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		<title>Standard Operating Procedure</title>
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		<updated>2026-02-26T18:26:21Z</updated>

		<summary type="html">&lt;p&gt;Cepelinas: Engineering SOP #5282&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page covers the standardized guidelines and procedures aboard the station, but are not written in law; be aware that in cases of dire emergency the commanding officer or certain individuals are authorized to temporarily alter current SOP as they see fit, at the risk of criminal penalties in the case of misuse or abuse! Make sure to look at [[Alert Procedure]] for guidelines that change based on the current alert level.&lt;br /&gt;
=General Regulations=&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Definitions&#039;&#039;&#039; ==&lt;br /&gt;
The terms specified below are defined for further use within the procedures.&lt;br /&gt;
:*Captain: The officer legally appointed by NanoTrasen as Commanding Officer of the station. This title is only transferable by Central Command.&lt;br /&gt;
:*Commanding Officer / CO: An officer appointed to lead the station and its Command department, whether it be the Captain by NanoTrasen, or an Acting CO by Station Command.&lt;br /&gt;
:* Command Staff/Station Command: Members of the Command department who lead a department aboard the station.&lt;br /&gt;
:* Crew: All Employees employed by Station Command, or by NT to reside on the station and perform an established function therein. This includes any Employee listed on the Crew Manifest or issued a functional NT identification and access card. Individuals imprisoned by NT, along with those imprisoned during the course of a shift for violations of Space Law, are considered Crew.&lt;br /&gt;
:* Judge: An individual legally appointed to preside over a hearing, as specified within Hearing Procedure.&lt;br /&gt;
:* Arrestee: Any Employee who has been formally charged with a crime.&lt;br /&gt;
:* Prisoner: Any Employee who has been sentenced for the commission of a crime, or awaiting a hearing for a capital offense.&lt;br /&gt;
:* Permanent Brig/Permabrig/Brig: A secure location for the long-term confinement of Prisoners. Typically outfitted to sustain the basic survival needs of the Prisoners within.&lt;br /&gt;
&lt;br /&gt;
==Right to Refuse Service==&lt;br /&gt;
All crew operating within their designated job locations are given the right to refuse service at any time for disorderly or abusive conduct. Additionally, all crew members are permitted to use nonlethal force to remove noncompliant or disorderly individuals only when such persons pose a threat to the safety of staff members, or disrupt the orderly functioning of the station. Service may not be refused to first responders or damage-control personnel acting to address or mitigate an emergency or crisis situation, unless such conduct is egregiously disorderly or abusive.&lt;br /&gt;
&lt;br /&gt;
= Entity Definitions =&lt;br /&gt;
The following definitions are provided to clarify the legal protections- and obligations- that Standard Operating Procedures and Space Law provide to any given entity. Unless explicitly covered by a more distinctive term, all Entities are to be treated as such until clarification is provided.&lt;br /&gt;
&lt;br /&gt;
== Entity ==&lt;br /&gt;
Any individual with a distinct existence. Entities may also encompass a plurality of identities contained within a single physical form. NanoTrasen does not require Entities be offered the protections of Standard Operating Procedure, Space Law, or Rules of Engagement unless further defined below. Security Officers are encouraged to be reasonable with their use of force regarding circumstances, especially if the Entity&#039;s termination would leave lawsuits or tarnish reputation for NanoTrasen.&lt;br /&gt;
== Pet ==&lt;br /&gt;
Any Entity that is provided to NanoTrasen Space Stations - either through the station&#039;s Logistics Department, or brought on board by the crew - for the purposes of emotional support. Any harm against such a Pet may render the offender liable to the crime of Animal Cruelty.&lt;br /&gt;
Examples of Pets include, but are not limited to:&lt;br /&gt;
:* Renault the Fox&lt;br /&gt;
:* Smile the Rainbow Slime&lt;br /&gt;
:* Laika the Guard Dog&lt;br /&gt;
:* Silvia the Medical Cobra&lt;br /&gt;
:* a corgi, purchased by Station Logistics&lt;br /&gt;
:* hand-held &amp;quot;personal AI&amp;quot; devices&lt;br /&gt;
&lt;br /&gt;
== Synthetic ==&lt;br /&gt;
Any Entity consisting primarily of non-organic matter, designed and/or constructed by NanoTrasen or its Employees for the purpose of performing tasks aboard a Space Station. Synthetics are bound by software limitations, typically referred to as Synthetic or Silicon Laws, and physically incorporated into their chassis. Any damage to a Synthetic- including un-authorized modification of their Laws- may leave the offender liable to charges of Sabotage. Irrevocable destruction of a Synthetic may leave the offender liable to the crime of Grand Sabotage.&lt;br /&gt;
Examples of Synthetics include, but are not limited to:&lt;br /&gt;
:* Crew-constructed Cyborgs&lt;br /&gt;
:* The Station AI&lt;br /&gt;
:* Positronic Brains&lt;br /&gt;
&lt;br /&gt;
== Employee ==&lt;br /&gt;
Any Entity who has a contract with NanoTrasen.&lt;br /&gt;
Typically, these individuals possess all of the following:&lt;br /&gt;
:* A communications headset (or similar communications capability) outfitted with encryption keys relevant to their assigned job function.&lt;br /&gt;
:* An ID card with their name and job function, pre-programmed with door access relevant to aforementioned job function.&lt;br /&gt;
:* Company-approved attire for an individual of their job function.&lt;br /&gt;
In situations where an individual lacks one or more of these items, law enforcement officials are encouraged to use their best judgement, and mitigate any risk of liability to charges of Endangerment or Abuse of Power.&lt;br /&gt;
Harm or death of an Employee may leave the offender liable to the crimes of Assault, Manslaughter, or even Murder.&lt;br /&gt;
Examples of Employees include, but are not limited to:&lt;br /&gt;
:* All crew present on the Space Station, including those who are removed from cryogenic stasis during the course of a shift.&lt;br /&gt;
:* Any crewmate arriving from a different NanoTrasen Space Station, due to navigation errors, disasters, or similar.&lt;br /&gt;
:* Individuals imprisoned by NT, along with those imprisoned during the course of a shift for violations of Space Law.&lt;br /&gt;
:* Any and all members of NanoTrasen Central Command, including Emergency Response Team soldiers and Central Commanders.&lt;br /&gt;
In cases where there is reasonable doubt as to the identity of a member of Central Command, the Commanding Officer is encouraged to request clarity from Central Command themselves.&lt;br /&gt;
&lt;br /&gt;
Any Employees that are fired by Station Command are still considered Employees until Central Command can confirm their contract termination.&lt;br /&gt;
&lt;br /&gt;
=== Provisional Employees ===&lt;br /&gt;
Provisional Employees are a special subcategory of Employee. During the course of a shift, events may lead to an Entity, or Entities, arriving aboard the station who wish to be employed by NanoTrasen. The Head of Personnel, alongside any relevant departmental head, may accept the Entity into NanoTrasen&#039;s employ provisionally.&lt;br /&gt;
&lt;br /&gt;
In such a case, the Head of Personnel must create a document listing the Provisional Employee&#039;s name and assigned job function, along with any physical features deemed necessary to identify them. This must be signed and stamped (where applicable) by the Head of Personnel, their relevant departmental head, and the Provisional Employee. A copy must be kept within the Head of Personnel&#039;s records, and with the Provisional Employee if possible.&lt;br /&gt;
&lt;br /&gt;
Provisional Employees serve &amp;quot;at will&amp;quot;, and may have their employment revoked at any time by Central or Station Command authorities.&lt;br /&gt;
=Controlled Items, Substances, &amp;amp; Areas=&lt;br /&gt;
&lt;br /&gt;
== Controlled Items ==&lt;br /&gt;
Controlled Items include any item that is restricted from general possession and use. Additionally, any equipment or technology providing insight into the development, production, or procurement of a controlled item is also controlled in and of itself. A list of such items follows:&lt;br /&gt;
&lt;br /&gt;
* Any Controlled Substances, as listed below.&lt;br /&gt;
* Any Controlled Armaments, as listed below.&lt;br /&gt;
* Electromagnetic pulsing and/or disturbance technology.&lt;br /&gt;
* Cryptographic systems, software, or technology.&lt;br /&gt;
* Nuclear materials, weapons, and technology.&lt;br /&gt;
* Long-range telecommunications and broadcasting technology.&lt;br /&gt;
* Astronavigational guidance equipment or technology.&lt;br /&gt;
* Telecommunication or signal jamming technology.&lt;br /&gt;
* Telecommunications encryption technology.&lt;br /&gt;
* Hypodermic spray tools and injectors.&lt;br /&gt;
* Cloaking, chameleon, and IFF-inhibiting technology.&lt;br /&gt;
* Technology utilizing bluespace as an integral part of its function.&lt;br /&gt;
* Teleportation and portal technology.&lt;br /&gt;
* Hydraulic or powered equipment designed for the electronic or mechanical bypass of secure-access systems.&lt;br /&gt;
* Rapid construction/piping technology&lt;br /&gt;
&lt;br /&gt;
Any individual requiring any above item in the course of their job, or for regular function, may request a document of authorization from the relevant departmental head. Such a document must have an itemized list of the approved Controlled Items, the name and position of the holder, and a signed and stamped statement by the authorizing party.&lt;br /&gt;
&lt;br /&gt;
Should the holder commit crimes through the use of such authorized items, the authorizing party may be found guilty of Accessory to said crimes, in addition to Endangerment and Abuse of Power where applicable. The Commanding Officer is also authorized to supervise the approval and revocation of documentation as they see fit.&lt;br /&gt;
&lt;br /&gt;
== Controlled Substances ==&lt;br /&gt;
Any individual requiring a Controlled Substance in the course of their job, or for regular function, must request access to a perscription or special dispensation from the Chief Medical Officer. The Psychologist is also permitted to grant prescriptions for psychoactive drugs. Any such document must state the substance(s) being prescribed, the amount(s) where applicable, and the stamp and signature of the authorizing party.&lt;br /&gt;
&lt;br /&gt;
A list of such Substances follow:&lt;br /&gt;
&lt;br /&gt;
* Mindbreaker Toxin and other psionically altering agents.&lt;br /&gt;
* Romerol, and other rapid acting biological or chemical agents.&lt;br /&gt;
* Desoxyephedrine, and similar stimulants.&lt;br /&gt;
* Nocturine, and similar sedatives.&lt;br /&gt;
* Phlogiston, and other explosive and/or pyrotechnic compounds.&lt;br /&gt;
* Amatoxin, and other toxic and/or poisonous compounds.&lt;br /&gt;
* Blissifylovene, Soretizone, Tranquinase, and all similar psychoactives used to aid in mental wellbeing.&lt;br /&gt;
&lt;br /&gt;
== Controlled Armaments ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Controlled Armaments are grouped into categories of increasing severity. If the offender possesses several categories of contraband, only the highest severity of said items should be charged.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Category A:&#039;&#039;&#039; &#039;&#039;Illegal possession of Cat. A controlled armaments may incur a sentence of up to 3min brig and further legal action as the situation demands.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Any object or instrument specifically designed, adapted, or used to cause physical harm in close combat&lt;br /&gt;
* Any object or equipment specifically designed or adapted to protect against physical harm caused by weapons, projectiles, or other forms of direct assault&lt;br /&gt;
* Any object or instrument specifically designed or adapted to incapacitate or disorient by using light or sound without causing permanent injury&lt;br /&gt;
* Any object or equipment specifically designed or adapted for explicitly training purposes that would otherwise fall under another category&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Category B:&#039;&#039;&#039; &#039;&#039;Illegal possession of Cat. B controlled armaments may incur a sentence of up to 8min brig and further legal action as the situation demands.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Any object or instrument specifically designed or adapted to cause physical harm in close combat, which employs a powered system to enhance performance&lt;br /&gt;
* Any manually-operated ballistic arms that possess an internal magazine or feeding system, or lack an internal magazine or feeding system altogether&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Category C:&#039;&#039;&#039; &#039;&#039;Illegal possession of Cat. C controlled armaments may incur a sentence of up to 12min brig and further legal action as the situation demands.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Any manually-operated ballistic arms that use an external magazine or feeding system&lt;br /&gt;
* Any semi-automatic ballistic arms not easily concealable within a pocket or coat&lt;br /&gt;
* Any object or instrument specifically designed or adapted for explicitly less-lethal purposes that would otherwise fall under another category&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Category D:&#039;&#039;&#039; &#039;&#039;Illegal possession of Cat. D controlled armaments may incur a sentence of up to 15min brig and further legal action as the situation demands.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Any semi-automatic ballistic arms that are easily concealable&lt;br /&gt;
* Any fully-automatic ballistic arms&lt;br /&gt;
* Any laser, plasma, or energy based arms, including ones designed, intended, or used for melee combat.&lt;br /&gt;
* Any object or device specifically designed or adapted to cause physical harm through detonation of an explosive charge&lt;br /&gt;
* Any object or equipment specifically designed or adapted to protect against both a space environment and physical harm caused by weapons, projectiles, or other forms of direct assault&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Category E:&#039;&#039;&#039; &#039;&#039;Illegal possession of Cat. E controlled armaments may incur a sentence of up to 20min brig and further legal action as the situation demands.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Any crew-served or emplaced weapon&lt;br /&gt;
* Any object or instrument specifically designed or adapted to launch large-calibre explosives or projectiles for offensive or defensive purposes&lt;br /&gt;
* Any object or instrument specifically designed or adapted to employ chemical, biological, esoteric, radiological, or nuclear hazards for offensive or defensive purposes&lt;br /&gt;
&lt;br /&gt;
Armaments licenses may be issued by the Commanding Officer, Warden, or Head of Security. The license must include the name of the holder, a list of allowed armaments, and a stamped signature from the issuer.&lt;br /&gt;
&lt;br /&gt;
If the holder uses their armaments in the commission of a crime, the issuer may be held liable for accessory to the crimes committed, along with Endangerment and Abuse of Power where applicable.&lt;br /&gt;
&lt;br /&gt;
== Departmental Dispensations ==&lt;br /&gt;
Certain personnel may require certain Controlled Items in the course of their job, and as such must be provided exceptions. &#039;&#039;&#039;Any member of any department which begins their shift with a controlled item in their possession, within their allocated area, or with a departmental lathe capable of producing said controlled item, is assumed authorized for its possession and use.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Additionally, tools and equipment located within emergency lockers are not considered Controlled Items, so long as they are used as intended.&lt;br /&gt;
&lt;br /&gt;
===Logistics===&lt;br /&gt;
Members of a station’s Logistics department are permitted to approve any order with the direct permission of an individual with legal access to the contents of that order. Additionally, they may deny any order, at any time, for lack of funds, authority, or any other reason deemed sufficient by their direct superior.&lt;br /&gt;
&lt;br /&gt;
Unlocked crates, orders stored outside the department, and supplies illegally distributed to unauthorized personnel carry the risk of Endangerment of even Black Marketeering charges. Crates of Controlled Items, Substances, or Armaments should be stored securely within the department, with a copy of their invoices on file.&lt;br /&gt;
&lt;br /&gt;
=== Research ===&lt;br /&gt;
Epistemics employees are permitted to use their lab spaces as they see fit, with the following caveats:&lt;br /&gt;
&lt;br /&gt;
* Any Employee experimentation must be done with the consent of the test subject, and must not have an undue risk of life. The Mystagogue or CO may terminate any experiment for safety or ethical purposes and at their discretion.&lt;br /&gt;
* Testing of any explosives or weapons that risk hull penetration or mass destruction must be done at an off-station site.&lt;br /&gt;
&lt;br /&gt;
Epistemics personnel may also utilise Controlled Items within the confines of designated testing areas and in a manner directly approved jointly by the Mystagogue and by the Head of Security or CO.&lt;br /&gt;
&lt;br /&gt;
Utilizing or storing Controlled items without direct approval, utilizing Controlled Items outside of the testing areas, and distributing Controlled Items to crew constitute criminal offences under Space Law and may additionally incur demotion as punishment.&lt;br /&gt;
&lt;br /&gt;
=== Medical ===&lt;br /&gt;
All medical personnel may carry or use Controlled Substances, along with hypodermic tools, in the course of their job functions and in a manner approved by the CMO or CO, with the following caveats:&lt;br /&gt;
&lt;br /&gt;
* Any Controlled Substance with the capability to cause rapid and grievous bodily harm or death may not be carried outside of the chemicals lab or treatment areas without a signed and stamped document of authorization.&lt;br /&gt;
* Any Controlled Substance with the capacity to cause harm as a consequence of overdose may not be stocked, stored, or displayed in any area or fashion that leaves such substances open and accessible to the public.&lt;br /&gt;
* Any hypodermic tool must be kept secure within locked storage or on the person of an authorized individual.&lt;br /&gt;
&lt;br /&gt;
==High Security Areas==&lt;br /&gt;
High Security Areas, or HSAs, should be restricted, and, during standard station operations, secured where applicable or per alert level. They differ from regular secure areas in that they may contain items, technology, or other assets of high importance or value, and must therefore be held safe. Unauthorized persons within HSAs may be guilty of trespass, or of breaking and entering.&lt;br /&gt;
&lt;br /&gt;
Common HSAs for commercial and military vessels are as follows:&lt;br /&gt;
&lt;br /&gt;
* Bridge&lt;br /&gt;
* Armory\Gun Deck&lt;br /&gt;
* Vault\Strongroom&lt;br /&gt;
* Station AI Rooms (Upload, Core, etc.)&lt;br /&gt;
* Gravity Generation\Life Support\Engine Rooms&lt;br /&gt;
* Telecommunications\Telemetry&lt;br /&gt;
* Permanent Brig\Holding Cells&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Commanding Officer=&lt;br /&gt;
==Captain’s Authority==&lt;br /&gt;
The Commanding Officer of a station or vessel is afforded several rights, broadly referred to as &amp;quot;Captain&#039;s Authority&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
While they are formally and legally appointed CO, they are the ultimate authority aboard a vessel until they are directly dismissed by a superior from Central Command.&lt;br /&gt;
&lt;br /&gt;
Additionally, they have the authority to pardon and/or parole any individuals accused and sentenced of Grand Felony, Felony, and Misdemeanor-level sentences if deemed in the best interest of the crew and vessel. The CO may be held liable for accessory to any future criminal acts performed by the pardoned individual, and they must make an announcement to the station stating who was pardoned, for what crimes, and for what reason.&lt;br /&gt;
&lt;br /&gt;
Captain’s Authority carries a responsibility, however; the CO must do everything in their power to protect all entities and assets aboard the station with which they have been entrusted, and must not abandon them while there is a reasonable hope that they may be saved.&lt;br /&gt;
&lt;br /&gt;
Additionally, the legally appointed Captain of a vessel is afforded two additional rights over that of a CO:&lt;br /&gt;
&lt;br /&gt;
* To, with public announcement to the crew, temporarily modify SOP in times of emergency, at the risk of criminal penalties if misused or abused, and&lt;br /&gt;
* To deputize members of the crew to carry out law enforcement activity. These deputies are bound by Security Regulations and Space Law, and the Captain may suffer criminal penalties for any crime committed by them.&lt;br /&gt;
&lt;br /&gt;
==Line of Succession==&lt;br /&gt;
It is the responsibility of Command to ensure that a station retains a CO immediately at the start of the shift and thereafter. If the CO dies and is unrecoverable, or if a CO is not assigned at the start of the shift, an Acting CO must be selected forthwith per the following guide:&lt;br /&gt;
&lt;br /&gt;
# All active members of Station Command must meet, and choose one of their number to become the Acting CO.&lt;br /&gt;
# If no Station Command is alive or on active duty, then each Department must nominate a temporary Delegate. These Delegates must meet and choose an Acting CO from among their number.&lt;br /&gt;
# The Acting CO must then duly inform Central Command via fax and make a stationwide announcement.&lt;br /&gt;
# Await the end of your shift.&lt;br /&gt;
&lt;br /&gt;
After Central Command has received the results of the Line of Succession, the Acting CO is afforded all prescribed powers of a CO. An access biscuit &#039;&#039;may or may not&#039;&#039; be sent by Centcomm to assist with this. When a legally appointed Captain arrives, it is the express duty of the Acting CO to hand over any and all Captain-related equipment and accesses to the new CO, and to resign themselves to their original role before their temporary promotion.&lt;br /&gt;
==Command Promotions==&lt;br /&gt;
The CO of the vessel is authorized to promote Crew into Station Command positions if it is determined that the vacancy is a detriment to station productivity. The CO has a duty to ensure that the Crew they promote are of a reasonable level of skill, and can be held liable if they disregard this duty.&lt;br /&gt;
&lt;br /&gt;
Crew members promoted into Station Command positions are considered to be acting members of Station Command, with all rights and responsibilities therein. When NT-appointed Station Command arrive, the acting Command members are required to hand over any specialized equipment (Command ID cards, attire, or tools) and resign themselves to their original position from before their temporary promotion.&lt;br /&gt;
==Mutiny==&lt;br /&gt;
Should such a situation arise in which the CO is unfit for their position and declines relinquishment of position and power, and where all alternative legal options have been exhausted, officers may be permitted to lead a mutiny. Officers leading a mutiny must inform Central Command of this occurrence before the mutiny has begun.&lt;br /&gt;
&lt;br /&gt;
A mutiny, defined as a coordinated effort to depose the commanding officer or officers of a vessel for committing unlawful acts, requires the crew to neutralize the offending staff with non-lethal force where applicable, and lethal measures and weapons only in acts of self-preservation or when given no other option. The commanding officer or officers, as well as their loyalists, are all bound to Space Law, the current alert level and its corresponding RoE.&lt;br /&gt;
&lt;br /&gt;
Should the mutiny be unsuccessful, only the head officer(s) who approved the mutiny may be charged with sedition and receive a hearing, while all mutineers may be demoted, processed by law enforcement, and charged for the crimes they have committed.&lt;br /&gt;
&lt;br /&gt;
Should the mutiny be successful, the head officer(s) who approved the mutiny must select a new Commanding Officer per Line of Succession. The new CO will then sentence the previous heads of staff for their crimes per Space Law.&lt;br /&gt;
&lt;br /&gt;
== Foreign Vessels ==&lt;br /&gt;
Should civilian and military vessels receive a docking request from another neutral vessel, they may approve or deny such a request. Any vessel may, with consent from the docking entity, be searched by law enforcement upon arrival, and its crew granted free movement accompanied by an escort at the discretion of the CO or law enforcement officials. Crew of vessels legally docked on NanoTrasen Stations are considered to be in contract with NanoTrasen and as such are protected by Space Law, Standard operating Procedure and the Rules of Engagement.&lt;br /&gt;
&lt;br /&gt;
Crew of foreign vessels may be refused entry, at any time and for any reason, and must be returned to, or be escorted to, their own vessel where applicable. Failure to comply may constitute trespass. Docking vessels bearing a warrant or commission represent an exception, and may not be denied entry or be forced to submit to a search.&lt;br /&gt;
&lt;br /&gt;
Crimes committed against the station or its inhabitants, on station or abroad, are grounds to charge the perpetrator according to the laws of the station. Should visiting entities break the law, or be suspected of doing so, and flee aboard their own vessel, law enforcement personnel are authorized to board the vessel in continuous “hot” pursuit and are fully authorized to effect an arrest upon the relevant party.&lt;br /&gt;
&lt;br /&gt;
=Security and Justice Regulations=&lt;br /&gt;
==Security Jurisdiction==&lt;br /&gt;
Law enforcement personnel are bound by trespass and assault laws, and thus cannot operate outside accessible areas, or perform searches without a Probable Cause, or a [[Standard Operating Procedure#Warrants|warrant]]. Advanced surgical procedures and cursory implant investigations must be performed by a trained member of the Medical department, operating under their [[Standard Operating Procedure#Standard of Care|Standard of Care]].&lt;br /&gt;
&lt;br /&gt;
However, officers are allowed to trespass into a department in “hot pursuit” of a suspect who has fled from an accessible area, who they have Probable Cause to believe has committed a crime&lt;br /&gt;
&lt;br /&gt;
==Probable Cause==&lt;br /&gt;
While actively enforcing the law, officers are held to the standard of Probable Cause. This phrase represents a reasonable suspicion that a crime has very recently been, or is currently being, committed, and does not require the officer to have solid evidence of criminal activity. Examples of Probable Cause include witnessing criminal activity or credible reports of such.&lt;br /&gt;
&lt;br /&gt;
When judged, Probable Cause is to be interpreted within the context of the entirety of the station’s circumstances at the time of the incident. Probable Cause negates the need of a warrant for searches, and, once concluded, is to be promptly reported to the Prosecutor, Warden, or Head of Security for review.&lt;br /&gt;
== Rules of Engagement ==&lt;br /&gt;
Law enforcement personnel hold a Category D Armaments License, and are authorized at all times to use lethal force to the extent necessary to neutralize adversaries under any of the following circumstances:&lt;br /&gt;
&lt;br /&gt;
* If the adversary’s number or strength leave the officer at a severe tactical disadvantage.&lt;br /&gt;
* If the adversary exhibits a clear and present danger to the vessel by physical means.&lt;br /&gt;
* If the adversary poses a significant threat of serious bodily injury or death to the officer or others.&lt;br /&gt;
* If the adversary presents an existential threat to the chain of command by illegal means.&lt;br /&gt;
* If the adversary cannot be reasonably subdued through non-lethal means without great bodily harm to the officer.&lt;br /&gt;
&lt;br /&gt;
…wherein an “adversary” is an Employee that demonstrates a hostile intent, commits or directly contributes to a hostile act that does not constitute an actual attack, or is actively attacking the vessel or its crew.&lt;br /&gt;
&lt;br /&gt;
Despite their allowance of lethal force, Security is required to follow the Rules of Engagement of the current Alert Level, as outlined within [[Alert Procedure]].&lt;br /&gt;
&lt;br /&gt;
== Martial Law ==&lt;br /&gt;
Martial Law may only be declared by Central Command. Under Martial Law Security is:&lt;br /&gt;
* able to perform arrests, searches, and departmental raids at their discretion and without a warrant.&lt;br /&gt;
* authorised to take whatever actions deemed necessary to neutralise or repel station threats.&lt;br /&gt;
* authorized to summarily execute station threats.&lt;br /&gt;
* not bound to the Rules of Engagement.&lt;br /&gt;
* not obligated to provide any medical care to prisoners, including revival.&lt;br /&gt;
&lt;br /&gt;
== Armory Procedure ==&lt;br /&gt;
The armory and its usage are governed by the Warden. The Warden is responsible for stocking, distributing, and recording the collection of weapons used by the station during the shift. They are also afforded the authority to arm security at their discretion, so long as the weaponry distributed is in appropriate response to [[Alert Procedure]].&lt;br /&gt;
&lt;br /&gt;
All weaponry distributed from armory is issued on a temporary basis. While issued, the weaponry remains as station property, and the wielder assumes a duty to protect the weapon and return it to the Warden when ordered. No non-crew may be issued weaponry from the armory.&lt;br /&gt;
&lt;br /&gt;
The Warden is accountable for responsibly issuing weapons. Any weaponry issued during a heightened alert level must be returned when the alert has been lowered, or when the threat is no longer present. The weaponry issued must be proportionate to the threat posed, and weapons which threaten the structural integrity of the station should not be used unless absolutely necessary.&lt;br /&gt;
==Treatment of Prisoners==&lt;br /&gt;
Prisoners have certain rights that must be upheld by law enforcement and Station Command. &#039;&#039;Prisoners must be provided with the following&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
* Adequate medical care and moral, spiritual, or legal counseling if it is requested and available.&lt;br /&gt;
* Access to the Common and Prison radio channels only while serving their sentence. This right may be revoked should it be abused.&lt;br /&gt;
* Standard prisoner clothing must always be available for prisoners.&lt;br /&gt;
* Confiscated clothing should be returned upon request, except in the case of Extended Confinement or if the clothing in question poses a clear risk to prisoner or crew safety.&lt;br /&gt;
* Food and water for organic prisoners must be available and given on request.&lt;br /&gt;
* Power for silicon prisoners such as IPCs and cyborgs, at minimum a cyborg recharging station must be provided.&lt;br /&gt;
* Should the holding cells or Permabrig become uninhabitable, prisoners must be securely and safely relocated to another area for confinement, until the holding cells or Permabrig are returned to a serviceable state.&lt;br /&gt;
* Prisoners should be granted freedom of movement within their holding area unless there is an undue risk to life and limb.&lt;br /&gt;
&lt;br /&gt;
Additionally, prisoners sentenced to Extended Confinement have certain rights but also &#039;&#039;&#039;more firm restrictions that must be upheld by law enforcement&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
* Visitation may be permitted only for prisoners sentenced to Extended Confinement. A reason must be provided for the visit, and the visitor must consent to a search of their belongings.&lt;br /&gt;
* Prisoners may request an appeal for capital crimes; these requests may be refused depending on the discretion and availability of the Clerk, Chief Justice, or at the discretion of the warden or head of station security.&lt;br /&gt;
* Prisoners may request or may otherwise be given parole by the Warden or Head of Security.&lt;br /&gt;
&lt;br /&gt;
Should prisoners repeatedly and maliciously antagonize law enforcement, to an extent where continued extended confinement becomes infeasible, the warden is fully authorized and encouraged to upgrade the relevant prisoners’ sentences to Exfiltration summarily.&lt;br /&gt;
&lt;br /&gt;
Moreover, prisoners are liable for any and all crimes that they commit while held either in the temporary holding cells or the Permanent Brig, and may, in the case of the Permanent Brig, be placed in solitary confinement for the duration of the sentence the committed crimes incur.&lt;br /&gt;
&lt;br /&gt;
==Arrest and Sentencing==&lt;br /&gt;
Any Employee, that has been formally charged with the commission of a crime, or can be assumed to have committed a crime under [[Standard Operating Procedure#Probable Cause| Probable Cause]] may be arrested by a member of Security. In an arrest, the suspect will be restrained, informed of their charges, and moved to the Brig for processing.&lt;br /&gt;
Legal counsel may be requested by an Arrestee, and must be provided if available.&lt;br /&gt;
At the brig the prisoner is searched and confined to a holding cell. Any items on their person they are not authorized to possess are confiscated and sent to the justice department for processing and storage as evidence. It is the duty of both the Warden and the Chief Justice to ensure evidence is handled properly and safely.&lt;br /&gt;
The prisoner is sentenced according to Space Law.&lt;br /&gt;
Any items deemed unbefitting of a prisoner may be taken for the duration of incarceration and must be returned at the end of the sentence.&lt;br /&gt;
Any member of Security is authorized to pass sentences on all Grand Felony, Felony, and Misdemeanor-level crimes. The Chief Justice, or in their absence the Head of Security, is authorized to pass sentences on all Crimes, and to correct, or even acquit them, in accordance with Space Law.&lt;br /&gt;
&lt;br /&gt;
Should the Prisoners sentence exceed a total of 25 minutes, or if the crimes charged include a capital crime, the prisoner is transported to the Permabrig to await their [[Standard Operating Procedure#Hearings|Hearing]]. If after 25 minutes a hearing still has not been conducted, the prisoner is offered to be implanted with a tracking implant and released, and to arrive to the hearing when it happens. Failure to attend constitutes contempt of court.&lt;br /&gt;
&lt;br /&gt;
==Appeals, Parole, Pardons==&lt;br /&gt;
Appeals are handled by the Chief Justice. Attorneys may appeal a past ruling on behalf of their client, if presented with new evidence. If the evidence exonerates the Prisoner, their sentence is adjusted as necessary by the Chief Justice.&lt;br /&gt;
A Prisoner sentenced to a Felony or Grand Felony crime may request an appeal by the Clerk or Chief Justice, these appeals may be denied for any reason.&lt;br /&gt;
&lt;br /&gt;
Prisoners may additionally receive parole per discretion of the Warden, Head of Security, or CO. Parolees are encouraged to seek gainful employment on station. Parolees may have any sentence escalated to permanent confinement regardless of severity.&lt;br /&gt;
A pardon may be issued to any Employee accused of, or sentenced to, crimes, if deemed in the best interest of the crew and vessel, and when the circumstances of the defendant or their offense warrant a suspension of their sentence. A pardon may be issued by the Arresting Officer or Warden, in case of the Prisoners, or the Judge of a hearing and must be accompanied by an announcement, explaining who was pardoned, of what crime, and for what reason.&lt;br /&gt;
==Pressing Criminal Charges==&lt;br /&gt;
Any crew member may press charges against any other crew member. An individual may be charged of a crime, if it can be reasonably argued, that the accused has committed an act in the nature and fashion as described by the particular criminal charge.&lt;br /&gt;
&lt;br /&gt;
Multiple counts of one crime can be charged. For illegal actions against the station abroad, each incident separated by a reasonable period of inaction, lawful conduct, or another crime is interpreted as one count. For crimes directly bereaving a person (violent acts, theft of personal property etc.), the same applies in addition to each victim being one count. In the case of possession, theft, or any incident involving several separate and distinct items, one charge may be applied per relevant item.&lt;br /&gt;
&lt;br /&gt;
Charges that are a direct escalation of one another in nature cannot be simultaneously held against the perpetrator if they pertain to the same incident and the same victim/item (if applicable). Then, only the most severe of these charges applies. Additionally, if one charge incorporates another charge within its definition or description, the perpetrator cannot be held accountable for both; rather, only the most severe of these charges applies.&lt;br /&gt;
==Warrants==&lt;br /&gt;
Warrants represent official orders to the security department, issued by the Justice Department. Warrants are only valid when issued by either the Chief Justice or Clerk, or in both of their absences, the Commanding Officer or Head of Security.&lt;br /&gt;
&lt;br /&gt;
* Individual Warrants may order the search of an individual, or the arrest of the individual with evidence. This may also include surgical procedures, cursory implant inspections, or any other invasive searches with evidence. These warrants must include a name, the actions prescribed (search, arrest, etc.), and a description if applicable.&lt;br /&gt;
* Search Warrants may order the search of an entire departmental area, by force if necessary, and may order the arrest of listed individuals implicated in a crime or crimes with probable cause or evidence. Search Warrants should include an area, a brief description of the probable cause, and a list of individuals if applicable.&lt;br /&gt;
==Injunctions==&lt;br /&gt;
The Chief Justice, Commanding Officer, or Judge of a hearing are fully authorized to issue injunctions: legally-binding, written orders restricting Inhabitants from doing something disruptive to station productivity or personal rights.&lt;br /&gt;
These may be issued on discretion. Injunctions may not compel someone to violate Space Law or SOP, and the issuer is liable for abuse of power charges if this is misused. An injunction must include a list of affected names and a detailed description of the restrictions to be valid.&lt;br /&gt;
=Hearings=&lt;br /&gt;
NanoTrasen authorizes its Justice Department to conduct Hearings in order to determine if a person accused of sufficient crimes may be held in indefinite custody, to be handed over to GalPol at the end of the shift.&lt;br /&gt;
The purpose of these hearings is not to determine legally binding guilt, but to measure how feasible their guilt is; and to avoid lawsuits which would tarnish the NanoTrasen brand.&lt;br /&gt;
&lt;br /&gt;
Hearings are a tool of Space Law. Like any other action that represents the Law, they are subject to Procedural Defense as detailed in Space Law.&lt;br /&gt;
&lt;br /&gt;
A hearing must be held for capital charges, and for sentences that exceed a total of 25 minutes when added together. The right for a hearing may be waived by the suspect by pleading guilty, under martial law, or in absence of any Justice personnel on station.&lt;br /&gt;
&lt;br /&gt;
A hearing is conducted by a Judge (chosen in order from: Chief Justice, Clerk, Commanding Officer, Command), who charged is with ensuring the hearing is completed, decides the time and location of the hearing, and whether they want to make the hearing accessible to the public or not. A hearing must include the Judge and Prosecution, and should additionally include the accused and defense, if available. The Judge has the right to find any person in the hearing guilty of contempt of court.&lt;br /&gt;
Hearings are concerned with any and all crimes the accused is currently charged with, not just capital crimes.&lt;br /&gt;
&lt;br /&gt;
Defense must be provided to the accused if requested and feasible, and should consist of either an attorney, any member of the justice department, or any Employee chosen by the accused.&lt;br /&gt;
The prosecution should consist of either a prosecutor, any member of the justice department, or any member of station security.&lt;br /&gt;
&lt;br /&gt;
Neither prosecution nor defense may interrupt one another during presentation of evidence, including objecting to witness statements made. In the case of a witness making demonstrably untrue statements, perjury and contempt of court may be charged as necessary. It is encouraged the judge pay attention and inquire about competing claims to truth.&lt;br /&gt;
&lt;br /&gt;
==Hearing Procedure==&lt;br /&gt;
A Hearing should take no longer than 10 minutes, and follows these steps:&lt;br /&gt;
&lt;br /&gt;
* 0. Prosecution informs the Judge, the Accused and the Defense of all charges. The Accused is asked if they want to plead guilty.&lt;br /&gt;
* 1. The Judge confirms that every required person is present, and begins the hearing.&lt;br /&gt;
* 2. The Prosecution reads the charges. Any crimes not charged are not subject to the hearing and cannot be accounted for in sentencing.&lt;br /&gt;
* 3. The Prosecution presents all evidence to support the charges.&lt;br /&gt;
* 4. The Attorney contests the prosecution&#039;s version of events and presents their own evidence.&lt;br /&gt;
* 5. The Judge rules on whether the suspect reasonably has committed the crime. If the accused is found not guilty of a more severe version of a crime, the Judge may still find them guilty of a less severe version (for example if found not guilty of murder, the accused may be found guilty of manslaughter), despite the crime not being charged.&lt;br /&gt;
* 6. Any Ruling is enacted; if a party refuses to follow through with the ruling, they may suffer criminal penalties.&lt;br /&gt;
&lt;br /&gt;
Suspects who are found guilty of a part of the charged crimes, in a way where the total sentence does not exceed 25 minutes, may be released immediately, at the judges discretion.&lt;br /&gt;
A capital sentence should be approved under Space Law.&lt;br /&gt;
The default sentence for suspects guilty of a capital crime is permanent confinement. If there is no doubt of the suspects guilt of a capital crime, or a guilty plea to a capital crime, and the nature of the crime is judged to be extreme and heinous, the Judge is authorized to sentence the prisoner to be executed.&lt;br /&gt;
&lt;br /&gt;
=Medical Regulations=&lt;br /&gt;
==Standard of Care==&lt;br /&gt;
&lt;br /&gt;
Upon agreeing to provide medical care, staff assume the following duties of care:&lt;br /&gt;
&lt;br /&gt;
* They must provide a reasonable level of skillful, quality care&lt;br /&gt;
* They must not make critical errors resulting in major personal injury or death, at the risk of criminal and civil liability.&lt;br /&gt;
* They must show diligence in providing treatment, both inside and outside of the medical department area during their shift.&lt;br /&gt;
* They must provide privacy to patients in non-emergency situations.&lt;br /&gt;
* If they have limited resources, they must allocate what resources are available to them via triage.&lt;br /&gt;
* They must not provide treatment that would breach Space Law or violate ethical principles.&lt;br /&gt;
* They must ensure that invasive procedures or surgeries, including implant removals or inspections, are performed by trained personnel and properly given authorization via a valid search warrant. The need for a warrant is removed during a Code Gamma or similar alert status.&lt;br /&gt;
&lt;br /&gt;
==DNRs==&lt;br /&gt;
Do Not Resuscitate (DNR) orders are commands issued to medical personnel to restrict the revival of a specified individual. DNRs are issued for the following reasons:&lt;br /&gt;
&lt;br /&gt;
* Lawful executions;&lt;br /&gt;
* Suicide in the custody of law enforcement, verified by the Corpsman.&lt;br /&gt;
* Patient refusal.&lt;br /&gt;
&lt;br /&gt;
DNRs that do not involve execution must be verified by the CMO before taking effect.&lt;br /&gt;
&lt;br /&gt;
==Medical Evaluation==&lt;br /&gt;
Given good medical reason and with documentation, the Chief Medical Officer of a vessel may declare any on-duty personnel unfit for duty and order them demoted from their position. This includes the Commanding Officer, who may not overrule this procedure.&lt;br /&gt;
&lt;br /&gt;
In order for a medical evaluation to be considered lawfully applicable, the CMO and relevant head of department must both agree that the specified crewmate is unfit for duty in order to proceed with the demotion. In the case of the Commanding Officer, Central Command should be contacted as soon as possible.&lt;br /&gt;
&lt;br /&gt;
==Quarantine==&lt;br /&gt;
Medical staff are afforded the right to quarantine individuals that currently suffer from infectious or contagious diseases, and may confine them within pre-designated quarantine areas in the course of treatment, until the point that they are no longer infectious or harmful to the rest of the crew.&lt;br /&gt;
&lt;br /&gt;
==Foreign Bodies==&lt;br /&gt;
Any parasitic alien organism that requires a living host to live and reproduce must be eliminated. An exception can be made for experimental purposes, provided a CO, CMO and Mystagogue were to approve it.&lt;br /&gt;
&lt;br /&gt;
=Engineering Regulations=&lt;br /&gt;
==Health &amp;amp; Safety==&lt;br /&gt;
* In public areas, all wiring must be concealed under tiles. In non-public areas, catwalks are recommended to be placed for the safety and mobility of workers.&lt;br /&gt;
* The atmospheric distribution pipe (&amp;quot;distro&amp;quot;) pressure should be no more than 500 kPa and composition should be a ratio of 70-80% nitrogen and 20-30% oxygen.&lt;br /&gt;
* The atmospheric waste pipe (&amp;quot;waste&amp;quot;) shall be kept free of clogging, and directed either to recycling, gas storage, or space.&lt;br /&gt;
* Newly constructed burn chambers may not be located within the station or directly adjacent to the station&#039;s hull, unless receiving written authorization from Central Command.&lt;br /&gt;
&lt;br /&gt;
==Building Permits==&lt;br /&gt;
Any renovations larger than small modifications to the station&#039;s structural layout, power network, or atmospheric system shall require a building permit or work order approved expressly by the Chief Engineer, or if a Chief Engineer is not present, the Captain or Acting Commanding Officer. Modifications within departments shall additionally require the approval of the relevant department head. Areas within maintenance tunnels do not require permission to modify. However, any modifications to maintenance tunnel passageways should ensure they remain traversable and unobstructed by personnel who need to use them as part of their job.&lt;br /&gt;
&lt;br /&gt;
==Emergency Access==&lt;br /&gt;
In emergency situations, engineers are permitted to bypass door access (i.e. hack) and gain access to unauthorized locations if said locations require repairs.&lt;br /&gt;
&lt;br /&gt;
==Hazard Zones==&lt;br /&gt;
An area with a hull breach, hazardous material leak, or other similar danger shall be considered a hazard zone. To ensure crew safety, engineering personnel are required to demarcate hazard zones with holofans, inflatable walls, and/or engineering tape prior to beginning work. Any non-authorized personnel impeding or preventing repairs in hazardous areas may be liable for endangerment.&lt;br /&gt;
&lt;br /&gt;
==Condemned Areas==&lt;br /&gt;
The Chief Engineer may declare a section of the station condemned if repairs cannot be reasonably completed. In the event that there is no Chief Engineer, any engineer may condemn a section of the station with authorization from the Captain or Acting Commanding Officer. Doors leading to such areas shall be welded or bolted to prevent crew access.&lt;/div&gt;</summary>
		<author><name>Cepelinas</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Standard_Operating_Procedure&amp;diff=4416</id>
		<title>Standard Operating Procedure</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Standard_Operating_Procedure&amp;diff=4416"/>
		<updated>2026-01-30T19:23:40Z</updated>

		<summary type="html">&lt;p&gt;Cepelinas: Halve Space Law Sentencing Times #5249 PR&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page covers the standardized guidelines and procedures aboard the station, but are not written in law; be aware that in cases of dire emergency the commanding officer or certain individuals are authorized to temporarily alter current SOP as they see fit, at the risk of criminal penalties in the case of misuse or abuse! Make sure to look at [[Alert Procedure]] for guidelines that change based on the current alert level.&lt;br /&gt;
=General Regulations=&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Definitions&#039;&#039;&#039; ==&lt;br /&gt;
The terms specified below are defined for further use within the procedures.&lt;br /&gt;
:*Captain: The officer legally appointed by NanoTrasen as Commanding Officer of the station. This title is only transferable by Central Command.&lt;br /&gt;
:*Commanding Officer / CO: An officer appointed to lead the station and its Command department, whether it be the Captain by NanoTrasen, or an Acting CO by Station Command.&lt;br /&gt;
:* Command Staff/Station Command: Members of the Command department who lead a department aboard the station.&lt;br /&gt;
:* Crew: All Employees employed by Station Command, or by NT to reside on the station and perform an established function therein. This includes any Employee listed on the Crew Manifest or issued a functional NT identification and access card. Individuals imprisoned by NT, along with those imprisoned during the course of a shift for violations of Space Law, are considered Crew.&lt;br /&gt;
:* Judge: An individual legally appointed to preside over a hearing, as specified within Hearing Procedure.&lt;br /&gt;
:* Arrestee: Any Employee who has been formally charged with a crime.&lt;br /&gt;
:* Prisoner: Any Employee who has been sentenced for the commission of a crime, or awaiting a hearing for a capital offense.&lt;br /&gt;
:* Permanent Brig/Permabrig/Brig: A secure location for the long-term confinement of Prisoners. Typically outfitted to sustain the basic survival needs of the Prisoners within.&lt;br /&gt;
&lt;br /&gt;
==Right to Refuse Service==&lt;br /&gt;
All crew operating within their designated job locations are given the right to refuse service at any time for disorderly or abusive conduct. Additionally, all crew members are permitted to use nonlethal force to remove noncompliant or disorderly individuals only when such persons pose a threat to the safety of staff members, or disrupt the orderly functioning of the station. Service may not be refused to first responders acting to address or mitigate an emergency or crisis situation, unless such conduct is egregiously disorderly or abusive.&lt;br /&gt;
&lt;br /&gt;
= Entity Definitions =&lt;br /&gt;
The following definitions are provided to clarify the legal protections- and obligations- that Standard Operating Procedures and Space Law provide to any given entity. Unless explicitly covered by a more distinctive term, all Entities are to be treated as such until clarification is provided.&lt;br /&gt;
&lt;br /&gt;
== Entity ==&lt;br /&gt;
Any individual with a distinct existence. Entities may also encompass a plurality of identities contained within a single physical form. NanoTrasen does not require Entities be offered the protections of Standard Operating Procedure, Space Law, or Rules of Engagement unless further defined below. Security Officers are encouraged to be reasonable with their use of force regarding circumstances, especially if the Entity&#039;s termination would leave lawsuits or tarnish reputation for NanoTrasen.&lt;br /&gt;
== Pet ==&lt;br /&gt;
Any Entity that is provided to NanoTrasen Space Stations - either through the station&#039;s Logistics Department, or brought on board by the crew - for the purposes of emotional support. Any harm against such a Pet may render the offender liable to the crime of Animal Cruelty.&lt;br /&gt;
Examples of Pets include, but are not limited to:&lt;br /&gt;
:* Renault the Fox&lt;br /&gt;
:* Smile the Rainbow Slime&lt;br /&gt;
:* Laika the Guard Dog&lt;br /&gt;
:* Silvia the Medical Cobra&lt;br /&gt;
:* a corgi, purchased by Station Logistics&lt;br /&gt;
:* hand-held &amp;quot;personal AI&amp;quot; devices&lt;br /&gt;
&lt;br /&gt;
== Synthetic ==&lt;br /&gt;
Any Entity consisting primarily of non-organic matter, designed and/or constructed by NanoTrasen or its Employees for the purpose of performing tasks aboard a Space Station. Synthetics are bound by software limitations, typically referred to as Synthetic or Silicon Laws, and physically incorporated into their chassis. Any damage to a Synthetic- including un-authorized modification of their Laws- may leave the offender liable to charges of Sabotage. Irrevocable destruction of a Synthetic may leave the offender liable to the crime of Grand Sabotage.&lt;br /&gt;
Examples of Synthetics include, but are not limited to:&lt;br /&gt;
:* Crew-constructed Cyborgs&lt;br /&gt;
:* The Station AI&lt;br /&gt;
:* Positronic Brains&lt;br /&gt;
&lt;br /&gt;
== Employee ==&lt;br /&gt;
Any Entity who has a contract with NanoTrasen.&lt;br /&gt;
Typically, these individuals possess all of the following:&lt;br /&gt;
:* A communications headset (or similar communications capability) outfitted with encryption keys relevant to their assigned job function.&lt;br /&gt;
:* An ID card with their name and job function, pre-programmed with door access relevant to aforementioned job function.&lt;br /&gt;
:* Company-approved attire for an individual of their job function.&lt;br /&gt;
In situations where an individual lacks one or more of these items, law enforcement officials are encouraged to use their best judgement, and mitigate any risk of liability to charges of Endangerment or Abuse of Power.&lt;br /&gt;
Harm or death of an Employee may leave the offender liable to the crimes of Assault, Manslaughter, or even Murder.&lt;br /&gt;
Examples of Employees include, but are not limited to:&lt;br /&gt;
:* All crew present on the Space Station, including those who are removed from cryogenic stasis during the course of a shift.&lt;br /&gt;
:* Any crewmate arriving from a different NanoTrasen Space Station, due to navigation errors, disasters, or similar.&lt;br /&gt;
:* Individuals imprisoned by NT, along with those imprisoned during the course of a shift for violations of Space Law.&lt;br /&gt;
:* Any and all members of NanoTrasen Central Command, including Emergency Response Team soldiers and Central Commanders.&lt;br /&gt;
In cases where there is reasonable doubt as to the identity of a member of Central Command, the Commanding Officer is encouraged to request clarity from Central Command themselves.&lt;br /&gt;
&lt;br /&gt;
Any Employees that are fired by Station Command are still considered Employees until Central Command can confirm their contract termination.&lt;br /&gt;
&lt;br /&gt;
=== Provisional Employees ===&lt;br /&gt;
Provisional Employees are a special subcategory of Employee. During the course of a shift, events may lead to an Entity, or Entities, arriving aboard the station who wish to be employed by NanoTrasen. The Head of Personnel, alongside any relevant departmental head, may accept the Entity into NanoTrasen&#039;s employ provisionally.&lt;br /&gt;
&lt;br /&gt;
In such a case, the Head of Personnel must create a document listing the Provisional Employee&#039;s name and assigned job function, along with any physical features deemed necessary to identify them. This must be signed and stamped (where applicable) by the Head of Personnel, their relevant departmental head, and the Provisional Employee. A copy must be kept within the Head of Personnel&#039;s records, and with the Provisional Employee if possible.&lt;br /&gt;
&lt;br /&gt;
Provisional Employees serve &amp;quot;at will&amp;quot;, and may have their employment revoked at any time by Central or Station Command authorities.&lt;br /&gt;
=Controlled Items, Substances, &amp;amp; Areas=&lt;br /&gt;
&lt;br /&gt;
== Controlled Items ==&lt;br /&gt;
Controlled Items include any item that is restricted from general possession and use. Additionally, any equipment or technology providing insight into the development, production, or procurement of a controlled item is also controlled in and of itself. A list of such items follows:&lt;br /&gt;
&lt;br /&gt;
* Any Controlled Substances, as listed below.&lt;br /&gt;
* Any Controlled Armaments, as listed below.&lt;br /&gt;
* Electromagnetic pulsing and/or disturbance technology.&lt;br /&gt;
* Cryptographic systems, software, or technology.&lt;br /&gt;
* Nuclear materials, weapons, and technology.&lt;br /&gt;
* Long-range telecommunications and broadcasting technology.&lt;br /&gt;
* Astronavigational guidance equipment or technology.&lt;br /&gt;
* Telecommunication or signal jamming technology.&lt;br /&gt;
* Telecommunications encryption technology.&lt;br /&gt;
* Hypodermic spray tools and injectors.&lt;br /&gt;
* Cloaking, chameleon, and IFF-inhibiting technology.&lt;br /&gt;
* Technology utilizing bluespace as an integral part of its function.&lt;br /&gt;
* Teleportation and portal technology.&lt;br /&gt;
* Hydraulic or powered equipment designed for the electronic or mechanical bypass of secure-access systems.&lt;br /&gt;
&lt;br /&gt;
Any individual requiring any above item in the course of their job, or for regular function, may request a document of authorization from the relevant departmental head. Such a document must have an itemized list of the approved Controlled Items, the name and position of the holder, and a signed and stamped statement by the authorizing party.&lt;br /&gt;
&lt;br /&gt;
Should the holder commit crimes through the use of such authorized items, the authorizing party may be found guilty of Accessory to said crimes, in addition to Endangerment and Abuse of Power where applicable. The Commanding Officer is also authorized to supervise the approval and revocation of documentation as they see fit.&lt;br /&gt;
&lt;br /&gt;
== Controlled Substances ==&lt;br /&gt;
Any individual requiring a Controlled Substance in the course of their job, or for regular function, must request access to a perscription or special dispensation from the Chief Medical Officer. The Psychologist is also permitted to grant prescriptions for psychoactive drugs. Any such document must state the substance(s) being prescribed, the amount(s) where applicable, and the stamp and signature of the authorizing party.&lt;br /&gt;
&lt;br /&gt;
A list of such Substances follow:&lt;br /&gt;
&lt;br /&gt;
* Mindbreaker Toxin and other psionically altering agents.&lt;br /&gt;
* Romerol, and other rapid acting biological or chemical agents.&lt;br /&gt;
* Desoxyephedrine, and similar stimulants.&lt;br /&gt;
* Nocturine, and similar sedatives.&lt;br /&gt;
* Phlogiston, and other explosive and/or pyrotechnic compounds.&lt;br /&gt;
* Amatoxin, and other toxic and/or poisonous compounds.&lt;br /&gt;
* Blissifylovene, Soretizone, Tranquinase, and all similar psychoactives used to aid in mental wellbeing.&lt;br /&gt;
&lt;br /&gt;
== Controlled Armaments ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Controlled Armaments are grouped into categories of increasing severity. If the offender possesses several categories of contraband, only the highest severity of said items should be charged.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Category A:&#039;&#039;&#039; &#039;&#039;Illegal possession of Cat. A controlled armaments may incur a sentence of up to 3min brig and further legal action as the situation demands.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Any object or instrument specifically designed, adapted, or used to cause physical harm in close combat&lt;br /&gt;
* Any object or equipment specifically designed or adapted to protect against physical harm caused by weapons, projectiles, or other forms of direct assault&lt;br /&gt;
* Any object or instrument specifically designed or adapted to incapacitate or disorient by using light or sound without causing permanent injury&lt;br /&gt;
* Any object or equipment specifically designed or adapted for explicitly training purposes that would otherwise fall under another category&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Category B:&#039;&#039;&#039; &#039;&#039;Illegal possession of Cat. B controlled armaments may incur a sentence of up to 8min brig and further legal action as the situation demands.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Any object or instrument specifically designed or adapted to cause physical harm in close combat, which employs a powered system to enhance performance&lt;br /&gt;
* Any manually-operated ballistic arms that possess an internal magazine or feeding system, or lack an internal magazine or feeding system altogether&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Category C:&#039;&#039;&#039; &#039;&#039;Illegal possession of Cat. C controlled armaments may incur a sentence of up to 12min brig and further legal action as the situation demands.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Any manually-operated ballistic arms that use an external magazine or feeding system&lt;br /&gt;
* Any semi-automatic ballistic arms not easily concealable within a pocket or coat&lt;br /&gt;
* Any object or instrument specifically designed or adapted for explicitly less-lethal purposes that would otherwise fall under another category&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Category D:&#039;&#039;&#039; &#039;&#039;Illegal possession of Cat. D controlled armaments may incur a sentence of up to 15min brig and further legal action as the situation demands.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Any semi-automatic ballistic arms that are easily concealable&lt;br /&gt;
* Any fully-automatic ballistic arms&lt;br /&gt;
* Any laser, plasma, or energy based arms, including ones designed, intended, or used for melee combat.&lt;br /&gt;
* Any object or device specifically designed or adapted to cause physical harm through detonation of an explosive charge&lt;br /&gt;
* Any object or equipment specifically designed or adapted to protect against both a space environment and physical harm caused by weapons, projectiles, or other forms of direct assault&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Category E:&#039;&#039;&#039; &#039;&#039;Illegal possession of Cat. E controlled armaments may incur a sentence of up to 20min brig and further legal action as the situation demands.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Any crew-served or emplaced weapon&lt;br /&gt;
* Any object or instrument specifically designed or adapted to launch large-calibre explosives or projectiles for offensive or defensive purposes&lt;br /&gt;
* Any object or instrument specifically designed or adapted to employ chemical, biological, esoteric, radiological, or nuclear hazards for offensive or defensive purposes&lt;br /&gt;
&lt;br /&gt;
Armaments licenses may be issued by the Commanding Officer, Warden, or Head of Security. The license must include the name of the holder, a list of allowed armaments, and a stamped signature from the issuer.&lt;br /&gt;
&lt;br /&gt;
If the holder uses their armaments in the commission of a crime, the issuer may be held liable for accessory to the crimes committed, along with Endangerment and Abuse of Power where applicable.&lt;br /&gt;
&lt;br /&gt;
== Departmental Dispensations ==&lt;br /&gt;
Certain personnel may require certain Controlled Items in the course of their job, and as such must be provided exceptions. &#039;&#039;&#039;Any member of any department which begins their shift with a controlled item in their possession, within their allocated area, or with a departmental lathe capable of producing said controlled item, is assumed authorized for its possession and use.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Additionally, tools and equipment located within emergency lockers are not considered Controlled Items, so long as they are used as intended.&lt;br /&gt;
&lt;br /&gt;
===Logistics===&lt;br /&gt;
Members of a station’s Logistics department are permitted to approve any order with the direct permission of an individual with legal access to the contents of that order. Additionally, they may deny any order, at any time, for lack of funds, authority, or any other reason deemed sufficient by their direct superior.&lt;br /&gt;
&lt;br /&gt;
Unlocked crates, orders stored outside the department, and supplies illegally distributed to unauthorized personnel carry the risk of Endangerment of even Black Marketeering charges. Crates of Controlled Items, Substances, or Armaments should be stored securely within the department, with a copy of their invoices on file.&lt;br /&gt;
&lt;br /&gt;
=== Research ===&lt;br /&gt;
Epistemics employees are permitted to use their lab spaces as they see fit, with the following caveats:&lt;br /&gt;
&lt;br /&gt;
* Any Employee experimentation must be done with the consent of the test subject, and must not have an undue risk of life. The Mystagogue or CO may terminate any experiment for safety or ethical purposes and at their discretion.&lt;br /&gt;
* Testing of any explosives or weapons that risk hull penetration or mass destruction must be done at an off-station site.&lt;br /&gt;
&lt;br /&gt;
Epistemics personnel may also utilise Controlled Items within the confines of designated testing areas and in a manner directly approved jointly by the Mystagogue and by the Head of Security or CO.&lt;br /&gt;
&lt;br /&gt;
Utilizing or storing Controlled items without direct approval, utilizing Controlled Items outside of the testing areas, and distributing Controlled Items to crew constitute criminal offences under Space Law and may additionally incur demotion as punishment.&lt;br /&gt;
&lt;br /&gt;
=== Medical ===&lt;br /&gt;
All medical personnel may carry or use Controlled Substances, along with hypodermic tools, in the course of their job functions and in a manner approved by the CMO or CO, with the following caveats:&lt;br /&gt;
&lt;br /&gt;
* Any Controlled Substance with the capability to cause rapid and grievous bodily harm or death may not be carried outside of the chemicals lab or treatment areas without a signed and stamped document of authorization.&lt;br /&gt;
* Any Controlled Substance with the capacity to cause harm as a consequence of overdose may not be stocked, stored, or displayed in any area or fashion that leaves such substances open and accessible to the public.&lt;br /&gt;
* Any hypodermic tool must be kept secure within locked storage or on the person of an authorized individual.&lt;br /&gt;
&lt;br /&gt;
==High Security Areas==&lt;br /&gt;
High Security Areas, or HSAs, should be restricted, and, during standard station operations, secured where applicable or per alert level. They differ from regular secure areas in that they may contain items, technology, or other assets of high importance or value, and must therefore be held safe. Unauthorized persons within HSAs may be guilty of trespass, or of breaking and entering.&lt;br /&gt;
&lt;br /&gt;
Common HSAs for commercial and military vessels are as follows:&lt;br /&gt;
&lt;br /&gt;
* Bridge&lt;br /&gt;
* Armory\Gun Deck&lt;br /&gt;
* Vault\Strongroom&lt;br /&gt;
* Station AI Rooms (Upload, Core, etc.)&lt;br /&gt;
* Gravity Generation\Life Support\Engine Rooms&lt;br /&gt;
* Telecommunications\Telemetry&lt;br /&gt;
* Permanent Brig\Holding Cells&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Commanding Officer=&lt;br /&gt;
==Captain’s Authority==&lt;br /&gt;
The Commanding Officer of a station or vessel is afforded several rights, broadly referred to as &amp;quot;Captain&#039;s Authority&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
While they are formally and legally appointed CO, they are the ultimate authority aboard a vessel until they are directly dismissed by a superior from Central Command.&lt;br /&gt;
&lt;br /&gt;
Additionally, they have the authority to pardon and/or parole any individuals accused and sentenced of Grand Felony, Felony, and Misdemeanor-level sentences if deemed in the best interest of the crew and vessel. The CO may be held liable for accessory to any future criminal acts performed by the pardoned individual, and they must make an announcement to the station stating who was pardoned, for what crimes, and for what reason.&lt;br /&gt;
&lt;br /&gt;
Captain’s Authority carries a responsibility, however; the CO must do everything in their power to protect all entities and assets aboard the station with which they have been entrusted, and must not abandon them while there is a reasonable hope that they may be saved.&lt;br /&gt;
&lt;br /&gt;
Additionally, the legally appointed Captain of a vessel is afforded two additional rights over that of a CO:&lt;br /&gt;
&lt;br /&gt;
* To, with public announcement to the crew, temporarily modify SOP in times of emergency, at the risk of criminal penalties if misused or abused, and&lt;br /&gt;
* To deputize members of the crew to carry out law enforcement activity. These deputies are bound by Security Regulations and Space Law, and the Captain may suffer criminal penalties for any crime committed by them.&lt;br /&gt;
&lt;br /&gt;
==Line of Succession==&lt;br /&gt;
It is the responsibility of Command to ensure that a station retains a CO immediately at the start of the shift and thereafter. If the CO dies and is unrecoverable, or if a CO is not assigned at the start of the shift, an Acting CO must be selected forthwith per the following guide:&lt;br /&gt;
&lt;br /&gt;
# All active members of Station Command must meet, and choose one of their number to become the Acting CO.&lt;br /&gt;
# If no Station Command is alive or on active duty, then each Department must nominate a temporary Delegate. These Delegates must meet and choose an Acting CO from among their number.&lt;br /&gt;
# The Acting CO must then duly inform Central Command via fax and make a stationwide announcement.&lt;br /&gt;
# Await the end of your shift.&lt;br /&gt;
&lt;br /&gt;
After Central Command has received the results of the Line of Succession, the Acting CO is afforded all prescribed powers of a CO. An access biscuit &#039;&#039;may or may not&#039;&#039; be sent by Centcomm to assist with this. When a legally appointed Captain arrives, it is the express duty of the Acting CO to hand over any and all Captain-related equipment and accesses to the new CO, and to resign themselves to their original role before their temporary promotion.&lt;br /&gt;
==Command Promotions==&lt;br /&gt;
The CO of the vessel is authorized to promote Crew into Station Command positions if it is determined that the vacancy is a detriment to station productivity. The CO has a duty to ensure that the Crew they promote are of a reasonable level of skill, and can be held liable if they disregard this duty.&lt;br /&gt;
&lt;br /&gt;
Crew members promoted into Station Command positions are considered to be acting members of Station Command, with all rights and responsibilities therein. When NT-appointed Station Command arrive, the acting Command members are required to hand over any specialized equipment (Command ID cards, attire, or tools) and resign themselves to their original position from before their temporary promotion.&lt;br /&gt;
==Mutiny==&lt;br /&gt;
Should such a situation arise in which the CO is unfit for their position and declines relinquishment of position and power, and where all alternative legal options have been exhausted, officers may be permitted to lead a mutiny. Officers leading a mutiny must inform Central Command of this occurrence before the mutiny has begun.&lt;br /&gt;
&lt;br /&gt;
A mutiny, defined as a coordinated effort to depose the commanding officer or officers of a vessel for committing unlawful acts, requires the crew to neutralize the offending staff with non-lethal force where applicable, and lethal measures and weapons only in acts of self-preservation or when given no other option. The commanding officer or officers, as well as their loyalists, are all bound to Space Law, the current alert level and its corresponding RoE.&lt;br /&gt;
&lt;br /&gt;
Should the mutiny be unsuccessful, only the head officer(s) who approved the mutiny may be charged with sedition and receive a hearing, while all mutineers may be demoted, processed by law enforcement, and charged for the crimes they have committed.&lt;br /&gt;
&lt;br /&gt;
Should the mutiny be successful, the head officer(s) who approved the mutiny must select a new Commanding Officer per Line of Succession. The new CO will then sentence the previous heads of staff for their crimes per Space Law.&lt;br /&gt;
&lt;br /&gt;
== Foreign Vessels ==&lt;br /&gt;
Should civilian and military vessels receive a docking request from another neutral vessel, they may approve or deny such a request. Any vessel may, with consent from the docking entity, be searched by law enforcement upon arrival, and its crew granted free movement accompanied by an escort at the discretion of the CO or law enforcement officials. Crew of vessels legally docked on NanoTrasen Stations are considered to be in contract with NanoTrasen and as such are protected by Space Law, Standard operating Procedure and the Rules of Engagement.&lt;br /&gt;
&lt;br /&gt;
Crew of foreign vessels may be refused entry, at any time and for any reason, and must be returned to, or be escorted to, their own vessel where applicable. Failure to comply may constitute trespass. Docking vessels bearing a warrant or commission represent an exception, and may not be denied entry or be forced to submit to a search.&lt;br /&gt;
&lt;br /&gt;
Crimes committed against the station or its inhabitants, on station or abroad, are grounds to charge the perpetrator according to the laws of the station. Should visiting entities break the law, or be suspected of doing so, and flee aboard their own vessel, law enforcement personnel are authorized to board the vessel in continuous “hot” pursuit and are fully authorized to effect an arrest upon the relevant party.&lt;br /&gt;
&lt;br /&gt;
=Security and Justice Regulations=&lt;br /&gt;
==Security Jurisdiction==&lt;br /&gt;
Law enforcement personnel are bound by trespass and assault laws, and thus cannot operate outside accessible areas, or perform searches without a Probable Cause, or a [[Standard Operating Procedure#Warrants|warrant]]. Advanced surgical procedures and cursory implant investigations must be performed by a trained member of the Medical department, operating under their [[Standard Operating Procedure#Standard of Care|Standard of Care]].&lt;br /&gt;
&lt;br /&gt;
However, officers are allowed to trespass into a department in “hot pursuit” of a suspect who has fled from an accessible area, who they have Probable Cause to believe has committed a crime&lt;br /&gt;
&lt;br /&gt;
==Probable Cause==&lt;br /&gt;
While actively enforcing the law, officers are held to the standard of Probable Cause. This phrase represents a reasonable suspicion that a crime has very recently been, or is currently being, committed, and does not require the officer to have solid evidence of criminal activity. Examples of Probable Cause include witnessing criminal activity or credible reports of such.&lt;br /&gt;
&lt;br /&gt;
When judged, Probable Cause is to be interpreted within the context of the entirety of the station’s circumstances at the time of the incident. Probable Cause negates the need of a warrant for searches, and, once concluded, is to be promptly reported to the Prosecutor, Warden, or Head of Security for review.&lt;br /&gt;
== Rules of Engagement ==&lt;br /&gt;
Law enforcement personnel hold a Category D Armaments License, and are authorized at all times to use lethal force to the extent necessary to neutralize adversaries under any of the following circumstances:&lt;br /&gt;
&lt;br /&gt;
* If the adversary’s number or strength leave the officer at a severe tactical disadvantage.&lt;br /&gt;
* If the adversary exhibits a clear and present danger to the vessel by physical means.&lt;br /&gt;
* If the adversary poses a significant threat of serious bodily injury or death to the officer or others.&lt;br /&gt;
* If the adversary presents an existential threat to the chain of command by illegal means.&lt;br /&gt;
* If the adversary cannot be reasonably subdued through non-lethal means without great bodily harm to the officer.&lt;br /&gt;
&lt;br /&gt;
…wherein an “adversary” is an Employee that demonstrates a hostile intent, commits or directly contributes to a hostile act that does not constitute an actual attack, or is actively attacking the vessel or its crew.&lt;br /&gt;
&lt;br /&gt;
Despite their allowance of lethal force, Security is required to follow the Rules of Engagement of the current Alert Level, as outlined within [[Alert Procedure]].&lt;br /&gt;
&lt;br /&gt;
== Martial Law ==&lt;br /&gt;
Martial Law may only be declared by Central Command. Under Martial Law Security is:&lt;br /&gt;
* able to perform arrests, searches, and departmental raids at their discretion and without a warrant.&lt;br /&gt;
* authorised to take whatever actions deemed necessary to neutralise or repel station threats.&lt;br /&gt;
* authorized to summarily execute station threats.&lt;br /&gt;
* not bound to the Rules of Engagement.&lt;br /&gt;
* not obligated to provide any medical care to prisoners, including revival.&lt;br /&gt;
&lt;br /&gt;
== Armory Procedure ==&lt;br /&gt;
The armory and its usage are governed by the Warden. The Warden is responsible for stocking, distributing, and recording the collection of weapons used by the station during the shift. They are also afforded the authority to arm security at their discretion, so long as the weaponry distributed is in appropriate response to [[Alert Procedure]].&lt;br /&gt;
&lt;br /&gt;
All weaponry distributed from armory is issued on a temporary basis. While issued, the weaponry remains as station property, and the wielder assumes a duty to protect the weapon and return it to the Warden when ordered. No non-crew may be issued weaponry from the armory.&lt;br /&gt;
&lt;br /&gt;
The Warden is accountable for responsibly issuing weapons. Any weaponry issued during a heightened alert level must be returned when the alert has been lowered, or when the threat is no longer present. The weaponry issued must be proportionate to the threat posed, and weapons which threaten the structural integrity of the station should not be used unless absolutely necessary.&lt;br /&gt;
==Treatment of Prisoners==&lt;br /&gt;
Prisoners have certain rights that must be upheld by law enforcement and Station Command. &#039;&#039;Prisoners must be provided with the following&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
* Adequate medical care and moral, spiritual, or legal counseling if it is requested and available.&lt;br /&gt;
* Access to the Common and Prison radio channels only while serving their sentence. This right may be revoked should it be abused.&lt;br /&gt;
* Standard prisoner clothing must always be available for prisoners.&lt;br /&gt;
* Confiscated clothing should be returned upon request, except in the case of Extended Confinement or if the clothing in question poses a clear risk to prisoner or crew safety.&lt;br /&gt;
* Food and water for organic prisoners must be available and given on request.&lt;br /&gt;
* Power for silicon prisoners such as IPCs and cyborgs, at minimum a cyborg recharging station must be provided.&lt;br /&gt;
* Should the holding cells or Permabrig become uninhabitable, prisoners must be securely and safely relocated to another area for confinement, until the holding cells or Permabrig are returned to a serviceable state.&lt;br /&gt;
* Prisoners should be granted freedom of movement within their holding area unless there is an undue risk to life and limb.&lt;br /&gt;
&lt;br /&gt;
Additionally, prisoners sentenced to Extended Confinement have certain rights but also &#039;&#039;&#039;more firm restrictions that must be upheld by law enforcement&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
* Visitation may be permitted only for prisoners sentenced to Extended Confinement. A reason must be provided for the visit, and the visitor must consent to a search of their belongings.&lt;br /&gt;
* Prisoners may request an appeal for capital crimes; these requests may be refused depending on the discretion and availability of the Clerk, Chief Justice, or at the discretion of the warden or head of station security.&lt;br /&gt;
* Prisoners may request or may otherwise be given parole by the Warden or Head of Security.&lt;br /&gt;
&lt;br /&gt;
Should prisoners repeatedly and maliciously antagonize law enforcement, to an extent where continued extended confinement becomes infeasible, the warden is fully authorized and encouraged to upgrade the relevant prisoners’ sentences to Exfiltration summarily.&lt;br /&gt;
&lt;br /&gt;
Moreover, prisoners are liable for any and all crimes that they commit while held either in the temporary holding cells or the Permanent Brig, and may, in the case of the Permanent Brig, be placed in solitary confinement for the duration of the sentence the committed crimes incur.&lt;br /&gt;
&lt;br /&gt;
==Arrest and Sentencing==&lt;br /&gt;
Any Employee, that has been formally charged with the commission of a crime, or can be assumed to have committed a crime under [[Standard Operating Procedure#Probable Cause| Probable Cause]] may be arrested by a member of Security. In an arrest, the suspect will be restrained, informed of their charges, and moved to the Brig for processing.&lt;br /&gt;
Legal counsel may be requested by an Arrestee, and must be provided if available.&lt;br /&gt;
At the brig the prisoner is searched and confined to a holding cell. Any items on their person they are not authorized to possess are confiscated and sent to the justice department for processing and storage as evidence. It is the duty of both the Warden and the Chief Justice to ensure evidence is handled properly and safely.&lt;br /&gt;
The prisoner is sentenced according to Space Law.&lt;br /&gt;
Any items deemed unbefitting of a prisoner may be taken for the duration of incarceration and must be returned at the end of the sentence.&lt;br /&gt;
Any member of Security is authorized to pass sentences on all Grand Felony, Felony, and Misdemeanor-level crimes. The Chief Justice, or in their absence the Head of Security, is authorized to pass sentences on all Crimes, and to correct, or even acquit them, in accordance with Space Law.&lt;br /&gt;
&lt;br /&gt;
Should the Prisoners sentence exceed a total of 25 minutes, or if the crimes charged include a capital crime, the prisoner is transported to the Permabrig to await their [[Standard Operating Procedure#Hearings|Hearing]]. If after 25 minutes a hearing still has not been conducted, the prisoner is offered to be implanted with a tracking implant and released, and to arrive to the hearing when it happens. Failure to attend constitutes contempt of court.&lt;br /&gt;
&lt;br /&gt;
==Appeals, Parole, Pardons==&lt;br /&gt;
Appeals are handled by the Chief Justice. Attorneys may appeal a past ruling on behalf of their client, if presented with new evidence. If the evidence exonerates the Prisoner, their sentence is adjusted as necessary by the Chief Justice.&lt;br /&gt;
A Prisoner sentenced to a Felony or Grand Felony crime may request an appeal by the Clerk or Chief Justice, these appeals may be denied for any reason.&lt;br /&gt;
&lt;br /&gt;
Prisoners may additionally receive parole per discretion of the Warden, Head of Security, or CO. Parolees are encouraged to seek gainful employment on station. Parolees may have any sentence escalated to permanent confinement regardless of severity.&lt;br /&gt;
A pardon may be issued to any Employee accused of, or sentenced to, crimes, if deemed in the best interest of the crew and vessel, and when the circumstances of the defendant or their offense warrant a suspension of their sentence. A pardon may be issued by the Arresting Officer or Warden, in case of the Prisoners, or the Judge of a hearing and must be accompanied by an announcement, explaining who was pardoned, of what crime, and for what reason.&lt;br /&gt;
==Pressing Criminal Charges==&lt;br /&gt;
Any crew member may press charges against any other crew member. An individual may be charged of a crime, if it can be reasonably argued, that the accused has committed an act in the nature and fashion as described by the particular criminal charge.&lt;br /&gt;
&lt;br /&gt;
Multiple counts of one crime can be charged. For illegal actions against the station abroad, each incident separated by a reasonable period of inaction, lawful conduct, or another crime is interpreted as one count. For crimes directly bereaving a person (violent acts, theft of personal property etc.), the same applies in addition to each victim being one count. In the case of possession, theft, or any incident involving several separate and distinct items, one charge may be applied per relevant item.&lt;br /&gt;
&lt;br /&gt;
Charges that are a direct escalation of one another in nature cannot be simultaneously held against the perpetrator if they pertain to the same incident and the same victim/item (if applicable). Then, only the most severe of these charges applies. Additionally, if one charge incorporates another charge within its definition or description, the perpetrator cannot be held accountable for both; rather, only the most severe of these charges applies.&lt;br /&gt;
==Warrants==&lt;br /&gt;
Warrants represent official orders to the security department, issued by the Justice Department. Warrants are only valid when issued by either the Chief Justice or Clerk, or in both of their absences, the Commanding Officer or Head of Security.&lt;br /&gt;
&lt;br /&gt;
* Individual Warrants may order the search of an individual, or the arrest of the individual with evidence. This may also include surgical procedures, cursory implant inspections, or any other invasive searches with evidence. These warrants must include a name, the actions prescribed (search, arrest, etc.), and a description if applicable.&lt;br /&gt;
* Search Warrants may order the search of an entire departmental area, by force if necessary, and may order the arrest of listed individuals implicated in a crime or crimes with probable cause or evidence. Search Warrants should include an area, a brief description of the probable cause, and a list of individuals if applicable.&lt;br /&gt;
==Injunctions==&lt;br /&gt;
The Chief Justice, Commanding Officer, or Judge of a hearing are fully authorized to issue injunctions: legally-binding, written orders restricting Inhabitants from doing something disruptive to station productivity or personal rights.&lt;br /&gt;
These may be issued on discretion. Injunctions may not compel someone to violate Space Law or SOP, and the issuer is liable for abuse of power charges if this is misused. An injunction must include a list of affected names and a detailed description of the restrictions to be valid.&lt;br /&gt;
=Hearings=&lt;br /&gt;
NanoTrasen authorizes its Justice Department to conduct Hearings in order to determine if a person accused of sufficient crimes may be held in indefinite custody, to be handed over to GalPol at the end of the shift.&lt;br /&gt;
The purpose of these hearings is not to determine legally binding guilt, but to measure how feasible their guilt is; and to avoid lawsuits which would tarnish the NanoTrasen brand.&lt;br /&gt;
&lt;br /&gt;
Hearings are a tool of Space Law. Like any other action that represents the Law, they are subject to Procedural Defense as detailed in Space Law.&lt;br /&gt;
&lt;br /&gt;
A hearing must be held for capital charges, and for sentences that exceed a total of 25 minutes when added together. The right for a hearing may be waived by the suspect by pleading guilty, under martial law, or in absence of any Justice personnel on station.&lt;br /&gt;
&lt;br /&gt;
A hearing is conducted by a Judge (chosen in order from: Chief Justice, Clerk, Commanding Officer, Command), who charged is with ensuring the hearing is completed, decides the time and location of the hearing, and whether they want to make the hearing accessible to the public or not. A hearing must include the Judge and Prosecution, and should additionally include the accused and defense, if available. The Judge has the right to find any person in the hearing guilty of contempt of court.&lt;br /&gt;
Hearings are concerned with any and all crimes the accused is currently charged with, not just capital crimes.&lt;br /&gt;
&lt;br /&gt;
Defense must be provided to the accused if requested and feasible, and should consist of either an attorney, any member of the justice department, or any Employee chosen by the accused.&lt;br /&gt;
The prosecution should consist of either a prosecutor, any member of the justice department, or any member of station security.&lt;br /&gt;
&lt;br /&gt;
Neither prosecution nor defense may interrupt one another during presentation of evidence, including objecting to witness statements made. In the case of a witness making demonstrably untrue statements, perjury and contempt of court may be charged as necessary. It is encouraged the judge pay attention and inquire about competing claims to truth.&lt;br /&gt;
&lt;br /&gt;
==Hearing Procedure==&lt;br /&gt;
A Hearing should take no longer than 10 minutes, and follows these steps:&lt;br /&gt;
&lt;br /&gt;
* 0. Prosecution informs the Judge, the Accused and the Defense of all charges. The Accused is asked if they want to plead guilty.&lt;br /&gt;
* 1. The Judge confirms that every required person is present, and begins the hearing.&lt;br /&gt;
* 2. The Prosecution reads the charges. Any crimes not charged are not subject to the hearing and cannot be accounted for in sentencing.&lt;br /&gt;
* 3. The Prosecution presents all evidence to support the charges.&lt;br /&gt;
* 4. The Attorney contests the prosecution&#039;s version of events and presents their own evidence.&lt;br /&gt;
* 5. The Judge rules on whether the suspect reasonably has committed the crime. If the accused is found not guilty of a more severe version of a crime, the Judge may still find them guilty of a less severe version (for example if found not guilty of murder, the accused may be found guilty of manslaughter), despite the crime not being charged.&lt;br /&gt;
* 6. Any Ruling is enacted; if a party refuses to follow through with the ruling, they may suffer criminal penalties.&lt;br /&gt;
&lt;br /&gt;
Suspects who are found guilty of a part of the charged crimes, in a way where the total sentence does not exceed 25 minutes, may be released immediately, at the judges discretion.&lt;br /&gt;
A capital sentence should be approved under Space Law.&lt;br /&gt;
The default sentence for suspects guilty of a capital crime is permanent confinement. If there is no doubt of the suspects guilt of a capital crime, or a guilty plea to a capital crime, and the nature of the crime is judged to be extreme and heinous, the Judge is authorized to sentence the prisoner to be executed.&lt;br /&gt;
&lt;br /&gt;
=Medical Regulations=&lt;br /&gt;
==Standard of Care==&lt;br /&gt;
&lt;br /&gt;
Upon agreeing to provide medical care, staff assume the following duties of care:&lt;br /&gt;
&lt;br /&gt;
* They must provide a reasonable level of skillful, quality care&lt;br /&gt;
* They must not make critical errors resulting in major personal injury or death, at the risk of criminal and civil liability.&lt;br /&gt;
* They must show diligence in providing treatment, both inside and outside of the medical department area during their shift.&lt;br /&gt;
* They must provide privacy to patients in non-emergency situations.&lt;br /&gt;
* If they have limited resources, they must allocate what resources are available to them via triage.&lt;br /&gt;
* They must not provide treatment that would breach Space Law or violate ethical principles.&lt;br /&gt;
* They must ensure that invasive procedures or surgeries, including implant removals or inspections, are performed by trained personnel and properly given authorization via a valid search warrant. The need for a warrant is removed during a Code Gamma or similar alert status.&lt;br /&gt;
&lt;br /&gt;
==DNRs==&lt;br /&gt;
Do Not Resuscitate (DNR) orders are commands issued to medical personnel to restrict the revival of a specified individual. DNRs are issued for the following reasons:&lt;br /&gt;
&lt;br /&gt;
* Lawful executions;&lt;br /&gt;
* Suicide in the custody of law enforcement, verified by the Corpsman.&lt;br /&gt;
* Patient refusal.&lt;br /&gt;
&lt;br /&gt;
DNRs that do not involve execution must be verified by the CMO before taking effect.&lt;br /&gt;
&lt;br /&gt;
==Medical Evaluation==&lt;br /&gt;
Given good medical reason and with documentation, the Chief Medical Officer of a vessel may declare any on-duty personnel unfit for duty and order them demoted from their position. This includes the Commanding Officer, who may not overrule this procedure.&lt;br /&gt;
&lt;br /&gt;
In order for a medical evaluation to be considered lawfully applicable, the CMO and relevant head of department must both agree that the specified crewmate is unfit for duty in order to proceed with the demotion. In the case of the Commanding Officer, Central Command should be contacted as soon as possible.&lt;br /&gt;
&lt;br /&gt;
==Quarantine==&lt;br /&gt;
Medical staff are afforded the right to quarantine individuals that currently suffer from infectious or contagious diseases, and may confine them within pre-designated quarantine areas in the course of treatment, until the point that they are no longer infectious or harmful to the rest of the crew.&lt;br /&gt;
&lt;br /&gt;
==Foreign Bodies==&lt;br /&gt;
Any parasitic alien organism that requires a living host to live and reproduce must be eliminated. An exception can be made for experimental purposes, provided a CO, CMO and Mystagogue were to approve it.&lt;/div&gt;</summary>
		<author><name>Cepelinas</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Space_Law&amp;diff=4415</id>
		<title>Space Law</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Space_Law&amp;diff=4415"/>
		<updated>2026-01-30T19:17:55Z</updated>

		<summary type="html">&lt;p&gt;Cepelinas: Halve Space Law Sentencing Times #5249 PR&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Space Law is a broad set of rules and regulations, collected and regulated by TerraGov, enacted and enforced by NanoTrasen and its [[Security Officer|Station Security]], with the oversight of [[Administrators#What_Do_Admins_Do?|CentCom]] - and, on occasion, TerraGov&#039;s Galactic Police Force. Space Law applies to all ranks and positions on stations under its jurisdiction, from the lowliest [[Passenger]] to the highest [[Captain]]; all are equal under the eyes of the Law, and all must ultimately answer to it.&lt;br /&gt;
&lt;br /&gt;
It is highly recommended to read the &#039;&#039;&#039;[[Standard Operating Procedure|Standard Operating Procedures]]&#039;&#039;&#039;. Summaries of several pertinent sections are listed below.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Standard Operating Procedure#Controlled Items|Controlled Items]]:&#039;&#039;&#039; If a member of station crew requires access to a Controlled Item for use in their job, or for regular function, they must obtain the signed and stamped approval of a relevant member of Station Command or the CO.  The latter is able to override the decisions of Station Command in this regard, however.&lt;br /&gt;
* &#039;&#039;&#039;[[Standard Operating Procedure#Entity Definitions|Entity]]:&#039;&#039;&#039; Any thing with distinct, independent existence.&lt;br /&gt;
* &#039;&#039;&#039;[[Standard Operating Procedure#Entity Definitions|Employee]]:&#039;&#039;&#039; An entity who has an employment contract with a Company.&lt;br /&gt;
* &#039;&#039;&#039;[[Standard Operating Procedure#Entity Definitions|Pet]]:&#039;&#039;&#039; Any Entity that is provided to the Company&#039;s Space Stations - either through the station&#039;s Logistics Department, or brought on board by the crew - for the purposes of emotional support.&lt;br /&gt;
* &#039;&#039;&#039;[[Standard Operating Procedure#Security Jurisdiction|Security Jurisdiction]]:&#039;&#039;&#039; Station law enforcement officers are bound by Space Law; they cannot operate outside of standard accessible areas, or perform searches, unless such action is allowed by either Alert Procedure or a valid warrant.&lt;br /&gt;
* &#039;&#039;&#039;[[Standard Operating Procedure#Arrest and Sentencing|Arrest ]]:&#039;&#039;&#039; Any entity may be arrested, during which they are restrained, informed of their charges, and taken to the brig for search and processing under &#039;&#039;&#039;[[Standard Operating Procedure#Brig Procedure|Brig Procedure]]&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;[[Standard Operating Procedure#Arrest and Sentencing|Sentencing]]:&#039;&#039;&#039; Any member of law enforcement is allowed to pass sentence on Misdemeanor, Felony, and Grand Felony charges. The Chief Justice, or in their absence, the Head of Security are allowed to pass sentence on all Charges.&lt;br /&gt;
* &#039;&#039;&#039;[[Standard Operating Procedure#Treatment of Prisoners|Treatment of Prisoners]]:&#039;&#039;&#039; Prisoners must be provided with food, water, clothing, free movement within the brig, adequate medical care, access to the Common and Prison radio channels, and moral, spiritual, or legal counseling if requested and available. If the brig becomes uninhabitable, prisoners must be securely and safely relocated to another area until the brig is functional once more. Prisoners sentenced to Permanent Confinement have additional rights and firmer restrictions that must be upheld by law enforcement officials.&lt;br /&gt;
* &#039;&#039;&#039;[[Standard Operating Procedure#Paroles and Pardons|Paroles &amp;amp; Pardons]]:&#039;&#039;&#039; Parole may be offered under the discretion of the Warden, Head of Security, or CO. Pardons may be issued by the arresting officer, the Judge of a trial, by the Warden (to those within the permanent brig), or by the CO, when deemed in the best interest of the crew or vessel, or when the circumstances of the crime warrant suspension of sentence.&lt;br /&gt;
* &#039;&#039;&#039;[[Standard Operating Procedure#Pressing Charges|Pressing Charges]]:&#039;&#039;&#039; Any Employee may press charges against any other entity. Individuals may only be charged with a crime if it can be proven beyond reasonable doubt that they have committed the crime.&lt;br /&gt;
* &#039;&#039;&#039;[[Standard Operating Procedure#Hearing Procedure|Hearing Procedure]]:&#039;&#039;&#039; A criminal hearing’s Judge must be, in sequential order: The Chief Justice, the Court Clerk, an impartial member of Justice or Station Command, or the Warden. The Prosecution should ideally be the Prosecutor, or an available member of Station Command or Station Security in that order. The Defense should ideally be a member of the Justice department assigned to the defendant, though they are allowed to represent themselves if they wish.&lt;br /&gt;
* &#039;&#039;&#039;[[Alert Procedure]]:&#039;&#039;&#039; Codes Blue, Red, Gamma, and Delta authorize Security to carry progressively more advanced equipment, and loosen &#039;&#039;&#039;[[Standard Operating Procedure#Rules of Engagement|Rules of Engagement]]&#039;&#039;&#039; regarding their use. The former two codes discourage openly carrying firearms by personnel; the latter two suspend many rights to privacy, and grant Security the power to do whatever neccessary to retake or scuttle the station.&lt;br /&gt;
&lt;br /&gt;
==Procedural Defense==&lt;br /&gt;
If a defendant is accused of a crime, they are granted the privilege to challenge the legitimacy of charges of claims brought against them. Any of the following may be invoked:&lt;br /&gt;
:*Double Jeopardy Clause: accused persons may are not to be charged on the same charges following an acquittal or conviction, except in the case of acquittal and subsequent credible admission of guilt.&lt;br /&gt;
:*Entrapment Clause: accused persons found to be induced or coerced into the commission of the crimes listed in the charges are to be acquitted.&lt;br /&gt;
:*Exclusionary Clause: evidence collected and/or analyzed in violation of accused persons’ rights under law is inadmissible.&lt;br /&gt;
&lt;br /&gt;
=== Crime Codes Quick Reference ===&lt;br /&gt;
Use this to quickly find the Crime Code Numbers.&lt;br /&gt;
&lt;br /&gt;
Crime codes are organized into four Category Codes (_XX) as listed below, with the most severe crimes being given the highest Severity Codes (x__). The sentencing officer or Judge should use discretion, and not charge an entity with two similar crimes for a singular offense.&lt;br /&gt;
&lt;br /&gt;
For example, an attack upon an Employee which causes them to die of their injuries is Murder, not Assault AND Murder. Likewise, an entity should not be charged for both Possession AND Grand Possession on a singular Controlled Item held without proper authorization.&lt;br /&gt;
&lt;br /&gt;
{| style=&#039;text-align:center; border:solid 1px black&#039; cellspacing=0&lt;br /&gt;
! style=&amp;quot;border: 1px solid black; width:5%&amp;quot; | Code&lt;br /&gt;
! style=&#039;background-color:#999933BF; border: 1px solid black; width:23.75%&#039; | 1XX - Misdemeanor&lt;br /&gt;
! style=&#039;background-color:#996633BF; border: 1px solid black; width:23.75%&#039; | 2XX - Felony&lt;br /&gt;
! style=&#039;background-color:#993333BF; border: 1px solid black; width:23.75%&#039; | 3XX- Grand Felony&lt;br /&gt;
! style=&amp;quot;background-color:#990033BF; border: 1px solid black; width:23.75%&amp;quot; | 4XX - Capital&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;border: 1px solid black;&amp;quot; | 01&lt;br /&gt;
|style=&#039;background:#9999334D; border: 1px solid black;&#039; | Animal Cruelty&lt;br /&gt;
|style=&#039;background:#9966334D; border: 1px solid black;&#039; | Assault&lt;br /&gt;
|style=&#039;background:#9933334D; border: 1px solid black;&#039; | Manslaughter&lt;br /&gt;
| style=&amp;quot;background:#9900334D; border: 1px solid black;&amp;quot; | Murder&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;border: 1px solid black;&amp;quot; | 02&lt;br /&gt;
|style=&#039;background:#9999334D; border: 1px solid black;&#039; | Harassment&lt;br /&gt;
|style=&#039;background:#9966334D; border: 1px solid black;&#039; | Breaking and Entering&lt;br /&gt;
|style=&#039;background:#9933334D; border: 1px solid black;&#039;| Kidnapping&lt;br /&gt;
| style=&amp;quot;background:#9900334D; border: 1px solid black;&amp;quot; | Terrorism&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;border: 1px solid black;&amp;quot; | 03&lt;br /&gt;
|style=&#039;background:#9999334D; border: 1px solid black;&#039; | Vigilantism&lt;br /&gt;
|style=&#039;background:#9966334D; border: 1px solid black;&#039; | Rioting&lt;br /&gt;
|style=&#039;background:#9933334D; border: 1px solid black;&#039; |  Grand Possession&lt;br /&gt;
| style=&amp;quot;background:#9900334D; border: 1px solid black;&amp;quot; | Grand Sabotage&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;border: 1px solid black;&amp;quot; | 04&lt;br /&gt;
|style=&#039;background:#9999334D; border: 1px solid black;&#039; | Petty Larceny&lt;br /&gt;
|style=&#039;background:#9966334D; border: 1px solid black;&#039; | Endangerment&lt;br /&gt;
|style=&#039;background:#9933334D; border: 1px solid black&#039; | Noöspheric Tampering&lt;br /&gt;
| style=&amp;quot;background:#9900334D; border: 1px solid black;&amp;quot; | Prevention of Revival&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;border: 1px solid black;&amp;quot; | 05&lt;br /&gt;
|style=&#039;background:#9999334D; border: 1px solid black;&#039; | Trespass&lt;br /&gt;
|style=&#039;background:#9966334D; border: 1px solid black;&#039; | Possession&lt;br /&gt;
|style=&#039;background:#9933334D; border: 1px solid black;&#039; | Sabotage&lt;br /&gt;
| style=&amp;quot;background:#9900334D; border: 1px solid black;&amp;quot; | Sedition&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;border: 1px solid black;&amp;quot; | 06&lt;br /&gt;
|style=&#039;background:#9999334D; border: 1px solid black;&#039; | Vandalism&lt;br /&gt;
|style=&#039;background:#9966334D; border: 1px solid black;&#039; | Obstruction of Justice&lt;br /&gt;
|style=&#039;background:#9933334D; border: 1px solid black;&#039; | Abuse of Power&lt;br /&gt;
| style=&amp;quot;background:#9900334D; border: 1px solid black;&amp;quot; | Breach of Custody&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;border: 1px solid black;&amp;quot; | 07&lt;br /&gt;
|style=&#039;background:#9999334D; border: 1px solid black;&#039; | Hooliganism&lt;br /&gt;
|style=&#039;background:#9966334D; border: 1px solid black;&#039; | Perjury&lt;br /&gt;
|style=&#039;background:#9933334D; border: 1px solid black;&#039; | Grand Larceny&lt;br /&gt;
| style=&amp;quot;background:#9900334D; border: 1px solid black;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;border: 1px solid black;&amp;quot; | 08&lt;br /&gt;
|style=&#039;background:#9999334D; border: 1px solid black;&#039; |&lt;br /&gt;
|style=&#039;background:#9966334D; border: 1px solid black;&#039; | Contempt of Court&lt;br /&gt;
|style=&#039;background:#9933334D; border: 1px solid black;&#039; | Black Marketeering&lt;br /&gt;
| style=&amp;quot;background:#9900334D; border: 1px solid black;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;border: 1px solid black;&amp;quot; | 09&lt;br /&gt;
|style=&#039;background:#9999334D; border: 1px solid black;&#039; |&lt;br /&gt;
|style=&#039;background:#9966334D; border: 1px solid black;&#039; | Identity Theft&lt;br /&gt;
|style=&amp;quot;background:#9933334D; border: 1px solid black;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#9900334D; border: 1px solid black;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Sentences ==&lt;br /&gt;
=== Capital ===&lt;br /&gt;
Capital Sentences are organized in order of severity, with the least severe last. Execution should be utilized as an &#039;&#039;&#039;absolute last resort,&#039;&#039;&#039;  for criminals whose crimes are extraordinarily cruel, or who prove impossible to confine through less restrictive means.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Execution:&#039;&#039;&#039; Termination of the convict&#039;s life.&lt;br /&gt;
** Whenever any execution is performed, outside of Martial Law, a general announcement must be made stating who was executed, and for what reason.&lt;br /&gt;
** The convict may either face execution by firing squad, by lethal electrocution, by being ejected from the station via an airlock (being &amp;quot;spaced&amp;quot;), or by a method of their choosing, at the Judge&#039;s sole discretion.&lt;br /&gt;
** If recoverable, their remains must either be cremated, processed via the biomass reclaimer, or stored in the morgue.&lt;br /&gt;
* &#039;&#039;&#039;Exfiltration:&#039;&#039;&#039; Immediate retrieval of the convict via a CentComm or GALPOL prison transport.&lt;br /&gt;
** The prisoner may be held within the permanent brig until the transport arrives.&lt;br /&gt;
* &#039;&#039;&#039;Extended Confinement:&#039;&#039;&#039; Placing the convict into the Permanent Brig until the end of the shift, where they are to be transported to Central Command for processing.&lt;br /&gt;
** The convict has the same rights as any other prisoner within the Permanent Brig, whether they arrived by transport or were sentenced to Extended Confinement.&lt;br /&gt;
:&amp;lt;!--                      --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Standard ===&lt;br /&gt;
:*&#039;&#039;&#039;Brigging&#039;&#039;&#039;: Placing the convict into a temporary holding cell.&lt;br /&gt;
&amp;lt;!--                      --&amp;gt;&lt;br /&gt;
:*&#039;&#039;&#039;Catch &amp;amp; Release&#039;&#039;&#039;: Taking the convict to Security, processing them, searching them, and then releasing them.&lt;br /&gt;
&amp;lt;!--                      --&amp;gt;&lt;br /&gt;
:*&#039;&#039;&#039;Demotion&#039;&#039;&#039;: Downgrading the convict’s employment contract and revoking their access accordingly, with permission from or when ordered by the convict’s head of department. May be applied when the convict has committed a crime relating to their employment within their department or with NanoTrasen as a whole.&lt;br /&gt;
&amp;lt;!--                      --&amp;gt;&lt;br /&gt;
:*&#039;&#039;&#039;Licence restriction&#039;&#039;&#039;: Downgrading or suspending the convict’s armament licence and confiscating possessions accordingly. May be applied when the convict is guilty of possession or a crime involving a weapon they were lawfully permitted to carry.&lt;br /&gt;
&amp;lt;!--                      --&amp;gt;&lt;br /&gt;
:*&#039;&#039;&#039;Mindwiping&#039;&#039;&#039;: Removal of the convict’s noöspheric or other otherworldy connections by use of mindbreaker toxin, ardent censer, or any other means. May be applied when the convict is guilty of a crime in which they use psionics, otherworldy abilities, or similar powers.&lt;br /&gt;
&lt;br /&gt;
== Crime Modifiers ==&lt;br /&gt;
Sentencing modifiers are to be applied by the sentencing officer, judge, or arbiter. Aggravating modifiers may not extend a sentence beyond the specified limit, while extenuating modifiers may not reduce a sentence below the specified limit.&lt;br /&gt;
&lt;br /&gt;
=== Aggravating ===&lt;br /&gt;
:*&#039;&#039;&#039;Solicitation&#039;&#039;&#039;&lt;br /&gt;
:**Any entity found guilty of encouraging, bribing, requesting, or instructing someone to commit a crime, with the intent that the entity being solicited commit the crime, will receive for the crimes they solicited in full.&lt;br /&gt;
:*&#039;&#039;&#039;Accessory&#039;&#039;&#039;&lt;br /&gt;
:**Any entity found guilty of assisting in the commission of a crime, without participating in the crime itself, knowing that a crime will be, has been, or is being committed, will receive the sentence for the crimes in which they took part in full.&lt;br /&gt;
:*&#039;&#039;&#039;Attempts&#039;&#039;&#039;&lt;br /&gt;
:**Any entity found guilty of attempting to commit a crime, with the intent to carry out that crime, will receive the sentence for the crimes they attempted in full.&lt;br /&gt;
:*&#039;&#039;&#039;Conspiracy&#039;&#039;&#039;&lt;br /&gt;
:**Any entity found guilty of planning to commit a crime, with the intent to carry out that crime eventually, and having committed an overt act pursuant to that end, will receive the sentence for the crimes they conspired towards in full.&lt;br /&gt;
:*&#039;&#039;&#039;Deadly weapon&#039;&#039;&#039;&lt;br /&gt;
:**Any entity found guilty of committing a crime, utilising any object used offensively for the purpose of inflicting mortal or great bodily harm, will receive an additional modifier of, at most, +50% of the original sentence.&lt;br /&gt;
:*&#039;&#039;&#039;Aggravation&#039;&#039;&#039;&lt;br /&gt;
:**Any entity found guilty of committing a crime with reckless abandon, evident signs of lack of regret or remorse, or blatant disregard for potential collateral damage, will receive an additional modifier of, at most, +50% of the original sentence.&lt;br /&gt;
:*&#039;&#039;&#039;Recidivism&#039;&#039;&#039;&lt;br /&gt;
:**Any entity convicted of the same criminal charge multiple times within one shift will receive an additional modifier of, at most, +100% of the original sentence. &#039;&#039;&#039;OOC NOTE: If a character is sexually harassing another character, or being bigoted, in a way that breaks Server Rules A1 or A2, you are allowed to summarily execute them. Please contact admins via AHelp if such an incident occurs.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Extenuating ===&lt;br /&gt;
:*&#039;&#039;&#039;Cooperation&#039;&#039;&#039;&lt;br /&gt;
:**Any entity who shares actionable intelligence with the authorities, turns oneself in, testifies against accomplices, confesses to their crime, or otherwise aids the prosecution, may have their sentence reduced to no less than 50% of the original sentence.&lt;br /&gt;
:*&#039;&#039;&#039;Dire Emergency&#039;&#039;&#039;&lt;br /&gt;
:**Any entity found to have committed a crime in the process of absolutely necessary and reasonable actions, taken with the intent to resolve or mitigate the effects of a dire emergency on one’s vessel or habitat, may have their sentence reduced by any amount, or completely waived.&lt;br /&gt;
:*&#039;&#039;&#039;Self-Defence&#039;&#039;&#039;&lt;br /&gt;
:**Any entity found to have committed a crime or crimes in protection of oneself or another, and only to the necessary extent to avert a direct and imminent threat to the health and life of innocent persons, may have their sentence reduced by any amount, or completely waived.&lt;br /&gt;
:*&#039;&#039;&#039;Good Behavior&#039;&#039;&#039;&lt;br /&gt;
:**Any convict who peacefully complies with the authorities, displays clear signs of remorse concerning the committed crime, and/or conducts themselves peacefully while imprisoned, may be paroled as outlined in the Standard Operating Procedures.&lt;br /&gt;
&lt;br /&gt;
== Crimes ==&lt;br /&gt;
=== Capital Crimes ===&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;text-align:center; background-color:#9900334D; width: 95%; border: 1px solid black;&amp;quot; cellspacing=0&lt;br /&gt;
! style=&amp;quot;background-color:#990033BF; width:4%; border: 1px solid black;&amp;quot; |Code&lt;br /&gt;
! style=&amp;quot;background-color:#990033BF; width:0.1%; border: 1px solid black;&amp;quot; |&lt;br /&gt;
! style=&amp;quot;background-color:#990033BF; width:20%; border: 1px solid black;&amp;quot; |Name&lt;br /&gt;
! style=&amp;quot;background-color:#990033BF; width:12.5%; border: 1px solid black;&amp;quot; |Time&lt;br /&gt;
! style=&amp;quot;background-color:#990033BF; width:62.5%; border: 1px solid black;&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | 401&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | [[File:SL_Murder.png]]&lt;br /&gt;
! style=&amp;quot;border: 1px solid black;&amp;quot; | Murder&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | Capital&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | To maliciously commit an act resulting in the death of an Employee, with reckless indifference to their life.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | 402&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | [[File:SL_Terrorism.png]]&lt;br /&gt;
! style=&amp;quot;border: 1px solid black;&amp;quot; | &#039;&#039;&#039;Terrorism&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | Capital&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | To maliciously commit an act or take hostages with reckless indifference to life in order to provoke a state of terror in, intimidate, or otherwise compel an Employee to act or abstain from acting.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | 403&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | [[File:SL_GrandSabotage.png]]&lt;br /&gt;
! style=&amp;quot;border: 1px solid black;&amp;quot; | Grand Sabotage&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | Capital&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | To maliciously commit an act that, directly or indirectly, renders a vessel or its part uninhabitable or inoperable; or, to commit an act that causes irreversible damage to High Security Areas and/or systems of a vessel.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | 404&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | [[File:SL_Decorporealisation.png]]&lt;br /&gt;
! style=&amp;quot;border: 1px solid black;&amp;quot; | &#039;&#039;&#039;Prevention of Revival&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | Capital&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | To commit an act that prevents the revival of an Employee by standard medical care following their death.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | 405&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | [[File:SL_Sedition.png]]&lt;br /&gt;
! style=&amp;quot;border: 1px solid black;&amp;quot; | Sedition&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | Capital&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | To act to overthrow a lawfully established Chain of Command or governing body without lawful or legitimate cause.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | 406&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | WIP&lt;br /&gt;
! style=&amp;quot;border: 1px solid black;&amp;quot; | Breach of Custody&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | Capital&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | To escape the custody of law enforcement while serving a legal sentence, or awaiting trial for a capital offense.&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Grand Felonies ===&lt;br /&gt;
{| style=&amp;quot;text-align:center; background-color:#9933334D; width: 95%; border: 1px solid black;&amp;quot; cellspacing=0&lt;br /&gt;
! style=&amp;quot;background-color:#993333BF; width:4%; border: 1px solid black;&amp;quot; | Code&lt;br /&gt;
! style=&amp;quot;background-color:#993333BF; width:0.1%; border: 1px solid black;&amp;quot; |&lt;br /&gt;
! style=&amp;quot;background-color:#993333BF; width:20%; border: 1px solid black;&amp;quot; | Name&lt;br /&gt;
! style=&amp;quot;background-color:#993333BF; width:12.5%; border: 1px solid black;&amp;quot; | Time&lt;br /&gt;
! style=&amp;quot;background-color:#993333BF; width:62.5%; border: 1px solid black;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px solid black;&amp;quot; | 301&lt;br /&gt;
|style= &amp;quot;border:1px solid black;&amp;quot;| [[File:SL_Manslaughter.png]]&lt;br /&gt;
|style= &amp;quot;border:1px solid black;&amp;quot;| Manslaughter&lt;br /&gt;
|style= &amp;quot;border:1px solid black;&amp;quot;| 10 minutes&lt;br /&gt;
|style= &amp;quot;border:1px solid black;&amp;quot;| To act without malice in a manner which, directly or indirectly, leads to the death of an Employee.&lt;br /&gt;
|-&lt;br /&gt;
|style= &amp;quot;border:1px solid black;&amp;quot;| 302&lt;br /&gt;
|style= &amp;quot;border:1px solid black;&amp;quot;| [[File:SL_Kidnapping.png]]&lt;br /&gt;
|style= &amp;quot;border:1px solid black;&amp;quot;| Kidnapping&lt;br /&gt;
|style= &amp;quot;border:1px solid black;&amp;quot;| 10 minutes&lt;br /&gt;
|style= &amp;quot;border:1px solid black;&amp;quot;| To unlawfully confine or restrict the free movement of an Employee against their will.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border:1px solid black;&amp;quot; | 303&lt;br /&gt;
| style=&amp;quot;border:1px solid black;&amp;quot; | WIP&lt;br /&gt;
| style=&amp;quot;border:1px solid black;&amp;quot; | Grand Possession&lt;br /&gt;
| style=&amp;quot;border:1px solid black;&amp;quot; | 12-20 minutes&lt;br /&gt;
| style=&amp;quot;border:1px solid black;&amp;quot; | To be in the possession of a Category C, D, or E Controlled Armament.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border:1px solid black;&amp;quot; | 304&lt;br /&gt;
| style=&amp;quot;border:1px solid black;&amp;quot; | [[File:SL_Mindbreaking.png]]&lt;br /&gt;
| style=&amp;quot;border:1px solid black;&amp;quot; | Noöspheric Tampering&lt;br /&gt;
| style=&amp;quot;border:1px solid black;&amp;quot; | 8 minutes&lt;br /&gt;
| style=&amp;quot;border:1px solid black;&amp;quot; | To maliciously tamper with or create noöspheric anomalies, entities, aberrations, or other elements; Or to otherwise deliberately perform actions that would raise Glimmer or other anomalous reading levels in a way that threatens normative reality.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border:1px solid black;&amp;quot; | 305&lt;br /&gt;
| style=&amp;quot;border:1px solid black;&amp;quot; | [[File:SL_Sabotage.png]]&lt;br /&gt;
| style=&amp;quot;border:1px solid black;&amp;quot; | Sabotage&lt;br /&gt;
| style=&amp;quot;border:1px solid black;&amp;quot; | 8 minutes&lt;br /&gt;
| style=&amp;quot;border:1px solid black;&amp;quot; | To maliciously commit an act that, directly or indirectly, hinders the operation of a vessel of its part; or, to commit an act that modifies and/or damages technology or equipment one is not authorized to access.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border:1px solid black;&amp;quot; | 306&lt;br /&gt;
| style=&amp;quot;border:1px solid black;&amp;quot; | [[File:SL_AbuseOfPower.png]]&lt;br /&gt;
| style=&amp;quot;border:1px solid black;&amp;quot; | Abuse of Power&lt;br /&gt;
| style=&amp;quot;border:1px solid black;&amp;quot; | 10 minutes&lt;br /&gt;
| style=&amp;quot;border:1px solid black;&amp;quot; | To intentionally misuse or wrongfully exercise one’s own authority, influence, or control, resulting in harm, unjust treatment, or demonstratable loss to another Employee.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border:1px solid black;&amp;quot; | 307&lt;br /&gt;
| style=&amp;quot;border:1px solid black;&amp;quot; | [[File:SL_GrandTheft.png]]&lt;br /&gt;
| style=&amp;quot;border:1px solid black;&amp;quot; | Grand Larceny&lt;br /&gt;
| style=&amp;quot;border:1px solid black;&amp;quot; | 8 minutes&lt;br /&gt;
| style=&amp;quot;border:1px solid black;&amp;quot; | To deprive an Employee of any Controlled Item in their lawful possession.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border:1px solid black;&amp;quot; | 308&lt;br /&gt;
| style=&amp;quot;border:1px solid black;&amp;quot; | [[File:SL_BlackMarketeering.png]]&lt;br /&gt;
| style=&amp;quot;border:1px solid black;&amp;quot; | Black Marketeering&lt;br /&gt;
| style=&amp;quot;border:1px solid black;&amp;quot; | 8 minutes&lt;br /&gt;
| style=&amp;quot;border:1px solid black;&amp;quot; | To sell, distribute, or otherwise circulate Controlled Items to unauthorized entities.&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Felonies ===&lt;br /&gt;
{| style=&amp;quot;text-align:center; background-color:#9966334D; width: 95%; border: 1px solid black;&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#996633BF; width:4%; border: 1px solid black;&amp;quot; |Code&lt;br /&gt;
! style=&amp;quot;background-color:#996633BF; width:0.1%; border: 1px solid black;&amp;quot; |&lt;br /&gt;
! style=&amp;quot;background-color:#996633BF; width:20%; border: 1px solid black;&amp;quot; |Name&lt;br /&gt;
! style=&amp;quot;background-color:#996633BF; width:12.5%; border: 1px solid black;&amp;quot; |Time&lt;br /&gt;
! style=&amp;quot;background-color:#996633BF; width:62.5%; border: 1px solid black;&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | 201&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | [[File:SL_Assault.png]]&lt;br /&gt;
! style=&amp;quot;border: 1px solid black;&amp;quot; | {{anchor|Assault}}Assault&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | 5 minutes&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | To cause physical harm or to effect unwanted physical contact on an Employee, without the apparent intent to kill them, or to threaten such actions with both capability and intent to do so.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | 202&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | [[File:SL_BreakingAndEntering.png]]&lt;br /&gt;
! style=&amp;quot;border: 1px solid black;&amp;quot; | {{anchor|Breaking and Entering}}Breaking and Entering&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | 5 minutes&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | To break and enter into a high security area where one is not authorised nor invited, with intent to commit a crime within.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | 203&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | [[File:SL_Rioting.png]]&lt;br /&gt;
! style=&amp;quot;border: 1px solid black;&amp;quot; | {{anchor|Rioting}}Rioting&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | 4 minutes&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | To partake in an unauthorised riotous, tumultuous, and disruptive public assembly that refuses to disperse after warning.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | 204&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | [[File:SL_Endangerment.png]]&lt;br /&gt;
! style=&amp;quot;border: 1px solid black;&amp;quot; | {{anchor|Endangerment}}Endangerment&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | 6 minutes&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | To recklessly abandon obligations involving the continued wellbeing and/or protection of life and property, through malpractice, action, or inaction.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | 205&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | [[File:SL_Possession.png]]&lt;br /&gt;
! style=&amp;quot;border: 1px solid black;&amp;quot; | {{anchor|Possession}}Possession&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | 3-8 minutes&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | To be in unauthorised possession of restricted items or items of particular danger. See [[Standard_Operating_Procedure#Controlled_Substances/Items|Controlled Substances/Items]], [[Standard_Operating_Procedure#Controlled_Armaments|Controlled Armaments]].&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | 206&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | [[File:SL_ObstructionOfJustice.png]]&lt;br /&gt;
! style=&amp;quot;border: 1px solid black;&amp;quot; | {{anchor|Obstruction of Justice}}Obstruction of Justice&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; |  4 minutes&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | To wilfully disobey, interfere with, or refuse a decree of the court, warrant, or arrest.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | 207&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | [[File:SL_PerjuryOrFalseReport.png]]&lt;br /&gt;
! style=&amp;quot;border: 1px solid black;&amp;quot; | {{anchor|Perjury or False Report}}Perjury or False Report&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | 4 minutes&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | To wilfully and maliciously tell an untruth either in court or in the process of making an actionable report to law enforcement.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | 208&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | [[File:SL_ContemptOfCourt.png]]&lt;br /&gt;
! style=&amp;quot;border: 1px solid black;&amp;quot; | {{anchor|Contempt of Court}}Contempt of Court&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | 4 minutes&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | To conduct oneself disruptively and disrespectfully before the court.&lt;br /&gt;
|-&lt;br /&gt;
|style= &amp;quot;border:1px solid black;&amp;quot;| 209&lt;br /&gt;
|style= &amp;quot;border:1px solid black;&amp;quot;| WIP&lt;br /&gt;
!style= &amp;quot;border:1px solid black;&amp;quot;| Identity Theft&lt;br /&gt;
|style= &amp;quot;border:1px solid black;&amp;quot;| 5 minutes&lt;br /&gt;
|style= &amp;quot;border:1px solid black;&amp;quot;| To maliciously assume the identity of an Employee, such as through writing, attire, and/or speech.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Misdemeanors ===&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;text-align:center; background-color:#9999334D; width: 95%; border: 1px solid black;&amp;quot; cellspacing=0&lt;br /&gt;
! style=&amp;quot;background-color:#999933BF; width:4%; border: 1px solid black;&amp;quot; |Code&lt;br /&gt;
! style=&amp;quot;background-color:#999933BF; width:0.1%; border: 1px solid black;&amp;quot; |&lt;br /&gt;
! style=&amp;quot;background-color:#999933BF; width:20%; border: 1px solid black;&amp;quot; |Name&lt;br /&gt;
! style=&amp;quot;background-color:#999933BF; width:12.5%; border: 1px solid black;&amp;quot; |Time&lt;br /&gt;
! style=&amp;quot;background-color:#999933BF; width:62.5%; border: 1px solid black;&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | 101&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | [[File:SL_AnimalCruelty.png]]&lt;br /&gt;
! style=&amp;quot;border: 1px solid black;&amp;quot; | {{anchor|Animal Cruelty}}Animal Cruelty&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | 2 minutes&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | To inflict unnecessary suffering on a Pet with malicious intent.&lt;br /&gt;
|-&lt;br /&gt;
|style= &amp;quot;border:1px solid black;&amp;quot;| 102&lt;br /&gt;
|style= &amp;quot;border:1px solid black;&amp;quot;| WIP&lt;br /&gt;
!style= &amp;quot;border:1px solid black;&amp;quot;| Harassment&lt;br /&gt;
|style= &amp;quot;border:1px solid black;&amp;quot;| 3 minutes&lt;br /&gt;
|style= &amp;quot;border:1px solid black;&amp;quot;| To verbally demean, humiliate, or harass an Employee with malice; or maliciously spread false information amongst a population.&lt;br /&gt;
|-&lt;br /&gt;
|style= &amp;quot;border:1px solid black;&amp;quot;| 103&lt;br /&gt;
|style= &amp;quot;border:1px solid black;&amp;quot;| WIP&lt;br /&gt;
!style= &amp;quot;border:1px solid black;&amp;quot;| Vigilantism&lt;br /&gt;
|style= &amp;quot;border:1px solid black;&amp;quot;| 4 minutes&lt;br /&gt;
|style= &amp;quot;border:1px solid black;&amp;quot;| To perform the responsibility and duty of a law enforcement official without approval or due cause to act.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | 104&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | [[File:SL_Theft.png]]&lt;br /&gt;
! style=&amp;quot;border: 1px solid black;&amp;quot; | {{anchor|Theft}}Petty Larceny&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | 2 minutes&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | To deprive an Employee of an item in their lawful property without consent.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | 105&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | [[File:SL_Trespass.png]]&lt;br /&gt;
! style=&amp;quot;border: 1px solid black;&amp;quot; | {{anchor|Trespass}}Trespass&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | 2 minutes&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | To enter into an area where one is not authorised nor invited.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | 106&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | [[File:SL_Vandalism.png]]&lt;br /&gt;
! style=&amp;quot;border: 1px solid black;&amp;quot; | {{anchor|Vandalism}}Vandalism&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | 2 minutes&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | To deface or superficially damage public property, or property belonging to another Employee.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | 107&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | [[File:SL_Hooliganism.png]]&lt;br /&gt;
! style=&amp;quot;border: 1px solid black;&amp;quot; | {{anchor|Hooliganism}}Hooliganism&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | As necessary&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | To intentionally and maliciously engage in disruptive conduct, where one refuses to cease.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Guides Menu}}&lt;/div&gt;</summary>
		<author><name>Cepelinas</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Head_of_Personnel&amp;diff=4296</id>
		<title>Head of Personnel</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Head_of_Personnel&amp;diff=4296"/>
		<updated>2025-07-27T13:09:26Z</updated>

		<summary type="html">&lt;p&gt;Cepelinas: grammar fixes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Needs revision&lt;br /&gt;
|reason=Outdated due to the Rebase Update. HoP no longer deals with all IDs access.&lt;br /&gt;
|image=RebaseWork.png&lt;br /&gt;
}}&lt;br /&gt;
{{Job_Header&lt;br /&gt;
|department=SERVICE&lt;br /&gt;
|command=true&lt;br /&gt;
|image=HoP.png&lt;br /&gt;
|title=Head of Personnel&lt;br /&gt;
|difficulty=Hard&lt;br /&gt;
|requirements=[[Whitelist|Whitelisted]], 25 hours playtime, 20 hours in [[Service Worker|Service]], 4 hours as [[Janitor]], 4 hours as [[Bartender]], 4 hours as [[Chef]]&lt;br /&gt;
|access=Command, Head of Personnel, Bar, Service, Maintenance, Janitor, Theatre, Kitchen, Hydroponics, External, Cryogenics&lt;br /&gt;
|extendedaccess=None&lt;br /&gt;
|supervisors=[[Captain]]&lt;br /&gt;
|subordinates=[[Bartender]], [[Botanist]], [[Chef]], [[Service Worker]], [[Boxer]], [[Clown]], [[Gladiator]], [[Martial Artist]], [[Mime]], [[Musician]], [[Passenger]], [[Janitor]], [[Lawyer]], [[Librarian]], [[Reporter]], [[Prisoner]], [[Zookeeper]]&lt;br /&gt;
|duties=Coordinate the service department, protect Ian &#039;&#039;&#039;at any cost&#039;&#039;&#039;&lt;br /&gt;
|guides=[[Alert Procedure]], [[Standard Operating Procedure|SOP]], [[Company Policy]]&lt;br /&gt;
|aliases=&amp;quot;HoP&amp;quot;}}&lt;br /&gt;
The Head of Personnel (Usually called HoP) is in charge of the service department and responsible for managing said personnel and organizing various projects or issues. They are not the second in command but most of the time are appointed as the Captain in case the captain [[Clown|somehow]] [[Passenger|goes]] [[Traitor|missing]].&lt;br /&gt;
&lt;br /&gt;
Next to the Captain, the Head of Personnel is probably one of the most gunned-after positions on the station as his ID, while not containing access to high-restriction areas, allows access to a LOT of areas. You can be certain that at least a few of the crew members will take an opportunity to help themselves to increased access if given the chance, so be on your guard.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- while kinda true, it&#039;s probably best to remove the second part about their ID&#039;s being sought after. It gives a lot of access to various rooms, but no one really goes for it anymore --&amp;gt;&lt;br /&gt;
== Managing jobs and PDAs ==&lt;br /&gt;
&lt;br /&gt;
=== The ID console ===&lt;br /&gt;
Your ID console is used to change what groups of access an ID has assigned to it. It requires two ID cards:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Privileged ID&#039;&#039;&#039; - This is your ID or another ID that has the ability to modify other ID cards.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Target ID&#039;&#039;&#039; - This is the ID you will actually modify the access of.&lt;br /&gt;
&lt;br /&gt;
Remember to take the Privileged ID out of the console when you are done with it! It is very easy to accidentally leave it in the computer, especially if you create a second ID which has modification permissions to avoid using your own ID.&lt;br /&gt;
&lt;br /&gt;
Once the two ID cards are inserted, you will see which access groups an ID card has assigned to it. Clicking any group will toggle that group on and off. If you want to or if appropriate, you can change the job title on the ID card to whatever you like. Once you are done, click on the IDs where you inserted them to eject them from the machine.  &amp;lt;!-- Short intro about the ID console + image --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Changing jobs and access ===&lt;br /&gt;
Depending on the number of crew, the HoP&#039;s line can fill up before you have even had a chance to pet Ian with various crew members unsatisfied with their job preferences vying for your attention and an ID change (and most probably, the clown mixed in cutting in line slipping people for laughs). Maintain some order and process each person as they come. So as long as you are handling things quickly, the crew will generally behave.&lt;br /&gt;
&lt;br /&gt;
Be cautious about job assignments and request for additional access. If a crew member is requesting transfer or additional access to another service role, it is common courtesy to notify the already existing employees in that job (if there are any) about the new transfer. This helps to avoid having your new hire turned into dinner, all because the [[Chef]] mistook them as a trespasser.&lt;br /&gt;
&lt;br /&gt;
Remember that most of the time, traitors are sprinkled in the crew and you could just as easily be giving a Syndicate Agent easy access (and an alibi of &amp;quot;The Head of Personnel said I could&amp;quot;) to specific locations. Some job-specific rooms are well hidden from the public, making them ideal for the station&#039;s traitors.&lt;br /&gt;
&lt;br /&gt;
=== Replacing a missing PDA or ID ===&lt;br /&gt;
The crew is often hapless victims of theft, and ID cards are among some of the most common items stolen for various reasons. If a crew member claims their ID or PDA has been stolen, you can create them a replacement one using the box of PDAs and box of Passenger IDs which spawn in your office. Equip the ID with the appropriate level of access for that crew member&#039;s job and send them on their way.&lt;br /&gt;
&lt;br /&gt;
Be careful of being tricked, though. A crew member can easily disguise themselves in the jumpsuit of an unrelated job and claim they had their ID stolen, when in reality they have just hidden it in their bag. Once you give them the new ID for say, botany, they&#039;ll walk off with a &amp;quot;Thank You&amp;quot; and now be in possession of both a Botanist and a Scientist ID.&lt;br /&gt;
&lt;br /&gt;
== Ian ==&lt;br /&gt;
[[File:Ian.png|64px]]&lt;br /&gt;
Protecting Ian is arguably the most important job of the Head of Personnel. He must be kept safe at all times &#039;&#039;&#039;even at the cost of your life&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Advanced: Showrunner ==&lt;br /&gt;
&lt;br /&gt;
* Tired of sitting in your office alone with your pet, with nothing to do?&lt;br /&gt;
* Annoyed of your service workers doing barely anything?&lt;br /&gt;
* Ever dreamed of being the star of the station?&lt;br /&gt;
&lt;br /&gt;
If you answered to any of those with a resounding &#039;&#039;&#039;&#039;&#039;&amp;quot;YES&amp;quot;&#039;&#039;&#039;&#039;&#039;, you&#039;re in the right place.&lt;br /&gt;
&lt;br /&gt;
==== The Golden Rule ====&lt;br /&gt;
Before you even dare to step on the stage, you have to remember the &#039;&#039;&#039;&amp;lt;u&amp;gt;Golden Rule Of Showrunning&amp;lt;/u&amp;gt;:&#039;&#039;&#039; &#039;&#039;&#039;there&#039;s a high chance of your event failing, due to incompetency or factors beyond your control. This is a disaster simulator anyways.&#039;&#039;&#039; No one said becoming a Big Shot was easy, but if you got the patience, the looks and the wits, you can pull off anything.&lt;br /&gt;
&lt;br /&gt;
=== Pre-Planning ===&lt;br /&gt;
To commit your grand idea of a restaurant/show/competition/deathmatch, you have to have a plan with you. Having a basic idea of what you want to do and what&#039;s supposed to happen is good, but ironing out certain details is even better. There are surprisingly many factors that come into play:&lt;br /&gt;
&lt;br /&gt;
==== Time ====&lt;br /&gt;
The one enemy that even [[Security Officer|Security]] cannot stop. Time is objectively your worst enemy, besides [[Nuclear Operative|killjoys]], [[Traitor|showstoppers]] and doing your original job. While shifts last around ~2 hours, you usually have, at most, about an hour to prepare everything before the station starts falling apart. Even simple things like taking a trip to logistics or talking to your co-worker eats away a minute or two.&lt;br /&gt;
&lt;br /&gt;
To counter such enemy, employ various strategies like:&lt;br /&gt;
&lt;br /&gt;
* Hire volunteers to help out with your project!&lt;br /&gt;
* Write steps in your plan on what you have to do!&lt;br /&gt;
* If the event requires [[Paperwork]], like menus for diners or questions for a quiz game, prepare it pre-shift!&lt;br /&gt;
&lt;br /&gt;
==== Your Unpaid Volunteers ====&lt;br /&gt;
Having people working towards your &#039;&#039;Grand Vision&#039;&#039; helps a lot, though getting them is easier said than done. Luckily, you have the access and tools to make your job easier.&lt;br /&gt;
&lt;br /&gt;
* Being HOP, you&#039;re in charge of Service, so you already have a lot of potential [[Service Worker|lackeys]] to help out with your work. Try asking over the service radio if anyone is willing to help. If no one responds, try the more direct approach, by asking them directly! Chances are, they somehow didn&#039;t hear you the first time over the old, forgotten frequency.&lt;br /&gt;
** [[Clown|Clowns]], [[Boxer|Boxers,]] [[Service Worker|Service Workers]] and [[Mime|Mimes]] are usually willing to help you out!&lt;br /&gt;
** [[Bartender|Bartenders]], [[Chef|Chefs]] can provide the show with some much needed refreshments!&lt;br /&gt;
** [[Musician|Musicians]] can enhance your performance with some funky tunes!&lt;br /&gt;
** [[Reporter|Reporters]] can help you out with advertising!&lt;br /&gt;
* Having access to the announcement console and holopads, you can broadcast your call for help across the station. This is a sure way to get a [[Passenger|volunteer]] by your side, [[Chief Justice|even from the most least expected departments!]]&lt;br /&gt;
&lt;br /&gt;
==== The Stage ====&lt;br /&gt;
To enact your idea, you need a place to show it off.&lt;br /&gt;
&lt;br /&gt;
* Scout out your station for any usable spots by foot or [https://maps.cybersun.space/?map=thehive by technology]. Boxing rings, dojos, empty areas or shady corners of maintance tunnels might do the trick!&lt;br /&gt;
** Remember, the more public and easily accessible an area is, the more the station knows about it. Talk about free advertisment!&lt;br /&gt;
* Don&#039;t be afraid of some slight renovation. Dorms are spacious enough for most events, and since they&#039;re rarely used, they might be just the perfect fit. Ask your &amp;lt;s&amp;gt;un&amp;lt;/s&amp;gt;willing [[Engineer]] or overeager [[Passenger|Greytider]] to help you with construction.&lt;br /&gt;
** If you&#039;re ever hiring a non-Engineer to help you with your construction, don&#039;t forget to give them a permit for tools and construction with your stamp on it. This usually convinces Engineering or Logistics to supply your worker with tools while also keeping away the pesky Security from arresting them for vandalism!&lt;br /&gt;
** If you&#039;re running low on materials to build your stage, remember to check Logistics, Botany or the disposals. [[Botanist|Botanists]] can grow you some wood, or even steel, if they managed to mutate some plants. If Logistics doesn&#039;t have any materials, check disposals. If your [[Janitor|Janitors]] have been collecting trash, disposals should have recycled materials ready to use!&lt;br /&gt;
* Colored lights, carpets, candles and other decorations help to enchance the room even better. You can get carpets from your clothes printer usually located in your office, while candles or colored lights might require talking to other departments for help.&lt;br /&gt;
** If you&#039;re ever running low on textile for carpets, remember that butchering clothes gives you some cloth. A few jumpsuits from lockers or vendors should do the trick! Otherwise, ask botany to grow some or logistics to order some.&lt;br /&gt;
** A cool trick you can do with the lights is to link them to a remote using a multitool or network remote, allowing you to toggle them off and on. You can also try linking every second light to turn off while every other one to turn on, creating a flashing light effect. Experiment with lights and things, create your own calling card!&lt;br /&gt;
&lt;br /&gt;
==== Advertising ====&lt;br /&gt;
There won&#039;t be a lot of people at your show, if they don&#039;t know about it.&lt;br /&gt;
&lt;br /&gt;
* Remember to regularly advertise your upcoming idea over the announcement console or holopad. There are a lot of people who might&#039;ve missed your first announcement due to being late for work or off-station, so reminders are a good thing.&lt;br /&gt;
* Ask your volunteers or contestants to talk others into coming over to see your big show. They might not listen to you, but they will listen to their friends!&lt;br /&gt;
&lt;br /&gt;
=== Show Time! ===&lt;br /&gt;
With everything being mostly set and ready, contestants nervously looking at the audience and your over-worked volunteers begging for their promised free refreshments, it&#039;s time to announce the start of your show over the radio, announcement console or both!&lt;br /&gt;
&lt;br /&gt;
Put on big smile Sport, you&#039;ve finished the hardest part of your idea. It&#039;s time to do the most fun and anticipated part of the event. Good luck and break a leg out there!{{Jobs Menu}}&lt;br /&gt;
[[Category:Jobs]]&lt;/div&gt;</summary>
		<author><name>Cepelinas</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Head_of_Personnel&amp;diff=4219</id>
		<title>Head of Personnel</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Head_of_Personnel&amp;diff=4219"/>
		<updated>2025-07-23T12:09:35Z</updated>

		<summary type="html">&lt;p&gt;Cepelinas: Added an advanced section to HOP about showrunning.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Needs revision&lt;br /&gt;
|reason=Outdated due to the Rebase Update. HoP no longer deals with all IDs access.&lt;br /&gt;
|image=RebaseWork.png&lt;br /&gt;
}}&lt;br /&gt;
{{Job_Header&lt;br /&gt;
|department=SERVICE&lt;br /&gt;
|command=true&lt;br /&gt;
|image=HoP.png&lt;br /&gt;
|title=Head of Personnel&lt;br /&gt;
|difficulty=Hard&lt;br /&gt;
|requirements=[[Whitelist|Whitelisted]], 25 hours playtime, 20 hours in [[Service Worker|Service]], 4 hours as [[Janitor]], 4 hours as [[Bartender]], 4 hours as [[Chef]]&lt;br /&gt;
|access=Command, Head of Personnel, Bar, Service, Maintenance, Janitor, Theatre, Kitchen, Hydroponics, External, Cryogenics&lt;br /&gt;
|extendedaccess=None&lt;br /&gt;
|supervisors=[[Captain]]&lt;br /&gt;
|subordinates=[[Bartender]], [[Botanist]], [[Chef]], [[Service Worker]], [[Boxer]], [[Clown]], [[Gladiator]], [[Martial Artist]], [[Mime]], [[Musician]], [[Passenger]], [[Janitor]], [[Lawyer]], [[Librarian]], [[Reporter]], [[Prisoner]], [[Zookeeper]]&lt;br /&gt;
|duties=Coordinate the service department, protect Ian &#039;&#039;&#039;at any cost&#039;&#039;&#039;&lt;br /&gt;
|guides=[[Alert Procedure]], [[Standard Operating Procedure|SOP]], [[Company Policy]]&lt;br /&gt;
|aliases=&amp;quot;HoP&amp;quot;}}&lt;br /&gt;
The Head of Personnel (Usually called HoP) is in charge of the service department and responsible for managing said personnel and organizing various projects or issues. They are not the second in command but most of the time are appointed as the Captain in case the captain [[Clown|somehow]] [[Passenger|goes]] [[Traitor|missing]].&lt;br /&gt;
&lt;br /&gt;
Next to the Captain, the Head of Personnel is probably one of the most gunned-after positions on the station as his ID, while not containing access to high-restriction areas, allows access to a LOT of areas. You can be certain that at least a few of the crew members will take an opportunity to help themselves to increased access if given the chance, so be on your guard.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- while kinda true, it&#039;s probably best to remove the second part about their ID&#039;s being sought after. It gives a lot of access to various rooms, but no one really goes for it anymore --&amp;gt;&lt;br /&gt;
== Managing jobs and PDAs ==&lt;br /&gt;
&lt;br /&gt;
=== The ID console ===&lt;br /&gt;
Your ID console is used to change what groups of access an ID has assigned to it. It requires two ID cards:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Privileged ID&#039;&#039;&#039; - This is your ID or another ID that has the ability to modify other ID cards.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Target ID&#039;&#039;&#039; - This is the ID you will actually modify the access of.&lt;br /&gt;
&lt;br /&gt;
Remember to take the Privileged ID out of the console when you are done with it! It is very easy to accidentally leave it in the computer, especially if you create a second ID which has modification permissions to avoid using your own ID.&lt;br /&gt;
&lt;br /&gt;
Once the two ID cards are inserted, you will see which access groups an ID card has assigned to it. Clicking any group will toggle that group on and off. If you want to or if appropriate, you can change the job title on the ID card to whatever you like. Once you are done, click on the IDs where you inserted them to eject them from the machine.  &amp;lt;!-- Short intro about the ID console + image --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Changing jobs and access ===&lt;br /&gt;
Depending on the number of crew, the HoP&#039;s line can fill up before you have even had a chance to pet Ian with various crew members unsatisfied with their job preferences vying for your attention and an ID change (and most probably, the clown mixed in cutting in line slipping people for laughs). Maintain some order and process each person as they come. So as long as you are handling things quickly, the crew will generally behave.&lt;br /&gt;
&lt;br /&gt;
Be cautious about job assignments and request for additional access. If a crew member is requesting transfer or additional access to another service role, it is common courtesy to notify the already existing employees in that job (if there are any) about the new transfer. This helps to avoid having your new hire turned into dinner, all because the [[Chef]] mistook them as a trespasser.&lt;br /&gt;
&lt;br /&gt;
Remember that most of the time, traitors are sprinkled in the crew and you could just as easily be giving a Syndicate Agent easy access (and an alibi of &amp;quot;The Head of Personnel said I could&amp;quot;) to specific locations. Some job-specific rooms are well hidden from the public, making them ideal for the station&#039;s traitors.&lt;br /&gt;
&lt;br /&gt;
=== Replacing a missing PDA or ID ===&lt;br /&gt;
The crew is often hapless victims of theft, and ID cards are among some of the most common items stolen for various reasons. If a crew member claims their ID or PDA has been stolen, you can create them a replacement one using the box of PDAs and box of Passenger IDs which spawn in your office. Equip the ID with the appropriate level of access for that crew member&#039;s job and send them on their way.&lt;br /&gt;
&lt;br /&gt;
Be careful of being tricked, though. A crew member can easily disguise themselves in the jumpsuit of an unrelated job and claim they had their ID stolen, when in reality they have just hidden it in their bag. Once you give them the new ID for say, botany, they&#039;ll walk off with a &amp;quot;Thank You&amp;quot; and now be in possession of both a Botanist and a Scientist ID.&lt;br /&gt;
&lt;br /&gt;
== Ian ==&lt;br /&gt;
[[File:Ian.png|64px]]&lt;br /&gt;
Protecting Ian is arguably the most important job of the Head of Personnel. He must be kept safe at all times &#039;&#039;&#039;even at the cost of your life&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Advanced: Showrunner ==&lt;br /&gt;
&lt;br /&gt;
* Tired of sitting in your office alone with your pet, with nothing to do?&lt;br /&gt;
* Annoyed of your service workers doing barely anything?&lt;br /&gt;
* Ever dreamed of being the star of the station?&lt;br /&gt;
&lt;br /&gt;
If you answered to any of those with a resounding &#039;&#039;&#039;&#039;&#039;&amp;quot;YES&amp;quot;&#039;&#039;&#039;&#039;&#039;, you&#039;re in the right place.&lt;br /&gt;
&lt;br /&gt;
==== The Golden Rule ====&lt;br /&gt;
Before you even dare to step on the stage, you have to remember the &#039;&#039;&#039;&amp;lt;u&amp;gt;Golden Rule Of Showrunning&amp;lt;/u&amp;gt;:&#039;&#039;&#039; &#039;&#039;&#039;there&#039;s a high chance of your event failing, due to incompetency or factors beyond your control. This is a disaster simulator anyways.&#039;&#039;&#039; No one said becoming a Big Shot was easy, but if you got the patience, the looks and the wits, you can pull off anything.&lt;br /&gt;
&lt;br /&gt;
=== Pre-Planning ===&lt;br /&gt;
To commit your grand idea of a restaurant/show/competition/deathmatch, you have to have a plan with you. Having a basic idea of what you want to do and what&#039;s supposed to happen is good, but ironing out certain details is even better. There are surprisingly many factors that come into play:&lt;br /&gt;
&lt;br /&gt;
==== Time ====&lt;br /&gt;
The one enemy that even [[Security Officer|Security]] cannot stop. Time is objectively your worst enemy, besides [[Nuclear Operative|killjoys]], [[Traitor|showstoppers]] and doing your original job. While shifts last around ~2 hours, you usually have, at most, about an hour to prepare everything before the station starts falling apart. Even simple things like taking a trip to logistics or talking to your co-worker eats away a minute or two.&lt;br /&gt;
&lt;br /&gt;
To counter such enemy, employ various strategies like:&lt;br /&gt;
&lt;br /&gt;
* Hire volunteers to help out with your project!&lt;br /&gt;
* Write steps in your plan on what you have to do!&lt;br /&gt;
* If the event requires [[Paperwork]], like menus for diners or questions for a quiz game, prepare it pre-shift!&lt;br /&gt;
&lt;br /&gt;
==== Your Unpaid Volunteers ====&lt;br /&gt;
Having people working towards your &#039;&#039;Grand Vision&#039;&#039; helps a lot, though getting them is easier said than done. Luckily, you have the access and tools to make your job easier.&lt;br /&gt;
&lt;br /&gt;
* Being HOP, you&#039;re in charge of Service, so you already have a lot of potential [[Service Worker|lackeys]] to help out with your work. Try asking over the service radio if anyone is willing to help. If no one responds, try the more direct approach, by asking them directly! Chances are, they somehow didn&#039;t hear you the first time over the old, forgotten frequency.&lt;br /&gt;
** [[Clown|Clowns]], [[Boxer|Boxers,]] [[Service Worker|Service Workers]] and [[Mime|Mimes]] are usually willing to help you out!&lt;br /&gt;
** [[Bartender|Bartenders]], [[Chef|Chefs]] can provide show with some much needed refreshments!&lt;br /&gt;
** [[Musician|Musicians]] can enchance your performance with some funky tunes!&lt;br /&gt;
** [[Reporter|Reporters]] can help you out with advertising!&lt;br /&gt;
* Having access to the announcement console and holopads, you can broadcast your call for help across the station. This is a sure way to get a [[Passenger|volunteer]] by your side, [[Chief Justice|even from the most least expected departments!]]&lt;br /&gt;
&lt;br /&gt;
==== The Stage ====&lt;br /&gt;
To enact your idea, you need a place to show it off.&lt;br /&gt;
&lt;br /&gt;
* Scout out your station for any usable spots by foot or [https://maps.cybersun.space/?map=thehive by technology]. Boxing rings, dojos, empty areas or shady corners of maintance tunnels might do the trick!&lt;br /&gt;
** Remember, the more public and easily accessible an area is, the more the station knows about it. Talk about free advertisment!&lt;br /&gt;
* Don&#039;t be afraid of some slight renovation. Dorms are spacious enough for most events, and since they&#039;re rarely used, they might be just the perfect fit. Ask your &amp;lt;s&amp;gt;un&amp;lt;/s&amp;gt;willing [[Engineer]] or overeager [[Passenger|Greytider]] to help you with construction.&lt;br /&gt;
** If you&#039;re ever hiring a non-Engineer to help you with your construction, don&#039;t forget to give them a permit for tools and construction with your stamp on it. This usually convinces Engineering or Logistics to supply your worker with tools while also keeping away the pesky Security from arresting them for vandalism!&lt;br /&gt;
** If you&#039;re running low on materials to build your stage, remember to check Logistics, Botany or the disposals. [[Botanist|Botanists]] can grow you some wood, or even steel, if they managed to mutate some plants. If Logistics doesn&#039;t have any materials, check disposals. If your [[Janitor|Janitors]] have been collecting trash, disposals should have recycled materials ready to use!&lt;br /&gt;
* Colored lights, carpets, candles and other decorations help to enchance the room even better. You can get carpets from your clothes printer usually located in your office, while candles or colored lights might require talking to other departments for help.&lt;br /&gt;
** If you&#039;re ever running low on textile for carpets, remember that butchering clothes gives you some cloth. A few jumpsuits from lockers or vendors should do the trick! Otherwise, ask botany to grow some or logistics to order some.&lt;br /&gt;
** A cool trick you can do with the lights is to link them to a remote using a multitool or network remote, allowing you to toggle them off and on. You can also try linking every second light to turn off while every other one to turn on, creating a flashing light effect. Experiment with lights and things, create your own calling card!&lt;br /&gt;
&lt;br /&gt;
==== Advertising ====&lt;br /&gt;
There won&#039;t be a lot of people at your show, if they don&#039;t know about it.&lt;br /&gt;
&lt;br /&gt;
* Remember to regularly advertise your upcoming idea over the announcement console or holopad. There are a lot of people who might&#039;ve missed your first announcement due to being late for work or off-station, so reminders are a good thing.&lt;br /&gt;
* Ask your volunteers or contestants to talk others into coming over to see your big show. They might not listen to you, but they will listen to their friends!&lt;br /&gt;
&lt;br /&gt;
=== Show Time! ===&lt;br /&gt;
With everything being mostly set and ready, contestants nervously looking at the audience and your over-worked volunteers begging for their promised free refreshments, it&#039;s time to announce the start of your show over the radio, announcement console or both!&lt;br /&gt;
&lt;br /&gt;
Put on big smile Sport, you&#039;ve finished the hardest part of your idea. It&#039;s time to do the most fun and anticipated part of the event. Good luck and break a leg out there!{{Jobs Menu}}&lt;br /&gt;
[[Category:Jobs]]&lt;/div&gt;</summary>
		<author><name>Cepelinas</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Head_of_Personnel&amp;diff=4218</id>
		<title>Head of Personnel</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Head_of_Personnel&amp;diff=4218"/>
		<updated>2025-07-23T10:12:35Z</updated>

		<summary type="html">&lt;p&gt;Cepelinas: updated HOP&amp;#039;s job. Mostly removed mentions of them having AA and changed it into service related stuff&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Needs revision&lt;br /&gt;
|reason=Outdated due to the Rebase Update. HoP no longer deals with all IDs access.&lt;br /&gt;
|image=RebaseWork.png&lt;br /&gt;
}}&lt;br /&gt;
{{Job_Header&lt;br /&gt;
|department=SERVICE&lt;br /&gt;
|command=true&lt;br /&gt;
|image=HoP.png&lt;br /&gt;
|title=Head of Personnel&lt;br /&gt;
|difficulty=Hard&lt;br /&gt;
|requirements=[[Whitelist|Whitelisted]], 25 hours playtime, 20 hours in [[Service Worker|Service]], 4 hours as [[Janitor]], 4 hours as [[Bartender]], 4 hours as [[Chef]]&lt;br /&gt;
|access=Command, Head of Personnel, Bar, Service, Maintenance, Janitor, Theatre, Kitchen, Hydroponics, External, Cryogenics&lt;br /&gt;
|extendedaccess=None&lt;br /&gt;
|supervisors=[[Captain]]&lt;br /&gt;
|subordinates=[[Bartender]], [[Botanist]], [[Chef]], [[Service Worker]], [[Boxer]], [[Clown]], [[Gladiator]], [[Martial Artist]], [[Mime]], [[Musician]], [[Passenger]], [[Janitor]], [[Lawyer]], [[Librarian]], [[Reporter]], [[Prisoner]], [[Zookeeper]]&lt;br /&gt;
|duties=Coordinate the service department, protect Ian &#039;&#039;&#039;at any cost&#039;&#039;&#039;&lt;br /&gt;
|guides=[[Alert Procedure]], [[Standard Operating Procedure|SOP]], [[Company Policy]]&lt;br /&gt;
|aliases=&amp;quot;HoP&amp;quot;}}&lt;br /&gt;
The Head of Personnel (Usually called HoP) is in charge of the service department and responsible for managing said personnel and organizing various projects or issues. They are not the second in command but most of the time are appointed as the Captain in case the captain [[Clown|somehow]] [[Passenger|goes]] [[Traitor|missing]].&lt;br /&gt;
&lt;br /&gt;
Next to the Captain, the Head of Personnel is probably one of the most gunned-after positions on the station as his ID, while not containing access to high-restriction areas, allows access to a LOT of areas. You can be certain that at least a few of the crew members will take an opportunity to help themselves to increased access if given the chance, so be on your guard.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- while kinda true, it&#039;s probably best to remove the second part about their ID&#039;s being sought after. It gives a lot of access to various rooms, but no one really goes for it anymore --&amp;gt;&lt;br /&gt;
== Managing jobs and PDAs ==&lt;br /&gt;
&lt;br /&gt;
=== The ID console ===&lt;br /&gt;
Your ID console is used to change what groups of access an ID has assigned to it. It requires two ID cards:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Privileged ID&#039;&#039;&#039; - This is your ID or another ID that has the ability to modify other ID cards.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Target ID&#039;&#039;&#039; - This is the ID you will actually modify the access of.&lt;br /&gt;
&lt;br /&gt;
Remember to take the Privileged ID out of the console when you are done with it! It is very easy to accidentally leave it in the computer, especially if you create a second ID which has modification permissions to avoid using your own ID.&lt;br /&gt;
&lt;br /&gt;
Once the two ID cards are inserted, you will see which access groups an ID card has assigned to it. Clicking any group will toggle that group on and off. If you want to or if appropriate, you can change the job title on the ID card to whatever you like. Once you are done, click on the IDs where you inserted them to eject them from the machine.  &amp;lt;!-- Short intro about the ID console + image --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Changing jobs and access ===&lt;br /&gt;
Depending on the number of crew, the HoP&#039;s line can fill up before you have even had a chance to pet Ian with various crew members unsatisfied with their job preferences vying for your attention and an ID change (and most probably, the clown mixed in cutting in line slipping people for laughs). Maintain some order and process each person as they come. So as long as you are handling things quickly, the crew will generally behave.&lt;br /&gt;
&lt;br /&gt;
Be cautious about job assignments and request for additional access. If a crew member is requesting transfer or additional access to another service role, it is common courtesy to notify the already existing employees in that job (if there are any) about the new transfer. This helps to avoid having your new hire turned into dinner, all because the [[Chef]] mistook them as a trespasser.&lt;br /&gt;
&lt;br /&gt;
Remember that most of the time, traitors are sprinkled in the crew and you could just as easily be giving a Syndicate Agent easy access (and an alibi of &amp;quot;The Head of Personnel said I could&amp;quot;) to specific locations. Some job-specific rooms are well hidden from the public, making them ideal for the station&#039;s traitors.&lt;br /&gt;
&lt;br /&gt;
=== Replacing a missing PDA or ID ===&lt;br /&gt;
The crew is often hapless victims of theft, and ID cards are among some of the most common items stolen for various reasons. If a crew member claims their ID or PDA has been stolen, you can create them a replacement one using the box of PDAs and box of Passenger IDs which spawn in your office. Equip the ID with the appropriate level of access for that crew member&#039;s job and send them on their way.&lt;br /&gt;
&lt;br /&gt;
Be careful of being tricked, though. A crew member can easily disguise themselves in the jumpsuit of an unrelated job and claim they had their ID stolen, when in reality they have just hidden it in their bag. Once you give them the new ID for say, botany, they&#039;ll walk off with a &amp;quot;Thank You&amp;quot; and now be in possession of both a Botanist and a Scientist ID.&lt;br /&gt;
&lt;br /&gt;
== Ian ==&lt;br /&gt;
[[File:Ian.png|64px]]&lt;br /&gt;
Protecting Ian is arguably the most important job of the Head of Personnel. He must be kept safe at all times &#039;&#039;&#039;even at the cost of your life&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{{Jobs Menu}}&lt;br /&gt;
[[Category:Jobs]]&lt;/div&gt;</summary>
		<author><name>Cepelinas</name></author>
	</entry>
</feed>