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	<updated>2026-04-10T22:16:33Z</updated>
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	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Surgery&amp;diff=4279</id>
		<title>Surgery</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Surgery&amp;diff=4279"/>
		<updated>2025-07-24T16:25:14Z</updated>

		<summary type="html">&lt;p&gt;FeelyFunTime: Created the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Surgery is a powerful tool that can heal thousands of Burn or Brute damage, along with being able to upgrade the crew beyond what they started the shift with. &lt;br /&gt;
&lt;br /&gt;
== Getting started ==&lt;br /&gt;
There are few things you must know before performing surgery.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Germ Theory:&#039;&#039;&#039; In deltaV, when performing surgery, you need to be careful about &amp;quot;germs&amp;quot; contaminating your patients while you&#039;re working on them. If you are careless about this you can, accidentally or intentionally, &#039;&#039;&#039;remove someone from the round&#039;&#039;&#039; with poison damage. Avoiding this is easy. You must always wear a mask and have it up while you&#039;re cutting into someone and always keep your tools AND GLOVES as clean as you can. While you&#039;re performing surgery, you&#039;ll see a little bar filling up on the tool that you&#039;re using in your HUD. That&#039;s your dirtiness, and once it gets to a red color, that means you&#039;re dealing poison damage to your patient with each action. There are two ways to clean your tools and gloves. The first way is with a soap bar. This is slow, but always works regardless of the power situation on the station. The second way is with an autoclave. Each surgical room should come with one of these, and if not, the [[Chief Medical Officer]] should have a spare in their locker. You can fit your entire bag of tools in the autoclave at a time and it will clean them all simultaneously. When you put stuff in the autoclave, the little light on the front of it will turn green while it&#039;s cleaning, then back to red when it&#039;s done.&lt;br /&gt;
* &#039;&#039;&#039;Patient Consciousness:&#039;&#039;&#039; In order to work on someone, it is recommended that they are put to sleep for this process. Failing to do this will cause your patient to scream and squirm around. This will lead to more bleeding from your actions, along with raised eyebrows from your fellow medical staff. In your locker there should be some nitrous oxide and a breathing mask. Make sure to have your patients put this on and toggled before you begin. You can also ask your [[Chemist]] to make you some sedatives if you&#039;d prefer going that route.&lt;br /&gt;
* &#039;&#039;&#039;Action Speed:&#039;&#039;&#039; You start the shift off with baseline surgical tools and gloves. This is one tier faster than makeshift surgical tools, but it&#039;s still pretty slow. You&#039;re not gonna be able to heal John Botanist who just got out of their 17th trit fire this week with base tools. [[Epistemics]] has the ability to research advanced surgery tools, along with gloves to speed up this process. &lt;br /&gt;
&lt;br /&gt;
== Performing Surgery ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;In work*&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It&#039;s recommended to have your pda health scanner window open to the side while performing surgery so that you can get an accurate read on your patient at all times.&lt;br /&gt;
&lt;br /&gt;
In order to perform surgery, you need a viable subject to be laying down on a surgically enabled table. There is a surgery bed that starts out in the surgery room along with the robotics room. You can also perform surgery on the stasis beds.&lt;/div&gt;</summary>
		<author><name>FeelyFunTime</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Surgeon&amp;diff=4278</id>
		<title>Surgeon</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Surgeon&amp;diff=4278"/>
		<updated>2025-07-24T15:40:11Z</updated>

		<summary type="html">&lt;p&gt;FeelyFunTime: Updated the job description to line up with a surgery page update I&amp;#039;m doing&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}{{Job Header|maincolor=244559|department=MEDICAL|secondarycolor=325367|image=Surgeon.png|title=Surgeon|aliases=&amp;quot;Surg&amp;quot;|difficulty=Medium to Hard|requirements=8 hours in [[Medical|Medical Doctor]]|access=Medical, Surgery, Maintenance|extendedaccess=None|supervisors=[[Chief Medical Officer]]|subordinates=None|guides=[[Medical]], [[Surgery]]|duties=Reattach body parts, puts brains into new bodies, and perform ethically dubious surgeries to allow the salvage crew to breathe in space.}}&lt;br /&gt;
From giving the salvagers fish lungs to reattaching the captains head because a ninja decided to get slicey, you are the one who reigns over the surgical floor.&lt;br /&gt;
&lt;br /&gt;
At the start of the shift, make sure to find the surgery room and your locker within it. You&#039;ll find some Nitrous Oxide, a mask, soap, and a surgical tools duffel bag in there, along with various other things that could be beneficial to you. Use the nitrous oxide and mask to knock your patients out and keep them out while you work. Keep your mask on and up while working on your patients so you&#039;re not breathing germs into them. You&#039;re given two methods to clean your tools, soap, and the autoclave. Keep your environment, tools, &#039;&#039;&#039;AND GLOVES&#039;&#039;&#039; all clean and you&#039;ll do great.&lt;br /&gt;
&lt;br /&gt;
[[Surgery]] can be used for the benefit of the station by inserting implants into limbs that allow the use of tools without needing to carry them on you, along with giving the crew very powerful abilities through the use of alien organs that the salvagers might find out and about. Surgery can also be used to repair excessive Burn or Brute damage to your patients bodies to help get them down to a revivable threshold. &lt;br /&gt;
&lt;br /&gt;
Be sure to bother the [[Epistemics]] department to research advanced surgical tools and surgery gloves to help you be as fast and efficient as you can be when performing surgery.{{Jobs Menu}}&lt;/div&gt;</summary>
		<author><name>FeelyFunTime</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Cryogenic_Pods&amp;diff=4230</id>
		<title>Cryogenic Pods</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Cryogenic_Pods&amp;diff=4230"/>
		<updated>2025-07-23T19:38:46Z</updated>

		<summary type="html">&lt;p&gt;FeelyFunTime: Added what waste gases to set for the filters in case the station isn&amp;#039;t already setup&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Cryogenics ==&lt;br /&gt;
[[File:Cryopod.png|64px]] &#039;&#039;Cryogenic Pods - The Fastest Way to Heal - By Nanotrasen&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
One of the most powerful tools that medical has in its disposal is the cryogenic pods. These pods allow you to quickly heal all sorts of damage and bring people back to full health, &#039;&#039;&#039;IF&#039;&#039;&#039; you use them correctly.&lt;br /&gt;
 &lt;br /&gt;
=== Setting Up Cryogenics ===&lt;br /&gt;
[[File:CryogenicSetUp.png|frameless|center|390x390px]]&lt;br /&gt;
&lt;br /&gt;
Cryogenics requires a very low temperature in order to function. In most stations, this will already be set up for you. In others, you may need the assistance of both Engineering and Atmospherics in order to get a cryogenics room running.&lt;br /&gt;
&lt;br /&gt;
If you need to set up the room:&lt;br /&gt;
*Gas pumps: Set to 103.25kpa as to not crush the patient.&lt;br /&gt;
*Freezer: Set to any temperature under 170k. It is common practice to set the as low as 100k for faster results. &lt;br /&gt;
*Gas Filter(s): Turned on to remove waste gas from the loop if treatment is long. Carbon Dioxide and Nitrous Oxide cover all patients you will encounter waste gas wise.&lt;br /&gt;
*Gas port: Wrench an air (oxygen or nitrogen depending on patient species works too) canister to the port if healing live patient. &lt;br /&gt;
&lt;br /&gt;
Failure to correctly set up the cryogenic room can lead to &#039;&#039;&#039;DEATH.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Using the Pod ===&lt;br /&gt;
&lt;br /&gt;
So, you have a patient who is dying, oh no! Let&#039;s help them out the best we can! &lt;br /&gt;
&lt;br /&gt;
The patient body&#039;s temperature needs to be at most 213k for the cryogenic medicines to work. Insert the patient into the pod for the body to reach the appropriate temperature while you determine what chemical to use. You should take off the patient outwear to help speed up the chilling process.&lt;br /&gt;
&lt;br /&gt;
Fill a beaker with whatever mix of chemical the patient needs. &#039;&#039;&#039;MOST&#039;&#039;&#039; of the cryogenic chemicals work if the patient is dead or alive. Your goal here is to get the damage low enough so you can defibrate them (&amp;gt;195) or fully heal them if you have enough chemicals. &lt;br /&gt;
&lt;br /&gt;
Once your patient is healed, eject them out of the cryogenic pod. If they are still dead, defibrate them and continue care on a medical bed. &lt;br /&gt;
A follow-up with Leporazine via a beaker in the pod or syringe is recommended for patient to get their body temperature back to normal.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[anchor|&amp;lt;span style=&#039;background-color:#ACEAEF; color:#89F77F&#039;&amp;gt;▮&amp;lt;/span&amp;gt;]] Aloxadone || Heals {{DMG|Heat|+|5.0}} Heals {{DMG|Shock|+|5.0}} Heals {{DMG|Cold|+|5.0}} Heals {{DMG|Caustic|+|2.0}} when the body&#039;s temperature is below 213.0 &lt;br /&gt;
|-&lt;br /&gt;
| [[anchor|&amp;lt;span style=&#039;background-color:#ACEAEF; color:#0091FF&#039;&amp;gt;▮&amp;lt;/span&amp;gt;]] Cryoxadone || Increase blood levels. Heals {{DMG|Airloss|+|5}} when the body&#039;s temperature is at most 213k&lt;br /&gt;
|-&lt;br /&gt;
| [[anchor|&amp;lt;span style=&#039;background-color:#ACEAEF; color:#32CD32&#039;&amp;gt;▮&amp;lt;/span&amp;gt;]] Doxarubixadone || Heals {{DMG|Cellular|+|2}} when the body&#039;s temperature is below 213.0 &lt;br /&gt;
|-&lt;br /&gt;
| [[anchor|&amp;lt;span style=&#039;background-color:#ACEAEF; color:#86A5BD&#039;&amp;gt;▮&amp;lt;/span&amp;gt;]] Necrosol || Heals {{DMG|Poison|+|2}} Heals {{DMG|Brute|+|4}} Heals {{DMG|Burn|+|5}} when the body&#039;s temperature is below 213.0&lt;br /&gt;
|-&lt;br /&gt;
| [[anchor|&amp;lt;span style=&#039;background-color:#ACEAEF; color:#E3D56D&#039;&amp;gt;▮&amp;lt;/span&amp;gt;]] Netinadone|| Regenerates 10 seconds of rotting when the mob has component type RibcageOpen when the body&#039;s temperature is below 150.0 K when the mob is Dead.&lt;br /&gt;
|-&lt;br /&gt;
| [[anchor|&amp;lt;span style=&#039;background-color:#ACEAEF; color:#B5E36D&#039;&amp;gt;▮&amp;lt;/span&amp;gt;]] Opporozidone|| Regenerates 30 seconds of rotting when the body&#039;s temperature is below 150.0 K when the mob is Dead&lt;br /&gt;
|-&lt;br /&gt;
| [[anchor|&amp;lt;span style=&#039;background-color:#ACEAEF; color:#FFA861&#039;&amp;gt;▮&amp;lt;/span&amp;gt;]] Stelloxadone|| Heals {{DMG|Poison|+|6}} Heals {{DMG|Radiation|+|3}} Deals {{DMG|Cellular|-|1}} Deals {{DMG|Brute|-|3}} when the body&#039;s temperature is below 213.0&lt;br /&gt;
|-&lt;br /&gt;
| [[anchor|&amp;lt;span style=&#039;background-color:#ACEAEF; color:#880077&#039;&amp;gt;▮&amp;lt;/span&amp;gt;]] Traumoxadone|| Heals {{DMG|Blunt|+|2}} Heals {{DMG|Piercing|+|2}} Heals {{DMG|Slash|+|2}} when the body&#039;s temperature is below 213.0&lt;br /&gt;
|-&lt;br /&gt;
| [[anchor|&amp;lt;span style=&#039;background-color:#ACEAEF; color:#&#039;&amp;gt;▮&amp;lt;/span&amp;gt;]] Trinoxadone|| Heals {{DMG|Brute|+|1.33}} Heals {{DMG|Burn|+|1.5}} Heals {{DMG|Poison|+|2}} Heals {{DMG|Radiation|+|2}} when body&#039;s temperature is at most 213k and mob is critical or alive &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pyrogenics ===&lt;br /&gt;
&lt;br /&gt;
Works inversely to cryogenics with the same principles. Instead of turning the freezer to a temperature below 170k, set the temperature to 350k. The patient body temperature must be at least 337.3k for pyrogenic chemicals to work.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[anchor|&amp;lt;span style=&#039;background-color:#ACEAEF; color:#894379&#039;&amp;gt;▮&amp;lt;/span&amp;gt;]] Ardthyrnkole || Heals {{DMG|Cold|+|5}} Heals {{DMG|Heat|+|3}} Heals {{DMG|Shock|+|3}} when the body&#039;s temperature is above 343.3&lt;br /&gt;
|-&lt;br /&gt;
| [[anchor|&amp;lt;span style=&#039;background-color:#ACEAEF; color:#ACBB27&#039;&amp;gt;▮&amp;lt;/span&amp;gt;]] Natusixadone || Heals {{DMG|Cellular|+|4}} Heals {{DMG|Heat|+|3}} when the body&#039;s temperature is above 343.3 K&lt;br /&gt;
|-&lt;br /&gt;
| [[anchor|&amp;lt;span style=&#039;background-color:#ACEAEF; color:#F8C8BA&#039;&amp;gt;▮&amp;lt;/span&amp;gt;]] Pyroxadone || Heals {{DMG|Heat|+|3}} Heals {{DMG|Airloss|+|6}} Heals {{DMG|Brute|+|4}} Heals {{DMG|Burn|+|6}} Heals {{DMG|Toxin|+|4}} when the body&#039;s temperature is above 337.3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Any heat damage cause will likely be healed during a pyrogenic treatment.&lt;br /&gt;
&lt;br /&gt;
{{Guides Menu}}&lt;/div&gt;</summary>
		<author><name>FeelyFunTime</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Medical&amp;diff=4226</id>
		<title>Medical</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Medical&amp;diff=4226"/>
		<updated>2025-07-23T16:05:04Z</updated>

		<summary type="html">&lt;p&gt;FeelyFunTime: correcting values to line up with the actual code&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Starting your shift ==&lt;br /&gt;
Medbay often starts out calm, but you&#039;d best prepare for the storm that&#039;s about to come. You&#039;ll either get blown up by some syndicate agent wanting the hypospray or you&#039;ll get so inundated with bodies and people screaming in your ear for you to treat them faster that you&#039;ll blow medbay up yourself.&lt;br /&gt;
&lt;br /&gt;
Coordinate with the [[Chemist|Chemists]]. Give them a list of drugs you&#039;ll need to treat your patients. Try and cover all the common damage types so that you will be prepared for anything the shift throws at you.&lt;br /&gt;
&lt;br /&gt;
It&#039;s generally good practice to keep your chemicals in a locker pretty centrally located in the medbay for ease of access. Remember to lock it once you&#039;re done to keep them safe and restricted to medical staff access.&lt;br /&gt;
&lt;br /&gt;
It&#039;s optional but bringing a [[Medical_Doctor#Tools|health analyzer]] out to the front of medbay for patients to come and scan their damage without pestering you can be beneficial. &lt;br /&gt;
&lt;br /&gt;
If there is no Crew Monitor Computer out in medical&#039;s public area, ask the [[Chief_Medical_Officer|CMO]] to bring it out from their office. When you have the time, you can check the Crew Monitor for anyone dead or dying. If they have their suit sensors set to display coordinates a [[Paramedic]] may use those to potentially locate their body for recovery. A GPS and Handheld Crew Monitor devices can help you locate dead bodies.&lt;br /&gt;
&lt;br /&gt;
== Types Of Damage ==&lt;br /&gt;
In SS14, damage is a value representing how much injuries a character has suffered. It can be checked using a [[Medical_Doctor#Tools|health analyzer]] or your PDA. If it&#039;s 0, it means there are no wounds or injuries. There are 5 categories of damage: {{DMG|Brute}}, {{DMG|Burn}}, {{DMG|Airloss}}, {{DMG|Toxin}} and {{DMG|Genetic}}. Each of them has a different treatment, although some chemicals, like [[Chemistry#Tricordrazine|Tricordrazine]], can treat multiple types of damage. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Refer to [[Medical#Chemical_Reference_Table|Treatments Table]] for all treatments.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Brute Damage ===&lt;br /&gt;
There are three types of Brute damage: {{DMG|Blunt}}, {{DMG|Slash}}, {{DMG|Piercing}}. All types of Brute damage can be healed used using [[Chemistry#Bicaridine|Bicaridine]], which heals 4 {{DMG|Brute}} per unit. The overdose amount is 15u. You can also use advanced chemicals to treat only one kind of Brute damage at once, but more effectively. It&#039;s especially useful when a patient comes in with only one type of damage. These chemicals are: &lt;br /&gt;
* [[Chemistry#Bruizine|Bruizine]] - Healing {{DMG|Blunt|+|3.5}} wih max dose of 10.5u.&lt;br /&gt;
* [[Chemistry#Lacerinol|Lacerinol]] - Healing {{DMG|Slash|+|3}} with max dose of 12u.&lt;br /&gt;
* [[Chemistry#Puncturase|Puncturase]] - Healing {{DMG|Piercing|+|4}} but dealing {{DMG|Blunt|-|0.1}} with max dose of 11u.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Make sure to not mix any of the advanced brute meds with Bicaridine or with each other.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The mixing of these chemicals creates [[Chemistry#Razorium|Razorium]], a damaging chemical that causes {{DMG|Slash|-|9}} a unit.&lt;br /&gt;
&lt;br /&gt;
When a patient is presenting with less than 25 damage, you might want to use [[Medical_Doctor#Tools|Bruise Packs]] or [[Medical_Doctor#Tools|Medicated Sutures]] to heal them. You can find these inside of your toolbelt or First Aid Kits. &lt;br /&gt;
&lt;br /&gt;
=== Burn Damage ===&lt;br /&gt;
There are four types of Burn damage: {{DMG|Heat}}, {{DMG|Shock}}, {{DMG|Cold}} and {{DMG|Caustic}}. All of them except {{DMG|Caustic}} can be healed using [[Chemistry#Dermaline|Dermaline]], which heals {{DMG|Heat|+|1.5}}, {{DMG|Shock|+|1.5}}, {{DMG|Cold|+|1.5}} and has a max dose of 10u. The advanced burn chemicals, similar to the brute ones, heal one type of burn damage at a time in a much more effective manor. They are the following:&lt;br /&gt;
* [[Chemistry#Siderlac|Siderlac]] - Healing {{DMG|Caustic|+|5}}.&lt;br /&gt;
* [[Chemistry#Sigynate|Sigynate]] - Healing {{DMG|Caustic|+|3}} with a max dose of 16u.&lt;br /&gt;
* [[Chemistry#Leporazine|Leporazine]] - Healing {{DMG|Cold|+|4}} with a max dose of 12u.&lt;br /&gt;
* [[Chemistry#Siderlac|Pyrazine]] - Healing {{DMG|Heat|+|10}} over a slow period with a max dose of 20u.&lt;br /&gt;
* [[Chemistry#Insuzine|Insuzine]] - Healing {{DMG|Shock|+|4}} with a max dose of 12u.&lt;br /&gt;
&#039;&#039;&#039;Make sure to not mix any of the advanced burn meds with Dermaline, or with each other.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Mixing these chemicals creates a poison called [[Chemistry#Licoxide|Licoxide]], which deals {{DMG|Shock|-|4}}.&lt;br /&gt;
&lt;br /&gt;
Again, when a patient is presenting with less than 25 Burn damage, you can use [[Medical_Doctor#Tools|Ointments]] or [[Medical_Doctor#Tools|Regenerative Meshes]] to heal them.&lt;br /&gt;
&lt;br /&gt;
=== Airloss Damage ===&lt;br /&gt;
Before reading anything else: if someone is on the ground gasping, you should first use an emergency medipen on them if no one else already has yet, and then move them to a stasis bed if there are any available. This will give you time to prepare a more specific treatment. Next check that their internals are off (if theres air in medbay) or on (if theres no air in medbay). You do this by their right click menu.&lt;br /&gt;
&lt;br /&gt;
When it comes to Asphyxiation, [[Chemistry#Epinephrine|Epinephrine]], [[Chemistry#Inaprovaline|Inaprovaline]], [[Chemistry#Dexalin|Dexalin]], [[Chemistry#Convermol|Convermol]], and [[Chemistry#Salbutamol|Salbutamol]] are all effective at treating it, but your go-to chemicals will be Convermol or Salbutamol. Convermol heals {{DMG|Asphyxiation|+|10}} and {{DMG|Bloodloss|+|4}}, but also does {{DMG|Blunt|-|4}} whereas Salbutamol heals {{DMG|Airloss|+|6}} when damage is above 30 but drops to {{DMG|Airloss|+|1}} when below 30. &lt;br /&gt;
&lt;br /&gt;
Another kind of Airloss damage is {{DMG|Bloodloss}}. Everyone has a volume of blood inside them. When you take damage, slash and pierce most importantly, you will lose blood. You may also start noticeably bleeding, which continually drains your blood. If your blood level falls below a certain threshold, you will begin taking bloodloss damage and you will continue to do so until your blood levels return to normal. When you lose enough blood, you will start seeing double.&lt;br /&gt;
&lt;br /&gt;
If someone is bleeding heavily there are 3 things to do:&lt;br /&gt;
* Stop the bleeding&lt;br /&gt;
* Restore blood levels &lt;br /&gt;
* Cure bloodloss damage &lt;br /&gt;
&lt;br /&gt;
To stop bleeding (to stop blood levels from dropping continuously), you should use gauze or [[Chemistry#Tranexamic_acid|Tranexamic acid]]. Gauze is very effective, easy to make, and completely stops bleeding after a short doafter bar. All you need is some cloth inside the medical lathe which should be in the back areas of medical.&lt;br /&gt;
&lt;br /&gt;
[[Chemistry#Inaprovaline|Inaprovaline]] and [[Chemistry#Pulped_banana_peel|Pulped banana peel]] also reduce bleeding but [[Chemistry#Tranexamic_acid|Tranexamic acid]] is 3 times more powerful than pulped banana peel and 6 times more powerful than Inaprovaline.  It should be noted that emergency medipens contain a small amount of [[Chemistry#Tranexamic_acid|Tranexamic acid]] (3u). Note that if you Examine a patient and it says they are covered in Lacerations, that means they are bleeding.&lt;br /&gt;
&lt;br /&gt;
If you have only a few patients with intense bleeding, move them to a stasis bed first to give you time to prepare a treatment.&lt;br /&gt;
&lt;br /&gt;
To restore blood level (stop double vision and stop continuous bloodloss damage), you can use [[Chemistry#Saline|Saline]] or Blood packs which restores 15units of blood per use. You can also use [[Chemistry#Iron|Iron]] or [[Chemistry#Copper|Copper]] depending on the species of your patient. &lt;br /&gt;
&lt;br /&gt;
Patients will recover blood levels on their own once their bleeding has stopped, however the rate at which they do so is abysmally low. You can view the patient&#039;s blood level in the top part of your Health Analyzer interface. It&#039;s showed there as precentage.&lt;br /&gt;
&lt;br /&gt;
Your patient may have enough bloodloss damage at any point in treatment to warrant curing the damage. To do so, you will want to apply [[Chemistry#Salbutamol|Salbutamol]] or [[Chemistry#Convertamol|Convertamol]] to cure the bloodloss damage. Patients who are no longer low on blood will slowly recover from bloodloss damage on their own without medication. &lt;br /&gt;
&lt;br /&gt;
Do not simply cure the patient of their bloodloss damage and send them on their way. They may appear to be cured on your health analyzer, but if their bleeding has not been stopped and their blood levels restored to normal, they will be back in med bay to be treated again soon.&lt;br /&gt;
&lt;br /&gt;
=== Toxin Damage ===&lt;br /&gt;
There are two types of Toxin damage, both treated with different medications.&lt;br /&gt;
&lt;br /&gt;
The one you&#039;ll come across the most is {{DMG|Poison}} damage. Seriously, you&#039;d be surprised by how many people present with alcohol poisoning every shift. The first med you can use for healing {{DMG|Poison}} is [[Chemistry#Dylovene|Dylovene]], you&#039;re likely to see it at the start of your shift. It heals {{DMG|Poison|+|1}} per unit with a max dose of 20u. The far superior med is [[Chemistry#Diphenhydramine|Diphenhydramine]], as it heals {{DMG|Poison|+|3}} and has no overdose but it does have a side effect of drowsiness&lt;br /&gt;
&lt;br /&gt;
The next kind of Toxin is {{DMG|Radiation}} damage. You will most likely see [[Salvage_Specialist|Salvage Specialists]] presenting with this kind of damage. It can be treated with [[Chemistry#Arithrazine|Arithrazine]], which heals {{DMG|Radiation|+|3}} per unit. You need to watch out, because it also deals {{DMG|Brute|-|0.5}}. You can usually solve this issue with [[Medical_Doctor#Tools|Bruise Pack]] or [[Chemistry#Bicaridine|Bicaridine]].&lt;br /&gt;
&lt;br /&gt;
=== Vision ===&lt;br /&gt;
A loss of eye sight will not appear on the Health Analyzer. If a user has been using a Welding Torch without a Welding Mask, they may be unable to see very far. You can treat it using [[Chemistry#Oculine|Oculine]]&lt;br /&gt;
&lt;br /&gt;
=== Jittering ===&lt;br /&gt;
A patient may be jittering (shaking) due to an overdose. A bed rest or simply time can help here. To rapidly flush jittering, you can administer a dose of [[Chemistry#Diphenhydramine|Diphenhydramine]].&lt;br /&gt;
&lt;br /&gt;
=== Allergic Reaction ===&lt;br /&gt;
An allergic reaction (e.g. to bees) can cause a build up of [[Chemistry#Histamine|Histamine]]. A dose of [[Chemistry#Diphenhydramine|Diphenhydramine]] or [[Chemistry#Ultravasculine|Ultravasculine]] can help flush it.&lt;br /&gt;
&lt;br /&gt;
=== Hallucinations ===&lt;br /&gt;
A patient may see swirly illusions after taking a hallucinogenic such as Space Drugs. A bed rest or simply time can help here. 1u of [[Chemistry#Synaptizine|Synaptizine]] can assist here (via a Dropper). More than 1u can be lethal.&lt;br /&gt;
&lt;br /&gt;
=== Ethanol Poisoning === &lt;br /&gt;
A patient may feel the effects of ingesting too much alcohol. A bed rest or simply time can help here. [[Chemistry#Ethylredoxrazine|Ethylredoxrazine]] can also be used to treat the effeects.&lt;br /&gt;
&lt;br /&gt;
== Cryogenics ==&lt;br /&gt;
&#039;&#039;Main article: [[Cryogenic_Pods|Cryogenic Pods]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Cryogenic Pods, also called cryo pods or cryopods, are a special type of medical machinery used in conjuction with specific chemical solutions. The machine itself can be thought of a simple gas chamber a patient can be placed in, with specific protection to prevent cold gases from damaging patients. It also offers a slot for a beaker or similar, to automatically inject the patient with a solution, slowly over the course of time. Cryo pods need a properly built atmospherics setup to work.&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; flex-flow: row wrap; justify-content: center; gap: 0.5em&amp;quot;&amp;gt;&lt;br /&gt;
{{Chembox|prototype=Cryoxadone}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Administering Medication ==&lt;br /&gt;
There are multiple ways to administer medicine to the patients.&lt;br /&gt;
* Liquid + Syringe - This is the most common way of giving chemicals to patients. You can find labeled jugs with medicine usually near the beds area of the Medbay. Each one holds 200u of liquid. You can use a syringe to draw or inject chemicals. By right clicking a syringe, you can change the amount of liquid you want to transfer - 5u, 10u or 15u. By left clicking it in your hand or clicking Z, you can change the mode between Drawing and Injecting.&lt;br /&gt;
* Liquid + Interact - A doctor can hold a container of liquid (e.g. a beaker, jug, can, bottle) and interact with a patient to force them to sip 5u of the liquid. Force feeding is slower than if the patient drinks the liquid themselves. Liquids cannot be ingested by some species (such as Moth). Drinking requires the face to be uncovered (except for certain masks like the clown mask). A doctor can Strip off a Helmet and Breathe Mask in order to achieve this. Drinking does nothing on dead bodies except if it is ingested right before the Defibrillator.&lt;br /&gt;
* Pill - A [[Chemist]] can create pills and some Medpacks also have pills therein. Pills will often be labelled with the chemical and amount of units. Unfortunately pills can also be mislabelled. Mislabelled pills can be grinded by a Grinder to revert to a liquid. Pills contain higher volumes of medication than a syringe. Pills cannot be ingested by some species (such as Moth). Pills require the face to be uncovered (except for certain masks like the clown mask). A doctor can Strip off a Helmet and Breathe Mask in order to achieve this. Pills do nothing on dead bodies except if they are ingested right before the Defibrillator.&lt;br /&gt;
* Apply a Pack - Some treatments can be applied topically to the body. This can be performed on dead bodies, moths and patients wearing a helmet. Examples of topical treatment are: Bruise Packs, Ointment, Gauze, Aloe Cream, etc.&lt;br /&gt;
&lt;br /&gt;
== Stabilizing Critical Patients ==&lt;br /&gt;
When a character suffers more than 100 damage, they will go into a Critical condition, indicated by the character passing out on the floor and starting to gasp for air. While crit, they won&#039;t be able to move, speak or interact with the world. They will also start gaining Asphyxiation. Once they reach 200 total damage, they will die, indicated by the text &amp;quot;... siezes up, his eyes dead and lifeless&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
Patients are often dragged in gasping for air in a Critical state. In the medbay, the go-to chemical for healing {{DMG|Airloss}} is [[Chemistry#Dexalin_plus|Dexalin Plus]], which heals {{DMG|Airloss|+|13}}. While you&#039;re in field, the usual best option is to inject an emergency medipen into the patient to stabilize them, which has the effect of healing a bit of damage and {{DMG|Asphyxiation|+|6}}. Everyone starts with an emergency medipen inside their survival box, which contains 12u of [[Chemistry#Epinephrine|Epinephrine]] and 3u of [[Chemistry#Tranxemic_acid|Tranexamic Acid]]. Medical doctors also have one medipen on their medical belt. If you run out, there are also bottles of [[Chemistry#Epinephrine|Epinephrine]] inside the NanoMed. &lt;br /&gt;
&lt;br /&gt;
If you don&#039;t have [[Chemistry#Epinephrine|Epinephrine]] or [[Chemistry#Dexalin_plus|Dexalin Plus]] then [[Chemistry#Inaprovaline|Inaprovaline]] can also be useful, to a lesser degree. Once you administer a chemical to deal with the {{DMG|Airloss}}, you can move on to healing other types of damage. If you notice {{DMG|Asphyxiation}} going up again, you can give the patient another dose of preferably [[Chemistry#Dexalin_plus|Dexalin Plus]].&lt;br /&gt;
&lt;br /&gt;
Putting critical patients on a Stasis Bed will make them die 10 times slower, giving you more time to do other things. Remember that it also makes all chemicals metabolize slower, including medicine. Medical beds and roller also help a little. To do this, drag the patient onto an empty bed (do not Pull them onto the bed but instead left click them, drag and release them onto the bed).&lt;br /&gt;
&lt;br /&gt;
== Dead Body Analysis ==&lt;br /&gt;
If someone dies in your care or is brought to you as a corpse, you need to decide what action to take:&lt;br /&gt;
&lt;br /&gt;
First verify that the body has a soul. The best and simplest way to do this is {{key press|Shift}} + left click.&lt;br /&gt;
&lt;br /&gt;
[[File:BodyDead.png|thumb]]If you see text in red stating &amp;quot;They are dead.&amp;quot;, this means that this person is still viable for cloning or revival. If they get cloned, the old body will display the unclonable text shown below, and can be disposed of (after the person has gathered all their things off of it).&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
[[File:BodyDeadSSD.png|thumb]]&lt;br /&gt;
If instead you see text in yellow stating &amp;quot;Their soul lies dormant and may return soon.&amp;quot;, then this person is still cloneable but have left the server. You might want to keep them in the morgue until their soul returns or just clone them and hope for them to come back.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
[[File:BodyDeadIrrecoverable.png|thumb]]If instead you see text in purple stating &amp;quot;Their soul has departed and moved on. Any recovery is unlikely.&amp;quot;, then this person is gone. They&#039;ve either left the server, or they&#039;ve taken a ghost role, such as a drone or monkey, and thus forfeited the right to come back to their body. That or they&#039;ve just been cloned. Toss this body in the morgue.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Reviving ===&lt;br /&gt;
Dead people can be brought back using a Defibrillator, but only if they have less than 200 total damage (Not counting {{DMG|Asphyxiation}}) and they aren&#039;t rotting. You can use a Health Analyzer to check how much damage the body took before death. If the damage is excessive or non-curable with topical treatments, cloning may be the only option. Chemicals do not metabolize in the dead, but you can reduce the damage by using [[Medical_Doctor#Tools|Bruise Packs, Ointments, Sutures, Meshes, Gauzes and Bloodpacks]]. Once you get them below 200 damage, you can use a Defibrillator to bring them back to life. You can often find them free-standing or in a cabinet. It is batter-operated and must be turned on before you can use it. Each time the Defibrillator is used, its battery charge will go down. Eventually, you will need to recharge it. To do that, you need to first eject the battery cell and put it in a reacharger. It can be also found in Medical.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
|+ Dead Body Treatment&lt;br /&gt;
|-&lt;br /&gt;
! Symptoms !! Analysis !! Treatment Steps&lt;br /&gt;
|-&lt;br /&gt;
| 200+ Airloss || Revivable || Defibrillator &lt;br /&gt;
|-&lt;br /&gt;
| 100 Airloss and 100 Brute || Revivable || 2 Bruise packs followed by a Defibrillator followed by normal treatment (e.g. Bicaridine)&lt;br /&gt;
|-&lt;br /&gt;
| 200 Brute || Revivable || Brute packs until ~95 brute followed by a Defibrillator followed by normal treatment (e.g. Bicaridine)&lt;br /&gt;
|-&lt;br /&gt;
| 200 Burn || Revivable || Ointment or Aloe Cream until ~95 burn followed by a Defibrillator followed by normal treatment (e.g. Dermaaline)&lt;br /&gt;
|-&lt;br /&gt;
| 200 Poison or Radiation || Clone || Note that an advanced doctor may inject them with Anti-Toxin and then Defib and repeat this process but it will be a challenging revival. &lt;br /&gt;
|-&lt;br /&gt;
| 200+ Brute || Clone || Check Medical stockpiles of Bruise Packs before attempting revival. Cloning may be more viable.&lt;br /&gt;
|-&lt;br /&gt;
| 200+ Burn || Clone || Check Medical stockpiles of Ointment and Aloe Cream before attempting revival. Aloe Cream is a renewable resource from Botany. Cloning may be more viable if stockpiles are poor or Botany is non-responsive.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Cloning ===&lt;br /&gt;
To clone, first the cloning system needs to be set up. &lt;br /&gt;
&lt;br /&gt;
Make sure that the metempsychotic machine (or cloner) and medical scanner are linked to the Cloning Console via multitool. After that, ensure that there&#039;s enough biomass (from the Biomass Reclaimer). When you wish to clone them, place their body in the medical scanner and clone from the console.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Metempsychotic Machine&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:MetempsychoticMachine.png|64px]]&lt;br /&gt;
&lt;br /&gt;
This is the machine every station starts with.&lt;br /&gt;
&lt;br /&gt;
This machine doesn&#039;t clone you but transfer your soul into a new body. It costs 30 biomass on the first transfer and there is a 100% chance for you to end up in an humanoid body (with a low chance of it being your own body. For every consecutive metempsychoses, the price goes up by 5 biomass and the chances of ending up in a humanoid body goes down by 25%. Upgrades can affect each.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Cloning Machine&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Cloner.png|64px]]&lt;br /&gt;
&lt;br /&gt;
The original cloner. It can be found in salvages wrecks.&lt;br /&gt;
&lt;br /&gt;
Larger species require more biomass to clone. You can inspect the body&#039;s damage before deciding whether to clone. Each point of genetic damage increases the chance cloning will fail by 1%.&lt;br /&gt;
&lt;br /&gt;
After cloning, be sure to process their old body in the reclaimer to get some biomass back. Make sure you&#039;ve given them an opportunity to get their things (as long as they didn&#039;t die of infectious disease.)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Medical Scanner&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:MedicalScanner.png|64px]]&lt;br /&gt;
&lt;br /&gt;
The medical scanner is where you put clone-able bodies into before interacting with the body scanner to press the clone button.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Morgue ===&lt;br /&gt;
Meant for long-term storage of dead bodies. This is where you find a bunch of morgue storage pods where you can store dead people. &lt;br /&gt;
&lt;br /&gt;
It is recommended to only store people with souls in there if the cloning bay is overflowing, you can&#039;t clone due to low biomass or it is currently inoperable.&lt;br /&gt;
&lt;br /&gt;
Storing dead bodies is very useful to prevent the body from rotting (which prevents revival and cloning).&lt;br /&gt;
&lt;br /&gt;
To use the Morgue, interact with a Storage Pod to open the tray, drag a body onto the tray, then interact with the Pod to close the tray. Typically you&#039;ll want only one body per Storage Pod.&lt;br /&gt;
&lt;br /&gt;
Here&#039;s a quick morgue color code.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left;vertical-align: center;&amp;quot;&lt;br /&gt;
! Sprite !! Meaning&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MorgueEmpty.png]]&lt;br /&gt;
| There is nothing inside the tray.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MorgueBodySoulless.png]]&lt;br /&gt;
| There is a body but the player isn&#039;t in the body. The state of the spirit is unknown as the player could be waiting around the body or left already. You need to pull out the body and check it manually.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MorgueBody.png]]&lt;br /&gt;
| The body has a spirit inside of it, and is revive-able. It will be beeping too.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MorgueObject.png]]&lt;br /&gt;
| There is something inside the tray, but it&#039;s not a body.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Biomass Reclaimer&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:BiomassReclaimer.png|64px]]&lt;br /&gt;
&lt;br /&gt;
Every morgue comes with a very important piece of equipment, the Biomass Reclaimer. It is fairly straightforward, put a dead body in it, it grinds them into biomass. Be careful not to grind down clone-able body if you are not an [[Antagonist]] as it could get you in trouble [[Roleplay#In_Character|IC]] and [[Roleplay#Out_of_Character|OOC]].&lt;br /&gt;
&lt;br /&gt;
If you attempt to drag a living creature into the Biomass Reclaimer, it may throw the creature across the room.&lt;br /&gt;
&lt;br /&gt;
The amount of Biomass generated depends on the type of creature.&lt;br /&gt;
&lt;br /&gt;
If you get low on Biomass, contact Salvage and/or Cargo and ask for their help.&lt;br /&gt;
&lt;br /&gt;
== Crew Monitoring Console ==&lt;br /&gt;
A Crew Monitoring Console usually can be found in the public area of the Medbay or inside the CMO&#039;s office. It also comes in a handheld version distributed to the [[Chief_Medical_Officer|Chief Medical Officer]] and the [[Paramedic|Paramedics]].&lt;br /&gt;
&lt;br /&gt;
It can be used to find other crewmembers, provided they have suit sensors enabled. The four settings on suit sensors are:&lt;br /&gt;
* Off - The person doesn&#039;t show up in the console.&lt;br /&gt;
* Binary - The person shows up as either ALIVE or DEAD.&lt;br /&gt;
* Vitals - The person will show up with their current health condition.&lt;br /&gt;
* Coordinates - The person can be found on the interactive station map.&lt;br /&gt;
&lt;br /&gt;
If someone has their Coordinates on, they can be easily found and retrived by [[Paramedic|Paramedics]]. If someone dies without coords on, there&#039;s little you can do usually. It&#039;s recommended for all crew to have their suit sensors on.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Chemical Reference Table ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &amp;lt;span style=&amp;quot;white-space: nowrap;&amp;quot;&amp;gt;&lt;br /&gt;
! Damage&lt;br /&gt;
! Treatment&lt;br /&gt;
|-&lt;br /&gt;
! Brute&lt;br /&gt;
| &#039;&#039;&#039;Bruise Pack&#039;&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Medicated Suture&#039;&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;[[Chemistry#Bicaridine|Bicaridine]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Carbon|Carbon]]&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Inaprovaline|Inaprovaline]]&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]]1 part [[Chemistry#Oxygen|Oxygen]] [[File:Beaker.png|16px]]1 part [[Chemistry#Sugar|Sugar]] [[File:Beaker.png|16px]]1 part [[Chemistry#Carbon|Carbon]])&amp;lt;/sup&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;[[Chemistry#Bruizine|Bruizine (Blunt)]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Bicaridine|Bicaridine]]&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]]1 part [[Chemistry#Carbon|Carbon]] [[File:Beaker.png|16px]]1 part [[Chemistry#Inaprovaline|Inaprovaline]]&amp;lt;sup&amp;gt;([[File:Beaker.png|8px]]1 part [[Chemistry#Oxygen|Oxygen]] [[File:Beaker.png|8px]]1 part [[Chemistry#Sugar|Sugar]] [[File:Beaker.png|8px]]1 part [[Chemistry#Carbon|Carbon]])&amp;lt;/sup&amp;gt;)&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]0.9 part [[Chemistry#Lithium|Lithium]]&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Sugar|Sugar]] &lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;[[Chemistry#Lacerinol|Lacerinol (Slash)]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Bicaridine|Bicaridine]]&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]]1 part [[Chemistry#Carbon|Carbon]] [[File:Beaker.png|16px]]1 part [[Chemistry#Inaprovaline|Inaprovaline]]&amp;lt;sup&amp;gt;([[File:Beaker.png|8px]]1 part [[Chemistry#Oxygen|Oxygen]] [[File:Beaker.png|8px]]1 part [[Chemistry#Sugar|Sugar]] [[File:Beaker.png|8px]]1 part [[Chemistry#Carbon|Carbon]])&amp;lt;/sup&amp;gt;)&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Benzene|Benzene]]&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]]1 part [[Chemistry#Hydrogen|Hydrogen]] [[File:Beaker.png|16px]]1 part [[Chemistry#Carbon|Carbon]]&amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt; @ 310K&amp;lt;/span&amp;gt;)&amp;lt;/sup&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;[[Chemistry#Puncturase|Puncturase (Piercing)]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Bicaridine|Bicaridine]]&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]]1 part [[Chemistry#Carbon|Carbon]] [[File:Beaker.png|16px]]1 part [[Chemistry#Inaprovaline|Inaprovaline]]&amp;lt;sup&amp;gt;([[File:Beaker.png|8px]]1 part [[Chemistry#Oxygen|Oxygen]] [[File:Beaker.png|8px]]1 part [[Chemistry#Sugar|Sugar]] [[File:Beaker.png|8px]]1 part [[Chemistry#Carbon|Carbon]])&amp;lt;/sup&amp;gt;)&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Hydroxide|Hydroxide]]&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]]1 part [[Chemistry#Hydrogen|Hydrogen]] [[File:Beaker.png|16px]]1 part [[Chemistry#Oxygen|Oxygen]]&amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt; @ 310K&amp;lt;/span&amp;gt;)&amp;lt;/sup&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;[[Chemistry#Tricordrazine|Tricordrazine]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Dylovene|Dylovene]]&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]]1 part [[Chemistry#Potassium|Potassium]] [[File:Beaker.png|16px]]1 part [[Chemistry#Silicon|Silicon]] [[File:Beaker.png|16px]]1 part [[Chemistry#Nitrogen|Nitrogen]])&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt; [[File:Beaker.png|32px]]1 part [[Chemistry#Inaprovaline|Inaprovaline]]&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]]1 part [[Chemistry#Oxygen|Oxygen]] [[File:Beaker.png|16px]]1 part [[Chemistry#Sugar|Sugar]] [[File:Beaker.png|16px]]1 part [[Chemistry#Carbon|Carbon]])&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Burn &lt;br /&gt;
| &#039;&#039;&#039;Ointment&#039;&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Regenerative Mesh&#039;&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;[[Chemistry#Siderlac|Siderlac (Caustic)]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Stellibinin|Stellibinin]]&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Aloe|Aloe]]&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;[[Chemistry#Sigynate|Sigynate (Caustic)]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Sodium_carbonate|Sodium Carbonate]]&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]]1 part [[Chemistry#Ammonia|Ammonia]]&amp;lt;sup&amp;gt;([[File:Beaker.png|8px]]3 part [[Chemistry#Hydrogen|Hydrogen]][[File:Beaker.png|8px]]1 part [[Chemistry#Nitrogen|Nitrogen]])&amp;lt;/sup&amp;gt; [[File:Beaker.png|16px]]1 part [[Chemistry#Table_salt|Table Salt]]&amp;lt;sup&amp;gt;([[File:Beaker.png|8px]]1 part [[Chemistry#Chlorine|Chlorine]][[File:Beaker.png|8px]]1 part [[Chemistry#Sodium|Sodium]]&amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt; @ 370K&amp;lt;/span&amp;gt;)&amp;lt;/sup&amp;gt; [[File:Beaker.png|16px]]1 part [[Chemistry#Carbon|Carbon]] [[File:Beaker.png|16px]]1 part [[Chemistry#Oxygen|Oxygen]])&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt; [[File:Beaker.png|32px]]1 part [[Chemistry#Sodium_hydroxide|Sodium Hydroxide]]&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]]1 part [[Chemistry#Hydroxide|Hydroxide]]&amp;lt;sup&amp;gt;([[File:Beaker.png|8px]]1 part [[Chemistry#Hydrogen|Hydrogen]] [[File:Beaker.png|8px]]1 part [[Chemistry#Oxygen|Oxygen]]&amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt; @ 310K&amp;lt;/span&amp;gt;)&amp;lt;/sup&amp;gt;[[File:Beaker.png|16px]]1 part [[Chemistry#Sodium|Sodium]])&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt; [[File:Beaker.png|32px]]1 part [[Chemistry#Kelotane|Kelotane]]&amp;lt;sup&amp;gt;([[File:Beaker.png|8px]]1 part [[Chemistry#Silicon|Silicon]][[File:Beaker.png|8px]]1 part [[Chemistry#Carbon|Carbon]])&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Water|Water]]&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Sugar|Sugar]]&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;[[Chemistry#Insuzine|Insuzine (Shock)]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Leporazine|Leporazine]]&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]]1 part [[Chemistry#Copper|Copper]][[File:Beaker.png|16px]]1 part [[Chemistry#Fersilicite|Fersilicite]]&amp;lt;sup&amp;gt;([[File:Beaker.png|8px]]1 part [[Chemistry#Iron|Iron]][[File:Beaker.png|8px]]1 part [[Chemistry#Silicon|Silicon]]&amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt; @ 310K&amp;lt;/span&amp;gt;)&amp;lt;/sup&amp;gt;)[[File:Beaker.png|16px]]1 part [[Chemistry#Plasma|Plasma]]&amp;lt;sup&amp;gt;(catalyst)&amp;lt;/sup&amp;gt;)&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Kelotane|Kelotane]]&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]]1 part [[Chemistry#Silicon|Silicon]][[File:Beaker.png|16px]]1 part [[Chemistry#Carbon|Carbon]])&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Silicon|Silicon]]&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Benzene|Benzene]]&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]]1 part [[Chemistry#Hydrogen|Hydrogen]][[File:Beaker.png|16px]]1 part [[Chemistry#Carbon|Carbon]])&amp;lt;/sup&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;[[Chemistry#Pyrazine|Pyrazine (Heat)]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Leporazine|Leporazine]]&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]]1 part [[Chemistry#Copper|Copper]][[File:Beaker.png|16px]]1 part [[Chemistry#Fersilicite|Fersilicite]]&amp;lt;sup&amp;gt;([[File:Beaker.png|8px]]1 part [[Chemistry#Iron|Iron]][[File:Beaker.png|8px]]1 part [[Chemistry#Silicon|Silicon]]&amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt; @ 310K&amp;lt;/span&amp;gt;)&amp;lt;/sup&amp;gt;)[[File:Beaker.png|16px]]1 part [[Chemistry#Plasma|Plasma]]&amp;lt;sup&amp;gt;(catalyst)&amp;lt;/sup&amp;gt;)&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Dermaline|Dermaline]]&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]]1 part [[Chemistry#Kelotane|Kelotane]]&amp;lt;sup&amp;gt;([[File:Beaker.png|8px]]1 part [[Chemistry#Silicon|Silicon]] [[File:Beaker.png|8px]]1 part [[Chemistry#Carbon|Carbon]])&amp;lt;/sup&amp;gt;[[File:Beaker.png|16px]]1 part [[Chemistry#Oxygen|Oxygen]][[File:Beaker.png|16px]]1 part [[Chemistry#Phosphorus|Phosphorus]])&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Carbon|Carbon]]&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;[[Chemistry#Leporazine|Leporazine (Cold)]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Copper|Copper]][[File:Beaker.png|32px]]1 part [[Chemistry#Fersilicite|Fersilicite]]&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]]1 part [[Chemistry#Iron|Iron]][[File:Beaker.png|16px]]1 part [[Chemistry#Silicon|Silicon]]&amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt; @ 310K&amp;lt;/span&amp;gt;)&amp;lt;/sup&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Plasma|Plasma]]&amp;lt;sup&amp;gt;(catalyst)&amp;lt;/sup&amp;gt;)&amp;lt;/sup&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;[[Chemistry#Kelotane|Kelotane]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Silicon|Silicon]]&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Carbon|Carbon]]&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;[[Chemistry#Dermaline|Dermaline]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Kelotane|Kelotane]]&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]]1 part [[Chemistry#Silicon|Silicon]] [[File:Beaker.png|16px]]1 part [[Chemistry#Carbon|Carbon]])&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Oxygen|Oxygen]]&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Phosphorus|Phosphorus]]&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;[[Chemistry#Tricordrazine|Tricordrazine]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Dylovene|Dylovene]]&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]]1 part [[Chemistry#Potassium|Potassium]] [[File:Beaker.png|16px]]1 part [[Chemistry#Silicon|Silicon]] [[File:Beaker.png|16px]]1 part [[Chemistry#Nitrogen|Nitrogen]])&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Inaprovaline|Inaprovaline]]&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]]1 part [[Chemistry#Oxygen|Oxygen]] [[File:Beaker.png|16px]]1 part [[Chemistry#Sugar|Sugar]] [[File:Beaker.png|16px]]1 part [[Chemistry#Carbon|Carbon]])&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Airloss&lt;br /&gt;
| &#039;&#039;&#039;[[Chemistry#Dexalin|Dexalin]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]2 part [[Chemistry#Oxygen|Oxygen]]&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Plasma|Plasma]]&amp;lt;sup&amp;gt;(catalyst)&amp;lt;/sup&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;[[Chemistry#Dexalin Plus|Dexalin plus]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Dexalin|Dexalin]]&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]]2 part [[Chemistry#Oxygen|Oxygen]] [[File:Beaker.png|16px]]1 part [[Chemistry#Plasma|Plasma]]&amp;lt;sup&amp;gt;(catalyst)&amp;lt;/sup&amp;gt;)&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Iron|Iron]]&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Carbon|Carbon]]&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;[[Chemistry#Epinephrine|Epinephrine]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Phenol|Phenol]]&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]]1 part [[Chemistry#Oxygen|Oxygen]] [[File:Beaker.png|16px]]1 part [[Chemistry#Hydrogen|Hydrogen]] [[File:Beaker.png|16px]]1 part [[Chemistry#Carbon|Carbon]])&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Acetone|Acetone]]&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]]1 part [[Chemistry#Oil|Oil]]&amp;lt;sup&amp;gt;([[File:Beaker.png|8px]]1 part [[Chemistry#Welding_fuel|Welding Fuel]] [[File:Beaker.png|8px]]1 part [[Chemistry#Carbon|Carbon]] [[File:Beaker.png|8px]]1 part [[Chemistry#Hydrogen|Hydrogen]])&amp;lt;/sup&amp;gt; [[File:Beaker.png|16px]]1 part [[Chemistry#Welding_fuel|Welding Fuel]] [[File:Beaker.png|16px]]1 part [[Chemistry#Oxygen|Oxygen]])&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Chlorine|Chlorine]]&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Hydroxide|Hydroxide]]&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]]1 part [[Chemistry#Hydrogen|Hydrogen]] [[File:Beaker.png|16px]]1 part [[Chemistry#Oxygen|Oxygen]]&amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt; @ 310K&amp;lt;/span&amp;gt;)&amp;lt;/sup&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;[[Chemistry#Inaprovaline|Inaprovaline]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Oxygen|Oxygen]]&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Sugar|Sugar]]&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Carbon|Carbon]]&lt;br /&gt;
|-&lt;br /&gt;
! Toxin&lt;br /&gt;
| &#039;&#039;&#039;[[Chemistry#Dylovene|Dylovene]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Potassium|Potassium]]&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Silicon|Silicon]]&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Nitrogen|Nitrogen]]&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;[[Chemistry#Ultravasculine|Ultravasculine]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Plasma|Plasma]]&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]2 part [[Chemistry#Histamine|Histamine]]&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;[[Chemistry#Arithrazine|Arithrazine]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Hyronalin|Hyronalin]]&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]]1 part [[Chemistry#Dylovene|Dylovene]]&amp;lt;sup&amp;gt;([[File:Beaker.png|8px]]1 part [[Chemistry#Potassium|Potassium]] [[File:Beaker.png|8px]]1 part [[Chemistry#Silicon|Silicon]] [[File:Beaker.png|8px]]1 part [[Chemistry#Nitrogen|Nitrogen]])&amp;lt;/sup&amp;gt; [[File:Beaker.png|16px]]1 part [[Chemistry#Radium|Radium]])&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Hydrogen|Hydrogen]]&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;[[Chemistry#Hyronalin|Hyronalin]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Dylovene|Dylovene]]&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]]1 part [[Chemistry#Potassium|Potassium]] [[File:Beaker.png|16px]]1 part [[Chemistry#Silicon|Silicon]] [[File:Beaker.png|16px]]1 part [[Chemistry#Nitrogen|Nitrogen]])&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Radium|Radium]]&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;[[Chemistry#Diphenhydramine|Diphenhydramine]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Diethylamine|Diethylamine]]&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]]1 part [[Chemistry#Ammonia|Ammonia]]&amp;lt;sup&amp;gt;([[File:Beaker.png|8px]]3 part [[Chemistry#Hydrogen|Hydrogen]][[File:Beaker.png|8px]]1 part [[Chemistry#Nitrogen|Nitrogen]])&amp;lt;/sup&amp;gt; [[File:Beaker.png|16px]]1 part [[Chemistry#Ethanol|Ethanol]])&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Oil|Oil]]&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]]1 part [[Chemistry#Welding_fuel|Welding Fuel]] [[File:Beaker.png|16px]]1 part [[Chemistry#Carbon|Carbon]] [[File:Beaker.png|16px]]1 part [[Chemistry#Hydrogen|Hydrogen]])&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Table_salt|Table Salt]]&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]]1 part [[Chemistry#Chlorine|Chlorine]] [[File:Beaker.png|16px]]1 part [[Chemistry#Sodium|Sodium]]&amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt; @ 370K&amp;lt;/span&amp;gt;)&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Carbon|Carbon]]&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Ethanol|Ethanol]] &lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;[[Chemistry#Stellibinin|Stellibinin]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! Genetic&lt;br /&gt;
| &#039;&#039;&#039;[[Chemistry#Phalanximine|Phalanximine]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Unstable_mutagen|Unstable Mutagen]]&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]]1 part [[Chemistry#Chlorine|Chlorine]] [[File:Beaker.png|16px]]1 part [[Chemistry#Phosphorus|Phosphorus]] [[File:Beaker.png|16px]]1 part [[Chemistry#Radium|Radium]])&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Hyronalin|Hyronalin]]&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]]1 part [[Chemistry#Dylovene|Dylovene]]&amp;lt;sup&amp;gt;([[File:Beaker.png|8px]]1 part [[Chemistry#Potassium|Potassium]] [[File:Beaker.png|8px]]1 part [[Chemistry#Silicon|Silicon]] [[File:Beaker.png|8px]]1 part [[Chemistry#Nitrogen|Nitrogen]])&amp;lt;/sup&amp;gt; [[File:Beaker.png|16px]]1 part [[Chemistry#Radium|Radium]])&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Ethanol|Ethanol]]&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;[[Chemistry#Doxarubixadone|Doxarubixadone (Cryo)]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Cryoxadone|Cryoxadone]]&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]]1 part [[Chemistry#Dexalin|Dexalin]]&amp;lt;sup&amp;gt;([[File:Beaker.png|8px]]2 part [[Chemistry#Oxygen|Oxygen]] [[File:Beaker.png|8px]]1 part [[Chemistry#Plasma|Plasma]]&amp;lt;sup&amp;gt;(catalyst)&amp;lt;/sup&amp;gt;)&amp;lt;/sup&amp;gt; [[File:Beaker.png|16px]]1 part [[Chemistry#Water|Water]] [[File:Beaker.png|16px]]1 part [[Chemistry#Oxygen|Oxygen]])&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Unstable_mutagen|Unstable Mutagen]]&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]]1 part [[Chemistry#Chlorine|Chlorine]] [[File:Beaker.png|16px]]1 part [[Chemistry#Phosphorus|Phosphorus]] [[File:Beaker.png|16px]]1 part [[Chemistry#Radium|Radium]])&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Bleeding&lt;br /&gt;
| &#039;&#039;&#039;Medicated Suture&#039;&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Gauze&#039;&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Cloth&#039;&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Blood pack&#039;&#039;&#039; (restores blood levels)&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;[[Chemistry#Iron|Iron]]&#039;&#039;&#039; (restores blood levels, toxic to arachnids)&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;[[Chemistry#Copper|Copper]]&#039;&#039;&#039; (restores blood levels, toxic to non-arachnids)&#039;&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;[[Chemistry#Saline|Saline]]&#039;&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;[[Chemistry#Pulped Banana Peel|Pulped Banana Peel]]&#039;&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;[[Chemistry#Inaprovaline|Inaprovaline]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Oxygen|Oxygen]]&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Sugar|Sugar]]&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Carbon|Carbon]]&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;[[Chemistry#Tranexamic acid|Tranexamic acid]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Sulfuric_acid|Sulfuric Acid]]&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]]1 part [[Chemistry#Hydrogen|Hydrogen]] [[File:Beaker.png|16px]]1 part [[Chemistry#Sulfur|Sulfur]] [[File:Beaker.png|16px]]2 part [[Chemistry#Oxygen|Oxygen]])&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Sugar|Sugar]]&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Inaprovaline|Inaprovaline]]&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]]1 part [[Chemistry#Oxygen|Oxygen]] [[File:Beaker.png|16px]]1 part [[Chemistry#Sugar|Sugar]] [[File:Beaker.png|16px]]1 part [[Chemistry#Carbon|Carbon]])&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Zombification&lt;br /&gt;
| &#039;&#039;&#039;[[Chemistry#Ambuzol|Ambuzol]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Dylovene|Dylovene]]&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]]1 part [[Chemistry#Potassium|Potassium]] [[File:Beaker.png|16px]]1 part [[Chemistry#Silicon|Silicon]] [[File:Beaker.png|16px]]1 part [[Chemistry#Nitrogen|Nitrogen]])&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Ammonia|Ammonia]]&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]]3 part [[Chemistry#Hydrogen|Hydrogen]][[File:Beaker.png|16px]]1 part [[Chemistry#Nitrogen|Nitrogen]])&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]2 part [[Chemistry#Blood|Blood]]&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;[[Chemistry#Ambuzol_plus|Ambuzol Plus]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]5 part [[Chemistry#Ambuzol|Ambuzol]]&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]15 part [[Chemistry#Zombie_blood|Zombie Blood]]&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Guides Menu}}&lt;/div&gt;</summary>
		<author><name>FeelyFunTime</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Medical&amp;diff=4225</id>
		<title>Medical</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Medical&amp;diff=4225"/>
		<updated>2025-07-23T14:13:53Z</updated>

		<summary type="html">&lt;p&gt;FeelyFunTime: Updated the Toxin Damage section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Starting your shift ==&lt;br /&gt;
Medbay often starts out calm, but you&#039;d best prepare for the storm that&#039;s about to come. You&#039;ll either get blown up by some syndicate agent wanting the hypospray or you&#039;ll get so inundated with bodies and people screaming in your ear for you to treat them faster that you&#039;ll blow medbay up yourself.&lt;br /&gt;
&lt;br /&gt;
Coordinate with the [[Chemist|Chemists]]. Give them a list of drugs you&#039;ll need to treat your patients. Try and cover all the common damage types so that you will be prepared for anything the shift throws at you.&lt;br /&gt;
&lt;br /&gt;
It&#039;s generally good practice to keep your chemicals in a locker pretty centrally located in the medbay for ease of access. Remember to lock it once you&#039;re done to keep them safe and restricted to medical staff access.&lt;br /&gt;
&lt;br /&gt;
It&#039;s optional but bringing a [[Medical_Doctor#Tools|health analyzer]] out to the front of medbay for patients to come and scan their damage without pestering you can be beneficial. &lt;br /&gt;
&lt;br /&gt;
If there is no Crew Monitor Computer out in medical&#039;s public area, ask the [[Chief_Medical_Officer|CMO]] to bring it out from their office. When you have the time, you can check the Crew Monitor for anyone dead or dying. If they have their suit sensors set to display coordinates a [[Paramedic]] may use those to potentially locate their body for recovery. A GPS and Handheld Crew Monitor devices can help you locate dead bodies.&lt;br /&gt;
&lt;br /&gt;
== Types Of Damage ==&lt;br /&gt;
In SS14, damage is a value representing how much injuries a character has suffered. It can be checked using a [[Medical_Doctor#Tools|health analyzer]] or your PDA. If it&#039;s 0, it means there are no wounds or injuries. There are 5 categories of damage: {{DMG|Brute}}, {{DMG|Burn}}, {{DMG|Airloss}}, {{DMG|Toxin}} and {{DMG|Genetic}}. Each of them has a different treatment, although some chemicals, like [[Chemistry#Tricordrazine|Tricordrazine]], can treat multiple types of damage. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Refer to [[Medical#Chemical_Reference_Table|Treatments Table]] for all treatments.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Brute Damage ===&lt;br /&gt;
There are three types of Brute damage: {{DMG|Blunt}}, {{DMG|Slash}}, {{DMG|Piercing}}. All types of Brute damage can be healed used using [[Chemistry#Bicaridine|Bicaridine]], which heals 4 {{DMG|Brute}} per unit. The overdose amount is 15u. You can also use advanced chemicals to treat only one kind of Brute damage at once, but more effectively. It&#039;s especially useful when a patient comes in with only one type of damage. These chemicals are: &lt;br /&gt;
* [[Chemistry#Bruizine|Bruizine]] - Healing {{DMG|Blunt|+|7}} wih max dose of 10.5u.&lt;br /&gt;
* [[Chemistry#Lacerinol|Lacerinol]] - Healing {{DMG|Slash|+|6}} with max dose of 12u.&lt;br /&gt;
* [[Chemistry#Puncturase|Puncturase]] - Healing {{DMG|Piercing|+|8}} but dealing {{DMG|Blunt|-|0.2}} with max dose of 11u.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Make sure to not mix any of the advanced brute meds with Bicaridine, or with each other.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The mixing of these chemicals creates [[Chemistry#Razorium|Razorium]], a damaging chemical that causes {{DMG|Slash|-|9}} a unit.&lt;br /&gt;
&lt;br /&gt;
When a patient is presenting with less than 25 damage, you might want to use [[Medical_Doctor#Tools|Bruise Packs]] or [[Medical_Doctor#Tools|Medicated Sutures]] to heal them. You can find these inside of your toolbelt or First Aid Kits. &lt;br /&gt;
&lt;br /&gt;
=== Burn Damage ===&lt;br /&gt;
There are four types of Burn damage: {{DMG|Heat}}, {{DMG|Shock}}, {{DMG|Cold}} and {{DMG|Caustic}}. All of them except {{DMG|Caustic}} can be healed using [[Chemistry#Dermaline|Dermaline]], which heals {{DMG|Heat|+|3}}, {{DMG|Shock|+|3}}, {{DMG|Cold|+|3}} and has a max dose of 10u. The advanced burn chemicals, similar to the brute ones, heal one type of burn damage at a time in a much more effective manor. They are the following:&lt;br /&gt;
* [[Chemistry#Siderlac|Siderlac]] - Healing {{DMG|Caustic|+|10}}.&lt;br /&gt;
* [[Chemistry#Sigynate|Sigynate]] - Healing {{DMG|Caustic|+|6}} with a max dose of 16u.&lt;br /&gt;
* [[Chemistry#Leporazine|Leporazine]] - Healing {{DMG|Cold|+|8}} with a max dose of 12u.&lt;br /&gt;
* [[Chemistry#Siderlac|Pyrazine]] - Healing {{DMG|Heat|+|10}} with a max dose of 20u.&lt;br /&gt;
* [[Chemistry#Insuzine|Insuzine]] - Healing {{DMG|Shock|+|10}} with a max dose of 12u.&lt;br /&gt;
&#039;&#039;&#039;Make sure to not mix any of the advanced burn meds with dermaline, or with each other.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Mixing these chemicals creates a poison called [[Chemistry#Licoxide|Licoxide]].&lt;br /&gt;
&lt;br /&gt;
Again, when a patient is presenting with less than 25 Burn damage, you can use [[Medical_Doctor#Tools|Ointments]] or [[Medical_Doctor#Tools|Regenerative Meshes]] to heal them.&lt;br /&gt;
&lt;br /&gt;
=== Airloss Damage ===&lt;br /&gt;
Before reading anything else: if someone is on the ground gasping, you should first use an emergency medipen on them if no one else already has yet, and then move them to a stasis bed if there are any available. This will give you time to prepare a more specific treatment. Next check that their internals are off (if theres air in medbay) or on (if theres no air in medbay). You do this by their right click menu.&lt;br /&gt;
&lt;br /&gt;
When it comes to Asphyxiation, [[Chemistry#Epinephrine|Epinephrine]], [[Chemistry#Inaprovaline|Inaprovaline]], [[Chemistry#Dexalin|Dexalin]], [[Chemistry#Convermol|Convermol]], and [[Chemistry#Salbutamol|Salbutamol]] are all effective at treating it, but your go-to chemicals will be Convermol or Salbutamol. Convermol heals {{DMG|Asphyxiation|+|10}} and {{DMG|Bloodloss|+|4}}, but also does {{DMG|Blunt|-|4}} whereas Salbutamol heals {{DMG|Airloss|+|6}} when damage is above 30 but drops to {{DMG|Airloss|+|1}} when below 30. &lt;br /&gt;
&lt;br /&gt;
Another kind of Airloss damage is {{DMG|Bloodloss}}. Everyone has a volume of blood inside them. When you take damage, slash and pierce most importantly, you will lose blood. You may also start noticeably bleeding, which continually drains your blood. If your blood level falls below a certain threshold, you will begin taking bloodloss damage and you will continue to do so until your blood levels return to normal. When you lose enough blood, you will start seeing double.&lt;br /&gt;
&lt;br /&gt;
If someone is bleeding heavily there are 3 things to do:&lt;br /&gt;
* Stop the bleeding&lt;br /&gt;
* Restore blood levels &lt;br /&gt;
* Cure bloodloss damage &lt;br /&gt;
&lt;br /&gt;
To stop bleeding (to stop blood levels from dropping continuously), you should use gauze or [[Chemistry#Tranexamic_acid|Tranexamic acid]]. Gauze is very effective, easy to make, and completely stops bleeding after a short doafter bar. All you need is some cloth inside the medical lathe which should be in the back areas of medical.&lt;br /&gt;
&lt;br /&gt;
[[Chemistry#Inaprovaline|Inaprovaline]] and [[Chemistry#Pulped_banana_peel|Pulped banana peel]] also reduce bleeding but [[Chemistry#Tranexamic_acid|Tranexamic acid]] is 3 times more powerful than pulped banana peel and 6 times more powerful than Inaprovaline.  It should be noted that emergency medipens contain a small amount of [[Chemistry#Tranexamic_acid|Tranexamic acid]] (3u). Note that if you Examine a patient and it says they are covered in Lacerations, that means they are bleeding.&lt;br /&gt;
&lt;br /&gt;
If you have only a few patients with intense bleeding, move them to a stasis bed first to give you time to prepare a treatment.&lt;br /&gt;
&lt;br /&gt;
To restore blood level (stop double vision and stop continuous bloodloss damage), you can use [[Chemistry#Saline|Saline]] or Blood packs which restores 15units of blood per use. You can also use [[Chemistry#Iron|Iron]] or [[Chemistry#Copper|Copper]] depending on the species of your patient. &lt;br /&gt;
&lt;br /&gt;
Patients will recover blood levels on their own once their bleeding has stopped, however the rate at which they do so is abysmally low. You can view the patient&#039;s blood level in the top part of your Health Analyzer interface. It&#039;s showed there as precentage.&lt;br /&gt;
&lt;br /&gt;
Your patient may have enough bloodloss damage at any point in treatment to warrant curing the damage. To do so, you will want to apply [[Chemistry#Salbutamol|Salbutamol]] or [[Chemistry#Convertamol|Convertamol]] to cure the bloodloss damage. Patients who are no longer low on blood will slowly recover from bloodloss damage on their own without medication. &lt;br /&gt;
&lt;br /&gt;
Do not simply cure the patient of their bloodloss damage and send them on their way. They may appear to be cured on your health analyzer, but if their bleeding has not been stopped and their blood levels restored to normal, they will be back in med bay to be treated again soon.&lt;br /&gt;
&lt;br /&gt;
=== Toxin Damage ===&lt;br /&gt;
There are two types of Toxin damage, both treated with different medications.&lt;br /&gt;
&lt;br /&gt;
The one you&#039;ll come across the most is {{DMG|Poison}} damage. Seriously, you&#039;d be surprised by how many people present with alcohol poisoning every shift. The first med you can use for healing {{DMG|Poison}} is [[Chemistry#Dylovene|Dylovene]], you&#039;re likely to see it at the start of your shift. It heals {{DMG|Poison|+|2}} per unit with a max dose of 20u. The far superior med is [[Chemistry#Diphenhydramine|Diphenhydramine]], as it heals {{DMG|Poison|+|6}} and has no overdose but it does have a side effect of making your patient sleepy.&lt;br /&gt;
&lt;br /&gt;
The next kind of Toxin is {{DMG|Radiation}} damage. You will most likely see [[Salvage_Specialist|Salvage Specialists]] presenting with this kind of damage. It can be treated with [[Chemistry#Arithrazine|Arithrazine]], which heals {{DMG|Radiation|+|6}} per unit. You need to watch out, because it also deals {{DMG|Brute|-|1}}. You can usually solve this issue with [[Medical_Doctor#Tools|Bruise Pack]] or [[Chemistry#Bicaridine|Bicaridine]].&lt;br /&gt;
&lt;br /&gt;
=== Vision ===&lt;br /&gt;
A loss of eye sight will not appear on the Health Analyzer. If a user has been using a Welding Torch without a Welding Mask, they may be unable to see very far. You can treat it using [[Chemistry#Oculine|Oculine]]&lt;br /&gt;
&lt;br /&gt;
=== Jittering ===&lt;br /&gt;
A patient may be jittering (shaking) due to an overdose. A bed rest or simply time can help here. To rapidly flush jittering, you can administer a dose of [[Chemistry#Diphenhydramine|Diphenhydramine]].&lt;br /&gt;
&lt;br /&gt;
=== Allergic Reaction ===&lt;br /&gt;
An allergic reaction (e.g. to bees) can cause a build up of [[Chemistry#Histamine|Histamine]]. A dose of [[Chemistry#Diphenhydramine|Diphenhydramine]] or [[Chemistry#Ultravasculine|Ultravasculine]] can help flush it.&lt;br /&gt;
&lt;br /&gt;
=== Hallucinations ===&lt;br /&gt;
A patient may see swirly illusions after taking a hallucinogenic such as Space Drugs. A bed rest or simply time can help here. 1u of [[Chemistry#Synaptizine|Synaptizine]] can assist here (via a Dropper). More than 1u can be lethal.&lt;br /&gt;
&lt;br /&gt;
=== Ethanol Poisoning === &lt;br /&gt;
A patient may feel the effects of ingesting too much alcohol. A bed rest or simply time can help here. [[Chemistry#Ethylredoxrazine|Ethylredoxrazine]] can also be used to treat the effeects.&lt;br /&gt;
&lt;br /&gt;
== Cryogenics ==&lt;br /&gt;
&#039;&#039;Main article: [[Cryogenic_Pods|Cryogenic Pods]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Cryogenic Pods, also called cryo pods or cryopods, are a special type of medical machinery used in conjuction with specific chemical solutions. The machine itself can be thought of a simple gas chamber a patient can be placed in, with specific protection to prevent cold gases from damaging patients. It also offers a slot for a beaker or similar, to automatically inject the patient with a solution, slowly over the course of time. Cryo pods need a properly built atmospherics setup to work.&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; flex-flow: row wrap; justify-content: center; gap: 0.5em&amp;quot;&amp;gt;&lt;br /&gt;
{{Chembox|prototype=Cryoxadone}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Administering Medication ==&lt;br /&gt;
There are multiple ways to administer medicine to the patients.&lt;br /&gt;
* Liquid + Syringe - This is the most common way of giving chemicals to patients. You can find labeled jugs with medicine usually near the beds area of the Medbay. Each one holds 200u of liquid. You can use a syringe to draw or inject chemicals. By right clicking a syringe, you can change the amount of liquid you want to transfer - 5u, 10u or 15u. By left clicking it in your hand or clicking Z, you can change the mode between Drawing and Injecting.&lt;br /&gt;
* Liquid + Interact - A doctor can hold a container of liquid (e.g. a beaker, jug, can, bottle) and interact with a patient to force them to sip 5u of the liquid. Force feeding is slower than if the patient drinks the liquid themselves. Liquids cannot be ingested by some species (such as Moth). Drinking requires the face to be uncovered (except for certain masks like the clown mask). A doctor can Strip off a Helmet and Breathe Mask in order to achieve this. Drinking does nothing on dead bodies except if it is ingested right before the Defibrillator.&lt;br /&gt;
* Pill - A [[Chemist]] can create pills and some Medpacks also have pills therein. Pills will often be labelled with the chemical and amount of units. Unfortunately pills can also be mislabelled. Mislabelled pills can be grinded by a Grinder to revert to a liquid. Pills contain higher volumes of medication than a syringe. Pills cannot be ingested by some species (such as Moth). Pills require the face to be uncovered (except for certain masks like the clown mask). A doctor can Strip off a Helmet and Breathe Mask in order to achieve this. Pills do nothing on dead bodies except if they are ingested right before the Defibrillator.&lt;br /&gt;
* Apply a Pack - Some treatments can be applied topically to the body. This can be performed on dead bodies, moths and patients wearing a helmet. Examples of topical treatment are: Bruise Packs, Ointment, Gauze, Aloe Cream, etc.&lt;br /&gt;
&lt;br /&gt;
== Stabilizing Critical Patients ==&lt;br /&gt;
When a character suffers more than 100 damage, they will go into a Critical condition, indicated by the character passing out on the floor and starting to gasp for air. While crit, they won&#039;t be able to move, speak or interact with the world. They will also start gaining Asphyxiation. Once they reach 200 total damage, they will die, indicated by the text &amp;quot;... siezes up, his eyes dead and lifeless&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
Patients are often dragged in gasping for air in a Critical state. In the medbay, the go-to chemical for healing {{DMG|Airloss}} is [[Chemistry#Dexalin_plus|Dexalin Plus]], which heals {{DMG|Airloss|+|13}}. While you&#039;re in field, the usual best option is to inject an emergency medipen into the patient to stabilize them, which has the effect of healing a bit of damage and {{DMG|Asphyxiation|+|6}}. Everyone starts with an emergency medipen inside their survival box, which contains 12u of [[Chemistry#Epinephrine|Epinephrine]] and 3u of [[Chemistry#Tranxemic_acid|Tranexamic Acid]]. Medical doctors also have one medipen on their medical belt. If you run out, there are also bottles of [[Chemistry#Epinephrine|Epinephrine]] inside the NanoMed. &lt;br /&gt;
&lt;br /&gt;
If you don&#039;t have [[Chemistry#Epinephrine|Epinephrine]] or [[Chemistry#Dexalin_plus|Dexalin Plus]] then [[Chemistry#Inaprovaline|Inaprovaline]] can also be useful, to a lesser degree. Once you administer a chemical to deal with the {{DMG|Airloss}}, you can move on to healing other types of damage. If you notice {{DMG|Asphyxiation}} going up again, you can give the patient another dose of preferably [[Chemistry#Dexalin_plus|Dexalin Plus]].&lt;br /&gt;
&lt;br /&gt;
Putting critical patients on a Stasis Bed will make them die 10 times slower, giving you more time to do other things. Remember that it also makes all chemicals metabolize slower, including medicine. Medical beds and roller also help a little. To do this, drag the patient onto an empty bed (do not Pull them onto the bed but instead left click them, drag and release them onto the bed).&lt;br /&gt;
&lt;br /&gt;
== Dead Body Analysis ==&lt;br /&gt;
If someone dies in your care or is brought to you as a corpse, you need to decide what action to take:&lt;br /&gt;
&lt;br /&gt;
First verify that the body has a soul. The best and simplest way to do this is {{key press|Shift}} + left click.&lt;br /&gt;
&lt;br /&gt;
[[File:BodyDead.png|thumb]]If you see text in red stating &amp;quot;They are dead.&amp;quot;, this means that this person is still viable for cloning or revival. If they get cloned, the old body will display the unclonable text shown below, and can be disposed of (after the person has gathered all their things off of it).&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
[[File:BodyDeadSSD.png|thumb]]&lt;br /&gt;
If instead you see text in yellow stating &amp;quot;Their soul lies dormant and may return soon.&amp;quot;, then this person is still cloneable but have left the server. You might want to keep them in the morgue until their soul returns or just clone them and hope for them to come back.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
[[File:BodyDeadIrrecoverable.png|thumb]]If instead you see text in purple stating &amp;quot;Their soul has departed and moved on. Any recovery is unlikely.&amp;quot;, then this person is gone. They&#039;ve either left the server, or they&#039;ve taken a ghost role, such as a drone or monkey, and thus forfeited the right to come back to their body. That or they&#039;ve just been cloned. Toss this body in the morgue.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Reviving ===&lt;br /&gt;
Dead people can be brought back using a Defibrillator, but only if they have less than 200 total damage (Not counting {{DMG|Asphyxiation}}) and they aren&#039;t rotting. You can use a Health Analyzer to check how much damage the body took before death. If the damage is excessive or non-curable with topical treatments, cloning may be the only option. Chemicals do not metabolize in the dead, but you can reduce the damage by using [[Medical_Doctor#Tools|Bruise Packs, Ointments, Sutures, Meshes, Gauzes and Bloodpacks]]. Once you get them below 200 damage, you can use a Defibrillator to bring them back to life. You can often find them free-standing or in a cabinet. It is batter-operated and must be turned on before you can use it. Each time the Defibrillator is used, its battery charge will go down. Eventually, you will need to recharge it. To do that, you need to first eject the battery cell and put it in a reacharger. It can be also found in Medical.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
|+ Dead Body Treatment&lt;br /&gt;
|-&lt;br /&gt;
! Symptoms !! Analysis !! Treatment Steps&lt;br /&gt;
|-&lt;br /&gt;
| 200+ Airloss || Revivable || Defibrillator &lt;br /&gt;
|-&lt;br /&gt;
| 100 Airloss and 100 Brute || Revivable || 2 Bruise packs followed by a Defibrillator followed by normal treatment (e.g. Bicaridine)&lt;br /&gt;
|-&lt;br /&gt;
| 200 Brute || Revivable || Brute packs until ~95 brute followed by a Defibrillator followed by normal treatment (e.g. Bicaridine)&lt;br /&gt;
|-&lt;br /&gt;
| 200 Burn || Revivable || Ointment or Aloe Cream until ~95 burn followed by a Defibrillator followed by normal treatment (e.g. Dermaaline)&lt;br /&gt;
|-&lt;br /&gt;
| 200 Poison or Radiation || Clone || Note that an advanced doctor may inject them with Anti-Toxin and then Defib and repeat this process but it will be a challenging revival. &lt;br /&gt;
|-&lt;br /&gt;
| 200+ Brute || Clone || Check Medical stockpiles of Bruise Packs before attempting revival. Cloning may be more viable.&lt;br /&gt;
|-&lt;br /&gt;
| 200+ Burn || Clone || Check Medical stockpiles of Ointment and Aloe Cream before attempting revival. Aloe Cream is a renewable resource from Botany. Cloning may be more viable if stockpiles are poor or Botany is non-responsive.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Cloning ===&lt;br /&gt;
To clone, first the cloning system needs to be set up. &lt;br /&gt;
&lt;br /&gt;
Make sure that the metempsychotic machine (or cloner) and medical scanner are linked to the Cloning Console via multitool. After that, ensure that there&#039;s enough biomass (from the Biomass Reclaimer). When you wish to clone them, place their body in the medical scanner and clone from the console.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Metempsychotic Machine&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:MetempsychoticMachine.png|64px]]&lt;br /&gt;
&lt;br /&gt;
This is the machine every station starts with.&lt;br /&gt;
&lt;br /&gt;
This machine doesn&#039;t clone you but transfer your soul into a new body. It costs 30 biomass on the first transfer and there is a 100% chance for you to end up in an humanoid body (with a low chance of it being your own body. For every consecutive metempsychoses, the price goes up by 5 biomass and the chances of ending up in a humanoid body goes down by 25%. Upgrades can affect each.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Cloning Machine&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Cloner.png|64px]]&lt;br /&gt;
&lt;br /&gt;
The original cloner. It can be found in salvages wrecks.&lt;br /&gt;
&lt;br /&gt;
Larger species require more biomass to clone. You can inspect the body&#039;s damage before deciding whether to clone. Each point of genetic damage increases the chance cloning will fail by 1%.&lt;br /&gt;
&lt;br /&gt;
After cloning, be sure to process their old body in the reclaimer to get some biomass back. Make sure you&#039;ve given them an opportunity to get their things (as long as they didn&#039;t die of infectious disease.)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Medical Scanner&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:MedicalScanner.png|64px]]&lt;br /&gt;
&lt;br /&gt;
The medical scanner is where you put clone-able bodies into before interacting with the body scanner to press the clone button.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Morgue ===&lt;br /&gt;
Meant for long-term storage of dead bodies. This is where you find a bunch of morgue storage pods where you can store dead people. &lt;br /&gt;
&lt;br /&gt;
It is recommended to only store people with souls in there if the cloning bay is overflowing, you can&#039;t clone due to low biomass or it is currently inoperable.&lt;br /&gt;
&lt;br /&gt;
Storing dead bodies is very useful to prevent the body from rotting (which prevents revival and cloning).&lt;br /&gt;
&lt;br /&gt;
To use the Morgue, interact with a Storage Pod to open the tray, drag a body onto the tray, then interact with the Pod to close the tray. Typically you&#039;ll want only one body per Storage Pod.&lt;br /&gt;
&lt;br /&gt;
Here&#039;s a quick morgue color code.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left;vertical-align: center;&amp;quot;&lt;br /&gt;
! Sprite !! Meaning&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MorgueEmpty.png]]&lt;br /&gt;
| There is nothing inside the tray.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MorgueBodySoulless.png]]&lt;br /&gt;
| There is a body but the player isn&#039;t in the body. The state of the spirit is unknown as the player could be waiting around the body or left already. You need to pull out the body and check it manually.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MorgueBody.png]]&lt;br /&gt;
| The body has a spirit inside of it, and is revive-able. It will be beeping too.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MorgueObject.png]]&lt;br /&gt;
| There is something inside the tray, but it&#039;s not a body.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Biomass Reclaimer&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:BiomassReclaimer.png|64px]]&lt;br /&gt;
&lt;br /&gt;
Every morgue comes with a very important piece of equipment, the Biomass Reclaimer. It is fairly straightforward, put a dead body in it, it grinds them into biomass. Be careful not to grind down clone-able body if you are not an [[Antagonist]] as it could get you in trouble [[Roleplay#In_Character|IC]] and [[Roleplay#Out_of_Character|OOC]].&lt;br /&gt;
&lt;br /&gt;
If you attempt to drag a living creature into the Biomass Reclaimer, it may throw the creature across the room.&lt;br /&gt;
&lt;br /&gt;
The amount of Biomass generated depends on the type of creature.&lt;br /&gt;
&lt;br /&gt;
If you get low on Biomass, contact Salvage and/or Cargo and ask for their help.&lt;br /&gt;
&lt;br /&gt;
== Crew Monitoring Console ==&lt;br /&gt;
A Crew Monitoring Console usually can be found in the public area of the Medbay or inside the CMO&#039;s office. It also comes in a handheld version distributed to the [[Chief_Medical_Officer|Chief Medical Officer]] and the [[Paramedic|Paramedics]].&lt;br /&gt;
&lt;br /&gt;
It can be used to find other crewmembers, provided they have suit sensors enabled. The four settings on suit sensors are:&lt;br /&gt;
* Off - The person doesn&#039;t show up in the console.&lt;br /&gt;
* Binary - The person shows up as either ALIVE or DEAD.&lt;br /&gt;
* Vitals - The person will show up with their current health condition.&lt;br /&gt;
* Coordinates - The person can be found on the interactive station map.&lt;br /&gt;
&lt;br /&gt;
If someone has their Coordinates on, they can be easily found and retrived by [[Paramedic|Paramedics]]. If someone dies without coords on, there&#039;s little you can do usually. It&#039;s recommended for all crew to have their suit sensors on.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Chemical Reference Table ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &amp;lt;span style=&amp;quot;white-space: nowrap;&amp;quot;&amp;gt;&lt;br /&gt;
! Damage&lt;br /&gt;
! Treatment&lt;br /&gt;
|-&lt;br /&gt;
! Brute&lt;br /&gt;
| &#039;&#039;&#039;Bruise Pack&#039;&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Medicated Suture&#039;&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;[[Chemistry#Bicaridine|Bicaridine]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Carbon|Carbon]]&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Inaprovaline|Inaprovaline]]&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]]1 part [[Chemistry#Oxygen|Oxygen]] [[File:Beaker.png|16px]]1 part [[Chemistry#Sugar|Sugar]] [[File:Beaker.png|16px]]1 part [[Chemistry#Carbon|Carbon]])&amp;lt;/sup&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;[[Chemistry#Bruizine|Bruizine (Blunt)]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Bicaridine|Bicaridine]]&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]]1 part [[Chemistry#Carbon|Carbon]] [[File:Beaker.png|16px]]1 part [[Chemistry#Inaprovaline|Inaprovaline]]&amp;lt;sup&amp;gt;([[File:Beaker.png|8px]]1 part [[Chemistry#Oxygen|Oxygen]] [[File:Beaker.png|8px]]1 part [[Chemistry#Sugar|Sugar]] [[File:Beaker.png|8px]]1 part [[Chemistry#Carbon|Carbon]])&amp;lt;/sup&amp;gt;)&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]0.9 part [[Chemistry#Lithium|Lithium]]&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Sugar|Sugar]] &lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;[[Chemistry#Lacerinol|Lacerinol (Slash)]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Bicaridine|Bicaridine]]&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]]1 part [[Chemistry#Carbon|Carbon]] [[File:Beaker.png|16px]]1 part [[Chemistry#Inaprovaline|Inaprovaline]]&amp;lt;sup&amp;gt;([[File:Beaker.png|8px]]1 part [[Chemistry#Oxygen|Oxygen]] [[File:Beaker.png|8px]]1 part [[Chemistry#Sugar|Sugar]] [[File:Beaker.png|8px]]1 part [[Chemistry#Carbon|Carbon]])&amp;lt;/sup&amp;gt;)&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Benzene|Benzene]]&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]]1 part [[Chemistry#Hydrogen|Hydrogen]] [[File:Beaker.png|16px]]1 part [[Chemistry#Carbon|Carbon]]&amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt; @ 310K&amp;lt;/span&amp;gt;)&amp;lt;/sup&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;[[Chemistry#Puncturase|Puncturase (Piercing)]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Bicaridine|Bicaridine]]&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]]1 part [[Chemistry#Carbon|Carbon]] [[File:Beaker.png|16px]]1 part [[Chemistry#Inaprovaline|Inaprovaline]]&amp;lt;sup&amp;gt;([[File:Beaker.png|8px]]1 part [[Chemistry#Oxygen|Oxygen]] [[File:Beaker.png|8px]]1 part [[Chemistry#Sugar|Sugar]] [[File:Beaker.png|8px]]1 part [[Chemistry#Carbon|Carbon]])&amp;lt;/sup&amp;gt;)&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Hydroxide|Hydroxide]]&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]]1 part [[Chemistry#Hydrogen|Hydrogen]] [[File:Beaker.png|16px]]1 part [[Chemistry#Oxygen|Oxygen]]&amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt; @ 310K&amp;lt;/span&amp;gt;)&amp;lt;/sup&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;[[Chemistry#Tricordrazine|Tricordrazine]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Dylovene|Dylovene]]&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]]1 part [[Chemistry#Potassium|Potassium]] [[File:Beaker.png|16px]]1 part [[Chemistry#Silicon|Silicon]] [[File:Beaker.png|16px]]1 part [[Chemistry#Nitrogen|Nitrogen]])&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt; [[File:Beaker.png|32px]]1 part [[Chemistry#Inaprovaline|Inaprovaline]]&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]]1 part [[Chemistry#Oxygen|Oxygen]] [[File:Beaker.png|16px]]1 part [[Chemistry#Sugar|Sugar]] [[File:Beaker.png|16px]]1 part [[Chemistry#Carbon|Carbon]])&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Burn &lt;br /&gt;
| &#039;&#039;&#039;Ointment&#039;&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Regenerative Mesh&#039;&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;[[Chemistry#Siderlac|Siderlac (Caustic)]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Stellibinin|Stellibinin]]&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Aloe|Aloe]]&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;[[Chemistry#Sigynate|Sigynate (Caustic)]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Sodium_carbonate|Sodium Carbonate]]&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]]1 part [[Chemistry#Ammonia|Ammonia]]&amp;lt;sup&amp;gt;([[File:Beaker.png|8px]]3 part [[Chemistry#Hydrogen|Hydrogen]][[File:Beaker.png|8px]]1 part [[Chemistry#Nitrogen|Nitrogen]])&amp;lt;/sup&amp;gt; [[File:Beaker.png|16px]]1 part [[Chemistry#Table_salt|Table Salt]]&amp;lt;sup&amp;gt;([[File:Beaker.png|8px]]1 part [[Chemistry#Chlorine|Chlorine]][[File:Beaker.png|8px]]1 part [[Chemistry#Sodium|Sodium]]&amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt; @ 370K&amp;lt;/span&amp;gt;)&amp;lt;/sup&amp;gt; [[File:Beaker.png|16px]]1 part [[Chemistry#Carbon|Carbon]] [[File:Beaker.png|16px]]1 part [[Chemistry#Oxygen|Oxygen]])&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt; [[File:Beaker.png|32px]]1 part [[Chemistry#Sodium_hydroxide|Sodium Hydroxide]]&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]]1 part [[Chemistry#Hydroxide|Hydroxide]]&amp;lt;sup&amp;gt;([[File:Beaker.png|8px]]1 part [[Chemistry#Hydrogen|Hydrogen]] [[File:Beaker.png|8px]]1 part [[Chemistry#Oxygen|Oxygen]]&amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt; @ 310K&amp;lt;/span&amp;gt;)&amp;lt;/sup&amp;gt;[[File:Beaker.png|16px]]1 part [[Chemistry#Sodium|Sodium]])&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt; [[File:Beaker.png|32px]]1 part [[Chemistry#Kelotane|Kelotane]]&amp;lt;sup&amp;gt;([[File:Beaker.png|8px]]1 part [[Chemistry#Silicon|Silicon]][[File:Beaker.png|8px]]1 part [[Chemistry#Carbon|Carbon]])&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Water|Water]]&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Sugar|Sugar]]&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;[[Chemistry#Insuzine|Insuzine (Shock)]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Leporazine|Leporazine]]&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]]1 part [[Chemistry#Copper|Copper]][[File:Beaker.png|16px]]1 part [[Chemistry#Fersilicite|Fersilicite]]&amp;lt;sup&amp;gt;([[File:Beaker.png|8px]]1 part [[Chemistry#Iron|Iron]][[File:Beaker.png|8px]]1 part [[Chemistry#Silicon|Silicon]]&amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt; @ 310K&amp;lt;/span&amp;gt;)&amp;lt;/sup&amp;gt;)[[File:Beaker.png|16px]]1 part [[Chemistry#Plasma|Plasma]]&amp;lt;sup&amp;gt;(catalyst)&amp;lt;/sup&amp;gt;)&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Kelotane|Kelotane]]&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]]1 part [[Chemistry#Silicon|Silicon]][[File:Beaker.png|16px]]1 part [[Chemistry#Carbon|Carbon]])&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Silicon|Silicon]]&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Benzene|Benzene]]&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]]1 part [[Chemistry#Hydrogen|Hydrogen]][[File:Beaker.png|16px]]1 part [[Chemistry#Carbon|Carbon]])&amp;lt;/sup&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;[[Chemistry#Pyrazine|Pyrazine (Heat)]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Leporazine|Leporazine]]&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]]1 part [[Chemistry#Copper|Copper]][[File:Beaker.png|16px]]1 part [[Chemistry#Fersilicite|Fersilicite]]&amp;lt;sup&amp;gt;([[File:Beaker.png|8px]]1 part [[Chemistry#Iron|Iron]][[File:Beaker.png|8px]]1 part [[Chemistry#Silicon|Silicon]]&amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt; @ 310K&amp;lt;/span&amp;gt;)&amp;lt;/sup&amp;gt;)[[File:Beaker.png|16px]]1 part [[Chemistry#Plasma|Plasma]]&amp;lt;sup&amp;gt;(catalyst)&amp;lt;/sup&amp;gt;)&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Dermaline|Dermaline]]&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]]1 part [[Chemistry#Kelotane|Kelotane]]&amp;lt;sup&amp;gt;([[File:Beaker.png|8px]]1 part [[Chemistry#Silicon|Silicon]] [[File:Beaker.png|8px]]1 part [[Chemistry#Carbon|Carbon]])&amp;lt;/sup&amp;gt;[[File:Beaker.png|16px]]1 part [[Chemistry#Oxygen|Oxygen]][[File:Beaker.png|16px]]1 part [[Chemistry#Phosphorus|Phosphorus]])&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Carbon|Carbon]]&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;[[Chemistry#Leporazine|Leporazine (Cold)]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Copper|Copper]][[File:Beaker.png|32px]]1 part [[Chemistry#Fersilicite|Fersilicite]]&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]]1 part [[Chemistry#Iron|Iron]][[File:Beaker.png|16px]]1 part [[Chemistry#Silicon|Silicon]]&amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt; @ 310K&amp;lt;/span&amp;gt;)&amp;lt;/sup&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Plasma|Plasma]]&amp;lt;sup&amp;gt;(catalyst)&amp;lt;/sup&amp;gt;)&amp;lt;/sup&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;[[Chemistry#Kelotane|Kelotane]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Silicon|Silicon]]&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Carbon|Carbon]]&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;[[Chemistry#Dermaline|Dermaline]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Kelotane|Kelotane]]&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]]1 part [[Chemistry#Silicon|Silicon]] [[File:Beaker.png|16px]]1 part [[Chemistry#Carbon|Carbon]])&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Oxygen|Oxygen]]&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Phosphorus|Phosphorus]]&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;[[Chemistry#Tricordrazine|Tricordrazine]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Dylovene|Dylovene]]&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]]1 part [[Chemistry#Potassium|Potassium]] [[File:Beaker.png|16px]]1 part [[Chemistry#Silicon|Silicon]] [[File:Beaker.png|16px]]1 part [[Chemistry#Nitrogen|Nitrogen]])&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Inaprovaline|Inaprovaline]]&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]]1 part [[Chemistry#Oxygen|Oxygen]] [[File:Beaker.png|16px]]1 part [[Chemistry#Sugar|Sugar]] [[File:Beaker.png|16px]]1 part [[Chemistry#Carbon|Carbon]])&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Airloss&lt;br /&gt;
| &#039;&#039;&#039;[[Chemistry#Dexalin|Dexalin]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]2 part [[Chemistry#Oxygen|Oxygen]]&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Plasma|Plasma]]&amp;lt;sup&amp;gt;(catalyst)&amp;lt;/sup&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;[[Chemistry#Dexalin Plus|Dexalin plus]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Dexalin|Dexalin]]&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]]2 part [[Chemistry#Oxygen|Oxygen]] [[File:Beaker.png|16px]]1 part [[Chemistry#Plasma|Plasma]]&amp;lt;sup&amp;gt;(catalyst)&amp;lt;/sup&amp;gt;)&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Iron|Iron]]&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Carbon|Carbon]]&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;[[Chemistry#Epinephrine|Epinephrine]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Phenol|Phenol]]&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]]1 part [[Chemistry#Oxygen|Oxygen]] [[File:Beaker.png|16px]]1 part [[Chemistry#Hydrogen|Hydrogen]] [[File:Beaker.png|16px]]1 part [[Chemistry#Carbon|Carbon]])&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Acetone|Acetone]]&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]]1 part [[Chemistry#Oil|Oil]]&amp;lt;sup&amp;gt;([[File:Beaker.png|8px]]1 part [[Chemistry#Welding_fuel|Welding Fuel]] [[File:Beaker.png|8px]]1 part [[Chemistry#Carbon|Carbon]] [[File:Beaker.png|8px]]1 part [[Chemistry#Hydrogen|Hydrogen]])&amp;lt;/sup&amp;gt; [[File:Beaker.png|16px]]1 part [[Chemistry#Welding_fuel|Welding Fuel]] [[File:Beaker.png|16px]]1 part [[Chemistry#Oxygen|Oxygen]])&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Chlorine|Chlorine]]&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Hydroxide|Hydroxide]]&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]]1 part [[Chemistry#Hydrogen|Hydrogen]] [[File:Beaker.png|16px]]1 part [[Chemistry#Oxygen|Oxygen]]&amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt; @ 310K&amp;lt;/span&amp;gt;)&amp;lt;/sup&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;[[Chemistry#Inaprovaline|Inaprovaline]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Oxygen|Oxygen]]&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Sugar|Sugar]]&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Carbon|Carbon]]&lt;br /&gt;
|-&lt;br /&gt;
! Toxin&lt;br /&gt;
| &#039;&#039;&#039;[[Chemistry#Dylovene|Dylovene]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Potassium|Potassium]]&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Silicon|Silicon]]&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Nitrogen|Nitrogen]]&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;[[Chemistry#Ultravasculine|Ultravasculine]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Plasma|Plasma]]&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]2 part [[Chemistry#Histamine|Histamine]]&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;[[Chemistry#Arithrazine|Arithrazine]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Hyronalin|Hyronalin]]&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]]1 part [[Chemistry#Dylovene|Dylovene]]&amp;lt;sup&amp;gt;([[File:Beaker.png|8px]]1 part [[Chemistry#Potassium|Potassium]] [[File:Beaker.png|8px]]1 part [[Chemistry#Silicon|Silicon]] [[File:Beaker.png|8px]]1 part [[Chemistry#Nitrogen|Nitrogen]])&amp;lt;/sup&amp;gt; [[File:Beaker.png|16px]]1 part [[Chemistry#Radium|Radium]])&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Hydrogen|Hydrogen]]&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;[[Chemistry#Hyronalin|Hyronalin]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Dylovene|Dylovene]]&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]]1 part [[Chemistry#Potassium|Potassium]] [[File:Beaker.png|16px]]1 part [[Chemistry#Silicon|Silicon]] [[File:Beaker.png|16px]]1 part [[Chemistry#Nitrogen|Nitrogen]])&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Radium|Radium]]&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;[[Chemistry#Diphenhydramine|Diphenhydramine]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Diethylamine|Diethylamine]]&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]]1 part [[Chemistry#Ammonia|Ammonia]]&amp;lt;sup&amp;gt;([[File:Beaker.png|8px]]3 part [[Chemistry#Hydrogen|Hydrogen]][[File:Beaker.png|8px]]1 part [[Chemistry#Nitrogen|Nitrogen]])&amp;lt;/sup&amp;gt; [[File:Beaker.png|16px]]1 part [[Chemistry#Ethanol|Ethanol]])&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Oil|Oil]]&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]]1 part [[Chemistry#Welding_fuel|Welding Fuel]] [[File:Beaker.png|16px]]1 part [[Chemistry#Carbon|Carbon]] [[File:Beaker.png|16px]]1 part [[Chemistry#Hydrogen|Hydrogen]])&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Table_salt|Table Salt]]&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]]1 part [[Chemistry#Chlorine|Chlorine]] [[File:Beaker.png|16px]]1 part [[Chemistry#Sodium|Sodium]]&amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt; @ 370K&amp;lt;/span&amp;gt;)&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Carbon|Carbon]]&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Ethanol|Ethanol]] &lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;[[Chemistry#Stellibinin|Stellibinin]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! Genetic&lt;br /&gt;
| &#039;&#039;&#039;[[Chemistry#Phalanximine|Phalanximine]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Unstable_mutagen|Unstable Mutagen]]&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]]1 part [[Chemistry#Chlorine|Chlorine]] [[File:Beaker.png|16px]]1 part [[Chemistry#Phosphorus|Phosphorus]] [[File:Beaker.png|16px]]1 part [[Chemistry#Radium|Radium]])&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Hyronalin|Hyronalin]]&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]]1 part [[Chemistry#Dylovene|Dylovene]]&amp;lt;sup&amp;gt;([[File:Beaker.png|8px]]1 part [[Chemistry#Potassium|Potassium]] [[File:Beaker.png|8px]]1 part [[Chemistry#Silicon|Silicon]] [[File:Beaker.png|8px]]1 part [[Chemistry#Nitrogen|Nitrogen]])&amp;lt;/sup&amp;gt; [[File:Beaker.png|16px]]1 part [[Chemistry#Radium|Radium]])&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Ethanol|Ethanol]]&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;[[Chemistry#Doxarubixadone|Doxarubixadone (Cryo)]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Cryoxadone|Cryoxadone]]&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]]1 part [[Chemistry#Dexalin|Dexalin]]&amp;lt;sup&amp;gt;([[File:Beaker.png|8px]]2 part [[Chemistry#Oxygen|Oxygen]] [[File:Beaker.png|8px]]1 part [[Chemistry#Plasma|Plasma]]&amp;lt;sup&amp;gt;(catalyst)&amp;lt;/sup&amp;gt;)&amp;lt;/sup&amp;gt; [[File:Beaker.png|16px]]1 part [[Chemistry#Water|Water]] [[File:Beaker.png|16px]]1 part [[Chemistry#Oxygen|Oxygen]])&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Unstable_mutagen|Unstable Mutagen]]&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]]1 part [[Chemistry#Chlorine|Chlorine]] [[File:Beaker.png|16px]]1 part [[Chemistry#Phosphorus|Phosphorus]] [[File:Beaker.png|16px]]1 part [[Chemistry#Radium|Radium]])&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Bleeding&lt;br /&gt;
| &#039;&#039;&#039;Medicated Suture&#039;&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Gauze&#039;&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Cloth&#039;&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Blood pack&#039;&#039;&#039; (restores blood levels)&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;[[Chemistry#Iron|Iron]]&#039;&#039;&#039; (restores blood levels, toxic to arachnids)&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;[[Chemistry#Copper|Copper]]&#039;&#039;&#039; (restores blood levels, toxic to non-arachnids)&#039;&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;[[Chemistry#Saline|Saline]]&#039;&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;[[Chemistry#Pulped Banana Peel|Pulped Banana Peel]]&#039;&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;[[Chemistry#Inaprovaline|Inaprovaline]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Oxygen|Oxygen]]&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Sugar|Sugar]]&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Carbon|Carbon]]&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;[[Chemistry#Tranexamic acid|Tranexamic acid]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Sulfuric_acid|Sulfuric Acid]]&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]]1 part [[Chemistry#Hydrogen|Hydrogen]] [[File:Beaker.png|16px]]1 part [[Chemistry#Sulfur|Sulfur]] [[File:Beaker.png|16px]]2 part [[Chemistry#Oxygen|Oxygen]])&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Sugar|Sugar]]&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Inaprovaline|Inaprovaline]]&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]]1 part [[Chemistry#Oxygen|Oxygen]] [[File:Beaker.png|16px]]1 part [[Chemistry#Sugar|Sugar]] [[File:Beaker.png|16px]]1 part [[Chemistry#Carbon|Carbon]])&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Zombification&lt;br /&gt;
| &#039;&#039;&#039;[[Chemistry#Ambuzol|Ambuzol]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Dylovene|Dylovene]]&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]]1 part [[Chemistry#Potassium|Potassium]] [[File:Beaker.png|16px]]1 part [[Chemistry#Silicon|Silicon]] [[File:Beaker.png|16px]]1 part [[Chemistry#Nitrogen|Nitrogen]])&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Ammonia|Ammonia]]&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]]3 part [[Chemistry#Hydrogen|Hydrogen]][[File:Beaker.png|16px]]1 part [[Chemistry#Nitrogen|Nitrogen]])&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]2 part [[Chemistry#Blood|Blood]]&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;[[Chemistry#Ambuzol_plus|Ambuzol Plus]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]5 part [[Chemistry#Ambuzol|Ambuzol]]&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]15 part [[Chemistry#Zombie_blood|Zombie Blood]]&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Guides Menu}}&lt;/div&gt;</summary>
		<author><name>FeelyFunTime</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Medical&amp;diff=4224</id>
		<title>Medical</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Medical&amp;diff=4224"/>
		<updated>2025-07-23T14:12:34Z</updated>

		<summary type="html">&lt;p&gt;FeelyFunTime: Updated the intro&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Starting your shift ==&lt;br /&gt;
Medbay often starts out calm, but you&#039;d best prepare for the storm that&#039;s about to come. You&#039;ll either get blown up by some syndicate agent wanting the hypospray or you&#039;ll get so inundated with bodies and people screaming in your ear for you to treat them faster that you&#039;ll blow medbay up yourself.&lt;br /&gt;
&lt;br /&gt;
Coordinate with the [[Chemist|Chemists]]. Give them a list of drugs you&#039;ll need to treat your patients. Try and cover all the common damage types so that you will be prepared for anything the shift throws at you.&lt;br /&gt;
&lt;br /&gt;
It&#039;s generally good practice to keep your chemicals in a locker pretty centrally located in the medbay for ease of access. Remember to lock it once you&#039;re done to keep them safe and restricted to medical staff access.&lt;br /&gt;
&lt;br /&gt;
It&#039;s optional but bringing a [[Medical_Doctor#Tools|health analyzer]] out to the front of medbay for patients to come and scan their damage without pestering you can be beneficial. &lt;br /&gt;
&lt;br /&gt;
If there is no Crew Monitor Computer out in medical&#039;s public area, ask the [[Chief_Medical_Officer|CMO]] to bring it out from their office. When you have the time, you can check the Crew Monitor for anyone dead or dying. If they have their suit sensors set to display coordinates a [[Paramedic]] may use those to potentially locate their body for recovery. A GPS and Handheld Crew Monitor devices can help you locate dead bodies.&lt;br /&gt;
&lt;br /&gt;
== Types Of Damage ==&lt;br /&gt;
In SS14, damage is a value representing how much injuries a character has suffered. It can be checked using a [[Medical_Doctor#Tools|health analyzer]] or your PDA. If it&#039;s 0, it means there are no wounds or injuries. There are 5 categories of damage: {{DMG|Brute}}, {{DMG|Burn}}, {{DMG|Airloss}}, {{DMG|Toxin}} and {{DMG|Genetic}}. Each of them has a different treatment, although some chemicals, like [[Chemistry#Tricordrazine|Tricordrazine]], can treat multiple types of damage. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Refer to [[Medical#Chemical_Reference_Table|Treatments Table]] for all treatments.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Brute Damage ===&lt;br /&gt;
There are three types of Brute damage: {{DMG|Blunt}}, {{DMG|Slash}}, {{DMG|Piercing}}. All types of Brute damage can be healed used using [[Chemistry#Bicaridine|Bicaridine]], which heals 4 {{DMG|Brute}} per unit. The overdose amount is 15u. You can also use advanced chemicals to treat only one kind of Brute damage at once, but more effectively. It&#039;s especially useful when a patient comes in with only one type of damage. These chemicals are: &lt;br /&gt;
* [[Chemistry#Bruizine|Bruizine]] - Healing {{DMG|Blunt|+|7}} wih max dose of 10.5u.&lt;br /&gt;
* [[Chemistry#Lacerinol|Lacerinol]] - Healing {{DMG|Slash|+|6}} with max dose of 12u.&lt;br /&gt;
* [[Chemistry#Puncturase|Puncturase]] - Healing {{DMG|Piercing|+|8}} but dealing {{DMG|Blunt|-|0.2}} with max dose of 11u.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Make sure to not mix any of the advanced brute meds with Bicaridine, or with each other.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The mixing of these chemicals creates [[Chemistry#Razorium|Razorium]], a damaging chemical that causes {{DMG|Slash|-|9}} a unit.&lt;br /&gt;
&lt;br /&gt;
When a patient is presenting with less than 25 damage, you might want to use [[Medical_Doctor#Tools|Bruise Packs]] or [[Medical_Doctor#Tools|Medicated Sutures]] to heal them. You can find these inside of your toolbelt or First Aid Kits. &lt;br /&gt;
&lt;br /&gt;
=== Burn Damage ===&lt;br /&gt;
There are four types of Burn damage: {{DMG|Heat}}, {{DMG|Shock}}, {{DMG|Cold}} and {{DMG|Caustic}}. All of them except {{DMG|Caustic}} can be healed using [[Chemistry#Dermaline|Dermaline]], which heals {{DMG|Heat|+|3}}, {{DMG|Shock|+|3}}, {{DMG|Cold|+|3}} and has a max dose of 10u. The advanced burn chemicals, similar to the brute ones, heal one type of burn damage at a time in a much more effective manor. They are the following:&lt;br /&gt;
* [[Chemistry#Siderlac|Siderlac]] - Healing {{DMG|Caustic|+|10}}.&lt;br /&gt;
* [[Chemistry#Sigynate|Sigynate]] - Healing {{DMG|Caustic|+|6}} with a max dose of 16u.&lt;br /&gt;
* [[Chemistry#Leporazine|Leporazine]] - Healing {{DMG|Cold|+|8}} with a max dose of 12u.&lt;br /&gt;
* [[Chemistry#Siderlac|Pyrazine]] - Healing {{DMG|Heat|+|10}} with a max dose of 20u.&lt;br /&gt;
* [[Chemistry#Insuzine|Insuzine]] - Healing {{DMG|Shock|+|10}} with a max dose of 12u.&lt;br /&gt;
&#039;&#039;&#039;Make sure to not mix any of the advanced burn meds with dermaline, or with each other.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Mixing these chemicals creates a poison called [[Chemistry#Licoxide|Licoxide]].&lt;br /&gt;
&lt;br /&gt;
Again, when a patient is presenting with less than 25 Burn damage, you can use [[Medical_Doctor#Tools|Ointments]] or [[Medical_Doctor#Tools|Regenerative Meshes]] to heal them.&lt;br /&gt;
&lt;br /&gt;
=== Airloss Damage ===&lt;br /&gt;
Before reading anything else: if someone is on the ground gasping, you should first use an emergency medipen on them if no one else already has yet, and then move them to a stasis bed if there are any available. This will give you time to prepare a more specific treatment. Next check that their internals are off (if theres air in medbay) or on (if theres no air in medbay). You do this by their right click menu.&lt;br /&gt;
&lt;br /&gt;
When it comes to Asphyxiation, [[Chemistry#Epinephrine|Epinephrine]], [[Chemistry#Inaprovaline|Inaprovaline]], [[Chemistry#Dexalin|Dexalin]], [[Chemistry#Convermol|Convermol]], and [[Chemistry#Salbutamol|Salbutamol]] are all effective at treating it, but your go-to chemicals will be Convermol or Salbutamol. Convermol heals {{DMG|Asphyxiation|+|10}} and {{DMG|Bloodloss|+|4}}, but also does {{DMG|Blunt|-|4}} whereas Salbutamol heals {{DMG|Airloss|+|6}} when damage is above 30 but drops to {{DMG|Airloss|+|1}} when below 30. &lt;br /&gt;
&lt;br /&gt;
Another kind of Airloss damage is {{DMG|Bloodloss}}. Everyone has a volume of blood inside them. When you take damage, slash and pierce most importantly, you will lose blood. You may also start noticeably bleeding, which continually drains your blood. If your blood level falls below a certain threshold, you will begin taking bloodloss damage and you will continue to do so until your blood levels return to normal. When you lose enough blood, you will start seeing double.&lt;br /&gt;
&lt;br /&gt;
If someone is bleeding heavily there are 3 things to do:&lt;br /&gt;
* Stop the bleeding&lt;br /&gt;
* Restore blood levels &lt;br /&gt;
* Cure bloodloss damage &lt;br /&gt;
&lt;br /&gt;
To stop bleeding (to stop blood levels from dropping continuously), you should use gauze or [[Chemistry#Tranexamic_acid|Tranexamic acid]]. Gauze is very effective, easy to make, and completely stops bleeding after a short doafter bar. All you need is some cloth inside the medical lathe which should be in the back areas of medical.&lt;br /&gt;
&lt;br /&gt;
[[Chemistry#Inaprovaline|Inaprovaline]] and [[Chemistry#Pulped_banana_peel|Pulped banana peel]] also reduce bleeding but [[Chemistry#Tranexamic_acid|Tranexamic acid]] is 3 times more powerful than pulped banana peel and 6 times more powerful than Inaprovaline.  It should be noted that emergency medipens contain a small amount of [[Chemistry#Tranexamic_acid|Tranexamic acid]] (3u). Note that if you Examine a patient and it says they are covered in Lacerations, that means they are bleeding.&lt;br /&gt;
&lt;br /&gt;
If you have only a few patients with intense bleeding, move them to a stasis bed first to give you time to prepare a treatment.&lt;br /&gt;
&lt;br /&gt;
To restore blood level (stop double vision and stop continuous bloodloss damage), you can use [[Chemistry#Saline|Saline]] or Blood packs which restores 15units of blood per use. You can also use [[Chemistry#Iron|Iron]] or [[Chemistry#Copper|Copper]] depending on the species of your patient. &lt;br /&gt;
&lt;br /&gt;
Patients will recover blood levels on their own once their bleeding has stopped, however the rate at which they do so is abysmally low. You can view the patient&#039;s blood level in the top part of your Health Analyzer interface. It&#039;s showed there as precentage.&lt;br /&gt;
&lt;br /&gt;
Your patient may have enough bloodloss damage at any point in treatment to warrant curing the damage. To do so, you will want to apply [[Chemistry#Salbutamol|Salbutamol]] or [[Chemistry#Convertamol|Convertamol]] to cure the bloodloss damage. Patients who are no longer low on blood will slowly recover from bloodloss damage on their own without medication. &lt;br /&gt;
&lt;br /&gt;
Do not simply cure the patient of their bloodloss damage and send them on their way. They may appear to be cured on your health analyzer, but if their bleeding has not been stopped and their blood levels restored to normal, they will be back in med bay to be treated again soon.&lt;br /&gt;
&lt;br /&gt;
=== Toxin Damage ===&lt;br /&gt;
There are two types of Toxin damage, both treated with different medications.&lt;br /&gt;
&lt;br /&gt;
The one you&#039;ll come across the most is {{DMG|Poison}} damage. Seriously, you&#039;d be surprised by how many people present with alcohol poisoning every shift. The first med you can use for healing {{DMG|Poison}} is [[Chemistry#Dylovene|Dylovene]], you&#039;re likely to see it at the start of your shift. It heals {{DMG|Poison|+|2}} per unit with a max dose of 20u. The far superior med is [[Chemistry#Diphenhydramine|Diphenhydramine]], as it heals {{DMG|Poison|+|6}} and has no overdose.&lt;br /&gt;
&lt;br /&gt;
The next kind of Toxin is {{DMG|Radiation}} damage. You will most likely see [[Salvage_Specialist|Salvage Specialists]] presenting with this kind of damage. It can be treated with [[Chemistry#Arithrazine|Arithrazine]], which heals {{DMG|Radiation|+|6}} per unit. You need to watch out, because it also deals {{DMG|Brute|-|1}}. You can usually solve this issue with [[Medical_Doctor#Tools|Bruise Pack]] or [[Chemistry#Bicaridine|Bicaridine]].&lt;br /&gt;
&lt;br /&gt;
=== Vision ===&lt;br /&gt;
A loss of eye sight will not appear on the Health Analyzer. If a user has been using a Welding Torch without a Welding Mask, they may be unable to see very far. You can treat it using [[Chemistry#Oculine|Oculine]]&lt;br /&gt;
&lt;br /&gt;
=== Jittering ===&lt;br /&gt;
A patient may be jittering (shaking) due to an overdose. A bed rest or simply time can help here. To rapidly flush jittering, you can administer a dose of [[Chemistry#Diphenhydramine|Diphenhydramine]].&lt;br /&gt;
&lt;br /&gt;
=== Allergic Reaction ===&lt;br /&gt;
An allergic reaction (e.g. to bees) can cause a build up of [[Chemistry#Histamine|Histamine]]. A dose of [[Chemistry#Diphenhydramine|Diphenhydramine]] or [[Chemistry#Ultravasculine|Ultravasculine]] can help flush it.&lt;br /&gt;
&lt;br /&gt;
=== Hallucinations ===&lt;br /&gt;
A patient may see swirly illusions after taking a hallucinogenic such as Space Drugs. A bed rest or simply time can help here. 1u of [[Chemistry#Synaptizine|Synaptizine]] can assist here (via a Dropper). More than 1u can be lethal.&lt;br /&gt;
&lt;br /&gt;
=== Ethanol Poisoning === &lt;br /&gt;
A patient may feel the effects of ingesting too much alcohol. A bed rest or simply time can help here. [[Chemistry#Ethylredoxrazine|Ethylredoxrazine]] can also be used to treat the effeects.&lt;br /&gt;
&lt;br /&gt;
== Cryogenics ==&lt;br /&gt;
&#039;&#039;Main article: [[Cryogenic_Pods|Cryogenic Pods]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Cryogenic Pods, also called cryo pods or cryopods, are a special type of medical machinery used in conjuction with specific chemical solutions. The machine itself can be thought of a simple gas chamber a patient can be placed in, with specific protection to prevent cold gases from damaging patients. It also offers a slot for a beaker or similar, to automatically inject the patient with a solution, slowly over the course of time. Cryo pods need a properly built atmospherics setup to work.&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; flex-flow: row wrap; justify-content: center; gap: 0.5em&amp;quot;&amp;gt;&lt;br /&gt;
{{Chembox|prototype=Cryoxadone}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Administering Medication ==&lt;br /&gt;
There are multiple ways to administer medicine to the patients.&lt;br /&gt;
* Liquid + Syringe - This is the most common way of giving chemicals to patients. You can find labeled jugs with medicine usually near the beds area of the Medbay. Each one holds 200u of liquid. You can use a syringe to draw or inject chemicals. By right clicking a syringe, you can change the amount of liquid you want to transfer - 5u, 10u or 15u. By left clicking it in your hand or clicking Z, you can change the mode between Drawing and Injecting.&lt;br /&gt;
* Liquid + Interact - A doctor can hold a container of liquid (e.g. a beaker, jug, can, bottle) and interact with a patient to force them to sip 5u of the liquid. Force feeding is slower than if the patient drinks the liquid themselves. Liquids cannot be ingested by some species (such as Moth). Drinking requires the face to be uncovered (except for certain masks like the clown mask). A doctor can Strip off a Helmet and Breathe Mask in order to achieve this. Drinking does nothing on dead bodies except if it is ingested right before the Defibrillator.&lt;br /&gt;
* Pill - A [[Chemist]] can create pills and some Medpacks also have pills therein. Pills will often be labelled with the chemical and amount of units. Unfortunately pills can also be mislabelled. Mislabelled pills can be grinded by a Grinder to revert to a liquid. Pills contain higher volumes of medication than a syringe. Pills cannot be ingested by some species (such as Moth). Pills require the face to be uncovered (except for certain masks like the clown mask). A doctor can Strip off a Helmet and Breathe Mask in order to achieve this. Pills do nothing on dead bodies except if they are ingested right before the Defibrillator.&lt;br /&gt;
* Apply a Pack - Some treatments can be applied topically to the body. This can be performed on dead bodies, moths and patients wearing a helmet. Examples of topical treatment are: Bruise Packs, Ointment, Gauze, Aloe Cream, etc.&lt;br /&gt;
&lt;br /&gt;
== Stabilizing Critical Patients ==&lt;br /&gt;
When a character suffers more than 100 damage, they will go into a Critical condition, indicated by the character passing out on the floor and starting to gasp for air. While crit, they won&#039;t be able to move, speak or interact with the world. They will also start gaining Asphyxiation. Once they reach 200 total damage, they will die, indicated by the text &amp;quot;... siezes up, his eyes dead and lifeless&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
Patients are often dragged in gasping for air in a Critical state. In the medbay, the go-to chemical for healing {{DMG|Airloss}} is [[Chemistry#Dexalin_plus|Dexalin Plus]], which heals {{DMG|Airloss|+|13}}. While you&#039;re in field, the usual best option is to inject an emergency medipen into the patient to stabilize them, which has the effect of healing a bit of damage and {{DMG|Asphyxiation|+|6}}. Everyone starts with an emergency medipen inside their survival box, which contains 12u of [[Chemistry#Epinephrine|Epinephrine]] and 3u of [[Chemistry#Tranxemic_acid|Tranexamic Acid]]. Medical doctors also have one medipen on their medical belt. If you run out, there are also bottles of [[Chemistry#Epinephrine|Epinephrine]] inside the NanoMed. &lt;br /&gt;
&lt;br /&gt;
If you don&#039;t have [[Chemistry#Epinephrine|Epinephrine]] or [[Chemistry#Dexalin_plus|Dexalin Plus]] then [[Chemistry#Inaprovaline|Inaprovaline]] can also be useful, to a lesser degree. Once you administer a chemical to deal with the {{DMG|Airloss}}, you can move on to healing other types of damage. If you notice {{DMG|Asphyxiation}} going up again, you can give the patient another dose of preferably [[Chemistry#Dexalin_plus|Dexalin Plus]].&lt;br /&gt;
&lt;br /&gt;
Putting critical patients on a Stasis Bed will make them die 10 times slower, giving you more time to do other things. Remember that it also makes all chemicals metabolize slower, including medicine. Medical beds and roller also help a little. To do this, drag the patient onto an empty bed (do not Pull them onto the bed but instead left click them, drag and release them onto the bed).&lt;br /&gt;
&lt;br /&gt;
== Dead Body Analysis ==&lt;br /&gt;
If someone dies in your care or is brought to you as a corpse, you need to decide what action to take:&lt;br /&gt;
&lt;br /&gt;
First verify that the body has a soul. The best and simplest way to do this is {{key press|Shift}} + left click.&lt;br /&gt;
&lt;br /&gt;
[[File:BodyDead.png|thumb]]If you see text in red stating &amp;quot;They are dead.&amp;quot;, this means that this person is still viable for cloning or revival. If they get cloned, the old body will display the unclonable text shown below, and can be disposed of (after the person has gathered all their things off of it).&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
[[File:BodyDeadSSD.png|thumb]]&lt;br /&gt;
If instead you see text in yellow stating &amp;quot;Their soul lies dormant and may return soon.&amp;quot;, then this person is still cloneable but have left the server. You might want to keep them in the morgue until their soul returns or just clone them and hope for them to come back.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
[[File:BodyDeadIrrecoverable.png|thumb]]If instead you see text in purple stating &amp;quot;Their soul has departed and moved on. Any recovery is unlikely.&amp;quot;, then this person is gone. They&#039;ve either left the server, or they&#039;ve taken a ghost role, such as a drone or monkey, and thus forfeited the right to come back to their body. That or they&#039;ve just been cloned. Toss this body in the morgue.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Reviving ===&lt;br /&gt;
Dead people can be brought back using a Defibrillator, but only if they have less than 200 total damage (Not counting {{DMG|Asphyxiation}}) and they aren&#039;t rotting. You can use a Health Analyzer to check how much damage the body took before death. If the damage is excessive or non-curable with topical treatments, cloning may be the only option. Chemicals do not metabolize in the dead, but you can reduce the damage by using [[Medical_Doctor#Tools|Bruise Packs, Ointments, Sutures, Meshes, Gauzes and Bloodpacks]]. Once you get them below 200 damage, you can use a Defibrillator to bring them back to life. You can often find them free-standing or in a cabinet. It is batter-operated and must be turned on before you can use it. Each time the Defibrillator is used, its battery charge will go down. Eventually, you will need to recharge it. To do that, you need to first eject the battery cell and put it in a reacharger. It can be also found in Medical.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
|+ Dead Body Treatment&lt;br /&gt;
|-&lt;br /&gt;
! Symptoms !! Analysis !! Treatment Steps&lt;br /&gt;
|-&lt;br /&gt;
| 200+ Airloss || Revivable || Defibrillator &lt;br /&gt;
|-&lt;br /&gt;
| 100 Airloss and 100 Brute || Revivable || 2 Bruise packs followed by a Defibrillator followed by normal treatment (e.g. Bicaridine)&lt;br /&gt;
|-&lt;br /&gt;
| 200 Brute || Revivable || Brute packs until ~95 brute followed by a Defibrillator followed by normal treatment (e.g. Bicaridine)&lt;br /&gt;
|-&lt;br /&gt;
| 200 Burn || Revivable || Ointment or Aloe Cream until ~95 burn followed by a Defibrillator followed by normal treatment (e.g. Dermaaline)&lt;br /&gt;
|-&lt;br /&gt;
| 200 Poison or Radiation || Clone || Note that an advanced doctor may inject them with Anti-Toxin and then Defib and repeat this process but it will be a challenging revival. &lt;br /&gt;
|-&lt;br /&gt;
| 200+ Brute || Clone || Check Medical stockpiles of Bruise Packs before attempting revival. Cloning may be more viable.&lt;br /&gt;
|-&lt;br /&gt;
| 200+ Burn || Clone || Check Medical stockpiles of Ointment and Aloe Cream before attempting revival. Aloe Cream is a renewable resource from Botany. Cloning may be more viable if stockpiles are poor or Botany is non-responsive.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Cloning ===&lt;br /&gt;
To clone, first the cloning system needs to be set up. &lt;br /&gt;
&lt;br /&gt;
Make sure that the metempsychotic machine (or cloner) and medical scanner are linked to the Cloning Console via multitool. After that, ensure that there&#039;s enough biomass (from the Biomass Reclaimer). When you wish to clone them, place their body in the medical scanner and clone from the console.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Metempsychotic Machine&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:MetempsychoticMachine.png|64px]]&lt;br /&gt;
&lt;br /&gt;
This is the machine every station starts with.&lt;br /&gt;
&lt;br /&gt;
This machine doesn&#039;t clone you but transfer your soul into a new body. It costs 30 biomass on the first transfer and there is a 100% chance for you to end up in an humanoid body (with a low chance of it being your own body. For every consecutive metempsychoses, the price goes up by 5 biomass and the chances of ending up in a humanoid body goes down by 25%. Upgrades can affect each.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Cloning Machine&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Cloner.png|64px]]&lt;br /&gt;
&lt;br /&gt;
The original cloner. It can be found in salvages wrecks.&lt;br /&gt;
&lt;br /&gt;
Larger species require more biomass to clone. You can inspect the body&#039;s damage before deciding whether to clone. Each point of genetic damage increases the chance cloning will fail by 1%.&lt;br /&gt;
&lt;br /&gt;
After cloning, be sure to process their old body in the reclaimer to get some biomass back. Make sure you&#039;ve given them an opportunity to get their things (as long as they didn&#039;t die of infectious disease.)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Medical Scanner&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:MedicalScanner.png|64px]]&lt;br /&gt;
&lt;br /&gt;
The medical scanner is where you put clone-able bodies into before interacting with the body scanner to press the clone button.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Morgue ===&lt;br /&gt;
Meant for long-term storage of dead bodies. This is where you find a bunch of morgue storage pods where you can store dead people. &lt;br /&gt;
&lt;br /&gt;
It is recommended to only store people with souls in there if the cloning bay is overflowing, you can&#039;t clone due to low biomass or it is currently inoperable.&lt;br /&gt;
&lt;br /&gt;
Storing dead bodies is very useful to prevent the body from rotting (which prevents revival and cloning).&lt;br /&gt;
&lt;br /&gt;
To use the Morgue, interact with a Storage Pod to open the tray, drag a body onto the tray, then interact with the Pod to close the tray. Typically you&#039;ll want only one body per Storage Pod.&lt;br /&gt;
&lt;br /&gt;
Here&#039;s a quick morgue color code.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left;vertical-align: center;&amp;quot;&lt;br /&gt;
! Sprite !! Meaning&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MorgueEmpty.png]]&lt;br /&gt;
| There is nothing inside the tray.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MorgueBodySoulless.png]]&lt;br /&gt;
| There is a body but the player isn&#039;t in the body. The state of the spirit is unknown as the player could be waiting around the body or left already. You need to pull out the body and check it manually.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MorgueBody.png]]&lt;br /&gt;
| The body has a spirit inside of it, and is revive-able. It will be beeping too.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MorgueObject.png]]&lt;br /&gt;
| There is something inside the tray, but it&#039;s not a body.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Biomass Reclaimer&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:BiomassReclaimer.png|64px]]&lt;br /&gt;
&lt;br /&gt;
Every morgue comes with a very important piece of equipment, the Biomass Reclaimer. It is fairly straightforward, put a dead body in it, it grinds them into biomass. Be careful not to grind down clone-able body if you are not an [[Antagonist]] as it could get you in trouble [[Roleplay#In_Character|IC]] and [[Roleplay#Out_of_Character|OOC]].&lt;br /&gt;
&lt;br /&gt;
If you attempt to drag a living creature into the Biomass Reclaimer, it may throw the creature across the room.&lt;br /&gt;
&lt;br /&gt;
The amount of Biomass generated depends on the type of creature.&lt;br /&gt;
&lt;br /&gt;
If you get low on Biomass, contact Salvage and/or Cargo and ask for their help.&lt;br /&gt;
&lt;br /&gt;
== Crew Monitoring Console ==&lt;br /&gt;
A Crew Monitoring Console usually can be found in the public area of the Medbay or inside the CMO&#039;s office. It also comes in a handheld version distributed to the [[Chief_Medical_Officer|Chief Medical Officer]] and the [[Paramedic|Paramedics]].&lt;br /&gt;
&lt;br /&gt;
It can be used to find other crewmembers, provided they have suit sensors enabled. The four settings on suit sensors are:&lt;br /&gt;
* Off - The person doesn&#039;t show up in the console.&lt;br /&gt;
* Binary - The person shows up as either ALIVE or DEAD.&lt;br /&gt;
* Vitals - The person will show up with their current health condition.&lt;br /&gt;
* Coordinates - The person can be found on the interactive station map.&lt;br /&gt;
&lt;br /&gt;
If someone has their Coordinates on, they can be easily found and retrived by [[Paramedic|Paramedics]]. If someone dies without coords on, there&#039;s little you can do usually. It&#039;s recommended for all crew to have their suit sensors on.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Chemical Reference Table ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &amp;lt;span style=&amp;quot;white-space: nowrap;&amp;quot;&amp;gt;&lt;br /&gt;
! Damage&lt;br /&gt;
! Treatment&lt;br /&gt;
|-&lt;br /&gt;
! Brute&lt;br /&gt;
| &#039;&#039;&#039;Bruise Pack&#039;&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Medicated Suture&#039;&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;[[Chemistry#Bicaridine|Bicaridine]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Carbon|Carbon]]&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Inaprovaline|Inaprovaline]]&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]]1 part [[Chemistry#Oxygen|Oxygen]] [[File:Beaker.png|16px]]1 part [[Chemistry#Sugar|Sugar]] [[File:Beaker.png|16px]]1 part [[Chemistry#Carbon|Carbon]])&amp;lt;/sup&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;[[Chemistry#Bruizine|Bruizine (Blunt)]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Bicaridine|Bicaridine]]&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]]1 part [[Chemistry#Carbon|Carbon]] [[File:Beaker.png|16px]]1 part [[Chemistry#Inaprovaline|Inaprovaline]]&amp;lt;sup&amp;gt;([[File:Beaker.png|8px]]1 part [[Chemistry#Oxygen|Oxygen]] [[File:Beaker.png|8px]]1 part [[Chemistry#Sugar|Sugar]] [[File:Beaker.png|8px]]1 part [[Chemistry#Carbon|Carbon]])&amp;lt;/sup&amp;gt;)&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]0.9 part [[Chemistry#Lithium|Lithium]]&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Sugar|Sugar]] &lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;[[Chemistry#Lacerinol|Lacerinol (Slash)]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Bicaridine|Bicaridine]]&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]]1 part [[Chemistry#Carbon|Carbon]] [[File:Beaker.png|16px]]1 part [[Chemistry#Inaprovaline|Inaprovaline]]&amp;lt;sup&amp;gt;([[File:Beaker.png|8px]]1 part [[Chemistry#Oxygen|Oxygen]] [[File:Beaker.png|8px]]1 part [[Chemistry#Sugar|Sugar]] [[File:Beaker.png|8px]]1 part [[Chemistry#Carbon|Carbon]])&amp;lt;/sup&amp;gt;)&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Benzene|Benzene]]&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]]1 part [[Chemistry#Hydrogen|Hydrogen]] [[File:Beaker.png|16px]]1 part [[Chemistry#Carbon|Carbon]]&amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt; @ 310K&amp;lt;/span&amp;gt;)&amp;lt;/sup&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;[[Chemistry#Puncturase|Puncturase (Piercing)]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Bicaridine|Bicaridine]]&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]]1 part [[Chemistry#Carbon|Carbon]] [[File:Beaker.png|16px]]1 part [[Chemistry#Inaprovaline|Inaprovaline]]&amp;lt;sup&amp;gt;([[File:Beaker.png|8px]]1 part [[Chemistry#Oxygen|Oxygen]] [[File:Beaker.png|8px]]1 part [[Chemistry#Sugar|Sugar]] [[File:Beaker.png|8px]]1 part [[Chemistry#Carbon|Carbon]])&amp;lt;/sup&amp;gt;)&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Hydroxide|Hydroxide]]&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]]1 part [[Chemistry#Hydrogen|Hydrogen]] [[File:Beaker.png|16px]]1 part [[Chemistry#Oxygen|Oxygen]]&amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt; @ 310K&amp;lt;/span&amp;gt;)&amp;lt;/sup&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;[[Chemistry#Tricordrazine|Tricordrazine]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Dylovene|Dylovene]]&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]]1 part [[Chemistry#Potassium|Potassium]] [[File:Beaker.png|16px]]1 part [[Chemistry#Silicon|Silicon]] [[File:Beaker.png|16px]]1 part [[Chemistry#Nitrogen|Nitrogen]])&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt; [[File:Beaker.png|32px]]1 part [[Chemistry#Inaprovaline|Inaprovaline]]&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]]1 part [[Chemistry#Oxygen|Oxygen]] [[File:Beaker.png|16px]]1 part [[Chemistry#Sugar|Sugar]] [[File:Beaker.png|16px]]1 part [[Chemistry#Carbon|Carbon]])&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Burn &lt;br /&gt;
| &#039;&#039;&#039;Ointment&#039;&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Regenerative Mesh&#039;&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;[[Chemistry#Siderlac|Siderlac (Caustic)]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Stellibinin|Stellibinin]]&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Aloe|Aloe]]&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;[[Chemistry#Sigynate|Sigynate (Caustic)]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Sodium_carbonate|Sodium Carbonate]]&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]]1 part [[Chemistry#Ammonia|Ammonia]]&amp;lt;sup&amp;gt;([[File:Beaker.png|8px]]3 part [[Chemistry#Hydrogen|Hydrogen]][[File:Beaker.png|8px]]1 part [[Chemistry#Nitrogen|Nitrogen]])&amp;lt;/sup&amp;gt; [[File:Beaker.png|16px]]1 part [[Chemistry#Table_salt|Table Salt]]&amp;lt;sup&amp;gt;([[File:Beaker.png|8px]]1 part [[Chemistry#Chlorine|Chlorine]][[File:Beaker.png|8px]]1 part [[Chemistry#Sodium|Sodium]]&amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt; @ 370K&amp;lt;/span&amp;gt;)&amp;lt;/sup&amp;gt; [[File:Beaker.png|16px]]1 part [[Chemistry#Carbon|Carbon]] [[File:Beaker.png|16px]]1 part [[Chemistry#Oxygen|Oxygen]])&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt; [[File:Beaker.png|32px]]1 part [[Chemistry#Sodium_hydroxide|Sodium Hydroxide]]&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]]1 part [[Chemistry#Hydroxide|Hydroxide]]&amp;lt;sup&amp;gt;([[File:Beaker.png|8px]]1 part [[Chemistry#Hydrogen|Hydrogen]] [[File:Beaker.png|8px]]1 part [[Chemistry#Oxygen|Oxygen]]&amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt; @ 310K&amp;lt;/span&amp;gt;)&amp;lt;/sup&amp;gt;[[File:Beaker.png|16px]]1 part [[Chemistry#Sodium|Sodium]])&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt; [[File:Beaker.png|32px]]1 part [[Chemistry#Kelotane|Kelotane]]&amp;lt;sup&amp;gt;([[File:Beaker.png|8px]]1 part [[Chemistry#Silicon|Silicon]][[File:Beaker.png|8px]]1 part [[Chemistry#Carbon|Carbon]])&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Water|Water]]&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Sugar|Sugar]]&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;[[Chemistry#Insuzine|Insuzine (Shock)]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Leporazine|Leporazine]]&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]]1 part [[Chemistry#Copper|Copper]][[File:Beaker.png|16px]]1 part [[Chemistry#Fersilicite|Fersilicite]]&amp;lt;sup&amp;gt;([[File:Beaker.png|8px]]1 part [[Chemistry#Iron|Iron]][[File:Beaker.png|8px]]1 part [[Chemistry#Silicon|Silicon]]&amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt; @ 310K&amp;lt;/span&amp;gt;)&amp;lt;/sup&amp;gt;)[[File:Beaker.png|16px]]1 part [[Chemistry#Plasma|Plasma]]&amp;lt;sup&amp;gt;(catalyst)&amp;lt;/sup&amp;gt;)&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Kelotane|Kelotane]]&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]]1 part [[Chemistry#Silicon|Silicon]][[File:Beaker.png|16px]]1 part [[Chemistry#Carbon|Carbon]])&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Silicon|Silicon]]&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Benzene|Benzene]]&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]]1 part [[Chemistry#Hydrogen|Hydrogen]][[File:Beaker.png|16px]]1 part [[Chemistry#Carbon|Carbon]])&amp;lt;/sup&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;[[Chemistry#Pyrazine|Pyrazine (Heat)]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Leporazine|Leporazine]]&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]]1 part [[Chemistry#Copper|Copper]][[File:Beaker.png|16px]]1 part [[Chemistry#Fersilicite|Fersilicite]]&amp;lt;sup&amp;gt;([[File:Beaker.png|8px]]1 part [[Chemistry#Iron|Iron]][[File:Beaker.png|8px]]1 part [[Chemistry#Silicon|Silicon]]&amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt; @ 310K&amp;lt;/span&amp;gt;)&amp;lt;/sup&amp;gt;)[[File:Beaker.png|16px]]1 part [[Chemistry#Plasma|Plasma]]&amp;lt;sup&amp;gt;(catalyst)&amp;lt;/sup&amp;gt;)&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Dermaline|Dermaline]]&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]]1 part [[Chemistry#Kelotane|Kelotane]]&amp;lt;sup&amp;gt;([[File:Beaker.png|8px]]1 part [[Chemistry#Silicon|Silicon]] [[File:Beaker.png|8px]]1 part [[Chemistry#Carbon|Carbon]])&amp;lt;/sup&amp;gt;[[File:Beaker.png|16px]]1 part [[Chemistry#Oxygen|Oxygen]][[File:Beaker.png|16px]]1 part [[Chemistry#Phosphorus|Phosphorus]])&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Carbon|Carbon]]&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;[[Chemistry#Leporazine|Leporazine (Cold)]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Copper|Copper]][[File:Beaker.png|32px]]1 part [[Chemistry#Fersilicite|Fersilicite]]&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]]1 part [[Chemistry#Iron|Iron]][[File:Beaker.png|16px]]1 part [[Chemistry#Silicon|Silicon]]&amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt; @ 310K&amp;lt;/span&amp;gt;)&amp;lt;/sup&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Plasma|Plasma]]&amp;lt;sup&amp;gt;(catalyst)&amp;lt;/sup&amp;gt;)&amp;lt;/sup&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;[[Chemistry#Kelotane|Kelotane]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Silicon|Silicon]]&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Carbon|Carbon]]&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;[[Chemistry#Dermaline|Dermaline]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Kelotane|Kelotane]]&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]]1 part [[Chemistry#Silicon|Silicon]] [[File:Beaker.png|16px]]1 part [[Chemistry#Carbon|Carbon]])&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Oxygen|Oxygen]]&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Phosphorus|Phosphorus]]&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;[[Chemistry#Tricordrazine|Tricordrazine]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Dylovene|Dylovene]]&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]]1 part [[Chemistry#Potassium|Potassium]] [[File:Beaker.png|16px]]1 part [[Chemistry#Silicon|Silicon]] [[File:Beaker.png|16px]]1 part [[Chemistry#Nitrogen|Nitrogen]])&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Inaprovaline|Inaprovaline]]&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]]1 part [[Chemistry#Oxygen|Oxygen]] [[File:Beaker.png|16px]]1 part [[Chemistry#Sugar|Sugar]] [[File:Beaker.png|16px]]1 part [[Chemistry#Carbon|Carbon]])&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Airloss&lt;br /&gt;
| &#039;&#039;&#039;[[Chemistry#Dexalin|Dexalin]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]2 part [[Chemistry#Oxygen|Oxygen]]&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Plasma|Plasma]]&amp;lt;sup&amp;gt;(catalyst)&amp;lt;/sup&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;[[Chemistry#Dexalin Plus|Dexalin plus]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Dexalin|Dexalin]]&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]]2 part [[Chemistry#Oxygen|Oxygen]] [[File:Beaker.png|16px]]1 part [[Chemistry#Plasma|Plasma]]&amp;lt;sup&amp;gt;(catalyst)&amp;lt;/sup&amp;gt;)&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Iron|Iron]]&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Carbon|Carbon]]&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;[[Chemistry#Epinephrine|Epinephrine]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Phenol|Phenol]]&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]]1 part [[Chemistry#Oxygen|Oxygen]] [[File:Beaker.png|16px]]1 part [[Chemistry#Hydrogen|Hydrogen]] [[File:Beaker.png|16px]]1 part [[Chemistry#Carbon|Carbon]])&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Acetone|Acetone]]&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]]1 part [[Chemistry#Oil|Oil]]&amp;lt;sup&amp;gt;([[File:Beaker.png|8px]]1 part [[Chemistry#Welding_fuel|Welding Fuel]] [[File:Beaker.png|8px]]1 part [[Chemistry#Carbon|Carbon]] [[File:Beaker.png|8px]]1 part [[Chemistry#Hydrogen|Hydrogen]])&amp;lt;/sup&amp;gt; [[File:Beaker.png|16px]]1 part [[Chemistry#Welding_fuel|Welding Fuel]] [[File:Beaker.png|16px]]1 part [[Chemistry#Oxygen|Oxygen]])&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Chlorine|Chlorine]]&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Hydroxide|Hydroxide]]&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]]1 part [[Chemistry#Hydrogen|Hydrogen]] [[File:Beaker.png|16px]]1 part [[Chemistry#Oxygen|Oxygen]]&amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt; @ 310K&amp;lt;/span&amp;gt;)&amp;lt;/sup&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;[[Chemistry#Inaprovaline|Inaprovaline]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Oxygen|Oxygen]]&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Sugar|Sugar]]&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Carbon|Carbon]]&lt;br /&gt;
|-&lt;br /&gt;
! Toxin&lt;br /&gt;
| &#039;&#039;&#039;[[Chemistry#Dylovene|Dylovene]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Potassium|Potassium]]&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Silicon|Silicon]]&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Nitrogen|Nitrogen]]&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;[[Chemistry#Ultravasculine|Ultravasculine]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Plasma|Plasma]]&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]2 part [[Chemistry#Histamine|Histamine]]&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;[[Chemistry#Arithrazine|Arithrazine]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Hyronalin|Hyronalin]]&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]]1 part [[Chemistry#Dylovene|Dylovene]]&amp;lt;sup&amp;gt;([[File:Beaker.png|8px]]1 part [[Chemistry#Potassium|Potassium]] [[File:Beaker.png|8px]]1 part [[Chemistry#Silicon|Silicon]] [[File:Beaker.png|8px]]1 part [[Chemistry#Nitrogen|Nitrogen]])&amp;lt;/sup&amp;gt; [[File:Beaker.png|16px]]1 part [[Chemistry#Radium|Radium]])&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Hydrogen|Hydrogen]]&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;[[Chemistry#Hyronalin|Hyronalin]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Dylovene|Dylovene]]&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]]1 part [[Chemistry#Potassium|Potassium]] [[File:Beaker.png|16px]]1 part [[Chemistry#Silicon|Silicon]] [[File:Beaker.png|16px]]1 part [[Chemistry#Nitrogen|Nitrogen]])&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Radium|Radium]]&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;[[Chemistry#Diphenhydramine|Diphenhydramine]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Diethylamine|Diethylamine]]&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]]1 part [[Chemistry#Ammonia|Ammonia]]&amp;lt;sup&amp;gt;([[File:Beaker.png|8px]]3 part [[Chemistry#Hydrogen|Hydrogen]][[File:Beaker.png|8px]]1 part [[Chemistry#Nitrogen|Nitrogen]])&amp;lt;/sup&amp;gt; [[File:Beaker.png|16px]]1 part [[Chemistry#Ethanol|Ethanol]])&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Oil|Oil]]&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]]1 part [[Chemistry#Welding_fuel|Welding Fuel]] [[File:Beaker.png|16px]]1 part [[Chemistry#Carbon|Carbon]] [[File:Beaker.png|16px]]1 part [[Chemistry#Hydrogen|Hydrogen]])&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Table_salt|Table Salt]]&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]]1 part [[Chemistry#Chlorine|Chlorine]] [[File:Beaker.png|16px]]1 part [[Chemistry#Sodium|Sodium]]&amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt; @ 370K&amp;lt;/span&amp;gt;)&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Carbon|Carbon]]&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Ethanol|Ethanol]] &lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;[[Chemistry#Stellibinin|Stellibinin]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! Genetic&lt;br /&gt;
| &#039;&#039;&#039;[[Chemistry#Phalanximine|Phalanximine]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Unstable_mutagen|Unstable Mutagen]]&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]]1 part [[Chemistry#Chlorine|Chlorine]] [[File:Beaker.png|16px]]1 part [[Chemistry#Phosphorus|Phosphorus]] [[File:Beaker.png|16px]]1 part [[Chemistry#Radium|Radium]])&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Hyronalin|Hyronalin]]&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]]1 part [[Chemistry#Dylovene|Dylovene]]&amp;lt;sup&amp;gt;([[File:Beaker.png|8px]]1 part [[Chemistry#Potassium|Potassium]] [[File:Beaker.png|8px]]1 part [[Chemistry#Silicon|Silicon]] [[File:Beaker.png|8px]]1 part [[Chemistry#Nitrogen|Nitrogen]])&amp;lt;/sup&amp;gt; [[File:Beaker.png|16px]]1 part [[Chemistry#Radium|Radium]])&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Ethanol|Ethanol]]&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;[[Chemistry#Doxarubixadone|Doxarubixadone (Cryo)]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Cryoxadone|Cryoxadone]]&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]]1 part [[Chemistry#Dexalin|Dexalin]]&amp;lt;sup&amp;gt;([[File:Beaker.png|8px]]2 part [[Chemistry#Oxygen|Oxygen]] [[File:Beaker.png|8px]]1 part [[Chemistry#Plasma|Plasma]]&amp;lt;sup&amp;gt;(catalyst)&amp;lt;/sup&amp;gt;)&amp;lt;/sup&amp;gt; [[File:Beaker.png|16px]]1 part [[Chemistry#Water|Water]] [[File:Beaker.png|16px]]1 part [[Chemistry#Oxygen|Oxygen]])&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Unstable_mutagen|Unstable Mutagen]]&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]]1 part [[Chemistry#Chlorine|Chlorine]] [[File:Beaker.png|16px]]1 part [[Chemistry#Phosphorus|Phosphorus]] [[File:Beaker.png|16px]]1 part [[Chemistry#Radium|Radium]])&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Bleeding&lt;br /&gt;
| &#039;&#039;&#039;Medicated Suture&#039;&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Gauze&#039;&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Cloth&#039;&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Blood pack&#039;&#039;&#039; (restores blood levels)&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;[[Chemistry#Iron|Iron]]&#039;&#039;&#039; (restores blood levels, toxic to arachnids)&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;[[Chemistry#Copper|Copper]]&#039;&#039;&#039; (restores blood levels, toxic to non-arachnids)&#039;&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;[[Chemistry#Saline|Saline]]&#039;&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;[[Chemistry#Pulped Banana Peel|Pulped Banana Peel]]&#039;&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;[[Chemistry#Inaprovaline|Inaprovaline]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Oxygen|Oxygen]]&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Sugar|Sugar]]&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Carbon|Carbon]]&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;[[Chemistry#Tranexamic acid|Tranexamic acid]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Sulfuric_acid|Sulfuric Acid]]&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]]1 part [[Chemistry#Hydrogen|Hydrogen]] [[File:Beaker.png|16px]]1 part [[Chemistry#Sulfur|Sulfur]] [[File:Beaker.png|16px]]2 part [[Chemistry#Oxygen|Oxygen]])&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Sugar|Sugar]]&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Inaprovaline|Inaprovaline]]&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]]1 part [[Chemistry#Oxygen|Oxygen]] [[File:Beaker.png|16px]]1 part [[Chemistry#Sugar|Sugar]] [[File:Beaker.png|16px]]1 part [[Chemistry#Carbon|Carbon]])&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Zombification&lt;br /&gt;
| &#039;&#039;&#039;[[Chemistry#Ambuzol|Ambuzol]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Dylovene|Dylovene]]&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]]1 part [[Chemistry#Potassium|Potassium]] [[File:Beaker.png|16px]]1 part [[Chemistry#Silicon|Silicon]] [[File:Beaker.png|16px]]1 part [[Chemistry#Nitrogen|Nitrogen]])&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Ammonia|Ammonia]]&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]]3 part [[Chemistry#Hydrogen|Hydrogen]][[File:Beaker.png|16px]]1 part [[Chemistry#Nitrogen|Nitrogen]])&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]2 part [[Chemistry#Blood|Blood]]&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;[[Chemistry#Ambuzol_plus|Ambuzol Plus]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]5 part [[Chemistry#Ambuzol|Ambuzol]]&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]15 part [[Chemistry#Zombie_blood|Zombie Blood]]&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Guides Menu}}&lt;/div&gt;</summary>
		<author><name>FeelyFunTime</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Medical&amp;diff=4223</id>
		<title>Medical</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Medical&amp;diff=4223"/>
		<updated>2025-07-23T14:05:21Z</updated>

		<summary type="html">&lt;p&gt;FeelyFunTime: Updated the Airloss section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Starting your shift ==&lt;br /&gt;
Medbay often starts out calm, but you&#039;d best prepare for the storm that&#039;s about to come. You&#039;ll either get blown up by some syndicate agent wanting the hypospray or you&#039;ll get so inundated with bodies and people screaming in your ear for you to treat them faster that you&#039;ll blow medbay up yourself.&lt;br /&gt;
&lt;br /&gt;
Coordinate with the [[Chemist|Chemists]]. Give them a list of drugs you&#039;ll need to treat your patients. Try to have a variety of meds on deck, and don&#039;t just keep a stockpile of [[Chemistry#Tricordrazine|Tricordrazine]] for everyone that comes your way.&lt;br /&gt;
&lt;br /&gt;
It&#039;s optional but bringing a Body Scanner or [[Medical_Doctor#Tools|health analyzer]] out to the front of medbay for patients to come and scan their DNA without pestering you can be beneficial. &lt;br /&gt;
&lt;br /&gt;
If there is no Crew Monitor Computer out in medical&#039;s public area, ask the [[Chief_Medical_Officer|CMO]] to bring it out from their office. When you have the time, you can check the Crew Monitor for anyone dead or dying. If they have their suit sensors set to display coordinates a [[Paramedic]] may use those to potentially locate their body for cloning purposes or biomass. A GPS and Handheld Crew Monitor devices can help you locate dead bodies.&lt;br /&gt;
&lt;br /&gt;
== Types Of Damage ==&lt;br /&gt;
In SS14, damage is a value representing how much injuries a character has suffered. It can be checked using a [[Medical_Doctor#Tools|health analyzer]] or your PDA. If it&#039;s 0, it means there are no wounds or injuries. There are 5 categories of damage: {{DMG|Brute}}, {{DMG|Burn}}, {{DMG|Airloss}}, {{DMG|Toxin}} and {{DMG|Genetic}}. Each of them has a different treatment, although some chemicals, like [[Chemistry#Tricordrazine|Tricordrazine]], can treat multiple types of damage. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Refer to [[Medical#Chemical_Reference_Table|Treatments Table]] for all treatments.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Brute Damage ===&lt;br /&gt;
There are three types of Brute damage: {{DMG|Blunt}}, {{DMG|Slash}}, {{DMG|Piercing}}. All types of Brute damage can be healed used using [[Chemistry#Bicaridine|Bicaridine]], which heals 4 {{DMG|Brute}} per unit. The overdose amount is 15u. You can also use advanced chemicals to treat only one kind of Brute damage at once, but more effectively. It&#039;s especially useful when a patient comes in with only one type of damage. These chemicals are: &lt;br /&gt;
* [[Chemistry#Bruizine|Bruizine]] - Healing {{DMG|Blunt|+|7}} wih max dose of 10.5u.&lt;br /&gt;
* [[Chemistry#Lacerinol|Lacerinol]] - Healing {{DMG|Slash|+|6}} with max dose of 12u.&lt;br /&gt;
* [[Chemistry#Puncturase|Puncturase]] - Healing {{DMG|Piercing|+|8}} but dealing {{DMG|Blunt|-|0.2}} with max dose of 11u.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Make sure to not mix any of the advanced brute meds with Bicaridine, or with each other.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The mixing of these chemicals creates [[Chemistry#Razorium|Razorium]], a damaging chemical that causes {{DMG|Slash|-|9}} a unit.&lt;br /&gt;
&lt;br /&gt;
When a patient is presenting with less than 25 damage, you might want to use [[Medical_Doctor#Tools|Bruise Packs]] or [[Medical_Doctor#Tools|Medicated Sutures]] to heal them. You can find these inside of your toolbelt or First Aid Kits. &lt;br /&gt;
&lt;br /&gt;
=== Burn Damage ===&lt;br /&gt;
There are four types of Burn damage: {{DMG|Heat}}, {{DMG|Shock}}, {{DMG|Cold}} and {{DMG|Caustic}}. All of them except {{DMG|Caustic}} can be healed using [[Chemistry#Dermaline|Dermaline]], which heals {{DMG|Heat|+|3}}, {{DMG|Shock|+|3}}, {{DMG|Cold|+|3}} and has a max dose of 10u. The advanced burn chemicals, similar to the brute ones, heal one type of burn damage at a time in a much more effective manor. They are the following:&lt;br /&gt;
* [[Chemistry#Siderlac|Siderlac]] - Healing {{DMG|Caustic|+|10}}.&lt;br /&gt;
* [[Chemistry#Sigynate|Sigynate]] - Healing {{DMG|Caustic|+|6}} with a max dose of 16u.&lt;br /&gt;
* [[Chemistry#Leporazine|Leporazine]] - Healing {{DMG|Cold|+|8}} with a max dose of 12u.&lt;br /&gt;
* [[Chemistry#Siderlac|Pyrazine]] - Healing {{DMG|Heat|+|10}} with a max dose of 20u.&lt;br /&gt;
* [[Chemistry#Insuzine|Insuzine]] - Healing {{DMG|Shock|+|10}} with a max dose of 12u.&lt;br /&gt;
&#039;&#039;&#039;Make sure to not mix any of the advanced burn meds with dermaline, or with each other.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Mixing these chemicals creates a poison called [[Chemistry#Licoxide|Licoxide]].&lt;br /&gt;
&lt;br /&gt;
Again, when a patient is presenting with less than 25 Burn damage, you can use [[Medical_Doctor#Tools|Ointments]] or [[Medical_Doctor#Tools|Regenerative Meshes]] to heal them.&lt;br /&gt;
&lt;br /&gt;
=== Airloss Damage ===&lt;br /&gt;
Before reading anything else: if someone is on the ground gasping, you should first use an emergency medipen on them if no one else already has yet, and then move them to a stasis bed if there are any available. This will give you time to prepare a more specific treatment. Next check that their internals are off (if theres air in medbay) or on (if theres no air in medbay). You do this by their right click menu.&lt;br /&gt;
&lt;br /&gt;
When it comes to Asphyxiation, [[Chemistry#Epinephrine|Epinephrine]], [[Chemistry#Inaprovaline|Inaprovaline]], [[Chemistry#Dexalin|Dexalin]], [[Chemistry#Convermol|Convermol]], and [[Chemistry#Salbutamol|Salbutamol]] are all effective at treating it, but your go-to chemicals will be Convermol or Salbutamol. Convermol heals {{DMG|Asphyxiation|+|10}} and {{DMG|Bloodloss|+|4}}, but also does {{DMG|Blunt|-|4}} whereas Salbutamol heals {{DMG|Airloss|+|6}} when damage is above 30 but drops to {{DMG|Airloss|+|1}} when below 30. &lt;br /&gt;
&lt;br /&gt;
Another kind of Airloss damage is {{DMG|Bloodloss}}. Everyone has a volume of blood inside them. When you take damage, slash and pierce most importantly, you will lose blood. You may also start noticeably bleeding, which continually drains your blood. If your blood level falls below a certain threshold, you will begin taking bloodloss damage and you will continue to do so until your blood levels return to normal. When you lose enough blood, you will start seeing double.&lt;br /&gt;
&lt;br /&gt;
If someone is bleeding heavily there are 3 things to do:&lt;br /&gt;
* Stop the bleeding&lt;br /&gt;
* Restore blood levels &lt;br /&gt;
* Cure bloodloss damage &lt;br /&gt;
&lt;br /&gt;
To stop bleeding (to stop blood levels from dropping continuously), you should use gauze or [[Chemistry#Tranexamic_acid|Tranexamic acid]]. Gauze is very effective, easy to make, and completely stops bleeding after a short doafter bar. All you need is some cloth inside the medical lathe which should be in the back areas of medical.&lt;br /&gt;
&lt;br /&gt;
[[Chemistry#Inaprovaline|Inaprovaline]] and [[Chemistry#Pulped_banana_peel|Pulped banana peel]] also reduce bleeding but [[Chemistry#Tranexamic_acid|Tranexamic acid]] is 3 times more powerful than pulped banana peel and 6 times more powerful than Inaprovaline.  It should be noted that emergency medipens contain a small amount of [[Chemistry#Tranexamic_acid|Tranexamic acid]] (3u). Note that if you Examine a patient and it says they are covered in Lacerations, that means they are bleeding.&lt;br /&gt;
&lt;br /&gt;
If you have only a few patients with intense bleeding, move them to a stasis bed first to give you time to prepare a treatment.&lt;br /&gt;
&lt;br /&gt;
To restore blood level (stop double vision and stop continuous bloodloss damage), you can use [[Chemistry#Saline|Saline]] or Blood packs which restores 15units of blood per use. You can also use [[Chemistry#Iron|Iron]] or [[Chemistry#Copper|Copper]] depending on the species of your patient. &lt;br /&gt;
&lt;br /&gt;
Patients will recover blood levels on their own once their bleeding has stopped, however the rate at which they do so is abysmally low. You can view the patient&#039;s blood level in the top part of your Health Analyzer interface. It&#039;s showed there as precentage.&lt;br /&gt;
&lt;br /&gt;
Your patient may have enough bloodloss damage at any point in treatment to warrant curing the damage. To do so, you will want to apply [[Chemistry#Salbutamol|Salbutamol]] or [[Chemistry#Convertamol|Convertamol]] to cure the bloodloss damage. Patients who are no longer low on blood will slowly recover from bloodloss damage on their own without medication. &lt;br /&gt;
&lt;br /&gt;
Do not simply cure the patient of their bloodloss damage and send them on their way. They may appear to be cured on your health analyzer, but if their bleeding has not been stopped and their blood levels restored to normal, they will be back in med bay to be treated again soon.&lt;br /&gt;
&lt;br /&gt;
=== Toxin Damage ===&lt;br /&gt;
There are two types of Toxin damage, both treated with different medications.&lt;br /&gt;
&lt;br /&gt;
The one you&#039;ll come across the most is {{DMG|Poison}} damage. Seriously, you&#039;d be surprised by how many people present with alcohol poisoning every shift. The first med you can use for healing {{DMG|Poison}} is [[Chemistry#Dylovene|Dylovene]], you&#039;re likely to see it at the start of your shift. It heals {{DMG|Poison|+|2}} per unit with a max dose of 20u. The far superior med is [[Chemistry#Diphenhydramine|Diphenhydramine]], as it heals {{DMG|Poison|+|6}} and has no overdose.&lt;br /&gt;
&lt;br /&gt;
The next kind of Toxin is {{DMG|Radiation}} damage. You will most likely see [[Salvage_Specialist|Salvage Specialists]] presenting with this kind of damage. It can be treated with [[Chemistry#Arithrazine|Arithrazine]], which heals {{DMG|Radiation|+|6}} per unit. You need to watch out, because it also deals {{DMG|Brute|-|1}}. You can usually solve this issue with [[Medical_Doctor#Tools|Bruise Pack]] or [[Chemistry#Bicaridine|Bicaridine]].&lt;br /&gt;
&lt;br /&gt;
=== Vision ===&lt;br /&gt;
A loss of eye sight will not appear on the Health Analyzer. If a user has been using a Welding Torch without a Welding Mask, they may be unable to see very far. You can treat it using [[Chemistry#Oculine|Oculine]]&lt;br /&gt;
&lt;br /&gt;
=== Jittering ===&lt;br /&gt;
A patient may be jittering (shaking) due to an overdose. A bed rest or simply time can help here. To rapidly flush jittering, you can administer a dose of [[Chemistry#Diphenhydramine|Diphenhydramine]].&lt;br /&gt;
&lt;br /&gt;
=== Allergic Reaction ===&lt;br /&gt;
An allergic reaction (e.g. to bees) can cause a build up of [[Chemistry#Histamine|Histamine]]. A dose of [[Chemistry#Diphenhydramine|Diphenhydramine]] or [[Chemistry#Ultravasculine|Ultravasculine]] can help flush it.&lt;br /&gt;
&lt;br /&gt;
=== Hallucinations ===&lt;br /&gt;
A patient may see swirly illusions after taking a hallucinogenic such as Space Drugs. A bed rest or simply time can help here. 1u of [[Chemistry#Synaptizine|Synaptizine]] can assist here (via a Dropper). More than 1u can be lethal.&lt;br /&gt;
&lt;br /&gt;
=== Ethanol Poisoning === &lt;br /&gt;
A patient may feel the effects of ingesting too much alcohol. A bed rest or simply time can help here. [[Chemistry#Ethylredoxrazine|Ethylredoxrazine]] can also be used to treat the effeects.&lt;br /&gt;
&lt;br /&gt;
== Cryogenics ==&lt;br /&gt;
&#039;&#039;Main article: [[Cryogenic_Pods|Cryogenic Pods]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Cryogenic Pods, also called cryo pods or cryopods, are a special type of medical machinery used in conjuction with specific chemical solutions. The machine itself can be thought of a simple gas chamber a patient can be placed in, with specific protection to prevent cold gases from damaging patients. It also offers a slot for a beaker or similar, to automatically inject the patient with a solution, slowly over the course of time. Cryo pods need a properly built atmospherics setup to work.&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; flex-flow: row wrap; justify-content: center; gap: 0.5em&amp;quot;&amp;gt;&lt;br /&gt;
{{Chembox|prototype=Cryoxadone}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Administering Medication ==&lt;br /&gt;
There are multiple ways to administer medicine to the patients.&lt;br /&gt;
* Liquid + Syringe - This is the most common way of giving chemicals to patients. You can find labeled jugs with medicine usually near the beds area of the Medbay. Each one holds 200u of liquid. You can use a syringe to draw or inject chemicals. By right clicking a syringe, you can change the amount of liquid you want to transfer - 5u, 10u or 15u. By left clicking it in your hand or clicking Z, you can change the mode between Drawing and Injecting.&lt;br /&gt;
* Liquid + Interact - A doctor can hold a container of liquid (e.g. a beaker, jug, can, bottle) and interact with a patient to force them to sip 5u of the liquid. Force feeding is slower than if the patient drinks the liquid themselves. Liquids cannot be ingested by some species (such as Moth). Drinking requires the face to be uncovered (except for certain masks like the clown mask). A doctor can Strip off a Helmet and Breathe Mask in order to achieve this. Drinking does nothing on dead bodies except if it is ingested right before the Defibrillator.&lt;br /&gt;
* Pill - A [[Chemist]] can create pills and some Medpacks also have pills therein. Pills will often be labelled with the chemical and amount of units. Unfortunately pills can also be mislabelled. Mislabelled pills can be grinded by a Grinder to revert to a liquid. Pills contain higher volumes of medication than a syringe. Pills cannot be ingested by some species (such as Moth). Pills require the face to be uncovered (except for certain masks like the clown mask). A doctor can Strip off a Helmet and Breathe Mask in order to achieve this. Pills do nothing on dead bodies except if they are ingested right before the Defibrillator.&lt;br /&gt;
* Apply a Pack - Some treatments can be applied topically to the body. This can be performed on dead bodies, moths and patients wearing a helmet. Examples of topical treatment are: Bruise Packs, Ointment, Gauze, Aloe Cream, etc.&lt;br /&gt;
&lt;br /&gt;
== Stabilizing Critical Patients ==&lt;br /&gt;
When a character suffers more than 100 damage, they will go into a Critical condition, indicated by the character passing out on the floor and starting to gasp for air. While crit, they won&#039;t be able to move, speak or interact with the world. They will also start gaining Asphyxiation. Once they reach 200 total damage, they will die, indicated by the text &amp;quot;... siezes up, his eyes dead and lifeless&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
Patients are often dragged in gasping for air in a Critical state. In the medbay, the go-to chemical for healing {{DMG|Airloss}} is [[Chemistry#Dexalin_plus|Dexalin Plus]], which heals {{DMG|Airloss|+|13}}. While you&#039;re in field, the usual best option is to inject an emergency medipen into the patient to stabilize them, which has the effect of healing a bit of damage and {{DMG|Asphyxiation|+|6}}. Everyone starts with an emergency medipen inside their survival box, which contains 12u of [[Chemistry#Epinephrine|Epinephrine]] and 3u of [[Chemistry#Tranxemic_acid|Tranexamic Acid]]. Medical doctors also have one medipen on their medical belt. If you run out, there are also bottles of [[Chemistry#Epinephrine|Epinephrine]] inside the NanoMed. &lt;br /&gt;
&lt;br /&gt;
If you don&#039;t have [[Chemistry#Epinephrine|Epinephrine]] or [[Chemistry#Dexalin_plus|Dexalin Plus]] then [[Chemistry#Inaprovaline|Inaprovaline]] can also be useful, to a lesser degree. Once you administer a chemical to deal with the {{DMG|Airloss}}, you can move on to healing other types of damage. If you notice {{DMG|Asphyxiation}} going up again, you can give the patient another dose of preferably [[Chemistry#Dexalin_plus|Dexalin Plus]].&lt;br /&gt;
&lt;br /&gt;
Putting critical patients on a Stasis Bed will make them die 10 times slower, giving you more time to do other things. Remember that it also makes all chemicals metabolize slower, including medicine. Medical beds and roller also help a little. To do this, drag the patient onto an empty bed (do not Pull them onto the bed but instead left click them, drag and release them onto the bed).&lt;br /&gt;
&lt;br /&gt;
== Dead Body Analysis ==&lt;br /&gt;
If someone dies in your care or is brought to you as a corpse, you need to decide what action to take:&lt;br /&gt;
&lt;br /&gt;
First verify that the body has a soul. The best and simplest way to do this is {{key press|Shift}} + left click.&lt;br /&gt;
&lt;br /&gt;
[[File:BodyDead.png|thumb]]If you see text in red stating &amp;quot;They are dead.&amp;quot;, this means that this person is still viable for cloning or revival. If they get cloned, the old body will display the unclonable text shown below, and can be disposed of (after the person has gathered all their things off of it).&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
[[File:BodyDeadSSD.png|thumb]]&lt;br /&gt;
If instead you see text in yellow stating &amp;quot;Their soul lies dormant and may return soon.&amp;quot;, then this person is still cloneable but have left the server. You might want to keep them in the morgue until their soul returns or just clone them and hope for them to come back.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
[[File:BodyDeadIrrecoverable.png|thumb]]If instead you see text in purple stating &amp;quot;Their soul has departed and moved on. Any recovery is unlikely.&amp;quot;, then this person is gone. They&#039;ve either left the server, or they&#039;ve taken a ghost role, such as a drone or monkey, and thus forfeited the right to come back to their body. That or they&#039;ve just been cloned. Toss this body in the morgue.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Reviving ===&lt;br /&gt;
Dead people can be brought back using a Defibrillator, but only if they have less than 200 total damage (Not counting {{DMG|Asphyxiation}}) and they aren&#039;t rotting. You can use a Health Analyzer to check how much damage the body took before death. If the damage is excessive or non-curable with topical treatments, cloning may be the only option. Chemicals do not metabolize in the dead, but you can reduce the damage by using [[Medical_Doctor#Tools|Bruise Packs, Ointments, Sutures, Meshes, Gauzes and Bloodpacks]]. Once you get them below 200 damage, you can use a Defibrillator to bring them back to life. You can often find them free-standing or in a cabinet. It is batter-operated and must be turned on before you can use it. Each time the Defibrillator is used, its battery charge will go down. Eventually, you will need to recharge it. To do that, you need to first eject the battery cell and put it in a reacharger. It can be also found in Medical.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
|+ Dead Body Treatment&lt;br /&gt;
|-&lt;br /&gt;
! Symptoms !! Analysis !! Treatment Steps&lt;br /&gt;
|-&lt;br /&gt;
| 200+ Airloss || Revivable || Defibrillator &lt;br /&gt;
|-&lt;br /&gt;
| 100 Airloss and 100 Brute || Revivable || 2 Bruise packs followed by a Defibrillator followed by normal treatment (e.g. Bicaridine)&lt;br /&gt;
|-&lt;br /&gt;
| 200 Brute || Revivable || Brute packs until ~95 brute followed by a Defibrillator followed by normal treatment (e.g. Bicaridine)&lt;br /&gt;
|-&lt;br /&gt;
| 200 Burn || Revivable || Ointment or Aloe Cream until ~95 burn followed by a Defibrillator followed by normal treatment (e.g. Dermaaline)&lt;br /&gt;
|-&lt;br /&gt;
| 200 Poison or Radiation || Clone || Note that an advanced doctor may inject them with Anti-Toxin and then Defib and repeat this process but it will be a challenging revival. &lt;br /&gt;
|-&lt;br /&gt;
| 200+ Brute || Clone || Check Medical stockpiles of Bruise Packs before attempting revival. Cloning may be more viable.&lt;br /&gt;
|-&lt;br /&gt;
| 200+ Burn || Clone || Check Medical stockpiles of Ointment and Aloe Cream before attempting revival. Aloe Cream is a renewable resource from Botany. Cloning may be more viable if stockpiles are poor or Botany is non-responsive.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Cloning ===&lt;br /&gt;
To clone, first the cloning system needs to be set up. &lt;br /&gt;
&lt;br /&gt;
Make sure that the metempsychotic machine (or cloner) and medical scanner are linked to the Cloning Console via multitool. After that, ensure that there&#039;s enough biomass (from the Biomass Reclaimer). When you wish to clone them, place their body in the medical scanner and clone from the console.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Metempsychotic Machine&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:MetempsychoticMachine.png|64px]]&lt;br /&gt;
&lt;br /&gt;
This is the machine every station starts with.&lt;br /&gt;
&lt;br /&gt;
This machine doesn&#039;t clone you but transfer your soul into a new body. It costs 30 biomass on the first transfer and there is a 100% chance for you to end up in an humanoid body (with a low chance of it being your own body. For every consecutive metempsychoses, the price goes up by 5 biomass and the chances of ending up in a humanoid body goes down by 25%. Upgrades can affect each.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Cloning Machine&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Cloner.png|64px]]&lt;br /&gt;
&lt;br /&gt;
The original cloner. It can be found in salvages wrecks.&lt;br /&gt;
&lt;br /&gt;
Larger species require more biomass to clone. You can inspect the body&#039;s damage before deciding whether to clone. Each point of genetic damage increases the chance cloning will fail by 1%.&lt;br /&gt;
&lt;br /&gt;
After cloning, be sure to process their old body in the reclaimer to get some biomass back. Make sure you&#039;ve given them an opportunity to get their things (as long as they didn&#039;t die of infectious disease.)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Medical Scanner&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:MedicalScanner.png|64px]]&lt;br /&gt;
&lt;br /&gt;
The medical scanner is where you put clone-able bodies into before interacting with the body scanner to press the clone button.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Morgue ===&lt;br /&gt;
Meant for long-term storage of dead bodies. This is where you find a bunch of morgue storage pods where you can store dead people. &lt;br /&gt;
&lt;br /&gt;
It is recommended to only store people with souls in there if the cloning bay is overflowing, you can&#039;t clone due to low biomass or it is currently inoperable.&lt;br /&gt;
&lt;br /&gt;
Storing dead bodies is very useful to prevent the body from rotting (which prevents revival and cloning).&lt;br /&gt;
&lt;br /&gt;
To use the Morgue, interact with a Storage Pod to open the tray, drag a body onto the tray, then interact with the Pod to close the tray. Typically you&#039;ll want only one body per Storage Pod.&lt;br /&gt;
&lt;br /&gt;
Here&#039;s a quick morgue color code.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left;vertical-align: center;&amp;quot;&lt;br /&gt;
! Sprite !! Meaning&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MorgueEmpty.png]]&lt;br /&gt;
| There is nothing inside the tray.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MorgueBodySoulless.png]]&lt;br /&gt;
| There is a body but the player isn&#039;t in the body. The state of the spirit is unknown as the player could be waiting around the body or left already. You need to pull out the body and check it manually.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MorgueBody.png]]&lt;br /&gt;
| The body has a spirit inside of it, and is revive-able. It will be beeping too.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MorgueObject.png]]&lt;br /&gt;
| There is something inside the tray, but it&#039;s not a body.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Biomass Reclaimer&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:BiomassReclaimer.png|64px]]&lt;br /&gt;
&lt;br /&gt;
Every morgue comes with a very important piece of equipment, the Biomass Reclaimer. It is fairly straightforward, put a dead body in it, it grinds them into biomass. Be careful not to grind down clone-able body if you are not an [[Antagonist]] as it could get you in trouble [[Roleplay#In_Character|IC]] and [[Roleplay#Out_of_Character|OOC]].&lt;br /&gt;
&lt;br /&gt;
If you attempt to drag a living creature into the Biomass Reclaimer, it may throw the creature across the room.&lt;br /&gt;
&lt;br /&gt;
The amount of Biomass generated depends on the type of creature.&lt;br /&gt;
&lt;br /&gt;
If you get low on Biomass, contact Salvage and/or Cargo and ask for their help.&lt;br /&gt;
&lt;br /&gt;
== Crew Monitoring Console ==&lt;br /&gt;
A Crew Monitoring Console usually can be found in the public area of the Medbay or inside the CMO&#039;s office. It also comes in a handheld version distributed to the [[Chief_Medical_Officer|Chief Medical Officer]] and the [[Paramedic|Paramedics]].&lt;br /&gt;
&lt;br /&gt;
It can be used to find other crewmembers, provided they have suit sensors enabled. The four settings on suit sensors are:&lt;br /&gt;
* Off - The person doesn&#039;t show up in the console.&lt;br /&gt;
* Binary - The person shows up as either ALIVE or DEAD.&lt;br /&gt;
* Vitals - The person will show up with their current health condition.&lt;br /&gt;
* Coordinates - The person can be found on the interactive station map.&lt;br /&gt;
&lt;br /&gt;
If someone has their Coordinates on, they can be easily found and retrived by [[Paramedic|Paramedics]]. If someone dies without coords on, there&#039;s little you can do usually. It&#039;s recommended for all crew to have their suit sensors on.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Chemical Reference Table ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &amp;lt;span style=&amp;quot;white-space: nowrap;&amp;quot;&amp;gt;&lt;br /&gt;
! Damage&lt;br /&gt;
! Treatment&lt;br /&gt;
|-&lt;br /&gt;
! Brute&lt;br /&gt;
| &#039;&#039;&#039;Bruise Pack&#039;&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Medicated Suture&#039;&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;[[Chemistry#Bicaridine|Bicaridine]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Carbon|Carbon]]&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Inaprovaline|Inaprovaline]]&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]]1 part [[Chemistry#Oxygen|Oxygen]] [[File:Beaker.png|16px]]1 part [[Chemistry#Sugar|Sugar]] [[File:Beaker.png|16px]]1 part [[Chemistry#Carbon|Carbon]])&amp;lt;/sup&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;[[Chemistry#Bruizine|Bruizine (Blunt)]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Bicaridine|Bicaridine]]&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]]1 part [[Chemistry#Carbon|Carbon]] [[File:Beaker.png|16px]]1 part [[Chemistry#Inaprovaline|Inaprovaline]]&amp;lt;sup&amp;gt;([[File:Beaker.png|8px]]1 part [[Chemistry#Oxygen|Oxygen]] [[File:Beaker.png|8px]]1 part [[Chemistry#Sugar|Sugar]] [[File:Beaker.png|8px]]1 part [[Chemistry#Carbon|Carbon]])&amp;lt;/sup&amp;gt;)&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]0.9 part [[Chemistry#Lithium|Lithium]]&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Sugar|Sugar]] &lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;[[Chemistry#Lacerinol|Lacerinol (Slash)]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Bicaridine|Bicaridine]]&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]]1 part [[Chemistry#Carbon|Carbon]] [[File:Beaker.png|16px]]1 part [[Chemistry#Inaprovaline|Inaprovaline]]&amp;lt;sup&amp;gt;([[File:Beaker.png|8px]]1 part [[Chemistry#Oxygen|Oxygen]] [[File:Beaker.png|8px]]1 part [[Chemistry#Sugar|Sugar]] [[File:Beaker.png|8px]]1 part [[Chemistry#Carbon|Carbon]])&amp;lt;/sup&amp;gt;)&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Benzene|Benzene]]&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]]1 part [[Chemistry#Hydrogen|Hydrogen]] [[File:Beaker.png|16px]]1 part [[Chemistry#Carbon|Carbon]]&amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt; @ 310K&amp;lt;/span&amp;gt;)&amp;lt;/sup&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;[[Chemistry#Puncturase|Puncturase (Piercing)]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Bicaridine|Bicaridine]]&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]]1 part [[Chemistry#Carbon|Carbon]] [[File:Beaker.png|16px]]1 part [[Chemistry#Inaprovaline|Inaprovaline]]&amp;lt;sup&amp;gt;([[File:Beaker.png|8px]]1 part [[Chemistry#Oxygen|Oxygen]] [[File:Beaker.png|8px]]1 part [[Chemistry#Sugar|Sugar]] [[File:Beaker.png|8px]]1 part [[Chemistry#Carbon|Carbon]])&amp;lt;/sup&amp;gt;)&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Hydroxide|Hydroxide]]&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]]1 part [[Chemistry#Hydrogen|Hydrogen]] [[File:Beaker.png|16px]]1 part [[Chemistry#Oxygen|Oxygen]]&amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt; @ 310K&amp;lt;/span&amp;gt;)&amp;lt;/sup&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;[[Chemistry#Tricordrazine|Tricordrazine]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Dylovene|Dylovene]]&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]]1 part [[Chemistry#Potassium|Potassium]] [[File:Beaker.png|16px]]1 part [[Chemistry#Silicon|Silicon]] [[File:Beaker.png|16px]]1 part [[Chemistry#Nitrogen|Nitrogen]])&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt; [[File:Beaker.png|32px]]1 part [[Chemistry#Inaprovaline|Inaprovaline]]&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]]1 part [[Chemistry#Oxygen|Oxygen]] [[File:Beaker.png|16px]]1 part [[Chemistry#Sugar|Sugar]] [[File:Beaker.png|16px]]1 part [[Chemistry#Carbon|Carbon]])&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Burn &lt;br /&gt;
| &#039;&#039;&#039;Ointment&#039;&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Regenerative Mesh&#039;&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;[[Chemistry#Siderlac|Siderlac (Caustic)]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Stellibinin|Stellibinin]]&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Aloe|Aloe]]&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;[[Chemistry#Sigynate|Sigynate (Caustic)]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Sodium_carbonate|Sodium Carbonate]]&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]]1 part [[Chemistry#Ammonia|Ammonia]]&amp;lt;sup&amp;gt;([[File:Beaker.png|8px]]3 part [[Chemistry#Hydrogen|Hydrogen]][[File:Beaker.png|8px]]1 part [[Chemistry#Nitrogen|Nitrogen]])&amp;lt;/sup&amp;gt; [[File:Beaker.png|16px]]1 part [[Chemistry#Table_salt|Table Salt]]&amp;lt;sup&amp;gt;([[File:Beaker.png|8px]]1 part [[Chemistry#Chlorine|Chlorine]][[File:Beaker.png|8px]]1 part [[Chemistry#Sodium|Sodium]]&amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt; @ 370K&amp;lt;/span&amp;gt;)&amp;lt;/sup&amp;gt; [[File:Beaker.png|16px]]1 part [[Chemistry#Carbon|Carbon]] [[File:Beaker.png|16px]]1 part [[Chemistry#Oxygen|Oxygen]])&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt; [[File:Beaker.png|32px]]1 part [[Chemistry#Sodium_hydroxide|Sodium Hydroxide]]&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]]1 part [[Chemistry#Hydroxide|Hydroxide]]&amp;lt;sup&amp;gt;([[File:Beaker.png|8px]]1 part [[Chemistry#Hydrogen|Hydrogen]] [[File:Beaker.png|8px]]1 part [[Chemistry#Oxygen|Oxygen]]&amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt; @ 310K&amp;lt;/span&amp;gt;)&amp;lt;/sup&amp;gt;[[File:Beaker.png|16px]]1 part [[Chemistry#Sodium|Sodium]])&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt; [[File:Beaker.png|32px]]1 part [[Chemistry#Kelotane|Kelotane]]&amp;lt;sup&amp;gt;([[File:Beaker.png|8px]]1 part [[Chemistry#Silicon|Silicon]][[File:Beaker.png|8px]]1 part [[Chemistry#Carbon|Carbon]])&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Water|Water]]&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Sugar|Sugar]]&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;[[Chemistry#Insuzine|Insuzine (Shock)]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Leporazine|Leporazine]]&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]]1 part [[Chemistry#Copper|Copper]][[File:Beaker.png|16px]]1 part [[Chemistry#Fersilicite|Fersilicite]]&amp;lt;sup&amp;gt;([[File:Beaker.png|8px]]1 part [[Chemistry#Iron|Iron]][[File:Beaker.png|8px]]1 part [[Chemistry#Silicon|Silicon]]&amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt; @ 310K&amp;lt;/span&amp;gt;)&amp;lt;/sup&amp;gt;)[[File:Beaker.png|16px]]1 part [[Chemistry#Plasma|Plasma]]&amp;lt;sup&amp;gt;(catalyst)&amp;lt;/sup&amp;gt;)&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Kelotane|Kelotane]]&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]]1 part [[Chemistry#Silicon|Silicon]][[File:Beaker.png|16px]]1 part [[Chemistry#Carbon|Carbon]])&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Silicon|Silicon]]&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Benzene|Benzene]]&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]]1 part [[Chemistry#Hydrogen|Hydrogen]][[File:Beaker.png|16px]]1 part [[Chemistry#Carbon|Carbon]])&amp;lt;/sup&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;[[Chemistry#Pyrazine|Pyrazine (Heat)]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Leporazine|Leporazine]]&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]]1 part [[Chemistry#Copper|Copper]][[File:Beaker.png|16px]]1 part [[Chemistry#Fersilicite|Fersilicite]]&amp;lt;sup&amp;gt;([[File:Beaker.png|8px]]1 part [[Chemistry#Iron|Iron]][[File:Beaker.png|8px]]1 part [[Chemistry#Silicon|Silicon]]&amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt; @ 310K&amp;lt;/span&amp;gt;)&amp;lt;/sup&amp;gt;)[[File:Beaker.png|16px]]1 part [[Chemistry#Plasma|Plasma]]&amp;lt;sup&amp;gt;(catalyst)&amp;lt;/sup&amp;gt;)&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Dermaline|Dermaline]]&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]]1 part [[Chemistry#Kelotane|Kelotane]]&amp;lt;sup&amp;gt;([[File:Beaker.png|8px]]1 part [[Chemistry#Silicon|Silicon]] [[File:Beaker.png|8px]]1 part [[Chemistry#Carbon|Carbon]])&amp;lt;/sup&amp;gt;[[File:Beaker.png|16px]]1 part [[Chemistry#Oxygen|Oxygen]][[File:Beaker.png|16px]]1 part [[Chemistry#Phosphorus|Phosphorus]])&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Carbon|Carbon]]&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;[[Chemistry#Leporazine|Leporazine (Cold)]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Copper|Copper]][[File:Beaker.png|32px]]1 part [[Chemistry#Fersilicite|Fersilicite]]&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]]1 part [[Chemistry#Iron|Iron]][[File:Beaker.png|16px]]1 part [[Chemistry#Silicon|Silicon]]&amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt; @ 310K&amp;lt;/span&amp;gt;)&amp;lt;/sup&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Plasma|Plasma]]&amp;lt;sup&amp;gt;(catalyst)&amp;lt;/sup&amp;gt;)&amp;lt;/sup&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;[[Chemistry#Kelotane|Kelotane]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Silicon|Silicon]]&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Carbon|Carbon]]&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;[[Chemistry#Dermaline|Dermaline]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Kelotane|Kelotane]]&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]]1 part [[Chemistry#Silicon|Silicon]] [[File:Beaker.png|16px]]1 part [[Chemistry#Carbon|Carbon]])&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Oxygen|Oxygen]]&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Phosphorus|Phosphorus]]&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;[[Chemistry#Tricordrazine|Tricordrazine]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Dylovene|Dylovene]]&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]]1 part [[Chemistry#Potassium|Potassium]] [[File:Beaker.png|16px]]1 part [[Chemistry#Silicon|Silicon]] [[File:Beaker.png|16px]]1 part [[Chemistry#Nitrogen|Nitrogen]])&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Inaprovaline|Inaprovaline]]&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]]1 part [[Chemistry#Oxygen|Oxygen]] [[File:Beaker.png|16px]]1 part [[Chemistry#Sugar|Sugar]] [[File:Beaker.png|16px]]1 part [[Chemistry#Carbon|Carbon]])&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Airloss&lt;br /&gt;
| &#039;&#039;&#039;[[Chemistry#Dexalin|Dexalin]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]2 part [[Chemistry#Oxygen|Oxygen]]&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Plasma|Plasma]]&amp;lt;sup&amp;gt;(catalyst)&amp;lt;/sup&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;[[Chemistry#Dexalin Plus|Dexalin plus]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Dexalin|Dexalin]]&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]]2 part [[Chemistry#Oxygen|Oxygen]] [[File:Beaker.png|16px]]1 part [[Chemistry#Plasma|Plasma]]&amp;lt;sup&amp;gt;(catalyst)&amp;lt;/sup&amp;gt;)&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Iron|Iron]]&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Carbon|Carbon]]&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;[[Chemistry#Epinephrine|Epinephrine]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Phenol|Phenol]]&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]]1 part [[Chemistry#Oxygen|Oxygen]] [[File:Beaker.png|16px]]1 part [[Chemistry#Hydrogen|Hydrogen]] [[File:Beaker.png|16px]]1 part [[Chemistry#Carbon|Carbon]])&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Acetone|Acetone]]&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]]1 part [[Chemistry#Oil|Oil]]&amp;lt;sup&amp;gt;([[File:Beaker.png|8px]]1 part [[Chemistry#Welding_fuel|Welding Fuel]] [[File:Beaker.png|8px]]1 part [[Chemistry#Carbon|Carbon]] [[File:Beaker.png|8px]]1 part [[Chemistry#Hydrogen|Hydrogen]])&amp;lt;/sup&amp;gt; [[File:Beaker.png|16px]]1 part [[Chemistry#Welding_fuel|Welding Fuel]] [[File:Beaker.png|16px]]1 part [[Chemistry#Oxygen|Oxygen]])&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Chlorine|Chlorine]]&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Hydroxide|Hydroxide]]&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]]1 part [[Chemistry#Hydrogen|Hydrogen]] [[File:Beaker.png|16px]]1 part [[Chemistry#Oxygen|Oxygen]]&amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt; @ 310K&amp;lt;/span&amp;gt;)&amp;lt;/sup&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;[[Chemistry#Inaprovaline|Inaprovaline]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Oxygen|Oxygen]]&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Sugar|Sugar]]&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Carbon|Carbon]]&lt;br /&gt;
|-&lt;br /&gt;
! Toxin&lt;br /&gt;
| &#039;&#039;&#039;[[Chemistry#Dylovene|Dylovene]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Potassium|Potassium]]&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Silicon|Silicon]]&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Nitrogen|Nitrogen]]&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;[[Chemistry#Ultravasculine|Ultravasculine]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Plasma|Plasma]]&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]2 part [[Chemistry#Histamine|Histamine]]&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;[[Chemistry#Arithrazine|Arithrazine]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Hyronalin|Hyronalin]]&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]]1 part [[Chemistry#Dylovene|Dylovene]]&amp;lt;sup&amp;gt;([[File:Beaker.png|8px]]1 part [[Chemistry#Potassium|Potassium]] [[File:Beaker.png|8px]]1 part [[Chemistry#Silicon|Silicon]] [[File:Beaker.png|8px]]1 part [[Chemistry#Nitrogen|Nitrogen]])&amp;lt;/sup&amp;gt; [[File:Beaker.png|16px]]1 part [[Chemistry#Radium|Radium]])&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Hydrogen|Hydrogen]]&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;[[Chemistry#Hyronalin|Hyronalin]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Dylovene|Dylovene]]&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]]1 part [[Chemistry#Potassium|Potassium]] [[File:Beaker.png|16px]]1 part [[Chemistry#Silicon|Silicon]] [[File:Beaker.png|16px]]1 part [[Chemistry#Nitrogen|Nitrogen]])&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Radium|Radium]]&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;[[Chemistry#Diphenhydramine|Diphenhydramine]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Diethylamine|Diethylamine]]&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]]1 part [[Chemistry#Ammonia|Ammonia]]&amp;lt;sup&amp;gt;([[File:Beaker.png|8px]]3 part [[Chemistry#Hydrogen|Hydrogen]][[File:Beaker.png|8px]]1 part [[Chemistry#Nitrogen|Nitrogen]])&amp;lt;/sup&amp;gt; [[File:Beaker.png|16px]]1 part [[Chemistry#Ethanol|Ethanol]])&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Oil|Oil]]&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]]1 part [[Chemistry#Welding_fuel|Welding Fuel]] [[File:Beaker.png|16px]]1 part [[Chemistry#Carbon|Carbon]] [[File:Beaker.png|16px]]1 part [[Chemistry#Hydrogen|Hydrogen]])&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Table_salt|Table Salt]]&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]]1 part [[Chemistry#Chlorine|Chlorine]] [[File:Beaker.png|16px]]1 part [[Chemistry#Sodium|Sodium]]&amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt; @ 370K&amp;lt;/span&amp;gt;)&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Carbon|Carbon]]&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Ethanol|Ethanol]] &lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;[[Chemistry#Stellibinin|Stellibinin]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! Genetic&lt;br /&gt;
| &#039;&#039;&#039;[[Chemistry#Phalanximine|Phalanximine]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Unstable_mutagen|Unstable Mutagen]]&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]]1 part [[Chemistry#Chlorine|Chlorine]] [[File:Beaker.png|16px]]1 part [[Chemistry#Phosphorus|Phosphorus]] [[File:Beaker.png|16px]]1 part [[Chemistry#Radium|Radium]])&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Hyronalin|Hyronalin]]&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]]1 part [[Chemistry#Dylovene|Dylovene]]&amp;lt;sup&amp;gt;([[File:Beaker.png|8px]]1 part [[Chemistry#Potassium|Potassium]] [[File:Beaker.png|8px]]1 part [[Chemistry#Silicon|Silicon]] [[File:Beaker.png|8px]]1 part [[Chemistry#Nitrogen|Nitrogen]])&amp;lt;/sup&amp;gt; [[File:Beaker.png|16px]]1 part [[Chemistry#Radium|Radium]])&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Ethanol|Ethanol]]&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;[[Chemistry#Doxarubixadone|Doxarubixadone (Cryo)]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Cryoxadone|Cryoxadone]]&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]]1 part [[Chemistry#Dexalin|Dexalin]]&amp;lt;sup&amp;gt;([[File:Beaker.png|8px]]2 part [[Chemistry#Oxygen|Oxygen]] [[File:Beaker.png|8px]]1 part [[Chemistry#Plasma|Plasma]]&amp;lt;sup&amp;gt;(catalyst)&amp;lt;/sup&amp;gt;)&amp;lt;/sup&amp;gt; [[File:Beaker.png|16px]]1 part [[Chemistry#Water|Water]] [[File:Beaker.png|16px]]1 part [[Chemistry#Oxygen|Oxygen]])&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Unstable_mutagen|Unstable Mutagen]]&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]]1 part [[Chemistry#Chlorine|Chlorine]] [[File:Beaker.png|16px]]1 part [[Chemistry#Phosphorus|Phosphorus]] [[File:Beaker.png|16px]]1 part [[Chemistry#Radium|Radium]])&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Bleeding&lt;br /&gt;
| &#039;&#039;&#039;Medicated Suture&#039;&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Gauze&#039;&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Cloth&#039;&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Blood pack&#039;&#039;&#039; (restores blood levels)&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;[[Chemistry#Iron|Iron]]&#039;&#039;&#039; (restores blood levels, toxic to arachnids)&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;[[Chemistry#Copper|Copper]]&#039;&#039;&#039; (restores blood levels, toxic to non-arachnids)&#039;&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;[[Chemistry#Saline|Saline]]&#039;&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;[[Chemistry#Pulped Banana Peel|Pulped Banana Peel]]&#039;&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;[[Chemistry#Inaprovaline|Inaprovaline]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Oxygen|Oxygen]]&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Sugar|Sugar]]&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Carbon|Carbon]]&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;[[Chemistry#Tranexamic acid|Tranexamic acid]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Sulfuric_acid|Sulfuric Acid]]&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]]1 part [[Chemistry#Hydrogen|Hydrogen]] [[File:Beaker.png|16px]]1 part [[Chemistry#Sulfur|Sulfur]] [[File:Beaker.png|16px]]2 part [[Chemistry#Oxygen|Oxygen]])&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Sugar|Sugar]]&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Inaprovaline|Inaprovaline]]&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]]1 part [[Chemistry#Oxygen|Oxygen]] [[File:Beaker.png|16px]]1 part [[Chemistry#Sugar|Sugar]] [[File:Beaker.png|16px]]1 part [[Chemistry#Carbon|Carbon]])&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Zombification&lt;br /&gt;
| &#039;&#039;&#039;[[Chemistry#Ambuzol|Ambuzol]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Dylovene|Dylovene]]&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]]1 part [[Chemistry#Potassium|Potassium]] [[File:Beaker.png|16px]]1 part [[Chemistry#Silicon|Silicon]] [[File:Beaker.png|16px]]1 part [[Chemistry#Nitrogen|Nitrogen]])&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Ammonia|Ammonia]]&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]]3 part [[Chemistry#Hydrogen|Hydrogen]][[File:Beaker.png|16px]]1 part [[Chemistry#Nitrogen|Nitrogen]])&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]2 part [[Chemistry#Blood|Blood]]&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;[[Chemistry#Ambuzol_plus|Ambuzol Plus]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]5 part [[Chemistry#Ambuzol|Ambuzol]]&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]15 part [[Chemistry#Zombie_blood|Zombie Blood]]&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Guides Menu}}&lt;/div&gt;</summary>
		<author><name>FeelyFunTime</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Medical&amp;diff=4222</id>
		<title>Medical</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Medical&amp;diff=4222"/>
		<updated>2025-07-23T13:38:46Z</updated>

		<summary type="html">&lt;p&gt;FeelyFunTime: Updating the burn section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Starting your shift ==&lt;br /&gt;
Medbay often starts out calm, but you&#039;d best prepare for the storm that&#039;s about to come. You&#039;ll either get blown up by some syndicate agent wanting the hypospray or you&#039;ll get so inundated with bodies and people screaming in your ear for you to treat them faster that you&#039;ll blow medbay up yourself.&lt;br /&gt;
&lt;br /&gt;
Coordinate with the [[Chemist|Chemists]]. Give them a list of drugs you&#039;ll need to treat your patients. Try to have a variety of meds on deck, and don&#039;t just keep a stockpile of [[Chemistry#Tricordrazine|Tricordrazine]] for everyone that comes your way.&lt;br /&gt;
&lt;br /&gt;
It&#039;s optional but bringing a Body Scanner or [[Medical_Doctor#Tools|health analyzer]] out to the front of medbay for patients to come and scan their DNA without pestering you can be beneficial. &lt;br /&gt;
&lt;br /&gt;
If there is no Crew Monitor Computer out in medical&#039;s public area, ask the [[Chief_Medical_Officer|CMO]] to bring it out from their office. When you have the time, you can check the Crew Monitor for anyone dead or dying. If they have their suit sensors set to display coordinates a [[Paramedic]] may use those to potentially locate their body for cloning purposes or biomass. A GPS and Handheld Crew Monitor devices can help you locate dead bodies.&lt;br /&gt;
&lt;br /&gt;
== Types Of Damage ==&lt;br /&gt;
In SS14, damage is a value representing how much injuries a character has suffered. It can be checked using a [[Medical_Doctor#Tools|health analyzer]] or your PDA. If it&#039;s 0, it means there are no wounds or injuries. There are 5 categories of damage: {{DMG|Brute}}, {{DMG|Burn}}, {{DMG|Airloss}}, {{DMG|Toxin}} and {{DMG|Genetic}}. Each of them has a different treatment, although some chemicals, like [[Chemistry#Tricordrazine|Tricordrazine]], can treat multiple types of damage. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Refer to [[Medical#Chemical_Reference_Table|Treatments Table]] for all treatments.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Brute Damage ===&lt;br /&gt;
There are three types of Brute damage: {{DMG|Blunt}}, {{DMG|Slash}}, {{DMG|Piercing}}. All types of Brute damage can be healed used using [[Chemistry#Bicaridine|Bicaridine]], which heals 4 {{DMG|Brute}} per unit. The overdose amount is 15u. You can also use advanced chemicals to treat only one kind of Brute damage at once, but more effectively. It&#039;s especially useful when a patient comes in with only one type of damage. These chemicals are: &lt;br /&gt;
* [[Chemistry#Bruizine|Bruizine]] - Healing {{DMG|Blunt|+|7}} wih max dose of 10.5u.&lt;br /&gt;
* [[Chemistry#Lacerinol|Lacerinol]] - Healing {{DMG|Slash|+|6}} with max dose of 12u.&lt;br /&gt;
* [[Chemistry#Puncturase|Puncturase]] - Healing {{DMG|Piercing|+|8}} but dealing {{DMG|Blunt|-|0.2}} with max dose of 11u.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Make sure to not mix any of the advanced brute meds with Bicaridine, or with each other.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The mixing of these chemicals creates [[Chemistry#Razorium|Razorium]], a damaging chemical that causes {{DMG|Slash|-|9}} a unit.&lt;br /&gt;
&lt;br /&gt;
When a patient is presenting with less than 25 damage, you might want to use [[Medical_Doctor#Tools|Bruise Packs]] or [[Medical_Doctor#Tools|Medicated Sutures]] to heal them. You can find these inside of your toolbelt or First Aid Kits. &lt;br /&gt;
&lt;br /&gt;
=== Burn Damage ===&lt;br /&gt;
There are four types of Burn damage: {{DMG|Heat}}, {{DMG|Shock}}, {{DMG|Cold}} and {{DMG|Caustic}}. All of them except {{DMG|Caustic}} can be healed using [[Chemistry#Dermaline|Dermaline]], which heals {{DMG|Heat|+|3}}, {{DMG|Shock|+|3}}, {{DMG|Cold|+|3}} and has a max dose of 10u. The advanced burn chemicals, similar to the brute ones, heal one type of burn damage at a time in a much more effective manor. They are the following:&lt;br /&gt;
* [[Chemistry#Siderlac|Siderlac]] - Healing {{DMG|Caustic|+|10}}.&lt;br /&gt;
* [[Chemistry#Sigynate|Sigynate]] - Healing {{DMG|Caustic|+|6}} with a max dose of 16u.&lt;br /&gt;
* [[Chemistry#Leporazine|Leporazine]] - Healing {{DMG|Cold|+|8}} with a max dose of 12u.&lt;br /&gt;
* [[Chemistry#Siderlac|Pyrazine]] - Pyrazine {{DMG|Heat|+|10}} with a max dose of 20u.&lt;br /&gt;
* [[Chemistry#Insuzine|Insuzine]] - Healing {{DMG|Shock|+|10}} with a max dose of 12u.&lt;br /&gt;
&#039;&#039;&#039;Make sure to not mix any of the advanced burn meds with dermaline, or with each other.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Mixing these chemicals creates a poison called [[Chemistry#Licoxide|Licoxide]].&lt;br /&gt;
&lt;br /&gt;
Again, when a patient is presenting with less than 25 Burn damage, you can use [[Medical_Doctor#Tools|Ointments]] or [[Medical_Doctor#Tools|Regenerative Meshes]] to heal them.&lt;br /&gt;
&lt;br /&gt;
=== Airloss Damage ===&lt;br /&gt;
Before reading anything else: if someone is on the ground gasping, you should first use an emergency medipen on them if no one else already has yet, and then move them to a stasis bed if there are any available. This will give you time to prepare a more specific treatment. Next check that their internals are off (if theres air in medbay) or on (if theres no air in medbay). You do this by their right click menu.&lt;br /&gt;
&lt;br /&gt;
When it comes to Asphyxiation, [[Chemistry#Epinephrine|Epinephrine]], [[Chemistry#Inaprovaline|Inaprovaline]], [[Chemistry#Dexalin|Dexalin]] and [[Chemistry#Dexalin_plus|Dexalin Plus]] are all effective at treating it, but your best friend and go-to chemical will be Dexalin Plus, which - unlike Inaprovaline and Epinephrine - heals both {{DMG|Bloodloss}} and {{DMG|Asphyxiation}} - {{DMG|Airloss|+|13}}.&lt;br /&gt;
&lt;br /&gt;
Another kind of Airloss damage is {{DMG|Bloodloss}}. Everyone has a volume of blood inside them. When you take damage, slash and pierce most importantly, you will lose blood. You may also start noticeably bleeding, which continually drains your blood. If your blood level falls below a certain threshold, you will begin taking bloodloss damage and you will continue to do so until your blood levels return to normal. When you lose enough blood, you will start seeing double.&lt;br /&gt;
&lt;br /&gt;
If someone is bleeding heavily there are 3 things to do:&lt;br /&gt;
* Stop the bleeding&lt;br /&gt;
* Restore blood levels &lt;br /&gt;
* Cure bloodloss damage &lt;br /&gt;
&lt;br /&gt;
To stop bleeding (to stop blood levels from dropping continuously), you should use gauze or [[Chemistry#Tranexamic_acid|Tranexamic acid]]. [[Chemistry#Inaprovaline|Inaprovaline]] and [[Chemistry#Pulped_banana_peel|Pulped banana peel]] also reduce bleeding but [[Chemistry#Tranexamic_acid|Tranexamic acid]] is 3 times more powerful than pulped banana peel and 6 times more powerful than Inaprovaline.  It should be noted that emergency medipens contain a small amount of [[Chemistry#Tranexamic_acid|Tranexamic acid]] (3u). Note that if you Examine a patient and it says they are covered in Lacerations, that means they are bleeding.&lt;br /&gt;
&lt;br /&gt;
If you have only a few patients with intense bleeding, move them to a stasis bed first to give you time to prepare a treatment.&lt;br /&gt;
&lt;br /&gt;
To restore blood level (stop double vision and stop continuous bloodloss damage), you need to administer [[Chemistry#Iron|Iron]], [[Chemistry#Saline|Saline]] or use Blood packs which restores 15units of blood per use.  Patients will recover blood levels on their own once their bleeding has stopped, however the rate at which they do so is abysmally low. You can view the patient&#039;s blood level in the top part of your Health Analyzer interface. It&#039;s showed there as precentage.&lt;br /&gt;
&lt;br /&gt;
Your patient may have enough bloodloss damage at any point in treatment to warrant curing the damage. To do so, you will want to apply [[Chemistry#Dexalin_plus|Dexalin plus]] or [[Chemistry#Dexalin|Dexalin]] to cure the bloodloss damage. Patients who are no longer low on blood will slowly recover from bloodloss damage on their own without medication. &lt;br /&gt;
&lt;br /&gt;
Do not simply cure the patient of their bloodloss damage and send them on their way. They may appear to be cured on your health analyzer, but if their bleeding has not been stopped and their blood levels restored to normal, they will be back in med bay to be treated again soon.&lt;br /&gt;
&lt;br /&gt;
=== Toxin Damage ===&lt;br /&gt;
There are two types of Toxin damage, both treated with different medications.&lt;br /&gt;
&lt;br /&gt;
The one you&#039;ll come across the most is {{DMG|Poison}} damage. Seriously, you&#039;d be surprised by how many people present with alcohol poisoning every shift. The first med you can use for healing {{DMG|Poison}} is [[Chemistry#Dylovene|Dylovene]], you&#039;re likely to see it at the start of your shift. It heals {{DMG|Poison|+|2}} per unit with a max dose of 20u. The far superior med is [[Chemistry#Diphenhydramine|Diphenhydramine]], as it heals {{DMG|Poison|+|6}} and has no overdose.&lt;br /&gt;
&lt;br /&gt;
The next kind of Toxin is {{DMG|Radiation}} damage. You will most likely see [[Salvage_Specialist|Salvage Specialists]] presenting with this kind of damage. It can be treated with [[Chemistry#Arithrazine|Arithrazine]], which heals {{DMG|Radiation|+|6}} per unit. You need to watch out, because it also deals {{DMG|Brute|-|1}}. You can usually solve this issue with [[Medical_Doctor#Tools|Bruise Pack]] or [[Chemistry#Bicaridine|Bicaridine]].&lt;br /&gt;
&lt;br /&gt;
=== Vision ===&lt;br /&gt;
A loss of eye sight will not appear on the Health Analyzer. If a user has been using a Welding Torch without a Welding Mask, they may be unable to see very far. You can treat it using [[Chemistry#Oculine|Oculine]]&lt;br /&gt;
&lt;br /&gt;
=== Jittering ===&lt;br /&gt;
A patient may be jittering (shaking) due to an overdose. A bed rest or simply time can help here. To rapidly flush jittering, you can administer a dose of [[Chemistry#Diphenhydramine|Diphenhydramine]].&lt;br /&gt;
&lt;br /&gt;
=== Allergic Reaction ===&lt;br /&gt;
An allergic reaction (e.g. to bees) can cause a build up of [[Chemistry#Histamine|Histamine]]. A dose of [[Chemistry#Diphenhydramine|Diphenhydramine]] or [[Chemistry#Ultravasculine|Ultravasculine]] can help flush it.&lt;br /&gt;
&lt;br /&gt;
=== Hallucinations ===&lt;br /&gt;
A patient may see swirly illusions after taking a hallucinogenic such as Space Drugs. A bed rest or simply time can help here. 1u of [[Chemistry#Synaptizine|Synaptizine]] can assist here (via a Dropper). More than 1u can be lethal.&lt;br /&gt;
&lt;br /&gt;
=== Ethanol Poisoning === &lt;br /&gt;
A patient may feel the effects of ingesting too much alcohol. A bed rest or simply time can help here. [[Chemistry#Ethylredoxrazine|Ethylredoxrazine]] can also be used to treat the effeects.&lt;br /&gt;
&lt;br /&gt;
== Cryogenics ==&lt;br /&gt;
&#039;&#039;Main article: [[Cryogenic_Pods|Cryogenic Pods]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Cryogenic Pods, also called cryo pods or cryopods, are a special type of medical machinery used in conjuction with specific chemical solutions. The machine itself can be thought of a simple gas chamber a patient can be placed in, with specific protection to prevent cold gases from damaging patients. It also offers a slot for a beaker or similar, to automatically inject the patient with a solution, slowly over the course of time. Cryo pods need a properly built atmospherics setup to work.&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; flex-flow: row wrap; justify-content: center; gap: 0.5em&amp;quot;&amp;gt;&lt;br /&gt;
{{Chembox|prototype=Cryoxadone}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Administering Medication ==&lt;br /&gt;
There are multiple ways to administer medicine to the patients.&lt;br /&gt;
* Liquid + Syringe - This is the most common way of giving chemicals to patients. You can find labeled jugs with medicine usually near the beds area of the Medbay. Each one holds 200u of liquid. You can use a syringe to draw or inject chemicals. By right clicking a syringe, you can change the amount of liquid you want to transfer - 5u, 10u or 15u. By left clicking it in your hand or clicking Z, you can change the mode between Drawing and Injecting.&lt;br /&gt;
* Liquid + Interact - A doctor can hold a container of liquid (e.g. a beaker, jug, can, bottle) and interact with a patient to force them to sip 5u of the liquid. Force feeding is slower than if the patient drinks the liquid themselves. Liquids cannot be ingested by some species (such as Moth). Drinking requires the face to be uncovered (except for certain masks like the clown mask). A doctor can Strip off a Helmet and Breathe Mask in order to achieve this. Drinking does nothing on dead bodies except if it is ingested right before the Defibrillator.&lt;br /&gt;
* Pill - A [[Chemist]] can create pills and some Medpacks also have pills therein. Pills will often be labelled with the chemical and amount of units. Unfortunately pills can also be mislabelled. Mislabelled pills can be grinded by a Grinder to revert to a liquid. Pills contain higher volumes of medication than a syringe. Pills cannot be ingested by some species (such as Moth). Pills require the face to be uncovered (except for certain masks like the clown mask). A doctor can Strip off a Helmet and Breathe Mask in order to achieve this. Pills do nothing on dead bodies except if they are ingested right before the Defibrillator.&lt;br /&gt;
* Apply a Pack - Some treatments can be applied topically to the body. This can be performed on dead bodies, moths and patients wearing a helmet. Examples of topical treatment are: Bruise Packs, Ointment, Gauze, Aloe Cream, etc.&lt;br /&gt;
&lt;br /&gt;
== Stabilizing Critical Patients ==&lt;br /&gt;
When a character suffers more than 100 damage, they will go into a Critical condition, indicated by the character passing out on the floor and starting to gasp for air. While crit, they won&#039;t be able to move, speak or interact with the world. They will also start gaining Asphyxiation. Once they reach 200 total damage, they will die, indicated by the text &amp;quot;... siezes up, his eyes dead and lifeless&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
Patients are often dragged in gasping for air in a Critical state. In the medbay, the go-to chemical for healing {{DMG|Airloss}} is [[Chemistry#Dexalin_plus|Dexalin Plus]], which heals {{DMG|Airloss|+|13}}. While you&#039;re in field, the usual best option is to inject an emergency medipen into the patient to stabilize them, which has the effect of healing a bit of damage and {{DMG|Asphyxiation|+|6}}. Everyone starts with an emergency medipen inside their survival box, which contains 12u of [[Chemistry#Epinephrine|Epinephrine]] and 3u of [[Chemistry#Tranxemic_acid|Tranexamic Acid]]. Medical doctors also have one medipen on their medical belt. If you run out, there are also bottles of [[Chemistry#Epinephrine|Epinephrine]] inside the NanoMed. &lt;br /&gt;
&lt;br /&gt;
If you don&#039;t have [[Chemistry#Epinephrine|Epinephrine]] or [[Chemistry#Dexalin_plus|Dexalin Plus]] then [[Chemistry#Inaprovaline|Inaprovaline]] can also be useful, to a lesser degree. Once you administer a chemical to deal with the {{DMG|Airloss}}, you can move on to healing other types of damage. If you notice {{DMG|Asphyxiation}} going up again, you can give the patient another dose of preferably [[Chemistry#Dexalin_plus|Dexalin Plus]].&lt;br /&gt;
&lt;br /&gt;
Putting critical patients on a Stasis Bed will make them die 10 times slower, giving you more time to do other things. Remember that it also makes all chemicals metabolize slower, including medicine. Medical beds and roller also help a little. To do this, drag the patient onto an empty bed (do not Pull them onto the bed but instead left click them, drag and release them onto the bed).&lt;br /&gt;
&lt;br /&gt;
== Dead Body Analysis ==&lt;br /&gt;
If someone dies in your care or is brought to you as a corpse, you need to decide what action to take:&lt;br /&gt;
&lt;br /&gt;
First verify that the body has a soul. The best and simplest way to do this is {{key press|Shift}} + left click.&lt;br /&gt;
&lt;br /&gt;
[[File:BodyDead.png|thumb]]If you see text in red stating &amp;quot;They are dead.&amp;quot;, this means that this person is still viable for cloning or revival. If they get cloned, the old body will display the unclonable text shown below, and can be disposed of (after the person has gathered all their things off of it).&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
[[File:BodyDeadSSD.png|thumb]]&lt;br /&gt;
If instead you see text in yellow stating &amp;quot;Their soul lies dormant and may return soon.&amp;quot;, then this person is still cloneable but have left the server. You might want to keep them in the morgue until their soul returns or just clone them and hope for them to come back.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
[[File:BodyDeadIrrecoverable.png|thumb]]If instead you see text in purple stating &amp;quot;Their soul has departed and moved on. Any recovery is unlikely.&amp;quot;, then this person is gone. They&#039;ve either left the server, or they&#039;ve taken a ghost role, such as a drone or monkey, and thus forfeited the right to come back to their body. That or they&#039;ve just been cloned. Toss this body in the morgue.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Reviving ===&lt;br /&gt;
Dead people can be brought back using a Defibrillator, but only if they have less than 200 total damage (Not counting {{DMG|Asphyxiation}}) and they aren&#039;t rotting. You can use a Health Analyzer to check how much damage the body took before death. If the damage is excessive or non-curable with topical treatments, cloning may be the only option. Chemicals do not metabolize in the dead, but you can reduce the damage by using [[Medical_Doctor#Tools|Bruise Packs, Ointments, Sutures, Meshes, Gauzes and Bloodpacks]]. Once you get them below 200 damage, you can use a Defibrillator to bring them back to life. You can often find them free-standing or in a cabinet. It is batter-operated and must be turned on before you can use it. Each time the Defibrillator is used, its battery charge will go down. Eventually, you will need to recharge it. To do that, you need to first eject the battery cell and put it in a reacharger. It can be also found in Medical.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
|+ Dead Body Treatment&lt;br /&gt;
|-&lt;br /&gt;
! Symptoms !! Analysis !! Treatment Steps&lt;br /&gt;
|-&lt;br /&gt;
| 200+ Airloss || Revivable || Defibrillator &lt;br /&gt;
|-&lt;br /&gt;
| 100 Airloss and 100 Brute || Revivable || 2 Bruise packs followed by a Defibrillator followed by normal treatment (e.g. Bicaridine)&lt;br /&gt;
|-&lt;br /&gt;
| 200 Brute || Revivable || Brute packs until ~95 brute followed by a Defibrillator followed by normal treatment (e.g. Bicaridine)&lt;br /&gt;
|-&lt;br /&gt;
| 200 Burn || Revivable || Ointment or Aloe Cream until ~95 burn followed by a Defibrillator followed by normal treatment (e.g. Dermaaline)&lt;br /&gt;
|-&lt;br /&gt;
| 200 Poison or Radiation || Clone || Note that an advanced doctor may inject them with Anti-Toxin and then Defib and repeat this process but it will be a challenging revival. &lt;br /&gt;
|-&lt;br /&gt;
| 200+ Brute || Clone || Check Medical stockpiles of Bruise Packs before attempting revival. Cloning may be more viable.&lt;br /&gt;
|-&lt;br /&gt;
| 200+ Burn || Clone || Check Medical stockpiles of Ointment and Aloe Cream before attempting revival. Aloe Cream is a renewable resource from Botany. Cloning may be more viable if stockpiles are poor or Botany is non-responsive.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Cloning ===&lt;br /&gt;
To clone, first the cloning system needs to be set up. &lt;br /&gt;
&lt;br /&gt;
Make sure that the metempsychotic machine (or cloner) and medical scanner are linked to the Cloning Console via multitool. After that, ensure that there&#039;s enough biomass (from the Biomass Reclaimer). When you wish to clone them, place their body in the medical scanner and clone from the console.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Metempsychotic Machine&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:MetempsychoticMachine.png|64px]]&lt;br /&gt;
&lt;br /&gt;
This is the machine every station starts with.&lt;br /&gt;
&lt;br /&gt;
This machine doesn&#039;t clone you but transfer your soul into a new body. It costs 30 biomass on the first transfer and there is a 100% chance for you to end up in an humanoid body (with a low chance of it being your own body. For every consecutive metempsychoses, the price goes up by 5 biomass and the chances of ending up in a humanoid body goes down by 25%. Upgrades can affect each.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Cloning Machine&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Cloner.png|64px]]&lt;br /&gt;
&lt;br /&gt;
The original cloner. It can be found in salvages wrecks.&lt;br /&gt;
&lt;br /&gt;
Larger species require more biomass to clone. You can inspect the body&#039;s damage before deciding whether to clone. Each point of genetic damage increases the chance cloning will fail by 1%.&lt;br /&gt;
&lt;br /&gt;
After cloning, be sure to process their old body in the reclaimer to get some biomass back. Make sure you&#039;ve given them an opportunity to get their things (as long as they didn&#039;t die of infectious disease.)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Medical Scanner&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:MedicalScanner.png|64px]]&lt;br /&gt;
&lt;br /&gt;
The medical scanner is where you put clone-able bodies into before interacting with the body scanner to press the clone button.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Morgue ===&lt;br /&gt;
Meant for long-term storage of dead bodies. This is where you find a bunch of morgue storage pods where you can store dead people. &lt;br /&gt;
&lt;br /&gt;
It is recommended to only store people with souls in there if the cloning bay is overflowing, you can&#039;t clone due to low biomass or it is currently inoperable.&lt;br /&gt;
&lt;br /&gt;
Storing dead bodies is very useful to prevent the body from rotting (which prevents revival and cloning).&lt;br /&gt;
&lt;br /&gt;
To use the Morgue, interact with a Storage Pod to open the tray, drag a body onto the tray, then interact with the Pod to close the tray. Typically you&#039;ll want only one body per Storage Pod.&lt;br /&gt;
&lt;br /&gt;
Here&#039;s a quick morgue color code.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left;vertical-align: center;&amp;quot;&lt;br /&gt;
! Sprite !! Meaning&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MorgueEmpty.png]]&lt;br /&gt;
| There is nothing inside the tray.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MorgueBodySoulless.png]]&lt;br /&gt;
| There is a body but the player isn&#039;t in the body. The state of the spirit is unknown as the player could be waiting around the body or left already. You need to pull out the body and check it manually.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MorgueBody.png]]&lt;br /&gt;
| The body has a spirit inside of it, and is revive-able. It will be beeping too.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MorgueObject.png]]&lt;br /&gt;
| There is something inside the tray, but it&#039;s not a body.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Biomass Reclaimer&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:BiomassReclaimer.png|64px]]&lt;br /&gt;
&lt;br /&gt;
Every morgue comes with a very important piece of equipment, the Biomass Reclaimer. It is fairly straightforward, put a dead body in it, it grinds them into biomass. Be careful not to grind down clone-able body if you are not an [[Antagonist]] as it could get you in trouble [[Roleplay#In_Character|IC]] and [[Roleplay#Out_of_Character|OOC]].&lt;br /&gt;
&lt;br /&gt;
If you attempt to drag a living creature into the Biomass Reclaimer, it may throw the creature across the room.&lt;br /&gt;
&lt;br /&gt;
The amount of Biomass generated depends on the type of creature.&lt;br /&gt;
&lt;br /&gt;
If you get low on Biomass, contact Salvage and/or Cargo and ask for their help.&lt;br /&gt;
&lt;br /&gt;
== Crew Monitoring Console ==&lt;br /&gt;
A Crew Monitoring Console usually can be found in the public area of the Medbay or inside the CMO&#039;s office. It also comes in a handheld version distributed to the [[Chief_Medical_Officer|Chief Medical Officer]] and the [[Paramedic|Paramedics]].&lt;br /&gt;
&lt;br /&gt;
It can be used to find other crewmembers, provided they have suit sensors enabled. The four settings on suit sensors are:&lt;br /&gt;
* Off - The person doesn&#039;t show up in the console.&lt;br /&gt;
* Binary - The person shows up as either ALIVE or DEAD.&lt;br /&gt;
* Vitals - The person will show up with their current health condition.&lt;br /&gt;
* Coordinates - The person can be found on the interactive station map.&lt;br /&gt;
&lt;br /&gt;
If someone has their Coordinates on, they can be easily found and retrived by [[Paramedic|Paramedics]]. If someone dies without coords on, there&#039;s little you can do usually. It&#039;s recommended for all crew to have their suit sensors on.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Chemical Reference Table ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &amp;lt;span style=&amp;quot;white-space: nowrap;&amp;quot;&amp;gt;&lt;br /&gt;
! Damage&lt;br /&gt;
! Treatment&lt;br /&gt;
|-&lt;br /&gt;
! Brute&lt;br /&gt;
| &#039;&#039;&#039;Bruise Pack&#039;&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Medicated Suture&#039;&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;[[Chemistry#Bicaridine|Bicaridine]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Carbon|Carbon]]&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Inaprovaline|Inaprovaline]]&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]]1 part [[Chemistry#Oxygen|Oxygen]] [[File:Beaker.png|16px]]1 part [[Chemistry#Sugar|Sugar]] [[File:Beaker.png|16px]]1 part [[Chemistry#Carbon|Carbon]])&amp;lt;/sup&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;[[Chemistry#Bruizine|Bruizine (Blunt)]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Bicaridine|Bicaridine]]&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]]1 part [[Chemistry#Carbon|Carbon]] [[File:Beaker.png|16px]]1 part [[Chemistry#Inaprovaline|Inaprovaline]]&amp;lt;sup&amp;gt;([[File:Beaker.png|8px]]1 part [[Chemistry#Oxygen|Oxygen]] [[File:Beaker.png|8px]]1 part [[Chemistry#Sugar|Sugar]] [[File:Beaker.png|8px]]1 part [[Chemistry#Carbon|Carbon]])&amp;lt;/sup&amp;gt;)&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]0.9 part [[Chemistry#Lithium|Lithium]]&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Sugar|Sugar]] &lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;[[Chemistry#Lacerinol|Lacerinol (Slash)]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Bicaridine|Bicaridine]]&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]]1 part [[Chemistry#Carbon|Carbon]] [[File:Beaker.png|16px]]1 part [[Chemistry#Inaprovaline|Inaprovaline]]&amp;lt;sup&amp;gt;([[File:Beaker.png|8px]]1 part [[Chemistry#Oxygen|Oxygen]] [[File:Beaker.png|8px]]1 part [[Chemistry#Sugar|Sugar]] [[File:Beaker.png|8px]]1 part [[Chemistry#Carbon|Carbon]])&amp;lt;/sup&amp;gt;)&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Benzene|Benzene]]&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]]1 part [[Chemistry#Hydrogen|Hydrogen]] [[File:Beaker.png|16px]]1 part [[Chemistry#Carbon|Carbon]]&amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt; @ 310K&amp;lt;/span&amp;gt;)&amp;lt;/sup&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;[[Chemistry#Puncturase|Puncturase (Piercing)]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Bicaridine|Bicaridine]]&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]]1 part [[Chemistry#Carbon|Carbon]] [[File:Beaker.png|16px]]1 part [[Chemistry#Inaprovaline|Inaprovaline]]&amp;lt;sup&amp;gt;([[File:Beaker.png|8px]]1 part [[Chemistry#Oxygen|Oxygen]] [[File:Beaker.png|8px]]1 part [[Chemistry#Sugar|Sugar]] [[File:Beaker.png|8px]]1 part [[Chemistry#Carbon|Carbon]])&amp;lt;/sup&amp;gt;)&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Hydroxide|Hydroxide]]&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]]1 part [[Chemistry#Hydrogen|Hydrogen]] [[File:Beaker.png|16px]]1 part [[Chemistry#Oxygen|Oxygen]]&amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt; @ 310K&amp;lt;/span&amp;gt;)&amp;lt;/sup&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;[[Chemistry#Tricordrazine|Tricordrazine]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Dylovene|Dylovene]]&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]]1 part [[Chemistry#Potassium|Potassium]] [[File:Beaker.png|16px]]1 part [[Chemistry#Silicon|Silicon]] [[File:Beaker.png|16px]]1 part [[Chemistry#Nitrogen|Nitrogen]])&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt; [[File:Beaker.png|32px]]1 part [[Chemistry#Inaprovaline|Inaprovaline]]&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]]1 part [[Chemistry#Oxygen|Oxygen]] [[File:Beaker.png|16px]]1 part [[Chemistry#Sugar|Sugar]] [[File:Beaker.png|16px]]1 part [[Chemistry#Carbon|Carbon]])&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Burn &lt;br /&gt;
| &#039;&#039;&#039;Ointment&#039;&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Regenerative Mesh&#039;&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;[[Chemistry#Siderlac|Siderlac (Caustic)]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Stellibinin|Stellibinin]]&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Aloe|Aloe]]&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;[[Chemistry#Sigynate|Sigynate (Caustic)]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Sodium_carbonate|Sodium Carbonate]]&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]]1 part [[Chemistry#Ammonia|Ammonia]]&amp;lt;sup&amp;gt;([[File:Beaker.png|8px]]3 part [[Chemistry#Hydrogen|Hydrogen]][[File:Beaker.png|8px]]1 part [[Chemistry#Nitrogen|Nitrogen]])&amp;lt;/sup&amp;gt; [[File:Beaker.png|16px]]1 part [[Chemistry#Table_salt|Table Salt]]&amp;lt;sup&amp;gt;([[File:Beaker.png|8px]]1 part [[Chemistry#Chlorine|Chlorine]][[File:Beaker.png|8px]]1 part [[Chemistry#Sodium|Sodium]]&amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt; @ 370K&amp;lt;/span&amp;gt;)&amp;lt;/sup&amp;gt; [[File:Beaker.png|16px]]1 part [[Chemistry#Carbon|Carbon]] [[File:Beaker.png|16px]]1 part [[Chemistry#Oxygen|Oxygen]])&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt; [[File:Beaker.png|32px]]1 part [[Chemistry#Sodium_hydroxide|Sodium Hydroxide]]&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]]1 part [[Chemistry#Hydroxide|Hydroxide]]&amp;lt;sup&amp;gt;([[File:Beaker.png|8px]]1 part [[Chemistry#Hydrogen|Hydrogen]] [[File:Beaker.png|8px]]1 part [[Chemistry#Oxygen|Oxygen]]&amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt; @ 310K&amp;lt;/span&amp;gt;)&amp;lt;/sup&amp;gt;[[File:Beaker.png|16px]]1 part [[Chemistry#Sodium|Sodium]])&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt; [[File:Beaker.png|32px]]1 part [[Chemistry#Kelotane|Kelotane]]&amp;lt;sup&amp;gt;([[File:Beaker.png|8px]]1 part [[Chemistry#Silicon|Silicon]][[File:Beaker.png|8px]]1 part [[Chemistry#Carbon|Carbon]])&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Water|Water]]&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Sugar|Sugar]]&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;[[Chemistry#Insuzine|Insuzine (Shock)]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Leporazine|Leporazine]]&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]]1 part [[Chemistry#Copper|Copper]][[File:Beaker.png|16px]]1 part [[Chemistry#Fersilicite|Fersilicite]]&amp;lt;sup&amp;gt;([[File:Beaker.png|8px]]1 part [[Chemistry#Iron|Iron]][[File:Beaker.png|8px]]1 part [[Chemistry#Silicon|Silicon]]&amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt; @ 310K&amp;lt;/span&amp;gt;)&amp;lt;/sup&amp;gt;)[[File:Beaker.png|16px]]1 part [[Chemistry#Plasma|Plasma]]&amp;lt;sup&amp;gt;(catalyst)&amp;lt;/sup&amp;gt;)&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Kelotane|Kelotane]]&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]]1 part [[Chemistry#Silicon|Silicon]][[File:Beaker.png|16px]]1 part [[Chemistry#Carbon|Carbon]])&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Silicon|Silicon]]&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Benzene|Benzene]]&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]]1 part [[Chemistry#Hydrogen|Hydrogen]][[File:Beaker.png|16px]]1 part [[Chemistry#Carbon|Carbon]])&amp;lt;/sup&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;[[Chemistry#Pyrazine|Pyrazine (Heat)]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Leporazine|Leporazine]]&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]]1 part [[Chemistry#Copper|Copper]][[File:Beaker.png|16px]]1 part [[Chemistry#Fersilicite|Fersilicite]]&amp;lt;sup&amp;gt;([[File:Beaker.png|8px]]1 part [[Chemistry#Iron|Iron]][[File:Beaker.png|8px]]1 part [[Chemistry#Silicon|Silicon]]&amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt; @ 310K&amp;lt;/span&amp;gt;)&amp;lt;/sup&amp;gt;)[[File:Beaker.png|16px]]1 part [[Chemistry#Plasma|Plasma]]&amp;lt;sup&amp;gt;(catalyst)&amp;lt;/sup&amp;gt;)&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Dermaline|Dermaline]]&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]]1 part [[Chemistry#Kelotane|Kelotane]]&amp;lt;sup&amp;gt;([[File:Beaker.png|8px]]1 part [[Chemistry#Silicon|Silicon]] [[File:Beaker.png|8px]]1 part [[Chemistry#Carbon|Carbon]])&amp;lt;/sup&amp;gt;[[File:Beaker.png|16px]]1 part [[Chemistry#Oxygen|Oxygen]][[File:Beaker.png|16px]]1 part [[Chemistry#Phosphorus|Phosphorus]])&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Carbon|Carbon]]&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;[[Chemistry#Leporazine|Leporazine (Cold)]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Copper|Copper]][[File:Beaker.png|32px]]1 part [[Chemistry#Fersilicite|Fersilicite]]&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]]1 part [[Chemistry#Iron|Iron]][[File:Beaker.png|16px]]1 part [[Chemistry#Silicon|Silicon]]&amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt; @ 310K&amp;lt;/span&amp;gt;)&amp;lt;/sup&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Plasma|Plasma]]&amp;lt;sup&amp;gt;(catalyst)&amp;lt;/sup&amp;gt;)&amp;lt;/sup&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;[[Chemistry#Kelotane|Kelotane]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Silicon|Silicon]]&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Carbon|Carbon]]&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;[[Chemistry#Dermaline|Dermaline]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Kelotane|Kelotane]]&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]]1 part [[Chemistry#Silicon|Silicon]] [[File:Beaker.png|16px]]1 part [[Chemistry#Carbon|Carbon]])&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Oxygen|Oxygen]]&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Phosphorus|Phosphorus]]&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;[[Chemistry#Tricordrazine|Tricordrazine]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Dylovene|Dylovene]]&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]]1 part [[Chemistry#Potassium|Potassium]] [[File:Beaker.png|16px]]1 part [[Chemistry#Silicon|Silicon]] [[File:Beaker.png|16px]]1 part [[Chemistry#Nitrogen|Nitrogen]])&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Inaprovaline|Inaprovaline]]&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]]1 part [[Chemistry#Oxygen|Oxygen]] [[File:Beaker.png|16px]]1 part [[Chemistry#Sugar|Sugar]] [[File:Beaker.png|16px]]1 part [[Chemistry#Carbon|Carbon]])&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Airloss&lt;br /&gt;
| &#039;&#039;&#039;[[Chemistry#Dexalin|Dexalin]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]2 part [[Chemistry#Oxygen|Oxygen]]&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Plasma|Plasma]]&amp;lt;sup&amp;gt;(catalyst)&amp;lt;/sup&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;[[Chemistry#Dexalin Plus|Dexalin plus]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Dexalin|Dexalin]]&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]]2 part [[Chemistry#Oxygen|Oxygen]] [[File:Beaker.png|16px]]1 part [[Chemistry#Plasma|Plasma]]&amp;lt;sup&amp;gt;(catalyst)&amp;lt;/sup&amp;gt;)&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Iron|Iron]]&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Carbon|Carbon]]&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;[[Chemistry#Epinephrine|Epinephrine]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Phenol|Phenol]]&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]]1 part [[Chemistry#Oxygen|Oxygen]] [[File:Beaker.png|16px]]1 part [[Chemistry#Hydrogen|Hydrogen]] [[File:Beaker.png|16px]]1 part [[Chemistry#Carbon|Carbon]])&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Acetone|Acetone]]&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]]1 part [[Chemistry#Oil|Oil]]&amp;lt;sup&amp;gt;([[File:Beaker.png|8px]]1 part [[Chemistry#Welding_fuel|Welding Fuel]] [[File:Beaker.png|8px]]1 part [[Chemistry#Carbon|Carbon]] [[File:Beaker.png|8px]]1 part [[Chemistry#Hydrogen|Hydrogen]])&amp;lt;/sup&amp;gt; [[File:Beaker.png|16px]]1 part [[Chemistry#Welding_fuel|Welding Fuel]] [[File:Beaker.png|16px]]1 part [[Chemistry#Oxygen|Oxygen]])&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Chlorine|Chlorine]]&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Hydroxide|Hydroxide]]&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]]1 part [[Chemistry#Hydrogen|Hydrogen]] [[File:Beaker.png|16px]]1 part [[Chemistry#Oxygen|Oxygen]]&amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt; @ 310K&amp;lt;/span&amp;gt;)&amp;lt;/sup&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;[[Chemistry#Inaprovaline|Inaprovaline]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Oxygen|Oxygen]]&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Sugar|Sugar]]&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Carbon|Carbon]]&lt;br /&gt;
|-&lt;br /&gt;
! Toxin&lt;br /&gt;
| &#039;&#039;&#039;[[Chemistry#Dylovene|Dylovene]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Potassium|Potassium]]&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Silicon|Silicon]]&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Nitrogen|Nitrogen]]&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;[[Chemistry#Ultravasculine|Ultravasculine]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Plasma|Plasma]]&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]2 part [[Chemistry#Histamine|Histamine]]&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;[[Chemistry#Arithrazine|Arithrazine]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Hyronalin|Hyronalin]]&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]]1 part [[Chemistry#Dylovene|Dylovene]]&amp;lt;sup&amp;gt;([[File:Beaker.png|8px]]1 part [[Chemistry#Potassium|Potassium]] [[File:Beaker.png|8px]]1 part [[Chemistry#Silicon|Silicon]] [[File:Beaker.png|8px]]1 part [[Chemistry#Nitrogen|Nitrogen]])&amp;lt;/sup&amp;gt; [[File:Beaker.png|16px]]1 part [[Chemistry#Radium|Radium]])&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Hydrogen|Hydrogen]]&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;[[Chemistry#Hyronalin|Hyronalin]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Dylovene|Dylovene]]&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]]1 part [[Chemistry#Potassium|Potassium]] [[File:Beaker.png|16px]]1 part [[Chemistry#Silicon|Silicon]] [[File:Beaker.png|16px]]1 part [[Chemistry#Nitrogen|Nitrogen]])&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Radium|Radium]]&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;[[Chemistry#Diphenhydramine|Diphenhydramine]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Diethylamine|Diethylamine]]&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]]1 part [[Chemistry#Ammonia|Ammonia]]&amp;lt;sup&amp;gt;([[File:Beaker.png|8px]]3 part [[Chemistry#Hydrogen|Hydrogen]][[File:Beaker.png|8px]]1 part [[Chemistry#Nitrogen|Nitrogen]])&amp;lt;/sup&amp;gt; [[File:Beaker.png|16px]]1 part [[Chemistry#Ethanol|Ethanol]])&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Oil|Oil]]&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]]1 part [[Chemistry#Welding_fuel|Welding Fuel]] [[File:Beaker.png|16px]]1 part [[Chemistry#Carbon|Carbon]] [[File:Beaker.png|16px]]1 part [[Chemistry#Hydrogen|Hydrogen]])&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Table_salt|Table Salt]]&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]]1 part [[Chemistry#Chlorine|Chlorine]] [[File:Beaker.png|16px]]1 part [[Chemistry#Sodium|Sodium]]&amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt; @ 370K&amp;lt;/span&amp;gt;)&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Carbon|Carbon]]&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Ethanol|Ethanol]] &lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;[[Chemistry#Stellibinin|Stellibinin]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! Genetic&lt;br /&gt;
| &#039;&#039;&#039;[[Chemistry#Phalanximine|Phalanximine]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Unstable_mutagen|Unstable Mutagen]]&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]]1 part [[Chemistry#Chlorine|Chlorine]] [[File:Beaker.png|16px]]1 part [[Chemistry#Phosphorus|Phosphorus]] [[File:Beaker.png|16px]]1 part [[Chemistry#Radium|Radium]])&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Hyronalin|Hyronalin]]&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]]1 part [[Chemistry#Dylovene|Dylovene]]&amp;lt;sup&amp;gt;([[File:Beaker.png|8px]]1 part [[Chemistry#Potassium|Potassium]] [[File:Beaker.png|8px]]1 part [[Chemistry#Silicon|Silicon]] [[File:Beaker.png|8px]]1 part [[Chemistry#Nitrogen|Nitrogen]])&amp;lt;/sup&amp;gt; [[File:Beaker.png|16px]]1 part [[Chemistry#Radium|Radium]])&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Ethanol|Ethanol]]&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;[[Chemistry#Doxarubixadone|Doxarubixadone (Cryo)]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Cryoxadone|Cryoxadone]]&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]]1 part [[Chemistry#Dexalin|Dexalin]]&amp;lt;sup&amp;gt;([[File:Beaker.png|8px]]2 part [[Chemistry#Oxygen|Oxygen]] [[File:Beaker.png|8px]]1 part [[Chemistry#Plasma|Plasma]]&amp;lt;sup&amp;gt;(catalyst)&amp;lt;/sup&amp;gt;)&amp;lt;/sup&amp;gt; [[File:Beaker.png|16px]]1 part [[Chemistry#Water|Water]] [[File:Beaker.png|16px]]1 part [[Chemistry#Oxygen|Oxygen]])&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Unstable_mutagen|Unstable Mutagen]]&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]]1 part [[Chemistry#Chlorine|Chlorine]] [[File:Beaker.png|16px]]1 part [[Chemistry#Phosphorus|Phosphorus]] [[File:Beaker.png|16px]]1 part [[Chemistry#Radium|Radium]])&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Bleeding&lt;br /&gt;
| &#039;&#039;&#039;Medicated Suture&#039;&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Gauze&#039;&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Cloth&#039;&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Blood pack&#039;&#039;&#039; (restores blood levels)&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;[[Chemistry#Iron|Iron]]&#039;&#039;&#039; (restores blood levels, toxic to arachnids)&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;[[Chemistry#Copper|Copper]]&#039;&#039;&#039; (restores blood levels, toxic to non-arachnids)&#039;&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;[[Chemistry#Saline|Saline]]&#039;&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;[[Chemistry#Pulped Banana Peel|Pulped Banana Peel]]&#039;&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;[[Chemistry#Inaprovaline|Inaprovaline]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Oxygen|Oxygen]]&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Sugar|Sugar]]&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Carbon|Carbon]]&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;[[Chemistry#Tranexamic acid|Tranexamic acid]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Sulfuric_acid|Sulfuric Acid]]&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]]1 part [[Chemistry#Hydrogen|Hydrogen]] [[File:Beaker.png|16px]]1 part [[Chemistry#Sulfur|Sulfur]] [[File:Beaker.png|16px]]2 part [[Chemistry#Oxygen|Oxygen]])&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Sugar|Sugar]]&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Inaprovaline|Inaprovaline]]&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]]1 part [[Chemistry#Oxygen|Oxygen]] [[File:Beaker.png|16px]]1 part [[Chemistry#Sugar|Sugar]] [[File:Beaker.png|16px]]1 part [[Chemistry#Carbon|Carbon]])&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Zombification&lt;br /&gt;
| &#039;&#039;&#039;[[Chemistry#Ambuzol|Ambuzol]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Dylovene|Dylovene]]&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]]1 part [[Chemistry#Potassium|Potassium]] [[File:Beaker.png|16px]]1 part [[Chemistry#Silicon|Silicon]] [[File:Beaker.png|16px]]1 part [[Chemistry#Nitrogen|Nitrogen]])&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Ammonia|Ammonia]]&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]]3 part [[Chemistry#Hydrogen|Hydrogen]][[File:Beaker.png|16px]]1 part [[Chemistry#Nitrogen|Nitrogen]])&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]2 part [[Chemistry#Blood|Blood]]&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;[[Chemistry#Ambuzol_plus|Ambuzol Plus]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]5 part [[Chemistry#Ambuzol|Ambuzol]]&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]15 part [[Chemistry#Zombie_blood|Zombie Blood]]&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Guides Menu}}&lt;/div&gt;</summary>
		<author><name>FeelyFunTime</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Medical&amp;diff=4221</id>
		<title>Medical</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Medical&amp;diff=4221"/>
		<updated>2025-07-23T13:34:12Z</updated>

		<summary type="html">&lt;p&gt;FeelyFunTime: correcting an error I made&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Starting your shift ==&lt;br /&gt;
Medbay often starts out calm, but you&#039;d best prepare for the storm that&#039;s about to come. You&#039;ll either get blown up by some syndicate agent wanting the hypospray or you&#039;ll get so inundated with bodies and people screaming in your ear for you to treat them faster that you&#039;ll blow medbay up yourself.&lt;br /&gt;
&lt;br /&gt;
Coordinate with the [[Chemist|Chemists]]. Give them a list of drugs you&#039;ll need to treat your patients. Try to have a variety of meds on deck, and don&#039;t just keep a stockpile of [[Chemistry#Tricordrazine|Tricordrazine]] for everyone that comes your way.&lt;br /&gt;
&lt;br /&gt;
It&#039;s optional but bringing a Body Scanner or [[Medical_Doctor#Tools|health analyzer]] out to the front of medbay for patients to come and scan their DNA without pestering you can be beneficial. &lt;br /&gt;
&lt;br /&gt;
If there is no Crew Monitor Computer out in medical&#039;s public area, ask the [[Chief_Medical_Officer|CMO]] to bring it out from their office. When you have the time, you can check the Crew Monitor for anyone dead or dying. If they have their suit sensors set to display coordinates a [[Paramedic]] may use those to potentially locate their body for cloning purposes or biomass. A GPS and Handheld Crew Monitor devices can help you locate dead bodies.&lt;br /&gt;
&lt;br /&gt;
== Types Of Damage ==&lt;br /&gt;
In SS14, damage is a value representing how much injuries a character has suffered. It can be checked using a [[Medical_Doctor#Tools|health analyzer]] or your PDA. If it&#039;s 0, it means there are no wounds or injuries. There are 5 categories of damage: {{DMG|Brute}}, {{DMG|Burn}}, {{DMG|Airloss}}, {{DMG|Toxin}} and {{DMG|Genetic}}. Each of them has a different treatment, although some chemicals, like [[Chemistry#Tricordrazine|Tricordrazine]], can treat multiple types of damage. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Refer to [[Medical#Chemical_Reference_Table|Treatments Table]] for all treatments.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Brute Damage ===&lt;br /&gt;
There are three types of Brute damage: {{DMG|Blunt}}, {{DMG|Slash}}, {{DMG|Piercing}}. All types of Brute damage can be healed used using [[Chemistry#Bicaridine|Bicaridine]], which heals 4 {{DMG|Brute}} per unit. The overdose amount is 15u. You can also use advanced chemicals to treat only one kind of Brute damage at once, but more effectively. It&#039;s especially useful when a patient comes in with only one type of damage. These chemicals are: &lt;br /&gt;
* [[Chemistry#Bruizine|Bruizine]] - Healing {{DMG|Blunt|+|7}} wih max dose of 10.5u.&lt;br /&gt;
* [[Chemistry#Lacerinol|Lacerinol]] - Healing {{DMG|Slash|+|6}} with max dose of 12u.&lt;br /&gt;
* [[Chemistry#Puncturase|Puncturase]] - Healing {{DMG|Piercing|+|8}} but dealing {{DMG|Blunt|-|0.2}} with max dose of 11u.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Make sure to not mix any of the advanced brute meds with Bicaridine, or with each other.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The mixing of these chemicals creates [[Chemistry#Razorium|Razorium]], a damaging chemical that causes {{DMG|Slash|-|9}} a unit.&lt;br /&gt;
&lt;br /&gt;
When a patient is presenting with less than 25 damage, you might want to use [[Medical_Doctor#Tools|Bruise Packs]] or [[Medical_Doctor#Tools|Medicated Sutures]] to heal them. You can find these inside of your toolbelt or First Aid Kits. &lt;br /&gt;
&lt;br /&gt;
=== Burn Damage ===&lt;br /&gt;
There are four types of Burn damage: {{DMG|Heat}}, {{DMG|Shock}}, {{DMG|Cold}} and {{DMG|Caustic}}. All of them except {{DMG|Caustic}} can be healed using [[Chemistry#Dermaline|Dermaline]], which heals {{DMG|Heat|+|3}}, {{DMG|Shock|+|3}}, {{DMG|Cold|+|3}} and has a max dose of 10u. It&#039;s what you&#039;re most likely to find inside the medbay. The advanced chemicals for this kind of damage, are:&lt;br /&gt;
* [[Chemistry#Siderlac|Siderlac]] - Healing {{DMG|Caustic|+|10}}.&lt;br /&gt;
* [[Chemistry#Sigynate|Sigynate]] - Healing {{DMG|Caustic|+|6}} with a max dose of 16u.&lt;br /&gt;
* [[Chemistry#Leporazine|Leporazine]] - Healing {{DMG|Cold|+|8}} with a max dose of 12u.&lt;br /&gt;
* [[Chemistry#Siderlac|Pyrazine]] - Pyrazine {{DMG|Heat|+|10}} with a max dose of 20u.&lt;br /&gt;
* [[Chemistry#Insuzine|Insuzine]] - Healing {{DMG|Shock|+|10}} with a max dose of 12u.&lt;br /&gt;
&lt;br /&gt;
Again, when a patient is presenting with less than 25 Burn damage, you can use [[Medical_Doctor#Tools|Ointments]] or [[Medical_Doctor#Tools|Regenerative Meshes]] to heal them.&lt;br /&gt;
&lt;br /&gt;
=== Airloss Damage ===&lt;br /&gt;
Before reading anything else: if someone is on the ground gasping, you should first use an emergency medipen on them if no one else already has yet, and then move them to a stasis bed if there are any available. This will give you time to prepare a more specific treatment. Next check that their internals are off (if theres air in medbay) or on (if theres no air in medbay). You do this by their right click menu.&lt;br /&gt;
&lt;br /&gt;
When it comes to Asphyxiation, [[Chemistry#Epinephrine|Epinephrine]], [[Chemistry#Inaprovaline|Inaprovaline]], [[Chemistry#Dexalin|Dexalin]] and [[Chemistry#Dexalin_plus|Dexalin Plus]] are all effective at treating it, but your best friend and go-to chemical will be Dexalin Plus, which - unlike Inaprovaline and Epinephrine - heals both {{DMG|Bloodloss}} and {{DMG|Asphyxiation}} - {{DMG|Airloss|+|13}}.&lt;br /&gt;
&lt;br /&gt;
Another kind of Airloss damage is {{DMG|Bloodloss}}. Everyone has a volume of blood inside them. When you take damage, slash and pierce most importantly, you will lose blood. You may also start noticeably bleeding, which continually drains your blood. If your blood level falls below a certain threshold, you will begin taking bloodloss damage and you will continue to do so until your blood levels return to normal. When you lose enough blood, you will start seeing double.&lt;br /&gt;
&lt;br /&gt;
If someone is bleeding heavily there are 3 things to do:&lt;br /&gt;
* Stop the bleeding&lt;br /&gt;
* Restore blood levels &lt;br /&gt;
* Cure bloodloss damage &lt;br /&gt;
&lt;br /&gt;
To stop bleeding (to stop blood levels from dropping continuously), you should use gauze or [[Chemistry#Tranexamic_acid|Tranexamic acid]]. [[Chemistry#Inaprovaline|Inaprovaline]] and [[Chemistry#Pulped_banana_peel|Pulped banana peel]] also reduce bleeding but [[Chemistry#Tranexamic_acid|Tranexamic acid]] is 3 times more powerful than pulped banana peel and 6 times more powerful than Inaprovaline.  It should be noted that emergency medipens contain a small amount of [[Chemistry#Tranexamic_acid|Tranexamic acid]] (3u). Note that if you Examine a patient and it says they are covered in Lacerations, that means they are bleeding.&lt;br /&gt;
&lt;br /&gt;
If you have only a few patients with intense bleeding, move them to a stasis bed first to give you time to prepare a treatment.&lt;br /&gt;
&lt;br /&gt;
To restore blood level (stop double vision and stop continuous bloodloss damage), you need to administer [[Chemistry#Iron|Iron]], [[Chemistry#Saline|Saline]] or use Blood packs which restores 15units of blood per use.  Patients will recover blood levels on their own once their bleeding has stopped, however the rate at which they do so is abysmally low. You can view the patient&#039;s blood level in the top part of your Health Analyzer interface. It&#039;s showed there as precentage.&lt;br /&gt;
&lt;br /&gt;
Your patient may have enough bloodloss damage at any point in treatment to warrant curing the damage. To do so, you will want to apply [[Chemistry#Dexalin_plus|Dexalin plus]] or [[Chemistry#Dexalin|Dexalin]] to cure the bloodloss damage. Patients who are no longer low on blood will slowly recover from bloodloss damage on their own without medication. &lt;br /&gt;
&lt;br /&gt;
Do not simply cure the patient of their bloodloss damage and send them on their way. They may appear to be cured on your health analyzer, but if their bleeding has not been stopped and their blood levels restored to normal, they will be back in med bay to be treated again soon.&lt;br /&gt;
&lt;br /&gt;
=== Toxin Damage ===&lt;br /&gt;
There are two types of Toxin damage, both treated with different medications.&lt;br /&gt;
&lt;br /&gt;
The one you&#039;ll come across the most is {{DMG|Poison}} damage. Seriously, you&#039;d be surprised by how many people present with alcohol poisoning every shift. The first med you can use for healing {{DMG|Poison}} is [[Chemistry#Dylovene|Dylovene]], you&#039;re likely to see it at the start of your shift. It heals {{DMG|Poison|+|2}} per unit with a max dose of 20u. The far superior med is [[Chemistry#Diphenhydramine|Diphenhydramine]], as it heals {{DMG|Poison|+|6}} and has no overdose.&lt;br /&gt;
&lt;br /&gt;
The next kind of Toxin is {{DMG|Radiation}} damage. You will most likely see [[Salvage_Specialist|Salvage Specialists]] presenting with this kind of damage. It can be treated with [[Chemistry#Arithrazine|Arithrazine]], which heals {{DMG|Radiation|+|6}} per unit. You need to watch out, because it also deals {{DMG|Brute|-|1}}. You can usually solve this issue with [[Medical_Doctor#Tools|Bruise Pack]] or [[Chemistry#Bicaridine|Bicaridine]].&lt;br /&gt;
&lt;br /&gt;
=== Vision ===&lt;br /&gt;
A loss of eye sight will not appear on the Health Analyzer. If a user has been using a Welding Torch without a Welding Mask, they may be unable to see very far. You can treat it using [[Chemistry#Oculine|Oculine]]&lt;br /&gt;
&lt;br /&gt;
=== Jittering ===&lt;br /&gt;
A patient may be jittering (shaking) due to an overdose. A bed rest or simply time can help here. To rapidly flush jittering, you can administer a dose of [[Chemistry#Diphenhydramine|Diphenhydramine]].&lt;br /&gt;
&lt;br /&gt;
=== Allergic Reaction ===&lt;br /&gt;
An allergic reaction (e.g. to bees) can cause a build up of [[Chemistry#Histamine|Histamine]]. A dose of [[Chemistry#Diphenhydramine|Diphenhydramine]] or [[Chemistry#Ultravasculine|Ultravasculine]] can help flush it.&lt;br /&gt;
&lt;br /&gt;
=== Hallucinations ===&lt;br /&gt;
A patient may see swirly illusions after taking a hallucinogenic such as Space Drugs. A bed rest or simply time can help here. 1u of [[Chemistry#Synaptizine|Synaptizine]] can assist here (via a Dropper). More than 1u can be lethal.&lt;br /&gt;
&lt;br /&gt;
=== Ethanol Poisoning === &lt;br /&gt;
A patient may feel the effects of ingesting too much alcohol. A bed rest or simply time can help here. [[Chemistry#Ethylredoxrazine|Ethylredoxrazine]] can also be used to treat the effeects.&lt;br /&gt;
&lt;br /&gt;
== Cryogenics ==&lt;br /&gt;
&#039;&#039;Main article: [[Cryogenic_Pods|Cryogenic Pods]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Cryogenic Pods, also called cryo pods or cryopods, are a special type of medical machinery used in conjuction with specific chemical solutions. The machine itself can be thought of a simple gas chamber a patient can be placed in, with specific protection to prevent cold gases from damaging patients. It also offers a slot for a beaker or similar, to automatically inject the patient with a solution, slowly over the course of time. Cryo pods need a properly built atmospherics setup to work.&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; flex-flow: row wrap; justify-content: center; gap: 0.5em&amp;quot;&amp;gt;&lt;br /&gt;
{{Chembox|prototype=Cryoxadone}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Administering Medication ==&lt;br /&gt;
There are multiple ways to administer medicine to the patients.&lt;br /&gt;
* Liquid + Syringe - This is the most common way of giving chemicals to patients. You can find labeled jugs with medicine usually near the beds area of the Medbay. Each one holds 200u of liquid. You can use a syringe to draw or inject chemicals. By right clicking a syringe, you can change the amount of liquid you want to transfer - 5u, 10u or 15u. By left clicking it in your hand or clicking Z, you can change the mode between Drawing and Injecting.&lt;br /&gt;
* Liquid + Interact - A doctor can hold a container of liquid (e.g. a beaker, jug, can, bottle) and interact with a patient to force them to sip 5u of the liquid. Force feeding is slower than if the patient drinks the liquid themselves. Liquids cannot be ingested by some species (such as Moth). Drinking requires the face to be uncovered (except for certain masks like the clown mask). A doctor can Strip off a Helmet and Breathe Mask in order to achieve this. Drinking does nothing on dead bodies except if it is ingested right before the Defibrillator.&lt;br /&gt;
* Pill - A [[Chemist]] can create pills and some Medpacks also have pills therein. Pills will often be labelled with the chemical and amount of units. Unfortunately pills can also be mislabelled. Mislabelled pills can be grinded by a Grinder to revert to a liquid. Pills contain higher volumes of medication than a syringe. Pills cannot be ingested by some species (such as Moth). Pills require the face to be uncovered (except for certain masks like the clown mask). A doctor can Strip off a Helmet and Breathe Mask in order to achieve this. Pills do nothing on dead bodies except if they are ingested right before the Defibrillator.&lt;br /&gt;
* Apply a Pack - Some treatments can be applied topically to the body. This can be performed on dead bodies, moths and patients wearing a helmet. Examples of topical treatment are: Bruise Packs, Ointment, Gauze, Aloe Cream, etc.&lt;br /&gt;
&lt;br /&gt;
== Stabilizing Critical Patients ==&lt;br /&gt;
When a character suffers more than 100 damage, they will go into a Critical condition, indicated by the character passing out on the floor and starting to gasp for air. While crit, they won&#039;t be able to move, speak or interact with the world. They will also start gaining Asphyxiation. Once they reach 200 total damage, they will die, indicated by the text &amp;quot;... siezes up, his eyes dead and lifeless&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
Patients are often dragged in gasping for air in a Critical state. In the medbay, the go-to chemical for healing {{DMG|Airloss}} is [[Chemistry#Dexalin_plus|Dexalin Plus]], which heals {{DMG|Airloss|+|13}}. While you&#039;re in field, the usual best option is to inject an emergency medipen into the patient to stabilize them, which has the effect of healing a bit of damage and {{DMG|Asphyxiation|+|6}}. Everyone starts with an emergency medipen inside their survival box, which contains 12u of [[Chemistry#Epinephrine|Epinephrine]] and 3u of [[Chemistry#Tranxemic_acid|Tranexamic Acid]]. Medical doctors also have one medipen on their medical belt. If you run out, there are also bottles of [[Chemistry#Epinephrine|Epinephrine]] inside the NanoMed. &lt;br /&gt;
&lt;br /&gt;
If you don&#039;t have [[Chemistry#Epinephrine|Epinephrine]] or [[Chemistry#Dexalin_plus|Dexalin Plus]] then [[Chemistry#Inaprovaline|Inaprovaline]] can also be useful, to a lesser degree. Once you administer a chemical to deal with the {{DMG|Airloss}}, you can move on to healing other types of damage. If you notice {{DMG|Asphyxiation}} going up again, you can give the patient another dose of preferably [[Chemistry#Dexalin_plus|Dexalin Plus]].&lt;br /&gt;
&lt;br /&gt;
Putting critical patients on a Stasis Bed will make them die 10 times slower, giving you more time to do other things. Remember that it also makes all chemicals metabolize slower, including medicine. Medical beds and roller also help a little. To do this, drag the patient onto an empty bed (do not Pull them onto the bed but instead left click them, drag and release them onto the bed).&lt;br /&gt;
&lt;br /&gt;
== Dead Body Analysis ==&lt;br /&gt;
If someone dies in your care or is brought to you as a corpse, you need to decide what action to take:&lt;br /&gt;
&lt;br /&gt;
First verify that the body has a soul. The best and simplest way to do this is {{key press|Shift}} + left click.&lt;br /&gt;
&lt;br /&gt;
[[File:BodyDead.png|thumb]]If you see text in red stating &amp;quot;They are dead.&amp;quot;, this means that this person is still viable for cloning or revival. If they get cloned, the old body will display the unclonable text shown below, and can be disposed of (after the person has gathered all their things off of it).&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
[[File:BodyDeadSSD.png|thumb]]&lt;br /&gt;
If instead you see text in yellow stating &amp;quot;Their soul lies dormant and may return soon.&amp;quot;, then this person is still cloneable but have left the server. You might want to keep them in the morgue until their soul returns or just clone them and hope for them to come back.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
[[File:BodyDeadIrrecoverable.png|thumb]]If instead you see text in purple stating &amp;quot;Their soul has departed and moved on. Any recovery is unlikely.&amp;quot;, then this person is gone. They&#039;ve either left the server, or they&#039;ve taken a ghost role, such as a drone or monkey, and thus forfeited the right to come back to their body. That or they&#039;ve just been cloned. Toss this body in the morgue.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Reviving ===&lt;br /&gt;
Dead people can be brought back using a Defibrillator, but only if they have less than 200 total damage (Not counting {{DMG|Asphyxiation}}) and they aren&#039;t rotting. You can use a Health Analyzer to check how much damage the body took before death. If the damage is excessive or non-curable with topical treatments, cloning may be the only option. Chemicals do not metabolize in the dead, but you can reduce the damage by using [[Medical_Doctor#Tools|Bruise Packs, Ointments, Sutures, Meshes, Gauzes and Bloodpacks]]. Once you get them below 200 damage, you can use a Defibrillator to bring them back to life. You can often find them free-standing or in a cabinet. It is batter-operated and must be turned on before you can use it. Each time the Defibrillator is used, its battery charge will go down. Eventually, you will need to recharge it. To do that, you need to first eject the battery cell and put it in a reacharger. It can be also found in Medical.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
|+ Dead Body Treatment&lt;br /&gt;
|-&lt;br /&gt;
! Symptoms !! Analysis !! Treatment Steps&lt;br /&gt;
|-&lt;br /&gt;
| 200+ Airloss || Revivable || Defibrillator &lt;br /&gt;
|-&lt;br /&gt;
| 100 Airloss and 100 Brute || Revivable || 2 Bruise packs followed by a Defibrillator followed by normal treatment (e.g. Bicaridine)&lt;br /&gt;
|-&lt;br /&gt;
| 200 Brute || Revivable || Brute packs until ~95 brute followed by a Defibrillator followed by normal treatment (e.g. Bicaridine)&lt;br /&gt;
|-&lt;br /&gt;
| 200 Burn || Revivable || Ointment or Aloe Cream until ~95 burn followed by a Defibrillator followed by normal treatment (e.g. Dermaaline)&lt;br /&gt;
|-&lt;br /&gt;
| 200 Poison or Radiation || Clone || Note that an advanced doctor may inject them with Anti-Toxin and then Defib and repeat this process but it will be a challenging revival. &lt;br /&gt;
|-&lt;br /&gt;
| 200+ Brute || Clone || Check Medical stockpiles of Bruise Packs before attempting revival. Cloning may be more viable.&lt;br /&gt;
|-&lt;br /&gt;
| 200+ Burn || Clone || Check Medical stockpiles of Ointment and Aloe Cream before attempting revival. Aloe Cream is a renewable resource from Botany. Cloning may be more viable if stockpiles are poor or Botany is non-responsive.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Cloning ===&lt;br /&gt;
To clone, first the cloning system needs to be set up. &lt;br /&gt;
&lt;br /&gt;
Make sure that the metempsychotic machine (or cloner) and medical scanner are linked to the Cloning Console via multitool. After that, ensure that there&#039;s enough biomass (from the Biomass Reclaimer). When you wish to clone them, place their body in the medical scanner and clone from the console.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Metempsychotic Machine&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:MetempsychoticMachine.png|64px]]&lt;br /&gt;
&lt;br /&gt;
This is the machine every station starts with.&lt;br /&gt;
&lt;br /&gt;
This machine doesn&#039;t clone you but transfer your soul into a new body. It costs 30 biomass on the first transfer and there is a 100% chance for you to end up in an humanoid body (with a low chance of it being your own body. For every consecutive metempsychoses, the price goes up by 5 biomass and the chances of ending up in a humanoid body goes down by 25%. Upgrades can affect each.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Cloning Machine&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Cloner.png|64px]]&lt;br /&gt;
&lt;br /&gt;
The original cloner. It can be found in salvages wrecks.&lt;br /&gt;
&lt;br /&gt;
Larger species require more biomass to clone. You can inspect the body&#039;s damage before deciding whether to clone. Each point of genetic damage increases the chance cloning will fail by 1%.&lt;br /&gt;
&lt;br /&gt;
After cloning, be sure to process their old body in the reclaimer to get some biomass back. Make sure you&#039;ve given them an opportunity to get their things (as long as they didn&#039;t die of infectious disease.)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Medical Scanner&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:MedicalScanner.png|64px]]&lt;br /&gt;
&lt;br /&gt;
The medical scanner is where you put clone-able bodies into before interacting with the body scanner to press the clone button.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Morgue ===&lt;br /&gt;
Meant for long-term storage of dead bodies. This is where you find a bunch of morgue storage pods where you can store dead people. &lt;br /&gt;
&lt;br /&gt;
It is recommended to only store people with souls in there if the cloning bay is overflowing, you can&#039;t clone due to low biomass or it is currently inoperable.&lt;br /&gt;
&lt;br /&gt;
Storing dead bodies is very useful to prevent the body from rotting (which prevents revival and cloning).&lt;br /&gt;
&lt;br /&gt;
To use the Morgue, interact with a Storage Pod to open the tray, drag a body onto the tray, then interact with the Pod to close the tray. Typically you&#039;ll want only one body per Storage Pod.&lt;br /&gt;
&lt;br /&gt;
Here&#039;s a quick morgue color code.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left;vertical-align: center;&amp;quot;&lt;br /&gt;
! Sprite !! Meaning&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MorgueEmpty.png]]&lt;br /&gt;
| There is nothing inside the tray.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MorgueBodySoulless.png]]&lt;br /&gt;
| There is a body but the player isn&#039;t in the body. The state of the spirit is unknown as the player could be waiting around the body or left already. You need to pull out the body and check it manually.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MorgueBody.png]]&lt;br /&gt;
| The body has a spirit inside of it, and is revive-able. It will be beeping too.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MorgueObject.png]]&lt;br /&gt;
| There is something inside the tray, but it&#039;s not a body.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Biomass Reclaimer&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:BiomassReclaimer.png|64px]]&lt;br /&gt;
&lt;br /&gt;
Every morgue comes with a very important piece of equipment, the Biomass Reclaimer. It is fairly straightforward, put a dead body in it, it grinds them into biomass. Be careful not to grind down clone-able body if you are not an [[Antagonist]] as it could get you in trouble [[Roleplay#In_Character|IC]] and [[Roleplay#Out_of_Character|OOC]].&lt;br /&gt;
&lt;br /&gt;
If you attempt to drag a living creature into the Biomass Reclaimer, it may throw the creature across the room.&lt;br /&gt;
&lt;br /&gt;
The amount of Biomass generated depends on the type of creature.&lt;br /&gt;
&lt;br /&gt;
If you get low on Biomass, contact Salvage and/or Cargo and ask for their help.&lt;br /&gt;
&lt;br /&gt;
== Crew Monitoring Console ==&lt;br /&gt;
A Crew Monitoring Console usually can be found in the public area of the Medbay or inside the CMO&#039;s office. It also comes in a handheld version distributed to the [[Chief_Medical_Officer|Chief Medical Officer]] and the [[Paramedic|Paramedics]].&lt;br /&gt;
&lt;br /&gt;
It can be used to find other crewmembers, provided they have suit sensors enabled. The four settings on suit sensors are:&lt;br /&gt;
* Off - The person doesn&#039;t show up in the console.&lt;br /&gt;
* Binary - The person shows up as either ALIVE or DEAD.&lt;br /&gt;
* Vitals - The person will show up with their current health condition.&lt;br /&gt;
* Coordinates - The person can be found on the interactive station map.&lt;br /&gt;
&lt;br /&gt;
If someone has their Coordinates on, they can be easily found and retrived by [[Paramedic|Paramedics]]. If someone dies without coords on, there&#039;s little you can do usually. It&#039;s recommended for all crew to have their suit sensors on.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Chemical Reference Table ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &amp;lt;span style=&amp;quot;white-space: nowrap;&amp;quot;&amp;gt;&lt;br /&gt;
! Damage&lt;br /&gt;
! Treatment&lt;br /&gt;
|-&lt;br /&gt;
! Brute&lt;br /&gt;
| &#039;&#039;&#039;Bruise Pack&#039;&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Medicated Suture&#039;&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;[[Chemistry#Bicaridine|Bicaridine]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Carbon|Carbon]]&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Inaprovaline|Inaprovaline]]&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]]1 part [[Chemistry#Oxygen|Oxygen]] [[File:Beaker.png|16px]]1 part [[Chemistry#Sugar|Sugar]] [[File:Beaker.png|16px]]1 part [[Chemistry#Carbon|Carbon]])&amp;lt;/sup&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;[[Chemistry#Bruizine|Bruizine (Blunt)]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Bicaridine|Bicaridine]]&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]]1 part [[Chemistry#Carbon|Carbon]] [[File:Beaker.png|16px]]1 part [[Chemistry#Inaprovaline|Inaprovaline]]&amp;lt;sup&amp;gt;([[File:Beaker.png|8px]]1 part [[Chemistry#Oxygen|Oxygen]] [[File:Beaker.png|8px]]1 part [[Chemistry#Sugar|Sugar]] [[File:Beaker.png|8px]]1 part [[Chemistry#Carbon|Carbon]])&amp;lt;/sup&amp;gt;)&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]0.9 part [[Chemistry#Lithium|Lithium]]&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Sugar|Sugar]] &lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;[[Chemistry#Lacerinol|Lacerinol (Slash)]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Bicaridine|Bicaridine]]&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]]1 part [[Chemistry#Carbon|Carbon]] [[File:Beaker.png|16px]]1 part [[Chemistry#Inaprovaline|Inaprovaline]]&amp;lt;sup&amp;gt;([[File:Beaker.png|8px]]1 part [[Chemistry#Oxygen|Oxygen]] [[File:Beaker.png|8px]]1 part [[Chemistry#Sugar|Sugar]] [[File:Beaker.png|8px]]1 part [[Chemistry#Carbon|Carbon]])&amp;lt;/sup&amp;gt;)&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Benzene|Benzene]]&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]]1 part [[Chemistry#Hydrogen|Hydrogen]] [[File:Beaker.png|16px]]1 part [[Chemistry#Carbon|Carbon]]&amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt; @ 310K&amp;lt;/span&amp;gt;)&amp;lt;/sup&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;[[Chemistry#Puncturase|Puncturase (Piercing)]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Bicaridine|Bicaridine]]&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]]1 part [[Chemistry#Carbon|Carbon]] [[File:Beaker.png|16px]]1 part [[Chemistry#Inaprovaline|Inaprovaline]]&amp;lt;sup&amp;gt;([[File:Beaker.png|8px]]1 part [[Chemistry#Oxygen|Oxygen]] [[File:Beaker.png|8px]]1 part [[Chemistry#Sugar|Sugar]] [[File:Beaker.png|8px]]1 part [[Chemistry#Carbon|Carbon]])&amp;lt;/sup&amp;gt;)&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Hydroxide|Hydroxide]]&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]]1 part [[Chemistry#Hydrogen|Hydrogen]] [[File:Beaker.png|16px]]1 part [[Chemistry#Oxygen|Oxygen]]&amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt; @ 310K&amp;lt;/span&amp;gt;)&amp;lt;/sup&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;[[Chemistry#Tricordrazine|Tricordrazine]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Dylovene|Dylovene]]&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]]1 part [[Chemistry#Potassium|Potassium]] [[File:Beaker.png|16px]]1 part [[Chemistry#Silicon|Silicon]] [[File:Beaker.png|16px]]1 part [[Chemistry#Nitrogen|Nitrogen]])&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt; [[File:Beaker.png|32px]]1 part [[Chemistry#Inaprovaline|Inaprovaline]]&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]]1 part [[Chemistry#Oxygen|Oxygen]] [[File:Beaker.png|16px]]1 part [[Chemistry#Sugar|Sugar]] [[File:Beaker.png|16px]]1 part [[Chemistry#Carbon|Carbon]])&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Burn &lt;br /&gt;
| &#039;&#039;&#039;Ointment&#039;&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Regenerative Mesh&#039;&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;[[Chemistry#Siderlac|Siderlac (Caustic)]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Stellibinin|Stellibinin]]&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Aloe|Aloe]]&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;[[Chemistry#Sigynate|Sigynate (Caustic)]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Sodium_carbonate|Sodium Carbonate]]&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]]1 part [[Chemistry#Ammonia|Ammonia]]&amp;lt;sup&amp;gt;([[File:Beaker.png|8px]]3 part [[Chemistry#Hydrogen|Hydrogen]][[File:Beaker.png|8px]]1 part [[Chemistry#Nitrogen|Nitrogen]])&amp;lt;/sup&amp;gt; [[File:Beaker.png|16px]]1 part [[Chemistry#Table_salt|Table Salt]]&amp;lt;sup&amp;gt;([[File:Beaker.png|8px]]1 part [[Chemistry#Chlorine|Chlorine]][[File:Beaker.png|8px]]1 part [[Chemistry#Sodium|Sodium]]&amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt; @ 370K&amp;lt;/span&amp;gt;)&amp;lt;/sup&amp;gt; [[File:Beaker.png|16px]]1 part [[Chemistry#Carbon|Carbon]] [[File:Beaker.png|16px]]1 part [[Chemistry#Oxygen|Oxygen]])&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt; [[File:Beaker.png|32px]]1 part [[Chemistry#Sodium_hydroxide|Sodium Hydroxide]]&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]]1 part [[Chemistry#Hydroxide|Hydroxide]]&amp;lt;sup&amp;gt;([[File:Beaker.png|8px]]1 part [[Chemistry#Hydrogen|Hydrogen]] [[File:Beaker.png|8px]]1 part [[Chemistry#Oxygen|Oxygen]]&amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt; @ 310K&amp;lt;/span&amp;gt;)&amp;lt;/sup&amp;gt;[[File:Beaker.png|16px]]1 part [[Chemistry#Sodium|Sodium]])&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt; [[File:Beaker.png|32px]]1 part [[Chemistry#Kelotane|Kelotane]]&amp;lt;sup&amp;gt;([[File:Beaker.png|8px]]1 part [[Chemistry#Silicon|Silicon]][[File:Beaker.png|8px]]1 part [[Chemistry#Carbon|Carbon]])&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Water|Water]]&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Sugar|Sugar]]&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;[[Chemistry#Insuzine|Insuzine (Shock)]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Leporazine|Leporazine]]&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]]1 part [[Chemistry#Copper|Copper]][[File:Beaker.png|16px]]1 part [[Chemistry#Fersilicite|Fersilicite]]&amp;lt;sup&amp;gt;([[File:Beaker.png|8px]]1 part [[Chemistry#Iron|Iron]][[File:Beaker.png|8px]]1 part [[Chemistry#Silicon|Silicon]]&amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt; @ 310K&amp;lt;/span&amp;gt;)&amp;lt;/sup&amp;gt;)[[File:Beaker.png|16px]]1 part [[Chemistry#Plasma|Plasma]]&amp;lt;sup&amp;gt;(catalyst)&amp;lt;/sup&amp;gt;)&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Kelotane|Kelotane]]&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]]1 part [[Chemistry#Silicon|Silicon]][[File:Beaker.png|16px]]1 part [[Chemistry#Carbon|Carbon]])&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Silicon|Silicon]]&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Benzene|Benzene]]&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]]1 part [[Chemistry#Hydrogen|Hydrogen]][[File:Beaker.png|16px]]1 part [[Chemistry#Carbon|Carbon]])&amp;lt;/sup&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;[[Chemistry#Pyrazine|Pyrazine (Heat)]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Leporazine|Leporazine]]&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]]1 part [[Chemistry#Copper|Copper]][[File:Beaker.png|16px]]1 part [[Chemistry#Fersilicite|Fersilicite]]&amp;lt;sup&amp;gt;([[File:Beaker.png|8px]]1 part [[Chemistry#Iron|Iron]][[File:Beaker.png|8px]]1 part [[Chemistry#Silicon|Silicon]]&amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt; @ 310K&amp;lt;/span&amp;gt;)&amp;lt;/sup&amp;gt;)[[File:Beaker.png|16px]]1 part [[Chemistry#Plasma|Plasma]]&amp;lt;sup&amp;gt;(catalyst)&amp;lt;/sup&amp;gt;)&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Dermaline|Dermaline]]&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]]1 part [[Chemistry#Kelotane|Kelotane]]&amp;lt;sup&amp;gt;([[File:Beaker.png|8px]]1 part [[Chemistry#Silicon|Silicon]] [[File:Beaker.png|8px]]1 part [[Chemistry#Carbon|Carbon]])&amp;lt;/sup&amp;gt;[[File:Beaker.png|16px]]1 part [[Chemistry#Oxygen|Oxygen]][[File:Beaker.png|16px]]1 part [[Chemistry#Phosphorus|Phosphorus]])&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Carbon|Carbon]]&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;[[Chemistry#Leporazine|Leporazine (Cold)]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Copper|Copper]][[File:Beaker.png|32px]]1 part [[Chemistry#Fersilicite|Fersilicite]]&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]]1 part [[Chemistry#Iron|Iron]][[File:Beaker.png|16px]]1 part [[Chemistry#Silicon|Silicon]]&amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt; @ 310K&amp;lt;/span&amp;gt;)&amp;lt;/sup&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Plasma|Plasma]]&amp;lt;sup&amp;gt;(catalyst)&amp;lt;/sup&amp;gt;)&amp;lt;/sup&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;[[Chemistry#Kelotane|Kelotane]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Silicon|Silicon]]&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Carbon|Carbon]]&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;[[Chemistry#Dermaline|Dermaline]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Kelotane|Kelotane]]&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]]1 part [[Chemistry#Silicon|Silicon]] [[File:Beaker.png|16px]]1 part [[Chemistry#Carbon|Carbon]])&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Oxygen|Oxygen]]&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Phosphorus|Phosphorus]]&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;[[Chemistry#Tricordrazine|Tricordrazine]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Dylovene|Dylovene]]&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]]1 part [[Chemistry#Potassium|Potassium]] [[File:Beaker.png|16px]]1 part [[Chemistry#Silicon|Silicon]] [[File:Beaker.png|16px]]1 part [[Chemistry#Nitrogen|Nitrogen]])&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Inaprovaline|Inaprovaline]]&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]]1 part [[Chemistry#Oxygen|Oxygen]] [[File:Beaker.png|16px]]1 part [[Chemistry#Sugar|Sugar]] [[File:Beaker.png|16px]]1 part [[Chemistry#Carbon|Carbon]])&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Airloss&lt;br /&gt;
| &#039;&#039;&#039;[[Chemistry#Dexalin|Dexalin]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]2 part [[Chemistry#Oxygen|Oxygen]]&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Plasma|Plasma]]&amp;lt;sup&amp;gt;(catalyst)&amp;lt;/sup&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;[[Chemistry#Dexalin Plus|Dexalin plus]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Dexalin|Dexalin]]&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]]2 part [[Chemistry#Oxygen|Oxygen]] [[File:Beaker.png|16px]]1 part [[Chemistry#Plasma|Plasma]]&amp;lt;sup&amp;gt;(catalyst)&amp;lt;/sup&amp;gt;)&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Iron|Iron]]&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Carbon|Carbon]]&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;[[Chemistry#Epinephrine|Epinephrine]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Phenol|Phenol]]&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]]1 part [[Chemistry#Oxygen|Oxygen]] [[File:Beaker.png|16px]]1 part [[Chemistry#Hydrogen|Hydrogen]] [[File:Beaker.png|16px]]1 part [[Chemistry#Carbon|Carbon]])&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Acetone|Acetone]]&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]]1 part [[Chemistry#Oil|Oil]]&amp;lt;sup&amp;gt;([[File:Beaker.png|8px]]1 part [[Chemistry#Welding_fuel|Welding Fuel]] [[File:Beaker.png|8px]]1 part [[Chemistry#Carbon|Carbon]] [[File:Beaker.png|8px]]1 part [[Chemistry#Hydrogen|Hydrogen]])&amp;lt;/sup&amp;gt; [[File:Beaker.png|16px]]1 part [[Chemistry#Welding_fuel|Welding Fuel]] [[File:Beaker.png|16px]]1 part [[Chemistry#Oxygen|Oxygen]])&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Chlorine|Chlorine]]&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Hydroxide|Hydroxide]]&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]]1 part [[Chemistry#Hydrogen|Hydrogen]] [[File:Beaker.png|16px]]1 part [[Chemistry#Oxygen|Oxygen]]&amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt; @ 310K&amp;lt;/span&amp;gt;)&amp;lt;/sup&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;[[Chemistry#Inaprovaline|Inaprovaline]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Oxygen|Oxygen]]&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Sugar|Sugar]]&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Carbon|Carbon]]&lt;br /&gt;
|-&lt;br /&gt;
! Toxin&lt;br /&gt;
| &#039;&#039;&#039;[[Chemistry#Dylovene|Dylovene]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Potassium|Potassium]]&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Silicon|Silicon]]&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Nitrogen|Nitrogen]]&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;[[Chemistry#Ultravasculine|Ultravasculine]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Plasma|Plasma]]&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]2 part [[Chemistry#Histamine|Histamine]]&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;[[Chemistry#Arithrazine|Arithrazine]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Hyronalin|Hyronalin]]&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]]1 part [[Chemistry#Dylovene|Dylovene]]&amp;lt;sup&amp;gt;([[File:Beaker.png|8px]]1 part [[Chemistry#Potassium|Potassium]] [[File:Beaker.png|8px]]1 part [[Chemistry#Silicon|Silicon]] [[File:Beaker.png|8px]]1 part [[Chemistry#Nitrogen|Nitrogen]])&amp;lt;/sup&amp;gt; [[File:Beaker.png|16px]]1 part [[Chemistry#Radium|Radium]])&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Hydrogen|Hydrogen]]&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;[[Chemistry#Hyronalin|Hyronalin]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Dylovene|Dylovene]]&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]]1 part [[Chemistry#Potassium|Potassium]] [[File:Beaker.png|16px]]1 part [[Chemistry#Silicon|Silicon]] [[File:Beaker.png|16px]]1 part [[Chemistry#Nitrogen|Nitrogen]])&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Radium|Radium]]&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;[[Chemistry#Diphenhydramine|Diphenhydramine]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Diethylamine|Diethylamine]]&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]]1 part [[Chemistry#Ammonia|Ammonia]]&amp;lt;sup&amp;gt;([[File:Beaker.png|8px]]3 part [[Chemistry#Hydrogen|Hydrogen]][[File:Beaker.png|8px]]1 part [[Chemistry#Nitrogen|Nitrogen]])&amp;lt;/sup&amp;gt; [[File:Beaker.png|16px]]1 part [[Chemistry#Ethanol|Ethanol]])&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Oil|Oil]]&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]]1 part [[Chemistry#Welding_fuel|Welding Fuel]] [[File:Beaker.png|16px]]1 part [[Chemistry#Carbon|Carbon]] [[File:Beaker.png|16px]]1 part [[Chemistry#Hydrogen|Hydrogen]])&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Table_salt|Table Salt]]&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]]1 part [[Chemistry#Chlorine|Chlorine]] [[File:Beaker.png|16px]]1 part [[Chemistry#Sodium|Sodium]]&amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt; @ 370K&amp;lt;/span&amp;gt;)&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Carbon|Carbon]]&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Ethanol|Ethanol]] &lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;[[Chemistry#Stellibinin|Stellibinin]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! Genetic&lt;br /&gt;
| &#039;&#039;&#039;[[Chemistry#Phalanximine|Phalanximine]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Unstable_mutagen|Unstable Mutagen]]&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]]1 part [[Chemistry#Chlorine|Chlorine]] [[File:Beaker.png|16px]]1 part [[Chemistry#Phosphorus|Phosphorus]] [[File:Beaker.png|16px]]1 part [[Chemistry#Radium|Radium]])&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Hyronalin|Hyronalin]]&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]]1 part [[Chemistry#Dylovene|Dylovene]]&amp;lt;sup&amp;gt;([[File:Beaker.png|8px]]1 part [[Chemistry#Potassium|Potassium]] [[File:Beaker.png|8px]]1 part [[Chemistry#Silicon|Silicon]] [[File:Beaker.png|8px]]1 part [[Chemistry#Nitrogen|Nitrogen]])&amp;lt;/sup&amp;gt; [[File:Beaker.png|16px]]1 part [[Chemistry#Radium|Radium]])&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Ethanol|Ethanol]]&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;[[Chemistry#Doxarubixadone|Doxarubixadone (Cryo)]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Cryoxadone|Cryoxadone]]&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]]1 part [[Chemistry#Dexalin|Dexalin]]&amp;lt;sup&amp;gt;([[File:Beaker.png|8px]]2 part [[Chemistry#Oxygen|Oxygen]] [[File:Beaker.png|8px]]1 part [[Chemistry#Plasma|Plasma]]&amp;lt;sup&amp;gt;(catalyst)&amp;lt;/sup&amp;gt;)&amp;lt;/sup&amp;gt; [[File:Beaker.png|16px]]1 part [[Chemistry#Water|Water]] [[File:Beaker.png|16px]]1 part [[Chemistry#Oxygen|Oxygen]])&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Unstable_mutagen|Unstable Mutagen]]&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]]1 part [[Chemistry#Chlorine|Chlorine]] [[File:Beaker.png|16px]]1 part [[Chemistry#Phosphorus|Phosphorus]] [[File:Beaker.png|16px]]1 part [[Chemistry#Radium|Radium]])&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Bleeding&lt;br /&gt;
| &#039;&#039;&#039;Medicated Suture&#039;&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Gauze&#039;&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Cloth&#039;&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Blood pack&#039;&#039;&#039; (restores blood levels)&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;[[Chemistry#Iron|Iron]]&#039;&#039;&#039; (restores blood levels, toxic to arachnids)&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;[[Chemistry#Copper|Copper]]&#039;&#039;&#039; (restores blood levels, toxic to non-arachnids)&#039;&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;[[Chemistry#Saline|Saline]]&#039;&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;[[Chemistry#Pulped Banana Peel|Pulped Banana Peel]]&#039;&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;[[Chemistry#Inaprovaline|Inaprovaline]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Oxygen|Oxygen]]&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Sugar|Sugar]]&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Carbon|Carbon]]&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;[[Chemistry#Tranexamic acid|Tranexamic acid]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Sulfuric_acid|Sulfuric Acid]]&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]]1 part [[Chemistry#Hydrogen|Hydrogen]] [[File:Beaker.png|16px]]1 part [[Chemistry#Sulfur|Sulfur]] [[File:Beaker.png|16px]]2 part [[Chemistry#Oxygen|Oxygen]])&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Sugar|Sugar]]&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Inaprovaline|Inaprovaline]]&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]]1 part [[Chemistry#Oxygen|Oxygen]] [[File:Beaker.png|16px]]1 part [[Chemistry#Sugar|Sugar]] [[File:Beaker.png|16px]]1 part [[Chemistry#Carbon|Carbon]])&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Zombification&lt;br /&gt;
| &#039;&#039;&#039;[[Chemistry#Ambuzol|Ambuzol]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Dylovene|Dylovene]]&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]]1 part [[Chemistry#Potassium|Potassium]] [[File:Beaker.png|16px]]1 part [[Chemistry#Silicon|Silicon]] [[File:Beaker.png|16px]]1 part [[Chemistry#Nitrogen|Nitrogen]])&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Ammonia|Ammonia]]&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]]3 part [[Chemistry#Hydrogen|Hydrogen]][[File:Beaker.png|16px]]1 part [[Chemistry#Nitrogen|Nitrogen]])&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]2 part [[Chemistry#Blood|Blood]]&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;[[Chemistry#Ambuzol_plus|Ambuzol Plus]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]5 part [[Chemistry#Ambuzol|Ambuzol]]&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]15 part [[Chemistry#Zombie_blood|Zombie Blood]]&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Guides Menu}}&lt;/div&gt;</summary>
		<author><name>FeelyFunTime</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Medical&amp;diff=4220</id>
		<title>Medical</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Medical&amp;diff=4220"/>
		<updated>2025-07-23T13:28:39Z</updated>

		<summary type="html">&lt;p&gt;FeelyFunTime: Slight update to the Brute damage section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Starting your shift ==&lt;br /&gt;
Medbay often starts out calm, but you&#039;d best prepare for the storm that&#039;s about to come. You&#039;ll either get blown up by some syndicate agent wanting the hypospray or you&#039;ll get so inundated with bodies and people screaming in your ear for you to treat them faster that you&#039;ll blow medbay up yourself.&lt;br /&gt;
&lt;br /&gt;
Coordinate with the [[Chemist|Chemists]]. Give them a list of drugs you&#039;ll need to treat your patients. Try to have a variety of meds on deck, and don&#039;t just keep a stockpile of [[Chemistry#Tricordrazine|Tricordrazine]] for everyone that comes your way.&lt;br /&gt;
&lt;br /&gt;
It&#039;s optional but bringing a Body Scanner or [[Medical_Doctor#Tools|health analyzer]] out to the front of medbay for patients to come and scan their DNA without pestering you can be beneficial. &lt;br /&gt;
&lt;br /&gt;
If there is no Crew Monitor Computer out in medical&#039;s public area, ask the [[Chief_Medical_Officer|CMO]] to bring it out from their office. When you have the time, you can check the Crew Monitor for anyone dead or dying. If they have their suit sensors set to display coordinates a [[Paramedic]] may use those to potentially locate their body for cloning purposes or biomass. A GPS and Handheld Crew Monitor devices can help you locate dead bodies.&lt;br /&gt;
&lt;br /&gt;
== Types Of Damage ==&lt;br /&gt;
In SS14, damage is a value representing how much injuries a character has suffered. It can be checked using a [[Medical_Doctor#Tools|health analyzer]] or your PDA. If it&#039;s 0, it means there are no wounds or injuries. There are 5 categories of damage: {{DMG|Brute}}, {{DMG|Burn}}, {{DMG|Airloss}}, {{DMG|Toxin}} and {{DMG|Genetic}}. Each of them has a different treatment, although some chemicals, like [[Chemistry#Tricordrazine|Tricordrazine]], can treat multiple types of damage. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Refer to [[Medical#Chemical_Reference_Table|Treatments Table]] for all treatments.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Brute Damage ===&lt;br /&gt;
There are three types of Brute damage: {{DMG|Blunt}}, {{DMG|Slash}}, {{DMG|Piercing}}. All types of Brute damage can be healed used using [[Chemistry#Bicaridine|Bicaridine]], which heals 4 {{DMG|Brute}} per unit. The overdose amount is 15u. You can also use advanced chemicals to treat only one kind of Brute damage at once, but more effectively. It&#039;s especially useful when a patient comes in with only one type of damage. These chemicals are: &lt;br /&gt;
* [[Chemistry#Bruizine|Bruizine]] - Healing {{DMG|Blunt|+|7}} wih max dose of 10.5u.&lt;br /&gt;
* [[Chemistry#Lacerinol|Lacerinol]] - Healing {{DMG|Slash|+|6}} with max dose of 12u.&lt;br /&gt;
* [[Chemistry#Puncturase|Puncturase]] - Healing {{DMG|Piercing|+|8}} with max dose of 11u.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Make sure to not mix any of the advanced brute meds with Bicaridine, or with each other.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The mixing of these chemicals creates [[Chemistry#Razorium|Razorium]], a damaging chemical that causes {{DMG|Slash|-|9}} a unit.&lt;br /&gt;
&lt;br /&gt;
When a patient is presenting with less than 25 damage, you might want to use [[Medical_Doctor#Tools|Bruise Packs]] or [[Medical_Doctor#Tools|Medicated Sutures]] to heal them. You can find these inside of your toolbelt or First Aid Kits. &lt;br /&gt;
&lt;br /&gt;
=== Burn Damage ===&lt;br /&gt;
There are four types of Burn damage: {{DMG|Heat}}, {{DMG|Shock}}, {{DMG|Cold}} and {{DMG|Caustic}}. All of them except {{DMG|Caustic}} can be healed using [[Chemistry#Dermaline|Dermaline]], which heals {{DMG|Heat|+|3}}, {{DMG|Shock|+|3}}, {{DMG|Cold|+|3}} and has a max dose of 10u. It&#039;s what you&#039;re most likely to find inside the medbay. The advanced chemicals for this kind of damage, are:&lt;br /&gt;
* [[Chemistry#Siderlac|Siderlac]] - Healing {{DMG|Caustic|+|10}}.&lt;br /&gt;
* [[Chemistry#Sigynate|Sigynate]] - Healing {{DMG|Caustic|+|6}} with a max dose of 16u.&lt;br /&gt;
* [[Chemistry#Leporazine|Leporazine]] - Healing {{DMG|Cold|+|8}} with a max dose of 12u.&lt;br /&gt;
* [[Chemistry#Siderlac|Pyrazine]] - Pyrazine {{DMG|Heat|+|10}} with a max dose of 20u.&lt;br /&gt;
* [[Chemistry#Insuzine|Insuzine]] - Healing {{DMG|Shock|+|10}} with a max dose of 12u.&lt;br /&gt;
&lt;br /&gt;
Again, when a patient is presenting with less than 25 Burn damage, you can use [[Medical_Doctor#Tools|Ointments]] or [[Medical_Doctor#Tools|Regenerative Meshes]] to heal them.&lt;br /&gt;
&lt;br /&gt;
=== Airloss Damage ===&lt;br /&gt;
Before reading anything else: if someone is on the ground gasping, you should first use an emergency medipen on them if no one else already has yet, and then move them to a stasis bed if there are any available. This will give you time to prepare a more specific treatment. Next check that their internals are off (if theres air in medbay) or on (if theres no air in medbay). You do this by their right click menu.&lt;br /&gt;
&lt;br /&gt;
When it comes to Asphyxiation, [[Chemistry#Epinephrine|Epinephrine]], [[Chemistry#Inaprovaline|Inaprovaline]], [[Chemistry#Dexalin|Dexalin]] and [[Chemistry#Dexalin_plus|Dexalin Plus]] are all effective at treating it, but your best friend and go-to chemical will be Dexalin Plus, which - unlike Inaprovaline and Epinephrine - heals both {{DMG|Bloodloss}} and {{DMG|Asphyxiation}} - {{DMG|Airloss|+|13}}.&lt;br /&gt;
&lt;br /&gt;
Another kind of Airloss damage is {{DMG|Bloodloss}}. Everyone has a volume of blood inside them. When you take damage, slash and pierce most importantly, you will lose blood. You may also start noticeably bleeding, which continually drains your blood. If your blood level falls below a certain threshold, you will begin taking bloodloss damage and you will continue to do so until your blood levels return to normal. When you lose enough blood, you will start seeing double.&lt;br /&gt;
&lt;br /&gt;
If someone is bleeding heavily there are 3 things to do:&lt;br /&gt;
* Stop the bleeding&lt;br /&gt;
* Restore blood levels &lt;br /&gt;
* Cure bloodloss damage &lt;br /&gt;
&lt;br /&gt;
To stop bleeding (to stop blood levels from dropping continuously), you should use gauze or [[Chemistry#Tranexamic_acid|Tranexamic acid]]. [[Chemistry#Inaprovaline|Inaprovaline]] and [[Chemistry#Pulped_banana_peel|Pulped banana peel]] also reduce bleeding but [[Chemistry#Tranexamic_acid|Tranexamic acid]] is 3 times more powerful than pulped banana peel and 6 times more powerful than Inaprovaline.  It should be noted that emergency medipens contain a small amount of [[Chemistry#Tranexamic_acid|Tranexamic acid]] (3u). Note that if you Examine a patient and it says they are covered in Lacerations, that means they are bleeding.&lt;br /&gt;
&lt;br /&gt;
If you have only a few patients with intense bleeding, move them to a stasis bed first to give you time to prepare a treatment.&lt;br /&gt;
&lt;br /&gt;
To restore blood level (stop double vision and stop continuous bloodloss damage), you need to administer [[Chemistry#Iron|Iron]], [[Chemistry#Saline|Saline]] or use Blood packs which restores 15units of blood per use.  Patients will recover blood levels on their own once their bleeding has stopped, however the rate at which they do so is abysmally low. You can view the patient&#039;s blood level in the top part of your Health Analyzer interface. It&#039;s showed there as precentage.&lt;br /&gt;
&lt;br /&gt;
Your patient may have enough bloodloss damage at any point in treatment to warrant curing the damage. To do so, you will want to apply [[Chemistry#Dexalin_plus|Dexalin plus]] or [[Chemistry#Dexalin|Dexalin]] to cure the bloodloss damage. Patients who are no longer low on blood will slowly recover from bloodloss damage on their own without medication. &lt;br /&gt;
&lt;br /&gt;
Do not simply cure the patient of their bloodloss damage and send them on their way. They may appear to be cured on your health analyzer, but if their bleeding has not been stopped and their blood levels restored to normal, they will be back in med bay to be treated again soon.&lt;br /&gt;
&lt;br /&gt;
=== Toxin Damage ===&lt;br /&gt;
There are two types of Toxin damage, both treated with different medications.&lt;br /&gt;
&lt;br /&gt;
The one you&#039;ll come across the most is {{DMG|Poison}} damage. Seriously, you&#039;d be surprised by how many people present with alcohol poisoning every shift. The first med you can use for healing {{DMG|Poison}} is [[Chemistry#Dylovene|Dylovene]], you&#039;re likely to see it at the start of your shift. It heals {{DMG|Poison|+|2}} per unit with a max dose of 20u. The far superior med is [[Chemistry#Diphenhydramine|Diphenhydramine]], as it heals {{DMG|Poison|+|6}} and has no overdose.&lt;br /&gt;
&lt;br /&gt;
The next kind of Toxin is {{DMG|Radiation}} damage. You will most likely see [[Salvage_Specialist|Salvage Specialists]] presenting with this kind of damage. It can be treated with [[Chemistry#Arithrazine|Arithrazine]], which heals {{DMG|Radiation|+|6}} per unit. You need to watch out, because it also deals {{DMG|Brute|-|1}}. You can usually solve this issue with [[Medical_Doctor#Tools|Bruise Pack]] or [[Chemistry#Bicaridine|Bicaridine]].&lt;br /&gt;
&lt;br /&gt;
=== Vision ===&lt;br /&gt;
A loss of eye sight will not appear on the Health Analyzer. If a user has been using a Welding Torch without a Welding Mask, they may be unable to see very far. You can treat it using [[Chemistry#Oculine|Oculine]]&lt;br /&gt;
&lt;br /&gt;
=== Jittering ===&lt;br /&gt;
A patient may be jittering (shaking) due to an overdose. A bed rest or simply time can help here. To rapidly flush jittering, you can administer a dose of [[Chemistry#Diphenhydramine|Diphenhydramine]].&lt;br /&gt;
&lt;br /&gt;
=== Allergic Reaction ===&lt;br /&gt;
An allergic reaction (e.g. to bees) can cause a build up of [[Chemistry#Histamine|Histamine]]. A dose of [[Chemistry#Diphenhydramine|Diphenhydramine]] or [[Chemistry#Ultravasculine|Ultravasculine]] can help flush it.&lt;br /&gt;
&lt;br /&gt;
=== Hallucinations ===&lt;br /&gt;
A patient may see swirly illusions after taking a hallucinogenic such as Space Drugs. A bed rest or simply time can help here. 1u of [[Chemistry#Synaptizine|Synaptizine]] can assist here (via a Dropper). More than 1u can be lethal.&lt;br /&gt;
&lt;br /&gt;
=== Ethanol Poisoning === &lt;br /&gt;
A patient may feel the effects of ingesting too much alcohol. A bed rest or simply time can help here. [[Chemistry#Ethylredoxrazine|Ethylredoxrazine]] can also be used to treat the effeects.&lt;br /&gt;
&lt;br /&gt;
== Cryogenics ==&lt;br /&gt;
&#039;&#039;Main article: [[Cryogenic_Pods|Cryogenic Pods]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Cryogenic Pods, also called cryo pods or cryopods, are a special type of medical machinery used in conjuction with specific chemical solutions. The machine itself can be thought of a simple gas chamber a patient can be placed in, with specific protection to prevent cold gases from damaging patients. It also offers a slot for a beaker or similar, to automatically inject the patient with a solution, slowly over the course of time. Cryo pods need a properly built atmospherics setup to work.&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; flex-flow: row wrap; justify-content: center; gap: 0.5em&amp;quot;&amp;gt;&lt;br /&gt;
{{Chembox|prototype=Cryoxadone}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Administering Medication ==&lt;br /&gt;
There are multiple ways to administer medicine to the patients.&lt;br /&gt;
* Liquid + Syringe - This is the most common way of giving chemicals to patients. You can find labeled jugs with medicine usually near the beds area of the Medbay. Each one holds 200u of liquid. You can use a syringe to draw or inject chemicals. By right clicking a syringe, you can change the amount of liquid you want to transfer - 5u, 10u or 15u. By left clicking it in your hand or clicking Z, you can change the mode between Drawing and Injecting.&lt;br /&gt;
* Liquid + Interact - A doctor can hold a container of liquid (e.g. a beaker, jug, can, bottle) and interact with a patient to force them to sip 5u of the liquid. Force feeding is slower than if the patient drinks the liquid themselves. Liquids cannot be ingested by some species (such as Moth). Drinking requires the face to be uncovered (except for certain masks like the clown mask). A doctor can Strip off a Helmet and Breathe Mask in order to achieve this. Drinking does nothing on dead bodies except if it is ingested right before the Defibrillator.&lt;br /&gt;
* Pill - A [[Chemist]] can create pills and some Medpacks also have pills therein. Pills will often be labelled with the chemical and amount of units. Unfortunately pills can also be mislabelled. Mislabelled pills can be grinded by a Grinder to revert to a liquid. Pills contain higher volumes of medication than a syringe. Pills cannot be ingested by some species (such as Moth). Pills require the face to be uncovered (except for certain masks like the clown mask). A doctor can Strip off a Helmet and Breathe Mask in order to achieve this. Pills do nothing on dead bodies except if they are ingested right before the Defibrillator.&lt;br /&gt;
* Apply a Pack - Some treatments can be applied topically to the body. This can be performed on dead bodies, moths and patients wearing a helmet. Examples of topical treatment are: Bruise Packs, Ointment, Gauze, Aloe Cream, etc.&lt;br /&gt;
&lt;br /&gt;
== Stabilizing Critical Patients ==&lt;br /&gt;
When a character suffers more than 100 damage, they will go into a Critical condition, indicated by the character passing out on the floor and starting to gasp for air. While crit, they won&#039;t be able to move, speak or interact with the world. They will also start gaining Asphyxiation. Once they reach 200 total damage, they will die, indicated by the text &amp;quot;... siezes up, his eyes dead and lifeless&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
Patients are often dragged in gasping for air in a Critical state. In the medbay, the go-to chemical for healing {{DMG|Airloss}} is [[Chemistry#Dexalin_plus|Dexalin Plus]], which heals {{DMG|Airloss|+|13}}. While you&#039;re in field, the usual best option is to inject an emergency medipen into the patient to stabilize them, which has the effect of healing a bit of damage and {{DMG|Asphyxiation|+|6}}. Everyone starts with an emergency medipen inside their survival box, which contains 12u of [[Chemistry#Epinephrine|Epinephrine]] and 3u of [[Chemistry#Tranxemic_acid|Tranexamic Acid]]. Medical doctors also have one medipen on their medical belt. If you run out, there are also bottles of [[Chemistry#Epinephrine|Epinephrine]] inside the NanoMed. &lt;br /&gt;
&lt;br /&gt;
If you don&#039;t have [[Chemistry#Epinephrine|Epinephrine]] or [[Chemistry#Dexalin_plus|Dexalin Plus]] then [[Chemistry#Inaprovaline|Inaprovaline]] can also be useful, to a lesser degree. Once you administer a chemical to deal with the {{DMG|Airloss}}, you can move on to healing other types of damage. If you notice {{DMG|Asphyxiation}} going up again, you can give the patient another dose of preferably [[Chemistry#Dexalin_plus|Dexalin Plus]].&lt;br /&gt;
&lt;br /&gt;
Putting critical patients on a Stasis Bed will make them die 10 times slower, giving you more time to do other things. Remember that it also makes all chemicals metabolize slower, including medicine. Medical beds and roller also help a little. To do this, drag the patient onto an empty bed (do not Pull them onto the bed but instead left click them, drag and release them onto the bed).&lt;br /&gt;
&lt;br /&gt;
== Dead Body Analysis ==&lt;br /&gt;
If someone dies in your care or is brought to you as a corpse, you need to decide what action to take:&lt;br /&gt;
&lt;br /&gt;
First verify that the body has a soul. The best and simplest way to do this is {{key press|Shift}} + left click.&lt;br /&gt;
&lt;br /&gt;
[[File:BodyDead.png|thumb]]If you see text in red stating &amp;quot;They are dead.&amp;quot;, this means that this person is still viable for cloning or revival. If they get cloned, the old body will display the unclonable text shown below, and can be disposed of (after the person has gathered all their things off of it).&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
[[File:BodyDeadSSD.png|thumb]]&lt;br /&gt;
If instead you see text in yellow stating &amp;quot;Their soul lies dormant and may return soon.&amp;quot;, then this person is still cloneable but have left the server. You might want to keep them in the morgue until their soul returns or just clone them and hope for them to come back.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
[[File:BodyDeadIrrecoverable.png|thumb]]If instead you see text in purple stating &amp;quot;Their soul has departed and moved on. Any recovery is unlikely.&amp;quot;, then this person is gone. They&#039;ve either left the server, or they&#039;ve taken a ghost role, such as a drone or monkey, and thus forfeited the right to come back to their body. That or they&#039;ve just been cloned. Toss this body in the morgue.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Reviving ===&lt;br /&gt;
Dead people can be brought back using a Defibrillator, but only if they have less than 200 total damage (Not counting {{DMG|Asphyxiation}}) and they aren&#039;t rotting. You can use a Health Analyzer to check how much damage the body took before death. If the damage is excessive or non-curable with topical treatments, cloning may be the only option. Chemicals do not metabolize in the dead, but you can reduce the damage by using [[Medical_Doctor#Tools|Bruise Packs, Ointments, Sutures, Meshes, Gauzes and Bloodpacks]]. Once you get them below 200 damage, you can use a Defibrillator to bring them back to life. You can often find them free-standing or in a cabinet. It is batter-operated and must be turned on before you can use it. Each time the Defibrillator is used, its battery charge will go down. Eventually, you will need to recharge it. To do that, you need to first eject the battery cell and put it in a reacharger. It can be also found in Medical.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
|+ Dead Body Treatment&lt;br /&gt;
|-&lt;br /&gt;
! Symptoms !! Analysis !! Treatment Steps&lt;br /&gt;
|-&lt;br /&gt;
| 200+ Airloss || Revivable || Defibrillator &lt;br /&gt;
|-&lt;br /&gt;
| 100 Airloss and 100 Brute || Revivable || 2 Bruise packs followed by a Defibrillator followed by normal treatment (e.g. Bicaridine)&lt;br /&gt;
|-&lt;br /&gt;
| 200 Brute || Revivable || Brute packs until ~95 brute followed by a Defibrillator followed by normal treatment (e.g. Bicaridine)&lt;br /&gt;
|-&lt;br /&gt;
| 200 Burn || Revivable || Ointment or Aloe Cream until ~95 burn followed by a Defibrillator followed by normal treatment (e.g. Dermaaline)&lt;br /&gt;
|-&lt;br /&gt;
| 200 Poison or Radiation || Clone || Note that an advanced doctor may inject them with Anti-Toxin and then Defib and repeat this process but it will be a challenging revival. &lt;br /&gt;
|-&lt;br /&gt;
| 200+ Brute || Clone || Check Medical stockpiles of Bruise Packs before attempting revival. Cloning may be more viable.&lt;br /&gt;
|-&lt;br /&gt;
| 200+ Burn || Clone || Check Medical stockpiles of Ointment and Aloe Cream before attempting revival. Aloe Cream is a renewable resource from Botany. Cloning may be more viable if stockpiles are poor or Botany is non-responsive.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Cloning ===&lt;br /&gt;
To clone, first the cloning system needs to be set up. &lt;br /&gt;
&lt;br /&gt;
Make sure that the metempsychotic machine (or cloner) and medical scanner are linked to the Cloning Console via multitool. After that, ensure that there&#039;s enough biomass (from the Biomass Reclaimer). When you wish to clone them, place their body in the medical scanner and clone from the console.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Metempsychotic Machine&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:MetempsychoticMachine.png|64px]]&lt;br /&gt;
&lt;br /&gt;
This is the machine every station starts with.&lt;br /&gt;
&lt;br /&gt;
This machine doesn&#039;t clone you but transfer your soul into a new body. It costs 30 biomass on the first transfer and there is a 100% chance for you to end up in an humanoid body (with a low chance of it being your own body. For every consecutive metempsychoses, the price goes up by 5 biomass and the chances of ending up in a humanoid body goes down by 25%. Upgrades can affect each.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Cloning Machine&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Cloner.png|64px]]&lt;br /&gt;
&lt;br /&gt;
The original cloner. It can be found in salvages wrecks.&lt;br /&gt;
&lt;br /&gt;
Larger species require more biomass to clone. You can inspect the body&#039;s damage before deciding whether to clone. Each point of genetic damage increases the chance cloning will fail by 1%.&lt;br /&gt;
&lt;br /&gt;
After cloning, be sure to process their old body in the reclaimer to get some biomass back. Make sure you&#039;ve given them an opportunity to get their things (as long as they didn&#039;t die of infectious disease.)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Medical Scanner&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:MedicalScanner.png|64px]]&lt;br /&gt;
&lt;br /&gt;
The medical scanner is where you put clone-able bodies into before interacting with the body scanner to press the clone button.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Morgue ===&lt;br /&gt;
Meant for long-term storage of dead bodies. This is where you find a bunch of morgue storage pods where you can store dead people. &lt;br /&gt;
&lt;br /&gt;
It is recommended to only store people with souls in there if the cloning bay is overflowing, you can&#039;t clone due to low biomass or it is currently inoperable.&lt;br /&gt;
&lt;br /&gt;
Storing dead bodies is very useful to prevent the body from rotting (which prevents revival and cloning).&lt;br /&gt;
&lt;br /&gt;
To use the Morgue, interact with a Storage Pod to open the tray, drag a body onto the tray, then interact with the Pod to close the tray. Typically you&#039;ll want only one body per Storage Pod.&lt;br /&gt;
&lt;br /&gt;
Here&#039;s a quick morgue color code.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left;vertical-align: center;&amp;quot;&lt;br /&gt;
! Sprite !! Meaning&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MorgueEmpty.png]]&lt;br /&gt;
| There is nothing inside the tray.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MorgueBodySoulless.png]]&lt;br /&gt;
| There is a body but the player isn&#039;t in the body. The state of the spirit is unknown as the player could be waiting around the body or left already. You need to pull out the body and check it manually.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MorgueBody.png]]&lt;br /&gt;
| The body has a spirit inside of it, and is revive-able. It will be beeping too.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MorgueObject.png]]&lt;br /&gt;
| There is something inside the tray, but it&#039;s not a body.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Biomass Reclaimer&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:BiomassReclaimer.png|64px]]&lt;br /&gt;
&lt;br /&gt;
Every morgue comes with a very important piece of equipment, the Biomass Reclaimer. It is fairly straightforward, put a dead body in it, it grinds them into biomass. Be careful not to grind down clone-able body if you are not an [[Antagonist]] as it could get you in trouble [[Roleplay#In_Character|IC]] and [[Roleplay#Out_of_Character|OOC]].&lt;br /&gt;
&lt;br /&gt;
If you attempt to drag a living creature into the Biomass Reclaimer, it may throw the creature across the room.&lt;br /&gt;
&lt;br /&gt;
The amount of Biomass generated depends on the type of creature.&lt;br /&gt;
&lt;br /&gt;
If you get low on Biomass, contact Salvage and/or Cargo and ask for their help.&lt;br /&gt;
&lt;br /&gt;
== Crew Monitoring Console ==&lt;br /&gt;
A Crew Monitoring Console usually can be found in the public area of the Medbay or inside the CMO&#039;s office. It also comes in a handheld version distributed to the [[Chief_Medical_Officer|Chief Medical Officer]] and the [[Paramedic|Paramedics]].&lt;br /&gt;
&lt;br /&gt;
It can be used to find other crewmembers, provided they have suit sensors enabled. The four settings on suit sensors are:&lt;br /&gt;
* Off - The person doesn&#039;t show up in the console.&lt;br /&gt;
* Binary - The person shows up as either ALIVE or DEAD.&lt;br /&gt;
* Vitals - The person will show up with their current health condition.&lt;br /&gt;
* Coordinates - The person can be found on the interactive station map.&lt;br /&gt;
&lt;br /&gt;
If someone has their Coordinates on, they can be easily found and retrived by [[Paramedic|Paramedics]]. If someone dies without coords on, there&#039;s little you can do usually. It&#039;s recommended for all crew to have their suit sensors on.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Chemical Reference Table ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &amp;lt;span style=&amp;quot;white-space: nowrap;&amp;quot;&amp;gt;&lt;br /&gt;
! Damage&lt;br /&gt;
! Treatment&lt;br /&gt;
|-&lt;br /&gt;
! Brute&lt;br /&gt;
| &#039;&#039;&#039;Bruise Pack&#039;&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Medicated Suture&#039;&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;[[Chemistry#Bicaridine|Bicaridine]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Carbon|Carbon]]&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Inaprovaline|Inaprovaline]]&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]]1 part [[Chemistry#Oxygen|Oxygen]] [[File:Beaker.png|16px]]1 part [[Chemistry#Sugar|Sugar]] [[File:Beaker.png|16px]]1 part [[Chemistry#Carbon|Carbon]])&amp;lt;/sup&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;[[Chemistry#Bruizine|Bruizine (Blunt)]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Bicaridine|Bicaridine]]&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]]1 part [[Chemistry#Carbon|Carbon]] [[File:Beaker.png|16px]]1 part [[Chemistry#Inaprovaline|Inaprovaline]]&amp;lt;sup&amp;gt;([[File:Beaker.png|8px]]1 part [[Chemistry#Oxygen|Oxygen]] [[File:Beaker.png|8px]]1 part [[Chemistry#Sugar|Sugar]] [[File:Beaker.png|8px]]1 part [[Chemistry#Carbon|Carbon]])&amp;lt;/sup&amp;gt;)&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]0.9 part [[Chemistry#Lithium|Lithium]]&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Sugar|Sugar]] &lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;[[Chemistry#Lacerinol|Lacerinol (Slash)]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Bicaridine|Bicaridine]]&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]]1 part [[Chemistry#Carbon|Carbon]] [[File:Beaker.png|16px]]1 part [[Chemistry#Inaprovaline|Inaprovaline]]&amp;lt;sup&amp;gt;([[File:Beaker.png|8px]]1 part [[Chemistry#Oxygen|Oxygen]] [[File:Beaker.png|8px]]1 part [[Chemistry#Sugar|Sugar]] [[File:Beaker.png|8px]]1 part [[Chemistry#Carbon|Carbon]])&amp;lt;/sup&amp;gt;)&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Benzene|Benzene]]&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]]1 part [[Chemistry#Hydrogen|Hydrogen]] [[File:Beaker.png|16px]]1 part [[Chemistry#Carbon|Carbon]]&amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt; @ 310K&amp;lt;/span&amp;gt;)&amp;lt;/sup&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;[[Chemistry#Puncturase|Puncturase (Piercing)]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Bicaridine|Bicaridine]]&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]]1 part [[Chemistry#Carbon|Carbon]] [[File:Beaker.png|16px]]1 part [[Chemistry#Inaprovaline|Inaprovaline]]&amp;lt;sup&amp;gt;([[File:Beaker.png|8px]]1 part [[Chemistry#Oxygen|Oxygen]] [[File:Beaker.png|8px]]1 part [[Chemistry#Sugar|Sugar]] [[File:Beaker.png|8px]]1 part [[Chemistry#Carbon|Carbon]])&amp;lt;/sup&amp;gt;)&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Hydroxide|Hydroxide]]&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]]1 part [[Chemistry#Hydrogen|Hydrogen]] [[File:Beaker.png|16px]]1 part [[Chemistry#Oxygen|Oxygen]]&amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt; @ 310K&amp;lt;/span&amp;gt;)&amp;lt;/sup&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;[[Chemistry#Tricordrazine|Tricordrazine]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Dylovene|Dylovene]]&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]]1 part [[Chemistry#Potassium|Potassium]] [[File:Beaker.png|16px]]1 part [[Chemistry#Silicon|Silicon]] [[File:Beaker.png|16px]]1 part [[Chemistry#Nitrogen|Nitrogen]])&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt; [[File:Beaker.png|32px]]1 part [[Chemistry#Inaprovaline|Inaprovaline]]&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]]1 part [[Chemistry#Oxygen|Oxygen]] [[File:Beaker.png|16px]]1 part [[Chemistry#Sugar|Sugar]] [[File:Beaker.png|16px]]1 part [[Chemistry#Carbon|Carbon]])&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Burn &lt;br /&gt;
| &#039;&#039;&#039;Ointment&#039;&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Regenerative Mesh&#039;&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;[[Chemistry#Siderlac|Siderlac (Caustic)]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Stellibinin|Stellibinin]]&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Aloe|Aloe]]&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;[[Chemistry#Sigynate|Sigynate (Caustic)]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Sodium_carbonate|Sodium Carbonate]]&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]]1 part [[Chemistry#Ammonia|Ammonia]]&amp;lt;sup&amp;gt;([[File:Beaker.png|8px]]3 part [[Chemistry#Hydrogen|Hydrogen]][[File:Beaker.png|8px]]1 part [[Chemistry#Nitrogen|Nitrogen]])&amp;lt;/sup&amp;gt; [[File:Beaker.png|16px]]1 part [[Chemistry#Table_salt|Table Salt]]&amp;lt;sup&amp;gt;([[File:Beaker.png|8px]]1 part [[Chemistry#Chlorine|Chlorine]][[File:Beaker.png|8px]]1 part [[Chemistry#Sodium|Sodium]]&amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt; @ 370K&amp;lt;/span&amp;gt;)&amp;lt;/sup&amp;gt; [[File:Beaker.png|16px]]1 part [[Chemistry#Carbon|Carbon]] [[File:Beaker.png|16px]]1 part [[Chemistry#Oxygen|Oxygen]])&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt; [[File:Beaker.png|32px]]1 part [[Chemistry#Sodium_hydroxide|Sodium Hydroxide]]&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]]1 part [[Chemistry#Hydroxide|Hydroxide]]&amp;lt;sup&amp;gt;([[File:Beaker.png|8px]]1 part [[Chemistry#Hydrogen|Hydrogen]] [[File:Beaker.png|8px]]1 part [[Chemistry#Oxygen|Oxygen]]&amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt; @ 310K&amp;lt;/span&amp;gt;)&amp;lt;/sup&amp;gt;[[File:Beaker.png|16px]]1 part [[Chemistry#Sodium|Sodium]])&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt; [[File:Beaker.png|32px]]1 part [[Chemistry#Kelotane|Kelotane]]&amp;lt;sup&amp;gt;([[File:Beaker.png|8px]]1 part [[Chemistry#Silicon|Silicon]][[File:Beaker.png|8px]]1 part [[Chemistry#Carbon|Carbon]])&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Water|Water]]&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Sugar|Sugar]]&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;[[Chemistry#Insuzine|Insuzine (Shock)]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Leporazine|Leporazine]]&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]]1 part [[Chemistry#Copper|Copper]][[File:Beaker.png|16px]]1 part [[Chemistry#Fersilicite|Fersilicite]]&amp;lt;sup&amp;gt;([[File:Beaker.png|8px]]1 part [[Chemistry#Iron|Iron]][[File:Beaker.png|8px]]1 part [[Chemistry#Silicon|Silicon]]&amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt; @ 310K&amp;lt;/span&amp;gt;)&amp;lt;/sup&amp;gt;)[[File:Beaker.png|16px]]1 part [[Chemistry#Plasma|Plasma]]&amp;lt;sup&amp;gt;(catalyst)&amp;lt;/sup&amp;gt;)&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Kelotane|Kelotane]]&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]]1 part [[Chemistry#Silicon|Silicon]][[File:Beaker.png|16px]]1 part [[Chemistry#Carbon|Carbon]])&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Silicon|Silicon]]&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Benzene|Benzene]]&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]]1 part [[Chemistry#Hydrogen|Hydrogen]][[File:Beaker.png|16px]]1 part [[Chemistry#Carbon|Carbon]])&amp;lt;/sup&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;[[Chemistry#Pyrazine|Pyrazine (Heat)]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Leporazine|Leporazine]]&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]]1 part [[Chemistry#Copper|Copper]][[File:Beaker.png|16px]]1 part [[Chemistry#Fersilicite|Fersilicite]]&amp;lt;sup&amp;gt;([[File:Beaker.png|8px]]1 part [[Chemistry#Iron|Iron]][[File:Beaker.png|8px]]1 part [[Chemistry#Silicon|Silicon]]&amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt; @ 310K&amp;lt;/span&amp;gt;)&amp;lt;/sup&amp;gt;)[[File:Beaker.png|16px]]1 part [[Chemistry#Plasma|Plasma]]&amp;lt;sup&amp;gt;(catalyst)&amp;lt;/sup&amp;gt;)&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Dermaline|Dermaline]]&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]]1 part [[Chemistry#Kelotane|Kelotane]]&amp;lt;sup&amp;gt;([[File:Beaker.png|8px]]1 part [[Chemistry#Silicon|Silicon]] [[File:Beaker.png|8px]]1 part [[Chemistry#Carbon|Carbon]])&amp;lt;/sup&amp;gt;[[File:Beaker.png|16px]]1 part [[Chemistry#Oxygen|Oxygen]][[File:Beaker.png|16px]]1 part [[Chemistry#Phosphorus|Phosphorus]])&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Carbon|Carbon]]&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;[[Chemistry#Leporazine|Leporazine (Cold)]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Copper|Copper]][[File:Beaker.png|32px]]1 part [[Chemistry#Fersilicite|Fersilicite]]&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]]1 part [[Chemistry#Iron|Iron]][[File:Beaker.png|16px]]1 part [[Chemistry#Silicon|Silicon]]&amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt; @ 310K&amp;lt;/span&amp;gt;)&amp;lt;/sup&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Plasma|Plasma]]&amp;lt;sup&amp;gt;(catalyst)&amp;lt;/sup&amp;gt;)&amp;lt;/sup&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;[[Chemistry#Kelotane|Kelotane]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Silicon|Silicon]]&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Carbon|Carbon]]&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;[[Chemistry#Dermaline|Dermaline]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Kelotane|Kelotane]]&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]]1 part [[Chemistry#Silicon|Silicon]] [[File:Beaker.png|16px]]1 part [[Chemistry#Carbon|Carbon]])&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Oxygen|Oxygen]]&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Phosphorus|Phosphorus]]&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;[[Chemistry#Tricordrazine|Tricordrazine]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Dylovene|Dylovene]]&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]]1 part [[Chemistry#Potassium|Potassium]] [[File:Beaker.png|16px]]1 part [[Chemistry#Silicon|Silicon]] [[File:Beaker.png|16px]]1 part [[Chemistry#Nitrogen|Nitrogen]])&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Inaprovaline|Inaprovaline]]&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]]1 part [[Chemistry#Oxygen|Oxygen]] [[File:Beaker.png|16px]]1 part [[Chemistry#Sugar|Sugar]] [[File:Beaker.png|16px]]1 part [[Chemistry#Carbon|Carbon]])&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Airloss&lt;br /&gt;
| &#039;&#039;&#039;[[Chemistry#Dexalin|Dexalin]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]2 part [[Chemistry#Oxygen|Oxygen]]&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Plasma|Plasma]]&amp;lt;sup&amp;gt;(catalyst)&amp;lt;/sup&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;[[Chemistry#Dexalin Plus|Dexalin plus]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Dexalin|Dexalin]]&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]]2 part [[Chemistry#Oxygen|Oxygen]] [[File:Beaker.png|16px]]1 part [[Chemistry#Plasma|Plasma]]&amp;lt;sup&amp;gt;(catalyst)&amp;lt;/sup&amp;gt;)&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Iron|Iron]]&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Carbon|Carbon]]&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;[[Chemistry#Epinephrine|Epinephrine]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Phenol|Phenol]]&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]]1 part [[Chemistry#Oxygen|Oxygen]] [[File:Beaker.png|16px]]1 part [[Chemistry#Hydrogen|Hydrogen]] [[File:Beaker.png|16px]]1 part [[Chemistry#Carbon|Carbon]])&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Acetone|Acetone]]&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]]1 part [[Chemistry#Oil|Oil]]&amp;lt;sup&amp;gt;([[File:Beaker.png|8px]]1 part [[Chemistry#Welding_fuel|Welding Fuel]] [[File:Beaker.png|8px]]1 part [[Chemistry#Carbon|Carbon]] [[File:Beaker.png|8px]]1 part [[Chemistry#Hydrogen|Hydrogen]])&amp;lt;/sup&amp;gt; [[File:Beaker.png|16px]]1 part [[Chemistry#Welding_fuel|Welding Fuel]] [[File:Beaker.png|16px]]1 part [[Chemistry#Oxygen|Oxygen]])&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Chlorine|Chlorine]]&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Hydroxide|Hydroxide]]&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]]1 part [[Chemistry#Hydrogen|Hydrogen]] [[File:Beaker.png|16px]]1 part [[Chemistry#Oxygen|Oxygen]]&amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt; @ 310K&amp;lt;/span&amp;gt;)&amp;lt;/sup&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;[[Chemistry#Inaprovaline|Inaprovaline]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Oxygen|Oxygen]]&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Sugar|Sugar]]&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Carbon|Carbon]]&lt;br /&gt;
|-&lt;br /&gt;
! Toxin&lt;br /&gt;
| &#039;&#039;&#039;[[Chemistry#Dylovene|Dylovene]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Potassium|Potassium]]&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Silicon|Silicon]]&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Nitrogen|Nitrogen]]&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;[[Chemistry#Ultravasculine|Ultravasculine]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Plasma|Plasma]]&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]2 part [[Chemistry#Histamine|Histamine]]&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;[[Chemistry#Arithrazine|Arithrazine]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Hyronalin|Hyronalin]]&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]]1 part [[Chemistry#Dylovene|Dylovene]]&amp;lt;sup&amp;gt;([[File:Beaker.png|8px]]1 part [[Chemistry#Potassium|Potassium]] [[File:Beaker.png|8px]]1 part [[Chemistry#Silicon|Silicon]] [[File:Beaker.png|8px]]1 part [[Chemistry#Nitrogen|Nitrogen]])&amp;lt;/sup&amp;gt; [[File:Beaker.png|16px]]1 part [[Chemistry#Radium|Radium]])&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Hydrogen|Hydrogen]]&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;[[Chemistry#Hyronalin|Hyronalin]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Dylovene|Dylovene]]&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]]1 part [[Chemistry#Potassium|Potassium]] [[File:Beaker.png|16px]]1 part [[Chemistry#Silicon|Silicon]] [[File:Beaker.png|16px]]1 part [[Chemistry#Nitrogen|Nitrogen]])&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Radium|Radium]]&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;[[Chemistry#Diphenhydramine|Diphenhydramine]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Diethylamine|Diethylamine]]&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]]1 part [[Chemistry#Ammonia|Ammonia]]&amp;lt;sup&amp;gt;([[File:Beaker.png|8px]]3 part [[Chemistry#Hydrogen|Hydrogen]][[File:Beaker.png|8px]]1 part [[Chemistry#Nitrogen|Nitrogen]])&amp;lt;/sup&amp;gt; [[File:Beaker.png|16px]]1 part [[Chemistry#Ethanol|Ethanol]])&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Oil|Oil]]&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]]1 part [[Chemistry#Welding_fuel|Welding Fuel]] [[File:Beaker.png|16px]]1 part [[Chemistry#Carbon|Carbon]] [[File:Beaker.png|16px]]1 part [[Chemistry#Hydrogen|Hydrogen]])&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Table_salt|Table Salt]]&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]]1 part [[Chemistry#Chlorine|Chlorine]] [[File:Beaker.png|16px]]1 part [[Chemistry#Sodium|Sodium]]&amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt; @ 370K&amp;lt;/span&amp;gt;)&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Carbon|Carbon]]&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Ethanol|Ethanol]] &lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;[[Chemistry#Stellibinin|Stellibinin]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! Genetic&lt;br /&gt;
| &#039;&#039;&#039;[[Chemistry#Phalanximine|Phalanximine]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Unstable_mutagen|Unstable Mutagen]]&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]]1 part [[Chemistry#Chlorine|Chlorine]] [[File:Beaker.png|16px]]1 part [[Chemistry#Phosphorus|Phosphorus]] [[File:Beaker.png|16px]]1 part [[Chemistry#Radium|Radium]])&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Hyronalin|Hyronalin]]&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]]1 part [[Chemistry#Dylovene|Dylovene]]&amp;lt;sup&amp;gt;([[File:Beaker.png|8px]]1 part [[Chemistry#Potassium|Potassium]] [[File:Beaker.png|8px]]1 part [[Chemistry#Silicon|Silicon]] [[File:Beaker.png|8px]]1 part [[Chemistry#Nitrogen|Nitrogen]])&amp;lt;/sup&amp;gt; [[File:Beaker.png|16px]]1 part [[Chemistry#Radium|Radium]])&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Ethanol|Ethanol]]&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;[[Chemistry#Doxarubixadone|Doxarubixadone (Cryo)]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Cryoxadone|Cryoxadone]]&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]]1 part [[Chemistry#Dexalin|Dexalin]]&amp;lt;sup&amp;gt;([[File:Beaker.png|8px]]2 part [[Chemistry#Oxygen|Oxygen]] [[File:Beaker.png|8px]]1 part [[Chemistry#Plasma|Plasma]]&amp;lt;sup&amp;gt;(catalyst)&amp;lt;/sup&amp;gt;)&amp;lt;/sup&amp;gt; [[File:Beaker.png|16px]]1 part [[Chemistry#Water|Water]] [[File:Beaker.png|16px]]1 part [[Chemistry#Oxygen|Oxygen]])&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Unstable_mutagen|Unstable Mutagen]]&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]]1 part [[Chemistry#Chlorine|Chlorine]] [[File:Beaker.png|16px]]1 part [[Chemistry#Phosphorus|Phosphorus]] [[File:Beaker.png|16px]]1 part [[Chemistry#Radium|Radium]])&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Bleeding&lt;br /&gt;
| &#039;&#039;&#039;Medicated Suture&#039;&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Gauze&#039;&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Cloth&#039;&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Blood pack&#039;&#039;&#039; (restores blood levels)&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;[[Chemistry#Iron|Iron]]&#039;&#039;&#039; (restores blood levels, toxic to arachnids)&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;[[Chemistry#Copper|Copper]]&#039;&#039;&#039; (restores blood levels, toxic to non-arachnids)&#039;&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;[[Chemistry#Saline|Saline]]&#039;&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;[[Chemistry#Pulped Banana Peel|Pulped Banana Peel]]&#039;&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;[[Chemistry#Inaprovaline|Inaprovaline]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Oxygen|Oxygen]]&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Sugar|Sugar]]&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Carbon|Carbon]]&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;[[Chemistry#Tranexamic acid|Tranexamic acid]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Sulfuric_acid|Sulfuric Acid]]&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]]1 part [[Chemistry#Hydrogen|Hydrogen]] [[File:Beaker.png|16px]]1 part [[Chemistry#Sulfur|Sulfur]] [[File:Beaker.png|16px]]2 part [[Chemistry#Oxygen|Oxygen]])&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Sugar|Sugar]]&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Inaprovaline|Inaprovaline]]&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]]1 part [[Chemistry#Oxygen|Oxygen]] [[File:Beaker.png|16px]]1 part [[Chemistry#Sugar|Sugar]] [[File:Beaker.png|16px]]1 part [[Chemistry#Carbon|Carbon]])&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Zombification&lt;br /&gt;
| &#039;&#039;&#039;[[Chemistry#Ambuzol|Ambuzol]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Dylovene|Dylovene]]&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]]1 part [[Chemistry#Potassium|Potassium]] [[File:Beaker.png|16px]]1 part [[Chemistry#Silicon|Silicon]] [[File:Beaker.png|16px]]1 part [[Chemistry#Nitrogen|Nitrogen]])&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]1 part [[Chemistry#Ammonia|Ammonia]]&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]]3 part [[Chemistry#Hydrogen|Hydrogen]][[File:Beaker.png|16px]]1 part [[Chemistry#Nitrogen|Nitrogen]])&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]2 part [[Chemistry#Blood|Blood]]&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;[[Chemistry#Ambuzol_plus|Ambuzol Plus]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]5 part [[Chemistry#Ambuzol|Ambuzol]]&amp;lt;br&amp;gt;[[File:Beaker.png|32px]]15 part [[Chemistry#Zombie_blood|Zombie Blood]]&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Guides Menu}}&lt;/div&gt;</summary>
		<author><name>FeelyFunTime</name></author>
	</entry>
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