<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://wiki.deltav.gay/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=LadyDanger2743</id>
	<title>Delta-V Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.deltav.gay/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=LadyDanger2743"/>
	<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/view/Special:Contributions/LadyDanger2743"/>
	<updated>2026-04-09T21:46:43Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.0</generator>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Space_Law&amp;diff=4217</id>
		<title>Space Law</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Space_Law&amp;diff=4217"/>
		<updated>2025-07-08T14:59:43Z</updated>

		<summary type="html">&lt;p&gt;LadyDanger2743: Removed Preservative Stasis as a valid capital crime.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Space Law is a broad set of rules and regulations, collected and regulated by TerraGov, enacted and enforced by NanoTrasen and its [[Security Officer|Station Security]], with the oversight of [[Administrators#What_Do_Admins_Do?|CentCom]] - and, on occasion, TerraGov&#039;s Galactic Police Force. Space Law applies to all ranks and positions on stations under its jurisdiction, from the lowliest [[Passenger]] to the highest [[Captain]]; all are equal under the eyes of the Law, and all must ultimately answer to it.&lt;br /&gt;
&lt;br /&gt;
It is highly recommended to read the &#039;&#039;&#039;[[Standard Operating Procedure|Standard Operating Procedures]]&#039;&#039;&#039;. Summaries of several pertinent sections are listed below.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Standard Operating Procedure#Controlled Items|Controlled Items]]:&#039;&#039;&#039; If a member of station crew requires access to a Controlled Item for use in their job, or for regular function, they must obtain the signed and stamped approval of a relevant member of Station Command or the CO.  The latter is able to override the decisions of Station Command in this regard, however.&lt;br /&gt;
* &#039;&#039;&#039;[[Standard Operating Procedure#Sophonts and Synthetics|Sophonts &amp;amp; Synthetics]]:&#039;&#039;&#039; Sophonts are entities are able to utilize a structured language, communicate through the use of written, verbal, and/or body language (or by other means), and possess reasoning and introspection. Sophonts are legal persons, able to press charges under Space Law, and can be victims of certain crimes that specify sophont status. An entity&#039;s status as a sophont may be challenged during legal proceedings; the Defense and/or Prosecution must present evidence arguing that it meets, or does not meet, the criteria established above. The Judge will then arbitrate on the entity&#039;s status. Any synthetic, sillicon, or nonorganic entity with non-sophont status is to be considered a Synthetic. Synthetics are the property of the entity that constructs or employs them, unless otherwise stated. Damage or destruction of such Synthetics is considered vandalism of the entity&#039;s property.&lt;br /&gt;
* &#039;&#039;&#039;[[Standard Operating Procedure#Security Jurisdiction|Security Jurisdiction]]:&#039;&#039;&#039; Station law enforcement officers are bound by Space Law; they cannot operate outside of standard accessible areas, or perform searches, unless such action is allowed by either Alert Procedure or a valid warrant.&lt;br /&gt;
* &#039;&#039;&#039;[[Standard Operating Procedure#Detainment and Arrest|Detainment &amp;amp; Arrest]]:&#039;&#039;&#039; Members of law enforcement may detain sophonts under &#039;&#039;&#039;[[Standard Operating Procedure#Probable Cause|Probable Cause]]&#039;&#039;&#039; of criminal activity. These detainees must be informed of the crime they are suspected of committing, and may be moved to a secure location and/or restrained while law enforcement determine if a crime was committed. Such detention should last no longer than five minutes. Any sophont may be arrested, during which they are restrained, informed of their charges, and taken to the brig for search and processing under &#039;&#039;&#039;[[Standard Operating Procedure#Brig Procedure|Brig Procedure]]&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;[[Standard Operating Procedure#Sentencing|Sentencing]]:&#039;&#039;&#039; Any member of law enforcement is allowed to pass sentence on Misdemeanor, Felony, and Grand Felony charges. The Prosecutor is allowed to adjust such sentences, within reason.&lt;br /&gt;
* &#039;&#039;&#039;[[Standard Operating Procedure#Treatment of Prisoners|Treatment of Prisoners]]:&#039;&#039;&#039; Prisoners must be provided with food, water, clothing, free movement within the brig, adequate medical care, access to the Common and Prison radio channels, and moral, spiritual, or legal counseling if requested and available. If the brig becomes uninhabitable, prisoners must be securely and safely relocated to another area until the brig is functional once more. Prisoners sentenced to Extended Confinement have additional rights and firmer restrictions that must be upheld by law enforcement officials.&lt;br /&gt;
* &#039;&#039;&#039;[[Standard Operating Procedure#Paroles and Pardons|Paroles &amp;amp; Pardons]]:&#039;&#039;&#039; Parole may be offered under the discretion of the Warden, Head of Security, or CO. A parole hearing requires only a Judge, as discussed within Trial Procedure. Pardons may be issued by the arresting officer, the Judge of a trial, by the Warden (to those within the permanent brig), or by the CO, when deemed in the best interest of the crew or vessel, or when the circumstances of the crime warrant suspension of sentence.&lt;br /&gt;
* &#039;&#039;&#039;[[Standard Operating Procedure#Pressing Charges|Pressing Charges]]:&#039;&#039;&#039; Any sophont may press charges against any other sophont. Individuals may only be charged with a crime if it can be proveny beyond reasonable doubt that they have committed the crime.&lt;br /&gt;
* &#039;&#039;&#039;[[Standard Operating Procedure#Trial Procedure|Trial Procedure]]:&#039;&#039;&#039; A criminal trial’s Judge must be, in sequential order: The Chief Justice, the Court Clerk, an impartial member of Justice or Station Command, or the Warden. The Prosecution should ideally be the Prosecutor, or an available member of Station Command or Station Security in that order. The Defense should ideally be a member of the Justice department assigned to the defendant, though they are allowed to represent themselves if they wish. If insufficient crew are available, the Judge is fully authorized and strongly encouraged to pass a sentence of Extended Confinement until a proper trial can be held.&lt;br /&gt;
* &#039;&#039;&#039;[[Alert Procedure]]:&#039;&#039;&#039; Codes Blue, Red, Gamma, and Delta authorize Security to carry progressively more advanced equipment, and loosen &#039;&#039;&#039;[[Standard Operating Procedure#Rules of Engagement|Rules of Engagement]]&#039;&#039;&#039; regarding their use. The former two codes disallow openly carrying firearms by non-Security personnel; the latter two suspend many rights to privacy, and grant Security the power to do whatever neccessary to retake or scuttle the station. &lt;br /&gt;
&lt;br /&gt;
=== Crime Codes Quick Reference ===&lt;br /&gt;
Use this to quickly find the Crime Code Numbers.&lt;br /&gt;
&lt;br /&gt;
Crime codes are organized into four Category Codes (_XX) as listed below, with the most severe crimes being given the highest Severity Codes (x__). The sentencing officer or Judge should use discretion, and not charge an entity with two similar crimes for a singular offense.&lt;br /&gt;
&lt;br /&gt;
For example, an attack upon a sophont which causes them to die of their injuries is Murder, not Assault AND Murder. Likewise, an entity should not be charged for both Possession AND Grand Possession on a singular Controlled Item held without proper authorization.&lt;br /&gt;
&lt;br /&gt;
{| style=&#039;text-align:center; border:solid 1px black&#039; cellspacing=0&lt;br /&gt;
! style=&amp;quot;border: 1px solid black; width:5%&amp;quot; | Code&lt;br /&gt;
! style=&#039;background-color:#999933BF; border: 1px solid black; width:23.75%&#039; | 1XX - Misdemeanor&lt;br /&gt;
! style=&#039;background-color:#996633BF; border: 1px solid black; width:23.75%&#039; | 2XX - Felony&lt;br /&gt;
! style=&#039;background-color:#993333BF; border: 1px solid black; width:23.75%&#039; | 3XX- Grand Felony&lt;br /&gt;
! style=&amp;quot;background-color:#990033BF; border: 1px solid black; width:23.75%&amp;quot; | 4XX - Capital&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;border: 1px solid black;&amp;quot; | 01&lt;br /&gt;
|style=&#039;background:#9999334D; border: 1px solid black;&#039; | Animal Cruelty&lt;br /&gt;
|style=&#039;background:#9966334D; border: 1px solid black;&#039; | Assault&lt;br /&gt;
|style=&#039;background:#9933334D; border: 1px solid black;&#039; | Manslaughter&lt;br /&gt;
| style=&amp;quot;background:#9900334D; border: 1px solid black;&amp;quot; | Murder&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;border: 1px solid black;&amp;quot; | 02&lt;br /&gt;
|style=&#039;background:#9999334D; border: 1px solid black;&#039; | Harassment&lt;br /&gt;
|style=&#039;background:#9966334D; border: 1px solid black;&#039; | Breaking and Entering&lt;br /&gt;
|style=&#039;background:#9933334D; border: 1px solid black;&#039;| Kidnapping&lt;br /&gt;
| style=&amp;quot;background:#9900334D; border: 1px solid black;&amp;quot; | Terrorism&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;border: 1px solid black;&amp;quot; | 03&lt;br /&gt;
|style=&#039;background:#9999334D; border: 1px solid black;&#039; | Vigilantism&lt;br /&gt;
|style=&#039;background:#9966334D; border: 1px solid black;&#039; | Rioting&lt;br /&gt;
|style=&#039;background:#9933334D; border: 1px solid black;&#039; |  Grand Possession&lt;br /&gt;
| style=&amp;quot;background:#9900334D; border: 1px solid black;&amp;quot; | Grand Sabotage&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;border: 1px solid black;&amp;quot; | 04&lt;br /&gt;
|style=&#039;background:#9999334D; border: 1px solid black;&#039; | Petty Larceny&lt;br /&gt;
|style=&#039;background:#9966334D; border: 1px solid black;&#039; | Endangerment&lt;br /&gt;
|style=&#039;background:#9933334D; border: 1px solid black&#039; | Mindbreaking&lt;br /&gt;
| style=&amp;quot;background:#9900334D; border: 1px solid black;&amp;quot; | Prevention of Revival&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;border: 1px solid black;&amp;quot; | 05&lt;br /&gt;
|style=&#039;background:#9999334D; border: 1px solid black;&#039; | Trespass&lt;br /&gt;
|style=&#039;background:#9966334D; border: 1px solid black;&#039; | Possession&lt;br /&gt;
|style=&#039;background:#9933334D; border: 1px solid black;&#039; | Sabotage&lt;br /&gt;
| style=&amp;quot;background:#9900334D; border: 1px solid black;&amp;quot; | Sedition&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;border: 1px solid black;&amp;quot; | 06&lt;br /&gt;
|style=&#039;background:#9999334D; border: 1px solid black;&#039; | Vandalism&lt;br /&gt;
|style=&#039;background:#9966334D; border: 1px solid black;&#039; | Obstruction of Justice&lt;br /&gt;
|style=&#039;background:#9933334D; border: 1px solid black;&#039; | Abuse of Power&lt;br /&gt;
| style=&amp;quot;background:#9900334D; border: 1px solid black;&amp;quot; | Breach of Custody&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;border: 1px solid black;&amp;quot; | 07&lt;br /&gt;
|style=&#039;background:#9999334D; border: 1px solid black;&#039; | Hooliganism&lt;br /&gt;
|style=&#039;background:#9966334D; border: 1px solid black;&#039; | Perjury&lt;br /&gt;
|style=&#039;background:#9933334D; border: 1px solid black;&#039; | Grand Larceny&lt;br /&gt;
| style=&amp;quot;background:#9900334D; border: 1px solid black;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;border: 1px solid black;&amp;quot; | 08&lt;br /&gt;
|style=&#039;background:#9999334D; border: 1px solid black;&#039; |&lt;br /&gt;
|style=&#039;background:#9966334D; border: 1px solid black;&#039; | Contempt of Court&lt;br /&gt;
|style=&#039;background:#9933334D; border: 1px solid black;&#039; | Black Marketeering&lt;br /&gt;
| style=&amp;quot;background:#9900334D; border: 1px solid black;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;border: 1px solid black;&amp;quot; | 09&lt;br /&gt;
|style=&#039;background:#9999334D; border: 1px solid black;&#039; |&lt;br /&gt;
|style=&#039;background:#9966334D; border: 1px solid black;&#039; | Identity Theft&lt;br /&gt;
|style=&amp;quot;background:#9933334D; border: 1px solid black;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#9900334D; border: 1px solid black;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Sentences ==&lt;br /&gt;
=== Capital ===&lt;br /&gt;
Capital Sentences are organized in order of severity, with the least severe last. Execution should be utilized as an &#039;&#039;&#039;absolute last resort,&#039;&#039;&#039;  for criminals whose crimes are extraordinarily cruel, or who prove impossible to confine through less restrictive means.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Execution:&#039;&#039;&#039; Termination of the convict&#039;s life.&lt;br /&gt;
** Whenever any execution is performed, for any reason, a general announcement must be made stating who was executed, and for what reason.&lt;br /&gt;
** The convict may either face execution by firing squad, by lethal electrocution, by being ejected from the station via an airlock (being &amp;quot;spaced&amp;quot;), or by a method of their choosing, at the Judge&#039;s sole discretion.&lt;br /&gt;
** If recoverable, their remains must either be cremated, processed via the biomass reclaimer, or stored in the morgue.&lt;br /&gt;
* &#039;&#039;&#039;Decorporealization:&#039;&#039;&#039; Stripping the convict&#039;s mind from their body into a more restrictive form, such as a cyborg or soul gem.&lt;br /&gt;
* &#039;&#039;&#039;Exfiltration:&#039;&#039;&#039; Immediate retrieval of the convict via a CentComm or GALPOL prison transport.&lt;br /&gt;
** The prisoner may be held within the permanent brig until the transport arrives.&lt;br /&gt;
** If transport cannot be arranged, default to other capital sentences.&lt;br /&gt;
* &#039;&#039;&#039;Extended Confinement:&#039;&#039;&#039; Placing the convict into the Permanent Brig until the end of the shift, where they are to be transported to Central Command for processing.&lt;br /&gt;
** The convict has the same rights as any other prisoner within the Permanent Brig, whether they arrived by transport or were sentenced to Extended Confinement.&lt;br /&gt;
:&amp;lt;!--                      --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Standard ===&lt;br /&gt;
:*&#039;&#039;&#039;Brigging&#039;&#039;&#039;: Placing the convict into a temporary holding cell.&lt;br /&gt;
&amp;lt;!--                      --&amp;gt;&lt;br /&gt;
:*&#039;&#039;&#039;Catch &amp;amp; Release&#039;&#039;&#039;: Taking the convict to Security, processing them, searching them, and then releasing them.&lt;br /&gt;
&amp;lt;!--                      --&amp;gt;&lt;br /&gt;
:*&#039;&#039;&#039;Demotion&#039;&#039;&#039;: Downgrading the convict’s employment contract and revoking their access accordingly, with permission from or when ordered by the convict’s head of department. May be applied when the convict has committed a crime relating to their employment within their department or with NanoTrasen as a whole.&lt;br /&gt;
&amp;lt;!--                      --&amp;gt;&lt;br /&gt;
:*&#039;&#039;&#039;Licence restriction&#039;&#039;&#039;: Downgrading or suspending the convict’s armament licence and confiscating possessions accordingly. May be applied when the convict is guilty of possession or a crime involving a weapon they were lawfully permitted to carry.&lt;br /&gt;
&amp;lt;!--                      --&amp;gt;&lt;br /&gt;
:*&#039;&#039;&#039;Mindbreaking&#039;&#039;&#039;: Removal of the convict’s psionic power by use of mindbreaker toxin or any other means. May be applied when the convict is guilty of a crime in which they use psionics.&lt;br /&gt;
&lt;br /&gt;
== Crime Modifiers ==&lt;br /&gt;
Sentencing modifiers are to be applied by the sentencing officer, judge, or arbiter. Aggravating modifiers may not extend a sentence beyond the specified limit, while extenuating modifiers may not reduce a sentence below the specified limit.&lt;br /&gt;
&lt;br /&gt;
=== Aggravating ===&lt;br /&gt;
:*&#039;&#039;&#039;Solicitation&#039;&#039;&#039;&lt;br /&gt;
:**Any sophont found guilty of encouraging, bribing, requesting, or instructing someone to commit a crime, with the intent that the sophont being solicited commit the crime, will receive for the crimes they solicited in full.&lt;br /&gt;
:*&#039;&#039;&#039;Accessory&#039;&#039;&#039;&lt;br /&gt;
:**Any sophont found guilty of assisting in the commission of a crime, without participating in the crime itself, knowing that a crime will be, has been, or is being committed, will receive the sentence for the crimes in which they took part in full.&lt;br /&gt;
:*&#039;&#039;&#039;Attempts&#039;&#039;&#039;&lt;br /&gt;
:**Any sophont found guilty of attempting to commit a crime, with the intent to carry out that crime, will receive the sentence for the crimes they attempted in full.&lt;br /&gt;
:*&#039;&#039;&#039;Conspiracy&#039;&#039;&#039;&lt;br /&gt;
:**Any sophont found guilty of planning to commit a crime, with the intent to carry out that crime eventually, and having committed an overt act pursuant to that end, will receive the sentence for the crimes they conspired towards in full.&lt;br /&gt;
:*&#039;&#039;&#039;Deadly weapon&#039;&#039;&#039;&lt;br /&gt;
:**Any sophont found guilty of committing a crime, utilising any object used offensively for the purpose of inflicting mortal or great bodily harm, will receive an additional modifier of, at most, +50% of the original sentence.&lt;br /&gt;
:*&#039;&#039;&#039;Aggravation&#039;&#039;&#039;&lt;br /&gt;
:**Any sophont found guilty of committing a crime with reckless abandon, evident signs of lack of regret or remorse, or blatant disregard for potential collateral damage, will receive an additional modifier of, at most, +50% of the original sentence.&lt;br /&gt;
:*&#039;&#039;&#039;Recidivism&#039;&#039;&#039;&lt;br /&gt;
:**Any sophont convicted of the same criminal charge multiple times within one shift will receive an additional modifier of, at most, +100% of the original sentence. &#039;&#039;&#039;OOC NOTE: If a character is sexually harassing another character, or being bigoted, in a way that breaks Server Rules A1 or A2, you are allowed to summarily execute them. Please contact admins via AHelp if such an incident occurs.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Extenuating ===&lt;br /&gt;
:*&#039;&#039;&#039;Cooperation&#039;&#039;&#039;&lt;br /&gt;
:**Any sophont who shares actionable intelligence with the authorities, turns oneself in, testifies against accomplices, confesses to their crime, or otherwise aids the prosecution, may have their sentence reduced to no less than 50% of the original sentence.&lt;br /&gt;
:*&#039;&#039;&#039;Dire Emergency&#039;&#039;&#039;&lt;br /&gt;
:**Any sophont found to have committed a crime in the process of absolutely necessary and reasonable actions, taken with the intent to resolve or mitigate the effects of a dire emergency on one’s vessel or habitat, may have their sentence reduced by any amount, or completely waived.&lt;br /&gt;
:*&#039;&#039;&#039;Self-Defence&#039;&#039;&#039;&lt;br /&gt;
:**Any sophont found to have committed a crime or crimes in protection of oneself or another, and only to the necessary extent to avert a direct and imminent threat to the health and life of innocent persons, may have their sentence reduced by any amount, or completely waived.&lt;br /&gt;
:*&#039;&#039;&#039;Good Behavior&#039;&#039;&#039;&lt;br /&gt;
:**Any convict who peacefully complies with the authorities, displays clear signs of remorse concerning the committed crime, and/or conducts themselves peacefully while imprisoned, may be paroled as outlined in the Standard Operating Procedures.&lt;br /&gt;
&lt;br /&gt;
== Crimes ==&lt;br /&gt;
=== Capital Crimes ===&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;text-align:center; background-color:#9900334D; width: 95%; border: 1px solid black;&amp;quot; cellspacing=0&lt;br /&gt;
! style=&amp;quot;background-color:#990033BF; width:4%; border: 1px solid black;&amp;quot; |Code&lt;br /&gt;
! style=&amp;quot;background-color:#990033BF; width:0.1%; border: 1px solid black;&amp;quot; |&lt;br /&gt;
! style=&amp;quot;background-color:#990033BF; width:20%; border: 1px solid black;&amp;quot; |Name&lt;br /&gt;
! style=&amp;quot;background-color:#990033BF; width:12.5%; border: 1px solid black;&amp;quot; |Time&lt;br /&gt;
! style=&amp;quot;background-color:#990033BF; width:62.5%; border: 1px solid black;&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | 401&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | [[File:SL_Murder.png]]&lt;br /&gt;
! style=&amp;quot;border: 1px solid black;&amp;quot; | Murder&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | Capital&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | To maliciously commit an act resulting in the death of a sophont, with reckless indifference to their life.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | 402&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | [[File:SL_Terrorism.png]]&lt;br /&gt;
! style=&amp;quot;border: 1px solid black;&amp;quot; | &#039;&#039;&#039;Terrorism&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | Capital&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | To maliciously commit an act or take hostages with reckless indifference to life in order to provoke a state of terror in, intimidate, or otherwise compel an entity to act or abstain from acting.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | 403&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | [[File:SL_GrandSabotage.png]]&lt;br /&gt;
! style=&amp;quot;border: 1px solid black;&amp;quot; | Grand Sabotage&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | Capital&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | To maliciously commit an act that, directly or indirectly, renders a vessel or its part uninhabitable or inoperable; or, to commit an act that causes irreversible damage to High Security Areas and/or systems of a vessel.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | 404&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | [[File:SL_Decorporealisation.png]]&lt;br /&gt;
! style=&amp;quot;border: 1px solid black;&amp;quot; | &#039;&#039;&#039;Prevention of Revival&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | Capital&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | To commit an act that prevents the revival of a sophont by standard medical care following their death.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | 405&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | [[File:SL_Sedition.png]]&lt;br /&gt;
! style=&amp;quot;border: 1px solid black;&amp;quot; | Sedition&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | Capital&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | To act to overthrow a lawfully established Chain of Command or governing body without lawful or legitimate cause.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | 406&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | WIP&lt;br /&gt;
! style=&amp;quot;border: 1px solid black;&amp;quot; | Breach of Custody&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | Capital&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | To escape the custody of law enforcement while serving a legal sentence, or awaiting trial for a capital offense.&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Grand Felonies ===&lt;br /&gt;
{| style=&amp;quot;text-align:center; background-color:#9933334D; width: 95%; border: 1px solid black;&amp;quot; cellspacing=0&lt;br /&gt;
! style=&amp;quot;background-color:#993333BF; width:4%; border: 1px solid black;&amp;quot; | Code&lt;br /&gt;
! style=&amp;quot;background-color:#993333BF; width:0.1%; border: 1px solid black;&amp;quot; |&lt;br /&gt;
! style=&amp;quot;background-color:#993333BF; width:20%; border: 1px solid black;&amp;quot; | Name&lt;br /&gt;
! style=&amp;quot;background-color:#993333BF; width:12.5%; border: 1px solid black;&amp;quot; | Time&lt;br /&gt;
! style=&amp;quot;background-color:#993333BF; width:62.5%; border: 1px solid black;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px solid black;&amp;quot; | 301&lt;br /&gt;
|style= &amp;quot;border:1px solid black;&amp;quot;| [[File:SL_Manslaughter.png]]&lt;br /&gt;
|style= &amp;quot;border:1px solid black;&amp;quot;| Manslaughter&lt;br /&gt;
|style= &amp;quot;border:1px solid black;&amp;quot;| 16 minutes&lt;br /&gt;
|style= &amp;quot;border:1px solid black;&amp;quot;| To act without malice in a manner which, directly or indirectly, leads to the death of a sophont.&lt;br /&gt;
|-&lt;br /&gt;
|style= &amp;quot;border:1px solid black;&amp;quot;| 302&lt;br /&gt;
|style= &amp;quot;border:1px solid black;&amp;quot;| [[File:SL_Kidnapping.png]]&lt;br /&gt;
|style= &amp;quot;border:1px solid black;&amp;quot;| Kidnapping&lt;br /&gt;
|style= &amp;quot;border:1px solid black;&amp;quot;| 16 minutes&lt;br /&gt;
|style= &amp;quot;border:1px solid black;&amp;quot;| To unlawfully confine or restrict the free movement of an entity against its will.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border:1px solid black;&amp;quot; | 303&lt;br /&gt;
| style=&amp;quot;border:1px solid black;&amp;quot; | WIP&lt;br /&gt;
| style=&amp;quot;border:1px solid black;&amp;quot; | Grand Possession&lt;br /&gt;
| style=&amp;quot;border:1px solid black;&amp;quot; | 15-25 minutes&lt;br /&gt;
| style=&amp;quot;border:1px solid black;&amp;quot; | To be in the possession of a Category C, D, or E Controlled Armament.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border:1px solid black;&amp;quot; | 304&lt;br /&gt;
| style=&amp;quot;border:1px solid black;&amp;quot; | [[File:SL_Mindbreaking.png]]&lt;br /&gt;
| style=&amp;quot;border:1px solid black;&amp;quot; | Mindbreaking&lt;br /&gt;
| style=&amp;quot;border:1px solid black;&amp;quot; | 14 minutes&lt;br /&gt;
| style=&amp;quot;border:1px solid black;&amp;quot; | To unlawfully and maliciously rid a psionic of their powers&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border:1px solid black;&amp;quot; | 305&lt;br /&gt;
| style=&amp;quot;border:1px solid black;&amp;quot; | [[File:SL_Sabotage.png]]&lt;br /&gt;
| style=&amp;quot;border:1px solid black;&amp;quot; | Sabotage&lt;br /&gt;
| style=&amp;quot;border:1px solid black;&amp;quot; | 14 minutes&lt;br /&gt;
| style=&amp;quot;border:1px solid black;&amp;quot; | To maliciously commit an act that, directly or indirectly, hinders the operation of a vessel of its part; or, to commit an act that modifies and/or damages technology or equipment one is not authorized to access.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border:1px solid black;&amp;quot; | 306&lt;br /&gt;
| style=&amp;quot;border:1px solid black;&amp;quot; | [[File:SL_AbuseOfPower.png]]&lt;br /&gt;
| style=&amp;quot;border:1px solid black;&amp;quot; | Abuse of Power&lt;br /&gt;
| style=&amp;quot;border:1px solid black;&amp;quot; | 14 minutes&lt;br /&gt;
| style=&amp;quot;border:1px solid black;&amp;quot; | To intentionally misuse or wrongfully exercise one’s own authority, influence, or control, resulting in harm, unjust treatment, or demonstratable loss to another entity.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border:1px solid black;&amp;quot; | 307&lt;br /&gt;
| style=&amp;quot;border:1px solid black;&amp;quot; | [[File:SL_GrandTheft.png]]&lt;br /&gt;
| style=&amp;quot;border:1px solid black;&amp;quot; | Grand Larceny&lt;br /&gt;
| style=&amp;quot;border:1px solid black;&amp;quot; | 12 minutes&lt;br /&gt;
| style=&amp;quot;border:1px solid black;&amp;quot; | To deprive an entity of any Controlled Item in their lawful possession.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border:1px solid black;&amp;quot; | 308&lt;br /&gt;
| style=&amp;quot;border:1px solid black;&amp;quot; | [[File:SL_BlackMarketeering.png]]&lt;br /&gt;
| style=&amp;quot;border:1px solid black;&amp;quot; | Black Marketeering&lt;br /&gt;
| style=&amp;quot;border:1px solid black;&amp;quot; | 12 minutes&lt;br /&gt;
| style=&amp;quot;border:1px solid black;&amp;quot; | To sell, distribute, or otherwise circulate Controlled Items to unauthorized entities.&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Felonies ===&lt;br /&gt;
{| style=&amp;quot;text-align:center; background-color:#9966334D; width: 95%; border: 1px solid black;&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#996633BF; width:4%; border: 1px solid black;&amp;quot; |Code&lt;br /&gt;
! style=&amp;quot;background-color:#996633BF; width:0.1%; border: 1px solid black;&amp;quot; |&lt;br /&gt;
! style=&amp;quot;background-color:#996633BF; width:20%; border: 1px solid black;&amp;quot; |Name&lt;br /&gt;
! style=&amp;quot;background-color:#996633BF; width:12.5%; border: 1px solid black;&amp;quot; |Time&lt;br /&gt;
! style=&amp;quot;background-color:#996633BF; width:62.5%; border: 1px solid black;&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | 201&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | [[File:SL_Assault.png]]&lt;br /&gt;
! style=&amp;quot;border: 1px solid black;&amp;quot; | {{anchor|Assault}}Assault&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | 10 minutes&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | To cause physical harm or to effect unwanted physical contact on a sophont, without the apparent intent to kill them, or to threaten such actions with both capability and intent to do so.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | 202&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | [[File:SL_BreakingAndEntering.png]]&lt;br /&gt;
! style=&amp;quot;border: 1px solid black;&amp;quot; | {{anchor|Breaking and Entering}}Breaking and Entering&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | 10 minutes&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | To break and enter into a high security area where one is not authorised nor invited, with intent to commit a crime within.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | 203&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | [[File:SL_Rioting.png]]&lt;br /&gt;
! style=&amp;quot;border: 1px solid black;&amp;quot; | {{anchor|Rioting}}Rioting&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | 8 minutes&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | To partake in an unauthorised riotous, tumultuous, and disruptive public assembly that refuses to disperse after warning.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | 204&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | [[File:SL_Endangerment.png]]&lt;br /&gt;
! style=&amp;quot;border: 1px solid black;&amp;quot; | {{anchor|Endangerment}}Endangerment&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | 8 minutes&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | To recklessly abandon obligations involving the continued wellbeing and/or protection of life and property, through malpractice, action, or inaction.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | 205&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | [[File:SL_Possession.png]]&lt;br /&gt;
! style=&amp;quot;border: 1px solid black;&amp;quot; | {{anchor|Possession}}Possession&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | 5-10 minutes&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | To be in unauthorised possession of restricted items or items of particular danger. See [[Standard_Operating_Procedure#Controlled_Substances/Items|Controlled Substances/Items]], [[Standard_Operating_Procedure#Controlled_Armaments|Controlled Armaments]].&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | 206&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | [[File:SL_ObstructionOfJustice.png]]&lt;br /&gt;
! style=&amp;quot;border: 1px solid black;&amp;quot; | {{anchor|Obstruction of Justice}}Obstruction of Justice&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; |  8 minutes&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | To wilfully disobey, interfere with, or refuse a decree of the court, warrant, or arrest.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | 207&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | [[File:SL_PerjuryOrFalseReport.png]]&lt;br /&gt;
! style=&amp;quot;border: 1px solid black;&amp;quot; | {{anchor|Perjury or False Report}}Perjury or False Report&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | 6 minutes&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | To wilfully and maliciously tell an untruth either in court or in the process of making an actionable report to law enforcement.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | 208&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | [[File:SL_ContemptOfCourt.png]]&lt;br /&gt;
! style=&amp;quot;border: 1px solid black;&amp;quot; | {{anchor|Contempt of Court}}Contempt of Court&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | 6 minutes&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | To conduct oneself disruptively and disrespectfully before the court.&lt;br /&gt;
|-&lt;br /&gt;
|style= &amp;quot;border:1px solid black;&amp;quot;| 209&lt;br /&gt;
|style= &amp;quot;border:1px solid black;&amp;quot;| WIP&lt;br /&gt;
!style= &amp;quot;border:1px solid black;&amp;quot;| Identity Theft&lt;br /&gt;
|style= &amp;quot;border:1px solid black;&amp;quot;| 5 minutes&lt;br /&gt;
|style= &amp;quot;border:1px solid black;&amp;quot;| To maliciously assume the identity of an entity, such as through writing, attire, and/or speech.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Misdemeanors ===&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;text-align:center; background-color:#9999334D; width: 95%; border: 1px solid black;&amp;quot; cellspacing=0&lt;br /&gt;
! style=&amp;quot;background-color:#999933BF; width:4%; border: 1px solid black;&amp;quot; |Code&lt;br /&gt;
! style=&amp;quot;background-color:#999933BF; width:0.1%; border: 1px solid black;&amp;quot; |&lt;br /&gt;
! style=&amp;quot;background-color:#999933BF; width:20%; border: 1px solid black;&amp;quot; |Name&lt;br /&gt;
! style=&amp;quot;background-color:#999933BF; width:12.5%; border: 1px solid black;&amp;quot; |Time&lt;br /&gt;
! style=&amp;quot;background-color:#999933BF; width:62.5%; border: 1px solid black;&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | 101&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | [[File:SL_AnimalCruelty.png]]&lt;br /&gt;
! style=&amp;quot;border: 1px solid black;&amp;quot; | {{anchor|Animal Cruelty}}Animal Cruelty&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | 5 minutes&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | To inflict unnecessary suffering on a sapient being with malicious intent.&lt;br /&gt;
|-&lt;br /&gt;
|style= &amp;quot;border:1px solid black;&amp;quot;| 102&lt;br /&gt;
|style= &amp;quot;border:1px solid black;&amp;quot;| WIP&lt;br /&gt;
!style= &amp;quot;border:1px solid black;&amp;quot;| Harassment&lt;br /&gt;
|style= &amp;quot;border:1px solid black;&amp;quot;| 5 minutes&lt;br /&gt;
|style= &amp;quot;border:1px solid black;&amp;quot;| To verbally demean, humiliate, or harass an entity with malice; or maliciously spread false information amongst a population.&lt;br /&gt;
|-&lt;br /&gt;
|style= &amp;quot;border:1px solid black;&amp;quot;| 103&lt;br /&gt;
|style= &amp;quot;border:1px solid black;&amp;quot;| WIP&lt;br /&gt;
!style= &amp;quot;border:1px solid black;&amp;quot;| Vigilantism&lt;br /&gt;
|style= &amp;quot;border:1px solid black;&amp;quot;| 4 minutes&lt;br /&gt;
|style= &amp;quot;border:1px solid black;&amp;quot;| To perform the responsibility and duty of a law enforcement official without approval or due cause to act.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | 104&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | [[File:SL_Theft.png]]&lt;br /&gt;
! style=&amp;quot;border: 1px solid black;&amp;quot; | {{anchor|Theft}}Petty Larceny&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | 4 minutes&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | To deprive an entity of an item in their lawful property without consent.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | 105&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | [[File:SL_Trespass.png]]&lt;br /&gt;
! style=&amp;quot;border: 1px solid black;&amp;quot; | {{anchor|Trespass}}Trespass&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | 3 minutes&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | To enter into an area where one is not authorised nor invited.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | 106&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | [[File:SL_Vandalism.png]]&lt;br /&gt;
! style=&amp;quot;border: 1px solid black;&amp;quot; | {{anchor|Vandalism}}Vandalism&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | 3 minutes&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | To deface or superficially damage public property, or property belonging to another person.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | 107&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | [[File:SL_Hooliganism.png]]&lt;br /&gt;
! style=&amp;quot;border: 1px solid black;&amp;quot; | {{anchor|Hooliganism}}Hooliganism&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | As necessary&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | To intentionally and maliciously engage in disruptive conduct, where one refuses to cease.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Guides Menu}}&lt;/div&gt;</summary>
		<author><name>LadyDanger2743</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Standard_Operating_Procedure&amp;diff=4216</id>
		<title>Standard Operating Procedure</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Standard_Operating_Procedure&amp;diff=4216"/>
		<updated>2025-07-08T14:59:11Z</updated>

		<summary type="html">&lt;p&gt;LadyDanger2743: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page covers the standardized guidelines and procedures aboard the station, but are not written in law; be aware that in cases of dire emergency the commanding officer or certain individuals are authorized to temporarily alter current SOP as they see fit, at the risk of criminal penalties in the case of misuse or abuse! Make sure to look at [[Alert Procedure]] for guidelines that change based on the current alert level.&lt;br /&gt;
=General Regulations=&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Definitions&#039;&#039;&#039; ==&lt;br /&gt;
The terms specified below are defined for further use within the procedures.&lt;br /&gt;
:*Captain: The officer legally appointed by Nanotrasen as Commanding Officer of the station. This title is only transferable by Central Command.&lt;br /&gt;
:*Commanding Officer / CO: An officer appointed to lead the station and its Command department, whether it be the Captain by Nanotrasen, or an Acting CO by Station Command.&lt;br /&gt;
:* Command Staff/Station Command: Members of the Command department who lead a department aboard the station.&lt;br /&gt;
:* Crew: All sophonts employed by Station Command, or by NT to reside on the station and perform an established function therein. This includes any sophont listed on the Crew Manifest or issued a functional NT identification and access card. Individuals imprisoned by NT, along with those imprisoned during the course of a shift for violations of Space Law, are considered Crew.&lt;br /&gt;
:* Judge: An indivudal legally appointed to preside over a criminal or civil trial, as specified within Trial Procedure.&lt;br /&gt;
:* Detainee: Any sophont whose free movement has been curtailed by law enforcement on suspicion of criminal activity. They have not, however, been officially charged with a crime.&lt;br /&gt;
:* Arrestee: Any sophont who has been formally charged with a crime.&lt;br /&gt;
:* Prisoner: Any sophont who has been sentenced for the commission of a crime, or awaiting trial for a capital offense.&lt;br /&gt;
:* Permanent Brig/Permabrig/Brig: A secure location for the long-term confinement of Prisoners. Typically outfitted to sustain the basic survival needs of the Prisoners within.&lt;br /&gt;
==Right to Refuse Service==&lt;br /&gt;
All crew operating within their designated job locations are given the right to refuse service at any time for disorderly or abusive conduct. Additionally, all crew members are permitted to use nonlethal force to remove noncompliant or disorderly individuals only when such persons pose a threat to the safety of staff members, or disrupt the orderly functioning of the station. Service may not be refused to first responders acting to address or mitigate an emergency or crisis situation, unless such conduct is egregiously disorderly or abusive.&lt;br /&gt;
&lt;br /&gt;
==Hiring Procedure==&lt;br /&gt;
While Nanotrasen handles the staffing and recruiting needs of the station, Station Command is additionally authorized to hire any sophont into their respective department, as well as terminate the employment of any crew in their respective department per company policy. For a member of Station Command to personally employ a sophont into their department, a contract must be written stating the name of the employee, the department of employment, the position, and finally bearing the stamp of the Station Command member.&lt;br /&gt;
=Controlled Items, Substances, &amp;amp; Areas=&lt;br /&gt;
&lt;br /&gt;
== Controlled Items ==&lt;br /&gt;
Controlled Items include any item that is restricted from general possession and use. Additionally, any equipment or technology providing insight into the development, production, or procurement of a controlled item is also controlled in and of itself. A list of such items follows:&lt;br /&gt;
&lt;br /&gt;
* Any Controlled Substances, as listed below.&lt;br /&gt;
* Any Controlled Armaments, as listed below.&lt;br /&gt;
* Electromagnetic pulsing and/or disturbance technology.&lt;br /&gt;
* Cryptographic systems, software, or technology.&lt;br /&gt;
* Nuclear materials, weapons, and technology.&lt;br /&gt;
* Long-range telecommunications and broadcasting technology.&lt;br /&gt;
* Astronavigational guidance equipment or technology.&lt;br /&gt;
* Telecommunication or signal jamming technology.&lt;br /&gt;
* Telecommunications encryption technology.&lt;br /&gt;
* Hypodermic spray tools and injectors.&lt;br /&gt;
* Cloaking, chameleon, and IFF-inhibiting technology.&lt;br /&gt;
* Technology utilizing bluespace as an integral part of its function.&lt;br /&gt;
* Teleportation and portal technology.&lt;br /&gt;
* Hydraulic or powered equipment designed for the electronic or mechanical bypass of secure-access systems.&lt;br /&gt;
&lt;br /&gt;
Any individual requiring any above item in the course of their job, or for regular function, may request a document of authorization from the relevant departmental head. Such a document must have an itemized list of the approved Controlled Items, the name and position of the holder, and a signed and stamped statement by the authorizing party.&lt;br /&gt;
&lt;br /&gt;
Should the holder commit crimes through the use of such authorized items, the authorizing party may be found guilty of Accessory to said crimes, in addition to Endangerment and Abuse of Power where applicable. The Commanding Officer is also authorized to supervise the approval and revocation of documentation as they see fit.&lt;br /&gt;
&lt;br /&gt;
== Controlled Substances ==&lt;br /&gt;
Any individual requiring a Controlled Substance in the course of their job, or for regular function, must request access to a perscription or special dispensation from the Chief Medical Officer. The Psychologist is also permitted to grant prescriptions for psychoactive drugs. Any such document must state the substance(s) being prescribed, the amount(s) where applicable, and the stamp and signature of the authorizing party.&lt;br /&gt;
&lt;br /&gt;
A list of such Substances follow:&lt;br /&gt;
&lt;br /&gt;
* Mindbreaker Toxin and other psionically altering agents.&lt;br /&gt;
* Romerol, and other rapid acting biological or chemical agents.&lt;br /&gt;
* Desoxyephedrine, and similar stimulants.&lt;br /&gt;
* Nocturine, and similar sedatives.&lt;br /&gt;
* Phlogiston, and other explosive and/or pyrotechnic compounds.&lt;br /&gt;
* Amatoxin, and other toxic and/or poisonous compounds.&lt;br /&gt;
* Blissifylovene, Soretizone, Tranquinase, and all similar psychoactives used to aid in mental wellbeing.&lt;br /&gt;
&lt;br /&gt;
== Controlled Armaments ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Controlled Armaments are grouped into categories of increasing severity.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Category A:&#039;&#039;&#039; &#039;&#039;Illegal possession of Cat. A controlled armaments may incur a sentence of up to 5min brig for each separate and distinct item, confiscation of the offending item(s), and further legal action as the situation demands.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Any object or instrument specifically designed, adapted, or used to cause physical harm in close combat&lt;br /&gt;
* Any object or equipment specifically designed or adapted to protect against physical harm caused by weapons, projectiles, or other forms of direct assault&lt;br /&gt;
* Any object or instrument specifically designed or adapted to incapacitate or disorient by using light or sound without causing permanent injury&lt;br /&gt;
* Any object or equipment specifically designed or adapted for explicitly training purposes that would otherwise fall under another category&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Category B:&#039;&#039;&#039; &#039;&#039;Illegal possession of Cat. B controlled armaments may incur a sentence of up to 10min brig for each separate and distinct item, confiscation of the offending item(s), and further legal action as the situation demands.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Any object or instrument specifically designed or adapted to cause physical harm in close combat, which employs a powered system to enhance performance&lt;br /&gt;
* Any manually-operated ballistic arms that possess an internal magazine or feeding system, or lack an internal magazine or feeding system altogether&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Category C:&#039;&#039;&#039; &#039;&#039;Illegal possession of Cat. C controlled armaments may incur a sentence of up to 15min brig for each separate and distinct item, confiscation of the offending item(s), and further legal action as the situation demands.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Any manually-operated ballistic arms that use an external magazine or feeding system&lt;br /&gt;
* Any semi-automatic ballistic arms not easily concealable within a pocket or coat&lt;br /&gt;
* Any object or instrument specifically designed or adapted for explicitly less-lethal purposes that would otherwise fall under another category&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Category D:&#039;&#039;&#039; &#039;&#039;Illegal possession of Cat. D controlled armaments may incur a sentence of up to 20min brig for each separate and distinct item, confiscation of the offending item(s), and further legal action as the situation demands.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Any semi-automatic ballistic arms that are easily concealable&lt;br /&gt;
* Any fully-automatic ballistic arms&lt;br /&gt;
* Any laser, plasma, or energy based arms, including ones designed, intended, or used for melee combat.&lt;br /&gt;
* Any object or device specifically designed or adapted to cause physical harm through detonation of an explosive charge&lt;br /&gt;
* Any object or equipment specifically designed or adapted to protect against both a space environment and physical harm caused by weapons, projectiles, or other forms of direct assault&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Category E:&#039;&#039;&#039; &#039;&#039;Illegal possession of Cat. E controlled armaments may incur a sentence of up to 25min brig for each separate and distinct item, confiscation of the offending item(s), and further legal action as the situation demands.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Any crew-served or emplaced weapon&lt;br /&gt;
* Any object or instrument specifically designed or adapted to launch large-calibre explosives or projectiles for offensive or defensive purposes&lt;br /&gt;
* Any object or instrument specifically designed or adapted to employ chemical, biological, esoteric, radiological, or nuclear hazards for offensive or defensive purposes&lt;br /&gt;
&lt;br /&gt;
Armaments licenses may be issued by the Commanding Officer, Warden, or Head of Security. The license must include the name of the holder, a list of allowed armaments, and a stamped signature from the issuer.&lt;br /&gt;
&lt;br /&gt;
If the holder uses their armaments in the commission of a crime, the issuer may be held liable for accessory to the crimes committed, along with Endangerment and Abuse of Power where applicable.&lt;br /&gt;
&lt;br /&gt;
== Departmental Dispensations ==&lt;br /&gt;
Certain bodies, groups, or personnel may require certain Controlled Items in the course of their job, and as such must be provided exceptions. &#039;&#039;&#039;Any member of any department which begins their shift with a controlled item in their possession or within their department’s allocated area is assumed authorized for its possession and use.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Additionally, tools and equipment located within emergency lockers are not considered Controlled Items, so long as they are used as intended.&lt;br /&gt;
&lt;br /&gt;
===Logistics===&lt;br /&gt;
Members of a station’s Logistics department are permitted to approve any order with the direct permission of an individual with legal access to the contents of that order. Additionally, they may deny any order, at any time, for lack of funds, authority, or any other reason deemed sufficient by their direct superior.&lt;br /&gt;
&lt;br /&gt;
Unlocked crates, orders stored outside the department, and supplies illegally distributed to unauthorized personnel carry the risk of Endangerment of even Black Marketeering charges. Crates of Controlled Items, Substances, or Armaments should be stored securely within the department, with a copy of their invoices on file.&lt;br /&gt;
&lt;br /&gt;
=== Research ===&lt;br /&gt;
Epistemics employees are permitted to use their lab spaces as they see fit, with the following caveats:&lt;br /&gt;
&lt;br /&gt;
* Any sophont experimentation must be done with the consent of the test subject, and must not have an undue risk of life. The Mystagogue or CO may terminate any experiment for safety or ethical purposes and at their discretion.&lt;br /&gt;
* Self-experimentation is prohibited and is chargeable with Endangerment, at a minimum.&lt;br /&gt;
* Testing of any explosives or weapons that risk hull penetration or mass destruction must be done at an off-station site.&lt;br /&gt;
&lt;br /&gt;
Epistemics personnel may also utilise Controlled Items within the confines of designated testing areas and in a manner directly approved jointly by the Mystagogue and by the Head of Security or CO.&lt;br /&gt;
&lt;br /&gt;
Utilizing or storing Controlled items without direct approval, utilizing Controlled Items outside of the testing areas, and distributing Controlled Items to crew constitute criminal offences under Space Law and may additionally incur demotion as punishment.&lt;br /&gt;
&lt;br /&gt;
=== Medical ===&lt;br /&gt;
All medical personnel may carry or use Controlled Substances, along with hypodermic tools, in the course of their job functions and in a manner approved by the CMO or CO, with the following caveats:&lt;br /&gt;
&lt;br /&gt;
* Any Controlled Substance with the capability to cause rapid and grievous bodily harm or death may not be carried outside of the chemicals lab or treatment areas without a signed and stamped document of authorization.&lt;br /&gt;
* Any Controlled Substance with the capacity to cause harm as a consequence of overdose may not be stocked, stored, or displayed in any area or fashion that leaves such substances open and accessible to the public.&lt;br /&gt;
* Any hypodermic tool must be kept secure within locked storage or on the person of an authorized individual.&lt;br /&gt;
&lt;br /&gt;
==High Security Areas==&lt;br /&gt;
High Security Areas, or HSAs, should be restricted, and, during standard station operations, secured where applicable or per alert level. They differ from regular secure areas in that they may contain items, technology, or other assets of high importance or value, and must therefore be held safe. Unauthorized persons within HSAs may be guilty of trespass, or of breaking and entering.&lt;br /&gt;
&lt;br /&gt;
Common HSAs for commercial and military vessels are as follows:&lt;br /&gt;
&lt;br /&gt;
* Bridge&lt;br /&gt;
* Armory\Gun Deck&lt;br /&gt;
* Vault\Strongroom&lt;br /&gt;
* Station AI Rooms (Upload, Core, etc.)&lt;br /&gt;
* Gravity Generation\Life Support\Engine Rooms&lt;br /&gt;
* Telecommunications\Telemetry&lt;br /&gt;
* Permanent Brig\Holding Cells&lt;br /&gt;
&lt;br /&gt;
== Sophonts and Synthetics ==&lt;br /&gt;
To be defined as a sophont, a being must be able to utilize a structured language, communicate through  the use of written, verbal, and/or body language (or by other means), and possess reasoning and introspection.&lt;br /&gt;
&lt;br /&gt;
Any such being is considered a sophont, and thus a legal person, regardless of their make, origin, disposition, or prior cognition. As part of their rights, they are to be governed under the same laws as any other sophont, and given the ability to press charges as a sophont.&lt;br /&gt;
&lt;br /&gt;
The unauthorised jailbreaking or uplifting of property into the status of Sophont is still a criminal offense however, and those found guilty of doing so may be found guilty of sabotage or vandalism.&lt;br /&gt;
&lt;br /&gt;
An entity’s status as a sophont may be challenged during the process of charging and trialing the individual or another for crimes which utilize the term sophont in the legal language of the crime. The Defense or Prosecution will present evidence indicating that it meets, or does not meet, the criteria above. The Judge will then arbitrate upon the entity&#039;s status as a sophont.&lt;br /&gt;
&lt;br /&gt;
Any synthetic/silicon/inorganic entity with a non-sophont status, is to be classified as a standard synthetic entity. Synthetic entities are the property of the party that constructs or employs the entity, unless otherwise stated by relevant contract or legal document. To damage or destroy such an entity is to damage or destroy the aforementioned party’s property.&lt;br /&gt;
=Commanding Officer=&lt;br /&gt;
==Captain’s Authority==&lt;br /&gt;
The Commanding Officer of a station or vessel is afforded several rights, broadly referred to as &amp;quot;Captain&#039;s Authority&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
While they are formally and legally appointed CO, they are the ultimate authority aboard a vessel until they are directly dismissed by a superior from Central Command.&lt;br /&gt;
&lt;br /&gt;
Additionally, they have the authority to pardon and/or parole any individuals accused and sentenced of Grand Felony, Felony, and Misdemeanor-level sentences if deemed in the best interest of the crew and vessel. The CO may be held liable for accessory to any future criminal acts performed by the pardoned individual, and they must make an announcement to the station stating who was pardoned, for what crimes, and for what reason.&lt;br /&gt;
&lt;br /&gt;
Captain’s Authority carries a responsibility, however; the CO must do everything in their power to protect all entities and assets aboard the station with which they have been entrusted, and must not abandon them while there is a reasonable hope that they may be saved.&lt;br /&gt;
&lt;br /&gt;
Additionally, the legally appointed Captain of a vessel is afforded two additional rights over that of a CO:&lt;br /&gt;
&lt;br /&gt;
* To, with public announcement to the crew, temporarily modify SOP in times of emergency, at the risk of criminal penalties if misused or abused, and&lt;br /&gt;
* To deputize members of the crew to carry out law enforcement activity. These deputies are bound by Security Regulations and Space Law, and the Captain may suffer criminal penalties for any crime committed by them.&lt;br /&gt;
&lt;br /&gt;
==Line of Succession==&lt;br /&gt;
It is the responsibility of Command to ensure that a station retains a CO immediately at the start of the shift and thereafter. If the CO dies and is unrecoverable, or if a CO is not assigned at the start of the shift, an Acting CO must be selected forthwith per the following guide:&lt;br /&gt;
&lt;br /&gt;
# All active members of Station Command must meet, and choose one of their number to become the Acting CO.&lt;br /&gt;
# If no Station Command is alive or on active duty, then each Department must nominate a temporary Delegate. These Delegates must meet and choose an Acting CO from among their number.&lt;br /&gt;
# The Acting CO must then duly inform Central Command via fax and make a stationwide announcement.&lt;br /&gt;
# Await the end of your shift.&lt;br /&gt;
&lt;br /&gt;
After Central Command has received the results of the Line of Succession, the Acting CO is afforded all prescribed powers of a CO. An access biscuit &#039;&#039;may or may not&#039;&#039; be sent by Centcomm to assist with this. When a legally appointed Captain arrives, it is the express duty of the Acting CO to hand over any and all Captain-related equipment and accesses to the new CO, and to resign themselves to their original role before their temporary promotion.&lt;br /&gt;
==Command Promotions==&lt;br /&gt;
The CO of the vessel is authorized to promote Crew into Station Command positions if it is determined that the vacancy is a detriment to station productivity. The CO has a duty to ensure that the Crew they promote are of a reasonable level of skill, and can be held liable if they disregard this duty.&lt;br /&gt;
&lt;br /&gt;
Crew members promoted into Station Command positions are considered to be acting members of Station Command, with all rights and responsibilities therein. When NT-appointed Station Command arrive, the acting Command members are required to hand over any specialized equipment (Command ID cards, attire, or tools) and resign themselves to their original position from before their temporary promotion.&lt;br /&gt;
==Mutiny==&lt;br /&gt;
Should such a situation arise in which the CO is unfit for their position and declines relinquishment of position and power, and where all alternative legal options have been exhausted, officers may be permitted to lead a mutiny. Officers leading a mutiny must inform Central Command of this occurrence before the mutiny has begun.&lt;br /&gt;
&lt;br /&gt;
A mutiny, defined as a coordinated effort to depose the commanding officer or officers of a vessel for committing unlawful acts, requires the crew to neutralize the offending staff with non-lethal force where applicable, and lethal measures and weapons only in acts of self-preservation or when given no other option. The commanding officer or officers, as well as their loyalists, are all bound to Space Law, the current alert level and its corresponding RoE.&lt;br /&gt;
&lt;br /&gt;
Should the mutiny be unsuccessful, only the head officer(s) who approved the mutiny may be charged with sedition and receive a trial, while all mutineers may be demoted, processed by law enforcement, and charged for the crimes they have committed.&lt;br /&gt;
&lt;br /&gt;
Should the mutiny be successful, the head officer(s) who approved the mutiny must select a new Commanding Officer per Line of Succession. The new CO will then sentence the previous heads of staff for their crimes per Space Law.&lt;br /&gt;
&lt;br /&gt;
== Foreign Vessels ==&lt;br /&gt;
Should civilian and military vessels receive a docking request from another neutral vessel, they may approve or deny such a request. Any vessel may, with consent from the docking entity, be searched by law enforcement upon arrival, and its crew granted free movement accompanied by an escort at the discretion of the CO or law enforcement officials.&lt;br /&gt;
&lt;br /&gt;
Crew of foreign vessels may be refused entry, at any time and for any reason, and must be returned to, or be escorted to, their own vessel where applicable. Failure to comply may constitute trespass. Docking vessels bearing a warrant or commission represent an exception, and may not be denied entry or be forced to submit to a search.&lt;br /&gt;
&lt;br /&gt;
Crimes committed against the station or its inhabitants, on station or abroad, are grounds to charge the perpetrator according to the laws of the station. Should visiting entities break the law, or be suspected of doing so, and flee aboard their own vessel, law enforcement personnel are authorized to board the vessel in continuous “hot” pursuit and are fully authorized to effect an arrest upon the relevant party.&lt;br /&gt;
&lt;br /&gt;
=Security Regulations=&lt;br /&gt;
==Security Jurisdiction==&lt;br /&gt;
Law enforcement personnel are bound by trespass and assault laws, and thus cannot operate outside accessible areas, or perform searches without a Probable Cause, a warrant, or a heightened alert level that specifically allows such action. Advanced surgical procedures and cursory implant investigations must be performed by a trained member of the Medical department, operating under their [[Standard Operating Procedure#Standard of Care|Standard of Care]].&lt;br /&gt;
&lt;br /&gt;
However, officers are allowed to trespass into a department in “hot pursuit” of a suspect who has fled from an accessible area, who they have Probable Cause to believe has committed a crime&lt;br /&gt;
&lt;br /&gt;
==Probable Cause==&lt;br /&gt;
While actively enforcing the law, officers are held to the standard of Probable Cause. This phrase represents a reasonable suspicion that a crime has been, or is being, committed, and does not require the officer to have solid evidence of criminal activity. Examples of Probable Cause include witnessing criminal activity or credible reports of such.&lt;br /&gt;
&lt;br /&gt;
When judged, Probable Cause is to be interpreted within the context of the entirety of the station’s circumstances at the time of the incident. Probable Cause negates the need of a warrant for searches, and, once concluded, should be promptly reported to the Prosecutor, Warden, or Head of Security for review.&lt;br /&gt;
&lt;br /&gt;
==Detainment and Arrest==&lt;br /&gt;
Any sophont may be detained by a law enforcement officer with Probable Cause. In detainment, the officer will inform the Detainee of the crime they are suspected of committing. They may be held on-site or moved to a strategically sound location, restrained at the officer’s discretion, and detained while law enforcement officers determine if they can proceed with an arrest. Such a detention should last no longer than five (5) minutes. A Detainee may not be searched, unless consent is given or they are placed under arrest, and their detention should be concluded within five minutes of its start, by either Arresting them or releasing them.&lt;br /&gt;
&lt;br /&gt;
Any sophont which may have committed a crime, assuming Probable Cause, or has been formally charged with the commission of a crime, may be arrested. In an arrest, the suspect will be restrained by a member of law enforcement, informed of their charges, and taken to the brig for search and processing under Brig Procedure. Any Controlled Items in possession of the Arrestee without licensure or dispensation must be confiscated, along with items used in commission of the crime(s), and will be held indefinitely by law enforcement as described in [[Standard Operating Procedure#Evidence Handling|Evidence Handling]]. Legal counsel may be requested by an Arrestee or Detainee, and must be provided if available.&lt;br /&gt;
&lt;br /&gt;
==Brig Procedure==&lt;br /&gt;
When confining an Arrestee within the Brig, they should be transferred to the Warden for processing:&lt;br /&gt;
&lt;br /&gt;
* A full search of the Arrestee and their possessions.&lt;br /&gt;
* The confiscation of any Controlled Items or items used in commission of the crime, along with any equipment not befitting a prisoner&lt;br /&gt;
* The confining of the Arrestee within a temporary holding cell.&lt;br /&gt;
* [[Standard Operating Procedure#Sentencing|Sentencing]] the Arrestee.&lt;br /&gt;
&lt;br /&gt;
If the Arrestee is sentenced for a Capital-level crime, they are to be transferred to the Permanent Brig, pending trial. If the Warden is unavailable, the arresting officer must process the Arrestee as stated above. All confiscated items must be handled as dictated within [[Standard Operating Procedure#Evidence Handling|Evidence Handling]].&lt;br /&gt;
&lt;br /&gt;
==Sentencing==&lt;br /&gt;
Any law enforcement individual is authorized to pass sentences on all Grand Felony, Felony and Misdemeanor-level crimes; however, the Prosecutor is responsible for overseeing sentences passed, and is authorized to correct sentences or even acquit them, in accordance with both Space Law and [[Standard Operating Procedure#Paroles and Pardons|Paroles and Pardons]]. Both capital charges and sentences must be placed by the Prosecutor or Court Clerk; if neither are available, the Warden or Head of Security are authorized to press capital charges and request sentencing for them, under Trial Procedure.&lt;br /&gt;
&lt;br /&gt;
In the case that the accused requests appeal for a Grand Felony- or Felony-level sentence, the Court Clerk should be called to preside over a small, swift adjudication, where the Prosecutor and accused will argue their sides. The Clerk will then decide the sentence, or acquittal, of the accused. If the Clerk is unavailable, the Chief Justice or the Warden can perform appeals. If neither are available, any available member of Station Command is authorized to adjudicate on the case.&lt;br /&gt;
&lt;br /&gt;
Additionally, any sentence meeting or exceeding twenty-five (25) minutes, regardless of the severity of the crime(s) committed, will require a trial. If the total sentence still meets or exceeds twenty-five minutes after the conclusion of a lawful trial, the Judge is fully authorized and encouraged to upgrade their sentence to Extended Confinement.&lt;br /&gt;
&lt;br /&gt;
Once a sentence has commenced, it must be concluded at or before the agreed-upon time.&lt;br /&gt;
&lt;br /&gt;
== Evidence Handling ==&lt;br /&gt;
When evidence of a crime is secured, it is the responsibility of the arresting officer or Warden to properly handle it, at the penalty of Obstruction of Justice and/or demotion.&lt;br /&gt;
&lt;br /&gt;
Evidence should be organized by individual and crime, and stored together (e.g., in a bag, in one separate locker, etc) and then placed in an area locked behind security access.&lt;br /&gt;
&lt;br /&gt;
If a prisoner is released from a temporary holding cell OR the Brig, any of their equipment that is neither a Controlled Item nor used in the commission of their crimes must be returned to them.&lt;br /&gt;
&lt;br /&gt;
== Rules of Engagement ==&lt;br /&gt;
Law enforcement personnel hold a Category D Armaments License, and are authorized at all times to use lethal force to the extent necessary to neutralize adversaries under any of the following circumstances:&lt;br /&gt;
&lt;br /&gt;
* If the adversary’s number or strength leave the officer at a severe tactical disadvantage.&lt;br /&gt;
* If the adversary exhibits a clear and present danger to the vessel by physical means.&lt;br /&gt;
* If the adversary poses a significant threat of serious bodily injury or death to the officer or others.&lt;br /&gt;
* If the adversary presents an existential threat to the chain of command by illegal means.&lt;br /&gt;
* If the adversary cannot be reasonably subdued through non-lethal means without great bodily harm to the officer.&lt;br /&gt;
&lt;br /&gt;
…wherein an “adversary” is an entity that demonstrates a hostile intent, commits or directly contributes to a hostile act that does not constitute an actual attack, or is actively attacking the vessel or its crew.&lt;br /&gt;
&lt;br /&gt;
Despite their allowance of lethal force, Security is required to follow the Rules of Engagement of the current Alert Level, as outlined within [[Alert Procedure]].&lt;br /&gt;
&lt;br /&gt;
== Armory Procedure ==&lt;br /&gt;
The armory and its usage are governed by the Warden. The Warden is responsible for stocking, distributing, and recording the collection of weapons used by the station during the shift. They are also afforded the authority to arm security at their discretion, so long as the weaponry distributed is in appropriate response to [[Alert Procedure]].&lt;br /&gt;
&lt;br /&gt;
All weaponry distributed from armory is issued on a temporary basis. While issued, the weaponry remains as station property, and the wielder assumes a duty to protect the weapon and return it to the Warden when ordered. No non-crew may be issued weaponry from the armory.&lt;br /&gt;
&lt;br /&gt;
The Warden is accountable for responsibly issuing weapons. Any weaponry issued during a heightened alert level must be returned when the alert has been lowered, or when the threat is no longer present. The weaponry issued must be proportionate to the threat posed, and explosives should not be used unless absolutely necessary.&lt;br /&gt;
==Treatment of Prisoners==&lt;br /&gt;
Prisoners have certain rights that must be upheld by law enforcement and Station Command. &#039;&#039;Prisoners must be provided with the following&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
* Adequate medical care and moral, spiritual, or legal counseling if it is requested and available.&lt;br /&gt;
* Access to the Common and Prison radio channels only while serving their sentence. This right may be revoked should it be abused.&lt;br /&gt;
* Standard prisoner clothing must always be available for prisoners.&lt;br /&gt;
* Confiscated clothing should be returned upon request, except in the case of Extended Confinement or if the clothing in question poses a clear risk to prisoner or crew safety.&lt;br /&gt;
* Food and water for organic prisoners must be available and given on request.&lt;br /&gt;
* Power for silicon prisoners such as IPCs and cyborgs, at minimum a cyborg recharging station must be provided.&lt;br /&gt;
* Should the holding cells or Permabrig become uninhabitable, prisoners must be securely and safely relocated to another area for confinement, until the holding cells or Permabrig are returned to a serviceable state.&lt;br /&gt;
* Prisoners should be granted freedom of movement within their holding area unless there is an undue risk to life and limb.&lt;br /&gt;
&lt;br /&gt;
Additionally, prisoners sentenced to Extended Confinement have certain rights but also &#039;&#039;&#039;more firm restrictions that must be upheld by law enforcement&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
* Visitation may be permitted only for prisoners sentenced to Extended Confinement. One person may visit such a prisoner for a period of no longer than ten minutes. A reason must be provided for the visit, and the visitor must consent to a search of their belongings. The prisoner is then unable to receive another visitor for another ten minutes.&lt;br /&gt;
* Prisoners may request retrial for capital crimes; these requests may be refused depending on the discretion and availability of the court clerk, chief justice, or at the discretion of the warden or head of station security.&lt;br /&gt;
* Prisoners may request or may otherwise be given parole with a hearing by the Chief Justice, Court Clerk, or in their absence, the head of station security or commanding officer (see Paroles and Pardons).&lt;br /&gt;
&lt;br /&gt;
Should prisoners repeatedly and maliciously antagonize law enforcement, to an extent where continued extended confinement becomes infeasible, the warden is fully authorized and encouraged to summarily upgrade their sentence to Exfiltration.&lt;br /&gt;
&lt;br /&gt;
Moreover, prisoners are liable for any and all crimes that they commit while held either in the temporary holding cells or the Permanent Brig, and may receive trial for more restrictive punishments if their actions warrant a capital sentence.&lt;br /&gt;
&lt;br /&gt;
==Paroles and Pardons==&lt;br /&gt;
Prisoners may be allowed parole, per the discretion of the Warden, the Head of Security, or the CO. Alternatively, they may request a parole hearing as described within Trial Procedure.&lt;br /&gt;
&lt;br /&gt;
Prisoners seeking parole may request legal counsel before the hearing, but they must represent themselves. A prisoner who is granted parole is to be treated as a member of the station’s crew with all benefits and responsibilities thereof, and is encouraged to seek gainful employment from relevant command staff.&lt;br /&gt;
&lt;br /&gt;
Additionally, a pardon can be issued to any entity accused of, or sentenced to, crimes, by the arresting officer, the Judge of a trial, or the Warden in the case of those within the permanent brig, if deemed in the best interest of the crew and vessel, and when the circumstances of the defendant or their offense warrant a suspension of their sentence.&lt;br /&gt;
&lt;br /&gt;
=Justice Regulations=&lt;br /&gt;
==Pressing Charges==&lt;br /&gt;
===Criminal Charges===&lt;br /&gt;
Any crew member may press charges against any other crew member. An individual may be charged of a crime if and only if it can be argued beyond a reasonable doubt that the accused had committed an act in the nature and fashion as described by a particular criminal charge.&lt;br /&gt;
&lt;br /&gt;
Multiple counts of one crime can be charged. For illegal actions against the station abroad, each incident separated by a reasonable period of inaction, lawful conduct, or another crime is interpreted as one count. For crimes directly bereaving a person (violent acts, theft of personal property etc.), the same applies in addition to each victim being one count. In the case of possession, theft, or any incident involving several separate and distinct items, one charge may be applied per relevant item.&lt;br /&gt;
&lt;br /&gt;
Charges that are a direct escalation of one another in nature cannot be simultaneously held against the perpetrator if they pertain to the same incident and the same victim/item (if applicable). Then, only the most severe of these charges applies. Additionally, if one charge incorporates another charge within its definition or description, the perpetrator cannot be held accountable for both; rather, only the most severe of these charges applies.&lt;br /&gt;
===Civil Charges===&lt;br /&gt;
Any crew member can sue any other crew member for inflicting them with damages caused by a breach of duty. To sue is to request compensation for said damages. To do so, the victim must prove:&lt;br /&gt;
*&#039;&#039;&#039;Damages:&#039;&#039;&#039; That the victim was inflicted with an emotional, physical, or monetary damage&lt;br /&gt;
*&#039;&#039;&#039;Breach of duty:&#039;&#039;&#039; That the defendant had a duty which they failed to uphold(e.g., a duty to not endanger crew, a duty to act respectfully), leading to the victim being inflicted with a damage&lt;br /&gt;
*&#039;&#039;&#039;Severity:&#039;&#039;&#039; That the damage was severe enough to warrant the compensation requested&lt;br /&gt;
Compensation can either be explicitly specified by the victim or left for the court to decide. Either way, the court is free to modify the compensation as it sees fit. Most often, compensation is rendered in the form of court orders compelling a crew member to do something (e.g., return an item, make an apology, or permanently avoid a certain area). Court orders should be written and stamped with the notary stamp.&lt;br /&gt;
&lt;br /&gt;
==Court Orders==&lt;br /&gt;
The individuals specified in the three sections below can issue Court Orders, which are legally-enforced documents that carry the penalty of an Obstruction of Justice charge and forced compliance with the order by security. Each order has its own requirements and authorized issuers, but are all implied to require &#039;&#039;&#039;&#039;&#039;the stamp (where applicable) and signature of the issuer to be valid.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
===Warrants===&lt;br /&gt;
Warrants represent official orders to the security department, issued by relevant officers or the Justice Department. Warrants are only valid when issued by either the Chief Justice or Court Clerk, or in both of their absences, the Commanding Officer or head of station Security.&lt;br /&gt;
&lt;br /&gt;
* Individual Warrants may order the search or detainment of an individual, or the arrest of the individual with evidence. This may also include surgical procedures, cursory implant inspections, or any other invasive searches with both probable cause and evidence. These warrants should include a name, the actions prescribed (detainment, search, arrest, etc.), and a description if applicable.&lt;br /&gt;
* Search Warrants may order the search of an entire departmental area, by force if necessary, and may order the arrest of listed individuals implicated in a crime or crimes with probable cause and evidence. Search Warrants should include an area, a brief description of the probable cause, and a list of individuals if applicable.&lt;br /&gt;
&lt;br /&gt;
===Injunctions===&lt;br /&gt;
The Chief Justice, Commanding Officer, or Judge of a trial are fully authorized to issue injunctions: legally-binding, written orders restricting Inhabitants from doing something disruptive to station productivity or personal rights.&lt;br /&gt;
These may be issued on discretion or as relief for Civil Trials. Injunctions may not compel someone to violate Space Law or SOP, and the issuer is liable for abuse of power charges if this is misused. An injunction must include a list of affected names and a detailed description of the restrictions to be valid.&lt;br /&gt;
&lt;br /&gt;
===Subpoenas===&lt;br /&gt;
The Chief Justice, Court Clerk, or Judge of a trial may issue Subpoenas, which are trial-related Court Orders compelling an individual to produce evidence or make themselves present at a location for court. A subpoena can order an individual to:&lt;br /&gt;
&lt;br /&gt;
* Appear as a witness, defendant, plaintiff, or prosecution;&lt;br /&gt;
* Produce evidence for a trial;&lt;br /&gt;
* Appear for questioning in deposition.&lt;br /&gt;
&lt;br /&gt;
A subpoena must include a list of names, a detailed description of evidence requested or reason for appearing, and a reasonable time frame no shorter than 3 minutes. The individuals summoned by the subpoena must be informed of its presence for it to be a valid order. This can be done via general announcement, fax, verbal announcement, or otherwise.&lt;br /&gt;
&lt;br /&gt;
=== Affidavits ===&lt;br /&gt;
An Affidavit is a legal document, consisting of a formal written statement of witness. An Affidavit must be written by the witness, or Affiant, who must state their relation to the incident at hand, and must be signed and stamped (if applicable) by a member of Security, Justice, or Command, who is verifying that the contents of the Affidavit are true to the best of their knowledge. The witness to the Affidavit must not be directly connected to the incident.&lt;br /&gt;
&lt;br /&gt;
Affidavits are considered valid witness statements for use in a trial (see Trial Procedure, below), and can be used either in tandem with a verbal witness statement, or to obtain testimony from an affiant whose job requirements and/or personal circumstances make attending a trial unfeasible.&lt;br /&gt;
&lt;br /&gt;
An affidavit may be impeached- and thus removed from evidence- if the Prosecution or Defense can introduce testimony or other evidence that directly contradicts the statements recorded within the Affidavit. The Affiant may then be liable for criminal charges.&lt;br /&gt;
&lt;br /&gt;
=Trial Procedure=&lt;br /&gt;
A trial may be requested for civil disputes and capital charges. Civil charges may be refused, depending on the availability and discretion of a potential Judge; however, capital crimes require a trial. This also includes non-capital trials required as dictated within Sentencing guidelines. Miscellaneous trials, such as those described within Paroles and Pardons, only require the Judge and the defendant.&lt;br /&gt;
&lt;br /&gt;
Criminal trials may be waived if a suspect pleads guilty to a member of the Justice or Security department, or to station command. Their sentence should be passed by a Judge immediately, without the need for a full hearing. The Judge should also sentence the defendant summarily if they are held in contempt of court during the trial.&lt;br /&gt;
&lt;br /&gt;
The trial takes the form of an arbitration court hearing, presided over by an appointed Judge, and including adequate Prosecution and Defense, as dictated below. All charges, arguments, and evidence must be filed with the Judge before the case begins. The trial shall begin when the Defense, Prosecution, and Judge are all present and ready to begin. A trial does not need to be open to the public.&lt;br /&gt;
&lt;br /&gt;
The Judge is charged with ensuring the trial is completed in a timely manner, and is granted the power to charge someone with Contempt of Court, under Space Law, if they disrupt the case. Suitable Judges should be chosen from the following list, in sequential order:&lt;br /&gt;
&lt;br /&gt;
# The Chief Justice&lt;br /&gt;
# The Clerk&lt;br /&gt;
# An impartial member of the Justice department.&lt;br /&gt;
# An impartial member of Station Command.&lt;br /&gt;
# The Warden.&lt;br /&gt;
&lt;br /&gt;
The Defense should ideally be a member of the Justice department assigned to argue in favor of the defendant; if none are available, the defendant may choose to represent themselves.&lt;br /&gt;
&lt;br /&gt;
The Prosecution should ideally be the Prosecutor; if they are unavailable, the case should be prosecuted by an unbiased member of Station Command or a law enforcement officer, in that order.&lt;br /&gt;
&lt;br /&gt;
If there is not a viable and/or willing Defense or Prosecution, the Judge is fully authorized and strongly encouraged to pass a summary sentence of Extended Confinement until an adequate trial can be held.&lt;br /&gt;
&lt;br /&gt;
==Criminal Trials==&lt;br /&gt;
A criminal case should take no longer than 25 minutes in total. Criminal cases should either have security personnel present, or plan to have them present by the end of the trial.&lt;br /&gt;
:#The judge brings the court in session.&lt;br /&gt;
:#Prosecution opens the proceedings, stating the charges and introducing witnesses and exhibits that will be brought forward during the presentation of evidence. They may also recommend a sentence to the judge, appropriate to the charge based on their opening statement.&lt;br /&gt;
:#Defense enters their plea- Guilty or Not Guilty.&lt;br /&gt;
:#If Guilty, the Judge is authorized to immediately pass a ruling, as stated below.&lt;br /&gt;
:#If Not Guilty, they are to provide their own opening statement and introduce their own witnesses and exhibits where applicable.&lt;br /&gt;
:#Presentation of evidence follows, lead by Prosecution, then Defense.&lt;br /&gt;
:#*Cross-examination may be requested following submission of individual exhibits or witnesses, and granted at the Judge&#039;s discretion.&lt;br /&gt;
:#Finally, closing statements are made by the Prosecution, Defense, and Prosecution once more due to burden of proof. No new evidence can be introduced within a closing statement.&lt;br /&gt;
:#A ruling will be issued by the Judge, written down, and stamped with the Notary stamp, the Judge&#039;s stamp, and their signature.&lt;br /&gt;
:#The Judge adjourns the court. Any present or soon-to-be-present Security personnel will then enact the ruling.&lt;br /&gt;
&lt;br /&gt;
== Civil Trials ==&lt;br /&gt;
Civil cases do not require Prosecution or Defense, but they may receive assistance from either both before and during the case. Both the defendant and plaintiff must be made to summon at the court, if a party does not appear out of either refusal or negligence, or fails to comply with a court order from a civil trial, that party may be charged with contempt of court, a felony. A civil case involves seeking damages from a defendant, which could be monetary, an item, or otherwise. A civil case should take no longer than 15 minutes in total.&lt;br /&gt;
&lt;br /&gt;
# The Judge brings the court into session.&lt;br /&gt;
# Plaintiff opens proceedings by stating the damages, before introducing witnesses and exhibits that will be brought forward during presentation of evidence. They may also reccomend civil relief to the judge, appropriate to the damages listed wthin their opening statement.&lt;br /&gt;
# Defendant follows with their opening statement, contradicting the Plaintiff&#039;s theories and assertions. They will also introduce their own witnesses and exhibits, where applicable.&lt;br /&gt;
# Presentation of evidence follows, led by the Plaintiff, then the Defendant.&lt;br /&gt;
#* Cross-examination may be requested following submission of individual exhibits or witnesses, and granted at the Judge&#039;s discretion.&lt;br /&gt;
# Finally, closing statements are made by the Plaintiff, Defense, and Plaintiff once more due to burden of proof. No new evidence should be introduced or referenced by these statements.&lt;br /&gt;
# A ruling will be made by the Judge, written, and stamped by the Notary stamp, the Judge&#039;s stamp, and signed by the Judge.&lt;br /&gt;
# The Judge adjourns court.&lt;br /&gt;
&lt;br /&gt;
Any ruling shall then be enacted; if a party refuses to follow through with the ruling, they may suffer criminal penalties.&lt;br /&gt;
&lt;br /&gt;
== Presentation of Evidence ==&lt;br /&gt;
&lt;br /&gt;
===Eyewitness Testimony===&lt;br /&gt;
Any sophont or other entity willing and capable of presenting themselves before court under oath and present at the scene of the crime as a bystander or a victim at the time of its commission, may offer eyewitness testimony before the court at request of defense or prosecution. Extra time may be granted to either side at the behest of the Judge to allow for witnesses not currently present.&lt;br /&gt;
&lt;br /&gt;
===Objection to Testimony===&lt;br /&gt;
Any witness that falls under the following conditions may be excused as a witness or have their testimony deemed inadmissible:&lt;br /&gt;
:*The witness lacks the mental, intellectual, or other capacity to understand the context of the case.&lt;br /&gt;
:*The witness&#039;s inclusion will cause substantial cost or delay to the case, proceedings, or upkeep of the station.&lt;br /&gt;
:*The witness is the judge.&lt;br /&gt;
===General Objections===&lt;br /&gt;
Both parties in a trial may object to testimony to have the testimony deemed inadmissible, move past the question, or rephrase a question to keep a trial within time limit:&lt;br /&gt;
:* &#039;&#039;&#039;Hearsay:&#039;&#039;&#039; The witness testifies using an out-of-court statement by an individual not present in court, thereby rendering it impossible to verify. This testimony will be inadmissible.&lt;br /&gt;
:* &#039;&#039;&#039;Asked and answered:&#039;&#039;&#039; A question is posed that has already been answered previously by a witness. Such a question must be skipped.&lt;br /&gt;
:* &#039;&#039;&#039;Narrative:&#039;&#039;&#039; A question is posed that would require a significantly long answer with multiple facts, or when the witness chooses to answer a question in this way. The question must be reworded, or the witness must be reminded to answer promptly and stay on topic.&lt;br /&gt;
&lt;br /&gt;
Objections are completely at the discretion of the judge, who does not always need to sustain an objection even if it is within these guidelines. It is up to the judge to decide if an objection is proper or necessary to keep the trial quick and fair.&lt;br /&gt;
&lt;br /&gt;
==Procedural Defense==&lt;br /&gt;
Whereas a defendant is placed on trial, they are granted the privilege to challenge the legitimacy of charges or claims brought against them by the legal process. Any of the following may be invoked:&lt;br /&gt;
:*Issue Preclusion/Double Jeopardy Clause: accused persons may not be tried on the same charges following an acquittal or conviction, except in the case of acquittal and subsequent credible admission of guilt.&lt;br /&gt;
:*Entrapment Clause: accused persons found to be induced or coerced by law enforcement into the commission of the crimes listed in the charges may be acquitted or have their sentence reduced.&lt;br /&gt;
:*Exclusionary Clause: evidence collected and/or analyzed in violation of accused persons’ rights under law may be inadmissible in court.&lt;br /&gt;
=Medical Regulations=&lt;br /&gt;
==Standard of Care==&lt;br /&gt;
&lt;br /&gt;
Upon agreeing to provide medical care, staff assume the following duties of care:&lt;br /&gt;
&lt;br /&gt;
* They must provide a reasonable level of skillful, quality care&lt;br /&gt;
* They must not make critical errors resulting in major personal injury or death, at the risk of criminal and civil liability.&lt;br /&gt;
* They must show diligence in providing treatment, both inside and outside of the medical department area during their shift.&lt;br /&gt;
* They must provide privacy to patients in non-emergency situations.&lt;br /&gt;
* If they have limited resources, they must allocate what resources are available to them via triage.&lt;br /&gt;
* They must not provide treatment that would breach Space Law or violate ethical principles.&lt;br /&gt;
* They must ensure that invasive procedures or surgeries, including implant removals or inspections, are performed by trained personnel and properly given authorization via a valid search warrant. The need for a warrant is removed during a Code Gamma or similar alert status.&lt;br /&gt;
&lt;br /&gt;
==DNRs==&lt;br /&gt;
Do Not Resuscitate (DNR) orders are commands issued to medical personnel to restrict the revival of a specified individual. DNRs are issued for the following reasons:&lt;br /&gt;
&lt;br /&gt;
* Lawful executions;&lt;br /&gt;
* Suicide in the custody of law enforcement, verified by the Corpsman.&lt;br /&gt;
* Patient refusal.&lt;br /&gt;
&lt;br /&gt;
DNRs that do not involve execution must be verified by the CMO before taking effect.&lt;br /&gt;
&lt;br /&gt;
==Medical Evaluation==&lt;br /&gt;
Given good medical reason and with documentation, the Chief Medical Officer of a vessel may declare any on-duty personnel unfit for duty and order them demoted from their position. This includes the Commanding Officer, who may not overrule this procedure.&lt;br /&gt;
&lt;br /&gt;
In order for a medical evaluation to be considered lawfully applicable, the CMO and relevant head of department must both agree that the specified crewmate is unfit for duty in order to proceed with the demotion. In the case of the Commanding Officer, Central Command should be contacted as soon as possible.&lt;br /&gt;
&lt;br /&gt;
==Quarantine==&lt;br /&gt;
Medical staff are afforded the right to quarantine individuals that currently suffer from infectious or contagious diseases, and may confine them within pre-designated quarantine areas in the course of treatment, until the point that they are no longer infectious or harmful to the rest of the crew.&lt;/div&gt;</summary>
		<author><name>LadyDanger2743</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Space_Law&amp;diff=4215</id>
		<title>Space Law</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Space_Law&amp;diff=4215"/>
		<updated>2025-07-07T15:52:19Z</updated>

		<summary type="html">&lt;p&gt;LadyDanger2743: QUICK REFERENCE: Edited Alert Procedures quick reference to fall in line with changes to Alert Procedure.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Space Law is a broad set of rules and regulations, collected and regulated by TerraGov, enacted and enforced by NanoTrasen and its [[Security Officer|Station Security]], with the oversight of [[Administrators#What_Do_Admins_Do?|CentCom]] - and, on occasion, TerraGov&#039;s Galactic Police Force. Space Law applies to all ranks and positions on stations under its jurisdiction, from the lowliest [[Passenger]] to the highest [[Captain]]; all are equal under the eyes of the Law, and all must ultimately answer to it.&lt;br /&gt;
&lt;br /&gt;
It is highly recommended to read the &#039;&#039;&#039;[[Standard Operating Procedure|Standard Operating Procedures]]&#039;&#039;&#039;. Summaries of several pertinent sections are listed below.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Standard Operating Procedure#Controlled Items|Controlled Items]]:&#039;&#039;&#039; If a member of station crew requires access to a Controlled Item for use in their job, or for regular function, they must obtain the signed and stamped approval of a relevant member of Station Command or the CO.  The latter is able to override the decisions of Station Command in this regard, however.&lt;br /&gt;
* &#039;&#039;&#039;[[Standard Operating Procedure#Sophonts and Synthetics|Sophonts &amp;amp; Synthetics]]:&#039;&#039;&#039; Sophonts are entities are able to utilize a structured language, communicate through the use of written, verbal, and/or body language (or by other means), and possess reasoning and introspection. Sophonts are legal persons, able to press charges under Space Law, and can be victims of certain crimes that specify sophont status. An entity&#039;s status as a sophont may be challenged during legal proceedings; the Defense and/or Prosecution must present evidence arguing that it meets, or does not meet, the criteria established above. The Judge will then arbitrate on the entity&#039;s status. Any synthetic, sillicon, or nonorganic entity with non-sophont status is to be considered a Synthetic. Synthetics are the property of the entity that constructs or employs them, unless otherwise stated. Damage or destruction of such Synthetics is considered vandalism of the entity&#039;s property.&lt;br /&gt;
* &#039;&#039;&#039;[[Standard Operating Procedure#Security Jurisdiction|Security Jurisdiction]]:&#039;&#039;&#039; Station law enforcement officers are bound by Space Law; they cannot operate outside of standard accessible areas, or perform searches, unless such action is allowed by either Alert Procedure or a valid warrant.&lt;br /&gt;
* &#039;&#039;&#039;[[Standard Operating Procedure#Detainment and Arrest|Detainment &amp;amp; Arrest]]:&#039;&#039;&#039; Members of law enforcement may detain sophonts under &#039;&#039;&#039;[[Standard Operating Procedure#Probable Cause|Probable Cause]]&#039;&#039;&#039; of criminal activity. These detainees must be informed of the crime they are suspected of committing, and may be moved to a secure location and/or restrained while law enforcement determine if a crime was committed. Such detention should last no longer than five minutes. Any sophont may be arrested, during which they are restrained, informed of their charges, and taken to the brig for search and processing under &#039;&#039;&#039;[[Standard Operating Procedure#Brig Procedure|Brig Procedure]]&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;[[Standard Operating Procedure#Sentencing|Sentencing]]:&#039;&#039;&#039; Any member of law enforcement is allowed to pass sentence on Misdemeanor, Felony, and Grand Felony charges. The Prosecutor is allowed to adjust such sentences, within reason.&lt;br /&gt;
* &#039;&#039;&#039;[[Standard Operating Procedure#Treatment of Prisoners|Treatment of Prisoners]]:&#039;&#039;&#039; Prisoners must be provided with food, water, clothing, free movement within the brig, adequate medical care, access to the Common and Prison radio channels, and moral, spiritual, or legal counseling if requested and available. If the brig becomes uninhabitable, prisoners must be securely and safely relocated to another area until the brig is functional once more. Prisoners sentenced to Extended Confinement have additional rights and firmer restrictions that must be upheld by law enforcement officials.&lt;br /&gt;
* &#039;&#039;&#039;[[Standard Operating Procedure#Paroles and Pardons|Paroles &amp;amp; Pardons]]:&#039;&#039;&#039; Parole may be offered under the discretion of the Warden, Head of Security, or CO. A parole hearing requires only a Judge, as discussed within Trial Procedure. Pardons may be issued by the arresting officer, the Judge of a trial, by the Warden (to those within the permanent brig), or by the CO, when deemed in the best interest of the crew or vessel, or when the circumstances of the crime warrant suspension of sentence.&lt;br /&gt;
* &#039;&#039;&#039;[[Standard Operating Procedure#Pressing Charges|Pressing Charges]]:&#039;&#039;&#039; Any sophont may press charges against any other sophont. Individuals may only be charged with a crime if it can be proveny beyond reasonable doubt that they have committed the crime.&lt;br /&gt;
* &#039;&#039;&#039;[[Standard Operating Procedure#Trial Procedure|Trial Procedure]]:&#039;&#039;&#039; A criminal trial’s Judge must be, in sequential order: The Chief Justice, the Court Clerk, an impartial member of Justice or Station Command, or the Warden. The Prosecution should ideally be the Prosecutor, or an available member of Station Command or Station Security in that order. The Defense should ideally be a member of the Justice department assigned to the defendant, though they are allowed to represent themselves if they wish. If insufficient crew are available, the Judge is fully authorized and strongly encouraged to pass a sentence of Extended Confinement until a proper trial can be held.&lt;br /&gt;
* &#039;&#039;&#039;[[Alert Procedure]]:&#039;&#039;&#039; Codes Blue, Red, Gamma, and Delta authorize Security to carry progressively more advanced equipment, and loosen &#039;&#039;&#039;[[Standard Operating Procedure#Rules of Engagement|Rules of Engagement]]&#039;&#039;&#039; regarding their use. The former two codes disallow openly carrying firearms by non-Security personnel; the latter two suspend many rights to privacy, and grant Security the power to do whatever neccessary to retake or scuttle the station. &lt;br /&gt;
&lt;br /&gt;
=== Crime Codes Quick Reference ===&lt;br /&gt;
Use this to quickly find the Crime Code Numbers.&lt;br /&gt;
&lt;br /&gt;
Crime codes are organized into four Category Codes (_XX) as listed below, with the most severe crimes being given the highest Severity Codes (x__). The sentencing officer or Judge should use discretion, and not charge an entity with two similar crimes for a singular offense.&lt;br /&gt;
&lt;br /&gt;
For example, an attack upon a sophont which causes them to die of their injuries is Murder, not Assault AND Murder. Likewise, an entity should not be charged for both Possession AND Grand Possession on a singular Controlled Item held without proper authorization.&lt;br /&gt;
&lt;br /&gt;
{| style=&#039;text-align:center; border:solid 1px black&#039; cellspacing=0&lt;br /&gt;
! style=&amp;quot;border: 1px solid black; width:5%&amp;quot; | Code&lt;br /&gt;
! style=&#039;background-color:#999933BF; border: 1px solid black; width:23.75%&#039; | 1XX - Misdemeanor&lt;br /&gt;
! style=&#039;background-color:#996633BF; border: 1px solid black; width:23.75%&#039; | 2XX - Felony&lt;br /&gt;
! style=&#039;background-color:#993333BF; border: 1px solid black; width:23.75%&#039; | 3XX- Grand Felony&lt;br /&gt;
! style=&amp;quot;background-color:#990033BF; border: 1px solid black; width:23.75%&amp;quot; | 4XX - Capital&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;border: 1px solid black;&amp;quot; | 01&lt;br /&gt;
|style=&#039;background:#9999334D; border: 1px solid black;&#039; | Animal Cruelty&lt;br /&gt;
|style=&#039;background:#9966334D; border: 1px solid black;&#039; | Assault&lt;br /&gt;
|style=&#039;background:#9933334D; border: 1px solid black;&#039; | Manslaughter&lt;br /&gt;
| style=&amp;quot;background:#9900334D; border: 1px solid black;&amp;quot; | Murder&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;border: 1px solid black;&amp;quot; | 02&lt;br /&gt;
|style=&#039;background:#9999334D; border: 1px solid black;&#039; | Harassment&lt;br /&gt;
|style=&#039;background:#9966334D; border: 1px solid black;&#039; | Breaking and Entering&lt;br /&gt;
|style=&#039;background:#9933334D; border: 1px solid black;&#039;| Kidnapping&lt;br /&gt;
| style=&amp;quot;background:#9900334D; border: 1px solid black;&amp;quot; | Terrorism&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;border: 1px solid black;&amp;quot; | 03&lt;br /&gt;
|style=&#039;background:#9999334D; border: 1px solid black;&#039; | Vigilantism&lt;br /&gt;
|style=&#039;background:#9966334D; border: 1px solid black;&#039; | Rioting&lt;br /&gt;
|style=&#039;background:#9933334D; border: 1px solid black;&#039; |  Grand Possession&lt;br /&gt;
| style=&amp;quot;background:#9900334D; border: 1px solid black;&amp;quot; | Grand Sabotage&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;border: 1px solid black;&amp;quot; | 04&lt;br /&gt;
|style=&#039;background:#9999334D; border: 1px solid black;&#039; | Petty Larceny&lt;br /&gt;
|style=&#039;background:#9966334D; border: 1px solid black;&#039; | Endangerment&lt;br /&gt;
|style=&#039;background:#9933334D; border: 1px solid black&#039; | Mindbreaking&lt;br /&gt;
| style=&amp;quot;background:#9900334D; border: 1px solid black;&amp;quot; | Prevention of Revival&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;border: 1px solid black;&amp;quot; | 05&lt;br /&gt;
|style=&#039;background:#9999334D; border: 1px solid black;&#039; | Trespass&lt;br /&gt;
|style=&#039;background:#9966334D; border: 1px solid black;&#039; | Possession&lt;br /&gt;
|style=&#039;background:#9933334D; border: 1px solid black;&#039; | Sabotage&lt;br /&gt;
| style=&amp;quot;background:#9900334D; border: 1px solid black;&amp;quot; | Sedition&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;border: 1px solid black;&amp;quot; | 06&lt;br /&gt;
|style=&#039;background:#9999334D; border: 1px solid black;&#039; | Vandalism&lt;br /&gt;
|style=&#039;background:#9966334D; border: 1px solid black;&#039; | Obstruction of Justice&lt;br /&gt;
|style=&#039;background:#9933334D; border: 1px solid black;&#039; | Abuse of Power&lt;br /&gt;
| style=&amp;quot;background:#9900334D; border: 1px solid black;&amp;quot; | Breach of Custody&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;border: 1px solid black;&amp;quot; | 07&lt;br /&gt;
|style=&#039;background:#9999334D; border: 1px solid black;&#039; | Hooliganism&lt;br /&gt;
|style=&#039;background:#9966334D; border: 1px solid black;&#039; | Perjury&lt;br /&gt;
|style=&#039;background:#9933334D; border: 1px solid black;&#039; | Grand Larceny&lt;br /&gt;
| style=&amp;quot;background:#9900334D; border: 1px solid black;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;border: 1px solid black;&amp;quot; | 08&lt;br /&gt;
|style=&#039;background:#9999334D; border: 1px solid black;&#039; |&lt;br /&gt;
|style=&#039;background:#9966334D; border: 1px solid black;&#039; | Contempt of Court&lt;br /&gt;
|style=&#039;background:#9933334D; border: 1px solid black;&#039; | Black Marketeering&lt;br /&gt;
| style=&amp;quot;background:#9900334D; border: 1px solid black;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;border: 1px solid black;&amp;quot; | 09&lt;br /&gt;
|style=&#039;background:#9999334D; border: 1px solid black;&#039; |&lt;br /&gt;
|style=&#039;background:#9966334D; border: 1px solid black;&#039; | Identity Theft&lt;br /&gt;
|style=&amp;quot;background:#9933334D; border: 1px solid black;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#9900334D; border: 1px solid black;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Sentences ==&lt;br /&gt;
=== Capital ===&lt;br /&gt;
Capital Sentences are organized in order of severity, with the least severe last. Execution should be utilized as an &#039;&#039;&#039;absolute last resort,&#039;&#039;&#039;  for criminals whose crimes are extraordinarily cruel, or who prove impossible to confine through less restrictive means.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Execution:&#039;&#039;&#039; Termination of the convict&#039;s life.&lt;br /&gt;
** Whenever any execution is performed, for any reason, a general announcement must be made stating who was executed, and for what reason.&lt;br /&gt;
** The convict may either face execution by firing squad, by lethal electrocution, by being ejected from the station via an airlock (being &amp;quot;spaced&amp;quot;), or by a method of their choosing, at the Judge&#039;s sole discretion.&lt;br /&gt;
** If recoverable, their remains must either be cremated, processed via the biomass reclaimer, or stored in the morgue.&lt;br /&gt;
* &#039;&#039;&#039;Decorporealization:&#039;&#039;&#039; Stripping the convict&#039;s mind from their body into a more restrictive form, such as a cyborg or soul gem.&lt;br /&gt;
* &#039;&#039;&#039;Preservative Stasis:&#039;&#039;&#039; Relocation of the convict into a morgue or similar controlled and regulated environment until one&#039;s sentence is concluded, or until the legal system can accomodate the convict.&lt;br /&gt;
* &#039;&#039;&#039;Exfiltration:&#039;&#039;&#039; Immediate retrieval of the convict via a CentComm or GALPOL prison transport.&lt;br /&gt;
** The prisoner may be held within the permanent brig until the transport arrives.&lt;br /&gt;
** If transport cannot be arranged, default to other capital sentences.&lt;br /&gt;
* &#039;&#039;&#039;Extended Confinement:&#039;&#039;&#039; Placing the convict into the Permanent Brig until the end of the shift, where they are to be transported to Central Command for processing.&lt;br /&gt;
** The convict has the same rights as any other prisoner within the Permanent Brig, whether they arrived by transport or were sentenced to Extended Confinement.&lt;br /&gt;
:&amp;lt;!--                      --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Standard ===&lt;br /&gt;
:*&#039;&#039;&#039;Brigging&#039;&#039;&#039;: Placing the convict into a temporary holding cell.&lt;br /&gt;
&amp;lt;!--                      --&amp;gt;&lt;br /&gt;
:*&#039;&#039;&#039;Catch &amp;amp; Release&#039;&#039;&#039;: Taking the convict to Security, processing them, searching them, and then releasing them.&lt;br /&gt;
&amp;lt;!--                      --&amp;gt;&lt;br /&gt;
:*&#039;&#039;&#039;Demotion&#039;&#039;&#039;: Downgrading the convict’s employment contract and revoking their access accordingly, with permission from or when ordered by the convict’s head of department. May be applied when the convict has committed a crime relating to their employment within their department or with NanoTrasen as a whole.&lt;br /&gt;
&amp;lt;!--                      --&amp;gt;&lt;br /&gt;
:*&#039;&#039;&#039;Licence restriction&#039;&#039;&#039;: Downgrading or suspending the convict’s armament licence and confiscating possessions accordingly. May be applied when the convict is guilty of possession or a crime involving a weapon they were lawfully permitted to carry.&lt;br /&gt;
&amp;lt;!--                      --&amp;gt;&lt;br /&gt;
:*&#039;&#039;&#039;Mindbreaking&#039;&#039;&#039;: Removal of the convict’s psionic power by use of mindbreaker toxin or any other means. May be applied when the convict is guilty of a crime in which they use psionics.&lt;br /&gt;
&lt;br /&gt;
== Crime Modifiers ==&lt;br /&gt;
Sentencing modifiers are to be applied by the sentencing officer, judge, or arbiter. Aggravating modifiers may not extend a sentence beyond the specified limit, while extenuating modifiers may not reduce a sentence below the specified limit.&lt;br /&gt;
&lt;br /&gt;
=== Aggravating ===&lt;br /&gt;
:*&#039;&#039;&#039;Solicitation&#039;&#039;&#039;&lt;br /&gt;
:**Any sophont found guilty of encouraging, bribing, requesting, or instructing someone to commit a crime, with the intent that the sophont being solicited commit the crime, will receive for the crimes they solicited in full.&lt;br /&gt;
:*&#039;&#039;&#039;Accessory&#039;&#039;&#039;&lt;br /&gt;
:**Any sophont found guilty of assisting in the commission of a crime, without participating in the crime itself, knowing that a crime will be, has been, or is being committed, will receive the sentence for the crimes in which they took part in full.&lt;br /&gt;
:*&#039;&#039;&#039;Attempts&#039;&#039;&#039;&lt;br /&gt;
:**Any sophont found guilty of attempting to commit a crime, with the intent to carry out that crime, will receive the sentence for the crimes they attempted in full.&lt;br /&gt;
:*&#039;&#039;&#039;Conspiracy&#039;&#039;&#039;&lt;br /&gt;
:**Any sophont found guilty of planning to commit a crime, with the intent to carry out that crime eventually, and having committed an overt act pursuant to that end, will receive the sentence for the crimes they conspired towards in full.&lt;br /&gt;
:*&#039;&#039;&#039;Deadly weapon&#039;&#039;&#039;&lt;br /&gt;
:**Any sophont found guilty of committing a crime, utilising any object used offensively for the purpose of inflicting mortal or great bodily harm, will receive an additional modifier of, at most, +50% of the original sentence.&lt;br /&gt;
:*&#039;&#039;&#039;Aggravation&#039;&#039;&#039;&lt;br /&gt;
:**Any sophont found guilty of committing a crime with reckless abandon, evident signs of lack of regret or remorse, or blatant disregard for potential collateral damage, will receive an additional modifier of, at most, +50% of the original sentence.&lt;br /&gt;
:*&#039;&#039;&#039;Recidivism&#039;&#039;&#039;&lt;br /&gt;
:**Any sophont convicted of the same criminal charge multiple times within one shift will receive an additional modifier of, at most, +100% of the original sentence. &#039;&#039;&#039;OOC NOTE: If a character is sexually harassing another character, or being bigoted, in a way that breaks Server Rules A1 or A2, you are allowed to summarily execute them. Please contact admins via AHelp if such an incident occurs.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Extenuating ===&lt;br /&gt;
:*&#039;&#039;&#039;Cooperation&#039;&#039;&#039;&lt;br /&gt;
:**Any sophont who shares actionable intelligence with the authorities, turns oneself in, testifies against accomplices, confesses to their crime, or otherwise aids the prosecution, may have their sentence reduced to no less than 50% of the original sentence.&lt;br /&gt;
:*&#039;&#039;&#039;Dire Emergency&#039;&#039;&#039;&lt;br /&gt;
:**Any sophont found to have committed a crime in the process of absolutely necessary and reasonable actions, taken with the intent to resolve or mitigate the effects of a dire emergency on one’s vessel or habitat, may have their sentence reduced by any amount, or completely waived.&lt;br /&gt;
:*&#039;&#039;&#039;Self-Defence&#039;&#039;&#039;&lt;br /&gt;
:**Any sophont found to have committed a crime or crimes in protection of oneself or another, and only to the necessary extent to avert a direct and imminent threat to the health and life of innocent persons, may have their sentence reduced by any amount, or completely waived.&lt;br /&gt;
:*&#039;&#039;&#039;Good Behavior&#039;&#039;&#039;&lt;br /&gt;
:**Any convict who peacefully complies with the authorities, displays clear signs of remorse concerning the committed crime, and/or conducts themselves peacefully while imprisoned, may be paroled as outlined in the Standard Operating Procedures.&lt;br /&gt;
&lt;br /&gt;
== Crimes ==&lt;br /&gt;
=== Capital Crimes ===&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;text-align:center; background-color:#9900334D; width: 95%; border: 1px solid black;&amp;quot; cellspacing=0&lt;br /&gt;
! style=&amp;quot;background-color:#990033BF; width:4%; border: 1px solid black;&amp;quot; |Code&lt;br /&gt;
! style=&amp;quot;background-color:#990033BF; width:0.1%; border: 1px solid black;&amp;quot; |&lt;br /&gt;
! style=&amp;quot;background-color:#990033BF; width:20%; border: 1px solid black;&amp;quot; |Name&lt;br /&gt;
! style=&amp;quot;background-color:#990033BF; width:12.5%; border: 1px solid black;&amp;quot; |Time&lt;br /&gt;
! style=&amp;quot;background-color:#990033BF; width:62.5%; border: 1px solid black;&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | 401&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | [[File:SL_Murder.png]]&lt;br /&gt;
! style=&amp;quot;border: 1px solid black;&amp;quot; | Murder&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | Capital&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | To maliciously commit an act resulting in the death of a sophont, with reckless indifference to their life.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | 402&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | [[File:SL_Terrorism.png]]&lt;br /&gt;
! style=&amp;quot;border: 1px solid black;&amp;quot; | &#039;&#039;&#039;Terrorism&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | Capital&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | To maliciously commit an act or take hostages with reckless indifference to life in order to provoke a state of terror in, intimidate, or otherwise compel an entity to act or abstain from acting.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | 403&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | [[File:SL_GrandSabotage.png]]&lt;br /&gt;
! style=&amp;quot;border: 1px solid black;&amp;quot; | Grand Sabotage&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | Capital&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | To maliciously commit an act that, directly or indirectly, renders a vessel or its part uninhabitable or inoperable; or, to commit an act that causes irreversible damage to High Security Areas and/or systems of a vessel.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | 404&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | [[File:SL_Decorporealisation.png]]&lt;br /&gt;
! style=&amp;quot;border: 1px solid black;&amp;quot; | &#039;&#039;&#039;Prevention of Revival&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | Capital&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | To commit an act that prevents the revival of a sophont by standard medical care following their death.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | 405&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | [[File:SL_Sedition.png]]&lt;br /&gt;
! style=&amp;quot;border: 1px solid black;&amp;quot; | Sedition&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | Capital&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | To act to overthrow a lawfully established Chain of Command or governing body without lawful or legitimate cause.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | 406&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | WIP&lt;br /&gt;
! style=&amp;quot;border: 1px solid black;&amp;quot; | Breach of Custody&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | Capital&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | To escape the custody of law enforcement while serving a legal sentence, or awaiting trial for a capital offense.&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Grand Felonies ===&lt;br /&gt;
{| style=&amp;quot;text-align:center; background-color:#9933334D; width: 95%; border: 1px solid black;&amp;quot; cellspacing=0&lt;br /&gt;
! style=&amp;quot;background-color:#993333BF; width:4%; border: 1px solid black;&amp;quot; | Code&lt;br /&gt;
! style=&amp;quot;background-color:#993333BF; width:0.1%; border: 1px solid black;&amp;quot; |&lt;br /&gt;
! style=&amp;quot;background-color:#993333BF; width:20%; border: 1px solid black;&amp;quot; | Name&lt;br /&gt;
! style=&amp;quot;background-color:#993333BF; width:12.5%; border: 1px solid black;&amp;quot; | Time&lt;br /&gt;
! style=&amp;quot;background-color:#993333BF; width:62.5%; border: 1px solid black;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px solid black;&amp;quot; | 301&lt;br /&gt;
|style= &amp;quot;border:1px solid black;&amp;quot;| [[File:SL_Manslaughter.png]]&lt;br /&gt;
|style= &amp;quot;border:1px solid black;&amp;quot;| Manslaughter&lt;br /&gt;
|style= &amp;quot;border:1px solid black;&amp;quot;| 16 minutes&lt;br /&gt;
|style= &amp;quot;border:1px solid black;&amp;quot;| To act without malice in a manner which, directly or indirectly, leads to the death of a sophont.&lt;br /&gt;
|-&lt;br /&gt;
|style= &amp;quot;border:1px solid black;&amp;quot;| 302&lt;br /&gt;
|style= &amp;quot;border:1px solid black;&amp;quot;| [[File:SL_Kidnapping.png]]&lt;br /&gt;
|style= &amp;quot;border:1px solid black;&amp;quot;| Kidnapping&lt;br /&gt;
|style= &amp;quot;border:1px solid black;&amp;quot;| 16 minutes&lt;br /&gt;
|style= &amp;quot;border:1px solid black;&amp;quot;| To unlawfully confine or restrict the free movement of an entity against its will.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border:1px solid black;&amp;quot; | 303&lt;br /&gt;
| style=&amp;quot;border:1px solid black;&amp;quot; | WIP&lt;br /&gt;
| style=&amp;quot;border:1px solid black;&amp;quot; | Grand Possession&lt;br /&gt;
| style=&amp;quot;border:1px solid black;&amp;quot; | 15-25 minutes&lt;br /&gt;
| style=&amp;quot;border:1px solid black;&amp;quot; | To be in the possession of a Category C, D, or E Controlled Armament.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border:1px solid black;&amp;quot; | 304&lt;br /&gt;
| style=&amp;quot;border:1px solid black;&amp;quot; | [[File:SL_Mindbreaking.png]]&lt;br /&gt;
| style=&amp;quot;border:1px solid black;&amp;quot; | Mindbreaking&lt;br /&gt;
| style=&amp;quot;border:1px solid black;&amp;quot; | 14 minutes&lt;br /&gt;
| style=&amp;quot;border:1px solid black;&amp;quot; | To unlawfully and maliciously rid a psionic of their powers&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border:1px solid black;&amp;quot; | 305&lt;br /&gt;
| style=&amp;quot;border:1px solid black;&amp;quot; | [[File:SL_Sabotage.png]]&lt;br /&gt;
| style=&amp;quot;border:1px solid black;&amp;quot; | Sabotage&lt;br /&gt;
| style=&amp;quot;border:1px solid black;&amp;quot; | 14 minutes&lt;br /&gt;
| style=&amp;quot;border:1px solid black;&amp;quot; | To maliciously commit an act that, directly or indirectly, hinders the operation of a vessel of its part; or, to commit an act that modifies and/or damages technology or equipment one is not authorized to access.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border:1px solid black;&amp;quot; | 306&lt;br /&gt;
| style=&amp;quot;border:1px solid black;&amp;quot; | [[File:SL_AbuseOfPower.png]]&lt;br /&gt;
| style=&amp;quot;border:1px solid black;&amp;quot; | Abuse of Power&lt;br /&gt;
| style=&amp;quot;border:1px solid black;&amp;quot; | 14 minutes&lt;br /&gt;
| style=&amp;quot;border:1px solid black;&amp;quot; | To intentionally misuse or wrongfully exercise one’s own authority, influence, or control, resulting in harm, unjust treatment, or demonstratable loss to another entity.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border:1px solid black;&amp;quot; | 307&lt;br /&gt;
| style=&amp;quot;border:1px solid black;&amp;quot; | [[File:SL_GrandTheft.png]]&lt;br /&gt;
| style=&amp;quot;border:1px solid black;&amp;quot; | Grand Larceny&lt;br /&gt;
| style=&amp;quot;border:1px solid black;&amp;quot; | 12 minutes&lt;br /&gt;
| style=&amp;quot;border:1px solid black;&amp;quot; | To deprive an entity of any Controlled Item in their lawful possession.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border:1px solid black;&amp;quot; | 308&lt;br /&gt;
| style=&amp;quot;border:1px solid black;&amp;quot; | [[File:SL_BlackMarketeering.png]]&lt;br /&gt;
| style=&amp;quot;border:1px solid black;&amp;quot; | Black Marketeering&lt;br /&gt;
| style=&amp;quot;border:1px solid black;&amp;quot; | 12 minutes&lt;br /&gt;
| style=&amp;quot;border:1px solid black;&amp;quot; | To sell, distribute, or otherwise circulate Controlled Items to unauthorized entities.&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Felonies ===&lt;br /&gt;
{| style=&amp;quot;text-align:center; background-color:#9966334D; width: 95%; border: 1px solid black;&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#996633BF; width:4%; border: 1px solid black;&amp;quot; |Code&lt;br /&gt;
! style=&amp;quot;background-color:#996633BF; width:0.1%; border: 1px solid black;&amp;quot; |&lt;br /&gt;
! style=&amp;quot;background-color:#996633BF; width:20%; border: 1px solid black;&amp;quot; |Name&lt;br /&gt;
! style=&amp;quot;background-color:#996633BF; width:12.5%; border: 1px solid black;&amp;quot; |Time&lt;br /&gt;
! style=&amp;quot;background-color:#996633BF; width:62.5%; border: 1px solid black;&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | 201&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | [[File:SL_Assault.png]]&lt;br /&gt;
! style=&amp;quot;border: 1px solid black;&amp;quot; | {{anchor|Assault}}Assault&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | 10 minutes&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | To cause physical harm or to effect unwanted physical contact on a sophont, without the apparent intent to kill them, or to threaten such actions with both capability and intent to do so.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | 202&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | [[File:SL_BreakingAndEntering.png]]&lt;br /&gt;
! style=&amp;quot;border: 1px solid black;&amp;quot; | {{anchor|Breaking and Entering}}Breaking and Entering&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | 10 minutes&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | To break and enter into a high security area where one is not authorised nor invited, with intent to commit a crime within.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | 203&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | [[File:SL_Rioting.png]]&lt;br /&gt;
! style=&amp;quot;border: 1px solid black;&amp;quot; | {{anchor|Rioting}}Rioting&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | 8 minutes&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | To partake in an unauthorised riotous, tumultuous, and disruptive public assembly that refuses to disperse after warning.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | 204&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | [[File:SL_Endangerment.png]]&lt;br /&gt;
! style=&amp;quot;border: 1px solid black;&amp;quot; | {{anchor|Endangerment}}Endangerment&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | 8 minutes&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | To recklessly abandon obligations involving the continued wellbeing and/or protection of life and property, through malpractice, action, or inaction.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | 205&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | [[File:SL_Possession.png]]&lt;br /&gt;
! style=&amp;quot;border: 1px solid black;&amp;quot; | {{anchor|Possession}}Possession&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | 5-10 minutes&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | To be in unauthorised possession of restricted items or items of particular danger. See [[Standard_Operating_Procedure#Controlled_Substances/Items|Controlled Substances/Items]], [[Standard_Operating_Procedure#Controlled_Armaments|Controlled Armaments]].&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | 206&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | [[File:SL_ObstructionOfJustice.png]]&lt;br /&gt;
! style=&amp;quot;border: 1px solid black;&amp;quot; | {{anchor|Obstruction of Justice}}Obstruction of Justice&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; |  8 minutes&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | To wilfully disobey, interfere with, or refuse a decree of the court, warrant, or arrest.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | 207&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | [[File:SL_PerjuryOrFalseReport.png]]&lt;br /&gt;
! style=&amp;quot;border: 1px solid black;&amp;quot; | {{anchor|Perjury or False Report}}Perjury or False Report&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | 6 minutes&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | To wilfully and maliciously tell an untruth either in court or in the process of making an actionable report to law enforcement.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | 208&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | [[File:SL_ContemptOfCourt.png]]&lt;br /&gt;
! style=&amp;quot;border: 1px solid black;&amp;quot; | {{anchor|Contempt of Court}}Contempt of Court&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | 6 minutes&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | To conduct oneself disruptively and disrespectfully before the court.&lt;br /&gt;
|-&lt;br /&gt;
|style= &amp;quot;border:1px solid black;&amp;quot;| 209&lt;br /&gt;
|style= &amp;quot;border:1px solid black;&amp;quot;| WIP&lt;br /&gt;
!style= &amp;quot;border:1px solid black;&amp;quot;| Identity Theft&lt;br /&gt;
|style= &amp;quot;border:1px solid black;&amp;quot;| 5 minutes&lt;br /&gt;
|style= &amp;quot;border:1px solid black;&amp;quot;| To maliciously assume the identity of an entity, such as through writing, attire, and/or speech.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Misdemeanors ===&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;text-align:center; background-color:#9999334D; width: 95%; border: 1px solid black;&amp;quot; cellspacing=0&lt;br /&gt;
! style=&amp;quot;background-color:#999933BF; width:4%; border: 1px solid black;&amp;quot; |Code&lt;br /&gt;
! style=&amp;quot;background-color:#999933BF; width:0.1%; border: 1px solid black;&amp;quot; |&lt;br /&gt;
! style=&amp;quot;background-color:#999933BF; width:20%; border: 1px solid black;&amp;quot; |Name&lt;br /&gt;
! style=&amp;quot;background-color:#999933BF; width:12.5%; border: 1px solid black;&amp;quot; |Time&lt;br /&gt;
! style=&amp;quot;background-color:#999933BF; width:62.5%; border: 1px solid black;&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | 101&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | [[File:SL_AnimalCruelty.png]]&lt;br /&gt;
! style=&amp;quot;border: 1px solid black;&amp;quot; | {{anchor|Animal Cruelty}}Animal Cruelty&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | 5 minutes&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | To inflict unnecessary suffering on a sapient being with malicious intent.&lt;br /&gt;
|-&lt;br /&gt;
|style= &amp;quot;border:1px solid black;&amp;quot;| 102&lt;br /&gt;
|style= &amp;quot;border:1px solid black;&amp;quot;| WIP&lt;br /&gt;
!style= &amp;quot;border:1px solid black;&amp;quot;| Harassment&lt;br /&gt;
|style= &amp;quot;border:1px solid black;&amp;quot;| 5 minutes&lt;br /&gt;
|style= &amp;quot;border:1px solid black;&amp;quot;| To verbally demean, humiliate, or harass an entity with malice; or maliciously spread false information amongst a population.&lt;br /&gt;
|-&lt;br /&gt;
|style= &amp;quot;border:1px solid black;&amp;quot;| 103&lt;br /&gt;
|style= &amp;quot;border:1px solid black;&amp;quot;| WIP&lt;br /&gt;
!style= &amp;quot;border:1px solid black;&amp;quot;| Vigilantism&lt;br /&gt;
|style= &amp;quot;border:1px solid black;&amp;quot;| 4 minutes&lt;br /&gt;
|style= &amp;quot;border:1px solid black;&amp;quot;| To perform the responsibility and duty of a law enforcement official without approval or due cause to act.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | 104&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | [[File:SL_Theft.png]]&lt;br /&gt;
! style=&amp;quot;border: 1px solid black;&amp;quot; | {{anchor|Theft}}Petty Larceny&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | 4 minutes&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | To deprive an entity of an item in their lawful property without consent.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | 105&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | [[File:SL_Trespass.png]]&lt;br /&gt;
! style=&amp;quot;border: 1px solid black;&amp;quot; | {{anchor|Trespass}}Trespass&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | 3 minutes&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | To enter into an area where one is not authorised nor invited.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | 106&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | [[File:SL_Vandalism.png]]&lt;br /&gt;
! style=&amp;quot;border: 1px solid black;&amp;quot; | {{anchor|Vandalism}}Vandalism&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | 3 minutes&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | To deface or superficially damage public property, or property belonging to another person.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | 107&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | [[File:SL_Hooliganism.png]]&lt;br /&gt;
! style=&amp;quot;border: 1px solid black;&amp;quot; | {{anchor|Hooliganism}}Hooliganism&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | As necessary&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | To intentionally and maliciously engage in disruptive conduct, where one refuses to cease.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Guides Menu}}&lt;/div&gt;</summary>
		<author><name>LadyDanger2743</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Standard_Operating_Procedure&amp;diff=4214</id>
		<title>Standard Operating Procedure</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Standard_Operating_Procedure&amp;diff=4214"/>
		<updated>2025-07-07T15:51:49Z</updated>

		<summary type="html">&lt;p&gt;LadyDanger2743: TREATMENT OF PRISONERS: Changed &amp;quot;Preservative Stasis&amp;quot; to &amp;quot;Exfiltration&amp;quot;, per updated guidelines.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page covers the standardized guidelines and procedures aboard the station, but are not written in law; be aware that in cases of dire emergency the commanding officer or certain individuals are authorized to temporarily alter current SOP as they see fit, at the risk of criminal penalties in the case of misuse or abuse! Make sure to look at [[Alert Procedure]] for guidelines that change based on the current alert level.&lt;br /&gt;
=General Regulations=&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Definitions&#039;&#039;&#039; ==&lt;br /&gt;
The terms specified below are defined for further use within the procedures.&lt;br /&gt;
:*Captain: The officer legally appointed by Nanotrasen as Commanding Officer of the station. This title is only transferable by Central Command.&lt;br /&gt;
:*Commanding Officer / CO: An officer appointed to lead the station and its Command department, whether it be the Captain by Nanotrasen, or an Acting CO by Station Command.&lt;br /&gt;
:* Command Staff/Station Command: Members of the Command department who lead a department aboard the station.&lt;br /&gt;
:* Crew: All sophonts employed by Station Command, or by NT to reside on the station and perform an established function therein. This includes any sophont listed on the Crew Manifest or issued a functional NT identification and access card. Individuals imprisoned by NT, along with those imprisoned during the course of a shift for violations of Space Law, are considered Crew.&lt;br /&gt;
:* Judge: An indivudal legally appointed to preside over a criminal or civil trial, as specified within Trial Procedure.&lt;br /&gt;
:* Detainee: Any sophont whose free movement has been curtailed by law enforcement on suspicion of criminal activity. They have not, however, been officially charged with a crime.&lt;br /&gt;
:* Arrestee: Any sophont who has been formally charged with a crime.&lt;br /&gt;
:* Prisoner: Any sophont who has been sentenced for the commission of a crime, or awaiting trial for a capital offense.&lt;br /&gt;
:* Permanent Brig/Permabrig/Brig: A secure location for the long-term confinement of Prisoners. Typically outfitted to sustain the basic survival needs of the Prisoners within.&lt;br /&gt;
==Right to Refuse Service==&lt;br /&gt;
All crew operating within their designated job locations are given the right to refuse service at any time for disorderly or abusive conduct. Additionally, all crew members are permitted to use nonlethal force to remove noncompliant or disorderly individuals only when such persons pose a threat to the safety of staff members, or disrupt the orderly functioning of the station. Service may not be refused to first responders acting to address or mitigate an emergency or crisis situation, unless such conduct is egregiously disorderly or abusive.&lt;br /&gt;
&lt;br /&gt;
==Hiring Procedure==&lt;br /&gt;
While Nanotrasen handles the staffing and recruiting needs of the station, Station Command is additionally authorized to hire any sophont into their respective department, as well as terminate the employment of any crew in their respective department per company policy. For a member of Station Command to personally employ a sophont into their department, a contract must be written stating the name of the employee, the department of employment, the position, and finally bearing the stamp of the Station Command member.&lt;br /&gt;
=Controlled Items, Substances, &amp;amp; Areas=&lt;br /&gt;
&lt;br /&gt;
== Controlled Items ==&lt;br /&gt;
Controlled Items include any item that is restricted from general possession and use. Additionally, any equipment or technology providing insight into the development, production, or procurement of a controlled item is also controlled in and of itself. A list of such items follows:&lt;br /&gt;
&lt;br /&gt;
* Any Controlled Substances, as listed below.&lt;br /&gt;
* Any Controlled Armaments, as listed below.&lt;br /&gt;
* Electromagnetic pulsing and/or disturbance technology.&lt;br /&gt;
* Cryptographic systems, software, or technology.&lt;br /&gt;
* Nuclear materials, weapons, and technology.&lt;br /&gt;
* Long-range telecommunications and broadcasting technology.&lt;br /&gt;
* Astronavigational guidance equipment or technology.&lt;br /&gt;
* Telecommunication or signal jamming technology.&lt;br /&gt;
* Telecommunications encryption technology.&lt;br /&gt;
* Hypodermic spray tools and injectors.&lt;br /&gt;
* Cloaking, chameleon, and IFF-inhibiting technology.&lt;br /&gt;
* Technology utilizing bluespace as an integral part of its function.&lt;br /&gt;
* Teleportation and portal technology.&lt;br /&gt;
* Hydraulic or powered equipment designed for the electronic or mechanical bypass of secure-access systems.&lt;br /&gt;
&lt;br /&gt;
Any individual requiring any above item in the course of their job, or for regular function, may request a document of authorization from the relevant departmental head. Such a document must have an itemized list of the approved Controlled Items, the name and position of the holder, and a signed and stamped statement by the authorizing party.&lt;br /&gt;
&lt;br /&gt;
Should the holder commit crimes through the use of such authorized items, the authorizing party may be found guilty of Accessory to said crimes, in addition to Endangerment and Abuse of Power where applicable. The Commanding Officer is also authorized to supervise the approval and revocation of documentation as they see fit.&lt;br /&gt;
&lt;br /&gt;
== Controlled Substances ==&lt;br /&gt;
Any individual requiring a Controlled Substance in the course of their job, or for regular function, must request access to a perscription or special dispensation from the Chief Medical Officer. The Psychologist is also permitted to grant prescriptions for psychoactive drugs. Any such document must state the substance(s) being prescribed, the amount(s) where applicable, and the stamp and signature of the authorizing party.&lt;br /&gt;
&lt;br /&gt;
A list of such Substances follow:&lt;br /&gt;
&lt;br /&gt;
* Mindbreaker Toxin and other psionically altering agents.&lt;br /&gt;
* Romerol, and other rapid acting biological or chemical agents.&lt;br /&gt;
* Desoxyephedrine, and similar stimulants.&lt;br /&gt;
* Nocturine, and similar sedatives.&lt;br /&gt;
* Phlogiston, and other explosive and/or pyrotechnic compounds.&lt;br /&gt;
* Amatoxin, and other toxic and/or poisonous compounds.&lt;br /&gt;
* Blissifylovene, Soretizone, Tranquinase, and all similar psychoactives used to aid in mental wellbeing.&lt;br /&gt;
&lt;br /&gt;
== Controlled Armaments ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Controlled Armaments are grouped into categories of increasing severity.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Category A:&#039;&#039;&#039; &#039;&#039;Illegal possession of Cat. A controlled armaments may incur a sentence of up to 5min brig for each separate and distinct item, confiscation of the offending item(s), and further legal action as the situation demands.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Any object or instrument specifically designed, adapted, or used to cause physical harm in close combat&lt;br /&gt;
* Any object or equipment specifically designed or adapted to protect against physical harm caused by weapons, projectiles, or other forms of direct assault&lt;br /&gt;
* Any object or instrument specifically designed or adapted to incapacitate or disorient by using light or sound without causing permanent injury&lt;br /&gt;
* Any object or equipment specifically designed or adapted for explicitly training purposes that would otherwise fall under another category&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Category B:&#039;&#039;&#039; &#039;&#039;Illegal possession of Cat. B controlled armaments may incur a sentence of up to 10min brig for each separate and distinct item, confiscation of the offending item(s), and further legal action as the situation demands.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Any object or instrument specifically designed or adapted to cause physical harm in close combat, which employs a powered system to enhance performance&lt;br /&gt;
* Any manually-operated ballistic arms that possess an internal magazine or feeding system, or lack an internal magazine or feeding system altogether&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Category C:&#039;&#039;&#039; &#039;&#039;Illegal possession of Cat. C controlled armaments may incur a sentence of up to 15min brig for each separate and distinct item, confiscation of the offending item(s), and further legal action as the situation demands.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Any manually-operated ballistic arms that use an external magazine or feeding system&lt;br /&gt;
* Any semi-automatic ballistic arms not easily concealable within a pocket or coat&lt;br /&gt;
* Any object or instrument specifically designed or adapted for explicitly less-lethal purposes that would otherwise fall under another category&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Category D:&#039;&#039;&#039; &#039;&#039;Illegal possession of Cat. D controlled armaments may incur a sentence of up to 20min brig for each separate and distinct item, confiscation of the offending item(s), and further legal action as the situation demands.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Any semi-automatic ballistic arms that are easily concealable&lt;br /&gt;
* Any fully-automatic ballistic arms&lt;br /&gt;
* Any laser, plasma, or energy based arms, including ones designed, intended, or used for melee combat.&lt;br /&gt;
* Any object or device specifically designed or adapted to cause physical harm through detonation of an explosive charge&lt;br /&gt;
* Any object or equipment specifically designed or adapted to protect against both a space environment and physical harm caused by weapons, projectiles, or other forms of direct assault&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Category E:&#039;&#039;&#039; &#039;&#039;Illegal possession of Cat. E controlled armaments may incur a sentence of up to 25min brig for each separate and distinct item, confiscation of the offending item(s), and further legal action as the situation demands.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Any crew-served or emplaced weapon&lt;br /&gt;
* Any object or instrument specifically designed or adapted to launch large-calibre explosives or projectiles for offensive or defensive purposes&lt;br /&gt;
* Any object or instrument specifically designed or adapted to employ chemical, biological, esoteric, radiological, or nuclear hazards for offensive or defensive purposes&lt;br /&gt;
&lt;br /&gt;
Armaments licenses may be issued by the Commanding Officer, Warden, or Head of Security. The license must include the name of the holder, a list of allowed armaments, and a stamped signature from the issuer.&lt;br /&gt;
&lt;br /&gt;
If the holder uses their armaments in the commission of a crime, the issuer may be held liable for accessory to the crimes committed, along with Endangerment and Abuse of Power where applicable.&lt;br /&gt;
&lt;br /&gt;
== Departmental Dispensations ==&lt;br /&gt;
Certain bodies, groups, or personnel may require certain Controlled Items in the course of their job, and as such must be provided exceptions. &#039;&#039;&#039;Any member of any department which begins their shift with a controlled item in their possession or within their department’s allocated area is assumed authorized for its possession and use.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Additionally, tools and equipment located within emergency lockers are not considered Controlled Items, so long as they are used as intended.&lt;br /&gt;
&lt;br /&gt;
===Logistics===&lt;br /&gt;
Members of a station’s Logistics department are permitted to approve any order with the direct permission of an individual with legal access to the contents of that order. Additionally, they may deny any order, at any time, for lack of funds, authority, or any other reason deemed sufficient by their direct superior.&lt;br /&gt;
&lt;br /&gt;
Unlocked crates, orders stored outside the department, and supplies illegally distributed to unauthorized personnel carry the risk of Endangerment of even Black Marketeering charges. Crates of Controlled Items, Substances, or Armaments should be stored securely within the department, with a copy of their invoices on file.&lt;br /&gt;
&lt;br /&gt;
=== Research ===&lt;br /&gt;
Epistemics employees are permitted to use their lab spaces as they see fit, with the following caveats:&lt;br /&gt;
&lt;br /&gt;
* Any sophont experimentation must be done with the consent of the test subject, and must not have an undue risk of life. The Mystagogue or CO may terminate any experiment for safety or ethical purposes and at their discretion.&lt;br /&gt;
* Self-experimentation is prohibited and is chargeable with Endangerment, at a minimum.&lt;br /&gt;
* Testing of any explosives or weapons that risk hull penetration or mass destruction must be done at an off-station site.&lt;br /&gt;
&lt;br /&gt;
Epistemics personnel may also utilise Controlled Items within the confines of designated testing areas and in a manner directly approved jointly by the Mystagogue and by the Head of Security or CO.&lt;br /&gt;
&lt;br /&gt;
Utilizing or storing Controlled items without direct approval, utilizing Controlled Items outside of the testing areas, and distributing Controlled Items to crew constitute criminal offences under Space Law and may additionally incur demotion as punishment.&lt;br /&gt;
&lt;br /&gt;
=== Medical ===&lt;br /&gt;
All medical personnel may carry or use Controlled Substances, along with hypodermic tools, in the course of their job functions and in a manner approved by the CMO or CO, with the following caveats:&lt;br /&gt;
&lt;br /&gt;
* Any Controlled Substance with the capability to cause rapid and grievous bodily harm or death may not be carried outside of the chemicals lab or treatment areas without a signed and stamped document of authorization.&lt;br /&gt;
* Any Controlled Substance with the capacity to cause harm as a consequence of overdose may not be stocked, stored, or displayed in any area or fashion that leaves such substances open and accessible to the public.&lt;br /&gt;
* Any hypodermic tool must be kept secure within locked storage or on the person of an authorized individual.&lt;br /&gt;
&lt;br /&gt;
==High Security Areas==&lt;br /&gt;
High Security Areas, or HSAs, should be restricted, and, during standard station operations, secured where applicable or per alert level. They differ from regular secure areas in that they may contain items, technology, or other assets of high importance or value, and must therefore be held safe. Unauthorized persons within HSAs may be guilty of trespass, or of breaking and entering.&lt;br /&gt;
&lt;br /&gt;
Common HSAs for commercial and military vessels are as follows:&lt;br /&gt;
&lt;br /&gt;
* Bridge&lt;br /&gt;
* Armory\Gun Deck&lt;br /&gt;
* Vault\Strongroom&lt;br /&gt;
* Station AI Rooms (Upload, Core, etc.)&lt;br /&gt;
* Gravity Generation\Life Support\Engine Rooms&lt;br /&gt;
* Telecommunications\Telemetry&lt;br /&gt;
* Permanent Brig\Holding Cells&lt;br /&gt;
&lt;br /&gt;
== Sophonts and Synthetics ==&lt;br /&gt;
To be defined as a sophont, a being must be able to utilize a structured language, communicate through  the use of written, verbal, and/or body language (or by other means), and possess reasoning and introspection.&lt;br /&gt;
&lt;br /&gt;
Any such being is considered a sophont, and thus a legal person, regardless of their make, origin, disposition, or prior cognition. As part of their rights, they are to be governed under the same laws as any other sophont, and given the ability to press charges as a sophont.&lt;br /&gt;
&lt;br /&gt;
The unauthorised jailbreaking or uplifting of property into the status of Sophont is still a criminal offense however, and those found guilty of doing so may be found guilty of sabotage or vandalism.&lt;br /&gt;
&lt;br /&gt;
An entity’s status as a sophont may be challenged during the process of charging and trialing the individual or another for crimes which utilize the term sophont in the legal language of the crime. The Defense or Prosecution will present evidence indicating that it meets, or does not meet, the criteria above. The Judge will then arbitrate upon the entity&#039;s status as a sophont.&lt;br /&gt;
&lt;br /&gt;
Any synthetic/silicon/inorganic entity with a non-sophont status, is to be classified as a standard synthetic entity. Synthetic entities are the property of the party that constructs or employs the entity, unless otherwise stated by relevant contract or legal document. To damage or destroy such an entity is to damage or destroy the aforementioned party’s property.&lt;br /&gt;
=Commanding Officer=&lt;br /&gt;
==Captain’s Authority==&lt;br /&gt;
The Commanding Officer of a station or vessel is afforded several rights, broadly referred to as &amp;quot;Captain&#039;s Authority&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
While they are formally and legally appointed CO, they are the ultimate authority aboard a vessel until they are directly dismissed by a superior from Central Command.&lt;br /&gt;
&lt;br /&gt;
Additionally, they have the authority to pardon and/or parole any individuals accused and sentenced of Grand Felony, Felony, and Misdemeanor-level sentences if deemed in the best interest of the crew and vessel. The CO may be held liable for accessory to any future criminal acts performed by the pardoned individual, and they must make an announcement to the station stating who was pardoned, for what crimes, and for what reason.&lt;br /&gt;
&lt;br /&gt;
Captain’s Authority carries a responsibility, however; the CO must do everything in their power to protect all entities and assets aboard the station with which they have been entrusted, and must not abandon them while there is a reasonable hope that they may be saved.&lt;br /&gt;
&lt;br /&gt;
Additionally, the legally appointed Captain of a vessel is afforded two additional rights over that of a CO:&lt;br /&gt;
&lt;br /&gt;
* To, with public announcement to the crew, temporarily modify SOP in times of emergency, at the risk of criminal penalties if misused or abused, and&lt;br /&gt;
* To deputize members of the crew to carry out law enforcement activity. These deputies are bound by Security Regulations and Space Law, and the Captain may suffer criminal penalties for any crime committed by them.&lt;br /&gt;
&lt;br /&gt;
==Line of Succession==&lt;br /&gt;
It is the responsibility of Command to ensure that a station retains a CO immediately at the start of the shift and thereafter. If the CO dies and is unrecoverable, or if a CO is not assigned at the start of the shift, an Acting CO must be selected forthwith per the following guide:&lt;br /&gt;
&lt;br /&gt;
# All active members of Station Command must meet, and choose one of their number to become the Acting CO.&lt;br /&gt;
# If no Station Command is alive or on active duty, then each Department must nominate a temporary Delegate. These Delegates must meet and choose an Acting CO from among their number.&lt;br /&gt;
# The Acting CO must then duly inform Central Command via fax and make a stationwide announcement.&lt;br /&gt;
# Await the end of your shift.&lt;br /&gt;
&lt;br /&gt;
After Central Command has received the results of the Line of Succession, the Acting CO is afforded all prescribed powers of a CO. An access biscuit &#039;&#039;may or may not&#039;&#039; be sent by Centcomm to assist with this. When a legally appointed Captain arrives, it is the express duty of the Acting CO to hand over any and all Captain-related equipment and accesses to the new CO, and to resign themselves to their original role before their temporary promotion.&lt;br /&gt;
==Command Promotions==&lt;br /&gt;
The CO of the vessel is authorized to promote Crew into Station Command positions if it is determined that the vacancy is a detriment to station productivity. The CO has a duty to ensure that the Crew they promote are of a reasonable level of skill, and can be held liable if they disregard this duty.&lt;br /&gt;
&lt;br /&gt;
Crew members promoted into Station Command positions are considered to be acting members of Station Command, with all rights and responsibilities therein. When NT-appointed Station Command arrive, the acting Command members are required to hand over any specialized equipment (Command ID cards, attire, or tools) and resign themselves to their original position from before their temporary promotion.&lt;br /&gt;
==Mutiny==&lt;br /&gt;
Should such a situation arise in which the CO is unfit for their position and declines relinquishment of position and power, and where all alternative legal options have been exhausted, officers may be permitted to lead a mutiny. Officers leading a mutiny must inform Central Command of this occurrence before the mutiny has begun.&lt;br /&gt;
&lt;br /&gt;
A mutiny, defined as a coordinated effort to depose the commanding officer or officers of a vessel for committing unlawful acts, requires the crew to neutralize the offending staff with non-lethal force where applicable, and lethal measures and weapons only in acts of self-preservation or when given no other option. The commanding officer or officers, as well as their loyalists, are all bound to Space Law, the current alert level and its corresponding RoE.&lt;br /&gt;
&lt;br /&gt;
Should the mutiny be unsuccessful, only the head officer(s) who approved the mutiny may be charged with sedition and receive a trial, while all mutineers may be demoted, processed by law enforcement, and charged for the crimes they have committed.&lt;br /&gt;
&lt;br /&gt;
Should the mutiny be successful, the head officer(s) who approved the mutiny must select a new Commanding Officer per Line of Succession. The new CO will then sentence the previous heads of staff for their crimes per Space Law.&lt;br /&gt;
&lt;br /&gt;
== Foreign Vessels ==&lt;br /&gt;
Should civilian and military vessels receive a docking request from another neutral vessel, they may approve or deny such a request. Any vessel may, with consent from the docking entity, be searched by law enforcement upon arrival, and its crew granted free movement accompanied by an escort at the discretion of the CO or law enforcement officials.&lt;br /&gt;
&lt;br /&gt;
Crew of foreign vessels may be refused entry, at any time and for any reason, and must be returned to, or be escorted to, their own vessel where applicable. Failure to comply may constitute trespass. Docking vessels bearing a warrant or commission represent an exception, and may not be denied entry or be forced to submit to a search.&lt;br /&gt;
&lt;br /&gt;
Crimes committed against the station or its inhabitants, on station or abroad, are grounds to charge the perpetrator according to the laws of the station. Should visiting entities break the law, or be suspected of doing so, and flee aboard their own vessel, law enforcement personnel are authorized to board the vessel in continuous “hot” pursuit and are fully authorized to effect an arrest upon the relevant party.&lt;br /&gt;
&lt;br /&gt;
=Security Regulations=&lt;br /&gt;
==Security Jurisdiction==&lt;br /&gt;
Law enforcement personnel are bound by trespass and assault laws, and thus cannot operate outside accessible areas, or perform searches without a Probable Cause, a warrant, or a heightened alert level that specifically allows such action. Advanced surgical procedures and cursory implant investigations must be performed by a trained member of the Medical department, operating under their [[Standard Operating Procedure#Standard of Care|Standard of Care]].&lt;br /&gt;
&lt;br /&gt;
However, officers are allowed to trespass into a department in “hot pursuit” of a suspect who has fled from an accessible area, who they have Probable Cause to believe has committed a crime&lt;br /&gt;
&lt;br /&gt;
==Probable Cause==&lt;br /&gt;
While actively enforcing the law, officers are held to the standard of Probable Cause. This phrase represents a reasonable suspicion that a crime has been, or is being, committed, and does not require the officer to have solid evidence of criminal activity. Examples of Probable Cause include witnessing criminal activity or credible reports of such.&lt;br /&gt;
&lt;br /&gt;
When judged, Probable Cause is to be interpreted within the context of the entirety of the station’s circumstances at the time of the incident. Probable Cause negates the need of a warrant for searches, and, once concluded, should be promptly reported to the Prosecutor, Warden, or Head of Security for review.&lt;br /&gt;
&lt;br /&gt;
==Detainment and Arrest==&lt;br /&gt;
Any sophont may be detained by a law enforcement officer with Probable Cause. In detainment, the officer will inform the Detainee of the crime they are suspected of committing. They may be held on-site or moved to a strategically sound location, restrained at the officer’s discretion, and detained while law enforcement officers determine if they can proceed with an arrest. Such a detention should last no longer than five (5) minutes. A Detainee may not be searched, unless consent is given or they are placed under arrest, and their detention should be concluded within five minutes of its start, by either Arresting them or releasing them.&lt;br /&gt;
&lt;br /&gt;
Any sophont which may have committed a crime, assuming Probable Cause, or has been formally charged with the commission of a crime, may be arrested. In an arrest, the suspect will be restrained by a member of law enforcement, informed of their charges, and taken to the brig for search and processing under Brig Procedure. Any Controlled Items in possession of the Arrestee without licensure or dispensation must be confiscated, along with items used in commission of the crime(s), and will be held indefinitely by law enforcement as described in [[Standard Operating Procedure#Evidence Handling|Evidence Handling]]. Legal counsel may be requested by an Arrestee or Detainee, and must be provided if available.&lt;br /&gt;
&lt;br /&gt;
==Brig Procedure==&lt;br /&gt;
When confining an Arrestee within the Brig, they should be transferred to the Warden for processing:&lt;br /&gt;
&lt;br /&gt;
* A full search of the Arrestee and their possessions.&lt;br /&gt;
* The confiscation of any Controlled Items or items used in commission of the crime, along with any equipment not befitting a prisoner&lt;br /&gt;
* The confining of the Arrestee within a temporary holding cell.&lt;br /&gt;
* [[Standard Operating Procedure#Sentencing|Sentencing]] the Arrestee.&lt;br /&gt;
&lt;br /&gt;
If the Arrestee is sentenced for a Capital-level crime, they are to be transferred to the Permanent Brig, pending trial. If the Warden is unavailable, the arresting officer must process the Arrestee as stated above. All confiscated items must be handled as dictated within [[Standard Operating Procedure#Evidence Handling|Evidence Handling]].&lt;br /&gt;
&lt;br /&gt;
==Sentencing==&lt;br /&gt;
Any law enforcement individual is authorized to pass sentences on all Grand Felony, Felony and Misdemeanor-level crimes; however, the Prosecutor is responsible for overseeing sentences passed, and is authorized to correct sentences or even acquit them, in accordance with both Space Law and [[Standard Operating Procedure#Paroles and Pardons|Paroles and Pardons]]. Both capital charges and sentences must be placed by the Prosecutor or Court Clerk; if neither are available, the Warden or Head of Security are authorized to press capital charges and request sentencing for them, under Trial Procedure.&lt;br /&gt;
&lt;br /&gt;
In the case that the accused requests appeal for a Grand Felony- or Felony-level sentence, the Court Clerk should be called to preside over a small, swift adjudication, where the Prosecutor and accused will argue their sides. The Clerk will then decide the sentence, or acquittal, of the accused. If the Clerk is unavailable, the Chief Justice or the Warden can perform appeals. If neither are available, any available member of Station Command is authorized to adjudicate on the case.&lt;br /&gt;
&lt;br /&gt;
Additionally, any sentence meeting or exceeding twenty-five (25) minutes, regardless of the severity of the crime(s) committed, will require a trial. If the total sentence still meets or exceeds twenty-five minutes after the conclusion of a lawful trial, the Judge is fully authorized and encouraged to upgrade their sentence to Extended Confinement.&lt;br /&gt;
&lt;br /&gt;
Once a sentence has commenced, it must be concluded at or before the agreed-upon time.&lt;br /&gt;
&lt;br /&gt;
== Evidence Handling ==&lt;br /&gt;
When evidence of a crime is secured, it is the responsibility of the arresting officer or Warden to properly handle it, at the penalty of Obstruction of Justice and/or demotion.&lt;br /&gt;
&lt;br /&gt;
Evidence should be organized by individual and crime, and stored together (e.g., in a bag, in one separate locker, etc) and then placed in an area locked behind security access.&lt;br /&gt;
&lt;br /&gt;
If a prisoner is released from a temporary holding cell OR the Brig, any of their equipment that is neither a Controlled Item nor used in the commission of their crimes must be returned to them.&lt;br /&gt;
&lt;br /&gt;
== Rules of Engagement ==&lt;br /&gt;
Law enforcement personnel hold a Category D Armaments License, and are authorized at all times to use lethal force to the extent necessary to neutralize adversaries under any of the following circumstances:&lt;br /&gt;
&lt;br /&gt;
* If the adversary’s number or strength leave the officer at a severe tactical disadvantage.&lt;br /&gt;
* If the adversary exhibits a clear and present danger to the vessel by physical means.&lt;br /&gt;
* If the adversary poses a significant threat of serious bodily injury or death to the officer or others.&lt;br /&gt;
* If the adversary presents an existential threat to the chain of command by illegal means.&lt;br /&gt;
* If the adversary cannot be reasonably subdued through non-lethal means without great bodily harm to the officer.&lt;br /&gt;
&lt;br /&gt;
…wherein an “adversary” is an entity that demonstrates a hostile intent, commits or directly contributes to a hostile act that does not constitute an actual attack, or is actively attacking the vessel or its crew.&lt;br /&gt;
&lt;br /&gt;
Despite their allowance of lethal force, Security is required to follow the Rules of Engagement of the current Alert Level, as outlined within [[Alert Procedure]].&lt;br /&gt;
&lt;br /&gt;
== Armory Procedure ==&lt;br /&gt;
The armory and its usage are governed by the Warden. The Warden is responsible for stocking, distributing, and recording the collection of weapons used by the station during the shift. They are also afforded the authority to arm security at their discretion, so long as the weaponry distributed is in appropriate response to [[Alert Procedure]].&lt;br /&gt;
&lt;br /&gt;
All weaponry distributed from armory is issued on a temporary basis. While issued, the weaponry remains as station property, and the wielder assumes a duty to protect the weapon and return it to the Warden when ordered. No non-crew may be issued weaponry from the armory.&lt;br /&gt;
&lt;br /&gt;
The Warden is accountable for responsibly issuing weapons. Any weaponry issued during a heightened alert level must be returned when the alert has been lowered, or when the threat is no longer present. The weaponry issued must be proportionate to the threat posed, and explosives should not be used unless absolutely necessary.&lt;br /&gt;
==Treatment of Prisoners==&lt;br /&gt;
Prisoners have certain rights that must be upheld by law enforcement and Station Command. &#039;&#039;Prisoners must be provided with the following&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
* Adequate medical care and moral, spiritual, or legal counseling if it is requested and available.&lt;br /&gt;
* Access to the Common and Prison radio channels only while serving their sentence. This right may be revoked should it be abused.&lt;br /&gt;
* Standard prisoner clothing must always be available for prisoners.&lt;br /&gt;
* Confiscated clothing should be returned upon request, except in the case of Extended Confinement or if the clothing in question poses a clear risk to prisoner or crew safety.&lt;br /&gt;
* Food and water for organic prisoners must be available and given on request.&lt;br /&gt;
* Power for silicon prisoners such as IPCs and cyborgs, at minimum a cyborg recharging station must be provided.&lt;br /&gt;
* Should the holding cells or Permabrig become uninhabitable, prisoners must be securely and safely relocated to another area for confinement, until the holding cells or Permabrig are returned to a serviceable state.&lt;br /&gt;
* Prisoners should be granted freedom of movement within their holding area unless there is an undue risk to life and limb.&lt;br /&gt;
&lt;br /&gt;
Additionally, prisoners sentenced to Extended Confinement have certain rights but also &#039;&#039;&#039;more firm restrictions that must be upheld by law enforcement&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
* Visitation may be permitted only for prisoners sentenced to Extended Confinement. One person may visit such a prisoner for a period of no longer than ten minutes. A reason must be provided for the visit, and the visitor must consent to a search of their belongings. The prisoner is then unable to receive another visitor for another ten minutes.&lt;br /&gt;
* Prisoners may request retrial for capital crimes; these requests may be refused depending on the discretion and availability of the court clerk, chief justice, or at the discretion of the warden or head of station security.&lt;br /&gt;
* Prisoners may request or may otherwise be given parole with a hearing by the Chief Justice, Court Clerk, or in their absence, the head of station security or commanding officer (see Paroles and Pardons).&lt;br /&gt;
&lt;br /&gt;
Should prisoners repeatedly and maliciously antagonize law enforcement, to an extent where continued extended confinement becomes infeasible, the warden is fully authorized and encouraged to temporarily upgrade the relevant prisoners’ sentences to Exfiltration summarily.&lt;br /&gt;
&lt;br /&gt;
Moreover, prisoners are liable for any and all crimes that they commit while held either in the temporary holding cells or the Permanent Brig, and may receive trial for more restrictive punishments if their actions warrant a capital sentence.&lt;br /&gt;
&lt;br /&gt;
==Paroles and Pardons==&lt;br /&gt;
Prisoners may be allowed parole, per the discretion of the Warden, the Head of Security, or the CO. Alternatively, they may request a parole hearing as described within Trial Procedure.&lt;br /&gt;
&lt;br /&gt;
Prisoners seeking parole may request legal counsel before the hearing, but they must represent themselves. A prisoner who is granted parole is to be treated as a member of the station’s crew with all benefits and responsibilities thereof, and is encouraged to seek gainful employment from relevant command staff.&lt;br /&gt;
&lt;br /&gt;
Additionally, a pardon can be issued to any entity accused of, or sentenced to, crimes, by the arresting officer, the Judge of a trial, or the Warden in the case of those within the permanent brig, if deemed in the best interest of the crew and vessel, and when the circumstances of the defendant or their offense warrant a suspension of their sentence.&lt;br /&gt;
&lt;br /&gt;
=Justice Regulations=&lt;br /&gt;
==Pressing Charges==&lt;br /&gt;
===Criminal Charges===&lt;br /&gt;
Any crew member may press charges against any other crew member. An individual may be charged of a crime if and only if it can be argued beyond a reasonable doubt that the accused had committed an act in the nature and fashion as described by a particular criminal charge.&lt;br /&gt;
&lt;br /&gt;
Multiple counts of one crime can be charged. For illegal actions against the station abroad, each incident separated by a reasonable period of inaction, lawful conduct, or another crime is interpreted as one count. For crimes directly bereaving a person (violent acts, theft of personal property etc.), the same applies in addition to each victim being one count. In the case of possession, theft, or any incident involving several separate and distinct items, one charge may be applied per relevant item.&lt;br /&gt;
&lt;br /&gt;
Charges that are a direct escalation of one another in nature cannot be simultaneously held against the perpetrator if they pertain to the same incident and the same victim/item (if applicable). Then, only the most severe of these charges applies. Additionally, if one charge incorporates another charge within its definition or description, the perpetrator cannot be held accountable for both; rather, only the most severe of these charges applies.&lt;br /&gt;
===Civil Charges===&lt;br /&gt;
Any crew member can sue any other crew member for inflicting them with damages caused by a breach of duty. To sue is to request compensation for said damages. To do so, the victim must prove:&lt;br /&gt;
*&#039;&#039;&#039;Damages:&#039;&#039;&#039; That the victim was inflicted with an emotional, physical, or monetary damage&lt;br /&gt;
*&#039;&#039;&#039;Breach of duty:&#039;&#039;&#039; That the defendant had a duty which they failed to uphold(e.g., a duty to not endanger crew, a duty to act respectfully), leading to the victim being inflicted with a damage&lt;br /&gt;
*&#039;&#039;&#039;Severity:&#039;&#039;&#039; That the damage was severe enough to warrant the compensation requested&lt;br /&gt;
Compensation can either be explicitly specified by the victim or left for the court to decide. Either way, the court is free to modify the compensation as it sees fit. Most often, compensation is rendered in the form of court orders compelling a crew member to do something (e.g., return an item, make an apology, or permanently avoid a certain area). Court orders should be written and stamped with the notary stamp.&lt;br /&gt;
&lt;br /&gt;
==Court Orders==&lt;br /&gt;
The individuals specified in the three sections below can issue Court Orders, which are legally-enforced documents that carry the penalty of an Obstruction of Justice charge and forced compliance with the order by security. Each order has its own requirements and authorized issuers, but are all implied to require &#039;&#039;&#039;&#039;&#039;the stamp (where applicable) and signature of the issuer to be valid.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
===Warrants===&lt;br /&gt;
Warrants represent official orders to the security department, issued by relevant officers or the Justice Department. Warrants are only valid when issued by either the Chief Justice or Court Clerk, or in both of their absences, the Commanding Officer or head of station Security.&lt;br /&gt;
&lt;br /&gt;
* Individual Warrants may order the search or detainment of an individual, or the arrest of the individual with evidence. This may also include surgical procedures, cursory implant inspections, or any other invasive searches with both probable cause and evidence. These warrants should include a name, the actions prescribed (detainment, search, arrest, etc.), and a description if applicable.&lt;br /&gt;
* Search Warrants may order the search of an entire departmental area, by force if necessary, and may order the arrest of listed individuals implicated in a crime or crimes with probable cause and evidence. Search Warrants should include an area, a brief description of the probable cause, and a list of individuals if applicable.&lt;br /&gt;
&lt;br /&gt;
===Injunctions===&lt;br /&gt;
The Chief Justice, Commanding Officer, or Judge of a trial are fully authorized to issue injunctions: legally-binding, written orders restricting Inhabitants from doing something disruptive to station productivity or personal rights.&lt;br /&gt;
These may be issued on discretion or as relief for Civil Trials. Injunctions may not compel someone to violate Space Law or SOP, and the issuer is liable for abuse of power charges if this is misused. An injunction must include a list of affected names and a detailed description of the restrictions to be valid.&lt;br /&gt;
&lt;br /&gt;
===Subpoenas===&lt;br /&gt;
The Chief Justice, Court Clerk, or Judge of a trial may issue Subpoenas, which are trial-related Court Orders compelling an individual to produce evidence or make themselves present at a location for court. A subpoena can order an individual to:&lt;br /&gt;
&lt;br /&gt;
* Appear as a witness, defendant, plaintiff, or prosecution;&lt;br /&gt;
* Produce evidence for a trial;&lt;br /&gt;
* Appear for questioning in deposition.&lt;br /&gt;
&lt;br /&gt;
A subpoena must include a list of names, a detailed description of evidence requested or reason for appearing, and a reasonable time frame no shorter than 3 minutes. The individuals summoned by the subpoena must be informed of its presence for it to be a valid order. This can be done via general announcement, fax, verbal announcement, or otherwise.&lt;br /&gt;
&lt;br /&gt;
=== Affidavits ===&lt;br /&gt;
An Affidavit is a legal document, consisting of a formal written statement of witness. An Affidavit must be written by the witness, or Affiant, who must state their relation to the incident at hand, and must be signed and stamped (if applicable) by a member of Security, Justice, or Command, who is verifying that the contents of the Affidavit are true to the best of their knowledge. The witness to the Affidavit must not be directly connected to the incident.&lt;br /&gt;
&lt;br /&gt;
Affidavits are considered valid witness statements for use in a trial (see Trial Procedure, below), and can be used either in tandem with a verbal witness statement, or to obtain testimony from an affiant whose job requirements and/or personal circumstances make attending a trial unfeasible.&lt;br /&gt;
&lt;br /&gt;
An affidavit may be impeached- and thus removed from evidence- if the Prosecution or Defense can introduce testimony or other evidence that directly contradicts the statements recorded within the Affidavit. The Affiant may then be liable for criminal charges.&lt;br /&gt;
&lt;br /&gt;
=Trial Procedure=&lt;br /&gt;
A trial may be requested for civil disputes and capital charges. Civil charges may be refused, depending on the availability and discretion of a potential Judge; however, capital crimes require a trial. This also includes non-capital trials required as dictated within Sentencing guidelines. Miscellaneous trials, such as those described within Paroles and Pardons, only require the Judge and the defendant.&lt;br /&gt;
&lt;br /&gt;
Criminal trials may be waived if a suspect pleads guilty to a member of the Justice or Security department, or to station command. Their sentence should be passed by a Judge immediately, without the need for a full hearing. The Judge should also sentence the defendant summarily if they are held in contempt of court during the trial.&lt;br /&gt;
&lt;br /&gt;
The trial takes the form of an arbitration court hearing, presided over by an appointed Judge, and including adequate Prosecution and Defense, as dictated below. All charges, arguments, and evidence must be filed with the Judge before the case begins. The trial shall begin when the Defense, Prosecution, and Judge are all present and ready to begin. A trial does not need to be open to the public.&lt;br /&gt;
&lt;br /&gt;
The Judge is charged with ensuring the trial is completed in a timely manner, and is granted the power to charge someone with Contempt of Court, under Space Law, if they disrupt the case. Suitable Judges should be chosen from the following list, in sequential order:&lt;br /&gt;
&lt;br /&gt;
# The Chief Justice&lt;br /&gt;
# The Clerk&lt;br /&gt;
# An impartial member of the Justice department.&lt;br /&gt;
# An impartial member of Station Command.&lt;br /&gt;
# The Warden.&lt;br /&gt;
&lt;br /&gt;
The Defense should ideally be a member of the Justice department assigned to argue in favor of the defendant; if none are available, the defendant may choose to represent themselves.&lt;br /&gt;
&lt;br /&gt;
The Prosecution should ideally be the Prosecutor; if they are unavailable, the case should be prosecuted by an unbiased member of Station Command or a law enforcement officer, in that order.&lt;br /&gt;
&lt;br /&gt;
If there is not a viable and/or willing Defense or Prosecution, the Judge is fully authorized and strongly encouraged to pass a summary sentence of Extended Confinement until an adequate trial can be held.&lt;br /&gt;
&lt;br /&gt;
==Criminal Trials==&lt;br /&gt;
A criminal case should take no longer than 25 minutes in total. Criminal cases should either have security personnel present, or plan to have them present by the end of the trial.&lt;br /&gt;
:#The judge brings the court in session.&lt;br /&gt;
:#Prosecution opens the proceedings, stating the charges and introducing witnesses and exhibits that will be brought forward during the presentation of evidence. They may also recommend a sentence to the judge, appropriate to the charge based on their opening statement.&lt;br /&gt;
:#Defense enters their plea- Guilty or Not Guilty.&lt;br /&gt;
:#If Guilty, the Judge is authorized to immediately pass a ruling, as stated below.&lt;br /&gt;
:#If Not Guilty, they are to provide their own opening statement and introduce their own witnesses and exhibits where applicable.&lt;br /&gt;
:#Presentation of evidence follows, lead by Prosecution, then Defense.&lt;br /&gt;
:#*Cross-examination may be requested following submission of individual exhibits or witnesses, and granted at the Judge&#039;s discretion.&lt;br /&gt;
:#Finally, closing statements are made by the Prosecution, Defense, and Prosecution once more due to burden of proof. No new evidence can be introduced within a closing statement.&lt;br /&gt;
:#A ruling will be issued by the Judge, written down, and stamped with the Notary stamp, the Judge&#039;s stamp, and their signature.&lt;br /&gt;
:#The Judge adjourns the court. Any present or soon-to-be-present Security personnel will then enact the ruling.&lt;br /&gt;
&lt;br /&gt;
== Civil Trials ==&lt;br /&gt;
Civil cases do not require Prosecution or Defense, but they may receive assistance from either both before and during the case. Both the defendant and plaintiff must be made to summon at the court, if a party does not appear out of either refusal or negligence, or fails to comply with a court order from a civil trial, that party may be charged with contempt of court, a felony. A civil case involves seeking damages from a defendant, which could be monetary, an item, or otherwise. A civil case should take no longer than 15 minutes in total.&lt;br /&gt;
&lt;br /&gt;
# The Judge brings the court into session.&lt;br /&gt;
# Plaintiff opens proceedings by stating the damages, before introducing witnesses and exhibits that will be brought forward during presentation of evidence. They may also reccomend civil relief to the judge, appropriate to the damages listed wthin their opening statement.&lt;br /&gt;
# Defendant follows with their opening statement, contradicting the Plaintiff&#039;s theories and assertions. They will also introduce their own witnesses and exhibits, where applicable.&lt;br /&gt;
# Presentation of evidence follows, led by the Plaintiff, then the Defendant.&lt;br /&gt;
#* Cross-examination may be requested following submission of individual exhibits or witnesses, and granted at the Judge&#039;s discretion.&lt;br /&gt;
# Finally, closing statements are made by the Plaintiff, Defense, and Plaintiff once more due to burden of proof. No new evidence should be introduced or referenced by these statements.&lt;br /&gt;
# A ruling will be made by the Judge, written, and stamped by the Notary stamp, the Judge&#039;s stamp, and signed by the Judge.&lt;br /&gt;
# The Judge adjourns court.&lt;br /&gt;
&lt;br /&gt;
Any ruling shall then be enacted; if a party refuses to follow through with the ruling, they may suffer criminal penalties.&lt;br /&gt;
&lt;br /&gt;
== Presentation of Evidence ==&lt;br /&gt;
&lt;br /&gt;
===Eyewitness Testimony===&lt;br /&gt;
Any sophont or other entity willing and capable of presenting themselves before court under oath and present at the scene of the crime as a bystander or a victim at the time of its commission, may offer eyewitness testimony before the court at request of defense or prosecution. Extra time may be granted to either side at the behest of the Judge to allow for witnesses not currently present.&lt;br /&gt;
&lt;br /&gt;
===Objection to Testimony===&lt;br /&gt;
Any witness that falls under the following conditions may be excused as a witness or have their testimony deemed inadmissible:&lt;br /&gt;
:*The witness lacks the mental, intellectual, or other capacity to understand the context of the case.&lt;br /&gt;
:*The witness&#039;s inclusion will cause substantial cost or delay to the case, proceedings, or upkeep of the station.&lt;br /&gt;
:*The witness is the judge.&lt;br /&gt;
===General Objections===&lt;br /&gt;
Both parties in a trial may object to testimony to have the testimony deemed inadmissible, move past the question, or rephrase a question to keep a trial within time limit:&lt;br /&gt;
:* &#039;&#039;&#039;Hearsay:&#039;&#039;&#039; The witness testifies using an out-of-court statement by an individual not present in court, thereby rendering it impossible to verify. This testimony will be inadmissible.&lt;br /&gt;
:* &#039;&#039;&#039;Asked and answered:&#039;&#039;&#039; A question is posed that has already been answered previously by a witness. Such a question must be skipped.&lt;br /&gt;
:* &#039;&#039;&#039;Narrative:&#039;&#039;&#039; A question is posed that would require a significantly long answer with multiple facts, or when the witness chooses to answer a question in this way. The question must be reworded, or the witness must be reminded to answer promptly and stay on topic.&lt;br /&gt;
&lt;br /&gt;
Objections are completely at the discretion of the judge, who does not always need to sustain an objection even if it is within these guidelines. It is up to the judge to decide if an objection is proper or necessary to keep the trial quick and fair.&lt;br /&gt;
&lt;br /&gt;
==Procedural Defense==&lt;br /&gt;
Whereas a defendant is placed on trial, they are granted the privilege to challenge the legitimacy of charges or claims brought against them by the legal process. Any of the following may be invoked:&lt;br /&gt;
:*Issue Preclusion/Double Jeopardy Clause: accused persons may not be tried on the same charges following an acquittal or conviction, except in the case of acquittal and subsequent credible admission of guilt.&lt;br /&gt;
:*Entrapment Clause: accused persons found to be induced or coerced by law enforcement into the commission of the crimes listed in the charges may be acquitted or have their sentence reduced.&lt;br /&gt;
:*Exclusionary Clause: evidence collected and/or analyzed in violation of accused persons’ rights under law may be inadmissible in court.&lt;br /&gt;
=Medical Regulations=&lt;br /&gt;
==Standard of Care==&lt;br /&gt;
&lt;br /&gt;
Upon agreeing to provide medical care, staff assume the following duties of care:&lt;br /&gt;
&lt;br /&gt;
* They must provide a reasonable level of skillful, quality care&lt;br /&gt;
* They must not make critical errors resulting in major personal injury or death, at the risk of criminal and civil liability.&lt;br /&gt;
* They must show diligence in providing treatment, both inside and outside of the medical department area during their shift.&lt;br /&gt;
* They must provide privacy to patients in non-emergency situations.&lt;br /&gt;
* If they have limited resources, they must allocate what resources are available to them via triage.&lt;br /&gt;
* They must not provide treatment that would breach Space Law or violate ethical principles.&lt;br /&gt;
* They must ensure that invasive procedures or surgeries, including implant removals or inspections, are performed by trained personnel and properly given authorization via a valid search warrant. The need for a warrant is removed during a Code Gamma or similar alert status.&lt;br /&gt;
&lt;br /&gt;
==DNRs==&lt;br /&gt;
Do Not Resuscitate (DNR) orders are commands issued to medical personnel to restrict the revival of a specified individual. DNRs are issued for the following reasons:&lt;br /&gt;
&lt;br /&gt;
* Lawful executions;&lt;br /&gt;
* Suicide in the custody of law enforcement, verified by the Corpsman.&lt;br /&gt;
* Patient refusal.&lt;br /&gt;
&lt;br /&gt;
DNRs that do not involve execution must be verified by the CMO before taking effect.&lt;br /&gt;
&lt;br /&gt;
==Medical Evaluation==&lt;br /&gt;
Given good medical reason and with documentation, the Chief Medical Officer of a vessel may declare any on-duty personnel unfit for duty and order them demoted from their position. This includes the Commanding Officer, who may not overrule this procedure.&lt;br /&gt;
&lt;br /&gt;
In order for a medical evaluation to be considered lawfully applicable, the CMO and relevant head of department must both agree that the specified crewmate is unfit for duty in order to proceed with the demotion. In the case of the Commanding Officer, Central Command should be contacted as soon as possible.&lt;br /&gt;
&lt;br /&gt;
==Quarantine==&lt;br /&gt;
Medical staff are afforded the right to quarantine individuals that currently suffer from infectious or contagious diseases, and may confine them within pre-designated quarantine areas in the course of treatment, until the point that they are no longer infectious or harmful to the rest of the crew.&lt;/div&gt;</summary>
		<author><name>LadyDanger2743</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Playable_Species&amp;diff=4070</id>
		<title>Playable Species</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Playable_Species&amp;diff=4070"/>
		<updated>2025-06-13T16:33:56Z</updated>

		<summary type="html">&lt;p&gt;LadyDanger2743: Minor vocab changes. Still needs update.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
&lt;br /&gt;
During your time on station you may find yourself face to face (or face to mirror) with the not quite human. Be they aliens, mutated humans, or self aware constructs you&#039;re expected to try and coexist on this deathtrap.&lt;br /&gt;
Learning their quirks can be key to knowing how to keep them amicable in times of peace, and easy to put down in times of strife.&lt;br /&gt;
&lt;br /&gt;
Delta-V features a diverse array of playable species, including Slime People, Rodentia, Reptilians, Felinids, Harpies, Humans, Arachnids, Diona, Vulpkanin, Moth People, Vox, and Oni. There is also a number of uncommon humanoids. Each species possesses its own unique set of statistics, strengths, and weaknesses, as well as, in some cases, distinct anatomical traits. However, despite these differences, all species share several commonalities:&lt;br /&gt;
&lt;br /&gt;
* Ablility to equip the same tools and items (with a few exceptions).&lt;br /&gt;
* Subjection to the fundamental laws of physics, including temperature, pressure, atmospheric composition, gravity, radiation, electric current, and inertia.&lt;br /&gt;
* Capability of gaining and utilizing psionic powers.&lt;br /&gt;
* Communication through a single common language.&lt;br /&gt;
* The ability to metabolize reagents, and experience their effects.&lt;br /&gt;
* A basic set of organs- eyes, brain, stomach, lungs, heart- alongside blood or a species-specific equivalent (sap, slime, oil). &lt;br /&gt;
* Limited passive regeneration: BRUTE and HEAT damage can be healed over time, if total damage is below 20. AIRLOSS damage will always be healed over time, given the character in question has adequate breathable air and oxygen. &lt;br /&gt;
* All species will &#039;clot&#039; over time- If they are bleeding, they will slowly stop bleeding. Moreover, their blood will naturally replenish. &lt;br /&gt;
&lt;br /&gt;
= Roundstart Humanoids =&lt;br /&gt;
The following species can currently be selected in the character creation menu, meaning you can expect to see most of them during any given round.&lt;br /&gt;
&lt;br /&gt;
Humans are considered the baseline for drawbacks and benefits.&lt;br /&gt;
&lt;br /&gt;
== Human ==&lt;br /&gt;
[[File:Human.png|64px]]&lt;br /&gt;
&lt;br /&gt;
Baseline, unmodified human beings, functionally similar to the human beings of our world. You&#039;re (hopefully) one in real life. The station is designed for humans, so they should feel comfortable in most situations. However, humans cannot consume raw meat and do not possess any unique abilities or traits (strengths or weaknesses) compared to other species.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Naming Convention:&#039;&#039;&#039; Common (ex. John Smith)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* Will be poisoned by raw or rotten food.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special ability&#039;&#039;&#039;: None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* None.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* None.&lt;br /&gt;
== Slime ==&lt;br /&gt;
[[File:Slime.png|64px]]&lt;br /&gt;
&lt;br /&gt;
Gelatinous, human-shaped masses of goo, Slime People breathe nitrogen rather than oxygen and exhale nitrous oxide. While they are naturally vulnerable to barotrauma caused by both high and low pressure, their elastic form grants them resistance to blunt damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Naming Conventions:&#039;&#039;&#039; Common, Cadwellian (ex. Jon Cadwell)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* Similar to humans.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special ability&#039;&#039;&#039;: None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Take 40% less Blunt damage.&lt;br /&gt;
* Take 20% less Poison damage.&lt;br /&gt;
* They are almost immune to cancer as they take 80% less Cellural damage.&amp;lt;sup&amp;gt;note: Cancer is still under development and not implemented in game yet.&amp;lt;/sup&amp;gt;&lt;br /&gt;
* While suffocating, takes 80% less Asphyxiation damage and recovers at the normal rate.&lt;br /&gt;
* They have slighty faster natural regeneration rate and start regenerating from below 65 total damage (other species need below 20).&lt;br /&gt;
* They can metabolize 6 reagents instead of just 2 like others.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Take 20% more Piercing and Slashing damage.&lt;br /&gt;
* Take 50% more Cold damage from all sources.&lt;br /&gt;
* Very vulnerable to high and low pressure barotrauma (spacing).&lt;br /&gt;
* Get hurt by water when sprayed into them which deals Heat damage.&lt;br /&gt;
* Breaths Nitrogen instead of Oxygen.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special:&#039;&#039;&#039;&lt;br /&gt;
* they breath nitrogen instead of oxygen. but more tanks are available for them and they can breath on lower atmospheric pressures without asphyxiating.&lt;br /&gt;
* they have a 6 space inventory slot in their body but anyone can access/steal anything that it is stored in it.&lt;br /&gt;
&lt;br /&gt;
== Rodentia ==&lt;br /&gt;
&lt;br /&gt;
Rodentia are a race of humanoid beings resembling rodents. Resourceful, evasive, sneaky, but fragile.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Naming Conventions:&#039;&#039;&#039; Common, descriptive (ex. &amp;quot;No-tail Dale&amp;quot; or &amp;quot;Sleeps-much Abigail&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* Can eat raw meat.&lt;br /&gt;
* Will get poisoned by [[Chemistry#Theobromine|Theobromine]] (Chocolate, Tea, Coffee) and [[Chemistry#Allicin|Allicin]] (Onion, Garlic).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special ability&#039;&#039;&#039;&lt;br /&gt;
* Can Rummage in disposal chutes, which can sometimes dig up food.&lt;br /&gt;
* Can store small items in their cheeks. Having items in their mouth makes their speech unintelligible, and they will drop all items in their mouth if attacked, stunned, or shoved.&lt;br /&gt;
* Can &amp;quot;sneak&amp;quot; underneath tables, but not doors.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Claws: can do Slashing and Blunt damage.&lt;br /&gt;
* Smaller than humans.&lt;br /&gt;
* Can fit in duffelbags.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Take 30% more Blunt damage.&lt;br /&gt;
* Take 15% more Slash damage.&lt;br /&gt;
* Take 15% more Piercing damage.&lt;br /&gt;
* Always trigger mousetraps, regardless of whether or not they are wearing shoes.&lt;br /&gt;
* Get hungry 33% faster.&lt;br /&gt;
&lt;br /&gt;
== Reptilian ==&lt;br /&gt;
[[File:Reptilian.png|64px]]&lt;br /&gt;
&lt;br /&gt;
Reptile-like humanoids with sharp claws, tough scales, and an appetite for raw meat. Their unarmed melee attacks do slash instead of blunt damage due to their claws. Because of their animal organs, onions, coffee and tea are poisonous to them and are unable to consume anything like Grain, Dairy, or anything overly processed, however, they are able to consume both raw meat without the risk of disease and fruits.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Naming Conventions:&#039;&#039;&#039; Common, or &amp;quot;verbs-the-noun&amp;quot; (ex. Eats-The-Mouse)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* Can eat raw meat and drink blood without ill effects.&lt;br /&gt;
* Can only eat Fruits and Meat related foods.&lt;br /&gt;
* No grain or dairy products.&lt;br /&gt;
* Will get poisoned by [[Chemistry#Theobromine|Theobromine]] (Chocolate, Tea, Coffee) and [[Chemistry#Allicin|Allicin]] (Onion, Garlic).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special ability&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tail: can have both hands free while pulling anything, which allow them to do specific stuns in combat or help them in various jobs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Claws: to deal Piercing damage instead of Blunt.&lt;br /&gt;
* Can stand a greater heat temperature than Humans.&lt;br /&gt;
* Uses their tail to pull things allowing them to have both of their hands free while pulling.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Has a noticeable lisssp when speaking.&lt;br /&gt;
* Cold sensetivity: they will start freezing and getting slowed down from cold much earlier at 20c&amp;lt;sup&amp;gt;o&amp;lt;/sup&amp;gt; higher than other species.&lt;br /&gt;
* Suffer 30% more Cold damage from all sources.&lt;br /&gt;
* The diet is highly restricted and they can only eat meat, fruits and their specific combinations.&lt;br /&gt;
&lt;br /&gt;
== Felinid ==&lt;br /&gt;
[[File:Felinid.png|64px]]&lt;br /&gt;
&lt;br /&gt;
Small and mischievous cat-eared people. Being small in itself has lots of upsides and downsides. They are naturally good at thieving, and can hide inside duffelbags.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Naming Conventions:&#039;&#039;&#039; ???&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* Can eat raw meat.&lt;br /&gt;
* Will get poisoned by [[Chemistry#Theobromine|Theobromine]] (Chocolate, Tea, Coffee) and [[Chemistry#Allicin|Allicin]] (Onion, Garlic).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special ability&#039;&#039;&#039;&lt;br /&gt;
* Hairball: they have the ability to throw up an hairball to get rid of some of the chemicals from their bloodstream.&lt;br /&gt;
* Can eat mice or rats after picking them up. This has the benefit of regenerating the hairball ability and feeding them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Claws: they do Slashing damage and Piercing damage.&lt;br /&gt;
* They are smaller than Humans, making them harder to hit.&lt;br /&gt;
* Can fit in duffelbags.&lt;br /&gt;
* Can walk completely silently, but only while barefooted.&lt;br /&gt;
* Immunity to the OwOnavirus disease.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Take 15% more Blunt damage.&lt;br /&gt;
* Take 15% more Slash damage.&lt;br /&gt;
* Take 15% more Piercing damage.&lt;br /&gt;
* Are easily shoved, pushed and carried around by every other morphotypes due to their small size.&lt;br /&gt;
* They are weaker and struggle to carry and pull things due to their small size. They are unable to carry an Oni.&lt;br /&gt;
* They have slightly less stamina than Humans.&lt;br /&gt;
&lt;br /&gt;
== Harpy ==&lt;br /&gt;
[[File:Harpy.png|64px]]&lt;br /&gt;
&lt;br /&gt;
An avian humanoid species that features colorful feathered wings and tails that can mimic almost any sound.&lt;br /&gt;
&lt;br /&gt;
They are quite sensitive to the air quality, and when exposed to low quality air, they will begin to visibly gasp, and eventually start choking.&amp;lt;br&amp;gt;When this happens, a Harpy should either move away from sources of bad air, stand on top of a scrubber for a few seconds, or take a few breaths from a pure oxygen tank in order to restore their blood-oxygen levels. Only three seconds of being on pure oxygen is enough to completely restore a Harpy&#039;s blood oxygen saturation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Naming Conventions:&#039;&#039;&#039; ???&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* Can eat raw meat.&lt;br /&gt;
* Will get poisoned by [[Chemistry#Theobromine|Theobromine]] (Chocolate, Tea, Coffee) and [[Chemistry#Allicin|Allicin]] (Onion, Garlic).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special ability&#039;&#039;&#039;&lt;br /&gt;
* They can &amp;quot;Sing&amp;quot; midis by imitating instruments. Right click yourself to select an instrument. While singing, musical notes appear floating around their head.&lt;br /&gt;
* Can imitate around 70% of the game&#039;s sound library through a huge list of voice emotes.&lt;br /&gt;
* Trait: Have the Ultraviolet Vision trait by default. This can be disabled via accessibility options.&lt;br /&gt;
* Tail: They Cannot wear Jumpsuits, and will automatically start with a Jumpskirt instead.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Emote List&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Scream, Laugh, Sneeze, Cough, Sigh, Cry, Whistle, Hiss, Meow, Mew, Growl, Purr, Ring, Honk, Pew, Bang, Beep, Rev, Click, Chitter, Squeak, Caw, Chirp, Snarl, Bark, Whine, Howl&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Talons: deal Piercing damage.&lt;br /&gt;
* Somewhat smaller than Humans, although not as small as Felinids.&lt;br /&gt;
* Moves 10% faster than other species.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Take 15% more Blunt damage.&lt;br /&gt;
* Take 15% more Slash damage.&lt;br /&gt;
* Take 15% more Piercing damage.&lt;br /&gt;
* Low Density: Harpies are lighter than even Felinids, and weigh half as much as a Human.&lt;br /&gt;
* A Harpy breathes in air twice as often as Humans, inhaling and exhaling every 3 seconds.&lt;br /&gt;
** Air tanks last half as long and Harpies are more susceptible than usual to low air quality.&lt;br /&gt;
** If a Harpy is exposed to at least 0.2 moles of combined CO2 and/or Miasma, they start struggling to take in oxygen.&lt;br /&gt;
&lt;br /&gt;
== Arachnid ==&lt;br /&gt;
[[File:Arachnid.png|64px]]&lt;br /&gt;
&lt;br /&gt;
Not to be confused with insectoids, Arachnids cut a striking figure with their pressure-resistant exoskeletons and extra arms. Possibly related to the space spiders and giant tarantulas found in outer space. Thanks to their similarly robust digestive systems, they are able to consume raw food without the risk of disease. &amp;lt;sup&amp;gt;note: Disease is still under development and not implemented in game yet.&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Naming Conventions:&#039;&#039;&#039; Common, Latin (ex. Pluribus Unum)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* Can eat raw meat.&lt;br /&gt;
* Slow metabolism.&lt;br /&gt;
* (BUG?: At the moment Arachnid do NOT get poisoned.) Will get poisoned by [[Chemistry#Theobromine|Theobromine]] (Chocolate, Tea, Coffee) and [[Chemistry#Allicin|Allicin]] (Onion, Garlic).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special ability&#039;&#039;&#039;&lt;br /&gt;
* They have two extra pocket slots formed by webs.&lt;br /&gt;
* Silk: Can weive silk at the expense of hunger and craft various things.&lt;br /&gt;
Silk can be used to create furniture , clothes , walls and even shields. this will help handle more critical situations (ex: craft a winter coat when temperature drops , seal a spaced area using a wall). only Arachids are able to utilize the silk for crafting.&lt;br /&gt;
* Slow metabolism: they have 50% slower reagant metabolism than other species which takes extra time for medicines to work and to satiate thirst and hunger on the other it takes more time to get poisoned by any poisons/toxins. This has no effect on externally applied reagents, so spilling a acid on an Arachnid will kill them just the same as anyone else.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Melee: Do Slashing damage instead of Blunt.&lt;br /&gt;
* Take significantly less barotrauma(spacing) damage.&lt;br /&gt;
* Metabolizes stuff in their stomach 50% slower. Meaning that they can go a a longer time without eating anything on a shift.&lt;br /&gt;
* Two extra pocket slots.&lt;br /&gt;
* Do not get poisoned from Mechatoxin (the poison space taranulas have).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* While suffocating, takes 50% more Asphyxiation damage and recovers it only at half speed.&lt;br /&gt;
* Cannot use the outerwear storage slot.&lt;br /&gt;
* They have blue blood, requiring Copper instead of Iron to regenerate. Iron will poison them instead.&lt;br /&gt;
&lt;br /&gt;
== Diona ==&lt;br /&gt;
[[File:Diona.png|64px]]&lt;br /&gt;
&lt;br /&gt;
Tree-like plant people whose bodies react with fertilizer and weed-killing chemicals similar to regular plants.&lt;br /&gt;
Upon death, and gibbing, they split into 3 nymphs that represent an organ each: Brain, Stomach and Lungs. The player will become the Brain Nymph and can reform into a fully fledged Diona after 10 minutes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Naming Conventions:&#039;&#039;&#039; Common, Qualia[https://en.wikipedia.org/wiki/Qualia] (ex. A Peaceful Sunrise)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* Can eat everything a Human can.&lt;br /&gt;
* They get hungry slower, and thirsty faster.&lt;br /&gt;
* Gets affected by chemicals that affects plants: Weed Killer poisons them and Robust Harvest heals them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special ability&#039;&#039;&#039;&lt;br /&gt;
* Plant Chemicals: They are affected by chemicals that affect plants, this means that they can heal and benefit from fertilizers (ex: robust harvest can heal most of the brute damage), but plant toxins and pesticides will damage them too.&lt;br /&gt;
* Death: Can gib themselves into Nymphs after death, then reform after 10 minutes.&lt;br /&gt;
** This will heal them from all injuries and even manage to revive themselve from unrevivable situations (ex: radiation damage).&lt;br /&gt;
** Reform: It takes 10 minutes to be reformed back to Diona state from the Nymphs state. This leaves the Nymphs valnurable to other dangers (including spacing).&lt;br /&gt;
** Body: Reformed nymphs will have different body from the old Diona which will have different name and traits (such as gender).&lt;br /&gt;
** Memory: Reformed nymphs will keep their&#039;s character basic knowledge (only if it is an antagonist and the job), and looses any previous character&#039;s memories from it&#039;s death (other perhaps than the need to run away and find safety).&lt;br /&gt;
** Nymphs: There are normally 3 pet-like Nymphs. The original player take control of the &amp;quot;Brain&amp;quot; nymph. The only one able to talk. The other two can be taken over by ghosts if given cognizine.&lt;br /&gt;
** A zombified Diona is able to split once dead (or after giving up and returning to body) and the resulting nymphs will be zombified, though unable to reform.&lt;br /&gt;
* Tree form. Being exposed to 80u or more of Rodust Harvest will cause a Diona to grow out of control, turning into an immobile tree (dropping all their equipment). Cutting down the tree will &amp;quot;restone&amp;quot; the Diona to their mobile state.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Take 20% less Slash damage.&lt;br /&gt;
* Take 30% less Blunt damage.&lt;br /&gt;
* Gets affected by chemicals that affects plants.&lt;br /&gt;
* While suffocating, takes half the Asphyxiation damage and recovers at the normal rate.&lt;br /&gt;
* They are heavier than other races and can shove/disarm other races easier.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Take 50% more Heat damage.&lt;br /&gt;
* Take 20% more Shock damage.&lt;br /&gt;
* Roots: Cannot wear shoes. They are unable to wear any shoes and protect their feet from debris and shards (wearing a hardsuit can minigate this issue and protect their feet) and are unable to gain any benefit from them (ex: magboots, speedboots).&lt;br /&gt;
* Gets affected by chemicals that affects plants.&lt;br /&gt;
* Ignite: If they take big enough Heat damage from any source, they get ignited and catch on fire (the fire damage/size depends on the amount of heat damage being dealt: a laser rifle will not burn as much compared to a vintage laser pistol / X-ray rifle)&lt;br /&gt;
== Vulpkanin ==&lt;br /&gt;
[[File:Vulpkanin.png|64px]]&lt;br /&gt;
&lt;br /&gt;
The Vulpkanin (vulp-ka-nin) are a race of humanoid canine-like beings.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Naming Conventions:&#039;&#039;&#039; Common (ex. John Smith)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* Can eat raw meat.&lt;br /&gt;
* Will get poisoned by [[Chemistry#Theobromine|Theobromine]] (Chocolate, Tea, Coffee) and [[Chemistry#Allicin|Allicin]] (Onion, Garlic).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special&#039;&#039;&#039;&lt;br /&gt;
* Trait: Have the Deuteranopia trait by default. This can be disabled via accessibility options.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Claws: do Slashing and Blunt damage.&lt;br /&gt;
* Their fur makes them able to withstand [[Maps#Glacier_Station|cold environments]] without the need of a coat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* They take 15% more Heat damage.&lt;br /&gt;
&lt;br /&gt;
== Moth People ==&lt;br /&gt;
[[File:Moth.png|64px]]&lt;br /&gt;
&lt;br /&gt;
Moth People, meanwhile, actually &#039;&#039;are&#039;&#039; an insectoid species. This insect people with wings and antennae, come in a variety of colors and patterns. Their wings allow them greater control in zero gravity than other species, and their natural resistance to cold helps greatly in a space environment. The tradeoff, naturally, is that heat is more dangerous.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Naming Convention:&#039;&#039;&#039; Common,  (ex. John Doe)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Moths have an exclusive cloth and fruit diet. This includes most clothings items in game. In addition chefs can make moth-specific recepies like cotton pizza and other things.&lt;br /&gt;
* clothings items&lt;br /&gt;
* moth-specific recepies&lt;br /&gt;
* fruit&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special ability&#039;&#039;&#039;&lt;br /&gt;
* Wings: Have increased acceleration when moving in zero-g enviroments. Their ability can work when gravity generator fails and even in space/vacumm and helps them get around without a jetpack. The status is 50% higher acceleration than other species.&lt;br /&gt;
* Diet: Moths have an exclusive cloth diet that can also include fruits. Moths cannot eat most things from other species, however they can eat cloth, gloves and other clothing items which are exclusive to them and are in higher abudance, in addition chefs can prepare moth specific food recipes for them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Take 30% less Cold damage from all sources.&lt;br /&gt;
* Having wings makes it easier to move in zero-gravity environments.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Take 30% more Heat damage from all sources.&lt;br /&gt;
* Take 33% more (or 3 times more?) Heat/Burn damage when on fire compared to other species.&lt;br /&gt;
* They start taking Heat damage much earlier at 5c&amp;lt;sup&amp;gt;o&amp;lt;/sup&amp;gt; lower than other races. Intense heat will quickly burn them.&lt;br /&gt;
* They are slightly easier to carry and shove than Humans.&lt;br /&gt;
* They are unable to swallow any pills due to their diet, requiring them to be dissolved in other mediums instead.&lt;br /&gt;
&lt;br /&gt;
== Vox ==&lt;br /&gt;
[[File:Fullvox.png|64px]]&lt;br /&gt;
&lt;br /&gt;
Vox are a strange lot, they&#039;re raptor-like creatures that can only breathe nitrogen, as oxygen is &#039;&#039;&#039;very hazardous&#039;&#039;&#039; to their health to the point where they take ticking poison damage as long as they&#039;re exposed to the air, provided said air has even a trace of oxygen within it. To counter-act this, a Vox must either be in a pure nitrogen-based environment or, more commonly, breathing from a nitrogen tank, one of which is provided to them at the start of each round. Much like Reptilians, their unarmed attacks deal slashing damage instread of blunt.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Naming Convention:&#039;&#039;&#039; Common, Mono-name with Repetitive Random Syllables (ex. Hirixashahre, Xapikrikrik)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* Nothing special, similar to Humans.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special&#039;&#039;&#039; None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Claws: Do Slash damage instead of Blunt on unarmed attacks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Breathing: Oxygen is toxic to them, they require to have internals on at all times and sometimes require to put the mask off when need to eat/swallow anything. There are other alternatives way to get reagents in such as a syringe without need to turn off the internals.&lt;br /&gt;
&lt;br /&gt;
== Oni ==&lt;br /&gt;
[[File:Oni.png|64px]]&lt;br /&gt;
&lt;br /&gt;
Large, horned people that come in a variety of colors. Their accuracy with [[Weapons|guns]] is terrible, but their physical strength brings them a lot of boons both in and out of combat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* Nothing special, similar to Humans.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Take 15% less Blunt damage.&lt;br /&gt;
* Take 15% less Slash damage.&lt;br /&gt;
* Take 15% less Piercing damage.&lt;br /&gt;
* Do more damage in melee:&lt;br /&gt;
** 35% more Blunt and Asphyxiation.&lt;br /&gt;
** 20% more Slash and Piercing.&lt;br /&gt;
* Due to their big size, they can easily carry, shove and pull any other morphotypes.&lt;br /&gt;
* They are harder to shove.&lt;br /&gt;
* Slightly more stamina than Humans.&lt;br /&gt;
* They have an easier time prying open doors, taking around 50% less time than other species.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Their accuracy with guns is terrible.&lt;br /&gt;
* They are harder to carry and pull.&lt;br /&gt;
* They are bigger than Humans, making them easier to hit.&lt;br /&gt;
&lt;br /&gt;
== Feroxi ==&lt;br /&gt;
Placeholder text&lt;br /&gt;
&lt;br /&gt;
== Kitsune ==&lt;br /&gt;
Placeholder text&lt;br /&gt;
&lt;br /&gt;
== IPCs ==&lt;br /&gt;
Placeholder text&lt;br /&gt;
&lt;br /&gt;
== Thaven ==&lt;br /&gt;
Placeholder text&lt;br /&gt;
&lt;br /&gt;
= Species anatomy =&lt;br /&gt;
The following table describes the possible organs that comprise the anatomy of the major Morphotypes: Slime People, Rodentia, Reptilians, Felinids, Harpies, Humans, Arachnids, Diona, Vulpkanin, Moth People, Vox, and Oni.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Organs&lt;br /&gt;
!Image&lt;br /&gt;
!Organ&lt;br /&gt;
!Morphotypes&lt;br /&gt;
!Purpose&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Animal_Heart.png|50x50px]]&lt;br /&gt;
|Heart&lt;br /&gt;
|All major Morphotypes&lt;br /&gt;
|Determines the efficiency of blood pumping. A healthy heart means a healthier body.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:OrganHumanBrain.png|50x50px]]&lt;br /&gt;
|Brain&lt;br /&gt;
|Slime People, Rodentia, Reptilians, Felinids, Harpies, Humans, Arachnids, Vulpkanin, Moth People, Vox, and Oni&lt;br /&gt;
|The center of self, the most important part of any individual. Determines who inhabits and controls the body.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Brain-pl.png|50px]]&lt;br /&gt;
|Diona Brain&lt;br /&gt;
|Diona&lt;br /&gt;
|The center of self, the most important part of any individual. Determines who inhabits and controls the body. Functionally identical to the other humanoid brains.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Lung-L.png|50x50px]]&lt;br /&gt;
|Lungs&lt;br /&gt;
|Slime People, Rodentia, Reptilians, Felinids, Harpies, Humans, Arachnids, Diona, Vulpkanin, Moth People, and Oni&lt;br /&gt;
|Determine the rate of breathing. Unhealthy lungs may result in the body getting less O2/N2 than it needs.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Lung-L.png|50px]] &lt;br /&gt;
|Vox Lungs&lt;br /&gt;
|Vox&lt;br /&gt;
|Determines the rate of breathing. Unhealthy lungs may result in the body getting less N2 than it needs. Generates toxins when O2 is breathed in.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Stomach.png|50x50px]]&lt;br /&gt;
|Stomach&lt;br /&gt;
|Slime People(?), Humans, Vox, and Oni(?)&lt;br /&gt;
|Aids in the digestion of foods, liquids, and reagents in the body.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Stomach.png|50x50px]]&lt;br /&gt;
|Stomach&lt;br /&gt;
|Rodentia(?), Reptilians, Felinids(?), Harpies(?), Arachnids, and Vulpkanin(?)&lt;br /&gt;
|Aids in the digestion of foods, liquids, and reagents in the body. Able to digest corpses.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Stomach-pl.png|50px]]&lt;br /&gt;
|Diona Stomach&lt;br /&gt;
|Diona&lt;br /&gt;
|Aids in the digestion of foods, liquids, and reagents in the body. Due to its plantlike nature, it can digest fertilizers and weedkillers similar to the ways a plant would. Still capable of metabolizing medicine meant for animals.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Stomach.png|50px]]&lt;br /&gt;
|Moth Stomach&lt;br /&gt;
|Moth People&lt;br /&gt;
|Aids in the digestion of cloth and reagents in the body. Finds non-cloth foods repulsive.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Kidney-L.png|50x50px]]&lt;br /&gt;
|Kidneys&lt;br /&gt;
|All major Morphotypes&lt;br /&gt;
|Filter the vital fluids of any toxins they might contain.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Liver.png|50x50px]]&lt;br /&gt;
|Liver&lt;br /&gt;
|All major Morphotypes&lt;br /&gt;
|Contains enzymes that aid in certain biological processes.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Eye-L.png|50x50px]]&lt;br /&gt;
|Eyes&lt;br /&gt;
|Slime People, Rodentia, Reptilians, Felinids, Harpies, Humans, Vulpkanin, Moth People, Vox, and Oni&lt;br /&gt;
|Allow for visual information to be extracted from an organism&#039;s environment via light.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Eye-L-pl.png|50px]] &lt;br /&gt;
|Diona Eyes&lt;br /&gt;
|Diona&lt;br /&gt;
|Allow for visual information to be extracted from an organism&#039;s environment via light. Functionally identical to other humanoid eyeballs.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Eyeball-l-a.png|50px]]&lt;br /&gt;
|Eyes&lt;br /&gt;
|Arachnids&lt;br /&gt;
|Allow for visual information to be extracted from an organism&#039;s environment via light.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Blood&lt;br /&gt;
|&#039;&#039;&#039;Iron based, color red -&#039;&#039;&#039; Humans, Rodentia, Reptilians, Felinids, Harpies, Vulpkanin, Oni&lt;br /&gt;
&#039;&#039;&#039;Anaerobic blood, color blue&#039;&#039;&#039;, (also &amp;quot;Iron based&amp;quot; but not red blood) - Vox&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sap, color yellow,&#039;&#039;&#039; (also &amp;quot;Iron based&amp;quot; but not red blood) - Diona&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Slime, color green,&#039;&#039;&#039; (also &amp;quot;Iron based&amp;quot; but not red blood) - Slime People&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Insect Blood, color grey,&#039;&#039;&#039; (also &amp;quot;Iron based&amp;quot; but not red blood) - Moth People&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Copper based, color blue -&#039;&#039;&#039; Arachnids&lt;br /&gt;
|Not an organ, but a vital part of body.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--== IPC ==&lt;br /&gt;
[[File:IPC.png|64px]]&lt;br /&gt;
&lt;br /&gt;
IPCs, also known as Integrated Positronic Chassis, are a race of unlawed and sentient humanoid robots.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* ?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* ?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* ?--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Uncommon Humanoids =&lt;br /&gt;
Over the course of a shift, you or someone you know may lose their original form, or new life may rise.&lt;br /&gt;
These races are usually encountered later in the shift. They remain relatively common, but cannot be selected in character creation.&lt;br /&gt;
&lt;br /&gt;
== Skeleton ==&lt;br /&gt;
[[File:Skeleton.png|64px]]&lt;br /&gt;
&lt;br /&gt;
Somehow still alive, a skeleton is just a sack of stark white bones, giving them a number of very useful resistances and traits.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* None.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Completely immune to Radiation.&lt;br /&gt;
* Takes 40% less Piercing and 20% less Slashing damage.&lt;br /&gt;
* Takes no damage from temperature or pressure, making them space-proof.&lt;br /&gt;
* Does not have blood and cannot bleed out.&lt;br /&gt;
* Does not have lungs and needs no oxygen.&lt;br /&gt;
* Does not experience hunger or thirst.&lt;br /&gt;
* Heals from having milk sprayed on them.&lt;br /&gt;
&amp;lt;!-- * Immune against all diseases. //why is this not a thing?--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Takes 10% more Blunt damage.&lt;br /&gt;
* Usual Medical Chems will not heal them.&lt;br /&gt;
* Everything they say is followed by &amp;quot;ACK ACK!&amp;quot;.&lt;br /&gt;
* Very spooky.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--== Golems ==&lt;br /&gt;
An artificial construct imitating life, golems are the receptacle for souls of the dead encased in gemstone. They are completely devoted to whoever or whatever is marked as their master, and will carry out any order given by them. Typically they are aligned with the station, but in the wrong hands, they can be devastating.&lt;br /&gt;
&lt;br /&gt;
=== [[Chaplain#Steel Golem|Steel Golem]] ===&lt;br /&gt;
[[File:Golem.png|64px]]&lt;br /&gt;
&lt;br /&gt;
The most common Golem, the empty ones are generally found around the [[Maps|station]], &#039;&#039;eagerly&#039;&#039; awaiting a soul stone to be attached to them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* None.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Takes 30% less Blunt, Slash and Piercing damage.&lt;br /&gt;
* Have a flat damage reduction of 5 to Blunt and Heat.&lt;br /&gt;
* Immune against poison, genetic, toxin damages.&lt;br /&gt;
* Does not experience hunger or thirst.&lt;br /&gt;
* Does not have blood and cannot bleed out.&lt;br /&gt;
* Does not have lungs and needs no oxygen.&lt;br /&gt;
* Immune against all diseases.&lt;br /&gt;
* Not flammable.&lt;br /&gt;
* Due to their density, they can easily carry, shove and pull any other morphotypes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Takes 20% more Shock damage.&lt;br /&gt;
* They don&#039;t go into a critical state but instead have their soul crystal pop off.&lt;br /&gt;
* Have to obey whoever is set as their master.&lt;br /&gt;
* Moves about 10% slower than Humans.&lt;br /&gt;
* Always scream everything they say.&lt;br /&gt;
* Unable to use [[Weapons#Ballistic_Weapons|guns]].&lt;br /&gt;
* Due to their density, they are harder to carry, shove and pull by other morphotypes.&lt;br /&gt;
&lt;br /&gt;
=== [[Chaplain#Wood Golem|Wood Golem]] ===&lt;br /&gt;
[[File:GolemWood.png|64px]]&lt;br /&gt;
&lt;br /&gt;
The perfect friend to the botanist.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* None.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Takes 50% less Blunt.&lt;br /&gt;
* Have a flat damage reduction of 5 to Blunt.&lt;br /&gt;
* Immune against Poison, Genetic, Toxin, Radiation damages.&lt;br /&gt;
* Does not experience hunger or thirst.&lt;br /&gt;
* Does not have blood and cannot bleed out.&lt;br /&gt;
* Does not have lungs and needs no oxygen.&lt;br /&gt;
* Immune against all diseases.&lt;br /&gt;
* Can have plants growing on their head.&lt;br /&gt;
* Due to their density, they can easily carry, shove and pull any other morphotypes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Takes 20% more fire damage when on fire.&lt;br /&gt;
* Takes 100% more Slash and Heat damage.&lt;br /&gt;
* They don&#039;t go into a critical state but instead have their soul crystal pop off.&lt;br /&gt;
* Have to obey whoever is set as their master.&lt;br /&gt;
* Moves about 10% slower than Humans.&lt;br /&gt;
* Always scream everything they say.&lt;br /&gt;
* Unable to use [[Weapons#Ballistic_Weapons|guns]].&lt;br /&gt;
* Due to their density, they are harder to carry, shove and pull by other morphotypes.&lt;br /&gt;
&lt;br /&gt;
=== [[Chaplain#Silver Golem|Silver Golem]] ===&lt;br /&gt;
[[File:GolemSilver.png|64px]]&lt;br /&gt;
&lt;br /&gt;
A fusion between soul and quantum machine, the epitome of epistemics.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* None.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Immune against poison, genetic, toxin, radiation damages.&lt;br /&gt;
* Does not experience hunger or thirst.&lt;br /&gt;
* Does not have blood and cannot bleed out.&lt;br /&gt;
* Does not have lungs and needs no oxygen.&lt;br /&gt;
* Immune against all diseases.&lt;br /&gt;
* They punch twice as hard as Humans while also dealing holy damage. They also attack 50% faster.&lt;br /&gt;
* Move twice as fast as Humans.&lt;br /&gt;
* Possess the [[Psionics#List_of_Psionic_Powers|Psychokinesis]] psionic ability by default.&lt;br /&gt;
* Not flammable.&lt;br /&gt;
* Due to their density, they can easily carry, shove and pull any other morphotypes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* They don&#039;t go into a critical state but instead have their soul crystal pop off.&lt;br /&gt;
* Have to obey whoever is set as their master.&lt;br /&gt;
* Always scream everything they say.&lt;br /&gt;
* Unable to use [[Weapons#Ballistic_Weapons|guns]].&lt;br /&gt;
* Due to their density, they are harder to carry, shove and pull by other morphotypes.--&amp;gt;&amp;lt;!--When it becomes a thing again--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Uncommon Other =&lt;br /&gt;
&lt;br /&gt;
== Silvia the Snake ==&lt;br /&gt;
[[File:Silvia.png|64px]]&lt;br /&gt;
&lt;br /&gt;
Best friends and pet of the CMO.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Does not need to eat.&lt;br /&gt;
* Can eat raw meat and mice.&lt;br /&gt;
* Can drink blood.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Bite &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Shiva the Spider ==&lt;br /&gt;
Shiva, the stations first defender. She helps the Head of Security in their work.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
== Pun Pun the Monkey ==&lt;br /&gt;
[[File:Punpun icon.png|64px]]&lt;br /&gt;
&lt;br /&gt;
An honorable member of the monkey society in charge of the bar and helping the bartenders in any way he can.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Laika the dog==&lt;br /&gt;
[[File:Laika the dog.png|64px]]&lt;br /&gt;
&lt;br /&gt;
Security&#039;s resident she-dog. She badgers the officers for headpats and nips at the heels of violent offenders.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Smile the Slime ==&lt;br /&gt;
[[File:Smile the Slime.png|64px]]&lt;br /&gt;
&lt;br /&gt;
The sweetest creature in the world. Smile Slime!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Carpy the Legal Carp ==&lt;br /&gt;
The real brains behind the Justice department. Your honour my client is not fishy!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Guides Menu}}&lt;/div&gt;</summary>
		<author><name>LadyDanger2743</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Standard_Operating_Procedure&amp;diff=3724</id>
		<title>Standard Operating Procedure</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Standard_Operating_Procedure&amp;diff=3724"/>
		<updated>2025-01-06T17:43:55Z</updated>

		<summary type="html">&lt;p&gt;LadyDanger2743: /* Sentencing */ increased maximum sentence before trial to 25 minutes.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page covers the standardized guidelines and procedures aboard the station, but are not written in law; be aware that in cases of dire emergency the commanding officer or certain individuals are authorized to temporarily alter current SOP as they see fit, at the risk of criminal penalties in the case of misuse or abuse! Make sure to look at [[Alert Procedure]] for guidelines that change based on the current alert level.&lt;br /&gt;
=General Regulations=&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Definitions&#039;&#039;&#039; ==&lt;br /&gt;
The terms specified below are defined for further use within the procedures.&lt;br /&gt;
:*Captain: The officer legally appointed by Nanotrasen as Commanding Officer of the station. This title is only transferable by Central Command.&lt;br /&gt;
:*Commanding Officer / CO: An officer appointed to lead the station and its Command department, whether it be the Captain by Nanotrasen, or an Acting CO by Station Command.&lt;br /&gt;
:* Command Staff/Station Command: Members of the Command department who lead a department aboard the station.&lt;br /&gt;
:* Crew: All sophonts employed by Station Command, or by NT to reside on the station and perform an established function therein. This includes any sophont listed on the Crew Manifest or issued a functional NT identification and access card. Individuals imprisoned by NT, along with those imprisoned during the course of a shift for violations of Space Law, are considered Crew.&lt;br /&gt;
:* Judge: An indivudal legally appointed to preside over a criminal or civil trial, as specified within Trial Procedure.&lt;br /&gt;
:* Detainee: Any sophont whose free movement has been curtailed by law enforcement on suspicion of criminal activity. They have not, however, been officially charged with a crime.&lt;br /&gt;
:* Arrestee: Any sophont who has been formally charged with a crime. &lt;br /&gt;
:* Prisoner: Any sophont who has been sentenced for the commission of a crime, or awaiting trial for a capital offense.&lt;br /&gt;
:* Permanent Brig/Permabrig/Brig: A secure location for the long-term confinement of Prisoners. Typically outfitted to sustain the basic survival needs of the Prisoners within.&lt;br /&gt;
==Right to Refuse Service==&lt;br /&gt;
All crew operating within their designated job locations are given the right to refuse service at any time for disorderly or abusive conduct. Additionally, all crew members are permitted to use nonlethal force to remove noncompliant or disorderly individuals only when such persons pose a threat to the safety of staff members, or disrupt the orderly functioning of the station. Service may not be refused to first responders acting to address or mitigate an emergency or crisis situation, unless such conduct is egregiously disorderly or abusive.&lt;br /&gt;
&lt;br /&gt;
==Hiring Procedure==&lt;br /&gt;
While Nanotrasen handles the staffing and recruiting needs of the station, Station Command is additionally authorized to hire any sophont into their respective department, as well as terminate the employment of any crew in their respective department per company policy. For a member of Station Command to personally employ a sophont into their department, a contract must be written stating the name of the employee, the department of employment, the position, and finally bearing the stamp of the Station Command member.&lt;br /&gt;
=Controlled Items, Substances, &amp;amp; Areas=&lt;br /&gt;
&lt;br /&gt;
== Controlled Items ==&lt;br /&gt;
Controlled Items include any item that is restricted from general possession and use. Additionally, any equipment or technology providing insight into the development, production, or procurement of a controlled item is also controlled in and of itself. A list of such items follows:&lt;br /&gt;
&lt;br /&gt;
* Any Controlled Substances, as listed below. &lt;br /&gt;
* Any Controlled Armaments, as listed below.&lt;br /&gt;
* Electromagnetic pulsing and/or disturbance technology.&lt;br /&gt;
* Cryptographic systems, software, or technology.&lt;br /&gt;
* Nuclear materials, weapons, and technology.&lt;br /&gt;
* Long-range telecommunications and broadcasting technology.&lt;br /&gt;
* Astronavigational guidance equipment or technology.&lt;br /&gt;
* Telecommunication or signal jamming technology.&lt;br /&gt;
* Telecommunications encryption technology.&lt;br /&gt;
* Hypodermic spray tools and injectors.&lt;br /&gt;
* Cloaking, chameleon, and IFF-inhibiting technology. &lt;br /&gt;
* Technology utilizing bluespace as an integral part of its function.&lt;br /&gt;
* Teleportation and portal technology.&lt;br /&gt;
* Hydraulic or powered equipment designed for the electronic or mechanical bypass of secure-access systems.&lt;br /&gt;
&lt;br /&gt;
Any individual requiring any above item in the course of their job, or for regular function, may request a document of authorization from the relevant departmental head. Such a document must have an itemized list of the approved Controlled Items, the name and position of the holder, and a signed and stamped statement by the authorizing party. &lt;br /&gt;
&lt;br /&gt;
Should the holder commit crimes through the use of such authorized items, the authorizing party may be found guilty of Accessory to said crimes, in addition to Endangerment and Abuse of Power where applicable. The Commanding Officer is also authorized to supervise the approval and revocation of documentation as they see fit.&lt;br /&gt;
&lt;br /&gt;
== Controlled Substances ==&lt;br /&gt;
Any individual requiring a Controlled Substance in the course of their job, or for regular function, must request access to a perscription or special dispensation from the Chief Medical Officer. The Psychologist is also permitted to grant prescriptions for psychoactive drugs. Any such document must state the substance(s) being prescribed, the amount(s) where applicable, and the stamp and signature of the authorizing party. &lt;br /&gt;
&lt;br /&gt;
A list of such Substances follow:&lt;br /&gt;
&lt;br /&gt;
* Mindbreaker Toxin and other psionically altering agents.&lt;br /&gt;
* Romerol, and other rapid acting biological or chemical agents. &lt;br /&gt;
* Desoxyephedrine, and similar stimulants.&lt;br /&gt;
* Nocturine, and similar sedatives. &lt;br /&gt;
* Phlogiston, and other explosive and/or pyrotechnic compounds. &lt;br /&gt;
* Amatoxin, and other toxic and/or poisonous compounds. &lt;br /&gt;
* Blissifylovene, Soretizone, Tranquinase, and all similar psychoactives used to aid in mental wellbeing. &lt;br /&gt;
&lt;br /&gt;
== Controlled Armaments ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Controlled Armaments are grouped into categories of increasing severity.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Category A:&#039;&#039;&#039; &#039;&#039;Illegal possession of Cat. A controlled armaments may incur a sentence of up to 5min brig for each separate and distinct item, confiscation of the offending item(s), and further legal action as the situation demands.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Any object or instrument specifically designed, adapted, or used to cause physical harm in close combat&lt;br /&gt;
* Any object or equipment specifically designed or adapted to protect against physical harm caused by weapons, projectiles, or other forms of direct assault&lt;br /&gt;
* Any object or instrument specifically designed or adapted to incapacitate or disorient by using light or sound without causing permanent injury&lt;br /&gt;
* Any object or equipment specifically designed or adapted for explicitly training purposes that would otherwise fall under another category&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Category B:&#039;&#039;&#039; &#039;&#039;Illegal possession of Cat. B controlled armaments may incur a sentence of up to 10min brig for each separate and distinct item, confiscation of the offending item(s), and further legal action as the situation demands.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Any object or instrument specifically designed or adapted to cause physical harm in close combat, which employs a powered system to enhance performance&lt;br /&gt;
* Any manually-operated ballistic arms that possess an internal magazine or feeding system, or lack an internal magazine or feeding system altogether&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Category C:&#039;&#039;&#039; &#039;&#039;Illegal possession of Cat. C controlled armaments may incur a sentence of up to 15min brig for each separate and distinct item, confiscation of the offending item(s), and further legal action as the situation demands.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Any manually-operated ballistic arms that use an external magazine or feeding system&lt;br /&gt;
* Any semi-automatic ballistic arms not easily concealable within a pocket or coat&lt;br /&gt;
* Any object or instrument specifically designed or adapted for explicitly less-lethal purposes that would otherwise fall under another category&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Category D:&#039;&#039;&#039; &#039;&#039;Illegal possession of Cat. D controlled armaments may incur a sentence of up to 20min brig for each separate and distinct item, confiscation of the offending item(s), and further legal action as the situation demands.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Any semi-automatic ballistic arms that are easily concealable&lt;br /&gt;
* Any fully-automatic ballistic arms&lt;br /&gt;
* Any laser, plasma, or energy based arms, including ones designed, intended, or used for melee combat.&lt;br /&gt;
* Any object or device specifically designed or adapted to cause physical harm through detonation of an explosive charge&lt;br /&gt;
* Any object or equipment specifically designed or adapted to protect against both a space environment and physical harm caused by weapons, projectiles, or other forms of direct assault&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Category E:&#039;&#039;&#039; &#039;&#039;Illegal possession of Cat. E controlled armaments may incur a sentence of up to 25min brig for each separate and distinct item, confiscation of the offending item(s), and further legal action as the situation demands.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Any crew-served or emplaced weapon&lt;br /&gt;
* Any object or instrument specifically designed or adapted to launch large-calibre explosives or projectiles for offensive or defensive purposes&lt;br /&gt;
* Any object or instrument specifically designed or adapted to employ chemical, biological, esoteric, radiological, or nuclear hazards for offensive or defensive purposes&lt;br /&gt;
&lt;br /&gt;
Armaments licenses may be issued by the Commanding Officer, Warden, or Head of Security. The license must include the name of the holder, a list of allowed armaments, and a stamped signature from the issuer. &lt;br /&gt;
&lt;br /&gt;
If the holder uses their armaments in the commission of a crime, the issuer may be held liable for accessory to the crimes committed, along with Endangerment and Abuse of Power where applicable.&lt;br /&gt;
&lt;br /&gt;
== Departmental Dispensations ==&lt;br /&gt;
Certain bodies, groups, or personnel may require certain Controlled Items in the course of their job, and as such must be provided exceptions. &#039;&#039;&#039;Any member of any department which begins their shift with a controlled item in their possession or within their department’s allocated area is assumed authorized for its possession and use.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Additionally, tools and equipment located within emergency lockers are not considered Controlled Items, so long as they are used as intended.&lt;br /&gt;
&lt;br /&gt;
===Logistics===&lt;br /&gt;
Members of a station’s Logistics department are permitted to approve any order with the direct permission of an individual with legal access to the contents of that order. Additionally, they may deny any order, at any time, for lack of funds, authority, or any other reason deemed sufficient by their direct superior.&lt;br /&gt;
&lt;br /&gt;
Unlocked crates, orders stored outside the department, and supplies illegally distributed to unauthorized personnel carry the risk of Endangerment of even Black Marketeering charges. Crates of Controlled Items, Substances, or Armaments should be stored securely within the department, with a copy of their invoices on file. &lt;br /&gt;
&lt;br /&gt;
=== Research ===&lt;br /&gt;
Epistemics employees are permitted to use their lab spaces as they see fit, with the following caveats:&lt;br /&gt;
&lt;br /&gt;
* Any sophont experimentation must be done with the consent of the test subject, and must not have an undue risk of life. The Mystagogue or CO may terminate any experiment for safety or ethical purposes and at their discretion.&lt;br /&gt;
* Self-experimentation is prohibited and is chargeable with Endangerment, at a minimum.&lt;br /&gt;
* Testing of any explosives or weapons that risk hull penetration or mass destruction must be done at an off-station site.&lt;br /&gt;
&lt;br /&gt;
Epistemics personnel may also utilise Controlled Items within the confines of designated testing areas and in a manner directly approved jointly by the Mystagogue and by the Head of Security or CO. &lt;br /&gt;
&lt;br /&gt;
Utilizing or storing Controlled items without direct approval, utilizing Controlled Items outside of the testing areas, and distributing Controlled Items to crew constitute criminal offences under Space Law and may additionally incur demotion as punishment.&lt;br /&gt;
&lt;br /&gt;
=== Medical ===&lt;br /&gt;
All medical personnel may carry or use Controlled Substances, along with hypodermic tools, in the course of their job functions and in a manner approved by the CMO or CO, with the following caveats:&lt;br /&gt;
&lt;br /&gt;
* Any Controlled Substance with the capability to cause rapid and grievous bodily harm or death may not be carried outside of the chemicals lab or treatment areas without a signed and stamped document of authorization.&lt;br /&gt;
* Any Controlled Substance with the capacity to cause harm as a consequence of overdose may not be stocked, stored, or displayed in any area or fashion that leaves such substances open and accessible to the public.&lt;br /&gt;
* Any hypodermic tool must be kept secure within locked storage or on the person of an authorized individual.&lt;br /&gt;
&lt;br /&gt;
==High Security Areas==&lt;br /&gt;
High Security Areas, or HSAs, should be restricted, and, during standard station operations, secured where applicable or per alert level. They differ from regular secure areas in that they may contain items, technology, or other assets of high importance or value, and must therefore be held safe. Unauthorized persons within HSAs may be guilty of trespass, or of breaking and entering.&lt;br /&gt;
&lt;br /&gt;
Common HSAs for commercial and military vessels are as follows: &lt;br /&gt;
&lt;br /&gt;
* Bridge&lt;br /&gt;
* Armory\Gun Deck&lt;br /&gt;
* Vault\Strongroom&lt;br /&gt;
* Station AI Rooms (Upload, Core, etc.)&lt;br /&gt;
* Gravity Generation\Life Support\Engine Rooms&lt;br /&gt;
* Telecommunications\Telemetry&lt;br /&gt;
* Permanent Brig\Holding Cells&lt;br /&gt;
&lt;br /&gt;
== Sophonts and Synthetics ==&lt;br /&gt;
To be defined as a sophont, a being must be able to utilize a structured language, communicate through  the use of written, verbal, and/or body language (or by other means), and possess reasoning and introspection. &lt;br /&gt;
&lt;br /&gt;
Any such being is considered a sophont, and thus a legal person, regardless of their make, origin, disposition, or prior cognition. As part of their rights, they are to be governed under the same laws as any other sophont, and given the ability to press charges as a sophont.&lt;br /&gt;
&lt;br /&gt;
The unauthorised jailbreaking or uplifting of property into the status of Sophont is still a criminal offense however, and those found guilty of doing so may be found guilty of sabotage or vandalism.&lt;br /&gt;
&lt;br /&gt;
An entity’s status as a sophont may be challenged during the process of charging and trialing the individual or another for crimes which utilize the term sophont in the legal language of the crime. The Defense or Prosecution will present evidence indicating that it meets, or does not meet, the criteria above. The Judge will then arbitrate upon the entity&#039;s status as a sophont.&lt;br /&gt;
&lt;br /&gt;
Any synthetic/silicon/inorganic entity with a non-sophont status, is to be classified as a standard synthetic entity. Synthetic entities are the property of the party that constructs or employs the entity, unless otherwise stated by relevant contract or legal document. To damage or destroy such an entity is to damage or destroy the aforementioned party’s property.&lt;br /&gt;
=Commanding Officer=&lt;br /&gt;
==Captain’s Authority==&lt;br /&gt;
The Commanding Officer of a station or vessel is afforded several rights, broadly referred to as &amp;quot;Captain&#039;s Authority&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
While they are formally and legally appointed CO, they are the ultimate authority aboard a vessel until they are directly dismissed by a superior from Central Command. &lt;br /&gt;
&lt;br /&gt;
Additionally, they have the authority to pardon and/or parole any individuals accused and sentenced of Grand Felony, Felony, and Misdemeanor-level sentences if deemed in the best interest of the crew and vessel. The CO may be held liable for accessory to any future criminal acts performed by the pardoned individual, and they must make an announcement to the station stating who was pardoned, for what crimes, and for what reason. &lt;br /&gt;
&lt;br /&gt;
Captain’s Authority carries a responsibility, however; the CO must do everything in their power to protect all entities and assets aboard the station with which they have been entrusted, and must not abandon them while there is a reasonable hope that they may be saved.&lt;br /&gt;
&lt;br /&gt;
Additionally, the legally appointed Captain of a vessel is afforded two additional rights over that of a CO:&lt;br /&gt;
&lt;br /&gt;
* To temporarily modify SOP in times of emergency, at the risk of criminal penalties if misused or abused, and&lt;br /&gt;
* To deputize members of the crew to carry out law enforcement activity. These deputies are bound by Security Regulations and Space Law, and the Captain may suffer criminal penalties for any crime committed by them. &lt;br /&gt;
&lt;br /&gt;
==Line of Succession==&lt;br /&gt;
It is the responsibility of Command to ensure that a station retains a CO immediately at the start of the shift and thereafter. If the CO dies and is unrecoverable, or if a CO is not assigned at the start of the shift, an Acting CO must be selected forthwith per the following guide: &lt;br /&gt;
&lt;br /&gt;
# All active members of Station Command must meet, and choose one of their number to become the Acting CO.&lt;br /&gt;
# If no Station Command is alive or on active duty, then each Department must nominate a temporary Delegate. These Delegates must meet and choose an Acting CO from among their number. &lt;br /&gt;
# The Acting CO must then duly inform Central Command via fax and make a stationwide announcement.&lt;br /&gt;
# Await the end of your shift.  &lt;br /&gt;
&lt;br /&gt;
After Central Command has received the results of the Line of Succession, the Acting CO is afforded all prescribed powers of a CO. An access biscuit &#039;&#039;may or may not&#039;&#039; be sent by Centcomm to assist with this. When a legally appointed Captain arrives, it is the express duty of the Acting CO to hand over any and all Captain-related equipment and accesses to the new CO, and to resign themselves to their original role before their temporary promotion.&lt;br /&gt;
==Command Promotions==&lt;br /&gt;
The CO of the vessel is authorized to promote Crew into Station Command positions if it is determined that the vacancy is a detriment to station productivity. The CO has a duty to ensure that the Crew they promote are of a reasonable level of skill, and can be held liable if they disregard this duty.&lt;br /&gt;
&lt;br /&gt;
Crew members promoted into Station Command positions are considered to be acting members of Station Command, with all rights and responsibilities therein. When NT-appointed Station Command arrive, the acting Command members are required to hand over any specialized equipment (Command ID cards, attire, or tools) and resign themselves to their original position from before their temporary promotion.&lt;br /&gt;
==Mutiny==&lt;br /&gt;
Should such a situation arise in which the CO is unfit for their position and declines relinquishment of position and power, and where all alternative legal options have been exhausted, officers may be permitted to lead a mutiny. Officers leading a mutiny must inform Central Command of this occurrence before the mutiny has begun. &lt;br /&gt;
&lt;br /&gt;
A mutiny, defined as a coordinated effort to depose the commanding officer or officers of a vessel for committing unlawful acts, requires the crew to neutralize the offending staff with non-lethal force where applicable, and lethal measures and weapons only in acts of self-preservation or when given no other option. The commanding officer or officers, as well as their loyalists, are all bound to Space Law, the current alert level and its corresponding RoE.&lt;br /&gt;
&lt;br /&gt;
Should the mutiny be unsuccessful, only the head officer(s) who approved the mutiny may be charged with sedition and receive a trial, while all mutineers may be demoted, processed by law enforcement, and charged for the crimes they have committed.&lt;br /&gt;
&lt;br /&gt;
Should the mutiny be successful, the head officer(s) who approved the mutiny must select a new Commanding Officer per Line of Succession. The new CO will then sentence the previous heads of staff for their crimes per Space Law.&lt;br /&gt;
&lt;br /&gt;
== Foreign Vessels ==&lt;br /&gt;
Should civilian and military vessels receive a docking request from another neutral vessel, they may approve or deny such a request. Any vessel may, with consent from the docking entity, be searched by law enforcement upon arrival, and its crew granted free movement accompanied by an escort at the discretion of the CO or law enforcement officials. &lt;br /&gt;
&lt;br /&gt;
Crew of foreign vessels may be refused entry, at any time and for any reason, and must be returned to, or be escorted to, their own vessel where applicable. Failure to comply may constitute trespass. Docking vessels bearing a warrant or commission represent an exception, and may not be denied entry or be forced to submit to a search.&lt;br /&gt;
&lt;br /&gt;
Crimes committed against the station or its inhabitants, on station or abroad, are grounds to charge the perpetrator according to the laws of the station. Should visiting entities break the law, or be suspected of doing so, and flee aboard their own vessel, law enforcement personnel are authorized to board the vessel in continuous “hot” pursuit and are fully authorized to effect an arrest upon the relevant party.&lt;br /&gt;
&lt;br /&gt;
=Security Regulations=&lt;br /&gt;
==Security Jurisdiction==&lt;br /&gt;
Law enforcement personnel are bound by trespass and assault laws, and thus cannot operate outside accessible areas, or perform searches without a Probable Cause, a warrant, or a heightened alert level that specifically allows such action. Advanced surgical procedures and cursory implant investigations must be performed by a trained member of the Medical department, operating under their [[Standard Operating Procedure#Standard of Care|Standard of Care]]. &lt;br /&gt;
&lt;br /&gt;
However, officers are allowed to trespass into a department in “hot pursuit” of a suspect who has fled from an accessible area, who they have Probable Cause to believe has committed a crime&lt;br /&gt;
&lt;br /&gt;
==Probable Cause==&lt;br /&gt;
While actively enforcing the law, officers are held to the standard of Probable Cause. This phrase represents a reasonable suspicion that a crime has been, or is being, committed, and does not require the officer to have solid evidence of criminal activity. Examples of Probable Cause include witnessing criminal activity or credible reports of such.&lt;br /&gt;
&lt;br /&gt;
When judged, Probable Cause is to be interpreted within the context of the entirety of the station’s circumstances at the time of the incident. Probable Cause negates the need of a warrant for searches, and, once concluded, should be promptly reported to the Prosecutor, Warden, or Head of Security for review.&lt;br /&gt;
&lt;br /&gt;
==Detainment and Arrest==&lt;br /&gt;
Any sophont may be detained by a law enforcement officer with Probable Cause. In detainment, the officer will inform the Detainee of the crime they are suspected of committing. They may be held on-site or moved to a strategically sound location, restrained at the officer’s discretion, and detained while law enforcement officers determine if they can proceed with an arrest. Such a detention should last no longer than five (5) minutes. A Detainee may not be searched, unless consent is given or Alert Procedure allows for warrantless search, and their detention should be concluded within five minutes of its start, by either Arresting them or releasing them.&lt;br /&gt;
&lt;br /&gt;
Any sophont which may have committed a crime, assuming Probable Cause, or has been formally charged with the commission of a crime, may be arrested. In an arrest, the suspect will be restrained by a member of law enforcement, informed of their charges, and taken to the brig for search and processing under Brig Procedure. Any Controlled Items in possession of the Arrestee without licensure or dispensation must be confiscated, along with items used in commission of the crime(s), and will be held indefinitely by law enforcement as described in [[Standard Operating Procedure#Evidence Handling|Evidence Handling]]. Legal counsel may be requested by an Arrestee or Detainee, and must be provided if available.&lt;br /&gt;
&lt;br /&gt;
==Brig Procedure==&lt;br /&gt;
When confining an Arrestee within the Brig, they should be transferred to the Warden for processing: &lt;br /&gt;
&lt;br /&gt;
* A full search of the Arrestee and their possessions.&lt;br /&gt;
* The confiscation of any Controlled Items or items used in commission of the crime, along with any equipment not befitting a prisoner&lt;br /&gt;
* The confining of the Arrestee within a temporary holding cell. &lt;br /&gt;
* [[Standard Operating Procedure#Sentencing|Sentencing]] the Arrestee.&lt;br /&gt;
&lt;br /&gt;
If the Arrestee is sentenced for a Capital-level crime, they are to be transferred to the Permanent Brig, pending trial. If the Warden is unavailable, the arresting officer must process the Arrestee as stated above. All confiscated items must be handled as dictated within [[Standard Operating Procedure#Evidence Handling|Evidence Handling]].&lt;br /&gt;
&lt;br /&gt;
==Sentencing==&lt;br /&gt;
Any law enforcement individual is authorized to pass sentences on all Grand Felony, Felony and Misdemeanor-level crimes; however, the Prosecutor is responsible for overseeing sentences passed, and is authorized to correct sentences or even acquit them, in accordance with both Space Law and [[Standard Operating Procedure#Paroles and Pardons|Paroles and Pardons]]. Both capital charges and sentences must be placed by the Prosecutor or Court Clerk; if neither are available, the Warden or Head of Security are authorized to press capital charges and request sentencing for them, under Trial Procedure.&lt;br /&gt;
&lt;br /&gt;
In the case that the accused requests appeal for a Grand Felony- or Felony-level sentence, the Court Clerk should be called to preside over a small, swift adjudication, where the Prosecutor and accused will argue their sides. The Clerk will then decide the sentence, or acquittal, of the accused. If the Clerk is unavailable, the Chief Justice or the Warden can perform appeals. If neither are available, any available member of Station Command is authorized to adjudicate on the case.&lt;br /&gt;
&lt;br /&gt;
Additionally, any sentence meeting or exceeding twenty-five (25) minutes, regardless of the severity of the crime(s) committed, will require a trial. If the total sentence still meets or exceeds twenty-five minutes after the conclusion of a lawful trial, the Judge is fully authorized and encouraged to upgrade their sentence to Extended Confinement. &lt;br /&gt;
&lt;br /&gt;
Once a sentence has commenced, it must be concluded at or before the agreed-upon time.&lt;br /&gt;
&lt;br /&gt;
== Evidence Handling ==&lt;br /&gt;
When evidence of a crime is secured, it is the responsibility of the arresting officer or Warden to properly handle it, at the penalty of Obstruction of Justice and/or demotion. &lt;br /&gt;
&lt;br /&gt;
Evidence should be organized by individual and crime, and stored together (e.g., in a bag, in one separate locker, etc) and then placed in an area locked behind security access. &lt;br /&gt;
&lt;br /&gt;
If a prisoner is released from a temporary holding cell OR the Brig, any of their equipment that is neither a Controlled Item nor used in the commission of their crimes must be returned to them.&lt;br /&gt;
&lt;br /&gt;
== Rules of Engagement ==&lt;br /&gt;
Law enforcement personnel hold a Category D Armaments License, and are authorized at all times to use lethal force to the extent necessary to neutralize adversaries under any of the following circumstances:&lt;br /&gt;
&lt;br /&gt;
* If the adversary’s number or strength leave the officer at a severe tactical disadvantage.&lt;br /&gt;
* If the adversary exhibits a clear and present danger to the vessel by physical means.&lt;br /&gt;
* If the adversary poses a significant threat of serious bodily injury or death to the officer or others.&lt;br /&gt;
* If the adversary presents an existential threat to the chain of command by illegal means.&lt;br /&gt;
* If the adversary cannot be reasonably subdued through non-lethal means without great bodily harm to the officer.&lt;br /&gt;
&lt;br /&gt;
…wherein an “adversary” is an entity that demonstrates a hostile intent, commits or directly contributes to a hostile act that does not constitute an actual attack, or is actively attacking the vessel or its crew.&lt;br /&gt;
&lt;br /&gt;
Despite their allowance of lethal force, Security is required to follow the Rules of Engagement of the current Alert Level, as outlined within [[Alert Procedure]].&lt;br /&gt;
&lt;br /&gt;
== Armory Procedure ==&lt;br /&gt;
The armory and its usage are governed by the Warden. The Warden is responsible for stocking, distributing, and recording the collection of weapons used by the station during the shift. They are also afforded the authority to arm security at their discretion, so long as the weaponry distributed is in appropriate response to [[Alert Procedure]].&lt;br /&gt;
&lt;br /&gt;
All weaponry distributed from armory is issued on a temporary basis. While issued, the weaponry remains as station property, and the wielder assumes a duty to protect the weapon and return it to the Warden when ordered. No non-crew may be issued weaponry from the armory.&lt;br /&gt;
&lt;br /&gt;
The Warden is accountable for responsibly issuing weapons. Any weaponry issued during a heightened alert level must be returned when the alert has been lowered, or when the threat is no longer present. The weaponry issued must be proportionate to the threat posed, and explosives should not be used unless absolutely necessary.&lt;br /&gt;
==Treatment of Prisoners==&lt;br /&gt;
Prisoners have certain rights that must be upheld by law enforcement and Station Command. &#039;&#039;Prisoners must be provided with the following&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
* Adequate medical care and moral, spiritual, or legal counseling if it is requested and available.&lt;br /&gt;
* Access to the Common and Prison radio channels only while serving their sentence. This right may be revoked should it be abused.&lt;br /&gt;
* Clothing, food, and water on request.&lt;br /&gt;
* Should the holding cells or Permabrig become uninhabitable, prisoners must be securely and safely relocated to another area for confinement, until the holding cells or Permabrig are returned to a serviceable state.&lt;br /&gt;
* Prisoners should be granted freedom of movement within their holding area unless there is an undue risk to life and limb.&lt;br /&gt;
&lt;br /&gt;
Additionally, prisoners sentenced to Extended Confinement have certain rights but also &#039;&#039;&#039;more firm restrictions that must be upheld by law enforcement&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
* Visitation may be permitted only for prisoners sentenced to Extended Confinement. One person may visit such a prisoner for a period of no longer than ten minutes. A reason must be provided for the visit, and the visitor must consent to a search of their belongings. The prisoner is then unable to receive another visitor for another ten minutes.&lt;br /&gt;
* Prisoners may request retrial for capital crimes; these requests may be refused depending on the discretion and availability of the court clerk, chief justice, or at the discretion of the warden or head of station security.&lt;br /&gt;
* Prisoners may request or may otherwise be given parole with a hearing by the Chief Justice, Court Clerk, or in their absence, the head of station security or commanding officer (see Paroles and Pardons).&lt;br /&gt;
&lt;br /&gt;
Should prisoners repeatedly and maliciously antagonize law enforcement, to an extent where continued extended confinement becomes infeasible, the warden is fully authorized and encouraged to temporarily upgrade the relevant prisoners’ sentences to Preservative Stasis summarily.&lt;br /&gt;
&lt;br /&gt;
Moreover, prisoners are liable for any and all crimes that they commit while held either in the temporary holding cells or the Permanent Brig, and may receive trial for more restrictive punishments if their actions warrant a capital sentence.&lt;br /&gt;
&lt;br /&gt;
==Paroles and Pardons==&lt;br /&gt;
Prisoners may be allowed parole, per the discretion of the Warden, the Head of Security, or the CO. Alternatively, they may request a parole hearing as described within Trial Procedure. &lt;br /&gt;
&lt;br /&gt;
Prisoners seeking parole may request legal counsel before the hearing, but they must represent themselves. A prisoner who is granted parole is to be treated as a member of the station’s crew with all benefits and responsibilities thereof, and is encouraged to seek gainful employment from relevant command staff. &lt;br /&gt;
&lt;br /&gt;
Additionally, a pardon can be issued to any entity accused of, or sentenced to, crimes, by the arresting officer, the Judge of a trial, or the Warden in the case of those within the permanent brig, if deemed in the best interest of the crew and vessel, and when the circumstances of the defendant or their offense warrant a suspension of their sentence.&lt;br /&gt;
&lt;br /&gt;
=Justice Regulations=&lt;br /&gt;
==Pressing Charges==&lt;br /&gt;
===Criminal Charges===&lt;br /&gt;
Any crew member may press charges against any other crew member. An individual may be charged of a crime if and only if it can be argued beyond a reasonable doubt that the accused had committed an act in the nature and fashion as described by a particular criminal charge.&lt;br /&gt;
&lt;br /&gt;
Multiple counts of one crime can be charged. For illegal actions against the station abroad, each incident separated by a reasonable period of inaction, lawful conduct, or another crime is interpreted as one count. For crimes directly bereaving a person (violent acts, theft of personal property etc.), the same applies in addition to each victim being one count. In the case of possession, theft, or any incident involving several separate and distinct items, one charge may be applied per relevant item.&lt;br /&gt;
&lt;br /&gt;
Charges that are a direct escalation of one another in nature cannot be simultaneously held against the perpetrator if they pertain to the same incident and the same victim/item (if applicable). Then, only the most severe of these charges applies. Additionally, if one charge incorporates another charge within its definition or description, the perpetrator cannot be held accountable for both; rather, only the most severe of these charges applies.&lt;br /&gt;
===Civil Charges===&lt;br /&gt;
Any crew member can sue any other crew member for inflicting them with damages caused by a breach of duty. To sue is to request compensation for said damages. To do so, the victim must prove:&lt;br /&gt;
*&#039;&#039;&#039;Damages:&#039;&#039;&#039; That the victim was inflicted with an emotional, physical, or monetary damage&lt;br /&gt;
*&#039;&#039;&#039;Breach of duty:&#039;&#039;&#039; That the defendant had a duty which they failed to uphold(e.g., a duty to not endanger crew, a duty to act respectfully), leading to the victim being inflicted with a damage&lt;br /&gt;
*&#039;&#039;&#039;Severity:&#039;&#039;&#039; That the damage was severe enough to warrant the compensation requested&lt;br /&gt;
Compensation can either be explicitly specified by the victim or left for the court to decide. Either way, the court is free to modify the compensation as it sees fit. Most often, compensation is rendered in the form of court orders compelling a crew member to do something (e.g., return an item, make an apology, or permanently avoid a certain area). Court orders should be written and stamped with the notary stamp.&lt;br /&gt;
&lt;br /&gt;
==Court Orders==&lt;br /&gt;
The individuals specified in the three sections below can issue Court Orders, which are legally-enforced documents that carry the penalty of an Obstruction of Justice charge and forced compliance with the order by security. Each order has its own requirements and authorized issuers, but are all implied to require &#039;&#039;&#039;&#039;&#039;the stamp (where applicable) and signature of the issuer to be valid.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
===Warrants===&lt;br /&gt;
Warrants represent official orders to the security department, issued by relevant officers or the Justice Department. Warrants are only valid when issued by either the Chief Justice or Court Clerk, or in both of their absences, the Commanding Officer or head of station Security. &lt;br /&gt;
&lt;br /&gt;
* Individual Warrants may order the search or detainment of an individual, or the arrest of the individual with evidence. This may also include surgical procedures, cursory implant inspections, or any other invasive searches with both probable cause and evidence. These warrants should include a name, the actions prescribed (detainment, search, arrest, etc.), and a description if applicable.&lt;br /&gt;
* Search Warrants may order the search of an entire departmental area, by force if necessary, and may order the arrest of listed individuals implicated in a crime or crimes with probable cause and evidence. Search Warrants should include an area, a brief description of the probable cause, and a list of individuals if applicable.&lt;br /&gt;
&lt;br /&gt;
===Injunctions===&lt;br /&gt;
The Chief Justice, Commanding Officer, or Judge of a trial are fully authorized to issue injunctions: legally-binding, written orders restricting Inhabitants from doing something disruptive to station productivity or personal rights. &lt;br /&gt;
These may be issued on discretion or as relief for Civil Trials. Injunctions may not compel someone to violate Space Law or SOP, and the issuer is liable for abuse of power charges if this is misused. An injunction must include a list of affected names and a detailed description of the restrictions to be valid.&lt;br /&gt;
&lt;br /&gt;
===Subpoenas===&lt;br /&gt;
The Chief Justice, Court Clerk, or Judge of a trial may issue Subpoenas, which are trial-related Court Orders compelling an individual to produce evidence or make themselves present at a location for court. A subpoena can order an individual to:&lt;br /&gt;
&lt;br /&gt;
* Appear as a witness, defendant, plaintiff, or prosecution;&lt;br /&gt;
* Produce evidence for a trial; &lt;br /&gt;
* Appear for questioning in deposition.&lt;br /&gt;
&lt;br /&gt;
A subpoena must include a list of names, a detailed description of evidence requested or reason for appearing, and a reasonable time frame no shorter than 3 minutes. The individuals summoned by the subpoena must be informed of its presence for it to be a valid order. This can be done via general announcement, fax, verbal announcement, or otherwise.&lt;br /&gt;
&lt;br /&gt;
=== Affidavits ===&lt;br /&gt;
An Affidavit is a legal document, consisting of a formal written statement of witness. An Affidavit must be written by the witness, or Affiant, who must state their relation to the incident at hand, and must be signed and stamped (if applicable) by a member of Security, Justice, or Command, who is verifying that the contents of the Affidavit are true to the best of their knowledge. The witness to the Affidavit must not be directly connected to the incident. &lt;br /&gt;
&lt;br /&gt;
Affidavits are considered valid witness statements for use in a trial (see Trial Procedure, below), and can be used either in tandem with a verbal witness statement, or to obtain testimony from an affiant whose job requirements and/or personal circumstances make attending a trial unfeasible. &lt;br /&gt;
&lt;br /&gt;
An affidavit may be impeached- and thus removed from evidence- if the Prosecution or Defense can introduce testimony or other evidence that directly contradicts the statements recorded within the Affidavit. The Affiant may then be liable for criminal charges.&lt;br /&gt;
&lt;br /&gt;
=Trial Procedure=&lt;br /&gt;
A trial may be requested for civil disputes and capital charges. Civil charges may be refused, depending on the availability and discretion of a potential Judge; however, capital crimes require a trial. This also includes non-capital trials required as dictated within Sentencing guidelines. Miscellaneous trials, such as those described within Paroles and Pardons, only require the Judge and the defendant.&lt;br /&gt;
&lt;br /&gt;
Criminal trials may be waived if a suspect pleads guilty to a member of the Justice or Security department, or to station command. Their sentence should be passed by a Judge immediately, without the need for a full hearing. The Judge should also sentence the defendant summarily if they are held in contempt of court during the trial.&lt;br /&gt;
&lt;br /&gt;
The trial takes the form of an arbitration court hearing, presided over by an appointed Judge, and including adequate Prosecution and Defense, as dictated below. All charges, arguments, and evidence must be filed with the Judge before the case begins. The trial shall begin when the Defense, Prosecution, and Judge are all present and ready to begin. A trial does not need to be open to the public. &lt;br /&gt;
&lt;br /&gt;
The Judge is charged with ensuring the trial is completed in a timely manner, and is granted the power to charge someone with Contempt of Court, under Space Law, if they disrupt the case. Suitable Judges should be chosen from the following list, in sequential order:&lt;br /&gt;
&lt;br /&gt;
# The Chief Justice&lt;br /&gt;
# The Clerk&lt;br /&gt;
# An impartial member of the Justice department.&lt;br /&gt;
# An impartial member of Station Command.&lt;br /&gt;
# The Warden.&lt;br /&gt;
&lt;br /&gt;
The Defense should ideally be a member of the Justice department assigned to argue in favor of the defendant; if none are available, the defendant may choose to represent themselves.&lt;br /&gt;
&lt;br /&gt;
The Prosecution should ideally be the Prosecutor; if they are unavailable, the case should be prosecuted by an unbiased member of Station Command or a law enforcement officer, in that order.&lt;br /&gt;
&lt;br /&gt;
If there is not a viable and/or willing Defense or Prosecution, the Judge is fully authorized and strongly encouraged to pass a summary sentence of Extended Confinement until an adequate trial can be held.&lt;br /&gt;
&lt;br /&gt;
==Criminal Trials==&lt;br /&gt;
A criminal case should take no longer than 25 minutes in total. Criminal cases should either have security personnel present, or plan to have them present by the end of the trial.&lt;br /&gt;
:#The judge brings the court in session.&lt;br /&gt;
:#Prosecution opens the proceedings, stating the charges and introducing witnesses and exhibits that will be brought forward during the presentation of evidence. They may also recommend a sentence to the judge, appropriate to the charge based on their opening statement.&lt;br /&gt;
:#Defense enters their plea- Guilty or Not Guilty.&lt;br /&gt;
:#If Guilty, the Judge is authorized to immediately pass a ruling, as stated below.&lt;br /&gt;
:#If Not Guilty, they are to provide their own opening statement and introduce their own witnesses and exhibits where applicable.&lt;br /&gt;
:#Presentation of evidence follows, lead by Prosecution, then Defense. &lt;br /&gt;
:#*Cross-examination may be requested following submission of individual exhibits or witnesses, and granted at the Judge&#039;s discretion.&lt;br /&gt;
:#Finally, closing statements are made by the Prosecution, Defense, and Prosecution once more due to burden of proof. No new evidence can be introduced within a closing statement. &lt;br /&gt;
:#A ruling will be issued by the Judge, written down, and stamped with the Notary stamp, the Judge&#039;s stamp, and their signature. &lt;br /&gt;
:#The Judge adjourns the court. Any present or soon-to-be-present Security personnel will then enact the ruling.&lt;br /&gt;
&lt;br /&gt;
== Civil Trials ==&lt;br /&gt;
Civil cases do not require Prosecution or Defense, but they may receive assistance from either both before and during the case. Both the defendant and plaintiff must be made to summon at the court, if a party does not appear out of either refusal or negligence, or fails to comply with a court order from a civil trial, that party may be charged with contempt of court, a felony. A civil case involves seeking damages from a defendant, which could be monetary, an item, or otherwise. A civil case should take no longer than 15 minutes in total.&lt;br /&gt;
&lt;br /&gt;
# The Judge brings the court into session.&lt;br /&gt;
# Plaintiff opens proceedings by stating the damages, before introducing witnesses and exhibits that will be brought forward during presentation of evidence. They may also reccomend civil relief to the judge, appropriate to the damages listed wthin their opening statement.&lt;br /&gt;
# Defendant follows with their opening statement, contradicting the Plaintiff&#039;s theories and assertions. They will also introduce their own witnesses and exhibits, where applicable. &lt;br /&gt;
# Presentation of evidence follows, led by the Plaintiff, then the Defendant. &lt;br /&gt;
#* Cross-examination may be requested following submission of individual exhibits or witnesses, and granted at the Judge&#039;s discretion.&lt;br /&gt;
# Finally, closing statements are made by the Plaintiff, Defense, and Plaintiff once more due to burden of proof. No new evidence should be introduced or referenced by these statements.&lt;br /&gt;
# A ruling will be made by the Judge, written, and stamped by the Notary stamp, the Judge&#039;s stamp, and signed by the Judge.&lt;br /&gt;
# The Judge adjourns court. &lt;br /&gt;
&lt;br /&gt;
Any ruling shall then be enacted; if a party refuses to follow through with the ruling, they may suffer criminal penalties. &lt;br /&gt;
&lt;br /&gt;
== Presentation of Evidence ==&lt;br /&gt;
&lt;br /&gt;
===Eyewitness Testimony===&lt;br /&gt;
Any sophont or other entity willing and capable of presenting themselves before court under oath and present at the scene of the crime as a bystander or a victim at the time of its commission, may offer eyewitness testimony before the court at request of defense or prosecution. Extra time may be granted to either side at the behest of the Judge to allow for witnesses not currently present.&lt;br /&gt;
&lt;br /&gt;
===Objection to Testimony===&lt;br /&gt;
Any witness that falls under the following conditions may be excused as a witness or have their testimony deemed inadmissible:&lt;br /&gt;
:*The witness lacks the mental, intellectual, or other capacity to understand the context of the case.&lt;br /&gt;
:*The witness&#039;s inclusion will cause substantial cost or delay to the case, proceedings, or upkeep of the station.&lt;br /&gt;
:*The witness is the judge.&lt;br /&gt;
===General Objections===&lt;br /&gt;
Both parties in a trial may object to testimony to have the testimony deemed inadmissible, move past the question, or rephrase a question to keep a trial within time limit:&lt;br /&gt;
:* &#039;&#039;&#039;Hearsay:&#039;&#039;&#039; The witness testifies using an out-of-court statement by an individual not present in court, thereby rendering it impossible to verify. This testimony will be inadmissible.&lt;br /&gt;
:* &#039;&#039;&#039;Asked and answered:&#039;&#039;&#039; A question is posed that has already been answered previously by a witness. Such a question must be skipped.&lt;br /&gt;
:* &#039;&#039;&#039;Narrative:&#039;&#039;&#039; A question is posed that would require a significantly long answer with multiple facts, or when the witness chooses to answer a question in this way. The question must be reworded, or the witness must be reminded to answer promptly and stay on topic.&lt;br /&gt;
&lt;br /&gt;
Objections are completely at the discretion of the judge, who does not always need to sustain an objection even if it is within these guidelines. It is up to the judge to decide if an objection is proper or necessary to keep the trial quick and fair.&lt;br /&gt;
&lt;br /&gt;
==Procedural Defense==&lt;br /&gt;
Whereas a defendant is placed on trial, they are granted the privilege to challenge the legitimacy of charges or claims brought against them by the legal process. Any of the following may be invoked:&lt;br /&gt;
:*Issue Preclusion/Double Jeopardy Clause: accused persons may not be tried on the same charges following an acquittal or conviction, except in the case of acquittal and subsequent credible admission of guilt.&lt;br /&gt;
:*Entrapment Clause: accused persons found to be induced or coerced by law enforcement into the commission of the crimes listed in the charges may be acquitted or have their sentence reduced.&lt;br /&gt;
:*Exclusionary Clause: evidence collected and/or analyzed in violation of accused persons’ rights under law may be inadmissible in court.&lt;br /&gt;
=Medical Regulations=&lt;br /&gt;
==Standard of Care==&lt;br /&gt;
&lt;br /&gt;
Upon agreeing to provide medical care, staff assume the following duties of care:&lt;br /&gt;
&lt;br /&gt;
* They must provide a reasonable level of skillful, quality care&lt;br /&gt;
* They must not make critical errors resulting in major personal injury or death, at the risk of criminal and civil liability.&lt;br /&gt;
* They must show diligence in providing treatment, both inside and outside of the medical department area during their shift.&lt;br /&gt;
* They must provide privacy to patients in non-emergency situations. &lt;br /&gt;
* If they have limited resources, they must allocate what resources are available to them via triage.&lt;br /&gt;
* They must not provide treatment that would breach Space Law or violate ethical principles.&lt;br /&gt;
* They must ensure that invasive procedures or surgeries, including implant removals or inspections, are performed by trained personnel and properly given authorization via a valid search warrant. The need for a warrant is removed during a Code Gamma or similar alert status.&lt;br /&gt;
&lt;br /&gt;
==DNRs==&lt;br /&gt;
Do Not Resuscitate (DNR) orders are commands issued to medical personnel to restrict the revival of a specified individual. DNRs are issued for the following reasons:&lt;br /&gt;
&lt;br /&gt;
* Lawful executions;&lt;br /&gt;
* Suicide in the custody of law enforcement, verified by the Corpsman.&lt;br /&gt;
* Patient refusal.&lt;br /&gt;
&lt;br /&gt;
DNRs that do not involve execution must be verified by the CMO before taking effect.&lt;br /&gt;
&lt;br /&gt;
==Medical Evaluation==&lt;br /&gt;
Given good medical reason and with documentation, the Chief Medical Officer of a vessel may declare any on-duty personnel unfit for duty and order them demoted from their position. This includes the Commanding Officer, who may not overrule this procedure. &lt;br /&gt;
&lt;br /&gt;
In order for a medical evaluation to be considered lawfully applicable, the CMO and relevant head of department must both agree that the specified crewmate is unfit for duty in order to proceed with the demotion. In the case of the Commanding Officer, Central Command should be contacted as soon as possible.&lt;br /&gt;
&lt;br /&gt;
==Quarantine==&lt;br /&gt;
Medical staff are afforded the right to quarantine individuals that currently suffer from infectious or contagious diseases, and may confine them within pre-designated quarantine areas in the course of treatment, until the point that they are no longer infectious or harmful to the rest of the crew.&lt;/div&gt;</summary>
		<author><name>LadyDanger2743</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Space_Law&amp;diff=3723</id>
		<title>Space Law</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Space_Law&amp;diff=3723"/>
		<updated>2025-01-06T17:42:19Z</updated>

		<summary type="html">&lt;p&gt;LadyDanger2743: /*Crime Codes Quick Reference*/ Clarified that crime codes are no longer organized on a line of similar codes, and that discretion should be used before applying similar codes to a singular criminal act.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; &lt;br /&gt;
Space Law is a broad set of rules and regulations, collected and regulated by TerraGov, enacted and enforced by NanoTrasen and its [[Security Officer|Station Security]], with the oversight of [[Administrators#What_Do_Admins_Do?|CentCom]] - and, on occasion, TerraGov&#039;s Galactic Police Force. Space Law applies to all ranks and positions on stations under its jurisdiction, from the lowliest [[Passenger]] to the highest [[Captain]]; all are equal under the eyes of the Law, and all must ultimately answer to it.&lt;br /&gt;
&lt;br /&gt;
It is highly recommended to read the &#039;&#039;&#039;[[Standard Operating Procedure|Standard Operating Procedures]]&#039;&#039;&#039;. Summaries of several pertinent sections are listed below. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Standard Operating Procedure#Controlled Items|Controlled Items]]:&#039;&#039;&#039; If a member of station crew requires access to a Controlled Item for use in their job, or for regular function, they must obtain the signed and stamped approval of a relevant member of Station Command or the CO.  The latter is able to override the decisions of Station Command in this regard, however. &lt;br /&gt;
* &#039;&#039;&#039;[[Standard Operating Procedure#Sophonts and Synthetics|Sophonts &amp;amp; Synthetics]]:&#039;&#039;&#039; Sophonts are entities are able to utilize a structured language, communicate through the use of written, verbal, and/or body language (or by other means), and possess reasoning and introspection. Sophonts are legal persons, able to press charges under Space Law, and can be victims of certain crimes that specify sophont status. An entity&#039;s status as a sophont may be challenged during legal proceedings; the Defense and/or Prosecution must present evidence arguing that it meets, or does not meet, the criteria established above. The Judge will then arbitrate on the entity&#039;s status. Any synthetic, sillicon, or nonorganic entity with non-sophont status is to be considered a Synthetic. Synthetics are the property of the entity that constructs or employs them, unless otherwise stated. Damage or destruction of such Synthetics is considered vandalism of the entity&#039;s property.&lt;br /&gt;
* &#039;&#039;&#039;[[Standard Operating Procedure#Security Jurisdiction|Security Jurisdiction]]:&#039;&#039;&#039; Station law enforcement officers are bound by Space Law; they cannot operate outside of standard accessible areas, or perform searches, unless such action is allowed by either Alert Procedure or a valid warrant.&lt;br /&gt;
* &#039;&#039;&#039;[[Standard Operating Procedure#Detainment and Arrest|Detainment &amp;amp; Arrest]]:&#039;&#039;&#039; Members of law enforcement may detain sophonts under &#039;&#039;&#039;[[Standard Operating Procedure#Probable Cause|Probable Cause]]&#039;&#039;&#039; of criminal activity. These detainees must be informed of the crime they are suspected of committing, and may be moved to a secure location and/or restrained while law enforcement determine if a crime was committed. Such detention should last no longer than five minutes. Any sophont may be arrested, during which they are restrained, informed of their charges, and taken to the brig for search and processing under &#039;&#039;&#039;[[Standard Operating Procedure#Brig Procedure|Brig Procedure]]&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;[[Standard Operating Procedure#Sentencing|Sentencing]]:&#039;&#039;&#039; Any member of law enforcement is allowed to pass sentence on Misdemeanor, Felony, and Grand Felony charges. The Prosecutor is allowed to adjust such sentences, within reason.&lt;br /&gt;
* &#039;&#039;&#039;[[Standard Operating Procedure#Treatment of Prisoners|Treatment of Prisoners]]:&#039;&#039;&#039; Prisoners must be provided with food, water, clothing, free movement within the brig, adequate medical care, access to the Common and Prison radio channels, and moral, spiritual, or legal counseling if requested and available. If the brig becomes uninhabitable, prisoners must be securely and safely relocated to another area until the brig is functional once more. Prisoners sentenced to Extended Confinement have additional rights and firmer restrictions that must be upheld by law enforcement officials.&lt;br /&gt;
* &#039;&#039;&#039;[[Standard Operating Procedure#Paroles and Pardons|Paroles &amp;amp; Pardons]]:&#039;&#039;&#039; Parole may be offered under the discretion of the Warden, Head of Security, or CO. A parole hearing requires only a Judge, as discussed within Trial Procedure. Pardons may be issued by the arresting officer, the Judge of a trial, by the Warden (to those within the permanent brig), or by the CO, when deemed in the best interest of the crew or vessel, or when the circumstances of the crime warrant suspension of sentence.&lt;br /&gt;
* &#039;&#039;&#039;[[Standard Operating Procedure#Pressing Charges|Pressing Charges]]:&#039;&#039;&#039; Any sophont may press charges against any other sophont. Individuals may only be charged with a crime if it can be proveny beyond reasonable doubt that they have committed the crime.&lt;br /&gt;
* &#039;&#039;&#039;[[Standard Operating Procedure#Trial Procedure|Trial Procedure]]:&#039;&#039;&#039; A criminal trial’s Judge must be, in sequential order: The Chief Justice, the Court Clerk, an impartial member of Justice or Station Command, or the Warden. The Prosecution should ideally be the Prosecutor, or an available member of Station Command or Station Security in that order. The Defense should ideally be a member of the Justice department assigned to the defendant, though they are allowed to represent themselves if they wish. If insufficient crew are available, the Judge is fully authorized and strongly encouraged to pass a sentence of Extended Confinement until a proper trial can be held.&lt;br /&gt;
* &#039;&#039;&#039;[[Alert Procedure]]:&#039;&#039;&#039; Codes Blue, Red, Gamma, and Delta suspend the right to individual privacy, allowing warrantless search. The latter three codes allow for departmental raids, and the latter two place the station in martial law. These codes also authorize Security to carry progressively more advanced firearms, and loosen &#039;&#039;&#039;[[Standard Operating Procedure#Rules of Engagement|Rules of Engagement]]&#039;&#039;&#039; regarding their use.&lt;br /&gt;
&lt;br /&gt;
=== Crime Codes Quick Reference ===&lt;br /&gt;
Use this to quickly find the Crime Code Numbers.&lt;br /&gt;
&lt;br /&gt;
Crime codes are organized into four Category Codes (_XX) as listed below, with the most severe crimes being given the highest Severity Codes (x__). The sentencing officer or Judge should use discretion, and not charge an entity with two similar crimes for a singular offense.  &lt;br /&gt;
&lt;br /&gt;
For example, an attack upon a sophont which causes them to die of their injuries is Murder, not Assault AND Murder. Likewise, an entity should not be charged for both Possession AND Grand Possession on a singular Controlled Item held without proper authorization.  &lt;br /&gt;
&lt;br /&gt;
{| style=&#039;text-align:center; border:solid 1px black&#039; cellspacing=0&lt;br /&gt;
! style=&amp;quot;border: 1px solid black; width:5%&amp;quot; | Code&lt;br /&gt;
! style=&#039;background-color:#999933BF; border: 1px solid black; width:23.75%&#039; | 1XX - Misdemeanor&lt;br /&gt;
! style=&#039;background-color:#996633BF; border: 1px solid black; width:23.75%&#039; | 2XX - Felony&lt;br /&gt;
! style=&#039;background-color:#993333BF; border: 1px solid black; width:23.75%&#039; | 3XX- Grand Felony&lt;br /&gt;
! style=&amp;quot;background-color:#990033BF; border: 1px solid black; width:23.75%&amp;quot; | 4XX - Capital&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;border: 1px solid black;&amp;quot; | 01&lt;br /&gt;
|style=&#039;background:#9999334D; border: 1px solid black;&#039; | Animal Cruelty&lt;br /&gt;
|style=&#039;background:#9966334D; border: 1px solid black;&#039; | Assault&lt;br /&gt;
|style=&#039;background:#9933334D; border: 1px solid black;&#039; | Manslaughter&lt;br /&gt;
| style=&amp;quot;background:#9900334D; border: 1px solid black;&amp;quot; | Murder&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;border: 1px solid black;&amp;quot; | 02&lt;br /&gt;
|style=&#039;background:#9999334D; border: 1px solid black;&#039; | Harassment&lt;br /&gt;
|style=&#039;background:#9966334D; border: 1px solid black;&#039; | Breaking and Entering&lt;br /&gt;
|style=&#039;background:#9933334D; border: 1px solid black;&#039;| Kidnapping&lt;br /&gt;
| style=&amp;quot;background:#9900334D; border: 1px solid black;&amp;quot; | Terrorism&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;border: 1px solid black;&amp;quot; | 03&lt;br /&gt;
|style=&#039;background:#9999334D; border: 1px solid black;&#039; | Vigilantism&lt;br /&gt;
|style=&#039;background:#9966334D; border: 1px solid black;&#039; | Rioting&lt;br /&gt;
|style=&#039;background:#9933334D; border: 1px solid black;&#039; |  Grand Possession&lt;br /&gt;
| style=&amp;quot;background:#9900334D; border: 1px solid black;&amp;quot; | Grand Sabotage&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;border: 1px solid black;&amp;quot; | 04&lt;br /&gt;
|style=&#039;background:#9999334D; border: 1px solid black;&#039; | Petty Larceny&lt;br /&gt;
|style=&#039;background:#9966334D; border: 1px solid black;&#039; | Endangerment&lt;br /&gt;
|style=&#039;background:#9933334D; border: 1px solid black&#039; | Mindbreaking&lt;br /&gt;
| style=&amp;quot;background:#9900334D; border: 1px solid black;&amp;quot; | Prevention of Revival&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;border: 1px solid black;&amp;quot; | 05&lt;br /&gt;
|style=&#039;background:#9999334D; border: 1px solid black;&#039; | Trespass&lt;br /&gt;
|style=&#039;background:#9966334D; border: 1px solid black;&#039; | Possession&lt;br /&gt;
|style=&#039;background:#9933334D; border: 1px solid black;&#039; | Sabotage&lt;br /&gt;
| style=&amp;quot;background:#9900334D; border: 1px solid black;&amp;quot; | Breach of Custody&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;border: 1px solid black;&amp;quot; | 06&lt;br /&gt;
|style=&#039;background:#9999334D; border: 1px solid black;&#039; | Vandalism&lt;br /&gt;
|style=&#039;background:#9966334D; border: 1px solid black;&#039; | Obstruction of Justice&lt;br /&gt;
|style=&#039;background:#9933334D; border: 1px solid black;&#039; | Abuse of Power&lt;br /&gt;
| style=&amp;quot;background:#9900334D; border: 1px solid black;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;border: 1px solid black;&amp;quot; | 07&lt;br /&gt;
|style=&#039;background:#9999334D; border: 1px solid black;&#039; | Hooliganism&lt;br /&gt;
|style=&#039;background:#9966334D; border: 1px solid black;&#039; | Perjury&lt;br /&gt;
|style=&#039;background:#9933334D; border: 1px solid black;&#039; | Grand Larceny&lt;br /&gt;
| style=&amp;quot;background:#9900334D; border: 1px solid black;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;border: 1px solid black;&amp;quot; | 08&lt;br /&gt;
|style=&#039;background:#9999334D; border: 1px solid black;&#039; | &lt;br /&gt;
|style=&#039;background:#9966334D; border: 1px solid black;&#039; | Contempt of Court&lt;br /&gt;
|style=&#039;background:#9933334D; border: 1px solid black;&#039; | Black Marketeering&lt;br /&gt;
| style=&amp;quot;background:#9900334D; border: 1px solid black;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;border: 1px solid black;&amp;quot; | 09&lt;br /&gt;
|style=&#039;background:#9999334D; border: 1px solid black;&#039; | &lt;br /&gt;
|style=&#039;background:#9966334D; border: 1px solid black;&#039; | Identity Theft&lt;br /&gt;
|style=&amp;quot;background:#9933334D; border: 1px solid black;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;background:#9900334D; border: 1px solid black;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Sentences ==&lt;br /&gt;
=== Capital ===&lt;br /&gt;
Capital Sentences are organized in order of severity, with the least severe last. Execution should be utilized as an &#039;&#039;&#039;absolute last resort,&#039;&#039;&#039;  for criminals whose crimes are extraordinarily cruel, or who prove impossible to confine through less restrictive means. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Execution:&#039;&#039;&#039; Termination of the convict&#039;s life.&lt;br /&gt;
** Whenever any execution is performed, for any reason, a general announcement must be made stating who was executed, and for what reason. &lt;br /&gt;
** The convict may either face execution by firing squad, by lethal electrocution, by being ejected from the station via an airlock (being &amp;quot;spaced&amp;quot;), or by a method of their choosing, at the Judge&#039;s sole discretion.&lt;br /&gt;
** If recoverable, their remains must either be cremated, processed via the biomass reclaimer, or stored in the morgue.&lt;br /&gt;
* &#039;&#039;&#039;Decorporealization:&#039;&#039;&#039; Stripping the convict&#039;s mind from their body into a more restrictive form, such as a cyborg or soul gem.&lt;br /&gt;
* &#039;&#039;&#039;Preservative Stasis:&#039;&#039;&#039; Relocation of the convict into a morgue or similar controlled and regulated environment until one&#039;s sentence is concluded, or until the legal system can accomodate the convict. &lt;br /&gt;
* &#039;&#039;&#039;Exfiltration:&#039;&#039;&#039; Immediate retrieval of the convict via a CentComm or GALPOL prison transport.&lt;br /&gt;
** The prisoner may be held within the permanent brig until the transport arrives.&lt;br /&gt;
** If transport cannot be arranged, default to other capital sentences. &lt;br /&gt;
* &#039;&#039;&#039;Extended Confinement:&#039;&#039;&#039; Placing the convict into the Permanent Brig until the end of the shift, where they are to be transported to Central Command for processing. &lt;br /&gt;
** The convict has the same rights as any other prisoner within the Permanent Brig, whether they arrived by transport or were sentenced to Extended Confinement.&lt;br /&gt;
:&amp;lt;!--                      --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Standard ===&lt;br /&gt;
:*&#039;&#039;&#039;Brigging&#039;&#039;&#039;: Placing the convict into a temporary holding cell.&lt;br /&gt;
&amp;lt;!--                      --&amp;gt;&lt;br /&gt;
:*&#039;&#039;&#039;Catch &amp;amp; Release&#039;&#039;&#039;: Taking the convict to Security, processing them, searching them, and then releasing them.&lt;br /&gt;
&amp;lt;!--                      --&amp;gt;&lt;br /&gt;
:*&#039;&#039;&#039;Demotion&#039;&#039;&#039;: Downgrading the convict’s employment contract and revoking their access accordingly, with permission from or when ordered by the convict’s head of department. May be applied when the convict has committed a crime relating to their employment within their department or with NanoTrasen as a whole.&lt;br /&gt;
&amp;lt;!--                      --&amp;gt;&lt;br /&gt;
:*&#039;&#039;&#039;Licence restriction&#039;&#039;&#039;: Downgrading or suspending the convict’s armament licence and confiscating possessions accordingly. May be applied when the convict is guilty of possession or a crime involving a weapon they were lawfully permitted to carry.&lt;br /&gt;
&amp;lt;!--                      --&amp;gt;&lt;br /&gt;
:*&#039;&#039;&#039;Mindbreaking&#039;&#039;&#039;: Removal of the convict’s psionic power by use of mindbreaker toxin or any other means. May be applied when the convict is guilty of a crime in which they use psionics.&lt;br /&gt;
&lt;br /&gt;
== Crime Modifiers ==&lt;br /&gt;
Sentencing modifiers are to be applied by the sentencing officer, judge, or arbiter. Aggravating modifiers may not extend a sentence beyond the specified limit, while extenuating modifiers may not reduce a sentence below the specified limit.&lt;br /&gt;
&lt;br /&gt;
=== Aggravating ===&lt;br /&gt;
:*&#039;&#039;&#039;Solicitation&#039;&#039;&#039;&lt;br /&gt;
:**Any sophont found guilty of encouraging, bribing, requesting, or instructing someone to commit a crime, with the intent that the sophont being solicited commit the crime, will receive for the crimes they solicited in full.&lt;br /&gt;
:*&#039;&#039;&#039;Accessory&#039;&#039;&#039;&lt;br /&gt;
:**Any sophont found guilty of assisting in the commission of a crime, without participating in the crime itself, knowing that a crime will be, has been, or is being committed, will receive the sentence for the crimes in which they took part in full.&lt;br /&gt;
:*&#039;&#039;&#039;Attempts&#039;&#039;&#039;&lt;br /&gt;
:**Any sophont found guilty of attempting to commit a crime, with the intent to carry out that crime, will receive the sentence for the crimes they attempted in full.&lt;br /&gt;
:*&#039;&#039;&#039;Conspiracy&#039;&#039;&#039;&lt;br /&gt;
:**Any sophont found guilty of planning to commit a crime, with the intent to carry out that crime eventually, and having committed an overt act pursuant to that end, will receive the sentence for the crimes they conspired towards in full.&lt;br /&gt;
:*&#039;&#039;&#039;Deadly weapon&#039;&#039;&#039;&lt;br /&gt;
:**Any sophont found guilty of committing a crime, utilising any object used offensively for the purpose of inflicting mortal or great bodily harm, will receive an additional modifier of, at most, +50% of the original sentence.&lt;br /&gt;
:*&#039;&#039;&#039;Aggravation&#039;&#039;&#039;&lt;br /&gt;
:**Any sophont found guilty of committing a crime with reckless abandon, evident signs of lack of regret or remorse, or blatant disregard for potential collateral damage, will receive an additional modifier of, at most, +50% of the original sentence.&lt;br /&gt;
:*&#039;&#039;&#039;Recidivism&#039;&#039;&#039;&lt;br /&gt;
:**Any sophont convicted of the same criminal charge multiple times within one shift will receive an additional modifier of, at most, +100% of the original sentence. &#039;&#039;&#039;OOC NOTE: If a character is sexually harassing another character, or being bigoted, in a way that breaks Server Rules A1 or A2, you are allowed to summarily execute them. Please contact admins via AHelp if such an incident occurs.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
=== Extenuating ===&lt;br /&gt;
:*&#039;&#039;&#039;Cooperation&#039;&#039;&#039;&lt;br /&gt;
:**Any sophont who shares actionable intelligence with the authorities, turns oneself in, testifies against accomplices, confesses to their crime, or otherwise aids the prosecution, may have their sentence reduced to no less than 50% of the original sentence.&lt;br /&gt;
:*&#039;&#039;&#039;Dire Emergency&#039;&#039;&#039;&lt;br /&gt;
:**Any sophont found to have committed a crime in the process of absolutely necessary and reasonable actions, taken with the intent to resolve or mitigate the effects of a dire emergency on one’s vessel or habitat, may have their sentence reduced by any amount, or completely waived.&lt;br /&gt;
:*&#039;&#039;&#039;Self-Defence&#039;&#039;&#039;&lt;br /&gt;
:**Any sophont found to have committed a crime or crimes in protection of oneself or another, and only to the necessary extent to avert a direct and imminent threat to the health and life of innocent persons, may have their sentence reduced by any amount, or completely waived.&lt;br /&gt;
:*&#039;&#039;&#039;Good Behavior&#039;&#039;&#039;&lt;br /&gt;
:**Any convict who peacefully complies with the authorities, displays clear signs of remorse concerning the committed crime, and/or conducts themselves peacefully while imprisoned, may be paroled as outlined in the Standard Operating Procedures.&lt;br /&gt;
&lt;br /&gt;
== Crimes ==&lt;br /&gt;
=== Capital Crimes ===&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;text-align:center; background-color:#9900334D; width: 95%; border: 1px solid black;&amp;quot; cellspacing=0&lt;br /&gt;
! style=&amp;quot;background-color:#990033BF; width:4%; border: 1px solid black;&amp;quot; |Code&lt;br /&gt;
! style=&amp;quot;background-color:#990033BF; width:0.1%; border: 1px solid black;&amp;quot; |&lt;br /&gt;
! style=&amp;quot;background-color:#990033BF; width:20%; border: 1px solid black;&amp;quot; |Name&lt;br /&gt;
! style=&amp;quot;background-color:#990033BF; width:12.5%; border: 1px solid black;&amp;quot; |Time&lt;br /&gt;
! style=&amp;quot;background-color:#990033BF; width:62.5%; border: 1px solid black;&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | 401&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | [[File:SL_Murder.png]]&lt;br /&gt;
! style=&amp;quot;border: 1px solid black;&amp;quot; | Murder&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | Capital&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | To maliciously commit an act resulting in the death of a sophont, with reckless indifference to their life.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | 402&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | [[File:SL_Terrorism.png]]&lt;br /&gt;
! style=&amp;quot;border: 1px solid black;&amp;quot; | &#039;&#039;&#039;Terrorism&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | Capital&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | To maliciously commit an act or take hostages with reckless indifference to life in order to provoke a state of terror in, intimidate, or otherwise compel an entity to act or abstain from acting.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | 403&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | [[File:SL_GrandSabotage.png]]&lt;br /&gt;
! style=&amp;quot;border: 1px solid black;&amp;quot; | Grand Sabogate&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | Capital&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | To maliciously commit an act that, directly or indirectly, renders a vessel or its part uninhabitable or inoperable; or, to commit an act that causes irreversible damage to High Security Areas and/or systems of a vessel.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | 404&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | [[File:SL_Decorporealisation.png]]&lt;br /&gt;
! style=&amp;quot;border: 1px solid black;&amp;quot; | &#039;&#039;&#039;Prevention of Revival&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | Capital&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | To commit an act that prevents the revival of a sophont by standard medical care following their death.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | 405&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | [[File:SL_Sedition.png]]&lt;br /&gt;
! style=&amp;quot;border: 1px solid black;&amp;quot; | Sedition&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | Capital&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | To act to overthrow a lawfully established Chain of Command or governing body without lawful or legitimate cause.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | 406&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | WIP&lt;br /&gt;
! style=&amp;quot;border: 1px solid black;&amp;quot; | Breach of Custody&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | Capital&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | To escape the custody of law enforcement while serving a legal sentence, or awaiting trial for a capital offense.&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Grand Felonies ===&lt;br /&gt;
{| style=&amp;quot;text-align:center; background-color:#9933334D; width: 95%; border: 1px solid black;&amp;quot; cellspacing=0&lt;br /&gt;
! style=&amp;quot;background-color:#993333BF; width:4%; border: 1px solid black;&amp;quot; | Code&lt;br /&gt;
! style=&amp;quot;background-color:#993333BF; width:0.1%; border: 1px solid black;&amp;quot; |&lt;br /&gt;
! style=&amp;quot;background-color:#993333BF; width:20%; border: 1px solid black;&amp;quot; | Name&lt;br /&gt;
! style=&amp;quot;background-color:#993333BF; width:12.5%; border: 1px solid black;&amp;quot; | Time&lt;br /&gt;
! style=&amp;quot;background-color:#993333BF; width:62.5%; border: 1px solid black;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px solid black;&amp;quot; | 301&lt;br /&gt;
|style= &amp;quot;border:1px solid black;&amp;quot;| [[File:SL_Manslaughter.png]]&lt;br /&gt;
|style= &amp;quot;border:1px solid black;&amp;quot;| Manslaughter&lt;br /&gt;
|style= &amp;quot;border:1px solid black;&amp;quot;| 16 minutes&lt;br /&gt;
|style= &amp;quot;border:1px solid black;&amp;quot;| To act without malice in a manner which, directly or indirectly, leads to the death of a sophont.&lt;br /&gt;
|-&lt;br /&gt;
|style= &amp;quot;border:1px solid black;&amp;quot;| 302&lt;br /&gt;
|style= &amp;quot;border:1px solid black;&amp;quot;| [[File:SL_Kidnapping.png]]&lt;br /&gt;
|style= &amp;quot;border:1px solid black;&amp;quot;| Kidnapping&lt;br /&gt;
|style= &amp;quot;border:1px solid black;&amp;quot;| 16 minutes&lt;br /&gt;
|style= &amp;quot;border:1px solid black;&amp;quot;| To unlawfully confine or restrict the free movement of an entity against its will.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border:1px solid black;&amp;quot; | 303&lt;br /&gt;
| style=&amp;quot;border:1px solid black;&amp;quot; | WIP&lt;br /&gt;
| style=&amp;quot;border:1px solid black;&amp;quot; | Grand Possession&lt;br /&gt;
| style=&amp;quot;border:1px solid black;&amp;quot; | 15-25 minutes&lt;br /&gt;
| style=&amp;quot;border:1px solid black;&amp;quot; | To be in the possession of a Category C, D, or E Controlled Armament.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border:1px solid black;&amp;quot; | 304&lt;br /&gt;
| style=&amp;quot;border:1px solid black;&amp;quot; | [[File:SL_Mindbreaking.png]]&lt;br /&gt;
| style=&amp;quot;border:1px solid black;&amp;quot; | Mindbreaking&lt;br /&gt;
| style=&amp;quot;border:1px solid black;&amp;quot; | 14 minutes&lt;br /&gt;
| style=&amp;quot;border:1px solid black;&amp;quot; | To unlawfully and maliciously rid a psionic of their powers&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border:1px solid black;&amp;quot; | 305&lt;br /&gt;
| style=&amp;quot;border:1px solid black;&amp;quot; | [[File:SL_Sabotage.png]]&lt;br /&gt;
| style=&amp;quot;border:1px solid black;&amp;quot; | Sabotage&lt;br /&gt;
| style=&amp;quot;border:1px solid black;&amp;quot; | 14 minutes&lt;br /&gt;
| style=&amp;quot;border:1px solid black;&amp;quot; | To maliciously commit an act that, directly or indirectly, hinders the operation of a vessel of its part; or, to commit an act that modifies and/or damages technology or equipment one is not authorized to access.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border:1px solid black;&amp;quot; | 306&lt;br /&gt;
| style=&amp;quot;border:1px solid black;&amp;quot; | [[File:SL_AbuseOfPower.png]]&lt;br /&gt;
| style=&amp;quot;border:1px solid black;&amp;quot; | Abuse of Power&lt;br /&gt;
| style=&amp;quot;border:1px solid black;&amp;quot; | 14 minutes&lt;br /&gt;
| style=&amp;quot;border:1px solid black;&amp;quot; | To intentionally misuse or wrongfully exercise one’s own authority, influence, or control, resulting in harm, unjust treatment, or demonstratable loss to another entity.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border:1px solid black;&amp;quot; | 307&lt;br /&gt;
| style=&amp;quot;border:1px solid black;&amp;quot; | [[File:SL_GrandTheft.png]]&lt;br /&gt;
| style=&amp;quot;border:1px solid black;&amp;quot; | Grand Larceny&lt;br /&gt;
| style=&amp;quot;border:1px solid black;&amp;quot; | 12 minutes&lt;br /&gt;
| style=&amp;quot;border:1px solid black;&amp;quot; | To deprive an entity of any Controlled Item in their lawful possession.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border:1px solid black;&amp;quot; | 308&lt;br /&gt;
| style=&amp;quot;border:1px solid black;&amp;quot; | [[File:SL_BlackMarketeering.png]]&lt;br /&gt;
| style=&amp;quot;border:1px solid black;&amp;quot; | Black Marketeering&lt;br /&gt;
| style=&amp;quot;border:1px solid black;&amp;quot; | 12 minutes&lt;br /&gt;
| style=&amp;quot;border:1px solid black;&amp;quot; | To sell, distribute, or otherwise circulate Controlled Items to unauthorized entities.&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Felonies ===&lt;br /&gt;
{| style=&amp;quot;text-align:center; background-color:#9966334D; width: 95%; border: 1px solid black;&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#996633BF; width:4%; border: 1px solid black;&amp;quot; |Code&lt;br /&gt;
! style=&amp;quot;background-color:#996633BF; width:0.1%; border: 1px solid black;&amp;quot; |&lt;br /&gt;
! style=&amp;quot;background-color:#996633BF; width:20%; border: 1px solid black;&amp;quot; |Name&lt;br /&gt;
! style=&amp;quot;background-color:#996633BF; width:12.5%; border: 1px solid black;&amp;quot; |Time&lt;br /&gt;
! style=&amp;quot;background-color:#996633BF; width:62.5%; border: 1px solid black;&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | 201&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | [[File:SL_Assault.png]]&lt;br /&gt;
! style=&amp;quot;border: 1px solid black;&amp;quot; | {{anchor|Assault}}Assault&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | 10 minutes&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | To cause physical harm or to effect unwanted physical contact on a sophont, without the apparent intent to kill them, or to threaten such actions with both capability and intent to do so.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | 202&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | [[File:SL_BreakingAndEntering.png]]&lt;br /&gt;
! style=&amp;quot;border: 1px solid black;&amp;quot; | {{anchor|Breaking and Entering}}Breaking and Entering&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | 10 minutes&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | To break and enter into a high security area where one is not authorised nor invited, with intent to commit a crime within.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | 203&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | [[File:SL_Rioting.png]]&lt;br /&gt;
! style=&amp;quot;border: 1px solid black;&amp;quot; | {{anchor|Rioting}}Rioting&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | 8 minutes&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | To partake in an unauthorised riotous, tumultuous, and disruptive public assembly that refuses to disperse after warning.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | 204&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | [[File:SL_Endangerment.png]]&lt;br /&gt;
! style=&amp;quot;border: 1px solid black;&amp;quot; | {{anchor|Endangerment}}Endangerment&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | 8 minutes&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | To recklessly abandon obligations involving the continued wellbeing and/or protection of life and property, through malpractice, action, or inaction.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | 205&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | [[File:SL_Possession.png]]&lt;br /&gt;
! style=&amp;quot;border: 1px solid black;&amp;quot; | {{anchor|Possession}}Possession&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | 5-10 minutes&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | To be in unauthorised possession of restricted items or items of particular danger. See [[Standard_Operating_Procedure#Controlled_Substances/Items|Controlled Substances/Items]], [[Standard_Operating_Procedure#Controlled_Armaments|Controlled Armaments]].&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | 206&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | [[File:SL_ObstructionOfJustice.png]]&lt;br /&gt;
! style=&amp;quot;border: 1px solid black;&amp;quot; | {{anchor|Obstruction of Justice}}Obstruction of Justice&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; |  8 minutes&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | To wilfully disobey, interfere with, or refuse a decree of the court, warrant, or arrest.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | 207&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | [[File:SL_PerjuryOrFalseReport.png]]&lt;br /&gt;
! style=&amp;quot;border: 1px solid black;&amp;quot; | {{anchor|Perjury or False Report}}Perjury or False Report&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | 6 minutes&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | To wilfully and maliciously tell an untruth either in court or in the process of making an actionable report to law enforcement.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | 208&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | [[File:SL_ContemptOfCourt.png]]&lt;br /&gt;
! style=&amp;quot;border: 1px solid black;&amp;quot; | {{anchor|Contempt of Court}}Contempt of Court&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | 6 minutes&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | To conduct oneself disruptively and disrespectfully before the court.&lt;br /&gt;
|-&lt;br /&gt;
|style= &amp;quot;border:1px solid black;&amp;quot;| 209&lt;br /&gt;
|style= &amp;quot;border:1px solid black;&amp;quot;| WIP&lt;br /&gt;
!style= &amp;quot;border:1px solid black;&amp;quot;| Identity Theft&lt;br /&gt;
|style= &amp;quot;border:1px solid black;&amp;quot;| 5 minutes&lt;br /&gt;
|style= &amp;quot;border:1px solid black;&amp;quot;| To maliciously assume the identity of an entity, such as through writing, attire, and/or speech.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Misdemeanors ===&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;text-align:center; background-color:#9999334D; width: 95%; border: 1px solid black;&amp;quot; cellspacing=0&lt;br /&gt;
! style=&amp;quot;background-color:#999933BF; width:4%; border: 1px solid black;&amp;quot; |Code&lt;br /&gt;
! style=&amp;quot;background-color:#999933BF; width:0.1%; border: 1px solid black;&amp;quot; |&lt;br /&gt;
! style=&amp;quot;background-color:#999933BF; width:20%; border: 1px solid black;&amp;quot; |Name&lt;br /&gt;
! style=&amp;quot;background-color:#999933BF; width:12.5%; border: 1px solid black;&amp;quot; |Time&lt;br /&gt;
! style=&amp;quot;background-color:#999933BF; width:62.5%; border: 1px solid black;&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | 101&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | [[File:SL_AnimalCruelty.png]]&lt;br /&gt;
! style=&amp;quot;border: 1px solid black;&amp;quot; | {{anchor|Animal Cruelty}}Animal Cruelty&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | 5 minutes&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | To inflict unnecessary suffering on a sapient being with malicious intent.&lt;br /&gt;
|-&lt;br /&gt;
|style= &amp;quot;border:1px solid black;&amp;quot;| 102&lt;br /&gt;
|style= &amp;quot;border:1px solid black;&amp;quot;| WIP&lt;br /&gt;
!style= &amp;quot;border:1px solid black;&amp;quot;| Harassment&lt;br /&gt;
|style= &amp;quot;border:1px solid black;&amp;quot;| 5 minutes&lt;br /&gt;
|style= &amp;quot;border:1px solid black;&amp;quot;| To verbally demean, humiliate, or harass an entity with malice; or maliciously spread false information amongst a population.&lt;br /&gt;
|-&lt;br /&gt;
|style= &amp;quot;border:1px solid black;&amp;quot;| 103&lt;br /&gt;
|style= &amp;quot;border:1px solid black;&amp;quot;| WIP&lt;br /&gt;
!style= &amp;quot;border:1px solid black;&amp;quot;| Vigilantism&lt;br /&gt;
|style= &amp;quot;border:1px solid black;&amp;quot;| 4 minutes&lt;br /&gt;
|style= &amp;quot;border:1px solid black;&amp;quot;| To perform the responsibility and duty of a law enforcement official without approval or due cause to act.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | 104&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | [[File:SL_Theft.png]]&lt;br /&gt;
! style=&amp;quot;border: 1px solid black;&amp;quot; | {{anchor|Theft}}Theft&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | 4 minutes&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | To deprive an entity of an item in their lawful property without consent.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | 105&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | [[File:SL_Trespass.png]]&lt;br /&gt;
! style=&amp;quot;border: 1px solid black;&amp;quot; | {{anchor|Trespass}}Trespass&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | 3 minutes&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | To enter into an area where one is not authorised nor invited.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | 106&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | [[File:SL_Vandalism.png]]&lt;br /&gt;
! style=&amp;quot;border: 1px solid black;&amp;quot; | {{anchor|Vandalism}}Vandalism&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | 3 minutes&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | To deface or superficially damage public property, or property belonging to another person.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | 107&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | [[File:SL_Hooliganism.png]]&lt;br /&gt;
! style=&amp;quot;border: 1px solid black;&amp;quot; | {{anchor|Hooliganism}}Hooliganism&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | As necessary&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | To intentionally and maliciously engage in disruptive conduct, where one refuses to cease.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Guides Menu}}&lt;/div&gt;</summary>
		<author><name>LadyDanger2743</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Space_Law&amp;diff=3719</id>
		<title>Space Law</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Space_Law&amp;diff=3719"/>
		<updated>2025-01-05T19:54:31Z</updated>

		<summary type="html">&lt;p&gt;LadyDanger2743: Made identity Theft more generic&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; &lt;br /&gt;
Space Law is a broad set of rules and regulations, collected and regulated by TerraGov, enacted and enforced by NanoTrasen and its [[Security Officer|Station Security]], with the oversight of [[Administrators#What_Do_Admins_Do?|CentCom]] - and, on occasion, TerraGov&#039;s Galactic Police Force. Space Law applies to all ranks and positions on stations under its jurisdiction, from the lowliest [[Passenger]] to the highest [[Captain]]; all are equal under the eyes of the Law, and all must ultimately answer to it.&lt;br /&gt;
&lt;br /&gt;
It is highly recommended to read the &#039;&#039;&#039;[[Standard Operating Procedure|Standard Operating Procedures]]&#039;&#039;&#039;. Summaries of several pertinent sections are listed below. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Standard Operating Procedure#Controlled Items|Controlled Items]]:&#039;&#039;&#039; If a member of station crew requires access to a Controlled Item for use in their job, or for regular function, they must obtain the signed and stamped approval of a relevant member of Station Command or the CO.  The latter is able to override the decisions of Station Command in this regard, however. &lt;br /&gt;
* &#039;&#039;&#039;[[Standard Operating Procedure#Sophonts and Synthetics|Sophonts &amp;amp; Synthetics]]:&#039;&#039;&#039; Sophonts are entities are able to utilize a structured language, communicate through the use of written, verbal, and/or body language (or by other means), and possess reasoning and introspection. Sophonts are legal persons, able to press charges under Space Law, and can be victims of certain crimes that specify sophont status. An entity&#039;s status as a sophont may be challenged during legal proceedings; the Defense and/or Prosecution must present evidence arguing that it meets, or does not meet, the criteria established above. The Judge will then arbitrate on the entity&#039;s status. Any synthetic, sillicon, or nonorganic entity with non-sophont status is to be considered a Synthetic. Synthetics are the property of the entity that constructs or employs them, unless otherwise stated. Damage or destruction of such Synthetics is considered vandalism of the entity&#039;s property.&lt;br /&gt;
* &#039;&#039;&#039;[[Standard Operating Procedure#Security Jurisdiction|Security Jurisdiction]]:&#039;&#039;&#039; Station law enforcement officers are bound by Space Law; they cannot operate outside of standard accessible areas, or perform searches, unless such action is allowed by either Alert Procedure or a valid warrant.&lt;br /&gt;
* &#039;&#039;&#039;[[Standard Operating Procedure#Detainment and Arrest|Detainment &amp;amp; Arrest]]:&#039;&#039;&#039; Members of law enforcement may detain sophonts under &#039;&#039;&#039;[[Standard Operating Procedure#Probable Cause|Probable Cause]]&#039;&#039;&#039; of criminal activity. These detainees must be informed of the crime they are suspected of committing, and may be moved to a secure location and/or restrained while law enforcement determine if a crime was committed. Such detention should last no longer than five minutes. Any sophont may be arrested, during which they are restrained, informed of their charges, and taken to the brig for search and processing under &#039;&#039;&#039;[[Standard Operating Procedure#Brig Procedure|Brig Procedure]]&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;[[Standard Operating Procedure#Sentencing|Sentencing]]:&#039;&#039;&#039; Any member of law enforcement is allowed to pass sentence on Misdemeanor, Felony, and Grand Felony charges. The Prosecutor is allowed to adjust such sentences, within reason.&lt;br /&gt;
* &#039;&#039;&#039;[[Standard Operating Procedure#Treatment of Prisoners|Treatment of Prisoners]]:&#039;&#039;&#039; Prisoners must be provided with food, water, clothing, free movement within the brig, adequate medical care, access to the Common and Prison radio channels, and moral, spiritual, or legal counseling if requested and available. If the brig becomes uninhabitable, prisoners must be securely and safely relocated to another area until the brig is functional once more. Prisoners sentenced to Extended Confinement have additional rights and firmer restrictions that must be upheld by law enforcement officials.&lt;br /&gt;
* &#039;&#039;&#039;[[Standard Operating Procedure#Paroles and Pardons|Paroles &amp;amp; Pardons]]:&#039;&#039;&#039; Parole may be offered under the discretion of the Warden, Head of Security, or CO. A parole hearing requires only a Judge, as discussed within Trial Procedure. Pardons may be issued by the arresting officer, the Judge of a trial, by the Warden (to those within the permanent brig), or by the CO, when deemed in the best interest of the crew or vessel, or when the circumstances of the crime warrant suspension of sentence.&lt;br /&gt;
* &#039;&#039;&#039;[[Standard Operating Procedure#Pressing Charges|Pressing Charges]]:&#039;&#039;&#039; Any sophont may press charges against any other sophont. Individuals may only be charged with a crime if it can be proveny beyond reasonable doubt that they have committed the crime.&lt;br /&gt;
* &#039;&#039;&#039;[[Standard Operating Procedure#Trial Procedure|Trial Procedure]]:&#039;&#039;&#039; A criminal trial’s Judge must be, in sequential order: The Chief Justice, the Court Clerk, an impartial member of Justice or Station Command, or the Warden. The Prosecution should ideally be the Prosecutor, or an available member of Station Command or Station Security in that order. The Defense should ideally be a member of the Justice department assigned to the defendant, though they are allowed to represent themselves if they wish. If insufficient crew are available, the Judge is fully authorized and strongly encouraged to pass a sentence of Extended Confinement until a proper trial can be held.&lt;br /&gt;
* &#039;&#039;&#039;[[Alert Procedure]]:&#039;&#039;&#039; Codes Blue, Red, Gamma, and Delta suspend the right to individual privacy, allowing warrantless search. The latter three codes allow for departmental raids, and the latter two place the station in martial law. These codes also authorize Security to carry progressively more advanced firearms, and loosen &#039;&#039;&#039;[[Standard Operating Procedure#Rules of Engagement|Rules of Engagement]]&#039;&#039;&#039; regarding their use.&lt;br /&gt;
&lt;br /&gt;
=== Crime Codes Quick Reference ===&lt;br /&gt;
Use this to quickly find the Crime Code Numbers.&lt;br /&gt;
&lt;br /&gt;
Crime codes are made up of Category Codes (_xx), which are a collection of similar crimes on a line for ease of use, prefixed by the Severity Number (X__). They are also organized from highest time to lowest time. &lt;br /&gt;
&lt;br /&gt;
{| style=&#039;text-align:center; border:solid 1px black&#039; cellspacing=0&lt;br /&gt;
! style=&amp;quot;border: 1px solid black; width:5%&amp;quot; | Code&lt;br /&gt;
! style=&#039;background-color:#999933BF; border: 1px solid black; width:23.75%&#039; | 1XX - Misdemeanor&lt;br /&gt;
! style=&#039;background-color:#996633BF; border: 1px solid black; width:23.75%&#039; | 2XX - Felony&lt;br /&gt;
! style=&#039;background-color:#993333BF; border: 1px solid black; width:23.75%&#039; | 3XX- Grand Felony&lt;br /&gt;
! style=&amp;quot;background-color:#990033BF; border: 1px solid black; width:23.75%&amp;quot; | 4XX - Capital&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;border: 1px solid black;&amp;quot; | 01&lt;br /&gt;
|style=&#039;background:#9999334D; border: 1px solid black;&#039; | Animal Cruelty&lt;br /&gt;
|style=&#039;background:#9966334D; border: 1px solid black;&#039; | Assault&lt;br /&gt;
|style=&#039;background:#9933334D; border: 1px solid black;&#039; | Manslaughter&lt;br /&gt;
| style=&amp;quot;background:#9900334D; border: 1px solid black;&amp;quot; | Murder&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;border: 1px solid black;&amp;quot; | 02&lt;br /&gt;
|style=&#039;background:#9999334D; border: 1px solid black;&#039; | Harassment&lt;br /&gt;
|style=&#039;background:#9966334D; border: 1px solid black;&#039; | Breaking and Entering&lt;br /&gt;
|style=&#039;background:#9933334D; border: 1px solid black;&#039;| Kidnapping&lt;br /&gt;
| style=&amp;quot;background:#9900334D; border: 1px solid black;&amp;quot; | Terrorism&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;border: 1px solid black;&amp;quot; | 03&lt;br /&gt;
|style=&#039;background:#9999334D; border: 1px solid black;&#039; | Vigilantism&lt;br /&gt;
|style=&#039;background:#9966334D; border: 1px solid black;&#039; | Rioting&lt;br /&gt;
|style=&#039;background:#9933334D; border: 1px solid black;&#039; |  Grand Possession&lt;br /&gt;
| style=&amp;quot;background:#9900334D; border: 1px solid black;&amp;quot; | Grand Sabotage&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;border: 1px solid black;&amp;quot; | 04&lt;br /&gt;
|style=&#039;background:#9999334D; border: 1px solid black;&#039; | Petty Larceny&lt;br /&gt;
|style=&#039;background:#9966334D; border: 1px solid black;&#039; | Endangerment&lt;br /&gt;
|style=&#039;background:#9933334D; border: 1px solid black&#039; | Mindbreaking&lt;br /&gt;
| style=&amp;quot;background:#9900334D; border: 1px solid black;&amp;quot; | Prevention of Revival&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;border: 1px solid black;&amp;quot; | 05&lt;br /&gt;
|style=&#039;background:#9999334D; border: 1px solid black;&#039; | Trespass&lt;br /&gt;
|style=&#039;background:#9966334D; border: 1px solid black;&#039; | Possession&lt;br /&gt;
|style=&#039;background:#9933334D; border: 1px solid black;&#039; | Sabotage&lt;br /&gt;
| style=&amp;quot;background:#9900334D; border: 1px solid black;&amp;quot; | Breach of Custody&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;border: 1px solid black;&amp;quot; | 06&lt;br /&gt;
|style=&#039;background:#9999334D; border: 1px solid black;&#039; | Vandalism&lt;br /&gt;
|style=&#039;background:#9966334D; border: 1px solid black;&#039; | Obstruction of Justice&lt;br /&gt;
|style=&#039;background:#9933334D; border: 1px solid black;&#039; | Abuse of Power&lt;br /&gt;
| style=&amp;quot;background:#9900334D; border: 1px solid black;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;border: 1px solid black;&amp;quot; | 07&lt;br /&gt;
|style=&#039;background:#9999334D; border: 1px solid black;&#039; | Hooliganism&lt;br /&gt;
|style=&#039;background:#9966334D; border: 1px solid black;&#039; | Perjury&lt;br /&gt;
|style=&#039;background:#9933334D; border: 1px solid black;&#039; | Grand Larceny&lt;br /&gt;
| style=&amp;quot;background:#9900334D; border: 1px solid black;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;border: 1px solid black;&amp;quot; | 08&lt;br /&gt;
|style=&#039;background:#9999334D; border: 1px solid black;&#039; | &lt;br /&gt;
|style=&#039;background:#9966334D; border: 1px solid black;&#039; | Contempt of Court&lt;br /&gt;
|style=&#039;background:#9933334D; border: 1px solid black;&#039; | Black Marketeering&lt;br /&gt;
| style=&amp;quot;background:#9900334D; border: 1px solid black;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;border: 1px solid black;&amp;quot; | 09&lt;br /&gt;
|style=&#039;background:#9999334D; border: 1px solid black;&#039; | &lt;br /&gt;
|style=&#039;background:#9966334D; border: 1px solid black;&#039; | Identity Theft&lt;br /&gt;
|style=&amp;quot;background:#9933334D; border: 1px solid black;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;background:#9900334D; border: 1px solid black;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Sentences ==&lt;br /&gt;
=== Capital ===&lt;br /&gt;
Capital Sentences are organized in order of severity, with the least severe last. Execution should be utilized as an &#039;&#039;&#039;absolute last resort,&#039;&#039;&#039;  for criminals whose crimes are extraordinarily cruel, or who prove impossible to confine through less restrictive means. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Execution:&#039;&#039;&#039; Termination of the convict&#039;s life.&lt;br /&gt;
** Whenever any execution is performed, for any reason, a general announcement must be made stating who was executed, and for what reason. &lt;br /&gt;
** The convict may either face execution by firing squad, by lethal electrocution, by being ejected from the station via an airlock (being &amp;quot;spaced&amp;quot;), or by a method of their choosing, at the Judge&#039;s sole discretion.&lt;br /&gt;
** If recoverable, their remains must either be cremated, processed via the biomass reclaimer, or stored in the morgue.&lt;br /&gt;
* &#039;&#039;&#039;Decorporealization:&#039;&#039;&#039; Stripping the convict&#039;s mind from their body into a more restrictive form, such as a cyborg or soul gem.&lt;br /&gt;
* &#039;&#039;&#039;Preservative Stasis:&#039;&#039;&#039; Relocation of the convict into a morgue or similar controlled and regulated environment until one&#039;s sentence is concluded, or until the legal system can accomodate the convict. &lt;br /&gt;
* &#039;&#039;&#039;Exfiltration:&#039;&#039;&#039; Immediate retrieval of the convict via a CentComm or GALPOL prison transport.&lt;br /&gt;
** The prisoner may be held within the permanent brig until the transport arrives.&lt;br /&gt;
** If transport cannot be arranged, default to other capital sentences. &lt;br /&gt;
* &#039;&#039;&#039;Extended Confinement:&#039;&#039;&#039; Placing the convict into the Permanent Brig until the end of the shift, where they are to be transported to Central Command for processing. &lt;br /&gt;
** The convict has the same rights as any other prisoner within the Permanent Brig, whether they arrived by transport or were sentenced to Extended Confinement.&lt;br /&gt;
:&amp;lt;!--                      --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Standard ===&lt;br /&gt;
:*&#039;&#039;&#039;Brigging&#039;&#039;&#039;: Placing the convict into a temporary holding cell.&lt;br /&gt;
&amp;lt;!--                      --&amp;gt;&lt;br /&gt;
:*&#039;&#039;&#039;Catch &amp;amp; Release&#039;&#039;&#039;: Taking the convict to Security, processing them, searching them, and then releasing them.&lt;br /&gt;
&amp;lt;!--                      --&amp;gt;&lt;br /&gt;
:*&#039;&#039;&#039;Demotion&#039;&#039;&#039;: Downgrading the convict’s employment contract and revoking their access accordingly, with permission from or when ordered by the convict’s head of department. May be applied when the convict has committed a crime relating to their employment within their department or with NanoTrasen as a whole.&lt;br /&gt;
&amp;lt;!--                      --&amp;gt;&lt;br /&gt;
:*&#039;&#039;&#039;Licence restriction&#039;&#039;&#039;: Downgrading or suspending the convict’s armament licence and confiscating possessions accordingly. May be applied when the convict is guilty of possession or a crime involving a weapon they were lawfully permitted to carry.&lt;br /&gt;
&amp;lt;!--                      --&amp;gt;&lt;br /&gt;
:*&#039;&#039;&#039;Mindbreaking&#039;&#039;&#039;: Removal of the convict’s psionic power by use of mindbreaker toxin or any other means. May be applied when the convict is guilty of a crime in which they use psionics.&lt;br /&gt;
&lt;br /&gt;
== Crime Modifiers ==&lt;br /&gt;
Sentencing modifiers are to be applied by the sentencing officer, judge, or arbiter. Aggravating modifiers may not extend a sentence beyond the specified limit, while extenuating modifiers may not reduce a sentence below the specified limit.&lt;br /&gt;
&lt;br /&gt;
=== Aggravating ===&lt;br /&gt;
:*&#039;&#039;&#039;Solicitation&#039;&#039;&#039;&lt;br /&gt;
:**Any sophont found guilty of encouraging, bribing, requesting, or instructing someone to commit a crime, with the intent that the sophont being solicited commit the crime, will receive for the crimes they solicited in full.&lt;br /&gt;
:*&#039;&#039;&#039;Accessory&#039;&#039;&#039;&lt;br /&gt;
:**Any sophont found guilty of assisting in the commission of a crime, without participating in the crime itself, knowing that a crime will be, has been, or is being committed, will receive the sentence for the crimes in which they took part in full.&lt;br /&gt;
:*&#039;&#039;&#039;Attempts&#039;&#039;&#039;&lt;br /&gt;
:**Any sophont found guilty of attempting to commit a crime, with the intent to carry out that crime, will receive the sentence for the crimes they attempted in full.&lt;br /&gt;
:*&#039;&#039;&#039;Conspiracy&#039;&#039;&#039;&lt;br /&gt;
:**Any sophont found guilty of planning to commit a crime, with the intent to carry out that crime eventually, and having committed an overt act pursuant to that end, will receive the sentence for the crimes they conspired towards in full.&lt;br /&gt;
:*&#039;&#039;&#039;Deadly weapon&#039;&#039;&#039;&lt;br /&gt;
:**Any sophont found guilty of committing a crime, utilising any object used offensively for the purpose of inflicting mortal or great bodily harm, will receive an additional modifier of, at most, +50% of the original sentence.&lt;br /&gt;
:*&#039;&#039;&#039;Aggravation&#039;&#039;&#039;&lt;br /&gt;
:**Any sophont found guilty of committing a crime with reckless abandon, evident signs of lack of regret or remorse, or blatant disregard for potential collateral damage, will receive an additional modifier of, at most, +50% of the original sentence.&lt;br /&gt;
:*&#039;&#039;&#039;Recidivism&#039;&#039;&#039;&lt;br /&gt;
:**Any sophont convicted of the same criminal charge multiple times within one shift will receive an additional modifier of, at most, +100% of the original sentence. &#039;&#039;&#039;OOC NOTE: If a character is sexually harassing another character, or being bigoted, in a way that breaks Server Rules A1 or A2, you are allowed to summarily execute them. Please contact admins via AHelp if such an incident occurs.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
=== Extenuating ===&lt;br /&gt;
:*&#039;&#039;&#039;Cooperation&#039;&#039;&#039;&lt;br /&gt;
:**Any sophont who shares actionable intelligence with the authorities, turns oneself in, testifies against accomplices, confesses to their crime, or otherwise aids the prosecution, may have their sentence reduced to no less than 50% of the original sentence.&lt;br /&gt;
:*&#039;&#039;&#039;Dire Emergency&#039;&#039;&#039;&lt;br /&gt;
:**Any sophont found to have committed a crime in the process of absolutely necessary and reasonable actions, taken with the intent to resolve or mitigate the effects of a dire emergency on one’s vessel or habitat, may have their sentence reduced by any amount, or completely waived.&lt;br /&gt;
:*&#039;&#039;&#039;Self-Defence&#039;&#039;&#039;&lt;br /&gt;
:**Any sophont found to have committed a crime or crimes in protection of oneself or another, and only to the necessary extent to avert a direct and imminent threat to the health and life of innocent persons, may have their sentence reduced by any amount, or completely waived.&lt;br /&gt;
:*&#039;&#039;&#039;Good Behavior&#039;&#039;&#039;&lt;br /&gt;
:**Any convict who peacefully complies with the authorities, displays clear signs of remorse concerning the committed crime, and/or conducts themselves peacefully while imprisoned, may be paroled as outlined in the Standard Operating Procedures.&lt;br /&gt;
&lt;br /&gt;
== Crimes ==&lt;br /&gt;
=== Capital Crimes ===&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;text-align:center; background-color:#9900334D; width: 95%; border: 1px solid black;&amp;quot; cellspacing=0&lt;br /&gt;
! style=&amp;quot;background-color:#990033BF; width:4%; border: 1px solid black;&amp;quot; |Code&lt;br /&gt;
! style=&amp;quot;background-color:#990033BF; width:0.1%; border: 1px solid black;&amp;quot; |&lt;br /&gt;
! style=&amp;quot;background-color:#990033BF; width:20%; border: 1px solid black;&amp;quot; |Name&lt;br /&gt;
! style=&amp;quot;background-color:#990033BF; width:12.5%; border: 1px solid black;&amp;quot; |Time&lt;br /&gt;
! style=&amp;quot;background-color:#990033BF; width:62.5%; border: 1px solid black;&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | 401&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | [[File:SL_Murder.png]]&lt;br /&gt;
! style=&amp;quot;border: 1px solid black;&amp;quot; | Murder&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | Capital&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | To maliciously commit an act resulting in the death of a sophont, with reckless indifference to their life.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | 402&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | [[File:SL_Terrorism.png]]&lt;br /&gt;
! style=&amp;quot;border: 1px solid black;&amp;quot; | &#039;&#039;&#039;Terrorism&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | Capital&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | To maliciously commit an act or take hostages with reckless indifference to life in order to provoke a state of terror in, intimidate, or otherwise compel an entity to act or abstain from acting.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | 403&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | [[File:SL_GrandSabotage.png]]&lt;br /&gt;
! style=&amp;quot;border: 1px solid black;&amp;quot; | Grand Sabogate&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | Capital&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | To maliciously commit an act that, directly or indirectly, renders a vessel or its part uninhabitable or inoperable; or, to commit an act that causes irreversible damage to High Security Areas and/or systems of a vessel.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | 404&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | [[File:SL_Decorporealisation.png]]&lt;br /&gt;
! style=&amp;quot;border: 1px solid black;&amp;quot; | &#039;&#039;&#039;Prevention of Revival&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | Capital&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | To commit an act that prevents the revival of a sophont by standard medical care following their death.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | 405&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | [[File:SL_Sedition.png]]&lt;br /&gt;
! style=&amp;quot;border: 1px solid black;&amp;quot; | Sedition&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | Capital&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | To act to overthrow a lawfully established Chain of Command or governing body without lawful or legitimate cause.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | 406&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | WIP&lt;br /&gt;
! style=&amp;quot;border: 1px solid black;&amp;quot; | Breach of Custody&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | Capital&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | To escape the custody of law enforcement while serving a legal sentence, or awaiting trial for a capital offense.&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Grand Felonies ===&lt;br /&gt;
{| style=&amp;quot;text-align:center; background-color:#9933334D; width: 95%; border: 1px solid black;&amp;quot; cellspacing=0&lt;br /&gt;
! style=&amp;quot;background-color:#993333BF; width:4%; border: 1px solid black;&amp;quot; | Code&lt;br /&gt;
! style=&amp;quot;background-color:#993333BF; width:0.1%; border: 1px solid black;&amp;quot; |&lt;br /&gt;
! style=&amp;quot;background-color:#993333BF; width:20%; border: 1px solid black;&amp;quot; | Name&lt;br /&gt;
! style=&amp;quot;background-color:#993333BF; width:12.5%; border: 1px solid black;&amp;quot; | Time&lt;br /&gt;
! style=&amp;quot;background-color:#993333BF; width:62.5%; border: 1px solid black;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px solid black;&amp;quot; | 301&lt;br /&gt;
|style= &amp;quot;border:1px solid black;&amp;quot;| [[File:SL_Manslaughter.png]]&lt;br /&gt;
|style= &amp;quot;border:1px solid black;&amp;quot;| Manslaughter&lt;br /&gt;
|style= &amp;quot;border:1px solid black;&amp;quot;| 16 minutes&lt;br /&gt;
|style= &amp;quot;border:1px solid black;&amp;quot;| To act without malice in a manner which, directly or indirectly, leads to the death of a sophont.&lt;br /&gt;
|-&lt;br /&gt;
|style= &amp;quot;border:1px solid black;&amp;quot;| 302&lt;br /&gt;
|style= &amp;quot;border:1px solid black;&amp;quot;| [[File:SL_Kidnapping.png]]&lt;br /&gt;
|style= &amp;quot;border:1px solid black;&amp;quot;| Kidnapping&lt;br /&gt;
|style= &amp;quot;border:1px solid black;&amp;quot;| 16 minutes&lt;br /&gt;
|style= &amp;quot;border:1px solid black;&amp;quot;| To unlawfully confine or restrict the free movement of an entity against its will.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border:1px solid black;&amp;quot; | 303&lt;br /&gt;
| style=&amp;quot;border:1px solid black;&amp;quot; | WIP&lt;br /&gt;
| style=&amp;quot;border:1px solid black;&amp;quot; | Grand Possession&lt;br /&gt;
| style=&amp;quot;border:1px solid black;&amp;quot; | 15-25 minutes&lt;br /&gt;
| style=&amp;quot;border:1px solid black;&amp;quot; | To be in the possession of a Category C, D, or E Controlled Armament.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border:1px solid black;&amp;quot; | 304&lt;br /&gt;
| style=&amp;quot;border:1px solid black;&amp;quot; | [[File:SL_Mindbreaking.png]]&lt;br /&gt;
| style=&amp;quot;border:1px solid black;&amp;quot; | Mindbreaking&lt;br /&gt;
| style=&amp;quot;border:1px solid black;&amp;quot; | 14 minutes&lt;br /&gt;
| style=&amp;quot;border:1px solid black;&amp;quot; | To unlawfully and maliciously rid a psionic of their powers&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border:1px solid black;&amp;quot; | 305&lt;br /&gt;
| style=&amp;quot;border:1px solid black;&amp;quot; | [[File:SL_Sabotage.png]]&lt;br /&gt;
| style=&amp;quot;border:1px solid black;&amp;quot; | Sabotage&lt;br /&gt;
| style=&amp;quot;border:1px solid black;&amp;quot; | 14 minutes&lt;br /&gt;
| style=&amp;quot;border:1px solid black;&amp;quot; | To maliciously commit an act that, directly or indirectly, hinders the operation of a vessel of its part; or, to commit an act that modifies and/or damages technology or equipment one is not authorized to access.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border:1px solid black;&amp;quot; | 306&lt;br /&gt;
| style=&amp;quot;border:1px solid black;&amp;quot; | [[File:SL_AbuseOfPower.png]]&lt;br /&gt;
| style=&amp;quot;border:1px solid black;&amp;quot; | Abuse of Power&lt;br /&gt;
| style=&amp;quot;border:1px solid black;&amp;quot; | 14 minutes&lt;br /&gt;
| style=&amp;quot;border:1px solid black;&amp;quot; | To intentionally misuse or wrongfully exercise one’s own authority, influence, or control, resulting in harm, unjust treatment, or demonstratable loss to another entity.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border:1px solid black;&amp;quot; | 307&lt;br /&gt;
| style=&amp;quot;border:1px solid black;&amp;quot; | [[File:SL_GrandTheft.png]]&lt;br /&gt;
| style=&amp;quot;border:1px solid black;&amp;quot; | Grand Larceny&lt;br /&gt;
| style=&amp;quot;border:1px solid black;&amp;quot; | 12 minutes&lt;br /&gt;
| style=&amp;quot;border:1px solid black;&amp;quot; | To deprive an entity of any Controlled Item in their lawful possession.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border:1px solid black;&amp;quot; | 308&lt;br /&gt;
| style=&amp;quot;border:1px solid black;&amp;quot; | [[File:SL_BlackMarketeering.png]]&lt;br /&gt;
| style=&amp;quot;border:1px solid black;&amp;quot; | Black Marketeering&lt;br /&gt;
| style=&amp;quot;border:1px solid black;&amp;quot; | 12 minutes&lt;br /&gt;
| style=&amp;quot;border:1px solid black;&amp;quot; | To sell, distribute, or otherwise circulate Controlled Items to unauthorized entities.&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Felonies ===&lt;br /&gt;
{| style=&amp;quot;text-align:center; background-color:#9966334D; width: 95%; border: 1px solid black;&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#996633BF; width:4%; border: 1px solid black;&amp;quot; |Code&lt;br /&gt;
! style=&amp;quot;background-color:#996633BF; width:0.1%; border: 1px solid black;&amp;quot; |&lt;br /&gt;
! style=&amp;quot;background-color:#996633BF; width:20%; border: 1px solid black;&amp;quot; |Name&lt;br /&gt;
! style=&amp;quot;background-color:#996633BF; width:12.5%; border: 1px solid black;&amp;quot; |Time&lt;br /&gt;
! style=&amp;quot;background-color:#996633BF; width:62.5%; border: 1px solid black;&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | 201&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | [[File:SL_Assault.png]]&lt;br /&gt;
! style=&amp;quot;border: 1px solid black;&amp;quot; | {{anchor|Assault}}Assault&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | 10 minutes&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | To cause physical harm or to effect unwanted physical contact on a sophont, without the apparent intent to kill them, or to threaten such actions with both capability and intent to do so.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | 202&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | [[File:SL_BreakingAndEntering.png]]&lt;br /&gt;
! style=&amp;quot;border: 1px solid black;&amp;quot; | {{anchor|Breaking and Entering}}Breaking and Entering&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | 10 minutes&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | To break and enter into a high security area where one is not authorised nor invited, with intent to commit a crime within.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | 203&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | [[File:SL_Rioting.png]]&lt;br /&gt;
! style=&amp;quot;border: 1px solid black;&amp;quot; | {{anchor|Rioting}}Rioting&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | 8 minutes&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | To partake in an unauthorised riotous, tumultuous, and disruptive public assembly that refuses to disperse after warning.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | 204&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | [[File:SL_Endangerment.png]]&lt;br /&gt;
! style=&amp;quot;border: 1px solid black;&amp;quot; | {{anchor|Endangerment}}Endangerment&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | 8 minutes&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | To recklessly abandon obligations involving the continued wellbeing and/or protection of life and property, through malpractice, action, or inaction.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | 205&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | [[File:SL_Possession.png]]&lt;br /&gt;
! style=&amp;quot;border: 1px solid black;&amp;quot; | {{anchor|Possession}}Possession&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | 5-10 minutes&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | To be in unauthorised possession of restricted items or items of particular danger. See [[Standard_Operating_Procedure#Controlled_Substances/Items|Controlled Substances/Items]], [[Standard_Operating_Procedure#Controlled_Armaments|Controlled Armaments]].&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | 206&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | [[File:SL_ObstructionOfJustice.png]]&lt;br /&gt;
! style=&amp;quot;border: 1px solid black;&amp;quot; | {{anchor|Obstruction of Justice}}Obstruction of Justice&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; |  8 minutes&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | To wilfully disobey, interfere with, or refuse a decree of the court, warrant, or arrest.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | 207&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | [[File:SL_PerjuryOrFalseReport.png]]&lt;br /&gt;
! style=&amp;quot;border: 1px solid black;&amp;quot; | {{anchor|Perjury or False Report}}Perjury or False Report&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | 6 minutes&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | To wilfully and maliciously tell an untruth either in court or in the process of making an actionable report to law enforcement.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | 208&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | [[File:SL_ContemptOfCourt.png]]&lt;br /&gt;
! style=&amp;quot;border: 1px solid black;&amp;quot; | {{anchor|Contempt of Court}}Contempt of Court&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | 6 minutes&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | To conduct oneself disruptively and disrespectfully before the court.&lt;br /&gt;
|-&lt;br /&gt;
|style= &amp;quot;border:1px solid black;&amp;quot;| 209&lt;br /&gt;
|style= &amp;quot;border:1px solid black;&amp;quot;| WIP&lt;br /&gt;
!style= &amp;quot;border:1px solid black;&amp;quot;| Identity Theft&lt;br /&gt;
|style= &amp;quot;border:1px solid black;&amp;quot;| 5 minutes&lt;br /&gt;
|style= &amp;quot;border:1px solid black;&amp;quot;| To maliciously assume the identity of an entity, such as through writing, attire, and/or speech.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Misdemeanors ===&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;text-align:center; background-color:#9999334D; width: 95%; border: 1px solid black;&amp;quot; cellspacing=0&lt;br /&gt;
! style=&amp;quot;background-color:#999933BF; width:4%; border: 1px solid black;&amp;quot; |Code&lt;br /&gt;
! style=&amp;quot;background-color:#999933BF; width:0.1%; border: 1px solid black;&amp;quot; |&lt;br /&gt;
! style=&amp;quot;background-color:#999933BF; width:20%; border: 1px solid black;&amp;quot; |Name&lt;br /&gt;
! style=&amp;quot;background-color:#999933BF; width:12.5%; border: 1px solid black;&amp;quot; |Time&lt;br /&gt;
! style=&amp;quot;background-color:#999933BF; width:62.5%; border: 1px solid black;&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | 101&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | [[File:SL_AnimalCruelty.png]]&lt;br /&gt;
! style=&amp;quot;border: 1px solid black;&amp;quot; | {{anchor|Animal Cruelty}}Animal Cruelty&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | 5 minutes&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | To inflict unnecessary suffering on a sapient being with malicious intent.&lt;br /&gt;
|-&lt;br /&gt;
|style= &amp;quot;border:1px solid black;&amp;quot;| 102&lt;br /&gt;
|style= &amp;quot;border:1px solid black;&amp;quot;| WIP&lt;br /&gt;
!style= &amp;quot;border:1px solid black;&amp;quot;| Harassment&lt;br /&gt;
|style= &amp;quot;border:1px solid black;&amp;quot;| 5 minutes&lt;br /&gt;
|style= &amp;quot;border:1px solid black;&amp;quot;| To verbally demean, humiliate, or harass an entity with malice; or maliciously spread false information amongst a population.&lt;br /&gt;
|-&lt;br /&gt;
|style= &amp;quot;border:1px solid black;&amp;quot;| 103&lt;br /&gt;
|style= &amp;quot;border:1px solid black;&amp;quot;| WIP&lt;br /&gt;
!style= &amp;quot;border:1px solid black;&amp;quot;| Vigilantism&lt;br /&gt;
|style= &amp;quot;border:1px solid black;&amp;quot;| 4 minutes&lt;br /&gt;
|style= &amp;quot;border:1px solid black;&amp;quot;| To perform the responsibility and duty of a law enforcement official without approval or due cause to act.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | 104&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | [[File:SL_Theft.png]]&lt;br /&gt;
! style=&amp;quot;border: 1px solid black;&amp;quot; | {{anchor|Theft}}Theft&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | 4 minutes&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | To deprive an entity of an item in their lawful property without consent.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | 105&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | [[File:SL_Trespass.png]]&lt;br /&gt;
! style=&amp;quot;border: 1px solid black;&amp;quot; | {{anchor|Trespass}}Trespass&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | 3 minutes&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | To enter into an area where one is not authorised nor invited.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | 106&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | [[File:SL_Vandalism.png]]&lt;br /&gt;
! style=&amp;quot;border: 1px solid black;&amp;quot; | {{anchor|Vandalism}}Vandalism&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | 3 minutes&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | To deface or superficially damage public property, or property belonging to another person.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | 107&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | [[File:SL_Hooliganism.png]]&lt;br /&gt;
! style=&amp;quot;border: 1px solid black;&amp;quot; | {{anchor|Hooliganism}}Hooliganism&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | As necessary&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | To intentionally and maliciously engage in disruptive conduct, where one refuses to cease.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Guides Menu}}&lt;/div&gt;</summary>
		<author><name>LadyDanger2743</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Space_Law&amp;diff=3718</id>
		<title>Space Law</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Space_Law&amp;diff=3718"/>
		<updated>2025-01-05T19:53:34Z</updated>

		<summary type="html">&lt;p&gt;LadyDanger2743: Added Grand Felony crime category. Adjusted multiple crime times. Removed modifier for Discriminatory Intent, and Sexual Harassment crime.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; &lt;br /&gt;
Space Law is a broad set of rules and regulations, collected and regulated by TerraGov, enacted and enforced by NanoTrasen and its [[Security Officer|Station Security]], with the oversight of [[Administrators#What_Do_Admins_Do?|CentCom]] - and, on occasion, TerraGov&#039;s Galactic Police Force. Space Law applies to all ranks and positions on stations under its jurisdiction, from the lowliest [[Passenger]] to the highest [[Captain]]; all are equal under the eyes of the Law, and all must ultimately answer to it.&lt;br /&gt;
&lt;br /&gt;
It is highly recommended to read the &#039;&#039;&#039;[[Standard Operating Procedure|Standard Operating Procedures]]&#039;&#039;&#039;. Summaries of several pertinent sections are listed below. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Standard Operating Procedure#Controlled Items|Controlled Items]]:&#039;&#039;&#039; If a member of station crew requires access to a Controlled Item for use in their job, or for regular function, they must obtain the signed and stamped approval of a relevant member of Station Command or the CO.  The latter is able to override the decisions of Station Command in this regard, however. &lt;br /&gt;
* &#039;&#039;&#039;[[Standard Operating Procedure#Sophonts and Synthetics|Sophonts &amp;amp; Synthetics]]:&#039;&#039;&#039; Sophonts are entities are able to utilize a structured language, communicate through the use of written, verbal, and/or body language (or by other means), and possess reasoning and introspection. Sophonts are legal persons, able to press charges under Space Law, and can be victims of certain crimes that specify sophont status. An entity&#039;s status as a sophont may be challenged during legal proceedings; the Defense and/or Prosecution must present evidence arguing that it meets, or does not meet, the criteria established above. The Judge will then arbitrate on the entity&#039;s status. Any synthetic, sillicon, or nonorganic entity with non-sophont status is to be considered a Synthetic. Synthetics are the property of the entity that constructs or employs them, unless otherwise stated. Damage or destruction of such Synthetics is considered vandalism of the entity&#039;s property.&lt;br /&gt;
* &#039;&#039;&#039;[[Standard Operating Procedure#Security Jurisdiction|Security Jurisdiction]]:&#039;&#039;&#039; Station law enforcement officers are bound by Space Law; they cannot operate outside of standard accessible areas, or perform searches, unless such action is allowed by either Alert Procedure or a valid warrant.&lt;br /&gt;
* &#039;&#039;&#039;[[Standard Operating Procedure#Detainment and Arrest|Detainment &amp;amp; Arrest]]:&#039;&#039;&#039; Members of law enforcement may detain sophonts under &#039;&#039;&#039;[[Standard Operating Procedure#Probable Cause|Probable Cause]]&#039;&#039;&#039; of criminal activity. These detainees must be informed of the crime they are suspected of committing, and may be moved to a secure location and/or restrained while law enforcement determine if a crime was committed. Such detention should last no longer than five minutes. Any sophont may be arrested, during which they are restrained, informed of their charges, and taken to the brig for search and processing under &#039;&#039;&#039;[[Standard Operating Procedure#Brig Procedure|Brig Procedure]]&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;[[Standard Operating Procedure#Sentencing|Sentencing]]:&#039;&#039;&#039; Any member of law enforcement is allowed to pass sentence on Misdemeanor, Felony, and Grand Felony charges. The Prosecutor is allowed to adjust such sentences, within reason.&lt;br /&gt;
* &#039;&#039;&#039;[[Standard Operating Procedure#Treatment of Prisoners|Treatment of Prisoners]]:&#039;&#039;&#039; Prisoners must be provided with food, water, clothing, free movement within the brig, adequate medical care, access to the Common and Prison radio channels, and moral, spiritual, or legal counseling if requested and available. If the brig becomes uninhabitable, prisoners must be securely and safely relocated to another area until the brig is functional once more. Prisoners sentenced to Extended Confinement have additional rights and firmer restrictions that must be upheld by law enforcement officials.&lt;br /&gt;
* &#039;&#039;&#039;[[Standard Operating Procedure#Paroles and Pardons|Paroles &amp;amp; Pardons]]:&#039;&#039;&#039; Parole may be offered under the discretion of the Warden, Head of Security, or CO. A parole hearing requires only a Judge, as discussed within Trial Procedure. Pardons may be issued by the arresting officer, the Judge of a trial, by the Warden (to those within the permanent brig), or by the CO, when deemed in the best interest of the crew or vessel, or when the circumstances of the crime warrant suspension of sentence.&lt;br /&gt;
* &#039;&#039;&#039;[[Standard Operating Procedure#Pressing Charges|Pressing Charges]]:&#039;&#039;&#039; Any sophont may press charges against any other sophont. Individuals may only be charged with a crime if it can be proveny beyond reasonable doubt that they have committed the crime.&lt;br /&gt;
* &#039;&#039;&#039;[[Standard Operating Procedure#Trial Procedure|Trial Procedure]]:&#039;&#039;&#039; A criminal trial’s Judge must be, in sequential order: The Chief Justice, the Court Clerk, an impartial member of Justice or Station Command, or the Warden. The Prosecution should ideally be the Prosecutor, or an available member of Station Command or Station Security in that order. The Defense should ideally be a member of the Justice department assigned to the defendant, though they are allowed to represent themselves if they wish. If insufficient crew are available, the Judge is fully authorized and strongly encouraged to pass a sentence of Extended Confinement until a proper trial can be held.&lt;br /&gt;
* &#039;&#039;&#039;[[Alert Procedure]]:&#039;&#039;&#039; Codes Blue, Red, Gamma, and Delta suspend the right to individual privacy, allowing warrantless search. The latter three codes allow for departmental raids, and the latter two place the station in martial law. These codes also authorize Security to carry progressively more advanced firearms, and loosen &#039;&#039;&#039;[[Standard Operating Procedure#Rules of Engagement|Rules of Engagement]]&#039;&#039;&#039; regarding their use.&lt;br /&gt;
&lt;br /&gt;
=== Crime Codes Quick Reference ===&lt;br /&gt;
Use this to quickly find the Crime Code Numbers.&lt;br /&gt;
&lt;br /&gt;
Crime codes are made up of Category Codes (_xx), which are a collection of similar crimes on a line for ease of use, prefixed by the Severity Number (X__). They are also organized from highest time to lowest time. &lt;br /&gt;
&lt;br /&gt;
{| style=&#039;text-align:center; border:solid 1px black&#039; cellspacing=0&lt;br /&gt;
! style=&amp;quot;border: 1px solid black; width:5%&amp;quot; | Code&lt;br /&gt;
! style=&#039;background-color:#999933BF; border: 1px solid black; width:23.75%&#039; | 1XX - Misdemeanor&lt;br /&gt;
! style=&#039;background-color:#996633BF; border: 1px solid black; width:23.75%&#039; | 2XX - Felony&lt;br /&gt;
! style=&#039;background-color:#993333BF; border: 1px solid black; width:23.75%&#039; | 3XX- Grand Felony&lt;br /&gt;
! style=&amp;quot;background-color:#990033BF; border: 1px solid black; width:23.75%&amp;quot; | 4XX - Capital&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;border: 1px solid black;&amp;quot; | 01&lt;br /&gt;
|style=&#039;background:#9999334D; border: 1px solid black;&#039; | Animal Cruelty&lt;br /&gt;
|style=&#039;background:#9966334D; border: 1px solid black;&#039; | Assault&lt;br /&gt;
|style=&#039;background:#9933334D; border: 1px solid black;&#039; | Manslaughter&lt;br /&gt;
| style=&amp;quot;background:#9900334D; border: 1px solid black;&amp;quot; | Murder&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;border: 1px solid black;&amp;quot; | 02&lt;br /&gt;
|style=&#039;background:#9999334D; border: 1px solid black;&#039; | Harassment&lt;br /&gt;
|style=&#039;background:#9966334D; border: 1px solid black;&#039; | Breaking and Entering&lt;br /&gt;
|style=&#039;background:#9933334D; border: 1px solid black;&#039;| Kidnapping&lt;br /&gt;
| style=&amp;quot;background:#9900334D; border: 1px solid black;&amp;quot; | Terrorism&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;border: 1px solid black;&amp;quot; | 03&lt;br /&gt;
|style=&#039;background:#9999334D; border: 1px solid black;&#039; | Vigilantism&lt;br /&gt;
|style=&#039;background:#9966334D; border: 1px solid black;&#039; | Rioting&lt;br /&gt;
|style=&#039;background:#9933334D; border: 1px solid black;&#039; |  Grand Possession&lt;br /&gt;
| style=&amp;quot;background:#9900334D; border: 1px solid black;&amp;quot; | Grand Sabotage&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;border: 1px solid black;&amp;quot; | 04&lt;br /&gt;
|style=&#039;background:#9999334D; border: 1px solid black;&#039; | Petty Larceny&lt;br /&gt;
|style=&#039;background:#9966334D; border: 1px solid black;&#039; | Endangerment&lt;br /&gt;
|style=&#039;background:#9933334D; border: 1px solid black&#039; | Mindbreaking&lt;br /&gt;
| style=&amp;quot;background:#9900334D; border: 1px solid black;&amp;quot; | Prevention of Revival&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;border: 1px solid black;&amp;quot; | 05&lt;br /&gt;
|style=&#039;background:#9999334D; border: 1px solid black;&#039; | Trespass&lt;br /&gt;
|style=&#039;background:#9966334D; border: 1px solid black;&#039; | Possession&lt;br /&gt;
|style=&#039;background:#9933334D; border: 1px solid black;&#039; | Sabotage&lt;br /&gt;
| style=&amp;quot;background:#9900334D; border: 1px solid black;&amp;quot; | Breach of Custody&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;border: 1px solid black;&amp;quot; | 06&lt;br /&gt;
|style=&#039;background:#9999334D; border: 1px solid black;&#039; | Vandalism&lt;br /&gt;
|style=&#039;background:#9966334D; border: 1px solid black;&#039; | Obstruction of Justice&lt;br /&gt;
|style=&#039;background:#9933334D; border: 1px solid black;&#039; | Abuse of Power&lt;br /&gt;
| style=&amp;quot;background:#9900334D; border: 1px solid black;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;border: 1px solid black;&amp;quot; | 07&lt;br /&gt;
|style=&#039;background:#9999334D; border: 1px solid black;&#039; | Hooliganism&lt;br /&gt;
|style=&#039;background:#9966334D; border: 1px solid black;&#039; | Perjury&lt;br /&gt;
|style=&#039;background:#9933334D; border: 1px solid black;&#039; | Grand Larceny&lt;br /&gt;
| style=&amp;quot;background:#9900334D; border: 1px solid black;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;border: 1px solid black;&amp;quot; | 08&lt;br /&gt;
|style=&#039;background:#9999334D; border: 1px solid black;&#039; | &lt;br /&gt;
|style=&#039;background:#9966334D; border: 1px solid black;&#039; | Contempt of Court&lt;br /&gt;
|style=&#039;background:#9933334D; border: 1px solid black;&#039; | Black Marketeering&lt;br /&gt;
| style=&amp;quot;background:#9900334D; border: 1px solid black;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;border: 1px solid black;&amp;quot; | 09&lt;br /&gt;
|style=&#039;background:#9999334D; border: 1px solid black;&#039; | &lt;br /&gt;
|style=&#039;background:#9966334D; border: 1px solid black;&#039; | Identity Theft&lt;br /&gt;
|style=&amp;quot;background:#9933334D; border: 1px solid black;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;background:#9900334D; border: 1px solid black;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Sentences ==&lt;br /&gt;
=== Capital ===&lt;br /&gt;
Capital Sentences are organized in order of severity, with the least severe last. Execution should be utilized as an &#039;&#039;&#039;absolute last resort,&#039;&#039;&#039;  for criminals whose crimes are extraordinarily cruel, or who prove impossible to confine through less restrictive means. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Execution:&#039;&#039;&#039; Termination of the convict&#039;s life.&lt;br /&gt;
** Whenever any execution is performed, for any reason, a general announcement must be made stating who was executed, and for what reason. &lt;br /&gt;
** The convict may either face execution by firing squad, by lethal electrocution, by being ejected from the station via an airlock (being &amp;quot;spaced&amp;quot;), or by a method of their choosing, at the Judge&#039;s sole discretion.&lt;br /&gt;
** If recoverable, their remains must either be cremated, processed via the biomass reclaimer, or stored in the morgue.&lt;br /&gt;
* &#039;&#039;&#039;Decorporealization:&#039;&#039;&#039; Stripping the convict&#039;s mind from their body into a more restrictive form, such as a cyborg or soul gem.&lt;br /&gt;
* &#039;&#039;&#039;Preservative Stasis:&#039;&#039;&#039; Relocation of the convict into a morgue or similar controlled and regulated environment until one&#039;s sentence is concluded, or until the legal system can accomodate the convict. &lt;br /&gt;
* &#039;&#039;&#039;Exfiltration:&#039;&#039;&#039; Immediate retrieval of the convict via a CentComm or GALPOL prison transport.&lt;br /&gt;
** The prisoner may be held within the permanent brig until the transport arrives.&lt;br /&gt;
** If transport cannot be arranged, default to other capital sentences. &lt;br /&gt;
* &#039;&#039;&#039;Extended Confinement:&#039;&#039;&#039; Placing the convict into the Permanent Brig until the end of the shift, where they are to be transported to Central Command for processing. &lt;br /&gt;
** The convict has the same rights as any other prisoner within the Permanent Brig, whether they arrived by transport or were sentenced to Extended Confinement.&lt;br /&gt;
:&amp;lt;!--                      --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Standard ===&lt;br /&gt;
:*&#039;&#039;&#039;Brigging&#039;&#039;&#039;: Placing the convict into a temporary holding cell.&lt;br /&gt;
&amp;lt;!--                      --&amp;gt;&lt;br /&gt;
:*&#039;&#039;&#039;Catch &amp;amp; Release&#039;&#039;&#039;: Taking the convict to Security, processing them, searching them, and then releasing them.&lt;br /&gt;
&amp;lt;!--                      --&amp;gt;&lt;br /&gt;
:*&#039;&#039;&#039;Demotion&#039;&#039;&#039;: Downgrading the convict’s employment contract and revoking their access accordingly, with permission from or when ordered by the convict’s head of department. May be applied when the convict has committed a crime relating to their employment within their department or with NanoTrasen as a whole.&lt;br /&gt;
&amp;lt;!--                      --&amp;gt;&lt;br /&gt;
:*&#039;&#039;&#039;Licence restriction&#039;&#039;&#039;: Downgrading or suspending the convict’s armament licence and confiscating possessions accordingly. May be applied when the convict is guilty of possession or a crime involving a weapon they were lawfully permitted to carry.&lt;br /&gt;
&amp;lt;!--                      --&amp;gt;&lt;br /&gt;
:*&#039;&#039;&#039;Mindbreaking&#039;&#039;&#039;: Removal of the convict’s psionic power by use of mindbreaker toxin or any other means. May be applied when the convict is guilty of a crime in which they use psionics.&lt;br /&gt;
&lt;br /&gt;
== Crime Modifiers ==&lt;br /&gt;
Sentencing modifiers are to be applied by the sentencing officer, judge, or arbiter. Aggravating modifiers may not extend a sentence beyond the specified limit, while extenuating modifiers may not reduce a sentence below the specified limit.&lt;br /&gt;
&lt;br /&gt;
=== Aggravating ===&lt;br /&gt;
:*&#039;&#039;&#039;Solicitation&#039;&#039;&#039;&lt;br /&gt;
:**Any sophont found guilty of encouraging, bribing, requesting, or instructing someone to commit a crime, with the intent that the sophont being solicited commit the crime, will receive for the crimes they solicited in full.&lt;br /&gt;
:*&#039;&#039;&#039;Accessory&#039;&#039;&#039;&lt;br /&gt;
:**Any sophont found guilty of assisting in the commission of a crime, without participating in the crime itself, knowing that a crime will be, has been, or is being committed, will receive the sentence for the crimes in which they took part in full.&lt;br /&gt;
:*&#039;&#039;&#039;Attempts&#039;&#039;&#039;&lt;br /&gt;
:**Any sophont found guilty of attempting to commit a crime, with the intent to carry out that crime, will receive the sentence for the crimes they attempted in full.&lt;br /&gt;
:*&#039;&#039;&#039;Conspiracy&#039;&#039;&#039;&lt;br /&gt;
:**Any sophont found guilty of planning to commit a crime, with the intent to carry out that crime eventually, and having committed an overt act pursuant to that end, will receive the sentence for the crimes they conspired towards in full.&lt;br /&gt;
:*&#039;&#039;&#039;Deadly weapon&#039;&#039;&#039;&lt;br /&gt;
:**Any sophont found guilty of committing a crime, utilising any object used offensively for the purpose of inflicting mortal or great bodily harm, will receive an additional modifier of, at most, +50% of the original sentence.&lt;br /&gt;
:*&#039;&#039;&#039;Aggravation&#039;&#039;&#039;&lt;br /&gt;
:**Any sophont found guilty of committing a crime with reckless abandon, evident signs of lack of regret or remorse, or blatant disregard for potential collateral damage, will receive an additional modifier of, at most, +50% of the original sentence.&lt;br /&gt;
:*&#039;&#039;&#039;Recidivism&#039;&#039;&#039;&lt;br /&gt;
:**Any sophont convicted of the same criminal charge multiple times within one shift will receive an additional modifier of, at most, +100% of the original sentence. &#039;&#039;&#039;OOC NOTE: If a character is sexually harassing another character, or being bigoted, in a way that breaks Server Rules A1 or A2, you are allowed to summarily execute them. Please contact admins via AHelp if such an incident occurs.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
=== Extenuating ===&lt;br /&gt;
:*&#039;&#039;&#039;Cooperation&#039;&#039;&#039;&lt;br /&gt;
:**Any sophont who shares actionable intelligence with the authorities, turns oneself in, testifies against accomplices, confesses to their crime, or otherwise aids the prosecution, may have their sentence reduced to no less than 50% of the original sentence.&lt;br /&gt;
:*&#039;&#039;&#039;Dire Emergency&#039;&#039;&#039;&lt;br /&gt;
:**Any sophont found to have committed a crime in the process of absolutely necessary and reasonable actions, taken with the intent to resolve or mitigate the effects of a dire emergency on one’s vessel or habitat, may have their sentence reduced by any amount, or completely waived.&lt;br /&gt;
:*&#039;&#039;&#039;Self-Defence&#039;&#039;&#039;&lt;br /&gt;
:**Any sophont found to have committed a crime or crimes in protection of oneself or another, and only to the necessary extent to avert a direct and imminent threat to the health and life of innocent persons, may have their sentence reduced by any amount, or completely waived.&lt;br /&gt;
:*&#039;&#039;&#039;Good Behavior&#039;&#039;&#039;&lt;br /&gt;
:**Any convict who peacefully complies with the authorities, displays clear signs of remorse concerning the committed crime, and/or conducts themselves peacefully while imprisoned, may be paroled as outlined in the Standard Operating Procedures.&lt;br /&gt;
&lt;br /&gt;
== Crimes ==&lt;br /&gt;
=== Capital Crimes ===&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;text-align:center; background-color:#9900334D; width: 95%; border: 1px solid black;&amp;quot; cellspacing=0&lt;br /&gt;
! style=&amp;quot;background-color:#990033BF; width:4%; border: 1px solid black;&amp;quot; |Code&lt;br /&gt;
! style=&amp;quot;background-color:#990033BF; width:0.1%; border: 1px solid black;&amp;quot; |&lt;br /&gt;
! style=&amp;quot;background-color:#990033BF; width:20%; border: 1px solid black;&amp;quot; |Name&lt;br /&gt;
! style=&amp;quot;background-color:#990033BF; width:12.5%; border: 1px solid black;&amp;quot; |Time&lt;br /&gt;
! style=&amp;quot;background-color:#990033BF; width:62.5%; border: 1px solid black;&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | 401&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | [[File:SL_Murder.png]]&lt;br /&gt;
! style=&amp;quot;border: 1px solid black;&amp;quot; | Murder&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | Capital&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | To maliciously commit an act resulting in the death of a sophont, with reckless indifference to their life.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | 402&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | [[File:SL_Terrorism.png]]&lt;br /&gt;
! style=&amp;quot;border: 1px solid black;&amp;quot; | &#039;&#039;&#039;Terrorism&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | Capital&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | To maliciously commit an act or take hostages with reckless indifference to life in order to provoke a state of terror in, intimidate, or otherwise compel an entity to act or abstain from acting.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | 403&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | [[File:SL_GrandSabotage.png]]&lt;br /&gt;
! style=&amp;quot;border: 1px solid black;&amp;quot; | Grand Sabogate&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | Capital&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | To maliciously commit an act that, directly or indirectly, renders a vessel or its part uninhabitable or inoperable; or, to commit an act that causes irreversible damage to High Security Areas and/or systems of a vessel.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | 404&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | [[File:SL_Decorporealisation.png]]&lt;br /&gt;
! style=&amp;quot;border: 1px solid black;&amp;quot; | &#039;&#039;&#039;Prevention of Revival&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | Capital&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | To commit an act that prevents the revival of a sophont by standard medical care following their death.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | 405&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | [[File:SL_Sedition.png]]&lt;br /&gt;
! style=&amp;quot;border: 1px solid black;&amp;quot; | Sedition&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | Capital&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | To act to overthrow a lawfully established Chain of Command or governing body without lawful or legitimate cause.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | 406&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | WIP&lt;br /&gt;
! style=&amp;quot;border: 1px solid black;&amp;quot; | Breach of Custody&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | Capital&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | To escape the custody of law enforcement while serving a legal sentence, or awaiting trial for a capital offense.&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Grand Felonies ===&lt;br /&gt;
{| style=&amp;quot;text-align:center; background-color:#9933334D; width: 95%; border: 1px solid black;&amp;quot; cellspacing=0&lt;br /&gt;
! style=&amp;quot;background-color:#993333BF; width:4%; border: 1px solid black;&amp;quot; | Code&lt;br /&gt;
! style=&amp;quot;background-color:#993333BF; width:0.1%; border: 1px solid black;&amp;quot; |&lt;br /&gt;
! style=&amp;quot;background-color:#993333BF; width:20%; border: 1px solid black;&amp;quot; | Name&lt;br /&gt;
! style=&amp;quot;background-color:#993333BF; width:12.5%; border: 1px solid black;&amp;quot; | Time&lt;br /&gt;
! style=&amp;quot;background-color:#993333BF; width:62.5%; border: 1px solid black;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px solid black;&amp;quot; | 301&lt;br /&gt;
|style= &amp;quot;border:1px solid black;&amp;quot;| [[File:SL_Manslaughter.png]]&lt;br /&gt;
|style= &amp;quot;border:1px solid black;&amp;quot;| Manslaughter&lt;br /&gt;
|style= &amp;quot;border:1px solid black;&amp;quot;| 16 minutes&lt;br /&gt;
|style= &amp;quot;border:1px solid black;&amp;quot;| To act without malice in a manner which, directly or indirectly, leads to the death of a sophont.&lt;br /&gt;
|-&lt;br /&gt;
|style= &amp;quot;border:1px solid black;&amp;quot;| 302&lt;br /&gt;
|style= &amp;quot;border:1px solid black;&amp;quot;| [[File:SL_Kidnapping.png]]&lt;br /&gt;
|style= &amp;quot;border:1px solid black;&amp;quot;| Kidnapping&lt;br /&gt;
|style= &amp;quot;border:1px solid black;&amp;quot;| 16 minutes&lt;br /&gt;
|style= &amp;quot;border:1px solid black;&amp;quot;| To unlawfully confine or restrict the free movement of an entity against its will.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border:1px solid black;&amp;quot; | 303&lt;br /&gt;
| style=&amp;quot;border:1px solid black;&amp;quot; | WIP&lt;br /&gt;
| style=&amp;quot;border:1px solid black;&amp;quot; | Grand Possession&lt;br /&gt;
| style=&amp;quot;border:1px solid black;&amp;quot; | 15-25 minutes&lt;br /&gt;
| style=&amp;quot;border:1px solid black;&amp;quot; | To be in the possession of a Category C, D, or E Controlled Armament.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border:1px solid black;&amp;quot; | 304&lt;br /&gt;
| style=&amp;quot;border:1px solid black;&amp;quot; | [[File:SL_Mindbreaking.png]]&lt;br /&gt;
| style=&amp;quot;border:1px solid black;&amp;quot; | Mindbreaking&lt;br /&gt;
| style=&amp;quot;border:1px solid black;&amp;quot; | 14 minutes&lt;br /&gt;
| style=&amp;quot;border:1px solid black;&amp;quot; | To unlawfully and maliciously rid a psionic of their powers&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border:1px solid black;&amp;quot; | 305&lt;br /&gt;
| style=&amp;quot;border:1px solid black;&amp;quot; | [[File:SL_Sabotage.png]]&lt;br /&gt;
| style=&amp;quot;border:1px solid black;&amp;quot; | Sabotage&lt;br /&gt;
| style=&amp;quot;border:1px solid black;&amp;quot; | 14 minutes&lt;br /&gt;
| style=&amp;quot;border:1px solid black;&amp;quot; | To maliciously commit an act that, directly or indirectly, hinders the operation of a vessel of its part; or, to commit an act that modifies and/or damages technology or equipment one is not authorized to access.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border:1px solid black;&amp;quot; | 306&lt;br /&gt;
| style=&amp;quot;border:1px solid black;&amp;quot; | [[File:SL_AbuseOfPower.png]]&lt;br /&gt;
| style=&amp;quot;border:1px solid black;&amp;quot; | Abuse of Power&lt;br /&gt;
| style=&amp;quot;border:1px solid black;&amp;quot; | 14 minutes&lt;br /&gt;
| style=&amp;quot;border:1px solid black;&amp;quot; | To intentionally misuse or wrongfully exercise one’s own authority, influence, or control, resulting in harm, unjust treatment, or demonstratable loss to another entity.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border:1px solid black;&amp;quot; | 307&lt;br /&gt;
| style=&amp;quot;border:1px solid black;&amp;quot; | [[File:SL_GrandTheft.png]]&lt;br /&gt;
| style=&amp;quot;border:1px solid black;&amp;quot; | Grand Larceny&lt;br /&gt;
| style=&amp;quot;border:1px solid black;&amp;quot; | 12 minutes&lt;br /&gt;
| style=&amp;quot;border:1px solid black;&amp;quot; | To deprive an entity of any Controlled Item in their lawful possession.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border:1px solid black;&amp;quot; | 308&lt;br /&gt;
| style=&amp;quot;border:1px solid black;&amp;quot; | [[File:SL_BlackMarketeering.png]]&lt;br /&gt;
| style=&amp;quot;border:1px solid black;&amp;quot; | Black Marketeering&lt;br /&gt;
| style=&amp;quot;border:1px solid black;&amp;quot; | 12 minutes&lt;br /&gt;
| style=&amp;quot;border:1px solid black;&amp;quot; | To sell, distribute, or otherwise circulate Controlled Items to unauthorized entities.&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Felonies ===&lt;br /&gt;
{| style=&amp;quot;text-align:center; background-color:#9966334D; width: 95%; border: 1px solid black;&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#996633BF; width:4%; border: 1px solid black;&amp;quot; |Code&lt;br /&gt;
! style=&amp;quot;background-color:#996633BF; width:0.1%; border: 1px solid black;&amp;quot; |&lt;br /&gt;
! style=&amp;quot;background-color:#996633BF; width:20%; border: 1px solid black;&amp;quot; |Name&lt;br /&gt;
! style=&amp;quot;background-color:#996633BF; width:12.5%; border: 1px solid black;&amp;quot; |Time&lt;br /&gt;
! style=&amp;quot;background-color:#996633BF; width:62.5%; border: 1px solid black;&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | 201&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | [[File:SL_Assault.png]]&lt;br /&gt;
! style=&amp;quot;border: 1px solid black;&amp;quot; | {{anchor|Assault}}Assault&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | 10 minutes&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | To cause physical harm or to effect unwanted physical contact on a sophont, without the apparent intent to kill them, or to threaten such actions with both capability and intent to do so.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | 202&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | [[File:SL_BreakingAndEntering.png]]&lt;br /&gt;
! style=&amp;quot;border: 1px solid black;&amp;quot; | {{anchor|Breaking and Entering}}Breaking and Entering&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | 10 minutes&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | To break and enter into a high security area where one is not authorised nor invited, with intent to commit a crime within.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | 203&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | [[File:SL_Rioting.png]]&lt;br /&gt;
! style=&amp;quot;border: 1px solid black;&amp;quot; | {{anchor|Rioting}}Rioting&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | 8 minutes&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | To partake in an unauthorised riotous, tumultuous, and disruptive public assembly that refuses to disperse after warning.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | 204&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | [[File:SL_Endangerment.png]]&lt;br /&gt;
! style=&amp;quot;border: 1px solid black;&amp;quot; | {{anchor|Endangerment}}Endangerment&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | 8 minutes&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | To recklessly abandon obligations involving the continued wellbeing and/or protection of life and property, through malpractice, action, or inaction.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | 205&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | [[File:SL_Possession.png]]&lt;br /&gt;
! style=&amp;quot;border: 1px solid black;&amp;quot; | {{anchor|Possession}}Possession&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | 5-10 minutes&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | To be in unauthorised possession of restricted items or items of particular danger. See [[Standard_Operating_Procedure#Controlled_Substances/Items|Controlled Substances/Items]], [[Standard_Operating_Procedure#Controlled_Armaments|Controlled Armaments]].&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | 206&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | [[File:SL_ObstructionOfJustice.png]]&lt;br /&gt;
! style=&amp;quot;border: 1px solid black;&amp;quot; | {{anchor|Obstruction of Justice}}Obstruction of Justice&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; |  8 minutes&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | To wilfully disobey, interfere with, or refuse a decree of the court, warrant, or arrest.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | 207&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | [[File:SL_PerjuryOrFalseReport.png]]&lt;br /&gt;
! style=&amp;quot;border: 1px solid black;&amp;quot; | {{anchor|Perjury or False Report}}Perjury or False Report&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | 6 minutes&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | To wilfully and maliciously tell an untruth either in court or in the process of making an actionable report to law enforcement.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | 208&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | [[File:SL_ContemptOfCourt.png]]&lt;br /&gt;
! style=&amp;quot;border: 1px solid black;&amp;quot; | {{anchor|Contempt of Court}}Contempt of Court&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | 6 minutes&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | To conduct oneself disruptively and disrespectfully before the court.&lt;br /&gt;
|-&lt;br /&gt;
|style= &amp;quot;border:1px solid black;&amp;quot;| 209&lt;br /&gt;
|style= &amp;quot;border:1px solid black;&amp;quot;| WIP&lt;br /&gt;
!style= &amp;quot;border:1px solid black;&amp;quot;| Identity Theft&lt;br /&gt;
|style= &amp;quot;border:1px solid black;&amp;quot;| 5 minutes&lt;br /&gt;
|style= &amp;quot;border:1px solid black;&amp;quot;| To maliciously assume the identity of a member of a vessel&#039;s crew, or of a member of a corporate entity, such as through writing, attire, and/or speech.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Misdemeanors ===&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;text-align:center; background-color:#9999334D; width: 95%; border: 1px solid black;&amp;quot; cellspacing=0&lt;br /&gt;
! style=&amp;quot;background-color:#999933BF; width:4%; border: 1px solid black;&amp;quot; |Code&lt;br /&gt;
! style=&amp;quot;background-color:#999933BF; width:0.1%; border: 1px solid black;&amp;quot; |&lt;br /&gt;
! style=&amp;quot;background-color:#999933BF; width:20%; border: 1px solid black;&amp;quot; |Name&lt;br /&gt;
! style=&amp;quot;background-color:#999933BF; width:12.5%; border: 1px solid black;&amp;quot; |Time&lt;br /&gt;
! style=&amp;quot;background-color:#999933BF; width:62.5%; border: 1px solid black;&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | 101&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | [[File:SL_AnimalCruelty.png]]&lt;br /&gt;
! style=&amp;quot;border: 1px solid black;&amp;quot; | {{anchor|Animal Cruelty}}Animal Cruelty&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | 5 minutes&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | To inflict unnecessary suffering on a sapient being with malicious intent.&lt;br /&gt;
|-&lt;br /&gt;
|style= &amp;quot;border:1px solid black;&amp;quot;| 102&lt;br /&gt;
|style= &amp;quot;border:1px solid black;&amp;quot;| WIP&lt;br /&gt;
!style= &amp;quot;border:1px solid black;&amp;quot;| Harassment&lt;br /&gt;
|style= &amp;quot;border:1px solid black;&amp;quot;| 5 minutes&lt;br /&gt;
|style= &amp;quot;border:1px solid black;&amp;quot;| To verbally demean, humiliate, or harass an entity with malice; or maliciously spread false information amongst a population.&lt;br /&gt;
|-&lt;br /&gt;
|style= &amp;quot;border:1px solid black;&amp;quot;| 103&lt;br /&gt;
|style= &amp;quot;border:1px solid black;&amp;quot;| WIP&lt;br /&gt;
!style= &amp;quot;border:1px solid black;&amp;quot;| Vigilantism&lt;br /&gt;
|style= &amp;quot;border:1px solid black;&amp;quot;| 4 minutes&lt;br /&gt;
|style= &amp;quot;border:1px solid black;&amp;quot;| To perform the responsibility and duty of a law enforcement official without approval or due cause to act.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | 104&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | [[File:SL_Theft.png]]&lt;br /&gt;
! style=&amp;quot;border: 1px solid black;&amp;quot; | {{anchor|Theft}}Theft&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | 4 minutes&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | To deprive an entity of an item in their lawful property without consent.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | 105&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | [[File:SL_Trespass.png]]&lt;br /&gt;
! style=&amp;quot;border: 1px solid black;&amp;quot; | {{anchor|Trespass}}Trespass&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | 3 minutes&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | To enter into an area where one is not authorised nor invited.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | 106&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | [[File:SL_Vandalism.png]]&lt;br /&gt;
! style=&amp;quot;border: 1px solid black;&amp;quot; | {{anchor|Vandalism}}Vandalism&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | 3 minutes&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | To deface or superficially damage public property, or property belonging to another person.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | 107&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | [[File:SL_Hooliganism.png]]&lt;br /&gt;
! style=&amp;quot;border: 1px solid black;&amp;quot; | {{anchor|Hooliganism}}Hooliganism&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | As necessary&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | To intentionally and maliciously engage in disruptive conduct, where one refuses to cease.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Guides Menu}}&lt;/div&gt;</summary>
		<author><name>LadyDanger2743</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Space_Law&amp;diff=3717</id>
		<title>Space Law</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Space_Law&amp;diff=3717"/>
		<updated>2025-01-04T00:12:20Z</updated>

		<summary type="html">&lt;p&gt;LadyDanger2743: Began update to Space Law. Added summaries to several parts of the opening clause.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; &lt;br /&gt;
Space Law is a broad set of rules and regulations, collected and regulated by TerraGov, enacted and enforced by NanoTrasen and its [[Security Officer|Station Security]], with the oversight of [[Administrators#What_Do_Admins_Do?|CentCom]] - and, on occasion, TerraGov&#039;s Galactic Police Force. Space Law applies to all ranks and positions on stations under its jurisdiction, from the lowliest [[Passenger]] to the highest [[Captain]]; all are equal under the eyes of the Law, and all must ultimately answer to it.&lt;br /&gt;
&lt;br /&gt;
It is highly recommended to read the &#039;&#039;&#039;[[Standard Operating Procedure|Standard Operating Procedures]]&#039;&#039;&#039;. Summaries of several pertinent sections are listed below. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Controlled Items:&#039;&#039;&#039; If a member of station crew requires access to a Controlled Item for use in their job, or for regular function, they must obtain the signed and stamped approval of a relevant member of Station Command or the CO.  The latter is able to override the decisions of Station Command in this regard, however. &lt;br /&gt;
* &#039;&#039;&#039;Security Jurisdiction:&#039;&#039;&#039; Station law enforcement officers are bound by Space Law; they cannot operate outside of standard accessible areas, or perform searches, unless such action is allowed by either Alert Procedure or a valid warrant.&lt;br /&gt;
* &#039;&#039;&#039;Pressing Charges:&#039;&#039;&#039; Any sophont may press charges against any other sophont. Individuals may only be charged with a crime if it can be proveny beyond reasonable doubt that they have committed the crime. &lt;br /&gt;
* &#039;&#039;&#039;Detaiment &amp;amp; Arrest:&#039;&#039;&#039; Members of law enforcement may detain sophonts under &#039;&#039;&#039;Probable Cause&#039;&#039;&#039; of criminal activity. These detainees must be informed of the crime they are suspected of committing, and may be moved to a secure location and/or restrained while law enforcement determine if a crime was committed. Such detention should last no longer than five minutes. Any sophont may be arrested, during which they are restrained, informed of their charges, and taken to the brig for search and processing under &#039;&#039;&#039;Brig Procedure&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Treatment of Prisoners:&#039;&#039;&#039; Prisoners must be provided with food, water, clothing, free movement within the brig, adequate medical care, access to the Common and Prison radio channels, and moral, spiritual, or legal counseling if requested and available. If the brig becomes uninhabitable, prisoners must be securely and safely relocated to another area until the brig is functional once more. Prisoners sentenced to Extended Confinement have additional rights and firmer restrictions that must be upheld by law enforcement officials. &lt;br /&gt;
* &#039;&#039;&#039;Sentencing:&#039;&#039;&#039; Any member of law enforcement is allowed to pass sentence on Misdemeanor, Felony, and Grand Felony charges. The Prosecutor is allowed to adjust such sentences, within reason.&lt;br /&gt;
* &#039;&#039;&#039;Paroles &amp;amp; Pardons:&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Trial Procedure&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Alert Procedure&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Sophonts &amp;amp; Synthetics:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Crime Codes Quick Reference ===&lt;br /&gt;
Use this to quickly find the Crime Code Numbers.&lt;br /&gt;
&lt;br /&gt;
Crime codes are made up of Category Codes (_xx), which are a collection of similar crimes on a line for ease of use, prefixed by the Severity Number (X__). They are also organized from highest time to lowest time. &lt;br /&gt;
&lt;br /&gt;
{| style=&#039;text-align:center; border:solid 1px black&#039; cellspacing=0&lt;br /&gt;
! style=&amp;quot;border: 1px solid black; width:5%&amp;quot; | Code&lt;br /&gt;
! style=&#039;background-color:#999933BF; border: 1px solid black; width:31.5%&#039; | 1XX - Misdemeanour&lt;br /&gt;
! style=&#039;background-color:#996633BF; border: 1px solid black; width:31.5%&#039; | 2XX - Felony&lt;br /&gt;
! style=&#039;background-color:#993333BF; border: 1px solid black; width:31.5%&#039; | 3XX - Capital&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;border: 1px solid black;&amp;quot; | 01&lt;br /&gt;
|style=&#039;background:#9999334D; border: 1px solid black;&#039; | [[#Animal Cruelty|Animal Cruelty]]&lt;br /&gt;
|style=&#039;background:#9966334D; border: 1px solid black;&#039; | [[#Manslaughter|Manslaughter]]&lt;br /&gt;
|style=&#039;background:#9933334D; border: 1px solid black;&#039; | [[#Murder|Murder]]&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;border: 1px solid black;&amp;quot; | 02&lt;br /&gt;
|style=&#039;background:#9999334D; border: 1px solid black;&#039; | [[#Theft|Theft]]&lt;br /&gt;
|style=&#039;background:#9966334D; border: 1px solid black;&#039; | [[#Grand Theft|Grand Theft]]&lt;br /&gt;
|style=&#039;background:#9933334D; border: 1px solid black;&#039; | &lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;border: 1px solid black;&amp;quot; | 03&lt;br /&gt;
|style=&#039;background:#9999334D; border: 1px solid black;&#039; | &lt;br /&gt;
|style=&#039;background:#9966334D; border: 1px solid black;&#039; | [[#Black Marketeering|Black Marketeering]]&lt;br /&gt;
|style=&#039;background:#9933334D; border: 1px solid black;&#039; | [[#Terrorism|Terrorism]]&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;border: 1px solid black;&amp;quot; | 04&lt;br /&gt;
|style=&#039;background:#9999334D; border: 1px solid black;&#039; | &lt;br /&gt;
|style=&#039;background:#9966334D; border: 1px solid black;&#039; | [[#Sabotage|Sabotage]]&lt;br /&gt;
|style=&#039;background:#9933334D; border: 1px solid black;&#039; | [[#Grand Sabotage|Grand Sabotage]]&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;border: 1px solid black;&amp;quot; | 05&lt;br /&gt;
|style=&#039;background:#9999334D; border: 1px solid black;&#039; | &lt;br /&gt;
|style=&#039;background:#9966334D; border: 1px solid black;&#039; | [[#Mindbreaking|Mindbreaking]]&lt;br /&gt;
|style=&#039;background:#9933334D; border: 1px solid black;&#039; | [[#Decorporealisation|Decorporealisation]]&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;border: 1px solid black;&amp;quot; | 06&lt;br /&gt;
|style=&#039;background:#9999334D; border: 1px solid black;&#039; | &lt;br /&gt;
|style=&#039;background:#9966334D; border: 1px solid black;&#039; | [[#Assault|Assault]]&lt;br /&gt;
|style=&#039;background:#9933334D; border: 1px solid black;&#039; | &lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;border: 1px solid black;&amp;quot; | 07&lt;br /&gt;
|style=&#039;background:#9999334D; border: 1px solid black;&#039; | &lt;br /&gt;
|style=&#039;background:#9966334D; border: 1px solid black;&#039; | [[#Abuse of Power|Abuse of Power]]&lt;br /&gt;
|style=&#039;background:#9933334D; border: 1px solid black;&#039; | &lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;border: 1px solid black;&amp;quot; | 08&lt;br /&gt;
|style=&#039;background:#9999334D; border: 1px solid black;&#039; | &lt;br /&gt;
|style=&#039;background:#9966334D; border: 1px solid black;&#039; | [[#Possession|Possession]]&lt;br /&gt;
|style=&#039;background:#9933334D; border: 1px solid black;&#039; | &lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;border: 1px solid black;&amp;quot; | 09&lt;br /&gt;
|style=&#039;background:#9999334D; border: 1px solid black;&#039; | &lt;br /&gt;
|style=&#039;background:#9966334D; border: 1px solid black;&#039; | [[#Endangerment|Endangerment]]&lt;br /&gt;
|style=&#039;background:#9933334D; border: 1px solid black;&#039; | [[#Kidnapping|Kidnapping]]&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;border: 1px solid black;&amp;quot; | 10&lt;br /&gt;
|style=&#039;background:#9999334D; border: 1px solid black;&#039; | [[#Trespass|Trespass]]&lt;br /&gt;
|style=&#039;background:#9966334D; border: 1px solid black;&#039; | [[#Breaking and Entering|Breaking and Entering]]&lt;br /&gt;
|style=&#039;background:#9933334D; border: 1px solid black;&#039; | &lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;border: 1px solid black;&amp;quot; | 11&lt;br /&gt;
|style=&#039;background:#9999334D; border: 1px solid black;&#039; | [[#Vandalism|Vandalism]]&lt;br /&gt;
|style=&#039;background:#9966334D; border: 1px solid black;&#039; | [[#Rioting|Rioting]]&lt;br /&gt;
|style=&#039;background:#9933334D; border: 1px solid black;&#039; | [[#Sedition|Sedition]]&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;border: 1px solid black;&amp;quot; | 12&lt;br /&gt;
|style=&#039;background:#9999334D; border: 1px solid black;&#039; | [[#Hooliganism|Hooliganism]]&lt;br /&gt;
|style=&#039;background:#9966334D; border: 1px solid black;&#039; | [[#Contempt of Court|Contempt of Court]]&lt;br /&gt;
|style=&#039;background:#9933334D; border: 1px solid black;&#039; | &lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;border: 1px solid black;&amp;quot; | 13&lt;br /&gt;
|style=&#039;background:#9999334D; border: 1px solid black;&#039; | &lt;br /&gt;
|style=&#039;background:#9966334D; border: 1px solid black;&#039; | [[#Perjury or False Report|Perjury or False Report]]&lt;br /&gt;
|style=&#039;background:#9933334D; border: 1px solid black;&#039; | &lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;border: 1px solid black;&amp;quot; | 14&lt;br /&gt;
|style=&#039;background:#9999334D; border: 1px solid black;&#039; | &lt;br /&gt;
|style=&#039;background:#9966334D; border: 1px solid black;&#039; | [[#Obstruction of Justice|Obstruction of Justice]]&lt;br /&gt;
|style=&#039;background:#9933334D; border: 1px solid black;&#039; | [[#Sexual Harassment|Sexual Harassment]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Sentences ==&lt;br /&gt;
=== Capital ===&lt;br /&gt;
:*&#039;&#039;&#039;Execution&#039;&#039;&#039;: Termination of the convict’s life.&lt;br /&gt;
::*Whenever any execution is performed, regardless of trial or not, a general announcement must be made detailing who was executed and for what reason.&lt;br /&gt;
::*The convict may select from one of four methods of execution, depending on availability: firing squad, lethal injection, electric shock, or asphyxiation. If the convict does not make a choice after being given ample opportunity, the sentencing officer or other relevant authority may select the method that is most appropriate. Convicts may request alternate methods of execution that may be approved or denied at the discretion of the individual passing the sentence.&lt;br /&gt;
::*The executed’s corpse must be burned, stored in the morgue, or processed by medical staff using the biomass reclaimer.&lt;br /&gt;
&amp;lt;!--                      --&amp;gt;&lt;br /&gt;
:*&#039;&#039;&#039;Exfiltration&#039;&#039;&#039;: Immediate retrieval of the convict via a CentComm, or GALPOL, dispatched transport.&lt;br /&gt;
::*The prisoner may be held in a temporary cell until the transport arrives.&lt;br /&gt;
::*If a transport cannot be arranged, default to other capital sentences.&lt;br /&gt;
&amp;lt;!--                      --&amp;gt;&lt;br /&gt;
:*&#039;&#039;&#039;Preservative Stasis&#039;&#039;&#039;: Relocation of the convict into a morgue or similar controlled and regulated environment until one’s sentence is concluded or the legal system can accommodate the convict.&lt;br /&gt;
&amp;lt;!--                      --&amp;gt;&lt;br /&gt;
:*&#039;&#039;&#039;Decorporealisation&#039;&#039;&#039;: Stripping the convict’s mind from their body into a more restricting form.&lt;br /&gt;
::*Soul crystals, golems, and cyborgs are all permissible forms.&lt;br /&gt;
&amp;lt;!--                      --&amp;gt;&lt;br /&gt;
:*&#039;&#039;&#039;Permanent Brig, Permabrig, or Extended Confinement&#039;&#039;&#039;: Placing the convict into the permanent brig until the end of the shift, where they are to be transported to Central Command for processing.&lt;br /&gt;
::*The convict has the same rights as any other prisoner within the permabrig, whether they arrived by transport or were sentenced to Extended confinement.&lt;br /&gt;
&lt;br /&gt;
=== Standard ===&lt;br /&gt;
:*&#039;&#039;&#039;Brigging&#039;&#039;&#039;: Placing the convict into a temporary holding cell. See [[Standard_Operating_Procedure#Treatment_of_Prisoners|Treatment of Prisoners (SOP)]].&lt;br /&gt;
&amp;lt;!--                      --&amp;gt;&lt;br /&gt;
:*&#039;&#039;&#039;Catch &amp;amp; Release&#039;&#039;&#039;: Taking the convict to Security, processing them, searching them, and then releasing them. See [[Standard_Operating_Procedure#Jurisdiction|Jurisdiction (SOP)]].&lt;br /&gt;
&amp;lt;!--                      --&amp;gt;&lt;br /&gt;
:*&#039;&#039;&#039;Demotion&#039;&#039;&#039;: Downgrading the convict’s employment contract and revoking their access accordingly, with permission from or when ordered by the convict’s head of department. May be applied when the convict has committed a crime relating to their employment within their department or with NanoTrasen as a whole. See [[Company_Policy#Conduct_unbecoming|Conduct Unbecoming (Company Policy)]].&lt;br /&gt;
&amp;lt;!--                      --&amp;gt;&lt;br /&gt;
:*&#039;&#039;&#039;Licence restriction&#039;&#039;&#039;: Downgrading or suspending the convict’s armament licence and confiscating possessions accordingly. May be applied when the convict is guilty of possession or a crime involving a weapon they were lawfully permitted to carry.&lt;br /&gt;
&amp;lt;!--                      --&amp;gt;&lt;br /&gt;
:*&#039;&#039;&#039;Mindbreaking&#039;&#039;&#039;: Removal of the convict’s psionic power by use of mindbreaker toxin or any other means. May be applied when the convict is guilty of a crime in which they use psionics.&lt;br /&gt;
&lt;br /&gt;
== Crime Modifiers ==&lt;br /&gt;
Sentencing modifiers are to be applied by the sentencing officer, judge, or arbiter. Aggravating modifiers may not extend a sentence beyond the specified limit, while extenuating modifiers may not reduce a sentence below the specified limit.&lt;br /&gt;
&lt;br /&gt;
=== Aggravating ===&lt;br /&gt;
:*&#039;&#039;&#039;Solicitation&#039;&#039;&#039;&lt;br /&gt;
:*: Any sophont found guilty of encouraging, bribing, requesting, or instructing someone to commit a crime, with the intent that the sophont being solicited commit the crime, will receive for the crimes they solicited in full.&lt;br /&gt;
&amp;lt;!--                      --&amp;gt;&lt;br /&gt;
:*&#039;&#039;&#039;Accessory&#039;&#039;&#039;&lt;br /&gt;
:*: Any sophont found guilty of assisting in the commission of a crime, without participating in the crime itself, knowing that a crime will be, has been, or is being committed, will receive the sentence for the crimes in which they took part in full.&lt;br /&gt;
&amp;lt;!--                      --&amp;gt;&lt;br /&gt;
:*&#039;&#039;&#039;Attempts&#039;&#039;&#039;&lt;br /&gt;
:*: Any sophont found guilty of attempting to commit a crime, with the intent to carry out that crime, will receive the sentence for the crimes they attempted in full.&lt;br /&gt;
&amp;lt;!--                      --&amp;gt;&lt;br /&gt;
:*&#039;&#039;&#039;Conspiracy&#039;&#039;&#039;&lt;br /&gt;
:*: Any sophont found guilty of planning to commit a crime, with the intent to carry out that crime eventually, and having committed an overt act pursuant to that end, will receive the sentence for the crimes they conspired towards in full.&lt;br /&gt;
&amp;lt;!--                      --&amp;gt;&lt;br /&gt;
:*&#039;&#039;&#039;Deadly weapon&#039;&#039;&#039;&lt;br /&gt;
:*: Any sophont found guilty of committing a crime, utilising any object used offensively for the purpose of inflicting mortal or great bodily harm, will receive an additional modifier of, at most, 150% of the original sentence.&lt;br /&gt;
&amp;lt;!--                      --&amp;gt;&lt;br /&gt;
:*&#039;&#039;&#039;Aggravation&#039;&#039;&#039;&lt;br /&gt;
:*: Any sophont found guilty of committing a crime with reckless abandon, evident signs of lack of regret or remorse, or blatant disregard for potential collateral damage, will receive an additional modifier of, at most, 150% of the original sentence.&lt;br /&gt;
&amp;lt;!--                      --&amp;gt;&lt;br /&gt;
:*&#039;&#039;&#039;Discriminatory intent&#039;&#039;&#039;&lt;br /&gt;
:*: Any sophont found guilty of committing a crime based fully or in part based on the victim or affected party’s appearance, gender, psionics, religion, ability/disability, place of origin or habitation, culture, or other immutable feature or quality, will receive an additional modifier of, at most, 150% of the original sentence.&lt;br /&gt;
&amp;lt;!--                      --&amp;gt;&lt;br /&gt;
:*&#039;&#039;&#039;Recidivism&#039;&#039;&#039;&lt;br /&gt;
:*: Any sophont convicted of the same criminal charge multiple times within one shift will receive an additional modifier of, at most, 200% of the original sentence.&lt;br /&gt;
&lt;br /&gt;
=== Extenuating ===&lt;br /&gt;
:*&#039;&#039;&#039;Cooperation&#039;&#039;&#039;&lt;br /&gt;
:*: Any sophont who shares actionable intelligence with the authorities, turns oneself in, testifies against accomplices, confesses to their crime, or otherwise aids the prosecution, may have their sentence reduced to no less than 50% of the original sentence.&lt;br /&gt;
&amp;lt;!--                      --&amp;gt;&lt;br /&gt;
:*&#039;&#039;&#039;Dire Emergency&#039;&#039;&#039;&lt;br /&gt;
:*: Any sophont found to have committed a crime in the process of absolutely necessary and reasonable actions, taken with the intent to resolve or mitigate the effects of a dire emergency on one’s vessel or habitat, may have their sentence reduced by any amount, or completely waived.&lt;br /&gt;
&amp;lt;!--                      --&amp;gt;&lt;br /&gt;
:*&#039;&#039;&#039;Self-Defence&#039;&#039;&#039;&lt;br /&gt;
:*: Any sophont found to have committed a crime or crimes in protection of oneself or another, and only to the necessary extent to avert a direct and imminent threat to the health and life of innocent persons, may have their sentence reduced by any amount, or completely waived.&lt;br /&gt;
&amp;lt;!--                      --&amp;gt;&lt;br /&gt;
:*&#039;&#039;&#039;Good Behaviour&#039;&#039;&#039;&lt;br /&gt;
:*: Any convict who peacefully complies with the authorities, displays clear signs of remorse concerning the committed crime, and/or conducts themselves peacefully while imprisoned, may be paroled as outlined in the Standard Operating Procedures.&lt;br /&gt;
&lt;br /&gt;
== Crimes ==&lt;br /&gt;
=== Capital Crimes ===&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;text-align:center; background-color:#9933334D; width: 95%; border: 1px solid black;&amp;quot; cellspacing=0&lt;br /&gt;
! style=&amp;quot;background-color:#993333BF; width:4%; border: 1px solid black;&amp;quot; |Code&lt;br /&gt;
! style=&amp;quot;background-color:#993333BF; width:0.1%; border: 1px solid black;&amp;quot; |&lt;br /&gt;
! style=&amp;quot;background-color:#993333BF; width:20%; border: 1px solid black;&amp;quot; |Name&lt;br /&gt;
! style=&amp;quot;background-color:#993333BF; width:12.5%; border: 1px solid black;&amp;quot; |Time&lt;br /&gt;
! style=&amp;quot;background-color:#993333BF; width:62.5%; border: 1px solid black;&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | 301&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | [[File:SL_Murder.png]]&lt;br /&gt;
! style=&amp;quot;border: 1px solid black;&amp;quot; | {{anchor|Murder}}Murder&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | Capital&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | To kill a sophont with malicious intent and premeditation.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | 303&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | [[File:SL_Terrorism.png]]&lt;br /&gt;
! style=&amp;quot;border: 1px solid black;&amp;quot; | {{anchor|Terrorism}}Terrorism&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | Capital&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | To commit an act with the intent to cause injury or death, or to take hostages, in order to provoke a state of terror in, intimidate, or compel a group of sophonts to do or to abstain from doing any act.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | 304&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | [[File:SL_GrandSabotage.png]]&lt;br /&gt;
! style=&amp;quot;border: 1px solid black;&amp;quot; | {{anchor|Grand Sabotage}}Grand Sabotage&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | Capital&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | To engage in malicious actions that directly or indirectly make uninhabitable or inoperable a vessel or its part, or irreversibly modify and/or damage technology one is not authorised to access, causing severe bodily harm or death to multiple sophonts.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | 305&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | [[File:SL_Decorporealisation.png]]&lt;br /&gt;
! style=&amp;quot;border: 1px solid black;&amp;quot; | {{anchor|Decorporealisation}}Decorporealisation&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | Capital&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | To unlawfully, maliciously, and permanently strip a sophont’s mind from their body.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | 309&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | [[File:SL_Kidnapping.png]]&lt;br /&gt;
! style=&amp;quot;border: 1px solid black;&amp;quot; | {{anchor|Kidnapping}}Kidnapping&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | Capital&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | To unlawfully confine or restrict the free movement of a sophont against their will.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | 311&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | [[File:SL_Sedition.png]]&lt;br /&gt;
! style=&amp;quot;border: 1px solid black;&amp;quot; | {{anchor|Sedition}}Sedition&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | Capital&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | To act to overthrow a lawfully established Chain of Command or governing body without lawful or legitimate cause.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | 314&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | [[File:SL_SexualHarassment.png]]&lt;br /&gt;
! style=&amp;quot;border: 1px solid black;&amp;quot; | {{anchor|Sexual Harassment}}Sexual Harassment&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | Capital&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | To sexually harass, attempt to coerce into sexual relations, or effect unwanted sexual contact with an unwilling sophont.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
=== Felonies ===&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;text-align:center; background-color:#9966334D; width: 95%; border: 1px solid black;&amp;quot; cellspacing=0&lt;br /&gt;
! style=&amp;quot;background-color:#996633BF; width:4%; border: 1px solid black;&amp;quot; |Code&lt;br /&gt;
! style=&amp;quot;background-color:#996633BF; width:0.1%; border: 1px solid black;&amp;quot; |&lt;br /&gt;
! style=&amp;quot;background-color:#996633BF; width:20%; border: 1px solid black;&amp;quot; |Name&lt;br /&gt;
! style=&amp;quot;background-color:#996633BF; width:12.5%; border: 1px solid black;&amp;quot; |Time&lt;br /&gt;
! style=&amp;quot;background-color:#996633BF; width:62.5%; border: 1px solid black;&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | 201&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | [[File:SL_Manslaughter.png]]&lt;br /&gt;
! style=&amp;quot;border: 1px solid black;&amp;quot; | {{anchor|Manslaughter}}Manslaughter&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | 8 minutes&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | To effect violence upon a sophont, resulting in their death, without the apparent intent to kill them.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | 202&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | [[File:SL_GrandTheft.png]]&lt;br /&gt;
! style=&amp;quot;border: 1px solid black;&amp;quot; | {{anchor|Grand Theft}}Grand Theft&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | 8 minutes&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | To unlawfully take highly restricted, dangerous, valuable, or highly sensitive property or items without consent.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | 203&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | [[File:SL_BlackMarketeering.png]]&lt;br /&gt;
! style=&amp;quot;border: 1px solid black;&amp;quot; | {{anchor|Black Marketeering}}Black Marketeering&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | 6 minutes&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | To sell, distribute, or otherwise circulate restricted items or substances to unauthorised sophonts or entities.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | 204&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | [[File:SL_Sabotage.png]]&lt;br /&gt;
! style=&amp;quot;border: 1px solid black;&amp;quot; | {{anchor|Sabotage}}Sabotage&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | 6 minutes&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | To engage in malicious actions that directly or indirectly hinder the operation of a vessel or its part, modify and/or damage technology one is not authorised to access, or endanger multiple sophonts.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | 205&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | [[File:SL_Mindbreaking.png]]&lt;br /&gt;
! style=&amp;quot;border: 1px solid black;&amp;quot; | {{anchor|Mindbreaking}}Mindbreaking&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | 5 minutes&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | To unlawfully and maliciously rid a psionic sophont of their powers.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | 206&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | [[File:SL_Assault.png]]&lt;br /&gt;
! style=&amp;quot;border: 1px solid black;&amp;quot; | {{anchor|Assault}}Assault&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | 5 minutes&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | To cause physical harm or to effect unwanted physical contact on a sophont, without the apparent intent to kill them, or to threaten such actions with both capability and intent to do so.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | 207&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | [[File:SL_AbuseOfPower.png]]&lt;br /&gt;
! style=&amp;quot;border: 1px solid black;&amp;quot; | {{anchor|Abuse of Power}}Abuse of Power&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | 5 minutes&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | To intentionally misuse or wrongfully exercise one’s own authority, influence, or control, resulting in harm, unjust treatment, or demonstrable loss to a separate party due to violation of ethical and professional standards.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | 208&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | [[File:SL_Possession.png]]&lt;br /&gt;
! style=&amp;quot;border: 1px solid black;&amp;quot; | {{anchor|Possession}}Possession&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | Up to 5 minutes&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | To be in unauthorised possession of restricted items or items of particular danger. See [[Standard_Operating_Procedure#Controlled_Substances/Items|Controlled Substances/Items]], [[Standard_Operating_Procedure#Controlled_Armaments|Controlled Armaments]].&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | 209&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | [[File:SL_Endangerment.png]]&lt;br /&gt;
! style=&amp;quot;border: 1px solid black;&amp;quot; | {{anchor|Endangerment}}Endangerment&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | 4 minutes&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | To recklessly abandon obligations involving the continued wellbeing and/or protection of life and property, through malpractice, action, or inaction.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | 210&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | [[File:SL_BreakingAndEntering.png]]&lt;br /&gt;
! style=&amp;quot;border: 1px solid black;&amp;quot; | {{anchor|Breaking and Entering}}Breaking and Entering&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | 4 minutes&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | To break and enter into a high security area where one is not authorised nor invited, with intent to commit a crime within.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | 211&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | [[File:SL_Rioting.png]]&lt;br /&gt;
! style=&amp;quot;border: 1px solid black;&amp;quot; | {{anchor|Rioting}}Rioting&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | 4 minutes&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | To partake in an unauthorised riotous, tumultuous, and disruptive public assembly that refuses to disperse after warning.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | 212&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | [[File:SL_ContemptOfCourt.png]]&lt;br /&gt;
! style=&amp;quot;border: 1px solid black;&amp;quot; | {{anchor|Contempt of Court}}Contempt of Court&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | 4 minutes&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | To conduct oneself disruptively and disrespectfully before the court.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | 213&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | [[File:SL_PerjuryOrFalseReport.png]]&lt;br /&gt;
! style=&amp;quot;border: 1px solid black;&amp;quot; | {{anchor|Perjury or False Report}}Perjury or False Report&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | 3 minutes&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | To wilfully and maliciously tell an untruth either in court or in the process of making an actionable report to law enforcement.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | 214&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | [[File:SL_ObstructionOfJustice.png]]&lt;br /&gt;
! style=&amp;quot;border: 1px solid black;&amp;quot; | {{anchor|Obstruction of Justice}}Obstruction of Justice&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; |  2 minutes&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | To wilfully disobey, interfere with, or refuse a decree of the court, warrant, or arrest.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Misdemeanours ===&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;text-align:center; background-color:#9999334D; width: 95%; border: 1px solid black;&amp;quot; cellspacing=0&lt;br /&gt;
! style=&amp;quot;background-color:#999933BF; width:4%; border: 1px solid black;&amp;quot; |Code&lt;br /&gt;
! style=&amp;quot;background-color:#999933BF; width:0.1%; border: 1px solid black;&amp;quot; |&lt;br /&gt;
! style=&amp;quot;background-color:#999933BF; width:20%; border: 1px solid black;&amp;quot; |Name&lt;br /&gt;
! style=&amp;quot;background-color:#999933BF; width:12.5%; border: 1px solid black;&amp;quot; |Time&lt;br /&gt;
! style=&amp;quot;background-color:#999933BF; width:62.5%; border: 1px solid black;&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | 101&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | [[File:SL_AnimalCruelty.png]]&lt;br /&gt;
! style=&amp;quot;border: 1px solid black;&amp;quot; | {{anchor|Animal Cruelty}}Animal Cruelty&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | 3 minutes&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | To inflict unnecessary suffering on a sapient being with malicious intent.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | 102&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | [[File:SL_Theft.png]]&lt;br /&gt;
! style=&amp;quot;border: 1px solid black;&amp;quot; | {{anchor|Theft}}Theft&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | 2 minutes&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | To unlawfully take property or items without consent.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | 110&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | [[File:SL_Trespass.png]]&lt;br /&gt;
! style=&amp;quot;border: 1px solid black;&amp;quot; | {{anchor|Trespass}}Trespass&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | 2 minutes&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | To enter into an area where one is not authorised nor invited.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | 111&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | [[File:SL_Vandalism.png]]&lt;br /&gt;
! style=&amp;quot;border: 1px solid black;&amp;quot; | {{anchor|Vandalism}}Vandalism&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | 2 minutes&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | To deface or superficially damage public property, or property belonging to another person.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | 112&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | [[File:SL_Hooliganism.png]]&lt;br /&gt;
! style=&amp;quot;border: 1px solid black;&amp;quot; | {{anchor|Hooliganism}}Hooliganism&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | As necessary&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | To intentionally and maliciously engage in disruptive conduct, where one refuses to cease.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Guides Menu}}&lt;/div&gt;</summary>
		<author><name>LadyDanger2743</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Standard_Operating_Procedure&amp;diff=3716</id>
		<title>Standard Operating Procedure</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Standard_Operating_Procedure&amp;diff=3716"/>
		<updated>2025-01-03T23:51:14Z</updated>

		<summary type="html">&lt;p&gt;LadyDanger2743: /* Treatment of Prisoners */  Changed from &amp;quot;IN&amp;quot; Extended Confinement to &amp;quot;SENTENCED TO&amp;quot; the former punishment. Futureproofing.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page covers the standardized guidelines and procedures aboard the station, but are not written in law; be aware that in cases of dire emergency the commanding officer or certain individuals are authorized to temporarily alter current SOP as they see fit, at the risk of criminal penalties in the case of misuse or abuse! Make sure to look at [[Alert Procedure]] for guidelines that change based on the current alert level.&lt;br /&gt;
=General Regulations=&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Definitions&#039;&#039;&#039; ==&lt;br /&gt;
The terms specified below are defined for further use within the procedures.&lt;br /&gt;
:*Captain: The officer legally appointed by Nanotrasen as Commanding Officer of the station. This title is only transferable by Central Command.&lt;br /&gt;
:*Commanding Officer / CO: An officer appointed to lead the station and its Command department, whether it be the Captain by Nanotrasen, or an Acting CO by Station Command.&lt;br /&gt;
:* Command Staff/Station Command: Members of the Command department who lead a department aboard the station.&lt;br /&gt;
:* Crew: All sophonts employed by Station Command, or by NT to reside on the station and perform an established function therein. This includes any sophont listed on the Crew Manifest or issued a functional NT identification and access card. Individuals imprisoned by NT, along with those imprisoned during the course of a shift for violations of Space Law, are considered Crew.&lt;br /&gt;
:* Judge: An indivudal legally appointed to preside over a criminal or civil trial, as specified within Trial Procedure.&lt;br /&gt;
:* Detainee: Any sophont whose free movement has been curtailed by law enforcement on suspicion of criminal activity. They have not, however, been officially charged with a crime.&lt;br /&gt;
:* Arrestee: Any sophont who has been formally charged with a crime. &lt;br /&gt;
:* Prisoner: Any sophont who has been sentenced for the commission of a crime, or awaiting trial for a capital offense.&lt;br /&gt;
:* Permanent Brig/Permabrig/Brig: A secure location for the long-term confinement of Prisoners. Typically outfitted to sustain the basic survival needs of the Prisoners within.&lt;br /&gt;
==Right to Refuse Service==&lt;br /&gt;
All crew operating within their designated job locations are given the right to refuse service at any time for disorderly or abusive conduct. Additionally, all crew members are permitted to use nonlethal force to remove noncompliant or disorderly individuals only when such persons pose a threat to the safety of staff members, or disrupt the orderly functioning of the station. Service may not be refused to first responders acting to address or mitigate an emergency or crisis situation, unless such conduct is egregiously disorderly or abusive.&lt;br /&gt;
&lt;br /&gt;
==Hiring Procedure==&lt;br /&gt;
While Nanotrasen handles the staffing and recruiting needs of the station, Station Command is additionally authorized to hire any sophont into their respective department, as well as terminate the employment of any crew in their respective department per company policy. For a member of Station Command to personally employ a sophont into their department, a contract must be written stating the name of the employee, the department of employment, the position, and finally bearing the stamp of the Station Command member.&lt;br /&gt;
=Controlled Items, Substances, &amp;amp; Areas=&lt;br /&gt;
&lt;br /&gt;
== Controlled Items ==&lt;br /&gt;
Controlled Items include any item that is restricted from general possession and use. Additionally, any equipment or technology providing insight into the development, production, or procurement of a controlled item is also controlled in and of itself. A list of such items follows:&lt;br /&gt;
&lt;br /&gt;
* Any Controlled Substances, as listed below. &lt;br /&gt;
* Any Controlled Armaments, as listed below.&lt;br /&gt;
* Electromagnetic pulsing and/or disturbance technology.&lt;br /&gt;
* Cryptographic systems, software, or technology.&lt;br /&gt;
* Nuclear materials, weapons, and technology.&lt;br /&gt;
* Long-range telecommunications and broadcasting technology.&lt;br /&gt;
* Astronavigational guidance equipment or technology.&lt;br /&gt;
* Telecommunication or signal jamming technology.&lt;br /&gt;
* Telecommunications encryption technology.&lt;br /&gt;
* Hypodermic spray tools and injectors.&lt;br /&gt;
* Cloaking, chameleon, and IFF-inhibiting technology. &lt;br /&gt;
* Technology utilizing bluespace as an integral part of its function.&lt;br /&gt;
* Teleportation and portal technology.&lt;br /&gt;
* Hydraulic or powered equipment designed for the electronic or mechanical bypass of secure-access systems.&lt;br /&gt;
&lt;br /&gt;
Any individual requiring any above item in the course of their job, or for regular function, may request a document of authorization from the relevant departmental head. Such a document must have an itemized list of the approved Controlled Items, the name and position of the holder, and a signed and stamped statement by the authorizing party. &lt;br /&gt;
&lt;br /&gt;
Should the holder commit crimes through the use of such authorized items, the authorizing party may be found guilty of Accessory to said crimes, in addition to Endangerment and Abuse of Power where applicable. The Commanding Officer is also authorized to supervise the approval and revocation of documentation as they see fit.&lt;br /&gt;
&lt;br /&gt;
== Controlled Substances ==&lt;br /&gt;
Any individual requiring a Controlled Substance in the course of their job, or for regular function, must request access to a perscription or special dispensation from the Chief Medical Officer. The Psychologist is also permitted to grant prescriptions for psychoactive drugs. Any such document must state the substance(s) being prescribed, the amount(s) where applicable, and the stamp and signature of the authorizing party. &lt;br /&gt;
&lt;br /&gt;
A list of such Substances follow:&lt;br /&gt;
&lt;br /&gt;
* Mindbreaker Toxin and other psionically altering agents.&lt;br /&gt;
* Romerol, and other rapid acting biological or chemical agents. &lt;br /&gt;
* Desoxyephedrine, and similar stimulants.&lt;br /&gt;
* Nocturine, and similar sedatives. &lt;br /&gt;
* Phlogiston, and other explosive and/or pyrotechnic compounds. &lt;br /&gt;
* Amatoxin, and other toxic and/or poisonous compounds. &lt;br /&gt;
* Blissifylovene, Soretizone, Tranquinase, and all similar psychoactives used to aid in mental wellbeing. &lt;br /&gt;
&lt;br /&gt;
== Controlled Armaments ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Controlled Armaments are grouped into categories of increasing severity.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Category A:&#039;&#039;&#039; &#039;&#039;Illegal possession of Cat. A controlled armaments may incur a sentence of up to 5min brig for each separate and distinct item, confiscation of the offending item(s), and further legal action as the situation demands.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Any object or instrument specifically designed, adapted, or used to cause physical harm in close combat&lt;br /&gt;
* Any object or equipment specifically designed or adapted to protect against physical harm caused by weapons, projectiles, or other forms of direct assault&lt;br /&gt;
* Any object or instrument specifically designed or adapted to incapacitate or disorient by using light or sound without causing permanent injury&lt;br /&gt;
* Any object or equipment specifically designed or adapted for explicitly training purposes that would otherwise fall under another category&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Category B:&#039;&#039;&#039; &#039;&#039;Illegal possession of Cat. B controlled armaments may incur a sentence of up to 10min brig for each separate and distinct item, confiscation of the offending item(s), and further legal action as the situation demands.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Any object or instrument specifically designed or adapted to cause physical harm in close combat, which employs a powered system to enhance performance&lt;br /&gt;
* Any manually-operated ballistic arms that possess an internal magazine or feeding system, or lack an internal magazine or feeding system altogether&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Category C:&#039;&#039;&#039; &#039;&#039;Illegal possession of Cat. C controlled armaments may incur a sentence of up to 15min brig for each separate and distinct item, confiscation of the offending item(s), and further legal action as the situation demands.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Any manually-operated ballistic arms that use an external magazine or feeding system&lt;br /&gt;
* Any semi-automatic ballistic arms not easily concealable within a pocket or coat&lt;br /&gt;
* Any object or instrument specifically designed or adapted for explicitly less-lethal purposes that would otherwise fall under another category&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Category D:&#039;&#039;&#039; &#039;&#039;Illegal possession of Cat. D controlled armaments may incur a sentence of up to 20min brig for each separate and distinct item, confiscation of the offending item(s), and further legal action as the situation demands.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Any semi-automatic ballistic arms that are easily concealable&lt;br /&gt;
* Any fully-automatic ballistic arms&lt;br /&gt;
* Any laser, plasma, or energy based arms, including ones designed, intended, or used for melee combat.&lt;br /&gt;
* Any object or device specifically designed or adapted to cause physical harm through detonation of an explosive charge&lt;br /&gt;
* Any object or equipment specifically designed or adapted to protect against both a space environment and physical harm caused by weapons, projectiles, or other forms of direct assault&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Category E:&#039;&#039;&#039; &#039;&#039;Illegal possession of Cat. E controlled armaments may incur a sentence of up to 25min brig for each separate and distinct item, confiscation of the offending item(s), and further legal action as the situation demands.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Any crew-served or emplaced weapon&lt;br /&gt;
* Any object or instrument specifically designed or adapted to launch large-calibre explosives or projectiles for offensive or defensive purposes&lt;br /&gt;
* Any object or instrument specifically designed or adapted to employ chemical, biological, esoteric, radiological, or nuclear hazards for offensive or defensive purposes&lt;br /&gt;
&lt;br /&gt;
Armaments licenses may be issued by the Commanding Officer, Warden, or Head of Security. The license must include the name of the holder, a list of allowed armaments, and a stamped signature from the issuer. &lt;br /&gt;
&lt;br /&gt;
If the holder uses their armaments in the commission of a crime, the issuer may be held liable for accessory to the crimes committed, along with Endangerment and Abuse of Power where applicable.&lt;br /&gt;
&lt;br /&gt;
== Departmental Dispensations ==&lt;br /&gt;
Certain bodies, groups, or personnel may require certain Controlled Items in the course of their job, and as such must be provided exceptions. &#039;&#039;&#039;Any member of any department which begins their shift with a controlled item in their possession or within their department’s allocated area is assumed authorized for its possession and use.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Additionally, tools and equipment located within emergency lockers are not considered Controlled Items, so long as they are used as intended.&lt;br /&gt;
&lt;br /&gt;
===Logistics===&lt;br /&gt;
Members of a station’s Logistics department are permitted to approve any order with the direct permission of an individual with legal access to the contents of that order. Additionally, they may deny any order, at any time, for lack of funds, authority, or any other reason deemed sufficient by their direct superior.&lt;br /&gt;
&lt;br /&gt;
Unlocked crates, orders stored outside the department, and supplies illegally distributed to unauthorized personnel carry the risk of Endangerment of even Black Marketeering charges. Crates of Controlled Items, Substances, or Armaments should be stored securely within the department, with a copy of their invoices on file. &lt;br /&gt;
&lt;br /&gt;
=== Research ===&lt;br /&gt;
Epistemics employees are permitted to use their lab spaces as they see fit, with the following caveats:&lt;br /&gt;
&lt;br /&gt;
* Any sophont experimentation must be done with the consent of the test subject, and must not have an undue risk of life. The Mystagogue or CO may terminate any experiment for safety or ethical purposes and at their discretion.&lt;br /&gt;
* Self-experimentation is prohibited and is chargeable with Endangerment, at a minimum.&lt;br /&gt;
* Testing of any explosives or weapons that risk hull penetration or mass destruction must be done at an off-station site.&lt;br /&gt;
&lt;br /&gt;
Epistemics personnel may also utilise Controlled Items within the confines of designated testing areas and in a manner directly approved jointly by the Mystagogue and by the Head of Security or CO. &lt;br /&gt;
&lt;br /&gt;
Utilizing or storing Controlled items without direct approval, utilizing Controlled Items outside of the testing areas, and distributing Controlled Items to crew constitute criminal offences under Space Law and may additionally incur demotion as punishment.&lt;br /&gt;
&lt;br /&gt;
=== Medical ===&lt;br /&gt;
All medical personnel may carry or use Controlled Substances, along with hypodermic tools, in the course of their job functions and in a manner approved by the CMO or CO, with the following caveats:&lt;br /&gt;
&lt;br /&gt;
* Any Controlled Substance with the capability to cause rapid and grievous bodily harm or death may not be carried outside of the chemicals lab or treatment areas without a signed and stamped document of authorization.&lt;br /&gt;
* Any Controlled Substance with the capacity to cause harm as a consequence of overdose may not be stocked, stored, or displayed in any area or fashion that leaves such substances open and accessible to the public.&lt;br /&gt;
* Any hypodermic tool must be kept secure within locked storage or on the person of an authorized individual.&lt;br /&gt;
&lt;br /&gt;
==High Security Areas==&lt;br /&gt;
High Security Areas, or HSAs, should be restricted, and, during standard station operations, secured where applicable or per alert level. They differ from regular secure areas in that they may contain items, technology, or other assets of high importance or value, and must therefore be held safe. Unauthorized persons within HSAs may be guilty of trespass, or of breaking and entering.&lt;br /&gt;
&lt;br /&gt;
Common HSAs for commercial and military vessels are as follows: &lt;br /&gt;
&lt;br /&gt;
* Bridge&lt;br /&gt;
* Armory\Gun Deck&lt;br /&gt;
* Vault\Strongroom&lt;br /&gt;
* Station AI Rooms (Upload, Core, etc.)&lt;br /&gt;
* Gravity Generation\Life Support\Engine Rooms&lt;br /&gt;
* Telecommunications\Telemetry&lt;br /&gt;
* Permanent Brig\Holding Cells&lt;br /&gt;
&lt;br /&gt;
== Sophonts and Synthetics ==&lt;br /&gt;
To be defined as a sophont, a being must be able to utilize a structured language, communicate through  the use of written, verbal, and/or body language (or by other means), and possess reasoning and introspection. &lt;br /&gt;
&lt;br /&gt;
Any such being is considered a sophont, and thus a legal person, regardless of their make, origin, disposition, or prior cognition. As part of their rights, they are to be governed under the same laws as any other sophont, and given the ability to press charges as a sophont.&lt;br /&gt;
&lt;br /&gt;
The unauthorised jailbreaking or uplifting of property into the status of Sophont is still a criminal offense however, and those found guilty of doing so may be found guilty of sabotage or vandalism.&lt;br /&gt;
&lt;br /&gt;
An entity’s status as a sophont may be challenged during the process of charging and trialing the individual or another for crimes which utilize the term sophont in the legal language of the crime. The Defense or Prosecution will present evidence indicating that it meets, or does not meet, the criteria above. The Judge will then arbitrate upon the entity&#039;s status as a sophont.&lt;br /&gt;
&lt;br /&gt;
Any synthetic/silicon/inorganic entity with a non-sophont status, is to be classified as a standard synthetic entity. Synthetic entities are the property of the party that constructs or employs the entity, unless otherwise stated by relevant contract or legal document. To damage or destroy such an entity is to damage or destroy the aforementioned party’s property.&lt;br /&gt;
=Commanding Officer=&lt;br /&gt;
==Captain’s Authority==&lt;br /&gt;
The Commanding Officer of a station or vessel is afforded several rights, broadly referred to as &amp;quot;Captain&#039;s Authority&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
While they are formally and legally appointed CO, they are the ultimate authority aboard a vessel until they are directly dismissed by a superior from Central Command. &lt;br /&gt;
&lt;br /&gt;
Additionally, they have the authority to pardon and/or parole any individuals accused and sentenced of Grand Felony, Felony, and Misdemeanor-level sentences if deemed in the best interest of the crew and vessel. The CO may be held liable for accessory to any future criminal acts performed by the pardoned individual, and they must make an announcement to the station stating who was pardoned, for what crimes, and for what reason. &lt;br /&gt;
&lt;br /&gt;
Captain’s Authority carries a responsibility, however; the CO must do everything in their power to protect all entities and assets aboard the station with which they have been entrusted, and must not abandon them while there is a reasonable hope that they may be saved.&lt;br /&gt;
&lt;br /&gt;
Additionally, the legally appointed Captain of a vessel is afforded two additional rights over that of a CO:&lt;br /&gt;
&lt;br /&gt;
* To temporarily modify SOP in times of emergency, at the risk of criminal penalties if misused or abused, and&lt;br /&gt;
* To deputize members of the crew to carry out law enforcement activity. These deputies are bound by Security Regulations and Space Law, and the Captain may suffer criminal penalties for any crime committed by them. &lt;br /&gt;
&lt;br /&gt;
==Line of Succession==&lt;br /&gt;
It is the responsibility of Command to ensure that a station retains a CO immediately at the start of the shift and thereafter. If the CO dies and is unrecoverable, or if a CO is not assigned at the start of the shift, an Acting CO must be selected forthwith per the following guide: &lt;br /&gt;
&lt;br /&gt;
# All active members of Station Command must meet, and choose one of their number to become the Acting CO.&lt;br /&gt;
# If no Station Command is alive or on active duty, then each Department must nominate a temporary Delegate. These Delegates must meet and choose an Acting CO from among their number. &lt;br /&gt;
# The Acting CO must then duly inform Central Command via fax and make a stationwide announcement.&lt;br /&gt;
# Await the end of your shift.  &lt;br /&gt;
&lt;br /&gt;
After Central Command has received the results of the Line of Succession, the Acting CO is afforded all prescribed powers of a CO. An access biscuit &#039;&#039;may or may not&#039;&#039; be sent by Centcomm to assist with this. When a legally appointed Captain arrives, it is the express duty of the Acting CO to hand over any and all Captain-related equipment and accesses to the new CO, and to resign themselves to their original role before their temporary promotion.&lt;br /&gt;
==Command Promotions==&lt;br /&gt;
The CO of the vessel is authorized to promote Crew into Station Command positions if it is determined that the vacancy is a detriment to station productivity. The CO has a duty to ensure that the Crew they promote are of a reasonable level of skill, and can be held liable if they disregard this duty.&lt;br /&gt;
&lt;br /&gt;
Crew members promoted into Station Command positions are considered to be acting members of Station Command, with all rights and responsibilities therein. When NT-appointed Station Command arrive, the acting Command members are required to hand over any specialized equipment (Command ID cards, attire, or tools) and resign themselves to their original position from before their temporary promotion.&lt;br /&gt;
==Mutiny==&lt;br /&gt;
Should such a situation arise in which the CO is unfit for their position and declines relinquishment of position and power, and where all alternative legal options have been exhausted, officers may be permitted to lead a mutiny. Officers leading a mutiny must inform Central Command of this occurrence before the mutiny has begun. &lt;br /&gt;
&lt;br /&gt;
A mutiny, defined as a coordinated effort to depose the commanding officer or officers of a vessel for committing unlawful acts, requires the crew to neutralize the offending staff with non-lethal force where applicable, and lethal measures and weapons only in acts of self-preservation or when given no other option. The commanding officer or officers, as well as their loyalists, are all bound to Space Law, the current alert level and its corresponding RoE.&lt;br /&gt;
&lt;br /&gt;
Should the mutiny be unsuccessful, only the head officer(s) who approved the mutiny may be charged with sedition and receive a trial, while all mutineers may be demoted, processed by law enforcement, and charged for the crimes they have committed.&lt;br /&gt;
&lt;br /&gt;
Should the mutiny be successful, the head officer(s) who approved the mutiny must select a new Commanding Officer per Line of Succession. The new CO will then sentence the previous heads of staff for their crimes per Space Law.&lt;br /&gt;
&lt;br /&gt;
== Foreign Vessels ==&lt;br /&gt;
Should civilian and military vessels receive a docking request from another neutral vessel, they may approve or deny such a request. Any vessel may, with consent from the docking entity, be searched by law enforcement upon arrival, and its crew granted free movement accompanied by an escort at the discretion of the CO or law enforcement officials. &lt;br /&gt;
&lt;br /&gt;
Crew of foreign vessels may be refused entry, at any time and for any reason, and must be returned to, or be escorted to, their own vessel where applicable. Failure to comply may constitute trespass. Docking vessels bearing a warrant or commission represent an exception, and may not be denied entry or be forced to submit to a search.&lt;br /&gt;
&lt;br /&gt;
Crimes committed against the station or its inhabitants, on station or abroad, are grounds to charge the perpetrator according to the laws of the station. Should visiting entities break the law, or be suspected of doing so, and flee aboard their own vessel, law enforcement personnel are authorized to board the vessel in continuous “hot” pursuit and are fully authorized to effect an arrest upon the relevant party.&lt;br /&gt;
&lt;br /&gt;
=Security Regulations=&lt;br /&gt;
==Security Jurisdiction==&lt;br /&gt;
Law enforcement personnel are bound by trespass and assault laws, and thus cannot operate outside accessible areas, or perform searches without a Probable Cause, a warrant, or a heightened alert level that specifically allows such action. Advanced surgical procedures and cursory implant investigations must be performed by a trained member of the Medical department, operating under their [[Standard Operating Procedure#Standard of Care|Standard of Care]]. &lt;br /&gt;
&lt;br /&gt;
However, officers are allowed to trespass into a department in “hot pursuit” of a suspect who has fled from an accessible area, who they have Probable Cause to believe has committed a crime&lt;br /&gt;
&lt;br /&gt;
==Probable Cause==&lt;br /&gt;
While actively enforcing the law, officers are held to the standard of Probable Cause. This phrase represents a reasonable suspicion that a crime has been, or is being, committed, and does not require the officer to have solid evidence of criminal activity. Examples of Probable Cause include witnessing criminal activity or credible reports of such.&lt;br /&gt;
&lt;br /&gt;
When judged, Probable Cause is to be interpreted within the context of the entirety of the station’s circumstances at the time of the incident. Probable Cause negates the need of a warrant for searches, and, once concluded, should be promptly reported to the Prosecutor, Warden, or Head of Security for review.&lt;br /&gt;
&lt;br /&gt;
==Detainment and Arrest==&lt;br /&gt;
Any sophont may be detained by a law enforcement officer with Probable Cause. In detainment, the officer will inform the Detainee of the crime they are suspected of committing. They may be held on-site or moved to a strategically sound location, restrained at the officer’s discretion, and detained while law enforcement officers determine if they can proceed with an arrest. Such a detention should last no longer than five (5) minutes. A Detainee may not be searched, unless consent is given or Alert Procedure allows for warrantless search, and their detention should be concluded within five minutes of its start, by either Arresting them or releasing them.&lt;br /&gt;
&lt;br /&gt;
Any sophont which may have committed a crime, assuming Probable Cause, or has been formally charged with the commission of a crime, may be arrested. In an arrest, the suspect will be restrained by a member of law enforcement, informed of their charges, and taken to the brig for search and processing under Brig Procedure. Any Controlled Items in possession of the Arrestee without licensure or dispensation must be confiscated, along with items used in commission of the crime(s), and will be held indefinitely by law enforcement as described in [[Standard Operating Procedure#Evidence Handling|Evidence Handling]]. Legal counsel may be requested by an Arrestee or Detainee, and must be provided if available.&lt;br /&gt;
&lt;br /&gt;
==Brig Procedure==&lt;br /&gt;
When confining an Arrestee within the Brig, they should be transferred to the Warden for processing: &lt;br /&gt;
&lt;br /&gt;
* A full search of the Arrestee and their possessions.&lt;br /&gt;
* The confiscation of any Controlled Items or items used in commission of the crime, along with any equipment not befitting a prisoner&lt;br /&gt;
* The confining of the Arrestee within a temporary holding cell. &lt;br /&gt;
* [[Standard Operating Procedure#Sentencing|Sentencing]] the Arrestee.&lt;br /&gt;
&lt;br /&gt;
If the Arrestee is sentenced for a Capital-level crime, they are to be transferred to the Permanent Brig, pending trial. If the Warden is unavailable, the arresting officer must process the Arrestee as stated above. All confiscated items must be handled as dictated within [[Standard Operating Procedure#Evidence Handling|Evidence Handling]].&lt;br /&gt;
&lt;br /&gt;
==Sentencing==&lt;br /&gt;
Any law enforcement individual is authorized to pass sentences on all Grand Felony, Felony and Misdemeanor-level crimes; however, the Prosecutor is responsible for overseeing sentences passed, and is authorized to correct sentences or even acquit them, in accordance with both Space Law and [[Standard Operating Procedure#Paroles and Pardons|Paroles and Pardons]]. Both capital charges and sentences must be placed by the Prosecutor or Court Clerk; if neither are available, the Warden or Head of Security are authorized to press capital charges and request sentencing for them, under Trial Procedure.&lt;br /&gt;
&lt;br /&gt;
In the case that the accused requests appeal for a Grand Felony- or Felony-level sentence, the Court Clerk should be called to preside over a small, swift adjudication, where the Prosecutor and accused will argue their sides. The Clerk will then decide the sentence, or acquittal, of the accused. If the Clerk is unavailable, the Chief Justice or the Warden can perform appeals. If neither are available, any available member of Station Command is authorized to adjudicate on the case.&lt;br /&gt;
&lt;br /&gt;
Additionally, any sentence meeting or exceeding 20 minutes, regardless of the severity of the crime(s) committed, will require a trial. If the total sentence still meets or exceeds 20 minutes after the conclusion of a lawful trial, the Judge is fully authorized and encouraged to upgrade their sentence to Extended Confinement. &lt;br /&gt;
&lt;br /&gt;
Once a sentence has commenced, it must be concluded at or before the agreed-upon time.&lt;br /&gt;
&lt;br /&gt;
== Evidence Handling ==&lt;br /&gt;
When evidence of a crime is secured, it is the responsibility of the arresting officer or Warden to properly handle it, at the penalty of Obstruction of Justice and/or demotion. &lt;br /&gt;
&lt;br /&gt;
Evidence should be organized by individual and crime, and stored together (e.g., in a bag, in one separate locker, etc) and then placed in an area locked behind security access. &lt;br /&gt;
&lt;br /&gt;
If a prisoner is released from a temporary holding cell OR the Brig, any of their equipment that is neither a Controlled Item nor used in the commission of their crimes must be returned to them.&lt;br /&gt;
&lt;br /&gt;
== Rules of Engagement ==&lt;br /&gt;
Law enforcement personnel hold a Category D Armaments License, and are authorized at all times to use lethal force to the extent necessary to neutralize adversaries under any of the following circumstances:&lt;br /&gt;
&lt;br /&gt;
* If the adversary’s number or strength leave the officer at a severe tactical disadvantage.&lt;br /&gt;
* If the adversary exhibits a clear and present danger to the vessel by physical means.&lt;br /&gt;
* If the adversary poses a significant threat of serious bodily injury or death to the officer or others.&lt;br /&gt;
* If the adversary presents an existential threat to the chain of command by illegal means.&lt;br /&gt;
* If the adversary cannot be reasonably subdued through non-lethal means without great bodily harm to the officer.&lt;br /&gt;
&lt;br /&gt;
…wherein an “adversary” is an entity that demonstrates a hostile intent, commits or directly contributes to a hostile act that does not constitute an actual attack, or is actively attacking the vessel or its crew.&lt;br /&gt;
&lt;br /&gt;
Despite their allowance of lethal force, Security is required to follow the Rules of Engagement of the current Alert Level, as outlined within [[Alert Procedure]].&lt;br /&gt;
&lt;br /&gt;
== Armory Procedure ==&lt;br /&gt;
The armory and its usage are governed by the Warden. The Warden is responsible for stocking, distributing, and recording the collection of weapons used by the station during the shift. They are also afforded the authority to arm security at their discretion, so long as the weaponry distributed is in appropriate response to [[Alert Procedure]].&lt;br /&gt;
&lt;br /&gt;
All weaponry distributed from armory is issued on a temporary basis. While issued, the weaponry remains as station property, and the wielder assumes a duty to protect the weapon and return it to the Warden when ordered. No non-crew may be issued weaponry from the armory.&lt;br /&gt;
&lt;br /&gt;
The Warden is accountable for responsibly issuing weapons. Any weaponry issued during a heightened alert level must be returned when the alert has been lowered, or when the threat is no longer present. The weaponry issued must be proportionate to the threat posed, and explosives should not be used unless absolutely necessary.&lt;br /&gt;
==Treatment of Prisoners==&lt;br /&gt;
Prisoners have certain rights that must be upheld by law enforcement and Station Command. &#039;&#039;Prisoners must be provided with the following&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
* Adequate medical care and moral, spiritual, or legal counseling if it is requested and available.&lt;br /&gt;
* Access to the Common and Prison radio channels only. This right may be revoked should it be abused.&lt;br /&gt;
* Clothing, food, and water on request.&lt;br /&gt;
* Should the holding cells or Permabrig become uninhabitable, prisoners must be securely and safely relocated to another area for confinement, until the holding cells or Permabrig are returned to a serviceable state.&lt;br /&gt;
* Prisoners should be granted freedom of movement within their holding area unless there is an undue risk to life and limb.&lt;br /&gt;
&lt;br /&gt;
Additionally, prisoners sentenced to Extended Confinement have certain rights but also &#039;&#039;&#039;more firm restrictions that must be upheld by law enforcement&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
* Visitation may be permitted only for prisoners sentenced to Extended Confinement. One person may visit such a prisoner for a period of no longer than ten minutes. A reason must be provided for the visit, and the visitor must consent to a search of their belongings. The prisoner is then unable to receive another visitor for another ten minutes.&lt;br /&gt;
* Prisoners may request retrial for capital crimes; these requests may be refused depending on the discretion and availability of the court clerk, chief justice, or at the discretion of the warden or head of station security.&lt;br /&gt;
* Prisoners may request or may otherwise be given parole with a hearing by the Chief Justice, Court Clerk, or in their absence, the head of station security or commanding officer (see Paroles and Pardons).&lt;br /&gt;
&lt;br /&gt;
Should prisoners repeatedly and maliciously antagonize law enforcement, to an extent where continued extended confinement becomes infeasible, the warden is fully authorized and encouraged to temporarily upgrade the relevant prisoners’ sentences to Preservative Stasis summarily.&lt;br /&gt;
&lt;br /&gt;
Moreover, prisoners are liable for any and all crimes that they commit while held either in the temporary holding cells or the Permanent Brig, and may receive trial for more restrictive punishments if their actions warrant a capital sentence.&lt;br /&gt;
&lt;br /&gt;
==Paroles and Pardons==&lt;br /&gt;
Prisoners may be allowed parole, per the discretion of the Warden, the Head of Security, or the CO. Alternatively, they may request a parole hearing as described within Trial Procedure. &lt;br /&gt;
&lt;br /&gt;
Prisoners seeking parole may request legal counsel before the hearing, but they must represent themselves. A prisoner who is granted parole is to be treated as a member of the station’s crew with all benefits and responsibilities thereof, and is encouraged to seek gainful employment from relevant command staff. &lt;br /&gt;
&lt;br /&gt;
Additionally, a pardon can be issued to any entity accused of, or sentenced to, crimes, by the arresting officer, the Judge of a trial, or the Warden in the case of those within the permanent brig, if deemed in the best interest of the crew and vessel, and when the circumstances of the defendant or their offense warrant a suspension of their sentence.&lt;br /&gt;
&lt;br /&gt;
=Justice Regulations=&lt;br /&gt;
==Pressing Charges==&lt;br /&gt;
===Criminal Charges===&lt;br /&gt;
Any crew member may press charges against any other crew member. An individual may be charged of a crime if and only if it can be argued beyond a reasonable doubt that the accused had committed an act in the nature and fashion as described by a particular criminal charge.&lt;br /&gt;
&lt;br /&gt;
Multiple counts of one crime can be charged. For illegal actions against the station abroad, each incident separated by a reasonable period of inaction, lawful conduct, or another crime is interpreted as one count. For crimes directly bereaving a person (violent acts, theft of personal property etc.), the same applies in addition to each victim being one count. In the case of possession, theft, or any incident involving several separate and distinct items, one charge may be applied per relevant item.&lt;br /&gt;
&lt;br /&gt;
Charges that are a direct escalation of one another in nature cannot be simultaneously held against the perpetrator if they pertain to the same incident and the same victim/item (if applicable). Then, only the most severe of these charges applies. Additionally, if one charge incorporates another charge within its definition or description, the perpetrator cannot be held accountable for both; rather, only the most severe of these charges applies.&lt;br /&gt;
===Civil Charges===&lt;br /&gt;
Any crew member can sue any other crew member for inflicting them with damages caused by a breach of duty. To sue is to request compensation for said damages. To do so, the victim must prove:&lt;br /&gt;
*&#039;&#039;&#039;Damages:&#039;&#039;&#039; That the victim was inflicted with an emotional, physical, or monetary damage&lt;br /&gt;
*&#039;&#039;&#039;Breach of duty:&#039;&#039;&#039; That the defendant had a duty which they failed to uphold(e.g., a duty to not endanger crew, a duty to act respectfully), leading to the victim being inflicted with a damage&lt;br /&gt;
*&#039;&#039;&#039;Severity:&#039;&#039;&#039; That the damage was severe enough to warrant the compensation requested&lt;br /&gt;
Compensation can either be explicitly specified by the victim or left for the court to decide. Either way, the court is free to modify the compensation as it sees fit. Most often, compensation is rendered in the form of court orders compelling a crew member to do something (e.g., return an item, make an apology, or permanently avoid a certain area). Court orders should be written and stamped with the notary stamp.&lt;br /&gt;
&lt;br /&gt;
==Court Orders==&lt;br /&gt;
The individuals specified in the three sections below can issue Court Orders, which are legally-enforced documents that carry the penalty of an Obstruction of Justice charge and forced compliance with the order by security. Each order has its own requirements and authorized issuers, but are all implied to require &#039;&#039;&#039;&#039;&#039;the stamp (where applicable) and signature of the issuer to be valid.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
===Warrants===&lt;br /&gt;
Warrants represent official orders to the security department, issued by relevant officers or the Justice Department. Warrants are only valid when issued by either the Chief Justice or Court Clerk, or in both of their absences, the Commanding Officer or head of station Security. &lt;br /&gt;
&lt;br /&gt;
* Individual Warrants may order the search or detainment of an individual, or the arrest of the individual with evidence. This may also include surgical procedures, cursory implant inspections, or any other invasive searches with both probable cause and evidence. These warrants should include a name, the actions prescribed (detainment, search, arrest, etc.), and a description if applicable.&lt;br /&gt;
* Search Warrants may order the search of an entire departmental area, by force if necessary, and may order the arrest of listed individuals implicated in a crime or crimes with probable cause and evidence. Search Warrants should include an area, a brief description of the probable cause, and a list of individuals if applicable.&lt;br /&gt;
&lt;br /&gt;
===Injunctions===&lt;br /&gt;
The Chief Justice, Commanding Officer, or Judge of a trial are fully authorized to issue injunctions: legally-binding, written orders restricting Inhabitants from doing something disruptive to station productivity or personal rights. &lt;br /&gt;
These may be issued on discretion or as relief for Civil Trials. Injunctions may not compel someone to violate Space Law or SOP, and the issuer is liable for abuse of power charges if this is misused. An injunction must include a list of affected names and a detailed description of the restrictions to be valid.&lt;br /&gt;
&lt;br /&gt;
===Subpoenas===&lt;br /&gt;
The Chief Justice, Court Clerk, or Judge of a trial may issue Subpoenas, which are trial-related Court Orders compelling an individual to produce evidence or make themselves present at a location for court. A subpoena can order an individual to:&lt;br /&gt;
&lt;br /&gt;
* Appear as a witness, defendant, plaintiff, or prosecution;&lt;br /&gt;
* Produce evidence for a trial; &lt;br /&gt;
* Appear for questioning in deposition.&lt;br /&gt;
&lt;br /&gt;
A subpoena must include a list of names, a detailed description of evidence requested or reason for appearing, and a reasonable time frame no shorter than 3 minutes. The individuals summoned by the subpoena must be informed of its presence for it to be a valid order. This can be done via general announcement, fax, verbal announcement, or otherwise.&lt;br /&gt;
&lt;br /&gt;
=== Affidavits ===&lt;br /&gt;
An Affidavit is a legal document, consisting of a formal written statement of witness. An Affidavit must be written by the witness, or Affiant, who must state their relation to the incident at hand, and must be signed and stamped (if applicable) by a member of Security, Justice, or Command, who is verifying that the contents of the Affidavit are true to the best of their knowledge. The witness to the Affidavit must not be directly connected to the incident. &lt;br /&gt;
&lt;br /&gt;
Affidavits are considered valid witness statements for use in a trial (see Trial Procedure, below), and can be used either in tandem with a verbal witness statement, or to obtain testimony from an affiant whose job requirements and/or personal circumstances make attending a trial unfeasible. &lt;br /&gt;
&lt;br /&gt;
An affidavit may be impeached- and thus removed from evidence- if the Prosecution or Defense can introduce testimony or other evidence that directly contradicts the statements recorded within the Affidavit. The Affiant may then be liable for criminal charges.&lt;br /&gt;
&lt;br /&gt;
=Trial Procedure=&lt;br /&gt;
A trial may be requested for civil disputes and capital charges. Civil charges may be refused, depending on the availability and discretion of a potential Judge; however, capital crimes require a trial. This also includes non-capital trials required as dictated within Sentencing guidelines. Miscellaneous trials, such as those described within Paroles and Pardons, only require the Judge and the defendant.&lt;br /&gt;
&lt;br /&gt;
Criminal trials may be waived if a suspect pleads guilty to a member of the Justice or Security department, or to station command. Their sentence should be passed by a Judge immediately, without the need for a full hearing. The Judge should also sentence the defendant summarily if they are held in contempt of court during the trial.&lt;br /&gt;
&lt;br /&gt;
The trial takes the form of an arbitration court hearing, presided over by an appointed Judge, and including adequate Prosecution and Defense, as dictated below. All charges, arguments, and evidence must be filed with the Judge before the case begins. The trial shall begin when the Defense, Prosecution, and Judge are all present and ready to begin. A trial does not need to be open to the public. &lt;br /&gt;
&lt;br /&gt;
The Judge is charged with ensuring the trial is completed in a timely manner, and is granted the power to charge someone with Contempt of Court, under Space Law, if they disrupt the case. Suitable Judges should be chosen from the following list, in sequential order:&lt;br /&gt;
&lt;br /&gt;
# The Chief Justice&lt;br /&gt;
# The Clerk&lt;br /&gt;
# An impartial member of the Justice department.&lt;br /&gt;
# An impartial member of Station Command.&lt;br /&gt;
# The Warden.&lt;br /&gt;
&lt;br /&gt;
The Defense should ideally be a member of the Justice department assigned to argue in favor of the defendant; if none are available, the defendant may choose to represent themselves.&lt;br /&gt;
&lt;br /&gt;
The Prosecution should ideally be the Prosecutor; if they are unavailable, the case should be prosecuted by an unbiased member of Station Command or a law enforcement officer, in that order.&lt;br /&gt;
&lt;br /&gt;
If there is not a viable and/or willing Defense or Prosecution, the Judge is fully authorized and strongly encouraged to pass a summary sentence of Extended Confinement until an adequate trial can be held.&lt;br /&gt;
&lt;br /&gt;
==Criminal Trials==&lt;br /&gt;
A criminal case should take no longer than 25 minutes in total. Criminal cases should either have security personnel present, or plan to have them present by the end of the trial.&lt;br /&gt;
:#The judge brings the court in session.&lt;br /&gt;
:#Prosecution opens the proceedings, stating the charges and introducing witnesses and exhibits that will be brought forward during the presentation of evidence. They may also recommend a sentence to the judge, appropriate to the charge based on their opening statement.&lt;br /&gt;
:#Defense enters their plea- Guilty or Not Guilty.&lt;br /&gt;
:#If Guilty, the Judge is authorized to immediately pass a ruling, as stated below.&lt;br /&gt;
:#If Not Guilty, they are to provide their own opening statement and introduce their own witnesses and exhibits where applicable.&lt;br /&gt;
:#Presentation of evidence follows, lead by Prosecution, then Defense. &lt;br /&gt;
:#*Cross-examination may be requested following submission of individual exhibits or witnesses, and granted at the Judge&#039;s discretion.&lt;br /&gt;
:#Finally, closing statements are made by the Prosecution, Defense, and Prosecution once more due to burden of proof. No new evidence can be introduced within a closing statement. &lt;br /&gt;
:#A ruling will be issued by the Judge, written down, and stamped with the Notary stamp, the Judge&#039;s stamp, and their signature. &lt;br /&gt;
:#The Judge adjourns the court. Any present or soon-to-be-present Security personnel will then enact the ruling.&lt;br /&gt;
&lt;br /&gt;
== Civil Trials ==&lt;br /&gt;
Civil cases do not require Prosecution or Defense, but they may receive assistance from either both before and during the case. Both the defendant and plaintiff must be made to summon at the court, if a party does not appear out of either refusal or negligence, or fails to comply with a court order from a civil trial, that party may be charged with contempt of court, a felony. A civil case involves seeking damages from a defendant, which could be monetary, an item, or otherwise. A civil case should take no longer than 15 minutes in total.&lt;br /&gt;
&lt;br /&gt;
# The Judge brings the court into session.&lt;br /&gt;
# Plaintiff opens proceedings by stating the damages, before introducing witnesses and exhibits that will be brought forward during presentation of evidence. They may also reccomend civil relief to the judge, appropriate to the damages listed wthin their opening statement.&lt;br /&gt;
# Defendant follows with their opening statement, contradicting the Plaintiff&#039;s theories and assertions. They will also introduce their own witnesses and exhibits, where applicable. &lt;br /&gt;
# Presentation of evidence follows, led by the Plaintiff, then the Defendant. &lt;br /&gt;
#* Cross-examination may be requested following submission of individual exhibits or witnesses, and granted at the Judge&#039;s discretion.&lt;br /&gt;
# Finally, closing statements are made by the Plaintiff, Defense, and Plaintiff once more due to burden of proof. No new evidence should be introduced or referenced by these statements.&lt;br /&gt;
# A ruling will be made by the Judge, written, and stamped by the Notary stamp, the Judge&#039;s stamp, and signed by the Judge.&lt;br /&gt;
# The Judge adjourns court. &lt;br /&gt;
&lt;br /&gt;
Any ruling shall then be enacted; if a party refuses to follow through with the ruling, they may suffer criminal penalties. &lt;br /&gt;
&lt;br /&gt;
== Presentation of Evidence ==&lt;br /&gt;
&lt;br /&gt;
===Eyewitness Testimony===&lt;br /&gt;
Any sophont or other entity willing and capable of presenting themselves before court under oath and present at the scene of the crime as a bystander or a victim at the time of its commission, may offer eyewitness testimony before the court at request of defense or prosecution. Extra time may be granted to either side at the behest of the Judge to allow for witnesses not currently present.&lt;br /&gt;
&lt;br /&gt;
===Objection to Testimony===&lt;br /&gt;
Any witness that falls under the following conditions may be excused as a witness or have their testimony deemed inadmissible:&lt;br /&gt;
:*The witness lacks the mental, intellectual, or other capacity to understand the context of the case.&lt;br /&gt;
:*The witness&#039;s inclusion will cause substantial cost or delay to the case, proceedings, or upkeep of the station.&lt;br /&gt;
:*The witness is the judge.&lt;br /&gt;
===General Objections===&lt;br /&gt;
Both parties in a trial may object to testimony to have the testimony deemed inadmissible, move past the question, or rephrase a question to keep a trial within time limit:&lt;br /&gt;
:* &#039;&#039;&#039;Hearsay:&#039;&#039;&#039; The witness testifies using an out-of-court statement by an individual not present in court, thereby rendering it impossible to verify. This testimony will be inadmissible.&lt;br /&gt;
:* &#039;&#039;&#039;Asked and answered:&#039;&#039;&#039; A question is posed that has already been answered previously by a witness. Such a question must be skipped.&lt;br /&gt;
:* &#039;&#039;&#039;Narrative:&#039;&#039;&#039; A question is posed that would require a significantly long answer with multiple facts, or when the witness chooses to answer a question in this way. The question must be reworded, or the witness must be reminded to answer promptly and stay on topic.&lt;br /&gt;
&lt;br /&gt;
Objections are completely at the discretion of the judge, who does not always need to sustain an objection even if it is within these guidelines. It is up to the judge to decide if an objection is proper or necessary to keep the trial quick and fair.&lt;br /&gt;
&lt;br /&gt;
==Procedural Defense==&lt;br /&gt;
Whereas a defendant is placed on trial, they are granted the privilege to challenge the legitimacy of charges or claims brought against them by the legal process. Any of the following may be invoked:&lt;br /&gt;
:*Issue Preclusion/Double Jeopardy Clause: accused persons may not be tried on the same charges following an acquittal or conviction, except in the case of acquittal and subsequent credible admission of guilt.&lt;br /&gt;
:*Entrapment Clause: accused persons found to be induced or coerced by law enforcement into the commission of the crimes listed in the charges may be acquitted or have their sentence reduced.&lt;br /&gt;
:*Exclusionary Clause: evidence collected and/or analyzed in violation of accused persons’ rights under law may be inadmissible in court.&lt;br /&gt;
=Medical Regulations=&lt;br /&gt;
==Standard of Care==&lt;br /&gt;
&lt;br /&gt;
Upon agreeing to provide medical care, staff assume the following duties of care:&lt;br /&gt;
&lt;br /&gt;
* They must provide a reasonable level of skillful, quality care&lt;br /&gt;
* They must not make critical errors resulting in major personal injury or death, at the risk of criminal and civil liability.&lt;br /&gt;
* They must show diligence in providing treatment, both inside and outside of the medical department area during their shift.&lt;br /&gt;
* They must provide privacy to patients in non-emergency situations. &lt;br /&gt;
* If they have limited resources, they must allocate what resources are available to them via triage.&lt;br /&gt;
* They must not provide treatment that would breach Space Law or violate ethical principles.&lt;br /&gt;
* They must ensure that invasive procedures or surgeries, including implant removals or inspections, are performed by trained personnel and properly given authorization via a valid search warrant. The need for a warrant is removed during a Code Gamma or similar alert status.&lt;br /&gt;
&lt;br /&gt;
==DNRs==&lt;br /&gt;
Do Not Resuscitate (DNR) orders are commands issued to medical personnel to restrict the revival of a specified individual. DNRs are issued for the following reasons:&lt;br /&gt;
&lt;br /&gt;
* Lawful executions;&lt;br /&gt;
* Suicide in the custody of law enforcement, verified by the Corpsman.&lt;br /&gt;
* Patient refusal.&lt;br /&gt;
&lt;br /&gt;
DNRs that do not involve execution must be verified by the CMO before taking effect.&lt;br /&gt;
&lt;br /&gt;
==Medical Evaluation==&lt;br /&gt;
Given good medical reason and with documentation, the Chief Medical Officer of a vessel may declare any on-duty personnel unfit for duty and order them demoted from their position. This includes the Commanding Officer, who may not overrule this procedure. &lt;br /&gt;
&lt;br /&gt;
In order for a medical evaluation to be considered lawfully applicable, the CMO and relevant head of department must both agree that the specified crewmate is unfit for duty in order to proceed with the demotion. In the case of the Commanding Officer, Central Command should be contacted as soon as possible.&lt;br /&gt;
&lt;br /&gt;
==Quarantine==&lt;br /&gt;
Medical staff are afforded the right to quarantine individuals that currently suffer from infectious or contagious diseases, and may confine them within pre-designated quarantine areas in the course of treatment, until the point that they are no longer infectious or harmful to the rest of the crew.&lt;/div&gt;</summary>
		<author><name>LadyDanger2743</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Standard_Operating_Procedure&amp;diff=3715</id>
		<title>Standard Operating Procedure</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Standard_Operating_Procedure&amp;diff=3715"/>
		<updated>2025-01-03T23:47:00Z</updated>

		<summary type="html">&lt;p&gt;LadyDanger2743: Removed references to Security for the more generic &amp;quot;law enforcement&amp;quot;. Edited Foreign Vessels clause.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page covers the standardized guidelines and procedures aboard the station, but are not written in law; be aware that in cases of dire emergency the commanding officer or certain individuals are authorized to temporarily alter current SOP as they see fit, at the risk of criminal penalties in the case of misuse or abuse! Make sure to look at [[Alert Procedure]] for guidelines that change based on the current alert level.&lt;br /&gt;
=General Regulations=&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Definitions&#039;&#039;&#039; ==&lt;br /&gt;
The terms specified below are defined for further use within the procedures.&lt;br /&gt;
:*Captain: The officer legally appointed by Nanotrasen as Commanding Officer of the station. This title is only transferable by Central Command.&lt;br /&gt;
:*Commanding Officer / CO: An officer appointed to lead the station and its Command department, whether it be the Captain by Nanotrasen, or an Acting CO by Station Command.&lt;br /&gt;
:* Command Staff/Station Command: Members of the Command department who lead a department aboard the station.&lt;br /&gt;
:* Crew: All sophonts employed by Station Command, or by NT to reside on the station and perform an established function therein. This includes any sophont listed on the Crew Manifest or issued a functional NT identification and access card. Individuals imprisoned by NT, along with those imprisoned during the course of a shift for violations of Space Law, are considered Crew.&lt;br /&gt;
:* Judge: An indivudal legally appointed to preside over a criminal or civil trial, as specified within Trial Procedure.&lt;br /&gt;
:* Detainee: Any sophont whose free movement has been curtailed by law enforcement on suspicion of criminal activity. They have not, however, been officially charged with a crime.&lt;br /&gt;
:* Arrestee: Any sophont who has been formally charged with a crime. &lt;br /&gt;
:* Prisoner: Any sophont who has been sentenced for the commission of a crime, or awaiting trial for a capital offense.&lt;br /&gt;
:* Permanent Brig/Permabrig/Brig: A secure location for the long-term confinement of Prisoners. Typically outfitted to sustain the basic survival needs of the Prisoners within.&lt;br /&gt;
==Right to Refuse Service==&lt;br /&gt;
All crew operating within their designated job locations are given the right to refuse service at any time for disorderly or abusive conduct. Additionally, all crew members are permitted to use nonlethal force to remove noncompliant or disorderly individuals only when such persons pose a threat to the safety of staff members, or disrupt the orderly functioning of the station. Service may not be refused to first responders acting to address or mitigate an emergency or crisis situation, unless such conduct is egregiously disorderly or abusive.&lt;br /&gt;
&lt;br /&gt;
==Hiring Procedure==&lt;br /&gt;
While Nanotrasen handles the staffing and recruiting needs of the station, Station Command is additionally authorized to hire any sophont into their respective department, as well as terminate the employment of any crew in their respective department per company policy. For a member of Station Command to personally employ a sophont into their department, a contract must be written stating the name of the employee, the department of employment, the position, and finally bearing the stamp of the Station Command member.&lt;br /&gt;
=Controlled Items, Substances, &amp;amp; Areas=&lt;br /&gt;
&lt;br /&gt;
== Controlled Items ==&lt;br /&gt;
Controlled Items include any item that is restricted from general possession and use. Additionally, any equipment or technology providing insight into the development, production, or procurement of a controlled item is also controlled in and of itself. A list of such items follows:&lt;br /&gt;
&lt;br /&gt;
* Any Controlled Substances, as listed below. &lt;br /&gt;
* Any Controlled Armaments, as listed below.&lt;br /&gt;
* Electromagnetic pulsing and/or disturbance technology.&lt;br /&gt;
* Cryptographic systems, software, or technology.&lt;br /&gt;
* Nuclear materials, weapons, and technology.&lt;br /&gt;
* Long-range telecommunications and broadcasting technology.&lt;br /&gt;
* Astronavigational guidance equipment or technology.&lt;br /&gt;
* Telecommunication or signal jamming technology.&lt;br /&gt;
* Telecommunications encryption technology.&lt;br /&gt;
* Hypodermic spray tools and injectors.&lt;br /&gt;
* Cloaking, chameleon, and IFF-inhibiting technology. &lt;br /&gt;
* Technology utilizing bluespace as an integral part of its function.&lt;br /&gt;
* Teleportation and portal technology.&lt;br /&gt;
* Hydraulic or powered equipment designed for the electronic or mechanical bypass of secure-access systems.&lt;br /&gt;
&lt;br /&gt;
Any individual requiring any above item in the course of their job, or for regular function, may request a document of authorization from the relevant departmental head. Such a document must have an itemized list of the approved Controlled Items, the name and position of the holder, and a signed and stamped statement by the authorizing party. &lt;br /&gt;
&lt;br /&gt;
Should the holder commit crimes through the use of such authorized items, the authorizing party may be found guilty of Accessory to said crimes, in addition to Endangerment and Abuse of Power where applicable. The Commanding Officer is also authorized to supervise the approval and revocation of documentation as they see fit.&lt;br /&gt;
&lt;br /&gt;
== Controlled Substances ==&lt;br /&gt;
Any individual requiring a Controlled Substance in the course of their job, or for regular function, must request access to a perscription or special dispensation from the Chief Medical Officer. The Psychologist is also permitted to grant prescriptions for psychoactive drugs. Any such document must state the substance(s) being prescribed, the amount(s) where applicable, and the stamp and signature of the authorizing party. &lt;br /&gt;
&lt;br /&gt;
A list of such Substances follow:&lt;br /&gt;
&lt;br /&gt;
* Mindbreaker Toxin and other psionically altering agents.&lt;br /&gt;
* Romerol, and other rapid acting biological or chemical agents. &lt;br /&gt;
* Desoxyephedrine, and similar stimulants.&lt;br /&gt;
* Nocturine, and similar sedatives. &lt;br /&gt;
* Phlogiston, and other explosive and/or pyrotechnic compounds. &lt;br /&gt;
* Amatoxin, and other toxic and/or poisonous compounds. &lt;br /&gt;
* Blissifylovene, Soretizone, Tranquinase, and all similar psychoactives used to aid in mental wellbeing. &lt;br /&gt;
&lt;br /&gt;
== Controlled Armaments ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Controlled Armaments are grouped into categories of increasing severity.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Category A:&#039;&#039;&#039; &#039;&#039;Illegal possession of Cat. A controlled armaments may incur a sentence of up to 5min brig for each separate and distinct item, confiscation of the offending item(s), and further legal action as the situation demands.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Any object or instrument specifically designed, adapted, or used to cause physical harm in close combat&lt;br /&gt;
* Any object or equipment specifically designed or adapted to protect against physical harm caused by weapons, projectiles, or other forms of direct assault&lt;br /&gt;
* Any object or instrument specifically designed or adapted to incapacitate or disorient by using light or sound without causing permanent injury&lt;br /&gt;
* Any object or equipment specifically designed or adapted for explicitly training purposes that would otherwise fall under another category&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Category B:&#039;&#039;&#039; &#039;&#039;Illegal possession of Cat. B controlled armaments may incur a sentence of up to 10min brig for each separate and distinct item, confiscation of the offending item(s), and further legal action as the situation demands.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Any object or instrument specifically designed or adapted to cause physical harm in close combat, which employs a powered system to enhance performance&lt;br /&gt;
* Any manually-operated ballistic arms that possess an internal magazine or feeding system, or lack an internal magazine or feeding system altogether&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Category C:&#039;&#039;&#039; &#039;&#039;Illegal possession of Cat. C controlled armaments may incur a sentence of up to 15min brig for each separate and distinct item, confiscation of the offending item(s), and further legal action as the situation demands.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Any manually-operated ballistic arms that use an external magazine or feeding system&lt;br /&gt;
* Any semi-automatic ballistic arms not easily concealable within a pocket or coat&lt;br /&gt;
* Any object or instrument specifically designed or adapted for explicitly less-lethal purposes that would otherwise fall under another category&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Category D:&#039;&#039;&#039; &#039;&#039;Illegal possession of Cat. D controlled armaments may incur a sentence of up to 20min brig for each separate and distinct item, confiscation of the offending item(s), and further legal action as the situation demands.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Any semi-automatic ballistic arms that are easily concealable&lt;br /&gt;
* Any fully-automatic ballistic arms&lt;br /&gt;
* Any laser, plasma, or energy based arms, including ones designed, intended, or used for melee combat.&lt;br /&gt;
* Any object or device specifically designed or adapted to cause physical harm through detonation of an explosive charge&lt;br /&gt;
* Any object or equipment specifically designed or adapted to protect against both a space environment and physical harm caused by weapons, projectiles, or other forms of direct assault&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Category E:&#039;&#039;&#039; &#039;&#039;Illegal possession of Cat. E controlled armaments may incur a sentence of up to 25min brig for each separate and distinct item, confiscation of the offending item(s), and further legal action as the situation demands.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Any crew-served or emplaced weapon&lt;br /&gt;
* Any object or instrument specifically designed or adapted to launch large-calibre explosives or projectiles for offensive or defensive purposes&lt;br /&gt;
* Any object or instrument specifically designed or adapted to employ chemical, biological, esoteric, radiological, or nuclear hazards for offensive or defensive purposes&lt;br /&gt;
&lt;br /&gt;
Armaments licenses may be issued by the Commanding Officer, Warden, or Head of Security. The license must include the name of the holder, a list of allowed armaments, and a stamped signature from the issuer. &lt;br /&gt;
&lt;br /&gt;
If the holder uses their armaments in the commission of a crime, the issuer may be held liable for accessory to the crimes committed, along with Endangerment and Abuse of Power where applicable.&lt;br /&gt;
&lt;br /&gt;
== Departmental Dispensations ==&lt;br /&gt;
Certain bodies, groups, or personnel may require certain Controlled Items in the course of their job, and as such must be provided exceptions. &#039;&#039;&#039;Any member of any department which begins their shift with a controlled item in their possession or within their department’s allocated area is assumed authorized for its possession and use.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Additionally, tools and equipment located within emergency lockers are not considered Controlled Items, so long as they are used as intended.&lt;br /&gt;
&lt;br /&gt;
===Logistics===&lt;br /&gt;
Members of a station’s Logistics department are permitted to approve any order with the direct permission of an individual with legal access to the contents of that order. Additionally, they may deny any order, at any time, for lack of funds, authority, or any other reason deemed sufficient by their direct superior.&lt;br /&gt;
&lt;br /&gt;
Unlocked crates, orders stored outside the department, and supplies illegally distributed to unauthorized personnel carry the risk of Endangerment of even Black Marketeering charges. Crates of Controlled Items, Substances, or Armaments should be stored securely within the department, with a copy of their invoices on file. &lt;br /&gt;
&lt;br /&gt;
=== Research ===&lt;br /&gt;
Epistemics employees are permitted to use their lab spaces as they see fit, with the following caveats:&lt;br /&gt;
&lt;br /&gt;
* Any sophont experimentation must be done with the consent of the test subject, and must not have an undue risk of life. The Mystagogue or CO may terminate any experiment for safety or ethical purposes and at their discretion.&lt;br /&gt;
* Self-experimentation is prohibited and is chargeable with Endangerment, at a minimum.&lt;br /&gt;
* Testing of any explosives or weapons that risk hull penetration or mass destruction must be done at an off-station site.&lt;br /&gt;
&lt;br /&gt;
Epistemics personnel may also utilise Controlled Items within the confines of designated testing areas and in a manner directly approved jointly by the Mystagogue and by the Head of Security or CO. &lt;br /&gt;
&lt;br /&gt;
Utilizing or storing Controlled items without direct approval, utilizing Controlled Items outside of the testing areas, and distributing Controlled Items to crew constitute criminal offences under Space Law and may additionally incur demotion as punishment.&lt;br /&gt;
&lt;br /&gt;
=== Medical ===&lt;br /&gt;
All medical personnel may carry or use Controlled Substances, along with hypodermic tools, in the course of their job functions and in a manner approved by the CMO or CO, with the following caveats:&lt;br /&gt;
&lt;br /&gt;
* Any Controlled Substance with the capability to cause rapid and grievous bodily harm or death may not be carried outside of the chemicals lab or treatment areas without a signed and stamped document of authorization.&lt;br /&gt;
* Any Controlled Substance with the capacity to cause harm as a consequence of overdose may not be stocked, stored, or displayed in any area or fashion that leaves such substances open and accessible to the public.&lt;br /&gt;
* Any hypodermic tool must be kept secure within locked storage or on the person of an authorized individual.&lt;br /&gt;
&lt;br /&gt;
==High Security Areas==&lt;br /&gt;
High Security Areas, or HSAs, should be restricted, and, during standard station operations, secured where applicable or per alert level. They differ from regular secure areas in that they may contain items, technology, or other assets of high importance or value, and must therefore be held safe. Unauthorized persons within HSAs may be guilty of trespass, or of breaking and entering.&lt;br /&gt;
&lt;br /&gt;
Common HSAs for commercial and military vessels are as follows: &lt;br /&gt;
&lt;br /&gt;
* Bridge&lt;br /&gt;
* Armory\Gun Deck&lt;br /&gt;
* Vault\Strongroom&lt;br /&gt;
* Station AI Rooms (Upload, Core, etc.)&lt;br /&gt;
* Gravity Generation\Life Support\Engine Rooms&lt;br /&gt;
* Telecommunications\Telemetry&lt;br /&gt;
* Permanent Brig\Holding Cells&lt;br /&gt;
&lt;br /&gt;
== Sophonts and Synthetics ==&lt;br /&gt;
To be defined as a sophont, a being must be able to utilize a structured language, communicate through  the use of written, verbal, and/or body language (or by other means), and possess reasoning and introspection. &lt;br /&gt;
&lt;br /&gt;
Any such being is considered a sophont, and thus a legal person, regardless of their make, origin, disposition, or prior cognition. As part of their rights, they are to be governed under the same laws as any other sophont, and given the ability to press charges as a sophont.&lt;br /&gt;
&lt;br /&gt;
The unauthorised jailbreaking or uplifting of property into the status of Sophont is still a criminal offense however, and those found guilty of doing so may be found guilty of sabotage or vandalism.&lt;br /&gt;
&lt;br /&gt;
An entity’s status as a sophont may be challenged during the process of charging and trialing the individual or another for crimes which utilize the term sophont in the legal language of the crime. The Defense or Prosecution will present evidence indicating that it meets, or does not meet, the criteria above. The Judge will then arbitrate upon the entity&#039;s status as a sophont.&lt;br /&gt;
&lt;br /&gt;
Any synthetic/silicon/inorganic entity with a non-sophont status, is to be classified as a standard synthetic entity. Synthetic entities are the property of the party that constructs or employs the entity, unless otherwise stated by relevant contract or legal document. To damage or destroy such an entity is to damage or destroy the aforementioned party’s property.&lt;br /&gt;
=Commanding Officer=&lt;br /&gt;
==Captain’s Authority==&lt;br /&gt;
The Commanding Officer of a station or vessel is afforded several rights, broadly referred to as &amp;quot;Captain&#039;s Authority&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
While they are formally and legally appointed CO, they are the ultimate authority aboard a vessel until they are directly dismissed by a superior from Central Command. &lt;br /&gt;
&lt;br /&gt;
Additionally, they have the authority to pardon and/or parole any individuals accused and sentenced of Grand Felony, Felony, and Misdemeanor-level sentences if deemed in the best interest of the crew and vessel. The CO may be held liable for accessory to any future criminal acts performed by the pardoned individual, and they must make an announcement to the station stating who was pardoned, for what crimes, and for what reason. &lt;br /&gt;
&lt;br /&gt;
Captain’s Authority carries a responsibility, however; the CO must do everything in their power to protect all entities and assets aboard the station with which they have been entrusted, and must not abandon them while there is a reasonable hope that they may be saved.&lt;br /&gt;
&lt;br /&gt;
Additionally, the legally appointed Captain of a vessel is afforded two additional rights over that of a CO:&lt;br /&gt;
&lt;br /&gt;
* To temporarily modify SOP in times of emergency, at the risk of criminal penalties if misused or abused, and&lt;br /&gt;
* To deputize members of the crew to carry out law enforcement activity. These deputies are bound by Security Regulations and Space Law, and the Captain may suffer criminal penalties for any crime committed by them. &lt;br /&gt;
&lt;br /&gt;
==Line of Succession==&lt;br /&gt;
It is the responsibility of Command to ensure that a station retains a CO immediately at the start of the shift and thereafter. If the CO dies and is unrecoverable, or if a CO is not assigned at the start of the shift, an Acting CO must be selected forthwith per the following guide: &lt;br /&gt;
&lt;br /&gt;
# All active members of Station Command must meet, and choose one of their number to become the Acting CO.&lt;br /&gt;
# If no Station Command is alive or on active duty, then each Department must nominate a temporary Delegate. These Delegates must meet and choose an Acting CO from among their number. &lt;br /&gt;
# The Acting CO must then duly inform Central Command via fax and make a stationwide announcement.&lt;br /&gt;
# Await the end of your shift.  &lt;br /&gt;
&lt;br /&gt;
After Central Command has received the results of the Line of Succession, the Acting CO is afforded all prescribed powers of a CO. An access biscuit &#039;&#039;may or may not&#039;&#039; be sent by Centcomm to assist with this. When a legally appointed Captain arrives, it is the express duty of the Acting CO to hand over any and all Captain-related equipment and accesses to the new CO, and to resign themselves to their original role before their temporary promotion.&lt;br /&gt;
==Command Promotions==&lt;br /&gt;
The CO of the vessel is authorized to promote Crew into Station Command positions if it is determined that the vacancy is a detriment to station productivity. The CO has a duty to ensure that the Crew they promote are of a reasonable level of skill, and can be held liable if they disregard this duty.&lt;br /&gt;
&lt;br /&gt;
Crew members promoted into Station Command positions are considered to be acting members of Station Command, with all rights and responsibilities therein. When NT-appointed Station Command arrive, the acting Command members are required to hand over any specialized equipment (Command ID cards, attire, or tools) and resign themselves to their original position from before their temporary promotion.&lt;br /&gt;
==Mutiny==&lt;br /&gt;
Should such a situation arise in which the CO is unfit for their position and declines relinquishment of position and power, and where all alternative legal options have been exhausted, officers may be permitted to lead a mutiny. Officers leading a mutiny must inform Central Command of this occurrence before the mutiny has begun. &lt;br /&gt;
&lt;br /&gt;
A mutiny, defined as a coordinated effort to depose the commanding officer or officers of a vessel for committing unlawful acts, requires the crew to neutralize the offending staff with non-lethal force where applicable, and lethal measures and weapons only in acts of self-preservation or when given no other option. The commanding officer or officers, as well as their loyalists, are all bound to Space Law, the current alert level and its corresponding RoE.&lt;br /&gt;
&lt;br /&gt;
Should the mutiny be unsuccessful, only the head officer(s) who approved the mutiny may be charged with sedition and receive a trial, while all mutineers may be demoted, processed by law enforcement, and charged for the crimes they have committed.&lt;br /&gt;
&lt;br /&gt;
Should the mutiny be successful, the head officer(s) who approved the mutiny must select a new Commanding Officer per Line of Succession. The new CO will then sentence the previous heads of staff for their crimes per Space Law.&lt;br /&gt;
&lt;br /&gt;
== Foreign Vessels ==&lt;br /&gt;
Should civilian and military vessels receive a docking request from another neutral vessel, they may approve or deny such a request. Any vessel may, with consent from the docking entity, be searched by law enforcement upon arrival, and its crew granted free movement accompanied by an escort at the discretion of the CO or law enforcement officials. &lt;br /&gt;
&lt;br /&gt;
Crew of foreign vessels may be refused entry, at any time and for any reason, and must be returned to, or be escorted to, their own vessel where applicable. Failure to comply may constitute trespass. Docking vessels bearing a warrant or commission represent an exception, and may not be denied entry or be forced to submit to a search.&lt;br /&gt;
&lt;br /&gt;
Crimes committed against the station or its inhabitants, on station or abroad, are grounds to charge the perpetrator according to the laws of the station. Should visiting entities break the law, or be suspected of doing so, and flee aboard their own vessel, law enforcement personnel are authorized to board the vessel in continuous “hot” pursuit and are fully authorized to effect an arrest upon the relevant party.&lt;br /&gt;
&lt;br /&gt;
=Security Regulations=&lt;br /&gt;
==Security Jurisdiction==&lt;br /&gt;
Law enforcement personnel are bound by trespass and assault laws, and thus cannot operate outside accessible areas, or perform searches without a Probable Cause, a warrant, or a heightened alert level that specifically allows such action. Advanced surgical procedures and cursory implant investigations must be performed by a trained member of the Medical department, operating under their [[Standard Operating Procedure#Standard of Care|Standard of Care]]. &lt;br /&gt;
&lt;br /&gt;
However, officers are allowed to trespass into a department in “hot pursuit” of a suspect who has fled from an accessible area, who they have Probable Cause to believe has committed a crime&lt;br /&gt;
&lt;br /&gt;
==Probable Cause==&lt;br /&gt;
While actively enforcing the law, officers are held to the standard of Probable Cause. This phrase represents a reasonable suspicion that a crime has been, or is being, committed, and does not require the officer to have solid evidence of criminal activity. Examples of Probable Cause include witnessing criminal activity or credible reports of such.&lt;br /&gt;
&lt;br /&gt;
When judged, Probable Cause is to be interpreted within the context of the entirety of the station’s circumstances at the time of the incident. Probable Cause negates the need of a warrant for searches, and, once concluded, should be promptly reported to the Prosecutor, Warden, or Head of Security for review.&lt;br /&gt;
&lt;br /&gt;
==Detainment and Arrest==&lt;br /&gt;
Any sophont may be detained by a law enforcement officer with Probable Cause. In detainment, the officer will inform the Detainee of the crime they are suspected of committing. They may be held on-site or moved to a strategically sound location, restrained at the officer’s discretion, and detained while law enforcement officers determine if they can proceed with an arrest. Such a detention should last no longer than five (5) minutes. A Detainee may not be searched, unless consent is given or Alert Procedure allows for warrantless search, and their detention should be concluded within five minutes of its start, by either Arresting them or releasing them.&lt;br /&gt;
&lt;br /&gt;
Any sophont which may have committed a crime, assuming Probable Cause, or has been formally charged with the commission of a crime, may be arrested. In an arrest, the suspect will be restrained by a member of law enforcement, informed of their charges, and taken to the brig for search and processing under Brig Procedure. Any Controlled Items in possession of the Arrestee without licensure or dispensation must be confiscated, along with items used in commission of the crime(s), and will be held indefinitely by law enforcement as described in [[Standard Operating Procedure#Evidence Handling|Evidence Handling]]. Legal counsel may be requested by an Arrestee or Detainee, and must be provided if available.&lt;br /&gt;
&lt;br /&gt;
==Brig Procedure==&lt;br /&gt;
When confining an Arrestee within the Brig, they should be transferred to the Warden for processing: &lt;br /&gt;
&lt;br /&gt;
* A full search of the Arrestee and their possessions.&lt;br /&gt;
* The confiscation of any Controlled Items or items used in commission of the crime, along with any equipment not befitting a prisoner&lt;br /&gt;
* The confining of the Arrestee within a temporary holding cell. &lt;br /&gt;
* [[Standard Operating Procedure#Sentencing|Sentencing]] the Arrestee.&lt;br /&gt;
&lt;br /&gt;
If the Arrestee is sentenced for a Capital-level crime, they are to be transferred to the Permanent Brig, pending trial. If the Warden is unavailable, the arresting officer must process the Arrestee as stated above. All confiscated items must be handled as dictated within [[Standard Operating Procedure#Evidence Handling|Evidence Handling]].&lt;br /&gt;
&lt;br /&gt;
==Sentencing==&lt;br /&gt;
Any law enforcement individual is authorized to pass sentences on all Grand Felony, Felony and Misdemeanor-level crimes; however, the Prosecutor is responsible for overseeing sentences passed, and is authorized to correct sentences or even acquit them, in accordance with both Space Law and [[Standard Operating Procedure#Paroles and Pardons|Paroles and Pardons]]. Both capital charges and sentences must be placed by the Prosecutor or Court Clerk; if neither are available, the Warden or Head of Security are authorized to press capital charges and request sentencing for them, under Trial Procedure.&lt;br /&gt;
&lt;br /&gt;
In the case that the accused requests appeal for a Grand Felony- or Felony-level sentence, the Court Clerk should be called to preside over a small, swift adjudication, where the Prosecutor and accused will argue their sides. The Clerk will then decide the sentence, or acquittal, of the accused. If the Clerk is unavailable, the Chief Justice or the Warden can perform appeals. If neither are available, any available member of Station Command is authorized to adjudicate on the case.&lt;br /&gt;
&lt;br /&gt;
Additionally, any sentence meeting or exceeding 20 minutes, regardless of the severity of the crime(s) committed, will require a trial. If the total sentence still meets or exceeds 20 minutes after the conclusion of a lawful trial, the Judge is fully authorized and encouraged to upgrade their sentence to Extended Confinement. &lt;br /&gt;
&lt;br /&gt;
Once a sentence has commenced, it must be concluded at or before the agreed-upon time.&lt;br /&gt;
&lt;br /&gt;
== Evidence Handling ==&lt;br /&gt;
When evidence of a crime is secured, it is the responsibility of the arresting officer or Warden to properly handle it, at the penalty of Obstruction of Justice and/or demotion. &lt;br /&gt;
&lt;br /&gt;
Evidence should be organized by individual and crime, and stored together (e.g., in a bag, in one separate locker, etc) and then placed in an area locked behind security access. &lt;br /&gt;
&lt;br /&gt;
If a prisoner is released from a temporary holding cell OR the Brig, any of their equipment that is neither a Controlled Item nor used in the commission of their crimes must be returned to them.&lt;br /&gt;
&lt;br /&gt;
== Rules of Engagement ==&lt;br /&gt;
Law enforcement personnel hold a Category D Armaments License, and are authorized at all times to use lethal force to the extent necessary to neutralize adversaries under any of the following circumstances:&lt;br /&gt;
&lt;br /&gt;
* If the adversary’s number or strength leave the officer at a severe tactical disadvantage.&lt;br /&gt;
* If the adversary exhibits a clear and present danger to the vessel by physical means.&lt;br /&gt;
* If the adversary poses a significant threat of serious bodily injury or death to the officer or others.&lt;br /&gt;
* If the adversary presents an existential threat to the chain of command by illegal means.&lt;br /&gt;
* If the adversary cannot be reasonably subdued through non-lethal means without great bodily harm to the officer.&lt;br /&gt;
&lt;br /&gt;
…wherein an “adversary” is an entity that demonstrates a hostile intent, commits or directly contributes to a hostile act that does not constitute an actual attack, or is actively attacking the vessel or its crew.&lt;br /&gt;
&lt;br /&gt;
Despite their allowance of lethal force, Security is required to follow the Rules of Engagement of the current Alert Level, as outlined within [[Alert Procedure]].&lt;br /&gt;
&lt;br /&gt;
== Armory Procedure ==&lt;br /&gt;
The armory and its usage are governed by the Warden. The Warden is responsible for stocking, distributing, and recording the collection of weapons used by the station during the shift. They are also afforded the authority to arm security at their discretion, so long as the weaponry distributed is in appropriate response to [[Alert Procedure]].&lt;br /&gt;
&lt;br /&gt;
All weaponry distributed from armory is issued on a temporary basis. While issued, the weaponry remains as station property, and the wielder assumes a duty to protect the weapon and return it to the Warden when ordered. No non-crew may be issued weaponry from the armory.&lt;br /&gt;
&lt;br /&gt;
The Warden is accountable for responsibly issuing weapons. Any weaponry issued during a heightened alert level must be returned when the alert has been lowered, or when the threat is no longer present. The weaponry issued must be proportionate to the threat posed, and explosives should not be used unless absolutely necessary.&lt;br /&gt;
==Treatment of Prisoners==&lt;br /&gt;
Prisoners have certain rights that must be upheld by law enforcement and Station Command. &#039;&#039;Prisoners must be provided with the following&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
* Adequate medical care and moral, spiritual, or legal counseling if it is requested and available.&lt;br /&gt;
* Access to the Common and Prison radio channels only. This right may be revoked should it be abused.&lt;br /&gt;
* Clothing, food, and water on request.&lt;br /&gt;
* Should the holding cells or Permabrig become uninhabitable, prisoners must be securely and safely relocated to another area for confinement, until the holding cells or Permabrig are returned to a serviceable state.&lt;br /&gt;
* Prisoners should be granted freedom of movement within their holding area unless there is an undue risk to life and limb.&lt;br /&gt;
&lt;br /&gt;
Additionally, prisoners in Extended Confinement have certain rights but also &#039;&#039;&#039;more firm restrictions that must be upheld by law enforcement&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
* Visitation may be permitted only for prisoners sentenced to Extended Confinement. One person may visit such a prisoner for a period of no longer than ten minutes. A reason must be provided for the visit, and the visitor must consent to a search of their belongings. The prisoner is then unable to receive another visitor for another ten minutes.&lt;br /&gt;
* Prisoners may request retrial for capital crimes; these requests may be refused depending on the discretion and availability of the court clerk, chief justice, or at the discretion of the warden or head of station security.&lt;br /&gt;
* Prisoners may request or may otherwise be given parole with a hearing by the Chief Justice, Court Clerk, or in their absence, the head of station security or commanding officer (see Paroles and Pardons).&lt;br /&gt;
&lt;br /&gt;
Should prisoners repeatedly and maliciously antagonize law enforcement, to an extent where continued extended confinement becomes infeasible, the warden is fully authorized and encouraged to temporarily upgrade the relevant prisoners’ sentences to Preservative Stasis summarily.&lt;br /&gt;
&lt;br /&gt;
Moreover, prisoners are liable for any and all crimes that they commit while held either in the temporary holding cells or the Permanent Brig, and may receive trial for more restrictive punishments if their actions warrant a capital sentence.&lt;br /&gt;
&lt;br /&gt;
==Paroles and Pardons==&lt;br /&gt;
Prisoners may be allowed parole, per the discretion of the Warden, the Head of Security, or the CO. Alternatively, they may request a parole hearing as described within Trial Procedure. &lt;br /&gt;
&lt;br /&gt;
Prisoners seeking parole may request legal counsel before the hearing, but they must represent themselves. A prisoner who is granted parole is to be treated as a member of the station’s crew with all benefits and responsibilities thereof, and is encouraged to seek gainful employment from relevant command staff. &lt;br /&gt;
&lt;br /&gt;
Additionally, a pardon can be issued to any entity accused of, or sentenced to, crimes, by the arresting officer, the Judge of a trial, or the Warden in the case of those within the permanent brig, if deemed in the best interest of the crew and vessel, and when the circumstances of the defendant or their offense warrant a suspension of their sentence.&lt;br /&gt;
&lt;br /&gt;
=Justice Regulations=&lt;br /&gt;
==Pressing Charges==&lt;br /&gt;
===Criminal Charges===&lt;br /&gt;
Any crew member may press charges against any other crew member. An individual may be charged of a crime if and only if it can be argued beyond a reasonable doubt that the accused had committed an act in the nature and fashion as described by a particular criminal charge.&lt;br /&gt;
&lt;br /&gt;
Multiple counts of one crime can be charged. For illegal actions against the station abroad, each incident separated by a reasonable period of inaction, lawful conduct, or another crime is interpreted as one count. For crimes directly bereaving a person (violent acts, theft of personal property etc.), the same applies in addition to each victim being one count. In the case of possession, theft, or any incident involving several separate and distinct items, one charge may be applied per relevant item.&lt;br /&gt;
&lt;br /&gt;
Charges that are a direct escalation of one another in nature cannot be simultaneously held against the perpetrator if they pertain to the same incident and the same victim/item (if applicable). Then, only the most severe of these charges applies. Additionally, if one charge incorporates another charge within its definition or description, the perpetrator cannot be held accountable for both; rather, only the most severe of these charges applies.&lt;br /&gt;
===Civil Charges===&lt;br /&gt;
Any crew member can sue any other crew member for inflicting them with damages caused by a breach of duty. To sue is to request compensation for said damages. To do so, the victim must prove:&lt;br /&gt;
*&#039;&#039;&#039;Damages:&#039;&#039;&#039; That the victim was inflicted with an emotional, physical, or monetary damage&lt;br /&gt;
*&#039;&#039;&#039;Breach of duty:&#039;&#039;&#039; That the defendant had a duty which they failed to uphold(e.g., a duty to not endanger crew, a duty to act respectfully), leading to the victim being inflicted with a damage&lt;br /&gt;
*&#039;&#039;&#039;Severity:&#039;&#039;&#039; That the damage was severe enough to warrant the compensation requested&lt;br /&gt;
Compensation can either be explicitly specified by the victim or left for the court to decide. Either way, the court is free to modify the compensation as it sees fit. Most often, compensation is rendered in the form of court orders compelling a crew member to do something (e.g., return an item, make an apology, or permanently avoid a certain area). Court orders should be written and stamped with the notary stamp.&lt;br /&gt;
&lt;br /&gt;
==Court Orders==&lt;br /&gt;
The individuals specified in the three sections below can issue Court Orders, which are legally-enforced documents that carry the penalty of an Obstruction of Justice charge and forced compliance with the order by security. Each order has its own requirements and authorized issuers, but are all implied to require &#039;&#039;&#039;&#039;&#039;the stamp (where applicable) and signature of the issuer to be valid.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
===Warrants===&lt;br /&gt;
Warrants represent official orders to the security department, issued by relevant officers or the Justice Department. Warrants are only valid when issued by either the Chief Justice or Court Clerk, or in both of their absences, the Commanding Officer or head of station Security. &lt;br /&gt;
&lt;br /&gt;
* Individual Warrants may order the search or detainment of an individual, or the arrest of the individual with evidence. This may also include surgical procedures, cursory implant inspections, or any other invasive searches with both probable cause and evidence. These warrants should include a name, the actions prescribed (detainment, search, arrest, etc.), and a description if applicable.&lt;br /&gt;
* Search Warrants may order the search of an entire departmental area, by force if necessary, and may order the arrest of listed individuals implicated in a crime or crimes with probable cause and evidence. Search Warrants should include an area, a brief description of the probable cause, and a list of individuals if applicable.&lt;br /&gt;
&lt;br /&gt;
===Injunctions===&lt;br /&gt;
The Chief Justice, Commanding Officer, or Judge of a trial are fully authorized to issue injunctions: legally-binding, written orders restricting Inhabitants from doing something disruptive to station productivity or personal rights. &lt;br /&gt;
These may be issued on discretion or as relief for Civil Trials. Injunctions may not compel someone to violate Space Law or SOP, and the issuer is liable for abuse of power charges if this is misused. An injunction must include a list of affected names and a detailed description of the restrictions to be valid.&lt;br /&gt;
&lt;br /&gt;
===Subpoenas===&lt;br /&gt;
The Chief Justice, Court Clerk, or Judge of a trial may issue Subpoenas, which are trial-related Court Orders compelling an individual to produce evidence or make themselves present at a location for court. A subpoena can order an individual to:&lt;br /&gt;
&lt;br /&gt;
* Appear as a witness, defendant, plaintiff, or prosecution;&lt;br /&gt;
* Produce evidence for a trial; &lt;br /&gt;
* Appear for questioning in deposition.&lt;br /&gt;
&lt;br /&gt;
A subpoena must include a list of names, a detailed description of evidence requested or reason for appearing, and a reasonable time frame no shorter than 3 minutes. The individuals summoned by the subpoena must be informed of its presence for it to be a valid order. This can be done via general announcement, fax, verbal announcement, or otherwise.&lt;br /&gt;
&lt;br /&gt;
=== Affidavits ===&lt;br /&gt;
An Affidavit is a legal document, consisting of a formal written statement of witness. An Affidavit must be written by the witness, or Affiant, who must state their relation to the incident at hand, and must be signed and stamped (if applicable) by a member of Security, Justice, or Command, who is verifying that the contents of the Affidavit are true to the best of their knowledge. The witness to the Affidavit must not be directly connected to the incident. &lt;br /&gt;
&lt;br /&gt;
Affidavits are considered valid witness statements for use in a trial (see Trial Procedure, below), and can be used either in tandem with a verbal witness statement, or to obtain testimony from an affiant whose job requirements and/or personal circumstances make attending a trial unfeasible. &lt;br /&gt;
&lt;br /&gt;
An affidavit may be impeached- and thus removed from evidence- if the Prosecution or Defense can introduce testimony or other evidence that directly contradicts the statements recorded within the Affidavit. The Affiant may then be liable for criminal charges.&lt;br /&gt;
&lt;br /&gt;
=Trial Procedure=&lt;br /&gt;
A trial may be requested for civil disputes and capital charges. Civil charges may be refused, depending on the availability and discretion of a potential Judge; however, capital crimes require a trial. This also includes non-capital trials required as dictated within Sentencing guidelines. Miscellaneous trials, such as those described within Paroles and Pardons, only require the Judge and the defendant.&lt;br /&gt;
&lt;br /&gt;
Criminal trials may be waived if a suspect pleads guilty to a member of the Justice or Security department, or to station command. Their sentence should be passed by a Judge immediately, without the need for a full hearing. The Judge should also sentence the defendant summarily if they are held in contempt of court during the trial.&lt;br /&gt;
&lt;br /&gt;
The trial takes the form of an arbitration court hearing, presided over by an appointed Judge, and including adequate Prosecution and Defense, as dictated below. All charges, arguments, and evidence must be filed with the Judge before the case begins. The trial shall begin when the Defense, Prosecution, and Judge are all present and ready to begin. A trial does not need to be open to the public. &lt;br /&gt;
&lt;br /&gt;
The Judge is charged with ensuring the trial is completed in a timely manner, and is granted the power to charge someone with Contempt of Court, under Space Law, if they disrupt the case. Suitable Judges should be chosen from the following list, in sequential order:&lt;br /&gt;
&lt;br /&gt;
# The Chief Justice&lt;br /&gt;
# The Clerk&lt;br /&gt;
# An impartial member of the Justice department.&lt;br /&gt;
# An impartial member of Station Command.&lt;br /&gt;
# The Warden.&lt;br /&gt;
&lt;br /&gt;
The Defense should ideally be a member of the Justice department assigned to argue in favor of the defendant; if none are available, the defendant may choose to represent themselves.&lt;br /&gt;
&lt;br /&gt;
The Prosecution should ideally be the Prosecutor; if they are unavailable, the case should be prosecuted by an unbiased member of Station Command or a law enforcement officer, in that order.&lt;br /&gt;
&lt;br /&gt;
If there is not a viable and/or willing Defense or Prosecution, the Judge is fully authorized and strongly encouraged to pass a summary sentence of Extended Confinement until an adequate trial can be held.&lt;br /&gt;
&lt;br /&gt;
==Criminal Trials==&lt;br /&gt;
A criminal case should take no longer than 25 minutes in total. Criminal cases should either have security personnel present, or plan to have them present by the end of the trial.&lt;br /&gt;
:#The judge brings the court in session.&lt;br /&gt;
:#Prosecution opens the proceedings, stating the charges and introducing witnesses and exhibits that will be brought forward during the presentation of evidence. They may also recommend a sentence to the judge, appropriate to the charge based on their opening statement.&lt;br /&gt;
:#Defense enters their plea- Guilty or Not Guilty.&lt;br /&gt;
:#If Guilty, the Judge is authorized to immediately pass a ruling, as stated below.&lt;br /&gt;
:#If Not Guilty, they are to provide their own opening statement and introduce their own witnesses and exhibits where applicable.&lt;br /&gt;
:#Presentation of evidence follows, lead by Prosecution, then Defense. &lt;br /&gt;
:#*Cross-examination may be requested following submission of individual exhibits or witnesses, and granted at the Judge&#039;s discretion.&lt;br /&gt;
:#Finally, closing statements are made by the Prosecution, Defense, and Prosecution once more due to burden of proof. No new evidence can be introduced within a closing statement. &lt;br /&gt;
:#A ruling will be issued by the Judge, written down, and stamped with the Notary stamp, the Judge&#039;s stamp, and their signature. &lt;br /&gt;
:#The Judge adjourns the court. Any present or soon-to-be-present Security personnel will then enact the ruling.&lt;br /&gt;
&lt;br /&gt;
== Civil Trials ==&lt;br /&gt;
Civil cases do not require Prosecution or Defense, but they may receive assistance from either both before and during the case. Both the defendant and plaintiff must be made to summon at the court, if a party does not appear out of either refusal or negligence, or fails to comply with a court order from a civil trial, that party may be charged with contempt of court, a felony. A civil case involves seeking damages from a defendant, which could be monetary, an item, or otherwise. A civil case should take no longer than 15 minutes in total.&lt;br /&gt;
&lt;br /&gt;
# The Judge brings the court into session.&lt;br /&gt;
# Plaintiff opens proceedings by stating the damages, before introducing witnesses and exhibits that will be brought forward during presentation of evidence. They may also reccomend civil relief to the judge, appropriate to the damages listed wthin their opening statement.&lt;br /&gt;
# Defendant follows with their opening statement, contradicting the Plaintiff&#039;s theories and assertions. They will also introduce their own witnesses and exhibits, where applicable. &lt;br /&gt;
# Presentation of evidence follows, led by the Plaintiff, then the Defendant. &lt;br /&gt;
#* Cross-examination may be requested following submission of individual exhibits or witnesses, and granted at the Judge&#039;s discretion.&lt;br /&gt;
# Finally, closing statements are made by the Plaintiff, Defense, and Plaintiff once more due to burden of proof. No new evidence should be introduced or referenced by these statements.&lt;br /&gt;
# A ruling will be made by the Judge, written, and stamped by the Notary stamp, the Judge&#039;s stamp, and signed by the Judge.&lt;br /&gt;
# The Judge adjourns court. &lt;br /&gt;
&lt;br /&gt;
Any ruling shall then be enacted; if a party refuses to follow through with the ruling, they may suffer criminal penalties. &lt;br /&gt;
&lt;br /&gt;
== Presentation of Evidence ==&lt;br /&gt;
&lt;br /&gt;
===Eyewitness Testimony===&lt;br /&gt;
Any sophont or other entity willing and capable of presenting themselves before court under oath and present at the scene of the crime as a bystander or a victim at the time of its commission, may offer eyewitness testimony before the court at request of defense or prosecution. Extra time may be granted to either side at the behest of the Judge to allow for witnesses not currently present.&lt;br /&gt;
&lt;br /&gt;
===Objection to Testimony===&lt;br /&gt;
Any witness that falls under the following conditions may be excused as a witness or have their testimony deemed inadmissible:&lt;br /&gt;
:*The witness lacks the mental, intellectual, or other capacity to understand the context of the case.&lt;br /&gt;
:*The witness&#039;s inclusion will cause substantial cost or delay to the case, proceedings, or upkeep of the station.&lt;br /&gt;
:*The witness is the judge.&lt;br /&gt;
===General Objections===&lt;br /&gt;
Both parties in a trial may object to testimony to have the testimony deemed inadmissible, move past the question, or rephrase a question to keep a trial within time limit:&lt;br /&gt;
:* &#039;&#039;&#039;Hearsay:&#039;&#039;&#039; The witness testifies using an out-of-court statement by an individual not present in court, thereby rendering it impossible to verify. This testimony will be inadmissible.&lt;br /&gt;
:* &#039;&#039;&#039;Asked and answered:&#039;&#039;&#039; A question is posed that has already been answered previously by a witness. Such a question must be skipped.&lt;br /&gt;
:* &#039;&#039;&#039;Narrative:&#039;&#039;&#039; A question is posed that would require a significantly long answer with multiple facts, or when the witness chooses to answer a question in this way. The question must be reworded, or the witness must be reminded to answer promptly and stay on topic.&lt;br /&gt;
&lt;br /&gt;
Objections are completely at the discretion of the judge, who does not always need to sustain an objection even if it is within these guidelines. It is up to the judge to decide if an objection is proper or necessary to keep the trial quick and fair.&lt;br /&gt;
&lt;br /&gt;
==Procedural Defense==&lt;br /&gt;
Whereas a defendant is placed on trial, they are granted the privilege to challenge the legitimacy of charges or claims brought against them by the legal process. Any of the following may be invoked:&lt;br /&gt;
:*Issue Preclusion/Double Jeopardy Clause: accused persons may not be tried on the same charges following an acquittal or conviction, except in the case of acquittal and subsequent credible admission of guilt.&lt;br /&gt;
:*Entrapment Clause: accused persons found to be induced or coerced by law enforcement into the commission of the crimes listed in the charges may be acquitted or have their sentence reduced.&lt;br /&gt;
:*Exclusionary Clause: evidence collected and/or analyzed in violation of accused persons’ rights under law may be inadmissible in court.&lt;br /&gt;
=Medical Regulations=&lt;br /&gt;
==Standard of Care==&lt;br /&gt;
&lt;br /&gt;
Upon agreeing to provide medical care, staff assume the following duties of care:&lt;br /&gt;
&lt;br /&gt;
* They must provide a reasonable level of skillful, quality care&lt;br /&gt;
* They must not make critical errors resulting in major personal injury or death, at the risk of criminal and civil liability.&lt;br /&gt;
* They must show diligence in providing treatment, both inside and outside of the medical department area during their shift.&lt;br /&gt;
* They must provide privacy to patients in non-emergency situations. &lt;br /&gt;
* If they have limited resources, they must allocate what resources are available to them via triage.&lt;br /&gt;
* They must not provide treatment that would breach Space Law or violate ethical principles.&lt;br /&gt;
* They must ensure that invasive procedures or surgeries, including implant removals or inspections, are performed by trained personnel and properly given authorization via a valid search warrant. The need for a warrant is removed during a Code Gamma or similar alert status.&lt;br /&gt;
&lt;br /&gt;
==DNRs==&lt;br /&gt;
Do Not Resuscitate (DNR) orders are commands issued to medical personnel to restrict the revival of a specified individual. DNRs are issued for the following reasons:&lt;br /&gt;
&lt;br /&gt;
* Lawful executions;&lt;br /&gt;
* Suicide in the custody of law enforcement, verified by the Corpsman.&lt;br /&gt;
* Patient refusal.&lt;br /&gt;
&lt;br /&gt;
DNRs that do not involve execution must be verified by the CMO before taking effect.&lt;br /&gt;
&lt;br /&gt;
==Medical Evaluation==&lt;br /&gt;
Given good medical reason and with documentation, the Chief Medical Officer of a vessel may declare any on-duty personnel unfit for duty and order them demoted from their position. This includes the Commanding Officer, who may not overrule this procedure. &lt;br /&gt;
&lt;br /&gt;
In order for a medical evaluation to be considered lawfully applicable, the CMO and relevant head of department must both agree that the specified crewmate is unfit for duty in order to proceed with the demotion. In the case of the Commanding Officer, Central Command should be contacted as soon as possible.&lt;br /&gt;
&lt;br /&gt;
==Quarantine==&lt;br /&gt;
Medical staff are afforded the right to quarantine individuals that currently suffer from infectious or contagious diseases, and may confine them within pre-designated quarantine areas in the course of treatment, until the point that they are no longer infectious or harmful to the rest of the crew.&lt;/div&gt;</summary>
		<author><name>LadyDanger2743</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Standard_Operating_Procedure&amp;diff=3714</id>
		<title>Standard Operating Procedure</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Standard_Operating_Procedure&amp;diff=3714"/>
		<updated>2025-01-03T23:39:02Z</updated>

		<summary type="html">&lt;p&gt;LadyDanger2743: /* Detainment and Arrest */  - removed the withholding clause.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page covers the standardized guidelines and procedures aboard the station, but are not written in law; be aware that in cases of dire emergency the commanding officer or certain individuals are authorized to temporarily alter current SOP as they see fit, at the risk of criminal penalties in the case of misuse or abuse! Make sure to look at [[Alert Procedure]] for guidelines that change based on the current alert level.&lt;br /&gt;
=General Regulations=&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Definitions&#039;&#039;&#039; ==&lt;br /&gt;
The terms specified below are defined for further use within the procedures.&lt;br /&gt;
:*Captain: The officer legally appointed by Nanotrasen as Commanding Officer of the station. This title is only transferable by Central Command.&lt;br /&gt;
:*Commanding Officer / CO: An officer appointed to lead the station and its Command department, whether it be the Captain by Nanotrasen, or an Acting CO by Station Command.&lt;br /&gt;
:* Command Staff/Station Command: Members of the Command department who lead a department aboard the station.&lt;br /&gt;
:* Crew: All sophonts employed by Station Command, or by NT to reside on the station and perform an established function therein. This includes any sophont listed on the Crew Manifest or issued a functional NT identification and access card. Individuals imprisoned by NT, along with those imprisoned during the course of a shift for violations of Space Law, are considered Crew.&lt;br /&gt;
:* Judge: An indivudal legally appointed to preside over a criminal or civil trial, as specified within Trial Procedure.&lt;br /&gt;
:* Detainee: Any sophont whose free movement has been curtailed by law enforcement on suspicion of criminal activity. They have not, however, been officially charged with a crime.&lt;br /&gt;
:* Arrestee: Any sophont who has been formally charged with a crime. &lt;br /&gt;
:* Prisoner: Any sophont who has been sentenced for the commission of a crime, or awaiting trial for a capital offense.&lt;br /&gt;
:* Permanent Brig/Permabrig/Brig: A secure location for the long-term confinement of Prisoners. Typically outfitted to sustain the basic survival needs of the Prisoners within.&lt;br /&gt;
==Right to Refuse Service==&lt;br /&gt;
All crew operating within their designated job locations are given the right to refuse service at any time for disorderly or abusive conduct. Additionally, all crew members are permitted to use nonlethal force to remove noncompliant or disorderly individuals only when such persons pose a threat to the safety of staff members, or disrupt the orderly functioning of the station. Service may not be refused to first responders acting to address or mitigate an emergency or crisis situation, unless such conduct is egregiously disorderly or abusive.&lt;br /&gt;
&lt;br /&gt;
==Hiring Procedure==&lt;br /&gt;
While Nanotrasen handles the staffing and recruiting needs of the station, Station Command is additionally authorized to hire any sophont into their respective department, as well as terminate the employment of any crew in their respective department per company policy. For a member of Station Command to personally employ a sophont into their department, a contract must be written stating the name of the employee, the department of employment, the position, and finally bearing the stamp of the Station Command member.&lt;br /&gt;
=Controlled Items, Substances, &amp;amp; Areas=&lt;br /&gt;
&lt;br /&gt;
== Controlled Items ==&lt;br /&gt;
Controlled Items include any item that is restricted from general possession and use. Additionally, any equipment or technology providing insight into the development, production, or procurement of a controlled item is also controlled in and of itself. A list of such items follows:&lt;br /&gt;
&lt;br /&gt;
* Any Controlled Substances, as listed below. &lt;br /&gt;
* Any Controlled Armaments, as listed below.&lt;br /&gt;
* Electromagnetic pulsing and/or disturbance technology.&lt;br /&gt;
* Cryptographic systems, software, or technology.&lt;br /&gt;
* Nuclear materials, weapons, and technology.&lt;br /&gt;
* Long-range telecommunications and broadcasting technology.&lt;br /&gt;
* Astronavigational guidance equipment or technology.&lt;br /&gt;
* Telecommunication or signal jamming technology.&lt;br /&gt;
* Telecommunications encryption technology.&lt;br /&gt;
* Hypodermic spray tools and injectors.&lt;br /&gt;
* Cloaking, chameleon, and IFF-inhibiting technology. &lt;br /&gt;
* Technology utilizing bluespace as an integral part of its function.&lt;br /&gt;
* Teleportation and portal technology.&lt;br /&gt;
* Hydraulic or powered equipment designed for the electronic or mechanical bypass of secure-access systems.&lt;br /&gt;
&lt;br /&gt;
Any individual requiring any above item in the course of their job, or for regular function, may request a document of authorization from the relevant departmental head. Such a document must have an itemized list of the approved Controlled Items, the name and position of the holder, and a signed and stamped statement by the authorizing party. &lt;br /&gt;
&lt;br /&gt;
Should the holder commit crimes through the use of such authorized items, the authorizing party may be found guilty of Accessory to said crimes, in addition to Endangerment and Abuse of Power where applicable. The Commanding Officer is also authorized to supervise the approval and revocation of documentation as they see fit.&lt;br /&gt;
&lt;br /&gt;
== Controlled Substances ==&lt;br /&gt;
Any individual requiring a Controlled Substance in the course of their job, or for regular function, must request access to a perscription or special dispensation from the Chief Medical Officer. The Psychologist is also permitted to grant prescriptions for psychoactive drugs. Any such document must state the substance(s) being prescribed, the amount(s) where applicable, and the stamp and signature of the authorizing party. &lt;br /&gt;
&lt;br /&gt;
A list of such Substances follow:&lt;br /&gt;
&lt;br /&gt;
* Mindbreaker Toxin and other psionically altering agents.&lt;br /&gt;
* Romerol, and other rapid acting biological or chemical agents. &lt;br /&gt;
* Desoxyephedrine, and similar stimulants.&lt;br /&gt;
* Nocturine, and similar sedatives. &lt;br /&gt;
* Phlogiston, and other explosive and/or pyrotechnic compounds. &lt;br /&gt;
* Amatoxin, and other toxic and/or poisonous compounds. &lt;br /&gt;
* Blissifylovene, Soretizone, Tranquinase, and all similar psychoactives used to aid in mental wellbeing. &lt;br /&gt;
&lt;br /&gt;
== Controlled Armaments ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Controlled Armaments are grouped into categories of increasing severity.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Category A:&#039;&#039;&#039; &#039;&#039;Illegal possession of Cat. A controlled armaments may incur a sentence of up to 5min brig for each separate and distinct item, confiscation of the offending item(s), and further legal action as the situation demands.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Any object or instrument specifically designed, adapted, or used to cause physical harm in close combat&lt;br /&gt;
* Any object or equipment specifically designed or adapted to protect against physical harm caused by weapons, projectiles, or other forms of direct assault&lt;br /&gt;
* Any object or instrument specifically designed or adapted to incapacitate or disorient by using light or sound without causing permanent injury&lt;br /&gt;
* Any object or equipment specifically designed or adapted for explicitly training purposes that would otherwise fall under another category&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Category B:&#039;&#039;&#039; &#039;&#039;Illegal possession of Cat. B controlled armaments may incur a sentence of up to 10min brig for each separate and distinct item, confiscation of the offending item(s), and further legal action as the situation demands.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Any object or instrument specifically designed or adapted to cause physical harm in close combat, which employs a powered system to enhance performance&lt;br /&gt;
* Any manually-operated ballistic arms that possess an internal magazine or feeding system, or lack an internal magazine or feeding system altogether&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Category C:&#039;&#039;&#039; &#039;&#039;Illegal possession of Cat. C controlled armaments may incur a sentence of up to 15min brig for each separate and distinct item, confiscation of the offending item(s), and further legal action as the situation demands.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Any manually-operated ballistic arms that use an external magazine or feeding system&lt;br /&gt;
* Any semi-automatic ballistic arms not easily concealable within a pocket or coat&lt;br /&gt;
* Any object or instrument specifically designed or adapted for explicitly less-lethal purposes that would otherwise fall under another category&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Category D:&#039;&#039;&#039; &#039;&#039;Illegal possession of Cat. D controlled armaments may incur a sentence of up to 20min brig for each separate and distinct item, confiscation of the offending item(s), and further legal action as the situation demands.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Any semi-automatic ballistic arms that are easily concealable&lt;br /&gt;
* Any fully-automatic ballistic arms&lt;br /&gt;
* Any laser, plasma, or energy based arms, including ones designed, intended, or used for melee combat.&lt;br /&gt;
* Any object or device specifically designed or adapted to cause physical harm through detonation of an explosive charge&lt;br /&gt;
* Any object or equipment specifically designed or adapted to protect against both a space environment and physical harm caused by weapons, projectiles, or other forms of direct assault&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Category E:&#039;&#039;&#039; &#039;&#039;Illegal possession of Cat. E controlled armaments may incur a sentence of up to 25min brig for each separate and distinct item, confiscation of the offending item(s), and further legal action as the situation demands.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Any crew-served or emplaced weapon&lt;br /&gt;
* Any object or instrument specifically designed or adapted to launch large-calibre explosives or projectiles for offensive or defensive purposes&lt;br /&gt;
* Any object or instrument specifically designed or adapted to employ chemical, biological, esoteric, radiological, or nuclear hazards for offensive or defensive purposes&lt;br /&gt;
&lt;br /&gt;
Armaments licenses may be issued by the Commanding Officer, Warden, or Head of Security. The license must include the name of the holder, a list of allowed armaments, and a stamped signature from the issuer. &lt;br /&gt;
&lt;br /&gt;
If the holder uses their armaments in the commission of a crime, the issuer may be held liable for accessory to the crimes committed, along with Endangerment and Abuse of Power where applicable.&lt;br /&gt;
&lt;br /&gt;
== Departmental Dispensations ==&lt;br /&gt;
Certain bodies, groups, or personnel may require certain Controlled Items in the course of their job, and as such must be provided exceptions. &#039;&#039;&#039;Any member of any department which begins their shift with a controlled item in their possession or within their department’s allocated area is assumed authorized for its possession and use.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Additionally, tools and equipment located within emergency lockers are not considered Controlled Items, so long as they are used as intended.&lt;br /&gt;
&lt;br /&gt;
===Logistics===&lt;br /&gt;
Members of a station’s Logistics department are permitted to approve any order with the direct permission of an individual with legal access to the contents of that order. Additionally, they may deny any order, at any time, for lack of funds, authority, or any other reason deemed sufficient by their direct superior.&lt;br /&gt;
&lt;br /&gt;
Unlocked crates, orders stored outside the department, and supplies illegally distributed to unauthorized personnel carry the risk of Endangerment of even Black Marketeering charges. Crates of Controlled Items, Substances, or Armaments should be stored securely within the department, with a copy of their invoices on file. &lt;br /&gt;
&lt;br /&gt;
=== Research ===&lt;br /&gt;
Epistemics employees are permitted to use their lab spaces as they see fit, with the following caveats:&lt;br /&gt;
&lt;br /&gt;
* Any sophont experimentation must be done with the consent of the test subject, and must not have an undue risk of life. The Mystagogue or CO may terminate any experiment for safety or ethical purposes and at their discretion.&lt;br /&gt;
* Self-experimentation is prohibited and is chargeable with Endangerment, at a minimum.&lt;br /&gt;
* Testing of any explosives or weapons that risk hull penetration or mass destruction must be done at an off-station site.&lt;br /&gt;
&lt;br /&gt;
Epistemics personnel may also utilise Controlled Items within the confines of designated testing areas and in a manner directly approved jointly by the Mystagogue and by the Head of Security or CO. &lt;br /&gt;
&lt;br /&gt;
Utilizing or storing Controlled items without direct approval, utilizing Controlled Items outside of the testing areas, and distributing Controlled Items to crew constitute criminal offences under Space Law and may additionally incur demotion as punishment.&lt;br /&gt;
&lt;br /&gt;
=== Medical ===&lt;br /&gt;
All medical personnel may carry or use Controlled Substances, along with hypodermic tools, in the course of their job functions and in a manner approved by the CMO or CO, with the following caveats:&lt;br /&gt;
&lt;br /&gt;
* Any Controlled Substance with the capability to cause rapid and grievous bodily harm or death may not be carried outside of the chemicals lab or treatment areas without a signed and stamped document of authorization.&lt;br /&gt;
* Any Controlled Substance with the capacity to cause harm as a consequence of overdose may not be stocked, stored, or displayed in any area or fashion that leaves such substances open and accessible to the public.&lt;br /&gt;
* Any hypodermic tool must be kept secure within locked storage or on the person of an authorized individual.&lt;br /&gt;
&lt;br /&gt;
==High Security Areas==&lt;br /&gt;
High Security Areas, or HSAs, should be restricted, and, during standard station operations, secured where applicable or per alert level. They differ from regular secure areas in that they may contain items, technology, or other assets of high importance or value, and must therefore be held safe. Unauthorized persons within HSAs may be guilty of trespass, or of breaking and entering.&lt;br /&gt;
&lt;br /&gt;
Common HSAs for commercial and military vessels are as follows: &lt;br /&gt;
&lt;br /&gt;
* Bridge&lt;br /&gt;
* Armory\Gun Deck&lt;br /&gt;
* Vault\Strongroom&lt;br /&gt;
* Station AI Rooms (Upload, Core, etc.)&lt;br /&gt;
* Gravity Generation\Life Support\Engine Rooms&lt;br /&gt;
* Telecommunications\Telemetry&lt;br /&gt;
* Permanent Brig\Holding Cells&lt;br /&gt;
&lt;br /&gt;
== Sophonts and Synthetics ==&lt;br /&gt;
To be defined as a sophont, a being must be able to utilize a structured language, communicate through  the use of written, verbal, and/or body language (or by other means), and possess reasoning and introspection. &lt;br /&gt;
&lt;br /&gt;
Any such being is considered a sophont, and thus a legal person, regardless of their make, origin, disposition, or prior cognition. As part of their rights, they are to be governed under the same laws as any other sophont, and given the ability to press charges as a sophont.&lt;br /&gt;
&lt;br /&gt;
The unauthorised jailbreaking or uplifting of property into the status of Sophont is still a criminal offense however, and those found guilty of doing so may be found guilty of sabotage or vandalism.&lt;br /&gt;
&lt;br /&gt;
An entity’s status as a sophont may be challenged during the process of charging and trialing the individual or another for crimes which utilize the term sophont in the legal language of the crime. The Defense or Prosecution will present evidence indicating that it meets, or does not meet, the criteria above. The Judge will then arbitrate upon the entity&#039;s status as a sophont.&lt;br /&gt;
&lt;br /&gt;
Any synthetic/silicon/inorganic entity with a non-sophont status, is to be classified as a standard synthetic entity. Synthetic entities are the property of the party that constructs or employs the entity, unless otherwise stated by relevant contract or legal document. To damage or destroy such an entity is to damage or destroy the aforementioned party’s property.&lt;br /&gt;
=Commanding Officer=&lt;br /&gt;
==Captain’s Authority==&lt;br /&gt;
The Commanding Officer of a station or vessel is afforded several rights, broadly referred to as &amp;quot;Captain&#039;s Authority&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
While they are formally and legally appointed CO, they are the ultimate authority aboard a vessel until they are directly dismissed by a superior from Central Command. &lt;br /&gt;
&lt;br /&gt;
Additionally, they have the authority to pardon and/or parole any individuals accused and sentenced of Grand Felony, Felony, and Misdemeanor-level sentences if deemed in the best interest of the crew and vessel. The CO may be held liable for accessory to any future criminal acts performed by the pardoned individual, and they must make an announcement to the station stating who was pardoned, for what crimes, and for what reason. &lt;br /&gt;
&lt;br /&gt;
Captain’s Authority carries a responsibility, however; the CO must do everything in their power to protect all entities and assets aboard the station with which they have been entrusted, and must not abandon them while there is a reasonable hope that they may be saved.&lt;br /&gt;
&lt;br /&gt;
Additionally, the legally appointed Captain of a vessel is afforded two additional rights over that of a CO:&lt;br /&gt;
&lt;br /&gt;
* To temporarily modify SOP in times of emergency, at the risk of criminal penalties if misused or abused, and&lt;br /&gt;
* To deputize members of the crew to carry out law enforcement activity. These deputies are bound by Security Regulations and Space Law, and the Captain may suffer criminal penalties for any crime committed by them. &lt;br /&gt;
&lt;br /&gt;
==Line of Succession==&lt;br /&gt;
It is the responsibility of Command to ensure that a station retains a CO immediately at the start of the shift and thereafter. If the CO dies and is unrecoverable, or if a CO is not assigned at the start of the shift, an Acting CO must be selected forthwith per the following guide: &lt;br /&gt;
&lt;br /&gt;
# All active members of Station Command must meet, and choose one of their number to become the Acting CO.&lt;br /&gt;
# If no Station Command is alive or on active duty, then each Department must nominate a temporary Delegate. These Delegates must meet and choose an Acting CO from among their number. &lt;br /&gt;
# The Acting CO must then duly inform Central Command via fax and make a stationwide announcement.&lt;br /&gt;
# Await the end of your shift.  &lt;br /&gt;
&lt;br /&gt;
After Central Command has received the results of the Line of Succession, the Acting CO is afforded all prescribed powers of a CO. An access biscuit &#039;&#039;may or may not&#039;&#039; be sent by Centcomm to assist with this. When a legally appointed Captain arrives, it is the express duty of the Acting CO to hand over any and all Captain-related equipment and accesses to the new CO, and to resign themselves to their original role before their temporary promotion.&lt;br /&gt;
==Command Promotions==&lt;br /&gt;
The CO of the vessel is authorized to promote Crew into Station Command positions if it is determined that the vacancy is a detriment to station productivity. The CO has a duty to ensure that the Crew they promote are of a reasonable level of skill, and can be held liable if they disregard this duty.&lt;br /&gt;
&lt;br /&gt;
Crew members promoted into Station Command positions are considered to be acting members of Station Command, with all rights and responsibilities therein. When NT-appointed Station Command arrive, the acting Command members are required to hand over any specialized equipment (Command ID cards, attire, or tools) and resign themselves to their original position from before their temporary promotion.&lt;br /&gt;
==Mutiny==&lt;br /&gt;
Should such a situation arise in which the CO is unfit for their position and declines relinquishment of position and power, and where all alternative legal options have been exhausted, officers may be permitted to lead a mutiny. Officers leading a mutiny must inform Central Command of this occurrence before the mutiny has begun. &lt;br /&gt;
&lt;br /&gt;
A mutiny, defined as a coordinated effort to depose the commanding officer or officers of a vessel for committing unlawful acts, requires the crew to neutralize the offending staff with non-lethal force where applicable, and lethal measures and weapons only in acts of self-preservation or when given no other option. The commanding officer or officers, as well as their loyalists, are all bound to Space Law, the current alert level and its corresponding RoE.&lt;br /&gt;
&lt;br /&gt;
Should the mutiny be unsuccessful, only the head officer(s) who approved the mutiny may be charged with sedition and receive a trial, while all mutineers may be demoted, processed by the security department and charged for the crimes committed by them.&lt;br /&gt;
&lt;br /&gt;
Should the mutiny be successful, the head officer(s) who approved the mutiny must select a new Commanding Officer per Line of Succession. The new CO will then sentence the previous heads of staff for their crimes per Space Law.&lt;br /&gt;
&lt;br /&gt;
== Foreign Vessels ==&lt;br /&gt;
Should civilian and military vessels receive a docking request from another neutral vessel, they may approve or deny such a request. Any vessel may, with consent from the docking entity, be searched by security or law enforcement upon arrival, and its crew granted free movement accompanied by an escort at the discretion of the CO or security.&lt;br /&gt;
Crew of foreign vessels may be refused entry, at any time and for any reason, and must be returned to, or be escorted to, their own vessel where applicable. Failure to comply may constitute trespass. Docking vessels bearing a warrant or commission represent an exception, and may not be denied entry or be forced to submit to a search.&lt;br /&gt;
Crimes committed against the station or its inhabitants, on station or abroad, are grounds to charge the perpetrator according to the laws of the station. Should visiting entities break the law, or be suspected of doing so, and flee aboard their own vessel, security or law enforcement personnel are authorised to board the vessel in continuous “hot” pursuit and are fully authorised under space law to effect an arrest upon the relevant party.&lt;br /&gt;
&lt;br /&gt;
=Security Regulations=&lt;br /&gt;
==Security Jurisdiction==&lt;br /&gt;
Law enforcement personnel are bound by trespass and assault laws, and thus cannot operate outside accessible areas, or perform searches without a Probable Cause, a warrant, or a heightened alert level that specifically allows such action. Advanced surgical procedures and cursory implant investigations must be performed by a trained member of the Medical department, operating under their [[Standard Operating Procedure#Standard of Care|Standard of Care]]. &lt;br /&gt;
&lt;br /&gt;
Security is, however, allowed to trespass into a department in “hot pursuit” of a suspect who has fled from an accessible area, who they have Probable Cause to believe has committed a crime&lt;br /&gt;
&lt;br /&gt;
==Probable Cause==&lt;br /&gt;
While actively enforcing the law, officers are held to the standard of Probable Cause. This phrase represents a reasonable suspicion that a crime has been, or is being, committed, and does not require the officer to have solid evidence of criminal activity. Examples of Probable Cause include witnessing criminal activity or credible reports of such.&lt;br /&gt;
&lt;br /&gt;
When judged, Probable Cause is to be interpreted within the context of the entirety of the station’s circumstances at the time of the incident. Actions taken with Probable Cause are warrantless in the case of Security, and, once concluded, should be promptly reported to the Prosecutor, Warden, or Head of Security for review.&lt;br /&gt;
&lt;br /&gt;
==Detainment and Arrest==&lt;br /&gt;
Any sophont may be detained by a law enforcement officer with Probable Cause. In detainment, the officer will inform the Detainee of the crime they are suspected of committing. They may be held on-site or moved to a strategically sound location, restrained at the officer’s discretion, and detained while Security determines if they can proceed with an arrest. Such a detention should last no longer than five (5) minutes. A Detainee may not be searched, unless consent is given or Alert Procedure allows for warrantless search, and their detention should be concluded within five minutes of its start, by either Arresting them or releasing them.&lt;br /&gt;
&lt;br /&gt;
Any entity which may have committed a crime, assuming Probable Cause, or has been formally charged with the commission of a crime, may be arrested. In an arrest, the suspect will be restrained by a member of station security, informed of their charges, and taken to the security department for search and processing under Brig Procedure. Any Controlled Items in possession of the Arrestee without licensure or dispensation must be confiscated, along with items used in commission of the crime(s), and will be held indefinitely by station security as described in [[Standard Operating Procedure#Evidence Handling|Evidence Handling]]. Legal counsel may be requested by an Arrestee or Detainee, and must be provided if available.&lt;br /&gt;
&lt;br /&gt;
==Brig Procedure==&lt;br /&gt;
When confining an Arrestee within the Brig, they should be transferred to the Warden for processing: &lt;br /&gt;
&lt;br /&gt;
* A full search of the Arrestee and their possessions.&lt;br /&gt;
* The confiscation of any Controlled Items or items used in commission of the crime, along with any equipment not befitting a prisoner&lt;br /&gt;
* The confining of the Arrestee within a temporary holding cell. &lt;br /&gt;
* [[Standard Operating Procedure#Sentencing|Sentencing]] the Arrestee.&lt;br /&gt;
&lt;br /&gt;
If the Arrestee is sentenced for a Capital-level crime, they are to be transferred to the Permanent Brig, pending trial. If the Warden is unavailable, the arresting officer must process the Arrestee as stated above. All confiscated items must be handled as dictated within [[Standard Operating Procedure#Evidence Handling|Evidence Handling]].&lt;br /&gt;
&lt;br /&gt;
==Sentencing==&lt;br /&gt;
Any law enforcement individual is authorized to pass sentences on all Grand Felony, Felony and Misdemeanor-level crimes; however, the Prosecutor is responsible for overseeing sentences passed, and is authorized to correct sentences or even acquit them, in accordance with both Space Law and [[Standard Operating Procedure#Paroles and Pardons|Paroles and Pardons]]. Both capital charges and sentences must be placed by the Prosecutor or Court Clerk; if neither are available, the Warden or Head of Security are authorized to press capital charges and request sentencing for them, under Trial Procedure.&lt;br /&gt;
&lt;br /&gt;
In the case that the accused requests appeal for a Grand Felony- or Felony-level sentence, the Court Clerk should be called to preside over a small, swift adjudication, where the Prosecutor and accused will argue their sides. The Clerk will then decide the sentence, or acquittal, of the accused. If the Clerk is unavailable, the Chief Justice or the Warden can perform appeals. If neither are available, any available member of Station Command is authorized to adjudicate on the case.&lt;br /&gt;
&lt;br /&gt;
Additionally, any sentence meeting or exceeding 20 minutes, regardless of the severity of the crime(s) committed, will require a trial. If the total sentence still meets or exceeds 20 minutes after the conclusion of a lawful trial, the Judge is fully authorized and encouraged to upgrade their sentence to Extended Confinement. &lt;br /&gt;
&lt;br /&gt;
Once a sentence has commenced, it must be concluded at or before the agreed-upon time.&lt;br /&gt;
&lt;br /&gt;
== Evidence Handling ==&lt;br /&gt;
When evidence of a crime is secured, it is the responsibility of the arresting officer or Warden to properly handle it, at the penalty of Obstruction of Justice and/or demotion. &lt;br /&gt;
&lt;br /&gt;
Evidence should be organized by individual and crime, and stored together (e.g., in a bag, in one separate locker, etc) and then placed in an area locked behind security access. &lt;br /&gt;
&lt;br /&gt;
If a prisoner is released from a temporary holding cell OR the Brig, any of their equipment that is neither a Controlled Item nor used in the commission of their crimes must be returned to them.&lt;br /&gt;
&lt;br /&gt;
== Rules of Engagement ==&lt;br /&gt;
Law enforcement personnel hold a Category D Armaments License, and are authorized at all times to use lethal force to the extent necessary to neutralize adversaries under any of the following circumstances:&lt;br /&gt;
&lt;br /&gt;
* If the adversary’s number or strength leave the officer at a severe tactical disadvantage.&lt;br /&gt;
* If the adversary exhibits a clear and present danger to the vessel by physical means.&lt;br /&gt;
* If the adversary poses a significant threat of serious bodily injury or death to the officer or others.&lt;br /&gt;
* If the adversary presents an existential threat to the chain of command by illegal means.&lt;br /&gt;
* If the adversary cannot be reasonably subdued through non-lethal means without great bodily harm to the officer.&lt;br /&gt;
&lt;br /&gt;
…wherein an “adversary” is an entity that demonstrates a hostile intent, commits or directly contributes to a hostile act that does not constitute an actual attack, or is actively attacking the vessel or its crew.&lt;br /&gt;
&lt;br /&gt;
Despite their allowance of lethal force, Security is required to follow the Rules of Engagement of the current Alert Level, as outlined within [[Alert Procedure]].&lt;br /&gt;
&lt;br /&gt;
== Armory Procedure ==&lt;br /&gt;
The armory and its usage are governed by the Warden. The Warden is responsible for stocking, distributing, and recording the collection of weapons used by the station during the shift. They are also afforded the authority to arm security at their discretion, so long as the weaponry distributed is in appropriate response to [[Alert Procedure]].&lt;br /&gt;
&lt;br /&gt;
All weaponry distributed from armory is issued on a temporary basis. While issued, the weaponry remains as station property, and the wielder assumes a duty to protect the weapon and return it to the Warden when ordered. No non-crew may be issued weaponry from the armory.&lt;br /&gt;
&lt;br /&gt;
The Warden is accountable for responsibly issuing weapons to the security department. Any weaponry issued during a heightened alert level must be returned when the alert has been lowered, or when the threat is no longer present. The weaponry issued must be proportionate to the threat posed, and explosives should not be used unless absolutely necessary.&lt;br /&gt;
==Treatment of Prisoners==&lt;br /&gt;
Prisoners have certain rights that must be upheld by law enforcement and Station Command. &#039;&#039;Prisoners must be provided with the following&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
* Adequate medical care and moral, spiritual, or legal counseling if it is requested and available.&lt;br /&gt;
* Access to the Common and Prison radio channels only. This right may be revoked should it be abused.&lt;br /&gt;
* Clothing, food, and water on request.&lt;br /&gt;
* Should the holding cells or Permabrig become uninhabitable, prisoners must be securely and safely relocated to another area for confinement, until the holding cells or Permabrig are returned to a serviceable state.&lt;br /&gt;
* Prisoners should be granted freedom of movement within their holding area unless there is an undue risk to life and limb.&lt;br /&gt;
&lt;br /&gt;
Additionally, prisoners in Extended Confinement have certain rights but also &#039;&#039;&#039;more firm restrictions that must be upheld by law enforcement&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
* Visitation may be permitted only for prisoners sentenced to Extended Confinement. One person may visit such a prisoner for a period of no longer than ten minutes. A reason must be provided for the visit, and the visitor must consent to a search of their belongings. The prisoner is then unable to receive another visitor for another ten minutes.&lt;br /&gt;
* Prisoners may request retrial for capital crimes; these requests may be refused depending on the discretion and availability of the court clerk, chief justice, or at the discretion of the warden or head of station security.&lt;br /&gt;
* Prisoners may request or may otherwise be given parole with a hearing by the Chief Justice, Court Clerk, or in their absence, the head of station security or commanding officer (see Paroles and Pardons).&lt;br /&gt;
&lt;br /&gt;
Should prisoners repeatedly and maliciously antagonize law enforcement, to an extent where continued extended confinement becomes infeasible, the warden is fully authorized and encouraged to temporarily upgrade the relevant prisoners’ sentences to Preservative Stasis summarily.&lt;br /&gt;
&lt;br /&gt;
Moreover, prisoners are liable for any and all crimes that they commit while held either in the temporary holding cells or the Permanent Brig, and may receive trial for more restrictive punishments if their actions warrant a capital sentence.&lt;br /&gt;
&lt;br /&gt;
==Paroles and Pardons==&lt;br /&gt;
Prisoners may be allowed parole, per the discretion of the Warden, the Head of Security, or the CO. Alternatively, they may request a parole hearing as described within Trial Procedure. &lt;br /&gt;
&lt;br /&gt;
Prisoners seeking parole may request legal counsel before the hearing, but they must represent themselves. A prisoner who is granted parole is to be treated as a member of the station’s crew with all benefits and responsibilities thereof, and is encouraged to seek gainful employment from relevant command staff. &lt;br /&gt;
&lt;br /&gt;
Additionally, a pardon can be issued to any entity accused of, or sentenced to, crimes, by the arresting officer, the Judge of a trial, or the Warden in the case of those within the permanent brig, if deemed in the best interest of the crew and vessel, and when the circumstances of the defendant or their offense warrant a suspension of their sentence.&lt;br /&gt;
&lt;br /&gt;
=Justice Regulations=&lt;br /&gt;
==Pressing Charges==&lt;br /&gt;
===Criminal Charges===&lt;br /&gt;
Any crew member may press charges against any other crew member. An individual may be charged of a crime if and only if it can be argued beyond a reasonable doubt that the accused had committed an act in the nature and fashion as described by a particular criminal charge.&lt;br /&gt;
&lt;br /&gt;
Multiple counts of one crime can be charged. For illegal actions against the station abroad, each incident separated by a reasonable period of inaction, lawful conduct, or another crime is interpreted as one count. For crimes directly bereaving a person (violent acts, theft of personal property etc.), the same applies in addition to each victim being one count. In the case of possession, theft, or any incident involving several separate and distinct items, one charge may be applied per relevant item.&lt;br /&gt;
&lt;br /&gt;
Charges that are a direct escalation of one another in nature cannot be simultaneously held against the perpetrator if they pertain to the same incident and the same victim/item (if applicable). Then, only the most severe of these charges applies. Additionally, if one charge incorporates another charge within its definition or description, the perpetrator cannot be held accountable for both; rather, only the most severe of these charges applies.&lt;br /&gt;
===Civil Charges===&lt;br /&gt;
Any crew member can sue any other crew member for inflicting them with damages caused by a breach of duty. To sue is to request compensation for said damages. To do so, the victim must prove:&lt;br /&gt;
*&#039;&#039;&#039;Damages:&#039;&#039;&#039; That the victim was inflicted with an emotional, physical, or monetary damage&lt;br /&gt;
*&#039;&#039;&#039;Breach of duty:&#039;&#039;&#039; That the defendant had a duty which they failed to uphold(e.g., a duty to not endanger crew, a duty to act respectfully), leading to the victim being inflicted with a damage&lt;br /&gt;
*&#039;&#039;&#039;Severity:&#039;&#039;&#039; That the damage was severe enough to warrant the compensation requested&lt;br /&gt;
Compensation can either be explicitly specified by the victim or left for the court to decide. Either way, the court is free to modify the compensation as it sees fit. Most often, compensation is rendered in the form of court orders compelling a crew member to do something (e.g., return an item, make an apology, or permanently avoid a certain area). Court orders should be written and stamped with the notary stamp.&lt;br /&gt;
&lt;br /&gt;
==Court Orders==&lt;br /&gt;
The individuals specified in the three sections below can issue Court Orders, which are legally-enforced documents that carry the penalty of an Obstruction of Justice charge and forced compliance with the order by security. Each order has its own requirements and authorized issuers, but are all implied to require &#039;&#039;&#039;&#039;&#039;the stamp (where applicable) and signature of the issuer to be valid.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
===Warrants===&lt;br /&gt;
Warrants represent official orders to the security department, issued by relevant officers or the Justice Department. Warrants are only valid when issued by either the Chief Justice or Court Clerk, or in both of their absences, the Commanding Officer or head of station Security. &lt;br /&gt;
&lt;br /&gt;
* Individual Warrants may order the search or detainment of an individual, or the arrest of the individual with evidence. This may also include surgical procedures, cursory implant inspections, or any other invasive searches with both probable cause and evidence. These warrants should include a name, the actions prescribed (detainment, search, arrest, etc.), and a description if applicable.&lt;br /&gt;
* Search Warrants may order the search of an entire departmental area, by force if necessary, and may order the arrest of listed individuals implicated in a crime or crimes with probable cause and evidence. Search Warrants should include an area, a brief description of the probable cause, and a list of individuals if applicable.&lt;br /&gt;
&lt;br /&gt;
===Injunctions===&lt;br /&gt;
The Chief Justice, Commanding Officer, or Judge of a trial are fully authorized to issue injunctions: legally-binding, written orders restricting Inhabitants from doing something disruptive to station productivity or personal rights. &lt;br /&gt;
These may be issued on discretion or as relief for Civil Trials. Injunctions may not compel someone to violate Space Law or SOP, and the issuer is liable for abuse of power charges if this is misused. An injunction must include a list of affected names and a detailed description of the restrictions to be valid.&lt;br /&gt;
&lt;br /&gt;
===Subpoenas===&lt;br /&gt;
The Chief Justice, Court Clerk, or Judge of a trial may issue Subpoenas, which are trial-related Court Orders compelling an individual to produce evidence or make themselves present at a location for court. A subpoena can order an individual to:&lt;br /&gt;
&lt;br /&gt;
* Appear as a witness, defendant, plaintiff, or prosecution;&lt;br /&gt;
* Produce evidence for a trial; &lt;br /&gt;
* Appear for questioning in deposition.&lt;br /&gt;
&lt;br /&gt;
A subpoena must include a list of names, a detailed description of evidence requested or reason for appearing, and a reasonable time frame no shorter than 3 minutes. The individuals summoned by the subpoena must be informed of its presence for it to be a valid order. This can be done via general announcement, fax, verbal announcement, or otherwise.&lt;br /&gt;
&lt;br /&gt;
=== Affidavits ===&lt;br /&gt;
An Affidavit is a legal document, consisting of a formal written statement of witness. An Affidavit must be written by the witness, or Affiant, who must state their relation to the incident at hand, and must be signed and stamped (if applicable) by a member of Security, Justice, or Command, who is verifying that the contents of the Affidavit are true to the best of their knowledge. The witness to the Affidavit must not be directly connected to the incident. &lt;br /&gt;
&lt;br /&gt;
Affidavits are considered valid witness statements for use in a trial (see Trial Procedure, below), and can be used either in tandem with a verbal witness statement, or to obtain testimony from an affiant whose job requirements and/or personal circumstances make attending a trial unfeasible. &lt;br /&gt;
&lt;br /&gt;
An affidavit may be impeached- and thus removed from evidence- if the Prosecution or Defense can introduce testimony or other evidence that directly contradicts the statements recorded within the Affidavit. The Affiant may then be liable for criminal charges.&lt;br /&gt;
&lt;br /&gt;
=Trial Procedure=&lt;br /&gt;
A trial may be requested for civil disputes and capital charges. Civil charges may be refused, depending on the availability and discretion of a potential Judge; however, capital crimes require a trial. This also includes non-capital trials required as dictated within Sentencing guidelines. Miscellaneous trials, such as those described within Paroles and Pardons, only require the Judge and the defendant.&lt;br /&gt;
&lt;br /&gt;
Criminal trials may be waived if a suspect pleads guilty to a member of the Justice or Security department, or to station command. Their sentence should be passed by a Judge immediately, without the need for a full hearing. The Judge should also sentence the defendant summarily if they are held in contempt of court during the trial.&lt;br /&gt;
&lt;br /&gt;
The trial takes the form of an arbitration court hearing, presided over by an appointed Judge, and including adequate Prosecution and Defense, as dictated below. All charges, arguments, and evidence must be filed with the Judge before the case begins. The trial shall begin when the Defense, Prosecution, and Judge are all present and ready to begin. A trial does not need to be open to the public. &lt;br /&gt;
&lt;br /&gt;
The Judge is charged with ensuring the trial is completed in a timely manner, and is granted the power to charge someone with Contempt of Court, under Space Law, if they disrupt the case. Suitable Judges should be chosen from the following list, in sequential order:&lt;br /&gt;
&lt;br /&gt;
# The Chief Justice&lt;br /&gt;
# The Clerk&lt;br /&gt;
# An impartial member of the Justice department.&lt;br /&gt;
# An impartial member of Station Command.&lt;br /&gt;
# The Warden.&lt;br /&gt;
&lt;br /&gt;
The Defense should ideally be a member of the Justice department assigned to argue in favor of the defendant; if none are available, the defendant may choose to represent themselves.&lt;br /&gt;
&lt;br /&gt;
The Prosecution should ideally be the Prosecutor; if they are unavailable, the case should be prosecuted by an unbiased member of Station Command or a law enforcement officer, in that order.&lt;br /&gt;
&lt;br /&gt;
If there is not a viable and/or willing Defense or Prosecution, the Judge is fully authorized and strongly encouraged to pass a summary sentence of Extended Confinement until an adequate trial can be held.&lt;br /&gt;
&lt;br /&gt;
==Criminal Trials==&lt;br /&gt;
A criminal case should take no longer than 25 minutes in total. Criminal cases should either have security personnel present, or plan to have them present by the end of the trial.&lt;br /&gt;
:#The judge brings the court in session.&lt;br /&gt;
:#Prosecution opens the proceedings, stating the charges and introducing witnesses and exhibits that will be brought forward during the presentation of evidence. They may also recommend a sentence to the judge, appropriate to the charge based on their opening statement.&lt;br /&gt;
:#Defense enters their plea- Guilty or Not Guilty.&lt;br /&gt;
:#If Guilty, the Judge is authorized to immediately pass a ruling, as stated below.&lt;br /&gt;
:#If Not Guilty, they are to provide their own opening statement and introduce their own witnesses and exhibits where applicable.&lt;br /&gt;
:#Presentation of evidence follows, lead by Prosecution, then Defense. &lt;br /&gt;
:#*Cross-examination may be requested following submission of individual exhibits or witnesses, and granted at the Judge&#039;s discretion.&lt;br /&gt;
:#Finally, closing statements are made by the Prosecution, Defense, and Prosecution once more due to burden of proof. No new evidence can be introduced within a closing statement. &lt;br /&gt;
:#A ruling will be issued by the Judge, written down, and stamped with the Notary stamp, the Judge&#039;s stamp, and their signature. &lt;br /&gt;
:#The Judge adjourns the court. Any present or soon-to-be-present Security personnel will then enact the ruling.&lt;br /&gt;
&lt;br /&gt;
== Civil Trials ==&lt;br /&gt;
Civil cases do not require Prosecution or Defense, but they may receive assistance from either both before and during the case. Both the defendant and plaintiff must be made to summon at the court, if a party does not appear out of either refusal or negligence, or fails to comply with a court order from a civil trial, that party may be charged with contempt of court, a felony. A civil case involves seeking damages from a defendant, which could be monetary, an item, or otherwise. A civil case should take no longer than 15 minutes in total.&lt;br /&gt;
&lt;br /&gt;
# The Judge brings the court into session.&lt;br /&gt;
# Plaintiff opens proceedings by stating the damages, before introducing witnesses and exhibits that will be brought forward during presentation of evidence. They may also reccomend civil relief to the judge, appropriate to the damages listed wthin their opening statement.&lt;br /&gt;
# Defendant follows with their opening statement, contradicting the Plaintiff&#039;s theories and assertions. They will also introduce their own witnesses and exhibits, where applicable. &lt;br /&gt;
# Presentation of evidence follows, led by the Plaintiff, then the Defendant. &lt;br /&gt;
#* Cross-examination may be requested following submission of individual exhibits or witnesses, and granted at the Judge&#039;s discretion.&lt;br /&gt;
# Finally, closing statements are made by the Plaintiff, Defense, and Plaintiff once more due to burden of proof. No new evidence should be introduced or referenced by these statements.&lt;br /&gt;
# A ruling will be made by the Judge, written, and stamped by the Notary stamp, the Judge&#039;s stamp, and signed by the Judge.&lt;br /&gt;
# The Judge adjourns court. &lt;br /&gt;
&lt;br /&gt;
Any ruling shall then be enacted; if a party refuses to follow through with the ruling, they may suffer criminal penalties. &lt;br /&gt;
&lt;br /&gt;
== Presentation of Evidence ==&lt;br /&gt;
&lt;br /&gt;
===Eyewitness Testimony===&lt;br /&gt;
Any sophont or other entity willing and capable of presenting themselves before court under oath and present at the scene of the crime as a bystander or a victim at the time of its commission, may offer eyewitness testimony before the court at request of defense or prosecution. Extra time may be granted to either side at the behest of the Judge to allow for witnesses not currently present.&lt;br /&gt;
&lt;br /&gt;
===Objection to Testimony===&lt;br /&gt;
Any witness that falls under the following conditions may be excused as a witness or have their testimony deemed inadmissible:&lt;br /&gt;
:*The witness lacks the mental, intellectual, or other capacity to understand the context of the case.&lt;br /&gt;
:*The witness&#039;s inclusion will cause substantial cost or delay to the case, proceedings, or upkeep of the station.&lt;br /&gt;
:*The witness is the judge.&lt;br /&gt;
===General Objections===&lt;br /&gt;
Both parties in a trial may object to testimony to have the testimony deemed inadmissible, move past the question, or rephrase a question to keep a trial within time limit:&lt;br /&gt;
:* &#039;&#039;&#039;Hearsay:&#039;&#039;&#039; The witness testifies using an out-of-court statement by an individual not present in court, thereby rendering it impossible to verify. This testimony will be inadmissible.&lt;br /&gt;
:* &#039;&#039;&#039;Asked and answered:&#039;&#039;&#039; A question is posed that has already been answered previously by a witness. Such a question must be skipped.&lt;br /&gt;
:* &#039;&#039;&#039;Narrative:&#039;&#039;&#039; A question is posed that would require a significantly long answer with multiple facts, or when the witness chooses to answer a question in this way. The question must be reworded, or the witness must be reminded to answer promptly and stay on topic.&lt;br /&gt;
&lt;br /&gt;
Objections are completely at the discretion of the judge, who does not always need to sustain an objection even if it is within these guidelines. It is up to the judge to decide if an objection is proper or necessary to keep the trial quick and fair.&lt;br /&gt;
&lt;br /&gt;
==Procedural Defense==&lt;br /&gt;
Whereas a defendant is placed on trial, they are granted the privilege to challenge the legitimacy of charges or claims brought against them by the legal process. Any of the following may be invoked:&lt;br /&gt;
:*Issue Preclusion/Double Jeopardy Clause: accused persons may not be tried on the same charges following an acquittal or conviction, except in the case of acquittal and subsequent credible admission of guilt.&lt;br /&gt;
:*Entrapment Clause: accused persons found to be induced or coerced by law enforcement into the commission of the crimes listed in the charges may be acquitted or have their sentence reduced.&lt;br /&gt;
:*Exclusionary Clause: evidence collected and/or analyzed in violation of accused persons’ rights under law may be inadmissible in court.&lt;br /&gt;
=Medical Regulations=&lt;br /&gt;
==Standard of Care==&lt;br /&gt;
&lt;br /&gt;
Upon agreeing to provide medical care, staff assume the following duties of care:&lt;br /&gt;
&lt;br /&gt;
* They must provide a reasonable level of skillful, quality care&lt;br /&gt;
* They must not make critical errors resulting in major personal injury or death, at the risk of criminal and civil liability.&lt;br /&gt;
* They must show diligence in providing treatment, both inside and outside of the medical department area during their shift.&lt;br /&gt;
* They must provide privacy to patients in non-emergency situations. &lt;br /&gt;
* If they have limited resources, they must allocate what resources are available to them via triage.&lt;br /&gt;
* They must not provide treatment that would breach Space Law or violate ethical principles.&lt;br /&gt;
* They must ensure that invasive procedures or surgeries, including implant removals or inspections, are performed by trained personnel and properly given authorization via a valid search warrant. The need for a warrant is removed during a Code Gamma or similar alert status.&lt;br /&gt;
&lt;br /&gt;
==DNRs==&lt;br /&gt;
Do Not Resuscitate (DNR) orders are commands issued to medical personnel to restrict the revival of a specified individual. DNRs are issued for the following reasons:&lt;br /&gt;
&lt;br /&gt;
* Lawful executions;&lt;br /&gt;
* Suicide in the custody of law enforcement, verified by the Corpsman.&lt;br /&gt;
* Patient refusal.&lt;br /&gt;
&lt;br /&gt;
DNRs that do not involve execution must be verified by the CMO before taking effect.&lt;br /&gt;
&lt;br /&gt;
==Medical Evaluation==&lt;br /&gt;
Given good medical reason and with documentation, the Chief Medical Officer of a vessel may declare any on-duty personnel unfit for duty and order them demoted from their position. This includes the Commanding Officer, who may not overrule this procedure. &lt;br /&gt;
&lt;br /&gt;
In order for a medical evaluation to be considered lawfully applicable, the CMO and relevant head of department must both agree that the specified crewmate is unfit for duty in order to proceed with the demotion. In the case of the Commanding Officer, Central Command should be contacted as soon as possible.&lt;br /&gt;
&lt;br /&gt;
==Quarantine==&lt;br /&gt;
Medical staff are afforded the right to quarantine individuals that currently suffer from infectious or contagious diseases, and may confine them within pre-designated quarantine areas in the course of treatment, until the point that they are no longer infectious or harmful to the rest of the crew.&lt;/div&gt;</summary>
		<author><name>LadyDanger2743</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Standard_Operating_Procedure&amp;diff=3713</id>
		<title>Standard Operating Procedure</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Standard_Operating_Procedure&amp;diff=3713"/>
		<updated>2025-01-03T23:22:57Z</updated>

		<summary type="html">&lt;p&gt;LadyDanger2743: Updated the Controlled Armaments procedures per the IC documentation rewrite document.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page covers the standardized guidelines and procedures aboard the station, but are not written in law; be aware that in cases of dire emergency the commanding officer or certain individuals are authorized to temporarily alter current SOP as they see fit, at the risk of criminal penalties in the case of misuse or abuse! Make sure to look at [[Alert Procedure]] for guidelines that change based on the current alert level.&lt;br /&gt;
=General Regulations=&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Definitions&#039;&#039;&#039; ==&lt;br /&gt;
The terms specified below are defined for further use within the procedures.&lt;br /&gt;
:*Captain: The officer legally appointed by Nanotrasen as Commanding Officer of the station. This title is only transferable by Central Command.&lt;br /&gt;
:*Commanding Officer / CO: An officer appointed to lead the station and its Command department, whether it be the Captain by Nanotrasen, or an Acting CO by Station Command.&lt;br /&gt;
:* Command Staff/Station Command: Members of the Command department who lead a department aboard the station.&lt;br /&gt;
:* Crew: All sophonts employed by Station Command, or by NT to reside on the station and perform an established function therein. This includes any sophont listed on the Crew Manifest or issued a functional NT identification and access card. Individuals imprisoned by NT, along with those imprisoned during the course of a shift for violations of Space Law, are considered Crew.&lt;br /&gt;
:* Judge: An indivudal legally appointed to preside over a criminal or civil trial, as specified within Trial Procedure.&lt;br /&gt;
:* Detainee: Any sophont whose free movement has been curtailed by law enforcement on suspicion of criminal activity. They have not, however, been officially charged with a crime.&lt;br /&gt;
:* Arrestee: Any sophont who has been formally charged with a crime. &lt;br /&gt;
:* Prisoner: Any sophont who has been sentenced for the commission of a crime, or awaiting trial for a capital offense.&lt;br /&gt;
:* Permanent Brig/Permabrig/Brig: A secure location for the long-term confinement of Prisoners. Typically outfitted to sustain the basic survival needs of the Prisoners within.&lt;br /&gt;
==Right to Refuse Service==&lt;br /&gt;
All crew operating within their designated job locations are given the right to refuse service at any time for disorderly or abusive conduct. Additionally, all crew members are permitted to use nonlethal force to remove noncompliant or disorderly individuals only when such persons pose a threat to the safety of staff members, or disrupt the orderly functioning of the station. Service may not be refused to first responders acting to address or mitigate an emergency or crisis situation, unless such conduct is egregiously disorderly or abusive.&lt;br /&gt;
&lt;br /&gt;
==Hiring Procedure==&lt;br /&gt;
While Nanotrasen handles the staffing and recruiting needs of the station, Station Command is additionally authorized to hire any sophont into their respective department, as well as terminate the employment of any crew in their respective department per company policy. For a member of Station Command to personally employ a sophont into their department, a contract must be written stating the name of the employee, the department of employment, the position, and finally bearing the stamp of the Station Command member.&lt;br /&gt;
=Controlled Items, Substances, &amp;amp; Areas=&lt;br /&gt;
&lt;br /&gt;
== Controlled Items ==&lt;br /&gt;
Controlled Items include any item that is restricted from general possession and use. Additionally, any equipment or technology providing insight into the development, production, or procurement of a controlled item is also controlled in and of itself. A list of such items follows:&lt;br /&gt;
&lt;br /&gt;
* Any Controlled Substances, as listed below. &lt;br /&gt;
* Any Controlled Armaments, as listed below.&lt;br /&gt;
* Electromagnetic pulsing and/or disturbance technology.&lt;br /&gt;
* Cryptographic systems, software, or technology.&lt;br /&gt;
* Nuclear materials, weapons, and technology.&lt;br /&gt;
* Long-range telecommunications and broadcasting technology.&lt;br /&gt;
* Astronavigational guidance equipment or technology.&lt;br /&gt;
* Telecommunication or signal jamming technology.&lt;br /&gt;
* Telecommunications encryption technology.&lt;br /&gt;
* Hypodermic spray tools and injectors.&lt;br /&gt;
* Cloaking, chameleon, and IFF-inhibiting technology. &lt;br /&gt;
* Technology utilizing bluespace as an integral part of its function.&lt;br /&gt;
* Teleportation and portal technology.&lt;br /&gt;
* Hydraulic or powered equipment designed for the electronic or mechanical bypass of secure-access systems.&lt;br /&gt;
&lt;br /&gt;
Any individual requiring any above item in the course of their job, or for regular function, may request a document of authorization from the relevant departmental head. Such a document must have an itemized list of the approved Controlled Items, the name and position of the holder, and a signed and stamped statement by the authorizing party. &lt;br /&gt;
&lt;br /&gt;
Should the holder commit crimes through the use of such authorized items, the authorizing party may be found guilty of Accessory to said crimes, in addition to Endangerment and Abuse of Power where applicable. The Commanding Officer is also authorized to supervise the approval and revocation of documentation as they see fit.&lt;br /&gt;
&lt;br /&gt;
== Controlled Substances ==&lt;br /&gt;
Any individual requiring a Controlled Substance in the course of their job, or for regular function, must request access to a perscription or special dispensation from the Chief Medical Officer. The Psychologist is also permitted to grant prescriptions for psychoactive drugs. Any such document must state the substance(s) being prescribed, the amount(s) where applicable, and the stamp and signature of the authorizing party. &lt;br /&gt;
&lt;br /&gt;
A list of such Substances follow:&lt;br /&gt;
&lt;br /&gt;
* Mindbreaker Toxin and other psionically altering agents.&lt;br /&gt;
* Romerol, and other rapid acting biological or chemical agents. &lt;br /&gt;
* Desoxyephedrine, and similar stimulants.&lt;br /&gt;
* Nocturine, and similar sedatives. &lt;br /&gt;
* Phlogiston, and other explosive and/or pyrotechnic compounds. &lt;br /&gt;
* Amatoxin, and other toxic and/or poisonous compounds. &lt;br /&gt;
* Blissifylovene, Soretizone, Tranquinase, and all similar psychoactives used to aid in mental wellbeing. &lt;br /&gt;
&lt;br /&gt;
== Controlled Armaments ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Controlled Armaments are grouped into categories of increasing severity.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Category A:&#039;&#039;&#039; &#039;&#039;Illegal possession of Cat. A controlled armaments may incur a sentence of up to 5min brig for each separate and distinct item, confiscation of the offending item(s), and further legal action as the situation demands.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Any object or instrument specifically designed, adapted, or used to cause physical harm in close combat&lt;br /&gt;
* Any object or equipment specifically designed or adapted to protect against physical harm caused by weapons, projectiles, or other forms of direct assault&lt;br /&gt;
* Any object or instrument specifically designed or adapted to incapacitate or disorient by using light or sound without causing permanent injury&lt;br /&gt;
* Any object or equipment specifically designed or adapted for explicitly training purposes that would otherwise fall under another category&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Category B:&#039;&#039;&#039; &#039;&#039;Illegal possession of Cat. B controlled armaments may incur a sentence of up to 10min brig for each separate and distinct item, confiscation of the offending item(s), and further legal action as the situation demands.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Any object or instrument specifically designed or adapted to cause physical harm in close combat, which employs a powered system to enhance performance&lt;br /&gt;
* Any manually-operated ballistic arms that possess an internal magazine or feeding system, or lack an internal magazine or feeding system altogether&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Category C:&#039;&#039;&#039; &#039;&#039;Illegal possession of Cat. C controlled armaments may incur a sentence of up to 15min brig for each separate and distinct item, confiscation of the offending item(s), and further legal action as the situation demands.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Any manually-operated ballistic arms that use an external magazine or feeding system&lt;br /&gt;
* Any semi-automatic ballistic arms not easily concealable within a pocket or coat&lt;br /&gt;
* Any object or instrument specifically designed or adapted for explicitly less-lethal purposes that would otherwise fall under another category&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Category D:&#039;&#039;&#039; &#039;&#039;Illegal possession of Cat. D controlled armaments may incur a sentence of up to 20min brig for each separate and distinct item, confiscation of the offending item(s), and further legal action as the situation demands.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Any semi-automatic ballistic arms that are easily concealable&lt;br /&gt;
* Any fully-automatic ballistic arms&lt;br /&gt;
* Any laser, plasma, or energy based arms, including ones designed, intended, or used for melee combat.&lt;br /&gt;
* Any object or device specifically designed or adapted to cause physical harm through detonation of an explosive charge&lt;br /&gt;
* Any object or equipment specifically designed or adapted to protect against both a space environment and physical harm caused by weapons, projectiles, or other forms of direct assault&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Category E:&#039;&#039;&#039; &#039;&#039;Illegal possession of Cat. E controlled armaments may incur a sentence of up to 25min brig for each separate and distinct item, confiscation of the offending item(s), and further legal action as the situation demands.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Any crew-served or emplaced weapon&lt;br /&gt;
* Any object or instrument specifically designed or adapted to launch large-calibre explosives or projectiles for offensive or defensive purposes&lt;br /&gt;
* Any object or instrument specifically designed or adapted to employ chemical, biological, esoteric, radiological, or nuclear hazards for offensive or defensive purposes&lt;br /&gt;
&lt;br /&gt;
Armaments licenses may be issued by the Commanding Officer, Warden, or Head of Security. The license must include the name of the holder, a list of allowed armaments, and a stamped signature from the issuer. &lt;br /&gt;
&lt;br /&gt;
If the holder uses their armaments in the commission of a crime, the issuer may be held liable for accessory to the crimes committed, along with Endangerment and Abuse of Power where applicable.&lt;br /&gt;
&lt;br /&gt;
== Departmental Dispensations ==&lt;br /&gt;
Certain bodies, groups, or personnel may require certain Controlled Items in the course of their job, and as such must be provided exceptions. &#039;&#039;&#039;Any member of any department which begins their shift with a controlled item in their possession or within their department’s allocated area is assumed authorized for its possession and use.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Additionally, tools and equipment located within emergency lockers are not considered Controlled Items, so long as they are used as intended.&lt;br /&gt;
&lt;br /&gt;
===Logistics===&lt;br /&gt;
Members of a station’s Logistics department are permitted to approve any order with the direct permission of an individual with legal access to the contents of that order. Additionally, they may deny any order, at any time, for lack of funds, authority, or any other reason deemed sufficient by their direct superior.&lt;br /&gt;
&lt;br /&gt;
Unlocked crates, orders stored outside the department, and supplies illegally distributed to unauthorized personnel carry the risk of Endangerment of even Black Marketeering charges. Crates of Controlled Items, Substances, or Armaments should be stored securely within the department, with a copy of their invoices on file. &lt;br /&gt;
&lt;br /&gt;
=== Research ===&lt;br /&gt;
Epistemics employees are permitted to use their lab spaces as they see fit, with the following caveats:&lt;br /&gt;
&lt;br /&gt;
* Any sophont experimentation must be done with the consent of the test subject, and must not have an undue risk of life. The Mystagogue or CO may terminate any experiment for safety or ethical purposes and at their discretion.&lt;br /&gt;
* Self-experimentation is prohibited and is chargeable with Endangerment, at a minimum.&lt;br /&gt;
* Testing of any explosives or weapons that risk hull penetration or mass destruction must be done at an off-station site.&lt;br /&gt;
&lt;br /&gt;
Epistemics personnel may also utilise Controlled Items within the confines of designated testing areas and in a manner directly approved jointly by the Mystagogue and by the Head of Security or CO. &lt;br /&gt;
&lt;br /&gt;
Utilizing or storing Controlled items without direct approval, utilizing Controlled Items outside of the testing areas, and distributing Controlled Items to crew constitute criminal offences under Space Law and may additionally incur demotion as punishment.&lt;br /&gt;
&lt;br /&gt;
=== Medical ===&lt;br /&gt;
All medical personnel may carry or use Controlled Substances, along with hypodermic tools, in the course of their job functions and in a manner approved by the CMO or CO, with the following caveats:&lt;br /&gt;
&lt;br /&gt;
* Any Controlled Substance with the capability to cause rapid and grievous bodily harm or death may not be carried outside of the chemicals lab or treatment areas without a signed and stamped document of authorization.&lt;br /&gt;
* Any Controlled Substance with the capacity to cause harm as a consequence of overdose may not be stocked, stored, or displayed in any area or fashion that leaves such substances open and accessible to the public.&lt;br /&gt;
* Any hypodermic tool must be kept secure within locked storage or on the person of an authorized individual.&lt;br /&gt;
&lt;br /&gt;
==High Security Areas==&lt;br /&gt;
High Security Areas, or HSAs, should be restricted, and, during standard station operations, secured where applicable or per alert level. They differ from regular secure areas in that they may contain items, technology, or other assets of high importance or value, and must therefore be held safe. Unauthorized persons within HSAs may be guilty of trespass, or of breaking and entering.&lt;br /&gt;
&lt;br /&gt;
Common HSAs for commercial and military vessels are as follows: &lt;br /&gt;
&lt;br /&gt;
* Bridge&lt;br /&gt;
* Armory\Gun Deck&lt;br /&gt;
* Vault\Strongroom&lt;br /&gt;
* Station AI Rooms (Upload, Core, etc.)&lt;br /&gt;
* Gravity Generation\Life Support\Engine Rooms&lt;br /&gt;
* Telecommunications\Telemetry&lt;br /&gt;
* Permanent Brig\Holding Cells&lt;br /&gt;
&lt;br /&gt;
== Sophonts and Synthetics ==&lt;br /&gt;
To be defined as a sophont, a being must be able to utilize a structured language, communicate through  the use of written, verbal, and/or body language (or by other means), and possess reasoning and introspection. &lt;br /&gt;
&lt;br /&gt;
Any such being is considered a sophont, and thus a legal person, regardless of their make, origin, disposition, or prior cognition. As part of their rights, they are to be governed under the same laws as any other sophont, and given the ability to press charges as a sophont.&lt;br /&gt;
&lt;br /&gt;
The unauthorised jailbreaking or uplifting of property into the status of Sophont is still a criminal offense however, and those found guilty of doing so may be found guilty of sabotage or vandalism.&lt;br /&gt;
&lt;br /&gt;
An entity’s status as a sophont may be challenged during the process of charging and trialing the individual or another for crimes which utilize the term sophont in the legal language of the crime. The Defense or Prosecution will present evidence indicating that it meets, or does not meet, the criteria above. The Judge will then arbitrate upon the entity&#039;s status as a sophont.&lt;br /&gt;
&lt;br /&gt;
Any synthetic/silicon/inorganic entity with a non-sophont status, is to be classified as a standard synthetic entity. Synthetic entities are the property of the party that constructs or employs the entity, unless otherwise stated by relevant contract or legal document. To damage or destroy such an entity is to damage or destroy the aforementioned party’s property.&lt;br /&gt;
=Commanding Officer=&lt;br /&gt;
==Captain’s Authority==&lt;br /&gt;
The Commanding Officer of a station or vessel is afforded several rights, broadly referred to as &amp;quot;Captain&#039;s Authority&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
While they are formally and legally appointed CO, they are the ultimate authority aboard a vessel until they are directly dismissed by a superior from Central Command. &lt;br /&gt;
&lt;br /&gt;
Additionally, they have the authority to pardon and/or parole any individuals accused and sentenced of Grand Felony, Felony, and Misdemeanor-level sentences if deemed in the best interest of the crew and vessel. The CO may be held liable for accessory to any future criminal acts performed by the pardoned individual, and they must make an announcement to the station stating who was pardoned, for what crimes, and for what reason. &lt;br /&gt;
&lt;br /&gt;
Captain’s Authority carries a responsibility, however; the CO must do everything in their power to protect all entities and assets aboard the station with which they have been entrusted, and must not abandon them while there is a reasonable hope that they may be saved.&lt;br /&gt;
&lt;br /&gt;
Additionally, the legally appointed Captain of a vessel is afforded two additional rights over that of a CO:&lt;br /&gt;
&lt;br /&gt;
* To temporarily modify SOP in times of emergency, at the risk of criminal penalties if misused or abused, and&lt;br /&gt;
* To deputize members of the crew to carry out law enforcement activity. These deputies are bound by Security Regulations and Space Law, and the Captain may suffer criminal penalties for any crime committed by them. &lt;br /&gt;
&lt;br /&gt;
==Line of Succession==&lt;br /&gt;
It is the responsibility of Command to ensure that a station retains a CO immediately at the start of the shift and thereafter. If the CO dies and is unrecoverable, or if a CO is not assigned at the start of the shift, an Acting CO must be selected forthwith per the following guide: &lt;br /&gt;
&lt;br /&gt;
# All active members of Station Command must meet, and choose one of their number to become the Acting CO.&lt;br /&gt;
# If no Station Command is alive or on active duty, then each Department must nominate a temporary Delegate. These Delegates must meet and choose an Acting CO from among their number. &lt;br /&gt;
# The Acting CO must then duly inform Central Command via fax and make a stationwide announcement.&lt;br /&gt;
# Await the end of your shift.  &lt;br /&gt;
&lt;br /&gt;
After Central Command has received the results of the Line of Succession, the Acting CO is afforded all prescribed powers of a CO. An access biscuit &#039;&#039;may or may not&#039;&#039; be sent by Centcomm to assist with this. When a legally appointed Captain arrives, it is the express duty of the Acting CO to hand over any and all Captain-related equipment and accesses to the new CO, and to resign themselves to their original role before their temporary promotion.&lt;br /&gt;
==Command Promotions==&lt;br /&gt;
The CO of the vessel is authorized to promote Crew into Station Command positions if it is determined that the vacancy is a detriment to station productivity. The CO has a duty to ensure that the Crew they promote are of a reasonable level of skill, and can be held liable if they disregard this duty.&lt;br /&gt;
&lt;br /&gt;
Crew members promoted into Station Command positions are considered to be acting members of Station Command, with all rights and responsibilities therein. When NT-appointed Station Command arrive, the acting Command members are required to hand over any specialized equipment (Command ID cards, attire, or tools) and resign themselves to their original position from before their temporary promotion.&lt;br /&gt;
==Mutiny==&lt;br /&gt;
Should such a situation arise in which the CO is unfit for their position and declines relinquishment of position and power, and where all alternative legal options have been exhausted, officers may be permitted to lead a mutiny. Officers leading a mutiny must inform Central Command of this occurrence before the mutiny has begun. &lt;br /&gt;
&lt;br /&gt;
A mutiny, defined as a coordinated effort to depose the commanding officer or officers of a vessel for committing unlawful acts, requires the crew to neutralize the offending staff with non-lethal force where applicable, and lethal measures and weapons only in acts of self-preservation or when given no other option. The commanding officer or officers, as well as their loyalists, are all bound to Space Law, the current alert level and its corresponding RoE.&lt;br /&gt;
&lt;br /&gt;
Should the mutiny be unsuccessful, only the head officer(s) who approved the mutiny may be charged with sedition and receive a trial, while all mutineers may be demoted, processed by the security department and charged for the crimes committed by them.&lt;br /&gt;
&lt;br /&gt;
Should the mutiny be successful, the head officer(s) who approved the mutiny must select a new Commanding Officer per Line of Succession. The new CO will then sentence the previous heads of staff for their crimes per Space Law.&lt;br /&gt;
&lt;br /&gt;
== Foreign Vessels ==&lt;br /&gt;
Should civilian and military vessels receive a docking request from another neutral vessel, they may approve or deny such a request. Any vessel may, with consent from the docking entity, be searched by security or law enforcement upon arrival, and its crew granted free movement accompanied by an escort at the discretion of the CO or security.&lt;br /&gt;
Crew of foreign vessels may be refused entry, at any time and for any reason, and must be returned to, or be escorted to, their own vessel where applicable. Failure to comply may constitute trespass. Docking vessels bearing a warrant or commission represent an exception, and may not be denied entry or be forced to submit to a search.&lt;br /&gt;
Crimes committed against the station or its inhabitants, on station or abroad, are grounds to charge the perpetrator according to the laws of the station. Should visiting entities break the law, or be suspected of doing so, and flee aboard their own vessel, security or law enforcement personnel are authorised to board the vessel in continuous “hot” pursuit and are fully authorised under space law to effect an arrest upon the relevant party.&lt;br /&gt;
&lt;br /&gt;
=Security Regulations=&lt;br /&gt;
==Security Jurisdiction==&lt;br /&gt;
Law enforcement personnel are bound by trespass and assault laws, and thus cannot operate outside accessible areas, or perform searches without a Probable Cause, a warrant, or a heightened alert level that specifically allows such action. Advanced surgical procedures and cursory implant investigations must be performed by a trained member of the Medical department, operating under their [[Standard Operating Procedure#Standard of Care|Standard of Care]]. &lt;br /&gt;
&lt;br /&gt;
Security is, however, allowed to trespass into a department in “hot pursuit” of a suspect who has fled from an accessible area, who they have Probable Cause to believe has committed a crime&lt;br /&gt;
&lt;br /&gt;
==Probable Cause==&lt;br /&gt;
While actively enforcing the law, officers are held to the standard of Probable Cause. This phrase represents a reasonable suspicion that a crime has been, or is being, committed, and does not require the officer to have solid evidence of criminal activity. Examples of Probable Cause include witnessing criminal activity or credible reports of such.&lt;br /&gt;
&lt;br /&gt;
When judged, Probable Cause is to be interpreted within the context of the entirety of the station’s circumstances at the time of the incident. Actions taken with Probable Cause are warrantless in the case of Security, and, once concluded, should be promptly reported to the Prosecutor, Warden, or Head of Security for review.&lt;br /&gt;
&lt;br /&gt;
==Detainment and Arrest==&lt;br /&gt;
Law enforcement officials and Station Command are fully authorized to withhold crew members at their discretion. The crewmate ordered to answer to the authority is obligated to do so, regardless of whether they consider the order to be lawful or not. Any grievances, or suspicions of unlawful proceedings, must be resolved judicially, enlisting legal counsel if available. Withholding should not last any longer than five (5) minutes.&lt;br /&gt;
&lt;br /&gt;
Any sophont may be detained by a law enforcement officer with Probable Cause. In detainment, the officer will inform the Detainee of the crime they are suspected of committing. They may be held on-site or moved to a strategically sound location, restrained at the officer’s discretion, and detained while Security determines if they can proceed with an arrest. Such a detention should last no longer than five (5) minutes. A Detainee may not be searched, unless consent is given or Alert Procedure allows for warrantless search, and their detention should be concluded within five minutes of its start, by either Arresting them or releasing them.&lt;br /&gt;
&lt;br /&gt;
Any entity which may have committed a crime, assuming Probable Cause, or has been formally charged with the commission of a crime, may be arrested. In an arrest, the suspect will be restrained by a member of station security, informed of their charges, and taken to the security department for search and processing under Brig Procedure. Any Controlled Items in possession of the Arrestee without licensure or dispensation must be confiscated, along with items used in commission of the crime(s), and will be held indefinitely by station security as described in [[Standard Operating Procedure#Evidence Handling|Evidence Handling]]. Legal counsel may be requested by an Arrestee or Detainee, and must be provided if available.&lt;br /&gt;
&lt;br /&gt;
==Brig Procedure==&lt;br /&gt;
When confining an Arrestee within the Brig, they should be transferred to the Warden for processing: &lt;br /&gt;
&lt;br /&gt;
* A full search of the Arrestee and their possessions.&lt;br /&gt;
* The confiscation of any Controlled Items or items used in commission of the crime, along with any equipment not befitting a prisoner&lt;br /&gt;
* The confining of the Arrestee within a temporary holding cell. &lt;br /&gt;
* [[Standard Operating Procedure#Sentencing|Sentencing]] the Arrestee.&lt;br /&gt;
&lt;br /&gt;
If the Arrestee is sentenced for a Capital-level crime, they are to be transferred to the Permanent Brig, pending trial. If the Warden is unavailable, the arresting officer must process the Arrestee as stated above. All confiscated items must be handled as dictated within [[Standard Operating Procedure#Evidence Handling|Evidence Handling]].&lt;br /&gt;
&lt;br /&gt;
==Sentencing==&lt;br /&gt;
Any law enforcement individual is authorized to pass sentences on all Grand Felony, Felony and Misdemeanor-level crimes; however, the Prosecutor is responsible for overseeing sentences passed, and is authorized to correct sentences or even acquit them, in accordance with both Space Law and [[Standard Operating Procedure#Paroles and Pardons|Paroles and Pardons]]. Both capital charges and sentences must be placed by the Prosecutor or Court Clerk; if neither are available, the Warden or Head of Security are authorized to press capital charges and request sentencing for them, under Trial Procedure.&lt;br /&gt;
&lt;br /&gt;
In the case that the accused requests appeal for a Grand Felony- or Felony-level sentence, the Court Clerk should be called to preside over a small, swift adjudication, where the Prosecutor and accused will argue their sides. The Clerk will then decide the sentence, or acquittal, of the accused. If the Clerk is unavailable, the Chief Justice or the Warden can perform appeals. If neither are available, any available member of Station Command is authorized to adjudicate on the case.&lt;br /&gt;
&lt;br /&gt;
Additionally, any sentence meeting or exceeding 20 minutes, regardless of the severity of the crime(s) committed, will require a trial. If the total sentence still meets or exceeds 20 minutes after the conclusion of a lawful trial, the Judge is fully authorized and encouraged to upgrade their sentence to Extended Confinement. &lt;br /&gt;
&lt;br /&gt;
Once a sentence has commenced, it must be concluded at or before the agreed-upon time.&lt;br /&gt;
&lt;br /&gt;
== Evidence Handling ==&lt;br /&gt;
When evidence of a crime is secured, it is the responsibility of the arresting officer or Warden to properly handle it, at the penalty of Obstruction of Justice and/or demotion. &lt;br /&gt;
&lt;br /&gt;
Evidence should be organized by individual and crime, and stored together (e.g., in a bag, in one separate locker, etc) and then placed in an area locked behind security access. &lt;br /&gt;
&lt;br /&gt;
If a prisoner is released from a temporary holding cell OR the Brig, any of their equipment that is neither a Controlled Item nor used in the commission of their crimes must be returned to them.&lt;br /&gt;
&lt;br /&gt;
== Rules of Engagement ==&lt;br /&gt;
Law enforcement personnel hold a Category D Armaments License, and are authorized at all times to use lethal force to the extent necessary to neutralize adversaries under any of the following circumstances:&lt;br /&gt;
&lt;br /&gt;
* If the adversary’s number or strength leave the officer at a severe tactical disadvantage.&lt;br /&gt;
* If the adversary exhibits a clear and present danger to the vessel by physical means.&lt;br /&gt;
* If the adversary poses a significant threat of serious bodily injury or death to the officer or others.&lt;br /&gt;
* If the adversary presents an existential threat to the chain of command by illegal means.&lt;br /&gt;
* If the adversary cannot be reasonably subdued through non-lethal means without great bodily harm to the officer.&lt;br /&gt;
&lt;br /&gt;
…wherein an “adversary” is an entity that demonstrates a hostile intent, commits or directly contributes to a hostile act that does not constitute an actual attack, or is actively attacking the vessel or its crew.&lt;br /&gt;
&lt;br /&gt;
Despite their allowance of lethal force, Security is required to follow the Rules of Engagement of the current Alert Level, as outlined within [[Alert Procedure]].&lt;br /&gt;
&lt;br /&gt;
== Armory Procedure ==&lt;br /&gt;
The armory and its usage are governed by the Warden. The Warden is responsible for stocking, distributing, and recording the collection of weapons used by the station during the shift. They are also afforded the authority to arm security at their discretion, so long as the weaponry distributed is in appropriate response to [[Alert Procedure]].&lt;br /&gt;
&lt;br /&gt;
All weaponry distributed from armory is issued on a temporary basis. While issued, the weaponry remains as station property, and the wielder assumes a duty to protect the weapon and return it to the Warden when ordered. No non-crew may be issued weaponry from the armory.&lt;br /&gt;
&lt;br /&gt;
The Warden is accountable for responsibly issuing weapons to the security department. Any weaponry issued during a heightened alert level must be returned when the alert has been lowered, or when the threat is no longer present. The weaponry issued must be proportionate to the threat posed, and explosives should not be used unless absolutely necessary.&lt;br /&gt;
==Treatment of Prisoners==&lt;br /&gt;
Prisoners have certain rights that must be upheld by law enforcement and Station Command. &#039;&#039;Prisoners must be provided with the following&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
* Adequate medical care and moral, spiritual, or legal counseling if it is requested and available.&lt;br /&gt;
* Access to the Common and Prison radio channels only. This right may be revoked should it be abused.&lt;br /&gt;
* Clothing, food, and water on request.&lt;br /&gt;
* Should the holding cells or Permabrig become uninhabitable, prisoners must be securely and safely relocated to another area for confinement, until the holding cells or Permabrig are returned to a serviceable state.&lt;br /&gt;
* Prisoners should be granted freedom of movement within their holding area unless there is an undue risk to life and limb.&lt;br /&gt;
&lt;br /&gt;
Additionally, prisoners in Extended Confinement have certain rights but also &#039;&#039;&#039;more firm restrictions that must be upheld by law enforcement&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
* Visitation may be permitted only for prisoners sentenced to Extended Confinement. One person may visit such a prisoner for a period of no longer than ten minutes. A reason must be provided for the visit, and the visitor must consent to a search of their belongings. The prisoner is then unable to receive another visitor for another ten minutes.&lt;br /&gt;
* Prisoners may request retrial for capital crimes; these requests may be refused depending on the discretion and availability of the court clerk, chief justice, or at the discretion of the warden or head of station security.&lt;br /&gt;
* Prisoners may request or may otherwise be given parole with a hearing by the Chief Justice, Court Clerk, or in their absence, the head of station security or commanding officer (see Paroles and Pardons).&lt;br /&gt;
&lt;br /&gt;
Should prisoners repeatedly and maliciously antagonize law enforcement, to an extent where continued extended confinement becomes infeasible, the warden is fully authorized and encouraged to temporarily upgrade the relevant prisoners’ sentences to Preservative Stasis summarily.&lt;br /&gt;
&lt;br /&gt;
Moreover, prisoners are liable for any and all crimes that they commit while held either in the temporary holding cells or the Permanent Brig, and may receive trial for more restrictive punishments if their actions warrant a capital sentence.&lt;br /&gt;
&lt;br /&gt;
==Paroles and Pardons==&lt;br /&gt;
Prisoners may be allowed parole, per the discretion of the Warden, the Head of Security, or the CO. Alternatively, they may request a parole hearing as described within Trial Procedure. &lt;br /&gt;
&lt;br /&gt;
Prisoners seeking parole may request legal counsel before the hearing, but they must represent themselves. A prisoner who is granted parole is to be treated as a member of the station’s crew with all benefits and responsibilities thereof, and is encouraged to seek gainful employment from relevant command staff. &lt;br /&gt;
&lt;br /&gt;
Additionally, a pardon can be issued to any entity accused of, or sentenced to, crimes, by the arresting officer, the Judge of a trial, or the Warden in the case of those within the permanent brig, if deemed in the best interest of the crew and vessel, and when the circumstances of the defendant or their offense warrant a suspension of their sentence.&lt;br /&gt;
&lt;br /&gt;
=Justice Regulations=&lt;br /&gt;
==Pressing Charges==&lt;br /&gt;
===Criminal Charges===&lt;br /&gt;
Any crew member may press charges against any other crew member. An individual may be charged of a crime if and only if it can be argued beyond a reasonable doubt that the accused had committed an act in the nature and fashion as described by a particular criminal charge.&lt;br /&gt;
&lt;br /&gt;
Multiple counts of one crime can be charged. For illegal actions against the station abroad, each incident separated by a reasonable period of inaction, lawful conduct, or another crime is interpreted as one count. For crimes directly bereaving a person (violent acts, theft of personal property etc.), the same applies in addition to each victim being one count. In the case of possession, theft, or any incident involving several separate and distinct items, one charge may be applied per relevant item.&lt;br /&gt;
&lt;br /&gt;
Charges that are a direct escalation of one another in nature cannot be simultaneously held against the perpetrator if they pertain to the same incident and the same victim/item (if applicable). Then, only the most severe of these charges applies. Additionally, if one charge incorporates another charge within its definition or description, the perpetrator cannot be held accountable for both; rather, only the most severe of these charges applies.&lt;br /&gt;
===Civil Charges===&lt;br /&gt;
Any crew member can sue any other crew member for inflicting them with damages caused by a breach of duty. To sue is to request compensation for said damages. To do so, the victim must prove:&lt;br /&gt;
*&#039;&#039;&#039;Damages:&#039;&#039;&#039; That the victim was inflicted with an emotional, physical, or monetary damage&lt;br /&gt;
*&#039;&#039;&#039;Breach of duty:&#039;&#039;&#039; That the defendant had a duty which they failed to uphold(e.g., a duty to not endanger crew, a duty to act respectfully), leading to the victim being inflicted with a damage&lt;br /&gt;
*&#039;&#039;&#039;Severity:&#039;&#039;&#039; That the damage was severe enough to warrant the compensation requested&lt;br /&gt;
Compensation can either be explicitly specified by the victim or left for the court to decide. Either way, the court is free to modify the compensation as it sees fit. Most often, compensation is rendered in the form of court orders compelling a crew member to do something (e.g., return an item, make an apology, or permanently avoid a certain area). Court orders should be written and stamped with the notary stamp.&lt;br /&gt;
&lt;br /&gt;
==Court Orders==&lt;br /&gt;
The individuals specified in the three sections below can issue Court Orders, which are legally-enforced documents that carry the penalty of an Obstruction of Justice charge and forced compliance with the order by security. Each order has its own requirements and authorized issuers, but are all implied to require &#039;&#039;&#039;&#039;&#039;the stamp (where applicable) and signature of the issuer to be valid.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
===Warrants===&lt;br /&gt;
Warrants represent official orders to the security department, issued by relevant officers or the Justice Department. Warrants are only valid when issued by either the Chief Justice or Court Clerk, or in both of their absences, the Commanding Officer or head of station Security. &lt;br /&gt;
&lt;br /&gt;
* Individual Warrants may order the search or detainment of an individual, or the arrest of the individual with evidence. This may also include surgical procedures, cursory implant inspections, or any other invasive searches with both probable cause and evidence. These warrants should include a name, the actions prescribed (detainment, search, arrest, etc.), and a description if applicable.&lt;br /&gt;
* Search Warrants may order the search of an entire departmental area, by force if necessary, and may order the arrest of listed individuals implicated in a crime or crimes with probable cause and evidence. Search Warrants should include an area, a brief description of the probable cause, and a list of individuals if applicable.&lt;br /&gt;
&lt;br /&gt;
===Injunctions===&lt;br /&gt;
The Chief Justice, Commanding Officer, or Judge of a trial are fully authorized to issue injunctions: legally-binding, written orders restricting Inhabitants from doing something disruptive to station productivity or personal rights. &lt;br /&gt;
These may be issued on discretion or as relief for Civil Trials. Injunctions may not compel someone to violate Space Law or SOP, and the issuer is liable for abuse of power charges if this is misused. An injunction must include a list of affected names and a detailed description of the restrictions to be valid.&lt;br /&gt;
&lt;br /&gt;
===Subpoenas===&lt;br /&gt;
The Chief Justice, Court Clerk, or Judge of a trial may issue Subpoenas, which are trial-related Court Orders compelling an individual to produce evidence or make themselves present at a location for court. A subpoena can order an individual to:&lt;br /&gt;
&lt;br /&gt;
* Appear as a witness, defendant, plaintiff, or prosecution;&lt;br /&gt;
* Produce evidence for a trial; &lt;br /&gt;
* Appear for questioning in deposition.&lt;br /&gt;
&lt;br /&gt;
A subpoena must include a list of names, a detailed description of evidence requested or reason for appearing, and a reasonable time frame no shorter than 3 minutes. The individuals summoned by the subpoena must be informed of its presence for it to be a valid order. This can be done via general announcement, fax, verbal announcement, or otherwise.&lt;br /&gt;
&lt;br /&gt;
=== Affidavits ===&lt;br /&gt;
An Affidavit is a legal document, consisting of a formal written statement of witness. An Affidavit must be written by the witness, or Affiant, who must state their relation to the incident at hand, and must be signed and stamped (if applicable) by a member of Security, Justice, or Command, who is verifying that the contents of the Affidavit are true to the best of their knowledge. The witness to the Affidavit must not be directly connected to the incident. &lt;br /&gt;
&lt;br /&gt;
Affidavits are considered valid witness statements for use in a trial (see Trial Procedure, below), and can be used either in tandem with a verbal witness statement, or to obtain testimony from an affiant whose job requirements and/or personal circumstances make attending a trial unfeasible. &lt;br /&gt;
&lt;br /&gt;
An affidavit may be impeached- and thus removed from evidence- if the Prosecution or Defense can introduce testimony or other evidence that directly contradicts the statements recorded within the Affidavit. The Affiant may then be liable for criminal charges.&lt;br /&gt;
&lt;br /&gt;
=Trial Procedure=&lt;br /&gt;
A trial may be requested for civil disputes and capital charges. Civil charges may be refused, depending on the availability and discretion of a potential Judge; however, capital crimes require a trial. This also includes non-capital trials required as dictated within Sentencing guidelines. Miscellaneous trials, such as those described within Paroles and Pardons, only require the Judge and the defendant.&lt;br /&gt;
&lt;br /&gt;
Criminal trials may be waived if a suspect pleads guilty to a member of the Justice or Security department, or to station command. Their sentence should be passed by a Judge immediately, without the need for a full hearing. The Judge should also sentence the defendant summarily if they are held in contempt of court during the trial.&lt;br /&gt;
&lt;br /&gt;
The trial takes the form of an arbitration court hearing, presided over by an appointed Judge, and including adequate Prosecution and Defense, as dictated below. All charges, arguments, and evidence must be filed with the Judge before the case begins. The trial shall begin when the Defense, Prosecution, and Judge are all present and ready to begin. A trial does not need to be open to the public. &lt;br /&gt;
&lt;br /&gt;
The Judge is charged with ensuring the trial is completed in a timely manner, and is granted the power to charge someone with Contempt of Court, under Space Law, if they disrupt the case. Suitable Judges should be chosen from the following list, in sequential order:&lt;br /&gt;
&lt;br /&gt;
# The Chief Justice&lt;br /&gt;
# The Clerk&lt;br /&gt;
# An impartial member of the Justice department.&lt;br /&gt;
# An impartial member of Station Command.&lt;br /&gt;
# The Warden.&lt;br /&gt;
&lt;br /&gt;
The Defense should ideally be a member of the Justice department assigned to argue in favor of the defendant; if none are available, the defendant may choose to represent themselves.&lt;br /&gt;
&lt;br /&gt;
The Prosecution should ideally be the Prosecutor; if they are unavailable, the case should be prosecuted by an unbiased member of Station Command or a law enforcement officer, in that order.&lt;br /&gt;
&lt;br /&gt;
If there is not a viable and/or willing Defense or Prosecution, the Judge is fully authorized and strongly encouraged to pass a summary sentence of Extended Confinement until an adequate trial can be held.&lt;br /&gt;
&lt;br /&gt;
==Criminal Trials==&lt;br /&gt;
A criminal case should take no longer than 25 minutes in total. Criminal cases should either have security personnel present, or plan to have them present by the end of the trial.&lt;br /&gt;
:#The judge brings the court in session.&lt;br /&gt;
:#Prosecution opens the proceedings, stating the charges and introducing witnesses and exhibits that will be brought forward during the presentation of evidence. They may also recommend a sentence to the judge, appropriate to the charge based on their opening statement.&lt;br /&gt;
:#Defense enters their plea- Guilty or Not Guilty.&lt;br /&gt;
:#If Guilty, the Judge is authorized to immediately pass a ruling, as stated below.&lt;br /&gt;
:#If Not Guilty, they are to provide their own opening statement and introduce their own witnesses and exhibits where applicable.&lt;br /&gt;
:#Presentation of evidence follows, lead by Prosecution, then Defense. &lt;br /&gt;
:#*Cross-examination may be requested following submission of individual exhibits or witnesses, and granted at the Judge&#039;s discretion.&lt;br /&gt;
:#Finally, closing statements are made by the Prosecution, Defense, and Prosecution once more due to burden of proof. No new evidence can be introduced within a closing statement. &lt;br /&gt;
:#A ruling will be issued by the Judge, written down, and stamped with the Notary stamp, the Judge&#039;s stamp, and their signature. &lt;br /&gt;
:#The Judge adjourns the court. Any present or soon-to-be-present Security personnel will then enact the ruling.&lt;br /&gt;
&lt;br /&gt;
== Civil Trials ==&lt;br /&gt;
Civil cases do not require Prosecution or Defense, but they may receive assistance from either both before and during the case. Both the defendant and plaintiff must be made to summon at the court, if a party does not appear out of either refusal or negligence, or fails to comply with a court order from a civil trial, that party may be charged with contempt of court, a felony. A civil case involves seeking damages from a defendant, which could be monetary, an item, or otherwise. A civil case should take no longer than 15 minutes in total.&lt;br /&gt;
&lt;br /&gt;
# The Judge brings the court into session.&lt;br /&gt;
# Plaintiff opens proceedings by stating the damages, before introducing witnesses and exhibits that will be brought forward during presentation of evidence. They may also reccomend civil relief to the judge, appropriate to the damages listed wthin their opening statement.&lt;br /&gt;
# Defendant follows with their opening statement, contradicting the Plaintiff&#039;s theories and assertions. They will also introduce their own witnesses and exhibits, where applicable. &lt;br /&gt;
# Presentation of evidence follows, led by the Plaintiff, then the Defendant. &lt;br /&gt;
#* Cross-examination may be requested following submission of individual exhibits or witnesses, and granted at the Judge&#039;s discretion.&lt;br /&gt;
# Finally, closing statements are made by the Plaintiff, Defense, and Plaintiff once more due to burden of proof. No new evidence should be introduced or referenced by these statements.&lt;br /&gt;
# A ruling will be made by the Judge, written, and stamped by the Notary stamp, the Judge&#039;s stamp, and signed by the Judge.&lt;br /&gt;
# The Judge adjourns court. &lt;br /&gt;
&lt;br /&gt;
Any ruling shall then be enacted; if a party refuses to follow through with the ruling, they may suffer criminal penalties. &lt;br /&gt;
&lt;br /&gt;
== Presentation of Evidence ==&lt;br /&gt;
&lt;br /&gt;
===Eyewitness Testimony===&lt;br /&gt;
Any sophont or other entity willing and capable of presenting themselves before court under oath and present at the scene of the crime as a bystander or a victim at the time of its commission, may offer eyewitness testimony before the court at request of defense or prosecution. Extra time may be granted to either side at the behest of the Judge to allow for witnesses not currently present.&lt;br /&gt;
&lt;br /&gt;
===Objection to Testimony===&lt;br /&gt;
Any witness that falls under the following conditions may be excused as a witness or have their testimony deemed inadmissible:&lt;br /&gt;
:*The witness lacks the mental, intellectual, or other capacity to understand the context of the case.&lt;br /&gt;
:*The witness&#039;s inclusion will cause substantial cost or delay to the case, proceedings, or upkeep of the station.&lt;br /&gt;
:*The witness is the judge.&lt;br /&gt;
===General Objections===&lt;br /&gt;
Both parties in a trial may object to testimony to have the testimony deemed inadmissible, move past the question, or rephrase a question to keep a trial within time limit:&lt;br /&gt;
:* &#039;&#039;&#039;Hearsay:&#039;&#039;&#039; The witness testifies using an out-of-court statement by an individual not present in court, thereby rendering it impossible to verify. This testimony will be inadmissible.&lt;br /&gt;
:* &#039;&#039;&#039;Asked and answered:&#039;&#039;&#039; A question is posed that has already been answered previously by a witness. Such a question must be skipped.&lt;br /&gt;
:* &#039;&#039;&#039;Narrative:&#039;&#039;&#039; A question is posed that would require a significantly long answer with multiple facts, or when the witness chooses to answer a question in this way. The question must be reworded, or the witness must be reminded to answer promptly and stay on topic.&lt;br /&gt;
&lt;br /&gt;
Objections are completely at the discretion of the judge, who does not always need to sustain an objection even if it is within these guidelines. It is up to the judge to decide if an objection is proper or necessary to keep the trial quick and fair.&lt;br /&gt;
&lt;br /&gt;
==Procedural Defense==&lt;br /&gt;
Whereas a defendant is placed on trial, they are granted the privilege to challenge the legitimacy of charges or claims brought against them by the legal process. Any of the following may be invoked:&lt;br /&gt;
:*Issue Preclusion/Double Jeopardy Clause: accused persons may not be tried on the same charges following an acquittal or conviction, except in the case of acquittal and subsequent credible admission of guilt.&lt;br /&gt;
:*Entrapment Clause: accused persons found to be induced or coerced by law enforcement into the commission of the crimes listed in the charges may be acquitted or have their sentence reduced.&lt;br /&gt;
:*Exclusionary Clause: evidence collected and/or analyzed in violation of accused persons’ rights under law may be inadmissible in court.&lt;br /&gt;
=Medical Regulations=&lt;br /&gt;
==Standard of Care==&lt;br /&gt;
&lt;br /&gt;
Upon agreeing to provide medical care, staff assume the following duties of care:&lt;br /&gt;
&lt;br /&gt;
* They must provide a reasonable level of skillful, quality care&lt;br /&gt;
* They must not make critical errors resulting in major personal injury or death, at the risk of criminal and civil liability.&lt;br /&gt;
* They must show diligence in providing treatment, both inside and outside of the medical department area during their shift.&lt;br /&gt;
* They must provide privacy to patients in non-emergency situations. &lt;br /&gt;
* If they have limited resources, they must allocate what resources are available to them via triage.&lt;br /&gt;
* They must not provide treatment that would breach Space Law or violate ethical principles.&lt;br /&gt;
* They must ensure that invasive procedures or surgeries, including implant removals or inspections, are performed by trained personnel and properly given authorization via a valid search warrant. The need for a warrant is removed during a Code Gamma or similar alert status.&lt;br /&gt;
&lt;br /&gt;
==DNRs==&lt;br /&gt;
Do Not Resuscitate (DNR) orders are commands issued to medical personnel to restrict the revival of a specified individual. DNRs are issued for the following reasons:&lt;br /&gt;
&lt;br /&gt;
* Lawful executions;&lt;br /&gt;
* Suicide in the custody of law enforcement, verified by the Corpsman.&lt;br /&gt;
* Patient refusal.&lt;br /&gt;
&lt;br /&gt;
DNRs that do not involve execution must be verified by the CMO before taking effect.&lt;br /&gt;
&lt;br /&gt;
==Medical Evaluation==&lt;br /&gt;
Given good medical reason and with documentation, the Chief Medical Officer of a vessel may declare any on-duty personnel unfit for duty and order them demoted from their position. This includes the Commanding Officer, who may not overrule this procedure. &lt;br /&gt;
&lt;br /&gt;
In order for a medical evaluation to be considered lawfully applicable, the CMO and relevant head of department must both agree that the specified crewmate is unfit for duty in order to proceed with the demotion. In the case of the Commanding Officer, Central Command should be contacted as soon as possible.&lt;br /&gt;
&lt;br /&gt;
==Quarantine==&lt;br /&gt;
Medical staff are afforded the right to quarantine individuals that currently suffer from infectious or contagious diseases, and may confine them within pre-designated quarantine areas in the course of treatment, until the point that they are no longer infectious or harmful to the rest of the crew.&lt;/div&gt;</summary>
		<author><name>LadyDanger2743</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Standard_Operating_Procedure&amp;diff=3711</id>
		<title>Standard Operating Procedure</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Standard_Operating_Procedure&amp;diff=3711"/>
		<updated>2024-12-30T06:43:02Z</updated>

		<summary type="html">&lt;p&gt;LadyDanger2743: Deleted a duplication in Captain&amp;#039;s Authority.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page covers the standardized guidelines and procedures aboard the station, but are not written in law; be aware that in cases of dire emergency the commanding officer or certain individuals are authorized to temporarily alter current SOP as they see fit, at the risk of criminal penalties in the case of misuse or abuse! Make sure to look at [[Alert Procedure]] for guidelines that change based on the current alert level.&lt;br /&gt;
=General Regulations=&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Definitions&#039;&#039;&#039; ==&lt;br /&gt;
The terms specified below are defined for further use within the procedures.&lt;br /&gt;
:*Captain: The officer legally appointed by Nanotrasen as Commanding Officer of the station. This title is only transferable by Central Command.&lt;br /&gt;
:*Commanding Officer / CO: An officer appointed to lead the station and its Command department, whether it be the Captain by Nanotrasen, or an Acting CO by Station Command.&lt;br /&gt;
:* Command Staff/Station Command: Members of the Command department who lead a department aboard the station.&lt;br /&gt;
:* Crew: All sophonts employed by Station Command, or by NT to reside on the station and perform an established function therein. This includes any sophont listed on the Crew Manifest or issued a functional NT identification and access card. Individuals imprisoned by NT, along with those imprisoned during the course of a shift for violations of Space Law, are considered Crew.&lt;br /&gt;
:* Judge: An indivudal legally appointed to preside over a criminal or civil trial, as specified within Trial Procedure.&lt;br /&gt;
:* Detainee: Any sophont whose free movement has been curtailed by law enforcement on suspicion of criminal activity. They have not, however, been officially charged with a crime.&lt;br /&gt;
:* Arrestee: Any sophont who has been formally charged with a crime. &lt;br /&gt;
:* Prisoner: Any sophont who has been sentenced for the commission of a crime, or awaiting trial for a capital offense.&lt;br /&gt;
:* Permanent Brig/Permabrig/Brig: A secure location for the long-term confinement of Prisoners. Typically outfitted to sustain the basic survival needs of the Prisoners within.&lt;br /&gt;
==Right to Refuse Service==&lt;br /&gt;
All crew operating within their designated job locations are given the right to refuse service at any time for disorderly or abusive conduct. Additionally, all crew members are permitted to use nonlethal force to remove noncompliant or disorderly individuals only when such persons pose a threat to the safety of staff members, or disrupt the orderly functioning of the station. Service may not be refused to first responders acting to address or mitigate an emergency or crisis situation, unless such conduct is egregiously disorderly or abusive.&lt;br /&gt;
&lt;br /&gt;
==Hiring Procedure==&lt;br /&gt;
While Nanotrasen handles the staffing and recruiting needs of the station, Station Command is additionally authorized to hire any sophont into their respective department, as well as terminate the employment of any crew in their respective department per company policy. For a member of Station Command to personally employ a sophont into their department, a contract must be written stating the name of the employee, the department of employment, the position, and finally bearing the stamp of the Station Command member.&lt;br /&gt;
=Controlled Items, Substances, &amp;amp; Areas=&lt;br /&gt;
&lt;br /&gt;
== Controlled Items ==&lt;br /&gt;
Controlled Items include any item that is restricted from general possession and use. Additionally, any equipment or technology providing insight into the development, production, or procurement of a controlled item is also controlled in and of itself. A list of such items follows:&lt;br /&gt;
&lt;br /&gt;
* Any Controlled Substances, as listed below. &lt;br /&gt;
* Any Controlled Armaments, as listed below.&lt;br /&gt;
* Electromagnetic pulsing and/or disturbance technology.&lt;br /&gt;
* Cryptographic systems, software, or technology.&lt;br /&gt;
* Nuclear materials, weapons, and technology.&lt;br /&gt;
* Long-range telecommunications and broadcasting technology.&lt;br /&gt;
* Astronavigational guidance equipment or technology.&lt;br /&gt;
* Telecommunication or signal jamming technology.&lt;br /&gt;
* Telecommunications encryption technology.&lt;br /&gt;
* Hypodermic spray tools and injectors.&lt;br /&gt;
* Cloaking, chameleon, and IFF-inhibiting technology. &lt;br /&gt;
* Technology utilizing bluespace as an integral part of its function.&lt;br /&gt;
* Teleportation and portal technology.&lt;br /&gt;
* Hydraulic or powered equipment designed for the electronic or mechanical bypass of secure-access systems.&lt;br /&gt;
&lt;br /&gt;
Any individual requiring any above item in the course of their job, or for regular function, may request a document of authorization from the relevant departmental head. Such a document must have an itemized list of the approved Controlled Items, the name and position of the holder, and a signed and stamped statement by the authorizing party. &lt;br /&gt;
&lt;br /&gt;
Should the holder commit crimes through the use of such authorized items, the authorizing party may be found guilty of Accessory to said crimes, in addition to Endangerment and Abuse of Power where applicable. The Commanding Officer is also authorized to supervise the approval and revocation of documentation as they see fit.&lt;br /&gt;
&lt;br /&gt;
== Controlled Substances ==&lt;br /&gt;
Any individual requiring a Controlled Substance in the course of their job, or for regular function, must request access to a perscription or special dispensation from the Chief Medical Officer. The Psychologist is also permitted to grant prescriptions for psychoactive drugs. Any such document must state the substance(s) being prescribed, the amount(s) where applicable, and the stamp and signature of the authorizing party. &lt;br /&gt;
&lt;br /&gt;
A list of such Substances follow:&lt;br /&gt;
&lt;br /&gt;
* Mindbreaker Toxin and other psionically altering agents.&lt;br /&gt;
* Romerol, and other rapid acting biological or chemical agents. &lt;br /&gt;
* Desoxyephedrine, and similar stimulants.&lt;br /&gt;
* Nocturine, and similar sedatives. &lt;br /&gt;
* Phlogiston, and other explosive and/or pyrotechnic compounds. &lt;br /&gt;
* Amatoxin, and other toxic and/or poisonous compounds. &lt;br /&gt;
* Blissifylovene, Soretizone, Tranquinase, and all similar psychoactives used to aid in mental wellbeing. &lt;br /&gt;
&lt;br /&gt;
== Controlled Armaments ==&lt;br /&gt;
Controlled armaments are grouped in categories of increasing severity as listed below.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Category A: Weapons designed for melee combat, or those that are not easily concealable. Ammunition that is not lethal.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Standard stabbing, slashing, or bludgeoning melee-based weapons, including training weapons.&lt;br /&gt;
* Ballistic arms that do not possess an internal magazine or feeding system, and are not concealable within a pocket or coat. &lt;br /&gt;
* Energized arms that do not deal lethal damage or stun their targets. &lt;br /&gt;
* Non-lethal ammunition.&lt;br /&gt;
* High-powered bulb and flash items.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Category B: Less-lethal weapons and ammunition, or those not capable of rapid or mass damage. Standard armor.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Weapons or ammunition capable of incapacitating a target without lethal force, either energized or ballistic.&lt;br /&gt;
*Ballistic arms that possess an internal feeding mechanism or magazine, and are not able to be concealed within a pocket or coat.&lt;br /&gt;
*Energized arms incapable of automatic fire that are not able to be concealed within a pocket or coat.&lt;br /&gt;
*Armor not able to withstand low-pressure environments.&lt;br /&gt;
*Explosives not intended for direct combat purposes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Category C: Lethal ammunition, automatic weaponry, exotic or special weapons and armor.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Melee weapons or arms capable of being concealed within a pocket or coat.&lt;br /&gt;
* Ballistic or energized arms capable of automatic fire.&lt;br /&gt;
* All forms of lethal ammunition.&lt;br /&gt;
* Combat explosives, including explosive payloads.&lt;br /&gt;
* Any crew-served or stationary emplaced weapon.&lt;br /&gt;
* Armor capable of withstanding low-pressure environments.&lt;br /&gt;
&lt;br /&gt;
Armaments licenses may be issued by the Commanding Officer, Warden, or the Head of Station Security. The license must include the name of the holder, a list of allowed armaments, and the signature and stamp of the issuer.&lt;br /&gt;
&lt;br /&gt;
If the bearer of this document uses these armaments in the commission of a crime, the issuer may be held liable as an Accessory to the crimes committed, along with Endangerment and Abuse of Power where applicable. &lt;br /&gt;
&lt;br /&gt;
== Departmental Dispensations ==&lt;br /&gt;
Certain bodies, groups, or personnel may require certain Controlled Items in the course of their job, and as such must be provided exceptions. &#039;&#039;&#039;Any member of any department which begins their shift with a controlled item in their possession or within their department’s allocated area is assumed authorized for its possession and use.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Additionally, tools and equipment located within emergency lockers are not considered Controlled Items, so long as they are used as intended.&lt;br /&gt;
&lt;br /&gt;
===Logistics===&lt;br /&gt;
Members of a station’s Logistics department are permitted to approve any order with the direct permission of an individual with legal access to the contents of that order. Additionally, they may deny any order, at any time, for lack of funds, authority, or any other reason deemed sufficient by their direct superior.&lt;br /&gt;
&lt;br /&gt;
Unlocked crates, orders stored outside the department, and supplies illegally distributed to unauthorized personnel carry the risk of Endangerment of even Black Marketeering charges. Crates of Controlled Items, Substances, or Armaments should be stored securely within the department, with a copy of their invoices on file. &lt;br /&gt;
&lt;br /&gt;
=== Research ===&lt;br /&gt;
Epistemics employees are permitted to use their lab spaces as they see fit, with the following caveats:&lt;br /&gt;
&lt;br /&gt;
* Any sophont experimentation must be done with the consent of the test subject, and must not have an undue risk of life. The Mystagogue or CO may terminate any experiment for safety or ethical purposes and at their discretion.&lt;br /&gt;
* Self-experimentation is prohibited and is chargeable with Endangerment, at a minimum.&lt;br /&gt;
* Testing of any explosives or weapons that risk hull penetration or mass destruction must be done at an off-station site.&lt;br /&gt;
&lt;br /&gt;
Epistemics personnel may also utilise Controlled Items within the confines of designated testing areas and in a manner directly approved jointly by the Mystagogue and by the Head of Security or CO. &lt;br /&gt;
&lt;br /&gt;
Utilizing or storing Controlled items without direct approval, utilizing Controlled Items outside of the testing areas, and distributing Controlled Items to crew constitute criminal offences under Space Law and may additionally incur demotion as punishment.&lt;br /&gt;
&lt;br /&gt;
=== Medical ===&lt;br /&gt;
All medical personnel may carry or use Controlled Substances, along with hypodermic tools, in the course of their job functions and in a manner approved by the CMO or CO, with the following caveats:&lt;br /&gt;
&lt;br /&gt;
* Any Controlled Substance with the capability to cause rapid and grievous bodily harm or death may not be carried outside of the chemicals lab or treatment areas without a signed and stamped document of authorization.&lt;br /&gt;
* Any Controlled Substance with the capacity to cause harm as a consequence of overdose may not be stocked, stored, or displayed in any area or fashion that leaves such substances open and accessible to the public.&lt;br /&gt;
* Any hypodermic tool must be kept secure within locked storage or on the person of an authorized individual.&lt;br /&gt;
&lt;br /&gt;
==High Security Areas==&lt;br /&gt;
High Security Areas, or HSAs, should be restricted, and, during standard station operations, secured where applicable or per alert level. They differ from regular secure areas in that they may contain items, technology, or other assets of high importance or value, and must therefore be held safe. Unauthorized persons within HSAs may be guilty of trespass, or of breaking and entering.&lt;br /&gt;
&lt;br /&gt;
Common HSAs for commercial and military vessels are as follows: &lt;br /&gt;
&lt;br /&gt;
* Bridge&lt;br /&gt;
* Armory\Gun Deck&lt;br /&gt;
* Vault\Strongroom&lt;br /&gt;
* Station AI Rooms (Upload, Core, etc.)&lt;br /&gt;
* Gravity Generation\Life Support\Engine Rooms&lt;br /&gt;
* Telecommunications\Telemetry&lt;br /&gt;
* Permanent Brig\Holding Cells&lt;br /&gt;
&lt;br /&gt;
== Sophonts and Synthetics ==&lt;br /&gt;
To be defined as a sophont, a being must be able to utilize a structured language, communicate through  the use of written, verbal, and/or body language (or by other means), and possess reasoning and introspection. &lt;br /&gt;
&lt;br /&gt;
Any such being is considered a sophont, and thus a legal person, regardless of their make, origin, disposition, or prior cognition. As part of their rights, they are to be governed under the same laws as any other sophont, and given the ability to press charges as a sophont.&lt;br /&gt;
&lt;br /&gt;
The unauthorised jailbreaking or uplifting of property into the status of Sophont is still a criminal offense however, and those found guilty of doing so may be found guilty of sabotage or vandalism.&lt;br /&gt;
&lt;br /&gt;
An entity’s status as a sophont may be challenged during the process of charging and trialing the individual or another for crimes which utilize the term sophont in the legal language of the crime. The Defense or Prosecution will present evidence indicating that it meets, or does not meet, the criteria above. The Judge will then arbitrate upon the entity&#039;s status as a sophont.&lt;br /&gt;
&lt;br /&gt;
Any synthetic/silicon/inorganic entity with a non-sophont status, is to be classified as a standard synthetic entity. Synthetic entities are the property of the party that constructs or employs the entity, unless otherwise stated by relevant contract or legal document. To damage or destroy such an entity is to damage or destroy the aforementioned party’s property.&lt;br /&gt;
=Commanding Officer=&lt;br /&gt;
==Captain’s Authority==&lt;br /&gt;
The Commanding Officer of a station or vessel is afforded several rights, broadly referred to as &amp;quot;Captain&#039;s Authority&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
While they are formally and legally appointed CO, they are the ultimate authority aboard a vessel until they are directly dismissed by a superior from Central Command. &lt;br /&gt;
&lt;br /&gt;
Additionally, they have the authority to pardon and/or parole any individuals accused and sentenced of Grand Felony, Felony, and Misdemeanor-level sentences if deemed in the best interest of the crew and vessel. The CO may be held liable for accessory to any future criminal acts performed by the pardoned individual, and they must make an announcement to the station stating who was pardoned, for what crimes, and for what reason. &lt;br /&gt;
&lt;br /&gt;
Captain’s Authority carries a responsibility, however; the CO must do everything in their power to protect all entities and assets aboard the station with which they have been entrusted, and must not abandon them while there is a reasonable hope that they may be saved.&lt;br /&gt;
&lt;br /&gt;
Additionally, the legally appointed Captain of a vessel is afforded two additional rights over that of a CO:&lt;br /&gt;
&lt;br /&gt;
* To temporarily modify SOP in times of emergency, at the risk of criminal penalties if misused or abused, and&lt;br /&gt;
* To deputize members of the crew to carry out law enforcement activity. These deputies are bound by Security Regulations and Space Law, and the Captain may suffer criminal penalties for any crime committed by them. &lt;br /&gt;
&lt;br /&gt;
==Line of Succession==&lt;br /&gt;
It is the responsibility of Command to ensure that a station retains a CO immediately at the start of the shift and thereafter. If the CO dies and is unrecoverable, or if a CO is not assigned at the start of the shift, an Acting CO must be selected forthwith per the following guide: &lt;br /&gt;
&lt;br /&gt;
# All active members of Station Command must meet, and choose one of their number to become the Acting CO.&lt;br /&gt;
# If no Station Command is alive or on active duty, then each Department must nominate a temporary Delegate. These Delegates must meet and choose an Acting CO from among their number. &lt;br /&gt;
# The Acting CO must then duly inform Central Command via fax and make a stationwide announcement.&lt;br /&gt;
# Await the end of your shift.  &lt;br /&gt;
&lt;br /&gt;
After Central Command has received the results of the Line of Succession, the Acting CO is afforded all prescribed powers of a CO. An access biscuit &#039;&#039;may or may not&#039;&#039; be sent by Centcomm to assist with this. When a legally appointed Captain arrives, it is the express duty of the Acting CO to hand over any and all Captain-related equipment and accesses to the new CO, and to resign themselves to their original role before their temporary promotion.&lt;br /&gt;
==Command Promotions==&lt;br /&gt;
The CO of the vessel is authorized to promote Crew into Station Command positions if it is determined that the vacancy is a detriment to station productivity. The CO has a duty to ensure that the Crew they promote are of a reasonable level of skill, and can be held liable if they disregard this duty.&lt;br /&gt;
&lt;br /&gt;
Crew members promoted into Station Command positions are considered to be acting members of Station Command, with all rights and responsibilities therein. When NT-appointed Station Command arrive, the acting Command members are required to hand over any specialized equipment (Command ID cards, attire, or tools) and resign themselves to their original position from before their temporary promotion.&lt;br /&gt;
==Mutiny==&lt;br /&gt;
Should such a situation arise in which the CO is unfit for their position and declines relinquishment of position and power, and where all alternative legal options have been exhausted, officers may be permitted to lead a mutiny. Officers leading a mutiny must inform Central Command of this occurrence before the mutiny has begun. &lt;br /&gt;
&lt;br /&gt;
A mutiny, defined as a coordinated effort to depose the commanding officer or officers of a vessel for committing unlawful acts, requires the crew to neutralize the offending staff with non-lethal force where applicable, and lethal measures and weapons only in acts of self-preservation or when given no other option. The commanding officer or officers, as well as their loyalists, are all bound to Space Law, the current alert level and its corresponding RoE.&lt;br /&gt;
&lt;br /&gt;
Should the mutiny be unsuccessful, only the head officer(s) who approved the mutiny may be charged with sedition and receive a trial, while all mutineers may be demoted, processed by the security department and charged for the crimes committed by them.&lt;br /&gt;
&lt;br /&gt;
Should the mutiny be successful, the head officer(s) who approved the mutiny must select a new Commanding Officer per Line of Succession. The new CO will then sentence the previous heads of staff for their crimes per Space Law.&lt;br /&gt;
&lt;br /&gt;
== Foreign Vessels ==&lt;br /&gt;
Should civilian and military vessels receive a docking request from another neutral vessel, they may approve or deny such a request. Any vessel may, with consent from the docking entity, be searched by security or law enforcement upon arrival, and its crew granted free movement accompanied by an escort at the discretion of the CO or security.&lt;br /&gt;
Crew of foreign vessels may be refused entry, at any time and for any reason, and must be returned to, or be escorted to, their own vessel where applicable. Failure to comply may constitute trespass. Docking vessels bearing a warrant or commission represent an exception, and may not be denied entry or be forced to submit to a search.&lt;br /&gt;
Crimes committed against the station or its inhabitants, on station or abroad, are grounds to charge the perpetrator according to the laws of the station. Should visiting entities break the law, or be suspected of doing so, and flee aboard their own vessel, security or law enforcement personnel are authorised to board the vessel in continuous “hot” pursuit and are fully authorised under space law to effect an arrest upon the relevant party.&lt;br /&gt;
&lt;br /&gt;
=Security Regulations=&lt;br /&gt;
==Security Jurisdiction==&lt;br /&gt;
Law enforcement personnel are bound by trespass and assault laws, and thus cannot operate outside accessible areas, or perform searches without a Probable Cause, a warrant, or a heightened alert level that specifically allows such action. Advanced surgical procedures and cursory implant investigations must be performed by a trained member of the Medical department, operating under their [[Standard Operating Procedure#Standard of Care|Standard of Care]]. &lt;br /&gt;
&lt;br /&gt;
Security is, however, allowed to trespass into a department in “hot pursuit” of a suspect who has fled from an accessible area, who they have Probable Cause to believe has committed a crime&lt;br /&gt;
&lt;br /&gt;
==Probable Cause==&lt;br /&gt;
While actively enforcing the law, officers are held to the standard of Probable Cause. This phrase represents a reasonable suspicion that a crime has been, or is being, committed, and does not require the officer to have solid evidence of criminal activity. Examples of Probable Cause include witnessing criminal activity or credible reports of such.&lt;br /&gt;
&lt;br /&gt;
When judged, Probable Cause is to be interpreted within the context of the entirety of the station’s circumstances at the time of the incident. Actions taken with Probable Cause are warrantless in the case of Security, and, once concluded, should be promptly reported to the Prosecutor, Warden, or Head of Security for review.&lt;br /&gt;
&lt;br /&gt;
==Detainment and Arrest==&lt;br /&gt;
Law enforcement officials and Station Command are fully authorized to withhold crew members at their discretion. The crewmate ordered to answer to the authority is obligated to do so, regardless of whether they consider the order to be lawful or not. Any grievances, or suspicions of unlawful proceedings, must be resolved judicially, enlisting legal counsel if available. Withholding should not last any longer than five (5) minutes.&lt;br /&gt;
&lt;br /&gt;
Any sophont may be detained by a law enforcement officer with Probable Cause. In detainment, the officer will inform the Detainee of the crime they are suspected of committing. They may be held on-site or moved to a strategically sound location, restrained at the officer’s discretion, and detained while Security determines if they can proceed with an arrest. Such a detention should last no longer than five (5) minutes. A Detainee may not be searched, unless consent is given or Alert Procedure allows for warrantless search, and their detention should be concluded within five minutes of its start, by either Arresting them or releasing them.&lt;br /&gt;
&lt;br /&gt;
Any entity which may have committed a crime, assuming Probable Cause, or has been formally charged with the commission of a crime, may be arrested. In an arrest, the suspect will be restrained by a member of station security, informed of their charges, and taken to the security department for search and processing under Brig Procedure. Any Controlled Items in possession of the Arrestee without licensure or dispensation must be confiscated, along with items used in commission of the crime(s), and will be held indefinitely by station security as described in [[Standard Operating Procedure#Evidence Handling|Evidence Handling]]. Legal counsel may be requested by an Arrestee or Detainee, and must be provided if available.&lt;br /&gt;
&lt;br /&gt;
==Brig Procedure==&lt;br /&gt;
When confining an Arrestee within the Brig, they should be transferred to the Warden for processing: &lt;br /&gt;
&lt;br /&gt;
* A full search of the Arrestee and their possessions.&lt;br /&gt;
* The confiscation of any Controlled Items or items used in commission of the crime, along with any equipment not befitting a prisoner&lt;br /&gt;
* The confining of the Arrestee within a temporary holding cell. &lt;br /&gt;
* [[Standard Operating Procedure#Sentencing|Sentencing]] the Arrestee.&lt;br /&gt;
&lt;br /&gt;
If the Arrestee is sentenced for a Capital-level crime, they are to be transferred to the Permanent Brig, pending trial. If the Warden is unavailable, the arresting officer must process the Arrestee as stated above. All confiscated items must be handled as dictated within [[Standard Operating Procedure#Evidence Handling|Evidence Handling]].&lt;br /&gt;
&lt;br /&gt;
==Sentencing==&lt;br /&gt;
Any law enforcement individual is authorized to pass sentences on all Grand Felony, Felony and Misdemeanor-level crimes; however, the Prosecutor is responsible for overseeing sentences passed, and is authorized to correct sentences or even acquit them, in accordance with both Space Law and [[Standard Operating Procedure#Paroles and Pardons|Paroles and Pardons]]. Both capital charges and sentences must be placed by the Prosecutor or Court Clerk; if neither are available, the Warden or Head of Security are authorized to press capital charges and request sentencing for them, under Trial Procedure.&lt;br /&gt;
&lt;br /&gt;
In the case that the accused requests appeal for a Grand Felony- or Felony-level sentence, the Court Clerk should be called to preside over a small, swift adjudication, where the Prosecutor and accused will argue their sides. The Clerk will then decide the sentence, or acquittal, of the accused. If the Clerk is unavailable, the Chief Justice or the Warden can perform appeals. If neither are available, any available member of Station Command is authorized to adjudicate on the case.&lt;br /&gt;
&lt;br /&gt;
Additionally, any sentence meeting or exceeding 20 minutes, regardless of the severity of the crime(s) committed, will require a trial. If the total sentence still meets or exceeds 20 minutes after the conclusion of a lawful trial, the Judge is fully authorized and encouraged to upgrade their sentence to Extended Confinement. &lt;br /&gt;
&lt;br /&gt;
Once a sentence has commenced, it must be concluded at or before the agreed-upon time.&lt;br /&gt;
&lt;br /&gt;
== Evidence Handling ==&lt;br /&gt;
When evidence of a crime is secured, it is the responsibility of the arresting officer or Warden to properly handle it, at the penalty of Obstruction of Justice and/or demotion. &lt;br /&gt;
&lt;br /&gt;
Evidence should be organized by individual and crime, and stored together (e.g., in a bag, in one separate locker, etc) and then placed in an area locked behind security access. &lt;br /&gt;
&lt;br /&gt;
If a prisoner is released from a temporary holding cell OR the Brig, any of their equipment that is neither a Controlled Item nor used in the commission of their crimes must be returned to them.&lt;br /&gt;
&lt;br /&gt;
== Rules of Engagement ==&lt;br /&gt;
Law enforcement personnel hold a Category C Armaments License, and are authorized at all times to use lethal force to the extent necessary to neutralize adversaries under any of the following circumstances:&lt;br /&gt;
&lt;br /&gt;
* If the adversary’s number or strength leave the officer at a severe tactical disadvantage.&lt;br /&gt;
* If the adversary exhibits a clear and present danger to the vessel by physical means.&lt;br /&gt;
* If the adversary poses a significant threat of serious bodily injury or death to the officer or others.&lt;br /&gt;
* If the adversary presents an existential threat to the chain of command by illegal means.&lt;br /&gt;
* If the adversary cannot be reasonably subdued through non-lethal means without great bodily harm to the officer.&lt;br /&gt;
&lt;br /&gt;
…wherein an “adversary” is an entity that demonstrates a hostile intent, commits or directly contributes to a hostile act that does not constitute an actual attack, or is actively attacking the vessel or its crew.&lt;br /&gt;
&lt;br /&gt;
Despite their allowance of lethal force, Security is required to follow the Rules of Engagement of the current Alert Level, as outlined within [[Alert Procedure]].&lt;br /&gt;
&lt;br /&gt;
== Armory Procedure ==&lt;br /&gt;
The armory and its usage are governed by the Warden. The Warden is responsible for stocking, distributing, and recording the collection of weapons used by the station during the shift. They are also afforded the authority to arm security at their discretion, so long as the weaponry distributed is in appropriate response to [[Alert Procedure]].&lt;br /&gt;
&lt;br /&gt;
All weaponry distributed from armory is issued on a temporary basis. While issued, the weaponry remains as station property, and the wielder assumes a duty to protect the weapon and return it to the Warden when ordered. No non-crew may be issued weaponry from the armory.&lt;br /&gt;
&lt;br /&gt;
The Warden is accountable for responsibly issuing weapons to the security department. Any weaponry issued during a heightened alert level must be returned when the alert has been lowered, or when the threat is no longer present. The weaponry issued must be proportionate to the threat posed, and explosives should not be used unless absolutely necessary.&lt;br /&gt;
==Treatment of Prisoners==&lt;br /&gt;
Prisoners have certain rights that must be upheld by law enforcement and Station Command. &#039;&#039;Prisoners must be provided with the following&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
* Adequate medical care and moral, spiritual, or legal counseling if it is requested and available.&lt;br /&gt;
* Access to the Common and Prison radio channels only. This right may be revoked should it be abused.&lt;br /&gt;
* Clothing, food, and water on request.&lt;br /&gt;
* Should the holding cells or Permabrig become uninhabitable, prisoners must be securely and safely relocated to another area for confinement, until the holding cells or Permabrig are returned to a serviceable state.&lt;br /&gt;
* Prisoners should be granted freedom of movement within their holding area unless there is an undue risk to life and limb.&lt;br /&gt;
&lt;br /&gt;
Additionally, prisoners in Extended Confinement have certain rights but also &#039;&#039;&#039;more firm restrictions that must be upheld by law enforcement&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
* Visitation may be permitted only for prisoners sentenced to Extended Confinement. One person may visit such a prisoner for a period of no longer than ten minutes. A reason must be provided for the visit, and the visitor must consent to a search of their belongings. The prisoner is then unable to receive another visitor for another ten minutes.&lt;br /&gt;
* Prisoners may request retrial for capital crimes; these requests may be refused depending on the discretion and availability of the court clerk, chief justice, or at the discretion of the warden or head of station security.&lt;br /&gt;
* Prisoners may request or may otherwise be given parole with a hearing by the Chief Justice, Court Clerk, or in their absence, the head of station security or commanding officer (see Paroles and Pardons).&lt;br /&gt;
&lt;br /&gt;
Should prisoners repeatedly and maliciously antagonize law enforcement, to an extent where continued extended confinement becomes infeasible, the warden is fully authorized and encouraged to temporarily upgrade the relevant prisoners’ sentences to Preservative Stasis summarily.&lt;br /&gt;
&lt;br /&gt;
Moreover, prisoners are liable for any and all crimes that they commit while held either in the temporary holding cells or the Permanent Brig, and may receive trial for more restrictive punishments if their actions warrant a capital sentence.&lt;br /&gt;
&lt;br /&gt;
==Paroles and Pardons==&lt;br /&gt;
Prisoners may be allowed parole, per the discretion of the Warden, the Head of Security, or the CO. Alternatively, they may request a parole hearing as described within Trial Procedure. &lt;br /&gt;
&lt;br /&gt;
Prisoners seeking parole may request legal counsel before the hearing, but they must represent themselves. A prisoner who is granted parole is to be treated as a member of the station’s crew with all benefits and responsibilities thereof, and is encouraged to seek gainful employment from relevant command staff. &lt;br /&gt;
&lt;br /&gt;
Additionally, a pardon can be issued to any entity accused of, or sentenced to, crimes, by the arresting officer, the Judge of a trial, or the Warden in the case of those within the permanent brig, if deemed in the best interest of the crew and vessel, and when the circumstances of the defendant or their offense warrant a suspension of their sentence.&lt;br /&gt;
&lt;br /&gt;
=Justice Regulations=&lt;br /&gt;
==Pressing Charges==&lt;br /&gt;
===Criminal Charges===&lt;br /&gt;
Any crew member may press charges against any other crew member. An individual may be charged of a crime if and only if it can be argued beyond a reasonable doubt that the accused had committed an act in the nature and fashion as described by a particular criminal charge.&lt;br /&gt;
&lt;br /&gt;
Multiple counts of one crime can be charged. For illegal actions against the station abroad, each incident separated by a reasonable period of inaction, lawful conduct, or another crime is interpreted as one count. For crimes directly bereaving a person (violent acts, theft of personal property etc.), the same applies in addition to each victim being one count. In the case of possession, theft, or any incident involving several separate and distinct items, one charge may be applied per relevant item.&lt;br /&gt;
&lt;br /&gt;
Charges that are a direct escalation of one another in nature cannot be simultaneously held against the perpetrator if they pertain to the same incident and the same victim/item (if applicable). Then, only the most severe of these charges applies. Additionally, if one charge incorporates another charge within its definition or description, the perpetrator cannot be held accountable for both; rather, only the most severe of these charges applies.&lt;br /&gt;
===Civil Charges===&lt;br /&gt;
Any crew member can sue any other crew member for inflicting them with damages caused by a breach of duty. To sue is to request compensation for said damages. To do so, the victim must prove:&lt;br /&gt;
*&#039;&#039;&#039;Damages:&#039;&#039;&#039; That the victim was inflicted with an emotional, physical, or monetary damage&lt;br /&gt;
*&#039;&#039;&#039;Breach of duty:&#039;&#039;&#039; That the defendant had a duty which they failed to uphold(e.g., a duty to not endanger crew, a duty to act respectfully), leading to the victim being inflicted with a damage&lt;br /&gt;
*&#039;&#039;&#039;Severity:&#039;&#039;&#039; That the damage was severe enough to warrant the compensation requested&lt;br /&gt;
Compensation can either be explicitly specified by the victim or left for the court to decide. Either way, the court is free to modify the compensation as it sees fit. Most often, compensation is rendered in the form of court orders compelling a crew member to do something (e.g., return an item, make an apology, or permanently avoid a certain area). Court orders should be written and stamped with the notary stamp.&lt;br /&gt;
&lt;br /&gt;
==Court Orders==&lt;br /&gt;
The individuals specified in the three sections below can issue Court Orders, which are legally-enforced documents that carry the penalty of an Obstruction of Justice charge and forced compliance with the order by security. Each order has its own requirements and authorized issuers, but are all implied to require &#039;&#039;&#039;&#039;&#039;the stamp (where applicable) and signature of the issuer to be valid.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
===Warrants===&lt;br /&gt;
Warrants represent official orders to the security department, issued by relevant officers or the Justice Department. Warrants are only valid when issued by either the Chief Justice or Court Clerk, or in both of their absences, the Commanding Officer or head of station Security. &lt;br /&gt;
&lt;br /&gt;
* Individual Warrants may order the search or detainment of an individual, or the arrest of the individual with evidence. This may also include surgical procedures, cursory implant inspections, or any other invasive searches with both probable cause and evidence. These warrants should include a name, the actions prescribed (detainment, search, arrest, etc.), and a description if applicable.&lt;br /&gt;
* Search Warrants may order the search of an entire departmental area, by force if necessary, and may order the arrest of listed individuals implicated in a crime or crimes with probable cause and evidence. Search Warrants should include an area, a brief description of the probable cause, and a list of individuals if applicable.&lt;br /&gt;
&lt;br /&gt;
===Injunctions===&lt;br /&gt;
The Chief Justice, Commanding Officer, or Judge of a trial are fully authorized to issue injunctions: legally-binding, written orders restricting Inhabitants from doing something disruptive to station productivity or personal rights. &lt;br /&gt;
These may be issued on discretion or as relief for Civil Trials. Injunctions may not compel someone to violate Space Law or SOP, and the issuer is liable for abuse of power charges if this is misused. An injunction must include a list of affected names and a detailed description of the restrictions to be valid.&lt;br /&gt;
&lt;br /&gt;
===Subpoenas===&lt;br /&gt;
The Chief Justice, Court Clerk, or Judge of a trial may issue Subpoenas, which are trial-related Court Orders compelling an individual to produce evidence or make themselves present at a location for court. A subpoena can order an individual to:&lt;br /&gt;
&lt;br /&gt;
* Appear as a witness, defendant, plaintiff, or prosecution;&lt;br /&gt;
* Produce evidence for a trial; &lt;br /&gt;
* Appear for questioning in deposition.&lt;br /&gt;
&lt;br /&gt;
A subpoena must include a list of names, a detailed description of evidence requested or reason for appearing, and a reasonable time frame no shorter than 3 minutes. The individuals summoned by the subpoena must be informed of its presence for it to be a valid order. This can be done via general announcement, fax, verbal announcement, or otherwise.&lt;br /&gt;
&lt;br /&gt;
=== Affidavits ===&lt;br /&gt;
An Affidavit is a legal document, consisting of a formal written statement of witness. An Affidavit must be written by the witness, or Affiant, who must state their relation to the incident at hand, and must be signed and stamped (if applicable) by a member of Security, Justice, or Command, who is verifying that the contents of the Affidavit are true to the best of their knowledge. The witness to the Affidavit must not be directly connected to the incident. &lt;br /&gt;
&lt;br /&gt;
Affidavits are considered valid witness statements for use in a trial (see Trial Procedure, below), and can be used either in tandem with a verbal witness statement, or to obtain testimony from an affiant whose job requirements and/or personal circumstances make attending a trial unfeasible. &lt;br /&gt;
&lt;br /&gt;
An affidavit may be impeached- and thus removed from evidence- if the Prosecution or Defense can introduce testimony or other evidence that directly contradicts the statements recorded within the Affidavit. The Affiant may then be liable for criminal charges.&lt;br /&gt;
&lt;br /&gt;
=Trial Procedure=&lt;br /&gt;
A trial may be requested for civil disputes and capital charges. Civil charges may be refused, depending on the availability and discretion of a potential Judge; however, capital crimes require a trial. This also includes non-capital trials required as dictated within Sentencing guidelines. Miscellaneous trials, such as those described within Paroles and Pardons, only require the Judge and the defendant.&lt;br /&gt;
&lt;br /&gt;
Criminal trials may be waived if a suspect pleads guilty to a member of the Justice or Security department, or to station command. Their sentence should be passed by a Judge immediately, without the need for a full hearing. The Judge should also sentence the defendant summarily if they are held in contempt of court during the trial.&lt;br /&gt;
&lt;br /&gt;
The trial takes the form of an arbitration court hearing, presided over by an appointed Judge, and including adequate Prosecution and Defense, as dictated below. All charges, arguments, and evidence must be filed with the Judge before the case begins. The trial shall begin when the Defense, Prosecution, and Judge are all present and ready to begin. A trial does not need to be open to the public. &lt;br /&gt;
&lt;br /&gt;
The Judge is charged with ensuring the trial is completed in a timely manner, and is granted the power to charge someone with Contempt of Court, under Space Law, if they disrupt the case. Suitable Judges should be chosen from the following list, in sequential order:&lt;br /&gt;
&lt;br /&gt;
# The Chief Justice&lt;br /&gt;
# The Clerk&lt;br /&gt;
# An impartial member of the Justice department.&lt;br /&gt;
# An impartial member of Station Command.&lt;br /&gt;
# The Warden.&lt;br /&gt;
&lt;br /&gt;
The Defense should ideally be a member of the Justice department assigned to argue in favor of the defendant; if none are available, the defendant may choose to represent themselves.&lt;br /&gt;
&lt;br /&gt;
The Prosecution should ideally be the Prosecutor; if they are unavailable, the case should be prosecuted by an unbiased member of Station Command or a law enforcement officer, in that order.&lt;br /&gt;
&lt;br /&gt;
If there is not a viable and/or willing Defense or Prosecution, the Judge is fully authorized and strongly encouraged to pass a summary sentence of Extended Confinement until an adequate trial can be held.&lt;br /&gt;
&lt;br /&gt;
==Criminal Trials==&lt;br /&gt;
A criminal case should take no longer than 25 minutes in total. Criminal cases should either have security personnel present, or plan to have them present by the end of the trial.&lt;br /&gt;
:#The judge brings the court in session.&lt;br /&gt;
:#Prosecution opens the proceedings, stating the charges and introducing witnesses and exhibits that will be brought forward during the presentation of evidence. They may also recommend a sentence to the judge, appropriate to the charge based on their opening statement.&lt;br /&gt;
:#Defense enters their plea- Guilty or Not Guilty.&lt;br /&gt;
:#If Guilty, the Judge is authorized to immediately pass a ruling, as stated below.&lt;br /&gt;
:#If Not Guilty, they are to provide their own opening statement and introduce their own witnesses and exhibits where applicable.&lt;br /&gt;
:#Presentation of evidence follows, lead by Prosecution, then Defense. &lt;br /&gt;
:#*Cross-examination may be requested following submission of individual exhibits or witnesses, and granted at the Judge&#039;s discretion.&lt;br /&gt;
:#Finally, closing statements are made by the Prosecution, Defense, and Prosecution once more due to burden of proof. No new evidence can be introduced within a closing statement. &lt;br /&gt;
:#A ruling will be issued by the Judge, written down, and stamped with the Notary stamp, the Judge&#039;s stamp, and their signature. &lt;br /&gt;
:#The Judge adjourns the court. Any present or soon-to-be-present Security personnel will then enact the ruling.&lt;br /&gt;
&lt;br /&gt;
== Civil Trials ==&lt;br /&gt;
Civil cases do not require Prosecution or Defense, but they may receive assistance from either both before and during the case. Both the defendant and plaintiff must be made to summon at the court, if a party does not appear out of either refusal or negligence, or fails to comply with a court order from a civil trial, that party may be charged with contempt of court, a felony. A civil case involves seeking damages from a defendant, which could be monetary, an item, or otherwise. A civil case should take no longer than 15 minutes in total.&lt;br /&gt;
&lt;br /&gt;
# The Judge brings the court into session.&lt;br /&gt;
# Plaintiff opens proceedings by stating the damages, before introducing witnesses and exhibits that will be brought forward during presentation of evidence. They may also reccomend civil relief to the judge, appropriate to the damages listed wthin their opening statement.&lt;br /&gt;
# Defendant follows with their opening statement, contradicting the Plaintiff&#039;s theories and assertions. They will also introduce their own witnesses and exhibits, where applicable. &lt;br /&gt;
# Presentation of evidence follows, led by the Plaintiff, then the Defendant. &lt;br /&gt;
#* Cross-examination may be requested following submission of individual exhibits or witnesses, and granted at the Judge&#039;s discretion.&lt;br /&gt;
# Finally, closing statements are made by the Plaintiff, Defense, and Plaintiff once more due to burden of proof. No new evidence should be introduced or referenced by these statements.&lt;br /&gt;
# A ruling will be made by the Judge, written, and stamped by the Notary stamp, the Judge&#039;s stamp, and signed by the Judge.&lt;br /&gt;
# The Judge adjourns court. &lt;br /&gt;
&lt;br /&gt;
Any ruling shall then be enacted; if a party refuses to follow through with the ruling, they may suffer criminal penalties. &lt;br /&gt;
&lt;br /&gt;
== Presentation of Evidence ==&lt;br /&gt;
&lt;br /&gt;
===Eyewitness Testimony===&lt;br /&gt;
Any sophont or other entity willing and capable of presenting themselves before court under oath and present at the scene of the crime as a bystander or a victim at the time of its commission, may offer eyewitness testimony before the court at request of defense or prosecution. Extra time may be granted to either side at the behest of the Judge to allow for witnesses not currently present.&lt;br /&gt;
&lt;br /&gt;
===Objection to Testimony===&lt;br /&gt;
Any witness that falls under the following conditions may be excused as a witness or have their testimony deemed inadmissible:&lt;br /&gt;
:*The witness lacks the mental, intellectual, or other capacity to understand the context of the case.&lt;br /&gt;
:*The witness&#039;s inclusion will cause substantial cost or delay to the case, proceedings, or upkeep of the station.&lt;br /&gt;
:*The witness is the judge.&lt;br /&gt;
===General Objections===&lt;br /&gt;
Both parties in a trial may object to testimony to have the testimony deemed inadmissible, move past the question, or rephrase a question to keep a trial within time limit:&lt;br /&gt;
:* &#039;&#039;&#039;Hearsay:&#039;&#039;&#039; The witness testifies using an out-of-court statement by an individual not present in court, thereby rendering it impossible to verify. This testimony will be inadmissible.&lt;br /&gt;
:* &#039;&#039;&#039;Asked and answered:&#039;&#039;&#039; A question is posed that has already been answered previously by a witness. Such a question must be skipped.&lt;br /&gt;
:* &#039;&#039;&#039;Narrative:&#039;&#039;&#039; A question is posed that would require a significantly long answer with multiple facts, or when the witness chooses to answer a question in this way. The question must be reworded, or the witness must be reminded to answer promptly and stay on topic.&lt;br /&gt;
&lt;br /&gt;
Objections are completely at the discretion of the judge, who does not always need to sustain an objection even if it is within these guidelines. It is up to the judge to decide if an objection is proper or necessary to keep the trial quick and fair.&lt;br /&gt;
&lt;br /&gt;
==Procedural Defense==&lt;br /&gt;
Whereas a defendant is placed on trial, they are granted the privilege to challenge the legitimacy of charges or claims brought against them by the legal process. Any of the following may be invoked:&lt;br /&gt;
:*Issue Preclusion/Double Jeopardy Clause: accused persons may not be tried on the same charges following an acquittal or conviction, except in the case of acquittal and subsequent credible admission of guilt.&lt;br /&gt;
:*Entrapment Clause: accused persons found to be induced or coerced by law enforcement into the commission of the crimes listed in the charges may be acquitted or have their sentence reduced.&lt;br /&gt;
:*Exclusionary Clause: evidence collected and/or analyzed in violation of accused persons’ rights under law may be inadmissible in court.&lt;br /&gt;
=Medical Regulations=&lt;br /&gt;
==Standard of Care==&lt;br /&gt;
&lt;br /&gt;
Upon agreeing to provide medical care, staff assume the following duties of care:&lt;br /&gt;
&lt;br /&gt;
* They must provide a reasonable level of skillful, quality care&lt;br /&gt;
* They must not make critical errors resulting in major personal injury or death, at the risk of criminal and civil liability.&lt;br /&gt;
* They must show diligence in providing treatment, both inside and outside of the medical department area during their shift.&lt;br /&gt;
* They must provide privacy to patients in non-emergency situations. &lt;br /&gt;
* If they have limited resources, they must allocate what resources are available to them via triage.&lt;br /&gt;
* They must not provide treatment that would breach Space Law or violate ethical principles.&lt;br /&gt;
* They must ensure that invasive procedures or surgeries, including implant removals or inspections, are performed by trained personnel and properly given authorization via a valid search warrant. The need for a warrant is removed during a Code Gamma or similar alert status.&lt;br /&gt;
&lt;br /&gt;
==DNRs==&lt;br /&gt;
Do Not Resuscitate (DNR) orders are commands issued to medical personnel to restrict the revival of a specified individual. DNRs are issued for the following reasons:&lt;br /&gt;
&lt;br /&gt;
* Lawful executions;&lt;br /&gt;
* Suicide in the custody of law enforcement, verified by the Corpsman.&lt;br /&gt;
* Patient refusal.&lt;br /&gt;
&lt;br /&gt;
DNRs that do not involve execution must be verified by the CMO before taking effect.&lt;br /&gt;
&lt;br /&gt;
==Medical Evaluation==&lt;br /&gt;
Given good medical reason and with documentation, the Chief Medical Officer of a vessel may declare any on-duty personnel unfit for duty and order them demoted from their position. This includes the Commanding Officer, who may not overrule this procedure. &lt;br /&gt;
&lt;br /&gt;
In order for a medical evaluation to be considered lawfully applicable, the CMO and relevant head of department must both agree that the specified crewmate is unfit for duty in order to proceed with the demotion. In the case of the Commanding Officer, Central Command should be contacted as soon as possible.&lt;br /&gt;
&lt;br /&gt;
==Quarantine==&lt;br /&gt;
Medical staff are afforded the right to quarantine individuals that currently suffer from infectious or contagious diseases, and may confine them within pre-designated quarantine areas in the course of treatment, until the point that they are no longer infectious or harmful to the rest of the crew.&lt;/div&gt;</summary>
		<author><name>LadyDanger2743</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Standard_Operating_Procedure&amp;diff=3709</id>
		<title>Standard Operating Procedure</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Standard_Operating_Procedure&amp;diff=3709"/>
		<updated>2024-12-20T22:28:20Z</updated>

		<summary type="html">&lt;p&gt;LadyDanger2743: Small tweak to the secure-access line. Added the missing change to Departmental Dispensations.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page covers the standardized guidelines and procedures aboard the station, but are not written in law; be aware that in cases of dire emergency the commanding officer or certain individuals are authorized to temporarily alter current SOP as they see fit, at the risk of criminal penalties in the case of misuse or abuse! Make sure to look at [[Alert Procedure]] for guidelines that change based on the current alert level.&lt;br /&gt;
=General Regulations=&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Definitions&#039;&#039;&#039; ==&lt;br /&gt;
The terms specified below are defined for further use within the procedures.&lt;br /&gt;
:*Captain: The officer legally appointed by Nanotrasen as Commanding Officer of the station. This title is only transferable by Central Command.&lt;br /&gt;
:*Commanding Officer / CO: An officer appointed to lead the station and its Command department, whether it be the Captain by Nanotrasen, or an Acting CO by Station Command.&lt;br /&gt;
:* Command Staff/Station Command: Members of the Command department who lead a department aboard the station.&lt;br /&gt;
:* Crew: All sophonts employed by Station Command, or by NT to reside on the station and perform an established function therein. This includes any sophont listed on the Crew Manifest or issued a functional NT identification and access card. Individuals imprisoned by NT, along with those imprisoned during the course of a shift for violations of Space Law, are considered Crew.&lt;br /&gt;
:* Judge: An indivudal legally appointed to preside over a criminal or civil trial, as specified within Trial Procedure.&lt;br /&gt;
:* Detainee: Any sophont whose free movement has been curtailed by law enforcement on suspicion of criminal activity. They have not, however, been officially charged with a crime.&lt;br /&gt;
:* Arrestee: Any sophont who has been formally charged with a crime. &lt;br /&gt;
:* Prisoner: Any sophont who has been sentenced for the commission of a crime, or awaiting trial for a capital offense.&lt;br /&gt;
:* Permanent Brig/Permabrig/Brig: A secure location for the long-term confinement of Prisoners. Typically outfitted to sustain the basic survival needs of the Prisoners within.&lt;br /&gt;
==Right to Refuse Service==&lt;br /&gt;
All crew operating within their designated job locations are given the right to refuse service at any time for disorderly or abusive conduct. Additionally, all crew members are permitted to use nonlethal force to remove noncompliant or disorderly individuals only when such persons pose a threat to the safety of staff members, or disrupt the orderly functioning of the station. Service may not be refused to first responders acting to address or mitigate an emergency or crisis situation, unless such conduct is egregiously disorderly or abusive.&lt;br /&gt;
&lt;br /&gt;
==Hiring Procedure==&lt;br /&gt;
While Nanotrasen handles the staffing and recruiting needs of the station, Station Command is additionally authorized to hire any sophont into their respective department, as well as terminate the employment of any crew in their respective department per company policy. For a member of Station Command to personally employ a sophont into their department, a contract must be written stating the name of the employee, the department of employment, the position, and finally bearing the stamp of the Station Command member.&lt;br /&gt;
=Controlled Items, Substances, &amp;amp; Areas=&lt;br /&gt;
&lt;br /&gt;
== Controlled Items ==&lt;br /&gt;
Controlled Items include any item that is restricted from general possession and use. Additionally, any equipment or technology providing insight into the development, production, or procurement of a controlled item is also controlled in and of itself. A list of such items follows:&lt;br /&gt;
&lt;br /&gt;
* Any Controlled Substances, as listed below. &lt;br /&gt;
* Any Controlled Armaments, as listed below.&lt;br /&gt;
* Electromagnetic pulsing and/or disturbance technology.&lt;br /&gt;
* Cryptographic systems, software, or technology.&lt;br /&gt;
* Nuclear materials, weapons, and technology.&lt;br /&gt;
* Long-range telecommunications and broadcasting technology.&lt;br /&gt;
* Astronavigational guidance equipment or technology.&lt;br /&gt;
* Telecommunication or signal jamming technology.&lt;br /&gt;
* Telecommunications encryption technology.&lt;br /&gt;
* Hypodermic spray tools and injectors.&lt;br /&gt;
* Cloaking, chameleon, and IFF-inhibiting technology. &lt;br /&gt;
* Technology utilizing bluespace as an integral part of its function.&lt;br /&gt;
* Teleportation and portal technology.&lt;br /&gt;
* Hydraulic or powered equipment designed for the electronic or mechanical bypass of secure-access systems.&lt;br /&gt;
&lt;br /&gt;
Any individual requiring any above item in the course of their job, or for regular function, may request a document of authorization from the relevant departmental head. Such a document must have an itemized list of the approved Controlled Items, the name and position of the holder, and a signed and stamped statement by the authorizing party. &lt;br /&gt;
&lt;br /&gt;
Should the holder commit crimes through the use of such authorized items, the authorizing party may be found guilty of Accessory to said crimes, in addition to Endangerment and Abuse of Power where applicable. The Commanding Officer is also authorized to supervise the approval and revocation of documentation as they see fit.&lt;br /&gt;
&lt;br /&gt;
== Controlled Substances ==&lt;br /&gt;
Any individual requiring a Controlled Substance in the course of their job, or for regular function, must request access to a perscription or special dispensation from the Chief Medical Officer. The Psychologist is also permitted to grant prescriptions for psychoactive drugs. Any such document must state the substance(s) being prescribed, the amount(s) where applicable, and the stamp and signature of the authorizing party. &lt;br /&gt;
&lt;br /&gt;
A list of such Substances follow:&lt;br /&gt;
&lt;br /&gt;
* Mindbreaker Toxin and other psionically altering agents.&lt;br /&gt;
* Romerol, and other rapid acting biological or chemical agents. &lt;br /&gt;
* Desoxyephedrine, and similar stimulants.&lt;br /&gt;
* Nocturine, and similar sedatives. &lt;br /&gt;
* Phlogiston, and other explosive and/or pyrotechnic compounds. &lt;br /&gt;
* Amatoxin, and other toxic and/or poisonous compounds. &lt;br /&gt;
* Blissifylovene, Soretizone, Tranquinase, and all similar psychoactives used to aid in mental wellbeing. &lt;br /&gt;
&lt;br /&gt;
== Controlled Armaments ==&lt;br /&gt;
Controlled armaments are grouped in categories of increasing severity as listed below.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Category A: Weapons designed for melee combat, or those that are not easily concealable. Ammunition that is not lethal.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Standard stabbing, slashing, or bludgeoning melee-based weapons, including training weapons.&lt;br /&gt;
* Ballistic arms that do not possess an internal magazine or feeding system, and are not concealable within a pocket or coat. &lt;br /&gt;
* Energized arms that do not deal lethal damage or stun their targets. &lt;br /&gt;
* Non-lethal ammunition.&lt;br /&gt;
* High-powered bulb and flash items.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Category B: Less-lethal weapons and ammunition, or those not capable of rapid or mass damage. Standard armor.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Weapons or ammunition capable of incapacitating a target without lethal force, either energized or ballistic.&lt;br /&gt;
*Ballistic arms that possess an internal feeding mechanism or magazine, and are not able to be concealed within a pocket or coat.&lt;br /&gt;
*Energized arms incapable of automatic fire that are not able to be concealed within a pocket or coat.&lt;br /&gt;
*Armor not able to withstand low-pressure environments.&lt;br /&gt;
*Explosives not intended for direct combat purposes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Category C: Lethal ammunition, automatic weaponry, exotic or special weapons and armor.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Melee weapons or arms capable of being concealed within a pocket or coat.&lt;br /&gt;
* Ballistic or energized arms capable of automatic fire.&lt;br /&gt;
* All forms of lethal ammunition.&lt;br /&gt;
* Combat explosives, including explosive payloads.&lt;br /&gt;
* Any crew-served or stationary emplaced weapon.&lt;br /&gt;
* Armor capable of withstanding low-pressure environments.&lt;br /&gt;
&lt;br /&gt;
Armaments licenses may be issued by the Commanding Officer, Warden, or the Head of Station Security. The license must include the name of the holder, a list of allowed armaments, and the signature and stamp of the issuer.&lt;br /&gt;
&lt;br /&gt;
If the bearer of this document uses these armaments in the commission of a crime, the issuer may be held liable as an Accessory to the crimes committed, along with Endangerment and Abuse of Power where applicable. &lt;br /&gt;
&lt;br /&gt;
== Departmental Dispensations ==&lt;br /&gt;
Certain bodies, groups, or personnel may require certain Controlled Items in the course of their job, and as such must be provided exceptions. &#039;&#039;&#039;Any member of any department which begins their shift with a controlled item in their possession or within their department’s allocated area is assumed authorized for its possession and use.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Additionally, tools and equipment located within emergency lockers are not considered Controlled Items, so long as they are used as intended.&lt;br /&gt;
&lt;br /&gt;
===Logistics===&lt;br /&gt;
Members of a station’s Logistics department are permitted to approve any order with the direct permission of an individual with legal access to the contents of that order. Additionally, they may deny any order, at any time, for lack of funds, authority, or any other reason deemed sufficient by their direct superior.&lt;br /&gt;
&lt;br /&gt;
Unlocked crates, orders stored outside the department, and supplies illegally distributed to unauthorized personnel carry the risk of Endangerment of even Black Marketeering charges. Crates of Controlled Items, Substances, or Armaments should be stored securely within the department, with a copy of their invoices on file. &lt;br /&gt;
&lt;br /&gt;
=== Research ===&lt;br /&gt;
Epistemics employees are permitted to use their lab spaces as they see fit, with the following caveats:&lt;br /&gt;
&lt;br /&gt;
* Any sophont experimentation must be done with the consent of the test subject, and must not have an undue risk of life. The Mystagogue or CO may terminate any experiment for safety or ethical purposes and at their discretion.&lt;br /&gt;
* Self-experimentation is prohibited and is chargeable with Endangerment, at a minimum.&lt;br /&gt;
* Testing of any explosives or weapons that risk hull penetration or mass destruction must be done at an off-station site.&lt;br /&gt;
&lt;br /&gt;
Epistemics personnel may also utilise Controlled Items within the confines of designated testing areas and in a manner directly approved jointly by the Mystagogue and by the Head of Security or CO. &lt;br /&gt;
&lt;br /&gt;
Utilizing or storing Controlled items without direct approval, utilizing Controlled Items outside of the testing areas, and distributing Controlled Items to crew constitute criminal offences under Space Law and may additionally incur demotion as punishment.&lt;br /&gt;
&lt;br /&gt;
=== Medical ===&lt;br /&gt;
All medical personnel may carry or use Controlled Substances, along with hypodermic tools, in the course of their job functions and in a manner approved by the CMO or CO, with the following caveats:&lt;br /&gt;
&lt;br /&gt;
* Any Controlled Substance with the capability to cause rapid and grievous bodily harm or death may not be carried outside of the chemicals lab or treatment areas without a signed and stamped document of authorization.&lt;br /&gt;
* Any Controlled Substance with the capacity to cause harm as a consequence of overdose may not be stocked, stored, or displayed in any area or fashion that leaves such substances open and accessible to the public.&lt;br /&gt;
* Any hypodermic tool must be kept secure within locked storage or on the person of an authorized individual.&lt;br /&gt;
&lt;br /&gt;
==High Security Areas==&lt;br /&gt;
High Security Areas, or HSAs, should be restricted, and, during standard station operations, secured where applicable or per alert level. They differ from regular secure areas in that they may contain items, technology, or other assets of high importance or value, and must therefore be held safe. Unauthorized persons within HSAs may be guilty of trespass, or of breaking and entering.&lt;br /&gt;
&lt;br /&gt;
Common HSAs for commercial and military vessels are as follows: &lt;br /&gt;
&lt;br /&gt;
* Bridge&lt;br /&gt;
* Armory\Gun Deck&lt;br /&gt;
* Vault\Strongroom&lt;br /&gt;
* Station AI Rooms (Upload, Core, etc.)&lt;br /&gt;
* Gravity Generation\Life Support\Engine Rooms&lt;br /&gt;
* Telecommunications\Telemetry&lt;br /&gt;
* Permanent Brig\Holding Cells&lt;br /&gt;
&lt;br /&gt;
== Sophonts and Synthetics ==&lt;br /&gt;
To be defined as a sophont, a being must be able to utilize a structured language, communicate through  the use of written, verbal, and/or body language (or by other means), and possess reasoning and introspection. &lt;br /&gt;
&lt;br /&gt;
Any such being is considered a sophont, and thus a legal person, regardless of their make, origin, disposition, or prior cognition. As part of their rights, they are to be governed under the same laws as any other sophont, and given the ability to press charges as a sophont.&lt;br /&gt;
&lt;br /&gt;
The unauthorised jailbreaking or uplifting of property into the status of Sophont is still a criminal offense however, and those found guilty of doing so may be found guilty of sabotage or vandalism.&lt;br /&gt;
&lt;br /&gt;
An entity’s status as a sophont may be challenged during the process of charging and trialing the individual or another for crimes which utilize the term sophont in the legal language of the crime. The Defense or Prosecution will present evidence indicating that it meets, or does not meet, the criteria above. The Judge will then arbitrate upon the entity&#039;s status as a sophont.&lt;br /&gt;
&lt;br /&gt;
Any synthetic/silicon/inorganic entity with a non-sophont status, is to be classified as a standard synthetic entity. Synthetic entities are the property of the party that constructs or employs the entity, unless otherwise stated by relevant contract or legal document. To damage or destroy such an entity is to damage or destroy the aforementioned party’s property.&lt;br /&gt;
=Commanding Officer=&lt;br /&gt;
==Captain’s Authority==&lt;br /&gt;
The Commanding Officer of a station or vessel is afforded several rights, broadly referred to as &amp;quot;Captain&#039;s Authority&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
While they are formally and legally appointed CO, they are the ultimate authority aboard a vessel until they are directly dismissed by a superior from Central Command. &lt;br /&gt;
&lt;br /&gt;
Additionally, they have the authority to pardon and/or parole any individuals accused and sentenced of Grand Felony, Felony, and Misdemeanor-level sentences if deemed in the best interest of the crew and vessel. The CO may be held liable for accessory to any future criminal acts performed by the pardoned individual, and they must make an announcement to the station stating who was pardoned, for what crimes, and for what reason. &lt;br /&gt;
&lt;br /&gt;
Captain’s Authority carries a responsibility, however; the CO must do everything in their power to protect all entities and assets aboard the station with which they have been entrusted, and must not abandon them while there is a reasonable hope that they may be saved.&lt;br /&gt;
&lt;br /&gt;
Additionally, the legally appointed Captain of a vessel is afforded two additional rights over that of a CO:&lt;br /&gt;
&lt;br /&gt;
* To temporarily modify SOP in times of emergency, at the risk of criminal penalties if misused or abused, and&lt;br /&gt;
* To deputize members of the crew to carry out law enforcement activity. These deputies are bound by Security Regulations and Space Law, and the Captain may suffer criminal penalties for any crime committed by them. &lt;br /&gt;
&lt;br /&gt;
The Captain is authorized to temporarily modify or alter SoP in times of emergency, at the risk of criminal penalties in the case of misuse or abuse.&lt;br /&gt;
&lt;br /&gt;
The Captain is authorized to deputize members of their crew to carry out law enforcement temporarily, during times of emergency. Deputies created by the Captain are bound by security procedure and Space Law, and the Captain may be held legally responsible for criminal acts committed by those who they deputize.&lt;br /&gt;
&lt;br /&gt;
==Line of Succession==&lt;br /&gt;
It is the responsibility of Command to ensure that a station retains a CO immediately at the start of the shift and thereafter. If the CO dies and is unrecoverable, or if a CO is not assigned at the start of the shift, an Acting CO must be selected forthwith per the following guide: &lt;br /&gt;
&lt;br /&gt;
# All active members of Station Command must meet, and choose one of their number to become the Acting CO.&lt;br /&gt;
# If no Station Command is alive or on active duty, then each Department must nominate a temporary Delegate. These Delegates must meet and choose an Acting CO from among their number. &lt;br /&gt;
# The Acting CO must then duly inform Central Command via fax and make a stationwide announcement.&lt;br /&gt;
# Await the end of your shift.  &lt;br /&gt;
&lt;br /&gt;
After Central Command has received the results of the Line of Succession, the Acting CO is afforded all prescribed powers of a CO. An access biscuit &#039;&#039;may or may not&#039;&#039; be sent by Centcomm to assist with this. When a legally appointed Captain arrives, it is the express duty of the Acting CO to hand over any and all Captain-related equipment and accesses to the new CO, and to resign themselves to their original role before their temporary promotion.&lt;br /&gt;
==Command Promotions==&lt;br /&gt;
The CO of the vessel is authorized to promote Crew into Station Command positions if it is determined that the vacancy is a detriment to station productivity. The CO has a duty to ensure that the Crew they promote are of a reasonable level of skill, and can be held liable if they disregard this duty.&lt;br /&gt;
&lt;br /&gt;
Crew members promoted into Station Command positions are considered to be acting members of Station Command, with all rights and responsibilities therein. When NT-appointed Station Command arrive, the acting Command members are required to hand over any specialized equipment (Command ID cards, attire, or tools) and resign themselves to their original position from before their temporary promotion.&lt;br /&gt;
==Mutiny==&lt;br /&gt;
Should such a situation arise in which the CO is unfit for their position and declines relinquishment of position and power, and where all alternative legal options have been exhausted, officers may be permitted to lead a mutiny. Officers leading a mutiny must inform Central Command of this occurrence before the mutiny has begun. &lt;br /&gt;
&lt;br /&gt;
A mutiny, defined as a coordinated effort to depose the commanding officer or officers of a vessel for committing unlawful acts, requires the crew to neutralize the offending staff with non-lethal force where applicable, and lethal measures and weapons only in acts of self-preservation or when given no other option. The commanding officer or officers, as well as their loyalists, are all bound to Space Law, the current alert level and its corresponding RoE.&lt;br /&gt;
&lt;br /&gt;
Should the mutiny be unsuccessful, only the head officer(s) who approved the mutiny may be charged with sedition and receive a trial, while all mutineers may be demoted, processed by the security department and charged for the crimes committed by them.&lt;br /&gt;
&lt;br /&gt;
Should the mutiny be successful, the head officer(s) who approved the mutiny must select a new Commanding Officer per Line of Succession. The new CO will then sentence the previous heads of staff for their crimes per Space Law.&lt;br /&gt;
&lt;br /&gt;
== Foreign Vessels ==&lt;br /&gt;
Should civilian and military vessels receive a docking request from another neutral vessel, they may approve or deny such a request. Any vessel may, with consent from the docking entity, be searched by security or law enforcement upon arrival, and its crew granted free movement accompanied by an escort at the discretion of the CO or security.&lt;br /&gt;
Crew of foreign vessels may be refused entry, at any time and for any reason, and must be returned to, or be escorted to, their own vessel where applicable. Failure to comply may constitute trespass. Docking vessels bearing a warrant or commission represent an exception, and may not be denied entry or be forced to submit to a search.&lt;br /&gt;
Crimes committed against the station or its inhabitants, on station or abroad, are grounds to charge the perpetrator according to the laws of the station. Should visiting entities break the law, or be suspected of doing so, and flee aboard their own vessel, security or law enforcement personnel are authorised to board the vessel in continuous “hot” pursuit and are fully authorised under space law to effect an arrest upon the relevant party.&lt;br /&gt;
&lt;br /&gt;
=Security Regulations=&lt;br /&gt;
==Security Jurisdiction==&lt;br /&gt;
Law enforcement personnel are bound by trespass and assault laws, and thus cannot operate outside accessible areas, or perform searches without a Probable Cause, a warrant, or a heightened alert level that specifically allows such action. Advanced surgical procedures and cursory implant investigations must be performed by a trained member of the Medical department, operating under their [[Standard Operating Procedure#Standard of Care|Standard of Care]]. &lt;br /&gt;
&lt;br /&gt;
Security is, however, allowed to trespass into a department in “hot pursuit” of a suspect who has fled from an accessible area, who they have Probable Cause to believe has committed a crime&lt;br /&gt;
&lt;br /&gt;
==Probable Cause==&lt;br /&gt;
While actively enforcing the law, officers are held to the standard of Probable Cause. This phrase represents a reasonable suspicion that a crime has been, or is being, committed, and does not require the officer to have solid evidence of criminal activity. Examples of Probable Cause include witnessing criminal activity or credible reports of such.&lt;br /&gt;
&lt;br /&gt;
When judged, Probable Cause is to be interpreted within the context of the entirety of the station’s circumstances at the time of the incident. Actions taken with Probable Cause are warrantless in the case of Security, and, once concluded, should be promptly reported to the Prosecutor, Warden, or Head of Security for review.&lt;br /&gt;
&lt;br /&gt;
==Detainment and Arrest==&lt;br /&gt;
Law enforcement officials and Station Command are fully authorized to withhold crew members at their discretion. The crewmate ordered to answer to the authority is obligated to do so, regardless of whether they consider the order to be lawful or not. Any grievances, or suspicions of unlawful proceedings, must be resolved judicially, enlisting legal counsel if available. Withholding should not last any longer than five (5) minutes.&lt;br /&gt;
&lt;br /&gt;
Any sophont may be detained by a law enforcement officer with Probable Cause. In detainment, the officer will inform the Detainee of the crime they are suspected of committing. They may be held on-site or moved to a strategically sound location, restrained at the officer’s discretion, and detained while Security determines if they can proceed with an arrest. Such a detention should last no longer than five (5) minutes. A Detainee may not be searched, unless consent is given or Alert Procedure allows for warrantless search, and their detention should be concluded within five minutes of its start, by either Arresting them or releasing them.&lt;br /&gt;
&lt;br /&gt;
Any entity which may have committed a crime, assuming Probable Cause, or has been formally charged with the commission of a crime, may be arrested. In an arrest, the suspect will be restrained by a member of station security, informed of their charges, and taken to the security department for search and processing under Brig Procedure. Any Controlled Items in possession of the Arrestee without licensure or dispensation must be confiscated, along with items used in commission of the crime(s), and will be held indefinitely by station security as described in [[Standard Operating Procedure#Evidence Handling|Evidence Handling]]. Legal counsel may be requested by an Arrestee or Detainee, and must be provided if available.&lt;br /&gt;
&lt;br /&gt;
==Brig Procedure==&lt;br /&gt;
When confining an Arrestee within the Brig, they should be transferred to the Warden for processing: &lt;br /&gt;
&lt;br /&gt;
* A full search of the Arrestee and their possessions.&lt;br /&gt;
* The confiscation of any Controlled Items or items used in commission of the crime, along with any equipment not befitting a prisoner&lt;br /&gt;
* The confining of the Arrestee within a temporary holding cell. &lt;br /&gt;
* [[Standard Operating Procedure#Sentencing|Sentencing]] the Arrestee.&lt;br /&gt;
&lt;br /&gt;
If the Arrestee is sentenced for a Capital-level crime, they are to be transferred to the Permanent Brig, pending trial. If the Warden is unavailable, the arresting officer must process the Arrestee as stated above. All confiscated items must be handled as dictated within [[Standard Operating Procedure#Evidence Handling|Evidence Handling]].&lt;br /&gt;
&lt;br /&gt;
==Sentencing==&lt;br /&gt;
Any law enforcement individual is authorized to pass sentences on all Grand Felony, Felony and Misdemeanor-level crimes; however, the Prosecutor is responsible for overseeing sentences passed, and is authorized to correct sentences or even acquit them, in accordance with both Space Law and [[Standard Operating Procedure#Paroles and Pardons|Paroles and Pardons]]. Both capital charges and sentences must be placed by the Prosecutor or Court Clerk; if neither are available, the Warden or Head of Security are authorized to press capital charges and request sentencing for them, under Trial Procedure.&lt;br /&gt;
&lt;br /&gt;
In the case that the accused requests appeal for a Grand Felony- or Felony-level sentence, the Court Clerk should be called to preside over a small, swift adjudication, where the Prosecutor and accused will argue their sides. The Clerk will then decide the sentence, or acquittal, of the accused. If the Clerk is unavailable, the Chief Justice or the Warden can perform appeals. If neither are available, any available member of Station Command is authorized to adjudicate on the case.&lt;br /&gt;
&lt;br /&gt;
Additionally, any sentence meeting or exceeding 20 minutes, regardless of the severity of the crime(s) committed, will require a trial. If the total sentence still meets or exceeds 20 minutes after the conclusion of a lawful trial, the Judge is fully authorized and encouraged to upgrade their sentence to Extended Confinement. &lt;br /&gt;
&lt;br /&gt;
Once a sentence has commenced, it must be concluded at or before the agreed-upon time.&lt;br /&gt;
&lt;br /&gt;
== Evidence Handling ==&lt;br /&gt;
When evidence of a crime is secured, it is the responsibility of the arresting officer or Warden to properly handle it, at the penalty of Obstruction of Justice and/or demotion. &lt;br /&gt;
&lt;br /&gt;
Evidence should be organized by individual and crime, and stored together (e.g., in a bag, in one separate locker, etc) and then placed in an area locked behind security access. &lt;br /&gt;
&lt;br /&gt;
If a prisoner is released from a temporary holding cell OR the Brig, any of their equipment that is neither a Controlled Item nor used in the commission of their crimes must be returned to them.&lt;br /&gt;
&lt;br /&gt;
== Rules of Engagement ==&lt;br /&gt;
Law enforcement personnel hold a Category C Armaments License, and are authorized at all times to use lethal force to the extent necessary to neutralize adversaries under any of the following circumstances:&lt;br /&gt;
&lt;br /&gt;
* If the adversary’s number or strength leave the officer at a severe tactical disadvantage.&lt;br /&gt;
* If the adversary exhibits a clear and present danger to the vessel by physical means.&lt;br /&gt;
* If the adversary poses a significant threat of serious bodily injury or death to the officer or others.&lt;br /&gt;
* If the adversary presents an existential threat to the chain of command by illegal means.&lt;br /&gt;
* If the adversary cannot be reasonably subdued through non-lethal means without great bodily harm to the officer.&lt;br /&gt;
&lt;br /&gt;
…wherein an “adversary” is an entity that demonstrates a hostile intent, commits or directly contributes to a hostile act that does not constitute an actual attack, or is actively attacking the vessel or its crew.&lt;br /&gt;
&lt;br /&gt;
Despite their allowance of lethal force, Security is required to follow the Rules of Engagement of the current Alert Level, as outlined within [[Alert Procedure]].&lt;br /&gt;
&lt;br /&gt;
== Armory Procedure ==&lt;br /&gt;
The armory and its usage are governed by the Warden. The Warden is responsible for stocking, distributing, and recording the collection of weapons used by the station during the shift. They are also afforded the authority to arm security at their discretion, so long as the weaponry distributed is in appropriate response to [[Alert Procedure]].&lt;br /&gt;
&lt;br /&gt;
All weaponry distributed from armory is issued on a temporary basis. While issued, the weaponry remains as station property, and the wielder assumes a duty to protect the weapon and return it to the Warden when ordered. No non-crew may be issued weaponry from the armory.&lt;br /&gt;
&lt;br /&gt;
The Warden is accountable for responsibly issuing weapons to the security department. Any weaponry issued during a heightened alert level must be returned when the alert has been lowered, or when the threat is no longer present. The weaponry issued must be proportionate to the threat posed, and explosives should not be used unless absolutely necessary.&lt;br /&gt;
==Treatment of Prisoners==&lt;br /&gt;
Prisoners have certain rights that must be upheld by law enforcement and Station Command. &#039;&#039;Prisoners must be provided with the following&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
* Adequate medical care and moral, spiritual, or legal counseling if it is requested and available.&lt;br /&gt;
* Access to the Common and Prison radio channels only. This right may be revoked should it be abused.&lt;br /&gt;
* Clothing, food, and water on request.&lt;br /&gt;
* Should the holding cells or Permabrig become uninhabitable, prisoners must be securely and safely relocated to another area for confinement, until the holding cells or Permabrig are returned to a serviceable state.&lt;br /&gt;
* Prisoners should be granted freedom of movement within their holding area unless there is an undue risk to life and limb.&lt;br /&gt;
&lt;br /&gt;
Additionally, prisoners in Extended Confinement have certain rights but also &#039;&#039;&#039;more firm restrictions that must be upheld by law enforcement&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
* Visitation may be permitted only for prisoners sentenced to Extended Confinement. One person may visit such a prisoner for a period of no longer than ten minutes. A reason must be provided for the visit, and the visitor must consent to a search of their belongings. The prisoner is then unable to receive another visitor for another ten minutes.&lt;br /&gt;
* Prisoners may request retrial for capital crimes; these requests may be refused depending on the discretion and availability of the court clerk, chief justice, or at the discretion of the warden or head of station security.&lt;br /&gt;
* Prisoners may request or may otherwise be given parole with a hearing by the Chief Justice, Court Clerk, or in their absence, the head of station security or commanding officer (see Paroles and Pardons).&lt;br /&gt;
&lt;br /&gt;
Should prisoners repeatedly and maliciously antagonize law enforcement, to an extent where continued extended confinement becomes infeasible, the warden is fully authorized and encouraged to temporarily upgrade the relevant prisoners’ sentences to Preservative Stasis summarily.&lt;br /&gt;
&lt;br /&gt;
Moreover, prisoners are liable for any and all crimes that they commit while held either in the temporary holding cells or the Permanent Brig, and may receive trial for more restrictive punishments if their actions warrant a capital sentence.&lt;br /&gt;
&lt;br /&gt;
==Paroles and Pardons==&lt;br /&gt;
Prisoners may be allowed parole, per the discretion of the Warden, the Head of Security, or the CO. Alternatively, they may request a parole hearing as described within Trial Procedure. &lt;br /&gt;
&lt;br /&gt;
Prisoners seeking parole may request legal counsel before the hearing, but they must represent themselves. A prisoner who is granted parole is to be treated as a member of the station’s crew with all benefits and responsibilities thereof, and is encouraged to seek gainful employment from relevant command staff. &lt;br /&gt;
&lt;br /&gt;
Additionally, a pardon can be issued to any entity accused of, or sentenced to, crimes, by the arresting officer, the Judge of a trial, or the Warden in the case of those within the permanent brig, if deemed in the best interest of the crew and vessel, and when the circumstances of the defendant or their offense warrant a suspension of their sentence.&lt;br /&gt;
&lt;br /&gt;
=Justice Regulations=&lt;br /&gt;
==Pressing Charges==&lt;br /&gt;
===Criminal Charges===&lt;br /&gt;
Any crew member may press charges against any other crew member. An individual may be charged of a crime if and only if it can be argued beyond a reasonable doubt that the accused had committed an act in the nature and fashion as described by a particular criminal charge.&lt;br /&gt;
&lt;br /&gt;
Multiple counts of one crime can be charged. For illegal actions against the station abroad, each incident separated by a reasonable period of inaction, lawful conduct, or another crime is interpreted as one count. For crimes directly bereaving a person (violent acts, theft of personal property etc.), the same applies in addition to each victim being one count. In the case of possession, theft, or any incident involving several separate and distinct items, one charge may be applied per relevant item.&lt;br /&gt;
&lt;br /&gt;
Charges that are a direct escalation of one another in nature cannot be simultaneously held against the perpetrator if they pertain to the same incident and the same victim/item (if applicable). Then, only the most severe of these charges applies. Additionally, if one charge incorporates another charge within its definition or description, the perpetrator cannot be held accountable for both; rather, only the most severe of these charges applies.&lt;br /&gt;
===Civil Charges===&lt;br /&gt;
Any crew member can sue any other crew member for inflicting them with damages caused by a breach of duty. To sue is to request compensation for said damages. To do so, the victim must prove:&lt;br /&gt;
*&#039;&#039;&#039;Damages:&#039;&#039;&#039; That the victim was inflicted with an emotional, physical, or monetary damage&lt;br /&gt;
*&#039;&#039;&#039;Breach of duty:&#039;&#039;&#039; That the defendant had a duty which they failed to uphold(e.g., a duty to not endanger crew, a duty to act respectfully), leading to the victim being inflicted with a damage&lt;br /&gt;
*&#039;&#039;&#039;Severity:&#039;&#039;&#039; That the damage was severe enough to warrant the compensation requested&lt;br /&gt;
Compensation can either be explicitly specified by the victim or left for the court to decide. Either way, the court is free to modify the compensation as it sees fit. Most often, compensation is rendered in the form of court orders compelling a crew member to do something (e.g., return an item, make an apology, or permanently avoid a certain area). Court orders should be written and stamped with the notary stamp.&lt;br /&gt;
&lt;br /&gt;
==Court Orders==&lt;br /&gt;
The individuals specified in the three sections below can issue Court Orders, which are legally-enforced documents that carry the penalty of an Obstruction of Justice charge and forced compliance with the order by security. Each order has its own requirements and authorized issuers, but are all implied to require &#039;&#039;&#039;&#039;&#039;the stamp (where applicable) and signature of the issuer to be valid.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
===Warrants===&lt;br /&gt;
Warrants represent official orders to the security department, issued by relevant officers or the Justice Department. Warrants are only valid when issued by either the Chief Justice or Court Clerk, or in both of their absences, the Commanding Officer or head of station Security. &lt;br /&gt;
&lt;br /&gt;
* Individual Warrants may order the search or detainment of an individual, or the arrest of the individual with evidence. This may also include surgical procedures, cursory implant inspections, or any other invasive searches with both probable cause and evidence. These warrants should include a name, the actions prescribed (detainment, search, arrest, etc.), and a description if applicable.&lt;br /&gt;
* Search Warrants may order the search of an entire departmental area, by force if necessary, and may order the arrest of listed individuals implicated in a crime or crimes with probable cause and evidence. Search Warrants should include an area, a brief description of the probable cause, and a list of individuals if applicable.&lt;br /&gt;
&lt;br /&gt;
===Injunctions===&lt;br /&gt;
The Chief Justice, Commanding Officer, or Judge of a trial are fully authorized to issue injunctions: legally-binding, written orders restricting Inhabitants from doing something disruptive to station productivity or personal rights. &lt;br /&gt;
These may be issued on discretion or as relief for Civil Trials. Injunctions may not compel someone to violate Space Law or SOP, and the issuer is liable for abuse of power charges if this is misused. An injunction must include a list of affected names and a detailed description of the restrictions to be valid.&lt;br /&gt;
&lt;br /&gt;
===Subpoenas===&lt;br /&gt;
The Chief Justice, Court Clerk, or Judge of a trial may issue Subpoenas, which are trial-related Court Orders compelling an individual to produce evidence or make themselves present at a location for court. A subpoena can order an individual to:&lt;br /&gt;
&lt;br /&gt;
* Appear as a witness, defendant, plaintiff, or prosecution;&lt;br /&gt;
* Produce evidence for a trial; &lt;br /&gt;
* Appear for questioning in deposition.&lt;br /&gt;
&lt;br /&gt;
A subpoena must include a list of names, a detailed description of evidence requested or reason for appearing, and a reasonable time frame no shorter than 3 minutes. The individuals summoned by the subpoena must be informed of its presence for it to be a valid order. This can be done via general announcement, fax, verbal announcement, or otherwise.&lt;br /&gt;
&lt;br /&gt;
=== Affidavits ===&lt;br /&gt;
An Affidavit is a legal document, consisting of a formal written statement of witness. An Affidavit must be written by the witness, or Affiant, who must state their relation to the incident at hand, and must be signed and stamped (if applicable) by a member of Security, Justice, or Command, who is verifying that the contents of the Affidavit are true to the best of their knowledge. The witness to the Affidavit must not be directly connected to the incident. &lt;br /&gt;
&lt;br /&gt;
Affidavits are considered valid witness statements for use in a trial (see Trial Procedure, below), and can be used either in tandem with a verbal witness statement, or to obtain testimony from an affiant whose job requirements and/or personal circumstances make attending a trial unfeasible. &lt;br /&gt;
&lt;br /&gt;
An affidavit may be impeached- and thus removed from evidence- if the Prosecution or Defense can introduce testimony or other evidence that directly contradicts the statements recorded within the Affidavit. The Affiant may then be liable for criminal charges.&lt;br /&gt;
&lt;br /&gt;
=Trial Procedure=&lt;br /&gt;
A trial may be requested for civil disputes and capital charges. Civil charges may be refused, depending on the availability and discretion of a potential Judge; however, capital crimes require a trial. This also includes non-capital trials required as dictated within Sentencing guidelines. Miscellaneous trials, such as those described within Paroles and Pardons, only require the Judge and the defendant.&lt;br /&gt;
&lt;br /&gt;
Criminal trials may be waived if a suspect pleads guilty to a member of the Justice or Security department, or to station command. Their sentence should be passed by a Judge immediately, without the need for a full hearing. The Judge should also sentence the defendant summarily if they are held in contempt of court during the trial.&lt;br /&gt;
&lt;br /&gt;
The trial takes the form of an arbitration court hearing, presided over by an appointed Judge, and including adequate Prosecution and Defense, as dictated below. All charges, arguments, and evidence must be filed with the Judge before the case begins. The trial shall begin when the Defense, Prosecution, and Judge are all present and ready to begin. A trial does not need to be open to the public. &lt;br /&gt;
&lt;br /&gt;
The Judge is charged with ensuring the trial is completed in a timely manner, and is granted the power to charge someone with Contempt of Court, under Space Law, if they disrupt the case. Suitable Judges should be chosen from the following list, in sequential order:&lt;br /&gt;
&lt;br /&gt;
# The Chief Justice&lt;br /&gt;
# The Clerk&lt;br /&gt;
# An impartial member of the Justice department.&lt;br /&gt;
# An impartial member of Station Command.&lt;br /&gt;
# The Warden.&lt;br /&gt;
&lt;br /&gt;
The Defense should ideally be a member of the Justice department assigned to argue in favor of the defendant; if none are available, the defendant may choose to represent themselves.&lt;br /&gt;
&lt;br /&gt;
The Prosecution should ideally be the Prosecutor; if they are unavailable, the case should be prosecuted by an unbiased member of Station Command or a law enforcement officer, in that order.&lt;br /&gt;
&lt;br /&gt;
If there is not a viable and/or willing Defense or Prosecution, the Judge is fully authorized and strongly encouraged to pass a summary sentence of Extended Confinement until an adequate trial can be held.&lt;br /&gt;
&lt;br /&gt;
==Criminal Trials==&lt;br /&gt;
A criminal case should take no longer than 25 minutes in total. Criminal cases should either have security personnel present, or plan to have them present by the end of the trial.&lt;br /&gt;
:#The judge brings the court in session.&lt;br /&gt;
:#Prosecution opens the proceedings, stating the charges and introducing witnesses and exhibits that will be brought forward during the presentation of evidence. They may also recommend a sentence to the judge, appropriate to the charge based on their opening statement.&lt;br /&gt;
:#Defense enters their plea- Guilty or Not Guilty.&lt;br /&gt;
:#If Guilty, the Judge is authorized to immediately pass a ruling, as stated below.&lt;br /&gt;
:#If Not Guilty, they are to provide their own opening statement and introduce their own witnesses and exhibits where applicable.&lt;br /&gt;
:#Presentation of evidence follows, lead by Prosecution, then Defense. &lt;br /&gt;
:#*Cross-examination may be requested following submission of individual exhibits or witnesses, and granted at the Judge&#039;s discretion.&lt;br /&gt;
:#Finally, closing statements are made by the Prosecution, Defense, and Prosecution once more due to burden of proof. No new evidence can be introduced within a closing statement. &lt;br /&gt;
:#A ruling will be issued by the Judge, written down, and stamped with the Notary stamp, the Judge&#039;s stamp, and their signature. &lt;br /&gt;
:#The Judge adjourns the court. Any present or soon-to-be-present Security personnel will then enact the ruling.&lt;br /&gt;
&lt;br /&gt;
== Civil Trials ==&lt;br /&gt;
Civil cases do not require Prosecution or Defense, but they may receive assistance from either both before and during the case. Both the defendant and plaintiff must be made to summon at the court, if a party does not appear out of either refusal or negligence, or fails to comply with a court order from a civil trial, that party may be charged with contempt of court, a felony. A civil case involves seeking damages from a defendant, which could be monetary, an item, or otherwise. A civil case should take no longer than 15 minutes in total.&lt;br /&gt;
&lt;br /&gt;
# The Judge brings the court into session.&lt;br /&gt;
# Plaintiff opens proceedings by stating the damages, before introducing witnesses and exhibits that will be brought forward during presentation of evidence. They may also reccomend civil relief to the judge, appropriate to the damages listed wthin their opening statement.&lt;br /&gt;
# Defendant follows with their opening statement, contradicting the Plaintiff&#039;s theories and assertions. They will also introduce their own witnesses and exhibits, where applicable. &lt;br /&gt;
# Presentation of evidence follows, led by the Plaintiff, then the Defendant. &lt;br /&gt;
#* Cross-examination may be requested following submission of individual exhibits or witnesses, and granted at the Judge&#039;s discretion.&lt;br /&gt;
# Finally, closing statements are made by the Plaintiff, Defense, and Plaintiff once more due to burden of proof. No new evidence should be introduced or referenced by these statements.&lt;br /&gt;
# A ruling will be made by the Judge, written, and stamped by the Notary stamp, the Judge&#039;s stamp, and signed by the Judge.&lt;br /&gt;
# The Judge adjourns court. &lt;br /&gt;
&lt;br /&gt;
Any ruling shall then be enacted; if a party refuses to follow through with the ruling, they may suffer criminal penalties. &lt;br /&gt;
&lt;br /&gt;
== Presentation of Evidence ==&lt;br /&gt;
&lt;br /&gt;
===Eyewitness Testimony===&lt;br /&gt;
Any sophont or other entity willing and capable of presenting themselves before court under oath and present at the scene of the crime as a bystander or a victim at the time of its commission, may offer eyewitness testimony before the court at request of defense or prosecution. Extra time may be granted to either side at the behest of the Judge to allow for witnesses not currently present.&lt;br /&gt;
&lt;br /&gt;
===Objection to Testimony===&lt;br /&gt;
Any witness that falls under the following conditions may be excused as a witness or have their testimony deemed inadmissible:&lt;br /&gt;
:*The witness lacks the mental, intellectual, or other capacity to understand the context of the case.&lt;br /&gt;
:*The witness&#039;s inclusion will cause substantial cost or delay to the case, proceedings, or upkeep of the station.&lt;br /&gt;
:*The witness is the judge.&lt;br /&gt;
===General Objections===&lt;br /&gt;
Both parties in a trial may object to testimony to have the testimony deemed inadmissible, move past the question, or rephrase a question to keep a trial within time limit:&lt;br /&gt;
:* &#039;&#039;&#039;Hearsay:&#039;&#039;&#039; The witness testifies using an out-of-court statement by an individual not present in court, thereby rendering it impossible to verify. This testimony will be inadmissible.&lt;br /&gt;
:* &#039;&#039;&#039;Asked and answered:&#039;&#039;&#039; A question is posed that has already been answered previously by a witness. Such a question must be skipped.&lt;br /&gt;
:* &#039;&#039;&#039;Narrative:&#039;&#039;&#039; A question is posed that would require a significantly long answer with multiple facts, or when the witness chooses to answer a question in this way. The question must be reworded, or the witness must be reminded to answer promptly and stay on topic.&lt;br /&gt;
&lt;br /&gt;
Objections are completely at the discretion of the judge, who does not always need to sustain an objection even if it is within these guidelines. It is up to the judge to decide if an objection is proper or necessary to keep the trial quick and fair.&lt;br /&gt;
&lt;br /&gt;
==Procedural Defense==&lt;br /&gt;
Whereas a defendant is placed on trial, they are granted the privilege to challenge the legitimacy of charges or claims brought against them by the legal process. Any of the following may be invoked:&lt;br /&gt;
:*Issue Preclusion/Double Jeopardy Clause: accused persons may not be tried on the same charges following an acquittal or conviction, except in the case of acquittal and subsequent credible admission of guilt.&lt;br /&gt;
:*Entrapment Clause: accused persons found to be induced or coerced by law enforcement into the commission of the crimes listed in the charges may be acquitted or have their sentence reduced.&lt;br /&gt;
:*Exclusionary Clause: evidence collected and/or analyzed in violation of accused persons’ rights under law may be inadmissible in court.&lt;br /&gt;
=Medical Regulations=&lt;br /&gt;
==Standard of Care==&lt;br /&gt;
&lt;br /&gt;
Upon agreeing to provide medical care, staff assume the following duties of care:&lt;br /&gt;
&lt;br /&gt;
* They must provide a reasonable level of skillful, quality care&lt;br /&gt;
* They must not make critical errors resulting in major personal injury or death, at the risk of criminal and civil liability.&lt;br /&gt;
* They must show diligence in providing treatment, both inside and outside of the medical department area during their shift.&lt;br /&gt;
* They must provide privacy to patients in non-emergency situations. &lt;br /&gt;
* If they have limited resources, they must allocate what resources are available to them via triage.&lt;br /&gt;
* They must not provide treatment that would breach Space Law or violate ethical principles.&lt;br /&gt;
* They must ensure that invasive procedures or surgeries, including implant removals or inspections, are performed by trained personnel and properly given authorization via a valid search warrant. The need for a warrant is removed during a Code Gamma or similar alert status.&lt;br /&gt;
&lt;br /&gt;
==DNRs==&lt;br /&gt;
Do Not Resuscitate (DNR) orders are commands issued to medical personnel to restrict the revival of a specified individual. DNRs are issued for the following reasons:&lt;br /&gt;
&lt;br /&gt;
* Lawful executions;&lt;br /&gt;
* Suicide in the custody of law enforcement, verified by the Corpsman.&lt;br /&gt;
* Patient refusal.&lt;br /&gt;
&lt;br /&gt;
DNRs that do not involve execution must be verified by the CMO before taking effect.&lt;br /&gt;
&lt;br /&gt;
==Medical Evaluation==&lt;br /&gt;
Given good medical reason and with documentation, the Chief Medical Officer of a vessel may declare any on-duty personnel unfit for duty and order them demoted from their position. This includes the Commanding Officer, who may not overrule this procedure. &lt;br /&gt;
&lt;br /&gt;
In order for a medical evaluation to be considered lawfully applicable, the CMO and relevant head of department must both agree that the specified crewmate is unfit for duty in order to proceed with the demotion. In the case of the Commanding Officer, Central Command should be contacted as soon as possible.&lt;br /&gt;
&lt;br /&gt;
==Quarantine==&lt;br /&gt;
Medical staff are afforded the right to quarantine individuals that currently suffer from infectious or contagious diseases, and may confine them within pre-designated quarantine areas in the course of treatment, until the point that they are no longer infectious or harmful to the rest of the crew.&lt;/div&gt;</summary>
		<author><name>LadyDanger2743</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Standard_Operating_Procedure&amp;diff=3708</id>
		<title>Standard Operating Procedure</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Standard_Operating_Procedure&amp;diff=3708"/>
		<updated>2024-12-20T22:05:06Z</updated>

		<summary type="html">&lt;p&gt;LadyDanger2743: Restructured the entire document. Made sweeping changes to General Regulations, Security Regulations, Due Legal Process (now called Justice Regulation), and Medical Regulation. A full changelog is available within #guidebooks-tips-wiki-work on the Discord.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page covers the standardized guidelines and procedures aboard the station, but are not written in law; be aware that in cases of dire emergency the commanding officer or certain individuals are authorized to temporarily alter current SOP as they see fit, at the risk of criminal penalties in the case of misuse or abuse! Make sure to look at [[Alert Procedure]] for guidelines that change based on the current alert level.&lt;br /&gt;
=General Regulations=&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Definitions&#039;&#039;&#039; ==&lt;br /&gt;
The terms specified below are defined for further use within the procedures.&lt;br /&gt;
:*Captain: The officer legally appointed by Nanotrasen as Commanding Officer of the station. This title is only transferable by Central Command.&lt;br /&gt;
:*Commanding Officer / CO: An officer appointed to lead the station and its Command department, whether it be the Captain by Nanotrasen, or an Acting CO by Station Command.&lt;br /&gt;
:* Command Staff/Station Command: Members of the Command department who lead a department aboard the station.&lt;br /&gt;
:* Crew: All sophonts employed by Station Command, or by NT to reside on the station and perform an established function therein. This includes any sophont listed on the Crew Manifest or issued a functional NT identification and access card. Individuals imprisoned by NT, along with those imprisoned during the course of a shift for violations of Space Law, are considered Crew.&lt;br /&gt;
:* Judge: An indivudal legally appointed to preside over a criminal or civil trial, as specified within Trial Procedure.&lt;br /&gt;
:* Detainee: Any sophont whose free movement has been curtailed by law enforcement on suspicion of criminal activity. They have not, however, been officially charged with a crime.&lt;br /&gt;
:* Arrestee: Any sophont who has been formally charged with a crime. &lt;br /&gt;
:* Prisoner: Any sophont who has been sentenced for the commission of a crime, or awaiting trial for a capital offense.&lt;br /&gt;
:* Permanent Brig/Permabrig/Brig: A secure location for the long-term confinement of Prisoners. Typically outfitted to sustain the basic survival needs of the Prisoners within.&lt;br /&gt;
==Right to Refuse Service==&lt;br /&gt;
All crew operating within their designated job locations are given the right to refuse service at any time for disorderly or abusive conduct. Additionally, all crew members are permitted to use nonlethal force to remove noncompliant or disorderly individuals only when such persons pose a threat to the safety of staff members, or disrupt the orderly functioning of the station. Service may not be refused to first responders acting to address or mitigate an emergency or crisis situation, unless such conduct is egregiously disorderly or abusive.&lt;br /&gt;
&lt;br /&gt;
==Hiring Procedure==&lt;br /&gt;
While Nanotrasen handles the staffing and recruiting needs of the station, Station Command is additionally authorized to hire any sophont into their respective department, as well as terminate the employment of any crew in their respective department per company policy. For a member of Station Command to personally employ a sophont into their department, a contract must be written stating the name of the employee, the department of employment, the position, and finally bearing the stamp of the Station Command member.&lt;br /&gt;
=Controlled Items, Substances, &amp;amp; Areas=&lt;br /&gt;
&lt;br /&gt;
== Controlled Items ==&lt;br /&gt;
Controlled Items include any item that is restricted from general possession and use. Additionally, any equipment or technology providing insight into the development, production, or procurement of a controlled item is also controlled in and of itself. A list of such items follows:&lt;br /&gt;
&lt;br /&gt;
* Any Controlled Substances, as listed below. &lt;br /&gt;
* Any Controlled Armaments, as listed below.&lt;br /&gt;
* Electromagnetic pulsing and/or disturbance technology.&lt;br /&gt;
* Cryptographic systems, software, or technology.&lt;br /&gt;
* Nuclear materials, weapons, and technology.&lt;br /&gt;
* Long-range telecommunications and broadcasting technology.&lt;br /&gt;
* Astronavigational guidance equipment or technology.&lt;br /&gt;
* Telecommunication or signal jamming technology.&lt;br /&gt;
* Telecommunications encryption technology.&lt;br /&gt;
* Hypodermic spray tools and injectors.&lt;br /&gt;
* Cloaking, chameleon, and IFF-inhibiting technology. &lt;br /&gt;
* Technology utilizing bluespace as an integral part of its function.&lt;br /&gt;
* Teleportation and portal technology.&lt;br /&gt;
* Technology or powered equipment used for the electronic or mechanical bypass of secure-access systems. &lt;br /&gt;
&lt;br /&gt;
Any individual requiring any above item in the course of their job, or for regular function, may request a document of authorization from the relevant departmental head. Such a document must have an itemized list of the approved Controlled Items, the name and position of the holder, and a signed and stamped statement by the authorizing party. &lt;br /&gt;
&lt;br /&gt;
Should the holder commit crimes through the use of such authorized items, the authorizing party may be found guilty of Accessory to said crimes, in addition to Endangerment and Abuse of Power where applicable. The Commanding Officer is also authorized to supervise the approval and revocation of documentation as they see fit.&lt;br /&gt;
&lt;br /&gt;
== Controlled Substances ==&lt;br /&gt;
Any individual requiring a Controlled Substance in the course of their job, or for regular function, must request access to a perscription or special dispensation from the Chief Medical Officer. The Psychologist is also permitted to grant prescriptions for psychoactive drugs. Any such document must state the substance(s) being prescribed, the amount(s) where applicable, and the stamp and signature of the authorizing party. &lt;br /&gt;
&lt;br /&gt;
A list of such Substances follow:&lt;br /&gt;
&lt;br /&gt;
* Mindbreaker Toxin and other psionically altering agents.&lt;br /&gt;
* Romerol, and other rapid acting biological or chemical agents. &lt;br /&gt;
* Desoxyephedrine, and similar stimulants.&lt;br /&gt;
* Nocturine, and similar sedatives. &lt;br /&gt;
* Phlogiston, and other explosive and/or pyrotechnic compounds. &lt;br /&gt;
* Amatoxin, and other toxic and/or poisonous compounds. &lt;br /&gt;
* Blissifylovene, Soretizone, Tranquinase, and all similar psychoactives used to aid in mental wellbeing. &lt;br /&gt;
&lt;br /&gt;
== Controlled Armaments ==&lt;br /&gt;
Controlled armaments are grouped in categories of increasing severity as listed below.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Category A: Weapons designed for melee combat, or those that are not easily concealable. Ammunition that is not lethal.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Standard stabbing, slashing, or bludgeoning melee-based weapons, including training weapons.&lt;br /&gt;
* Ballistic arms that do not possess an internal magazine or feeding system, and are not concealable within a pocket or coat. &lt;br /&gt;
* Energized arms that do not deal lethal damage or stun their targets. &lt;br /&gt;
* Non-lethal ammunition.&lt;br /&gt;
* High-powered bulb and flash items.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Category B: Less-lethal weapons and ammunition, or those not capable of rapid or mass damage. Standard armor.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Weapons or ammunition capable of incapacitating a target without lethal force, either energized or ballistic.&lt;br /&gt;
*Ballistic arms that possess an internal feeding mechanism or magazine, and are not able to be concealed within a pocket or coat.&lt;br /&gt;
*Energized arms incapable of automatic fire that are not able to be concealed within a pocket or coat.&lt;br /&gt;
*Armor not able to withstand low-pressure environments.&lt;br /&gt;
*Explosives not intended for direct combat purposes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Category C: Lethal ammunition, automatic weaponry, exotic or special weapons and armor.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Melee weapons or arms capable of being concealed within a pocket or coat.&lt;br /&gt;
* Ballistic or energized arms capable of automatic fire.&lt;br /&gt;
* All forms of lethal ammunition.&lt;br /&gt;
* Combat explosives, including explosive payloads.&lt;br /&gt;
* Any crew-served or stationary emplaced weapon.&lt;br /&gt;
* Armor capable of withstanding low-pressure environments.&lt;br /&gt;
&lt;br /&gt;
Armaments licenses may be issued by the Commanding Officer, Warden, or the Head of Station Security. The license must include the name of the holder, a list of allowed armaments, and the signature and stamp of the issuer.&lt;br /&gt;
&lt;br /&gt;
If the bearer of this document uses these armaments in the commission of a crime, the issuer may be held liable as an Accessory to the crimes committed, along with Endangerment and Abuse of Power where applicable. &lt;br /&gt;
&lt;br /&gt;
== Departmental Dispensations ==&lt;br /&gt;
Certain bodies, groups, or personnel may require certain controlled items in the course of their job, and as such must be provided exceptions. Any department which begins their shift with a controlled item in their possession or within their department’s allocated area is assumed authorized for its possession and use.&lt;br /&gt;
&lt;br /&gt;
===Logistics===&lt;br /&gt;
Members of a station’s Logistics department are permitted to approve any order with the direct permission of an individual with legal access to the contents of that order. Additionally, they may deny any order, at any time, for lack of funds, authority, or any other reason deemed sufficient by their direct superior.&lt;br /&gt;
&lt;br /&gt;
Unlocked crates, orders stored outside the department, and supplies illegally distributed to unauthorized personnel carry the risk of Endangerment of even Black Marketeering charges. Crates of Controlled Items, Substances, or Armaments should be stored securely within the department, with a copy of their invoices on file. &lt;br /&gt;
&lt;br /&gt;
=== Research ===&lt;br /&gt;
Epistemics employees are permitted to use their lab spaces as they see fit, with the following caveats:&lt;br /&gt;
&lt;br /&gt;
* Any sophont experimentation must be done with the consent of the test subject, and must not have an undue risk of life. The Mystagogue or CO may terminate any experiment for safety or ethical purposes and at their discretion.&lt;br /&gt;
* Self-experimentation is prohibited and is chargeable with Endangerment, at a minimum.&lt;br /&gt;
* Testing of any explosives or weapons that risk hull penetration or mass destruction must be done at an off-station site.&lt;br /&gt;
&lt;br /&gt;
Epistemics personnel may also utilise Controlled Items within the confines of designated testing areas and in a manner directly approved jointly by the Mystagogue and by the Head of Security or CO. &lt;br /&gt;
&lt;br /&gt;
Utilizing or storing Controlled items without direct approval, utilizing Controlled Items outside of the testing areas, and distributing Controlled Items to crew constitute criminal offences under Space Law and may additionally incur demotion as punishment.&lt;br /&gt;
&lt;br /&gt;
=== Medical ===&lt;br /&gt;
All medical personnel may carry or use Controlled Substances, along with hypodermic tools, in the course of their job functions and in a manner approved by the CMO or CO, with the following caveats:&lt;br /&gt;
&lt;br /&gt;
* Any Controlled Substance with the capability to cause rapid and grievous bodily harm or death may not be carried outside of the chemicals lab or treatment areas without a signed and stamped document of authorization.&lt;br /&gt;
* Any Controlled Substance with the capacity to cause harm as a consequence of overdose may not be stocked, stored, or displayed in any area or fashion that leaves such substances open and accessible to the public.&lt;br /&gt;
* Any hypodermic tool must be kept secure within locked storage or on the person of an authorized individual.&lt;br /&gt;
&lt;br /&gt;
==High Security Areas==&lt;br /&gt;
High Security Areas, or HSAs, should be restricted, and, during standard station operations, secured where applicable or per alert level. They differ from regular secure areas in that they may contain items, technology, or other assets of high importance or value, and must therefore be held safe. Unauthorized persons within HSAs may be guilty of trespass, or of breaking and entering.&lt;br /&gt;
&lt;br /&gt;
Common HSAs for commercial and military vessels are as follows: &lt;br /&gt;
&lt;br /&gt;
* Bridge&lt;br /&gt;
* Armory\Gun Deck&lt;br /&gt;
* Vault\Strongroom&lt;br /&gt;
* Station AI Rooms (Upload, Core, etc.)&lt;br /&gt;
* Gravity Generation\Life Support\Engine Rooms&lt;br /&gt;
* Telecommunications\Telemetry&lt;br /&gt;
* Permanent Brig\Holding Cells&lt;br /&gt;
&lt;br /&gt;
== Sophonts and Synthetics ==&lt;br /&gt;
To be defined as a sophont, a being must be able to utilize a structured language, communicate through  the use of written, verbal, and/or body language (or by other means), and possess reasoning and introspection. &lt;br /&gt;
&lt;br /&gt;
Any such being is considered a sophont, and thus a legal person, regardless of their make, origin, disposition, or prior cognition. As part of their rights, they are to be governed under the same laws as any other sophont, and given the ability to press charges as a sophont.&lt;br /&gt;
&lt;br /&gt;
The unauthorised jailbreaking or uplifting of property into the status of Sophont is still a criminal offense however, and those found guilty of doing so may be found guilty of sabotage or vandalism.&lt;br /&gt;
&lt;br /&gt;
An entity’s status as a sophont may be challenged during the process of charging and trialing the individual or another for crimes which utilize the term sophont in the legal language of the crime. The Defense or Prosecution will present evidence indicating that it meets, or does not meet, the criteria above. The Judge will then arbitrate upon the entity&#039;s status as a sophont.&lt;br /&gt;
&lt;br /&gt;
Any synthetic/silicon/inorganic entity with a non-sophont status, is to be classified as a standard synthetic entity. Synthetic entities are the property of the party that constructs or employs the entity, unless otherwise stated by relevant contract or legal document. To damage or destroy such an entity is to damage or destroy the aforementioned party’s property.&lt;br /&gt;
=Commanding Officer=&lt;br /&gt;
==Captain’s Authority==&lt;br /&gt;
The Commanding Officer of a station or vessel is afforded several rights, broadly referred to as &amp;quot;Captain&#039;s Authority&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
While they are formally and legally appointed CO, they are the ultimate authority aboard a vessel until they are directly dismissed by a superior from Central Command. &lt;br /&gt;
&lt;br /&gt;
Additionally, they have the authority to pardon and/or parole any individuals accused and sentenced of Grand Felony, Felony, and Misdemeanor-level sentences if deemed in the best interest of the crew and vessel. The CO may be held liable for accessory to any future criminal acts performed by the pardoned individual, and they must make an announcement to the station stating who was pardoned, for what crimes, and for what reason. &lt;br /&gt;
&lt;br /&gt;
Captain’s Authority carries a responsibility, however; the CO must do everything in their power to protect all entities and assets aboard the station with which they have been entrusted, and must not abandon them while there is a reasonable hope that they may be saved.&lt;br /&gt;
&lt;br /&gt;
Additionally, the legally appointed Captain of a vessel is afforded two additional rights over that of a CO:&lt;br /&gt;
&lt;br /&gt;
* To temporarily modify SOP in times of emergency, at the risk of criminal penalties if misused or abused, and&lt;br /&gt;
* To deputize members of the crew to carry out law enforcement activity. These deputies are bound by Security Regulations and Space Law, and the Captain may suffer criminal penalties for any crime committed by them. &lt;br /&gt;
&lt;br /&gt;
The Captain is authorized to temporarily modify or alter SoP in times of emergency, at the risk of criminal penalties in the case of misuse or abuse.&lt;br /&gt;
&lt;br /&gt;
The Captain is authorized to deputize members of their crew to carry out law enforcement temporarily, during times of emergency. Deputies created by the Captain are bound by security procedure and Space Law, and the Captain may be held legally responsible for criminal acts committed by those who they deputize.&lt;br /&gt;
&lt;br /&gt;
==Line of Succession==&lt;br /&gt;
It is the responsibility of Command to ensure that a station retains a CO immediately at the start of the shift and thereafter. If the CO dies and is unrecoverable, or if a CO is not assigned at the start of the shift, an Acting CO must be selected forthwith per the following guide: &lt;br /&gt;
&lt;br /&gt;
# All active members of Station Command must meet, and choose one of their number to become the Acting CO.&lt;br /&gt;
# If no Station Command is alive or on active duty, then each Department must nominate a temporary Delegate. These Delegates must meet and choose an Acting CO from among their number. &lt;br /&gt;
# The Acting CO must then duly inform Central Command via fax and make a stationwide announcement.&lt;br /&gt;
# Await the end of your shift.  &lt;br /&gt;
&lt;br /&gt;
After Central Command has received the results of the Line of Succession, the Acting CO is afforded all prescribed powers of a CO. An access biscuit &#039;&#039;may or may not&#039;&#039; be sent by Centcomm to assist with this. When a legally appointed Captain arrives, it is the express duty of the Acting CO to hand over any and all Captain-related equipment and accesses to the new CO, and to resign themselves to their original role before their temporary promotion.&lt;br /&gt;
==Command Promotions==&lt;br /&gt;
The CO of the vessel is authorized to promote Crew into Station Command positions if it is determined that the vacancy is a detriment to station productivity. The CO has a duty to ensure that the Crew they promote are of a reasonable level of skill, and can be held liable if they disregard this duty.&lt;br /&gt;
&lt;br /&gt;
Crew members promoted into Station Command positions are considered to be acting members of Station Command, with all rights and responsibilities therein. When NT-appointed Station Command arrive, the acting Command members are required to hand over any specialized equipment (Command ID cards, attire, or tools) and resign themselves to their original position from before their temporary promotion.&lt;br /&gt;
==Mutiny==&lt;br /&gt;
Should such a situation arise in which the CO is unfit for their position and declines relinquishment of position and power, and where all alternative legal options have been exhausted, officers may be permitted to lead a mutiny. Officers leading a mutiny must inform Central Command of this occurrence before the mutiny has begun. &lt;br /&gt;
&lt;br /&gt;
A mutiny, defined as a coordinated effort to depose the commanding officer or officers of a vessel for committing unlawful acts, requires the crew to neutralize the offending staff with non-lethal force where applicable, and lethal measures and weapons only in acts of self-preservation or when given no other option. The commanding officer or officers, as well as their loyalists, are all bound to Space Law, the current alert level and its corresponding RoE.&lt;br /&gt;
&lt;br /&gt;
Should the mutiny be unsuccessful, only the head officer(s) who approved the mutiny may be charged with sedition and receive a trial, while all mutineers may be demoted, processed by the security department and charged for the crimes committed by them.&lt;br /&gt;
&lt;br /&gt;
Should the mutiny be successful, the head officer(s) who approved the mutiny must select a new Commanding Officer per Line of Succession. The new CO will then sentence the previous heads of staff for their crimes per Space Law.&lt;br /&gt;
&lt;br /&gt;
== Foreign Vessels ==&lt;br /&gt;
Should civilian and military vessels receive a docking request from another neutral vessel, they may approve or deny such a request. Any vessel may, with consent from the docking entity, be searched by security or law enforcement upon arrival, and its crew granted free movement accompanied by an escort at the discretion of the CO or security.&lt;br /&gt;
Crew of foreign vessels may be refused entry, at any time and for any reason, and must be returned to, or be escorted to, their own vessel where applicable. Failure to comply may constitute trespass. Docking vessels bearing a warrant or commission represent an exception, and may not be denied entry or be forced to submit to a search.&lt;br /&gt;
Crimes committed against the station or its inhabitants, on station or abroad, are grounds to charge the perpetrator according to the laws of the station. Should visiting entities break the law, or be suspected of doing so, and flee aboard their own vessel, security or law enforcement personnel are authorised to board the vessel in continuous “hot” pursuit and are fully authorised under space law to effect an arrest upon the relevant party.&lt;br /&gt;
&lt;br /&gt;
=Security Regulations=&lt;br /&gt;
==Security Jurisdiction==&lt;br /&gt;
Law enforcement personnel are bound by trespass and assault laws, and thus cannot operate outside accessible areas, or perform searches without a Probable Cause, a warrant, or a heightened alert level that specifically allows such action. Advanced surgical procedures and cursory implant investigations must be performed by a trained member of the Medical department, operating under their [[Standard Operating Procedure#Standard of Care|Standard of Care]]. &lt;br /&gt;
&lt;br /&gt;
Security is, however, allowed to trespass into a department in “hot pursuit” of a suspect who has fled from an accessible area, who they have Probable Cause to believe has committed a crime&lt;br /&gt;
&lt;br /&gt;
==Probable Cause==&lt;br /&gt;
While actively enforcing the law, officers are held to the standard of Probable Cause. This phrase represents a reasonable suspicion that a crime has been, or is being, committed, and does not require the officer to have solid evidence of criminal activity. Examples of Probable Cause include witnessing criminal activity or credible reports of such.&lt;br /&gt;
&lt;br /&gt;
When judged, Probable Cause is to be interpreted within the context of the entirety of the station’s circumstances at the time of the incident. Actions taken with Probable Cause are warrantless in the case of Security, and, once concluded, should be promptly reported to the Prosecutor, Warden, or Head of Security for review.&lt;br /&gt;
&lt;br /&gt;
==Detainment and Arrest==&lt;br /&gt;
Law enforcement officials and Station Command are fully authorized to withhold crew members at their discretion. The crewmate ordered to answer to the authority is obligated to do so, regardless of whether they consider the order to be lawful or not. Any grievances, or suspicions of unlawful proceedings, must be resolved judicially, enlisting legal counsel if available. Withholding should not last any longer than five (5) minutes.&lt;br /&gt;
&lt;br /&gt;
Any sophont may be detained by a law enforcement officer with Probable Cause. In detainment, the officer will inform the Detainee of the crime they are suspected of committing. They may be held on-site or moved to a strategically sound location, restrained at the officer’s discretion, and detained while Security determines if they can proceed with an arrest. Such a detention should last no longer than five (5) minutes. A Detainee may not be searched, unless consent is given or Alert Procedure allows for warrantless search, and their detention should be concluded within five minutes of its start, by either Arresting them or releasing them.&lt;br /&gt;
&lt;br /&gt;
Any entity which may have committed a crime, assuming Probable Cause, or has been formally charged with the commission of a crime, may be arrested. In an arrest, the suspect will be restrained by a member of station security, informed of their charges, and taken to the security department for search and processing under Brig Procedure. Any Controlled Items in possession of the Arrestee without licensure or dispensation must be confiscated, along with items used in commission of the crime(s), and will be held indefinitely by station security as described in [[Standard Operating Procedure#Evidence Handling|Evidence Handling]]. Legal counsel may be requested by an Arrestee or Detainee, and must be provided if available.&lt;br /&gt;
&lt;br /&gt;
==Brig Procedure==&lt;br /&gt;
When confining an Arrestee within the Brig, they should be transferred to the Warden for processing: &lt;br /&gt;
&lt;br /&gt;
* A full search of the Arrestee and their possessions.&lt;br /&gt;
* The confiscation of any Controlled Items or items used in commission of the crime, along with any equipment not befitting a prisoner&lt;br /&gt;
* The confining of the Arrestee within a temporary holding cell. &lt;br /&gt;
* [[Standard Operating Procedure#Sentencing|Sentencing]] the Arrestee.&lt;br /&gt;
&lt;br /&gt;
If the Arrestee is sentenced for a Capital-level crime, they are to be transferred to the Permanent Brig, pending trial. If the Warden is unavailable, the arresting officer must process the Arrestee as stated above. All confiscated items must be handled as dictated within [[Standard Operating Procedure#Evidence Handling|Evidence Handling]].&lt;br /&gt;
&lt;br /&gt;
==Sentencing==&lt;br /&gt;
Any law enforcement individual is authorized to pass sentences on all Grand Felony, Felony and Misdemeanor-level crimes; however, the Prosecutor is responsible for overseeing sentences passed, and is authorized to correct sentences or even acquit them, in accordance with both Space Law and [[Standard Operating Procedure#Paroles and Pardons|Paroles and Pardons]]. Both capital charges and sentences must be placed by the Prosecutor or Court Clerk; if neither are available, the Warden or Head of Security are authorized to press capital charges and request sentencing for them, under Trial Procedure.&lt;br /&gt;
&lt;br /&gt;
In the case that the accused requests appeal for a Grand Felony- or Felony-level sentence, the Court Clerk should be called to preside over a small, swift adjudication, where the Prosecutor and accused will argue their sides. The Clerk will then decide the sentence, or acquittal, of the accused. If the Clerk is unavailable, the Chief Justice or the Warden can perform appeals. If neither are available, any available member of Station Command is authorized to adjudicate on the case.&lt;br /&gt;
&lt;br /&gt;
Additionally, any sentence meeting or exceeding 20 minutes, regardless of the severity of the crime(s) committed, will require a trial. If the total sentence still meets or exceeds 20 minutes after the conclusion of a lawful trial, the Judge is fully authorized and encouraged to upgrade their sentence to Extended Confinement. &lt;br /&gt;
&lt;br /&gt;
Once a sentence has commenced, it must be concluded at or before the agreed-upon time.&lt;br /&gt;
&lt;br /&gt;
== Evidence Handling ==&lt;br /&gt;
When evidence of a crime is secured, it is the responsibility of the arresting officer or Warden to properly handle it, at the penalty of Obstruction of Justice and/or demotion. &lt;br /&gt;
&lt;br /&gt;
Evidence should be organized by individual and crime, and stored together (e.g., in a bag, in one separate locker, etc) and then placed in an area locked behind security access. &lt;br /&gt;
&lt;br /&gt;
If a prisoner is released from a temporary holding cell OR the Brig, any of their equipment that is neither a Controlled Item nor used in the commission of their crimes must be returned to them.&lt;br /&gt;
&lt;br /&gt;
== Rules of Engagement ==&lt;br /&gt;
Law enforcement personnel hold a Category C Armaments License, and are authorized at all times to use lethal force to the extent necessary to neutralize adversaries under any of the following circumstances:&lt;br /&gt;
&lt;br /&gt;
* If the adversary’s number or strength leave the officer at a severe tactical disadvantage.&lt;br /&gt;
* If the adversary exhibits a clear and present danger to the vessel by physical means.&lt;br /&gt;
* If the adversary poses a significant threat of serious bodily injury or death to the officer or others.&lt;br /&gt;
* If the adversary presents an existential threat to the chain of command by illegal means.&lt;br /&gt;
* If the adversary cannot be reasonably subdued through non-lethal means without great bodily harm to the officer.&lt;br /&gt;
&lt;br /&gt;
…wherein an “adversary” is an entity that demonstrates a hostile intent, commits or directly contributes to a hostile act that does not constitute an actual attack, or is actively attacking the vessel or its crew.&lt;br /&gt;
&lt;br /&gt;
Despite their allowance of lethal force, Security is required to follow the Rules of Engagement of the current Alert Level, as outlined within [[Alert Procedure]].&lt;br /&gt;
&lt;br /&gt;
== Armory Procedure ==&lt;br /&gt;
The armory and its usage are governed by the Warden. The Warden is responsible for stocking, distributing, and recording the collection of weapons used by the station during the shift. They are also afforded the authority to arm security at their discretion, so long as the weaponry distributed is in appropriate response to [[Alert Procedure]].&lt;br /&gt;
&lt;br /&gt;
All weaponry distributed from armory is issued on a temporary basis. While issued, the weaponry remains as station property, and the wielder assumes a duty to protect the weapon and return it to the Warden when ordered. No non-crew may be issued weaponry from the armory.&lt;br /&gt;
&lt;br /&gt;
The Warden is accountable for responsibly issuing weapons to the security department. Any weaponry issued during a heightened alert level must be returned when the alert has been lowered, or when the threat is no longer present. The weaponry issued must be proportionate to the threat posed, and explosives should not be used unless absolutely necessary.&lt;br /&gt;
==Treatment of Prisoners==&lt;br /&gt;
Prisoners have certain rights that must be upheld by law enforcement and Station Command. &#039;&#039;Prisoners must be provided with the following&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
* Adequate medical care and moral, spiritual, or legal counseling if it is requested and available.&lt;br /&gt;
* Access to the Common and Prison radio channels only. This right may be revoked should it be abused.&lt;br /&gt;
* Clothing, food, and water on request.&lt;br /&gt;
* Should the holding cells or Permabrig become uninhabitable, prisoners must be securely and safely relocated to another area for confinement, until the holding cells or Permabrig are returned to a serviceable state.&lt;br /&gt;
* Prisoners should be granted freedom of movement within their holding area unless there is an undue risk to life and limb.&lt;br /&gt;
&lt;br /&gt;
Additionally, prisoners in Extended Confinement have certain rights but also &#039;&#039;&#039;more firm restrictions that must be upheld by law enforcement&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
* Visitation may be permitted only for prisoners sentenced to Extended Confinement. One person may visit such a prisoner for a period of no longer than ten minutes. A reason must be provided for the visit, and the visitor must consent to a search of their belongings. The prisoner is then unable to receive another visitor for another ten minutes.&lt;br /&gt;
* Prisoners may request retrial for capital crimes; these requests may be refused depending on the discretion and availability of the court clerk, chief justice, or at the discretion of the warden or head of station security.&lt;br /&gt;
* Prisoners may request or may otherwise be given parole with a hearing by the Chief Justice, Court Clerk, or in their absence, the head of station security or commanding officer (see Paroles and Pardons).&lt;br /&gt;
&lt;br /&gt;
Should prisoners repeatedly and maliciously antagonize law enforcement, to an extent where continued extended confinement becomes infeasible, the warden is fully authorized and encouraged to temporarily upgrade the relevant prisoners’ sentences to Preservative Stasis summarily.&lt;br /&gt;
&lt;br /&gt;
Moreover, prisoners are liable for any and all crimes that they commit while held either in the temporary holding cells or the Permanent Brig, and may receive trial for more restrictive punishments if their actions warrant a capital sentence.&lt;br /&gt;
&lt;br /&gt;
==Paroles and Pardons==&lt;br /&gt;
Prisoners may be allowed parole, per the discretion of the Warden, the Head of Security, or the CO. Alternatively, they may request a parole hearing as described within Trial Procedure. &lt;br /&gt;
&lt;br /&gt;
Prisoners seeking parole may request legal counsel before the hearing, but they must represent themselves. A prisoner who is granted parole is to be treated as a member of the station’s crew with all benefits and responsibilities thereof, and is encouraged to seek gainful employment from relevant command staff. &lt;br /&gt;
&lt;br /&gt;
Additionally, a pardon can be issued to any entity accused of, or sentenced to, crimes, by the arresting officer, the Judge of a trial, or the Warden in the case of those within the permanent brig, if deemed in the best interest of the crew and vessel, and when the circumstances of the defendant or their offense warrant a suspension of their sentence.&lt;br /&gt;
&lt;br /&gt;
=Justice Regulations=&lt;br /&gt;
==Pressing Charges==&lt;br /&gt;
===Criminal Charges===&lt;br /&gt;
Any crew member may press charges against any other crew member. An individual may be charged of a crime if and only if it can be argued beyond a reasonable doubt that the accused had committed an act in the nature and fashion as described by a particular criminal charge.&lt;br /&gt;
&lt;br /&gt;
Multiple counts of one crime can be charged. For illegal actions against the station abroad, each incident separated by a reasonable period of inaction, lawful conduct, or another crime is interpreted as one count. For crimes directly bereaving a person (violent acts, theft of personal property etc.), the same applies in addition to each victim being one count. In the case of possession, theft, or any incident involving several separate and distinct items, one charge may be applied per relevant item.&lt;br /&gt;
&lt;br /&gt;
Charges that are a direct escalation of one another in nature cannot be simultaneously held against the perpetrator if they pertain to the same incident and the same victim/item (if applicable). Then, only the most severe of these charges applies. Additionally, if one charge incorporates another charge within its definition or description, the perpetrator cannot be held accountable for both; rather, only the most severe of these charges applies.&lt;br /&gt;
===Civil Charges===&lt;br /&gt;
Any crew member can sue any other crew member for inflicting them with damages caused by a breach of duty. To sue is to request compensation for said damages. To do so, the victim must prove:&lt;br /&gt;
*&#039;&#039;&#039;Damages:&#039;&#039;&#039; That the victim was inflicted with an emotional, physical, or monetary damage&lt;br /&gt;
*&#039;&#039;&#039;Breach of duty:&#039;&#039;&#039; That the defendant had a duty which they failed to uphold(e.g., a duty to not endanger crew, a duty to act respectfully), leading to the victim being inflicted with a damage&lt;br /&gt;
*&#039;&#039;&#039;Severity:&#039;&#039;&#039; That the damage was severe enough to warrant the compensation requested&lt;br /&gt;
Compensation can either be explicitly specified by the victim or left for the court to decide. Either way, the court is free to modify the compensation as it sees fit. Most often, compensation is rendered in the form of court orders compelling a crew member to do something (e.g., return an item, make an apology, or permanently avoid a certain area). Court orders should be written and stamped with the notary stamp.&lt;br /&gt;
&lt;br /&gt;
==Court Orders==&lt;br /&gt;
The individuals specified in the three sections below can issue Court Orders, which are legally-enforced documents that carry the penalty of an Obstruction of Justice charge and forced compliance with the order by security. Each order has its own requirements and authorized issuers, but are all implied to require &#039;&#039;&#039;&#039;&#039;the stamp (where applicable) and signature of the issuer to be valid.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
===Warrants===&lt;br /&gt;
Warrants represent official orders to the security department, issued by relevant officers or the Justice Department. Warrants are only valid when issued by either the Chief Justice or Court Clerk, or in both of their absences, the Commanding Officer or head of station Security. &lt;br /&gt;
&lt;br /&gt;
* Individual Warrants may order the search or detainment of an individual, or the arrest of the individual with evidence. This may also include surgical procedures, cursory implant inspections, or any other invasive searches with both probable cause and evidence. These warrants should include a name, the actions prescribed (detainment, search, arrest, etc.), and a description if applicable.&lt;br /&gt;
* Search Warrants may order the search of an entire departmental area, by force if necessary, and may order the arrest of listed individuals implicated in a crime or crimes with probable cause and evidence. Search Warrants should include an area, a brief description of the probable cause, and a list of individuals if applicable.&lt;br /&gt;
&lt;br /&gt;
===Injunctions===&lt;br /&gt;
The Chief Justice, Commanding Officer, or Judge of a trial are fully authorized to issue injunctions: legally-binding, written orders restricting Inhabitants from doing something disruptive to station productivity or personal rights. &lt;br /&gt;
These may be issued on discretion or as relief for Civil Trials. Injunctions may not compel someone to violate Space Law or SOP, and the issuer is liable for abuse of power charges if this is misused. An injunction must include a list of affected names and a detailed description of the restrictions to be valid.&lt;br /&gt;
&lt;br /&gt;
===Subpoenas===&lt;br /&gt;
The Chief Justice, Court Clerk, or Judge of a trial may issue Subpoenas, which are trial-related Court Orders compelling an individual to produce evidence or make themselves present at a location for court. A subpoena can order an individual to:&lt;br /&gt;
&lt;br /&gt;
* Appear as a witness, defendant, plaintiff, or prosecution;&lt;br /&gt;
* Produce evidence for a trial; &lt;br /&gt;
* Appear for questioning in deposition.&lt;br /&gt;
&lt;br /&gt;
A subpoena must include a list of names, a detailed description of evidence requested or reason for appearing, and a reasonable time frame no shorter than 3 minutes. The individuals summoned by the subpoena must be informed of its presence for it to be a valid order. This can be done via general announcement, fax, verbal announcement, or otherwise.&lt;br /&gt;
&lt;br /&gt;
=== Affidavits ===&lt;br /&gt;
An Affidavit is a legal document, consisting of a formal written statement of witness. An Affidavit must be written by the witness, or Affiant, who must state their relation to the incident at hand, and must be signed and stamped (if applicable) by a member of Security, Justice, or Command, who is verifying that the contents of the Affidavit are true to the best of their knowledge. The witness to the Affidavit must not be directly connected to the incident. &lt;br /&gt;
&lt;br /&gt;
Affidavits are considered valid witness statements for use in a trial (see Trial Procedure, below), and can be used either in tandem with a verbal witness statement, or to obtain testimony from an affiant whose job requirements and/or personal circumstances make attending a trial unfeasible. &lt;br /&gt;
&lt;br /&gt;
An affidavit may be impeached- and thus removed from evidence- if the Prosecution or Defense can introduce testimony or other evidence that directly contradicts the statements recorded within the Affidavit. The Affiant may then be liable for criminal charges.&lt;br /&gt;
&lt;br /&gt;
=Trial Procedure=&lt;br /&gt;
A trial may be requested for civil disputes and capital charges. Civil charges may be refused, depending on the availability and discretion of a potential Judge; however, capital crimes require a trial. This also includes non-capital trials required as dictated within Sentencing guidelines. Miscellaneous trials, such as those described within Paroles and Pardons, only require the Judge and the defendant.&lt;br /&gt;
&lt;br /&gt;
Criminal trials may be waived if a suspect pleads guilty to a member of the Justice or Security department, or to station command. Their sentence should be passed by a Judge immediately, without the need for a full hearing. The Judge should also sentence the defendant summarily if they are held in contempt of court during the trial.&lt;br /&gt;
&lt;br /&gt;
The trial takes the form of an arbitration court hearing, presided over by an appointed Judge, and including adequate Prosecution and Defense, as dictated below. All charges, arguments, and evidence must be filed with the Judge before the case begins. The trial shall begin when the Defense, Prosecution, and Judge are all present and ready to begin. A trial does not need to be open to the public. &lt;br /&gt;
&lt;br /&gt;
The Judge is charged with ensuring the trial is completed in a timely manner, and is granted the power to charge someone with Contempt of Court, under Space Law, if they disrupt the case. Suitable Judges should be chosen from the following list, in sequential order:&lt;br /&gt;
&lt;br /&gt;
# The Chief Justice&lt;br /&gt;
# The Clerk&lt;br /&gt;
# An impartial member of the Justice department.&lt;br /&gt;
# An impartial member of Station Command.&lt;br /&gt;
# The Warden.&lt;br /&gt;
&lt;br /&gt;
The Defense should ideally be a member of the Justice department assigned to argue in favor of the defendant; if none are available, the defendant may choose to represent themselves.&lt;br /&gt;
&lt;br /&gt;
The Prosecution should ideally be the Prosecutor; if they are unavailable, the case should be prosecuted by an unbiased member of Station Command or a law enforcement officer, in that order.&lt;br /&gt;
&lt;br /&gt;
If there is not a viable and/or willing Defense or Prosecution, the Judge is fully authorized and strongly encouraged to pass a summary sentence of Extended Confinement until an adequate trial can be held.&lt;br /&gt;
&lt;br /&gt;
==Criminal Trials==&lt;br /&gt;
A criminal case should take no longer than 25 minutes in total. Criminal cases should either have security personnel present, or plan to have them present by the end of the trial.&lt;br /&gt;
:#The judge brings the court in session.&lt;br /&gt;
:#Prosecution opens the proceedings, stating the charges and introducing witnesses and exhibits that will be brought forward during the presentation of evidence. They may also recommend a sentence to the judge, appropriate to the charge based on their opening statement.&lt;br /&gt;
:#Defense enters their plea- Guilty or Not Guilty.&lt;br /&gt;
:#If Guilty, the Judge is authorized to immediately pass a ruling, as stated below.&lt;br /&gt;
:#If Not Guilty, they are to provide their own opening statement and introduce their own witnesses and exhibits where applicable.&lt;br /&gt;
:#Presentation of evidence follows, lead by Prosecution, then Defense. &lt;br /&gt;
:#*Cross-examination may be requested following submission of individual exhibits or witnesses, and granted at the Judge&#039;s discretion.&lt;br /&gt;
:#Finally, closing statements are made by the Prosecution, Defense, and Prosecution once more due to burden of proof. No new evidence can be introduced within a closing statement. &lt;br /&gt;
:#A ruling will be issued by the Judge, written down, and stamped with the Notary stamp, the Judge&#039;s stamp, and their signature. &lt;br /&gt;
:#The Judge adjourns the court. Any present or soon-to-be-present Security personnel will then enact the ruling.&lt;br /&gt;
&lt;br /&gt;
== Civil Trials ==&lt;br /&gt;
Civil cases do not require Prosecution or Defense, but they may receive assistance from either both before and during the case. Both the defendant and plaintiff must be made to summon at the court, if a party does not appear out of either refusal or negligence, or fails to comply with a court order from a civil trial, that party may be charged with contempt of court, a felony. A civil case involves seeking damages from a defendant, which could be monetary, an item, or otherwise. A civil case should take no longer than 15 minutes in total.&lt;br /&gt;
&lt;br /&gt;
# The Judge brings the court into session.&lt;br /&gt;
# Plaintiff opens proceedings by stating the damages, before introducing witnesses and exhibits that will be brought forward during presentation of evidence. They may also reccomend civil relief to the judge, appropriate to the damages listed wthin their opening statement.&lt;br /&gt;
# Defendant follows with their opening statement, contradicting the Plaintiff&#039;s theories and assertions. They will also introduce their own witnesses and exhibits, where applicable. &lt;br /&gt;
# Presentation of evidence follows, led by the Plaintiff, then the Defendant. &lt;br /&gt;
#* Cross-examination may be requested following submission of individual exhibits or witnesses, and granted at the Judge&#039;s discretion.&lt;br /&gt;
# Finally, closing statements are made by the Plaintiff, Defense, and Plaintiff once more due to burden of proof. No new evidence should be introduced or referenced by these statements.&lt;br /&gt;
# A ruling will be made by the Judge, written, and stamped by the Notary stamp, the Judge&#039;s stamp, and signed by the Judge.&lt;br /&gt;
# The Judge adjourns court. &lt;br /&gt;
&lt;br /&gt;
Any ruling shall then be enacted; if a party refuses to follow through with the ruling, they may suffer criminal penalties. &lt;br /&gt;
&lt;br /&gt;
== Presentation of Evidence ==&lt;br /&gt;
&lt;br /&gt;
===Eyewitness Testimony===&lt;br /&gt;
Any sophont or other entity willing and capable of presenting themselves before court under oath and present at the scene of the crime as a bystander or a victim at the time of its commission, may offer eyewitness testimony before the court at request of defense or prosecution. Extra time may be granted to either side at the behest of the Judge to allow for witnesses not currently present.&lt;br /&gt;
&lt;br /&gt;
===Objection to Testimony===&lt;br /&gt;
Any witness that falls under the following conditions may be excused as a witness or have their testimony deemed inadmissible:&lt;br /&gt;
:*The witness lacks the mental, intellectual, or other capacity to understand the context of the case.&lt;br /&gt;
:*The witness&#039;s inclusion will cause substantial cost or delay to the case, proceedings, or upkeep of the station.&lt;br /&gt;
:*The witness is the judge.&lt;br /&gt;
===General Objections===&lt;br /&gt;
Both parties in a trial may object to testimony to have the testimony deemed inadmissible, move past the question, or rephrase a question to keep a trial within time limit:&lt;br /&gt;
:* &#039;&#039;&#039;Hearsay:&#039;&#039;&#039; The witness testifies using an out-of-court statement by an individual not present in court, thereby rendering it impossible to verify. This testimony will be inadmissible.&lt;br /&gt;
:* &#039;&#039;&#039;Asked and answered:&#039;&#039;&#039; A question is posed that has already been answered previously by a witness. Such a question must be skipped.&lt;br /&gt;
:* &#039;&#039;&#039;Narrative:&#039;&#039;&#039; A question is posed that would require a significantly long answer with multiple facts, or when the witness chooses to answer a question in this way. The question must be reworded, or the witness must be reminded to answer promptly and stay on topic.&lt;br /&gt;
&lt;br /&gt;
Objections are completely at the discretion of the judge, who does not always need to sustain an objection even if it is within these guidelines. It is up to the judge to decide if an objection is proper or necessary to keep the trial quick and fair.&lt;br /&gt;
&lt;br /&gt;
==Procedural Defense==&lt;br /&gt;
Whereas a defendant is placed on trial, they are granted the privilege to challenge the legitimacy of charges or claims brought against them by the legal process. Any of the following may be invoked:&lt;br /&gt;
:*Issue Preclusion/Double Jeopardy Clause: accused persons may not be tried on the same charges following an acquittal or conviction, except in the case of acquittal and subsequent credible admission of guilt.&lt;br /&gt;
:*Entrapment Clause: accused persons found to be induced or coerced by law enforcement into the commission of the crimes listed in the charges may be acquitted or have their sentence reduced.&lt;br /&gt;
:*Exclusionary Clause: evidence collected and/or analyzed in violation of accused persons’ rights under law may be inadmissible in court.&lt;br /&gt;
=Medical Regulations=&lt;br /&gt;
==Standard of Care==&lt;br /&gt;
&lt;br /&gt;
Upon agreeing to provide medical care, staff assume the following duties of care:&lt;br /&gt;
&lt;br /&gt;
* They must provide a reasonable level of skillful, quality care&lt;br /&gt;
* They must not make critical errors resulting in major personal injury or death, at the risk of criminal and civil liability.&lt;br /&gt;
* They must show diligence in providing treatment, both inside and outside of the medical department area during their shift.&lt;br /&gt;
* They must provide privacy to patients in non-emergency situations. &lt;br /&gt;
* If they have limited resources, they must allocate what resources are available to them via triage.&lt;br /&gt;
* They must not provide treatment that would breach Space Law or violate ethical principles.&lt;br /&gt;
* They must ensure that invasive procedures or surgeries, including implant removals or inspections, are performed by trained personnel and properly given authorization via a valid search warrant. The need for a warrant is removed during a Code Gamma or similar alert status.&lt;br /&gt;
&lt;br /&gt;
==DNRs==&lt;br /&gt;
Do Not Resuscitate (DNR) orders are commands issued to medical personnel to restrict the revival of a specified individual. DNRs are issued for the following reasons:&lt;br /&gt;
&lt;br /&gt;
* Lawful executions;&lt;br /&gt;
* Suicide in the custody of law enforcement, verified by the Corpsman.&lt;br /&gt;
* Patient refusal.&lt;br /&gt;
&lt;br /&gt;
DNRs that do not involve execution must be verified by the CMO before taking effect.&lt;br /&gt;
&lt;br /&gt;
==Medical Evaluation==&lt;br /&gt;
Given good medical reason and with documentation, the Chief Medical Officer of a vessel may declare any on-duty personnel unfit for duty and order them demoted from their position. This includes the Commanding Officer, who may not overrule this procedure. &lt;br /&gt;
&lt;br /&gt;
In order for a medical evaluation to be considered lawfully applicable, the CMO and relevant head of department must both agree that the specified crewmate is unfit for duty in order to proceed with the demotion. In the case of the Commanding Officer, Central Command should be contacted as soon as possible.&lt;br /&gt;
&lt;br /&gt;
==Quarantine==&lt;br /&gt;
Medical staff are afforded the right to quarantine individuals that currently suffer from infectious or contagious diseases, and may confine them within pre-designated quarantine areas in the course of treatment, until the point that they are no longer infectious or harmful to the rest of the crew.&lt;/div&gt;</summary>
		<author><name>LadyDanger2743</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Template:Main_Page_About&amp;diff=3638</id>
		<title>Template:Main Page About</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Template:Main_Page_About&amp;diff=3638"/>
		<updated>2024-11-17T15:44:39Z</updated>

		<summary type="html">&lt;p&gt;LadyDanger2743: Removed the link to the Forums. Clarified that they are on the Discord server.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;background-color:#000a1e; text-align:center; font: 21px Calibri, sans-serif; padding:2px 0 2px 0;&amp;gt;About&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px;&amp;quot;&amp;gt;Delta-V is a branch of [https://wiki.spacestation14.io/wiki/Main_Page Space Station 14], which is itself inspired by the cult classic [https://spacestation13.com/ Space Station 13] and tells the story of an ordinary shift on a space station gone wrong.&amp;lt;br&amp;gt;Immerse yourself into your role, tinker with detailed systems, play around with features that are specific to this branch and survive the chaos in this round-based multiplayer role playing game.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color:#000a1e; text-align:center; font: 21px Calibri, sans-serif; padding:2px 0 2px 0;&amp;quot;&amp;gt;Community&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px;&amp;quot;&amp;gt;The community and information related to it can be found in the following places. Remember, our forms have been moved to the Discord server!&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;[https://delta-v.org/index.html Main Website]&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;[https://discord.gg/deltav Discord]&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>LadyDanger2743</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Cooking&amp;diff=3634</id>
		<title>Cooking</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Cooking&amp;diff=3634"/>
		<updated>2024-11-10T18:03:44Z</updated>

		<summary type="html">&lt;p&gt;LadyDanger2743: FIxed the Cake Batter recipe. Added Needs Revising tag, and a link to Heurl.in.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__{{Needs revision|reason=Until this page is updated, use https://heurl.in/ss14/recipes/?fork=delta-v to find recipes.|image=RebaseWork.png}}&lt;br /&gt;
&lt;br /&gt;
When a reagent in a recipe is marked &amp;lt;sup&amp;gt;(catalyst)&amp;lt;/sup&amp;gt; it means it will not be consumed in the reaction.&lt;br /&gt;
&lt;br /&gt;
== Ingredients ==&lt;br /&gt;
=== Basic Ingredients ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 2px solid black; cellspacing=0; cellpadding=2;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:5%; background-color:#26560040; border: 1px solid black;&amp;quot;| Picture&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:10%; background-color:#26560040; border: 1px solid black;&amp;quot;| Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:50%; background-color:#26560040; border: 1px solid black;&amp;quot;| Recipe&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:35%; background-color:#26560040; border: 1px solid black;&amp;quot;| Notes&lt;br /&gt;
&lt;br /&gt;
{{CookingRecipe&lt;br /&gt;
|name=Universal Enzyme&lt;br /&gt;
|recipe={{Ingredient|Bungo Fruit|nolink|action=grind}}&amp;lt;br&amp;gt;{{Ingredient|Corn|nolink|action=juice}}&lt;br /&gt;
}}&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | Usually found in the Kitchen and the ChefVend.&amp;lt;br&amp;gt;More can be ordered from Logistics.&lt;br /&gt;
&lt;br /&gt;
{{CookingRecipe&lt;br /&gt;
|name=Flour&lt;br /&gt;
|recipe={{Ingredient|Wheat|nolink|action=grind}}&lt;br /&gt;
}}&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | Usually found in the Kitchen at the start of the shift.&lt;br /&gt;
&lt;br /&gt;
{{CookingRecipe&lt;br /&gt;
|name=Cornmeal&lt;br /&gt;
|recipe={{Ingredient|Corn|nolink|action=grind}}&lt;br /&gt;
}}&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | Some can be found in the ChefVend.&lt;br /&gt;
&lt;br /&gt;
{{CookingRecipe&lt;br /&gt;
|name=Rice&lt;br /&gt;
|recipe={{Ingredient|Rice Bushel|nolink|action=grind}}&lt;br /&gt;
}}&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | Can be found in the ChefVend.&lt;br /&gt;
&lt;br /&gt;
{{CookingRecipe&lt;br /&gt;
|name=Sugar&lt;br /&gt;
|recipe={{Ingredient|Sugarcane|nolink|action=grind}}&lt;br /&gt;
}}&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | Can be found in the ChefVend and Condiment Station.&lt;br /&gt;
&lt;br /&gt;
{{CookingRecipe&lt;br /&gt;
|name=Milk&lt;br /&gt;
|recipe={{Ingredient|Cow|nolink|action=milk}}&lt;br /&gt;
}}&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | Can be found in the ChefVend.&lt;br /&gt;
&lt;br /&gt;
{{CookingRecipe&lt;br /&gt;
|name=Soy Milk&lt;br /&gt;
|recipe={{Ingredient|Soybeans|nolink|action=grind}}&lt;br /&gt;
}}&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | Can be found in the ChefVend.&lt;br /&gt;
&lt;br /&gt;
{{CookingRecipe&lt;br /&gt;
|name=Oat Milk&lt;br /&gt;
|recipe={{Ingredient|Oats Bushel|nolink|action=juice}}&lt;br /&gt;
}}&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | Not found anywhere.&lt;br /&gt;
&lt;br /&gt;
{{CookingRecipe&lt;br /&gt;
|name=Goat Milk&lt;br /&gt;
|recipe={{Ingredient|Goat|nolink|action=milk}}&lt;br /&gt;
}}&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | Not found anywhere.&lt;br /&gt;
&lt;br /&gt;
{{CookingRecipe&lt;br /&gt;
|name=Salt&lt;br /&gt;
|recipe={{Ingredient|Chlorine|BeakerSmall.png|nolink}} [1u] + {{Ingredient|Sodium|BeakerSmall.png|nolink}} [1u]&lt;br /&gt;
|mix=true&lt;br /&gt;
}}&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | Can be found in the ChefVend and Condiment Station.&lt;br /&gt;
&lt;br /&gt;
{{CookingRecipe&lt;br /&gt;
|name=Pepper&lt;br /&gt;
|recipe=&#039;&#039;N/A&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | Can be found in the Condiment Station.&lt;br /&gt;
&lt;br /&gt;
{{CookingRecipe&lt;br /&gt;
|name=Vinegar&lt;br /&gt;
|recipe={{Ingredient|Ethanol|BeakerSmall.png|nolink}} [1u] + {{Ingredient|Oxygen|BeakerSmall.png|nolink}} [1u]&lt;br /&gt;
|mix=yes&lt;br /&gt;
}}&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | Can be found in the ChefVend.&lt;br /&gt;
&lt;br /&gt;
{{CookingRecipe&lt;br /&gt;
|name=Olive Oil&lt;br /&gt;
|recipe=&#039;&#039;N/A&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | Can be found in the ChefVend.&lt;br /&gt;
&lt;br /&gt;
{{CookingRecipe&lt;br /&gt;
|name=Corn Oil&lt;br /&gt;
|recipe={{Ingredient|Corn|nolink|action=juice}}&lt;br /&gt;
}}&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | Can be found in the Condiment Station.&lt;br /&gt;
&lt;br /&gt;
{{CookingRecipe&lt;br /&gt;
|name=Egg&lt;br /&gt;
|recipe=Laid by fed {{Ingredient|Chicken|nolink}} or {{Ingredient|Duck|nolink}}.&amp;lt;br&amp;gt;{{Ingredient|n/a|nolink|action=grind}}the egg for the Egg reagent.&lt;br /&gt;
}}&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | Carton of Eggs can be found in the ChefVend.&lt;br /&gt;
&lt;br /&gt;
{{CookingRecipe&lt;br /&gt;
|name=Tofu&lt;br /&gt;
|recipe={{Ingredient|Soy Milk}} [30u] + {{Ingredient|Universal Enzyme}} [5u]&amp;lt;sup&amp;gt;(catalyst)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|mix=true&lt;br /&gt;
}}&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
{{CookingRecipe&lt;br /&gt;
|name=Tofu Slice&lt;br /&gt;
|recipe={{Ingredient|Tofu|action=cut}} [3x]&lt;br /&gt;
}}&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
{{CookingRecipe&lt;br /&gt;
|name=Lime Juice&lt;br /&gt;
|image=LimeJuiceBottle.png&lt;br /&gt;
|recipe={{Ingredient|Lime|action=juice|nolink}}&lt;br /&gt;
}}&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | Can also be acquired from the Bartender.&lt;br /&gt;
&lt;br /&gt;
{{CookingRecipe&lt;br /&gt;
|name=Cocoa Powder&lt;br /&gt;
|recipe={{Ingredient|Cocoa Pod|action=grind|nolink}}&lt;br /&gt;
}}&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
{{CookingRecipe&lt;br /&gt;
|name=Oats&lt;br /&gt;
|recipe={{Ingredient|Oats Bushel|nolink|action=grind}}&lt;br /&gt;
}}&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
{{CookingRecipe&lt;br /&gt;
|name=Onion Slice&lt;br /&gt;
|recipe={{Ingredient|Onion|action=cut|nolink}} [5x]&lt;br /&gt;
}}&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | Doesn&#039;t make you cry.&lt;br /&gt;
&lt;br /&gt;
{{CookingRecipe&lt;br /&gt;
|name=Red Onion Slice&lt;br /&gt;
|recipe={{Ingredient|Red Onion|action=cut|nolink}} [5x]&lt;br /&gt;
}}&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | Doesn&#039;t make you cry.&lt;br /&gt;
&lt;br /&gt;
{{CookingRecipe&lt;br /&gt;
|name=Pineapple Slice&lt;br /&gt;
|recipe={{Ingredient|Pineapple|action=cut|nolink}} [5x]&lt;br /&gt;
}}&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
{{CookingRecipe&lt;br /&gt;
|name=Watermelon Slice&lt;br /&gt;
|recipe={{Ingredient|Watermelon|action=cut|nolink}} [5x]&lt;br /&gt;
}}&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Doughs ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 2px solid black; cellspacing=0; cellpadding=2;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:5%; background-color:#80716740; border: 1px solid black;&amp;quot;| Picture&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:10%; background-color:#80716740; border: 1px solid black;&amp;quot;| Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:85%; background-color:#80716740; border: 1px solid black;&amp;quot;| Recipe&lt;br /&gt;
&lt;br /&gt;
{{CookingRecipe&lt;br /&gt;
|name=Dough&lt;br /&gt;
|recipe={{Ingredient|Flour|}} [15u] + {{Ingredient|Water|WaterBottle.png|nolink}} [10u]&lt;br /&gt;
|mix=true&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{CookingRecipe&lt;br /&gt;
|name=Dough Slice&lt;br /&gt;
|recipe={{Ingredient|Dough|action=cut}} [3x]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{CookingRecipe&lt;br /&gt;
|name=Flat Dough&lt;br /&gt;
|recipe={{Ingredient|Dough|action=roll}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{CookingRecipe&lt;br /&gt;
|name=Cornmeal Dough&lt;br /&gt;
|recipe={{Ingredient|Cornmeal}} [15u] + {{Ingredient|Milk}} [10u] + {{Ingredient|Egg}} [6u]&lt;br /&gt;
|mix=true&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{CookingRecipe&lt;br /&gt;
|name=Cornmeal Dough Slice&lt;br /&gt;
|recipe={{Ingredient|Cornmeal Dough|action=cut}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{CookingRecipe&lt;br /&gt;
|name=Tortilla Dough&lt;br /&gt;
|recipe={{Ingredient|Cornmeal}} [15u] + {{Ingredient|Water|WaterBottle.png|nolink}} [10u]&lt;br /&gt;
|mix=true&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{CookingRecipe&lt;br /&gt;
|name=Tortilla Dough Slice&lt;br /&gt;
|recipe={{Ingredient|Tortilla Dough|action=cut}} [3x]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{CookingRecipe&lt;br /&gt;
|name=Flat Tortilla Dough&lt;br /&gt;
|recipe={{Ingredient|Tortilla Dough Slice|action=roll}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{CookingRecipe&lt;br /&gt;
|name=Cake Batter&lt;br /&gt;
|recipe={{Ingredient|Flour}} [15u] + {{Ingredient|Egg}} [12u] + {{Ingredient|Sugar}} [5u] + {{Ingredient|Milk}} [5u]&lt;br /&gt;
|mix=true&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{CookingRecipe&lt;br /&gt;
|name=Vegan Cake Batter&lt;br /&gt;
|recipe={{Ingredient|Flour}} [15u] + {{Ingredient|Soy Milk}} [15u] + {{Ingredient|Sugar}} [5u]&lt;br /&gt;
|mix=true&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{CookingRecipe&lt;br /&gt;
|name=Pie Dough&lt;br /&gt;
|recipe={{Ingredient|Flour}} [15u] + {{Ingredient|Egg}} [12u] + {{Ingredient|Salt}} [5u]&lt;br /&gt;
|mix=true&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Dairy Products ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 2px solid black; cellspacing=0; cellpadding=2;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:5%; background-color:#a1964740; border: 1px solid black;&amp;quot;| Picture&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:10%; background-color:#a1964740; border: 1px solid black;&amp;quot;| Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:85%; background-color:#a1964740; border: 1px solid black;&amp;quot;| Recipe&lt;br /&gt;
&lt;br /&gt;
{{CookingRecipe&lt;br /&gt;
|name=Cheese Wheel&lt;br /&gt;
|recipe={{Ingredient|Milk|}} [40u] + {{Ingredient|Universal Enzyme}} [5u]&amp;lt;sup&amp;gt;(catalyst)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|mix=true&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{CookingRecipe&lt;br /&gt;
|name=Cheese Wedge&lt;br /&gt;
|recipe={{Ingredient|Cheese Wheel|action=cut}} [3x]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{CookingRecipe&lt;br /&gt;
|name=Chevre Log&lt;br /&gt;
|recipe={{Ingredient|Goat Milk}} [10u] + {{Ingredient|Universal Enzyme}} [5u]&amp;lt;sup&amp;gt;(catalyst)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|mix=true&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{CookingRecipe&lt;br /&gt;
|name=Chevre Disk&lt;br /&gt;
|recipe={{Ingredient|Chevre Log|action=cut}} [3x]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{CookingRecipe&lt;br /&gt;
|name=Stick of Butter&lt;br /&gt;
|recipe={{Ingredient|Milk}} [30u] + {{Ingredient|Salt}} [5u]&amp;lt;sup&amp;gt;(catalyst)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|mix=true&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{CookingRecipe&lt;br /&gt;
|name=Curd Cheese&lt;br /&gt;
|recipe={{Ingredient|Milk}} [15u] + {{Ingredient|Vinegar}} [5u] + {{Ingredient|Cream|nolink}} [5u]&lt;br /&gt;
|mix=true&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{CookingRecipe&lt;br /&gt;
|name=Cheese Curds&lt;br /&gt;
|recipe={{Ingredient|Curd Cheese}} [1]&lt;br /&gt;
|microwave=5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{CookingRecipe&lt;br /&gt;
|name=Mozzarella&lt;br /&gt;
|recipe={{Ingredient|Milk}} [15u] + {{Ingredient|Cream|nolink}} [10u] + {{Ingredient|Universal Enzyme}} [5u]&amp;lt;sup&amp;gt;(catalyst)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|mix=true&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{CookingRecipe&lt;br /&gt;
|name=Herby Cheese&lt;br /&gt;
|recipe={{Ingredient|Curd Cheese}} [1] + {{Ingredient|Ambrosia Vulgaris|nolink}} [1]&lt;br /&gt;
|microwave=5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{CookingRecipe&lt;br /&gt;
|name=Stick of Cannabis Butter&lt;br /&gt;
|recipe={{Ingredient|Stick of Butter}} [1] + {{Ingredient|Cannabis Leaves|nolink}} [6]&lt;br /&gt;
|microwave=15&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Raw Meats ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 2px solid black; cellspacing=0; cellpadding=2;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:5%; background-color:#9e2b2340; border: 1px solid black;&amp;quot;| Picture&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:10%; background-color:#9e2b2340; border: 1px solid black;&amp;quot;| Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:85%; background-color:#9e2b2340; border: 1px solid black;&amp;quot;| Recipe&lt;br /&gt;
&lt;br /&gt;
{{CookingRecipe&lt;br /&gt;
|name=Uncooked Animal Proteins&lt;br /&gt;
|recipe={{Ingredient|n/a|action=grind|nolink}}any type of meat&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{CookingRecipe&lt;br /&gt;
|name=Raw Meat&lt;br /&gt;
|recipe={{Ingredient|n/a|action=butcher|nolink}}most type of animals&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{CookingRecipe&lt;br /&gt;
|name=Raw Human Meat&lt;br /&gt;
|recipe={{Ingredient|n/a|action=butcher|nolink}}most humanoids&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{CookingRecipe&lt;br /&gt;
|name=Raw Cutlet&lt;br /&gt;
|recipe={{Ingredient|Raw Meat|action=cut}} [3x]&amp;lt;br&amp;gt;{{Ingredient|Raw Human Meat|action=cut}} [3x]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{CookingRecipe&lt;br /&gt;
|name=Raw Carp Fillet&lt;br /&gt;
|recipe={{Ingredient|Space Carp|action=butcher|nolink}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{CookingRecipe&lt;br /&gt;
|name=Raw Bear Meat&lt;br /&gt;
|recipe={{Ingredient|Space Bear|action=butcher|nolink}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{CookingRecipe&lt;br /&gt;
|name=Raw Bear Cutlet&lt;br /&gt;
|recipe={{Ingredient|Raw Bear Meat|action=cut}} [3x]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{CookingRecipe&lt;br /&gt;
|name=Raw Penguin Meat&lt;br /&gt;
|recipe={{Ingredient|Penguin|action=butcher|nolink}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{CookingRecipe&lt;br /&gt;
|name=Raw Penguin Cutlet&lt;br /&gt;
|recipe={{Ingredient|Raw Penguin Meat|action=cut}} [3x]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{CookingRecipe&lt;br /&gt;
|name=Raw Chicken Meat&lt;br /&gt;
|recipe={{Ingredient|Chicken|action=butcher|nolink}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{CookingRecipe&lt;br /&gt;
|name=Raw Chicken Cutlet&lt;br /&gt;
|recipe={{Ingredient|Raw Chicken Meat|action=cut}} [3x]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{CookingRecipe&lt;br /&gt;
|name=Raw Duck Meat&lt;br /&gt;
|recipe={{Ingredient|Duck|action=butcher|nolink}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{CookingRecipe&lt;br /&gt;
|name=Raw Duck Cutlet&lt;br /&gt;
|recipe={{Ingredient|Raw Duck Meat|action=cut}} [3x]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{CookingRecipe&lt;br /&gt;
|name=Prime-Cut Corgi Meat&lt;br /&gt;
|recipe={{Ingredient|Ian|action=butcher|nolink}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{CookingRecipe&lt;br /&gt;
|name=Raw Crab Meat&lt;br /&gt;
|recipe={{Ingredient|Crab|action=butcher|nolink}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{CookingRecipe&lt;br /&gt;
|name=Dragon Flesh&lt;br /&gt;
|recipe={{Ingredient|Space Dragon|action=butcher|nolink}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{CookingRecipe&lt;br /&gt;
|name=Raw Rat Meat&lt;br /&gt;
|recipe={{Ingredient|Rat|Rat_Servant.png|action=butcher|nolink}}&amp;lt;br&amp;gt;{{Ingredient|Mothroach|action=butcher|nolink}}&amp;lt;br&amp;gt;{{Ingredient|Mouse|action=butcher|nolink}}&amp;lt;br&amp;gt;{{Ingredient|Rat King|Regal_Rat_Icon.png|action=butcher|nolink}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{CookingRecipe&lt;br /&gt;
|name=Raw Lizard Meat&lt;br /&gt;
|recipe={{Ingredient|Lizard|action=butcher|nolink}}&amp;lt;br&amp;gt;{{Ingredient|Reptilian|action=butcher|nolink}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{CookingRecipe&lt;br /&gt;
|name=Raw Lizard Cutlet&lt;br /&gt;
|recipe={{Ingredient|Raw Lizard Meat|action=cut}} [3x]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{CookingRecipe&lt;br /&gt;
|name=Raw Plant Meat&lt;br /&gt;
|recipe={{Ingredient|Diona|action=butcher|nolink}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{CookingRecipe&lt;br /&gt;
|name=Raw Spider Meat&lt;br /&gt;
|recipe={{Ingredient|Arachnid|action=butcher|nolink}}&amp;lt;br&amp;gt;{{Ingredient|Space Spider|action=butcher|nolink}}&amp;lt;br&amp;gt;{{Ingredient|Shiva|action=butcher|nolink}}&amp;lt;br&amp;gt;{{Ingredient|Tarantula|action=butcher|nolink}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{CookingRecipe&lt;br /&gt;
|name=Raw Spider Cutlet&lt;br /&gt;
|recipe={{Ingredient|Raw Spider Meat|action=cut}} [3x]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{CookingRecipe&lt;br /&gt;
|name=Raw Xeno Meat&lt;br /&gt;
|recipe={{Ingredient|Space Tick|action=butcher|nolink}}&amp;lt;br&amp;gt;{{Ingredient|Xeno|Xeno.gif|action=butcher|nolink}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{CookingRecipe&lt;br /&gt;
|name=Raw Xeno Cutlet&lt;br /&gt;
|recipe={{Ingredient|Raw Xeno Meat|action=cut}} [3x]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{CookingRecipe&lt;br /&gt;
|name=Raw Rouny Meat&lt;br /&gt;
|recipe={{Ingredient|Rouny|action=butcher|nolink}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{CookingRecipe&lt;br /&gt;
|name=Raw Snake Meat&lt;br /&gt;
|recipe={{Ingredient|Space Cobra|Space Cobra.gif|action=butcher|nolink}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{CookingRecipe&lt;br /&gt;
|name=Killer Tomato Meat&lt;br /&gt;
|recipe={{Ingredient|Killer Tomato|action=butcher|nolink}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{CookingRecipe&lt;br /&gt;
|name=Raw Killer Tomato Cutlet&lt;br /&gt;
|recipe={{Ingredient|Killer Tomato Meat|action=cut}} [3x]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{CookingRecipe&lt;br /&gt;
|name=Slimeball&lt;br /&gt;
|recipe={{Ingredient|Slime|action=butcher|nolink}}&amp;lt;br&amp;gt;{{Ingredient|Basic Slime|SlimeGreen.gif|action=butcher|nolink}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{CookingRecipe&lt;br /&gt;
|name=Meatball&lt;br /&gt;
|recipe={{Ingredient|Uncooked Animal Proteins|}} [5u] + {{Ingredient|Flour}} [5u] + {{Ingredient|Egg}} [5u]&lt;br /&gt;
|mix=true&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Condiments ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 2px solid black; cellspacing=0; cellpadding=2;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:5%; background-color:#26560040; border: 1px solid black;&amp;quot;| Picture&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:10%; background-color:#26560040; border: 1px solid black;&amp;quot;| Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:50%; background-color:#26560040; border: 1px solid black;&amp;quot;| Recipe&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:35%; background-color:#26560040; border: 1px solid black;&amp;quot;| Notes&lt;br /&gt;
&lt;br /&gt;
{{CookingRecipe&lt;br /&gt;
|name=Hotsauce&lt;br /&gt;
|recipe={{Ingredient|Tomato Juice|nolink}} [1u] + {{Ingredient|Salt}} [1u] + Capsaicin Oil [1u]&lt;br /&gt;
|mix=true&lt;br /&gt;
}}&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | Can be found in the ChefVend and Condiment Station.&lt;br /&gt;
&lt;br /&gt;
{{CookingRecipe&lt;br /&gt;
|name=Ketchup&lt;br /&gt;
|recipe={{Ingredient|Tomato Juice|nolink}} [2u] + {{Ingredient|Sugar}} [1u]&lt;br /&gt;
|mix=true&lt;br /&gt;
}}&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | Can be found in the ChefVend and Condiment Station.&lt;br /&gt;
&lt;br /&gt;
{{CookingRecipe&lt;br /&gt;
|name=BBQ Sauce&lt;br /&gt;
|recipe={{Ingredient|Ketchup}} [1u] + {{Ingredient|Vinegar}} [1u] + {{Ingredient|Sugar}} [1u]&lt;br /&gt;
|mix=true&lt;br /&gt;
}}&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | Can be found in the ChefVend and Condiment Station.&lt;br /&gt;
&lt;br /&gt;
{{CookingRecipe&lt;br /&gt;
|name=Astrotame&lt;br /&gt;
|recipe=&#039;&#039;N/A&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | Can be found in the Condiment Station.&lt;br /&gt;
&lt;br /&gt;
{{CookingRecipe&lt;br /&gt;
|name=Frostoil&lt;br /&gt;
|recipe={{Ingredient|Chilly|nolink|action=grind}}&lt;br /&gt;
}}&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | Can be found in the Condiment Station.&lt;br /&gt;
&lt;br /&gt;
{{CookingRecipe&lt;br /&gt;
|name=Horseradish Sauce&lt;br /&gt;
|recipe=&#039;&#039;N/A&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | Can be found in the Condiment Station.&lt;br /&gt;
&lt;br /&gt;
{{CookingRecipe&lt;br /&gt;
|name=Mustard&lt;br /&gt;
|recipe={{Ingredient|Bleach|BeakerSmall.png|nolink}} [1u] + {{Ingredient|Ammonia|BeakerSmall.png|nolink}} [1u]&lt;br /&gt;
|mix=true&lt;br /&gt;
}}&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | Can be found in the Condiment Station.&lt;br /&gt;
&lt;br /&gt;
{{CookingRecipe&lt;br /&gt;
|name=Soy Sauce&lt;br /&gt;
|recipe={{Ingredient|Soy Milk}} [2u] + {{Ingredient|Sulfuric Acid|BeakerSmall.png|nolink}} [1u]&lt;br /&gt;
|mix=true&lt;br /&gt;
}}&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | Can be found in the Condiment Station.&lt;br /&gt;
&lt;br /&gt;
{{CookingRecipe&lt;br /&gt;
|name=Vinaigrette&lt;br /&gt;
|recipe={{Ingredient|Vinegar}} [1u] + {{Ingredient|Olive Oil}} [1u] + {{Ingredient|Pepper}} [1u]&lt;br /&gt;
|mix=true&lt;br /&gt;
}}&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | Can be found in the Condiment Station.&lt;br /&gt;
&lt;br /&gt;
{{CookingRecipe&lt;br /&gt;
|name=Mayo&lt;br /&gt;
|recipe={{Ingredient|Vinegar}} [5u] or {{Ingredient|Lemon Juice|nolink}} [5u] + {{Ingredient|Oil|BeakerSmall.png|nolink}} [5u] + {{Ingredient|Egg}} [6u]&lt;br /&gt;
|mix=true&lt;br /&gt;
}}&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | Not found anywhere.&lt;br /&gt;
&lt;br /&gt;
{{CookingRecipe&lt;br /&gt;
|name=Ketchunaise&lt;br /&gt;
|recipe={{Ingredient|Ketchup}} [1u] + {{Ingredient|Mayo}} [1u]&lt;br /&gt;
|mix=true&lt;br /&gt;
}}&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | Can be found in the Condiment Station.&lt;br /&gt;
&lt;br /&gt;
{{CookingRecipe&lt;br /&gt;
|name=Tomato Sauce&lt;br /&gt;
|recipe={{Ingredient|Corn Oil}} [1u] or {{Ingredient|Olive Oil}} [1u] + {{Ingredient|Salt}} [1u] + {{Ingredient|Tomato Juice|nolink}} [1u]&lt;br /&gt;
|mix=true&lt;br /&gt;
}}&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | Not found anywhere.&lt;br /&gt;
&lt;br /&gt;
{{CookingRecipe&lt;br /&gt;
|name=Pesto Sauce&lt;br /&gt;
|recipe={{Ingredient|Olive Oil}} [1u] + {{Ingredient|Salt}} [1u] + {{Ingredient|Allicin|BeakerSmall.png|nolink}} [1u]&lt;br /&gt;
|mix=true&lt;br /&gt;
}}&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | Not found anywhere.&lt;br /&gt;
&lt;br /&gt;
{{CookingRecipe&lt;br /&gt;
|name=Bechamel Sauce&lt;br /&gt;
|recipe={{Ingredient|Milk}} [1u] + {{Ingredient|Flour}} [1u] + {{Ingredient|Olive Oil}} [1u]&lt;br /&gt;
|mix=true&lt;br /&gt;
}}&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; | Not found anywhere.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Recipes ==&lt;br /&gt;
=== Breads ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 2px solid black; cellspacing=0; cellpadding=2;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:5%; background-color:#422a0b40; border: 1px solid black;&amp;quot;| Picture&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:10%; background-color:#422a0b40; border: 1px solid black;&amp;quot;| Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:85%; background-color:#422a0b40; border: 1px solid black;&amp;quot;| Recipe&lt;br /&gt;
&lt;br /&gt;
{{CookingRecipe&lt;br /&gt;
|name=Bun&lt;br /&gt;
|recipe={{Ingredient|Dough Slice}} [1]&lt;br /&gt;
|microwave=5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{CookingRecipe&lt;br /&gt;
|name=Bread&lt;br /&gt;
|recipe={{Ingredient|Dough}} [1]&lt;br /&gt;
|microwave=10&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{CookingRecipe&lt;br /&gt;
|name=Bread Slice&lt;br /&gt;
|recipe={{Ingredient|Bread|action=cut}} [5x]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{CookingRecipe&lt;br /&gt;
|name=Baguette&lt;br /&gt;
|recipe={{Ingredient|Dough}} [1] + {{Ingredient|Salt}} [5u] + {{Ingredient|Pepper}} [5u]&lt;br /&gt;
|microwave=15&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{CookingRecipe&lt;br /&gt;
|name=Crostini&lt;br /&gt;
|recipe={{Ingredient|Baguette|action=cut}} [12x]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{CookingRecipe&lt;br /&gt;
|name=Banana Bread&lt;br /&gt;
|recipe={{Ingredient|Dough}} [1] + {{Ingredient|Banana|nolink}} [1] &lt;br /&gt;
|microwave=15&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{CookingRecipe&lt;br /&gt;
|name=Banana Bread Slice&lt;br /&gt;
|recipe={{Ingredient|Banana Bread|action=cut}} [5x]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{CookingRecipe&lt;br /&gt;
|name=Cornbread&lt;br /&gt;
|recipe={{Ingredient|Cornmeal Dough}} [1]&lt;br /&gt;
|microwave=10&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{CookingRecipe&lt;br /&gt;
|name=Cornbread Slice&lt;br /&gt;
|recipe={{Ingredient|Cornbread|action=cut}} [5x]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{CookingRecipe&lt;br /&gt;
|name=Cream Cheese Bread&lt;br /&gt;
|recipe={{Ingredient|Dough}} [1] + {{Ingredient|Cheese Wedge}} [2] + {{Ingredient|Milk}} [5u]&lt;br /&gt;
|microwave=15&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{CookingRecipe&lt;br /&gt;
|name=Cream Cheese Bread Slice&lt;br /&gt;
|recipe={{Ingredient|Cream Cheese Bread|action=cut}} [5x]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{CookingRecipe&lt;br /&gt;
|name=Meat Bread&lt;br /&gt;
|recipe={{Ingredient|Dough}} [1] + {{Ingredient|Raw Cutlet}} [2] + {{Ingredient|Cheese Wedge}} [2] &lt;br /&gt;
|microwave=15&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{CookingRecipe&lt;br /&gt;
|name=Meat Bread Slice&lt;br /&gt;
|recipe={{Ingredient|Meat Bread|action=cut}} [5x]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{CookingRecipe&lt;br /&gt;
|name=Mimana Bread&lt;br /&gt;
|recipe={{Ingredient|Dough}} [1] + {{Ingredient|Mimana|nolink}} [1] + {{Ingredient|Nothing|BeakerSmall.png|nolink}} [5u]&lt;br /&gt;
|microwave=15&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{CookingRecipe&lt;br /&gt;
|name=Mimana Bread Slice&lt;br /&gt;
|recipe={{Ingredient|Mimana Bread|action=cut}} [5x]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{CookingRecipe&lt;br /&gt;
|name=Sausage Bread&lt;br /&gt;
|recipe={{Ingredient|Dough}} [1] + {{Ingredient|Raw Meat}} [1]&lt;br /&gt;
|microwave=15&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{CookingRecipe&lt;br /&gt;
|name=Sausage Bread Slice&lt;br /&gt;
|recipe={{Ingredient|Sausage Bread|action=cut}} [5x]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{CookingRecipe&lt;br /&gt;
|name=Spider Meat Bread&lt;br /&gt;
|recipe={{Ingredient|Dough}} [1] + {{Ingredient|Raw Spider Cutlet}} [2] + {{Ingredient|Cheese Wedge}} [2]&lt;br /&gt;
|microwave=15&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{CookingRecipe&lt;br /&gt;
|name=Spider Meat Bread Slice&lt;br /&gt;
|recipe={{Ingredient|Spider Meat Bread|action=cut}} [5x]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{CookingRecipe&lt;br /&gt;
|name=Tofu Bread&lt;br /&gt;
|recipe={{Ingredient|Dough}} [1] + {{Ingredient|Tofu}} [1]&lt;br /&gt;
|microwave=15&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{CookingRecipe&lt;br /&gt;
|name=Tofu Bread Slice&lt;br /&gt;
|recipe={{Ingredient|Tofu Bread|action=cut}} [5x]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{CookingRecipe&lt;br /&gt;
|name=Xeno Meat Bread&lt;br /&gt;
|recipe={{Ingredient|Dough}} [1] + {{Ingredient|Raw Xeno Cutlet}} [2] + {{Ingredient|Cheese Wedge}} [2]&lt;br /&gt;
|microwave=15&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{CookingRecipe&lt;br /&gt;
|name=Xeno Meat Bread Slice&lt;br /&gt;
|recipe={{Ingredient|Xeno Meat Bread|action=cut}} [5x]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{CookingRecipe&lt;br /&gt;
|name=Buttered Toast&lt;br /&gt;
|recipe={{Ingredient|Bread Slice}} [1] + {{Ingredient|Stick of Butter}} [1]&lt;br /&gt;
|microwave=5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{CookingRecipe&lt;br /&gt;
|name=French Toast&lt;br /&gt;
|recipe={{Ingredient|Bread Slice}} [1] + {{Ingredient|Milk}} [5u] + {{Ingredient|Egg}} [12u]&lt;br /&gt;
|microwave=5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{CookingRecipe&lt;br /&gt;
|name=Garlic Bread Slice&lt;br /&gt;
|recipe={{Ingredient|Bread Slice}} [1] + {{Ingredient|Garlic}} [1] + {{Ingredient|Stick of Butter}} [1]&lt;br /&gt;
|microwave=5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{CookingRecipe&lt;br /&gt;
|name=Jelly Toast&lt;br /&gt;
|recipe={{Ingredient|Bread Slice}} [1] + {{Ingredient|Amanita Jelly}} [1]&lt;br /&gt;
|microwave=5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{CookingRecipe&lt;br /&gt;
|name=Moldy Bread Slice&lt;br /&gt;
|recipe={{Ingredient|Bread Slice}} [1] + {{Ingredient|Fly Amanita|nolink}} [1]&lt;br /&gt;
|microwave=5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{CookingRecipe&lt;br /&gt;
|name=Two Slice&lt;br /&gt;
|recipe={{Ingredient|Bread Slice}} [2] + {{Ingredient|Wine|WineBottle.png|nolink}} [5u]&lt;br /&gt;
|microwave=5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{CookingRecipe&lt;br /&gt;
|name=Bread Dog&lt;br /&gt;
|recipe={{Ingredient|Sausage Bread}} [1] + {{Ingredient|Animal Heart|nolink}} [1] + {{Ingredient|Cooked Spaceshroom}} [1] + {{Ingredient|Cognizine|BeakerSmall.png|nolink}} [5u]&lt;br /&gt;
|microwave=15&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Burgers and Sandwiches ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 2px solid black; cellspacing=0; cellpadding=2;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:5%; background-color:#422a0b40; border: 1px solid black;&amp;quot;| Picture&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:10%; background-color:#422a0b40; border: 1px solid black;&amp;quot;| Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:85%; background-color:#422a0b40; border: 1px solid black;&amp;quot;| Recipe&lt;br /&gt;
&lt;br /&gt;
{{CookingRecipe&lt;br /&gt;
|name=Appendix Burger&lt;br /&gt;
|recipe={{Ingredient|Bun}} [1] + {{Ingredient|Human Appendix|OrganHumanAppendix.png|nolink}} [1]&lt;br /&gt;
|microwave=10&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{CookingRecipe&lt;br /&gt;
|name=Bacon Burger&lt;br /&gt;
|recipe={{Ingredient|Bun}} [1] + {{Ingredient|Raw Bacon|nolink}} [1] + {{Ingredient|Cheese Wedge}} [2]&lt;br /&gt;
|microwave=10&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{CookingRecipe&lt;br /&gt;
|name=Baseball Burger&lt;br /&gt;
|recipe={{Ingredient|Bun}} [1] + {{Ingredient|Baseball Bat|nolink}} [1]&lt;br /&gt;
|microwave=10&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{CookingRecipe&lt;br /&gt;
|name=Bearger&lt;br /&gt;
|recipe={{Ingredient|Bun}} [1] + {{Ingredient|Raw Bear Meat}} [1]&lt;br /&gt;
|microwave=10&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{CookingRecipe&lt;br /&gt;
|name=Big Bite Burger&lt;br /&gt;
|recipe={{Ingredient|Bun}} [1] + {{Ingredient|Raw Meat}} [2] + {{Ingredient|Cheese Wedge}} [1] + {{Ingredient|Tomato|nolink}} [1] + {{Ingredient|Onion Slice}} [2]&lt;br /&gt;
|microwave=15&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{CookingRecipe&lt;br /&gt;
|name=Brain Burger&lt;br /&gt;
|recipe={{Ingredient|Bun}} [1] + {{Ingredient|Human Brain|OrganHumanBrain.png|nolink}} [1]&lt;br /&gt;
|microwave=10&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{CookingRecipe&lt;br /&gt;
|name=Cat Burger&lt;br /&gt;
|recipe={{Ingredient|Bun}} [1] + {{Ingredient|Raw Meat}} [1] + {{Ingredient|Cat Ears|CatEars.png|nolink}} [1]&lt;br /&gt;
|microwave=10&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{CookingRecipe&lt;br /&gt;
|name=Cheese Burger&lt;br /&gt;
|recipe={{Ingredient|Bun}} [1] + {{Ingredient|Raw Meat}} [1] + {{Ingredient|Cheese Wedge}} [1]&lt;br /&gt;
|microwave=10&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{CookingRecipe&lt;br /&gt;
|name=Chicken Sandwich&lt;br /&gt;
|recipe={{Ingredient|Bun}} [1] + {{Ingredient|Raw Chicken Meat}} [1] + {{Ingredient|Mayo}} [5u]&lt;br /&gt;
|microwave=10&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{CookingRecipe&lt;br /&gt;
|name=Clown Burger&lt;br /&gt;
|recipe={{Ingredient|Bun}} [1] + {{Ingredient|Clown Mask|nolink}} [1]&lt;br /&gt;
|microwave=10&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{CookingRecipe&lt;br /&gt;
|name=Corger&lt;br /&gt;
|recipe={{Ingredient|Bun}} [1] + {{Ingredient|Prime-Cut Corgi Meat}} [1]&lt;br /&gt;
|microwave=10&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{CookingRecipe&lt;br /&gt;
|name=Crab Burger&lt;br /&gt;
|recipe={{Ingredient|Bun}} [1] + {{Ingredient|Raw Crab Meat}} [2]&lt;br /&gt;
|microwave=10&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{CookingRecipe&lt;br /&gt;
|name=Crazy Hamburger&lt;br /&gt;
|image=Crazy Burger.gif&lt;br /&gt;
|recipe={{Ingredient|Bun}} [1] + {{Ingredient|Raw Meat}} [2] + {{Ingredient|Cheese Wedge}} [2] + {{Ingredient|Chili|nolink}} [1] + {{Ingredient|Cabbage|nolink}} [1] + {{Ingredient|Green Crayon|GreenCrayon.png|nolink}} [1] + {{Ingredient|Flare|nolink}} [1] + {{Ingredient|Olive Oil}} [15u]&lt;br /&gt;
|microwave=15&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{CookingRecipe&lt;br /&gt;
|name=Duck Sandwich&lt;br /&gt;
|recipe={{Ingredient|Bun}} [1] + {{Ingredient|Raw Duck Meat}} [1] + {{Ingredient|Cheese Wedge}} [1]&lt;br /&gt;
|microwave=10&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{CookingRecipe&lt;br /&gt;
|name=Empowered Burger&lt;br /&gt;
|recipe={{Ingredient|Bun}} [1] + {{Ingredient|Plasma Sheet|Plasma_single.png}} [2]&lt;br /&gt;
|microwave=10&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{CookingRecipe&lt;br /&gt;
|name=Fillet-o-Carp Burger&lt;br /&gt;
|recipe={{Ingredient|Bun}} [1] + {{Ingredient|Raw Carp Fillet}} [1] + {{Ingredient|Cheese Wedge}} [1]&lt;br /&gt;
|microwave=10&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{CookingRecipe&lt;br /&gt;
|name=Five Alarm Burger&lt;br /&gt;
|recipe={{Ingredient|Bun}} [1] + {{Ingredient|Raw Meat}} [1] + {{Ingredient|Chili|nolink}} [3]&lt;br /&gt;
|microwave=10&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{CookingRecipe&lt;br /&gt;
|name=Ghost Burger&lt;br /&gt;
|image=Ghost Burger.gif&lt;br /&gt;
|recipe={{Ingredient|Bun}} [1] + {{Ingredient|Ectoplasm|nolink}} [1]&lt;br /&gt;
|microwave=10&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{CookingRecipe&lt;br /&gt;
|name=Human Burger&lt;br /&gt;
|recipe={{Ingredient|Bun}} [1] + {{Ingredient|Raw Human Meat}} [1]&lt;br /&gt;
|microwave=10&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{CookingRecipe&lt;br /&gt;
|name=Jelly Burger&lt;br /&gt;
|recipe={{Ingredient|Bun}} [1] + {{Ingredient|Amanita Jelly}} [1]&lt;br /&gt;
|microwave=10&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{CookingRecipe&lt;br /&gt;
|name=McGuffin&lt;br /&gt;
|recipe={{Ingredient|Bun}} [1] + {{Ingredient|Cheese Wedge}} [1] + {{Ingredient|Egg}} [2]&lt;br /&gt;
|microwave=10&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{CookingRecipe&lt;br /&gt;
|name=BBQ Rib Sandwich&lt;br /&gt;
|recipe={{Ingredient|Bun}} [1] + {{Ingredient|BBQ Ribs}} [1] + {{Ingredient|Onion Slice|nolink}} [1]&lt;br /&gt;
|microwave=10&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{CookingRecipe&lt;br /&gt;
|name=Mime Burger&lt;br /&gt;
|recipe={{Ingredient|Bun}} [1] + {{Ingredient|Mime Mask|ClothingMaskMime.png|nolink}} [1]&lt;br /&gt;
|microwave=10&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{CookingRecipe&lt;br /&gt;
|name=Plain Burger&lt;br /&gt;
|recipe={{Ingredient|Bun}} [1] + {{Ingredient|Raw Meat}} [1]&lt;br /&gt;
|microwave=10&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{CookingRecipe&lt;br /&gt;
|name=Rat Burger&lt;br /&gt;
|recipe={{Ingredient|Bun}} [1] + {{Ingredient|Raw Rat Meat}} [1]&lt;br /&gt;
|microwave=10&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{CookingRecipe&lt;br /&gt;
|name=Roburger&lt;br /&gt;
|image=Robot Burger.gif&lt;br /&gt;
|recipe={{Ingredient|Bun}} [1] + {{Ingredient|Capacitor|nolink}} [1]&lt;br /&gt;
|microwave=10&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{CookingRecipe&lt;br /&gt;
|name=Soylent Burger&lt;br /&gt;
|recipe={{Ingredient|Bun}} [1] + {{Ingredient|Cheese Wedge}} [2] + {{Ingredient|Soybeans|nolink}} [2]&lt;br /&gt;
|microwave=10&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{CookingRecipe&lt;br /&gt;
|name=Spell Burger&lt;br /&gt;
|recipe={{Ingredient|Bun}} [1] + {{Ingredient|Wizard Hat|nolink}} [1]&lt;br /&gt;
|microwave=10&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{CookingRecipe&lt;br /&gt;
|name=Super Bite Burger&lt;br /&gt;
|recipe={{Ingredient|Bun}} [1] + {{Ingredient|Raw Meat}} [2] + {{Ingredient|Cheese Wedge}} [2] + {{Ingredient|Tomato|nolink}} [2] + {{Ingredient|Egg}} [2] + {{Ingredient|Salt}} [5u]&lt;br /&gt;
|microwave=25&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{CookingRecipe&lt;br /&gt;
|name=Tofu Burger&lt;br /&gt;
|recipe={{Ingredient|Bun}} [1] + {{Ingredient|Tofu Slice}} [1]&lt;br /&gt;
|microwave=10&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{CookingRecipe&lt;br /&gt;
|name=Xeno Burger&lt;br /&gt;
|recipe={{Ingredient|Bun}} [1] + {{Ingredient|Raw Xeno Meat}} [1]&lt;br /&gt;
|microwave=10&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{CookingRecipe&lt;br /&gt;
|name=Mothroach Burger&lt;br /&gt;
|recipe={{Ingredient|Bun}} [1] + {{Ingredient|Mothroach|nolink}} [1]&lt;br /&gt;
|microwave=5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Soups, Stews and Salads ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 2px solid black; cellspacing=0; cellpadding=2;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:5%; background-color:#42632e40; border: 1px solid black;&amp;quot;| Picture&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:10%; background-color:#42632e40; border: 1px solid black;&amp;quot;| Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:85%; background-color:#42632e40; border: 1px solid black;&amp;quot;| Recipe&lt;br /&gt;
&lt;br /&gt;
{{CookingRecipe&lt;br /&gt;
|name=Oatmeal&lt;br /&gt;
|recipe={{Ingredient|Bowl|nolink}} [1] + {{Ingredient|Oats}} [15u] + {{Ingredient|Water|WaterBottle.png|nolink}} [10u]&lt;br /&gt;
|microwave=15&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{CookingRecipe&lt;br /&gt;
|name=Cornmeal Porridge&lt;br /&gt;
|recipe={{Ingredient|Bowl|nolink}} [1] + {{Ingredient|Cornmeal}} [10u] + {{Ingredient|Water|WaterBottle.png|nolink}} [10u]&lt;br /&gt;
|microwave=10&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{CookingRecipe&lt;br /&gt;
|name=Cheesy Porridge&lt;br /&gt;
|recipe={{Ingredient|Cornmeal Porridge}} [1] + {{Ingredient|Curd Cheese}} [1] + {{Ingredient|Cheese Wedge}} [1] + {{Ingredient|Milk}} [5u] + {{Ingredient|Cream|nolink}} [5u]&lt;br /&gt;
|microwave=10&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{CookingRecipe&lt;br /&gt;
|name=Fried Eggplant and Polenta&lt;br /&gt;
|recipe={{Ingredient|Cheesy Porridge}} [1] + {{Ingredient|Eggplant|nolink}} [1] + {{Ingredient|Bread Slice}} [2] + {{Ingredient|Mozzarella}} [1] + {{Ingredient|Tomato Sauce}} [5u]&lt;br /&gt;
|microwave=10&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{CookingRecipe&lt;br /&gt;
|name=Bisque&lt;br /&gt;
|recipe={{Ingredient|Bowl|nolink}} [1] + {{Ingredient|Tomato|nolink}} [1] + {{Ingredient|Chanterelle Cluster|nolink}} [1] + {{Ingredient|Raw Carp Fillet}} [1] + {{Ingredient|Water|WaterBottle.png|nolink}} [10u]&lt;br /&gt;
|microwave=10&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{CookingRecipe&lt;br /&gt;
|name=Meatball Soup&lt;br /&gt;
|recipe={{Ingredient|Bowl|nolink}} [1] + {{Ingredient|Meatball}} [1] + {{Ingredient|Carrot|nolink}} [1] + {{Ingredient|Potato|nolink}} [1] + {{Ingredient|Water|WaterBottle.png|nolink}} [10u]&lt;br /&gt;
|microwave=10&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{CookingRecipe&lt;br /&gt;
|name=Nettle Soup&lt;br /&gt;
|recipe={{Ingredient|Bowl|nolink}} [1] + {{Ingredient|Nettle|nolink}} [1] + {{Ingredient|Potato|nolink}} [1] + {{Ingredient|Water|WaterBottle.png|nolink}} [10u] + {{Ingredient|Egg}} [6u]&lt;br /&gt;
|microwave=10&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{CookingRecipe&lt;br /&gt;
|name=Eyeball Soup&lt;br /&gt;
|recipe={{Ingredient|Bowl|nolink}} [1] + {{Ingredient|Human Eyes|OrganHumanEyes.png|nolink}} [1] + {{Ingredient|Carrot|nolink}} [1] + {{Ingredient|Potato|nolink}} [1] + {{Ingredient|Water|WaterBottle.png|nolink}} [10u]&lt;br /&gt;
|microwave=10&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{CookingRecipe&lt;br /&gt;
|name=Onion Soup&lt;br /&gt;
|recipe={{Ingredient|Bowl|nolink}} [1] + {{Ingredient|Onion Slice}} [5] + {{Ingredient|Cheese Wedge}} [1] + {{Ingredient|Water|WaterBottle.png|nolink}} [10u]&lt;br /&gt;
|microwave=10&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{CookingRecipe&lt;br /&gt;
|name=Mushroom Soup&lt;br /&gt;
|recipe={{Ingredient|Bowl|nolink}} [1] + {{Ingredient|Chanterelle Cluster|nolink}} [2] + {{Ingredient|Water|WaterBottle.png|nolink}} [5u] + {{Ingredient|Milk}} [5u]&lt;br /&gt;
|microwave=10&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{CookingRecipe&lt;br /&gt;
|name=Stew&lt;br /&gt;
|recipe={{Ingredient|Bowl|nolink}} [1] + {{Ingredient|Raw Cutlet}} [3] + {{Ingredient|Tomato|nolink}} [1] + {{Ingredient|Potato|nolink}} [1] + {{Ingredient|Carrot|nolink}} [1] + {{Ingredient|Eggplant|nolink}} [1] + {{Ingredient|Chanterelle Cluster|nolink}} [1] + {{Ingredient|Water|WaterBottle.png|nolink}} [10u]&lt;br /&gt;
|microwave=10&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{CookingRecipe&lt;br /&gt;
|name=Tomato Soup&lt;br /&gt;
|recipe={{Ingredient|Bowl|nolink}} [1] + {{Ingredient|Tomato|nolink}} [2] + {{Ingredient|Water|WaterBottle.png|nolink}} [10u]&lt;br /&gt;
|microwave=10&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{CookingRecipe&lt;br /&gt;
|name=Tomato Blood Soup&lt;br /&gt;
|image=Tomato Soup.png&lt;br /&gt;
|recipe={{Ingredient|Bowl|nolink}} [1] + {{Ingredient|Blood Tomato|nolink}} [2] + {{Ingredient|Blood|BeakerSmall.png|nolink}} [10u]&lt;br /&gt;
|microwave=10&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{CookingRecipe&lt;br /&gt;
|name=Wing Fang Chu&lt;br /&gt;
|recipe={{Ingredient|Bowl|nolink}} [1] + {{Ingredient|Raw Xeno Cutlet}} [2] + {{Ingredient|Soy Sauce}} [5u]&lt;br /&gt;
|microwave=10&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{CookingRecipe&lt;br /&gt;
|name=Wing Fang Chu (alt)&lt;br /&gt;
|image=Wing Fang Chu.png&lt;br /&gt;
|recipe={{Ingredient|Bowl|nolink}} [1] + {{Ingredient|Raw Spider Meat}} [2] + {{Ingredient|Soy Sauce}} [5u]&lt;br /&gt;
|microwave=10&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{CookingRecipe&lt;br /&gt;
|name=Vegetable Soup&lt;br /&gt;
|recipe={{Ingredient|Bowl|nolink}} [1] + {{Ingredient|Corn|nolink}} [1] + {{Ingredient|Carrot|nolink}} [1] + {{Ingredient|Potato|nolink}} [1] + {{Ingredient|Eggplant|nolink}} [1] + {{Ingredient|Water|WaterBottle.png|nolink}} [5u]&lt;br /&gt;
|microwave=10&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{CookingRecipe&lt;br /&gt;
|name=Pea Soup&lt;br /&gt;
|recipe={{Ingredient|Bowl|nolink}} [1] + {{Ingredient|Pea Pod|nolink}} [2] + {{Ingredient|Water|WaterBottle.png|nolink}} [10u]&lt;br /&gt;
|microwave=10&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{CookingRecipe&lt;br /&gt;
|name=Monkey&#039;s Delight&lt;br /&gt;
|recipe={{Ingredient|Bowl|nolink}} [1] + {{Ingredient|Banana|nolink}} [1] + {{Ingredient|Monkey Cube|nolink}} [1] + {{Ingredient|Flour}} [5u] + {{Ingredient|Salt}} [1u] + {{Ingredient|Pepper}} [1u]&lt;br /&gt;
|microwave=10&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{CookingRecipe&lt;br /&gt;
|name=Clown&#039;s Tears&lt;br /&gt;
|recipe={{Ingredient|Bowl|nolink}} [1] + {{Ingredient|Banana|nolink}} [1] + {{Ingredient|Glass Shard|GlassShard.png|nolink}} [1] + {{Ingredient|Water|WaterBottle.png|nolink}} [10u]&lt;br /&gt;
|microwave=10&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{CookingRecipe&lt;br /&gt;
|name=Clown&#039;s Tears (alt)&lt;br /&gt;
|image=Clown&#039;s Tears.png&lt;br /&gt;
|recipe={{Ingredient|Bowl|nolink}} [1] + {{Ingredient|Onion Slice}} [1] + {{Ingredient|Tomato|nolink}} [1] + {{Ingredient|Bike Horn|nolink}} [1]&lt;br /&gt;
|microwave=15&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{CookingRecipe&lt;br /&gt;
|name=Cotton Soup&lt;br /&gt;
|recipe={{Ingredient|Bowl|nolink}} [1] + {{Ingredient|Eggplant|nolink}} [1] + {{Ingredient|Onion|nolink}} [1] + {{Ingredient|Carrot|nolink}} [1] + {{Ingredient|Baked Corn}} [1] + {{Ingredient|Cotton|nolink}} [1] + {{Ingredient|Water|WaterBottle.png|nolink}} [10u]&lt;br /&gt;
|microwave=10&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{CookingRecipe&lt;br /&gt;
|name=Cheese Soup&lt;br /&gt;
|recipe={{Ingredient|Bowl|nolink}} [1] + {{Ingredient|Cheese Wedge}} [1] + {{Ingredient|Potato|nolink}} [1] + {{Ingredient|Milk}} [5u] + {{Ingredient|Flour}} [5u] + {{Ingredient|Cream|nolink}} [5u]&lt;br /&gt;
|microwave=10&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{CookingRecipe&lt;br /&gt;
|name=Seed Soup&lt;br /&gt;
|recipe={{Ingredient|Bowl|nolink}} [1] + {{Ingredient|Ambrosia Vulgaris|nolink}} [1] + {{Ingredient|Poppy Seeds|nolink}} [1] + {{Ingredient|Wheat Seeds|nolink}} [1] + {{Ingredient|Water|WaterBottle.png|nolink}} [5u] + {{Ingredient|Vinaigrette}} [5u]&lt;br /&gt;
|microwave=10&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{CookingRecipe&lt;br /&gt;
|name=Bean Stew&lt;br /&gt;
|recipe={{Ingredient|Bowl|nolink}} [1] + {{Ingredient|Tin of Beans|nolink}} [1] + {{Ingredient|Cabbage|nolink}} [1] + {{Ingredient|Tomato|nolink}} [1] + {{Ingredient|Onion|nolink}} [1] + {{Ingredient|Baked Corn}} [1] + {{Ingredient|Water|WaterBottle.png|nolink}} [5u]&lt;br /&gt;
|microwave=10&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{CookingRecipe&lt;br /&gt;
|name=Oat Stew&lt;br /&gt;
|recipe={{Ingredient|Bowl|nolink}} [1] + {{Ingredient|Carrot|nolink}} [2] + {{Ingredient|Potato|nolink}} [1] + {{Ingredient|Water|WaterBottle.png|nolink}} [5u] + {{Ingredient|Oats}} [5u]&lt;br /&gt;
|microwave=10&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{CookingRecipe&lt;br /&gt;
|name=Heartburn Soup&lt;br /&gt;
|recipe={{Ingredient|Bowl|nolink}} [1] + {{Ingredient|Tofu Slice}} [1] + {{Ingredient|Chili|nolink}} [1] + {{Ingredient|Vinegar}} [5u] + {{Ingredient|Milk}} [5u] + {{Ingredient|Cream|nolink}} [5u]&lt;br /&gt;
|microwave=10&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{CookingRecipe&lt;br /&gt;
|name=Chili Con Carnival&lt;br /&gt;
|recipe={{Ingredient|Bowl|nolink}} [1] + {{Ingredient|Chili|nolink}} [1] + {{Ingredient|Raw Cutlet}} [1] + {{Ingredient|Onion Slice}} [1] + {{Ingredient|Tomato|nolink}} [1] + {{Ingredient|Clown Shoes|nolink}} [1]&lt;br /&gt;
|microwave=30&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{CookingRecipe&lt;br /&gt;
|name=Bungo Curry&lt;br /&gt;
|recipe={{Ingredient|Bowl|nolink}} [1] + {{Ingredient|Bungo Fruit|nolink}} [2] + {{Ingredient|Chili|nolink}} [1] + {{Ingredient|Water|WaterBottle.png|nolink}} [5u]&lt;br /&gt;
|microwave=10&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{CookingRecipe&lt;br /&gt;
|name=Salty Sweet Miso Cola Soup&lt;br /&gt;
|recipe={{Ingredient|Miso Soup|nolink}} [1] + {{Ingredient|Cola|ColaBottle.png|nolink}} [5u]&lt;br /&gt;
|microwave=15&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{CookingRecipe&lt;br /&gt;
|name=Hot Chili&lt;br /&gt;
|recipe={{Ingredient|Bowl|nolink}} [1] + {{Ingredient|Chili|nolink}} [1] + {{Ingredient|Raw Cutlet}} [1] + {{Ingredient|Onion Slice}} [1] + {{Ingredient|Tomato|nolink}} [1]&lt;br /&gt;
|microwave=20&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{CookingRecipe&lt;br /&gt;
|name=Cold Chili&lt;br /&gt;
|recipe={{Ingredient|Hot Chili}} [1] + {{Ingredient|Nitrogen|BeakerSmall.png|nolink}} [5u]&lt;br /&gt;
|microwave=5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{CookingRecipe&lt;br /&gt;
|name=Vegetarian Chili&lt;br /&gt;
|image=Hot Chili.png&lt;br /&gt;
|recipe={{Ingredient|Bowl|nolink}} [1] + {{Ingredient|Tomato|nolink}} [1] + {{Ingredient|Chili|nolink}} [1] + {{Ingredient|Water|WaterBottle.png|nolink}} [10u] + {{Ingredient|Salt}} [5u]&lt;br /&gt;
|microwave=10&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{CookingRecipe&lt;br /&gt;
|name=Herb Salad&lt;br /&gt;
|recipe={{Ingredient|Bowl|nolink}} [1] + {{Ingredient|Ambrosia Vulgaris|nolink}} [3] + {{Ingredient|Apple|nolink}} [1]&lt;br /&gt;
|microwave=5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{CookingRecipe&lt;br /&gt;
|name=Valid Salad&lt;br /&gt;
|recipe={{Ingredient|Bowl|nolink}} [1] + {{Ingredient|Ambrosia Vulgaris|nolink}} [3] + {{Ingredient|Potato|nolink}} [1] + {{Ingredient|Meatball}} [1]&lt;br /&gt;
|microwave=5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{CookingRecipe&lt;br /&gt;
|name=Coleslaw&lt;br /&gt;
|recipe={{Ingredient|Bowl|nolink}} [1] + {{Ingredient|Red Onion|nolink}} [1] + {{Ingredient|Cabbage|nolink}} [1] + {{Ingredient|Vinaigrette}} [5u]&lt;br /&gt;
|microwave=5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{CookingRecipe&lt;br /&gt;
|name=Caesar Salad&lt;br /&gt;
|recipe={{Ingredient|Bowl|nolink}} [1] + {{Ingredient|Red Onion Slice}} [1] + {{Ingredient|Bread Slice}} [1] + {{Ingredient|Cheese Wedge}} [1] + {{Ingredient|Cabbage|nolink}} [1] + {{Ingredient|Olive Oil}} [5u]&lt;br /&gt;
|microwave=5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{CookingRecipe&lt;br /&gt;
|name=Citrus Salad&lt;br /&gt;
|recipe={{Ingredient|Bowl|nolink}} [1] + {{Ingredient|Orange|nolink}} [1] + {{Ingredient|Lemon|nolink}} [1] + {{Ingredient|Lime|nolink}} [1]&lt;br /&gt;
|microwave=5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{CookingRecipe&lt;br /&gt;
|name=Kimchi Salad&lt;br /&gt;
|recipe={{Ingredient|Bowl|nolink}} [1] + {{Ingredient|Carrot|nolink}} [1] + {{Ingredient|Cabbage|nolink}} [1] + {{Ingredient|Garlic|nolink}} [1] + {{Ingredient|Vinegar}} [5u]&lt;br /&gt;
|microwave=5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{CookingRecipe&lt;br /&gt;
|name=Fruit Salad&lt;br /&gt;
|recipe={{Ingredient|Bowl|nolink}} [1] + {{Ingredient|Orange|nolink}} [1] + {{Ingredient|Apple|nolink}} [1] + {{Ingredient|Grape|nolink}} [1] + {{Ingredient|Watermelon Slice}} [2]&lt;br /&gt;
|microwave=5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{CookingRecipe&lt;br /&gt;
|name=Jungle Salad&lt;br /&gt;
|recipe={{Ingredient|Bowl|nolink}} [1] + {{Ingredient|Banana|nolink}} [1] + {{Ingredient|Apple|nolink}} [1] + {{Ingredient|Grape|nolink}} [1] + {{Ingredient|Watermelon Slice}} [2]&lt;br /&gt;
|microwave=5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{CookingRecipe&lt;br /&gt;
|name=Melon Fruit Bowl&lt;br /&gt;
|recipe={{Ingredient|Watermelon|nolink}} [1] + {{Ingredient|Apple|nolink}} [1] + {{Ingredient|Banana|nolink}} [1] + {{Ingredient|Lemon|nolink}} [1] + {{Ingredient|Orange|nolink}} [1] + {{Ingredient|Ambrosia Vulgaris|nolink}} [1]&lt;br /&gt;
|microwave=5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{CookingRecipe&lt;br /&gt;
|name=Mothic Salad&lt;br /&gt;
|recipe={{Ingredient|Cabbage|nolink}} [1] + {{Ingredient|Red Onion Slice}} [1] + {{Ingredient|Tomato|nolink}} [1]&lt;br /&gt;
|microwave=10&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{CookingRecipe&lt;br /&gt;
|name=Caprese Salad&lt;br /&gt;
|recipe={{Ingredient|Tomato|nolink}} [1] + {{Ingredient|Mozzarella}} [1] + {{Ingredient|Ambrosia Vulgaris|nolink}} [1] + {{Ingredient|Vinaigrette}} [5u]&lt;br /&gt;
|microwave=10&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{CookingRecipe&lt;br /&gt;
|name=Fleet Salad&lt;br /&gt;
|recipe={{Ingredient|Bowl|nolink}} [1] + {{Ingredient|Mothic Salad}} [1] + {{Ingredient|Carrot|nolink}} [1] + {{Ingredient|Bread Slice}} [1] + {{Ingredient|Cheese Wedge}} [1] + {{Ingredient|Vinaigrette}} [5u]&lt;br /&gt;
|microwave=10&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{CookingRecipe&lt;br /&gt;
|name=Cotton Salad&lt;br /&gt;
|recipe={{Ingredient|Bowl|nolink}} [1] + {{Ingredient|Mothic Salad}} [1] + {{Ingredient|Cotton|nolink}} [1] + {{Ingredient|Carrot|nolink}} [1] + {{Ingredient|Vinaigrette}} [5u]&lt;br /&gt;
|microwave=10&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{CookingRecipe&lt;br /&gt;
|name=Kachumbari Salad&lt;br /&gt;
|recipe={{Ingredient|Bowl|nolink}} [1] + {{Ingredient|Mothic Salad}} [1] + {{Ingredient|Chili|nolink}} [1] + {{Ingredient|Red Onion|nolink}} [1] +{{Ingredient|Ambrosia Vulgaris|nolink}} [1] + {{Ingredient|Lime Juice|LimeJuiceBottle.png}} [5u]&lt;br /&gt;
|microwave=10&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pizzas ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 2px solid black; cellspacing=0; cellpadding=2;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:5%; background-color:#8a3c1d40; border: 1px solid black;&amp;quot;| Picture&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:10%; background-color:#8a3c1d40; border: 1px solid black;&amp;quot;| Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:85%; background-color:#8a3c1d40; border: 1px solid black;&amp;quot;| Recipe&lt;br /&gt;
&lt;br /&gt;
{{CookingRecipe&lt;br /&gt;
|name=Margherita Pizza&lt;br /&gt;
|recipe={{Ingredient|Flat Dough}} [1] + {{Ingredient|Cheese Wedge}} [1] + {{Ingredient|Tomato|nolink}} [4]&lt;br /&gt;
|microwave=30&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{CookingRecipe&lt;br /&gt;
|name=Mushroom Pizza&lt;br /&gt;
|recipe={{Ingredient|Flat Dough}} [1] + {{Ingredient|Chanterelle Cluster|nolink}} [5]&lt;br /&gt;
|microwave=30&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{CookingRecipe&lt;br /&gt;
|name=Meat Pizza&lt;br /&gt;
|recipe={{Ingredient|Flat Dough}} [1] + {{Ingredient|Raw Meat}} [3] + {{Ingredient|Cheese Wedge}} [1] + {{Ingredient|Tomato|nolink}} [1]&lt;br /&gt;
|microwave=30&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{CookingRecipe&lt;br /&gt;
|name=Vegetable Pizza&lt;br /&gt;
|recipe={{Ingredient|Flat Dough}} [1] + {{Ingredient|Eggplant|nolink}} [1] + {{Ingredient|Carrot|nolink}} [1] + {{Ingredient|Corn|nolink}} [1] + {{Ingredient|Tomato|nolink}} [1]&lt;br /&gt;
|microwave=30&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{CookingRecipe&lt;br /&gt;
|name=Hawaiian Pizza&lt;br /&gt;
|recipe={{Ingredient|Flat Dough}} [1] + {{Ingredient|Raw Chicken Cutlet}} [3] + {{Ingredient|Pineapple Slice}} [5]&lt;br /&gt;
|microwave=30&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{CookingRecipe&lt;br /&gt;
|name=Dank Pizza&lt;br /&gt;
|recipe={{Ingredient|Flat Dough}} [1] + {{Ingredient|Ambrosia Vulgaris|nolink}} [3] + {{Ingredient|Cheese Wedge}} [1] + {{Ingredient|Tomato|nolink}} [1]&lt;br /&gt;
|microwave=30&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{CookingRecipe&lt;br /&gt;
|name=Donk-Pocket Pizza&lt;br /&gt;
|recipe={{Ingredient|Flat Dough}} [1] + {{Ingredient|Warm Donk-Pocket}} [3] + {{Ingredient|Cheese Wedge}} [1] + {{Ingredient|Tomato|nolink}} [1]&lt;br /&gt;
|microwave=30&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{CookingRecipe&lt;br /&gt;
|name=Firecracker Pizza&lt;br /&gt;
|recipe={{Ingredient|Flat Dough}} [1] + {{Ingredient|Cheese Wedge}} [1] + {{Ingredient|Baked Corn}} [1] + {{Ingredient|Chili|nolink}} [1] + {{Ingredient|BBQ Sauce}} [10u]&lt;br /&gt;
|microwave=30&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{CookingRecipe&lt;br /&gt;
|name=Quattro Formaggi Pizza&lt;br /&gt;
|recipe={{Ingredient|Flat Dough}} [1] + {{Ingredient|Mozzarella}} [1] + {{Ingredient|Cheese Wedge}} [1] + {{Ingredient|Curd Cheese}} [1] + {{Ingredient|Cheese Curds}} [1] + {{Ingredient|Tomato Sauce}} [10u]&lt;br /&gt;
|microwave=30&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{CookingRecipe&lt;br /&gt;
|name=Pesto Pizza&lt;br /&gt;
|recipe={{Ingredient|Flat Dough}} [1] + {{Ingredient|Tomato|nolink}} [2] + {{Ingredient|Mozzarella}} [2] + {{Ingredient|Pesto Sauce}} [10u]&lt;br /&gt;
|microwave=30&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{CookingRecipe&lt;br /&gt;
|name=Cotton Pizza&lt;br /&gt;
|recipe={{Ingredient|Flat Dough}} [1] + {{Ingredient|Mozzarella}} [1] + {{Ingredient|Curd Cheese}} [1] + {{Ingredient|Cotton|nolink}} [1] + {{Ingredient|Corn Oil}} [5u]&lt;br /&gt;
|microwave=30&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{CookingRecipe&lt;br /&gt;
|name=Corncob Pizza&lt;br /&gt;
|recipe={{Ingredient|Flat Dough}} [1] + {{Ingredient|Corn|nolink}} [6] + {{Ingredient|Cheese Wedge}} [1] + {{Ingredient|Tomato|nolink}} [1] + {{Ingredient|Stick of Butter}} [1]&lt;br /&gt;
|microwave=30&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pasta and Rice ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 2px solid black; cellspacing=0; cellpadding=2;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:5%; background-color:#7e850840; border: 1px solid black;&amp;quot;| Picture&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:10%; background-color:#7e850840; border: 1px solid black;&amp;quot;| Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:85%; background-color:#7e850840; border: 1px solid black;&amp;quot;| Recipe&lt;br /&gt;
&lt;br /&gt;
{{CookingRecipe&lt;br /&gt;
|name=Boiled Spaghetti&lt;br /&gt;
|recipe={{Ingredient|Flour}} [15u] + {{Ingredient|Egg}} [6u] + {{Ingredient|Stick of Butter}} [1]&lt;br /&gt;
|microwave=15&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{CookingRecipe&lt;br /&gt;
|name=Spaghetti&lt;br /&gt;
|recipe={{Ingredient|Boiled Spaghetti}} [1] + {{Ingredient|Tomato|nolink}} [2]&lt;br /&gt;
|microwave=10&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{CookingRecipe&lt;br /&gt;
|name=Spaghetti and Meatballs&lt;br /&gt;
|recipe={{Ingredient|Boiled Spaghetti}} [1] + {{Ingredient|Meatball}} [2]&lt;br /&gt;
|microwave=10&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{CookingRecipe&lt;br /&gt;
|name=Butter Noodles&lt;br /&gt;
|recipe={{Ingredient|Boiled Spaghetti}} [1] + {{Ingredient|Stick of Butter}} [1]&lt;br /&gt;
|microwave=10&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{CookingRecipe&lt;br /&gt;
|name=Chow Mein&lt;br /&gt;
|recipe={{Ingredient|Boiled Spaghetti}} [1] + {{Ingredient|Eggplant|nolink}} [1] + {{Ingredient|Carrot|nolink}} [1] + {{Ingredient|Corn|nolink}} [1] + {{Ingredient|Egg}} [1]&lt;br /&gt;
|microwave=10&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{CookingRecipe&lt;br /&gt;
|name=Copypasta&lt;br /&gt;
|recipe={{Ingredient|Spaghetti}} [2]&lt;br /&gt;
|microwave=10&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{CookingRecipe&lt;br /&gt;
|name=Boiled Rice&lt;br /&gt;
|recipe={{Ingredient|Bowl|nolink}} [1] + {{Ingredient|Rice}} [15u] + {{Ingredient|Water|WaterBottle.png|nolink}} [10u]&lt;br /&gt;
|microwave=15&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{CookingRecipe&lt;br /&gt;
|name=Rice Pudding&lt;br /&gt;
|recipe={{Ingredient|Bowl|nolink}} [1] + {{Ingredient|Rice}} [15u] + {{Ingredient|Milk}} [10u] + {{Ingredient|Sugar}} [5u]&lt;br /&gt;
|microwave=15&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{CookingRecipe&lt;br /&gt;
|name=Rice and Pork&lt;br /&gt;
|recipe={{Ingredient|Boiled Rice}} [1] + {{Ingredient|Raw Cutlet}} [3]&lt;br /&gt;
|microwave=15&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{CookingRecipe&lt;br /&gt;
|name=Black-eyed Gumbo&lt;br /&gt;
|recipe={{Ingredient|Boiled Rice}} [1] + {{Ingredient|Raw Cutlet}} [3] + {{Ingredient|Chili|nolink}} [2]&lt;br /&gt;
|microwave=15&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{CookingRecipe&lt;br /&gt;
|name=Egg-fried Rice&lt;br /&gt;
|recipe={{Ingredient|Boiled Rice}} [1] + {{Ingredient|Egg}} [1] + {{Ingredient|Carrot|nolink}} [1]&lt;br /&gt;
|microwave=15&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{CookingRecipe&lt;br /&gt;
|name=Baked Rice&lt;br /&gt;
|recipe={{Ingredient|Boiled Rice}} [1] + {{Ingredient|Potato|nolink}} [2] + {{Ingredient|Cabbage|nolink}} [1] + {{Ingredient|Chili|nolink}} [1]&lt;br /&gt;
|microwave=15&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{CookingRecipe&lt;br /&gt;
|name=Mulan Congee&lt;br /&gt;
|recipe={{Ingredient|Boiled Rice}} [1] + {{Ingredient|Egg}} [2] + {{Ingredient|Raw Cutlet}} [1]&lt;br /&gt;
|microwave=10&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{CookingRecipe&lt;br /&gt;
|name=Green Lasagne&lt;br /&gt;
|recipe={{Ingredient|Boiled Spaghetti}} [1] + {{Ingredient|Cheese Wedge}} [1] + {{Ingredient|Bechamel Sauce}} [10u] + {{Ingredient|Pesto Sauce}} [5u]&lt;br /&gt;
|microwave=20&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Kebabs and Tacos ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 2px solid black; cellspacing=0; cellpadding=2;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:5%; background-color:#9e2b2340; border: 1px solid black;&amp;quot;| Picture&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:10%; background-color:#9e2b2340; border: 1px solid black;&amp;quot;| Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:85%; background-color:#9e2b2340; border: 1px solid black;&amp;quot;| Recipe&lt;br /&gt;
&lt;br /&gt;
{{CookingRecipe&lt;br /&gt;
|name=Meat Kebab&lt;br /&gt;
|recipe={{Ingredient|Skewer|nolink}} [1] + {{Ingredient|Raw Cutlet}} [3]&lt;br /&gt;
|microwave=5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{CookingRecipe&lt;br /&gt;
|name=Hawaiian Kebab&lt;br /&gt;
|recipe={{Ingredient|Skewer|nolink}} [1] + {{Ingredient|Chili|nolink}} [1] + {{Ingredient|Raw Cutlet}} [1] + {{Ingredient|Pineapple Slice}} [1]&lt;br /&gt;
|microwave=5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{CookingRecipe&lt;br /&gt;
|name=Fiesta Kebab&lt;br /&gt;
|recipe={{Ingredient|Skewer|nolink}} [1] + {{Ingredient|Chili|nolink}} [1] + {{Ingredient|Corn|nolink}} [1] + {{Ingredient|Raw Cutlet}} [1] + {{Ingredient|Tomato|nolink}} [1]&lt;br /&gt;
|microwave=5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{CookingRecipe&lt;br /&gt;
|name=Rat Kebab&lt;br /&gt;
|recipe={{Ingredient|Skewer|nolink}} [1] + {{Ingredient|Raw Rat Meat}} [1]&lt;br /&gt;
|microwave=10&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{CookingRecipe&lt;br /&gt;
|name=Double Rat Kebab&lt;br /&gt;
|recipe={{Ingredient|Skewer|nolink}} [1] + {{Ingredient|Raw Rat Meat}} [2]&lt;br /&gt;
|microwave=20&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{CookingRecipe&lt;br /&gt;
|name=Human Kebab&lt;br /&gt;
|image=Meat Kebab.png&lt;br /&gt;
|recipe={{Ingredient|Skewer|nolink}} [1] + {{Ingredient|Human Torso|nolink}} [1]&lt;br /&gt;
|microwave=15&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{CookingRecipe&lt;br /&gt;
|name=Lizard-tail Kebab&lt;br /&gt;
|recipe={{Ingredient|Skewer|nolink}} [1] + {{Ingredient|Raw Lizard Meat}} [1]&lt;br /&gt;
|microwave=15&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{CookingRecipe&lt;br /&gt;
|name=Snake Kebab&lt;br /&gt;
|recipe={{Ingredient|Skewer|nolink}} [1] + {{Ingredient|Raw Snake Meat}} [1] + {{Ingredient|Wine|WineBottle.png|nolink}} [5u]&lt;br /&gt;
|microwave=15&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{CookingRecipe&lt;br /&gt;
|name=Soft Taco&lt;br /&gt;
|recipe={{Ingredient|Dough Slice}} [1] + {{Ingredient|Tomato|nolink}} [1] + {{Ingredient|Onion Slice}} [2] + {{Ingredient|Cheese Wedge}} [1] + {{Ingredient|Raw Cutlet}} [1]&lt;br /&gt;
|microwave=10&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{CookingRecipe&lt;br /&gt;
|name=Taco Shell&lt;br /&gt;
|recipe={{Ingredient|Flat Tortilla Dough}} [1]&lt;br /&gt;
|microwave=5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{CookingRecipe&lt;br /&gt;
|name=Beef Taco&lt;br /&gt;
|recipe={{Ingredient|Taco Shell}} [1] + {{Ingredient|Raw Cutlet}} [1] + {{Ingredient|Cheese Wedge}} [1]&lt;br /&gt;
|microwave=10&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{CookingRecipe&lt;br /&gt;
|name=Chicken Taco&lt;br /&gt;
|recipe={{Ingredient|Taco Shell}} [1] + {{Ingredient|Raw Chicken Cutlet}} [1] + {{Ingredient|Cheese Wedge}} [1]&lt;br /&gt;
|microwave=10&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{CookingRecipe&lt;br /&gt;
|name=Fish Taco&lt;br /&gt;
|recipe={{Ingredient|Taco Shell}} [1] + {{Ingredient|Raw Carp Fillet}} [1] + {{Ingredient|Onion Slice}} [2] + {{Ingredient|Tomato|nolink}} [1] + {{Ingredient|Cabbage|nolink}} [1]&lt;br /&gt;
|microwave=10&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{CookingRecipe&lt;br /&gt;
|name=Rat Taco&lt;br /&gt;
|recipe={{Ingredient|Taco Shell}} [1] + {{Ingredient|Cheese Wedge}} [1] + {{Ingredient|Raw Rat Meat}} [1]&lt;br /&gt;
|microwave=10&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{CookingRecipe&lt;br /&gt;
|name=Beef Taco Supreme&lt;br /&gt;
|recipe={{Ingredient|Taco Shell}} [1] + {{Ingredient|Cheese Wedge}} [1] + {{Ingredient|Raw Cutlet}} [1] + {{Ingredient|Tomato|nolink}} [1] + {{Ingredient|Cabbage|nolink}} [1] + {{Ingredient|Onion Slice}} [2]&lt;br /&gt;
|microwave=10&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{CookingRecipe&lt;br /&gt;
|name=Chicken Taco Supreme&lt;br /&gt;
|recipe={{Ingredient|Taco Shell}} [1] + {{Ingredient|Cheese Wedge}} [1] + {{Ingredient|Raw Chicken Cutlet}} [1] + {{Ingredient|Tomato|nolink}} [1] + {{Ingredient|Cabbage|nolink}} [1] + {{Ingredient|Onion Slice}} [2]&lt;br /&gt;
|microwave=10&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Cooked Meats ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 2px solid black; cellspacing=0; cellpadding=2;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:5%; background-color:#9e2b2340; border: 1px solid black;&amp;quot;| Picture&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:10%; background-color:#9e2b2340; border: 1px solid black;&amp;quot;| Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:85%; background-color:#9e2b2340; border: 1px solid black;&amp;quot;| Recipe&lt;br /&gt;
&lt;br /&gt;
{{CookingRecipe&lt;br /&gt;
|name=Steak&lt;br /&gt;
|recipe={{Ingredient|Raw Meat}} [1]&lt;br /&gt;
|heat=335&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{CookingRecipe&lt;br /&gt;
|name=Cutlet&lt;br /&gt;
|recipe={{Ingredient|Steak|action=cut}} [3x]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{CookingRecipe&lt;br /&gt;
|name=Penguin Filet&lt;br /&gt;
|recipe={{Ingredient|Raw Penguin Meat}} [1]&lt;br /&gt;
|heat=345&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{CookingRecipe&lt;br /&gt;
|name=Pinguin Cutlet&lt;br /&gt;
|recipe={{Ingredient|Penguin Filet|action=cut}} [3x]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{CookingRecipe&lt;br /&gt;
|name=Cooked Chicken&lt;br /&gt;
|recipe={{Ingredient|Raw Chicken Meat}} [1]&lt;br /&gt;
|heat=345&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{CookingRecipe&lt;br /&gt;
|name=Chicken Cutlet&lt;br /&gt;
|recipe={{Ingredient|Cooked Chicken|action=cut}} [3x]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{CookingRecipe&lt;br /&gt;
|name=Cooked Duck&lt;br /&gt;
|recipe={{Ingredient|Raw Duck Meat}} [1]&lt;br /&gt;
|heat=335&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{CookingRecipe&lt;br /&gt;
|name=Duck Cutlet&lt;br /&gt;
|recipe={{Ingredient|Cooked Duck|action=cut}} [3x]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{CookingRecipe&lt;br /&gt;
|name=Lizard Steak&lt;br /&gt;
|recipe={{Ingredient|Raw Lizard Meat}} [1]&lt;br /&gt;
|heat=345&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{CookingRecipe&lt;br /&gt;
|name=Lizard Cutlet&lt;br /&gt;
|recipe={{Ingredient|Lizard Steak|action=cut}} [3x]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{CookingRecipe&lt;br /&gt;
|name=Cooked Bear&lt;br /&gt;
|recipe={{Ingredient|Raw Bear Meat}} [1]&lt;br /&gt;
|heat=345&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{CookingRecipe&lt;br /&gt;
|name=Bear Cutlet&lt;br /&gt;
|recipe={{Ingredient|Cooked Bear|action=cut}} [3x]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{CookingRecipe&lt;br /&gt;
|name=Cooked Crab&lt;br /&gt;
|recipe={{Ingredient|Raw Crab Meat}} [1]&lt;br /&gt;
|heat=335&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{CookingRecipe&lt;br /&gt;
|name=Goliath Steak&lt;br /&gt;
|recipe={{Ingredient|Raw Goliath Meat|nolink}} [1]&lt;br /&gt;
|heat=345&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{CookingRecipe&lt;br /&gt;
|name=Rouny Steak&lt;br /&gt;
|recipe={{Ingredient|Raw Rouny Meat}} [1]&lt;br /&gt;
|heat=445&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{CookingRecipe&lt;br /&gt;
|name=Bacon&lt;br /&gt;
|recipe={{Ingredient|Raw Bacon|nolink}} [1]&lt;br /&gt;
|heat=335&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Snacks and Side Dishes ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 2px solid black; cellspacing=0; cellpadding=2;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:5%; background-color:#5c5c5c40; border: 1px solid black;&amp;quot;| Picture&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:10%; background-color:#5c5c5c40; border: 1px solid black;&amp;quot;| Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:85%; background-color:#5c5c5c40; border: 1px solid black;&amp;quot;| Recipe&lt;br /&gt;
&lt;br /&gt;
{{CookingRecipe&lt;br /&gt;
|name=Chocolate Bar&lt;br /&gt;
|recipe={{Ingredient|Cocoa Powder}} [4u] + {{Ingredient|Milk}} [2u] + {{Ingredient|Sugar}} [2u]&lt;br /&gt;
|mix=true&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{CookingRecipe&lt;br /&gt;
|name=Popcorn&lt;br /&gt;
|recipe={{Ingredient|Corn|nolink}} [1]&lt;br /&gt;
|microwave=20&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{CookingRecipe&lt;br /&gt;
|name=Onion Rings&lt;br /&gt;
|recipe={{Ingredient|Onion Slice}} [1]&lt;br /&gt;
|microwave=15&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{CookingRecipe&lt;br /&gt;
|name=Warm Donk-Pocket&lt;br /&gt;
|recipe={{Ingredient|Donk-Pocket|Warm Donk-Pocket.png|nolink}} [1]&lt;br /&gt;
|microwave=5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{CookingRecipe&lt;br /&gt;
|name=Space Fries&lt;br /&gt;
|recipe={{Ingredient|Potato|nolink}} [1] + {{Ingredient|Salt}} [5u]&lt;br /&gt;
|microwave=15&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{CookingRecipe&lt;br /&gt;
|name=Cheesy Fries&lt;br /&gt;
|recipe={{Ingredient|Potato|nolink}} [1] + {{Ingredient|Cheese Wedge}} [1] + {{Ingredient|Salt}} [5u]&lt;br /&gt;
|microwave=15&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{CookingRecipe&lt;br /&gt;
|name=Carrot Fries&lt;br /&gt;
|recipe={{Ingredient|Carrot|nolink}} [1] + {{Ingredient|Salt}} [5u]&lt;br /&gt;
|microwave=15&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{CookingRecipe&lt;br /&gt;
|name=Dumplings&lt;br /&gt;
|recipe={{Ingredient|Dough Slice}} [3] + {{Ingredient|Water|WaterBottle.png|nolink}} [10u] + {{Ingredient|Uncooked Animal Proteins}} [6u]&lt;br /&gt;
|microwave=15&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{CookingRecipe&lt;br /&gt;
|name=Queso&lt;br /&gt;
|recipe={{Ingredient|Chili|nolink}} [1] + {{Ingredient|Cheese Wedge}} [2]&lt;br /&gt;
|microwave=15&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{CookingRecipe&lt;br /&gt;
|name=Enchiladas&lt;br /&gt;
|recipe={{Ingredient|Chili|nolink}} [2] + {{Ingredient|Raw Cutlet}} [1] + {{Ingredient|Corn|nolink}} [1]&lt;br /&gt;
|microwave=20&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{CookingRecipe&lt;br /&gt;
|name=Chevre Chaud&lt;br /&gt;
|recipe={{Ingredient|Chevre Disk}} [1] + {{Ingredient|Crostini}} [1]&lt;br /&gt;
|microwave=5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{CookingRecipe&lt;br /&gt;
|name=Corn in Butter&lt;br /&gt;
|recipe={{Ingredient|Plate|nolink}} [1] + {{Ingredient|Corn|nolink}} [1] + {{Ingredient|Stick of Butter}} [1]&lt;br /&gt;
|microwave=10&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{CookingRecipe&lt;br /&gt;
|name=Loaded Baked Potato&lt;br /&gt;
|recipe={{Ingredient|Potato|nolink}} [1] + {{Ingredient|Cheese Wedge}} [1]&lt;br /&gt;
|microwave=15&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{CookingRecipe&lt;br /&gt;
|name=Borito Pie&lt;br /&gt;
|recipe={{Ingredient|Boritos|nolink}} [1] + {{Ingredient|Cheese Wedge}} [1] + {{Ingredient|Chips|nolink}} [1] + {{Ingredient|Meatball}} [1]&lt;br /&gt;
|microwave=15&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{CookingRecipe&lt;br /&gt;
|name=Squeaking Stir Fry&lt;br /&gt;
|recipe={{Ingredient|Tofu Slice}} [2] + {{Ingredient|Onion Slice}} [1] + {{Ingredient|Chili|nolink}} [1] + {{Ingredient|Carrot|nolink}} [1] + {{Ingredient|Cheese Curds}} [1] + {{Ingredient|Olive Oil}} [5u]&lt;br /&gt;
|microwave=15&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{CookingRecipe&lt;br /&gt;
|name=Toasted Seeds&lt;br /&gt;
|recipe={{Ingredient|Wheat Seeds|nolink}} [1] + {{Ingredient|Carrot Seeds|nolink}} [1] + {{Ingredient|Poppy Seeds|nolink}} [1] + {{Ingredient|Olive Oil}} [5u]&lt;br /&gt;
|microwave=15&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{CookingRecipe&lt;br /&gt;
|name=Engine Fodder&lt;br /&gt;
|recipe={{Ingredient|Toasted Seeds}} [1] + {{Ingredient|Chips|nolink}} [1] + {{Ingredient|CnDs|nolink}} [1] + {{Ingredient|Popcorn}} [1]&lt;br /&gt;
|microwave=30&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{CookingRecipe&lt;br /&gt;
|name=Fueljack Lunch&lt;br /&gt;
|recipe={{Ingredient|Cheese Wedge}} [1] + {{Ingredient|Cabbage|nolink}} [1] + {{Ingredient|Chili|nolink}} [1] + {{Ingredient|Potato|nolink}} [1] + {{Ingredient|Onion Slice}} [2]&lt;br /&gt;
|microwave=15&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{CookingRecipe&lt;br /&gt;
|name=Sweet Chili Cabbage Wrap&lt;br /&gt;
|recipe={{Ingredient|Cheese Wedge}} [1] + {{Ingredient|Mothic Salad}} [1] + {{Ingredient|Chili|nolink}} [1] + {{Ingredient|Cabbage|nolink}} [1] + {{Ingredient|Sugar}} [5u]&lt;br /&gt;
|microwave=15&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{CookingRecipe&lt;br /&gt;
|name=Baked Cheese&lt;br /&gt;
|recipe={{Ingredient|Cheese Wheel}} [1]&lt;br /&gt;
|microwave=15&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{CookingRecipe&lt;br /&gt;
|name=Baked Cheese Platter&lt;br /&gt;
|recipe={{Ingredient|Baked Cheese}} [1] + {{Ingredient|Bread Slice}} [3]&lt;br /&gt;
|microwave=5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{CookingRecipe&lt;br /&gt;
|name=Baked Corn&lt;br /&gt;
|recipe={{Ingredient|Corn|nolink}} [1]&lt;br /&gt;
|microwave=15&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{CookingRecipe&lt;br /&gt;
|name=Buttered Baked Corn&lt;br /&gt;
|recipe={{Ingredient|Baked Corn}} [1] + {{Ingredient|Stick of Butter}} [1]&lt;br /&gt;
|microwave=5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{CookingRecipe&lt;br /&gt;
|name=Mozzarella Sticks&lt;br /&gt;
|recipe={{Ingredient|Mozzarella}} [1] + {{Ingredient|Bread Slice}} [1] + {{Ingredient|Tomato Sauce}} [10u]&lt;br /&gt;
|microwave=15&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{CookingRecipe&lt;br /&gt;
|name=Mac Balls&lt;br /&gt;
|recipe={{Ingredient|Donk-Pocket|Warm Donk-Pocket.png}} [1] + {{Ingredient|Tomato Sauce}} [10u] + {{Ingredient|Cornmeal}} [5u]&lt;br /&gt;
|microwave=15&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{CookingRecipe&lt;br /&gt;
|name=Grilled Cheese&lt;br /&gt;
|recipe={{Ingredient|Bread Slice}} [2] + {{Ingredient|Cheese Wedge}} [1] + {{Ingredient|Stick of Butter}} [1]&lt;br /&gt;
|microwave=10&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{CookingRecipe&lt;br /&gt;
|name=Scrambled Eggs&lt;br /&gt;
|recipe={{Ingredient|Bowl|nolink}} [1] + {{Ingredient|Egg}} [3] + {{Ingredient|Stick of Butter}} [1] + {{Ingredient|Salt}} [5u]&lt;br /&gt;
|microwave=5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{CookingRecipe&lt;br /&gt;
|name=Boiled Egg&lt;br /&gt;
|recipe={{Ingredient|Egg}} [1]&lt;br /&gt;
|heat=344&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{CookingRecipe&lt;br /&gt;
|name=Fish and Chips&lt;br /&gt;
|recipe={{Ingredient|Dough}} [1] + {{Ingredient|Potato|nolink}} [1] + {{Ingredient|Raw Carp Fillet}} [1]&lt;br /&gt;
|microwave=15&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Baked Goods and Desserts ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 2px solid black; cellspacing=0; cellpadding=2;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:5%; background-color:#7a7a6240; border: 1px solid black;&amp;quot;| Picture&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:10%; background-color:#7a7a6240; border: 1px solid black;&amp;quot;| Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:85%; background-color:#7a7a6240; border: 1px solid black;&amp;quot;| Recipe&lt;br /&gt;
&lt;br /&gt;
{{CookingRecipe&lt;br /&gt;
|name=Pancake&lt;br /&gt;
|recipe={{Ingredient|Flour}} [5u] + {{Ingredient|Milk}} [5u] + {{Ingredient|Egg}} [6u]&lt;br /&gt;
|microwave=5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{CookingRecipe&lt;br /&gt;
|name=Blueberry Pancake&lt;br /&gt;
|recipe={{Ingredient|Berries|nolink}} [2] + {{Ingredient|Flour}} [5u] + {{Ingredient|Milk}} [5u] + {{Ingredient|Egg}} [6u]&lt;br /&gt;
|microwave=5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{CookingRecipe&lt;br /&gt;
|name=Chocolate Chip Pancake&lt;br /&gt;
|recipe={{Ingredient|Chocolate Bar}} [1] + {{Ingredient|Flour}} [5u] + {{Ingredient|Milk}} [5u] + {{Ingredient|Egg}} [6u]&lt;br /&gt;
|microwave=5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{CookingRecipe&lt;br /&gt;
|name=Waffles&lt;br /&gt;
|recipe={{Ingredient|Flour}} [5u] + {{Ingredient|Milk}} [5u] + {{Ingredient|Egg}} [6u] + {{Ingredient|Soda Water|SodaWaterCan.png|nolink}} [5u]&lt;br /&gt;
|microwave=10&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{CookingRecipe&lt;br /&gt;
|name=Soy Waffles&lt;br /&gt;
|recipe={{Ingredient|Flour}} [5u] + {{Ingredient|Soy Milk}} [5u] + {{Ingredient|Egg}} [6u] + {{Ingredient|Soda Water|SodaWaterCan.png|nolink}} [5u]&lt;br /&gt;
|microwave=10&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{CookingRecipe&lt;br /&gt;
|name=Cookie&lt;br /&gt;
|recipe={{Ingredient|Stick of Butter}} [1] + {{Ingredient|Chocolate Bar}} [1] + {{Ingredient|Flour}} [5u] + {{Ingredient|Sugar}} [5u]&lt;br /&gt;
|microwave=5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{CookingRecipe&lt;br /&gt;
|name=Sugar Cookie&lt;br /&gt;
|recipe={{Ingredient|Stick of Butter}} [1] + {{Ingredient|Flour}} [5u] + {{Ingredient|Sugar}} [10u]&lt;br /&gt;
|microwave=5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{CookingRecipe&lt;br /&gt;
|name=Raisin Cookie&lt;br /&gt;
|recipe={{Ingredient|4no Raisins|nolink}} [1] + {{Ingredient|Flour}} [5u] + {{Ingredient|Sugar}} [5u]&lt;br /&gt;
|microwave=5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{CookingRecipe&lt;br /&gt;
|name=Oatmeal Cookie&lt;br /&gt;
|recipe={{Ingredient|Stick of Butter}} [1] + {{Ingredient|Oats}} [5u] + {{Ingredient|Sugar}} [10u]&lt;br /&gt;
|microwave=5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{CookingRecipe&lt;br /&gt;
|name=Apple Pie&lt;br /&gt;
|recipe={{Ingredient|Pie Tin|nolink}} [1] + {{Ingredient|Pie Dough}} [1] + {{Ingredient|Apple|nolink}} [3]&lt;br /&gt;
|microwave=15&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{CookingRecipe&lt;br /&gt;
|name=Baklava&lt;br /&gt;
|recipe={{Ingredient|Pie Tin|nolink}} [1] + {{Ingredient|Pie Dough}} [1] + {{Ingredient|Pistachios|nolink}} [1]&lt;br /&gt;
|microwave=15&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{CookingRecipe&lt;br /&gt;
|name=Berry Clafoutis&lt;br /&gt;
|recipe={{Ingredient|Pie Tin|nolink}} [1] + {{Ingredient|Pie Dough}} [1] + {{Ingredient|Berries|nolink}} [3]&lt;br /&gt;
|microwave=15&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{CookingRecipe&lt;br /&gt;
|name=Frosty Pie&lt;br /&gt;
|recipe={{Ingredient|Pie Tin|nolink}} [1] + {{Ingredient|Pie Dough}} [1] + {{Ingredient|Chilly|nolink}} [3]&lt;br /&gt;
|microwave=15&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{CookingRecipe&lt;br /&gt;
|name=Meat Pie&lt;br /&gt;
|recipe={{Ingredient|Pie Tin|nolink}} [1] + {{Ingredient|Pie Dough}} [1] + {{Ingredient|Raw Meat}} [3]&lt;br /&gt;
|microwave=15&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{CookingRecipe&lt;br /&gt;
|name=Xeno Pie&lt;br /&gt;
|recipe={{Ingredient|Pie Tin|nolink}} [1] + {{Ingredient|Pie Dough}} [1] + {{Ingredient|Raw Xeno Meat}} [3]&lt;br /&gt;
|microwave=15&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{CookingRecipe&lt;br /&gt;
|name=Banana Cream Pie&lt;br /&gt;
|recipe={{Ingredient|Pie Tin|nolink}} [1] + {{Ingredient|Pie Dough}} [1] + {{Ingredient|Banana|nolink}} [3]&lt;br /&gt;
|microwave=15&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{CookingRecipe&lt;br /&gt;
|name=Amanita Pie&lt;br /&gt;
|recipe={{Ingredient|Pie Tin|nolink}} [1] + {{Ingredient|Pie Dough}} [1] + {{Ingredient|Fly Amanita|nolink}} [1]&lt;br /&gt;
|microwave=15&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{CookingRecipe&lt;br /&gt;
|name=Pumpkin Pie&lt;br /&gt;
|recipe={{Ingredient|Pie Tin|nolink}} [1] + {{Ingredient|Pie Dough}} [1] + {{Ingredient|Pumpkin|nolink}} [1]&lt;br /&gt;
|microwave=15&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{CookingRecipe&lt;br /&gt;
|name=Chocolate Lava Tart&lt;br /&gt;
|recipe={{Ingredient|Pie Tin|nolink}} [1] + {{Ingredient|Pie Dough}} [1] + {{Ingredient|Chocolate Bar}} [3] + {{Ingredient|Sugar}} [5u] + {{Ingredient|Milk}} [5u]&lt;br /&gt;
|microwave=15&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{CookingRecipe&lt;br /&gt;
|name=Golden Apple Streusel Tart&lt;br /&gt;
|recipe={{Ingredient|Pie Tin|nolink}} [1] + {{Ingredient|Pie Dough}} [1] + {{Ingredient|Apple|nolink}} [2] + {{Ingredient|Sugar}} [5u] + {{Ingredient|Milk}} [5u] + {{Ingredient|Gold|BeakerSmall.png|nolink}} [10u]&lt;br /&gt;
|microwave=15&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{CookingRecipe&lt;br /&gt;
|name=Grape Tart&lt;br /&gt;
|recipe={{Ingredient|Pie Tin|nolink}} [1] + {{Ingredient|Pie Dough}} [1] + {{Ingredient|Grape|nolink}} [3] + {{Ingredient|Sugar}} [5u] + {{Ingredient|Milk}} [5u]&lt;br /&gt;
|microwave=15&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{CookingRecipe&lt;br /&gt;
|name=Mime Tart&lt;br /&gt;
|recipe={{Ingredient|Pie Tin|nolink}} [1] + {{Ingredient|Pie Dough}} [1] + {{Ingredient|Mimana|nolink}} [3] + {{Ingredient|Sugar}} [5u] + {{Ingredient|Milk}} [5u]&lt;br /&gt;
|microwave=15&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{CookingRecipe&lt;br /&gt;
|name=Brownies&lt;br /&gt;
|recipe={{Ingredient|Stick of Butter}} [2] + {{Ingredient|Chocolate Bar}} [2] + {{Ingredient|Egg}} [3] + {{Ingredient|Flour}} [15u] + {{Ingredient|Sugar}} [30u]&lt;br /&gt;
|microwave=25&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{CookingRecipe&lt;br /&gt;
|name=Special Brownies&lt;br /&gt;
|image=Brownies.png&lt;br /&gt;
|recipe={{Ingredient|Stick of Cannabis Butter}} [2] + {{Ingredient|Chocolate Bar}} [2] + {{Ingredient|Egg}} [3] + {{Ingredient|Flour}} [15u] + {{Ingredient|Sugar}} [30u]&lt;br /&gt;
|microwave=25&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{CookingRecipe&lt;br /&gt;
|name=Amanita Jelly&lt;br /&gt;
|recipe={{Ingredient|Fly Amanita|nolink}} [3] + {{Ingredient|Water|WaterBottle.png|nolink}} [5u] + {{Ingredient|Vodka|VodkaBottle.png|nolink}} [5u]&lt;br /&gt;
|microwave=10&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{CookingRecipe&lt;br /&gt;
|name=Cheesecake Balls&lt;br /&gt;
|recipe={{Ingredient|Curd Cheese}} [1] + {{Ingredient|Sugar}} [5u] + {{Ingredient|Flour}} [5u]&lt;br /&gt;
|microwave=10&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{CookingRecipe&lt;br /&gt;
|name=Mothmallow&lt;br /&gt;
|recipe={{Ingredient|Soybeans|nolink}} [1] + {{Ingredient|Sugar}} [10u] + {{Ingredient|Rum|RumBottle.png|nolink}} [5u] + {{Ingredient|Soy Milk}} [5u]&lt;br /&gt;
|microwave=10&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{CookingRecipe&lt;br /&gt;
|name=Mothmallow Slice&lt;br /&gt;
|recipe={{Ingredient|Mothmallow|action=cut}} [5x]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{CookingRecipe&lt;br /&gt;
|name=Moffin&lt;br /&gt;
|recipe={{Ingredient|Cloth|nolink}} [1] + {{Ingredient|Flour}} [5u] + {{Ingredient|Milk}} [5u] + {{Ingredient|Egg}} [6u]&lt;br /&gt;
|microwave=5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Cakes ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 2px solid black; cellspacing=0; cellpadding=2;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:5%; background-color:#7a7a6240; border: 1px solid black;&amp;quot;| Picture&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:10%; background-color:#7a7a6240; border: 1px solid black;&amp;quot;| Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:85%; background-color:#7a7a6240; border: 1px solid black;&amp;quot;| Recipe&lt;br /&gt;
&lt;br /&gt;
{{CookingRecipe&lt;br /&gt;
|name=Cake&lt;br /&gt;
|recipe={{Ingredient|Cake Batter}} [1]&lt;br /&gt;
|microwave=15&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{CookingRecipe&lt;br /&gt;
|name=Apple Cake&lt;br /&gt;
|recipe={{Ingredient|Cake}} [1] + {{Ingredient|Apple|nolink}} [3]&lt;br /&gt;
|microwave=5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{CookingRecipe&lt;br /&gt;
|name=Carrot Cake&lt;br /&gt;
|recipe={{Ingredient|Cake}} [1] + {{Ingredient|Carrot|nolink}} [3]&lt;br /&gt;
|microwave=5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{CookingRecipe&lt;br /&gt;
|name=Lemon Cake&lt;br /&gt;
|recipe={{Ingredient|Cake}} [1] + {{Ingredient|Lemon|nolink}} [3]&lt;br /&gt;
|microwave=5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{CookingRecipe&lt;br /&gt;
|name=Orange Cake&lt;br /&gt;
|recipe={{Ingredient|Cake}} [1] + {{Ingredient|Orange|nolink}} [3]&lt;br /&gt;
|microwave=5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{CookingRecipe&lt;br /&gt;
|name=Blueberry Cake&lt;br /&gt;
|recipe={{Ingredient|Cake}} [1] + {{Ingredient|Berries|nolink}} [3]&lt;br /&gt;
|microwave=5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{CookingRecipe&lt;br /&gt;
|name=Lime Cake&lt;br /&gt;
|recipe={{Ingredient|Cake}} [1] + {{Ingredient|Lime|nolink}} [3]&lt;br /&gt;
|microwave=5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{CookingRecipe&lt;br /&gt;
|name=Cheese Cake&lt;br /&gt;
|recipe={{Ingredient|Cake}} [1] + {{Ingredient|Cheese Wedge}} [3] + {{Ingredient|Cream|nolink}} [10u]&lt;br /&gt;
|microwave=5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{CookingRecipe&lt;br /&gt;
|name=Clown Cake&lt;br /&gt;
|recipe={{Ingredient|Cake}} [1] + {{Ingredient|Clown Mask|nolink}} [1]&lt;br /&gt;
|microwave=5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{CookingRecipe&lt;br /&gt;
|name=Birthday Cake&lt;br /&gt;
|recipe={{Ingredient|Cake}} [1] + {{Ingredient|Cream|nolink}} [5u]&lt;br /&gt;
|microwave=5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{CookingRecipe&lt;br /&gt;
|name=Chocolate Cake&lt;br /&gt;
|recipe={{Ingredient|Cake}} [1] + {{Ingredient|Chocolate Bar}} [2]&lt;br /&gt;
|microwave=5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{CookingRecipe&lt;br /&gt;
|name=Brain Cake&lt;br /&gt;
|recipe={{Ingredient|Cake}} [1] + {{Ingredient|Human Brain|OrganHumanBrain.png|nolink}} [1]&lt;br /&gt;
|microwave=15&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{CookingRecipe&lt;br /&gt;
|name=Pumpkin-Spice Cake&lt;br /&gt;
|recipe={{Ingredient|Cake}} [1] + {{Ingredient|Pumpkin|nolink}} [1]&lt;br /&gt;
|microwave=5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{CookingRecipe&lt;br /&gt;
|name=Slime Cake&lt;br /&gt;
|recipe={{Ingredient|Cake}} [1] + {{Ingredient|Slime|BeakerSmall.png|nolink}} [15u]&lt;br /&gt;
|microwave=5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{CookingRecipe&lt;br /&gt;
|name=Suppermatter&lt;br /&gt;
|recipe={{Ingredient|Cake Batter}} [2] + {{Ingredient|Nitrogen|BeakerSmall.png|nolink}} [10u] + {{Ingredient|Plasma|BeakerSmall.png|nolink}} [10u] + {{Ingredient|Sugar}} [30u]&lt;br /&gt;
|microwave=30&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{CookingRecipe&lt;br /&gt;
|name=Cat Cake&lt;br /&gt;
|recipe={{Ingredient|Cake}} [1] + {{Ingredient|4no Raisins|nolink}} [1] + {{Ingredient|Animal Heart|nolink}} [1] + {{Ingredient|Milk}} [15u] + {{Ingredient|Cognizine|BeakerSmall.png|nolink}} [5u]&lt;br /&gt;
|microwave=15&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{CookingRecipe&lt;br /&gt;
|name=Lemoon Cake&lt;br /&gt;
|image=Lemoon Cake.gif&lt;br /&gt;
|recipe={{Ingredient|Cake}} [1] + {{Ingredient|Lemoon|nolink}} [2] + {{Ingredient|Berries|nolink}} [1]&lt;br /&gt;
|microwave=5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Miscellaneous Recipes ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 2px solid black; cellspacing=0; cellpadding=2;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:5%; background-color:#090a0940; border: 1px solid black;&amp;quot;| Picture&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:10%; background-color:#090a0940; border: 1px solid black;&amp;quot;| Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:85%; background-color:#090a0940; border: 1px solid black;&amp;quot;| Recipe&lt;br /&gt;
&lt;br /&gt;
{{CookingRecipe&lt;br /&gt;
|name=Cuban Carp&lt;br /&gt;
|recipe={{Ingredient|Dough}} [1] + {{Ingredient|Cheese Wedge}} [2] + {{Ingredient|Chili|nolink}} [1] + {{Ingredient|Raw Carp Fillet}} [2]&lt;br /&gt;
|microwave=15&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{CookingRecipe&lt;br /&gt;
|name=Sashimi&lt;br /&gt;
|recipe={{Ingredient|Raw Carp Fillet}} [2] + {{Ingredient|Salt}} [1u]&lt;br /&gt;
|microwave=15&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{CookingRecipe&lt;br /&gt;
|name=BBQ Ribs&lt;br /&gt;
|recipe={{Ingredient|Skewer|nolink}} [1] + {{Ingredient|Raw Meat}} [2] + {{Ingredient|BBQ Sauce}} [5u]&lt;br /&gt;
|microwave=15&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{CookingRecipe&lt;br /&gt;
|name=Cooked Spaceshroom&lt;br /&gt;
|recipe={{Ingredient|Spaceshroom|nolink}} [1]&lt;br /&gt;
|microwave=5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{CookingRecipe&lt;br /&gt;
|name=Dried Tobacco Leaves&lt;br /&gt;
|recipe={{Ingredient|Tobacco Leaves|nolink}} [1]&lt;br /&gt;
|microwave=10&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{CookingRecipe&lt;br /&gt;
|name=Dried Cannabis Leaves&lt;br /&gt;
|recipe={{Ingredient|Cannabis Leaves|nolink}} [1]&lt;br /&gt;
|microwave=10&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{CookingRecipe&lt;br /&gt;
|name=Aloe Cream&lt;br /&gt;
|recipe={{Ingredient|Aloe|nolink}} [1]&lt;br /&gt;
|microwave=10&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{CookingRecipe&lt;br /&gt;
|name=Medicated Suture&lt;br /&gt;
|recipe={{Ingredient|Poppy|nolink}} [1] + {{Ingredient|Bruisepack|nolink}} [1] + {{Ingredient|Cloth|nolink}} [1] + {{Ingredient|Tranexamic Acid|BeakerSmall.png|nolink}} [20u] + {{Ingredient|Cryptobiolin|BeakerSmall.png|nolink}} [20u]&lt;br /&gt;
|microwave=10&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{CookingRecipe&lt;br /&gt;
|name=Regenerative Mesh&lt;br /&gt;
|recipe={{Ingredient|Aloe|nolink}} [1] + {{Ingredient|Ointment|nolink}} [1] + {{Ingredient|Cloth|nolink}} [1] + {{Ingredient|Sigynate|BeakerSmall.png|nolink}} [20u] + {{Ingredient|Dermaline|BeakerSmall.png|nolink}} [20u]&lt;br /&gt;
|microwave=10&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{CookingRecipe&lt;br /&gt;
|name=Baked Banana Peel&lt;br /&gt;
|recipe={{Ingredient|Banana Peel|nolink}} [1]&lt;br /&gt;
|microwave=5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Guides Menu}}&lt;/div&gt;</summary>
		<author><name>LadyDanger2743</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Standard_Operating_Procedure&amp;diff=3629</id>
		<title>Standard Operating Procedure</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Standard_Operating_Procedure&amp;diff=3629"/>
		<updated>2024-10-30T16:47:11Z</updated>

		<summary type="html">&lt;p&gt;LadyDanger2743: Changed &amp;quot;passenger&amp;quot; to &amp;quot;unauthorized&amp;quot; in Controlled Items. Removed the stipulation that legal counsel allows the release of capitally charged inmates in Security Regulations. These are stopgap changes, and should be properly updated ASAP.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page covers the standardized guidelines and procedures aboard the station, but are not written in law; be aware that in cases of dire emergency the commanding officer or certain individuals are authorized to temporarily alter current SOP as they see fit, at the risk of criminal penalties in the case of misuse or abuse! Make sure to look at [[Alert Procedure]] for guidelines that change based on the alert level.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Definitions:&#039;&#039;&#039; The terms specified below are defined for further use in the procedure herein.&lt;br /&gt;
:*Captain: The officer legally appointed by Nanotrasen as Commanding Officer of the station. This title is not transferable unless done so by Central Command.&lt;br /&gt;
:*Commanding Officer / CO: An officer appointed to lead the station and its Command department, whether it be the Captain by Nanotrasen, or an Acting CO by Station Command.&lt;br /&gt;
:* Command Staff/Station Command: Members of the Command department who lead a department aboard the station.&lt;br /&gt;
:* Crew: All sophonts employed by Station Command, or by NT to reside on the station and perform an established function therein.&lt;br /&gt;
:* Inhabitants: All sophonts residing long-term on the station, including crew.&lt;br /&gt;
=General Regulations=&lt;br /&gt;
==Right to Refuse Service==&lt;br /&gt;
All standard service and logistics members that operate within a secure area are given the right to refuse service to patrons at any time if they are disorderly or abusive. Additionally, all crew members are permitted to use nonlethal force to remove noncompliant or disorderly individuals only when such persons pose a threat to the safety of staff members, or disrupt the orderly functioning of the secure areas and staff quarters.&lt;br /&gt;
==Hiring Procedure==&lt;br /&gt;
While Nanotrasen handles the staffing and recruiting needs of the station, Station Command is additionally authorized to hire any sophont into their respective department, as well as terminate the employment of any crew in their respective department per company policy. For a member of Station Command to personally employ a sophont into their department, a contract must be written stating the name of the employee, the department of employment, the position, and finally bearing the stamp of the Station Command member.&lt;br /&gt;
=Controlled Items, Substances, &amp;amp; Areas=&lt;br /&gt;
==Controlled Items &amp;amp; Substances==&lt;br /&gt;
Controlled substances are any substances that have been restricted or made illegal under space law. A noncomprehensive list of controlled substances is as follows:&lt;br /&gt;
&lt;br /&gt;
:*Space Drugs and other hallucinogenic agents.&lt;br /&gt;
:*Mindbreaker Toxin and other psionically restrictive agents.&lt;br /&gt;
:*Corpium and other highly infectious or rapidly-acting chemical or biological agents.&lt;br /&gt;
:*Desoxyephedrine and other stimulants.&lt;br /&gt;
:*Nocturine and other sedatives.&lt;br /&gt;
:*Explosive and pyrotechnic compounds.&lt;br /&gt;
:*Toxins and poisonous compounds.&lt;br /&gt;
&lt;br /&gt;
Any individual who requires any of the above items in the course of their job or for regular function may request access to a prescription or special dispensation from the CMO or psychologist in the case of psychoactive drugs. The prescription must describe the controlled substance(s) being prescribed, the amount where applicable, and a certification of authority, such as a stamp or signature.&lt;br /&gt;
&lt;br /&gt;
Controlled items are items that have been restricted or made illegal for unauthorized possession and use. Additionally, any information, intelligence, or technology providing insight into the development, production, or procurement of a controlled item is also itself a controlled item. The current list of controlled items is as follows:&lt;br /&gt;
&lt;br /&gt;
:*Weapons and ballistic or reflective body armor (see Armament Licensing)&lt;br /&gt;
:*EMP and high impact electromagnetic disturbance technology.&lt;br /&gt;
:*Cryptographic systems, software or technology.&lt;br /&gt;
:*Nuclear materials, weapons, and technology.&lt;br /&gt;
:*Long-range telecommunications and broadcast technology.&lt;br /&gt;
:*Navigation and maritime guidance equipment or technology.&lt;br /&gt;
:*Telecommunication and signal jamming technology.&lt;br /&gt;
:*Hypodermic spray tools and refillable hypodermic auto-injectors.&lt;br /&gt;
:*Cloaking, chameleon, and IFF-inhibiting technology.&lt;br /&gt;
:*Technology that utilizes bluespatial manipulation technology as an integral part of its function.&lt;br /&gt;
:*Teleportation and portal technology.&lt;br /&gt;
&lt;br /&gt;
Any individual who requires any of the above items in the course of their job or for regular function may request a document of authorization which is to contain an itemized list of the approved information, intelligence, or technologies, the name and position of the holder, and a stamped statement of approval from the commanding officer; this document must be held secure by both parties. &lt;br /&gt;
Should the holder of such a document commit crimes pertaining to the listed items, the authorizing party may be found guilty of accessory to said crimes, in addition to endangerment and abuse of power where applicable.&lt;br /&gt;
&lt;br /&gt;
==Controlled Armaments==&lt;br /&gt;
Controlled armaments are grouped in increasing tiers of danger and determine the severity of possession charges, and allow for categorized armaments licensing. The tiers are as follows:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;T1: Weapons designed for melee combat, or those that are not easily concealable. Ammunition that is not lethal.&#039;&#039;&#039;&lt;br /&gt;
:*Standard cutting, slashing, or stabbing melee-based weapons, including training weapons. &lt;br /&gt;
:*Ballistic arms that do not possess an internal magazine or feeding system, and are not concealable within a pocket or coat.&lt;br /&gt;
:*Energized arms that do not deal lethal damage or stun their targets.&lt;br /&gt;
:*Non-lethal ammunition.&lt;br /&gt;
:*High-powered bulb and flash items.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;T2: Less-lethal weapons and ammunition, or those not capable of rapid or mass damage. Standard armor.&#039;&#039;&#039;&lt;br /&gt;
:*Weapons or ammunition capable of incapacitating a target without lethal force, either energized or ballistic. &lt;br /&gt;
:*Ballistic arms that possess an internal feeding mechanism or magazine, and are not able to be concealed within a pocket or coat. &lt;br /&gt;
:*Energized arms incapable of automatic fire that are not able to be concealed within a pocket or coat. &lt;br /&gt;
:*Armor not able to withstand low-pressure environments. &lt;br /&gt;
:*Explosives not intended for direct combat purposes. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;T3: Lethal ammunition, automatic weaponry, exotic or special weapons and armor.&#039;&#039;&#039;&lt;br /&gt;
:*Melee weapons or arms capable of being concealed within a pocket or coat. &lt;br /&gt;
:*Ballistic or energized arms capable of automatic fire.&lt;br /&gt;
:*All forms of lethal ammunition.&lt;br /&gt;
:*Combat explosives, including explosive payloads.&lt;br /&gt;
:*Any crew-served or stationary emplaced weapon.&lt;br /&gt;
:*Armor capable of withstanding low-pressure environments&lt;br /&gt;
&lt;br /&gt;
Armaments licenses may be issued by the Commanding Officer, Warden, or the Head of Station Security. The license must include the name of the holder, a list of allowed armaments, and the stamp of the issuer.&lt;br /&gt;
&lt;br /&gt;
==Departmental Dispensations==&lt;br /&gt;
Certain bodies, groups, or personnel may require certain controlled items in the course of their job, and as such must be provided exceptions. Any department which begins their shift with a controlled item in their possession or within their department’s allocated area is assumed authorized for its possession and use.&lt;br /&gt;
&lt;br /&gt;
===Logistics===&lt;br /&gt;
The logistics department aboard a station is permitted to approve any order with the permission or approval of an individual with access to the contents of that shipment. Additionally, they may deny any order for lack of funds, lack of authority, or for any other reason deemed sufficient by their direct superior, the Logistics Officer.&lt;br /&gt;
Should cargo technicians be forced to store crates containing controlled items, substances, or weapons, they are required to retain a copy of the invoice and store the order securely within their department. Unlocked crates, orders stored outside of the department, and supplies illegally distributed to unauthorized personnel carries a risk of endangerment or even black marketeering charges.&lt;br /&gt;
===Research===&lt;br /&gt;
Epistemics employees are permitted to use their lab spaces as they see fit, with the following caveats:&lt;br /&gt;
:* Any human experimentation must be done with the consent of the test subject, and must not have an undue risk of life. The Mystagogue or CO may terminate any experiment for safety or ethical purposes and at their discretion.&lt;br /&gt;
:* Self-experimentation is prohibited and is chargeable with endangerment at a minimum.&lt;br /&gt;
:* Testing of any explosives or weapons that risk hull penetration or mass destruction must be done at an off-station site.&lt;br /&gt;
Additionally:&lt;br /&gt;
:* Distribution of experimental technology to research personnel for testing purposes may be approved or denied by the Mystagogue or CO.&lt;br /&gt;
:* Epistemics employees are not subject to laws regarding controlled substances or items while using said items in the course of research and in a manner approved by the Mystagogue or CO.&lt;br /&gt;
:* Experimental technology may be provided to crew departments for testing and use with the approval of the relevant head officers.&lt;br /&gt;
===Medical===&lt;br /&gt;
Medical doctors, paramedics, and other personnel may carry, use, or prescribe any controlled substance as well as hypodermic spray tools and refillable injectors in the course of their job and in a manner approved by the CMO or CO, with the following caveats:&lt;br /&gt;
Any controlled substance with the capability to cause rapid and grievous bodily harm or death may not be carried outside of the chemistry or treatment areas without a stamped document authorizing the carrier’s possession of the substance.&lt;br /&gt;
:* Any substance with the capacity to cause harm as a consequence of overdose may not be stocked, stored, or displayed in an area and fashion that :* leaves such substances open and accessible to the public.&lt;br /&gt;
:* Any hypodermic spray tool or refillable hypodermic auto-injector must be kept secure within locked storage or on the person of an authorized entity.&lt;br /&gt;
===Engineering===&lt;br /&gt;
Engineering personnel are fully authorized to possess and use any technology in the course of their job and in a manner approved by the Chief Engineer or CO, with the following caveats:&lt;br /&gt;
:* Engineering personnel may not use or possess controlled items or technology in the course of their job if their tasks may be completed without the use of the aforementioned items or technology.&lt;br /&gt;
:* Engineering personnel may not use controlled items or technology in a manner that compromises the security of said items, unless directly approved by the CE or CO.&lt;br /&gt;
:* Advanced, proprietary, or classified objects and entities are to be regarded as controlled items or technology for the above caveats.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==High Security Areas==&lt;br /&gt;
High Security Areas, or HSAs, should be restricted, and, during standard station operations, secured where applicable or per alert level. They differ from regular secure areas in that they may contain items, technology, or other assets of high importance or value, and must therefore be held safe. Unauthorized persons within HSAs may be guilty of trespass, or of breaking and entering.&lt;br /&gt;
Common HSAs for commercial and military vessels are as follows:&lt;br /&gt;
 *  Bridge&lt;br /&gt;
 *  Armory&lt;br /&gt;
 *  Gun Deck&lt;br /&gt;
 *  Vault or Strongroom&lt;br /&gt;
 *  Gravity Generator and Life Support&lt;br /&gt;
 *  Telecommunications and Telemetry&lt;br /&gt;
&lt;br /&gt;
=Sophonts and Synthetics=&lt;br /&gt;
&lt;br /&gt;
To be defined as a sophont, a being must be demonstrated as:&lt;br /&gt;
:* being able to utilise a structured language, &lt;br /&gt;
:* communicate (written, verbal, body, otherwise), &lt;br /&gt;
:* and possess reasoning and introspection.&lt;br /&gt;
Any being that is granted the title of sophont is to be a considered a legal person, regardless of their make, origin, disposition, or prior cognition. As part of their rights, they are to be governed under the same laws as any other sophonts, and given the ability to press charges as a sophont. &lt;br /&gt;
The unauthorised jailbreaking or uplifting of property into the status of Sophont is still a criminal offense however, and those found guilty of doing so may be found guilty of sabotage or vandalism.&lt;br /&gt;
&lt;br /&gt;
An entity’s status as a non-sophont may be challenged during the process of charging and trialing the individual or another for crimes which utilize the term sophont in the legal language of the crime. The entity or its representatives will present evidence indicating that it meets the legal criteria. The Chief Justice or CO will then arbitrate upon the entity&#039;s status as a sophont.&lt;br /&gt;
&lt;br /&gt;
Any synthetic/silicon/inorganic entity with a non-sophont status, is to be classified as a standard synthetic entity. Synthetic entities are the property of the party that constructs or employs the entity, unless otherwise stated by relevant contract or legal document. To damage or destroy such an entity is to damage or destroy the aforementioned party’s property.&lt;br /&gt;
=Medical Regulations=&lt;br /&gt;
==Standard of Care==&lt;br /&gt;
Upon agreeing to provide medical care, medical personnel assume a duty of care wherein they are expected to provide a reasonable level of skill and quality care. While normal errors are permissible, any errors resulting in major personal injury or death can incur endangerment charges and civil liability. Medical personnel are expected to show diligence in providing treatment to injured both inside and outside the medical department area during their shift, and to provide privacy to patients in non-emergency circumstances.&lt;br /&gt;
If novice medical personnel are not yet skilled enough to provide care alone, they may be overseen as an apprentice by an experienced member of the medical department. &lt;br /&gt;
During care provided by an apprentice, the doctor overseeing assumes the duty of care to ensure no harm results from the apprentice’s inexperience.&lt;br /&gt;
Additionally, surgery and invasive procedures, including implant removal and search, must be done by trained medical personnel as they have a reasonable level of skill required for the safety of the patient.&lt;br /&gt;
==Medical Evaluation==&lt;br /&gt;
Given good medical reason and with documentation, the Chief Medical Officer of a vessel may declare any on-duty personnel unfit for duty and order them to be demoted from their position; this includes the Commanding Officer, who may not overrule this procedure.&lt;br /&gt;
&lt;br /&gt;
In order for a medical evaluation to be considered lawfully applicable, the CMO and the relevant head of department must both agree that the specified crewmate is unfit for duty for the demotion for it to take effect.&lt;br /&gt;
&lt;br /&gt;
==Right to Refuse Service==&lt;br /&gt;
All medical staff may, at any time, refuse medical care to patients for any of the following reasons:&lt;br /&gt;
&lt;br /&gt;
:* Lack of expertise; the medical staff does not have the necessary skill, knowledge, or capability to provide treatment.&lt;br /&gt;
:* Illegal or unethical request; the medical staff cannot in good conscience provide treatment due to illegality or violation of ethical principles.&lt;br /&gt;
:* Patient refusal; the patient, being legally competent to make such a decision, refuses treatment.&lt;br /&gt;
:* Disruptive or abusive patient; the patient exhibits violent or threatening behaviour, posing a danger to staff and to other patients.&lt;br /&gt;
:* Resource constraints; there are limited resources available to medical staff, necessitating allocation by triage.&lt;br /&gt;
&lt;br /&gt;
==Quarantine==&lt;br /&gt;
Medical staff are afforded the right to quarantine individuals that currently suffer from infectious or contagious diseases, and may confine them within predesignated quarantine areas in the course of treatment, until the point that they are no longer infectious or harmful to the rest of the crew.&lt;br /&gt;
&lt;br /&gt;
==DNRs==&lt;br /&gt;
Do Not Resuscitate (DNR) orders are commands issued to medical personnel to restrict the revival of a specified individual. DNRs are issued for the following reasons:&lt;br /&gt;
:* Lawful execution;&lt;br /&gt;
:* Patient refusal;&lt;br /&gt;
:* Suicide in security custody, verified by a security witness.&lt;br /&gt;
:* DNRs that do not involve execution must be verified by the CMO before going into effect.&lt;br /&gt;
&lt;br /&gt;
==Surgical Procedures==&lt;br /&gt;
Invasive procedures and surgeries, including that of implant removal or inspection, must be done by trained medical personnel only. The surgeon, once operating, assumes the standard duty of care.&lt;br /&gt;
&lt;br /&gt;
=Security Regulations=&lt;br /&gt;
==Detainment and Arrest==&lt;br /&gt;
Members of security and of command are fully authorized to withhold crew members at their discretion. The crew member ordered to answer to the authority is obligated to do so, regardless of whether they consider their orders lawful or not. &lt;br /&gt;
Any grievances and suspicions of unlawful proceedings or mistreatment are to be directed up the Chain of Command and resolved judicially, ideally enlisting legal counsel if available.&lt;br /&gt;
&lt;br /&gt;
Any person may be detained with Probable Cause. In detainment, the officer will inform the detainee of the crime they are suspected of committing. They may then be held on-site or moved to a more strategically sound location, possibly restrained at the officer’s discretion, and invariably detained for the time necessary for security officers to determine the circumstances of the incident and whether to effect an arrest or not. A detainee may or may not be searched prior to being either released or arrested.&lt;br /&gt;
&lt;br /&gt;
Any person that is charged with having committed a crime may be arrested. In the event of an arrest, the suspect will be restrained by an officer, informed of their charges, and taken to the security department for a search and processing. Contraband and other dangerous items used to commit the crime can be confiscated and held indefinitely by security.&lt;br /&gt;
&lt;br /&gt;
Capital charges cannot be charged by security and must be filed with the Prosecutor or Clerk to be approved, denied, or modified; or clearly outlined in a warrant. If the charge results in a criminal trial in any way, the arresting officer must file the charges with the Justice department so that the Prosecutor or other available members may take the case. An attorney or legal counsel may be requested by the arrestee and must be provided if available.&lt;br /&gt;
&lt;br /&gt;
==Sentencing==&lt;br /&gt;
Any Security Officer is authorized to pass misdemeanor and felony sentences; however, the Prosecutor is responsible for overseeing all Security sentencing, and therefore has the authority to correct sentences, or acquit them entirely in accordance with Space Law. Capital sentences can only be charged by the Prosecutor or Court Clerk in their absence.&lt;br /&gt;
&lt;br /&gt;
In the case that the accused requests an appeal for a felony sentence, the Court Clerk should be called to preside over a small, prompt adjudication, where the Prosecutor and accused will argue their sides. The Clerk will be responsible for deciding the sentence or acquittal of the accused. If the Clerk is not available, then the Chief Justice can perform appeals. If neither are available, then an appeal can go to any command member for adjudication.&lt;br /&gt;
&lt;br /&gt;
Additionally, any sentences exceeding 20 minutes, regardless of the severity of crime(s) committed, will require a trial. If the total sentence still exceeds 20 minutes after a lawful trial is performed, the judge is fully authorized to upgrade the sentence to Extended Confinement at their own discretion. Once the sentence commences, it must be concluded at or before the agreed time; however, the convict may be held responsible for any crime they commit while serving their sentence.&lt;br /&gt;
&lt;br /&gt;
==Security Jurisdiction==&lt;br /&gt;
Security personnel are bound by trespass and assault laws, and thus cannot operate outside their accessible areas, or perform searches without a warrant or heightened alert level that specifically allows them to do so. Advanced surgical procedures, cursory implant inspections, and any other other invasive searches, however, must be done with a warrant regardless of alert and with the assistance of Medical personnel. Security is given an exception to trespass only when in active pursuit of a suspect that has fled from an accessible area, who they have Probable Cause to believe has committed a crime.&lt;br /&gt;
&lt;br /&gt;
==Rules of Engagement==&lt;br /&gt;
Security personnel hold a nigh unrestricted armaments license under T3, and are authorized at all times to use lethal force to the extent necessary to neutralize adversaries under any of the following circumstances:&lt;br /&gt;
:*If the adversary’s number or strength leave the officer at a severe tactical disadvantage.&lt;br /&gt;
:*If the adversary exhibits a clear and present danger to the vessel by physical means.&lt;br /&gt;
:*If the adversary poses a significant threat of serious bodily injury or death to the officer or others.&lt;br /&gt;
:*If the adversary presents an existential threat to the chain of command by illegal means.&lt;br /&gt;
:*If the adversary cannot be reasonably subdued through non-lethal means without great bodily harm to the officer.&lt;br /&gt;
…wherein an “adversary” is an entity that demonstrates a hostile intent, commits or directly contributes to a hostile act that does not constitute an actual attack, or is actively attacking the vessel or its crew.&lt;br /&gt;
&lt;br /&gt;
==Probable Cause==&lt;br /&gt;
In the line of security work, officers may be held to the standard of Probable Cause. This phrase represents a reasonable suspicion that a crime has been committed, or that evidence of a crime is present in a certain area. This can include the officer witnessing a crime being committed, credible reports of crime, or other such suspicious behaviors. For probable cause to be met, there must be a significant probability that a crime has been or is being committed, not solid evidence. When judged, it is interpreted with the context of the entirety of the station’s circumstances in mind. Actions requiring probable cause are warrant-less in the case of security, and once concluded, should be reported by the security officer to the Prosecutor, Warden, or Head of Security for review.&lt;br /&gt;
&lt;br /&gt;
==Brigging Procedure==&lt;br /&gt;
The Brig area is under the authority of the Warden. When confining someone inside of the brig, the suspect should be handed to the Warden for processing. It is then the responsibility of the Warden to search, confine, and process the suspect in alignment with sentencing procedures. &lt;br /&gt;
If the suspect is awaiting trial, then they are to be transferred to the extended confinement area pending a trial. If the Warden is not available, then it is the responsibility of the arresting officer to process the suspect and handle evidence according to Evidence Handling.&lt;br /&gt;
&lt;br /&gt;
==Armory Procedure==&lt;br /&gt;
The armory and its usage are governed by the Warden. The Warden is responsible for stocking, distributing, and recording the collection of weapons used by the station during the shift. They are also afforded the authority to arm security at their discretion, so long as the weaponry distributed is in appropriate response to the alert level.&lt;br /&gt;
All weaponry distributed from armory is issued on a temporary basis. While issued, the weaponry remains as station property, and the wielder assumes a duty to protect the weapon and return it to the Warden when ordered. No non-crew may be issued weaponry from the armory.&lt;br /&gt;
The Warden is accountable for responsibly issuing weapons to the security department. Heightened weaponry may be issued to security during heightened alert levels. Weaponry issued during these alert levels must be returned when the alert has been lowered, or when the threat is no longer present. The weaponry issued must be proportionate to the threat posed, and destructive explosives should not be used unless absolutely necessary.&lt;br /&gt;
&lt;br /&gt;
==Evidence Handling==&lt;br /&gt;
When evidence of a crime is secured, it is the responsibility of the arresting officer or Warden to properly handle it, at the penalty of Obstruction of Justice or demotion. Evidence should be organized by individual and crime, and stored together (e.g., in a bag, in one separate locker, etc) and then placed in an area locked behind security access.&lt;br /&gt;
==Treatment of Prisoners==&lt;br /&gt;
Prisoners have certain rights that must be upheld by security and command personnel.&lt;br /&gt;
&#039;&#039;Prisoners must be provided with the following:&#039;&#039;&lt;br /&gt;
:*Adequate medical care and moral, spiritual, or legal counseling if it is requested and available.&lt;br /&gt;
:*Access to the common radio channel, and the common radio channel only. This right may be revoked should it be abused.&lt;br /&gt;
:*Clothing, food, and water on request.&lt;br /&gt;
:*Should the holding cells or permabrig become uninhabitable, prisoners must be securely and safely relocated to another area for confinement, until the holding cells or permabrig are returned to a serviceable state.&lt;br /&gt;
:*Prisoners should be granted freedom of movement within their holding area unless there is an undue risk to life and limb.&lt;br /&gt;
&#039;&#039;&#039;Additionally, prisoners in Extended Confinement have certain rights but also more firm restrictions that must be upheld by law enforcement:&#039;&#039;&#039;&lt;br /&gt;
:* Visitation may be permitted only for prisoners sentenced to Extended Confinement. A maximum of one individual may be permitted to visit a single convict every 10 minutes; a reason must be provided for the visit, and the visitor must consent to a search of their belongings.&lt;br /&gt;
:*Prisoners who intentionally and maliciously cause structural damage to the permabrig, to a degree that makes it unreasonable to hold prisoners within, are thereby guilty of a capital crime and may receive trial.&lt;br /&gt;
:*Prisoners who intentionally, maliciously, and repeatedly cause significant bodily harm to their fellow inmates, visitors, and/or security staff are thereby guilty of a capital crime and may receive trial.&lt;br /&gt;
:*Prisoners may request retrial for capital crimes; these requests may be refused depending on the discretion and availability of the court clerk, chief justice, or at the discretion of the warden or head of station security.&lt;br /&gt;
:*Prisoners may request or may otherwise be given parole with a hearing by the Chief Justice, Court Clerk, or in their absence, the head of station security or commanding officer (see Paroles and Pardons).&lt;br /&gt;
&lt;br /&gt;
Should prisoners repeatedly and maliciously antagonize law enforcement, to an extent where continued extended confinement becomes infeasible, the warden is fully authorized and encouraged to temporarily upgrade the relevant prisoners’ sentences to Preservative Stasis summarily.&lt;br /&gt;
&lt;br /&gt;
==Paroles and Pardons==&lt;br /&gt;
Prisoners that peacefully comply and assist officers with their duties and display clear signs of remorse concerning the committed crime and/or criminal behaviors, they may be admitted for parole by the warden or head of security, or may apply for parole at the discretion and availability of the aforementioned parties. If they request parole, they may receive a parole hearing conducted by the Court Clerk or Chief Justice, where they will state their case on why they should be released; they may request legal counsel in this hearing, but must represent themselves.&lt;br /&gt;
Additionally, the sentencing officer of an arrest, the judge or arbiter of a trial, or the warden, where permabrigged prisoners apply, may pardon members accused or sentenced for crimes if deemed in the best interest of the crew and vessel, and when the circumstances of the defendant or offense warrant suspension of sentence.&lt;br /&gt;
&lt;br /&gt;
=Due Legal Process=&lt;br /&gt;
==Pressing Charges==&lt;br /&gt;
===Criminal Charges===&lt;br /&gt;
Any crew member may press charges against any other crew member. An individual may be charged of a crime if and only if it can be argued beyond a reasonable doubt that the accused had committed an act in the nature and fashion as described by a particular criminal charge.&lt;br /&gt;
Multiple counts of one crime can be charged. For illegal actions against the station abroad, each incident separated by a reasonable period of inaction, lawful conduct, or another crime is interpreted as one count. For crimes directly bereaving a person (violent acts, theft of personal property etc.), the same applies in addition to each victim being one count. In the case of possession, theft, or any incident involving several separate and distinct items, one charge may be applied per relevant item.&lt;br /&gt;
&lt;br /&gt;
Charges that are a direct escalation of one another in nature cannot be simultaneously held against the perpetrator if they pertain to the same incident and the same victim/item (if applicable). Then, only the most severe of these charges applies. Additionally, if one charge incorporates another charge within its definition or description, the perpetrator cannot be held accountable for both; rather, only the most severe of these charges applies.&lt;br /&gt;
===Civil Charges===&lt;br /&gt;
Any crew member can sue any other crew member for inflicting them with damages caused by a breach of duty. To sue is to request compensation for said damages. To do so, the victim must prove:&lt;br /&gt;
*&#039;&#039;&#039;Damages:&#039;&#039;&#039; That the victim was inflicted with an emotional, physical, or monetary damage&lt;br /&gt;
*&#039;&#039;&#039;Breach of duty:&#039;&#039;&#039; That the defendant had a duty which they failed to uphold(e.g., a duty to not endanger crew, a duty to act respectfully), leading to the victim being inflicted with a damage&lt;br /&gt;
*&#039;&#039;&#039;Severity:&#039;&#039;&#039; That the damage was severe enough to warrant the compensation requested&lt;br /&gt;
Compensation can either be explicitly specified by the victim or left for the court to decide. Either way, the court is free to modify the compensation as it sees fit. Most often, compensation is rendered in the form of court orders compelling a crew member to do something (e.g., return an item, make an apology, or permanently avoid a certain area). Court orders should be written and stamped with the notary stamp.&lt;br /&gt;
&lt;br /&gt;
==Court Orders==&lt;br /&gt;
The individuals specified in the three sections below can issue Court Orders, which are legally-enforced documents that carry the penalty of an Obstruction of Justice charge and forced compliance with the order by security. Each order has its own requirements and authorized issuers, but are all implied to require &#039;&#039;&#039;&#039;&#039;the stamp of the issuer to be valid.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
===Warrants===&lt;br /&gt;
Warrants represent official orders to the security department, issued by relevant officers or the Justice Department. Warrants are only valid when issued by either the Chief Justice or Court Clerk, or in both of their absences, the commanding officer or head of station security. &lt;br /&gt;
Individual Warrants may order the search or detainment of an individual, or the arrest of the individual with evidence. This may also include surgical procedures, cursory implant inspections, or any other invasive searches with both probable cause and evidence. These warrants should include a name, the actions prescribed (detainment, search, arrest, etc.), and a description if applicable.&lt;br /&gt;
Search Warrants may order the search of an entire departmental area, by force if necessary, and may order the arrest of listed individuals implicated in a crime or crimes with probable cause and evidence. Search Warrants should include an area, a brief description of the probable cause, and a list of individuals if applicable.&lt;br /&gt;
&lt;br /&gt;
===Injunctions===&lt;br /&gt;
The Chief Justice, Commanding Officer, or legally-selected judge are fully authorized to issue injunctions: legally-binding, written orders restricting Inhabitants from doing something disruptive to station productivity or personal rights. &lt;br /&gt;
These may be issued on discretion or as relief for Civil Trials. Injunctions may not compel someone to violate Space Law or SOP, and the issuer is liable for abuse of power charges if this is misused. An injunction must include a list of affected names and a detailed description of the restrictions to be valid.&lt;br /&gt;
&lt;br /&gt;
===Subpoenas===&lt;br /&gt;
The Chief Justice or Court Clerk may issue Subpoenas, which are trial-related Court Orders compelling an individual to produce evidence or make themselves present at a location for court. A subpoena can order an individual to:&lt;br /&gt;
:* Appear as a witness in court;&lt;br /&gt;
:* Produce evidence for court;&lt;br /&gt;
:* Appear for a trial in which they are the defendant, plaintiff, or the prosecution;&lt;br /&gt;
:* Appear for questioning in deposition.&lt;br /&gt;
A subpoena must include a list of names, a detailed description of evidence requested or reason for appearing, and a reasonable time frame no shorter than 3 minutes. The individuals summoned by the subpoena must be informed of its presence for it to be a valid order. This can be done via general announcement, fax, verbal announcement, or otherwise.&lt;br /&gt;
=Trial Procedure=&lt;br /&gt;
A trial may only be requested for civil disputes and capital charges. While trials for disputes may be refused depending on the availability and discretion of the potential judge, capital crimes necessitate a mandatory trial. While legal and spiritual counsel is not required, if it is available then it must be provided upon request. A trial can be waived if the suspect pleads guilty to a member of the Justice department, or in their absence, Command Staff, while in custody, who will then be responsible for deciding the sentence for the crime.&lt;br /&gt;
Additionally, in situations where Standard Operating Procedure allows for capital punishments to be used in response to charges at or below the felony level, a trial is also mandatory.&lt;br /&gt;
The trial takes the format of an arbitration court hearing, presided over by the Chief Justice or Clerk if the former is unavailable. If no impartial members of the Justice department are available, a member of command must preside over the legal proceedings.&lt;br /&gt;
To begin a criminal or civil trial, all charges, arguments, and evidence must be filed with the court clerk beforehand to be presented to the judge. After the clerk has submitted the compiled court case to the judge, the trial shall begin when the defense, prosecution, judge, and bailiff appointed by the judge are present. Such procedures do not apply to miscellaneous hearings such as paroles and pardons or felony appeals, which only require the involvement of the judge and the defendant.&lt;br /&gt;
The judge of the trial is in-charge of ensuring the trial is completed in a timely manner, but has the ability to extend a trial if needed. The judge also has the power to charge someone with contempt of court, a felony, if they disrupt the case. In the event that the defendant is held in contempt of court, the necessity of a trial may be waived and sentence passed by the judge or arbiter without a full hearing.&lt;br /&gt;
==Criminal Trials==&lt;br /&gt;
A criminal case should take no longer than 25 minutes in total. Criminal cases should either have security personnel present, or plan to have them present by the end of the trial.&lt;br /&gt;
:*The judge brings the court in session with the gavel.&lt;br /&gt;
:*Prosecution opens the proceedings, stating the charges and introducing witnesses and exhibits that will be brought forward during the presentation of evidence. They may also recommend a sentence to the judge, appropriate to the charge based on their opening statement.&lt;br /&gt;
Defense then pleads guilty or not-guilty&lt;br /&gt;
:*If the defense pleads not-guilty, then provide their opening statement, contradicting the prosecution&#039;s theories and assertions. They will also introduce their witnesses and exhibits where applicable.&lt;br /&gt;
:*The presentation of evidence then follows, led by the prosecution then the defense. Cross-examination may be requested following submission of individual testimonies and granted at the discretion of the judge.&lt;br /&gt;
:*Finally, closing statements are to be made by the prosecution, the defense, and the prosecution once more due to the burden of proof. The evidence should be reiterated by both sides and arguments refuted with no new evidence presented.&lt;br /&gt;
:* A ruling will be made by the judge, written and stamped by the notary stamp.&lt;br /&gt;
:*The judge adjourns the court with the gavel.&lt;br /&gt;
Any present or soon-to-be-present Security personnel will then enact the ruling.&lt;br /&gt;
&lt;br /&gt;
==Civil Trials==&lt;br /&gt;
Civil cases do not require attorneys or prosecutors, but they may receive assistance from either both before and during the case. Both the defendant and plaintiff must be made to summon at the court, if a party does not appear out of either refusal or negligence, or fails to comply with a court order from a civil trial, that party may be charged with contempt of court, a felony. A civil case involves seeking damages from a defendant, which could be monetary, an item, or otherwise. A civil case should take no longer than 15 minutes in total.&lt;br /&gt;
:* The judge brings the court in session with the gavel.&lt;br /&gt;
:* Plaintiff opens the proceedings, stating the counts, damages, and introducing witnesses and exhibits that will be brought forward during the presentation of evidence. They may also recommend civil relief to the judge, appropriate to the damages based on their opening statement.&lt;br /&gt;
Defense follows with their opening statement, contradicting the plaintiff&#039;s theories and assertions. They will also introduce their witnesses and exhibits where applicable.&lt;br /&gt;
:* The presentation of evidence then follows, led by the plaintiff then the defense. Cross-examination may be requested following submission of individual testimonies and granted at the discretion of the judge.&lt;br /&gt;
:*Finally, closing statements are to be made by the plaintiff, the defense, and the plaintiff once more due to burden of proof. The evidence should be reiterated by both sides and arguments refuted with no new evidence presented.&lt;br /&gt;
:* A ruling will be made by the judge, written and stamped by the notary stamp.&lt;br /&gt;
:* The judge adjourns the court with the gavel.&lt;br /&gt;
&lt;br /&gt;
==Presentation of Evidence==&lt;br /&gt;
===Eyewitness Testimony===&lt;br /&gt;
Any Sophont, or being willing and capable of presenting themselves before court under oath and present at the scene of the crime as a bystander or a victim at the time of its commission, may offer eyewitness testimony before the court at request of defense or prosecution. Extra time may be granted to either side at the behest of the arbitrator or judge to allow for witnesses not currently present.&lt;br /&gt;
===Objection to Testimony===&lt;br /&gt;
Any witness that falls under the following conditions may be excused as a witness or have their testimony deemed inadmissible:&lt;br /&gt;
:*The witness lacks the mental, intellectual, or other capacity to understand the context of the case.&lt;br /&gt;
:*The witness&#039;s inclusion will cause substantial cost or delay to the case, proceedings, or upkeep of the station.&lt;br /&gt;
:*The witness is the judge.&lt;br /&gt;
===General Objections===&lt;br /&gt;
Both parties in a trial may object to testimony to have the testimony deemed inadmissible, move past the question, or rephrase a question to keep a trial within time limit:&lt;br /&gt;
:* &#039;&#039;&#039;Hearsay:&#039;&#039;&#039; The witness testifies using an out-of-court statement by an individual not present in court, thereby rendering it impossible to verify. This testimony will be inadmissible.&lt;br /&gt;
:* &#039;&#039;&#039;Asked and answered:&#039;&#039;&#039; A question is posed that has already been answered previously by a witness. Such a question must be skipped.&lt;br /&gt;
:* &#039;&#039;&#039;Narrative:&#039;&#039;&#039; A question is posed that would require a significantly long answer with multiple facts, or when the witness chooses to answer a question in this way. The question must be reworded, or the witness must be reminded to answer promptly and stay on topic.&lt;br /&gt;
&lt;br /&gt;
Objections are completely at the discretion of the judge, who does not always need to sustain an objection even if it is within these guidelines. It is up to the judge to decide if an objection is proper or necessary to keep the trial quick and fair.&lt;br /&gt;
&lt;br /&gt;
==Procedural Defense==&lt;br /&gt;
Whereas a defendant is placed on trial, they are granted the privilege to challenge the legitimacy of charges or claims brought against them by the legal process. Any of the following may be invoked:&lt;br /&gt;
:*Issue Preclusion/Double Jeopardy Clause: accused persons may not be tried on the same charges following an acquittal or conviction, except in the case of acquittal and subsequent credible admission of guilt.&lt;br /&gt;
:*Entrapment Clause: accused persons found to be induced or coerced by law enforcement into the commission of the crimes listed in the charges may be acquitted or have their sentence reduced.&lt;br /&gt;
:*Exclusionary Clause: evidence collected and/or analyzed in violation of accused persons’ rights under law may be inadmissible in court.&lt;br /&gt;
&lt;br /&gt;
=Foreign Vessels=&lt;br /&gt;
Should civilian and military vessels receive a docking request from another neutral vessel, they may approve or deny such a request. Any vessel may, with consent from the docking entity, be searched by security or law enforcement upon arrival, and its crew granted free movement accompanied by an escort at the discretion of the CO or security.&lt;br /&gt;
Crew of foreign vessels may be refused entry, at any time and for any reason, and must be returned to, or be escorted to, their own vessel where applicable. Failure to comply may constitute trespass. Docking vessels bearing a warrant or commission represent an exception, and may not be denied entry or be forced to submit to a search.&lt;br /&gt;
Crimes committed against the station or its inhabitants, on station or abroad, are grounds to charge the perpetrator according to the laws of the station. Should visiting entities break the law, or be suspected of doing so, and flee aboard their own vessel, security or law enforcement personnel are authorised to board the vessel in continuous “hot” pursuit and are fully authorised under space law to effect an arrest upon the relevant party.&lt;br /&gt;
&lt;br /&gt;
=Commanding Officer=&lt;br /&gt;
==Captain’s Authority==&lt;br /&gt;
The Commanding Officer of a commercial or military vessel is afforded several rights that are as follows:&lt;br /&gt;
&lt;br /&gt;
The CO of a vessel is granted Captain’s Authority over their vessel, in that while they are the formally and legally appointed CO, they are the ultimate authority aboard the vessel until they are directly dismissed by a superior. &lt;br /&gt;
&lt;br /&gt;
The CO of such a vessel is granted the authority to personally execute any station-borne threat unless they are already in custody of its security, so long as the threat is an immediate danger with the intent to commit a capital crime. &lt;br /&gt;
&lt;br /&gt;
The CO of such a vessel is additionally granted the authority to personally pardon and/or parole individuals accused and sentenced for crimes if deemed in the best interest of the crew and the vessel. Only misdemeanor and felony crimes may be pardoned, and the CO may be held legally responsible for criminal acts committed by those who they pardon. Whenever any pardon is granted, a general announcement must be made detailing who was pardoned, for which crimes, and for what reason. &lt;br /&gt;
&lt;br /&gt;
These rights carry a responsibility, however; the CO of the vessel must do everything possible to save the inhabitants and assets aboard the station, and, unless their life is in immediate danger, must not abandon ship if there is reasonable hope that it could be saved.&lt;br /&gt;
&lt;br /&gt;
The legally appointed Captain of a vessel is afforded additional rights over that of a CO:&lt;br /&gt;
&lt;br /&gt;
The Captain is authorized to temporarily modify or alter SoP in times of emergency, at the risk of criminal penalties in the case of misuse or abuse.&lt;br /&gt;
The Captain is authorized to deputize members of their crew to carry out law enforcement temporarily, during times of emergency. Deputies created by the Captain are bound by security procedure and Space Law, and the Captain may be held legally responsible for criminal acts committed by those who they deputize.&lt;br /&gt;
&lt;br /&gt;
==Line of Succession==&lt;br /&gt;
It is the responsibility of Command to ensure that a station retains a CO immediately at the start of the shift and thereafter. If the CO dies and is unrecoverable, or if a CO is not assigned at the start of the shift, an Acting CO must be selected forthwith per the following guide: &lt;br /&gt;
&lt;br /&gt;
:*Step 1: All head officers currently alive must vote on a head to make the new Acting CO; proceed to step 3. If no head officers remain, proceed to the next step.&lt;br /&gt;
:*Step 2: Each Department must internally nominate a temporary Delegate. These Delegates must meet and vote on establishing a new Acting CO; proceed to the next step.&lt;br /&gt;
:*Step 3: The Acting CO must both duly inform CentComm through fax and make a general announcement of the result; proceed to the next step. &lt;br /&gt;
:*Step 4: Await the end of your shift.&lt;br /&gt;
&lt;br /&gt;
After Central Command has received the results of the Line of Succession, the Acting CO is afforded all prescribed powers of a CO. An access biscuit &#039;&#039;may or may not&#039;&#039; be sent by Centcomm to assist with this. When a legally appointed Captain arrives, it is the express duty of the Acting CO to hand over any and all Captain-related equipment and accesses to the new CO, and to resign themselves to their original role before their temporary promotion.&lt;br /&gt;
==Command Promotions==&lt;br /&gt;
The CO of the vessel is authorized to promote Crew into Station Command positions if it is determined that the vacancy is a detriment to station productivity. The CO has a duty to ensure that the Crew they promote are of a reasonable level of skill, and can be held liable if they disregard this duty.&lt;br /&gt;
Crew members promoted into Station Command positions are considered to be acting members of command. When Nanotrasen-appointed Command Staff arrive, the acting command members are required to hand over command equipment and resign themselves to their original position from before their temporary promotion.&lt;br /&gt;
==Mutiny==&lt;br /&gt;
Should such a situation arise in which the CO is unfit for their position and declines relinquishment of position and power, and where all alternative legal options have been exhausted, officers may be permitted to lead a mutiny. Officers leading a mutiny must inform Central Command of this occurrence before the mutiny has begun. &lt;br /&gt;
&lt;br /&gt;
A mutiny, defined as a coordinated effort to depose the commanding officer or officers of a vessel for committing unlawful acts, requires the crew to neutralize the offending staff with non-lethal force where applicable, and lethal measures and weapons only in acts of self-preservation or when given no other option. The commanding officer or officers, as well as their loyalists, are all bound to Space Law, the current alert level and its corresponding RoE.&lt;br /&gt;
&lt;br /&gt;
Should the mutiny be unsuccessful, only the head officer(s) who approved the mutiny may be charged with sedition and receive a trial, while all mutineers may be demoted, processed by the security department and charged for the crimes committed by them.&lt;br /&gt;
Should the mutiny be successful, the head officer(s) who approved the mutiny must select a new Commanding Officer per Line of Succession. The new CO will then sentence the previous heads of staff for their crimes per Space Law.&lt;/div&gt;</summary>
		<author><name>LadyDanger2743</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Random_Events&amp;diff=3628</id>
		<title>Random Events</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Random_Events&amp;diff=3628"/>
		<updated>2024-10-30T15:33:10Z</updated>

		<summary type="html">&lt;p&gt;LadyDanger2743: Added the Immovable Rod, Sleeper Agents, Ion Storm, and Kudzu Infestation Events. Will need to create a Station AI page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;wMost standard rounds aboard a station have an &amp;quot;event scheduler&amp;quot;, which will add additional complications as the round progresses. These can range from harmless pests emerging from the vents, to a sudden onset of zombies ready to bring the station into utter chaos. Generally, all [[Game Modes|game modes]] will use the BasicStationEventScheduler system, but the [[Game Modes#Survival|Survival]] game mode will use a much more chaotic RampingStationEventScheduler, designed to cause increasingly more drastic problems as the round progresses.&lt;br /&gt;
&lt;br /&gt;
== Basic Station Event Scheduler ==&lt;br /&gt;
&lt;br /&gt;
== Ramping Station Event Scheduler ==&lt;br /&gt;
&lt;br /&gt;
== Events Table ==&lt;br /&gt;
Below is a list of all events. Several events share the same announcement text, and will thus be grouped into one category. For example, the Vent Critters event has several possible critters that it could spawn. Other events have a variety of announcement texts that they can create, as well.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:center| RANDOM EVENTS TABLE&lt;br /&gt;
! style=&amp;quot;text-align:center| Event Name&lt;br /&gt;
! style=&amp;quot;text-align:center| Event Command&lt;br /&gt;
! style=&amp;quot;text-align:center| Announcement&lt;br /&gt;
! style=&amp;quot;text-align:center| Effect&lt;br /&gt;
|-&lt;br /&gt;
|Anomaly Spawn&lt;br /&gt;
|AnomalySpawn&lt;br /&gt;
|&amp;quot;Our readings have detected a dangerous interspacial anomaly. Please inform the research team about (sighting).&amp;quot;&lt;br /&gt;
Sightings include: &lt;br /&gt;
&lt;br /&gt;
* low pulsating sounds heard throughout the station&lt;br /&gt;
* strange sources of light&lt;br /&gt;
* inexplicable shapes&lt;br /&gt;
* forms causing severe mental distress&lt;br /&gt;
* strange effects on the local environment&lt;br /&gt;
|Spawns one [[Anomalous Research#Anomaly Types|Anomaly]] somewhere aboard the station. This Anomaly will then behave the same as any other Anomaly.&lt;br /&gt;
|-&lt;br /&gt;
|Artifact Spawn&lt;br /&gt;
|BluespaceArtifact&lt;br /&gt;
|&amp;quot;Our readings have detected an incoming object of alien origin. Please inform the research team about (sighting).&amp;quot;&lt;br /&gt;
Sightings include: &lt;br /&gt;
&lt;br /&gt;
* bright flashes of light&lt;br /&gt;
* strange sounds coming from maintenance tunnels&lt;br /&gt;
* otherworldly structures&lt;br /&gt;
* incomprehensible alien objects&lt;br /&gt;
* unfamiliar objects in strange places&lt;br /&gt;
* unknown alien artifacts&lt;br /&gt;
* explosions of light accompanied by wierd sounds&lt;br /&gt;
|Spawns one [[Xenoarcheology#Artifacts|Artifact]] on a random tile onboard the station. This can include the Escape Pods attached to the station.&lt;br /&gt;
|-&lt;br /&gt;
|Breaker Flip&lt;br /&gt;
|BreakerFlip&lt;br /&gt;
|&amp;quot;Based on (data), we have opted to disable specific APCs to avoid damage to equipment. Please contact the engineering department to re-enable them.&amp;quot;&lt;br /&gt;
Data includes:&lt;br /&gt;
&lt;br /&gt;
* scans from our long-range sensors&lt;br /&gt;
* our sophisticated probabilistic models&lt;br /&gt;
* our omnipotence&lt;br /&gt;
* the communications traffic on your station&lt;br /&gt;
* energy emissions we detected&lt;br /&gt;
|Shuts off anywhere from 3 to 7 APCs randomly on the station. If all APCs have already been manually toggled off, no APCs will be disabled.&lt;br /&gt;
|-&lt;br /&gt;
|Bureaucratic Error&lt;br /&gt;
|BureaucraticError&lt;br /&gt;
|&amp;quot;A recent bureaucratic error in the Organic Resources Department may result in personnel shortages in some departments and redundant staffing in others.&amp;quot;&lt;br /&gt;
&amp;quot;A minor clerical error in the Organic Resources Department has resulted in the permanent destruction of some station records.&amp;quot;&lt;br /&gt;
There is one announcement each for the Bureaucratic Error and the Clerical Error; one event is chosen when the gamerule runs.&lt;br /&gt;
|BUREAUCRATIC ERROR: Has a 25% chance of making a random job on the station have infinite job slots. Otherwise, 20 to 30% of the station&#039;s jobs will either lose (to a maximum of -3) or gain slots (to a maximum of +6).&lt;br /&gt;
CLERICAL ERROR: will remove anywhere from 2.5% to 10% of the station&#039;s records of crew. Crew whose records are removed will not appear on the Crew Manifest, and will not have an entry on the Security Records console. They will retain their role, accesses, and Mindshield status, however.&lt;br /&gt;
|-&lt;br /&gt;
|Cargo Gifts&lt;br /&gt;
|GiftsJanitor&lt;br /&gt;
GiftsPizzaPartyLarge&lt;br /&gt;
&lt;br /&gt;
GiftsPizzaPartySmall&lt;br /&gt;
&lt;br /&gt;
GiftsVendingRestock&lt;br /&gt;
&lt;br /&gt;
GiftsSecurityRiot&lt;br /&gt;
&lt;br /&gt;
GiftsSecurityGuns&lt;br /&gt;
&lt;br /&gt;
GiftsMedical&lt;br /&gt;
&lt;br /&gt;
GiftsEngineering&lt;br /&gt;
&lt;br /&gt;
GiftsSpacingSupplies&lt;br /&gt;
&lt;br /&gt;
GiftsFireProtection&lt;br /&gt;
|&amp;quot;Congratulations! (sender) has decided to send (description) to the station (destination). Look for it in your next cargo shipment.&amp;quot;&lt;br /&gt;
The default sender is NanoTrasen.&lt;br /&gt;
&lt;br /&gt;
The gift descriptions are, as follows:&lt;br /&gt;
&lt;br /&gt;
* Cleaning equipment&lt;br /&gt;
* A large pizza party&lt;br /&gt;
* A small pizza party&lt;br /&gt;
* Vending machines refills&lt;br /&gt;
* Riot Gear&lt;br /&gt;
* Lethal Weapons&lt;br /&gt;
* Medical supplies&lt;br /&gt;
* Repair Materials&lt;br /&gt;
* Space Hazard Protection&lt;br /&gt;
* Fire Protection&lt;br /&gt;
&lt;br /&gt;
The possible destinations are, as follows:&lt;br /&gt;
&lt;br /&gt;
* Logistics Dept (Default, used for Spacing Supplies and Fire Protection)&lt;br /&gt;
* bar (used for both Pizza Parties)&lt;br /&gt;
* Engineering Dept (used for Engineering)&lt;br /&gt;
* Service Dept (used for Janitor)&lt;br /&gt;
* Medical Dept (used for Medical)&lt;br /&gt;
* Security Dept (used for both Security gifts)&lt;br /&gt;
|Attempts to send the station one of the various available Cargo Gifts from a weighted list. All gifts on the same bullet point are part of the same weighting, from highest to lowest:&lt;br /&gt;
&lt;br /&gt;
* Medical&lt;br /&gt;
* Janitor&lt;br /&gt;
* Engineering, PizzaPartySmall&lt;br /&gt;
* Riot, VendingRestock, SpacingSupplies, FireProtection&lt;br /&gt;
* Lethals, PizzaPartyLargeSee the [[Random Events#Cargo Gifts Events|Cargo Gifts Events]] section below for a list of the supplies within each gift. If there is not enough space at the [[Automated Trade Station]], the event will not send the station a gift.&lt;br /&gt;
|-&lt;br /&gt;
|Gas Leak&lt;br /&gt;
|GasLeak&lt;br /&gt;
|&amp;quot;Attention crew, there has been a gas leak on the station. We advise you to avoid the area and wear suit internals in the meantime.&amp;quot;&lt;br /&gt;
&amp;quot;The source of the gas leak has been fixed. Please be cautious around areas with gas remaining.&amp;quot;&lt;br /&gt;
There is one announcement for when the event runs, and for when the gas stops leaking.&lt;br /&gt;
|Chooses a random tile on the station, before releasing anywhere from 1000 to 4000 moles of a gas. The gas is released at a rate of anywhere from 80 to 200 moles per second, and can include Ammonia, Plasma, Tritium, Frezon, or Water Vapor. The event can fail to choose a valid tile, but the announcement can still run.&lt;br /&gt;
|-&lt;br /&gt;
|Immovable Rod&lt;br /&gt;
|ImmovableRodSpawn&lt;br /&gt;
|&amp;quot;High velocity unidentified object is on a collision course with the station. Impact imminent.&amp;quot;&lt;br /&gt;
|THIS EVENT IS DISABLED. It can only occur if an [[Admin commands|Admin]] makes it happen.&lt;br /&gt;
Spawns an Immovable Rod, which will delete tiles, walls, and entities it collides with. Living entities deleted by the rod will be gibbed.&lt;br /&gt;
|-&lt;br /&gt;
|Sleeper Agents&lt;br /&gt;
|SleeperAgents&lt;br /&gt;
|&amp;quot;Attention! Enemy communication intercepted. Security level elevated.&amp;quot;&lt;br /&gt;
|Can only run when at least 15 players are active in the round, 25 minutes have passed since the start of the round, it has been 60 minutes since the last Sleeper Agents event was run, and there is no more than 1 [[Traitor]] for every 10 crew.&lt;br /&gt;
Makes 1 to 2 players who can become Traitor at round start into Traitors, before changing the [[Alert Procedure|alert level]] to Blue.&lt;br /&gt;
|-&lt;br /&gt;
|Ion Storm&lt;br /&gt;
|IonStorm&lt;br /&gt;
|&amp;quot;Ion storm detected near the station. Please check all AI-controlled equipment for errors.&amp;quot;&lt;br /&gt;
|Has a chance to cause a wide variety of affects on any entity with a [[Cyborg|sillicon]] [[Station AI|lawset]]. These can include:&lt;br /&gt;
&lt;br /&gt;
* Changing their [[Cyborg#Lawset|lawset]].&lt;br /&gt;
* shuffling the order of their Laws.&lt;br /&gt;
* Attempt to remove a random Law.&lt;br /&gt;
* Attempt to create a new Law. This Law can either exist as its own glitched-order Law, or replace one of the Laws the sillicon has. There are 37 possible Ion Laws, with a wide variety of permutations on each law.&lt;br /&gt;
|-&lt;br /&gt;
|Kudzu Infestation&lt;br /&gt;
|KudzuGrowth&lt;br /&gt;
|&amp;quot;Attention crew, we have detected a Type 2 Biological Invader on-station, that poses potentially serious threat to crew productivity. We advise you to exterminate it.&amp;quot;&lt;br /&gt;
|Spawns [[Botanist#Kudzu|Kudzu]] somewhere on the station. &lt;br /&gt;
|-&lt;br /&gt;
|Meteor Swarm&lt;br /&gt;
|MeteorSwarm&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Mouse Migration&lt;br /&gt;
|MouseMigration&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Power Grid Check&lt;br /&gt;
|PowerGridCheck&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Radiation Storm&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Random Sentience&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Solar Flare&lt;br /&gt;
|SolarFlare&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Unknown Shuttle&lt;br /&gt;
|UnknownShuttleSyndieEvacPod&lt;br /&gt;
UnknownShuttleTravelingCuisine&lt;br /&gt;
&lt;br /&gt;
UnknownShuttleCargoLost&lt;br /&gt;
&lt;br /&gt;
UnknownShuttleGym&lt;br /&gt;
&lt;br /&gt;
UnknownShuttleLambordeere&lt;br /&gt;
&lt;br /&gt;
UnknownShuttleMicroshuttle&lt;br /&gt;
&lt;br /&gt;
UnknownShuttleJoe&lt;br /&gt;
&lt;br /&gt;
UnknownShuttleMeatZone&lt;br /&gt;
&lt;br /&gt;
UnknownShuttleNTQuark&lt;br /&gt;
&lt;br /&gt;
UnknownShuttleSpacebus&lt;br /&gt;
&lt;br /&gt;
UnknownShuttleFlatline&lt;br /&gt;
&lt;br /&gt;
UnknownShuttleNTIncorporation&lt;br /&gt;
&lt;br /&gt;
UnknownShuttleInstigator&lt;br /&gt;
&lt;br /&gt;
UnknownShuttleCruiser&lt;br /&gt;
&lt;br /&gt;
UnknownShuttleDisasterEvacPod&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Vent Clogs&lt;br /&gt;
|VentClog&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Vent Critters&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Zombie Outbreak&lt;br /&gt;
|ZombieOutbreak&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Cargo Gifts Events ==&lt;br /&gt;
The Cargo Gifts events each have several crates of gifts they will send to the station. In the interest of brevity, all of the gifts and the crates they provide are listed here; see [[Supply Crates]] for a list of contents within each crate.&lt;br /&gt;
&lt;br /&gt;
=== Cleaning Equipment ===&lt;br /&gt;
&lt;br /&gt;
* 2x Janitorial Supplies Crate&lt;br /&gt;
* Replacement Lights Crate&lt;br /&gt;
* Janitor Bio Suit Crate&lt;br /&gt;
&lt;br /&gt;
=== Small Pizza Party ===&lt;br /&gt;
&lt;br /&gt;
* Emergency Pizza Delivery Crate&lt;br /&gt;
* Bartending Supplies Crate&lt;br /&gt;
* Soft Drinks Crate&lt;br /&gt;
* Robust Softdrinks Restock Box Crate&lt;br /&gt;
&lt;br /&gt;
=== Large Pizza Party ===&lt;br /&gt;
&lt;br /&gt;
* Disaster Pizza Delivery Crate&lt;br /&gt;
* Bartending Supplies Crate&lt;br /&gt;
* Large Soft Drinks Crate&lt;br /&gt;
&lt;br /&gt;
=== Vending Machine Refills ===&lt;br /&gt;
&lt;br /&gt;
* 3x Solar&#039;s Best Restock Crates&lt;br /&gt;
* Booze-O-Mat Restock Crate&lt;br /&gt;
* NutriMax Restock Crate&lt;br /&gt;
* 2x Robust Softdrinks Restock Crate&lt;br /&gt;
* Getmore Chocolate Corp Restock Crate&lt;br /&gt;
&lt;br /&gt;
=== Riot Gear ===&lt;br /&gt;
&lt;br /&gt;
* 2x SWAT Crate&lt;br /&gt;
* 2x Restraints Crate&lt;br /&gt;
* 2x Nonlethals Crate&lt;br /&gt;
&lt;br /&gt;
=== Lethal Weapons ===&lt;br /&gt;
&lt;br /&gt;
* 3x Armor Crate&lt;br /&gt;
* 1x SMG Crate&lt;br /&gt;
* 1x Shotgun Crate&lt;br /&gt;
* 1x Laser Crate&lt;br /&gt;
&lt;br /&gt;
=== Medical Supplies ===&lt;br /&gt;
&lt;br /&gt;
* Medical Supplies Crate&lt;br /&gt;
* Chemistry Supplies Crate&lt;br /&gt;
* Emergency Brute Kit Crate&lt;br /&gt;
* Emergency Burn Kit Crate&lt;br /&gt;
* Virology Bio Suit Crate&lt;br /&gt;
&lt;br /&gt;
=== Repair Materials ===&lt;br /&gt;
&lt;br /&gt;
=== Space Hazard Protection ===&lt;br /&gt;
&lt;br /&gt;
* 2x Emergency Suits (Large) Crate&lt;br /&gt;
* Inflatable Wall Crate&lt;br /&gt;
* Emergency Advanced Kit Crate&lt;br /&gt;
* Virology Bio Suit Crate&lt;br /&gt;
* Emergency O2 Kit Crate&lt;br /&gt;
&lt;br /&gt;
=== Fire Protection ===&lt;br /&gt;
&lt;br /&gt;
* 2x Firefighting Crate&lt;br /&gt;
* Emergency Burn Kit&lt;br /&gt;
* Emergency Brute Kit&lt;br /&gt;
&lt;br /&gt;
== Critter Migration Events ==&lt;br /&gt;
&lt;br /&gt;
== Unknown Shuttle Events ==&lt;/div&gt;</summary>
		<author><name>LadyDanger2743</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Botanist&amp;diff=3627</id>
		<title>Botanist</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Botanist&amp;diff=3627"/>
		<updated>2024-10-30T15:26:12Z</updated>

		<summary type="html">&lt;p&gt;LadyDanger2743: Added an Anchor template for Kudzu.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Job_Header&lt;br /&gt;
|department=SERVICE&lt;br /&gt;
|image=Botanist.png&lt;br /&gt;
|title=Botanist&lt;br /&gt;
|difficulty=Easy&lt;br /&gt;
|requirements=None&lt;br /&gt;
|access=Service, Maintenance, Hydroponics&lt;br /&gt;
|extendedaccess=Kitchen, Bar&lt;br /&gt;
|supervisors=[[Head of Personnel]]&lt;br /&gt;
|subordinates=None&lt;br /&gt;
|duties=Stop the chef from seeking &amp;quot;alternative sources&amp;quot;. Grow lots of wheat. Make weed smoothies and spike drinks with nettles.  Ensure medical has backup plants in case things get backed up in chemistry. &lt;br /&gt;
|guides=[[Hydroponics|Hydroponics]]&lt;br /&gt;
}}&lt;br /&gt;
Botanists are responsible for growing food, medicines and resources aboard the station. Without you, the [[Chef]] may resort to &amp;quot;questionable&amp;quot; methods of food acquisition. Be sure to make use of your seed extractor [[File:Seed extractor.png]] and plant clippers [[File:Plant clippers.png]] to maintain a steady supply of seeds.&lt;br /&gt;
&lt;br /&gt;
Your role is primarily to assist the [[Chef]]; when starting, ask the Chef what ingredients they would like you to grow. You may assist  the medical bay, though they will generally not be aware you exist; your Lingzhi plants are much easier at producing epinephrine than a ChemDispenser, but not as easy as if the Doctors get a hold of an [[Syndicate Items#emag|Emag]] from Security. If Medical and Logistics go down, and there are no more ChemDispensers, you are the station&#039;s only hope for medicine production. Your Hydroponics Trays are also the easiest way to produce wood for [[Construction|Crafting]] needs. &lt;br /&gt;
&lt;br /&gt;
Beware suspicious colleagues asking for wood as it can be used for nefarious purposes (such as [[Construction|crafting weapons]]. Beware suspicious colleagues asking for Ambrosia vulgaris, Galaxy Thistle or Nettles, as these can be used as poisons. Be sure to give a [[clown]] an extra long stare when they ask for bananas (whilst not directly dangerous, they can be quite joyous to a mischievous clown or traitor). Protect your Water Tank from thieves.&lt;br /&gt;
&lt;br /&gt;
In the middle of a Botanists shift, if you happen to be standing in a pool of unused ingredients for your [[Chef]] and feel a bit bored, there are other things you can do. You can make a pest of yourself by shoving a pool of medical plants at Chemists and tapping your shoe pointing angrily at them until they take them. You can batch produce bananas, eat them and scatter them across the station with glee. You can attempt to mutate your plants into highly nutritious versions or killer monsters (for defensive purposes, of course, but beware a possible demotion or ban). Or maybe you can pester the [[Chef]] to allow you to experiment in their kitchen. If you have access to a grinder and a drinking glass / beaker, you can make your own medicines and/or poisons. Consider selling unused plants to [[Cargo Technician|Logistics]]. If crew are suddenly [[Virology|craving bananas and beating their chests]], it&#039;s time to supply the [[Bartender]] with banana juice so that they can make a cure.&lt;br /&gt;
&lt;br /&gt;
An expert botanist is a force to be reckoned with and oft underestimated / ignored. With the right tools and knowledge, you can easily trip unsuspecting antags / targets (banana peels or spill a bucket), punish them (with your shovel or poison) and potentially unleash critters on them (plant mutations). Meanwhile, you can stock up on healing meds, food and drink for self-preservation. All the while, under the radar of Security who typically will have bigger fish to fry.&lt;br /&gt;
&lt;br /&gt;
Remember to use the [[Radio]] to work closely with the crew.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Tools ==&lt;br /&gt;
You will have a number of tools at your disposal to help keep your crops healthy and growing. Don&#039;t forget to top up the hydroponics trays [[File:Hydro tray.png]] with water and/or nutrients every now and then, and make sure to pull any weeds as they pop up. Chemicals are available either from vendors or made via [[Chemistry|chemistry]]. Careless use of chemicals can have unintended side effects and should be used appropriately ([[Traitor|or not]]). Radioactive chemicals may have an unexpected mutagenic effect on your plants if used.  &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;!-- add exotic box --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:77.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Mini hoe.png]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | Mini Hoe&lt;br /&gt;
 | Removes weeds.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Plant clippers.png]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | Plant Clippers&lt;br /&gt;
 | Takes samples (seeds) from plants. Overuse will decrease the health of the plant. Underuse can lead to a lack of seeds. Some plants are multi-harvest plants and so can be clipped at the final harvest. Other plants are single-harvest plants so should be clipped each time they are harvested. If you have power and a Seed Extractor, you can potentially use it instead however you will lose the effects of any genetics or nutrients like Robust Harvest.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Scythe.png]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | Scythe &lt;br /&gt;
 | Sharp, helps harvest.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Hatchet.png]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | Hatchet &lt;br /&gt;
 | For cutting wood and tower caps. Needed to remove dead / old trees.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Spade.png]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | Spade&lt;br /&gt;
 | Removes plants from tray. Needed to remove dead / old plants (that aren&#039;t trees). Can be used as a rudimentary [[Weapons#Makeshift_Weapons|weapon]].&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Bucket.png]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | Bucket&lt;br /&gt;
 | Used to transfer liquid. If dropped, spills contents on the floor. Holds 250u of liquid.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Bottle.png]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | Bottle&lt;br /&gt;
 | Used to transfer liquid 5u at a time. Holds 30u. If dropped, shatters and spills its contents.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:DrinkingGlass.png]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | Drinking Glass&lt;br /&gt;
 | A Botanist&#039;s primary mixing container. Holds 50u of liquid and ingredients. If dropped, shatters and spills its contents.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Plant Bag.png]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | Plant Bag&lt;br /&gt;
 | For transporting plant materials. When holding the bag, hold left click to pick up multiple plants at a time. When holding the bag, left click on a plant / seed to put it in the bag. Left click on a table (not a counter or floor) in order to empty the bag onto it. Right click on the bag to get the option to dump the contents where you are standing.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Seedsvending.png]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | Seed Vending Machine&lt;br /&gt;
 | Has 5 of nearly every seed.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Seedextractor.png]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | Seed Extractor&lt;br /&gt;
 | Insert a plant into this machine to extract generic seeds. Note that on some plants, you can alternatively use Plant Clippers on the plant before its final harvest instead. A plant clipper will retain any genetics / nutrient effects of the plant whilst the Seed Extractor will reset it to the default generic seed.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Watertank.png]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | Water Tank&lt;br /&gt;
 | Contains a large quantity of liquid Water. Use a bucket or container on the tank and then on the tray that needs watering. Without water, plants will not grow.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Mouthswab.png]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | Sterile Swab&lt;br /&gt;
 | Used to transfer pollen from one plant to another for cross-pollination.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Grinder.png]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | Grinder&lt;br /&gt;
 | Located in the kitchen and/or [[Chemistry]] lab. Put a drinking glass or a beaker in and grind up the plants. Eject the beaker.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Microwave.png]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | Microwave&lt;br /&gt;
 | Use for tobacco, cannabis, and aloe. 10 seconds each.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Syringe.png]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | Syringe&lt;br /&gt;
 | While holding the syringe, press Z to activate &#039;Draw&#039; rather than &#039;Inject&#039; to draw from the glass of ground plants. To fill a syringe to full, you will need to put 4-5 plants into the grinder. Once full, pass it to the [[Chemistry]] lab and tell them what it is so they can label it and hand it to the [[Medical Doctor|medical team]]. Also the primary way of transporting nutrients such as EZ nutrients, Robust Harvest, and unstable mutagen from their bottles to the hydroponics trays. &lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Bottle.png]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | [[Chemistry#EZ_nutrient|EZ Nutrient]]&lt;br /&gt;
 | Adds nutrients to plants.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Bottle.png]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | [[Chemistry#Robust_harvest|Robust Harvest]]&lt;br /&gt;
 | Increases plant potency (and size) up to 50 (i.e. half of max potency). Add up to 15u to a Hydroponics Tray. Be sure to use a Plant Clipper to harvest seeds (that will also be potent).&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Pest spray.png]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | Pest Spray&lt;br /&gt;
 | Contains [[Chemistry#Pest_killer|pest killer]]. Kills pests.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Weed spray.png]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | Weed Spray&lt;br /&gt;
 | Contains [[Chemistry#Weed_killer|weed killer]]. Kills weeds and [[Playable_Species#Diona|Diona.]]&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Plant-b-gone.png]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | [[Chemistry#Plant-B-gone|Plant-B-Gone]] &lt;br /&gt;
 | Kills plants.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Bottle.png]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | [[Chemistry#Left-4-zed|Left-4-Zed]]&lt;br /&gt;
 | Mutagenic, causes plant life to become highly unstable.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Bottle.png]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | Fertilizer&lt;br /&gt;
 | Such as [[Chemistry#Ammonia|ammonia]] and [[Chemistry#Diethylamine|diethylamine]]. Adds Nutrients over time.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Plants==&lt;br /&gt;
Refer to [[Hydroponics#Plants|Hydroponics]]&lt;br /&gt;
&lt;br /&gt;
== Hydroponics Tray ==&lt;br /&gt;
[[File:Hydro tray.png|64px]]&lt;br /&gt;
&lt;br /&gt;
These interstellar-grade hydroponics systems are where a botanist typically spends most of their time. Examining a tray by {{key press|shift}} + &#039;&#039;&#039;Left Click&#039;&#039;&#039; will reveal details about its current status, including its water and nutrient levels, the presence of weeds and the status of any plants currently in the tray.&lt;br /&gt;
&lt;br /&gt;
Seeds can be planted in a cleared hydroponics tray by clicking with a packet of seeds equipped. Once planted, the seeds will quickly sprout and begin to grow. Whilst growing you can water it, use Robust Harvest to increase potency or fertilizer to increase the tray&#039;s Nutrients. When the plant is ready to harvest the hydroponics tray will show a green indicator [[File:Hydro tray harvest.gif]]. Most plants can be harvested by hand; some, however, will require the use of tools. Some plants, such as apple trees, can survive multiple harvests. Others, such as wheat, will need be replanted each time. &lt;br /&gt;
&lt;br /&gt;
You can Examine a Hydroponics Tray to see its Water and Nutrients. Adding water will increase the Water count over time. Adding Fertilizer will increase the Nutrient count over time. Over time, the water and nutrient count will fall if there is a plant in the tray.&lt;br /&gt;
&lt;br /&gt;
=== Tray Maintenance ===&lt;br /&gt;
The lifecycle of a Hydroponics tray is the following:&lt;br /&gt;
*Empty (no water, seed or nutrients).&lt;br /&gt;
*Hydrated - you&#039;ve added water to it (e.g. from a bottle or bucket).&lt;br /&gt;
*Ready for planting - you&#039;ve added water and nutrients to it (i.e. fertilizer).&lt;br /&gt;
*Planted - you&#039;ve added a seed to it&lt;br /&gt;
*Ready for Harvest - you&#039;ve waited for the plant to grow&lt;br /&gt;
*Sampled - you&#039;ve taken a sample (seed)&lt;br /&gt;
*Harvested - you&#039;ve picked ready plants. Some plants will then grow again. Others will die and need replanting.&lt;br /&gt;
*Unhealthy - You&#039;ve sampled too many seeds or sprayed it with deadly chemicals. The plant isn&#039;t coping too well. It&#039;ll continue to grow. Health can be restored by fertilizers or you can cut your losses and extract a seed (plant clippers) and replant.&lt;br /&gt;
*Old / Wilted - the plant has matured and will soon die. It will still be harvestable and you can extract seeds but only for a short duration. Extract the seed and then pluck it out / chop it down. &lt;br /&gt;
* Dead - the plant has been harvested and ceased growing. It should be plucked out / chopped down. No seeds can be extracted.&lt;br /&gt;
&lt;br /&gt;
Random Events:&lt;br /&gt;
*Weeds Present - Over time, hydroponics trays can become filled with weeds. These can be removed either by using a mini hoe, or through chemical means. Be warned, however, that overuse of weed killers can lead to unhealthy plants, possibly killing them. Trays filled with weeds will have a flashing red indicator [[File:Hydro tray alert.gif]].&lt;br /&gt;
&lt;br /&gt;
*{{Anchor|Kudzu}}Kudzu - use of Unstable Mutagen could lead plants to grow into Kudzu, a very dangerous plant that grows rapidly and could suffocate those caught in it. Use unstable mutagen with caution.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Image !! Position !! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hydro tray health.gif]] || Red Light, Left || Dead plant that needs re-planting. Use a spade to remove the plant.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hydro tray alert.gif]] || Flashing Orange Light, Center || The environment is sub-optimal. Check what is affecting the plant by Shift Clicking on it. It is likely weeds but it could be undesirable pressure or lack of oxygen. If weeds, use a mini hoe or spray [1] time with weed spray. Be warned, however, that overuse of weed killers can lead to unhealthy plants, possibly killing them.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hydro tray water.gif]] || Blue Light, Right ||Needs water. Use bucket on the water tank and fill the tray. Typically a single 50u splash is enough to satisfy the plants.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hydro tray harvest.gif]] || Green Light, Left || Ready for harvest. Left click or use a scythe to harvest.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hydro tray nutri.gif]] || Yellow Light, Right || Needs nutrients. Use any fruit and put it into the soil or get EZ nutrients from chemistry.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Working with the medical department ==&lt;br /&gt;
As indicated, a few of your plants are of use to the station medical department, and a [[Chemistry#Botanical|few chemical products are of use to you]].&lt;br /&gt;
&lt;br /&gt;
* Lingzhi will easily be the most useful to the chemlab: it is a precursor to [[Chemistry#chem_Epinephrine|epinepherine]]. Making this from scratch is a particularly complex process with multiple steps that actually requires them to leave their lab (!!) and hunt down ingredients like welding fuel.&lt;br /&gt;
* Nettles can provide them with histamine (for ultravasculine, a potent antitoxin, and diphenhydramine, an anti-histamine).&lt;br /&gt;
* Galaxy thistle supplies stellibinin (an antitoxin); combined with aloe it makes siderlac (an anti-caustic). &#039;&#039;These are niche medicines.&#039;&#039;&lt;br /&gt;
*Poppies can be ground into Bicardine, a common anti-brute drug.&lt;br /&gt;
*Aloe can be ground into a paste to help with burn damage.&lt;br /&gt;
&lt;br /&gt;
If you want make friends with the chemists, the most useful of these by far is lingzhi. You might also bring a container, if you have it. Speaking chemistry language and supplying formulas can also help, but don&#039;t try to boss them around at their job and remember that they might be very busy.&lt;br /&gt;
&lt;br /&gt;
These formulas are easy for chemistry to make in a large beaker:&lt;br /&gt;
* 100u Ammonia fertilizer (NHHH at 25u per click)&lt;br /&gt;
* 90u EZ nutrient (KPN, 30u each)&lt;br /&gt;
* 90u Left-4-zed (KPN, 3xRa at 15u per click). This is a slightly suspicious request, but within your department&#039;s remit.&lt;br /&gt;
&lt;br /&gt;
These formulas are a little harder:&lt;br /&gt;
* 80u Diethylamine fertilizer (NHHH at 10u each, plus 40u ethanol).&lt;br /&gt;
* 90u Robust Harvest: H S O O at 1u a click 3u sulfuric acid), move into the chem master. then K P N at 30u a click (90u of EZ Nutrient). Place the beaker full of EZ Nutrient to the chem master, transfer 1u of sulfuric acid (Catalyst) into the beaker, transfer the sulfuric acid back into the chem master.&lt;br /&gt;
&lt;br /&gt;
A chemist will never, ever, ever have the toxin in stock to make more Plant-B-gone.&lt;br /&gt;
&lt;br /&gt;
{{Jobs Menu}}&lt;br /&gt;
[[Category:Jobs]]&lt;/div&gt;</summary>
		<author><name>LadyDanger2743</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Random_Events&amp;diff=3624</id>
		<title>Random Events</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Random_Events&amp;diff=3624"/>
		<updated>2024-10-29T16:19:27Z</updated>

		<summary type="html">&lt;p&gt;LadyDanger2743: Added Bureaucratic Error, Cargo Gifts, and Gas Leak gamerules. Will need to add ATS to Supply Crates and link it to here.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;wMost standard rounds aboard a station have an &amp;quot;event scheduler&amp;quot;, which will add additional complications as the round progresses. These can range from harmless pests emerging from the vents, to a sudden onset of zombies ready to bring the station into utter chaos. Generally, all [[Game Modes|game modes]] will use the BasicStationEventScheduler system, but the [[Game Modes#Survival|Survival]] game mode will use a much more chaotic RampingStationEventScheduler, designed to cause increasingly more drastic problems as the round progresses.&lt;br /&gt;
&lt;br /&gt;
== Basic Station Event Scheduler ==&lt;br /&gt;
&lt;br /&gt;
== Ramping Station Event Scheduler ==&lt;br /&gt;
&lt;br /&gt;
== Events Table ==&lt;br /&gt;
Below is a list of all events. Several events share the same announcement text, and will thus be grouped into one category. For example, the Vent Critters event has several possible critters that it could spawn. Other events have a variety of announcement texts that they can create, as well.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:center| RANDOM EVENTS TABLE&lt;br /&gt;
! style=&amp;quot;text-align:center| Event Name&lt;br /&gt;
! style=&amp;quot;text-align:center| Event Command&lt;br /&gt;
! style=&amp;quot;text-align:center| Announcement&lt;br /&gt;
! style=&amp;quot;text-align:center| Effect&lt;br /&gt;
|-&lt;br /&gt;
|Anomaly Spawn&lt;br /&gt;
|AnomalySpawn&lt;br /&gt;
|&amp;quot;Our readings have detected a dangerous interspacial anomaly. Please inform the research team about (sighting).&amp;quot;&lt;br /&gt;
Sightings include: &lt;br /&gt;
&lt;br /&gt;
* low pulsating sounds heard throughout the station&lt;br /&gt;
* strange sources of light&lt;br /&gt;
* inexplicable shapes&lt;br /&gt;
* forms causing severe mental distress&lt;br /&gt;
* strange effects on the local environment&lt;br /&gt;
|Spawns one [[Anomalous Research#Anomaly Types|Anomaly]] somewhere aboard the station. This Anomaly will then behave the same as any other Anomaly.&lt;br /&gt;
|-&lt;br /&gt;
|Artifact Spawn&lt;br /&gt;
|BluespaceArtifact&lt;br /&gt;
|&amp;quot;Our readings have detected an incoming object of alien origin. Please inform the research team about (sighting).&amp;quot;&lt;br /&gt;
Sightings include: &lt;br /&gt;
&lt;br /&gt;
* bright flashes of light&lt;br /&gt;
* strange sounds coming from maintenance tunnels&lt;br /&gt;
* otherworldly structures&lt;br /&gt;
* incomprehensible alien objects&lt;br /&gt;
* unfamiliar objects in strange places&lt;br /&gt;
* unknown alien artifacts&lt;br /&gt;
* explosions of light accompanied by wierd sounds&lt;br /&gt;
|Spawns one [[Xenoarcheology#Artifacts|Artifact]] on a random tile onboard the station. This can include the Escape Pods attached to the station.&lt;br /&gt;
|-&lt;br /&gt;
|Breaker Flip&lt;br /&gt;
|BreakerFlip&lt;br /&gt;
|&amp;quot;Based on (data), we have opted to disable specific APCs to avoid damage to equipment. Please contact the engineering department to re-enable them.&amp;quot;&lt;br /&gt;
Data includes:&lt;br /&gt;
&lt;br /&gt;
* scans from our long-range sensors&lt;br /&gt;
* our sophisticated probabilistic models&lt;br /&gt;
* our omnipotence&lt;br /&gt;
* the communications traffic on your station&lt;br /&gt;
* energy emissions we detected&lt;br /&gt;
|Shuts off anywhere from 3 to 7 APCs randomly on the station. If all APCs have already been manually toggled off, no APCs will be disabled.&lt;br /&gt;
|-&lt;br /&gt;
|Bureaucratic Error&lt;br /&gt;
|BureaucraticError&lt;br /&gt;
|&amp;quot;A recent bureaucratic error in the Organic Resources Department may result in personnel shortages in some departments and redundant staffing in others.&amp;quot;&lt;br /&gt;
&amp;quot;A minor clerical error in the Organic Resources Department has resulted in the permanent destruction of some station records.&amp;quot;&lt;br /&gt;
There is one announcement each for the Bureaucratic Error and the Clerical Error; one event is chosen when the gamerule runs.&lt;br /&gt;
|BUREAUCRATIC ERROR: Has a 25% chance of making a random job on the station have infinite job slots. Otherwise, 20 to 30% of the station&#039;s jobs will either lose (to a maximum of -3) or gain slots (to a maximum of +6).&lt;br /&gt;
CLERICAL ERROR: will remove anywhere from 2.5% to 10% of the station&#039;s records of crew. Crew whose records are removed will not appear on the Crew Manifest, and will not have an entry on the Security Records console. They will retain their role, accesses, and Mindshield status, however.&lt;br /&gt;
|-&lt;br /&gt;
|Cargo Gifts&lt;br /&gt;
|GiftsJanitor&lt;br /&gt;
GiftsPizzaPartyLarge&lt;br /&gt;
GiftsPizzaPartySmall&lt;br /&gt;
GiftsVendingRestock&lt;br /&gt;
GiftsSecurityRiot&lt;br /&gt;
GiftsSecurityGuns&lt;br /&gt;
GiftsMedical&lt;br /&gt;
GiftsEngineering&lt;br /&gt;
GiftsSpacingSupplies&lt;br /&gt;
GiftsFireProtection&lt;br /&gt;
|&amp;quot;Congratulations! (sender) has decided to send (description) to the station (destination). Look for it in your next cargo shipment.&amp;quot;&lt;br /&gt;
The default sender is NanoTrasen.&lt;br /&gt;
&lt;br /&gt;
The gift descriptions are, as follows:&lt;br /&gt;
&lt;br /&gt;
* Cleaning equipment&lt;br /&gt;
* A large pizza party&lt;br /&gt;
* A small pizza party&lt;br /&gt;
* Vending machines refills&lt;br /&gt;
* Riot Gear&lt;br /&gt;
* Lethal Weapons&lt;br /&gt;
* Medical supplies&lt;br /&gt;
* Repair Materials&lt;br /&gt;
* Space Hazard Protection&lt;br /&gt;
* Fire Protection&lt;br /&gt;
&lt;br /&gt;
The possible destinations are, as follows:&lt;br /&gt;
&lt;br /&gt;
* Logistics Dept (Default, used for Spacing Supplies and Fire Protection)&lt;br /&gt;
* bar (used for both Pizza Parties)&lt;br /&gt;
* Engineering Dept (used for Engineering)&lt;br /&gt;
* Service Dept (used for Janitor)&lt;br /&gt;
* Medical Dept (used for Medical)&lt;br /&gt;
* Security Dept (used for both Security gifts)&lt;br /&gt;
|Attempts to send the station one of the various available Cargo Gifts from a weighted list. All gifts on the same bullet point are part of the same weighting, from highest to lowest:&lt;br /&gt;
&lt;br /&gt;
* Medical&lt;br /&gt;
* Janitor&lt;br /&gt;
* Engineering, PizzaPartySmall&lt;br /&gt;
* Riot, VendingRestock, SpacingSupplies, FireProtection&lt;br /&gt;
* Lethals, PizzaPartyLargeSee the [[Random Events#Cargo Gifts Events|Cargo Gifts Events]] section below for a list of the supplies within each gift. If there is not enough space at the [[Automated Trade Station]], the event will not send the station a gift.&lt;br /&gt;
|-&lt;br /&gt;
|Gas Leak&lt;br /&gt;
|GasLeak&lt;br /&gt;
|&amp;quot;Attention crew, there has been a gas leak on the station. We advise you to avoid the area and wear suit internals in the meantime.&amp;quot;&lt;br /&gt;
&amp;quot;The source of the gas leak has been fixed. Please be cautious around areas with gas remaining.&amp;quot;&lt;br /&gt;
There is one announcement for when the event runs, and for when the gas stops leaking.&lt;br /&gt;
|Chooses a random tile on the station, before releasing anywhere from 1000 to 4000 moles of a gas. The gas is released at a rate of anywhere from 80 to 200 moles per second, and can include Ammonia, Plasma, Tritium, Frezon, or Water Vapor. The event can fail to choose a valid tile, but the announcement can still run.&lt;br /&gt;
|-&lt;br /&gt;
|Immovable Rod&lt;br /&gt;
|ImmovableRodSpawn&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Sleeper Agents&lt;br /&gt;
|SleeperAgents&lt;br /&gt;
|&lt;br /&gt;
|Referred to as Intercept in the code.&lt;br /&gt;
|-&lt;br /&gt;
|Ion Storm&lt;br /&gt;
|IonStorm&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Kudzu Infestation&lt;br /&gt;
|KudzuGrowth&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Meteor Swarm&lt;br /&gt;
|MeteorSwarm&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Mouse Migration&lt;br /&gt;
|MouseMigration&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Power Grid Check&lt;br /&gt;
|PowerGridCheck&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Radiation Storm&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Random Sentience&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Solar Flare&lt;br /&gt;
|SolarFlare&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Unknown Shuttle&lt;br /&gt;
|UnknownShuttleSyndieEvacPod&lt;br /&gt;
UnknownShuttleTravelingCuisine&lt;br /&gt;
&lt;br /&gt;
UnknownShuttleCargoLost&lt;br /&gt;
&lt;br /&gt;
UnknownShuttleGym&lt;br /&gt;
&lt;br /&gt;
UnknownShuttleLambordeere&lt;br /&gt;
&lt;br /&gt;
UnknownShuttleMicroshuttle&lt;br /&gt;
&lt;br /&gt;
UnknownShuttleJoe&lt;br /&gt;
&lt;br /&gt;
UnknownShuttleMeatZone&lt;br /&gt;
&lt;br /&gt;
UnknownShuttleNTQuark&lt;br /&gt;
&lt;br /&gt;
UnknownShuttleSpacebus&lt;br /&gt;
&lt;br /&gt;
UnknownShuttleFlatline&lt;br /&gt;
&lt;br /&gt;
UnknownShuttleNTIncorporation&lt;br /&gt;
&lt;br /&gt;
UnknownShuttleInstigator&lt;br /&gt;
&lt;br /&gt;
UnknownShuttleCruiser&lt;br /&gt;
&lt;br /&gt;
UnknownShuttleDisasterEvacPod&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Vent Clogs&lt;br /&gt;
|VentClog&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Vent Critters&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Zombie Outbreak&lt;br /&gt;
|ZombieOutbreak&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Cargo Gifts Events ==&lt;br /&gt;
The Cargo Gifts events each have several crates of gifts they will send to the station. In the interest of brevity, all of the gifts and the crates they provide are listed here; see [[Supply Crates]] for a list of contents within each crate.&lt;br /&gt;
&lt;br /&gt;
=== Cleaning Equipment ===&lt;br /&gt;
&lt;br /&gt;
* 2x Janitorial Supplies Crate&lt;br /&gt;
* Replacement Lights Crate&lt;br /&gt;
* Janitor Bio Suit Crate&lt;br /&gt;
&lt;br /&gt;
=== Small Pizza Party ===&lt;br /&gt;
&lt;br /&gt;
* Emergency Pizza Delivery Crate&lt;br /&gt;
* Bartending Supplies Crate&lt;br /&gt;
* Soft Drinks Crate&lt;br /&gt;
* Robust Softdrinks Restock Box Crate&lt;br /&gt;
&lt;br /&gt;
=== Large Pizza Party ===&lt;br /&gt;
&lt;br /&gt;
* Disaster Pizza Delivery Crate&lt;br /&gt;
* Bartending Supplies Crate&lt;br /&gt;
* Large Soft Drinks Crate&lt;br /&gt;
&lt;br /&gt;
=== Vending Machine Refills ===&lt;br /&gt;
&lt;br /&gt;
* 3x Solar&#039;s Best Restock Crates&lt;br /&gt;
* Booze-O-Mat Restock Crate&lt;br /&gt;
* NutriMax Restock Crate&lt;br /&gt;
* 2x Robust Softdrinks Restock Crate&lt;br /&gt;
* Getmore Chocolate Corp Restock Crate&lt;br /&gt;
&lt;br /&gt;
=== Riot Gear ===&lt;br /&gt;
&lt;br /&gt;
* 2x SWAT Crate&lt;br /&gt;
* 2x Restraints Crate&lt;br /&gt;
* 2x Nonlethals Crate&lt;br /&gt;
&lt;br /&gt;
=== Lethal Weapons ===&lt;br /&gt;
&lt;br /&gt;
* 3x Armor Crate&lt;br /&gt;
* 1x SMG Crate&lt;br /&gt;
* 1x Shotgun Crate&lt;br /&gt;
* 1x Laser Crate&lt;br /&gt;
&lt;br /&gt;
=== Medical Supplies ===&lt;br /&gt;
&lt;br /&gt;
* Medical Supplies Crate&lt;br /&gt;
* Chemistry Supplies Crate&lt;br /&gt;
* Emergency Brute Kit Crate&lt;br /&gt;
* Emergency Burn Kit Crate&lt;br /&gt;
* Virology Bio Suit Crate&lt;br /&gt;
&lt;br /&gt;
=== Repair Materials ===&lt;br /&gt;
&lt;br /&gt;
=== Space Hazard Protection ===&lt;br /&gt;
&lt;br /&gt;
* 2x Emergency Suits (Large) Crate&lt;br /&gt;
* Inflatable Wall Crate&lt;br /&gt;
* Emergency Advanced Kit Crate&lt;br /&gt;
* Virology Bio Suit Crate&lt;br /&gt;
* Emergency O2 Kit Crate&lt;br /&gt;
&lt;br /&gt;
=== Fire Protection ===&lt;br /&gt;
&lt;br /&gt;
* 2x Firefighting Crate&lt;br /&gt;
* Emergency Burn Kit&lt;br /&gt;
* Emergency Brute Kit&lt;br /&gt;
&lt;br /&gt;
== Critter Migration Events ==&lt;br /&gt;
&lt;br /&gt;
== Unknown Shuttle Events ==&lt;/div&gt;</summary>
		<author><name>LadyDanger2743</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Random_Events&amp;diff=3620</id>
		<title>Random Events</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Random_Events&amp;diff=3620"/>
		<updated>2024-10-27T15:15:21Z</updated>

		<summary type="html">&lt;p&gt;LadyDanger2743: Began the Random Event Table. Still need to add most of the events.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Most standard rounds aboard a station have an &amp;quot;event scheduler&amp;quot;, which will add additional complications as the round progresses. These can range from harmless pests emerging from the vents, to a sudden onset of zombies ready to bring the station into utter chaos. Generally, all [[Game Modes|game modes]] will use the BasicStationEventScheduler system, but the [[Game Modes#Survival|Survival]] game mode will use a much more chaotic RampingStationEventScheduler, designed to cause increasingly more drastic problems as the round progresses.&lt;br /&gt;
&lt;br /&gt;
== Basic Station Event Scheduler ==&lt;br /&gt;
&lt;br /&gt;
== Ramping Station Event Scheduler ==&lt;br /&gt;
&lt;br /&gt;
== Events Table ==&lt;br /&gt;
Below is a list of all events. Several events share the same announcement text, and will thus be grouped into one category. For example, the Vent Critters event has several possible critters that it could spawn. Other events have a variety of announcement texts that they can create, as well.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:center| RANDOM EVENTS TABLE&lt;br /&gt;
! style=&amp;quot;text-align:center| Event Name&lt;br /&gt;
! style=&amp;quot;text-align:center| Event Command&lt;br /&gt;
! style=&amp;quot;text-align:center| Announcement&lt;br /&gt;
! style=&amp;quot;text-align:center| Effect&lt;br /&gt;
|-&lt;br /&gt;
|Anomaly Spawn&lt;br /&gt;
|AnomalySpawn&lt;br /&gt;
|&amp;quot;Our readings have detected a dangerous interspacial anomaly. Please inform the research team about (sighting).&amp;quot;&lt;br /&gt;
Sightings include: &lt;br /&gt;
&lt;br /&gt;
* low pulsating sounds heard throughout the station&lt;br /&gt;
* strange sources of light&lt;br /&gt;
* inexplicable shapes&lt;br /&gt;
* forms causing severe mental distress&lt;br /&gt;
* strange effects on the local environment&lt;br /&gt;
|Spawns one [[Anomalous Research#Anomaly Types|Anomaly]] somewhere aboard the station. This Anomaly will then behave the same as any other Anomaly.&lt;br /&gt;
|-&lt;br /&gt;
|Artifact Spawn&lt;br /&gt;
|BluespaceArtifact&lt;br /&gt;
|&amp;quot;Our readings have detected an incoming object of alien origin. Please inform the research team about (sighting).&amp;quot;&lt;br /&gt;
Sightings include: &lt;br /&gt;
&lt;br /&gt;
* bright flashes of light&lt;br /&gt;
* strange sounds coming from maintenance tunnels&lt;br /&gt;
* otherworldly structures&lt;br /&gt;
* incomprehensible alien objects&lt;br /&gt;
* unfamiliar objects in strange places&lt;br /&gt;
* unknown alien artifacts&lt;br /&gt;
* explosions of light accompanied by wierd sounds&lt;br /&gt;
|Spawns one [[Xenoarcheology#Artifacts|Artifact]] on a random tile onboard the station. This can include the Escape Pods attached to the station.&lt;br /&gt;
|-&lt;br /&gt;
|Breaker Flip&lt;br /&gt;
|BreakerFlip&lt;br /&gt;
|&amp;quot;Based on (data), we have opted to disable specific APCs to avoid damage to equipment. Please contact the engineering department to re-enable them.&amp;quot;&lt;br /&gt;
Data includes:&lt;br /&gt;
&lt;br /&gt;
* scans from our long-range sensors&lt;br /&gt;
* our sophisticated probabilistic models&lt;br /&gt;
* our omnipotence&lt;br /&gt;
* the communications traffic on your station&lt;br /&gt;
* energy emissions we detected&lt;br /&gt;
|Shuts off anywhere from 3 to 7 APCs randomly on the station. If all APCs have already been manually toggled off, no APCs will be disabled.&lt;br /&gt;
|-&lt;br /&gt;
|Bureaucratic Error&lt;br /&gt;
|BureaucraticError&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Cargo Gifts&lt;br /&gt;
|GiftsJanitor&lt;br /&gt;
GiftsPizzaPartyLarge&lt;br /&gt;
GiftsPizzaPartySmall&lt;br /&gt;
GiftsSecurityRiot&lt;br /&gt;
GiftsSecurityGuns&lt;br /&gt;
GiftsMedical&lt;br /&gt;
GiftsEngineering&lt;br /&gt;
GiftsSpacingSupplies&lt;br /&gt;
GiftsFireProtection&lt;br /&gt;
|Congratulations! (sender) has decided to send (description) to the station (destination). Look for it in your next cargo shipment. &lt;br /&gt;
The default sender is NanoTrasen.&lt;br /&gt;
The gift descriptions are, as follows:&lt;br /&gt;
&lt;br /&gt;
* Cleaning equipment&lt;br /&gt;
* A large pizza party&lt;br /&gt;
* A small pizza party&lt;br /&gt;
* Riot Gear&lt;br /&gt;
* Lethal Weapons&lt;br /&gt;
* Medical supplies&lt;br /&gt;
* Repair Materials&lt;br /&gt;
* Space Hazard Protection&lt;br /&gt;
* Fire Protection&lt;br /&gt;
&lt;br /&gt;
The possible destinations are, as follows:&lt;br /&gt;
&lt;br /&gt;
* Logistics Dept (Default, used for Spacing Supplies and Fire Protection)&lt;br /&gt;
* bar (used for both Pizza Parties)&lt;br /&gt;
* Engineering Dept (used for Engineering)&lt;br /&gt;
* Service Dept (used for Janitor)&lt;br /&gt;
* Medical Dept (used for Medical)&lt;br /&gt;
* Security Dept (used for both Security gifts)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Gas Leak&lt;br /&gt;
|GasLeak&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Immovable Rod&lt;br /&gt;
|ImmovableRodSpawn&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Sleeper Agents&lt;br /&gt;
|SleeperAgents&lt;br /&gt;
|&lt;br /&gt;
|Referred to as Intercept in the code&lt;br /&gt;
|-&lt;br /&gt;
|Ion Storm&lt;br /&gt;
|IonStorm&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Kudzu Infestation&lt;br /&gt;
|KudzuGrowth&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Meteor Swarm&lt;br /&gt;
|MeteorSwarm&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Mouse Migration&lt;br /&gt;
|MouseMigration&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Power Grid Check&lt;br /&gt;
|PowerGridCheck&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Radiation Storm&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Random Sentience&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Solar Flare&lt;br /&gt;
|SolarFlare&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Unknown Shuttle&lt;br /&gt;
|UnknownShuttleSyndieEvacPod&lt;br /&gt;
UnknownShuttleTravelingCuisine&lt;br /&gt;
UnknownShuttleCargoLost&lt;br /&gt;
UnknownShuttleGym&lt;br /&gt;
UnknownShuttleLambordeere&lt;br /&gt;
UnknownShuttleMicroshuttle&lt;br /&gt;
UnknownShuttleJoe&lt;br /&gt;
UnknownShuttleMeatZone&lt;br /&gt;
UnknownShuttleNTQuark&lt;br /&gt;
UnknownShuttleSpacebus&lt;br /&gt;
UnknownShuttleFlatline&lt;br /&gt;
UnknownShuttleNTIncorporation&lt;br /&gt;
UnknownShuttleInstigator&lt;br /&gt;
UnknownShuttleCruiser&lt;br /&gt;
UnknownShuttleDisasterEvacPod&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Vent Clogs&lt;br /&gt;
|VentClog&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Vent Critters&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Zombie Outbreak&lt;br /&gt;
|ZombieOutbreak&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>LadyDanger2743</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Random_Events&amp;diff=3605</id>
		<title>Random Events</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Random_Events&amp;diff=3605"/>
		<updated>2024-10-19T21:52:50Z</updated>

		<summary type="html">&lt;p&gt;LadyDanger2743: Began the Random Event Page. Added VentClog, FreeProber, SnailMigrationLowPop, SpiderClownSpawn, and CockroachMigration.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is an INCREDIBLY basic list of all events.&lt;br /&gt;
&lt;br /&gt;
TODO: Create a sectioned table. Event name (the fancy name), Command name (as it shows up in code), the Announcement attached to it (if any), and the Effect of the event.&lt;br /&gt;
&lt;br /&gt;
VentClog- &amp;quot;Attention. The scrubbers are experiencing a backpressure surge. Some ejection of contents may occur.&amp;quot; After a delay, a handful of Scrubbers will emit a gas. (What kinds of gases can it emit?)&lt;br /&gt;
&lt;br /&gt;
FreeProber- No announcement. Spawns a prober- it seems to spawn it directly south of ther&lt;br /&gt;
&lt;br /&gt;
FAUNA MIGRATIONS- These events will generally spawn a small assortment of creatures, with the below announcement. &lt;br /&gt;
&lt;br /&gt;
CENTRAL COMMAND ANNOUNCEMENT: &amp;quot;Attention. A large influx of unknown life forms have been detected residing within the station&#039;s ventilation systems. Please be rid of these creatures before it begins to affect productivity.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
SnailMigrationLowPop- Spawns (at least) 3 snails.&lt;br /&gt;
&lt;br /&gt;
SpiderClownSpawn- Spawns (at least) 4 Spider Clowns.&lt;br /&gt;
&lt;br /&gt;
CockroachMigration- Spawns several cockroaches. (How many?)&lt;/div&gt;</summary>
		<author><name>LadyDanger2743</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=RebaseWikiUpdate&amp;diff=3604</id>
		<title>RebaseWikiUpdate</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=RebaseWikiUpdate&amp;diff=3604"/>
		<updated>2024-10-19T21:20:54Z</updated>

		<summary type="html">&lt;p&gt;LadyDanger2743: Added a small note regarding the creation of the Metashield, and the way it&amp;#039;s possibly changed the identifying antagonists page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;padding: 5px; background: black;&amp;quot;&amp;gt;&amp;lt;!-- Entirely taken from PZWiki because it looks cool --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: block; border: 1px solid #000000; vertical-align: top; background: #1b1b1f; margin-bottom: 10px; padding: 1em; margin-top: 0em; padding-top: .3em;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size: 200%; text-align: center; padding: 0.1em; font-variant: small-caps; color: orange&amp;quot;&amp;gt;[[File:RebaseWork.png|128px]] &amp;lt;br&amp;gt;&#039;&#039;&#039;DeltaV Rebase Update&#039;&#039;&#039;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;float:right; width:300px;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Welcome to &#039;&#039;&#039;The DeltaV Rebase Wiki Update&#039;&#039;&#039;. This aims to update all features added or changed with the rebase to Wizden onto the wiki. &lt;br /&gt;
&lt;br /&gt;
This update is expected to have somewhat of an impact on almost every articles on the wiki in some way, which is why this has been set up. Here, we can organise what needs to be added/updated and keep track of what still needs to be done.&lt;br /&gt;
&lt;br /&gt;
This page is temporary and will be archived when no longer necessary.&lt;br /&gt;
&lt;br /&gt;
Anyone is welcome to contribute but if you have to extensively edit or update an article, please make sure others are aware by saying so on the [https://discord.gg/deltav Discord (#guidebooks-tips-wiki-work)].&lt;br /&gt;
&lt;br /&gt;
If there&#039;s a name next to the pages to create / change, it means someone is actively working on it. No need to add your name for minor changes, like changing Acolyte to Scientist on all pages.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
= Work To Do =&lt;br /&gt;
* Identify and improve all articles possibly impacted by the rebase. &#039;&#039;&#039;This list is &#039;&#039;not&#039;&#039; exhaustive.&#039;&#039;&#039;&lt;br /&gt;
* Fill the gaps – there are many missing articles and information due to the rebase.&lt;br /&gt;
* Keep an updated records of the articles status on this page.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:75%;&amp;quot;&amp;gt;aka the big todo list&amp;lt;/span&amp;gt;&lt;br /&gt;
== Guides ==&lt;br /&gt;
*&amp;lt;s&amp;gt;[[Guides]] and [[Template:Guides_Menu]]&amp;lt;/s&amp;gt; - (Floofers)&lt;br /&gt;
::&amp;lt;s&amp;gt;Update all guides name changes.&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Add new guides.&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;s&amp;gt;[[Jobs]] and [[Template:Jobs_Menu]]&amp;lt;/s&amp;gt; - (Floofers)&lt;br /&gt;
::&amp;lt;s&amp;gt;Create the Logistics department (main 43331a, secondary 614a25) with Logistics Officer, Cargo Technician, Salvage Specialist, Courier&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Add Detective to Security.&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Add Logistics Officer to Command&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Add Librarian to Service&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Add Chemist, Medical Intern to Medical&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Add Space Ninja and Revolutionary to Antagonists&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Remove Quartermaster, Mail Carrier from Service&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Remove Salvage Technician from Engineering&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Remove Cataloguer from Epistemics&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Remove Rat Servant from Antagonists&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Rename Acolyte to Scientist&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Rename Valet to Service Worker&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;s&amp;gt;[[Cooking]]&amp;lt;/s&amp;gt; - (Floofers)&lt;br /&gt;
::&amp;lt;s&amp;gt;Revamp the entire page and update the recipes.&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*[[Power]]&lt;br /&gt;
::Update page with new power source, TEG.&lt;br /&gt;
::Update data about the AME, it can be once again overloaded and take the power tables from wizden&#039;s wiki.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;s&amp;gt;[[Virology]]&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Mark the page Obsolete.&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*[[Medical]]&lt;br /&gt;
::Update [[Medical#Medical_Reference_for_Chemistry|Medical Reference for Chemistry]].&lt;br /&gt;
::Update [[Medical#Types_of_damage|Types of damage]] to add the new possible healing items (regenerative mesh, suture, etc)&lt;br /&gt;
&lt;br /&gt;
*[[Maps]] - (Floofers)&lt;br /&gt;
::&amp;lt;s&amp;gt;Move maps that haven&#039;t been converted for the rebase to the Archived section.&amp;lt;/s&amp;gt;&lt;br /&gt;
::Add new map.&lt;br /&gt;
::Update all renders of active maps.&lt;br /&gt;
::&amp;lt;s&amp;gt;Update all maps player count.&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;s&amp;gt;[[Radio]]&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Change Epistemics radio channel and add Logistics radio channel&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;s&amp;gt;[[Guide to Traitor]]&amp;lt;/s&amp;gt; - (Floofers)&lt;br /&gt;
::&amp;lt;s&amp;gt;Update info to reflect the ability to have a uplink implant&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Update the reduced TC values and jobs.&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Update objectives list to include the new objectives.&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Replace all mentions of Forensic Mantis with Psionic Mantis&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;s&amp;gt;[[Playable Species]]&amp;lt;/s&amp;gt; - (Floofers)&lt;br /&gt;
::&amp;lt;s&amp;gt;Move page to [[Playable Species]]&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Update info to reflect possible changes in buffs, debuffs and diet.&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Add Arachnids specie and sprites.&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Add Harpy specie and sprites.&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Remove Arachnes.&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Update Moth sprites.&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;s&amp;gt;[[Weapons]]&amp;lt;/s&amp;gt; - (Floofers)&lt;br /&gt;
::&amp;lt;s&amp;gt;Update the article to contain the new weapons and damage values.&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Remove any weapons and ammo types no longer in the code base.&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Check for outdated sprites and update them.&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Replace all mentions of Forensic Mantis with Psionic Mantis&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;s&amp;gt;[[Supply Crates]]&amp;lt;/s&amp;gt; - (Floofers)&lt;br /&gt;
::&amp;lt;s&amp;gt;Update crates list and prices.&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Replace mention of Quartermaster with Logistics Officer. Also mention Cargo Tech&#039;s job of moving stuff.&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Update all the crate icons.&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*[[Hydroponics]]&lt;br /&gt;
::Update info to includes the new plants and mutations.&lt;br /&gt;
&lt;br /&gt;
*[[Research and Development]]&lt;br /&gt;
::&amp;lt;s&amp;gt;Replace mentions of Acolyte with Scientist.&amp;lt;/s&amp;gt;&lt;br /&gt;
::Update the Technology Trees.&lt;br /&gt;
::Possibly update the point generation methods if required.&lt;br /&gt;
::Add a part about technology disks and how they work&lt;br /&gt;
::Add a part about machine upgrading&lt;br /&gt;
&lt;br /&gt;
*[[Construction]]&lt;br /&gt;
::Update recipe list.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;s&amp;gt;[[Syndicate Items]]&amp;lt;/s&amp;gt; - (Floofers)&lt;br /&gt;
::&amp;lt;s&amp;gt;Update the entire list to reflect the added and removed items.&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Replace all mentions of Acolyte with Scientist&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;s&amp;gt;[[Fauna]]&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Add the new pets and other various critters.&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Add Pun Pun.&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*[[Xenoarcheology]]&lt;br /&gt;
::Update info related to stimulus and reactions if necessary.&lt;br /&gt;
::&amp;lt;s&amp;gt;Replace all mentions of Acolyte with Scientist&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;s&amp;gt;[[Anomalous Research]]&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Add new anomalies.&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;s&amp;gt;[[Antagonist]]&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Add Space Ninja&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Add Revolutionary&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*[[Combat]]&lt;br /&gt;
::Update ranged weapon update for having to rack the slide of guns.&lt;br /&gt;
::Add any other potential change to combat.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;s&amp;gt;[[Game Modes]]&amp;lt;/s&amp;gt; - (Floofers)&lt;br /&gt;
::&amp;lt;s&amp;gt;Add Revolutionaries gamemode.&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Update the various gamemodes info; Add random events link to survival, add antag win scenarios and what happens when they lose (shuttle called for nukie/rev)&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;s&amp;gt;[[PDA]]&amp;lt;/s&amp;gt; - (SageistSage)&lt;br /&gt;
::&amp;lt;s&amp;gt;Add new cartridges/programs suchs as the news thing and glimmer monitor, link to the potential mass-media guide whenever.&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*[[Cryogenic Pods]]&amp;lt;!-- - (Wakefield) --&amp;gt;&lt;br /&gt;
::Copy this https://wiki.spacestation14.io/wiki/Cryogenic_Pods make it prettier and less of a wall of text.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;s&amp;gt;[[The Oracle]]&amp;lt;/s&amp;gt; - (Wakefield)&lt;br /&gt;
&lt;br /&gt;
*[[Robotics]] - (Floofers)&lt;br /&gt;
&lt;br /&gt;
== Jobs ==&lt;br /&gt;
&amp;lt;span style=&amp;quot;background:#0C2C47&amp;quot;&amp;gt; &#039;&#039;&#039;Command&#039;&#039;&#039; &amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;s&amp;gt;[[Captain]]&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Update job&#039;s accesses, extended access and requirements.&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Add &#039;Logistics Officer&#039; to Subordinates.&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Update &amp;quot;The Chain of Command&amp;quot; to fit the new SOP.&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;background:#480000&amp;quot;&amp;gt; &#039;&#039;&#039;Security&#039;&#039;&#039; &amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;s&amp;gt;[[Head of Security]]&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Update job&#039;s accesses, extended access and requirements.&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Replace &#039;Forensic Mantis&#039; to &#039;Detective&#039; in Subordinates.&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Update job&#039;s sprite.&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;s&amp;gt;[[Warden]]&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Update job&#039;s accesses, extended access and requirements.&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Update job&#039;s sprite.&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;s&amp;gt;[[Security Officer]]&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Update job&#039;s accesses, extended access and requirements.&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Update job&#039;s sprite.&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*[[Corpsman]]&lt;br /&gt;
&lt;br /&gt;
*[[Detective]]&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;s&amp;gt;[[Prison Guard]]&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Update job&#039;s accesses, extended access and requirements.&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;s&amp;gt;[[Security Cadet]]&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Update job&#039;s accesses, extended access and requirements.&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Update job&#039;s sprite.&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;background:#854100&amp;quot;&amp;gt; &#039;&#039;&#039;Engineering&#039;&#039;&#039; &amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;s&amp;gt;[[Chief Engineer]]&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Update job&#039;s accesses, extended access and requirements.&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Replace &#039;Salvage Technician&#039; with &#039;Technical Assistant&#039; in Subordinates.&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Remove &#039;Reverse Engineering&#039; guide.&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Update overall article, it is quite bare-bone.&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;s&amp;gt;[[Atmospheric Technician]]&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Update job&#039;s accesses, extended access and requirements.&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;s&amp;gt;[[Station Engineer]]&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Update job&#039;s accesses, extended access and requirements.&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;s&amp;gt;[[Technical Assistant]]&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;background:#4c1a4f&amp;quot;&amp;gt; &#039;&#039;&#039;Epistemics&#039;&#039;&#039; &amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;s&amp;gt;[[Mystagogue]]&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Update job&#039;s accesses, extended access and requirements.&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Update the JobHeader colors to new colors (main 4c1a4f, secondary 6f2773)&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Add &#039;Reverse Engineering&#039; guide.&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Rename &#039;Forensic Mantis&#039; to &#039;Psionic Mantis&#039; in Subordinates.&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Replace all mentions of Acolyte with Scientist&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Remove &#039;Cataloguer&#039; in Subordinates.&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Add &#039;Research Assistant&#039; in Subordinates.&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;s&amp;gt;[[Psionic Mantis]]&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Move the page to [[Psionic Mantis]] and rename the job to &amp;quot;Psionic Mantis&amp;quot;&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Update the JobHeader colors to new colors (main 4c1a4f, secondary 6f2773)&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Update job&#039;s accesses, extended access and requirements.&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Remove &#039;Head of Security&#039; from Supervisors.&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Remove &#039;Forensics&#039; from Guides.&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Update entire article to focus on finding psionics, roleplay and how to deal with them.&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;s&amp;gt;[[Chaplain]]&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Update job&#039;s accesses, extended access and requirements.&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Update the JobHeader colors to new colors (main 4c1a4f, secondary 6f2773)&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*[[Scientist]]&lt;br /&gt;
::&amp;lt;s&amp;gt;Move the page to [[Scientist]] and rename the job to &amp;quot;Scientist&amp;quot;&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Update job&#039;s accesses, extended access and requirements.&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Update the JobHeader colors to new colors (main 4c1a4f, secondary 6f2773)&amp;lt;/s&amp;gt;&lt;br /&gt;
::Change overall feel of the job towards more science and less cult.&lt;br /&gt;
&lt;br /&gt;
*[[Research Assistant]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;background:#244559&amp;quot;&amp;gt; &#039;&#039;&#039;Medical&#039;&#039;&#039; &amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;s&amp;gt;[[Chief Medical Officer]]&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Update job&#039;s accesses, extended access and requirements.&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Add &#039;Chemist&#039; and &#039;Medical Intern&#039; in Subordinates.&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Add [[Cryogenic Pods]] in Guides&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Remove Virogoly from the Guides.&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;s&amp;gt;[[Chemist]]&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;s&amp;gt;[[Medical Doctor]]&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Update job&#039;s accesses, extended access and requirements.&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Add [[Cryogenic Pods]] in Guides&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Remove Virogoly from the Guides.&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;s&amp;gt;[[Paramedic]]&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Update job&#039;s accesses, extended access and requirements.&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;s&amp;gt;[[Psychologist]]&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Update job&#039;s accesses, extended access and requirements.&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*[[Medical Intern]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;background:#43331a&amp;quot;&amp;gt; &#039;&#039;&#039;Logistics&#039;&#039;&#039; &amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;s&amp;gt;[[Logistics Officer]]&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;s&amp;gt;[[Cargo Technician]]&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Move the page to [[Cargo Technician]] and rename the job to &amp;quot;Cargo Technician&amp;quot;&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Update job&#039;s accesses, extended access and requirements.&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Update the JobHeader colors to new colors (main 43331a, secondary 614a25)&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Change Supervisors to: Logistics Officer.&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;s&amp;gt;[[Courier]]&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Move the page to [[Courier]] and rename the job to &amp;quot;Courier&amp;quot;&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Update job&#039;s accesses, extended access and requirements.&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Update the JobHeader colors to new colors (main 43331a, secondary 614a25)&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Change Supervisors to: Logistics Officer&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Update job&#039;s sprite.&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;s&amp;gt;[[Salvage Specialist]]&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Move the page to [[Salvage Specialist]] and rename the job to &amp;quot;Salvage Specialist&amp;quot;&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Update job&#039;s accesses, extended access and requirements.&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Update the JobHeader colors to new colors (main 43331a, secondary 614a25)&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Change Supervisors to: Logistics Officer&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Update job&#039;s sprite.&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;background:#265600&amp;quot;&amp;gt; &#039;&#039;&#039;Service&#039;&#039;&#039; &amp;lt;/span&amp;gt;&lt;br /&gt;
*[[Head of Personnel]]&lt;br /&gt;
::&amp;lt;s&amp;gt;Update job&#039;s accesses, extended access and requirements.&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Remove &#039;Quartermaster&#039; and &#039;Mail Carrier&#039; from Subordinates.&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Change their department to &amp;quot;SERVICE&amp;quot; and add |command=true to them.&amp;lt;/s&amp;gt;&lt;br /&gt;
::Update info to reflect their job more as a Head for the service department.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;s&amp;gt;[[Janitor]]&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Update job&#039;s accesses, extended access and requirements.&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;s&amp;gt;[[Bartender]]&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Update job&#039;s accesses, extended access and requirements.&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;s&amp;gt;[[Botanist]]&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Update job&#039;s accesses, extended access and requirements.&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;s&amp;gt;[[Chef]]&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Update job&#039;s accesses, extended access and requirements.&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Add header for the electric grill, how to use it and what it does.&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;New mentions of rolling pin + images.&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Add mentions of the hot and cold food carts.&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;s&amp;gt;[[Service Worker]]&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Move the page to [[Service Worker]] and rename the job to &amp;quot;Service Worker&amp;quot;&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Update job&#039;s accesses, extended access and requirements.&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Update job&#039;s sprite.&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Update description to be more in lines with their new job.&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;s&amp;gt;[[Boxer]]&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Update job&#039;s accesses, extended access and requirements.&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;s&amp;gt;[[Clown]]&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Update job&#039;s accesses, extended access and requirements.&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;s&amp;gt;[[Martial Artist]]&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Update job&#039;s accesses, extended access and requirements.&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;s&amp;gt;[[Mime]]&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Update job&#039;s accesses, extended access and requirements.&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;s&amp;gt;[[Lawyer]]&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Update job&#039;s accesses, extended access and requirements.&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;s&amp;gt;[[Musician]]&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Update job&#039;s accesses, extended access and requirements.&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;s&amp;gt;[[Reporter]]&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Update job&#039;s accesses, extended access and requirements.&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;s&amp;gt;[[Passenger]]&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Move the page to [[Passenger]] and rename the job to &amp;quot;Passenger&amp;quot;&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Update job&#039;s accesses, extended access and requirements.&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;s&amp;gt;[[Gladiator]]&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Update job&#039;s accesses, extended access and requirements.&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Update job&#039;s sprite&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;s&amp;gt;[[Prisoner]]&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Update job&#039;s accesses, extended access and requirements.&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;s&amp;gt;[[Librarian]]&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Move the page to [[Librarian]] and rename the job to &amp;quot;Librarian&amp;quot;&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Update job&#039;s accesses, extended access and requirements.&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Remove the JobHeader colors, it will automatically use the Service colors.&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Change department to SERVICE&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Change Supervisors to: Head of Personnel&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Update job&#039;s sprite.&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*[[Zookeeper]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;background:#3d434b&amp;quot;&amp;gt; &#039;&#039;&#039;Sillicon&#039;&#039;&#039; &amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;s&amp;gt;[[Cyborg]]&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Move the page to [[Cyborg]] and rename the job to &amp;quot;Cyborg&amp;quot;&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Update job&#039;s accesses, extended access and requirements.&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Update entire article to fit their new gameplay, tools and job.&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;s&amp;gt;Medical Robot&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Obsolete the page.&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;s&amp;gt;[[Maintenance Drone]]&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Obsolete the page.&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;background:#121212&amp;quot;&amp;gt; &#039;&#039;&#039;Antagonists&#039;&#039;&#039; &amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;s&amp;gt;[[Traitor]]&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Update job&#039;s requirements.&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Update the who can be traitor list.&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Replace all mentions of Forensic Mantis with Psionic Mantis&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;s&amp;gt;[[Nuclear Operative]]&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Update job&#039;s requirements.&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Update the sprite to use the new medic hardsuit.&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Update the Equipment part to no longer have erroneous and duplicate information from [[Syndicate Items]].&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;s&amp;gt;[[Paradox Anomaly]]&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Obsolete the page.&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*[[Rat King]]&lt;br /&gt;
::&amp;lt;s&amp;gt;Update job&#039;s requirements.&amp;lt;/s&amp;gt;&lt;br /&gt;
::Update with new abilities to order rats around.&lt;br /&gt;
::Update with ability to scavenge disposal chutes for food.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;s&amp;gt;Rat Servant&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Obsolete the page, no longer a ghost role.&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;s&amp;gt;[[Revenant]]&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Update job&#039;s requirements.&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Remove Blight ability as Diseases no longer exists.&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Replace Acolyte with Scientist&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Replace all mentions of Forensic Mantis with Psionic Mantis&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Replace all mentions of Acolyte with Scientist&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*[[Space Ninja]]&lt;br /&gt;
&lt;br /&gt;
*[[Revolutionary]]&lt;br /&gt;
&lt;br /&gt;
*[[Space Dragon]]&lt;br /&gt;
&lt;br /&gt;
== Unrelated to Rebase / Future work ==&lt;br /&gt;
*[[Items]] - See [https://tgstation13.org/wiki/General_items TGWiki General Items], regroup all the random various stuff into a single page, no need for separate item pages. Maybe separate it into General, Medical, Engineering similar to TG?&lt;br /&gt;
*[[Clothing]] - See [https://tgstation13.org/wiki/Clothing_and_Accessories TGWiki Clothing], regroup all the clothing armor pieces available on one page.&lt;br /&gt;
*[[EMAG]] - Special page just for the emag item, list all the emagable stuff and what it does special to it. Change all previous emag link to there.&lt;br /&gt;
*&amp;lt;s&amp;gt;[[Paperwork]] - A how to use formatting for paper and a bunch of templates for quick usage.&amp;lt;/s&amp;gt;&lt;br /&gt;
*[[Identifying Antagonists]] - A list of IC knowledge about Antags since it&#039;s assumed NT briefs their personnel on potential enemies. Some of this information has been placed within the [[Metashield]], but its own dedicated page would be a good idea. &lt;br /&gt;
*&amp;lt;s&amp;gt;[[Spriting]] - A guide similar to [[Mapping]] inspired by [https://hackmd.io/@goonstation/docs/%2F%40goonstation%2Fsprites#Colors-%F0%9F%8E%A8 goon] for the spriters&amp;lt;/s&amp;gt;&lt;br /&gt;
*[[Traits]] - List of traits; Table with; Name, description and what it does.&lt;br /&gt;
*[[Emotes]] - https://wiki.spacestation14.io/wiki/Emotes but making it more clean, specifying which specie can do which&lt;br /&gt;
*[[Random Events]] - List all the possible random events. Table with; Name, the announcement (colored) and what it does in game.&lt;br /&gt;
*[[Logistics]] - Guide to gather all the info about doing cargo, salvage and bounties&lt;br /&gt;
*Redo the job pages to have a better layout similar to ParadiseWiki and have less guide clutter. Aka do department things.&lt;br /&gt;
*[[Lore]] page and lore stuff.&lt;br /&gt;
*[[Chemistry]] and [[Drinks]] - Go manual until someone fixes the automatic system.&lt;br /&gt;
*Potentially a guide about Mass-Media? Or just put it in [[Reporter]].&lt;br /&gt;
*Separate the guides quick menu into more specific menus.&lt;br /&gt;
*Update the jobs page description to be more serious.&lt;br /&gt;
*Add new guide to explain managing IDs and how to use the console so that every head can get that guide.&lt;br /&gt;
&lt;br /&gt;
= Resources/tools/links =&lt;br /&gt;
*[[Wiki Contribution|Wiki Contribution guide]]&lt;br /&gt;
*[[Wikicode|Wikicode]]&lt;br /&gt;
*[https://github.com/DeltaV-Station/Delta-v DeltaV GitHub]&lt;/div&gt;</summary>
		<author><name>LadyDanger2743</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=RebaseWikiUpdate&amp;diff=3603</id>
		<title>RebaseWikiUpdate</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=RebaseWikiUpdate&amp;diff=3603"/>
		<updated>2024-10-19T21:10:42Z</updated>

		<summary type="html">&lt;p&gt;LadyDanger2743: Broke the link to Medical Robot, as the page was deleted by myself.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;padding: 5px; background: black;&amp;quot;&amp;gt;&amp;lt;!-- Entirely taken from PZWiki because it looks cool --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: block; border: 1px solid #000000; vertical-align: top; background: #1b1b1f; margin-bottom: 10px; padding: 1em; margin-top: 0em; padding-top: .3em;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size: 200%; text-align: center; padding: 0.1em; font-variant: small-caps; color: orange&amp;quot;&amp;gt;[[File:RebaseWork.png|128px]] &amp;lt;br&amp;gt;&#039;&#039;&#039;DeltaV Rebase Update&#039;&#039;&#039;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;float:right; width:300px;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Welcome to &#039;&#039;&#039;The DeltaV Rebase Wiki Update&#039;&#039;&#039;. This aims to update all features added or changed with the rebase to Wizden onto the wiki. &lt;br /&gt;
&lt;br /&gt;
This update is expected to have somewhat of an impact on almost every articles on the wiki in some way, which is why this has been set up. Here, we can organise what needs to be added/updated and keep track of what still needs to be done.&lt;br /&gt;
&lt;br /&gt;
This page is temporary and will be archived when no longer necessary.&lt;br /&gt;
&lt;br /&gt;
Anyone is welcome to contribute but if you have to extensively edit or update an article, please make sure others are aware by saying so on the [https://discord.gg/deltav Discord (#guidebooks-tips-wiki-work)].&lt;br /&gt;
&lt;br /&gt;
If there&#039;s a name next to the pages to create / change, it means someone is actively working on it. No need to add your name for minor changes, like changing Acolyte to Scientist on all pages.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
= Work To Do =&lt;br /&gt;
* Identify and improve all articles possibly impacted by the rebase. &#039;&#039;&#039;This list is &#039;&#039;not&#039;&#039; exhaustive.&#039;&#039;&#039;&lt;br /&gt;
* Fill the gaps – there are many missing articles and information due to the rebase.&lt;br /&gt;
* Keep an updated records of the articles status on this page.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:75%;&amp;quot;&amp;gt;aka the big todo list&amp;lt;/span&amp;gt;&lt;br /&gt;
== Guides ==&lt;br /&gt;
*&amp;lt;s&amp;gt;[[Guides]] and [[Template:Guides_Menu]]&amp;lt;/s&amp;gt; - (Floofers)&lt;br /&gt;
::&amp;lt;s&amp;gt;Update all guides name changes.&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Add new guides.&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;s&amp;gt;[[Jobs]] and [[Template:Jobs_Menu]]&amp;lt;/s&amp;gt; - (Floofers)&lt;br /&gt;
::&amp;lt;s&amp;gt;Create the Logistics department (main 43331a, secondary 614a25) with Logistics Officer, Cargo Technician, Salvage Specialist, Courier&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Add Detective to Security.&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Add Logistics Officer to Command&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Add Librarian to Service&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Add Chemist, Medical Intern to Medical&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Add Space Ninja and Revolutionary to Antagonists&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Remove Quartermaster, Mail Carrier from Service&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Remove Salvage Technician from Engineering&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Remove Cataloguer from Epistemics&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Remove Rat Servant from Antagonists&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Rename Acolyte to Scientist&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Rename Valet to Service Worker&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;s&amp;gt;[[Cooking]]&amp;lt;/s&amp;gt; - (Floofers)&lt;br /&gt;
::&amp;lt;s&amp;gt;Revamp the entire page and update the recipes.&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*[[Power]]&lt;br /&gt;
::Update page with new power source, TEG.&lt;br /&gt;
::Update data about the AME, it can be once again overloaded and take the power tables from wizden&#039;s wiki.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;s&amp;gt;[[Virology]]&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Mark the page Obsolete.&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*[[Medical]]&lt;br /&gt;
::Update [[Medical#Medical_Reference_for_Chemistry|Medical Reference for Chemistry]].&lt;br /&gt;
::Update [[Medical#Types_of_damage|Types of damage]] to add the new possible healing items (regenerative mesh, suture, etc)&lt;br /&gt;
&lt;br /&gt;
*[[Maps]] - (Floofers)&lt;br /&gt;
::&amp;lt;s&amp;gt;Move maps that haven&#039;t been converted for the rebase to the Archived section.&amp;lt;/s&amp;gt;&lt;br /&gt;
::Add new map.&lt;br /&gt;
::Update all renders of active maps.&lt;br /&gt;
::&amp;lt;s&amp;gt;Update all maps player count.&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;s&amp;gt;[[Radio]]&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Change Epistemics radio channel and add Logistics radio channel&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;s&amp;gt;[[Guide to Traitor]]&amp;lt;/s&amp;gt; - (Floofers)&lt;br /&gt;
::&amp;lt;s&amp;gt;Update info to reflect the ability to have a uplink implant&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Update the reduced TC values and jobs.&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Update objectives list to include the new objectives.&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Replace all mentions of Forensic Mantis with Psionic Mantis&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;s&amp;gt;[[Playable Species]]&amp;lt;/s&amp;gt; - (Floofers)&lt;br /&gt;
::&amp;lt;s&amp;gt;Move page to [[Playable Species]]&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Update info to reflect possible changes in buffs, debuffs and diet.&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Add Arachnids specie and sprites.&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Add Harpy specie and sprites.&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Remove Arachnes.&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Update Moth sprites.&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;s&amp;gt;[[Weapons]]&amp;lt;/s&amp;gt; - (Floofers)&lt;br /&gt;
::&amp;lt;s&amp;gt;Update the article to contain the new weapons and damage values.&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Remove any weapons and ammo types no longer in the code base.&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Check for outdated sprites and update them.&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Replace all mentions of Forensic Mantis with Psionic Mantis&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;s&amp;gt;[[Supply Crates]]&amp;lt;/s&amp;gt; - (Floofers)&lt;br /&gt;
::&amp;lt;s&amp;gt;Update crates list and prices.&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Replace mention of Quartermaster with Logistics Officer. Also mention Cargo Tech&#039;s job of moving stuff.&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Update all the crate icons.&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*[[Hydroponics]]&lt;br /&gt;
::Update info to includes the new plants and mutations.&lt;br /&gt;
&lt;br /&gt;
*[[Research and Development]]&lt;br /&gt;
::&amp;lt;s&amp;gt;Replace mentions of Acolyte with Scientist.&amp;lt;/s&amp;gt;&lt;br /&gt;
::Update the Technology Trees.&lt;br /&gt;
::Possibly update the point generation methods if required.&lt;br /&gt;
::Add a part about technology disks and how they work&lt;br /&gt;
::Add a part about machine upgrading&lt;br /&gt;
&lt;br /&gt;
*[[Construction]]&lt;br /&gt;
::Update recipe list.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;s&amp;gt;[[Syndicate Items]]&amp;lt;/s&amp;gt; - (Floofers)&lt;br /&gt;
::&amp;lt;s&amp;gt;Update the entire list to reflect the added and removed items.&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Replace all mentions of Acolyte with Scientist&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;s&amp;gt;[[Fauna]]&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Add the new pets and other various critters.&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Add Pun Pun.&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*[[Xenoarcheology]]&lt;br /&gt;
::Update info related to stimulus and reactions if necessary.&lt;br /&gt;
::&amp;lt;s&amp;gt;Replace all mentions of Acolyte with Scientist&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;s&amp;gt;[[Anomalous Research]]&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Add new anomalies.&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;s&amp;gt;[[Antagonist]]&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Add Space Ninja&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Add Revolutionary&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*[[Combat]]&lt;br /&gt;
::Update ranged weapon update for having to rack the slide of guns.&lt;br /&gt;
::Add any other potential change to combat.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;s&amp;gt;[[Game Modes]]&amp;lt;/s&amp;gt; - (Floofers)&lt;br /&gt;
::&amp;lt;s&amp;gt;Add Revolutionaries gamemode.&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Update the various gamemodes info; Add random events link to survival, add antag win scenarios and what happens when they lose (shuttle called for nukie/rev)&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;s&amp;gt;[[PDA]]&amp;lt;/s&amp;gt; - (SageistSage)&lt;br /&gt;
::&amp;lt;s&amp;gt;Add new cartridges/programs suchs as the news thing and glimmer monitor, link to the potential mass-media guide whenever.&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*[[Cryogenic Pods]]&amp;lt;!-- - (Wakefield) --&amp;gt;&lt;br /&gt;
::Copy this https://wiki.spacestation14.io/wiki/Cryogenic_Pods make it prettier and less of a wall of text.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;s&amp;gt;[[The Oracle]]&amp;lt;/s&amp;gt; - (Wakefield)&lt;br /&gt;
&lt;br /&gt;
*[[Robotics]] - (Floofers)&lt;br /&gt;
&lt;br /&gt;
== Jobs ==&lt;br /&gt;
&amp;lt;span style=&amp;quot;background:#0C2C47&amp;quot;&amp;gt; &#039;&#039;&#039;Command&#039;&#039;&#039; &amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;s&amp;gt;[[Captain]]&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Update job&#039;s accesses, extended access and requirements.&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Add &#039;Logistics Officer&#039; to Subordinates.&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Update &amp;quot;The Chain of Command&amp;quot; to fit the new SOP.&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;background:#480000&amp;quot;&amp;gt; &#039;&#039;&#039;Security&#039;&#039;&#039; &amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;s&amp;gt;[[Head of Security]]&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Update job&#039;s accesses, extended access and requirements.&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Replace &#039;Forensic Mantis&#039; to &#039;Detective&#039; in Subordinates.&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Update job&#039;s sprite.&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;s&amp;gt;[[Warden]]&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Update job&#039;s accesses, extended access and requirements.&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Update job&#039;s sprite.&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;s&amp;gt;[[Security Officer]]&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Update job&#039;s accesses, extended access and requirements.&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Update job&#039;s sprite.&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*[[Corpsman]]&lt;br /&gt;
&lt;br /&gt;
*[[Detective]]&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;s&amp;gt;[[Prison Guard]]&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Update job&#039;s accesses, extended access and requirements.&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;s&amp;gt;[[Security Cadet]]&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Update job&#039;s accesses, extended access and requirements.&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Update job&#039;s sprite.&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;background:#854100&amp;quot;&amp;gt; &#039;&#039;&#039;Engineering&#039;&#039;&#039; &amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;s&amp;gt;[[Chief Engineer]]&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Update job&#039;s accesses, extended access and requirements.&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Replace &#039;Salvage Technician&#039; with &#039;Technical Assistant&#039; in Subordinates.&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Remove &#039;Reverse Engineering&#039; guide.&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Update overall article, it is quite bare-bone.&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;s&amp;gt;[[Atmospheric Technician]]&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Update job&#039;s accesses, extended access and requirements.&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;s&amp;gt;[[Station Engineer]]&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Update job&#039;s accesses, extended access and requirements.&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;s&amp;gt;[[Technical Assistant]]&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;background:#4c1a4f&amp;quot;&amp;gt; &#039;&#039;&#039;Epistemics&#039;&#039;&#039; &amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;s&amp;gt;[[Mystagogue]]&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Update job&#039;s accesses, extended access and requirements.&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Update the JobHeader colors to new colors (main 4c1a4f, secondary 6f2773)&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Add &#039;Reverse Engineering&#039; guide.&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Rename &#039;Forensic Mantis&#039; to &#039;Psionic Mantis&#039; in Subordinates.&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Replace all mentions of Acolyte with Scientist&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Remove &#039;Cataloguer&#039; in Subordinates.&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Add &#039;Research Assistant&#039; in Subordinates.&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;s&amp;gt;[[Psionic Mantis]]&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Move the page to [[Psionic Mantis]] and rename the job to &amp;quot;Psionic Mantis&amp;quot;&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Update the JobHeader colors to new colors (main 4c1a4f, secondary 6f2773)&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Update job&#039;s accesses, extended access and requirements.&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Remove &#039;Head of Security&#039; from Supervisors.&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Remove &#039;Forensics&#039; from Guides.&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Update entire article to focus on finding psionics, roleplay and how to deal with them.&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;s&amp;gt;[[Chaplain]]&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Update job&#039;s accesses, extended access and requirements.&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Update the JobHeader colors to new colors (main 4c1a4f, secondary 6f2773)&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*[[Scientist]]&lt;br /&gt;
::&amp;lt;s&amp;gt;Move the page to [[Scientist]] and rename the job to &amp;quot;Scientist&amp;quot;&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Update job&#039;s accesses, extended access and requirements.&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Update the JobHeader colors to new colors (main 4c1a4f, secondary 6f2773)&amp;lt;/s&amp;gt;&lt;br /&gt;
::Change overall feel of the job towards more science and less cult.&lt;br /&gt;
&lt;br /&gt;
*[[Research Assistant]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;background:#244559&amp;quot;&amp;gt; &#039;&#039;&#039;Medical&#039;&#039;&#039; &amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;s&amp;gt;[[Chief Medical Officer]]&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Update job&#039;s accesses, extended access and requirements.&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Add &#039;Chemist&#039; and &#039;Medical Intern&#039; in Subordinates.&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Add [[Cryogenic Pods]] in Guides&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Remove Virogoly from the Guides.&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;s&amp;gt;[[Chemist]]&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;s&amp;gt;[[Medical Doctor]]&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Update job&#039;s accesses, extended access and requirements.&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Add [[Cryogenic Pods]] in Guides&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Remove Virogoly from the Guides.&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;s&amp;gt;[[Paramedic]]&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Update job&#039;s accesses, extended access and requirements.&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;s&amp;gt;[[Psychologist]]&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Update job&#039;s accesses, extended access and requirements.&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*[[Medical Intern]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;background:#43331a&amp;quot;&amp;gt; &#039;&#039;&#039;Logistics&#039;&#039;&#039; &amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;s&amp;gt;[[Logistics Officer]]&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;s&amp;gt;[[Cargo Technician]]&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Move the page to [[Cargo Technician]] and rename the job to &amp;quot;Cargo Technician&amp;quot;&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Update job&#039;s accesses, extended access and requirements.&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Update the JobHeader colors to new colors (main 43331a, secondary 614a25)&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Change Supervisors to: Logistics Officer.&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;s&amp;gt;[[Courier]]&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Move the page to [[Courier]] and rename the job to &amp;quot;Courier&amp;quot;&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Update job&#039;s accesses, extended access and requirements.&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Update the JobHeader colors to new colors (main 43331a, secondary 614a25)&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Change Supervisors to: Logistics Officer&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Update job&#039;s sprite.&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;s&amp;gt;[[Salvage Specialist]]&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Move the page to [[Salvage Specialist]] and rename the job to &amp;quot;Salvage Specialist&amp;quot;&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Update job&#039;s accesses, extended access and requirements.&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Update the JobHeader colors to new colors (main 43331a, secondary 614a25)&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Change Supervisors to: Logistics Officer&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Update job&#039;s sprite.&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;background:#265600&amp;quot;&amp;gt; &#039;&#039;&#039;Service&#039;&#039;&#039; &amp;lt;/span&amp;gt;&lt;br /&gt;
*[[Head of Personnel]]&lt;br /&gt;
::&amp;lt;s&amp;gt;Update job&#039;s accesses, extended access and requirements.&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Remove &#039;Quartermaster&#039; and &#039;Mail Carrier&#039; from Subordinates.&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Change their department to &amp;quot;SERVICE&amp;quot; and add |command=true to them.&amp;lt;/s&amp;gt;&lt;br /&gt;
::Update info to reflect their job more as a Head for the service department.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;s&amp;gt;[[Janitor]]&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Update job&#039;s accesses, extended access and requirements.&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;s&amp;gt;[[Bartender]]&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Update job&#039;s accesses, extended access and requirements.&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;s&amp;gt;[[Botanist]]&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Update job&#039;s accesses, extended access and requirements.&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;s&amp;gt;[[Chef]]&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Update job&#039;s accesses, extended access and requirements.&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Add header for the electric grill, how to use it and what it does.&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;New mentions of rolling pin + images.&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Add mentions of the hot and cold food carts.&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;s&amp;gt;[[Service Worker]]&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Move the page to [[Service Worker]] and rename the job to &amp;quot;Service Worker&amp;quot;&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Update job&#039;s accesses, extended access and requirements.&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Update job&#039;s sprite.&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Update description to be more in lines with their new job.&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;s&amp;gt;[[Boxer]]&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Update job&#039;s accesses, extended access and requirements.&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;s&amp;gt;[[Clown]]&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Update job&#039;s accesses, extended access and requirements.&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;s&amp;gt;[[Martial Artist]]&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Update job&#039;s accesses, extended access and requirements.&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;s&amp;gt;[[Mime]]&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Update job&#039;s accesses, extended access and requirements.&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;s&amp;gt;[[Lawyer]]&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Update job&#039;s accesses, extended access and requirements.&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;s&amp;gt;[[Musician]]&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Update job&#039;s accesses, extended access and requirements.&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;s&amp;gt;[[Reporter]]&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Update job&#039;s accesses, extended access and requirements.&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;s&amp;gt;[[Passenger]]&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Move the page to [[Passenger]] and rename the job to &amp;quot;Passenger&amp;quot;&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Update job&#039;s accesses, extended access and requirements.&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;s&amp;gt;[[Gladiator]]&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Update job&#039;s accesses, extended access and requirements.&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Update job&#039;s sprite&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;s&amp;gt;[[Prisoner]]&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Update job&#039;s accesses, extended access and requirements.&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;s&amp;gt;[[Librarian]]&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Move the page to [[Librarian]] and rename the job to &amp;quot;Librarian&amp;quot;&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Update job&#039;s accesses, extended access and requirements.&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Remove the JobHeader colors, it will automatically use the Service colors.&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Change department to SERVICE&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Change Supervisors to: Head of Personnel&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Update job&#039;s sprite.&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*[[Zookeeper]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;background:#3d434b&amp;quot;&amp;gt; &#039;&#039;&#039;Sillicon&#039;&#039;&#039; &amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;s&amp;gt;[[Cyborg]]&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Move the page to [[Cyborg]] and rename the job to &amp;quot;Cyborg&amp;quot;&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Update job&#039;s accesses, extended access and requirements.&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Update entire article to fit their new gameplay, tools and job.&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;s&amp;gt;Medical Robot&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Obsolete the page.&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;s&amp;gt;[[Maintenance Drone]]&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Obsolete the page.&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;background:#121212&amp;quot;&amp;gt; &#039;&#039;&#039;Antagonists&#039;&#039;&#039; &amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;s&amp;gt;[[Traitor]]&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Update job&#039;s requirements.&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Update the who can be traitor list.&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Replace all mentions of Forensic Mantis with Psionic Mantis&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;s&amp;gt;[[Nuclear Operative]]&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Update job&#039;s requirements.&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Update the sprite to use the new medic hardsuit.&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Update the Equipment part to no longer have erroneous and duplicate information from [[Syndicate Items]].&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;s&amp;gt;[[Paradox Anomaly]]&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Obsolete the page.&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*[[Rat King]]&lt;br /&gt;
::&amp;lt;s&amp;gt;Update job&#039;s requirements.&amp;lt;/s&amp;gt;&lt;br /&gt;
::Update with new abilities to order rats around.&lt;br /&gt;
::Update with ability to scavenge disposal chutes for food.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;s&amp;gt;Rat Servant&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Obsolete the page, no longer a ghost role.&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;s&amp;gt;[[Revenant]]&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Update job&#039;s requirements.&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Remove Blight ability as Diseases no longer exists.&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Replace Acolyte with Scientist&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Replace all mentions of Forensic Mantis with Psionic Mantis&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Replace all mentions of Acolyte with Scientist&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*[[Space Ninja]]&lt;br /&gt;
&lt;br /&gt;
*[[Revolutionary]]&lt;br /&gt;
&lt;br /&gt;
*[[Space Dragon]]&lt;br /&gt;
&lt;br /&gt;
== Unrelated to Rebase / Future work ==&lt;br /&gt;
*[[Items]] - See [https://tgstation13.org/wiki/General_items TGWiki General Items], regroup all the random various stuff into a single page, no need for separate item pages. Maybe separate it into General, Medical, Engineering similar to TG?&lt;br /&gt;
*[[Clothing]] - See [https://tgstation13.org/wiki/Clothing_and_Accessories TGWiki Clothing], regroup all the clothing armor pieces available on one page.&lt;br /&gt;
*[[EMAG]] - Special page just for the emag item, list all the emagable stuff and what it does special to it. Change all previous emag link to there.&lt;br /&gt;
*&amp;lt;s&amp;gt;[[Paperwork]] - A how to use formatting for paper and a bunch of templates for quick usage.&amp;lt;/s&amp;gt;&lt;br /&gt;
*[[Identifying Antagonists]] - A list of IC knowledge about Antags since it&#039;s assumed NT briefs their personnel on potential enemies.&lt;br /&gt;
*&amp;lt;s&amp;gt;[[Spriting]] - A guide similar to [[Mapping]] inspired by [https://hackmd.io/@goonstation/docs/%2F%40goonstation%2Fsprites#Colors-%F0%9F%8E%A8 goon] for the spriters&amp;lt;/s&amp;gt;&lt;br /&gt;
*[[Traits]] - List of traits; Table with; Name, description and what it does.&lt;br /&gt;
*[[Emotes]] - https://wiki.spacestation14.io/wiki/Emotes but making it more clean, specifying which specie can do which&lt;br /&gt;
*[[Random Events]] - List all the possible random events. Table with; Name, the announcement (colored) and what it does in game.&lt;br /&gt;
*[[Logistics]] - Guide to gather all the info about doing cargo, salvage and bounties&lt;br /&gt;
*Redo the job pages to have a better layout similar to ParadiseWiki and have less guide clutter. Aka do department things.&lt;br /&gt;
*[[Lore]] page and lore stuff.&lt;br /&gt;
*[[Chemistry]] and [[Drinks]] - Go manual until someone fixes the automatic system.&lt;br /&gt;
*Potentially a guide about Mass-Media? Or just put it in [[Reporter]].&lt;br /&gt;
*Separate the guides quick menu into more specific menus.&lt;br /&gt;
*Update the jobs page description to be more serious.&lt;br /&gt;
*Add new guide to explain managing IDs and how to use the console so that every head can get that guide.&lt;br /&gt;
&lt;br /&gt;
= Resources/tools/links =&lt;br /&gt;
*[[Wiki Contribution|Wiki Contribution guide]]&lt;br /&gt;
*[[Wikicode|Wikicode]]&lt;br /&gt;
*[https://github.com/DeltaV-Station/Delta-v DeltaV GitHub]&lt;/div&gt;</summary>
		<author><name>LadyDanger2743</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Rat_King&amp;diff=3602</id>
		<title>Rat King</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Rat_King&amp;diff=3602"/>
		<updated>2024-10-19T16:07:50Z</updated>

		<summary type="html">&lt;p&gt;LadyDanger2743: /*  Raise Army */ : Broke the Rat Servant link.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!--{{Obsolete|prnumber=924|prname=1984 rat kings}}--&amp;gt;&lt;br /&gt;
{{Needs revision&lt;br /&gt;
|reason=Outdated due to the Rebase Update. Missing new ability to order rats and disposal scavenging.&lt;br /&gt;
|image=RebaseWork.png&lt;br /&gt;
}}&lt;br /&gt;
{{Job_Header&lt;br /&gt;
|department=PESTILENTIAL&lt;br /&gt;
|maincolor=000000&lt;br /&gt;
|secondarycolor=101010&lt;br /&gt;
|image=Regal Rat Icon.png&lt;br /&gt;
|title=Rat King&lt;br /&gt;
|difficulty=Medium&lt;br /&gt;
|requirements=None&lt;br /&gt;
|access=Wherever there&#039;s a door&lt;br /&gt;
|extendedaccess=None&lt;br /&gt;
|supervisors=None&lt;br /&gt;
|subordinates=Rat Servants&lt;br /&gt;
|duties=Eat food, summon minions, be da boss.&lt;br /&gt;
|guides=This is the guide&lt;br /&gt;
}}&lt;br /&gt;
The Rat King is a mid-round [[Antagonist|antagonist]] that is triggered by the mouse migration station event. It is a player controlled ghost role that is unaligned with any other crew or factions. Though, this does not mean the Rat King is aggressive, as it is free to communicate and form deals and bonds with whoever it sees fit.&lt;br /&gt;
&lt;br /&gt;
The Rat King has more health than the average crew member, moves slightly slower, and deals significantly more damage with his claws. They are also able to squeeze through doors that are not welded shut.&lt;br /&gt;
&lt;br /&gt;
Though the Rat King has no innate goals or drive, it usually seeks out food in order to grow it&#039;s army. This is done through its abilities, which require food to be activated.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [[File:RatKingArmy.png|32px]] Raise Army ==&lt;br /&gt;
&#039;&#039;Spend some hunger to summon an allied rat to help defend you.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Raise Army ability costs a small amount of food in order to summon an allied Rat Servant to help defend the Rat King. The Rat Servant is allied to the King and is slightly stronger than an average mouse. It, like the King, can communicate with crew members, but is also capable of fighting them off to protect their leader.&lt;br /&gt;
&lt;br /&gt;
The Rat King is able to send its army of rats to attack someone by pointing at them. This will make all AI controlled Rats under the Rat King control attack that person and their faction. To stop them from attacking, all they have to do is to point at themselves.&lt;br /&gt;
&lt;br /&gt;
== [[File:RatKingDomain.png|32px]] Rat King&#039;s Domain ==&lt;br /&gt;
&#039;&#039;Spend some hunger to release a cloud of ammonia into the air.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Rat King&#039;s Domain ability costs a moderate amount of food in order to release a small cloud of ammonia into the vicinity of the King. The ammonia not only heals the Rat King and the Rat Servants, but it also spreads diseases that the rats are immune to. It can be an effective tool in order to heal up the Rat King and his servants as well as zoning out attackers.&lt;br /&gt;
&lt;br /&gt;
== [[File:RatKingRoyalCheese.png|32px]] A Guide in Kingdom Building==&lt;br /&gt;
It&#039;s pretty simple. Keep mashing your ability to raise rats button, hide in maintenance, eat food from the vending machines, [[Chef|kitchen]] or [[hydroponics]], during your early vulnerable phase, and accumulate enough rats such that they can pose a threat to the station, even if they may do pitiful damage. Enough rats stacked up in one room can quickly swarm anyone they get close to and deal massive damage. In huge swarms, they&#039;re HILARIOUSLY LETHAL.&lt;br /&gt;
&lt;br /&gt;
If you can find potential allies among the crew, consider talking with them. You might not be super useful, but your ability to talk with humans can get you places sometimes. Maybe some [[Traitor|dastardly individuals]] could help you usurp the &amp;quot;King&amp;quot; of the space station and allow you to take their place as the one true ruler?&lt;br /&gt;
&lt;br /&gt;
Don&#039;t fight directly, as you can be easily taken down without an army to back you up.&lt;br /&gt;
&lt;br /&gt;
{{Jobs Menu}}&lt;br /&gt;
[[Category:Jobs]]&lt;/div&gt;</summary>
		<author><name>LadyDanger2743</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=RebaseWikiUpdate&amp;diff=3601</id>
		<title>RebaseWikiUpdate</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=RebaseWikiUpdate&amp;diff=3601"/>
		<updated>2024-10-19T16:07:00Z</updated>

		<summary type="html">&lt;p&gt;LadyDanger2743: Broke the Rat Servant link, as the page is being deleted.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;padding: 5px; background: black;&amp;quot;&amp;gt;&amp;lt;!-- Entirely taken from PZWiki because it looks cool --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: block; border: 1px solid #000000; vertical-align: top; background: #1b1b1f; margin-bottom: 10px; padding: 1em; margin-top: 0em; padding-top: .3em;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size: 200%; text-align: center; padding: 0.1em; font-variant: small-caps; color: orange&amp;quot;&amp;gt;[[File:RebaseWork.png|128px]] &amp;lt;br&amp;gt;&#039;&#039;&#039;DeltaV Rebase Update&#039;&#039;&#039;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;float:right; width:300px;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Welcome to &#039;&#039;&#039;The DeltaV Rebase Wiki Update&#039;&#039;&#039;. This aims to update all features added or changed with the rebase to Wizden onto the wiki. &lt;br /&gt;
&lt;br /&gt;
This update is expected to have somewhat of an impact on almost every articles on the wiki in some way, which is why this has been set up. Here, we can organise what needs to be added/updated and keep track of what still needs to be done.&lt;br /&gt;
&lt;br /&gt;
This page is temporary and will be archived when no longer necessary.&lt;br /&gt;
&lt;br /&gt;
Anyone is welcome to contribute but if you have to extensively edit or update an article, please make sure others are aware by saying so on the [https://discord.gg/deltav Discord (#guidebooks-tips-wiki-work)].&lt;br /&gt;
&lt;br /&gt;
If there&#039;s a name next to the pages to create / change, it means someone is actively working on it. No need to add your name for minor changes, like changing Acolyte to Scientist on all pages.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
= Work To Do =&lt;br /&gt;
* Identify and improve all articles possibly impacted by the rebase. &#039;&#039;&#039;This list is &#039;&#039;not&#039;&#039; exhaustive.&#039;&#039;&#039;&lt;br /&gt;
* Fill the gaps – there are many missing articles and information due to the rebase.&lt;br /&gt;
* Keep an updated records of the articles status on this page.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:75%;&amp;quot;&amp;gt;aka the big todo list&amp;lt;/span&amp;gt;&lt;br /&gt;
== Guides ==&lt;br /&gt;
*&amp;lt;s&amp;gt;[[Guides]] and [[Template:Guides_Menu]]&amp;lt;/s&amp;gt; - (Floofers)&lt;br /&gt;
::&amp;lt;s&amp;gt;Update all guides name changes.&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Add new guides.&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;s&amp;gt;[[Jobs]] and [[Template:Jobs_Menu]]&amp;lt;/s&amp;gt; - (Floofers)&lt;br /&gt;
::&amp;lt;s&amp;gt;Create the Logistics department (main 43331a, secondary 614a25) with Logistics Officer, Cargo Technician, Salvage Specialist, Courier&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Add Detective to Security.&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Add Logistics Officer to Command&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Add Librarian to Service&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Add Chemist, Medical Intern to Medical&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Add Space Ninja and Revolutionary to Antagonists&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Remove Quartermaster, Mail Carrier from Service&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Remove Salvage Technician from Engineering&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Remove Cataloguer from Epistemics&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Remove Rat Servant from Antagonists&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Rename Acolyte to Scientist&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Rename Valet to Service Worker&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;s&amp;gt;[[Cooking]]&amp;lt;/s&amp;gt; - (Floofers)&lt;br /&gt;
::&amp;lt;s&amp;gt;Revamp the entire page and update the recipes.&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*[[Power]]&lt;br /&gt;
::Update page with new power source, TEG.&lt;br /&gt;
::Update data about the AME, it can be once again overloaded and take the power tables from wizden&#039;s wiki.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;s&amp;gt;[[Virology]]&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Mark the page Obsolete.&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*[[Medical]]&lt;br /&gt;
::Update [[Medical#Medical_Reference_for_Chemistry|Medical Reference for Chemistry]].&lt;br /&gt;
::Update [[Medical#Types_of_damage|Types of damage]] to add the new possible healing items (regenerative mesh, suture, etc)&lt;br /&gt;
&lt;br /&gt;
*[[Maps]] - (Floofers)&lt;br /&gt;
::&amp;lt;s&amp;gt;Move maps that haven&#039;t been converted for the rebase to the Archived section.&amp;lt;/s&amp;gt;&lt;br /&gt;
::Add new map.&lt;br /&gt;
::Update all renders of active maps.&lt;br /&gt;
::&amp;lt;s&amp;gt;Update all maps player count.&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;s&amp;gt;[[Radio]]&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Change Epistemics radio channel and add Logistics radio channel&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;s&amp;gt;[[Guide to Traitor]]&amp;lt;/s&amp;gt; - (Floofers)&lt;br /&gt;
::&amp;lt;s&amp;gt;Update info to reflect the ability to have a uplink implant&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Update the reduced TC values and jobs.&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Update objectives list to include the new objectives.&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Replace all mentions of Forensic Mantis with Psionic Mantis&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;s&amp;gt;[[Playable Species]]&amp;lt;/s&amp;gt; - (Floofers)&lt;br /&gt;
::&amp;lt;s&amp;gt;Move page to [[Playable Species]]&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Update info to reflect possible changes in buffs, debuffs and diet.&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Add Arachnids specie and sprites.&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Add Harpy specie and sprites.&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Remove Arachnes.&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Update Moth sprites.&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;s&amp;gt;[[Weapons]]&amp;lt;/s&amp;gt; - (Floofers)&lt;br /&gt;
::&amp;lt;s&amp;gt;Update the article to contain the new weapons and damage values.&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Remove any weapons and ammo types no longer in the code base.&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Check for outdated sprites and update them.&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Replace all mentions of Forensic Mantis with Psionic Mantis&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;s&amp;gt;[[Supply Crates]]&amp;lt;/s&amp;gt; - (Floofers)&lt;br /&gt;
::&amp;lt;s&amp;gt;Update crates list and prices.&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Replace mention of Quartermaster with Logistics Officer. Also mention Cargo Tech&#039;s job of moving stuff.&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Update all the crate icons.&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*[[Hydroponics]]&lt;br /&gt;
::Update info to includes the new plants and mutations.&lt;br /&gt;
&lt;br /&gt;
*[[Research and Development]]&lt;br /&gt;
::&amp;lt;s&amp;gt;Replace mentions of Acolyte with Scientist.&amp;lt;/s&amp;gt;&lt;br /&gt;
::Update the Technology Trees.&lt;br /&gt;
::Possibly update the point generation methods if required.&lt;br /&gt;
::Add a part about technology disks and how they work&lt;br /&gt;
::Add a part about machine upgrading&lt;br /&gt;
&lt;br /&gt;
*[[Construction]]&lt;br /&gt;
::Update recipe list.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;s&amp;gt;[[Syndicate Items]]&amp;lt;/s&amp;gt; - (Floofers)&lt;br /&gt;
::&amp;lt;s&amp;gt;Update the entire list to reflect the added and removed items.&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Replace all mentions of Acolyte with Scientist&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;s&amp;gt;[[Fauna]]&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Add the new pets and other various critters.&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Add Pun Pun.&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*[[Xenoarcheology]]&lt;br /&gt;
::Update info related to stimulus and reactions if necessary.&lt;br /&gt;
::&amp;lt;s&amp;gt;Replace all mentions of Acolyte with Scientist&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;s&amp;gt;[[Anomalous Research]]&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Add new anomalies.&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;s&amp;gt;[[Antagonist]]&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Add Space Ninja&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Add Revolutionary&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*[[Combat]]&lt;br /&gt;
::Update ranged weapon update for having to rack the slide of guns.&lt;br /&gt;
::Add any other potential change to combat.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;s&amp;gt;[[Game Modes]]&amp;lt;/s&amp;gt; - (Floofers)&lt;br /&gt;
::&amp;lt;s&amp;gt;Add Revolutionaries gamemode.&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Update the various gamemodes info; Add random events link to survival, add antag win scenarios and what happens when they lose (shuttle called for nukie/rev)&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;s&amp;gt;[[PDA]]&amp;lt;/s&amp;gt; - (SageistSage)&lt;br /&gt;
::&amp;lt;s&amp;gt;Add new cartridges/programs suchs as the news thing and glimmer monitor, link to the potential mass-media guide whenever.&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*[[Cryogenic Pods]]&amp;lt;!-- - (Wakefield) --&amp;gt;&lt;br /&gt;
::Copy this https://wiki.spacestation14.io/wiki/Cryogenic_Pods make it prettier and less of a wall of text.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;s&amp;gt;[[The Oracle]]&amp;lt;/s&amp;gt; - (Wakefield)&lt;br /&gt;
&lt;br /&gt;
*[[Robotics]] - (Floofers)&lt;br /&gt;
&lt;br /&gt;
== Jobs ==&lt;br /&gt;
&amp;lt;span style=&amp;quot;background:#0C2C47&amp;quot;&amp;gt; &#039;&#039;&#039;Command&#039;&#039;&#039; &amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;s&amp;gt;[[Captain]]&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Update job&#039;s accesses, extended access and requirements.&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Add &#039;Logistics Officer&#039; to Subordinates.&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Update &amp;quot;The Chain of Command&amp;quot; to fit the new SOP.&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;background:#480000&amp;quot;&amp;gt; &#039;&#039;&#039;Security&#039;&#039;&#039; &amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;s&amp;gt;[[Head of Security]]&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Update job&#039;s accesses, extended access and requirements.&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Replace &#039;Forensic Mantis&#039; to &#039;Detective&#039; in Subordinates.&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Update job&#039;s sprite.&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;s&amp;gt;[[Warden]]&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Update job&#039;s accesses, extended access and requirements.&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Update job&#039;s sprite.&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;s&amp;gt;[[Security Officer]]&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Update job&#039;s accesses, extended access and requirements.&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Update job&#039;s sprite.&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*[[Corpsman]]&lt;br /&gt;
&lt;br /&gt;
*[[Detective]]&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;s&amp;gt;[[Prison Guard]]&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Update job&#039;s accesses, extended access and requirements.&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;s&amp;gt;[[Security Cadet]]&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Update job&#039;s accesses, extended access and requirements.&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Update job&#039;s sprite.&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;background:#854100&amp;quot;&amp;gt; &#039;&#039;&#039;Engineering&#039;&#039;&#039; &amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;s&amp;gt;[[Chief Engineer]]&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Update job&#039;s accesses, extended access and requirements.&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Replace &#039;Salvage Technician&#039; with &#039;Technical Assistant&#039; in Subordinates.&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Remove &#039;Reverse Engineering&#039; guide.&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Update overall article, it is quite bare-bone.&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;s&amp;gt;[[Atmospheric Technician]]&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Update job&#039;s accesses, extended access and requirements.&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;s&amp;gt;[[Station Engineer]]&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Update job&#039;s accesses, extended access and requirements.&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;s&amp;gt;[[Technical Assistant]]&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;background:#4c1a4f&amp;quot;&amp;gt; &#039;&#039;&#039;Epistemics&#039;&#039;&#039; &amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;s&amp;gt;[[Mystagogue]]&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Update job&#039;s accesses, extended access and requirements.&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Update the JobHeader colors to new colors (main 4c1a4f, secondary 6f2773)&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Add &#039;Reverse Engineering&#039; guide.&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Rename &#039;Forensic Mantis&#039; to &#039;Psionic Mantis&#039; in Subordinates.&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Replace all mentions of Acolyte with Scientist&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Remove &#039;Cataloguer&#039; in Subordinates.&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Add &#039;Research Assistant&#039; in Subordinates.&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;s&amp;gt;[[Psionic Mantis]]&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Move the page to [[Psionic Mantis]] and rename the job to &amp;quot;Psionic Mantis&amp;quot;&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Update the JobHeader colors to new colors (main 4c1a4f, secondary 6f2773)&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Update job&#039;s accesses, extended access and requirements.&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Remove &#039;Head of Security&#039; from Supervisors.&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Remove &#039;Forensics&#039; from Guides.&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Update entire article to focus on finding psionics, roleplay and how to deal with them.&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;s&amp;gt;[[Chaplain]]&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Update job&#039;s accesses, extended access and requirements.&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Update the JobHeader colors to new colors (main 4c1a4f, secondary 6f2773)&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*[[Scientist]]&lt;br /&gt;
::&amp;lt;s&amp;gt;Move the page to [[Scientist]] and rename the job to &amp;quot;Scientist&amp;quot;&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Update job&#039;s accesses, extended access and requirements.&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Update the JobHeader colors to new colors (main 4c1a4f, secondary 6f2773)&amp;lt;/s&amp;gt;&lt;br /&gt;
::Change overall feel of the job towards more science and less cult.&lt;br /&gt;
&lt;br /&gt;
*[[Research Assistant]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;background:#244559&amp;quot;&amp;gt; &#039;&#039;&#039;Medical&#039;&#039;&#039; &amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;s&amp;gt;[[Chief Medical Officer]]&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Update job&#039;s accesses, extended access and requirements.&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Add &#039;Chemist&#039; and &#039;Medical Intern&#039; in Subordinates.&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Add [[Cryogenic Pods]] in Guides&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Remove Virogoly from the Guides.&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;s&amp;gt;[[Chemist]]&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;s&amp;gt;[[Medical Doctor]]&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Update job&#039;s accesses, extended access and requirements.&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Add [[Cryogenic Pods]] in Guides&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Remove Virogoly from the Guides.&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;s&amp;gt;[[Paramedic]]&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Update job&#039;s accesses, extended access and requirements.&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;s&amp;gt;[[Psychologist]]&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Update job&#039;s accesses, extended access and requirements.&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*[[Medical Intern]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;background:#43331a&amp;quot;&amp;gt; &#039;&#039;&#039;Logistics&#039;&#039;&#039; &amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;s&amp;gt;[[Logistics Officer]]&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;s&amp;gt;[[Cargo Technician]]&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Move the page to [[Cargo Technician]] and rename the job to &amp;quot;Cargo Technician&amp;quot;&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Update job&#039;s accesses, extended access and requirements.&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Update the JobHeader colors to new colors (main 43331a, secondary 614a25)&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Change Supervisors to: Logistics Officer.&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;s&amp;gt;[[Courier]]&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Move the page to [[Courier]] and rename the job to &amp;quot;Courier&amp;quot;&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Update job&#039;s accesses, extended access and requirements.&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Update the JobHeader colors to new colors (main 43331a, secondary 614a25)&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Change Supervisors to: Logistics Officer&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Update job&#039;s sprite.&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;s&amp;gt;[[Salvage Specialist]]&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Move the page to [[Salvage Specialist]] and rename the job to &amp;quot;Salvage Specialist&amp;quot;&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Update job&#039;s accesses, extended access and requirements.&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Update the JobHeader colors to new colors (main 43331a, secondary 614a25)&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Change Supervisors to: Logistics Officer&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Update job&#039;s sprite.&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;background:#265600&amp;quot;&amp;gt; &#039;&#039;&#039;Service&#039;&#039;&#039; &amp;lt;/span&amp;gt;&lt;br /&gt;
*[[Head of Personnel]]&lt;br /&gt;
::&amp;lt;s&amp;gt;Update job&#039;s accesses, extended access and requirements.&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Remove &#039;Quartermaster&#039; and &#039;Mail Carrier&#039; from Subordinates.&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Change their department to &amp;quot;SERVICE&amp;quot; and add |command=true to them.&amp;lt;/s&amp;gt;&lt;br /&gt;
::Update info to reflect their job more as a Head for the service department.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;s&amp;gt;[[Janitor]]&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Update job&#039;s accesses, extended access and requirements.&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;s&amp;gt;[[Bartender]]&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Update job&#039;s accesses, extended access and requirements.&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;s&amp;gt;[[Botanist]]&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Update job&#039;s accesses, extended access and requirements.&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;s&amp;gt;[[Chef]]&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Update job&#039;s accesses, extended access and requirements.&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Add header for the electric grill, how to use it and what it does.&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;New mentions of rolling pin + images.&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Add mentions of the hot and cold food carts.&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;s&amp;gt;[[Service Worker]]&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Move the page to [[Service Worker]] and rename the job to &amp;quot;Service Worker&amp;quot;&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Update job&#039;s accesses, extended access and requirements.&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Update job&#039;s sprite.&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Update description to be more in lines with their new job.&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;s&amp;gt;[[Boxer]]&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Update job&#039;s accesses, extended access and requirements.&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;s&amp;gt;[[Clown]]&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Update job&#039;s accesses, extended access and requirements.&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;s&amp;gt;[[Martial Artist]]&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Update job&#039;s accesses, extended access and requirements.&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;s&amp;gt;[[Mime]]&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Update job&#039;s accesses, extended access and requirements.&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;s&amp;gt;[[Lawyer]]&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Update job&#039;s accesses, extended access and requirements.&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;s&amp;gt;[[Musician]]&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Update job&#039;s accesses, extended access and requirements.&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;s&amp;gt;[[Reporter]]&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Update job&#039;s accesses, extended access and requirements.&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;s&amp;gt;[[Passenger]]&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Move the page to [[Passenger]] and rename the job to &amp;quot;Passenger&amp;quot;&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Update job&#039;s accesses, extended access and requirements.&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;s&amp;gt;[[Gladiator]]&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Update job&#039;s accesses, extended access and requirements.&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Update job&#039;s sprite&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;s&amp;gt;[[Prisoner]]&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Update job&#039;s accesses, extended access and requirements.&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;s&amp;gt;[[Librarian]]&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Move the page to [[Librarian]] and rename the job to &amp;quot;Librarian&amp;quot;&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Update job&#039;s accesses, extended access and requirements.&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Remove the JobHeader colors, it will automatically use the Service colors.&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Change department to SERVICE&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Change Supervisors to: Head of Personnel&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Update job&#039;s sprite.&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*[[Zookeeper]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;background:#3d434b&amp;quot;&amp;gt; &#039;&#039;&#039;Sillicon&#039;&#039;&#039; &amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;s&amp;gt;[[Cyborg]]&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Move the page to [[Cyborg]] and rename the job to &amp;quot;Cyborg&amp;quot;&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Update job&#039;s accesses, extended access and requirements.&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Update entire article to fit their new gameplay, tools and job.&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;s&amp;gt;[[Medical Robot]]&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Obsolete the page.&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;s&amp;gt;[[Maintenance Drone]]&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Obsolete the page.&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;background:#121212&amp;quot;&amp;gt; &#039;&#039;&#039;Antagonists&#039;&#039;&#039; &amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;s&amp;gt;[[Traitor]]&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Update job&#039;s requirements.&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Update the who can be traitor list.&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Replace all mentions of Forensic Mantis with Psionic Mantis&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;s&amp;gt;[[Nuclear Operative]]&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Update job&#039;s requirements.&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Update the sprite to use the new medic hardsuit.&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Update the Equipment part to no longer have erroneous and duplicate information from [[Syndicate Items]].&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;s&amp;gt;[[Paradox Anomaly]]&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Obsolete the page.&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*[[Rat King]]&lt;br /&gt;
::&amp;lt;s&amp;gt;Update job&#039;s requirements.&amp;lt;/s&amp;gt;&lt;br /&gt;
::Update with new abilities to order rats around.&lt;br /&gt;
::Update with ability to scavenge disposal chutes for food.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;s&amp;gt;Rat Servant&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Obsolete the page, no longer a ghost role.&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;s&amp;gt;[[Revenant]]&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Update job&#039;s requirements.&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Remove Blight ability as Diseases no longer exists.&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Replace Acolyte with Scientist&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Replace all mentions of Forensic Mantis with Psionic Mantis&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Replace all mentions of Acolyte with Scientist&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*[[Space Ninja]]&lt;br /&gt;
&lt;br /&gt;
*[[Revolutionary]]&lt;br /&gt;
&lt;br /&gt;
*[[Space Dragon]]&lt;br /&gt;
&lt;br /&gt;
== Unrelated to Rebase / Future work ==&lt;br /&gt;
*[[Items]] - See [https://tgstation13.org/wiki/General_items TGWiki General Items], regroup all the random various stuff into a single page, no need for separate item pages. Maybe separate it into General, Medical, Engineering similar to TG?&lt;br /&gt;
*[[Clothing]] - See [https://tgstation13.org/wiki/Clothing_and_Accessories TGWiki Clothing], regroup all the clothing armor pieces available on one page.&lt;br /&gt;
*[[EMAG]] - Special page just for the emag item, list all the emagable stuff and what it does special to it. Change all previous emag link to there.&lt;br /&gt;
*&amp;lt;s&amp;gt;[[Paperwork]] - A how to use formatting for paper and a bunch of templates for quick usage.&amp;lt;/s&amp;gt;&lt;br /&gt;
*[[Identifying Antagonists]] - A list of IC knowledge about Antags since it&#039;s assumed NT briefs their personnel on potential enemies.&lt;br /&gt;
*&amp;lt;s&amp;gt;[[Spriting]] - A guide similar to [[Mapping]] inspired by [https://hackmd.io/@goonstation/docs/%2F%40goonstation%2Fsprites#Colors-%F0%9F%8E%A8 goon] for the spriters&amp;lt;/s&amp;gt;&lt;br /&gt;
*[[Traits]] - List of traits; Table with; Name, description and what it does.&lt;br /&gt;
*[[Emotes]] - https://wiki.spacestation14.io/wiki/Emotes but making it more clean, specifying which specie can do which&lt;br /&gt;
*[[Random Events]] - List all the possible random events. Table with; Name, the announcement (colored) and what it does in game.&lt;br /&gt;
*[[Logistics]] - Guide to gather all the info about doing cargo, salvage and bounties&lt;br /&gt;
*Redo the job pages to have a better layout similar to ParadiseWiki and have less guide clutter. Aka do department things.&lt;br /&gt;
*[[Lore]] page and lore stuff.&lt;br /&gt;
*[[Chemistry]] and [[Drinks]] - Go manual until someone fixes the automatic system.&lt;br /&gt;
*Potentially a guide about Mass-Media? Or just put it in [[Reporter]].&lt;br /&gt;
*Separate the guides quick menu into more specific menus.&lt;br /&gt;
*Update the jobs page description to be more serious.&lt;br /&gt;
*Add new guide to explain managing IDs and how to use the console so that every head can get that guide.&lt;br /&gt;
&lt;br /&gt;
= Resources/tools/links =&lt;br /&gt;
*[[Wiki Contribution|Wiki Contribution guide]]&lt;br /&gt;
*[[Wikicode|Wikicode]]&lt;br /&gt;
*[https://github.com/DeltaV-Station/Delta-v DeltaV GitHub]&lt;/div&gt;</summary>
		<author><name>LadyDanger2743</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Fauna&amp;diff=3600</id>
		<title>Fauna</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Fauna&amp;diff=3600"/>
		<updated>2024-10-19T16:05:34Z</updated>

		<summary type="html">&lt;p&gt;LadyDanger2743: Changed &amp;quot;Rat&amp;quot; to &amp;quot;Rat Servant&amp;quot;, breaking the link to the relevant wiki page, adjusting the Description, and changing the Source.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Needs revision&lt;br /&gt;
|reason=Outdated due to the Rebase Update. Their sources, where they are usually found, need to be updated.&lt;br /&gt;
|image=RebaseWork.png&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Eventually rework this page to separate Critters, Named Pets, Bought Pets, Bots/Helpful, Hostile, Neutral or something like that --&amp;gt;&lt;br /&gt;
Critters are life forms with simple behavior patterns that are controlled by the game&#039;s artificial intelligence. This AI is remarkably limited in many respects, which most often manifests in sub-par path-finding and limited interactions. They come in a variety of forms, ranging from benign to horrific monsters that will destroy you instantly. &lt;br /&gt;
&lt;br /&gt;
There exist many species of fauna (animals / fish) that can either be useful, useless or aggressive whilst alive. However, &#039;&#039;&#039;all&#039;&#039;&#039; fauna are useful when dead as they can be cooked by a [[Chef]], sold by [[Cargo Technician|Logistics]] or recycled into biomass by [[Medical]].&lt;br /&gt;
&lt;br /&gt;
Note that when sold, the value of a corpse is sometimes more valuable than when cooked. e.g. a mouse corpse is ~200 whilst a cooked object is ~50.&lt;br /&gt;
&lt;br /&gt;
This is an incomplete list of fauna you may encounter on the station or in space. Note that each creature has its own walk speed, damage, durability, air requirements and temperature tolerance. For example:&lt;br /&gt;
* a mouse takes less damage than a space carp &lt;br /&gt;
* a penguin can live in a fridge whilst a cow may die&lt;br /&gt;
* a duck will die if there&#039;s no air whilst a space carp thrives in the vacuum of space. &lt;br /&gt;
&lt;br /&gt;
Animals must have a certain level of food and water to breed, depending on the animal&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Animals that produce a good, like eggs or milk, require a certain level of food to produce said good&lt;br /&gt;
&lt;br /&gt;
== Pets ==&lt;br /&gt;
These are animals or critters with specific names and are considered Allies to the station. They are usually found on the station and wander around the place.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%; text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:10%; padding:5px;&amp;quot; | &#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:65%; padding:5px;&amp;quot; | &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:10%; padding:5px;&amp;quot; | &#039;&#039;&#039;Source&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Ian.png|64px]]&lt;br /&gt;
 ! Ian&lt;br /&gt;
 | &amp;lt;s&amp;gt;The smartest person on the station and the true captain.&amp;lt;/s&amp;gt; The HoP&#039;s pet dog. Try to keep him alive and bring him with you on the shuttle. Arguably the sole job of the Head of Personnel is to guard him.&lt;br /&gt;
 | [[Head_of_Personnel|HoP&#039;s Office]]&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Fox.png|64px]]&lt;br /&gt;
 ! Renault&lt;br /&gt;
 | The captain&#039;s trustworthy fox. She accidentally swallowed telecrystals because they looked shiny.&lt;br /&gt;
 | [[Captain|Captain&#039;s Office]] or Bridge&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Cat.png|64px]]&lt;br /&gt;
 ! Runtime&lt;br /&gt;
 | Professional mouse hunter. Escape artist. Runtime usually spawns in the CMO&#039;s office.&lt;br /&gt;
 | [[Chief_Medical_Officer|CMO&#039;s Office]]&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:CatCalico.png|64px]]&lt;br /&gt;
 ! Exception&lt;br /&gt;
 | Maybe they&#039;ll give you one of their spare lives. &lt;br /&gt;
 | [[Maps#Angle Station|Angle]], [[Maps#Northway Spaceship|Northway]]&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Floppa.gif|64px]]&lt;br /&gt;
 ! Floppa&lt;br /&gt;
 | He out there. Other normal caracals can be found in random spawns.&lt;br /&gt;
 | [[Maps#Lighthouse Station|Lighthouse]], Salvage Wrecks&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Ferret.png|64px]]&lt;br /&gt;
 ! Bandito&lt;br /&gt;
 | Just a silly little guy randomly found in the station. Other normal ferrets can be found in random spawns.&lt;br /&gt;
 | Station, Random Spawn&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:McGriff.png|64px]]&lt;br /&gt;
 ! McGriff&lt;br /&gt;
 | This dog can tell something smells around here, and that something is CRIME!&lt;br /&gt;
 | [[Warden|Warden&#039;s Office]]&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Paperwork.png|64px]]&lt;br /&gt;
 ! Paperwork&lt;br /&gt;
 | Took up a new job sorting books in the library after he got transferred. He seems to be just as slow at this. &lt;br /&gt;
 | The Library&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Walter.png|64px]]&lt;br /&gt;
 ! Walter&lt;br /&gt;
 | He likes chems and treats. Walter.&lt;br /&gt;
 | [[Head_of_Security|HoS&#039;s Office]]&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Possum.png|64px]]&lt;br /&gt;
 ! Morty&lt;br /&gt;
 | The station&#039;s resident Didelphis virginiana. A sensitive but resilient kind of guy. Morty can be found in random places of stations.&lt;br /&gt;
 | Station&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:PossumPoppy.png|64px]]&lt;br /&gt;
 ! Poppy&lt;br /&gt;
 | It&#039;s an opossum, a small scavenging marsupial. It&#039;s wearing appropriate personal protective equipment.&lt;br /&gt;
 | &#039;&#039;&#039;Nowhere&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Raccoon.png|64px]]&lt;br /&gt;
 ! Morticia&lt;br /&gt;
 | Morticia can be found in random places of stations. Other normal raccoons can be found in random spawns.&lt;br /&gt;
 | Random Spawn&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Pig.png|64px]]&lt;br /&gt;
 ! Alexander&lt;br /&gt;
 | Chef&#039;s finest colleague. Sometimes survives the shift.&lt;br /&gt;
 | [[Chef|Kitchen]]&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Hamster.png|64px]]{{anchor|Hamlet}}&lt;br /&gt;
 ! Hamlet&lt;br /&gt;
 | A grumpy, cute and fluffy hamster. Hamlet spawns in the Captain&#039;s Office but more hamsters can be acquired from Logistics.&lt;br /&gt;
 | [[Captain|Captain&#039;s Office]], [[Cargo Technician|Logistics]]&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Shiva.png|64px]]&lt;br /&gt;
 ! Shiva&lt;br /&gt;
 | The first defender of the station. Will attack pests.&lt;br /&gt;
 | &#039;&#039;&#039;Nowhere&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:KangarooBoxer.png|64px]]&lt;br /&gt;
 ! Willow&lt;br /&gt;
 | The boxing kangaroo.&lt;br /&gt;
 | &#039;&#039;&#039;Nowhere&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Bat.gif|64px]]&lt;br /&gt;
 ! Remilia&lt;br /&gt;
 | The chaplain&#039;s familiar. Likes fruits and blood.&lt;br /&gt;
 | [[Chaplain]]&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:ArcticFox.gif|64px]]&lt;br /&gt;
 ! Siobhan&lt;br /&gt;
 | Her name is pronounced &amp;quot;Shivahn&amp;quot;, but she is known as Shivs by her associates. A fluffy, adorable arctic fox.&lt;br /&gt;
 | &#039;&#039;&#039;Nowhere&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Pun Pun.png|64px]]{{anchor|Pun Pun}}&lt;br /&gt;
 ! Pun Pun&lt;br /&gt;
 | An honorable member of the monkey society in charge of the bar and helping the bartenders in any way he can.&lt;br /&gt;
 | The Bar&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Security Dog.gif|64px]]&lt;br /&gt;
 ! Laika&lt;br /&gt;
 | Security&#039;s resident she-dog. Badger the officers for headpats and nip at the heels of violent offenders.&lt;br /&gt;
 | [[Security Officer|Security]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Helpful ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%; text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:10%; padding:5px;&amp;quot; | &#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:65%; padding:5px;&amp;quot; | &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:10%; padding:5px;&amp;quot; | &#039;&#039;&#039;Source&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Cleanbot.png|64px]]&lt;br /&gt;
 ! Cleanbot&lt;br /&gt;
 | Goes to puddle and clean them.&lt;br /&gt;
 | [[Janitor|Janitor&#039;s Closet]], [[Construction|Crafting]]&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Medibot.png|64px]]&lt;br /&gt;
 ! Medibot&lt;br /&gt;
 | A helpful little surgeon. They go to wounded people and give them medicine.&lt;br /&gt;
 | Medbay, [[Construction|Crafting]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Neutral ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%; text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:10%; padding:5px;&amp;quot; | &#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:65%; padding:5px;&amp;quot; | &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:10%; padding:5px;&amp;quot; | &#039;&#039;&#039;Source&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Honkbot.png|64px]]&lt;br /&gt;
 ! Honkbot&lt;br /&gt;
 | A mischievous thing that honks and slips people. Usually the creation of the [[Clown]] when they find the proper tools.&lt;br /&gt;
 | [[Construction#Utilities|Crafting]]&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Cats.gif|64px]]{{anchor|Cat}}&lt;br /&gt;
 ! Cats&lt;br /&gt;
 | Professional mouse hunters. Cats can be &amp;lt;s&amp;gt;mass produced&amp;lt;/s&amp;gt; bought in moderation by Logistics to fight off mice and rats.&lt;br /&gt;
 | [[Cargo Technician|Logistics]], Random Spawn&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Chicken.png|64px]]{{anchor|Chicken}}&lt;br /&gt;
 ! Chicken&lt;br /&gt;
 | A female, small, winged egg laying bird. Lays eggs more frequently than a [[Botanist]] can grow them. Butcher for [[Cooking|raw chicken meat]].&lt;br /&gt;
 | [[Cargo Technician|Logistics]], Random Spawn&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Cow.png|64px]]{{anchor|Cow}}&lt;br /&gt;
 ! Cow&lt;br /&gt;
 | A female, lactating, dairy cow. Crew with a container in their hand (e.g. bucket) and click on the cow with the container in order to receive milk.&lt;br /&gt;
 | [[Cargo Technician|Logistics]], [[Chef|Kitchen]]&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Duck.png|64px]]{{anchor|Duck}}&lt;br /&gt;
 ! Duck&lt;br /&gt;
 | A female, small, winged egg laying bird. Lays eggs more frequently than a [[Botanist]] can grow them. Butcher for [[Cooking|raw duck meat]].&lt;br /&gt;
 | [[Cargo Technician|Logistics]], Random Spawn&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Ferrets.gif|64px]]&lt;br /&gt;
 ! Ferret&lt;br /&gt;
 | Just a silly little guy!&lt;br /&gt;
 | Random Spawn&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Fox.png|64px]]&lt;br /&gt;
 ! Fox&lt;br /&gt;
 | They&#039;re a fox.&lt;br /&gt;
 | Random Spawn&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Goose.png|64px]]{{anchor|Goose}}&lt;br /&gt;
 ! Goose&lt;br /&gt;
 | Its stomach and mind are an enigma beyond human comprehension. Seems to be angry at everything. Will probably steal your stuff.&lt;br /&gt;
 | [[Cargo Technician|Logistics]], Random Spawn&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Monkey.png|64px]]{{anchor|Monkey}}&lt;br /&gt;
 ! Monkey&lt;br /&gt;
 | A small, quick primate that can be butchered for multiple pieces of [[Cooking|Raw Meat]]. Sometimes they might also be crew members, don&#039;t butcher those.&lt;br /&gt;
 | [[Cargo Technician|Logistics]], Random Spawn&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Kobold.png|64px]]{{anchor|Kobold}}&lt;br /&gt;
 ! Kobold&lt;br /&gt;
 | Cousins to the sentient race of [[Playable_Species#Reptilian|lizard people]], kobolds blend in with their natural habitat and are as nasty as monkeys; ready to pull out your hair and stab you to death.&lt;br /&gt;
 | [[Cargo Technician|Logistics]], Random Spawn&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Gorilla.png|64px]]{{anchor|Gorilla}}&lt;br /&gt;
 ! Gorilla&lt;br /&gt;
 | A big, strong primate that smashes, roars and looks cool. Don&#039;t stand near one. Sometimes they might also be crew members.&lt;br /&gt;
 | [[Cargo Technician|Logistics]], Random Spawn&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Parrot.png|64px]]{{anchor|Parrot}}&lt;br /&gt;
 ! Parrot&lt;br /&gt;
 | A colourful, fast bird&lt;br /&gt;
 | [[Cargo Technician|Logistics]], Random Spawn&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Penguin.png|64px]]{{anchor|Penguin}}&lt;br /&gt;
 ! Penguin&lt;br /&gt;
 | A small cold-loving bird. Butcher for [[Cooking|raw penguin meat]]&lt;br /&gt;
 | [[Maps#Glacier Station|Glacier]], [[Cargo Technician|Logistics]], Random Spawn&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Pig.png|64px]]{{anchor|Pig}}&lt;br /&gt;
 ! Pig&lt;br /&gt;
 | A animal that can be butchered for multiple pieces of [[Cooking|Raw Meat]]&lt;br /&gt;
 | [[Cargo Technician|Logistics]]&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Pitbull.png|64px]]&lt;br /&gt;
 ! Pitbull&lt;br /&gt;
 | Not a very useful pet to buy as Logistics, except if you don&#039;t like [[Courier|certain co-workers.]]&lt;br /&gt;
 | [[Cargo Technician|Logistics]]&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Possum.png|64px]]&lt;br /&gt;
 ! Possum&lt;br /&gt;
 | O possum! My Possum!&lt;br /&gt;
 | Random Spawn&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Mouse.png|64px]]{{anchor|Mouse}}&lt;br /&gt;
 ! Mouse&lt;br /&gt;
 | A mischievous rodent that can go under doors. A [[Ghost]] controlling one can either be a friendly pet or the [[Chef|Chef&#039;s]] worst nightmare.&lt;br /&gt;
 | [[Cargo Technician|Logistics]], Random Spawn&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Mothroach.png|64px]]{{anchor|Mothroach}}&lt;br /&gt;
 ! Mothroach&lt;br /&gt;
 | A mischievous thing that can go under doors.&lt;br /&gt;
 | Random Spawn&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Cockroach.png|64px]]&lt;br /&gt;
 ! Cockroach&lt;br /&gt;
 | This station is just crawling with bugs.&lt;br /&gt;
 | Random Spawn&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Sloth.png|64px]]&lt;br /&gt;
 ! Sloth&lt;br /&gt;
 | One of the slowest creature ever.&lt;br /&gt;
 | Random Spawn&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:CatSpace.png|64px]]&lt;br /&gt;
 ! Space Cat&lt;br /&gt;
 | A cat from space in a tiny little EVA suit. Adorable.&lt;br /&gt;
 | Random Spawn, Space&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Corgi.png|64px]]{{anchor|Corgi}}&lt;br /&gt;
 ! Corgi&lt;br /&gt;
 | Ian but less cool.&lt;br /&gt;
 | [[Cargo Technician|Logistics]], Random Spawn&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Corgi Puppy.png|64px]]&lt;br /&gt;
 ! Corgi Puppy&lt;br /&gt;
 | A little corgi! Aww...&lt;br /&gt;
 | [[Cargo Technician|Logistics]], Random Spawn&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Frog.png|64px]]&lt;br /&gt;
 ! Frog&lt;br /&gt;
 | It is Wednesday my dudes. Hop hop hop. Lookin&#039; moist.&lt;br /&gt;
 | Random Spawn&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Lizard.png|64px]]{{anchor|Lizard}}&lt;br /&gt;
 ! Lizard&lt;br /&gt;
 | A harmless little dragon.&lt;br /&gt;
 | [[Cargo Technician|Logistics]], Random Spawn&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Slug.png|64px]]&lt;br /&gt;
 ! Slug&lt;br /&gt;
 | A tiny green slug.&lt;br /&gt;
 | Random Spawn&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Kangaroo.png|64px]]{{anchor|Kangaroo}}&lt;br /&gt;
 ! Kangaroo&lt;br /&gt;
 | A large marsupial herbivore. It has powerful hind legs.&lt;br /&gt;
 | [[Cargo Technician|Logistics]], Random Spawn&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Security Dog.gif|64px]]{{anchor|Security Dog}}&lt;br /&gt;
 ! Security Dog&lt;br /&gt;
 | A Nanotrasen provided dog that usually helps out the security team by biting the baddies and barking at everything that moves.&lt;br /&gt;
 | [[Cargo Technician|Logistics]]&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Goat.png|64px]]{{anchor|Goat}}&lt;br /&gt;
 ! Goat&lt;br /&gt;
 | Her spine consists of long sharp segments, no wonder she is so grumpy.&lt;br /&gt;
 | [[Cargo Technician|Logistics]], Random Spawn&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Crab.png|64px]]{{anchor|Crab}}&lt;br /&gt;
 ! Crab&lt;br /&gt;
 | A folk legend goes around that his claw snaps spacemen out of existence over distasteful remarks. Be polite and tolerant for your own safety.&lt;br /&gt;
 | [[Cargo Technician|Logistics]], Random Spawn&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Bee.png|64px]]{{anchor|Bee}}&lt;br /&gt;
 ! Bee&lt;br /&gt;
 | Nice to have, but you can&#039;t build a civilization on a foundation of honey alone.&lt;br /&gt;
 | [[Cargo Technician|Logistics]], Random Spawn&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Butterfly.png|64px]]{{anchor|Butterfly}}&lt;br /&gt;
 ! Butterfly&lt;br /&gt;
 | Despite popular misconceptions, it&#039;s not actually made of butter.&lt;br /&gt;
 | [[Cargo Technician|Logistics]], Random Spawn&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Snake.png|64px]]{{anchor|Snake}}&lt;br /&gt;
 ! Snake&lt;br /&gt;
 | Hissss! Bites aren&#039;t poisonous.&lt;br /&gt;
 | [[Cargo Technician|Logistics]], Random Spawn&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Hostile ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%; text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:10%; padding:5px;&amp;quot; | &#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:65%; padding:5px;&amp;quot; | &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:10%; padding:5px;&amp;quot; | &#039;&#039;&#039;Source&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Meat Creatures.gif|64px]]&lt;br /&gt;
 ! Meat Creatures&lt;br /&gt;
 | Spawned by the Flesh Anomaly, they attack everything.&lt;br /&gt;
 | [[Anomalous_Research#Anomaly_Types|Flesh Anomaly]]&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:KangarooBoxer.png|64px]]&lt;br /&gt;
 ! Kangaroo Boxer&lt;br /&gt;
 | A large marsupial herbivore ready for a fight, they will fight whoever comes close to them with their boxing gloves.&lt;br /&gt;
 | Random Spawn&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Rat Servant.png|64px]]{{anchor|Rat}}&lt;br /&gt;
 ! Rat Servant&lt;br /&gt;
 | A hungry rodent. A [[Rat King]] can talk and summon these Servants, who are only hostile when the Rat King orders them to attack. They are notably different from Mice, having a different model.&lt;br /&gt;
 | [[Rat King]]&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Space Sharkminnow.gif|64px]]{{anchor|Sharkminnow}}&lt;br /&gt;
 ! Sharkminnow&lt;br /&gt;
 | A dangerous shark from the blackness of endless space, who loves to drink blood.&lt;br /&gt;
 | Space&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Space Carp.gif|64px]]{{anchor|Space Carp}}&lt;br /&gt;
 ! Space Carp&lt;br /&gt;
 | A hostile fish found in space. Faster than you, and dangerous too. Try to avoid engaging in melee. Instead, attack with Proto-Kinetic Accelerators until you hear a &amp;quot;flop&amp;quot; noise, and then go in for the kill with your knife.&lt;br /&gt;
 | Space&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Space Bear.gif|64px]]{{anchor|Space Bear}}&lt;br /&gt;
 ! Space Bear&lt;br /&gt;
 | A hostile bear found in space. Slower than you. Kill these by shooting it from a distance.&lt;br /&gt;
 | Space&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Space Tick.png|64px]]&lt;br /&gt;
 ! Space Tick&lt;br /&gt;
 | A hostile parasitic tick found in space.&lt;br /&gt;
 | Space&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Space Adder.png|64px]]&lt;br /&gt;
 ! Space Adder&lt;br /&gt;
 | A hostile space snake that is venomous. Don&#039;t get bit.&lt;br /&gt;
 | Space&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Space Kangaroo.gif|64px]]&lt;br /&gt;
 ! Space Kangaroo&lt;br /&gt;
 | A hostile kangaroo found in space.&lt;br /&gt;
 | Space&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Space Spider.png|64px]]&lt;br /&gt;
 ! Space Spider&lt;br /&gt;
 | A hostile spider found in space. Nowhere is safe from spiders.&lt;br /&gt;
 | Space&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Wisp.png|64px]]{{anchor|Wisp}}&lt;br /&gt;
 ! Wisp&lt;br /&gt;
 | A glimmer wisp which spawn if the [[Glimmer]] gets too high. It is only interested in the [[Psionics]] crewmembers but will fight back if you attack it.&lt;br /&gt;
 | Glimmer Spawn&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Cerberus.png|64px]]&lt;br /&gt;
 ! Cerberus&lt;br /&gt;
 | This pupper is not wholesome. The not so friendly [[Chaplain|Chaplain&#039;s]] familiar.&lt;br /&gt;
 | Chaplain&#039;s [[Syndicate_Items#Job|Necronomicon]]&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:SlimeGreen.gif|64px]]&lt;br /&gt;
 ! Angry Slime&lt;br /&gt;
 | Everything around them irritates them and they will attack everyone and everything. Vulnerable to water similar to [[Playable Species#Slime|the smarter slime]].&lt;br /&gt;
 | Random Spawn&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Ore Crab.gif|64px]]{{anchor|Ore Crab}}&lt;br /&gt;
 ! Ore Crab&lt;br /&gt;
 | A hostile ore crab. Will drop it&#039;s relevant ore on death.&lt;br /&gt;
 | Space, [[Anomalous Research#Anomaly Types|Rock Anomaly]]&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Reagent Slime.gif|64px]]{{anchor|Reagent Slime}}&lt;br /&gt;
 ! Reagent Slime&lt;br /&gt;
 | A hostile weird slime that contains a random reagent. They will bleed that reagent and transfer it on bite.&lt;br /&gt;
 | [[Anomalous Research#Anomaly Types|Liquid Anomaly]]&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Luminous Person.png|64px]]{{anchor|Luminous Person}}&lt;br /&gt;
 ! Luminous Person&lt;br /&gt;
 | A blinding figure of pure light, seemingly intangible.&lt;br /&gt;
 | [[Xenoarcheology|Artefact]], Expeditions&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Luminous Object.png|64px]]{{anchor|Luminous Object}}&lt;br /&gt;
 ! Luminous Object&lt;br /&gt;
 | A small glowing object that causes burns on the skin with its glow.&lt;br /&gt;
 | [[Xenoarcheology|Artefact]], Expeditions&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Luminous Entity.png|64px]]&lt;br /&gt;
 ! Luminous Entity&lt;br /&gt;
 | A blinding translucent entity, the bright eye seems dangerous and scalding.&lt;br /&gt;
 | [[Xenoarcheology|Artefact]], Expeditions&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Space Cobra.gif|64px]]&lt;br /&gt;
 ! Space Cobra&lt;br /&gt;
 | Long fangs and a glowing hood, and the alluring look begs to come closer.&lt;br /&gt;
 | Space&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Glimmer Mite.png|64px]]&lt;br /&gt;
 ! Glimmer Mite&lt;br /&gt;
 | A strange pest from a world beyond the noosphere. Generates glimmer while alive.&lt;br /&gt;
 | Glimmer&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Guides Menu}}&lt;/div&gt;</summary>
		<author><name>LadyDanger2743</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Rat_King&amp;diff=3599</id>
		<title>Rat King</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Rat_King&amp;diff=3599"/>
		<updated>2024-10-19T16:02:48Z</updated>

		<summary type="html">&lt;p&gt;LadyDanger2743: Broke link to Rat Servants, as the page is being deleted.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!--{{Obsolete|prnumber=924|prname=1984 rat kings}}--&amp;gt;&lt;br /&gt;
{{Needs revision&lt;br /&gt;
|reason=Outdated due to the Rebase Update. Missing new ability to order rats and disposal scavenging.&lt;br /&gt;
|image=RebaseWork.png&lt;br /&gt;
}}&lt;br /&gt;
{{Job_Header&lt;br /&gt;
|department=PESTILENTIAL&lt;br /&gt;
|maincolor=000000&lt;br /&gt;
|secondarycolor=101010&lt;br /&gt;
|image=Regal Rat Icon.png&lt;br /&gt;
|title=Rat King&lt;br /&gt;
|difficulty=Medium&lt;br /&gt;
|requirements=None&lt;br /&gt;
|access=Wherever there&#039;s a door&lt;br /&gt;
|extendedaccess=None&lt;br /&gt;
|supervisors=None&lt;br /&gt;
|subordinates=Rat Servants&lt;br /&gt;
|duties=Eat food, summon minions, be da boss.&lt;br /&gt;
|guides=This is the guide&lt;br /&gt;
}}&lt;br /&gt;
The Rat King is a mid-round [[Antagonist|antagonist]] that is triggered by the mouse migration station event. It is a player controlled ghost role that is unaligned with any other crew or factions. Though, this does not mean the Rat King is aggressive, as it is free to communicate and form deals and bonds with whoever it sees fit.&lt;br /&gt;
&lt;br /&gt;
The Rat King has more health than the average crew member, moves slightly slower, and deals significantly more damage with his claws. They are also able to squeeze through doors that are not welded shut.&lt;br /&gt;
&lt;br /&gt;
Though the Rat King has no innate goals or drive, it usually seeks out food in order to grow it&#039;s army. This is done through its abilities, which require food to be activated.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [[File:RatKingArmy.png|32px]] Raise Army ==&lt;br /&gt;
&#039;&#039;Spend some hunger to summon an allied rat to help defend you.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Raise Army ability costs a small amount of food in order to summon an allied [[Rat Servant]] to help defend the Rat King. The Rat Servant is allied to the King and is slightly stronger than an average mouse. It, like the King, can communicate with crew members, but is also capable of fighting them off to protect their leader.&lt;br /&gt;
&lt;br /&gt;
The Rat King is able to send its army of rats to attack someone by pointing at them. This will make all AI controlled Rats under the Rat King control attack that person and their faction. To stop them from attacking, all they have to do is to point at themselves.&lt;br /&gt;
&lt;br /&gt;
== [[File:RatKingDomain.png|32px]] Rat King&#039;s Domain ==&lt;br /&gt;
&#039;&#039;Spend some hunger to release a cloud of ammonia into the air.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Rat King&#039;s Domain ability costs a moderate amount of food in order to release a small cloud of ammonia into the vicinity of the King. The ammonia not only heals the Rat King and the Rat Servants, but it also spreads diseases that the rats are immune to. It can be an effective tool in order to heal up the Rat King and his servants as well as zoning out attackers.&lt;br /&gt;
&lt;br /&gt;
== [[File:RatKingRoyalCheese.png|32px]] A Guide in Kingdom Building==&lt;br /&gt;
It&#039;s pretty simple. Keep mashing your ability to raise rats button, hide in maintenance, eat food from the vending machines, [[Chef|kitchen]] or [[hydroponics]], during your early vulnerable phase, and accumulate enough rats such that they can pose a threat to the station, even if they may do pitiful damage. Enough rats stacked up in one room can quickly swarm anyone they get close to and deal massive damage. In huge swarms, they&#039;re HILARIOUSLY LETHAL.&lt;br /&gt;
&lt;br /&gt;
If you can find potential allies among the crew, consider talking with them. You might not be super useful, but your ability to talk with humans can get you places sometimes. Maybe some [[Traitor|dastardly individuals]] could help you usurp the &amp;quot;King&amp;quot; of the space station and allow you to take their place as the one true ruler?&lt;br /&gt;
&lt;br /&gt;
Don&#039;t fight directly, as you can be easily taken down without an army to back you up.&lt;br /&gt;
&lt;br /&gt;
{{Jobs Menu}}&lt;br /&gt;
[[Category:Jobs]]&lt;/div&gt;</summary>
		<author><name>LadyDanger2743</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Syndicate_Items&amp;diff=3598</id>
		<title>Syndicate Items</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Syndicate_Items&amp;diff=3598"/>
		<updated>2024-09-30T15:33:37Z</updated>

		<summary type="html">&lt;p&gt;LadyDanger2743: Adjusted TC costs of various items. Added a basic variant of the AAO to the wiki, and changed the name of Stimpaks and Stimulants to reflect their being called Hyperzine Injectors and Hyperzine  But I know that there are other items missing- I just don&amp;#039;t know WHAT.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
To help them achieve their objectives, some [[Antagonist|antagonists]] including [[Traitor|traitors]] and [[Nuclear_Operative|nuclear operatives]] have access to an uplink from which they can purchase all sorts of illegal goodies from [[Syndicate|The Syndicate]]. Some items are only available when playing certain [[Jobs|jobs]]. The shop interface is divided into categories.&lt;br /&gt;
&lt;br /&gt;
This is a hopefully comprehensive list of all the items [[Traitor|Traitors]] and [[Nuclear Operative|Nuclear Operatives]] can obtain through their &#039;&#039;&#039;uplink&#039;&#039;&#039; by paying &#039;&#039;&#039;Telecrystals&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
= Syndicate Items =&lt;br /&gt;
This section contains all the items a Traitor can buy, with items available to nuclear operatives marked by a green &amp;quot;Yes&amp;quot; in the &amp;quot;Ops?&amp;quot; column.&lt;br /&gt;
&lt;br /&gt;
== Uplink ==&lt;br /&gt;
[[File:Traitor.png]] Traitors have [[File:PDAAssistant.png]] their [[PDA]] as uplink, which is unlockable using the code received at roundstart in the ringtone program.&lt;br /&gt;
&lt;br /&gt;
For more in depth information about the weapons, refer to the [[Weapons|weapons list]].&lt;br /&gt;
&lt;br /&gt;
=== Weaponry ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:5%; padding:5px;&amp;quot; | &amp;lt;abbr title=&amp;quot;Can Nuclear operatives order this item?&amp;quot;&amp;gt;Ops?&amp;lt;/abbr&amp;gt;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Item&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:2.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Cost&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:72.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Viper.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Viper&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 3&lt;br /&gt;
 | A small, easily concealable, but somewhat underpowered gun. Retrofitted with a fully automatic receiver. Uses pistol magazines (.35 auto).&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Python.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Python&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 7| A brutally simple, effective, and loud Syndicate revolver. Comes loaded with armor-piercing rounds. Uses .45 magnum.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Cobra.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Cobra&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
 | A rugged, robust operator handgun with inbuilt silencer. Uses pistol magazines (.25 caseless).&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Kardashev-Mosin.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Surplus Rifle&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | A bolt action service rifle that has seen many wars. Not modern by any standard, hand loaded, and terrible recoil, but it is cheap.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:EnergySword.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Energy Sword&#039;&#039;&#039;{{anchor|esword}}&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 8&lt;br /&gt;
 | A very dangerous energy sword. Can be stored in pockets when turned off. Makes a lot of noise when used or turned on. You have a decent chance of reflecting projectiles with it when turned on. For best results, combine it with a way to stun, slow, or otherwise disable your targets; remember that if it&#039;s knocked out of your hands, you can very easily be on the receiving end.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:EnergyDagger.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Energy Dagger&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | A small energy blade conveniently disguised in the form of a pen. It&#039;s better than most improvised weapons, very cheap, and easily concealable, especially in your PDA. A nice fallback in case your injured target manages to disarm you of your primary weapon. &lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:BoxThrowingKnife.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Throwing Knives Kit&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4| A set of 4 syndicate branded throwing knives, perfect for embedding into the body of your victims.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Gloves of the North Star.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Gloves of the North Star&#039;&#039;&#039;{{anchor|gloves of the north star}}&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 8&lt;br /&gt;
 | A pair of gloves that reduce your punching cooldown drastically, allowing you to beat people to death in a flurry of punches. ATATATATATA.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:ToolboxYellow.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Disposable Ballistic Turret&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
 | Looks and functions like a normal electrical toolbox. Upon hitting the toolbox it will transform into a ballistic turret, theoretically shooting at anyone except members of the syndicate. Can be turned back into a toolbox using a screwdriver and repaired using a wrench.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:EnergyShield.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Energy Shield&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 10| &#039;&#039;&#039;(Nuclear Operative only)&#039;&#039;&#039;&amp;lt;br&amp;gt;Exotic energy shield that reflects almost all laser beams, as well as a little protection from bullets and other physical attacks.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Hristov.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Sniper Bundle&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 10| An inconspicuous briefcase that contains a Hristov, 10 spare bullets and a convenient disguise.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:C-20r.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;C-20r Bundle&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 17&lt;br /&gt;
 | Old faithful: The classic C-20r Submachine Gun, bundled with three magazines.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Bulldog.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Bulldog Bundle&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 20&lt;br /&gt;
 | Lean and mean: Contains the popular Bulldog Shotgun, a 12g beanbag drum and three 12g buckshot drums.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:China-Lake.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;China-Lake Bundle&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 25&lt;br /&gt;
 | An old China-Lake grenade launcher bundled with 11 rounds of various destruction capability.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:L6 SAW.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;L6 Saw Bundle&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 30&lt;br /&gt;
 | More dakka: The iconic L6 light machine gun, bundled with 2 box magazines.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Kanabou.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Kanabou&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 10&lt;br /&gt;
 | &#039;&#039;&#039;(Oni only)&#039;&#039;&#039;&amp;lt;br&amp;gt;A weapon for those who wish to forgo subtlety. Particularly suited to Oni.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Explosives ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:5%; padding:5px;&amp;quot; | &amp;lt;abbr title=&amp;quot;Can Nuclear operatives order this item?&amp;quot;&amp;gt;Ops?&amp;lt;/abbr&amp;gt;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Item&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:2.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Cost&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:72.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Explosive Grenade.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Explosive Grenade&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 3| A simplistic grenade with a three-and-a-half-second long fuse that is geared towards injuring personnel. Causes minimal hull damage.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Flashbang.png|64px|]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Flashbang&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | A standard-issue flashbang, capable of blinding and slowing down anyone without proper protection. This, of course, includes you; make sure you&#039;re properly equipped before using it.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Syndicate minibomb.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Minibomb&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
 | A low-yield, high-impact precision sabotage explosive with a five-second long fuse. Perfect for quickly destroying a machine, dead body, or whatever else needs to go.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Supermatter Grenade.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Supermatter Grenade&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
 | Grenade that simulates delamination of a suppermatter engine, generates powerful gravity well. Explosion comparable to a Mini Bomb.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Whitehole Grenade.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Whitehole Grenade&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 3&lt;br /&gt;
 | Grenade that repulses everything around for about 10 seconds. Very useful in small rooms and for chasing someone.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Cluster Grenade.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Cluster Grenade&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 8&lt;br /&gt;
 | Three explosive grenades bundled together, the grenades get launched after the 3.5 second timer runs out.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Incendiary Grenade.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Incendiary Grenade&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
 | Releases a spray of incendiary fragments, igniting anyone near the detonation area.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Shrapnel Grenade.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Shrapnel Grenade&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
 | Launches a spray of sharp fragments dealing great damage against unarmored targets.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Smoke Grenade.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Smoke Grenade&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | A grenade that releases a huge cloud of smoke, perfect for killing someone in the shadows or making a sneaky getaway.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Grenade Penguin.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Grenade Penguin&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 6| A small, highly-aggressive penguin with a grenade strapped around its neck. Harvested by the Syndicate from icy shit-hole planets.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:C4.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;C-4&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | This stick of explosives can detonate and destroy almost anything it is placed on, after any chosen amount of seconds (the shortest being 10). Use it in hand to set the timer, then use it on what you want to attach it to; it takes 3 seconds to set up, and requires you to be un-interrupted. You can also attach a signaler to remotely detonate at will, among other things. Can also be used as a pseudo grenade by activating it in your hand and throwing it.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:MilitaryWebbing.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Grenadier Chest Rig&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 12&lt;br /&gt;
 | &#039;&#039;&#039;(Nuclear Operative only)&#039;&#039;&#039;&amp;lt;br&amp;gt;All you need for a loud party: 4 explosive grenades, 2 EMP grenades and 2 minibombs in a chest rig. 34 TC worth of grenades  for only a third of the price.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:C4Bundle.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate C-4 Bundle&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 12&lt;br /&gt;
 | A large red and black dufflebag that contains 8 C-4 explosives. It&#039;s cheaper to buy in bulk than individually if you know you&#039;ll need a lot of C4, and can handle toting the bag around. &lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:EMP Grenade.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;EMP Grenade&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | A grenade designed to disrupt electronic systems. Useful for disrupting communications, security&#039;s energy weapons, and APCs when you&#039;re in a tight spot.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Pen.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Exploding Pen&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 3| A class IV explosive device contained within a standard pen. Comes with a 4 second fuse. This is mostly meant to trick people trying to check if the pen is a, energy dagger.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Syndicate Bomb.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Bomb&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 14| A big, anchored bomb that can create a huge explosion if not defused in time. Useful as a distraction. Has an adjustable timer with a minimum setting of 120 seconds.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:BoxClean.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Electrical Disruptor Kit&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 5| The ultimate reversal on energy-based weaponry: Disables disablers, stuns stunbatons, discharges laser guns! Contains 3 EMP grenades and an EMP implanter. Note: Does not disrupt actual firearms.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Ammo ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:5%; padding:5px;&amp;quot; | &amp;lt;abbr title=&amp;quot;Can Nuclear operatives order this item?&amp;quot;&amp;gt;Ops?&amp;lt;/abbr&amp;gt;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Item&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:2.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Cost&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:72.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Magazine Pistol 35.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Pistol Magazine (.35 auto)&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | Pistol magazine with 10 catridges. Compatible with the Viper.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Magazine SMG 35.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;SMG magazine (.35 auto)&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | Rifle magazine with 30 catridges. Compatible with C-20r.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Magazine Pistol 25.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Pistol Magazine (.25 caseless)&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | Pistol magazine with 10 catridges. Compatible with the Cobra.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Speedloader 45.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Speedloader (.45 magnum)&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 3&lt;br /&gt;
 | Revolver speedloader with 6 armor-piercing catridges, capable of ignoring armor entirely. Compatible with the Python.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:BoxClean.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Ammunition box (.30 rifle)&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | A box of 50 cartridges for the surplus rifle.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:BoxClean.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Ammunition box (.60 antimateriel)&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | A box of 10 cartridges for the Hristov sniper rifle.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:C4Bundle.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Ammo Bundle&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 15&lt;br /&gt;
 | &#039;&#039;&#039;(Nuclear Operative only)&#039;&#039;&#039;&amp;lt;br&amp;gt;Reloading! Contains 4 magazines for the C-20r, 4 drums for the Bulldog, and 2 ammo boxes for the L6 SAW.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Chemicals ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:5%; padding:5px;&amp;quot; | &amp;lt;abbr title=&amp;quot;Can Nuclear operatives order this item?&amp;quot;&amp;gt;Ops?&amp;lt;/abbr&amp;gt;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Item&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:2.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Cost&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:72.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Pen.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Hypopen&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 6| A chemical hypospray disguised as a pen, capable of instantly injecting up to 10u of reagents. Fits into your [[PDA]]. Starts empty.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Hypodart.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Hypodart&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1| A seemingly unremarkable dart with an enlarged reservoir for chemicals. It can store up to 7u reagents in itself, and instantly inject when it hits the target. Starts empty.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:BoxVials.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Chemical Synthesis Kit&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
 | A starter kit for the aspiring chemist, includes toxin and vestine for all your criminal needs! Contains 2 beakers, a dropper, chemical glasses, 2 vestine vial, 1 empty vial and a syringe with stimulants.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:ZombieBundle.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Zombie Bundle&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 40&lt;br /&gt;
 | &#039;&#039;&#039;(Nuclear Operative only)&#039;&#039;&#039;&amp;lt;br&amp;gt;An all-in-one kit for unleashing the undead upon a station.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Bottle.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Nocturine Bottle&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
 | A 30u bottle filled with Nocturine, a chemical that makes it very hard for your target to stand up.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:CombatMedkit.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Combat Medical Kit&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
 | A medkit made for fixing combat injuries.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Stimpen.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Combat Medipen&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 3| A single-use medipen containing chemicals that regenerate most types of damage.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Stimpen.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | Hyperzine Injector&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 3&lt;br /&gt;
 | Injecting yourself with this will increase your run speed and let you recover from stuns faster for 2 minutes.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Medkit.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Stimkit&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 10&lt;br /&gt;
 | A medkit containing 6 Hyperzine microinjectors, each of which has enough of the chemical to last for 15 seconds. &lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:SyndieSmokes.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Smokes Packet&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | A pack of 6 cigarettes infused with omnizine, which will heal you upon smoking them.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:C4Bundle.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Medical Bundle&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 20&lt;br /&gt;
 | &#039;&#039;&#039;(Nuclear Operative only)&#039;&#039;&#039;&amp;lt;br&amp;gt;All you need to get your comrades back in the fight: mainly a combat medkit, a defibrillator and three combat medipens.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Deception ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:5%; padding:5px;&amp;quot; | &amp;lt;abbr title=&amp;quot;Can Nuclear operatives order this item?&amp;quot;&amp;gt;Ops?&amp;lt;/abbr&amp;gt;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Item&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:2.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Cost&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:72.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:BlankID.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Agent ID Card&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 3&lt;br /&gt;
 | A passenger ID card that can copy accesses from other cards and change its name and job title at-will. Using it will prompt you to set a name and job assignment. It starts with maintenance access and can be upgraded at an ID computer or by simply swiping other cards with it. You can also change how it looks like to match your newly acquired job.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:StealthBox.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Stealth Box&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 3&lt;br /&gt;
 | A box outfitted with stealth technology, sneak around with this and don&#039;t move too fast now!&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:SyndicateEncryptkey.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Encryption Keys&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | Two encryption keys for access to the secret frequency of our special agents, [[Listening Outpost|on-station or off-station]]. Give the spare to a friend, but make sure it doesn&#039;t fall into enemy hands.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:BinaryEncryptkey.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Binary Translator Key&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | Lets you tap into the silicons&#039; binary channel. Don&#039;t talk on it though, at least not without a voice mask.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:CybersunPen.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Cybersun Pen&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | A cybersun pen is an all-in-one pen, melee weapon, pickaxe, screwdriver and fountain pen competition.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Nuclear Authentication Disk.gif|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Fake Nuclear Disk&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | A fake nuclear disk. It has the same look and description as the real nuclear disk. Can only be identified by the nuke, appraising it or the pinpointer not pointing at it.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Lantern.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Extra-Bright Lantern&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | It can be used to blind people like a flash. Has 15 uses.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Briefcase.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Lobbying Bundle&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
 | A heartfelt gift that can help you sway someone&#039;s opinion. Contains 5000 spesos. Real or counterfeit? Yes. Finally have the money to pay for a good Lawyer.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:BoxDecoyKit.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Decoy Kit&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
 | State-of-the-art distraction technology straight from RND. Comes with five realistic balloons, four decoy grenades, and some snap poppers!&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Syndicate Bomb.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Decoy Syndicate Bomb&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 3| A training bomb carefully made to look just like the real thing. In all ways similar to a syndicate bomb, but only creates a tiny explosion.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Chameleon Projector.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Chameleon Projector&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 7&lt;br /&gt;
 | Holoparasite technology used to create a hard-light replica of any object around you. Disguise is destroyed when picked up or deactivated.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Disruption ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:5%; padding:5px;&amp;quot; | &amp;lt;abbr title=&amp;quot;Can Nuclear operatives order this item?&amp;quot;&amp;gt;Ops?&amp;lt;/abbr&amp;gt;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Item&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:2.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Cost&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:72.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Emag.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | Cryptographic Sequencer- &amp;quot;Emag&amp;quot;{{anchor|emag}}&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
|This sophisticated piece of equipment allows you to jailbreak machinery- including Cyborgs- and break open lockers. Be warned, however- such tampering is irreversible; your presence will surely be noticed if you are not careful. It has three charges, which recharge over time.&lt;br /&gt;
|-&lt;br /&gt;
|Yes&lt;br /&gt;
!&lt;br /&gt;
!Airlock Access Override&lt;br /&gt;
|6&lt;br /&gt;
|This sophisticated piece of equipment will break open any airlock standing in your way. Be warned- the damage is not easily reversible, and can give away your movements if you are not careful. It has three charges, which recharge over time. &lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:RadioJammer.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Radio Jammer&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
 | This device will disrupt any nearby outgoing radio communication when activated.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Weapon Cyborg Module.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Weapon Cyborg Module&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
 | This module will give a cyborg advanced laser and machete&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:SyndieSoap.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Soap&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | An untrustworthy bar of soap. Smells of fear. A bar of soap with a high launching distance and a long stun duration.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:SyndieSoap.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Slipocalypse Clustersoap&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 3&lt;br /&gt;
 | Scatters arounds small pieces of syndicate-brand soap after being thrown, these pieces of soap evaporate after 60 seconds.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:ToolboxSyndicate.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Suspicious Toolbox&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | A full compliment of tools for the mechanically inclined traitor. Includes a pair of insulated combat gloves, syndicate gas mask and a utility belt.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:SyndieJawsOfLife.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Jaws of Life&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | A combined prying and cutting tool. Useful for entering the station or its departments.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:C4Bundle.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Surgical Duffel Bag&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
 | A large duffel bag containing a full set of advanced surgical tools. Surgery just a week away.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:PowerSink.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Power Sink&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 6| Drains immense amounts of electricity from the grid. Use wrench to connect it to wires. Requires an HV wire to attach to. Explodes after a long while of sucking up power.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | No&lt;br /&gt;
 ! [[File:SyndicateCrate.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Surplus Crate&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 20&lt;br /&gt;
 | Contains 50 telecrystals worth of completely random Syndicate items. It can be useless junk or really good.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | No&lt;br /&gt;
 ! [[File:SyndicateCrate.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Super Surplus Crate&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 40&lt;br /&gt;
 | Contains 125 telecrystals worth of completely random Syndicate items.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Singularity Beacon.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Singularity Beacon&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 12&lt;br /&gt;
 | A device that attracts singularities. Has to be anchored and powered. Causes singularities to grow when consumed.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Weapon Cyborg Module.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Martyr Cyborg Module&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
 | A module that comes with an explosive you probably don&#039;t want to handle yourself.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Implants ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:5%; padding:5px;&amp;quot; | &amp;lt;abbr title=&amp;quot;Can Nuclear operatives order this item?&amp;quot;&amp;gt;Ops?&amp;lt;/abbr&amp;gt;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Item&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:2.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Cost&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:72.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | No&lt;br /&gt;
 ! [[File:Backpack.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Storage Implanter&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 10| Hide goodies inside of yourself with new bluespace technology!&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:FreedomImplanter.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Freedom Implanter&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4| Get away from those nasty sec officers with this three use implant!&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:ScramImplanter.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Scram Implanter&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4| A 2-use implant which teleports you within a large radius. Attempts to teleport you onto an unobstructed tile. May sometimes fail to do so. Life insurance not included.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | No&lt;br /&gt;
 ! [[File:DNAScramblerImplanter.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;DNA Scrambler Implanter&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
 | A single use implant that can be activated to modify your DNA and give you a completely new look, also has the function of undoing the change. Unable to scramble already scrambled DNA.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:EMPImplanter.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;EMP Implanter&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | Detonates a small EMP pulse on activation that drains nearby electronics of their power, can be used three times before the internal battery runs out.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:MacrobombImplanter.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Micro Bomb Implanter&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | &#039;&#039;&#039;(Nuclear Operative only)&#039;&#039;&#039;&amp;lt;br&amp;gt;Explode on death or manual activation with this implant. Destroys the body with all equipment.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:MacrobombImplanter.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Macro Bomb Implanter&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 13&lt;br /&gt;
 | &#039;&#039;&#039;(Nuclear Operative only)&#039;&#039;&#039;&amp;lt;br&amp;gt;Inject this and on death you&#039;ll create a large explosion. Huge team casualty cost, use at own risk. Replaces internal micro bomb.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:DeathAcidifier.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Death Acidifier Implant&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
 | Completely melts the user and their equipment on use or death.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | No&lt;br /&gt;
 ! [[File:OldRadio.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | {{anchor|Uplink Implanter}}&#039;&#039;&#039;Uplink Implanter&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | Stealthily order equipment without the need for a PDA. Swallow telecrystals to top up the uplink.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:BoxClean.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Box of Deathrattle Implants&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
 | &#039;&#039;&#039;(Nuclear Operative only)&#039;&#039;&#039;&amp;lt;br&amp;gt;A box containing enough deathrattle implants for the whole squad. Relays a message containing your position to the syndicate channel when you go into a critical state or die.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:BoxClean.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Bionic Syrinx Implanter&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | &#039;&#039;&#039;(Harpy only)&#039;&#039;&#039;&amp;lt;br&amp;gt;An implant that enhances a harpy&#039;s natural talent for mimicry to let you adjust your voice to whoever you can think of.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Allies ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:5%; padding:5px;&amp;quot; | &amp;lt;abbr title=&amp;quot;Can Nuclear operatives order this item?&amp;quot;&amp;gt;Ops?&amp;lt;/abbr&amp;gt;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Item&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:2.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Cost&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:72.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:OldRadio.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Reinforcement Teleporter&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 16&lt;br /&gt;
 | An item that, upon activation, creates a ghost role of a budget syndicate agent; they have a knife, a viper, a pin pointer, a death acidifier implant and looks like an operative. If you are buying this as a nuclear operative, you probably need to spend some more money to gear them up.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:CyborgSyndicateAssault.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Assault Cyborg Teleporter&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 65&lt;br /&gt;
 | &#039;&#039;&#039;(Nuclear Operative only)&#039;&#039;&#039;&amp;lt;br&amp;gt;A lean, mean killing machine with access to an Energy Sword, LMG, Cryptographic Sequencer, and a Pinpointer.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:OldRadio.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Genetic Ancestor Reinforcement Teleporter&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 8&lt;br /&gt;
 | Call in a trained monkey to assist you. Comes with a single syndicate cigarette.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | No&lt;br /&gt;
 ! [[File:DehydratedSpaceCarp.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Dehydrated Space Carp&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | Looks like a plush toy carp, just add water and it becomes a real-life space carp!&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:SyndiCat.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;SyndiCat&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
 | &#039;&#039;&#039;(Nuclear Operative only)&#039;&#039;&#039;&amp;lt;br&amp;gt;A hand cat equipped with a microbomb implant. Explodes when seriously injured. Can bite painfully.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:PersonalAISyndicate.gif|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Personal AI device&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | A [[Personal AI#Syndicate Personal AI|Syndicate variant]] of the pAI with access to the Syndicate radio channel. We do not guarantee their usefulness. Limited to one.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Cheese Radio.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Mouse Operative Reinforcement Teleporter&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 3&lt;br /&gt;
 | Calls in a specially trained mouse operative to assist you.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Wearables ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:5%; padding:5px;&amp;quot; | &amp;lt;abbr title=&amp;quot;Can Nuclear operatives order this item?&amp;quot;&amp;gt;Ops?&amp;lt;/abbr&amp;gt;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Item&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:2.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Cost&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:72.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:JetpackBlack.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Black Jetpack&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | A black jetpack. It allows you to fly around in space. Refills not included, use your fuel wisely.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:GasMask.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Voice Mask&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | A gas mask that lets you adjust your voice to whoever you can think of. Also utilizes cutting-edge chameleon technology. Works very well with the agent ID.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:SyndicateShoulderHolster.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Shoulder Holster&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | A deep shoulder holster capable of holding many types of ballistics, has 60 storage units.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:MilitaryWebbing.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Chest Rig&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | Explosion-resistant tactical webbing used for holding traitor goods.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:ChameleonKit.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Chameleon Kit&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
 | A backpack full of items that contain chameleon technology allowing you to disguise as pretty much anything on the station, and more! Interact with each pieces of clothing to change each pieces. The mask is a voice mask, which allows you to change your voice identity  (great in combination with the Agent ID!). Extremely useful for infiltration.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:BlackShoe.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;No-Slip Shoes&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | These protect you from slips while looking like your average normal shoes. You have the ability to change their look to any kind of shoes.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:BlackGloves.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Thieving Gloves&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 7| Discretely steal from pockets and increase your thieving technique with these fancy new gloves, all while looking like normal gloves! This prevents people from seeing the strip doafter and you can strip/steal from people quicker.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:WebVest.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Web Vest&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 3&lt;br /&gt;
 | A synthetic armor vest. Looks almost like a kevlar vest but protects you more, and has 10u of item storage.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:BloodredMagboots.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Blood-Red Magboots&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
 | A pair of Syndicate brand magboots. Allows you to walk with gravity in places without gravity.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:SyndieEVA.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate EVA Bundle&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | A bundle containing the Syndicate EVA suit. To be used in emergency at it paints you as a Syndicate while not really helping you much.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:SyndicateHardsuit.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Hardsuit&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 8&lt;br /&gt;
 | The Syndicate&#039;s well known armored blood red hardsuit, capable of space walks and bullet resistant.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:SyndicateEliteHardsuit.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Elite Hardsuit&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 10&lt;br /&gt;
 | An elite version of the blood-red hardsuit, with improved mobility and fireproofing. Property of Gorlex Marauders.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:JuggernautSuit.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Cybersun Juggernaut Suit&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 12&lt;br /&gt;
 | Hyper resilient armor made of materials tested in the Tau chromosphere facility. The only thing that&#039;s going to be slowing you down is this suit... and tasers.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:SyndicateVisor.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Visor&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | &#039;&#039;&#039;(Nuclear Operative only)&#039;&#039;&#039;&amp;lt;br&amp;gt;The syndicate&#039;s professional head-up display, designed for better detection of humanoids and their subsequent elimination.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:InsulatedGloves.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Conducting Gloves&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | Looks exactly like insulated gloves, but shocks you far worse than if you had nothing at all! Best given as a gift to passengers you really don&#039;t like.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:BackpackSyndicate.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate backpack&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | Lightweight explosion-proof а backpack for holding various traitor goods&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:SyndicateCrate.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Samurai Crate&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
 | &#039;&#039;&#039;(Oni only)&#039;&#039;&#039;&amp;lt;br&amp;gt;Contains a modern replica of a full Tousei-Gusoku set.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Job ===&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #FF4136;&amp;quot;&amp;gt;&#039;&#039;&#039;None of these are available for nuclear operatives, they &amp;lt;s&amp;gt;do it for free&amp;lt;/s&amp;gt; don&#039;t have jobs!&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Role&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Item&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:2.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Cost&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:72.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | [[File:Botanist.png]]&amp;lt;br&amp;gt;[[Botanist]]&lt;br /&gt;
 ! [[File:GatfruitSeeds.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Packet of Gatfruit Seeds&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 5| A packet of seeds that grow into Gatfruit, said Gatfruit just so happens to have a .45 magnum &amp;quot;Predator&amp;quot; inside of it.&lt;br /&gt;
|-&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | [[File:Passenger.png]]&amp;lt;br&amp;gt;[[Passenger]]&lt;br /&gt;
 ! [[File:BoxingGlovesBlue.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Rigged Boxing Gloves&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
 | Float like a butterfly, sting like a bee. Pretend to have a friendly spar and then beat the hell out of someone.&lt;br /&gt;
|-&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | [[File:Boxer.png]]&amp;lt;br&amp;gt;[[Boxer]]&lt;br /&gt;
 ! [[File:BoxingGlovesBlue.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Rigged Boxing Gloves&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
 | Float like a butterfly, sting like a bee. Pretend to have a friendly spar and then beat the hell out of someone.&lt;br /&gt;
|-&lt;br /&gt;
 ! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | [[File:Chaplain.png]]&amp;lt;br&amp;gt;[[Chaplain]]&lt;br /&gt;
 ! [[File:Necromonicon.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Necronomicon&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
 | An unholy book capable of summoning a demonic familiar.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:HolyHandGrenade.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Holy Hand Grenade&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 20&lt;br /&gt;
 | O Lord, bless this thy hand grenade, that with it thou mayst blow thine enemies to tiny bits, in thy mercy.&lt;br /&gt;
|-&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | [[File:Clown.png]]&amp;lt;br&amp;gt;[[Clown]]&amp;lt;br&amp;gt;[[File:Mime.png]]&amp;lt;br&amp;gt;[[Mime]]&lt;br /&gt;
 ! [[File:CapGunToy.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Fake Cap Gun&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 9&lt;br /&gt;
 | Fool your enemy! It can use both cap and magnum bullets. Comes loaded with magnum bullets.&lt;br /&gt;
|-&lt;br /&gt;
 ! rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | [[File:Clown.png]]&amp;lt;br&amp;gt;[[Clown]]&lt;br /&gt;
 ! [[File:Banana Peel.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Explosive Banana Peel&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | A normal looking banana peel that explode when someone slips on it.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Banana Peel.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Cluster Banana&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
 | Splits into 6 explosive banana peels after being thrown, the peels detonate automatically after 20 seconds if nobody slips on them.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:BoxHug.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Holoclown Kit&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 12&lt;br /&gt;
 | A joint venture between Cybersun and Honk.co. Contains an injector that hosts a sentient metaphysical clown made of hard light which resides in the user&#039;s body when not active. The holoclown has pockets to store things, a hardlight hand it can manipulate the environment with and is immune to hazardous environments while being resistant to direct trauma, but shares any damage it takes with the user.&lt;br /&gt;
|-&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | [[File:Chef.png]]&amp;lt;br&amp;gt;[[Chef]]&amp;lt;br&amp;gt;[[File:Botanist.png]]&amp;lt;br&amp;gt;[[Botanist]]&amp;lt;br&amp;gt;[[File:Clown.png]]&amp;lt;br&amp;gt;[[Clown]]&amp;lt;br&amp;gt;[[File:Mime.png]]&amp;lt;br&amp;gt;[[Mime]]&lt;br /&gt;
 ! [[File:Potato.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Hot Potato&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
 | Once activated, this time bomb can&#039;t be dropped - only passed to someone else!&lt;br /&gt;
|-&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | [[File:Scientist.png]]&amp;lt;br&amp;gt;[[Scientist]]&lt;br /&gt;
 ! [[File:CHIMP Upgrade Chip.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;C.H.I.M.P. Handcannon Upgrade Chip&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
 | Insert this chip into a standard C.H.I.M.P. handcannon to allow it to fire omega particles. Omega particles inflict severe burns and cause anomalies to go supercritical.&lt;br /&gt;
|-&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | [[File:Janitor.png]]&amp;lt;br&amp;gt;[[Janitor]]&lt;br /&gt;
 ! [[File:Wet Floor Sign.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Proximity Mine&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
 | A mine disguised as a wet floor sign.&lt;br /&gt;
|-&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | [[File:Zookeeper.png]]&amp;lt;br&amp;gt;[[Zookeeper]]&amp;lt;br&amp;gt;[[File:Scientist.png]]&amp;lt;br&amp;gt;[[Scientist]]&amp;lt;br&amp;gt;[[File:Chef.png]]&amp;lt;br&amp;gt;[[Chef]]&lt;br /&gt;
 ! [[File:Monkey Cube Box.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Sponge Box&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 7&lt;br /&gt;
 | A box containing 6 syndicate sponges disguised as monkey cubes, these cubes turn into a variety of angry wildlife after coming into contact with water.&lt;br /&gt;
|-&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | [[File:Musician.png]]&amp;lt;br&amp;gt;[[Musician]]&lt;br /&gt;
 ! [[File:Rickenbacker4001.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Rickenbacker 4001&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 10&lt;br /&gt;
 | &amp;lt;br&amp;gt;When it comes down to it, there are very few people who will swing the bat.&lt;br /&gt;
|-&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | [[File:Librarian.png]]&amp;lt;br&amp;gt;[[Librarian]]&lt;br /&gt;
 ! [[File:Cane Blade.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Cane Blade&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
 | A cane that has a hidden blade that can be unsheathed.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pointless ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:5%; padding:5px;&amp;quot; | &amp;lt;abbr title=&amp;quot;Can Nuclear operatives order this item?&amp;quot;&amp;gt;Ops?&amp;lt;/abbr&amp;gt;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Item&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:2.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Cost&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:72.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Scissors.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Barber Scissors&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | A good tool to give your fellow agent a nice haircut, unless you want to give it to yourself.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:SyndicateSnackBox.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Snack Box&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | A box of delicious snacks and drinks to eat alone or with your team. Includes 1 toy you didn&#039;t want.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:CapGunToy.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Cap Gun&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
 | Looks almost like the real thing! Ages 8 and up.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:SyndicateStamp.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Rubber Stamp&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | You ever wanted to show off the Syndicate logo? Well now you can!&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:OutlawHat.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Outlaw&#039;s Hat&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | A hat that makes you look like you carry a notched pistol, numbered one and nineteen more.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:OutlawGlasses.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Outlaw&#039;s Glasses&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | A must for every self-respecting undercover agent.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:C4Bundle.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Pyjama Duffel Bag&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
 | Contains 3 pairs of syndicate pyjamas and 3 plushies for the ultimate sleepover.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:ClownBag.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Clown Costume Duffel Bag&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | Contains a complete Clown outfit. Includes [[PDA]] and service radio.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:OperativeJumpsuit.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Operative Jumpsuit&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | A suit given to our nuclear operatives with fine fabric to make sure you stand out, no other benefits aside from looking cool.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:OperativeJumpshirt.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Operative Jumpskirt&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | A skirt given to our nuclear operatives with fine fabric to make sure you stand out, no other benefits aside from looking cool.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:SyndieBalloon.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndie Balloon&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 20&lt;br /&gt;
 | Handed out to the bravest souls who survived the &amp;quot;atomic twister&amp;quot; ride at Syndieland.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Red Syndicate Scarf.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Striped Syndicate Red Scarf&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | A stylish striped syndicate red scarf. The perfect winter accessory for those with a keen fashion sense, and those who are in the mood to steal something.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Green Syndicate Scarf.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Striped Syndicate Green Scarf&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | A stylish striped syndicate green scarf. The perfect winter accessory for those with a keen fashion sense, and those who are in the mood to steal something.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Uncomment and fill whenever nuke ops don&#039;t only have like three special items.&lt;br /&gt;
 = Nuclear Operatives Items =&lt;br /&gt;
This section contains all the items available exclusively to [[Nuclear Operative|Nuclear Operatives]].&lt;br /&gt;
&lt;br /&gt;
== Uplink ==&lt;br /&gt;
[[File:Nuclear Operative.png]] Nuclear Operatives have [[File:OldRadio.png]] an old grey radio as uplink which starts unlocked. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Guides Menu}}&lt;/div&gt;</summary>
		<author><name>LadyDanger2743</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Delta-V_Wiki:Copyrights&amp;diff=3597</id>
		<title>Delta-V Wiki:Copyrights</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Delta-V_Wiki:Copyrights&amp;diff=3597"/>
		<updated>2024-09-30T15:21:18Z</updated>

		<summary type="html">&lt;p&gt;LadyDanger2743: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Delta-V wiki is licensed under Creative Commons Attribution-ShareAlike 4.0. A link to the deed is available [https://creativecommons.org/licenses/by-sa/4.0/deed.en here].&lt;/div&gt;</summary>
		<author><name>LadyDanger2743</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Delta-V_Wiki:Copyrights&amp;diff=3596</id>
		<title>Delta-V Wiki:Copyrights</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Delta-V_Wiki:Copyrights&amp;diff=3596"/>
		<updated>2024-09-30T15:20:50Z</updated>

		<summary type="html">&lt;p&gt;LadyDanger2743: Created page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Delta-V wiki is licensed under Creative Commons Attribution-ShareAlike 4.0. A link to the deed is available here.&lt;/div&gt;</summary>
		<author><name>LadyDanger2743</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Administrators&amp;diff=3595</id>
		<title>Administrators</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Administrators&amp;diff=3595"/>
		<updated>2024-09-30T15:13:23Z</updated>

		<summary type="html">&lt;p&gt;LadyDanger2743: Fixed broken links to the now-defunct forums, and clarified rules regarding ban appeals. Made a handful of changes, especially to the section regarding possible rule violations, to make the tone sound less inflammatory. This page may need more edits and/or changes with the creation of the Curation team, once they&amp;#039;re set in their position a bit more.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== What Do Admins Do? ==&lt;br /&gt;
Admins are a group of &#039;&#039;&#039;volunteers&#039;&#039;&#039; that moderate the official &#039;&#039;Delta-V&#039;&#039; game servers according to the [https://delta-v.org/rules.html Server Rules]. &lt;br /&gt;
&lt;br /&gt;
While the main duty of an admin is to enforce the rules and punish those who break them, admins do a variety of other tasks including occasionally setting up game events and helping out new players.&lt;br /&gt;
&lt;br /&gt;
Server administrators may frequently take the persona of Central Command to facilitate interacting with the crew in a way that is not out-of-character.&lt;br /&gt;
&lt;br /&gt;
== How Do I Contact an Admin? ==&lt;br /&gt;
The main way to report someone or to talk with the admins is by using the &#039;&#039;Admin Help&#039;&#039; (abbreviated as ahelp) button in the Escape menu. Your ahelp message will be sent to an admin who will review it. All messages are relayed to a Discord channel so be sure to include as much information as possible, even if no admin is currently available. In the most urgent cases you may ping game admins on Discord, or open a ticket using our [https://discord.com/channels/968983104247185448/1282388200685436948 ticket system]!&lt;br /&gt;
&lt;br /&gt;
=== When to contact an Admin? ===&lt;br /&gt;
AHelps should generally not be used for anything that does not require attention from administrators. A few examples of good reasons to contact an admin are listed below. &lt;br /&gt;
&lt;br /&gt;
==== Possible rule violations ====&lt;br /&gt;
Players are encouraged to AHelp even if they&#039;re unsure if administrator attention is actually needed since they generally do not know all the information about a specific situation, like the [[Slang#Antag|antag]] status of another player. However, players are expected to have reasonably come to the conclusion that administrator attention may be needed. If you&#039;re grumbling in the [[Slang#Deadchat|deadchat]] or in Local OOC about a possible rule-breach, it never hurts to follow it up with an AHelp!  &lt;br /&gt;
&lt;br /&gt;
==== Mentoring ====&lt;br /&gt;
Players can use AHelp to ask questions regarding gameplay mechanics, OR in-game roleplaying standards (questions about Standard Operating Procedure, Alert Procedure, Space Law, et cetera), that are relevant to the player during the current round. Players can also use the general or help channels in the [https://discord.gg/deltav Delta-V Discord Server] for mechanics questions as long as they don&#039;t include information about the current round, and are encouraged to do so for anything not immediately relevant. If you have questions regarding SOP, Alert Procedure, Space Law, or Server rules, there is a [https://discord.com/channels/968983104247185448/1278405339330383999 Rule Clarifications] forum on the Discord server for this purpose as well!&lt;br /&gt;
&lt;br /&gt;
=== Contacting an Admin ===&lt;br /&gt;
When starting an AHelp, your first message should include all the information an administrator needs to begin looking into an issue. For example, when reporting a possible rule violation, try to include the following:&lt;br /&gt;
* A way to identify the person or people causing the issue. Ideally this is their username, or character&#039;s name, but if that&#039;s not possible then knowing what actions they took can be a good substitute.&lt;br /&gt;
* What the actual issue is. For example, if you believe someone is [[Slang#Self-Antag|self-antagging]], include what they&#039;ve done to make you believe that. When reporting possible self-antagging, it isn&#039;t necessary to include why you believe someone is not an antagonist.&lt;br /&gt;
&lt;br /&gt;
== I Was Banned! ==&lt;br /&gt;
You can submit a ban appeal in the &#039;&#039;&#039;[https://discord.com/channels/968983104247185448/1019655417409851475 Ban Appeals]&#039;&#039;&#039; section on the Discord. You can appeal a ban at any time if you believe it was applied in error; if you are attempting to appeal a permanent or &amp;quot;appeal-only&amp;quot; ban, you will need to wait at least two weeks before you can place an appeal, assuming the ban was not applied in error. &lt;br /&gt;
&lt;br /&gt;
== Can I Become an Admin? ==&lt;br /&gt;
To apply to become an admin, see the &#039;&#039;&#039;[https://discord.com/channels/968983104247185448/1276922720734543994 Admin Applications]&#039;&#039;&#039; section on the Discord server. &lt;br /&gt;
&lt;br /&gt;
{{Guides Menu}}&lt;/div&gt;</summary>
		<author><name>LadyDanger2743</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Delta-V_Wiki:Policy&amp;diff=3579</id>
		<title>Delta-V Wiki:Policy</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Delta-V_Wiki:Policy&amp;diff=3579"/>
		<updated>2024-09-28T00:07:00Z</updated>

		<summary type="html">&lt;p&gt;LadyDanger2743: Rough-cut a Wiki Policy page. Will need to actually work on it.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Oh, this is something that I should create, isn&#039;t it. &lt;br /&gt;
&lt;br /&gt;
If you&#039;re reading this: Hello! At the immediate moment, there is no explicit wiki policy. Please run any questions past LadyDanger2743, via Discord.&lt;/div&gt;</summary>
		<author><name>LadyDanger2743</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Zombie&amp;diff=3578</id>
		<title>Zombie</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Zombie&amp;diff=3578"/>
		<updated>2024-09-27T23:55:45Z</updated>

		<summary type="html">&lt;p&gt;LadyDanger2743: Broke the Initial Infected link, as that is part of this page. Added a link to Game Modes instead. Tweaked the infection symptoms page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;tabs&amp;gt;&lt;br /&gt;
&amp;lt;tab inline name=&amp;quot;Initial Infected&amp;quot;&amp;gt;&lt;br /&gt;
{{Job_Header&lt;br /&gt;
|department=INFECTED&lt;br /&gt;
|maincolor=000000&lt;br /&gt;
|secondarycolor=101010&lt;br /&gt;
|image=ZombieIcon.png&lt;br /&gt;
|title=Initial Infected&lt;br /&gt;
|difficulty=Easy&lt;br /&gt;
|requirements=12 hours of playtime&lt;br /&gt;
|access=Whatever access they previously had&lt;br /&gt;
|extendedaccess=None&lt;br /&gt;
|supervisors=None&lt;br /&gt;
|subordinates=None&lt;br /&gt;
|duties=Find a good spot or moment to turn and infect the crew.&lt;br /&gt;
|guides=This is the guide&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab inline name=&amp;quot;Zombie&amp;quot;&amp;gt;&lt;br /&gt;
{{Job_Header&lt;br /&gt;
|department=BRAINLESS&lt;br /&gt;
|maincolor=000000&lt;br /&gt;
|secondarycolor=101010&lt;br /&gt;
|image=ZombieIcon.png&lt;br /&gt;
|title=Zombie&lt;br /&gt;
|difficulty=Literally Brainless&lt;br /&gt;
|requirements=None&lt;br /&gt;
|access=Whatever access they previously had&lt;br /&gt;
|extendedaccess=None&lt;br /&gt;
|supervisors=None&lt;br /&gt;
|subordinates=None&lt;br /&gt;
|duties=Kill the crew and turn them into zombies.&lt;br /&gt;
|guides=This is the guide&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;/tabs&amp;gt;&lt;br /&gt;
The Zombie is a conversion [[Antagonist|antagonist]] that can either come from the Zombie game mode or be randomly created through the Zombie Outbreak station [[Game_Modes#Zombies|event]]. It is a player controlled entity whose only purpose is to seek out living characters and convert them into undead. Zombies do not have any faction alignment nor can they communicate coherently with other characters, but they are able to work together with other zombies in order to achieve their goals. &lt;br /&gt;
&lt;br /&gt;
It is typically deemed [[Roleplay#Out_of_Character|OOC]] for a zombie to destroy non-barrier objects such as APCs. A blockage such as a wall or door is fair game as it will hopefully lead the hungry zombie to brains. Pointing and other emotions such as laughing and sighing are also often deemed OOC. Instead, a zombie is deemed a mindless entity that wanders the halls often following other zombies to create a horde, following noises and generally milling about.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Zombie Propagation ==&lt;br /&gt;
There are two main methods of creating new zombies:&lt;br /&gt;
* Zombies can bite a crit/dead body in order to instantly convert it into a new zombie.&lt;br /&gt;
* A crew member or animal can die after getting the Zombie Infection, which will cause them to instantly turn into a zombie upon falling into crit.&lt;br /&gt;
&lt;br /&gt;
A key note about the Zombie Infection is that, while it is spread through bite, it may not always infect you on the first bite. Wearing large amounts of clothing reduce your chances of being infected after a zombie bite.&lt;br /&gt;
&lt;br /&gt;
== Zombie Infection ==&lt;br /&gt;
Though the main way the infection is given is through zombie bites, it can be transmitted in other ways. Notably, it can be gained through ingesting [[Chemistry#Romerol|Romerol]]. Additionally, Initial Infected in the Zombie [[Game Modes|game mode]] start out with a passive version of the infection.&lt;br /&gt;
&lt;br /&gt;
Once a crewmate has gotten the infection, they will experience symptoms of coughing and extreme poison damage. They will become a Zombie if they die while sickened. The only way to neutralize the infection is through consuming 5u of [[Chemistry#Ambuzol_plus|Ambuzol plus]]. This will nullify the dangerous symptoms and grant you immunity to future infections, but you can turn into a zombie after you have died. &lt;br /&gt;
&lt;br /&gt;
== Physical Traits ==&lt;br /&gt;
Zombies boast a variety of traits, most notably, their damage resistances. They also do not need food or drink and are able to survive in a vacuum without air. The main weaknesses of zombies come from their vulnerability to both burn and shock damage.&lt;br /&gt;
&lt;br /&gt;
Zombies have a {{DMG|Piercing|+|20%}}, {{DMG|Blunt|+|40%}} and {{DMG|Cold|+|70%}} damage resistance.&amp;lt;br&amp;gt;&lt;br /&gt;
They have a {{DMG|Heat|-|25%}} damage vulnerability.&amp;lt;br&amp;gt;&lt;br /&gt;
They passively regenerate {{DMG|Blunt|+|0.4}}, {{DMG|Slash|+|0.4}}, {{DMG|Piercing|+|0.2}}, {{DMG|Heat|+|0.02}}, and {{DMG|Shock|+|0.02}} per second, with an additional {{DMG|Slash|+|2}}, {{DMG|Blunt|+|2}}, and {{DMG|Piercing|+|2}} per bite.&amp;lt;br&amp;gt;&lt;br /&gt;
They are immune to {{DMG|Poison}} and {{DMG|Radiation}}.&lt;br /&gt;
&lt;br /&gt;
Zombies can be visually identified through their dark green skin and their red eyes. They also move 30% slower than unzombified variants of themselves, meaning they can be outrun. Miasma is also emitted from zombies, due to them rotting, though they do not experience negative effects from this.&lt;br /&gt;
&lt;br /&gt;
== Survival ==&lt;br /&gt;
The main methods of survival for a Zombie Outbreak will involve securing supplies, equipment, and a safe location. Because much of the station facilities may be shut down due to an outbreak, having a large source of nutrition and hydration is key to staying safe. Additionally, access to medical equipment is useful in the event that a survivor is bitten, as it can be used to stave off the infection. For equipment, heat based weaponry is most effective. This not only includes lasers, but also extends to flare guns, incendiary shells, and [[Chemistry#Phlogiston|Phlogiston]] chemical weapons. A location that is safe against zombies can be created by reinforcing possible entry points with electrified grilles. Additionally, blocking off windows can prevent zombie swarms coming in from the outside. Your ultimate end game is to survive until a shuttle is called, an ERT team arrives, or a CBURN unit comes to &amp;quot;save&amp;quot; you from the threat. Or, if you&#039;re such a lost cause, CentCom may just nuke you to save the trouble.&lt;br /&gt;
&lt;br /&gt;
== Interaction ==&lt;br /&gt;
A player-controlled zombie loses the ability to pick up / equip items. It can use a few of the [[Interactions#Actions|action buttons]] such as enabling and disabling Harm mode and turning on/off the [[PDA]] light. &lt;br /&gt;
A core thing to note when playing a zombie is that you can right click on people in non-harm mode to see what their name is. Zombies will have a &amp;quot;Zombified&amp;quot; prefix. A zombie&#039;s goal is to not harm fellow zombies but harm non-zombies.&lt;br /&gt;
&lt;br /&gt;
{{Jobs Menu}}&lt;br /&gt;
[[Category:Jobs]]&lt;/div&gt;</summary>
		<author><name>LadyDanger2743</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Zombie&amp;diff=3577</id>
		<title>Zombie</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Zombie&amp;diff=3577"/>
		<updated>2024-09-27T23:50:11Z</updated>

		<summary type="html">&lt;p&gt;LadyDanger2743: Updates to Zombie damage resistances and passive healing values, as spotted by TheBestNerd. Also clarifies the speed reduction.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;tabs&amp;gt;&lt;br /&gt;
&amp;lt;tab inline name=&amp;quot;Initial Infected&amp;quot;&amp;gt;&lt;br /&gt;
{{Job_Header&lt;br /&gt;
|department=INFECTED&lt;br /&gt;
|maincolor=000000&lt;br /&gt;
|secondarycolor=101010&lt;br /&gt;
|image=ZombieIcon.png&lt;br /&gt;
|title=Initial Infected&lt;br /&gt;
|difficulty=Easy&lt;br /&gt;
|requirements=12 hours of playtime&lt;br /&gt;
|access=Whatever access they previously had&lt;br /&gt;
|extendedaccess=None&lt;br /&gt;
|supervisors=None&lt;br /&gt;
|subordinates=None&lt;br /&gt;
|duties=Find a good spot or moment to turn and infect the crew.&lt;br /&gt;
|guides=This is the guide&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab inline name=&amp;quot;Zombie&amp;quot;&amp;gt;&lt;br /&gt;
{{Job_Header&lt;br /&gt;
|department=BRAINLESS&lt;br /&gt;
|maincolor=000000&lt;br /&gt;
|secondarycolor=101010&lt;br /&gt;
|image=ZombieIcon.png&lt;br /&gt;
|title=Zombie&lt;br /&gt;
|difficulty=Literally Brainless&lt;br /&gt;
|requirements=None&lt;br /&gt;
|access=Whatever access they previously had&lt;br /&gt;
|extendedaccess=None&lt;br /&gt;
|supervisors=None&lt;br /&gt;
|subordinates=None&lt;br /&gt;
|duties=Kill the crew and turn them into zombies.&lt;br /&gt;
|guides=This is the guide&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;/tabs&amp;gt;&lt;br /&gt;
The Zombie is a conversion [[Antagonist|antagonist]] that can either come from the Zombie game mode or be randomly created through the Zombie Outbreak station [[Game_Modes#Zombies|event]]. It is a player controlled entity whose only purpose is to seek out living characters and convert them into undead. Zombies do not have any faction alignment nor can they communicate coherently with other characters, but they are able to work together with other zombies in order to achieve their goals. &lt;br /&gt;
&lt;br /&gt;
It is typically deemed [[Roleplay#Out_of_Character|OOC]] for a zombie to destroy non-barrier objects such as APCs. A blockage such as a wall or door is fair game as it will hopefully lead the hungry zombie to brains. Pointing and other emotions such as laughing and sighing are also often deemed OOC. Instead, a zombie is deemed a mindless entity that wanders the halls often following other zombies to create a horde, following noises and generally milling about.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Zombie Propagation ==&lt;br /&gt;
There are two main methods of creating new zombies:&lt;br /&gt;
* Zombies can bite a crit/dead body in order to instantly convert it into a new zombie.&lt;br /&gt;
* A crew member or animal can die after getting the Zombie Infection, which will cause them to instantly turn into a zombie upon falling into crit.&lt;br /&gt;
&lt;br /&gt;
A key note about the Zombie Infection is that, while it is spread through bite, it may not always infect you on the first bite. Wearing large amounts of clothing reduce your chances of being infected after a zombie bite.&lt;br /&gt;
&lt;br /&gt;
== Zombie Infection ==&lt;br /&gt;
Though the main way the infection is given is through zombie bites, it can be transmitted in other ways. Notably, it can be gained through ingesting [[Chemistry#Romerol|Romerol]]. Additionally, [[Initial Infected]] in the Zombie game mode start out with a passive version of the infection.&lt;br /&gt;
&lt;br /&gt;
Once a crew mate has gotten the infection, they will experience symptoms of coughing and extreme physical and poison damage. They will also then be disposed to turn into a zombie upon death, even if the infection is cured. The only way to neutralize the infection is through consuming 5u of [[Chemistry#Ambuzol_plus|Ambuzol plus]]. This will nullify the dangerous symptoms and grant you immunity to future infections, but you will still turn into a zombie if you die later.&lt;br /&gt;
&lt;br /&gt;
== Physical Traits ==&lt;br /&gt;
Zombies boast a variety of traits, most notably, their damage resistances. They also do not need food or drink and are able to survive in a vacuum without air. The main weaknesses of zombies come from their vulnerability to both burn and shock damage.&lt;br /&gt;
&lt;br /&gt;
Zombies have a {{DMG|Piercing|+|20%}}, {{DMG|Blunt|+|40%}} and {{DMG|Cold|+|70%}} damage resistance.&amp;lt;br&amp;gt;&lt;br /&gt;
They have a {{DMG|Heat|-|25%}} damage vulnerability.&amp;lt;br&amp;gt;&lt;br /&gt;
They passively regenerate {{DMG|Blunt|+|0.4}}, {{DMG|Slash|+|0.4}}, {{DMG|Piercing|+|0.2}}, {{DMG|Heat|+|0.02}}, and {{DMG|Shock|+|0.02}} per second, with an additional {{DMG|Slash|+|2}}, {{DMG|Blunt|+|2}}, and {{DMG|Piercing|+|2}} per bite.&amp;lt;br&amp;gt;&lt;br /&gt;
They are immune to {{DMG|Poison}} and {{DMG|Radiation}}.&lt;br /&gt;
&lt;br /&gt;
Zombies can be visually identified through their dark green skin and their red eyes. They also move 30% slower than unzombified variants of themselves, meaning they can be outrun. Miasma is also emitted from zombies, due to them rotting, though they do not experience negative effects from this.&lt;br /&gt;
&lt;br /&gt;
== Survival ==&lt;br /&gt;
The main methods of survival for a Zombie Outbreak will involve securing supplies, equipment, and a safe location. Because much of the station facilities may be shut down due to an outbreak, having a large source of nutrition and hydration is key to staying safe. Additionally, access to medical equipment is useful in the event that a survivor is bitten, as it can be used to stave off the infection. For equipment, heat based weaponry is most effective. This not only includes lasers, but also extends to flare guns, incendiary shells, and [[Chemistry#Phlogiston|Phlogiston]] chemical weapons. A location that is safe against zombies can be created by reinforcing possible entry points with electrified grilles. Additionally, blocking off windows can prevent zombie swarms coming in from the outside. Your ultimate end game is to survive until a shuttle is called, an ERT team arrives, or a CBURN unit comes to &amp;quot;save&amp;quot; you from the threat. Or, if you&#039;re such a lost cause, CentCom may just nuke you to save the trouble.&lt;br /&gt;
&lt;br /&gt;
== Interaction ==&lt;br /&gt;
A player-controlled zombie loses the ability to pick up / equip items. It can use a few of the [[Interactions#Actions|action buttons]] such as enabling and disabling Harm mode and turning on/off the [[PDA]] light. &lt;br /&gt;
A core thing to note when playing a zombie is that you can right click on people in non-harm mode to see what their name is. Zombies will have a &amp;quot;Zombified&amp;quot; prefix. A zombie&#039;s goal is to not harm fellow zombies but harm non-zombies.&lt;br /&gt;
&lt;br /&gt;
{{Jobs Menu}}&lt;br /&gt;
[[Category:Jobs]]&lt;/div&gt;</summary>
		<author><name>LadyDanger2743</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Metashield&amp;diff=3542</id>
		<title>Metashield</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Metashield&amp;diff=3542"/>
		<updated>2024-07-16T16:17:46Z</updated>

		<summary type="html">&lt;p&gt;LadyDanger2743: Added a &amp;quot;Station Infrastructure&amp;quot; metashield. Fixed the &amp;quot;Goals&amp;quot; and &amp;quot;Nuclear Operatives&amp;quot; metashields to clarify all antagonists with goals (Space Ninja, Space Dragon, Paradox Anomaly) and to allow crew to know of the Nuclear Operatives&amp;#039; primary goal. Changed &amp;quot;Round End&amp;quot; metashield to be always revealed IC. Tweaked Goals metashield to be more concise as to which goals can be acted upon.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page will discuss a list of various information or items protected by our rules. Something that is &amp;quot;shielded&amp;quot; cannot be known by your character during around until the &amp;quot;breaking&amp;quot; condition happens. This also means your character cannot act upon shielded information. Doing so before the shield is broken is referred to as metagaming. &lt;br /&gt;
&lt;br /&gt;
Anytime a shield is broken, it applies for the remainder of the round, in all other instances, unless explicitly specified otherwise. If a breaking condition says that it is &amp;quot;never revealed IC&amp;quot;, your character can never act as if they know about the shielded topic.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&#039;&#039;&#039;Shield&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Breaking Condition&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Current gamemode, and any antagonists that could exist as a result&lt;br /&gt;
|never revealed IC&lt;br /&gt;
|-&lt;br /&gt;
|Events experienced as a different character.&lt;br /&gt;
|never revealed IC&lt;br /&gt;
|-&lt;br /&gt;
|Any and all information related to the player of a character, or certain strategies a player may use as an antagonist.&lt;br /&gt;
|never revealed IC&lt;br /&gt;
|-&lt;br /&gt;
|Any information revealed while your character is unconscious, dead, or a ghost. &lt;br /&gt;
|never revealed IC.&lt;br /&gt;
|-&lt;br /&gt;
|Any information your character knew before death, if you become a ghost role mid-round.&lt;br /&gt;
|never revealed IC&lt;br /&gt;
|-&lt;br /&gt;
|The exact cause of your death. Being in critical condition does not count for the purposes of this shield.&lt;br /&gt;
|never revealed IC&lt;br /&gt;
|-&lt;br /&gt;
|Events from prior rounds.&lt;br /&gt;
|Events can be discussed, but they should not hold any bearing on the current round.&lt;br /&gt;
|-&lt;br /&gt;
|The understanding of station functions, and how they may be sabotaged by entities lacking crew-level intellect. &lt;br /&gt;
This includes damaging or destroying critical infrastructure solely to gain a meta-tactical advantage. &lt;br /&gt;
|ANY of the following: &lt;br /&gt;
&lt;br /&gt;
* Being a Mouse Operative, Syndicat, or Ancestor Reinforcement.&lt;br /&gt;
* Being uplifted by the power of [[Chemistry#Cognizine|Cognizine]].&lt;br /&gt;
* Being an Awakened creature. &lt;br /&gt;
|-&lt;br /&gt;
|The idea that certain [[High-Risk Items]] are desired specifically by the Syndicate, and are therefore likely targets of theft by Syndicate agents or other bad actors. &lt;br /&gt;
|ANY of the following: &lt;br /&gt;
&lt;br /&gt;
* Being a [[Traitor]]. &lt;br /&gt;
* Being told of an item&#039;s status by a Traitor. &#039;&#039;&#039;This only applies to that particular item.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Crew should protect [[High-Risk Items]] due to their status as valuable items, not due to their status as objectives. &lt;br /&gt;
|-&lt;br /&gt;
|The existence of Nuclear Operatives, beyond ludicrous propaganda that nobody would act on. &lt;br /&gt;
This includes their goal of utter station destruction via a nuclear bomb.&lt;br /&gt;
|ANY of the following:&lt;br /&gt;
&lt;br /&gt;
* Discovering a Blood-Red Hardsuit, or any variants.&lt;br /&gt;
* Discovering a Nuclear Operatives Shuttle (Either variant)&lt;br /&gt;
* Seeing an Operative&#039;s name appear in chat, or a communications console announcement from an Operative.&lt;br /&gt;
* Being a [[Nuclear Operative]].&lt;br /&gt;
|-&lt;br /&gt;
|The existence of implants used by the Syndicate. &lt;br /&gt;
Implant checks cannot be performed unless there is adequate evidence or an authorized warrant, as outlined within Standard Operating Procedures.&lt;br /&gt;
|ANY of the following: &lt;br /&gt;
&lt;br /&gt;
* Discovering a non-NT implanter, identifiable  by the black-and-red color scheme of the implanter itself.&lt;br /&gt;
* Discovering a non-NT implant box.&lt;br /&gt;
* DIscovering or witnessing use of a non-NT implant.&lt;br /&gt;
* Experiencing a situation where absolutely no other explanation is possible.&lt;br /&gt;
* Discovering an unlocked [[Traitor Uplink|Uplink]].&lt;br /&gt;
|-&lt;br /&gt;
|The existence of &amp;quot;chameleon&amp;quot; items, pieces of clothing or technology that can change their appearance. &lt;br /&gt;
Even while this shield is active, the suspicion of items that may be fake or stolen is &#039;&#039;&#039;not shielded&#039;&#039;&#039;. &lt;br /&gt;
|ANY of the following:&lt;br /&gt;
&lt;br /&gt;
* Seeing any chameleon item change its appearance.&lt;br /&gt;
* Finding holographic nanomachine fibers.&lt;br /&gt;
* Experiencing a situation where absolutely no explanation is possible.&lt;br /&gt;
* Discovering an unlocked [[Traitor Uplink|Uplink]].&lt;br /&gt;
Testing clothing for chameleon status is always prohibited; items that are clearly chameleon can, however, be confiscated by Security. &lt;br /&gt;
|-&lt;br /&gt;
|The existence of items that have uses or functionality other than what their external appearance or examinable information would claim. &lt;br /&gt;
|ANY of the following:&lt;br /&gt;
&lt;br /&gt;
* Seeing the item behave differently than the expected behavior for the item&lt;br /&gt;
* Seeing the item used for its hidden purpose&lt;br /&gt;
* Experiencing a situation where absolutely no other explanation is possible&lt;br /&gt;
* Discovering an unlocked [[Traitor Uplink|Uplink]].&lt;br /&gt;
&lt;br /&gt;
Stealth items should not be &amp;quot;tested&amp;quot; for their functionality, but items that are clearly producing some sort of stealth effect can be confiscated. &lt;br /&gt;
|-&lt;br /&gt;
|The idea that Syndicate agents, or other bad actors, have certain goals they have been tasked with accomplishing on the station, ranging from sabotage, to theft, to murder.&lt;br /&gt;
|ANY of the following:&lt;br /&gt;
&lt;br /&gt;
* Being a [[Traitor]], [[Space Ninja]], [[Space Dragon]], or [[Paradox Anomaly]]. &lt;br /&gt;
* Being told of an antagonist&#039;s goals. &#039;&#039;&#039;This only applies to the goals that have been revealed to you.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|The fact that Syndicate agents may possess a program, referred to as an Uplink, used to receive equipment from the Syndicate. &lt;br /&gt;
These Uplinks are typically contained within PDAs, and may be &amp;quot;locked&amp;quot;, preventing access and visibility. &#039;&#039;&#039;You have no way of confirming an Uplink exists within a PDA unless you see it yourself.&#039;&#039;&#039;&lt;br /&gt;
|ANY of the following:&lt;br /&gt;
&lt;br /&gt;
* Being a Security role.&lt;br /&gt;
* Being a Command role.&lt;br /&gt;
* Being a Traitor.&lt;br /&gt;
|-&lt;br /&gt;
|The idea that the Nuclear Authorization Disk must be protected at all costs, and that it can be used to destroy the station by bad actors.&lt;br /&gt;
|always revealed IC&lt;br /&gt;
|-&lt;br /&gt;
|The fact that the Syndicate is hostile to NanoTrasen, and will occasionally deploy covert agents to spy on, sabotage, and assault NanoTrasen assets and associates. &lt;br /&gt;
|always revealed IC&lt;br /&gt;
|-&lt;br /&gt;
|The fact that rounds are supposed to come to an end. For example, acting upon the knowledge that a crew transfer shuttle is typically sent around the two hour mark of a shift. &lt;br /&gt;
|always revealed IC&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Metafriending and Metagrudging ==&lt;br /&gt;
This section clarifies a concept protected by a variety of metashields that should never be revealed IC. Giving a person or their character preferential treatment based on something your character should not know is considered metafriending. Treating a person or character negatively based on something that your character should not know is considered metagrudging. Not only are both protected by the metashields, both are not allowed under our rules.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Examples of Metafriending&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| These are all examples of things that are prohibited by at least one metashield item that is never revealed IC. It does not matter if you are friends with the player OOC, or your characters are friends IC; the rules apply in a similar fashion.&lt;br /&gt;
# Giving a character additional access or a job.&lt;br /&gt;
# Trusting a character with sensitive information or equipment.&lt;br /&gt;
# Not fighting a character when your job or circumstances would dictate you should..&lt;br /&gt;
# Ignoring your objective to kill a character.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Examples of Metagrudging&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| These are all examples of things that are prohibited by at least one metashield item that is never revealed IC. It does not matter if you dislike a player OOC or their character IC; your actions should be based on the events of the round. &lt;br /&gt;
# Denying a character additional access, refusing their job transfer, or even attempting to get them fired.&lt;br /&gt;
# Not trusting a character.&lt;br /&gt;
# Starting a fight with a character solely due to events of a prior round, or because they killed you when you were playing a different character that round.&lt;br /&gt;
# Targeting or harassing a character based on anything which that character did outside of the current round.&lt;br /&gt;
# Targeting or harassing a character based on anything which the character&#039;s player did while not playing the character.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>LadyDanger2743</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Talk:Metashield&amp;diff=3473</id>
		<title>Talk:Metashield</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Talk:Metashield&amp;diff=3473"/>
		<updated>2024-07-09T14:41:45Z</updated>

		<summary type="html">&lt;p&gt;LadyDanger2743: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Use this section to talk about any changes that may need to be made to the Metashield. Open new topics unless you see a relevant topic.&lt;/div&gt;</summary>
		<author><name>LadyDanger2743</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Talk:Metashield&amp;diff=3472</id>
		<title>Talk:Metashield</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Talk:Metashield&amp;diff=3472"/>
		<updated>2024-07-09T14:41:18Z</updated>

		<summary type="html">&lt;p&gt;LadyDanger2743: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Alright, the metashield&#039;s up and running for most all use cases.&lt;/div&gt;</summary>
		<author><name>LadyDanger2743</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Talk:Metashield&amp;diff=3471</id>
		<title>Talk:Metashield</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Talk:Metashield&amp;diff=3471"/>
		<updated>2024-07-09T14:40:57Z</updated>

		<summary type="html">&lt;p&gt;LadyDanger2743: Created page with &amp;quot;Alright, the metashield&amp;#039;s up and running for most all use cases.   I&amp;#039;m thinking of adding specific metashields for Zombies/II and Revolutionaries, along with Space Ninja.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Alright, the metashield&#039;s up and running for most all use cases. &lt;br /&gt;
&lt;br /&gt;
I&#039;m thinking of adding specific metashields for Zombies/II and Revolutionaries, along with Space Ninja.&lt;/div&gt;</summary>
		<author><name>LadyDanger2743</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Metashield&amp;diff=3469</id>
		<title>Metashield</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Metashield&amp;diff=3469"/>
		<updated>2024-07-09T14:40:00Z</updated>

		<summary type="html">&lt;p&gt;LadyDanger2743: Tweaked the High Risk Item metashield. Clarified that Syndicate items should not be &amp;quot;tested&amp;quot; for their functionalities. Added the Stealth Items metashield.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page will discuss a list of various information or items protected by our rules. Something that is &amp;quot;shielded&amp;quot; cannot be known by your character during around until the &amp;quot;breaking&amp;quot; condition happens. This also means your character cannot act upon shielded information. Doing so before the shield is broken is referred to as metagaming. &lt;br /&gt;
&lt;br /&gt;
Anytime a shield is broken, it applies for the remainder of the round, in all other instances, unless explicitly specified otherwise. If a breaking condition says that it is &amp;quot;never revealed IC&amp;quot;, your character can never act as if they know about the shielded topic.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&#039;&#039;&#039;Shield&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Breaking Condition&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Current gamemode, and any antagonists that could exist as a result&lt;br /&gt;
|never revealed IC&lt;br /&gt;
|-&lt;br /&gt;
|Events experienced as a different character.&lt;br /&gt;
|never revealed IC&lt;br /&gt;
|-&lt;br /&gt;
|Any and all information related to the player of a character, or certain strategies a player may use as an antagonist.&lt;br /&gt;
|never revealed IC&lt;br /&gt;
|-&lt;br /&gt;
|Any information revealed while your character is unconscious, dead, or a ghost. &lt;br /&gt;
|never revealed IC.&lt;br /&gt;
|-&lt;br /&gt;
|The fact that rounds are supposed to come to an end; For example, acting upon the knowledge that a crew transfer shuttle is usually sent at the two hour mark of a shift.&lt;br /&gt;
|never revealed IC&lt;br /&gt;
|-&lt;br /&gt;
|Any information your character knew before death, if you become a ghost role mid-round.&lt;br /&gt;
|never revealed IC&lt;br /&gt;
|-&lt;br /&gt;
|The exact cause of your death. Being in critical condition does not count for the purposes of this shield.&lt;br /&gt;
|never revealed IC&lt;br /&gt;
|-&lt;br /&gt;
|The idea that certain [[High-Risk Items]] are desired specifically by the Syndicate, and are therefore likely targets of theft by Syndicate agents or other bad actors. &lt;br /&gt;
|ANY of the following: &lt;br /&gt;
&lt;br /&gt;
* Being a [[Traitor]]. &lt;br /&gt;
* Being told of an item&#039;s status by a Traitor. &#039;&#039;&#039;This only applies to that particular item.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Crew should protect [[High-Risk Items]] due to their status as valuable items, not due to their status as objectives. &lt;br /&gt;
|-&lt;br /&gt;
|Events from prior rounds.&lt;br /&gt;
|Events can be discussed, but they should not hold any bearing on the current round.&lt;br /&gt;
|-&lt;br /&gt;
|The existence of Nuclear Operatives, beyond ludicrous propaganda that nobody would act on.&lt;br /&gt;
|ANY of the following:&lt;br /&gt;
&lt;br /&gt;
* Discovering a Blood-Red Hardsuit, or any variants.&lt;br /&gt;
* Discovering a Nuclear Operatives Shuttle (Either variant)&lt;br /&gt;
* Seeing an Operative&#039;s name appear in chat, or a communications console announcement from an Operative.&lt;br /&gt;
* Being a [[Nuclear Operative]].&lt;br /&gt;
|-&lt;br /&gt;
|The existence of implants used by the Syndicate. &lt;br /&gt;
Implant checks cannot be performed unless there is adequate evidence or an authorized warrant, as outlined within Standard Operating Procedures.&lt;br /&gt;
|ANY of the following: &lt;br /&gt;
&lt;br /&gt;
* Discovering a non-NT implanter, identifiable  by the black-and-red color scheme of the implanter itself.&lt;br /&gt;
* Discovering a non-NT implant box.&lt;br /&gt;
* DIscovering or witnessing use of a non-NT implant.&lt;br /&gt;
* Experiencing a situation where absolutely no other explanation is possible.&lt;br /&gt;
* Discovering an unlocked [[Traitor Uplink|Uplink]].&lt;br /&gt;
|-&lt;br /&gt;
|The existence of &amp;quot;chameleon&amp;quot; items, pieces of clothing or technology that can change their appearance. &lt;br /&gt;
Even while this shield is active, the suspicion of items that may be fake or stolen is &#039;&#039;&#039;not shielded&#039;&#039;&#039;. &lt;br /&gt;
|ANY of the following:&lt;br /&gt;
&lt;br /&gt;
* Seeing any chameleon item change its appearance.&lt;br /&gt;
* Finding holographic nanomachine fibers.&lt;br /&gt;
* Experiencing a situation where absolutely no explanation is possible.&lt;br /&gt;
* Discovering an unlocked [[Traitor Uplink|Uplink]].&lt;br /&gt;
Testing clothing for chameleon status is always prohibited; items that are clearly chameleon can, however, be confiscated by Security. &lt;br /&gt;
|-&lt;br /&gt;
|The existence of items that have uses or functionality other than what their external appearance or examinable information would claim. &lt;br /&gt;
|ANY of the following:&lt;br /&gt;
&lt;br /&gt;
* Seeing the item behave differently than the expected behavior for the item&lt;br /&gt;
* Seeing the item used for its hidden purpose&lt;br /&gt;
* Experiencing a situation where absolutely no other explanation is possible&lt;br /&gt;
* Discovering an unlocked [[Traitor Uplink|Uplink]].&lt;br /&gt;
&lt;br /&gt;
Stealth items should not be &amp;quot;tested&amp;quot; for their functionality, but items that are clearly producing some sort of stealth effect can be confiscated. &lt;br /&gt;
|-&lt;br /&gt;
|The idea that Syndicate agents, or other bad actors, have certain goals they have been tasked with accomplishing on the station, ranging from sabotage, to theft, to murder.&lt;br /&gt;
|ANY of the following:&lt;br /&gt;
&lt;br /&gt;
* Being a [[Traitor]]. &lt;br /&gt;
* Being told of an antagonist&#039;s goals. &#039;&#039;&#039;This only applies to that specific character, however.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|The fact that Syndicate agents may possess a program, referred to as an Uplink, used to receive equipment from the Syndicate. &lt;br /&gt;
These Uplinks are typically contained within PDAs, and may be &amp;quot;locked&amp;quot;, preventing access and visibility. &#039;&#039;&#039;You have no way of confirming an Uplink exists within a PDA unless you see it yourself.&#039;&#039;&#039;&lt;br /&gt;
|ANY of the following:&lt;br /&gt;
&lt;br /&gt;
* Being a Security role.&lt;br /&gt;
* Being a Command role.&lt;br /&gt;
* Being a Traitor.&lt;br /&gt;
|-&lt;br /&gt;
|The idea that the Nuclear Authorization Disk must be protected at all costs, and that it can be used to destroy the station by bad actors.&lt;br /&gt;
|always revealed IC&lt;br /&gt;
|-&lt;br /&gt;
|The fact that the Syndicate is hostile to NanoTrasen, and will occasionally deploy covert agents to spy on, sabotage, and assault NanoTrasen assets and associates. &lt;br /&gt;
|always revealed IC&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Metafriending and Metagrudging ==&lt;br /&gt;
This section clarifies a concept protected by a variety of metashields that should never be revealed IC. Giving a person or their character preferential treatment based on something your character should not know is considered metafriending. Treating a person or character negatively based on something that your character should not know is considered metagrudging. Not only are both protected by the metashields, both are not allowed under our rules.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Examples of Metafriending&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| These are all examples of things that are prohibited by at least one metashield item that is never revealed IC. It does not matter if you are friends with the player OOC, or your characters are friends IC; the rules apply in a similar fashion.&lt;br /&gt;
# Giving a character additional access or a job.&lt;br /&gt;
# Trusting a character with sensitive information or equipment.&lt;br /&gt;
# Not fighting a character when your job or circumstances would dictate you should..&lt;br /&gt;
# Ignoring your objective to kill a character.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Examples of Metagrudging&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| These are all examples of things that are prohibited by at least one metashield item that is never revealed IC. It does not matter if you dislike a player OOC or their character IC; your actions should be based on the events of the round. &lt;br /&gt;
# Denying a character additional access, refusing their job transfer, or even attempting to get them fired.&lt;br /&gt;
# Not trusting a character.&lt;br /&gt;
# Starting a fight with a character solely due to events of a prior round, or because they killed you when you were playing a different character that round.&lt;br /&gt;
# Targeting or harassing a character based on anything which that character did outside of the current round.&lt;br /&gt;
# Targeting or harassing a character based on anything which the character&#039;s player did while not playing the character.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>LadyDanger2743</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Metashield&amp;diff=3467</id>
		<title>Metashield</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Metashield&amp;diff=3467"/>
		<updated>2024-07-09T14:07:28Z</updated>

		<summary type="html">&lt;p&gt;LadyDanger2743: Added and edited the Metafriending &amp;amp; Metagrudging section from the Wizden Metashield. Edited a minor spelling mistake in the Nuclear Operatives metashield tag, and clarified the High Value Items metashield.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page will discuss a list of various information or items protected by our rules. Something that is &amp;quot;shielded&amp;quot; cannot be known by your character during around until the &amp;quot;breaking&amp;quot; condition happens. This also means your character cannot act upon shielded information. Doing so before the shield is broken is referred to as metagaming. &lt;br /&gt;
&lt;br /&gt;
Anytime a shield is broken, it applies for the remainder of the round, in all other instances, unless explicitly specified otherwise. If a breaking condition says that it is &amp;quot;never revealed IC&amp;quot;, your character can never act as if they know about the shielded topic.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&#039;&#039;&#039;Shield&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Breaking Condition&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Current gamemode, and any antagonists that could exist as a result&lt;br /&gt;
|never revealed IC&lt;br /&gt;
|-&lt;br /&gt;
|Events experienced as a different character.&lt;br /&gt;
|never revealed IC&lt;br /&gt;
|-&lt;br /&gt;
|Any and all information related to the player of a character, or certain strategies a player may use as an antagonist.&lt;br /&gt;
|never revealed IC&lt;br /&gt;
|-&lt;br /&gt;
|Any information revealed while your character is unconscious, dead, or a ghost. &lt;br /&gt;
|never revealed IC.&lt;br /&gt;
|-&lt;br /&gt;
|The fact that rounds are supposed to come to an end; For example, acting upon the knowledge that a crew transfer shuttle is usually sent at the two hour mark of a shift.&lt;br /&gt;
|never revealed IC&lt;br /&gt;
|-&lt;br /&gt;
|Any information your character knew before death, if you become a ghost role mid-round.&lt;br /&gt;
|never revealed IC&lt;br /&gt;
|-&lt;br /&gt;
|The exact cause of your death. Being in critical condition does not count for the purposes of this shield.&lt;br /&gt;
|never revealed IC&lt;br /&gt;
|-&lt;br /&gt;
|The idea that certain [[High-Risk Items]] are desired specifically by the Syndicate, and are therefore likely targets of theft by Syndicate agents. &lt;br /&gt;
|never revealed IC. &lt;br /&gt;
High-value items should be protected on their merits alone; Such protection should, however, be increased if theft is attempted. &lt;br /&gt;
Traitors can, of course, act to complete their objectives.&lt;br /&gt;
|-&lt;br /&gt;
|Events from prior rounds.&lt;br /&gt;
|Events can be discussed, but they should not hold any bearing on the current round.&lt;br /&gt;
|-&lt;br /&gt;
|The existence of Nuclear Operatives, beyond ludicrous propaganda that nobody would act on.&lt;br /&gt;
|ANY of the following:&lt;br /&gt;
&lt;br /&gt;
* Discovering a Blood-Red Hardsuit, or any variants.&lt;br /&gt;
* Discovering a Nuclear Operatives Shuttle (Either variant)&lt;br /&gt;
* Seeing an Operative&#039;s name appear in chat, or a communications console announcement from an Operative.&lt;br /&gt;
* Being a Nuclear Operative.&lt;br /&gt;
|-&lt;br /&gt;
|The existence of implants used by the Syndicate. Implant checks cannot be performed unless there is adequate evidence or an authorized warrant, as outlined within Standard Operating Procedures.&lt;br /&gt;
|ANY of the following: &lt;br /&gt;
&lt;br /&gt;
* Discovering a non-NT implanter. &lt;br /&gt;
* Discovering a non-NT implant box.&lt;br /&gt;
* DIscovering or witnessing use of a non-NT implant.&lt;br /&gt;
* Experiencing a situation where absolutely no other explanation is possible.&lt;br /&gt;
* Discovering an unlocked Uplink.&lt;br /&gt;
|-&lt;br /&gt;
|The existence of &amp;quot;chameleon&amp;quot; items, pieces of clothing or technology that can change their appearance.&lt;br /&gt;
|ANY of the following:&lt;br /&gt;
&lt;br /&gt;
* Seeing any chameleon item change its appearance.&lt;br /&gt;
* Finding holographic nanomachine fibers.&lt;br /&gt;
* Experiencing a situation where absolutely no explanation is possible.&lt;br /&gt;
* Discovering an unlocked Uplink.&lt;br /&gt;
|-&lt;br /&gt;
|The idea that Syndicate agents, or other bad actors, have certain goals they have been tasked with accomplishing on the station, ranging from sabotage, to theft, to murder.&lt;br /&gt;
|ANY of the following:&lt;br /&gt;
&lt;br /&gt;
* Being a Traitor. &lt;br /&gt;
* Being told of an antagonist&#039;s goals. &#039;&#039;&#039;This only applies to that specific character, however.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|The fact that Syndicate agents may possess a program, referred to as an Uplink, used to receive equipment from the Syndicate. These Uplinks are contained within PDAs, and may be locked. &#039;&#039;&#039;You have no way of confirming an Uplink exists within a PDA unless you see it yourself.&#039;&#039;&#039;&lt;br /&gt;
|ANY of the following:&lt;br /&gt;
&lt;br /&gt;
* Being a Security role.&lt;br /&gt;
* Being a Command role.&lt;br /&gt;
* Being a Traitor.&lt;br /&gt;
|-&lt;br /&gt;
|The idea that the Nuclear Authorization Disk must be protected at all costs, and that it can be used to destroy the station by bad actors.&lt;br /&gt;
|always revealed IC&lt;br /&gt;
|-&lt;br /&gt;
|The fact that the Syndicate is hostile to NanoTrasen, and will occasionally deploy covert agents to spy on, sabotage, and assault NanoTrasen assets and associates. &lt;br /&gt;
|always revealed IC&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Metafriending and Metagrudging ==&lt;br /&gt;
This section clarifies a concept protected by a variety of metashields that should never be revealed IC. Giving a person or their character preferential treatment based on something your character should not know is considered metafriending. Treating a person or character negatively based on something that your character should not know is considered metagrudging. Not only are both protected by the metashields, both are not allowed under our rules.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Examples of Metafriending&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| These are all examples of things that are prohibited by at least one metashield item that is never revealed IC. It does not matter if you are friends with the player OOC, or your characters are friends IC; the rules apply in a similar fashion.&lt;br /&gt;
# Giving a character additional access or a job.&lt;br /&gt;
# Trusting a character with sensitive information or equipment.&lt;br /&gt;
# Not fighting a character when your job or circumstances would dictate you should..&lt;br /&gt;
# Ignoring your objective to kill a character.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Examples of Metagrudging&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| These are all examples of things that are prohibited by at least one metashield item that is never revealed IC. It does not matter if you dislike a player OOC or their character IC; your actions should be based on the events of the round. &lt;br /&gt;
# Denying a character additional access, refusing their job transfer, or even attempting to get them fired.&lt;br /&gt;
# Not trusting a character.&lt;br /&gt;
# Starting a fight with a character solely due to events of a prior round, or because they killed you when you were playing a different character that round.&lt;br /&gt;
# Targeting or harassing a character based on anything which that character did outside of the current round.&lt;br /&gt;
# Targeting or harassing a character based on anything which the character&#039;s player did while not playing the character.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>LadyDanger2743</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Metashield&amp;diff=3465</id>
		<title>Metashield</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Metashield&amp;diff=3465"/>
		<updated>2024-07-08T16:47:09Z</updated>

		<summary type="html">&lt;p&gt;LadyDanger2743: Began a Metafriending and Metagrudging section. May add additional sections for directed knowledge about various antags, or fold such knowledge into the metashield.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page will discuss a list of various information or items protected by our rules. Something that is &amp;quot;shielded&amp;quot; cannot be known by your character during around until the &amp;quot;breaking&amp;quot; condition happens. This also means your character cannot act upon shielded information. Doing so before the shield is broken is referred to as metagaming. &lt;br /&gt;
&lt;br /&gt;
Anytime a shield is broken, it applies for the remainder of the round, in all other instances, unless explicitly specified otherwise. If a breaking condition says that it is &amp;quot;never revealed IC&amp;quot;, your character can never act as if they know about the shielded topic.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&#039;&#039;&#039;Shield&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Breaking Condition&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Current gamemode, and any antagonists that could exist as a result&lt;br /&gt;
|never revealed IC&lt;br /&gt;
|-&lt;br /&gt;
|Events experienced as a different character.&lt;br /&gt;
|never revealed IC&lt;br /&gt;
|-&lt;br /&gt;
|Any and all information related to the player of a character, or certain strategies a player may use as an antagonist.&lt;br /&gt;
|never revealed IC&lt;br /&gt;
|-&lt;br /&gt;
|Any information revealed while your character is unconscious, dead, or a ghost. &lt;br /&gt;
|never revealed IC.&lt;br /&gt;
|-&lt;br /&gt;
|The fact that rounds are supposed to come to an end; For example, acting upon the knowledge that a crew transfer shuttle is usually sent at the two hour mark of a shift.&lt;br /&gt;
|never revealed IC&lt;br /&gt;
|-&lt;br /&gt;
|Any information your character knew before death, if you become a ghost role mid-round.&lt;br /&gt;
|never revealed IC&lt;br /&gt;
|-&lt;br /&gt;
|The exact cause of your death. Being in critical condition does not count for the purposes of this shield.&lt;br /&gt;
|never revealed IC&lt;br /&gt;
|-&lt;br /&gt;
|The idea that certain high-value items are desired by the Syndicate, and thus potentially targets of theft.&lt;br /&gt;
|never revealed IC. High-value items should be protected on their merits alone; Such protection should, however, be increased if theft is attempted.&lt;br /&gt;
|-&lt;br /&gt;
|Events from prior rounds.&lt;br /&gt;
|Events can be discussed, but they should not hold any bearing on the current round.&lt;br /&gt;
|-&lt;br /&gt;
|The existince of Nuclear Operatives, beyond ludicrous propaganda that nobody would act on.&lt;br /&gt;
|ANY of the following:&lt;br /&gt;
&lt;br /&gt;
* Discovering a Blood-Red Hardsuit, or any variants.&lt;br /&gt;
* Discovering a Nuclear Operatives Shuttle (Either variant)&lt;br /&gt;
* Seeing an Operative&#039;s name appear in chat, or a communications console announcement from an Operative.&lt;br /&gt;
* Being a Nuclear Operative.&lt;br /&gt;
|-&lt;br /&gt;
|The existence of implants used by the Syndicate. Implant checks cannot be performed unless there is adequate evidence or an authorized warrant, as outlined within Standard Operating Procedures.&lt;br /&gt;
|ANY of the following: &lt;br /&gt;
&lt;br /&gt;
* Discovering a non-NT implanter. &lt;br /&gt;
* Discovering a non-NT implant box.&lt;br /&gt;
* DIscovering or witnessing use of a non-NT implant.&lt;br /&gt;
* Experiencing a situation where absolutely no other explanation is possible.&lt;br /&gt;
* Discovering an unlocked Uplink.&lt;br /&gt;
|-&lt;br /&gt;
|The existence of &amp;quot;chameleon&amp;quot; items, pieces of clothing or technology that can change their appearance.&lt;br /&gt;
|ANY of the following:&lt;br /&gt;
&lt;br /&gt;
* Seeing any chameleon item change its appearance.&lt;br /&gt;
* Finding holographic nanomachine fibers.&lt;br /&gt;
* Experiencing a situation where absolutely no explanation is possible.&lt;br /&gt;
* Discovering an unlocked Uplink.&lt;br /&gt;
|-&lt;br /&gt;
|The idea that Syndicate agents, or other bad actors, have certain goals they have been tasked with accomplishing on the station, ranging from sabotage, to theft, to murder.&lt;br /&gt;
|ANY of the following:&lt;br /&gt;
&lt;br /&gt;
* Being a Traitor. &lt;br /&gt;
* Being told of an antagonist&#039;s goals. &#039;&#039;&#039;This only applies to that specific character, however.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|The fact that Syndicate agents may possess a program, referred to as an Uplink, used to receive equipment from the Syndicate. These Uplinks are contained within PDAs, and may be locked. &#039;&#039;&#039;You have no way of confirming an Uplink exists within a PDA unless you see it yourself.&#039;&#039;&#039;&lt;br /&gt;
|ANY of the following:&lt;br /&gt;
&lt;br /&gt;
* Being a Security role.&lt;br /&gt;
* Being a Command role.&lt;br /&gt;
* Being a Traitor.&lt;br /&gt;
|-&lt;br /&gt;
|The idea that the Nuclear Authorization Disk must be protected at all costs, and that it can be used to destroy the station by bad actors.&lt;br /&gt;
|always revealed IC&lt;br /&gt;
|-&lt;br /&gt;
|The fact that the Syndicate is hostile to NanoTrasen, and will occasionally deploy covert agents to spy on, sabotage, and assault NanoTrasen assets and associates. &lt;br /&gt;
|always revealed IC&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Metafriending and Metagrudging ==&lt;br /&gt;
To be added&lt;/div&gt;</summary>
		<author><name>LadyDanger2743</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Metashield&amp;diff=3464</id>
		<title>Metashield</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Metashield&amp;diff=3464"/>
		<updated>2024-07-08T16:39:02Z</updated>

		<summary type="html">&lt;p&gt;LadyDanger2743: Added the Metashield, adapted from the Wizard&amp;#039;s Den metashield located here: https://wiki.spacestation14.io/wiki/Metashield.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page will discuss a list of various information or items protected by our rules. Something that is &amp;quot;shielded&amp;quot; cannot be known by your character during around until the &amp;quot;breaking&amp;quot; condition happens. This also means your character cannot act upon shielded information. Doing so before the shield is broken is referred to as metagaming. &lt;br /&gt;
&lt;br /&gt;
Anytime a shield is broken, it applies for the remainder of the round, in all other instances, unless explicitly specified otherwise. If a breaking condition says that it is &amp;quot;never revealed IC&amp;quot;, your character can never act as if they know about the shielded topic.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&#039;&#039;&#039;Shield&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Breaking Condition&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Current gamemode, and any antagonists that could exist as a result&lt;br /&gt;
|never revealed IC&lt;br /&gt;
|-&lt;br /&gt;
|Events experienced as a different character.&lt;br /&gt;
|never revealed IC&lt;br /&gt;
|-&lt;br /&gt;
|Any and all information related to the player of a character, or certain strategies a player may use as an antagonist.&lt;br /&gt;
|never revealed IC&lt;br /&gt;
|-&lt;br /&gt;
|Any information revealed while your character is unconscious, dead, or a ghost. &lt;br /&gt;
|never revealed IC.&lt;br /&gt;
|-&lt;br /&gt;
|The fact that rounds are supposed to come to an end; For example, acting upon the knowledge that a crew transfer shuttle is usually sent at the two hour mark of a shift.&lt;br /&gt;
|never revealed IC&lt;br /&gt;
|-&lt;br /&gt;
|Any information your character knew before death, if you become a ghost role mid-round.&lt;br /&gt;
|never revealed IC&lt;br /&gt;
|-&lt;br /&gt;
|The exact cause of your death. Being in critical condition does not count for the purposes of this shield.&lt;br /&gt;
|never revealed IC&lt;br /&gt;
|-&lt;br /&gt;
|The idea that certain high-value items are desired by the Syndicate, and thus potentially targets of theft.&lt;br /&gt;
|never revealed IC. High-value items should be protected on their merits alone; Such protection should, however, be increased if theft is attempted.&lt;br /&gt;
|-&lt;br /&gt;
|Events from prior rounds.&lt;br /&gt;
|Events can be discussed, but they should not hold any bearing on the current round.&lt;br /&gt;
|-&lt;br /&gt;
|The existince of Nuclear Operatives, beyond ludicrous propaganda that nobody would act on.&lt;br /&gt;
|ANY of the following:&lt;br /&gt;
&lt;br /&gt;
* Discovering a Blood-Red Hardsuit, or any variants.&lt;br /&gt;
* Discovering a Nuclear Operatives Shuttle (Either variant)&lt;br /&gt;
* Seeing an Operative&#039;s name appear in chat, or a communications console announcement from an Operative.&lt;br /&gt;
* Being a Nuclear Operative.&lt;br /&gt;
|-&lt;br /&gt;
|The existence of implants used by the Syndicate. Implant checks cannot be performed unless there is adequate evidence or an authorized warrant, as outlined within Standard Operating Procedures.&lt;br /&gt;
|ANY of the following: &lt;br /&gt;
&lt;br /&gt;
* Discovering a non-NT implanter. &lt;br /&gt;
* Discovering a non-NT implant box.&lt;br /&gt;
* DIscovering or witnessing use of a non-NT implant.&lt;br /&gt;
* Experiencing a situation where absolutely no other explanation is possible.&lt;br /&gt;
* Discovering an unlocked Uplink.&lt;br /&gt;
|-&lt;br /&gt;
|The existence of &amp;quot;chameleon&amp;quot; items, pieces of clothing or technology that can change their appearance.&lt;br /&gt;
|ANY of the following:&lt;br /&gt;
&lt;br /&gt;
* Seeing any chameleon item change its appearance.&lt;br /&gt;
* Finding holographic nanomachine fibers.&lt;br /&gt;
* Experiencing a situation where absolutely no explanation is possible.&lt;br /&gt;
* Discovering an unlocked Uplink.&lt;br /&gt;
|-&lt;br /&gt;
|The idea that Syndicate agents, or other bad actors, have certain goals they have been tasked with accomplishing on the station, ranging from sabotage, to theft, to murder.&lt;br /&gt;
|ANY of the following:&lt;br /&gt;
&lt;br /&gt;
* Being a Traitor. &lt;br /&gt;
* Being told of an antagonist&#039;s goals. &#039;&#039;&#039;This only applies to that specific character, however.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|The fact that Syndicate agents may possess a program, referred to as an Uplink, used to receive equipment from the Syndicate. These Uplinks are contained within PDAs, and may be locked. &#039;&#039;&#039;You have no way of confirming an Uplink exists within a PDA unless you see it yourself.&#039;&#039;&#039;&lt;br /&gt;
|ANY of the following:&lt;br /&gt;
&lt;br /&gt;
* Being a Security role.&lt;br /&gt;
* Being a Command role.&lt;br /&gt;
* Being a Traitor.&lt;br /&gt;
|-&lt;br /&gt;
|The idea that the Nuclear Authorization Disk must be protected at all costs, and that it can be used to destroy the station by bad actors.&lt;br /&gt;
|always revealed IC&lt;br /&gt;
|-&lt;br /&gt;
|The fact that the Syndicate is hostile to NanoTrasen, and will occasionally deploy covert agents to spy on, sabotage, and assault NanoTrasen assets and associates. &lt;br /&gt;
|always revealed IC&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>LadyDanger2743</name></author>
	</entry>
</feed>