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	<id>https://wiki.deltav.gay/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Dorragon</id>
	<title>Delta-V Wiki - User contributions [en]</title>
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	<updated>2026-04-11T13:37:22Z</updated>
	<subtitle>User contributions</subtitle>
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		<id>https://wiki.deltav.gay/index.php?title=User:Dorragon&amp;diff=4351</id>
		<title>User:Dorragon</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=User:Dorragon&amp;diff=4351"/>
		<updated>2025-11-15T14:53:01Z</updated>

		<summary type="html">&lt;p&gt;Dorragon: /* All things emmagable */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Emag.png|128px]] &amp;lt; Syndicates best friend&lt;br /&gt;
&lt;br /&gt;
Cryptographic Sequencer, also known as &#039;&#039;&#039;EMAG&#039;&#039;&#039; is a piece of highly advanced syndicate hacking technology with wide variety of uses, most often used to open doors and lockers. Emag holds up to 3 charges and recharges overtime&lt;br /&gt;
&lt;br /&gt;
TODO: Lathe emmaged recipes&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==All things emmagable==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;font-size: 85%&amp;quot; | class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;border: 2px solid black; cellspacing=0; cellpadding=2;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:15%; background-color:#590f09; border: 1px solid black;&amp;quot; | Object&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot;; style=&amp;quot; background-color:#590f09; border: 1px solid black;&amp;quot; | Image &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:50%; background-color:#590f09; border: 1px solid black;&amp;quot; | Effect&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:25%; background-color:#590f09; border: 1px solid black;&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
! Airlocks&lt;br /&gt;
! [[File:Airlock.png|64px]]&lt;br /&gt;
| If emmaged in idle state, permanently opens and bolts the door&amp;lt;br&amp;gt;If emmaged while bumped/open/opening, just makes the door all access&lt;br /&gt;
| After emag/doorhacker thing split emag doesn&#039;t work on it :(&lt;br /&gt;
|-&lt;br /&gt;
! Locked containers&lt;br /&gt;
! [[File:CaptainLocker.png|64px]]&lt;br /&gt;
| Permanently destroys ID lock on it, allowing everyone to open/close it&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! Reagent dispensers&lt;br /&gt;
! [[File:Chem_Dispenser.png|64px]]&lt;br /&gt;
| Nothing. Wizden hates fun&lt;br /&gt;
Look at what they took from us [[User:Dorragon#Reagent_dispensers|there]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! Vendors&lt;br /&gt;
! [[File:DonutVendor.png|64px]]&lt;br /&gt;
| Some vendor&#039;s unlock new available item&#039;s&lt;br /&gt;
Full list can be found [[User:Dorragon#Vendors|there]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! Autolathes&lt;br /&gt;
! [[File:Autolathe.png|64px]]&lt;br /&gt;
| Expands list of printable equipment depending on type of lathe emmaged&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! Unpowered flashlight&lt;br /&gt;
! [[File:UnpoweredFlashlight.png|64px]]&lt;br /&gt;
| Randomly changes color of the flashlight&lt;br /&gt;
| PDA&#039;s, janicarts, some salvage equipment and etc.&lt;br /&gt;
|-&lt;br /&gt;
! Access Readers&lt;br /&gt;
! [[File:CommsConsole.png|64px]]&lt;br /&gt;
| Makes it all access&lt;br /&gt;
| Mostly consoles, but some other stuff like security barriers uses it too&lt;br /&gt;
|-&lt;br /&gt;
! Stasis Bed&lt;br /&gt;
! [[File:StasisBed.png|64px]]&lt;br /&gt;
| Makes it speed up metabolism instead of slowing it down&lt;br /&gt;
| Does so by reversing the usual slowdown multiplier. 10x by default&lt;br /&gt;
|-&lt;br /&gt;
! Fire Alarm&lt;br /&gt;
! [[File:Fire_Alarm.png|64px]]&lt;br /&gt;
| Makes fire alarm unresponsive to any threats&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! APC&lt;br /&gt;
! [[File:APC.png|64px]]&lt;br /&gt;
| Makes it all access and changes the sprite&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! Disposal Bin&lt;br /&gt;
! [[File:Disposal_Unit.png|64px]]&lt;br /&gt;
| Disables pressure, making it unable to flush&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! Mail&lt;br /&gt;
! [[File:Mail.gif|64px]]&lt;br /&gt;
| Opens the mail&lt;br /&gt;
| Cargo doesn&#039;t get any money for opening it this way&lt;br /&gt;
|-&lt;br /&gt;
! Pinpointer&lt;br /&gt;
! [[File:PinpointerItem.png|64px]]&lt;br /&gt;
| Allows you to retarget it to a different item&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! Cryopod&lt;br /&gt;
! [[File:Cryopod.png|64px]]&lt;br /&gt;
| Breaks cryopod ejection mechanism, leaving people inside stuck&lt;br /&gt;
Can still be opened using a crowbar&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! Artifact crusher&lt;br /&gt;
! [[File:Cryopod.png|64px]]&lt;br /&gt;
| Dissalows opening it after it activated? I need to test it later&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! Cloner&lt;br /&gt;
! [[File:Cloner.png|64px]]&lt;br /&gt;
| On failed cloning attempt spawns a failed clone that attacks crew&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! Faxes&lt;br /&gt;
! [[File:FaxMachine.png|64px]]&lt;br /&gt;
| Allows to see syndicate HQ faxes if there is any available&lt;br /&gt;
| Needs an admin to set up syndicate fax on the other end&lt;br /&gt;
|-&lt;br /&gt;
! Medibot&lt;br /&gt;
! [[File:Medibot.png|64px]]&lt;br /&gt;
| Changes standart chemical medibot injects to 15u of ChloralHydrate and emergency one to 25u of Space Drugs&lt;br /&gt;
Also makes medibot try to inject even unharmed crewmembers&lt;br /&gt;
| Emergency chemical is used on people in crit&lt;br /&gt;
|-&lt;br /&gt;
! Silicons&lt;br /&gt;
! [[File:Cyborg.png|64px]]&lt;br /&gt;
| Changes laws of a silicon if emmaged with an open control panel&lt;br /&gt;
| Crowbar them to open the control panel&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Reagent dispensers===&lt;br /&gt;
After the chem rework reagent dispensers don&#039;t get any new chemicals after getting emmaged, but i will keep them here to look at it and get sad&lt;br /&gt;
{| style=&amp;quot;font-size: 85%&amp;quot; | class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center;&amp;quot;&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; | Object&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; width=&amp;quot;10%&amp;quot; | Image &lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; width=&amp;quot;50%&amp;quot; | New reagents&lt;br /&gt;
|-&lt;br /&gt;
! Booze dispenser&lt;br /&gt;
! [[File:Booze_Dispenser.png|64px]]&lt;br /&gt;
| &lt;br /&gt;
* Atomic Bomb&lt;br /&gt;
* Ethanol&lt;br /&gt;
* Iron&lt;br /&gt;
|-&lt;br /&gt;
! Soda dispenser&lt;br /&gt;
! [[File:Soda_Dispenser.png|64px]]&lt;br /&gt;
|&lt;br /&gt;
* Fourteen Loko&lt;br /&gt;
* Ephedrine&lt;br /&gt;
* Histamine&lt;br /&gt;
|-&lt;br /&gt;
! Chem dispenser&lt;br /&gt;
! [[File:Chem_Dispenser.png|64px]]&lt;br /&gt;
|&lt;br /&gt;
* Napalm&lt;br /&gt;
* Toxin&lt;br /&gt;
* Epinephrine&lt;br /&gt;
* Ultravasculine&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Vendors===&lt;br /&gt;
{| style=&amp;quot;font-size: 85%&amp;quot; | class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center;&amp;quot;&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; | Object&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; width=&amp;quot;10%&amp;quot; | Image &lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; width=&amp;quot;50%&amp;quot; | New items&lt;br /&gt;
|-&lt;br /&gt;
! Donut Vendor&lt;br /&gt;
! [[File:DonutVendor.png|64px]]&lt;br /&gt;
| 1x Pink donut (Contains 10u of Amatoxin)&lt;br /&gt;
|-&lt;br /&gt;
! Cola Vendors&lt;br /&gt;
! [[File:ColaVendor.png|64px]]&lt;br /&gt;
| x2-3 Blood-red brew Can &amp;lt;br&amp;gt; x2-3 Changeling Sting Can&lt;br /&gt;
|-&lt;br /&gt;
! Seed Vendor&lt;br /&gt;
! [[File:Seedsvending.png|64px]]&lt;br /&gt;
| 1x Fly Amanita seeds&lt;br /&gt;
|-&lt;br /&gt;
! Chemvend&lt;br /&gt;
! [[File:ChemVendor.png|64px]]&lt;br /&gt;
| 1x Toxin bottle &amp;lt;br&amp;gt;2x Lead bottle&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Happy honkmeal&lt;br /&gt;
! [[File:HappyhonkVendor.png|64px]]&lt;br /&gt;
| 1x Happy Honk Cluwne &amp;lt;br&amp;gt; 1x Happy Honk Nukie&lt;br /&gt;
|-&lt;br /&gt;
! SyndieDrobe&lt;br /&gt;
! [[File:SyndieDrobe.png|64px]]&lt;br /&gt;
| 1x Armored syndicate coat &amp;lt;br&amp;gt; 1x Armored syndicate wintercoat &amp;lt;br&amp;gt; 5x Tactical maid headband &amp;lt;br&amp;gt; 5x Tactical maid uniform &amp;lt;br&amp;gt; 5x Tactical maid gloves&lt;br /&gt;
|-&lt;br /&gt;
! Chapel Drobe&lt;br /&gt;
! [[File:ChapelDrobe.png|64px]]&lt;br /&gt;
| 1x Acolyte armor &amp;lt;br&amp;gt; 1x Cult helmet &amp;lt;br&amp;gt; 3x Cult robes &amp;lt;br&amp;gt; 3x Cult hood &amp;lt;br&amp;gt; 4x Cult shoes &amp;lt;br&amp;gt; 4x Cult bedsheet &amp;lt;br&amp;gt; 1x Necronomicon &amp;lt;br&amp;gt; 3x Striped black scarf&lt;br /&gt;
|-&lt;br /&gt;
! Coffee&lt;br /&gt;
! [[File:CoffeeVendor.png|64px]]&lt;br /&gt;
| 2x Glass of Nothing&lt;br /&gt;
|-&lt;br /&gt;
! Youtool&lt;br /&gt;
! [[File:YouTool.png|64px]]&lt;br /&gt;
| 1x Insulated gloves&lt;br /&gt;
Also has a multitool in contraband inventory&lt;br /&gt;
|-&lt;br /&gt;
! Sustenance &lt;br /&gt;
! [[File:SustenanceVendor.png|64px]]&lt;br /&gt;
| 2x Kitchen Knife &amp;lt;br&amp;gt; 3x Space Medipen &amp;lt;br&amp;gt; 3x Breath Mask &amp;lt;br&amp;gt; 3x Emergency Oxygen Tank &amp;lt;br&amp;gt; 2x Blood-red brew Can&lt;br /&gt;
|-&lt;br /&gt;
! Lawdrobe&lt;br /&gt;
! [[File:LawDrobe.png|64px]]&lt;br /&gt;
| 1x Cybersun Pen&lt;br /&gt;
|-&lt;br /&gt;
! NutriMax&lt;br /&gt;
! [[File:NutriVendor.png|64px]]&lt;br /&gt;
| 1x Left4Zed bottle &lt;br /&gt;
|-&lt;br /&gt;
! Cigarette Vendor&lt;br /&gt;
! [[File:CigVendor.png|64px]]&lt;br /&gt;
| 1x Interdyne herbals packet&lt;br /&gt;
|-&lt;br /&gt;
! Janidrobe&lt;br /&gt;
! [[File:JaniDrobe.png|64px]]&lt;br /&gt;
| 1x Tactical maid gloves &amp;lt;br&amp;gt; 1x Tactical maid jumpskirt &amp;lt;br&amp;gt; 1x Tactical maid headband&lt;br /&gt;
|-&lt;br /&gt;
! Theaterdrobe&lt;br /&gt;
! [[File:TheaterDrobe.png|64px]]&lt;br /&gt;
| 1x Bling clown shoes &amp;lt;br&amp;gt; 1x Samurai dogi &amp;lt;br&amp;gt; 1x Alternate clown mask &amp;lt;br&amp;gt; 1x Alternate mime mask&lt;br /&gt;
|-&lt;br /&gt;
! Boxingdrobe&lt;br /&gt;
! [[File:BoxingDrobe.png|64px]]&lt;br /&gt;
| 2x Jabroni outfit&lt;br /&gt;
|-&lt;br /&gt;
! Winterdrobe&lt;br /&gt;
! [[File:WinterDrobe.png|64px]]&lt;br /&gt;
| 3x Syndicate green scarf &amp;lt;br&amp;gt; 3x Syndicate red scarf &amp;lt;br&amp;gt; 3x Centcomm scarf&lt;br /&gt;
|-&lt;br /&gt;
! Snack Vendor&lt;br /&gt;
! [[File:SnackVendor.png|64px]]&lt;br /&gt;
| 3x Syndi-cakes&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Dorragon</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Cosmic_Cultist&amp;diff=4001</id>
		<title>Cosmic Cultist</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Cosmic_Cultist&amp;diff=4001"/>
		<updated>2025-05-26T03:10:32Z</updated>

		<summary type="html">&lt;p&gt;Dorragon: /* Tier 1 Glyphs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}{{Job Header|guides=This is the guide|difficulty=Easy to Hard|requirements=12 hours of playtime|title=Cosmic Cultist|duties=USHER IN THE END, EMPOWER THE MONUMENT, SIPHON ENTROPY|department=COSMIC CULT|image=Cosmic_Cultist.png|maincolor=000000|secondarycolor=101010|aliases=Coscult, cultists|access=Whatever your job got|extendedaccess=None|supervisors=The Unknown|subordinates=None}}&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;big&amp;gt;Starting a cult&amp;lt;/big&amp;gt; ==&lt;br /&gt;
After the game starts, you will have some time to prepare and plan before one of the initial cultists gets Beckon the Monument ability by a vote.&lt;br /&gt;
&lt;br /&gt;
The placement of the monument is one of the most important things to a cult, so be careful with where you use the ability&lt;br /&gt;
&lt;br /&gt;
Some things to keep in mind when placing the monument:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Preferably in easily accessible place&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Having a monument locked behind an access door can lead to a much slower cult progression and trouble if the cultist with access is caught&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Crowded or public spaces are a bad idea&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Getting caught, especially early might be a death sentence for the cult. Try to find a place where conversion won&#039;t be interrupted&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;big&amp;gt;Growing your power&amp;lt;/big&amp;gt; ==&lt;br /&gt;
By siphoning the entropy of the crew and converting new cultists you raise the progression of the monument. As soon as a certain thresholds are reached the monument moves to a new tier, allowing for stronger abilities, new glyphs and making the presence of the cult stronger&lt;br /&gt;
&lt;br /&gt;
==== Second Tier ====&lt;br /&gt;
You recieve a message, after which you have two minutes until the monument reaches second tier. As soon as it does, the malign rifts appear around the station, converting objects they touch into cult alternatives. Absorbing a malign rift will Empower you&lt;br /&gt;
&lt;br /&gt;
==== Third Tier ====&lt;br /&gt;
At third tier the cultists are revealed by a and the monument becomes visible to non-cultists. After a short time the cultists can start beckoning the unknown which is the cultist win condition. After the beckoning starts the cultists need to protect the monument until the unknow is summoned, with each conversion during that time lowering time needed until the summon happens&lt;br /&gt;
&lt;br /&gt;
==== Empowered cultists ====&lt;br /&gt;
After absorbing a malign rift you become empowered. Being empowered allows you to get double the entropy from the Siphon Entropy, makes you immune to space and your cultist abilities become stronger. Unlocks the ability for you to start a Chantry Ritual on a cyborg and Malign Fragmentation on AI upload console&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;big&amp;gt;Glyphs and you&amp;lt;/big&amp;gt; ==&lt;br /&gt;
You can scribe glyphs at the monument and click or interact to activate them. Activating the glyphs deals asphyxation damage to all nearby cultists as a cost, so be careful not to crit your friends. There are six Glyphs in total, with two unlocking at each tier of the monument&lt;br /&gt;
&lt;br /&gt;
=== Tier 1 Glyphs ===&lt;br /&gt;
&amp;lt;big&amp;gt;Glyph of Knowledge&amp;lt;/big&amp;gt; [[File:Glyph Knowledge.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;&amp;quot;Knowledge. Instills the spark of indelible knowledge. Able to convert most to join our ranks.&amp;quot;&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Requires two cultists around to activate. Converts a non-mindshielded person into a cultist, healing them to full health in the process&lt;br /&gt;
&lt;br /&gt;
Target needs to have a mind to be converted, so it cannot convert people that are currently shunted&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;Glyph of Projection&amp;lt;/big&amp;gt; [[File:Glyph Projection.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;lt;small&amp;gt;&amp;quot;Projection. Allows us to ascend in a temporary astral form to spy on those around us.&amp;quot;&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Allows you to scout around the station like a ghost. Your projection is invisible to other people&lt;br /&gt;
&lt;br /&gt;
=== Tier 2 Glyphs ===&lt;br /&gt;
&amp;lt;big&amp;gt;Glyph of Blades&amp;lt;/big&amp;gt; [[File:Glyph Blades.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;lt;small&amp;gt;&amp;quot;Blades. Transmutes and extrudes sharp objects into more lethal weaponry.&amp;quot;&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Converts sharp objects (knives, glass shards and etc) into cosmic cult weaponry. The weapon randomly chooses between:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!style=&amp;quot;width:5%;|&#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%;|&#039;&#039;&#039;Item&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%;|&#039;&#039;&#039;Damage&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:55%;|&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Entropic Blade.png|64px]]&lt;br /&gt;
|Entropic Blade&lt;br /&gt;
|11 {{DMG|Slash}}&lt;br /&gt;
12 {{DMG|Cold}}&lt;br /&gt;
&lt;br /&gt;
12 {{DMG|Asphyxiation}}&lt;br /&gt;
&lt;br /&gt;
15 {{DMG|Structural}}&lt;br /&gt;
|The most basic cult weapon. No special effects&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Vacuous Lance.png|64px]]&lt;br /&gt;
|Vacuous Lance&lt;br /&gt;
|11 {{DMG|Piercing}}&lt;br /&gt;
12 {{DMG|Cold}}&lt;br /&gt;
&lt;br /&gt;
12 {{DMG|Asphyxiation}}&lt;br /&gt;
&lt;br /&gt;
15 {{DMG|Structural}}&lt;br /&gt;
|Can be thrown for medium damage&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Astral Razor.png|64px]]&lt;br /&gt;
|Astral Razor&lt;br /&gt;
|3 {{DMG|Piercing}}&lt;br /&gt;
3 {{DMG|Slash}}&lt;br /&gt;
&lt;br /&gt;
6 {{DMG|Cold}}&lt;br /&gt;
&lt;br /&gt;
6 {{DMG|Asphyxiation}}&lt;br /&gt;
&lt;br /&gt;
15 {{DMG|Structural}}&lt;br /&gt;
|Works like the crusher weapons. Right click while wielded to send a projectile (10 {{DMG|Cold}} and 5 {{DMG|Asphyxiation}}) and mark an enemy. Attack the marked enemy to deal 15 {{DMG|Cold}} and 10 {{DMG|Asphyxiation}} additional damage&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;Glyph of Warding&amp;lt;/big&amp;gt; [[File:Glyph Warding.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;lt;small&amp;gt;&amp;quot;Warding. Transmutes pressure-resistant clothing into entropic garb.&amp;quot;&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Converts pressure resistant clothing (EVA, Emergency EVA suits, Hardsuits and etc) into cult armor&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!style=&amp;quot;width:5%;|&#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%;|&#039;&#039;&#039;Item&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%;|&#039;&#039;&#039;Protections&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:55%;|&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Entropic Armor.png|64px]]&lt;br /&gt;
|Entropic Armor&lt;br /&gt;
|40% to everything&lt;br /&gt;
0% stun resistance&lt;br /&gt;
|10% slowdown. Has an inbuilt light and a helmet&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Tier 3 Glyphs ===&lt;br /&gt;
&amp;lt;big&amp;gt;Glyph of Truth&amp;lt;/big&amp;gt; [[File:Glyph Truth.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;lt;small&amp;gt;&amp;quot;Truth. Instills the pure, indelible truth. Able to convert absolutely anyone to join our ranks.&amp;quot;&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Same as the Glyph of Knowledge, but can convert mindshielded people now&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;Glyph of Cessation&amp;lt;/big&amp;gt; [[File:Glyph Cessation.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;lt;small&amp;gt;&amp;quot;Cessation. Transmutes a portable atmospherics scrubber into a Vacuous Spire for our use.&amp;quot;&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Converts portable scrubber into Vacuous Spire. The spire passively converts the atmosphere in the room into Entropy motes when wrenched&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;big&amp;gt;Cosmic Influences and Cultist abilities&amp;lt;/big&amp;gt; ==&lt;br /&gt;
Influences are additional passive and active abilties that you can get at the monument for the gathered entropy&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Icon&lt;br /&gt;
!Ability&lt;br /&gt;
!Tier&lt;br /&gt;
!Cost&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[File:Beckon The Monument.png|frameless]]&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Beckon The Monument&#039;&#039;&#039;&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|Call forth The Monument into realspace. Keep it hidden and safe from non-cultists!&lt;br /&gt;
The first activation shows you where the monument would be placed. The second places it&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[File:Shunt Subjectivity.png|frameless]]&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Shunt Subjectivity&#039;&#039;&#039;&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|Shunt your target&#039;s mind out of their body and unto the cosmic dark, temporarily rendering their body mindless.&lt;br /&gt;
Has a short doafter after which it stuns the target for a long time. Has a long cooldown&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[File:Siphon Entropy.png|frameless]]&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Siphon Entropy&#039;&#039;&#039;&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|Silently siphon entropy from your target, dealing some damage in the process.&lt;br /&gt;
Interacting with the monument moves all of your stored entropy to it&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[File:Abberant Lapse.png|frameless]]&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Abberant Lapse&#039;&#039;&#039;&lt;br /&gt;
|1&lt;br /&gt;
|10&lt;br /&gt;
|Lapse your target&#039;s corporeal form, temporarily rendering it immutable, impassible, and frozen in place.&lt;br /&gt;
Can be used on yourself&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[File:Null Glare.png|frameless]]&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Null Glare&#039;&#039;&#039;&lt;br /&gt;
|1&lt;br /&gt;
|12&lt;br /&gt;
|Emit a horrific pulse of cosmic light, slowing and disorienting everyone around you.&lt;br /&gt;
Flash-like effect that is blocked by sunglasses and alternatives. Cyborgs and IPC&#039;s get stunned for half of the duration of the flash&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[File:Eschew Metabolism.png|frameless]]&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Eschew Metabolism&#039;&#039;&#039;&lt;br /&gt;
|1&lt;br /&gt;
|8&lt;br /&gt;
|Passive influence. Eliminates the need for you to eat and drink&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[File:Force Ingress.png|frameless]]&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Force Ingress&#039;&#039;&#039;&lt;br /&gt;
|2&lt;br /&gt;
|14&lt;br /&gt;
|Use a concentrated blast of power to force a secure doorway open.&lt;br /&gt;
Empowered cultists can force open bolted doors&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[File:Unbound Step.png|frameless]]&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Unbound Step&#039;&#039;&#039;&lt;br /&gt;
|2&lt;br /&gt;
|14&lt;br /&gt;
|Passive influence. Allows you to walk in space as if you are standing on the ground&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[File:Beckon The Monument.png|frameless]]&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Relocate The&#039;&#039;&#039; &#039;&#039;&#039;Monument&#039;&#039;&#039;&lt;br /&gt;
|2&lt;br /&gt;
|0&lt;br /&gt;
|Relocates the monument once.&lt;br /&gt;
Cult steward gets this ability when monument progresses to tier 2&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Malign Fragmentation.png|frameless]]&lt;br /&gt;
|&#039;&#039;&#039;Null Fragmentation&#039;&#039;&#039;&lt;br /&gt;
|2&lt;br /&gt;
|0&lt;br /&gt;
|Transfer your malign empowerment into a digital system, such as an AI Upload Console or borg chassis, corrupting it in the process.&lt;br /&gt;
Trying to use it on borg starts the chantry ritual, encasing the borg in vacuous chantry and alerting the crew of it&#039;s location. The chantry must be protected for around three minutes before the borg becomes Entropic Colossus&lt;br /&gt;
&lt;br /&gt;
Obtained by becoming empowered, spends your empowerment&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[File:Vacuous Imposition.png|frameless]]&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Vacuous Imposition&#039;&#039;&#039;&lt;br /&gt;
|3&lt;br /&gt;
|20&lt;br /&gt;
|You negate any incoming damage for a short time.&lt;br /&gt;
For the duration of the invulnerability you are 35% slower&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[File:Astral Nova.png|frameless]]&#039;&#039;&#039;&lt;br /&gt;
|Astral Nova&lt;br /&gt;
|3&lt;br /&gt;
|20&lt;br /&gt;
|Hurl a large and disruptive blast of astral energy.&lt;br /&gt;
Stuns and damages non-cultists along it&#039;s way&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[File:Astral Stride.png|frameless]]&#039;&#039;&#039;&lt;br /&gt;
|Astral Stride&lt;br /&gt;
|3&lt;br /&gt;
|18&lt;br /&gt;
|Passive influence. Increases your movement speed by 10%&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[File:Vacuous Vitality.png|frameless]]&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Vacuous Vitality&#039;&#039;&#039;&lt;br /&gt;
|3&lt;br /&gt;
|20&lt;br /&gt;
|Passive influence. Fills you with healing chemical as long as you are near the monument&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;big&amp;gt;Fighting the cosmic cult&amp;lt;/big&amp;gt; ==&lt;br /&gt;
Cultists can be deconverted using Ardent Censer, that [[Chaplain]] and [[Mystagogue]] start with. The deconversion takes a bit of time and backfires in case it was used on non-cultists&lt;br /&gt;
&lt;br /&gt;
Chaplain and mystagogue are immune to most cult abilities&lt;br /&gt;
&lt;br /&gt;
{{Jobs Menu}}&lt;/div&gt;</summary>
		<author><name>Dorragon</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Cosmic_Cultist&amp;diff=4000</id>
		<title>Cosmic Cultist</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Cosmic_Cultist&amp;diff=4000"/>
		<updated>2025-05-26T03:05:42Z</updated>

		<summary type="html">&lt;p&gt;Dorragon: /* Cosmic Influences and Cultist abilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}{{Job Header|guides=This is the guide|difficulty=Easy to Hard|requirements=12 hours of playtime|title=Cosmic Cultist|duties=USHER IN THE END, EMPOWER THE MONUMENT, SIPHON ENTROPY|department=COSMIC CULT|image=Cosmic_Cultist.png|maincolor=000000|secondarycolor=101010|aliases=Coscult, cultists|access=Whatever your job got|extendedaccess=None|supervisors=The Unknown|subordinates=None}}&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;big&amp;gt;Starting a cult&amp;lt;/big&amp;gt; ==&lt;br /&gt;
After the game starts, you will have some time to prepare and plan before one of the initial cultists gets Beckon the Monument ability by a vote.&lt;br /&gt;
&lt;br /&gt;
The placement of the monument is one of the most important things to a cult, so be careful with where you use the ability&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;big&amp;gt;Growing your power&amp;lt;/big&amp;gt; ==&lt;br /&gt;
By siphoning the entropy of the crew and converting new cultists you raise the progression of the monument. As soon as a certain thresholds are reached the monument moves to a new tier, allowing for stronger abilities, new glyphs and making the presence of the cult stronger&lt;br /&gt;
&lt;br /&gt;
==== Second Tier ====&lt;br /&gt;
You recieve a message, after which you have two minutes until the monument reaches second tier. As soon as it does, the malign rifts appear around the station, converting objects they touch into cult alternatives. Absorbing a malign rift will Empower you&lt;br /&gt;
&lt;br /&gt;
==== Third Tier ====&lt;br /&gt;
At third tier the cultists are revealed by a and the monument becomes visible to non-cultists. After a short time the cultists can start beckoning the unknown which is the cultist win condition. After the beckoning starts the cultists need to protect the monument until the unknow is summoned, with each conversion during that time lowering time needed until the summon happens&lt;br /&gt;
&lt;br /&gt;
==== Empowered cultists ====&lt;br /&gt;
After absorbing a malign rift you become empowered. Being empowered allows you to get double the entropy from the Siphon Entropy, makes you immune to space and your cultist abilities become stronger. Unlocks the ability for you to start a Chantry Ritual on a cyborg and Malign Fragmentation on AI upload console&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;big&amp;gt;Glyphs and you&amp;lt;/big&amp;gt; ==&lt;br /&gt;
You can scribe glyphs at the monument and click or interact to activate them. Activating the glyphs deals asphyxation damage to all nearby cultists as a cost, so be careful not to crit your friends. There are six Glyphs in total, with two unlocking at each tier of the monument&lt;br /&gt;
&lt;br /&gt;
=== Tier 1 Glyphs ===&lt;br /&gt;
&amp;lt;big&amp;gt;Glyph of Knowledge&amp;lt;/big&amp;gt; [[File:Glyph Knowledge.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;&amp;quot;Knowledge. Instills the spark of indelible knowledge. Able to convert most to join our ranks.&amp;quot;&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Requires two cultists around to activate. Converts a non-mindshielded person into a cultist, healing them to full health in the process&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;Glyph of Projection&amp;lt;/big&amp;gt; [[File:Glyph Projection.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;lt;small&amp;gt;&amp;quot;Projection. Allows us to ascend in a temporary astral form to spy on those around us.&amp;quot;&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Allows you to scout around the station like a ghost. Your projection is invisible to other people&lt;br /&gt;
&lt;br /&gt;
=== Tier 2 Glyphs ===&lt;br /&gt;
&amp;lt;big&amp;gt;Glyph of Blades&amp;lt;/big&amp;gt; [[File:Glyph Blades.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;lt;small&amp;gt;&amp;quot;Blades. Transmutes and extrudes sharp objects into more lethal weaponry.&amp;quot;&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Converts sharp objects (knives, glass shards and etc) into cosmic cult weaponry. The weapon randomly chooses between:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!style=&amp;quot;width:5%;|&#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%;|&#039;&#039;&#039;Item&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%;|&#039;&#039;&#039;Damage&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:55%;|&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Entropic Blade.png|64px]]&lt;br /&gt;
|Entropic Blade&lt;br /&gt;
|11 {{DMG|Slash}}&lt;br /&gt;
12 {{DMG|Cold}}&lt;br /&gt;
&lt;br /&gt;
12 {{DMG|Asphyxiation}}&lt;br /&gt;
&lt;br /&gt;
15 {{DMG|Structural}}&lt;br /&gt;
|The most basic cult weapon. No special effects&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Vacuous Lance.png|64px]]&lt;br /&gt;
|Vacuous Lance&lt;br /&gt;
|11 {{DMG|Piercing}}&lt;br /&gt;
12 {{DMG|Cold}}&lt;br /&gt;
&lt;br /&gt;
12 {{DMG|Asphyxiation}}&lt;br /&gt;
&lt;br /&gt;
15 {{DMG|Structural}}&lt;br /&gt;
|Can be thrown for medium damage&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Astral Razor.png|64px]]&lt;br /&gt;
|Astral Razor&lt;br /&gt;
|3 {{DMG|Piercing}}&lt;br /&gt;
3 {{DMG|Slash}}&lt;br /&gt;
&lt;br /&gt;
6 {{DMG|Cold}}&lt;br /&gt;
&lt;br /&gt;
6 {{DMG|Asphyxiation}}&lt;br /&gt;
&lt;br /&gt;
15 {{DMG|Structural}}&lt;br /&gt;
|Works like the crusher weapons. Right click while wielded to send a projectile (10 {{DMG|Cold}} and 5 {{DMG|Asphyxiation}}) and mark an enemy. Attack the marked enemy to deal 15 {{DMG|Cold}} and 10 {{DMG|Asphyxiation}} additional damage&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;Glyph of Warding&amp;lt;/big&amp;gt; [[File:Glyph Warding.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;lt;small&amp;gt;&amp;quot;Warding. Transmutes pressure-resistant clothing into entropic garb.&amp;quot;&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Converts pressure resistant clothing (EVA, Emergency EVA suits, Hardsuits and etc) into cult armor&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!style=&amp;quot;width:5%;|&#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%;|&#039;&#039;&#039;Item&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%;|&#039;&#039;&#039;Protections&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:55%;|&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Entropic Armor.png|64px]]&lt;br /&gt;
|Entropic Armor&lt;br /&gt;
|40% to everything&lt;br /&gt;
0% stun resistance&lt;br /&gt;
|10% slowdown. Has an inbuilt light and a helmet&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Tier 3 Glyphs ===&lt;br /&gt;
&amp;lt;big&amp;gt;Glyph of Truth&amp;lt;/big&amp;gt; [[File:Glyph Truth.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;lt;small&amp;gt;&amp;quot;Truth. Instills the pure, indelible truth. Able to convert absolutely anyone to join our ranks.&amp;quot;&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Same as the Glyph of Knowledge, but can convert mindshielded people now&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;Glyph of Cessation&amp;lt;/big&amp;gt; [[File:Glyph Cessation.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;lt;small&amp;gt;&amp;quot;Cessation. Transmutes a portable atmospherics scrubber into a Vacuous Spire for our use.&amp;quot;&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Converts portable scrubber into Vacuous Spire. The spire passively converts the atmosphere in the room into Entropy motes when wrenched&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;big&amp;gt;Cosmic Influences and Cultist abilities&amp;lt;/big&amp;gt; ==&lt;br /&gt;
Influences are additional passive and active abilties that you can get at the monument for the gathered entropy&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Icon&lt;br /&gt;
!Ability&lt;br /&gt;
!Tier&lt;br /&gt;
!Cost&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[File:Beckon The Monument.png|frameless]]&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Beckon The Monument&#039;&#039;&#039;&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|Call forth The Monument into realspace. Keep it hidden and safe from non-cultists!&lt;br /&gt;
The first activation shows you where the monument would be placed. The second places it&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[File:Shunt Subjectivity.png|frameless]]&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Shunt Subjectivity&#039;&#039;&#039;&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|Shunt your target&#039;s mind out of their body and unto the cosmic dark, temporarily rendering their body mindless.&lt;br /&gt;
Has a short doafter after which it stuns the target for a long time. Has a long cooldown&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[File:Siphon Entropy.png|frameless]]&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Siphon Entropy&#039;&#039;&#039;&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|Silently siphon entropy from your target, dealing some damage in the process.&lt;br /&gt;
Interacting with the monument moves all of your stored entropy to it&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[File:Abberant Lapse.png|frameless]]&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Abberant Lapse&#039;&#039;&#039;&lt;br /&gt;
|1&lt;br /&gt;
|10&lt;br /&gt;
|Lapse your target&#039;s corporeal form, temporarily rendering it immutable, impassible, and frozen in place.&lt;br /&gt;
Can be used on yourself&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[File:Null Glare.png|frameless]]&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Null Glare&#039;&#039;&#039;&lt;br /&gt;
|1&lt;br /&gt;
|12&lt;br /&gt;
|Emit a horrific pulse of cosmic light, slowing and disorienting everyone around you.&lt;br /&gt;
Flash-like effect that is blocked by sunglasses and alternatives. Cyborgs and IPC&#039;s get stunned for half of the duration of the flash&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[File:Eschew Metabolism.png|frameless]]&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Eschew Metabolism&#039;&#039;&#039;&lt;br /&gt;
|1&lt;br /&gt;
|8&lt;br /&gt;
|Passive influence. Eliminates the need for you to eat and drink&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[File:Force Ingress.png|frameless]]&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Force Ingress&#039;&#039;&#039;&lt;br /&gt;
|2&lt;br /&gt;
|14&lt;br /&gt;
|Use a concentrated blast of power to force a secure doorway open.&lt;br /&gt;
Empowered cultists can force open bolted doors&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[File:Unbound Step.png|frameless]]&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Unbound Step&#039;&#039;&#039;&lt;br /&gt;
|2&lt;br /&gt;
|14&lt;br /&gt;
|Passive influence. Allows you to walk in space as if you are standing on the ground&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[File:Beckon The Monument.png|frameless]]&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Relocate The&#039;&#039;&#039; &#039;&#039;&#039;Monument&#039;&#039;&#039;&lt;br /&gt;
|2&lt;br /&gt;
|0&lt;br /&gt;
|Relocates the monument once.&lt;br /&gt;
Cult steward gets this ability when monument progresses to tier 2&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Malign Fragmentation.png|frameless]]&lt;br /&gt;
|&#039;&#039;&#039;Null Fragmentation&#039;&#039;&#039;&lt;br /&gt;
|2&lt;br /&gt;
|0&lt;br /&gt;
|Transfer your malign empowerment into a digital system, such as an AI Upload Console or borg chassis, corrupting it in the process.&lt;br /&gt;
Trying to use it on borg starts the chantry ritual, encasing the borg in vacuous chantry and alerting the crew of it&#039;s location. The chantry must be protected for around three minutes before the borg becomes Entropic Colossus&lt;br /&gt;
&lt;br /&gt;
Obtained by becoming empowered, spends your empowerment&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[File:Vacuous Imposition.png|frameless]]&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Vacuous Imposition&#039;&#039;&#039;&lt;br /&gt;
|3&lt;br /&gt;
|20&lt;br /&gt;
|You negate any incoming damage for a short time.&lt;br /&gt;
For the duration of the invulnerability you are 35% slower&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[File:Astral Nova.png|frameless]]&#039;&#039;&#039;&lt;br /&gt;
|Astral Nova&lt;br /&gt;
|3&lt;br /&gt;
|20&lt;br /&gt;
|Hurl a large and disruptive blast of astral energy.&lt;br /&gt;
Stuns and damages non-cultists along it&#039;s way&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[File:Astral Stride.png|frameless]]&#039;&#039;&#039;&lt;br /&gt;
|Astral Stride&lt;br /&gt;
|3&lt;br /&gt;
|18&lt;br /&gt;
|Passive influence. Increases your movement speed by 10%&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[File:Vacuous Vitality.png|frameless]]&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Vacuous Vitality&#039;&#039;&#039;&lt;br /&gt;
|3&lt;br /&gt;
|20&lt;br /&gt;
|Passive influence. Fills you with healing chemical as long as you are near the monument&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;big&amp;gt;Fighting the cosmic cult&amp;lt;/big&amp;gt; ==&lt;br /&gt;
Cultists can be deconverted using Ardent Censer, that [[Chaplain]] and [[Mystagogue]] start with. The deconversion takes a bit of time and backfires in case it was used on non-cultists&lt;br /&gt;
&lt;br /&gt;
Chaplain and mystagogue are immune to most cult abilities&lt;br /&gt;
&lt;br /&gt;
{{Jobs Menu}}&lt;/div&gt;</summary>
		<author><name>Dorragon</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Cosmic_Cultist&amp;diff=3999</id>
		<title>Cosmic Cultist</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Cosmic_Cultist&amp;diff=3999"/>
		<updated>2025-05-26T03:05:00Z</updated>

		<summary type="html">&lt;p&gt;Dorragon: /* Cosmic Influences and Cultist abilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}{{Job Header|guides=This is the guide|difficulty=Easy to Hard|requirements=12 hours of playtime|title=Cosmic Cultist|duties=USHER IN THE END, EMPOWER THE MONUMENT, SIPHON ENTROPY|department=COSMIC CULT|image=Cosmic_Cultist.png|maincolor=000000|secondarycolor=101010|aliases=Coscult, cultists|access=Whatever your job got|extendedaccess=None|supervisors=The Unknown|subordinates=None}}&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;big&amp;gt;Starting a cult&amp;lt;/big&amp;gt; ==&lt;br /&gt;
After the game starts, you will have some time to prepare and plan before one of the initial cultists gets Beckon the Monument ability by a vote.&lt;br /&gt;
&lt;br /&gt;
The placement of the monument is one of the most important things to a cult, so be careful with where you use the ability&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;big&amp;gt;Growing your power&amp;lt;/big&amp;gt; ==&lt;br /&gt;
By siphoning the entropy of the crew and converting new cultists you raise the progression of the monument. As soon as a certain thresholds are reached the monument moves to a new tier, allowing for stronger abilities, new glyphs and making the presence of the cult stronger&lt;br /&gt;
&lt;br /&gt;
==== Second Tier ====&lt;br /&gt;
You recieve a message, after which you have two minutes until the monument reaches second tier. As soon as it does, the malign rifts appear around the station, converting objects they touch into cult alternatives. Absorbing a malign rift will Empower you&lt;br /&gt;
&lt;br /&gt;
==== Third Tier ====&lt;br /&gt;
At third tier the cultists are revealed by a and the monument becomes visible to non-cultists. After a short time the cultists can start beckoning the unknown which is the cultist win condition. After the beckoning starts the cultists need to protect the monument until the unknow is summoned, with each conversion during that time lowering time needed until the summon happens&lt;br /&gt;
&lt;br /&gt;
==== Empowered cultists ====&lt;br /&gt;
After absorbing a malign rift you become empowered. Being empowered allows you to get double the entropy from the Siphon Entropy, makes you immune to space and your cultist abilities become stronger. Unlocks the ability for you to start a Chantry Ritual on a cyborg and Malign Fragmentation on AI upload console&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;big&amp;gt;Glyphs and you&amp;lt;/big&amp;gt; ==&lt;br /&gt;
You can scribe glyphs at the monument and click or interact to activate them. Activating the glyphs deals asphyxation damage to all nearby cultists as a cost, so be careful not to crit your friends. There are six Glyphs in total, with two unlocking at each tier of the monument&lt;br /&gt;
&lt;br /&gt;
=== Tier 1 Glyphs ===&lt;br /&gt;
&amp;lt;big&amp;gt;Glyph of Knowledge&amp;lt;/big&amp;gt; [[File:Glyph Knowledge.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;&amp;quot;Knowledge. Instills the spark of indelible knowledge. Able to convert most to join our ranks.&amp;quot;&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Requires two cultists around to activate. Converts a non-mindshielded person into a cultist, healing them to full health in the process&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;Glyph of Projection&amp;lt;/big&amp;gt; [[File:Glyph Projection.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;lt;small&amp;gt;&amp;quot;Projection. Allows us to ascend in a temporary astral form to spy on those around us.&amp;quot;&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Allows you to scout around the station like a ghost. Your projection is invisible to other people&lt;br /&gt;
&lt;br /&gt;
=== Tier 2 Glyphs ===&lt;br /&gt;
&amp;lt;big&amp;gt;Glyph of Blades&amp;lt;/big&amp;gt; [[File:Glyph Blades.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;lt;small&amp;gt;&amp;quot;Blades. Transmutes and extrudes sharp objects into more lethal weaponry.&amp;quot;&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Converts sharp objects (knives, glass shards and etc) into cosmic cult weaponry. The weapon randomly chooses between:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!style=&amp;quot;width:5%;|&#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%;|&#039;&#039;&#039;Item&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%;|&#039;&#039;&#039;Damage&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:55%;|&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Entropic Blade.png|64px]]&lt;br /&gt;
|Entropic Blade&lt;br /&gt;
|11 {{DMG|Slash}}&lt;br /&gt;
12 {{DMG|Cold}}&lt;br /&gt;
&lt;br /&gt;
12 {{DMG|Asphyxiation}}&lt;br /&gt;
&lt;br /&gt;
15 {{DMG|Structural}}&lt;br /&gt;
|The most basic cult weapon. No special effects&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Vacuous Lance.png|64px]]&lt;br /&gt;
|Vacuous Lance&lt;br /&gt;
|11 {{DMG|Piercing}}&lt;br /&gt;
12 {{DMG|Cold}}&lt;br /&gt;
&lt;br /&gt;
12 {{DMG|Asphyxiation}}&lt;br /&gt;
&lt;br /&gt;
15 {{DMG|Structural}}&lt;br /&gt;
|Can be thrown for medium damage&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Astral Razor.png|64px]]&lt;br /&gt;
|Astral Razor&lt;br /&gt;
|3 {{DMG|Piercing}}&lt;br /&gt;
3 {{DMG|Slash}}&lt;br /&gt;
&lt;br /&gt;
6 {{DMG|Cold}}&lt;br /&gt;
&lt;br /&gt;
6 {{DMG|Asphyxiation}}&lt;br /&gt;
&lt;br /&gt;
15 {{DMG|Structural}}&lt;br /&gt;
|Works like the crusher weapons. Right click while wielded to send a projectile (10 {{DMG|Cold}} and 5 {{DMG|Asphyxiation}}) and mark an enemy. Attack the marked enemy to deal 15 {{DMG|Cold}} and 10 {{DMG|Asphyxiation}} additional damage&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;Glyph of Warding&amp;lt;/big&amp;gt; [[File:Glyph Warding.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;lt;small&amp;gt;&amp;quot;Warding. Transmutes pressure-resistant clothing into entropic garb.&amp;quot;&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Converts pressure resistant clothing (EVA, Emergency EVA suits, Hardsuits and etc) into cult armor&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!style=&amp;quot;width:5%;|&#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%;|&#039;&#039;&#039;Item&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%;|&#039;&#039;&#039;Protections&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:55%;|&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Entropic Armor.png|64px]]&lt;br /&gt;
|Entropic Armor&lt;br /&gt;
|40% to everything&lt;br /&gt;
0% stun resistance&lt;br /&gt;
|10% slowdown. Has an inbuilt light and a helmet&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Tier 3 Glyphs ===&lt;br /&gt;
&amp;lt;big&amp;gt;Glyph of Truth&amp;lt;/big&amp;gt; [[File:Glyph Truth.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;lt;small&amp;gt;&amp;quot;Truth. Instills the pure, indelible truth. Able to convert absolutely anyone to join our ranks.&amp;quot;&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Same as the Glyph of Knowledge, but can convert mindshielded people now&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;Glyph of Cessation&amp;lt;/big&amp;gt; [[File:Glyph Cessation.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;lt;small&amp;gt;&amp;quot;Cessation. Transmutes a portable atmospherics scrubber into a Vacuous Spire for our use.&amp;quot;&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Converts portable scrubber into Vacuous Spire. The spire passively converts the atmosphere in the room into Entropy motes when wrenched&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;big&amp;gt;Cosmic Influences and Cultist abilities&amp;lt;/big&amp;gt; ==&lt;br /&gt;
Influences are additional passive and active abilties that you can get at the monument for the gathered entropy&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Icon&lt;br /&gt;
!Ability&lt;br /&gt;
!Tier&lt;br /&gt;
!Cost&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[File:Beckon The Monument.png|frameless]]&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Beckon The Monument&#039;&#039;&#039;&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|Call forth The Monument into realspace. Keep it hidden and safe from non-cultists!&lt;br /&gt;
The first activation shows you where the monument would be placed. The second places it&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[File:Shunt Subjectivity.png|frameless]]&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Shunt Subjectivity&#039;&#039;&#039;&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|Shunt your target&#039;s mind out of their body and unto the cosmic dark, temporarily rendering their body mindless.&lt;br /&gt;
Has a short doafter after which it stuns the target for a long time. Has a long cooldown&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[File:Siphon Entropy.png|frameless]]&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Siphon Entropy&#039;&#039;&#039;&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|Silently siphon entropy from your target, dealing some damage in the process.&lt;br /&gt;
Interacting with the monument moves all of your stored entropy to it&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[File:Abberant Lapse.png|frameless]]&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Abberant Lapse&#039;&#039;&#039;&lt;br /&gt;
|1&lt;br /&gt;
|10&lt;br /&gt;
|Lapse your target&#039;s corporeal form, temporarily rendering it immutable, impassible, and frozen in place.&lt;br /&gt;
Can be used on yourself&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[File:Null Glare.png|frameless]]&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Null Glare&#039;&#039;&#039;&lt;br /&gt;
|1&lt;br /&gt;
|12&lt;br /&gt;
|Emit a horrific pulse of cosmic light, slowing and disorienting everyone around you.&lt;br /&gt;
Flash-like effect that is blocked by sunglasses and alternatives. Cyborgs and IPC&#039;s get stunned for half of the duration of the flash&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[File:Eschew Metabolism.png|frameless]]&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Eschew Metabolism&#039;&#039;&#039;&lt;br /&gt;
|1&lt;br /&gt;
|8&lt;br /&gt;
|Passive influence. Eliminates the need for you to eat and drink&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[File:Force Ingress.png|frameless]]&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Force Ingress&#039;&#039;&#039;&lt;br /&gt;
|2&lt;br /&gt;
|14&lt;br /&gt;
|Use a concentrated blast of power to force a secure doorway open.&lt;br /&gt;
Empowered cultists can force open bolted doors&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[File:Unbound Step.png|frameless]]&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Unbound Step&#039;&#039;&#039;&lt;br /&gt;
|2&lt;br /&gt;
|14&lt;br /&gt;
|Passive influence. Allows you to walk in space as if you are standing on the ground&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[File:Beckon The Monument.png|frameless]]&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Relocate The&#039;&#039;&#039; &#039;&#039;&#039;Monument&#039;&#039;&#039;&lt;br /&gt;
|2&lt;br /&gt;
|0&lt;br /&gt;
|Relocates the monument once.&lt;br /&gt;
Cult steward gets this ability when monument progresses to tier 2&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Malign Fragmentation.png|frameless]]&lt;br /&gt;
|&#039;&#039;&#039;Null Fragmentation&#039;&#039;&#039;&lt;br /&gt;
|2&lt;br /&gt;
|0&lt;br /&gt;
|Transfer your malign empowerment into a digital system, such as an AI Upload Console or borg chassis, corrupting it in the process.&lt;br /&gt;
Trying to use it on borg starts the chantry ritual, encasing the borg in vacuous chantry and alerting the crew of it&#039;s location. The chantry must be protected for around three minutes before the borg becomes Entropic Colossus&lt;br /&gt;
Obtained by becoming empowered, spends your empowerment&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[File:Vacuous Imposition.png|frameless]]&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Vacuous Imposition&#039;&#039;&#039;&lt;br /&gt;
|3&lt;br /&gt;
|20&lt;br /&gt;
|You negate any incoming damage for a short time.&lt;br /&gt;
For the duration of the invulnerability you are 35% slower&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[File:Astral Nova.png|frameless]]&#039;&#039;&#039;&lt;br /&gt;
|Astral Nova&lt;br /&gt;
|3&lt;br /&gt;
|20&lt;br /&gt;
|Hurl a large and disruptive blast of astral energy.&lt;br /&gt;
Stuns and damages non-cultists along it&#039;s way&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[File:Astral Stride.png|frameless]]&#039;&#039;&#039;&lt;br /&gt;
|Astral Stride&lt;br /&gt;
|3&lt;br /&gt;
|18&lt;br /&gt;
|Passive influence. Increases your movement speed by 10%&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[File:Vacuous Vitality.png|frameless]]&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Vacuous Vitality&#039;&#039;&#039;&lt;br /&gt;
|3&lt;br /&gt;
|20&lt;br /&gt;
|Passive influence. Fills you with healing chemical as long as you are near the monument&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;big&amp;gt;Fighting the cosmic cult&amp;lt;/big&amp;gt; ==&lt;br /&gt;
Cultists can be deconverted using Ardent Censer, that [[Chaplain]] and [[Mystagogue]] start with. The deconversion takes a bit of time and backfires in case it was used on non-cultists&lt;br /&gt;
&lt;br /&gt;
Chaplain and mystagogue are immune to most cult abilities&lt;br /&gt;
&lt;br /&gt;
{{Jobs Menu}}&lt;/div&gt;</summary>
		<author><name>Dorragon</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Cosmic_Cultist&amp;diff=3998</id>
		<title>Cosmic Cultist</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Cosmic_Cultist&amp;diff=3998"/>
		<updated>2025-05-26T03:04:41Z</updated>

		<summary type="html">&lt;p&gt;Dorragon: /* Cosmic Influences and Cultist abilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}{{Job Header|guides=This is the guide|difficulty=Easy to Hard|requirements=12 hours of playtime|title=Cosmic Cultist|duties=USHER IN THE END, EMPOWER THE MONUMENT, SIPHON ENTROPY|department=COSMIC CULT|image=Cosmic_Cultist.png|maincolor=000000|secondarycolor=101010|aliases=Coscult, cultists|access=Whatever your job got|extendedaccess=None|supervisors=The Unknown|subordinates=None}}&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;big&amp;gt;Starting a cult&amp;lt;/big&amp;gt; ==&lt;br /&gt;
After the game starts, you will have some time to prepare and plan before one of the initial cultists gets Beckon the Monument ability by a vote.&lt;br /&gt;
&lt;br /&gt;
The placement of the monument is one of the most important things to a cult, so be careful with where you use the ability&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;big&amp;gt;Growing your power&amp;lt;/big&amp;gt; ==&lt;br /&gt;
By siphoning the entropy of the crew and converting new cultists you raise the progression of the monument. As soon as a certain thresholds are reached the monument moves to a new tier, allowing for stronger abilities, new glyphs and making the presence of the cult stronger&lt;br /&gt;
&lt;br /&gt;
==== Second Tier ====&lt;br /&gt;
You recieve a message, after which you have two minutes until the monument reaches second tier. As soon as it does, the malign rifts appear around the station, converting objects they touch into cult alternatives. Absorbing a malign rift will Empower you&lt;br /&gt;
&lt;br /&gt;
==== Third Tier ====&lt;br /&gt;
At third tier the cultists are revealed by a and the monument becomes visible to non-cultists. After a short time the cultists can start beckoning the unknown which is the cultist win condition. After the beckoning starts the cultists need to protect the monument until the unknow is summoned, with each conversion during that time lowering time needed until the summon happens&lt;br /&gt;
&lt;br /&gt;
==== Empowered cultists ====&lt;br /&gt;
After absorbing a malign rift you become empowered. Being empowered allows you to get double the entropy from the Siphon Entropy, makes you immune to space and your cultist abilities become stronger. Unlocks the ability for you to start a Chantry Ritual on a cyborg and Malign Fragmentation on AI upload console&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;big&amp;gt;Glyphs and you&amp;lt;/big&amp;gt; ==&lt;br /&gt;
You can scribe glyphs at the monument and click or interact to activate them. Activating the glyphs deals asphyxation damage to all nearby cultists as a cost, so be careful not to crit your friends. There are six Glyphs in total, with two unlocking at each tier of the monument&lt;br /&gt;
&lt;br /&gt;
=== Tier 1 Glyphs ===&lt;br /&gt;
&amp;lt;big&amp;gt;Glyph of Knowledge&amp;lt;/big&amp;gt; [[File:Glyph Knowledge.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;&amp;quot;Knowledge. Instills the spark of indelible knowledge. Able to convert most to join our ranks.&amp;quot;&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Requires two cultists around to activate. Converts a non-mindshielded person into a cultist, healing them to full health in the process&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;Glyph of Projection&amp;lt;/big&amp;gt; [[File:Glyph Projection.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;lt;small&amp;gt;&amp;quot;Projection. Allows us to ascend in a temporary astral form to spy on those around us.&amp;quot;&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Allows you to scout around the station like a ghost. Your projection is invisible to other people&lt;br /&gt;
&lt;br /&gt;
=== Tier 2 Glyphs ===&lt;br /&gt;
&amp;lt;big&amp;gt;Glyph of Blades&amp;lt;/big&amp;gt; [[File:Glyph Blades.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;lt;small&amp;gt;&amp;quot;Blades. Transmutes and extrudes sharp objects into more lethal weaponry.&amp;quot;&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Converts sharp objects (knives, glass shards and etc) into cosmic cult weaponry. The weapon randomly chooses between:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!style=&amp;quot;width:5%;|&#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%;|&#039;&#039;&#039;Item&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%;|&#039;&#039;&#039;Damage&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:55%;|&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Entropic Blade.png|64px]]&lt;br /&gt;
|Entropic Blade&lt;br /&gt;
|11 {{DMG|Slash}}&lt;br /&gt;
12 {{DMG|Cold}}&lt;br /&gt;
&lt;br /&gt;
12 {{DMG|Asphyxiation}}&lt;br /&gt;
&lt;br /&gt;
15 {{DMG|Structural}}&lt;br /&gt;
|The most basic cult weapon. No special effects&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Vacuous Lance.png|64px]]&lt;br /&gt;
|Vacuous Lance&lt;br /&gt;
|11 {{DMG|Piercing}}&lt;br /&gt;
12 {{DMG|Cold}}&lt;br /&gt;
&lt;br /&gt;
12 {{DMG|Asphyxiation}}&lt;br /&gt;
&lt;br /&gt;
15 {{DMG|Structural}}&lt;br /&gt;
|Can be thrown for medium damage&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Astral Razor.png|64px]]&lt;br /&gt;
|Astral Razor&lt;br /&gt;
|3 {{DMG|Piercing}}&lt;br /&gt;
3 {{DMG|Slash}}&lt;br /&gt;
&lt;br /&gt;
6 {{DMG|Cold}}&lt;br /&gt;
&lt;br /&gt;
6 {{DMG|Asphyxiation}}&lt;br /&gt;
&lt;br /&gt;
15 {{DMG|Structural}}&lt;br /&gt;
|Works like the crusher weapons. Right click while wielded to send a projectile (10 {{DMG|Cold}} and 5 {{DMG|Asphyxiation}}) and mark an enemy. Attack the marked enemy to deal 15 {{DMG|Cold}} and 10 {{DMG|Asphyxiation}} additional damage&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;Glyph of Warding&amp;lt;/big&amp;gt; [[File:Glyph Warding.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;lt;small&amp;gt;&amp;quot;Warding. Transmutes pressure-resistant clothing into entropic garb.&amp;quot;&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Converts pressure resistant clothing (EVA, Emergency EVA suits, Hardsuits and etc) into cult armor&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!style=&amp;quot;width:5%;|&#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%;|&#039;&#039;&#039;Item&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%;|&#039;&#039;&#039;Protections&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:55%;|&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Entropic Armor.png|64px]]&lt;br /&gt;
|Entropic Armor&lt;br /&gt;
|40% to everything&lt;br /&gt;
0% stun resistance&lt;br /&gt;
|10% slowdown. Has an inbuilt light and a helmet&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Tier 3 Glyphs ===&lt;br /&gt;
&amp;lt;big&amp;gt;Glyph of Truth&amp;lt;/big&amp;gt; [[File:Glyph Truth.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;lt;small&amp;gt;&amp;quot;Truth. Instills the pure, indelible truth. Able to convert absolutely anyone to join our ranks.&amp;quot;&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Same as the Glyph of Knowledge, but can convert mindshielded people now&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;Glyph of Cessation&amp;lt;/big&amp;gt; [[File:Glyph Cessation.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;lt;small&amp;gt;&amp;quot;Cessation. Transmutes a portable atmospherics scrubber into a Vacuous Spire for our use.&amp;quot;&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Converts portable scrubber into Vacuous Spire. The spire passively converts the atmosphere in the room into Entropy motes when wrenched&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;big&amp;gt;Cosmic Influences and Cultist abilities&amp;lt;/big&amp;gt; ==&lt;br /&gt;
Influences are additional passive and active abilties that you can get at the monument for the gathered entropy&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Icon&lt;br /&gt;
!Ability&lt;br /&gt;
!Tier&lt;br /&gt;
!Cost&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[File:Beckon The Monument.png|frameless]]&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Beckon The Monument&#039;&#039;&#039;&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|Call forth The Monument into realspace. Keep it hidden and safe from non-cultists!&lt;br /&gt;
The first activation shows you where the monument would be placed. The second places it&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[File:Shunt Subjectivity.png|frameless]]&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Shunt Subjectivity&#039;&#039;&#039;&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|Shunt your target&#039;s mind out of their body and unto the cosmic dark, temporarily rendering their body mindless.&lt;br /&gt;
Has a short doafter after which it stuns the target for a long time. Has a long cooldown&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[File:Siphon Entropy.png|frameless]]&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Siphon Entropy&#039;&#039;&#039;&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|Silently siphon entropy from your target, dealing some damage in the process.&lt;br /&gt;
Interacting with the monument moves all of your stored entropy to it&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[File:Abberant Lapse.png|frameless]]&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Abberant Lapse&#039;&#039;&#039;&lt;br /&gt;
|1&lt;br /&gt;
|10&lt;br /&gt;
|Lapse your target&#039;s corporeal form, temporarily rendering it immutable, impassible, and frozen in place.&lt;br /&gt;
Can be used on yourself&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[File:Null Glare.png|frameless]]&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Null Glare&#039;&#039;&#039;&lt;br /&gt;
|1&lt;br /&gt;
|12&lt;br /&gt;
|Emit a horrific pulse of cosmic light, slowing and disorienting everyone around you.&lt;br /&gt;
Flash-like effect that is blocked by sunglasses and alternatives. Cyborgs and IPC&#039;s get stunned for half of the duration of the flash&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[File:Eschew Metabolism.png|frameless]]&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Eschew Metabolism&#039;&#039;&#039;&lt;br /&gt;
|1&lt;br /&gt;
|8&lt;br /&gt;
|Passive influence. Eliminates the need for you to eat and drink&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[File:Force Ingress.png|frameless]]&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Force Ingress&#039;&#039;&#039;&lt;br /&gt;
|2&lt;br /&gt;
|14&lt;br /&gt;
|Use a concentrated blast of power to force a secure doorway open.&lt;br /&gt;
Empowered cultists can force open bolted doors&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[File:Unbound Step.png|frameless]]&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Unbound Step&#039;&#039;&#039;&lt;br /&gt;
|2&lt;br /&gt;
|14&lt;br /&gt;
|Passive influence. Allows you to walk in space as if you are standing on the ground&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[File:Beckon The Monument.png|frameless]]&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Relocate The&#039;&#039;&#039; &lt;br /&gt;
&#039;&#039;&#039;Monument&#039;&#039;&#039;&lt;br /&gt;
|2&lt;br /&gt;
|0&lt;br /&gt;
|Relocates the monument once.&lt;br /&gt;
Cult steward gets this ability when monument progresses to tier 2&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Malign Fragmentation.png|frameless]]&lt;br /&gt;
|&#039;&#039;&#039;Null Fragmentation&#039;&#039;&#039;&lt;br /&gt;
|2&lt;br /&gt;
|0&lt;br /&gt;
|Transfer your malign empowerment into a digital system, such as an AI Upload Console or borg chassis, corrupting it in the process.&lt;br /&gt;
Trying to use it on borg starts the chantry ritual, encasing the borg in vacuous chantry and alerting the crew of it&#039;s location. The chantry must be protected for around three minutes before the borg becomes Entropic Colossus&lt;br /&gt;
Obtained by becoming empowered, spends your empowerment&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[File:Vacuous Imposition.png|frameless]]&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Vacuous Imposition&#039;&#039;&#039;&lt;br /&gt;
|3&lt;br /&gt;
|20&lt;br /&gt;
|You negate any incoming damage for a short time.&lt;br /&gt;
For the duration of the invulnerability you are 35% slower&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[File:Astral Nova.png|frameless]]&#039;&#039;&#039;&lt;br /&gt;
|Astral Nova&lt;br /&gt;
|3&lt;br /&gt;
|20&lt;br /&gt;
|Hurl a large and disruptive blast of astral energy.&lt;br /&gt;
Stuns and damages non-cultists along it&#039;s way&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[File:Astral Stride.png|frameless]]&#039;&#039;&#039;&lt;br /&gt;
|Astral Stride&lt;br /&gt;
|3&lt;br /&gt;
|18&lt;br /&gt;
|Passive influence. Increases your movement speed by 10%&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[File:Vacuous Vitality.png|frameless]]&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Vacuous Vitality&#039;&#039;&#039;&lt;br /&gt;
|3&lt;br /&gt;
|20&lt;br /&gt;
|Passive influence. Fills you with healing chemical as long as you are near the monument&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;big&amp;gt;Fighting the cosmic cult&amp;lt;/big&amp;gt; ==&lt;br /&gt;
Cultists can be deconverted using Ardent Censer, that [[Chaplain]] and [[Mystagogue]] start with. The deconversion takes a bit of time and backfires in case it was used on non-cultists&lt;br /&gt;
&lt;br /&gt;
Chaplain and mystagogue are immune to most cult abilities&lt;br /&gt;
&lt;br /&gt;
{{Jobs Menu}}&lt;/div&gt;</summary>
		<author><name>Dorragon</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Cosmic_Cultist&amp;diff=3990</id>
		<title>Cosmic Cultist</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Cosmic_Cultist&amp;diff=3990"/>
		<updated>2025-05-11T14:12:53Z</updated>

		<summary type="html">&lt;p&gt;Dorragon: /* Growing your power */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}{{Job Header|guides=This is the guide|difficulty=Easy to Hard|requirements=12 hours of playtime|title=Cosmic Cultist|duties=USHER IN THE END, EMPOWER THE MONUMENT, SIPHON ENTROPY|department=COSMIC CULT|image=Cosmic_Cultist.png|maincolor=000000|secondarycolor=101010|aliases=Coscult, cultists|access=Whatever your job got|extendedaccess=None|supervisors=The Unknown|subordinates=None}}&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;big&amp;gt;Starting a cult&amp;lt;/big&amp;gt; ==&lt;br /&gt;
After the game starts, you will have some time to prepare and plan before one of the initial cultists gets Beckon the Monument ability by a vote.&lt;br /&gt;
&lt;br /&gt;
The placement of the monument is one of the most important things to a cult, so be careful with where you use the ability&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;big&amp;gt;Growing your power&amp;lt;/big&amp;gt; ==&lt;br /&gt;
By siphoning the entropy of the crew and converting new cultists you raise the progression of the monument. As soon as a certain thresholds are reached the monument moves to a new tier, allowing for stronger abilities, new glyphs and making the presence of the cult stronger&lt;br /&gt;
&lt;br /&gt;
==== Second Tier ====&lt;br /&gt;
You recieve a message, after which you have two minutes until the monument reaches second tier. As soon as it does, the malign rifts appear around the station, converting objects they touch into cult alternatives. Absorbing a malign rift will Empower you&lt;br /&gt;
&lt;br /&gt;
==== Third Tier ====&lt;br /&gt;
At third tier the cultists are revealed by a and the monument becomes visible to non-cultists. After a short time the cultists can start beckoning the unknown which is the cultist win condition. After the beckoning starts the cultists need to protect the monument until the unknow is summoned, with each conversion during that time lowering time needed until the summon happens&lt;br /&gt;
&lt;br /&gt;
==== Empowered cultists ====&lt;br /&gt;
After absorbing a malign rift you become empowered. Being empowered allows you to get double the entropy from the Siphon Entropy, makes you immune to space and your cultist abilities become stronger. Unlocks the ability for you to start a Chantry Ritual on a cyborg and Malign Fragmentation on AI upload console&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;big&amp;gt;Glyphs and you&amp;lt;/big&amp;gt; ==&lt;br /&gt;
You can scribe glyphs at the monument and click or interact to activate them. Activating the glyphs deals asphyxation damage to all nearby cultists as a cost, so be careful not to crit your friends. There are six Glyphs in total, with two unlocking at each tier of the monument&lt;br /&gt;
&lt;br /&gt;
=== Tier 1 Glyphs ===&lt;br /&gt;
&amp;lt;big&amp;gt;Glyph of Knowledge&amp;lt;/big&amp;gt; [[File:Glyph Knowledge.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;&amp;quot;Knowledge. Instills the spark of indelible knowledge. Able to convert most to join our ranks.&amp;quot;&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Requires two cultists around to activate. Converts a non-mindshielded person into a cultist, healing them to full health in the process&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;Glyph of Projection&amp;lt;/big&amp;gt; [[File:Glyph Projection.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;lt;small&amp;gt;&amp;quot;Projection. Allows us to ascend in a temporary astral form to spy on those around us.&amp;quot;&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Allows you to scout around the station like a ghost. Your projection is invisible to other people&lt;br /&gt;
&lt;br /&gt;
=== Tier 2 Glyphs ===&lt;br /&gt;
&amp;lt;big&amp;gt;Glyph of Blades&amp;lt;/big&amp;gt; [[File:Glyph Blades.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;lt;small&amp;gt;&amp;quot;Blades. Transmutes and extrudes sharp objects into more lethal weaponry.&amp;quot;&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Converts sharp objects (knives, glass shards and etc) into cosmic cult weaponry. The weapon randomly chooses between:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!style=&amp;quot;width:5%;|&#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%;|&#039;&#039;&#039;Item&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%;|&#039;&#039;&#039;Damage&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:55%;|&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Entropic Blade.png|64px]]&lt;br /&gt;
|Entropic Blade&lt;br /&gt;
|11 {{DMG|Slash}}&lt;br /&gt;
12 {{DMG|Cold}}&lt;br /&gt;
&lt;br /&gt;
12 {{DMG|Asphyxiation}}&lt;br /&gt;
&lt;br /&gt;
15 {{DMG|Structural}}&lt;br /&gt;
|The most basic cult weapon. No special effects&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Vacuous Lance.png|64px]]&lt;br /&gt;
|Vacuous Lance&lt;br /&gt;
|11 {{DMG|Piercing}}&lt;br /&gt;
12 {{DMG|Cold}}&lt;br /&gt;
&lt;br /&gt;
12 {{DMG|Asphyxiation}}&lt;br /&gt;
&lt;br /&gt;
15 {{DMG|Structural}}&lt;br /&gt;
|Can be thrown for medium damage&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Astral Razor.png|64px]]&lt;br /&gt;
|Astral Razor&lt;br /&gt;
|3 {{DMG|Piercing}}&lt;br /&gt;
3 {{DMG|Slash}}&lt;br /&gt;
&lt;br /&gt;
6 {{DMG|Cold}}&lt;br /&gt;
&lt;br /&gt;
6 {{DMG|Asphyxiation}}&lt;br /&gt;
&lt;br /&gt;
15 {{DMG|Structural}}&lt;br /&gt;
|Works like the crusher weapons. Right click while wielded to send a projectile (10 {{DMG|Cold}} and 5 {{DMG|Asphyxiation}}) and mark an enemy. Attack the marked enemy to deal 15 {{DMG|Cold}} and 10 {{DMG|Asphyxiation}} additional damage&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;Glyph of Warding&amp;lt;/big&amp;gt; [[File:Glyph Warding.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;lt;small&amp;gt;&amp;quot;Warding. Transmutes pressure-resistant clothing into entropic garb.&amp;quot;&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Converts pressure resistant clothing (EVA, Emergency EVA suits, Hardsuits and etc) into cult armor&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!style=&amp;quot;width:5%;|&#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%;|&#039;&#039;&#039;Item&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%;|&#039;&#039;&#039;Protections&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:55%;|&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Entropic Armor.png|64px]]&lt;br /&gt;
|Entropic Armor&lt;br /&gt;
|40% to everything&lt;br /&gt;
0% stun resistance&lt;br /&gt;
|10% slowdown. Has an inbuilt light and a helmet&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Tier 3 Glyphs ===&lt;br /&gt;
&amp;lt;big&amp;gt;Glyph of Truth&amp;lt;/big&amp;gt; [[File:Glyph Truth.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;lt;small&amp;gt;&amp;quot;Truth. Instills the pure, indelible truth. Able to convert absolutely anyone to join our ranks.&amp;quot;&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Same as the Glyph of Knowledge, but can convert mindshielded people now&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;Glyph of Cessation&amp;lt;/big&amp;gt; [[File:Glyph Cessation.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;lt;small&amp;gt;&amp;quot;Cessation. Transmutes a portable atmospherics scrubber into a Vacuous Spire for our use.&amp;quot;&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Converts portable scrubber into Vacuous Spire. The spire passively converts the atmosphere in the room into Entropy motes when wrenched&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;big&amp;gt;Cosmic Influences and Cultist abilities&amp;lt;/big&amp;gt; ==&lt;br /&gt;
Influences are additional passive and active abilties that you can get at the monument for the gathered entropy&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Icon&lt;br /&gt;
!Ability&lt;br /&gt;
!Tier&lt;br /&gt;
!Cost&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[File:Beckon The Monument.png|frameless]]&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Beckon The Monument&#039;&#039;&#039;&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|Call forth The Monument into realspace. Keep it hidden and safe from non-cultists!&lt;br /&gt;
The first activation shows you where the monument would be placed. The second places it&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[File:Shunt Subjectivity.png|frameless]]&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Shunt Subjectivity&#039;&#039;&#039;&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|Shunt your target&#039;s mind out of their body and unto the cosmic dark, temporarily rendering their body mindless.&lt;br /&gt;
Has a short doafter after which it stuns the target for a long time. Has a long cooldown&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[File:Siphon Entropy.png|frameless]]&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Siphon Entropy&#039;&#039;&#039;&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|Silently siphon entropy from your target, dealing some damage in the process.&lt;br /&gt;
Interacting with the monument moves all of your stored entropy to it&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[File:Abberant Lapse.png|frameless]]&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Abberant Lapse&#039;&#039;&#039;&lt;br /&gt;
|1&lt;br /&gt;
|10&lt;br /&gt;
|Lapse your target&#039;s corporeal form, temporarily rendering it immutable, impassible, and frozen in place.&lt;br /&gt;
Can be used on yourself&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[File:Null Glare.png|frameless]]&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Null Glare&#039;&#039;&#039;&lt;br /&gt;
|1&lt;br /&gt;
|12&lt;br /&gt;
|Emit a horrific pulse of cosmic light, slowing and disorienting everyone around you.&lt;br /&gt;
Flash-like effect that is blocked by sunglasses and alternatives. Cyborgs and IPC&#039;s get stunned for half of the duration of the flash&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[File:Eschew Metabolism.png|frameless]]&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Eschew Metabolism&#039;&#039;&#039;&lt;br /&gt;
|1&lt;br /&gt;
|8&lt;br /&gt;
|Passive influence. Eliminates the need for you to eat and drink&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[File:Force Ingress.png|frameless]]&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Force Ingress&#039;&#039;&#039;&lt;br /&gt;
|2&lt;br /&gt;
|14&lt;br /&gt;
|Use a concentrated blast of power to force a secure doorway open.&lt;br /&gt;
Empowered cultists can force open bolted doors&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[File:Unbound Step.png|frameless]]&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Unbound Step&#039;&#039;&#039;&lt;br /&gt;
|2&lt;br /&gt;
|14&lt;br /&gt;
|Passive influence. Allows you to walk in space as if you are standing on the ground&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Malign Fragmentation.png|frameless]]&lt;br /&gt;
|&#039;&#039;&#039;Malign Fragmentation&#039;&#039;&#039;&lt;br /&gt;
|2&lt;br /&gt;
|0&lt;br /&gt;
|Transfer your malign empowerment into a digital system, such as an AI Upload Console, corrupting it in the process. Doing so will expend your empowerment.&lt;br /&gt;
Obtained by becoming empowered&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;Chantry Ritual&#039;&#039;&#039;&lt;br /&gt;
|2&lt;br /&gt;
|0&lt;br /&gt;
|Begins a conversion of a borg into a cult construct, Encasing them into a chantry and alerting the crew of its location. The chantry can be broken during the ritual to cancel it&lt;br /&gt;
Obtained by becoming empowered&lt;br /&gt;
&lt;br /&gt;
Currently unimplemented&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[File:Vacuous Imposition.png|frameless]]&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Vacuous Imposition&#039;&#039;&#039;&lt;br /&gt;
|3&lt;br /&gt;
|20&lt;br /&gt;
|You negate any incoming damage for a short time.&lt;br /&gt;
For the duration of the invulnerability you are 35% slower&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[File:Astral Nova.png|frameless]]&#039;&#039;&#039;&lt;br /&gt;
|Astral Nova&lt;br /&gt;
|3&lt;br /&gt;
|20&lt;br /&gt;
|Hurl a large and disruptive blast of astral energy.&lt;br /&gt;
Stuns and damages non-cultists along it&#039;s way&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[File:Astral Stride.png|frameless]]&#039;&#039;&#039;&lt;br /&gt;
|Astral Stride&lt;br /&gt;
|3&lt;br /&gt;
|18&lt;br /&gt;
|Passive influence. Increases your movement speed by 10%&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[File:Vacuous Vitality.png|frameless]]&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Vacuous Vitality&#039;&#039;&#039;&lt;br /&gt;
|3&lt;br /&gt;
|20&lt;br /&gt;
|Passive influence. Fills you with healing chemical as long as you are near the monument&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;big&amp;gt;Fighting the cosmic cult&amp;lt;/big&amp;gt; ==&lt;br /&gt;
Cultists can be deconverted using Ardent Censer, that [[Chaplain]] and [[Mystagogue]] start with. The deconversion takes a bit of time and backfires in case it was used on non-cultists&lt;br /&gt;
&lt;br /&gt;
Chaplain and mystagogue are immune to most cult abilities&lt;br /&gt;
&lt;br /&gt;
{{Jobs Menu}}&lt;/div&gt;</summary>
		<author><name>Dorragon</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Cosmic_Cultist&amp;diff=3989</id>
		<title>Cosmic Cultist</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Cosmic_Cultist&amp;diff=3989"/>
		<updated>2025-05-11T14:11:15Z</updated>

		<summary type="html">&lt;p&gt;Dorragon: /* Cosmic Influences and Cultist abilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}{{Job Header|guides=This is the guide|difficulty=Easy to Hard|requirements=12 hours of playtime|title=Cosmic Cultist|duties=USHER IN THE END, EMPOWER THE MONUMENT, SIPHON ENTROPY|department=COSMIC CULT|image=Cosmic_Cultist.png|maincolor=000000|secondarycolor=101010|aliases=Coscult, cultists|access=Whatever your job got|extendedaccess=None|supervisors=The Unknown|subordinates=None}}&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;big&amp;gt;Starting a cult&amp;lt;/big&amp;gt; ==&lt;br /&gt;
After the game starts, you will have some time to prepare and plan before one of the initial cultists gets Beckon the Monument ability by a vote.&lt;br /&gt;
&lt;br /&gt;
The placement of the monument is one of the most important things to a cult, so be careful with where you use the ability&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;big&amp;gt;Growing your power&amp;lt;/big&amp;gt; ==&lt;br /&gt;
By siphoning the entropy of the crew and converting new cultists you raise the progression of the monument. As soon as a certain thresholds are reached the monument moves to a new tier, allowing for stronger abilities, new glyphs and making the presence of the cult stronger&lt;br /&gt;
&lt;br /&gt;
==== Second Tier ====&lt;br /&gt;
You recieve a message, after which you have two minutes until the monument reaches second tier. As soon as it does, the malign rifts appear around the station, converting objects they touch into cult alternatives. Absorbing a malign rift will Empower you&lt;br /&gt;
&lt;br /&gt;
==== Third Tier ====&lt;br /&gt;
At third tier the cultists are revealed by a and the monument becomes visible to non-cultists. After a short time the cultists can start beckoning the unknown which is the cultist win condition. After the beckoning starts the cultists need to protect the monument until the unknow is summoned, with each conversion during that time lowering time needed until the summon happens&lt;br /&gt;
&lt;br /&gt;
==== Empowered cultists ====&lt;br /&gt;
After absorbing a malign rift you become empowered. Being empowered allows you to get double the entropy from the Siphon Entropy, makes you immune to space and your cultist abilities become stronger. Unlocks the ability for you to start a Chantry Ritual on a cyborg&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;big&amp;gt;Glyphs and you&amp;lt;/big&amp;gt; ==&lt;br /&gt;
You can scribe glyphs at the monument and click or interact to activate them. Activating the glyphs deals asphyxation damage to all nearby cultists as a cost, so be careful not to crit your friends. There are six Glyphs in total, with two unlocking at each tier of the monument&lt;br /&gt;
&lt;br /&gt;
=== Tier 1 Glyphs ===&lt;br /&gt;
&amp;lt;big&amp;gt;Glyph of Knowledge&amp;lt;/big&amp;gt; [[File:Glyph Knowledge.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;&amp;quot;Knowledge. Instills the spark of indelible knowledge. Able to convert most to join our ranks.&amp;quot;&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Requires two cultists around to activate. Converts a non-mindshielded person into a cultist, healing them to full health in the process&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;Glyph of Projection&amp;lt;/big&amp;gt; [[File:Glyph Projection.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;lt;small&amp;gt;&amp;quot;Projection. Allows us to ascend in a temporary astral form to spy on those around us.&amp;quot;&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Allows you to scout around the station like a ghost. Your projection is invisible to other people&lt;br /&gt;
&lt;br /&gt;
=== Tier 2 Glyphs ===&lt;br /&gt;
&amp;lt;big&amp;gt;Glyph of Blades&amp;lt;/big&amp;gt; [[File:Glyph Blades.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;lt;small&amp;gt;&amp;quot;Blades. Transmutes and extrudes sharp objects into more lethal weaponry.&amp;quot;&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Converts sharp objects (knives, glass shards and etc) into cosmic cult weaponry. The weapon randomly chooses between:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!style=&amp;quot;width:5%;|&#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%;|&#039;&#039;&#039;Item&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%;|&#039;&#039;&#039;Damage&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:55%;|&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Entropic Blade.png|64px]]&lt;br /&gt;
|Entropic Blade&lt;br /&gt;
|11 {{DMG|Slash}}&lt;br /&gt;
12 {{DMG|Cold}}&lt;br /&gt;
&lt;br /&gt;
12 {{DMG|Asphyxiation}}&lt;br /&gt;
&lt;br /&gt;
15 {{DMG|Structural}}&lt;br /&gt;
|The most basic cult weapon. No special effects&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Vacuous Lance.png|64px]]&lt;br /&gt;
|Vacuous Lance&lt;br /&gt;
|11 {{DMG|Piercing}}&lt;br /&gt;
12 {{DMG|Cold}}&lt;br /&gt;
&lt;br /&gt;
12 {{DMG|Asphyxiation}}&lt;br /&gt;
&lt;br /&gt;
15 {{DMG|Structural}}&lt;br /&gt;
|Can be thrown for medium damage&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Astral Razor.png|64px]]&lt;br /&gt;
|Astral Razor&lt;br /&gt;
|3 {{DMG|Piercing}}&lt;br /&gt;
3 {{DMG|Slash}}&lt;br /&gt;
&lt;br /&gt;
6 {{DMG|Cold}}&lt;br /&gt;
&lt;br /&gt;
6 {{DMG|Asphyxiation}}&lt;br /&gt;
&lt;br /&gt;
15 {{DMG|Structural}}&lt;br /&gt;
|Works like the crusher weapons. Right click while wielded to send a projectile (10 {{DMG|Cold}} and 5 {{DMG|Asphyxiation}}) and mark an enemy. Attack the marked enemy to deal 15 {{DMG|Cold}} and 10 {{DMG|Asphyxiation}} additional damage&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;Glyph of Warding&amp;lt;/big&amp;gt; [[File:Glyph Warding.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;lt;small&amp;gt;&amp;quot;Warding. Transmutes pressure-resistant clothing into entropic garb.&amp;quot;&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Converts pressure resistant clothing (EVA, Emergency EVA suits, Hardsuits and etc) into cult armor&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!style=&amp;quot;width:5%;|&#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%;|&#039;&#039;&#039;Item&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%;|&#039;&#039;&#039;Protections&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:55%;|&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Entropic Armor.png|64px]]&lt;br /&gt;
|Entropic Armor&lt;br /&gt;
|40% to everything&lt;br /&gt;
0% stun resistance&lt;br /&gt;
|10% slowdown. Has an inbuilt light and a helmet&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Tier 3 Glyphs ===&lt;br /&gt;
&amp;lt;big&amp;gt;Glyph of Truth&amp;lt;/big&amp;gt; [[File:Glyph Truth.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;lt;small&amp;gt;&amp;quot;Truth. Instills the pure, indelible truth. Able to convert absolutely anyone to join our ranks.&amp;quot;&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Same as the Glyph of Knowledge, but can convert mindshielded people now&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;Glyph of Cessation&amp;lt;/big&amp;gt; [[File:Glyph Cessation.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;lt;small&amp;gt;&amp;quot;Cessation. Transmutes a portable atmospherics scrubber into a Vacuous Spire for our use.&amp;quot;&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Converts portable scrubber into Vacuous Spire. The spire passively converts the atmosphere in the room into Entropy motes when wrenched&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;big&amp;gt;Cosmic Influences and Cultist abilities&amp;lt;/big&amp;gt; ==&lt;br /&gt;
Influences are additional passive and active abilties that you can get at the monument for the gathered entropy&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Icon&lt;br /&gt;
!Ability&lt;br /&gt;
!Tier&lt;br /&gt;
!Cost&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[File:Beckon The Monument.png|frameless]]&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Beckon The Monument&#039;&#039;&#039;&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|Call forth The Monument into realspace. Keep it hidden and safe from non-cultists!&lt;br /&gt;
The first activation shows you where the monument would be placed. The second places it&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[File:Shunt Subjectivity.png|frameless]]&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Shunt Subjectivity&#039;&#039;&#039;&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|Shunt your target&#039;s mind out of their body and unto the cosmic dark, temporarily rendering their body mindless.&lt;br /&gt;
Has a short doafter after which it stuns the target for a long time. Has a long cooldown&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[File:Siphon Entropy.png|frameless]]&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Siphon Entropy&#039;&#039;&#039;&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|Silently siphon entropy from your target, dealing some damage in the process.&lt;br /&gt;
Interacting with the monument moves all of your stored entropy to it&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[File:Abberant Lapse.png|frameless]]&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Abberant Lapse&#039;&#039;&#039;&lt;br /&gt;
|1&lt;br /&gt;
|10&lt;br /&gt;
|Lapse your target&#039;s corporeal form, temporarily rendering it immutable, impassible, and frozen in place.&lt;br /&gt;
Can be used on yourself&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[File:Null Glare.png|frameless]]&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Null Glare&#039;&#039;&#039;&lt;br /&gt;
|1&lt;br /&gt;
|12&lt;br /&gt;
|Emit a horrific pulse of cosmic light, slowing and disorienting everyone around you.&lt;br /&gt;
Flash-like effect that is blocked by sunglasses and alternatives. Cyborgs and IPC&#039;s get stunned for half of the duration of the flash&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[File:Eschew Metabolism.png|frameless]]&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Eschew Metabolism&#039;&#039;&#039;&lt;br /&gt;
|1&lt;br /&gt;
|8&lt;br /&gt;
|Passive influence. Eliminates the need for you to eat and drink&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[File:Force Ingress.png|frameless]]&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Force Ingress&#039;&#039;&#039;&lt;br /&gt;
|2&lt;br /&gt;
|14&lt;br /&gt;
|Use a concentrated blast of power to force a secure doorway open.&lt;br /&gt;
Empowered cultists can force open bolted doors&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[File:Unbound Step.png|frameless]]&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Unbound Step&#039;&#039;&#039;&lt;br /&gt;
|2&lt;br /&gt;
|14&lt;br /&gt;
|Passive influence. Allows you to walk in space as if you are standing on the ground&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Malign Fragmentation.png|frameless]]&lt;br /&gt;
|&#039;&#039;&#039;Malign Fragmentation&#039;&#039;&#039;&lt;br /&gt;
|2&lt;br /&gt;
|0&lt;br /&gt;
|Transfer your malign empowerment into a digital system, such as an AI Upload Console, corrupting it in the process. Doing so will expend your empowerment.&lt;br /&gt;
Obtained by becoming empowered&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;Chantry Ritual&#039;&#039;&#039;&lt;br /&gt;
|2&lt;br /&gt;
|0&lt;br /&gt;
|Begins a conversion of a borg into a cult construct, Encasing them into a chantry and alerting the crew of its location. The chantry can be broken during the ritual to cancel it&lt;br /&gt;
Obtained by becoming empowered&lt;br /&gt;
&lt;br /&gt;
Currently unimplemented&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[File:Vacuous Imposition.png|frameless]]&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Vacuous Imposition&#039;&#039;&#039;&lt;br /&gt;
|3&lt;br /&gt;
|20&lt;br /&gt;
|You negate any incoming damage for a short time.&lt;br /&gt;
For the duration of the invulnerability you are 35% slower&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[File:Astral Nova.png|frameless]]&#039;&#039;&#039;&lt;br /&gt;
|Astral Nova&lt;br /&gt;
|3&lt;br /&gt;
|20&lt;br /&gt;
|Hurl a large and disruptive blast of astral energy.&lt;br /&gt;
Stuns and damages non-cultists along it&#039;s way&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[File:Astral Stride.png|frameless]]&#039;&#039;&#039;&lt;br /&gt;
|Astral Stride&lt;br /&gt;
|3&lt;br /&gt;
|18&lt;br /&gt;
|Passive influence. Increases your movement speed by 10%&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[File:Vacuous Vitality.png|frameless]]&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Vacuous Vitality&#039;&#039;&#039;&lt;br /&gt;
|3&lt;br /&gt;
|20&lt;br /&gt;
|Passive influence. Fills you with healing chemical as long as you are near the monument&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;big&amp;gt;Fighting the cosmic cult&amp;lt;/big&amp;gt; ==&lt;br /&gt;
Cultists can be deconverted using Ardent Censer, that [[Chaplain]] and [[Mystagogue]] start with. The deconversion takes a bit of time and backfires in case it was used on non-cultists&lt;br /&gt;
&lt;br /&gt;
Chaplain and mystagogue are immune to most cult abilities&lt;br /&gt;
&lt;br /&gt;
{{Jobs Menu}}&lt;/div&gt;</summary>
		<author><name>Dorragon</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=File:Malign_Fragmentation.png&amp;diff=3988</id>
		<title>File:Malign Fragmentation.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=File:Malign_Fragmentation.png&amp;diff=3988"/>
		<updated>2025-05-11T14:09:54Z</updated>

		<summary type="html">&lt;p&gt;Dorragon: Dorragon uploaded a new version of File:Malign Fragmentation.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;meow&lt;/div&gt;</summary>
		<author><name>Dorragon</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=File:Malign_Fragmentation.png&amp;diff=3987</id>
		<title>File:Malign Fragmentation.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=File:Malign_Fragmentation.png&amp;diff=3987"/>
		<updated>2025-05-11T14:08:38Z</updated>

		<summary type="html">&lt;p&gt;Dorragon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;meow&lt;/div&gt;</summary>
		<author><name>Dorragon</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Cosmic_Cultist&amp;diff=3986</id>
		<title>Cosmic Cultist</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Cosmic_Cultist&amp;diff=3986"/>
		<updated>2025-05-11T02:49:08Z</updated>

		<summary type="html">&lt;p&gt;Dorragon: /* Cosmic Influences and Cultist abilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}{{Job Header|guides=This is the guide|difficulty=Easy to Hard|requirements=12 hours of playtime|title=Cosmic Cultist|duties=USHER IN THE END, EMPOWER THE MONUMENT, SIPHON ENTROPY|department=COSMIC CULT|image=Cosmic_Cultist.png|maincolor=000000|secondarycolor=101010|aliases=Coscult, cultists|access=Whatever your job got|extendedaccess=None|supervisors=The Unknown|subordinates=None}}&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;big&amp;gt;Starting a cult&amp;lt;/big&amp;gt; ==&lt;br /&gt;
After the game starts, you will have some time to prepare and plan before one of the initial cultists gets Beckon the Monument ability by a vote.&lt;br /&gt;
&lt;br /&gt;
The placement of the monument is one of the most important things to a cult, so be careful with where you use the ability&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;big&amp;gt;Growing your power&amp;lt;/big&amp;gt; ==&lt;br /&gt;
By siphoning the entropy of the crew and converting new cultists you raise the progression of the monument. As soon as a certain thresholds are reached the monument moves to a new tier, allowing for stronger abilities, new glyphs and making the presence of the cult stronger&lt;br /&gt;
&lt;br /&gt;
==== Second Tier ====&lt;br /&gt;
You recieve a message, after which you have two minutes until the monument reaches second tier. As soon as it does, the malign rifts appear around the station, converting objects they touch into cult alternatives. Absorbing a malign rift will Empower you&lt;br /&gt;
&lt;br /&gt;
==== Third Tier ====&lt;br /&gt;
At third tier the cultists are revealed by a and the monument becomes visible to non-cultists. After a short time the cultists can start beckoning the unknown which is the cultist win condition. After the beckoning starts the cultists need to protect the monument until the unknow is summoned, with each conversion during that time lowering time needed until the summon happens&lt;br /&gt;
&lt;br /&gt;
==== Empowered cultists ====&lt;br /&gt;
After absorbing a malign rift you become empowered. Being empowered allows you to get double the entropy from the Siphon Entropy, makes you immune to space and your cultist abilities become stronger. Unlocks the ability for you to start a Chantry Ritual on a cyborg&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;big&amp;gt;Glyphs and you&amp;lt;/big&amp;gt; ==&lt;br /&gt;
You can scribe glyphs at the monument and click or interact to activate them. Activating the glyphs deals asphyxation damage to all nearby cultists as a cost, so be careful not to crit your friends. There are six Glyphs in total, with two unlocking at each tier of the monument&lt;br /&gt;
&lt;br /&gt;
=== Tier 1 Glyphs ===&lt;br /&gt;
&amp;lt;big&amp;gt;Glyph of Knowledge&amp;lt;/big&amp;gt; [[File:Glyph Knowledge.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;&amp;quot;Knowledge. Instills the spark of indelible knowledge. Able to convert most to join our ranks.&amp;quot;&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Requires two cultists around to activate. Converts a non-mindshielded person into a cultist, healing them to full health in the process&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;Glyph of Projection&amp;lt;/big&amp;gt; [[File:Glyph Projection.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;lt;small&amp;gt;&amp;quot;Projection. Allows us to ascend in a temporary astral form to spy on those around us.&amp;quot;&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Allows you to scout around the station like a ghost. Your projection is invisible to other people&lt;br /&gt;
&lt;br /&gt;
=== Tier 2 Glyphs ===&lt;br /&gt;
&amp;lt;big&amp;gt;Glyph of Blades&amp;lt;/big&amp;gt; [[File:Glyph Blades.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;lt;small&amp;gt;&amp;quot;Blades. Transmutes and extrudes sharp objects into more lethal weaponry.&amp;quot;&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Converts sharp objects (knives, glass shards and etc) into cosmic cult weaponry. The weapon randomly chooses between:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!style=&amp;quot;width:5%;|&#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%;|&#039;&#039;&#039;Item&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%;|&#039;&#039;&#039;Damage&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:55%;|&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Entropic Blade.png|64px]]&lt;br /&gt;
|Entropic Blade&lt;br /&gt;
|11 {{DMG|Slash}}&lt;br /&gt;
12 {{DMG|Cold}}&lt;br /&gt;
&lt;br /&gt;
12 {{DMG|Asphyxiation}}&lt;br /&gt;
&lt;br /&gt;
15 {{DMG|Structural}}&lt;br /&gt;
|The most basic cult weapon. No special effects&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Vacuous Lance.png|64px]]&lt;br /&gt;
|Vacuous Lance&lt;br /&gt;
|11 {{DMG|Piercing}}&lt;br /&gt;
12 {{DMG|Cold}}&lt;br /&gt;
&lt;br /&gt;
12 {{DMG|Asphyxiation}}&lt;br /&gt;
&lt;br /&gt;
15 {{DMG|Structural}}&lt;br /&gt;
|Can be thrown for medium damage&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Astral Razor.png|64px]]&lt;br /&gt;
|Astral Razor&lt;br /&gt;
|3 {{DMG|Piercing}}&lt;br /&gt;
3 {{DMG|Slash}}&lt;br /&gt;
&lt;br /&gt;
6 {{DMG|Cold}}&lt;br /&gt;
&lt;br /&gt;
6 {{DMG|Asphyxiation}}&lt;br /&gt;
&lt;br /&gt;
15 {{DMG|Structural}}&lt;br /&gt;
|Works like the crusher weapons. Right click while wielded to send a projectile (10 {{DMG|Cold}} and 5 {{DMG|Asphyxiation}}) and mark an enemy. Attack the marked enemy to deal 15 {{DMG|Cold}} and 10 {{DMG|Asphyxiation}} additional damage&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;Glyph of Warding&amp;lt;/big&amp;gt; [[File:Glyph Warding.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;lt;small&amp;gt;&amp;quot;Warding. Transmutes pressure-resistant clothing into entropic garb.&amp;quot;&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Converts pressure resistant clothing (EVA, Emergency EVA suits, Hardsuits and etc) into cult armor&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!style=&amp;quot;width:5%;|&#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%;|&#039;&#039;&#039;Item&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%;|&#039;&#039;&#039;Protections&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:55%;|&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Entropic Armor.png|64px]]&lt;br /&gt;
|Entropic Armor&lt;br /&gt;
|40% to everything&lt;br /&gt;
0% stun resistance&lt;br /&gt;
|10% slowdown. Has an inbuilt light and a helmet&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Tier 3 Glyphs ===&lt;br /&gt;
&amp;lt;big&amp;gt;Glyph of Truth&amp;lt;/big&amp;gt; [[File:Glyph Truth.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;lt;small&amp;gt;&amp;quot;Truth. Instills the pure, indelible truth. Able to convert absolutely anyone to join our ranks.&amp;quot;&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Same as the Glyph of Knowledge, but can convert mindshielded people now&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;Glyph of Cessation&amp;lt;/big&amp;gt; [[File:Glyph Cessation.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;lt;small&amp;gt;&amp;quot;Cessation. Transmutes a portable atmospherics scrubber into a Vacuous Spire for our use.&amp;quot;&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Converts portable scrubber into Vacuous Spire. The spire passively converts the atmosphere in the room into Entropy motes when wrenched&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;big&amp;gt;Cosmic Influences and Cultist abilities&amp;lt;/big&amp;gt; ==&lt;br /&gt;
Influences are additional passive and active abilties that you can get at the monument for the gathered entropy&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Icon&lt;br /&gt;
!Ability&lt;br /&gt;
!Tier&lt;br /&gt;
!Cost&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[File:Beckon The Monument.png|frameless]]&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Beckon The Monument&#039;&#039;&#039;&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|Call forth The Monument into realspace. Keep it hidden and safe from non-cultists!&lt;br /&gt;
The first activation shows you where the monument would be placed. The second places it&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[File:Shunt Subjectivity.png|frameless]]&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Shunt Subjectivity&#039;&#039;&#039;&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|Shunt your target&#039;s mind out of their body and unto the cosmic dark, temporarily rendering their body mindless.&lt;br /&gt;
Has a short doafter after which it stuns the target for a long time. Has a long cooldown&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[File:Siphon Entropy.png|frameless]]&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Siphon Entropy&#039;&#039;&#039;&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|Silently siphon entropy from your target, dealing some damage in the process.&lt;br /&gt;
Interacting with the monument moves all of your stored entropy to it&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[File:Abberant Lapse.png|frameless]]&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Abberant Lapse&#039;&#039;&#039;&lt;br /&gt;
|1&lt;br /&gt;
|10&lt;br /&gt;
|Lapse your target&#039;s corporeal form, temporarily rendering it immutable, impassible, and frozen in place.&lt;br /&gt;
Can be used on yourself&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[File:Null Glare.png|frameless]]&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Null Glare&#039;&#039;&#039;&lt;br /&gt;
|1&lt;br /&gt;
|12&lt;br /&gt;
|Emit a horrific pulse of cosmic light, slowing and disorienting everyone around you.&lt;br /&gt;
Flash-like effect that is blocked by sunglasses and alternatives. Cyborgs and IPC&#039;s get stunned for half of the duration of the flash&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[File:Eschew Metabolism.png|frameless]]&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Eschew Metabolism&#039;&#039;&#039;&lt;br /&gt;
|1&lt;br /&gt;
|8&lt;br /&gt;
|Passive influence. Eliminates the need for you to eat and drink&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[File:Force Ingress.png|frameless]]&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Force Ingress&#039;&#039;&#039;&lt;br /&gt;
|2&lt;br /&gt;
|14&lt;br /&gt;
|Use a concentrated blast of power to force a secure doorway open.&lt;br /&gt;
Empowered cultists can force open bolted doors&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[File:Unbound Step.png|frameless]]&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Unbound Step&#039;&#039;&#039;&lt;br /&gt;
|2&lt;br /&gt;
|14&lt;br /&gt;
|Passive influence. Allows you to walk in space as if you are standing on the ground&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;Chantry Ritual&#039;&#039;&#039;&lt;br /&gt;
|2&lt;br /&gt;
|0&lt;br /&gt;
|Begins a conversion of a borg into a cult construct, Encasing them into a chantry and alerting the crew of its location. The chantry can be broken during the ritual to cancel it&lt;br /&gt;
Obtained by becoming empowered&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[File:Vacuous Imposition.png|frameless]]&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Vacuous Imposition&#039;&#039;&#039;&lt;br /&gt;
|3&lt;br /&gt;
|20&lt;br /&gt;
|You negate any incoming damage for a short time.&lt;br /&gt;
For the duration of the invulnerability you are 35% slower&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[File:Astral Nova.png|frameless]]&#039;&#039;&#039;&lt;br /&gt;
|Astral Nova&lt;br /&gt;
|3&lt;br /&gt;
|20&lt;br /&gt;
|Hurl a large and disruptive blast of astral energy.&lt;br /&gt;
Stuns and damages non-cultists along it&#039;s way&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[File:Astral Stride.png|frameless]]&#039;&#039;&#039;&lt;br /&gt;
|Astral Stride&lt;br /&gt;
|3&lt;br /&gt;
|18&lt;br /&gt;
|Passive influence. Increases your movement speed by 10%&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[File:Vacuous Vitality.png|frameless]]&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Vacuous Vitality&#039;&#039;&#039;&lt;br /&gt;
|3&lt;br /&gt;
|20&lt;br /&gt;
|Passive influence. Fills you with healing chemical as long as you are near the monument&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;big&amp;gt;Fighting the cosmic cult&amp;lt;/big&amp;gt; ==&lt;br /&gt;
Cultists can be deconverted using Ardent Censer, that [[Chaplain]] and [[Mystagogue]] start with. The deconversion takes a bit of time and backfires in case it was used on non-cultists&lt;br /&gt;
&lt;br /&gt;
Chaplain and mystagogue are immune to most cult abilities&lt;br /&gt;
&lt;br /&gt;
{{Jobs Menu}}&lt;/div&gt;</summary>
		<author><name>Dorragon</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Cosmic_Cultist&amp;diff=3985</id>
		<title>Cosmic Cultist</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Cosmic_Cultist&amp;diff=3985"/>
		<updated>2025-05-11T02:48:08Z</updated>

		<summary type="html">&lt;p&gt;Dorragon: Influence table&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}{{Job Header|guides=This is the guide|difficulty=Easy to Hard|requirements=12 hours of playtime|title=Cosmic Cultist|duties=USHER IN THE END, EMPOWER THE MONUMENT, SIPHON ENTROPY|department=COSMIC CULT|image=Cosmic_Cultist.png|maincolor=000000|secondarycolor=101010|aliases=Coscult, cultists|access=Whatever your job got|extendedaccess=None|supervisors=The Unknown|subordinates=None}}&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;big&amp;gt;Starting a cult&amp;lt;/big&amp;gt; ==&lt;br /&gt;
After the game starts, you will have some time to prepare and plan before one of the initial cultists gets Beckon the Monument ability by a vote.&lt;br /&gt;
&lt;br /&gt;
The placement of the monument is one of the most important things to a cult, so be careful with where you use the ability&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;big&amp;gt;Growing your power&amp;lt;/big&amp;gt; ==&lt;br /&gt;
By siphoning the entropy of the crew and converting new cultists you raise the progression of the monument. As soon as a certain thresholds are reached the monument moves to a new tier, allowing for stronger abilities, new glyphs and making the presence of the cult stronger&lt;br /&gt;
&lt;br /&gt;
==== Second Tier ====&lt;br /&gt;
You recieve a message, after which you have two minutes until the monument reaches second tier. As soon as it does, the malign rifts appear around the station, converting objects they touch into cult alternatives. Absorbing a malign rift will Empower you&lt;br /&gt;
&lt;br /&gt;
==== Third Tier ====&lt;br /&gt;
At third tier the cultists are revealed by a and the monument becomes visible to non-cultists. After a short time the cultists can start beckoning the unknown which is the cultist win condition. After the beckoning starts the cultists need to protect the monument until the unknow is summoned, with each conversion during that time lowering time needed until the summon happens&lt;br /&gt;
&lt;br /&gt;
==== Empowered cultists ====&lt;br /&gt;
After absorbing a malign rift you become empowered. Being empowered allows you to get double the entropy from the Siphon Entropy, makes you immune to space and your cultist abilities become stronger. Unlocks the ability for you to start a Chantry Ritual on a cyborg&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;big&amp;gt;Glyphs and you&amp;lt;/big&amp;gt; ==&lt;br /&gt;
You can scribe glyphs at the monument and click or interact to activate them. Activating the glyphs deals asphyxation damage to all nearby cultists as a cost, so be careful not to crit your friends. There are six Glyphs in total, with two unlocking at each tier of the monument&lt;br /&gt;
&lt;br /&gt;
=== Tier 1 Glyphs ===&lt;br /&gt;
&amp;lt;big&amp;gt;Glyph of Knowledge&amp;lt;/big&amp;gt; [[File:Glyph Knowledge.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;&amp;quot;Knowledge. Instills the spark of indelible knowledge. Able to convert most to join our ranks.&amp;quot;&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Requires two cultists around to activate. Converts a non-mindshielded person into a cultist, healing them to full health in the process&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;Glyph of Projection&amp;lt;/big&amp;gt; [[File:Glyph Projection.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;lt;small&amp;gt;&amp;quot;Projection. Allows us to ascend in a temporary astral form to spy on those around us.&amp;quot;&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Allows you to scout around the station like a ghost. Your projection is invisible to other people&lt;br /&gt;
&lt;br /&gt;
=== Tier 2 Glyphs ===&lt;br /&gt;
&amp;lt;big&amp;gt;Glyph of Blades&amp;lt;/big&amp;gt; [[File:Glyph Blades.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;lt;small&amp;gt;&amp;quot;Blades. Transmutes and extrudes sharp objects into more lethal weaponry.&amp;quot;&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Converts sharp objects (knives, glass shards and etc) into cosmic cult weaponry. The weapon randomly chooses between:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!style=&amp;quot;width:5%;|&#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%;|&#039;&#039;&#039;Item&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%;|&#039;&#039;&#039;Damage&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:55%;|&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Entropic Blade.png|64px]]&lt;br /&gt;
|Entropic Blade&lt;br /&gt;
|11 {{DMG|Slash}}&lt;br /&gt;
12 {{DMG|Cold}}&lt;br /&gt;
&lt;br /&gt;
12 {{DMG|Asphyxiation}}&lt;br /&gt;
&lt;br /&gt;
15 {{DMG|Structural}}&lt;br /&gt;
|The most basic cult weapon. No special effects&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Vacuous Lance.png|64px]]&lt;br /&gt;
|Vacuous Lance&lt;br /&gt;
|11 {{DMG|Piercing}}&lt;br /&gt;
12 {{DMG|Cold}}&lt;br /&gt;
&lt;br /&gt;
12 {{DMG|Asphyxiation}}&lt;br /&gt;
&lt;br /&gt;
15 {{DMG|Structural}}&lt;br /&gt;
|Can be thrown for medium damage&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Astral Razor.png|64px]]&lt;br /&gt;
|Astral Razor&lt;br /&gt;
|3 {{DMG|Piercing}}&lt;br /&gt;
3 {{DMG|Slash}}&lt;br /&gt;
&lt;br /&gt;
6 {{DMG|Cold}}&lt;br /&gt;
&lt;br /&gt;
6 {{DMG|Asphyxiation}}&lt;br /&gt;
&lt;br /&gt;
15 {{DMG|Structural}}&lt;br /&gt;
|Works like the crusher weapons. Right click while wielded to send a projectile (10 {{DMG|Cold}} and 5 {{DMG|Asphyxiation}}) and mark an enemy. Attack the marked enemy to deal 15 {{DMG|Cold}} and 10 {{DMG|Asphyxiation}} additional damage&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;Glyph of Warding&amp;lt;/big&amp;gt; [[File:Glyph Warding.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;lt;small&amp;gt;&amp;quot;Warding. Transmutes pressure-resistant clothing into entropic garb.&amp;quot;&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Converts pressure resistant clothing (EVA, Emergency EVA suits, Hardsuits and etc) into cult armor&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!style=&amp;quot;width:5%;|&#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%;|&#039;&#039;&#039;Item&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%;|&#039;&#039;&#039;Protections&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:55%;|&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Entropic Armor.png|64px]]&lt;br /&gt;
|Entropic Armor&lt;br /&gt;
|40% to everything&lt;br /&gt;
0% stun resistance&lt;br /&gt;
|10% slowdown. Has an inbuilt light and a helmet&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Tier 3 Glyphs ===&lt;br /&gt;
&amp;lt;big&amp;gt;Glyph of Truth&amp;lt;/big&amp;gt; [[File:Glyph Truth.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;lt;small&amp;gt;&amp;quot;Truth. Instills the pure, indelible truth. Able to convert absolutely anyone to join our ranks.&amp;quot;&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Same as the Glyph of Knowledge, but can convert mindshielded people now&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;Glyph of Cessation&amp;lt;/big&amp;gt; [[File:Glyph Cessation.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;lt;small&amp;gt;&amp;quot;Cessation. Transmutes a portable atmospherics scrubber into a Vacuous Spire for our use.&amp;quot;&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Converts portable scrubber into Vacuous Spire. The spire passively converts the atmosphere in the room into Entropy motes when wrenched&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;big&amp;gt;Cosmic Influences and Cultist abilities&amp;lt;/big&amp;gt; ==&lt;br /&gt;
Influences are additional passive and active abilties that you can get at the monument for the gathered entropy&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Icon&lt;br /&gt;
!Ability&lt;br /&gt;
!Tier&lt;br /&gt;
!Cost&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[File:Beckon The Monument.png|frameless]]&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Beckon The Monument&#039;&#039;&#039;&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|Call forth The Monument into realspace. Keep it hidden and safe from non-cultists!&lt;br /&gt;
The first activation shows you where the monument would be placed. The second places it&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[File:Shunt Subjectivity.png|frameless]]&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Shunt Subjectivity&#039;&#039;&#039;&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|Shunt your target&#039;s mind out of their body and unto the cosmic dark, temporarily rendering their body mindless.&lt;br /&gt;
Has a short doafter after which it stuns the target for a long time. Has a long cooldown&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[File:Siphon Entropy.png|frameless]]&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Siphon Entropy&#039;&#039;&#039;&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|Silently siphon entropy from your target, dealing some damage in the process.&lt;br /&gt;
Interacting with the monument moves all of your stored entropy to it&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[File:Abberant Lapse.png|frameless]]&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Abberant Lapse&#039;&#039;&#039;&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|Lapse your target&#039;s corporeal form, temporarily rendering it immutable, impassible, and frozen in place.&lt;br /&gt;
Can be used on yourself&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[File:Null Glare.png|frameless]]&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Null Glare&#039;&#039;&#039;&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|Emit a horrific pulse of cosmic light, slowing and disorienting everyone around you.&lt;br /&gt;
Flash-like effect that is blocked by sunglasses and alternatives. Cyborgs and IPC&#039;s get stunned for half of the duration of the flash&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[File:Eschew Metabolism.png|frameless]]&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Eschew Metabolism&#039;&#039;&#039;&lt;br /&gt;
|1&lt;br /&gt;
|8&lt;br /&gt;
|Passive influence. Eliminates the need for you to eat and drink&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[File:Force Ingress.png|frameless]]&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Force Ingress&#039;&#039;&#039;&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|Use a concentrated blast of power to force a secure doorway open.&lt;br /&gt;
Empowered cultists can force open bolted doors&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[File:Unbound Step.png|frameless]]&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Unbound Step&#039;&#039;&#039;&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|Passive influence. Allows you to walk in space as if you are standing on the ground&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;Chantry Ritual&#039;&#039;&#039;&lt;br /&gt;
|2&lt;br /&gt;
|0&lt;br /&gt;
|Begins a conversion of a borg into a cult construct, Encasing them into a chantry and alerting the crew of its location. The chantry can be broken during the ritual to cancel it&lt;br /&gt;
Obtained by becoming empowered&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[File:Vacuous Imposition.png|frameless]]&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Vacuous Imposition&#039;&#039;&#039;&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|You negate any incoming damage for a short time.&lt;br /&gt;
For the duration of the invulnerability you are 35% slower&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[File:Astral Nova.png|frameless]]&#039;&#039;&#039;&lt;br /&gt;
|Astral Nova&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|Hurl a large and disruptive blast of astral energy.&lt;br /&gt;
Stuns and damages non-cultists along it&#039;s way&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[File:Astral Stride.png|frameless]]&#039;&#039;&#039;&lt;br /&gt;
|Astral Stride&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|Passive influence. Increases your movement speed by 10%&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[File:Vacuous Vitality.png|frameless]]&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Vacuous Vitality&#039;&#039;&#039;&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|Passive influence. Fills you with healing chemical as long as you are near the monument&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;big&amp;gt;Fighting the cosmic cult&amp;lt;/big&amp;gt; ==&lt;br /&gt;
Cultists can be deconverted using Ardent Censer, that [[Chaplain]] and [[Mystagogue]] start with. The deconversion takes a bit of time and backfires in case it was used on non-cultists&lt;br /&gt;
&lt;br /&gt;
Chaplain and mystagogue are immune to most cult abilities&lt;br /&gt;
&lt;br /&gt;
{{Jobs Menu}}&lt;/div&gt;</summary>
		<author><name>Dorragon</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Cosmic_Cultist&amp;diff=3984</id>
		<title>Cosmic Cultist</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Cosmic_Cultist&amp;diff=3984"/>
		<updated>2025-05-10T09:27:06Z</updated>

		<summary type="html">&lt;p&gt;Dorragon: Influences and other&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}{{Job Header|guides=This is the guide|difficulty=Easy to Hard|requirements=12 hours of playtime|title=Cosmic Cultist|duties=USHER IN THE END, EMPOWER THE MONUMENT, SIPHON ENTROPY|department=COSMIC CULT|image=Cosmic_Cultist.png|maincolor=000000|secondarycolor=101010|aliases=Coscult, cultists|access=Whatever your job got|extendedaccess=None|supervisors=The Unknown|subordinates=None}}&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;big&amp;gt;Starting a cult&amp;lt;/big&amp;gt; ==&lt;br /&gt;
After the game starts, you will have some time to prepare and plan before one of the initial cultists gets Beckon the Monument ability by a vote.&lt;br /&gt;
&lt;br /&gt;
The placement of the monument is one of the most important things to a cult, so be careful with where you use the ability&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;big&amp;gt;Growing your power&amp;lt;/big&amp;gt; ==&lt;br /&gt;
By siphoning the entropy of the crew and converting new cultists you raise the progression of the monument. As soon as a certain thresholds are reached the monument moves to a new tier, allowing for stronger abilities, new glyphs and making the presence of the cult stronger&lt;br /&gt;
&lt;br /&gt;
==== Second Tier ====&lt;br /&gt;
You recieve a message, after which you have two minutes until the monument reaches second tier. As soon as it does, the malign rifts appear around the station, converting objects they touch into cult alternatives. Absorbing a malign rift will Empower you&lt;br /&gt;
&lt;br /&gt;
==== Third Tier ====&lt;br /&gt;
At third tier the cultists are revealed by a and the monument becomes visible to non-cultists. After a short time the cultists can start beckoning the unknown which is the cultist win condition. After the beckoning starts the cultists need to protect the monument until the unknow is summoned, with each conversion during that time lowering time needed until the summon happens&lt;br /&gt;
&lt;br /&gt;
==== Empowered cultists ====&lt;br /&gt;
After absorbing a malign rift you become empowered. Being empowered allows you to get double the entropy from the Siphon Entropy, makes you immune to space and your cultist abilities become stronger. Unlocks the ability for you to start a Chantry Ritual on a cyborg&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;big&amp;gt;Glyphs and you&amp;lt;/big&amp;gt; ==&lt;br /&gt;
You can scribe glyphs at the monument and click or interact to activate them. Activating the glyphs deals asphyxation damage to all nearby cultists as a cost, so be careful not to crit your friends. There are six Glyphs in total, with two unlocking at each tier of the monument&lt;br /&gt;
&lt;br /&gt;
=== Tier 1 Glyphs ===&lt;br /&gt;
&amp;lt;big&amp;gt;Glyph of Knowledge&amp;lt;/big&amp;gt; [[File:Glyph Knowledge.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;&amp;quot;Knowledge. Instills the spark of indelible knowledge. Able to convert most to join our ranks.&amp;quot;&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Requires two cultists around to activate. Converts a non-mindshielded person into a cultist, healing them to full health in the process&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;Glyph of Projection&amp;lt;/big&amp;gt; [[File:Glyph Projection.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;lt;small&amp;gt;&amp;quot;Projection. Allows us to ascend in a temporary astral form to spy on those around us.&amp;quot;&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Allows you to scout around the station like a ghost. Your projection is invisible to other people&lt;br /&gt;
&lt;br /&gt;
=== Tier 2 Glyphs ===&lt;br /&gt;
&amp;lt;big&amp;gt;Glyph of Blades&amp;lt;/big&amp;gt; [[File:Glyph Blades.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;lt;small&amp;gt;&amp;quot;Blades. Transmutes and extrudes sharp objects into more lethal weaponry.&amp;quot;&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Converts sharp objects (knives, glass shards and etc) into cosmic cult weaponry. The weapon randomly chooses between:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!style=&amp;quot;width:5%;|&#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%;|&#039;&#039;&#039;Item&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%;|&#039;&#039;&#039;Damage&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:55%;|&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Entropic Blade.png|64px]]&lt;br /&gt;
|Entropic Blade&lt;br /&gt;
|11 {{DMG|Slash}}&lt;br /&gt;
12 {{DMG|Cold}}&lt;br /&gt;
&lt;br /&gt;
12 {{DMG|Asphyxiation}}&lt;br /&gt;
&lt;br /&gt;
15 {{DMG|Structural}}&lt;br /&gt;
|The most basic cult weapon. No special effects&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Vacuous Lance.png|64px]]&lt;br /&gt;
|Vacuous Lance&lt;br /&gt;
|11 {{DMG|Piercing}}&lt;br /&gt;
12 {{DMG|Cold}}&lt;br /&gt;
&lt;br /&gt;
12 {{DMG|Asphyxiation}}&lt;br /&gt;
&lt;br /&gt;
15 {{DMG|Structural}}&lt;br /&gt;
|Can be thrown for medium damage&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Astral Razor.png|64px]]&lt;br /&gt;
|Astral Razor&lt;br /&gt;
|3 {{DMG|Piercing}}&lt;br /&gt;
3 {{DMG|Slash}}&lt;br /&gt;
&lt;br /&gt;
6 {{DMG|Cold}}&lt;br /&gt;
&lt;br /&gt;
6 {{DMG|Asphyxiation}}&lt;br /&gt;
&lt;br /&gt;
15 {{DMG|Structural}}&lt;br /&gt;
|Works like the crusher weapons. Right click while wielded to send a projectile (10 {{DMG|Cold}} and 5 {{DMG|Asphyxiation}}) and mark an enemy. Attack the marked enemy to deal 15 {{DMG|Cold}} and 10 {{DMG|Asphyxiation}} additional damage&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;Glyph of Warding&amp;lt;/big&amp;gt; [[File:Glyph Warding.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;lt;small&amp;gt;&amp;quot;Warding. Transmutes pressure-resistant clothing into entropic garb.&amp;quot;&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Converts pressure resistant clothing (EVA, Emergency EVA suits, Hardsuits and etc) into cult armor&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!style=&amp;quot;width:5%;|&#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%;|&#039;&#039;&#039;Item&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%;|&#039;&#039;&#039;Protections&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:55%;|&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Entropic Armor.png|64px]]&lt;br /&gt;
|Entropic Armor&lt;br /&gt;
|40% to everything&lt;br /&gt;
0% stun resistance&lt;br /&gt;
|10% slowdown. Has an inbuilt light and a helmet&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Tier 3 Glyphs ===&lt;br /&gt;
&amp;lt;big&amp;gt;Glyph of Truth&amp;lt;/big&amp;gt; [[File:Glyph Truth.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;lt;small&amp;gt;&amp;quot;Truth. Instills the pure, indelible truth. Able to convert absolutely anyone to join our ranks.&amp;quot;&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Same as the Glyph of Knowledge, but can convert mindshielded people now&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;Glyph of Cessation&amp;lt;/big&amp;gt; [[File:Glyph Cessation.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;lt;small&amp;gt;&amp;quot;Cessation. Transmutes a portable atmospherics scrubber into a Vacuous Spire for our use.&amp;quot;&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Converts portable scrubber into Vacuous Spire. The spire passively converts the atmosphere in the room into Entropy motes when wrenched&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;big&amp;gt;Cosmic Influences and Cultist abilities&amp;lt;/big&amp;gt; ==&lt;br /&gt;
Influences are additional passive and active abilties that you can get at the monument for the gathered entropy&lt;br /&gt;
&lt;br /&gt;
=== Untiered ===&lt;br /&gt;
&#039;&#039;&#039;Beckon The Monument [[File:Beckon The Monument.png|frameless]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Call forth The Monument into realspace. Keep it hidden and safe from non-cultists!&lt;br /&gt;
&lt;br /&gt;
The first activation shows you where the monument would be placed. The second places it&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shunt Subjectivity [[File:Shunt Subjectivity.png|frameless]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Shunt your target&#039;s mind out of their body and unto the cosmic dark, temporarily rendering their body mindless.&lt;br /&gt;
&lt;br /&gt;
Has a short doafter after which it stuns the target for a long time. Has a long cooldown&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Siphon Entropy [[File:Siphon Entropy.png|frameless]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Silently siphon entropy from your target, dealing some damage in the process.&lt;br /&gt;
&lt;br /&gt;
Interacting with the monument moves all of your stored entropy to it&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chantry Ritual&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Begins a conversion of a borg into a cult construct, Encasing them into a chantry and alerting the crew of its location. The chantry can be broken during the ritual to cancel it&lt;br /&gt;
&lt;br /&gt;
=== Tier 1 Influences ===&lt;br /&gt;
&#039;&#039;&#039;Abberant Lapse [[File:Abberant Lapse.png|frameless]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Lapse your target&#039;s corporeal form, temporarily rendering it immutable, impassible, and frozen in place.&lt;br /&gt;
&lt;br /&gt;
Can be used on yourself&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Null Glare [[File:Null Glare.png|frameless]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Emit a horrific pulse of cosmic light, slowing and disorienting everyone around you.&lt;br /&gt;
&lt;br /&gt;
Flash-like effect that is blocked by sunglasses and alternatives. Cyborgs and IPC&#039;s get stunned for half of the duration of the flash&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Eschew Metabolism [[File:Eschew Metabolism.png|frameless]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Passive influence. Eliminates the need for you to eat and drink&lt;br /&gt;
&lt;br /&gt;
=== Tier 2 Influences ===&lt;br /&gt;
&#039;&#039;&#039;Force Ingress [[File:Force Ingress.png|frameless]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Use a concentrated blast of power to force a secure doorway open.&lt;br /&gt;
&lt;br /&gt;
Empowered cultists can force open bolted doors&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unbound Step [[File:Unbound Step.png|frameless]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Passive influence. Allows you to walk in space as if you are standing on the ground&lt;br /&gt;
&lt;br /&gt;
=== Tier 3 Influences ===&lt;br /&gt;
&#039;&#039;&#039;Vacuous Imposition [[File:Vacuous Imposition.png|frameless]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You negate any incoming damage for a short time.&lt;br /&gt;
&lt;br /&gt;
For the duration of the invulnerability you are 35% slower&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Astral Nova [[File:Astral Nova.png|frameless]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Hurl a large and disruptive blast of astral energy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Astral Stride [[File:Astral Stride.png|frameless]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Passive influence. Increases your movement speed by 10%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vacuous Vitality [[File:Vacuous Vitality.png|frameless]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Passive influence. Fills you with healing chemical as long as you are near the monument&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;big&amp;gt;Fighting the cosmic cult&amp;lt;/big&amp;gt; ==&lt;br /&gt;
Cultists can be deconverted using Ardent Censer, that [[Chaplain]] and [[Mystagogue]] start with. The deconversion takes a bit of time and backfires in case it was used on non-cultists&lt;br /&gt;
&lt;br /&gt;
Chaplain and mystagogue are immune to most cult abilities&lt;br /&gt;
&lt;br /&gt;
{{Jobs Menu}}&lt;/div&gt;</summary>
		<author><name>Dorragon</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Cosmic_Cultist&amp;diff=3983</id>
		<title>Cosmic Cultist</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Cosmic_Cultist&amp;diff=3983"/>
		<updated>2025-05-10T09:11:28Z</updated>

		<summary type="html">&lt;p&gt;Dorragon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}{{Job Header|guides=This is the guide|difficulty=Easy to Hard|requirements=12 hours of playtime|title=Cosmic Cultist|duties=USHER IN THE END, EMPOWER THE MONUMENT, SIPHON ENTROPY|department=COSMIC CULT|image=Cosmic_Cultist.png|maincolor=000000|secondarycolor=101010|aliases=Coscult, cultists|access=Whatever your job got|extendedaccess=None|supervisors=The Unknown|subordinates=None}}&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;big&amp;gt;Starting a cult&amp;lt;/big&amp;gt; ==&lt;br /&gt;
After the game starts, you will have some time to prepare and plan before one of the initial cultists gets Beckon the Monument ability by a vote.&lt;br /&gt;
&lt;br /&gt;
The placement of the monument is one of the most important things to a cult, so be careful with where you use the ability&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;big&amp;gt;Growing your power&amp;lt;/big&amp;gt; ==&lt;br /&gt;
By siphoning the entropy of the crew and converting new cultists you raise the progression of the monument. As soon as a certain thresholds are reached the monument moves to a new tier, allowing for stronger abilities, new glyphs and making the presence of the cult stronger&lt;br /&gt;
&lt;br /&gt;
==== Second Tier ====&lt;br /&gt;
You recieve a message, after which you have two minutes until the monument reaches second tier. As soon as it does, the malign rifts appear around the station, converting objects they touch into cult alternatives. Absorbing a malign rift will Empower you&lt;br /&gt;
&lt;br /&gt;
==== Third Tier ====&lt;br /&gt;
At third tier the cultists are revealed by a and the monument becomes visible to non-cultists. After a short time the cultists can start beckoning the unknown which is the cultist win condition. After the beckoning starts the cultists need to protect the monument until the unknow is summoned, with each conversion during that time lowering time needed until the summon happens&lt;br /&gt;
&lt;br /&gt;
==== Empowered cultists ====&lt;br /&gt;
After absorbing a malign rift you become empowered. Being empowered allows you to get double the entropy from the Siphon Entropy, makes your other abilities stronger and allows you to start a Chantry Ritual on a cyborg&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;big&amp;gt;Glyphs and you&amp;lt;/big&amp;gt; ==&lt;br /&gt;
You can scribe glyphs at the monument and click or interact to activate them. Activating the glyphs deals asphyxation damage to all nearby cultists as a cost, so be careful not to crit your friends. There are six Glyphs in total, with two unlocking at each tier of the monument&lt;br /&gt;
&lt;br /&gt;
=== Tier 1 Glyphs ===&lt;br /&gt;
&amp;lt;big&amp;gt;Glyph of Knowledge&amp;lt;/big&amp;gt; [[File:Glyph Knowledge.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;&amp;quot;Knowledge. Instills the spark of indelible knowledge. Able to convert most to join our ranks.&amp;quot;&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Requires two cultists around to activate. Converts a non-mindshielded person into a cultist, healing them to full health in the process&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;Glyph of Projection&amp;lt;/big&amp;gt; [[File:Glyph Projection.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;lt;small&amp;gt;&amp;quot;Projection. Allows us to ascend in a temporary astral form to spy on those around us.&amp;quot;&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Allows you to scout around the station like a ghost. Your projection is invisible to other people&lt;br /&gt;
&lt;br /&gt;
=== Tier 2 Glyphs ===&lt;br /&gt;
&amp;lt;big&amp;gt;Glyph of Blades&amp;lt;/big&amp;gt; [[File:Glyph Blades.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;lt;small&amp;gt;&amp;quot;Blades. Transmutes and extrudes sharp objects into more lethal weaponry.&amp;quot;&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Converts sharp objects (knives, glass shards and etc) into cosmic cult weaponry. The weapon randomly chooses between:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!style=&amp;quot;width:5%;|&#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%;|&#039;&#039;&#039;Item&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%;|&#039;&#039;&#039;Damage&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:55%;|&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Entropic Blade.png|64px]]&lt;br /&gt;
|Entropic Blade&lt;br /&gt;
|11 {{DMG|Slash}}&lt;br /&gt;
12 {{DMG|Cold}}&lt;br /&gt;
&lt;br /&gt;
12 {{DMG|Asphyxiation}}&lt;br /&gt;
&lt;br /&gt;
15 {{DMG|Structural}}&lt;br /&gt;
|The most basic cult weapon. No special effects&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Vacuous Lance.png|64px]]&lt;br /&gt;
|Vacuous Lance&lt;br /&gt;
|11 {{DMG|Piercing}}&lt;br /&gt;
12 {{DMG|Cold}}&lt;br /&gt;
&lt;br /&gt;
12 {{DMG|Asphyxiation}}&lt;br /&gt;
&lt;br /&gt;
15 {{DMG|Structural}}&lt;br /&gt;
|Can be thrown for medium damage&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Astral Razor.png|64px]]&lt;br /&gt;
|Astral Razor&lt;br /&gt;
|3 {{DMG|Piercing}}&lt;br /&gt;
3 {{DMG|Slash}}&lt;br /&gt;
&lt;br /&gt;
6 {{DMG|Cold}}&lt;br /&gt;
&lt;br /&gt;
6 {{DMG|Asphyxiation}}&lt;br /&gt;
&lt;br /&gt;
15 {{DMG|Structural}}&lt;br /&gt;
|Works like the crusher weapons. Right click while wielded to send a projectile (10 {{DMG|Cold}} and 5 {{DMG|Asphyxiation}}) and mark an enemy. Attack the marked enemy to deal 15 {{DMG|Cold}} and 10 {{DMG|Asphyxiation}} additional damage&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;big&amp;gt;Glyph of Warding&amp;lt;/big&amp;gt; [[File:Glyph Warding.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;lt;small&amp;gt;&amp;quot;Warding. Transmutes pressure-resistant clothing into entropic garb.&amp;quot;&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Converts pressure resistant clothing (EVA, Emergency EVA suits, Hardsuits and etc) into cult armor&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!style=&amp;quot;width:5%;|&#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%;|&#039;&#039;&#039;Item&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%;|&#039;&#039;&#039;Protections&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:55%;|&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Entropic Armor.png|64px]]&lt;br /&gt;
|Entropic Armor&lt;br /&gt;
|40% to everything&lt;br /&gt;
0% stun resistance&lt;br /&gt;
|10% slowdown. Has an inbuilt light&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Tier 3 Glyphs ===&lt;br /&gt;
&amp;lt;big&amp;gt;Glyph of Truth&amp;lt;/big&amp;gt; [[File:Glyph Truth.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;lt;small&amp;gt;&amp;quot;Truth. Instills the pure, indelible truth. Able to convert absolutely anyone to join our ranks.&amp;quot;&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Same as the Glyph of Knowledge, but can convert mindshielded people now&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;Glyph of Cessation&amp;lt;/big&amp;gt; [[File:Glyph Cessation.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;lt;small&amp;gt;&amp;quot;Cessation. Transmutes a portable atmospherics scrubber into a Vacuous Spire for our use.&amp;quot;&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Converts portable scrubber into Vacuous Spire. The spire passively converts the atmosphere in the room into Entropy motes when wrenched&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;big&amp;gt;Cosmic Influences and Cultist abilities&amp;lt;/big&amp;gt; ==&lt;br /&gt;
Influences are additional passive and active abilties that you can get at the monument for the gathered entropy&lt;br /&gt;
&lt;br /&gt;
==== Untiered ====&lt;br /&gt;
Beckon The Monument [[File:Beckon The Monument.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
Shunt Subjectivity [[File:Shunt Subjectivity.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
Siphon Entropy [[File:Siphon Entropy.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
Chantry Ritual&lt;br /&gt;
&lt;br /&gt;
==== Tier 1 Influences ====&lt;br /&gt;
Abberant Lapse [[File:Abberant Lapse.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
Null Glare [[File:Null Glare.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
Eschew Metabolism [[File:Eschew Metabolism.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
==== Tier 2 Influences ====&lt;br /&gt;
Force Ingress [[File:Force Ingress.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
Unbound Step [[File:Unbound Step.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
==== Tier 3 Influences ====&lt;br /&gt;
Vacuous Imposition [[File:Vacuous Imposition.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
Astral Nova [[File:Astral Nova.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
Astral Stride [[File:Astral Stride.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
Vacuous Vitality [[File:Vacuous Vitality.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;big&amp;gt;Fighting the cosmic cult&amp;lt;/big&amp;gt; ==&lt;br /&gt;
Cultists can be deconverted using Ardent Censer, that [[Chaplain]] and [[Mystagogue]] start with. The deconversion takes a bit of time and backfires in case it was used on non-cultists&lt;br /&gt;
&lt;br /&gt;
Chaplain and mystagogue are immune to most cult abilities&lt;br /&gt;
&lt;br /&gt;
{{Jobs Menu}}&lt;/div&gt;</summary>
		<author><name>Dorragon</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Cosmic_Cultist&amp;diff=3982</id>
		<title>Cosmic Cultist</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Cosmic_Cultist&amp;diff=3982"/>
		<updated>2025-05-10T09:11:07Z</updated>

		<summary type="html">&lt;p&gt;Dorragon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}{{Job Header|guides=This is the guide|difficulty=Easy to Hard|requirements=12 hours of playtime|title=Cosmic Cultist|duties=USHER IN THE END, EMPOWER THE MONUMENT, SIPHON ENTROPY|department=COSMIC CULT|image=Cosmic_Cultist.png|maincolor=000000|secondarycolor=101010|aliases=Coscult, cultists|access=Whatever your job got|extendedaccess=None|supervisors=The Unknown|subordinates=None}}&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;big&amp;gt;Starting a cult&amp;lt;/big&amp;gt; ==&lt;br /&gt;
After the game starts, you will have some time to prepare and plan before one of the initial cultists gets Beckon the Monument ability by a vote.&lt;br /&gt;
&lt;br /&gt;
The placement of the monument is one of the most important things to a cult, so be careful with where you use the ability&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;big&amp;gt;Growing your power&amp;lt;/big&amp;gt; ==&lt;br /&gt;
By siphoning the entropy of the crew and converting new cultists you raise the progression of the monument. As soon as a certain thresholds are reached the monument moves to a new tier, allowing for stronger abilities, new glyphs and making the presence of the cult stronger&lt;br /&gt;
&lt;br /&gt;
==== Second Tier ====&lt;br /&gt;
You recieve a message, after which you have two minutes until the monument reaches second tier. As soon as it does, the malign rifts appear around the station, converting objects they touch into cult alternatives. Absorbing a malign rift will Empower you&lt;br /&gt;
&lt;br /&gt;
==== Third Tier ====&lt;br /&gt;
At third tier the cultists are revealed by a and the monument becomes visible to non-cultists. After a short time the cultists can start beckoning the unknown which is the cultist win condition. After the beckoning starts the cultists need to protect the monument until the unknow is summoned, with each conversion during that time lowering time needed until the summon happens&lt;br /&gt;
&lt;br /&gt;
==== Empowered cultists ====&lt;br /&gt;
After absorbing a malign rift you become empowered. Being empowered allows you to get double the entropy from the Siphon Entropy, makes your other abilities stronger and allows you to start a Chantry Ritual on a cyborg&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;big&amp;gt;Glyphs and you&amp;lt;/big&amp;gt; ==&lt;br /&gt;
You can scribe glyphs at the monument and click or interact to activate them. Activating the glyphs deals asphyxation damage to all nearby cultists as a cost, so be careful not to crit your friends. There are six Glyphs in total, with two unlocking at each tier of the monument&lt;br /&gt;
&lt;br /&gt;
=== Tier 1 Glyphs ===&lt;br /&gt;
&amp;lt;big&amp;gt;Glyph of Knowledge&amp;lt;/big&amp;gt; [[File:Glyph Knowledge.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;&amp;quot;Knowledge. Instills the spark of indelible knowledge. Able to convert most to join our ranks.&amp;quot;&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Requires two cultists around to activate. Converts a non-mindshielded person into a cultist, healing them to full health in the process&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;Glyph of Projection&amp;lt;/big&amp;gt; [[File:Glyph Projection.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;lt;small&amp;gt;&amp;quot;Projection. Allows us to ascend in a temporary astral form to spy on those around us.&amp;quot;&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Allows you to scout around the station like a ghost. Your projection is invisible to other people&lt;br /&gt;
&lt;br /&gt;
=== Tier 2 Glyphs ===&lt;br /&gt;
&amp;lt;big&amp;gt;Glyph of Blades&amp;lt;/big&amp;gt; [[File:Glyph Blades.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;lt;small&amp;gt;&amp;quot;Blades. Transmutes and extrudes sharp objects into more lethal weaponry.&amp;quot;&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Converts sharp objects (knives, glass shards and etc) into cosmic cult weaponry. The weapon randomly chooses between:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!style=&amp;quot;width:5%;|&#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%;|&#039;&#039;&#039;Item&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%;|&#039;&#039;&#039;Damage&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:55%;|&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Entropic Blade.png|64px]]&lt;br /&gt;
|Entropic Blade&lt;br /&gt;
|11 {{DMG|Slash}}&lt;br /&gt;
12 {{DMG|Cold}}&lt;br /&gt;
&lt;br /&gt;
12 {{DMG|Asphyxiation}}&lt;br /&gt;
&lt;br /&gt;
15 {{DMG|Structural}}&lt;br /&gt;
|The most basic cult weapon. No special effects&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Vacuous Lance.png|64px]]&lt;br /&gt;
|Vacuous Lance&lt;br /&gt;
|11 {{DMG|Piercing}}&lt;br /&gt;
12 {{DMG|Cold}}&lt;br /&gt;
&lt;br /&gt;
12 {{DMG|Asphyxiation}}&lt;br /&gt;
&lt;br /&gt;
15 {{DMG|Structural}}&lt;br /&gt;
|Can be thrown for medium damage&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Astral Razor.png|64px]]&lt;br /&gt;
|Astral Razor&lt;br /&gt;
|3 {{DMG|Piercing}}&lt;br /&gt;
3 {{DMG|Slash}}&lt;br /&gt;
&lt;br /&gt;
6 {{DMG|Cold}}&lt;br /&gt;
&lt;br /&gt;
6 {{DMG|Asphyxiation}}&lt;br /&gt;
&lt;br /&gt;
15 {{DMG|Structural}}&lt;br /&gt;
|Works like the crusher weapons. Right click while wielded to send a projectile (10 {{DMG|Cold}} and 5 {{DMG|Asphyxiation}}) and mark an enemy. Attack the marked enemy to deal 15 {{DMG|Cold}} and 10 {{DMG|Asphyxiation}} additional damage&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;big&amp;gt;Glyph of Warding&amp;lt;/big&amp;gt; [[File:Glyph Warding.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;lt;small&amp;gt;&amp;quot;Warding. Transmutes pressure-resistant clothing into entropic garb.&amp;quot;&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Converts pressure resistant clothing (EVA, Emergency EVA suits, Hardsuits and etc) into cult armor&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!style=&amp;quot;width:5%;|&#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%;|&#039;&#039;&#039;Item&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%;|&#039;&#039;&#039;Protections&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:55%;|&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Entropic Armor.png|64px]]&lt;br /&gt;
|Entropic Armor&lt;br /&gt;
|40% to everything&lt;br /&gt;
0% stun resistance&lt;br /&gt;
|10% slowdown. Has an inbuilt light&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Tier 3 Glyphs ===&lt;br /&gt;
&amp;lt;big&amp;gt;Glyph of Truth&amp;lt;/big&amp;gt; [[File:Glyph Truth.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;lt;small&amp;gt;&amp;quot;Truth. Instills the pure, indelible truth. Able to convert absolutely anyone to join our ranks.&amp;quot;&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Same as the Glyph of Knowledge, but can convert mindshielded people now&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;Glyph of Cessation&amp;lt;/big&amp;gt; [[File:Glyph Cessation.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;lt;small&amp;gt;&amp;quot;Cessation. Transmutes a portable atmospherics scrubber into a Vacuous Spire for our use.&amp;quot;&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Converts portable scrubber into Vacuous Spire. The spire passively converts the atmosphere in the room into Entropy motes when wrenched&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;big&amp;gt;Cosmic Influences and Cultist abilities&amp;lt;/big&amp;gt; ==&lt;br /&gt;
Influences are additional passive and active abilties that you can get at the monument for the gathered entropy&lt;br /&gt;
&lt;br /&gt;
==== Untiered ====&lt;br /&gt;
Beckon The Monument [[File:Beckon The Monument.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
Shunt Subjectivity [[File:Shunt Subjectivity.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
Siphon Entropy [[File:Siphon Entropy.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
Chantry Ritual&lt;br /&gt;
&lt;br /&gt;
==== Tier 1 Influences ====&lt;br /&gt;
Abberant Lapse [[File:Abberant Lapse.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
Null Glare [[File:Null Glare.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
Eschew Metabolism [[File:Eschew Metabolism.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
==== Tier 2 Influences ====&lt;br /&gt;
Force Ingress [[File:Force Ingress.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
Unbound Step [[File:Unbound Step.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
==== Tier 3 Influences ====&lt;br /&gt;
Vacuous Imposition [[File:Vacuous Imposition.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
Astral Nova [[File:Astral Nova.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
Astral Stride [[File:Astral Stride.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
Vacuous Vitality [[File:Vacuous Vitality.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;big&amp;gt;Fighting the cosmic cult&amp;lt;/big&amp;gt; ==&lt;br /&gt;
Cultists can be deconverted using Ardent Censer, that [[Chaplain]] and [[Mystagogue]] start with. The deconversion takes a bit of time and backfires in case it was used on non-cultists&lt;br /&gt;
&lt;br /&gt;
Chaplain and mystagogue are immune to most cult abilities&lt;br /&gt;
&lt;br /&gt;
{{Jobs Menu}}&lt;/div&gt;</summary>
		<author><name>Dorragon</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Cosmic_Cultist&amp;diff=3981</id>
		<title>Cosmic Cultist</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Cosmic_Cultist&amp;diff=3981"/>
		<updated>2025-05-10T09:10:36Z</updated>

		<summary type="html">&lt;p&gt;Dorragon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}{{Job Header|guides=This is the guide|difficulty=Easy to Hard|requirements=12 hours of playtime|title=Cosmic Cultist|duties=USHER IN THE END, EMPOWER THE MONUMENT, SIPHON ENTROPY|department=COSMIC CULT|image=Cosmic_Cultist.png|maincolor=000000|secondarycolor=101010|aliases=Coscult, cultists|access=Whatever your job got|extendedaccess=None|supervisors=The Unknown|subordinates=None}}&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;big&amp;gt;Starting a cult&amp;lt;/big&amp;gt; ==&lt;br /&gt;
After the game starts, you will have some time to prepare and plan before one of the initial cultists gets Beckon the Monument ability by a vote.&lt;br /&gt;
&lt;br /&gt;
The placement of the monument is one of the most important things to a cult, so be careful with where you use the ability&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;big&amp;gt;Growing your power&amp;lt;/big&amp;gt; ==&lt;br /&gt;
By siphoning the entropy of the crew and converting new cultists you raise the progression of the monument. As soon as a certain thresholds are reached the monument moves to a new tier, allowing for stronger abilities, new glyphs and making the presence of the cult stronger&lt;br /&gt;
&lt;br /&gt;
==== Second Tier ====&lt;br /&gt;
You recieve a message, after which you have two minutes until the monument reaches second tier. As soon as it does, the malign rifts appear around the station, converting objects they touch into cult alternatives. Absorbing a malign rift will Empower you&lt;br /&gt;
&lt;br /&gt;
==== Third Tier ====&lt;br /&gt;
At third tier the cultists are revealed by a and the monument becomes visible to non-cultists. After a short time the cultists can start beckoning the unknown which is the cultist win condition. After the beckoning starts the cultists need to protect the monument until the unknow is summoned, with each conversion during that time lowering time needed until the summon happens&lt;br /&gt;
&lt;br /&gt;
==== Empowered cultists ====&lt;br /&gt;
After absorbing a malign rift you become empowered. Being empowered allows you to get double the entropy from the Siphon Entropy, makes your other abilities stronger and allows you to start a Chantry Ritual on a cyborg&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;big&amp;gt;Glyphs and you&amp;lt;/big&amp;gt; ==&lt;br /&gt;
You can scribe glyphs at the monument and click or interact to activate them. Activating the glyphs deals asphyxation damage to all nearby cultists as a cost, so be careful not to crit your friends. There are six Glyphs in total, with two unlocking at each tier of the monument&lt;br /&gt;
&lt;br /&gt;
=== Tier 1 Glyphs ===&lt;br /&gt;
&amp;lt;big&amp;gt;Glyph of Knowledge&amp;lt;/big&amp;gt; [[File:Glyph Knowledge.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;&amp;quot;Knowledge. Instills the spark of indelible knowledge. Able to convert most to join our ranks.&amp;quot;&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Requires two cultists around to activate. Converts a non-mindshielded person into a cultist, healing them to full health in the process&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;Glyph of Projection&amp;lt;/big&amp;gt; [[File:Glyph Projection.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;lt;small&amp;gt;&amp;quot;Projection. Allows us to ascend in a temporary astral form to spy on those around us.&amp;quot;&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Allows you to scout around the station like a ghost. Your projection is invisible to other people&lt;br /&gt;
&lt;br /&gt;
=== Tier 2 Glyphs ===&lt;br /&gt;
&amp;lt;big&amp;gt;Glyph of Blades&amp;lt;/big&amp;gt; [[File:Glyph Blades.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;lt;small&amp;gt;&amp;quot;Blades. Transmutes and extrudes sharp objects into more lethal weaponry.&amp;quot;&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Converts sharp objects (knives, glass shards and etc) into cosmic cult weaponry. The weapon randomly chooses between:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!style=&amp;quot;width:5%;|&#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%;|&#039;&#039;&#039;Item&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%;|&#039;&#039;&#039;Damage&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:55%;|&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Entropic Blade.png|64px]]&lt;br /&gt;
|Entropic Blade&lt;br /&gt;
|11 {{DMG|Slash}}&lt;br /&gt;
12 {{DMG|Cold}}&lt;br /&gt;
&lt;br /&gt;
12 {{DMG|Asphyxiation}}&lt;br /&gt;
&lt;br /&gt;
15 {{DMG|Structural}}&lt;br /&gt;
|The most basic cult weapon. No special effects&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Vacuous Lance.png|64px]]&lt;br /&gt;
|Vacuous Lance&lt;br /&gt;
|11 {{DMG|Piercing}}&lt;br /&gt;
12 {{DMG|Cold}}&lt;br /&gt;
&lt;br /&gt;
12 {{DMG|Asphyxiation}}&lt;br /&gt;
&lt;br /&gt;
15 {{DMG|Structural}}&lt;br /&gt;
|Can be thrown for medium damage&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Astral Razor.png|64px]]&lt;br /&gt;
|Astral Razor&lt;br /&gt;
|3 {{DMG|Piercing}}&lt;br /&gt;
3 {{DMG|Slash}}&lt;br /&gt;
&lt;br /&gt;
6 {{DMG|Cold}}&lt;br /&gt;
&lt;br /&gt;
6 {{DMG|Asphyxiation}}&lt;br /&gt;
&lt;br /&gt;
15 {{DMG|Structural}}&lt;br /&gt;
|Works like the crusher weapons. Right click while wielded to send a projectile (10 {{DMG|Cold}} and 5 {{DMG|Asphyxiation}}) and mark an enemy. Attack the marked enemy to deal 15 {{DMG|Cold}} and 10 {{DMG|Asphyxiation}} additional damage&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;big&amp;gt;Glyph of Warding&amp;lt;/big&amp;gt; [[File:Glyph Warding.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;lt;small&amp;gt;&amp;quot;Warding. Transmutes pressure-resistant clothing into entropic garb.&amp;quot;&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Converts pressure resistant clothing (EVA, Emergency EVA suits, Hardsuits and etc) into cult armor&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Icon&lt;br /&gt;
!Item&lt;br /&gt;
!Protection&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Entropic Armor.png|frameless]]&lt;br /&gt;
|Entropic Armor&lt;br /&gt;
|40% to everything&lt;br /&gt;
0% stun resistance&lt;br /&gt;
|10% slowdown. Has an inbuilt light&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Tier 3 Glyphs ===&lt;br /&gt;
&amp;lt;big&amp;gt;Glyph of Truth&amp;lt;/big&amp;gt; [[File:Glyph Truth.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;lt;small&amp;gt;&amp;quot;Truth. Instills the pure, indelible truth. Able to convert absolutely anyone to join our ranks.&amp;quot;&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Same as the Glyph of Knowledge, but can convert mindshielded people now&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;Glyph of Cessation&amp;lt;/big&amp;gt; [[File:Glyph Cessation.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;lt;small&amp;gt;&amp;quot;Cessation. Transmutes a portable atmospherics scrubber into a Vacuous Spire for our use.&amp;quot;&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Converts portable scrubber into Vacuous Spire. The spire passively converts the atmosphere in the room into Entropy motes when wrenched&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;big&amp;gt;Cosmic Influences and Cultist abilities&amp;lt;/big&amp;gt; ==&lt;br /&gt;
Influences are additional passive and active abilties that you can get at the monument for the gathered entropy&lt;br /&gt;
&lt;br /&gt;
==== Untiered ====&lt;br /&gt;
Beckon The Monument [[File:Beckon The Monument.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
Shunt Subjectivity [[File:Shunt Subjectivity.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
Siphon Entropy [[File:Siphon Entropy.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
Chantry Ritual&lt;br /&gt;
&lt;br /&gt;
==== Tier 1 Influences ====&lt;br /&gt;
Abberant Lapse [[File:Abberant Lapse.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
Null Glare [[File:Null Glare.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
Eschew Metabolism [[File:Eschew Metabolism.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
==== Tier 2 Influences ====&lt;br /&gt;
Force Ingress [[File:Force Ingress.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
Unbound Step [[File:Unbound Step.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
==== Tier 3 Influences ====&lt;br /&gt;
Vacuous Imposition [[File:Vacuous Imposition.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
Astral Nova [[File:Astral Nova.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
Astral Stride [[File:Astral Stride.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
Vacuous Vitality [[File:Vacuous Vitality.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;big&amp;gt;Fighting the cosmic cult&amp;lt;/big&amp;gt; ==&lt;br /&gt;
Cultists can be deconverted using Ardent Censer, that [[Chaplain]] and [[Mystagogue]] start with. The deconversion takes a bit of time and backfires in case it was used on non-cultists&lt;br /&gt;
&lt;br /&gt;
Chaplain and mystagogue are immune to most cult abilities&lt;br /&gt;
&lt;br /&gt;
{{Jobs Menu}}&lt;/div&gt;</summary>
		<author><name>Dorragon</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=File:Entropic_Armor.png&amp;diff=3980</id>
		<title>File:Entropic Armor.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=File:Entropic_Armor.png&amp;diff=3980"/>
		<updated>2025-05-10T09:09:21Z</updated>

		<summary type="html">&lt;p&gt;Dorragon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;meow&lt;/div&gt;</summary>
		<author><name>Dorragon</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Cosmic_Cultist&amp;diff=3979</id>
		<title>Cosmic Cultist</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Cosmic_Cultist&amp;diff=3979"/>
		<updated>2025-05-10T09:02:18Z</updated>

		<summary type="html">&lt;p&gt;Dorragon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}{{Job Header|guides=This is the guide|difficulty=Easy to Hard|requirements=12 hours of playtime|title=Cosmic Cultist|duties=USHER IN THE END, EMPOWER THE MONUMENT, SIPHON ENTROPY|department=COSMIC CULT|image=Cosmic_Cultist.png|maincolor=000000|secondarycolor=101010|aliases=Coscult, cultists|access=Whatever your job got|extendedaccess=None|supervisors=The Unknown|subordinates=None}}&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;big&amp;gt;Starting a cult&amp;lt;/big&amp;gt; ==&lt;br /&gt;
After the game starts, you will have some time to prepare and plan before one of the initial cultists gets Beckon the Monument ability by a vote.&lt;br /&gt;
&lt;br /&gt;
The placement of the monument is one of the most important things to a cult, so be careful with where you use the ability&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;big&amp;gt;Growing your power&amp;lt;/big&amp;gt; ==&lt;br /&gt;
By siphoning the entropy of the crew and converting new cultists you raise the progression of the monument. As soon as a certain thresholds are reached the monument moves to a new tier, allowing for stronger abilities, new glyphs and making the presence of the cult stronger&lt;br /&gt;
&lt;br /&gt;
==== Second Tier ====&lt;br /&gt;
You recieve a message, after which you have two minutes until the monument reaches second tier. As soon as it does, the malign rifts appear around the station, converting objects they touch into cult alternatives. Absorbing a malign rift will Empower you&lt;br /&gt;
&lt;br /&gt;
==== Third Tier ====&lt;br /&gt;
At third tier the cultists are revealed by a and the monument becomes visible to non-cultists. After a short time the cultists can start beckoning the unknown which is the cultist win condition. After the beckoning starts the cultists need to protect the monument until the unknow is summoned, with each conversion during that time lowering time needed until the summon happens&lt;br /&gt;
&lt;br /&gt;
==== Empowered cultists ====&lt;br /&gt;
After absorbing a malign rift you become empowered. Being empowered allows you to get double the entropy from the Siphon Entropy, makes your other abilities stronger and allows you to start a Chantry Ritual on a cyborg&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;big&amp;gt;Glyphs and you&amp;lt;/big&amp;gt; ==&lt;br /&gt;
You can scribe glyphs at the monument and click or interact to activate them. Activating the glyphs deals asphyxation damage to all nearby cultists as a cost, so be careful not to crit your friends. There are six Glyphs in total, with two unlocking at each tier of the monument&lt;br /&gt;
&lt;br /&gt;
=== Tier 1 Glyphs ===&lt;br /&gt;
&amp;lt;big&amp;gt;Glyph of Knowledge&amp;lt;/big&amp;gt; [[File:Glyph Knowledge.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;&amp;quot;Knowledge. Instills the spark of indelible knowledge. Able to convert most to join our ranks.&amp;quot;&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Requires two cultists around to activate. Converts a non-mindshielded person into a cultist, healing them to full health in the process&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;Glyph of Projection&amp;lt;/big&amp;gt; [[File:Glyph Projection.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;lt;small&amp;gt;&amp;quot;Projection. Allows us to ascend in a temporary astral form to spy on those around us.&amp;quot;&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Allows you to scout around the station like a ghost. Your projection is invisible to other people&lt;br /&gt;
&lt;br /&gt;
=== Tier 2 Glyphs ===&lt;br /&gt;
&amp;lt;big&amp;gt;Glyph of Blades&amp;lt;/big&amp;gt; [[File:Glyph Blades.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;lt;small&amp;gt;&amp;quot;Blades. Transmutes and extrudes sharp objects into more lethal weaponry.&amp;quot;&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Converts sharp objects (knives, glass shards and etc) into cosmic cult weaponry. The weapon randomly chooses between:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!style=&amp;quot;width:5%;|&#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%;|&#039;&#039;&#039;Item&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%;|&#039;&#039;&#039;Damage&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:55%;|&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Entropic Blade.png|64px]]&lt;br /&gt;
|Entropic Blade&lt;br /&gt;
|11 {{DMG|Slash}}&lt;br /&gt;
12 {{DMG|Cold}}&lt;br /&gt;
&lt;br /&gt;
12 {{DMG|Asphyxiation}}&lt;br /&gt;
&lt;br /&gt;
15 {{DMG|Structural}}&lt;br /&gt;
|The most basic cult weapon. No special effects&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Vacuous Lance.png|64px]]&lt;br /&gt;
|Vacuous Lance&lt;br /&gt;
|11 {{DMG|Piercing}}&lt;br /&gt;
12 {{DMG|Cold}}&lt;br /&gt;
&lt;br /&gt;
12 {{DMG|Asphyxiation}}&lt;br /&gt;
&lt;br /&gt;
15 {{DMG|Structural}}&lt;br /&gt;
|Can be thrown for medium damage&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Astral Razor.png|64px]]&lt;br /&gt;
|Astral Razor&lt;br /&gt;
|3 {{DMG|Piercing}}&lt;br /&gt;
3 {{DMG|Slash}}&lt;br /&gt;
&lt;br /&gt;
6 {{DMG|Cold}}&lt;br /&gt;
&lt;br /&gt;
6 {{DMG|Asphyxiation}}&lt;br /&gt;
&lt;br /&gt;
15 {{DMG|Structural}}&lt;br /&gt;
|Works like the crusher weapons. Right click while wielded to send a projectile (10 {{DMG|Cold}} and 5 {{DMG|Asphyxiation}}) and mark an enemy. Attack the marked enemy to deal 15 {{DMG|Cold}} and 10 {{DMG|Asphyxiation}} additional damage&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;big&amp;gt;Glyph of Warding&amp;lt;/big&amp;gt; [[File:Glyph Warding.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;lt;small&amp;gt;&amp;quot;Warding. Transmutes pressure-resistant clothing into entropic garb.&amp;quot;&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Converts pressure resistant clothing (EVA, Emergency EVA suits, Hardsuits and etc) into cult armor&lt;br /&gt;
&lt;br /&gt;
=== Tier 3 Glyphs ===&lt;br /&gt;
&amp;lt;big&amp;gt;Glyph of Truth&amp;lt;/big&amp;gt; [[File:Glyph Truth.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;lt;small&amp;gt;&amp;quot;Truth. Instills the pure, indelible truth. Able to convert absolutely anyone to join our ranks.&amp;quot;&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Same as the Glyph of Knowledge, but can convert mindshielded people now&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;Glyph of Cessation&amp;lt;/big&amp;gt; [[File:Glyph Cessation.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;lt;small&amp;gt;&amp;quot;Cessation. Transmutes a portable atmospherics scrubber into a Vacuous Spire for our use.&amp;quot;&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Converts portable scrubber into Vacuous Spire. The spire passively converts the atmosphere in the room into Entropy motes when wrenched&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;big&amp;gt;Cosmic Influences and Cultist abilities&amp;lt;/big&amp;gt; ==&lt;br /&gt;
Influences are additional passive and active abilties that you can get at the monument for the gathered entropy&lt;br /&gt;
&lt;br /&gt;
==== Untiered ====&lt;br /&gt;
Beckon The Monument [[File:Beckon The Monument.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
Shunt Subjectivity [[File:Shunt Subjectivity.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
Siphon Entropy [[File:Siphon Entropy.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
Chantry Ritual&lt;br /&gt;
&lt;br /&gt;
==== Tier 1 Influences ====&lt;br /&gt;
Abberant Lapse [[File:Abberant Lapse.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
Null Glare [[File:Null Glare.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
Eschew Metabolism [[File:Eschew Metabolism.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
==== Tier 2 Influences ====&lt;br /&gt;
Force Ingress [[File:Force Ingress.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
Unbound Step [[File:Unbound Step.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
==== Tier 3 Influences ====&lt;br /&gt;
Vacuous Imposition [[File:Vacuous Imposition.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
Astral Nova [[File:Astral Nova.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
Astral Stride [[File:Astral Stride.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
Vacuous Vitality [[File:Vacuous Vitality.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;big&amp;gt;Fighting the cosmic cult&amp;lt;/big&amp;gt; ==&lt;br /&gt;
Cultists can be deconverted using Ardent Censer, that [[Chaplain]] and [[Mystagogue]] start with. The deconversion takes a bit of time and backfires in case it was used on non-cultists&lt;br /&gt;
&lt;br /&gt;
Chaplain and mystagogue are immune to most cult abilities&lt;br /&gt;
&lt;br /&gt;
{{Jobs Menu}}&lt;/div&gt;</summary>
		<author><name>Dorragon</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Cosmic_Cultist&amp;diff=3978</id>
		<title>Cosmic Cultist</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Cosmic_Cultist&amp;diff=3978"/>
		<updated>2025-05-10T08:53:00Z</updated>

		<summary type="html">&lt;p&gt;Dorragon: /* Tier 2 Glyphs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}{{Job Header|guides=This is the guide|difficulty=Easy to Hard|requirements=12 hours of playtime|title=Cosmic Cultist|duties=USHER IN THE END, EMPOWER THE MONUMENT, SIPHON ENTROPY|department=COSMIC CULT|image=Cosmic_Cultist.png|maincolor=000000|secondarycolor=101010|aliases=Coscult, cultists|access=Whatever your job got|extendedaccess=None|supervisors=The Unknown|subordinates=None}}&lt;br /&gt;
&lt;br /&gt;
== Starting a cult ==&lt;br /&gt;
After the game starts, you will have some time to prepare and plan before one of the initial cultists gets Beckon the Monument ability by a vote.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The placement of the monument is one of the most important things to a cult, so be careful with where you use the ability&lt;br /&gt;
&lt;br /&gt;
== Growing your power ==&lt;br /&gt;
By siphoning the entropy of the crew and converting new cultists you raise the progression of the monument. As soon as a certain thresholds are reached the monument moves to a new tier, allowing for stronger abilities, new glyphs and making the presence of the cult stronger&lt;br /&gt;
&lt;br /&gt;
==== Second Tier ====&lt;br /&gt;
You recieve a message, after which you have two minutes until the monument reaches second tier. As soon as it does, the malign rifts appear around the station, converting objects they touch into cult alternatives. Absorbing a malign rift will Empower you&lt;br /&gt;
&lt;br /&gt;
==== Third Tier ====&lt;br /&gt;
&lt;br /&gt;
==== Empowered cultists ====&lt;br /&gt;
After absorbing a malign rift you become empowered. Being empowered allows you to get double the entropy from the Siphon Entropy, makes your other abilities stronger and allows you to start a Chantry Ritual on a cyborg&lt;br /&gt;
&lt;br /&gt;
== Glyphs and you ==&lt;br /&gt;
You can scribe glyphs at the monument and click or interact to activate them. Activating the glyphs deals asphyxation damage to all nearby cultists as a cost, so be careful not to crit your friends. There are six Glyphs in total, with two unlocking at each tier of the monument&lt;br /&gt;
&lt;br /&gt;
=== Tier 1 Glyphs ===&lt;br /&gt;
&amp;lt;big&amp;gt;Glyph of Knowledge&amp;lt;/big&amp;gt; [[File:Glyph Knowledge.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;&amp;quot;Knowledge. Instills the spark of indelible knowledge. Able to convert most to join our ranks.&amp;quot;&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Requires two cultists around to activate. Converts a non-mindshielded person into a cultist, healing them to full health in the process&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;Glyph of Projection&amp;lt;/big&amp;gt; [[File:Glyph Projection.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;lt;small&amp;gt;&amp;quot;Projection. Allows us to ascend in a temporary astral form to spy on those around us.&amp;quot;&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Allows you to scout around the station like a ghost. Your projection is invisible to other people&lt;br /&gt;
&lt;br /&gt;
=== Tier 2 Glyphs ===&lt;br /&gt;
&amp;lt;big&amp;gt;Glyph of Blades&amp;lt;/big&amp;gt; [[File:Glyph Blades.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;lt;small&amp;gt;&amp;quot;Blades. Transmutes and extrudes sharp objects into more lethal weaponry.&amp;quot;&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Converts sharp objects (knives, glass shards and etc) into cosmic cult weaponry. The weapon randomly chooses between:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!style=&amp;quot;width:5%;|&#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%;|&#039;&#039;&#039;Item&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%;|&#039;&#039;&#039;Damage&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:55%;|&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Entropic Blade.png|64px]]&lt;br /&gt;
|Entropic Blade&lt;br /&gt;
|11 {{DMG|Slash}}&lt;br /&gt;
12 {{DMG|Cold}}&lt;br /&gt;
&lt;br /&gt;
12 {{DMG|Asphyxiation}}&lt;br /&gt;
&lt;br /&gt;
15 {{DMG|Structural}}&lt;br /&gt;
|The most basic cult weapon. No special effects&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Vacuous Lance.png|64px]]&lt;br /&gt;
|Vacuous Lance&lt;br /&gt;
|11 {{DMG|Piercing}}&lt;br /&gt;
12 {{DMG|Cold}}&lt;br /&gt;
&lt;br /&gt;
12 {{DMG|Asphyxiation}}&lt;br /&gt;
&lt;br /&gt;
15 {{DMG|Structural}}&lt;br /&gt;
|Can be thrown for medium damage&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Astral Razor.png|64px]]&lt;br /&gt;
|Astral Razor&lt;br /&gt;
|3 {{DMG|Piercing}}&lt;br /&gt;
3 {{DMG|Slash}}&lt;br /&gt;
&lt;br /&gt;
6 {{DMG|Cold}}&lt;br /&gt;
&lt;br /&gt;
6 {{DMG|Asphyxiation}}&lt;br /&gt;
&lt;br /&gt;
15 {{DMG|Structural}}&lt;br /&gt;
|Works like the crusher weapons. Right click while wielded to send a projectile (10 {{DMG|Cold}} and 5 {{DMG|Asphyxiation}}) and mark an enemy. Attack the marked enemy to deal 15 {{DMG|Cold}} and 10 {{DMG|Asphyxiation}} additional damage&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;big&amp;gt;Glyph of Warding&amp;lt;/big&amp;gt; [[File:Glyph Warding.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;lt;small&amp;gt;&amp;quot;Warding. Transmutes pressure-resistant clothing into entropic garb.&amp;quot;&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Converts pressure resistant clothing (EVA, Emergency EVA suits, Hardsuits and etc) into cult armor&lt;br /&gt;
&lt;br /&gt;
=== Tier 3 Glyphs ===&lt;br /&gt;
&amp;lt;big&amp;gt;Glyph of Truth&amp;lt;/big&amp;gt; [[File:Glyph Truth.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;lt;small&amp;gt;&amp;quot;Truth. Instills the pure, indelible truth. Able to convert absolutely anyone to join our ranks.&amp;quot;&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Same as the Glyph of Knowledge, but can convert mindshielded people now&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;Glyph of Cessation&amp;lt;/big&amp;gt; [[File:Glyph Cessation.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;lt;small&amp;gt;&amp;quot;Cessation. Transmutes a portable atmospherics scrubber into a Vacuous Spire for our use.&amp;quot;&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Converts portable scrubber into Vacuous Spire. The spire passively converts the atmosphere in the room into Entropy motes when wrenched&lt;br /&gt;
&lt;br /&gt;
== Cosmic Influences and Cultist abilities ==&lt;br /&gt;
Influences are additional passive and active abilties that you can get at the monument for the gathered entropy&lt;br /&gt;
&lt;br /&gt;
==== Untiered ====&lt;br /&gt;
Beckon The Monument [[File:Beckon The Monument.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
Shunt Subjectivity [[File:Shunt Subjectivity.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
Siphon Entropy [[File:Siphon Entropy.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
Chantry Ritual&lt;br /&gt;
&lt;br /&gt;
==== Tier 1 Influences ====&lt;br /&gt;
Abberant Lapse [[File:Abberant Lapse.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
Null Glare [[File:Null Glare.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
Eschew Metabolism [[File:Eschew Metabolism.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
==== Tier 2 Influences ====&lt;br /&gt;
Force Ingress [[File:Force Ingress.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
Unbound Step [[File:Unbound Step.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
==== Tier 3 Influences ====&lt;br /&gt;
Vacuous Imposition [[File:Vacuous Imposition.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
Astral Nova [[File:Astral Nova.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
Astral Stride [[File:Astral Stride.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
Vacuous Vitality [[File:Vacuous Vitality.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
== Fighting the cosmic cult ==&lt;br /&gt;
Cultists can be deconverted using Ardent Censer, that [[Chaplain]] and [[Mystagogue]] start with. The deconversion takes a bit of time and backfires in case it was used on non-cultists&lt;br /&gt;
&lt;br /&gt;
Chaplain and mystagogue are immune to most cult abilities&lt;br /&gt;
&lt;br /&gt;
{{Jobs Menu}}&lt;/div&gt;</summary>
		<author><name>Dorragon</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Cosmic_Cultist&amp;diff=3977</id>
		<title>Cosmic Cultist</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Cosmic_Cultist&amp;diff=3977"/>
		<updated>2025-05-10T08:52:16Z</updated>

		<summary type="html">&lt;p&gt;Dorragon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}{{Job Header|guides=This is the guide|difficulty=Easy to Hard|requirements=12 hours of playtime|title=Cosmic Cultist|duties=USHER IN THE END, EMPOWER THE MONUMENT, SIPHON ENTROPY|department=COSMIC CULT|image=Cosmic_Cultist.png|maincolor=000000|secondarycolor=101010|aliases=Coscult, cultists|access=Whatever your job got|extendedaccess=None|supervisors=The Unknown|subordinates=None}}&lt;br /&gt;
&lt;br /&gt;
== Starting a cult ==&lt;br /&gt;
After the game starts, you will have some time to prepare and plan before one of the initial cultists gets Beckon the Monument ability by a vote.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The placement of the monument is one of the most important things to a cult, so be careful with where you use the ability&lt;br /&gt;
&lt;br /&gt;
== Growing your power ==&lt;br /&gt;
By siphoning the entropy of the crew and converting new cultists you raise the progression of the monument. As soon as a certain thresholds are reached the monument moves to a new tier, allowing for stronger abilities, new glyphs and making the presence of the cult stronger&lt;br /&gt;
&lt;br /&gt;
==== Second Tier ====&lt;br /&gt;
You recieve a message, after which you have two minutes until the monument reaches second tier. As soon as it does, the malign rifts appear around the station, converting objects they touch into cult alternatives. Absorbing a malign rift will Empower you&lt;br /&gt;
&lt;br /&gt;
==== Third Tier ====&lt;br /&gt;
&lt;br /&gt;
==== Empowered cultists ====&lt;br /&gt;
After absorbing a malign rift you become empowered. Being empowered allows you to get double the entropy from the Siphon Entropy, makes your other abilities stronger and allows you to start a Chantry Ritual on a cyborg&lt;br /&gt;
&lt;br /&gt;
== Glyphs and you ==&lt;br /&gt;
You can scribe glyphs at the monument and click or interact to activate them. Activating the glyphs deals asphyxation damage to all nearby cultists as a cost, so be careful not to crit your friends. There are six Glyphs in total, with two unlocking at each tier of the monument&lt;br /&gt;
&lt;br /&gt;
=== Tier 1 Glyphs ===&lt;br /&gt;
&amp;lt;big&amp;gt;Glyph of Knowledge&amp;lt;/big&amp;gt; [[File:Glyph Knowledge.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;&amp;quot;Knowledge. Instills the spark of indelible knowledge. Able to convert most to join our ranks.&amp;quot;&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Requires two cultists around to activate. Converts a non-mindshielded person into a cultist, healing them to full health in the process&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;Glyph of Projection&amp;lt;/big&amp;gt; [[File:Glyph Projection.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;lt;small&amp;gt;&amp;quot;Projection. Allows us to ascend in a temporary astral form to spy on those around us.&amp;quot;&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Allows you to scout around the station like a ghost. Your projection is invisible to other people&lt;br /&gt;
&lt;br /&gt;
=== Tier 2 Glyphs ===&lt;br /&gt;
&amp;lt;big&amp;gt;Glyph of Blades&amp;lt;/big&amp;gt; [[File:Glyph Blades.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;lt;small&amp;gt;&amp;quot;Blades. Transmutes and extrudes sharp objects into more lethal weaponry.&amp;quot;&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Converts sharp objects (knives, glass shards and etc) into cosmic cult weaponry. The weapon randomly chooses between:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!style=&amp;quot;width:5%;|&#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%;|&#039;&#039;&#039;Item&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%;|&#039;&#039;&#039;Damage&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:55%;|&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Entropic Blade.png|64px]]&lt;br /&gt;
|Entropic Blade&lt;br /&gt;
|11 {{DMG|Slash}}&lt;br /&gt;
12 {{DMG|Cold}}&lt;br /&gt;
&lt;br /&gt;
12 {{DMG|Asphyxiation}}&lt;br /&gt;
&lt;br /&gt;
15 {{DMG|Structural}}&lt;br /&gt;
|The most basic cult weapon. No special effects&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Vacuous Lance.png|64px]]&lt;br /&gt;
|Vacuous Lance&lt;br /&gt;
|11 {{DMG|Piercing}}&lt;br /&gt;
12 {{DMG|Cold}}&lt;br /&gt;
&lt;br /&gt;
12 {{DMG|Asphyxiation}}&lt;br /&gt;
&lt;br /&gt;
15 {{DMG|Structural}}&lt;br /&gt;
|Can be thrown for medium damage&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Astral Razor.png|64px]]&lt;br /&gt;
|Astral Razor&lt;br /&gt;
|3 {{DMG|Piercing}}&lt;br /&gt;
3 {{DMG|Slash}}&lt;br /&gt;
&lt;br /&gt;
6 {{DMG|Cold}}&lt;br /&gt;
&lt;br /&gt;
6 {{DMG|Asphyxiation}}&lt;br /&gt;
&lt;br /&gt;
15 {{DMG|Structural}}&lt;br /&gt;
|Works like the crusher weapons. Right click while wielded to send a projectile (10 {{DMG|Cold}} and 5 {{DMG|Asphyxiation}}) and mark an enemy. Attack the marked enemy to deal 15 {{DMG|Cold}} and 10 {{DMG|Asphyxiation}} damage&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;big&amp;gt;Glyph of Warding&amp;lt;/big&amp;gt; [[File:Glyph Warding.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;lt;small&amp;gt;&amp;quot;Warding. Transmutes pressure-resistant clothing into entropic garb.&amp;quot;&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Converts pressure resistant clothing (EVA, Emergency EVA suits, Hardsuits and etc) into cult armor&lt;br /&gt;
&lt;br /&gt;
=== Tier 3 Glyphs ===&lt;br /&gt;
&amp;lt;big&amp;gt;Glyph of Truth&amp;lt;/big&amp;gt; [[File:Glyph Truth.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;lt;small&amp;gt;&amp;quot;Truth. Instills the pure, indelible truth. Able to convert absolutely anyone to join our ranks.&amp;quot;&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Same as the Glyph of Knowledge, but can convert mindshielded people now&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;Glyph of Cessation&amp;lt;/big&amp;gt; [[File:Glyph Cessation.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;lt;small&amp;gt;&amp;quot;Cessation. Transmutes a portable atmospherics scrubber into a Vacuous Spire for our use.&amp;quot;&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Converts portable scrubber into Vacuous Spire. The spire passively converts the atmosphere in the room into Entropy motes when wrenched&lt;br /&gt;
&lt;br /&gt;
== Cosmic Influences and Cultist abilities ==&lt;br /&gt;
Influences are additional passive and active abilties that you can get at the monument for the gathered entropy&lt;br /&gt;
&lt;br /&gt;
==== Untiered ====&lt;br /&gt;
Beckon The Monument [[File:Beckon The Monument.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
Shunt Subjectivity [[File:Shunt Subjectivity.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
Siphon Entropy [[File:Siphon Entropy.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
Chantry Ritual&lt;br /&gt;
&lt;br /&gt;
==== Tier 1 Influences ====&lt;br /&gt;
Abberant Lapse [[File:Abberant Lapse.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
Null Glare [[File:Null Glare.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
Eschew Metabolism [[File:Eschew Metabolism.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
==== Tier 2 Influences ====&lt;br /&gt;
Force Ingress [[File:Force Ingress.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
Unbound Step [[File:Unbound Step.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
==== Tier 3 Influences ====&lt;br /&gt;
Vacuous Imposition [[File:Vacuous Imposition.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
Astral Nova [[File:Astral Nova.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
Astral Stride [[File:Astral Stride.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
Vacuous Vitality [[File:Vacuous Vitality.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
== Fighting the cosmic cult ==&lt;br /&gt;
Cultists can be deconverted using Ardent Censer, that [[Chaplain]] and [[Mystagogue]] start with. The deconversion takes a bit of time and backfires in case it was used on non-cultists&lt;br /&gt;
&lt;br /&gt;
Chaplain and mystagogue are immune to most cult abilities&lt;br /&gt;
&lt;br /&gt;
{{Jobs Menu}}&lt;/div&gt;</summary>
		<author><name>Dorragon</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Cosmic_Cultist&amp;diff=3976</id>
		<title>Cosmic Cultist</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Cosmic_Cultist&amp;diff=3976"/>
		<updated>2025-05-10T08:48:01Z</updated>

		<summary type="html">&lt;p&gt;Dorragon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}{{Job Header|guides=This is the guide|difficulty=Easy to Hard|requirements=12 hours of playtime|title=Cosmic Cultist|duties=USHER IN THE END, EMPOWER THE MONUMENT, SIPHON ENTROPY|department=COSMIC CULT|image=Cosmic_Cultist.png|maincolor=000000|secondarycolor=101010|aliases=Coscult, cultists|access=Whatever your job got|extendedaccess=None|supervisors=The Unknown|subordinates=None}}&lt;br /&gt;
&lt;br /&gt;
== Starting a cult ==&lt;br /&gt;
After the game starts, you will have some time to prepare and plan before one of the initial cultists gets Beckon the Monument ability by a vote.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The placement of the monument is one of the most important things to a cult, so be careful with where you use the ability&lt;br /&gt;
&lt;br /&gt;
== Growing your power ==&lt;br /&gt;
By siphoning the entropy of the crew and converting new cultists you raise the progression of the monument. As soon as a certain thresholds are reached the monument moves to a new tier, allowing for stronger abilities, new glyphs and making the presence of the cult stronger&lt;br /&gt;
&lt;br /&gt;
==== Second Tier ====&lt;br /&gt;
You recieve a message, after which you have two minutes until the monument reaches second tier. As soon as it does, the malign rifts appear around the station, converting objects they touch into cult alternatives. Absorbing a malign rift will Empower you&lt;br /&gt;
&lt;br /&gt;
==== Third Tier ====&lt;br /&gt;
&lt;br /&gt;
==== Empowered cultists ====&lt;br /&gt;
After absorbing a malign rift you become empowered. Being empowered allows you to get double the entropy from the Siphon Entropy, makes your other abilities stronger and allows you to start a Chantry Ritual on a cyborg&lt;br /&gt;
&lt;br /&gt;
== Glyphs and you ==&lt;br /&gt;
You can scribe glyphs at the monument and click or interact to activate them. Activating the glyphs deals asphyxation damage to all nearby cultists as a cost, so be careful not to crit your friends. There are six Glyphs in total, with two unlocking at each tier of the monument&lt;br /&gt;
&lt;br /&gt;
=== Tier 1 Glyphs ===&lt;br /&gt;
&amp;lt;big&amp;gt;Glyph of Knowledge&amp;lt;/big&amp;gt; [[File:Glyph Knowledge.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;&amp;quot;Knowledge. Instills the spark of indelible knowledge. Able to convert most to join our ranks.&amp;quot;&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Requires two cultists around to activate. Converts a non-mindshielded person into a cultist, healing them to full health in the process&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;Glyph of Projection&amp;lt;/big&amp;gt; [[File:Glyph Projection.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;lt;small&amp;gt;&amp;quot;Projection. Allows us to ascend in a temporary astral form to spy on those around us.&amp;quot;&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Allows you to scout around the station like a ghost. Your projection is invisible to other people&lt;br /&gt;
&lt;br /&gt;
=== Tier 2 Glyphs ===&lt;br /&gt;
&amp;lt;big&amp;gt;Glyph of Blades&amp;lt;/big&amp;gt; [[File:Glyph Blades.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;lt;small&amp;gt;&amp;quot;Blades. Transmutes and extrudes sharp objects into more lethal weaponry.&amp;quot;&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Converts sharp objects (knives, glass shards and etc) into cosmic cult weaponry. The weapon randomly chooses between:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Icon&lt;br /&gt;
!Name&lt;br /&gt;
!Damage&lt;br /&gt;
!Extra&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Entropic Blade.png|64px]]&lt;br /&gt;
|Entropic Blade&lt;br /&gt;
|11 {{DMG|Slash}}&lt;br /&gt;
12 {{DMG|Cold}}&lt;br /&gt;
&lt;br /&gt;
12 {{DMG|Asphyxiation}}&lt;br /&gt;
&lt;br /&gt;
15 {{DMG|Structural}}&lt;br /&gt;
|The most basic cult weapon. No special effects&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Vacuous Lance.png|64px]]&lt;br /&gt;
|Vacuous Lance&lt;br /&gt;
|11 {{DMG|Piercing}}&lt;br /&gt;
12 {{DMG|Cold}}&lt;br /&gt;
&lt;br /&gt;
12 {{DMG|Asphyxiation}}&lt;br /&gt;
&lt;br /&gt;
15 {{DMG|Structural}}&lt;br /&gt;
|Can be thrown for medium damage&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Astral Razor.png|64px]]&lt;br /&gt;
|Astral Razor&lt;br /&gt;
|3 {{DMG|Piercing}}&lt;br /&gt;
3 {{DMG|Slash}}&lt;br /&gt;
&lt;br /&gt;
6 {{DMG|Cold}}&lt;br /&gt;
&lt;br /&gt;
6 {{DMG|Asphyxiation}}&lt;br /&gt;
&lt;br /&gt;
15 {{DMG|Structural}}&lt;br /&gt;
|Works like the crusher weapons. Right click while wielded to send a projectile (10 {{DMG|Cold}} and 5 {{DMG|Asphyxiation}}) and mark an enemy. Attack the marked enemy to deal 15 {{DMG|Cold}} and 10 {{DMG|Asphyxiation}} damage&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;big&amp;gt;Glyph of Warding&amp;lt;/big&amp;gt; [[File:Glyph Warding.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;lt;small&amp;gt;&amp;quot;Warding. Transmutes pressure-resistant clothing into entropic garb.&amp;quot;&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Converts pressure resistant clothing (EVA, Emergency EVA suits, Hardsuits and etc) into cult armor&lt;br /&gt;
&lt;br /&gt;
=== Tier 3 Glyphs ===&lt;br /&gt;
&amp;lt;big&amp;gt;Glyph of Truth&amp;lt;/big&amp;gt; [[File:Glyph Truth.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;lt;small&amp;gt;&amp;quot;Truth. Instills the pure, indelible truth. Able to convert absolutely anyone to join our ranks.&amp;quot;&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Same as the Glyph of Knowledge, but can convert mindshielded people now&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;Glyph of Cessation&amp;lt;/big&amp;gt; [[File:Glyph Cessation.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;lt;small&amp;gt;&amp;quot;Cessation. Transmutes a portable atmospherics scrubber into a Vacuous Spire for our use.&amp;quot;&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Converts portable scrubber into Vacuous Spire. The spire passively converts the atmosphere in the room into Entropy motes when wrenched&lt;br /&gt;
&lt;br /&gt;
== Cosmic Influences and Cultist abilities ==&lt;br /&gt;
Influences are additional passive and active abilties that you can get at the monument for the gathered entropy&lt;br /&gt;
&lt;br /&gt;
==== Untiered ====&lt;br /&gt;
Beckon The Monument [[File:Beckon The Monument.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
Shunt Subjectivity [[File:Shunt Subjectivity.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
Siphon Entropy [[File:Siphon Entropy.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
Chantry Ritual&lt;br /&gt;
&lt;br /&gt;
==== Tier 1 Influences ====&lt;br /&gt;
Abberant Lapse [[File:Abberant Lapse.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
Null Glare [[File:Null Glare.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
Eschew Metabolism [[File:Eschew Metabolism.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
==== Tier 2 Influences ====&lt;br /&gt;
Force Ingress [[File:Force Ingress.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
Unbound Step [[File:Unbound Step.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
==== Tier 3 Influences ====&lt;br /&gt;
Vacuous Imposition [[File:Vacuous Imposition.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
Astral Nova [[File:Astral Nova.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
Astral Stride [[File:Astral Stride.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
Vacuous Vitality [[File:Vacuous Vitality.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
== Fighting the cosmic cult ==&lt;br /&gt;
Cultists can be deconverted using Ardent Censer, that [[Chaplain]] and [[Mystagogue]] start with. The deconversion takes a bit of time and backfires in case it was used on non-cultists&lt;br /&gt;
&lt;br /&gt;
Chaplain and mystagogue are immune to most cult abilities&lt;br /&gt;
&lt;br /&gt;
{{Jobs Menu}}&lt;/div&gt;</summary>
		<author><name>Dorragon</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Cosmic_Cultist&amp;diff=3975</id>
		<title>Cosmic Cultist</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Cosmic_Cultist&amp;diff=3975"/>
		<updated>2025-05-10T08:43:12Z</updated>

		<summary type="html">&lt;p&gt;Dorragon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}{{Job Header|guides=This is the guide|difficulty=Easy to Hard|requirements=12 hours of playtime|title=Cosmic Cultist|duties=USHER IN THE END, EMPOWER THE MONUMENT, SIPHON ENTROPY|department=COSMIC CULT|image=Cosmic_Cultist.png|maincolor=000000|secondarycolor=101010|aliases=Coscult, cultists|access=Whatever your job got|extendedaccess=None|supervisors=The Unknown|subordinates=None}}&lt;br /&gt;
&lt;br /&gt;
== Starting a cult ==&lt;br /&gt;
After the game starts, you will have some time to prepare and plan before one of the initial cultists gets Beckon the Monument ability by a vote.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The placement of the monument is one of the most important things to a cult, so be careful with where you use the ability&lt;br /&gt;
&lt;br /&gt;
== Growing your power ==&lt;br /&gt;
By siphoning the entropy of the crew and converting new cultists you raise the progression of the monument. As soon as a certain thresholds are reached the monument moves to a new tier, allowing for stronger abilities, new glyphs and making the presence of the cult stronger&lt;br /&gt;
&lt;br /&gt;
==== Second Tier ====&lt;br /&gt;
You recieve a message, after which you have two minutes until the monument reaches second tier. As soon as it does, the malign rifts appear around the station, converting objects they touch into cult alternatives. Absorbing a malign rift will Empower you&lt;br /&gt;
&lt;br /&gt;
==== Third Tier ====&lt;br /&gt;
&lt;br /&gt;
==== Empowered cultists ====&lt;br /&gt;
After absorbing a malign rift you become empowered. Being empowered allows you to get double the entropy from the Siphon Entropy, makes your other abilities stronger and allows you to start a Chantry Ritual on a cyborg&lt;br /&gt;
&lt;br /&gt;
== Glyphs and you ==&lt;br /&gt;
You can scribe glyphs at the monument and click or interact to activate them. Activating the glyphs deals asphyxation damage to all nearby cultists as a cost, so be careful not to crit your friends. There are six Glyphs in total, with two unlocking at each tier of the monument&lt;br /&gt;
&lt;br /&gt;
=== Tier 1 Glyphs ===&lt;br /&gt;
&amp;lt;big&amp;gt;Glyph of Knowledge&amp;lt;/big&amp;gt; [[File:Glyph Knowledge.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;&amp;quot;Knowledge. Instills the spark of indelible knowledge. Able to convert most to join our ranks.&amp;quot;&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Requires two cultists around to activate. Converts a non-mindshielded person into a cultist, healing them to full health in the process&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;Glyph of Projection&amp;lt;/big&amp;gt; [[File:Glyph Projection.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;lt;small&amp;gt;&amp;quot;Projection. Allows us to ascend in a temporary astral form to spy on those around us.&amp;quot;&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Allows you to scout around the station like a ghost. Your projection is invisible to other people&lt;br /&gt;
&lt;br /&gt;
=== Tier 2 Glyphs ===&lt;br /&gt;
&amp;lt;big&amp;gt;Glyph of Blades&amp;lt;/big&amp;gt; [[File:Glyph Blades.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;lt;small&amp;gt;&amp;quot;Blades. Transmutes and extrudes sharp objects into more lethal weaponry.&amp;quot;&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Converts sharp objects (knives, glass shards and etc) into cosmic cult weaponry. The weapon randomly chooses between:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Icon&lt;br /&gt;
!Name&lt;br /&gt;
!Damage&lt;br /&gt;
!Extra&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Entropic Blade.png|frameless]]&lt;br /&gt;
|Entropic Blade&lt;br /&gt;
|11 {{DMG|Slash}}&lt;br /&gt;
12 {{DMG|Cold}}&lt;br /&gt;
&lt;br /&gt;
12 {{DMG|Asphyxiation}}&lt;br /&gt;
&lt;br /&gt;
15 {{DMG|Structural}}&lt;br /&gt;
|The most basic cult weapon. No special effects&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Vacuous Lance.png|frameless]]&lt;br /&gt;
|Vacuous Lance&lt;br /&gt;
|11 {{DMG|Piercing}}&lt;br /&gt;
12 {{DMG|Cold}}&lt;br /&gt;
&lt;br /&gt;
12 {{DMG|Asphyxiation}}&lt;br /&gt;
&lt;br /&gt;
15 {{DMG|Structural}}&lt;br /&gt;
|Can be thrown for medium damage&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Astral Razor.png|frameless]]&lt;br /&gt;
|Astral Razor&lt;br /&gt;
|3 {{DMG|Piercing}}&lt;br /&gt;
3 {{DMG|Slash}}&lt;br /&gt;
&lt;br /&gt;
6 {{DMG|Cold}}&lt;br /&gt;
&lt;br /&gt;
6 {{DMG|Asphyxiation}}&lt;br /&gt;
&lt;br /&gt;
15 {{DMG|Structural}}&lt;br /&gt;
|Works like the crusher weapons. Right click while wielded to send a projectile (10 {{DMG|Cold}} and 5 {{DMG|Asphyxiation}}) and mark an enemy. Attack the marked enemy to deal 15 {{DMG|Cold}} and 10 {{DMG|Asphyxiation}} damage&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;big&amp;gt;Glyph of Warding&amp;lt;/big&amp;gt; [[File:Glyph Warding.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;lt;small&amp;gt;&amp;quot;Warding. Transmutes pressure-resistant clothing into entropic garb.&amp;quot;&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Converts pressure resistant clothing (EVA, Emergency EVA suits, Hardsuits and etc) into cult armor&lt;br /&gt;
&lt;br /&gt;
=== Tier 3 Glyphs ===&lt;br /&gt;
&amp;lt;big&amp;gt;Glyph of Truth&amp;lt;/big&amp;gt; [[File:Glyph Truth.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;lt;small&amp;gt;&amp;quot;Truth. Instills the pure, indelible truth. Able to convert absolutely anyone to join our ranks.&amp;quot;&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Same as the Glyph of Knowledge, but can convert mindshielded people now&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;Glyph of Cessation&amp;lt;/big&amp;gt; [[File:Glyph Cessation.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;lt;small&amp;gt;&amp;quot;Cessation. Transmutes a portable atmospherics scrubber into a Vacuous Spire for our use.&amp;quot;&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Converts portable scrubber into Vacuous Spire. The spire passively converts the atmosphere in the room into Entropy motes when wrenched&lt;br /&gt;
&lt;br /&gt;
== Cosmic Influences and Cultist abilities ==&lt;br /&gt;
Influences are additional passive and active abilties that you can get at the monument for the gathered entropy&lt;br /&gt;
&lt;br /&gt;
==== Untiered ====&lt;br /&gt;
Beckon The Monument [[File:Beckon The Monument.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
Shunt Subjectivity [[File:Shunt Subjectivity.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
Siphon Entropy [[File:Siphon Entropy.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
Chantry Ritual&lt;br /&gt;
&lt;br /&gt;
==== Tier 1 Influences ====&lt;br /&gt;
Abberant Lapse [[File:Abberant Lapse.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
Null Glare [[File:Null Glare.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
Eschew Metabolism [[File:Eschew Metabolism.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
==== Tier 2 Influences ====&lt;br /&gt;
Force Ingress [[File:Force Ingress.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
Unbound Step [[File:Unbound Step.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
==== Tier 3 Influences ====&lt;br /&gt;
Vacuous Imposition [[File:Vacuous Imposition.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
Astral Nova [[File:Astral Nova.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
Astral Stride [[File:Astral Stride.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
Vacuous Vitality [[File:Vacuous Vitality.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
== Fighting the cosmic cult ==&lt;br /&gt;
Cultists can be deconverted using Ardent Censer, that [[Chaplain]] and [[Mystagogue]] start with. The deconversion takes a bit of time and backfires in case it was used on non-cultists&lt;br /&gt;
&lt;br /&gt;
Chaplain and mystagogue are immune to most cult abilities&lt;br /&gt;
&lt;br /&gt;
{{Jobs Menu}}&lt;/div&gt;</summary>
		<author><name>Dorragon</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Cosmic_Cultist&amp;diff=3974</id>
		<title>Cosmic Cultist</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Cosmic_Cultist&amp;diff=3974"/>
		<updated>2025-05-10T08:25:41Z</updated>

		<summary type="html">&lt;p&gt;Dorragon: /* Tier 2 Glyphs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}{{Job Header|guides=This is the guide|difficulty=Easy to Hard|requirements=12 hours of playtime|title=Cosmic Cultist|duties=USHER IN THE END, EMPOWER THE MONUMENT, SIPHON ENTROPY|department=COSMIC CULT|image=Cosmic_Cultist.png|maincolor=000000|secondarycolor=101010|aliases=Coscult, cultists|access=Whatever your job got|extendedaccess=None|supervisors=The Unknown|subordinates=None}}&lt;br /&gt;
&lt;br /&gt;
== Starting a cult ==&lt;br /&gt;
After the game starts, you will have some time to prepare and plan before one of the initial cultists gets Beckon the Monument ability by a vote.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The placement of the monument is one of the most important things to a cult, so be careful with where you use the ability&lt;br /&gt;
&lt;br /&gt;
== Growing your power ==&lt;br /&gt;
By siphoning the entropy of the crew and converting new cultists you raise the progression of the monument. As soon as a certain thresholds are reached the monument moves to a new tier, allowing for stronger abilities, new glyphs and making the presence of the cult stronger&lt;br /&gt;
&lt;br /&gt;
==== Second Tier ====&lt;br /&gt;
You recieve a message, after which you have two minutes until the monument reaches second tier. As soon as it does, the malign rifts appear around the station, converting objects they touch into cult alternatives. Absorbing a malign rift will Empower you&lt;br /&gt;
&lt;br /&gt;
==== Third Tier ====&lt;br /&gt;
&lt;br /&gt;
==== Empowered cultists ====&lt;br /&gt;
After absorbing a malign rift you become empowered. Being empowered allows you to get double the entropy from the Siphon Entropy, makes your other abilities stronger and allows you to start a Chantry Ritual on a cyborg&lt;br /&gt;
&lt;br /&gt;
== Glyphs and you ==&lt;br /&gt;
You can scribe glyphs at the monument and click or interact to activate them. Activating the glyphs deals asphyxation damage to all nearby cultists as a cost, so be careful not to crit your friends. There are six Glyphs in total, with two unlocking at each tier of the monument&lt;br /&gt;
&lt;br /&gt;
=== Tier 1 Glyphs ===&lt;br /&gt;
&amp;lt;big&amp;gt;Glyph of Knowledge&amp;lt;/big&amp;gt; [[File:Glyph Knowledge.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;&amp;quot;Knowledge. Instills the spark of indelible knowledge. Able to convert most to join our ranks.&amp;quot;&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Requires two cultists around to activate. Converts a non-mindshielded person into a cultist, healing them to full health in the process&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;Glyph of Projection&amp;lt;/big&amp;gt; [[File:Glyph Projection.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;lt;small&amp;gt;&amp;quot;Projection. Allows us to ascend in a temporary astral form to spy on those around us.&amp;quot;&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Allows you to scout around the station like a ghost. Your projection is invisible to other people&lt;br /&gt;
&lt;br /&gt;
=== Tier 2 Glyphs ===&lt;br /&gt;
&amp;lt;big&amp;gt;Glyph of Blades&amp;lt;/big&amp;gt; [[File:Glyph Blades.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;lt;small&amp;gt;&amp;quot;Blades. Transmutes and extrudes sharp objects into more lethal weaponry.&amp;quot;&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Converts sharp objects (knives, glass shards and etc) into cosmic cult weaponry. The weapon randomly chooses between:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Icon&lt;br /&gt;
!Name&lt;br /&gt;
!Damage&lt;br /&gt;
!Extra&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Entropic Blade.png|frameless]]&lt;br /&gt;
|Entropic Blade&lt;br /&gt;
|11 {{DMG|Slash}}&lt;br /&gt;
12 {{DMG|Cold}}&lt;br /&gt;
&lt;br /&gt;
12 {{DMG|Asphyxiation}}&lt;br /&gt;
&lt;br /&gt;
15 {{DMG|Structural}}&lt;br /&gt;
|The most basic cult weapon. No special effects&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Vacuous Lance.png|frameless]]&lt;br /&gt;
|Vacuous Lance&lt;br /&gt;
|11 {{DMG|Piercing}}&lt;br /&gt;
12 {{DMG|Cold}}&lt;br /&gt;
&lt;br /&gt;
12 {{DMG|Asphyxiation}}&lt;br /&gt;
&lt;br /&gt;
15 {{DMG|Structural}}&lt;br /&gt;
|Can be thrown for medium damage&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Astral Razor.png|frameless]]&lt;br /&gt;
|Astral Razor&lt;br /&gt;
|3 {{DMG|Piercing}}&lt;br /&gt;
3 {{DMG|Slash}}&lt;br /&gt;
&lt;br /&gt;
6 {{DMG|Cold}}&lt;br /&gt;
&lt;br /&gt;
6 {{DMG|Asphyxiation}}&lt;br /&gt;
&lt;br /&gt;
15 {{DMG|Structural}}&lt;br /&gt;
|Works like the crusher weapons. Right click while wielded to send a projectile (10 {{DMG|Cold}} and 5 {{DMG|Asphyxiation}}) and mark an enemy. Attack the marked enemy to deal 15 {{DMG|Cold}} and 10 {{DMG|Asphyxiation}} damage&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;big&amp;gt;Glyph of Wardening&amp;lt;/big&amp;gt; [[File:Glyph Warding.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;lt;small&amp;gt;&amp;quot;Warding. Transmutes pressure-resistant clothing into entropic garb.&amp;quot;&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Converts pressure resistant clothing (EVA, Emergency EVA suits, Hardsuits and etc) into cult armor&lt;br /&gt;
&lt;br /&gt;
=== Tier 3 Glyphs ===&lt;br /&gt;
&amp;lt;big&amp;gt;Glyph of Truth&amp;lt;/big&amp;gt; [[File:Glyph Truth.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;lt;small&amp;gt;&amp;quot;Truth. Instills the pure, indelible truth. Able to convert absolutely anyone to join our ranks.&amp;quot;&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Same as the Glyph of Knowledge, but can convert mindshielded people now&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;Glyph of Cessation&amp;lt;/big&amp;gt; [[File:Glyph Cessation.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;lt;small&amp;gt;&amp;quot;Cessation. Transmutes a portable atmospherics scrubber into a Vacuous Spire for our use.&amp;quot;&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Converts portable scrubber into Vacuous Spire. The spire passively converts the atmosphere in the room into Entropy motes when wrenched&lt;br /&gt;
&lt;br /&gt;
== Cosmic Influences and Cultist abilities ==&lt;br /&gt;
Influences are additional passive and active abilties that you can get at the monument for the gathered entropy&lt;br /&gt;
&lt;br /&gt;
==== Untiered ====&lt;br /&gt;
Beckon The Monument [[File:Beckon The Monument.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
Shunt Subjectivity [[File:Shunt Subjectivity.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
Siphon Entropy [[File:Siphon Entropy.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
Chantry Ritual&lt;br /&gt;
&lt;br /&gt;
==== Tier 1 Influences ====&lt;br /&gt;
Abberant Lapse [[File:Abberant Lapse.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
Null Glare [[File:Null Glare.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
Eschew Metabolism [[File:Eschew Metabolism.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
==== Tier 2 Influences ====&lt;br /&gt;
Force Ingress [[File:Force Ingress.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
Unbound Step [[File:Unbound Step.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
==== Tier 3 Influences ====&lt;br /&gt;
Vacuous Imposition [[File:Vacuous Imposition.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
Astral Nova [[File:Astral Nova.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
Astral Stride [[File:Astral Stride.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
Vacuous Vitality [[File:Vacuous Vitality.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
== Fighting the cosmic cult ==&lt;br /&gt;
Cultists can be deconverted using Ardent Censer, that [[Chaplain]] and [[Mystagogue]] start with. The deconversion takes a bit of time and backfires in case it was used on non-cultists&lt;br /&gt;
&lt;br /&gt;
Chaplain and mystagogue are immune to most cult abilities&lt;br /&gt;
&lt;br /&gt;
{{Jobs Menu}}&lt;/div&gt;</summary>
		<author><name>Dorragon</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Cosmic_Cultist&amp;diff=3973</id>
		<title>Cosmic Cultist</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Cosmic_Cultist&amp;diff=3973"/>
		<updated>2025-05-10T08:25:07Z</updated>

		<summary type="html">&lt;p&gt;Dorragon: Weapon damages and such&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}{{Job Header|guides=This is the guide|difficulty=Easy to Hard|requirements=12 hours of playtime|title=Cosmic Cultist|duties=USHER IN THE END, EMPOWER THE MONUMENT, SIPHON ENTROPY|department=COSMIC CULT|image=Cosmic_Cultist.png|maincolor=000000|secondarycolor=101010|aliases=Coscult, cultists|access=Whatever your job got|extendedaccess=None|supervisors=The Unknown|subordinates=None}}&lt;br /&gt;
&lt;br /&gt;
== Starting a cult ==&lt;br /&gt;
After the game starts, you will have some time to prepare and plan before one of the initial cultists gets Beckon the Monument ability by a vote.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The placement of the monument is one of the most important things to a cult, so be careful with where you use the ability&lt;br /&gt;
&lt;br /&gt;
== Growing your power ==&lt;br /&gt;
By siphoning the entropy of the crew and converting new cultists you raise the progression of the monument. As soon as a certain thresholds are reached the monument moves to a new tier, allowing for stronger abilities, new glyphs and making the presence of the cult stronger&lt;br /&gt;
&lt;br /&gt;
==== Second Tier ====&lt;br /&gt;
You recieve a message, after which you have two minutes until the monument reaches second tier. As soon as it does, the malign rifts appear around the station, converting objects they touch into cult alternatives. Absorbing a malign rift will Empower you&lt;br /&gt;
&lt;br /&gt;
==== Third Tier ====&lt;br /&gt;
&lt;br /&gt;
==== Empowered cultists ====&lt;br /&gt;
After absorbing a malign rift you become empowered. Being empowered allows you to get double the entropy from the Siphon Entropy, makes your other abilities stronger and allows you to start a Chantry Ritual on a cyborg&lt;br /&gt;
&lt;br /&gt;
== Glyphs and you ==&lt;br /&gt;
You can scribe glyphs at the monument and click or interact to activate them. Activating the glyphs deals asphyxation damage to all nearby cultists as a cost, so be careful not to crit your friends. There are six Glyphs in total, with two unlocking at each tier of the monument&lt;br /&gt;
&lt;br /&gt;
=== Tier 1 Glyphs ===&lt;br /&gt;
&amp;lt;big&amp;gt;Glyph of Knowledge&amp;lt;/big&amp;gt; [[File:Glyph Knowledge.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;&amp;quot;Knowledge. Instills the spark of indelible knowledge. Able to convert most to join our ranks.&amp;quot;&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Requires two cultists around to activate. Converts a non-mindshielded person into a cultist, healing them to full health in the process&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;Glyph of Projection&amp;lt;/big&amp;gt; [[File:Glyph Projection.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;lt;small&amp;gt;&amp;quot;Projection. Allows us to ascend in a temporary astral form to spy on those around us.&amp;quot;&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Allows you to scout around the station like a ghost. Your projection is invisible to other people&lt;br /&gt;
&lt;br /&gt;
=== Tier 2 Glyphs ===&lt;br /&gt;
&amp;lt;big&amp;gt;Glyph of Blades&amp;lt;/big&amp;gt; [[File:Glyph Blades.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;lt;small&amp;gt;&amp;quot;Blades. Transmutes and extrudes sharp objects into more lethal weaponry.&amp;quot;&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Converts sharp objects (knives, glass shards and etc) into cosmic cult weaponry. The weapon randomly chooses between:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Icon&lt;br /&gt;
!Name&lt;br /&gt;
!Damage&lt;br /&gt;
!Extra&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Entropic Blade.png|frameless]]&lt;br /&gt;
|Entropic Blade&lt;br /&gt;
|11 {{DMG|Slash}}&lt;br /&gt;
12 {{DMG|Cold}}&lt;br /&gt;
12 {{DMG|Asphyxiation}}&lt;br /&gt;
15 {{DMG|Structural}}&lt;br /&gt;
|The most basic cult weapon. No special effects&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Vacuous Lance.png|frameless]]&lt;br /&gt;
|Vacuous Lance&lt;br /&gt;
|11 {{DMG|Piercing}}&lt;br /&gt;
12 {{DMG|Cold}}&lt;br /&gt;
12 {{DMG|Asphyxiation}}&lt;br /&gt;
15 {{DMG|Structural}}&lt;br /&gt;
|Can be thrown for medium damage&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Astral Razor.png|frameless]]&lt;br /&gt;
|Astral Razor&lt;br /&gt;
|3 {{DMG|Piercing}}&lt;br /&gt;
3 {{DMG|Slash}}&lt;br /&gt;
6 {{DMG|Cold}}&lt;br /&gt;
6 {{DMG|Asphyxiation}}&lt;br /&gt;
15 {{DMG|Structural}}&lt;br /&gt;
|Works like the crusher weapons. Right click while wielded to send a projectile (10 {{DMG|Cold}} and 5 {{DMG|Asphyxiation}}) and mark an enemy. Attack the marked enemy to deal 15 {{DMG|Cold}} and 10 {{DMG|Asphyxiation}} damage&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;big&amp;gt;Glyph of Wardening&amp;lt;/big&amp;gt; [[File:Glyph Warding.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;lt;small&amp;gt;&amp;quot;Warding. Transmutes pressure-resistant clothing into entropic garb.&amp;quot;&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Converts pressure resistant clothing (EVA, Emergency EVA suits, Hardsuits and etc) into cult armor&lt;br /&gt;
&lt;br /&gt;
=== Tier 3 Glyphs ===&lt;br /&gt;
&amp;lt;big&amp;gt;Glyph of Truth&amp;lt;/big&amp;gt; [[File:Glyph Truth.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;lt;small&amp;gt;&amp;quot;Truth. Instills the pure, indelible truth. Able to convert absolutely anyone to join our ranks.&amp;quot;&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Same as the Glyph of Knowledge, but can convert mindshielded people now&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;Glyph of Cessation&amp;lt;/big&amp;gt; [[File:Glyph Cessation.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;lt;small&amp;gt;&amp;quot;Cessation. Transmutes a portable atmospherics scrubber into a Vacuous Spire for our use.&amp;quot;&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Converts portable scrubber into Vacuous Spire. The spire passively converts the atmosphere in the room into Entropy motes when wrenched&lt;br /&gt;
&lt;br /&gt;
== Cosmic Influences and Cultist abilities ==&lt;br /&gt;
Influences are additional passive and active abilties that you can get at the monument for the gathered entropy&lt;br /&gt;
&lt;br /&gt;
==== Untiered ====&lt;br /&gt;
Beckon The Monument [[File:Beckon The Monument.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
Shunt Subjectivity [[File:Shunt Subjectivity.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
Siphon Entropy [[File:Siphon Entropy.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
Chantry Ritual&lt;br /&gt;
&lt;br /&gt;
==== Tier 1 Influences ====&lt;br /&gt;
Abberant Lapse [[File:Abberant Lapse.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
Null Glare [[File:Null Glare.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
Eschew Metabolism [[File:Eschew Metabolism.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
==== Tier 2 Influences ====&lt;br /&gt;
Force Ingress [[File:Force Ingress.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
Unbound Step [[File:Unbound Step.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
==== Tier 3 Influences ====&lt;br /&gt;
Vacuous Imposition [[File:Vacuous Imposition.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
Astral Nova [[File:Astral Nova.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
Astral Stride [[File:Astral Stride.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
Vacuous Vitality [[File:Vacuous Vitality.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
== Fighting the cosmic cult ==&lt;br /&gt;
Cultists can be deconverted using Ardent Censer, that [[Chaplain]] and [[Mystagogue]] start with. The deconversion takes a bit of time and backfires in case it was used on non-cultists&lt;br /&gt;
&lt;br /&gt;
Chaplain and mystagogue are immune to most cult abilities&lt;br /&gt;
&lt;br /&gt;
{{Jobs Menu}}&lt;/div&gt;</summary>
		<author><name>Dorragon</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Cosmic_Cultist&amp;diff=3972</id>
		<title>Cosmic Cultist</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Cosmic_Cultist&amp;diff=3972"/>
		<updated>2025-05-10T07:59:10Z</updated>

		<summary type="html">&lt;p&gt;Dorragon: /* Tier 2 Glyphs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}{{Job Header|guides=This is the guide|difficulty=Easy to Hard|requirements=12 hours of playtime|title=Cosmic Cultist|duties=USHER IN THE END, EMPOWER THE MONUMENT, SIPHON ENTROPY|department=COSMIC CULT|image=Cosmic_Cultist.png|maincolor=000000|secondarycolor=101010|aliases=Coscult, cultists|access=Whatever your job got|extendedaccess=None|supervisors=The Unknown|subordinates=None}}&lt;br /&gt;
&lt;br /&gt;
== Starting a cult ==&lt;br /&gt;
After the game starts, you will have some time to prepare and plan before one of the initial cultists gets Beckon the Monument ability by a vote.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The placement of the monument is one of the most important things to a cult, so be careful with where you use the ability&lt;br /&gt;
&lt;br /&gt;
== Growing your power ==&lt;br /&gt;
By siphoning the entropy of the crew and converting new cultists you raise the progression of the monument. As soon as a certain thresholds are reached the monument moves to a new tier, allowing for stronger abilities, new glyphs and making the presence of the cult stronger&lt;br /&gt;
&lt;br /&gt;
==== Second Tier ====&lt;br /&gt;
You recieve a message, after which you have two minutes until the monument reaches second tier. As soon as it does, the malign rifts appear around the station, converting objects they touch into cult alternatives. Absorbing a malign rift will Empower you&lt;br /&gt;
&lt;br /&gt;
==== Third Tier ====&lt;br /&gt;
&lt;br /&gt;
==== Empowered cultists ====&lt;br /&gt;
After absorbing a malign rift you become empowered. Being empowered allows you to get double the entropy from the Siphon Entropy, makes your other abilities stronger and allows you to start a Chantry Ritual on a cyborg&lt;br /&gt;
&lt;br /&gt;
== Glyphs and you ==&lt;br /&gt;
You can scribe glyphs at the monument and click or interact to activate them. Activating the glyphs deals asphyxation damage to all nearby cultists as a cost, so be careful not to crit your friends. There are six Glyphs in total, with two unlocking at each tier of the monument&lt;br /&gt;
&lt;br /&gt;
=== Tier 1 Glyphs ===&lt;br /&gt;
&amp;lt;big&amp;gt;Glyph of Knowledge&amp;lt;/big&amp;gt; [[File:Glyph Knowledge.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;&amp;quot;Knowledge. Instills the spark of indelible knowledge. Able to convert most to join our ranks.&amp;quot;&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Requires two cultists around to activate. Converts a non-mindshielded person into a cultist, healing them to full health in the process&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;Glyph of Projection&amp;lt;/big&amp;gt; [[File:Glyph Projection.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;lt;small&amp;gt;&amp;quot;Projection. Allows us to ascend in a temporary astral form to spy on those around us.&amp;quot;&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Allows you to scout around the station like a ghost. Your projection is invisible to other people&lt;br /&gt;
&lt;br /&gt;
=== Tier 2 Glyphs ===&lt;br /&gt;
&amp;lt;big&amp;gt;Glyph of Blades&amp;lt;/big&amp;gt; [[File:Glyph Blades.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;lt;small&amp;gt;&amp;quot;Blades. Transmutes and extrudes sharp objects into more lethal weaponry.&amp;quot;&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Converts sharp objects (knives, glass shards and etc) into cosmic cult weaponry. The weapon randomly chooses between:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Icon&lt;br /&gt;
!Name&lt;br /&gt;
!Damage&lt;br /&gt;
!Extra&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Entropic Blade.png|frameless]]&lt;br /&gt;
|Entropic Blade&lt;br /&gt;
|&lt;br /&gt;
|The most basic cult weapon. No extra properties&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Vacuous Lance.png|frameless]]&lt;br /&gt;
|Vacuous Lance&lt;br /&gt;
|&lt;br /&gt;
|Can be thrown for medium damage&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Astral Razor.png|frameless]]&lt;br /&gt;
|Astral Razor&lt;br /&gt;
|&lt;br /&gt;
|Works like the crusher weapons. Right click while wielded to send a projectile and mark an enemy. Attack the marked enemy for extra damage. Slower than other cult weapons&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;big&amp;gt;Glyph of Wardening&amp;lt;/big&amp;gt; [[File:Glyph Warding.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;lt;small&amp;gt;&amp;quot;Warding. Transmutes pressure-resistant clothing into entropic garb.&amp;quot;&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Converts pressure resistant clothing (EVA, Emergency EVA suits, Hardsuits and etc) into cult armor&lt;br /&gt;
&lt;br /&gt;
=== Tier 3 Glyphs ===&lt;br /&gt;
&amp;lt;big&amp;gt;Glyph of Truth&amp;lt;/big&amp;gt; [[File:Glyph Truth.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;lt;small&amp;gt;&amp;quot;Truth. Instills the pure, indelible truth. Able to convert absolutely anyone to join our ranks.&amp;quot;&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Same as the Glyph of Knowledge, but can convert mindshielded people now&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;Glyph of Cessation&amp;lt;/big&amp;gt; [[File:Glyph Cessation.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;lt;small&amp;gt;&amp;quot;Cessation. Transmutes a portable atmospherics scrubber into a Vacuous Spire for our use.&amp;quot;&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Converts portable scrubber into Vacuous Spire. The spire passively converts the atmosphere in the room into Entropy motes when wrenched&lt;br /&gt;
&lt;br /&gt;
== Cosmic Influences and Cultist abilities ==&lt;br /&gt;
Influences are additional passive and active abilties that you can get at the monument for the gathered entropy&lt;br /&gt;
&lt;br /&gt;
==== Untiered ====&lt;br /&gt;
Beckon The Monument [[File:Beckon The Monument.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
Shunt Subjectivity [[File:Shunt Subjectivity.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
Siphon Entropy [[File:Siphon Entropy.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
Chantry Ritual&lt;br /&gt;
&lt;br /&gt;
==== Tier 1 Influences ====&lt;br /&gt;
Abberant Lapse [[File:Abberant Lapse.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
Null Glare [[File:Null Glare.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
Eschew Metabolism [[File:Eschew Metabolism.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
==== Tier 2 Influences ====&lt;br /&gt;
Force Ingress [[File:Force Ingress.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
Unbound Step [[File:Unbound Step.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
==== Tier 3 Influences ====&lt;br /&gt;
Vacuous Imposition [[File:Vacuous Imposition.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
Astral Nova [[File:Astral Nova.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
Astral Stride [[File:Astral Stride.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
Vacuous Vitality [[File:Vacuous Vitality.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
== Fighting the cosmic cult ==&lt;br /&gt;
Cultists can be deconverted using Ardent Censer, that [[Chaplain]] and [[Mystagogue]] start with. The deconversion takes a bit of time and backfires in case it was used on non-cultists&lt;br /&gt;
&lt;br /&gt;
Chaplain and mystagogue are immune to most cult abilities&lt;br /&gt;
&lt;br /&gt;
{{Jobs Menu}}&lt;/div&gt;</summary>
		<author><name>Dorragon</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Cosmic_Cultist&amp;diff=3971</id>
		<title>Cosmic Cultist</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Cosmic_Cultist&amp;diff=3971"/>
		<updated>2025-05-10T07:58:40Z</updated>

		<summary type="html">&lt;p&gt;Dorragon: /* Tier 2 Glyphs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}{{Job Header|guides=This is the guide|difficulty=Easy to Hard|requirements=12 hours of playtime|title=Cosmic Cultist|duties=USHER IN THE END, EMPOWER THE MONUMENT, SIPHON ENTROPY|department=COSMIC CULT|image=Cosmic_Cultist.png|maincolor=000000|secondarycolor=101010|aliases=Coscult, cultists|access=Whatever your job got|extendedaccess=None|supervisors=The Unknown|subordinates=None}}&lt;br /&gt;
&lt;br /&gt;
== Starting a cult ==&lt;br /&gt;
After the game starts, you will have some time to prepare and plan before one of the initial cultists gets Beckon the Monument ability by a vote.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The placement of the monument is one of the most important things to a cult, so be careful with where you use the ability&lt;br /&gt;
&lt;br /&gt;
== Growing your power ==&lt;br /&gt;
By siphoning the entropy of the crew and converting new cultists you raise the progression of the monument. As soon as a certain thresholds are reached the monument moves to a new tier, allowing for stronger abilities, new glyphs and making the presence of the cult stronger&lt;br /&gt;
&lt;br /&gt;
==== Second Tier ====&lt;br /&gt;
You recieve a message, after which you have two minutes until the monument reaches second tier. As soon as it does, the malign rifts appear around the station, converting objects they touch into cult alternatives. Absorbing a malign rift will Empower you&lt;br /&gt;
&lt;br /&gt;
==== Third Tier ====&lt;br /&gt;
&lt;br /&gt;
==== Empowered cultists ====&lt;br /&gt;
After absorbing a malign rift you become empowered. Being empowered allows you to get double the entropy from the Siphon Entropy, makes your other abilities stronger and allows you to start a Chantry Ritual on a cyborg&lt;br /&gt;
&lt;br /&gt;
== Glyphs and you ==&lt;br /&gt;
You can scribe glyphs at the monument and click or interact to activate them. Activating the glyphs deals asphyxation damage to all nearby cultists as a cost, so be careful not to crit your friends. There are six Glyphs in total, with two unlocking at each tier of the monument&lt;br /&gt;
&lt;br /&gt;
=== Tier 1 Glyphs ===&lt;br /&gt;
&amp;lt;big&amp;gt;Glyph of Knowledge&amp;lt;/big&amp;gt; [[File:Glyph Knowledge.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;&amp;quot;Knowledge. Instills the spark of indelible knowledge. Able to convert most to join our ranks.&amp;quot;&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Requires two cultists around to activate. Converts a non-mindshielded person into a cultist, healing them to full health in the process&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;Glyph of Projection&amp;lt;/big&amp;gt; [[File:Glyph Projection.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;lt;small&amp;gt;&amp;quot;Projection. Allows us to ascend in a temporary astral form to spy on those around us.&amp;quot;&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Allows you to scout around the station like a ghost. Your projection is invisible to other people&lt;br /&gt;
&lt;br /&gt;
=== Tier 2 Glyphs ===&lt;br /&gt;
&amp;lt;big&amp;gt;Glyph of Blades&amp;lt;/big&amp;gt; [[File:Glyph Blades.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;lt;small&amp;gt;&amp;quot;Blades. Transmutes and extrudes sharp objects into more lethal weaponry.&amp;quot;&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Converts sharp objects (knives, glass shards and etc) into cosmic cult weaponry. The weapon randomly chooses between:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Icon&lt;br /&gt;
!Name&lt;br /&gt;
!Damage&lt;br /&gt;
!Extra&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Entropic Blade.png|frameless]]&lt;br /&gt;
|Entropic Blade&lt;br /&gt;
|&lt;br /&gt;
|The most basic cult weapon. No extra properties&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Vacuous Lance.png|frameless]]&lt;br /&gt;
|Vacuous Lance&lt;br /&gt;
|&lt;br /&gt;
|Can be thrown for medium damage&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Astral Razor.png|frameless]]&lt;br /&gt;
|Astral Razor&lt;br /&gt;
|&lt;br /&gt;
|Works like the crusher weapons. Right click while wielded to send a projectile and mark an enemy. Attack the marked&lt;br /&gt;
enemy for extra damage&lt;br /&gt;
Slower than other cult weapons&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;big&amp;gt;Glyph of Wardening&amp;lt;/big&amp;gt; [[File:Glyph Warding.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;lt;small&amp;gt;&amp;quot;Warding. Transmutes pressure-resistant clothing into entropic garb.&amp;quot;&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Converts pressure resistant clothing (EVA, Emergency EVA suits, Hardsuits and etc) into cult armor&lt;br /&gt;
&lt;br /&gt;
=== Tier 3 Glyphs ===&lt;br /&gt;
&amp;lt;big&amp;gt;Glyph of Truth&amp;lt;/big&amp;gt; [[File:Glyph Truth.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;lt;small&amp;gt;&amp;quot;Truth. Instills the pure, indelible truth. Able to convert absolutely anyone to join our ranks.&amp;quot;&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Same as the Glyph of Knowledge, but can convert mindshielded people now&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;Glyph of Cessation&amp;lt;/big&amp;gt; [[File:Glyph Cessation.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;lt;small&amp;gt;&amp;quot;Cessation. Transmutes a portable atmospherics scrubber into a Vacuous Spire for our use.&amp;quot;&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Converts portable scrubber into Vacuous Spire. The spire passively converts the atmosphere in the room into Entropy motes when wrenched&lt;br /&gt;
&lt;br /&gt;
== Cosmic Influences and Cultist abilities ==&lt;br /&gt;
Influences are additional passive and active abilties that you can get at the monument for the gathered entropy&lt;br /&gt;
&lt;br /&gt;
==== Untiered ====&lt;br /&gt;
Beckon The Monument [[File:Beckon The Monument.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
Shunt Subjectivity [[File:Shunt Subjectivity.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
Siphon Entropy [[File:Siphon Entropy.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
Chantry Ritual&lt;br /&gt;
&lt;br /&gt;
==== Tier 1 Influences ====&lt;br /&gt;
Abberant Lapse [[File:Abberant Lapse.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
Null Glare [[File:Null Glare.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
Eschew Metabolism [[File:Eschew Metabolism.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
==== Tier 2 Influences ====&lt;br /&gt;
Force Ingress [[File:Force Ingress.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
Unbound Step [[File:Unbound Step.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
==== Tier 3 Influences ====&lt;br /&gt;
Vacuous Imposition [[File:Vacuous Imposition.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
Astral Nova [[File:Astral Nova.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
Astral Stride [[File:Astral Stride.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
Vacuous Vitality [[File:Vacuous Vitality.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
== Fighting the cosmic cult ==&lt;br /&gt;
Cultists can be deconverted using Ardent Censer, that [[Chaplain]] and [[Mystagogue]] start with. The deconversion takes a bit of time and backfires in case it was used on non-cultists&lt;br /&gt;
&lt;br /&gt;
Chaplain and mystagogue are immune to most cult abilities&lt;br /&gt;
&lt;br /&gt;
{{Jobs Menu}}&lt;/div&gt;</summary>
		<author><name>Dorragon</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Cosmic_Cultist&amp;diff=3970</id>
		<title>Cosmic Cultist</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Cosmic_Cultist&amp;diff=3970"/>
		<updated>2025-05-10T07:58:06Z</updated>

		<summary type="html">&lt;p&gt;Dorragon: More glyph descriptions&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}{{Job Header|guides=This is the guide|difficulty=Easy to Hard|requirements=12 hours of playtime|title=Cosmic Cultist|duties=USHER IN THE END, EMPOWER THE MONUMENT, SIPHON ENTROPY|department=COSMIC CULT|image=Cosmic_Cultist.png|maincolor=000000|secondarycolor=101010|aliases=Coscult, cultists|access=Whatever your job got|extendedaccess=None|supervisors=The Unknown|subordinates=None}}&lt;br /&gt;
&lt;br /&gt;
== Starting a cult ==&lt;br /&gt;
After the game starts, you will have some time to prepare and plan before one of the initial cultists gets Beckon the Monument ability by a vote.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The placement of the monument is one of the most important things to a cult, so be careful with where you use the ability&lt;br /&gt;
&lt;br /&gt;
== Growing your power ==&lt;br /&gt;
By siphoning the entropy of the crew and converting new cultists you raise the progression of the monument. As soon as a certain thresholds are reached the monument moves to a new tier, allowing for stronger abilities, new glyphs and making the presence of the cult stronger&lt;br /&gt;
&lt;br /&gt;
==== Second Tier ====&lt;br /&gt;
You recieve a message, after which you have two minutes until the monument reaches second tier. As soon as it does, the malign rifts appear around the station, converting objects they touch into cult alternatives. Absorbing a malign rift will Empower you&lt;br /&gt;
&lt;br /&gt;
==== Third Tier ====&lt;br /&gt;
&lt;br /&gt;
==== Empowered cultists ====&lt;br /&gt;
After absorbing a malign rift you become empowered. Being empowered allows you to get double the entropy from the Siphon Entropy, makes your other abilities stronger and allows you to start a Chantry Ritual on a cyborg&lt;br /&gt;
&lt;br /&gt;
== Glyphs and you ==&lt;br /&gt;
You can scribe glyphs at the monument and click or interact to activate them. Activating the glyphs deals asphyxation damage to all nearby cultists as a cost, so be careful not to crit your friends. There are six Glyphs in total, with two unlocking at each tier of the monument&lt;br /&gt;
&lt;br /&gt;
=== Tier 1 Glyphs ===&lt;br /&gt;
&amp;lt;big&amp;gt;Glyph of Knowledge&amp;lt;/big&amp;gt; [[File:Glyph Knowledge.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;&amp;quot;Knowledge. Instills the spark of indelible knowledge. Able to convert most to join our ranks.&amp;quot;&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Requires two cultists around to activate. Converts a non-mindshielded person into a cultist, healing them to full health in the process&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;Glyph of Projection&amp;lt;/big&amp;gt; [[File:Glyph Projection.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;lt;small&amp;gt;&amp;quot;Projection. Allows us to ascend in a temporary astral form to spy on those around us.&amp;quot;&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Allows you to scout around the station like a ghost. Your projection is invisible to other people&lt;br /&gt;
&lt;br /&gt;
=== Tier 2 Glyphs ===&lt;br /&gt;
&amp;lt;big&amp;gt;Glyph of Blades&amp;lt;/big&amp;gt; [[File:Glyph Blades.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;lt;small&amp;gt;&amp;quot;Blades. Transmutes and extrudes sharp objects into more lethal weaponry.&amp;quot;&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Converts sharp objects (knives, glass shards and etc) into cosmic cult weaponry. The weapon randomly chooses between:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Icon&lt;br /&gt;
!Name&lt;br /&gt;
!Damage&lt;br /&gt;
!Extra&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Entropic Blade.png|frameless]]&lt;br /&gt;
|Entropic Blade&lt;br /&gt;
|&lt;br /&gt;
|The most basic cult weapon. No extra properties&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Vacuous Lance.png|frameless]]&lt;br /&gt;
|Vacuous Lance&lt;br /&gt;
|&lt;br /&gt;
|Can be thrown for medium damage&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Astral Razor.png|frameless]]&lt;br /&gt;
|Astral Razor&lt;br /&gt;
|&lt;br /&gt;
|Works like the crusher weapons. Right click while wielded&lt;br /&gt;
to send a projectile and mark an enemy. Attack the marked&lt;br /&gt;
enemy for extra damage&lt;br /&gt;
Slower than other cult weapons&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;big&amp;gt;Glyph of Wardening&amp;lt;/big&amp;gt; [[File:Glyph Warding.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;lt;small&amp;gt;&amp;quot;Warding. Transmutes pressure-resistant clothing into entropic garb.&amp;quot;&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Converts pressure resistant clothing (EVA, Emergency EVA suits, Hardsuits and etc) into cult armor&lt;br /&gt;
&lt;br /&gt;
=== Tier 3 Glyphs ===&lt;br /&gt;
&amp;lt;big&amp;gt;Glyph of Truth&amp;lt;/big&amp;gt; [[File:Glyph Truth.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;lt;small&amp;gt;&amp;quot;Truth. Instills the pure, indelible truth. Able to convert absolutely anyone to join our ranks.&amp;quot;&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Same as the Glyph of Knowledge, but can convert mindshielded people now&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;Glyph of Cessation&amp;lt;/big&amp;gt; [[File:Glyph Cessation.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;lt;small&amp;gt;&amp;quot;Cessation. Transmutes a portable atmospherics scrubber into a Vacuous Spire for our use.&amp;quot;&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Converts portable scrubber into Vacuous Spire. The spire passively converts the atmosphere in the room into Entropy motes when wrenched&lt;br /&gt;
&lt;br /&gt;
== Cosmic Influences and Cultist abilities ==&lt;br /&gt;
Influences are additional passive and active abilties that you can get at the monument for the gathered entropy&lt;br /&gt;
&lt;br /&gt;
==== Untiered ====&lt;br /&gt;
Beckon The Monument [[File:Beckon The Monument.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
Shunt Subjectivity [[File:Shunt Subjectivity.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
Siphon Entropy [[File:Siphon Entropy.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
Chantry Ritual&lt;br /&gt;
&lt;br /&gt;
==== Tier 1 Influences ====&lt;br /&gt;
Abberant Lapse [[File:Abberant Lapse.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
Null Glare [[File:Null Glare.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
Eschew Metabolism [[File:Eschew Metabolism.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
==== Tier 2 Influences ====&lt;br /&gt;
Force Ingress [[File:Force Ingress.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
Unbound Step [[File:Unbound Step.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
==== Tier 3 Influences ====&lt;br /&gt;
Vacuous Imposition [[File:Vacuous Imposition.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
Astral Nova [[File:Astral Nova.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
Astral Stride [[File:Astral Stride.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
Vacuous Vitality [[File:Vacuous Vitality.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
== Fighting the cosmic cult ==&lt;br /&gt;
Cultists can be deconverted using Ardent Censer, that [[Chaplain]] and [[Mystagogue]] start with. The deconversion takes a bit of time and backfires in case it was used on non-cultists&lt;br /&gt;
&lt;br /&gt;
Chaplain and mystagogue are immune to most cult abilities&lt;br /&gt;
&lt;br /&gt;
{{Jobs Menu}}&lt;/div&gt;</summary>
		<author><name>Dorragon</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=File:Astral_Razor.png&amp;diff=3969</id>
		<title>File:Astral Razor.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=File:Astral_Razor.png&amp;diff=3969"/>
		<updated>2025-05-10T07:54:17Z</updated>

		<summary type="html">&lt;p&gt;Dorragon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;meow&lt;/div&gt;</summary>
		<author><name>Dorragon</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=File:Vacuous_Lance.png&amp;diff=3968</id>
		<title>File:Vacuous Lance.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=File:Vacuous_Lance.png&amp;diff=3968"/>
		<updated>2025-05-10T07:53:55Z</updated>

		<summary type="html">&lt;p&gt;Dorragon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;meow&lt;/div&gt;</summary>
		<author><name>Dorragon</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=File:Entropic_Blade.png&amp;diff=3967</id>
		<title>File:Entropic Blade.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=File:Entropic_Blade.png&amp;diff=3967"/>
		<updated>2025-05-10T07:53:23Z</updated>

		<summary type="html">&lt;p&gt;Dorragon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;meow&lt;/div&gt;</summary>
		<author><name>Dorragon</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Cosmic_Cultist&amp;diff=3966</id>
		<title>Cosmic Cultist</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Cosmic_Cultist&amp;diff=3966"/>
		<updated>2025-05-10T07:40:08Z</updated>

		<summary type="html">&lt;p&gt;Dorragon: I hate lists&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}{{Job Header|guides=This is the guide|difficulty=Easy to Hard|requirements=12 hours of playtime|title=Cosmic Cultist|duties=USHER IN THE END, EMPOWER THE MONUMENT, SIPHON ENTROPY|department=COSMIC CULT|image=Cosmic_Cultist.png|maincolor=000000|secondarycolor=101010|aliases=Coscult, cultists|access=Whatever your job got|extendedaccess=None|supervisors=The Unknown|subordinates=None}}&lt;br /&gt;
&lt;br /&gt;
== Starting a cult ==&lt;br /&gt;
After the game starts, you will have some time to prepare and plan before one of the initial cultists gets Beckon the Monument ability by a vote.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The placement of the monument is one of the most important things to a cult, so be careful with where you use the ability&lt;br /&gt;
&lt;br /&gt;
== Growing your power ==&lt;br /&gt;
By siphoning the entropy of the crew and converting new cultists you raise the progression of the monument. As soon as a certain thresholds are reached the monument moves to a new tier, allowing for stronger abilities, new glyphs and making the presence of the cult stronger&lt;br /&gt;
&lt;br /&gt;
==== Second Tier ====&lt;br /&gt;
You recieve a message, after which you have two minutes until the monument reaches second tier. As soon as it does, the malign rifts appear around the station, converting objects they touch into cult alternatives. Absorbing a malign rift will Empower you&lt;br /&gt;
&lt;br /&gt;
==== Third Tier ====&lt;br /&gt;
&lt;br /&gt;
==== Empowered cultists ====&lt;br /&gt;
After absorbing a malign rift you become empowered. Being empowered allows you to get double the entropy from the Siphon Entropy, makes your other abilities stronger and allows you to start a Chantry Ritual on a cyborg&lt;br /&gt;
&lt;br /&gt;
== Glyphs and you ==&lt;br /&gt;
You can scribe glyphs at the monument and click or interact to activate them. Activating the glyphs deals asphyxation damage to all nearby cultists as a cost, so be careful not to crit your friends. There are six Glyphs in total, with two unlocking at each tier of the monument&lt;br /&gt;
&lt;br /&gt;
==== Tier 1 Glyphs ====&lt;br /&gt;
Glyph of Knowledge [[File:Glyph Knowledge.png|frameless]] &amp;quot;Knowledge. Instills the spark of indelible knowledge. Able to convert most to join our ranks.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Glyph of Projection [[File:Glyph Projection.png|frameless]] &amp;quot;Projection. Allows us to ascend in a temporary astral form to spy on those around us.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==== Tier 2 Glyphs ====&lt;br /&gt;
Glyph of Blades [[File:Glyph Blades.png|frameless]] &amp;quot;Blades. Transmutes and extrudes sharp objects into more lethal weaponry.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Glyph of Wardening [[File:Glyph Warding.png|frameless]] &amp;quot;Warding. Transmutes pressure-resistant clothing into entropic garb.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==== Tier 3 Glyphs ====&lt;br /&gt;
Glyph of Truth [[File:Glyph Truth.png|frameless]] &amp;quot;Truth. Instills the pure, indelible truth. Able to convert absolutely anyone to join our ranks.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Glyph of Cessation [[File:Glyph Cessation.png|frameless]] &amp;quot;Cessation. Transmutes a portable atmospherics scrubber into a Vacuous Spire for our use.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Cosmic Influences and Cultist abilities ==&lt;br /&gt;
Influences are additional passive and active abilties that you can get at the monument for the gathered entropy&lt;br /&gt;
&lt;br /&gt;
==== Untiered ====&lt;br /&gt;
Beckon The Monument [[File:Beckon The Monument.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
Shunt Subjectivity [[File:Shunt Subjectivity.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
Siphon Entropy [[File:Siphon Entropy.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
Chantry Ritual&lt;br /&gt;
&lt;br /&gt;
==== Tier 1 Influences ====&lt;br /&gt;
Abberant Lapse [[File:Abberant Lapse.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
Null Glare [[File:Null Glare.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
Eschew Metabolism [[File:Eschew Metabolism.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
==== Tier 2 Influences ====&lt;br /&gt;
Force Ingress [[File:Force Ingress.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
Unbound Step [[File:Unbound Step.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
==== Tier 3 Influences ====&lt;br /&gt;
Vacuous Imposition [[File:Vacuous Imposition.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
Astral Nova [[File:Astral Nova.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
Astral Stride [[File:Astral Stride.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
Vacuous Vitality [[File:Vacuous Vitality.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
== Fighting the cosmic cult ==&lt;br /&gt;
Cultists can be deconverted using Ardent Censer, that [[Chaplain]] and [[Mystagogue]] start with. The deconversion takes a bit of time and backfires in case it was used on non-cultists&lt;br /&gt;
&lt;br /&gt;
Chaplain and mystagogue are immune to most cult abilities&lt;br /&gt;
&lt;br /&gt;
{{Jobs Menu}}&lt;/div&gt;</summary>
		<author><name>Dorragon</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Cosmic_Cultist&amp;diff=3965</id>
		<title>Cosmic Cultist</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Cosmic_Cultist&amp;diff=3965"/>
		<updated>2025-05-10T07:38:40Z</updated>

		<summary type="html">&lt;p&gt;Dorragon: Glyph descriptions&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}{{Job Header|guides=This is the guide|difficulty=Easy to Hard|requirements=12 hours of playtime|title=Cosmic Cultist|duties=USHER IN THE END, EMPOWER THE MONUMENT, SIPHON ENTROPY|department=COSMIC CULT|image=Cosmic_Cultist.png|maincolor=000000|secondarycolor=101010|aliases=Coscult, cultists|access=Whatever your job got|extendedaccess=None|supervisors=The Unknown|subordinates=None}}&lt;br /&gt;
&lt;br /&gt;
== Starting a cult ==&lt;br /&gt;
After the game starts, you will have some time to prepare and plan before one of the initial cultists gets Beckon the Monument ability by a vote.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The placement of the monument is one of the most important things to a cult, so be careful with where you use the ability&lt;br /&gt;
&lt;br /&gt;
== Growing your power ==&lt;br /&gt;
By siphoning the entropy of the crew and converting new cultists you raise the progression of the monument. As soon as a certain thresholds are reached the monument moves to a new tier, allowing for stronger abilities, new glyphs and making the presence of the cult stronger&lt;br /&gt;
&lt;br /&gt;
==== Second Tier ====&lt;br /&gt;
You recieve a message, after which you have two minutes until the monument reaches second tier. As soon as it does, the malign rifts appear around the station, converting objects they touch into cult alternatives. Absorbing a malign rift will Empower you&lt;br /&gt;
&lt;br /&gt;
==== Third Tier ====&lt;br /&gt;
&lt;br /&gt;
==== Empowered cultists ====&lt;br /&gt;
After absorbing a malign rift you become empowered. Being empowered allows you to get double the entropy from the Siphon Entropy, makes your other abilities stronger and allows you to start a Chantry Ritual on a cyborg&lt;br /&gt;
&lt;br /&gt;
== Glyphs and you ==&lt;br /&gt;
You can scribe glyphs at the monument and click or interact to activate them. Activating the glyphs deals asphyxation damage to all nearby cultists as a cost, so be careful not to crit your friends. There are six Glyphs in total, with two unlocking at each tier of the monument&lt;br /&gt;
&lt;br /&gt;
==== Tier 1 Glyphs ====&lt;br /&gt;
* Glyph of Knowledge [[File:Glyph Knowledge.png|frameless]] &amp;quot;Knowledge. Instills the spark of indelible knowledge. Able to convert most to join our ranks.&amp;quot;&lt;br /&gt;
* Glyph of Projection [[File:Glyph Projection.png|frameless]] &amp;quot;Projection. Allows us to ascend in a temporary astral form to spy on those around us.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==== Tier 2 Glyphs ====&lt;br /&gt;
* Glyph of Blades [[File:Glyph Blades.png|frameless]] &amp;quot;Blades. Transmutes and extrudes sharp objects into more lethal weaponry.&amp;quot;&lt;br /&gt;
* Glyph of Wardening [[File:Glyph Warding.png|frameless]] &amp;quot;Warding. Transmutes pressure-resistant clothing into entropic garb.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==== Tier 3 Glyphs ====&lt;br /&gt;
* Glyph of Truth [[File:Glyph Truth.png|frameless]] &amp;quot;Truth. Instills the pure, indelible truth. Able to convert absolutely anyone to join our ranks.&amp;quot;&lt;br /&gt;
* Glyph of Cessation [[File:Glyph Cessation.png|frameless]] &amp;quot;Cessation. Transmutes a portable atmospherics scrubber into a Vacuous Spire for our use.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Cosmic Influences and Cultist abilities ==&lt;br /&gt;
Influences are additional passive and active abilties that you can get at the monument for the gathered entropy&lt;br /&gt;
&lt;br /&gt;
==== Untiered ====&lt;br /&gt;
Beckon The Monument [[File:Beckon The Monument.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
Shunt Subjectivity [[File:Shunt Subjectivity.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
Siphon Entropy [[File:Siphon Entropy.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
Chantry Ritual&lt;br /&gt;
&lt;br /&gt;
==== Tier 1 Influences ====&lt;br /&gt;
Abberant Lapse [[File:Abberant Lapse.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
Null Glare [[File:Null Glare.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
Eschew Metabolism [[File:Eschew Metabolism.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
==== Tier 2 Influences ====&lt;br /&gt;
Force Ingress [[File:Force Ingress.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
Unbound Step [[File:Unbound Step.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
==== Tier 3 Influences ====&lt;br /&gt;
Vacuous Imposition [[File:Vacuous Imposition.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
Astral Nova [[File:Astral Nova.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
Astral Stride [[File:Astral Stride.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
Vacuous Vitality [[File:Vacuous Vitality.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
== Fighting the cosmic cult ==&lt;br /&gt;
Cultists can be deconverted using Ardent Censer, that [[Chaplain]] and [[Mystagogue]] start with. The deconversion takes a bit of time and backfires in case it was used on non-cultists&lt;br /&gt;
&lt;br /&gt;
Chaplain and mystagogue are immune to most cult abilities&lt;br /&gt;
&lt;br /&gt;
{{Jobs Menu}}&lt;/div&gt;</summary>
		<author><name>Dorragon</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Cosmic_Cultist&amp;diff=3964</id>
		<title>Cosmic Cultist</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Cosmic_Cultist&amp;diff=3964"/>
		<updated>2025-05-10T07:34:26Z</updated>

		<summary type="html">&lt;p&gt;Dorragon: Guess what even more icons&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}{{Job Header|guides=This is the guide|difficulty=Easy to Hard|requirements=12 hours of playtime|title=Cosmic Cultist|duties=USHER IN THE END, EMPOWER THE MONUMENT, SIPHON ENTROPY|department=COSMIC CULT|image=Cosmic_Cultist.png|maincolor=000000|secondarycolor=101010|aliases=Coscult, cultists|access=Whatever your job got|extendedaccess=None|supervisors=The Unknown|subordinates=None}}&lt;br /&gt;
&lt;br /&gt;
== Starting a cult ==&lt;br /&gt;
After the game starts, you will have some time to prepare and plan before one of the initial cultists gets Beckon the Monument ability by a vote.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The placement of the monument is one of the most important things to a cult, so be careful with where you use the ability&lt;br /&gt;
&lt;br /&gt;
== Growing your power ==&lt;br /&gt;
By siphoning the entropy of the crew and converting new cultists you raise the progression of the monument. As soon as a certain thresholds are reached the monument moves to a new tier, allowing for stronger abilities, new glyphs and making the presence of the cult stronger&lt;br /&gt;
&lt;br /&gt;
==== Second Tier ====&lt;br /&gt;
You recieve a message, after which you have two minutes until the monument reaches second tier. As soon as it does, the malign rifts appear around the station, converting objects they touch into cult alternatives. Absorbing a malign rift will Empower you&lt;br /&gt;
&lt;br /&gt;
==== Third Tier ====&lt;br /&gt;
&lt;br /&gt;
==== Empowered cultists ====&lt;br /&gt;
After absorbing a malign rift you become empowered. Being empowered allows you to get double the entropy from the Siphon Entropy, makes your other abilities stronger and allows you to start a Chantry Ritual on a cyborg&lt;br /&gt;
&lt;br /&gt;
== Glyphs and you ==&lt;br /&gt;
You can scribe glyphs at the monument and click or interact to activate them. Activating the glyphs deals asphyxation damage to all nearby cultists as a cost, so be careful not to crit your friends. There are six Glyphs in total, with two unlocking at each tier of the monument&lt;br /&gt;
&lt;br /&gt;
==== Tier 1 Glyphs ====&lt;br /&gt;
* Glyph of Knowledge [[File:Glyph Knowledge.png|frameless]]&lt;br /&gt;
* Glyph of Projection [[File:Glyph Projection.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
==== Tier 2 Glyphs ====&lt;br /&gt;
* Glyph of Blades [[File:Glyph Blades.png|frameless]]&lt;br /&gt;
* Glyph of Wardening [[File:Glyph Warding.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
==== Tier 3 Glyphs ====&lt;br /&gt;
* Glyph of Truth [[File:Glyph Truth.png|frameless]]&lt;br /&gt;
* Glyph of Cessation [[File:Glyph Cessation.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
== Cosmic Influences and Cultist abilities ==&lt;br /&gt;
Influences are additional passive and active abilties that you can get at the monument for the gathered entropy&lt;br /&gt;
&lt;br /&gt;
==== Untiered ====&lt;br /&gt;
Beckon The Monument [[File:Beckon The Monument.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
Shunt Subjectivity [[File:Shunt Subjectivity.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
Siphon Entropy [[File:Siphon Entropy.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
Chantry Ritual&lt;br /&gt;
&lt;br /&gt;
==== Tier 1 Influences ====&lt;br /&gt;
Abberant Lapse [[File:Abberant Lapse.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
Null Glare [[File:Null Glare.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
Eschew Metabolism [[File:Eschew Metabolism.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
==== Tier 2 Influences ====&lt;br /&gt;
Force Ingress [[File:Force Ingress.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
Unbound Step [[File:Unbound Step.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
==== Tier 3 Influences ====&lt;br /&gt;
Vacuous Imposition [[File:Vacuous Imposition.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
Astral Nova [[File:Astral Nova.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
Astral Stride [[File:Astral Stride.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
Vacuous Vitality [[File:Vacuous Vitality.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
== Fighting the cosmic cult ==&lt;br /&gt;
Cultists can be deconverted using Ardent Censer, that [[Chaplain]] and [[Mystagogue]] start with. The deconversion takes a bit of time and backfires in case it was used on non-cultists&lt;br /&gt;
&lt;br /&gt;
Chaplain and mystagogue are immune to most cult abilities&lt;br /&gt;
&lt;br /&gt;
{{Jobs Menu}}&lt;/div&gt;</summary>
		<author><name>Dorragon</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=File:Glyph_Cessation.png&amp;diff=3963</id>
		<title>File:Glyph Cessation.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=File:Glyph_Cessation.png&amp;diff=3963"/>
		<updated>2025-05-10T07:34:12Z</updated>

		<summary type="html">&lt;p&gt;Dorragon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;meow&lt;/div&gt;</summary>
		<author><name>Dorragon</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=File:Glyph_Truth.png&amp;diff=3962</id>
		<title>File:Glyph Truth.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=File:Glyph_Truth.png&amp;diff=3962"/>
		<updated>2025-05-10T07:33:52Z</updated>

		<summary type="html">&lt;p&gt;Dorragon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;meow&lt;/div&gt;</summary>
		<author><name>Dorragon</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=File:Glyph_Warding.png&amp;diff=3961</id>
		<title>File:Glyph Warding.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=File:Glyph_Warding.png&amp;diff=3961"/>
		<updated>2025-05-10T07:33:28Z</updated>

		<summary type="html">&lt;p&gt;Dorragon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;meow&lt;/div&gt;</summary>
		<author><name>Dorragon</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=File:Glyph_Blades.png&amp;diff=3960</id>
		<title>File:Glyph Blades.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=File:Glyph_Blades.png&amp;diff=3960"/>
		<updated>2025-05-10T07:33:01Z</updated>

		<summary type="html">&lt;p&gt;Dorragon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;meow&lt;/div&gt;</summary>
		<author><name>Dorragon</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=File:Glyph_Projection.png&amp;diff=3959</id>
		<title>File:Glyph Projection.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=File:Glyph_Projection.png&amp;diff=3959"/>
		<updated>2025-05-10T07:32:28Z</updated>

		<summary type="html">&lt;p&gt;Dorragon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;meow&lt;/div&gt;</summary>
		<author><name>Dorragon</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=File:Glyph_Knowledge.png&amp;diff=3958</id>
		<title>File:Glyph Knowledge.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=File:Glyph_Knowledge.png&amp;diff=3958"/>
		<updated>2025-05-10T07:32:00Z</updated>

		<summary type="html">&lt;p&gt;Dorragon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;meow&lt;/div&gt;</summary>
		<author><name>Dorragon</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Cosmic_Cultist&amp;diff=3957</id>
		<title>Cosmic Cultist</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Cosmic_Cultist&amp;diff=3957"/>
		<updated>2025-05-10T07:24:41Z</updated>

		<summary type="html">&lt;p&gt;Dorragon: Icons. Icons everywhere&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}{{Job Header|guides=This is the guide|difficulty=Easy to Hard|requirements=12 hours of playtime|title=Cosmic Cultist|duties=USHER IN THE END, EMPOWER THE MONUMENT, SIPHON ENTROPY|department=COSMIC CULT|image=Cosmic_Cultist.png|maincolor=000000|secondarycolor=101010|aliases=Coscult, cultists|access=Whatever your job got|extendedaccess=None|supervisors=The Unknown|subordinates=None}}&lt;br /&gt;
&lt;br /&gt;
== Starting a cult ==&lt;br /&gt;
After the game starts, you will have some time to prepare and plan before one of the initial cultists gets Beckon the Monument ability by a vote.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The placement of the monument is one of the most important things to a cult, so be careful with where you use the ability&lt;br /&gt;
&lt;br /&gt;
== Growing your power ==&lt;br /&gt;
By siphoning the entropy of the crew and converting new cultists you raise the progression of the monument. As soon as a certain thresholds are reached the monument moves to a new tier, allowing for stronger abilities, new glyphs and making the presence of the cult stronger&lt;br /&gt;
&lt;br /&gt;
==== Second Tier ====&lt;br /&gt;
You recieve a message, after which you have two minutes until the monument reaches second tier. As soon as it does, the malign rifts appear around the station, converting objects they touch into cult alternatives. Absorbing a malign rift will Empower you&lt;br /&gt;
&lt;br /&gt;
==== Third Tier ====&lt;br /&gt;
&lt;br /&gt;
==== Empowered cultists ====&lt;br /&gt;
After absorbing a malign rift you become empowered. Being empowered allows you to get double the entropy from the Siphon Entropy, makes your other abilities stronger and allows you to start a Chantry Ritual on a cyborg&lt;br /&gt;
&lt;br /&gt;
== Glyphs and you ==&lt;br /&gt;
You can scribe glyphs at the monument and click or interact to activate them. Activating the glyphs deals asphyxation damage to all nearby cultists as a cost, so be careful not to crit your friends. There are six Glyphs in total, with two unlocking at each tier of the monument&lt;br /&gt;
&lt;br /&gt;
==== Tier 1 Glyphs ====&lt;br /&gt;
* Glyph of Knowledge&lt;br /&gt;
* Glyph of Projection&lt;br /&gt;
&lt;br /&gt;
==== Tier 2 Glyphs ====&lt;br /&gt;
* Glyph of Blades&lt;br /&gt;
* Glyph of Wardening&lt;br /&gt;
&lt;br /&gt;
==== Tier 3 Glyphs ====&lt;br /&gt;
* Glyph of Truth&lt;br /&gt;
* Glyph of Cessation&lt;br /&gt;
&lt;br /&gt;
== Cosmic Influences and Cultist abilities ==&lt;br /&gt;
Influences are additional passive and active abilties that you can get at the monument for the gathered entropy&lt;br /&gt;
&lt;br /&gt;
==== Untiered ====&lt;br /&gt;
Beckon The Monument [[File:Beckon The Monument.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
Shunt Subjectivity [[File:Shunt Subjectivity.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
Siphon Entropy [[File:Siphon Entropy.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
Chantry Ritual&lt;br /&gt;
&lt;br /&gt;
==== Tier 1 Influences ====&lt;br /&gt;
Abberant Lapse [[File:Abberant Lapse.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
Null Glare [[File:Null Glare.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
Eschew Metabolism [[File:Eschew Metabolism.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
==== Tier 2 Influences ====&lt;br /&gt;
Force Ingress [[File:Force Ingress.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
Unbound Step [[File:Unbound Step.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
==== Tier 3 Influences ====&lt;br /&gt;
Vacuous Imposition [[File:Vacuous Imposition.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
Astral Nova [[File:Astral Nova.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
Astral Stride [[File:Astral Stride.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
Vacuous Vitality [[File:Vacuous Vitality.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
== Fighting the cosmic cult ==&lt;br /&gt;
Cultists can be deconverted using Ardent Censer, that [[Chaplain]] and [[Mystagogue]] start with. The deconversion takes a bit of time and backfires in case it was used on non-cultists&lt;br /&gt;
&lt;br /&gt;
Chaplain and mystagogue are immune to most cult abilities&lt;br /&gt;
&lt;br /&gt;
{{Jobs Menu}}&lt;/div&gt;</summary>
		<author><name>Dorragon</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=File:Force_Ingress.png&amp;diff=3956</id>
		<title>File:Force Ingress.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=File:Force_Ingress.png&amp;diff=3956"/>
		<updated>2025-05-10T07:24:24Z</updated>

		<summary type="html">&lt;p&gt;Dorragon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;meow&lt;/div&gt;</summary>
		<author><name>Dorragon</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=File:Vacuous_Vitality.png&amp;diff=3955</id>
		<title>File:Vacuous Vitality.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=File:Vacuous_Vitality.png&amp;diff=3955"/>
		<updated>2025-05-10T07:23:54Z</updated>

		<summary type="html">&lt;p&gt;Dorragon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;meow&lt;/div&gt;</summary>
		<author><name>Dorragon</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=File:Vacuous_Imposition.png&amp;diff=3954</id>
		<title>File:Vacuous Imposition.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=File:Vacuous_Imposition.png&amp;diff=3954"/>
		<updated>2025-05-10T07:22:43Z</updated>

		<summary type="html">&lt;p&gt;Dorragon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;meow&lt;/div&gt;</summary>
		<author><name>Dorragon</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=File:Eschew_Metabolism.png&amp;diff=3953</id>
		<title>File:Eschew Metabolism.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=File:Eschew_Metabolism.png&amp;diff=3953"/>
		<updated>2025-05-10T07:22:18Z</updated>

		<summary type="html">&lt;p&gt;Dorragon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;meow&lt;/div&gt;</summary>
		<author><name>Dorragon</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=File:Shunt_Subjectivity.png&amp;diff=3952</id>
		<title>File:Shunt Subjectivity.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=File:Shunt_Subjectivity.png&amp;diff=3952"/>
		<updated>2025-05-10T07:21:50Z</updated>

		<summary type="html">&lt;p&gt;Dorragon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;meow&lt;/div&gt;</summary>
		<author><name>Dorragon</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=File:Astral_Stride.png&amp;diff=3951</id>
		<title>File:Astral Stride.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=File:Astral_Stride.png&amp;diff=3951"/>
		<updated>2025-05-10T07:19:45Z</updated>

		<summary type="html">&lt;p&gt;Dorragon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;meow&lt;/div&gt;</summary>
		<author><name>Dorragon</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=File:Astral_Nova.png&amp;diff=3950</id>
		<title>File:Astral Nova.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=File:Astral_Nova.png&amp;diff=3950"/>
		<updated>2025-05-10T07:19:22Z</updated>

		<summary type="html">&lt;p&gt;Dorragon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;meow&lt;/div&gt;</summary>
		<author><name>Dorragon</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=File:Unbound_Step.png&amp;diff=3949</id>
		<title>File:Unbound Step.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=File:Unbound_Step.png&amp;diff=3949"/>
		<updated>2025-05-10T07:18:58Z</updated>

		<summary type="html">&lt;p&gt;Dorragon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;meow&lt;/div&gt;</summary>
		<author><name>Dorragon</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=File:Null_Glare.png&amp;diff=3948</id>
		<title>File:Null Glare.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=File:Null_Glare.png&amp;diff=3948"/>
		<updated>2025-05-10T07:18:32Z</updated>

		<summary type="html">&lt;p&gt;Dorragon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;meow&lt;/div&gt;</summary>
		<author><name>Dorragon</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=File:Abberant_Lapse.png&amp;diff=3947</id>
		<title>File:Abberant Lapse.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=File:Abberant_Lapse.png&amp;diff=3947"/>
		<updated>2025-05-10T07:18:04Z</updated>

		<summary type="html">&lt;p&gt;Dorragon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Meow&lt;/div&gt;</summary>
		<author><name>Dorragon</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=File:Siphon_Entropy.png&amp;diff=3946</id>
		<title>File:Siphon Entropy.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=File:Siphon_Entropy.png&amp;diff=3946"/>
		<updated>2025-05-10T07:17:24Z</updated>

		<summary type="html">&lt;p&gt;Dorragon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Meow&lt;/div&gt;</summary>
		<author><name>Dorragon</name></author>
	</entry>
</feed>