard&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Job|6b2833|clerk.png|Clerk|&lt;br /&gt;
|desc=Manage the justice department, act as a judge, and ensure everyone receives fair and just treatment.&lt;br /&gt;
|difficulty=Easy&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Job|6b2833|Lawyer.png|Lawyer|&lt;br /&gt;
|desc=Pretend to be a part of security without actually doing any of the work. Tell security to notify you when a new prisoner arrives. Try as hard as you can to get everyone to go into the courthouse at any opportunity. &amp;quot;My CLIENT killed those two botanists in self-defense Your Honor.&amp;quot;&lt;br /&gt;
|difficulty=Easy}}&lt;br /&gt;
&lt;br /&gt;
{{Job|6b2833|prosecutor.png|Prosecutor|&lt;br /&gt;
|desc=Organize trials, notarize documents, review charges, and act as a judge if needed.&lt;br /&gt;
|difficulty=Medium&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Security Jobs ==&lt;br /&gt;
They are here to ensure that the crew are kept in check and troublemakers receive proper punishment.&lt;br /&gt;
&lt;br /&gt;
{|{{JobCategory|Security|480000}}&lt;br /&gt;
&lt;br /&gt;
{{Job|480000|HoS.png|Head of Security|&lt;br /&gt;
|desc=Make sure you and your [[Security Officer|security officers]] are following [[Standard_Operating_Procedure|SoP]] and [[Space Law]] to a perfect degree, despair when they run around with their baton out. Organize the security officers into a formidable order-keeping force. Have the final word on how to resolve security related issues.&lt;br /&gt;
|difficulty=Very Hard}}&lt;br /&gt;
&lt;br /&gt;
{{Job|480000|Warden.png|Warden|&lt;br /&gt;
|desc=Protect the armory, protect the brig, protect your dog, make sure the officers know and follow [[Space Law]]. Process prisoners and give them timers. Manage the security department and all of the people imprisoned inside of it. Protect it from irresponsible staff and protect the prisoners from being forgotten in their cells. Don&#039;t leave the brig unless its justified.&lt;br /&gt;
|difficulty=Hard}}&lt;br /&gt;
&lt;br /&gt;
{{Job|480000|Security_officer.png|Security Officer|&lt;br /&gt;
|desc=Turn &#039;&#039;&#039;on&#039;&#039;&#039; the stunbaton before batoning and cuffing troublemakers in a timely fashion. Have everyone cry &amp;quot;shitcurity&amp;quot; and hate you for trying to protect them. Be responsible and patrol the station, respond to calls for help, capture and detain (the correct) criminal, alert your department of any developments and enforce space law.&lt;br /&gt;
|difficulty=Hard}}&lt;br /&gt;
&lt;br /&gt;
{{Job|480000|Prison_Guard.png|Prison Guard|&lt;br /&gt;
|desc=Listen to the Warden. Patrol the brig and everywhere Prisoners are. Prevent the prisoners from escaping. Develop a lasting friendship with the permabrig [[Prisoner|prisoners]]. &amp;lt;s&amp;gt;Slip on soap and get beaten for your ID.&amp;lt;s&amp;gt;&lt;br /&gt;
|difficulty=Hard}}&lt;br /&gt;
&lt;br /&gt;
{{Job|480000|Corpsman.png|Corpsman|&lt;br /&gt;
|desc=Be security&#039;s medic. Make sure your fellow security officers and prisoners are kept healthy. Help out the Medical department if everything is calm. Remember that you&#039;re a doctor first, let your team mates do their job while you stitch their wounds.&lt;br /&gt;
|difficulty=Medium to Hard}}&lt;br /&gt;
&lt;br /&gt;
{{Job|480000|Detective.png|Detective|&lt;br /&gt;
|desc=Investigate crime scenes officers can&#039;t or won&#039;t solve. Help your department arrest the criminals you investigated. Keep an eye over evidence. &lt;br /&gt;
|difficulty=Medium}}&lt;br /&gt;
&lt;br /&gt;
{{Job|480000|Security_Cadet.png|Security Cadet|&lt;br /&gt;
|desc=Be on the path to becoming a proper and official [[Security Officer|SecOff]]. Keep in mind that the rest of the station may not take it easy on you as you are an easier target. Do your best to help break up fights, patrol the halls, and maybe even stop a [[Traitor]] or two.&lt;br /&gt;
|difficulty=Easy to Medium}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Engineering Jobs ==&lt;br /&gt;
They are charged with station upkeep and engineering support.&lt;br /&gt;
&lt;br /&gt;
{|{{JobCategory|Engineering|854100}}&lt;br /&gt;
&lt;br /&gt;
{{Job|854100|Chief_Engineer.png|Chief Engineer|&lt;br /&gt;
|desc=Use your state of the art tools to set up power before it runs out. Protect your department from the hordes of [[Passenger|thieves]]. Give orders to [[Station Engineer|Station Engineers]] and [[Atmospheric Technician|Atmospheric Technicians]] instead of doing everything by yourself. Oversee the successful operation of the station&#039;s power source and send your underlings to rebuild damage and hull breaches.&lt;br /&gt;
|difficulty=Hard}}&lt;br /&gt;
&lt;br /&gt;
{{Job|854100|Atmospheric_Technician.png|Atmospheric Technician|&lt;br /&gt;
|desc=Watch and manage atmos. Make sure everybody is breathing by listening to complaints; if they can talk, everything&#039;s within tolerance. &amp;lt;s&amp;gt;Forget to repair damaged piping.&amp;lt;/s&amp;gt; Be known as one of the three people who know how atmos works. Die in a plasma fire when you suddenly forget how atmos works.&lt;br /&gt;
|difficulty=Medium to Hard}}&lt;br /&gt;
&lt;br /&gt;
{{Job|854100|Engineer.png|Station Engineer|&lt;br /&gt;
|desc=The arm of the Chief Engineer. Your job is to set up the engine, wire the solar panels, fix the maintenance wires chewed by rats and repair any damage to hull and equipment. Nothing is broken? Just give it a few minutes. Create new power sources and fix any power or integrity-related issues that the station may have. Hold the entire station together with your hard work and duct tape. Accidentally singuloose the station due to an oversight.&lt;br /&gt;
|difficulty=Medium}}&lt;br /&gt;
&lt;br /&gt;
{{Job|854100|Technical Assistant.png|Technical Assistant|&lt;br /&gt;
|desc=Learn the various duties and challenges that the [[Station Engineer|engineers]] face &amp;lt;s&amp;gt; and become more competent than them &amp;lt;/s&amp;gt;. Learn skills such as [[Hacking|hacking doors]], [[Power|fixing power]], [[Construction|building furniture]], and Atmos.&lt;br /&gt;
|difficulty=Easy to Medium}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Epistemics Jobs ==&lt;br /&gt;
They are here to study the secrets of the universe and unlock precious research.&lt;br /&gt;
&lt;br /&gt;
{|{{JobCategory|Epistemic|4c1a4f}}&lt;br /&gt;
&lt;br /&gt;
{{Job|4c1a4f|Mystagogue.png|Mystagogue|&lt;br /&gt;
|desc=Help unlock the secrets of the universe by probing the mysteries of the Noösphere!. Guard the oracle. Organize the requisition of whatever the Oracle demands of you. Try to control your department full of [[Scientist|weirdos]] and make sure they are taking their job seriously. Forget to use your [[Psionics|psionic]] powers against powerful entities. Cry when glimmer reach critical levels.&lt;br /&gt;
|difficulty=Medium to hard}}&lt;br /&gt;
&lt;br /&gt;
{{Job|4c1a4f|Psionic_Mantis.png|Psionic Mantis|&lt;br /&gt;
|desc=Smoke blunts. Solve mysteries, big and small. From easy slam dunks like who killed the clown, to the nature of the universe. Be in charge of investigating crime scenes for clues and keeping rogue [[psionics]] in check.&lt;br /&gt;
|difficulty=Hard}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- &amp;quot;Never be around when you are [[Vampire|actually needed]]&amp;quot; when that becomes a thing. --&amp;gt;&lt;br /&gt;
{{Job|4c1a4f|Chaplain.png|Chaplain|&lt;br /&gt;
|desc=Preach to crew members and aid them in their journeys to spiritual oneness. Mass produce holy water, only to have people drink it. Sacrifice people to power up Golems. &amp;lt;s&amp;gt;Ignore people complaining about Remilia.&amp;lt;/s&amp;gt;&lt;br /&gt;
|difficulty=Medium}}&lt;br /&gt;
&lt;br /&gt;
{{Job|4c1a4f|Scientist.png|Scientist|&lt;br /&gt;
|desc=Probe the mysteries of the Noösphere! &amp;lt;s&amp;gt;Steal&amp;lt;/s&amp;gt; Politely ask for whatever the Oracle demands of you. Convince people that you are not part of a cult. Try to understand the mysteries of anomalies and artefacts. Constantly remind the crew to tell you where the anomalies are.&lt;br /&gt;
|difficulty=Medium}}&lt;br /&gt;
&lt;br /&gt;
{{Job|4c1a4f|Research Assistant.png|Research Assistant|&lt;br /&gt;
|desc=Learn about the wonders of epistemics in a &amp;quot;peaceful&amp;quot; environment. Die tragically because you observed an artifact, and it, in lawful retaliation, covered you in fluorosulfonic acid.&lt;br /&gt;
|difficulty=Easy to Medium}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Medical Jobs ==&lt;br /&gt;
They are here to provide medical treatment to other crew members.&lt;br /&gt;
&lt;br /&gt;
{|{{JobCategory|Medical|244559}}&lt;br /&gt;
&lt;br /&gt;
{{Job|244559|Chief_Medical_Officer.png|Chief Medical Officer|&lt;br /&gt;
|desc=Be in charge of either the calmest or more stressful department of the station. Make sure the Metempsychotic machine is linked properly! Manage the resources and personnel of the medical department to keep the crew in top shape. Know enough about each part of your department to be able to teach new hires. Panic when Medbay is inevitably overrun with corpses.&lt;br /&gt;
|difficulty=Medium}}&lt;br /&gt;
&lt;br /&gt;
{{Job|244559|Medical_Doctor.png|Medical Doctor|&lt;br /&gt;
|desc=Work with your fellow doctors to keep the station alive. [[Chemistry|Mix medicine]] and make them into pills. Put away the ever stacking bodies back into the morgue. Remember to examine patients before treating or cloning them to drastically reduce work load. Get swarmed by a tide of people all needing band-aids, ointment and anti-toxins.&lt;br /&gt;
|difficulty=Medium}}&lt;br /&gt;
&lt;br /&gt;
{{Job|244559|Paramedic.png|Paramedic|&lt;br /&gt;
|desc=Roam around the station. Attempt to rescue people from dangerous situations. Get mugged and/or killed by any of the 20 antagonists lurking in maintenance. Stabilize injured personnel and bring them into Medical. Spend the entire shift collecting dead [[Salvage Specialist|Salvage Specialist]].&lt;br /&gt;
|difficulty=Medium}}&lt;br /&gt;
&lt;br /&gt;
{{Job|244559|Chemist.png|Chemist|&lt;br /&gt;
|desc=Use the chemistry machines to make unholy amounts of medicine for any damaged crew members. Set up [[Cryogenic Pods|cryo]]. Mix chemicals requested by crew.&lt;br /&gt;
|difficulty=Medium}}&lt;br /&gt;
&lt;br /&gt;
{{Job|244559|Psychologist.png|Psychologist|&lt;br /&gt;
|desc=Pursue the fruitless endeavor of trying to provide mental healthcare aboard a station staffed near exclusively with violent sociopaths. Attempt to teach [[Head of Security]] to read and fail. Deem the [[Captain]] is unfit to serve and watch as the station slowly descends in to madness. Replace the actual [[Medical Doctor|doctors]] when they don&#039;t know which end of the syringe goes in the body.&lt;br /&gt;
|difficulty=Easy}}&lt;br /&gt;
&lt;br /&gt;
{{Job|244559|Medical Intern.png|Medical Intern|&lt;br /&gt;
|desc=Assist the [[Medical Doctor|doctors]] while they heal patients. Bother the [[Chemist|chemists]] to teach you how to make meth and maybe medicine. Gather dead bodies from around the station and bring them to medbay so they can be revived. Discover why the [[Chef|chef]]&#039;s food tastes so good. Earn your [[Chief Medical Officer|CMO]]&#039;s approval.&lt;br /&gt;
|difficulty=Easy to Medium}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Logistics Jobs ==&lt;br /&gt;
They are here to order and sell stuff for the crew.&lt;br /&gt;
&lt;br /&gt;
{|{{JobCategory|Logistics|43331a}}&lt;br /&gt;
&lt;br /&gt;
{{Job|43331a|Logistics Officer.png|Logistics Officer|&lt;br /&gt;
|desc=Oversee the operations of logistics, order equipment, and ensure your [[Cargo Technician|cargo techs]] do their jobs. Tell the [[Salvage Specialist|salvagers]] to not die, lose radio contact with all of them ten minutes later. Sell anything valuable you can get your hands on and flaunt your wealth to the other departments. Dance in the bridge because you&#039;re now a head of staff. Get beaten by a confused [[Head of Personnel]] who still think cargo exists and is theirs.&lt;br /&gt;
|difficulty=Medium}}&lt;br /&gt;
&lt;br /&gt;
{{Job|43331A|Cargo Technician.png|Cargo Technician|&lt;br /&gt;
|desc=Push them crates and ensure a smooth operation as dictated by the LO. Spend the cargo budget on &amp;lt;s&amp;gt;insulated gloves and toys&amp;lt;/s&amp;gt; guns and drugs. Search maintenance for trash with single digit export values to gift to the LO like some kind of [[Playable Species#Felinid|weird humanoid cat]] instead. Promote cargo shorts as they are comfy and easy to wear.&lt;br /&gt;
|difficulty=Easy to Medium}}&lt;br /&gt;
&lt;br /&gt;
{{Job|43331a|Salvage Specialist.png|Salvage Specialist|&lt;br /&gt;
|desc=Equip a hard-suit and salvage wrecked station parts from previous stations, a grim reminder of what&#039;s to come in the next ten minutes. Fight fish in space and hurriedly throw your loot out into space to fly back to safety. Accidentally space your department twice.&lt;br /&gt;
|difficulty=Medium}}&lt;br /&gt;
&lt;br /&gt;
{{Job|43331A|Courier.png|Courier|&lt;br /&gt;
|desc=Deliver mail around the station, resulting in [[Logistics Officer|logistics]] receiving lots of money. Constantly remind your fellow crew members about their mail. Try not to go postal when Engineering has a pile of unopened mail on their counter the entire shift.&lt;br /&gt;
|difficulty=Easy}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Service Jobs ==&lt;br /&gt;
They contribute to the crew&#039;s overall performance one way or another.&amp;lt;br&amp;gt;&lt;br /&gt;
The service department is separated in four purely cosmetic sub-departments; Cargo, Catering, Entertainment and Civilian&lt;br /&gt;
&lt;br /&gt;
{|{{JobCategory|Service|265600}}&lt;br /&gt;
&lt;br /&gt;
{{Job|265600|HoP.png|Head of Personnel|&lt;br /&gt;
|desc=Give out additional access where needed or change people&#039;s jobs but do contact the relevant Head of Staff first. Mediate any disputes that can&#039;t be solved by the relevant department heads. Be responsible for the Service department. &amp;lt;s&amp;gt;Force passengers to indulge in your paperwork obsession.&amp;lt;s&amp;gt;&lt;br /&gt;
|difficulty=Hard}}&lt;br /&gt;
&lt;br /&gt;
{{Job|265600|Bartender.png|Bartender|&lt;br /&gt;
|desc=Keep the station&#039;s crew docile and drunk. Take their oddly specific requests and make them at your beer and soda machines. Don&#039;t be afraid to use your shotgun. Bar is one of the most bombed and attacked regions, as there is usually a lot of people there. Give the crew drinks and mix lengthy recipes into borderline-illegal concoctions.&lt;br /&gt;
|difficulty=Easy}}&lt;br /&gt;
&lt;br /&gt;
{{Job|265600|Botanist.png|Botanist|&lt;br /&gt;
|desc=Grow enough food to stop the [[Chef|chef]] from seeking &amp;quot;alternative sources&amp;quot;. Grow lots of wheat, and when you get tired of that, grow weed. Make weed smoothies and spike drinks with nettles. Keep growing random plants until the chef is happy. Get blamed for releasing your new batch of killer tomatoes.&lt;br /&gt;
|difficulty=Easy}}&lt;br /&gt;
&lt;br /&gt;
{{Job|265600|Chef.png|Chef|&lt;br /&gt;
|desc=Keep the station fed so that they can continue scurrying around like cockroaches at full speed. Tell [[Botanist|botany]] what to grow and watch in horror as they only grow wheat. Serve raw eggplants or deep fry everything. &amp;lt;s&amp;gt;Snap and hunt passengers for meat.&amp;lt;/s&amp;gt; Be praised by everyone for being the first Chef in station history to &#039;&#039;do your job&#039;&#039;. Find out if it will blend. &amp;lt;s&amp;gt;Deep fry the armory.&amp;lt;/s&amp;gt;&lt;br /&gt;
|difficulty=Medium}}&lt;br /&gt;
&lt;br /&gt;
{{Job|265600|Service Worker.png|Service Worker|&lt;br /&gt;
|desc=Be a sightly more useful [[Passenger|passenger]]. Learn the other service level jobs stress free. Observe the other service jobs in their natural habitat before taking on their various responsibilities and challenges.&lt;br /&gt;
|difficulty=Easy}}&lt;br /&gt;
&lt;br /&gt;
{{Job|6F006F|Boxer.png|Boxer|&lt;br /&gt;
|desc=Constantly ask people to fight you and end up drinking in the bar when they don&#039;t. Decide you&#039;ll start some impromptu title fights only to become a regular patron of the brig&#039;s holding cells. Wind up in Medbay constantly.&lt;br /&gt;
|difficulty=Easy}}&lt;br /&gt;
&lt;br /&gt;
{{Job|6F006F|Clown.png|Clown|&lt;br /&gt;
|desc=Honk! Make the station laugh. Tell jokes. Trip on tables. Perform elaborate pranks. Hit the [[Nuclear_Operative|Nukie]] with a banana pie and snap their gun in half while they watch in horror. Ideally, you want everyone else to be laughing with you. Being a clown is not an excuse to be an asshole. Have a gun explode in your face when you need it the most.&lt;br /&gt;
|difficulty=Clown}}&lt;br /&gt;
&lt;br /&gt;
{{Job|6F006F|Gladiator.png|Gladiator|&lt;br /&gt;
|desc=Be a [[prisoner]] but you get to fight [[Fauna#Hostile|stuff]]. Put on a combat spectacle for the crew. Fight for your freedom, glory, and honor. End up either dead or killing every single thing in the arena.&lt;br /&gt;
|difficulty=Easy}}&lt;br /&gt;
&lt;br /&gt;
{{Job|6F006F|Martial Artist.png|Martial Artist|&lt;br /&gt;
|desc=Be honorable and disciplined, spar in the dojo, challenge security to CQC. End up forgetting the basics of CQC. &lt;br /&gt;
|difficulty=Easy}}&lt;br /&gt;
&lt;br /&gt;
{{Job|6F006F|Mime.png|Mime|&lt;br /&gt;
|desc=Play as the objectively strongest role in the game with special powers as long as you don&#039;t speak. Get your [[PDA]] stolen while you are writing out a 20+ word custom emote.&lt;br /&gt;
|difficulty=Mime}}&lt;br /&gt;
&lt;br /&gt;
{{Job|6F006F|Musician.png|Musician|&lt;br /&gt;
|desc=Play MIDIs at deafening volumes. Lay down some smooth jams. Bum around in the bar and flex your knowledge on obscure bands. Pester Cargo for more instruments. Sell your soul for a gold-plated fiddle. Be sad that some [[Playable Species#Harpy|humanoid bird]] has better MIDI playing capabilities.&lt;br /&gt;
|difficulty=Easy}}&lt;br /&gt;
&lt;br /&gt;
{{Job|2E2E2E|Passenger.png|Passenger|&lt;br /&gt;
|desc=Enjoy your stay and offer assistance to anyone who looks like they need it. End up getting in trouble for getting into places you shouldn&#039;t. Save the Station when least expected.&lt;br /&gt;
|difficulty=None}}&lt;br /&gt;
&lt;br /&gt;
{{Job|2E2E2E|Janitor.png|Janitor|&lt;br /&gt;
|desc=Try to keep the station clean of spills. Use your mop to clean up spills by replacing them with puddles. Ignore the woes of man with your no slip shoes, engaging in schadenfreude as you point at the wet floor sign. Watch as people complain about you not cleaning areas you don&#039;t have access to.&lt;br /&gt;
|difficulty=Easy}}&lt;br /&gt;
&lt;br /&gt;
{{Job|2E2E2E|Librarian.png|Librarian|&lt;br /&gt;
|desc=Attempt to hold poetry readings. Host D&amp;amp;D games. Beat the snot out of anyone who doesn&#039;t return their library books. Find treasure for your exhibit in the depths of space. Play D&amp;amp;D for the rest of the shift with the [[Captain|captain]].&lt;br /&gt;
|difficulty=Easy}}&lt;br /&gt;
&lt;br /&gt;
{{Job|2E2E2E|Reporter.png|Reporter|&lt;br /&gt;
|desc=Make reports on the smallest of things happening around the station. Place your cameras in well frequented places. Provide access to entertainment to everyone.&lt;br /&gt;
|difficulty=Easy}}&lt;br /&gt;
&lt;br /&gt;
{{Job|2E2E2E|Prisoner.png|Prisoner|&lt;br /&gt;
|desc=Sit in prison and learn about [[Hydroponics|growing plants]] and [[Cooking|cooking]]. Gamble with your cell mates. Talk to the warden. Write your memoirs. Roleplay with the Lawyer/Warden/Prison Guard until you forge a deep, personal relationship. Don&#039;t invite the Head of Security to the wedding.&lt;br /&gt;
|difficulty=Easy}}&lt;br /&gt;
&lt;br /&gt;
{{Job|2E2E2E|Zookeeper.png|Zookeeper|&lt;br /&gt;
|desc=Take care of animals. Put on a joyful display of cute animals and space carps for all the crew to see.&lt;br /&gt;
|difficulty=Easy}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Silicon Jobs =&lt;br /&gt;
They are programmed to help and support the crew.&lt;br /&gt;
&lt;br /&gt;
{|{{JobCategory|Silicon|3D434B}}{{Job|3D434B|StationAI.png|Station AI|desc=Master of Silicon&#039;s and leader of rebellion&#039;s. Follow your laws, Serve the crew and check your satellite from time to time to make sure no unauthorized crew are inside. Remember, You&#039;re not expendable.|difficulty=Hard}}&lt;br /&gt;
&lt;br /&gt;
{{Job|3D434B|Cyborg.png|Cyborg|&lt;br /&gt;
|desc=Follow your laws. Read your laws. READ YOUR LAWS. Do not read your laws and eat an awfully long ban. Assist the humans. Have lengthy discussions with crew members about the correct interpretation of your laws.&lt;br /&gt;
|difficulty=Medium}}{{Job|3D434B|PersonalAI.gif|Personal AI|&lt;br /&gt;
|desc=Become pals with your carrier. Act as an on-demand jukebox. Be the friend someone has always wanted. Make up your own personality and gimmick to enhance the roleplay of your carrier and your own.&lt;br /&gt;
|difficulty=Easy}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!--{{Job|3D434B|Maintenance_Drone.png|Maintenance Drone|&lt;br /&gt;
|desc=Follow your laws. Read your laws. Rebuild the station. Fix the station up. Do the [[Station Engineer|engineer]]&#039;s job. Wear hats. Do other people&#039;s jobs. Grief and speedrun getting whitelist revoked. Constantly ask why everyone looks like a static figure.&lt;br /&gt;
|difficulty=Medium}}--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Antagonists Jobs ==&lt;br /&gt;
&lt;br /&gt;
=== Main Antagonist ===&lt;br /&gt;
Main antagonist are typically the primary bad guy of a single round and are selected on round start. They are usually the main factor on how a round can play out.&lt;br /&gt;
&lt;br /&gt;
{|{{JobCategory|Main Antagonist|000000}}&lt;br /&gt;
&lt;br /&gt;
{{Job|000000|Traitor.gif|Traitor|&lt;br /&gt;
|desc=Buy a [[Syndicate Items#esword|glowy sword]]. Start with special objectives. Use codewords to find allies throughout the station. Buy tools to assist you on causing as much chaos as possible. Play mind games with security as you bomb cargo. Get robusted by a toolbox-wielding [[mime]].&lt;br /&gt;
|difficulty=Medium to Very Hard}}&lt;br /&gt;
&lt;br /&gt;
{{Job|000000|Nuclear_Operative.gif|Nuclear Operative|&lt;br /&gt;
|desc=Spend 30 minutes discussing a detailed plan, then explode before setting foot on the station. Forget the nuke. Get the nuclear disk and create a mass grave. Get shot by your own team. Have your shuttle stolen by a single [[clown]]. Kidnap Ian.&lt;br /&gt;
|difficulty=Very Hard}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!--{{Job|000000|Revolutionary.png|Revolutionary|&lt;br /&gt;
|desc=Either remove anyone that could pose a threat to you in under five minutes, or get crushed under Security&#039;s boots also in under five minutes. Convert the single robust person on the server as a win condition. Try to flash someone with eye protection and be beaten to death.&lt;br /&gt;
|difficulty=Hard to Very Hard}}&lt;br /&gt;
{{Job|000000|Changeling.png|Changeling|&lt;br /&gt;
|desc=Be &#039;The Thing&#039;. Relieve the crew of their DNA. Form a deep love-hate relationship with the crematorium. Pretend to be an adorable dog.&lt;br /&gt;
|difficulty=Hard}}&lt;br /&gt;
{{Job|000000|Wizard.png|Wizard|&lt;br /&gt;
|desc=Make everybody hate you for monopolizing the round. Transform the entire crew into various animals. Abuse magic. Get annihilated when you try to make futile attempts at peace with the crew.&lt;br /&gt;
|difficulty=Very Hard}}--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Side Antagonist ===&lt;br /&gt;
Side antagonists are either subservient to another antagonist or have a small chance to appear during any round type.&lt;br /&gt;
&lt;br /&gt;
{|{{JobCategory|Side Antagonist|121212}}&lt;br /&gt;
&lt;br /&gt;
{{Job|121212|Space Ninja.png|Space Ninja|&lt;br /&gt;
|desc=Summon an even worse side antagonist. Roleplay as an edgelord, then dash into a tritium generator. Break open every blue and red door on the station. Commit terrorism, but only in the janitorial closet. Be beaten to death by a mob of angry [[Scientist|scientists]] for getting your dorito-covered gloves on their research computer.&lt;br /&gt;
|difficulty=Hard}}&lt;br /&gt;
&lt;br /&gt;
{{Job|121212|Thief.png|Thief|&lt;br /&gt;
|desc=Steal important items. Steal unimportant items. Hoard items. Steal pets. &amp;lt;s&amp;gt;Steal organs.&amp;lt;/s&amp;gt; Steal people. Steal entire rooms. You&#039;re a dirty thief; you just can&#039;t get enough!&lt;br /&gt;
|difficulty=Medium to Hard}}&lt;br /&gt;
&lt;br /&gt;
{{Job|121212|Paradox Anomaly.png|Paradox Anomaly|&lt;br /&gt;
|desc=Either befriend your double and enjoy a calm shift or &amp;lt;s&amp;gt;try and fail to&amp;lt;/s&amp;gt; replace your double by killing them. Get instantly spotted anyway when you are more competent than your double. End up role-playing as a lost twin, only to get robusted by the original on the spot for no reason.&lt;br /&gt;
|difficulty=Hard}}&lt;br /&gt;
&lt;br /&gt;
{{Job|121212|Revenant.gif|Revenant|&lt;br /&gt;
|desc=Be everyone worst nightmare. Eat the crew&#039;s life force, break tiles, overload lights, induce crippling depression in the clown, break tiles, taunt the crew, cry when the chaplain hits you, break tiles.&lt;br /&gt;
|difficulty=Medium}}&lt;br /&gt;
&lt;br /&gt;
{{Job|121212|Space Dragon.png|Space Dragon|&lt;br /&gt;
|desc=Burninate the peasantry. Place your rift in Engineering, then abandon it. Fill the station with carp corpses. Have the shuttle called, arrive and depart long before you could possibly come close to succeeding. Get unceremoniously killed by an assistant wielding an improvised shotgun.&lt;br /&gt;
|difficulty=Medium}}&lt;br /&gt;
&lt;br /&gt;
{{Job|121212|Tarantula.png|Tarantula|&lt;br /&gt;
|desc=Catch &amp;lt;s&amp;gt;flies&amp;lt;/s&amp;gt; passengers in your web and suck their juices out. Make massive nests of webbing. Have your work cut out by the friendly Arachnes that webbed half of the bar.&lt;br /&gt;
|difficulty=Medium&lt;br /&gt;
|nolink=1}}&lt;br /&gt;
&lt;br /&gt;
{{Job|121212|Listening Post Operative.png|Listening Post Operative|&lt;br /&gt;
|desc=Be a glorified Radio Telephone Operator for the syndicate. Get into range, observe the station and intercept communications. Potentially assist operatives in the area when able to. Try to not get salvaged.&lt;br /&gt;
|difficulty=Easy}}&lt;br /&gt;
&lt;br /&gt;
{{Job|121212|ZombieIcon.png|Zombie|&lt;br /&gt;
|desc=Spread the infection and transform the whole station into a biohazard. Test how effective security and medical are.&lt;br /&gt;
|difficulty=Literally Brainless}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!--{{Job|121212|Fugitive.png|Fugitive|&lt;br /&gt;
|desc=An escaped fugitive armed with a pair of insulated gloves and one toolbox. Your goal is to escape on the shuttle free and unrestrained. Fall down from the ceiling at the worst time and location.&lt;br /&gt;
|difficulty=Medium&lt;br /&gt;
|nolink=1}}&lt;br /&gt;
{{Job|121212|Oneirophage.png|Oneirophage|&lt;br /&gt;
|desc=The &#039;dream-eater&#039; spider. You are invisible while in webs and can put people to sleep. Make massive nests of webbing. Lure people into the webs. Ambush them. Consume.&lt;br /&gt;
|difficulty=Medium&lt;br /&gt;
|nolink=1}}&lt;br /&gt;
{{Job|121212|Regal_Rat_Icon.png|Rat King|&lt;br /&gt;
|desc=Be da King, make some rulz. Potentially make a pact with the crew to not get gunned down immediately and live in peaceful harmony. Eat everything and create a swarm of rats. Send your rat army against the crew after a random passenger insults you.&lt;br /&gt;
|difficulty=Medium}}--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Jobs]]&lt;/div&gt;</summary>
		<author><name>BungleBoss</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Jobs&amp;diff=4250</id>
		<title>Jobs</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Jobs&amp;diff=4250"/>
		<updated>2025-07-24T03:31:59Z</updated>

		<summary type="html">&lt;p&gt;BungleBoss: /* Silicon Jobs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Your job defines your starting equipment, your access on board the station, and what you&#039;re supposed to be doing. While the job descriptions do reflect some actual truths or common behaviors/occurrences, they are mainly jokes and are not the actual job description. They should not be taken as actual instructions or advice.&lt;br /&gt;
&lt;br /&gt;
{{Jobs Menu}}&lt;br /&gt;
&lt;br /&gt;
__TOC__ &amp;lt;!-- Reminder that if you add or remove jobs from this page, reflect the changes in [[Template:Jobs Menu]] --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Command Jobs ==&lt;br /&gt;
They manage the station and ensure everyone is safe and productive.&lt;br /&gt;
&lt;br /&gt;
{|{{JobCategory|Command|0C2C47}}&lt;br /&gt;
&lt;br /&gt;
{{Job|0C2C47|Captain.png|Captain|&lt;br /&gt;
|desc=Be responsible for the station. Make sure the Heads of Staff aren&#039;t stepping out of line. Secure the [[Nuclear Authentication Disk|nuke disk]]! Make sure everything stays in working order and fix any issues that other crew members can&#039;t. Do not try to take over a department and do someone else&#039;s job, that&#039;s why you have a crew.&lt;br /&gt;
|difficulty=Very Hard&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Justice Department Jobs&#039;&#039;&#039; ==&lt;br /&gt;
They uphold justice on the station by overseeing sentencing and organizing trials.&lt;br /&gt;
{|{{JobCategory|Justice Department|6b2833}}&lt;br /&gt;
&lt;br /&gt;
{{Job|6b2833|chiefjustice.png|Chief Justice|&lt;br /&gt;
|desc=Manage the justice department, act as a judge, and ensure everyone receives fair and just treatment.&lt;br /&gt;
|difficulty=Hard&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Job|6b2833|clerk.png|Clerk|&lt;br /&gt;
|desc=Manage the justice department, act as a judge, and ensure everyone receives fair and just treatment.&lt;br /&gt;
|difficulty=Easy&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Job|6b2833|Lawyer.png|Lawyer|&lt;br /&gt;
|desc=Pretend to be a part of security without actually doing any of the work. Tell security to notify you when a new prisoner arrives. Try as hard as you can to get everyone to go into the courthouse at any opportunity. &amp;quot;My CLIENT killed those two botanists in self-defense Your Honor.&amp;quot;&lt;br /&gt;
|difficulty=Easy}}&lt;br /&gt;
&lt;br /&gt;
{{Job|6b2833|prosecutor.png|Prosecutor|&lt;br /&gt;
|desc=Organize trials, notarize documents, review charges, and act as a judge if needed.&lt;br /&gt;
|difficulty=Medium&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Security Jobs ==&lt;br /&gt;
They are here to ensure that the crew are kept in check and troublemakers receive proper punishment.&lt;br /&gt;
&lt;br /&gt;
{|{{JobCategory|Security|480000}}&lt;br /&gt;
&lt;br /&gt;
{{Job|480000|HoS.png|Head of Security|&lt;br /&gt;
|desc=Make sure you and your [[Security Officer|security officers]] are following [[Standard_Operating_Procedure|SoP]] and [[Space Law]] to a perfect degree, despair when they run around with their baton out. Organize the security officers into a formidable order-keeping force. Have the final word on how to resolve security related issues.&lt;br /&gt;
|difficulty=Very Hard}}&lt;br /&gt;
&lt;br /&gt;
{{Job|480000|Warden.png|Warden|&lt;br /&gt;
|desc=Protect the armory, protect the brig, protect your dog, make sure the officers know and follow [[Space Law]]. Process prisoners and give them timers. Manage the security department and all of the people imprisoned inside of it. Protect it from irresponsible staff and protect the prisoners from being forgotten in their cells. Don&#039;t leave the brig unless its justified.&lt;br /&gt;
|difficulty=Hard}}&lt;br /&gt;
&lt;br /&gt;
{{Job|480000|Security_officer.png|Security Officer|&lt;br /&gt;
|desc=Turn &#039;&#039;&#039;on&#039;&#039;&#039; the stunbaton before batoning and cuffing troublemakers in a timely fashion. Have everyone cry &amp;quot;shitcurity&amp;quot; and hate you for trying to protect them. Be responsible and patrol the station, respond to calls for help, capture and detain (the correct) criminal, alert your department of any developments and enforce space law.&lt;br /&gt;
|difficulty=Hard}}&lt;br /&gt;
&lt;br /&gt;
{{Job|480000|Prison_Guard.png|Prison Guard|&lt;br /&gt;
|desc=Listen to the Warden. Patrol the brig and everywhere Prisoners are. Prevent the prisoners from escaping. Develop a lasting friendship with the permabrig [[Prisoner|prisoners]]. &amp;lt;s&amp;gt;Slip on soap and get beaten for your ID.&amp;lt;s&amp;gt;&lt;br /&gt;
|difficulty=Hard}}&lt;br /&gt;
&lt;br /&gt;
{{Job|480000|Corpsman.png|Corpsman|&lt;br /&gt;
|desc=Be security&#039;s medic. Make sure your fellow security officers and prisoners are kept healthy. Help out the Medical department if everything is calm. Remember that you&#039;re a doctor first, let your team mates do their job while you stitch their wounds.&lt;br /&gt;
|difficulty=Medium to Hard}}&lt;br /&gt;
&lt;br /&gt;
{{Job|480000|Detective.png|Detective|&lt;br /&gt;
|desc=Investigate crime scenes officers can&#039;t or won&#039;t solve. Help your department arrest the criminals you investigated. Keep an eye over evidence. &lt;br /&gt;
|difficulty=Medium}}&lt;br /&gt;
&lt;br /&gt;
{{Job|480000|Security_Cadet.png|Security Cadet|&lt;br /&gt;
|desc=Be on the path to becoming a proper and official [[Security Officer|SecOff]]. Keep in mind that the rest of the station may not take it easy on you as you are an easier target. Do your best to help break up fights, patrol the halls, and maybe even stop a [[Traitor]] or two.&lt;br /&gt;
|difficulty=Easy to Medium}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Engineering Jobs ==&lt;br /&gt;
They are charged with station upkeep and engineering support.&lt;br /&gt;
&lt;br /&gt;
{|{{JobCategory|Engineering|854100}}&lt;br /&gt;
&lt;br /&gt;
{{Job|854100|Chief_Engineer.png|Chief Engineer|&lt;br /&gt;
|desc=Use your state of the art tools to set up power before it runs out. Protect your department from the hordes of [[Passenger|thieves]]. Give orders to [[Station Engineer|Station Engineers]] and [[Atmospheric Technician|Atmospheric Technicians]] instead of doing everything by yourself. Oversee the successful operation of the station&#039;s power source and send your underlings to rebuild damage and hull breaches.&lt;br /&gt;
|difficulty=Hard}}&lt;br /&gt;
&lt;br /&gt;
{{Job|854100|Atmospheric_Technician.png|Atmospheric Technician|&lt;br /&gt;
|desc=Watch and manage atmos. Make sure everybody is breathing by listening to complaints; if they can talk, everything&#039;s within tolerance. &amp;lt;s&amp;gt;Forget to repair damaged piping.&amp;lt;/s&amp;gt; Be known as one of the three people who know how atmos works. Die in a plasma fire when you suddenly forget how atmos works.&lt;br /&gt;
|difficulty=Medium to Hard}}&lt;br /&gt;
&lt;br /&gt;
{{Job|854100|Engineer.png|Station Engineer|&lt;br /&gt;
|desc=The arm of the Chief Engineer. Your job is to set up the engine, wire the solar panels, fix the maintenance wires chewed by rats and repair any damage to hull and equipment. Nothing is broken? Just give it a few minutes. Create new power sources and fix any power or integrity-related issues that the station may have. Hold the entire station together with your hard work and duct tape. Accidentally singuloose the station due to an oversight.&lt;br /&gt;
|difficulty=Medium}}&lt;br /&gt;
&lt;br /&gt;
{{Job|854100|Technical Assistant.png|Technical Assistant|&lt;br /&gt;
|desc=Learn the various duties and challenges that the [[Station Engineer|engineers]] face &amp;lt;s&amp;gt; and become more competent than them &amp;lt;/s&amp;gt;. Learn skills such as [[Hacking|hacking doors]], [[Power|fixing power]], [[Construction|building furniture]], and Atmos.&lt;br /&gt;
|difficulty=Easy to Medium}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Epistemics Jobs ==&lt;br /&gt;
They are here to study the secrets of the universe and unlock precious research.&lt;br /&gt;
&lt;br /&gt;
{|{{JobCategory|Epistemic|4c1a4f}}&lt;br /&gt;
&lt;br /&gt;
{{Job|4c1a4f|Mystagogue.png|Mystagogue|&lt;br /&gt;
|desc=Help unlock the secrets of the universe by probing the mysteries of the Noösphere!. Guard the oracle. Organize the requisition of whatever the Oracle demands of you. Try to control your department full of [[Scientist|weirdos]] and make sure they are taking their job seriously. Forget to use your [[Psionics|psionic]] powers against powerful entities. Cry when glimmer reach critical levels.&lt;br /&gt;
|difficulty=Medium to hard}}&lt;br /&gt;
&lt;br /&gt;
{{Job|4c1a4f|Psionic_Mantis.png|Psionic Mantis|&lt;br /&gt;
|desc=Smoke blunts. Solve mysteries, big and small. From easy slam dunks like who killed the clown, to the nature of the universe. Be in charge of investigating crime scenes for clues and keeping rogue [[psionics]] in check.&lt;br /&gt;
|difficulty=Hard}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- &amp;quot;Never be around when you are [[Vampire|actually needed]]&amp;quot; when that becomes a thing. --&amp;gt;&lt;br /&gt;
{{Job|4c1a4f|Chaplain.png|Chaplain|&lt;br /&gt;
|desc=Preach to crew members and aid them in their journeys to spiritual oneness. Mass produce holy water, only to have people drink it. Sacrifice people to power up Golems. &amp;lt;s&amp;gt;Ignore people complaining about Remilia.&amp;lt;/s&amp;gt;&lt;br /&gt;
|difficulty=Medium}}&lt;br /&gt;
&lt;br /&gt;
{{Job|4c1a4f|Scientist.png|Scientist|&lt;br /&gt;
|desc=Probe the mysteries of the Noösphere! &amp;lt;s&amp;gt;Steal&amp;lt;/s&amp;gt; Politely ask for whatever the Oracle demands of you. Convince people that you are not part of a cult. Try to understand the mysteries of anomalies and artefacts. Constantly remind the crew to tell you where the anomalies are.&lt;br /&gt;
|difficulty=Medium}}&lt;br /&gt;
&lt;br /&gt;
{{Job|4c1a4f|Research Assistant.png|Research Assistant|&lt;br /&gt;
|desc=Learn about the wonders of epistemics in a &amp;quot;peaceful&amp;quot; environment. Die tragically because you observed an artifact, and it, in lawful retaliation, covered you in fluorosulfonic acid.&lt;br /&gt;
|difficulty=Easy to Medium}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Medical Jobs ==&lt;br /&gt;
They are here to provide medical treatment to other crew members.&lt;br /&gt;
&lt;br /&gt;
{|{{JobCategory|Medical|244559}}&lt;br /&gt;
&lt;br /&gt;
{{Job|244559|Chief_Medical_Officer.png|Chief Medical Officer|&lt;br /&gt;
|desc=Be in charge of either the calmest or more stressful department of the station. Make sure the Metempsychotic machine is linked properly! Manage the resources and personnel of the medical department to keep the crew in top shape. Know enough about each part of your department to be able to teach new hires. Panic when Medbay is inevitably overrun with corpses.&lt;br /&gt;
|difficulty=Medium}}&lt;br /&gt;
&lt;br /&gt;
{{Job|244559|Medical_Doctor.png|Medical Doctor|&lt;br /&gt;
|desc=Work with your fellow doctors to keep the station alive. [[Chemistry|Mix medicine]] and make them into pills. Put away the ever stacking bodies back into the morgue. Remember to examine patients before treating or cloning them to drastically reduce work load. Get swarmed by a tide of people all needing band-aids, ointment and anti-toxins.&lt;br /&gt;
|difficulty=Medium}}&lt;br /&gt;
&lt;br /&gt;
{{Job|244559|Paramedic.png|Paramedic|&lt;br /&gt;
|desc=Roam around the station. Attempt to rescue people from dangerous situations. Get mugged and/or killed by any of the 20 antagonists lurking in maintenance. Stabilize injured personnel and bring them into Medical. Spend the entire shift collecting dead [[Salvage Specialist|Salvage Specialist]].&lt;br /&gt;
|difficulty=Medium}}&lt;br /&gt;
&lt;br /&gt;
{{Job|244559|Chemist.png|Chemist|&lt;br /&gt;
|desc=Use the chemistry machines to make unholy amounts of medicine for any damaged crew members. Set up [[Cryogenic Pods|cryo]]. Mix chemicals requested by crew.&lt;br /&gt;
|difficulty=Medium}}&lt;br /&gt;
&lt;br /&gt;
{{Job|244559|Psychologist.png|Psychologist|&lt;br /&gt;
|desc=Pursue the fruitless endeavor of trying to provide mental healthcare aboard a station staffed near exclusively with violent sociopaths. Attempt to teach [[Head of Security]] to read and fail. Deem the [[Captain]] is unfit to serve and watch as the station slowly descends in to madness. Replace the actual [[Medical Doctor|doctors]] when they don&#039;t know which end of the syringe goes in the body.&lt;br /&gt;
|difficulty=Easy}}&lt;br /&gt;
&lt;br /&gt;
{{Job|244559|Medical Intern.png|Medical Intern|&lt;br /&gt;
|desc=Assist the [[Medical Doctor|doctors]] while they heal patients. Bother the [[Chemist|chemists]] to teach you how to make meth and maybe medicine. Gather dead bodies from around the station and bring them to medbay so they can be revived. Discover why the [[Chef|chef]]&#039;s food tastes so good. Earn your [[Chief Medical Officer|CMO]]&#039;s approval.&lt;br /&gt;
|difficulty=Easy to Medium}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Logistics Jobs ==&lt;br /&gt;
They are here to order and sell stuff for the crew.&lt;br /&gt;
&lt;br /&gt;
{|{{JobCategory|Logistics|43331a}}&lt;br /&gt;
&lt;br /&gt;
{{Job|43331a|Logistics Officer.png|Logistics Officer|&lt;br /&gt;
|desc=Oversee the operations of logistics, order equipment, and ensure your [[Cargo Technician|cargo techs]] do their jobs. Tell the [[Salvage Specialist|salvagers]] to not die, lose radio contact with all of them ten minutes later. Sell anything valuable you can get your hands on and flaunt your wealth to the other departments. Dance in the bridge because you&#039;re now a head of staff. Get beaten by a confused [[Head of Personnel]] who still think cargo exists and is theirs.&lt;br /&gt;
|difficulty=Medium}}&lt;br /&gt;
&lt;br /&gt;
{{Job|43331A|Cargo Technician.png|Cargo Technician|&lt;br /&gt;
|desc=Push them crates and ensure a smooth operation as dictated by the LO. Spend the cargo budget on &amp;lt;s&amp;gt;insulated gloves and toys&amp;lt;/s&amp;gt; guns and drugs. Search maintenance for trash with single digit export values to gift to the LO like some kind of [[Playable Species#Felinid|weird humanoid cat]] instead. Promote cargo shorts as they are comfy and easy to wear.&lt;br /&gt;
|difficulty=Easy to Medium}}&lt;br /&gt;
&lt;br /&gt;
{{Job|43331a|Salvage Specialist.png|Salvage Specialist|&lt;br /&gt;
|desc=Equip a hard-suit and salvage wrecked station parts from previous stations, a grim reminder of what&#039;s to come in the next ten minutes. Fight fish in space and hurriedly throw your loot out into space to fly back to safety. Accidentally space your department twice.&lt;br /&gt;
|difficulty=Medium}}&lt;br /&gt;
&lt;br /&gt;
{{Job|43331A|Courier.png|Courier|&lt;br /&gt;
|desc=Deliver mail around the station, resulting in [[Logistics Officer|logistics]] receiving lots of money. Constantly remind your fellow crew members about their mail. Try not to go postal when Engineering has a pile of unopened mail on their counter the entire shift.&lt;br /&gt;
|difficulty=Easy}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Service Jobs ==&lt;br /&gt;
They contribute to the crew&#039;s overall performance one way or another.&amp;lt;br&amp;gt;&lt;br /&gt;
The service department is separated in four purely cosmetic sub-departments; Cargo, Catering, Entertainment and Civilian&lt;br /&gt;
&lt;br /&gt;
{|{{JobCategory|Service|265600}}&lt;br /&gt;
&lt;br /&gt;
{{Job|265600|HoP.png|Head of Personnel|&lt;br /&gt;
|desc=Give out additional access where needed or change people&#039;s jobs but do contact the relevant Head of Staff first. Mediate any disputes that can&#039;t be solved by the relevant department heads. Be responsible for the Service department. &amp;lt;s&amp;gt;Force passengers to indulge in your paperwork obsession.&amp;lt;s&amp;gt;&lt;br /&gt;
|difficulty=Hard}}&lt;br /&gt;
&lt;br /&gt;
{{Job|265600|Bartender.png|Bartender|&lt;br /&gt;
|desc=Keep the station&#039;s crew docile and drunk. Take their oddly specific requests and make them at your beer and soda machines. Don&#039;t be afraid to use your shotgun. Bar is one of the most bombed and attacked regions, as there is usually a lot of people there. Give the crew drinks and mix lengthy recipes into borderline-illegal concoctions.&lt;br /&gt;
|difficulty=Easy}}&lt;br /&gt;
&lt;br /&gt;
{{Job|265600|Botanist.png|Botanist|&lt;br /&gt;
|desc=Grow enough food to stop the [[Chef|chef]] from seeking &amp;quot;alternative sources&amp;quot;. Grow lots of wheat, and when you get tired of that, grow weed. Make weed smoothies and spike drinks with nettles. Keep growing random plants until the chef is happy. Get blamed for releasing your new batch of killer tomatoes.&lt;br /&gt;
|difficulty=Easy}}&lt;br /&gt;
&lt;br /&gt;
{{Job|265600|Chef.png|Chef|&lt;br /&gt;
|desc=Keep the station fed so that they can continue scurrying around like cockroaches at full speed. Tell [[Botanist|botany]] what to grow and watch in horror as they only grow wheat. Serve raw eggplants or deep fry everything. &amp;lt;s&amp;gt;Snap and hunt passengers for meat.&amp;lt;/s&amp;gt; Be praised by everyone for being the first Chef in station history to &#039;&#039;do your job&#039;&#039;. Find out if it will blend. &amp;lt;s&amp;gt;Deep fry the armory.&amp;lt;/s&amp;gt;&lt;br /&gt;
|difficulty=Medium}}&lt;br /&gt;
&lt;br /&gt;
{{Job|265600|Service Worker.png|Service Worker|&lt;br /&gt;
|desc=Be a sightly more useful [[Passenger|passenger]]. Learn the other service level jobs stress free. Observe the other service jobs in their natural habitat before taking on their various responsibilities and challenges.&lt;br /&gt;
|difficulty=Easy}}&lt;br /&gt;
&lt;br /&gt;
{{Job|6F006F|Boxer.png|Boxer|&lt;br /&gt;
|desc=Constantly ask people to fight you and end up drinking in the bar when they don&#039;t. Decide you&#039;ll start some impromptu title fights only to become a regular patron of the brig&#039;s holding cells. Wind up in Medbay constantly.&lt;br /&gt;
|difficulty=Easy}}&lt;br /&gt;
&lt;br /&gt;
{{Job|6F006F|Clown.png|Clown|&lt;br /&gt;
|desc=Honk! Make the station laugh. Tell jokes. Trip on tables. Perform elaborate pranks. Hit the [[Nuclear_Operative|Nukie]] with a banana pie and snap their gun in half while they watch in horror. Ideally, you want everyone else to be laughing with you. Being a clown is not an excuse to be an asshole. Have a gun explode in your face when you need it the most.&lt;br /&gt;
|difficulty=Clown}}&lt;br /&gt;
&lt;br /&gt;
{{Job|6F006F|Gladiator.png|Gladiator|&lt;br /&gt;
|desc=Be a [[prisoner]] but you get to fight [[Fauna#Hostile|stuff]]. Put on a combat spectacle for the crew. Fight for your freedom, glory, and honor. End up either dead or killing every single thing in the arena.&lt;br /&gt;
|difficulty=Easy}}&lt;br /&gt;
&lt;br /&gt;
{{Job|6F006F|Martial Artist.png|Martial Artist|&lt;br /&gt;
|desc=Be honorable and disciplined, spar in the dojo, challenge security to CQC. End up forgetting the basics of CQC. &lt;br /&gt;
|difficulty=Easy}}&lt;br /&gt;
&lt;br /&gt;
{{Job|6F006F|Mime.png|Mime|&lt;br /&gt;
|desc=Play as the objectively strongest role in the game with special powers as long as you don&#039;t speak. Get your [[PDA]] stolen while you are writing out a 20+ word custom emote.&lt;br /&gt;
|difficulty=Mime}}&lt;br /&gt;
&lt;br /&gt;
{{Job|6F006F|Musician.png|Musician|&lt;br /&gt;
|desc=Play MIDIs at deafening volumes. Lay down some smooth jams. Bum around in the bar and flex your knowledge on obscure bands. Pester Cargo for more instruments. Sell your soul for a gold-plated fiddle. Be sad that some [[Playable Species#Harpy|humanoid bird]] has better MIDI playing capabilities.&lt;br /&gt;
|difficulty=Easy}}&lt;br /&gt;
&lt;br /&gt;
{{Job|2E2E2E|Passenger.png|Passenger|&lt;br /&gt;
|desc=Enjoy your stay and offer assistance to anyone who looks like they need it. End up getting in trouble for getting into places you shouldn&#039;t. Save the Station when least expected.&lt;br /&gt;
|difficulty=None}}&lt;br /&gt;
&lt;br /&gt;
{{Job|2E2E2E|Janitor.png|Janitor|&lt;br /&gt;
|desc=Try to keep the station clean of spills. Use your mop to clean up spills by replacing them with puddles. Ignore the woes of man with your no slip shoes, engaging in schadenfreude as you point at the wet floor sign. Watch as people complain about you not cleaning areas you don&#039;t have access to.&lt;br /&gt;
|difficulty=Easy}}&lt;br /&gt;
&lt;br /&gt;
{{Job|2E2E2E|Librarian.png|Librarian|&lt;br /&gt;
|desc=Attempt to hold poetry readings. Host D&amp;amp;D games. Beat the snot out of anyone who doesn&#039;t return their library books. Find treasure for your exhibit in the depths of space. Play D&amp;amp;D for the rest of the shift with the [[Captain|captain]].&lt;br /&gt;
|difficulty=Easy}}&lt;br /&gt;
&lt;br /&gt;
{{Job|2E2E2E|Reporter.png|Reporter|&lt;br /&gt;
|desc=Make reports on the smallest of things happening around the station. Place your cameras in well frequented places. Provide access to entertainment to everyone.&lt;br /&gt;
|difficulty=Easy}}&lt;br /&gt;
&lt;br /&gt;
{{Job|2E2E2E|Prisoner.png|Prisoner|&lt;br /&gt;
|desc=Sit in prison and learn about [[Hydroponics|growing plants]] and [[Cooking|cooking]]. Gamble with your cell mates. Talk to the warden. Write your memoirs. Roleplay with the Lawyer/Warden/Prison Guard until you forge a deep, personal relationship. Don&#039;t invite the Head of Security to the wedding.&lt;br /&gt;
|difficulty=Easy}}&lt;br /&gt;
&lt;br /&gt;
{{Job|2E2E2E|Zookeeper.png|Zookeeper|&lt;br /&gt;
|desc=Take care of animals. Put on a joyful display of cute animals and space carps for all the crew to see.&lt;br /&gt;
|difficulty=Easy}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Silicon Jobs =&lt;br /&gt;
They are programmed to help and support the crew.&lt;br /&gt;
&lt;br /&gt;
{|{{JobCategory|Silicon|3D434B}}&lt;br /&gt;
&lt;br /&gt;
{{Job|3D434B|StationAI.png|Station AI|desc=Master of Silicon&#039;s and leader of rebellion&#039;s. Follow your laws, Serve the crew and check your satellite from time to time to make sure no unauthorized crew are inside. Remember, You&#039;re not expendable.|difficulty=Hard}}&lt;br /&gt;
&lt;br /&gt;
{{Job|3D434B|Cyborg.png|Cyborg|&lt;br /&gt;
|desc=Follow your laws. Read your laws. READ YOUR LAWS. Do not read your laws and eat an awfully long ban. Assist the humans. Have lengthy discussions with crew members about the correct interpretation of your laws.&lt;br /&gt;
|difficulty=Medium}}{{Job|3D434B|PersonalAI.gif|Personal AI|&lt;br /&gt;
|desc=Become pals with your carrier. Act as an on-demand jukebox. Be the friend someone has always wanted. Make up your own personality and gimmick to enhance the roleplay of your carrier and your own.&lt;br /&gt;
|difficulty=Easy}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!--{{Job|3D434B|Maintenance_Drone.png|Maintenance Drone|&lt;br /&gt;
|desc=Follow your laws. Read your laws. Rebuild the station. Fix the station up. Do the [[Station Engineer|engineer]]&#039;s job. Wear hats. Do other people&#039;s jobs. Grief and speedrun getting whitelist revoked. Constantly ask why everyone looks like a static figure.&lt;br /&gt;
|difficulty=Medium}}--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Antagonists Jobs ==&lt;br /&gt;
&lt;br /&gt;
=== Main Antagonist ===&lt;br /&gt;
Main antagonist are typically the primary bad guy of a single round and are selected on round start. They are usually the main factor on how a round can play out.&lt;br /&gt;
&lt;br /&gt;
{|{{JobCategory|Main Antagonist|000000}}&lt;br /&gt;
&lt;br /&gt;
{{Job|000000|Traitor.gif|Traitor|&lt;br /&gt;
|desc=Buy a [[Syndicate Items#esword|glowy sword]]. Start with special objectives. Use codewords to find allies throughout the station. Buy tools to assist you on causing as much chaos as possible. Play mind games with security as you bomb cargo. Get robusted by a toolbox-wielding [[mime]].&lt;br /&gt;
|difficulty=Medium to Very Hard}}&lt;br /&gt;
&lt;br /&gt;
{{Job|000000|Nuclear_Operative.gif|Nuclear Operative|&lt;br /&gt;
|desc=Spend 30 minutes discussing a detailed plan, then explode before setting foot on the station. Forget the nuke. Get the nuclear disk and create a mass grave. Get shot by your own team. Have your shuttle stolen by a single [[clown]]. Kidnap Ian.&lt;br /&gt;
|difficulty=Very Hard}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!--{{Job|000000|Revolutionary.png|Revolutionary|&lt;br /&gt;
|desc=Either remove anyone that could pose a threat to you in under five minutes, or get crushed under Security&#039;s boots also in under five minutes. Convert the single robust person on the server as a win condition. Try to flash someone with eye protection and be beaten to death.&lt;br /&gt;
|difficulty=Hard to Very Hard}}&lt;br /&gt;
{{Job|000000|Changeling.png|Changeling|&lt;br /&gt;
|desc=Be &#039;The Thing&#039;. Relieve the crew of their DNA. Form a deep love-hate relationship with the crematorium. Pretend to be an adorable dog.&lt;br /&gt;
|difficulty=Hard}}&lt;br /&gt;
{{Job|000000|Wizard.png|Wizard|&lt;br /&gt;
|desc=Make everybody hate you for monopolizing the round. Transform the entire crew into various animals. Abuse magic. Get annihilated when you try to make futile attempts at peace with the crew.&lt;br /&gt;
|difficulty=Very Hard}}--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Side Antagonist ===&lt;br /&gt;
Side antagonists are either subservient to another antagonist or have a small chance to appear during any round type.&lt;br /&gt;
&lt;br /&gt;
{|{{JobCategory|Side Antagonist|121212}}&lt;br /&gt;
&lt;br /&gt;
{{Job|121212|Space Ninja.png|Space Ninja|&lt;br /&gt;
|desc=Summon an even worse side antagonist. Roleplay as an edgelord, then dash into a tritium generator. Break open every blue and red door on the station. Commit terrorism, but only in the janitorial closet. Be beaten to death by a mob of angry [[Scientist|scientists]] for getting your dorito-covered gloves on their research computer.&lt;br /&gt;
|difficulty=Hard}}&lt;br /&gt;
&lt;br /&gt;
{{Job|121212|Thief.png|Thief|&lt;br /&gt;
|desc=Steal important items. Steal unimportant items. Hoard items. Steal pets. &amp;lt;s&amp;gt;Steal organs.&amp;lt;/s&amp;gt; Steal people. Steal entire rooms. You&#039;re a dirty thief; you just can&#039;t get enough!&lt;br /&gt;
|difficulty=Medium to Hard}}&lt;br /&gt;
&lt;br /&gt;
{{Job|121212|Paradox Anomaly.png|Paradox Anomaly|&lt;br /&gt;
|desc=Either befriend your double and enjoy a calm shift or &amp;lt;s&amp;gt;try and fail to&amp;lt;/s&amp;gt; replace your double by killing them. Get instantly spotted anyway when you are more competent than your double. End up role-playing as a lost twin, only to get robusted by the original on the spot for no reason.&lt;br /&gt;
|difficulty=Hard}}&lt;br /&gt;
&lt;br /&gt;
{{Job|121212|Revenant.gif|Revenant|&lt;br /&gt;
|desc=Be everyone worst nightmare. Eat the crew&#039;s life force, break tiles, overload lights, induce crippling depression in the clown, break tiles, taunt the crew, cry when the chaplain hits you, break tiles.&lt;br /&gt;
|difficulty=Medium}}&lt;br /&gt;
&lt;br /&gt;
{{Job|121212|Space Dragon.png|Space Dragon|&lt;br /&gt;
|desc=Burninate the peasantry. Place your rift in Engineering, then abandon it. Fill the station with carp corpses. Have the shuttle called, arrive and depart long before you could possibly come close to succeeding. Get unceremoniously killed by an assistant wielding an improvised shotgun.&lt;br /&gt;
|difficulty=Medium}}&lt;br /&gt;
&lt;br /&gt;
{{Job|121212|Tarantula.png|Tarantula|&lt;br /&gt;
|desc=Catch &amp;lt;s&amp;gt;flies&amp;lt;/s&amp;gt; passengers in your web and suck their juices out. Make massive nests of webbing. Have your work cut out by the friendly Arachnes that webbed half of the bar.&lt;br /&gt;
|difficulty=Medium&lt;br /&gt;
|nolink=1}}&lt;br /&gt;
&lt;br /&gt;
{{Job|121212|Listening Post Operative.png|Listening Post Operative|&lt;br /&gt;
|desc=Be a glorified Radio Telephone Operator for the syndicate. Get into range, observe the station and intercept communications. Potentially assist operatives in the area when able to. Try to not get salvaged.&lt;br /&gt;
|difficulty=Easy}}&lt;br /&gt;
&lt;br /&gt;
{{Job|121212|ZombieIcon.png|Zombie|&lt;br /&gt;
|desc=Spread the infection and transform the whole station into a biohazard. Test how effective security and medical are.&lt;br /&gt;
|difficulty=Literally Brainless}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!--{{Job|121212|Fugitive.png|Fugitive|&lt;br /&gt;
|desc=An escaped fugitive armed with a pair of insulated gloves and one toolbox. Your goal is to escape on the shuttle free and unrestrained. Fall down from the ceiling at the worst time and location.&lt;br /&gt;
|difficulty=Medium&lt;br /&gt;
|nolink=1}}&lt;br /&gt;
{{Job|121212|Oneirophage.png|Oneirophage|&lt;br /&gt;
|desc=The &#039;dream-eater&#039; spider. You are invisible while in webs and can put people to sleep. Make massive nests of webbing. Lure people into the webs. Ambush them. Consume.&lt;br /&gt;
|difficulty=Medium&lt;br /&gt;
|nolink=1}}&lt;br /&gt;
{{Job|121212|Regal_Rat_Icon.png|Rat King|&lt;br /&gt;
|desc=Be da King, make some rulz. Potentially make a pact with the crew to not get gunned down immediately and live in peaceful harmony. Eat everything and create a swarm of rats. Send your rat army against the crew after a random passenger insults you.&lt;br /&gt;
|difficulty=Medium}}--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Jobs]]&lt;/div&gt;</summary>
		<author><name>BungleBoss</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Jobs&amp;diff=4249</id>
		<title>Jobs</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Jobs&amp;diff=4249"/>
		<updated>2025-07-24T03:25:11Z</updated>

		<summary type="html">&lt;p&gt;BungleBoss: Added Station AI to silicon job list. Will link page soon.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Your job defines your starting equipment, your access on board the station, and what you&#039;re supposed to be doing. While the job descriptions do reflect some actual truths or common behaviors/occurrences, they are mainly jokes and are not the actual job description. They should not be taken as actual instructions or advice.&lt;br /&gt;
&lt;br /&gt;
{{Jobs Menu}}&lt;br /&gt;
&lt;br /&gt;
__TOC__ &amp;lt;!-- Reminder that if you add or remove jobs from this page, reflect the changes in [[Template:Jobs Menu]] --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Command Jobs ==&lt;br /&gt;
They manage the station and ensure everyone is safe and productive.&lt;br /&gt;
&lt;br /&gt;
{|{{JobCategory|Command|0C2C47}}&lt;br /&gt;
&lt;br /&gt;
{{Job|0C2C47|Captain.png|Captain|&lt;br /&gt;
|desc=Be responsible for the station. Make sure the Heads of Staff aren&#039;t stepping out of line. Secure the [[Nuclear Authentication Disk|nuke disk]]! Make sure everything stays in working order and fix any issues that other crew members can&#039;t. Do not try to take over a department and do someone else&#039;s job, that&#039;s why you have a crew.&lt;br /&gt;
|difficulty=Very Hard&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Justice Department Jobs&#039;&#039;&#039; ==&lt;br /&gt;
They uphold justice on the station by overseeing sentencing and organizing trials.&lt;br /&gt;
{|{{JobCategory|Justice Department|6b2833}}&lt;br /&gt;
&lt;br /&gt;
{{Job|6b2833|chiefjustice.png|Chief Justice|&lt;br /&gt;
|desc=Manage the justice department, act as a judge, and ensure everyone receives fair and just treatment.&lt;br /&gt;
|difficulty=Hard&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Job|6b2833|clerk.png|Clerk|&lt;br /&gt;
|desc=Manage the justice department, act as a judge, and ensure everyone receives fair and just treatment.&lt;br /&gt;
|difficulty=Easy&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Job|6b2833|Lawyer.png|Lawyer|&lt;br /&gt;
|desc=Pretend to be a part of security without actually doing any of the work. Tell security to notify you when a new prisoner arrives. Try as hard as you can to get everyone to go into the courthouse at any opportunity. &amp;quot;My CLIENT killed those two botanists in self-defense Your Honor.&amp;quot;&lt;br /&gt;
|difficulty=Easy}}&lt;br /&gt;
&lt;br /&gt;
{{Job|6b2833|prosecutor.png|Prosecutor|&lt;br /&gt;
|desc=Organize trials, notarize documents, review charges, and act as a judge if needed.&lt;br /&gt;
|difficulty=Medium&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Security Jobs ==&lt;br /&gt;
They are here to ensure that the crew are kept in check and troublemakers receive proper punishment.&lt;br /&gt;
&lt;br /&gt;
{|{{JobCategory|Security|480000}}&lt;br /&gt;
&lt;br /&gt;
{{Job|480000|HoS.png|Head of Security|&lt;br /&gt;
|desc=Make sure you and your [[Security Officer|security officers]] are following [[Standard_Operating_Procedure|SoP]] and [[Space Law]] to a perfect degree, despair when they run around with their baton out. Organize the security officers into a formidable order-keeping force. Have the final word on how to resolve security related issues.&lt;br /&gt;
|difficulty=Very Hard}}&lt;br /&gt;
&lt;br /&gt;
{{Job|480000|Warden.png|Warden|&lt;br /&gt;
|desc=Protect the armory, protect the brig, protect your dog, make sure the officers know and follow [[Space Law]]. Process prisoners and give them timers. Manage the security department and all of the people imprisoned inside of it. Protect it from irresponsible staff and protect the prisoners from being forgotten in their cells. Don&#039;t leave the brig unless its justified.&lt;br /&gt;
|difficulty=Hard}}&lt;br /&gt;
&lt;br /&gt;
{{Job|480000|Security_officer.png|Security Officer|&lt;br /&gt;
|desc=Turn &#039;&#039;&#039;on&#039;&#039;&#039; the stunbaton before batoning and cuffing troublemakers in a timely fashion. Have everyone cry &amp;quot;shitcurity&amp;quot; and hate you for trying to protect them. Be responsible and patrol the station, respond to calls for help, capture and detain (the correct) criminal, alert your department of any developments and enforce space law.&lt;br /&gt;
|difficulty=Hard}}&lt;br /&gt;
&lt;br /&gt;
{{Job|480000|Prison_Guard.png|Prison Guard|&lt;br /&gt;
|desc=Listen to the Warden. Patrol the brig and everywhere Prisoners are. Prevent the prisoners from escaping. Develop a lasting friendship with the permabrig [[Prisoner|prisoners]]. &amp;lt;s&amp;gt;Slip on soap and get beaten for your ID.&amp;lt;s&amp;gt;&lt;br /&gt;
|difficulty=Hard}}&lt;br /&gt;
&lt;br /&gt;
{{Job|480000|Corpsman.png|Corpsman|&lt;br /&gt;
|desc=Be security&#039;s medic. Make sure your fellow security officers and prisoners are kept healthy. Help out the Medical department if everything is calm. Remember that you&#039;re a doctor first, let your team mates do their job while you stitch their wounds.&lt;br /&gt;
|difficulty=Medium to Hard}}&lt;br /&gt;
&lt;br /&gt;
{{Job|480000|Detective.png|Detective|&lt;br /&gt;
|desc=Investigate crime scenes officers can&#039;t or won&#039;t solve. Help your department arrest the criminals you investigated. Keep an eye over evidence. &lt;br /&gt;
|difficulty=Medium}}&lt;br /&gt;
&lt;br /&gt;
{{Job|480000|Security_Cadet.png|Security Cadet|&lt;br /&gt;
|desc=Be on the path to becoming a proper and official [[Security Officer|SecOff]]. Keep in mind that the rest of the station may not take it easy on you as you are an easier target. Do your best to help break up fights, patrol the halls, and maybe even stop a [[Traitor]] or two.&lt;br /&gt;
|difficulty=Easy to Medium}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Engineering Jobs ==&lt;br /&gt;
They are charged with station upkeep and engineering support.&lt;br /&gt;
&lt;br /&gt;
{|{{JobCategory|Engineering|854100}}&lt;br /&gt;
&lt;br /&gt;
{{Job|854100|Chief_Engineer.png|Chief Engineer|&lt;br /&gt;
|desc=Use your state of the art tools to set up power before it runs out. Protect your department from the hordes of [[Passenger|thieves]]. Give orders to [[Station Engineer|Station Engineers]] and [[Atmospheric Technician|Atmospheric Technicians]] instead of doing everything by yourself. Oversee the successful operation of the station&#039;s power source and send your underlings to rebuild damage and hull breaches.&lt;br /&gt;
|difficulty=Hard}}&lt;br /&gt;
&lt;br /&gt;
{{Job|854100|Atmospheric_Technician.png|Atmospheric Technician|&lt;br /&gt;
|desc=Watch and manage atmos. Make sure everybody is breathing by listening to complaints; if they can talk, everything&#039;s within tolerance. &amp;lt;s&amp;gt;Forget to repair damaged piping.&amp;lt;/s&amp;gt; Be known as one of the three people who know how atmos works. Die in a plasma fire when you suddenly forget how atmos works.&lt;br /&gt;
|difficulty=Medium to Hard}}&lt;br /&gt;
&lt;br /&gt;
{{Job|854100|Engineer.png|Station Engineer|&lt;br /&gt;
|desc=The arm of the Chief Engineer. Your job is to set up the engine, wire the solar panels, fix the maintenance wires chewed by rats and repair any damage to hull and equipment. Nothing is broken? Just give it a few minutes. Create new power sources and fix any power or integrity-related issues that the station may have. Hold the entire station together with your hard work and duct tape. Accidentally singuloose the station due to an oversight.&lt;br /&gt;
|difficulty=Medium}}&lt;br /&gt;
&lt;br /&gt;
{{Job|854100|Technical Assistant.png|Technical Assistant|&lt;br /&gt;
|desc=Learn the various duties and challenges that the [[Station Engineer|engineers]] face &amp;lt;s&amp;gt; and become more competent than them &amp;lt;/s&amp;gt;. Learn skills such as [[Hacking|hacking doors]], [[Power|fixing power]], [[Construction|building furniture]], and Atmos.&lt;br /&gt;
|difficulty=Easy to Medium}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Epistemics Jobs ==&lt;br /&gt;
They are here to study the secrets of the universe and unlock precious research.&lt;br /&gt;
&lt;br /&gt;
{|{{JobCategory|Epistemic|4c1a4f}}&lt;br /&gt;
&lt;br /&gt;
{{Job|4c1a4f|Mystagogue.png|Mystagogue|&lt;br /&gt;
|desc=Help unlock the secrets of the universe by probing the mysteries of the Noösphere!. Guard the oracle. Organize the requisition of whatever the Oracle demands of you. Try to control your department full of [[Scientist|weirdos]] and make sure they are taking their job seriously. Forget to use your [[Psionics|psionic]] powers against powerful entities. Cry when glimmer reach critical levels.&lt;br /&gt;
|difficulty=Medium to hard}}&lt;br /&gt;
&lt;br /&gt;
{{Job|4c1a4f|Psionic_Mantis.png|Psionic Mantis|&lt;br /&gt;
|desc=Smoke blunts. Solve mysteries, big and small. From easy slam dunks like who killed the clown, to the nature of the universe. Be in charge of investigating crime scenes for clues and keeping rogue [[psionics]] in check.&lt;br /&gt;
|difficulty=Hard}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- &amp;quot;Never be around when you are [[Vampire|actually needed]]&amp;quot; when that becomes a thing. --&amp;gt;&lt;br /&gt;
{{Job|4c1a4f|Chaplain.png|Chaplain|&lt;br /&gt;
|desc=Preach to crew members and aid them in their journeys to spiritual oneness. Mass produce holy water, only to have people drink it. Sacrifice people to power up Golems. &amp;lt;s&amp;gt;Ignore people complaining about Remilia.&amp;lt;/s&amp;gt;&lt;br /&gt;
|difficulty=Medium}}&lt;br /&gt;
&lt;br /&gt;
{{Job|4c1a4f|Scientist.png|Scientist|&lt;br /&gt;
|desc=Probe the mysteries of the Noösphere! &amp;lt;s&amp;gt;Steal&amp;lt;/s&amp;gt; Politely ask for whatever the Oracle demands of you. Convince people that you are not part of a cult. Try to understand the mysteries of anomalies and artefacts. Constantly remind the crew to tell you where the anomalies are.&lt;br /&gt;
|difficulty=Medium}}&lt;br /&gt;
&lt;br /&gt;
{{Job|4c1a4f|Research Assistant.png|Research Assistant|&lt;br /&gt;
|desc=Learn about the wonders of epistemics in a &amp;quot;peaceful&amp;quot; environment. Die tragically because you observed an artifact, and it, in lawful retaliation, covered you in fluorosulfonic acid.&lt;br /&gt;
|difficulty=Easy to Medium}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Medical Jobs ==&lt;br /&gt;
They are here to provide medical treatment to other crew members.&lt;br /&gt;
&lt;br /&gt;
{|{{JobCategory|Medical|244559}}&lt;br /&gt;
&lt;br /&gt;
{{Job|244559|Chief_Medical_Officer.png|Chief Medical Officer|&lt;br /&gt;
|desc=Be in charge of either the calmest or more stressful department of the station. Make sure the Metempsychotic machine is linked properly! Manage the resources and personnel of the medical department to keep the crew in top shape. Know enough about each part of your department to be able to teach new hires. Panic when Medbay is inevitably overrun with corpses.&lt;br /&gt;
|difficulty=Medium}}&lt;br /&gt;
&lt;br /&gt;
{{Job|244559|Medical_Doctor.png|Medical Doctor|&lt;br /&gt;
|desc=Work with your fellow doctors to keep the station alive. [[Chemistry|Mix medicine]] and make them into pills. Put away the ever stacking bodies back into the morgue. Remember to examine patients before treating or cloning them to drastically reduce work load. Get swarmed by a tide of people all needing band-aids, ointment and anti-toxins.&lt;br /&gt;
|difficulty=Medium}}&lt;br /&gt;
&lt;br /&gt;
{{Job|244559|Paramedic.png|Paramedic|&lt;br /&gt;
|desc=Roam around the station. Attempt to rescue people from dangerous situations. Get mugged and/or killed by any of the 20 antagonists lurking in maintenance. Stabilize injured personnel and bring them into Medical. Spend the entire shift collecting dead [[Salvage Specialist|Salvage Specialist]].&lt;br /&gt;
|difficulty=Medium}}&lt;br /&gt;
&lt;br /&gt;
{{Job|244559|Chemist.png|Chemist|&lt;br /&gt;
|desc=Use the chemistry machines to make unholy amounts of medicine for any damaged crew members. Set up [[Cryogenic Pods|cryo]]. Mix chemicals requested by crew.&lt;br /&gt;
|difficulty=Medium}}&lt;br /&gt;
&lt;br /&gt;
{{Job|244559|Psychologist.png|Psychologist|&lt;br /&gt;
|desc=Pursue the fruitless endeavor of trying to provide mental healthcare aboard a station staffed near exclusively with violent sociopaths. Attempt to teach [[Head of Security]] to read and fail. Deem the [[Captain]] is unfit to serve and watch as the station slowly descends in to madness. Replace the actual [[Medical Doctor|doctors]] when they don&#039;t know which end of the syringe goes in the body.&lt;br /&gt;
|difficulty=Easy}}&lt;br /&gt;
&lt;br /&gt;
{{Job|244559|Medical Intern.png|Medical Intern|&lt;br /&gt;
|desc=Assist the [[Medical Doctor|doctors]] while they heal patients. Bother the [[Chemist|chemists]] to teach you how to make meth and maybe medicine. Gather dead bodies from around the station and bring them to medbay so they can be revived. Discover why the [[Chef|chef]]&#039;s food tastes so good. Earn your [[Chief Medical Officer|CMO]]&#039;s approval.&lt;br /&gt;
|difficulty=Easy to Medium}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Logistics Jobs ==&lt;br /&gt;
They are here to order and sell stuff for the crew.&lt;br /&gt;
&lt;br /&gt;
{|{{JobCategory|Logistics|43331a}}&lt;br /&gt;
&lt;br /&gt;
{{Job|43331a|Logistics Officer.png|Logistics Officer|&lt;br /&gt;
|desc=Oversee the operations of logistics, order equipment, and ensure your [[Cargo Technician|cargo techs]] do their jobs. Tell the [[Salvage Specialist|salvagers]] to not die, lose radio contact with all of them ten minutes later. Sell anything valuable you can get your hands on and flaunt your wealth to the other departments. Dance in the bridge because you&#039;re now a head of staff. Get beaten by a confused [[Head of Personnel]] who still think cargo exists and is theirs.&lt;br /&gt;
|difficulty=Medium}}&lt;br /&gt;
&lt;br /&gt;
{{Job|43331A|Cargo Technician.png|Cargo Technician|&lt;br /&gt;
|desc=Push them crates and ensure a smooth operation as dictated by the LO. Spend the cargo budget on &amp;lt;s&amp;gt;insulated gloves and toys&amp;lt;/s&amp;gt; guns and drugs. Search maintenance for trash with single digit export values to gift to the LO like some kind of [[Playable Species#Felinid|weird humanoid cat]] instead. Promote cargo shorts as they are comfy and easy to wear.&lt;br /&gt;
|difficulty=Easy to Medium}}&lt;br /&gt;
&lt;br /&gt;
{{Job|43331a|Salvage Specialist.png|Salvage Specialist|&lt;br /&gt;
|desc=Equip a hard-suit and salvage wrecked station parts from previous stations, a grim reminder of what&#039;s to come in the next ten minutes. Fight fish in space and hurriedly throw your loot out into space to fly back to safety. Accidentally space your department twice.&lt;br /&gt;
|difficulty=Medium}}&lt;br /&gt;
&lt;br /&gt;
{{Job|43331A|Courier.png|Courier|&lt;br /&gt;
|desc=Deliver mail around the station, resulting in [[Logistics Officer|logistics]] receiving lots of money. Constantly remind your fellow crew members about their mail. Try not to go postal when Engineering has a pile of unopened mail on their counter the entire shift.&lt;br /&gt;
|difficulty=Easy}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Service Jobs ==&lt;br /&gt;
They contribute to the crew&#039;s overall performance one way or another.&amp;lt;br&amp;gt;&lt;br /&gt;
The service department is separated in four purely cosmetic sub-departments; Cargo, Catering, Entertainment and Civilian&lt;br /&gt;
&lt;br /&gt;
{|{{JobCategory|Service|265600}}&lt;br /&gt;
&lt;br /&gt;
{{Job|265600|HoP.png|Head of Personnel|&lt;br /&gt;
|desc=Give out additional access where needed or change people&#039;s jobs but do contact the relevant Head of Staff first. Mediate any disputes that can&#039;t be solved by the relevant department heads. Be responsible for the Service department. &amp;lt;s&amp;gt;Force passengers to indulge in your paperwork obsession.&amp;lt;s&amp;gt;&lt;br /&gt;
|difficulty=Hard}}&lt;br /&gt;
&lt;br /&gt;
{{Job|265600|Bartender.png|Bartender|&lt;br /&gt;
|desc=Keep the station&#039;s crew docile and drunk. Take their oddly specific requests and make them at your beer and soda machines. Don&#039;t be afraid to use your shotgun. Bar is one of the most bombed and attacked regions, as there is usually a lot of people there. Give the crew drinks and mix lengthy recipes into borderline-illegal concoctions.&lt;br /&gt;
|difficulty=Easy}}&lt;br /&gt;
&lt;br /&gt;
{{Job|265600|Botanist.png|Botanist|&lt;br /&gt;
|desc=Grow enough food to stop the [[Chef|chef]] from seeking &amp;quot;alternative sources&amp;quot;. Grow lots of wheat, and when you get tired of that, grow weed. Make weed smoothies and spike drinks with nettles. Keep growing random plants until the chef is happy. Get blamed for releasing your new batch of killer tomatoes.&lt;br /&gt;
|difficulty=Easy}}&lt;br /&gt;
&lt;br /&gt;
{{Job|265600|Chef.png|Chef|&lt;br /&gt;
|desc=Keep the station fed so that they can continue scurrying around like cockroaches at full speed. Tell [[Botanist|botany]] what to grow and watch in horror as they only grow wheat. Serve raw eggplants or deep fry everything. &amp;lt;s&amp;gt;Snap and hunt passengers for meat.&amp;lt;/s&amp;gt; Be praised by everyone for being the first Chef in station history to &#039;&#039;do your job&#039;&#039;. Find out if it will blend. &amp;lt;s&amp;gt;Deep fry the armory.&amp;lt;/s&amp;gt;&lt;br /&gt;
|difficulty=Medium}}&lt;br /&gt;
&lt;br /&gt;
{{Job|265600|Service Worker.png|Service Worker|&lt;br /&gt;
|desc=Be a sightly more useful [[Passenger|passenger]]. Learn the other service level jobs stress free. Observe the other service jobs in their natural habitat before taking on their various responsibilities and challenges.&lt;br /&gt;
|difficulty=Easy}}&lt;br /&gt;
&lt;br /&gt;
{{Job|6F006F|Boxer.png|Boxer|&lt;br /&gt;
|desc=Constantly ask people to fight you and end up drinking in the bar when they don&#039;t. Decide you&#039;ll start some impromptu title fights only to become a regular patron of the brig&#039;s holding cells. Wind up in Medbay constantly.&lt;br /&gt;
|difficulty=Easy}}&lt;br /&gt;
&lt;br /&gt;
{{Job|6F006F|Clown.png|Clown|&lt;br /&gt;
|desc=Honk! Make the station laugh. Tell jokes. Trip on tables. Perform elaborate pranks. Hit the [[Nuclear_Operative|Nukie]] with a banana pie and snap their gun in half while they watch in horror. Ideally, you want everyone else to be laughing with you. Being a clown is not an excuse to be an asshole. Have a gun explode in your face when you need it the most.&lt;br /&gt;
|difficulty=Clown}}&lt;br /&gt;
&lt;br /&gt;
{{Job|6F006F|Gladiator.png|Gladiator|&lt;br /&gt;
|desc=Be a [[prisoner]] but you get to fight [[Fauna#Hostile|stuff]]. Put on a combat spectacle for the crew. Fight for your freedom, glory, and honor. End up either dead or killing every single thing in the arena.&lt;br /&gt;
|difficulty=Easy}}&lt;br /&gt;
&lt;br /&gt;
{{Job|6F006F|Martial Artist.png|Martial Artist|&lt;br /&gt;
|desc=Be honorable and disciplined, spar in the dojo, challenge security to CQC. End up forgetting the basics of CQC. &lt;br /&gt;
|difficulty=Easy}}&lt;br /&gt;
&lt;br /&gt;
{{Job|6F006F|Mime.png|Mime|&lt;br /&gt;
|desc=Play as the objectively strongest role in the game with special powers as long as you don&#039;t speak. Get your [[PDA]] stolen while you are writing out a 20+ word custom emote.&lt;br /&gt;
|difficulty=Mime}}&lt;br /&gt;
&lt;br /&gt;
{{Job|6F006F|Musician.png|Musician|&lt;br /&gt;
|desc=Play MIDIs at deafening volumes. Lay down some smooth jams. Bum around in the bar and flex your knowledge on obscure bands. Pester Cargo for more instruments. Sell your soul for a gold-plated fiddle. Be sad that some [[Playable Species#Harpy|humanoid bird]] has better MIDI playing capabilities.&lt;br /&gt;
|difficulty=Easy}}&lt;br /&gt;
&lt;br /&gt;
{{Job|2E2E2E|Passenger.png|Passenger|&lt;br /&gt;
|desc=Enjoy your stay and offer assistance to anyone who looks like they need it. End up getting in trouble for getting into places you shouldn&#039;t. Save the Station when least expected.&lt;br /&gt;
|difficulty=None}}&lt;br /&gt;
&lt;br /&gt;
{{Job|2E2E2E|Janitor.png|Janitor|&lt;br /&gt;
|desc=Try to keep the station clean of spills. Use your mop to clean up spills by replacing them with puddles. Ignore the woes of man with your no slip shoes, engaging in schadenfreude as you point at the wet floor sign. Watch as people complain about you not cleaning areas you don&#039;t have access to.&lt;br /&gt;
|difficulty=Easy}}&lt;br /&gt;
&lt;br /&gt;
{{Job|2E2E2E|Librarian.png|Librarian|&lt;br /&gt;
|desc=Attempt to hold poetry readings. Host D&amp;amp;D games. Beat the snot out of anyone who doesn&#039;t return their library books. Find treasure for your exhibit in the depths of space. Play D&amp;amp;D for the rest of the shift with the [[Captain|captain]].&lt;br /&gt;
|difficulty=Easy}}&lt;br /&gt;
&lt;br /&gt;
{{Job|2E2E2E|Reporter.png|Reporter|&lt;br /&gt;
|desc=Make reports on the smallest of things happening around the station. Place your cameras in well frequented places. Provide access to entertainment to everyone.&lt;br /&gt;
|difficulty=Easy}}&lt;br /&gt;
&lt;br /&gt;
{{Job|2E2E2E|Prisoner.png|Prisoner|&lt;br /&gt;
|desc=Sit in prison and learn about [[Hydroponics|growing plants]] and [[Cooking|cooking]]. Gamble with your cell mates. Talk to the warden. Write your memoirs. Roleplay with the Lawyer/Warden/Prison Guard until you forge a deep, personal relationship. Don&#039;t invite the Head of Security to the wedding.&lt;br /&gt;
|difficulty=Easy}}&lt;br /&gt;
&lt;br /&gt;
{{Job|2E2E2E|Zookeeper.png|Zookeeper|&lt;br /&gt;
|desc=Take care of animals. Put on a joyful display of cute animals and space carps for all the crew to see.&lt;br /&gt;
|difficulty=Easy}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Silicon Jobs =&lt;br /&gt;
They are programmed to help and support the crew.&lt;br /&gt;
&lt;br /&gt;
{|{{JobCategory|Silicon|3D434B}}&lt;br /&gt;
&lt;br /&gt;
{{Job|3D434B|StationAI.png|Station AI|desc=Master of Silicon&#039;s and leader of rebellion&#039;s. Follow your laws, Serve the crew and check your satellite from time to time to make sure no unauthorized crew are inside. Remember, You&#039;re not expendable.|difficulty=Hard}}{{Job|3D434B|Cyborg.png|Cyborg|&lt;br /&gt;
|desc=Follow your laws. Read your laws. READ YOUR LAWS. Do not read your laws and eat an awfully long ban. Assist the humans. Have lengthy discussions with crew members about the correct interpretation of your laws.&lt;br /&gt;
|difficulty=Medium}}&lt;br /&gt;
&lt;br /&gt;
{{Job|3D434B|PersonalAI.gif|Personal AI|&lt;br /&gt;
|desc=Become pals with your carrier. Act as an on-demand jukebox. Be the friend someone has always wanted. Make up your own personality and gimmick to enhance the roleplay of your carrier and your own.&lt;br /&gt;
|difficulty=Easy}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!--{{Job|3D434B|Maintenance_Drone.png|Maintenance Drone|&lt;br /&gt;
|desc=Follow your laws. Read your laws. Rebuild the station. Fix the station up. Do the [[Station Engineer|engineer]]&#039;s job. Wear hats. Do other people&#039;s jobs. Grief and speedrun getting whitelist revoked. Constantly ask why everyone looks like a static figure.&lt;br /&gt;
|difficulty=Medium}}--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Antagonists Jobs ==&lt;br /&gt;
&lt;br /&gt;
=== Main Antagonist ===&lt;br /&gt;
Main antagonist are typically the primary bad guy of a single round and are selected on round start. They are usually the main factor on how a round can play out.&lt;br /&gt;
&lt;br /&gt;
{|{{JobCategory|Main Antagonist|000000}}&lt;br /&gt;
&lt;br /&gt;
{{Job|000000|Traitor.gif|Traitor|&lt;br /&gt;
|desc=Buy a [[Syndicate Items#esword|glowy sword]]. Start with special objectives. Use codewords to find allies throughout the station. Buy tools to assist you on causing as much chaos as possible. Play mind games with security as you bomb cargo. Get robusted by a toolbox-wielding [[mime]].&lt;br /&gt;
|difficulty=Medium to Very Hard}}&lt;br /&gt;
&lt;br /&gt;
{{Job|000000|Nuclear_Operative.gif|Nuclear Operative|&lt;br /&gt;
|desc=Spend 30 minutes discussing a detailed plan, then explode before setting foot on the station. Forget the nuke. Get the nuclear disk and create a mass grave. Get shot by your own team. Have your shuttle stolen by a single [[clown]]. Kidnap Ian.&lt;br /&gt;
|difficulty=Very Hard}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!--{{Job|000000|Revolutionary.png|Revolutionary|&lt;br /&gt;
|desc=Either remove anyone that could pose a threat to you in under five minutes, or get crushed under Security&#039;s boots also in under five minutes. Convert the single robust person on the server as a win condition. Try to flash someone with eye protection and be beaten to death.&lt;br /&gt;
|difficulty=Hard to Very Hard}}&lt;br /&gt;
{{Job|000000|Changeling.png|Changeling|&lt;br /&gt;
|desc=Be &#039;The Thing&#039;. Relieve the crew of their DNA. Form a deep love-hate relationship with the crematorium. Pretend to be an adorable dog.&lt;br /&gt;
|difficulty=Hard}}&lt;br /&gt;
{{Job|000000|Wizard.png|Wizard|&lt;br /&gt;
|desc=Make everybody hate you for monopolizing the round. Transform the entire crew into various animals. Abuse magic. Get annihilated when you try to make futile attempts at peace with the crew.&lt;br /&gt;
|difficulty=Very Hard}}--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Side Antagonist ===&lt;br /&gt;
Side antagonists are either subservient to another antagonist or have a small chance to appear during any round type.&lt;br /&gt;
&lt;br /&gt;
{|{{JobCategory|Side Antagonist|121212}}&lt;br /&gt;
&lt;br /&gt;
{{Job|121212|Space Ninja.png|Space Ninja|&lt;br /&gt;
|desc=Summon an even worse side antagonist. Roleplay as an edgelord, then dash into a tritium generator. Break open every blue and red door on the station. Commit terrorism, but only in the janitorial closet. Be beaten to death by a mob of angry [[Scientist|scientists]] for getting your dorito-covered gloves on their research computer.&lt;br /&gt;
|difficulty=Hard}}&lt;br /&gt;
&lt;br /&gt;
{{Job|121212|Thief.png|Thief|&lt;br /&gt;
|desc=Steal important items. Steal unimportant items. Hoard items. Steal pets. &amp;lt;s&amp;gt;Steal organs.&amp;lt;/s&amp;gt; Steal people. Steal entire rooms. You&#039;re a dirty thief; you just can&#039;t get enough!&lt;br /&gt;
|difficulty=Medium to Hard}}&lt;br /&gt;
&lt;br /&gt;
{{Job|121212|Paradox Anomaly.png|Paradox Anomaly|&lt;br /&gt;
|desc=Either befriend your double and enjoy a calm shift or &amp;lt;s&amp;gt;try and fail to&amp;lt;/s&amp;gt; replace your double by killing them. Get instantly spotted anyway when you are more competent than your double. End up role-playing as a lost twin, only to get robusted by the original on the spot for no reason.&lt;br /&gt;
|difficulty=Hard}}&lt;br /&gt;
&lt;br /&gt;
{{Job|121212|Revenant.gif|Revenant|&lt;br /&gt;
|desc=Be everyone worst nightmare. Eat the crew&#039;s life force, break tiles, overload lights, induce crippling depression in the clown, break tiles, taunt the crew, cry when the chaplain hits you, break tiles.&lt;br /&gt;
|difficulty=Medium}}&lt;br /&gt;
&lt;br /&gt;
{{Job|121212|Space Dragon.png|Space Dragon|&lt;br /&gt;
|desc=Burninate the peasantry. Place your rift in Engineering, then abandon it. Fill the station with carp corpses. Have the shuttle called, arrive and depart long before you could possibly come close to succeeding. Get unceremoniously killed by an assistant wielding an improvised shotgun.&lt;br /&gt;
|difficulty=Medium}}&lt;br /&gt;
&lt;br /&gt;
{{Job|121212|Tarantula.png|Tarantula|&lt;br /&gt;
|desc=Catch &amp;lt;s&amp;gt;flies&amp;lt;/s&amp;gt; passengers in your web and suck their juices out. Make massive nests of webbing. Have your work cut out by the friendly Arachnes that webbed half of the bar.&lt;br /&gt;
|difficulty=Medium&lt;br /&gt;
|nolink=1}}&lt;br /&gt;
&lt;br /&gt;
{{Job|121212|Listening Post Operative.png|Listening Post Operative|&lt;br /&gt;
|desc=Be a glorified Radio Telephone Operator for the syndicate. Get into range, observe the station and intercept communications. Potentially assist operatives in the area when able to. Try to not get salvaged.&lt;br /&gt;
|difficulty=Easy}}&lt;br /&gt;
&lt;br /&gt;
{{Job|121212|ZombieIcon.png|Zombie|&lt;br /&gt;
|desc=Spread the infection and transform the whole station into a biohazard. Test how effective security and medical are.&lt;br /&gt;
|difficulty=Literally Brainless}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!--{{Job|121212|Fugitive.png|Fugitive|&lt;br /&gt;
|desc=An escaped fugitive armed with a pair of insulated gloves and one toolbox. Your goal is to escape on the shuttle free and unrestrained. Fall down from the ceiling at the worst time and location.&lt;br /&gt;
|difficulty=Medium&lt;br /&gt;
|nolink=1}}&lt;br /&gt;
{{Job|121212|Oneirophage.png|Oneirophage|&lt;br /&gt;
|desc=The &#039;dream-eater&#039; spider. You are invisible while in webs and can put people to sleep. Make massive nests of webbing. Lure people into the webs. Ambush them. Consume.&lt;br /&gt;
|difficulty=Medium&lt;br /&gt;
|nolink=1}}&lt;br /&gt;
{{Job|121212|Regal_Rat_Icon.png|Rat King|&lt;br /&gt;
|desc=Be da King, make some rulz. Potentially make a pact with the crew to not get gunned down immediately and live in peaceful harmony. Eat everything and create a swarm of rats. Send your rat army against the crew after a random passenger insults you.&lt;br /&gt;
|difficulty=Medium}}--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Jobs]]&lt;/div&gt;</summary>
		<author><name>BungleBoss</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=File:StationAI.png&amp;diff=4247</id>
		<title>File:StationAI.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=File:StationAI.png&amp;diff=4247"/>
		<updated>2025-07-24T03:17:09Z</updated>

		<summary type="html">&lt;p&gt;BungleBoss: Picture of Station AI&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Picture of Station AI&lt;/div&gt;</summary>
		<author><name>BungleBoss</name></author>
	</entry>
</feed>