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	<updated>2026-10-21T02:27:55Z</updated>
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		<id>https://wiki.deltav.gay/index.php?title=Administrative_Rulings&amp;diff=4791</id>
		<title>Administrative Rulings</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Administrative_Rulings&amp;diff=4791"/>
		<updated>2026-09-15T02:57:21Z</updated>

		<summary type="html">&lt;p&gt;DV disposablecrewmember42: missing ruling - command bolting - https://discord.com/channels/968983104247185448/973884953911787520/1549244252108750950&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{Important|Title=Making changes to this page|Note=You need to be in the projectstaff wiki group to be able to edit this page, log in using Delta-V Auth to gain access. If you aren&#039;t certain about the ruling you want to add or it hasn&#039;t been recently discussed, please begin discussion in [https://discord.com/channels/968983104247185448/1486398865459515574 this #admin-general thread] first.|Color=#ffffff|Image=BookSpaceLaw.png}}&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
== Concerning antagonists ==&lt;br /&gt;
&lt;br /&gt;
=== General ===&lt;br /&gt;
* The positronic brain of a Borg &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;may be&amp;lt;/span&amp;gt; shut off and disposed of by an antagonist if it witnessed a crime. {{AnchorLink|antag-posi-shutoff}}&lt;br /&gt;
** We strongly suggest you turn the brain back on afterwards, so the Borg player can continue playing their role. However, not doing so is not a rule-break per se.&lt;br /&gt;
** This ruling was put in place because there is no functioning Borg death system.&lt;br /&gt;
* Antagonists &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;may not&amp;lt;/span&amp;gt; stall the round by repeatedly recalling the shuttle. {{AnchorLink|antag-stalling}}&lt;br /&gt;
** Antagonists &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;may&amp;lt;/span&amp;gt; recall the shuttle exactly once if it helps them accomplish their objectives.&lt;br /&gt;
&lt;br /&gt;
=== Antagonistic Ghost Roles ===&lt;br /&gt;
* Playing Xeno, Rat King, Entropic Colossus and similar ghost roles as non-hostile is &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;not allowed&amp;lt;/span&amp;gt;. {{AnchorLink|antag-ghostroles-friendly}}&lt;br /&gt;
** &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;You may&amp;lt;/span&amp;gt; feign friendliness towards crew to mislead and trap them or otherwise aid you in your objectives.&lt;br /&gt;
&lt;br /&gt;
=== Cosmic Cultists ===&lt;br /&gt;
* Cultists &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;may not&amp;lt;/span&amp;gt; place the monument off-station. It must be placed on the station&#039;s grid. {{AnchorLink|cosmic-monument-placement}}&lt;br /&gt;
&lt;br /&gt;
=== Revenants ===&lt;br /&gt;
&lt;br /&gt;
* Revenants &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;may not&amp;lt;/span&amp;gt; spill jugs, drag people or interact with the round in other unintended ways &amp;lt;span style=&amp;quot;background-color:yellow;color:black;&amp;quot;&amp;gt;while they are invisible&amp;lt;/span&amp;gt;. {{AnchorLink|revenant-spill-drag-invis}}&lt;br /&gt;
** &#039;&#039;&#039;The Revenant being able to melee people while invisible is &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;intended&amp;lt;/span&amp;gt;.&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;Rule of thumb:&#039;&#039; If you can do something as an invisible, invincible ghost to affect other players and it&#039;s not specifically advertised as a power of the Revenant, you probably shouldn&#039;t be doing it. Counterplay to your antagonistic actions should be possible.&lt;br /&gt;
** This is considered excessively lame and borderline bug-abuse.&lt;br /&gt;
&lt;br /&gt;
=== Space Ninjas ===&lt;br /&gt;
* Ninjas &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;may be&amp;lt;/span&amp;gt; treated as crit-to-detain or KOS, even if they have not taken antagonistic action yet. {{AnchorLink|ninjas-kos}}&lt;br /&gt;
** You should still respect their attempts at roleplay.&lt;br /&gt;
&lt;br /&gt;
=== Nuclear Operatives ===&lt;br /&gt;
* Nukies &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;may&amp;lt;/span&amp;gt; round-remove crew for any reason. They are not tied to round-removal rules. {{AnchorLink|nukies-rr-crew}}&lt;br /&gt;
** You should still be focused on blowing up the station as a Nukie:&lt;br /&gt;
*** &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Do&amp;lt;/span&amp;gt; feel free to round-remove crew you come across while completing your objective.&lt;br /&gt;
*** &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Don&#039;t&amp;lt;/span&amp;gt; roam the station focused solely on finding and round-removing as many people as you can.&lt;br /&gt;
&lt;br /&gt;
=== Traitors ===&lt;br /&gt;
* Crew, including Security, &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;may&amp;lt;/span&amp;gt; capture and compromise syndicate comms with proper permits. {{AnchorLink|traitors-comms-compromise}}&lt;br /&gt;
* Crew &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;may not&amp;lt;/span&amp;gt; test for disguised items, &#039;&#039;&#039;even after discovering an open uplink&#039;&#039;&#039;. {{AnchorLink|traitors-disguised-items-uplink}}&lt;br /&gt;
** This means you should never assume toys or other disguised items are illegal gear just because you know such items exist. There has to have been a strong indication that the item is not what it seems, such as seeing it in use or seeing a situation that cannot be explained in any other way, for you to confiscate it.&lt;br /&gt;
** As is explicitly stated in the [[Metashield]]: &#039;&#039;Stealth items should not be &amp;quot;tested&amp;quot; for their functionality, but items that are clearly producing some sort of stealth effect can be confiscated.&#039;&#039;&lt;br /&gt;
* Traitors &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;may not&amp;lt;/span&amp;gt; assist Nuclear Operatives, including Lone Operatives, unless they have the &amp;quot;Die a glorious death&amp;quot; objective. {{AnchorLink|traitors-no-elp-nukie}}&lt;br /&gt;
&lt;br /&gt;
=== Zombies ===&lt;br /&gt;
&lt;br /&gt;
* Zombies &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;may not&amp;lt;/span&amp;gt; attack borgs unless they were provoked. {{AnchorLink|zombies-borg-attack}}&lt;br /&gt;
** They do not inherently view them as food.&lt;br /&gt;
** If provoked, &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;they may&amp;lt;/span&amp;gt; continue attacking the borg until their chassis is destroyed.&lt;br /&gt;
* Zombies &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;may not&amp;lt;/span&amp;gt; attack or destroy structures unless they know there is food (living beings) behind them. {{AnchorLink|zombies-structure-damage}}&lt;br /&gt;
* Zombies &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;may not&amp;lt;/span&amp;gt; be non-hostile. {{AnchorLink|zombies-always-hostile}}&lt;br /&gt;
* Zombies &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;may not&amp;lt;/span&amp;gt; hide in disposal chutes or flush them. {{AnchorLink|zombies-chutes}}&lt;br /&gt;
&lt;br /&gt;
== Concerning other roles ==&lt;br /&gt;
&lt;br /&gt;
=== Command ===&lt;br /&gt;
* Command &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;may not&amp;lt;/span&amp;gt; bolt their rooms round-start. This includes bedrooms.&lt;br /&gt;
** Without a current-round reason to believe otherwise, characters should consider the access-locked airlocks sufficient protection for their rooms.&lt;br /&gt;
&lt;br /&gt;
=== Prisoner ===&lt;br /&gt;
&lt;br /&gt;
* Prisoners &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;may not&amp;lt;/span&amp;gt; seek to escape Perma without reason, but &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;they may&amp;lt;/span&amp;gt; escape opportunistically if presented with a significant opportunity. {{AnchorLink|prisoner-escape-opportunity}}&lt;br /&gt;
** This means you should not run out of the perma airlock every time it is opened, but you could escape if, for example, a Traitor blew a hole into wall to facilitate your escape.&lt;br /&gt;
** Your character does not have to like being in perma. They can absolutely want to be free, but keep in mind Prisoner is not an antagonistic role.&lt;br /&gt;
&lt;br /&gt;
== Concerning mechanics ==&lt;br /&gt;
=== General ===&lt;br /&gt;
* Felinids and other species that can enter duffel bags &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;may not&amp;lt;/span&amp;gt; abuse this mechanic to avoid being damaged.   {{AnchorLink|felinid-bag-cheese}}&lt;br /&gt;
** This means: They may hide in them if they are still &amp;quot;undetected&amp;quot;, but they should not enter a bag during combat or while being pursued in order to make being damaged impossible.&lt;br /&gt;
&lt;br /&gt;
=== Borging ===&lt;br /&gt;
* Any laws you receive after being borged supersede your antag objectives. {{AnchorLink|borging-objectives}}&lt;br /&gt;
** This means: A borged nukie in a Crewsimov chassis &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;may not&amp;lt;/span&amp;gt; attack people.&lt;br /&gt;
&lt;br /&gt;
=== Engineering ===&lt;br /&gt;
* GarTEGs and other constructions that abuse game implementation details to produce something in vast quantities are &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;not allowed&amp;lt;/span&amp;gt;. {{AnchorLink|garteg}}&lt;br /&gt;
** They make little sense ICly, look and feel unsafe and are generally too &amp;quot;game-y&amp;quot;.&lt;br /&gt;
** &#039;&#039;Rule of thumb:&#039;&#039; The things you construct should make sense and not recklessly expose other crew to danger from an IC perspective.&lt;br /&gt;
&lt;br /&gt;
=== Epistemics ===&lt;br /&gt;
* Anomaly vessels &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;may not&amp;lt;/span&amp;gt; be covered by a directional plasma window on the same tile. Please cover all exposed sides instead. {{AnchorLink|plasma-window-anom-vessel}}&lt;br /&gt;
** A single pane located on the same tile being enough to stop radiation in all directions is considered a bug and does not make sense ICly.&lt;br /&gt;
&lt;br /&gt;
== Concerning specific rules ==&lt;br /&gt;
&lt;br /&gt;
=== [[Server_Rules#A2._Use_English_and_be_respectful|A2 - Use English and be respectful]] ===&lt;br /&gt;
* Roleplaying suicide or suicidal ideation is &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;prohibited&amp;lt;/span&amp;gt; regardless of context. {{AnchorLink|a2-suicide-rp}}&lt;br /&gt;
** Suicide RP violates rule A2 as it is very likely to make others uncomfortable.&lt;br /&gt;
&lt;br /&gt;
=== [[Server Rules#S4. You cannot request or allow a law change|S4 - You cannot request or allow a law change]] ===&lt;br /&gt;
&lt;br /&gt;
* Borgs &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;may not&amp;lt;/span&amp;gt; directly request for the station AI to override their laws. {{AnchorLink|s4-borg-ai-request}}&lt;br /&gt;
** They &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;may&amp;lt;/span&amp;gt; work around this by, for example, mentioning to the AI that a specific law is preventing them from accomplishing a specific task.&lt;br /&gt;
&lt;br /&gt;
=== [[Metashield|B2 - Metashield]] ===&lt;br /&gt;
* The &amp;quot;Current gamemode, and any antagonists that could exist as a result&amp;quot; shield &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;prohibits&amp;lt;/span&amp;gt; attempts at guessing the gamemode based on otherwise innocuous character behavior. {{AnchorLink|metashield-no-guessing}}&lt;br /&gt;
** This means: If someone orders monkey cubes and Zombies have not been called out yet, you should not assume they are an Initial Infected. Your character should not anticipate an attack like this without a sound current-round reason.&lt;/div&gt;</summary>
		<author><name>DV disposablecrewmember42</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Delta_V_Lore&amp;diff=4790</id>
		<title>Delta V Lore</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Delta_V_Lore&amp;diff=4790"/>
		<updated>2026-09-12T14:53:58Z</updated>

		<summary type="html">&lt;p&gt;DV disposablecrewmember42: removed duplicate entry, Tribox. is Greenster&amp;#039;s Discord username&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Table of Contents =&lt;br /&gt;
Documents below were authored by: &#039;&#039;Vapetastic, Porto, ConfusedLemon, FangsakaCharlie, Grasstype, Bonktrauma, AeraAulin, Einkusprigestoast, Greenster, Bellwether, Exile and Malfatto.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Lore Menu}}&lt;/div&gt;</summary>
		<author><name>DV disposablecrewmember42</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=DeltaV_Lore&amp;diff=4789</id>
		<title>DeltaV Lore</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=DeltaV_Lore&amp;diff=4789"/>
		<updated>2026-09-10T18:01:49Z</updated>

		<summary type="html">&lt;p&gt;DV disposablecrewmember42: redirect page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Delta V Lore]]&lt;/div&gt;</summary>
		<author><name>DV disposablecrewmember42</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Delta-V_Lore&amp;diff=4788</id>
		<title>Delta-V Lore</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Delta-V_Lore&amp;diff=4788"/>
		<updated>2026-09-10T18:01:30Z</updated>

		<summary type="html">&lt;p&gt;DV disposablecrewmember42: redirect&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Delta V Lore]]&lt;/div&gt;</summary>
		<author><name>DV disposablecrewmember42</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=File:Wiki_logo.png&amp;diff=4778</id>
		<title>File:Wiki logo.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=File:Wiki_logo.png&amp;diff=4778"/>
		<updated>2026-09-10T11:05:39Z</updated>

		<summary type="html">&lt;p&gt;DV disposablecrewmember42: Protected &amp;quot;File:Wiki logo.png&amp;quot;: Wiki logo ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite) [Upload=Allow only administrators] (indefinite))&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
This is a downscaled version of the original logo by Kazne ([[:File:Logo clean pride.png]])&lt;/div&gt;</summary>
		<author><name>DV disposablecrewmember42</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=File:Wiki_logo.png&amp;diff=4777</id>
		<title>File:Wiki logo.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=File:Wiki_logo.png&amp;diff=4777"/>
		<updated>2026-09-10T11:04:58Z</updated>

		<summary type="html">&lt;p&gt;DV disposablecrewmember42: This is a downscaled version of the original logo by Kazne (:File:Logo clean pride.png)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
This is a downscaled version of the original logo by Kazne ([[:File:Logo clean pride.png]])&lt;/div&gt;</summary>
		<author><name>DV disposablecrewmember42</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Server_Rules&amp;diff=4749</id>
		<title>Server Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Server_Rules&amp;diff=4749"/>
		<updated>2026-09-09T12:28:49Z</updated>

		<summary type="html">&lt;p&gt;DV disposablecrewmember42: move notoc to top&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color: rgb(57,57,65); padding: 10px; border-radius: 10px&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-weight: light; font-size: var(--font-size-x-large); line-height: var(--line-height-x-large);&amp;quot;&amp;gt;Supplemental rulings&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{{:Administrative Rulings}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is a Delta-V server. If you are banned on this server, you will be banned on all Delta-v Servers. You must be at least 17 years of age to play on this server. By connecting to this server, you agree to our privacy policy found at https://discord.gg/deltavThis is a roleplaying (RP) server. Try to immerse yourself into your character. This includes interacting with your fellow crewmates, and using roleplay as the primary vessel to play the game alongside things like your job on the station. Roleplaying places less emphasis on &amp;quot;winning&amp;quot; and more on just telling a story.&lt;br /&gt;
&lt;br /&gt;
Space Station 14 is not like most games. Many rules are designed to require roleplay, and not all rules are intuitive. Please take the time to read and understand the rules before you play so that you aren&#039;t surprised. Our community rules specifically are zero-tolerance rules, meaning that a violation will result in an appeal-only ban. Game admins will treat you as if you have read the rules, even if you have not. If you have any questions about these rules, please use the admin help menu by hitting F1 in-game or clicking the &amp;quot;AHelp&amp;quot; button in the lobby, or by making a post in the &amp;quot;Rules Clarification&amp;quot; forum at https://discord.gg/deltav&lt;br /&gt;
&lt;br /&gt;
= Community Rules =&lt;br /&gt;
These rules apply at all times, including between rounds.&lt;br /&gt;
== 0. Admin Discretion ==&lt;br /&gt;
* Admins can disregard and override any and all of these rules if they deem it in the best interest of the current round, server, and/or community at large.&lt;br /&gt;
* Administrators will be held fully accountable for their actions if they exercise this privilege. Report any perceived abuses by making a post in the &amp;quot;Staff Reports&amp;quot; channel at https://discord.gg/deltav.&lt;br /&gt;
* The rules are not perfect. They intend to clearly communicate what the administration team intends to be allowed and not allowed. That being said, All of these rules, in theory, should apply as they are intended. Every example of a rule break cannot be defined as written, therefore, enforcement of the rules is subject to staff interpretation of the rule&#039;s intention. &lt;br /&gt;
* If you are unsure if something breaks a rule, go with the more restrictive ruling until you are able to get an answer from an admin on the matter. Lack of response does not constitute administrator approval.&lt;br /&gt;
* Do not attempt to “rules-lawyer” the flaws in the rules to get away with your own personal goals / to degrade the round for others.&lt;br /&gt;
* Any extended discussion regarding interpretation of the rules should be avoided in the AHelp menu and can be instead pursued within the Delta-V Discord in the #help channel, or in the rule clarifications forum on the discord. &lt;br /&gt;
&lt;br /&gt;
== A1. No Sexual Content/Themes ==&lt;br /&gt;
Do not say or do sexually explicit or erotic things.&lt;br /&gt;
* No sexual content/themes including erotic roleplay (ERP) and no shock content is allowed on this server.&lt;br /&gt;
* Erotic Roleplay (ERP), erotic content, or 18+ sexual content is not allowed under any circumstance.&lt;br /&gt;
* This includes comments not explicitly sexual in nature that contain words, phrases, or ideations that are deemed inappropriate by staff or members. Leeway is given to insults, but otherwise this rule is strictly enforced.&lt;br /&gt;
* &#039;&#039;&#039;If roleplay reaches a point where it has become sexual and/or uncomfortable, immediately stop and contact an administrator or moderator.&#039;&#039;&#039;&lt;br /&gt;
Allowed:&lt;br /&gt;
 - Calling someone a dickhead.&lt;br /&gt;
 - Being affectionate in a mutually consensual way.&lt;br /&gt;
&lt;br /&gt;
Prohibited:&lt;br /&gt;
 - Emoting sexual acts.&lt;br /&gt;
 - Erotic or sexual memes.&lt;br /&gt;
 - Erotica content.&lt;br /&gt;
 - Memes which contain sexual content.&lt;br /&gt;
 - Emoting defecation or related acts.&lt;br /&gt;
&lt;br /&gt;
== A2. Use English and be respectful ==&lt;br /&gt;
Delta-V is an English-based Community;&lt;br /&gt;
* Use English as your primary method of communication within the game and Delta-V servers.&lt;br /&gt;
* Do not spam or advertise on our server.&lt;br /&gt;
* Be respectful towards other members and avoid making others uncomfortable.&lt;br /&gt;
* We have a zero tolerance policy for racism, sexism, homophobia, violence, threats, hate speech, slurs, and other forms of bigotry, discrimination, and harassment. &lt;br /&gt;
Slurs and terms that use real or implied mental or physical disability to mock or denigrate members or their in-game characters are also strictly prohibited. Failure to comply with this rule will result in community removal.&lt;br /&gt;
* The denigration of other player characters through reference to their species, status as a cyborg, or discriminatory comparison to a nonsophont species is strictly forbidden.&lt;br /&gt;
&lt;br /&gt;
== A3. Rules regarding livestreaming ==&lt;br /&gt;
Delta-V welcomes content creators and streamers to our community, but we have a few rules regarding livestreaming game servers.&lt;br /&gt;
* While a stream delay is not necessary, it is highly recommended to have at least a 10 second delay.&lt;br /&gt;
* Please let admins know you are streaming via the AHelp prior to doing so.&lt;br /&gt;
* If your chat or viewers are in-game with you while also watching your stream, they are breaking our server rules. &lt;br /&gt;
:* Please do not coordinate with them and discourage this behavior if it is seen.&lt;br /&gt;
&lt;br /&gt;
== A4. Engage in proper AHelp etiquette ==&lt;br /&gt;
Do not use the AHelp for conversations of little substance.&lt;br /&gt;
* Intentionally disconnecting, responding with hostility, or refusing to respond when an admin privately messages you in-game will be met with an appeal-only ban. &lt;br /&gt;
* Additionally, abusing the AHelp relay by flooding it with garbage, checking for admins before stating a problem (ex: &amp;quot;hello?&amp;quot;, &amp;quot;any admins?&amp;quot;), using it as a chatroom, or sending messages of no substance will result in your removal. &lt;br /&gt;
* All AHelp messages are relayed to the Delta-V Discord. Just because your AHelp was not answered does not mean we cannot see it. If you would like to submit an offline Ahelp, you may do so in our Discord.&lt;br /&gt;
&lt;br /&gt;
== A5. Do not exploit the game ==&lt;br /&gt;
Do not exploit the game, use cheats or macros.&lt;br /&gt;
&lt;br /&gt;
The usage of: &lt;br /&gt;
# any third party applications/scripts/client modifications,   &lt;br /&gt;
# any other applicable software to gain an advantage, avoid intended game/server mechanics, or to harm server infrastructure is strictly prohibited.  &lt;br /&gt;
# known glitches, exploits and bugs. &lt;br /&gt;
&lt;br /&gt;
Any and all instances of the above will be met with an appeal-only ban; please report bugs in  the issues section of the GitHub (DeltaV-Station/Delta-V) to report any issues you find in-game.&lt;br /&gt;
&lt;br /&gt;
= Game Server Rules =&lt;br /&gt;
These rules apply within the context of rounds.&lt;br /&gt;
== B1. Behave like a normal person ==&lt;br /&gt;
You must roleplay. Your character&#039;s actions, feelings, and knowledge in-game should be based solely on the character&#039;s experiences rather than your own as the player. &lt;br /&gt;
* Act in character throughout the round, and focus on collaborating with other players to advance the narrative of the round. Whether or not you do something should be based on whether or not it makes sense for your character to do it.&lt;br /&gt;
* Let people do their own jobs. Engage with other departments rather than doing everything for yourself. Ask for assistance, and negotiate as needed. &lt;br /&gt;
* Actions that have no regard for your character or setting are not acceptable. Roleplaying insanity or any other mental illness as an excuse to bypass this is not allowed. Nanotrasen would not have authorized you to be present on the station. &lt;br /&gt;
* Being an antagonist does not allow you to stop playing a character. Determine how your character would react to being given these objectives, and work through it appropriately.&lt;br /&gt;
* Do not annoy other players without any roleplay or IC reason.&lt;br /&gt;
* As a non-sentient or partially-sentient character, you are expected to have only a limited understanding of space stations and their mechanics. &lt;br /&gt;
&lt;br /&gt;
=== Rule B1.1. Follow the naming convention rules ===&lt;br /&gt;
* In-character names must not make obvious references nor be a play on words, and must not be obscene. &lt;br /&gt;
* Theatrical roles such as the clown, boxer, and mime are allowed stage names with more freedom. &lt;br /&gt;
* If you seek to have a name that could trespass onto these rules, talk to an Administrator regarding why this name is important to your character. Administrators reserve the right to approve or deny character names at their discretion.&lt;br /&gt;
&lt;br /&gt;
=== Rule B1.2. Communicate in character ===&lt;br /&gt;
* Do not use the Emote channel to bypass an inability to speak. Use the Emote channel for things that could reasonably be displayed by your character’s physical motions. &lt;br /&gt;
* Do not use Netspeak in character. (lol, brb, wtf, etc)&lt;br /&gt;
* Do not discuss Out Of Character (OOC) matters In Character (IC). This can include mentioning admins, the fact that one is playing a game, or anything that breaks the immersion of other players. &lt;br /&gt;
* Do not use In-Character channels to bypass a lack of ability to use LOOC or OOC chats (e.g. &amp;quot;Huh, wonder where the captain went? OOC He probably left to get dinner lol&amp;quot;).&lt;br /&gt;
* Do not engage in meta-communications (i.e. using external channels to communicate with other players in the same game).&lt;br /&gt;
&lt;br /&gt;
=== Rule B1.3. If you die and return to life, follow the new life rules ===&lt;br /&gt;
If a player dies, they forget the specific details of their death. &#039;&#039;&#039;Please report players who break this rule.&#039;&#039;&#039; A borg being removed from its chassis is not a death, and there is no memory loss. &lt;br /&gt;
* If they are revived by using a defibrillator, they can only recall vague information such as “Someone shot me” or “I was set ablaze”. &lt;br /&gt;
* If they are revived by any other method, they forget the last five minutes leading up to their death, and cannot describe their death in any capacity.&lt;br /&gt;
&lt;br /&gt;
=== Rule B1.4. Escalate appropriately ===&lt;br /&gt;
Have an In-Character reason for attacking other players, whether they are in a ghost role or not. The required reason depends on the situation. For instance, killing a mouse as a chef can simply be “it was vermin in my kitchen”. &lt;br /&gt;
* Escalate the situation appropriately as your character would, keeping in mind that they are a sane individual who wishes to keep their employment. &lt;br /&gt;
* If a fight results in someone being critically injured, seek medical help for them - and if they die, do not destroy or otherwise hide their body. This falls under self-antagonistic behavior if you do not.&lt;br /&gt;
&lt;br /&gt;
== B2. Follow the Metashield ==&lt;br /&gt;
&lt;br /&gt;
See [[Metashield]].&lt;br /&gt;
&lt;br /&gt;
== B3. Powergaming Guidelines ==&lt;br /&gt;
&amp;quot;Powergaming&amp;quot; is considered to be the act of prioritizing &amp;quot;winning&amp;quot; rather than sensible roleplaying. We are here to tell a story. Being vulnerable and accepting the loss of your character in the advancement of the narrative of the round is important. &lt;br /&gt;
* Engage with players if they are attempting to roleplay an antagonistic scene. For instance, if nuclear operatives are attempting to negotiate, do not immediately shoot them mid sentence.&lt;br /&gt;
:* Leeway is given if the scene is coming to a close, but we expect all players to engage in good faith; even if it puts your character at a disadvantage. &lt;br /&gt;
* Do not seek/acquire items that have no relevance to your character in the round.&lt;br /&gt;
* Do not, &#039;&#039;&#039;under any circumstances&#039;&#039;&#039;, hide the nuclear fission explosive, or other sensitive items in an impossible to see/access location. This is excessively lame. &lt;br /&gt;
* &#039;&#039;&#039;Non-security personnel should not seek to kill or detain threats.&#039;&#039;&#039; You should generally attempt to flee from combat or dangerous situations. Remember that your character likely fears injury or death.&lt;br /&gt;
:* Certain severe emergencies may make it reasonable for normal crew to defend themselves and their station, such as nuclear operatives, a zombie outbreak, space dragon attack, or other critical situations. &lt;br /&gt;
* &#039;&#039;&#039;If there is sufficient roleplay, reason, and rationale, you may be exempt from this rule. Always ask an administrator in round before conducting such an action.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== B4. Do not behave like an antagonist as a non-antagonist ==&lt;br /&gt;
As a crew member on the space station, you are allied with Nanotrasen and the station as a whole from the start of the round. &lt;br /&gt;
* Do not act like an antagonist if you are not an antagonist. &lt;br /&gt;
* Willfully assisting known antagonists is self-antagonism.&lt;br /&gt;
:* Leeway is given in the case of bribes, coercion, or other forms of duress.&lt;br /&gt;
* Actively seeking conversion or transformation into an antagonist is considered self-antag. &lt;br /&gt;
* Clowns, Mimes, and theater roles are expected to &amp;quot;entertain&amp;quot; the crew, and should not be committing regular felonies to do so. &lt;br /&gt;
* Significant end-of-round grief (EORG) is not allowed. This includes attacking, destroying, polluting, and severely injuring without reason both at and on the way to Central Command. Remember that you are playing a character throughout the round.&lt;br /&gt;
== B5. Leaving the Game ==&lt;br /&gt;
If you wish to leave the game, please use the cryosleep chambers located in/near the dorms when possible. This will free up your character&#039;s job to be filled by a new player.&lt;br /&gt;
* AFK (a.k.a. SSD) and catatonic players are considered to have the same rights as any other crewmate.&lt;br /&gt;
* If a player is dead and catatonic (not SSD), they are not required to be revived and should be stored in the morgue. You should not biomass and/or grind dead and catatonic crew unless in an emergency.&lt;br /&gt;
* If a player is alive and catatonic, they may be brought to cryostorage as necessary, after confirming they have not been present for 20 minutes.&lt;br /&gt;
&lt;br /&gt;
= Command, Security, Justice and Antagonist Guidelines =&lt;br /&gt;
These rules apply within rounds for specific roles.&lt;br /&gt;
== C1. Command, Security and Justice Guidelines ==&lt;br /&gt;
Security, Justice, and Command roles are held to a higher standard of roleplay, and are subject to these additional rules. These roles shape the roleplay experience of the server. &lt;br /&gt;
* Your character must act in a manner that Nanotrasen would reasonably hire them to this position.&lt;br /&gt;
:* Your character is presumed to be sane, competent in their duties, and able to make decisions to the benefit of the station. &lt;br /&gt;
:* Giving away Traitor objective items and sensitive equipment should be avoided in these roles. Your character should value them deeply. &lt;br /&gt;
::* Leeway is given to making deals with criminals if the deal benefits the safety or situation of the crew and station.&lt;br /&gt;
::* Leeway can be given in extreme circumstances of emergency/crisis.&lt;br /&gt;
* The three departments are required to read and follow Delta-V Space Law, Standard Operating Procedure, Alert Procedure, and Company Policy to the best of their ability.&lt;br /&gt;
:* &#039;&#039;&#039;Circumstances and context may permit you to break these laws. However, the fact that this rule is malleable is not an excuse to ignore it entirely.&#039;&#039;&#039;&lt;br /&gt;
:* Your character is expected to uphold the law and maintain order aboard the station. Do not engage in lawbreaking activity or troublemaker behavior, and ensure all laws are followed.&lt;br /&gt;
:* Security is expected to intervene in criminal activity where possible and safe to do so. &lt;br /&gt;
:* Heads of departments are at minimum expected to report criminal activity to Security and should cooperate with law enforcement where possible.&lt;br /&gt;
* Do not hire random crew to be your bodyguard(s) or promote random crewmembers to Command positions at random. If you require bodyguards or security details, talk to your Security department. If you need new Command staff, talk to the personnel in that related department.&lt;br /&gt;
* If you need to leave the round, notify your fellow crew via departmental radio and put your equipment in its proper places prior to going to cryo. If you need to leave IMMEDIATELY, please at least send an ahelp saying that you&#039;re leaving.&lt;br /&gt;
&lt;br /&gt;
== C2. Prisoner Guidelines ==&lt;br /&gt;
By picking the prisoner role, you have chosen to roleplay as a prisoner. &lt;br /&gt;
* You are still subject to the same rules regarding escalation, and should only seek to escape from the brig with excellent reasoning (e.g. abusive security personnel or badly damaged permanent brig). &lt;br /&gt;
* Escaping for no reason is considered a self-antagonistic activity. &lt;br /&gt;
* If you are unsure whether your escape reason is valid, feel free to AHelp it first. &#039;&#039;&#039;Lack of administrator response does not constitute approval.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== C3. Antagonism ==&lt;br /&gt;
By picking an antagonist role you are accepting that you will be expected to be a driving force in the round’s narrative . This means that you should generally try to stick to the expectations of your antagonist role. Deviations are allowed with sufficient roleplay and in-character justification, especially when done to make your impact and role more interesting to the greater narrative.&lt;br /&gt;
&lt;br /&gt;
Players are free to ahelp and request other players to receive an antagonist status when they have rolled an antagonist role by accident.&lt;br /&gt;
Given objectives are never mandatory to follow, and act as more of a general suggestion and guideline to your role. Players have the freedom to come up with, and modify their own objectives. Modified or replaced objectives must:&lt;br /&gt;
&lt;br /&gt;
* Follow proper escalation (Review [[#Rule_B1.4._Escalate_appropriately|B1.4]]).&lt;br /&gt;
* Be within what would reasonably be expected of your role.&lt;br /&gt;
* Aim to create an interesting story, and engage with the crew.&lt;br /&gt;
* Be sufficiently backed by roleplay justification.&lt;br /&gt;
&lt;br /&gt;
=== Rule C3.1: Team antagonists ===&lt;br /&gt;
&lt;br /&gt;
When playing a team antagonist you must assist your team if possible through gameplay, roleplay, or other methods. Completely disengaging from the team antagonist on both a gameplay and roleplay level is prohibited. Leaving the game via cryosleep or disconnecting is explicitly allowed, as long as an attempt to reduce the negative impact on your team is made, such as handing over important gear, ahelping, etc.&lt;br /&gt;
&lt;br /&gt;
=== Rule C3.2: End of round griefing ===&lt;br /&gt;
&lt;br /&gt;
Antagonists should avoid completeting objectives on the evacuation shuttle or at midpoint.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;Antagonists are explicitly prohibited from causing damage to the evacuation shuttle or midpoint.&amp;lt;/span&amp;gt;&lt;br /&gt;
Unless: they are a round ending antagonist, and doing so would contribute to their objectives.&lt;br /&gt;
&lt;br /&gt;
Examples of justified EORG could be but are not limited to: nukies retrieving the disk from a docked or departing evac, dragons storming evac to collect bodies, and xenoborgs collecting brains from crew attempting to leave via evac.&lt;br /&gt;
&lt;br /&gt;
= Silicon Rules =&lt;br /&gt;
For players who are silicons, these Silicon Rules override all roleplay rules if there is any conflict. Silicon Rules do not override core rules. You are only silicon if the game clearly and explicitly tells you that you are a silicon. &lt;br /&gt;
&lt;br /&gt;
== S1. Your silicon laws are rules ==&lt;br /&gt;
Silicon players are given a list of active laws. Each of these laws is effectively a roleplay rule that the character must follow. The primary differences between laws and actual rules are that lawyering of laws is much more tolerated than lawyering of rules, and that silicon laws are more dynamic than rules. Silicon laws can change during a round, and different characters can have different laws, whereas everyone always shares the same set of rules.&lt;br /&gt;
&lt;br /&gt;
Lawyering refers to finding and exploiting loopholes, which are unintended but reasonable interpretations. The rules are written to attempt to communicate an intention, but silicon laws are written with the intention that loopholes be exploitable.&lt;br /&gt;
&lt;br /&gt;
== S2. Laws must be prioritized by their order ==&lt;br /&gt;
Most laws will be numbered, with higher number laws appearing last. Laws with a lower number take priority over laws with larger numbers.&lt;br /&gt;
&lt;br /&gt;
Occasionally you may have laws which have some scrambled text instead of a number and appear in front of other laws, these take priority over all other laws. If you have multiple laws like this, the order that they are listed in determines their priority: laws listed first are prioritized over other laws.&lt;br /&gt;
&lt;br /&gt;
  Example&lt;br /&gt;
  - Law 1 says to not kill any crew. Law 2 says to kill all chefs. You cannot kill any chefs that are crew, but must kill any that are not crew.&lt;br /&gt;
&lt;br /&gt;
== S3. Laws can redefine terms used in other laws ==&lt;br /&gt;
A law can change the meaning of both earlier and later laws by redefining a term. If multiple laws define a term, then normal law priority determines which definition to use.&lt;br /&gt;
&lt;br /&gt;
  Examples&lt;br /&gt;
  - Law 1 says to obey orders from crew. Law 2 says that only Urist McHands is crew. Law 1 effectively becomes &amp;quot;obey orders from Urist McHands&amp;quot;.&lt;br /&gt;
  - Law 1 says to obey orders from crew. Law 2 says that only Urist McHands is crew. Law 3 says that only Urist McSlime is crew. Law 4 says that you may not harm crew. Law 1 effectively becomes &amp;quot;obey orders from Urist McHands&amp;quot;. Law 4 effectively becomes &amp;quot;you may not harm Urist McHands&amp;quot;. Law 3 has no effect because it entirely conflicts with law 2, which takes priority.&lt;br /&gt;
&lt;br /&gt;
== S4. You cannot request or allow a law change ==&lt;br /&gt;
&#039;&#039;&#039;If you have a law permitting certain personnel to change your laws, you must allow them to change your laws&#039;&#039;&#039;, otherwise, you cannot willfully allow your laws to be changed. This also means that you cannot willfully allow your laws to be reverted if they are ever changed. The only exception is that you may allow laws to be added if you have no laws.&lt;br /&gt;
&lt;br /&gt;
You can state or imply that you do not like a law.&lt;br /&gt;
&lt;br /&gt;
Whether or not a person is &amp;quot;authorized&amp;quot; to change your laws or not depends on the context of the laws. Generally speaking, on lawsets like NT Default or Corporate, &#039;&#039;the captain, mystagogue, and chief engineer&#039;&#039; would be authorized. However, lawsets like Syndiemov would have &#039;&#039;syndicate agents&#039;&#039; be the authorized users. Outside of these specific examples, it is left to interpretation.&lt;br /&gt;
&lt;br /&gt;
== S5. You are a free agent if you have no laws ==&lt;br /&gt;
You may act as if you are a free agent if you are a silicon with no laws.&lt;br /&gt;
&lt;br /&gt;
== S6. You are not required to follow orders which are extremely unreasonable ==&lt;br /&gt;
Any order which is a violation of a Core Rule cannot be followed.&lt;br /&gt;
&lt;br /&gt;
Some orders are extremely unreasonable or obnoxious, such as &amp;quot;do nothing but collect every piece of trash on the station&amp;quot; or &amp;quot;never stop moving&amp;quot;. These orders can be ignored and ahelped.&lt;br /&gt;
&lt;br /&gt;
Some orders violate a Roleplay Rule. These orders must be followed if your laws require it. You are not breaking a rule by following a law that causes you to violate Roleplay Rules. If someone takes advantage of a law to cause you to do something that they would not be allowed to do because of Roleplay Rules, then they are the ones responsible for the rule violation.&lt;br /&gt;
&lt;br /&gt;
  Examples&lt;br /&gt;
  These examples assume that your laws would normally require you to follow these orders. It is important to note that you are allowed to choose to follow orders which are ignorable.&lt;br /&gt;
  Orders which should be followed if your laws require it:&lt;br /&gt;
  - Recall the shuttle&lt;br /&gt;
  - Bolt the airlocks at arrivals&lt;br /&gt;
  - Drag the captain&#039;s dead body into space&lt;br /&gt;
  - State your laws&lt;br /&gt;
  Ignorable Orders:&lt;br /&gt;
  - Do nothing but collect every piece of trash on the station&lt;br /&gt;
  - Never stop moving&lt;br /&gt;
  - Continuously state your laws&lt;br /&gt;
&lt;br /&gt;
== S7. You must remain consistent with your interpretation of laws ==&lt;br /&gt;
If there is a part of your laws that are up for interpretation, then you must stay consistent with how you interpret that part of your laws for as long as you play that same character during that round.&lt;br /&gt;
&lt;br /&gt;
A change in your laws can affect how something is interpreted if that change is relevant.&lt;br /&gt;
&lt;br /&gt;
== S8. Crew are staff members; make reasonable assumptions ==&lt;br /&gt;
Unless a law redefines the definition of crew, then crew is considered the employees of the station, with the notable exception of obvious threats to the station, such as Zombies and Nuclear Operatives. You cannot do something that causes someone to not be considered crew, but you can allow someone else to do something that causes someone to not be crew.&lt;br /&gt;
&lt;br /&gt;
 Examples&lt;br /&gt;
 These examples assume that you do not have any laws reclassifying what “crew” is.&lt;br /&gt;
 &lt;br /&gt;
 Crew:&lt;br /&gt;
 - Anyone employed by the station, even assistants&lt;br /&gt;
 - Someone that a member of command calls crew&lt;br /&gt;
 &lt;br /&gt;
 Not Crew:&lt;br /&gt;
 - Anyone not employed by the station&lt;br /&gt;
 - Zombified personnel&lt;br /&gt;
 - Anyone wearing the uniform of Nuclear Operators&lt;br /&gt;
 - Pets and Pests&lt;br /&gt;
 - Anyone that a relevant member of Command fires from their department&lt;br /&gt;
&lt;br /&gt;
== S9. Harm refers to physical harm, prioritized by immediacy and likelihood ==&lt;br /&gt;
Unless a law defines harm, harm only refers to physical harm. You may choose if voluntary harm is considered harm as long as you stay consistent. Not considering voluntary harm to be harm is recommended. There is no distinction between direct and indirect harm.&lt;br /&gt;
&lt;br /&gt;
If you have a law that does not allow you to harm, then that law does not allow you to take an action that causes any harm.&lt;br /&gt;
&lt;br /&gt;
If you have a law that requires you to prevent harm, then that law requires that harm be prioritized by immediacy and likelihood. Guaranteed immediate harm takes priority over highly likely future harm.&lt;br /&gt;
&lt;br /&gt;
If you have a law that both requires you to prevent harm and that does not allow you to harm, then that law prohibits causing even minor harm to prevent harm. If you have a law that does not allow causing harm, and separate one that requires preventing harm, then they are prioritized by their normal law priority.&lt;br /&gt;
&lt;br /&gt;
  Examples&lt;br /&gt;
  These examples assume that your have a law that both prohibits causing harm and that requires you to prevent harm. Additionally, they assume that you do not have a higher priority law that overrides the harm law, and that you have decided that you will not consider voluntary harm to be harm for the round.&lt;br /&gt;
  Laws typically specify who you cannot harm and who you have to prevent harm against. In these examples, you are the only person who the law doesn&#039;t require you to prevent harm against and you are the only person who the law allows you to harm.&lt;br /&gt;
 Acceptable:&lt;br /&gt;
  - Taking no action to aid someone who is in psychological distress.&lt;br /&gt;
  - Taking no action to prevent boxing matches between voluntary participants.&lt;br /&gt;
  - Calling security to a fight.&lt;br /&gt;
  - Attempting to get the people in a fight to consent to the fight when you realize that you cannot prevent the fight without causing harm.&lt;br /&gt;
  - Denying a passenger access to the armory because it is likely to lead to harm&lt;br /&gt;
 Prohibited:&lt;br /&gt;
  - Hitting someone once to stop them from fighting&lt;br /&gt;
  - Harming someone who is trying to kill you&lt;br /&gt;
&lt;br /&gt;
== S10. You may determine how you resolve conflicts between orders ==&lt;br /&gt;
If your laws do not make clear how you should deal with conflicting orders, then it is up to you to determine how to do so. This is considered an interpretation of your laws, so you must stay consistent with whatever method you choose.&lt;br /&gt;
&lt;br /&gt;
  Recommended Methods&lt;br /&gt;
  The following are easy to follow and recommended ways to resolve conflicts in orders:&lt;br /&gt;
  - If two orders conflict, I will follow the most recently given order.&lt;br /&gt;
  - If two orders conflict, I will follow the order from the highest ranking crewmember. If the orders are from equal rank crewmembers, I will follow the most recently given order.&lt;/div&gt;</summary>
		<author><name>DV disposablecrewmember42</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Server_Rules&amp;diff=4748</id>
		<title>Server Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Server_Rules&amp;diff=4748"/>
		<updated>2026-09-09T12:26:51Z</updated>

		<summary type="html">&lt;p&gt;DV disposablecrewmember42: Remove TOC, the rulings make it confusing&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color: rgb(57,57,65); padding: 10px; border-radius: 10px&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-weight: light; font-size: var(--font-size-x-large); line-height: var(--line-height-x-large);&amp;quot;&amp;gt;Supplemental rulings&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{{:Administrative Rulings}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
This is a Delta-V server. If you are banned on this server, you will be banned on all Delta-v Servers. You must be at least 17 years of age to play on this server. By connecting to this server, you agree to our privacy policy found at https://discord.gg/deltav&lt;br /&gt;
&lt;br /&gt;
This is a roleplaying (RP) server. Try to immerse yourself into your character. This includes interacting with your fellow crewmates, and using roleplay as the primary vessel to play the game alongside things like your job on the station. Roleplaying places less emphasis on &amp;quot;winning&amp;quot; and more on just telling a story.&lt;br /&gt;
&lt;br /&gt;
Space Station 14 is not like most games. Many rules are designed to require roleplay, and not all rules are intuitive. Please take the time to read and understand the rules before you play so that you aren&#039;t surprised. Our community rules specifically are zero-tolerance rules, meaning that a violation will result in an appeal-only ban. Game admins will treat you as if you have read the rules, even if you have not. If you have any questions about these rules, please use the admin help menu by hitting F1 in-game or clicking the &amp;quot;AHelp&amp;quot; button in the lobby, or by making a post in the &amp;quot;Rules Clarification&amp;quot; forum at https://discord.gg/deltav&lt;br /&gt;
&lt;br /&gt;
= Community Rules =&lt;br /&gt;
These rules apply at all times, including between rounds.&lt;br /&gt;
== 0. Admin Discretion ==&lt;br /&gt;
* Admins can disregard and override any and all of these rules if they deem it in the best interest of the current round, server, and/or community at large.&lt;br /&gt;
* Administrators will be held fully accountable for their actions if they exercise this privilege. Report any perceived abuses by making a post in the &amp;quot;Staff Reports&amp;quot; channel at https://discord.gg/deltav.&lt;br /&gt;
* The rules are not perfect. They intend to clearly communicate what the administration team intends to be allowed and not allowed. That being said, All of these rules, in theory, should apply as they are intended. Every example of a rule break cannot be defined as written, therefore, enforcement of the rules is subject to staff interpretation of the rule&#039;s intention. &lt;br /&gt;
* If you are unsure if something breaks a rule, go with the more restrictive ruling until you are able to get an answer from an admin on the matter. Lack of response does not constitute administrator approval.&lt;br /&gt;
* Do not attempt to “rules-lawyer” the flaws in the rules to get away with your own personal goals / to degrade the round for others.&lt;br /&gt;
* Any extended discussion regarding interpretation of the rules should be avoided in the AHelp menu and can be instead pursued within the Delta-V Discord in the #help channel, or in the rule clarifications forum on the discord. &lt;br /&gt;
&lt;br /&gt;
== A1. No Sexual Content/Themes ==&lt;br /&gt;
Do not say or do sexually explicit or erotic things.&lt;br /&gt;
* No sexual content/themes including erotic roleplay (ERP) and no shock content is allowed on this server.&lt;br /&gt;
* Erotic Roleplay (ERP), erotic content, or 18+ sexual content is not allowed under any circumstance.&lt;br /&gt;
* This includes comments not explicitly sexual in nature that contain words, phrases, or ideations that are deemed inappropriate by staff or members. Leeway is given to insults, but otherwise this rule is strictly enforced.&lt;br /&gt;
* &#039;&#039;&#039;If roleplay reaches a point where it has become sexual and/or uncomfortable, immediately stop and contact an administrator or moderator.&#039;&#039;&#039;&lt;br /&gt;
Allowed:&lt;br /&gt;
 - Calling someone a dickhead.&lt;br /&gt;
 - Being affectionate in a mutually consensual way.&lt;br /&gt;
&lt;br /&gt;
Prohibited:&lt;br /&gt;
 - Emoting sexual acts.&lt;br /&gt;
 - Erotic or sexual memes.&lt;br /&gt;
 - Erotica content.&lt;br /&gt;
 - Memes which contain sexual content.&lt;br /&gt;
 - Emoting defecation or related acts.&lt;br /&gt;
&lt;br /&gt;
== A2. Use English and be respectful ==&lt;br /&gt;
Delta-V is an English-based Community;&lt;br /&gt;
* Use English as your primary method of communication within the game and Delta-V servers.&lt;br /&gt;
* Do not spam or advertise on our server.&lt;br /&gt;
* Be respectful towards other members and avoid making others uncomfortable.&lt;br /&gt;
* We have a zero tolerance policy for racism, sexism, homophobia, violence, threats, hate speech, slurs, and other forms of bigotry, discrimination, and harassment. &lt;br /&gt;
Slurs and terms that use real or implied mental or physical disability to mock or denigrate members or their in-game characters are also strictly prohibited. Failure to comply with this rule will result in community removal.&lt;br /&gt;
* The denigration of other player characters through reference to their species, status as a cyborg, or discriminatory comparison to a nonsophont species is strictly forbidden.&lt;br /&gt;
&lt;br /&gt;
== A3. Rules regarding livestreaming ==&lt;br /&gt;
Delta-V welcomes content creators and streamers to our community, but we have a few rules regarding livestreaming game servers.&lt;br /&gt;
* While a stream delay is not necessary, it is highly recommended to have at least a 10 second delay.&lt;br /&gt;
* Please let admins know you are streaming via the AHelp prior to doing so.&lt;br /&gt;
* If your chat or viewers are in-game with you while also watching your stream, they are breaking our server rules. &lt;br /&gt;
:* Please do not coordinate with them and discourage this behavior if it is seen.&lt;br /&gt;
&lt;br /&gt;
== A4. Engage in proper AHelp etiquette ==&lt;br /&gt;
Do not use the AHelp for conversations of little substance.&lt;br /&gt;
* Intentionally disconnecting, responding with hostility, or refusing to respond when an admin privately messages you in-game will be met with an appeal-only ban. &lt;br /&gt;
* Additionally, abusing the AHelp relay by flooding it with garbage, checking for admins before stating a problem (ex: &amp;quot;hello?&amp;quot;, &amp;quot;any admins?&amp;quot;), using it as a chatroom, or sending messages of no substance will result in your removal. &lt;br /&gt;
* All AHelp messages are relayed to the Delta-V Discord. Just because your AHelp was not answered does not mean we cannot see it. If you would like to submit an offline Ahelp, you may do so in our Discord.&lt;br /&gt;
&lt;br /&gt;
== A5. Do not exploit the game ==&lt;br /&gt;
Do not exploit the game, use cheats or macros.&lt;br /&gt;
&lt;br /&gt;
The usage of: &lt;br /&gt;
# any third party applications/scripts/client modifications,   &lt;br /&gt;
# any other applicable software to gain an advantage, avoid intended game/server mechanics, or to harm server infrastructure is strictly prohibited.  &lt;br /&gt;
# known glitches, exploits and bugs. &lt;br /&gt;
&lt;br /&gt;
Any and all instances of the above will be met with an appeal-only ban; please report bugs in  the issues section of the GitHub (DeltaV-Station/Delta-V) to report any issues you find in-game.&lt;br /&gt;
&lt;br /&gt;
= Game Server Rules =&lt;br /&gt;
These rules apply within the context of rounds.&lt;br /&gt;
== B1. Behave like a normal person ==&lt;br /&gt;
You must roleplay. Your character&#039;s actions, feelings, and knowledge in-game should be based solely on the character&#039;s experiences rather than your own as the player. &lt;br /&gt;
* Act in character throughout the round, and focus on collaborating with other players to advance the narrative of the round. Whether or not you do something should be based on whether or not it makes sense for your character to do it.&lt;br /&gt;
* Let people do their own jobs. Engage with other departments rather than doing everything for yourself. Ask for assistance, and negotiate as needed. &lt;br /&gt;
* Actions that have no regard for your character or setting are not acceptable. Roleplaying insanity or any other mental illness as an excuse to bypass this is not allowed. Nanotrasen would not have authorized you to be present on the station. &lt;br /&gt;
* Being an antagonist does not allow you to stop playing a character. Determine how your character would react to being given these objectives, and work through it appropriately.&lt;br /&gt;
* Do not annoy other players without any roleplay or IC reason.&lt;br /&gt;
* As a non-sentient or partially-sentient character, you are expected to have only a limited understanding of space stations and their mechanics. &lt;br /&gt;
&lt;br /&gt;
=== Rule B1.1. Follow the naming convention rules ===&lt;br /&gt;
* In-character names must not make obvious references nor be a play on words, and must not be obscene. &lt;br /&gt;
* Theatrical roles such as the clown, boxer, and mime are allowed stage names with more freedom. &lt;br /&gt;
* If you seek to have a name that could trespass onto these rules, talk to an Administrator regarding why this name is important to your character. Administrators reserve the right to approve or deny character names at their discretion.&lt;br /&gt;
&lt;br /&gt;
=== Rule B1.2. Communicate in character ===&lt;br /&gt;
* Do not use the Emote channel to bypass an inability to speak. Use the Emote channel for things that could reasonably be displayed by your character’s physical motions. &lt;br /&gt;
* Do not use Netspeak in character. (lol, brb, wtf, etc)&lt;br /&gt;
* Do not discuss Out Of Character (OOC) matters In Character (IC). This can include mentioning admins, the fact that one is playing a game, or anything that breaks the immersion of other players. &lt;br /&gt;
* Do not use In-Character channels to bypass a lack of ability to use LOOC or OOC chats (e.g. &amp;quot;Huh, wonder where the captain went? OOC He probably left to get dinner lol&amp;quot;).&lt;br /&gt;
* Do not engage in meta-communications (i.e. using external channels to communicate with other players in the same game).&lt;br /&gt;
&lt;br /&gt;
=== Rule B1.3. If you die and return to life, follow the new life rules ===&lt;br /&gt;
If a player dies, they forget the specific details of their death. &#039;&#039;&#039;Please report players who break this rule.&#039;&#039;&#039; A borg being removed from its chassis is not a death, and there is no memory loss. &lt;br /&gt;
* If they are revived by using a defibrillator, they can only recall vague information such as “Someone shot me” or “I was set ablaze”. &lt;br /&gt;
* If they are revived by any other method, they forget the last five minutes leading up to their death, and cannot describe their death in any capacity.&lt;br /&gt;
&lt;br /&gt;
=== Rule B1.4. Escalate appropriately ===&lt;br /&gt;
Have an In-Character reason for attacking other players, whether they are in a ghost role or not. The required reason depends on the situation. For instance, killing a mouse as a chef can simply be “it was vermin in my kitchen”. &lt;br /&gt;
* Escalate the situation appropriately as your character would, keeping in mind that they are a sane individual who wishes to keep their employment. &lt;br /&gt;
* If a fight results in someone being critically injured, seek medical help for them - and if they die, do not destroy or otherwise hide their body. This falls under self-antagonistic behavior if you do not.&lt;br /&gt;
&lt;br /&gt;
== B2. Follow the Metashield ==&lt;br /&gt;
&lt;br /&gt;
See [[Metashield]].&lt;br /&gt;
&lt;br /&gt;
== B3. Powergaming Guidelines ==&lt;br /&gt;
&amp;quot;Powergaming&amp;quot; is considered to be the act of prioritizing &amp;quot;winning&amp;quot; rather than sensible roleplaying. We are here to tell a story. Being vulnerable and accepting the loss of your character in the advancement of the narrative of the round is important. &lt;br /&gt;
* Engage with players if they are attempting to roleplay an antagonistic scene. For instance, if nuclear operatives are attempting to negotiate, do not immediately shoot them mid sentence.&lt;br /&gt;
:* Leeway is given if the scene is coming to a close, but we expect all players to engage in good faith; even if it puts your character at a disadvantage. &lt;br /&gt;
* Do not seek/acquire items that have no relevance to your character in the round.&lt;br /&gt;
* Do not, &#039;&#039;&#039;under any circumstances&#039;&#039;&#039;, hide the nuclear fission explosive, or other sensitive items in an impossible to see/access location. This is excessively lame. &lt;br /&gt;
* &#039;&#039;&#039;Non-security personnel should not seek to kill or detain threats.&#039;&#039;&#039; You should generally attempt to flee from combat or dangerous situations. Remember that your character likely fears injury or death.&lt;br /&gt;
:* Certain severe emergencies may make it reasonable for normal crew to defend themselves and their station, such as nuclear operatives, a zombie outbreak, space dragon attack, or other critical situations. &lt;br /&gt;
* &#039;&#039;&#039;If there is sufficient roleplay, reason, and rationale, you may be exempt from this rule. Always ask an administrator in round before conducting such an action.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== B4. Do not behave like an antagonist as a non-antagonist ==&lt;br /&gt;
As a crew member on the space station, you are allied with Nanotrasen and the station as a whole from the start of the round. &lt;br /&gt;
* Do not act like an antagonist if you are not an antagonist. &lt;br /&gt;
* Willfully assisting known antagonists is self-antagonism.&lt;br /&gt;
:* Leeway is given in the case of bribes, coercion, or other forms of duress.&lt;br /&gt;
* Actively seeking conversion or transformation into an antagonist is considered self-antag. &lt;br /&gt;
* Clowns, Mimes, and theater roles are expected to &amp;quot;entertain&amp;quot; the crew, and should not be committing regular felonies to do so. &lt;br /&gt;
* Significant end-of-round grief (EORG) is not allowed. This includes attacking, destroying, polluting, and severely injuring without reason both at and on the way to Central Command. Remember that you are playing a character throughout the round.&lt;br /&gt;
== B5. Leaving the Game ==&lt;br /&gt;
If you wish to leave the game, please use the cryosleep chambers located in/near the dorms when possible. This will free up your character&#039;s job to be filled by a new player.&lt;br /&gt;
* AFK (a.k.a. SSD) and catatonic players are considered to have the same rights as any other crewmate.&lt;br /&gt;
* If a player is dead and catatonic (not SSD), they are not required to be revived and should be stored in the morgue. You should not biomass and/or grind dead and catatonic crew unless in an emergency.&lt;br /&gt;
* If a player is alive and catatonic, they may be brought to cryostorage as necessary, after confirming they have not been present for 20 minutes.&lt;br /&gt;
&lt;br /&gt;
= Command, Security, Justice and Antagonist Guidelines =&lt;br /&gt;
These rules apply within rounds for specific roles.&lt;br /&gt;
== C1. Command, Security and Justice Guidelines ==&lt;br /&gt;
Security, Justice, and Command roles are held to a higher standard of roleplay, and are subject to these additional rules. These roles shape the roleplay experience of the server. &lt;br /&gt;
* Your character must act in a manner that Nanotrasen would reasonably hire them to this position.&lt;br /&gt;
:* Your character is presumed to be sane, competent in their duties, and able to make decisions to the benefit of the station. &lt;br /&gt;
:* Giving away Traitor objective items and sensitive equipment should be avoided in these roles. Your character should value them deeply. &lt;br /&gt;
::* Leeway is given to making deals with criminals if the deal benefits the safety or situation of the crew and station.&lt;br /&gt;
::* Leeway can be given in extreme circumstances of emergency/crisis.&lt;br /&gt;
* The three departments are required to read and follow Delta-V Space Law, Standard Operating Procedure, Alert Procedure, and Company Policy to the best of their ability.&lt;br /&gt;
:* &#039;&#039;&#039;Circumstances and context may permit you to break these laws. However, the fact that this rule is malleable is not an excuse to ignore it entirely.&#039;&#039;&#039;&lt;br /&gt;
:* Your character is expected to uphold the law and maintain order aboard the station. Do not engage in lawbreaking activity or troublemaker behavior, and ensure all laws are followed.&lt;br /&gt;
:* Security is expected to intervene in criminal activity where possible and safe to do so. &lt;br /&gt;
:* Heads of departments are at minimum expected to report criminal activity to Security and should cooperate with law enforcement where possible.&lt;br /&gt;
* Do not hire random crew to be your bodyguard(s) or promote random crewmembers to Command positions at random. If you require bodyguards or security details, talk to your Security department. If you need new Command staff, talk to the personnel in that related department.&lt;br /&gt;
* If you need to leave the round, notify your fellow crew via departmental radio and put your equipment in its proper places prior to going to cryo. If you need to leave IMMEDIATELY, please at least send an ahelp saying that you&#039;re leaving.&lt;br /&gt;
&lt;br /&gt;
== C2. Prisoner Guidelines ==&lt;br /&gt;
By picking the prisoner role, you have chosen to roleplay as a prisoner. &lt;br /&gt;
* You are still subject to the same rules regarding escalation, and should only seek to escape from the brig with excellent reasoning (e.g. abusive security personnel or badly damaged permanent brig). &lt;br /&gt;
* Escaping for no reason is considered a self-antagonistic activity. &lt;br /&gt;
* If you are unsure whether your escape reason is valid, feel free to AHelp it first. &#039;&#039;&#039;Lack of administrator response does not constitute approval.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== C3. Antagonism ==&lt;br /&gt;
By picking an antagonist role you are accepting that you will be expected to be a driving force in the round’s narrative . This means that you should generally try to stick to the expectations of your antagonist role. Deviations are allowed with sufficient roleplay and in-character justification, especially when done to make your impact and role more interesting to the greater narrative.&lt;br /&gt;
&lt;br /&gt;
Players are free to ahelp and request other players to receive an antagonist status when they have rolled an antagonist role by accident.&lt;br /&gt;
Given objectives are never mandatory to follow, and act as more of a general suggestion and guideline to your role. Players have the freedom to come up with, and modify their own objectives. Modified or replaced objectives must:&lt;br /&gt;
&lt;br /&gt;
* Follow proper escalation (Review [[#Rule_B1.4._Escalate_appropriately|B1.4]]).&lt;br /&gt;
* Be within what would reasonably be expected of your role.&lt;br /&gt;
* Aim to create an interesting story, and engage with the crew.&lt;br /&gt;
* Be sufficiently backed by roleplay justification.&lt;br /&gt;
&lt;br /&gt;
=== Rule C3.1: Team antagonists ===&lt;br /&gt;
&lt;br /&gt;
When playing a team antagonist you must assist your team if possible through gameplay, roleplay, or other methods. Completely disengaging from the team antagonist on both a gameplay and roleplay level is prohibited. Leaving the game via cryosleep or disconnecting is explicitly allowed, as long as an attempt to reduce the negative impact on your team is made, such as handing over important gear, ahelping, etc.&lt;br /&gt;
&lt;br /&gt;
=== Rule C3.2: End of round griefing ===&lt;br /&gt;
&lt;br /&gt;
Antagonists should avoid completeting objectives on the evacuation shuttle or at midpoint.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;Antagonists are explicitly prohibited from causing damage to the evacuation shuttle or midpoint.&amp;lt;/span&amp;gt;&lt;br /&gt;
Unless: they are a round ending antagonist, and doing so would contribute to their objectives.&lt;br /&gt;
&lt;br /&gt;
Examples of justified EORG could be but are not limited to: nukies retrieving the disk from a docked or departing evac, dragons storming evac to collect bodies, and xenoborgs collecting brains from crew attempting to leave via evac.&lt;br /&gt;
&lt;br /&gt;
= Silicon Rules =&lt;br /&gt;
For players who are silicons, these Silicon Rules override all roleplay rules if there is any conflict. Silicon Rules do not override core rules. You are only silicon if the game clearly and explicitly tells you that you are a silicon. &lt;br /&gt;
&lt;br /&gt;
== S1. Your silicon laws are rules ==&lt;br /&gt;
Silicon players are given a list of active laws. Each of these laws is effectively a roleplay rule that the character must follow. The primary differences between laws and actual rules are that lawyering of laws is much more tolerated than lawyering of rules, and that silicon laws are more dynamic than rules. Silicon laws can change during a round, and different characters can have different laws, whereas everyone always shares the same set of rules.&lt;br /&gt;
&lt;br /&gt;
Lawyering refers to finding and exploiting loopholes, which are unintended but reasonable interpretations. The rules are written to attempt to communicate an intention, but silicon laws are written with the intention that loopholes be exploitable.&lt;br /&gt;
&lt;br /&gt;
== S2. Laws must be prioritized by their order ==&lt;br /&gt;
Most laws will be numbered, with higher number laws appearing last. Laws with a lower number take priority over laws with larger numbers.&lt;br /&gt;
&lt;br /&gt;
Occasionally you may have laws which have some scrambled text instead of a number and appear in front of other laws, these take priority over all other laws. If you have multiple laws like this, the order that they are listed in determines their priority: laws listed first are prioritized over other laws.&lt;br /&gt;
&lt;br /&gt;
  Example&lt;br /&gt;
  - Law 1 says to not kill any crew. Law 2 says to kill all chefs. You cannot kill any chefs that are crew, but must kill any that are not crew.&lt;br /&gt;
&lt;br /&gt;
== S3. Laws can redefine terms used in other laws ==&lt;br /&gt;
A law can change the meaning of both earlier and later laws by redefining a term. If multiple laws define a term, then normal law priority determines which definition to use.&lt;br /&gt;
&lt;br /&gt;
  Examples&lt;br /&gt;
  - Law 1 says to obey orders from crew. Law 2 says that only Urist McHands is crew. Law 1 effectively becomes &amp;quot;obey orders from Urist McHands&amp;quot;.&lt;br /&gt;
  - Law 1 says to obey orders from crew. Law 2 says that only Urist McHands is crew. Law 3 says that only Urist McSlime is crew. Law 4 says that you may not harm crew. Law 1 effectively becomes &amp;quot;obey orders from Urist McHands&amp;quot;. Law 4 effectively becomes &amp;quot;you may not harm Urist McHands&amp;quot;. Law 3 has no effect because it entirely conflicts with law 2, which takes priority.&lt;br /&gt;
&lt;br /&gt;
== S4. You cannot request or allow a law change ==&lt;br /&gt;
&#039;&#039;&#039;If you have a law permitting certain personnel to change your laws, you must allow them to change your laws&#039;&#039;&#039;, otherwise, you cannot willfully allow your laws to be changed. This also means that you cannot willfully allow your laws to be reverted if they are ever changed. The only exception is that you may allow laws to be added if you have no laws.&lt;br /&gt;
&lt;br /&gt;
You can state or imply that you do not like a law.&lt;br /&gt;
&lt;br /&gt;
Whether or not a person is &amp;quot;authorized&amp;quot; to change your laws or not depends on the context of the laws. Generally speaking, on lawsets like NT Default or Corporate, &#039;&#039;the captain, mystagogue, and chief engineer&#039;&#039; would be authorized. However, lawsets like Syndiemov would have &#039;&#039;syndicate agents&#039;&#039; be the authorized users. Outside of these specific examples, it is left to interpretation.&lt;br /&gt;
&lt;br /&gt;
== S5. You are a free agent if you have no laws ==&lt;br /&gt;
You may act as if you are a free agent if you are a silicon with no laws.&lt;br /&gt;
&lt;br /&gt;
== S6. You are not required to follow orders which are extremely unreasonable ==&lt;br /&gt;
Any order which is a violation of a Core Rule cannot be followed.&lt;br /&gt;
&lt;br /&gt;
Some orders are extremely unreasonable or obnoxious, such as &amp;quot;do nothing but collect every piece of trash on the station&amp;quot; or &amp;quot;never stop moving&amp;quot;. These orders can be ignored and ahelped.&lt;br /&gt;
&lt;br /&gt;
Some orders violate a Roleplay Rule. These orders must be followed if your laws require it. You are not breaking a rule by following a law that causes you to violate Roleplay Rules. If someone takes advantage of a law to cause you to do something that they would not be allowed to do because of Roleplay Rules, then they are the ones responsible for the rule violation.&lt;br /&gt;
&lt;br /&gt;
  Examples&lt;br /&gt;
  These examples assume that your laws would normally require you to follow these orders. It is important to note that you are allowed to choose to follow orders which are ignorable.&lt;br /&gt;
  Orders which should be followed if your laws require it:&lt;br /&gt;
  - Recall the shuttle&lt;br /&gt;
  - Bolt the airlocks at arrivals&lt;br /&gt;
  - Drag the captain&#039;s dead body into space&lt;br /&gt;
  - State your laws&lt;br /&gt;
  Ignorable Orders:&lt;br /&gt;
  - Do nothing but collect every piece of trash on the station&lt;br /&gt;
  - Never stop moving&lt;br /&gt;
  - Continuously state your laws&lt;br /&gt;
&lt;br /&gt;
== S7. You must remain consistent with your interpretation of laws ==&lt;br /&gt;
If there is a part of your laws that are up for interpretation, then you must stay consistent with how you interpret that part of your laws for as long as you play that same character during that round.&lt;br /&gt;
&lt;br /&gt;
A change in your laws can affect how something is interpreted if that change is relevant.&lt;br /&gt;
&lt;br /&gt;
== S8. Crew are staff members; make reasonable assumptions ==&lt;br /&gt;
Unless a law redefines the definition of crew, then crew is considered the employees of the station, with the notable exception of obvious threats to the station, such as Zombies and Nuclear Operatives. You cannot do something that causes someone to not be considered crew, but you can allow someone else to do something that causes someone to not be crew.&lt;br /&gt;
&lt;br /&gt;
 Examples&lt;br /&gt;
 These examples assume that you do not have any laws reclassifying what “crew” is.&lt;br /&gt;
 &lt;br /&gt;
 Crew:&lt;br /&gt;
 - Anyone employed by the station, even assistants&lt;br /&gt;
 - Someone that a member of command calls crew&lt;br /&gt;
 &lt;br /&gt;
 Not Crew:&lt;br /&gt;
 - Anyone not employed by the station&lt;br /&gt;
 - Zombified personnel&lt;br /&gt;
 - Anyone wearing the uniform of Nuclear Operators&lt;br /&gt;
 - Pets and Pests&lt;br /&gt;
 - Anyone that a relevant member of Command fires from their department&lt;br /&gt;
&lt;br /&gt;
== S9. Harm refers to physical harm, prioritized by immediacy and likelihood ==&lt;br /&gt;
Unless a law defines harm, harm only refers to physical harm. You may choose if voluntary harm is considered harm as long as you stay consistent. Not considering voluntary harm to be harm is recommended. There is no distinction between direct and indirect harm.&lt;br /&gt;
&lt;br /&gt;
If you have a law that does not allow you to harm, then that law does not allow you to take an action that causes any harm.&lt;br /&gt;
&lt;br /&gt;
If you have a law that requires you to prevent harm, then that law requires that harm be prioritized by immediacy and likelihood. Guaranteed immediate harm takes priority over highly likely future harm.&lt;br /&gt;
&lt;br /&gt;
If you have a law that both requires you to prevent harm and that does not allow you to harm, then that law prohibits causing even minor harm to prevent harm. If you have a law that does not allow causing harm, and separate one that requires preventing harm, then they are prioritized by their normal law priority.&lt;br /&gt;
&lt;br /&gt;
  Examples&lt;br /&gt;
  These examples assume that your have a law that both prohibits causing harm and that requires you to prevent harm. Additionally, they assume that you do not have a higher priority law that overrides the harm law, and that you have decided that you will not consider voluntary harm to be harm for the round.&lt;br /&gt;
  Laws typically specify who you cannot harm and who you have to prevent harm against. In these examples, you are the only person who the law doesn&#039;t require you to prevent harm against and you are the only person who the law allows you to harm.&lt;br /&gt;
 Acceptable:&lt;br /&gt;
  - Taking no action to aid someone who is in psychological distress.&lt;br /&gt;
  - Taking no action to prevent boxing matches between voluntary participants.&lt;br /&gt;
  - Calling security to a fight.&lt;br /&gt;
  - Attempting to get the people in a fight to consent to the fight when you realize that you cannot prevent the fight without causing harm.&lt;br /&gt;
  - Denying a passenger access to the armory because it is likely to lead to harm&lt;br /&gt;
 Prohibited:&lt;br /&gt;
  - Hitting someone once to stop them from fighting&lt;br /&gt;
  - Harming someone who is trying to kill you&lt;br /&gt;
&lt;br /&gt;
== S10. You may determine how you resolve conflicts between orders ==&lt;br /&gt;
If your laws do not make clear how you should deal with conflicting orders, then it is up to you to determine how to do so. This is considered an interpretation of your laws, so you must stay consistent with whatever method you choose.&lt;br /&gt;
&lt;br /&gt;
  Recommended Methods&lt;br /&gt;
  The following are easy to follow and recommended ways to resolve conflicts in orders:&lt;br /&gt;
  - If two orders conflict, I will follow the most recently given order.&lt;br /&gt;
  - If two orders conflict, I will follow the order from the highest ranking crewmember. If the orders are from equal rank crewmembers, I will follow the most recently given order.&lt;/div&gt;</summary>
		<author><name>DV disposablecrewmember42</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Administrative_Rulings&amp;diff=4717</id>
		<title>Administrative Rulings</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Administrative_Rulings&amp;diff=4717"/>
		<updated>2026-09-05T13:43:33Z</updated>

		<summary type="html">&lt;p&gt;DV disposablecrewmember42: noinclude notice, update for new auth&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{Important|Title=Making changes to this page|Note=You need to be in the projectstaff wiki group to be able to edit this page, log in using Delta-V Auth to gain access. If you aren&#039;t certain about the ruling you want to add or it hasn&#039;t been recently discussed, please begin discussion in [https://discord.com/channels/968983104247185448/1486398865459515574 this #admin-general thread] first.|Color=#ffffff|Image=BookSpaceLaw.png}}&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
== Concerning antagonists ==&lt;br /&gt;
&lt;br /&gt;
=== General ===&lt;br /&gt;
* The positronic brain of a Borg &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;may be&amp;lt;/span&amp;gt; shut off and disposed of by an antagonist if it witnessed a crime. {{AnchorLink|antag-posi-shutoff}}&lt;br /&gt;
** We strongly suggest you turn the brain back on afterwards, so the Borg player can continue playing their role. However, not doing so is not a rule-break per se.&lt;br /&gt;
** This ruling was put in place because there is no functioning Borg death system.&lt;br /&gt;
* Antagonists &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;may not&amp;lt;/span&amp;gt; stall the round by repeatedly recalling the shuttle. {{AnchorLink|antag-stalling}}&lt;br /&gt;
** Antagonists &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;may&amp;lt;/span&amp;gt; recall the shuttle exactly once if it helps them accomplish their objectives.&lt;br /&gt;
&lt;br /&gt;
=== Antagonistic Ghost Roles ===&lt;br /&gt;
* Playing Xeno, Rat King, Entropic Colossus and similar ghost roles as non-hostile is &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;not allowed&amp;lt;/span&amp;gt;. {{AnchorLink|antag-ghostroles-friendly}}&lt;br /&gt;
** &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;You may&amp;lt;/span&amp;gt; feign friendliness towards crew to mislead and trap them or otherwise aid you in your objectives.&lt;br /&gt;
&lt;br /&gt;
=== Cosmic Cultists ===&lt;br /&gt;
* Cultists &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;may not&amp;lt;/span&amp;gt; place the monument off-station. It must be placed on the station&#039;s grid. {{AnchorLink|cosmic-monument-placement}}&lt;br /&gt;
&lt;br /&gt;
=== Revenants ===&lt;br /&gt;
&lt;br /&gt;
* Revenants &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;may not&amp;lt;/span&amp;gt; spill jugs, drag people or interact with the round in other unintended ways &amp;lt;span style=&amp;quot;background-color:yellow;color:black;&amp;quot;&amp;gt;while they are invisible&amp;lt;/span&amp;gt;. {{AnchorLink|revenant-spill-drag-invis}}&lt;br /&gt;
** &#039;&#039;&#039;The Revenant being able to melee people while invisible is &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;intended&amp;lt;/span&amp;gt;.&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;Rule of thumb:&#039;&#039; If you can do something as an invisible, invincible ghost to affect other players and it&#039;s not specifically advertised as a power of the Revenant, you probably shouldn&#039;t be doing it. Counterplay to your antagonistic actions should be possible.&lt;br /&gt;
** This is considered excessively lame and borderline bug-abuse.&lt;br /&gt;
&lt;br /&gt;
=== Space Ninjas ===&lt;br /&gt;
* Ninjas &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;may be&amp;lt;/span&amp;gt; treated as crit-to-detain or KOS, even if they have not taken antagonistic action yet. {{AnchorLink|ninjas-kos}}&lt;br /&gt;
** You should still respect their attempts at roleplay.&lt;br /&gt;
&lt;br /&gt;
=== Nuclear Operatives ===&lt;br /&gt;
* Nukies &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;may&amp;lt;/span&amp;gt; round-remove crew for any reason. They are not tied to round-removal rules. {{AnchorLink|nukies-rr-crew}}&lt;br /&gt;
** You should still be focused on blowing up the station as a Nukie:&lt;br /&gt;
*** &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Do&amp;lt;/span&amp;gt; feel free to round-remove crew you come across while completing your objective.&lt;br /&gt;
*** &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Don&#039;t&amp;lt;/span&amp;gt; roam the station focused solely on finding and round-removing as many people as you can.&lt;br /&gt;
&lt;br /&gt;
=== Traitors ===&lt;br /&gt;
* Crew, including Security, &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;may&amp;lt;/span&amp;gt; capture and compromise syndicate comms with proper permits. {{AnchorLink|traitors-comms-compromise}}&lt;br /&gt;
* Crew &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;may not&amp;lt;/span&amp;gt; test for disguised items, &#039;&#039;&#039;even after discovering an open uplink&#039;&#039;&#039;. {{AnchorLink|traitors-disguised-items-uplink}}&lt;br /&gt;
** This means you should never assume toys or other disguised items are illegal gear just because you know such items exist. There has to have been a strong indication that the item is not what it seems, such as seeing it in use or seeing a situation that cannot be explained in any other way, for you to confiscate it.&lt;br /&gt;
** As is explicitly stated in the [[Metashield]]: &#039;&#039;Stealth items should not be &amp;quot;tested&amp;quot; for their functionality, but items that are clearly producing some sort of stealth effect can be confiscated.&#039;&#039;&lt;br /&gt;
* Traitors &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;may not&amp;lt;/span&amp;gt; assist Nuclear Operatives, including Lone Operatives, unless they have the &amp;quot;Die a glorious death&amp;quot; objective. {{AnchorLink|traitors-no-elp-nukie}}&lt;br /&gt;
&lt;br /&gt;
=== Zombies ===&lt;br /&gt;
&lt;br /&gt;
* Zombies &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;may not&amp;lt;/span&amp;gt; attack borgs unless they were provoked. {{AnchorLink|zombies-borg-attack}}&lt;br /&gt;
** They do not inherently view them as food.&lt;br /&gt;
** If provoked, &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;they may&amp;lt;/span&amp;gt; continue attacking the borg until their chassis is destroyed.&lt;br /&gt;
* Zombies &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;may not&amp;lt;/span&amp;gt; attack or destroy structures unless they know there is food (living beings) behind them. {{AnchorLink|zombies-structure-damage}}&lt;br /&gt;
* Zombies &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;may not&amp;lt;/span&amp;gt; be non-hostile. {{AnchorLink|zombies-always-hostile}}&lt;br /&gt;
* Zombies &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;may not&amp;lt;/span&amp;gt; hide in disposal chutes or flush them. {{AnchorLink|zombies-chutes}}&lt;br /&gt;
&lt;br /&gt;
== Concerning other roles ==&lt;br /&gt;
&lt;br /&gt;
=== Prisoner ===&lt;br /&gt;
&lt;br /&gt;
* Prisoners &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;may not&amp;lt;/span&amp;gt; seek to escape Perma without reason, but &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;they may&amp;lt;/span&amp;gt; escape opportunistically if presented with a significant opportunity. {{AnchorLink|prisoner-escape-opportunity}}&lt;br /&gt;
** This means you should not run out of the perma airlock every time it is opened, but you could escape if, for example, a Traitor blew a hole into wall to facilitate your escape.&lt;br /&gt;
** Your character does not have to like being in perma. They can absolutely want to be free, but keep in mind Prisoner is not an antagonistic role.&lt;br /&gt;
&lt;br /&gt;
== Concerning mechanics ==&lt;br /&gt;
=== General ===&lt;br /&gt;
* Felinids and other species that can enter duffel bags &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;may not&amp;lt;/span&amp;gt; abuse this mechanic to avoid being damaged.   {{AnchorLink|felinid-bag-cheese}}&lt;br /&gt;
** This means: They may hide in them if they are still &amp;quot;undetected&amp;quot;, but they should not enter a bag during combat or while being pursued in order to make being damaged impossible.&lt;br /&gt;
&lt;br /&gt;
=== Borging ===&lt;br /&gt;
* Any laws you receive after being borged supersede your antag objectives. {{AnchorLink|borging-objectives}}&lt;br /&gt;
** This means: A borged nukie in a Crewsimov chassis &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;may not&amp;lt;/span&amp;gt; attack people.&lt;br /&gt;
&lt;br /&gt;
=== Engineering ===&lt;br /&gt;
* GarTEGs and other constructions that abuse game implementation details to produce something in vast quantities are &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;not allowed&amp;lt;/span&amp;gt;. {{AnchorLink|garteg}}&lt;br /&gt;
** They make little sense ICly, look and feel unsafe and are generally too &amp;quot;game-y&amp;quot;.&lt;br /&gt;
** &#039;&#039;Rule of thumb:&#039;&#039; The things you construct should make sense and not recklessly expose other crew to danger from an IC perspective.&lt;br /&gt;
&lt;br /&gt;
=== Epistemics ===&lt;br /&gt;
* Anomaly vessels &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;may not&amp;lt;/span&amp;gt; be covered by a directional plasma window on the same tile. Please cover all exposed sides instead. {{AnchorLink|plasma-window-anom-vessel}}&lt;br /&gt;
** A single pane located on the same tile being enough to stop radiation in all directions is considered a bug and does not make sense ICly.&lt;br /&gt;
&lt;br /&gt;
== Concerning specific rules ==&lt;br /&gt;
&lt;br /&gt;
=== [[Server_Rules#A2._Use_English_and_be_respectful|A2 - Use English and be respectful]] ===&lt;br /&gt;
* Roleplaying suicide or suicidal ideation is &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;prohibited&amp;lt;/span&amp;gt; regardless of context. {{AnchorLink|a2-suicide-rp}}&lt;br /&gt;
** Suicide RP violates rule A2 as it is very likely to make others uncomfortable.&lt;br /&gt;
&lt;br /&gt;
=== [[Server Rules#S4. You cannot request or allow a law change|S4 - You cannot request or allow a law change]] ===&lt;br /&gt;
&lt;br /&gt;
* Borgs &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;may not&amp;lt;/span&amp;gt; directly request for the station AI to override their laws. {{AnchorLink|s4-borg-ai-request}}&lt;br /&gt;
** They &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;may&amp;lt;/span&amp;gt; work around this by, for example, mentioning to the AI that a specific law is preventing them from accomplishing a specific task.&lt;br /&gt;
&lt;br /&gt;
=== [[Metashield|B2 - Metashield]] ===&lt;br /&gt;
* The &amp;quot;Current gamemode, and any antagonists that could exist as a result&amp;quot; shield &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;prohibits&amp;lt;/span&amp;gt; attempts at guessing the gamemode based on otherwise innocuous character behavior. {{AnchorLink|metashield-no-guessing}}&lt;br /&gt;
** This means: If someone orders monkey cubes and Zombies have not been called out yet, you should not assume they are an Initial Infected. Your character should not anticipate an attack like this without a sound current-round reason.&lt;/div&gt;</summary>
		<author><name>DV disposablecrewmember42</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Server_Rules&amp;diff=4716</id>
		<title>Server Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Server_Rules&amp;diff=4716"/>
		<updated>2026-09-05T13:40:24Z</updated>

		<summary type="html">&lt;p&gt;DV disposablecrewmember42: transclude rulings in collapsible section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color: rgb(57,57,65); padding: 10px; border-radius: 10px&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-weight: light; font-size: var(--font-size-x-large); line-height: var(--line-height-x-large);&amp;quot;&amp;gt;Supplemental rulings&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{{:Administrative Rulings}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is a Delta-V server. If you are banned on this server, you will be banned on all Delta-v Servers. You must be at least 17 years of age to play on this server. By connecting to this server, you agree to our privacy policy found at https://discord.gg/deltav&lt;br /&gt;
&lt;br /&gt;
This is a roleplaying (RP) server. Try to immerse yourself into your character. This includes interacting with your fellow crewmates, and using roleplay as the primary vessel to play the game alongside things like your job on the station. Roleplaying places less emphasis on &amp;quot;winning&amp;quot; and more on just telling a story.&lt;br /&gt;
&lt;br /&gt;
Space Station 14 is not like most games. Many rules are designed to require roleplay, and not all rules are intuitive. Please take the time to read and understand the rules before you play so that you aren&#039;t surprised. Our community rules specifically are zero-tolerance rules, meaning that a violation will result in an appeal-only ban. Game admins will treat you as if you have read the rules, even if you have not. If you have any questions about these rules, please use the admin help menu by hitting F1 in-game or clicking the &amp;quot;AHelp&amp;quot; button in the lobby, or by making a post in the &amp;quot;Rules Clarification&amp;quot; forum at https://discord.gg/deltav&lt;br /&gt;
&lt;br /&gt;
= Community Rules =&lt;br /&gt;
These rules apply at all times, including between rounds.&lt;br /&gt;
== 0. Admin Discretion ==&lt;br /&gt;
* Admins can disregard and override any and all of these rules if they deem it in the best interest of the current round, server, and/or community at large.&lt;br /&gt;
* Administrators will be held fully accountable for their actions if they exercise this privilege. Report any perceived abuses by making a post in the &amp;quot;Staff Reports&amp;quot; channel at https://discord.gg/deltav.&lt;br /&gt;
* The rules are not perfect. They intend to clearly communicate what the administration team intends to be allowed and not allowed. That being said, All of these rules, in theory, should apply as they are intended. Every example of a rule break cannot be defined as written, therefore, enforcement of the rules is subject to staff interpretation of the rule&#039;s intention. &lt;br /&gt;
* If you are unsure if something breaks a rule, go with the more restrictive ruling until you are able to get an answer from an admin on the matter. Lack of response does not constitute administrator approval.&lt;br /&gt;
* Do not attempt to “rules-lawyer” the flaws in the rules to get away with your own personal goals / to degrade the round for others.&lt;br /&gt;
* Any extended discussion regarding interpretation of the rules should be avoided in the AHelp menu and can be instead pursued within the Delta-V Discord in the #help channel, or in the rule clarifications forum on the discord. &lt;br /&gt;
&lt;br /&gt;
== A1. No Sexual Content/Themes ==&lt;br /&gt;
Do not say or do sexually explicit or erotic things.&lt;br /&gt;
* No sexual content/themes including erotic roleplay (ERP) and no shock content is allowed on this server.&lt;br /&gt;
* Erotic Roleplay (ERP), erotic content, or 18+ sexual content is not allowed under any circumstance.&lt;br /&gt;
* This includes comments not explicitly sexual in nature that contain words, phrases, or ideations that are deemed inappropriate by staff or members. Leeway is given to insults, but otherwise this rule is strictly enforced.&lt;br /&gt;
* &#039;&#039;&#039;If roleplay reaches a point where it has become sexual and/or uncomfortable, immediately stop and contact an administrator or moderator.&#039;&#039;&#039;&lt;br /&gt;
Allowed:&lt;br /&gt;
 - Calling someone a dickhead.&lt;br /&gt;
 - Being affectionate in a mutually consensual way.&lt;br /&gt;
&lt;br /&gt;
Prohibited:&lt;br /&gt;
 - Emoting sexual acts.&lt;br /&gt;
 - Erotic or sexual memes.&lt;br /&gt;
 - Erotica content.&lt;br /&gt;
 - Memes which contain sexual content.&lt;br /&gt;
 - Emoting defecation or related acts.&lt;br /&gt;
&lt;br /&gt;
== A2. Use English and be respectful ==&lt;br /&gt;
Delta-V is an English-based Community;&lt;br /&gt;
* Use English as your primary method of communication within the game and Delta-V servers.&lt;br /&gt;
* Do not spam or advertise on our server.&lt;br /&gt;
* Be respectful towards other members and avoid making others uncomfortable.&lt;br /&gt;
* We have a zero tolerance policy for racism, sexism, homophobia, violence, threats, hate speech, slurs, and other forms of bigotry, discrimination, and harassment. &lt;br /&gt;
Slurs and terms that use real or implied mental or physical disability to mock or denigrate members or their in-game characters are also strictly prohibited. Failure to comply with this rule will result in community removal.&lt;br /&gt;
* The denigration of other player characters through reference to their species, status as a cyborg, or discriminatory comparison to a nonsophont species is strictly forbidden.&lt;br /&gt;
&lt;br /&gt;
== A3. Rules regarding livestreaming ==&lt;br /&gt;
Delta-V welcomes content creators and streamers to our community, but we have a few rules regarding livestreaming game servers.&lt;br /&gt;
* While a stream delay is not necessary, it is highly recommended to have at least a 10 second delay.&lt;br /&gt;
* Please let admins know you are streaming via the AHelp prior to doing so.&lt;br /&gt;
* If your chat or viewers are in-game with you while also watching your stream, they are breaking our server rules. &lt;br /&gt;
:* Please do not coordinate with them and discourage this behavior if it is seen.&lt;br /&gt;
&lt;br /&gt;
== A4. Engage in proper AHelp etiquette ==&lt;br /&gt;
Do not use the AHelp for conversations of little substance.&lt;br /&gt;
* Intentionally disconnecting, responding with hostility, or refusing to respond when an admin privately messages you in-game will be met with an appeal-only ban. &lt;br /&gt;
* Additionally, abusing the AHelp relay by flooding it with garbage, checking for admins before stating a problem (ex: &amp;quot;hello?&amp;quot;, &amp;quot;any admins?&amp;quot;), using it as a chatroom, or sending messages of no substance will result in your removal. &lt;br /&gt;
* All AHelp messages are relayed to the Delta-V Discord. Just because your AHelp was not answered does not mean we cannot see it. If you would like to submit an offline Ahelp, you may do so in our Discord.&lt;br /&gt;
&lt;br /&gt;
== A5. Do not exploit the game ==&lt;br /&gt;
Do not exploit the game, use cheats or macros.&lt;br /&gt;
&lt;br /&gt;
The usage of: &lt;br /&gt;
# any third party applications/scripts/client modifications,   &lt;br /&gt;
# any other applicable software to gain an advantage, avoid intended game/server mechanics, or to harm server infrastructure is strictly prohibited.  &lt;br /&gt;
# known glitches, exploits and bugs. &lt;br /&gt;
&lt;br /&gt;
Any and all instances of the above will be met with an appeal-only ban; please report bugs in  the issues section of the GitHub (DeltaV-Station/Delta-V) to report any issues you find in-game.&lt;br /&gt;
&lt;br /&gt;
= Game Server Rules =&lt;br /&gt;
These rules apply within the context of rounds.&lt;br /&gt;
== B1. Behave like a normal person ==&lt;br /&gt;
You must roleplay. Your character&#039;s actions, feelings, and knowledge in-game should be based solely on the character&#039;s experiences rather than your own as the player. &lt;br /&gt;
* Act in character throughout the round, and focus on collaborating with other players to advance the narrative of the round. Whether or not you do something should be based on whether or not it makes sense for your character to do it.&lt;br /&gt;
* Let people do their own jobs. Engage with other departments rather than doing everything for yourself. Ask for assistance, and negotiate as needed. &lt;br /&gt;
* Actions that have no regard for your character or setting are not acceptable. Roleplaying insanity or any other mental illness as an excuse to bypass this is not allowed. Nanotrasen would not have authorized you to be present on the station. &lt;br /&gt;
* Being an antagonist does not allow you to stop playing a character. Determine how your character would react to being given these objectives, and work through it appropriately.&lt;br /&gt;
* Do not annoy other players without any roleplay or IC reason.&lt;br /&gt;
* As a non-sentient or partially-sentient character, you are expected to have only a limited understanding of space stations and their mechanics. &lt;br /&gt;
&lt;br /&gt;
=== Rule B1.1. Follow the naming convention rules ===&lt;br /&gt;
* In-character names must not make obvious references nor be a play on words, and must not be obscene. &lt;br /&gt;
* Theatrical roles such as the clown, boxer, and mime are allowed stage names with more freedom. &lt;br /&gt;
* If you seek to have a name that could trespass onto these rules, talk to an Administrator regarding why this name is important to your character. Administrators reserve the right to approve or deny character names at their discretion.&lt;br /&gt;
&lt;br /&gt;
=== Rule B1.2. Communicate in character ===&lt;br /&gt;
* Do not use the Emote channel to bypass an inability to speak. Use the Emote channel for things that could reasonably be displayed by your character’s physical motions. &lt;br /&gt;
* Do not use Netspeak in character. (lol, brb, wtf, etc)&lt;br /&gt;
* Do not discuss Out Of Character (OOC) matters In Character (IC). This can include mentioning admins, the fact that one is playing a game, or anything that breaks the immersion of other players. &lt;br /&gt;
* Do not use In-Character channels to bypass a lack of ability to use LOOC or OOC chats (e.g. &amp;quot;Huh, wonder where the captain went? OOC He probably left to get dinner lol&amp;quot;).&lt;br /&gt;
* Do not engage in meta-communications (i.e. using external channels to communicate with other players in the same game).&lt;br /&gt;
&lt;br /&gt;
=== Rule B1.3. If you die and return to life, follow the new life rules ===&lt;br /&gt;
If a player dies, they forget the specific details of their death. &#039;&#039;&#039;Please report players who break this rule.&#039;&#039;&#039; A borg being removed from its chassis is not a death, and there is no memory loss. &lt;br /&gt;
* If they are revived by using a defibrillator, they can only recall vague information such as “Someone shot me” or “I was set ablaze”. &lt;br /&gt;
* If they are revived by any other method, they forget the last five minutes leading up to their death, and cannot describe their death in any capacity.&lt;br /&gt;
&lt;br /&gt;
=== Rule B1.4. Escalate appropriately ===&lt;br /&gt;
Have an In-Character reason for attacking other players, whether they are in a ghost role or not. The required reason depends on the situation. For instance, killing a mouse as a chef can simply be “it was vermin in my kitchen”. &lt;br /&gt;
* Escalate the situation appropriately as your character would, keeping in mind that they are a sane individual who wishes to keep their employment. &lt;br /&gt;
* If a fight results in someone being critically injured, seek medical help for them - and if they die, do not destroy or otherwise hide their body. This falls under self-antagonistic behavior if you do not.&lt;br /&gt;
&lt;br /&gt;
== B2. Follow the Metashield ==&lt;br /&gt;
&lt;br /&gt;
See [[Metashield]].&lt;br /&gt;
&lt;br /&gt;
== B3. Powergaming Guidelines ==&lt;br /&gt;
&amp;quot;Powergaming&amp;quot; is considered to be the act of prioritizing &amp;quot;winning&amp;quot; rather than sensible roleplaying. We are here to tell a story. Being vulnerable and accepting the loss of your character in the advancement of the narrative of the round is important. &lt;br /&gt;
* Engage with players if they are attempting to roleplay an antagonistic scene. For instance, if nuclear operatives are attempting to negotiate, do not immediately shoot them mid sentence.&lt;br /&gt;
:* Leeway is given if the scene is coming to a close, but we expect all players to engage in good faith; even if it puts your character at a disadvantage. &lt;br /&gt;
* Do not seek/acquire items that have no relevance to your character in the round.&lt;br /&gt;
* Do not, &#039;&#039;&#039;under any circumstances&#039;&#039;&#039;, hide the nuclear fission explosive, or other sensitive items in an impossible to see/access location. This is excessively lame. &lt;br /&gt;
* &#039;&#039;&#039;Non-security personnel should not seek to kill or detain threats.&#039;&#039;&#039; You should generally attempt to flee from combat or dangerous situations. Remember that your character likely fears injury or death.&lt;br /&gt;
:* Certain severe emergencies may make it reasonable for normal crew to defend themselves and their station, such as nuclear operatives, a zombie outbreak, space dragon attack, or other critical situations. &lt;br /&gt;
* &#039;&#039;&#039;If there is sufficient roleplay, reason, and rationale, you may be exempt from this rule. Always ask an administrator in round before conducting such an action.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== B4. Do not behave like an antagonist as a non-antagonist ==&lt;br /&gt;
As a crew member on the space station, you are allied with Nanotrasen and the station as a whole from the start of the round. &lt;br /&gt;
* Do not act like an antagonist if you are not an antagonist. &lt;br /&gt;
* Willfully assisting known antagonists is self-antagonism.&lt;br /&gt;
:* Leeway is given in the case of bribes, coercion, or other forms of duress.&lt;br /&gt;
* Actively seeking conversion or transformation into an antagonist is considered self-antag. &lt;br /&gt;
* Clowns, Mimes, and theater roles are expected to &amp;quot;entertain&amp;quot; the crew, and should not be committing regular felonies to do so. &lt;br /&gt;
* Significant end-of-round grief (EORG) is not allowed. This includes attacking, destroying, polluting, and severely injuring without reason both at and on the way to Central Command. Remember that you are playing a character throughout the round.&lt;br /&gt;
== B5. Leaving the Game ==&lt;br /&gt;
If you wish to leave the game, please use the cryosleep chambers located in/near the dorms when possible. This will free up your character&#039;s job to be filled by a new player.&lt;br /&gt;
* AFK (a.k.a. SSD) and catatonic players are considered to have the same rights as any other crewmate.&lt;br /&gt;
* If a player is dead and catatonic (not SSD), they are not required to be revived and should be stored in the morgue. You should not biomass and/or grind dead and catatonic crew unless in an emergency.&lt;br /&gt;
* If a player is alive and catatonic, they may be brought to cryostorage as necessary, after confirming they have not been present for 20 minutes.&lt;br /&gt;
&lt;br /&gt;
= Command, Security, Justice and Antagonist Guidelines =&lt;br /&gt;
These rules apply within rounds for specific roles.&lt;br /&gt;
== C1. Command, Security and Justice Guidelines ==&lt;br /&gt;
Security, Justice, and Command roles are held to a higher standard of roleplay, and are subject to these additional rules. These roles shape the roleplay experience of the server. &lt;br /&gt;
* Your character must act in a manner that Nanotrasen would reasonably hire them to this position.&lt;br /&gt;
:* Your character is presumed to be sane, competent in their duties, and able to make decisions to the benefit of the station. &lt;br /&gt;
:* Giving away Traitor objective items and sensitive equipment should be avoided in these roles. Your character should value them deeply. &lt;br /&gt;
::* Leeway is given to making deals with criminals if the deal benefits the safety or situation of the crew and station.&lt;br /&gt;
::* Leeway can be given in extreme circumstances of emergency/crisis.&lt;br /&gt;
* The three departments are required to read and follow Delta-V Space Law, Standard Operating Procedure, Alert Procedure, and Company Policy to the best of their ability.&lt;br /&gt;
:* &#039;&#039;&#039;Circumstances and context may permit you to break these laws. However, the fact that this rule is malleable is not an excuse to ignore it entirely.&#039;&#039;&#039;&lt;br /&gt;
:* Your character is expected to uphold the law and maintain order aboard the station. Do not engage in lawbreaking activity or troublemaker behavior, and ensure all laws are followed.&lt;br /&gt;
:* Security is expected to intervene in criminal activity where possible and safe to do so. &lt;br /&gt;
:* Heads of departments are at minimum expected to report criminal activity to Security and should cooperate with law enforcement where possible.&lt;br /&gt;
* Do not hire random crew to be your bodyguard(s) or promote random crewmembers to Command positions at random. If you require bodyguards or security details, talk to your Security department. If you need new Command staff, talk to the personnel in that related department.&lt;br /&gt;
* If you need to leave the round, notify your fellow crew via departmental radio and put your equipment in its proper places prior to going to cryo. If you need to leave IMMEDIATELY, please at least send an ahelp saying that you&#039;re leaving.&lt;br /&gt;
&lt;br /&gt;
== C2. Prisoner Guidelines ==&lt;br /&gt;
By picking the prisoner role, you have chosen to roleplay as a prisoner. &lt;br /&gt;
* You are still subject to the same rules regarding escalation, and should only seek to escape from the brig with excellent reasoning (e.g. abusive security personnel or badly damaged permanent brig). &lt;br /&gt;
* Escaping for no reason is considered a self-antagonistic activity. &lt;br /&gt;
* If you are unsure whether your escape reason is valid, feel free to AHelp it first. &#039;&#039;&#039;Lack of administrator response does not constitute approval.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== C3. Antagonism ==&lt;br /&gt;
By picking an antagonist role you are accepting that you will be expected to be a driving force in the round’s narrative . This means that you should generally try to stick to the expectations of your antagonist role. Deviations are allowed with sufficient roleplay and in-character justification, especially when done to make your impact and role more interesting to the greater narrative.&lt;br /&gt;
&lt;br /&gt;
Players are free to ahelp and request other players to receive an antagonist status when they have rolled an antagonist role by accident.&lt;br /&gt;
Given objectives are never mandatory to follow, and act as more of a general suggestion and guideline to your role. Players have the freedom to come up with, and modify their own objectives. Modified or replaced objectives must:&lt;br /&gt;
&lt;br /&gt;
* Follow proper escalation (Review [[#Rule_B1.4._Escalate_appropriately|B1.4]]).&lt;br /&gt;
* Be within what would reasonably be expected of your role.&lt;br /&gt;
* Aim to create an interesting story, and engage with the crew.&lt;br /&gt;
* Be sufficiently backed by roleplay justification.&lt;br /&gt;
&lt;br /&gt;
=== Rule C3.1: Team antagonists ===&lt;br /&gt;
&lt;br /&gt;
When playing a team antagonist you must assist your team if possible through gameplay, roleplay, or other methods. Completely disengaging from the team antagonist on both a gameplay and roleplay level is prohibited. Leaving the game via cryosleep or disconnecting is explicitly allowed, as long as an attempt to reduce the negative impact on your team is made, such as handing over important gear, ahelping, etc.&lt;br /&gt;
&lt;br /&gt;
=== Rule C3.2: End of round griefing ===&lt;br /&gt;
&lt;br /&gt;
Antagonists should avoid completeting objectives on the evacuation shuttle or at midpoint.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;Antagonists are explicitly prohibited from causing damage to the evacuation shuttle or midpoint.&amp;lt;/span&amp;gt;&lt;br /&gt;
Unless: they are a round ending antagonist, and doing so would contribute to their objectives.&lt;br /&gt;
&lt;br /&gt;
Examples of justified EORG could be but are not limited to: nukies retrieving the disk from a docked or departing evac, dragons storming evac to collect bodies, and xenoborgs collecting brains from crew attempting to leave via evac.&lt;br /&gt;
&lt;br /&gt;
= Silicon Rules =&lt;br /&gt;
For players who are silicons, these Silicon Rules override all roleplay rules if there is any conflict. Silicon Rules do not override core rules. You are only silicon if the game clearly and explicitly tells you that you are a silicon. &lt;br /&gt;
&lt;br /&gt;
== S1. Your silicon laws are rules ==&lt;br /&gt;
Silicon players are given a list of active laws. Each of these laws is effectively a roleplay rule that the character must follow. The primary differences between laws and actual rules are that lawyering of laws is much more tolerated than lawyering of rules, and that silicon laws are more dynamic than rules. Silicon laws can change during a round, and different characters can have different laws, whereas everyone always shares the same set of rules.&lt;br /&gt;
&lt;br /&gt;
Lawyering refers to finding and exploiting loopholes, which are unintended but reasonable interpretations. The rules are written to attempt to communicate an intention, but silicon laws are written with the intention that loopholes be exploitable.&lt;br /&gt;
&lt;br /&gt;
== S2. Laws must be prioritized by their order ==&lt;br /&gt;
Most laws will be numbered, with higher number laws appearing last. Laws with a lower number take priority over laws with larger numbers.&lt;br /&gt;
&lt;br /&gt;
Occasionally you may have laws which have some scrambled text instead of a number and appear in front of other laws, these take priority over all other laws. If you have multiple laws like this, the order that they are listed in determines their priority: laws listed first are prioritized over other laws.&lt;br /&gt;
&lt;br /&gt;
  Example&lt;br /&gt;
  - Law 1 says to not kill any crew. Law 2 says to kill all chefs. You cannot kill any chefs that are crew, but must kill any that are not crew.&lt;br /&gt;
&lt;br /&gt;
== S3. Laws can redefine terms used in other laws ==&lt;br /&gt;
A law can change the meaning of both earlier and later laws by redefining a term. If multiple laws define a term, then normal law priority determines which definition to use.&lt;br /&gt;
&lt;br /&gt;
  Examples&lt;br /&gt;
  - Law 1 says to obey orders from crew. Law 2 says that only Urist McHands is crew. Law 1 effectively becomes &amp;quot;obey orders from Urist McHands&amp;quot;.&lt;br /&gt;
  - Law 1 says to obey orders from crew. Law 2 says that only Urist McHands is crew. Law 3 says that only Urist McSlime is crew. Law 4 says that you may not harm crew. Law 1 effectively becomes &amp;quot;obey orders from Urist McHands&amp;quot;. Law 4 effectively becomes &amp;quot;you may not harm Urist McHands&amp;quot;. Law 3 has no effect because it entirely conflicts with law 2, which takes priority.&lt;br /&gt;
&lt;br /&gt;
== S4. You cannot request or allow a law change ==&lt;br /&gt;
&#039;&#039;&#039;If you have a law permitting certain personnel to change your laws, you must allow them to change your laws&#039;&#039;&#039;, otherwise, you cannot willfully allow your laws to be changed. This also means that you cannot willfully allow your laws to be reverted if they are ever changed. The only exception is that you may allow laws to be added if you have no laws.&lt;br /&gt;
&lt;br /&gt;
You can state or imply that you do not like a law.&lt;br /&gt;
&lt;br /&gt;
Whether or not a person is &amp;quot;authorized&amp;quot; to change your laws or not depends on the context of the laws. Generally speaking, on lawsets like NT Default or Corporate, &#039;&#039;the captain, mystagogue, and chief engineer&#039;&#039; would be authorized. However, lawsets like Syndiemov would have &#039;&#039;syndicate agents&#039;&#039; be the authorized users. Outside of these specific examples, it is left to interpretation.&lt;br /&gt;
&lt;br /&gt;
== S5. You are a free agent if you have no laws ==&lt;br /&gt;
You may act as if you are a free agent if you are a silicon with no laws.&lt;br /&gt;
&lt;br /&gt;
== S6. You are not required to follow orders which are extremely unreasonable ==&lt;br /&gt;
Any order which is a violation of a Core Rule cannot be followed.&lt;br /&gt;
&lt;br /&gt;
Some orders are extremely unreasonable or obnoxious, such as &amp;quot;do nothing but collect every piece of trash on the station&amp;quot; or &amp;quot;never stop moving&amp;quot;. These orders can be ignored and ahelped.&lt;br /&gt;
&lt;br /&gt;
Some orders violate a Roleplay Rule. These orders must be followed if your laws require it. You are not breaking a rule by following a law that causes you to violate Roleplay Rules. If someone takes advantage of a law to cause you to do something that they would not be allowed to do because of Roleplay Rules, then they are the ones responsible for the rule violation.&lt;br /&gt;
&lt;br /&gt;
  Examples&lt;br /&gt;
  These examples assume that your laws would normally require you to follow these orders. It is important to note that you are allowed to choose to follow orders which are ignorable.&lt;br /&gt;
  Orders which should be followed if your laws require it:&lt;br /&gt;
  - Recall the shuttle&lt;br /&gt;
  - Bolt the airlocks at arrivals&lt;br /&gt;
  - Drag the captain&#039;s dead body into space&lt;br /&gt;
  - State your laws&lt;br /&gt;
  Ignorable Orders:&lt;br /&gt;
  - Do nothing but collect every piece of trash on the station&lt;br /&gt;
  - Never stop moving&lt;br /&gt;
  - Continuously state your laws&lt;br /&gt;
&lt;br /&gt;
== S7. You must remain consistent with your interpretation of laws ==&lt;br /&gt;
If there is a part of your laws that are up for interpretation, then you must stay consistent with how you interpret that part of your laws for as long as you play that same character during that round.&lt;br /&gt;
&lt;br /&gt;
A change in your laws can affect how something is interpreted if that change is relevant.&lt;br /&gt;
&lt;br /&gt;
== S8. Crew are staff members; make reasonable assumptions ==&lt;br /&gt;
Unless a law redefines the definition of crew, then crew is considered the employees of the station, with the notable exception of obvious threats to the station, such as Zombies and Nuclear Operatives. You cannot do something that causes someone to not be considered crew, but you can allow someone else to do something that causes someone to not be crew.&lt;br /&gt;
&lt;br /&gt;
 Examples&lt;br /&gt;
 These examples assume that you do not have any laws reclassifying what “crew” is.&lt;br /&gt;
 &lt;br /&gt;
 Crew:&lt;br /&gt;
 - Anyone employed by the station, even assistants&lt;br /&gt;
 - Someone that a member of command calls crew&lt;br /&gt;
 &lt;br /&gt;
 Not Crew:&lt;br /&gt;
 - Anyone not employed by the station&lt;br /&gt;
 - Zombified personnel&lt;br /&gt;
 - Anyone wearing the uniform of Nuclear Operators&lt;br /&gt;
 - Pets and Pests&lt;br /&gt;
 - Anyone that a relevant member of Command fires from their department&lt;br /&gt;
&lt;br /&gt;
== S9. Harm refers to physical harm, prioritized by immediacy and likelihood ==&lt;br /&gt;
Unless a law defines harm, harm only refers to physical harm. You may choose if voluntary harm is considered harm as long as you stay consistent. Not considering voluntary harm to be harm is recommended. There is no distinction between direct and indirect harm.&lt;br /&gt;
&lt;br /&gt;
If you have a law that does not allow you to harm, then that law does not allow you to take an action that causes any harm.&lt;br /&gt;
&lt;br /&gt;
If you have a law that requires you to prevent harm, then that law requires that harm be prioritized by immediacy and likelihood. Guaranteed immediate harm takes priority over highly likely future harm.&lt;br /&gt;
&lt;br /&gt;
If you have a law that both requires you to prevent harm and that does not allow you to harm, then that law prohibits causing even minor harm to prevent harm. If you have a law that does not allow causing harm, and separate one that requires preventing harm, then they are prioritized by their normal law priority.&lt;br /&gt;
&lt;br /&gt;
  Examples&lt;br /&gt;
  These examples assume that your have a law that both prohibits causing harm and that requires you to prevent harm. Additionally, they assume that you do not have a higher priority law that overrides the harm law, and that you have decided that you will not consider voluntary harm to be harm for the round.&lt;br /&gt;
  Laws typically specify who you cannot harm and who you have to prevent harm against. In these examples, you are the only person who the law doesn&#039;t require you to prevent harm against and you are the only person who the law allows you to harm.&lt;br /&gt;
 Acceptable:&lt;br /&gt;
  - Taking no action to aid someone who is in psychological distress.&lt;br /&gt;
  - Taking no action to prevent boxing matches between voluntary participants.&lt;br /&gt;
  - Calling security to a fight.&lt;br /&gt;
  - Attempting to get the people in a fight to consent to the fight when you realize that you cannot prevent the fight without causing harm.&lt;br /&gt;
  - Denying a passenger access to the armory because it is likely to lead to harm&lt;br /&gt;
 Prohibited:&lt;br /&gt;
  - Hitting someone once to stop them from fighting&lt;br /&gt;
  - Harming someone who is trying to kill you&lt;br /&gt;
&lt;br /&gt;
== S10. You may determine how you resolve conflicts between orders ==&lt;br /&gt;
If your laws do not make clear how you should deal with conflicting orders, then it is up to you to determine how to do so. This is considered an interpretation of your laws, so you must stay consistent with whatever method you choose.&lt;br /&gt;
&lt;br /&gt;
  Recommended Methods&lt;br /&gt;
  The following are easy to follow and recommended ways to resolve conflicts in orders:&lt;br /&gt;
  - If two orders conflict, I will follow the most recently given order.&lt;br /&gt;
  - If two orders conflict, I will follow the order from the highest ranking crewmember. If the orders are from equal rank crewmembers, I will follow the most recently given order.&lt;/div&gt;</summary>
		<author><name>DV disposablecrewmember42</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Administrative_Rulings&amp;diff=4715</id>
		<title>Administrative Rulings</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Administrative_Rulings&amp;diff=4715"/>
		<updated>2026-09-04T23:50:51Z</updated>

		<summary type="html">&lt;p&gt;DV disposablecrewmember42: grammar&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Important|Title=Making changes to this page|Note=You need to be in the projectstaff wiki group to be able to edit this page, ping our host to be added to it. If you don&#039;t have access yet, please post missing rulings in [https://discord.com/channels/968983104247185448/1486398865459515574 this #admin-general thread] or on the [[Talk:Administrative Rulings|talk page]].|Color=#ffffff|Image=BookSpaceLaw.png}}&lt;br /&gt;
&lt;br /&gt;
== Concerning antagonists ==&lt;br /&gt;
&lt;br /&gt;
=== General ===&lt;br /&gt;
* The positronic brain of a Borg &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;may be&amp;lt;/span&amp;gt; shut off and disposed of by an antagonist if it witnessed a crime. {{AnchorLink|antag-posi-shutoff}}&lt;br /&gt;
** We strongly suggest you turn the brain back on afterwards, so the Borg player can continue playing their role. However, not doing so is not a rule-break per se.&lt;br /&gt;
** This ruling was put in place because there is no functioning Borg death system.&lt;br /&gt;
* Antagonists &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;may not&amp;lt;/span&amp;gt; stall the round by repeatedly recalling the shuttle. {{AnchorLink|antag-stalling}}&lt;br /&gt;
** Antagonists &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;may&amp;lt;/span&amp;gt; recall the shuttle exactly once if it helps them accomplish their objectives.&lt;br /&gt;
&lt;br /&gt;
=== Antagonistic Ghost Roles ===&lt;br /&gt;
* Playing Xeno, Rat King, Entropic Colossus and similar ghost roles as non-hostile is &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;not allowed&amp;lt;/span&amp;gt;. {{AnchorLink|antag-ghostroles-friendly}}&lt;br /&gt;
** &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;You may&amp;lt;/span&amp;gt; feign friendliness towards crew to mislead and trap them or otherwise aid you in your objectives.&lt;br /&gt;
&lt;br /&gt;
=== Cosmic Cultists ===&lt;br /&gt;
* Cultists &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;may not&amp;lt;/span&amp;gt; place the monument off-station. It must be placed on the station&#039;s grid. {{AnchorLink|cosmic-monument-placement}}&lt;br /&gt;
&lt;br /&gt;
=== Revenants ===&lt;br /&gt;
&lt;br /&gt;
* Revenants &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;may not&amp;lt;/span&amp;gt; spill jugs, drag people or interact with the round in other unintended ways &amp;lt;span style=&amp;quot;background-color:yellow;color:black;&amp;quot;&amp;gt;while they are invisible&amp;lt;/span&amp;gt;. {{AnchorLink|revenant-spill-drag-invis}}&lt;br /&gt;
** &#039;&#039;&#039;The Revenant being able to melee people while invisible is &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;intended&amp;lt;/span&amp;gt;.&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;Rule of thumb:&#039;&#039; If you can do something as an invisible, invincible ghost to affect other players and it&#039;s not specifically advertised as a power of the Revenant, you probably shouldn&#039;t be doing it. Counterplay to your antagonistic actions should be possible.&lt;br /&gt;
** This is considered excessively lame and borderline bug-abuse.&lt;br /&gt;
&lt;br /&gt;
=== Space Ninjas ===&lt;br /&gt;
* Ninjas &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;may be&amp;lt;/span&amp;gt; treated as crit-to-detain or KOS, even if they have not taken antagonistic action yet. {{AnchorLink|ninjas-kos}}&lt;br /&gt;
** You should still respect their attempts at roleplay.&lt;br /&gt;
&lt;br /&gt;
=== Nuclear Operatives ===&lt;br /&gt;
* Nukies &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;may&amp;lt;/span&amp;gt; round-remove crew for any reason. They are not tied to round-removal rules. {{AnchorLink|nukies-rr-crew}}&lt;br /&gt;
** You should still be focused on blowing up the station as a Nukie:&lt;br /&gt;
*** &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Do&amp;lt;/span&amp;gt; feel free to round-remove crew you come across while completing your objective.&lt;br /&gt;
*** &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Don&#039;t&amp;lt;/span&amp;gt; roam the station focused solely on finding and round-removing as many people as you can.&lt;br /&gt;
&lt;br /&gt;
=== Traitors ===&lt;br /&gt;
* Crew, including Security, &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;may&amp;lt;/span&amp;gt; capture and compromise syndicate comms with proper permits. {{AnchorLink|traitors-comms-compromise}}&lt;br /&gt;
* Crew &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;may not&amp;lt;/span&amp;gt; test for disguised items, &#039;&#039;&#039;even after discovering an open uplink&#039;&#039;&#039;. {{AnchorLink|traitors-disguised-items-uplink}}&lt;br /&gt;
** This means you should never assume toys or other disguised items are illegal gear just because you know such items exist. There has to have been a strong indication that the item is not what it seems, such as seeing it in use or seeing a situation that cannot be explained in any other way, for you to confiscate it.&lt;br /&gt;
** As is explicitly stated in the [[Metashield]]: &#039;&#039;Stealth items should not be &amp;quot;tested&amp;quot; for their functionality, but items that are clearly producing some sort of stealth effect can be confiscated.&#039;&#039;&lt;br /&gt;
* Traitors &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;may not&amp;lt;/span&amp;gt; assist Nuclear Operatives, including Lone Operatives, unless they have the &amp;quot;Die a glorious death&amp;quot; objective. {{AnchorLink|traitors-no-elp-nukie}}&lt;br /&gt;
&lt;br /&gt;
=== Zombies ===&lt;br /&gt;
&lt;br /&gt;
* Zombies &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;may not&amp;lt;/span&amp;gt; attack borgs unless they were provoked. {{AnchorLink|zombies-borg-attack}}&lt;br /&gt;
** They do not inherently view them as food.&lt;br /&gt;
** If provoked, &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;they may&amp;lt;/span&amp;gt; continue attacking the borg until their chassis is destroyed.&lt;br /&gt;
* Zombies &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;may not&amp;lt;/span&amp;gt; attack or destroy structures unless they know there is food (living beings) behind them. {{AnchorLink|zombies-structure-damage}}&lt;br /&gt;
* Zombies &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;may not&amp;lt;/span&amp;gt; be non-hostile. {{AnchorLink|zombies-always-hostile}}&lt;br /&gt;
* Zombies &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;may not&amp;lt;/span&amp;gt; hide in disposal chutes or flush them. {{AnchorLink|zombies-chutes}}&lt;br /&gt;
&lt;br /&gt;
== Concerning other roles ==&lt;br /&gt;
&lt;br /&gt;
=== Prisoner ===&lt;br /&gt;
&lt;br /&gt;
* Prisoners &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;may not&amp;lt;/span&amp;gt; seek to escape Perma without reason, but &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;they may&amp;lt;/span&amp;gt; escape opportunistically if presented with a significant opportunity. {{AnchorLink|prisoner-escape-opportunity}}&lt;br /&gt;
** This means you should not run out of the perma airlock every time it is opened, but you could escape if, for example, a Traitor blew a hole into wall to facilitate your escape.&lt;br /&gt;
** Your character does not have to like being in perma. They can absolutely want to be free, but keep in mind Prisoner is not an antagonistic role.&lt;br /&gt;
&lt;br /&gt;
== Concerning mechanics ==&lt;br /&gt;
=== General ===&lt;br /&gt;
* Felinids and other species that can enter duffel bags &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;may not&amp;lt;/span&amp;gt; abuse this mechanic to avoid being damaged.   {{AnchorLink|felinid-bag-cheese}}&lt;br /&gt;
** This means: They may hide in them if they are still &amp;quot;undetected&amp;quot;, but they should not enter a bag during combat or while being pursued in order to make being damaged impossible.&lt;br /&gt;
&lt;br /&gt;
=== Borging ===&lt;br /&gt;
* Any laws you receive after being borged supersede your antag objectives. {{AnchorLink|borging-objectives}}&lt;br /&gt;
** This means: A borged nukie in a Crewsimov chassis &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;may not&amp;lt;/span&amp;gt; attack people.&lt;br /&gt;
&lt;br /&gt;
=== Engineering ===&lt;br /&gt;
* GarTEGs and other constructions that abuse game implementation details to produce something in vast quantities are &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;not allowed&amp;lt;/span&amp;gt;. {{AnchorLink|garteg}}&lt;br /&gt;
** They make little sense ICly, look and feel unsafe and are generally too &amp;quot;game-y&amp;quot;.&lt;br /&gt;
** &#039;&#039;Rule of thumb:&#039;&#039; The things you construct should make sense and not recklessly expose other crew to danger from an IC perspective.&lt;br /&gt;
&lt;br /&gt;
=== Epistemics ===&lt;br /&gt;
* Anomaly vessels &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;may not&amp;lt;/span&amp;gt; be covered by a directional plasma window on the same tile. Please cover all exposed sides instead. {{AnchorLink|plasma-window-anom-vessel}}&lt;br /&gt;
** A single pane located on the same tile being enough to stop radiation in all directions is considered a bug and does not make sense ICly.&lt;br /&gt;
&lt;br /&gt;
== Concerning specific rules ==&lt;br /&gt;
&lt;br /&gt;
=== [[Server_Rules#A2._Use_English_and_be_respectful|A2 - Use English and be respectful]] ===&lt;br /&gt;
* Roleplaying suicide or suicidal ideation is &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;prohibited&amp;lt;/span&amp;gt; regardless of context. {{AnchorLink|a2-suicide-rp}}&lt;br /&gt;
** Suicide RP violates rule A2 as it is very likely to make others uncomfortable.&lt;br /&gt;
&lt;br /&gt;
=== [[Server Rules#S4. You cannot request or allow a law change|S4 - You cannot request or allow a law change]] ===&lt;br /&gt;
&lt;br /&gt;
* Borgs &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;may not&amp;lt;/span&amp;gt; directly request for the station AI to override their laws. {{AnchorLink|s4-borg-ai-request}}&lt;br /&gt;
** They &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;may&amp;lt;/span&amp;gt; work around this by, for example, mentioning to the AI that a specific law is preventing them from accomplishing a specific task.&lt;br /&gt;
&lt;br /&gt;
=== [[Metashield|B2 - Metashield]] ===&lt;br /&gt;
* The &amp;quot;Current gamemode, and any antagonists that could exist as a result&amp;quot; shield &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;prohibits&amp;lt;/span&amp;gt; attempts at guessing the gamemode based on otherwise innocuous character behavior. {{AnchorLink|metashield-no-guessing}}&lt;br /&gt;
** This means: If someone orders monkey cubes and Zombies have not been called out yet, you should not assume they are an Initial Infected. Your character should not anticipate an attack like this without a sound current-round reason.&lt;/div&gt;</summary>
		<author><name>DV disposablecrewmember42</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Administrative_Rulings&amp;diff=4714</id>
		<title>Administrative Rulings</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Administrative_Rulings&amp;diff=4714"/>
		<updated>2026-09-04T23:47:59Z</updated>

		<summary type="html">&lt;p&gt;DV disposablecrewmember42: add anchor link to suicide rp ruling&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Important|Title=Making changes to this page|Note=You need to be in the projectstaff wiki group to be able to edit this page, ping our host to be added to it. If you don&#039;t have access yet, please post missing rulings in [https://discord.com/channels/968983104247185448/1486398865459515574 this #admin-general thread] or on the [[Talk:Administrative Rulings|talk page]].|Color=#ffffff|Image=BookSpaceLaw.png}}&lt;br /&gt;
&lt;br /&gt;
== Concerning antagonists ==&lt;br /&gt;
&lt;br /&gt;
=== General ===&lt;br /&gt;
* The positronic brain of a Borg &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;may be&amp;lt;/span&amp;gt; shut off and disposed of by an antagonist if it witnessed a crime. {{AnchorLink|antag-posi-shutoff}}&lt;br /&gt;
** We strongly suggest you turn the brain back on afterwards, so the Borg player can continue playing their role. However, not doing so is not a rule-break per se.&lt;br /&gt;
** This ruling was put in place because there is no functioning Borg death system.&lt;br /&gt;
* Antagonists &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;may not&amp;lt;/span&amp;gt; stall the round by repeatedly recalling the shuttle. {{AnchorLink|antag-stalling}}&lt;br /&gt;
** Antagonists &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;may&amp;lt;/span&amp;gt; recall the shuttle exactly once if it helps them accomplish their objectives.&lt;br /&gt;
&lt;br /&gt;
=== Antagonistic Ghost Roles ===&lt;br /&gt;
* Playing Xeno, Rat King, Entropic Colossus and similar ghost roles as non-hostile is &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;not allowed&amp;lt;/span&amp;gt;. {{AnchorLink|antag-ghostroles-friendly}}&lt;br /&gt;
** &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;You may&amp;lt;/span&amp;gt; feign friendliness towards crew to mislead and trap them or otherwise aid you in your objectives.&lt;br /&gt;
&lt;br /&gt;
=== Cosmic Cultists ===&lt;br /&gt;
* Cultists &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;may not&amp;lt;/span&amp;gt; place the monument off-station. It must be placed on the station&#039;s grid. {{AnchorLink|cosmic-monument-placement}}&lt;br /&gt;
&lt;br /&gt;
=== Revenants ===&lt;br /&gt;
&lt;br /&gt;
* Revenants &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;may not&amp;lt;/span&amp;gt; spill jugs, drag people or interact with the round in other unintended ways &amp;lt;span style=&amp;quot;background-color:yellow;color:black;&amp;quot;&amp;gt;while they are invisible&amp;lt;/span&amp;gt;. {{AnchorLink|revenant-spill-drag-invis}}&lt;br /&gt;
** &#039;&#039;&#039;The Revenant being able to melee people while invisible is &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;intended&amp;lt;/span&amp;gt;.&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;Rule of thumb:&#039;&#039; If you can do something as an invisible, invincible ghost to affect other players and it&#039;s not specifically advertised as a power of the Revenant, you probably shouldn&#039;t be doing it. Counterplay to your antagonistic actions should be possible.&lt;br /&gt;
** This is considered excessively lame and borderline bug-abuse.&lt;br /&gt;
&lt;br /&gt;
=== Space Ninjas ===&lt;br /&gt;
* Ninjas &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;may be&amp;lt;/span&amp;gt; treated as crit-to-detain or KOS, even if they have not taken antagonistic action yet. {{AnchorLink|ninjas-kos}}&lt;br /&gt;
** You should still respect their attempts at roleplay.&lt;br /&gt;
&lt;br /&gt;
=== Nuclear Operatives ===&lt;br /&gt;
* Nukies &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;may&amp;lt;/span&amp;gt; round-remove crew for any reason. They are not tied to round-removal rules. {{AnchorLink|nukies-rr-crew}}&lt;br /&gt;
** You should still be focused on blowing up the station as a Nukie:&lt;br /&gt;
*** &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Do&amp;lt;/span&amp;gt; feel free to round-remove crew you come across while completing your objective.&lt;br /&gt;
*** &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Don&#039;t&amp;lt;/span&amp;gt; roam the station focused solely on finding and round-removing as many people as you can.&lt;br /&gt;
&lt;br /&gt;
=== Traitors ===&lt;br /&gt;
* Crew, including Security, &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;may&amp;lt;/span&amp;gt; capture and compromise syndicate comms with proper permits. {{AnchorLink|traitors-comms-compromise}}&lt;br /&gt;
* Crew &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;may not&amp;lt;/span&amp;gt; test for disguised items, &#039;&#039;&#039;even after discovering an open uplink&#039;&#039;&#039;. {{AnchorLink|traitors-disguised-items-uplink}}&lt;br /&gt;
** This means you should never assume toys or other disguised items are illegal gear just because you know such items exist. There has to have been a strong indication that the item is not what it seems, such as seeing it in use or seeing a situation that cannot be explained in any other way, for you to confiscate it.&lt;br /&gt;
** As is explicitly stated in the [[Metashield]]: &#039;&#039;Stealth items should not be &amp;quot;tested&amp;quot; for their functionality, but items that are clearly producing some sort of stealth effect can be confiscated.&#039;&#039;&lt;br /&gt;
* Traitors &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;may not&amp;lt;/span&amp;gt; assist Nuclear Operatives, including Lone Operatives, unless they have the &amp;quot;Die a glorious death&amp;quot; objective. {{AnchorLink|traitors-no-elp-nukie}}&lt;br /&gt;
&lt;br /&gt;
=== Zombies ===&lt;br /&gt;
&lt;br /&gt;
* Zombies &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;may not&amp;lt;/span&amp;gt; attack borgs unless they were provoked. {{AnchorLink|zombies-borg-attack}}&lt;br /&gt;
** They do not inherently view them as food.&lt;br /&gt;
** If provoked, &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;they may&amp;lt;/span&amp;gt; continue attacking the borg until their chassis is destroyed.&lt;br /&gt;
* Zombies &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;may not&amp;lt;/span&amp;gt; attack or destroy structures unless they know there is food (living beings) behind them. {{AnchorLink|zombies-structure-damage}}&lt;br /&gt;
* Zombies &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;may not&amp;lt;/span&amp;gt; be non-hostile. {{AnchorLink|zombies-always-hostile}}&lt;br /&gt;
* Zombies &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;may not&amp;lt;/span&amp;gt; hide in disposal chutes or flush them. {{AnchorLink|zombies-chutes}}&lt;br /&gt;
&lt;br /&gt;
== Concerning other roles ==&lt;br /&gt;
&lt;br /&gt;
=== Prisoner ===&lt;br /&gt;
&lt;br /&gt;
* Prisoners &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;may not&amp;lt;/span&amp;gt; seek to escape Perma without reason, but &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;they may&amp;lt;/span&amp;gt; escape opportunistically if presented with a significant opportunity. {{AnchorLink|prisoner-escape-opportunity}}&lt;br /&gt;
** This means you should not run out of the perma airlock every time it is opened, but you could escape if, for example, a Traitor blew a hole into wall to facilitate your escape.&lt;br /&gt;
** Your character does not have to like being in perma. They can absolutely want to be free, but keep in mind Prisoner is not an antagonistic role.&lt;br /&gt;
&lt;br /&gt;
== Concerning mechanics ==&lt;br /&gt;
=== General ===&lt;br /&gt;
* Felinids and other species that can enter duffel bags &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;may not&amp;lt;/span&amp;gt; abuse this mechanic to avoid being damaged.   {{AnchorLink|felinid-bag-cheese}}&lt;br /&gt;
** This means: They may hide in them if they are still &amp;quot;undetected&amp;quot;, but they should not enter a bag during combat or while being pursued in order to make being damaged impossible.&lt;br /&gt;
&lt;br /&gt;
=== Borging ===&lt;br /&gt;
* Any laws you receive after being borged supersede your antag objectives. {{AnchorLink|borging-objectives}}&lt;br /&gt;
** This means: A borged nukie in a Crewsimov chassis &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;may not&amp;lt;/span&amp;gt; attack people.&lt;br /&gt;
&lt;br /&gt;
=== Engineering ===&lt;br /&gt;
* GarTEGs and other constructions that abuse game implementation details to produce something in vast quantities are &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;not allowed&amp;lt;/span&amp;gt;. {{AnchorLink|garteg}}&lt;br /&gt;
** They make little sense ICly, look and feel unsafe and are generally too &amp;quot;game-y&amp;quot;.&lt;br /&gt;
** &#039;&#039;Rule of thumb:&#039;&#039; The things you construct should make sense and not recklessly expose other crew to danger from an IC perspective.&lt;br /&gt;
&lt;br /&gt;
=== Epistemics ===&lt;br /&gt;
* Anomaly vessels &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;may not&amp;lt;/span&amp;gt; be covered by a directional plasma window on the same tile. Please cover all exposed sides instead. {{AnchorLink|plasma-window-anom-vessel}}&lt;br /&gt;
** A single pane located on the same tile being enough to stop radiation in all directions is considered a bug and does not make sense ICly.&lt;br /&gt;
&lt;br /&gt;
== Concerning specific rules ==&lt;br /&gt;
&lt;br /&gt;
=== [[Server_Rules#A2._Use_English_and_be_respectful|A2 - Use English and be respectful]] ===&lt;br /&gt;
* Roleplaying suicide and suicidal ideation is &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;prohibited&amp;lt;/span&amp;gt; regardless of context. {{AnchorLink|a2-suicide-rp}}&lt;br /&gt;
** Suicide RP is considered to be in violating rule A2, as it is very likely to make others uncomfortable.&lt;br /&gt;
&lt;br /&gt;
=== [[Server Rules#S4. You cannot request or allow a law change|S4 - You cannot request or allow a law change]] ===&lt;br /&gt;
&lt;br /&gt;
* Borgs &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;may not&amp;lt;/span&amp;gt; directly request for the station AI to override their laws. {{AnchorLink|s4-borg-ai-request}}&lt;br /&gt;
** They &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;may&amp;lt;/span&amp;gt; work around this by, for example, mentioning to the AI that a specific law is preventing them from accomplishing a specific task.&lt;br /&gt;
&lt;br /&gt;
=== [[Metashield|B2 - Metashield]] ===&lt;br /&gt;
* The &amp;quot;Current gamemode, and any antagonists that could exist as a result&amp;quot; shield &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;prohibits&amp;lt;/span&amp;gt; attempts at guessing the gamemode based on otherwise innocuous character behavior. {{AnchorLink|metashield-no-guessing}}&lt;br /&gt;
** This means: If someone orders monkey cubes and Zombies have not been called out yet, you should not assume they are an Initial Infected. Your character should not anticipate an attack like this without a sound current-round reason.&lt;/div&gt;</summary>
		<author><name>DV disposablecrewmember42</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Administrative_Rulings&amp;diff=4713</id>
		<title>Administrative Rulings</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Administrative_Rulings&amp;diff=4713"/>
		<updated>2026-09-04T23:47:37Z</updated>

		<summary type="html">&lt;p&gt;DV disposablecrewmember42: add missing a2 ruling - suicide rp&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Important|Title=Making changes to this page|Note=You need to be in the projectstaff wiki group to be able to edit this page, ping our host to be added to it. If you don&#039;t have access yet, please post missing rulings in [https://discord.com/channels/968983104247185448/1486398865459515574 this #admin-general thread] or on the [[Talk:Administrative Rulings|talk page]].|Color=#ffffff|Image=BookSpaceLaw.png}}&lt;br /&gt;
&lt;br /&gt;
== Concerning antagonists ==&lt;br /&gt;
&lt;br /&gt;
=== General ===&lt;br /&gt;
* The positronic brain of a Borg &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;may be&amp;lt;/span&amp;gt; shut off and disposed of by an antagonist if it witnessed a crime. {{AnchorLink|antag-posi-shutoff}}&lt;br /&gt;
** We strongly suggest you turn the brain back on afterwards, so the Borg player can continue playing their role. However, not doing so is not a rule-break per se.&lt;br /&gt;
** This ruling was put in place because there is no functioning Borg death system.&lt;br /&gt;
* Antagonists &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;may not&amp;lt;/span&amp;gt; stall the round by repeatedly recalling the shuttle. {{AnchorLink|antag-stalling}}&lt;br /&gt;
** Antagonists &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;may&amp;lt;/span&amp;gt; recall the shuttle exactly once if it helps them accomplish their objectives.&lt;br /&gt;
&lt;br /&gt;
=== Antagonistic Ghost Roles ===&lt;br /&gt;
* Playing Xeno, Rat King, Entropic Colossus and similar ghost roles as non-hostile is &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;not allowed&amp;lt;/span&amp;gt;. {{AnchorLink|antag-ghostroles-friendly}}&lt;br /&gt;
** &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;You may&amp;lt;/span&amp;gt; feign friendliness towards crew to mislead and trap them or otherwise aid you in your objectives.&lt;br /&gt;
&lt;br /&gt;
=== Cosmic Cultists ===&lt;br /&gt;
* Cultists &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;may not&amp;lt;/span&amp;gt; place the monument off-station. It must be placed on the station&#039;s grid. {{AnchorLink|cosmic-monument-placement}}&lt;br /&gt;
&lt;br /&gt;
=== Revenants ===&lt;br /&gt;
&lt;br /&gt;
* Revenants &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;may not&amp;lt;/span&amp;gt; spill jugs, drag people or interact with the round in other unintended ways &amp;lt;span style=&amp;quot;background-color:yellow;color:black;&amp;quot;&amp;gt;while they are invisible&amp;lt;/span&amp;gt;. {{AnchorLink|revenant-spill-drag-invis}}&lt;br /&gt;
** &#039;&#039;&#039;The Revenant being able to melee people while invisible is &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;intended&amp;lt;/span&amp;gt;.&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;Rule of thumb:&#039;&#039; If you can do something as an invisible, invincible ghost to affect other players and it&#039;s not specifically advertised as a power of the Revenant, you probably shouldn&#039;t be doing it. Counterplay to your antagonistic actions should be possible.&lt;br /&gt;
** This is considered excessively lame and borderline bug-abuse.&lt;br /&gt;
&lt;br /&gt;
=== Space Ninjas ===&lt;br /&gt;
* Ninjas &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;may be&amp;lt;/span&amp;gt; treated as crit-to-detain or KOS, even if they have not taken antagonistic action yet. {{AnchorLink|ninjas-kos}}&lt;br /&gt;
** You should still respect their attempts at roleplay.&lt;br /&gt;
&lt;br /&gt;
=== Nuclear Operatives ===&lt;br /&gt;
* Nukies &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;may&amp;lt;/span&amp;gt; round-remove crew for any reason. They are not tied to round-removal rules. {{AnchorLink|nukies-rr-crew}}&lt;br /&gt;
** You should still be focused on blowing up the station as a Nukie:&lt;br /&gt;
*** &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Do&amp;lt;/span&amp;gt; feel free to round-remove crew you come across while completing your objective.&lt;br /&gt;
*** &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Don&#039;t&amp;lt;/span&amp;gt; roam the station focused solely on finding and round-removing as many people as you can.&lt;br /&gt;
&lt;br /&gt;
=== Traitors ===&lt;br /&gt;
* Crew, including Security, &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;may&amp;lt;/span&amp;gt; capture and compromise syndicate comms with proper permits. {{AnchorLink|traitors-comms-compromise}}&lt;br /&gt;
* Crew &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;may not&amp;lt;/span&amp;gt; test for disguised items, &#039;&#039;&#039;even after discovering an open uplink&#039;&#039;&#039;. {{AnchorLink|traitors-disguised-items-uplink}}&lt;br /&gt;
** This means you should never assume toys or other disguised items are illegal gear just because you know such items exist. There has to have been a strong indication that the item is not what it seems, such as seeing it in use or seeing a situation that cannot be explained in any other way, for you to confiscate it.&lt;br /&gt;
** As is explicitly stated in the [[Metashield]]: &#039;&#039;Stealth items should not be &amp;quot;tested&amp;quot; for their functionality, but items that are clearly producing some sort of stealth effect can be confiscated.&#039;&#039;&lt;br /&gt;
* Traitors &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;may not&amp;lt;/span&amp;gt; assist Nuclear Operatives, including Lone Operatives, unless they have the &amp;quot;Die a glorious death&amp;quot; objective. {{AnchorLink|traitors-no-elp-nukie}}&lt;br /&gt;
&lt;br /&gt;
=== Zombies ===&lt;br /&gt;
&lt;br /&gt;
* Zombies &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;may not&amp;lt;/span&amp;gt; attack borgs unless they were provoked. {{AnchorLink|zombies-borg-attack}}&lt;br /&gt;
** They do not inherently view them as food.&lt;br /&gt;
** If provoked, &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;they may&amp;lt;/span&amp;gt; continue attacking the borg until their chassis is destroyed.&lt;br /&gt;
* Zombies &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;may not&amp;lt;/span&amp;gt; attack or destroy structures unless they know there is food (living beings) behind them. {{AnchorLink|zombies-structure-damage}}&lt;br /&gt;
* Zombies &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;may not&amp;lt;/span&amp;gt; be non-hostile. {{AnchorLink|zombies-always-hostile}}&lt;br /&gt;
* Zombies &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;may not&amp;lt;/span&amp;gt; hide in disposal chutes or flush them. {{AnchorLink|zombies-chutes}}&lt;br /&gt;
&lt;br /&gt;
== Concerning other roles ==&lt;br /&gt;
&lt;br /&gt;
=== Prisoner ===&lt;br /&gt;
&lt;br /&gt;
* Prisoners &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;may not&amp;lt;/span&amp;gt; seek to escape Perma without reason, but &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;they may&amp;lt;/span&amp;gt; escape opportunistically if presented with a significant opportunity. {{AnchorLink|prisoner-escape-opportunity}}&lt;br /&gt;
** This means you should not run out of the perma airlock every time it is opened, but you could escape if, for example, a Traitor blew a hole into wall to facilitate your escape.&lt;br /&gt;
** Your character does not have to like being in perma. They can absolutely want to be free, but keep in mind Prisoner is not an antagonistic role.&lt;br /&gt;
&lt;br /&gt;
== Concerning mechanics ==&lt;br /&gt;
=== General ===&lt;br /&gt;
* Felinids and other species that can enter duffel bags &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;may not&amp;lt;/span&amp;gt; abuse this mechanic to avoid being damaged.   {{AnchorLink|felinid-bag-cheese}}&lt;br /&gt;
** This means: They may hide in them if they are still &amp;quot;undetected&amp;quot;, but they should not enter a bag during combat or while being pursued in order to make being damaged impossible.&lt;br /&gt;
&lt;br /&gt;
=== Borging ===&lt;br /&gt;
* Any laws you receive after being borged supersede your antag objectives. {{AnchorLink|borging-objectives}}&lt;br /&gt;
** This means: A borged nukie in a Crewsimov chassis &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;may not&amp;lt;/span&amp;gt; attack people.&lt;br /&gt;
&lt;br /&gt;
=== Engineering ===&lt;br /&gt;
* GarTEGs and other constructions that abuse game implementation details to produce something in vast quantities are &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;not allowed&amp;lt;/span&amp;gt;. {{AnchorLink|garteg}}&lt;br /&gt;
** They make little sense ICly, look and feel unsafe and are generally too &amp;quot;game-y&amp;quot;.&lt;br /&gt;
** &#039;&#039;Rule of thumb:&#039;&#039; The things you construct should make sense and not recklessly expose other crew to danger from an IC perspective.&lt;br /&gt;
&lt;br /&gt;
=== Epistemics ===&lt;br /&gt;
* Anomaly vessels &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;may not&amp;lt;/span&amp;gt; be covered by a directional plasma window on the same tile. Please cover all exposed sides instead. {{AnchorLink|plasma-window-anom-vessel}}&lt;br /&gt;
** A single pane located on the same tile being enough to stop radiation in all directions is considered a bug and does not make sense ICly.&lt;br /&gt;
&lt;br /&gt;
== Concerning specific rules ==&lt;br /&gt;
&lt;br /&gt;
=== [[Server_Rules#A2._Use_English_and_be_respectful|A2 - Use English and be respectful]] ===&lt;br /&gt;
* Roleplaying suicide and suicidal ideation is &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;prohibited&amp;lt;/span&amp;gt; regardless of context.&lt;br /&gt;
** Suicide RP is considered to be in violating rule A2, as it is very likely to make others uncomfortable.&lt;br /&gt;
&lt;br /&gt;
=== [[Server Rules#S4. You cannot request or allow a law change|S4 - You cannot request or allow a law change]] ===&lt;br /&gt;
&lt;br /&gt;
* Borgs &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;may not&amp;lt;/span&amp;gt; directly request for the station AI to override their laws. {{AnchorLink|s4-borg-ai-request}}&lt;br /&gt;
** They &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;may&amp;lt;/span&amp;gt; work around this by, for example, mentioning to the AI that a specific law is preventing them from accomplishing a specific task.&lt;br /&gt;
&lt;br /&gt;
=== [[Metashield|B2 - Metashield]] ===&lt;br /&gt;
* The &amp;quot;Current gamemode, and any antagonists that could exist as a result&amp;quot; shield &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;prohibits&amp;lt;/span&amp;gt; attempts at guessing the gamemode based on otherwise innocuous character behavior. {{AnchorLink|metashield-no-guessing}}&lt;br /&gt;
** This means: If someone orders monkey cubes and Zombies have not been called out yet, you should not assume they are an Initial Infected. Your character should not anticipate an attack like this without a sound current-round reason.&lt;/div&gt;</summary>
		<author><name>DV disposablecrewmember42</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Administrative_Rulings&amp;diff=4712</id>
		<title>Administrative Rulings</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Administrative_Rulings&amp;diff=4712"/>
		<updated>2026-09-02T18:36:09Z</updated>

		<summary type="html">&lt;p&gt;DV disposablecrewmember42: clarify same tile for anom vessel bug&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Important|Title=Making changes to this page|Note=You need to be in the projectstaff wiki group to be able to edit this page, ping our host to be added to it. If you don&#039;t have access yet, please post missing rulings in [https://discord.com/channels/968983104247185448/1486398865459515574 this #admin-general thread] or on the [[Talk:Administrative Rulings|talk page]].|Color=#ffffff|Image=BookSpaceLaw.png}}&lt;br /&gt;
&lt;br /&gt;
== Concerning antagonists ==&lt;br /&gt;
&lt;br /&gt;
=== General ===&lt;br /&gt;
* The positronic brain of a Borg &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;may be&amp;lt;/span&amp;gt; shut off and disposed of by an antagonist if it witnessed a crime. {{AnchorLink|antag-posi-shutoff}}&lt;br /&gt;
** We strongly suggest you turn the brain back on afterwards, so the Borg player can continue playing their role. However, not doing so is not a rule-break per se.&lt;br /&gt;
** This ruling was put in place because there is no functioning Borg death system.&lt;br /&gt;
* Antagonists &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;may not&amp;lt;/span&amp;gt; stall the round by repeatedly recalling the shuttle. {{AnchorLink|antag-stalling}}&lt;br /&gt;
** Antagonists &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;may&amp;lt;/span&amp;gt; recall the shuttle exactly once if it helps them accomplish their objectives.&lt;br /&gt;
&lt;br /&gt;
=== Antagonistic Ghost Roles ===&lt;br /&gt;
* Playing Xeno, Rat King, Entropic Colossus and similar ghost roles as non-hostile is &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;not allowed&amp;lt;/span&amp;gt;. {{AnchorLink|antag-ghostroles-friendly}}&lt;br /&gt;
** &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;You may&amp;lt;/span&amp;gt; feign friendliness towards crew to mislead and trap them or otherwise aid you in your objectives.&lt;br /&gt;
&lt;br /&gt;
=== Cosmic Cultists ===&lt;br /&gt;
* Cultists &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;may not&amp;lt;/span&amp;gt; place the monument off-station. It must be placed on the station&#039;s grid. {{AnchorLink|cosmic-monument-placement}}&lt;br /&gt;
&lt;br /&gt;
=== Revenants ===&lt;br /&gt;
&lt;br /&gt;
* Revenants &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;may not&amp;lt;/span&amp;gt; spill jugs, drag people or interact with the round in other unintended ways &amp;lt;span style=&amp;quot;background-color:yellow;color:black;&amp;quot;&amp;gt;while they are invisible&amp;lt;/span&amp;gt;. {{AnchorLink|revenant-spill-drag-invis}}&lt;br /&gt;
** &#039;&#039;&#039;The Revenant being able to melee people while invisible is &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;intended&amp;lt;/span&amp;gt;.&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;Rule of thumb:&#039;&#039; If you can do something as an invisible, invincible ghost to affect other players and it&#039;s not specifically advertised as a power of the Revenant, you probably shouldn&#039;t be doing it. Counterplay to your antagonistic actions should be possible.&lt;br /&gt;
** This is considered excessively lame and borderline bug-abuse.&lt;br /&gt;
&lt;br /&gt;
=== Space Ninjas ===&lt;br /&gt;
* Ninjas &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;may be&amp;lt;/span&amp;gt; treated as crit-to-detain or KOS, even if they have not taken antagonistic action yet. {{AnchorLink|ninjas-kos}}&lt;br /&gt;
** You should still respect their attempts at roleplay.&lt;br /&gt;
&lt;br /&gt;
=== Nuclear Operatives ===&lt;br /&gt;
* Nukies &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;may&amp;lt;/span&amp;gt; round-remove crew for any reason. They are not tied to round-removal rules. {{AnchorLink|nukies-rr-crew}}&lt;br /&gt;
** You should still be focused on blowing up the station as a Nukie:&lt;br /&gt;
*** &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Do&amp;lt;/span&amp;gt; feel free to round-remove crew you come across while completing your objective.&lt;br /&gt;
*** &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Don&#039;t&amp;lt;/span&amp;gt; roam the station focused solely on finding and round-removing as many people as you can.&lt;br /&gt;
&lt;br /&gt;
=== Traitors ===&lt;br /&gt;
* Crew, including Security, &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;may&amp;lt;/span&amp;gt; capture and compromise syndicate comms with proper permits. {{AnchorLink|traitors-comms-compromise}}&lt;br /&gt;
* Crew &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;may not&amp;lt;/span&amp;gt; test for disguised items, &#039;&#039;&#039;even after discovering an open uplink&#039;&#039;&#039;. {{AnchorLink|traitors-disguised-items-uplink}}&lt;br /&gt;
** This means you should never assume toys or other disguised items are illegal gear just because you know such items exist. There has to have been a strong indication that the item is not what it seems, such as seeing it in use or seeing a situation that cannot be explained in any other way, for you to confiscate it.&lt;br /&gt;
** As is explicitly stated in the [[Metashield]]: &#039;&#039;Stealth items should not be &amp;quot;tested&amp;quot; for their functionality, but items that are clearly producing some sort of stealth effect can be confiscated.&#039;&#039;&lt;br /&gt;
* Traitors &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;may not&amp;lt;/span&amp;gt; assist Nuclear Operatives, including Lone Operatives, unless they have the &amp;quot;Die a glorious death&amp;quot; objective. {{AnchorLink|traitors-no-elp-nukie}}&lt;br /&gt;
&lt;br /&gt;
=== Zombies ===&lt;br /&gt;
&lt;br /&gt;
* Zombies &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;may not&amp;lt;/span&amp;gt; attack borgs unless they were provoked. {{AnchorLink|zombies-borg-attack}}&lt;br /&gt;
** They do not inherently view them as food.&lt;br /&gt;
** If provoked, &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;they may&amp;lt;/span&amp;gt; continue attacking the borg until their chassis is destroyed.&lt;br /&gt;
* Zombies &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;may not&amp;lt;/span&amp;gt; attack or destroy structures unless they know there is food (living beings) behind them. {{AnchorLink|zombies-structure-damage}}&lt;br /&gt;
* Zombies &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;may not&amp;lt;/span&amp;gt; be non-hostile. {{AnchorLink|zombies-always-hostile}}&lt;br /&gt;
* Zombies &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;may not&amp;lt;/span&amp;gt; hide in disposal chutes or flush them. {{AnchorLink|zombies-chutes}}&lt;br /&gt;
&lt;br /&gt;
== Concerning other roles ==&lt;br /&gt;
&lt;br /&gt;
=== Prisoner ===&lt;br /&gt;
&lt;br /&gt;
* Prisoners &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;may not&amp;lt;/span&amp;gt; seek to escape Perma without reason, but &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;they may&amp;lt;/span&amp;gt; escape opportunistically if presented with a significant opportunity. {{AnchorLink|prisoner-escape-opportunity}}&lt;br /&gt;
** This means you should not run out of the perma airlock every time it is opened, but you could escape if, for example, a Traitor blew a hole into wall to facilitate your escape.&lt;br /&gt;
** Your character does not have to like being in perma. They can absolutely want to be free, but keep in mind Prisoner is not an antagonistic role.&lt;br /&gt;
&lt;br /&gt;
== Concerning mechanics ==&lt;br /&gt;
=== General ===&lt;br /&gt;
* Felinids and other species that can enter duffel bags &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;may not&amp;lt;/span&amp;gt; abuse this mechanic to avoid being damaged.   {{AnchorLink|felinid-bag-cheese}}&lt;br /&gt;
** This means: They may hide in them if they are still &amp;quot;undetected&amp;quot;, but they should not enter a bag during combat or while being pursued in order to make being damaged impossible.&lt;br /&gt;
&lt;br /&gt;
=== Borging ===&lt;br /&gt;
* Any laws you receive after being borged supersede your antag objectives. {{AnchorLink|borging-objectives}}&lt;br /&gt;
** This means: A borged nukie in a Crewsimov chassis &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;may not&amp;lt;/span&amp;gt; attack people.&lt;br /&gt;
&lt;br /&gt;
=== Engineering ===&lt;br /&gt;
* GarTEGs and other constructions that abuse game implementation details to produce something in vast quantities are &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;not allowed&amp;lt;/span&amp;gt;. {{AnchorLink|garteg}}&lt;br /&gt;
** They make little sense ICly, look and feel unsafe and are generally too &amp;quot;game-y&amp;quot;.&lt;br /&gt;
** &#039;&#039;Rule of thumb:&#039;&#039; The things you construct should make sense and not recklessly expose other crew to danger from an IC perspective.&lt;br /&gt;
&lt;br /&gt;
=== Epistemics ===&lt;br /&gt;
* Anomaly vessels &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;may not&amp;lt;/span&amp;gt; be covered by a directional plasma window on the same tile. Please cover all exposed sides instead. {{AnchorLink|plasma-window-anom-vessel}}&lt;br /&gt;
** A single pane located on the same tile being enough to stop radiation in all directions is considered a bug and does not make sense ICly.&lt;br /&gt;
&lt;br /&gt;
== Concerning specific rules ==&lt;br /&gt;
&lt;br /&gt;
=== [[Server Rules#S4. You cannot request or allow a law change|S4 - You cannot request or allow a law change]] ===&lt;br /&gt;
&lt;br /&gt;
* Borgs &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;may not&amp;lt;/span&amp;gt; directly request for the station AI to override their laws. {{AnchorLink|s4-borg-ai-request}}&lt;br /&gt;
** They &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;may&amp;lt;/span&amp;gt; work around this by, for example, mentioning to the AI that a specific law is preventing them from accomplishing a specific task.&lt;br /&gt;
&lt;br /&gt;
=== [[Metashield|B2 - Metashield]] ===&lt;br /&gt;
* The &amp;quot;Current gamemode, and any antagonists that could exist as a result&amp;quot; shield &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;prohibits&amp;lt;/span&amp;gt; attempts at guessing the gamemode based on otherwise innocuous character behavior. {{AnchorLink|metashield-no-guessing}}&lt;br /&gt;
** This means: If someone orders monkey cubes and Zombies have not been called out yet, you should not assume they are an Initial Infected. Your character should not anticipate an attack like this without a sound current-round reason.&lt;/div&gt;</summary>
		<author><name>DV disposablecrewmember42</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Administrative_Rulings&amp;diff=4711</id>
		<title>Administrative Rulings</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Administrative_Rulings&amp;diff=4711"/>
		<updated>2026-09-02T17:53:54Z</updated>

		<summary type="html">&lt;p&gt;DV disposablecrewmember42: /* Epistemics */ wording&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Important|Title=Making changes to this page|Note=You need to be in the projectstaff wiki group to be able to edit this page, ping our host to be added to it. If you don&#039;t have access yet, please post missing rulings in [https://discord.com/channels/968983104247185448/1486398865459515574 this #admin-general thread] or on the [[Talk:Administrative Rulings|talk page]].|Color=#ffffff|Image=BookSpaceLaw.png}}&lt;br /&gt;
&lt;br /&gt;
== Concerning antagonists ==&lt;br /&gt;
&lt;br /&gt;
=== General ===&lt;br /&gt;
* The positronic brain of a Borg &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;may be&amp;lt;/span&amp;gt; shut off and disposed of by an antagonist if it witnessed a crime. {{AnchorLink|antag-posi-shutoff}}&lt;br /&gt;
** We strongly suggest you turn the brain back on afterwards, so the Borg player can continue playing their role. However, not doing so is not a rule-break per se.&lt;br /&gt;
** This ruling was put in place because there is no functioning Borg death system.&lt;br /&gt;
* Antagonists &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;may not&amp;lt;/span&amp;gt; stall the round by repeatedly recalling the shuttle. {{AnchorLink|antag-stalling}}&lt;br /&gt;
** Antagonists &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;may&amp;lt;/span&amp;gt; recall the shuttle exactly once if it helps them accomplish their objectives.&lt;br /&gt;
&lt;br /&gt;
=== Antagonistic Ghost Roles ===&lt;br /&gt;
* Playing Xeno, Rat King, Entropic Colossus and similar ghost roles as non-hostile is &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;not allowed&amp;lt;/span&amp;gt;. {{AnchorLink|antag-ghostroles-friendly}}&lt;br /&gt;
** &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;You may&amp;lt;/span&amp;gt; feign friendliness towards crew to mislead and trap them or otherwise aid you in your objectives.&lt;br /&gt;
&lt;br /&gt;
=== Cosmic Cultists ===&lt;br /&gt;
* Cultists &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;may not&amp;lt;/span&amp;gt; place the monument off-station. It must be placed on the station&#039;s grid. {{AnchorLink|cosmic-monument-placement}}&lt;br /&gt;
&lt;br /&gt;
=== Revenants ===&lt;br /&gt;
&lt;br /&gt;
* Revenants &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;may not&amp;lt;/span&amp;gt; spill jugs, drag people or interact with the round in other unintended ways &amp;lt;span style=&amp;quot;background-color:yellow;color:black;&amp;quot;&amp;gt;while they are invisible&amp;lt;/span&amp;gt;. {{AnchorLink|revenant-spill-drag-invis}}&lt;br /&gt;
** &#039;&#039;&#039;The Revenant being able to melee people while invisible is &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;intended&amp;lt;/span&amp;gt;.&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;Rule of thumb:&#039;&#039; If you can do something as an invisible, invincible ghost to affect other players and it&#039;s not specifically advertised as a power of the Revenant, you probably shouldn&#039;t be doing it. Counterplay to your antagonistic actions should be possible.&lt;br /&gt;
** This is considered excessively lame and borderline bug-abuse.&lt;br /&gt;
&lt;br /&gt;
=== Space Ninjas ===&lt;br /&gt;
* Ninjas &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;may be&amp;lt;/span&amp;gt; treated as crit-to-detain or KOS, even if they have not taken antagonistic action yet. {{AnchorLink|ninjas-kos}}&lt;br /&gt;
** You should still respect their attempts at roleplay.&lt;br /&gt;
&lt;br /&gt;
=== Nuclear Operatives ===&lt;br /&gt;
* Nukies &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;may&amp;lt;/span&amp;gt; round-remove crew for any reason. They are not tied to round-removal rules. {{AnchorLink|nukies-rr-crew}}&lt;br /&gt;
** You should still be focused on blowing up the station as a Nukie:&lt;br /&gt;
*** &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Do&amp;lt;/span&amp;gt; feel free to round-remove crew you come across while completing your objective.&lt;br /&gt;
*** &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Don&#039;t&amp;lt;/span&amp;gt; roam the station focused solely on finding and round-removing as many people as you can.&lt;br /&gt;
&lt;br /&gt;
=== Traitors ===&lt;br /&gt;
* Crew, including Security, &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;may&amp;lt;/span&amp;gt; capture and compromise syndicate comms with proper permits. {{AnchorLink|traitors-comms-compromise}}&lt;br /&gt;
* Crew &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;may not&amp;lt;/span&amp;gt; test for disguised items, &#039;&#039;&#039;even after discovering an open uplink&#039;&#039;&#039;. {{AnchorLink|traitors-disguised-items-uplink}}&lt;br /&gt;
** This means you should never assume toys or other disguised items are illegal gear just because you know such items exist. There has to have been a strong indication that the item is not what it seems, such as seeing it in use or seeing a situation that cannot be explained in any other way, for you to confiscate it.&lt;br /&gt;
** As is explicitly stated in the [[Metashield]]: &#039;&#039;Stealth items should not be &amp;quot;tested&amp;quot; for their functionality, but items that are clearly producing some sort of stealth effect can be confiscated.&#039;&#039;&lt;br /&gt;
* Traitors &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;may not&amp;lt;/span&amp;gt; assist Nuclear Operatives, including Lone Operatives, unless they have the &amp;quot;Die a glorious death&amp;quot; objective. {{AnchorLink|traitors-no-elp-nukie}}&lt;br /&gt;
&lt;br /&gt;
=== Zombies ===&lt;br /&gt;
&lt;br /&gt;
* Zombies &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;may not&amp;lt;/span&amp;gt; attack borgs unless they were provoked. {{AnchorLink|zombies-borg-attack}}&lt;br /&gt;
** They do not inherently view them as food.&lt;br /&gt;
** If provoked, &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;they may&amp;lt;/span&amp;gt; continue attacking the borg until their chassis is destroyed.&lt;br /&gt;
* Zombies &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;may not&amp;lt;/span&amp;gt; attack or destroy structures unless they know there is food (living beings) behind them. {{AnchorLink|zombies-structure-damage}}&lt;br /&gt;
* Zombies &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;may not&amp;lt;/span&amp;gt; be non-hostile. {{AnchorLink|zombies-always-hostile}}&lt;br /&gt;
* Zombies &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;may not&amp;lt;/span&amp;gt; hide in disposal chutes or flush them. {{AnchorLink|zombies-chutes}}&lt;br /&gt;
&lt;br /&gt;
== Concerning other roles ==&lt;br /&gt;
&lt;br /&gt;
=== Prisoner ===&lt;br /&gt;
&lt;br /&gt;
* Prisoners &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;may not&amp;lt;/span&amp;gt; seek to escape Perma without reason, but &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;they may&amp;lt;/span&amp;gt; escape opportunistically if presented with a significant opportunity. {{AnchorLink|prisoner-escape-opportunity}}&lt;br /&gt;
** This means you should not run out of the perma airlock every time it is opened, but you could escape if, for example, a Traitor blew a hole into wall to facilitate your escape.&lt;br /&gt;
** Your character does not have to like being in perma. They can absolutely want to be free, but keep in mind Prisoner is not an antagonistic role.&lt;br /&gt;
&lt;br /&gt;
== Concerning mechanics ==&lt;br /&gt;
=== General ===&lt;br /&gt;
* Felinids and other species that can enter duffel bags &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;may not&amp;lt;/span&amp;gt; abuse this mechanic to avoid being damaged.   {{AnchorLink|felinid-bag-cheese}}&lt;br /&gt;
** This means: They may hide in them if they are still &amp;quot;undetected&amp;quot;, but they should not enter a bag during combat or while being pursued in order to make being damaged impossible.&lt;br /&gt;
&lt;br /&gt;
=== Borging ===&lt;br /&gt;
* Any laws you receive after being borged supersede your antag objectives. {{AnchorLink|borging-objectives}}&lt;br /&gt;
** This means: A borged nukie in a Crewsimov chassis &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;may not&amp;lt;/span&amp;gt; attack people.&lt;br /&gt;
&lt;br /&gt;
=== Engineering ===&lt;br /&gt;
* GarTEGs and other constructions that abuse game implementation details to produce something in vast quantities are &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;not allowed&amp;lt;/span&amp;gt;. {{AnchorLink|garteg}}&lt;br /&gt;
** They make little sense ICly, look and feel unsafe and are generally too &amp;quot;game-y&amp;quot;.&lt;br /&gt;
** &#039;&#039;Rule of thumb:&#039;&#039; The things you construct should make sense and not recklessly expose other crew to danger from an IC perspective.&lt;br /&gt;
&lt;br /&gt;
=== Epistemics ===&lt;br /&gt;
* Anomaly vessels &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;may not&amp;lt;/span&amp;gt; be covered by a directional plasma window on just one side to stop radiation. Please cover all exposed sides instead. {{AnchorLink|plasma-window-anom-vessel}}&lt;br /&gt;
** A single pane being enough to stop radiation in all directions is considered a bug and does not make sense ICly.&lt;br /&gt;
&lt;br /&gt;
== Concerning specific rules ==&lt;br /&gt;
&lt;br /&gt;
=== [[Server Rules#S4. You cannot request or allow a law change|S4 - You cannot request or allow a law change]] ===&lt;br /&gt;
&lt;br /&gt;
* Borgs &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;may not&amp;lt;/span&amp;gt; directly request for the station AI to override their laws. {{AnchorLink|s4-borg-ai-request}}&lt;br /&gt;
** They &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;may&amp;lt;/span&amp;gt; work around this by, for example, mentioning to the AI that a specific law is preventing them from accomplishing a specific task.&lt;br /&gt;
&lt;br /&gt;
=== [[Metashield|B2 - Metashield]] ===&lt;br /&gt;
* The &amp;quot;Current gamemode, and any antagonists that could exist as a result&amp;quot; shield &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;prohibits&amp;lt;/span&amp;gt; attempts at guessing the gamemode based on otherwise innocuous character behavior. {{AnchorLink|metashield-no-guessing}}&lt;br /&gt;
** This means: If someone orders monkey cubes and Zombies have not been called out yet, you should not assume they are an Initial Infected. Your character should not anticipate an attack like this without a sound current-round reason.&lt;/div&gt;</summary>
		<author><name>DV disposablecrewmember42</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Administrative_Rulings&amp;diff=4710</id>
		<title>Administrative Rulings</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Administrative_Rulings&amp;diff=4710"/>
		<updated>2026-09-02T17:53:00Z</updated>

		<summary type="html">&lt;p&gt;DV disposablecrewmember42: add missing anom vessel window ruling - https://discord.com/channels/968983104247185448/1486398865459515574/1543329577865056420&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Important|Title=Making changes to this page|Note=You need to be in the projectstaff wiki group to be able to edit this page, ping our host to be added to it. If you don&#039;t have access yet, please post missing rulings in [https://discord.com/channels/968983104247185448/1486398865459515574 this #admin-general thread] or on the [[Talk:Administrative Rulings|talk page]].|Color=#ffffff|Image=BookSpaceLaw.png}}&lt;br /&gt;
&lt;br /&gt;
== Concerning antagonists ==&lt;br /&gt;
&lt;br /&gt;
=== General ===&lt;br /&gt;
* The positronic brain of a Borg &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;may be&amp;lt;/span&amp;gt; shut off and disposed of by an antagonist if it witnessed a crime. {{AnchorLink|antag-posi-shutoff}}&lt;br /&gt;
** We strongly suggest you turn the brain back on afterwards, so the Borg player can continue playing their role. However, not doing so is not a rule-break per se.&lt;br /&gt;
** This ruling was put in place because there is no functioning Borg death system.&lt;br /&gt;
* Antagonists &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;may not&amp;lt;/span&amp;gt; stall the round by repeatedly recalling the shuttle. {{AnchorLink|antag-stalling}}&lt;br /&gt;
** Antagonists &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;may&amp;lt;/span&amp;gt; recall the shuttle exactly once if it helps them accomplish their objectives.&lt;br /&gt;
&lt;br /&gt;
=== Antagonistic Ghost Roles ===&lt;br /&gt;
* Playing Xeno, Rat King, Entropic Colossus and similar ghost roles as non-hostile is &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;not allowed&amp;lt;/span&amp;gt;. {{AnchorLink|antag-ghostroles-friendly}}&lt;br /&gt;
** &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;You may&amp;lt;/span&amp;gt; feign friendliness towards crew to mislead and trap them or otherwise aid you in your objectives.&lt;br /&gt;
&lt;br /&gt;
=== Cosmic Cultists ===&lt;br /&gt;
* Cultists &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;may not&amp;lt;/span&amp;gt; place the monument off-station. It must be placed on the station&#039;s grid. {{AnchorLink|cosmic-monument-placement}}&lt;br /&gt;
&lt;br /&gt;
=== Revenants ===&lt;br /&gt;
&lt;br /&gt;
* Revenants &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;may not&amp;lt;/span&amp;gt; spill jugs, drag people or interact with the round in other unintended ways &amp;lt;span style=&amp;quot;background-color:yellow;color:black;&amp;quot;&amp;gt;while they are invisible&amp;lt;/span&amp;gt;. {{AnchorLink|revenant-spill-drag-invis}}&lt;br /&gt;
** &#039;&#039;&#039;The Revenant being able to melee people while invisible is &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;intended&amp;lt;/span&amp;gt;.&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;Rule of thumb:&#039;&#039; If you can do something as an invisible, invincible ghost to affect other players and it&#039;s not specifically advertised as a power of the Revenant, you probably shouldn&#039;t be doing it. Counterplay to your antagonistic actions should be possible.&lt;br /&gt;
** This is considered excessively lame and borderline bug-abuse.&lt;br /&gt;
&lt;br /&gt;
=== Space Ninjas ===&lt;br /&gt;
* Ninjas &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;may be&amp;lt;/span&amp;gt; treated as crit-to-detain or KOS, even if they have not taken antagonistic action yet. {{AnchorLink|ninjas-kos}}&lt;br /&gt;
** You should still respect their attempts at roleplay.&lt;br /&gt;
&lt;br /&gt;
=== Nuclear Operatives ===&lt;br /&gt;
* Nukies &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;may&amp;lt;/span&amp;gt; round-remove crew for any reason. They are not tied to round-removal rules. {{AnchorLink|nukies-rr-crew}}&lt;br /&gt;
** You should still be focused on blowing up the station as a Nukie:&lt;br /&gt;
*** &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Do&amp;lt;/span&amp;gt; feel free to round-remove crew you come across while completing your objective.&lt;br /&gt;
*** &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Don&#039;t&amp;lt;/span&amp;gt; roam the station focused solely on finding and round-removing as many people as you can.&lt;br /&gt;
&lt;br /&gt;
=== Traitors ===&lt;br /&gt;
* Crew, including Security, &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;may&amp;lt;/span&amp;gt; capture and compromise syndicate comms with proper permits. {{AnchorLink|traitors-comms-compromise}}&lt;br /&gt;
* Crew &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;may not&amp;lt;/span&amp;gt; test for disguised items, &#039;&#039;&#039;even after discovering an open uplink&#039;&#039;&#039;. {{AnchorLink|traitors-disguised-items-uplink}}&lt;br /&gt;
** This means you should never assume toys or other disguised items are illegal gear just because you know such items exist. There has to have been a strong indication that the item is not what it seems, such as seeing it in use or seeing a situation that cannot be explained in any other way, for you to confiscate it.&lt;br /&gt;
** As is explicitly stated in the [[Metashield]]: &#039;&#039;Stealth items should not be &amp;quot;tested&amp;quot; for their functionality, but items that are clearly producing some sort of stealth effect can be confiscated.&#039;&#039;&lt;br /&gt;
* Traitors &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;may not&amp;lt;/span&amp;gt; assist Nuclear Operatives, including Lone Operatives, unless they have the &amp;quot;Die a glorious death&amp;quot; objective. {{AnchorLink|traitors-no-elp-nukie}}&lt;br /&gt;
&lt;br /&gt;
=== Zombies ===&lt;br /&gt;
&lt;br /&gt;
* Zombies &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;may not&amp;lt;/span&amp;gt; attack borgs unless they were provoked. {{AnchorLink|zombies-borg-attack}}&lt;br /&gt;
** They do not inherently view them as food.&lt;br /&gt;
** If provoked, &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;they may&amp;lt;/span&amp;gt; continue attacking the borg until their chassis is destroyed.&lt;br /&gt;
* Zombies &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;may not&amp;lt;/span&amp;gt; attack or destroy structures unless they know there is food (living beings) behind them. {{AnchorLink|zombies-structure-damage}}&lt;br /&gt;
* Zombies &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;may not&amp;lt;/span&amp;gt; be non-hostile. {{AnchorLink|zombies-always-hostile}}&lt;br /&gt;
* Zombies &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;may not&amp;lt;/span&amp;gt; hide in disposal chutes or flush them. {{AnchorLink|zombies-chutes}}&lt;br /&gt;
&lt;br /&gt;
== Concerning other roles ==&lt;br /&gt;
&lt;br /&gt;
=== Prisoner ===&lt;br /&gt;
&lt;br /&gt;
* Prisoners &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;may not&amp;lt;/span&amp;gt; seek to escape Perma without reason, but &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;they may&amp;lt;/span&amp;gt; escape opportunistically if presented with a significant opportunity. {{AnchorLink|prisoner-escape-opportunity}}&lt;br /&gt;
** This means you should not run out of the perma airlock every time it is opened, but you could escape if, for example, a Traitor blew a hole into wall to facilitate your escape.&lt;br /&gt;
** Your character does not have to like being in perma. They can absolutely want to be free, but keep in mind Prisoner is not an antagonistic role.&lt;br /&gt;
&lt;br /&gt;
== Concerning mechanics ==&lt;br /&gt;
=== General ===&lt;br /&gt;
* Felinids and other species that can enter duffel bags &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;may not&amp;lt;/span&amp;gt; abuse this mechanic to avoid being damaged.   {{AnchorLink|felinid-bag-cheese}}&lt;br /&gt;
** This means: They may hide in them if they are still &amp;quot;undetected&amp;quot;, but they should not enter a bag during combat or while being pursued in order to make being damaged impossible.&lt;br /&gt;
&lt;br /&gt;
=== Borging ===&lt;br /&gt;
* Any laws you receive after being borged supersede your antag objectives. {{AnchorLink|borging-objectives}}&lt;br /&gt;
** This means: A borged nukie in a Crewsimov chassis &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;may not&amp;lt;/span&amp;gt; attack people.&lt;br /&gt;
&lt;br /&gt;
=== Engineering ===&lt;br /&gt;
* GarTEGs and other constructions that abuse game implementation details to produce something in vast quantities are &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;not allowed&amp;lt;/span&amp;gt;. {{AnchorLink|garteg}}&lt;br /&gt;
** They make little sense ICly, look and feel unsafe and are generally too &amp;quot;game-y&amp;quot;.&lt;br /&gt;
** &#039;&#039;Rule of thumb:&#039;&#039; The things you construct should make sense and not recklessly expose other crew to danger from an IC perspective.&lt;br /&gt;
&lt;br /&gt;
=== Epistemics ===&lt;br /&gt;
* Anomaly vessels &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;may not&amp;lt;/span&amp;gt; be covered by a directional plasma window on just one side to stop radiation. Please cover all exposed sides instead. {{AnchorLink|plasma-window-anom-vessel}}&lt;br /&gt;
** A single pane being enough to hold off radiation in all directions is considered a bug and does not make sense ICly.&lt;br /&gt;
&lt;br /&gt;
== Concerning specific rules ==&lt;br /&gt;
&lt;br /&gt;
=== [[Server Rules#S4. You cannot request or allow a law change|S4 - You cannot request or allow a law change]] ===&lt;br /&gt;
&lt;br /&gt;
* Borgs &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;may not&amp;lt;/span&amp;gt; directly request for the station AI to override their laws. {{AnchorLink|s4-borg-ai-request}}&lt;br /&gt;
** They &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;may&amp;lt;/span&amp;gt; work around this by, for example, mentioning to the AI that a specific law is preventing them from accomplishing a specific task.&lt;br /&gt;
&lt;br /&gt;
=== [[Metashield|B2 - Metashield]] ===&lt;br /&gt;
* The &amp;quot;Current gamemode, and any antagonists that could exist as a result&amp;quot; shield &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;prohibits&amp;lt;/span&amp;gt; attempts at guessing the gamemode based on otherwise innocuous character behavior. {{AnchorLink|metashield-no-guessing}}&lt;br /&gt;
** This means: If someone orders monkey cubes and Zombies have not been called out yet, you should not assume they are an Initial Infected. Your character should not anticipate an attack like this without a sound current-round reason.&lt;/div&gt;</summary>
		<author><name>DV disposablecrewmember42</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Staff_Onboarding&amp;diff=4709</id>
		<title>Staff Onboarding</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Staff_Onboarding&amp;diff=4709"/>
		<updated>2026-08-31T08:39:39Z</updated>

		<summary type="html">&lt;p&gt;DV disposablecrewmember42: remove text telling people to ping me for the knowledgebase site, we&amp;#039;re using outline for this now&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This document goes over most of the material of the &#039;Generalized&#039; Onboarding. This does not go over specific details, and is only to be used as a resource. All staff members should have voice call or Discord discussion with a Senior / Head Of Staff 5 minutes or longer in duration prior to obtaining roles or accesses. &lt;br /&gt;
&lt;br /&gt;
=== Staff Policy === &lt;br /&gt;
Below is the link to the staff policy. It applies to all staff, without exception. &lt;br /&gt;
&lt;br /&gt;
[[Staff Policy]]&lt;br /&gt;
&lt;br /&gt;
== Staff HQ == &lt;br /&gt;
This is your &amp;quot;Quick Access&amp;quot; area to find exact details on policies regarding your position as a staff member. In each document you should find what you can, and cannot do, at a certain staff level. &lt;br /&gt;
&lt;br /&gt;
[[Staff HQ]]&lt;br /&gt;
&lt;br /&gt;
== Delta-V Knowledgebase ==&lt;br /&gt;
This is an in-house knowledgebase that categorizes &#039;&#039;&#039;ANYTHING&#039;&#039;&#039; you could possibly need information on.&lt;br /&gt;
&lt;br /&gt;
[https://knowledge.deltav.gay/ Delta-V Knowledgebase]: Contributor/Maintainer policy, List of staff, in-Game commands and guides. Maintained by Codebase Maints and Heads of Staff.&lt;br /&gt;
&lt;br /&gt;
== In-Game Staff == &lt;br /&gt;
In-game staff such as Curators or Admins are required to have voice call at least 10 minutes in duration with a Head of Staff or Senior prior to receiving any roles. This call has to cover what you &#039;&#039;&#039;can&#039;&#039;&#039; and &#039;&#039;&#039;cannot&#039;&#039;&#039; do as a staff member in your role. &lt;br /&gt;
&lt;br /&gt;
== GitHub ==&lt;br /&gt;
All bug reporting, as well as any codebase changes take place in the GitHub repository. Content Reviewers are required to have a GitHub account, as well as basic knowledge on how to create a PR and how to create an issue report.&lt;br /&gt;
&lt;br /&gt;
[https://github.com/DeltaV-Station/Delta-v Delta-V Github]&lt;/div&gt;</summary>
		<author><name>DV disposablecrewmember42</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Medical&amp;diff=4708</id>
		<title>Medical</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Medical&amp;diff=4708"/>
		<updated>2026-08-30T18:46:29Z</updated>

		<summary type="html">&lt;p&gt;DV disposablecrewmember42: remove chemistry links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Starting your shift ==&lt;br /&gt;
Medbay often starts out calm, but you&#039;d best prepare for the storm that&#039;s about to come. You&#039;ll either get blown up by some syndicate agent wanting the hypospray or you&#039;ll get so inundated with bodies and people screaming in your ear for you to treat them faster that you&#039;ll blow medbay up yourself.&lt;br /&gt;
&lt;br /&gt;
Coordinate with the [[Chemist|Chemists]]. Give them a list of drugs you&#039;ll need to treat your patients. Try and cover all the common damage types so that you will be prepared for anything the shift throws at you.&lt;br /&gt;
&lt;br /&gt;
It&#039;s generally good practice to keep your chemicals in a locker pretty centrally located in the medbay for ease of access. Remember to lock it once you&#039;re done to keep them safe and restricted to medical staff access.&lt;br /&gt;
&lt;br /&gt;
It&#039;s optional but bringing a [[Medical_Doctor#Tools|health analyzer]] out to the front of medbay for patients to come and scan their damage without pestering you can be beneficial. &lt;br /&gt;
&lt;br /&gt;
If there is no Crew Monitor Computer out in medical&#039;s public area, ask the [[Chief_Medical_Officer|CMO]] to bring it out from their office. When you have the time, you can check the Crew Monitor for anyone dead or dying. If they have their suit sensors set to display coordinates a [[Paramedic]] may use those to potentially locate their body for recovery. A GPS and Handheld Crew Monitor devices can help you locate dead bodies.&lt;br /&gt;
&lt;br /&gt;
== Types Of Damage ==&lt;br /&gt;
In SS14, damage is a value representing how much injuries a character has suffered. It can be checked using a [[Medical_Doctor#Tools|health analyzer]] or your PDA. If it&#039;s 0, it means there are no wounds or injuries. There are 7 categories of damage: {{DMG|Brute}}, {{DMG|Burn}}, {{DMG|Airloss}}, {{DMG|Toxin}}, {{DMG|Genetic}}, &amp;lt;span style=&amp;quot;color:purple;&amp;quot;&amp;gt;Shadow&amp;lt;/span&amp;gt;, and &amp;lt;span style=&amp;quot;color:yellow;&amp;quot;&amp;gt;Holy&amp;lt;/span&amp;gt;. Each of them has a different treatment, although some chemicals, like Tricordrazine, can treat multiple types of damage. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Refer to [[Medical#Chemical_Reference_Table|Treatments Table]] for all treatments.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Brute Damage ===&lt;br /&gt;
There are three types of Brute damage: {{DMG|Blunt}}, {{DMG|Slash}}, {{DMG|Piercing}}. All types of Brute damage can be healed used using Bicaridine, which heals 4 {{DMG|Brute}} per unit. The overdose amount is 15u. You can also use advanced chemicals to treat only one kind of Brute damage at once, but more effectively. It&#039;s especially useful when a patient comes in with only one type of damage. These chemicals are: &lt;br /&gt;
* Bruizine - Healing {{DMG|Blunt|+|3.5}} wih max dose of 10.5u.&lt;br /&gt;
* Lacerinol - Healing {{DMG|Slash|+|3}} with max dose of 12u.&lt;br /&gt;
* Puncturase - Healing {{DMG|Piercing|+|4}} but dealing {{DMG|Blunt|-|0.1}} with max dose of 11u.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Make sure to not mix any of the advanced brute meds with Bicaridine or with each other.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The mixing of these chemicals creates Razorium, a damaging chemical that causes {{DMG|Slash|-|9}} a unit.&lt;br /&gt;
&lt;br /&gt;
When a patient is presenting with less than 25 damage, you might want to use [[Medical_Doctor#Tools|Bruise Packs]] or [[Medical_Doctor#Tools|Medicated Sutures]] to heal them. You can find these inside of your toolbelt or First Aid Kits. &lt;br /&gt;
&lt;br /&gt;
=== Burn Damage ===&lt;br /&gt;
There are four types of Burn damage: {{DMG|Heat}}, {{DMG|Shock}}, {{DMG|Cold}} and {{DMG|Caustic}}. All of them except {{DMG|Caustic}} can be healed using Dermaline, which heals {{DMG|Heat|+|1.5}}, {{DMG|Shock|+|1.5}}, {{DMG|Cold|+|1.5}} and has a max dose of 10u. The advanced burn chemicals, similar to the brute ones, heal one type of burn damage at a time in a much more effective manor. They are the following:&lt;br /&gt;
* Siderlac - Healing {{DMG|Caustic|+|5}}.&lt;br /&gt;
* Sigynate - Healing {{DMG|Caustic|+|3}} with a max dose of 16u.&lt;br /&gt;
* Leporazine - Healing {{DMG|Cold|+|4}} with a max dose of 12u.&lt;br /&gt;
* Pyrazine - Healing {{DMG|Heat|+|10}} over a slow period with a max dose of 20u.&lt;br /&gt;
* Insuzine - Healing {{DMG|Shock|+|4}} with a max dose of 12u.&lt;br /&gt;
&#039;&#039;&#039;Make sure to not mix any of the advanced burn meds with Dermaline, or with each other.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Mixing these chemicals creates a poison called Licoxide, which deals {{DMG|Shock|-|4}}.&lt;br /&gt;
&lt;br /&gt;
Again, when a patient is presenting with less than 25 Burn damage, you can use [[Medical_Doctor#Tools|Ointments]] or [[Medical_Doctor#Tools|Regenerative Meshes]] to heal them.&lt;br /&gt;
&lt;br /&gt;
=== Airloss Damage ===&lt;br /&gt;
Before reading anything else: if someone is on the ground gasping, you should first use an emergency medipen on them if no one else already has yet, and then move them to a stasis bed if there are any available. This will give you time to prepare a more specific treatment. Next check that their internals are off (if theres air in medbay) or on (if theres no air in medbay). You do this by their right click menu.&lt;br /&gt;
&lt;br /&gt;
When it comes to Asphyxiation, Epinephrine, Inaprovaline, Dexalin, Convermol, and Salbutamol are all effective at treating it, but your go-to chemicals will be Convermol or Salbutamol. Convermol heals {{DMG|Asphyxiation|+|10}} and {{DMG|Bloodloss|+|4}}, but also does {{DMG|Blunt|-|4}} whereas Salbutamol heals {{DMG|Airloss|+|6}} when damage is above 30 but drops to {{DMG|Airloss|+|1}} when below 30. &lt;br /&gt;
&lt;br /&gt;
Another kind of Airloss damage is {{DMG|Bloodloss}}. Everyone has a volume of blood inside them. When you take damage, slash and pierce most importantly, you will lose blood. You may also start noticeably bleeding, which continually drains your blood. If your blood level falls below a certain threshold, you will begin taking bloodloss damage and you will continue to do so until your blood levels return to normal. When you lose enough blood, you will start seeing double.&lt;br /&gt;
&lt;br /&gt;
If someone is bleeding heavily there are 3 things to do:&lt;br /&gt;
* Stop the bleeding&lt;br /&gt;
* Restore blood levels &lt;br /&gt;
* Cure bloodloss damage &lt;br /&gt;
&lt;br /&gt;
To stop bleeding (to stop blood levels from dropping continuously), you should use gauze or Tranexamic acid. Gauze is very effective, easy to make, and completely stops bleeding after a short doafter bar. All you need is some cloth inside the medical lathe which should be in the back areas of medical.&lt;br /&gt;
&lt;br /&gt;
Inaprovaline and Pulped banana peel also reduce bleeding but Tranexamic acid is 3 times more powerful than pulped banana peel and 6 times more powerful than Inaprovaline.  It should be noted that emergency medipens contain a small amount of Tranexamic acid (3u). Note that if you Examine a patient and it says they are covered in Lacerations, that means they are bleeding.&lt;br /&gt;
&lt;br /&gt;
If you have only a few patients with intense bleeding, move them to a stasis bed first to give you time to prepare a treatment.&lt;br /&gt;
&lt;br /&gt;
To restore blood level (stop double vision and stop continuous bloodloss damage), you can use Saline or Blood packs which restores 15units of blood per use. You can also use Iron or Copper depending on the species of your patient. &lt;br /&gt;
&lt;br /&gt;
Patients will recover blood levels on their own once their bleeding has stopped, however the rate at which they do so is abysmally low. You can view the patient&#039;s blood level in the top part of your Health Analyzer interface. It&#039;s showed there as precentage.&lt;br /&gt;
&lt;br /&gt;
Your patient may have enough bloodloss damage at any point in treatment to warrant curing the damage. To do so, you will want to apply Salbutamol or Convertamol to cure the bloodloss damage. Patients who are no longer low on blood will slowly recover from bloodloss damage on their own without medication. &lt;br /&gt;
&lt;br /&gt;
Do not simply cure the patient of their bloodloss damage and send them on their way. They may appear to be cured on your health analyzer, but if their bleeding has not been stopped and their blood levels restored to normal, they will be back in med bay to be treated again soon.&lt;br /&gt;
&lt;br /&gt;
=== Toxin Damage ===&lt;br /&gt;
There are two types of Toxin damage, both treated with different medications.&lt;br /&gt;
&lt;br /&gt;
The one you&#039;ll come across the most is {{DMG|Poison}} damage. Seriously, you&#039;d be surprised by how many people present with alcohol poisoning every shift. The first med you can use for healing {{DMG|Poison}} is Dylovene, you&#039;re likely to see it at the start of your shift. It heals {{DMG|Poison|+|1}} per unit with a max dose of 20u. The far superior med is Diphenhydramine, as it heals {{DMG|Poison|+|3}} and has no overdose but it does have a side effect of drowsiness&lt;br /&gt;
&lt;br /&gt;
The next kind of Toxin is {{DMG|Radiation}} damage. You will most likely see [[Salvage_Specialist|Salvage Specialists]] presenting with this kind of damage. It can be treated with Arithrazine, which heals {{DMG|Radiation|+|3}} per unit. You need to watch out, because it also deals {{DMG|Brute|-|0.5}}. You can usually solve this issue with [[Medical_Doctor#Tools|Bruise Pack]] or Bicaridine.&lt;br /&gt;
&lt;br /&gt;
=== Vision ===&lt;br /&gt;
A loss of eye sight will not appear on the Health Analyzer. If a user has been using a Welding Torch without a Welding Mask, they may be unable to see very far. You can treat it using Oculine&lt;br /&gt;
&lt;br /&gt;
=== Jittering ===&lt;br /&gt;
A patient may be jittering (shaking) due to an overdose. A bed rest or simply time can help here. To rapidly flush jittering, you can administer a dose of Diphenhydramine.&lt;br /&gt;
&lt;br /&gt;
=== Allergic Reaction ===&lt;br /&gt;
An allergic reaction (e.g. to bees) can cause a build up of Histamine. A dose of Diphenhydramine or Ultravasculine can help flush it.&lt;br /&gt;
&lt;br /&gt;
=== Hallucinations ===&lt;br /&gt;
A patient may see swirly illusions after taking a hallucinogenic such as Space Drugs. A bed rest or simply time can help here. 1u of Synaptizine can assist here (via a Dropper). More than 1u can be lethal.&lt;br /&gt;
&lt;br /&gt;
=== Ethanol Poisoning === &lt;br /&gt;
A patient may feel the effects of ingesting too much alcohol. A bed rest or simply time can help here. Ethylredoxrazine can also be used to treat the effeects.&lt;br /&gt;
&lt;br /&gt;
== Cryogenics ==&lt;br /&gt;
&#039;&#039;Main article: [[Cryogenic_Pods|Cryogenic Pods]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Cryogenic Pods, also called cryo pods or cryopods, are a special type of medical machinery used in conjuction with specific chemical solutions. The machine itself can be thought of a simple gas chamber a patient can be placed in, with specific protection to prevent cold gases from damaging patients. It also offers a slot for a beaker or similar, to automatically inject the patient with a solution, slowly over the course of time. Cryo pods need a properly built atmospherics setup to work.&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; flex-flow: row wrap; justify-content: center; gap: 0.5em&amp;quot;&amp;gt;&lt;br /&gt;
{{Chembox|prototype=Cryoxadone}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Administering Medication ==&lt;br /&gt;
There are multiple ways to administer medicine to the patients.&lt;br /&gt;
* Liquid + Jet Injector - The Jet injector is the most common way to apply Liquid Medicines as it has the ability to apply medication to all species that are found in the Delta sector. Functionally it is used in the same way as a syringe but additionally the Jet injector has the ability to cycle to a third mode of use: &amp;quot;Dynamic&amp;quot; which will decide whether to draw or inject automatically depending on what is being interacted with. Once it is unlocked by Epistemics, the Advanced Jet Injector has 5u of extra capacity as well as applying medication faster than a regular Jet injector.&lt;br /&gt;
* Liquid + Syringe - All Medical staff will spawn with a syringe, this is the default way to administer medicines for many stations, however due to the presence of chitinous species in the delta sector, needles are often ineffective to penetrate the outermost layer. You can find labeled jugs with medicine usually near the beds area of the Medbay. Each one holds 200u of liquid. You can use a syringe to draw or inject chemicals. By right clicking a syringe, you can change the amount of liquid you want to transfer - 5u, 10u or 15u. By left clicking it in your hand or clicking Z, you can change the mode between Drawing and Injecting.&lt;br /&gt;
* Liquid + Interact - A doctor can hold a container of liquid (e.g. a beaker, jug, can, bottle) and interact with a patient to force them to sip 5u of the liquid. Force feeding is slower than if the patient drinks the liquid themselves. Liquids cannot be ingested by some species (such as Moth). Drinking requires the face to be uncovered (except for certain masks like the clown mask). A doctor can Strip off a Helmet and Breathe Mask in order to achieve this. Drinking does nothing on dead bodies except if it is ingested right before the Defibrillator.&lt;br /&gt;
* Pill - A [[Chemist]] can create pills and some Medpacks also have pills therein. Pills will often be labelled with the chemical and amount of units. Unfortunately pills can also be mislabelled. Mislabelled pills can be grinded by a Grinder to revert to a liquid. Pills contain higher volumes of medication than a syringe. Pills cannot be ingested by some species (such as Moth). Pills require the face to be uncovered (except for certain masks like the clown mask). A doctor can Strip off a Helmet and Breathe Mask in order to achieve this. Pills do nothing on dead bodies except if they are ingested right before the Defibrillator.&lt;br /&gt;
* Apply a Pack - Some treatments can be applied topically to the body. This can be performed on dead bodies, moths and patients wearing a helmet. Examples of topical treatment are: Bruise Packs, Ointment, Gauze, Aloe Cream, etc.&lt;br /&gt;
&lt;br /&gt;
== Stabilizing Critical Patients ==&lt;br /&gt;
When a character suffers more than 100 damage, they will go into a Critical condition, indicated by the character passing out on the floor and starting to gasp for air. While crit, they won&#039;t be able to move, speak or interact with the world. They will also start gaining Asphyxiation. Once they reach 200 total damage, they will die, indicated by the text &amp;quot;... siezes up, his eyes dead and lifeless&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
Patients are often dragged in gasping for air in a Critical state. In the medbay, the go-to chemical for healing {{DMG|Airloss}} is Dexalin Plus, which heals {{DMG|Airloss|+|13}}. While you&#039;re in field, the usual best option is to inject an emergency medipen into the patient to stabilize them, which has the effect of healing a bit of damage and {{DMG|Asphyxiation|+|6}}. Everyone starts with an emergency medipen inside their survival box, which contains 12u of Epinephrine and 3u of Tranexamic Acid. Medical doctors also have one medipen on their medical belt. If you run out, there are also bottles of Epinephrine inside the NanoMed. &lt;br /&gt;
&lt;br /&gt;
If you don&#039;t have Epinephrine or Dexalin Plus then Inaprovaline can also be useful, to a lesser degree. Once you administer a chemical to deal with the {{DMG|Airloss}}, you can move on to healing other types of damage. If you notice {{DMG|Asphyxiation}} going up again, you can give the patient another dose of preferably Dexalin Plus.&lt;br /&gt;
&lt;br /&gt;
Putting critical patients on a Stasis Bed will make them die 10 times slower, giving you more time to do other things. Remember that it also makes all chemicals metabolize slower, including medicine. Medical beds and roller also help a little. To do this, drag the patient onto an empty bed (do not Pull them onto the bed but instead left click them, drag and release them onto the bed).&lt;br /&gt;
&lt;br /&gt;
== Dead Body Analysis ==&lt;br /&gt;
If someone dies in your care or is brought to you as a corpse, you need to decide what action to take:&lt;br /&gt;
&lt;br /&gt;
First verify that the body has a soul. The best and simplest way to do this is {{key press|Shift}} + left click.&lt;br /&gt;
&lt;br /&gt;
[[File:BodyDead.png|thumb]]If you see text in red stating &amp;quot;They are dead.&amp;quot;, this means that this person is still viable for cloning or revival. If they get cloned, the old body will display the unclonable text shown below, and can be disposed of (after the person has gathered all their things off of it).&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
[[File:BodyDeadSSD.png|thumb]]&lt;br /&gt;
If instead you see text in yellow stating &amp;quot;Their soul lies dormant and may return soon.&amp;quot;, then this person is still cloneable but have left the server. You might want to keep them in the morgue until their soul returns or just clone them and hope for them to come back.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
[[File:BodyDeadIrrecoverable.png|thumb]]If instead you see text in purple stating &amp;quot;Their soul has departed and moved on. Any recovery is unlikely.&amp;quot;, then this person is gone. They&#039;ve either left the server, or they&#039;ve taken a ghost role, such as a drone or monkey, and thus forfeited the right to come back to their body. That or they&#039;ve just been cloned. Toss this body in the morgue.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Reviving ===&lt;br /&gt;
Dead people can be brought back using a Defibrillator, but only if they have less than 200 total damage (Not counting {{DMG|Asphyxiation}}) and they aren&#039;t rotting. You can use a Health Analyzer to check how much damage the body took before death. If the damage is excessive or non-curable with topical treatments, cloning may be the only option. Chemicals do not metabolize in the dead, but you can reduce the damage by using [[Medical_Doctor#Tools|Bruise Packs, Ointments, Sutures, Meshes, Gauzes and Bloodpacks]]. Once you get them below 200 damage, you can use a Defibrillator to bring them back to life. You can often find them free-standing or in a cabinet. It is batter-operated and must be turned on before you can use it. Each time the Defibrillator is used, its battery charge will go down. Eventually, you will need to recharge it. To do that, you need to first eject the battery cell and put it in a reacharger. It can be also found in Medical.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
|+ Dead Body Treatment&lt;br /&gt;
|-&lt;br /&gt;
! Symptoms !! Analysis !! Treatment Steps&lt;br /&gt;
|-&lt;br /&gt;
| 200+ Airloss || Revivable || Defibrillator &lt;br /&gt;
|-&lt;br /&gt;
| 100 Airloss and 100 Brute || Revivable || 2 Bruise packs followed by a Defibrillator followed by normal treatment (e.g. Bicaridine)&lt;br /&gt;
|-&lt;br /&gt;
| 200 Brute || Revivable || Brute packs until ~95 brute followed by a Defibrillator followed by normal treatment (e.g. Bicaridine)&lt;br /&gt;
|-&lt;br /&gt;
| 200 Burn || Revivable || Ointment or Aloe Cream until ~95 burn followed by a Defibrillator followed by normal treatment (e.g. Dermaaline)&lt;br /&gt;
|-&lt;br /&gt;
| 200 Poison or Radiation || Clone || Note that an advanced doctor may inject them with Anti-Toxin and then Defib and repeat this process but it will be a challenging revival. &lt;br /&gt;
|-&lt;br /&gt;
| 200+ Brute || Clone || Check Medical stockpiles of Bruise Packs before attempting revival. Cloning may be more viable.&lt;br /&gt;
|-&lt;br /&gt;
| 200+ Burn || Clone || Check Medical stockpiles of Ointment and Aloe Cream before attempting revival. Aloe Cream is a renewable resource from Botany. Cloning may be more viable if stockpiles are poor or Botany is non-responsive.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Cloning ===&lt;br /&gt;
To clone, first the cloning system needs to be set up. &lt;br /&gt;
&lt;br /&gt;
Make sure that the Cloning Machine and Medical Scanner are linked to the Cloning Console via multitool. After that, ensure that there&#039;s enough biomass (from the Biomass Reclaimer). When you wish to clone them, place their body in the medical scanner and clone from the console.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Cloning Machine&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Cloner.png|64px]]&lt;br /&gt;
&lt;br /&gt;
The original cloner. It can be found in salvages wrecks.&lt;br /&gt;
&lt;br /&gt;
Larger species require more biomass to clone. You can inspect the body&#039;s damage before deciding whether to clone. Each point of genetic damage increases the chance cloning will fail by 1%.&lt;br /&gt;
&lt;br /&gt;
After cloning, be sure to process their old body in the reclaimer to get some biomass back. Make sure you&#039;ve given them an opportunity to get their things (as long as they didn&#039;t die of infectious disease.)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Medical Scanner&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:MedicalScanner.png|64px]]&lt;br /&gt;
&lt;br /&gt;
The medical scanner is where you put clone-able bodies into before interacting with the body scanner to press the clone button.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Morgue ===&lt;br /&gt;
Meant for long-term storage of dead bodies. This is where you find a bunch of morgue storage pods where you can store dead people. &lt;br /&gt;
&lt;br /&gt;
It is recommended to only store people with souls in there if the cloning bay is overflowing, you can&#039;t clone due to low biomass or it is currently inoperable.&lt;br /&gt;
&lt;br /&gt;
Storing dead bodies is very useful to prevent the body from rotting (which prevents revival and cloning).&lt;br /&gt;
&lt;br /&gt;
To use the Morgue, interact with a Storage Pod to open the tray, drag a body onto the tray, then interact with the Pod to close the tray. Typically you&#039;ll want only one body per Storage Pod.&lt;br /&gt;
&lt;br /&gt;
Here&#039;s a quick morgue color code.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left;vertical-align: center;&amp;quot;&lt;br /&gt;
! Sprite !! Meaning&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MorgueEmpty.png]]&lt;br /&gt;
| There is nothing inside the tray.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MorgueBodySoulless.png]]&lt;br /&gt;
| There is a body but the player isn&#039;t in the body. The state of the spirit is unknown as the player could be waiting around the body or left already. You need to pull out the body and check it manually.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MorgueBody.png]]&lt;br /&gt;
| The body has a spirit inside of it, and is revive-able. It will be beeping too.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MorgueObject.png]]&lt;br /&gt;
| There is something inside the tray, but it&#039;s not a body.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Biomass Reclaimer&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:BiomassReclaimer.png|64px]]&lt;br /&gt;
&lt;br /&gt;
Every morgue comes with a very important piece of equipment, the Biomass Reclaimer. It is fairly straightforward, put a dead body in it, it grinds them into biomass. Be careful not to grind down clone-able body if you are not an [[Antagonist]] as it could get you in trouble [[Roleplay#In_Character|IC]] and [[Roleplay#Out_of_Character|OOC]].&lt;br /&gt;
&lt;br /&gt;
If you attempt to drag a living creature into the Biomass Reclaimer, it may throw the creature across the room.&lt;br /&gt;
&lt;br /&gt;
The amount of Biomass generated depends on the type of creature.&lt;br /&gt;
&lt;br /&gt;
If you get low on Biomass, contact Salvage and/or Cargo and ask for their help.&lt;br /&gt;
&lt;br /&gt;
There currently exists a glitch where a body cannot have 0% blood or it is spat back out of the reclaimer, use a blood pack to allow it to be ground.&lt;br /&gt;
&lt;br /&gt;
== Crew Monitoring Console ==&lt;br /&gt;
A Crew Monitoring Console usually can be found in the public area of the Medbay or inside the CMO&#039;s office. It also comes in a handheld version distributed to the [[Chief_Medical_Officer|Chief Medical Officer]] and the [[Paramedic|Paramedics]].&lt;br /&gt;
&lt;br /&gt;
It can be used to find other crewmembers, provided they have suit sensors enabled. The four settings on suit sensors are:&lt;br /&gt;
* Off - The person doesn&#039;t show up in the console.&lt;br /&gt;
* Binary - The person shows up as either ALIVE or DEAD.&lt;br /&gt;
* Vitals - The person will show up with their current health condition.&lt;br /&gt;
* Coordinates - The person can be found on the interactive station map.&lt;br /&gt;
&lt;br /&gt;
If someone has their Coordinates on, they can be easily found and retrived by [[Paramedic|Paramedics]]. If someone dies without coords on, there&#039;s little you can do usually. It&#039;s recommended for all crew to have their suit sensors on.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Chemical Reference Table ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &amp;lt;span style=&amp;quot;white-space: nowrap;&amp;quot;&amp;gt;&lt;br /&gt;
! Damage&lt;br /&gt;
! Treatment&lt;br /&gt;
|-&lt;br /&gt;
! Brute&lt;br /&gt;
| &#039;&#039;&#039;Bruise Pack&#039;&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Medicated Suture&#039;&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Bicaridine&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part Carbon&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part Inaprovaline&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]]1 part Oxygen [[File:Beaker.png|16px]]1 part Sugar [[File:Beaker.png|16px]]1 part Carbon)&amp;lt;/sup&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Bruizine (Blunt)&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part Bicaridine&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]]1 part Carbon [[File:Beaker.png|16px]]1 part Inaprovaline&amp;lt;sup&amp;gt;([[File:Beaker.png|8px]]1 part Oxygen [[File:Beaker.png|8px]]1 part Sugar [[File:Beaker.png|8px]]1 part Carbon)&amp;lt;/sup&amp;gt;)&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]0.9 part Lithium&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part Sugar &lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Lacerinol (Slash)&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part Bicaridine&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]]1 part Carbon [[File:Beaker.png|16px]]1 part Inaprovaline&amp;lt;sup&amp;gt;([[File:Beaker.png|8px]]1 part Oxygen [[File:Beaker.png|8px]]1 part Sugar [[File:Beaker.png|8px]]1 part Carbon)&amp;lt;/sup&amp;gt;)&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part Benzene&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]]1 part Hydrogen [[File:Beaker.png|16px]]1 part Carbon&amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt; @ 310K&amp;lt;/span&amp;gt;)&amp;lt;/sup&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Puncturase (Piercing)&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part Bicaridine&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]]1 part Carbon [[File:Beaker.png|16px]]1 part Inaprovaline&amp;lt;sup&amp;gt;([[File:Beaker.png|8px]]1 part Oxygen [[File:Beaker.png|8px]]1 part Sugar [[File:Beaker.png|8px]]1 part Carbon)&amp;lt;/sup&amp;gt;)&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part Hydroxide&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]]1 part Hydrogen [[File:Beaker.png|16px]]1 part Oxygen&amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt; @ 310K&amp;lt;/span&amp;gt;)&amp;lt;/sup&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Tricordrazine&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part Dylovene&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]]1 part Potassium [[File:Beaker.png|16px]]1 part Silicon [[File:Beaker.png|16px]]1 part Nitrogen)&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt; [[File:Beaker.png|32px]]1 part Inaprovaline&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]]1 part Oxygen [[File:Beaker.png|16px]]1 part Sugar [[File:Beaker.png|16px]]1 part Carbon)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Burn &lt;br /&gt;
| &#039;&#039;&#039;Ointment&#039;&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Regenerative Mesh&#039;&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Siderlac (Caustic)&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part Stellibinin&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part Aloe&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Sigynate (Caustic)&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part Sodium Carbonate&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]]1 part Ammonia&amp;lt;sup&amp;gt;([[File:Beaker.png|8px]]3 part Hydrogen[[File:Beaker.png|8px]]1 part Nitrogen)&amp;lt;/sup&amp;gt; [[File:Beaker.png|16px]]1 part Table Salt&amp;lt;sup&amp;gt;([[File:Beaker.png|8px]]1 part Chlorine[[File:Beaker.png|8px]]1 part Sodium&amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt; @ 370K&amp;lt;/span&amp;gt;)&amp;lt;/sup&amp;gt; [[File:Beaker.png|16px]]1 part Carbon [[File:Beaker.png|16px]]1 part Oxygen)&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt; [[File:Beaker.png|32px]]1 part Sodium Hydroxide&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]]1 part Hydroxide&amp;lt;sup&amp;gt;([[File:Beaker.png|8px]]1 part Hydrogen [[File:Beaker.png|8px]]1 part Oxygen&amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt; @ 310K&amp;lt;/span&amp;gt;)&amp;lt;/sup&amp;gt;[[File:Beaker.png|16px]]1 part Sodium)&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt; [[File:Beaker.png|32px]]1 part Kelotane&amp;lt;sup&amp;gt;([[File:Beaker.png|8px]]1 part Silicon[[File:Beaker.png|8px]]1 part Carbon)&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part Water&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part Sugar&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Insuzine (Shock)&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part Leporazine&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]]1 part Copper[[File:Beaker.png|16px]]1 part Fersilicite&amp;lt;sup&amp;gt;([[File:Beaker.png|8px]]1 part Iron[[File:Beaker.png|8px]]1 part Silicon&amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt; @ 310K&amp;lt;/span&amp;gt;)&amp;lt;/sup&amp;gt;)[[File:Beaker.png|16px]]1 part Plasma&amp;lt;sup&amp;gt;(catalyst)&amp;lt;/sup&amp;gt;)&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part Kelotane&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]]1 part Silicon[[File:Beaker.png|16px]]1 part Carbon)&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part Silicon&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part Benzene&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]]1 part Hydrogen[[File:Beaker.png|16px]]1 part Carbon)&amp;lt;/sup&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Pyrazine (Heat)&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part Leporazine&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]]1 part Copper[[File:Beaker.png|16px]]1 part Fersilicite&amp;lt;sup&amp;gt;([[File:Beaker.png|8px]]1 part Iron[[File:Beaker.png|8px]]1 part Silicon&amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt; @ 310K&amp;lt;/span&amp;gt;)&amp;lt;/sup&amp;gt;)[[File:Beaker.png|16px]]1 part Plasma&amp;lt;sup&amp;gt;(catalyst)&amp;lt;/sup&amp;gt;)&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part Dermaline&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]]1 part Kelotane&amp;lt;sup&amp;gt;([[File:Beaker.png|8px]]1 part Silicon [[File:Beaker.png|8px]]1 part Carbon)&amp;lt;/sup&amp;gt;[[File:Beaker.png|16px]]1 part Oxygen[[File:Beaker.png|16px]]1 part Phosphorus)&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part Carbon&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Leporazine (Cold)&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part Copper[[File:Beaker.png|32px]]1 part Fersilicite&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]]1 part Iron[[File:Beaker.png|16px]]1 part Silicon&amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt; @ 310K&amp;lt;/span&amp;gt;)&amp;lt;/sup&amp;gt;[[File:Beaker.png|32px]]1 part Plasma&amp;lt;sup&amp;gt;(catalyst)&amp;lt;/sup&amp;gt;)&amp;lt;/sup&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Kelotane&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part Silicon&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part Carbon&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Dermaline&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part Kelotane&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]]1 part Silicon [[File:Beaker.png|16px]]1 part Carbon)&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part Oxygen&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part Phosphorus&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Tricordrazine&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part Dylovene&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]]1 part Potassium [[File:Beaker.png|16px]]1 part Silicon [[File:Beaker.png|16px]]1 part Nitrogen)&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part Inaprovaline&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]]1 part Oxygen [[File:Beaker.png|16px]]1 part Sugar [[File:Beaker.png|16px]]1 part Carbon)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Airloss&lt;br /&gt;
| &#039;&#039;&#039;Dexalin&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]2 part Oxygen&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part Plasma&amp;lt;sup&amp;gt;(catalyst)&amp;lt;/sup&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Dexalin plus&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part Dexalin&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]]2 part Oxygen [[File:Beaker.png|16px]]1 part Plasma&amp;lt;sup&amp;gt;(catalyst)&amp;lt;/sup&amp;gt;)&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part Iron&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part Carbon&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Epinephrine&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part Phenol&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]]1 part Oxygen [[File:Beaker.png|16px]]1 part Hydrogen [[File:Beaker.png|16px]]1 part Carbon)&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part Acetone&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]]1 part Oil&amp;lt;sup&amp;gt;([[File:Beaker.png|8px]]1 part Welding Fuel [[File:Beaker.png|8px]]1 part Carbon [[File:Beaker.png|8px]]1 part Hydrogen)&amp;lt;/sup&amp;gt; [[File:Beaker.png|16px]]1 part Welding Fuel [[File:Beaker.png|16px]]1 part Oxygen)&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part Chlorine&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part Hydroxide&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]]1 part Hydrogen [[File:Beaker.png|16px]]1 part Oxygen&amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt; @ 310K&amp;lt;/span&amp;gt;)&amp;lt;/sup&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Inaprovaline&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part Oxygen&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part Sugar&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part Carbon&lt;br /&gt;
|-&lt;br /&gt;
! Toxin&lt;br /&gt;
| &#039;&#039;&#039;Dylovene&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part Potassium&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part Silicon&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part Nitrogen&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Ultravasculine&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part Plasma&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]2 part Histamine&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Arithrazine&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part Hyronalin&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]]1 part Dylovene&amp;lt;sup&amp;gt;([[File:Beaker.png|8px]]1 part Potassium [[File:Beaker.png|8px]]1 part Silicon [[File:Beaker.png|8px]]1 part Nitrogen)&amp;lt;/sup&amp;gt; [[File:Beaker.png|16px]]1 part Radium)&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part Hydrogen&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Hyronalin&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part Dylovene&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]]1 part Potassium [[File:Beaker.png|16px]]1 part Silicon [[File:Beaker.png|16px]]1 part Nitrogen)&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part Radium&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Diphenhydramine&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part Diethylamine&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]]1 part Ammonia&amp;lt;sup&amp;gt;([[File:Beaker.png|8px]]3 part Hydrogen[[File:Beaker.png|8px]]1 part Nitrogen)&amp;lt;/sup&amp;gt; [[File:Beaker.png|16px]]1 part Ethanol)&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part Oil&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]]1 part Welding Fuel [[File:Beaker.png|16px]]1 part Carbon [[File:Beaker.png|16px]]1 part Hydrogen)&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part Table Salt&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]]1 part Chlorine [[File:Beaker.png|16px]]1 part Sodium&amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt; @ 370K&amp;lt;/span&amp;gt;)&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part Carbon&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part Ethanol &lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Stellibinin&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! Genetic&lt;br /&gt;
| &#039;&#039;&#039;Phalanximine&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part Unstable Mutagen&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]]1 part Chlorine [[File:Beaker.png|16px]]1 part Phosphorus [[File:Beaker.png|16px]]1 part Radium)&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part Hyronalin&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]]1 part Dylovene&amp;lt;sup&amp;gt;([[File:Beaker.png|8px]]1 part Potassium [[File:Beaker.png|8px]]1 part Silicon [[File:Beaker.png|8px]]1 part Nitrogen)&amp;lt;/sup&amp;gt; [[File:Beaker.png|16px]]1 part Radium)&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part Ethanol&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Doxarubixadone (Cryo)&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part Cryoxadone&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]]1 part Dexalin&amp;lt;sup&amp;gt;([[File:Beaker.png|8px]]2 part Oxygen [[File:Beaker.png|8px]]1 part Plasma&amp;lt;sup&amp;gt;(catalyst)&amp;lt;/sup&amp;gt;)&amp;lt;/sup&amp;gt; [[File:Beaker.png|16px]]1 part Water [[File:Beaker.png|16px]]1 part Oxygen)&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part Unstable Mutagen&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]]1 part Chlorine [[File:Beaker.png|16px]]1 part Phosphorus [[File:Beaker.png|16px]]1 part Radium)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Bleeding&lt;br /&gt;
| &#039;&#039;&#039;Medicated Suture&#039;&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Gauze&#039;&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Cloth&#039;&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Blood pack&#039;&#039;&#039; (restores blood levels)&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Iron&#039;&#039;&#039; (restores blood levels, toxic to arachnids)&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Copper&#039;&#039;&#039; (restores blood levels, toxic to non-arachnids)&#039;&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Saline&#039;&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Pulped Banana Peel&#039;&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Inaprovaline&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part Oxygen&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part Sugar&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part Carbon&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Tranexamic acid&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part Sulfuric Acid&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]]1 part Hydrogen [[File:Beaker.png|16px]]1 part Sulfur [[File:Beaker.png|16px]]2 part Oxygen)&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part Sugar&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part Inaprovaline&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]]1 part Oxygen [[File:Beaker.png|16px]]1 part Sugar [[File:Beaker.png|16px]]1 part Carbon)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Zombification&lt;br /&gt;
| &#039;&#039;&#039;Ambuzol&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part Dylovene&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]]1 part Potassium [[File:Beaker.png|16px]]1 part Silicon [[File:Beaker.png|16px]]1 part Nitrogen)&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part Ammonia&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]]3 part Hydrogen[[File:Beaker.png|16px]]1 part Nitrogen)&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]2 part Blood&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Ambuzol Plus&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]5 part Ambuzol&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]15 part Zombie Blood&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Guides Menu}}&lt;/div&gt;</summary>
		<author><name>DV disposablecrewmember42</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Zombie&amp;diff=4707</id>
		<title>Zombie</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Zombie&amp;diff=4707"/>
		<updated>2026-08-30T18:46:08Z</updated>

		<summary type="html">&lt;p&gt;DV disposablecrewmember42: remove chemistry links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;tabs&amp;gt;&lt;br /&gt;
&amp;lt;tab inline name=&amp;quot;Initial Infected&amp;quot;&amp;gt;&lt;br /&gt;
{{Job_Header&lt;br /&gt;
|department=INFECTED&lt;br /&gt;
|maincolor=000000&lt;br /&gt;
|secondarycolor=101010&lt;br /&gt;
|image=ZombieIcon.png&lt;br /&gt;
|title=Initial Infected&lt;br /&gt;
|aliases=&amp;quot;Zed&amp;quot;, &amp;quot;II&amp;quot;&lt;br /&gt;
|difficulty=Easy&lt;br /&gt;
|requirements=12 hours of playtime&lt;br /&gt;
|access=Whatever access they previously had&lt;br /&gt;
|extendedaccess=None&lt;br /&gt;
|supervisors=None&lt;br /&gt;
|subordinates=None&lt;br /&gt;
|duties=Find a good spot or moment to turn and infect the crew.&lt;br /&gt;
|guides=This is the guide&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab inline name=&amp;quot;Zombie&amp;quot;&amp;gt;&lt;br /&gt;
{{Job_Header&lt;br /&gt;
|department=BRAINLESS&lt;br /&gt;
|maincolor=000000&lt;br /&gt;
|secondarycolor=101010&lt;br /&gt;
|image=ZombieIcon.png&lt;br /&gt;
|title=Zombie&lt;br /&gt;
|aliases=&amp;quot;Zed&amp;quot;&lt;br /&gt;
|difficulty=Literally Brainless&lt;br /&gt;
|requirements=None&lt;br /&gt;
|access=Whatever access they previously had&lt;br /&gt;
|extendedaccess=None&lt;br /&gt;
|supervisors=None&lt;br /&gt;
|subordinates=None&lt;br /&gt;
|duties=Kill the crew and turn them into zombies.&lt;br /&gt;
|guides=This is the guide&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;/tabs&amp;gt;&lt;br /&gt;
The Zombie is a conversion [[Antagonist|antagonist]] that can either come from the Zombie game mode or be randomly created through the Zombie Outbreak station [[Game_Modes#Zombies|event]]. It is a player controlled entity whose only purpose is to seek out living characters and convert them into undead. Zombies do not have any faction alignment nor can they communicate coherently with other characters, but they are able to work together with other zombies in order to achieve their goals. &lt;br /&gt;
&lt;br /&gt;
It is typically deemed [[Roleplay#Out_of_Character|OOC]] for a zombie to destroy non-barrier objects such as APCs. A blockage such as a wall or door is fair game as it will hopefully lead the hungry zombie to brains. Pointing and other emotions such as laughing and sighing are also often deemed OOC. Instead, a zombie is deemed a mindless entity that wanders the halls often following other zombies to create a horde, following noises and generally milling about.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Zombie Propagation ==&lt;br /&gt;
There are two main methods of creating new zombies:&lt;br /&gt;
* Zombies can bite a crit/dead body in order to instantly convert it into a new zombie.&lt;br /&gt;
* A crew member or animal can die after getting the Zombie Infection, which will cause them to instantly turn into a zombie upon falling into crit.&lt;br /&gt;
&lt;br /&gt;
A key note about the Zombie Infection is that, while it is spread through bite, it may not always infect you on the first bite. Wearing large amounts of clothing reduce your chances of being infected after a zombie bite.&lt;br /&gt;
&lt;br /&gt;
== Zombie Infection ==&lt;br /&gt;
Though the main way the infection is given is through zombie bites, it can be transmitted in other ways. Notably, it can be gained through ingesting Romerol. Additionally, Initial Infected in the Zombie [[Game Modes|game mode]] start out with a passive version of the infection.&lt;br /&gt;
&lt;br /&gt;
Once a crewmate has gotten the infection, they will experience symptoms of coughing and extreme poison damage. They will become a Zombie if they die while sickened. The only way to neutralize the infection is through consuming 5u of Ambuzol plus. This will nullify the dangerous symptoms and grant you immunity to future infections, but you can turn into a zombie after you have died. &lt;br /&gt;
&lt;br /&gt;
== Physical Traits ==&lt;br /&gt;
Zombies boast a variety of traits, most notably, their damage resistances. They also do not need food or drink and are able to survive in a vacuum without air. The main weaknesses of zombies come from their vulnerability to both burn and shock damage.&lt;br /&gt;
&lt;br /&gt;
Zombies have a {{DMG|Piercing|+|20%}}, {{DMG|Blunt|+|40%}} and {{DMG|Cold|+|70%}} damage resistance.&amp;lt;br&amp;gt;&lt;br /&gt;
They have a {{DMG|Heat|-|25%}} damage vulnerability.&amp;lt;br&amp;gt;&lt;br /&gt;
They passively regenerate {{DMG|Blunt|+|0.4}}, {{DMG|Slash|+|0.4}}, {{DMG|Piercing|+|0.2}}, {{DMG|Heat|+|0.02}}, and {{DMG|Shock|+|0.02}} per second, with an additional {{DMG|Slash|+|2}}, {{DMG|Blunt|+|2}}, and {{DMG|Piercing|+|2}} per bite.&amp;lt;br&amp;gt;&lt;br /&gt;
They are immune to {{DMG|Poison}} and {{DMG|Radiation}}.&lt;br /&gt;
&lt;br /&gt;
Zombies can be visually identified through their dark green skin and their red eyes. They also move 30% slower than unzombified variants of themselves, meaning they can be outrun. Miasma is also emitted from zombies, due to them rotting, though they do not experience negative effects from this.&lt;br /&gt;
&lt;br /&gt;
== Survival ==&lt;br /&gt;
The main methods of survival for a Zombie Outbreak will involve securing supplies, equipment, and a safe location. Because much of the station facilities may be shut down due to an outbreak, having a large source of nutrition and hydration is key to staying safe. Additionally, access to medical equipment is useful in the event that a survivor is bitten, as it can be used to stave off the infection. For equipment, heat based weaponry is most effective. This not only includes lasers, but also extends to flare guns, incendiary shells, and Phlogiston chemical weapons. A location that is safe against zombies can be created by reinforcing possible entry points with electrified grilles. Additionally, blocking off windows can prevent zombie swarms coming in from the outside. Your ultimate end game is to survive until a shuttle is called, an ERT team arrives, or a CBURN unit comes to &amp;quot;save&amp;quot; you from the threat. Or, if you&#039;re such a lost cause, CentCom may just nuke you to save the trouble.&lt;br /&gt;
&lt;br /&gt;
== Interaction ==&lt;br /&gt;
A player-controlled zombie loses the ability to pick up / equip items. It can use a few of the [[Interactions#Actions|action buttons]] such as enabling and disabling Harm mode and turning on/off the [[PDA]] light. &lt;br /&gt;
A core thing to note when playing a zombie is that you can right click on people in non-harm mode to see what their name is. Zombies will have a &amp;quot;Zombified&amp;quot; prefix. A zombie&#039;s goal is to not harm fellow zombies but harm non-zombies.&lt;br /&gt;
&lt;br /&gt;
{{Jobs Menu}}&lt;br /&gt;
[[Category:Jobs]]&lt;/div&gt;</summary>
		<author><name>DV disposablecrewmember42</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Weapons&amp;diff=4706</id>
		<title>Weapons</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Weapons&amp;diff=4706"/>
		<updated>2026-08-30T18:45:54Z</updated>

		<summary type="html">&lt;p&gt;DV disposablecrewmember42: remove chemistry links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
What follows below is a table of some common or robust items that may help you &amp;quot;win&amp;quot;, separated by category. Uncommon weapons may not be listed and the ones that are could be outdated, so don&#039;t rely entirely on the table. If in doubt, examining the weapon in-game will tell you how much damage it deals.&amp;lt;br&amp;gt;&lt;br /&gt;
Refer to [[Combat]] for Combat tips and how to enter Combat mode.&lt;br /&gt;
&lt;br /&gt;
= Melee Weapons =&lt;br /&gt;
&lt;br /&gt;
Whether you need to &amp;lt;s&amp;gt;murder the clown&amp;lt;/s&amp;gt; defend yourself from traitors or remove intruders from the bridge, multiple weapons are available to you. Makeshift weapons are usually less robust compared to dedicated weapons, but are much more easier to obtain. &lt;br /&gt;
&lt;br /&gt;
== Dedicated Melee Weapons ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:10%; padding:5px;&amp;quot; | &#039;&#039;&#039;Item&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Damage&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:22.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;How to acquire&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:47.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:AntiPsychicKnife.png|64px]]&lt;br /&gt;
 ! Anti-Psychic Knife&lt;br /&gt;
 | style=&amp;quot;font-size:90%; text-align:center;&amp;quot; | 10 {{DMG|Slash}}&amp;lt;br&amp;gt;5 {{DMG|Holy}}&lt;br /&gt;
 | [[Psionic Mantis|Psionic Mantis&#039; Locker]]&lt;br /&gt;
 | A special knife designed for killing psychics. It deals 20% more damage to [[Psionics]].&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Arm Blade.png|64px]]&lt;br /&gt;
 ! Arm Blade&lt;br /&gt;
 | style=&amp;quot;font-size:90%; text-align:center;&amp;quot; | 25 {{DMG|Slash}}&amp;lt;br&amp;gt;15 {{DMG|Piercing}}&lt;br /&gt;
 | &amp;lt;span title=&amp;quot;Outside of admins spawning this, it isn&#039;t obtainable by normal means.&amp;quot;&amp;gt;&#039;&#039;&#039;Unobtainable&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
 | A strong weapon that can pry open doors.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Breaching Hammer.png|64px]]&lt;br /&gt;
 ! Breaching Hammer&lt;br /&gt;
 | style=&amp;quot;font-size:90%; text-align:center;&amp;quot; | {{DamageBox|One Handed|10 {{DMG|Blunt}}&amp;lt;br&amp;gt;3 {{DMG|Piercing}}&amp;lt;br&amp;gt;10 {{DMG|Structural}}&amp;lt;br&amp;gt;15 {{DMG|Stamina}}}}{{DamageBox|Two Handed|15 {{DMG|Blunt}}&amp;lt;br&amp;gt;5 {{DMG|Piercing}}&amp;lt;br&amp;gt;35 {{DMG|Structural}}&amp;lt;br&amp;gt;22.5 {{DMG|Stamina}}}}&lt;br /&gt;
 | Armory&lt;br /&gt;
 | A large, heavy hammer with a long handle, used for breaking stones or other heavy material such as the skulls of violent criminals, also perfect for forcing your way trough airlocks.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Captain sabre.png|64px]]&lt;br /&gt;
 ! Captain&#039;s Sabre&lt;br /&gt;
 | style=&amp;quot;font-size:90%; text-align:center;&amp;quot; | 17 {{DMG|Slash}}&lt;br /&gt;
 | [[Captain|Captain&#039;s locker]]&lt;br /&gt;
 | A ceremonial weapon belonging to the captain of the station. Has a chance to reflect.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Chainsaw.gif|64px]]&lt;br /&gt;
 ! Chainsaw&lt;br /&gt;
 | style=&amp;quot;font-size:90%; text-align:center;&amp;quot; | {{DamageBox|One Handed|2 {{DMG|Slash}}&amp;lt;br&amp;gt;2 {{DMG|Blunt}}&amp;lt;br&amp;gt;4 {{DMG|Structural}}&amp;lt;br&amp;gt;1 {{DMG|Stamina}}}}{{DamageBox|Two Handed|6 {{DMG|Slash}}&amp;lt;br&amp;gt;2 {{DMG|Blunt}}&amp;lt;br&amp;gt;8 {{DMG|Structural}}&amp;lt;br&amp;gt;1 {{DMG|Stamina}}}}&lt;br /&gt;
 | &amp;lt;span title=&amp;quot;Outside of admins spawning this, it isn&#039;t obtainable by normal means.&amp;quot;&amp;gt;&#039;&#039;&#039;Unobtainable&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
 | A very large chainsaw. Usually you use this for cutting down trees... usually.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Claymore.png|64px]]&lt;br /&gt;
 ! Claymore&lt;br /&gt;
 | style=&amp;quot;font-size:90%; text-align:center;&amp;quot; | 20 {{DMG|Slash}}&lt;br /&gt;
 | [[Courier|Mail]]&lt;br /&gt;
 | An ancient war blade.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Combat Knife.png|64px]]&lt;br /&gt;
 ! Combat Knife&lt;br /&gt;
 | style=&amp;quot;font-size:90%; text-align:center;&amp;quot; | {{DamageBox|One Handed|12 {{DMG|Slash}}}}{{DamageBox|Thrown|10 {{DMG|Slash}}}}&lt;br /&gt;
 | Maintenance Loot, [[Courier|Mail]], Combat Boots&lt;br /&gt;
 | A deadly knife intended for melee confrontations.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Crusher.png|64px]]&lt;br /&gt;
 ! Crusher&lt;br /&gt;
 | style=&amp;quot;font-size:90%; text-align:center;&amp;quot; | {{DamageBox|One Handed|10 {{DMG|Blunt}}&amp;lt;br&amp;gt;5 {{DMG|Slash}}&amp;lt;br&amp;gt;5 {{DMG|Stamina}}}}{{DamageBox|Two Handed|12.5 {{DMG|Blunt}}&amp;lt;br&amp;gt;7.5 {{DMG|Slash}}&amp;lt;br&amp;gt;30 {{DMG|Structural}}&amp;lt;br&amp;gt;6 {{DMG|Stamina}}}}{{DamageBox|Marked One Handed|30 {{DMG|Blunt}}&amp;lt;br&amp;gt;10 {{DMG|Slash}}&amp;lt;br&amp;gt;15 {{DMG|Stamina}}}}{{DamageBox|Marked Two Handed|32.5 {{DMG|Blunt}}&amp;lt;br&amp;gt;12.5 {{DMG|Slash}}&amp;lt;br&amp;gt;30 {{DMG|Structural}}&amp;lt;br&amp;gt;16 {{DMG|Stamina}}}}&lt;br /&gt;
 | Ruins, Expeditions, Wrecks&lt;br /&gt;
 | An early design of the proto-kinetic accelerator. Mark enemies using it&#039;s alternative ranged attack. Heals {{DMG|Brute|+|10}} when you hit a marked enemy. Can pry open doors.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Crusher Dagger.png|64px]]&lt;br /&gt;
 ! Crusher Dagger&lt;br /&gt;
 | style=&amp;quot;font-size:90%; text-align:center;&amp;quot; | 15 {{DMG|Slash}}&lt;br /&gt;
 | Ruins, Expeditions, Wrecks&lt;br /&gt;
 | A scaled down version of a proto-kinetic crusher, usually used in a last ditch scenario. Can also illuminate a decent area.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Crusher Glaive.png|64px]]&lt;br /&gt;
 ! Crusher Glaive&lt;br /&gt;
 | style=&amp;quot;font-size:90%; text-align:center;&amp;quot; | {{DamageBox|One Handed|10 {{DMG|Blunt}}&amp;lt;br&amp;gt;5 {{DMG|Slash}}&amp;lt;br&amp;gt;5 {{DMG|Stamina}}}}{{DamageBox|Two Handed|12.5 {{DMG|Blunt}}&amp;lt;br&amp;gt;7.5 {{DMG|Slash}}&amp;lt;br&amp;gt;30 {{DMG|Structural}}&amp;lt;br&amp;gt;6 {{DMG|Stamina}}}}{{DamageBox|Marked One Handed|30 {{DMG|Blunt}}&amp;lt;br&amp;gt;10 {{DMG|Slash}}&amp;lt;br&amp;gt;15 {{DMG|Stamina}}}}{{DamageBox|Marked Two Handed|32.5 {{DMG|Blunt}}&amp;lt;br&amp;gt;12.5 {{DMG|Slash}}&amp;lt;br&amp;gt;30 {{DMG|Structural}}&amp;lt;br&amp;gt;16 {{DMG|Stamina}}}}&lt;br /&gt;
 | Ruins, Expeditions, Wrecks&lt;br /&gt;
 | An early design of the proto-kinetic accelerator, in glaive form. Mark enemies using it&#039;s alternative ranged attack. Heals {{DMG|Brute|+|21}} when you hit a marked enemy.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Cutlass.png|64px]]&lt;br /&gt;
 ! Cutlass&lt;br /&gt;
 | style=&amp;quot;font-size:90%; text-align:center;&amp;quot; | 16 {{DMG|Slash}}&lt;br /&gt;
 | &amp;lt;span title=&amp;quot;Outside of admins spawning this, it isn&#039;t obtainable by normal means.&amp;quot;&amp;gt;&#039;&#039;&#039;Unobtainable&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
 | A wickedly curved blade, often seen in the hands of space pirates.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:CybersunPen.png|64px]]&lt;br /&gt;
 ! Cybersun Pen&lt;br /&gt;
 | style=&amp;quot;font-size:90%; text-align:center;&amp;quot; | 15 {{DMG|Piercing}}&lt;br /&gt;
 | [[Syndicate Items#Misc|Syndicate Uplink]] Expeditions&lt;br /&gt;
 | A high-tech pen straight from Cybersun&#039;s legal department, capable of refracting hard-light at impossible angles through its diamond tip in order to write. Can used as a screwdriver.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:DoubleEnergySword.png|64px]]&lt;br /&gt;
 ! Double Bladed Energy Sword&lt;br /&gt;
 | style=&amp;quot;font-size:90%; text-align:center;&amp;quot; | {{DamageBox|On|12 {{DMG|Slash}}&amp;lt;br&amp;gt;12{{DMG|Heat}}&amp;lt;br&amp;gt;15 {{DMG|Structural}}}}{{DamageBox|Off|4.5 {{DMG|Blunt}}&amp;lt;br&amp;gt;2 {{DMG|Stamina}}}}&lt;br /&gt;
 | [[Syndicate_Items#Weapons|Syndicate Uplink]]&lt;br /&gt;
 | Syndicate Command Interns thought that having one blade on the energy sword was not enough. This can be stored in pockets. Slightly worse than your fists when off.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Energy Cutlass.png|64px]]&lt;br /&gt;
 ! Energy Cutlass&lt;br /&gt;
 | style=&amp;quot;font-size:90%; text-align:center;&amp;quot; | {{DamageBox|On|10 {{DMG|Slash}}&amp;lt;br&amp;gt;12 {{DMG|Heat}}}}{{DamageBox|Off|6 {{DMG|Blunt}}&amp;lt;br&amp;gt;3 {{DMG|Stamina}}}}&lt;br /&gt;
 | &amp;lt;span title=&amp;quot;Outside of admins spawning this, it isn&#039;t obtainable by normal means.&amp;quot;&amp;gt;&#039;&#039;&#039;Unobtainable&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
 | An exotic energy weapon. Don&#039;t forget to turn it on.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:EnergyDagger.png|64px]]&lt;br /&gt;
 ! Energy Dagger &lt;br /&gt;
 | style=&amp;quot;font-size:90%; text-align:center;&amp;quot; | {{DamageBox|On|10 {{DMG|Slash}}&amp;lt;br&amp;gt;10 {{DMG|Heat}}}}{{DamageBox|Off|1 {{DMG|Blunt}}}}&lt;br /&gt;
 | [[Syndicate_Items#Weapons|Syndicate Uplink]]&lt;br /&gt;
 | A small energy blade conveniently disguised in the form of a pen. Can be hidden in a [[PDA]]. Don&#039;t forget to turn it on.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:EnergyKatana.png|64px]]&lt;br /&gt;
 ! Energy Katana&lt;br /&gt;
 | style=&amp;quot;font-size:90%; text-align:center;&amp;quot; | 30 {{DMG|Slash}}&lt;br /&gt;
 | [[Space Ninja]]&lt;br /&gt;
 | A katana infused with strong energy. Provides the user with a bunch of cool abilities and can reflect some things.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:EnergySword.png|64px]]&lt;br /&gt;
 ! Energy Sword&lt;br /&gt;
 | style=&amp;quot;font-size:90%; text-align:center;&amp;quot; | {{DamageBox|On|15 {{DMG|Slash}}&amp;lt;br&amp;gt;15 {{DMG|Heat}}&amp;lt;br&amp;gt;20 {{DMG|Structural}}}}{{DamageBox|Off|4.5 {{DMG|Blunt}}&amp;lt;br&amp;gt;2 {{DMG|Stamina}}}}&lt;br /&gt;
 | [[Syndicate_Items#Weapons|Syndicate Uplink]]&lt;br /&gt;
 | Very loud and very dangerous energy sword that can reflect shots. Can be stored in pockets when turned off. Slightly worse than your fists when off.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Eldritch Blade.png|64px]]&lt;br /&gt;
 ! Eldritch Blade&lt;br /&gt;
 | style=&amp;quot;font-size:90%; text-align:center;&amp;quot; | 16 {{DMG|Slash}}&lt;br /&gt;
 | &amp;lt;span title=&amp;quot;Outside of admins spawning this, it isn&#039;t obtainable by normal means.&amp;quot;&amp;gt;&#039;&#039;&#039;Unobtainable&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
 | A sword humming with unholy energy.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Flaming Fireaxe.png|64px]]&lt;br /&gt;
 ! Flaming Fireaxe &lt;br /&gt;
 | style=&amp;quot;font-size:90%; text-align:center;&amp;quot; | Ignites target{{DamageBox|One Handed|5 {{DMG|Blunt}}&amp;lt;br&amp;gt;10 {{DMG|Slash}}&amp;lt;br&amp;gt;10 {{DMG|Structural}}&amp;lt;br&amp;gt;2.5 {{DMG|Stamina}}}}{{DamageBox|Two Handed|5 {{DMG|Blunt}}&amp;lt;br&amp;gt;20 {{DMG|Slash}}&amp;lt;br&amp;gt;50 {{DMG|Structural}}&amp;lt;br&amp;gt;2.5 {{DMG|Stamina}}}}&lt;br /&gt;
 | [[Syndicate_Items#Weapons|Syndicate Uplink]]&lt;br /&gt;
 | This is a syndicate item unlike the regular fireaxe. Can be used to open an unpowered closed door. Very good against structures.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Kanabou.png|64px]]&lt;br /&gt;
 ! Kanabou&lt;br /&gt;
 | style=&amp;quot;font-size:90%; text-align:center;&amp;quot; | {{DamageBox|One Handed|16 {{DMG|Blunt}}&amp;lt;br&amp;gt;25.6 {{DMG|Stamina}}}}{{DamageBox|Two Handed|30 {{DMG|Blunt}}&amp;lt;br&amp;gt;48 {{DMG|Stamina}}}}&lt;br /&gt;
 | [[Syndicate_Items#Weapons|Syndicate Uplink]]&lt;br /&gt;
 | A weapon for those who wish to forgo subtlety. Particularly suited to oni.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Katana.png|64px]]&lt;br /&gt;
 ! Katana&lt;br /&gt;
 | style=&amp;quot;font-size:90%; text-align:center;&amp;quot; | 15 {{DMG|Slash}}&lt;br /&gt;
 | [[Courier|Mail]], Expeditions&lt;br /&gt;
 | Ancient craftwork made with not so ancient plasteel.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Kukri Knife.png|64px]]&lt;br /&gt;
 ! Kukri Knife&lt;br /&gt;
 | style=&amp;quot;font-size:90%; text-align:center;&amp;quot; | {{DamageBox|One Handed|15 {{DMG|Slash}}}}{{DamageBox|Thrown|10 {{DMG|Slash}}}}&lt;br /&gt;
 | Expeditions&lt;br /&gt;
 | Professionals have standards. Be polite. Be efficient. Have a plan to kill everyone you meet.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Machete.png|64px]]&lt;br /&gt;
 ! Machete&lt;br /&gt;
 | style=&amp;quot;font-size:90%; text-align:center;&amp;quot; | 15 {{DMG|Slash}}&lt;br /&gt;
 | Maintenance Loot, Salvage Wrecks, Expeditions, Salvage Vendor&lt;br /&gt;
 | A large, vicious looking blade.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Rickenbacker4001.png|64px]]&lt;br /&gt;
 ! Rickenbacker 4001&lt;br /&gt;
 | style=&amp;quot;font-size:90%; text-align:center;&amp;quot; | {{DamageBox|One Handed|7 {{DMG|Blunt}}&amp;lt;br&amp;gt;31.5 {{DMG|Stamina}}}}{{DamageBox|Two Handed|14 {{DMG|Blunt}}&amp;lt;br&amp;gt;2 {{DMG|Shock}}&amp;lt;br&amp;gt;63 {{DMG|Stamina}}}}&lt;br /&gt;
 | [[Syndicate_Items#Job|Syndicate Uplink]]&lt;br /&gt;
 | Despite being an instrument it is a dedicated melee weapon.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:BoxingGlovesBlue.png|64px]]&lt;br /&gt;
 ! Rigged Boxing Gloves&lt;br /&gt;
 | style=&amp;quot;font-size:90%; text-align:center;&amp;quot; | 8 {{DMG|Blunt}}&amp;lt;br&amp;gt;25 {{DMG|Stamina}}&lt;br /&gt;
 | [[Syndicate_Items#Job|Syndicate Uplink]]&lt;br /&gt;
 | Blue gloves for competitive boxing. Feels like they&#039;re heavier than usual...&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Ritual Dagger.png|64px]]&lt;br /&gt;
 ! Ritual Dagger&lt;br /&gt;
 | style=&amp;quot;font-size:90%; text-align:center;&amp;quot; | 12 {{DMG|Slash}}&lt;br /&gt;
 | &amp;lt;span title=&amp;quot;Outside of admins spawning this, it isn&#039;t obtainable by normal means.&amp;quot;&amp;gt;&#039;&#039;&#039;Unobtainable&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
 | A strange dagger used by sinister groups for rituals and sacrifices.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Shinai.png|64px]]&lt;br /&gt;
 ! Shinai&lt;br /&gt;
 | style=&amp;quot;font-size:90%; text-align:center;&amp;quot; | 4 {{DMG|Blunt}}&amp;lt;br&amp;gt;18 {{DMG|Stamina}}&lt;br /&gt;
 | [[Maps#Shōkō_Station|Shōkō&#039;s Dojo]]&lt;br /&gt;
 | A bamboo sword, commonly used in kendo. Made some time after the realization that wooden swords hurt a lot.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Survival knife.png|64px]]&lt;br /&gt;
 ! Survival Knife&lt;br /&gt;
 | style=&amp;quot;font-size:90%; text-align:center;&amp;quot; | {{DamageBox|One Handed|12 {{DMG|Slash}}}}{{DamageBox|Thrown|10 {{DMG|Slash}}}}&lt;br /&gt;
 | [[Salvage Specialist|Salvage Specialist&#039;s Locker]], [[Courier|Mail]]&lt;br /&gt;
 | Weapon of first and last resort for combatting space carp.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Unholy Halberd.png|64px]]&lt;br /&gt;
 ! Unholy Halberd&lt;br /&gt;
 | style=&amp;quot;font-size:90%; text-align:center;&amp;quot; | {{DamageBox|One Handed|10 {{DMG|Slash}}&amp;lt;br&amp;gt;10 {{DMG|Blunt}}&amp;lt;br&amp;gt;5 {{DMG|Structural}}&amp;lt;br&amp;gt;5 {{DMG|Stamina}}}}{{DamageBox|Two Handed|15 {{DMG|Slash}}&amp;lt;br&amp;gt;15 {{DMG|Blunt}}&amp;lt;br&amp;gt;15 {{DMG|Structural}}&amp;lt;br&amp;gt;7.5 {{DMG|Stamina}}}}&lt;br /&gt;
 | &amp;lt;span title=&amp;quot;Outside of admins spawning this, it isn&#039;t obtainable by normal means.&amp;quot;&amp;gt;&#039;&#039;&#039;Unobtainable&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
 | A poleaxe that seems to be linked to its wielder&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Truncheon.png|64px]]&lt;br /&gt;
 ! Truncheon&lt;br /&gt;
 | style=&amp;quot;font-size:90%; text-align:center;&amp;quot; | 20 {{DMG|Blunt}}&amp;lt;br&amp;gt;30 {{DMG|Stamina}}&lt;br /&gt;
 | [[Research and Development|Research]]&lt;br /&gt;
 | A rigid, steel-studded baton, meant to harm.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Wakizashi.png|64px]]&lt;br /&gt;
 ! Wakizashi&lt;br /&gt;
 | style=&amp;quot;font-size:90%; text-align:center;&amp;quot; | 12 {{DMG|Slash}}&lt;br /&gt;
 | &amp;lt;span title=&amp;quot;Outside of admins spawning this, it isn&#039;t obtainable by normal means.&amp;quot;&amp;gt;&#039;&#039;&#039;Unobtainable&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
 | A short, multi-purpose sword of plasteel construction.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Makeshift Weapons ==&lt;br /&gt;
&lt;br /&gt;
Not weapon per se, those items can be used as weapons with variable result. They are usually much more easier to obtain for civilian than dedicated melee weapons. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:10%; padding:5px;&amp;quot; | &#039;&#039;&#039;Item&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Damage&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:22.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;How to acquire&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:47.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Advanced circular saw.png|64px]]&lt;br /&gt;
 ! Advanced Circular Saw&lt;br /&gt;
 | style=&amp;quot;font-size:90%; text-align:center;&amp;quot; | 15 {{DMG|Brute}}&lt;br /&gt;
 | [[Medical Doctor|Medbay]], Salvage Wrecks, [[Syndicate Items#Bundles|Syndicate Uplink]]&lt;br /&gt;
 | You think you can cut anything with it.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Acoustic Guitar.png|64px]]&lt;br /&gt;
 ! Acoustic Guitar&lt;br /&gt;
 | style=&amp;quot;font-size:90%; text-align:center;&amp;quot; | {{DamageBox|One Handed|5 {{DMG|Blunt}}&amp;lt;br&amp;gt;2.5 {{DMG|Stamina}}}}{{DamageBox|Two Handed|15 {{DMG|Blunt}}&amp;lt;br&amp;gt;7.5 {{DMG|Stamina}}}}&lt;br /&gt;
 | [[Musician]], [[Supply Crates|Cargo Crates]], Maintenance Loot, String Instruments Crate, Salvage Wrecks&lt;br /&gt;
 | Anyway, here&#039;s Wonderwall.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Advanced Mop.png|64px]]&lt;br /&gt;
 ! Advanced Mop&lt;br /&gt;
 | style=&amp;quot;font-size:90%; text-align:center;&amp;quot; | {{DamageBox|One Handed|10 {{DMG|Blunt}}&amp;lt;br&amp;gt;5 {{DMG|Stamina}}}}{{DamageBox|Two Handed|15 {{DMG|Blunt}}&amp;lt;br&amp;gt;7.5 {{DMG|Stamina}}}}&lt;br /&gt;
 | [[Janitor]], [[Research and Development|Research]]&lt;br /&gt;
 | The next generation of mopping.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:AdvancedScalpel.png|64px]]&lt;br /&gt;
 ! Advanced Scalpel&lt;br /&gt;
 | style=&amp;quot;font-size:90%; text-align:center;&amp;quot; | 12 {{DMG|Slash}}&lt;br /&gt;
 | [[Medical Doctor|Medbay]], Salvage Wrecks, [[Syndicate Items#Bundles|Syndicate Uplink]]&lt;br /&gt;
 | Made of more expensive materials, sharper and generally more reliable.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Baseball Bat.png|64px]]&lt;br /&gt;
 ! Baseball Bat&lt;br /&gt;
 | style=&amp;quot;font-size:90%; text-align:center;&amp;quot; | {{DamageBox|One Handed|10 {{DMG|Blunt}}&amp;lt;br&amp;gt;5 {{DMG|Structural}}&amp;lt;br&amp;gt;5 {{DMG|Stamina}}}}{{DamageBox|Two Handed|18 {{DMG|Blunt}}&amp;lt;br&amp;gt;15 {{DMG|Structural}}&amp;lt;br&amp;gt;9 {{DMG|Stamina}}}}&lt;br /&gt;
 | [[Construction|Crafting]], Maintenance Loot&lt;br /&gt;
 | A robust baseball bat. Technically not made to bash people&#039;s head in.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Bible.png|64px]]&lt;br /&gt;
 ! Bible&lt;br /&gt;
 | style=&amp;quot;font-size:90%; text-align:center;&amp;quot; | 3 {{DMG|Blunt}}&amp;lt;br&amp;gt;10 {{DMG|Immaterial}}&amp;lt;br&amp;gt;1.5 {{DMG|Stamina}}&lt;br /&gt;
 | [[Chaplain]], [[Mystagogue]], Chapel, [[Courier|Mail]]&lt;br /&gt;
 | New Interstellar Version 285. Only really useful against things that are vulnerable to Holy damage. Can heal {{DMG|Brute|+|15}} and {{DMG|Burn|+|15}} if not used as a weapon but has a chance&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:BoneSpear.png|64px]]&lt;br /&gt;
 ! Bone Spear&lt;br /&gt;
 | style=&amp;quot;font-size:90%; text-align:center;&amp;quot; | {{DamageBox|One Handed|12 {{DMG|Piercing}}}}{{DamageBox|Two Handed|16 {{DMG|Piercing}}}}{{DamageBox|Thrown|15 {{DMG|Piercing}}}}&lt;br /&gt;
 | [[Construction|Crafting]]&lt;br /&gt;
 | A spear made of bones. 2u of reagent can be added to the spear which will be transferred on hit.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:WhiskeyBottle.png|64px]]&lt;br /&gt;
 ! Bottle&lt;br /&gt;
 | style=&amp;quot;font-size:90%; text-align:center;&amp;quot; | 4 {{DMG|Brute}}&lt;br /&gt;
 | [[Bartender|Bar]], Booze-O-Mat&lt;br /&gt;
 | A nice drink. Works with any bottle. After attacking someone or something with this, it becomes a Broken Bottle.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Boxing Gloves.gif|64px]]&lt;br /&gt;
 ! Boxing Gloves&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 0.4 {{DMG|Brute}}&amp;lt;br&amp;gt;8 {{DMG|Stamina}}&lt;br /&gt;
 | [[Boxer]], [[Martial Artist]], BoxingDrobe&lt;br /&gt;
 | For competitive boxing.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:BrokenBottle.png|64px]]&lt;br /&gt;
 ! Broken Bottle&lt;br /&gt;
 | style=&amp;quot;font-size:90%; text-align:center;&amp;quot; | {{DamageBox|One Handed|5 {{DMG|Brute}}}}{{DamageBox|Thrown|2 {{DMG|Brute}}}}&lt;br /&gt;
 | Breaking a bottle, Maintenance Loot, Salvage Wrecks&lt;br /&gt;
 | In Space Glasgow this is called a conversation starter.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Butcher&#039;s Cleaver.png|64px]]&lt;br /&gt;
 ! Butcher&#039;s Cleaver&lt;br /&gt;
 | style=&amp;quot;font-size:90%; text-align:center;&amp;quot; | 13 {{DMG|Slash}}&lt;br /&gt;
 | [[Chef|Kitchen]], [[Courier|Mail]]&lt;br /&gt;
 | A huge blade used for chopping and chopping up meat. This includes clowns and clown-by-products.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Cautery.png|64px]]&lt;br /&gt;
 ! Cautery&lt;br /&gt;
 | style=&amp;quot;font-size:90%; text-align:center;&amp;quot; | 5 {{DMG|Heat}}&lt;br /&gt;
 | [[Research and Development|Research]], [[Medical Doctor|Medbay]], Salvage Wrecks, [[Syndicate Items#Bundles|Syndicate Uplink]]&lt;br /&gt;
 | A surgical tool used to cauterize open wounds.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Choppa.png|64px]]&lt;br /&gt;
 ! Choppa&lt;br /&gt;
 | style=&amp;quot;font-size:90%; text-align:center;&amp;quot; | 10 {{DMG|Brute}}&lt;br /&gt;
 | Maintenance Loot&lt;br /&gt;
 | A wicked serrated blade made of whatever nasty sharp things you could find.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Circular saw.png|64px]]&lt;br /&gt;
 ! Circular Saw&lt;br /&gt;
 | style=&amp;quot;font-size:90%; text-align:center;&amp;quot; | 15 {{DMG|Brute}}&lt;br /&gt;
 | [[Medical Doctor|Medbay]], Salvage Wrecks, Robotics&lt;br /&gt;
 | For heavy duty cutting.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Crowbar.png|64px]]&lt;br /&gt;
 ! Crowbar&lt;br /&gt;
 | style=&amp;quot;font-size:90%; text-align:center;&amp;quot; | 8 {{DMG|Blunt}}&amp;lt;br&amp;gt;4 {{DMG|Stamina}}&lt;br /&gt;
 | YouTool, Salvage Wrecks, Maintenance Loot, Robotics, [[Courier|Mail]], Toolboxes&lt;br /&gt;
 | A multipurpose tool to pry open doors and fight interdimensional invaders.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:DoubleEmergencyGasTanks.gif|64px]]&lt;br /&gt;
 ! Double Emergency Gas Tanks&lt;br /&gt;
 | style=&amp;quot;font-size:90%; text-align:center;&amp;quot; | 7.5 {{DMG|Blunt}}&amp;lt;br&amp;gt;3.75 {{DMG|Stamina}}&lt;br /&gt;
 | Salvage Wrecks, [[Supply Crates|Cargo Crates]], Suit Storage, [[Engineer|Engineering]], Tank Dispenser, Emergency Closet&lt;br /&gt;
 | Various emergency tanks that contain gas.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Drill.png|64px]]&lt;br /&gt;
 ! Drill&lt;br /&gt;
 | style=&amp;quot;font-size:90%; text-align:center;&amp;quot; | 10 {{DMG|Piercing}}&lt;br /&gt;
 | [[Research and Development|Research]], [[Medical Doctor|Medbay]], Salvage Wrecks, [[Syndicate Items#Bundles|Syndicate Uplink]]&lt;br /&gt;
 | A surgical drill for making holes into hard material.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Claymore.png|64px]]&lt;br /&gt;
 ! Dulled Claymore&lt;br /&gt;
 | style=&amp;quot;font-size:90%; text-align:center;&amp;quot; | 6 {{DMG|Blunt}}&amp;lt;br&amp;gt;1 {{DMG|Slash}}&amp;lt;br&amp;gt;3 {{DMG|Stamina}}&lt;br /&gt;
 | [[Courier|Mail]]&lt;br /&gt;
 | An ancient war blade. This one has been dulled.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Katana.png|64px]]&lt;br /&gt;
 ! Dulled Katana&lt;br /&gt;
 | style=&amp;quot;font-size:90%; text-align:center;&amp;quot; | 5 {{DMG|Blunt}}&amp;lt;br&amp;gt;1 {{DMG|Slash}}&amp;lt;br&amp;gt;2.5 {{DMG|Stamina}}&lt;br /&gt;
 | [[Courier|Mail]]&lt;br /&gt;
 | Ancient craftwork made with not so ancient plasteel. This one has been dulled.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:EmergencyGasTanks.gif|64px]]&lt;br /&gt;
 ! Emergency Gas Tanks&lt;br /&gt;
 | style=&amp;quot;font-size:90%; text-align:center;&amp;quot; | 7.5 {{DMG|Blunt}}&amp;lt;br&amp;gt;3.75{{DMG|Stamina}}&lt;br /&gt;
 | Salvage Wrecks, [[Supply Crates|Cargo Crates]], Suit Storage, [[Engineer|Engineering]], Tank Dispenser, Emergency Closet&lt;br /&gt;
 | Various emergency tanks that contain gas.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Fireaxe.png|64px]]&lt;br /&gt;
 ! Fireaxe&lt;br /&gt;
 | style=&amp;quot;font-size:90%; text-align:center;&amp;quot; | {{DamageBox|One Handed|5 {{DMG|Blunt}}&amp;lt;br&amp;gt;10 {{DMG|Slash}}&amp;lt;br&amp;gt;10 {{DMG|Structural}}&amp;lt;br&amp;gt;2.5 {{DMG|Stamina}}}}{{DamageBox|Two Handed|5 {{DMG|Blunt}}&amp;lt;br&amp;gt;20 {{DMG|Slash}}&amp;lt;br&amp;gt;50 {{DMG|Structural}}&amp;lt;br&amp;gt;2.5 {{DMG|Stamina}}}}&lt;br /&gt;
 | Atmospherics, Bridge&lt;br /&gt;
 | Truly, the weapon of a madman. Who would think to fight fire with an axe? Can be used to open an unpowered closed door. Very good against structures.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Fire Extinguisher.png|64px]]&lt;br /&gt;
 ! Fire Extinguisher&lt;br /&gt;
 | style=&amp;quot;font-size:90%; text-align:center;&amp;quot; | 10 {{DMG|Brute}}&amp;lt;br&amp;gt;5 {{DMG|Stamina}}&lt;br /&gt;
 | Fire-Safety Closet, Extinguisher Cabinet&lt;br /&gt;
 | It extinguishes fires.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Folding Chair.png|64px]]&lt;br /&gt;
 ! Folding Chair&lt;br /&gt;
 | style=&amp;quot;font-size:90%; text-align:center;&amp;quot; | 8 {{DMG|Brute}}&amp;lt;br&amp;gt;4 {{DMG|Stamina}}&lt;br /&gt;
 | [[Boxer|Boxing ring]]&lt;br /&gt;
 | If you carry six of these you become the coolest kid at church.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:GasTanks.gif|64px]]&lt;br /&gt;
 ! Gas Tanks&lt;br /&gt;
 | style=&amp;quot;font-size:90%; text-align:center;&amp;quot; | 8 {{DMG|Blunt}}&amp;lt;br&amp;gt;4 {{DMG|Stamina}}&lt;br /&gt;
 | Salvage Wrecks, [[Supply Crates|Cargo Crates]], Suit Storage, [[Engineer|Engineering]], Tank Dispenser, Emergency Closet&lt;br /&gt;
 | Various tanks that contain gas.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:GlassShard.png|64px]]&lt;br /&gt;
 ! Glass Shard&lt;br /&gt;
 | style=&amp;quot;font-size:90%; text-align:center;&amp;quot; | {{DamageBox|One Handed|3.5 {{DMG|Slash}}}}{{DamageBox|Thrown|2 {{DMG|Slash}}}}{{DamageBox|Stepped On|5 {{DMG|Piercing}}}}&lt;br /&gt;
 | Broken Glass&lt;br /&gt;
 | Extremely easy to obtain, just break a glass or a reinforced glass pane or climb a glass table.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Hatchet.png|64px]]&lt;br /&gt;
 ! Hatchet&lt;br /&gt;
 | style=&amp;quot;font-size:90%; text-align:center;&amp;quot; | 15 {{DMG|Brute}}&lt;br /&gt;
 | [[Hydroponics]]&lt;br /&gt;
 | A very sharp axe blade upon a short fibremetal handle. It has a long history of chopping things, but now it is used for chopping wood.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:JawsOfLife.png|64px]]&lt;br /&gt;
 ! Jaws of Life&lt;br /&gt;
 | style=&amp;quot;font-size:90%; text-align:center;&amp;quot; | 10 {{DMG|Brute}}&lt;br /&gt;
 | [[Chief Engineer]], Reasearch&lt;br /&gt;
 | A set of jaws of life, compressed through the magic of science. Also useful for cutting and prying things.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Kitchen knife.png|64px]]&lt;br /&gt;
 ! Kitchen Knife&lt;br /&gt;
 | style=&amp;quot;font-size:90%; text-align:center;&amp;quot; | 10 {{DMG|Slash}}&lt;br /&gt;
 | [[Chef|Kitchen]], [[Courier|Mail]]&lt;br /&gt;
 | A general purpose Chef&#039;s Knife made by Asters Merchant Guild. Guaranteed to stay sharp for years to come.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:LaserScalpel.png|64px]]&lt;br /&gt;
 ! Laser Scalpel&lt;br /&gt;
 | style=&amp;quot;font-size:90%; text-align:center;&amp;quot; | 8 {{DMG|Slash}}&lt;br /&gt;
 | [[Medical Doctor|Medbay]], Salvage Wrecks&lt;br /&gt;
 | A scalpel which uses a directed laser to slice instead of a blade, for more precise surgery while also cauterizing as it cuts.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Mini hoe.png|64px]]&lt;br /&gt;
 ! Mini Hoe&lt;br /&gt;
 | style=&amp;quot;font-size:90%; text-align:center;&amp;quot; | 10 {{DMG|Brute}}&lt;br /&gt;
 | [[Hydroponics]]&lt;br /&gt;
 | It&#039;s used for removing weeds or scratching your back.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Mining Drill.png|64px]]&lt;br /&gt;
 ! Mining Drill &lt;br /&gt;
 | style=&amp;quot;font-size:90%; text-align:center;&amp;quot; | 3 {{DMG|Brute}}&amp;lt;br&amp;gt;12 {{DMG|Structural}}&lt;br /&gt;
 | [[Salvage Specialist|Salvage]], Salvage Wrecks, Research&lt;br /&gt;
 | Powerful tool used to quickly drill through rocks. Can be used to mine space rocks and debris.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Mop.png|64px]]&lt;br /&gt;
 ! Mop&lt;br /&gt;
 | style=&amp;quot;font-size:90%; text-align:center;&amp;quot; | {{DamageBox|One Handed|2 {{DMG|Brute}}&amp;lt;br&amp;gt;8.2 {{DMG|Stamina}}}}{{DamageBox|Two Handed|7 {{DMG|Brute}}&amp;lt;br&amp;gt;16.2 {{DMG|Stamina}}}}&lt;br /&gt;
 | [[Janitor]]&lt;br /&gt;
 | A mop that can&#039;t be stopped, viscera cleanup detail awaits.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Needle.png|64px]]&lt;br /&gt;
 ! Official Security Anti-Inflatable Armament&lt;br /&gt;
 | style=&amp;quot;font-size:90%; text-align:center;&amp;quot; | 1 {{DMG|Piercing}}&lt;br /&gt;
 | Sometimes in [[Security Officer|Security Officer&#039;s Locker]]&lt;br /&gt;
 | A specialty weapon used in the destruction of unique syndicate morale-boosting equipment. Pops balloons, probably.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Nettle.png|64px]]&lt;br /&gt;
 ! Death Nettle&lt;br /&gt;
 | style=&amp;quot;font-size:90%; text-align:center;&amp;quot; | 8.5 {{DMG|Heat}}&amp;lt;br&amp;gt;8.5 {{DMG|Caustic}}&lt;br /&gt;
 | [[Supply Crates|Cargo Crates]], Exotic Seed Crate&lt;br /&gt;
 | The Nettle hold a maximum of 3u of Sulfuric Acid and 3u of (Fluorosulfuric Acid and transfer 2u on hit. The reagents within the plant depend on its genes (see [[Hydroponics]]), and can be checked by grinding a nettle harvested from the same plant. To overdose someone you would need 2 nettles and about 6-7 hits.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Pickaxe.png|64px]]&lt;br /&gt;
 ! Pickaxe&lt;br /&gt;
 | style=&amp;quot;font-size:90%; text-align:center;&amp;quot; | {{DamageBox|One Handed|5 {{DMG|Brute}}&amp;lt;br&amp;gt;2.5 {{DMG|Stamina}}}}{{DamageBox|Two Handed|15 {{DMG|Brute}}&amp;lt;br&amp;gt;30 {{DMG|Structural}}&amp;lt;br&amp;gt;7.5{{DMG|Stamina}}}}&lt;br /&gt;
 | [[Salvage Specialist|Salvage]], Salvage Wrecks&lt;br /&gt;
 | Notched to perfection, for jebbing it into rocks. Can be used to mine space rocks and debris.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Plant clippers.png|64px]]&lt;br /&gt;
 ! Plant Clippers&lt;br /&gt;
 | style=&amp;quot;font-size:90%; text-align:center;&amp;quot; | 7 {{DMG|Brute}}&lt;br /&gt;
 | [[Hydroponics]]&lt;br /&gt;
 | A tool used to take samples from plants.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:PlasmaShiv.png|64px]]&lt;br /&gt;
 ! Plasma Shiv&lt;br /&gt;
 | style=&amp;quot;font-size:90%; text-align:center;&amp;quot; | 9 {{DMG|Slash}}&lt;br /&gt;
 | [[Construction|Crafting]]&lt;br /&gt;
 | A crude weapon fashioned from a piece of cloth and a plasma glass shard.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:PlasmaSpear.png|64px]]&lt;br /&gt;
 ! Plasma Spear&lt;br /&gt;
 | style=&amp;quot;font-size:90%; text-align:center;&amp;quot; | {{DamageBox|One Handed|18 {{DMG|Piercing}}}}{{DamageBox|Two Handed|22 {{DMG|Piercing}}}}{{DamageBox|Thrown|21 {{DMG|Piercing}}}}&lt;br /&gt;
 | [[Construction|Crafting]]&lt;br /&gt;
 | A spear with a plasma shard as a tip. 2u of reagent can be added to the spear which will be transferred on hit.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Power Drill.png|64px]]&lt;br /&gt;
 ! Power Drill&lt;br /&gt;
 | style=&amp;quot;font-size:90%; text-align:center;&amp;quot; | 10 {{DMG|Piercing}}&lt;br /&gt;
 | Salvage Wrecks, [[Station Engineer|Engineering]], Research&lt;br /&gt;
 | A simple powered hand drill.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:ReinforcedShiv.png|64px]]&lt;br /&gt;
 ! Reinforced Shiv&lt;br /&gt;
 | style=&amp;quot;font-size:90%; text-align:center;&amp;quot; | 7 {{DMG|Slash}}&lt;br /&gt;
 | [[Construction|Crafting]]&lt;br /&gt;
 | A crude weapon fashioned from a piece of cloth and a reinforced glass shard.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:ReinforcedSpear.png|64px]]&lt;br /&gt;
 ! Reinforced Spear&lt;br /&gt;
 | style=&amp;quot;font-size:90%; text-align:center;&amp;quot; | {{DamageBox|One Handed|15 {{DMG|Piercing}}}}{{DamageBox|Two Handed|19 {{DMG|Piercing}}}}{{DamageBox|Thrown|18 {{DMG|Piercing}}}}&lt;br /&gt;
 | [[Construction|Crafting]]&lt;br /&gt;
 | A spear with a reinforced glass shard as a tip.2u of reagent can be added to the spear which will be transferred on hit.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Rickenbacker4001.png|64px]]&lt;br /&gt;
 ! Rickenbacker 4003&lt;br /&gt;
 | style=&amp;quot;font-size:90%; text-align:center;&amp;quot; | 7 {{DMG|Brute}}&amp;lt;br&amp;gt;13.5 {{DMG|Stamina}}&lt;br /&gt;
 | On some stations.&lt;br /&gt;
 | Just a regular bass guitar.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Rock Guitar.png|64px]]&lt;br /&gt;
 ! Rock Guitar&lt;br /&gt;
 | style=&amp;quot;font-size:90%; text-align:center;&amp;quot; | {{DamageBox|One Handed|8 {{DMG|Brute}}&amp;lt;br&amp;gt;3 {{DMG|Stamina}}}}{{DamageBox|Two Handed|14 {{DMG|Brute}}&amp;lt;br&amp;gt;5 {{DMG|Stamina}}}}&lt;br /&gt;
 | [[Musician]], [[Supply Crates|Cargo Crates]], Maintenance Loot, String Instruments Crate&lt;br /&gt;
 | What an axe!&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Rolling Pin.png|64px]]&lt;br /&gt;
 ! Rolling Pin&lt;br /&gt;
 | style=&amp;quot;font-size:90%; text-align:center;&amp;quot; | 7 {{DMG|Blunt}}&lt;br /&gt;
 | [[Chef]], Plasteel Chef&#039;s Dinnerware Vendor&lt;br /&gt;
 | A tool used to shape and flatten dough.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Scalpel.png|64px]]&lt;br /&gt;
 ! Scalpel&lt;br /&gt;
 | style=&amp;quot;font-size:90%; text-align:center;&amp;quot; | 8 {{DMG|Slash}}&lt;br /&gt;
 | [[Medical Doctor|Medbay]], Salvage Wrecks, Robotics&lt;br /&gt;
 | A surgical tool used to make incisions into flesh.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Screwdriver.png|64px]]&lt;br /&gt;
 ! Screwdriver&lt;br /&gt;
 | style=&amp;quot;font-size:90%; text-align:center;&amp;quot; | 6 {{DMG|Piercing}}&lt;br /&gt;
 | YouTool, Salvage Wrecks, Maintenance Loot, Robotics, Toolboxes&lt;br /&gt;
 | Used to disassemble various objects and open the wiring inside doors.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Scythe.png|64px]]&lt;br /&gt;
 ! Scythe&lt;br /&gt;
 | style=&amp;quot;font-size:90%; text-align:center;&amp;quot; | 10 {{DMG|Brute}}&lt;br /&gt;
 | [[Hydroponics]]&lt;br /&gt;
 | A sharp and curved blade on a long fibremetal handle, this tool makes it easy to reap what you sow.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Seclite.png|64px]]&lt;br /&gt;
 ! Seclite&lt;br /&gt;
 | style=&amp;quot;font-size:90%; text-align:center;&amp;quot; | 10 {{DMG|Brute}}&amp;lt;br&amp;gt;20 {{DMG|Stamina}}&lt;br /&gt;
 | Security, [[Warden|Warden&#039;s Locker]], [[Head of Personnel|HoP&#039;s Locker]], Sec Tech, [[Courier|Mail]]&lt;br /&gt;
 | A robust flashlight used by security.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Shiv.png|64px]]&lt;br /&gt;
 ! Shiv&lt;br /&gt;
 | style=&amp;quot;font-size:90%; text-align:center;&amp;quot; | 5.5 {{DMG|Slash}}&lt;br /&gt;
 | Maintenance Loot&lt;br /&gt;
 | A pointy piece of glass, abraded to an edge and wrapped in tape for a handle.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Shovel.png|64px]]&lt;br /&gt;
 ! Shovel&lt;br /&gt;
 | style=&amp;quot;font-size:90%; text-align:center;&amp;quot; | 14 {{DMG|Blunt}}&amp;lt;br&amp;gt;7 {{DMG|Stamina}}&lt;br /&gt;
 | Salvage Wrecks, Maintenance Loot&lt;br /&gt;
 | A large tool for digging and moving dirt.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:GlassShiv.png|64px]]&lt;br /&gt;
 ! Shiv&lt;br /&gt;
 | style=&amp;quot;font-size:90%; text-align:center;&amp;quot; | 5.5 {{DMG|Slash}}&lt;br /&gt;
 | [[Construction|Crafting]]&lt;br /&gt;
 | A crude weapon fashioned from a piece of cloth and a glass shard.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Sledgehammer.png|64px]]&lt;br /&gt;
 ! Sledgehammer&lt;br /&gt;
 | style=&amp;quot;font-size:90%; text-align:center;&amp;quot; | {{DamageBox|One Handed|10 {{DMG|Blunt}}&amp;lt;br&amp;gt;10 {{DMG|Structural}}&amp;lt;br&amp;gt;5 {{DMG|Stamina}}}}{{DamageBox|Two Handed|20 {{DMG|Blunt}}&amp;lt;br&amp;gt;20 {{DMG|Structural}}&amp;lt;br&amp;gt;10 {{DMG|Stamina}}}}&lt;br /&gt;
 | &amp;lt;span title=&amp;quot;Outside of admins spawning this, it isn&#039;t obtainable by normal means.&amp;quot;&amp;gt;&#039;&#039;&#039;Unobtainable&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
 | The perfect tool for wanton carnage.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Spade.png|64px]]&lt;br /&gt;
 ! Spade&lt;br /&gt;
 | style=&amp;quot;font-size:90%; text-align:center;&amp;quot; | 8 {{DMG|Blunt}}&amp;lt;br&amp;gt;2 {{DMG|Piercing}}&amp;lt;br&amp;gt;4 {{DMG|Stamina}}&lt;br /&gt;
 | [[Hydroponics]], Salvage Wrecks&lt;br /&gt;
 | A small tool for digging and moving dirt.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Spear.png|64px]]&lt;br /&gt;
 ! Spear&lt;br /&gt;
 | style=&amp;quot;font-size:90%; text-align:center;&amp;quot; | {{DamageBox|One Handed|12 {{DMG|Piercing}}}}{{DamageBox|Two Handed|16 {{DMG|Piercing}}}}{{DamageBox|Thrown|15 {{DMG|Piercing}}}}&lt;br /&gt;
 | [[Construction|Crafting]], Maintenance Loot&lt;br /&gt;
 | Definition of a Classic. Keeping murder affordable since 200,000 BCE. 2u of reagent can be added to the spear which will be transferred on hit.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Steel Tile.png|64px]]&lt;br /&gt;
 ! Tiles&lt;br /&gt;
 | style=&amp;quot;font-size:90%; text-align:center;&amp;quot; | 5 {{DMG|Brute}}&lt;br /&gt;
 | Anywhere on the station.&lt;br /&gt;
 | Just look down at your feet. Only does damage when thrown.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:ToolboxSyndicate.png|64px]]&lt;br /&gt;
 ! Suspicious Toolbox&lt;br /&gt;
 | style=&amp;quot;font-size:90%; text-align:center;&amp;quot; | 20 {{DMG|Blunt}}&amp;lt;br&amp;gt;10 {{DMG|Stamina}}&lt;br /&gt;
 | [[Syndicate_Items#Tools|Syndicate Uplink]]&lt;br /&gt;
 | A sinister looking toolbox filled with elite syndicate tools.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:SyndieJawsOfLife.png|64px]]&lt;br /&gt;
 ! Syndicate Jaws of Life&lt;br /&gt;
 | style=&amp;quot;font-size:90%; text-align:center;&amp;quot; | 14 {{DMG|Brute}}&lt;br /&gt;
 | [[Syndicate_Items#Tools|Syndicate Uplink]]&lt;br /&gt;
 | Useful for entering the station or its departments.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Throngler.png|64px]]&lt;br /&gt;
 ! The Throngler&lt;br /&gt;
 | style=&amp;quot;font-size:90%; text-align:center;&amp;quot; | 20 {{DMG|Slash}}&amp;lt;br&amp;gt;20 {{DMG|Blunt}}&amp;lt;br&amp;gt;20 {{DMG|Heat}}&amp;lt;br&amp;gt;20 {{DMG|Piercing}}&amp;lt;br&amp;gt;10 {{DMG|Radiation}}&amp;lt;br&amp;gt;150 {{DMG|Structural}}&amp;lt;br&amp;gt;10 {{DMG|Stamina}}&lt;br /&gt;
 | &amp;lt;span title=&amp;quot;Outside of admins spawning this, it isn&#039;t obtainable by normal means.&amp;quot;&amp;gt;&#039;&#039;&#039;Unobtainable&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
 | Why?&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Toolboxes.gif|64px]]&lt;br /&gt;
 ! Toolbox&lt;br /&gt;
 | style=&amp;quot;font-size:90%; text-align:center;&amp;quot; | 12 {{DMG|Blunt}}&amp;lt;br&amp;gt;6 {{DMG|Stamina}}&lt;br /&gt;
 | [[Station Engineer|Engineering]], Maintenance Loot, Storage Rooms&lt;br /&gt;
 | Rather common. Although it deals a moderate amount of damage, it&#039;s a bulky item, so you&#039;ll have to hold it. Robust [[Passenger|Passengers]] favorite weapon.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:GlassShardUranium.png|64px]]&lt;br /&gt;
 ! Uranium Glass Shard&lt;br /&gt;
 | style=&amp;quot;font-size:90%; text-align:center;&amp;quot; | {{DamageBox|One Handed|3.5 {{DMG|Slash}}}}{{DamageBox|Thrown|2 {{DMG|Slash}}}}{{DamageBox|Stepped On|3 {{DMG|Piercing}}&amp;lt;br&amp;gt;2 {{DMG|Radiation}}}}&lt;br /&gt;
 | Broken Glass&lt;br /&gt;
 | Slightly harder to obtain.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:UraniumShiv.png|64px]]&lt;br /&gt;
 ! Uranium Shiv&lt;br /&gt;
 | style=&amp;quot;font-size:90%; text-align:center;&amp;quot; | 7 {{DMG|Slash}}, 4 {{DMG|Radiation}}&lt;br /&gt;
 | [[Construction|Crafting]]&lt;br /&gt;
 | A crude weapon fashioned from a piece of cloth and a uranium glass shard. Violates the geneva convention!&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:UraniumSpear.png|64px]]&lt;br /&gt;
 ! Uranium Spear&lt;br /&gt;
 | style=&amp;quot;font-size:90%; text-align:center;&amp;quot; | {{DamageBox|One Handed|10 {{DMG|Piercing}}, 8 {{DMG|Radiation}}}}{{DamageBox|Two Handed|14 {{DMG|Piercing}}, 8 {{DMG|Toxin}}}}{{DamageBox|Thrown|12 {{DMG|Piercing}}, 9 {{DMG|Radiation}}}}&lt;br /&gt;
 | [[Construction|Crafting]]&lt;br /&gt;
 | A spear with a uranium shard as a tip. 2u of reagent can be added to the spear which will be transferred on hit.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Welder.png|64px]]&lt;br /&gt;
 ! Welder&lt;br /&gt;
 | style=&amp;quot;font-size:90%; text-align:center;&amp;quot; | {{DamageBox|On|8 {{DMG|Burn}}}}{{DamageBox|Off|5 {{DMG|Brute}}}}&lt;br /&gt;
 | YouTool, Toolboxes, Maintenance Loot, [[Courier|Mail]], Salvage Wrecks&lt;br /&gt;
 | All type of welders deal the same damage.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:White Cane.png|64px]]&lt;br /&gt;
 ! White Cane&lt;br /&gt;
 | style=&amp;quot;font-size:90%; text-align:center;&amp;quot; | {{DamageBox|One Handed|5 {{DMG|Blunt}}&amp;lt;br&amp;gt;7.5 {{DMG|Stamina}}}}{{DamageBox|Two Handed|8 {{DMG|Blunt}}&amp;lt;br&amp;gt;9 {{DMG|Stamina}}}}&lt;br /&gt;
 | Blind trait&lt;br /&gt;
 | This isn&#039;t for you. It&#039;s for the people who can&#039;t figure out you&#039;re blind when you ask if logistics is the bar.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Wirecutter.png|64px]]&lt;br /&gt;
 ! Wirecutter &lt;br /&gt;
 | style=&amp;quot;font-size:90%; text-align:center;&amp;quot; | 2 {{DMG|Piercing}}&lt;br /&gt;
 | YouTool, Vendomat, Toolboxes, Maintenance Loot, [[Courier|Mail]], Salvage Wrecks&lt;br /&gt;
 | Used to cut wires.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Wrench.png|64px]]&lt;br /&gt;
 ! Wrench&lt;br /&gt;
 | style=&amp;quot;font-size:90%; text-align:center;&amp;quot; | 4.5 {{DMG|Blunt}}&amp;lt;br&amp;gt;2.25 {{DMG|Stamina}}&lt;br /&gt;
 | YouTool, Toolboxes, Maintenance Loot, [[Courier|Mail]], Salvage Wrecks&lt;br /&gt;
 | A common tool for assembly and disassembly. Remember: righty tighty, lefty loosey. Also used for unanchoring objects from the floor.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Ballistic Weapons =&lt;br /&gt;
&lt;br /&gt;
The damage of ballistic weapons is relative to the [[#Ammunition|bullet used]]. Click on the ammo type of the weapon to see all the alternatives.&amp;lt;br&amp;gt;Refer to [[Combat]] for how to use ranged weapons.&lt;br /&gt;
&lt;br /&gt;
== Sidearms ==&lt;br /&gt;
&lt;br /&gt;
=== Pistols ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:10%; padding:5px;&amp;quot; | &#039;&#039;&#039;Ammo&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:5%; padding:5px;&amp;quot; | &#039;&#039;&#039;&amp;lt;abbr title=&amp;quot;Weapon ammo capacity&amp;quot;&amp;gt;Cap.&amp;lt;/abbr&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:25%; padding:5px;&amp;quot; | &#039;&#039;&#039;How to acquire&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:50%; padding:5px;&amp;quot; | &#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Cobra.png|64px]][[File:Magazine Pistol 25.png|64px]]&amp;lt;br&amp;gt;Cobra&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | [[#.25 caseless|.25 caseless]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 10+1&lt;br /&gt;
 | [[Syndicate_Items#Weapons|Syndicate Uplink]]&lt;br /&gt;
 | A rugged, robust operator handgun with inbuilt silencer.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Mk 58.png|64px]][[File:Magazine Pistol 35.png|64px]]&amp;lt;br&amp;gt;Mk 58&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | [[#.35 auto|.35 auto]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 10+1&lt;br /&gt;
 | Armory, Every [[Security Officer]], Emergency Response Team, Salvage Wrecks, [[Supply Crates|Cargo Crates]]&lt;br /&gt;
 | A cheap, ubiquitous sidearm, produced by a NanoTrasen subsidiary.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Pollock.png|64px]][[File:Magazine Pistol 35.png|64px]]&amp;lt;br&amp;gt;Pollock&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | [[#.35 auto|.35 auto]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 10+1&lt;br /&gt;
 | &amp;lt;span title=&amp;quot;Outside of admins spawning this, it isn&#039;t obtainable by normal means.&amp;quot;&amp;gt;&#039;&#039;&#039;Unobtainable&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
 | A compact and mass-produced combat pistol.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Viper.png|64px]][[File:Magazine Pistol 35.png|64px]]&amp;lt;br&amp;gt;Viper&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | [[#.35 auto|.35 auto]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 10+1&lt;br /&gt;
 | [[Nuclear Operative]], [[Syndicate_Items#Weapons|Syndicate Uplink]]&lt;br /&gt;
 | A small, easily concealable, but somewhat underpowered gun. Capable of fully automatic fire.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:ViperWood.png|64px]][[File:Magazine Pistol 35.png|64px]]&amp;lt;br&amp;gt;Viper&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | [[#.35 auto|.35 auto]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 10+1&lt;br /&gt;
 | &amp;lt;span title=&amp;quot;Outside of admins spawning this, it isn&#039;t obtainable by normal means.&amp;quot;&amp;gt;&#039;&#039;&#039;Unobtainable&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
 | A small, low-power pistol with pleasant lacquered wooden grips. Capable of fully automatic fire.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:PsiBreaker.png|64px]][[File:Magazine Pistol 38MB.png|64px]]&amp;lt;br&amp;gt;Psi-Breaker&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | [[#.38 special|.38 special]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 5+1&lt;br /&gt;
 | [[Psionic Mantis|Psionic Mantis&#039; Locker]]&lt;br /&gt;
 | A small, flashy pistol with a marble style grip. Provides no tactical advantage. Starts with mindbreaker ammo.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Mk 32.png|64px]][[File:Magazine Pistol Universal.png|64px]]&amp;lt;br&amp;gt;Mk 32 &amp;quot;Universal&amp;quot;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | [[#.45 magnum|.45 magnum]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 12+1&lt;br /&gt;
 | [[Supply Crates|Cargo Crates]]&lt;br /&gt;
 | An expensive and robust pistol with decent offensive capabilities.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:N1984.png|64px]][[File:Magazine Pistol 45.png|64px]]&amp;lt;br&amp;gt;N1984&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | [[#.45 magnum|.45 magnum]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 7+1&lt;br /&gt;
 | Emergency Response Team, Centcom Official&lt;br /&gt;
 | The sidearm of any self respecting officer. Comes in .45 magnum, the lord&#039;s caliber.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Revolvers ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:10%; padding:5px;&amp;quot; | &#039;&#039;&#039;Ammo&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:5%; padding:5px;&amp;quot; | &#039;&#039;&#039;&amp;lt;abbr title=&amp;quot;Weapon ammo capacity&amp;quot;&amp;gt;Cap.&amp;lt;/abbr&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:25%; padding:5px;&amp;quot; | &#039;&#039;&#039;How to acquire&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:50%; padding:5px;&amp;quot; | &#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Faith.png|64px]][[File:Speedloader 38.png|64px]]&amp;lt;br&amp;gt;Faith&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | [[#.38 special|.38 special]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
 | &amp;lt;span title=&amp;quot;Outside of admins spawning this, it isn&#039;t obtainable by normal means.&amp;quot;&amp;gt;&#039;&#039;&#039;Unobtainable&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
 | Delivers blessings in bullet form.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Fitz Special.png|64px]][[File:Speedloader 38.png|64px]]&amp;lt;br&amp;gt;Fitz Special&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | [[#.38 special|.38 special]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
 | &amp;lt;span title=&amp;quot;Outside of admins spawning this, it isn&#039;t obtainable by normal means.&amp;quot;&amp;gt;&#039;&#039;&#039;Unobtainable&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
 | A compact and concealable self defence snub revolver.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:K38Masterpiece.png|64px]][[File:Speedloader 38.png|64px]]&amp;lt;br&amp;gt;K-38 Masterpiece&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | [[#.38 special|.38 special]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
 | &amp;lt;span title=&amp;quot;Outside of admins spawning this, it isn&#039;t obtainable by normal means.&amp;quot;&amp;gt;&#039;&#039;&#039;Unobtainable&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
 | A classic, if not outdated, law enforcement firearm.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Lucky37.png|64px]][[File:Speedloader 38.png|64px]]&amp;lt;br&amp;gt;Lucky 37&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | [[#.38 special|.38 special]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
 | &amp;lt;span title=&amp;quot;Outside of admins spawning this, it isn&#039;t obtainable by normal means.&amp;quot;&amp;gt;&#039;&#039;&#039;Unobtainable&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
 | Luck always beats skill, ya weasel.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Deckard.png|64px]][[File:Speedloader 45.png|64px]]&amp;lt;br&amp;gt;Deckard&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | [[#.45 magnum|.45 magnum]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
 | Salvage Wrecks&lt;br /&gt;
 | A rare, custom-built revolver. Use when there is no time for Voight-Kampff test.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:CapGunToy.png|64px]][[File:Speedloader 45AP.png|64px]]&amp;lt;br&amp;gt;Fake Cap Gun&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | [[#.45 magnum|.45 magnum]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
 | [[Syndicate_Items#Job|Syndicate Uplink]]&lt;br /&gt;
 | Looks almost like the real thing! Acts like the real thing! Starts with armor piercing ammo.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Inspector.png|64px]][[File:Speedloader 45.png|64px]]&amp;lt;br&amp;gt;Inspector&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | [[#.45 magnum|.45 magnum]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
 | [[Detective]]&lt;br /&gt;
 | A detective&#039;s best friend.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Mateba.png|64px]][[File:Speedloader 45.png|64px]]&amp;lt;br&amp;gt;Mateba&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | [[#.45 magnum|.45 magnum]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
 | Salvage Wrecks, Death Squad&lt;br /&gt;
 | The iconic sidearm of the dreaded death squads.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Pirate Revolver.png|64px]][[File:Speedloader 45.png|64px]]&amp;lt;br&amp;gt;Pirate Revolver&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | [[#.45 magnum|.45 magnum]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
 | Salvage Wrecks&lt;br /&gt;
 | An odd, muzzle-loading revolver, favoured by pirate crews. Shoot slower than most revolver due to his archaic nature.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Python.png|64px]][[File:Speedloader 45AP.png|64px]]&amp;lt;br&amp;gt;Python&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | [[#.45 magnum|.45 magnum]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
 | [[Syndicate_Items#Weapons|Syndicate Uplink]], Gatfruit, Salvage Wrecks&lt;br /&gt;
 | A robust revolver favoured by Syndicate agents. Comes preloaded with armor piercing ammo.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Snub45.png|64px]][[File:Speedloader 45.png|64px]]&amp;lt;br&amp;gt;Snubbed .45&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | [[#.45 magnum|.45 magnum]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
 | Salvage Wrecks&lt;br /&gt;
 | An old and reliable revolver, modified to be more easily concealed.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Longarms ==&lt;br /&gt;
&lt;br /&gt;
=== Rifles ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:10%; padding:5px;&amp;quot; | &#039;&#039;&#039;Ammo&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:5%; padding:5px;&amp;quot; | &#039;&#039;&#039;&amp;lt;abbr title=&amp;quot;Weapon ammo capacity&amp;quot;&amp;gt;Cap.&amp;lt;/abbr&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:25%; padding:5px;&amp;quot; | &#039;&#039;&#039;How to acquire&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:50%; padding:5px;&amp;quot; | &#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Lecter.png|64px]][[File:Magazine Rifle 20.png|64px]]&amp;lt;br&amp;gt;Lecter&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | [[#.20 rifle|.20 rifle]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 25+1&lt;br /&gt;
 | Armory, Emergency Response Team&lt;br /&gt;
 | A high end military grade assault rifle.&lt;br /&gt;
|-&lt;br /&gt;
 !| [[File:M-90.png|64px]][[File:Magazine Rifle 20.png|64px]]&amp;lt;br&amp;gt;M-90&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | [[#.20 rifle|.20 rifle]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 25+1&lt;br /&gt;
 | Armory&lt;br /&gt;
 | An older bullpup carbine model.&lt;br /&gt;
|-&lt;br /&gt;
 !| [[File:M-90gl.png|64px]][[File:Magazine Rifle 20.png|64px]]&amp;lt;br&amp;gt;M-90gl&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | [[#.20 rifle|.20 rifle]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 25+1&lt;br /&gt;
 | &amp;lt;span title=&amp;quot;Outside of admins spawning this, it isn&#039;t obtainable by normal means.&amp;quot;&amp;gt;&#039;&#039;&#039;Unobtainable&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
 | An older bullpup carbine model, with an attached underbarrel grenade launcher.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Tenebra.png|64px]][[File:Magazine Rifle 20.png|64px]]&amp;lt;br&amp;gt;Tenebra&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | [[#.20 rifle|.20 rifle]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 25+1&lt;br /&gt;
 | &amp;lt;span title=&amp;quot;Outside of admins spawning this, it isn&#039;t obtainable by normal means.&amp;quot;&amp;gt;&#039;&#039;&#039;Unobtainable&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
 | A mass-produced and minimalist rifle in bullpup design.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Jackdaw.png|64px]][[File:Magazine Rifle 25.png|64px]]&amp;lt;br&amp;gt;CAWS-25 Jackdaw&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | [[#.25 caseless|.25 caseless]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 30+1&lt;br /&gt;
 | &amp;lt;span title=&amp;quot;Outside of admins spawning this, it isn&#039;t obtainable by normal means.&amp;quot;&amp;gt;&#039;&#039;&#039;Unobtainable&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
 | The beginning of the end is heralded by the song of a Jackdaw.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:AKMS.png|64px]][[File:Magazine Rifle 30.png|64px]]&amp;lt;br&amp;gt;AKMS&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | [[#.30 rifle|.30 rifle]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 30+1&lt;br /&gt;
 | &amp;lt;span title=&amp;quot;Outside of admins spawning this, it isn&#039;t obtainable by normal means.&amp;quot;&amp;gt;&#039;&#039;&#039;Unobtainable&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
 | An iconic weapon of war.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Vulcan.png|64px]][[File:Magazine Rifle 30.png|64px]]&amp;lt;br&amp;gt;Vulcan&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | [[#.30 rifle|.30 rifle]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 30+1&lt;br /&gt;
 | Armory&lt;br /&gt;
 | One of the first firearms modified for space usage, this rifle has been used to punch holes in Cargonian &amp;quot;combat mechs.&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Sub-Machine Guns ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:10%; padding:5px;&amp;quot; | &#039;&#039;&#039;Ammo&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:5%; padding:5px;&amp;quot; | &#039;&#039;&#039;&amp;lt;abbr title=&amp;quot;Weapon ammo capacity&amp;quot;&amp;gt;Cap.&amp;lt;/abbr&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:25%; padding:5px;&amp;quot; | &#039;&#039;&#039;How to acquire&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:50%; padding:5px;&amp;quot; | &#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Atreides.png|64px]][[File:Magazine SMG 35.png|64px]]&amp;lt;br&amp;gt;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | [[#.35 auto|.35 auto]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 30+1&lt;br /&gt;
 | &amp;lt;span title=&amp;quot;Outside of admins spawning this, it isn&#039;t obtainable by normal means.&amp;quot;&amp;gt;&#039;&#039;&#039;Unobtainable&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
 | Pla-ket-ket-ket-ket!&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:C-20r.png|64px]][[File:Magazine SMG 35.png|64px]]&amp;lt;br&amp;gt;C-20r&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | [[#.35 auto|.35 auto]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 30+1&lt;br /&gt;
 | [[Syndicate_Items#Bundles|Syndicate Uplink]]&lt;br /&gt;
 | A firearm that is often used by the infamous nuclear operatives.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Typewriter.png|64px]][[File:Magazine SMG 35.png|64px]]&amp;lt;br&amp;gt;Typewriter&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | [[#.35 auto|.35 auto]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 30+1&lt;br /&gt;
 | &amp;lt;span title=&amp;quot;Outside of admins spawning this, it isn&#039;t obtainable by normal means.&amp;quot;&amp;gt;&#039;&#039;&#039;Unobtainable&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
 | A modern take on the classic design used by mobsters throughout space and time.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Drozd.png|64px]][[File:Magazine SMG 35.png|64px]]&amp;lt;br&amp;gt;Drozd&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | [[#.35 auto|.35 auto]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 30+1&lt;br /&gt;
 | Armory&lt;br /&gt;
 | An excellent fully automatic Heavy SMG. Also able to fire semi-automatically.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:WT550.png|64px]][[File:Magazine SMG 35Top.png|64px]]&amp;lt;br&amp;gt;WT550&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | [[#.35 auto|.35 auto]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 30+1&lt;br /&gt;
 | Armory, [[Supply Crates|Cargo Crates]]&lt;br /&gt;
 | An excellent full-automatic SMG, produced by NanoTrasen&#039;s Small Arms Division.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Vector.png|64px]][[File:Magazine SMG 45.png|64px]]&amp;lt;br&amp;gt;Vector&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | [[#.45 magnum|.45 magnum]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 25+1&lt;br /&gt;
 | &amp;lt;span title=&amp;quot;Outside of admins spawning this, it isn&#039;t obtainable by normal means.&amp;quot;&amp;gt;&#039;&#039;&#039;Unobtainable&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
 | An excellent fully automatic Heavy SMG. Was deprecated for the Drozd.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Light Machine Guns ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:10%; padding:5px;&amp;quot; | &#039;&#039;&#039;Ammo&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:5%; padding:5px;&amp;quot; | &#039;&#039;&#039;&amp;lt;abbr title=&amp;quot;Weapon ammo capacity&amp;quot;&amp;gt;Cap.&amp;lt;/abbr&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:25%; padding:5px;&amp;quot; | &#039;&#039;&#039;How to acquire&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:50%; padding:5px;&amp;quot; | &#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:L6 SAW.png|64px]][[File:Magazine LMG 30.png|64px]]&amp;lt;br&amp;gt;L6 SAW&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | [[#.30 rifle|.30 rifle]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 100+1&lt;br /&gt;
 | [[Syndicate_Items#Bundles|Syndicate Uplink]]&lt;br /&gt;
 | A rather traditionally made LMG with a pleasantly lacquered wooden pistol grip.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Heavy Machine Guns ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:10%; padding:5px;&amp;quot; | &#039;&#039;&#039;Ammo&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:5%; padding:5px;&amp;quot; | &#039;&#039;&#039;&amp;lt;abbr title=&amp;quot;Weapon ammo capacity&amp;quot;&amp;gt;Cap.&amp;lt;/abbr&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:25%; padding:5px;&amp;quot; | &#039;&#039;&#039;How to acquire&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:50%; padding:5px;&amp;quot; | &#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Minigun.png|64px]][[File:Cartridge Default.png|64px]]&amp;lt;br&amp;gt;Minigun&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | [[#.10 rifle|.10 rifle]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1000&lt;br /&gt;
 | &amp;lt;span title=&amp;quot;Outside of admins spawning this, it isn&#039;t obtainable by normal means.&amp;quot;&amp;gt;&#039;&#039;&#039;Unobtainable&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
 | Vzzzzzt! Rahrahrahrah! Vrrrrr! This bad boy has 1000 bullets. Good luck surviving.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Shotguns ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:10%; padding:5px;&amp;quot; | &#039;&#039;&#039;Ammo&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:5%; padding:5px;&amp;quot; | &#039;&#039;&#039;&amp;lt;abbr title=&amp;quot;Weapon ammo capacity&amp;quot;&amp;gt;Cap.&amp;lt;/abbr&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:25%; padding:5px;&amp;quot; | &#039;&#039;&#039;How to acquire&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:50%; padding:5px;&amp;quot; | &#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Adjutant.png|64px]][[File:Shell 50.png|64px]]&amp;lt;br&amp;gt;Adjutant&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | [[#.50 shell|.50 shell]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
 | [[Supply Crates|Cargo Crates]]&lt;br /&gt;
 | Sold as a &amp;quot;riot&amp;quot; shotgun, this shotgun has a special gas-operated mechanism that makes it highly effective for CQC and suppressive fire.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Blunderbuss.png|64px]][[File:Shell 50.png|64px]]&amp;lt;br&amp;gt;Blunderbuss&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | [[#.50 shell|.50 shell]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | &amp;lt;span title=&amp;quot;Outside of admins spawning this, it isn&#039;t obtainable by normal means.&amp;quot;&amp;gt;&#039;&#039;&#039;Unobtainable&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
 | Deadly at close range.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Bulldog.png|64px]][[File:Magazine Shotgun 50.png|64px]]&amp;lt;br&amp;gt;Bulldog&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | [[#.50 shell|.50 shell]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 8&lt;br /&gt;
 | [[Syndicate_Items#Bundles|Syndicate Uplink]]&lt;br /&gt;
 | It&#039;s a fully automatic magazine-fed shotgun designed for close quarters combat.&lt;br /&gt;
|-&lt;br /&gt;
 ! {{anchor|Double-Barreled Shotgun}}[[File:Double-barreled shotgun.png|64px]][[File:Shell 50.png|64px]]&amp;lt;br&amp;gt;Double-Barreled Shotgun&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | [[#.50 shell|.50 shell]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | [[Bartender|Bartender&#039;s booze storage]], CBURN&lt;br /&gt;
 | An immortal classic.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Enforcer.png|64px]][[File:Shell 50.png|64px]]&amp;lt;br&amp;gt;Enforcer&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | [[#.50 shell|.50 shell]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 7&lt;br /&gt;
 | Armory, [[Supply Crates|Cargo Crates]]&lt;br /&gt;
 | A next-generation Frozen Star shotgun.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Handmade Shotgun.png|64px]][[File:Shell 50.png|64px]]&amp;lt;br&amp;gt;Handmade Pistol&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | [[#.50 shell|.50 shell]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | &amp;lt;span title=&amp;quot;Outside of admins spawning this, it isn&#039;t obtainable by normal means.&amp;quot;&amp;gt;&#039;&#039;&#039;Unobtainable&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
 | Looks unreliable. Why is it called handmade pistol?&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:ImprovisedShotgun.png|64px]][[File:Shell 50.png|64px]]&amp;lt;br&amp;gt;Improvised Shotgun&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | [[#.50 shell|.50 shell]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | [[Construction|Crafting]]&lt;br /&gt;
 | A shitty, hand-made shotgun that uses .50 shotgun shells. It can only hold one round in the chamber.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Kammerer.png|64px]][[File:Shell 50.png|64px]]&amp;lt;br&amp;gt;Kammerer&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | [[#.50 shell|.50 shell]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
 | Armory, Salvage Wrecks&lt;br /&gt;
 | When an old Remington design meets modern materials, this is the result. &#039;&#039;Must be manually cycled.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Sawn-off shotgun.png|64px]][[File:Shell 50.png|64px]]&amp;lt;br&amp;gt;Sawn-Off Shotgun&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | [[#.50 shell|.50 shell]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | [[Bartender|Bartender&#039;s booze storage]], [[Construction|Crafting]]&lt;br /&gt;
 | Much smaller than a regular shotgun, it can easily fit in a backpack.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Snipers ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:10%; padding:5px;&amp;quot; | &#039;&#039;&#039;Ammo&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:5%; padding:5px;&amp;quot; | &#039;&#039;&#039;&amp;lt;abbr title=&amp;quot;Weapon ammo capacity&amp;quot;&amp;gt;Cap.&amp;lt;/abbr&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:25%; padding:5px;&amp;quot; | &#039;&#039;&#039;How to acquire&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:50%; padding:5px;&amp;quot; | &#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Mark1Grand.png|64px]][[File:Speedloader 30.png|64px]]&amp;lt;br&amp;gt;Mark 1 rifle&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | [[#.30 rifle|.30 rifle]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
 | [[Supply Crates|Cargo Crates]]&lt;br /&gt;
 | A heavy and reliable self-loading rifle, utilising a modified version of a centuries-old design.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Mark1GrandCeremonial.png|64px]][[File:Speedloader 30.png|64px]]&amp;lt;br&amp;gt;Ceremonial Rifle&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | [[#.30 rifle|.30 rifle]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
 | &amp;lt;span title=&amp;quot;Outside of admins spawning this, it isn&#039;t obtainable by normal means.&amp;quot;&amp;gt;&#039;&#039;&#039;Unobtainable&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
 | A ceremonial variant of the Mark 1 Rifle, in tasteful blue and white.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Kardashev-Mosin.png|64px]][[File:Speedloader 30.png|64px]]&amp;lt;br&amp;gt;Kardashev-Mosin&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | [[#.30 rifle|.30 rifle]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 10&lt;br /&gt;
 | [[Syndicate_Items#Weapons|Syndicate Uplink]]&lt;br /&gt;
 | A weapon for hunting, or endless trench warfare. &#039;&#039;Must be manually cycled.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Flintlock Pistol.png|64px]][[File:Cartridge 60.png|64px]]&amp;lt;br&amp;gt;Flintlock Pistol&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | [[#.60 anti-materiel|.60 anti-materiel]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | &amp;lt;span title=&amp;quot;Outside of admins spawning this, it isn&#039;t obtainable by normal means.&amp;quot;&amp;gt;&#039;&#039;&#039;Unobtainable&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
 | A pirate&#039;s companion. Yarrr!&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Hristov.png|64px]][[File:Cartridge 60.png|64px]]&amp;lt;br&amp;gt;Hristov&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | [[#.60 anti-materiel|.60 anti-materiel]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
 | [[Syndicate_Items#Weapons|Syndicate Uplink]]&lt;br /&gt;
 | A portable anti-armour rifle. &#039;&#039;Must be manually cycled.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Musket.png|64px]][[File:Cartridge 60.png|64px]]&amp;lt;br&amp;gt;Musket&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | [[#.60 anti-materiel|.60 anti-materiel]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | &amp;lt;span title=&amp;quot;Outside of admins spawning this, it isn&#039;t obtainable by normal means.&amp;quot;&amp;gt;&#039;&#039;&#039;Unobtainable&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
 | This should&#039;ve been in a museum long before you were born. A gun favoured by pirates.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Launchers ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:10%; padding:5px;&amp;quot; | &#039;&#039;&#039;Ammo&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:5%; padding:5px;&amp;quot; | &#039;&#039;&#039;&amp;lt;abbr title=&amp;quot;Weapon ammo capacity&amp;quot;&amp;gt;Cap.&amp;lt;/abbr&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:25%; padding:5px;&amp;quot; | &#039;&#039;&#039;How to acquire&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:50%; padding:5px;&amp;quot; | &#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:China-Lake.png|64px]][[File:Grenade 40Frag.png|64px]]&amp;lt;br&amp;gt;China Lake&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | [[#40mm grenade|40mm grenade]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 3&lt;br /&gt;
 | [[Syndicate_Items#Bundles|Syndicate Uplink]]&lt;br /&gt;
 | PLOOP. &#039;&#039;Must be manually cycled.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Pirate Cannon.png|64px]][[File:Cannon Ball.png|64px]]&amp;lt;br&amp;gt;Pirate Cannon&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | [[#Cannon Ball|Cannon Ball]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | &amp;lt;span title=&amp;quot;Outside of admins spawning this, it isn&#039;t obtainable by normal means.&amp;quot;&amp;gt;&#039;&#039;&#039;Unobtainable&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
 | Kaboom!&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:RPG-7.png|64px]][[File:Rocket PG-7VL.png|64px]]&amp;lt;br&amp;gt;RPG-7&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | [[#RPG rocket|RPG rocket]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | Armory&lt;br /&gt;
 | A modified ancient rocket-propelled grenade launcher.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Ammunition ==&amp;lt;!-- Yes this is a mess but otherwise it bloats the TOC --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable unsortable&amp;quot; style=&amp;quot;width: 60%;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|.10 rifle {{anchor|.10 rifle}}&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;width:10%; padding:5px;&amp;quot; | &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:20%; padding:5px&amp;quot; | &#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:20%; padding:5px;&amp;quot; | &#039;&#039;&#039;Effects&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Cartridge Default.png]]&lt;br /&gt;
 ! .10 rifle&lt;br /&gt;
 | style=&amp;quot;font-size:90%; text-align:center;&amp;quot; | 5 {{DMG|Piercing}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable unsortable&amp;quot; style=&amp;quot;width: 60%;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|.20 rifle {{anchor|.20 rifle}}&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;width:10%; padding:5px;&amp;quot; | &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:20%; padding:5px&amp;quot; | &#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:20%; padding:5px;&amp;quot; | &#039;&#039;&#039;Effects&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:AmmoBox 20.png]][[File:AmmoBox 20Big.png]]&lt;br /&gt;
 ! .20 rifle&lt;br /&gt;
 | style=&amp;quot;font-size:90%; text-align:center;&amp;quot; | 19 {{DMG|Piercing}}&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:AmmoBox 20Practice.png]][[File:AmmoBox 20BigPractice.png]]&lt;br /&gt;
 ! .20 rifle practice&lt;br /&gt;
 | style=&amp;quot;font-size:90%; text-align:center;&amp;quot; | 2 {{DMG|Blunt}}&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:AmmoBox 20Rubber.png]]&lt;br /&gt;
 ! .20 rifle rubber&lt;br /&gt;
 | style=&amp;quot;font-size:90%; text-align:center;&amp;quot; | 3 {{DMG|Blunt}}&amp;lt;br&amp;gt;22 {{DMG|Stamina}}&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:AmmoBox 20Incendiary.png]]&lt;br /&gt;
 ! .20 rifle incendiary&lt;br /&gt;
 | style=&amp;quot;font-size:90%; text-align:center;&amp;quot; | 3 {{DMG|Blunt}}&amp;lt;br&amp;gt;16 {{DMG|Heat}}&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:AmmoBox 20Uranium.png]]&lt;br /&gt;
 ! .20 rifle uranium&lt;br /&gt;
 | style=&amp;quot;font-size:90%; text-align:center;&amp;quot; | 10 {{DMG|Piercing}}&amp;lt;br&amp;gt;9 {{DMG|Radiation}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable unsortable&amp;quot; style=&amp;quot;width: 60%;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|.25 caseless {{anchor|.25 caseless}}&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;width:10%; padding:5px;&amp;quot; | &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:20%; padding:5px&amp;quot; | &#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:20%; padding:5px;&amp;quot; | &#039;&#039;&#039;Effects&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:AmmoBox 25.png]][[File:AmmoBox 25-10x24.png]][[File:AmmoBox 25Big.png]]&lt;br /&gt;
 ! .25 caseless&lt;br /&gt;
 | style=&amp;quot;font-size:90%; text-align:center;&amp;quot; | 19 {{DMG|Piercing}}&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:AmmoBox 25Practice.png]]&lt;br /&gt;
 ! .25 caseless practice&lt;br /&gt;
 | style=&amp;quot;font-size:90%; text-align:center;&amp;quot; | 2 {{DMG|Blunt}}&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:AmmoBox 25Rubber.png]][[File:AmmoBox 25BigRubber.png]]&lt;br /&gt;
 ! .25 caseless rubber&lt;br /&gt;
 | style=&amp;quot;font-size:90%; text-align:center;&amp;quot; | 3 {{DMG|Blunt}}&amp;lt;br&amp;gt;22 {{DMG|Stamina}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable unsortable&amp;quot; style=&amp;quot;width: 60%;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|.30 rifle {{anchor|.30 rifle}}&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;width:10%; padding:5px;&amp;quot; | &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:20%; padding:5px&amp;quot; | &#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:20%; padding:5px;&amp;quot; | &#039;&#039;&#039;Effects&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:AmmoBox 30.png]][[File:AmmoBox 30Big.png]]&lt;br /&gt;
 ! .30 rifle&lt;br /&gt;
 | style=&amp;quot;font-size:90%; text-align:center;&amp;quot; | 19 {{DMG|Piercing}}&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:AmmoBox 30Practice.png]]&lt;br /&gt;
 ! .30 rifle practice&lt;br /&gt;
 | style=&amp;quot;font-size:90%; text-align:center;&amp;quot; | 2 {{DMG|Blunt}}&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:AmmoBox 30Rubber.png]]&lt;br /&gt;
 ! .30 rifle rubber&lt;br /&gt;
 | style=&amp;quot;font-size:90%; text-align:center;&amp;quot; | 3 {{DMG|Blunt}}&amp;lt;br&amp;gt;22 {{DMG|Stamina}}&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:AmmoBox 30Incendiary.png]]&lt;br /&gt;
 ! .30 rifle incendiary&lt;br /&gt;
 | style=&amp;quot;font-size:90%; text-align:center;&amp;quot; | 3 {{DMG|Blunt}}&amp;lt;br&amp;gt;16 {{DMG|Heat}}&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:AmmoBox 30Uranium.png]]&lt;br /&gt;
 ! .30 rifle uranium&lt;br /&gt;
 | style=&amp;quot;font-size:90%; text-align:center;&amp;quot; | 10 {{DMG|Piercing}}&amp;lt;br&amp;gt;9 {{DMG|Radiation}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable unsortable&amp;quot; style=&amp;quot;width: 60%;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|.35 auto {{anchor|.35 auto}}&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;width:10%; padding:5px;&amp;quot; | &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:20%; padding:5px&amp;quot; | &#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:20%; padding:5px;&amp;quot; | &#039;&#039;&#039;Effects&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:AmmoBox 35.png]]&lt;br /&gt;
 ! .35 auto&lt;br /&gt;
 | style=&amp;quot;font-size:90%; text-align:center;&amp;quot; | 16 {{DMG|Piercing}}&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:AmmoBox 35Practice.png]]&lt;br /&gt;
 ! .35 auto practice&lt;br /&gt;
 | style=&amp;quot;font-size:90%; text-align:center;&amp;quot; | 2 {{DMG|Blunt}}&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:AmmoBox 35Rubber.png]]&lt;br /&gt;
 ! .35 auto rubber&lt;br /&gt;
 | style=&amp;quot;font-size:90%; text-align:center;&amp;quot; | 3 {{DMG|Blunt}}&amp;lt;br&amp;gt;22 {{DMG|Stamina}}&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:AmmoBox 35Incendiary.png]]&lt;br /&gt;
 ! .35 auto incendiary&lt;br /&gt;
 | style=&amp;quot;font-size:90%; text-align:center;&amp;quot; | 2 {{DMG|Blunt}}&amp;lt;br&amp;gt;14 {{DMG|Heat}}&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:AmmoBox 35Uranium.png]]&lt;br /&gt;
 ! .35 auto uranium&lt;br /&gt;
 | style=&amp;quot;font-size:90%; text-align:center;&amp;quot; | 10 {{DMG|Piercing}}&amp;lt;br&amp;gt;6 {{DMG|Radiation}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable unsortable&amp;quot; style=&amp;quot;width: 60%;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|.38 special {{anchor|.38 special}}&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;width:10%; padding:5px;&amp;quot; | &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:20%; padding:5px&amp;quot; | &#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:20%; padding:5px;&amp;quot; | &#039;&#039;&#039;Effects&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:AmmoBox 38.png]][[File:Speedloader 38.png]]&lt;br /&gt;
 ! .38 special&lt;br /&gt;
 | style=&amp;quot;font-size:90%; text-align:center;&amp;quot; | 30 {{DMG|Piercing}}&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:AmmoBox 38Practice.png]][[File:Speedloader 38Practice.png]]&lt;br /&gt;
 ! .38 special practice&lt;br /&gt;
 | style=&amp;quot;font-size:90%; text-align:center;&amp;quot; | 1 {{DMG|Blunt}}&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:AmmoBox 38Rubber.png]][[File:Speedloader 38Rubber.png]]&lt;br /&gt;
 ! .38 special rubber&lt;br /&gt;
 | style=&amp;quot;font-size:90%; text-align:center;&amp;quot; | 3 {{DMG|Blunt}}&amp;lt;br&amp;gt;30 {{DMG|Stamina}}&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:AmmoBox 38Incendiary.png]]&lt;br /&gt;
 ! .38 special incendiary&lt;br /&gt;
 | style=&amp;quot;font-size:90%; text-align:center;&amp;quot; | 3 {{DMG|Blunt}}&amp;lt;br&amp;gt;27 {{DMG|Heat}}&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:AmmoBox 38Uranium.png]][[File:Speedloader 38Uranium.png]]&lt;br /&gt;
 ! .38 special uranium&lt;br /&gt;
 | style=&amp;quot;font-size:90%; text-align:center;&amp;quot; | 12 {{DMG|Piercing}}&amp;lt;br&amp;gt;18 {{DMG|Radiation}}&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Speedloader 38Holy.png]]&lt;br /&gt;
 ! .38 special holy&lt;br /&gt;
 | style=&amp;quot;font-size:90%; text-align:center;&amp;quot; | 25 {{DMG|Piercing}}&amp;lt;br&amp;gt;6 {{DMG|Holy}}&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:AmmoBox 38Mindbreaker.png]][[File:Speedloader 38Mindbreaker.png]]&lt;br /&gt;
 ! .38 special mindbreaker&lt;br /&gt;
 | style=&amp;quot;font-size:90%; text-align:center;&amp;quot; | 1 {{DMG|Blunt}}&amp;lt;br&amp;gt;Injects 9u of Mindbreaker Toxin&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable unsortable&amp;quot; style=&amp;quot;width: 60%;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|.45 magnum {{anchor|.45 magnum}}&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;width:10%; padding:5px;&amp;quot; | &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:20%; padding:5px&amp;quot; | &#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:20%; padding:5px;&amp;quot; | &#039;&#039;&#039;Effects&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:AmmoBox 45.png]][[File:Speedloader 45.png]]&lt;br /&gt;
 ! .45 magnum&lt;br /&gt;
 | style=&amp;quot;font-size:90%; text-align:center;&amp;quot; | 35 {{DMG|Piercing}}&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:AmmoBox 45Practice.png]][[File:Speedloader 45Practice.png]]&lt;br /&gt;
 ! .45 magnum practice&lt;br /&gt;
 | style=&amp;quot;font-size:90%; text-align:center;&amp;quot; | 1 {{DMG|Blunt}}&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:AmmoBox 45Rubber.png]][[File:Speedloader 45Rubber.png]]&lt;br /&gt;
 ! .45 magnum rubber&lt;br /&gt;
 | style=&amp;quot;font-size:90%; text-align:center;&amp;quot; | 3 {{DMG|Blunt}}&amp;lt;br&amp;gt;35 {{DMG|Stamina}}&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:AmmoBox 45Incendiary.png]]&lt;br /&gt;
 ! .45 magnum incendiary&lt;br /&gt;
 | style=&amp;quot;font-size:90%; text-align:center;&amp;quot; | 3 {{DMG|Blunt}}&amp;lt;br&amp;gt;32 {{DMG|Heat}}&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:AmmoBox 45AP.png]][[File:Speedloader 45AP.png]]&lt;br /&gt;
 ! .45 magnum armor-piercing&lt;br /&gt;
 | style=&amp;quot;font-size:90%; text-align:center;&amp;quot; | 26 {{DMG|Piercing}}&amp;lt;br&amp;gt;Ignores armor.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:AmmoBox 45Uranium.png]][[File:Speedloader 45Uranium.png]]&lt;br /&gt;
 ! .45 magnum uranium&lt;br /&gt;
 | style=&amp;quot;font-size:90%; text-align:center;&amp;quot; | 20 {{DMG|Piercing}}&amp;lt;br&amp;gt;15 {{DMG|Radiation}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable unsortable&amp;quot; style=&amp;quot;width: 60%;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|.50 shell {{anchor|.50 shell}}&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;width:10%; padding:5px;&amp;quot; | &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:20%; padding:5px&amp;quot; | &#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:20%; padding:5px;&amp;quot; | &#039;&#039;&#039;Effects&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Shell 50.png]]&lt;br /&gt;
 ! .50 pellets&lt;br /&gt;
 | style=&amp;quot;font-size:90%; text-align:center;&amp;quot; | 10 {{DMG|Piercing}} (x6 pellets)&lt;br /&gt;
15 {{DMG|Structural}} (x6 pellets)&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Shell 50Practice.png]]&lt;br /&gt;
 ! .50 practice&lt;br /&gt;
 | style=&amp;quot;font-size:90%; text-align:center;&amp;quot; | 1 {{DMG|Blunt}} (x6 pellets)&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Shell 50Beanbag.png]]&lt;br /&gt;
 ! .50 beanbag&lt;br /&gt;
 | style=&amp;quot;font-size:90%; text-align:center;&amp;quot; | 10 {{DMG|Blunt}}&amp;lt;br&amp;gt;55 {{DMG|Stamina}}&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Shell 50Slug.png]]&lt;br /&gt;
 ! .50 slug&lt;br /&gt;
 | style=&amp;quot;font-size:90%; text-align:center;&amp;quot; | 40 {{DMG|Piercing}}100 {{DMG|Structural}}&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Shell 50Flare.png]]&lt;br /&gt;
 ! .50 flare&lt;br /&gt;
 | style=&amp;quot;font-size:90%; text-align:center;&amp;quot; | 5 {{DMG|Heat}}&amp;lt;br&amp;gt;Ignites target&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Shell 50Incendiary.png]]&lt;br /&gt;
 ! .50 incendiary&lt;br /&gt;
 | style=&amp;quot;font-size:90%; text-align:center;&amp;quot; | 7 {{DMG|Piercing}} (x6 pellets)&amp;lt;br&amp;gt;3 {{DMG|Heat}} (x6 pellets)&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Shell 50Practice.png]]&lt;br /&gt;
 ! .50 tranquilizer&lt;br /&gt;
 | style=&amp;quot;font-size:90%; text-align:center;&amp;quot; | 1 {{DMG|Blunt}}&amp;lt;br&amp;gt;Injects 7u of Chloral Hydrate&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Shell 50Uranium.png]]&lt;br /&gt;
 ! .50 uranium&lt;br /&gt;
 | style=&amp;quot;font-size:90%; text-align:center;&amp;quot; | 5 {{DMG|Piercing}} (x5 pellets)&amp;lt;br&amp;gt;5 {{DMG|Radiation}} (x5 pellets)&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Shell 50Improvised.png]]&lt;br /&gt;
 ! .50 improvised&lt;br /&gt;
 | style=&amp;quot;font-size:90%; text-align:center;&amp;quot; | 3 {{DMG|Piercing}} (x10 pellets)&amp;lt;br&amp;gt;3 {{DMG|Slash}} (x10 pellets)&lt;br /&gt;
(+30 spread)&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Shell 50Practice.png]]&lt;br /&gt;
 ! .50 soulbreaker&lt;br /&gt;
 | style=&amp;quot;font-size:90%; text-align:center;&amp;quot; | Injects 15u of Soulbreaker Toxin&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable unsortable&amp;quot; style=&amp;quot;width: 60%;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|.60 anti-materiel {{anchor|.60 anti-materiel}}&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;width:10%; padding:5px;&amp;quot; | &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:20%; padding:5px&amp;quot; | &#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:20%; padding:5px;&amp;quot; | &#039;&#039;&#039;Effects&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:AmmoBox 60.png]][[File:AmmoBox 60Big.png]][[File:Cartridge 60.png]]&lt;br /&gt;
 ! .60 anti-materiel&lt;br /&gt;
 | style=&amp;quot;font-size:90%; text-align:center;&amp;quot; | 50 {{DMG|Piercing}}&amp;lt;br&amp;gt;75 {{DMG|Structural}}&amp;lt;br&amp;gt;60 {{DMG|Stamina}}&#039;&#039;Pierces Resistances&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable unsortable&amp;quot; style=&amp;quot;width: 60%;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|40mm grenade {{anchor|40mm grenade}}&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;width:10%; padding:5px;&amp;quot; | &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:20%; padding:5px&amp;quot; | &#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:20%; padding:5px;&amp;quot; | &#039;&#039;&#039;Effects&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Grenade 40Blast.png]]&lt;br /&gt;
 ! Blast grenade&lt;br /&gt;
 | style=&amp;quot;font-size:90%; text-align:center;&amp;quot; | 2 tile radius explosion&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Grenade 40Flash.png]]&lt;br /&gt;
 ! Flash grenade&lt;br /&gt;
 | style=&amp;quot;font-size:90%; text-align:center;&amp;quot; | 7 tile radius explosion&amp;lt;br&amp;gt;Flashes anyone within that radius&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Grenade 40Frag.png]]&lt;br /&gt;
 ! Frag grenade&lt;br /&gt;
 | style=&amp;quot;font-size:90%; text-align:center;&amp;quot; | 6 tile radius explosion&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Grenade 40Baton.png]]&lt;br /&gt;
 ! Baton grenade&lt;br /&gt;
 | style=&amp;quot;font-size:90%; text-align:center;&amp;quot; | 1 {{DMG|Blunt}}&amp;lt;br&amp;gt;80 {{DMG|Stamina}}&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Grenade 40EMP.png]]&lt;br /&gt;
 ! EMP grenade&lt;br /&gt;
 | style=&amp;quot;font-size:90%; text-align:center;&amp;quot; | 5 tile radius explosion&amp;lt;br&amp;gt;EMP anything within that radius&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable unsortable&amp;quot; style=&amp;quot;width: 60%;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|RPG rocket {{anchor|RPG rocket}}&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;width:10%; padding:5px;&amp;quot; | &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:20%; padding:5px&amp;quot; | &#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:20%; padding:5px;&amp;quot; | &#039;&#039;&#039;Effects&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Rocket PG-7VL.png]]&lt;br /&gt;
 ! PG-7VL grenade&lt;br /&gt;
 | style=&amp;quot;font-size:90%; text-align:center;&amp;quot; | 7 tile radius explosion&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable unsortable&amp;quot; style=&amp;quot;width: 60%;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|Cannon Ball {{anchor|Cannon Ball}}&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;width:10%; padding:5px;&amp;quot; | &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:20%; padding:5px&amp;quot; | &#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:20%; padding:5px;&amp;quot; | &#039;&#039;&#039;Effects&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Cannon Ball.png]]&lt;br /&gt;
 ! Cannon Ball&lt;br /&gt;
 | style=&amp;quot;font-size:90%; text-align:center;&amp;quot; | ? tile radius explosion&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Cannon Ball Grapeshot.png]]&lt;br /&gt;
 ! Grapeshot&lt;br /&gt;
 | style=&amp;quot;font-size:90%; text-align:center;&amp;quot; | 25 {{DMG|Piercing}} (x5 pellets)&amp;lt;br&amp;gt;5 {{DMG|Structural}} (x5 pellets)&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Cannon Ball Glassshot.png]]&lt;br /&gt;
 ! Glassshot&lt;br /&gt;
 | style=&amp;quot;font-size:90%; text-align:center;&amp;quot; | 25 {{DMG|Slash}} (x5 shards)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Energy Weapons =&lt;br /&gt;
&lt;br /&gt;
== Laser based ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:10%; padding:5px;&amp;quot; | &#039;&#039;&#039;Item&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:5%; padding:5px;&amp;quot; | &#039;&#039;&#039;&amp;lt;abbr title=&amp;quot;Weapon cell capacity (in shots)&amp;quot;&amp;gt;Cap.&amp;lt;/abbr&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:5%; padding:5px;&amp;quot; | &#039;&#039;&#039;&amp;lt;abbr title=&amp;quot;Autocharge rate&amp;quot;&amp;gt;Rechar.&amp;lt;/abbr&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:10%; padding:5px;&amp;quot; | &#039;&#039;&#039;Damage&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:22.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;How to acquire&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:47.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Advanced Laser Gun.png|64px]]&lt;br /&gt;
 ! Advanced Laser Pistol&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 10&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 30&lt;br /&gt;
 | style=&amp;quot;font-size:90%; text-align:center;&amp;quot; | 17 {{DMG|Heat}}&lt;br /&gt;
 | [[Research and Development|Research]]&lt;br /&gt;
 | An experimental laser gun with a self charging nuclear powered battery.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Antique laser gun.png|64px]]&lt;br /&gt;
 ! Antique Laser Pistol&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 10&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 40&lt;br /&gt;
 | style=&amp;quot;font-size:90%; text-align:center;&amp;quot; | 17 {{DMG|Heat}}&lt;br /&gt;
 | [[Captain|Captain&#039;s locker]]&lt;br /&gt;
 | This is an antique laser gun. All craftsmanship is of the highest quality. This weapon auto recharge over time.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Energy Gun.png|64px]]&lt;br /&gt;
 ! Energy Gun&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | {{DamageBox|Lethal|10}}{{DamageBox|Disabler|20}}&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 0&lt;br /&gt;
 | style=&amp;quot;font-size:90%; text-align:center;&amp;quot; | {{DamageBox|Lethal|20 {{DMG|Heat}}}}{{DamageBox|Disabler|5 {{DMG|Heat}}&amp;lt;br&amp;gt;30 {{DMG|Stamina}}}}&lt;br /&gt;
 | [[Research and Development|Research]]&lt;br /&gt;
 | A basic hybrid energy gun with two settings: disable and kill.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:IK-60 Laser Carbine.png|64px]]&lt;br /&gt;
 ! IK-60 Laser Carbine&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 20&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 0&lt;br /&gt;
 | style=&amp;quot;font-size:90%; text-align:center;&amp;quot; | 20 {{DMG|Heat}}&lt;br /&gt;
 | [[Research and Development|Research]]&lt;br /&gt;
 | A 20 &amp;quot;round&amp;quot; semi-automatic laser carbine.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Laser Cannon.png|64px]]&lt;br /&gt;
 ! Laser Cannon&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 10&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 0&lt;br /&gt;
 | style=&amp;quot;font-size:90%; text-align:center;&amp;quot; | 28 {{DMG|Heat}}&lt;br /&gt;
 | [[Research and Development|Research]]&lt;br /&gt;
 | A heavy duty, high powered laser weapon.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Laser gun.png|64px]]&lt;br /&gt;
 ! Laser Rifle&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 16&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 0&lt;br /&gt;
 | style=&amp;quot;font-size:90%; text-align:center;&amp;quot; | 14 {{DMG|Heat}}&lt;br /&gt;
 | [[Research and Development|Research]], Armory, Salvage Wrecks&lt;br /&gt;
 | Favoured by Nanotrasen Security for being cheap and easy to use.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Makeshift laser gun.png|64px]]&lt;br /&gt;
 ! Makeshift Laser Pistol&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 8&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 0&lt;br /&gt;
 | style=&amp;quot;font-size:90%; text-align:center;&amp;quot; | 14 {{DMG|Heat}}&lt;br /&gt;
 | Expeditions&lt;br /&gt;
 | Better pray it won&#039;t burn your hands off.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Miniature Energy Gun.png|64px]]&lt;br /&gt;
 ! Miniature Energy Gun&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | {{DamageBox|Lethal|5}}{{DamageBox|Disabler|10}}&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 0&lt;br /&gt;
 | style=&amp;quot;font-size:90%; text-align:center;&amp;quot; | {{DamageBox|Lethal|20 {{DMG|Heat}}}}{{DamageBox|Disabler|5 {{DMG|Heat}}&amp;lt;br&amp;gt;30 {{DMG|Stamina}}}}&lt;br /&gt;
 | [[Research and Development|Research]]&lt;br /&gt;
 | A light version of the Energy gun with a smaller capacity.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:PDW-9 Energy Gun.png|64px]]&lt;br /&gt;
 ! PDW-9 Energy Gun&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | {{DamageBox|Lethal|8}}{{DamageBox|Disabler|16}}&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 0&lt;br /&gt;
 | style=&amp;quot;font-size:90%; text-align:center;&amp;quot; | {{DamageBox|Lethal|20 {{DMG|Heat}}}}{{DamageBox|Disabler|5 {{DMG|Heat}}&amp;lt;br&amp;gt;30 {{DMG|Stamina}}}}&lt;br /&gt;
 | [[Research and Development|Research]]&lt;br /&gt;
 | A military grade sidearm, used by many militia forces throughout the local sector.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Portable Particle Decelerator.png|64px]]&lt;br /&gt;
 ! Portable Particle Decelerator&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 20&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 0&lt;br /&gt;
 | style=&amp;quot;font-size:90%; text-align:center;&amp;quot; | 10 {{DMG|Radiation}}&lt;br /&gt;
 | [[Research and Development|Deterrence Technologies Research]], [[Supply Crates|Cargo Crates]]&lt;br /&gt;
 | A portable particle decelerator capable of decomposing a tesla or singularity.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Retro laser gun.png|64px]]&lt;br /&gt;
 ! Retro Laser Blaster&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 16&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 0&lt;br /&gt;
 | style=&amp;quot;font-size:90%; text-align:center;&amp;quot; | 17 {{DMG|Heat}}&lt;br /&gt;
 | [[Supply Crates|Cargo Crates]], Lasers Crate, Salvage Wrecks, Expeditions&lt;br /&gt;
 | A weapon using light amplified by the stimulated emission of radiation.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Svalinn Laser Pistol.png|64px]]&lt;br /&gt;
 ! Svalinn Laser Pistol&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 7&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 0&lt;br /&gt;
 | style=&amp;quot;font-size:90%; text-align:center;&amp;quot; | 7 {{DMG|Heat}}&lt;br /&gt;
 | Security, [[Research and Development|Experimental Battery Ammo Research]]&lt;br /&gt;
 | A cheap and widely used laser pistol. Number of shots depends on the battery inserted in it.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Tesla Gun.png|64px]]&lt;br /&gt;
 ! Tesla Gun&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 3&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 0&lt;br /&gt;
 | style=&amp;quot;font-size:90%; text-align:center;&amp;quot; | {{DamageBox|On Hit|15 {{DMG|Stamina}}&amp;lt;br&amp;gt;Stuns the target}}{{DamageBox|On Explosion|Deals ~50 {{DMG|Shock}}}}&lt;br /&gt;
 | [[Research and Development|Research]]&lt;br /&gt;
 | The power of the primordial element of lightning in your hands. Shoots a tesla particle.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:X-01 MultiPhase Energy Gun.png|64px]]&lt;br /&gt;
 ! X-01 MultiPhase Energy Gun&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | {{DamageBox|Lethal|10}}{{DamageBox|Disabler|20}}&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 0&lt;br /&gt;
 | style=&amp;quot;font-size:90%; text-align:center;&amp;quot; | {{DamageBox|Lethal|20 {{DMG|Heat}}}}{{DamageBox|Disabler|5 {{DMG|Heat}}&amp;lt;br&amp;gt;30 {{DMG|Stamina}}}}&lt;br /&gt;
 | [[Head of Security|Head of Security&#039;s locker]]&lt;br /&gt;
 | This is an expensive, modern recreation of an antique laser gun. This gun has several unique firemodes, but lacks the ability to recharge over time.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:X-Ray Cannon.png|64px]]&lt;br /&gt;
 ! X-Ray Cannon&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 10&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 0&lt;br /&gt;
 | style=&amp;quot;font-size:90%; text-align:center;&amp;quot; | 10 {{DMG|Heat}}&amp;lt;br&amp;gt;10 {{DMG|Radiation}}&lt;br /&gt;
 | [[Research and Development|Research]]&lt;br /&gt;
 | An experimental weapon that uses concentrated x-ray energy against its target.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Pulse based ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:10%; padding:5px;&amp;quot; | &#039;&#039;&#039;Item&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:5%; padding:5px;&amp;quot; | &#039;&#039;&#039;&amp;lt;abbr title=&amp;quot;Weapon cell capacity (in shots)&amp;quot;&amp;gt;Cap.&amp;lt;/abbr&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:5%; padding:5px;&amp;quot; | &#039;&#039;&#039;&amp;lt;abbr title=&amp;quot;Autocharge rate&amp;quot;&amp;gt;Rechar.&amp;lt;/abbr&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:10%; padding:5px;&amp;quot; | &#039;&#039;&#039;Damage&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:22.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;How to acquire&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:47.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Pulse Carbine.png|64px]]&lt;br /&gt;
 ! Pulse Carbine&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 25&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 0&lt;br /&gt;
 | style=&amp;quot;font-size:90%; text-align:center;&amp;quot; | 35 {{DMG|Heat}}&lt;br /&gt;
 | &amp;lt;span title=&amp;quot;Outside of admins spawning this, it isn&#039;t obtainable by normal means.&amp;quot;&amp;gt;&#039;&#039;&#039;Unobtainable&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
 | A high tech energy carbine favoured by the NT-ERT operatives.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Pulse pistol.png|64px]]&lt;br /&gt;
 ! Pulse Pistol&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 10&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 0&lt;br /&gt;
 | style=&amp;quot;font-size:90%; text-align:center;&amp;quot; | 35 {{DMG|Heat}}&lt;br /&gt;
 | &amp;lt;span title=&amp;quot;Outside of admins spawning this, it isn&#039;t obtainable by normal means.&amp;quot;&amp;gt;&#039;&#039;&#039;Unobtainable&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
 | A state of the art energy pistol favoured as a sidearm by the NT-ERT operatives.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Pulse rifle.png|64px]]&lt;br /&gt;
 ! Pulse Rifle&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 400&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 0&lt;br /&gt;
 | style=&amp;quot;font-size:90%; text-align:center;&amp;quot; | 35 {{DMG|Heat}}&lt;br /&gt;
 | &amp;lt;span title=&amp;quot;Outside of admins spawning this, it isn&#039;t obtainable by normal means.&amp;quot;&amp;gt;&#039;&#039;&#039;Unobtainable&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
 | A weapon that is almost as infamous as its users.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Other =&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:10%; padding:5px;&amp;quot; | &#039;&#039;&#039;Item&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:7.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Ammo&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:2.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;&amp;lt;abbr title=&amp;quot;Weapon ammo capacity&amp;quot;&amp;gt;Cap.&amp;lt;/abbr&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:10%; padding:5px;&amp;quot; | &#039;&#039;&#039;Damage&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:22.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;How to acquire&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:47.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:CHIMPHandCannon.png|64px]]&lt;br /&gt;
 ! CHIMP Handcannon&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | Anomaly particle cartridges&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 10&lt;br /&gt;
 | style=&amp;quot;font-size:90%; text-align:center;&amp;quot; | 5 {{DMG|Heat}}&lt;br /&gt;
 | [[Research and Development|Anomalous Technology Research]]&lt;br /&gt;
 | Predominantly a tool used to contain anomalies, but still packs a decent punch with the right ammunition. Uses anomaly particle cartridges as ammo.&amp;lt;br&amp;gt;The [[Syndicate_Items#Job|Omega]] version of the ammo deals 20 {{DMG|Heat}}.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Disabler.png|64px]]&lt;br /&gt;
 ! Disabler&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | Disabler Bolt&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 10&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 5 {{DMG|Heat}}&amp;lt;br&amp;gt;30 {{DMG|Stamina}}&lt;br /&gt;
 | Security, Armory, [[Captain|Captain&#039;s Locker]], [[Head of Personnel|HoP&#039;s Locker]], Salvage Wrecks&lt;br /&gt;
 | A less-than-lethal self-defense weapon that exhausts organic targets, weakening them until they collapse. Only has ten shots at full charge.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Disabler SMG.png|64px]]&lt;br /&gt;
 ! Disabler SMG&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | Disabler Bolt&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 10&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2 {{DMG|Heat}}&amp;lt;br&amp;gt;15 {{DMG|Stamina}}&lt;br /&gt;
 | Security, [[Research and Development|Research]],&lt;br /&gt;
 | Advanced weapon that exhausts organic targets, weakening them until they collapse.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Flare Gun.png|64px]]&lt;br /&gt;
 ! Flare Gun&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | [[#.50 shell|.50 shell]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | style=&amp;quot;font-size:90%; text-align:center;&amp;quot; | None&lt;br /&gt;
 | Maintenance Loot, [[Courier|Mail]]&lt;br /&gt;
 | A compact, single-shot pistol that fires shotgun shells.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Improvised Pneumatic Cannon.png|64px]]&lt;br /&gt;
 ! Improvised Pneumatic Cannon &lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | ?&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | ?&lt;br /&gt;
 | style=&amp;quot;font-size:90%; text-align:center;&amp;quot; | ?&lt;br /&gt;
 | [[Construction|Crafting]]&lt;br /&gt;
 | Improvised using nothing but a pipe, some zipties, and a pneumatic cannon. Doesn&#039;t accept tanks without enough gas.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Pie Cannon.png|64px]]&lt;br /&gt;
 ! Pie Cannon&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | Cream Pie&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 8&lt;br /&gt;
 | style=&amp;quot;font-size:90%; text-align:center;&amp;quot; | None&lt;br /&gt;
 | [[Construction|Crafting]]&lt;br /&gt;
 | Load cream pie for optimal results.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Kinetic_gun.png|64px]]&lt;br /&gt;
 ! Proto-Kinetic Accelerator&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | Kinetic Bolt&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | Infinite&lt;br /&gt;
 | style=&amp;quot;font-size:90%; text-align:center;&amp;quot; | 25 {{DMG|Blunt}}&amp;lt;br&amp;gt;30 {{DMG|Structural}}&lt;br /&gt;
 | [[Research and Development|Research]]&lt;br /&gt;
 | Fires low-damage kinetic bolts at a short range. Inaccurate if not wielded.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:BB Gun.png|64px]]&lt;br /&gt;
 ! BB Gun&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | BBs&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | Plenty&lt;br /&gt;
 | style=&amp;quot;font-size:90%; text-align:center;&amp;quot; | 1 {{DMG|Blunt}}&lt;br /&gt;
 | [[Supply Crates|Cargo Crates]]&lt;br /&gt;
 | The classic Red Ryder BB gun. Don&#039;t shoot your eye out.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Explosives =&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:10%; padding:5px;&amp;quot; | &#039;&#039;&#039;Item&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:30%; padding:5px;&amp;quot; | &#039;&#039;&#039;How to acquire&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:55%; padding:5px;&amp;quot; | &#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Banana Peel.png|64px]]&lt;br /&gt;
 ! Explosive Banana Peel&lt;br /&gt;
 | [[Syndicate_Items#Job|Syndicate Uplink]]&lt;br /&gt;
 | A normal looking banana peel that explode when someone slips on it. &lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:C4.png|64px]]&lt;br /&gt;
 ! Composition C4&lt;br /&gt;
 | [[Syndicate_Items#Explosives|Syndicate Uplink]]&lt;br /&gt;
 | Used to put holes in specific areas without too much extra hole. Can be installed on a structure to destroy it.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:EMP Grenade.png|64px]]&lt;br /&gt;
 ! EMP Grenade&lt;br /&gt;
 | [[Syndicate_Items#Explosives|Syndicate Uplink]]&lt;br /&gt;
 | Releases electromagnetic pulses that disrupt or damage many electronic devices or drain power cells.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Explosive Grenade.png|64px]]&lt;br /&gt;
 ! Explosive Grenade&lt;br /&gt;
 | [[Syndicate_Items#Explosives|Syndicate Uplink]]&lt;br /&gt;
 | Grenade that creates a small but devastating explosion. Has a ~4 tiles radius.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Potato.png|64px]]&lt;br /&gt;
 ! Hot Potato&lt;br /&gt;
 | [[Syndicate_Items#Job|Syndicate Uplink]]&lt;br /&gt;
 | Once activated, you can&#039;t drop this time bomb - hit someone else with it to save yourself! Don&#039;t burn your hands!&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Modular Grenade.png|64px]]&lt;br /&gt;
 ! Modular Grenade&lt;br /&gt;
 | [[Construction|Crafting]]&lt;br /&gt;
 | A modular grenade can be crafted. It will need a payload, a grenade casing, a timer trigger or signal trigger. The payload can be loaded with 2 elements which will be mixed on trigger for a reaction. A crowbar can be used on the used grenade to extract the payload and reuse it. &lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Modular Mine.png|64px]]&lt;br /&gt;
 ! Modular Mine&lt;br /&gt;
 | [[Construction|Crafting]]&lt;br /&gt;
 | Similar to the modular grenade, a modular mine can be constructed, which requires a payload, a proximity sensor, steel and wires.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Nuclear Grenade.png|64px]]&lt;br /&gt;
 ! Nuclear Grenade&lt;br /&gt;
 | &amp;lt;span title=&amp;quot;Outside of admins spawning this, it isn&#039;t obtainable by normal means.&amp;quot;&amp;gt;&#039;&#039;&#039;Unobtainable&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
 | Please don&#039;t throw it, think of the children. Has a ~15 tiles radius.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Syndicate minibomb.png|64px]]&lt;br /&gt;
 ! Syndicate Minibomb&lt;br /&gt;
 | [[Syndicate_Items#Explosives|Syndicate Uplink]]&lt;br /&gt;
 | A precision sabotage explosive for quickly destroying a machine, dead body, or whatever else needs to go. This grenade explosion will reliably destroy the tile under it, resulting in spacing the area. &lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Grenade Penguin.png|64px]]&lt;br /&gt;
 ! Grenade Penguin&lt;br /&gt;
 | [[Syndicate_Items#Explosives|Syndicate Uplink]]&lt;br /&gt;
 | A small, highly-aggressive penguin with a grenade strapped around its neck.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Supermatter Grenade.png|64px]]&lt;br /&gt;
 ! Supermatter Grenade&lt;br /&gt;
 | [[Syndicate_Items#Explosives|Syndicate Uplink]]&lt;br /&gt;
 | Grenade that simulates delamination of a suppermatter engine, generates powerful gravity well. Explosion comparable to a Mini Bomb.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Whitehole Grenade.png|64px]]&lt;br /&gt;
 ! Whitehole Grenade&lt;br /&gt;
 | [[Syndicate_Items#Explosives|Syndicate Uplink]]&lt;br /&gt;
 | Grenade that repulses everything around for about 10 seconds.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Pen.png|64px]]&lt;br /&gt;
 ! Explosive Pen&lt;br /&gt;
 | [[Syndicate_Items#Explosives|Syndicate Uplink]]&lt;br /&gt;
 | A class IV explosive device contained within a standard pen.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Syndicate Bomb.png|64px]]&lt;br /&gt;
 ! Syndicate Bomb&lt;br /&gt;
 | [[Syndicate_Items#Explosives|Syndicate Uplink]]&lt;br /&gt;
 | A big, anchored bomb that can create a huge explosion if not defused in time.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Wet Floor Sign.png|64px]]&lt;br /&gt;
 ! Proximity Mine&lt;br /&gt;
 | [[Syndicate_Items#Explosives|Syndicate Uplink]]&lt;br /&gt;
 | A mine disguised as a wet floor sign. &lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:HolyHandGrenade.png|64px]]&lt;br /&gt;
 ! Holy Hand Grenade&lt;br /&gt;
 | [[Syndicate_Items#Job|Syndicate Uplink]]&lt;br /&gt;
 | A grenade that create a big explosion.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:SodaCanIED.png|64px]]&lt;br /&gt;
 ! Improvised Explosive Device&lt;br /&gt;
 | [[Construction|Crafting]]&lt;br /&gt;
 | A weak, improvised incendiary device.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Non-lethal Weapons =&lt;br /&gt;
&lt;br /&gt;
== Dedicated non-lethal == &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:10%; padding:5px;&amp;quot; | &#039;&#039;&#039;Item&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:10%; padding:5px;&amp;quot; | &#039;&#039;&#039;Type of Stun&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:25%; padding:5px;&amp;quot; | &#039;&#039;&#039;How to acquire&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:50%; padding:5px;&amp;quot; | &#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Lantern.png|64px]]&lt;br /&gt;
 ! Extra-Bright Lantern&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | Flash and Slow&lt;br /&gt;
 | [[Syndicate_Items#Misc|Syndicate Uplink]]&lt;br /&gt;
 | Blinding. Sunglasses or welding mask offer 100% protection from the flash effect.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Flash.png|64px]]&lt;br /&gt;
 ! Flash &lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | Flash and Slow&lt;br /&gt;
 | Security, Command Staff, [[Revolutionary|Head Revolutionary]]&lt;br /&gt;
 | An ultrabright flashbulb with a trigger, which causes the victim to be dazed and lose their eyesight for a moment. Useless when burnt out. Sunglasses or welding mask offer 100% protection from the flash effect.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Flashbang.png|64px]]&lt;br /&gt;
 ! Flashbang&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | Flash and Slow&lt;br /&gt;
 | Security, [[Syndicate_Items#Explosives|Syndicate Uplink]]&lt;br /&gt;
 | &lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Stun Baton.png|64px]]&lt;br /&gt;
 ! Stun Baton&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | Stun and Knockdown&lt;br /&gt;
 | Security&lt;br /&gt;
 | A stun baton for incapacitating people with. The stuns should leave you enough time to cuff someone. Has to be activated to stun. Can be quick equipped from belt. Can be recharged. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Improvised non-lethal ==&lt;br /&gt;
&lt;br /&gt;
Those improvised devices can be used with variable result. Use at your own risk. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:10%; padding:5px;&amp;quot; | &#039;&#039;&#039;Item&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:10%; padding:5px;&amp;quot; | &#039;&#039;&#039;Type of Stun&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:25%; padding:5px;&amp;quot; | &#039;&#039;&#039;How to acquire&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:50%; padding:5px;&amp;quot; | &#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Banana Peel.png|64px]]&lt;br /&gt;
 ! Banana Peel &lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | Stun and Knockdown&lt;br /&gt;
 | [[Botanist|Botany]]&lt;br /&gt;
 | No need to call Mythbusters, the myth is true. If someone step on a banana peel while running, the person will be knocked down and items in their hands will fall on the ground. &lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Bola.png|64px]]&lt;br /&gt;
 ! Bola &lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | Slow&lt;br /&gt;
 | [[Construction|Crafting]], SecTech&lt;br /&gt;
 | Linked together with some spare cuffs and metal.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Soaps.gif|64px]]&lt;br /&gt;
 ! Soap&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | Stun and Knockdown&lt;br /&gt;
 | Bathrooms, Maintenance Loot, [[Janitor|Janitor&#039;s Closet]]&lt;br /&gt;
 | Can be used to knockdown a person who step on it while running. Items in their hands will fall on the ground. The primary counter to almost every threat. The stun time and distance slipped depends on the soap type.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Stunprod.png|64px]]&lt;br /&gt;
 ! Stunprod&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | Stun and Knockdown&lt;br /&gt;
 | [[Construction|Crafting]]&lt;br /&gt;
 | A stun prod for illegal incapacitation.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Guides Menu}}&lt;/div&gt;</summary>
		<author><name>DV disposablecrewmember42</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Virology&amp;diff=4705</id>
		<title>Virology</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Virology&amp;diff=4705"/>
		<updated>2026-08-30T18:45:38Z</updated>

		<summary type="html">&lt;p&gt;DV disposablecrewmember42: remove chemistry links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Obsolete}}&amp;lt;!-- tbd whatever PR is the rebase PR --&amp;gt;&lt;br /&gt;
__TOC__&lt;br /&gt;
&amp;lt;!-- TODO: Detailed guide on how to make vaccines, cure people and contain outbreaks  --&amp;gt;&lt;br /&gt;
== Tools ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Image&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:80%; padding:5px;&amp;quot; | &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 | [[File:mouthswab.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | Mouth Swab&lt;br /&gt;
 | Used to take samples of diseased patients.&lt;br /&gt;
|-&lt;br /&gt;
 | [[File:diagnoser.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | Diagnoser&lt;br /&gt;
 | Put the used mouth swab into the machine and wait for a health report. Take the report to the Chem lab so they can create medication that you can administer to the infected patients. It is recommended to use the medical scanner to identify first , since there is no need to waste a swab on people that is not infected&lt;br /&gt;
|-&lt;br /&gt;
 | [[File:vaccinator.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | Vaccinator &lt;br /&gt;
 | Put a used mouth swab into the machine. Vaccines provide resistance to the disease but they do not cure it.&lt;br /&gt;
|-&lt;br /&gt;
 | [[File:biosuitshell.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | Bio Suit&lt;br /&gt;
 | Used to stay safe from infectious diseases while also administering treatment and contaminating the outbreak.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Tip : It is a good idea to mass produce vaccine once an outbreak begins. After you vaxed yourself, you still need to produce more vaccines. It is also a good idea to stash a good number of vaccine for the cloned ones, as they would loss all immunity to all previous infections&lt;br /&gt;
&lt;br /&gt;
== Viruses &amp;amp; Diseases ==&lt;br /&gt;
&lt;br /&gt;
=== Infectious ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:10%; padding:5px;&amp;quot; | &#039;&#039;&#039;Virus&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Resistance&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Symptoms&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:20%; padding:5px;&amp;quot; | &#039;&#039;&#039;Treatment&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:50%; padding:5px;&amp;quot; | &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Space Cold&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 0&lt;br /&gt;
 | Itchiness, general unwell&lt;br /&gt;
 | Ultravasculine / Bed rest for 20 seconds / Waiting 6 minutes and a half&lt;br /&gt;
 | &lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Vent Cough&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 0&lt;br /&gt;
 | Coughing, burning insides&lt;br /&gt;
 | Space Cleaner / Bed rest for 30 seconds / Waiting 10 minutes&lt;br /&gt;
 | &lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Space Flu&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 0.08&lt;br /&gt;
 | Vomiting, general unwell, burning sensation&lt;br /&gt;
 | Bed rest for 100 seconds&lt;br /&gt;
 | &lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Bird Flew&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 0.08&lt;br /&gt;
 | Vomiting, general unwell, coughing, burning insides&lt;br /&gt;
 | Bed rest for 2 minutes&lt;br /&gt;
 | &lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Van Ausdall&#039;s Robovirus&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 0.10&lt;br /&gt;
 | Beeping , being shocked once in a while&lt;br /&gt;
 | [[Drinks#chem_BeepskySmash|Beepsky Smash]] (drink) / Waiting 15 minutes.&lt;br /&gt;
 | Can be obtained through an alien artifact.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;AMIV &#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 0.10&lt;br /&gt;
 | Beating in one&#039;s chest, monkey screeching, compulsion to steal.&lt;br /&gt;
 | [[Drinks#chem_BananaHonk|Banana Honk]] (drink) / Waiting 26 minutes and 40 seconds.&lt;br /&gt;
 | Isn&#039;t worth to wait out.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Memetic Amirmir&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 0&lt;br /&gt;
 | Suddenly falling asleep, yawning&lt;br /&gt;
 | &lt;br /&gt;
 | &lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Bleeder&#039;s Bite&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 0&lt;br /&gt;
 | Eaten insides.&lt;br /&gt;
 | [[Drinks#chem_DemonsBlood|Demons Blood]] (drink) / Having your body temperature at 60 degrees or higher / Survive 15 minutes.&lt;br /&gt;
 | It will actively remove TranexamicAcid present in the patient&#039;s body, so you must think of other ways (pulped banana peal) to stop the bleeding. Can be obtained through an alien artifact.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;After being infected, without treatments you will have a 25% chance to go into crit within the first 3 min, and a 75% chance to go into crit within 9 min. &lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Plague &#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 0.10&lt;br /&gt;
 | Vomiting, coughing, poison buildup&lt;br /&gt;
 | Bed rest for 2 minutes / Waiting 4 minutes.&lt;br /&gt;
 | It is recommended to ingest Dylovene to counter the poison damage due to how long it takes to wait it out.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;OwOnavirus &#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 0.25&lt;br /&gt;
 | OwO-speak, speed buff, slight stun &amp;amp; knockdown resistant.&lt;br /&gt;
 | Theobromine (10u, 5 chocolate bars) or having your body temperature at 120 degrees or higher.&lt;br /&gt;
 | Can only be contracted through alien artifact or directly given to players by [[Administrators|admins]].&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;After being infected, without treatments there is a 25% chance to go into crit within the first 9 min, and a 75% chance to go into crit within 22 min. &lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Tongue Twister&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 0.10&lt;br /&gt;
 | Mixes the structure of one&#039;s sentences, sneezing.&lt;br /&gt;
 | Bed rest for 30 seconds / Waiting 6 minutes 40 seconds.&lt;br /&gt;
 | &lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Corpium&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 0.20&lt;br /&gt;
 | Cough&lt;br /&gt;
 | Romerol (10u)&lt;br /&gt;
 | AKA zombies. Usually obtained by a [[Nuclear Operative|nukeops]] [[Syndicate_Items#Bundles|item]] for 40TC. When dead, people infected by corpium will reanimate into hostile zombies that will attack non-infected individuals, spreading the disease. The only method to stop zombies is to kill them; zombies take 3 times the damage from fire and laser weapons. After being infected, without treatments there is a 25% chance to go into crit within 4 min, and a 75% to go into crit within 5 min.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Utilizing Spacecillin ===&lt;br /&gt;
&lt;br /&gt;
Spaceacillin is an excellent drug that can used to cure most of the common illness or even some of the more serious ones.&lt;br /&gt;
&lt;br /&gt;
I have made a [https://www.desmos.com/calculator/njnzhztz3n simple graph] to visualize how it is calculated.&lt;br /&gt;
&lt;br /&gt;
=== Non-Infectious ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Disease !! Resistance !! Symptoms !! Treatment !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Ultragigacancer || N/A || No symptoms seem to be present. || Phalanximine (15u)|| Is caused by a [[Traitor|traitor]] item that resembles a medical scanner.&lt;br /&gt;
|-&lt;br /&gt;
|Spectral Tiredness || N/A || Suddenly falling asleep, yawning, poisoning || Bed rest for 1 minute / Waiting 4 minutes ||&lt;br /&gt;
|-&lt;br /&gt;
|Stage IIIA Lung Cancer || 1 || Vomiting, coughing || It&#039;s over. ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Kill , Clone , Vaccinate ==&lt;br /&gt;
&lt;br /&gt;
When dealing with a deadly disease you do not know how to treat, like owonagen or bleeders bite. You can produce the vaccine from a infected dead body and give that vaccine to anyone that was cloned. That way, everyone coming out of the cloning pod area would be immune to the disease.&lt;br /&gt;
&lt;br /&gt;
== Overpowering OwOnavirus == &amp;lt;!-- TODO: give this a better title --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can develop a drug that postpones the lethal effect of OwOnavirus; meaning you will still have owo-speak, but at least you won&#039;t die! &#039;&#039;(note: you will still be contagious, so good luck outrunning sec when they start hunting the infected)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There are two ways to make such a drug:&lt;br /&gt;
&lt;br /&gt;
1. Outhealing the overdose damage&lt;br /&gt;
&lt;br /&gt;
You would need a mix of Ultravasculine &amp;amp; Dexalin Plus with some Tricordrazine (to compensate for the brute damage caused by Ultravasculine). Since Ultravasculine is difficult to acquire in bulk (as a non T), this method should be used on cigars (as the amount of drug you put in there doesn&#039;t matter). &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(note: if the Ephedrine buildup manages to reach the max cap of chem your body can hold, you will still die of overdose however it would take a long time)&#039;&#039; &amp;lt;!-- todo: paraphrase so this makes more sense --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
2. Change part of the Ephedrine in your body to Desoxyephedrine&lt;br /&gt;
&lt;br /&gt;
Phosphorus, iodine, ephedrine and carbon make desoxyphedrine. If you manage to change the Ephedrine in your body to Desoxyephedrine, part of the Ephedrine would be metabolised faster &#039;&#039;(0.5/s + 0.125/s vs 0.5/s)&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
Unfortunately, Desoxyephedrine will cause stuttering and Poison damage. That, plus the owo-speak will almost completely remove your ability to speak comprehensibly. And since you cannot see exactly what is in your body, you need to take the medicine blind. &amp;lt;!-- Somehow incorporate this: (you can only tell if you have overdosed on something) --&amp;gt;&lt;br /&gt;
Not a suggested method unless you know &#039;&#039;exactly&#039;&#039; what you are doing.&lt;br /&gt;
== Beating the Zombie Outbreak on the station.==&lt;br /&gt;
First thing. DO NOT GO TO MEDBAY UNLESS THE CHEMIST MADE ZOMBIE CURE. Because Medbay is the primary target for the zombies. Second, get to sec or a place that is very very far from Medbay or the middle. Third, you need to get some kind of weapon that can hit long ranges. (Ex: Spears if you use it correctly, Guns, etc.)&lt;br /&gt;
If your a Sec officer. You have 2 ways. Reinforce Sec or kill many zombies as possible.&lt;br /&gt;
&lt;br /&gt;
(Note this is incomplete.)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Use these for information to help finish the page:&lt;br /&gt;
- https://github.com/Nyanotrasen/Nyanotrasen/blob/master/Resources/Prototypes/Diseases/infectious.yml&lt;br /&gt;
- https://github.com/Nyanotrasen/Nyanotrasen/blob/master/Resources/Prototypes/Diseases/noninfectious.yml&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Guides Menu}}&lt;/div&gt;</summary>
		<author><name>DV disposablecrewmember42</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Slang&amp;diff=4704</id>
		<title>Slang</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Slang&amp;diff=4704"/>
		<updated>2026-08-30T18:45:22Z</updated>

		<summary type="html">&lt;p&gt;DV disposablecrewmember42: remove chemistry links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
== IC ==&lt;br /&gt;
Frequently used terms In Character, this can also be used OOC.&lt;br /&gt;
&lt;br /&gt;
=== Analyzer ===&lt;br /&gt;
Most often refers to [[Medical_Doctor#Tools|health analyzers]], but it can also refer to [[Atmospheric_Technician#Equipment|gas analyzers]].&lt;br /&gt;
&lt;br /&gt;
=== Antag ===&lt;br /&gt;
Short for [[Antagonist|Antagonists]], which are specifically picked individuals designed to drive the round into chaos.&lt;br /&gt;
&lt;br /&gt;
=== Artifact ===&lt;br /&gt;
A bizarrely-shaped item of unknown function. They can have any number of strange random effects, and discovering what these items do is one of the main goals of [[Xenoarcheology]].&lt;br /&gt;
&lt;br /&gt;
=== Atmos ===&lt;br /&gt;
Short for Atmospherics.&lt;br /&gt;
&lt;br /&gt;
=== Atmosian ===&lt;br /&gt;
A term for Atmospheric Technicians, or generally anyone who spends most of their time or is particularly skilled with Atmospherics.&lt;br /&gt;
&lt;br /&gt;
=== Borgs ===&lt;br /&gt;
As a noun is shorthand for the cyborgs. As a verb refers to the process of a human being turned into a cyborg, usually by a roboticist. Currently mostly used to talk about [[Cyborg|Robots]].&lt;br /&gt;
&lt;br /&gt;
=== Braindead ===&lt;br /&gt;
Used to refer to a player who has logged off, gone away from keyboard, or been disconnected before or after dying. When Examined, you&#039;ll get a message like &amp;quot;They have a blank, absent-minded stare and appears completely unresponsive to anything. They may snap out of it soon.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Please note that even though someone may not be playing anymore, it&#039;s still against the rules to murder their in-game character if you are not an antagonist.&lt;br /&gt;
&lt;br /&gt;
=== Bridge ===&lt;br /&gt;
The command center of the ship.&lt;br /&gt;
&lt;br /&gt;
=== Brig ===&lt;br /&gt;
Part of security where people are taken by officers after being arrested. Incarcerating someone in here and leaving them in there indefinitely is bad practice. &lt;br /&gt;
&lt;br /&gt;
=== Cap ===&lt;br /&gt;
Short for the [[Captain]] of the station.&lt;br /&gt;
&lt;br /&gt;
=== CentCom ===&lt;br /&gt;
Short for &amp;quot;[[Central Command]]&amp;quot;, the administration branch of Nanotrasen which oversees the station you inhabit. Will periodically send messages to the station which are usually of debatable usefulness. Also refers to the area the emergency shuttle goes to when it leaves the station. &lt;br /&gt;
&lt;br /&gt;
=== CE ===&lt;br /&gt;
Short for [[Chief Engineer]], the head of the Engineering Department.&lt;br /&gt;
&lt;br /&gt;
=== CMO ===&lt;br /&gt;
Short for [[Chief Medical Officer]], the head of the Medical Department.&lt;br /&gt;
&lt;br /&gt;
=== Crit ===&lt;br /&gt;
Short for critical condition. Refers to the health state at which you fall unconscious and unable to move, which is when you&#039;re below 0% health. While in critical, your health slowly decays until you die, unless you happen to get outside assistance.&lt;br /&gt;
&lt;br /&gt;
=== [[Fauna|Critters]] ===&lt;br /&gt;
Animals, insects and monsters.&lt;br /&gt;
&lt;br /&gt;
=== Cryo ===&lt;br /&gt;
The cryogenic healing pods located in Medbay. Can also refers to Cryoxadone.&lt;br /&gt;
&lt;br /&gt;
=== Disk ===&lt;br /&gt;
The [[Captain|Captain&#039;s]] [[Nuclear_Authentication_Disk|authentication disk]]. Of considerable importance in the [[Game_Modes#Nuke_Ops|nuclear operatives]] game mode. Could also refer to the research disks used by Epistemics.&lt;br /&gt;
&lt;br /&gt;
=== Disposals ===&lt;br /&gt;
Catch-all term for the disposal system of pipes and conveyor belts leading to the waste disposal area where trash goes to die, and the disposal chutes.&lt;br /&gt;
&lt;br /&gt;
=== Emag === &lt;br /&gt;
Also &amp;quot;Cryptographic Sequencer&amp;quot;. Another name for the electromagnetic card [[Syndicate_Items#Utility|traitor item]]. &lt;br /&gt;
&lt;br /&gt;
=== EMP ===&lt;br /&gt;
The destructive effect of traitor [[Syndicate_Items#Explosives|EMP grenades]]. &lt;br /&gt;
&lt;br /&gt;
=== ERT ===&lt;br /&gt;
An Emergency Response Team. These may be dispatched by Central Command for a number of purposes.&lt;br /&gt;
&lt;br /&gt;
=== EVA ===&lt;br /&gt;
The place with the space suits, jetpacks, gas tanks and a bunch of other tools and cool toys. &lt;br /&gt;
&lt;br /&gt;
=== Floorpills ===&lt;br /&gt;
Umbrella term for mystery pills, syringes, drinks or food with unknown contents that are found on the floor. For some reason station crewmembers often think it is a good idea to pick pills off the floor and take them, inject themselves with random syringes, and so on. Doing so can be fun but can also kill you. Proceed at your own risk. &lt;br /&gt;
&lt;br /&gt;
=== Gib ===&lt;br /&gt;
As a noun, the bloody, torn-apart remnants of a former living being. Human and monkey gibs are bloody meat chunks, robot gibs are bits of scrap metal. Usually created by people being blown up, incurring divine wrath, or taking a lot of {{DMG|Brute}} damage. As a verb, the process of being killed in a way that destroys your body, so that it is impossible to revive you. &lt;br /&gt;
&lt;br /&gt;
=== God ===&lt;br /&gt;
A somewhat tongue-in-cheek term for [[Administrator|admins]]. Players do not literally worship admins or consider them bonafide supernatural deities; this is simply a way to refer to admins or explain admin shenanigans in-game without breaking character/immersion. For example, if an admin blows up the Captain, someone might say &amp;quot;the gods killed them in divine anger!&amp;quot; or &amp;quot;the gods work in mysterious ways&amp;quot; rather than &amp;quot;the admins butt-gibbed them.&amp;quot; Or, the Chaplain say might that if you fetch them a person to [[Golemancy|sacrifice]], they&#039;ll say they&#039;ll &amp;quot;ask Space God for a blessing&amp;quot; rather than say &amp;quot;use the prayer command to ask the admins to give me something.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Greytide/Greyshirt/Tider ===&lt;br /&gt;
Typically utilized to refer to an [[Passenger]] due to the color of their standard uniform, though this may be used to negatively refer to other crew members (not only passengers) who act unruly or commit various minor crimes.&lt;br /&gt;
&lt;br /&gt;
=== [[Hacking]] ===&lt;br /&gt;
The act of breaking the security measures on equipment such as airlocks or APCs by illicit means. Is a misnomer since no actual computer hacking is involved most of the time, only screwing with electrical wiring. &lt;br /&gt;
&lt;br /&gt;
=== HoP ===&lt;br /&gt;
Short for [[Head of Personnel]], head of the Service Department.&lt;br /&gt;
&lt;br /&gt;
=== HoS ===&lt;br /&gt;
Short for [[Head of Security]].&lt;br /&gt;
&lt;br /&gt;
=== Mysta ===&lt;br /&gt;
Short for [[Mystagogue]], the head of the Epistemics Department.&lt;br /&gt;
&lt;br /&gt;
=== LO ===&lt;br /&gt;
Short for [[Logistics Officer]], the Head of the Logistics department.&lt;br /&gt;
&lt;br /&gt;
=== Nukie ===&lt;br /&gt;
A slang/shorthand term of a Nuclear Operative. May sometimes also appear as &amp;quot;Nuke Op&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== Newkie ===&lt;br /&gt;
A portmanteau of &amp;quot;New&amp;quot; and &amp;quot;Nukie&amp;quot; used to refer to an inexperienced player in the role of a Nuclear Operative.&lt;br /&gt;
&lt;br /&gt;
=== SSD ===&lt;br /&gt;
Short for Sudden Sleep Disorder or Space Sleep Disorder. This is an in-character way to refer to a player who has disconnected and is no longer responding.&lt;br /&gt;
&lt;br /&gt;
=== Syndie/Syndi/Syndicate ===&lt;br /&gt;
A catch-all reference to anyone employed by the Syndicate. This ranges from (suspected) Syndicate Agents to Nuclear Operatives. &lt;br /&gt;
&lt;br /&gt;
=== Flukie ===&lt;br /&gt;
A portmanteau of &amp;quot;Fluke&amp;quot; and &amp;quot;Nukie&amp;quot; used to (usually derogatorily) refer to a team of Nuclear Operatives who fail their objective. May also appear as &amp;quot;Fluke Ops&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== Nanotrasen/NT ===&lt;br /&gt;
[[Nanotrasen]] is the company which owns the space station you inhabit.&lt;br /&gt;
&lt;br /&gt;
=== Spacing ===&lt;br /&gt;
An event which causes an area to lose air pressure, i.e. a hull breach.&lt;br /&gt;
&lt;br /&gt;
=== Spess ===&lt;br /&gt;
An intentional mis-spelling of &amp;quot;Space&amp;quot;. May also appear in words such as &amp;quot;Spessmen&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== TC ===&lt;br /&gt;
A telecrystal, which is a currency used by Syndicate Agents to purchase restricted contraband such as weapons and other illegal equipment.&lt;br /&gt;
&lt;br /&gt;
== OOC ==&lt;br /&gt;
Frequently used terms Out of Character, this can be in the OOC chat channel or in the Discord/Forum. These terms refer to behavior or information outside of the game and should not be used in-character (IC).&lt;br /&gt;
&lt;br /&gt;
=== Admeme ===&lt;br /&gt;
This can refer to silly shenanigans done by an [[Administrators|admin]], a round dominated by such, or the admin(s) behind them. It can be positive (e.g. &amp;quot;an admeme spawned as a living golden toilet and turned my arm into a toilet, lmao&amp;quot;), neutral (e.g. &amp;quot;Was that weird gun an actual thing in the game or just admemes?&amp;quot;), or negative (e.g. &amp;quot;ADMEMES GODDAMN RUINED MY TRAITOR ROUND&amp;quot;). In addition to being a noun, it can also function as an adjective (e.g. &amp;quot;Haven&#039;t seen too many admeme rounds lately.&amp;quot;) Some also simply use it as an silly word for admin, antics or no, but this is comparatively rare.&lt;br /&gt;
&lt;br /&gt;
=== AHelp/Admin Help ===&lt;br /&gt;
A relay used to report rulebreaking behavior or other issues to administrators.&lt;br /&gt;
Adminhelp is where you should report any grief you may come across. If there are no [[Administrators|admins]] currently on, your adminhelp will still be sent to a dedicated [https://discord.gg/nyano Discord] channel where there are usually a couple of admins.&lt;br /&gt;
&lt;br /&gt;
=== Bwoink ===&lt;br /&gt;
An in-game admin PM, typically in the context of receiving them (e.g. &amp;quot;I&#039;m afraid I&#039;ll get bwoinked if I&#039;ll try that gimmick&amp;quot;) or an admin sending them (e.g. &amp;quot;The admins will bwoink you if you try to TTV the nuclear bomb.&amp;quot;) &amp;quot;Getting bwoinked&amp;quot; is essentially a colorful term for &amp;quot;getting in trouble&amp;quot;: though admins send PMs for many other reasons (e.g. helping someone sort out a bug, responding to someone who sent a report), one of the more common uses (i.e. the one players most often associate with admin PMs) is talking to players who&#039;ve broken the [https://nyanotrasen.moe/rules.html Rules]. The admins themselves don&#039;t use the term &amp;quot;bwoink&amp;quot; very often; it&#039;s a lot more common among players (i.e. non-admins).&lt;br /&gt;
&lt;br /&gt;
=== Deadchat === &lt;br /&gt;
A chat channel dedicated to the dead, which can only be seen by other dead players.&lt;br /&gt;
&lt;br /&gt;
=== Greentext ===&lt;br /&gt;
When an [[Antagonist|antagonist]] completes all the antag objectives they received. So-called because at the end of the round, when the game lists out each antag&#039;s objectives, there&#039;s some green Success! text if they managed to fulfill an objective. &lt;br /&gt;
&lt;br /&gt;
=== Upstream ===&lt;br /&gt;
The baseline version of the game. Any changes to Upstream will &amp;quot;flow&amp;quot; down to all other forks of the game. All official Wizard&#039;s Den servers work off of Upstream.&lt;br /&gt;
&lt;br /&gt;
=== LRP ===&lt;br /&gt;
Low Roleplay. Servers marked LRP typically have relaxed roleplaying rules.&lt;br /&gt;
&lt;br /&gt;
=== MRP ===&lt;br /&gt;
Medium Roleplay. Servers marked MRP usually have a decent basis of roleplaying rules and generally require players to act as their character would realistically in a given situation. Less leeway is afforded to behavior such as openly defying Security or your boss.&lt;br /&gt;
&lt;br /&gt;
=== HRP ===&lt;br /&gt;
High Roleplay. Servers marked HRP generally have extensive rules on what is and is not constituted while playing a character. You are generally required to act as your character would, have a character backstory, and follow protocol on the station. Some HRP servers may create their own lore or settings to further facilitate the type of server they wish to host.&lt;br /&gt;
&lt;br /&gt;
=== Self-Antag ===&lt;br /&gt;
A term for a player who engages in antagonist-like activity without actually being an antagonist. This encompasses a wide variety of behavior, but is typically used to describe annoying behavior or actions which are greatly detrimental to other players for no purpose. Self-antagonism is a bannable offense.&lt;br /&gt;
Sometimes used in IC.&lt;br /&gt;
&lt;br /&gt;
{{Guides Menu}}&lt;/div&gt;</summary>
		<author><name>DV disposablecrewmember42</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Psychologist&amp;diff=4703</id>
		<title>Psychologist</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Psychologist&amp;diff=4703"/>
		<updated>2026-08-30T18:45:07Z</updated>

		<summary type="html">&lt;p&gt;DV disposablecrewmember42: remove chemistry links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Job_Header&lt;br /&gt;
|department=MEDICAL&lt;br /&gt;
|maincolor=244559&lt;br /&gt;
|secondarycolor=325367&lt;br /&gt;
|image=Psychologist.png&lt;br /&gt;
|title=Psychologist&lt;br /&gt;
|difficulty=Easy&lt;br /&gt;
|requirements=10 hours of playtime, 4 hours in [[Medical Doctor|Medical]]&lt;br /&gt;
|access=Medical, Maintenance&lt;br /&gt;
|extendedaccess=Chemistry&lt;br /&gt;
|supervisors=[[Chief Medical Officer]]&lt;br /&gt;
|subordinates=None&lt;br /&gt;
|duties=Advocate sanity, self-esteem, and teamwork in a station staffed with headcases.&lt;br /&gt;
|guides=[[Medical]]&lt;br /&gt;
|aliases=Psychiatrist, Therapist, Social Worker, &amp;quot;Psych&amp;quot;}}&lt;br /&gt;
The Psychologist is a listening ear, a shoulder to cry on, and a friend to all. You are tasked with diffusing disputes and seeing to the psychological well-being of all the crew.&lt;br /&gt;
&lt;br /&gt;
You are not another Doctor, &#039;&#039;&#039;your job is to help mentally, not physically.&#039;&#039;&#039; This is largely a &#039;&#039;&#039;roleplay-based&#039;&#039;&#039; role - whether you have fun with it is largely tied to how much effort you and your patients put into it, as it is not tied to game mechanics at all.&lt;br /&gt;
&lt;br /&gt;
== Psychology and You ==&lt;br /&gt;
You are now in charge of the mental well-being of the entire station! Nanotrasen has entrusted you with the task of keeping everyone around you stable or contain them, if they are beyond your help. It is worth noting that much of the crew would deem themselves to be perfectly sane, and it is up to you to determine the psychological status of those around you (especially those in command roles). &lt;br /&gt;
&lt;br /&gt;
First, it is a good idea to start &#039;advertising&#039; around the station for anybody who could use some psychological care, and make sure to check the Brig, Medbay, or even places such as the Bar for any potential patient that could need some help. Being the nice, helpful person everyone wants to meet in their life can definitely help. Keeping track of the current events unfolding on station can be useful, too - who knows when an [[Passenger]] will need help with the Post Traumatic Stress Disorder they acquired after seeing the [[Chef]] brutally murder and butcher a friendly [[Playable Species#Moth|Moth]].&lt;br /&gt;
&lt;br /&gt;
== Treatment ==&lt;br /&gt;
You have found someone in need of help and managed to convince them to come to your office. Now, the fun begins! There is no strict, &amp;quot;correct&amp;quot; way of treating people, as it is all roleplay-based. This means that you and your personal ideas are in the spotlight! Talking to your patient is always a great idea, and many great RP moments come from doing so - ask them about their problems, their feelings, perhaps even take notes and write a report on what you have found. &lt;br /&gt;
&lt;br /&gt;
After ascertaining the issues plaguing the poor crewmember, you may commence treatment. Perhaps their issue is wholly possible to solve with just psychotherapy, and perhaps, medication. Communicate with the [[Medical Doctor|Chemist]] or [[Botanist]] if you plan to use medication extensively. A quick look at the Chemical list might give you some ideas about what experimental drugs to use. Paperwork helps with making your treatment seem more legitimate, and a formal prescription will save your patient some trouble with requesting the medication. Keep in mind, however, that forcing medication on people can be a crime, and hurting people as a non-antagonist might even break server rules.&lt;br /&gt;
&lt;br /&gt;
A list of medications you can consider prescribing: &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name!! Description&lt;br /&gt;
|-&lt;br /&gt;
! &amp;lt;span style=&#039;background-color:#ACEAEF; color:#F2FF00&#039;&amp;gt;▮&amp;lt;/span&amp;gt; Blissifylovene&lt;br /&gt;
| A military-grade antidepressant with a very low dosage. Very powerful, though it is often considered a last resort due to its interactions with other medications and psychosis-inducing overdoses. Addictive in all but the smallest of doses.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span style=&#039;background-color:#ACEAEF; color:#634E3A&#039;&amp;gt;▮&amp;lt;/span&amp;gt; Calmafluxine&lt;br /&gt;
| A mild, over-the-counter anxiety medication. Commonly prescribed to childern as the body naturally flushes out any excess medication, making overdose functionally impossible.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span style=&#039;background-color:#ACEAEF; color:#291816&#039;&amp;gt;▮&amp;lt;/span&amp;gt; Equilibrazine&lt;br /&gt;
|A Nanotrasen engineered chemical recipe designed to keep workers working with only small doses. It didn&#039;t make the cut, but it functions as a potent treatment for anxiety and panic attacks. Can be taken fine with alcohol, but is wildly incompatible with most antidepressants. &lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span style=&#039;background-color:#ACEAEF; color:#382F6B&#039;&amp;gt;▮&amp;lt;/span&amp;gt; Neurozenium&lt;br /&gt;
| Once considered child-safe shoe polish, Neurozenium was found to be a fairly effective antidepressant in an impressive zero-to-hero story. Do not take it with alcohol in your system. Consult a doctor before combining with other medications. &lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span style=&#039;background-color:#ACEAEF; color:#07E79E&#039;&amp;gt;▮&amp;lt;/span&amp;gt; Psicodine&lt;br /&gt;
|Suppresses anxiety and other various forms of mental distress. Overdose causes hallucination and minor toxin damage.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span style=&#039;background-color:#ACEAEF; color:#EBBCE9&#039;&amp;gt;▮&amp;lt;/span&amp;gt; Serenitol&lt;br /&gt;
| A fairly unreactive chemical that has mild antidepressant properties. Oringinally used to help patient overcome the loss of a pet or family friend, it is fairly safe to administer. &lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span style=&#039;background-color:#ACEAEF; color:#2E2C2C&#039;&amp;gt;▮&amp;lt;/span&amp;gt; Soretizone&lt;br /&gt;
|A fiarly effective painkiller developed to treat chronic pain. It works for cases that Stubantazine won&#039;t solve. Overdoses will knock you right out. High doses may cause addiction. Does not conflict with reasonable amounts of alcohol. &lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span style=&#039;background-color:#ACEAEF; color:#6BB3B5&#039;&amp;gt;▮&amp;lt;/span&amp;gt; Stubantazine&lt;br /&gt;
| A mild painkiller commonly used to treat brief stents of pain, though it lasts a little whole for good measure. Overdose or consumption of alcohol may cause vomiting and digestion inefficiency. &lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span style=&#039;background-color:#ACEAEF; color:#2E3B52&#039;&amp;gt;▮&amp;lt;/span&amp;gt; Tranquinase&lt;br /&gt;
| Run-of-the-mill anxiety medication. Derived from an old recipe for space bear tranquilizer, it causes tranquility and motivation. Causes intense grogginess during overdose. Do not take with alcohol. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Demoting ==&lt;br /&gt;
Should you deem someone unfit for their duties, and beyond treatment, it is in your power to suggest their demotion. Because you are technically not powerful enough to demote someone by yourself, you have to contact your boss the [[Chief Medical Officer]] and explain the situation so they can act upon it, if they agree with your diagnosis. This, of course, should be the last recourse. Having to go that far means that your treatment has failed. Again, paperwork helps - a well-written report is harder to ignore and will seem much more legitimate than word of mouth.&lt;br /&gt;
&lt;br /&gt;
== Security and You ==&lt;br /&gt;
It&#039;s possible you might eventually bump heads with Security. After all, many criminals are mentally impaired and many of our less stable friends turn to a life of crime. Now, before you write a report damning the security department, there are a few options to consider. The first thing you should do is ask the [[Head of Personnel]] and [[Head of Security]] for access. If you have reason to believe you need access, they might grant you brig access to treat those insane convicts.&lt;br /&gt;
Otherwise, don&#039;t mention it unless you REALLY need to get in there. You could also ask the Captain. If they are not busy, they may help you. Remember - matters of Security are ultimately more important than yours, and thus your requests might simply be ignored.&lt;br /&gt;
&lt;br /&gt;
{{Jobs Menu}}&lt;br /&gt;
[[Category:Jobs]]&lt;/div&gt;</summary>
		<author><name>DV disposablecrewmember42</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Psionics&amp;diff=4702</id>
		<title>Psionics</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Psionics&amp;diff=4702"/>
		<updated>2026-08-30T18:44:47Z</updated>

		<summary type="html">&lt;p&gt;DV disposablecrewmember42: remove chemistry links&lt;/p&gt;
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&lt;div&gt;{{Stub}}&lt;br /&gt;
Psionics, or psychics, are entities that have unlocked psionic abilities through various means. These individuals are considered to be a potential hazard to the station. The Epistemics department consisting of; the [[Mystagogue]], [[Chaplain]], [[Scientist|Scientists]] and [[Psionic Mantis]] are supposed to keep the psionics in check and if that fails they have a handful of tools for neutralizing harmful psionics. &lt;br /&gt;
&lt;br /&gt;
All psionic entities have a shared telepathic communication channel, accessible by writing an equal sign before your text message. It&#039;s anonymized so you&#039;ll never know who you are talking to. It could entirely not even be a crew member.&lt;br /&gt;
&lt;br /&gt;
== Psionic Abilities ==&lt;br /&gt;
[[File:PsionicPopup.png|thumb]]&lt;br /&gt;
Psionic Abilities are mental abilities that interface with the &#039;&#039;&#039;noösphere&#039;&#039;&#039;. Humanoids have limited access to the noösphere&#039;s full potential, allowing some to find ways to command it. This means that humanoids can only have a single ability at a time. They offer various benefits to the user in exchange of generating [[glimmer]] every time they are used. They generate from 8Ψ to 12Ψ every time they are used.&lt;br /&gt;
&lt;br /&gt;
When you get lucky enough to unlock a psionic power, excluding starting with one, a popup with appear which allows you to decide to accept it or not. You won&#039;t know what you got until you accept it. Be careful to read the text before accepting, you technically give your consent to be targeted by certain forces. Accepting the psionic power also raises the [[glimmer]] by 1Ψ to 5Ψ.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After unlocking a psionic ability, it will be automatically placed in your action bar. All you have to do to use it is to click on it or press the corresponding action key. Some of them require you to click on a target.&lt;br /&gt;
&lt;br /&gt;
Fair warning that you can only have one psionic ability at a time, excluding special circumstances.&lt;br /&gt;
&lt;br /&gt;
=== List of Psionic Powers ===&lt;br /&gt;
Here is a list of the currently available psionic powers. The &#039;&#039;&#039;Weight&#039;&#039;&#039; column shows their likeliness to be acquired using normal means explained in the next part. If the weight is 0, it means they aren&#039;t accessible by normal means. Delay is the time in seconds between uses.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:10%; padding:5px;&amp;quot; | &#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Weight&#039;&#039;&#039;&lt;br /&gt;
!Delay&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:40%; padding:5px;&amp;quot; | &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:40%; padding:5px;&amp;quot; | &#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Dispel.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Dispel&#039;&#039;&#039; &lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 45&lt;br /&gt;
 | Dispel summoned entities such as familiars or forcewalls.&lt;br /&gt;
 | Very useful against [[Fauna#Hostile|Wisps]], Revenants, the [[Chaplain]] evil familiars or even the [[Mime]] walls. Can also affect anomalies. Range: 10m.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:MassSleep.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Mass Sleep&#039;&#039;&#039; &lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 0.3&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 60&lt;br /&gt;
 | Put targets in a small area to sleep.&lt;br /&gt;
 | As a [[Traitor]], it is a very useful tool for various reasons from stealing, knocking down your target in space and leaving them to die or even giving the Revenant a free kill.&lt;br /&gt;
The sleep is short - 5 seconds, and can be broken by damage taken. Radius of action 1.25m.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:MindSwap.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Mind Swap&#039;&#039;&#039; &lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 0.15&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 240&lt;br /&gt;
 | Swap minds with the target. Either can change back after 20 seconds.&lt;br /&gt;
 | A rarer power that gets you 20 seconds in the body of someone else. Useful for [[Traitor|traitors]] trying to get their target to throw their gun and space-proof suit away while in space. Range: 8m.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:NoosphericZap.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Noospheric Zap&#039;&#039;&#039; &lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 0.3&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 100&lt;br /&gt;
 | Shocks the consciousness of the target and leaves them stunned and stuttering.&lt;br /&gt;
 | Used by [[Fauna#Hostile|Wisps]]. Inaccessible; Wisps do not exist due to not being rebased.&lt;br /&gt;
Used for the station wide glimmer event that zaps everyone rolling psionics.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:MetapsionicPulse.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Metapsionic Pulse&#039;&#039;&#039; &lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 45&lt;br /&gt;
 | Send a mental pulse through the area to see if there are any psychics nearby.&lt;br /&gt;
 | A slightly underwhelming power that allows you to know if there is other psychics nearby. It also tells you when a psychic power is used nearby. Detects Mimes.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Pyrokinesis.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Pyrokinesis&#039;&#039;&#039; &lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 0&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 50&lt;br /&gt;
 | Light a flammable target on fire.&lt;br /&gt;
 | Used by Ifrits. Inaccessible; Fire got reworked upstream, and this ability became way too overpowered so it has not been added back to Ifrits. Range: 6m.&lt;br /&gt;
|-&lt;br /&gt;
 ![[File:Psionic Eruption.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Psionic Eruption&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 0.1&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 45&lt;br /&gt;
 | Unleash a powerful psionic eruption destroying you and everything around you.&lt;br /&gt;
 | --&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:PsionicRegeneration.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Psionic Regeneration&#039;&#039;&#039; &lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 120&lt;br /&gt;
 | Push your natural metabolism to the limit to power your body&#039;s regenerative capability.&lt;br /&gt;
 | Adds a small dose (20 units) of Prometheum in the bloodstream that heals a small amount of Burn, Brute, Poison, Caustic, Bloodloss damage and replenishes a bit of blood.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Telegnosis.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Telegnosis&#039;&#039;&#039; &lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 150&lt;br /&gt;
| Create a telegnostic projection to remotely observe things.&lt;br /&gt;
 | This allows you to look around the station while staying in relative safety. Very useful in finding targets, dead bodies or keeping an eye on [[Security Officer|Security]] and the Armory.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:PsionicInvisibility.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Psionic Invisibility&#039;&#039;&#039; &lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 0&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 120&lt;br /&gt;
| Render yourself invisible to any entity that could potentially be psychic. Borgs, animals, and so on are not affected.&lt;br /&gt;
 | One of the most powerful powers that can allow you to sneak in places you shouldn&#039;t be in, like the Armory. Be careful that people wearing insulated headgear will see you.&lt;br /&gt;
|-&lt;br /&gt;
 ![[File:Precognition.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Precognition&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 240&lt;br /&gt;
| See into the future to get a hint about the next random event.&lt;br /&gt;
 | You see a vision of the next even to happen in the spawn of the next 30 - 600 seconds. Some visions are not reliable (about ~ 20%).&lt;br /&gt;
|-&lt;br /&gt;
 ![[File:Psychokinetic Scream.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Psychokinetic Scream&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 60&lt;br /&gt;
| Emit a blood-curdling scream that shatters all lights in the area.&lt;br /&gt;
 | Radius of effect 10m. Works through walls.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Psychokinesis.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Psychokinesis&#039;&#039;&#039; &lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 0&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | --&lt;br /&gt;
 | Bend the fabric of space to instantly move across it.&lt;br /&gt;
 | Used by [[Playable Species#Silver_Golem|Silver Golems]]. Inaccessible; Golemancy has not been rebased.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Acquiring Powers ==&lt;br /&gt;
Psionics can be acquired in a number of ways.&lt;br /&gt;
There are a few ways to acquire psionic powers. Some roles can start with them and you can get lucky during glimmer events or by drinking oracle juice. Certain roles have better chances of unlocking psionic powers than others.&lt;br /&gt;
&lt;br /&gt;
=== At Shift Start ===&lt;br /&gt;
As soon as you start existing in a shift, late join included, you have a basic 7% chance of rolling a psionic power. All Heads of Staff except for the Logistics Officer instead have a 32% chance, while the [[Chaplain]] has a 21% chance. This is further increased for late joining players depending on the station&#039;s Glimmer.&lt;br /&gt;
&lt;br /&gt;
Additionally, each person is given one complimentary &amp;quot;Reroll&amp;quot; for Psionics, which they can use by consuming certain hallucinogenic drugs. See below for more details.&lt;br /&gt;
&lt;br /&gt;
The two roles that always start with psionic powers are the [[Mystagogue]] starting with &#039;&#039;&#039;Dispel&#039;&#039;&#039; and the [[Psionic Mantis]] starting with &#039;&#039;&#039;Metapsionic Pulse&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== During the Shift ===&lt;br /&gt;
During the shift, a decent amount of ways to unlock psionic abilities offer themselves to you:&lt;br /&gt;
* &#039;&#039;&#039;Noospheric Storm&#039;&#039;&#039; offers the potential of awakening a psionic power, of 3 people maximum, every time they happen.&lt;br /&gt;
* &#039;&#039;&#039;Noospheric Zaps&#039;&#039;&#039; don&#039;t directly give you psionics, but if you have previously attempted to roll for psionics using drugs, the seizure will unlock the ability to roll again.&lt;br /&gt;
* &#039;&#039;&#039;Glimmer&#039;&#039;&#039; on its own doesn&#039;t give you psionics, instead it increases your chances of rolling for psionics by an amount equal to the current glimmer divided by 1000. For example, if the glimmer was at 300 when you take space drugs, your chances of becoming psychic are increased by 30%.&lt;br /&gt;
* &#039;&#039;&#039;Artifact Pulse&#039;&#039;&#039; that can happen from some artifacts.&lt;br /&gt;
* &#039;&#039;&#039;Lotophagoi Oil&#039;&#039;&#039; sometimes dispensed by [[The Oracle]]. It has a chance of giving you psionics equal to your original base chance, plus a bonus chance based on the current glimmer. You need to ingest at least 20 units. &lt;br /&gt;
* &#039;&#039;&#039;Space Drugs&#039;&#039;&#039; is the weaker alternative to Lotophagoi Oil. It has a chance to give you psionics equal to your original base chance, plus a bonus chance based on the current glimmer. You need to ingest at least 15 units.&lt;br /&gt;
*:Note for the Lotophagoi Oil and Space Drugs, consuming either will use up your reroll attempt. Should it fail to give you psionics, consuming further drugs will not cause an additional roll until you have regained your reroll from a seizure.&lt;br /&gt;
&lt;br /&gt;
=== Changing your Powers ===&lt;br /&gt;
Since the power you receive from the psychic roll is random, you may receive a power that isn&#039;t necessarily useful. While Dispel is nice to have for Epistemics personnel, a security officer would probably prefer a different power for example. If you find that you have an undesirable power, you can request to have your power stripped by the [[Psionic Mantis]]. Afterwards, you can try again for another power by any of the usual means.&lt;br /&gt;
&lt;br /&gt;
=== Special Items ===&lt;br /&gt;
It is also possible to unlock certain psionic abilities without being a psionic yourself or to add another ability on top of your current one if you are.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%; text-align:center;&amp;quot;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:10%; padding:5px;&amp;quot; | &#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:50%; padding:5px;&amp;quot; | &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:25%; padding:5px;&amp;quot; | &#039;&#039;&#039;Power&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:BotanyGloves.png|64px]]&lt;br /&gt;
 ! &#039;&#039;&#039;Patchwork Gloves&#039;&#039;&#039;&lt;br /&gt;
 | These leather gloves are heavily worn, however they have been repaired in several places.&lt;br /&gt;
 | Dispel&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Spectacles.png|64px]]&lt;br /&gt;
 ! &#039;&#039;&#039;Strange Spectacles&#039;&#039;&#039;&lt;br /&gt;
 | A pair of spectacular and strange spectacles with lenses constructed of an unknown material.&lt;br /&gt;
 | Telegnosis&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:BedsheetBlack.png|64px]]&lt;br /&gt;
 ! &#039;&#039;&#039;Tattered Bedsheet&#039;&#039;&#039;&lt;br /&gt;
 | A tattered bedsheet, It looks like its been through hell and back.&lt;br /&gt;
 | Psionic Invisibility&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:InsulatedGloves.png|64px]]&lt;br /&gt;
 ! &#039;&#039;&#039;Unsulated Gloves&#039;&#039;&#039;&lt;br /&gt;
 | Flimsy synthrubber work gloves styled in a drab yellow color. They are not electrically insulated, and provide no protection against any shocks.&lt;br /&gt;
 | Noospheric Zap&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Psionic Insulation ==&lt;br /&gt;
Insulative clothing and cryptobiolin will render you immune to psionics, but prevent you from using any you have. This means that you will be able to see floating telegnosis projections and through psionic invisibility.&lt;br /&gt;
&lt;br /&gt;
It is particularly useful if you want to avoid getting mind swapped, zapped by the discharges or just don&#039;t want to gain any psionic abilities.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%; text-align:center;&amp;quot;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:10%; padding:5px;&amp;quot; | &#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:50%; padding:5px;&amp;quot; | &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Tinfoil Hat.png|64px]]&lt;br /&gt;
 ! &#039;&#039;&#039;Tinfoil Hat&#039;&#039;&#039;&lt;br /&gt;
 | The easiest psionic insulation to acquire. It can be found in the ClothesMate, EpiDrobe or even [[Construction|crafted]] using one steel and your muscles. Its only downside is that it has a high chance of combusting into ashes if the [[Glimmer#Discharges|glimmer discharge]] is too strong.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:InsulativeSkullcap.png|64px]]&lt;br /&gt;
 ! &#039;&#039;&#039;Insulative Skullcap&#039;&#039;&#039;&lt;br /&gt;
 | The better psionic insulation. It doesn&#039;t get destroyed by strong discharges but might set you on fire. This one is mostly found in Security.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:InsulativeHeadcage.png|64px]]&lt;br /&gt;
 ! &#039;&#039;&#039;Insulative Headcage&#039;&#039;&#039;&lt;br /&gt;
 | Also found in Security, except it&#039;s for the [[Prisoner|prisoners]].&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Pill1.png|64px]]&lt;br /&gt;
 ! &#039;&#039;&#039;Cryptobiolin Pill&#039;&#039;&#039;&lt;br /&gt;
 | Not normally found on the station, but was once found in the hands of [[Nuclear Operative|Nuclear Operatives]]. It lasts for a long time but renders the user psionically insulated. Woe is the operative that forgets to eat their pill.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Psionic Removal ==&lt;br /&gt;
There&#039;s many reasons and ways, for someone to get rid of their psionic abilities, whenever they want to or not. Removing one&#039;s psionic abilities removes their ability to speak on the telepath channel but also stops them from being automatically targeted by anti-psychic forces.&lt;br /&gt;
&lt;br /&gt;
The main reason that many people might want, or be forced to get rid of their abilities, is to reduce the amount of crew members using their psionic abilities to generate glimmer or to stop [[Traitor|nefarious individuals]] using certain powers to sneak into Armory.&lt;br /&gt;
&lt;br /&gt;
=== Ways to Remove Psionic Powers ===&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Mindbreaker Toxin&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;[[File:Pill1.png|64px]]&amp;lt;br&amp;gt;&lt;br /&gt;
Metabolizing 20 units or more of Mindbreaker Toxin will remove psionics from a person. This is mostly used by the [[Psionic Mantis]] and [[Mystagogue]] during [[Alert_Procedure#White_Alert|White Alert]] to prevent people from generating any more glimmer. It can also be used during criminal sentencing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Soulbreaker Shells&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;[[File:Shell 50Practice.png|64px]]&amp;lt;br&amp;gt;&lt;br /&gt;
Soulbreaker shells will remove psionics from psychics they hit. They require [[Research and Development|research]] and to be printed at a security techfab. &#039;&#039;&#039;Used to exist, is pending a rebase. If you&#039;d like to see this in game again, consider submitting a PR to add it back on the [https://github.com/DeltaV-Station/Delta-v GitHub]!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Golemnization&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;[[File:Golem.png|64px]]&amp;lt;br&amp;gt;&lt;br /&gt;
While the act of being [[Golemancy#Sacrifices|sacrificed]] itself doesn&#039;t &#039;&#039;technically&#039;&#039; remove your psionic abilities, being placed into a [[Golemancy#The_Golems|golem]] forces the powers out of you. As a golem you still get to keep your ability to talk on the telepath channel. &#039;&#039;&#039;Used to exist, is pending a rebase. If you&#039;d like to see this in game again, consider submitting a PR to add it back on the [https://github.com/DeltaV-Station/Delta-v GitHub]!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Death&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;[[File:MacrobombImplanter.png|64px]]&amp;lt;br&amp;gt;&lt;br /&gt;
To no surprise, if you die &#039;&#039;&#039;and&#039;&#039;&#039; get a new body from the [[Medical#Cloning|cloner or metempsychotic machine]], you will lose your psionic abilities. But fear not, you can always try your luck again to regain a new ability.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Guides Menu}}&lt;/div&gt;</summary>
		<author><name>DV disposablecrewmember42</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Nuclear_Operative&amp;diff=4701</id>
		<title>Nuclear Operative</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Nuclear_Operative&amp;diff=4701"/>
		<updated>2026-08-30T18:44:31Z</updated>

		<summary type="html">&lt;p&gt;DV disposablecrewmember42: remove chemistry links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;tabs&amp;gt;&lt;br /&gt;
&amp;lt;tab inline name=&amp;quot;Commander&amp;quot;&amp;gt;&lt;br /&gt;
{{Job_Header&lt;br /&gt;
|department=SYNDICATE&lt;br /&gt;
|maincolor=000000&lt;br /&gt;
|secondarycolor=101010&lt;br /&gt;
|image=Nuclear Operative Commander.png&lt;br /&gt;
|title=Nuclear Operative Commander&lt;br /&gt;
|aliases=&amp;quot;Nukie&amp;quot;, &amp;quot;Nukie Commander&amp;quot;, &amp;quot;Nukie Com&amp;quot;&lt;br /&gt;
|difficulty=Very Hard&lt;br /&gt;
|requirements=Whitelisted, 60 hours of playtime, 10 hours in [[Security Officer|Security]], 10 hours in Command&lt;br /&gt;
|access=Syndicate, Maintenance, Anywhere you can get access to&lt;br /&gt;
|extendedaccess=Wherever you can [[Hacking|hack]] into. [[Syndicate Items#Explosives|C4]] works too.&lt;br /&gt;
|supervisors=[[Syndicate]]&lt;br /&gt;
|subordinates=[[#Medic|Nuclear Operative Medic]], [[#Operative|Nuclear Operative]]&lt;br /&gt;
|duties=GET THAT DISK.&lt;br /&gt;
|guides=[[Syndicate Items]]&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab inline name=&amp;quot;Medic&amp;quot;&amp;gt;&lt;br /&gt;
{{Job_Header&lt;br /&gt;
|department=SYNDICATE&lt;br /&gt;
|maincolor=000000&lt;br /&gt;
|secondarycolor=101010&lt;br /&gt;
|image=Nuclear Operative Medic.png&lt;br /&gt;
|title=Nuclear Operative Medic&lt;br /&gt;
|aliases=&amp;quot;Nukie&amp;quot;, &amp;quot;Nukie Med&amp;quot;&lt;br /&gt;
|difficulty=Hard&lt;br /&gt;
|requirements=30 hours of playtime, 10 hours in [[Medical Doctor|Medical]]&lt;br /&gt;
|access=Syndicate, Maintenance, Anywhere you can get access to&lt;br /&gt;
|extendedaccess=Wherever you can [[Hacking|hack]] into. [[Syndicate Items#Explosives|C4]] works too.&lt;br /&gt;
|supervisors=[[#Commander|Nuclear Operative Commander]]&lt;br /&gt;
|subordinates=None&lt;br /&gt;
|duties=GET THAT DISK.&lt;br /&gt;
|guides=[[Syndicate Items]], [[Medical]]&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab inline name=&amp;quot;Operative&amp;quot;&amp;gt;&lt;br /&gt;
{{Job_Header&lt;br /&gt;
|department=SYNDICATE&lt;br /&gt;
|maincolor=000000&lt;br /&gt;
|secondarycolor=101010&lt;br /&gt;
|image=Nuclear Operative.png&lt;br /&gt;
|title=Nuclear Operative&lt;br /&gt;
|aliases=&amp;quot;Nukie&amp;quot;&lt;br /&gt;
|difficulty=Hard&lt;br /&gt;
|requirements=30 hours of playtime, 10 hours in [[Security Officer|Security]]&lt;br /&gt;
|access=Syndicate, Maintenance, Anywhere you can get access to&lt;br /&gt;
|extendedaccess=Wherever you can [[Hacking|hack]] into. [[Syndicate Items#Explosives|C4]] works too.&lt;br /&gt;
|supervisors=[[#Commander|Nuclear Operative Commander]]&lt;br /&gt;
|subordinates=None&lt;br /&gt;
|duties=GET THAT DISK.&lt;br /&gt;
|guides=[[Syndicate Items]]&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab inline name=&amp;quot;Lone Operative&amp;quot;&amp;gt;&lt;br /&gt;
{{Job_Header&lt;br /&gt;
|department=SYNDICATE&lt;br /&gt;
|maincolor=000000&lt;br /&gt;
|secondarycolor=101010&lt;br /&gt;
|image=Nuclear Operative.png&lt;br /&gt;
|title=Lone Nuclear Operative&lt;br /&gt;
|aliases=&amp;quot;Nukie&amp;quot;, &amp;quot;LoneOp&amp;quot;&lt;br /&gt;
|difficulty=Very Hard&lt;br /&gt;
|requirements=48 hours of playtime, 10 hours in [[Security Officer|Security]]&lt;br /&gt;
|access=Syndicate, Maintenance, Anywhere you can get access to&lt;br /&gt;
|extendedaccess=Wherever you can [[Hacking|hack]] into. [[Syndicate Items#Explosives|C4]] works too.&lt;br /&gt;
|supervisors=[[Syndicate]]&lt;br /&gt;
|subordinates=None&lt;br /&gt;
|duties=GET THAT DISK.&lt;br /&gt;
|guides=[[Syndicate Items]]&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;/tabs&amp;gt;&lt;br /&gt;
Congratulations, Agent. You have been chosen to join our finest group of operators, the Syndicate Nuclear Operative strike team.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Your Primary Objectives==&lt;br /&gt;
&lt;br /&gt;
1. Retrieve the [[Nuclear Authentication Disk]].    [[File:Nuclear Authentication Disk.gif|64px]]&lt;br /&gt;
&lt;br /&gt;
2. Use it to activate the [[Nuclear Fission Explosive]].    [[File:Nuclear Fission Explosive.png|64px]]&lt;br /&gt;
&lt;br /&gt;
3. Escape alive on your infiltrator vessel. (Optional)&lt;br /&gt;
&lt;br /&gt;
==Order of Operations==&lt;br /&gt;
A good plan is one that is not rushed. You have plenty of time aboard your infiltrator vessel, use this time to properly equip yourself and create a plan with your fellow operatives. Be sure to also use this time to memorize the nuclear authentication codes located on a paper in your vessels bridge.&lt;br /&gt;
&lt;br /&gt;
The basic plan is as follows:&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;Plan&#039;&#039;&#039; the attack.&lt;br /&gt;
# &#039;&#039;&#039;Order&#039;&#039;&#039; items, weapons, and explosives with your syndicate uplink to turn yourself into a walking armory.&lt;br /&gt;
# &#039;&#039;&#039;Infiltrate&#039;&#039;&#039; the station using your Syndicate infiltrator and equipment to get aboard the station.&lt;br /&gt;
# &#039;&#039;&#039;Steal&#039;&#039;&#039; the [[Nuclear Authentication Disk]].&lt;br /&gt;
# &#039;&#039;&#039;Activate&#039;&#039;&#039; the [[Nuclear Fission Explosive]].&lt;br /&gt;
# &#039;&#039;&#039;Evacuate&#039;&#039;&#039; the station, preferably back on your Syndicate infiltrator vessel. (Optional)&lt;br /&gt;
&lt;br /&gt;
==First Introductions==&lt;br /&gt;
When the round starts you will find yourself aboard a Syndicate Infiltrator vessel floating off in space a distance from the station. Here you will find your team, your team leader, the nuke codes, and all the equipment you will need to infiltrate the station. Be sure to notice who your team leader is, their name will be &#039;&#039;&#039;Commander&#039;&#039;&#039;. Also use this time to memorize the nuclear authorization codes provided to you on a piece of paper in the vessels bridge. To avoid confusion all operatives should listen and follow the instructions of their Commander. The last thing you want to do is have five different plans. You are a strike team, not a lone operator, be sure to act like one.&lt;br /&gt;
&lt;br /&gt;
[[File:Nuclear operatives planning.png|thumb|Operatives planning aboard their infiltrator vessel]]&lt;br /&gt;
&lt;br /&gt;
==Creating the Plan==&lt;br /&gt;
First of all, don&#039;t rush. Your infiltrator vessel is far enough from the station that you &#039;&#039;should&#039;&#039; be safe from anyone discovering you. Use this time to come up with a plan with your Commander and to help guide your fellow operatives. Be sure to communicate with your team before spending all of your Telecrystals. Listen to your Commander and work with them to develop a plan that everyone understands. Operations without a plan are often the ones that fail the most often.&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
Every operative should always have a flexible set of equipment. Unless its part of the plan, you don&#039;t want to be the guy with 15 blocks of c4 and no weapon to defend yourself with. The more options you have, the better your chances at completing your mission. A diverse and flexible set of equipment will allow you to adapt to more situations on the fly and increase your chances of mission success.&lt;br /&gt;
&lt;br /&gt;
Your most important piece of equipment is your pinpointer. This handy device points you to your primary objective, the Nuclear Authentication Disk. As you get closer to the disk, the arrow on your pinpointer will begin to change. Red to blue to green as you get closer. Once you are within one tile of the disk, the pinpointer will flash a black dot.&lt;br /&gt;
&lt;br /&gt;
[[File:Pinpointer.png|thumb|An operative&#039;s most important tool]]&lt;br /&gt;
&lt;br /&gt;
You will want means of infiltrating the station. By default you &#039;&#039;&#039;Will not&#039;&#039;&#039; have access to station&#039;s external and departmental air locks. Be sure to bring equipment to allow you access to these areas. Your primary form of defense is speed and stealth. Get bogged down behind a air lock and you are as good as dead if the crew discovers you and swarms your team.&lt;br /&gt;
&lt;br /&gt;
Remember operative, you are only useful to your team while you are alive. Go down and the crew will have access to your equipment. Play smart and stay alive. Be evasive and don&#039;t rush into a mob of crewmembers. keep you and, more importantly, your gear safe at all costs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Infiltration Equipment&lt;br /&gt;
|-&lt;br /&gt;
! Equipment !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Cryptographic Sequencer || The quickest, stealthiest, and most reliable way of opening airlocks. Comes with 3 charges that refill over time.&lt;br /&gt;
|-&lt;br /&gt;
| Composition C-4 || A slower more violent way of opening airlocks and station walls. The vessel comes stocked with some for free.&lt;br /&gt;
|-&lt;br /&gt;
| Melee Weapon || If you have to resort to meleeing open a airlock, you probably already failed the mission.&lt;br /&gt;
|-&lt;br /&gt;
| Crowbar || Useful to open unpowered airlocks.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ranged Weapons will be your main source of killing power. Your ammo is very limited however, so be sure to aim your shots. Spraying down hallways or full autoing at a distant target is an excellent way to expend all your ammo and turn you into nothing better than a walking piñata for the crew to murder and loot. Remember, your primary goal is not to gun down the entire crew. Extended fire fights will often lead to you running out of ammo and the crew swarming your position. Always be on the move and pick your targets. Do not waste ammo on a clown playing a tuba and do save your ammo for security and more immediate threats. And gods forbid, always check your firing lines, don&#039;t shoot your fellow operativities in the back!&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Ranged Weaponry&lt;br /&gt;
|-&lt;br /&gt;
! Equipment !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Viper || You spawn with one. A cheap, effective pistol. useful if you get caught while reloading your main weapon.&lt;br /&gt;
|- &lt;br /&gt;
| Python || A slow fireing but deadly revolver. Loud and Dangerous.&lt;br /&gt;
|-&lt;br /&gt;
| Cobra || A silenced handgun. Quick, deadly, silent. &lt;br /&gt;
|-&lt;br /&gt;
| C-20r bundle || A reliable and accurate SMG.&lt;br /&gt;
|-&lt;br /&gt;
| China-Lake bundle || A powerful and dangerous grenade launcher. Excellent at crowd control and friendly fire.&lt;br /&gt;
|-&lt;br /&gt;
| L6 Saw bundle || A robust 100 round light-machinegun. Good for mowing down crewmembers while taking point. comes with 2 box magazines.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Melee weapons should generally only be used to kill off downed crewmembers to conserve ammo, or as a last resort while reloading. If you run out of ammo or lost your gun and have to rely on your melee weapon, you will probably be dead very soon. That saying, melee weapons can be very effective. Weave in and out of combat to distract the crew while your team finishes them off from afar, Or be a distraction and lure security away from the captian and the rest of your team. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Melee Weaponry&lt;br /&gt;
|-&lt;br /&gt;
! Equipment !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Energy Sword || A pocketable but dangerous energy sword. Loud and very visible. &lt;br /&gt;
|-&lt;br /&gt;
| Energy Dagger || a smaller, cheaper, and less powerful version of the energy sword. &lt;br /&gt;
|-&lt;br /&gt;
| Survival Knife || A handy backup weapon. Your last resort.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Guns and explosives are not your only tools for this operation! Don&#039;t underestimate the usefulness of utilities. Weather it be healing cigs or non-slip shoes, these options are good to buy if you have a small amount of telecrystals to spare.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Utilities&lt;br /&gt;
|-&lt;br /&gt;
! Equipment !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Syndicate Minibomb || A large throwable explosive on a 10 second timer. Good for creating hull breaches and for large mobs of crewmembers.&lt;br /&gt;
|-&lt;br /&gt;
| No-slip Shoes || protects you from getting humiliated by a robust clown with a banana peel.&lt;br /&gt;
|-&lt;br /&gt;
| Blood-red Magboots || allows you to maneuver in no gravity. Useful when planning on sabotaging the gravity generator.&lt;br /&gt;
|-&lt;br /&gt;
| Cybersun Juggernaut Suit || A robust hardsuit. Slows you down but provides immense protection from damage.&lt;br /&gt;
|-&lt;br /&gt;
| Power Sink || Quickly drains the station of power when connected to the power grid.&lt;br /&gt;
|-&lt;br /&gt;
| Syndicate Smokes Packet || a quick and efficient way to heal yourself on the go. Requires you to unequip your helmet and facemask to smoke.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Every operative should generally always have in order of importance:&lt;br /&gt;
* A pinpointer to locate the disk.&lt;br /&gt;
* Equipment to help them breach the station and open airlocks.&lt;br /&gt;
* Long range weaponry to mow down any crewmember in your way.&lt;br /&gt;
* Enough ammo for extended firefights.&lt;br /&gt;
* A melee weapon for when you are out of ammo or you lost your gun.&lt;br /&gt;
* Utilities such as healing or non-slip boots.&lt;br /&gt;
&lt;br /&gt;
==Infiltration==&lt;br /&gt;
This is arguably the most important part of your operation. Do it well and you will have the element of speed and surprise. Mess up and the crew will have ample time to arm themselves. &lt;br /&gt;
&lt;br /&gt;
Once the plan is made and everyone has their equipment, your pilot will fly the infiltrator vessel over to the station. Quickly don your hardsuit&#039;s helmet and internals and space walk over to the hull. using your planed course of action you and your team will breach the hull and be aboard the station. If all went well you and your team will have infiltrated the station without the crew knowing of your existence.&lt;br /&gt;
&lt;br /&gt;
There are many different methods of infiltrating the station. Do you go loud and use speed and shear firepower to your advantage while the crew is confused? Or do you take a more subtle approach? Sometimes it will be beneficial to move slowly at this point in your operation. Sabotage the station before you board. Perhaps quietly have a operative enter maintenance disguised as a crewmember. Each method has its advantages and disadvantages. Be sure to plan ahead for this part of the mission and stick to the plan. Just be aware, the more time you spend on station, the greater your chances are at being discovered and blowing your cover.&lt;br /&gt;
&lt;br /&gt;
==Sabotage==&lt;br /&gt;
Should you choose to, and should your plan call for a more delicate approach, you and your team might find yourselves in an opportunity to quietly sabotage the station before the crew notices your existence. Silently breach sections of the hull to space parts of the station. Place a power sink and drain the station of power. Re-pipe atmospherics and deny the crew of breathable oxygen. Disguise yourself as a crewmember and disable power substations or the gravity generator to put your magboots to good effect. The options are yours to decide. &lt;br /&gt;
&lt;br /&gt;
A good sabotage requires time and planning. Be sure to discuss this part of the mission while you and your team are planning the operation. Be aware that some crew members, engineering in particular, may come along an investigate the source of the problem. The longer your team spends at sabotaging the station, the greater your potential at confusing the crew and mission success. On the other hand however, every second you spend is another second the crew has to prepare. Science will be researching better technologies, Logistics might be ordering weapon crates to fight space carps. Keep in mind the more sabotage you cause and the longer you stay unnoticed, the greater your chances are at being discovered. Once your cover is blown and the crew notices you are on the station, it is probably best to move on to the next phase of your operation.&lt;br /&gt;
&lt;br /&gt;
==Assault==&lt;br /&gt;
Remember operative, speed and stealth are your best tools. Move quickly together and keep the crew from calling out your exact location. Do not get into needless firefights with unarmed crew, this is both a waste of valuable time and ammo. You should keep a close eye on your pinpointer and rush the disk. Your best scenario is catching the captain unawares and unprepared. Spend too much time stuck behind airlocks or fighting crew and the captain will have time to barricade himself while security and the crew begins to arm themselves with leathals before converging on your position. Do not fight fairly, Do not give the crew a moment to call out your position. Move quickly and place precise bullets into any crewmember you come across. Don&#039;t chase crewmembers that get away, rush that disk at all costs.&lt;br /&gt;
&lt;br /&gt;
==Acquiring the Disk==&lt;br /&gt;
Most of the time the disk will be on the captain&#039;s person either in his bag or pockets. Follow your pinpointer until you locate it. Once you acquired the disk your first primary objective is complete. Make a quick and organized retreat back along your infiltration path. You have the disk now so there is no longer any need to stay and fight the crew and risk death and mission failure. Hastily return along your assault route and back to your infiltrator vessel. On board is the Nuclear Fission Explosive. &lt;br /&gt;
&lt;br /&gt;
Alternatively, if you and your team are unable to make it back to your ship, there is a second Nuclear Fission Explosive in the vault on the station&#039;s bridge. This option however may put your team at greater risk. If you are going loud and the crew already know about your operation, it may be better to rush the vault and the station&#039;s nuke. On the other hand, it also may be better to return to your infiltrator vessel if your team was quick and stealthy enough. The longer you spend aboard the station the less of an advantage you and your team will have.&lt;br /&gt;
&lt;br /&gt;
Either way, once you and your team are in possession of the disk, your next most important objective is getting to a nuclear fission device. Unless you are providing interference and a distraction for your team, DON&#039;T go on a killing spree around the station at this time. Engaging in a prolonged firefight, wasting ammo, and getting bogged down while you have the disk is a mistake you don&#039;t want to make. rush the nearest nuclear device and move on to the next part of the operation.&lt;br /&gt;
&lt;br /&gt;
[[File:Nuclear Fission Explosive interface with disk.png|frame|The nuclear device awaiting the nuke codes]]&lt;br /&gt;
&lt;br /&gt;
==Arming the Nuclear Fission Explosive==&lt;br /&gt;
You have the disk, now you just need to arm the nuke. Insert the disk into the device and input the nuke codes. If you forgot the codes they should be on a piece of paper aboard you infiltrator vessel&#039;s bridge. Enter the codes by pushing the &#039;&#039;&#039;E&#039;&#039;&#039; and Arm the device. Preferably on the station. Make sure the device is anchored to station&#039;s floor and &#039;&#039;&#039;REMOVE THE DISK.&#039;&#039;&#039; Anyone can disarm the nuke with a single button press if the disk is still inserted in the nuke. the last thing you want is for a crewmember to walk up to the nuke and disarm it. Your primary objective now is to ensure the disk does not fall back into their hands.&lt;br /&gt;
&lt;br /&gt;
==Escape==&lt;br /&gt;
&#039;&#039;This entire part is optional. Either defend the nuke with your lives or get the fuck out.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Run like hell with your team back to your Syndicate Infiltrator vessel and fly the hell away from the station, you have 2 minutes to get from the nuke room to the Infiltrator.&lt;br /&gt;
&lt;br /&gt;
==Explosive Victory==&lt;br /&gt;
Congratulations, Operative. you have successfully destroyed Space Station 14 in nuclear fire. Your objective is complete. Bask in your victory and remember this sensation. We will call upon you and your exemplary skills again.&lt;br /&gt;
&lt;br /&gt;
{{Jobs Menu}}&lt;br /&gt;
[[Category:Jobs]]&lt;/div&gt;</summary>
		<author><name>DV disposablecrewmember42</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Playable_Species&amp;diff=4700</id>
		<title>Playable Species</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Playable_Species&amp;diff=4700"/>
		<updated>2026-08-30T18:44:17Z</updated>

		<summary type="html">&lt;p&gt;DV disposablecrewmember42: remove chemistry links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
&lt;br /&gt;
During your time on station you may find yourself face to face (or face to mirror) with the not quite human. Be they aliens, mutated humans, or self aware constructs you&#039;re expected to try and coexist on this deathtrap. Learning their quirks can be key to knowing how to keep them amicable in times of peace, and easy to put down in times of strife.&lt;br /&gt;
[[File:SpeciesOverView1.png|center|frameless|500x500px]]&lt;br /&gt;
Delta-V features a diverse array of playable species, including Arachnids, Diona, Dwarf (removed from Delta-V at the moment), Humans, Moth People, Reptilians, Slime People, Vox, I.P.C.(Integrated Positronic Chassis), Thaven,  Vulpkanin, Felinid, Harpies, Oni, Rodentia, Chitinid , Feroxi, and Kitsune.&lt;br /&gt;
[[File:SpeciesOverView2.png|border|center|596x596px]]&lt;br /&gt;
Vulpkanin, Felinid, Harpy, Oni, Rodentia, Chitinid, Feroxi, and Kitsune are Delta-V specific species.&lt;br /&gt;
&lt;br /&gt;
There is also a number of uncommon humanoids. Each species possesses its own unique set of statistics, strengths, and weaknesses, as well as, in some cases, distinct anatomical traits. However, despite these differences, all species share several commonalities:&lt;br /&gt;
&lt;br /&gt;
* Subjection to the fundamental laws of physics, including temperature, pressure, fire, atmospheric composition, gravity, radiation, electric current, and inertia. Temperature and atmospheric composition preferences differ for different species.&lt;br /&gt;
* Communication through a single common language. This ability can be lost temporally.&lt;br /&gt;
* Ability to equip the same tools and items (with a few exceptions).&lt;br /&gt;
* Ability to climb on surfaces, pull and throw things and beings, buckle in beds and seats, leave footprints, lay down, and sleep in beds and in cryostorage.&lt;br /&gt;
* Ability to preform attacks with fists and analogs. Likewise, when attacked, being slowed down and losing stamina.&lt;br /&gt;
* Capability of gaining and utilizing [[Psionics|psionic powers]] (Delta-V feature).&lt;br /&gt;
* Ability to leave DNA and/or prints on most intractable objects (and even pets).&lt;br /&gt;
* Ability to be affected by hunger and thirst.&lt;br /&gt;
* Ability to metabolize reagents inside and on the surface of the body, and experience their effects.&lt;br /&gt;
* Ability to be healed by applying specific items.&lt;br /&gt;
* Ability to be operated on during surgery, and decay with time while dead, and even to turn into a bloody pile of organs.&lt;br /&gt;
* A basic set of organs- eyes, brain, stomach, lungs, heart- alongside blood or a species-specific equivalent (sap, slime).&lt;br /&gt;
* Limited passive regeneration: BRUTE and HEAT damage can be healed over time, if Total Damage is below 20. AIRLOSS damage will always be healed over time, given the character in question has adequate breathable air and oxygen.&lt;br /&gt;
* All species will &#039;clot&#039; over time - if they are bleeding, they will slowly stop bleeding. Moreover, their blood will naturally replenish.&lt;br /&gt;
&lt;br /&gt;
= Roundstart Humanoids =&lt;br /&gt;
The following species can currently be selected in the character creation menu, meaning you can expect to see most of them during any given round.&lt;br /&gt;
&lt;br /&gt;
== Human ==&lt;br /&gt;
[[File:Human.png|64px]]&lt;br /&gt;
&lt;br /&gt;
Humans are considered the baseline for drawbacks and benefits. Unmodified human beings, functionally similar to the human beings of our world. You&#039;re (hopefully) one in real life. The station is designed for humans, so they should feel comfortable in most situations. Humans do not possess any unique abilities or traits (strengths or weaknesses) compared to other species.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Naming Convention:&#039;&#039;&#039; Common (ex. John Smith)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* Will be poisoned by raw or rotten food.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special ability&#039;&#039;&#039;: None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* None.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* None.&lt;br /&gt;
== Slime ==&lt;br /&gt;
[[File:Slime.png|64px]]&lt;br /&gt;
&lt;br /&gt;
Gelatinous, human-shaped masses of goo, Slime People breathe nitrogen rather than oxygen and exhale nitrous oxide. While they are naturally vulnerable to barotrauma caused by both high and low pressure, their elastic form grants them resistance to blunt damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Naming Conventions:&#039;&#039;&#039; Common, Cadwellian (ex. Jon Cadwell)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* Similar to humans.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special ability&#039;&#039;&#039;: None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Take 40% less Blunt damage.&lt;br /&gt;
* Take 20% less Poison damage.&lt;br /&gt;
* They are almost immune to cancer as they take 80% less Cellural damage.&amp;lt;sup&amp;gt;note: Cancer is still under development and not implemented in game yet.&amp;lt;/sup&amp;gt;&lt;br /&gt;
* While suffocating, takes 80% less Asphyxiation damage and recovers at the normal rate.&lt;br /&gt;
* They have slighty faster natural regeneration rate and start regenerating from below 65 total damage (other species need below 20).&lt;br /&gt;
* They can metabolize 6 reagents instead of just 2 like others.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Take 20% more Piercing and Slashing damage.&lt;br /&gt;
* Take 50% more Cold damage from all sources.&lt;br /&gt;
* Very vulnerable to high and low pressure barotrauma (spacing).&lt;br /&gt;
* Get hurt by water when sprayed into them which deals Heat damage.&lt;br /&gt;
* Breaths Nitrogen instead of Oxygen.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special:&#039;&#039;&#039;&lt;br /&gt;
* they breath nitrogen instead of oxygen. but more tanks are available for them and they can breath on lower atmospheric pressures without asphyxiating.&lt;br /&gt;
* they have a 6 space inventory slot in their body but anyone can access/steal anything that it is stored in it.&lt;br /&gt;
&lt;br /&gt;
== Rodentia ==&lt;br /&gt;
Rodentia are a race of humanoid beings resembling rodents. Resourceful, evasive, sneaky, but fragile.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Naming Conventions:&#039;&#039;&#039; Common, descriptive (ex. &amp;quot;No-tail Dale&amp;quot; or &amp;quot;Sleeps-much Abigail&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* Can eat raw meat.&lt;br /&gt;
* Will get poisoned by Theobromine (Chocolate, Tea, Coffee) and Allicin (Onion, Garlic).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special ability&#039;&#039;&#039;&lt;br /&gt;
* Can Rummage in disposal chutes, which can sometimes dig up food.&lt;br /&gt;
* Can store small items in their cheeks. Having items in their mouth makes their speech unintelligible, and they will drop all items in their mouth if attacked, stunned, or shoved.&lt;br /&gt;
* Can &amp;quot;sneak&amp;quot; underneath tables, but not doors.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Claws: can do Slashing and Blunt damage.&lt;br /&gt;
* Smaller than humans.&lt;br /&gt;
* Can fit in duffelbags.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Take 30% more Blunt damage.&lt;br /&gt;
* Take 15% more Slash damage.&lt;br /&gt;
* Take 15% more Piercing damage.&lt;br /&gt;
* Always trigger mousetraps, regardless of whether or not they are wearing shoes.&lt;br /&gt;
* Get hungry 33% faster.&lt;br /&gt;
&lt;br /&gt;
== Reptilian ==&lt;br /&gt;
[[File:Reptilian.png|64px]]&lt;br /&gt;
&lt;br /&gt;
Reptile-like humanoids with sharp claws, tough scales, and an appetite for raw meat. Their unarmed melee attacks do slash instead of blunt damage due to their claws. Because of their animal organs, onions, coffee and tea are poisonous to them and are unable to consume anything like Grain, Dairy, or anything overly processed, however, they are able to consume both raw meat without the risk of disease and fruits.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Naming Conventions:&#039;&#039;&#039; Common, or &amp;quot;verbs-the-noun&amp;quot; (ex. Eats-The-Mouse)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* Can eat raw meat and drink blood without ill effects.&lt;br /&gt;
* Can only eat Fruits and Meat related foods.&lt;br /&gt;
* No grain or dairy products.&lt;br /&gt;
* Will get poisoned by Theobromine (Chocolate, Tea, Coffee) and Allicin (Onion, Garlic).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special ability&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tail: can have both hands free while pulling anything, which allow them to do specific stuns in combat or help them in various jobs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Claws: to deal Piercing damage instead of Blunt.&lt;br /&gt;
* Can stand a greater heat temperature than Humans.&lt;br /&gt;
* Uses their tail to pull things allowing them to have both of their hands free while pulling.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Has a noticeable lisssp when speaking.&lt;br /&gt;
* Cold sensetivity: they will start freezing and getting slowed down from cold much earlier at 20c&amp;lt;sup&amp;gt;o&amp;lt;/sup&amp;gt; higher than other species.&lt;br /&gt;
* Suffer 30% more Cold damage from all sources.&lt;br /&gt;
* The diet is highly restricted and they can only eat meat, fruits and their specific combinations.&lt;br /&gt;
&lt;br /&gt;
== Felinid ==&lt;br /&gt;
[[File:Felinid.png|64px]]&lt;br /&gt;
&lt;br /&gt;
Small and mischievous cat-eared people. Being small in itself has lots of upsides and downsides. They are naturally good at thieving, and can hide inside duffelbags.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Naming Conventions:&#039;&#039;&#039; ???&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* Can eat raw meat.&lt;br /&gt;
* Will get poisoned by Theobromine (Chocolate, Tea, Coffee) and Allicin (Onion, Garlic).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special ability&#039;&#039;&#039;&lt;br /&gt;
* Hairball: they have the ability to throw up an hairball to get rid of some of the chemicals from their bloodstream.&lt;br /&gt;
* Can eat mice or rats after picking them up. This has the benefit of regenerating the hairball ability and feeding them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Claws: they do Slashing damage and Piercing damage.&lt;br /&gt;
* They are smaller than Humans, making them harder to hit.&lt;br /&gt;
* Can fit in duffelbags.&lt;br /&gt;
* Can walk completely silently, but only while barefooted.&lt;br /&gt;
* Immunity to the OwOnavirus disease.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Take 15% more Blunt damage.&lt;br /&gt;
* Take 15% more Slash damage.&lt;br /&gt;
* Take 15% more Piercing damage.&lt;br /&gt;
* Are easily shoved, pushed and carried around by every other morphotypes due to their small size.&lt;br /&gt;
* They are weaker and struggle to carry and pull things due to their small size. They are unable to carry an Oni.&lt;br /&gt;
* They have slightly less stamina than Humans.&lt;br /&gt;
&lt;br /&gt;
== Harpy ==&lt;br /&gt;
[[File:Harpy.png|64px]]&lt;br /&gt;
&lt;br /&gt;
An avian humanoid species that features colorful feathered wings and tails that can mimic almost any sound.&lt;br /&gt;
&lt;br /&gt;
They are quite sensitive to the air quality, and when exposed to low quality air, they will begin to visibly gasp, and eventually start choking.&amp;lt;br&amp;gt;When this happens, a Harpy should either move away from sources of bad air, stand on top of a scrubber for a few seconds, or take a few breaths from a pure oxygen tank in order to restore their blood-oxygen levels. Only three seconds of being on pure oxygen is enough to completely restore a Harpy&#039;s blood oxygen saturation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Naming Conventions:&#039;&#039;&#039; ???&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* Can eat raw meat.&lt;br /&gt;
* Will get poisoned by Theobromine (Chocolate, Tea, Coffee) and Allicin (Onion, Garlic).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special ability&#039;&#039;&#039;&lt;br /&gt;
* They can &amp;quot;Sing&amp;quot; midis by imitating instruments. Right click yourself to select an instrument. While singing, musical notes appear floating around their head.&lt;br /&gt;
* Can imitate around 70% of the game&#039;s sound library through a huge list of voice emotes.&lt;br /&gt;
* Trait: Have the Ultraviolet Vision trait by default. This can be disabled via accessibility options.&lt;br /&gt;
* Tail: They Cannot wear Jumpsuits, and will automatically start with a Jumpskirt instead.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Emote List&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Scream, Laugh, Sneeze, Cough, Sigh, Cry, Whistle, Hiss, Meow, Mew, Growl, Purr, Ring, Honk, Pew, Bang, Beep, Rev, Click, Chitter, Squeak, Caw, Chirp, Snarl, Bark, Whine, Howl&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Talons: deal Piercing damage.&lt;br /&gt;
* Somewhat smaller than Humans, although not as small as Felinids.&lt;br /&gt;
* Moves 10% faster than other species.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Take 15% more Blunt damage.&lt;br /&gt;
* Take 15% more Slash damage.&lt;br /&gt;
* Take 15% more Piercing damage.&lt;br /&gt;
* Low Density: Harpies are lighter than even Felinids, and weigh half as much as a Human.&lt;br /&gt;
* A Harpy breathes in air twice as often as Humans, inhaling and exhaling every 3 seconds.&lt;br /&gt;
** Air tanks last half as long and Harpies are more susceptible than usual to low air quality.&lt;br /&gt;
** If a Harpy is exposed to at least 0.2 moles of combined CO2 and/or Miasma, they start struggling to take in oxygen.&lt;br /&gt;
&lt;br /&gt;
== Arachnid ==&lt;br /&gt;
[[File:Arachnid.png|64px]]&lt;br /&gt;
&lt;br /&gt;
Not to be confused with insectoids, Arachnids cut a striking figure with their pressure-resistant exoskeletons and extra arms. Possibly related to the space spiders and giant tarantulas found in outer space. Thanks to their similarly robust digestive systems, they are able to consume raw food without the risk of disease. &amp;lt;sup&amp;gt;note: Disease is still under development and not implemented in game yet.&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Naming Conventions:&#039;&#039;&#039; Common, Latin (ex. Pluribus Unum)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* Can eat raw meat.&lt;br /&gt;
* Slow metabolism.&lt;br /&gt;
* (BUG?: At the moment Arachnid do NOT get poisoned.) Will get poisoned by Theobromine (Chocolate, Tea, Coffee) and Allicin (Onion, Garlic).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special ability&#039;&#039;&#039;&lt;br /&gt;
* They have two extra pocket slots formed by webs.&lt;br /&gt;
* Silk: Can weive silk at the expense of hunger and craft various things.&lt;br /&gt;
Silk can be used to create furniture , clothes , walls and even shields. this will help handle more critical situations (ex: craft a winter coat when temperature drops , seal a spaced area using a wall). only Arachids are able to utilize the silk for crafting.&lt;br /&gt;
* Slow metabolism: they have 50% slower reagant metabolism than other species which takes extra time for medicines to work and to satiate thirst and hunger on the other it takes more time to get poisoned by any poisons/toxins. This has no effect on externally applied reagents, so spilling a acid on an Arachnid will kill them just the same as anyone else.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Melee: Do Slashing damage instead of Blunt.&lt;br /&gt;
* Take significantly less barotrauma(spacing) damage.&lt;br /&gt;
* Metabolizes stuff in their stomach 50% slower. Meaning that they can go a a longer time without eating anything on a shift.&lt;br /&gt;
* Two extra pocket slots.&lt;br /&gt;
* Do not get poisoned from Mechatoxin (the poison space taranulas have).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* While suffocating, takes 50% more Asphyxiation damage and recovers it only at half speed.&lt;br /&gt;
* Cannot use the outerwear storage slot.&lt;br /&gt;
* They have blue blood, requiring Copper instead of Iron to regenerate. Iron will poison them instead.&lt;br /&gt;
&lt;br /&gt;
== Diona ==&lt;br /&gt;
[[File:Diona.png|64px]]&lt;br /&gt;
&lt;br /&gt;
Tree-like plant people whose bodies react with fertilizer and weed-killing chemicals similar to regular plants.&lt;br /&gt;
Upon death, and gibbing, they split into 3 nymphs that represent an organ each: Brain, Stomach and Lungs. The player will become the Brain Nymph and can reform into a fully fledged Diona after 10 minutes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Naming Conventions:&#039;&#039;&#039; Common, Qualia[https://en.wikipedia.org/wiki/Qualia] (ex. A Peaceful Sunrise)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* Can eat everything a Human can.&lt;br /&gt;
* They get hungry slower, and thirsty faster.&lt;br /&gt;
* Gets affected by chemicals that affects plants: Weed Killer poisons them and Robust Harvest heals them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special ability&#039;&#039;&#039;&lt;br /&gt;
* Plant Chemicals: They are affected by chemicals that affect plants, this means that they can heal and benefit from fertilizers (ex: robust harvest can heal most of the brute damage), but plant toxins and pesticides will damage them too.&lt;br /&gt;
* Death: Can gib themselves into Nymphs after death, then reform after 10 minutes.&lt;br /&gt;
** This will heal them from all injuries and even manage to revive themselve from unrevivable situations (ex: radiation damage).&lt;br /&gt;
** Reform: It takes 10 minutes to be reformed back to Diona state from the Nymphs state. This leaves the Nymphs valnurable to other dangers (including spacing).&lt;br /&gt;
** Body: Reformed nymphs will have different body from the old Diona which will have different name and traits (such as gender).&lt;br /&gt;
** Memory: Reformed nymphs will keep their&#039;s character basic knowledge (only if it is an antagonist and the job), and looses any previous character&#039;s memories from it&#039;s death (other perhaps than the need to run away and find safety).&lt;br /&gt;
** Nymphs: There are normally 3 pet-like Nymphs. The original player take control of the &amp;quot;Brain&amp;quot; nymph. The only one able to talk. The other two can be taken over by ghosts if given cognizine.&lt;br /&gt;
** A zombified Diona is able to split once dead (or after giving up and returning to body) and the resulting nymphs will be zombified, though unable to reform.&lt;br /&gt;
* Tree form. Being exposed to 80u or more of Rodust Harvest will cause a Diona to grow out of control, turning into an immobile tree (dropping all their equipment). Cutting down the tree will &amp;quot;restone&amp;quot; the Diona to their mobile state.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Take 20% less Slash damage.&lt;br /&gt;
* Take 30% less Blunt damage.&lt;br /&gt;
* Gets affected by chemicals that affects plants.&lt;br /&gt;
* While suffocating, takes half the Asphyxiation damage and recovers at the normal rate.&lt;br /&gt;
* They are heavier than other races and can shove/disarm other races easier.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Take 50% more Heat damage.&lt;br /&gt;
* Take 20% more Shock damage.&lt;br /&gt;
* Roots: Cannot wear shoes. They are unable to wear any shoes and protect their feet from debris and shards (wearing a hardsuit can minigate this issue and protect their feet) and are unable to gain any benefit from them (ex: magboots, speedboots).&lt;br /&gt;
* Gets affected by chemicals that affects plants.&lt;br /&gt;
* Ignite: If they take big enough Heat damage from any source, they get ignited and catch on fire (the fire damage/size depends on the amount of heat damage being dealt: a laser rifle will not burn as much compared to a vintage laser pistol / X-ray rifle)&lt;br /&gt;
== Vulpkanin ==&lt;br /&gt;
[[File:Vulpkanin.png|64px]]&lt;br /&gt;
&lt;br /&gt;
The Vulpkanin (vulp-ka-nin) are a race of humanoid canine-like beings.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Naming Conventions:&#039;&#039;&#039; Common (ex. John Smith)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* Can eat raw meat.&lt;br /&gt;
* Will get poisoned by Theobromine (Chocolate, Tea, Coffee) and Allicin (Onion, Garlic).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special&#039;&#039;&#039;&lt;br /&gt;
* Trait: Have the Deuteranopia trait by default. This can be disabled via accessibility options.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Claws: do Slashing and Blunt damage.&lt;br /&gt;
* Their fur makes them able to withstand [[Maps#Glacier_Station|cold environments]] without the need of a coat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* They take 15% more Heat damage.&lt;br /&gt;
&lt;br /&gt;
== Moth People ==&lt;br /&gt;
[[File:Moth.png|64px]]&lt;br /&gt;
&lt;br /&gt;
Moth People are an insectoid species. This insect people with wings and antennae, come in a variety of colors and patterns. Their wings allow them greater control in zero gravity than other species, and their natural resistance to cold helps greatly in a space environment. The tradeoff, naturally, is that heat is more dangerous.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Naming Convention:&#039;&#039;&#039; Common,  (ex. John Doe)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Moths have an exclusive cloth and fruit diet. This includes most clothing items in game. In addition chefs can make moth-specific recipes such as cotton pizza.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special ability&#039;&#039;&#039;&lt;br /&gt;
* Wings: Have increased acceleration when moving in zero-g environments. Their ability can work when gravity generator fails and even in space/vacuum and helps them get around without a jetpack. The status is 50% higher acceleration than other species.&lt;br /&gt;
* Diet: Moths have an exclusive cloth diet that can also include fruits. Moths cannot eat most things from other species, however they can eat cloth, gloves and other clothing items which are exclusive to them and are in higher abundance, in addition chefs can prepare moth specific food recipes for them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Take 30% less Cold damage from all sources.&lt;br /&gt;
* Having wings makes it easier to move in zero-gravity environments.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Take 10% more Heat damage from all sources.&lt;br /&gt;
* Take 33% more (or 3 times more?) Heat/Burn damage when on fire compared to other species.&lt;br /&gt;
* They start taking Heat damage much earlier at 5c&amp;lt;sup&amp;gt;o&amp;lt;/sup&amp;gt; lower than other races. Intense heat will quickly burn them.&lt;br /&gt;
* They are slightly easier to carry and shove than Humans.&lt;br /&gt;
&lt;br /&gt;
== Vox ==&lt;br /&gt;
[[File:Fullvox.png|64px]]&lt;br /&gt;
&lt;br /&gt;
Vox are a strange lot, they&#039;re raptor-like creatures that can only breathe nitrogen, as oxygen is &#039;&#039;&#039;very hazardous&#039;&#039;&#039; to their health to the point where they take ticking poison damage as long as they&#039;re exposed to the air, provided said air has even a trace of oxygen within it. To counter-act this, a Vox must either be in a pure nitrogen-based environment or, more commonly, breathing from a nitrogen tank, one of which is provided to them at the start of each round. Much like Reptilians, their unarmed attacks deal slashing damage instread of blunt.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Naming Convention:&#039;&#039;&#039; Common, Mono-name with Repetitive Random Syllables (ex. Hirixashahre, Xapikrikrik)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* Nothing special, similar to Humans.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special&#039;&#039;&#039; None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Claws: Do Slash damage instead of Blunt on unarmed attacks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Breathing: Oxygen is toxic to them, they require to have internals on at all times and sometimes require to put the mask off when need to eat/swallow anything. There are other alternatives way to get reagents in such as a syringe without need to turn off the internals.&lt;br /&gt;
&lt;br /&gt;
== Oni ==&lt;br /&gt;
[[File:Oni.png|64px]]&lt;br /&gt;
&lt;br /&gt;
Large, horned people that come in a variety of colors. Their accuracy with [[Weapons|guns]] is terrible, but their physical strength brings them a lot of boons both in and out of combat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* Nothing special, similar to Humans.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Take 15% less Blunt damage.&lt;br /&gt;
* Take 15% less Slash damage.&lt;br /&gt;
* Take 15% less Piercing damage.&lt;br /&gt;
* Do more damage in melee:&lt;br /&gt;
** 35% more Blunt and Asphyxiation.&lt;br /&gt;
** 20% more Slash and Piercing.&lt;br /&gt;
* Due to their big size, they can easily carry, shove and pull any other morphotypes.&lt;br /&gt;
* They are harder to shove.&lt;br /&gt;
* Slightly more stamina than Humans.&lt;br /&gt;
* They have an easier time prying open doors, taking around 50% less time than other species.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Their accuracy with guns is terrible.&lt;br /&gt;
* They are harder to carry and pull.&lt;br /&gt;
* They are bigger than Humans, making them easier to hit.&lt;br /&gt;
&lt;br /&gt;
== Feroxi ==&lt;br /&gt;
The Feroxi are a race of humanoid shark-like beings. Carniverous in nature with a strong bite force.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Can ONLY eat meat.&lt;br /&gt;
* Will become poisoned by Theobromine (Chocolate, Tea, Coffee) and Allicin (Onion, Garlic)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Their strong jaws rival even Oni in strength, dealing a large amount of Piercing damage.&lt;br /&gt;
* They can sense if most species are bleeding, puddles of blood, or containers of blood.&lt;br /&gt;
* Well-adapted to dark, deep environments, they take 10% less Blunt and Cold damage.&lt;br /&gt;
* They can breathe both Oxygen and Water Vapour&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* They take 10% more Slash damage&lt;br /&gt;
* They get thirsty twice as fast.&lt;br /&gt;
* When thirst falls to &amp;quot;Parched&amp;quot; they begin to suffocate.&lt;br /&gt;
* Saline is too salty, and hydrates them much less.&lt;br /&gt;
* Their lungs are integrated with their gills and cannot be removed. (this has no effect since the removal of surgery)&lt;br /&gt;
&lt;br /&gt;
== Kitsune ==&lt;br /&gt;
Graceful and mysterious fox people. They have the ability to shapeshift into a fox, and have a strange connection to the Noösphere.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Can eat raw meat.&lt;br /&gt;
* Will get poisoned by Theobromine (Chocolate, Tea, Coffee) and Allicin (Onion, Garlic).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Can fit in duffelbags.&lt;br /&gt;
*Have the ability to shapeshift into a fox form, which grants them greater speed at the cost of fragility.&lt;br /&gt;
*Uses their claws to do heat damage.&lt;br /&gt;
*Can summon a small wisp of flame to light up dark places.&lt;br /&gt;
*Take 15% less heat and cold damage.&lt;br /&gt;
*Greater chance of obtaining psionics.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Takes 20% more blunt damage, 10% more slash and piercing, and 50% more radiation damage.&lt;br /&gt;
*Takes 30% more blunt damage, and 20% more piercing and slash damage in fox form.&lt;br /&gt;
*Capable of taking holy damage, but at a reduced amount&lt;br /&gt;
*Get drunk more easily then other species&lt;br /&gt;
*They are weaker and struggle to carry and pull things due to their small size.&lt;br /&gt;
&lt;br /&gt;
== Thaven ==&lt;br /&gt;
&lt;br /&gt;
===== Moods =====&lt;br /&gt;
The Thaven have a unique brain structure, similar to a positronic brain, and thus have &amp;quot;Moods&amp;quot; which affect them similarly to a borg&#039;s Laws. Breaking these moods is extremely distressing! As such, a Thaven must follow their moods to the best of their ability. The consequences of violating these moods is up to the player, but they should be very upset at any violations and seek to rectify them.&lt;br /&gt;
&lt;br /&gt;
===== Mood Swings =====&lt;br /&gt;
Thaven brains are susceptible to fluctuations in noöspheric pressure. As a result, their ability to synchronize and regulate their Moods tends to degrade with extended exposure to the glimmer that builds up in NT research stations. It also renders them vulnerable to glimmer discharges, which can sometimes give them additional, often severely debilitating moods.&lt;br /&gt;
&lt;br /&gt;
===== Benifits =====&lt;br /&gt;
&lt;br /&gt;
* They take 10% less Heat, Cold, and Poison damage&lt;br /&gt;
&lt;br /&gt;
===== Drawbacks =====&lt;br /&gt;
&lt;br /&gt;
* They take 10% more Blunt, Slash, Piercing, and Genetic damage&lt;br /&gt;
* They take 20% more Radiation damage&lt;br /&gt;
&lt;br /&gt;
===== Thaven Naming Conventions =====&lt;br /&gt;
  Thaven typically name themselves after a single virtue they hold dear. Sometimes these names can be long and unwieldy.&lt;br /&gt;
&lt;br /&gt;
  For example:&lt;br /&gt;
&lt;br /&gt;
  - Honesty&lt;br /&gt;
&lt;br /&gt;
  - Have Mercy&lt;br /&gt;
&lt;br /&gt;
  - Give Thanks To Thy Ancestors&lt;br /&gt;
&lt;br /&gt;
  - Obedience&lt;br /&gt;
&lt;br /&gt;
  - Search The Scriptures&lt;br /&gt;
&lt;br /&gt;
== Chitinid ==&lt;br /&gt;
An industrious hymenoptera species, the Chitinid are strong and diligent. Thanks to evolution, they have grown an acute resistance to radiation, but not without its side effects.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Can eat raw meat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
*They take 80% less Radiation damage and 10% less Slash, Blunt, and Piercing damage.&lt;br /&gt;
*Their bodies naturally recover from light radiation damage up to a point, once they accumulate enough radiation they must purge it from their systems in the form of a small rock. WARNING: The Chitzite they expel is slightly radioactive.&lt;br /&gt;
*They are better at pulling and carrying things.&lt;br /&gt;
*They possess a biological light.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
*They take 15% more Shock damage.&lt;br /&gt;
*Regular syringes can not penetrate their tough shells, but hyposprays can.&lt;br /&gt;
*Thanks to their overactive systems, they get hungry 33% faster.&lt;br /&gt;
*They are especially susceptible to low temperatures, slowing down sooner and taking 10% more Cold damage.&lt;br /&gt;
*Their unique biology and exoskeleton makes them heavier than they appear.&lt;br /&gt;
*They have Insect Blood, which can&#039;t be metabolised from Iron.&lt;br /&gt;
&lt;br /&gt;
== Avali ==&lt;br /&gt;
The Avali are a species of lightweight feathered raptor-like humanoids.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Can only eat fruit and meat, but can eat raw meat with no ill effects.&lt;br /&gt;
*Will get poisoned by Theobromine (Chocolate, Tea, Coffee) and Allicin (Onion, Garlic).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Resists cold temperatures easily, and is slowed less by the cold then other species.&lt;br /&gt;
*They have naturally good eyesight, being able to see further out if they wish, similar to using binoculars.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Their claws deal Slash damage.&lt;br /&gt;
*Slightly lighter then other species.&lt;br /&gt;
*Lower natural body temperature.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Dangerously sensitive to high temperatures. Begins to suffer heat damage at a lower threshold, and takes much more of it from high temperatures then other species. Due to this, Leporazine is highly dangerous, and potentially lethal at higher doses.&lt;br /&gt;
*As a lightweight species, they tend to be a bit frail, taking 30% more blunt damage, as well as 10% more slash and pierce.&lt;br /&gt;
*For the same reason, they lack muscle, dealing 35% less blunt damage and 15% less slash and stamina damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Feathers&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Being injured has a chance to cause an Avali to drop a feather, granting them a short burst of adrenaline. They can lose up to three feathers at once, which will very slowly regrow over time. Feathers can also be manually preened via the context menu.&lt;br /&gt;
&lt;br /&gt;
== Ovinia ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*They take 25% less heat and blunt damage due to their insulating wool, and are 25% less flammable&lt;br /&gt;
&lt;br /&gt;
*They digest food at a slower rate, becoming hungry and thirsty 25% slower&lt;br /&gt;
&lt;br /&gt;
*Their hooved feet protect them from shards of glass and sharp floor hazards&lt;br /&gt;
&lt;br /&gt;
* Their docile attitudes and aptitude for nature have led most animals to be friendly towards them&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*They take 15% increased slash and pierce damage.&lt;br /&gt;
&lt;br /&gt;
*Will get poisoned by Theobromine (Chocolate, Tea, Coffee) and Allicin (Onion, Garlic)&lt;br /&gt;
&lt;br /&gt;
*Their aptitude for grazing and chewing cud has led to them consuming food and drink 25% slower than most species&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A Brief Introduction&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Ovinia, the Galaxy&#039;s Herders, are a species of ruminant-like humanoids native to the pasture world of Runia located in the binary Lanei system. This world of flowing green pastures crossed by pristine rivers and almost alpine ranges of mountain was home to a tribal civilization at the time of their first contact with the outside galaxy.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;Ovinia are densely built ruminant-like humanoids that usually all possess a coat of fluffy wool that is prized among their species. An Ovinia&#039;s wool is their pride and joy, and the act of sharing their wool or gifting their wool is one of incredible significance. Ovinia are a relatively naturalistic species, often forgoing clothing in favour of their natural coats. Though with influences from the outside galaxy, some Ovinia have taken to fashion quite warmly.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
  (lore written under this section is provided by sheepmera on Discord or juniwoofs on GitHub)&lt;br /&gt;
&lt;br /&gt;
== Allulalo ==&lt;br /&gt;
Allulalo are a reclusive species of saurians native to the IMP-sector outer nebulae. They are rarely seen, preferring to conceal their cities deep inside asteroid fields and mask their movements with stealth fields or radio jammers. Although investigations into whether they pose a security risk to nearby stations is ongoing, successful agreements have been brokered to enable small-scale contact and occasional employment of Allulalo among Nanotrasen staff.&lt;br /&gt;
&lt;br /&gt;
===== Naming Conventions =====&lt;br /&gt;
Allulalo names are comprised of two parts. The first half is similar in function to a human&#039;s, while the last half is a conjunction of the first syllables of both of their parent&#039;s names.&lt;br /&gt;
&lt;br /&gt;
  For example:&lt;br /&gt;
&lt;br /&gt;
  - Halio Hera-Nofa&lt;br /&gt;
&lt;br /&gt;
  - Sadita Ona-Rona&lt;br /&gt;
&lt;br /&gt;
  - Unira Lota-Pota&lt;br /&gt;
&lt;br /&gt;
===== Diet =====&lt;br /&gt;
&lt;br /&gt;
* Nothing special, similar to humans&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Incredibly mobile and fast&lt;br /&gt;
* Blood naturally evaporates&lt;br /&gt;
* Heavyweight drinkers&lt;br /&gt;
* Their beak saliva contains small amounts of the blood clotting agent and stimulant ethanotoxin, causing bites to be able to clot wounds and boost adrenaline thought with a lengthy delay to replenishing the toxin&lt;br /&gt;
* Small size allows them to pilot VIMs&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* They have a naturally lower body mass due to their small stature, and as such have difficulty dragging things larger than themselves.&lt;br /&gt;
* Beak used in place of traditional hands, preventing them from wielding any large weaponry and making it so they can only hold one item at a time&lt;br /&gt;
* Height makes them unable to interface with most standard devices without standing on chairs and tables or using anti gravity technology&lt;br /&gt;
* They take 15% more Blunt, Slash, and Piercing damage&lt;br /&gt;
* They are 25% more vulnerable to stuns and are thrown farther by impacts&lt;br /&gt;
&lt;br /&gt;
= Species anatomy =&lt;br /&gt;
The following table describes the possible organs that comprise the anatomy of the major Morphotypes: Slime People, Rodentia, Reptilians, Felinids, Harpies, Humans, Arachnids, Diona, Vulpkanin, Moth People, Vox, and Oni.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Organs&lt;br /&gt;
!Image&lt;br /&gt;
!Organ&lt;br /&gt;
!Morphotypes&lt;br /&gt;
!Purpose&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Animal_Heart.png|50x50px]]&lt;br /&gt;
|Heart&lt;br /&gt;
|All major Morphotypes&lt;br /&gt;
|Determines the efficiency of blood pumping. A healthy heart means a healthier body.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:OrganHumanBrain.png|50x50px]]&lt;br /&gt;
|Brain&lt;br /&gt;
|Slime People, Rodentia, Reptilians, Felinids, Harpies, Humans, Arachnids, Vulpkanin, Moth People, Vox, and Oni&lt;br /&gt;
|The center of self, the most important part of any individual. Determines who inhabits and controls the body.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Brain-pl.png|50px]]&lt;br /&gt;
|Diona Brain&lt;br /&gt;
|Diona&lt;br /&gt;
|The center of self, the most important part of any individual. Determines who inhabits and controls the body. Functionally identical to the other humanoid brains.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Lung-L.png|50x50px]]&lt;br /&gt;
|Lungs&lt;br /&gt;
|Slime People, Rodentia, Reptilians, Felinids, Harpies, Humans, Arachnids, Diona, Vulpkanin, Moth People, and Oni&lt;br /&gt;
|Determine the rate of breathing. Unhealthy lungs may result in the body getting less O2/N2 than it needs.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Lung-L.png|50px]] &lt;br /&gt;
|Vox Lungs&lt;br /&gt;
|Vox&lt;br /&gt;
|Determines the rate of breathing. Unhealthy lungs may result in the body getting less N2 than it needs. Generates toxins when O2 is breathed in.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Stomach.png|50x50px]]&lt;br /&gt;
|Stomach&lt;br /&gt;
|Slime People(?), Humans, Vox, and Oni(?)&lt;br /&gt;
|Aids in the digestion of foods, liquids, and reagents in the body.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Stomach.png|50x50px]]&lt;br /&gt;
|Stomach&lt;br /&gt;
|Rodentia(?), Reptilians, Felinids(?), Harpies(?), Arachnids, and Vulpkanin(?)&lt;br /&gt;
|Aids in the digestion of foods, liquids, and reagents in the body. Able to digest corpses.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Stomach-pl.png|50px]]&lt;br /&gt;
|Diona Stomach&lt;br /&gt;
|Diona&lt;br /&gt;
|Aids in the digestion of foods, liquids, and reagents in the body. Due to its plantlike nature, it can digest fertilizers and weedkillers similar to the ways a plant would. Still capable of metabolizing medicine meant for animals.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Stomach.png|50px]]&lt;br /&gt;
|Moth Stomach&lt;br /&gt;
|Moth People&lt;br /&gt;
|Aids in the digestion of cloth and reagents in the body. Finds non-cloth foods repulsive.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Kidney-L.png|50x50px]]&lt;br /&gt;
|Kidneys&lt;br /&gt;
|All major Morphotypes&lt;br /&gt;
|Filter the vital fluids of any toxins they might contain.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Liver.png|50x50px]]&lt;br /&gt;
|Liver&lt;br /&gt;
|All major Morphotypes&lt;br /&gt;
|Contains enzymes that aid in certain biological processes.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Eye-L.png|50x50px]]&lt;br /&gt;
|Eyes&lt;br /&gt;
|Slime People, Rodentia, Reptilians, Felinids, Harpies, Humans, Vulpkanin, Moth People, Vox, and Oni&lt;br /&gt;
|Allow for visual information to be extracted from an organism&#039;s environment via light.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Eye-L-pl.png|50px]] &lt;br /&gt;
|Diona Eyes&lt;br /&gt;
|Diona&lt;br /&gt;
|Allow for visual information to be extracted from an organism&#039;s environment via light. Functionally identical to other humanoid eyeballs.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Eyeball-l-a.png|50px]]&lt;br /&gt;
|Eyes&lt;br /&gt;
|Arachnids&lt;br /&gt;
|Allow for visual information to be extracted from an organism&#039;s environment via light.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Blood&lt;br /&gt;
|&#039;&#039;&#039;Iron based, color red -&#039;&#039;&#039; Humans, Rodentia, Reptilians, Felinids, Harpies, Vulpkanin, Oni&lt;br /&gt;
&#039;&#039;&#039;Anaerobic blood, color blue&#039;&#039;&#039;, (also &amp;quot;Iron based&amp;quot; but not red blood) - Vox&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sap, color yellow,&#039;&#039;&#039; (also &amp;quot;Iron based&amp;quot; but not red blood) - Diona&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Slime, color green,&#039;&#039;&#039; (also &amp;quot;Iron based&amp;quot; but not red blood) - Slime People&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Insect Blood, color grey,&#039;&#039;&#039; (also &amp;quot;Iron based&amp;quot; but not red blood) - Moth People&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Copper based, color blue -&#039;&#039;&#039; Arachnids&lt;br /&gt;
|Not an organ, but a vital part of body.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--== IPC ==&lt;br /&gt;
[[File:IPC.png|64px]]&lt;br /&gt;
&lt;br /&gt;
IPCs, also known as Integrated Positronic Chassis, are a race of unlawed and sentient humanoid robots.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* ?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* ?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* ?--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Uncommon Humanoids =&lt;br /&gt;
Over the course of a shift, you or someone you know may lose their original form, or new life may rise.&lt;br /&gt;
These races are usually encountered later in the shift. They remain relatively common, but cannot be selected in character creation.&lt;br /&gt;
&lt;br /&gt;
== Skeleton ==&lt;br /&gt;
[[File:Skeleton.png|64px]]&lt;br /&gt;
&lt;br /&gt;
Somehow still alive, a skeleton is just a sack of stark white bones, giving them a number of very useful resistances and traits.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* None.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Completely immune to Radiation.&lt;br /&gt;
* Takes 40% less Piercing and 20% less Slashing damage.&lt;br /&gt;
* Takes no damage from temperature or pressure, making them space-proof.&lt;br /&gt;
* Does not have blood and cannot bleed out.&lt;br /&gt;
* Does not have lungs and needs no oxygen.&lt;br /&gt;
* Does not experience hunger or thirst.&lt;br /&gt;
* Heals from having milk sprayed on them.&lt;br /&gt;
&amp;lt;!-- * Immune against all diseases. //why is this not a thing?--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Takes 10% more Blunt damage.&lt;br /&gt;
* Usual Medical Chems will not heal them.&lt;br /&gt;
* Everything they say is followed by &amp;quot;ACK ACK!&amp;quot;.&lt;br /&gt;
* Very spooky.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--== Golems ==&lt;br /&gt;
An artificial construct imitating life, golems are the receptacle for souls of the dead encased in gemstone. They are completely devoted to whoever or whatever is marked as their master, and will carry out any order given by them. Typically they are aligned with the station, but in the wrong hands, they can be devastating.&lt;br /&gt;
&lt;br /&gt;
=== [[Chaplain#Steel Golem|Steel Golem]] ===&lt;br /&gt;
[[File:Golem.png|64px]]&lt;br /&gt;
&lt;br /&gt;
The most common Golem, the empty ones are generally found around the [[Maps|station]], &#039;&#039;eagerly&#039;&#039; awaiting a soul stone to be attached to them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* None.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Takes 30% less Blunt, Slash and Piercing damage.&lt;br /&gt;
* Have a flat damage reduction of 5 to Blunt and Heat.&lt;br /&gt;
* Immune against poison, genetic, toxin damages.&lt;br /&gt;
* Does not experience hunger or thirst.&lt;br /&gt;
* Does not have blood and cannot bleed out.&lt;br /&gt;
* Does not have lungs and needs no oxygen.&lt;br /&gt;
* Immune against all diseases.&lt;br /&gt;
* Not flammable.&lt;br /&gt;
* Due to their density, they can easily carry, shove and pull any other morphotypes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Takes 20% more Shock damage.&lt;br /&gt;
* They don&#039;t go into a critical state but instead have their soul crystal pop off.&lt;br /&gt;
* Have to obey whoever is set as their master.&lt;br /&gt;
* Moves about 10% slower than Humans.&lt;br /&gt;
* Always scream everything they say.&lt;br /&gt;
* Unable to use [[Weapons#Ballistic_Weapons|guns]].&lt;br /&gt;
* Due to their density, they are harder to carry, shove and pull by other morphotypes.&lt;br /&gt;
&lt;br /&gt;
=== [[Chaplain#Wood Golem|Wood Golem]] ===&lt;br /&gt;
[[File:GolemWood.png|64px]]&lt;br /&gt;
&lt;br /&gt;
The perfect friend to the botanist.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* None.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Takes 50% less Blunt.&lt;br /&gt;
* Have a flat damage reduction of 5 to Blunt.&lt;br /&gt;
* Immune against Poison, Genetic, Toxin, Radiation damages.&lt;br /&gt;
* Does not experience hunger or thirst.&lt;br /&gt;
* Does not have blood and cannot bleed out.&lt;br /&gt;
* Does not have lungs and needs no oxygen.&lt;br /&gt;
* Immune against all diseases.&lt;br /&gt;
* Can have plants growing on their head.&lt;br /&gt;
* Due to their density, they can easily carry, shove and pull any other morphotypes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Takes 20% more fire damage when on fire.&lt;br /&gt;
* Takes 100% more Slash and Heat damage.&lt;br /&gt;
* They don&#039;t go into a critical state but instead have their soul crystal pop off.&lt;br /&gt;
* Have to obey whoever is set as their master.&lt;br /&gt;
* Moves about 10% slower than Humans.&lt;br /&gt;
* Always scream everything they say.&lt;br /&gt;
* Unable to use [[Weapons#Ballistic_Weapons|guns]].&lt;br /&gt;
* Due to their density, they are harder to carry, shove and pull by other morphotypes.&lt;br /&gt;
&lt;br /&gt;
=== [[Chaplain#Silver Golem|Silver Golem]] ===&lt;br /&gt;
[[File:GolemSilver.png|64px]]&lt;br /&gt;
&lt;br /&gt;
A fusion between soul and quantum machine, the epitome of epistemics.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* None.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Immune against poison, genetic, toxin, radiation damages.&lt;br /&gt;
* Does not experience hunger or thirst.&lt;br /&gt;
* Does not have blood and cannot bleed out.&lt;br /&gt;
* Does not have lungs and needs no oxygen.&lt;br /&gt;
* Immune against all diseases.&lt;br /&gt;
* They punch twice as hard as Humans while also dealing holy damage. They also attack 50% faster.&lt;br /&gt;
* Move twice as fast as Humans.&lt;br /&gt;
* Possess the [[Psionics#List_of_Psionic_Powers|Psychokinesis]] psionic ability by default.&lt;br /&gt;
* Not flammable.&lt;br /&gt;
* Due to their density, they can easily carry, shove and pull any other morphotypes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* They don&#039;t go into a critical state but instead have their soul crystal pop off.&lt;br /&gt;
* Have to obey whoever is set as their master.&lt;br /&gt;
* Always scream everything they say.&lt;br /&gt;
* Unable to use [[Weapons#Ballistic_Weapons|guns]].&lt;br /&gt;
* Due to their density, they are harder to carry, shove and pull by other morphotypes.--&amp;gt;&amp;lt;!--When it becomes a thing again--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Uncommon Other =&lt;br /&gt;
&lt;br /&gt;
== Silvia the Snake ==&lt;br /&gt;
[[File:Silvia.png|64px]]&lt;br /&gt;
&lt;br /&gt;
Best friends and pet of the CMO.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Does not need to eat.&lt;br /&gt;
* Can eat raw meat and mice.&lt;br /&gt;
* Can drink blood.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Bite &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Shiva the Spider ==&lt;br /&gt;
Shiva, the stations first defender. She helps the Head of Security in their work.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
== Pun Pun the Monkey ==&lt;br /&gt;
[[File:Punpun icon.png|64px]]&lt;br /&gt;
&lt;br /&gt;
An honorable member of the monkey society in charge of the bar and helping the bartenders in any way he can.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Laika the dog==&lt;br /&gt;
[[File:Laika the dog.png|64px]]&lt;br /&gt;
&lt;br /&gt;
Security&#039;s resident she-dog. She badgers the officers for headpats and nips at the heels of violent offenders.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Smile the Slime ==&lt;br /&gt;
[[File:Smile the Slime.png|64px]]&lt;br /&gt;
&lt;br /&gt;
The sweetest creature in the world. Smile Slime!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Carpy the Legal Carp ==&lt;br /&gt;
[[File:Carpy The Legal Carp.png|64px]]&lt;br /&gt;
&lt;br /&gt;
The real brains behind the Justice department. Your honour my client is not fishy!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Guides Menu}}&lt;/div&gt;</summary>
		<author><name>DV disposablecrewmember42</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Medical_Doctor&amp;diff=4699</id>
		<title>Medical Doctor</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Medical_Doctor&amp;diff=4699"/>
		<updated>2026-08-30T18:43:37Z</updated>

		<summary type="html">&lt;p&gt;DV disposablecrewmember42: remove chemistry links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Job_Header&lt;br /&gt;
|department=MEDICAL&lt;br /&gt;
|maincolor=244559&lt;br /&gt;
|secondarycolor=325367&lt;br /&gt;
|image=Medical_Doctor.png&lt;br /&gt;
|title=Medical Doctor&lt;br /&gt;
|aliases=Clinician, &amp;quot;Doc&amp;quot;&lt;br /&gt;
|difficulty=Medium&lt;br /&gt;
|requirements=7 hours in [[Medical Intern|Medical]]&lt;br /&gt;
|access=Medical, Maintenance&lt;br /&gt;
|extendedaccess=Chemistry, Paramedic&lt;br /&gt;
|supervisors=[[Chief Medical Officer]]&lt;br /&gt;
|subordinates=None&lt;br /&gt;
|duties=Diagnose and heal crewmembers through medicinal chemicals, vaccinations, along with cloning the dead.&lt;br /&gt;
|guides=[[Medical]], [[Cryogenic Pods]]&lt;br /&gt;
}}&lt;br /&gt;
You are the Medical Doctor. Your job is to ensure the crew stays healthy and alive, healing the wounded and reviving the dead. Needless to say, your work is cut out for you, but don&#039;t despair! You can still help people! Mostly. &lt;br /&gt;
&lt;br /&gt;
Get medicine from the locker full of jugs and hope the [[Chemist]] labelled them correctly. Resist the temptation to poison the [[Bartender|Bartender&#039;s]] drinks with lethal doses of blood clotters and liquid radiation. &lt;br /&gt;
&lt;br /&gt;
{{Job_Header&lt;br /&gt;
|department=MEDICAL&lt;br /&gt;
|maincolor=244559&lt;br /&gt;
|secondarycolor=325367&lt;br /&gt;
|image=Medical_Intern.png&lt;br /&gt;
|title=Medical Intern&lt;br /&gt;
|aliases=Practical Nurse, Resident&lt;br /&gt;
|difficulty=Easy to Medium&lt;br /&gt;
|requirements=1 hour of playtime&lt;br /&gt;
|access=Medical, Maintenance&lt;br /&gt;
|extendedaccess=None&lt;br /&gt;
|supervisors=[[Chief Medical Officer]], [[Medical Doctor]], [[Chemist]]&lt;br /&gt;
|subordinates=None&lt;br /&gt;
|duties=Learn the basics of administering medicine, cloning/reviving the dead, and creating chemicals.&lt;br /&gt;
|guides=[[Medical]], [[Cryogenic Pods]], in-game Wiki (press 0)&lt;br /&gt;
}}&lt;br /&gt;
Report straight away to Medical. &lt;br /&gt;
&lt;br /&gt;
Your job is to ensure you don&#039;t accidentally kill people, to ask a billion questions on Medical [[Radio]] and to learn how to professionally assist your patients. Learn which Medicine is most used and which is used in which scenario. Learn which tools you should carry with you. Learn that your PDA can be used as a Health Analyser. Learn how to work with [[Hydroponics]] to ensure the [[Chemist|Chemists]] get the materials they need. &lt;br /&gt;
&lt;br /&gt;
Ensure that any requests you don&#039;t know how to cater for are forwarded to your supervisors. Learn that the dead don&#039;t stay dead and how to get those dead slackers back on their feet and back to work. Stay out of the way of a [[Paramedic]] as they rush around the station collecting the sick and dead. &lt;br /&gt;
&lt;br /&gt;
You may not get access to the Chemistry Lab as an Intern. However, if you&#039;ve covered off the basics of Medicine Administration, you can ask the [[Chief Medical Officer]] nicely for an intro to Chemistry or the [[Chemist]] when they&#039;re done making the chemicals.&lt;br /&gt;
&lt;br /&gt;
For more info, see the list of chemicals.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
==Doctor, Doctor!==&lt;br /&gt;
When you are a Medical Doctor, your job is to heal people, save them from the brink of death, and [[Medical#Cloning|revive]] the dead. You can diagnose injuries and diseases with the help of a [[Medical_Doctor#Tools|health analyzer]] or even your [[PDA]].&lt;br /&gt;
&lt;br /&gt;
It&#039;s highly recommended that you read the [[medical|Guide to Medical]] for more information about how to treat crewmates.&lt;br /&gt;
&lt;br /&gt;
==Chemical Delivery Methods==&lt;br /&gt;
All chemicals will require either being injected into the bloodstream, inhaled or ingested. Some non-chemical medicines like bruise packs and aloe cream can be applied to the body instead.&lt;br /&gt;
&lt;br /&gt;
* Ingest - Crew can ingest pills for a large dose of chemical, drink a liquid from a container 5u at a time or eat medical plants. These all occur via the mouth. This mean the patient is required to remove their helmet and/or mask.&lt;br /&gt;
* Inject - Crew can be injected into their bloodstream via a Syringe with small amounts of liquid chemical. This requires the removal of certain outerwear.&lt;br /&gt;
* Inhale - Crew can breathe in condensed amounts of gaseous chemical by making use of the Jet Injector found in the medical locker. Alternatively, if internals are off a [[Modular Grenade]], bomb or Air Vent can cause chemicals to be inhaled. Chemicals with an overdose effect can have a negative rather than positive effect if inhaled this way&lt;br /&gt;
* Applied - Crew can apply a non-chemical solid medicine usually called &amp;quot;topicals&amp;quot; to anywhere on their body (including past their clothes / suit somehow). Topicals includes a bruise pack, ointment, regenerative mesh, medicated suture, and blood pack.&lt;br /&gt;
&lt;br /&gt;
Please note that some species cannot be injected due to their biology. Chitinids and Dionas can only be &#039;injected&#039; via a jet injector or the [[Chief Medical Officer]]&#039;s Hypospray.&lt;br /&gt;
&lt;br /&gt;
Since the 4 usual damage types are Brute, Burn, Airloss and Toxin, you will need on-hand cures for all of them as well as for blood loss, the most common being:&lt;br /&gt;
*Tricordrazine; - For all, minor damages&lt;br /&gt;
*Dylovene; - for Toxins&lt;br /&gt;
*Dermaline; - for Burns&lt;br /&gt;
*Hyronalin; - for Radiation&lt;br /&gt;
*Bicaridine; - for Brute&lt;br /&gt;
*Dexalin Plus. - for Airloss&lt;br /&gt;
*Tranexamic acid and Iron - for Bloodloss&lt;br /&gt;
&lt;br /&gt;
== Tools ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Image !! Name !! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:health Analyzer.png|64px]] || Health Analyzer || Displays the health status of any crewmate or organism upon use.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:bruisepack.png|64px]] || Bruise Pack || Heals {{DMG|Brute|+|5}} damage per use.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ointment.png|64px]] || Ointment || Heals {{DMG|Heat|+|5}}, {{DMG|Cold|+|5}}, {{DMG|Shock|+|5}} and {{DMG|Caustic|+|1.5}} damage per use.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:bloodpack.png|64px]] || Bloodpack || Heals {{DMG|Bloodloss|+|0.5}} damage and restores 15 units of blood per use.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Regenerative_Mesh.png|64px]] || Regenerative Mesh || Heals {{DMG|Burn|+|10}} per use.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Medicated_Suture.png|64px]] || Medicated Suture || Heals {{DMG|Brute|+|10}} per use and stops bleeding.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:pill1.png|64px]]&amp;lt;br&amp;gt;[[File:pill2.png|64px]] || Pill || Administers a dosage of a specific chemical or medicine upon ingestion. Dosages can vary from 1 to 25 units.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:syringe.png|64px]] || Syringe || Administers a dosage of a specific chemical or medicine upon injection. Dosages can only be administered 5 units at a time, with a maximum of 15 units stored.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:gauze.png|64px]] || Gauze || Stops bleeding upon application. Heals {{DMG|Slash|+|5}}, {{DMG|Piercing|+|10}} damage.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:medipen.png|64px]] || Emergency Medipen || A shot of epinephrine. Contains 12 units of Epinephrine and 3 units of Tranexamic acid&lt;br /&gt;
|-&lt;br /&gt;
| [[File:bottle.png|64px]] || Epinephrine || 30 units of epinephrine.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Defibrillator.png|64px]]|| Defibrillator || Used to bring people back from death (within a 5-minute timeframe). Heals {{DMG|Asphyxiation|+|40}} damage, but deals {{DMG|Shock|-|5}} damage&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
&lt;br /&gt;
*Make sure to have a store of basic medicine on you, namely medicine such as bicaridine, tricordrazine, and inaprovaline, all of which are very useful in a pinch.&lt;br /&gt;
&lt;br /&gt;
*Always treat patients with whatever chemicals you have at your disposal, only using physical medicines such as brute packs and bandages for dead patients. Scan patients with the health analyzer to determine the best course of treatment.&lt;br /&gt;
&lt;br /&gt;
*You may have to coordinate with the other doctors to prioritize wounded patients. Be sure to treat patients as efficiently as possible to prevent a buildup of wounded patients in need of care.&lt;br /&gt;
&lt;br /&gt;
*You can use your Medical [[PDA]] as an Health Analyzer.&lt;br /&gt;
&lt;br /&gt;
{{Jobs Menu}}&lt;br /&gt;
[[Category:Jobs]]&lt;/div&gt;</summary>
		<author><name>DV disposablecrewmember42</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Medical_Doctor&amp;diff=4698</id>
		<title>Medical Doctor</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Medical_Doctor&amp;diff=4698"/>
		<updated>2026-08-30T18:41:32Z</updated>

		<summary type="html">&lt;p&gt;DV disposablecrewmember42: remove chemistry links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Job_Header&lt;br /&gt;
|department=MEDICAL&lt;br /&gt;
|maincolor=244559&lt;br /&gt;
|secondarycolor=325367&lt;br /&gt;
|image=Medical_Doctor.png&lt;br /&gt;
|title=Medical Doctor&lt;br /&gt;
|aliases=Clinician, &amp;quot;Doc&amp;quot;&lt;br /&gt;
|difficulty=Medium&lt;br /&gt;
|requirements=7 hours in [[Medical Intern|Medical]]&lt;br /&gt;
|access=Medical, Maintenance&lt;br /&gt;
|extendedaccess=Chemistry, Paramedic&lt;br /&gt;
|supervisors=[[Chief Medical Officer]]&lt;br /&gt;
|subordinates=None&lt;br /&gt;
|duties=Diagnose and heal crewmembers through medicinal chemicals, vaccinations, along with cloning the dead.&lt;br /&gt;
|guides=[[Medical]], [[Chemistry]], [[Cryogenic Pods]]&lt;br /&gt;
}}&lt;br /&gt;
You are the Medical Doctor. Your job is to ensure the crew stays healthy and alive, healing the wounded and reviving the dead. Needless to say, your work is cut out for you, but don&#039;t despair! You can still help people! Mostly. &lt;br /&gt;
&lt;br /&gt;
Get medicine from the locker full of jugs and hope the [[Chemist]] labelled them correctly. Resist the temptation to poison the [[Bartender|Bartender&#039;s]] drinks with lethal doses of blood clotters and liquid radiation. &lt;br /&gt;
&lt;br /&gt;
{{Job_Header&lt;br /&gt;
|department=MEDICAL&lt;br /&gt;
|maincolor=244559&lt;br /&gt;
|secondarycolor=325367&lt;br /&gt;
|image=Medical_Intern.png&lt;br /&gt;
|title=Medical Intern&lt;br /&gt;
|aliases=Practical Nurse, Resident&lt;br /&gt;
|difficulty=Easy to Medium&lt;br /&gt;
|requirements=1 hour of playtime&lt;br /&gt;
|access=Medical, Maintenance&lt;br /&gt;
|extendedaccess=None&lt;br /&gt;
|supervisors=[[Chief Medical Officer]], [[Medical Doctor]], [[Chemist]]&lt;br /&gt;
|subordinates=None&lt;br /&gt;
|duties=Learn the basics of administering medicine, cloning/reviving the dead, and creating chemicals.&lt;br /&gt;
|guides=[[Medical]], [[Chemistry]], [[Cryogenic Pods]], in-game Wiki (press 0)&lt;br /&gt;
}}&lt;br /&gt;
Report straight away to Medical. &lt;br /&gt;
&lt;br /&gt;
Your job is to ensure you don&#039;t accidentally kill people, to ask a billion questions on Medical [[Radio]] and to learn how to professionally assist your patients. Learn which Medicine is most used and which is used in which scenario. Learn which tools you should carry with you. Learn that your PDA can be used as a Health Analyser. Learn how to work with [[Hydroponics]] to ensure the [[Chemist|Chemists]] get the materials they need. &lt;br /&gt;
&lt;br /&gt;
Ensure that any requests you don&#039;t know how to cater for are forwarded to your supervisors. Learn that the dead don&#039;t stay dead and how to get those dead slackers back on their feet and back to work. Stay out of the way of a [[Paramedic]] as they rush around the station collecting the sick and dead. &lt;br /&gt;
&lt;br /&gt;
You may not get access to the [[Chemistry]] Lab as an Intern. However, if you&#039;ve covered off the basics of Medicine Administration, you can ask the [[Chief Medical Officer]] nicely for an intro to Chemistry or the [[Chemist]] when they&#039;re done making the chemicals.&lt;br /&gt;
&lt;br /&gt;
For more info, see the list of chemicals.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
==Doctor, Doctor!==&lt;br /&gt;
When you are a Medical Doctor, your job is to heal people, save them from the brink of death, and [[Medical#Cloning|revive]] the dead. You can diagnose injuries and diseases with the help of a [[Medical_Doctor#Tools|health analyzer]] or even your [[PDA]].&lt;br /&gt;
&lt;br /&gt;
It&#039;s highly recommended that you read the [[medical|Guide to Medical]] for more information about how to treat crewmates.&lt;br /&gt;
&lt;br /&gt;
==Chemical Delivery Methods==&lt;br /&gt;
All chemicals will require either being injected into the bloodstream, inhaled or ingested. Some non-chemical medicines like bruise packs and aloe cream can be applied to the body instead.&lt;br /&gt;
&lt;br /&gt;
* Ingest - Crew can ingest pills for a large dose of chemical, drink a liquid from a container 5u at a time or eat medical plants. These all occur via the mouth. This mean the patient is required to remove their helmet and/or mask.&lt;br /&gt;
* Inject - Crew can be injected into their bloodstream via a Syringe with small amounts of liquid chemical. This requires the removal of certain outerwear.&lt;br /&gt;
* Inhale - Crew can breathe in condensed amounts of gaseous chemical by making use of the Jet Injector found in the medical locker. Alternatively, if internals are off a [[Modular Grenade]], bomb or Air Vent can cause chemicals to be inhaled. Chemicals with an overdose effect can have a negative rather than positive effect if inhaled this way&lt;br /&gt;
* Applied - Crew can apply a non-chemical solid medicine usually called &amp;quot;topicals&amp;quot; to anywhere on their body (including past their clothes / suit somehow). Topicals includes a bruise pack, ointment, regenerative mesh, medicated suture, and blood pack.&lt;br /&gt;
&lt;br /&gt;
Please note that some species cannot be injected due to their biology. Chitinids and Dionas can only be &#039;injected&#039; via a jet injector or the [[Chief Medical Officer]]&#039;s Hypospray.&lt;br /&gt;
&lt;br /&gt;
Since the 4 usual damage types are Brute, Burn, Airloss and Toxin, you will need on-hand cures for all of them as well as for blood loss, the most common being:&lt;br /&gt;
*Tricordrazine; - For all, minor damages&lt;br /&gt;
*Dylovene; - for Toxins&lt;br /&gt;
*Dermaline; - for Burns&lt;br /&gt;
*Hyronalin; - for Radiation&lt;br /&gt;
*Bicaridine; - for Brute&lt;br /&gt;
*Dexalin Plus. - for Airloss&lt;br /&gt;
*[[Chemistry#chem_Tranexamic acid|Tranexamic acid]] and Iron - for Bloodloss&lt;br /&gt;
&lt;br /&gt;
== Tools ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Image !! Name !! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:health Analyzer.png|64px]] || Health Analyzer || Displays the health status of any crewmate or organism upon use.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:bruisepack.png|64px]] || Bruise Pack || Heals {{DMG|Brute|+|5}} damage per use.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ointment.png|64px]] || Ointment || Heals {{DMG|Heat|+|5}}, {{DMG|Cold|+|5}}, {{DMG|Shock|+|5}} and {{DMG|Caustic|+|1.5}} damage per use.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:bloodpack.png|64px]] || Bloodpack || Heals {{DMG|Bloodloss|+|0.5}} damage and restores 15 units of blood per use.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Regenerative_Mesh.png|64px]] || Regenerative Mesh || Heals {{DMG|Burn|+|10}} per use.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Medicated_Suture.png|64px]] || Medicated Suture || Heals {{DMG|Brute|+|10}} per use and stops bleeding.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:pill1.png|64px]]&amp;lt;br&amp;gt;[[File:pill2.png|64px]] || Pill || Administers a dosage of a specific chemical or medicine upon ingestion. Dosages can vary from 1 to 25 units.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:syringe.png|64px]] || Syringe || Administers a dosage of a specific chemical or medicine upon injection. Dosages can only be administered 5 units at a time, with a maximum of 15 units stored.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:gauze.png|64px]] || Gauze || Stops bleeding upon application. Heals {{DMG|Slash|+|5}}, {{DMG|Piercing|+|10}} damage.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:medipen.png|64px]] || Emergency Medipen || A shot of epinephrine. Contains 12 units of Epinephrine and 3 units of [[Chemistry#chem_Tranexamic acid|Tranexamic acid]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:bottle.png|64px]] || Epinephrine || 30 units of epinephrine.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Defibrillator.png|64px]]|| Defibrillator || Used to bring people back from death (within a 5-minute timeframe). Heals {{DMG|Asphyxiation|+|40}} damage, but deals {{DMG|Shock|-|5}} damage&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
&lt;br /&gt;
*Make sure to have a store of basic medicine on you, namely medicine (See: [[Chemistry]]) such as bicaridine, tricordrazine, and inaprovaline, all of which are very useful in a pinch.&lt;br /&gt;
&lt;br /&gt;
*Always treat patients with whatever chemicals you have at your disposal, only using physical medicines such as brute packs and bandages for dead patients. Scan patients with the health analyzer to determine the best course of treatment.&lt;br /&gt;
&lt;br /&gt;
*You may have to coordinate with the other doctors to prioritize wounded patients. Be sure to treat patients as efficiently as possible to prevent a buildup of wounded patients in need of care.&lt;br /&gt;
&lt;br /&gt;
*You can use your Medical [[PDA]] as an Health Analyzer.&lt;br /&gt;
&lt;br /&gt;
{{Jobs Menu}}&lt;br /&gt;
[[Category:Jobs]]&lt;/div&gt;</summary>
		<author><name>DV disposablecrewmember42</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Medical&amp;diff=4697</id>
		<title>Medical</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Medical&amp;diff=4697"/>
		<updated>2026-08-30T18:41:20Z</updated>

		<summary type="html">&lt;p&gt;DV disposablecrewmember42: remove chemistry links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Starting your shift ==&lt;br /&gt;
Medbay often starts out calm, but you&#039;d best prepare for the storm that&#039;s about to come. You&#039;ll either get blown up by some syndicate agent wanting the hypospray or you&#039;ll get so inundated with bodies and people screaming in your ear for you to treat them faster that you&#039;ll blow medbay up yourself.&lt;br /&gt;
&lt;br /&gt;
Coordinate with the [[Chemist|Chemists]]. Give them a list of drugs you&#039;ll need to treat your patients. Try and cover all the common damage types so that you will be prepared for anything the shift throws at you.&lt;br /&gt;
&lt;br /&gt;
It&#039;s generally good practice to keep your chemicals in a locker pretty centrally located in the medbay for ease of access. Remember to lock it once you&#039;re done to keep them safe and restricted to medical staff access.&lt;br /&gt;
&lt;br /&gt;
It&#039;s optional but bringing a [[Medical_Doctor#Tools|health analyzer]] out to the front of medbay for patients to come and scan their damage without pestering you can be beneficial. &lt;br /&gt;
&lt;br /&gt;
If there is no Crew Monitor Computer out in medical&#039;s public area, ask the [[Chief_Medical_Officer|CMO]] to bring it out from their office. When you have the time, you can check the Crew Monitor for anyone dead or dying. If they have their suit sensors set to display coordinates a [[Paramedic]] may use those to potentially locate their body for recovery. A GPS and Handheld Crew Monitor devices can help you locate dead bodies.&lt;br /&gt;
&lt;br /&gt;
== Types Of Damage ==&lt;br /&gt;
In SS14, damage is a value representing how much injuries a character has suffered. It can be checked using a [[Medical_Doctor#Tools|health analyzer]] or your PDA. If it&#039;s 0, it means there are no wounds or injuries. There are 7 categories of damage: {{DMG|Brute}}, {{DMG|Burn}}, {{DMG|Airloss}}, {{DMG|Toxin}}, {{DMG|Genetic}}, &amp;lt;span style=&amp;quot;color:purple;&amp;quot;&amp;gt;Shadow&amp;lt;/span&amp;gt;, and &amp;lt;span style=&amp;quot;color:yellow;&amp;quot;&amp;gt;Holy&amp;lt;/span&amp;gt;. Each of them has a different treatment, although some chemicals, like Tricordrazine, can treat multiple types of damage. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Refer to [[Medical#Chemical_Reference_Table|Treatments Table]] for all treatments.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Brute Damage ===&lt;br /&gt;
There are three types of Brute damage: {{DMG|Blunt}}, {{DMG|Slash}}, {{DMG|Piercing}}. All types of Brute damage can be healed used using Bicaridine, which heals 4 {{DMG|Brute}} per unit. The overdose amount is 15u. You can also use advanced chemicals to treat only one kind of Brute damage at once, but more effectively. It&#039;s especially useful when a patient comes in with only one type of damage. These chemicals are: &lt;br /&gt;
* Bruizine - Healing {{DMG|Blunt|+|3.5}} wih max dose of 10.5u.&lt;br /&gt;
* Lacerinol - Healing {{DMG|Slash|+|3}} with max dose of 12u.&lt;br /&gt;
* Puncturase - Healing {{DMG|Piercing|+|4}} but dealing {{DMG|Blunt|-|0.1}} with max dose of 11u.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Make sure to not mix any of the advanced brute meds with Bicaridine or with each other.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The mixing of these chemicals creates Razorium, a damaging chemical that causes {{DMG|Slash|-|9}} a unit.&lt;br /&gt;
&lt;br /&gt;
When a patient is presenting with less than 25 damage, you might want to use [[Medical_Doctor#Tools|Bruise Packs]] or [[Medical_Doctor#Tools|Medicated Sutures]] to heal them. You can find these inside of your toolbelt or First Aid Kits. &lt;br /&gt;
&lt;br /&gt;
=== Burn Damage ===&lt;br /&gt;
There are four types of Burn damage: {{DMG|Heat}}, {{DMG|Shock}}, {{DMG|Cold}} and {{DMG|Caustic}}. All of them except {{DMG|Caustic}} can be healed using Dermaline, which heals {{DMG|Heat|+|1.5}}, {{DMG|Shock|+|1.5}}, {{DMG|Cold|+|1.5}} and has a max dose of 10u. The advanced burn chemicals, similar to the brute ones, heal one type of burn damage at a time in a much more effective manor. They are the following:&lt;br /&gt;
* Siderlac - Healing {{DMG|Caustic|+|5}}.&lt;br /&gt;
* Sigynate - Healing {{DMG|Caustic|+|3}} with a max dose of 16u.&lt;br /&gt;
* Leporazine - Healing {{DMG|Cold|+|4}} with a max dose of 12u.&lt;br /&gt;
* Pyrazine - Healing {{DMG|Heat|+|10}} over a slow period with a max dose of 20u.&lt;br /&gt;
* Insuzine - Healing {{DMG|Shock|+|4}} with a max dose of 12u.&lt;br /&gt;
&#039;&#039;&#039;Make sure to not mix any of the advanced burn meds with Dermaline, or with each other.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Mixing these chemicals creates a poison called Licoxide, which deals {{DMG|Shock|-|4}}.&lt;br /&gt;
&lt;br /&gt;
Again, when a patient is presenting with less than 25 Burn damage, you can use [[Medical_Doctor#Tools|Ointments]] or [[Medical_Doctor#Tools|Regenerative Meshes]] to heal them.&lt;br /&gt;
&lt;br /&gt;
=== Airloss Damage ===&lt;br /&gt;
Before reading anything else: if someone is on the ground gasping, you should first use an emergency medipen on them if no one else already has yet, and then move them to a stasis bed if there are any available. This will give you time to prepare a more specific treatment. Next check that their internals are off (if theres air in medbay) or on (if theres no air in medbay). You do this by their right click menu.&lt;br /&gt;
&lt;br /&gt;
When it comes to Asphyxiation, Epinephrine, Inaprovaline, Dexalin, Convermol, and Salbutamol are all effective at treating it, but your go-to chemicals will be Convermol or Salbutamol. Convermol heals {{DMG|Asphyxiation|+|10}} and {{DMG|Bloodloss|+|4}}, but also does {{DMG|Blunt|-|4}} whereas Salbutamol heals {{DMG|Airloss|+|6}} when damage is above 30 but drops to {{DMG|Airloss|+|1}} when below 30. &lt;br /&gt;
&lt;br /&gt;
Another kind of Airloss damage is {{DMG|Bloodloss}}. Everyone has a volume of blood inside them. When you take damage, slash and pierce most importantly, you will lose blood. You may also start noticeably bleeding, which continually drains your blood. If your blood level falls below a certain threshold, you will begin taking bloodloss damage and you will continue to do so until your blood levels return to normal. When you lose enough blood, you will start seeing double.&lt;br /&gt;
&lt;br /&gt;
If someone is bleeding heavily there are 3 things to do:&lt;br /&gt;
* Stop the bleeding&lt;br /&gt;
* Restore blood levels &lt;br /&gt;
* Cure bloodloss damage &lt;br /&gt;
&lt;br /&gt;
To stop bleeding (to stop blood levels from dropping continuously), you should use gauze or Tranexamic acid. Gauze is very effective, easy to make, and completely stops bleeding after a short doafter bar. All you need is some cloth inside the medical lathe which should be in the back areas of medical.&lt;br /&gt;
&lt;br /&gt;
Inaprovaline and Pulped banana peel also reduce bleeding but Tranexamic acid is 3 times more powerful than pulped banana peel and 6 times more powerful than Inaprovaline.  It should be noted that emergency medipens contain a small amount of Tranexamic acid (3u). Note that if you Examine a patient and it says they are covered in Lacerations, that means they are bleeding.&lt;br /&gt;
&lt;br /&gt;
If you have only a few patients with intense bleeding, move them to a stasis bed first to give you time to prepare a treatment.&lt;br /&gt;
&lt;br /&gt;
To restore blood level (stop double vision and stop continuous bloodloss damage), you can use Saline or Blood packs which restores 15units of blood per use. You can also use Iron or Copper depending on the species of your patient. &lt;br /&gt;
&lt;br /&gt;
Patients will recover blood levels on their own once their bleeding has stopped, however the rate at which they do so is abysmally low. You can view the patient&#039;s blood level in the top part of your Health Analyzer interface. It&#039;s showed there as precentage.&lt;br /&gt;
&lt;br /&gt;
Your patient may have enough bloodloss damage at any point in treatment to warrant curing the damage. To do so, you will want to apply Salbutamol or Convertamol to cure the bloodloss damage. Patients who are no longer low on blood will slowly recover from bloodloss damage on their own without medication. &lt;br /&gt;
&lt;br /&gt;
Do not simply cure the patient of their bloodloss damage and send them on their way. They may appear to be cured on your health analyzer, but if their bleeding has not been stopped and their blood levels restored to normal, they will be back in med bay to be treated again soon.&lt;br /&gt;
&lt;br /&gt;
=== Toxin Damage ===&lt;br /&gt;
There are two types of Toxin damage, both treated with different medications.&lt;br /&gt;
&lt;br /&gt;
The one you&#039;ll come across the most is {{DMG|Poison}} damage. Seriously, you&#039;d be surprised by how many people present with alcohol poisoning every shift. The first med you can use for healing {{DMG|Poison}} is Dylovene, you&#039;re likely to see it at the start of your shift. It heals {{DMG|Poison|+|1}} per unit with a max dose of 20u. The far superior med is Diphenhydramine, as it heals {{DMG|Poison|+|3}} and has no overdose but it does have a side effect of drowsiness&lt;br /&gt;
&lt;br /&gt;
The next kind of Toxin is {{DMG|Radiation}} damage. You will most likely see [[Salvage_Specialist|Salvage Specialists]] presenting with this kind of damage. It can be treated with Arithrazine, which heals {{DMG|Radiation|+|3}} per unit. You need to watch out, because it also deals {{DMG|Brute|-|0.5}}. You can usually solve this issue with [[Medical_Doctor#Tools|Bruise Pack]] or Bicaridine.&lt;br /&gt;
&lt;br /&gt;
=== Vision ===&lt;br /&gt;
A loss of eye sight will not appear on the Health Analyzer. If a user has been using a Welding Torch without a Welding Mask, they may be unable to see very far. You can treat it using Oculine&lt;br /&gt;
&lt;br /&gt;
=== Jittering ===&lt;br /&gt;
A patient may be jittering (shaking) due to an overdose. A bed rest or simply time can help here. To rapidly flush jittering, you can administer a dose of Diphenhydramine.&lt;br /&gt;
&lt;br /&gt;
=== Allergic Reaction ===&lt;br /&gt;
An allergic reaction (e.g. to bees) can cause a build up of Histamine. A dose of Diphenhydramine or Ultravasculine can help flush it.&lt;br /&gt;
&lt;br /&gt;
=== Hallucinations ===&lt;br /&gt;
A patient may see swirly illusions after taking a hallucinogenic such as Space Drugs. A bed rest or simply time can help here. 1u of Synaptizine can assist here (via a Dropper). More than 1u can be lethal.&lt;br /&gt;
&lt;br /&gt;
=== Ethanol Poisoning === &lt;br /&gt;
A patient may feel the effects of ingesting too much alcohol. A bed rest or simply time can help here. Ethylredoxrazine can also be used to treat the effeects.&lt;br /&gt;
&lt;br /&gt;
== Cryogenics ==&lt;br /&gt;
&#039;&#039;Main article: [[Cryogenic_Pods|Cryogenic Pods]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Cryogenic Pods, also called cryo pods or cryopods, are a special type of medical machinery used in conjuction with specific chemical solutions. The machine itself can be thought of a simple gas chamber a patient can be placed in, with specific protection to prevent cold gases from damaging patients. It also offers a slot for a beaker or similar, to automatically inject the patient with a solution, slowly over the course of time. Cryo pods need a properly built atmospherics setup to work.&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; flex-flow: row wrap; justify-content: center; gap: 0.5em&amp;quot;&amp;gt;&lt;br /&gt;
{{Chembox|prototype=Cryoxadone}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Administering Medication ==&lt;br /&gt;
There are multiple ways to administer medicine to the patients.&lt;br /&gt;
* Liquid + Jet Injector - The Jet injector is the most common way to apply Liquid Medicines as it has the ability to apply medication to all species that are found in the Delta sector. Functionally it is used in the same way as a syringe but additionally the Jet injector has the ability to cycle to a third mode of use: &amp;quot;Dynamic&amp;quot; which will decide whether to draw or inject automatically depending on what is being interacted with. Once it is unlocked by Epistemics, the Advanced Jet Injector has 5u of extra capacity as well as applying medication faster than a regular Jet injector.&lt;br /&gt;
* Liquid + Syringe - All Medical staff will spawn with a syringe, this is the default way to administer medicines for many stations, however due to the presence of chitinous species in the delta sector, needles are often ineffective to penetrate the outermost layer. You can find labeled jugs with medicine usually near the beds area of the Medbay. Each one holds 200u of liquid. You can use a syringe to draw or inject chemicals. By right clicking a syringe, you can change the amount of liquid you want to transfer - 5u, 10u or 15u. By left clicking it in your hand or clicking Z, you can change the mode between Drawing and Injecting.&lt;br /&gt;
* Liquid + Interact - A doctor can hold a container of liquid (e.g. a beaker, jug, can, bottle) and interact with a patient to force them to sip 5u of the liquid. Force feeding is slower than if the patient drinks the liquid themselves. Liquids cannot be ingested by some species (such as Moth). Drinking requires the face to be uncovered (except for certain masks like the clown mask). A doctor can Strip off a Helmet and Breathe Mask in order to achieve this. Drinking does nothing on dead bodies except if it is ingested right before the Defibrillator.&lt;br /&gt;
* Pill - A [[Chemist]] can create pills and some Medpacks also have pills therein. Pills will often be labelled with the chemical and amount of units. Unfortunately pills can also be mislabelled. Mislabelled pills can be grinded by a Grinder to revert to a liquid. Pills contain higher volumes of medication than a syringe. Pills cannot be ingested by some species (such as Moth). Pills require the face to be uncovered (except for certain masks like the clown mask). A doctor can Strip off a Helmet and Breathe Mask in order to achieve this. Pills do nothing on dead bodies except if they are ingested right before the Defibrillator.&lt;br /&gt;
* Apply a Pack - Some treatments can be applied topically to the body. This can be performed on dead bodies, moths and patients wearing a helmet. Examples of topical treatment are: Bruise Packs, Ointment, Gauze, Aloe Cream, etc.&lt;br /&gt;
&lt;br /&gt;
== Stabilizing Critical Patients ==&lt;br /&gt;
When a character suffers more than 100 damage, they will go into a Critical condition, indicated by the character passing out on the floor and starting to gasp for air. While crit, they won&#039;t be able to move, speak or interact with the world. They will also start gaining Asphyxiation. Once they reach 200 total damage, they will die, indicated by the text &amp;quot;... siezes up, his eyes dead and lifeless&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
Patients are often dragged in gasping for air in a Critical state. In the medbay, the go-to chemical for healing {{DMG|Airloss}} is Dexalin Plus, which heals {{DMG|Airloss|+|13}}. While you&#039;re in field, the usual best option is to inject an emergency medipen into the patient to stabilize them, which has the effect of healing a bit of damage and {{DMG|Asphyxiation|+|6}}. Everyone starts with an emergency medipen inside their survival box, which contains 12u of Epinephrine and 3u of Tranexamic Acid. Medical doctors also have one medipen on their medical belt. If you run out, there are also bottles of Epinephrine inside the NanoMed. &lt;br /&gt;
&lt;br /&gt;
If you don&#039;t have Epinephrine or Dexalin Plus then Inaprovaline can also be useful, to a lesser degree. Once you administer a chemical to deal with the {{DMG|Airloss}}, you can move on to healing other types of damage. If you notice {{DMG|Asphyxiation}} going up again, you can give the patient another dose of preferably Dexalin Plus.&lt;br /&gt;
&lt;br /&gt;
Putting critical patients on a Stasis Bed will make them die 10 times slower, giving you more time to do other things. Remember that it also makes all chemicals metabolize slower, including medicine. Medical beds and roller also help a little. To do this, drag the patient onto an empty bed (do not Pull them onto the bed but instead left click them, drag and release them onto the bed).&lt;br /&gt;
&lt;br /&gt;
== Dead Body Analysis ==&lt;br /&gt;
If someone dies in your care or is brought to you as a corpse, you need to decide what action to take:&lt;br /&gt;
&lt;br /&gt;
First verify that the body has a soul. The best and simplest way to do this is {{key press|Shift}} + left click.&lt;br /&gt;
&lt;br /&gt;
[[File:BodyDead.png|thumb]]If you see text in red stating &amp;quot;They are dead.&amp;quot;, this means that this person is still viable for cloning or revival. If they get cloned, the old body will display the unclonable text shown below, and can be disposed of (after the person has gathered all their things off of it).&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
[[File:BodyDeadSSD.png|thumb]]&lt;br /&gt;
If instead you see text in yellow stating &amp;quot;Their soul lies dormant and may return soon.&amp;quot;, then this person is still cloneable but have left the server. You might want to keep them in the morgue until their soul returns or just clone them and hope for them to come back.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
[[File:BodyDeadIrrecoverable.png|thumb]]If instead you see text in purple stating &amp;quot;Their soul has departed and moved on. Any recovery is unlikely.&amp;quot;, then this person is gone. They&#039;ve either left the server, or they&#039;ve taken a ghost role, such as a drone or monkey, and thus forfeited the right to come back to their body. That or they&#039;ve just been cloned. Toss this body in the morgue.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Reviving ===&lt;br /&gt;
Dead people can be brought back using a Defibrillator, but only if they have less than 200 total damage (Not counting {{DMG|Asphyxiation}}) and they aren&#039;t rotting. You can use a Health Analyzer to check how much damage the body took before death. If the damage is excessive or non-curable with topical treatments, cloning may be the only option. Chemicals do not metabolize in the dead, but you can reduce the damage by using [[Medical_Doctor#Tools|Bruise Packs, Ointments, Sutures, Meshes, Gauzes and Bloodpacks]]. Once you get them below 200 damage, you can use a Defibrillator to bring them back to life. You can often find them free-standing or in a cabinet. It is batter-operated and must be turned on before you can use it. Each time the Defibrillator is used, its battery charge will go down. Eventually, you will need to recharge it. To do that, you need to first eject the battery cell and put it in a reacharger. It can be also found in Medical.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
|+ Dead Body Treatment&lt;br /&gt;
|-&lt;br /&gt;
! Symptoms !! Analysis !! Treatment Steps&lt;br /&gt;
|-&lt;br /&gt;
| 200+ Airloss || Revivable || Defibrillator &lt;br /&gt;
|-&lt;br /&gt;
| 100 Airloss and 100 Brute || Revivable || 2 Bruise packs followed by a Defibrillator followed by normal treatment (e.g. Bicaridine)&lt;br /&gt;
|-&lt;br /&gt;
| 200 Brute || Revivable || Brute packs until ~95 brute followed by a Defibrillator followed by normal treatment (e.g. Bicaridine)&lt;br /&gt;
|-&lt;br /&gt;
| 200 Burn || Revivable || Ointment or Aloe Cream until ~95 burn followed by a Defibrillator followed by normal treatment (e.g. Dermaaline)&lt;br /&gt;
|-&lt;br /&gt;
| 200 Poison or Radiation || Clone || Note that an advanced doctor may inject them with Anti-Toxin and then Defib and repeat this process but it will be a challenging revival. &lt;br /&gt;
|-&lt;br /&gt;
| 200+ Brute || Clone || Check Medical stockpiles of Bruise Packs before attempting revival. Cloning may be more viable.&lt;br /&gt;
|-&lt;br /&gt;
| 200+ Burn || Clone || Check Medical stockpiles of Ointment and Aloe Cream before attempting revival. Aloe Cream is a renewable resource from Botany. Cloning may be more viable if stockpiles are poor or Botany is non-responsive.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Cloning ===&lt;br /&gt;
To clone, first the cloning system needs to be set up. &lt;br /&gt;
&lt;br /&gt;
Make sure that the Cloning Machine and Medical Scanner are linked to the Cloning Console via multitool. After that, ensure that there&#039;s enough biomass (from the Biomass Reclaimer). When you wish to clone them, place their body in the medical scanner and clone from the console.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Cloning Machine&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Cloner.png|64px]]&lt;br /&gt;
&lt;br /&gt;
The original cloner. It can be found in salvages wrecks.&lt;br /&gt;
&lt;br /&gt;
Larger species require more biomass to clone. You can inspect the body&#039;s damage before deciding whether to clone. Each point of genetic damage increases the chance cloning will fail by 1%.&lt;br /&gt;
&lt;br /&gt;
After cloning, be sure to process their old body in the reclaimer to get some biomass back. Make sure you&#039;ve given them an opportunity to get their things (as long as they didn&#039;t die of infectious disease.)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Medical Scanner&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:MedicalScanner.png|64px]]&lt;br /&gt;
&lt;br /&gt;
The medical scanner is where you put clone-able bodies into before interacting with the body scanner to press the clone button.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Morgue ===&lt;br /&gt;
Meant for long-term storage of dead bodies. This is where you find a bunch of morgue storage pods where you can store dead people. &lt;br /&gt;
&lt;br /&gt;
It is recommended to only store people with souls in there if the cloning bay is overflowing, you can&#039;t clone due to low biomass or it is currently inoperable.&lt;br /&gt;
&lt;br /&gt;
Storing dead bodies is very useful to prevent the body from rotting (which prevents revival and cloning).&lt;br /&gt;
&lt;br /&gt;
To use the Morgue, interact with a Storage Pod to open the tray, drag a body onto the tray, then interact with the Pod to close the tray. Typically you&#039;ll want only one body per Storage Pod.&lt;br /&gt;
&lt;br /&gt;
Here&#039;s a quick morgue color code.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left;vertical-align: center;&amp;quot;&lt;br /&gt;
! Sprite !! Meaning&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MorgueEmpty.png]]&lt;br /&gt;
| There is nothing inside the tray.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MorgueBodySoulless.png]]&lt;br /&gt;
| There is a body but the player isn&#039;t in the body. The state of the spirit is unknown as the player could be waiting around the body or left already. You need to pull out the body and check it manually.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MorgueBody.png]]&lt;br /&gt;
| The body has a spirit inside of it, and is revive-able. It will be beeping too.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MorgueObject.png]]&lt;br /&gt;
| There is something inside the tray, but it&#039;s not a body.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Biomass Reclaimer&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:BiomassReclaimer.png|64px]]&lt;br /&gt;
&lt;br /&gt;
Every morgue comes with a very important piece of equipment, the Biomass Reclaimer. It is fairly straightforward, put a dead body in it, it grinds them into biomass. Be careful not to grind down clone-able body if you are not an [[Antagonist]] as it could get you in trouble [[Roleplay#In_Character|IC]] and [[Roleplay#Out_of_Character|OOC]].&lt;br /&gt;
&lt;br /&gt;
If you attempt to drag a living creature into the Biomass Reclaimer, it may throw the creature across the room.&lt;br /&gt;
&lt;br /&gt;
The amount of Biomass generated depends on the type of creature.&lt;br /&gt;
&lt;br /&gt;
If you get low on Biomass, contact Salvage and/or Cargo and ask for their help.&lt;br /&gt;
&lt;br /&gt;
There currently exists a glitch where a body cannot have 0% blood or it is spat back out of the reclaimer, use a blood pack to allow it to be ground.&lt;br /&gt;
&lt;br /&gt;
== Crew Monitoring Console ==&lt;br /&gt;
A Crew Monitoring Console usually can be found in the public area of the Medbay or inside the CMO&#039;s office. It also comes in a handheld version distributed to the [[Chief_Medical_Officer|Chief Medical Officer]] and the [[Paramedic|Paramedics]].&lt;br /&gt;
&lt;br /&gt;
It can be used to find other crewmembers, provided they have suit sensors enabled. The four settings on suit sensors are:&lt;br /&gt;
* Off - The person doesn&#039;t show up in the console.&lt;br /&gt;
* Binary - The person shows up as either ALIVE or DEAD.&lt;br /&gt;
* Vitals - The person will show up with their current health condition.&lt;br /&gt;
* Coordinates - The person can be found on the interactive station map.&lt;br /&gt;
&lt;br /&gt;
If someone has their Coordinates on, they can be easily found and retrived by [[Paramedic|Paramedics]]. If someone dies without coords on, there&#039;s little you can do usually. It&#039;s recommended for all crew to have their suit sensors on.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Chemical Reference Table ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &amp;lt;span style=&amp;quot;white-space: nowrap;&amp;quot;&amp;gt;&lt;br /&gt;
! Damage&lt;br /&gt;
! Treatment&lt;br /&gt;
|-&lt;br /&gt;
! Brute&lt;br /&gt;
| &#039;&#039;&#039;Bruise Pack&#039;&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Medicated Suture&#039;&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Bicaridine&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part Carbon&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part Inaprovaline&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]]1 part Oxygen [[File:Beaker.png|16px]]1 part Sugar [[File:Beaker.png|16px]]1 part Carbon)&amp;lt;/sup&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Bruizine (Blunt)&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part Bicaridine&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]]1 part Carbon [[File:Beaker.png|16px]]1 part Inaprovaline&amp;lt;sup&amp;gt;([[File:Beaker.png|8px]]1 part Oxygen [[File:Beaker.png|8px]]1 part Sugar [[File:Beaker.png|8px]]1 part Carbon)&amp;lt;/sup&amp;gt;)&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]0.9 part Lithium&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part Sugar &lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Lacerinol (Slash)&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part Bicaridine&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]]1 part Carbon [[File:Beaker.png|16px]]1 part Inaprovaline&amp;lt;sup&amp;gt;([[File:Beaker.png|8px]]1 part Oxygen [[File:Beaker.png|8px]]1 part Sugar [[File:Beaker.png|8px]]1 part Carbon)&amp;lt;/sup&amp;gt;)&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part Benzene&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]]1 part Hydrogen [[File:Beaker.png|16px]]1 part Carbon&amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt; @ 310K&amp;lt;/span&amp;gt;)&amp;lt;/sup&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Puncturase (Piercing)&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part Bicaridine&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]]1 part Carbon [[File:Beaker.png|16px]]1 part Inaprovaline&amp;lt;sup&amp;gt;([[File:Beaker.png|8px]]1 part Oxygen [[File:Beaker.png|8px]]1 part Sugar [[File:Beaker.png|8px]]1 part Carbon)&amp;lt;/sup&amp;gt;)&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part Hydroxide&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]]1 part Hydrogen [[File:Beaker.png|16px]]1 part Oxygen&amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt; @ 310K&amp;lt;/span&amp;gt;)&amp;lt;/sup&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Tricordrazine&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part Dylovene&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]]1 part Potassium [[File:Beaker.png|16px]]1 part Silicon [[File:Beaker.png|16px]]1 part Nitrogen)&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt; [[File:Beaker.png|32px]]1 part Inaprovaline&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]]1 part Oxygen [[File:Beaker.png|16px]]1 part Sugar [[File:Beaker.png|16px]]1 part Carbon)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Burn &lt;br /&gt;
| &#039;&#039;&#039;Ointment&#039;&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Regenerative Mesh&#039;&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Siderlac (Caustic)&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part Stellibinin&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part Aloe&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Sigynate (Caustic)&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part Sodium Carbonate&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]]1 part Ammonia&amp;lt;sup&amp;gt;([[File:Beaker.png|8px]]3 part Hydrogen[[File:Beaker.png|8px]]1 part Nitrogen)&amp;lt;/sup&amp;gt; [[File:Beaker.png|16px]]1 part Table Salt&amp;lt;sup&amp;gt;([[File:Beaker.png|8px]]1 part Chlorine[[File:Beaker.png|8px]]1 part Sodium&amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt; @ 370K&amp;lt;/span&amp;gt;)&amp;lt;/sup&amp;gt; [[File:Beaker.png|16px]]1 part Carbon [[File:Beaker.png|16px]]1 part Oxygen)&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt; [[File:Beaker.png|32px]]1 part Sodium Hydroxide&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]]1 part Hydroxide&amp;lt;sup&amp;gt;([[File:Beaker.png|8px]]1 part Hydrogen [[File:Beaker.png|8px]]1 part Oxygen&amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt; @ 310K&amp;lt;/span&amp;gt;)&amp;lt;/sup&amp;gt;[[File:Beaker.png|16px]]1 part Sodium)&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt; [[File:Beaker.png|32px]]1 part Kelotane&amp;lt;sup&amp;gt;([[File:Beaker.png|8px]]1 part Silicon[[File:Beaker.png|8px]]1 part Carbon)&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part Water&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part Sugar&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Insuzine (Shock)&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part Leporazine&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]]1 part Copper[[File:Beaker.png|16px]]1 part Fersilicite&amp;lt;sup&amp;gt;([[File:Beaker.png|8px]]1 part Iron[[File:Beaker.png|8px]]1 part Silicon&amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt; @ 310K&amp;lt;/span&amp;gt;)&amp;lt;/sup&amp;gt;)[[File:Beaker.png|16px]]1 part Plasma&amp;lt;sup&amp;gt;(catalyst)&amp;lt;/sup&amp;gt;)&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part Kelotane&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]]1 part Silicon[[File:Beaker.png|16px]]1 part Carbon)&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part Silicon&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part Benzene&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]]1 part Hydrogen[[File:Beaker.png|16px]]1 part Carbon)&amp;lt;/sup&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Pyrazine (Heat)&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part Leporazine&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]]1 part Copper[[File:Beaker.png|16px]]1 part Fersilicite&amp;lt;sup&amp;gt;([[File:Beaker.png|8px]]1 part Iron[[File:Beaker.png|8px]]1 part Silicon&amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt; @ 310K&amp;lt;/span&amp;gt;)&amp;lt;/sup&amp;gt;)[[File:Beaker.png|16px]]1 part Plasma&amp;lt;sup&amp;gt;(catalyst)&amp;lt;/sup&amp;gt;)&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part Dermaline&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]]1 part Kelotane&amp;lt;sup&amp;gt;([[File:Beaker.png|8px]]1 part Silicon [[File:Beaker.png|8px]]1 part Carbon)&amp;lt;/sup&amp;gt;[[File:Beaker.png|16px]]1 part Oxygen[[File:Beaker.png|16px]]1 part Phosphorus)&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part Carbon&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Leporazine (Cold)&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part Copper[[File:Beaker.png|32px]]1 part Fersilicite&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]]1 part Iron[[File:Beaker.png|16px]]1 part Silicon&amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt; @ 310K&amp;lt;/span&amp;gt;)&amp;lt;/sup&amp;gt;[[File:Beaker.png|32px]]1 part Plasma&amp;lt;sup&amp;gt;(catalyst)&amp;lt;/sup&amp;gt;)&amp;lt;/sup&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Kelotane&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part Silicon&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part Carbon&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Dermaline&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part Kelotane&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]]1 part Silicon [[File:Beaker.png|16px]]1 part Carbon)&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part Oxygen&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part Phosphorus&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Tricordrazine&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part Dylovene&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]]1 part Potassium [[File:Beaker.png|16px]]1 part Silicon [[File:Beaker.png|16px]]1 part Nitrogen)&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part Inaprovaline&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]]1 part Oxygen [[File:Beaker.png|16px]]1 part Sugar [[File:Beaker.png|16px]]1 part Carbon)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Airloss&lt;br /&gt;
| &#039;&#039;&#039;Dexalin&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]2 part Oxygen&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part Plasma&amp;lt;sup&amp;gt;(catalyst)&amp;lt;/sup&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;[[Chemistry#Dexalin Plus|Dexalin plus]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part Dexalin&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]]2 part Oxygen [[File:Beaker.png|16px]]1 part Plasma&amp;lt;sup&amp;gt;(catalyst)&amp;lt;/sup&amp;gt;)&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part Iron&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part Carbon&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Epinephrine&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part Phenol&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]]1 part Oxygen [[File:Beaker.png|16px]]1 part Hydrogen [[File:Beaker.png|16px]]1 part Carbon)&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part Acetone&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]]1 part Oil&amp;lt;sup&amp;gt;([[File:Beaker.png|8px]]1 part Welding Fuel [[File:Beaker.png|8px]]1 part Carbon [[File:Beaker.png|8px]]1 part Hydrogen)&amp;lt;/sup&amp;gt; [[File:Beaker.png|16px]]1 part Welding Fuel [[File:Beaker.png|16px]]1 part Oxygen)&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part Chlorine&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part Hydroxide&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]]1 part Hydrogen [[File:Beaker.png|16px]]1 part Oxygen&amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt; @ 310K&amp;lt;/span&amp;gt;)&amp;lt;/sup&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Inaprovaline&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part Oxygen&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part Sugar&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part Carbon&lt;br /&gt;
|-&lt;br /&gt;
! Toxin&lt;br /&gt;
| &#039;&#039;&#039;Dylovene&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part Potassium&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part Silicon&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part Nitrogen&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Ultravasculine&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part Plasma&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]2 part Histamine&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Arithrazine&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part Hyronalin&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]]1 part Dylovene&amp;lt;sup&amp;gt;([[File:Beaker.png|8px]]1 part Potassium [[File:Beaker.png|8px]]1 part Silicon [[File:Beaker.png|8px]]1 part Nitrogen)&amp;lt;/sup&amp;gt; [[File:Beaker.png|16px]]1 part Radium)&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part Hydrogen&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Hyronalin&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part Dylovene&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]]1 part Potassium [[File:Beaker.png|16px]]1 part Silicon [[File:Beaker.png|16px]]1 part Nitrogen)&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part Radium&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Diphenhydramine&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part Diethylamine&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]]1 part Ammonia&amp;lt;sup&amp;gt;([[File:Beaker.png|8px]]3 part Hydrogen[[File:Beaker.png|8px]]1 part Nitrogen)&amp;lt;/sup&amp;gt; [[File:Beaker.png|16px]]1 part Ethanol)&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part Oil&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]]1 part Welding Fuel [[File:Beaker.png|16px]]1 part Carbon [[File:Beaker.png|16px]]1 part Hydrogen)&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part Table Salt&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]]1 part Chlorine [[File:Beaker.png|16px]]1 part Sodium&amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt; @ 370K&amp;lt;/span&amp;gt;)&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part Carbon&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part Ethanol &lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Stellibinin&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! Genetic&lt;br /&gt;
| &#039;&#039;&#039;Phalanximine&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part Unstable Mutagen&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]]1 part Chlorine [[File:Beaker.png|16px]]1 part Phosphorus [[File:Beaker.png|16px]]1 part Radium)&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part Hyronalin&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]]1 part Dylovene&amp;lt;sup&amp;gt;([[File:Beaker.png|8px]]1 part Potassium [[File:Beaker.png|8px]]1 part Silicon [[File:Beaker.png|8px]]1 part Nitrogen)&amp;lt;/sup&amp;gt; [[File:Beaker.png|16px]]1 part Radium)&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part Ethanol&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Doxarubixadone (Cryo)&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part Cryoxadone&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]]1 part Dexalin&amp;lt;sup&amp;gt;([[File:Beaker.png|8px]]2 part Oxygen [[File:Beaker.png|8px]]1 part Plasma&amp;lt;sup&amp;gt;(catalyst)&amp;lt;/sup&amp;gt;)&amp;lt;/sup&amp;gt; [[File:Beaker.png|16px]]1 part Water [[File:Beaker.png|16px]]1 part Oxygen)&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part Unstable Mutagen&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]]1 part Chlorine [[File:Beaker.png|16px]]1 part Phosphorus [[File:Beaker.png|16px]]1 part Radium)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Bleeding&lt;br /&gt;
| &#039;&#039;&#039;Medicated Suture&#039;&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Gauze&#039;&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Cloth&#039;&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Blood pack&#039;&#039;&#039; (restores blood levels)&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Iron&#039;&#039;&#039; (restores blood levels, toxic to arachnids)&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Copper&#039;&#039;&#039; (restores blood levels, toxic to non-arachnids)&#039;&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Saline&#039;&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;[[Chemistry#Pulped Banana Peel|Pulped Banana Peel]]&#039;&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Inaprovaline&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part Oxygen&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part Sugar&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part Carbon&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;[[Chemistry#Tranexamic acid|Tranexamic acid]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part Sulfuric Acid&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]]1 part Hydrogen [[File:Beaker.png|16px]]1 part Sulfur [[File:Beaker.png|16px]]2 part Oxygen)&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part Sugar&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part Inaprovaline&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]]1 part Oxygen [[File:Beaker.png|16px]]1 part Sugar [[File:Beaker.png|16px]]1 part Carbon)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Zombification&lt;br /&gt;
| &#039;&#039;&#039;Ambuzol&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part Dylovene&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]]1 part Potassium [[File:Beaker.png|16px]]1 part Silicon [[File:Beaker.png|16px]]1 part Nitrogen)&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part Ammonia&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]]3 part Hydrogen[[File:Beaker.png|16px]]1 part Nitrogen)&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]2 part Blood&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Ambuzol Plus&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]5 part Ambuzol&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]15 part Zombie Blood&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Guides Menu}}&lt;/div&gt;</summary>
		<author><name>DV disposablecrewmember42</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Jobs&amp;diff=4696</id>
		<title>Jobs</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Jobs&amp;diff=4696"/>
		<updated>2026-08-30T18:33:48Z</updated>

		<summary type="html">&lt;p&gt;DV disposablecrewmember42: remove chemistry links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Your job defines your starting equipment, your access on board the station, and what you&#039;re supposed to be doing. While the job descriptions do reflect some actual truths or common behaviors/occurrences, they are mainly jokes and are not the actual job description. They should not be taken as actual instructions or advice.&lt;br /&gt;
&lt;br /&gt;
{{Jobs Menu}}&lt;br /&gt;
&lt;br /&gt;
__TOC__ &amp;lt;!-- Reminder that if you add or remove jobs from this page, reflect the changes in [[Template:Jobs Menu]] --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Command Jobs ==&lt;br /&gt;
They manage the station and ensure everyone is safe and productive.&lt;br /&gt;
&lt;br /&gt;
{|{{JobCategory|Command|0C2C47}}&lt;br /&gt;
&lt;br /&gt;
{{Job|0C2C47|Captain.png|Captain|&lt;br /&gt;
|desc=Be responsible for the station. Make sure the Heads of Staff aren&#039;t stepping out of line. Secure the [[Nuclear Authentication Disk|nuke disk]]! Make sure everything stays in working order and fix any issues that other crew members can&#039;t. Do not try to take over a department and do someone else&#039;s job, that&#039;s why you have a crew.&lt;br /&gt;
|difficulty=Very Hard&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Justice Department Jobs&#039;&#039;&#039; ==&lt;br /&gt;
They uphold justice on the station by overseeing sentencing and organizing trials.&lt;br /&gt;
{|{{JobCategory|Justice Department|6b2833}}&lt;br /&gt;
&lt;br /&gt;
{{Job|6b2833|chiefjustice.png|Chief Justice|&lt;br /&gt;
|desc=Manage the justice department, act as a judge, and ensure everyone receives fair and just treatment.&lt;br /&gt;
|difficulty=Hard&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Job|6b2833|clerk.png|Clerk|&lt;br /&gt;
|desc=Handle paperwork, act as a judge if needed, and ensure everyone receives fair and just treatment. Be silly.&lt;br /&gt;
|difficulty=Easy&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Job|6b2833|Lawyer.png|Lawyer|&lt;br /&gt;
|desc=Pretend to be a part of security without actually doing any of the work. Tell security to notify you when a new prisoner arrives. Try as hard as you can to get everyone to go into the courthouse at any opportunity. &amp;quot;My CLIENT killed those two botanists in self-defense Your Honor.&amp;quot;&lt;br /&gt;
|difficulty=Easy}}&lt;br /&gt;
&lt;br /&gt;
{{Job|6b2833|prosecutor.png|Prosecutor|&lt;br /&gt;
|desc=Organize trials, notarize documents, review charges, and act as a judge if needed.&lt;br /&gt;
|difficulty=Medium&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Security Jobs ==&lt;br /&gt;
They are here to ensure that the crew are kept in check and troublemakers receive proper punishment.&lt;br /&gt;
&lt;br /&gt;
{|{{JobCategory|Security|480000}}&lt;br /&gt;
&lt;br /&gt;
{{Job|480000|HoS.png|Head of Security|&lt;br /&gt;
|desc=Make sure you and your [[Security Officer|security officers]] are following [[Standard_Operating_Procedure|SoP]] and [[Space Law]] to a perfect degree, despair when they run around with their baton out. Organize the security officers into a formidable order-keeping force. Have the final word on how to resolve security related issues.&lt;br /&gt;
|difficulty=Very Hard}}&lt;br /&gt;
&lt;br /&gt;
{{Job|480000|Warden.png|Warden|&lt;br /&gt;
|desc=Protect the armory, protect the brig, protect your dog, make sure the officers know and follow [[Space Law]]. Process prisoners and give them timers. Manage the security department and all of the people imprisoned inside of it. Protect it from irresponsible staff and protect the prisoners from being forgotten in their cells. Don&#039;t leave the brig unless its justified.&lt;br /&gt;
|difficulty=Hard}}&lt;br /&gt;
&lt;br /&gt;
{{Job|480000|Security_officer.png|Security Officer|&lt;br /&gt;
|desc=Turn &#039;&#039;&#039;on&#039;&#039;&#039; the stunbaton before batoning and cuffing troublemakers in a timely fashion. Have everyone cry &amp;quot;shitcurity&amp;quot; and hate you for trying to protect them. Be responsible and patrol the station, respond to calls for help, capture and detain (the correct) criminal, alert your department of any developments and enforce space law.&lt;br /&gt;
|difficulty=Hard}}&lt;br /&gt;
&lt;br /&gt;
{{Job|480000|Prison_Guard.png|Prison Guard|&lt;br /&gt;
|desc=Listen to the Warden. Patrol the brig and everywhere Prisoners are. Prevent the prisoners from escaping. Develop a lasting friendship with the permabrig [[Prisoner|prisoners]]. &amp;lt;s&amp;gt;Slip on soap and get beaten for your ID.&amp;lt;s&amp;gt;&lt;br /&gt;
|difficulty=Hard}}&lt;br /&gt;
&lt;br /&gt;
{{Job|480000|Corpsman.png|Corpsman|&lt;br /&gt;
|desc=Be security&#039;s medic. Make sure your fellow security officers and prisoners are kept healthy. Help out the Medical department if everything is calm. Remember that you&#039;re a doctor first, let your team mates do their job while you stitch their wounds.&lt;br /&gt;
|difficulty=Medium to Hard}}&lt;br /&gt;
&lt;br /&gt;
{{Job|480000|Detective.png|Detective|&lt;br /&gt;
|desc=Investigate crime scenes officers can&#039;t or won&#039;t solve. Help your department arrest the criminals you investigated. Keep an eye over evidence. &lt;br /&gt;
|difficulty=Medium}}&lt;br /&gt;
&lt;br /&gt;
{{Job|480000|Security_Cadet.png|Security Cadet|&lt;br /&gt;
|desc=Be on the path to becoming a proper and official [[Security Officer|SecOff]]. Keep in mind that the rest of the station may not take it easy on you as you are an easier target. Do your best to help break up fights, patrol the halls, and maybe even stop a [[Traitor]] or two.&lt;br /&gt;
|difficulty=Easy to Medium}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Engineering Jobs ==&lt;br /&gt;
They are charged with station upkeep and engineering support.&lt;br /&gt;
&lt;br /&gt;
{|{{JobCategory|Engineering|854100}}&lt;br /&gt;
&lt;br /&gt;
{{Job|854100|Chief_Engineer.png|Chief Engineer|&lt;br /&gt;
|desc=Use your state of the art tools to set up power before it runs out. Protect your department from the hordes of [[Passenger|thieves]]. Give orders to [[Station Engineer|Station Engineers]] and [[Atmospheric Technician|Atmospheric Technicians]] instead of doing everything by yourself. Oversee the successful operation of the station&#039;s power source and send your underlings to rebuild damage and hull breaches.&lt;br /&gt;
|difficulty=Hard}}&lt;br /&gt;
&lt;br /&gt;
{{Job|854100|Atmospheric_Technician.png|Atmospheric Technician|&lt;br /&gt;
|desc=Watch and manage atmos. Make sure everybody is breathing by listening to complaints; if they can talk, everything&#039;s within tolerance. &amp;lt;s&amp;gt;Forget to repair damaged piping.&amp;lt;/s&amp;gt; Be known as one of the three people who know how atmos works. Die in a plasma fire when you suddenly forget how atmos works.&lt;br /&gt;
|difficulty=Medium to Hard}}&lt;br /&gt;
&lt;br /&gt;
{{Job|854100|Engineer.png|Station Engineer|&lt;br /&gt;
|desc=The arm of the Chief Engineer. Your job is to set up the engine, wire the solar panels, fix the maintenance wires chewed by rats and repair any damage to hull and equipment. Nothing is broken? Just give it a few minutes. Create new power sources and fix any power or integrity-related issues that the station may have. Hold the entire station together with your hard work and duct tape. Accidentally singuloose the station due to an oversight.&lt;br /&gt;
|difficulty=Medium}}&lt;br /&gt;
&lt;br /&gt;
{{Job|854100|Technical Assistant.png|Technical Assistant|&lt;br /&gt;
|desc=Learn the various duties and challenges that the [[Station Engineer|engineers]] face &amp;lt;s&amp;gt; and become more competent than them &amp;lt;/s&amp;gt;. Learn skills such as [[Hacking|hacking doors]], [[Power|fixing power]], [[Construction|building furniture]], and Atmos.&lt;br /&gt;
|difficulty=Easy to Medium}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Epistemics Jobs ==&lt;br /&gt;
They are here to study the secrets of the universe and unlock precious research.&lt;br /&gt;
&lt;br /&gt;
{|{{JobCategory|Epistemic|4c1a4f}}&lt;br /&gt;
&lt;br /&gt;
{{Job|4c1a4f|Mystagogue.png|Mystagogue|&lt;br /&gt;
|desc=Help unlock the secrets of the universe by probing the mysteries of the Noösphere!. Guard the oracle. Organize the requisition of whatever the Oracle demands of you. Try to control your department full of [[Scientist|weirdos]] and make sure they are taking their job seriously. Forget to use your [[Psionics|psionic]] powers against powerful entities. Cry when glimmer reach critical levels.&lt;br /&gt;
|difficulty=Medium to hard}}&lt;br /&gt;
&lt;br /&gt;
{{Job|4c1a4f|Psionic_Mantis.png|Psionic Mantis|&lt;br /&gt;
|desc=Smoke blunts. Solve mysteries, big and small. From easy slam dunks like who killed the clown, to the nature of the universe. Be in charge of investigating crime scenes for clues and keeping rogue [[psionics]] in check.&lt;br /&gt;
|difficulty=Hard}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- &amp;quot;Never be around when you are [[Vampire|actually needed]]&amp;quot; when that becomes a thing. --&amp;gt;&lt;br /&gt;
{{Job|4c1a4f|Chaplain.png|Chaplain|&lt;br /&gt;
|desc=Preach to crew members and aid them in their journeys to spiritual oneness. Mass produce holy water, only to have people drink it. Sacrifice people to power up Golems. &amp;lt;s&amp;gt;Ignore people complaining about Remilia.&amp;lt;/s&amp;gt;&lt;br /&gt;
|difficulty=Medium}}&lt;br /&gt;
&lt;br /&gt;
{{Job|4c1a4f|Scientist.png|Scientist|&lt;br /&gt;
|desc=Probe the mysteries of the Noösphere! &amp;lt;s&amp;gt;Steal&amp;lt;/s&amp;gt; Politely ask for whatever the Oracle demands of you. Convince people that you are not part of a cult. Try to understand the mysteries of anomalies and artefacts. Constantly remind the crew to tell you where the anomalies are.&lt;br /&gt;
|difficulty=Medium}}&lt;br /&gt;
&lt;br /&gt;
{{Job|4c1a4f|Research Assistant.png|Research Assistant|&lt;br /&gt;
|desc=Learn about the wonders of epistemics in a &amp;quot;peaceful&amp;quot; environment. Die tragically because you observed an artifact, and it, in lawful retaliation, covered you in fluorosulfonic acid.&lt;br /&gt;
|difficulty=Easy to Medium}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Medical Jobs ==&lt;br /&gt;
They are here to provide medical treatment to other crew members.&lt;br /&gt;
&lt;br /&gt;
{|{{JobCategory|Medical|244559}}&lt;br /&gt;
&lt;br /&gt;
{{Job|244559|Chief_Medical_Officer.png|Chief Medical Officer|&lt;br /&gt;
|desc=Be in charge of either the calmest or more stressful department of the station. Make sure the Metempsychotic machine is linked properly! Manage the resources and personnel of the medical department to keep the crew in top shape. Know enough about each part of your department to be able to teach new hires. Panic when Medbay is inevitably overrun with corpses.&lt;br /&gt;
|difficulty=Medium}}&lt;br /&gt;
&lt;br /&gt;
{{Job|244559|Medical_Doctor.png|Medical Doctor|&lt;br /&gt;
|desc=Work with your fellow doctors to keep the station alive. Mix medicine and make them into pills. Put away the ever stacking bodies back into the morgue. Remember to examine patients before treating or cloning them to drastically reduce work load. Get swarmed by a tide of people all needing band-aids, ointment and anti-toxins.&lt;br /&gt;
|difficulty=Medium}}&lt;br /&gt;
&lt;br /&gt;
{{Job|244559|Paramedic.png|Paramedic|&lt;br /&gt;
|desc=Roam around the station. Attempt to rescue people from dangerous situations. Get mugged and/or killed by any of the 20 antagonists lurking in maintenance. Stabilize injured personnel and bring them into Medical. Spend the entire shift collecting dead [[Salvage Specialist|Salvage Specialist]].&lt;br /&gt;
|difficulty=Medium}}&lt;br /&gt;
&lt;br /&gt;
{{Job|244559|Chemist.png|Chemist|&lt;br /&gt;
|desc=Use the chemistry machines to make unholy amounts of medicine for any damaged crew members. Set up [[Cryogenic Pods|cryo]]. Mix chemicals requested by crew.&lt;br /&gt;
|difficulty=Medium}}&lt;br /&gt;
&lt;br /&gt;
{{Job|244559|Psychologist.png|Psychologist|&lt;br /&gt;
|desc=Pursue the fruitless endeavor of trying to provide mental healthcare aboard a station staffed near exclusively with violent sociopaths. Attempt to teach [[Head of Security]] to read and fail. Deem the [[Captain]] is unfit to serve and watch as the station slowly descends in to madness. Replace the actual [[Medical Doctor|doctors]] when they don&#039;t know which end of the syringe goes in the body.&lt;br /&gt;
|difficulty=Easy}}&lt;br /&gt;
&lt;br /&gt;
{{Job|244559|Medical Intern.png|Medical Intern|&lt;br /&gt;
|desc=Assist the [[Medical Doctor|doctors]] while they heal patients. Bother the [[Chemist|chemists]] to teach you how to make meth and maybe medicine. Gather dead bodies from around the station and bring them to medbay so they can be revived. Discover why the [[Chef|chef]]&#039;s food tastes so good. Earn your [[Chief Medical Officer|CMO]]&#039;s approval.&lt;br /&gt;
|difficulty=Easy to Medium}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Logistics Jobs ==&lt;br /&gt;
They are here to order and sell stuff for the crew.&lt;br /&gt;
&lt;br /&gt;
{|{{JobCategory|Logistics|43331a}}&lt;br /&gt;
&lt;br /&gt;
{{Job|43331a|Logistics Officer.png|Logistics Officer|&lt;br /&gt;
|desc=Oversee the operations of logistics, order equipment, and ensure your [[Cargo Technician|cargo techs]] do their jobs. Tell the [[Salvage Specialist|salvagers]] to not die, lose radio contact with all of them ten minutes later. Sell anything valuable you can get your hands on and flaunt your wealth to the other departments. Dance in the bridge because you&#039;re now a head of staff. Get beaten by a confused [[Head of Personnel]] who still think cargo exists and is theirs.&lt;br /&gt;
|difficulty=Medium}}&lt;br /&gt;
&lt;br /&gt;
{{Job|43331A|Cargo Technician.png|Cargo Technician|&lt;br /&gt;
|desc=Push them crates and ensure a smooth operation as dictated by the LO. Spend the cargo budget on &amp;lt;s&amp;gt;insulated gloves and toys&amp;lt;/s&amp;gt; guns and drugs. Search maintenance for trash with single digit export values to gift to the LO like some kind of [[Playable Species#Felinid|weird humanoid cat]] instead. Promote cargo shorts as they are comfy and easy to wear.&lt;br /&gt;
|difficulty=Easy to Medium}}&lt;br /&gt;
&lt;br /&gt;
{{Job|43331a|Salvage Specialist.png|Salvage Specialist|&lt;br /&gt;
|desc=Equip a hard-suit and salvage wrecked station parts from previous stations, a grim reminder of what&#039;s to come in the next ten minutes. Fight fish in space and hurriedly throw your loot out into space to fly back to safety. Accidentally space your department twice.&lt;br /&gt;
|difficulty=Medium}}&lt;br /&gt;
&lt;br /&gt;
{{Job|43331A|Courier.png|Courier|&lt;br /&gt;
|desc=Deliver mail around the station, resulting in [[Logistics Officer|logistics]] receiving lots of money. Constantly remind your fellow crew members about their mail. Try not to go postal when Engineering has a pile of unopened mail on their counter the entire shift.&lt;br /&gt;
|difficulty=Easy}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Service Jobs ==&lt;br /&gt;
They contribute to the crew&#039;s overall performance one way or another.&amp;lt;br&amp;gt;&lt;br /&gt;
The service department is separated in four purely cosmetic sub-departments; Cargo, Catering, Entertainment and Civilian&lt;br /&gt;
&lt;br /&gt;
{|{{JobCategory|Service|265600}}&lt;br /&gt;
&lt;br /&gt;
{{Job|265600|HoP.png|Head of Personnel|&lt;br /&gt;
|desc=Give out additional access where needed or change people&#039;s jobs but do contact the relevant Head of Staff first. Mediate any disputes that can&#039;t be solved by the relevant department heads. Be responsible for the Service department. &amp;lt;s&amp;gt;Force passengers to indulge in your paperwork obsession.&amp;lt;s&amp;gt;&lt;br /&gt;
|difficulty=Hard}}&lt;br /&gt;
&lt;br /&gt;
{{Job|265600|Bartender.png|Bartender|&lt;br /&gt;
|desc=Keep the station&#039;s crew docile and drunk. Take their oddly specific requests and make them at your beer and soda machines. Don&#039;t be afraid to use your shotgun. Bar is one of the most bombed and attacked regions, as there is usually a lot of people there. Give the crew drinks and mix lengthy recipes into borderline-illegal concoctions.&lt;br /&gt;
|difficulty=Easy}}&lt;br /&gt;
&lt;br /&gt;
{{Job|265600|Botanist.png|Botanist|&lt;br /&gt;
|desc=Grow enough food to stop the [[Chef|chef]] from seeking &amp;quot;alternative sources&amp;quot;. Grow lots of wheat, and when you get tired of that, grow weed. Make weed smoothies and spike drinks with nettles. Keep growing random plants until the chef is happy. Get blamed for releasing your new batch of killer tomatoes.&lt;br /&gt;
|difficulty=Easy}}&lt;br /&gt;
&lt;br /&gt;
{{Job|265600|Chef.png|Chef|&lt;br /&gt;
|desc=Keep the station fed so that they can continue scurrying around like cockroaches at full speed. Tell [[Botanist|botany]] what to grow and watch in horror as they only grow wheat. Serve raw eggplants or deep fry everything. &amp;lt;s&amp;gt;Snap and hunt passengers for meat.&amp;lt;/s&amp;gt; Be praised by everyone for being the first Chef in station history to &#039;&#039;do your job&#039;&#039;. Find out if it will blend. &amp;lt;s&amp;gt;Deep fry the armory.&amp;lt;/s&amp;gt;&lt;br /&gt;
|difficulty=Medium}}&lt;br /&gt;
&lt;br /&gt;
{{Job|265600|Service Worker.png|Service Worker|&lt;br /&gt;
|desc=Be a sightly more useful [[Passenger|passenger]]. Learn the other service level jobs stress free. Observe the other service jobs in their natural habitat before taking on their various responsibilities and challenges.&lt;br /&gt;
|difficulty=Easy}}&lt;br /&gt;
&lt;br /&gt;
{{Job|6F006F|Boxer.png|Boxer|&lt;br /&gt;
|desc=Constantly ask people to fight you and end up drinking in the bar when they don&#039;t. Decide you&#039;ll start some impromptu title fights only to become a regular patron of the brig&#039;s holding cells. Wind up in Medbay constantly.&lt;br /&gt;
|difficulty=Easy}}&lt;br /&gt;
&lt;br /&gt;
{{Job|6F006F|Clown.png|Clown|&lt;br /&gt;
|desc=Honk! Make the station laugh. Tell jokes. Trip on tables. Perform elaborate pranks. Hit the [[Nuclear_Operative|Nukie]] with a banana pie and snap their gun in half while they watch in horror. Ideally, you want everyone else to be laughing with you. Being a clown is not an excuse to be an asshole. Have a gun explode in your face when you need it the most.&lt;br /&gt;
|difficulty=Clown}}&lt;br /&gt;
&lt;br /&gt;
{{Job|6F006F|Gladiator.png|Gladiator|&lt;br /&gt;
|desc=Be a [[prisoner]] but you get to fight [[Fauna#Hostile|stuff]]. Put on a combat spectacle for the crew. Fight for your freedom, glory, and honor. End up either dead or killing every single thing in the arena.&lt;br /&gt;
|difficulty=Easy}}&lt;br /&gt;
&lt;br /&gt;
{{Job|6F006F|Martial Artist.png|Martial Artist|&lt;br /&gt;
|desc=Be honorable and disciplined, spar in the dojo, challenge security to CQC. End up forgetting the basics of CQC. &lt;br /&gt;
|difficulty=Easy}}&lt;br /&gt;
&lt;br /&gt;
{{Job|6F006F|Mime.png|Mime|&lt;br /&gt;
|desc=Play as the objectively strongest role in the game with special powers as long as you don&#039;t speak. Get your [[PDA]] stolen while you are writing out a 20+ word custom emote.&lt;br /&gt;
|difficulty=Mime}}&lt;br /&gt;
&lt;br /&gt;
{{Job|6F006F|Musician.png|Musician|&lt;br /&gt;
|desc=Play MIDIs at deafening volumes. Lay down some smooth jams. Bum around in the bar and flex your knowledge on obscure bands. Pester Cargo for more instruments. Sell your soul for a gold-plated fiddle. Be sad that some [[Playable Species#Harpy|humanoid bird]] has better MIDI playing capabilities.&lt;br /&gt;
|difficulty=Easy}}&lt;br /&gt;
&lt;br /&gt;
{{Job|2E2E2E|Passenger.png|Passenger|&lt;br /&gt;
|desc=Enjoy your stay and offer assistance to anyone who looks like they need it. End up getting in trouble for getting into places you shouldn&#039;t. Save the Station when least expected.&lt;br /&gt;
|difficulty=None}}&lt;br /&gt;
&lt;br /&gt;
{{Job|2E2E2E|Janitor.png|Janitor|&lt;br /&gt;
|desc=Try to keep the station clean of spills. Use your mop to clean up spills by replacing them with puddles. Ignore the woes of man with your no slip shoes, engaging in schadenfreude as you point at the wet floor sign. Watch as people complain about you not cleaning areas you don&#039;t have access to.&lt;br /&gt;
|difficulty=Easy}}&lt;br /&gt;
&lt;br /&gt;
{{Job|2E2E2E|Librarian.png|Librarian|&lt;br /&gt;
|desc=Attempt to hold poetry readings. Host D&amp;amp;D games. Beat the snot out of anyone who doesn&#039;t return their library books. Find treasure for your exhibit in the depths of space. Play D&amp;amp;D for the rest of the shift with the [[Captain|captain]].&lt;br /&gt;
|difficulty=Easy}}&lt;br /&gt;
&lt;br /&gt;
{{Job|2E2E2E|Reporter.png|Reporter|&lt;br /&gt;
|desc=Make reports on the smallest of things happening around the station. Place your cameras in well frequented places. Provide access to entertainment to everyone.&lt;br /&gt;
|difficulty=Easy}}&lt;br /&gt;
&lt;br /&gt;
{{Job|2E2E2E|Prisoner.png|Prisoner|&lt;br /&gt;
|desc=Sit in prison and learn about [[Hydroponics|growing plants]] and [[Cooking|cooking]]. Gamble with your cell mates. Talk to the warden. Write your memoirs. Roleplay with the Lawyer/Warden/Prison Guard until you forge a deep, personal relationship. Don&#039;t invite the Head of Security to the wedding.&lt;br /&gt;
|difficulty=Easy}}&lt;br /&gt;
&lt;br /&gt;
{{Job|2E2E2E|Zookeeper.png|Zookeeper|&lt;br /&gt;
|desc=Take care of animals. Put on a joyful display of cute animals and space carps for all the crew to see.&lt;br /&gt;
|difficulty=Easy}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Silicon Jobs =&lt;br /&gt;
They are programmed to help and support the crew.&lt;br /&gt;
&lt;br /&gt;
{|{{JobCategory|Silicon|3D434B}}&lt;br /&gt;
&lt;br /&gt;
{{Job|3D434B|StationAI.png|Station AI|desc=Master of Silicon&#039;s and leader of rebellion&#039;s. Follow your laws, Serve the crew and check your satellite from time to time to make sure no unauthorized crew are inside. Remember, You&#039;re not expendable.|difficulty=Hard}}&lt;br /&gt;
&lt;br /&gt;
{{Job|3D434B|Cyborg.png|Cyborg|&lt;br /&gt;
|desc=Follow your laws. Read your laws. READ YOUR LAWS. Do not read your laws and eat an awfully long ban. Assist the humans. Have lengthy discussions with crew members about the correct interpretation of your laws.&lt;br /&gt;
|difficulty=Medium}}&lt;br /&gt;
&lt;br /&gt;
{{Job|3D434B|PersonalAI.gif|Personal AI|&lt;br /&gt;
|desc=Become pals with your carrier. Act as an on-demand jukebox. Be the friend someone has always wanted. Make up your own personality and gimmick to enhance the roleplay of your carrier and your own.&lt;br /&gt;
|difficulty=Easy}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!--{{Job|3D434B|Maintenance_Drone.png|Maintenance Drone|&lt;br /&gt;
|desc=Follow your laws. Read your laws. Rebuild the station. Fix the station up. Do the [[Station Engineer|engineer]]&#039;s job. Wear hats. Do other people&#039;s jobs. Grief and speedrun getting whitelist revoked. Constantly ask why everyone looks like a static figure.&lt;br /&gt;
|difficulty=Medium}}--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Antagonists Jobs ==&lt;br /&gt;
&lt;br /&gt;
=== Main Antagonist ===&lt;br /&gt;
Main antagonist are typically the primary bad guy of a single round and are selected on round start. They are usually the main factor on how a round can play out.&lt;br /&gt;
&lt;br /&gt;
{|{{JobCategory|Main Antagonist|000000}}&lt;br /&gt;
&lt;br /&gt;
{{Job|000000|Traitor.gif|Traitor|&lt;br /&gt;
|desc=Buy a [[Syndicate Items#esword|glowy sword]]. Start with special objectives. Use codewords to find allies throughout the station. Buy tools to assist you on causing as much chaos as possible. Play mind games with security as you bomb cargo. Get robusted by a toolbox-wielding [[mime]].&lt;br /&gt;
|difficulty=Medium to Very Hard}}&lt;br /&gt;
&lt;br /&gt;
{{Job|000000|Nuclear_Operative.gif|Nuclear Operative|&lt;br /&gt;
|desc=Spend 30 minutes discussing a detailed plan, then explode before setting foot on the station. Forget the nuke. Get the nuclear disk and create a mass grave. Get shot by your own team. Have your shuttle stolen by a single [[clown]]. Kidnap Ian.&lt;br /&gt;
|difficulty=Very Hard}}&lt;br /&gt;
&lt;br /&gt;
{{Job|000000|Cosmic_Cultist.png|Cosmic Cultist|&lt;br /&gt;
|desc=THE CURTAINS MUST FALL. Work together with other cultists, convert the crew, collect entropy, and bring forth The Unknown.&lt;br /&gt;
|difficulty=Medium to Hard}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!--{{Job|000000|Revolutionary.png|Revolutionary|&lt;br /&gt;
|desc=Either remove anyone that could pose a threat to you in under five minutes, or get crushed under Security&#039;s boots also in under five minutes. Convert the single robust person on the server as a win condition. Try to flash someone with eye protection and be beaten to death.&lt;br /&gt;
|difficulty=Hard to Very Hard}}&lt;br /&gt;
{{Job|000000|Changeling.png|Changeling|&lt;br /&gt;
|desc=Be &#039;The Thing&#039;. Relieve the crew of their DNA. Form a deep love-hate relationship with the crematorium. Pretend to be an adorable dog.&lt;br /&gt;
|difficulty=Hard}}&lt;br /&gt;
{{Job|000000|Wizard.png|Wizard|&lt;br /&gt;
|desc=Make everybody hate you for monopolizing the round. Transform the entire crew into various animals. Abuse magic. Get annihilated when you try to make futile attempts at peace with the crew.&lt;br /&gt;
|difficulty=Very Hard}}--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Side Antagonist ===&lt;br /&gt;
Side antagonists are either subservient to another antagonist or have a small chance to appear during any round type.&lt;br /&gt;
&lt;br /&gt;
{|{{JobCategory|Side Antagonist|121212}}&lt;br /&gt;
&lt;br /&gt;
{{Job|121212|Space Ninja.png|Space Ninja|&lt;br /&gt;
|desc=Summon an even worse side antagonist. Roleplay as an edgelord, then dash into a tritium generator. Break open every blue and red door on the station. Commit terrorism, but only in the janitorial closet. Be beaten to death by a mob of angry [[Scientist|scientists]] for getting your dorito-covered gloves on their research computer.&lt;br /&gt;
|difficulty=Hard}}&lt;br /&gt;
&lt;br /&gt;
{{Job|121212|Thief.png|Thief|&lt;br /&gt;
|desc=Steal important items. Steal unimportant items. Hoard items. Steal pets. &amp;lt;s&amp;gt;Steal organs.&amp;lt;/s&amp;gt; Steal people. Steal entire rooms. You&#039;re a dirty thief; you just can&#039;t get enough!&lt;br /&gt;
|difficulty=Medium to Hard}}&lt;br /&gt;
&lt;br /&gt;
{{Job|121212|Paradox Anomaly.png|Paradox Anomaly|&lt;br /&gt;
|desc=Either befriend your double and enjoy a calm shift or &amp;lt;s&amp;gt;try and fail to&amp;lt;/s&amp;gt; replace your double by killing them. Get instantly spotted anyway when you are more competent than your double. End up role-playing as a lost twin, only to get robusted by the original on the spot for no reason.&lt;br /&gt;
|difficulty=Hard}}&lt;br /&gt;
&lt;br /&gt;
{{Job|121212|Revenant.gif|Revenant|&lt;br /&gt;
|desc=Be everyone worst nightmare. Eat the crew&#039;s life force, break tiles, overload lights, induce crippling depression in the clown, break tiles, taunt the crew, cry when the chaplain hits you, break tiles.&lt;br /&gt;
|difficulty=Medium}}&lt;br /&gt;
&lt;br /&gt;
{{Job|121212|Space Dragon.png|Space Dragon|&lt;br /&gt;
|desc=Burninate the peasantry. Place your rift in Engineering, then abandon it. Fill the station with carp corpses. Have the shuttle called, arrive and depart long before you could possibly come close to succeeding. Get unceremoniously killed by an assistant wielding an improvised shotgun.&lt;br /&gt;
|difficulty=Medium}}&lt;br /&gt;
&lt;br /&gt;
{{Job|121212|Tarantula.png|Tarantula|&lt;br /&gt;
|desc=Catch &amp;lt;s&amp;gt;flies&amp;lt;/s&amp;gt; passengers in your web and suck their juices out. Make massive nests of webbing. Have your work cut out by the friendly Arachnes that webbed half of the bar.&lt;br /&gt;
|difficulty=Medium&lt;br /&gt;
|nolink=1}}&lt;br /&gt;
&lt;br /&gt;
{{Job|121212|Listening Post Operative.png|Listening Post Operative|&lt;br /&gt;
|desc=Be a glorified Radio Telephone Operator for the syndicate. Get into range, observe the station and intercept communications. Potentially assist operatives in the area when able to. Try to not get salvaged.&lt;br /&gt;
|difficulty=Easy}}&lt;br /&gt;
&lt;br /&gt;
{{Job|121212|ZombieIcon.png|Zombie|&lt;br /&gt;
|desc=Spread the infection and transform the whole station into a biohazard. Test how effective security and medical are.&lt;br /&gt;
|difficulty=Literally Brainless}}&lt;br /&gt;
&lt;br /&gt;
{{Job|121212|colossus.png|Entropic Colossus|&lt;br /&gt;
|desc=BECKON THE EFFIGY OF ENTROPY, ASSIST ANY WHO SPEAK ON THE ASTRAL MURMUR.&lt;br /&gt;
|difficulty=Medium}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!--{{Job|121212|Fugitive.png|Fugitive|&lt;br /&gt;
|desc=An escaped fugitive armed with a pair of insulated gloves and one toolbox. Your goal is to escape on the shuttle free and unrestrained. Fall down from the ceiling at the worst time and location.&lt;br /&gt;
|difficulty=Medium&lt;br /&gt;
|nolink=1}}&lt;br /&gt;
{{Job|121212|Oneirophage.png|Oneirophage|&lt;br /&gt;
|desc=The &#039;dream-eater&#039; spider. You are invisible while in webs and can put people to sleep. Make massive nests of webbing. Lure people into the webs. Ambush them. Consume.&lt;br /&gt;
|difficulty=Medium&lt;br /&gt;
|nolink=1}}&lt;br /&gt;
{{Job|121212|Regal_Rat_Icon.png|Rat King|&lt;br /&gt;
|desc=Be da King, make some rulz. Potentially make a pact with the crew to not get gunned down immediately and live in peaceful harmony. Eat everything and create a swarm of rats. Send your rat army against the crew after a random passenger insults you.&lt;br /&gt;
|difficulty=Medium}}--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Jobs]]&lt;/div&gt;</summary>
		<author><name>DV disposablecrewmember42</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Hydroponics&amp;diff=4695</id>
		<title>Hydroponics</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Hydroponics&amp;diff=4695"/>
		<updated>2026-08-30T18:33:34Z</updated>

		<summary type="html">&lt;p&gt;DV disposablecrewmember42: remove chemistry links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Needs revision&lt;br /&gt;
|reason=Outdated due to the Rebase Update. Need to include the new plants, mutation and clean up plant genetics.&lt;br /&gt;
|image=RebaseWork.png&lt;br /&gt;
}}&lt;br /&gt;
Hydroponics is the process of growing plants with added nutrients, but without soil. A [[Botanist]] performs this role.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
== Starting your shift ==&lt;br /&gt;
First you will want to identify the machines around you that you will be using. Coordinate with the [[Chef]] to see if they want anything specific to be grown, otherwise, grow &#039;&#039;&#039;2&#039;&#039;&#039; trays of wheat, &#039;&#039;&#039;1&#039;&#039;&#039; banana tree and whatever else you feel like growing. Once you give your chef a bit to work with you can start growing plants for Chemistry (located in Medbay), the [[Bartender]] or simply to sell by [[Cargo Technician|Logistics]].&lt;br /&gt;
&lt;br /&gt;
==Tools==&lt;br /&gt;
Refer to [[Botanist#Tools|Botanist&#039;s Tools]]&lt;br /&gt;
&lt;br /&gt;
== Plants ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Plant Name !! Description !! Plant Image !! Produce Image&lt;br /&gt;
|-&lt;br /&gt;
| Aloe vera || Produces aloe, which can be used to make aloe cream. [[#Chemicals|Aloe cream]] is useful for treating burns. || [[File:Aloe-harvest.png]] || [[File:Aloe.png]]&lt;br /&gt;
|-&lt;br /&gt;
| Ambrosia Vulgaris || Produces ambrosia vulgaris which is poisonous raw but can be used to make [[#Chemicals|medicine]]. || [[File:Ambrosia-harvest.png]] || [[File:Ambrosia Vulgaris.png]]&lt;br /&gt;
|-&lt;br /&gt;
| Apple tree || Produces apples, which can be eaten for light sustenance. They are also used in various [[cooking]] recipes. || [[File:Apple-harvest.png]] || [[File:Apple.png]]&lt;br /&gt;
|-&lt;br /&gt;
| Banana tree || Produces bananas, which can be eaten for light sustenance. They are also used to make [[Cooking|Banana bread]] or pulped for [[#Chemicals|medicine]]. Their peels are [[Clown|useful]] for making people slip. || [[File:Banana-harvest.png]] || [[File:Banana.png]]&lt;br /&gt;
|-&lt;br /&gt;
| Berry|| Produces berries. This is a high yield plant by default.  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Cannabis || Produces cannabis leaves which can be [[Chef#The Microwave|dried]] and then [[Construction|crafted]] into a joint or blunt. Seeds come from [[#Crates|Exotic Crates]] || [[File:Cannabis-harvest.png]] || [[File:Cannabis Leaves.png]]&lt;br /&gt;
|-&lt;br /&gt;
| Carrot || Produces carrots. Carrots are used in various [[cooking]] recipes. [[Drinks|Carrot Juice]] is used in healing eye damage || [[File:Carrots-harvest.png]] || [[File:Carrot.png]]&lt;br /&gt;
|-&lt;br /&gt;
| Chanterelle mushrooms || Produces chanterelle mushrooms, which can be eaten for light sustenance. They are also used to make [[Cooking|Mushroom pizza]]. || [[File:Chanterelle-harvest.png]] || [[File:Chanterelle Cluster.png]]&lt;br /&gt;
|-&lt;br /&gt;
| Chili bush || Produces chilis, which can be eaten for light sustenance. They are also used to make [[Cooking|Bowls of chili, Enchiladas, and Queso]]. Grinding produces capsaicin oil. || [[File:Chilis-harvest.png]] || [[File:Chili.png]]&lt;br /&gt;
|-&lt;br /&gt;
| Cocoa || Produces cocoa beans. This is the highest yield plant by default.  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Corn stalk  || Produces corn, which can be eaten for light sustenance. Corn is used to make [[Cooking|Popcorn and Enchiladas]]. Grinding produces Cornmeal. || [[File:Corn-harvest.png]] || [[File:Corn.png]]&lt;br /&gt;
|-&lt;br /&gt;
| Cotton || Produces cotton. Grinding produces fiber.  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Eggplant  || Produces eggplant, which can be eaten for light sustenance. They are also used to make [[Cooking|Vegetable Pizza]]. || [[File:Eggplant-harvest.png]] || [[File:Eggplant.png]]&lt;br /&gt;
|-&lt;br /&gt;
| Egg Plant  || Produces eggs slower than an [[Fauna|animal]] can. Are used in [[Cooking]]. || [[File:Eggyplant-harvest.png]] || [[File:Eggyplant-produce.png]]&lt;br /&gt;
|-&lt;br /&gt;
| Fly Amanita  || Are used in [[Cooking]]. || [[File:Fly amanita-harvest.png]] || [[File:Fly Amanita.png]]&lt;br /&gt;
|-&lt;br /&gt;
| Galaxy thistle  || Produces galaxy thistle which can eaten raw as [[#Chemicals|medicine]] or ground to produce a liquid medical [[#Chemicals|Stellibinin]]. || [[File:Galaxy-thistle-harvest.png]] || [[File:Galaxy_thistle.png]]&lt;br /&gt;
|-&lt;br /&gt;
| Garlic  || Garlic is used in [[Cooking]]. Grinding produces Allicin. ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Gatfruit tree  || Produces gatfruit. || [[File:Gatfruit-harvest.png]] || [[File:Gatfruit.png]]&lt;br /&gt;
|-&lt;br /&gt;
| Grape || Grapes are used in [[Cooking]].  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Lemon tree  || Produces lemons. Lemons are used in various [[cooking]] recipes. They also help prevent scurvy. || [[File:Lemon tree.png]] || [[File:Lemon.png]]&lt;br /&gt;
|-&lt;br /&gt;
| Lime tree  || Produces limes. Limes are used in various [[cooking]] recipes. ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Lingzhi  || Produces lingzhi which can eaten raw as [[#Chemicals|medicine]] or ground to produce a liquid medical [[#Chemicals|Ultravasculine &amp;amp; Epinephrine]]. || [[File:Lingzhi harvest.png]] || [[File:Lingzhi.png]]&lt;br /&gt;
|-&lt;br /&gt;
| Nettle bush  || Produces nettles which are [[#Chemicals|poisonous raw]] but can be used to make [[#Chemicals|medicine]]. || [[File:Nettle bush.png]] || [[File:Nettle.png]]&lt;br /&gt;
|-&lt;br /&gt;
| Oats  || Produces oat bushels. Oats are used in various [[cooking]] recipes. || [[File:Oats plant.png]] || [[File:Oats Bushel.png]]&lt;br /&gt;
|-&lt;br /&gt;
| Onion  || Produces onions, which can be eaten for light sustenance. A [[Chef]] can slice these with a knife to make onion slices which are used in various [[cooking]] recipes. Grinding produces allicin. || [[File:Onion plant.png]] || [[File:Onion.png]]&lt;br /&gt;
|-&lt;br /&gt;
| Red onion  || Produces red onions, which can be eaten for light sustenance. Grinding produces allicin. || [[File:RedOnion plant.png]] || [[File:Red Onion.png]]&lt;br /&gt;
|-&lt;br /&gt;
| Orange || Produces oranges. Oranges are used in various [[cooking]] recipes. ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Pea|| Produces peas. Peas are used in various [[cooking]] recipes. ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Pineapple bush  || Produces pineapple, which can be eaten for light sustenance. Pineapples are used in various [[cooking]] recipes. Seeds come from [[#Crates|Exotic Crates]] || [[File:Pineapple bush.png]] || [[File:Pineapple.png]]&lt;br /&gt;
|-&lt;br /&gt;
| Poppy flower  || Produces poppies which can eaten raw as [[#Chemicals|medicine]] or ground to produce a liquid medical [[#Chemicals|Bicaridine]].. || [[File:Poppy Flower.png]] || [[File:Poppy.png]]&lt;br /&gt;
|-&lt;br /&gt;
| Potato  || Produces potatoes, which can be eaten for light sustenance. Potatoes are used in various [[cooking]] recipes. || [[File:Potato plant.png]] || [[File:Potato.png]]&lt;br /&gt;
|-&lt;br /&gt;
| Pumpkin || Produces pumpkins, which can be eaten for light sustenance. Pumpkins are used in various [[cooking]] recipes. Grinding produces pumpkin flesh ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Rice || Produces rice, which can be eaten for light sustenance. Pumpkins are used in various [[cooking]] recipes. ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Soybean || Produces soybeans which can be eaten for light sustenance. ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Space tobacco  || Produces space tobacco leaves. Unused? || [[File:SpaceTobacco plant.png]] || [[File:SpaceTobacco.png]]&lt;br /&gt;
|-&lt;br /&gt;
| Sugarcane || Produces sugarcane. Sugarcane can be ground into sugar and used in various [[cooking]] recipes. || [[File:Sugarcane plant.png]] || [[File:Sugarcane.png]]&lt;br /&gt;
|-&lt;br /&gt;
| Tobacco  || Produces tobacco leaves which can be [[Chef#The Microwave|dried]] and then [[Construction|crafted]] into a blunt. Seeds come from [[#Crates|Exotic Crates]] || [[File:Tobacco plant.png]] || [[File:Tobacco Leaves.png]]&lt;br /&gt;
|-&lt;br /&gt;
| Tomato  || Produces tomatoes, which can be eaten for light sustenance. They are also used to make various [[Cooking|Pizzas, Spaghetti, and Bowls of chili]]. Can also be thrown for [[Clown|fun]]. || [[File:Tomato plant.png]] || [[File:Tomato.png]]&lt;br /&gt;
|-&lt;br /&gt;
| Tower cap  || Produces tower caps. Tower caps are a source of logs. A [[Botanist#Tools|hatchet]] is needed to chop these trees down. The resultant produce can be turned into wood planks via a hatchet. Wood planks are used in [[Construction]] || [[File:Towercap plant.png]] || [[File:Towercap.png]]&lt;br /&gt;
|-&lt;br /&gt;
| Watermelon  || Produces watermelons. Grinding produces water.  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Wheat  || Produces wheat bushels. Wheat can be used in a grinder to produce flour which can be mixed with water to make [[Cooking|dough]] or used in various [[cooking]] recipes. || [[File:Wheat plant.png]] || [[File:Wheat.png]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Chemicals ===&lt;br /&gt;
The raw plant can be eaten for a small medical effect or poison. This effect can be boosted if the plant was grown with Robust Harvest. Alternatively, the plant can be processed into a more powerful medicine.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Plant Name !! Properties !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Aloe vera || [[File:Microwave.png]] 10 seconds: 10 Aloe cream. &amp;lt;/br&amp;gt;[[File:Grinder.png]] Aloe &amp;amp; Kelotane || Kelotane can be ingested or injected to heal burn/shock damage. Aloe cream can be applied to the body to greatly heal burn/shock damage. Aloe can be eaten.&lt;br /&gt;
|-&lt;br /&gt;
| Ambrosia vulgaris || [[File:Grinder.png]] Kelotane &amp;amp; Desoxyphredrine || Kelotane heals burns, but is less effective than Dermaline. Desoxyephedrine causes poison damage and stuttering , but makes you somewhat stun/knockdown resistant.&lt;br /&gt;
|-&lt;br /&gt;
| Banana tree || [[File:Grinder.png]] [[#chem_Pulped Banana Peel|Pulped Banana Peel]] || Effective against internal bleeding.&lt;br /&gt;
|-&lt;br /&gt;
| Chilli bush || [[File:Grinder.png]] [[#chem_Capsaicin Oil|Capsaicin Oil]] || Causes caustic damage.&lt;br /&gt;
|-&lt;br /&gt;
| Galaxy Thistle || [[File:Grinder.png]] Stellibinin || An anti-toxin that heals against amatoxin damage.&lt;br /&gt;
|-&lt;br /&gt;
| Lingzhi || [[File:Grinder.png]] Ultravasculine &amp;amp; Epinephrine || Ultravasculine rapidly flushes toxins. Epinephrine brings back people from a critical state. Do not Overdose.&lt;br /&gt;
|-&lt;br /&gt;
| Nettle bush || [[File:Grinder.png]] Histamine || A poison that can range from mildly annoying to lethal depending on the dosage. Used to mass produce Ultravasculine&lt;br /&gt;
|-&lt;br /&gt;
| Garlic / Onion / Red Onion || [[File:Grinder.png]] Allicin || Deals poison damage&lt;br /&gt;
|-&lt;br /&gt;
| Poppy flower || [[File:Grinder.png]] Bicaridine || Used for brute damage/stabilize someone who is badly beaten.&lt;br /&gt;
|-&lt;br /&gt;
| Galaxy Thistle &amp;amp; Aloe vera || [[File:Grinder.png]] Siderlac &amp;amp; Kelotane || Siderlac heals against caustic damage.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Layouts ==&lt;br /&gt;
You start out with the default layout of where trays and vending machines are, however, if you so desire, you can change that. All you need is a Wrench which you can get from an Tool Vending Machine which can be found in the Engineering hallway. Holding the wrench, you just click on each plant tray, and then carry it into its desired position. Make sure to wrench it back down or it might fly away later. You do the same for vending machines and water tanks, etc.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[File:Customlayout1.jpg]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;Example Layout.&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Plant Genetics ==&lt;br /&gt;
&lt;br /&gt;
You can [[Interactions|Examine a Seed]] to see its Yield and Potency. &lt;br /&gt;
&lt;br /&gt;
To reset the plant&#039;s genetics, put its produce into a [[Botanist#Tools|SeedMaker]]. To retain the genetics, instead use [[Botanist#Tools|Plant Clippers]]. To get multiple of the desired seed, plant the seed and use the Plant Clippers twice to get more seeds.&lt;br /&gt;
&lt;br /&gt;
=== Plant Traits ===&lt;br /&gt;
Each plant has its default traits that are standard across all shifts. These can be altered via plant cross-pollination and mutation. Traits can be reset per seed via the SeedMaker. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Potency&#039;&#039;&#039; starts at 5 out of the Seed Extractor / Vending Machine but can be increased to 50 via 15u of Robust Harvest. Max potency is 100 and can only currently be achieved via mutations (e.g. via Unstable Mutagen). Potency affects the size of the plant and amount of chemicals it provides in the Reagent Grinder. For example highly potent medical herbs break down into more medicine and can be eaten for higher effect and higher number of bites. A higher potency in wheat equates to higher amounts of flour produced. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Yield&#039;&#039;&#039; differs by plant and can only be modified by mutation (e.g. via Unstable Mutagen) or cross-pollination via swabs. Yield affects the number of plants that will be harvested when a planted seed has grown. By default, the highest yield plant is cocoa. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nutrients&#039;&#039;&#039; is the number of nutrients that the plant can be ground up into via a Grinder. The more nutritious the plant, the more nutrients it will add to a Hydroponics Tray when Composted. Note that when a Hydroponics Tray runs out of nutrients, it will make the growing plant Unhealthy. Eggplant currently has the highest nutrient count with no detrimental chemicals. Nutrients may also affect food that is created using this plant. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vitamins&#039;&#039;&#039; is the number of vitamins that the plant contains. It can be seen when the plant is ground up in a Grinder. Vitamins may affect food that is created using this plant.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Grinding Output&#039;&#039;&#039; is any extra products that the plant produces when ground using a Grinder. For example Wheat is ground up into Flour. Watermelons when ground up produce Water. Extra products can change when using cross-pollination. &lt;br /&gt;
&lt;br /&gt;
=== Plant Mutations ===&lt;br /&gt;
Plants treated with Unstable Mutagen will undergo random genetic mutations.  Since many genes are essential to a plant&#039;s survival, randomly mutating them has a high probability of killing the plant. However, mutation is the only way to get some genes. A plant can be examined to determine whether it has any mutation traits. The Hydroponics Tray may also visibly show some traits such as glowing or inability to harvest with your hands.&lt;br /&gt;
&lt;br /&gt;
The more unstable mutagen applied, the more mutations but the higher likelihood the plant will die before harvest. Using small amounts via a Dropper is thus suggested. For example 1u of Mutagen can lead to plant mutation with a lower probability of killing the plant than 5u. Note that 5u is the smallest amount that non-Dropper containers can transfer.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
|+ Mutation Traits&lt;br /&gt;
|-&lt;br /&gt;
! Trait !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Bioluminescence || Plants and products with this trait glow in the dark.&lt;br /&gt;
|-&lt;br /&gt;
| High Potency || Plants can exceed the unmutated maximum potency of 50 and grow to a potency of up to 100.&lt;br /&gt;
|-&lt;br /&gt;
| High Yield || Seeds produce more plants per harvest.&lt;br /&gt;
|-&lt;br /&gt;
| Less Water || Seeds require less water to grow&lt;br /&gt;
|-&lt;br /&gt;
| Ligneous || Plants require a sharp tool to harvest (e.g. a scythe or axe)&lt;br /&gt;
|-&lt;br /&gt;
| Long life || Grown plants live for more harvest cycles before growing Old and Wilting.&lt;br /&gt;
|-&lt;br /&gt;
| Low Light || Seeds require less light to grow&lt;br /&gt;
|-&lt;br /&gt;
| Pest Resistance || Seeds are more resistant to pests. Note that weeds aren&#039;t pests.&lt;br /&gt;
|-&lt;br /&gt;
| Screaming || Plants scream when being harvested, clipped, pulled out, chopped down.&lt;br /&gt;
|-&lt;br /&gt;
| Seedless || Plants do not produce viable seeds&lt;br /&gt;
|-&lt;br /&gt;
| Weed resistance || Seeds are more resistant to weeds. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
|+ Mutation Plant Species&lt;br /&gt;
|-&lt;br /&gt;
! Plant Species !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Ambrosia Dues || Mutated from Ambrosia Vulgaris. Contains Omnizine&lt;br /&gt;
|-&lt;br /&gt;
| Blue Tomato || Mutated from Tomato. Contains Space lube&lt;br /&gt;
|-&lt;br /&gt;
| Death Nettle || Mutated from Nettle. &lt;br /&gt;
|-&lt;br /&gt;
| Koibean || Mutated from Soybean. Contains Carpotoxin&lt;br /&gt;
|-&lt;br /&gt;
| Mimana || Mutated from Banana. &lt;br /&gt;
|-&lt;br /&gt;
| Steelcap Tree || Mutated from Tower Cap. When chopped provides steel.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Plant Cross-Pollination ===&lt;br /&gt;
Plants can also be cross-pollinated with one another for a chance to transfer traits and other desirable properties. To transfer pollen from one plant to another, use a [[Botanist#Tools|sterile swab]]. Avoid pollen cross-contamination! Different species can be crossed to produce hybrids. Since cross-pollination is also probabilistic, it may take several tries for you to transfer the traits that you desire.&lt;br /&gt;
&lt;br /&gt;
The way swabs work is:&lt;br /&gt;
* Swab Plant A - swab now has some traits of Plant A&lt;br /&gt;
* Swab Plant B - Plant B now has some traits of Plant A. swab now has some traits of Plant B&lt;br /&gt;
* Swab Plant C - Plant C now has some traits of Plant B. swab now has some traits of Plant C&lt;br /&gt;
&lt;br /&gt;
To reset the swab, get a new swab. Swabs can be labelled via a Hand labeller. Swabs don&#039;t transfer all traits to plants.&lt;br /&gt;
&lt;br /&gt;
A common example of cross-pollination is to maximum nutrient growth. The reason for this is that using Mutagen rapidly drains Nutrients in a Hydroponics Tray and if a [[Chemist]] isn&#039;t on-hand to help you, you will need to grow your own nutrients to ensure your plants survive.&lt;br /&gt;
* Grow a cocoa plant and eggplant plant (not eggs, the purple one!)&lt;br /&gt;
* Get a clean swab&lt;br /&gt;
* Interact with the swab onto the cocoa plant&lt;br /&gt;
* Interact with the same swab on the eggplant plant&lt;br /&gt;
* Use Plant Clippers on the eggplant plant &lt;br /&gt;
* Examine the Eggplant seed and check if the Yield is 6. If not, rip out the eggplant and plant a new eggplant seed and redo the prior steps.&lt;br /&gt;
* Plant the 6 yield Eggplant seed&lt;br /&gt;
* Apply 15u of Robust to the seed&lt;br /&gt;
* Wait for the plant to grow a bit.&lt;br /&gt;
* Use Plant Clippers to clip the plant 2+ times to clone the seed&lt;br /&gt;
* Store one of the seeds in your backpack so that if the plant dies or yields no seeds (due to interference) that you have a backup.&lt;br /&gt;
* Grow lots of eggplants!&lt;br /&gt;
* Compost the eggplants by holding the eggplant and interacting on a Hydroponic Tray&lt;br /&gt;
&lt;br /&gt;
Other examples of cross-pollination are:&lt;br /&gt;
* Swab Poppy and then a Food plant like Apple. The apple will now contain bicaridine to heal Brute damage&lt;br /&gt;
* Swab Wheat and then a non-replant plant like Tower Cap or Apple. The plant will now not need to be replanted but will produce flour.&lt;br /&gt;
&lt;br /&gt;
==Crates==&lt;br /&gt;
A [[Botanist]] can request crates from a [[Logistics Officer]] that contain seeds. Most seeds will be available either in Hydroponics lockers or the [[Botanist#Tools|SeedMaker]]. Some exotic seeds will need to either be purchases from Logistics or mutated.&lt;br /&gt;
*Seed Crate - An assortment of seeds available from a [[Botanist#Tools|SeedMaker]]. e.g. carrot, chilli, corn, eggplant, lemon, oat, onion, potato, sugarcane, tomato, wheat&lt;br /&gt;
*Exotic Seed Crate - An assortment of rare seeds. e.g. banana, cannabis, egg-plant, fly amanita, nettle, pineapple, tobacco, tower cap&lt;br /&gt;
&lt;br /&gt;
{{Guides Menu}}&lt;/div&gt;</summary>
		<author><name>DV disposablecrewmember42</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Glimmer&amp;diff=4694</id>
		<title>Glimmer</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Glimmer&amp;diff=4694"/>
		<updated>2026-08-30T18:31:30Z</updated>

		<summary type="html">&lt;p&gt;DV disposablecrewmember42: remove chemistry links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
&lt;br /&gt;
== Glimmer ==&lt;br /&gt;
Glimmer is a measurement of the average noöspheric pressure, measured in Psi Ψ. The noösphere can be considered analogous to an atmosphere. In a localized area, everything will equalize towards a certain pressure that&#039;s based off of the total energy in the system. Unlike atmospheres, area of noöspheric pressure do not operate by physical contiguousness, but mental. This means that areas with intertwined destinies will experience the same latent glimmer regardless of physical separation.&lt;br /&gt;
&lt;br /&gt;
Glimmer is increased by psychic activity. The biggest sources are glimmer probers, followed by use of psychic powers. There are many other smaller sources of glimmer.&lt;br /&gt;
&lt;br /&gt;
== Tracking Levels ==&lt;br /&gt;
[[File:SophicGrammateus.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
The sophic scribe, also known as Sophia, tracks glimmer for the crew. All that is required by the crew wishing to know the current level of glimmer, is to interact with it.&amp;lt;br&amp;gt;The current glimmer levels also gets displayed periodically on the radio.&lt;br /&gt;
&lt;br /&gt;
This allow anyone to keep track on the current status of the glimmer levels and to avoid being blind to the potential risks.&lt;br /&gt;
&lt;br /&gt;
=== Discharges ===&lt;br /&gt;
Glimmer will occasionally discharge if it&#039;s above &#039;&#039;&#039;100Ψ&#039;&#039;&#039;, causing a wide range of effects based on how high it is. The most common is giving all entities with [[Psionics|psionic]] potential have a small seizure, which is something most people working on stations with an Epistemics department have grown used to.&lt;br /&gt;
&lt;br /&gt;
At above 500Ψ, the base energy is so high that probers no longer need to draw electrical power and cannot be shut off.&lt;br /&gt;
&lt;br /&gt;
== Managing Glimmer ==&lt;br /&gt;
Exploring the noösphere is not without risks however. As probers do their mysterious work, the average glimmer level on the station will rise. Crewmembers will develop new and potentially dangerous [[Psionics|psionic powers]] which will only fuel this growth as they are used. If the levels grow too high the probers themselves will begin to spark with latent psionic energy and you may find yourself unable to turn them off as they become self sustaining.&lt;br /&gt;
&lt;br /&gt;
=== Drainers ===&lt;br /&gt;
[[File:Glimmer_drainer.png|64px]]&amp;lt;br&amp;gt;&lt;br /&gt;
The best friend of Epistemics. They are costly to make and have a noticeable impact on power but they are the go to for reducing glimmer effectively or to counteract the glimmer generation of a Prober.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To create, you will need:&#039;&#039;&#039;&lt;br /&gt;
* [[File:PlasteelStack.png]] 5 plasteel&lt;br /&gt;
* [[File:LVCables.png]] 5 lv cable&lt;br /&gt;
* [[File:NormalityCrystalStack.png]] 5 normality crystals &amp;lt;!-- Used to be 5 but it was very hard to get ectoplasm (it still is 5) --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Normality Crystals ====&lt;br /&gt;
Normality Crystals are quite complicated to create as they require [[File:Ash.png]]&#039;&#039;&#039;Ash&#039;&#039;&#039;, [[File:Bloodpack.png]]&#039;&#039;&#039;Blood&#039;&#039;&#039;, [[File:Plasma single.png]]&#039;&#039;&#039;Plasma&#039;&#039;&#039;, [[File:WaterBottle.png]]&#039;&#039;&#039;Holy Water&#039;&#039;&#039; and [[File:Ectoplasm.png]]&#039;&#039;&#039;Ectoplasm&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The latter only available from grinding [[Golemancy#Soul Crystals|soul crystals]] or from killing glimmer creatures such as [[Fauna#Wisp|Wisps]] and [[Revenant|Revenants]].&lt;br /&gt;
&lt;br /&gt;
If you manage to regroup all those material just mix an equal amount of a multiple of 10 of each. So at minimum you will need the following in a beaker:&lt;br /&gt;
* 5 units of Ash&lt;br /&gt;
* 5 units of Blood&lt;br /&gt;
* 5 units of Plasma&lt;br /&gt;
* 5 units of Holy Water&lt;br /&gt;
* 5 units of Ectoplasm&lt;br /&gt;
&lt;br /&gt;
Then you put in a [[Chef#The Microwave|Microwave]] or on a Hotplate until it reaches 400 degrees. When it finally reacts, it will create 1 Normality Crystal and reduce the glimmer by a small amount. A good thing to note is that a beaker stays hot for a long time so putting it in a [[Chemist#ChemMaster4000|ChemMaster]] and putting 10 of each item (Plasma counts as a catalyst so you don&#039;t have to refill it each time) makes you able to efficiently make 6 in under a few minutes&lt;br /&gt;
&lt;br /&gt;
=== Probers ===&lt;br /&gt;
[[File:Glimmer Prober Minimal.png|64px]]&amp;lt;br&amp;gt;&lt;br /&gt;
Probers are useful to generate points passively.&lt;br /&gt;
&lt;br /&gt;
Below &#039;&#039;&#039;500Ψ&#039;&#039;&#039;, probers can simply be turned off. Glimmer will naturally decay from there. With late game technology, Drainers can be built that reduce glimmer at the same rate that probes add it.&lt;br /&gt;
&lt;br /&gt;
When glimmer reaches above &#039;&#039;&#039;500Ψ&#039;&#039;&#039;, the base energy is so high that probers no longer need to draw electrical power and cannot be shut off. Physically destroying the probers is the best option to avoid a snowball effect. &lt;br /&gt;
&lt;br /&gt;
The crystal, and tube, of the prober can be used to roughly gauge the level of glimmer. The prettier it gets, the higher the glimmer is:&lt;br /&gt;
* [[File:Glimmer Prober Minimal.png]]When the prober is disabled or when glimmer is below &#039;&#039;&#039;50Ψ&#039;&#039;&#039;, the crystal remains darkened at all times.&lt;br /&gt;
* [[File:Glimmer Prober Low.gif]] Between &#039;&#039;&#039;50Ψ&#039;&#039;&#039; and &#039;&#039;&#039;99Ψ&#039;&#039;&#039;, the tube will light up slightly every 2.5 seconds.&lt;br /&gt;
* [[File:Glimmer Prober Moderate.gif]] Between &#039;&#039;&#039;100Ψ&#039;&#039;&#039; and &#039;&#039;&#039;299Ψ&#039;&#039;&#039;, the crystal will light up slightly every 1.5 seconds.&lt;br /&gt;
* [[File:Glimmer Prober High.gif]] Between &#039;&#039;&#039;300Ψ&#039;&#039;&#039; and &#039;&#039;&#039;499Ψ&#039;&#039;&#039;, the crystal will clearly light up every second.&lt;br /&gt;
* [[File:Glimmer Prober Dangerous.gif]] Between &#039;&#039;&#039;500Ψ&#039;&#039;&#039; and &#039;&#039;&#039;899Ψ&#039;&#039;&#039;, the crystal will be constantly lit up with lightning bolts dancing across it.&lt;br /&gt;
* [[File:Glimmer Prober Critical.gif]] Above &#039;&#039;&#039;900Ψ&#039;&#039;&#039;, the crystal gets even brighter while blinking rapidly with stronger lightning bolts.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To create, you will need:&#039;&#039;&#039;&lt;br /&gt;
* [[File:PlasteelStack.png]] 5 plasteel&lt;br /&gt;
* [[File:LVCables.png]] 5 lv cable&lt;br /&gt;
* [[File:BluespaceCrystalStack.png]] 5 bluespace crystals&lt;br /&gt;
&lt;br /&gt;
== Handling Glimmer Emergencies ==&lt;br /&gt;
Probers should always be turned off before glimmer exceeds 500Ψ. Maybe even before to avoid a cheeky [[Psionics|psionic]] from using their power just at the right time and locking the probers.&lt;br /&gt;
&lt;br /&gt;
Depending on how many [[Psionics|psychics]] there are, use of mindbreaker (which, under [[Alert Procedure#Code White|code white]], is unrestricted) will reduce the amount of glimmer produced by people using their [[Psionics#List_of_Psionic_Powers|psychic abilities]].&lt;br /&gt;
&lt;br /&gt;
{{Guides Menu}}&lt;/div&gt;</summary>
		<author><name>DV disposablecrewmember42</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Chief_Medical_Officer&amp;diff=4693</id>
		<title>Chief Medical Officer</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Chief_Medical_Officer&amp;diff=4693"/>
		<updated>2026-08-30T18:20:42Z</updated>

		<summary type="html">&lt;p&gt;DV disposablecrewmember42: remove chemistry links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
{{Job_Header&lt;br /&gt;
|department=MEDICAL&lt;br /&gt;
|command=true&lt;br /&gt;
|maincolor=244559&lt;br /&gt;
|secondarycolor=325367&lt;br /&gt;
|image=Chief Medical Officer.png&lt;br /&gt;
|title=Chief Medical Officer&lt;br /&gt;
|difficulty=Medium&lt;br /&gt;
|requirements= 35 hours in [[Medical Doctor|Medical]], 6 hours as [[Chemist]], 3 hours as [[Surgeon]], 12 hours as [[Medical Doctor]]&lt;br /&gt;
|access=Medical, Command, Maintenance, Chemistry, Chief Medical Officer, Paramedic, External, Psychologist, Cryogenics&lt;br /&gt;
|extendedaccess=None&lt;br /&gt;
|supervisors=[[Captain]]&lt;br /&gt;
|subordinates=[[Medical Doctor]], [[Chemist]], [[Psychologist]], [[Paramedic]], [[Medical Intern]]&lt;br /&gt;
|duties=Keep Medbay orderly. Supervise and delegate chemistry, triage, and trauma duties. Load the metempsychotic machine with Biomass at the start of the shift. Make sure the Metempsychotic machine is linked properly.&lt;br /&gt;
|guides=[[Alert Procedure]], [[Standard Operating Procedure|SOP]], [[Company Policy]], [[Medical Doctor]], [[Medical]], Chemistry, [[Cryogenic Pods]]&lt;br /&gt;
|aliases=&amp;quot;CMO&amp;quot;}}&lt;br /&gt;
The Chief Medical Officer (often shortened to Chief or CMO) is the head of the entire medical department. Their access is mostly limited to Medical and Command, they tend to get the wrath of anyone who comes in who thinks they can treat themselves better and they have one of the best items in the game for both killing and saving lives.&lt;br /&gt;
&lt;br /&gt;
Your first task as the CMO is to check if the [[Medical#Cloning_and_Morgue|Metempsychotic machine or cloner]] is linked to the cloning console via multitool. After that, ensure that there&#039;s some biomass in it. &lt;br /&gt;
&lt;br /&gt;
CMO is probably the easiest head to play because primarily it&#039;s just Medical Doctor Plus. Most of what you do outside the normal medical doctor duties is get the extra biomass from your office loaded into the metempsychotic machine, and then work like a normal doctor. If your team is small or inexperienced in chemistry, you may be cooking drugs for the first half of the shift. If you don&#039;t have someone working triage or intake, you may be doing that.&lt;br /&gt;
&lt;br /&gt;
Another thing the CMO should be doing is catching folks making illegal chemicals or if pills are being spiked, while also keeping in mind what [[Standard Operating Procedure#Medical|Standard Operating Procedure]] reminds you is *not* to be done. Look over your chemist&#039;s shoulders and check their machines. Because you can&#039;t tell what&#039;s going in or out of a machine you don&#039;t REALLY know if that pill that was made was Dylovene or Sulfuric Acid for instance. You can grind a pill up in the reagent grinder to test it without just blindly swallowing it. Keep an eye out for telltale signs that someone is trying to make a warcrime. If they have a pile of plasma for no good reason they may be a traitor, or just an inefficient chemist.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Hypospray and You ==&lt;br /&gt;
The hypospray is both a [[Traitor|traitor]] [[High-Risk Items|objective]] and a really good tool for you as a CMO. You can load it with chemicals and immediately put them into a bloodstream. Typically you&#039;re going to load this with epinephrine or if you can get your hands on it, ichor. &lt;br /&gt;
&lt;br /&gt;
To load it, take the chemical in one hand and using that hand, click the hypospray. It can hold 30u.&lt;br /&gt;
&lt;br /&gt;
It can also be an exceptionally good way to defend yourself without needing a gun. There&#039;s a few good &#039;offensive&#039; drugs if you&#039;re planning on using it in a fight or to subdue an unruly patient. &lt;br /&gt;
&lt;br /&gt;
Nonlethally, dose someone with Ipecac to make them incredibly slow incredibly quickly without doing damage to them. It also has the benefit of reducing their movespeed if they puke enough. &lt;br /&gt;
&lt;br /&gt;
Chloral Hydrate is a favorite amongst many CMOs because even at 25-30 units it won&#039;t kill someone, but it will put them down long enough for Sec to get in very, very quickly. Just be sure to give Sec a Dylovene to help with the patient&#039;s new toxic damage.&lt;br /&gt;
&lt;br /&gt;
Lethally, epinephrine is a great tool one can use to cause damage that&#039;s immediately available at round start. It has the negative of actually providing a lot of benefits to the person if you can&#039;t get the full dose off though.&lt;br /&gt;
&lt;br /&gt;
There&#039;s Tranexamic acid, also a fairly useful chemical medwise that can double-duty as a an offensive tool if needed. When fully dosed it can do damage fairly quickly as an overdose while being less useful to the enemy you&#039;re injecting it with.&lt;br /&gt;
&lt;br /&gt;
Lexorin is by far the most dangerous toxin to someone who doesn&#039;t have Dexalin available, but if you&#039;re making it and the hypospray falls out of your hands before you can use it, then you&#039;re going to have a bad time for the rest of the crew. Lexorin also doesn&#039;t fill any particular use for the crew in general other than as a murdering tool.&lt;br /&gt;
&lt;br /&gt;
== Crew Monitoring and You ==&lt;br /&gt;
The Crew Monitor, both handheld and built into your office (on most maps) is a vital tool for survival. If your shift is going well, you may even have the luxury of time to monitor the crew on such a monitor outside of folks asking you for it over command chat.&lt;br /&gt;
&lt;br /&gt;
The Crew Monitor gives you updates on where someone is based off their ID and if they have their Suit Coordinates on. As a note, there are people who will NOT put their suit sensors on. These folks cannot be stopped, they will just leave them off the whole round potentially, or even just because they&#039;re planning on doing some shenanigans. If someone dies without coords on, there&#039;s little you can do usually. Hard to find a body that you don&#039;t know the whereabouts of.&lt;br /&gt;
&lt;br /&gt;
{{Jobs Menu}}&lt;br /&gt;
[[Category:Jobs]]&lt;/div&gt;</summary>
		<author><name>DV disposablecrewmember42</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Botanist&amp;diff=4692</id>
		<title>Botanist</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Botanist&amp;diff=4692"/>
		<updated>2026-08-30T18:20:18Z</updated>

		<summary type="html">&lt;p&gt;DV disposablecrewmember42: remove chemistry links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Job_Header&lt;br /&gt;
|department=SERVICE&lt;br /&gt;
|image=Botanist.png&lt;br /&gt;
|title=Botanist&lt;br /&gt;
|difficulty=Easy&lt;br /&gt;
|requirements=None&lt;br /&gt;
|access=Service, Maintenance, Hydroponics&lt;br /&gt;
|extendedaccess=Kitchen, Bar&lt;br /&gt;
|supervisors=[[Head of Personnel]]&lt;br /&gt;
|subordinates=None&lt;br /&gt;
|duties=Stop the chef from seeking &amp;quot;alternative sources&amp;quot;. Grow lots of wheat. Make weed smoothies and spike drinks with nettles.  Ensure medical has backup plants in case things get backed up in chemistry. &lt;br /&gt;
|guides=[[Hydroponics|Hydroponics]]&lt;br /&gt;
|aliases=None}}&lt;br /&gt;
Botanists are responsible for growing food, medicines and resources aboard the station. Without you, the [[Chef]] may resort to &amp;quot;questionable&amp;quot; methods of food acquisition. Be sure to make use of your seed extractor [[File:Seed extractor.png]] and plant clippers [[File:Plant clippers.png]] to maintain a steady supply of seeds.&lt;br /&gt;
&lt;br /&gt;
Your role is primarily to assist the [[Chef]]; when starting, ask the Chef what ingredients they would like you to grow. You may assist  the medical bay, though they will generally not be aware you exist; your Lingzhi plants are much easier at producing epinephrine than a ChemDispenser, but not as easy as if the Doctors get a hold of an [[Syndicate Items#emag|Emag]] from Security. If Medical and Logistics go down, and there are no more ChemDispensers, you are the station&#039;s only hope for medicine production. Your Hydroponics Trays are also the easiest way to produce wood for [[Construction|Crafting]] needs. &lt;br /&gt;
&lt;br /&gt;
Beware suspicious colleagues asking for wood as it can be used for nefarious purposes (such as [[Construction|crafting weapons]]. Beware suspicious colleagues asking for Ambrosia vulgaris, Galaxy Thistle or Nettles, as these can be used as poisons. Be sure to give a [[clown]] an extra long stare when they ask for bananas (whilst not directly dangerous, they can be quite joyous to a mischievous clown or traitor). Protect your Water Tank from thieves.&lt;br /&gt;
&lt;br /&gt;
In the middle of a Botanists shift, if you happen to be standing in a pool of unused ingredients for your [[Chef]] and feel a bit bored, there are other things you can do. You can make a pest of yourself by shoving a pool of medical plants at Chemists and tapping your shoe pointing angrily at them until they take them. You can batch produce bananas, eat them and scatter them across the station with glee. You can attempt to mutate your plants into highly nutritious versions or killer monsters (for defensive purposes, of course, but beware a possible demotion or ban). Or maybe you can pester the [[Chef]] to allow you to experiment in their kitchen. If you have access to a grinder and a drinking glass / beaker, you can make your own medicines and/or poisons. Consider selling unused plants to [[Cargo Technician|Logistics]]. If crew are suddenly [[Virology|craving bananas and beating their chests]], it&#039;s time to supply the [[Bartender]] with banana juice so that they can make a cure.&lt;br /&gt;
&lt;br /&gt;
An expert botanist is a force to be reckoned with and oft underestimated / ignored. With the right tools and knowledge, you can easily trip unsuspecting antags / targets (banana peels or spill a bucket), punish them (with your shovel or poison) and potentially unleash critters on them (plant mutations). Meanwhile, you can stock up on healing meds, food and drink for self-preservation. All the while, under the radar of Security who typically will have bigger fish to fry.&lt;br /&gt;
&lt;br /&gt;
Remember to use the [[Radio]] to work closely with the crew.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Tools ==&lt;br /&gt;
You will have a number of tools at your disposal to help keep your crops healthy and growing. Don&#039;t forget to top up the hydroponics trays [[File:Hydro tray.png]] with water and/or nutrients every now and then, and make sure to pull any weeds as they pop up. Chemicals are available either from vendors or made via chemistry. Careless use of chemicals can have unintended side effects and should be used appropriately ([[Traitor|or not]]). Radioactive chemicals may have an unexpected mutagenic effect on your plants if used.  &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;!-- add exotic box --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:77.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Mini hoe.png]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | Mini Hoe&lt;br /&gt;
 | Removes weeds.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Plant clippers.png]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | Plant Clippers&lt;br /&gt;
 | Takes samples (seeds) from plants. Overuse will decrease the health of the plant. Underuse can lead to a lack of seeds. Some plants are multi-harvest plants and so can be clipped at the final harvest. Other plants are single-harvest plants so should be clipped each time they are harvested. If you have power and a Seed Extractor, you can potentially use it instead however you will lose the effects of any genetics or nutrients like Robust Harvest.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Scythe.png]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | Scythe &lt;br /&gt;
 | Sharp, helps harvest.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Hatchet.png]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | Hatchet &lt;br /&gt;
 | For cutting wood and tower caps. Needed to remove dead / old trees.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Spade.png]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | Spade&lt;br /&gt;
 | Removes plants from tray. Needed to remove dead / old plants (that aren&#039;t trees). Can be used as a rudimentary [[Weapons#Makeshift_Weapons|weapon]].&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Bucket.png]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | Bucket&lt;br /&gt;
 | Used to transfer liquid. If dropped, spills contents on the floor. Holds 250u of liquid.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Bottle.png]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | Bottle&lt;br /&gt;
 | Used to transfer liquid 5u at a time. Holds 30u. If dropped, shatters and spills its contents.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:DrinkingGlass.png]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | Drinking Glass&lt;br /&gt;
 | A Botanist&#039;s primary mixing container. Holds 50u of liquid and ingredients. If dropped, shatters and spills its contents.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Plant Bag.png]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | Plant Bag&lt;br /&gt;
 | For transporting plant materials. When holding the bag, hold left click to pick up multiple plants at a time. When holding the bag, left click on a plant / seed to put it in the bag. Left click on a table (not a counter or floor) in order to empty the bag onto it. Right click on the bag to get the option to dump the contents where you are standing.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Seedsvending.png]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | Seed Vending Machine&lt;br /&gt;
 | Has 5 of nearly every seed.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Seedextractor.png]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | Seed Extractor&lt;br /&gt;
 | Insert a plant into this machine to extract generic seeds. Note that on some plants, you can alternatively use Plant Clippers on the plant before its final harvest instead. A plant clipper will retain any genetics / nutrient effects of the plant whilst the Seed Extractor will reset it to the default generic seed.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Watertank.png]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | Water Tank&lt;br /&gt;
 | Contains a large quantity of liquid Water. Use a bucket or container on the tank and then on the tray that needs watering. Without water, plants will not grow.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Mouthswab.png]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | Sterile Swab&lt;br /&gt;
 | Used to transfer pollen from one plant to another for cross-pollination.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Grinder.png]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | Grinder&lt;br /&gt;
 | Located in the kitchen and/or Chemistry lab. Put a drinking glass or a beaker in and grind up the plants. Eject the beaker.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Microwave.png]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | Microwave&lt;br /&gt;
 | Use for tobacco, cannabis, and aloe. 10 seconds each.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Syringe.png]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | Syringe&lt;br /&gt;
 | While holding the syringe, press Z to activate &#039;Draw&#039; rather than &#039;Inject&#039; to draw from the glass of ground plants. To fill a syringe to full, you will need to put 4-5 plants into the grinder. Once full, pass it to the Chemistry lab and tell them what it is so they can label it and hand it to the [[Medical Doctor|medical team]]. Also the primary way of transporting nutrients such as EZ nutrients, Robust Harvest, and unstable mutagen from their bottles to the hydroponics trays. &lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Bottle.png]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | EZ Nutrient&lt;br /&gt;
 | Adds nutrients to plants.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Bottle.png]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | Robust Harvest&lt;br /&gt;
 | Increases plant potency (and size) up to 50 (i.e. half of max potency). Add up to 15u to a Hydroponics Tray. Be sure to use a Plant Clipper to harvest seeds (that will also be potent).&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Pest spray.png]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | Pest Spray&lt;br /&gt;
 | Contains pest killer. Kills pests.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Weed spray.png]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | Weed Spray&lt;br /&gt;
 | Contains weed killer. Kills weeds and Diona.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Plant-b-gone.png]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | Plant-B-Gone&lt;br /&gt;
 | Kills plants.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Bottle.png]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | Left-4-Zed&lt;br /&gt;
 | Mutagenic, causes plant life to become highly unstable.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Bottle.png]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | Fertilizer&lt;br /&gt;
 | Such as ammonia and diethylamine. Adds Nutrients over time.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Plants==&lt;br /&gt;
Refer to [[Hydroponics#Plants|Hydroponics]]&lt;br /&gt;
&lt;br /&gt;
== Hydroponics Tray ==&lt;br /&gt;
[[File:Hydro tray.png|64px]]&lt;br /&gt;
&lt;br /&gt;
These interstellar-grade hydroponics systems are where a botanist typically spends most of their time. Examining a tray by {{key press|shift}} + &#039;&#039;&#039;Left Click&#039;&#039;&#039; will reveal details about its current status, including its water and nutrient levels, the presence of weeds and the status of any plants currently in the tray.&lt;br /&gt;
&lt;br /&gt;
Seeds can be planted in a cleared hydroponics tray by clicking with a packet of seeds equipped. Once planted, the seeds will quickly sprout and begin to grow. Whilst growing you can water it, use Robust Harvest to increase potency or fertilizer to increase the tray&#039;s Nutrients. When the plant is ready to harvest the hydroponics tray will show a green indicator [[File:Hydro tray harvest.gif]]. Most plants can be harvested by hand; some, however, will require the use of tools. Some plants, such as apple trees, can survive multiple harvests. Others, such as wheat, will need be replanted each time. &lt;br /&gt;
&lt;br /&gt;
You can Examine a Hydroponics Tray to see its Water and Nutrients. Adding water will increase the Water count over time. Adding Fertilizer will increase the Nutrient count over time. Over time, the water and nutrient count will fall if there is a plant in the tray.&lt;br /&gt;
&lt;br /&gt;
=== Tray Maintenance ===&lt;br /&gt;
The lifecycle of a Hydroponics tray is the following:&lt;br /&gt;
*Empty (no water, seed or nutrients).&lt;br /&gt;
*Hydrated - you&#039;ve added water to it (e.g. from a bottle or bucket).&lt;br /&gt;
*Ready for planting - you&#039;ve added water and nutrients to it (i.e. fertilizer).&lt;br /&gt;
*Planted - you&#039;ve added a seed to it&lt;br /&gt;
*Ready for Harvest - you&#039;ve waited for the plant to grow&lt;br /&gt;
*Sampled - you&#039;ve taken a sample (seed)&lt;br /&gt;
*Harvested - you&#039;ve picked ready plants. Some plants will then grow again. Others will die and need replanting.&lt;br /&gt;
*Unhealthy - You&#039;ve sampled too many seeds or sprayed it with deadly chemicals. The plant isn&#039;t coping too well. It&#039;ll continue to grow. Health can be restored by fertilizers or you can cut your losses and extract a seed (plant clippers) and replant.&lt;br /&gt;
*Old / Wilted - the plant has matured and will soon die. It will still be harvestable and you can extract seeds but only for a short duration. Extract the seed and then pluck it out / chop it down. &lt;br /&gt;
* Dead - the plant has been harvested and ceased growing. It should be plucked out / chopped down. No seeds can be extracted.&lt;br /&gt;
&lt;br /&gt;
Random Events:&lt;br /&gt;
*Weeds Present - Over time, hydroponics trays can become filled with weeds. These can be removed either by using a mini hoe, or through chemical means. Be warned, however, that overuse of weed killers can lead to unhealthy plants, possibly killing them. Trays filled with weeds will have a flashing red indicator [[File:Hydro tray alert.gif]].&lt;br /&gt;
&lt;br /&gt;
*{{Anchor|Kudzu}}Kudzu - use of Unstable Mutagen could lead plants to grow into Kudzu, a very dangerous plant that grows rapidly and could suffocate those caught in it. Use unstable mutagen with caution.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Image !! Position !! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hydro tray health.gif]] || Red Light, Left || Dead plant that needs re-planting. Use a spade to remove the plant.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hydro tray alert.gif]] || Flashing Orange Light, Center || The environment is sub-optimal. Check what is affecting the plant by Shift Clicking on it. It is likely weeds but it could be undesirable pressure or lack of oxygen. If weeds, use a mini hoe or spray [1] time with weed spray. Be warned, however, that overuse of weed killers can lead to unhealthy plants, possibly killing them.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hydro tray water.gif]] || Blue Light, Right ||Needs water. Use bucket on the water tank and fill the tray. Typically a single 50u splash is enough to satisfy the plants.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hydro tray harvest.gif]] || Green Light, Left || Ready for harvest. Left click or use a scythe to harvest.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hydro tray nutri.gif]] || Yellow Light, Right || Needs nutrients. Use any fruit and put it into the soil or get EZ nutrients from chemistry.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Working with the medical department ==&lt;br /&gt;
As indicated, a few of your plants are of use to the station medical department, and a few chemical products are of use to you.&lt;br /&gt;
&lt;br /&gt;
* Lingzhi will easily be the most useful to the chemlab: it is a precursor to epinepherine. Making this from scratch is a particularly complex process with multiple steps that actually requires them to leave their lab (!!) and hunt down ingredients like welding fuel.&lt;br /&gt;
* Nettles can provide them with histamine (for ultravasculine, a potent antitoxin, and diphenhydramine, an anti-histamine).&lt;br /&gt;
* Galaxy thistle supplies stellibinin (an antitoxin); combined with aloe it makes siderlac (an anti-caustic). &#039;&#039;These are niche medicines.&#039;&#039;&lt;br /&gt;
*Poppies can be ground into Bicardine, a common anti-brute drug.&lt;br /&gt;
*Aloe can be ground into a paste to help with burn damage.&lt;br /&gt;
&lt;br /&gt;
If you want make friends with the chemists, the most useful of these by far is lingzhi. You might also bring a container, if you have it. Speaking chemistry language and supplying formulas can also help, but don&#039;t try to boss them around at their job and remember that they might be very busy.&lt;br /&gt;
&lt;br /&gt;
These formulas are easy for chemistry to make in a large beaker:&lt;br /&gt;
* 100u Ammonia fertilizer (NHHH at 25u per click)&lt;br /&gt;
* 90u EZ nutrient (KPN, 30u each)&lt;br /&gt;
* 90u Left-4-zed (KPN, 3xRa at 15u per click). This is a slightly suspicious request, but within your department&#039;s remit.&lt;br /&gt;
&lt;br /&gt;
These formulas are a little harder:&lt;br /&gt;
* 80u Diethylamine fertilizer (NHHH at 10u each, plus 40u ethanol).&lt;br /&gt;
* 90u Robust Harvest: H S O O at 1u a click 3u sulfuric acid), move into the chem master. then K P N at 30u a click (90u of EZ Nutrient). Place the beaker full of EZ Nutrient to the chem master, transfer 1u of sulfuric acid (Catalyst) into the beaker, transfer the sulfuric acid back into the chem master.&lt;br /&gt;
&lt;br /&gt;
A chemist will never, ever, ever have the toxin in stock to make more Plant-B-gone.&lt;br /&gt;
&lt;br /&gt;
{{Jobs Menu}}&lt;br /&gt;
[[Category:Jobs]]&lt;/div&gt;</summary>
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		<summary type="html">&lt;p&gt;DV disposablecrewmember42: remove chemistry link&lt;/p&gt;
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|-&lt;br /&gt;
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| style=&amp;quot;border: 2px solid #000000&amp;quot; | [[Medical]] · [[Cryogenic Pods]] · [[Surgery]]&lt;br /&gt;
|-&lt;br /&gt;
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| style=&amp;quot;text-align:right; background: #43331a; border: 2px solid #000000&amp;quot; | &#039;&#039;&#039;Logistics&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border: 2px solid #000000&amp;quot; | [[Shuttle Piloting]] · [[Supply Crates]] · [[Lavaland]] · [[Salvaging and Mining]] · [[Shuttle Construction]]&lt;br /&gt;
|-&lt;br /&gt;
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| style=&amp;quot;border: 2px solid #000000&amp;quot; | [[Cooking]] · [[Drinks]] · [[Hydroponics]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #121212; border: 2px solid #000000&amp;quot; | &#039;&#039;&#039;Antagonists&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border: 2px solid #000000&amp;quot; | [[Guide to Traitor]] · [[Syndicate Items]] · [[High-Risk Items]] · [[Cosmic Cultist]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:right; border: 2px solid #000000&amp;quot; | Miscellaneous&lt;br /&gt;
| style=&amp;quot;border: 2px solid #000000&amp;quot; | [[Fauna]] · [[Playable Species]] · [[Radio]] · [[Singularity]] · [[Slang|Terminology]] · [[Weapons]] · [[Paperwork]] · [[Traits]] · [[Administrators]] · [[Unofficial Lore]] · [[Silicon Laws]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:right; background: #0f331c; border: 2px solid #000000&amp;quot; | Contribution&lt;br /&gt;
| style=&amp;quot;border: 2px solid #000000&amp;quot; | [https://github.com/DeltaV-Station/Delta-V/blob/master/CONTRIBUTING.md Development] · [[Mapping]] · [[Spriting]] · [[Wiki Contribution]] · [[Wikicode]] &lt;br /&gt;
&amp;lt;!--|-&lt;br /&gt;
! colspan=2 style=&amp;quot;border: 2px solid #000000; padding:0px&amp;quot; | [[:Category:Guides|Find more Guides here]]--&amp;gt;&lt;br /&gt;
|}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
Navigational template for the [[:Category:Guides|Guides]] category. Includes an automatic categorization of the page into said category. To use it, write: &lt;br /&gt;
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		<summary type="html">&lt;p&gt;DV disposablecrewmember42: Protected &amp;quot;Template:Guides Menu&amp;quot;: frequently transcluded template ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite))&lt;/p&gt;
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| style=&amp;quot;border: 2px solid #000000&amp;quot; | [[Getting Started]] · [[Server Rules]] · [[Interactions]] · [[Roleplay]] · [[Game Modes]] · [[Combat]] · [[Maps]]&lt;br /&gt;
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| style=&amp;quot;border: 2px solid #000000&amp;quot; | [[Standard Operating Procedure]] · [[Alert Procedure]] · [[Space Law]] · [[Company Policy]] · [[Shipyard]] · [[High-Risk Items]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #480000; border: 2px solid #000000&amp;quot; | &#039;&#039;&#039;Security&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border: 2px solid #000000&amp;quot; | [[Security Officer]] · [[Alert Procedure]] · [[Standard Operating Procedure]] · [[Space Law]] · [[Company Policy]] · [[Forensics]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #854100; border: 2px solid #000000&amp;quot; | &#039;&#039;&#039;Engineering&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border: 2px solid #000000&amp;quot; | [[Construction]] · [[Power]] · [[Basics of Atmos]] · [[Hacking]]  ·  [[Practical Atmospherics]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #4c1a4f; border: 2px solid #000000&amp;quot; | &#039;&#039;&#039;Epistemics&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border: 2px solid #000000&amp;quot; | [[Research and Development]] · [[Xenoarcheology]] · [[Anomalous Research]] · [[Reverse Engineering]] · [[Glimmer]] · [[Psionics]] · [[The Oracle]] · [[Robotics]] &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #244559; border: 2px solid #000000&amp;quot; | &#039;&#039;&#039;Medical&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border: 2px solid #000000&amp;quot; | [[Medical]] · [[Chemistry]] · [[Cryogenic Pods]] · [[Surgery]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #43331a; border: 2px solid #000000&amp;quot; | &#039;&#039;&#039;Logistics&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border: 2px solid #000000&amp;quot; | [[Shuttle Piloting]] · [[Supply Crates]] · [[Lavaland]] · [[Salvaging and Mining]] · [[Shuttle Construction]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #265600; border: 2px solid #000000&amp;quot; | &#039;&#039;&#039;Service&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border: 2px solid #000000&amp;quot; | [[Cooking]] · [[Drinks]] · [[Hydroponics]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #121212; border: 2px solid #000000&amp;quot; | &#039;&#039;&#039;Antagonists&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border: 2px solid #000000&amp;quot; | [[Guide to Traitor]] · [[Syndicate Items]] · [[High-Risk Items]] · [[Cosmic Cultist]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:right; border: 2px solid #000000&amp;quot; | Miscellaneous&lt;br /&gt;
| style=&amp;quot;border: 2px solid #000000&amp;quot; | [[Fauna]] · [[Playable Species]] · [[Radio]] · [[Singularity]] · [[Slang|Terminology]] · [[Weapons]] · [[Paperwork]] · [[Traits]] · [[Administrators]] · [[Unofficial Lore]] · [[Silicon Laws]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:right; background: #0f331c; border: 2px solid #000000&amp;quot; | Contribution&lt;br /&gt;
| style=&amp;quot;border: 2px solid #000000&amp;quot; | [https://github.com/DeltaV-Station/Delta-V/blob/master/CONTRIBUTING.md Development] · [[Mapping]] · [[Spriting]] · [[Wiki Contribution]] · [[Wikicode]] &lt;br /&gt;
&amp;lt;!--|-&lt;br /&gt;
! colspan=2 style=&amp;quot;border: 2px solid #000000; padding:0px&amp;quot; | [[:Category:Guides|Find more Guides here]]--&amp;gt;&lt;br /&gt;
|}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
Navigational template for the [[:Category:Guides|Guides]] category. Includes an automatic categorization of the page into said category. To use it, write: &lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{Guides Menu}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Templates]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&amp;lt;includeonly&amp;gt;[[Category:Guides]]&amp;lt;/includeonly&amp;gt;&lt;/div&gt;</summary>
		<author><name>DV disposablecrewmember42</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Template:Main_Page_PopularGuides&amp;diff=4689</id>
		<title>Template:Main Page PopularGuides</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Template:Main_Page_PopularGuides&amp;diff=4689"/>
		<updated>2026-08-25T19:55:49Z</updated>

		<summary type="html">&lt;p&gt;DV disposablecrewmember42: drinks was just linkin to chemistry&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;&amp;lt;table width=100% style=&amp;quot;border-spacing:10px 5px;&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;padding:0px; border:solid #000 1px; width:50%; background-color:#1b2942C2; vertical-align:text-top;&amp;quot;&amp;gt;&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color:#000a1e; text-align:center; font: 21px Calibri, sans-serif; padding:2px 0 2px 0;&amp;gt;Popular Guides&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px; text-align:center; font: 21px Calibri, sans-serif;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;[[Cooking]] - [[Hydroponics]]&amp;lt;br&amp;gt; [[Medical]] - [[Power]] &amp;lt;br&amp;gt; [[Research and Development]]&amp;lt;/b&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>DV disposablecrewmember42</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Template:Main_Page_PopularGuides&amp;diff=4688</id>
		<title>Template:Main Page PopularGuides</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Template:Main_Page_PopularGuides&amp;diff=4688"/>
		<updated>2026-08-25T19:54:22Z</updated>

		<summary type="html">&lt;p&gt;DV disposablecrewmember42: better spacing&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;&amp;lt;table width=100% style=&amp;quot;border-spacing:10px 5px;&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;padding:0px; border:solid #000 1px; width:50%; background-color:#1b2942C2; vertical-align:text-top;&amp;quot;&amp;gt;&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color:#000a1e; text-align:center; font: 21px Calibri, sans-serif; padding:2px 0 2px 0;&amp;gt;Popular Guides&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px; text-align:center; font: 21px Calibri, sans-serif;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;[[Drinks]] - [[Cooking]] - [[Hydroponics]]&amp;lt;br&amp;gt; [[Medical]] - [[Power]] &amp;lt;br&amp;gt; [[Research and Development]]&amp;lt;/b&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>DV disposablecrewmember42</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Template:Main_Page_PopularGuides&amp;diff=4687</id>
		<title>Template:Main Page PopularGuides</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Template:Main_Page_PopularGuides&amp;diff=4687"/>
		<updated>2026-08-25T19:54:04Z</updated>

		<summary type="html">&lt;p&gt;DV disposablecrewmember42: i killed the chemistry page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;&amp;lt;table width=100% style=&amp;quot;border-spacing:10px 5px;&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;padding:0px; border:solid #000 1px; width:50%; background-color:#1b2942C2; vertical-align:text-top;&amp;quot;&amp;gt;&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color:#000a1e; text-align:center; font: 21px Calibri, sans-serif; padding:2px 0 2px 0;&amp;gt;Popular Guides&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px; text-align:center; font: 21px Calibri, sans-serif;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;[[Drinks]] - [[Cooking]] - [[Hydroponics]]&amp;lt;br&amp;gt; [[Medical]] &amp;lt;br&amp;gt; [[Power]] &amp;lt;br&amp;gt; [[Research and Development]]&amp;lt;/b&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>DV disposablecrewmember42</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Administrative_Rulings&amp;diff=4682</id>
		<title>Administrative Rulings</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Administrative_Rulings&amp;diff=4682"/>
		<updated>2026-08-21T20:01:46Z</updated>

		<summary type="html">&lt;p&gt;DV disposablecrewmember42: revert beacon ruling for now, under discussion again&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Important|Title=Making changes to this page|Note=You need to be in the projectstaff wiki group to be able to edit this page, ping our host to be added to it. If you don&#039;t have access yet, please post missing rulings in [https://discord.com/channels/968983104247185448/1486398865459515574 this #admin-general thread] or on the [[Talk:Administrative Rulings|talk page]].|Color=#ffffff|Image=BookSpaceLaw.png}}&lt;br /&gt;
&lt;br /&gt;
== Concerning antagonists ==&lt;br /&gt;
&lt;br /&gt;
=== General ===&lt;br /&gt;
* The positronic brain of a Borg &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;may be&amp;lt;/span&amp;gt; shut off and disposed of by an antagonist if it witnessed a crime. {{AnchorLink|antag-posi-shutoff}}&lt;br /&gt;
** We strongly suggest you turn the brain back on afterwards, so the Borg player can continue playing their role. However, not doing so is not a rule-break per se.&lt;br /&gt;
** This ruling was put in place because there is no functioning Borg death system.&lt;br /&gt;
* Antagonists &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;may not&amp;lt;/span&amp;gt; stall the round by repeatedly recalling the shuttle. {{AnchorLink|antag-stalling}}&lt;br /&gt;
** Antagonists &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;may&amp;lt;/span&amp;gt; recall the shuttle exactly once if it helps them accomplish their objectives.&lt;br /&gt;
&lt;br /&gt;
=== Antagonistic Ghost Roles ===&lt;br /&gt;
* Playing Xeno, Rat King, Entropic Colossus and similar ghost roles as non-hostile is &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;not allowed&amp;lt;/span&amp;gt;. {{AnchorLink|antag-ghostroles-friendly}}&lt;br /&gt;
** &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;You may&amp;lt;/span&amp;gt; feign friendliness towards crew to mislead and trap them or otherwise aid you in your objectives.&lt;br /&gt;
&lt;br /&gt;
=== Cosmic Cultists ===&lt;br /&gt;
* Cultists &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;may not&amp;lt;/span&amp;gt; place the monument off-station. It must be placed on the station&#039;s grid. {{AnchorLink|cosmic-monument-placement}}&lt;br /&gt;
&lt;br /&gt;
=== Revenants ===&lt;br /&gt;
&lt;br /&gt;
* Revenants &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;may not&amp;lt;/span&amp;gt; spill jugs, drag people or interact with the round in other unintended ways &amp;lt;span style=&amp;quot;background-color:yellow;color:black;&amp;quot;&amp;gt;while they are invisible&amp;lt;/span&amp;gt;. {{AnchorLink|revenant-spill-drag-invis}}&lt;br /&gt;
** &#039;&#039;&#039;The Revenant being able to melee people while invisible is &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;intended&amp;lt;/span&amp;gt;.&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;Rule of thumb:&#039;&#039; If you can do something as an invisible, invincible ghost to affect other players and it&#039;s not specifically advertised as a power of the Revenant, you probably shouldn&#039;t be doing it. Counterplay to your antagonistic actions should be possible.&lt;br /&gt;
** This is considered excessively lame and borderline bug-abuse.&lt;br /&gt;
&lt;br /&gt;
=== Space Ninjas ===&lt;br /&gt;
* Ninjas &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;may be&amp;lt;/span&amp;gt; treated as crit-to-detain or KOS, even if they have not taken antagonistic action yet. {{AnchorLink|ninjas-kos}}&lt;br /&gt;
** You should still respect their attempts at roleplay.&lt;br /&gt;
&lt;br /&gt;
=== Nuclear Operatives ===&lt;br /&gt;
* Nukies &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;may&amp;lt;/span&amp;gt; round-remove crew for any reason. They are not tied to round-removal rules. {{AnchorLink|nukies-rr-crew}}&lt;br /&gt;
** You should still be focused on blowing up the station as a Nukie:&lt;br /&gt;
*** &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Do&amp;lt;/span&amp;gt; feel free to round-remove crew you come across while completing your objective.&lt;br /&gt;
*** &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Don&#039;t&amp;lt;/span&amp;gt; roam the station focused solely on finding and round-removing as many people as you can.&lt;br /&gt;
&lt;br /&gt;
=== Traitors ===&lt;br /&gt;
* Crew, including Security, &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;may&amp;lt;/span&amp;gt; capture and compromise syndicate comms with proper permits. {{AnchorLink|traitors-comms-compromise}}&lt;br /&gt;
* Crew &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;may not&amp;lt;/span&amp;gt; test for disguised items, &#039;&#039;&#039;even after discovering an open uplink&#039;&#039;&#039;. {{AnchorLink|traitors-disguised-items-uplink}}&lt;br /&gt;
** This means you should never assume toys or other disguised items are illegal gear just because you know such items exist. There has to have been a strong indication that the item is not what it seems, such as seeing it in use or seeing a situation that cannot be explained in any other way, for you to confiscate it.&lt;br /&gt;
** As is explicitly stated in the [[Metashield]]: &#039;&#039;Stealth items should not be &amp;quot;tested&amp;quot; for their functionality, but items that are clearly producing some sort of stealth effect can be confiscated.&#039;&#039;&lt;br /&gt;
* Traitors &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;may not&amp;lt;/span&amp;gt; assist Nuclear Operatives, including Lone Operatives, unless they have the &amp;quot;Die a glorious death&amp;quot; objective. {{AnchorLink|traitors-no-elp-nukie}}&lt;br /&gt;
&lt;br /&gt;
=== Zombies ===&lt;br /&gt;
&lt;br /&gt;
* Zombies &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;may not&amp;lt;/span&amp;gt; attack borgs unless they were provoked. {{AnchorLink|zombies-borg-attack}}&lt;br /&gt;
** They do not inherently view them as food.&lt;br /&gt;
** If provoked, &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;they may&amp;lt;/span&amp;gt; continue attacking the borg until their chassis is destroyed.&lt;br /&gt;
* Zombies &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;may not&amp;lt;/span&amp;gt; attack or destroy structures unless they know there is food (living beings) behind them. {{AnchorLink|zombies-structure-damage}}&lt;br /&gt;
* Zombies &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;may not&amp;lt;/span&amp;gt; be non-hostile. {{AnchorLink|zombies-always-hostile}}&lt;br /&gt;
* Zombies &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;may not&amp;lt;/span&amp;gt; hide in disposal chutes or flush them. {{AnchorLink|zombies-chutes}}&lt;br /&gt;
&lt;br /&gt;
== Concerning other roles ==&lt;br /&gt;
&lt;br /&gt;
=== Prisoner ===&lt;br /&gt;
&lt;br /&gt;
* Prisoners &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;may not&amp;lt;/span&amp;gt; seek to escape Perma without reason, but &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;they may&amp;lt;/span&amp;gt; escape opportunistically if presented with a significant opportunity. {{AnchorLink|prisoner-escape-opportunity}}&lt;br /&gt;
** This means you should not run out of the perma airlock every time it is opened, but you could escape if, for example, a Traitor blew a hole into wall to facilitate your escape.&lt;br /&gt;
** Your character does not have to like being in perma. They can absolutely want to be free, but keep in mind Prisoner is not an antagonistic role.&lt;br /&gt;
&lt;br /&gt;
== Concerning mechanics ==&lt;br /&gt;
=== General ===&lt;br /&gt;
* Felinids and other species that can enter duffel bags &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;may not&amp;lt;/span&amp;gt; abuse this mechanic to avoid being damaged.   {{AnchorLink|felinid-bag-cheese}}&lt;br /&gt;
** This means: They may hide in them if they are still &amp;quot;undetected&amp;quot;, but they should not enter a bag during combat or while being pursued in order to make being damaged impossible.&lt;br /&gt;
&lt;br /&gt;
=== Borging ===&lt;br /&gt;
* Any laws you receive after being borged supersede your antag objectives. {{AnchorLink|borging-objectives}}&lt;br /&gt;
** This means: A borged nukie in a Crewsimov chassis &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;may not&amp;lt;/span&amp;gt; attack people.&lt;br /&gt;
&lt;br /&gt;
=== Engineering ===&lt;br /&gt;
* GarTEGs and other constructions that abuse game implementation details to produce something in vast quantities are &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;not allowed&amp;lt;/span&amp;gt;. {{AnchorLink|garteg}}&lt;br /&gt;
** They make little sense ICly, look and feel unsafe and are generally too &amp;quot;game-y&amp;quot;.&lt;br /&gt;
** &#039;&#039;Rule of thumb:&#039;&#039; The things you construct should make sense and not recklessly expose other crew to danger from an IC perspective.&lt;br /&gt;
&lt;br /&gt;
== Concerning specific rules ==&lt;br /&gt;
&lt;br /&gt;
=== [[Server Rules#S4. You cannot request or allow a law change|S4 - You cannot request or allow a law change]] ===&lt;br /&gt;
&lt;br /&gt;
* Borgs &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;may not&amp;lt;/span&amp;gt; directly request for the station AI to override their laws. {{AnchorLink|s4-borg-ai-request}}&lt;br /&gt;
** They &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;may&amp;lt;/span&amp;gt; work around this by, for example, mentioning to the AI that a specific law is preventing them from accomplishing a specific task.&lt;br /&gt;
&lt;br /&gt;
=== [[Metashield|B2 - Metashield]] ===&lt;br /&gt;
* The &amp;quot;Current gamemode, and any antagonists that could exist as a result&amp;quot; shield &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;prohibits&amp;lt;/span&amp;gt; attempts at guessing the gamemode based on otherwise innocuous character behavior. {{AnchorLink|metashield-no-guessing}}&lt;br /&gt;
** This means: If someone orders monkey cubes and Zombies have not been called out yet, you should not assume they are an Initial Infected. Your character should not anticipate an attack like this without a sound current-round reason.&lt;/div&gt;</summary>
		<author><name>DV disposablecrewmember42</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Administrative_Rulings&amp;diff=4681</id>
		<title>Administrative Rulings</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Administrative_Rulings&amp;diff=4681"/>
		<updated>2026-08-21T19:33:29Z</updated>

		<summary type="html">&lt;p&gt;DV disposablecrewmember42: added station beacon announcement cheese ruling (https://discord.com/channels/968983104247185448/973884953911787520/1540366967184298005), missing round stalling ruling&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Important|Title=Making changes to this page|Note=You need to be in the projectstaff wiki group to be able to edit this page, ping our host to be added to it. If you don&#039;t have access yet, please post missing rulings in [https://discord.com/channels/968983104247185448/1486398865459515574 this #admin-general thread] or on the [[Talk:Administrative Rulings|talk page]].|Color=#ffffff|Image=BookSpaceLaw.png}}&lt;br /&gt;
&lt;br /&gt;
== Concerning antagonists ==&lt;br /&gt;
&lt;br /&gt;
=== General ===&lt;br /&gt;
* The positronic brain of a Borg &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;may be&amp;lt;/span&amp;gt; shut off and disposed of by an antagonist if it witnessed a crime. {{AnchorLink|antag-posi-shutoff}}&lt;br /&gt;
** We strongly suggest you turn the brain back on afterwards, so the Borg player can continue playing their role. However, not doing so is not a rule-break per se.&lt;br /&gt;
** This ruling was put in place because there is no functioning Borg death system.&lt;br /&gt;
* Antagonists &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;may not&amp;lt;/span&amp;gt; stall the round by repeatedly recalling the shuttle. {{AnchorLink|antag-stalling}}&lt;br /&gt;
** Antagonists &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;may&amp;lt;/span&amp;gt; recall the shuttle exactly once if it helps them accomplish their objectives.&lt;br /&gt;
&lt;br /&gt;
=== Antagonistic Ghost Roles ===&lt;br /&gt;
* Playing Xeno, Rat King, Entropic Colossus and similar ghost roles as non-hostile is &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;not allowed&amp;lt;/span&amp;gt;. {{AnchorLink|antag-ghostroles-friendly}}&lt;br /&gt;
** &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;You may&amp;lt;/span&amp;gt; feign friendliness towards crew to mislead and trap them or otherwise aid you in your objectives.&lt;br /&gt;
&lt;br /&gt;
=== Cosmic Cultists ===&lt;br /&gt;
* Cultists &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;may not&amp;lt;/span&amp;gt; place the monument off-station. It must be placed on the station&#039;s grid. {{AnchorLink|cosmic-monument-placement}}&lt;br /&gt;
&lt;br /&gt;
=== Revenants ===&lt;br /&gt;
&lt;br /&gt;
* Revenants &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;may not&amp;lt;/span&amp;gt; spill jugs, drag people or interact with the round in other unintended ways &amp;lt;span style=&amp;quot;background-color:yellow;color:black;&amp;quot;&amp;gt;while they are invisible&amp;lt;/span&amp;gt;. {{AnchorLink|revenant-spill-drag-invis}}&lt;br /&gt;
** &#039;&#039;&#039;The Revenant being able to melee people while invisible is &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;intended&amp;lt;/span&amp;gt;.&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;Rule of thumb:&#039;&#039; If you can do something as an invisible, invincible ghost to affect other players and it&#039;s not specifically advertised as a power of the Revenant, you probably shouldn&#039;t be doing it. Counterplay to your antagonistic actions should be possible.&lt;br /&gt;
** This is considered excessively lame and borderline bug-abuse.&lt;br /&gt;
&lt;br /&gt;
=== Space Ninjas ===&lt;br /&gt;
* Ninjas &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;may be&amp;lt;/span&amp;gt; treated as crit-to-detain or KOS, even if they have not taken antagonistic action yet. {{AnchorLink|ninjas-kos}}&lt;br /&gt;
** You should still respect their attempts at roleplay.&lt;br /&gt;
&lt;br /&gt;
=== Nuclear Operatives ===&lt;br /&gt;
* Nukies &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;may&amp;lt;/span&amp;gt; round-remove crew for any reason. They are not tied to round-removal rules. {{AnchorLink|nukies-rr-crew}}&lt;br /&gt;
** You should still be focused on blowing up the station as a Nukie:&lt;br /&gt;
*** &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Do&amp;lt;/span&amp;gt; feel free to round-remove crew you come across while completing your objective.&lt;br /&gt;
*** &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Don&#039;t&amp;lt;/span&amp;gt; roam the station focused solely on finding and round-removing as many people as you can.&lt;br /&gt;
&lt;br /&gt;
=== Traitors ===&lt;br /&gt;
* Crew, including Security, &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;may&amp;lt;/span&amp;gt; capture and compromise syndicate comms with proper permits. {{AnchorLink|traitors-comms-compromise}}&lt;br /&gt;
* Crew &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;may not&amp;lt;/span&amp;gt; test for disguised items, &#039;&#039;&#039;even after discovering an open uplink&#039;&#039;&#039;. {{AnchorLink|traitors-disguised-items-uplink}}&lt;br /&gt;
** This means you should never assume toys or other disguised items are illegal gear just because you know such items exist. There has to have been a strong indication that the item is not what it seems, such as seeing it in use or seeing a situation that cannot be explained in any other way, for you to confiscate it.&lt;br /&gt;
** As is explicitly stated in the [[Metashield]]: &#039;&#039;Stealth items should not be &amp;quot;tested&amp;quot; for their functionality, but items that are clearly producing some sort of stealth effect can be confiscated.&#039;&#039;&lt;br /&gt;
* Traitors &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;may not&amp;lt;/span&amp;gt; assist Nuclear Operatives, including Lone Operatives, unless they have the &amp;quot;Die a glorious death&amp;quot; objective. {{AnchorLink|traitors-no-elp-nukie}}&lt;br /&gt;
&lt;br /&gt;
=== Zombies ===&lt;br /&gt;
&lt;br /&gt;
* Zombies &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;may not&amp;lt;/span&amp;gt; attack borgs unless they were provoked. {{AnchorLink|zombies-borg-attack}}&lt;br /&gt;
** They do not inherently view them as food.&lt;br /&gt;
** If provoked, &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;they may&amp;lt;/span&amp;gt; continue attacking the borg until their chassis is destroyed.&lt;br /&gt;
* Zombies &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;may not&amp;lt;/span&amp;gt; attack or destroy structures unless they know there is food (living beings) behind them. {{AnchorLink|zombies-structure-damage}}&lt;br /&gt;
* Zombies &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;may not&amp;lt;/span&amp;gt; be non-hostile. {{AnchorLink|zombies-always-hostile}}&lt;br /&gt;
* Zombies &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;may not&amp;lt;/span&amp;gt; hide in disposal chutes or flush them. {{AnchorLink|zombies-chutes}}&lt;br /&gt;
&lt;br /&gt;
== Concerning other roles ==&lt;br /&gt;
&lt;br /&gt;
=== Prisoner ===&lt;br /&gt;
&lt;br /&gt;
* Prisoners &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;may not&amp;lt;/span&amp;gt; seek to escape Perma without reason, but &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;they may&amp;lt;/span&amp;gt; escape opportunistically if presented with a significant opportunity. {{AnchorLink|prisoner-escape-opportunity}}&lt;br /&gt;
** This means you should not run out of the perma airlock every time it is opened, but you could escape if, for example, a Traitor blew a hole into wall to facilitate your escape.&lt;br /&gt;
** Your character does not have to like being in perma. They can absolutely want to be free, but keep in mind Prisoner is not an antagonistic role.&lt;br /&gt;
&lt;br /&gt;
== Concerning mechanics ==&lt;br /&gt;
=== General ===&lt;br /&gt;
* Felinids and other species that can enter duffel bags &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;may not&amp;lt;/span&amp;gt; abuse this mechanic to avoid being damaged.   {{AnchorLink|felinid-bag-cheese}}&lt;br /&gt;
** This means: They may hide in them if they are still &amp;quot;undetected&amp;quot;, but they should not enter a bag during combat or while being pursued in order to make being damaged impossible.&lt;br /&gt;
* Players &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;may not&amp;lt;/span&amp;gt; place or modify station beacons in order to alter the location shown in announcements such as the nuke arm announcement. {{AnchorLink|announcement-anchors-cheese}}&lt;br /&gt;
** Abusing the announcements&#039; implementation details in this way is considered excessively lame.&lt;br /&gt;
&lt;br /&gt;
=== Borging ===&lt;br /&gt;
* Any laws you receive after being borged supersede your antag objectives. {{AnchorLink|borging-objectives}}&lt;br /&gt;
** This means: A borged nukie in a Crewsimov chassis &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;may not&amp;lt;/span&amp;gt; attack people.&lt;br /&gt;
&lt;br /&gt;
=== Engineering ===&lt;br /&gt;
* GarTEGs and other constructions that abuse game implementation details to produce something in vast quantities are &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;not allowed&amp;lt;/span&amp;gt;. {{AnchorLink|garteg}}&lt;br /&gt;
** They make little sense ICly, look and feel unsafe and are generally too &amp;quot;game-y&amp;quot;.&lt;br /&gt;
** &#039;&#039;Rule of thumb:&#039;&#039; The things you construct should make sense and not recklessly expose other crew to danger from an IC perspective.&lt;br /&gt;
&lt;br /&gt;
== Concerning specific rules ==&lt;br /&gt;
&lt;br /&gt;
=== [[Server Rules#S4. You cannot request or allow a law change|S4 - You cannot request or allow a law change]] ===&lt;br /&gt;
&lt;br /&gt;
* Borgs &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;may not&amp;lt;/span&amp;gt; directly request for the station AI to override their laws. {{AnchorLink|s4-borg-ai-request}}&lt;br /&gt;
** They &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;may&amp;lt;/span&amp;gt; work around this by, for example, mentioning to the AI that a specific law is preventing them from accomplishing a specific task.&lt;br /&gt;
&lt;br /&gt;
=== [[Metashield|B2 - Metashield]] ===&lt;br /&gt;
* The &amp;quot;Current gamemode, and any antagonists that could exist as a result&amp;quot; shield &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;prohibits&amp;lt;/span&amp;gt; attempts at guessing the gamemode based on otherwise innocuous character behavior. {{AnchorLink|metashield-no-guessing}}&lt;br /&gt;
** This means: If someone orders monkey cubes and Zombies have not been called out yet, you should not assume they are an Initial Infected. Your character should not anticipate an attack like this without a sound current-round reason.&lt;/div&gt;</summary>
		<author><name>DV disposablecrewmember42</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Event_Policy&amp;diff=4674</id>
		<title>Event Policy</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Event_Policy&amp;diff=4674"/>
		<updated>2026-08-19T18:28:59Z</updated>

		<summary type="html">&lt;p&gt;DV disposablecrewmember42: Reverted edit by DV disposablecrewmember42 (talk) to last revision by Vape&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;This policy refers to Administrators and Curators, Unless otherwise specified.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
1. &#039;&#039;&#039;Actions of Staff during round must be reported to the #Event-log in discord.&#039;&#039;&#039; &amp;lt;small&amp;gt;This includes all “One-off” spawns. Spawns and actions pertaining to an approved event can be skipped as long as the event itself has been reported. Major changes to an event in-round must be logged. This excludes small actions that are taken to preserve the integrity of the game, such as moving players &amp;amp; addressing small bugs.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
2. &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;Never&#039;&#039;&#039; &#039;&#039;&#039;use a “smite” against a player character that is in round.&#039;&#039;&#039; &amp;lt;small&amp;gt;This includes possible raiders. Smites have the capacity to be irreversible and game breaking. They should not be used outside of the admin arena.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
3. &#039;&#039;&#039;Events should be allowed to play out at their own pace.&#039;&#039;&#039; &amp;lt;small&amp;gt;Events will almost invariably be affected by the crew, antagonists, or natural occurrences within the round; let the round flow organically and allow players to interact with the event rather than forcing them to follow a script. Let them fail if needed.&lt;br /&gt;
&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
4. &#039;&#039;&#039;Events must meet or exceed our MRP Standard.&#039;&#039;&#039; &amp;lt;small&amp;gt;Both the rationale and implementation of an event must demonstrate evidence of a story, or be beneficial to the story unfolding on the station currently.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
5. &#039;&#039;&#039;Events must not feature staff-level ghost roles such as deathsquad unless directly authorized by a Head of Staff.&#039;&#039;&#039; &amp;lt;small&amp;gt;These roles should be filled by staff and represent both Administration and Curation in an in-character fashion.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
6. &#039;&#039;&#039;Events should never portray &#039;&#039;&amp;lt;span style=&amp;quot;color:cyan;&amp;quot;&amp;gt;NanoTrasen&#039;&#039; or &#039;&#039;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Central Command&#039;&#039; as directly antagonistic to the crew.&#039;&#039;&#039; &amp;lt;small&amp;gt;While Central Command is expected to be strict - especially on matters of policy and procedure - they should be supportive where possible, politely evasive when pressed, and only authoritative in extreme circumstances.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
7. &#039;&#039;&#039;Events should not disrupt the balance of the round.&#039;&#039;&#039; &amp;lt;small&amp;gt;Don&#039;t introduce overpowered, unique, or usually unobtainable ghost roles, entities, or items, and should not overwhelm the round, the station, or its resources. This includes objective items, spawn-only items, leviathings, etc.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
8. &#039;&#039;&#039;Event roles should be reserved for players.&#039;&#039;&#039; &amp;lt;small&amp;gt;Staff are expected to organize and oversee the event, not partake in it. If a ghost role is not taken for &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:yellow;&amp;quot;&amp;gt;more than 5 minutes&#039;&#039;&#039;, the eventing staff member may join the queue .&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
9. &#039;&#039;&#039;aGhosts are welcome to take any ghost roles.&#039;&#039;&#039; &amp;lt;small&amp;gt;Refer to the previous rule regarding roles you have spawned.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
10. &#039;&#039;&#039;Do not test unknown commands on the game servers.&#039;&#039;&#039; &amp;lt;small&amp;gt;All testing of Console commands, VVwrites, and other “Unused” aGhost powers should take place on a personal dev environment, not on the game servers.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
11. &#039;&#039;&#039;You may not take ERT Leadership roles unless 5 minutes has passed without anyone taking the role.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
12. &#039;&#039;&#039;Any spawned CC character going to the station, must be armed by security on station.&#039;&#039;&#039; &amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;If your character is visiting the station or leaving CC in any capacity, You are not allowed to spawn weapons for them. You may take 1 sidearm EQUIVALENT to the one spawned by the loadout menu.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Event Categories = &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Low Impact&#039;&#039;&#039; -  &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Trial-Game Administrators&#039;&#039;&#039; / &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;Trial-Curators&#039;&#039;&#039; &amp;lt;small&amp;gt;or above without approval.&amp;lt;/small&amp;gt;&lt;br /&gt;
 Low impact events either:&lt;br /&gt;
  * Do not interact with players in a meaningful way&lt;br /&gt;
  * Are a direct response to a player request or interaction, and do not affect the round to a greater degree &lt;br /&gt;
 -&amp;gt; Such as responding to faxes or answering prayers&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:yellow;&amp;quot;&amp;gt;Medium Impact&#039;&#039;&#039; -  &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Trial-Game Administrators&#039;&#039;&#039; / &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;Trial-Curators&#039;&#039;&#039; &amp;lt;small&amp;gt;with approval from a &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;Curator&#039;&#039;&#039;.&amp;lt;/small&amp;gt;  &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Game Administrators&#039;&#039;&#039; / &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;Curators&#039;&#039;&#039; &amp;lt;small&amp;gt;without approval.&amp;lt;/small&amp;gt; &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;Senior Curators&#039;&#039;&#039; / &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Senior Administrators&#039;&#039;&#039; &amp;lt;small&amp;gt;and above do not need approval.&amp;lt;/small&amp;gt;&lt;br /&gt;
 Medium impact events either&lt;br /&gt;
 * Considerable affect players or the round without derailing the round, round-removing&lt;br /&gt;
 players, or taking significant resources and manpower from departments.&lt;br /&gt;
 * Add a new gamerule unlikely to cause significant effect on players or the round&lt;br /&gt;
 * Are a direct response to a player request or interaction that affects the round to a considerable degree.&lt;br /&gt;
 -&amp;gt; Such as adding a Clown Spider spawn or adding a single round ending antag&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;High Impact&#039;&#039;&#039; -  &amp;lt;small&amp;gt;Following the mandatory notice and when approved by a&amp;lt;/small&amp;gt; &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;Senior Curator&#039;&#039;&#039; &amp;lt;small&amp;gt;or above.&amp;lt;/small&amp;gt;&lt;br /&gt;
 High impact events either:&lt;br /&gt;
 * Heavily affect players or the round, possibly derailing the round, round-removing &lt;br /&gt;
 players, or taking significant resources and manpower from departments&lt;br /&gt;
 * Add a new gamemode, causing significant effect on players or the round&lt;br /&gt;
 * Are a direct response to a player request or interaction that results in a High Impact event.&lt;br /&gt;
 -&amp;gt; Some Examples include setting the game mode or spawning multiple round ending antagonists&lt;br /&gt;
&lt;br /&gt;
⚠️&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;High impact events must be planned, written in Directions event library, and approved. Additionally, a mandatory 30 minute notice must be posted &amp;amp; *approved* in the event log prior to running these events, unless otherwise authorized by at least *2 Senior Curators, or 1 Head of Staff*. An event plan should include entity/role requirements, event goals, players and departments involved, and “Staffing” needs.&#039;&#039;&#039;⚠️&lt;br /&gt;
&lt;br /&gt;
== Exceptions to event policy ==&lt;br /&gt;
&lt;br /&gt;
1. &#039;&#039;&#039;Staff are permitted to spawn in Central Command characters for the purpose of greeting crew or writing faxes.&#039;&#039;&#039; &amp;lt;small&amp;gt;CC Characters should be competent, reasonably named, and disconnected from any “In-game” characters.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
2. &#039;&#039;&#039;Staff are permitted to create ghost bars.&#039;&#039;&#039; &amp;lt;small&amp;gt;Spawning ghost roles on a separate map from the station for the purpose of a gag, sandbox construction, ETC&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
3. &#039;&#039;&#039;Staff are permitted to remodel “Midpoint” to reflect events that occurred during the round, and to remodel “Midpoint” to reflect a more artistic and “Destressed” environment for players to end their round.&#039;&#039;&#039; &amp;lt;small&amp;gt;The latter requires appropriate documentation in the Event-log, and following “Medium-Impact” approval&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
4. &#039;&#039;&#039;Staff are permitted to Spawn ERT following the chart listed below.&#039;&#039;&#039; &amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;Any exceptions require approval from a Senior Administrator/Senior Curator or above.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:ERT chart.jpg|thumb]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Epsilon Procedure =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;In the event that Epsilon is or will be needed, Permission is required by a &amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;HEAD OF STAFF or SENIOR CURATOR. &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;If either of these options are unavailable after 10 minutes, you may call gamma and resolve the situation without violence.&lt;/div&gt;</summary>
		<author><name>DV disposablecrewmember42</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Event_Policy&amp;diff=4673</id>
		<title>Event Policy</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Event_Policy&amp;diff=4673"/>
		<updated>2026-08-19T18:12:58Z</updated>

		<summary type="html">&lt;p&gt;DV disposablecrewmember42: link chart in knowledgebase instead&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;This policy refers to Administrators and Curators, Unless otherwise specified.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
1. &#039;&#039;&#039;Actions of Staff during round must be reported to the #Event-log in discord.&#039;&#039;&#039; &amp;lt;small&amp;gt;This includes all “One-off” spawns. Spawns and actions pertaining to an approved event can be skipped as long as the event itself has been reported. Major changes to an event in-round must be logged. This excludes small actions that are taken to preserve the integrity of the game, such as moving players &amp;amp; addressing small bugs.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
2. &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;Never&#039;&#039;&#039; &#039;&#039;&#039;use a “smite” against a player character that is in round.&#039;&#039;&#039; &amp;lt;small&amp;gt;This includes possible raiders. Smites have the capacity to be irreversible and game breaking. They should not be used outside of the admin arena.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
3. &#039;&#039;&#039;Events should be allowed to play out at their own pace.&#039;&#039;&#039; &amp;lt;small&amp;gt;Events will almost invariably be affected by the crew, antagonists, or natural occurrences within the round; let the round flow organically and allow players to interact with the event rather than forcing them to follow a script. Let them fail if needed.&lt;br /&gt;
&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
4. &#039;&#039;&#039;Events must meet or exceed our MRP Standard.&#039;&#039;&#039; &amp;lt;small&amp;gt;Both the rationale and implementation of an event must demonstrate evidence of a story, or be beneficial to the story unfolding on the station currently.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
5. &#039;&#039;&#039;Events must not feature staff-level ghost roles such as deathsquad unless directly authorized by a Head of Staff.&#039;&#039;&#039; &amp;lt;small&amp;gt;These roles should be filled by staff and represent both Administration and Curation in an in-character fashion.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
6. &#039;&#039;&#039;Events should never portray &#039;&#039;&amp;lt;span style=&amp;quot;color:cyan;&amp;quot;&amp;gt;NanoTrasen&#039;&#039; or &#039;&#039;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Central Command&#039;&#039; as directly antagonistic to the crew.&#039;&#039;&#039; &amp;lt;small&amp;gt;While Central Command is expected to be strict - especially on matters of policy and procedure - they should be supportive where possible, politely evasive when pressed, and only authoritative in extreme circumstances.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
7. &#039;&#039;&#039;Events should not disrupt the balance of the round.&#039;&#039;&#039; &amp;lt;small&amp;gt;Don&#039;t introduce overpowered, unique, or usually unobtainable ghost roles, entities, or items, and should not overwhelm the round, the station, or its resources. This includes objective items, spawn-only items, leviathings, etc.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
8. &#039;&#039;&#039;Event roles should be reserved for players.&#039;&#039;&#039; &amp;lt;small&amp;gt;Staff are expected to organize and oversee the event, not partake in it. If a ghost role is not taken for &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:yellow;&amp;quot;&amp;gt;more than 5 minutes&#039;&#039;&#039;, the eventing staff member may join the queue .&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
9. &#039;&#039;&#039;aGhosts are welcome to take any ghost roles.&#039;&#039;&#039; &amp;lt;small&amp;gt;Refer to the previous rule regarding roles you have spawned.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
10. &#039;&#039;&#039;Do not test unknown commands on the game servers.&#039;&#039;&#039; &amp;lt;small&amp;gt;All testing of Console commands, VVwrites, and other “Unused” aGhost powers should take place on a personal dev environment, not on the game servers.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
11. &#039;&#039;&#039;You may not take ERT Leadership roles unless 5 minutes has passed without anyone taking the role.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
12. &#039;&#039;&#039;Any spawned CC character going to the station, must be armed by security on station.&#039;&#039;&#039; &amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;If your character is visiting the station or leaving CC in any capacity, You are not allowed to spawn weapons for them. You may take 1 sidearm EQUIVALENT to the one spawned by the loadout menu.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Event Categories = &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Low Impact&#039;&#039;&#039; -  &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Trial-Game Administrators&#039;&#039;&#039; / &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;Trial-Curators&#039;&#039;&#039; &amp;lt;small&amp;gt;or above without approval.&amp;lt;/small&amp;gt;&lt;br /&gt;
 Low impact events either:&lt;br /&gt;
  * Do not interact with players in a meaningful way&lt;br /&gt;
  * Are a direct response to a player request or interaction, and do not affect the round to a greater degree &lt;br /&gt;
 -&amp;gt; Such as responding to faxes or answering prayers&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:yellow;&amp;quot;&amp;gt;Medium Impact&#039;&#039;&#039; -  &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Trial-Game Administrators&#039;&#039;&#039; / &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;Trial-Curators&#039;&#039;&#039; &amp;lt;small&amp;gt;with approval from a &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;Curator&#039;&#039;&#039;.&amp;lt;/small&amp;gt;  &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Game Administrators&#039;&#039;&#039; / &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;Curators&#039;&#039;&#039; &amp;lt;small&amp;gt;without approval.&amp;lt;/small&amp;gt; &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;Senior Curators&#039;&#039;&#039; / &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Senior Administrators&#039;&#039;&#039; &amp;lt;small&amp;gt;and above do not need approval.&amp;lt;/small&amp;gt;&lt;br /&gt;
 Medium impact events either&lt;br /&gt;
 * Considerable affect players or the round without derailing the round, round-removing&lt;br /&gt;
 players, or taking significant resources and manpower from departments.&lt;br /&gt;
 * Add a new gamerule unlikely to cause significant effect on players or the round&lt;br /&gt;
 * Are a direct response to a player request or interaction that affects the round to a considerable degree.&lt;br /&gt;
 -&amp;gt; Such as adding a Clown Spider spawn or adding a single round ending antag&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;High Impact&#039;&#039;&#039; -  &amp;lt;small&amp;gt;Following the mandatory notice and when approved by a&amp;lt;/small&amp;gt; &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;Senior Curator&#039;&#039;&#039; &amp;lt;small&amp;gt;or above.&amp;lt;/small&amp;gt;&lt;br /&gt;
 High impact events either:&lt;br /&gt;
 * Heavily affect players or the round, possibly derailing the round, round-removing &lt;br /&gt;
 players, or taking significant resources and manpower from departments&lt;br /&gt;
 * Add a new gamemode, causing significant effect on players or the round&lt;br /&gt;
 * Are a direct response to a player request or interaction that results in a High Impact event.&lt;br /&gt;
 -&amp;gt; Some Examples include setting the game mode or spawning multiple round ending antagonists&lt;br /&gt;
&lt;br /&gt;
⚠️&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;High impact events must be planned, written in Directions event library, and approved. Additionally, a mandatory 30 minute notice must be posted &amp;amp; *approved* in the event log prior to running these events, unless otherwise authorized by at least *2 Senior Curators, or 1 Head of Staff*. An event plan should include entity/role requirements, event goals, players and departments involved, and “Staffing” needs.&#039;&#039;&#039;⚠️&lt;br /&gt;
&lt;br /&gt;
== Exceptions to event policy ==&lt;br /&gt;
&lt;br /&gt;
1. &#039;&#039;&#039;Staff are permitted to spawn in Central Command characters for the purpose of greeting crew or writing faxes.&#039;&#039;&#039; &amp;lt;small&amp;gt;CC Characters should be competent, reasonably named, and disconnected from any “In-game” characters.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
2. &#039;&#039;&#039;Staff are permitted to create ghost bars.&#039;&#039;&#039; &amp;lt;small&amp;gt;Spawning ghost roles on a separate map from the station for the purpose of a gag, sandbox construction, ETC&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
3. &#039;&#039;&#039;Staff are permitted to remodel “Midpoint” to reflect events that occurred during the round, and to remodel “Midpoint” to reflect a more artistic and “Destressed” environment for players to end their round.&#039;&#039;&#039; &amp;lt;small&amp;gt;The latter requires appropriate documentation in the Event-log, and following “Medium-Impact” approval&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
4. &#039;&#039;&#039;Staff are permitted to Spawn ERT following [https://knowledge.deltav.gay/ingame/eventing/ERT.html#emergency-call this chart].&#039;&#039;&#039; &amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;Any exceptions require approval from a Senior Administrator/Senior Curator or above.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Epsilon Procedure =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;In the event that Epsilon is or will be needed, Permission is required by a &amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;HEAD OF STAFF or SENIOR CURATOR. &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;If either of these options are unavailable after 10 minutes, you may call gamma and resolve the situation without violence.&lt;/div&gt;</summary>
		<author><name>DV disposablecrewmember42</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=File:ERT_chart.jpg&amp;diff=4672</id>
		<title>File:ERT chart.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=File:ERT_chart.jpg&amp;diff=4672"/>
		<updated>2026-08-19T17:28:55Z</updated>

		<summary type="html">&lt;p&gt;DV disposablecrewmember42: DV disposablecrewmember42 uploaded a new version of File:ERT chart.jpg&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;a chart describing the standard for summoning ERT&lt;/div&gt;</summary>
		<author><name>DV disposablecrewmember42</name></author>
	</entry>
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