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	<updated>2026-10-21T02:26:36Z</updated>
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	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Delta_V_Lore&amp;diff=4764</id>
		<title>Delta V Lore</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Delta_V_Lore&amp;diff=4764"/>
		<updated>2026-09-09T17:05:44Z</updated>

		<summary type="html">&lt;p&gt;DV bribrooo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Table of Contents =&lt;br /&gt;
All documents below were authored by: &#039;&#039;Vapetastic, Porto, ConfusedLemon, FangsakaCharlie, Grasstype, Bonktrauma, AeraAulin, Einkusprigestoast, Greenster, Bellwether, Exile, Malfatto, and Tribox.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Lore Menu}}&lt;/div&gt;</summary>
		<author><name>DV bribrooo</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=The_Wesk%27Rir_Nation&amp;diff=4740</id>
		<title>The Wesk&#039;Rir Nation</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=The_Wesk%27Rir_Nation&amp;diff=4740"/>
		<updated>2026-09-06T12:47:43Z</updated>

		<summary type="html">&lt;p&gt;DV bribrooo: Created page with &amp;quot;{{Important|Color=f3da91|Image=Nuclear Fission Explosive.png|Title=Aw! Crap!|Note=Nothing yet!}}{{Lore Menu}}&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Important|Color=f3da91|Image=Nuclear Fission Explosive.png|Title=Aw! Crap!|Note=Nothing yet!}}{{Lore Menu}}&lt;/div&gt;</summary>
		<author><name>DV bribrooo</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Kosanikaan_Confederation&amp;diff=4739</id>
		<title>Kosanikaan Confederation</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Kosanikaan_Confederation&amp;diff=4739"/>
		<updated>2026-09-06T12:46:36Z</updated>

		<summary type="html">&lt;p&gt;DV bribrooo: Created page with &amp;quot;== &amp;#039;&amp;#039;&amp;#039;Kosanikaan Confederation (KCO)&amp;#039;&amp;#039;&amp;#039; == Thanks to advances in science in the last 400 years, voting has never been easier. While the &amp;#039;&amp;#039;&amp;#039;Kosanikaan Confederation&amp;#039;&amp;#039;&amp;#039; has largely autonomous sectors, these sectors count votes straight from a connection of neural implants given to every citizen upon reaching the legal voting age. This allows them to vote straight from their mind, usually without a second thought.  The &amp;#039;&amp;#039;&amp;#039;Kosanikaan Confederation&amp;#039;&amp;#039;&amp;#039; is quite unique in its m...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &#039;&#039;&#039;Kosanikaan Confederation (KCO)&#039;&#039;&#039; ==&lt;br /&gt;
Thanks to advances in science in the last 400 years, voting has never been easier. While the &#039;&#039;&#039;Kosanikaan Confederation&#039;&#039;&#039; has largely autonomous sectors, these sectors count votes straight from a connection of neural implants given to every citizen upon reaching the legal voting age. This allows them to vote straight from their mind, usually without a second thought.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Kosanikaan Confederation&#039;&#039;&#039; is quite unique in its modernized voting practices, and this allows for its citizens to prosper in the nation. Meritocracy is highly valued, and its citizens usually go above and beyond due to their high national fervor. The &#039;&#039;&#039;KCO&#039;&#039;&#039; does protect its national interests in their domestic region highly, and is considered a minor faction in a galaxy of “big players”. &lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;KCO&#039;&#039;&#039; has no requirements for citizenship other than receiving a voting implant. [[History of the Delta Sector#Nanotrasen|Nanotrasen]] suspects that these implants can be used to monitor and conduct surveillance on individuals, however through extensive &amp;lt;small&amp;gt;{REDACTED BY ORDER OF CC}&amp;lt;/small&amp;gt; subjects were unrecoverable. &lt;br /&gt;
&lt;br /&gt;
{{Lore Menu}}&lt;/div&gt;</summary>
		<author><name>DV bribrooo</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Betelgeuse_Consortium&amp;diff=4738</id>
		<title>Betelgeuse Consortium</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Betelgeuse_Consortium&amp;diff=4738"/>
		<updated>2026-09-06T12:45:02Z</updated>

		<summary type="html">&lt;p&gt;DV bribrooo: Created page with &amp;quot;== &amp;#039;&amp;#039;&amp;#039;Betelgeuse Consortium (BGC)&amp;#039;&amp;#039;&amp;#039; == A long history of trade, oppression and profit tells the story of the &amp;#039;&amp;#039;&amp;#039;Betelgeuse Consortium&amp;#039;&amp;#039;&amp;#039;. Descendants of Old Terran colonists, the &amp;#039;&amp;#039;&amp;#039;Betelgeuse&amp;#039;&amp;#039;&amp;#039; system was a vital system for trade, settled in between most major settled systems. Throughout the chaos of old colonial wars, executives have mostly seized power in &amp;#039;&amp;#039;&amp;#039;Nouvelle Montreal&amp;#039;&amp;#039;&amp;#039;, the capital of the &amp;#039;&amp;#039;&amp;#039;BGC&amp;#039;&amp;#039;&amp;#039; and its surrounding planets and systems.   While the board...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &#039;&#039;&#039;Betelgeuse Consortium (BGC)&#039;&#039;&#039; ==&lt;br /&gt;
A long history of trade, oppression and profit tells the story of the &#039;&#039;&#039;Betelgeuse Consortium&#039;&#039;&#039;. Descendants of Old Terran colonists, the &#039;&#039;&#039;Betelgeuse&#039;&#039;&#039; system was a vital system for trade, settled in between most major settled systems. Throughout the chaos of old colonial wars, executives have mostly seized power in &#039;&#039;&#039;Nouvelle Montreal&#039;&#039;&#039;, the capital of the &#039;&#039;&#039;BGC&#039;&#039;&#039; and its surrounding planets and systems. &lt;br /&gt;
&lt;br /&gt;
While the board isnt popular with its rule, its economic power cannot be denied. Many trade stations owe their profits to the &#039;&#039;&#039;BGC&#039;&#039;&#039; and have been largely “bought out”. Dissidence in the &#039;&#039;&#039;BGC&#039;&#039;&#039; is overshadowed by the nations extreme propaganda system. According to the Board of Directors, everyone is happy and healthy within the &#039;&#039;&#039;BGC&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
With Interstellar trade, the &#039;&#039;&#039;BGC&#039;&#039;&#039; has one major factor to it&#039;s participation, Medical Research and Technology. The &#039;&#039;&#039;BGC&#039;&#039;&#039; is known as the “Powerhouse” of the Medical field, with the most advanced Cybernetic and Healing technologies being marked as proprietary &#039;&#039;&#039;BGC&#039;&#039;&#039; Technology. [[History of the Delta Sector#Nanotrasen|Nanotrasen]] regularly trades and purchases these items from &#039;&#039;&#039;BGC&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
{{Lore Menu}}&lt;/div&gt;</summary>
		<author><name>DV bribrooo</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Tengoku_Commonwealth&amp;diff=4737</id>
		<title>Tengoku Commonwealth</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Tengoku_Commonwealth&amp;diff=4737"/>
		<updated>2026-09-06T12:43:51Z</updated>

		<summary type="html">&lt;p&gt;DV bribrooo: Created page with &amp;quot;== &amp;#039;&amp;#039;&amp;#039;Tengoku Commonwealth&amp;#039;&amp;#039;&amp;#039; == The &amp;#039;&amp;#039;&amp;#039;Tengoku Commonwealth&amp;#039;&amp;#039;&amp;#039;, or &amp;#039;&amp;#039;&amp;#039;TKC&amp;#039;&amp;#039;&amp;#039; was founded in a binary star system, with their capital, still not yet named, a sandy desert planet with little to no water.   The &amp;#039;&amp;#039;&amp;#039;TKC&amp;#039;&amp;#039;&amp;#039; is a militaristic nation. It&amp;#039;s naval and manpower rivals that of TerraGov. Although it is not frequently used by Nanotrasen, &amp;#039;&amp;#039;&amp;#039;TKC&amp;#039;&amp;#039;&amp;#039; refers to itself as a “Private Commercial Navy”, and frequent...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &#039;&#039;&#039;Tengoku Commonwealth&#039;&#039;&#039; ==&lt;br /&gt;
The &#039;&#039;&#039;Tengoku Commonwealth&#039;&#039;&#039;, or &#039;&#039;&#039;TKC&#039;&#039;&#039; was founded in a binary star system, with their capital, still not yet named, a sandy desert planet with little to no water. &lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;TKC&#039;&#039;&#039; is a militaristic nation. It&#039;s naval and manpower rivals that of [[Terragov|TerraGov]]. Although it is not frequently used by [[History of the Delta Sector#Nanotrasen|Nanotrasen]], &#039;&#039;&#039;TKC&#039;&#039;&#039; refers to itself as a “Private Commercial Navy”, and frequently serves the highest bidder.&lt;br /&gt;
&lt;br /&gt;
A nation built on the backs of its colonial predecessors, the &#039;&#039;&#039;Tengoku Commonwealth&#039;&#039;&#039; grew from a small coalition of 2 planets to a galaxy spanning entity in a little over 50 years. This nation is considered a big player in the game of the galaxy, however its internal politics are often filled with strife and misery.&lt;br /&gt;
&lt;br /&gt;
All government offices are filled by military leaders, and service is mandatory to any citizen over the age of 18. Often at odds over border disputes with other nations, they are viewed with nominal distrust by multiple nations. &lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;TKC&#039;&#039;&#039; is known for it&#039;s harsh warfare tactics. With it&#039;s military power matching (or some say exceeding) [[Terragov|TerraGov]], the &#039;&#039;&#039;TKC&#039;&#039;&#039; does little to respect the “Charters of Warfare”. &#039;&#039;&#039;TKC&#039;&#039;&#039; has been known to use Chemical, Biological, and even Radiological weapons of mass destruction prior to ever declaring a battle. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TKC&#039;&#039;&#039; Citizens are known to be skilled in combat and maneuvers that most would not be capable of. While [[History of the Delta Sector#Nanotrasen|Nanotrasen]] does accept and hire &#039;&#039;&#039;TKC&#039;&#039;&#039; refugees and people that have been exiled from the nation, [[History of the Delta Sector#Nanotrasen|Nanotrasen]] does not accept any persons with active &#039;&#039;&#039;TKC&#039;&#039;&#039; citizenship onto it&#039;s vessels, including stations.&lt;br /&gt;
&lt;br /&gt;
{{Lore Menu}}&lt;/div&gt;</summary>
		<author><name>DV bribrooo</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Theocratic_Monarchy_of_Verdanova&amp;diff=4736</id>
		<title>Theocratic Monarchy of Verdanova</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Theocratic_Monarchy_of_Verdanova&amp;diff=4736"/>
		<updated>2026-09-06T12:42:13Z</updated>

		<summary type="html">&lt;p&gt;DV bribrooo: Created page with &amp;quot;== &amp;#039;&amp;#039;&amp;#039;Theocratic Monarchy of Verdanova&amp;#039;&amp;#039;&amp;#039; == The humble world of Saõ Pedro is now a bustling hub of churches, cathedrals and ceremonies. Following traditions dating back centuries. The world was colonized by old Portuguese Colonists attempting to safeguard their culture from its possible extinction, the inhabitants of this world have now reinforced these traditions. A monarchy was established to rule over the planet, soon expanding further outward into the void. Saõ Pe...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &#039;&#039;&#039;Theocratic Monarchy of Verdanova&#039;&#039;&#039; ==&lt;br /&gt;
The humble world of Saõ Pedro is now a bustling hub of churches, cathedrals and ceremonies. Following traditions dating back centuries. The world was colonized by old Portuguese Colonists attempting to safeguard their culture from its possible extinction, the inhabitants of this world have now reinforced these traditions. A monarchy was established to rule over the planet, soon expanding further outward into the void. Saõ Pedro is the home of His most celestial majesty, &#039;&#039;&#039;King Pedro XII&#039;&#039;&#039;, who is worshipped as a living god among his people. People have often referred to this as Celestialism. Known as a &#039;&#039;&#039;His Most Celestial Majesty&#039;&#039;&#039; or &#039;&#039;&#039;The Sage King&#039;&#039;&#039;, King Pedro XII is a staunch supporter of The Church of Psionics. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Theocratic Monarchy of Verdanova&#039;&#039;&#039; is not necessarily a great power among the nations in the void, but they do have a pivotal role in safeguarding trade routes. These trade routes are enforced by the &#039;&#039;&#039;Provincial Protection Corps&#039;&#039;&#039;. Better known as the &#039;&#039;&#039;PPC&#039;&#039;&#039;, its attempts to safeguard trade routes have made the &#039;&#039;&#039;TMV&#039;&#039;&#039; a favored customer among most corporations. &lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;TMV&#039;&#039;&#039; hosts a moderate number of worlds, with millions of sapients living under the monarchy. Sapients are not discriminated against, as the &#039;&#039;&#039;Celestial King&#039;&#039;&#039; marks all of them as subjects of the throne, rather than conforming to one race. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Verdanova&#039;&#039;&#039; was founded in the &#039;&#039;&#039;Pleiades Cluster&#039;&#039;&#039; (often referred to as the Seven Sisters, or The Gateway), with their capital in the system of &#039;&#039;&#039;Alcyone&#039;&#039;&#039;. With multiple habitable planets within this cluster, &#039;&#039;&#039;Verdanova&#039;&#039;&#039; has successfully expanded to the entire cluster. &lt;br /&gt;
&lt;br /&gt;
Due to the clusters close location to Sol and thus [[Terragov|TerraGov]], &#039;&#039;&#039;Verdanova&#039;&#039;&#039; has become a major logistical powerhouse, and makes most of it&#039;s income hauling and trading goods between Sol and the “Outer Rim” Colonies and Companies. &lt;br /&gt;
&lt;br /&gt;
[[History of the Delta Sector#Nanotrasen|Nanotrasen]] frequently Commissions &#039;&#039;&#039;Verdanovan&#039;&#039;&#039; &#039;&#039;&#039;Vessels&#039;&#039;&#039; and Captains for transportation and guidance when flying through or to harsh systems. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Verdanovans&#039;&#039;&#039; are required to be indoctrinated into the “Church of Psionics”. While [[History of the Delta Sector#Nanotrasen|Nanotrasen]] has limited information on the church, it is widely suspected that this Church performs multiple experiments on persons of the church. &lt;br /&gt;
&lt;br /&gt;
While [[History of the Delta Sector#Nanotrasen|Nanotrasen]] has documented the first true contact with Psionic powers, once this was shared with multiple “Allied factions” approximately 90% of the &#039;&#039;&#039;Verdanovan&#039;&#039;&#039; population “became” hosts to multiple psyonic powers. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Verdanovan&#039;&#039;&#039; priests suggest that “their people are accepted by the gods, and in return are granted extreme powers that no other race shall ever experience”. &lt;br /&gt;
&lt;br /&gt;
After &amp;lt;small&amp;gt;{REDACTED BY ORDER OF CC}&amp;lt;/small&amp;gt;, it was found that &#039;&#039;&#039;Verdanovan&#039;&#039;&#039; Psionic hosts are capable of sharing this so called “&#039;&#039;&#039;Divinity&#039;&#039;&#039;” with others, and can even bless a Psionic host to allow their powers to grow, or upgrade.&lt;br /&gt;
&lt;br /&gt;
{{Lore Menu}}&lt;/div&gt;</summary>
		<author><name>DV bribrooo</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=The_Clockwork_Cult&amp;diff=4735</id>
		<title>The Clockwork Cult</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=The_Clockwork_Cult&amp;diff=4735"/>
		<updated>2026-09-06T12:37:49Z</updated>

		<summary type="html">&lt;p&gt;DV bribrooo: Created page with &amp;quot;{{Important|Color=f3da91|Image=Nuclear Fission Explosive.png|Title=Aw! Crap!|Note=Nothing yet!}}{{Lore Menu}}&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Important|Color=f3da91|Image=Nuclear Fission Explosive.png|Title=Aw! Crap!|Note=Nothing yet!}}{{Lore Menu}}&lt;/div&gt;</summary>
		<author><name>DV bribrooo</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=The_Free_Sapient_Charter&amp;diff=4734</id>
		<title>The Free Sapient Charter</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=The_Free_Sapient_Charter&amp;diff=4734"/>
		<updated>2026-09-06T12:35:48Z</updated>

		<summary type="html">&lt;p&gt;DV bribrooo: Created page with &amp;quot;== &amp;#039;&amp;#039;&amp;#039;The Free Sapient Charter&amp;#039;&amp;#039;&amp;#039; == &amp;#039;&amp;#039;&amp;#039;The Free Sapient Charter&amp;#039;&amp;#039;&amp;#039; is lead by a &amp;#039;&amp;#039;&amp;#039;Thaven&amp;#039;&amp;#039;&amp;#039; named “&amp;#039;&amp;#039;Freedom Be-Thy-Birthright&amp;#039;&amp;#039;”. Originally founded on a slaver ship named &amp;#039;&amp;#039;The Unbowed&amp;#039;&amp;#039;, carrying thousands of poor souls bound for unknown destinations to be illegally auctioned off away from &amp;#039;&amp;#039;&amp;#039;TerraGov’s&amp;#039;&amp;#039;&amp;#039; prying eyes.   &amp;#039;&amp;#039;&amp;#039;The Free Sapient Charter&amp;#039;&amp;#039;&amp;#039; was founded upon the believe that freedom is a right to everyone. The...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &#039;&#039;&#039;The Free Sapient Charter&#039;&#039;&#039; ==&lt;br /&gt;
&#039;&#039;&#039;The Free Sapient Charter&#039;&#039;&#039; is lead by a &#039;&#039;&#039;[[Playable Species#Thaven|Thaven]]&#039;&#039;&#039; named “&#039;&#039;Freedom Be-Thy-Birthright&#039;&#039;”. Originally founded on a slaver ship named &#039;&#039;The Unbowed&#039;&#039;, carrying thousands of poor souls bound for unknown destinations to be illegally auctioned off away from &#039;&#039;&#039;[[Terragov|TerraGov’s]]&#039;&#039;&#039; prying eyes. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Free Sapient Charter&#039;&#039;&#039; was founded upon the believe that freedom is a right to everyone. There are no jails, no laws, and most importantly everything can be aqqcuired by freedom in some way shape or form.&lt;br /&gt;
&lt;br /&gt;
The Unbowed was overtaken by &#039;&#039;Freedom Be-Thy-Birthright&#039;&#039;, and “Landed” on Vorn VII, many lightyears away from inhabited space.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Free Sapient Charter&#039;&#039;&#039; Capital is on Vorn VII, located in the [[History of the Delta Sector|Delta V sector]], and shortly after colinization, the system was renamed to “&#039;&#039;The Hope of Life&#039;&#039;”. It&#039;s Capital City is named “&#039;&#039;Trust and Honor&#039;&#039;”&lt;br /&gt;
&lt;br /&gt;
Not much is known about the &#039;&#039;&#039;Free Sapient Charter&#039;&#039;&#039;, However they are a frequent visitor to &#039;&#039;&#039;[[History of the Delta Sector#Nanotrasen|Nanotrasen]]&#039;&#039;&#039; and [[Terragov|TerraGov]] Facilities. [[History of the Delta Sector#Nanotrasen|Nanotrasen]] has begun “courting” this particular group in hopes to absorb “The Hope of Life” into it&#039;s conglomerate of Stations within the [[History of the Delta Sector|Delta V sector]]. &lt;br /&gt;
&lt;br /&gt;
With most planets in “&#039;&#039;The&#039;&#039; &#039;&#039;Hope of Life&#039;&#039;” system being habitable by most lifeforms, [[History of the Delta Sector#Nanotrasen|&#039;&#039;&#039;Nanotrasen&#039;&#039;&#039;]] has made it their top priority to align themselves with this faction and appease them by any means necessary. &lt;br /&gt;
&lt;br /&gt;
While many talks have been made, &#039;&#039;&#039;The Free Sapient Charter&#039;&#039;&#039; has allowed &#039;&#039;&#039;[[History of the Delta Sector#Nanotrasen|Nanotrasen]]&#039;&#039;&#039; to construct one singular planetary station, however &#039;&#039;&#039;[[History of the Delta Sector#Nanotrasen|Nanotrasen]]&#039;&#039;&#039; has not began shipments to this system due to security concerns.&lt;br /&gt;
&lt;br /&gt;
Due to [[History of the Delta Sector#Nanotrasen|&#039;&#039;&#039;Nanotrasen&#039;&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039;s]] succsessful naval defense networks, the syndicate and it&#039;s conglomerates have no information or ability to reach “&#039;&#039;The&#039;&#039; &#039;&#039;Hope of Life”&#039;&#039;. Due to &amp;lt;small&amp;gt;{REDACTED BY ORDER OF CC}&amp;lt;/small&amp;gt; &#039;&#039;&#039;The Free Sapient Charter&#039;&#039;&#039; has no wishes to align themselves with the syndicate, and outright despises them.&lt;br /&gt;
&lt;br /&gt;
{{Lore Menu}}&lt;/div&gt;</summary>
		<author><name>DV bribrooo</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Terragov&amp;diff=4733</id>
		<title>Terragov</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Terragov&amp;diff=4733"/>
		<updated>2026-09-06T12:31:19Z</updated>

		<summary type="html">&lt;p&gt;DV bribrooo: Created page with &amp;quot;== &amp;#039;&amp;#039;&amp;#039;TerraGov and Sol’s Current Leadership&amp;#039;&amp;#039;&amp;#039; == &amp;#039;&amp;#039;&amp;#039;TerraGov&amp;#039;&amp;#039;&amp;#039; was established in 2200 After a major faction within the &amp;#039;&amp;#039;&amp;#039;UNAF&amp;#039;&amp;#039;&amp;#039; decided that the armed forces should not be leading the people. &amp;#039;&amp;#039;&amp;#039;TerraGov&amp;#039;&amp;#039;&amp;#039; was founded on a Democratic Republic, with only “Empowered Citizens” being allowed to vote. Representatives are selected based on Age of the Voter, with each 3 year span receiving a selection of representatives, all the way t...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &#039;&#039;&#039;TerraGov and Sol’s Current Leadership&#039;&#039;&#039; ==&lt;br /&gt;
&#039;&#039;&#039;TerraGov&#039;&#039;&#039; was established in 2200 After a major faction within the &#039;&#039;&#039;[[United Nations Armed Forces|UNAF]]&#039;&#039;&#039; decided that the armed forces should not be leading the people. &#039;&#039;&#039;TerraGov&#039;&#039;&#039; was founded on a Democratic Republic, with only “Empowered Citizens” being allowed to vote. Representatives are selected based on Age of the Voter, with each 3 year span receiving a selection of representatives, all the way to 160 Years of age. This is not based on Cryogenic age, and only Biological age.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TerraGov’s&#039;&#039;&#039; Website describes “Empowered Citizens” as those that have committed service to &#039;&#039;&#039;TerraGov’s&#039;&#039;&#039; cause in some capacity, and have done so for at least 10 years. It also details that Citizens may only be granted Empowerment through an application, however applications are currently closed until 2586 due to “Maximum Capacity Reached”. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TerraGov&#039;&#039;&#039; is lead by the entire &#039;&#039;&#039;TerraGov&#039;&#039;&#039; Senior Senate, which is currently listed at 1,890 members. The Junior senate is listed at 3,256 members, and is charged with daily operations, Finances, and legislative action. Each law must pass both the Junior and Senior Senate to be approved. Senators are eligible for the Senior Senate upon reaching 130 Years of age with a minimum of 50 years of Service within the senate or &#039;&#039;&#039;[[United Nations Armed Forces|UNAF]]&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
{{Lore Menu}}&lt;/div&gt;</summary>
		<author><name>DV bribrooo</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=United_Nations_Armed_Forces&amp;diff=4732</id>
		<title>United Nations Armed Forces</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=United_Nations_Armed_Forces&amp;diff=4732"/>
		<updated>2026-09-06T12:29:27Z</updated>

		<summary type="html">&lt;p&gt;DV bribrooo: Created page with &amp;quot;== &amp;#039;&amp;#039;&amp;#039;United Nations Armed Forces&amp;#039;&amp;#039;&amp;#039; == The &amp;#039;&amp;#039;&amp;#039;United Nations Armed Forces&amp;#039;&amp;#039;&amp;#039; were formed in 2100 with the signing of The United Nations of Earth Concord. While a relatively low funded entity, the &amp;#039;&amp;#039;&amp;#039;UNAF&amp;#039;&amp;#039;&amp;#039; received most of it&amp;#039;s funding from small corporations seeking to protect it&amp;#039;s outer rim colonies and hauling corporations seeking protection from piracy while en-route to Sol.   It is documented that in 2155 the &amp;#039;&amp;#039;&amp;#039;UNAF&amp;#039;&amp;#039;&amp;#039; received a dras...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &#039;&#039;&#039;United Nations Armed Forces&#039;&#039;&#039; ==&lt;br /&gt;
The &#039;&#039;&#039;United Nations Armed Forces&#039;&#039;&#039; were formed in 2100 with the signing of [[United Nations of Earth|The United Nations of Earth Concord]]. While a relatively low funded entity, the &#039;&#039;&#039;UNAF&#039;&#039;&#039; received most of it&#039;s funding from small corporations seeking to protect it&#039;s outer rim colonies and hauling corporations seeking protection from piracy while en-route to Sol. &lt;br /&gt;
&lt;br /&gt;
It is documented that in 2155 the &#039;&#039;&#039;UNAF&#039;&#039;&#039; received a drastic increase in funding by it&#039;s private service department of 1.8 billion Spesos, with the prior years only earning 100 thousand spesos on average. It is documented that this was a “lump sum” paid for by multiple large corporations for “protection”, however most of these agencies had their own active security.&lt;br /&gt;
&lt;br /&gt;
{{Lore Menu}}&lt;/div&gt;</summary>
		<author><name>DV bribrooo</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=History_of_the_Delta_Sector&amp;diff=4731</id>
		<title>History of the Delta Sector</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=History_of_the_Delta_Sector&amp;diff=4731"/>
		<updated>2026-09-06T12:27:58Z</updated>

		<summary type="html">&lt;p&gt;DV bribrooo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &#039;&#039;&#039;Origin of the Delta Sector&#039;&#039;&#039; ==&lt;br /&gt;
The &#039;&#039;&#039;Delta Sector&#039;&#039;&#039; was originally known as the &amp;lt;small&amp;gt;{REDACTED BY ORDER OF CC}&amp;lt;/small&amp;gt;. Named as such by the [[History of the Delta Sector#The Wizard’s Federation|&#039;&#039;&#039;Wizard’s Federation&#039;&#039;&#039;]] who discovered the sector. They found that out of the known universe, the &#039;&#039;&#039;Delta Sector&#039;&#039;&#039; was where the veil between realspace and the &#039;&#039;&#039;[[History of the Delta Sector#The Noosphere|Noosphere]]&#039;&#039;&#039; was weakest. While they were able to keep it’s existence secret for 200 years, &#039;&#039;&#039;[[History of the Delta Sector#Nanotrasen|Nanotrasen]]&#039;&#039;&#039; eventually managed to discover it through &amp;lt;small&amp;gt;{REDACTED BY ORDER OF CC}&amp;lt;/small&amp;gt; . &#039;&#039;&#039;[[History of the Delta Sector#Nanotrasen|Nanotrasen]]&#039;&#039;&#039; had already been doing research into developing &#039;&#039;&#039;[[History of the Delta Sector#Psionics|psionics]]&#039;&#039;&#039; as a way to get an advantage in their war with the syndicate, but without knowledge of their origin or nature progress had been slow. In the Nexus, they saw opportunity. War broke out, and while the [[History of the Delta Sector#The Wizard’s Federation|Wizard&#039;s Federation]] fought fiercely, &amp;lt;small&amp;gt;{REDACTED BY ORDER OF CC}&amp;lt;/small&amp;gt;. Research stations were built in their place and the Nexus was renamed to the &#039;&#039;&#039;Delta Sector&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Psionics&#039;&#039;&#039; ==&lt;br /&gt;
&#039;&#039;&#039;Psionics&#039;&#039;&#039; are various powers and abilities who draw their origin from the &#039;&#039;&#039;[[History of the Delta Sector#Noosphere|Noosphere]]&#039;&#039;&#039;. This encompasses the majority of powers one could run into within the universe. Psychic powers, miracles and blessings of faith, and even spells such as those used by the wizards are all types of psionics manifested differently and developed through a different lens. There are other schools of &#039;&#039;&#039;Psionics&#039;&#039;&#039; to be found as well, such as Ifrit Fire Manipulation. However, these are poorly understood and haven’t been officially classified as of yet.&lt;br /&gt;
&lt;br /&gt;
One of the main things understood about &#039;&#039;&#039;psionics&#039;&#039;&#039; is that once someone has gained the ability to wield them, almost all powers depend upon the wielder’s strength of will. It is commonly believed that they manifest by the wielder forming a piece of the &#039;&#039;&#039;[[History of the Delta Sector#Noosphere|noosphere]]&#039;&#039;&#039; according to their desires and effectively “overwriting” reality with their will. However, a strong will is &#039;&#039;&#039;not&#039;&#039;&#039; an indicator of one’s capability to cast a psionic power. What determines who is and is not psionic is unfortunately still not understood, only that some species such as the [[Playable Species#Kitsune|Kitsune]] or the Ifrit are typically psionic or more likely to develop psionics.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;The Noosphere&#039;&#039;&#039; ==&lt;br /&gt;
The &#039;&#039;&#039;Noosphere&#039;&#039;&#039; has gone by many names and has been described as many things. A Collective Unconscious, a Psychic energy field, a separate plane of reality entirely, the coalesced dreams of mortals... The exact nature of the &#039;&#039;&#039;Noosphere&#039;&#039;&#039; is unknown, beyond the fact that it is a place that you can go into, and that it is the source of most supernatural phenomena. Multiple factions, most recently &#039;&#039;&#039;[[History of the Delta Sector#Nanotrasen|Nanotrasen]]&#039;&#039;&#039;, have attempted to tap into its power to turn the tides of corporate war into their favor. However its influence was felt long before the corporations turned their attention towards it. It was only with &#039;&#039;&#039;[[History of the Delta Sector#Nanotrasen|Nanotrasen’s]]&#039;&#039;&#039; research into it that someone attempted to understand it scientifically.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Nanotrasen&#039;&#039;&#039; ==&lt;br /&gt;
&#039;&#039;&#039;Nanotrasen&#039;&#039;&#039; is the dominant megacorporation of the universe. While ostensibly bowing to &#039;&#039;&#039;[[Terragov]]&#039;&#039;&#039;, &#039;&#039;&#039;Nanotrasen&#039;&#039;&#039; separately controls multiple galaxies, holds a monopoly over Plasma research, Laser technology, [[History of the Delta Sector#Psionics|&#039;&#039;&#039;Psionic&#039;&#039;&#039; &#039;&#039;&#039;technology&#039;&#039;&#039;]], and dozens if not hundreds of other industries through a combination of sheer resources, underhanded tactics, and in some cases outright corporate war. There are multiple different stories for &#039;&#039;&#039;Nanotrasen’s&#039;&#039;&#039; origin, however in the hundreds of years since it’s founding along with the immense, bloated, almost unknowable size the only confirmed details are that &#039;&#039;&#039;Nanotrasen&#039;&#039;&#039; started as a small company on earth, and was one of the main drivers of the space race that led to the colonization of the universe.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;The Wizard’s Federation&#039;&#039;&#039; ==&lt;br /&gt;
The &#039;&#039;&#039;Wizard’s Federation&#039;&#039;&#039; was one of the &amp;lt;small&amp;gt;{REDACTED BY ORDER OF CC}&amp;lt;/small&amp;gt; to observe the phenomenon known as &#039;&#039;&#039;[[History of the Delta Sector#Psionics|Psionics]]&#039;&#039;&#039;. As it is with power, many years passed and those in charge slowly became corrupt. Study became less for how to keep the universe safe, and more for increasing their own power. Arrogance became commonplace. Though some wizards chose to stay true to their ideals, the &amp;lt;small&amp;gt;{REDACTED BY ORDER OF CC}&amp;lt;/small&amp;gt; who held leadership became blinded by their own power. This was, perhaps, the reason for the fall of the &#039;&#039;&#039;[[History of the Delta Sector#Origin of the Delta Sector|Nexus]]&#039;&#039;&#039;. While many wizards sought to defend it for their own power, a mix of in-fighting and just as many wizards seeing it’s loss as a rightful kick in the teeth to the archmages all but signed their loss in the war. The &#039;&#039;&#039;Wizards Federation&#039;&#039;&#039; was fully wiped out in 2410 by &#039;&#039;&#039;[[History of the Delta Sector#Nanotrasen|Nanotrasen]]&#039;&#039;&#039;. It is not documented why [[History of the Delta Sector#Nanotrasen|Nanotrasen]] actively warred against this faction however some say &amp;lt;small&amp;gt;{REDACTED BY ORDER OF CC}&amp;lt;/small&amp;gt; is to blame.&lt;br /&gt;
&lt;br /&gt;
{{Lore Menu}}&lt;/div&gt;</summary>
		<author><name>DV bribrooo</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=United_Nations_of_Earth&amp;diff=4730</id>
		<title>United Nations of Earth</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=United_Nations_of_Earth&amp;diff=4730"/>
		<updated>2026-09-06T12:27:37Z</updated>

		<summary type="html">&lt;p&gt;DV bribrooo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &#039;&#039;&#039;Unified Earth Administration (UEA)&#039;&#039;&#039; ==&lt;br /&gt;
In order to consolidate and organize the new age of space travel, the combined countries of &#039;&#039;&#039;Earth under the United Nations&#039;&#039;&#039; formed what is known as the &#039;&#039;&#039;Unified Earth Administration&#039;&#039;&#039; in 2100, a single entity tasked with the governance of both planet Earth and its off-world colonies such as the Lunar Refueling Depot and the Europa Scientific Research Colony. The &#039;&#039;&#039;UEA&#039;&#039;&#039; operates as an electoral democracy with representatives elected from each of the sovereign countries on Earth. While the countries continue to govern themselves individually, they all fall under the &#039;&#039;&#039;UEA’s&#039;&#039;&#039; policies and laws.&lt;br /&gt;
&lt;br /&gt;
In 2156 after major infighting across the &#039;&#039;&#039;UEA&#039;&#039;&#039; Senate and Judiciary Council, the &#039;&#039;&#039;[[United Nations Armed Forces|UNAF]]&#039;&#039;&#039; commandeered control over Sol and it&#039;s colonies, leading to a major collapse of the &#039;&#039;&#039;UAE&#039;&#039;&#039; and it&#039;s leadership. &lt;br /&gt;
&lt;br /&gt;
It is believed that major corporations such as &#039;&#039;&#039;Donk Co.&#039;&#039;&#039; and &#039;&#039;&#039;Cybersun&#039;&#039;&#039; and &amp;lt;small&amp;gt;{REDACTED BY ORDER OF CC}&amp;lt;/small&amp;gt;  assisted the [[United Nations Armed Forces|UNAF]] in establishing control after the &#039;&#039;&#039;UEA&#039;&#039;&#039; Senate attempted to pass a 60% Space Corporation tax across all colonies, &amp;lt;code&amp;gt;however many believe this is just a conspiracy.&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Lore Menu}}&lt;/div&gt;</summary>
		<author><name>DV bribrooo</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=United_Nations_of_Earth&amp;diff=4729</id>
		<title>United Nations of Earth</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=United_Nations_of_Earth&amp;diff=4729"/>
		<updated>2026-09-06T12:27:11Z</updated>

		<summary type="html">&lt;p&gt;DV bribrooo: Created page with &amp;quot;== &amp;#039;&amp;#039;&amp;#039;Unified Earth Administration (UEA)&amp;#039;&amp;#039;&amp;#039; == In order to consolidate and organize the new age of space travel, the combined countries of &amp;#039;&amp;#039;&amp;#039;Earth under the United Nations&amp;#039;&amp;#039;&amp;#039; formed what is known as the &amp;#039;&amp;#039;&amp;#039;Unified Earth Administration&amp;#039;&amp;#039;&amp;#039; in 2100, a single entity tasked with the governance of both planet Earth and its off-world colonies such as the Lunar Refueling Depot and the Europa Scientific Research Colony. The &amp;#039;&amp;#039;&amp;#039;UEA&amp;#039;&amp;#039;&amp;#039; operates as an electoral democracy with repre...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &#039;&#039;&#039;Unified Earth Administration (UEA)&#039;&#039;&#039; ==&lt;br /&gt;
In order to consolidate and organize the new age of space travel, the combined countries of &#039;&#039;&#039;Earth under the United Nations&#039;&#039;&#039; formed what is known as the &#039;&#039;&#039;Unified Earth Administration&#039;&#039;&#039; in 2100, a single entity tasked with the governance of both planet Earth and its off-world colonies such as the Lunar Refueling Depot and the Europa Scientific Research Colony. The &#039;&#039;&#039;UEA&#039;&#039;&#039; operates as an electoral democracy with representatives elected from each of the sovereign countries on Earth. While the countries continue to govern themselves individually, they all fall under the &#039;&#039;&#039;UEA’s&#039;&#039;&#039; policies and laws.&lt;br /&gt;
&lt;br /&gt;
In 2156 after major infighting across the &#039;&#039;&#039;UEA&#039;&#039;&#039; Senate and Judiciary Council, the &#039;&#039;&#039;[[United Nations Armed Forces|UNAF]]&#039;&#039;&#039; commandeered control over Sol and it&#039;s colonies, leading to a major collapse of the &#039;&#039;&#039;UAE&#039;&#039;&#039; and it&#039;s leadership. &lt;br /&gt;
&lt;br /&gt;
It is believed that major corporations such as &#039;&#039;&#039;Donk Co.&#039;&#039;&#039; and &#039;&#039;&#039;Cybersun&#039;&#039;&#039; and &amp;lt;small&amp;gt;{REDACTED BY ORDER OF CC}&amp;lt;/small&amp;gt;  assisted the [[United Nations Armed Forces|UNAF]] in establishing control after the &#039;&#039;&#039;UEA&#039;&#039;&#039; Senate attempted to pass a 60% Space Corporation tax across all colonies, &amp;lt;code&amp;gt;however many believe this is just a conspiracy.&amp;lt;/code&amp;gt;&lt;/div&gt;</summary>
		<author><name>DV bribrooo</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Delta_V_Lore&amp;diff=4728</id>
		<title>Delta V Lore</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Delta_V_Lore&amp;diff=4728"/>
		<updated>2026-09-06T12:24:21Z</updated>

		<summary type="html">&lt;p&gt;DV bribrooo: /* Table of Contents */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Table of Contents =&lt;br /&gt;
All documents below were authored by: &#039;&#039;Vapetastic, Porto, ConfusedLemon, FangsakaCharlie, Grasstype, AeraAulin, and Einkusprigestoast&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Lore Menu}}&lt;/div&gt;</summary>
		<author><name>DV bribrooo</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Template:Lore_Menu&amp;diff=4727</id>
		<title>Template:Lore Menu</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Template:Lore_Menu&amp;diff=4727"/>
		<updated>2026-09-06T12:22:30Z</updated>

		<summary type="html">&lt;p&gt;DV bribrooo: Created page with &amp;quot;{| class=&amp;quot;wikitable mw-collapsible&amp;quot; width=100% style=&amp;quot;font-size: 95%&amp;quot; |- ! colspan=2 style=&amp;quot;font-size: 95%; border: 2px solid #000000&amp;quot; | Delta V Lore |- | style=&amp;quot;width:24%; text-align:right; background: #ea9999; border: 2px solid #000000&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Historial Documents&amp;#039;&amp;#039;&amp;#039; | style=&amp;quot;border: 2px solid #000000&amp;quot; | History of the Delta Sector · United Nations of Earth · United Nations Armed Forces |- | style=&amp;quot;text-align:right; background: #5cf76e; border: 2px solid...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable mw-collapsible&amp;quot; width=100% style=&amp;quot;font-size: 95%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 style=&amp;quot;font-size: 95%; border: 2px solid #000000&amp;quot; | [[Delta V Lore]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:24%; text-align:right; background: #ea9999; border: 2px solid #000000&amp;quot; | &#039;&#039;&#039;Historial Documents&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border: 2px solid #000000&amp;quot; | [[History of the Delta Sector]] · [[United Nations of Earth]] · [[United Nations Armed Forces]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #5cf76e; border: 2px solid #000000&amp;quot; | &#039;&#039;&#039;Current Documents&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border: 2px solid #000000&amp;quot; | [[Terragov]] · [[The Free Sapient Charter]] · [[The Clockwork Cult]] · [[The Wesk&#039;Rir Nation]] · [[Theocratic Monarchy of Verdanova]] · [[Tengoku Commonwealth]] · [[Betelgeuse Consortium]] · [[Kosanikaan Confederation]]&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
Navigational template for the [[Delta V Lore|Lore]] category. Includes an automatic categorization of the page into said category. To use it, write: &lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{Lore Menu}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Templates]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&amp;lt;includeonly&amp;gt;[[Category:Lore]]&amp;lt;/includeonly&amp;gt;&lt;/div&gt;</summary>
		<author><name>DV bribrooo</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=History_of_the_Delta_Sector&amp;diff=4726</id>
		<title>History of the Delta Sector</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=History_of_the_Delta_Sector&amp;diff=4726"/>
		<updated>2026-09-06T12:11:36Z</updated>

		<summary type="html">&lt;p&gt;DV bribrooo: Created page with &amp;quot;== &amp;#039;&amp;#039;&amp;#039;Origin of the Delta Sector&amp;#039;&amp;#039;&amp;#039; == The &amp;#039;&amp;#039;&amp;#039;Delta Sector&amp;#039;&amp;#039;&amp;#039; was originally known as the &amp;lt;small&amp;gt;{REDACTED BY ORDER OF CC}&amp;lt;/small&amp;gt;. Named as such by the &amp;#039;&amp;#039;&amp;#039;Wizard’s Federation&amp;#039;&amp;#039;&amp;#039; who discovered the sector. They found that out of the known universe, the &amp;#039;&amp;#039;&amp;#039;Delta Sector&amp;#039;&amp;#039;&amp;#039; was where the veil between realspace and the &amp;#039;&amp;#039;&amp;#039;Noosphere&amp;#039;&amp;#039;&amp;#039; was weakest. While they were able to...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &#039;&#039;&#039;Origin of the Delta Sector&#039;&#039;&#039; ==&lt;br /&gt;
The &#039;&#039;&#039;Delta Sector&#039;&#039;&#039; was originally known as the &amp;lt;small&amp;gt;{REDACTED BY ORDER OF CC}&amp;lt;/small&amp;gt;. Named as such by the [[History of the Delta Sector#The Wizard’s Federation|&#039;&#039;&#039;Wizard’s Federation&#039;&#039;&#039;]] who discovered the sector. They found that out of the known universe, the &#039;&#039;&#039;Delta Sector&#039;&#039;&#039; was where the veil between realspace and the &#039;&#039;&#039;[[History of the Delta Sector#The Noosphere|Noosphere]]&#039;&#039;&#039; was weakest. While they were able to keep it’s existence secret for 200 years, &#039;&#039;&#039;[[History of the Delta Sector#Nanotrasen|Nanotrasen]]&#039;&#039;&#039; eventually managed to discover it through &amp;lt;small&amp;gt;{REDACTED BY ORDER OF CC}&amp;lt;/small&amp;gt; . &#039;&#039;&#039;[[History of the Delta Sector#Nanotrasen|Nanotrasen]]&#039;&#039;&#039; had already been doing research into developing &#039;&#039;&#039;[[History of the Delta Sector#Psionics|psionics]]&#039;&#039;&#039; as a way to get an advantage in their war with the syndicate, but without knowledge of their origin or nature progress had been slow. In the Nexus, they saw opportunity. War broke out, and while the [[History of the Delta Sector#The Wizard’s Federation|Wizard&#039;s Federation]] fought fiercely, &amp;lt;small&amp;gt;{REDACTED BY ORDER OF CC}&amp;lt;/small&amp;gt;. Research stations were built in their place and the Nexus was renamed to the &#039;&#039;&#039;Delta Sector&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Psionics&#039;&#039;&#039; ==&lt;br /&gt;
&#039;&#039;&#039;Psionics&#039;&#039;&#039; are various powers and abilities who draw their origin from the &#039;&#039;&#039;[[History of the Delta Sector#Noosphere|Noosphere]]&#039;&#039;&#039;. This encompasses the majority of powers one could run into within the universe. Psychic powers, miracles and blessings of faith, and even spells such as those used by the wizards are all types of psionics manifested differently and developed through a different lens. There are other schools of &#039;&#039;&#039;Psionics&#039;&#039;&#039; to be found as well, such as Ifrit Fire Manipulation. However, these are poorly understood and haven’t been officially classified as of yet.&lt;br /&gt;
&lt;br /&gt;
One of the main things understood about &#039;&#039;&#039;psionics&#039;&#039;&#039; is that once someone has gained the ability to wield them, almost all powers depend upon the wielder’s strength of will. It is commonly believed that they manifest by the wielder forming a piece of the &#039;&#039;&#039;[[History of the Delta Sector#Noosphere|noosphere]]&#039;&#039;&#039; according to their desires and effectively “overwriting” reality with their will. However, a strong will is &#039;&#039;&#039;not&#039;&#039;&#039; an indicator of one’s capability to cast a psionic power. What determines who is and is not psionic is unfortunately still not understood, only that some species such as the [[Playable Species#Kitsune|Kitsune]] or the Ifrit are typically psionic or more likely to develop psionics.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;The Noosphere&#039;&#039;&#039; ==&lt;br /&gt;
The &#039;&#039;&#039;Noosphere&#039;&#039;&#039; has gone by many names and has been described as many things. A Collective Unconscious, a Psychic energy field, a separate plane of reality entirely, the coalesced dreams of mortals... The exact nature of the &#039;&#039;&#039;Noosphere&#039;&#039;&#039; is unknown, beyond the fact that it is a place that you can go into, and that it is the source of most supernatural phenomena. Multiple factions, most recently &#039;&#039;&#039;[[History of the Delta Sector#Nanotrasen|Nanotrasen]]&#039;&#039;&#039;, have attempted to tap into its power to turn the tides of corporate war into their favor. However its influence was felt long before the corporations turned their attention towards it. It was only with &#039;&#039;&#039;[[History of the Delta Sector#Nanotrasen|Nanotrasen’s]]&#039;&#039;&#039; research into it that someone attempted to understand it scientifically.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Nanotrasen&#039;&#039;&#039; ==&lt;br /&gt;
&#039;&#039;&#039;Nanotrasen&#039;&#039;&#039; is the dominant megacorporation of the universe. While ostensibly bowing to &#039;&#039;&#039;[[Terragov]]&#039;&#039;&#039;, &#039;&#039;&#039;Nanotrasen&#039;&#039;&#039; separately controls multiple galaxies, holds a monopoly over Plasma research, Laser technology, [[History of the Delta Sector#Psionics|&#039;&#039;&#039;Psionic&#039;&#039;&#039; &#039;&#039;&#039;technology&#039;&#039;&#039;]], and dozens if not hundreds of other industries through a combination of sheer resources, underhanded tactics, and in some cases outright corporate war. There are multiple different stories for &#039;&#039;&#039;Nanotrasen’s&#039;&#039;&#039; origin, however in the hundreds of years since it’s founding along with the immense, bloated, almost unknowable size the only confirmed details are that &#039;&#039;&#039;Nanotrasen&#039;&#039;&#039; started as a small company on earth, and was one of the main drivers of the space race that led to the colonization of the universe.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;The Wizard’s Federation&#039;&#039;&#039; ==&lt;br /&gt;
The &#039;&#039;&#039;Wizard’s Federation&#039;&#039;&#039; was one of the &amp;lt;small&amp;gt;{REDACTED BY ORDER OF CC}&amp;lt;/small&amp;gt; to observe the phenomenon known as &#039;&#039;&#039;[[History of the Delta Sector#Psionics|Psionics]]&#039;&#039;&#039;. As it is with power, many years passed and those in charge slowly became corrupt. Study became less for how to keep the universe safe, and more for increasing their own power. Arrogance became commonplace. Though some wizards chose to stay true to their ideals, the &amp;lt;small&amp;gt;{REDACTED BY ORDER OF CC}&amp;lt;/small&amp;gt; who held leadership became blinded by their own power. This was, perhaps, the reason for the fall of the &#039;&#039;&#039;[[History of the Delta Sector#Origin of the Delta Sector|Nexus]]&#039;&#039;&#039;. While many wizards sought to defend it for their own power, a mix of in-fighting and just as many wizards seeing it’s loss as a rightful kick in the teeth to the archmages all but signed their loss in the war. The &#039;&#039;&#039;Wizards Federation&#039;&#039;&#039; was fully wiped out in 2410 by &#039;&#039;&#039;[[History of the Delta Sector#Nanotrasen|Nanotrasen]]&#039;&#039;&#039;. It is not documented why [[History of the Delta Sector#Nanotrasen|Nanotrasen]] actively warred against this faction however some say &amp;lt;small&amp;gt;{REDACTED BY ORDER OF CC}&amp;lt;/small&amp;gt; is to blame.&lt;/div&gt;</summary>
		<author><name>DV bribrooo</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Delta_V_Lore&amp;diff=4725</id>
		<title>Delta V Lore</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Delta_V_Lore&amp;diff=4725"/>
		<updated>2026-09-06T12:00:53Z</updated>

		<summary type="html">&lt;p&gt;DV bribrooo: /* Table of Contents */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Table of Contents =&lt;br /&gt;
{|width=100% style=&amp;quot;text-align:center; margin: 0 auto; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Historical Documents&lt;br /&gt;
!Current Documents&lt;br /&gt;
|-&lt;br /&gt;
|[[History of the Delta Sector]]&lt;br /&gt;
|[[Terragov]]&lt;br /&gt;
|-&lt;br /&gt;
|[[United Nations of Earth]]&lt;br /&gt;
|[[The Free Sapient Charter]]&lt;br /&gt;
|-&lt;br /&gt;
|[[United Nations Armed Forces]]&lt;br /&gt;
|[[The Clockwork Cult]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[The Wesk&#039;Rir Nation]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Theocratic Monarchy of Verdanova]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Tengoku Commonwealth]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Betelgeuse Consortium]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Kosanikaan Confederation]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>DV bribrooo</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Delta_V_Lore&amp;diff=4724</id>
		<title>Delta V Lore</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Delta_V_Lore&amp;diff=4724"/>
		<updated>2026-09-06T12:00:41Z</updated>

		<summary type="html">&lt;p&gt;DV bribrooo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Table of Contents =&lt;br /&gt;
{{Important|Color=#cf0000|Image=Engineer.png|Title=UNDER CONSTRUCTION|Note=Please wear a hi-viz vest as well as a hardhat and turn on your suit coordinates before navigating through this area.}}&lt;br /&gt;
&lt;br /&gt;
{|width=100% style=&amp;quot;text-align:center; margin: 0 auto; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Historical Documents&lt;br /&gt;
!Current Documents&lt;br /&gt;
|-&lt;br /&gt;
|[[History of the Delta Sector]]&lt;br /&gt;
|[[Terragov]]&lt;br /&gt;
|-&lt;br /&gt;
|[[United Nations of Earth]]&lt;br /&gt;
|[[The Free Sapient Charter]]&lt;br /&gt;
|-&lt;br /&gt;
|[[United Nations Armed Forces]]&lt;br /&gt;
|[[The Clockwork Cult]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[The Wesk&#039;Rir Nation]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Theocratic Monarchy of Verdanova]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Tengoku Commonwealth]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Betelgeuse Consortium]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Kosanikaan Confederation]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>DV bribrooo</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Delta_V_Lore&amp;diff=4723</id>
		<title>Delta V Lore</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Delta_V_Lore&amp;diff=4723"/>
		<updated>2026-09-06T11:57:41Z</updated>

		<summary type="html">&lt;p&gt;DV bribrooo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Table of Contents =&lt;br /&gt;
{{Important|Color=#cf0000|Image=Engineer.png|Title=UNDER CONSTRUCTION|Note=Please wear a hi-viz vest as well as a hardhat and turn on your suit coordinates before navigating through this area.}}&lt;br /&gt;
{|style=&amp;quot;text-align:center; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Historical Documents&lt;br /&gt;
!Current Documents&lt;br /&gt;
|-&lt;br /&gt;
|[[History of the Delta Sector]]&lt;br /&gt;
|[[Terragov]]&lt;br /&gt;
|-&lt;br /&gt;
|[[United Nations of Earth]]&lt;br /&gt;
|[[The Free Sapient Charter]]&lt;br /&gt;
|-&lt;br /&gt;
|[[United Nations Armed Forces]]&lt;br /&gt;
|[[The Clockwork Cult]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[The Wesk&#039;Rir Nation]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Theocratic Monarchy of Verdanova]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Tengoku Commonwealth]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Betelgeuse Consortium]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Kosanikaan Confederation]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>DV bribrooo</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Delta_V_Lore&amp;diff=4722</id>
		<title>Delta V Lore</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Delta_V_Lore&amp;diff=4722"/>
		<updated>2026-09-06T11:56:22Z</updated>

		<summary type="html">&lt;p&gt;DV bribrooo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Table of Contents =&lt;br /&gt;
{{Important|Color=#cf0000|Image=Engineer.png|Title=UNDER CONSTRUCTION|Note=Please wear a hi-viz vest as well as a hardhat and turn on your suit coordinates before navigating through this area.}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Historical Documents&lt;br /&gt;
!Current Documents&lt;br /&gt;
|-&lt;br /&gt;
|[[History of the Delta Sector]]&lt;br /&gt;
|[[Terragov]]&lt;br /&gt;
|-&lt;br /&gt;
|[[United Nations of Earth]]&lt;br /&gt;
|[[The Free Sapient Charter]]&lt;br /&gt;
|-&lt;br /&gt;
|[[United Nations Armed Forces]]&lt;br /&gt;
|[[The Clockwork Cult]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[The Wesk&#039;Rir Nation]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Theocratic Monarchy of Verdanova]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Tengoku Commonwealth]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Betelgeuse Consortium]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Kosanikaan Confederation]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>DV bribrooo</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Delta_V_Lore&amp;diff=4721</id>
		<title>Delta V Lore</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Delta_V_Lore&amp;diff=4721"/>
		<updated>2026-09-05T16:23:52Z</updated>

		<summary type="html">&lt;p&gt;DV bribrooo: Created page with &amp;quot;= Table of Contents = {{Important|Color=#cf0000|Image=Engineer.png|Title=UNDER CONSTRUCTION|Note=Please wear a hi-viz vest as well as a hardhat and turn on your suit coordinates before navigating through this area.}}&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Table of Contents =&lt;br /&gt;
{{Important|Color=#cf0000|Image=Engineer.png|Title=UNDER CONSTRUCTION|Note=Please wear a hi-viz vest as well as a hardhat and turn on your suit coordinates before navigating through this area.}}&lt;/div&gt;</summary>
		<author><name>DV bribrooo</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Template:Main_Page_Roleplay&amp;diff=4720</id>
		<title>Template:Main Page Roleplay</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Template:Main_Page_Roleplay&amp;diff=4720"/>
		<updated>2026-09-05T16:12:52Z</updated>

		<summary type="html">&lt;p&gt;DV bribrooo: Added lore panel&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;&amp;lt;table width=100% style=&amp;quot;border-spacing:10px 5px;&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;padding:0px; border:solid #000 1px; width:50%; background-color:#1b2942C2; vertical-align:text-top;&amp;quot;&amp;gt;&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color:#000a1e; text-align:center; font: 21px Calibri, sans-serif; padding:2px 0 2px 0;&amp;quot;&amp;gt;Roleplay&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:0px 10px 15px 10px; text-align:center; font: 21px Calibri, sans-serif;&amp;quot;&amp;gt;[[File:BookSpaceLaw.png|link=Space Law]]&amp;lt;b&amp;gt;[[Space Law]]&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:0;font: 13px Calibri, sans-serif;&amp;quot;&amp;gt;The laws that you are supposed to follow in-character.&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:0px 10px 15px 10px; text-align:center; font: 21px Calibri, sans-serif;&amp;quot;&amp;gt;[[File:BookSOP.png|link=Standard Operating Procedure]]&amp;lt;b&amp;gt;[[Standard Operating Procedure]]&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:0;font: 13px Calibri, sans-serif;&amp;quot;&amp;gt;The standard guidelines to keep in mind.&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:0px 10px 15px 10px; text-align:center; font: 21px Calibri, sans-serif;&amp;quot;&amp;gt;[[File:BookNuclear.png|link=Alert Procedure]]&amp;lt;b&amp;gt;[[Alert Procedure]]&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:0;font: 13px Calibri, sans-serif;&amp;quot;&amp;gt;The different procedures to follow depending on the alert level.&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:0px 10px 15px 10px; text-align:center; font: 21px Calibri, sans-serif;&amp;quot;&amp;gt;[[File:BookBorg.png|link=Company Policy]]&amp;lt;b&amp;gt;[[Company Policy]]&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:0;font: 13px Calibri, sans-serif;&amp;quot;&amp;gt;The general guidelines, rights and responsibilities of employees.&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color:#000a1e; text-align:center; font: 21px Calibri, sans-serif; padding:2px 0 2px 0;&amp;quot;&amp;gt;Lore&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:0px 10px 15px 10px; text-align:center; font: 21px Calibri, sans-serif;:&amp;gt;[[File:BookNuclear.png|link=Delta V Lore]]&amp;lt;b&amp;gt;[[Delta V Lore]]&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:0;font: 13px Calibri, sans-serif;&amp;quot;&amp;gt;The official lore of the Delta V servers.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>DV bribrooo</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Playable_Species&amp;diff=4719</id>
		<title>Playable Species</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Playable_Species&amp;diff=4719"/>
		<updated>2026-09-05T16:05:21Z</updated>

		<summary type="html">&lt;p&gt;DV bribrooo: /* Smile the Slime */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
&lt;br /&gt;
During your time on station you may find yourself face to face (or face to mirror) with the not quite human. Be they aliens, mutated humans, or self aware constructs you&#039;re expected to try and coexist on this deathtrap. Learning their quirks can be key to knowing how to keep them amicable in times of peace, and easy to put down in times of strife.&lt;br /&gt;
[[File:SpeciesOverView1.png|center|frameless|500x500px]]&lt;br /&gt;
Delta-V features a diverse array of playable species, including Arachnids, Diona, Dwarf (removed from Delta-V at the moment), Humans, Moth People, Reptilians, Slime People, Vox, I.P.C.(Integrated Positronic Chassis), Thaven,  Vulpkanin, Felinid, Harpies, Oni, Rodentia, Chitinid , Feroxi, and Kitsune.&lt;br /&gt;
[[File:SpeciesOverView2.png|border|center|596x596px]]&lt;br /&gt;
Vulpkanin, Felinid, Harpy, Oni, Rodentia, Chitinid, Feroxi, and Kitsune are Delta-V specific species.&lt;br /&gt;
&lt;br /&gt;
There is also a number of uncommon humanoids. Each species possesses its own unique set of statistics, strengths, and weaknesses, as well as, in some cases, distinct anatomical traits. However, despite these differences, all species share several commonalities:&lt;br /&gt;
&lt;br /&gt;
* Subjection to the fundamental laws of physics, including temperature, pressure, fire, atmospheric composition, gravity, radiation, electric current, and inertia. Temperature and atmospheric composition preferences differ for different species.&lt;br /&gt;
* Communication through a single common language. This ability can be lost temporally.&lt;br /&gt;
* Ability to equip the same tools and items (with a few exceptions).&lt;br /&gt;
* Ability to climb on surfaces, pull and throw things and beings, buckle in beds and seats, leave footprints, lay down, and sleep in beds and in cryostorage.&lt;br /&gt;
* Ability to preform attacks with fists and analogs. Likewise, when attacked, being slowed down and losing stamina.&lt;br /&gt;
* Capability of gaining and utilizing [[Psionics|psionic powers]] (Delta-V feature).&lt;br /&gt;
* Ability to leave DNA and/or prints on most intractable objects (and even pets).&lt;br /&gt;
* Ability to be affected by hunger and thirst.&lt;br /&gt;
* Ability to metabolize reagents inside and on the surface of the body, and experience their effects.&lt;br /&gt;
* Ability to be healed by applying specific items.&lt;br /&gt;
* Ability to be operated on during surgery, and decay with time while dead, and even to turn into a bloody pile of organs.&lt;br /&gt;
* A basic set of organs- eyes, brain, stomach, lungs, heart- alongside blood or a species-specific equivalent (sap, slime).&lt;br /&gt;
* Limited passive regeneration: BRUTE and HEAT damage can be healed over time, if Total Damage is below 20. AIRLOSS damage will always be healed over time, given the character in question has adequate breathable air and oxygen.&lt;br /&gt;
* All species will &#039;clot&#039; over time - if they are bleeding, they will slowly stop bleeding. Moreover, their blood will naturally replenish.&lt;br /&gt;
&lt;br /&gt;
= Roundstart Humanoids =&lt;br /&gt;
The following species can currently be selected in the character creation menu, meaning you can expect to see most of them during any given round.&lt;br /&gt;
&lt;br /&gt;
== Human ==&lt;br /&gt;
[[File:Human.png|64px]]&lt;br /&gt;
&lt;br /&gt;
Humans are considered the baseline for drawbacks and benefits. Unmodified human beings, functionally similar to the human beings of our world. You&#039;re (hopefully) one in real life. The station is designed for humans, so they should feel comfortable in most situations. Humans do not possess any unique abilities or traits (strengths or weaknesses) compared to other species.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Naming Convention:&#039;&#039;&#039; Common (ex. John Smith)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* Will be poisoned by raw or rotten food.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special ability&#039;&#039;&#039;: None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* None.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* None.&lt;br /&gt;
== Slime ==&lt;br /&gt;
[[File:Slime.png|64px]]&lt;br /&gt;
&lt;br /&gt;
Gelatinous, human-shaped masses of goo, Slime People breathe nitrogen rather than oxygen and exhale nitrous oxide. While they are naturally vulnerable to barotrauma caused by both high and low pressure, their elastic form grants them resistance to blunt damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Naming Conventions:&#039;&#039;&#039; Common, Cadwellian (ex. Jon Cadwell)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* Similar to humans.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special ability&#039;&#039;&#039;: None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Take 40% less Blunt damage.&lt;br /&gt;
* Take 20% less Poison damage.&lt;br /&gt;
* They are almost immune to cancer as they take 80% less Cellural damage.&amp;lt;sup&amp;gt;note: Cancer is still under development and not implemented in game yet.&amp;lt;/sup&amp;gt;&lt;br /&gt;
* While suffocating, takes 80% less Asphyxiation damage and recovers at the normal rate.&lt;br /&gt;
* They have slighty faster natural regeneration rate and start regenerating from below 65 total damage (other species need below 20).&lt;br /&gt;
* They can metabolize 6 reagents instead of just 2 like others.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Take 20% more Piercing and Slashing damage.&lt;br /&gt;
* Take 50% more Cold damage from all sources.&lt;br /&gt;
* Very vulnerable to high and low pressure barotrauma (spacing).&lt;br /&gt;
* Get hurt by water when sprayed into them which deals Heat damage.&lt;br /&gt;
* Breaths Nitrogen instead of Oxygen.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special:&#039;&#039;&#039;&lt;br /&gt;
* they breath nitrogen instead of oxygen. but more tanks are available for them and they can breath on lower atmospheric pressures without asphyxiating.&lt;br /&gt;
* they have a 6 space inventory slot in their body but anyone can access/steal anything that it is stored in it.&lt;br /&gt;
&lt;br /&gt;
== Rodentia ==&lt;br /&gt;
Rodentia are a race of humanoid beings resembling rodents. Resourceful, evasive, sneaky, but fragile.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Naming Conventions:&#039;&#039;&#039; Common, descriptive (ex. &amp;quot;No-tail Dale&amp;quot; or &amp;quot;Sleeps-much Abigail&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* Can eat raw meat.&lt;br /&gt;
* Will get poisoned by Theobromine (Chocolate, Tea, Coffee) and Allicin (Onion, Garlic).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special ability&#039;&#039;&#039;&lt;br /&gt;
* Can Rummage in disposal chutes, which can sometimes dig up food.&lt;br /&gt;
* Can store small items in their cheeks. Having items in their mouth makes their speech unintelligible, and they will drop all items in their mouth if attacked, stunned, or shoved.&lt;br /&gt;
* Can &amp;quot;sneak&amp;quot; underneath tables, but not doors.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Claws: can do Slashing and Blunt damage.&lt;br /&gt;
* Smaller than humans.&lt;br /&gt;
* Can fit in duffelbags.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Take 30% more Blunt damage.&lt;br /&gt;
* Take 15% more Slash damage.&lt;br /&gt;
* Take 15% more Piercing damage.&lt;br /&gt;
* Always trigger mousetraps, regardless of whether or not they are wearing shoes.&lt;br /&gt;
* Get hungry 33% faster.&lt;br /&gt;
&lt;br /&gt;
== Reptilian ==&lt;br /&gt;
[[File:Reptilian.png|64px]]&lt;br /&gt;
&lt;br /&gt;
Reptile-like humanoids with sharp claws, tough scales, and an appetite for raw meat. Their unarmed melee attacks do slash instead of blunt damage due to their claws. Because of their animal organs, onions, coffee and tea are poisonous to them and are unable to consume anything like Grain, Dairy, or anything overly processed, however, they are able to consume both raw meat without the risk of disease and fruits.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Naming Conventions:&#039;&#039;&#039; Common, or &amp;quot;verbs-the-noun&amp;quot; (ex. Eats-The-Mouse)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* Can eat raw meat and drink blood without ill effects.&lt;br /&gt;
* Can only eat Fruits and Meat related foods.&lt;br /&gt;
* No grain or dairy products.&lt;br /&gt;
* Will get poisoned by Theobromine (Chocolate, Tea, Coffee) and Allicin (Onion, Garlic).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special ability&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tail: can have both hands free while pulling anything, which allow them to do specific stuns in combat or help them in various jobs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Claws: to deal Piercing damage instead of Blunt.&lt;br /&gt;
* Can stand a greater heat temperature than Humans.&lt;br /&gt;
* Uses their tail to pull things allowing them to have both of their hands free while pulling.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Has a noticeable lisssp when speaking.&lt;br /&gt;
* Cold sensetivity: they will start freezing and getting slowed down from cold much earlier at 20c&amp;lt;sup&amp;gt;o&amp;lt;/sup&amp;gt; higher than other species.&lt;br /&gt;
* Suffer 30% more Cold damage from all sources.&lt;br /&gt;
* The diet is highly restricted and they can only eat meat, fruits and their specific combinations.&lt;br /&gt;
&lt;br /&gt;
== Felinid ==&lt;br /&gt;
[[File:Felinid.png|64px]]&lt;br /&gt;
&lt;br /&gt;
Small and mischievous cat-eared people. Being small in itself has lots of upsides and downsides. They are naturally good at thieving, and can hide inside duffelbags.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Naming Conventions:&#039;&#039;&#039; ???&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* Can eat raw meat.&lt;br /&gt;
* Will get poisoned by Theobromine (Chocolate, Tea, Coffee) and Allicin (Onion, Garlic).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special ability&#039;&#039;&#039;&lt;br /&gt;
* Hairball: they have the ability to throw up an hairball to get rid of some of the chemicals from their bloodstream.&lt;br /&gt;
* Can eat mice or rats after picking them up. This has the benefit of regenerating the hairball ability and feeding them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Claws: they do Slashing damage and Piercing damage.&lt;br /&gt;
* They are smaller than Humans, making them harder to hit.&lt;br /&gt;
* Can fit in duffelbags.&lt;br /&gt;
* Can walk completely silently, but only while barefooted.&lt;br /&gt;
* Immunity to the OwOnavirus disease.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Take 15% more Blunt damage.&lt;br /&gt;
* Take 15% more Slash damage.&lt;br /&gt;
* Take 15% more Piercing damage.&lt;br /&gt;
* Are easily shoved, pushed and carried around by every other morphotypes due to their small size.&lt;br /&gt;
* They are weaker and struggle to carry and pull things due to their small size. They are unable to carry an Oni.&lt;br /&gt;
* They have slightly less stamina than Humans.&lt;br /&gt;
&lt;br /&gt;
== Harpy ==&lt;br /&gt;
[[File:Harpy.png|64px]]&lt;br /&gt;
&lt;br /&gt;
An avian humanoid species that features colorful feathered wings and tails that can mimic almost any sound.&lt;br /&gt;
&lt;br /&gt;
They are quite sensitive to the air quality, and when exposed to low quality air, they will begin to visibly gasp, and eventually start choking.&amp;lt;br&amp;gt;When this happens, a Harpy should either move away from sources of bad air, stand on top of a scrubber for a few seconds, or take a few breaths from a pure oxygen tank in order to restore their blood-oxygen levels. Only three seconds of being on pure oxygen is enough to completely restore a Harpy&#039;s blood oxygen saturation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Naming Conventions:&#039;&#039;&#039; ???&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* Can eat raw meat.&lt;br /&gt;
* Will get poisoned by Theobromine (Chocolate, Tea, Coffee) and Allicin (Onion, Garlic).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special ability&#039;&#039;&#039;&lt;br /&gt;
* They can &amp;quot;Sing&amp;quot; midis by imitating instruments. Right click yourself to select an instrument. While singing, musical notes appear floating around their head.&lt;br /&gt;
* Can imitate around 70% of the game&#039;s sound library through a huge list of voice emotes.&lt;br /&gt;
* Trait: Have the Ultraviolet Vision trait by default. This can be disabled via accessibility options.&lt;br /&gt;
* Tail: They Cannot wear Jumpsuits, and will automatically start with a Jumpskirt instead.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Emote List&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Scream, Laugh, Sneeze, Cough, Sigh, Cry, Whistle, Hiss, Meow, Mew, Growl, Purr, Ring, Honk, Pew, Bang, Beep, Rev, Click, Chitter, Squeak, Caw, Chirp, Snarl, Bark, Whine, Howl&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Talons: deal Piercing damage.&lt;br /&gt;
* Somewhat smaller than Humans, although not as small as Felinids.&lt;br /&gt;
* Moves 10% faster than other species.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Take 15% more Blunt damage.&lt;br /&gt;
* Take 15% more Slash damage.&lt;br /&gt;
* Take 15% more Piercing damage.&lt;br /&gt;
* Low Density: Harpies are lighter than even Felinids, and weigh half as much as a Human.&lt;br /&gt;
* A Harpy breathes in air twice as often as Humans, inhaling and exhaling every 3 seconds.&lt;br /&gt;
** Air tanks last half as long and Harpies are more susceptible than usual to low air quality.&lt;br /&gt;
** If a Harpy is exposed to at least 0.2 moles of combined CO2 and/or Miasma, they start struggling to take in oxygen.&lt;br /&gt;
&lt;br /&gt;
== Arachnid ==&lt;br /&gt;
[[File:Arachnid.png|64px]]&lt;br /&gt;
&lt;br /&gt;
Not to be confused with insectoids, Arachnids cut a striking figure with their pressure-resistant exoskeletons and extra arms. Possibly related to the space spiders and giant tarantulas found in outer space. Thanks to their similarly robust digestive systems, they are able to consume raw food without the risk of disease. &amp;lt;sup&amp;gt;note: Disease is still under development and not implemented in game yet.&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Naming Conventions:&#039;&#039;&#039; Common, Latin (ex. Pluribus Unum)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* Can eat raw meat.&lt;br /&gt;
* Slow metabolism.&lt;br /&gt;
* (BUG?: At the moment Arachnid do NOT get poisoned.) Will get poisoned by Theobromine (Chocolate, Tea, Coffee) and Allicin (Onion, Garlic).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special ability&#039;&#039;&#039;&lt;br /&gt;
* They have two extra pocket slots formed by webs.&lt;br /&gt;
* Silk: Can weive silk at the expense of hunger and craft various things.&lt;br /&gt;
Silk can be used to create furniture , clothes , walls and even shields. this will help handle more critical situations (ex: craft a winter coat when temperature drops , seal a spaced area using a wall). only Arachids are able to utilize the silk for crafting.&lt;br /&gt;
* Slow metabolism: they have 50% slower reagant metabolism than other species which takes extra time for medicines to work and to satiate thirst and hunger on the other it takes more time to get poisoned by any poisons/toxins. This has no effect on externally applied reagents, so spilling a acid on an Arachnid will kill them just the same as anyone else.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Melee: Do Slashing damage instead of Blunt.&lt;br /&gt;
* Take significantly less barotrauma(spacing) damage.&lt;br /&gt;
* Metabolizes stuff in their stomach 50% slower. Meaning that they can go a a longer time without eating anything on a shift.&lt;br /&gt;
* Two extra pocket slots.&lt;br /&gt;
* Do not get poisoned from Mechatoxin (the poison space taranulas have).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* While suffocating, takes 50% more Asphyxiation damage and recovers it only at half speed.&lt;br /&gt;
* Cannot use the outerwear storage slot.&lt;br /&gt;
* They have blue blood, requiring Copper instead of Iron to regenerate. Iron will poison them instead.&lt;br /&gt;
&lt;br /&gt;
== Diona ==&lt;br /&gt;
[[File:Diona.png|64px]]&lt;br /&gt;
&lt;br /&gt;
Tree-like plant people whose bodies react with fertilizer and weed-killing chemicals similar to regular plants.&lt;br /&gt;
Upon death, and gibbing, they split into 3 nymphs that represent an organ each: Brain, Stomach and Lungs. The player will become the Brain Nymph and can reform into a fully fledged Diona after 10 minutes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Naming Conventions:&#039;&#039;&#039; Common, Qualia[https://en.wikipedia.org/wiki/Qualia] (ex. A Peaceful Sunrise)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* Can eat everything a Human can.&lt;br /&gt;
* They get hungry slower, and thirsty faster.&lt;br /&gt;
* Gets affected by chemicals that affects plants: Weed Killer poisons them and Robust Harvest heals them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special ability&#039;&#039;&#039;&lt;br /&gt;
* Plant Chemicals: They are affected by chemicals that affect plants, this means that they can heal and benefit from fertilizers (ex: robust harvest can heal most of the brute damage), but plant toxins and pesticides will damage them too.&lt;br /&gt;
* Death: Can gib themselves into Nymphs after death, then reform after 10 minutes.&lt;br /&gt;
** This will heal them from all injuries and even manage to revive themselve from unrevivable situations (ex: radiation damage).&lt;br /&gt;
** Reform: It takes 10 minutes to be reformed back to Diona state from the Nymphs state. This leaves the Nymphs valnurable to other dangers (including spacing).&lt;br /&gt;
** Body: Reformed nymphs will have different body from the old Diona which will have different name and traits (such as gender).&lt;br /&gt;
** Memory: Reformed nymphs will keep their&#039;s character basic knowledge (only if it is an antagonist and the job), and looses any previous character&#039;s memories from it&#039;s death (other perhaps than the need to run away and find safety).&lt;br /&gt;
** Nymphs: There are normally 3 pet-like Nymphs. The original player take control of the &amp;quot;Brain&amp;quot; nymph. The only one able to talk. The other two can be taken over by ghosts if given cognizine.&lt;br /&gt;
** A zombified Diona is able to split once dead (or after giving up and returning to body) and the resulting nymphs will be zombified, though unable to reform.&lt;br /&gt;
* Tree form. Being exposed to 80u or more of Rodust Harvest will cause a Diona to grow out of control, turning into an immobile tree (dropping all their equipment). Cutting down the tree will &amp;quot;restone&amp;quot; the Diona to their mobile state.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Take 20% less Slash damage.&lt;br /&gt;
* Take 30% less Blunt damage.&lt;br /&gt;
* Gets affected by chemicals that affects plants.&lt;br /&gt;
* While suffocating, takes half the Asphyxiation damage and recovers at the normal rate.&lt;br /&gt;
* They are heavier than other races and can shove/disarm other races easier.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Take 50% more Heat damage.&lt;br /&gt;
* Take 20% more Shock damage.&lt;br /&gt;
* Roots: Cannot wear shoes. They are unable to wear any shoes and protect their feet from debris and shards (wearing a hardsuit can minigate this issue and protect their feet) and are unable to gain any benefit from them (ex: magboots, speedboots).&lt;br /&gt;
* Gets affected by chemicals that affects plants.&lt;br /&gt;
* Ignite: If they take big enough Heat damage from any source, they get ignited and catch on fire (the fire damage/size depends on the amount of heat damage being dealt: a laser rifle will not burn as much compared to a vintage laser pistol / X-ray rifle)&lt;br /&gt;
== Vulpkanin ==&lt;br /&gt;
[[File:Vulpkanin.png|64px]]&lt;br /&gt;
&lt;br /&gt;
The Vulpkanin (vulp-ka-nin) are a race of humanoid canine-like beings.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Naming Conventions:&#039;&#039;&#039; Common (ex. John Smith)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* Can eat raw meat.&lt;br /&gt;
* Will get poisoned by Theobromine (Chocolate, Tea, Coffee) and Allicin (Onion, Garlic).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special&#039;&#039;&#039;&lt;br /&gt;
* Trait: Have the Deuteranopia trait by default. This can be disabled via accessibility options.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Claws: do Slashing and Blunt damage.&lt;br /&gt;
* Their fur makes them able to withstand [[Maps#Glacier_Station|cold environments]] without the need of a coat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* They take 15% more Heat damage.&lt;br /&gt;
&lt;br /&gt;
== Moth People ==&lt;br /&gt;
[[File:Moth.png|64px]]&lt;br /&gt;
&lt;br /&gt;
Moth People are an insectoid species. This insect people with wings and antennae, come in a variety of colors and patterns. Their wings allow them greater control in zero gravity than other species, and their natural resistance to cold helps greatly in a space environment. The tradeoff, naturally, is that heat is more dangerous.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Naming Convention:&#039;&#039;&#039; Common,  (ex. John Doe)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Moths have an exclusive cloth and fruit diet. This includes most clothing items in game. In addition chefs can make moth-specific recipes such as cotton pizza.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special ability&#039;&#039;&#039;&lt;br /&gt;
* Wings: Have increased acceleration when moving in zero-g environments. Their ability can work when gravity generator fails and even in space/vacuum and helps them get around without a jetpack. The status is 50% higher acceleration than other species.&lt;br /&gt;
* Diet: Moths have an exclusive cloth diet that can also include fruits. Moths cannot eat most things from other species, however they can eat cloth, gloves and other clothing items which are exclusive to them and are in higher abundance, in addition chefs can prepare moth specific food recipes for them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Take 30% less Cold damage from all sources.&lt;br /&gt;
* Having wings makes it easier to move in zero-gravity environments.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Take 10% more Heat damage from all sources.&lt;br /&gt;
* Take 33% more (or 3 times more?) Heat/Burn damage when on fire compared to other species.&lt;br /&gt;
* They start taking Heat damage much earlier at 5c&amp;lt;sup&amp;gt;o&amp;lt;/sup&amp;gt; lower than other races. Intense heat will quickly burn them.&lt;br /&gt;
* They are slightly easier to carry and shove than Humans.&lt;br /&gt;
&lt;br /&gt;
== Vox ==&lt;br /&gt;
[[File:Fullvox.png|64px]]&lt;br /&gt;
&lt;br /&gt;
Vox are a strange lot, they&#039;re raptor-like creatures that can only breathe nitrogen, as oxygen is &#039;&#039;&#039;very hazardous&#039;&#039;&#039; to their health to the point where they take ticking poison damage as long as they&#039;re exposed to the air, provided said air has even a trace of oxygen within it. To counter-act this, a Vox must either be in a pure nitrogen-based environment or, more commonly, breathing from a nitrogen tank, one of which is provided to them at the start of each round. Much like Reptilians, their unarmed attacks deal slashing damage instread of blunt.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Naming Convention:&#039;&#039;&#039; Common, Mono-name with Repetitive Random Syllables (ex. Hirixashahre, Xapikrikrik)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* Nothing special, similar to Humans.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special&#039;&#039;&#039; None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Claws: Do Slash damage instead of Blunt on unarmed attacks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Breathing: Oxygen is toxic to them, they require to have internals on at all times and sometimes require to put the mask off when need to eat/swallow anything. There are other alternatives way to get reagents in such as a syringe without need to turn off the internals.&lt;br /&gt;
&lt;br /&gt;
== Oni ==&lt;br /&gt;
[[File:Oni.png|64px]]&lt;br /&gt;
&lt;br /&gt;
Large, horned people that come in a variety of colors. Their accuracy with [[Weapons|guns]] is terrible, but their physical strength brings them a lot of boons both in and out of combat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* Nothing special, similar to Humans.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Take 15% less Blunt damage.&lt;br /&gt;
* Take 15% less Slash damage.&lt;br /&gt;
* Take 15% less Piercing damage.&lt;br /&gt;
* Do more damage in melee:&lt;br /&gt;
** 35% more Blunt and Asphyxiation.&lt;br /&gt;
** 20% more Slash and Piercing.&lt;br /&gt;
* Due to their big size, they can easily carry, shove and pull any other morphotypes.&lt;br /&gt;
* They are harder to shove.&lt;br /&gt;
* Slightly more stamina than Humans.&lt;br /&gt;
* They have an easier time prying open doors, taking around 50% less time than other species.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Their accuracy with guns is terrible.&lt;br /&gt;
* They are harder to carry and pull.&lt;br /&gt;
* They are bigger than Humans, making them easier to hit.&lt;br /&gt;
&lt;br /&gt;
== Feroxi ==&lt;br /&gt;
The Feroxi are a race of humanoid shark-like beings. Carniverous in nature with a strong bite force.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Can ONLY eat meat.&lt;br /&gt;
* Will become poisoned by Theobromine (Chocolate, Tea, Coffee) and Allicin (Onion, Garlic)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Their strong jaws rival even Oni in strength, dealing a large amount of Piercing damage.&lt;br /&gt;
* They can sense if most species are bleeding, puddles of blood, or containers of blood.&lt;br /&gt;
* Well-adapted to dark, deep environments, they take 10% less Blunt and Cold damage.&lt;br /&gt;
* They can breathe both Oxygen and Water Vapour&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* They take 10% more Slash damage&lt;br /&gt;
* They get thirsty twice as fast.&lt;br /&gt;
* When thirst falls to &amp;quot;Parched&amp;quot; they begin to suffocate.&lt;br /&gt;
* Saline is too salty, and hydrates them much less.&lt;br /&gt;
* Their lungs are integrated with their gills and cannot be removed. (this has no effect since the removal of surgery)&lt;br /&gt;
&lt;br /&gt;
== Kitsune ==&lt;br /&gt;
Graceful and mysterious fox people. They have the ability to shapeshift into a fox, and have a strange connection to the Noösphere.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Can eat raw meat.&lt;br /&gt;
* Will get poisoned by Theobromine (Chocolate, Tea, Coffee) and Allicin (Onion, Garlic).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Can fit in duffelbags.&lt;br /&gt;
*Have the ability to shapeshift into a fox form, which grants them greater speed at the cost of fragility.&lt;br /&gt;
*Uses their claws to do heat damage.&lt;br /&gt;
*Can summon a small wisp of flame to light up dark places.&lt;br /&gt;
*Take 15% less heat and cold damage.&lt;br /&gt;
*Greater chance of obtaining psionics.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Takes 20% more blunt damage, 10% more slash and piercing, and 50% more radiation damage.&lt;br /&gt;
*Takes 30% more blunt damage, and 20% more piercing and slash damage in fox form.&lt;br /&gt;
*Capable of taking holy damage, but at a reduced amount&lt;br /&gt;
*Get drunk more easily then other species&lt;br /&gt;
*They are weaker and struggle to carry and pull things due to their small size.&lt;br /&gt;
&lt;br /&gt;
== Thaven ==&lt;br /&gt;
&lt;br /&gt;
===== Moods =====&lt;br /&gt;
The Thaven have a unique brain structure, similar to a positronic brain, and thus have &amp;quot;Moods&amp;quot; which affect them similarly to a borg&#039;s Laws. Breaking these moods is extremely distressing! As such, a Thaven must follow their moods to the best of their ability. The consequences of violating these moods is up to the player, but they should be very upset at any violations and seek to rectify them.&lt;br /&gt;
&lt;br /&gt;
===== Mood Swings =====&lt;br /&gt;
Thaven brains are susceptible to fluctuations in noöspheric pressure. As a result, their ability to synchronize and regulate their Moods tends to degrade with extended exposure to the glimmer that builds up in NT research stations. It also renders them vulnerable to glimmer discharges, which can sometimes give them additional, often severely debilitating moods.&lt;br /&gt;
&lt;br /&gt;
===== Benifits =====&lt;br /&gt;
&lt;br /&gt;
* They take 10% less Heat, Cold, and Poison damage&lt;br /&gt;
&lt;br /&gt;
===== Drawbacks =====&lt;br /&gt;
&lt;br /&gt;
* They take 10% more Blunt, Slash, Piercing, and Genetic damage&lt;br /&gt;
* They take 20% more Radiation damage&lt;br /&gt;
&lt;br /&gt;
===== Thaven Naming Conventions =====&lt;br /&gt;
  Thaven typically name themselves after a single virtue they hold dear. Sometimes these names can be long and unwieldy.&lt;br /&gt;
&lt;br /&gt;
  For example:&lt;br /&gt;
&lt;br /&gt;
  - Honesty&lt;br /&gt;
&lt;br /&gt;
  - Have Mercy&lt;br /&gt;
&lt;br /&gt;
  - Give Thanks To Thy Ancestors&lt;br /&gt;
&lt;br /&gt;
  - Obedience&lt;br /&gt;
&lt;br /&gt;
  - Search The Scriptures&lt;br /&gt;
&lt;br /&gt;
== Chitinid ==&lt;br /&gt;
An industrious hymenoptera species, the Chitinid are strong and diligent. Thanks to evolution, they have grown an acute resistance to radiation, but not without its side effects.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Can eat raw meat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
*They take 80% less Radiation damage and 10% less Slash, Blunt, and Piercing damage.&lt;br /&gt;
*Their bodies naturally recover from light radiation damage up to a point, once they accumulate enough radiation they must purge it from their systems in the form of a small rock. WARNING: The Chitzite they expel is slightly radioactive.&lt;br /&gt;
*They are better at pulling and carrying things.&lt;br /&gt;
*They possess a biological light.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
*They take 15% more Shock damage.&lt;br /&gt;
*Regular syringes can not penetrate their tough shells, but hyposprays can.&lt;br /&gt;
*Thanks to their overactive systems, they get hungry 33% faster.&lt;br /&gt;
*They are especially susceptible to low temperatures, slowing down sooner and taking 10% more Cold damage.&lt;br /&gt;
*Their unique biology and exoskeleton makes them heavier than they appear.&lt;br /&gt;
*They have Insect Blood, which can&#039;t be metabolised from Iron.&lt;br /&gt;
&lt;br /&gt;
== Avali ==&lt;br /&gt;
The Avali are a species of lightweight feathered raptor-like humanoids.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Can only eat fruit and meat, but can eat raw meat with no ill effects.&lt;br /&gt;
*Will get poisoned by Theobromine (Chocolate, Tea, Coffee) and Allicin (Onion, Garlic).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Resists cold temperatures easily, and is slowed less by the cold then other species.&lt;br /&gt;
*They have naturally good eyesight, being able to see further out if they wish, similar to using binoculars.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Their claws deal Slash damage.&lt;br /&gt;
*Slightly lighter then other species.&lt;br /&gt;
*Lower natural body temperature.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Dangerously sensitive to high temperatures. Begins to suffer heat damage at a lower threshold, and takes much more of it from high temperatures then other species. Due to this, Leporazine is highly dangerous, and potentially lethal at higher doses.&lt;br /&gt;
*As a lightweight species, they tend to be a bit frail, taking 30% more blunt damage, as well as 10% more slash and pierce.&lt;br /&gt;
*For the same reason, they lack muscle, dealing 35% less blunt damage and 15% less slash and stamina damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Feathers&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Being injured has a chance to cause an Avali to drop a feather, granting them a short burst of adrenaline. They can lose up to three feathers at once, which will very slowly regrow over time. Feathers can also be manually preened via the context menu.&lt;br /&gt;
&lt;br /&gt;
== Ovinia ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*They take 25% less heat and blunt damage due to their insulating wool, and are 25% less flammable&lt;br /&gt;
&lt;br /&gt;
*They digest food at a slower rate, becoming hungry and thirsty 25% slower&lt;br /&gt;
&lt;br /&gt;
*Their hooved feet protect them from shards of glass and sharp floor hazards&lt;br /&gt;
&lt;br /&gt;
* Their docile attitudes and aptitude for nature have led most animals to be friendly towards them&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*They take 15% increased slash and pierce damage.&lt;br /&gt;
&lt;br /&gt;
*Will get poisoned by Theobromine (Chocolate, Tea, Coffee) and Allicin (Onion, Garlic)&lt;br /&gt;
&lt;br /&gt;
*Their aptitude for grazing and chewing cud has led to them consuming food and drink 25% slower than most species&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A Brief Introduction&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Ovinia, the Galaxy&#039;s Herders, are a species of ruminant-like humanoids native to the pasture world of Runia located in the binary Lanei system. This world of flowing green pastures crossed by pristine rivers and almost alpine ranges of mountain was home to a tribal civilization at the time of their first contact with the outside galaxy.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;Ovinia are densely built ruminant-like humanoids that usually all possess a coat of fluffy wool that is prized among their species. An Ovinia&#039;s wool is their pride and joy, and the act of sharing their wool or gifting their wool is one of incredible significance. Ovinia are a relatively naturalistic species, often forgoing clothing in favour of their natural coats. Though with influences from the outside galaxy, some Ovinia have taken to fashion quite warmly.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
  (lore written under this section is provided by sheepmera on Discord or juniwoofs on GitHub)&lt;br /&gt;
&lt;br /&gt;
== Allulalo ==&lt;br /&gt;
Allulalo are a reclusive species of saurians native to the IMP-sector outer nebulae. They are rarely seen, preferring to conceal their cities deep inside asteroid fields and mask their movements with stealth fields or radio jammers. Although investigations into whether they pose a security risk to nearby stations is ongoing, successful agreements have been brokered to enable small-scale contact and occasional employment of Allulalo among Nanotrasen staff.&lt;br /&gt;
&lt;br /&gt;
===== Naming Conventions =====&lt;br /&gt;
Allulalo names are comprised of two parts. The first half is similar in function to a human&#039;s, while the last half is a conjunction of the first syllables of both of their parent&#039;s names.&lt;br /&gt;
&lt;br /&gt;
  For example:&lt;br /&gt;
&lt;br /&gt;
  - Halio Hera-Nofa&lt;br /&gt;
&lt;br /&gt;
  - Sadita Ona-Rona&lt;br /&gt;
&lt;br /&gt;
  - Unira Lota-Pota&lt;br /&gt;
&lt;br /&gt;
===== Diet =====&lt;br /&gt;
&lt;br /&gt;
* Nothing special, similar to humans&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Incredibly mobile and fast&lt;br /&gt;
* Blood naturally evaporates&lt;br /&gt;
* Heavyweight drinkers&lt;br /&gt;
* Their beak saliva contains small amounts of the blood clotting agent and stimulant ethanotoxin, causing bites to be able to clot wounds and boost adrenaline thought with a lengthy delay to replenishing the toxin&lt;br /&gt;
* Small size allows them to pilot VIMs&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* They have a naturally lower body mass due to their small stature, and as such have difficulty dragging things larger than themselves.&lt;br /&gt;
* Beak used in place of traditional hands, preventing them from wielding any large weaponry and making it so they can only hold one item at a time&lt;br /&gt;
* Height makes them unable to interface with most standard devices without standing on chairs and tables or using anti gravity technology&lt;br /&gt;
* They take 15% more Blunt, Slash, and Piercing damage&lt;br /&gt;
* They are 25% more vulnerable to stuns and are thrown farther by impacts&lt;br /&gt;
&lt;br /&gt;
= Species anatomy =&lt;br /&gt;
The following table describes the possible organs that comprise the anatomy of the major Morphotypes: Slime People, Rodentia, Reptilians, Felinids, Harpies, Humans, Arachnids, Diona, Vulpkanin, Moth People, Vox, and Oni.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Organs&lt;br /&gt;
!Image&lt;br /&gt;
!Organ&lt;br /&gt;
!Morphotypes&lt;br /&gt;
!Purpose&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Animal_Heart.png|50x50px]]&lt;br /&gt;
|Heart&lt;br /&gt;
|All major Morphotypes&lt;br /&gt;
|Determines the efficiency of blood pumping. A healthy heart means a healthier body.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:OrganHumanBrain.png|50x50px]]&lt;br /&gt;
|Brain&lt;br /&gt;
|Slime People, Rodentia, Reptilians, Felinids, Harpies, Humans, Arachnids, Vulpkanin, Moth People, Vox, and Oni&lt;br /&gt;
|The center of self, the most important part of any individual. Determines who inhabits and controls the body.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Brain-pl.png|50px]]&lt;br /&gt;
|Diona Brain&lt;br /&gt;
|Diona&lt;br /&gt;
|The center of self, the most important part of any individual. Determines who inhabits and controls the body. Functionally identical to the other humanoid brains.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Lung-L.png|50x50px]]&lt;br /&gt;
|Lungs&lt;br /&gt;
|Slime People, Rodentia, Reptilians, Felinids, Harpies, Humans, Arachnids, Diona, Vulpkanin, Moth People, and Oni&lt;br /&gt;
|Determine the rate of breathing. Unhealthy lungs may result in the body getting less O2/N2 than it needs.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Lung-L.png|50px]] &lt;br /&gt;
|Vox Lungs&lt;br /&gt;
|Vox&lt;br /&gt;
|Determines the rate of breathing. Unhealthy lungs may result in the body getting less N2 than it needs. Generates toxins when O2 is breathed in.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Stomach.png|50x50px]]&lt;br /&gt;
|Stomach&lt;br /&gt;
|Slime People(?), Humans, Vox, and Oni(?)&lt;br /&gt;
|Aids in the digestion of foods, liquids, and reagents in the body.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Stomach.png|50x50px]]&lt;br /&gt;
|Stomach&lt;br /&gt;
|Rodentia(?), Reptilians, Felinids(?), Harpies(?), Arachnids, and Vulpkanin(?)&lt;br /&gt;
|Aids in the digestion of foods, liquids, and reagents in the body. Able to digest corpses.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Stomach-pl.png|50px]]&lt;br /&gt;
|Diona Stomach&lt;br /&gt;
|Diona&lt;br /&gt;
|Aids in the digestion of foods, liquids, and reagents in the body. Due to its plantlike nature, it can digest fertilizers and weedkillers similar to the ways a plant would. Still capable of metabolizing medicine meant for animals.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Stomach.png|50px]]&lt;br /&gt;
|Moth Stomach&lt;br /&gt;
|Moth People&lt;br /&gt;
|Aids in the digestion of cloth and reagents in the body. Finds non-cloth foods repulsive.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Kidney-L.png|50x50px]]&lt;br /&gt;
|Kidneys&lt;br /&gt;
|All major Morphotypes&lt;br /&gt;
|Filter the vital fluids of any toxins they might contain.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Liver.png|50x50px]]&lt;br /&gt;
|Liver&lt;br /&gt;
|All major Morphotypes&lt;br /&gt;
|Contains enzymes that aid in certain biological processes.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Eye-L.png|50x50px]]&lt;br /&gt;
|Eyes&lt;br /&gt;
|Slime People, Rodentia, Reptilians, Felinids, Harpies, Humans, Vulpkanin, Moth People, Vox, and Oni&lt;br /&gt;
|Allow for visual information to be extracted from an organism&#039;s environment via light.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Eye-L-pl.png|50px]] &lt;br /&gt;
|Diona Eyes&lt;br /&gt;
|Diona&lt;br /&gt;
|Allow for visual information to be extracted from an organism&#039;s environment via light. Functionally identical to other humanoid eyeballs.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Eyeball-l-a.png|50px]]&lt;br /&gt;
|Eyes&lt;br /&gt;
|Arachnids&lt;br /&gt;
|Allow for visual information to be extracted from an organism&#039;s environment via light.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Blood&lt;br /&gt;
|&#039;&#039;&#039;Iron based, color red -&#039;&#039;&#039; Humans, Rodentia, Reptilians, Felinids, Harpies, Vulpkanin, Oni&lt;br /&gt;
&#039;&#039;&#039;Anaerobic blood, color blue&#039;&#039;&#039;, (also &amp;quot;Iron based&amp;quot; but not red blood) - Vox&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sap, color yellow,&#039;&#039;&#039; (also &amp;quot;Iron based&amp;quot; but not red blood) - Diona&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Slime, color green,&#039;&#039;&#039; (also &amp;quot;Iron based&amp;quot; but not red blood) - Slime People&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Insect Blood, color grey,&#039;&#039;&#039; (also &amp;quot;Iron based&amp;quot; but not red blood) - Moth People&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Copper based, color blue -&#039;&#039;&#039; Arachnids&lt;br /&gt;
|Not an organ, but a vital part of body.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--== IPC ==&lt;br /&gt;
[[File:IPC.png|64px]]&lt;br /&gt;
&lt;br /&gt;
IPCs, also known as Integrated Positronic Chassis, are a race of unlawed and sentient humanoid robots.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* ?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* ?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* ?--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Uncommon Humanoids =&lt;br /&gt;
Over the course of a shift, you or someone you know may lose their original form, or new life may rise.&lt;br /&gt;
These races are usually encountered later in the shift. They remain relatively common, but cannot be selected in character creation.&lt;br /&gt;
&lt;br /&gt;
== Skeleton ==&lt;br /&gt;
[[File:Skeleton.png|64px]]&lt;br /&gt;
&lt;br /&gt;
Somehow still alive, a skeleton is just a sack of stark white bones, giving them a number of very useful resistances and traits.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* None.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Completely immune to Radiation.&lt;br /&gt;
* Takes 40% less Piercing and 20% less Slashing damage.&lt;br /&gt;
* Takes no damage from temperature or pressure, making them space-proof.&lt;br /&gt;
* Does not have blood and cannot bleed out.&lt;br /&gt;
* Does not have lungs and needs no oxygen.&lt;br /&gt;
* Does not experience hunger or thirst.&lt;br /&gt;
* Heals from having milk sprayed on them.&lt;br /&gt;
&amp;lt;!-- * Immune against all diseases. //why is this not a thing?--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Takes 10% more Blunt damage.&lt;br /&gt;
* Usual Medical Chems will not heal them.&lt;br /&gt;
* Everything they say is followed by &amp;quot;ACK ACK!&amp;quot;.&lt;br /&gt;
* Very spooky.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--== Golems ==&lt;br /&gt;
An artificial construct imitating life, golems are the receptacle for souls of the dead encased in gemstone. They are completely devoted to whoever or whatever is marked as their master, and will carry out any order given by them. Typically they are aligned with the station, but in the wrong hands, they can be devastating.&lt;br /&gt;
&lt;br /&gt;
=== [[Chaplain#Steel Golem|Steel Golem]] ===&lt;br /&gt;
[[File:Golem.png|64px]]&lt;br /&gt;
&lt;br /&gt;
The most common Golem, the empty ones are generally found around the [[Maps|station]], &#039;&#039;eagerly&#039;&#039; awaiting a soul stone to be attached to them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* None.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Takes 30% less Blunt, Slash and Piercing damage.&lt;br /&gt;
* Have a flat damage reduction of 5 to Blunt and Heat.&lt;br /&gt;
* Immune against poison, genetic, toxin damages.&lt;br /&gt;
* Does not experience hunger or thirst.&lt;br /&gt;
* Does not have blood and cannot bleed out.&lt;br /&gt;
* Does not have lungs and needs no oxygen.&lt;br /&gt;
* Immune against all diseases.&lt;br /&gt;
* Not flammable.&lt;br /&gt;
* Due to their density, they can easily carry, shove and pull any other morphotypes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Takes 20% more Shock damage.&lt;br /&gt;
* They don&#039;t go into a critical state but instead have their soul crystal pop off.&lt;br /&gt;
* Have to obey whoever is set as their master.&lt;br /&gt;
* Moves about 10% slower than Humans.&lt;br /&gt;
* Always scream everything they say.&lt;br /&gt;
* Unable to use [[Weapons#Ballistic_Weapons|guns]].&lt;br /&gt;
* Due to their density, they are harder to carry, shove and pull by other morphotypes.&lt;br /&gt;
&lt;br /&gt;
=== [[Chaplain#Wood Golem|Wood Golem]] ===&lt;br /&gt;
[[File:GolemWood.png|64px]]&lt;br /&gt;
&lt;br /&gt;
The perfect friend to the botanist.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* None.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Takes 50% less Blunt.&lt;br /&gt;
* Have a flat damage reduction of 5 to Blunt.&lt;br /&gt;
* Immune against Poison, Genetic, Toxin, Radiation damages.&lt;br /&gt;
* Does not experience hunger or thirst.&lt;br /&gt;
* Does not have blood and cannot bleed out.&lt;br /&gt;
* Does not have lungs and needs no oxygen.&lt;br /&gt;
* Immune against all diseases.&lt;br /&gt;
* Can have plants growing on their head.&lt;br /&gt;
* Due to their density, they can easily carry, shove and pull any other morphotypes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Takes 20% more fire damage when on fire.&lt;br /&gt;
* Takes 100% more Slash and Heat damage.&lt;br /&gt;
* They don&#039;t go into a critical state but instead have their soul crystal pop off.&lt;br /&gt;
* Have to obey whoever is set as their master.&lt;br /&gt;
* Moves about 10% slower than Humans.&lt;br /&gt;
* Always scream everything they say.&lt;br /&gt;
* Unable to use [[Weapons#Ballistic_Weapons|guns]].&lt;br /&gt;
* Due to their density, they are harder to carry, shove and pull by other morphotypes.&lt;br /&gt;
&lt;br /&gt;
=== [[Chaplain#Silver Golem|Silver Golem]] ===&lt;br /&gt;
[[File:GolemSilver.png|64px]]&lt;br /&gt;
&lt;br /&gt;
A fusion between soul and quantum machine, the epitome of epistemics.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* None.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Immune against poison, genetic, toxin, radiation damages.&lt;br /&gt;
* Does not experience hunger or thirst.&lt;br /&gt;
* Does not have blood and cannot bleed out.&lt;br /&gt;
* Does not have lungs and needs no oxygen.&lt;br /&gt;
* Immune against all diseases.&lt;br /&gt;
* They punch twice as hard as Humans while also dealing holy damage. They also attack 50% faster.&lt;br /&gt;
* Move twice as fast as Humans.&lt;br /&gt;
* Possess the [[Psionics#List_of_Psionic_Powers|Psychokinesis]] psionic ability by default.&lt;br /&gt;
* Not flammable.&lt;br /&gt;
* Due to their density, they can easily carry, shove and pull any other morphotypes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* They don&#039;t go into a critical state but instead have their soul crystal pop off.&lt;br /&gt;
* Have to obey whoever is set as their master.&lt;br /&gt;
* Always scream everything they say.&lt;br /&gt;
* Unable to use [[Weapons#Ballistic_Weapons|guns]].&lt;br /&gt;
* Due to their density, they are harder to carry, shove and pull by other morphotypes.--&amp;gt;&amp;lt;!--When it becomes a thing again--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Uncommon Other =&lt;br /&gt;
&lt;br /&gt;
== Silvia the Snake ==&lt;br /&gt;
[[File:Silvia.png|64px]]&lt;br /&gt;
&lt;br /&gt;
Best friends and pet of the CMO.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Does not need to eat.&lt;br /&gt;
* Can eat raw meat and mice.&lt;br /&gt;
* Can drink blood.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Bite &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Shiva the Spider ==&lt;br /&gt;
Shiva, the stations first defender. She helps the Head of Security in their work.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
== Pun Pun the Monkey ==&lt;br /&gt;
[[File:Punpun icon.png|64px]]&lt;br /&gt;
&lt;br /&gt;
An honorable member of the monkey society in charge of the bar and helping the bartenders in any way he can.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Laika the dog==&lt;br /&gt;
[[File:Laika the dog.png|64px]]&lt;br /&gt;
&lt;br /&gt;
Security&#039;s resident she-dog. She badgers the officers for headpats and nips at the heels of violent offenders.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
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== Smile the Slime ==&lt;br /&gt;
[[File:Smile the Slime.png|100px]]&lt;br /&gt;
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The sweetest creature in the world. Smile Slime!&lt;br /&gt;
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== Carpy the Legal Carp ==&lt;br /&gt;
[[File:Carpy The Legal Carp.png|64px]]&lt;br /&gt;
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The real brains behind the Justice department. Your honour my client is not fishy!&lt;br /&gt;
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{{Guides Menu}}&lt;/div&gt;</summary>
		<author><name>DV bribrooo</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=File:Smile_the_Slime.png&amp;diff=4718</id>
		<title>File:Smile the Slime.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=File:Smile_the_Slime.png&amp;diff=4718"/>
		<updated>2026-09-05T16:04:10Z</updated>

		<summary type="html">&lt;p&gt;DV bribrooo: DV bribrooo uploaded a new version of File:Smile the Slime.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>DV bribrooo</name></author>
	</entry>
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