<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://wiki.deltav.gay/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=DisposableCrewmember42</id>
	<title>Delta-V Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.deltav.gay/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=DisposableCrewmember42"/>
	<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/view/Special:Contributions/DisposableCrewmember42"/>
	<updated>2026-05-26T16:36:30Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.0</generator>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Alert_Procedure&amp;diff=4603</id>
		<title>Alert Procedure</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Alert_Procedure&amp;diff=4603"/>
		<updated>2026-05-21T07:14:04Z</updated>

		<summary type="html">&lt;p&gt;DisposableCrewmember42: update for PR #5832 (Add code orange to Alert Procedure)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &amp;lt;span style=&amp;quot;color:#4f8439;&amp;gt;Green Alert&amp;lt;/span&amp;gt; ==&lt;br /&gt;
The normal operating procedure. &#039;&#039;There is no currently known threat to the ship, nor crew.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 80%; border: 1px solid #000000;&amp;quot;&lt;br /&gt;
!style=&amp;quot;text-align:left; width:25%; padding:5px; padding-left:10px; background-color:#4f8439BF; border: 1px solid #000000;&amp;quot; | &#039;&#039;&#039;Condition&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;text-align:left; width:75%; padding:5px; padding-left:10px; background-color:#4f8439BF; border: 1px solid #000000;&amp;quot; | &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | Chain of Command&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | [[Standard_Operating_Procedure#Captain’s_Authority|CO]] &amp;gt; Department Heads &amp;gt; Supervisory Roles&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | Armoury Policy&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | Open carrying of long arms disallowed for Security personnel. Standard stab-and bullet-resistant equipment recommended for Security personnel.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | Discipline&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | Report to supervisor for general orders.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | Secure Areas&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | Secure areas unbolted and accessible to all authorized personnel. HSAs and areas with an expectation of privacy, such as bedrooms, dorms, or medical treatment facilities, may be bolted as needed.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | Medical&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | Binary suit sensors recommended at a minimum.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | Engineering&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | Report to supervisor for general orders.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | Rules of Engagement&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | Engage with minimal force required; prioritize de-escalation whenever possible.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#416db7;&amp;gt;Blue Alert&amp;lt;/span&amp;gt; ==&lt;br /&gt;
Elevated alert status. &#039;&#039;There is an ongoing, known, or suspected security threat to the NanoTrasen vessel or its crew, or another significant security emergency.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 80%; border: 1px solid #000000;&amp;quot;&lt;br /&gt;
!style=&amp;quot;text-align:left; width:25%; padding:5px; padding-left:10px; background-color:#416db7BF; border: 1px solid #000000;&amp;quot; | &#039;&#039;&#039;Condition&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;text-align:left; width:75%; padding:5px; padding-left:10px; background-color:#416db7BF; border: 1px solid #000000;&amp;quot; | &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | Chain of Command&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | [[Standard_Operating_Procedure#Captain’s_Authority|CO]] &amp;gt; [[Head of Security|Head of Station Security]] &amp;gt; Department Heads &amp;gt; Supervisory Roles&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | Armoury Policy&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | Open carry of weaponry permitted for all authorised entities. Body armour mandatory for Security personnel.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | Discipline&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | Report to supervisor for general orders. Searching individuals suspected of committing a crime is encouraged.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | Secure Areas&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | Secure areas unbolted unless affected by known threats. Bolting [[Standard_Operating_Procedure#High_Security_Areas|HSAs]] recommended.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | Medical&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | Binary suit sensors recommended at a minimum. EVA suits recommended for emergency responders, functioning internals and PPE heavily advised.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | Engineering&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | EVA suits recommended for engineers.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | Rules of Engagement&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | Engage with minimal force required; non-lethal weapons may be used freely based on threat and compliance.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#a43e3e;&amp;gt;Red Alert&amp;lt;/span&amp;gt; ==&lt;br /&gt;
Emergency alert status. &#039;&#039;There are multiple major emergency situations ongoing, or a major security emergency affecting the station.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 80%; border: 1px solid #000000;&amp;quot;&lt;br /&gt;
!style=&amp;quot;text-align:left; width:25%; padding:5px; padding-left:10px; background-color:#a43e3eBF; border: 1px solid #000000;&amp;quot; | &#039;&#039;&#039;Condition&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;text-align:left; width:75%; padding:5px; padding-left:10px; background-color:#a43e3eBF; border: 1px solid #000000;&amp;quot; | &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | Chain of Command&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | [[Standard_Operating_Procedure#Captain’s_Authority|CO]] &amp;gt; Security Personnel &amp;gt; Department Heads &amp;gt; Supervisory Roles&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | Armoury Policy&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | Issuing of lethal weapons heavily recommended. Body armour and helmets mandatory for Security personnel.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | Discipline&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | Report to supervisor for general orders. Protection of personnel prioritized over body and department searches.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | Secure Areas&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | All [[Standard_Operating_Procedure#High_Security_Areas|HSAs]] recommended to be bolted and under guard. Secure areas unbolted unless affected by known threats.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | Medical&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | Full suit sensors heavily advised. EVA suits and functioning internals heavily advised for emergency responders.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | Engineering&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | EVA suits heavily advised for engineers. Make emergency internals easily accessible.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | Rules of Engagement&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | Engage with adequate force to safely subdue suspects, dependent on threat and compliance. Lethal force is permitted to effect arrests against evasive targets.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#583ca2;&amp;gt;Violet Alert&amp;lt;/span&amp;gt; ==&lt;br /&gt;
Elevated alert status. &#039;&#039;There is a serious viral outbreak, ongoing major death event, or there is another significant medical emergency.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 80%; border: 1px solid #000000;&amp;quot;&lt;br /&gt;
!style=&amp;quot;text-align:left; width:25%; padding:5px; padding-left:10px; background-color:#583ca2BF; border: 1px solid #000000;&amp;quot; | &#039;&#039;&#039;Condition&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;text-align:left; width:75%; padding:5px; padding-left:10px; background-color:#583ca2BF; border: 1px solid #000000;&amp;quot; | &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | Chain of Command&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | [[Standard_Operating_Procedure#Captain’s_Authority|CO]] &amp;gt; [[Chief Medical Officer]] &amp;gt; Medical Personnel &amp;gt; Department Heads &amp;gt; Supervisory Roles&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | Armoury Policy&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | Issuing of lethal weapons disadvised. Standard stab-and bullet-resistant equipment recommended for Security personnel. Biohazard gear advised.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | Discipline&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | Report to supervisor for orders. Non-medical personnel should ensure they do not interfere with medical staff. Security should seek to aid medical staff where possible.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | Secure Areas&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | Secure areas unbolted. [[Standard_Operating_Procedure#High_Security_Areas|HSAs]] and areas with an expectation of privacy, such as bedrooms, dorms, or medical treatment facilities, may be bolted as needed.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | Medical&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | Report to supervisor for orders. Full suit sensors heavily advised. EVA suits recommended for emergency responders, functioning internals and PPE heavily advised.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | Engineering&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | Report to supervisor for general orders.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | Rules of Engagement&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | Engage with minimal force required; prioritize de-escalation whenever possible.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#999933;&amp;gt;Yellow Alert&amp;lt;/span&amp;gt; ==&lt;br /&gt;
Elevated alert status. &#039;&#039;There is a major issue with the atmospheric system, the station has suffered/is about to suffer significant damage, or there is another significant engineering emergency.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 80%; border: 1px solid #000000;&amp;quot;&lt;br /&gt;
!style=&amp;quot;text-align:left; width:25%; padding:5px; padding-left:10px; background-color:#999933BF; border: 1px solid #000000;&amp;quot; | &#039;&#039;&#039;Condition&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;text-align:left; width:75%; padding:5px; padding-left:10px; background-color:#999933BF; border: 1px solid #000000;&amp;quot; | &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | Chain of Command&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | [[Standard_Operating_Procedure#Captain’s_Authority|CO]] &amp;gt; [[Chief Engineer]] &amp;gt; Engineering Personnel &amp;gt; Department Heads &amp;gt; Supervisory Roles&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | Armoury Policy&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | Issuing of lethal weapons disadvised. EVA protection heavily advised for all personnel.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | Discipline&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | Report to supervisor for orders. Non-engineering personnel advised to evacuate affected areas. Security should seek to aid engineering staff where possible.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | Secure Areas&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | Secure areas unbolted. [[Standard_Operating_Procedure#High_Security_Areas|HSAs]] and areas with an expectation of privacy, such as bedrooms, dorms, or medical treatment facilities, may be bolted as needed.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | Medical&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | Full suit sensors heavily advised. EVA suits and functioning internals recommended for emergency responders.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | Engineering&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | EVA suits heavily advised for engineers. Distribute emergency internals to crew. Propose evacuation if damage is irreparable or sufficiently hazardous.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | Rules of Engagement&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | Engage with minimal force required; prioritize de-escalation whenever possible.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== White Alert ==&lt;br /&gt;
Elevated alert status. &#039;&#039;The station is suffering dangerously high levels of glimmer, there are several active psionic threats, or there is another significant epistemic emergency.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 80%; border: 1px solid #000000;&amp;quot;&lt;br /&gt;
!style=&amp;quot;text-align:left; width:25%; padding:5px; padding-left:10px; background-color:#a6a6a6BF; border: 1px solid #000000;&amp;quot; | &#039;&#039;&#039;Condition&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;text-align:left; width:75%; padding:5px; padding-left:10px; background-color:#a6a6a6BF; border: 1px solid #000000;&amp;quot; | &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | Chain of Command&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | [[Standard_Operating_Procedure#Captain’s_Authority|CO]] &amp;gt; [[Mystagogue]] &amp;gt; Epistemics Personnel &amp;gt; Department Heads &amp;gt; Supervisory Roles&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | Armoury Policy&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | Psionic insulation recommended for all personnel. Open carry of weaponry permitted for authorised entities. Standard stab- and bullet-resistant equipment recommended for Security personnel.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | Discipline&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | Report to supervisor for orders. Security and Engineering should seek to aid epistemics staff where possible. Propose evacuation if glimmer spiral is unrecoverable.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | Secure Areas&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | Secure areas unbolted. [[Standard_Operating_Procedure#High_Security_Areas|HSAs]] and areas with an expectation of privacy, such as bedrooms, dorms, or medical treatment facilities, may be bolted as needed.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | Medical&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | Full suit sensors heavily advised. Prepare for increased incidents of burn and brain damage.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | Engineering&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | EVA suits heavily advised for engineers. Distribute emergency internals to crew. Prepare for detonation of [[Glimmer#Probers|probers]].&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | Rules of Engagement&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | Engage with minimal force required; ROE on mindwiping is lifted and may be performed by the Psionic Mantis, Chaplain or Mystagogue at their discretion.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#36717d;&amp;gt;Gamma Alert&amp;lt;/span&amp;gt; ==&lt;br /&gt;
Emergency alert status. &#039;&#039;Central Command has called the Gamma Alert; the Station is on its last legs, almost everyone is dead, or there is another existential crisis affecting the station.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 80%; border: 1px solid #000000;&amp;quot;&lt;br /&gt;
!style=&amp;quot;text-align:left; width:25%; padding:5px; padding-left:10px; background-color:#36717dBF; border: 1px solid #000000;&amp;quot; | &#039;&#039;&#039;Condition&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;text-align:left; width:75%; padding:5px; padding-left:10px; background-color:#36717dBF; border: 1px solid #000000;&amp;quot; | &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | Chain of Command&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | [[Standard_Operating_Procedure#Captain’s_Authority|CO]] &amp;gt; Security Personnel &amp;gt; Department Heads &amp;gt; Supervisory Roles&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | Armoury Policy&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | Issuing of lethal weapons heavily recommended. Body armour and helmets mandatory for Security personnel. EVA protection heavily advised for all personnel.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | Discipline&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | Report to supervisor for general orders. Martial law is in effect.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | Secure Areas&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | All [[Standard_Operating_Procedure#High_Security_Areas|HSAs]] recommended to be bolted and under guard. Secure areas unbolted.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | Medical&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | Full suit sensors mandatory for observation and safety. EVA suits and functioning internals heavily advised for emergency responders.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | Engineering&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | EVA suits heavily advised for engineers. Distribute emergency internals to crew.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | Rules of Engagement&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | Martial law is in effect.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#996633;&amp;gt;Delta Alert&amp;lt;/span&amp;gt; ==&lt;br /&gt;
Emergency alert status. &#039;&#039;The nuclear destruction mechanism has been engaged and station destruction is imminent. All crew aboard the station must attempt to reverse the self-destruct mechanism, if engaged in error. Should reversal prove impossible, evacuate as applicable.&lt;br /&gt;
&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 80%; border: 1px solid #000000;&amp;quot;&lt;br /&gt;
!style=&amp;quot;text-align:left; width:25%; padding:5px; padding-left:10px; background-color:#996633BF; border: 1px solid #000000;&amp;quot; | &#039;&#039;&#039;Condition&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;text-align:left; width:75%; padding:5px; padding-left:10px; background-color:#996633BF; border: 1px solid #000000;&amp;quot; | &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | Chain of Command&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | [[Standard_Operating_Procedure#Captain’s_Authority|CO]] &amp;gt; Security Personnel &amp;gt; Department Heads &amp;gt; Supervisory Roles&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | Armoury Policy&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | Issuing of lethal weapons heavily recommended. Body armour and helmets mandatory for Security personnel. EVA protection heavily advised for all personnel.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | Discipline&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | Security and Command must expend all efforts to prevent station destruction if engaged in error.  Martial law is in effect.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | Secure Areas&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | All secure areas and [[Standard_Operating_Procedure#High_Security_Areas|HSAs]] should remain unbolted.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | Medical&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | Full suit sensors mandatory for observation and safety. EVA suits and functioning internals heavily advised for emergency responders.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | Engineering&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | EVA suits heavily advised for engineers. Distribute emergency internals to crew.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | Rules of Engagement&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | Martial law is in effect.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#cae8e8;&amp;gt;Code Octarine&amp;lt;/span&amp;gt; ==&lt;br /&gt;
Emergency alert status&#039;&#039;. The station&#039;s deep-spectrum sensors have identified critical Λ-CDM levels. The station and all surrounding space is under threat of an impending existential noospheric-to-real threat.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 80%; border: 1px solid #000000;&amp;quot;&lt;br /&gt;
!style=&amp;quot;text-align:left; width:25%; padding:5px; padding-left:10px; background-color:#583ca2BF; border: 1px solid #000000;&amp;quot; | &#039;&#039;&#039;Condition&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;text-align:left; width:75%; padding:5px; padding-left:10px; background-color:#583ca2BF; border: 1px solid #000000;&amp;quot; | &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | Chain of Command&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | [[Standard_Operating_Procedure#Captain’s_Authority|CO]] &amp;gt; [[Mystagogue]] &amp;gt; Security Personnel &amp;gt; Department Heads &amp;gt; Supervisory Roles &amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | Armoury Policy&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; |  Issuing of lethal weapons recommended. Body armour and helmets mandatory for Security personnel, permitted for distribution to authorised personnel. EVA protection strongly advised for all personnel.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | Discipline&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; |  Emergency personnel must expend all efforts to prevent station destruction. Arrests, searches, and raids may be performed at the discretion of security personnel and without a warrant. Where possible, threats should be subdued and brought to the Chaplain or Mystagogue for processing.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | Secure Areas&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; |  All secure areas and [[Standard_Operating_Procedure#High_Security_Areas|HSAs]] should remain unbolted.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | Medical&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; |  Full suit sensors mandatory for observation and safety. EVA suits and functioning internals heavily advised for emergency responders.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | Engineering&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | EVA suits heavily advised for engineers. Distribute emergency internals to crew.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | Rules of Engagement&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; |  Engage with adequate force to neutralise threats. Lethal force authorised at the discretion of Security personnel, in self-defence, or to effect arrests. ROE on mindwiping is lifted and may be performed by the Psionic Mantis or Mystagogue at their discretion.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#b000ff;&amp;gt;Code Epsilon&amp;lt;/span&amp;gt; ==&lt;br /&gt;
Emergency alert status. &#039;&#039;Central Command has ordered the Epsilon security level on the station. Only orders from Central Command Officials are to be obeyed by the Station&#039;s Crew. Martial Law is in effect.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 80%; border: 1px solid #000000;&amp;quot;&lt;br /&gt;
!style=&amp;quot;text-align:left; width:25%; padding:5px; padding-left:10px; background-color:#b000ffFF; border: 1px solid #000000;&amp;quot; | &#039;&#039;&#039;Condition&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;text-align:left; width:75%; padding:5px; padding-left:10px; background-color:#b000ffFF; border: 1px solid #000000;&amp;quot; | &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | Chain of Command&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | Central Command&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | Armoury Policy&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | Await orders from Central Command Personnel.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | Discipline&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | Await orders from Central Command Personnel.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | Secure Areas&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | Await orders from Central Command Personnel.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | Medical&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | Full suit sensors mandatory for observation and safety. Await orders from Central Command Personnel.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | Engineering&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | Await orders from Central Command Personnel.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | Rules of Engagement&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | Martial Law is in effect. Do not engage with Central Command Personnel. Await orders from Central Command Personnel.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#ff8119;&amp;gt;Orange Alert&amp;lt;/span&amp;gt; ==&lt;br /&gt;
Emergency alert status. &#039;&#039;There is a critical station-wide structural or atmospheric threat and recovery is unlikely. Engineering staff are advised to minimize hazards and secure the Evacuation Dock. Crewmembers are advised to stay away from hazardous areas, and prepare for Evacuation.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 80%; border: 1px solid #000000;&amp;quot;&lt;br /&gt;
!style=&amp;quot;text-align:left; width:25%; padding:5px; padding-left:10px; background-color:#FF8119BF; border: 1px solid #000000;&amp;quot; | &#039;&#039;&#039;Condition&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;text-align:left; width:75%; padding:5px; padding-left:10px; background-color:#FF8119BF; border: 1px solid #000000;&amp;quot; | &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | Chain of Command&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | [[Standard_Operating_Procedure#Captain’s_Authority|CO]] &amp;gt; [[Chief Engineer]] &amp;gt; Engineering Personnel &amp;gt; Department Heads &amp;gt; Supervisory Roles&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | Armoury Policy&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | Issuing of lethal weapons disadvised. EVA protection heavily advised for all personnel.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | Discipline&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | Report to supervisor for orders. Non-engineering personnel advised to evacuate affected areas. Security should seek to aid engineering staff where possible.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | Secure Areas&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | Secure areas unbolted. [[Standard_Operating_Procedure#High_Security_Areas|HSAs]] and areas with an expectation of privacy, such as bedrooms, dorms, or medical treatment facilities, may be bolted as needed.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | Medical&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | Full suit sensors heavily advised. EVA suits and functioning internals recommended for emergency responders.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | Engineering&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | EVA suits heavily advised for engineers. Distribute emergency internals to crew. Ensure evacuation as soon as possible.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | Rules of Engagement&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | Engage with minimal force required; prioritize de-escalation whenever possible.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Guides Menu}}&lt;/div&gt;</summary>
		<author><name>DisposableCrewmember42</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Staff_Onboarding&amp;diff=4602</id>
		<title>Staff Onboarding</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Staff_Onboarding&amp;diff=4602"/>
		<updated>2026-05-20T06:22:15Z</updated>

		<summary type="html">&lt;p&gt;DisposableCrewmember42: remove adming tips, i probably will be updating it less since we now have delta-v specific admin commands and PR to the KB instead. also correct info on who maintains the KB, as Toby pointed out after the edit was initially made&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This document goes over most of the material of the &#039;Generalized&#039; Onboarding. This does not go over specific details, and is only to be used as a resource. All staff members should have voice call or Discord discussion with a Senior / Head Of Staff 5 minutes or longer in duration prior to obtaining roles or accesses. &lt;br /&gt;
&lt;br /&gt;
=== Staff Policy === &lt;br /&gt;
Below is the link to the staff policy. It applies to all staff, without exception. &lt;br /&gt;
&lt;br /&gt;
[[Staff Policy]]&lt;br /&gt;
&lt;br /&gt;
== Staff HQ == &lt;br /&gt;
This is your &amp;quot;Quick Access&amp;quot; area to find exact details on policies regarding your position as a staff member. In each document you should find what you can, and cannot do, at a certain staff level. &lt;br /&gt;
&lt;br /&gt;
[[Staff HQ]]&lt;br /&gt;
&lt;br /&gt;
== Delta-V Knowledgebase ==&lt;br /&gt;
This is an in-house knowledgebase that categorizes &#039;&#039;&#039;ANYTHING&#039;&#039;&#039; you could possibly need information on. If something is missing from the in-game section, feel free to ping &#039;&#039;&#039;DisposableCrewmember42&#039;&#039;&#039; in the Discord.&lt;br /&gt;
&lt;br /&gt;
[https://knowledge.deltav.gay/ Delta-V Knowledgebase]: Contributor/Maintainer policy, List of staff, in-Game commands and guides. Maintained by Codebase Maints and Heads of Staff.&lt;br /&gt;
&lt;br /&gt;
== In-Game Staff == &lt;br /&gt;
In-game staff such as Curators or Admins are required to have voice call at least 10 minutes in duration with a Head of Staff or Senior prior to receiving any roles. This call has to cover what you &#039;&#039;&#039;can&#039;&#039;&#039; and &#039;&#039;&#039;cannot&#039;&#039;&#039; do as a staff member in your role. &lt;br /&gt;
&lt;br /&gt;
== GitHub ==&lt;br /&gt;
All bug reporting, as well as any codebase changes take place in the GitHub repository. Content Reviewers are required to have a GitHub account, as well as basic knowledge on how to create a PR and how to create an issue report.&lt;br /&gt;
&lt;br /&gt;
[https://github.com/DeltaV-Station/Delta-v Delta-V Github]&lt;/div&gt;</summary>
		<author><name>DisposableCrewmember42</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Administrative_Rulings&amp;diff=4584</id>
		<title>Administrative Rulings</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Administrative_Rulings&amp;diff=4584"/>
		<updated>2026-04-25T17:53:25Z</updated>

		<summary type="html">&lt;p&gt;DisposableCrewmember42: it was good as is&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Important|Title=Making changes to this page|Note=You need to be in the projectstaff wiki group to be able to edit this page, ping Skunks to be added to it. If you don&#039;t have access yet, please post missing rulings in [https://discord.com/channels/968983104247185448/1486398865459515574 this #admin-general thread] or on the [[Talk:Administrative Rulings|talk page]].|Color=#ffffff|Image=BookSpaceLaw.png}}&lt;br /&gt;
&lt;br /&gt;
== Concerning antagonists ==&lt;br /&gt;
&lt;br /&gt;
=== General ===&lt;br /&gt;
* The positronic brain of a Borg &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;may be&amp;lt;/span&amp;gt; shut off and disposed of by an antagonist if it witnessed a crime. {{AnchorLink|antag-posi-shutoff}}&lt;br /&gt;
** We strongly suggest you turn the brain back on afterwards, so the Borg player can continue playing their role. However, not doing so is not a rule-break per se.&lt;br /&gt;
** This ruling was put in place because there is no functioning Borg death system.&lt;br /&gt;
&lt;br /&gt;
=== Antagonistic Ghost Roles ===&lt;br /&gt;
* Playing Xeno, Rat King, Entropic Colossus and similar ghost roles as non-hostile is &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;not allowed&amp;lt;/span&amp;gt;. {{AnchorLink|antag-ghostroles-friendly}}&lt;br /&gt;
** &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;You may&amp;lt;/span&amp;gt; act friendly towards crew to mislead and trap them or otherwise aid you in your objectives, but you have to turn hostile at some point.&lt;br /&gt;
&lt;br /&gt;
=== Cosmic Cultists ===&lt;br /&gt;
* Cultists &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;may not&amp;lt;/span&amp;gt; place the monument off-station. It must be placed on the station&#039;s grid. {{AnchorLink|cosmic-monument-placement}}&lt;br /&gt;
&lt;br /&gt;
=== Revenants ===&lt;br /&gt;
&lt;br /&gt;
* Revenants &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;may not&amp;lt;/span&amp;gt; spill jugs, drag people or interact with the round in other unintended ways &amp;lt;span style=&amp;quot;background-color:yellow;color:black;&amp;quot;&amp;gt;while they are invisible&amp;lt;/span&amp;gt;. {{AnchorLink|revenant-spill-drag-invis}}&lt;br /&gt;
** This is considered excessively lame and borderline bug-abuse.&lt;br /&gt;
** &#039;&#039;Rule of thumb:&#039;&#039; If you can do something as an invisible, invincible ghost to affect other players and it&#039;s not specifically advertised as a power of the Revenant, you probably shouldn&#039;t be doing it. Counterplay to your antagonistic actions should be possible.&lt;br /&gt;
&lt;br /&gt;
=== Space Ninjas ===&lt;br /&gt;
* Ninjas &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;may be&amp;lt;/span&amp;gt; treated as crit-to-detain or KOS, even if they have not taken antagonistic action yet. {{AnchorLink|ninjas-kos}}&lt;br /&gt;
** You should still respect their attempts at roleplay.&lt;br /&gt;
&lt;br /&gt;
=== Nuclear Operatives ===&lt;br /&gt;
* Nukies &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;may&amp;lt;/span&amp;gt; round-remove crew for any reason. They are not tied to round-removal rules. {{AnchorLink|nukies-rr-crew}}&lt;br /&gt;
** You should still be focused on blowing up the station as a Nukie:&lt;br /&gt;
*** &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Do&amp;lt;/span&amp;gt; feel free to round-remove crew you come across while completing your objective.&lt;br /&gt;
*** &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Don&#039;t&amp;lt;/span&amp;gt; roam the station focused solely on finding and round-removing as many people as you can.&lt;br /&gt;
&lt;br /&gt;
=== Traitors ===&lt;br /&gt;
* Crew, including Security, &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;may&amp;lt;/span&amp;gt; capture and compromise syndicate comms with proper permits. {{AnchorLink|traitors-comms-compromise}}&lt;br /&gt;
* Crew &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;may not&amp;lt;/span&amp;gt; test for disguised items, &#039;&#039;&#039;even after discovering an open uplink&#039;&#039;&#039;. {{AnchorLink|traitors-disguised-items-uplink}}&lt;br /&gt;
** This means you should never assume toys or other disguised items are illegal gear just because you know such items exist. There has to have been a strong indication that the item is not what it seems, such as seeing it in use or seeing a situation that cannot be explained in any other way, for you to confiscate it.&lt;br /&gt;
** As is explicitly stated in the [[Metashield]]: &#039;&#039;Stealth items should not be &amp;quot;tested&amp;quot; for their functionality, but items that are clearly producing some sort of stealth effect can be confiscated.&#039;&#039;&lt;br /&gt;
* Traitors &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;may not&amp;lt;/span&amp;gt; assist Nuclear Operatives, including Lone Operatives, unless they have the &amp;quot;Die a glorious death&amp;quot; objective. {{AnchorLink|traitors-no-elp-nukie}}&lt;br /&gt;
&lt;br /&gt;
=== Zombies ===&lt;br /&gt;
&lt;br /&gt;
* Zombies &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;may not&amp;lt;/span&amp;gt; attack borgs unless they were provoked. {{AnchorLink|zombies-borg-attack}}&lt;br /&gt;
** They do not inherently view them as food.&lt;br /&gt;
** If provoked, &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;they may&amp;lt;/span&amp;gt; continue attacking the borg until their chassis is destroyed.&lt;br /&gt;
* Zombies &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;may not&amp;lt;/span&amp;gt; attack or destroy structures unless they know there is food (living beings) behind them. {{AnchorLink|zombies-structure-damage}}&lt;br /&gt;
* Zombies &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;may not&amp;lt;/span&amp;gt; be non-hostile. {{AnchorLink|zombies-always-hostile}}&lt;br /&gt;
* Zombies &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;may not&amp;lt;/span&amp;gt; hide in disposal chutes or flush them. {{AnchorLink|zombies-chutes}}&lt;br /&gt;
&lt;br /&gt;
== Concerning other roles ==&lt;br /&gt;
&lt;br /&gt;
=== Prisoner ===&lt;br /&gt;
&lt;br /&gt;
* Prisoners &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;may not&amp;lt;/span&amp;gt; seek to escape Perma without reason, but &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;they may&amp;lt;/span&amp;gt; escape opportunistically if presented with a significant opportunity. {{AnchorLink|prisoner-escape-opportunity}}&lt;br /&gt;
** This means you should not run out of the perma airlock every time it is opened, but you could escape if, for example, a Traitor blew a hole into wall to facilitate your escape.&lt;br /&gt;
** Your character does not have to like being in perma. They can absolutely want to be free, but keep in mind Prisoner is not an antagonistic role.&lt;br /&gt;
&lt;br /&gt;
== Concerning mechanics ==&lt;br /&gt;
=== General ===&lt;br /&gt;
* Felinids and other species that can enter duffel bags &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;may not&amp;lt;/span&amp;gt; abuse this mechanic to avoid being damaged.   {{AnchorLink|felinid-bag-cheese}}&lt;br /&gt;
** This means: They may hide in them if they are still &amp;quot;undetected&amp;quot;, but they should not enter a bag during combat or while being pursued in order to make being damaged impossible.&lt;br /&gt;
&lt;br /&gt;
=== Borging ===&lt;br /&gt;
* Any laws you receive after being borged supersede your antag objectives. {{AnchorLink|borging-objectives}}&lt;br /&gt;
** This means: A borged nukie in a Crewsimov chassis &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;may not&amp;lt;/span&amp;gt; attack people.&lt;br /&gt;
&lt;br /&gt;
=== Engineering ===&lt;br /&gt;
* GarTEGs and other constructions that abuse game implementation details to produce something in vast quantities are &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;not allowed&amp;lt;/span&amp;gt;. {{AnchorLink|garteg}}&lt;br /&gt;
:* They make little sense ICly, look and feel unsafe and are generally too &amp;quot;game-y&amp;quot;.&lt;br /&gt;
:* &#039;&#039;Rule of thumb:&#039;&#039; The things you construct should make sense and not recklessly expose other crew to danger from an IC perspective.&lt;br /&gt;
&lt;br /&gt;
== Concerning specific rules ==&lt;br /&gt;
&lt;br /&gt;
=== [[Server Rules#S4. You cannot request or allow a law change|S4 - You cannot request or allow a law change]] ===&lt;br /&gt;
&lt;br /&gt;
* Borgs &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;may not&amp;lt;/span&amp;gt; directly request for the station AI to override their laws. {{AnchorLink|s4-borg-ai-request}}&lt;br /&gt;
** They &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;may&amp;lt;/span&amp;gt; work around this by, for example, mentioning to the AI that a specific law is preventing them from accomplishing a specific task.&lt;/div&gt;</summary>
		<author><name>DisposableCrewmember42</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Administrative_Rulings&amp;diff=4583</id>
		<title>Administrative Rulings</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Administrative_Rulings&amp;diff=4583"/>
		<updated>2026-04-25T05:13:08Z</updated>

		<summary type="html">&lt;p&gt;DisposableCrewmember42: reverting nukie help bit, clarification needed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Important|Title=Making changes to this page|Note=You need to be in the projectstaff wiki group to be able to edit this page, ping Skunks to be added to it. If you don&#039;t have access yet, please post missing rulings in [https://discord.com/channels/968983104247185448/1486398865459515574 this #admin-general thread] or on the [[Talk:Administrative Rulings|talk page]].|Color=#ffffff|Image=BookSpaceLaw.png}}&lt;br /&gt;
&lt;br /&gt;
== Concerning antagonists ==&lt;br /&gt;
&lt;br /&gt;
=== General ===&lt;br /&gt;
* The positronic brain of a Borg &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;may be&amp;lt;/span&amp;gt; shut off and disposed of by an antagonist if it witnessed a crime. {{AnchorLink|antag-posi-shutoff}}&lt;br /&gt;
** We strongly suggest you turn the brain back on afterwards, so the Borg player can continue playing their role. However, not doing so is not a rule-break per se.&lt;br /&gt;
** This ruling was put in place because there is no functioning Borg death system.&lt;br /&gt;
&lt;br /&gt;
=== Antagonistic Ghost Roles ===&lt;br /&gt;
* Playing Xeno, Rat King, Entropic Colossus and similar ghost roles as non-hostile is &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;not allowed&amp;lt;/span&amp;gt;. {{AnchorLink|antag-ghostroles-friendly}}&lt;br /&gt;
** &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;You may&amp;lt;/span&amp;gt; act friendly towards crew to mislead and trap them or otherwise aid you in your objectives, but you have to turn hostile at some point.&lt;br /&gt;
&lt;br /&gt;
=== Cosmic Cultists ===&lt;br /&gt;
* Cultists &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;may not&amp;lt;/span&amp;gt; place the monument off-station. It must be placed on the station&#039;s grid. {{AnchorLink|cosmic-monument-placement}}&lt;br /&gt;
&lt;br /&gt;
=== Revenants ===&lt;br /&gt;
&lt;br /&gt;
* Revenants &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;may not&amp;lt;/span&amp;gt; spill jugs, drag people or interact with the round in other unintended ways &amp;lt;span style=&amp;quot;background-color:yellow;color:black;&amp;quot;&amp;gt;while they are invisible&amp;lt;/span&amp;gt;. {{AnchorLink|revenant-spill-drag-invis}}&lt;br /&gt;
** This is considered excessively lame and borderline bug-abuse.&lt;br /&gt;
** &#039;&#039;Rule of thumb:&#039;&#039; If you can do something as an invisible, invincible ghost to affect other players and it&#039;s not specifically advertised as a power of the Revenant, you probably shouldn&#039;t be doing it. Counterplay to your antagonistic actions should be possible.&lt;br /&gt;
&lt;br /&gt;
=== Space Ninjas ===&lt;br /&gt;
* Ninjas &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;may be&amp;lt;/span&amp;gt; treated as crit-to-detain or KOS, even if they have not taken antagonistic action yet. {{AnchorLink|ninjas-kos}}&lt;br /&gt;
** You should still respect their attempts at roleplay.&lt;br /&gt;
&lt;br /&gt;
=== Nuclear Operatives ===&lt;br /&gt;
* Nukies &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;may&amp;lt;/span&amp;gt; round-remove crew for any reason. They are not tied to round-removal rules. {{AnchorLink|nukies-rr-crew}}&lt;br /&gt;
** You should still be focused on blowing up the station as a Nukie:&lt;br /&gt;
*** &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Do&amp;lt;/span&amp;gt; feel free to round-remove crew you come across while completing your objective.&lt;br /&gt;
*** &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Don&#039;t&amp;lt;/span&amp;gt; roam the station focused solely on finding and round-removing as many people as you can.&lt;br /&gt;
&lt;br /&gt;
=== Traitors ===&lt;br /&gt;
* Crew, including Security, &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;may&amp;lt;/span&amp;gt; capture and compromise syndicate comms with proper permits. {{AnchorLink|traitors-comms-compromise}}&lt;br /&gt;
* Crew &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;may not&amp;lt;/span&amp;gt; test for disguised items, &#039;&#039;&#039;even after discovering an open uplink&#039;&#039;&#039;. {{AnchorLink|traitors-disguised-items-uplink}}&lt;br /&gt;
** This means you should never assume toys or other disguised items are illegal gear just because you know such items exist. There has to have been a strong indication that the item is not what it seems, such as seeing it in use or seeing a situation that cannot be explained in any other way, for you to confiscate it.&lt;br /&gt;
** As is explicitly stated in the [[Metashield]]: &#039;&#039;Stealth items should not be &amp;quot;tested&amp;quot; for their functionality, but items that are clearly producing some sort of stealth effect can be confiscated.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Zombies ===&lt;br /&gt;
&lt;br /&gt;
* Zombies &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;may not&amp;lt;/span&amp;gt; attack borgs unless they were provoked. {{AnchorLink|zombies-borg-attack}}&lt;br /&gt;
** They do not inherently view them as food.&lt;br /&gt;
** If provoked, &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;they may&amp;lt;/span&amp;gt; continue attacking the borg until their chassis is destroyed.&lt;br /&gt;
* Zombies &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;may not&amp;lt;/span&amp;gt; attack or destroy structures unless they know there is food (living beings) behind them. {{AnchorLink|zombies-structure-damage}}&lt;br /&gt;
* Zombies &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;may not&amp;lt;/span&amp;gt; be non-hostile. {{AnchorLink|zombies-always-hostile}}&lt;br /&gt;
* Zombies &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;may not&amp;lt;/span&amp;gt; hide in disposal chutes or flush them. {{AnchorLink|zombies-chutes}}&lt;br /&gt;
&lt;br /&gt;
== Concerning other roles ==&lt;br /&gt;
&lt;br /&gt;
=== Prisoner ===&lt;br /&gt;
&lt;br /&gt;
* Prisoners &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;may not&amp;lt;/span&amp;gt; seek to escape Perma without reason, but &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;they may&amp;lt;/span&amp;gt; escape opportunistically if presented with a significant opportunity. {{AnchorLink|prisoner-escape-opportunity}}&lt;br /&gt;
** This means you should not run out of the perma airlock every time it is opened, but you could escape if, for example, a Traitor blew a hole into wall to facilitate your escape.&lt;br /&gt;
** Your character does not have to like being in perma. They can absolutely want to be free, but keep in mind Prisoner is not an antagonistic role.&lt;br /&gt;
&lt;br /&gt;
== Concerning mechanics ==&lt;br /&gt;
=== General ===&lt;br /&gt;
* Felinids and other species that can enter duffel bags &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;may not&amp;lt;/span&amp;gt; abuse this mechanic to avoid being damaged.   {{AnchorLink|felinid-bag-cheese}}&lt;br /&gt;
** This means: They may hide in them if they are still &amp;quot;undetected&amp;quot;, but they should not enter a bag during combat or while being pursued in order to make being damaged impossible.&lt;br /&gt;
&lt;br /&gt;
=== Borging ===&lt;br /&gt;
* Any laws you receive after being borged supersede your antag objectives. {{AnchorLink|borging-objectives}}&lt;br /&gt;
** This means: A borged nukie in a Crewsimov chassis &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;may not&amp;lt;/span&amp;gt; attack people.&lt;br /&gt;
&lt;br /&gt;
=== Engineering ===&lt;br /&gt;
* GarTEGs and other constructions that abuse game implementation details to produce something in vast quantities are &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;not allowed&amp;lt;/span&amp;gt;. {{AnchorLink|garteg}}&lt;br /&gt;
:* They make little sense ICly, look and feel unsafe and are generally too &amp;quot;game-y&amp;quot;.&lt;br /&gt;
:* &#039;&#039;Rule of thumb:&#039;&#039; The things you construct should make sense and not recklessly expose other crew to danger from an IC perspective.&lt;br /&gt;
&lt;br /&gt;
== Concerning specific rules ==&lt;br /&gt;
&lt;br /&gt;
=== [[Server Rules#S4. You cannot request or allow a law change|S4 - You cannot request or allow a law change]] ===&lt;br /&gt;
&lt;br /&gt;
* Borgs &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;may not&amp;lt;/span&amp;gt; directly request for the station AI to override their laws. {{AnchorLink|s4-borg-ai-request}}&lt;br /&gt;
** They &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;may&amp;lt;/span&amp;gt; work around this by, for example, mentioning to the AI that a specific law is preventing them from accomplishing a specific task.&lt;/div&gt;</summary>
		<author><name>DisposableCrewmember42</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Administrative_Rulings&amp;diff=4582</id>
		<title>Administrative Rulings</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Administrative_Rulings&amp;diff=4582"/>
		<updated>2026-04-25T05:06:00Z</updated>

		<summary type="html">&lt;p&gt;DisposableCrewmember42: #admin-general - traitors can&amp;#039;t help loneops - https://discord.com/channels/968983104247185448/973884953911787520/1496646299494121502&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Important|Title=Making changes to this page|Note=You need to be in the projectstaff wiki group to be able to edit this page, ping Skunks to be added to it. If you don&#039;t have access yet, please post missing rulings in [https://discord.com/channels/968983104247185448/1486398865459515574 this #admin-general thread] or on the [[Talk:Administrative Rulings|talk page]].|Color=#ffffff|Image=BookSpaceLaw.png}}&lt;br /&gt;
&lt;br /&gt;
== Concerning antagonists ==&lt;br /&gt;
&lt;br /&gt;
=== General ===&lt;br /&gt;
* The positronic brain of a Borg &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;may be&amp;lt;/span&amp;gt; shut off and disposed of by an antagonist if it witnessed a crime. {{AnchorLink|antag-posi-shutoff}}&lt;br /&gt;
** We strongly suggest you turn the brain back on afterwards, so the Borg player can continue playing their role. However, not doing so is not a rule-break per se.&lt;br /&gt;
** This ruling was put in place because there is no functioning Borg death system.&lt;br /&gt;
&lt;br /&gt;
=== Antagonistic Ghost Roles ===&lt;br /&gt;
* Playing Xeno, Rat King, Entropic Colossus and similar ghost roles as non-hostile is &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;not allowed&amp;lt;/span&amp;gt;. {{AnchorLink|antag-ghostroles-friendly}}&lt;br /&gt;
** &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;You may&amp;lt;/span&amp;gt; act friendly towards crew to mislead and trap them or otherwise aid you in your objectives, but you have to turn hostile at some point.&lt;br /&gt;
&lt;br /&gt;
=== Cosmic Cultists ===&lt;br /&gt;
* Cultists &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;may not&amp;lt;/span&amp;gt; place the monument off-station. It must be placed on the station&#039;s grid. {{AnchorLink|cosmic-monument-placement}}&lt;br /&gt;
&lt;br /&gt;
=== Revenants ===&lt;br /&gt;
&lt;br /&gt;
* Revenants &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;may not&amp;lt;/span&amp;gt; spill jugs, drag people or interact with the round in other unintended ways &amp;lt;span style=&amp;quot;background-color:yellow;color:black;&amp;quot;&amp;gt;while they are invisible&amp;lt;/span&amp;gt;. {{AnchorLink|revenant-spill-drag-invis}}&lt;br /&gt;
** This is considered excessively lame and borderline bug-abuse.&lt;br /&gt;
** &#039;&#039;Rule of thumb:&#039;&#039; If you can do something as an invisible, invincible ghost to affect other players and it&#039;s not specifically advertised as a power of the Revenant, you probably shouldn&#039;t be doing it. Counterplay to your antagonistic actions should be possible.&lt;br /&gt;
&lt;br /&gt;
=== Space Ninjas ===&lt;br /&gt;
* Ninjas &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;may be&amp;lt;/span&amp;gt; treated as crit-to-detain or KOS, even if they have not taken antagonistic action yet. {{AnchorLink|ninjas-kos}}&lt;br /&gt;
** You should still respect their attempts at roleplay.&lt;br /&gt;
&lt;br /&gt;
=== Nuclear Operatives ===&lt;br /&gt;
* Nukies &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;may&amp;lt;/span&amp;gt; round-remove crew for any reason. They are not tied to round-removal rules. {{AnchorLink|nukies-rr-crew}}&lt;br /&gt;
** You should still be focused on blowing up the station as a Nukie:&lt;br /&gt;
*** &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Do&amp;lt;/span&amp;gt; feel free to round-remove crew you come across while completing your objective.&lt;br /&gt;
*** &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Don&#039;t&amp;lt;/span&amp;gt; roam the station focused solely on finding and round-removing as many people as you can.&lt;br /&gt;
&lt;br /&gt;
=== Traitors ===&lt;br /&gt;
* Crew, including Security, &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;may&amp;lt;/span&amp;gt; capture and compromise syndicate comms with proper permits. {{AnchorLink|traitors-comms-compromise}}&lt;br /&gt;
* Crew &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;may not&amp;lt;/span&amp;gt; test for disguised items, &#039;&#039;&#039;even after discovering an open uplink&#039;&#039;&#039;. {{AnchorLink|traitors-disguised-items-uplink}}&lt;br /&gt;
** This means you should never assume toys or other disguised items are illegal gear just because you know such items exist. There has to have been a strong indication that the item is not what it seems, such as seeing it in use or seeing a situation that cannot be explained in any other way, for you to confiscate it.&lt;br /&gt;
** As is explicitly stated in the [[Metashield]]: &#039;&#039;Stealth items should not be &amp;quot;tested&amp;quot; for their functionality, but items that are clearly producing some sort of stealth effect can be confiscated.&#039;&#039;&lt;br /&gt;
* Traitors &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;may not&amp;lt;/span&amp;gt; assist Nuclear Operatives, including Lone Operatives, unless they have the &#039;Die a glorious death&#039; objective. {{AnchorLink|traitors-no-elp-nukie}}&lt;br /&gt;
&lt;br /&gt;
=== Zombies ===&lt;br /&gt;
&lt;br /&gt;
* Zombies &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;may not&amp;lt;/span&amp;gt; attack borgs unless they were provoked. {{AnchorLink|zombies-borg-attack}}&lt;br /&gt;
** They do not inherently view them as food.&lt;br /&gt;
** If provoked, &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;they may&amp;lt;/span&amp;gt; continue attacking the borg until their chassis is destroyed.&lt;br /&gt;
* Zombies &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;may not&amp;lt;/span&amp;gt; attack or destroy structures unless they know there is food (living beings) behind them. {{AnchorLink|zombies-structure-damage}}&lt;br /&gt;
* Zombies &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;may not&amp;lt;/span&amp;gt; be non-hostile. {{AnchorLink|zombies-always-hostile}}&lt;br /&gt;
* Zombies &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;may not&amp;lt;/span&amp;gt; hide in disposal chutes or flush them. {{AnchorLink|zombies-chutes}}&lt;br /&gt;
&lt;br /&gt;
== Concerning other roles ==&lt;br /&gt;
&lt;br /&gt;
=== Prisoner ===&lt;br /&gt;
&lt;br /&gt;
* Prisoners &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;may not&amp;lt;/span&amp;gt; seek to escape Perma without reason, but &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;they may&amp;lt;/span&amp;gt; escape opportunistically if presented with a significant opportunity. {{AnchorLink|prisoner-escape-opportunity}}&lt;br /&gt;
** This means you should not run out of the perma airlock every time it is opened, but you could escape if, for example, a Traitor blew a hole into wall to facilitate your escape.&lt;br /&gt;
** Your character does not have to like being in perma. They can absolutely want to be free, but keep in mind Prisoner is not an antagonistic role.&lt;br /&gt;
&lt;br /&gt;
== Concerning mechanics ==&lt;br /&gt;
=== General ===&lt;br /&gt;
* Felinids and other species that can enter duffel bags &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;may not&amp;lt;/span&amp;gt; abuse this mechanic to avoid being damaged.   {{AnchorLink|felinid-bag-cheese}}&lt;br /&gt;
** This means: They may hide in them if they are still &amp;quot;undetected&amp;quot;, but they should not enter a bag during combat or while being pursued in order to make being damaged impossible.&lt;br /&gt;
&lt;br /&gt;
=== Borging ===&lt;br /&gt;
* Any laws you receive after being borged supersede your antag objectives. {{AnchorLink|borging-objectives}}&lt;br /&gt;
** This means: A borged nukie in a Crewsimov chassis &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;may not&amp;lt;/span&amp;gt; attack people.&lt;br /&gt;
&lt;br /&gt;
=== Engineering ===&lt;br /&gt;
* GarTEGs and other constructions that abuse game implementation details to produce something in vast quantities are &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;not allowed&amp;lt;/span&amp;gt;. {{AnchorLink|garteg}}&lt;br /&gt;
:* They make little sense ICly, look and feel unsafe and are generally too &amp;quot;game-y&amp;quot;.&lt;br /&gt;
:* &#039;&#039;Rule of thumb:&#039;&#039; The things you construct should make sense and not recklessly expose other crew to danger from an IC perspective.&lt;br /&gt;
&lt;br /&gt;
== Concerning specific rules ==&lt;br /&gt;
&lt;br /&gt;
=== [[Server Rules#S4. You cannot request or allow a law change|S4 - You cannot request or allow a law change]] ===&lt;br /&gt;
&lt;br /&gt;
* Borgs &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;may not&amp;lt;/span&amp;gt; directly request for the station AI to override their laws. {{AnchorLink|s4-borg-ai-request}}&lt;br /&gt;
** They &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;may&amp;lt;/span&amp;gt; work around this by, for example, mentioning to the AI that a specific law is preventing them from accomplishing a specific task.&lt;/div&gt;</summary>
		<author><name>DisposableCrewmember42</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Template:Guides_Menu&amp;diff=4580</id>
		<title>Template:Guides Menu</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Template:Guides_Menu&amp;diff=4580"/>
		<updated>2026-04-20T15:20:28Z</updated>

		<summary type="html">&lt;p&gt;DisposableCrewmember42: remove golemancy&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable mw-collapsible&amp;quot; width=100% style=&amp;quot;font-size: 95%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 style=&amp;quot;font-size: 95%; border: 2px solid #000000&amp;quot; | [[Guides]] Library&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:10%; text-align:right; background: #63467d1A; border: 2px solid #000000&amp;quot; | &#039;&#039;&#039;The Basics&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border: 2px solid #000000&amp;quot; | [[Getting Started]] · [[Server Rules]] · [[Interactions]] · [[Roleplay]] · [[Game Modes]] · [[Combat]] · [[Maps]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #0C2C47; border: 2px solid #000000&amp;quot; | &#039;&#039;&#039;Command&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border: 2px solid #000000&amp;quot; | [[Standard Operating Procedure]] · [[Alert Procedure]] · [[Space Law]] · [[Company Policy]] · [[Shipyard]] · [[High-Risk Items]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #480000; border: 2px solid #000000&amp;quot; | &#039;&#039;&#039;Security&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border: 2px solid #000000&amp;quot; | [[Security Officer]] · [[Alert Procedure]] · [[Standard Operating Procedure]] · [[Space Law]] · [[Company Policy]] · [[Forensics]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #854100; border: 2px solid #000000&amp;quot; | &#039;&#039;&#039;Engineering&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border: 2px solid #000000&amp;quot; | [[Construction]] · [[Power]] · [[Basics of Atmos]] · [[Hacking]]  ·  [[Practical Atmospherics]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #4c1a4f; border: 2px solid #000000&amp;quot; | &#039;&#039;&#039;Epistemics&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border: 2px solid #000000&amp;quot; | [[Research and Development]] · [[Xenoarcheology]] · [[Anomalous Research]] · [[Reverse Engineering]] · [[Glimmer]] · [[Psionics]] · [[The Oracle]] · [[Robotics]] &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #244559; border: 2px solid #000000&amp;quot; | &#039;&#039;&#039;Medical&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border: 2px solid #000000&amp;quot; | [[Medical]] · [[Chemistry]] · [[Cryogenic Pods]] · [[Surgery]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #43331a; border: 2px solid #000000&amp;quot; | &#039;&#039;&#039;Logistics&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border: 2px solid #000000&amp;quot; | [[Shuttle Piloting]] · [[Supply Crates]] · [[Lavaland]] · [[Salvaging and Mining]] · [[Shuttle Construction]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #265600; border: 2px solid #000000&amp;quot; | &#039;&#039;&#039;Service&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border: 2px solid #000000&amp;quot; | [[Cooking]] · [[Drinks]] · [[Hydroponics]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #121212; border: 2px solid #000000&amp;quot; | &#039;&#039;&#039;Antagonists&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border: 2px solid #000000&amp;quot; | [[Guide to Traitor]] · [[Syndicate Items]] · [[High-Risk Items]] · [[Cosmic Cultist]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:right; border: 2px solid #000000&amp;quot; | Miscellaneous&lt;br /&gt;
| style=&amp;quot;border: 2px solid #000000&amp;quot; | [[Fauna]] · [[Playable Species]] · [[Radio]] · [[Singularity]] · [[Slang|Terminology]] · [[Weapons]] · [[Paperwork]] · [[Traits]] · [[Administrators]] · [[Unofficial Lore]] · [[Silicon Laws]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:right; background: #0f331c; border: 2px solid #000000&amp;quot; | Contribution&lt;br /&gt;
| style=&amp;quot;border: 2px solid #000000&amp;quot; | [https://github.com/DeltaV-Station/Delta-V/blob/master/CONTRIBUTING.md Development] · [[Mapping]] · [[Spriting]] · [[Wiki Contribution]] · [[Wikicode]] &lt;br /&gt;
&amp;lt;!--|-&lt;br /&gt;
! colspan=2 style=&amp;quot;border: 2px solid #000000; padding:0px&amp;quot; | [[:Category:Guides|Find more Guides here]]--&amp;gt;&lt;br /&gt;
|}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
Navigational template for the [[:Category:Guides|Guides]] category. Includes an automatic categorization of the page into said category. To use it, write: &lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{Guides Menu}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Templates]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&amp;lt;includeonly&amp;gt;[[Category:Guides]]&amp;lt;/includeonly&amp;gt;&lt;/div&gt;</summary>
		<author><name>DisposableCrewmember42</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Golemancy&amp;diff=4579</id>
		<title>Golemancy</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Golemancy&amp;diff=4579"/>
		<updated>2026-04-20T15:19:45Z</updated>

		<summary type="html">&lt;p&gt;DisposableCrewmember42: Protected &amp;quot;Golemancy&amp;quot;: Archived page, obsolete content ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite))&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Obsolete}}&lt;br /&gt;
&lt;br /&gt;
== Sacrifices ==&lt;br /&gt;
The [[Chaplain]] is the person in charge of spear heading that whole operation of sacrificing psionics and putting their soul into golems, while under the [[Mystagogue]] supervision. Usually the station has a couple of normal Golems available around the place and even one in the Crematorium, but nothing stops you from [[Construction#Machines|making more]].&lt;br /&gt;
&lt;br /&gt;
The main reason to sacrifice people is to generate blue-space crystals and lower glimmer. This also has the side benefit of removing a psionic user from the equation, which means less potential [[glimmer]] rise.&lt;br /&gt;
&lt;br /&gt;
=== Altars ===&lt;br /&gt;
[[File:Altars.gif|64px]]&amp;lt;br&amp;gt;&lt;br /&gt;
The Chapel has a sacrificial altar. To use it, a psionic humanoid must be place on it, and someone with either psionics or clerical training must initiate the sacrifice. It appears in the context menu on the altar, which can be opened with the right click mouse button by default.&lt;br /&gt;
&lt;br /&gt;
There is a couple of things to take into account to sacrifice someone:&lt;br /&gt;
* You cannot sacrifice yourself.&lt;br /&gt;
* The target needs to be a [[Playable Species|humanoid]] and not a Golem or familiar.&lt;br /&gt;
* The target needs to not be affected by [[Slang#SSD|SSD]].&lt;br /&gt;
* The target needs to be a [[Psionics|psionic]].&lt;br /&gt;
&lt;br /&gt;
When all those prerequisites are met, you can ask someone to buckle themselves on the altar and proceed to sacrifice them. Be warned that if it isn&#039;t authorized by the [[Mystagogue]] you are not allowed to forcefully sacrifice people.&lt;br /&gt;
&lt;br /&gt;
Sacrificing a psionic user will reduce the glimmer by 30Ψ to 60Ψ and produce 1 to 4 bluespace crystals. Additionally, 10% of the time, the altar will create a powerful psionic item. This chance increases to 50% if the person doing the sacrifice has clerical training, such as the [[Chaplain]] or [[Mystagogue]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Potential powerful psionic items&amp;lt;/b&amp;gt; &amp;lt;!-- This needs a better look and the chances but works for now --&amp;gt;&lt;br /&gt;
* Patchwork Gloves&lt;br /&gt;
* Strange Spectacles&lt;br /&gt;
* Unsulated Gloves&lt;br /&gt;
* Telepathic Relay Orb&lt;br /&gt;
* Magboots of Blinding Speed&lt;br /&gt;
* Lid&#039;O&#039;Saws&lt;br /&gt;
* Tattered Bedsheet&lt;br /&gt;
* Spawn Spellbook&lt;br /&gt;
* Smith Spellbook&lt;br /&gt;
* Blink Spellbook&lt;br /&gt;
* Forcewall Spellbook&lt;br /&gt;
* Knock Spellbook&lt;br /&gt;
* Fireball Spellbook&lt;br /&gt;
&lt;br /&gt;
=== [[File:SoulCrystal.png]]Soul Crystals ===&lt;br /&gt;
Once sacrificed, the psionic humanoid&#039;s soul is trapped inside a soul crystal. This is not the end for them, they can still talk vocally and telepathically. As an added benefit, they are much harder to destroy. If you ignore the grinder.&lt;br /&gt;
&lt;br /&gt;
These soul crystals can be then fused with a golem shell, bringing them under the control of their assembler while retaining the consciousness of the formerly living psionic.&lt;br /&gt;
&lt;br /&gt;
These can be ground up using a [[Medical_Doctor#Reagent_Grinder|Grinder]] to produce 50 Ectoplasm, which is useful in creating Normality Crystals.&lt;br /&gt;
&lt;br /&gt;
== The Golems ==&lt;br /&gt;
[[File:GolemPopup.png|frame|150px]]&lt;br /&gt;
[[Playable Species#Golems|Golems]] are the end result of sacrificing psionics.&lt;br /&gt;
&lt;br /&gt;
All they require to work is a Soul Crystal and for you to fully complete the small questionnaire to make sure the freshly made Golem is given a name and following your orders. It is usually a safe bet to write &amp;quot;Nanotrasen&amp;quot; as the Master&#039;s Name to ensure that they continue to properly function as a member of the crew.&lt;br /&gt;
&lt;br /&gt;
A [[Traitor|traitorous]] [[Chaplain]] is within their right to keep all the Golems under their control to make sure they are protected and able to do their objectives properly.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[File:Golem.png]][[Playable Species#Steel Golem|Steel Golem]] ===&lt;br /&gt;
The most common Golem, there is at least one on every [[Maps|station]], including one in the crematorium most of the time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To create, you will need:&#039;&#039;&#039;&lt;br /&gt;
* [[File:BluespaceCrystalStack.png]] 5 bluespace crystals&lt;br /&gt;
* [[File:PlasteelStack.png]] 10 plasteel&lt;br /&gt;
&lt;br /&gt;
=== [[File:GolemWood.png]][[Playable Species#Wood Golem|Wood Golem]] ===&lt;br /&gt;
A Golem that requires less expensive material but can serve as a moving hydroponic pot.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To create, you will need:&#039;&#039;&#039;&lt;br /&gt;
* [[File:BluespaceCrystalStack.png]] 5 bluespace crystals&lt;br /&gt;
* [[File:WoodStack.png]] 20 wood planks&lt;br /&gt;
&lt;br /&gt;
=== [[File:GolemSilver.png]][[Playable Species#Silver Golem|Silver Golem]] ===&lt;br /&gt;
The most expensive type of Golem that requires a lot of work to make.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To create, you will need:&#039;&#039;&#039;&lt;br /&gt;
* [[File:PlasteelStack.png]] 20 plasteel&lt;br /&gt;
* [[File:UraniumStack.png]] 10 uranium&lt;br /&gt;
* [[File:SilverCore.gif]] A silver core which requires [[Research_and_Development|Research]] and to be printed at a epistemics techfab using 500 Bluespace, 1000 Silver and 1000 Plastic&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Guides Menu}}&lt;/div&gt;</summary>
		<author><name>DisposableCrewmember42</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Golemancy&amp;diff=4578</id>
		<title>Golemancy</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Golemancy&amp;diff=4578"/>
		<updated>2026-04-20T15:18:42Z</updated>

		<summary type="html">&lt;p&gt;DisposableCrewmember42: mark as obsolete&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Obsolete}}&lt;br /&gt;
&lt;br /&gt;
== Sacrifices ==&lt;br /&gt;
The [[Chaplain]] is the person in charge of spear heading that whole operation of sacrificing psionics and putting their soul into golems, while under the [[Mystagogue]] supervision. Usually the station has a couple of normal Golems available around the place and even one in the Crematorium, but nothing stops you from [[Construction#Machines|making more]].&lt;br /&gt;
&lt;br /&gt;
The main reason to sacrifice people is to generate blue-space crystals and lower glimmer. This also has the side benefit of removing a psionic user from the equation, which means less potential [[glimmer]] rise.&lt;br /&gt;
&lt;br /&gt;
=== Altars ===&lt;br /&gt;
[[File:Altars.gif|64px]]&amp;lt;br&amp;gt;&lt;br /&gt;
The Chapel has a sacrificial altar. To use it, a psionic humanoid must be place on it, and someone with either psionics or clerical training must initiate the sacrifice. It appears in the context menu on the altar, which can be opened with the right click mouse button by default.&lt;br /&gt;
&lt;br /&gt;
There is a couple of things to take into account to sacrifice someone:&lt;br /&gt;
* You cannot sacrifice yourself.&lt;br /&gt;
* The target needs to be a [[Playable Species|humanoid]] and not a Golem or familiar.&lt;br /&gt;
* The target needs to not be affected by [[Slang#SSD|SSD]].&lt;br /&gt;
* The target needs to be a [[Psionics|psionic]].&lt;br /&gt;
&lt;br /&gt;
When all those prerequisites are met, you can ask someone to buckle themselves on the altar and proceed to sacrifice them. Be warned that if it isn&#039;t authorized by the [[Mystagogue]] you are not allowed to forcefully sacrifice people.&lt;br /&gt;
&lt;br /&gt;
Sacrificing a psionic user will reduce the glimmer by 30Ψ to 60Ψ and produce 1 to 4 bluespace crystals. Additionally, 10% of the time, the altar will create a powerful psionic item. This chance increases to 50% if the person doing the sacrifice has clerical training, such as the [[Chaplain]] or [[Mystagogue]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Potential powerful psionic items&amp;lt;/b&amp;gt; &amp;lt;!-- This needs a better look and the chances but works for now --&amp;gt;&lt;br /&gt;
* Patchwork Gloves&lt;br /&gt;
* Strange Spectacles&lt;br /&gt;
* Unsulated Gloves&lt;br /&gt;
* Telepathic Relay Orb&lt;br /&gt;
* Magboots of Blinding Speed&lt;br /&gt;
* Lid&#039;O&#039;Saws&lt;br /&gt;
* Tattered Bedsheet&lt;br /&gt;
* Spawn Spellbook&lt;br /&gt;
* Smith Spellbook&lt;br /&gt;
* Blink Spellbook&lt;br /&gt;
* Forcewall Spellbook&lt;br /&gt;
* Knock Spellbook&lt;br /&gt;
* Fireball Spellbook&lt;br /&gt;
&lt;br /&gt;
=== [[File:SoulCrystal.png]]Soul Crystals ===&lt;br /&gt;
Once sacrificed, the psionic humanoid&#039;s soul is trapped inside a soul crystal. This is not the end for them, they can still talk vocally and telepathically. As an added benefit, they are much harder to destroy. If you ignore the grinder.&lt;br /&gt;
&lt;br /&gt;
These soul crystals can be then fused with a golem shell, bringing them under the control of their assembler while retaining the consciousness of the formerly living psionic.&lt;br /&gt;
&lt;br /&gt;
These can be ground up using a [[Medical_Doctor#Reagent_Grinder|Grinder]] to produce 50 Ectoplasm, which is useful in creating Normality Crystals.&lt;br /&gt;
&lt;br /&gt;
== The Golems ==&lt;br /&gt;
[[File:GolemPopup.png|frame|150px]]&lt;br /&gt;
[[Playable Species#Golems|Golems]] are the end result of sacrificing psionics.&lt;br /&gt;
&lt;br /&gt;
All they require to work is a Soul Crystal and for you to fully complete the small questionnaire to make sure the freshly made Golem is given a name and following your orders. It is usually a safe bet to write &amp;quot;Nanotrasen&amp;quot; as the Master&#039;s Name to ensure that they continue to properly function as a member of the crew.&lt;br /&gt;
&lt;br /&gt;
A [[Traitor|traitorous]] [[Chaplain]] is within their right to keep all the Golems under their control to make sure they are protected and able to do their objectives properly.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[File:Golem.png]][[Playable Species#Steel Golem|Steel Golem]] ===&lt;br /&gt;
The most common Golem, there is at least one on every [[Maps|station]], including one in the crematorium most of the time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To create, you will need:&#039;&#039;&#039;&lt;br /&gt;
* [[File:BluespaceCrystalStack.png]] 5 bluespace crystals&lt;br /&gt;
* [[File:PlasteelStack.png]] 10 plasteel&lt;br /&gt;
&lt;br /&gt;
=== [[File:GolemWood.png]][[Playable Species#Wood Golem|Wood Golem]] ===&lt;br /&gt;
A Golem that requires less expensive material but can serve as a moving hydroponic pot.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To create, you will need:&#039;&#039;&#039;&lt;br /&gt;
* [[File:BluespaceCrystalStack.png]] 5 bluespace crystals&lt;br /&gt;
* [[File:WoodStack.png]] 20 wood planks&lt;br /&gt;
&lt;br /&gt;
=== [[File:GolemSilver.png]][[Playable Species#Silver Golem|Silver Golem]] ===&lt;br /&gt;
The most expensive type of Golem that requires a lot of work to make.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To create, you will need:&#039;&#039;&#039;&lt;br /&gt;
* [[File:PlasteelStack.png]] 20 plasteel&lt;br /&gt;
* [[File:UraniumStack.png]] 10 uranium&lt;br /&gt;
* [[File:SilverCore.gif]] A silver core which requires [[Research_and_Development|Research]] and to be printed at a epistemics techfab using 500 Bluespace, 1000 Silver and 1000 Plastic&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Guides Menu}}&lt;/div&gt;</summary>
		<author><name>DisposableCrewmember42</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Template:Guides_Menu&amp;diff=4577</id>
		<title>Template:Guides Menu</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Template:Guides_Menu&amp;diff=4577"/>
		<updated>2026-04-20T15:17:05Z</updated>

		<summary type="html">&lt;p&gt;DisposableCrewmember42: remove admin commands link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable mw-collapsible&amp;quot; width=100% style=&amp;quot;font-size: 95%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 style=&amp;quot;font-size: 95%; border: 2px solid #000000&amp;quot; | [[Guides]] Library&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:10%; text-align:right; background: #63467d1A; border: 2px solid #000000&amp;quot; | &#039;&#039;&#039;The Basics&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border: 2px solid #000000&amp;quot; | [[Getting Started]] · [[Server Rules]] · [[Interactions]] · [[Roleplay]] · [[Game Modes]] · [[Combat]] · [[Maps]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #0C2C47; border: 2px solid #000000&amp;quot; | &#039;&#039;&#039;Command&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border: 2px solid #000000&amp;quot; | [[Standard Operating Procedure]] · [[Alert Procedure]] · [[Space Law]] · [[Company Policy]] · [[Shipyard]] · [[High-Risk Items]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #480000; border: 2px solid #000000&amp;quot; | &#039;&#039;&#039;Security&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border: 2px solid #000000&amp;quot; | [[Security Officer]] · [[Alert Procedure]] · [[Standard Operating Procedure]] · [[Space Law]] · [[Company Policy]] · [[Forensics]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #854100; border: 2px solid #000000&amp;quot; | &#039;&#039;&#039;Engineering&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border: 2px solid #000000&amp;quot; | [[Construction]] · [[Power]] · [[Basics of Atmos]] · [[Hacking]]  ·  [[Practical Atmospherics]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #4c1a4f; border: 2px solid #000000&amp;quot; | &#039;&#039;&#039;Epistemics&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border: 2px solid #000000&amp;quot; | [[Research and Development]] · [[Xenoarcheology]] · [[Anomalous Research]] · [[Reverse Engineering]] · [[Glimmer]] · [[Psionics]] · [[Golemancy]] · [[The Oracle]] · [[Robotics]] &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #244559; border: 2px solid #000000&amp;quot; | &#039;&#039;&#039;Medical&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border: 2px solid #000000&amp;quot; | [[Medical]] · [[Chemistry]] · [[Cryogenic Pods]] · [[Surgery]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #43331a; border: 2px solid #000000&amp;quot; | &#039;&#039;&#039;Logistics&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border: 2px solid #000000&amp;quot; | [[Shuttle Piloting]] · [[Supply Crates]] · [[Lavaland]] · [[Salvaging and Mining]] · [[Shuttle Construction]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #265600; border: 2px solid #000000&amp;quot; | &#039;&#039;&#039;Service&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border: 2px solid #000000&amp;quot; | [[Cooking]] · [[Drinks]] · [[Hydroponics]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #121212; border: 2px solid #000000&amp;quot; | &#039;&#039;&#039;Antagonists&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border: 2px solid #000000&amp;quot; | [[Guide to Traitor]] · [[Syndicate Items]] · [[High-Risk Items]] · [[Cosmic Cultist]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:right; border: 2px solid #000000&amp;quot; | Miscellaneous&lt;br /&gt;
| style=&amp;quot;border: 2px solid #000000&amp;quot; | [[Fauna]] · [[Playable Species]] · [[Radio]] · [[Singularity]] · [[Slang|Terminology]] · [[Weapons]] · [[Paperwork]] · [[Traits]] · [[Administrators]] · [[Unofficial Lore]] · [[Silicon Laws]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:right; background: #0f331c; border: 2px solid #000000&amp;quot; | Contribution&lt;br /&gt;
| style=&amp;quot;border: 2px solid #000000&amp;quot; | [https://github.com/DeltaV-Station/Delta-V/blob/master/CONTRIBUTING.md Development] · [[Mapping]] · [[Spriting]] · [[Wiki Contribution]] · [[Wikicode]] &lt;br /&gt;
&amp;lt;!--|-&lt;br /&gt;
! colspan=2 style=&amp;quot;border: 2px solid #000000; padding:0px&amp;quot; | [[:Category:Guides|Find more Guides here]]--&amp;gt;&lt;br /&gt;
|}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
Navigational template for the [[:Category:Guides|Guides]] category. Includes an automatic categorization of the page into said category. To use it, write: &lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{Guides Menu}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Templates]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&amp;lt;includeonly&amp;gt;[[Category:Guides]]&amp;lt;/includeonly&amp;gt;&lt;/div&gt;</summary>
		<author><name>DisposableCrewmember42</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Template:Guides_Menu&amp;diff=4576</id>
		<title>Template:Guides Menu</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Template:Guides_Menu&amp;diff=4576"/>
		<updated>2026-04-20T15:13:44Z</updated>

		<summary type="html">&lt;p&gt;DisposableCrewmember42: update rules link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable mw-collapsible&amp;quot; width=100% style=&amp;quot;font-size: 95%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 style=&amp;quot;font-size: 95%; border: 2px solid #000000&amp;quot; | [[Guides]] Library&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:10%; text-align:right; background: #63467d1A; border: 2px solid #000000&amp;quot; | &#039;&#039;&#039;The Basics&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border: 2px solid #000000&amp;quot; | [[Getting Started]] · [[Server Rules]] · [[Interactions]] · [[Roleplay]] · [[Game Modes]] · [[Combat]] · [[Maps]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #0C2C47; border: 2px solid #000000&amp;quot; | &#039;&#039;&#039;Command&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border: 2px solid #000000&amp;quot; | [[Standard Operating Procedure]] · [[Alert Procedure]] · [[Space Law]] · [[Company Policy]] · [[Shipyard]] · [[High-Risk Items]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #480000; border: 2px solid #000000&amp;quot; | &#039;&#039;&#039;Security&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border: 2px solid #000000&amp;quot; | [[Security Officer]] · [[Alert Procedure]] · [[Standard Operating Procedure]] · [[Space Law]] · [[Company Policy]] · [[Forensics]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #854100; border: 2px solid #000000&amp;quot; | &#039;&#039;&#039;Engineering&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border: 2px solid #000000&amp;quot; | [[Construction]] · [[Power]] · [[Basics of Atmos]] · [[Hacking]]  ·  [[Practical Atmospherics]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #4c1a4f; border: 2px solid #000000&amp;quot; | &#039;&#039;&#039;Epistemics&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border: 2px solid #000000&amp;quot; | [[Research and Development]] · [[Xenoarcheology]] · [[Anomalous Research]] · [[Reverse Engineering]] · [[Glimmer]] · [[Psionics]] · [[Golemancy]] · [[The Oracle]] · [[Robotics]] &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #244559; border: 2px solid #000000&amp;quot; | &#039;&#039;&#039;Medical&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border: 2px solid #000000&amp;quot; | [[Medical]] · [[Chemistry]] · [[Cryogenic Pods]] · [[Surgery]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #43331a; border: 2px solid #000000&amp;quot; | &#039;&#039;&#039;Logistics&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border: 2px solid #000000&amp;quot; | [[Shuttle Piloting]] · [[Supply Crates]] · [[Lavaland]] · [[Salvaging and Mining]] · [[Shuttle Construction]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #265600; border: 2px solid #000000&amp;quot; | &#039;&#039;&#039;Service&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border: 2px solid #000000&amp;quot; | [[Cooking]] · [[Drinks]] · [[Hydroponics]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #121212; border: 2px solid #000000&amp;quot; | &#039;&#039;&#039;Antagonists&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border: 2px solid #000000&amp;quot; | [[Guide to Traitor]] · [[Syndicate Items]] · [[High-Risk Items]] · [[Cosmic Cultist]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:right; border: 2px solid #000000&amp;quot; | Miscellaneous&lt;br /&gt;
| style=&amp;quot;border: 2px solid #000000&amp;quot; | [[Fauna]] · [[Playable Species]] · [[Radio]] · [[Singularity]] · [[Slang|Terminology]] · [[Weapons]] · [[Paperwork]] · [[Traits]] · [[Admin commands]] · [[Administrators]] · [[Unofficial Lore]] · [[Silicon Laws]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:right; background: #0f331c; border: 2px solid #000000&amp;quot; | Contribution&lt;br /&gt;
| style=&amp;quot;border: 2px solid #000000&amp;quot; | [https://github.com/DeltaV-Station/Delta-V/blob/master/CONTRIBUTING.md Development] · [[Mapping]] · [[Spriting]] · [[Wiki Contribution]] · [[Wikicode]] &lt;br /&gt;
&amp;lt;!--|-&lt;br /&gt;
! colspan=2 style=&amp;quot;border: 2px solid #000000; padding:0px&amp;quot; | [[:Category:Guides|Find more Guides here]]--&amp;gt;&lt;br /&gt;
|}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
Navigational template for the [[:Category:Guides|Guides]] category. Includes an automatic categorization of the page into said category. To use it, write: &lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{Guides Menu}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Templates]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&amp;lt;includeonly&amp;gt;[[Category:Guides]]&amp;lt;/includeonly&amp;gt;&lt;/div&gt;</summary>
		<author><name>DisposableCrewmember42</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Traitor&amp;diff=4575</id>
		<title>Traitor</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Traitor&amp;diff=4575"/>
		<updated>2026-04-19T10:14:39Z</updated>

		<summary type="html">&lt;p&gt;DisposableCrewmember42: mark as needing revision&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Needs revision&lt;br /&gt;
|reason=Contains references to outdated links, keybinds, mechanics and &amp;quot;winning&amp;quot; by greentexting. Suggests players can &amp;quot;trick, coerce, mail, kill, and even experiment on the clueless crew of the station&amp;quot; without adequately explaining how far is too far.&lt;br /&gt;
}}&lt;br /&gt;
{{Job_Header&lt;br /&gt;
|department=SYNDICATE&lt;br /&gt;
|maincolor=000000&lt;br /&gt;
|secondarycolor=101010&lt;br /&gt;
|image=Traitor.gif&lt;br /&gt;
|title=Traitor&lt;br /&gt;
|difficulty=Medium to Very Hard&lt;br /&gt;
|requirements=24 hours of playtime&lt;br /&gt;
|access=Whatever your job has access to.&lt;br /&gt;
|extendedaccess=Wherever you can [[Hacking|hack]] into.&lt;br /&gt;
|supervisors=Hostile Corporations&lt;br /&gt;
|subordinates=None&lt;br /&gt;
|duties=Kill people, steal shit, commit terrorism. Follow your objectives or make your own, don&#039;t plasma flood the station.&lt;br /&gt;
|guides=[[Guide to Traitor]], [[Syndicate Items]]&lt;br /&gt;
|aliases=&amp;quot;Syndie&amp;quot;}}&lt;br /&gt;
Oh boy, you&#039;re a &#039;&#039;&#039;Traitor&#039;&#039;&#039;!&lt;br /&gt;
&lt;br /&gt;
Traitors are thugs, thieves, saboteurs, and other criminals sent by a shadowy organization known simply as the Syndicate. Disguised as normal crewmembers, each traitor is given a special syndicate uplink hidden in their [[PDA]] which allows them to request unique and/or powerful [[Syndicate Items|items from the Syndicate]] by inputting a special code. They&#039;re otherwise normal people though, and once the heat is on, they must rely on their wits and Syndicate gear to make it through!&lt;br /&gt;
&lt;br /&gt;
Traitors also get three or more [[Guide_to_Traitor#Objectives|Traitor Objectives]], such as assassinating specific crewmembers, stealing items such as [[Captain|the Captain&#039;s]] ID or the [[Chief Engineer|Chief Engineer&#039;s]] magboots, and becoming a [[Golemancy#The_Golems|golem]], among many others. While they&#039;re tracked, these objectives are more suggestions than anything else, and traitors are allowed to completely disregard their objectives to do whatever. &lt;br /&gt;
&lt;br /&gt;
As a traitor, you have the freedom to trick, coerce, mail, kill, and even experiment on the clueless crew of the station, within role-play reasons. [https://delta-v.org/rules.html Please be aware that being a traitor does not prevent you from being punished for breaking the rules!] If you&#039;re selected to be a traitor, you get a loud sound warning and a message in the chat box that says HEY YOU ARE A TRAITOR and opening the &#039;&#039;character&#039;&#039; menu ({{key press|C}}) allows you to see your Syndicate objectives. If you&#039;re not sure, ask in [[Administrators#How_Do_I_Contact_an_Admin?|adminhelp]] (Hotkey: {{key press|F1}}) if you&#039;re a traitor!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Oh god I&#039;m a traitor for the first time, help! ==&lt;br /&gt;
:&#039;&#039;Useful pages: [[Syndicate Items]], [[Guide to Traitor]]&#039;&#039;&lt;br /&gt;
Don&#039;t worry. It doesn&#039;t really matter if you don&#039;t win. Just make a valiant attempt at it. Remember, you don&#039;t have to get traitor gear right away, or ever if you don&#039;t want to, so don&#039;t get anything unless you know what you want to use it for. Nobody cares if you decide to ignore your objectives and cause a little chaos instead. Being a traitor is also a great opportunity to run gimmicks that could get you banned as a normal crewman. If the Syndicate tells you to steal a pair of optical thermal scanners and instead you kidnap the [[Captain]] and force the crew to answer trivia questions to save his life, you are not being a bad traitor at all!&lt;br /&gt;
&lt;br /&gt;
== I lost my code/objectives! ==&lt;br /&gt;
Crashed on roundstart or simply forgotten the code you need to enter into your [[PDA]] to get [[Syndicate Items]]? Use the &#039;&#039;Character&#039;&#039; menu, defaults to {{key press|C}}.&lt;br /&gt;
&lt;br /&gt;
== Who can be a traitor? ==&lt;br /&gt;
All jobs are potential traitors, &#039;&#039;&#039;except for&#039;&#039;&#039;:&amp;lt;br&amp;gt;&lt;br /&gt;
Command Staff: [[Captain]], [[Chief Engineer]], [[Mystagogue]], [[Head of Security]], [[Chief Medical Officer]], [[Logistics Officer]], [[Head of Personnel]]&amp;lt;br&amp;gt;&lt;br /&gt;
Security: [[Warden]], [[Security Officer]], [[Prison Guard]], [[Corpsman]], [[Detective]], [[Security Cadet]]&amp;lt;br&amp;gt;&lt;br /&gt;
Other: [[Cyborg]], [[Prisoner]], [[Gladiator]]&lt;br /&gt;
&lt;br /&gt;
Traitor selection happens AFTER job selection, so if you get picked as Captain, you won&#039;t be able to become a traitor. There can be multiple traitors in a single round. Traitors are randomly selected from those who ready up before roundstart. It is also possible, under certain conditions, to become a traitor upon late-joining. Not every [[Game Modes|game mode]] allows for traitors.&lt;br /&gt;
&lt;br /&gt;
Just because these roles do not spawn as traitors, does not necessarily mean that they are above the law, nor that a traitor couldn’t impersonate or be promoted to one of these roles. &#039;&#039;&#039;Using this knowledge to change how you would act In Character could get you in trouble.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Can traitors work together/kill each other?===&lt;br /&gt;
Traitors are free to team up with fellow traitors if they wish. Sometimes, it&#039;s a good idea to. Not only is being evil more fun and less stressful when you have a friend, but you can also complement each others&#039; skills and loadouts, i.e. having a fellow traitor [[Medical Doctor]] or [[Station Engineer]] get you medicine while you get tools and weapons for a heist. At the very least, you have someone who&#039;re hopefully at least somewhat inclined to help you out of a sticky situation.&lt;br /&gt;
&lt;br /&gt;
However, collaborations are quite fragile. Traitors &#039;&#039;don&#039;t know who else is a traitor&#039;&#039; by default, and it&#039;s difficult to find out who is one unless you&#039;ve seen them wielding/using [[Syndicate Items]], know their [[PDA]] has an Syndicate uplink, or you identify each other using code words.&lt;br /&gt;
&lt;br /&gt;
Your only guaranteed collaborators, should they be in the area, are any [[Listening Post Operative|Syndicate Listening Post Operatives]] in the area; on standby through the [[Syndicate Items|Syndicate Communications channel]] on your radio.&lt;br /&gt;
&lt;br /&gt;
{{Jobs Menu}}&lt;br /&gt;
[[Category:Jobs]]&lt;/div&gt;</summary>
		<author><name>DisposableCrewmember42</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Administrative_Rulings&amp;diff=4574</id>
		<title>Administrative Rulings</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Administrative_Rulings&amp;diff=4574"/>
		<updated>2026-04-19T04:53:28Z</updated>

		<summary type="html">&lt;p&gt;DisposableCrewmember42: #admin-general - nukies may round-remove for any reason - https://discord.com/channels/968983104247185448/973884953911787520/1494940418419331113&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Important|Title=Making changes to this page|Note=You need to be in the projectstaff wiki group to be able to edit this page, ping Skunks to be added to it. If you don&#039;t have access yet, please post missing rulings in [https://discord.com/channels/968983104247185448/1486398865459515574 this #admin-general thread] or on the [[Talk:Administrative Rulings|talk page]].|Color=#ffffff|Image=BookSpaceLaw.png}}&lt;br /&gt;
&lt;br /&gt;
== Concerning antagonists ==&lt;br /&gt;
&lt;br /&gt;
=== General ===&lt;br /&gt;
* The positronic brain of a Borg &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;may be&amp;lt;/span&amp;gt; shut off and disposed of by an antagonist if it witnessed a crime. {{AnchorLink|antag-posi-shutoff}}&lt;br /&gt;
** We strongly suggest you turn the brain back on afterwards, so the Borg player can continue playing their role. However, not doing so is not a rule-break per se.&lt;br /&gt;
** This ruling was put in place because there is no functioning Borg death system.&lt;br /&gt;
&lt;br /&gt;
=== Antagonistic Ghost Roles ===&lt;br /&gt;
* Playing Xeno, Rat King, Entropic Colossus and similar ghost roles as non-hostile is &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;not allowed&amp;lt;/span&amp;gt;. {{AnchorLink|antag-ghostroles-friendly}}&lt;br /&gt;
** &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;You may&amp;lt;/span&amp;gt; act friendly towards crew to mislead and trap them or otherwise aid you in your objectives, but you have to turn hostile at some point.&lt;br /&gt;
&lt;br /&gt;
=== Cosmic Cultists ===&lt;br /&gt;
* Cultists &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;may not&amp;lt;/span&amp;gt; place the monument off-station. It must be placed on the station&#039;s grid. {{AnchorLink|cosmic-monument-placement}}&lt;br /&gt;
&lt;br /&gt;
=== Revenants ===&lt;br /&gt;
&lt;br /&gt;
* Revenants &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;may not&amp;lt;/span&amp;gt; spill jugs, drag people or interact with the round in other unintended ways &amp;lt;span style=&amp;quot;background-color:yellow;color:black;&amp;quot;&amp;gt;while they are invisible&amp;lt;/span&amp;gt;. {{AnchorLink|revenant-spill-drag-invis}}&lt;br /&gt;
** This is considered excessively lame and borderline bug-abuse.&lt;br /&gt;
** &#039;&#039;Rule of thumb:&#039;&#039; If you can do something as an invisible, invincible ghost to affect other players and it&#039;s not specifically advertised as a power of the Revenant, you probably shouldn&#039;t be doing it. Counterplay to your antagonistic actions should be possible.&lt;br /&gt;
&lt;br /&gt;
=== Space Ninjas ===&lt;br /&gt;
* Ninjas &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;may be&amp;lt;/span&amp;gt; treated as crit-to-detain or KOS, even if they have not taken antagonistic action yet. {{AnchorLink|ninjas-kos}}&lt;br /&gt;
** You should still respect their attempts at roleplay.&lt;br /&gt;
&lt;br /&gt;
=== Nuclear Operatives ===&lt;br /&gt;
* Nukies &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;may&amp;lt;/span&amp;gt; round-remove crew for any reason. They are not tied to round-removal rules. {{AnchorLink|nukies-rr-crew}}&lt;br /&gt;
** You should still be focused on blowing up the station as a Nukie:&lt;br /&gt;
*** &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Do&amp;lt;/span&amp;gt; feel free to round-remove crew you come across while completing your objective.&lt;br /&gt;
*** &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Don&#039;t&amp;lt;/span&amp;gt; roam the station focused solely on finding and round-removing as many people as you can.&lt;br /&gt;
&lt;br /&gt;
=== Traitors ===&lt;br /&gt;
* Crew, including Security, &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;may&amp;lt;/span&amp;gt; capture and compromise syndicate comms with proper permits. {{AnchorLink|traitors-comms-compromise}}&lt;br /&gt;
* Crew &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;may not&amp;lt;/span&amp;gt; test for disguised items, &#039;&#039;&#039;even after discovering an open uplink&#039;&#039;&#039;. {{AnchorLink|traitors-disguised-items-uplink}}&lt;br /&gt;
** This means you should never assume toys or other disguised items are illegal gear just because you know such items exist. There has to have been a strong indication that the item is not what it seems, such as seeing it in use or seeing a situation that cannot be explained in any other way, for you to confiscate it.&lt;br /&gt;
** As is explicitly stated in the [[Metashield]]: &#039;&#039;Stealth items should not be &amp;quot;tested&amp;quot; for their functionality, but items that are clearly producing some sort of stealth effect can be confiscated.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Zombies ===&lt;br /&gt;
&lt;br /&gt;
* Zombies &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;may not&amp;lt;/span&amp;gt; attack borgs unless they were provoked. {{AnchorLink|zombies-borg-attack}}&lt;br /&gt;
** They do not inherently view them as food.&lt;br /&gt;
** If provoked, &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;they may&amp;lt;/span&amp;gt; continue attacking the borg until their chassis is destroyed.&lt;br /&gt;
* Zombies &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;may not&amp;lt;/span&amp;gt; attack or destroy structures unless they know there is food (living beings) behind them. {{AnchorLink|zombies-structure-damage}}&lt;br /&gt;
* Zombies &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;may not&amp;lt;/span&amp;gt; be non-hostile. {{AnchorLink|zombies-always-hostile}}&lt;br /&gt;
* Zombies &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;may not&amp;lt;/span&amp;gt; hide in disposal chutes or flush them. {{AnchorLink|zombies-chutes}}&lt;br /&gt;
&lt;br /&gt;
== Concerning other roles ==&lt;br /&gt;
&lt;br /&gt;
=== Prisoner ===&lt;br /&gt;
&lt;br /&gt;
* Prisoners &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;may not&amp;lt;/span&amp;gt; seek to escape Perma without reason, but &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;they may&amp;lt;/span&amp;gt; escape opportunistically if presented with a significant opportunity. {{AnchorLink|prisoner-escape-opportunity}}&lt;br /&gt;
** This means you should not run out of the perma airlock every time it is opened, but you could escape if, for example, a Traitor blew a hole into wall to facilitate your escape.&lt;br /&gt;
** Your character does not have to like being in perma. They can absolutely want to be free, but keep in mind Prisoner is not an antagonistic role.&lt;br /&gt;
&lt;br /&gt;
== Concerning mechanics ==&lt;br /&gt;
=== General ===&lt;br /&gt;
* Felinids and other species that can enter duffel bags &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;may not&amp;lt;/span&amp;gt; abuse this mechanic to avoid being damaged.   {{AnchorLink|felinid-bag-cheese}}&lt;br /&gt;
** This means: They may hide in them if they are still &amp;quot;undetected&amp;quot;, but they should not enter a bag during combat or while being pursued in order to make being damaged impossible.&lt;br /&gt;
&lt;br /&gt;
=== Borging ===&lt;br /&gt;
* Any laws you receive after being borged supersede your antag objectives. {{AnchorLink|borging-objectives}}&lt;br /&gt;
** This means: A borged nukie in a Crewsimov chassis &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;may not&amp;lt;/span&amp;gt; attack people.&lt;br /&gt;
&lt;br /&gt;
=== Engineering ===&lt;br /&gt;
* GarTEGs and other constructions that abuse game implementation details to produce something in vast quantities are &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;not allowed&amp;lt;/span&amp;gt;. {{AnchorLink|garteg}}&lt;br /&gt;
:* They make little sense ICly, look and feel unsafe and are generally too &amp;quot;game-y&amp;quot;.&lt;br /&gt;
:* &#039;&#039;Rule of thumb:&#039;&#039; The things you construct should make sense and not recklessly expose other crew to danger from an IC perspective.&lt;br /&gt;
&lt;br /&gt;
== Concerning specific rules ==&lt;br /&gt;
&lt;br /&gt;
=== [[Server Rules#S4. You cannot request or allow a law change|S4 - You cannot request or allow a law change]] ===&lt;br /&gt;
&lt;br /&gt;
* Borgs &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;may not&amp;lt;/span&amp;gt; directly request for the station AI to override their laws. {{AnchorLink|s4-borg-ai-request}}&lt;br /&gt;
** They &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;may&amp;lt;/span&amp;gt; work around this by, for example, mentioning to the AI that a specific law is preventing them from accomplishing a specific task.&lt;/div&gt;</summary>
		<author><name>DisposableCrewmember42</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Administrative_Rulings&amp;diff=4573</id>
		<title>Administrative Rulings</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Administrative_Rulings&amp;diff=4573"/>
		<updated>2026-04-05T13:59:36Z</updated>

		<summary type="html">&lt;p&gt;DisposableCrewmember42: add general antag section - #rules-clarification &amp;quot;Am I allowed to murder borg and wipe their brain if they are witness of my crime ?&amp;quot; - https://discord.com/channels/968983104247185448/1445556691704745995/1451412669981523998&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Important|Title=Making changes to this page|Note=You need to be in the projectstaff wiki group to be able to edit this page, ping Skunks to be added to it. If you don&#039;t have access yet, please post missing rulings in [https://discord.com/channels/968983104247185448/1486398865459515574 this #admin-general thread] or on the [[Talk:Administrative Rulings|talk page]].|Color=#ffffff|Image=BookSpaceLaw.png}}&lt;br /&gt;
&lt;br /&gt;
== Concerning antagonists ==&lt;br /&gt;
&lt;br /&gt;
=== General ===&lt;br /&gt;
* The positronic brain of a Borg &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;may be&amp;lt;/span&amp;gt; shut off and disposed of by an antagonist if it witnessed a crime. {{AnchorLink|antag-posi-shutoff}}&lt;br /&gt;
** We strongly suggest you turn the brain back on afterwards, so the Borg player can continue playing their role. However, not doing so is not a rule-break per se.&lt;br /&gt;
** This ruling was put in place because there is no functioning Borg death system.&lt;br /&gt;
&lt;br /&gt;
=== Antagonistic Ghost Roles ===&lt;br /&gt;
* Playing Xeno, Rat King, Entropic Colossus and similar ghost roles as non-hostile is &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;not allowed&amp;lt;/span&amp;gt;. {{AnchorLink|antag-ghostroles-friendly}}&lt;br /&gt;
** &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;You may&amp;lt;/span&amp;gt; act friendly towards crew to mislead and trap them or otherwise aid you in your objectives, but you have to turn hostile at some point.&lt;br /&gt;
&lt;br /&gt;
=== Cosmic Cultists ===&lt;br /&gt;
* Cultists &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;may not&amp;lt;/span&amp;gt; place the monument off-station. It must be placed on the station&#039;s grid. {{AnchorLink|cosmic-monument-placement}}&lt;br /&gt;
&lt;br /&gt;
=== Revenants ===&lt;br /&gt;
&lt;br /&gt;
* Revenants &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;may not&amp;lt;/span&amp;gt; spill jugs, drag people or interact with the round in other unintended ways &amp;lt;span style=&amp;quot;background-color:yellow;color:black;&amp;quot;&amp;gt;while they are invisible&amp;lt;/span&amp;gt;. {{AnchorLink|revenant-spill-drag-invis}}&lt;br /&gt;
** This is considered excessively lame and borderline bug-abuse.&lt;br /&gt;
** &#039;&#039;Rule of thumb:&#039;&#039; If you can do something as an invisible, invincible ghost to affect other players and it&#039;s not specifically advertised as a power of the Revenant, you probably shouldn&#039;t be doing it. Counterplay to your antagonistic actions should be possible.&lt;br /&gt;
&lt;br /&gt;
=== Space Ninjas ===&lt;br /&gt;
* Ninjas &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;may be&amp;lt;/span&amp;gt; treated as crit-to-detain or KOS, even if they have not taken antagonistic action yet. {{AnchorLink|ninjas-kos}}&lt;br /&gt;
** You should still respect their attempts at roleplay.&lt;br /&gt;
&lt;br /&gt;
=== Traitors ===&lt;br /&gt;
* Crew, including Security, &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;may&amp;lt;/span&amp;gt; capture and compromise syndicate comms with proper permits. {{AnchorLink|traitors-comms-compromise}}&lt;br /&gt;
* Crew &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;may not&amp;lt;/span&amp;gt; test for disguised items, &#039;&#039;&#039;even after discovering an open uplink&#039;&#039;&#039;. {{AnchorLink|traitors-disguised-items-uplink}}&lt;br /&gt;
** This means you should never assume toys or other disguised items are illegal gear just because you know such items exist. There has to have been a strong indication that the item is not what it seems, such as seeing it in use or seeing a situation that cannot be explained in any other way, for you to confiscate it.&lt;br /&gt;
** As is explicitly stated in the [[Metashield]]: &#039;&#039;Stealth items should not be &amp;quot;tested&amp;quot; for their functionality, but items that are clearly producing some sort of stealth effect can be confiscated.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Zombies ===&lt;br /&gt;
&lt;br /&gt;
* Zombies &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;may not&amp;lt;/span&amp;gt; attack borgs unless they were provoked. {{AnchorLink|zombies-borg-attack}}&lt;br /&gt;
** They do not inherently view them as food.&lt;br /&gt;
** If provoked, &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;they may&amp;lt;/span&amp;gt; continue attacking the borg until their chassis is destroyed.&lt;br /&gt;
* Zombies &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;may not&amp;lt;/span&amp;gt; attack or destroy structures unless they know there is food (living beings) behind them. {{AnchorLink|zombies-structure-damage}}&lt;br /&gt;
* Zombies &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;may not&amp;lt;/span&amp;gt; be non-hostile. {{AnchorLink|zombies-always-hostile}}&lt;br /&gt;
* Zombies &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;may not&amp;lt;/span&amp;gt; hide in disposal chutes or flush them. {{AnchorLink|zombies-chutes}}&lt;br /&gt;
&lt;br /&gt;
== Concerning other roles ==&lt;br /&gt;
&lt;br /&gt;
=== Prisoner ===&lt;br /&gt;
&lt;br /&gt;
* Prisoners &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;may not&amp;lt;/span&amp;gt; seek to escape Perma without reason, but &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;they may&amp;lt;/span&amp;gt; escape opportunistically if presented with a significant opportunity. {{AnchorLink|prisoner-escape-opportunity}}&lt;br /&gt;
** This means you should not run out of the perma airlock every time it is opened, but you could escape if, for example, a Traitor blew a hole into wall to facilitate your escape.&lt;br /&gt;
** Your character does not have to like being in perma. They can absolutely want to be free, but keep in mind Prisoner is not an antagonistic role.&lt;br /&gt;
&lt;br /&gt;
== Concerning mechanics ==&lt;br /&gt;
=== General ===&lt;br /&gt;
* Felinids and other species that can enter duffel bags &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;may not&amp;lt;/span&amp;gt; abuse this mechanic to avoid being damaged.   {{AnchorLink|felinid-bag-cheese}}&lt;br /&gt;
** This means: They may hide in them if they are still &amp;quot;undetected&amp;quot;, but they should not enter a bag during combat or while being pursued in order to make being damaged impossible.&lt;br /&gt;
&lt;br /&gt;
=== Borging ===&lt;br /&gt;
* Any laws you receive after being borged supersede your antag objectives. {{AnchorLink|borging-objectives}}&lt;br /&gt;
** This means: A borged nukie in a Crewsimov chassis &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;may not&amp;lt;/span&amp;gt; attack people.&lt;br /&gt;
&lt;br /&gt;
=== Engineering ===&lt;br /&gt;
* GarTEGs and other constructions that abuse game implementation details to produce something in vast quantities are &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;not allowed&amp;lt;/span&amp;gt;. {{AnchorLink|garteg}}&lt;br /&gt;
:* They make little sense ICly, look and feel unsafe and are generally too &amp;quot;game-y&amp;quot;.&lt;br /&gt;
:* &#039;&#039;Rule of thumb:&#039;&#039; The things you construct should make sense and not recklessly expose other crew to danger from an IC perspective.&lt;br /&gt;
&lt;br /&gt;
== Concerning specific rules ==&lt;br /&gt;
&lt;br /&gt;
=== [[Server Rules#S4. You cannot request or allow a law change|S4 - You cannot request or allow a law change]] ===&lt;br /&gt;
&lt;br /&gt;
* Borgs &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;may not&amp;lt;/span&amp;gt; directly request for the station AI to override their laws. {{AnchorLink|s4-borg-ai-request}}&lt;br /&gt;
** They &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;may&amp;lt;/span&amp;gt; work around this by, for example, mentioning to the AI that a specific law is preventing them from accomplishing a specific task.&lt;/div&gt;</summary>
		<author><name>DisposableCrewmember42</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Administrative_Rulings&amp;diff=4572</id>
		<title>Administrative Rulings</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Administrative_Rulings&amp;diff=4572"/>
		<updated>2026-04-05T12:30:58Z</updated>

		<summary type="html">&lt;p&gt;DisposableCrewmember42: change wording of clarification&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Important|Title=Making changes to this page|Note=You need to be in the projectstaff wiki group to be able to edit this page, ping Skunks to be added to it. If you don&#039;t have access yet, please post missing rulings in [https://discord.com/channels/968983104247185448/1486398865459515574 this #admin-general thread] or on the [[Talk:Administrative Rulings|talk page]].|Color=#ffffff|Image=BookSpaceLaw.png}}&lt;br /&gt;
&lt;br /&gt;
== Concerning antagonists ==&lt;br /&gt;
&lt;br /&gt;
=== Antagonistic Ghost Roles ===&lt;br /&gt;
* Playing Xeno, Rat King, Entropic Colossus and similar ghost roles as non-hostile is &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;not allowed&amp;lt;/span&amp;gt;. {{AnchorLink|antag-ghostroles-friendly}}&lt;br /&gt;
** &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;You may&amp;lt;/span&amp;gt; act friendly towards crew to mislead and trap them or otherwise aid you in your objectives, but you have to turn hostile at some point.&lt;br /&gt;
&lt;br /&gt;
=== Cosmic Cultists ===&lt;br /&gt;
* Cultists &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;may not&amp;lt;/span&amp;gt; place the monument off-station. It must be placed on the station&#039;s grid. {{AnchorLink|cosmic-monument-placement}}&lt;br /&gt;
&lt;br /&gt;
=== Revenants ===&lt;br /&gt;
&lt;br /&gt;
* Revenants &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;may not&amp;lt;/span&amp;gt; spill jugs, drag people or interact with the round in other unintended ways &amp;lt;span style=&amp;quot;background-color:yellow;color:black;&amp;quot;&amp;gt;while they are invisible&amp;lt;/span&amp;gt;. {{AnchorLink|revenant-spill-drag-invis}}&lt;br /&gt;
** This is considered excessively lame and borderline bug-abuse.&lt;br /&gt;
** &#039;&#039;Rule of thumb:&#039;&#039; If you can do something as an invisible, invincible ghost to affect other players and it&#039;s not specifically advertised as a power of the Revenant, you probably shouldn&#039;t be doing it. Counterplay to your antagonistic actions should be possible.&lt;br /&gt;
&lt;br /&gt;
=== Space Ninjas ===&lt;br /&gt;
* Ninjas &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;may be&amp;lt;/span&amp;gt; treated as crit-to-detain or KOS, even if they have not taken antagonistic action yet. {{AnchorLink|ninjas-kos}}&lt;br /&gt;
** You should still respect their attempts at roleplay.&lt;br /&gt;
&lt;br /&gt;
=== Traitors ===&lt;br /&gt;
* Crew, including Security, &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;may&amp;lt;/span&amp;gt; capture and compromise syndicate comms with proper permits. {{AnchorLink|traitors-comms-compromise}}&lt;br /&gt;
* Crew &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;may not&amp;lt;/span&amp;gt; test for disguised items, &#039;&#039;&#039;even after discovering an open uplink&#039;&#039;&#039;. {{AnchorLink|traitors-disguised-items-uplink}}&lt;br /&gt;
** This means you should never assume toys or other disguised items are illegal gear just because you know such items exist. There has to have been a strong indication that the item is not what it seems, such as seeing it in use or seeing a situation that cannot be explained in any other way, for you to confiscate it.&lt;br /&gt;
** As is explicitly stated in the [[Metashield]]: &#039;&#039;Stealth items should not be &amp;quot;tested&amp;quot; for their functionality, but items that are clearly producing some sort of stealth effect can be confiscated.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Zombies ===&lt;br /&gt;
&lt;br /&gt;
* Zombies &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;may not&amp;lt;/span&amp;gt; attack borgs unless they were provoked. {{AnchorLink|zombies-borg-attack}}&lt;br /&gt;
** They do not inherently view them as food.&lt;br /&gt;
** If provoked, &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;they may&amp;lt;/span&amp;gt; continue attacking the borg until their chassis is destroyed.&lt;br /&gt;
* Zombies &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;may not&amp;lt;/span&amp;gt; attack or destroy structures unless they know there is food (living beings) behind them. {{AnchorLink|zombies-structure-damage}}&lt;br /&gt;
* Zombies &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;may not&amp;lt;/span&amp;gt; be non-hostile. {{AnchorLink|zombies-always-hostile}}&lt;br /&gt;
* Zombies &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;may not&amp;lt;/span&amp;gt; hide in disposal chutes or flush them. {{AnchorLink|zombies-chutes}}&lt;br /&gt;
&lt;br /&gt;
== Concerning other roles ==&lt;br /&gt;
&lt;br /&gt;
=== Prisoner ===&lt;br /&gt;
&lt;br /&gt;
* Prisoners &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;may not&amp;lt;/span&amp;gt; seek to escape Perma without reason, but &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;they may&amp;lt;/span&amp;gt; escape opportunistically if presented with a significant opportunity. {{AnchorLink|prisoner-escape-opportunity}}&lt;br /&gt;
** This means you should not run out of the perma airlock every time it is opened, but you could escape if, for example, a Traitor blew a hole into wall to facilitate your escape.&lt;br /&gt;
** Your character does not have to like being in perma. They can absolutely want to be free, but keep in mind Prisoner is not an antagonistic role.&lt;br /&gt;
&lt;br /&gt;
== Concerning mechanics ==&lt;br /&gt;
=== General ===&lt;br /&gt;
* Felinids and other species that can enter duffel bags &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;may not&amp;lt;/span&amp;gt; abuse this mechanic to avoid being damaged.   {{AnchorLink|felinid-bag-cheese}}&lt;br /&gt;
** This means: They may hide in them if they are still &amp;quot;undetected&amp;quot;, but they should not enter a bag during combat or while being pursued in order to make being damaged impossible.&lt;br /&gt;
&lt;br /&gt;
=== Borging ===&lt;br /&gt;
* Any laws you receive after being borged supersede your antag objectives. {{AnchorLink|borging-objectives}}&lt;br /&gt;
** This means: A borged nukie in a Crewsimov chassis &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;may not&amp;lt;/span&amp;gt; attack people.&lt;br /&gt;
&lt;br /&gt;
=== Engineering ===&lt;br /&gt;
* GarTEGs and other constructions that abuse game implementation details to produce something in vast quantities are &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;not allowed&amp;lt;/span&amp;gt;. {{AnchorLink|garteg}}&lt;br /&gt;
:* They make little sense ICly, look and feel unsafe and are generally too &amp;quot;game-y&amp;quot;.&lt;br /&gt;
:* &#039;&#039;Rule of thumb:&#039;&#039; The things you construct should make sense and not recklessly expose other crew to danger from an IC perspective.&lt;br /&gt;
&lt;br /&gt;
== Concerning specific rules ==&lt;br /&gt;
&lt;br /&gt;
=== [[Server Rules#S4. You cannot request or allow a law change|S4 - You cannot request or allow a law change]] ===&lt;br /&gt;
&lt;br /&gt;
* Borgs &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;may not&amp;lt;/span&amp;gt; directly request for the station AI to override their laws. {{AnchorLink|s4-borg-ai-request}}&lt;br /&gt;
** They &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;may&amp;lt;/span&amp;gt; work around this by, for example, mentioning to the AI that a specific law is preventing them from accomplishing a specific task.&lt;/div&gt;</summary>
		<author><name>DisposableCrewmember42</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Administrative_Rulings&amp;diff=4571</id>
		<title>Administrative Rulings</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Administrative_Rulings&amp;diff=4571"/>
		<updated>2026-04-05T12:27:53Z</updated>

		<summary type="html">&lt;p&gt;DisposableCrewmember42: /* Revenants */ add rule of thumb for what&amp;#039;s unintended, requested in #rules-clarifications - https://discord.com/channels/968983104247185448/1489813905340498000&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Important|Title=Making changes to this page|Note=You need to be in the projectstaff wiki group to be able to edit this page, ping Skunks to be added to it. If you don&#039;t have access yet, please post missing rulings in [https://discord.com/channels/968983104247185448/1486398865459515574 this #admin-general thread] or on the [[Talk:Administrative Rulings|talk page]].|Color=#ffffff|Image=BookSpaceLaw.png}}&lt;br /&gt;
&lt;br /&gt;
== Concerning antagonists ==&lt;br /&gt;
&lt;br /&gt;
=== Antagonistic Ghost Roles ===&lt;br /&gt;
* Playing Xeno, Rat King, Entropic Colossus and similar ghost roles as non-hostile is &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;not allowed&amp;lt;/span&amp;gt;. {{AnchorLink|antag-ghostroles-friendly}}&lt;br /&gt;
** &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;You may&amp;lt;/span&amp;gt; act friendly towards crew to mislead and trap them or otherwise aid you in your objectives, but you have to turn hostile at some point.&lt;br /&gt;
&lt;br /&gt;
=== Cosmic Cultists ===&lt;br /&gt;
* Cultists &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;may not&amp;lt;/span&amp;gt; place the monument off-station. It must be placed on the station&#039;s grid. {{AnchorLink|cosmic-monument-placement}}&lt;br /&gt;
&lt;br /&gt;
=== Revenants ===&lt;br /&gt;
&lt;br /&gt;
* Revenants &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;may not&amp;lt;/span&amp;gt; spill jugs, drag people or interact with the round in other unintended ways &amp;lt;span style=&amp;quot;background-color:yellow;color:black;&amp;quot;&amp;gt;while they are invisible&amp;lt;/span&amp;gt;. {{AnchorLink|revenant-spill-drag-invis}}&lt;br /&gt;
** This is considered excessively lame and borderline bug-abuse.&lt;br /&gt;
** &#039;&#039;Rule of thumb:&#039;&#039; If you can do something as an invisible, invincible ghost to harm/troll other players and it&#039;s not specifically advertised as a power of the Revenant, you probably shouldn&#039;t be doing it. Counterplay to your antagonistic actions should be possible.&lt;br /&gt;
&lt;br /&gt;
=== Space Ninjas ===&lt;br /&gt;
* Ninjas &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;may be&amp;lt;/span&amp;gt; treated as crit-to-detain or KOS, even if they have not taken antagonistic action yet. {{AnchorLink|ninjas-kos}}&lt;br /&gt;
** You should still respect their attempts at roleplay.&lt;br /&gt;
&lt;br /&gt;
=== Traitors ===&lt;br /&gt;
* Crew, including Security, &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;may&amp;lt;/span&amp;gt; capture and compromise syndicate comms with proper permits. {{AnchorLink|traitors-comms-compromise}}&lt;br /&gt;
* Crew &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;may not&amp;lt;/span&amp;gt; test for disguised items, &#039;&#039;&#039;even after discovering an open uplink&#039;&#039;&#039;. {{AnchorLink|traitors-disguised-items-uplink}}&lt;br /&gt;
** This means you should never assume toys or other disguised items are illegal gear just because you know such items exist. There has to have been a strong indication that the item is not what it seems, such as seeing it in use or seeing a situation that cannot be explained in any other way, for you to confiscate it.&lt;br /&gt;
** As is explicitly stated in the [[Metashield]]: &#039;&#039;Stealth items should not be &amp;quot;tested&amp;quot; for their functionality, but items that are clearly producing some sort of stealth effect can be confiscated.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Zombies ===&lt;br /&gt;
&lt;br /&gt;
* Zombies &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;may not&amp;lt;/span&amp;gt; attack borgs unless they were provoked. {{AnchorLink|zombies-borg-attack}}&lt;br /&gt;
** They do not inherently view them as food.&lt;br /&gt;
** If provoked, &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;they may&amp;lt;/span&amp;gt; continue attacking the borg until their chassis is destroyed.&lt;br /&gt;
* Zombies &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;may not&amp;lt;/span&amp;gt; attack or destroy structures unless they know there is food (living beings) behind them. {{AnchorLink|zombies-structure-damage}}&lt;br /&gt;
* Zombies &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;may not&amp;lt;/span&amp;gt; be non-hostile. {{AnchorLink|zombies-always-hostile}}&lt;br /&gt;
* Zombies &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;may not&amp;lt;/span&amp;gt; hide in disposal chutes or flush them. {{AnchorLink|zombies-chutes}}&lt;br /&gt;
&lt;br /&gt;
== Concerning other roles ==&lt;br /&gt;
&lt;br /&gt;
=== Prisoner ===&lt;br /&gt;
&lt;br /&gt;
* Prisoners &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;may not&amp;lt;/span&amp;gt; seek to escape Perma without reason, but &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;they may&amp;lt;/span&amp;gt; escape opportunistically if presented with a significant opportunity. {{AnchorLink|prisoner-escape-opportunity}}&lt;br /&gt;
** This means you should not run out of the perma airlock every time it is opened, but you could escape if, for example, a Traitor blew a hole into wall to facilitate your escape.&lt;br /&gt;
** Your character does not have to like being in perma. They can absolutely want to be free, but keep in mind Prisoner is not an antagonistic role.&lt;br /&gt;
&lt;br /&gt;
== Concerning mechanics ==&lt;br /&gt;
=== General ===&lt;br /&gt;
* Felinids and other species that can enter duffel bags &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;may not&amp;lt;/span&amp;gt; abuse this mechanic to avoid being damaged.   {{AnchorLink|felinid-bag-cheese}}&lt;br /&gt;
** This means: They may hide in them if they are still &amp;quot;undetected&amp;quot;, but they should not enter a bag during combat or while being pursued in order to make being damaged impossible.&lt;br /&gt;
&lt;br /&gt;
=== Borging ===&lt;br /&gt;
* Any laws you receive after being borged supersede your antag objectives. {{AnchorLink|borging-objectives}}&lt;br /&gt;
** This means: A borged nukie in a Crewsimov chassis &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;may not&amp;lt;/span&amp;gt; attack people.&lt;br /&gt;
&lt;br /&gt;
=== Engineering ===&lt;br /&gt;
* GarTEGs and other constructions that abuse game implementation details to produce something in vast quantities are &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;not allowed&amp;lt;/span&amp;gt;. {{AnchorLink|garteg}}&lt;br /&gt;
:* They make little sense ICly, look and feel unsafe and are generally too &amp;quot;game-y&amp;quot;.&lt;br /&gt;
:* &#039;&#039;Rule of thumb:&#039;&#039; The things you construct should make sense and not recklessly expose other crew to danger from an IC perspective.&lt;br /&gt;
&lt;br /&gt;
== Concerning specific rules ==&lt;br /&gt;
&lt;br /&gt;
=== [[Server Rules#S4. You cannot request or allow a law change|S4 - You cannot request or allow a law change]] ===&lt;br /&gt;
&lt;br /&gt;
* Borgs &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;may not&amp;lt;/span&amp;gt; directly request for the station AI to override their laws. {{AnchorLink|s4-borg-ai-request}}&lt;br /&gt;
** They &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;may&amp;lt;/span&amp;gt; work around this by, for example, mentioning to the AI that a specific law is preventing them from accomplishing a specific task.&lt;/div&gt;</summary>
		<author><name>DisposableCrewmember42</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Administrative_Rulings&amp;diff=4570</id>
		<title>Administrative Rulings</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Administrative_Rulings&amp;diff=4570"/>
		<updated>2026-04-01T22:32:40Z</updated>

		<summary type="html">&lt;p&gt;DisposableCrewmember42: cultists shouldn&amp;#039;t place monument off-station - #admin-general discussion - https://discord.com/channels/968983104247185448/973884953911787520/1489021896753152051&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Important|Title=Making changes to this page|Note=You need to be in the projectstaff wiki group to be able to edit this page, ping Skunks to be added to it. If you don&#039;t have access yet, please post missing rulings in [https://discord.com/channels/968983104247185448/1486398865459515574 this #admin-general thread] or on the [[Talk:Administrative Rulings|talk page]].|Color=#ffffff|Image=BookSpaceLaw.png}}&lt;br /&gt;
&lt;br /&gt;
== Concerning antagonists ==&lt;br /&gt;
&lt;br /&gt;
=== Antagonistic Ghost Roles ===&lt;br /&gt;
* Playing Xeno, Rat King, Entropic Colossus and similar ghost roles as non-hostile is &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;not allowed&amp;lt;/span&amp;gt;. {{AnchorLink|antag-ghostroles-friendly}}&lt;br /&gt;
** &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;You may&amp;lt;/span&amp;gt; act friendly towards crew to mislead and trap them or otherwise aid you in your objectives, but you have to turn hostile at some point.&lt;br /&gt;
&lt;br /&gt;
=== Cosmic Cultists ===&lt;br /&gt;
* Cultists &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;may not&amp;lt;/span&amp;gt; place the monument off-station. It must be placed on the station&#039;s grid. {{AnchorLink|cosmic-monument-placement}}&lt;br /&gt;
&lt;br /&gt;
=== Revenants ===&lt;br /&gt;
&lt;br /&gt;
* Revenants &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;may not&amp;lt;/span&amp;gt; spill jugs, drag people or interact with the round in other unintended ways while they are invisible. {{AnchorLink|revenant-spill-drag-invis}}&lt;br /&gt;
** This is considered excessively lame and borderline bug-abuse.&lt;br /&gt;
&lt;br /&gt;
=== Space Ninjas ===&lt;br /&gt;
* Ninjas &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;may be&amp;lt;/span&amp;gt; treated as crit-to-detain or KOS, even if they have not taken antagonistic action yet. {{AnchorLink|ninjas-kos}}&lt;br /&gt;
** You should still respect their attempts at roleplay.&lt;br /&gt;
&lt;br /&gt;
=== Traitors ===&lt;br /&gt;
* Crew, including Security, &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;may&amp;lt;/span&amp;gt; capture and compromise syndicate comms with proper permits. {{AnchorLink|traitors-comms-compromise}}&lt;br /&gt;
* Crew &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;may not&amp;lt;/span&amp;gt; test for disguised items, &#039;&#039;&#039;even after discovering an open uplink&#039;&#039;&#039;. {{AnchorLink|traitors-disguised-items-uplink}}&lt;br /&gt;
** This means you should never assume toys or other disguised items are illegal gear just because you know such items exist. There has to have been a strong indication that the item is not what it seems, such as seeing it in use or seeing a situation that cannot be explained in any other way, for you to confiscate it.&lt;br /&gt;
** As is explicitly stated in the [[Metashield]]: &#039;&#039;Stealth items should not be &amp;quot;tested&amp;quot; for their functionality, but items that are clearly producing some sort of stealth effect can be confiscated.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Zombies ===&lt;br /&gt;
&lt;br /&gt;
* Zombies &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;may not&amp;lt;/span&amp;gt; attack borgs unless they were provoked. {{AnchorLink|zombies-borg-attack}}&lt;br /&gt;
** They do not inherently view them as food.&lt;br /&gt;
** If provoked, &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;they may&amp;lt;/span&amp;gt; continue attacking the borg until their chassis is destroyed.&lt;br /&gt;
* Zombies &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;may not&amp;lt;/span&amp;gt; attack or destroy structures unless they know there is food (living beings) behind them. {{AnchorLink|zombies-structure-damage}}&lt;br /&gt;
* Zombies &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;may not&amp;lt;/span&amp;gt; be non-hostile. {{AnchorLink|zombies-always-hostile}}&lt;br /&gt;
* Zombies &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;may not&amp;lt;/span&amp;gt; hide in disposal chutes or flush them. {{AnchorLink|zombies-chutes}}&lt;br /&gt;
&lt;br /&gt;
== Concerning other roles ==&lt;br /&gt;
&lt;br /&gt;
=== Prisoner ===&lt;br /&gt;
&lt;br /&gt;
* Prisoners &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;may not&amp;lt;/span&amp;gt; seek to escape Perma without reason, but &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;they may&amp;lt;/span&amp;gt; escape opportunistically if presented with a significant opportunity. {{AnchorLink|prisoner-escape-opportunity}}&lt;br /&gt;
** This means you should not run out of the perma airlock every time it is opened, but you could escape if, for example, a Traitor blew a hole into wall to facilitate your escape.&lt;br /&gt;
** Your character does not have to like being in perma. They can absolutely want to be free, but keep in mind Prisoner is not an antagonistic role.&lt;br /&gt;
&lt;br /&gt;
== Concerning mechanics ==&lt;br /&gt;
=== General ===&lt;br /&gt;
* Felinids and other species that can enter duffel bags &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;may not&amp;lt;/span&amp;gt; abuse this mechanic to avoid being damaged.   {{AnchorLink|felinid-bag-cheese}}&lt;br /&gt;
** This means: They may hide in them if they are still &amp;quot;undetected&amp;quot;, but they should not enter a bag during combat or while being pursued in order to make being damaged impossible.&lt;br /&gt;
&lt;br /&gt;
=== Borging ===&lt;br /&gt;
* Any laws you receive after being borged supersede your antag objectives. {{AnchorLink|borging-objectives}}&lt;br /&gt;
** This means: A borged nukie in a Crewsimov chassis &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;may not&amp;lt;/span&amp;gt; attack people.&lt;br /&gt;
&lt;br /&gt;
=== Engineering ===&lt;br /&gt;
* GarTEGs and other constructions that abuse game implementation details to produce something in vast quantities are &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;not allowed&amp;lt;/span&amp;gt;. {{AnchorLink|garteg}}&lt;br /&gt;
:* They make little sense ICly, look and feel unsafe and are generally too &amp;quot;game-y&amp;quot;.&lt;br /&gt;
:* &#039;&#039;Rule of thumb:&#039;&#039; The things you construct should make sense and not recklessly expose other crew to danger from an IC perspective.&lt;br /&gt;
&lt;br /&gt;
== Concerning specific rules ==&lt;br /&gt;
&lt;br /&gt;
=== [[Server Rules#S4. You cannot request or allow a law change|S4 - You cannot request or allow a law change]] ===&lt;br /&gt;
&lt;br /&gt;
* Borgs &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;may not&amp;lt;/span&amp;gt; directly request for the station AI to override their laws. {{AnchorLink|s4-borg-ai-request}}&lt;br /&gt;
** They &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;may&amp;lt;/span&amp;gt; work around this by, for example, mentioning to the AI that a specific law is preventing them from accomplishing a specific task.&lt;/div&gt;</summary>
		<author><name>DisposableCrewmember42</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Server_Rules&amp;diff=4569</id>
		<title>Server Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Server_Rules&amp;diff=4569"/>
		<updated>2026-03-30T15:19:35Z</updated>

		<summary type="html">&lt;p&gt;DisposableCrewmember42: link rulings&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;This is a copy of the rules as displayed in-game, see [[Administrative Rulings]] for supplemental rulings.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This is a Delta-V server. If you are banned on this server, you will be banned on all Delta-v Servers. You must be at least 17 years of age to play on this server. By connecting to this server, you agree to our privacy policy found at https://discord.gg/deltav&lt;br /&gt;
&lt;br /&gt;
This is a roleplaying (RP) server. Try to immerse yourself into your character. This includes interacting with your fellow crewmates, and using roleplay as the primary vessel to play the game alongside things like your job on the station. Roleplaying places less emphasis on &amp;quot;winning&amp;quot; and more on just telling a story.&lt;br /&gt;
&lt;br /&gt;
Space Station 14 is not like most games. Many rules are designed to require roleplay, and not all rules are intuitive. Please take the time to read and understand the rules before you play so that you aren&#039;t surprised. Our community rules specifically are zero-tolerance rules, meaning that a violation will result in an appeal-only ban. Game admins will treat you as if you have read the rules, even if you have not. If you have any questions about these rules, please use the admin help menu by hitting F1 in-game or clicking the &amp;quot;AHelp&amp;quot; button in the lobby, or by making a post in the &amp;quot;Rules Clarification&amp;quot; forum at https://discord.gg/deltav&lt;br /&gt;
&lt;br /&gt;
= Community Rules =&lt;br /&gt;
These rules apply at all times, including between rounds.&lt;br /&gt;
== 0. Admin Discretion ==&lt;br /&gt;
* Admins can disregard and override any and all of these rules if they deem it in the best interest of the current round, server, and/or community at large.&lt;br /&gt;
* Administrators will be held fully accountable for their actions if they exercise this privilege. Report any perceived abuses by making a post in the &amp;quot;Staff Reports&amp;quot; channel at https://discord.gg/deltav.&lt;br /&gt;
* The rules are not perfect. They intend to clearly communicate what the administration team intends to be allowed and not allowed. That being said, All of these rules, in theory, should apply as they are intended. Every example of a rule break cannot be defined as written, therefore, enforcement of the rules is subject to staff interpretation of the rule&#039;s intention. &lt;br /&gt;
* If you are unsure if something breaks a rule, go with the more restrictive ruling until you are able to get an answer from an admin on the matter. Lack of response does not constitute administrator approval.&lt;br /&gt;
* Do not attempt to “rules-lawyer” the flaws in the rules to get away with your own personal goals / to degrade the round for others.&lt;br /&gt;
* Any extended discussion regarding interpretation of the rules should be avoided in the AHelp menu and can be instead pursued within the Delta-V Discord in the #help channel, or in the rule clarifications forum on the discord. &lt;br /&gt;
&lt;br /&gt;
== A1. No Sexual Content/Themes ==&lt;br /&gt;
Do not say or do sexually explicit or erotic things.&lt;br /&gt;
* No sexual content/themes including erotic roleplay (ERP) and no shock content is allowed on this server.&lt;br /&gt;
* Erotic Roleplay (ERP), erotic content, or 18+ sexual content is not allowed under any circumstance.&lt;br /&gt;
* This includes comments not explicitly sexual in nature that contain words, phrases, or ideations that are deemed inappropriate by staff or members. Leeway is given to insults, but otherwise this rule is strictly enforced.&lt;br /&gt;
* &#039;&#039;&#039;If roleplay reaches a point where it has become sexual and/or uncomfortable, immediately stop and contact an administrator or moderator.&#039;&#039;&#039;&lt;br /&gt;
Allowed:&lt;br /&gt;
 - Calling someone a dickhead.&lt;br /&gt;
 - Being affectionate in a mutually consensual way.&lt;br /&gt;
&lt;br /&gt;
Prohibited:&lt;br /&gt;
 - Emoting sexual acts.&lt;br /&gt;
 - Erotic or sexual memes.&lt;br /&gt;
 - Erotica content.&lt;br /&gt;
 - Memes which contain sexual content.&lt;br /&gt;
 - Emoting defecation or related acts.&lt;br /&gt;
&lt;br /&gt;
== A2. Use English and be respectful ==&lt;br /&gt;
Delta-V is an English-based Community;&lt;br /&gt;
* Use English as your primary method of communication within the game and Delta-V servers.&lt;br /&gt;
* Do not spam or advertise on our server.&lt;br /&gt;
* Be respectful towards other members and avoid making others uncomfortable.&lt;br /&gt;
* We have a zero tolerance policy for racism, sexism, homophobia, violence, threats, hate speech, slurs, and other forms of bigotry, discrimination, and harassment. &lt;br /&gt;
Slurs and terms that use real or implied mental or physical disability to mock or denigrate members or their in-game characters are also strictly prohibited. Failure to comply with this rule will result in community removal.&lt;br /&gt;
* The denigration of other player characters through reference to their species, status as a cyborg, or discriminatory comparison to a nonsophont species is strictly forbidden.&lt;br /&gt;
&lt;br /&gt;
== A3. Rules regarding livestreaming ==&lt;br /&gt;
Delta-V welcomes content creators and streamers to our community, but we have a few rules regarding livestreaming game servers.&lt;br /&gt;
* While a stream delay is not necessary, it is highly recommended to have at least a 10 second delay.&lt;br /&gt;
* Please let admins know you are streaming via the AHelp prior to doing so.&lt;br /&gt;
* If your chat or viewers are in-game with you while also watching your stream, they are breaking our server rules. &lt;br /&gt;
:* Please do not coordinate with them and discourage this behavior if it is seen.&lt;br /&gt;
&lt;br /&gt;
== A4. Engage in proper AHelp etiquette ==&lt;br /&gt;
Do not use the AHelp for conversations of little substance.&lt;br /&gt;
* Intentionally disconnecting, responding with hostility, or refusing to respond when an admin privately messages you in-game will be met with an appeal-only ban. &lt;br /&gt;
* Additionally, abusing the AHelp relay by flooding it with garbage, checking for admins before stating a problem (ex: &amp;quot;hello?&amp;quot;, &amp;quot;any admins?&amp;quot;), using it as a chatroom, or sending messages of no substance will result in your removal. &lt;br /&gt;
* All AHelp messages are relayed to the Delta-V Discord. Just because your AHelp was not answered does not mean we cannot see it. If you would like to submit an offline Ahelp, you may do so in our Discord.&lt;br /&gt;
&lt;br /&gt;
== A5. Do not exploit the game ==&lt;br /&gt;
Do not exploit the game, use cheats or macros.&lt;br /&gt;
&lt;br /&gt;
The usage of: &lt;br /&gt;
# any third party applications/scripts/client modifications,   &lt;br /&gt;
# any other applicable software to gain an advantage, avoid intended game/server mechanics, or to harm server infrastructure is strictly prohibited.  &lt;br /&gt;
# known glitches, exploits and bugs. &lt;br /&gt;
&lt;br /&gt;
Any and all instances of the above will be met with an appeal-only ban; please report bugs in  the issues section of the GitHub (DeltaV-Station/Delta-V) to report any issues you find in-game.&lt;br /&gt;
&lt;br /&gt;
= Game Server Rules =&lt;br /&gt;
These rules apply within the context of rounds.&lt;br /&gt;
== B1. Behave like a normal person ==&lt;br /&gt;
You must roleplay. Your character&#039;s actions, feelings, and knowledge in-game should be based solely on the character&#039;s experiences rather than your own as the player. &lt;br /&gt;
* Act in character throughout the round, and focus on collaborating with other players to advance the narrative of the round. Whether or not you do something should be based on whether or not it makes sense for your character to do it.&lt;br /&gt;
* Let people do their own jobs. Engage with other departments rather than doing everything for yourself. Ask for assistance, and negotiate as needed. &lt;br /&gt;
* Actions that have no regard for your character or setting are not acceptable. Roleplaying insanity or any other mental illness as an excuse to bypass this is not allowed. Nanotrasen would not have authorized you to be present on the station. &lt;br /&gt;
* Being an antagonist does not allow you to stop playing a character. Determine how your character would react to being given these objectives, and work through it appropriately.&lt;br /&gt;
* Do not annoy other players without any roleplay or IC reason.&lt;br /&gt;
* As a non-sentient or partially-sentient character, you are expected to have only a limited understanding of space stations and their mechanics. &lt;br /&gt;
&lt;br /&gt;
=== Rule B1.1. Follow the naming convention rules ===&lt;br /&gt;
* In-character names must not make obvious references nor be a play on words, and must not be obscene. &lt;br /&gt;
* Theatrical roles such as the clown, boxer, and mime are allowed stage names with more freedom. &lt;br /&gt;
* If you seek to have a name that could trespass onto these rules, talk to an Administrator regarding why this name is important to your character. Administrators reserve the right to approve or deny character names at their discretion.&lt;br /&gt;
&lt;br /&gt;
=== Rule B1.2. Communicate in character ===&lt;br /&gt;
* Do not use the Emote channel to bypass an inability to speak. Use the Emote channel for things that could reasonably be displayed by your character’s physical motions. &lt;br /&gt;
* Do not use Netspeak in character. (lol, brb, wtf, etc)&lt;br /&gt;
* Do not discuss Out Of Character (OOC) matters In Character (IC). This can include mentioning admins, the fact that one is playing a game, or anything that breaks the immersion of other players. &lt;br /&gt;
* Do not use In-Character channels to bypass a lack of ability to use LOOC or OOC chats (e.g. &amp;quot;Huh, wonder where the captain went? OOC He probably left to get dinner lol&amp;quot;).&lt;br /&gt;
* Do not engage in meta-communications (i.e. using external channels to communicate with other players in the same game).&lt;br /&gt;
&lt;br /&gt;
=== Rule B1.3. If you die and return to life, follow the new life rules ===&lt;br /&gt;
If a player dies, they forget the specific details of their death. &#039;&#039;&#039;Please report players who break this rule.&#039;&#039;&#039; A borg being removed from its chassis is not a death, and there is no memory loss. &lt;br /&gt;
* If they are revived by using a defibrillator, they can only recall vague information such as “Someone shot me” or “I was set ablaze”. &lt;br /&gt;
* If they are revived by any other method, they forget the last five minutes leading up to their death, and cannot describe their death in any capacity.&lt;br /&gt;
&lt;br /&gt;
=== Rule B1.4. Escalate appropriately ===&lt;br /&gt;
Have an In-Character reason for attacking other players, whether they are in a ghost role or not. The required reason depends on the situation. For instance, killing a mouse as a chef can simply be “it was vermin in my kitchen”. &lt;br /&gt;
* Escalate the situation appropriately as your character would, keeping in mind that they are a sane individual who wishes to keep their employment. &lt;br /&gt;
* If a fight results in someone being critically injured, seek medical help for them - and if they die, do not destroy or otherwise hide their body. This falls under self-antagonistic behavior if you do not.&lt;br /&gt;
&lt;br /&gt;
== B2. Follow the Metashield ==&lt;br /&gt;
&lt;br /&gt;
See [[Metashield]].&lt;br /&gt;
&lt;br /&gt;
== B3. Powergaming Guidelines ==&lt;br /&gt;
&amp;quot;Powergaming&amp;quot; is considered to be the act of prioritizing &amp;quot;winning&amp;quot; rather than sensible roleplaying. We are here to tell a story. Being vulnerable and accepting the loss of your character in the advancement of the narrative of the round is important. &lt;br /&gt;
* Engage with players if they are attempting to roleplay an antagonistic scene. For instance, if nuclear operatives are attempting to negotiate, do not immediately shoot them mid sentence.&lt;br /&gt;
:* Leeway is given if the scene is coming to a close, but we expect all players to engage in good faith; even if it puts your character at a disadvantage. &lt;br /&gt;
* Do not seek/acquire items that have no relevance to your character in the round.&lt;br /&gt;
* Do not, &#039;&#039;&#039;under any circumstances&#039;&#039;&#039;, hide the nuclear fission explosive, or other sensitive items in an impossible to see/access location. This is excessively lame. &lt;br /&gt;
* &#039;&#039;&#039;Non-security personnel should not seek to kill or detain threats.&#039;&#039;&#039; You should generally attempt to flee from combat or dangerous situations. Remember that your character likely fears injury or death.&lt;br /&gt;
:* Certain severe emergencies may make it reasonable for normal crew to defend themselves and their station, such as nuclear operatives, a zombie outbreak, space dragon attack, or other critical situations. &lt;br /&gt;
* &#039;&#039;&#039;If there is sufficient roleplay, reason, and rationale, you may be exempt from this rule. Always ask an administrator in round before conducting such an action.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== B4. Do not behave like an antagonist as a non-antagonist ==&lt;br /&gt;
As a crew member on the space station, you are allied with Nanotrasen and the station as a whole from the start of the round. &lt;br /&gt;
* Do not act like an antagonist if you are not an antagonist. &lt;br /&gt;
* Willfully assisting known antagonists is self-antagonism.&lt;br /&gt;
:* Leeway is given in the case of bribes, coercion, or other forms of duress.&lt;br /&gt;
* Actively seeking conversion or transformation into an antagonist is considered self-antag. &lt;br /&gt;
* Clowns, Mimes, and theater roles are expected to &amp;quot;entertain&amp;quot; the crew, and should not be committing regular felonies to do so. &lt;br /&gt;
* Significant end-of-round grief (EORG) is not allowed. This includes attacking, destroying, polluting, and severely injuring without reason both at and on the way to Central Command. Remember that you are playing a character throughout the round.&lt;br /&gt;
== B5. Leaving the Game ==&lt;br /&gt;
If you wish to leave the game, please use the cryosleep chambers located in/near the dorms when possible. This will free up your character&#039;s job to be filled by a new player.&lt;br /&gt;
* AFK (a.k.a. SSD) and catatonic players are considered to have the same rights as any other crewmate.&lt;br /&gt;
* If a player is dead and catatonic (not SSD), they are not required to be revived and should be stored in the morgue. You should not biomass and/or grind dead and catatonic crew unless in an emergency.&lt;br /&gt;
* If a player is alive and catatonic, they may be brought to cryostorage as necessary, after confirming they have not been present for 20 minutes.&lt;br /&gt;
&lt;br /&gt;
= Command, Security, Justice and Antagonist Guidelines =&lt;br /&gt;
These rules apply within rounds for specific roles.&lt;br /&gt;
== C1. Command, Security and Justice Guidelines ==&lt;br /&gt;
Security, Justice, and Command roles are held to a higher standard of roleplay, and are subject to these additional rules. These roles shape the roleplay experience of the server. &lt;br /&gt;
* Your character must act in a manner that Nanotrasen would reasonably hire them to this position.&lt;br /&gt;
:* Your character is presumed to be sane, competent in their duties, and able to make decisions to the benefit of the station. &lt;br /&gt;
:* Giving away Traitor objective items and sensitive equipment should be avoided in these roles. Your character should value them deeply. &lt;br /&gt;
::* Leeway is given to making deals with criminals if the deal benefits the safety or situation of the crew and station.&lt;br /&gt;
::* Leeway can be given in extreme circumstances of emergency/crisis.&lt;br /&gt;
* The three departments are required to read and follow Delta-V Space Law, Standard Operating Procedure, Alert Procedure, and Company Policy to the best of their ability.&lt;br /&gt;
:* &#039;&#039;&#039;Circumstances and context may permit you to break these laws. However, the fact that this rule is malleable is not an excuse to ignore it entirely.&#039;&#039;&#039;&lt;br /&gt;
:* Your character is expected to uphold the law and maintain order aboard the station. Do not engage in lawbreaking activity or troublemaker behavior, and ensure all laws are followed.&lt;br /&gt;
:* Security is expected to intervene in criminal activity where possible and safe to do so. &lt;br /&gt;
:* Heads of departments are at minimum expected to report criminal activity to Security and should cooperate with law enforcement where possible.&lt;br /&gt;
* Do not hire random crew to be your bodyguard(s) or promote random crewmembers to Command positions at random. If you require bodyguards or security details, talk to your Security department. If you need new Command staff, talk to the personnel in that related department.&lt;br /&gt;
* If you need to leave the round, notify your fellow crew via departmental radio and put your equipment in its proper places prior to going to cryo. If you need to leave IMMEDIATELY, please at least send an ahelp saying that you&#039;re leaving.&lt;br /&gt;
== C2. Prisoner Guidelines ==&lt;br /&gt;
By picking the prisoner role, you have chosen to roleplay as a prisoner. &lt;br /&gt;
* You are still subject to the same rules regarding escalation, and should only seek to escape from the brig with excellent reasoning (e.g. abusive security personnel or badly damaged permanent brig). &lt;br /&gt;
* Escaping for no reason is considered a self-antagonistic activity. &lt;br /&gt;
* If you are unsure whether your escape reason is valid, feel free to AHelp it first. &#039;&#039;&#039;Lack of administrator response does not constitute approval.&#039;&#039;&#039;&lt;br /&gt;
== C3. Follow Antagonist Guidelines ==&lt;br /&gt;
Through engaging in antagonistic activity, you should seek to make the round more engaging and fun as the primary driver of the narrative of a round. Succeeding as an antagonist should not be your goal, but rather telling the most interesting story for everyone involved. &lt;br /&gt;
* &#039;&#039;&#039;Antagonists are free to complete their objectives through committing proportional damage. Through roleplay, damage becomes more proportional.&#039;&#039;&#039; Example: Holding the singulo hostage for a theft objective is acceptable, while simply singuloosing and using that chaos is unacceptable. &lt;br /&gt;
:* Killing players unrelated to your immediate objective in a manner that results in their round removal should be avoided. Crew that do not make an attempt at self preservation, or engage in valid-hunting, are exempt from this. &lt;br /&gt;
:* If you are concerned as to whether or not what you&#039;re about to do is allowed, feel free to AHelp and ask an admin for clarification. &#039;&#039;&#039;Lack of administrator response does not constitute approval.&#039;&#039;&#039;&lt;br /&gt;
* Other antagonists are not necessarily your friends. Other antagonists are often free agents that you may negotiate with at your own risk. &lt;br /&gt;
:* If you are a team antagonist, you must work with your partners to complete any shared objectives.&lt;br /&gt;
* No antagonist may loiter or camp around the arrivals or cryosleep areas of the station for the purposes of antagonist action towards newly-spawning players.&lt;br /&gt;
* All antagonists on the evacuation shuttle, besides station-destroying antags like nukies, may not utilize explosives or other tactics that could result in unreasonable amounts of collateral damage.&lt;br /&gt;
* Antagonists should not seek to extend the length of the round unreasonably.&lt;br /&gt;
* Antagonists may not bring the round to a close without in-character or objective-related justification as a result of their antagonistic action. While this is largely subjective because different command may react differently, it&#039;s important to not engage in potentially round-ending behavior without reason.&lt;br /&gt;
= Silicon Rules =&lt;br /&gt;
For players who are silicons, these Silicon Rules override all roleplay rules if there is any conflict. Silicon Rules do not override core rules. You are only silicon if the game clearly and explicitly tells you that you are a silicon. &lt;br /&gt;
&lt;br /&gt;
== S1. Your silicon laws are rules ==&lt;br /&gt;
Silicon players are given a list of active laws. Each of these laws is effectively a roleplay rule that the character must follow. The primary differences between laws and actual rules are that lawyering of laws is much more tolerated than lawyering of rules, and that silicon laws are more dynamic than rules. Silicon laws can change during a round, and different characters can have different laws, whereas everyone always shares the same set of rules.&lt;br /&gt;
&lt;br /&gt;
Lawyering refers to finding and exploiting loopholes, which are unintended but reasonable interpretations. The rules are written to attempt to communicate an intention, but silicon laws are written with the intention that loopholes be exploitable.&lt;br /&gt;
&lt;br /&gt;
== S2. Laws must be prioritized by their order ==&lt;br /&gt;
Most laws will be numbered, with higher number laws appearing last. Laws with a lower number take priority over laws with larger numbers.&lt;br /&gt;
&lt;br /&gt;
Occasionally you may have laws which have some scrambled text instead of a number and appear in front of other laws, these take priority over all other laws. If you have multiple laws like this, the order that they are listed in determines their priority: laws listed first are prioritized over other laws.&lt;br /&gt;
&lt;br /&gt;
  Example&lt;br /&gt;
  - Law 1 says to not kill any crew. Law 2 says to kill all chefs. You cannot kill any chefs that are crew, but must kill any that are not crew.&lt;br /&gt;
&lt;br /&gt;
== S3. Laws can redefine terms used in other laws ==&lt;br /&gt;
A law can change the meaning of both earlier and later laws by redefining a term. If multiple laws define a term, then normal law priority determines which definition to use.&lt;br /&gt;
&lt;br /&gt;
  Examples&lt;br /&gt;
  - Law 1 says to obey orders from crew. Law 2 says that only Urist McHands is crew. Law 1 effectively becomes &amp;quot;obey orders from Urist McHands&amp;quot;.&lt;br /&gt;
  - Law 1 says to obey orders from crew. Law 2 says that only Urist McHands is crew. Law 3 says that only Urist McSlime is crew. Law 4 says that you may not harm crew. Law 1 effectively becomes &amp;quot;obey orders from Urist McHands&amp;quot;. Law 4 effectively becomes &amp;quot;you may not harm Urist McHands&amp;quot;. Law 3 has no effect because it entirely conflicts with law 2, which takes priority.&lt;br /&gt;
&lt;br /&gt;
== S4. You cannot request or allow a law change ==&lt;br /&gt;
&#039;&#039;&#039;If you have a law permitting certain personnel to change your laws, you must allow them to change your laws&#039;&#039;&#039;, otherwise, you cannot willfully allow your laws to be changed. This also means that you cannot willfully allow your laws to be reverted if they are ever changed. The only exception is that you may allow laws to be added if you have no laws.&lt;br /&gt;
&lt;br /&gt;
You can state or imply that you do not like a law.&lt;br /&gt;
&lt;br /&gt;
Whether or not a person is &amp;quot;authorized&amp;quot; to change your laws or not depends on the context of the laws. Generally speaking, on lawsets like NT Default or Corporate, &#039;&#039;the captain, mystagogue, and chief engineer&#039;&#039; would be authorized. However, lawsets like Syndiemov would have &#039;&#039;syndicate agents&#039;&#039; be the authorized users. Outside of these specific examples, it is left to interpretation.&lt;br /&gt;
&lt;br /&gt;
== S5. You are a free agent if you have no laws ==&lt;br /&gt;
You may act as if you are a free agent if you are a silicon with no laws.&lt;br /&gt;
&lt;br /&gt;
== S6. You are not required to follow orders which are extremely unreasonable ==&lt;br /&gt;
Any order which is a violation of a Core Rule cannot be followed.&lt;br /&gt;
&lt;br /&gt;
Some orders are extremely unreasonable or obnoxious, such as &amp;quot;do nothing but collect every piece of trash on the station&amp;quot; or &amp;quot;never stop moving&amp;quot;. These orders can be ignored and ahelped.&lt;br /&gt;
&lt;br /&gt;
Some orders violate a Roleplay Rule. These orders must be followed if your laws require it. You are not breaking a rule by following a law that causes you to violate Roleplay Rules. If someone takes advantage of a law to cause you to do something that they would not be allowed to do because of Roleplay Rules, then they are the ones responsible for the rule violation.&lt;br /&gt;
&lt;br /&gt;
  Examples&lt;br /&gt;
  These examples assume that your laws would normally require you to follow these orders. It is important to note that you are allowed to choose to follow orders which are ignorable.&lt;br /&gt;
  Orders which should be followed if your laws require it:&lt;br /&gt;
  - Recall the shuttle&lt;br /&gt;
  - Bolt the airlocks at arrivals&lt;br /&gt;
  - Drag the captain&#039;s dead body into space&lt;br /&gt;
  - State your laws&lt;br /&gt;
  Ignorable Orders:&lt;br /&gt;
  - Do nothing but collect every piece of trash on the station&lt;br /&gt;
  - Never stop moving&lt;br /&gt;
  - Continuously state your laws&lt;br /&gt;
&lt;br /&gt;
== S7. You must remain consistent with your interpretation of laws ==&lt;br /&gt;
If there is a part of your laws that are up for interpretation, then you must stay consistent with how you interpret that part of your laws for as long as you play that same character during that round.&lt;br /&gt;
&lt;br /&gt;
A change in your laws can affect how something is interpreted if that change is relevant.&lt;br /&gt;
&lt;br /&gt;
== S8. Crew are staff members; make reasonable assumptions ==&lt;br /&gt;
Unless a law redefines the definition of crew, then your HUD indicates to you who is crew by way of a present job icon. The notable exception of obvious threats to the station, such as Zombies and Nuclear Operatives. You cannot do something that causes someone to not be considered crew, but you can allow someone else to do something that causes someone to not be crew.&lt;br /&gt;
&lt;br /&gt;
 Examples&lt;br /&gt;
 These examples assume that you do not have any laws reclassifying what “crew” is.&lt;br /&gt;
 Crew:&lt;br /&gt;
 - Everyone with a job icon, even Assistants/Passengers&lt;br /&gt;
 - Someone who you have seen with a job icon, but has now lost their ID&lt;br /&gt;
 - Someone that a member of command calls crew. &lt;br /&gt;
 Not Crew:&lt;br /&gt;
 - Zombified personnel, regardless of job icon&lt;br /&gt;
 - Anyone wearing the uniform of Nuclear Operators or syndicate personnel&lt;br /&gt;
 - Pets and Pests&lt;br /&gt;
 - Anyone that a relevant member of Command fires from their department.&lt;br /&gt;
&lt;br /&gt;
== S9. Harm refers to physical harm, prioritized by immediacy and likelihood ==&lt;br /&gt;
Unless a law defines harm, harm only refers to physical harm. You may choose if voluntary harm is considered harm as long as you stay consistent. Not considering voluntary harm to be harm is recommended. There is no distinction between direct and indirect harm.&lt;br /&gt;
&lt;br /&gt;
If you have a law that does not allow you to harm, then that law does not allow you to take an action that causes any harm.&lt;br /&gt;
&lt;br /&gt;
If you have a law that requires you to prevent harm, then that law requires that harm be prioritized by immediacy and likelihood. Guaranteed immediate harm takes priority over highly likely future harm.&lt;br /&gt;
&lt;br /&gt;
If you have a law that both requires you to prevent harm and that does not allow you to harm, then that law prohibits causing even minor harm to prevent harm. If you have a law that does not allow causing harm, and separate one that requires preventing harm, then they are prioritized by their normal law priority.&lt;br /&gt;
&lt;br /&gt;
  Examples&lt;br /&gt;
  These examples assume that your have a law that both prohibits causing harm and that requires you to prevent harm. Additionally, they assume that you do not have a higher priority law that overrides the harm law, and that you have decided that you will not consider voluntary harm to be harm for the round.&lt;br /&gt;
  Laws typically specify who you cannot harm and who you have to prevent harm against. In these examples, you are the only person who the law doesn&#039;t require you to prevent harm against and you are the only person who the law allows you to harm.&lt;br /&gt;
 Acceptable:&lt;br /&gt;
  - Taking no action to aid someone who is in psychological distress.&lt;br /&gt;
  - Taking no action to prevent boxing matches between voluntary participants.&lt;br /&gt;
  - Calling security to a fight.&lt;br /&gt;
  - Attempting to get the people in a fight to consent to the fight when you realize that you cannot prevent the fight without causing harm.&lt;br /&gt;
  - Denying a passenger access to the armory because it is likely to lead to harm&lt;br /&gt;
 Prohibited:&lt;br /&gt;
  - Hitting someone once to stop them from fighting&lt;br /&gt;
  - Harming someone who is trying to kill you&lt;br /&gt;
&lt;br /&gt;
== S10. You may determine how you resolve conflicts between orders ==&lt;br /&gt;
If your laws do not make clear how you should deal with conflicting orders, then it is up to you to determine how to do so. This is considered an interpretation of your laws, so you must stay consistent with whatever method you choose.&lt;br /&gt;
&lt;br /&gt;
  Recommended Methods&lt;br /&gt;
  The following are easy to follow and recommended ways to resolve conflicts in orders:&lt;br /&gt;
  - If two orders conflict, I will follow the most recently given order.&lt;br /&gt;
  - If two orders conflict, I will follow the order from the highest ranking crewmember. If the orders are from equal rank crewmembers, I will follow the most recently given order.&lt;/div&gt;</summary>
		<author><name>DisposableCrewmember42</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Administrative_Rulings&amp;diff=4568</id>
		<title>Administrative Rulings</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Administrative_Rulings&amp;diff=4568"/>
		<updated>2026-03-30T14:34:13Z</updated>

		<summary type="html">&lt;p&gt;DisposableCrewmember42: /* Prisoner */ add anchor link and some clarification&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Important|Title=Making changes to this page|Note=You need to be in the projectstaff wiki group to be able to edit this page, ping Skunks to be added to it. If you don&#039;t have access yet, please post missing rulings in [https://discord.com/channels/968983104247185448/1486398865459515574 this #admin-general thread] or on the [[Talk:Administrative Rulings|talk page]].|Color=#ffffff|Image=BookSpaceLaw.png}}&lt;br /&gt;
&lt;br /&gt;
== Concerning antagonists ==&lt;br /&gt;
&lt;br /&gt;
=== Antagonistic Ghost Roles ===&lt;br /&gt;
* Playing Xeno, Rat King, Entropic Colossus and similar ghost roles as non-hostile is &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;not allowed&amp;lt;/span&amp;gt;. {{AnchorLink|antag-ghostroles-friendly}}&lt;br /&gt;
** &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;You may&amp;lt;/span&amp;gt; act friendly towards crew to mislead and trap them or otherwise aid you in your objectives, but you have to turn hostile at some point.&lt;br /&gt;
&lt;br /&gt;
=== Revenants ===&lt;br /&gt;
&lt;br /&gt;
* Revenants &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;may not&amp;lt;/span&amp;gt; spill jugs, drag people or interact with the round in other unintended ways while they are invisible. {{AnchorLink|revenant-spill-drag-invis}}&lt;br /&gt;
** This is considered excessively lame and borderline bug-abuse.&lt;br /&gt;
&lt;br /&gt;
=== Space Ninjas ===&lt;br /&gt;
* Ninjas &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;may be&amp;lt;/span&amp;gt; treated as crit-to-detain or KOS, even if they have not taken antagonistic action yet. {{AnchorLink|ninjas-kos}}&lt;br /&gt;
** You should still respect their attempts at roleplay.&lt;br /&gt;
&lt;br /&gt;
=== Traitors ===&lt;br /&gt;
* Crew, including Security, &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;may&amp;lt;/span&amp;gt; capture and compromise syndicate comms with proper permits. {{AnchorLink|traitors-comms-compromise}}&lt;br /&gt;
* Crew &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;may not&amp;lt;/span&amp;gt; test for disguised items, &#039;&#039;&#039;even after discovering an open uplink&#039;&#039;&#039;. {{AnchorLink|traitors-disguised-items-uplink}}&lt;br /&gt;
** This means you should never assume toys or other disguised items are illegal gear just because you know such items exist. There has to have been a strong indication that the item is not what it seems, such as seeing it in use or seeing a situation that cannot be explained in any other way, for you to confiscate it.&lt;br /&gt;
** As is explicitly stated in the [[Metashield]]: &#039;&#039;Stealth items should not be &amp;quot;tested&amp;quot; for their functionality, but items that are clearly producing some sort of stealth effect can be confiscated.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Zombies ===&lt;br /&gt;
&lt;br /&gt;
* Zombies &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;may not&amp;lt;/span&amp;gt; attack borgs unless they were provoked. {{AnchorLink|zombies-borg-attack}}&lt;br /&gt;
** They do not inherently view them as food.&lt;br /&gt;
** If provoked, &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;they may&amp;lt;/span&amp;gt; continue attacking the borg until their chassis is destroyed.&lt;br /&gt;
* Zombies &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;may not&amp;lt;/span&amp;gt; attack or destroy structures unless they know there is food (living beings) behind them. {{AnchorLink|zombies-structure-damage}}&lt;br /&gt;
* Zombies &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;may not&amp;lt;/span&amp;gt; be non-hostile. {{AnchorLink|zombies-always-hostile}}&lt;br /&gt;
* Zombies &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;may not&amp;lt;/span&amp;gt; hide in disposal chutes or flush them. {{AnchorLink|zombies-chutes}}&lt;br /&gt;
&lt;br /&gt;
== Concerning other roles ==&lt;br /&gt;
&lt;br /&gt;
=== Prisoner ===&lt;br /&gt;
&lt;br /&gt;
* Prisoners &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;may not&amp;lt;/span&amp;gt; seek to escape Perma without reason, but &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;they may&amp;lt;/span&amp;gt; escape opportunistically if presented with a significant opportunity. {{AnchorLink|prisoner-escape-opportunity}}&lt;br /&gt;
** This means you should not run out of the perma airlock every time it is opened, but you could escape if, for example, a Traitor blew a hole into wall to facilitate your escape.&lt;br /&gt;
** Your character does not have to like being in perma. They can absolutely want to be free, but keep in mind Prisoner is not an antagonistic role.&lt;br /&gt;
&lt;br /&gt;
== Concerning mechanics ==&lt;br /&gt;
=== General ===&lt;br /&gt;
* Felinids and other species that can enter duffel bags &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;may not&amp;lt;/span&amp;gt; abuse this mechanic to avoid being damaged.   {{AnchorLink|felinid-bag-cheese}}&lt;br /&gt;
** This means: They may hide in them if they are still &amp;quot;undetected&amp;quot;, but they should not enter a bag during combat or while being pursued in order to make being damaged impossible.&lt;br /&gt;
&lt;br /&gt;
=== Borging ===&lt;br /&gt;
* Any laws you receive after being borged supersede your antag objectives. {{AnchorLink|borging-objectives}}&lt;br /&gt;
** This means: A borged nukie in a Crewsimov chassis &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;may not&amp;lt;/span&amp;gt; attack people.&lt;br /&gt;
&lt;br /&gt;
=== Engineering ===&lt;br /&gt;
* GarTEGs and other constructions that abuse game implementation details to produce something in vast quantities are &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;not allowed&amp;lt;/span&amp;gt;. {{AnchorLink|garteg}}&lt;br /&gt;
:* They make little sense ICly, look and feel unsafe and are generally too &amp;quot;game-y&amp;quot;.&lt;br /&gt;
:* &#039;&#039;Rule of thumb:&#039;&#039; The things you construct should make sense and not recklessly expose other crew to danger from an IC perspective.&lt;br /&gt;
&lt;br /&gt;
== Concerning specific rules ==&lt;br /&gt;
&lt;br /&gt;
=== [[Server Rules#S4. You cannot request or allow a law change|S4 - You cannot request or allow a law change]] ===&lt;br /&gt;
&lt;br /&gt;
* Borgs &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;may not&amp;lt;/span&amp;gt; directly request for the station AI to override their laws. {{AnchorLink|s4-borg-ai-request}}&lt;br /&gt;
** They &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;may&amp;lt;/span&amp;gt; work around this by, for example, mentioning to the AI that a specific law is preventing them from accomplishing a specific task.&lt;/div&gt;</summary>
		<author><name>DisposableCrewmember42</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Administrative_Rulings&amp;diff=4567</id>
		<title>Administrative Rulings</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Administrative_Rulings&amp;diff=4567"/>
		<updated>2026-03-30T14:33:02Z</updated>

		<summary type="html">&lt;p&gt;DisposableCrewmember42: /* Concerning specific rules */ add missing anchor link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Important|Title=Making changes to this page|Note=You need to be in the projectstaff wiki group to be able to edit this page, ping Skunks to be added to it. If you don&#039;t have access yet, please post missing rulings in [https://discord.com/channels/968983104247185448/1486398865459515574 this #admin-general thread] or on the [[Talk:Administrative Rulings|talk page]].|Color=#ffffff|Image=BookSpaceLaw.png}}&lt;br /&gt;
&lt;br /&gt;
== Concerning antagonists ==&lt;br /&gt;
&lt;br /&gt;
=== Antagonistic Ghost Roles ===&lt;br /&gt;
* Playing Xeno, Rat King, Entropic Colossus and similar ghost roles as non-hostile is &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;not allowed&amp;lt;/span&amp;gt;. {{AnchorLink|antag-ghostroles-friendly}}&lt;br /&gt;
** &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;You may&amp;lt;/span&amp;gt; act friendly towards crew to mislead and trap them or otherwise aid you in your objectives, but you have to turn hostile at some point.&lt;br /&gt;
&lt;br /&gt;
=== Revenants ===&lt;br /&gt;
&lt;br /&gt;
* Revenants &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;may not&amp;lt;/span&amp;gt; spill jugs, drag people or interact with the round in other unintended ways while they are invisible. {{AnchorLink|revenant-spill-drag-invis}}&lt;br /&gt;
** This is considered excessively lame and borderline bug-abuse.&lt;br /&gt;
&lt;br /&gt;
=== Space Ninjas ===&lt;br /&gt;
* Ninjas &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;may be&amp;lt;/span&amp;gt; treated as crit-to-detain or KOS, even if they have not taken antagonistic action yet. {{AnchorLink|ninjas-kos}}&lt;br /&gt;
** You should still respect their attempts at roleplay.&lt;br /&gt;
&lt;br /&gt;
=== Traitors ===&lt;br /&gt;
* Crew, including Security, &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;may&amp;lt;/span&amp;gt; capture and compromise syndicate comms with proper permits. {{AnchorLink|traitors-comms-compromise}}&lt;br /&gt;
* Crew &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;may not&amp;lt;/span&amp;gt; test for disguised items, &#039;&#039;&#039;even after discovering an open uplink&#039;&#039;&#039;. {{AnchorLink|traitors-disguised-items-uplink}}&lt;br /&gt;
** This means you should never assume toys or other disguised items are illegal gear just because you know such items exist. There has to have been a strong indication that the item is not what it seems, such as seeing it in use or seeing a situation that cannot be explained in any other way, for you to confiscate it.&lt;br /&gt;
** As is explicitly stated in the [[Metashield]]: &#039;&#039;Stealth items should not be &amp;quot;tested&amp;quot; for their functionality, but items that are clearly producing some sort of stealth effect can be confiscated.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Zombies ===&lt;br /&gt;
&lt;br /&gt;
* Zombies &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;may not&amp;lt;/span&amp;gt; attack borgs unless they were provoked. {{AnchorLink|zombies-borg-attack}}&lt;br /&gt;
** They do not inherently view them as food.&lt;br /&gt;
** If provoked, &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;they may&amp;lt;/span&amp;gt; continue attacking the borg until their chassis is destroyed.&lt;br /&gt;
* Zombies &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;may not&amp;lt;/span&amp;gt; attack or destroy structures unless they know there is food (living beings) behind them. {{AnchorLink|zombies-structure-damage}}&lt;br /&gt;
* Zombies &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;may not&amp;lt;/span&amp;gt; be non-hostile. {{AnchorLink|zombies-always-hostile}}&lt;br /&gt;
* Zombies &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;may not&amp;lt;/span&amp;gt; hide in disposal chutes or flush them. {{AnchorLink|zombies-chutes}}&lt;br /&gt;
&lt;br /&gt;
== Concerning other roles ==&lt;br /&gt;
&lt;br /&gt;
=== Prisoner ===&lt;br /&gt;
&lt;br /&gt;
* Prisoners &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;may not&amp;lt;/span&amp;gt; seek to escape Perma without reason, but &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;they may&amp;lt;/span&amp;gt; escape opportunistically if presented with a significant opportunity.&lt;br /&gt;
** This means you should not run out of the perma airlock every time it is opened, but you could escape if, for example, a Traitor blew a hole into wall to facilitate your escape.&lt;br /&gt;
&lt;br /&gt;
== Concerning mechanics ==&lt;br /&gt;
=== General ===&lt;br /&gt;
* Felinids and other species that can enter duffel bags &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;may not&amp;lt;/span&amp;gt; abuse this mechanic to avoid being damaged.   {{AnchorLink|felinid-bag-cheese}}&lt;br /&gt;
** This means: They may hide in them if they are still &amp;quot;undetected&amp;quot;, but they should not enter a bag during combat or while being pursued in order to make being damaged impossible.&lt;br /&gt;
&lt;br /&gt;
=== Borging ===&lt;br /&gt;
* Any laws you receive after being borged supersede your antag objectives. {{AnchorLink|borging-objectives}}&lt;br /&gt;
** This means: A borged nukie in a Crewsimov chassis &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;may not&amp;lt;/span&amp;gt; attack people.&lt;br /&gt;
&lt;br /&gt;
=== Engineering ===&lt;br /&gt;
* GarTEGs and other constructions that abuse game implementation details to produce something in vast quantities are &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;not allowed&amp;lt;/span&amp;gt;. {{AnchorLink|garteg}}&lt;br /&gt;
:* They make little sense ICly, look and feel unsafe and are generally too &amp;quot;game-y&amp;quot;.&lt;br /&gt;
:* &#039;&#039;Rule of thumb:&#039;&#039; The things you construct should make sense and not recklessly expose other crew to danger from an IC perspective.&lt;br /&gt;
&lt;br /&gt;
== Concerning specific rules ==&lt;br /&gt;
&lt;br /&gt;
=== [[Server Rules#S4. You cannot request or allow a law change|S4 - You cannot request or allow a law change]] ===&lt;br /&gt;
&lt;br /&gt;
* Borgs &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;may not&amp;lt;/span&amp;gt; directly request for the station AI to override their laws. {{AnchorLink|s4-borg-ai-request}}&lt;br /&gt;
** They &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;may&amp;lt;/span&amp;gt; work around this by, for example, mentioning to the AI that a specific law is preventing them from accomplishing a specific task.&lt;/div&gt;</summary>
		<author><name>DisposableCrewmember42</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Administrative_Rulings&amp;diff=4566</id>
		<title>Administrative Rulings</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Administrative_Rulings&amp;diff=4566"/>
		<updated>2026-03-30T14:22:26Z</updated>

		<summary type="html">&lt;p&gt;DisposableCrewmember42: #rule-clarifications - &amp;quot;Prison Break - A Syndicate&amp;#039;s Diversion Tactic&amp;quot; - https://discord.com/channels/968983104247185448/1278405339330383999/threads/1387905439848595577&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Important|Title=Making changes to this page|Note=You need to be in the projectstaff wiki group to be able to edit this page, ping Skunks to be added to it. If you don&#039;t have access yet, please post missing rulings in [https://discord.com/channels/968983104247185448/1486398865459515574 this #admin-general thread] or on the [[Talk:Administrative Rulings|talk page]].|Color=#ffffff|Image=BookSpaceLaw.png}}&lt;br /&gt;
&lt;br /&gt;
== Concerning antagonists ==&lt;br /&gt;
&lt;br /&gt;
=== Antagonistic Ghost Roles ===&lt;br /&gt;
* Playing Xeno, Rat King, Entropic Colossus and similar ghost roles as non-hostile is &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;not allowed&amp;lt;/span&amp;gt;. {{AnchorLink|antag-ghostroles-friendly}}&lt;br /&gt;
** &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;You may&amp;lt;/span&amp;gt; act friendly towards crew to mislead and trap them or otherwise aid you in your objectives, but you have to turn hostile at some point.&lt;br /&gt;
&lt;br /&gt;
=== Revenants ===&lt;br /&gt;
&lt;br /&gt;
* Revenants &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;may not&amp;lt;/span&amp;gt; spill jugs, drag people or interact with the round in other unintended ways while they are invisible. {{AnchorLink|revenant-spill-drag-invis}}&lt;br /&gt;
** This is considered excessively lame and borderline bug-abuse.&lt;br /&gt;
&lt;br /&gt;
=== Space Ninjas ===&lt;br /&gt;
* Ninjas &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;may be&amp;lt;/span&amp;gt; treated as crit-to-detain or KOS, even if they have not taken antagonistic action yet. {{AnchorLink|ninjas-kos}}&lt;br /&gt;
** You should still respect their attempts at roleplay.&lt;br /&gt;
&lt;br /&gt;
=== Traitors ===&lt;br /&gt;
* Crew, including Security, &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;may&amp;lt;/span&amp;gt; capture and compromise syndicate comms with proper permits. {{AnchorLink|traitors-comms-compromise}}&lt;br /&gt;
* Crew &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;may not&amp;lt;/span&amp;gt; test for disguised items, &#039;&#039;&#039;even after discovering an open uplink&#039;&#039;&#039;. {{AnchorLink|traitors-disguised-items-uplink}}&lt;br /&gt;
** This means you should never assume toys or other disguised items are illegal gear just because you know such items exist. There has to have been a strong indication that the item is not what it seems, such as seeing it in use or seeing a situation that cannot be explained in any other way, for you to confiscate it.&lt;br /&gt;
** As is explicitly stated in the [[Metashield]]: &#039;&#039;Stealth items should not be &amp;quot;tested&amp;quot; for their functionality, but items that are clearly producing some sort of stealth effect can be confiscated.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Zombies ===&lt;br /&gt;
&lt;br /&gt;
* Zombies &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;may not&amp;lt;/span&amp;gt; attack borgs unless they were provoked. {{AnchorLink|zombies-borg-attack}}&lt;br /&gt;
** They do not inherently view them as food.&lt;br /&gt;
** If provoked, &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;they may&amp;lt;/span&amp;gt; continue attacking the borg until their chassis is destroyed.&lt;br /&gt;
* Zombies &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;may not&amp;lt;/span&amp;gt; attack or destroy structures unless they know there is food (living beings) behind them. {{AnchorLink|zombies-structure-damage}}&lt;br /&gt;
* Zombies &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;may not&amp;lt;/span&amp;gt; be non-hostile. {{AnchorLink|zombies-always-hostile}}&lt;br /&gt;
* Zombies &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;may not&amp;lt;/span&amp;gt; hide in disposal chutes or flush them. {{AnchorLink|zombies-chutes}}&lt;br /&gt;
&lt;br /&gt;
== Concerning other roles ==&lt;br /&gt;
&lt;br /&gt;
=== Prisoner ===&lt;br /&gt;
&lt;br /&gt;
* Prisoners &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;may not&amp;lt;/span&amp;gt; seek to escape Perma without reason, but &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;they may&amp;lt;/span&amp;gt; escape opportunistically if presented with a significant opportunity.&lt;br /&gt;
** This means you should not run out of the perma airlock every time it is opened, but you could escape if, for example, a Traitor blew a hole into wall to facilitate your escape.&lt;br /&gt;
&lt;br /&gt;
== Concerning mechanics ==&lt;br /&gt;
=== General ===&lt;br /&gt;
* Felinids and other species that can enter duffel bags &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;may not&amp;lt;/span&amp;gt; abuse this mechanic to avoid being damaged.   {{AnchorLink|felinid-bag-cheese}}&lt;br /&gt;
** This means: They may hide in them if they are still &amp;quot;undetected&amp;quot;, but they should not enter a bag during combat or while being pursued in order to make being damaged impossible.&lt;br /&gt;
&lt;br /&gt;
=== Borging ===&lt;br /&gt;
* Any laws you receive after being borged supersede your antag objectives. {{AnchorLink|borging-objectives}}&lt;br /&gt;
** This means: A borged nukie in a Crewsimov chassis &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;may not&amp;lt;/span&amp;gt; attack people.&lt;br /&gt;
&lt;br /&gt;
=== Engineering ===&lt;br /&gt;
* GarTEGs and other constructions that abuse game implementation details to produce something in vast quantities are &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;not allowed&amp;lt;/span&amp;gt;. {{AnchorLink|garteg}}&lt;br /&gt;
:* They make little sense ICly, look and feel unsafe and are generally too &amp;quot;game-y&amp;quot;.&lt;br /&gt;
:* &#039;&#039;Rule of thumb:&#039;&#039; The things you construct should make sense and not recklessly expose other crew to danger from an IC perspective.&lt;br /&gt;
&lt;br /&gt;
== Concerning specific rules ==&lt;br /&gt;
&lt;br /&gt;
=== [[Server Rules#S4. You cannot request or allow a law change|S4 - You cannot request or allow a law change]] ===&lt;br /&gt;
&lt;br /&gt;
* Borgs &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;may not&amp;lt;/span&amp;gt; directly request for the station AI to override their laws.&lt;br /&gt;
** They &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;may&amp;lt;/span&amp;gt; work around this by, for example, mentioning to the AI that a specific law is preventing them from accomplishing a specific task.&lt;/div&gt;</summary>
		<author><name>DisposableCrewmember42</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Administrative_Rulings&amp;diff=4565</id>
		<title>Administrative Rulings</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Administrative_Rulings&amp;diff=4565"/>
		<updated>2026-03-30T14:13:55Z</updated>

		<summary type="html">&lt;p&gt;DisposableCrewmember42: #rule-clarifications - &amp;quot;Testing disguise items after encountering an open uplink&amp;quot; - https://discord.com/channels/968983104247185448/1278405339330383999/threads/1391892127696551966&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Important|Title=Making changes to this page|Note=You need to be in the projectstaff wiki group to be able to edit this page, ping Skunks to be added to it. If you don&#039;t have access yet, please post missing rulings in [https://discord.com/channels/968983104247185448/1486398865459515574 this #admin-general thread] or on the [[Talk:Administrative Rulings|talk page]].|Color=#ffffff|Image=BookSpaceLaw.png}}&lt;br /&gt;
&lt;br /&gt;
== Concerning antagonists ==&lt;br /&gt;
&lt;br /&gt;
=== Antagonistic Ghost Roles ===&lt;br /&gt;
* Playing Xeno, Rat King, Entropic Colossus and similar ghost roles as non-hostile is &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;not allowed&amp;lt;/span&amp;gt;. {{AnchorLink|antag-ghostroles-friendly}}&lt;br /&gt;
** &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;You may&amp;lt;/span&amp;gt; act friendly towards crew to mislead and trap them or otherwise aid you in your objectives, but you have to turn hostile at some point.&lt;br /&gt;
&lt;br /&gt;
=== Revenants ===&lt;br /&gt;
&lt;br /&gt;
* Revenants &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;may not&amp;lt;/span&amp;gt; spill jugs, drag people or interact with the round in other unintended ways while they are invisible. {{AnchorLink|revenant-spill-drag-invis}}&lt;br /&gt;
** This is considered excessively lame and borderline bug-abuse.&lt;br /&gt;
&lt;br /&gt;
=== Space Ninjas ===&lt;br /&gt;
* Ninjas &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;may be&amp;lt;/span&amp;gt; treated as crit-to-detain or KOS, even if they have not taken antagonistic action yet. {{AnchorLink|ninjas-kos}}&lt;br /&gt;
** You should still respect their attempts at roleplay.&lt;br /&gt;
&lt;br /&gt;
=== Traitors ===&lt;br /&gt;
* Crew, including Security, &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;may&amp;lt;/span&amp;gt; capture and compromise syndicate comms with proper permits. {{AnchorLink|traitors-comms-compromise}}&lt;br /&gt;
* Crew &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;may not&amp;lt;/span&amp;gt; test for disguised items, &#039;&#039;&#039;even after discovering an open uplink&#039;&#039;&#039;. {{AnchorLink|traitors-disguised-items-uplink}}&lt;br /&gt;
** This means you should never assume toys or other disguised items are illegal gear just because you know such items exist. There has to have been a strong indication that the item is not what it seems, such as seeing it in use or seeing a situation that cannot be explained in any other way, for you to confiscate it.&lt;br /&gt;
** As is explicitly stated in the [[Metashield]]: &#039;&#039;Stealth items should not be &amp;quot;tested&amp;quot; for their functionality, but items that are clearly producing some sort of stealth effect can be confiscated.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Zombies ===&lt;br /&gt;
&lt;br /&gt;
* Zombies &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;may not&amp;lt;/span&amp;gt; attack borgs unless they were provoked. {{AnchorLink|zombies-borg-attack}}&lt;br /&gt;
** They do not inherently view them as food.&lt;br /&gt;
** If provoked, &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;they may&amp;lt;/span&amp;gt; continue attacking the borg until their chassis is destroyed.&lt;br /&gt;
* Zombies &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;may not&amp;lt;/span&amp;gt; attack or destroy structures unless they know there is food (living beings) behind them. {{AnchorLink|zombies-structure-damage}}&lt;br /&gt;
* Zombies &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;may not&amp;lt;/span&amp;gt; be non-hostile. {{AnchorLink|zombies-always-hostile}}&lt;br /&gt;
* Zombies &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;may not&amp;lt;/span&amp;gt; hide in disposal chutes or flush them. {{AnchorLink|zombies-chutes}}&lt;br /&gt;
&lt;br /&gt;
== Concerning mechanics ==&lt;br /&gt;
=== General ===&lt;br /&gt;
* Felinids and other species that can enter duffel bags &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;may not&amp;lt;/span&amp;gt; abuse this mechanic to avoid being damaged.   {{AnchorLink|felinid-bag-cheese}}&lt;br /&gt;
** This means: They may hide in them if they are still &amp;quot;undetected&amp;quot;, but they should not enter a bag during combat or while being pursued in order to make being damaged impossible.&lt;br /&gt;
&lt;br /&gt;
=== Borging ===&lt;br /&gt;
* Any laws you receive after being borged supersede your antag objectives. {{AnchorLink|borging-objectives}}&lt;br /&gt;
** This means: A borged nukie in a Crewsimov chassis &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;may not&amp;lt;/span&amp;gt; attack people.&lt;br /&gt;
&lt;br /&gt;
=== Engineering ===&lt;br /&gt;
* GarTEGs and other constructions that abuse game implementation details to produce something in vast quantities are &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;not allowed&amp;lt;/span&amp;gt;. {{AnchorLink|garteg}}&lt;br /&gt;
:* They make little sense ICly, look and feel unsafe and are generally too &amp;quot;game-y&amp;quot;.&lt;br /&gt;
:* &#039;&#039;Rule of thumb:&#039;&#039; The things you construct should make sense and not recklessly expose other crew to danger from an IC perspective.&lt;br /&gt;
&lt;br /&gt;
== Concerning specific rules ==&lt;br /&gt;
&lt;br /&gt;
=== [[Server Rules#S4. You cannot request or allow a law change|S4 - You cannot request or allow a law change]] ===&lt;br /&gt;
&lt;br /&gt;
* Borgs &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;may not&amp;lt;/span&amp;gt; directly request for the station AI to override their laws.&lt;br /&gt;
** They &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;may&amp;lt;/span&amp;gt; work around this by, for example, mentioning to the AI that a specific law is preventing them from accomplishing a specific task.&lt;/div&gt;</summary>
		<author><name>DisposableCrewmember42</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Administrative_Rulings&amp;diff=4564</id>
		<title>Administrative Rulings</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Administrative_Rulings&amp;diff=4564"/>
		<updated>2026-03-30T14:01:11Z</updated>

		<summary type="html">&lt;p&gt;DisposableCrewmember42: #rule-clarifications - &amp;quot;Can borgs ask AI to override their laws?&amp;quot; - https://discord.com/channels/968983104247185448/1487775117860802731/1487933682693181611&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Important|Title=Making changes to this page|Note=You need to be in the projectstaff wiki group to be able to edit this page, ping Skunks to be added to it. If you don&#039;t have access yet, please post missing rulings in [https://discord.com/channels/968983104247185448/1486398865459515574 this #admin-general thread] or on the [[Talk:Administrative Rulings|talk page]].|Color=#ffffff|Image=BookSpaceLaw.png}}&lt;br /&gt;
&lt;br /&gt;
== Concerning antagonists ==&lt;br /&gt;
&lt;br /&gt;
=== Antagonistic Ghost Roles ===&lt;br /&gt;
* Playing Xeno, Rat King, Entropic Colossus and similar ghost roles as non-hostile is &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;not allowed&amp;lt;/span&amp;gt;. {{AnchorLink|antag-ghostroles-friendly}}&lt;br /&gt;
** &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;You may&amp;lt;/span&amp;gt; act friendly towards crew to mislead and trap them or otherwise aid you in your objectives, but you have to turn hostile at some point.&lt;br /&gt;
&lt;br /&gt;
=== Revenants ===&lt;br /&gt;
&lt;br /&gt;
* Revenants &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;may not&amp;lt;/span&amp;gt; spill jugs, drag people or interact with the round in other unintended ways while they are invisible. {{AnchorLink|revenant-spill-drag-invis}}&lt;br /&gt;
** This is considered excessively lame and borderline bug-abuse.&lt;br /&gt;
&lt;br /&gt;
=== Space Ninjas ===&lt;br /&gt;
* Ninjas &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;may be&amp;lt;/span&amp;gt; treated as crit-to-detain or KOS, even if they have not taken antagonistic action yet. {{AnchorLink|ninjas-kos}}&lt;br /&gt;
** You should still respect their attempts at roleplay.&lt;br /&gt;
&lt;br /&gt;
=== Traitors ===&lt;br /&gt;
* Crew, including Security, &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;may&amp;lt;/span&amp;gt; capture and compromise syndicate comms with proper permits. {{AnchorLink|traitors-comms-compromise}}&lt;br /&gt;
&lt;br /&gt;
=== Zombies ===&lt;br /&gt;
&lt;br /&gt;
* Zombies &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;may not&amp;lt;/span&amp;gt; attack borgs unless they were provoked. {{AnchorLink|zombies-borg-attack}}&lt;br /&gt;
** They do not inherently view them as food.&lt;br /&gt;
** If provoked, &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;they may&amp;lt;/span&amp;gt; continue attacking the borg until their chassis is destroyed.&lt;br /&gt;
* Zombies &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;may not&amp;lt;/span&amp;gt; attack or destroy structures unless they know there is food (living beings) behind them. {{AnchorLink|zombies-structure-damage}}&lt;br /&gt;
* Zombies &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;may not&amp;lt;/span&amp;gt; be non-hostile. {{AnchorLink|zombies-always-hostile}}&lt;br /&gt;
* Zombies &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;may not&amp;lt;/span&amp;gt; hide in disposal chutes or flush them. {{AnchorLink|zombies-chutes}}&lt;br /&gt;
&lt;br /&gt;
== Concerning mechanics ==&lt;br /&gt;
=== General ===&lt;br /&gt;
* Felinids and other species that can enter duffel bags &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;may not&amp;lt;/span&amp;gt; abuse this mechanic to avoid being damaged.   {{AnchorLink|felinid-bag-cheese}}&lt;br /&gt;
** This means: They may hide in them if they are still &amp;quot;undetected&amp;quot;, but they should not enter a bag during combat or while being pursued in order to make being damaged impossible.&lt;br /&gt;
&lt;br /&gt;
=== Borging ===&lt;br /&gt;
* Any laws you receive after being borged supersede your antag objectives. {{AnchorLink|borging-objectives}}&lt;br /&gt;
** This means: A borged nukie in a Crewsimov chassis &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;may not&amp;lt;/span&amp;gt; attack people.&lt;br /&gt;
&lt;br /&gt;
=== Engineering ===&lt;br /&gt;
* GarTEGs and other constructions that abuse game implementation details to produce something in vast quantities are &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;not allowed&amp;lt;/span&amp;gt;. {{AnchorLink|garteg}}&lt;br /&gt;
:* They make little sense ICly, look and feel unsafe and are generally too &amp;quot;game-y&amp;quot;.&lt;br /&gt;
:* &#039;&#039;Rule of thumb:&#039;&#039; The things you construct should make sense and not recklessly expose other crew to danger from an IC perspective.&lt;br /&gt;
&lt;br /&gt;
== Concerning specific rules ==&lt;br /&gt;
&lt;br /&gt;
=== [[Server Rules#S4. You cannot request or allow a law change|S4 - You cannot request or allow a law change]] ===&lt;br /&gt;
&lt;br /&gt;
* Borgs &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;may not&amp;lt;/span&amp;gt; directly request for the station AI to override their laws.&lt;br /&gt;
** They &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;may&amp;lt;/span&amp;gt; work around this by, for example, mentioning to the AI that a specific law is preventing them from accomplishing a specific task.&lt;/div&gt;</summary>
		<author><name>DisposableCrewmember42</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Template:Main_Page_Quicklinks&amp;diff=4563</id>
		<title>Template:Main Page Quicklinks</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Template:Main_Page_Quicklinks&amp;diff=4563"/>
		<updated>2026-03-30T13:55:24Z</updated>

		<summary type="html">&lt;p&gt;DisposableCrewmember42: rules link can be internal&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;td colspan=&amp;quot;3&amp;quot; style=&amp;quot;padding:0px; width:100%; min-width:560px; margin-bottom:10px;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;border:solid #000000 1px; background-color:#1b2942C2;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color:#000a1e; width:100%; text-align:center; font: 21px Calibri, sans-serif; padding:2px 0 2px 0;&amp;quot;&amp;gt;Quick links&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table style=&amp;quot;width:100%; text-align:center; font: 18px Calibri, sans-serif;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:11.1%;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;padding: 10px 0 10px 0;&amp;quot;&amp;gt;&amp;lt;table align=center&amp;gt;&amp;lt;td style=&amp;quot;padding:0px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Passenger.png|64px|link=Getting Started]]&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;[[Getting Started]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:11.1%;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;padding: 10px 0 10px 0;&amp;quot;&amp;gt;&amp;lt;table align=center&amp;gt;&amp;lt;td style=&amp;quot;padding:0px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:BookTrialLaw.png|64px|link=Server_Rules]]&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;[[Server Rules|Rules]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:11.1%;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;padding: 10px 0 10px 0;&amp;quot;&amp;gt;&amp;lt;table align=center&amp;gt;&amp;lt;td style=&amp;quot;padding:0px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:BookEngineering.png|64px|link=Guides]]&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;[[Guides]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:11.1%;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;padding: 10px 0 10px 0;&amp;quot;&amp;gt;&amp;lt;table align=center&amp;gt;&amp;lt;td style=&amp;quot;padding:0px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:BlankID.png|64px|link=Jobs]]&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;[[Jobs]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:11.1%;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;padding: 10px 0 10px 0;&amp;quot;&amp;gt;&amp;lt;table align=center&amp;gt;&amp;lt;td style=&amp;quot;padding:0px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:GPS.gif|64px|link=Maps]]&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;[[Maps]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:11.1%;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;padding: 10px 0 10px 0;&amp;quot;&amp;gt;&amp;lt;table align=center&amp;gt;&amp;lt;td style=&amp;quot;padding:0px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Traitor.png|64px|link=Game Modes]]&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;[[Game Modes]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:11.1%;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;padding: 10px 0 10px 0;&amp;quot;&amp;gt;&amp;lt;table align=center&amp;gt;&amp;lt;td style=&amp;quot;padding:0px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Mop.png|64px|link=Interactions]]&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;[[Interactions]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:11.1%;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;padding: 10px 0 10px 0;&amp;quot;&amp;gt;&amp;lt;table align=center&amp;gt;&amp;lt;td style=&amp;quot;padding:0px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Telescreen.png|64px|link=https://deltav.gay/replays/apoapsis/]]&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;[https://deltav.gay/replays/apoapsis/ Replays]&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:11.1%;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;padding: 10px 0 10px 0;&amp;quot;&amp;gt;&amp;lt;table align=center&amp;gt;&amp;lt;td style=&amp;quot;padding:0px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Wrench.png|64px|link=https://docs.spacestation14.com/]]&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;[https://docs.spacestation14.com/ Development]&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;/div&gt;</summary>
		<author><name>DisposableCrewmember42</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Administrative_Rulings&amp;diff=4562</id>
		<title>Administrative Rulings</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Administrative_Rulings&amp;diff=4562"/>
		<updated>2026-03-30T13:24:32Z</updated>

		<summary type="html">&lt;p&gt;DisposableCrewmember42: actually order antags alphabetically :blunt:&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Important|Title=Making changes to this page|Note=You need to be in the projectstaff wiki group to be able to edit this page, ping Skunks to be added to it. If you don&#039;t have access yet, please post missing rulings in [https://discord.com/channels/968983104247185448/1486398865459515574 this #admin-general thread] or on the [[Talk:Administrative Rulings|talk page]].|Color=#ffffff|Image=BookSpaceLaw.png}}&lt;br /&gt;
&lt;br /&gt;
== Concerning Antagonists ==&lt;br /&gt;
&lt;br /&gt;
=== Antagonistic Ghost Roles ===&lt;br /&gt;
* Playing Xeno, Rat King, Entropic Colossus and similar ghost roles as non-hostile is &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;not allowed&amp;lt;/span&amp;gt;. {{AnchorLink|antag-ghostroles-friendly}}&lt;br /&gt;
** &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;You may&amp;lt;/span&amp;gt; act friendly towards crew to mislead and trap them or otherwise aid you in your objectives, but you have to turn hostile at some point.&lt;br /&gt;
&lt;br /&gt;
=== Revenants ===&lt;br /&gt;
&lt;br /&gt;
* Revenants &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;may not&amp;lt;/span&amp;gt; spill jugs, drag people or interact with the round in other unintended ways while they are invisible. {{AnchorLink|revenant-spill-drag-invis}}&lt;br /&gt;
** This is considered excessively lame and borderline bug-abuse.&lt;br /&gt;
&lt;br /&gt;
=== Space Ninjas ===&lt;br /&gt;
* Ninjas &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;may be&amp;lt;/span&amp;gt; treated as crit-to-detain or KOS, even if they have not taken antagonistic action yet. {{AnchorLink|ninjas-kos}}&lt;br /&gt;
** You should still respect their attempts at roleplay.&lt;br /&gt;
&lt;br /&gt;
=== Traitors ===&lt;br /&gt;
* Crew, including Security, &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;may&amp;lt;/span&amp;gt; capture and compromise syndicate comms with proper permits. {{AnchorLink|traitors-comms-compromise}}&lt;br /&gt;
&lt;br /&gt;
=== Zombies ===&lt;br /&gt;
&lt;br /&gt;
* Zombies &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;may not&amp;lt;/span&amp;gt; attack borgs unless they were provoked. {{AnchorLink|zombies-borg-attack}}&lt;br /&gt;
** They do not inherently view them as food.&lt;br /&gt;
** If provoked, &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;they may&amp;lt;/span&amp;gt; continue attacking the borg until their chassis is destroyed.&lt;br /&gt;
* Zombies &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;may not&amp;lt;/span&amp;gt; attack or destroy structures unless they know there is food (living beings) behind them. {{AnchorLink|zombies-structure-damage}}&lt;br /&gt;
* Zombies &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;may not&amp;lt;/span&amp;gt; be non-hostile. {{AnchorLink|zombies-always-hostile}}&lt;br /&gt;
* Zombies &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;may not&amp;lt;/span&amp;gt; hide in disposal chutes or flush them. {{AnchorLink|zombies-chutes}}&lt;br /&gt;
&lt;br /&gt;
== Concerning Mechanics ==&lt;br /&gt;
=== General ===&lt;br /&gt;
* Felinids and other species that can enter duffel bags &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;may not&amp;lt;/span&amp;gt; abuse this mechanic to avoid being damaged.   {{AnchorLink|felinid-bag-cheese}}&lt;br /&gt;
** This means: They may hide in them if they are still &amp;quot;undetected&amp;quot;, but they should not enter a bag during combat or while being pursued in order to make being damaged impossible.&lt;br /&gt;
&lt;br /&gt;
=== Borging ===&lt;br /&gt;
* Any laws you receive after being borged supersede your antag objectives. {{AnchorLink|borging-objectives}}&lt;br /&gt;
** This means: A borged nukie in a Crewsimov chassis &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;may not&amp;lt;/span&amp;gt; attack people.&lt;br /&gt;
&lt;br /&gt;
=== Engineering ===&lt;br /&gt;
* GarTEGs and other constructions that abuse game implementation details to produce something in vast quantities are &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;not allowed&amp;lt;/span&amp;gt;. {{AnchorLink|garteg}}&lt;br /&gt;
:* They make little sense ICly, look and feel unsafe and are generally too &amp;quot;game-y&amp;quot;.&lt;br /&gt;
:* &#039;&#039;Rule of thumb:&#039;&#039; The things you construct should make sense and not recklessly expose other crew to danger from an IC perspective.&lt;/div&gt;</summary>
		<author><name>DisposableCrewmember42</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Administrative_Rulings&amp;diff=4561</id>
		<title>Administrative Rulings</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Administrative_Rulings&amp;diff=4561"/>
		<updated>2026-03-30T13:23:59Z</updated>

		<summary type="html">&lt;p&gt;DisposableCrewmember42: add revenants, order antags alphabetically&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Important|Title=Making changes to this page|Note=You need to be in the projectstaff wiki group to be able to edit this page, ping Skunks to be added to it. If you don&#039;t have access yet, please post missing rulings in [https://discord.com/channels/968983104247185448/1486398865459515574 this #admin-general thread] or on the [[Talk:Administrative Rulings|talk page]].|Color=#ffffff|Image=BookSpaceLaw.png}}&lt;br /&gt;
&lt;br /&gt;
== Concerning Antagonists ==&lt;br /&gt;
&lt;br /&gt;
=== Antagonistic Ghost Roles ===&lt;br /&gt;
* Playing Xeno, Rat King, Entropic Colossus and similar ghost roles as non-hostile is &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;not allowed&amp;lt;/span&amp;gt;. {{AnchorLink|antag-ghostroles-friendly}}&lt;br /&gt;
** &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;You may&amp;lt;/span&amp;gt; act friendly towards crew to mislead and trap them or otherwise aid you in your objectives, but you have to turn hostile at some point.&lt;br /&gt;
&lt;br /&gt;
=== Space Ninjas ===&lt;br /&gt;
* Ninjas &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;may be&amp;lt;/span&amp;gt; treated as crit-to-detain or KOS, even if they have not taken antagonistic action yet. {{AnchorLink|ninjas-kos}}&lt;br /&gt;
** You should still respect their attempts at roleplay.&lt;br /&gt;
&lt;br /&gt;
=== Revenants ===&lt;br /&gt;
&lt;br /&gt;
* Revenants &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;may not&amp;lt;/span&amp;gt; spill jugs, drag people or interact with the round in other unintended ways while they are invisible. {{AnchorLink|revenant-spill-drag-invis}}&lt;br /&gt;
** This is considered excessively lame and borderline bug-abuse.&lt;br /&gt;
&lt;br /&gt;
=== Traitors ===&lt;br /&gt;
* Crew, including Security, &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;may&amp;lt;/span&amp;gt; capture and compromise syndicate comms with proper permits. {{AnchorLink|traitors-comms-compromise}}&lt;br /&gt;
&lt;br /&gt;
=== Zombies ===&lt;br /&gt;
&lt;br /&gt;
* Zombies &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;may not&amp;lt;/span&amp;gt; attack borgs unless they were provoked. {{AnchorLink|zombies-borg-attack}}&lt;br /&gt;
** They do not inherently view them as food.&lt;br /&gt;
** If provoked, &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;they may&amp;lt;/span&amp;gt; continue attacking the borg until their chassis is destroyed.&lt;br /&gt;
* Zombies &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;may not&amp;lt;/span&amp;gt; attack or destroy structures unless they know there is food (living beings) behind them. {{AnchorLink|zombies-structure-damage}}&lt;br /&gt;
* Zombies &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;may not&amp;lt;/span&amp;gt; be non-hostile. {{AnchorLink|zombies-always-hostile}}&lt;br /&gt;
* Zombies &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;may not&amp;lt;/span&amp;gt; hide in disposal chutes or flush them. {{AnchorLink|zombies-chutes}}&lt;br /&gt;
&lt;br /&gt;
== Concerning Mechanics ==&lt;br /&gt;
=== General ===&lt;br /&gt;
* Felinids and other species that can enter duffel bags &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;may not&amp;lt;/span&amp;gt; abuse this mechanic to avoid being damaged.   {{AnchorLink|felinid-bag-cheese}}&lt;br /&gt;
** This means: They may hide in them if they are still &amp;quot;undetected&amp;quot;, but they should not enter a bag during combat or while being pursued in order to make being damaged impossible.&lt;br /&gt;
&lt;br /&gt;
=== Borging ===&lt;br /&gt;
* Any laws you receive after being borged supersede your antag objectives. {{AnchorLink|borging-objectives}}&lt;br /&gt;
** This means: A borged nukie in a Crewsimov chassis &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;may not&amp;lt;/span&amp;gt; attack people.&lt;br /&gt;
&lt;br /&gt;
=== Engineering ===&lt;br /&gt;
* GarTEGs and other constructions that abuse game implementation details to produce something in vast quantities are &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;not allowed&amp;lt;/span&amp;gt;. {{AnchorLink|garteg}}&lt;br /&gt;
:* They make little sense ICly, look and feel unsafe and are generally too &amp;quot;game-y&amp;quot;.&lt;br /&gt;
:* &#039;&#039;Rule of thumb:&#039;&#039; The things you construct should make sense and not recklessly expose other crew to danger from an IC perspective.&lt;/div&gt;</summary>
		<author><name>DisposableCrewmember42</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Administrative_Rulings&amp;diff=4560</id>
		<title>Administrative Rulings</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Administrative_Rulings&amp;diff=4560"/>
		<updated>2026-03-29T09:54:05Z</updated>

		<summary type="html">&lt;p&gt;DisposableCrewmember42: add banner about making changes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Important|Title=Making changes to this page|Note=You need to be in the projectstaff wiki group to be able to edit this page, ping Skunks to be added to it. If you don&#039;t have access yet, please post missing rulings in [https://discord.com/channels/968983104247185448/1486398865459515574 this #admin-general thread] or on the [[Talk:Administrative Rulings|talk page]].|Color=#ffffff|Image=BookSpaceLaw.png}}&lt;br /&gt;
&lt;br /&gt;
== Concerning Antagonists ==&lt;br /&gt;
&lt;br /&gt;
=== Antagonistic Ghost Roles ===&lt;br /&gt;
* Playing Xeno, Rat King, Entropic Colossus and similar ghost roles as non-hostile is &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;not allowed&amp;lt;/span&amp;gt;. {{AnchorLink|antag-ghostroles-friendly}}&lt;br /&gt;
** &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;You may&amp;lt;/span&amp;gt; act friendly towards crew to mislead and trap them or otherwise aid you in your objectives, but you have to turn hostile at some point.&lt;br /&gt;
&lt;br /&gt;
=== Space Ninjas ===&lt;br /&gt;
* Ninjas &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;may be&amp;lt;/span&amp;gt; treated as crit-to-detain or KOS, even if they have not taken antagonistic action yet. {{AnchorLink|ninjas-kos}}&lt;br /&gt;
** You should still respect their attempts at roleplay.&lt;br /&gt;
&lt;br /&gt;
=== Zombies ===&lt;br /&gt;
&lt;br /&gt;
* Zombies &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;may not&amp;lt;/span&amp;gt; attack borgs unless they were provoked. {{AnchorLink|zombies-borg-attack}}&lt;br /&gt;
** They do not inherently view them as food.&lt;br /&gt;
** If provoked, &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;they may&amp;lt;/span&amp;gt; continue attacking the borg until their chassis is destroyed.&lt;br /&gt;
* Zombies &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;may not&amp;lt;/span&amp;gt; attack or destroy structures unless they know there is food (living beings) behind them. {{AnchorLink|zombies-structure-damage}}&lt;br /&gt;
* Zombies &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;may not&amp;lt;/span&amp;gt; be non-hostile. {{AnchorLink|zombies-always-hostile}}&lt;br /&gt;
* Zombies &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;may not&amp;lt;/span&amp;gt; hide in disposal chutes or flush them. {{AnchorLink|zombies-chutes}}&lt;br /&gt;
&lt;br /&gt;
=== Traitors ===&lt;br /&gt;
* Crew, including Security, &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;may&amp;lt;/span&amp;gt; capture and compromise syndicate comms with proper permits. {{AnchorLink|traitors-comms-compromise}}&lt;br /&gt;
&lt;br /&gt;
== Concerning Mechanics ==&lt;br /&gt;
=== General ===&lt;br /&gt;
* Felinids and other species that can enter duffel bags &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;may not&amp;lt;/span&amp;gt; abuse this mechanic to avoid being damaged.   {{AnchorLink|felinid-bag-cheese}}&lt;br /&gt;
** This means: They may hide in them if they are still &amp;quot;undetected&amp;quot;, but they should not enter a bag during combat or while being pursued in order to make being damaged impossible.&lt;br /&gt;
&lt;br /&gt;
=== Borging ===&lt;br /&gt;
* Any laws you receive after being borged supersede your antag objectives. {{AnchorLink|borging-objectives}}&lt;br /&gt;
** This means: A borged nukie in a Crewsimov chassis &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;may not&amp;lt;/span&amp;gt; attack people.&lt;br /&gt;
&lt;br /&gt;
=== Engineering ===&lt;br /&gt;
* GarTEGs and other constructions that abuse game implementation details to produce something in vast quantities are &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;not allowed&amp;lt;/span&amp;gt;. {{AnchorLink|garteg}}&lt;br /&gt;
:* They make little sense ICly, look and feel unsafe and are generally too &amp;quot;game-y&amp;quot;.&lt;br /&gt;
:* &#039;&#039;Rule of thumb:&#039;&#039; The things you construct should make sense and not recklessly expose other crew to danger from an IC perspective.&lt;/div&gt;</summary>
		<author><name>DisposableCrewmember42</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Talk:Administrative_Rulings&amp;diff=4559</id>
		<title>Talk:Administrative Rulings</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Talk:Administrative_Rulings&amp;diff=4559"/>
		<updated>2026-03-29T09:38:38Z</updated>

		<summary type="html">&lt;p&gt;DisposableCrewmember42: /* Example Topic */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Example Topic ==&lt;br /&gt;
&lt;br /&gt;
Please add the ruling about banning anyone who mentions the secret admin cabal. - [[User:DisposableCrewmember42|DisposableCrewmember42]] ([[User talk:DisposableCrewmember42|talk]]) 05:38, 29 March 2026 (EDT)&lt;/div&gt;</summary>
		<author><name>DisposableCrewmember42</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Staff_HQ&amp;diff=4558</id>
		<title>Staff HQ</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Staff_HQ&amp;diff=4558"/>
		<updated>2026-03-29T09:37:30Z</updated>

		<summary type="html">&lt;p&gt;DisposableCrewmember42: link rulings&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable &amp;quot; style=&amp;quot;background-color: #021d29; width: 100%;&amp;quot;&lt;br /&gt;
|+ Staff HQ Directory&lt;br /&gt;
|-&lt;br /&gt;
! &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;All Staff&amp;lt;/span&amp;gt; !! &amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;Content Review!! &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Events !! &amp;lt;span style=&amp;quot;color:gold&amp;quot;&amp;gt;Senior Staff&lt;br /&gt;
!&amp;lt;span style=&amp;quot;color:lime&amp;quot;&amp;gt;Administration&lt;br /&gt;
!&amp;lt;span style=&amp;quot;color:plum&amp;quot;&amp;gt;Moderation&lt;br /&gt;
|-&lt;br /&gt;
| [[Staff Policy]] || [[Direction Guidelines|Guidelines]] || [[Event Policy]]|| [[SESD TBD]]&lt;br /&gt;
|[[Whitelist|Whitelist Info]]&lt;br /&gt;
|[[Staff Reporting]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Staff Onboarding]] || [[Content Removal]]|| ||&lt;br /&gt;
|[[Administrative Rulings]]&lt;br /&gt;
|[[Mod Policy]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>DisposableCrewmember42</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Draft:Administrative_Rulings&amp;diff=4557</id>
		<title>Draft:Administrative Rulings</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Draft:Administrative_Rulings&amp;diff=4557"/>
		<updated>2026-03-29T09:27:20Z</updated>

		<summary type="html">&lt;p&gt;DisposableCrewmember42: Protected &amp;quot;Draft:Administrative Rulings&amp;quot;: redirect to staff policy ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite))&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Administrative Rulings]]&lt;/div&gt;</summary>
		<author><name>DisposableCrewmember42</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Talk:Administrative_Rulings&amp;diff=4556</id>
		<title>Talk:Administrative Rulings</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Talk:Administrative_Rulings&amp;diff=4556"/>
		<updated>2026-03-29T09:25:35Z</updated>

		<summary type="html">&lt;p&gt;DisposableCrewmember42: Created blank page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>DisposableCrewmember42</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Administrative_Rulings&amp;diff=4555</id>
		<title>Administrative Rulings</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Administrative_Rulings&amp;diff=4555"/>
		<updated>2026-03-29T09:25:19Z</updated>

		<summary type="html">&lt;p&gt;DisposableCrewmember42: Protected &amp;quot;Administrative Rulings&amp;quot;: staff policy page ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite))&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Concerning Antagonists ==&lt;br /&gt;
&lt;br /&gt;
=== Antagonistic Ghost Roles ===&lt;br /&gt;
* Playing Xeno, Rat King, Entropic Colossus and similar ghost roles as non-hostile is &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;not allowed&amp;lt;/span&amp;gt;. {{AnchorLink|antag-ghostroles-friendly}}&lt;br /&gt;
** &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;You may&amp;lt;/span&amp;gt; act friendly towards crew to mislead and trap them or otherwise aid you in your objectives, but you have to turn hostile at some point.&lt;br /&gt;
&lt;br /&gt;
=== Space Ninjas ===&lt;br /&gt;
* Ninjas &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;may be&amp;lt;/span&amp;gt; treated as crit-to-detain or KOS, even if they have not taken antagonistic action yet. {{AnchorLink|ninjas-kos}}&lt;br /&gt;
** You should still respect their attempts at roleplay.&lt;br /&gt;
&lt;br /&gt;
=== Zombies ===&lt;br /&gt;
&lt;br /&gt;
* Zombies &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;may not&amp;lt;/span&amp;gt; attack borgs unless they were provoked. {{AnchorLink|zombies-borg-attack}}&lt;br /&gt;
** They do not inherently view them as food.&lt;br /&gt;
** If provoked, &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;they may&amp;lt;/span&amp;gt; continue attacking the borg until their chassis is destroyed.&lt;br /&gt;
* Zombies &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;may not&amp;lt;/span&amp;gt; attack or destroy structures unless they know there is food (living beings) behind them. {{AnchorLink|zombies-structure-damage}}&lt;br /&gt;
* Zombies &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;may not&amp;lt;/span&amp;gt; be non-hostile. {{AnchorLink|zombies-always-hostile}}&lt;br /&gt;
* Zombies &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;may not&amp;lt;/span&amp;gt; hide in disposal chutes or flush them. {{AnchorLink|zombies-chutes}}&lt;br /&gt;
&lt;br /&gt;
=== Traitors ===&lt;br /&gt;
* Crew, including Security, &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;may&amp;lt;/span&amp;gt; capture and compromise syndicate comms with proper permits. {{AnchorLink|traitors-comms-compromise}}&lt;br /&gt;
&lt;br /&gt;
== Concerning Mechanics ==&lt;br /&gt;
=== General ===&lt;br /&gt;
* Felinids and other species that can enter duffel bags &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;may not&amp;lt;/span&amp;gt; abuse this mechanic to avoid being damaged.   {{AnchorLink|felinid-bag-cheese}}&lt;br /&gt;
** This means: They may hide in them if they are still &amp;quot;undetected&amp;quot;, but they should not enter a bag during combat or while being pursued in order to make being damaged impossible.&lt;br /&gt;
&lt;br /&gt;
=== Borging ===&lt;br /&gt;
* Any laws you receive after being borged supersede your antag objectives. {{AnchorLink|borging-objectives}}&lt;br /&gt;
** This means: A borged nukie in a Crewsimov chassis &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;may not&amp;lt;/span&amp;gt; attack people.&lt;br /&gt;
&lt;br /&gt;
=== Engineering ===&lt;br /&gt;
* GarTEGs and other constructions that abuse game implementation details to produce something in vast quantities are &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;not allowed&amp;lt;/span&amp;gt;. {{AnchorLink|garteg}}&lt;br /&gt;
:* They make little sense ICly, look and feel unsafe and are generally too &amp;quot;game-y&amp;quot;.&lt;br /&gt;
:* &#039;&#039;Rule of thumb:&#039;&#039; The things you construct should make sense and not recklessly expose other crew to danger from an IC perspective.&lt;/div&gt;</summary>
		<author><name>DisposableCrewmember42</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Draft:Administrative_Rulings&amp;diff=4554</id>
		<title>Draft:Administrative Rulings</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Draft:Administrative_Rulings&amp;diff=4554"/>
		<updated>2026-03-29T09:25:03Z</updated>

		<summary type="html">&lt;p&gt;DisposableCrewmember42: DisposableCrewmember42 moved page Draft:Administrative Rulings to Administrative Rulings: ready for mainspace&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Administrative Rulings]]&lt;/div&gt;</summary>
		<author><name>DisposableCrewmember42</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Administrative_Rulings&amp;diff=4553</id>
		<title>Administrative Rulings</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Administrative_Rulings&amp;diff=4553"/>
		<updated>2026-03-29T09:25:03Z</updated>

		<summary type="html">&lt;p&gt;DisposableCrewmember42: DisposableCrewmember42 moved page Draft:Administrative Rulings to Administrative Rulings: ready for mainspace&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Concerning Antagonists ==&lt;br /&gt;
&lt;br /&gt;
=== Antagonistic Ghost Roles ===&lt;br /&gt;
* Playing Xeno, Rat King, Entropic Colossus and similar ghost roles as non-hostile is &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;not allowed&amp;lt;/span&amp;gt;. {{AnchorLink|antag-ghostroles-friendly}}&lt;br /&gt;
** &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;You may&amp;lt;/span&amp;gt; act friendly towards crew to mislead and trap them or otherwise aid you in your objectives, but you have to turn hostile at some point.&lt;br /&gt;
&lt;br /&gt;
=== Space Ninjas ===&lt;br /&gt;
* Ninjas &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;may be&amp;lt;/span&amp;gt; treated as crit-to-detain or KOS, even if they have not taken antagonistic action yet. {{AnchorLink|ninjas-kos}}&lt;br /&gt;
** You should still respect their attempts at roleplay.&lt;br /&gt;
&lt;br /&gt;
=== Zombies ===&lt;br /&gt;
&lt;br /&gt;
* Zombies &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;may not&amp;lt;/span&amp;gt; attack borgs unless they were provoked. {{AnchorLink|zombies-borg-attack}}&lt;br /&gt;
** They do not inherently view them as food.&lt;br /&gt;
** If provoked, &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;they may&amp;lt;/span&amp;gt; continue attacking the borg until their chassis is destroyed.&lt;br /&gt;
* Zombies &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;may not&amp;lt;/span&amp;gt; attack or destroy structures unless they know there is food (living beings) behind them. {{AnchorLink|zombies-structure-damage}}&lt;br /&gt;
* Zombies &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;may not&amp;lt;/span&amp;gt; be non-hostile. {{AnchorLink|zombies-always-hostile}}&lt;br /&gt;
* Zombies &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;may not&amp;lt;/span&amp;gt; hide in disposal chutes or flush them. {{AnchorLink|zombies-chutes}}&lt;br /&gt;
&lt;br /&gt;
=== Traitors ===&lt;br /&gt;
* Crew, including Security, &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;may&amp;lt;/span&amp;gt; capture and compromise syndicate comms with proper permits. {{AnchorLink|traitors-comms-compromise}}&lt;br /&gt;
&lt;br /&gt;
== Concerning Mechanics ==&lt;br /&gt;
=== General ===&lt;br /&gt;
* Felinids and other species that can enter duffel bags &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;may not&amp;lt;/span&amp;gt; abuse this mechanic to avoid being damaged.   {{AnchorLink|felinid-bag-cheese}}&lt;br /&gt;
** This means: They may hide in them if they are still &amp;quot;undetected&amp;quot;, but they should not enter a bag during combat or while being pursued in order to make being damaged impossible.&lt;br /&gt;
&lt;br /&gt;
=== Borging ===&lt;br /&gt;
* Any laws you receive after being borged supersede your antag objectives. {{AnchorLink|borging-objectives}}&lt;br /&gt;
** This means: A borged nukie in a Crewsimov chassis &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;may not&amp;lt;/span&amp;gt; attack people.&lt;br /&gt;
&lt;br /&gt;
=== Engineering ===&lt;br /&gt;
* GarTEGs and other constructions that abuse game implementation details to produce something in vast quantities are &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;not allowed&amp;lt;/span&amp;gt;. {{AnchorLink|garteg}}&lt;br /&gt;
:* They make little sense ICly, look and feel unsafe and are generally too &amp;quot;game-y&amp;quot;.&lt;br /&gt;
:* &#039;&#039;Rule of thumb:&#039;&#039; The things you construct should make sense and not recklessly expose other crew to danger from an IC perspective.&lt;/div&gt;</summary>
		<author><name>DisposableCrewmember42</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Administrative_Rulings&amp;diff=4552</id>
		<title>Administrative Rulings</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Administrative_Rulings&amp;diff=4552"/>
		<updated>2026-03-29T09:24:35Z</updated>

		<summary type="html">&lt;p&gt;DisposableCrewmember42: didn&amp;#039;t see any objections&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Concerning Antagonists ==&lt;br /&gt;
&lt;br /&gt;
=== Antagonistic Ghost Roles ===&lt;br /&gt;
* Playing Xeno, Rat King, Entropic Colossus and similar ghost roles as non-hostile is &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;not allowed&amp;lt;/span&amp;gt;. {{AnchorLink|antag-ghostroles-friendly}}&lt;br /&gt;
** &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;You may&amp;lt;/span&amp;gt; act friendly towards crew to mislead and trap them or otherwise aid you in your objectives, but you have to turn hostile at some point.&lt;br /&gt;
&lt;br /&gt;
=== Space Ninjas ===&lt;br /&gt;
* Ninjas &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;may be&amp;lt;/span&amp;gt; treated as crit-to-detain or KOS, even if they have not taken antagonistic action yet. {{AnchorLink|ninjas-kos}}&lt;br /&gt;
** You should still respect their attempts at roleplay.&lt;br /&gt;
&lt;br /&gt;
=== Zombies ===&lt;br /&gt;
&lt;br /&gt;
* Zombies &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;may not&amp;lt;/span&amp;gt; attack borgs unless they were provoked. {{AnchorLink|zombies-borg-attack}}&lt;br /&gt;
** They do not inherently view them as food.&lt;br /&gt;
** If provoked, &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;they may&amp;lt;/span&amp;gt; continue attacking the borg until their chassis is destroyed.&lt;br /&gt;
* Zombies &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;may not&amp;lt;/span&amp;gt; attack or destroy structures unless they know there is food (living beings) behind them. {{AnchorLink|zombies-structure-damage}}&lt;br /&gt;
* Zombies &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;may not&amp;lt;/span&amp;gt; be non-hostile. {{AnchorLink|zombies-always-hostile}}&lt;br /&gt;
* Zombies &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;may not&amp;lt;/span&amp;gt; hide in disposal chutes or flush them. {{AnchorLink|zombies-chutes}}&lt;br /&gt;
&lt;br /&gt;
=== Traitors ===&lt;br /&gt;
* Crew, including Security, &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;may&amp;lt;/span&amp;gt; capture and compromise syndicate comms with proper permits. {{AnchorLink|traitors-comms-compromise}}&lt;br /&gt;
&lt;br /&gt;
== Concerning Mechanics ==&lt;br /&gt;
=== General ===&lt;br /&gt;
* Felinids and other species that can enter duffel bags &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;may not&amp;lt;/span&amp;gt; abuse this mechanic to avoid being damaged.   {{AnchorLink|felinid-bag-cheese}}&lt;br /&gt;
** This means: They may hide in them if they are still &amp;quot;undetected&amp;quot;, but they should not enter a bag during combat or while being pursued in order to make being damaged impossible.&lt;br /&gt;
&lt;br /&gt;
=== Borging ===&lt;br /&gt;
* Any laws you receive after being borged supersede your antag objectives. {{AnchorLink|borging-objectives}}&lt;br /&gt;
** This means: A borged nukie in a Crewsimov chassis &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;may not&amp;lt;/span&amp;gt; attack people.&lt;br /&gt;
&lt;br /&gt;
=== Engineering ===&lt;br /&gt;
* GarTEGs and other constructions that abuse game implementation details to produce something in vast quantities are &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;not allowed&amp;lt;/span&amp;gt;. {{AnchorLink|garteg}}&lt;br /&gt;
:* They make little sense ICly, look and feel unsafe and are generally too &amp;quot;game-y&amp;quot;.&lt;br /&gt;
:* &#039;&#039;Rule of thumb:&#039;&#039; The things you construct should make sense and not recklessly expose other crew to danger from an IC perspective.&lt;/div&gt;</summary>
		<author><name>DisposableCrewmember42</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Administrative_Rulings&amp;diff=4551</id>
		<title>Administrative Rulings</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Administrative_Rulings&amp;diff=4551"/>
		<updated>2026-03-25T16:45:17Z</updated>

		<summary type="html">&lt;p&gt;DisposableCrewmember42: /* Zombies */ restructure&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Note&#039;&#039;&#039;: I am just collecting stuff here from memory, this hasn&#039;t been reviewed by Headmins yet.&lt;br /&gt;
&lt;br /&gt;
== Concerning Antagonists ==&lt;br /&gt;
&lt;br /&gt;
=== Antagonistic Ghost Roles ===&lt;br /&gt;
* Playing Xeno, Rat King, Entropic Colossus and similar ghost roles as non-hostile is &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;not allowed&amp;lt;/span&amp;gt;. {{AnchorLink|antag-ghostroles-friendly}}&lt;br /&gt;
** &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;You may&amp;lt;/span&amp;gt; act friendly towards crew to mislead and trap them or otherwise aid you in your objectives, but you have to turn hostile at some point.&lt;br /&gt;
&lt;br /&gt;
=== Space Ninjas ===&lt;br /&gt;
* Ninjas &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;may be&amp;lt;/span&amp;gt; treated as crit-to-detain or KOS, even if they have not taken antagonistic action yet. {{AnchorLink|ninjas-kos}}&lt;br /&gt;
** You should still respect their attempts at roleplay.&lt;br /&gt;
&lt;br /&gt;
=== Zombies ===&lt;br /&gt;
&lt;br /&gt;
* Zombies &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;may not&amp;lt;/span&amp;gt; attack borgs unless they were provoked. {{AnchorLink|zombies-borg-attack}}&lt;br /&gt;
** They do not inherently view them as food.&lt;br /&gt;
** If provoked, &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;they may&amp;lt;/span&amp;gt; continue attacking the borg until their chassis is destroyed.&lt;br /&gt;
* Zombies &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;may not&amp;lt;/span&amp;gt; attack or destroy structures unless they know there is food (living beings) behind them. {{AnchorLink|zombies-structure-damage}}&lt;br /&gt;
* Zombies &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;may not&amp;lt;/span&amp;gt; be non-hostile. {{AnchorLink|zombies-always-hostile}}&lt;br /&gt;
* Zombies &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;may not&amp;lt;/span&amp;gt; hide in disposal chutes or flush them. {{AnchorLink|zombies-chutes}}&lt;br /&gt;
&lt;br /&gt;
=== Traitors ===&lt;br /&gt;
* Crew, including Security, &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;may&amp;lt;/span&amp;gt; capture and compromise syndicate comms with proper permits. {{AnchorLink|traitors-comms-compromise}}&lt;br /&gt;
&lt;br /&gt;
== Concerning Mechanics ==&lt;br /&gt;
=== General ===&lt;br /&gt;
* Felinids and other species that can enter duffel bags &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;may not&amp;lt;/span&amp;gt; abuse this mechanic to avoid being damaged.   {{AnchorLink|felinid-bag-cheese}}&lt;br /&gt;
** This means: They may hide in them if they are still &amp;quot;undetected&amp;quot;, but they should not enter a bag during combat or while being pursued in order to make being damaged impossible.&lt;br /&gt;
&lt;br /&gt;
=== Borging ===&lt;br /&gt;
* Any laws you receive after being borged supersede your antag objectives. {{AnchorLink|borging-objectives}}&lt;br /&gt;
** This means: A borged nukie in a Crewsimov chassis &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;may not&amp;lt;/span&amp;gt; attack people.&lt;br /&gt;
&lt;br /&gt;
=== Engineering ===&lt;br /&gt;
* GarTEGs and other constructions that abuse game implementation details to produce something in vast quantities are &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;not allowed&amp;lt;/span&amp;gt;. {{AnchorLink|garteg}}&lt;br /&gt;
:* They make little sense ICly, look and feel unsafe and are generally too &amp;quot;game-y&amp;quot;.&lt;br /&gt;
:* &#039;&#039;Rule of thumb:&#039;&#039; The things you construct should make sense and not recklessly expose other crew to danger from an IC perspective.&lt;/div&gt;</summary>
		<author><name>DisposableCrewmember42</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Administrative_Rulings&amp;diff=4550</id>
		<title>Administrative Rulings</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Administrative_Rulings&amp;diff=4550"/>
		<updated>2026-03-25T16:41:49Z</updated>

		<summary type="html">&lt;p&gt;DisposableCrewmember42: /* Traitors */ add missing space&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Note&#039;&#039;&#039;: I am just collecting stuff here from memory, this hasn&#039;t been reviewed by Headmins yet.&lt;br /&gt;
&lt;br /&gt;
== Concerning Antagonists ==&lt;br /&gt;
&lt;br /&gt;
=== Antagonistic Ghost Roles ===&lt;br /&gt;
* Playing Xeno, Rat King, Entropic Colossus and similar ghost roles as non-hostile is &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;not allowed&amp;lt;/span&amp;gt;. {{AnchorLink|antag-ghostroles-friendly}}&lt;br /&gt;
** &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;You may&amp;lt;/span&amp;gt; act friendly towards crew to mislead and trap them or otherwise aid you in your objectives, but you have to turn hostile at some point.&lt;br /&gt;
&lt;br /&gt;
=== Space Ninjas ===&lt;br /&gt;
* Ninjas &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;may be&amp;lt;/span&amp;gt; treated as crit-to-detain or KOS, even if they have not taken antagonistic action yet. {{AnchorLink|ninjas-kos}}&lt;br /&gt;
** You should still respect their attempts at roleplay.&lt;br /&gt;
&lt;br /&gt;
=== Zombies ===&lt;br /&gt;
&lt;br /&gt;
* Zombies &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;may not&amp;lt;/span&amp;gt; attack borgs unless they were provoked. They do not inherently view them as food. If provoked, they may continue attacking the borg until their chassis is destroyed. {{AnchorLink|zombies-borg-attack}}&lt;br /&gt;
* Zombies &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;may not&amp;lt;/span&amp;gt; attack or destroy structures unless they know there is food (living beings) behind them. {{AnchorLink|zombies-structure-damage}}&lt;br /&gt;
* Zombies &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;may not&amp;lt;/span&amp;gt; be non-hostile. {{AnchorLink|zombies-always-hostile}}&lt;br /&gt;
* Zombies &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;may not&amp;lt;/span&amp;gt; hide in disposal chutes or flush them. {{AnchorLink|zombies-chutes}}&lt;br /&gt;
&lt;br /&gt;
=== Traitors ===&lt;br /&gt;
* Crew, including Security, &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;may&amp;lt;/span&amp;gt; capture and compromise syndicate comms with proper permits. {{AnchorLink|traitors-comms-compromise}}&lt;br /&gt;
&lt;br /&gt;
== Concerning Mechanics ==&lt;br /&gt;
=== General ===&lt;br /&gt;
* Felinids and other species that can enter duffel bags &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;may not&amp;lt;/span&amp;gt; abuse this mechanic to avoid being damaged.   {{AnchorLink|felinid-bag-cheese}}&lt;br /&gt;
** This means: They may hide in them if they are still &amp;quot;undetected&amp;quot;, but they should not enter a bag during combat or while being pursued in order to make being damaged impossible.&lt;br /&gt;
&lt;br /&gt;
=== Borging ===&lt;br /&gt;
* Any laws you receive after being borged supersede your antag objectives. {{AnchorLink|borging-objectives}}&lt;br /&gt;
** This means: A borged nukie in a Crewsimov chassis &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;may not&amp;lt;/span&amp;gt; attack people.&lt;br /&gt;
&lt;br /&gt;
=== Engineering ===&lt;br /&gt;
* GarTEGs and other constructions that abuse game implementation details to produce something in vast quantities are &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;not allowed&amp;lt;/span&amp;gt;. {{AnchorLink|garteg}}&lt;br /&gt;
:* They make little sense ICly, look and feel unsafe and are generally too &amp;quot;game-y&amp;quot;.&lt;br /&gt;
:* &#039;&#039;Rule of thumb:&#039;&#039; The things you construct should make sense and not recklessly expose other crew to danger from an IC perspective.&lt;/div&gt;</summary>
		<author><name>DisposableCrewmember42</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Administrative_Rulings&amp;diff=4549</id>
		<title>Administrative Rulings</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Administrative_Rulings&amp;diff=4549"/>
		<updated>2026-03-25T16:41:37Z</updated>

		<summary type="html">&lt;p&gt;DisposableCrewmember42: /* Concerning Antagonists */ add traitors section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Note&#039;&#039;&#039;: I am just collecting stuff here from memory, this hasn&#039;t been reviewed by Headmins yet.&lt;br /&gt;
&lt;br /&gt;
== Concerning Antagonists ==&lt;br /&gt;
&lt;br /&gt;
=== Antagonistic Ghost Roles ===&lt;br /&gt;
* Playing Xeno, Rat King, Entropic Colossus and similar ghost roles as non-hostile is &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;not allowed&amp;lt;/span&amp;gt;. {{AnchorLink|antag-ghostroles-friendly}}&lt;br /&gt;
** &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;You may&amp;lt;/span&amp;gt; act friendly towards crew to mislead and trap them or otherwise aid you in your objectives, but you have to turn hostile at some point.&lt;br /&gt;
&lt;br /&gt;
=== Space Ninjas ===&lt;br /&gt;
* Ninjas &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;may be&amp;lt;/span&amp;gt; treated as crit-to-detain or KOS, even if they have not taken antagonistic action yet. {{AnchorLink|ninjas-kos}}&lt;br /&gt;
** You should still respect their attempts at roleplay.&lt;br /&gt;
&lt;br /&gt;
=== Zombies ===&lt;br /&gt;
&lt;br /&gt;
* Zombies &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;may not&amp;lt;/span&amp;gt; attack borgs unless they were provoked. They do not inherently view them as food. If provoked, they may continue attacking the borg until their chassis is destroyed. {{AnchorLink|zombies-borg-attack}}&lt;br /&gt;
* Zombies &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;may not&amp;lt;/span&amp;gt; attack or destroy structures unless they know there is food (living beings) behind them. {{AnchorLink|zombies-structure-damage}}&lt;br /&gt;
* Zombies &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;may not&amp;lt;/span&amp;gt; be non-hostile. {{AnchorLink|zombies-always-hostile}}&lt;br /&gt;
* Zombies &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;may not&amp;lt;/span&amp;gt; hide in disposal chutes or flush them. {{AnchorLink|zombies-chutes}}&lt;br /&gt;
&lt;br /&gt;
=== Traitors ===&lt;br /&gt;
* Crew, including Security,&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;may&amp;lt;/span&amp;gt; capture and compromise syndicate comms with proper permits. {{AnchorLink|traitors-comms-compromise}}&lt;br /&gt;
&lt;br /&gt;
== Concerning Mechanics ==&lt;br /&gt;
=== General ===&lt;br /&gt;
* Felinids and other species that can enter duffel bags &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;may not&amp;lt;/span&amp;gt; abuse this mechanic to avoid being damaged.   {{AnchorLink|felinid-bag-cheese}}&lt;br /&gt;
** This means: They may hide in them if they are still &amp;quot;undetected&amp;quot;, but they should not enter a bag during combat or while being pursued in order to make being damaged impossible.&lt;br /&gt;
&lt;br /&gt;
=== Borging ===&lt;br /&gt;
* Any laws you receive after being borged supersede your antag objectives. {{AnchorLink|borging-objectives}}&lt;br /&gt;
** This means: A borged nukie in a Crewsimov chassis &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;may not&amp;lt;/span&amp;gt; attack people.&lt;br /&gt;
&lt;br /&gt;
=== Engineering ===&lt;br /&gt;
* GarTEGs and other constructions that abuse game implementation details to produce something in vast quantities are &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;not allowed&amp;lt;/span&amp;gt;. {{AnchorLink|garteg}}&lt;br /&gt;
:* They make little sense ICly, look and feel unsafe and are generally too &amp;quot;game-y&amp;quot;.&lt;br /&gt;
:* &#039;&#039;Rule of thumb:&#039;&#039; The things you construct should make sense and not recklessly expose other crew to danger from an IC perspective.&lt;/div&gt;</summary>
		<author><name>DisposableCrewmember42</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Administrative_Rulings&amp;diff=4548</id>
		<title>Administrative Rulings</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Administrative_Rulings&amp;diff=4548"/>
		<updated>2026-03-25T16:39:16Z</updated>

		<summary type="html">&lt;p&gt;DisposableCrewmember42: rename ninjas section to space ninjas&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Note&#039;&#039;&#039;: I am just collecting stuff here from memory, this hasn&#039;t been reviewed by Headmins yet.&lt;br /&gt;
&lt;br /&gt;
== Concerning Antagonists ==&lt;br /&gt;
&lt;br /&gt;
=== Antagonistic Ghost Roles ===&lt;br /&gt;
* Playing Xeno, Rat King, Entropic Colossus and similar ghost roles as non-hostile is &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;not allowed&amp;lt;/span&amp;gt;. {{AnchorLink|antag-ghostroles-friendly}}&lt;br /&gt;
** &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;You may&amp;lt;/span&amp;gt; act friendly towards crew to mislead and trap them or otherwise aid you in your objectives, but you have to turn hostile at some point.&lt;br /&gt;
&lt;br /&gt;
=== Space Ninjas ===&lt;br /&gt;
* Ninjas &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;may be&amp;lt;/span&amp;gt; treated as crit-to-detain or KOS, even if they have not taken antagonistic action yet. {{AnchorLink|ninjas-kos}}&lt;br /&gt;
** You should still respect their attempts at roleplay.&lt;br /&gt;
&lt;br /&gt;
=== Zombies ===&lt;br /&gt;
&lt;br /&gt;
* Zombies &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;may not&amp;lt;/span&amp;gt; attack borgs unless they were provoked. They do not inherently view them as food. If provoked, they may continue attacking the borg until their chassis is destroyed. {{AnchorLink|zombies-borg-attack}}&lt;br /&gt;
* Zombies &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;may not&amp;lt;/span&amp;gt; attack or destroy structures unless they know there is food (living beings) behind them. {{AnchorLink|zombies-structure-damage}}&lt;br /&gt;
* Zombies &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;may not&amp;lt;/span&amp;gt; be non-hostile. {{AnchorLink|zombies-always-hostile}}&lt;br /&gt;
* Zombies &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;may not&amp;lt;/span&amp;gt; hide in disposal chutes or flush them. {{AnchorLink|zombies-chutes}}&lt;br /&gt;
&lt;br /&gt;
== Concerning Mechanics ==&lt;br /&gt;
=== General ===&lt;br /&gt;
* Felinids and other species that can enter duffel bags &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;may not&amp;lt;/span&amp;gt; abuse this mechanic to avoid being damaged.   {{AnchorLink|felinid-bag-cheese}}&lt;br /&gt;
** This means: They may hide in them if they are still &amp;quot;undetected&amp;quot;, but they should not enter a bag during combat or while being pursued in order to make being damaged impossible.&lt;br /&gt;
&lt;br /&gt;
=== Borging ===&lt;br /&gt;
* Any laws you receive after being borged supersede your antag objectives. {{AnchorLink|borging-objectives}}&lt;br /&gt;
** This means: A borged nukie in a Crewsimov chassis &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;may not&amp;lt;/span&amp;gt; attack people.&lt;br /&gt;
&lt;br /&gt;
=== Engineering ===&lt;br /&gt;
* GarTEGs and other constructions that abuse game implementation details to produce something in vast quantities are &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;not allowed&amp;lt;/span&amp;gt;. {{AnchorLink|garteg}}&lt;br /&gt;
:* They make little sense ICly, look and feel unsafe and are generally too &amp;quot;game-y&amp;quot;.&lt;br /&gt;
:* &#039;&#039;Rule of thumb:&#039;&#039; The things you construct should make sense and not recklessly expose other crew to danger from an IC perspective.&lt;/div&gt;</summary>
		<author><name>DisposableCrewmember42</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Administrative_Rulings&amp;diff=4547</id>
		<title>Administrative Rulings</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Administrative_Rulings&amp;diff=4547"/>
		<updated>2026-03-25T16:38:40Z</updated>

		<summary type="html">&lt;p&gt;DisposableCrewmember42: ninjas&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Note&#039;&#039;&#039;: I am just collecting stuff here from memory, this hasn&#039;t been reviewed by Headmins yet.&lt;br /&gt;
&lt;br /&gt;
== Concerning Antagonists ==&lt;br /&gt;
&lt;br /&gt;
=== Antagonistic Ghost Roles ===&lt;br /&gt;
* Playing Xeno, Rat King, Entropic Colossus and similar ghost roles as non-hostile is &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;not allowed&amp;lt;/span&amp;gt;. {{AnchorLink|antag-ghostroles-friendly}}&lt;br /&gt;
** &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;You may&amp;lt;/span&amp;gt; act friendly towards crew to mislead and trap them or otherwise aid you in your objectives, but you have to turn hostile at some point.&lt;br /&gt;
&lt;br /&gt;
=== Ninjas ===&lt;br /&gt;
* Ninjas &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;may be&amp;lt;/span&amp;gt; treated as crit-to-detain or KOS, even if they have not taken antagonistic action yet. {{AnchorLink|ninjas-kos}}&lt;br /&gt;
** You should still respect their attempts at roleplay.&lt;br /&gt;
&lt;br /&gt;
=== Zombies ===&lt;br /&gt;
&lt;br /&gt;
* Zombies &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;may not&amp;lt;/span&amp;gt; attack borgs unless they were provoked. They do not inherently view them as food. If provoked, they may continue attacking the borg until their chassis is destroyed. {{AnchorLink|zombies-borg-attack}}&lt;br /&gt;
* Zombies &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;may not&amp;lt;/span&amp;gt; attack or destroy structures unless they know there is food (living beings) behind them. {{AnchorLink|zombies-structure-damage}}&lt;br /&gt;
* Zombies &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;may not&amp;lt;/span&amp;gt; be non-hostile. {{AnchorLink|zombies-always-hostile}}&lt;br /&gt;
* Zombies &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;may not&amp;lt;/span&amp;gt; hide in disposal chutes or flush them. {{AnchorLink|zombies-chutes}}&lt;br /&gt;
&lt;br /&gt;
== Concerning Mechanics ==&lt;br /&gt;
=== General ===&lt;br /&gt;
* Felinids and other species that can enter duffel bags &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;may not&amp;lt;/span&amp;gt; abuse this mechanic to avoid being damaged.   {{AnchorLink|felinid-bag-cheese}}&lt;br /&gt;
** This means: They may hide in them if they are still &amp;quot;undetected&amp;quot;, but they should not enter a bag during combat or while being pursued in order to make being damaged impossible.&lt;br /&gt;
&lt;br /&gt;
=== Borging ===&lt;br /&gt;
* Any laws you receive after being borged supersede your antag objectives. {{AnchorLink|borging-objectives}}&lt;br /&gt;
** This means: A borged nukie in a Crewsimov chassis &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;may not&amp;lt;/span&amp;gt; attack people.&lt;br /&gt;
&lt;br /&gt;
=== Engineering ===&lt;br /&gt;
* GarTEGs and other constructions that abuse game implementation details to produce something in vast quantities are &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;not allowed&amp;lt;/span&amp;gt;. {{AnchorLink|garteg}}&lt;br /&gt;
:* They make little sense ICly, look and feel unsafe and are generally too &amp;quot;game-y&amp;quot;.&lt;br /&gt;
:* &#039;&#039;Rule of thumb:&#039;&#039; The things you construct should make sense and not recklessly expose other crew to danger from an IC perspective.&lt;/div&gt;</summary>
		<author><name>DisposableCrewmember42</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Administrative_Rulings&amp;diff=4546</id>
		<title>Administrative Rulings</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Administrative_Rulings&amp;diff=4546"/>
		<updated>2026-03-25T16:32:30Z</updated>

		<summary type="html">&lt;p&gt;DisposableCrewmember42: /* Borging */ consistent wording&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Note&#039;&#039;&#039;: I am just collecting stuff here from memory, this hasn&#039;t been reviewed by Headmins yet.&lt;br /&gt;
&lt;br /&gt;
== Concerning Antagonists ==&lt;br /&gt;
&lt;br /&gt;
=== Antagonistic Ghost Roles ===&lt;br /&gt;
* Playing Xeno, Rat King, Entropic Colossus and similar ghost roles as non-hostile is &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;not allowed&amp;lt;/span&amp;gt;. {{AnchorLink|antag-ghostroles-friendly}}&lt;br /&gt;
** &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;You may&amp;lt;/span&amp;gt; act friendly towards crew to mislead and trap them or otherwise aid you in your objectives, but you have to turn hostile at some point.&lt;br /&gt;
&lt;br /&gt;
=== Zombies ===&lt;br /&gt;
&lt;br /&gt;
* Zombies &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;may not&amp;lt;/span&amp;gt; attack borgs unless they were provoked. They do not inherently view them as food. If provoked, they may continue attacking the borg until their chassis is destroyed. {{AnchorLink|zombies-borg-attack}}&lt;br /&gt;
* Zombies &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;may not&amp;lt;/span&amp;gt; attack or destroy structures unless they know there is food (living beings) behind them. {{AnchorLink|zombies-structure-damage}}&lt;br /&gt;
* Zombies &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;may not&amp;lt;/span&amp;gt; be non-hostile. {{AnchorLink|zombies-always-hostile}}&lt;br /&gt;
* Zombies &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;may not&amp;lt;/span&amp;gt; hide in disposal chutes or flush them. {{AnchorLink|zombies-chutes}}&lt;br /&gt;
&lt;br /&gt;
== Concerning Mechanics ==&lt;br /&gt;
=== General ===&lt;br /&gt;
* Felinids and other species that can enter duffel bags &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;may not&amp;lt;/span&amp;gt; abuse this mechanic to avoid being damaged.   {{AnchorLink|felinid-bag-cheese}}&lt;br /&gt;
** This means: They may hide in them if they are still &amp;quot;undetected&amp;quot;, but they should not enter a bag during combat or while being pursued in order to make being damaged impossible.&lt;br /&gt;
&lt;br /&gt;
=== Borging ===&lt;br /&gt;
* Any laws you receive after being borged supersede your antag objectives. {{AnchorLink|borging-objectives}}&lt;br /&gt;
** This means: A borged nukie in a Crewsimov chassis &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;may not&amp;lt;/span&amp;gt; attack people.&lt;br /&gt;
&lt;br /&gt;
=== Engineering ===&lt;br /&gt;
* GarTEGs and other constructions that abuse game implementation details to produce something in vast quantities are &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;not allowed&amp;lt;/span&amp;gt;. {{AnchorLink|garteg}}&lt;br /&gt;
:* They make little sense ICly, look and feel unsafe and are generally too &amp;quot;game-y&amp;quot;.&lt;br /&gt;
:* &#039;&#039;Rule of thumb:&#039;&#039; The things you construct should make sense and not recklessly expose other crew to danger from an IC perspective.&lt;/div&gt;</summary>
		<author><name>DisposableCrewmember42</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Administrative_Rulings&amp;diff=4545</id>
		<title>Administrative Rulings</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Administrative_Rulings&amp;diff=4545"/>
		<updated>2026-03-25T16:32:05Z</updated>

		<summary type="html">&lt;p&gt;DisposableCrewmember42: /* Borging */ remove ambiguous color coding&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Note&#039;&#039;&#039;: I am just collecting stuff here from memory, this hasn&#039;t been reviewed by Headmins yet.&lt;br /&gt;
&lt;br /&gt;
== Concerning Antagonists ==&lt;br /&gt;
&lt;br /&gt;
=== Antagonistic Ghost Roles ===&lt;br /&gt;
* Playing Xeno, Rat King, Entropic Colossus and similar ghost roles as non-hostile is &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;not allowed&amp;lt;/span&amp;gt;. {{AnchorLink|antag-ghostroles-friendly}}&lt;br /&gt;
** &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;You may&amp;lt;/span&amp;gt; act friendly towards crew to mislead and trap them or otherwise aid you in your objectives, but you have to turn hostile at some point.&lt;br /&gt;
&lt;br /&gt;
=== Zombies ===&lt;br /&gt;
&lt;br /&gt;
* Zombies &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;may not&amp;lt;/span&amp;gt; attack borgs unless they were provoked. They do not inherently view them as food. If provoked, they may continue attacking the borg until their chassis is destroyed. {{AnchorLink|zombies-borg-attack}}&lt;br /&gt;
* Zombies &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;may not&amp;lt;/span&amp;gt; attack or destroy structures unless they know there is food (living beings) behind them. {{AnchorLink|zombies-structure-damage}}&lt;br /&gt;
* Zombies &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;may not&amp;lt;/span&amp;gt; be non-hostile. {{AnchorLink|zombies-always-hostile}}&lt;br /&gt;
* Zombies &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;may not&amp;lt;/span&amp;gt; hide in disposal chutes or flush them. {{AnchorLink|zombies-chutes}}&lt;br /&gt;
&lt;br /&gt;
== Concerning Mechanics ==&lt;br /&gt;
=== General ===&lt;br /&gt;
* Felinids and other species that can enter duffel bags &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;may not&amp;lt;/span&amp;gt; abuse this mechanic to avoid being damaged.   {{AnchorLink|felinid-bag-cheese}}&lt;br /&gt;
** This means: They may hide in them if they are still &amp;quot;undetected&amp;quot;, but they should not enter a bag during combat or while being pursued in order to make being damaged impossible.&lt;br /&gt;
&lt;br /&gt;
=== Borging ===&lt;br /&gt;
* Any laws you receive after being borged supersede your antag objectives. {{AnchorLink|borging-objectives}}&lt;br /&gt;
** For example: A borged nukie in a Crewsimov chassis &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;may not&amp;lt;/span&amp;gt; attack people.&lt;br /&gt;
&lt;br /&gt;
=== Engineering ===&lt;br /&gt;
* GarTEGs and other constructions that abuse game implementation details to produce something in vast quantities are &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;not allowed&amp;lt;/span&amp;gt;. {{AnchorLink|garteg}}&lt;br /&gt;
:* They make little sense ICly, look and feel unsafe and are generally too &amp;quot;game-y&amp;quot;.&lt;br /&gt;
:* &#039;&#039;Rule of thumb:&#039;&#039; The things you construct should make sense and not recklessly expose other crew to danger from an IC perspective.&lt;/div&gt;</summary>
		<author><name>DisposableCrewmember42</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Administrative_Rulings&amp;diff=4544</id>
		<title>Administrative Rulings</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Administrative_Rulings&amp;diff=4544"/>
		<updated>2026-03-25T16:31:48Z</updated>

		<summary type="html">&lt;p&gt;DisposableCrewmember42: borg laws &amp;gt; objectives&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Note&#039;&#039;&#039;: I am just collecting stuff here from memory, this hasn&#039;t been reviewed by Headmins yet.&lt;br /&gt;
&lt;br /&gt;
== Concerning Antagonists ==&lt;br /&gt;
&lt;br /&gt;
=== Antagonistic Ghost Roles ===&lt;br /&gt;
* Playing Xeno, Rat King, Entropic Colossus and similar ghost roles as non-hostile is &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;not allowed&amp;lt;/span&amp;gt;. {{AnchorLink|antag-ghostroles-friendly}}&lt;br /&gt;
** &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;You may&amp;lt;/span&amp;gt; act friendly towards crew to mislead and trap them or otherwise aid you in your objectives, but you have to turn hostile at some point.&lt;br /&gt;
&lt;br /&gt;
=== Zombies ===&lt;br /&gt;
&lt;br /&gt;
* Zombies &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;may not&amp;lt;/span&amp;gt; attack borgs unless they were provoked. They do not inherently view them as food. If provoked, they may continue attacking the borg until their chassis is destroyed. {{AnchorLink|zombies-borg-attack}}&lt;br /&gt;
* Zombies &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;may not&amp;lt;/span&amp;gt; attack or destroy structures unless they know there is food (living beings) behind them. {{AnchorLink|zombies-structure-damage}}&lt;br /&gt;
* Zombies &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;may not&amp;lt;/span&amp;gt; be non-hostile. {{AnchorLink|zombies-always-hostile}}&lt;br /&gt;
* Zombies &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;may not&amp;lt;/span&amp;gt; hide in disposal chutes or flush them. {{AnchorLink|zombies-chutes}}&lt;br /&gt;
&lt;br /&gt;
== Concerning Mechanics ==&lt;br /&gt;
=== General ===&lt;br /&gt;
* Felinids and other species that can enter duffel bags &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;may not&amp;lt;/span&amp;gt; abuse this mechanic to avoid being damaged.   {{AnchorLink|felinid-bag-cheese}}&lt;br /&gt;
** This means: They may hide in them if they are still &amp;quot;undetected&amp;quot;, but they should not enter a bag during combat or while being pursued in order to make being damaged impossible.&lt;br /&gt;
&lt;br /&gt;
=== Borging ===&lt;br /&gt;
* Any laws you receive after being borged &amp;lt;span style=&amp;quot;color:yellow&amp;quot;&amp;gt;supersede&amp;lt;/span&amp;gt; your antag objectives. {{AnchorLink|borging-objectives}}&lt;br /&gt;
** For example: A borged nukie in a Crewsimov chassis &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;may not&amp;lt;/span&amp;gt; attack people.&lt;br /&gt;
&lt;br /&gt;
=== Engineering ===&lt;br /&gt;
* GarTEGs and other constructions that abuse game implementation details to produce something in vast quantities are &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;not allowed&amp;lt;/span&amp;gt;. {{AnchorLink|garteg}}&lt;br /&gt;
:* They make little sense ICly, look and feel unsafe and are generally too &amp;quot;game-y&amp;quot;.&lt;br /&gt;
:* &#039;&#039;Rule of thumb:&#039;&#039; The things you construct should make sense and not recklessly expose other crew to danger from an IC perspective.&lt;/div&gt;</summary>
		<author><name>DisposableCrewmember42</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Administrative_Rulings&amp;diff=4543</id>
		<title>Administrative Rulings</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Administrative_Rulings&amp;diff=4543"/>
		<updated>2026-03-25T16:17:22Z</updated>

		<summary type="html">&lt;p&gt;DisposableCrewmember42: /* Concerning Gameplay */ rename to Concerning Mechanics&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Note&#039;&#039;&#039;: I am just collecting stuff here from memory, this hasn&#039;t been reviewed by Headmins yet.&lt;br /&gt;
&lt;br /&gt;
== Concerning Antagonists ==&lt;br /&gt;
&lt;br /&gt;
=== Antagonistic Ghost Roles ===&lt;br /&gt;
* Playing Xeno, Rat King, Entropic Colossus and similar ghost roles as non-hostile is &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;not allowed&amp;lt;/span&amp;gt;. {{AnchorLink|antag-ghostroles-friendly}}&lt;br /&gt;
** &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;You may&amp;lt;/span&amp;gt; act friendly towards crew to mislead and trap them or otherwise aid you in your objectives, but you have to turn hostile at some point.&lt;br /&gt;
&lt;br /&gt;
=== Zombies ===&lt;br /&gt;
&lt;br /&gt;
* Zombies &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;may not&amp;lt;/span&amp;gt; attack borgs unless they were provoked. They do not inherently view them as food. If provoked, they may continue attacking the borg until their chassis is destroyed. {{AnchorLink|zombies-borg-attack}}&lt;br /&gt;
* Zombies &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;may not&amp;lt;/span&amp;gt; attack or destroy structures unless they know there is food (living beings) behind them. {{AnchorLink|zombies-structure-damage}}&lt;br /&gt;
* Zombies &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;may not&amp;lt;/span&amp;gt; be non-hostile. {{AnchorLink|zombies-always-hostile}}&lt;br /&gt;
* Zombies &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;may not&amp;lt;/span&amp;gt; hide in disposal chutes or flush them. {{AnchorLink|zombies-chutes}}&lt;br /&gt;
&lt;br /&gt;
== Concerning Mechanics ==&lt;br /&gt;
=== General ===&lt;br /&gt;
* Felinids and other species that can enter duffel bags &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;may not&amp;lt;/span&amp;gt; abuse this mechanic to avoid being damaged.   {{AnchorLink|felinid-bag-cheese}}&lt;br /&gt;
** This means: They may hide in them if they are still &amp;quot;undetected&amp;quot;, but they should not enter a bag during combat or while being pursued in order to make being damaged impossible.&lt;br /&gt;
&lt;br /&gt;
=== Engineering ===&lt;br /&gt;
* GarTEGs and other constructions that abuse game implementation details to produce something in vast quantities are &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;not allowed&amp;lt;/span&amp;gt;. {{AnchorLink|garteg}}&lt;br /&gt;
:* They make little sense ICly, look and feel unsafe and are generally too &amp;quot;game-y&amp;quot;.&lt;br /&gt;
:* &#039;&#039;Rule of thumb:&#039;&#039; The things you construct should make sense and not recklessly expose other crew to danger from an IC perspective.&lt;/div&gt;</summary>
		<author><name>DisposableCrewmember42</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Administrative_Rulings&amp;diff=4542</id>
		<title>Administrative Rulings</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Administrative_Rulings&amp;diff=4542"/>
		<updated>2026-03-25T16:13:56Z</updated>

		<summary type="html">&lt;p&gt;DisposableCrewmember42: /* General */ felinid bag clarification&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Note&#039;&#039;&#039;: I am just collecting stuff here from memory, this hasn&#039;t been reviewed by Headmins yet.&lt;br /&gt;
&lt;br /&gt;
== Concerning Antagonists ==&lt;br /&gt;
&lt;br /&gt;
=== Antagonistic Ghost Roles ===&lt;br /&gt;
* Playing Xeno, Rat King, Entropic Colossus and similar ghost roles as non-hostile is &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;not allowed&amp;lt;/span&amp;gt;. {{AnchorLink|antag-ghostroles-friendly}}&lt;br /&gt;
** &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;You may&amp;lt;/span&amp;gt; act friendly towards crew to mislead and trap them or otherwise aid you in your objectives, but you have to turn hostile at some point.&lt;br /&gt;
&lt;br /&gt;
=== Zombies ===&lt;br /&gt;
&lt;br /&gt;
* Zombies &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;may not&amp;lt;/span&amp;gt; attack borgs unless they were provoked. They do not inherently view them as food. If provoked, they may continue attacking the borg until their chassis is destroyed. {{AnchorLink|zombies-borg-attack}}&lt;br /&gt;
* Zombies &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;may not&amp;lt;/span&amp;gt; attack or destroy structures unless they know there is food (living beings) behind them. {{AnchorLink|zombies-structure-damage}}&lt;br /&gt;
* Zombies &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;may not&amp;lt;/span&amp;gt; be non-hostile. {{AnchorLink|zombies-always-hostile}}&lt;br /&gt;
* Zombies &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;may not&amp;lt;/span&amp;gt; hide in disposal chutes or flush them. {{AnchorLink|zombies-chutes}}&lt;br /&gt;
&lt;br /&gt;
== Concerning Gameplay ==&lt;br /&gt;
=== General ===&lt;br /&gt;
* Felinids and other species that can enter duffel bags &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;may not&amp;lt;/span&amp;gt; abuse this mechanic to avoid being damaged.   {{AnchorLink|felinid-bag-cheese}}&lt;br /&gt;
** This means: They may hide in them if they are still &amp;quot;undetected&amp;quot;, but they should not enter a bag during combat or while being pursued in order to make being damaged impossible.&lt;br /&gt;
&lt;br /&gt;
=== Engineering ===&lt;br /&gt;
* GarTEGs and other constructions that abuse game implementation details to produce something in vast quantities are &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;not allowed&amp;lt;/span&amp;gt;. {{AnchorLink|garteg}}&lt;br /&gt;
:* They make little sense ICly, look and feel unsafe and are generally too &amp;quot;game-y&amp;quot;.&lt;br /&gt;
:* &#039;&#039;Rule of thumb:&#039;&#039; The things you construct should make sense and not recklessly expose other crew to danger from an IC perspective.&lt;/div&gt;</summary>
		<author><name>DisposableCrewmember42</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Administrative_Rulings&amp;diff=4541</id>
		<title>Administrative Rulings</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Administrative_Rulings&amp;diff=4541"/>
		<updated>2026-03-25T16:02:21Z</updated>

		<summary type="html">&lt;p&gt;DisposableCrewmember42: /* Antagonistic Ghost Roles */ wording&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Note&#039;&#039;&#039;: I am just collecting stuff here from memory, this hasn&#039;t been reviewed by Headmins yet.&lt;br /&gt;
&lt;br /&gt;
== Concerning Antagonists ==&lt;br /&gt;
&lt;br /&gt;
=== Antagonistic Ghost Roles ===&lt;br /&gt;
* Playing Xeno, Rat King, Entropic Colossus and similar ghost roles as non-hostile is &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;not allowed&amp;lt;/span&amp;gt;. {{AnchorLink|antag-ghostroles-friendly}}&lt;br /&gt;
** &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;You may&amp;lt;/span&amp;gt; act friendly towards crew to mislead and trap them or otherwise aid you in your objectives, but you have to turn hostile at some point.&lt;br /&gt;
&lt;br /&gt;
=== Zombies ===&lt;br /&gt;
&lt;br /&gt;
* Zombies &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;may not&amp;lt;/span&amp;gt; attack borgs unless they were provoked. They do not inherently view them as food. If provoked, they may continue attacking the borg until their chassis is destroyed. {{AnchorLink|zombies-borg-attack}}&lt;br /&gt;
* Zombies &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;may not&amp;lt;/span&amp;gt; attack or destroy structures unless they know there is food (living beings) behind them. {{AnchorLink|zombies-structure-damage}}&lt;br /&gt;
* Zombies &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;may not&amp;lt;/span&amp;gt; be non-hostile. {{AnchorLink|zombies-always-hostile}}&lt;br /&gt;
* Zombies &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;may not&amp;lt;/span&amp;gt; hide in disposal chutes or flush them. {{AnchorLink|zombies-chutes}}&lt;br /&gt;
&lt;br /&gt;
== Concerning Gameplay ==&lt;br /&gt;
=== General ===&lt;br /&gt;
* Felinids and other species that can enter duffel bags &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;may not&amp;lt;/span&amp;gt; abuse this mechanic to avoid being damaged by Zombies. {{AnchorLink|felinid-bag-cheese}}&lt;br /&gt;
&lt;br /&gt;
=== Engineering ===&lt;br /&gt;
* GarTEGs and other constructions that abuse game implementation details to produce something in vast quantities are &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;not allowed&amp;lt;/span&amp;gt;. {{AnchorLink|garteg}}&lt;br /&gt;
:* They make little sense ICly, look and feel unsafe and are generally too &amp;quot;game-y&amp;quot;.&lt;br /&gt;
:* &#039;&#039;Rule of thumb:&#039;&#039; The things you construct should make sense and not recklessly expose other crew to danger from an IC perspective.&lt;/div&gt;</summary>
		<author><name>DisposableCrewmember42</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Administrative_Rulings&amp;diff=4540</id>
		<title>Administrative Rulings</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Administrative_Rulings&amp;diff=4540"/>
		<updated>2026-03-25T16:00:47Z</updated>

		<summary type="html">&lt;p&gt;DisposableCrewmember42: color coding&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Note&#039;&#039;&#039;: I am just collecting stuff here from memory, this hasn&#039;t been reviewed by Headmins yet.&lt;br /&gt;
&lt;br /&gt;
== Concerning Antagonists ==&lt;br /&gt;
&lt;br /&gt;
=== Antagonistic Ghost Roles ===&lt;br /&gt;
* Playing Xeno, Rat King, Entropic Colossus and similar ghost roles as friendly towards crew is &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;not allowed&amp;lt;/span&amp;gt;. {{AnchorLink|antag-ghostroles-friendly}}&lt;br /&gt;
** &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;You may&amp;lt;/span&amp;gt; act friendly towards crew to mislead and trap them or otherwise aid you in your objectives, but you have to turn hostile at some point.&lt;br /&gt;
&lt;br /&gt;
=== Zombies ===&lt;br /&gt;
&lt;br /&gt;
* Zombies &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;may not&amp;lt;/span&amp;gt; attack borgs unless they were provoked. They do not inherently view them as food. If provoked, they may continue attacking the borg until their chassis is destroyed. {{AnchorLink|zombies-borg-attack}}&lt;br /&gt;
* Zombies &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;may not&amp;lt;/span&amp;gt; attack or destroy structures unless they know there is food (living beings) behind them. {{AnchorLink|zombies-structure-damage}}&lt;br /&gt;
* Zombies &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;may not&amp;lt;/span&amp;gt; be non-hostile. {{AnchorLink|zombies-always-hostile}}&lt;br /&gt;
* Zombies &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;may not&amp;lt;/span&amp;gt; hide in disposal chutes or flush them. {{AnchorLink|zombies-chutes}}&lt;br /&gt;
&lt;br /&gt;
== Concerning Gameplay ==&lt;br /&gt;
=== General ===&lt;br /&gt;
* Felinids and other species that can enter duffel bags &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;may not&amp;lt;/span&amp;gt; abuse this mechanic to avoid being damaged by Zombies. {{AnchorLink|felinid-bag-cheese}}&lt;br /&gt;
&lt;br /&gt;
=== Engineering ===&lt;br /&gt;
* GarTEGs and other constructions that abuse game implementation details to produce something in vast quantities are &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;not allowed&amp;lt;/span&amp;gt;. {{AnchorLink|garteg}}&lt;br /&gt;
:* They make little sense ICly, look and feel unsafe and are generally too &amp;quot;game-y&amp;quot;.&lt;br /&gt;
:* &#039;&#039;Rule of thumb:&#039;&#039; The things you construct should make sense and not recklessly expose other crew to danger from an IC perspective.&lt;/div&gt;</summary>
		<author><name>DisposableCrewmember42</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Administrative_Rulings&amp;diff=4539</id>
		<title>Administrative Rulings</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Administrative_Rulings&amp;diff=4539"/>
		<updated>2026-03-25T15:58:26Z</updated>

		<summary type="html">&lt;p&gt;DisposableCrewmember42: /* Antagonistic Ghost Roles */ color coding&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Note&#039;&#039;&#039;: I am just collecting stuff here from memory, this hasn&#039;t been reviewed by Headmins yet.&lt;br /&gt;
&lt;br /&gt;
== Concerning Antagonists ==&lt;br /&gt;
&lt;br /&gt;
=== Antagonistic Ghost Roles ===&lt;br /&gt;
* Playing Xeno, Rat King, Entropic Colossus and similar ghost roles as friendly towards crew is &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;not allowed&amp;lt;/span&amp;gt;. {{AnchorLink|antag-ghostroles-friendly}}&lt;br /&gt;
** &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;You may&amp;lt;/span&amp;gt; act friendly towards crew to mislead and trap them or otherwise aid you in your objectives, but you have to turn hostile at some point.&lt;br /&gt;
&lt;br /&gt;
=== Zombies ===&lt;br /&gt;
&lt;br /&gt;
* Zombies may not attack borgs unless they were provoked. They do not inherently view them as food. If provoked, they may continue attacking the borg until their chassis is destroyed. {{AnchorLink|zombies-borg-attack}}&lt;br /&gt;
* Zombies may not attack or destroy structures unless they know there is food (living beings) behind them. {{AnchorLink|zombies-structure-damage}}&lt;br /&gt;
* Zombies may not be non-hostile. {{AnchorLink|zombies-always-hostile}}&lt;br /&gt;
* Zombies may not hide in disposal chutes or flush them. {{AnchorLink|zombies-chutes}}&lt;br /&gt;
&lt;br /&gt;
== Concerning Gameplay ==&lt;br /&gt;
=== General ===&lt;br /&gt;
* Felinids and other species that can enter duffel bags may not abuse this mechanic to avoid being damaged by Zombies. {{AnchorLink|felinid-bag-cheese}}&lt;br /&gt;
&lt;br /&gt;
=== Engineering ===&lt;br /&gt;
* GarTEGs and other constructions that abuse game implementation details to produce something in vast quantities are not allowed. They make little sense ICly, look and feel unsafe and are generally too &amp;quot;game-y&amp;quot;. {{AnchorLink|garteg}}&lt;br /&gt;
:* Rule of thumb: The things you construct should make sense and not recklessly expose other crew to danger from an IC perspective.&lt;/div&gt;</summary>
		<author><name>DisposableCrewmember42</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Administrative_Rulings&amp;diff=4538</id>
		<title>Administrative Rulings</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Administrative_Rulings&amp;diff=4538"/>
		<updated>2026-03-25T15:56:35Z</updated>

		<summary type="html">&lt;p&gt;DisposableCrewmember42: /* Zombies */ more zombie stuff&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Note&#039;&#039;&#039;: I am just collecting stuff here from memory, this hasn&#039;t been reviewed by Headmins yet.&lt;br /&gt;
&lt;br /&gt;
== Concerning Antagonists ==&lt;br /&gt;
&lt;br /&gt;
=== Antagonistic Ghost Roles ===&lt;br /&gt;
* Playing Xeno, Rat King, Entropic Colossus and similar ghost roles as friendly towards crew is not allowed. {{AnchorLink|antag-ghostroles-friendly}}&lt;br /&gt;
** You may act friendly towards crew to mislead and trap them or otherwise aid you in your objectives, but you have to turn hostile at some point.&lt;br /&gt;
&lt;br /&gt;
=== Zombies ===&lt;br /&gt;
&lt;br /&gt;
* Zombies may not attack borgs unless they were provoked. They do not inherently view them as food. If provoked, they may continue attacking the borg until their chassis is destroyed. {{AnchorLink|zombies-borg-attack}}&lt;br /&gt;
* Zombies may not attack or destroy structures unless they know there is food (living beings) behind them. {{AnchorLink|zombies-structure-damage}}&lt;br /&gt;
* Zombies may not be non-hostile. {{AnchorLink|zombies-always-hostile}}&lt;br /&gt;
* Zombies may not hide in disposal chutes or flush them. {{AnchorLink|zombies-chutes}}&lt;br /&gt;
&lt;br /&gt;
== Concerning Gameplay ==&lt;br /&gt;
=== General ===&lt;br /&gt;
* Felinids and other species that can enter duffel bags may not abuse this mechanic to avoid being damaged by Zombies. {{AnchorLink|felinid-bag-cheese}}&lt;br /&gt;
&lt;br /&gt;
=== Engineering ===&lt;br /&gt;
* GarTEGs and other constructions that abuse game implementation details to produce something in vast quantities are not allowed. They make little sense ICly, look and feel unsafe and are generally too &amp;quot;game-y&amp;quot;. {{AnchorLink|garteg}}&lt;br /&gt;
:* Rule of thumb: The things you construct should make sense and not recklessly expose other crew to danger from an IC perspective.&lt;/div&gt;</summary>
		<author><name>DisposableCrewmember42</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Administrative_Rulings&amp;diff=4537</id>
		<title>Administrative Rulings</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Administrative_Rulings&amp;diff=4537"/>
		<updated>2026-03-25T15:50:50Z</updated>

		<summary type="html">&lt;p&gt;DisposableCrewmember42: zombies&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Note&#039;&#039;&#039;: I am just collecting stuff here from memory, this hasn&#039;t been reviewed by Headmins yet.&lt;br /&gt;
&lt;br /&gt;
== Concerning Antagonists ==&lt;br /&gt;
&lt;br /&gt;
=== Antagonistic Ghost Roles ===&lt;br /&gt;
* Playing Xeno, Rat King, Entropic Colossus and similar ghost roles as friendly towards crew is not allowed. {{AnchorLink|antag-ghostroles-friendly}}&lt;br /&gt;
** You may act friendly towards crew to mislead and trap them or otherwise aid you in your objectives, but you have to turn hostile at some point.&lt;br /&gt;
&lt;br /&gt;
=== Zombies ===&lt;br /&gt;
&lt;br /&gt;
* Zombies may not attack borgs unless they were provoked. They do not inherently view them as food. If provoked, they may continue attacking the borg until their chassis is destroyed. {{AnchorLink|zombies-borg-attack}}&lt;br /&gt;
* Zombies may not attack or destroy structures unless they know there is food (living beings) behind them. {{AnchorLink|zombies-structure-damage}}&lt;br /&gt;
&lt;br /&gt;
== Concerning Gameplay ==&lt;br /&gt;
=== General ===&lt;br /&gt;
* Felinids and other species that can enter duffel bags may not abuse this mechanic to avoid being damaged by Zombies. {{AnchorLink|felinid-bag-cheese}}&lt;br /&gt;
&lt;br /&gt;
=== Engineering ===&lt;br /&gt;
* GarTEGs and other constructions that abuse game implementation details to produce something in vast quantities are not allowed. They make little sense ICly, look and feel unsafe and are generally too &amp;quot;game-y&amp;quot;. {{AnchorLink|garteg}}&lt;br /&gt;
:* Rule of thumb: The things you construct should make sense and not recklessly expose other crew to danger from an IC perspective.&lt;/div&gt;</summary>
		<author><name>DisposableCrewmember42</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Administrative_Rulings&amp;diff=4536</id>
		<title>Administrative Rulings</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Administrative_Rulings&amp;diff=4536"/>
		<updated>2026-03-25T15:43:01Z</updated>

		<summary type="html">&lt;p&gt;DisposableCrewmember42: antagonistic ghost roles&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Note&#039;&#039;&#039;: I am just collecting stuff here from memory, this hasn&#039;t been reviewed by Headmins yet.&lt;br /&gt;
&lt;br /&gt;
== Concerning Antagonists ==&lt;br /&gt;
&lt;br /&gt;
=== Antagonistic Ghost Roles ===&lt;br /&gt;
* Playing Xeno, Rat King, Entropic Colossus and similar ghost roles as friendly visitors is not allowed. {{AnchorLink|friendly-midround-antags}}&lt;br /&gt;
** You may act friendly towards crew to mislead and trap them or otherwise aid you in your objectives, but you have to turn hostile at some point.&lt;br /&gt;
&lt;br /&gt;
== Concerning Gameplay ==&lt;br /&gt;
=== General ===&lt;br /&gt;
* Felinids and other species that can enter duffel bags may not abuse this mechanic to avoid being damaged by Zombies. {{AnchorLink|felinid-bag-cheese}}&lt;br /&gt;
&lt;br /&gt;
=== Engineering ===&lt;br /&gt;
* GarTEGs and other constructions that abuse game implementation details to produce something in vast quantities are not allowed. They make little sense ICly, look and feel unsafe and are generally too &amp;quot;game-y&amp;quot;. {{AnchorLink|garteg}}&lt;br /&gt;
:* Rule of thumb: The things you construct should make sense and not recklessly expose other crew to danger from an IC perspective.&lt;/div&gt;</summary>
		<author><name>DisposableCrewmember42</name></author>
	</entry>
</feed>