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		<id>https://wiki.deltav.gay/index.php?title=Medical&amp;diff=2884</id>
		<title>Medical</title>
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		<updated>2024-01-20T02:09:28Z</updated>

		<summary type="html">&lt;p&gt;Ldsvegeta: /* Crew Monitorning Console typo */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Starting your shift ==&lt;br /&gt;
Medbay often starts out calm, but you&#039;d best prepare for the storm that&#039;s about to come. You&#039;ll either get blown up by some syndicate agent wanting the hypospray or you&#039;ll get so inundated with bodies and people screaming in your ear for you to treat them faster that you&#039;ll blow medbay up yourself.&lt;br /&gt;
&lt;br /&gt;
Coordinate with the [[Chemist|Chemists]]. Give them a list of drugs you&#039;ll need to treat your patients. Try to have a variety of meds on deck, and don&#039;t just keep a stockpile of [[Chemistry#Tricordrazine|Tricordrazine]] for everyone that comes your way.&lt;br /&gt;
&lt;br /&gt;
It&#039;s optional but bringing a Body Scanner or [[Medical_Doctor#Tools|health analyzer]] out to the front of medbay for patients to come and scan their DNA without pestering you can be beneficial. &lt;br /&gt;
&lt;br /&gt;
If there is no Crew Monitor Computer out in medical&#039;s public area, ask the [[Chief_Medical_Officer|CMO]] to bring it out from their office. When you have the time, you can check the Crew Monitor for anyone dead or dying. If they have their suit sensors set to display coordinates a [[Paramedic]] may use those to potentially locate their body for cloning purposes or biomass. A GPS and Handheld Crew Monitor devices can help you locate dead bodies.&lt;br /&gt;
&lt;br /&gt;
== Types Of Damage ==&lt;br /&gt;
In SS14, damage is a value representing how much injuries a character has suffered. It can be checked using a [[Medical_Doctor#Tools|health analyzer]] or your PDA. If it&#039;s 0, it means there are no wounds or injuries. There are 5 categories of damage: {{DMG|Brute}}, {{DMG|Burn}}, {{DMG|Airloss}}, {{DMG|Toxin}} and {{DMG|Genetic}}. Each of them has a different treatment, although some chemicals, like [[Chemistry#Tricordrazine|Tricordrazine]], can treat multiple types of damage. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Damage !! Treatment&lt;br /&gt;
|-&lt;br /&gt;
| Brute || Bruise pack, [[Chemistry#Bicaridine|Bicaridine]], [[Chemistry#Tricordrazine|Tricordrazine]], [[Hydroponics#Chemicals|Poppy]]&lt;br /&gt;
|-&lt;br /&gt;
| Caustic || [[Chemistry#Siderlac|Siderlac]]&lt;br /&gt;
|-&lt;br /&gt;
| Burn || Ointment, [[Chemistry#Dermaline|Dermaline]], [[Chemistry#Kelotane|Kelotane]], [[Chemistry#Tricordrazine|Tricordrazine]], [[Hydroponics#Chemicals|Aloe vera]]&lt;br /&gt;
|-&lt;br /&gt;
| Airloss || Defibrillator, [[Chemistry#Dexalin|Dexalin]], [[Chemistry#Dexalin_plus|Dexalin Plus]], [[Chemistry#Epinephrine|Epinephrine]], [[Chemistry#Inaprovaline|Inaprovaline]]&lt;br /&gt;
|-&lt;br /&gt;
| Toxin || [[Chemistry#Dylovene|Dylovene]], [[Chemistry#Ultravasculine|Ultravasculine]], [[Chemistry#Arithrazine|Arithrazine]], [[Chemistry#Hyronalin|Hyronalin]], [[Chemistry#Stellibinin|Stellibinin]], [[Chemistry#Diphenhydramine|Diphenhydramine]], [[Hydroponics#Chemicals|Galaxy thistle]]&lt;br /&gt;
|-&lt;br /&gt;
| Genetic || [[Chemistry#Phalanximine|Phalanximine]], [[Chemistry#Doxarubixadone|Doxarubixadone (Cryo)]]&lt;br /&gt;
|-&lt;br /&gt;
| Bleeding || Bandages, [[Chemistry#Pulped_banana_peel|Pulped Banana Peel]], [[Chemistry#Inaprovaline|Inaprovaline]], [[Chemistry#Tranexamic_acid|Tranexamic acid]], [[Chemistry#Iron|Iron]], Blood packs, Cloth&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Brute Damage ===&lt;br /&gt;
There are three types of Brute damage: {{DMG|Blunt}}, {{DMG|Slash}}, {{DMG|Piercing}}. All types of Brute damage can be used using [[Chemistry#Bicaridine|Bicaridine]], which heals 4 {{DMG|Brute}} per unit. The overdose amount is 15u. You can also use advanced chemicals to treat only one kind of Brute damage at once, but more effectively. It&#039;s especially useful when a patient comes in with only one type of damage. These chemicals are: &lt;br /&gt;
* [[Chemistry#Bruizine|Bruizine]] - Healing {{DMG|Blunt|+|7}} wih max dose of 10.5u.&lt;br /&gt;
* [[Chemistry#Lacerino|Lacerino]] Healing {{DMG|Slash|+|6}} with max dose of 12u.&lt;br /&gt;
* [[Chemistry#Puncturase|Puncturase]]- Healing {{DMG|Piercing|+|8}} but dealing {{DMG|Blunt|-|0.2}} with max dose of 11u.&lt;br /&gt;
&lt;br /&gt;
When a patient is presenting with less than 25 damage, you might want to use [[Medical_Doctor#Tools|Bruise Packs]] or [[Medical_Doctor#Tools|Medicated Sutures]] to heal them. You can find these inside of your toolbelt or First Aid Kits. &lt;br /&gt;
&lt;br /&gt;
=== Burn Damage ===&lt;br /&gt;
There are four typoes of Burn damage: {{DMG|Heat}}, {{DMG|Shock}}, {{DMG|Cold}} and {{DMG|Caustic}}. All of them except {{DMG|Caustic}} can be healed using [[Chemistry#Dermaline|Dermaline]], which heals {{DMG|Heat|+|3}}, {{DMG|Shock|+|3}}, {{DMG|Cold|+|3}} and has a max dose of 10u. It&#039;s what you&#039;re most likely to find inside the medbay. The advanced chemicals for this kind of damage, are:&lt;br /&gt;
* [[Chemistry#Leporazine|Leporazine]] - Healing {{DMG|Cold|+|8}}.&lt;br /&gt;
* [[Chemistry#Siderlac|Siderlac]] - Healing {{DMG|Caustic|+|10}}&lt;br /&gt;
&lt;br /&gt;
Again, when a patient is presenting with less than 25 Burn damage, you can use [[Medical_Doctor#Tools|Ointments]] or [[Medical_Doctor#Tools|Regenerative Meshes]] to heal them.&lt;br /&gt;
&lt;br /&gt;
=== Airloss Damage ===&lt;br /&gt;
Before reading anything else: if someone is on the ground gasping, you should first use an emergency medipen on them if no one else already has yet, and then move them to a stasis bed if there are any available. This will give you time to prepare a more specific treatment. Next check that their internals are off (if theres air in medbay) or on (if theres no air in medbay). You do this by their right click menu.&lt;br /&gt;
&lt;br /&gt;
When it comes to Asphyxiation, [[Chemistry#Epinephrine|Epinephrine]], [[Chemistry#Inaprovaline|Inaprovaline]], [[Chemistry#Dexalin|Dexalin]] and [[Chemistry#Dexalin_plus|Dexalin Plus]] are all effective at treating it, but your best friend and go-to chemical will be Dexalin Plus, which - unlike Inaprovaline and Epinephrine - heals both {{DMG|Bloodloss|+|4}} and {{DMG|Asphyxiation|+|6}}.&lt;br /&gt;
&lt;br /&gt;
Another kind of Airloss damage is {{DMG|Bloodloss}}. Everyone has a volume of blood inside them. When you take damage, slash and pierce most importantly, you will lose blood. You may also start noticeably bleeding, which continually drains your blood. If your blood level falls below a certain threshold, you will begin taking bloodloss damage and you will continue to do so until your blood levels return to normal. When you lose enough blood, you will start seeing double.&lt;br /&gt;
&lt;br /&gt;
If someone is bleeding heavily there are 3 things to do:&lt;br /&gt;
* Stop the bleeding&lt;br /&gt;
* Restore blood levels &lt;br /&gt;
* Cure bloodloss damage &lt;br /&gt;
&lt;br /&gt;
To stop bleeding (to stop blood levels from dropping continuously), you should use gauze or [[Chemistry#Tranexamic_acid|Tranexamic acid]]. [[Chemistry#Inaprovaline|Inaprovaline]] and [[Chemistry#Pulped_banana_peel|Pulped banana peel]] also reduce bleeding but [[Chemistry#Tranexamic_acid|Tranexamic acid]] is 3 times more powerful than pulped banana peel and 6 times more powerful than Inaprovaline.  It should be noted that emergency medipens contain a small amount of [[Chemistry#Tranexamic_acid|Tranexamic acid]] (3u). Note that if you Examine a patient and it says they are covered in Lacerations, that means they are bleeding.&lt;br /&gt;
&lt;br /&gt;
If you have only a few patients with intense bleeding, move them to a stasis bed first to give you time to prepare a treatment.&lt;br /&gt;
&lt;br /&gt;
To restore blood level (stop double vision and stop continuous bloodloss damage), you need to administer [[Chemistry#Iron|Iron]], [[Chemistry#Saline|Saline]] or use Blood packs which restores 15units of blood per use.  Patients will recover blood levels on their own once their bleeding has stopped, however the rate at which they do so is abysmally low. You can view the patient&#039;s blood level in the top part of your Health Analyzer interface. It&#039;s showed there as precentage.&lt;br /&gt;
&lt;br /&gt;
Your patient may have enough bloodloss damage at any point in treatment to warrant curing the damage. To do so, you will want to apply [[Chemistry#Dexalin_plus|Dexalin plus]] or [[Chemistry#Dexalin|Dexalin]] to cure the bloodloss damage. Patients who are no longer low on blood will slowly recover from bloodloss damage on their own without medication. &lt;br /&gt;
&lt;br /&gt;
Do not simply cure the patient of their bloodloss damage and send them on their way. They may appear to be cured on your health analyzer, but if their bleeding has not been stopped and their blood levels restored to normal, they will be back in med bay to be treated again soon.&lt;br /&gt;
&lt;br /&gt;
=== Toxin Damage ===&lt;br /&gt;
There are two types of Toxin damage, both treated with different medications.&lt;br /&gt;
&lt;br /&gt;
The one you&#039;ll come across the most is {{DMG|Poison}} damage. Seriously, you&#039;d be surprised by how many people present with alcohol poisoning every shift. Your best option to heal {{DMG|Poison}} is [[Chemistry#Dylovene|Dylovene]]. It heals {{DMG|Poison|+|2}} per unit with a max dose of 20u. &lt;br /&gt;
&lt;br /&gt;
The next kind of Toxin is {{DMG|Radiation}} damage. You will most likely see [[Salvage_Technician|Salvage Technicians]] presenting with this kind of damage. It can be treated with [[Chemistry#Arithrazine|Arithrazine]], which heals {{DMG|Radiation|+|6}} per unit. You need to watch out, because it also deals {{DMG|Brute|-|1}}. You can usually solve this issue with [[Medical_Doctor#Tools|Bruise Pack]] or [[Chemistry#Bicaridine|Bicaridine]].&lt;br /&gt;
&lt;br /&gt;
=== Vision ===&lt;br /&gt;
A loss of eye sight will not appear on the Health Analyzer. If a user has been using a Welding Torch without a Welding Mask, they may be unable to see very far. You can treat it using [[Chemistry#Oculine|Oculine]]&lt;br /&gt;
&lt;br /&gt;
=== Jittering ===&lt;br /&gt;
A patient may be jittering (shaking) due to an overdose. A bed rest or simply time can help here. To rapidly flush jittering, you can administer a dose of [[Chemistry#Diphenhydramine|Diphenhydramine]].&lt;br /&gt;
&lt;br /&gt;
=== Allergic Reaction ===&lt;br /&gt;
An allergic reaction (e.g. to bees) can cause a build up of [[Chemistry#Histamine|Histamine]]. A dose of [[Chemistry#Diphenhydramine|Diphenhydramine]] or [[Chemistry#Ultravasculine|Ultravasculine]] can help flush it.&lt;br /&gt;
&lt;br /&gt;
=== Hallucinations ===&lt;br /&gt;
A patient may see swirly illusions after taking a hallucinogenic such as Space Drugs. A bed rest or simply time can help here. 1u of [[Chemistry#Synaptizine|Synaptizine]] can assist here (via a Dropper). More than 1u can be lethal.&lt;br /&gt;
&lt;br /&gt;
=== Ethanol Poisoning === &lt;br /&gt;
A patient may feel the effects of ingesting too much alcohol. A bed rest or simply time can help here. [[Chemistry#Ethylredoxrazine|Ethylredoxrazine]] can also be used to treat the effeects.&lt;br /&gt;
&lt;br /&gt;
== Cryogenics ==&lt;br /&gt;
&#039;&#039;Main article: [[Cryogenic_Pods|Cryogenic Pods]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Cryogenic Pods, also called cryo pods or cryopods, are a special type of medical machinery used in conjuction with specific chemical solutions. The machine itself can be thought of a simple gas chamber a patient can be placed in, with specific protection to prevent cold gases from damaging patients. It also offers a slot for a beaker or similar, to automatically inject the patient with a solution, slowly over the course of time. Cryo pods need a properly built atmospherics setup to work.&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; flex-flow: row wrap; justify-content: center; gap: 0.5em&amp;quot;&amp;gt;&lt;br /&gt;
{{Chembox|prototype=Cryoxadone}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Common Chemicals ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; flex-flow: row wrap; justify-content: center; gap: 0.5em&amp;quot;&amp;gt;&lt;br /&gt;
{{Chembox|prototype=DexalinPlus}}&lt;br /&gt;
{{Chembox|prototype=Epinephrine}}&lt;br /&gt;
{{Chembox|prototype=Dermaline}}&lt;br /&gt;
{{Chembox|prototype=Bicaridine}}&lt;br /&gt;
{{Chembox|prototype=Tricordrazine}}&lt;br /&gt;
{{Chembox|prototype=Arithrazine}}&lt;br /&gt;
{{Chembox|prototype=Dylovene}}&lt;br /&gt;
{{Chembox|prototype=Inaprovaline}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Administering Medication ==&lt;br /&gt;
There are multiple ways to administer medicine to the patients.&lt;br /&gt;
* Liquid + Syringe - This is the most common way of giving chemicals to patients. You can find labeled jugs with medicine usually near the beds area of the Medbay. Each one holds 200u of liquid. You can use a syringe to draw or inject chemicals. By right clicking a syringe, you can change the amount of liquid you want to transfer - 5u, 10u or 15u. By left clicking it in your hand or clicking Z, you can change the mode between Drawing and Injecting.&lt;br /&gt;
* Liquid + Interact - A doctor can hold a container of liquid (e.g. a beaker, jug, can, bottle) and interact with a patient to force them to sip 5u of the liquid. Force feeding is slower than if the patient drinks the liquid themselves. Liquids cannot be ingested by some species (such as Moth). Drinking requires the face to be uncovered (except for certain masks like the clown mask). A doctor can Strip off a Helmet and Breathe Mask in order to achieve this. Drinking does nothing on dead bodies except if it is ingested right before the Defibrillator.&lt;br /&gt;
* Pill - A [[Chemist]] can create pills and some Medpacks also have pills therein. Pills will often be labelled with the chemical and amount of units. Unfortunately pills can also be mislabelled. Mislabelled pills can be grinded by a Grinder to revert to a liquid. Pills contain higher volumes of medication than a syringe. Pills cannot be ingested by some species (such as Moth). Pills require the face to be uncovered (except for certain masks like the clown mask). A doctor can Strip off a Helmet and Breathe Mask in order to achieve this. Pills do nothing on dead bodies except if they are ingested right before the Defibrillator.&lt;br /&gt;
* Apply a Pack - Some treatments can be applied topically to the body. This can be performed on dead bodies, moths and patients wearing a helmet. Examples of topical treatment are: Bruise Packs, Ointment, Gauze, Aloe Cream, etc.&lt;br /&gt;
&lt;br /&gt;
== Stabilizing Critical Patients ==&lt;br /&gt;
When a character suffers more than 100 damage, they will go into a Critical condition, indicated by the character passing out on the floor and starting to gasp for air. While crit, they won&#039;t be able to move, speak or interact with the world. They will also start gaining Asphyxiation. Once they reach 200 total damage, they will die, indicated by the text &amp;quot;... siezes up, his eyes dead and lifeless&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
Patients are often dragged in gasping for air in a Critical state. In the medbay, the go-to chemical for healing {{DMG|Airloss}} is [[Chemistry#Dexalin_plus|Dexalin Plus]], which heals both {{DMG|Bloodloss|+|6}} and {{DMG|Asphyxiation|+|6}}. While you&#039;re in field, the usual best option is to inject an emergency medipen into the patient to stabilize them, which has the effect of healing a bit of damage and {{DMG|Asphyxiation|+|6}}. Everyone starts with an emergency medipen inside their survival box, which contains 12u of [[Chemistry#Epinephrine|Epinephrine]] and 3u of [[Chemistry#Tranxemic_acid|Tranexamic Acid]]. Medical doctors also have one medipen on their medical belt. If you run out, there are also bottles of [[Chemistry#Epinephrine|Epinephrine]] inside the NanoMed. &lt;br /&gt;
&lt;br /&gt;
If you don&#039;t have [[Chemistry#Epinephrine|Epinephrine]] or [[Chemistry#Dexalin_plus|Dexalin Plus]] then [[Chemistry#Inaprovaline|Inaprovaline]] can also be useful, to a lesser degree. Once you administer a chemical to deal with the {{DMG|Airloss}}, you can move on to healing other types of damage. If you notice {{DMG|Asphyxiation}} going up again, you can give the patient another dose of preferably [[Chemistry#Dexalin_plus|Dexalin Plus]].&lt;br /&gt;
&lt;br /&gt;
Putting critical patients on a Stasis Bed will make them die 10 times slower, giving you more time to do other things. Remember that it also makes all chemicals metabolize slower, including medicine. Medical beds and roller also help a little. To do this, drag the patient onto an empty bed (do not Pull them onto the bed but instead left click them, drag and release them onto the bed).&lt;br /&gt;
&lt;br /&gt;
== Dead Body Analysis ==&lt;br /&gt;
If someone dies in your care or is brought to you as a corpse, you need to decide what action to take:&lt;br /&gt;
&lt;br /&gt;
First verify that the body has a soul. The best and simplest way to do this is {{key press|Shift}} + left click.&lt;br /&gt;
&lt;br /&gt;
[[File:BodyDead.png|thumb]]If you see text in red stating &amp;quot;They are dead.&amp;quot;, this means that this person is still viable for cloning or revival. If they get cloned, the old body will display the unclonable text shown below, and can be disposed of (after the person has gathered all their things off of it).&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
[[File:BodyDeadSSD.png|thumb]]&lt;br /&gt;
If instead you see text in yellow stating &amp;quot;Their soul lies dormant and may return soon.&amp;quot;, then this person is still cloneable but have left the server. You might want to keep them in the morgue until their soul returns or just clone them and hope for them to come back.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
[[File:BodyDeadIrrecoverable.png|thumb]]If instead you see text in purple stating &amp;quot;Their soul has departed and moved on. Any recovery is unlikely.&amp;quot;, then this person is gone. They&#039;ve either left the server, or they&#039;ve taken a ghost role, such as a drone or monkey, and thus forfeited the right to come back to their body. That or they&#039;ve just been cloned. Toss this body in the morgue.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Reviving ===&lt;br /&gt;
Dead people can be brought back using a Defibrillator, but only if they have less than 200 total damage (Not counting {{DMG|Asphyxiation}}) and they aren&#039;t rotting. You can use a Health Analyzer to check how much damage the body took before death. If the damage is excessive or non-curable with topical treatments, cloning may be the only option. Chemicals do not metabolize in the dead, but you can reduce the damage by using [[Medical_Doctor#Tools|Bruise Packs, Ointments, Sutures, Meshes, Gauzes and Bloodpacks]]. Once you get them below 200 damage, you can use a Defibrillator to bring them back to life. You can often find them free-standing or in a cabinet. It is batter-operated and must be turned on before you can use it. Each time the Defibrillator is used, its battery charge will go down. Eventually, you will need to recharge it. To do that, you need to first eject the battery cell and put it in a reacharger. It can be also found in Medical.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
|+ Dead Body Treatment&lt;br /&gt;
|-&lt;br /&gt;
! Symptoms !! Analysis !! Treatment Steps&lt;br /&gt;
|-&lt;br /&gt;
| 200+ Airloss || Revivable || Defibrillator &lt;br /&gt;
|-&lt;br /&gt;
| 100 Airloss and 100 Brute || Revivable || 2 Bruise packs followed by a Defibrillator followed by normal treatment (e.g. Bicaridine)&lt;br /&gt;
|-&lt;br /&gt;
| 200 Brute || Revivable || Brute packs until ~95 brute followed by a Defibrillator followed by normal treatment (e.g. Bicaridine)&lt;br /&gt;
|-&lt;br /&gt;
| 200 Burn || Revivable || Ointment or Aloe Cream until ~95 burn followed by a Defibrillator followed by normal treatment (e.g. Dermaaline)&lt;br /&gt;
|-&lt;br /&gt;
| 200 Poison or Radiation || Clone || Note that an advanced doctor may inject them with Anti-Toxin and then Defib and repeat this process but it will be a challenging revival. &lt;br /&gt;
|-&lt;br /&gt;
| 200+ Brute || Clone || Check Medical stockpiles of Bruise Packs before attempting revival. Cloning may be more viable.&lt;br /&gt;
|-&lt;br /&gt;
| 200+ Burn || Clone || Check Medical stockpiles of Ointment and Aloe Cream before attempting revival. Aloe Cream is a renewable resource from Botany. Cloning may be more viable if stockpiles are poor or Botany is non-responsive.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Cloning ===&lt;br /&gt;
To clone, first the cloning system needs to be set up. &lt;br /&gt;
&lt;br /&gt;
Make sure that the metempsychotic machine (or cloner) and medical scanner are linked to the Cloning Console via multitool. After that, ensure that there&#039;s enough biomass (from the Biomass Reclaimer). When you wish to clone them, place their body in the medical scanner and clone from the console.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Metempsychotic Machine&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:MetempsychoticMachine.png|64px]]&lt;br /&gt;
&lt;br /&gt;
This is the machine every station starts with.&lt;br /&gt;
&lt;br /&gt;
This machine doesn&#039;t clone you but transfer your soul into a new body. It costs 30 biomass on the first transfer and there is a 100% chance for you to end up in an humanoid body (with a low chance of it being your own body. For every consecutive metempsychoses, the price goes up by 5 biomass and the chances of ending up in a humanoid body goes down by 25%. Upgrades can affect each.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Cloning Machine&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Cloner.png|64px]]&lt;br /&gt;
&lt;br /&gt;
The original cloner. It can be found in salvages wrecks.&lt;br /&gt;
&lt;br /&gt;
Larger species require more biomass to clone. You can inspect the body&#039;s damage before deciding whether to clone. Each point of genetic damage increases the chance cloning will fail by 1%.&lt;br /&gt;
&lt;br /&gt;
After cloning, be sure to process their old body in the reclaimer to get some biomass back. Make sure you&#039;ve given them an opportunity to get their things (as long as they didn&#039;t die of infectious disease.)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Medical Scanner&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:MedicalScanner.png|64px]]&lt;br /&gt;
&lt;br /&gt;
The medical scanner is where you put clone-able bodies into before interacting with the body scanner to press the clone button.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Morgue ===&lt;br /&gt;
Meant for long-term storage of dead bodies. This is where you find a bunch of morgue storage pods where you can store dead people. &lt;br /&gt;
&lt;br /&gt;
It is recommended to only store people with souls in there if the cloning bay is overflowing, you can&#039;t clone due to low biomass or it is currently inoperable.&lt;br /&gt;
&lt;br /&gt;
Storing dead bodies is very useful to prevent the body from rotting (which prevents revival and cloning).&lt;br /&gt;
&lt;br /&gt;
To use the Morgue, interact with a Storage Pod to open the tray, drag a body onto the tray, then interact with the Pod to close the tray. Typically you&#039;ll want only one body per Storage Pod.&lt;br /&gt;
&lt;br /&gt;
Here&#039;s a quick morgue color code.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left;vertical-align: center;&amp;quot;&lt;br /&gt;
! Sprite !! Meaning&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MorgueEmpty.png]]&lt;br /&gt;
| There is nothing inside the tray.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MorgueBodySoulless.png]]&lt;br /&gt;
| There is a body but the player isn&#039;t in the body. The state of the spirit is unknown as the player could be waiting around the body or left already. You need to pull out the body and check it manually.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MorgueBody.png]]&lt;br /&gt;
| The body has a spirit inside of it, and is revive-able. It will be beeping too.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MorgueObject.png]]&lt;br /&gt;
| There is something inside the tray, but it&#039;s not a body.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Biomass Reclaimer&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:BiomassReclaimer.png|64px]]&lt;br /&gt;
&lt;br /&gt;
Every morgue comes with a very important piece of equipment, the Biomass Reclaimer. It is fairly straightforward, put a dead body in it, it grinds them into biomass. Be careful not to grind down clone-able body if you are not an [[Antagonist]] as it could get you in trouble [[Roleplay#In_Character|IC]] and [[Roleplay#Out_of_Character|OOC]].&lt;br /&gt;
&lt;br /&gt;
If you attempt to drag a living creature into the Biomass Reclaimer, it may throw the creature across the room.&lt;br /&gt;
&lt;br /&gt;
The amount of Biomass generated depends on the type of creature.&lt;br /&gt;
&lt;br /&gt;
If you get low on Biomass, contact Salvage and/or Cargo and ask for their help.&lt;br /&gt;
&lt;br /&gt;
== Crew Monitoring Console ==&lt;br /&gt;
A Crew Monitoring Console usually can be found in the public area of the Medbay or inside the CMO&#039;s office. It also comes in a handheld version distributed to the [[Chief_Medical_Officer|Chief Medical Officer]] and the [[Paramedic|Paramedics]].&lt;br /&gt;
&lt;br /&gt;
It can be used to find other crewmembers, provided they have suit sensors enabled. The four settings on suit sensors are:&lt;br /&gt;
* Off - The person doesn&#039;t show up in the console.&lt;br /&gt;
* Binary - The person shows up as either ALIVE or DEAD.&lt;br /&gt;
* Vitals - The person will show up with their current health condition.&lt;br /&gt;
* Coordinates - The person can be found on the interactive station map.&lt;br /&gt;
&lt;br /&gt;
If someone has their Coordinates on, they can be easily found and retrived by [[Paramedic|Paramedics]]. If someone dies without coords on, there&#039;s little you can do usually. It&#039;s recommended for all crew to have their suit sensors on.&lt;br /&gt;
&lt;br /&gt;
== Medical Reference for Chemistry ==&lt;br /&gt;
WIP: Needs updating&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Common chemicals&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Chemistry#Inaprovaline|Inaprovaline]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]][[Chemistry#Oxygen|Oxygen]] [[File:Beaker.png|32px]][[Chemistry#Sugar|Sugar]] [[File:Beaker.png|32px]][[Chemistry#Carbon|Carbon]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Chemistry#Dylovene|Dylovene]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]][[Chemistry#chem_Potassium|Potassium]] [[File:Beaker.png|32px]][[Chemistry#chem_Silicon|Silicon]] [[File:Beaker.png|32px]][[Chemistry#chem_Nitrogen|Nitrogen]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Chemistry#chem_Kelotane|Kelotane]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]][[Chemistry#chem_Silicon|Silicon]] [[File:Beaker.png|32px]][[Chemistry#chem_Carbon|Carbon]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Chemistry#chem_Dexalin|Dexalin]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]][[Chemistry#chem_Oxygen|Oxygen]] [[File:Beaker.png|32px]][[Chemistry#chem_Plasma|Plasma]] (It needs to be grinded))&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Chemistry#chem_Hyronalin|Hyronalin]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]][[Chemistry#chem_Dylovene|Dylovene]]&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]][[Chemistry#chem_Potassium|Potassium]] [[File:Beaker.png|16px]][[Chemistry#chem_Silicon|Silicon]] [[File:Beaker.png|16px]][[Chemistry#chem_Nitrogen|Nitrogen]])&amp;lt;/sup&amp;gt; [[File:Beaker.png|32px]][[Chemistry#chem_Radium|Radium]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Chemistry#chem_Phenol|Phenol]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]][[Chemistry#chem_Water|Water]] [[File:Beaker.png|32px]][[Chemistry#chem_Oil|Oil]] [[File:Beaker.png|32px]][[Chemistry#chem_Chlorine|Chlorine]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Chemistry#chem_Diethylamine|Diethylamine]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]][[Chemistry#chem_Ethanol|Ethanol]] [[File:Beaker.png|32px]][[Chemistry#chem_Ammonia|Ammonia]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Chemistry#chem_UnstableMutagen|Unstable Mutagen]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]][[Chemistry#chem_Chlorine|Chlorine]] [[File:Beaker.png|32px]][[Chemistry#chem_Phosphorus|Phosphorus]] [[File:Beaker.png|32px]][[Chemistry#chem_Radium|Radium]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Chemistry#chem_SulfuricAcid|Sulfuric Acid]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]][[Chemistry#chem_Hydrogen|Hydrogen]] [[File:Beaker.png|32px]][[Chemistry#chem_Sulfur|Sulfur]] [[File:Beaker.png|32px]][[Chemistry#chem_Oxygen|Oxygen]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Damage !! Treatment&lt;br /&gt;
|-&lt;br /&gt;
| Brute ||&lt;br /&gt;
&#039;&#039;&#039;Bruise pack&#039;&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;[[Chemistry#chem_Bicaridine|Bicaridine]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]][[Chemistry#chem_Carbon|Carbon]] [[File:Beaker.png|32px]][[Chemistry#chem_Inaprovaline|Inaprovaline]]&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]][[Chemistry#chem_Oxygen|Oxygen]] [[File:Beaker.png|16px]][[Chemistry#chem_Sugar|Sugar]] [[File:Beaker.png|16px]][[Chemistry#chem_Carbon|Carbon]])&amp;lt;/sup&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;[[Chemistry#chem_Tricordrazine|Tricordrazine]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]][[Chemistry#chem_Dylovene|Dylovene]]&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]][[Chemistry#chem_Potassium|Potassium]] [[File:Beaker.png|16px]][[Chemistry#chem_Silicon|Silicon]] [[File:Beaker.png|16px]][[Chemistry#chem_Nitrogen|Nitrogen]])&amp;lt;/sup&amp;gt; [[File:Beaker.png|32px]][[Chemistry#chem_Inaprovaline|Inaprovaline]]&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]][[Chemistry#chem_Oxygen|Oxygen]] [[File:Beaker.png|16px]][[Chemistry#chem_Sugar|Sugar]] [[File:Beaker.png|16px]][[Chemistry#chem_Carbon|Carbon]])&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Caustic || &lt;br /&gt;
&#039;&#039;&#039;[[Chemistry#chem_Siderlac|Siderlac]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]][[Chemistry#chem_Stellibinin|Stellibinin]] [[File:Beaker.png|32px]][[Chemistry#chem_Aloe|Aloe]]&lt;br /&gt;
|-&lt;br /&gt;
| Burn ||&lt;br /&gt;
&#039;&#039;&#039;Ointment&#039;&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;[[Chemistry#chem_Kelotane|Kelotane]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]][[Chemistry#chem_Silicon|Silicon]] [[File:Beaker.png|32px]][[Chemistry#chem_Carbon|Carbon]]&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;[[Chemistry#chem_Dermaline|Dermaline]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]][[Chemistry#chem_Kelotane|Kelotane]]&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]][[Chemistry#chem_Silicon|Silicon]] [[File:Beaker.png|16px]][[Chemistry#chem_Carbon|Carbon]])&amp;lt;/sup&amp;gt; [[File:Beaker.png|32px]][[Chemistry#chem_Oxygen|Oxygen]] [[File:Beaker.png|32px]][[Chemistry#chem_Phosphorus|Phosphorus]]&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;[[Chemistry#chem_Tricordrazine|Tricordrazine]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]][[Chemistry#chem_Dylovene|Dylovene]]&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]][[Chemistry#chem_Potassium|Potassium]] [[File:Beaker.png|16px]][[Chemistry#chem_Silicon|Silicon]] [[File:Beaker.png|16px]][[Chemistry#chem_Nitrogen|Nitrogen]])&amp;lt;/sup&amp;gt; [[File:Beaker.png|32px]][[Chemistry#chem_Inaprovaline|Inaprovaline]]&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]][[Chemistry#chem_Oxygen|Oxygen]] [[File:Beaker.png|16px]][[Chemistry#chem_Sugar|Sugar]] [[File:Beaker.png|16px]][[Chemistry#chem_Carbon|Carbon]])&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Airloss ||&lt;br /&gt;
&#039;&#039;&#039;[[Chemistry#chem_Dexalin|Dexalin]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]][[Chemistry#chem_Oxygen|Oxygen]] [[File:Beaker.png|32px]][[Chemistry#chem_Plasma|Plasma]]&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;[[Chemistry#chem_DexalinPlus|Dexalin plus]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]][[Chemistry#chem_Dexalin|Dexalin]]&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]][[Chemistry#chem_Oxygen|Oxygen]] [[File:Beaker.png|16px]][[Chemistry#chem_Plasma|Plasma]])&amp;lt;/sup&amp;gt; [[File:Beaker.png|32px]][[Chemistry#chem_Iron|Iron]] [[File:Beaker.png|32px]][[Chemistry#chem_Carbon|Carbon]]&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;[[Chemistry#chem_Epinephrine|Epinephrine]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]][[Chemistry#chem_Oxygen|Oxygen]] [[File:Beaker.png|32px]][[Chemistry#chem_Diethylamine|Diethylamine]]&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]][[Chemistry#chem_Ethanol|Ethanol]] [[File:Beaker.png|16px]][[Chemistry#chem_Ammonia|Ammonia]])&amp;lt;/sup&amp;gt; [[File:Beaker.png|32px]][[Chemistry#chem_Hydrogen|Hydrogen]] [[File:Beaker.png|32px]][[Chemistry#chem_Acetone|Acetone]] [[File:Beaker.png|32px]][[Chemistry#chem_Phenol|Phenol]]&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]][[Chemistry#chem_Water|Water]] [[File:Beaker.png|16px]][[Chemistry#chem_Oil|Oil]] [[File:Beaker.png|16px]][[Chemistry#chem_Chlorine|Chlorine]])&amp;lt;/sup&amp;gt; [[File:Beaker.png|32px]][[Chemistry#chem_Chlorine|Chlorine]]&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;[[Chemistry#chem_Inaprovaline|Inaprovaline]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]][[Chemistry#chem_Oxygen|Oxygen]] [[File:Beaker.png|32px]][[Chemistry#chem_Sugar|Sugar]] [[File:Beaker.png|32px]][[Chemistry#chem_Carbon|Carbon]]&lt;br /&gt;
|-&lt;br /&gt;
| Toxin ||&lt;br /&gt;
&#039;&#039;&#039;[[Chemistry#chem_Dylovene|Dylovene]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]][[Chemistry#chem_Potassium|Potassium]] [[File:Beaker.png|32px]][[Chemistry#chem_Silicon|Silicon]] [[File:Beaker.png|32px]][[Chemistry#chem_Nitrogen|Nitrogen]]&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;[[Chemistry#chem_Ultravasculine|Ultravasculine]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]][[Chemistry#chem_Plasma|Plasma]] [[File:Beaker.png|32px]][[Chemistry#chem_Histamine|Histamine]]&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;[[Chemistry#chem_Arithrazine|Arithrazine]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]][[Chemistry#chem_Hyronalin|Hyronalin]]&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]][[Chemistry#chem_Dylovene|Dylovene]]&amp;lt;sup&amp;gt;([[File:Beaker.png|8px]][[Chemistry#chem_Potassium|Potassium]] [[File:Beaker.png|8px]][[Chemistry#chem_Silicon|Silicon]] [[File:Beaker.png|8px]][[Chemistry#chem_Nitrogen|Nitrogen]])&amp;lt;/sup&amp;gt; [[File:Beaker.png|16px]][[Chemistry#chem_Radium|Radium]])&amp;lt;/sup&amp;gt; [[File:Beaker.png|32px]][[Chemistry#chem_Hydrogen|Hydrogen]]&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;[[Chemistry#chem_Hyronalin|Hyronalin]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]][[Chemistry#chem_Dylovene|Dylovene]]&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]][[Chemistry#chem_Potassium|Potassium]] [[File:Beaker.png|16px]][[Chemistry#chem_Silicon|Silicon]] [[File:Beaker.png|16px]][[Chemistry#chem_Nitrogen|Nitrogen]])&amp;lt;/sup&amp;gt; [[File:Beaker.png|32px]][[Chemistry#chem_Radium|Radium]]&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;[[Chemistry#chem_Stellibinin|Stellibinin]]&#039;&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;[[Chemistry#chem_Diphenhydramine|Diphenhydramine]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Genetic ||&lt;br /&gt;
&#039;&#039;&#039;[[Chemistry#chem_Phalanximine|Phalanximine]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]][[Chemistry#chem_UnstableMutagen|Unstable Mutagen]]&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]][[Chemistry#chem_Chlorine|Chlorine]] [[File:Beaker.png|16px]][[Chemistry#chem_Phosphorus|Phosphorus]] [[File:Beaker.png|16px]][[Chemistry#chem_Radium|Radium]])&amp;lt;/sup&amp;gt; [[File:Beaker.png|32px]][[Chemistry#chem_Hyronalin|Hyronalin]]&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]][[Chemistry#chem_Dylovene|Dylovene]]&amp;lt;sup&amp;gt;([[File:Beaker.png|8px]][[Chemistry#chem_Potassium|Potassium]] [[File:Beaker.png|8px]][[Chemistry#chem_Silicon|Silicon]] [[File:Beaker.png|8px]][[Chemistry#chem_Nitrogen|Nitrogen]])&amp;lt;/sup&amp;gt; [[File:Beaker.png|16px]][[Chemistry#chem_Radium|Radium]])&amp;lt;/sup&amp;gt; [[File:Beaker.png|32px]][[Chemistry#chem_Ethanol|Ethanol]]&lt;br /&gt;
&amp;lt;!-- add more --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Bleeding ||&lt;br /&gt;
&#039;&#039;&#039;[[Chemistry#chem_Pulped Banana Peel|Pulped Banana Peel]]&#039;&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;[[Chemistry#chem_Inaprovaline|Inaprovaline]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]][[Chemistry#chem_Oxygen|Oxygen]] [[File:Beaker.png|32px]][[Chemistry#chem_Sugar|Sugar]] [[File:Beaker.png|32px]][[Chemistry#chem_Carbon|Carbon]]&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;[[Chemistry#chem_Tranexamic acid|Tranexamic acid]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]][[Chemistry#chem_SulfuricAcid|Sulfuric Acid]]&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]][[Chemistry#chem_Hydrogen|Hydrogen]] [[File:Beaker.png|16px]][[Chemistry#chem_Sulfur|Sulfur]] [[File:Beaker.png|16px]][[Chemistry#chem_Oxygen|Oxygen]])&amp;lt;/sup&amp;gt; [[File:Beaker.png|32px]][[Chemistry#chem_Sugar|Sugar]] [[File:Beaker.png|32px]][[Chemistry#chem_Inaprovaline|Inaprovaline]]&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]][[Chemistry#chem_Oxygen|Oxygen]] [[File:Beaker.png|16px]][[Chemistry#chem_Sugar|Sugar]] [[File:Beaker.png|16px]][[Chemistry#chem_Carbon|Carbon]])&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Disease ||&lt;br /&gt;
&#039;&#039;&#039;[[Chemistry#chem_Spaceacillin|Spaceacillin]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]][[Chemistry#chem_Cryptobiolin|Cryptobiolin]]&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]][[Chemistry#chem_Oxygen|Oxygen]] [[File:Beaker.png|16px]][[Chemistry#chem_Sugar|Sugar]] [[File:Beaker.png|16px]][[Chemistry#chem_Potassium|Potassium]])&amp;lt;/sup&amp;gt; &amp;lt;br&amp;gt;[[File:Beaker.png|32px]][[Chemistry#chem_Inaprovaline|Inaprovaline]]&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]][[Chemistry#chem_Oxygen|Oxygen]] [[File:Beaker.png|16px]][[Chemistry#chem_Sugar|Sugar]] [[File:Beaker.png|16px]][[Chemistry#chem_Carbon|Carbon]])&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Zombification ||&lt;br /&gt;
&#039;&#039;&#039;[[Chemistry#chem_Romerol|Romerol]]&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Beaker.png|48px]][[Chemistry#chem_Tricordrazine|Tricordrazine]]&amp;lt;sup&amp;gt;([[File:Beaker.png|32px]][[Chemistry#chem_Dylovene|Dylovene]]&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]][[Chemistry#chem_Potassium|Potassium]] [[File:Beaker.png|16px]][[Chemistry#chem_Silicon|Silicon]] [[File:Beaker.png|16px]][[Chemistry#chem_Nitrogen|Nitrogen]])&amp;lt;/sup&amp;gt; [[File:Beaker.png|32px]][[Chemistry#chem_Inaprovaline|Inaprovaline]]&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]][[Chemistry#chem_Oxygen|Oxygen]] [[File:Beaker.png|16px]][[Chemistry#chem_Sugar|Sugar]] [[File:Beaker.png|16px]][[Chemistry#chem_Carbon|Carbon]])&amp;lt;/sup&amp;gt;&lt;br /&gt;
)&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Beaker.png|48px]][[Chemistry#chem_Phalanximine|Phalanximine]]&amp;lt;sup&amp;gt;([[File:Beaker.png|32px]][[Chemistry#chem_UnstableMutagen|Unstable Mutagen]]&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]][[Chemistry#chem_Chlorine|Chlorine]] [[File:Beaker.png|16px]][[Chemistry#chem_Phosphorus|Phosphorus]] [[File:Beaker.png|16px]][[Chemistry#chem_Radium|Radium]])&amp;lt;/sup&amp;gt; [[File:Beaker.png|32px]][[Chemistry#chem_Hyronalin|Hyronalin]]&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]][[Chemistry#chem_Dylovene|Dylovene]]&amp;lt;sup&amp;gt;([[File:Beaker.png|8px]][[Chemistry#chem_Potassium|Potassium]] [[File:Beaker.png|8px]][[Chemistry#chem_Silicon|Silicon]] [[File:Beaker.png|8px]][[Chemistry#chem_Nitrogen|Nitrogen]])&amp;lt;/sup&amp;gt; [[File:Beaker.png|16px]][[Chemistry#chem_Radium|Radium]])&amp;lt;/sup&amp;gt; [[File:Beaker.png|32px]][[Chemistry#chem_Ethanol|Ethanol]])&amp;lt;/sup&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== How to Deal with a Pandemic ==&lt;br /&gt;
Refer to [[Virology]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Guides Menu}}&lt;/div&gt;</summary>
		<author><name>Ldsvegeta</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Anomalous_Research&amp;diff=2883</id>
		<title>Anomalous Research</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Anomalous_Research&amp;diff=2883"/>
		<updated>2024-01-20T02:04:11Z</updated>

		<summary type="html">&lt;p&gt;Ldsvegeta: /* Anomalous Particle Emitter ADD abbreviation to title */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;One of Epistemics&#039; main ways to harvest research points, and the leading cause of headaches in captains of non-coordinated stations. &#039;&#039;&#039;Anomalous Research&#039;&#039;&#039; is a subdepartment of R&amp;amp;D focused around the containment and manipulation of various unique anomalies.&lt;br /&gt;
&lt;br /&gt;
== Anomalies ==&lt;br /&gt;
[[File:ShoukouAnomalyLab.png|thumb|Anomaly lab on Shoukou Station. Very cozy.]]&lt;br /&gt;
[[File:AnomalyGenerator.png|frame|Anomaly Generator]]&lt;br /&gt;
&#039;&#039;&#039;Anomalies&#039;&#039;&#039; are created by the &#039;&#039;&#039;Anomaly Generator&#039;&#039;&#039;, located in the Epistemics department. They can also be generated by random events. The properties of each anomaly vary wildly, but they all share a set of similar characteristics.&lt;br /&gt;
*cannot be moved by conventional means (pushing/pulling)&lt;br /&gt;
*cannot be interacted with in any meaningful way without the use of anomalous particle acceleration technology&lt;br /&gt;
*have passive effects on their surroundings&lt;br /&gt;
*perform &amp;quot;&#039;&#039;&#039;pulses&#039;&#039;&#039;&amp;quot;, periodic bursts of energy with varying effects based on the type of anomaly&lt;br /&gt;
*undergo dangerous &amp;quot;&#039;&#039;&#039;critical events&#039;&#039;&#039;&amp;quot; when their severity stat hits 100%&lt;br /&gt;
*can be &amp;quot;&#039;&#039;&#039;harvested&#039;&#039;&#039;&amp;quot; by an anomaly vessel for the passive generation of research points&lt;br /&gt;
*pose varying degrees of hazard to the station and the crew&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
All anomalies have three similar stats - &#039;&#039;&#039;Severity&#039;&#039;&#039;, &#039;&#039;&#039;Stability&#039;&#039;&#039;, and &#039;&#039;&#039;Health&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Severity&#039;&#039;&#039; affects the magnitude of an anomaly&#039;s passive and pulse effects, and causes a critical event when it reaches 100%. It also affects the anomaly&#039;s point output, if it has been assigned to a vessel. In addition, it also impacts the amount of [[Glimmer]] generated every time it pulses, generating 5Ψ multiplied by the severity.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Stability&#039;&#039;&#039; dictates whether or not the Severity stat increases each time a pulse occurs, along with the time period between pulses. Lower stability = less time between pulses.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Health&#039;&#039;&#039; is a hidden stat not available to the player, and decreases when &amp;quot;containment&amp;quot; particles are used on an anomaly. Once an anomaly reaches 0 health, it simply disappears.&lt;br /&gt;
&lt;br /&gt;
An anomaly going supercritical will also add 100Ψ to the glimmer, so avoid letting them just explode.&lt;br /&gt;
&lt;br /&gt;
== Anomaly Types ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%; text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Image !! Name !! Description !! Critical Event&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:AnomalyPyro.png|64px]]&lt;br /&gt;
 ! Pyroclastic&lt;br /&gt;
 | Bright pink and extremely hot. Constantly heats up the surroundings and periodically sets its surroundings aflame.&lt;br /&gt;
 | Explodes into a huge gout of burning plasma.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:AnomalyGrav.png|64px]]&lt;br /&gt;
 ! Gravitational&lt;br /&gt;
 | A dark orb. Constantly pulls nearby light/medium objects toward itself and periodically pushes them away violently, tearing up floors and doors in the process.&lt;br /&gt;
 | Causes a very large explosion.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:AnomalyElec.png|64px]]&lt;br /&gt;
 ! Electric&lt;br /&gt;
 | A small mote of light. Constantly emits light and periodically shocks everything nearby.&lt;br /&gt;
 | Emits an electromagnetic storm that zaps everyone nearby and destroys electrical systems.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:AnomalyFlesh.png|64px]]&lt;br /&gt;
 ! Flesh&lt;br /&gt;
 | A pulsating sphere of meat. Constantly converts nearby tiles to flesh and periodically spawns hostile flesh monsters.&lt;br /&gt;
 | The anomaly evolves into &amp;quot;flesh kudzu&amp;quot;, a mass of meaty vines that spread anywhere they can, looking for prey.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:AnomalyBluespace.gif|64px]]&lt;br /&gt;
 ! Bluespace&lt;br /&gt;
 | A collection of glowing blue rings. Constantly acts as a one-way portal to a random nearby location and periodically changes its position on the station. &#039;&#039;&#039;Can teleport people and objects into walls, in which case they will be slowly crushed to death.&#039;&#039;&#039;&lt;br /&gt;
 | Teleports all nearby organisms to a random point in local space.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:AnomalyIce.png|64px]]&lt;br /&gt;
 ! Ice&lt;br /&gt;
 | Constantly lowers the ambient temperature and periodically shoots ice crystals, favoring living creatures as targets.&lt;br /&gt;
 | Dissolves into a cloud of frezon gas.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:AnomalyRock.png|64px]]&lt;br /&gt;
 ! Rock&lt;br /&gt;
 | Dirties the ground, spawns rocks and crystals. Relatively safe until you mine the rocks as it can spawns [[Fauna#Ore Crab|ore crabs]].&lt;br /&gt;
 | Spawns a lot of [[Fauna#Ore Crab|ore crabs]] and spreads rocks in a big radius.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:AnomalyLiquid.gif|64px]]&lt;br /&gt;
 ! Liquid&lt;br /&gt;
 | A ball of liquid. Contains a specific reagent and will splash its reagents on pulses.&lt;br /&gt;
 | Spawns a bunch of [[Fauna#Reagent Slime|reagent slimes]].&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Containment ==&lt;br /&gt;
In the event that an anomaly is in an inopportune location, or is simply too dangerous to be left aboard the station, it needs to be contained. &#039;&#039;&#039;Containment&#039;&#039;&#039; is simply a term for the controlled elimination of an anomaly, and does not connotate any major damage to the surroundings.&lt;br /&gt;
&lt;br /&gt;
== Tools ==&lt;br /&gt;
=== A.P.E (Anomalous Particle Emitter) ===&lt;br /&gt;
[[File:APE.png|64px]]&lt;br /&gt;
&lt;br /&gt;
The main way in which science manipulates anomalies is the &#039;&#039;&#039;Anomalous Particle Emitter&#039;&#039;&#039;, or &#039;&#039;&#039;APE&#039;&#039;&#039; for short. Several of these can be located in the station&#039;s anomalous research lab. The APE can shoot three different types of particles - Delta, Epsilon, and Zeta - at an anomaly to affect one of its stats. Simply right click an anchored APE to select the particle type. The stat which each particle type affects is random between anomalies, so you&#039;ll need an &#039;&#039;&#039;Anomaly Scanner&#039;&#039;&#039; to figure that out.&lt;br /&gt;
&lt;br /&gt;
=== Anomaly Scanner ===&lt;br /&gt;
[[File:AnomalyScanner.png|64px]]&lt;br /&gt;
&lt;br /&gt;
The most important tool in dealing with anomalies as it allows you to know which particles does what to the anomaly. Just equip it in your hands and interacts with the anomaly.&lt;br /&gt;
Once an anomaly is scanned, the scanner UI should show the three types of particles, and which effect they correspond to. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Danger&#039;&#039;&#039; particles will cause an anomaly&#039;s severity stat to rise. Use this type to increase the anomaly&#039;s point output at the cost of personal safety.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Unstable&#039;&#039;&#039; particles will cause an anomaly&#039;s stability to drop. This type should almost never be used by good-intentioned scientists.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Containment&#039;&#039;&#039; particles will cause an anomaly&#039;s stability to rise, at the cost of anomaly health. Use this type if you want to eliminate the anomaly.&lt;br /&gt;
&lt;br /&gt;
=== Anomaly Locator ===&lt;br /&gt;
[[File:AnomalyLocator.png|64px]]&lt;br /&gt;
&lt;br /&gt;
A very useful little tool that beeps quicker the closer you are to an anomaly. Its only downside is that it doesn&#039;t have a very big range.&lt;br /&gt;
&lt;br /&gt;
=== CHIMP Hand Cannon ===&lt;br /&gt;
[[File:CHIMPHandCannon.png|64px]]&lt;br /&gt;
&lt;br /&gt;
An alternate method of using anomalous particle technology is the &#039;&#039;&#039;CHIMP&#039;&#039;&#039;, a handheld version of the APE which requires special particle cartridges to operate instead of electricity. Each cartridge type can be printed at a epistemics techfab for 25 units of plastic a piece, and each one has double the strength of an APE particle. These are best used when an anomaly spawns in a place that an APE can&#039;t quite reach, like the gas miners in atmos. &lt;br /&gt;
&lt;br /&gt;
They can also be used for self defense in a pinch, though they deal [[Weapons#Other|pitiful damage]] with their regular ammunition.&lt;br /&gt;
&lt;br /&gt;
== Harvesting ==&lt;br /&gt;
[[File:AnomalyVessel.png|64px]]&lt;br /&gt;
&lt;br /&gt;
If an anomaly is deemed safe enough to keep around, the next step is to harvest it for research points. An anomaly scanner with an active scan of a still-existing anomaly can be assigned to an &#039;&#039;&#039;Anomaly Vessel&#039;&#039;&#039;, located in the anomalous research lab. These machines will supply the research server with a constant stream of research points, proportional to the severity of the connected anomaly, in exchange for becoming a glimmer source. They can also be upgraded to increase point output.&lt;br /&gt;
&lt;br /&gt;
If an anomaly is becoming too unstable or begins to fizzle out, the vessel will make different sounds and change color to notify the science team. &#039;&#039;&#039;A vessel connected to an anomaly when it goes critical will explode violently&#039;&#039;&#039;, destroying most things nearby but rarely causing a hull breach.&lt;br /&gt;
&lt;br /&gt;
{{Guides Menu}}&lt;/div&gt;</summary>
		<author><name>Ldsvegeta</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Construction&amp;diff=2746</id>
		<title>Construction</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Construction&amp;diff=2746"/>
		<updated>2024-01-13T06:24:35Z</updated>

		<summary type="html">&lt;p&gt;Ldsvegeta: checked items up to joint&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Needs revision&lt;br /&gt;
|reason=Outdated due to the Rebase Update.&lt;br /&gt;
|image=RebaseWork.png&lt;br /&gt;
}}&lt;br /&gt;
Construction, or building, is one of the most accessible mechanics. It allows you to create walls, furniture, makeshift weapons and machines, all via a few clicks of some buttons and the needed materials. There are arguably three types of construction; structures/furniture, items and grids/floors. The former two using the build menu, while the latter just takes items in your inventory.&lt;br /&gt;
&lt;br /&gt;
== Build Menu ==&lt;br /&gt;
[[File:Build Menu.png|thumb|The in-game build menu]]&lt;br /&gt;
* The first thing you want to familiarize yourself with is the build menu, opened by pressing G or clicking the hammer icon in the top left.&lt;br /&gt;
* On the left you should see a list of objects and items, when you click on these the right side should change to match the item you clicked on. &lt;br /&gt;
* Above the left side there is a search bar to sift through all the many things you can make.&lt;br /&gt;
* The right side shows the materials you need and steps you need to follow to actually construct the object.&lt;br /&gt;
* On the bottom right side there should be a &amp;quot;Place construction ghost&amp;quot; button, this is what you use to choose the location you want to build something. Right click to cancel this action&lt;br /&gt;
* The &amp;quot;Eraser Mode&amp;quot; is what you use to remove unwanted construction ghosts&lt;br /&gt;
* &amp;quot;Clear All&amp;quot; removes ALL of your construction ghosts&lt;br /&gt;
&lt;br /&gt;
=== Build Structures and Furniture ===&lt;br /&gt;
To build a machine or furniture via the Build menu:&lt;br /&gt;
* you need its required materials around you&lt;br /&gt;
* click the construct button in the [[#Build Menu]]&lt;br /&gt;
* locate the desired item (note that for many machines, you&#039;ll need to start with a Machine Frame and have the associated Circuit Board).&lt;br /&gt;
* click &#039;Place Construction Ghost&#039;&lt;br /&gt;
* click the desired location of the machine&lt;br /&gt;
* ensure you now see a green &#039;ghost&#039; of the machine at the desired location.&lt;br /&gt;
* close the Build menu&lt;br /&gt;
* right click to exit the Construction mode&lt;br /&gt;
* examine the construction ghost to determine what items it needs&lt;br /&gt;
* place the required item(s) in your hand and click on the construction ghost&lt;br /&gt;
&lt;br /&gt;
For example, if it were a basic wall you would place 2 steel on the construction ghost to build it.&lt;br /&gt;
&lt;br /&gt;
=== Craft Items ===&lt;br /&gt;
To make an item via the Build menu:&lt;br /&gt;
* you need its required materials around you&lt;br /&gt;
* click the construct button in the [[#Build Menu]]&lt;br /&gt;
* locate the desired item&lt;br /&gt;
* click Craft&lt;br /&gt;
&lt;br /&gt;
== Grids and floors ==&lt;br /&gt;
Now making new grids or extending an already made one just takes a bit of know how. If you wish to expand an already existing one take some Metal Rods and click on an empty space right next to a floor; this should create a tile called lattice. A lattice is full of holes and will not function as a proper floor. To install proper flooring you place down a steel sheet on the lattice to make a tile called steel plating. You can then optionally get some floor tiles and place them down on top of the plating.&lt;br /&gt;
&lt;br /&gt;
===Making new grids===&lt;br /&gt;
If you click with Metal Rods on any space tile that is not adjacent to a floor tile it will create a new grid which will not be attached to any others, this is how people make [[Shuttle Construction|shuttles]].&lt;br /&gt;
&lt;br /&gt;
== Deconstruction ==&lt;br /&gt;
Deconstruction is the act of taking apart an object down to its raw components. For example taking a chair and reverting it back into a steel sheet. Deconstruction often causes a loss of [[Cargo Technician|value]]. Note that a lot of objects can be simply pulled out of the way rather than deconstructed. Some objects will first need to be unanchored with a wrench in order to be pulled.&lt;br /&gt;
&lt;br /&gt;
To find deconstruction instructions, right-click the object to bring up the drop-down menu and click ‘Begin Deconstruction’. Afterwards, every time you examine the object, it will tell you your next step. Most objects will require [[Engineer]] tools to deconstruct. If a Welding Tool is required, be sure to first wear a Welding Mask. Deconstruction of some items is not as intuitive. For example, deconstruction of plating (floor) or lattice (requires wirecutters).&lt;br /&gt;
&lt;br /&gt;
== Constructable items ==&lt;br /&gt;
This is not an exhaustive list and is mainly for wiki searchability as it&#039;s not always obvious how objects are sourced. All of these objects are sourced via the Construction menu.:&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:25%; padding:5px;&amp;quot; | &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:30%; padding:5px;&amp;quot; | &#039;&#039;&#039;Required Materials&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:30%; padding:5px;&amp;quot; | &#039;&#039;&#039;Required Tools&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| banana clown mask || A clown mask upgraded with banana peels ||3 banana peels, 1 bananium, 1 clown mask ||&lt;br /&gt;
|-&lt;br /&gt;
| banana clown shoes || A pair of clown shoes upgraded with banana peels ||3 banana peels, 1 bananium, 1 clown shoes||&lt;br /&gt;
|-&lt;br /&gt;
| banana clown suit || A clown suit upgraded with banana peels ||3 banana peels, 1 bananium, 1 clown suit ||&lt;br /&gt;
|-&lt;br /&gt;
| bone armor || Armor made of bones ||6 bones ||&lt;br /&gt;
|-&lt;br /&gt;
| bone helmet|| Helmet made of bones ||4 bones ||&lt;br /&gt;
|-&lt;br /&gt;
| ian suit|| Make yourself look just like Ian! ||corgi hide ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Furniture===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:25%; padding:5px;&amp;quot; | &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:30%; padding:5px;&amp;quot; | &#039;&#039;&#039;Required Materials&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:30%; padding:5px;&amp;quot; | &#039;&#039;&#039;Required Tools&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| bananium altar || An altar to worship the honkmother with ||6 bananium||&lt;br /&gt;
|-&lt;br /&gt;
| bananium clown statue || A clown statue made from bananium ||8 bananium||&lt;br /&gt;
|-&lt;br /&gt;
| bananium door || A primitive door made from bananium, it honks ||5 bananium||&lt;br /&gt;
|-&lt;br /&gt;
| bananium floor|| A slippery floor of bright yellow bananium ||2 bananium||&lt;br /&gt;
|-&lt;br /&gt;
| bananium horn|| An air horn made from bananium ||1 pipe, 4 bananium, 1 bike horn||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bar_Stool.png|32px]] bar stool || A seat commonly found at the bar ||1 steel||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bed.png|32px]] bed || Used to lie in, sleep in or be strapped into. Resting on this provides extremely slow healing||2 steel, 2 cloth||&lt;br /&gt;
|-&lt;br /&gt;
| blue altar || Altar of the Gods. Those with some divine potential can sacrifice psionics on top of it.  ||10 plasteel, 3 bluespace, 4 gold||&lt;br /&gt;
|-&lt;br /&gt;
| bookshelf || Mostly filled with books ||5 wood plank||&lt;br /&gt;
|-&lt;br /&gt;
| burden altar || Altar of the Gods. Those with some divine potential can sacrifice psionics on top of it.  ||10 plasteel, 3 bluespace, 4 gold||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chair.png|32px]] chair || A steel seat. ||1 steel||&lt;br /&gt;
|-&lt;br /&gt;
| chaos altar || Altar of the Gods. Those with some divine potential can sacrifice psionics on top of it.  ||10 plasteel, 3 bluespace, 4 gold||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Comfy_Chair.png|32px]] comfy chair || A comfy steel seat. ||2 steel||&lt;br /&gt;
|-&lt;br /&gt;
| convert altar || Altar of the Gods. Those with some divine potential can sacrifice psionics on top of it.  ||10 plasteel, 3 bluespace, 4 gold||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Curtains.png|32px]] curtains || A pair of curtains made out of cloth. ||2 cloth||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dark_Office_Chair.png|32px]] dark office chair || A steel seat. ||2 steel||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dog_Bed.png|32px]] dog bed || A comfy-looking dog bed. You can even strap your pet in, in case the gravity turns off. ||10 [[Hydroponics|wood plank]]||&lt;br /&gt;
|-&lt;br /&gt;
| druid altar || Altar of the Gods. Those with some divine potential can sacrifice psionics on top of it.  ||10 plasteel, 3 bluespace, 4 gold||&lt;br /&gt;
|-&lt;br /&gt;
| fanged altar || Altar of the Gods. Those with some divine potential can sacrifice psionics on top of it.  ||10 plasteel, 3 bluespace, 4 gold||&lt;br /&gt;
|-&lt;br /&gt;
| festival altar || Altar of the Gods. Those with some divine potential can sacrifice psionics on top of it.  ||10 plasteel, 3 bluespace, 4 gold||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Folding_Chair.png|32px]] folding chair || An easy to carry chair. ||1 plastic, 2 rods||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Glass_Table.png|32px]] glass table || A square piece of glass, standing on four metal legs. ||2 rods, 1 glass||&lt;br /&gt;
|-&lt;br /&gt;
| heaven altar || Altar of the Gods. Those with some divine potential can sacrifice psionics on top of it.  ||10 plasteel, 3 bluespace, 4 gold||&lt;br /&gt;
|-&lt;br /&gt;
| maint altar || Altar of the Gods. Those with some divine potential can sacrifice psionics on top of it.  ||10 plasteel, 3 bluespace, 4 gold||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Meat_Spike.png|32px]] meat spike || A spike found in kitchens butchering animals. ||15 steel||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Medical_Bed.png|32px]] [[Medical|medical bed]] || A hospital bed for patients to recover in. Resting here provides fairly slow healing. ||2 plasteel, 2 durathread||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Metal_Counter.png|32px]] metal counter || Looks like a good place to put a drink down. ||2 steel||&lt;br /&gt;
|-&lt;br /&gt;
| nanotrasen altar || Altar of the Gods. Those with some divine potential can sacrifice psionics on top of it.  ||10 plasteel, 3 bluespace, 4 gold||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Office_Chair.png|32px]] office chair || You sit in this. Either by will or force. ||2 steel||&lt;br /&gt;
|-&lt;br /&gt;
| orange altar || Altar of the Gods. Those with some divine potential can sacrifice psionics on top of it.  ||10 plasteel, 3 bluespace, 4 gold||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pilots_Chair.png|32px]] pilots chair || Fit for a captain. ||5 steel||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Plasma_Glass_Table.png|32px]] plasma glass table || A square piece of plasma glass, standing on four metal legs. Pretty! ||2 rods, 1 plasma glass||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Poker_Table.png|32px]] poker table || A square piece of wood standing on four legs covered by a cloth. (What did you expect?) ||2 rods, 1 [[Hydroponics|wood plank]], 1 cloth||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Rack.png|32px]] rack || A rack for storing things on. ||2 steel||&lt;br /&gt;
|-&lt;br /&gt;
| red altar || Altar of the Gods. Those with some divine potential can sacrifice psionics on top of it.  ||10 plasteel, 3 bluespace, 4 gold||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Reinforced_Glass_Table.png|32px]] reinforced glass table || A square piece of glass, standing on four metal legs. Extra robust. ||2 rods, 1 reinforced glass||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Reinforced_Steel_Table.png|32px]] reinforced steel table || A square piece of metal standing on four metal legs. Extra robust. ||2 rods, 1 plasteel||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Reinforced_Wood_Table.png|32px]] reinforced wood table || A square piece of wood standing on four metal legs. Extra robust. ||2 rods, 3 [[Hydroponics|wood planks]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ritual_Chair.png|32px]] ritual chair || A strangely carved chair. ||2 wood plank||&lt;br /&gt;
|-&lt;br /&gt;
| satanic altar || Altar of the Gods. Those with some divine potential can sacrifice psionics on top of it.  ||10 plasteel, 3 bluespace, 4 gold||&lt;br /&gt;
|-&lt;br /&gt;
| space-christian altar || Altar of the Gods. Those with some divine potential can sacrifice psionics on top of it.  ||10 plasteel, 3 bluespace, 4 gold||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Steel_Table.png|32px]] steel table || A square piece of metal standing on four metal legs. ||2 rods, 1 steel||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Stool.png|32px]] stool || A small steel stool to sit on. ||1 steel||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Tatami_Mat.png|32px]] tatami mat || It&#039;s a portion of a tatami mat. ||1 paper||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Tatami_Mat.png|32px]] tatami square || It&#039;s tatami, but a square. ||1 paper||&lt;br /&gt;
|-&lt;br /&gt;
| technology altar || Altar of the Gods. Those with some divine potential can sacrifice psionics on top of it.  ||10 plasteel, 3 bluespace, 4 gold||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Toilet.png|32px]] toilet || A human excrement flushing apparatus. ||5 steel||&lt;br /&gt;
|-&lt;br /&gt;
| toolbox altar || Altar of the Gods. Those with some divine potential can sacrifice psionics on top of it.  ||10 plasteel, 3 bluespace, 4 gold||&lt;br /&gt;
|-&lt;br /&gt;
| white altar || Altar of the Gods. Those with some divine potential can sacrifice psionics on top of it.  ||10 plasteel, 3 bluespace, 4 gold||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Wood_Counter.png|32px]] wood counter || Do not apply fire to this. Rumour says it burns easily. ||2 [[Hydroponics|wood planks]]||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Wood_Table.png|32px]] wood table || Do not apply fire to this. Rumour says it burns easily. ||2 rods, 1 [[Hydroponics|wood plank]]||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Wooden_Chair.png|32px]] wooden chair || A nice wooden chair to sit on. ||3 [[Hydroponics|wood planks]]||&lt;br /&gt;
|-&lt;br /&gt;
| yellow altar || Altar of the Gods. Those with some divine potential can sacrifice psionics on top of it.  ||10 plasteel, 3 bluespace, 4 gold||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Machines===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:25%; padding:5px;&amp;quot; | &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:30%; padding:5px;&amp;quot; | &#039;&#039;&#039;Required Materials&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:30%; padding:5px;&amp;quot; | &#039;&#039;&#039;Required Tools&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Computer.png|32px]] computer || A computer frame that can be configured with a computer circuit board. ||5 steel, computer circuit board,5 lv cable, 2 glass||screwdriver&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Switch.png|32px]] directional light switch || A switch for toggling lights that are connected to the same APC. ||1 steel, 1 lv cable||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Switch.png|32px]] directional signal button || It&#039;s a button for activating something. ||1 steel, 1 lv cable||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Switch.png|32px]] directional signal switch || It&#039;s a switch for toggling power to things ||1 steel, 1 lv cable||&lt;br /&gt;
|-&lt;br /&gt;
| edge detector || An edge detector for signals  ||3 steel, 2 lv cable||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Glimmer drainer.png|32px]] glimmer drain || Decreases glimmer. ||5 plasteel, 5 lv cable, 1 normality crystals||wrench, welder&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Glimmer Prober Minimal.png|32px]] glimmer prober || Increases glimmer and research points. ||5 plasteel, 5 lv cable, 5 bluespace crystals|| wrench, welder&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Golem.png|32px]] [[Playable Species#Steel_Golem|golem]] || Your own personal servant! Requires a soul crystal to activate ||10 plasteel, 5 bluespace crystals||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Switch.png|32px]] light switch || A switch for toggling lights that are connected to the same APC. ||1 steel, 1 lv cable||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Machine_Frame.png|32px]] machine frame || A machine under construction. Needs more parts. ||5 steel, 1 lv cable, any machine board|| wrench, screwdriver&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Switch.png|32px]] signal button || It&#039;s a button for activating something. ||1 steel, 1 lv cable||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Switch.png|32px]] signal switch || It&#039;s a switch for toggling power to things. ||1 steel, 1 lv cable||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:GolemSilver.png|32px]] [[Playable Species#Silver_Golem|silver golem]] || Your very own personal servant! Requires a soul crystal to activate. ||20 plasteel, 10 uranium, silver core||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Two-Way_Lever.png|32px]] two-way lever || A lever to control machines. It has 3 modes. ||2 steel, 1 lv cable||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:GolemWood.png|32px]][[Playable Species#Wood Golem|wood golem]] || Your very own personal servant! This one can hold plants. Requires a soul crystal to activate. || 20 [[Hydroponics|wood planks]], 5 bluespace crystals||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Materials===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:25%; padding:5px;&amp;quot; | &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:30%; padding:5px;&amp;quot; | &#039;&#039;&#039;Required Materials&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:30%; padding:5px;&amp;quot; | &#039;&#039;&#039;Required Tools&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| cotton woven cloth || A homemade piece of cotton cloth, it feels coarse ||4 cotton||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Durathread.png|32px]] durathread || A high-quality thread used to make durable clothes. ||1 cloth, 1 plastic||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Rod.png|32px]] metal rod || A sturdy metal rod that can be used for various purposes. ||1 steel||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Plasma_Glass.png|32px]] plasma glass || A sheet of translucent plasma. ||1 glass, 1 plasma||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Reinforced_Glass.png|32px]] reinforced glass || A reinforced sheet of glass. ||1 glass, 1 rods||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Reinforced_Plasma_Glass.png|32px]] reinforced plasma glass || A reinforced sheet of translucent plasma. ||1 glass, 1 plasma, 1 rods||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Misc===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:25%; padding:5px;&amp;quot; | &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:30%; padding:5px;&amp;quot; | &#039;&#039;&#039;Required Materials&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:30%; padding:5px;&amp;quot; | &#039;&#039;&#039;Required Tools&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| alien artifact|| A strange alien artifact. || 4 artifact fragments ||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Blunt.png|32px]] blunt || A smokeable object for entertainment. ||1 dried tobacco leaves, 1 ground cannabis||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cigarette.png|32px]] cigarette || A roll of tobacco and nicotine that can be smoked. ||1 rolling paper, 1 cigarette filter, 1 ground [[Hydroponics|tobacco]]||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Fish_Labeler.png|32px]] fish labeler || For labeling your pet fish. ||1 hand labeler, 1 carp plushie||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Flower_Crown.png|32px]] flower crown || A coronet of fresh and fragrant flowers. ||2 flowers, ambrosia||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ghost_Sheet.png|32px]] ghost sheet || Become a spooky ghost. Boo! ||5 cloth||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ground_Cannabis.png|32px]] ground cannabis || Ground cannabis, ready to take you on a trip. ||2 dried cannabis leaves||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ground_Tobacco.png|32px]] ground tobacco || Ground tobacco, perfect for hand-rolled cigarettes. ||2 dried [[Hydroponics|tobacco leaves]]||&lt;br /&gt;
|-&lt;br /&gt;
| hairflower || A red flower for beautiful ladies. ||1 flowers||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Joint.png|32px]] joint || A roll of dried plant matter wrapped in thin paper. ||1 rolling paper, 1 cigarette filter, 1 ground [[Hydroponics|cannabis]]||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Moth_Plushie.png|32px]] moth plushie || A cute little moth plushie. ||1 mothroach hide, 3 cloth||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Tinfoil_Hat.png|32px]] tinfoil hat || Protect yourself from all the psionics on board this cursed vessel. ||1 steel||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Storage===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:25%; padding:5px;&amp;quot; | &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:30%; padding:5px;&amp;quot; | &#039;&#039;&#039;Required Materials&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:30%; padding:5px;&amp;quot; | &#039;&#039;&#039;Required Tools&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:BoxClean.png|32px]] cardboard box || A small box for storing things. ||1 cardboard||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cardboard_Box_Big.png|32px]] cardboard box || A big box for storing things or hiding in. ||5 cardboard||&lt;br /&gt;
|-&lt;br /&gt;
| closet || A tall steel box that cannot be locked ||4 steel||&lt;br /&gt;
|-&lt;br /&gt;
| coffin || A coffin for storing corpses ||5 wood plank||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Livestock_Crate.png|32px]] livestock crate || A wooden crate for holding livestock. ||5 [[Hydroponics|wood planks]]||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Plastic_Crate.png|32px]] plastic crate || A plastic crate for storing things. ||5 plastic||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Steel_Crate.png|32px]] steel crate || A metal crate for storing things. ||5 steel||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Structures===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:25%; padding:5px;&amp;quot; | &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:30%; padding:5px;&amp;quot; | &#039;&#039;&#039;Required Materials&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:30%; padding:5px;&amp;quot; | &#039;&#039;&#039;Required Tools&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Air_Alarm.png|32px]] air alarm || Reacts when air goes bad. || 2 steel, 2 lv cable, air alarm electronics || screwdriver&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Air_Sensor.png|32px]] air sensor ||Senses air. ||2 steel||welder&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Airlock.png|32px]] airlock ||It opens and closes. Air cannot pass but mice can?!||4 steel, 5 lv cable, door electronics circuit board ||screwdriver&lt;br /&gt;
|-&lt;br /&gt;
| bananium wall|| Keeps the air in and the greytide out ||2 steel, 2 bananium||wrench, welder&lt;br /&gt;
|-&lt;br /&gt;
| blue light tube || A high powered light tube containing a blue crystal. ||2 glass, blue crystal shard||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Catwalk.png|32px]] catwalk || A fancy lattice. ||2 rods||&lt;br /&gt;
|-&lt;br /&gt;
| chain link fence || Part of a chain link fence meant to cordon off areas ||5 rods||&lt;br /&gt;
|-&lt;br /&gt;
| chain link fence corner || Part of a chain link fence meant to cordon off areas ||5 rods||&lt;br /&gt;
|-&lt;br /&gt;
| chain link fence end-piece|| Part of a chain link fence meant to cordon off areas ||5 rods||&lt;br /&gt;
|-&lt;br /&gt;
| chain link fence gate|| Part of a chain link fence meant to cordon off areas ||5 rods||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Conveyor_Belt.png|32px]] conveyor belt || Can be used to transport items in one direction and can connect to other conveyor belts. ||conveyor belt assembly||&lt;br /&gt;
|-&lt;br /&gt;
| cyan light tube || A high powered light tube containing a cyan crystal. ||1 glass, cyan crystal shard||&lt;br /&gt;
|-&lt;br /&gt;
| diagonal grille || A flimsy framework of iron rods ||2 rods||&lt;br /&gt;
|-&lt;br /&gt;
| diagonal plasma window || Clear and even tougher with a purple tint ||2 plasma glass||&lt;br /&gt;
|-&lt;br /&gt;
| diagonal reinforced plasma window || Fire resistant and even tougher with a purple tint ||2 reinforced plasma glass||&lt;br /&gt;
|-&lt;br /&gt;
| diagonal reinforced uranium window || Clear and much tougher than regular glass, with added RadAbsorb to protect you from deadly radiation. ||2 reinforced uranium glass||&lt;br /&gt;
|-&lt;br /&gt;
| diagonal reinforced window || Clear but tough ||2 reinforced glass||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Diagonal_Shuttle_Wall.png|32px]] diagonal shuttle wall || Keeps the air in and the greytide out. ||3 steel, 3 plasteel||welder&lt;br /&gt;
|-&lt;br /&gt;
| diagonal uranium window || Clear and much tougher than regular glass, with added RadAbsorb to protect you from deadly radiation. ||2 uranium glass||&lt;br /&gt;
|-&lt;br /&gt;
| diagonal window || Clear. ||2 glass||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Directional_Plasma_Window.png|32px]] directional plasma window || Clear, tinted window that is tougher than glass. ||1 plasma glass||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Directional_Reinforced_Plasma_Window.png|32px]] directional reinforced plasma window ||Clear, fire-resistant, tinted window that is tougher than glass. ||1 reinforced plasma glass||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Directional_Reinforced_Window.png|32px]] directional reinforced window || Clear window that is tougher than glass. ||1 reinforced glass||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Directional_Window.png|32px]] directional window || Clear window. ||1 glass||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Fire_Alarm.png|32px]] fire alarm || Spicy! ||2 steel, 2 lv cable, fire alarm electronics||screwdriver&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Firelock.png|32px]] firelock || Locks an area when a fire alarm in the are is triggered. Don&#039;t get squished! ||3 steel, 2 lv cable, firelock electronics||wrench, screwdriver&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Girder.png|32px]] girder || A large structural assembly made out of metal. ||2 steel||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Glass_Airlock.png|32px]] glass airlock || It opens, it closes, and maybe crushes you. || 4 steel, 5 lv cable, door electronics, 2 reinforced glass || screwdriver&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Glass_Firelock.png|32px]] glass firelock || Locks an area when a fire alarm in the are is triggered. Don&#039;t get squished! ||3 steel, 2 lv cable, firelock electronics, 2 glass||wrench, screwdriver&lt;br /&gt;
|-&lt;br /&gt;
| glass shutter || Connect it to a button to open and close it. ||3 steel, 2 lv cable, door electronics, 2 glass|| screwdriver, wrench&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Glass_Shuttle_Airlock.png|32px]] glass shuttle airlock || Necessary for connecting two space craft together. This one has a window.||4 plasteel, door electronics, 5 lv cable, 2 silver, 2 reinforced glass|| wrench, welder&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Gold_Door.png|32px]] gold door || A primitive door with manual operation like the cavemen used. ||20 gold||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Gold_Wall.png|32px]] gold wall || Keeps the air in and the greytide out. This one is golden. ||2 steel, 2 gold||welder&lt;br /&gt;
|-&lt;br /&gt;
| green light tube || A high powered light tube containing a green crystal. ||1 glass, green crystal shard||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Grille.png|32px]] grille || A flimsy framework of iron rods.||2 rods||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ground_Light_Post.png|32px]] ground light post || A ground light fixture. Use light bulbs. ||5 steel||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Intercom.png|32px]] intercom || For when the station just needs to know something. ||2 steel, 2 lv cable, intercom electronics||screwdriver&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Interior_Shuttle_Wall.png|32px]] interior shuttle wall || Keeps the air in and the greytide out. This one is made out of steel. ||4 steel, 2 rods|| screwdriver&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Metal_Door.png|32px]] metal door || A primitive metal door with manual operation like the cavemen used. ||20 steel||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Paper_Door.png|32px]] paper door || A primitive paper door with manual operation like the cavemen used. ||20 paper||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Paper_Wall.png|32px]] paper wall || Helps to contain the repeated screams of martial artists. ||2 steel, 2 paper||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Plasma_Door.png|32px]] plasma door || A primitive plasma door with manual operation like the cavemen used.||20 plasma||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Plasma_Wall.png|32px]] plasma wall || Keeps the air in and the greytide out. This one is made out of plasma. ||2 steel, 2 plasma||welder&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Plasma_Window.png|32px]] plasma window || Clear and even tougher, with a purple tint. ||2 plasma glass||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Plastic_Flaps.png|32px]] plastic flaps || A plastic flap to let items through and keep people out. ||5 plastic||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Plastic_Wall.png|32px]] plastic wall || Keeps the air in and the greytide out. This one is plastic. ||2 steel, 2 plastic||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Railing.png|32px]] railing || Basic railing meant to protect idiots like you from falling. ||1 rod||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Railing_Corner.png|32px]] railing corner || Basic railing meant to protect idiots like you from falling. ||2 rods||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Railing_Corner_Small.png|32px]] railing corner small || Basic railing meant to protect idiots like you from falling. ||1 rod||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Reinforced_Girder.png|32px]] reinforced girder || A large structural assembly made out of metal and plasteel. ||2 steel, 2 plasteel||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Reinforced_Plasma_Window.png|32px]] reinforced plasma window || Fire resistant and even tougher, with a purple tint. ||2 reinforced plasma glass||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Reinforced_Wall.png|32px]] reinforced wall || Keeps the air in and the greytide out. This one is reinforced. ||2 steel, 4 plasteel||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Reinforced_Window.png|32px]] reinforced window || Clear but tough. ||2 reinforced glass||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Secure_Windoor.png|32px]] secure windoor || It opens, it closes, and you can see through it! This one looks tough.||4 plasteel, 5 reinforced glass, 5 lv cable, 1 door electronics|| screwdriver&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Shutter.png|32px]] shutter || Connect it to a button to open and close it. ||3 steel, 2 lv cable, door electronics|| screwdriver, wrench&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Shuttle_Airlock.png|32px]] shuttle airlock || necessary for connecting two space craft together. ||4 plasteel, door electronics, 5 lv cable, 2 silver|| wrench, welder, screwdriver&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Shuttle_Wall.png|32px]] shuttle wall || Keeps the air in and the greytide out. ||2 steel, 4 plasteel, 4 rods||screwdriver&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Shuttle_Window.png|32px]] shuttle window || Extra sturdy to resist the pressure of FTL or sustain damage from munitions. ||2 plasteel, 2 reinforced glass||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Silver_Door.png|32px]] silver door || A primitive silver door with manual operation like the cavemen used. ||20 silver||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Silver_Wall.png|32px]] silver wall || Keeps the air in and the greytide out. This one is made out of silver. ||2 steel, 2 silver|| welder&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Small_Wall_Light.png|32px]] small wall light ||A wall light fixture. Use light bulbs. ||1 steel||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Tinted_Window.png|32px]] tinted window || Not clear but tough. ||2 reinforced glass||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Uranium_Wall.png|32px]] uranium wall || Keeps the air in and the greytide out. This one is made out of uranium. ||2 steel, 2 uranium||welder&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Wall.png|32px]] wall || Keeps the air in and the greytide out. This one is made of steel. ||4 steel||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Wall_Light.png|32px]] wall light || A wall light fixture. Use light tubes. ||2 steel||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Windoor.png|32px]] windoor || It opens, it closes, and you can see through it! ||4 steel, 5 glass, 5 lv cable, 1 door electronics||screwdriver&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Window.png|32px]] window || Clear. ||2 glass||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Wood_Wall.png|32px]] wood wall || Keeps the air in and the greytide out. This one is wooden. ||2 steel, 2 wood planks||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Wooden_Barricade.png|32px]] wooden barricade || An improvised barricade made out of wooden planks. ||5 wood planks||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Wooden_Door.png|32px]] wooden door || A primitive wooden door with manual operation like the cavemen used.||20 wood planks||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Tiles===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:25%; padding:5px;&amp;quot; | &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:30%; padding:5px;&amp;quot; | &#039;&#039;&#039;Required Materials&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:30%; padding:5px;&amp;quot; | &#039;&#039;&#039;Required Tools&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dark_Tile.png|32px]] dark tile || Four dark station floor tiles. ||1 steel||&lt;br /&gt;
|-&lt;br /&gt;
| flesh tile || Four fleshy tiles ||1 meat sheet (from SheetMaker)||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Steel_Tile.png|32px]] steel tile || Four steel station tiles. ||1 steel||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:White_Tile.png|32px]] white tile || Four white station tiles. ||1 steel||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Wood_Floor.png|32px]] wood floor || Four pieces of wooden station flooring. ||1 wood plank||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Tools===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:25%; padding:5px;&amp;quot; | &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:30%; padding:5px;&amp;quot; | &#039;&#039;&#039;Required Materials&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:30%; padding:5px;&amp;quot; | &#039;&#039;&#039;Required Tools&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Blindfold.png|32px]] blindfold || Better hope everyone turns a blind eye to you crafting this sussy item... ||3 cloth||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Damp_Rag.png|32px]] damp rag || A damp rag to clean up the ground. Better than slipping around all day.||1 cloth||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Gauze.png|32px]] gauze || When you&#039;ve really got nothing left. Can be used to stop bleeding. ||2 cloth||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Makeshift_Handcuffs.png|32px]] makeshift handcuffs || Homemade handcuffs crafted from spare cables. ||15 lv cable||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Muzzle.png|32px]] muzzle || A muzzle to shut your victim up. ||2 steel, 3 cloth||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Torch.png|32px]] torch|| A torch fashioned from some wood. ||2 wood planks||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Utilities===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:25%; padding:5px;&amp;quot; | &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:30%; padding:5px;&amp;quot; | &#039;&#039;&#039;Required Materials&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:30%; padding:5px;&amp;quot; | &#039;&#039;&#039;Required Tools&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Air_Injector.png|32px]] air injector || Injects air into the atmosphere. || 2 steel ||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Air_Scrubber.png|32px]] air scrubber || Sucks gas into connected pipes. || 2 steel ||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Air_Vent.png|32px]] air vent || Pumps gas into the room. ||2 steel||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:APC.png|32px]] [[Power|APC]] ||Area Power Controller (APC). Controls power in an area. ||3 steel, APC electronics||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Brig_Timer.png|32px]] brig timer || A wallmounted timer for sending timed signals to things. This one has a screen for displaying text and requires security access to use. ||5 steel, 2 lv cable, brig timer electronics, 2 glass|| screwdriver&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cable_Terminal.png|32px]] cable terminal ||Input for devices such as the SMES. Red cables must face this. ||10 lv cable||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Camera.png|32px]] camera || Surveillance device. ||2 steel, 1 lv cable||screwdriver&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cleanbot.png|32px]] cleanbot ||A robot that wanders around the station mopping up any puddles it sees. ||bucket, proximity sensor, borg arm||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Connector_Port.png|32px]] connector port ||Can connect portable devices related to atmospherics control. ||2 steel||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Disposal_Bend.png|32px]] disposal bend ||A disposal pipe bent at a 90 degree angle. ||2 steel||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Disposal_Junction.png|32px]] disposal junction || A disposal three-way junction pipe. The arrow indicates where trash will exit. ||2 steel||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Disposal_Pipe.png|32px]] disposal pipe || A disposal pipe used for constructing disposal systems. ||2 steel||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Disposal_Router.png|32px]] disposal router ||A disposal three-way router. ||2 steel||&lt;br /&gt;
|-&lt;br /&gt;
| disposal signal router ||A signal-controlled three-way router. Trash with a certain name get routed to the side. ||2 steel, 1 lv cable||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Disposal_Tagger.png|32px]] disposal tagger || A pipe that tags entities for routing. ||2 steel||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Disposal_Trunk.png|32px]] disposal trunk || A pipe trunk used as an entry point for disposal systems. ||2 steel||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Disposal_Unit.png|32px]] disposal unit || A pneumatic waste disposal unit. ||2 steel, 2 lv cable, 2 plastic||screwdriver&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Disposal_Y_Junction.png|32px]] disposal Y junction || A three-wat junction with another exit point. ||2 steel||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dual-Port_Air_Vent.png|32px]] dual-port air vent || Has a valve and a pump attached to it. There are two ports, one is an input for releasing air, the other is an output when siphoning. ||2 steel||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Gas_Filter_item.png|32px]] gas filter || Very useful for filtering gases. ||2 steel||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Gas_Mixer_item.png|32px]] gas mixer || Very useful for mixing gases. ||2 steel||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Gas_Pipe_Bend.png|32px]] gas pipe bend || A pipe segment bent at a 90 degree angle. ||1 steel||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Gas_Pipe_Fourway.png|32px]] gas pipe fourway || A pipe segment with a fourway junction. ||1 steel||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Gas_Pipe_Half.png|32px]] gas pipe half || Half of a gas pipe. No skateboards. ||1 steel||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Gas_Pipe_Straight.png|32px]] gas pipe straight || A straight pipe segment. ||1 steel||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Gas_Pipe_T_Junction.png|32px]] gas pipe T junction || A pipe segment with a T junction. ||1 steel||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Gas_Pump.png|32px]] gas pump || A pump that moves gas by pressure. ||2 steel||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Honkbot.png|32px]] honkbot || This bot honks and slips people. ||[[Clown|box of hugs, clowns rubber stamp, bike horn]], proximity sensor, borg arm||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mailing_Unit.png|32px]] mailing unit || A pneumatic mail delivery unit. ||2 steel, 2 lv cable, 2 plastic, mailing unit electronics||screwdriver&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Manual_Valve.png|32px]] manual valve || A pipe with a valve that can be used to disable the flow of gas through it. ||2 steel||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Medibot.png|32px]] [[Medical|medibot]] || This bot can help supply basic healing. ||medkit, health analyzer, proximity sensor, borg arm||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Passive_Gate.png|32px]] passive gate || A one-way air valve that does not require power. ||2 steel||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Passive_Vent.png|32px]] passive vent || Unpowered vent that equalises gases on both sides. ||2 steel||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pneumatic_Valve.png|32px]] pneumatic valve || Valve controlled by pressure. ||2 steel||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Screen_Timer.png|32px]] screen timer || A wallmounted timer for sending timed signals to things. This one has a screen for displaying text. ||5 steel, 2 lv cable, screen timer electronics, 2 glass||screwdriver&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Switch.png|32px]] signal timer || A wallmounted timer for sending timed signals to things. ||5 steel 2 lv cable, signal timer electronics||screwdriver&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Signal_Valve.png|32px]] signal valve || Valve controlled by signal inputs. ||2 steel||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Solar_Assembly.png|32px]] solar assembly || Can be turned into a solar panel or a solar tracker. ||1 solar assembly parts, 2 glass||wrench&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Telescreen.png|32px]] telescreen || A surveillance camera monitor for the wall. ||2 steel, 5 lv cable, surveillance camera monitor board, 2 glass||screwdriver&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Volumetric_Gas_Pump.png|32px]] volumetric gas pump || A pump that moves gas by volume. ||2 steel||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Wallmount_APU.png|32px]] wallmount APU || A wallmount APU for compact shuttles. Make sure to place cable underneath before building the wall. ||5 steel, 5 lv cable, wallmount APU circuit board||screwdriver&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Wallmount_APU.png|32px]] wallmount generator || A wallmount generator for compact spaces. Make sure to place cable underneath before building the wall.||5 steel, 5 lv cable, wallmount generator circuit board||screwdriver&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Wallmount_Substation.png|32px]] wallmount substation || A wallmount substation for compact spaces. Make sure to place cable underneath before building the wall.||5 steel, 5 lv cable, wallmount substation circuit board||screwdriver&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:25%; padding:5px;&amp;quot; | &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:30%; padding:5px;&amp;quot; | &#039;&#039;&#039;Required Materials&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:30%; padding:5px;&amp;quot; | &#039;&#039;&#039;Required Tools&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Baseball Bat.png|32px]] [[Weapons#Makeshift Weapons|baseball bat]] || A robust baseball bat. ||5 [[Hydroponics|wood planks]]||&lt;br /&gt;
|-&lt;br /&gt;
| bone spear|| Bones and silk combined together ||4 bones, 1 silk ||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Spear.png|32px]] [[Weapons#Makeshift Weapons|crude spear]] || A crude spear for when you need to put holes in somebody. ||2 rods, 2 lv cable, glass shard||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ReinforcedSpear.png|32px]] [[Weapons#Makeshift Weapons|crude reinforced spear]] || A crude spear for when you need to put holes in somebody. ||2 rods, 2 lv cable, reinforced glass shard||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:PlasmaSpear.png|32px]] [[Weapons#Makeshift Weapons|crude plasma spear]] || A crude spear for when you need to put holes in somebody. ||2 rods, 2 lv cable, plasma glass shard||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UraniumSpear.png|32px]] [[Weapons#Makeshift Weapons|crude uranium spear]] || A crude spear for when you need to put holes in somebody. ||2 rods, 2 lv cable, uranium glass shard||&lt;br /&gt;
|-&lt;br /&gt;
| glass shard arrow || An arrow tipped with pieces of a glass shard, for use with a bow || 1 rod, 1 cloth, 1 glass shard ||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:GlassShiv.png|32px]] [[Weapons#Makeshift Weapons|glass shiv]] || A crude weapon fashioned from a piece of cloth and a glass shard for desperate situations. ||1 cloth, glass shard||&lt;br /&gt;
|-&lt;br /&gt;
| [[Weapons#Makeshift Weapons|improvised bow]] || A shoddily constructed bow made out of wood and cloth. It&#039;s not much, but it&#039;s gotten the job done for millenia. ||10 wood plank, 5 cloth||&lt;br /&gt;
|-&lt;br /&gt;
| [[Weapons#Makeshift Weapons|improvised explosive device]] || A weak, improvised incendiary device ||empty can, igniter, 30u welding fuel, 5 lv cable||screwdriver&lt;br /&gt;
|-&lt;br /&gt;
| [[Weapons#Makeshift Weapons|improvised pneumatic cannon]] || This son of a gun can fire anything that fits in it using just a little gas ||pipe, cuffs, 6 steel||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ReinforcedShiv.png|32px]] [[Weapons#Makeshift Weapons|reinforced shiv]] || A crude weapon fashioned from a piece of cloth and a glass shard for desperate situations. ||1 cloth, reinforced glass shard||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:PlasmaShiv.png|32px]] [[Weapons#Makeshift Weapons|plasma shiv]] || A crude weapon fashioned from a piece of cloth and a glass shard for desperate situations. ||1 cloth, plasma glass shard||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UraniumShiv.png|32px]] [[Weapons#Makeshift Weapons|uranium shiv]] || A crude weapon fashioned from a piece of cloth and a glass shard for desperate situations. ||1 cloth, uranium glass shard||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Improvised_Pneumatic_Cannon.png|32px]] [[Weapons#Other|improvised pneumatic cannon]] || This son of a gun can fire anything that fits in it using just a little gas. ||1 pipe, cuffs, 6 steel||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bola.png|32px]] [[Weapons#Improvised non-lethal|makeshift bola]] || A simple weapon for tripping someone at a distance. ||cuffs, 6 steel||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Makeshift_Shield.png|32px]] makeshift shield || Crude and falling apart. Why would you make this? ||15 lv cable, 30 steel||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Modular_Grenade.png|32px]] [[Weapons#Explosives|modular grenade]] || Construct a grenade using a trigger and a payload. ||5 steel, 1 lv cable, any trigger, any payload||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Modular_Mine.png|32px]] [[Weapons#Explosives|modular mine]] || Construct a landmine using a payload. ||5 steel, 1 lv cable, proximity sensor, any payload||&lt;br /&gt;
|-&lt;br /&gt;
| [[FIle:Wooden_Buckler.png|32px]] wooden buckler || A nicely carved wooden shield! ||cuffs, 20 [[Hydroponics|wood planks]], 10 steel||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ImprovisedShotgun.png|32px]] improvised shotgun || A shitty, single-shot shotgun made from salvaged and hand-crafted gun parts. Ammo not included. ||pipe, rifle stock, modular receiver, 3 cloth||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Troubleshooting ==&lt;br /&gt;
&#039;&#039;&#039;IF YOU’RE HAVING TROUBLE WITH COMPLETING A CONSTRUCTION GHOST:&#039;&#039;&#039; Make sure you aren’t still in ‘place construction ghost’ mode. If you are, the bar in your crafting menu will be green. Press {{key press|Escape}} or right click to exit the mode after which you can start construction.&lt;br /&gt;
&lt;br /&gt;
{{Guides Menu}}&lt;/div&gt;</summary>
		<author><name>Ldsvegeta</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Construction&amp;diff=2745</id>
		<title>Construction</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Construction&amp;diff=2745"/>
		<updated>2024-01-13T03:59:48Z</updated>

		<summary type="html">&lt;p&gt;Ldsvegeta: add alien artifact, bananium furniture / clothing, bone armor, altars, checked all items up till &amp;quot;green light tube&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Needs revision&lt;br /&gt;
|reason=Outdated due to the Rebase Update.&lt;br /&gt;
|image=RebaseWork.png&lt;br /&gt;
}}&lt;br /&gt;
Construction, or building, is one of the most accessible mechanics. It allows you to create walls, furniture, makeshift weapons and machines, all via a few clicks of some buttons and the needed materials. There are arguably three types of construction; structures/furniture, items and grids/floors. The former two using the build menu, while the latter just takes items in your inventory.&lt;br /&gt;
&lt;br /&gt;
== Build Menu ==&lt;br /&gt;
[[File:Build Menu.png|thumb|The in-game build menu]]&lt;br /&gt;
* The first thing you want to familiarize yourself with is the build menu, opened by pressing G or clicking the hammer icon in the top left.&lt;br /&gt;
* On the left you should see a list of objects and items, when you click on these the right side should change to match the item you clicked on. &lt;br /&gt;
* Above the left side there is a search bar to sift through all the many things you can make.&lt;br /&gt;
* The right side shows the materials you need and steps you need to follow to actually construct the object.&lt;br /&gt;
* On the bottom right side there should be a &amp;quot;Place construction ghost&amp;quot; button, this is what you use to choose the location you want to build something. Right click to cancel this action&lt;br /&gt;
* The &amp;quot;Eraser Mode&amp;quot; is what you use to remove unwanted construction ghosts&lt;br /&gt;
* &amp;quot;Clear All&amp;quot; removes ALL of your construction ghosts&lt;br /&gt;
&lt;br /&gt;
=== Build Structures and Furniture ===&lt;br /&gt;
To build a machine or furniture via the Build menu:&lt;br /&gt;
* you need its required materials around you&lt;br /&gt;
* click the construct button in the [[#Build Menu]]&lt;br /&gt;
* locate the desired item (note that for many machines, you&#039;ll need to start with a Machine Frame and have the associated Circuit Board).&lt;br /&gt;
* click &#039;Place Construction Ghost&#039;&lt;br /&gt;
* click the desired location of the machine&lt;br /&gt;
* ensure you now see a green &#039;ghost&#039; of the machine at the desired location.&lt;br /&gt;
* close the Build menu&lt;br /&gt;
* right click to exit the Construction mode&lt;br /&gt;
* examine the construction ghost to determine what items it needs&lt;br /&gt;
* place the required item(s) in your hand and click on the construction ghost&lt;br /&gt;
&lt;br /&gt;
For example, if it were a basic wall you would place 2 steel on the construction ghost to build it.&lt;br /&gt;
&lt;br /&gt;
=== Craft Items ===&lt;br /&gt;
To make an item via the Build menu:&lt;br /&gt;
* you need its required materials around you&lt;br /&gt;
* click the construct button in the [[#Build Menu]]&lt;br /&gt;
* locate the desired item&lt;br /&gt;
* click Craft&lt;br /&gt;
&lt;br /&gt;
== Grids and floors ==&lt;br /&gt;
Now making new grids or extending an already made one just takes a bit of know how. If you wish to expand an already existing one take some Metal Rods and click on an empty space right next to a floor; this should create a tile called lattice. A lattice is full of holes and will not function as a proper floor. To install proper flooring you place down a steel sheet on the lattice to make a tile called steel plating. You can then optionally get some floor tiles and place them down on top of the plating.&lt;br /&gt;
&lt;br /&gt;
===Making new grids===&lt;br /&gt;
If you click with Metal Rods on any space tile that is not adjacent to a floor tile it will create a new grid which will not be attached to any others, this is how people make [[Shuttle Construction|shuttles]].&lt;br /&gt;
&lt;br /&gt;
== Deconstruction ==&lt;br /&gt;
Deconstruction is the act of taking apart an object down to its raw components. For example taking a chair and reverting it back into a steel sheet. Deconstruction often causes a loss of [[Cargo Technician|value]]. Note that a lot of objects can be simply pulled out of the way rather than deconstructed. Some objects will first need to be unanchored with a wrench in order to be pulled.&lt;br /&gt;
&lt;br /&gt;
To find deconstruction instructions, right-click the object to bring up the drop-down menu and click ‘Begin Deconstruction’. Afterwards, every time you examine the object, it will tell you your next step. Most objects will require [[Engineer]] tools to deconstruct. If a Welding Tool is required, be sure to first wear a Welding Mask. Deconstruction of some items is not as intuitive. For example, deconstruction of plating (floor) or lattice (requires wirecutters).&lt;br /&gt;
&lt;br /&gt;
== Constructable items ==&lt;br /&gt;
This is not an exhaustive list and is mainly for wiki searchability as it&#039;s not always obvious how objects are sourced. All of these objects are sourced via the Construction menu.:&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:25%; padding:5px;&amp;quot; | &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:30%; padding:5px;&amp;quot; | &#039;&#039;&#039;Required Materials&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:30%; padding:5px;&amp;quot; | &#039;&#039;&#039;Required Tools&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| banana clown mask || A clown mask upgraded with banana peels ||3 banana peels, 1 bananium, 1 clown mask ||&lt;br /&gt;
|-&lt;br /&gt;
| banana clown shoes || A pair of clown shoes upgraded with banana peels ||3 banana peels, 1 bananium, 1 clown shoes||&lt;br /&gt;
|-&lt;br /&gt;
| banana clown suit || A clown suit upgraded with banana peels ||3 banana peels, 1 bananium, 1 clown suit ||&lt;br /&gt;
|-&lt;br /&gt;
| bone armor || Armor made of bones ||6 bones ||&lt;br /&gt;
|-&lt;br /&gt;
| bone helmet|| Helmet made of bones ||4 bones ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Furniture===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:25%; padding:5px;&amp;quot; | &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:30%; padding:5px;&amp;quot; | &#039;&#039;&#039;Required Materials&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:30%; padding:5px;&amp;quot; | &#039;&#039;&#039;Required Tools&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| bananium altar || An altar to worship the honkmother with ||6 bananium||&lt;br /&gt;
|-&lt;br /&gt;
| bananium clown statue || A clown statue made from bananium ||8 bananium||&lt;br /&gt;
|-&lt;br /&gt;
| bananium door || A primitive door made from bananium, it honks ||5 bananium||&lt;br /&gt;
|-&lt;br /&gt;
| bananium floor|| A slippery floor of bright yellow bananium ||2 bananium||&lt;br /&gt;
|-&lt;br /&gt;
| bananium horn|| An air horn made from bananium ||1 pipe, 4 bananium, 1 bike horn||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bar_Stool.png|32px]] bar stool || A seat commonly found at the bar ||1 steel||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bed.png|32px]] bed || Used to lie in, sleep in or be strapped into. Resting on this provides extremely slow healing||2 steel, 2 cloth||&lt;br /&gt;
|-&lt;br /&gt;
| blue altar || Altar of the Gods. Those with some divine potential can sacrifice psionics on top of it.  ||10 plasteel, 3 bluespace, 4 gold||&lt;br /&gt;
|-&lt;br /&gt;
| bookshelf || Mostly filled with books ||5 wood plank||&lt;br /&gt;
|-&lt;br /&gt;
| burden altar || Altar of the Gods. Those with some divine potential can sacrifice psionics on top of it.  ||10 plasteel, 3 bluespace, 4 gold||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chair.png|32px]] chair || A steel seat. ||1 steel||&lt;br /&gt;
|-&lt;br /&gt;
| chaos altar || Altar of the Gods. Those with some divine potential can sacrifice psionics on top of it.  ||10 plasteel, 3 bluespace, 4 gold||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Comfy_Chair.png|32px]] comfy chair || A comfy steel seat. ||2 steel||&lt;br /&gt;
|-&lt;br /&gt;
| convert altar || Altar of the Gods. Those with some divine potential can sacrifice psionics on top of it.  ||10 plasteel, 3 bluespace, 4 gold||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Curtains.png|32px]] curtains || A pair of curtains made out of cloth. ||2 cloth||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dark_Office_Chair.png|32px]] dark office chair || A steel seat. ||2 steel||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dog_Bed.png|32px]] dog bed || A comfy-looking dog bed. You can even strap your pet in, in case the gravity turns off. ||10 [[Hydroponics|wood plank]]||&lt;br /&gt;
|-&lt;br /&gt;
| druid altar || Altar of the Gods. Those with some divine potential can sacrifice psionics on top of it.  ||10 plasteel, 3 bluespace, 4 gold||&lt;br /&gt;
|-&lt;br /&gt;
| fanged altar || Altar of the Gods. Those with some divine potential can sacrifice psionics on top of it.  ||10 plasteel, 3 bluespace, 4 gold||&lt;br /&gt;
|-&lt;br /&gt;
| festival altar || Altar of the Gods. Those with some divine potential can sacrifice psionics on top of it.  ||10 plasteel, 3 bluespace, 4 gold||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Folding_Chair.png|32px]] folding chair || An easy to carry chair. ||1 plastic, 2 rods||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Glass_Table.png|32px]] glass table || A square piece of glass, standing on four metal legs. ||2 rods, 1 glass||&lt;br /&gt;
|-&lt;br /&gt;
| heaven altar || Altar of the Gods. Those with some divine potential can sacrifice psionics on top of it.  ||10 plasteel, 3 bluespace, 4 gold||&lt;br /&gt;
|-&lt;br /&gt;
| maint altar || Altar of the Gods. Those with some divine potential can sacrifice psionics on top of it.  ||10 plasteel, 3 bluespace, 4 gold||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Meat_Spike.png|32px]] meat spike || A spike found in kitchens butchering animals. ||15 steel||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Medical_Bed.png|32px]] [[Medical|medical bed]] || A hospital bed for patients to recover in. Resting here provides fairly slow healing. ||2 plasteel, 2 durathread||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Metal_Counter.png|32px]] metal counter || Looks like a good place to put a drink down. ||2 steel||&lt;br /&gt;
|-&lt;br /&gt;
| nanotrasen altar || Altar of the Gods. Those with some divine potential can sacrifice psionics on top of it.  ||10 plasteel, 3 bluespace, 4 gold||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Office_Chair.png|32px]] office chair || You sit in this. Either by will or force. ||2 steel||&lt;br /&gt;
|-&lt;br /&gt;
| orange altar || Altar of the Gods. Those with some divine potential can sacrifice psionics on top of it.  ||10 plasteel, 3 bluespace, 4 gold||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pilots_Chair.png|32px]] pilots chair || Fit for a captain. ||5 steel||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Plasma_Glass_Table.png|32px]] plasma glass table || A square piece of plasma glass, standing on four metal legs. Pretty! ||2 rods, 1 plasma glass||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Poker_Table.png|32px]] poker table || A square piece of wood standing on four legs covered by a cloth. (What did you expect?) ||2 rods, 1 [[Hydroponics|wood plank]], 1 cloth||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Rack.png|32px]] rack || A rack for storing things on. ||2 steel||&lt;br /&gt;
|-&lt;br /&gt;
| red altar || Altar of the Gods. Those with some divine potential can sacrifice psionics on top of it.  ||10 plasteel, 3 bluespace, 4 gold||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Reinforced_Glass_Table.png|32px]] reinforced glass table || A square piece of glass, standing on four metal legs. Extra robust. ||2 rods, 1 reinforced glass||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Reinforced_Steel_Table.png|32px]] reinforced steel table || A square piece of metal standing on four metal legs. Extra robust. ||2 rods, 1 plasteel||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Reinforced_Wood_Table.png|32px]] reinforced wood table || A square piece of wood standing on four metal legs. Extra robust. ||2 rods, 3 [[Hydroponics|wood planks]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ritual_Chair.png|32px]] ritual chair || A strangely carved chair. ||2 wood plank||&lt;br /&gt;
|-&lt;br /&gt;
| satanic altar || Altar of the Gods. Those with some divine potential can sacrifice psionics on top of it.  ||10 plasteel, 3 bluespace, 4 gold||&lt;br /&gt;
|-&lt;br /&gt;
| space-christian altar || Altar of the Gods. Those with some divine potential can sacrifice psionics on top of it.  ||10 plasteel, 3 bluespace, 4 gold||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Steel_Table.png|32px]] steel table || A square piece of metal standing on four metal legs. ||2 rods, 1 steel||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Stool.png|32px]] stool || A small steel stool to sit on. ||1 steel||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Tatami_Mat.png|32px]] tatami mat || It&#039;s a portion of a tatami mat. ||1 paper||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Tatami_Mat.png|32px]] tatami square || It&#039;s tatami, but a square. ||1 paper||&lt;br /&gt;
|-&lt;br /&gt;
| technology altar || Altar of the Gods. Those with some divine potential can sacrifice psionics on top of it.  ||10 plasteel, 3 bluespace, 4 gold||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Toilet.png|32px]] toilet || A human excrement flushing apparatus. ||5 steel||&lt;br /&gt;
|-&lt;br /&gt;
| toolbox altar || Altar of the Gods. Those with some divine potential can sacrifice psionics on top of it.  ||10 plasteel, 3 bluespace, 4 gold||&lt;br /&gt;
|-&lt;br /&gt;
| white altar || Altar of the Gods. Those with some divine potential can sacrifice psionics on top of it.  ||10 plasteel, 3 bluespace, 4 gold||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Wood_Counter.png|32px]] wood counter || Do not apply fire to this. Rumour says it burns easily. ||2 [[Hydroponics|wood planks]]||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Wood_Table.png|32px]] wood table || Do not apply fire to this. Rumour says it burns easily. ||2 rods, 1 [[Hydroponics|wood plank]]||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Wooden_Chair.png|32px]] wooden chair || A nice wooden chair to sit on. ||3 [[Hydroponics|wood planks]]||&lt;br /&gt;
|-&lt;br /&gt;
| yellow altar || Altar of the Gods. Those with some divine potential can sacrifice psionics on top of it.  ||10 plasteel, 3 bluespace, 4 gold||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Machines===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:25%; padding:5px;&amp;quot; | &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:30%; padding:5px;&amp;quot; | &#039;&#039;&#039;Required Materials&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:30%; padding:5px;&amp;quot; | &#039;&#039;&#039;Required Tools&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Computer.png|32px]] computer || A computer frame that can be configured with a computer circuit board. ||5 steel, computer circuit board,5 lv cable, 2 glass||screwdriver&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Switch.png|32px]] directional light switch || A switch for toggling lights that are connected to the same APC. ||1 steel, 1 lv cable||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Switch.png|32px]] directional signal button || It&#039;s a button for activating something. ||1 steel, 1 lv cable||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Switch.png|32px]] directional signal switch || It&#039;s a switch for toggling power to things ||1 steel, 1 lv cable||&lt;br /&gt;
|-&lt;br /&gt;
| edge detector || An edge detector for signals  ||3 steel, 2 lv cable||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Glimmer drainer.png|32px]] glimmer drain || Decreases glimmer. ||5 plasteel, 5 lv cable, 1 normality crystals||wrench, welder&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Glimmer Prober Minimal.png|32px]] glimmer prober || Increases glimmer and research points. ||5 plasteel, 5 lv cable, 5 bluespace crystals|| wrench, welder&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Golem.png|32px]] [[Playable Species#Steel_Golem|golem]] || Your own personal servant! Requires a soul crystal to activate ||10 plasteel, 5 bluespace crystals||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Switch.png|32px]] light switch || A switch for toggling lights that are connected to the same APC. ||1 steel, 1 lv cable||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Machine_Frame.png|32px]] machine frame || A machine under construction. Needs more parts. ||5 steel, 1 lv cable, any machine board|| wrench, screwdriver&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Switch.png|32px]] signal button || It&#039;s a button for activating something. ||1 steel, 1 lv cable||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Switch.png|32px]] signal switch || It&#039;s a switch for toggling power to things. ||1 steel, 1 lv cable||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:GolemSilver.png|32px]] [[Playable Species#Silver_Golem|silver golem]] || Your very own personal servant! Requires a soul crystal to activate. ||20 plasteel, 10 uranium, silver core||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Two-Way_Lever.png|32px]] two-way lever || A lever to control machines. It has 3 modes. ||2 steel, 1 lv cable||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:GolemWood.png|32px]][[Playable Species#Wood Golem|wood golem]] || Your very own personal servant! This one can hold plants. Requires a soul crystal to activate. || 20 [[Hydroponics|wood planks]], 5 bluespace crystals||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Materials===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:25%; padding:5px;&amp;quot; | &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:30%; padding:5px;&amp;quot; | &#039;&#039;&#039;Required Materials&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:30%; padding:5px;&amp;quot; | &#039;&#039;&#039;Required Tools&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| cotton woven cloth || A homemade piece of cotton cloth, it feels coarse ||4 cotton||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Durathread.png|32px]] durathread || A high-quality thread used to make durable clothes. ||1 cloth, 1 plastic||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Rod.png|32px]] metal rod || A sturdy metal rod that can be used for various purposes. ||1 steel||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Plasma_Glass.png|32px]] plasma glass || A sheet of translucent plasma. ||1 glass, 1 plasma||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Reinforced_Glass.png|32px]] reinforced glass || A reinforced sheet of glass. ||1 glass, 1 rods||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Reinforced_Plasma_Glass.png|32px]] reinforced plasma glass || A reinforced sheet of translucent plasma. ||1 glass, 1 plasma, 1 rods||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Misc===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:25%; padding:5px;&amp;quot; | &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:30%; padding:5px;&amp;quot; | &#039;&#039;&#039;Required Materials&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:30%; padding:5px;&amp;quot; | &#039;&#039;&#039;Required Tools&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| alien artifact|| A strange alien artifact. || 4 artifact fragments ||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Blunt.png|32px]] blunt || A smokeable object for entertainment. ||1 dried tobacco leaves, 1 ground cannabis||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cigarette.png|32px]] cigarette || A roll of tobacco and nicotine that can be smoked. ||1 rolling paper, 1 cigarette filter, 1 ground [[Hydroponics|tobacco]]||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Fish_Labeler.png|32px]] fish labeler || For labeling your pet fish. ||1 hand labeler, 1 carp plushie||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Flower_Crown.png|32px]] flower crown || A coronet of fresh and fragrant flowers. ||2 flowers, ambrosia||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ghost_Sheet.png|32px]] ghost sheet || Become a spooky ghost. Boo! ||5 cloth||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ground_Cannabis.png|32px]] ground cannabis || Ground cannabis, ready to take you on a trip. ||2 dried cannabis leaves||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ground_Tobacco.png|32px]] ground tobacco || Ground tobacco, perfect for hand-rolled cigarettes. ||2 dried [[Hydroponics|tobacco leaves]]||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Joint.png|32px]] joint || A roll of dried plant matter wrapped in thin paper. ||1 rolling paper, 1 cigarette filter, 1 ground [[Hydroponics|cannabis]]||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Moth_Plushie.png|32px]] moth plushie || A cute little moth plushie. ||1 mothroach hide, 3 cloth||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Tinfoil_Hat.png|32px]] tinfoil hat || Protect yourself from all the psionics on board this cursed vessel. ||1 steel||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Storage===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:25%; padding:5px;&amp;quot; | &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:30%; padding:5px;&amp;quot; | &#039;&#039;&#039;Required Materials&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:30%; padding:5px;&amp;quot; | &#039;&#039;&#039;Required Tools&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:BoxClean.png|32px]] cardboard box || A small box for storing things. ||1 cardboard||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cardboard_Box_Big.png|32px]] cardboard box || A big box for storing things or hiding in. ||5 cardboard||&lt;br /&gt;
|-&lt;br /&gt;
| closet || A tall steel box that cannot be locked ||4 steel||&lt;br /&gt;
|-&lt;br /&gt;
| coffin || A coffin for storing corpses ||5 wood plank||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Livestock_Crate.png|32px]] livestock crate || A wooden crate for holding livestock. ||5 [[Hydroponics|wood planks]]||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Plastic_Crate.png|32px]] plastic crate || A plastic crate for storing things. ||5 plastic||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Steel_Crate.png|32px]] steel crate || A metal crate for storing things. ||5 steel||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Structures===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:25%; padding:5px;&amp;quot; | &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:30%; padding:5px;&amp;quot; | &#039;&#039;&#039;Required Materials&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:30%; padding:5px;&amp;quot; | &#039;&#039;&#039;Required Tools&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Air_Alarm.png|32px]] air alarm || Reacts when air goes bad. || 2 steel, 2 lv cable, air alarm electronics || screwdriver&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Air_Sensor.png|32px]] air sensor ||Senses air. ||2 steel||welder&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Airlock.png|32px]] airlock ||It opens and closes. Air cannot pass but mice can?!||4 steel, 5 lv cable, door electronics circuit board ||screwdriver&lt;br /&gt;
|-&lt;br /&gt;
| bananium wall|| Keeps the air in and the greytide out ||2 steel, 2 bananium||wrench, welder&lt;br /&gt;
|-&lt;br /&gt;
| blue light tube || A high powered light tube containing a blue crystal. ||2 glass, blue crystal shard||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Catwalk.png|32px]] catwalk || A fancy lattice. ||2 rods||&lt;br /&gt;
|-&lt;br /&gt;
| chain link fence || Part of a chain link fence meant to cordon off areas ||5 rods||&lt;br /&gt;
|-&lt;br /&gt;
| chain link fence corner || Part of a chain link fence meant to cordon off areas ||5 rods||&lt;br /&gt;
|-&lt;br /&gt;
| chain link fence end-piece|| Part of a chain link fence meant to cordon off areas ||5 rods||&lt;br /&gt;
|-&lt;br /&gt;
| chain link fence gate|| Part of a chain link fence meant to cordon off areas ||5 rods||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Conveyor_Belt.png|32px]] conveyor belt || Can be used to transport items in one direction and can connect to other conveyor belts. ||conveyor belt assembly||&lt;br /&gt;
|-&lt;br /&gt;
| cyan light tube || A high powered light tube containing a cyan crystal. ||1 glass, cyan crystal shard||&lt;br /&gt;
|-&lt;br /&gt;
| diagonal grille || A flimsy framework of iron rods ||2 rods||&lt;br /&gt;
|-&lt;br /&gt;
| diagonal plasma window || Clear and even tougher with a purple tint ||2 plasma glass||&lt;br /&gt;
|-&lt;br /&gt;
| diagonal reinforced plasma window || Fire resistant and even tougher with a purple tint ||2 reinforced plasma glass||&lt;br /&gt;
|-&lt;br /&gt;
| diagonal reinforced uranium window || Clear and much tougher than regular glass, with added RadAbsorb to protect you from deadly radiation. ||2 reinforced uranium glass||&lt;br /&gt;
|-&lt;br /&gt;
| diagonal reinforced window || Clear but tough ||2 reinforced glass||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Diagonal_Shuttle_Wall.png|32px]] diagonal shuttle wall || Keeps the air in and the greytide out. ||3 steel, 3 plasteel||welder&lt;br /&gt;
|-&lt;br /&gt;
| diagonal uranium window || Clear and much tougher than regular glass, with added RadAbsorb to protect you from deadly radiation. ||2 uranium glass||&lt;br /&gt;
|-&lt;br /&gt;
| diagonal window || Clear. ||2 glass||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Directional_Plasma_Window.png|32px]] directional plasma window || Clear, tinted window that is tougher than glass. ||1 plasma glass||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Directional_Reinforced_Plasma_Window.png|32px]] directional reinforced plasma window ||Clear, fire-resistant, tinted window that is tougher than glass. ||1 reinforced plasma glass||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Directional_Reinforced_Window.png|32px]] directional reinforced window || Clear window that is tougher than glass. ||1 reinforced glass||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Directional_Window.png|32px]] directional window || Clear window. ||1 glass||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Fire_Alarm.png|32px]] fire alarm || Spicy! ||2 steel, 2 lv cable, fire alarm electronics||screwdriver&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Firelock.png|32px]] firelock || Locks an area when a fire alarm in the are is triggered. Don&#039;t get squished! ||3 steel, 2 lv cable, firelock electronics||wrench, screwdriver&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Girder.png|32px]] girder || A large structural assembly made out of metal. ||2 steel||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Glass_Airlock.png|32px]] glass airlock || It opens, it closes, and maybe crushes you. || 4 steel, 5 lv cable, door electronics, 2 reinforced glass || screwdriver&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Glass_Firelock.png|32px]] glass firelock || Locks an area when a fire alarm in the are is triggered. Don&#039;t get squished! ||3 steel, 2 lv cable, firelock electronics, 2 glass||wrench, screwdriver&lt;br /&gt;
|-&lt;br /&gt;
| glass shutter || Connect it to a button to open and close it. ||3 steel, 2 lv cable, door electronics, 2 glass|| screwdriver, wrench&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Glass_Shuttle_Airlock.png|32px]] glass shuttle airlock || Necessary for connecting two space craft together. This one has a window.||4 plasteel, door electronics, 5 lv cable, 2 silver, 2 reinforced glass|| wrench, welder&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Gold_Door.png|32px]] gold door || A primitive door with manual operation like the cavemen used. ||20 gold||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Gold_Wall.png|32px]] gold wall || Keeps the air in and the greytide out. This one is golden. ||2 steel, 2 gold||welder&lt;br /&gt;
|-&lt;br /&gt;
| green light tube || A high powered light tube containing a green crystal. ||1 glass, green crystal shard||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Grille.png|32px]] grille || A flimsy framework of iron rods.||2 rods||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ground_Light_Post.png|32px]] ground light post || A ground light fixture. Use light bulbs. ||5 steel||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Intercom.png|32px]] intercom || For when the station just needs to know something. ||2 steel, 2 lv cable, intercom electronics||screwdriver&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Interior_Shuttle_Wall.png|32px]] interior shuttle wall || Keeps the air in and the greytide out. This one is made out of steel. ||4 steel, 2 rods|| screwdriver&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Metal_Door.png|32px]] metal door || A primitive metal door with manual operation like the cavemen used. ||20 steel||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Paper_Door.png|32px]] paper door || A primitive paper door with manual operation like the cavemen used. ||20 paper||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Paper_Wall.png|32px]] paper wall || Helps to contain the repeated screams of martial artists. ||2 steel, 2 paper||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Plasma_Door.png|32px]] plasma door || A primitive plasma door with manual operation like the cavemen used.||20 plasma||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Plasma_Wall.png|32px]] plasma wall || Keeps the air in and the greytide out. This one is made out of plasma. ||2 steel, 2 plasma||welder&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Plasma_Window.png|32px]] plasma window || Clear and even tougher, with a purple tint. ||2 plasma glass||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Plastic_Flaps.png|32px]] plastic flaps || A plastic flap to let items through and keep people out. ||5 plastic||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Plastic_Wall.png|32px]] plastic wall || Keeps the air in and the greytide out. This one is plastic. ||2 steel, 2 plastic||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Railing.png|32px]] railing || Basic railing meant to protect idiots like you from falling. ||1 rod||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Railing_Corner.png|32px]] railing corner || Basic railing meant to protect idiots like you from falling. ||2 rods||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Railing_Corner_Small.png|32px]] railing corner small || Basic railing meant to protect idiots like you from falling. ||1 rod||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Reinforced_Girder.png|32px]] reinforced girder || A large structural assembly made out of metal and plasteel. ||2 steel, 2 plasteel||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Reinforced_Plasma_Window.png|32px]] reinforced plasma window || Fire resistant and even tougher, with a purple tint. ||2 reinforced plasma glass||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Reinforced_Wall.png|32px]] reinforced wall || Keeps the air in and the greytide out. This one is reinforced. ||2 steel, 4 plasteel||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Reinforced_Window.png|32px]] reinforced window || Clear but tough. ||2 reinforced glass||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Secure_Windoor.png|32px]] secure windoor || It opens, it closes, and you can see through it! This one looks tough.||4 plasteel, 5 reinforced glass, 5 lv cable, 1 door electronics|| screwdriver&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Shutter.png|32px]] shutter || Connect it to a button to open and close it. ||3 steel, 2 lv cable, door electronics|| screwdriver, wrench&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Shuttle_Airlock.png|32px]] shuttle airlock || necessary for connecting two space craft together. ||4 plasteel, door electronics, 5 lv cable, 2 silver|| wrench, welder, screwdriver&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Shuttle_Wall.png|32px]] shuttle wall || Keeps the air in and the greytide out. ||2 steel, 4 plasteel, 4 rods||screwdriver&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Shuttle_Window.png|32px]] shuttle window || Extra sturdy to resist the pressure of FTL or sustain damage from munitions. ||2 plasteel, 2 reinforced glass||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Silver_Door.png|32px]] silver door || A primitive silver door with manual operation like the cavemen used. ||20 silver||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Silver_Wall.png|32px]] silver wall || Keeps the air in and the greytide out. This one is made out of silver. ||2 steel, 2 silver|| welder&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Small_Wall_Light.png|32px]] small wall light ||A wall light fixture. Use light bulbs. ||1 steel||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Tinted_Window.png|32px]] tinted window || Not clear but tough. ||2 reinforced glass||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Uranium_Wall.png|32px]] uranium wall || Keeps the air in and the greytide out. This one is made out of uranium. ||2 steel, 2 uranium||welder&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Wall.png|32px]] wall || Keeps the air in and the greytide out. This one is made of steel. ||4 steel||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Wall_Light.png|32px]] wall light || A wall light fixture. Use light tubes. ||2 steel||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Windoor.png|32px]] windoor || It opens, it closes, and you can see through it! ||4 steel, 5 glass, 5 lv cable, 1 door electronics||screwdriver&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Window.png|32px]] window || Clear. ||2 glass||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Wood_Wall.png|32px]] wood wall || Keeps the air in and the greytide out. This one is wooden. ||2 steel, 2 wood planks||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Wooden_Barricade.png|32px]] wooden barricade || An improvised barricade made out of wooden planks. ||5 wood planks||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Wooden_Door.png|32px]] wooden door || A primitive wooden door with manual operation like the cavemen used.||20 wood planks||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Tiles===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:25%; padding:5px;&amp;quot; | &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:30%; padding:5px;&amp;quot; | &#039;&#039;&#039;Required Materials&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:30%; padding:5px;&amp;quot; | &#039;&#039;&#039;Required Tools&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dark_Tile.png|32px]] dark tile || Four dark station floor tiles. ||1 steel||&lt;br /&gt;
|-&lt;br /&gt;
| flesh tile || Four fleshy tiles ||1 meat sheet (from SheetMaker)||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Steel_Tile.png|32px]] steel tile || Four steel station tiles. ||1 steel||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:White_Tile.png|32px]] white tile || Four white station tiles. ||1 steel||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Wood_Floor.png|32px]] wood floor || Four pieces of wooden station flooring. ||1 wood plank||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Tools===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:25%; padding:5px;&amp;quot; | &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:30%; padding:5px;&amp;quot; | &#039;&#039;&#039;Required Materials&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:30%; padding:5px;&amp;quot; | &#039;&#039;&#039;Required Tools&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Blindfold.png|32px]] blindfold || Better hope everyone turns a blind eye to you crafting this sussy item... ||3 cloth||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Damp_Rag.png|32px]] damp rag || A damp rag to clean up the ground. Better than slipping around all day.||1 cloth||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Gauze.png|32px]] gauze || When you&#039;ve really got nothing left. Can be used to stop bleeding. ||2 cloth||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Makeshift_Handcuffs.png|32px]] makeshift handcuffs || Homemade handcuffs crafted from spare cables. ||15 lv cable||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Muzzle.png|32px]] muzzle || A muzzle to shut your victim up. ||2 steel, 3 cloth||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Torch.png|32px]] torch|| A torch fashioned from some wood. ||2 wood planks||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Utilities===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:25%; padding:5px;&amp;quot; | &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:30%; padding:5px;&amp;quot; | &#039;&#039;&#039;Required Materials&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:30%; padding:5px;&amp;quot; | &#039;&#039;&#039;Required Tools&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Air_Injector.png|32px]] air injector || Injects air into the atmosphere. || 2 steel ||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Air_Scrubber.png|32px]] air scrubber || Sucks gas into connected pipes. || 2 steel ||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Air_Vent.png|32px]] air vent || Pumps gas into the room. ||2 steel||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:APC.png|32px]] [[Power|APC]] ||Area Power Controller (APC). Controls power in an area. ||3 steel, APC electronics||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Brig_Timer.png|32px]] brig timer || A wallmounted timer for sending timed signals to things. This one has a screen for displaying text and requires security access to use. ||5 steel, 2 lv cable, brig timer electronics, 2 glass|| screwdriver&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cable_Terminal.png|32px]] cable terminal ||Input for devices such as the SMES. Red cables must face this. ||10 lv cable||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Camera.png|32px]] camera || Surveillance device. ||2 steel, 1 lv cable||screwdriver&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cleanbot.png|32px]] cleanbot ||A robot that wanders around the station mopping up any puddles it sees. ||bucket, proximity sensor, borg arm||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Connector_Port.png|32px]] connector port ||Can connect portable devices related to atmospherics control. ||2 steel||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Disposal_Bend.png|32px]] disposal bend ||A disposal pipe bent at a 90 degree angle. ||2 steel||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Disposal_Junction.png|32px]] disposal junction || A disposal three-way junction pipe. The arrow indicates where trash will exit. ||2 steel||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Disposal_Pipe.png|32px]] disposal pipe || A disposal pipe used for constructing disposal systems. ||2 steel||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Disposal_Router.png|32px]] disposal router ||A disposal three-way router. ||2 steel||&lt;br /&gt;
|-&lt;br /&gt;
| disposal signal router ||A signal-controlled three-way router. Trash with a certain name get routed to the side. ||2 steel, 1 lv cable||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Disposal_Tagger.png|32px]] disposal tagger || A pipe that tags entities for routing. ||2 steel||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Disposal_Trunk.png|32px]] disposal trunk || A pipe trunk used as an entry point for disposal systems. ||2 steel||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Disposal_Unit.png|32px]] disposal unit || A pneumatic waste disposal unit. ||2 steel, 2 lv cable, 2 plastic||screwdriver&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Disposal_Y_Junction.png|32px]] disposal Y junction || A three-wat junction with another exit point. ||2 steel||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dual-Port_Air_Vent.png|32px]] dual-port air vent || Has a valve and a pump attached to it. There are two ports, one is an input for releasing air, the other is an output when siphoning. ||2 steel||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Gas_Filter_item.png|32px]] gas filter || Very useful for filtering gases. ||2 steel||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Gas_Mixer_item.png|32px]] gas mixer || Very useful for mixing gases. ||2 steel||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Gas_Pipe_Bend.png|32px]] gas pipe bend || A pipe segment bent at a 90 degree angle. ||1 steel||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Gas_Pipe_Fourway.png|32px]] gas pipe fourway || A pipe segment with a fourway junction. ||1 steel||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Gas_Pipe_Half.png|32px]] gas pipe half || Half of a gas pipe. No skateboards. ||1 steel||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Gas_Pipe_Straight.png|32px]] gas pipe straight || A straight pipe segment. ||1 steel||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Gas_Pipe_T_Junction.png|32px]] gas pipe T junction || A pipe segment with a T junction. ||1 steel||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Gas_Pump.png|32px]] gas pump || A pump that moves gas by pressure. ||2 steel||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Honkbot.png|32px]] honkbot || This bot honks and slips people. ||[[Clown|box of hugs, clowns rubber stamp, bike horn]], proximity sensor, borg arm||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mailing_Unit.png|32px]] mailing unit || A pneumatic mail delivery unit. ||2 steel, 2 lv cable, 2 plastic, mailing unit electronics||screwdriver&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Manual_Valve.png|32px]] manual valve || A pipe with a valve that can be used to disable the flow of gas through it. ||2 steel||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Medibot.png|32px]] [[Medical|medibot]] || This bot can help supply basic healing. ||medkit, health analyzer, proximity sensor, borg arm||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Passive_Gate.png|32px]] passive gate || A one-way air valve that does not require power. ||2 steel||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Passive_Vent.png|32px]] passive vent || Unpowered vent that equalises gases on both sides. ||2 steel||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pneumatic_Valve.png|32px]] pneumatic valve || Valve controlled by pressure. ||2 steel||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Screen_Timer.png|32px]] screen timer || A wallmounted timer for sending timed signals to things. This one has a screen for displaying text. ||5 steel, 2 lv cable, screen timer electronics, 2 glass||screwdriver&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Switch.png|32px]] signal timer || A wallmounted timer for sending timed signals to things. ||5 steel 2 lv cable, signal timer electronics||screwdriver&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Signal_Valve.png|32px]] signal valve || Valve controlled by signal inputs. ||2 steel||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Solar_Assembly.png|32px]] solar assembly || Can be turned into a solar panel or a solar tracker. ||1 solar assembly parts, 2 glass||wrench&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Telescreen.png|32px]] telescreen || A surveillance camera monitor for the wall. ||2 steel, 5 lv cable, surveillance camera monitor board, 2 glass||screwdriver&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Volumetric_Gas_Pump.png|32px]] volumetric gas pump || A pump that moves gas by volume. ||2 steel||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Wallmount_APU.png|32px]] wallmount APU || A wallmount APU for compact shuttles. Make sure to place cable underneath before building the wall. ||5 steel, 5 lv cable, wallmount APU circuit board||screwdriver&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Wallmount_APU.png|32px]] wallmount generator || A wallmount generator for compact spaces. Make sure to place cable underneath before building the wall.||5 steel, 5 lv cable, wallmount generator circuit board||screwdriver&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Wallmount_Substation.png|32px]] wallmount substation || A wallmount substation for compact spaces. Make sure to place cable underneath before building the wall.||5 steel, 5 lv cable, wallmount substation circuit board||screwdriver&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:25%; padding:5px;&amp;quot; | &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:30%; padding:5px;&amp;quot; | &#039;&#039;&#039;Required Materials&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:30%; padding:5px;&amp;quot; | &#039;&#039;&#039;Required Tools&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Baseball Bat.png|32px]] [[Weapons#Makeshift Weapons|baseball bat]] || A robust baseball bat. ||5 [[Hydroponics|wood planks]]||&lt;br /&gt;
|-&lt;br /&gt;
| bone spear|| Bones and silk combined together ||4 bones, 1 silk ||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Spear.png|32px]] [[Weapons#Makeshift Weapons|crude spear]] || A crude spear for when you need to put holes in somebody. ||2 rods, 2 lv cable, glass shard||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ReinforcedSpear.png|32px]] [[Weapons#Makeshift Weapons|crude reinforced spear]] || A crude spear for when you need to put holes in somebody. ||2 rods, 2 lv cable, reinforced glass shard||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:PlasmaSpear.png|32px]] [[Weapons#Makeshift Weapons|crude plasma spear]] || A crude spear for when you need to put holes in somebody. ||2 rods, 2 lv cable, plasma glass shard||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UraniumSpear.png|32px]] [[Weapons#Makeshift Weapons|crude uranium spear]] || A crude spear for when you need to put holes in somebody. ||2 rods, 2 lv cable, uranium glass shard||&lt;br /&gt;
|-&lt;br /&gt;
| glass shard arrow || An arrow tipped with pieces of a glass shard, for use with a bow || 1 rod, 1 cloth, 1 glass shard ||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:GlassShiv.png|32px]] [[Weapons#Makeshift Weapons|glass shiv]] || A crude weapon fashioned from a piece of cloth and a glass shard for desperate situations. ||1 cloth, glass shard||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ReinforcedShiv.png|32px]] [[Weapons#Makeshift Weapons|reinforced shiv]] || A crude weapon fashioned from a piece of cloth and a glass shard for desperate situations. ||1 cloth, reinforced glass shard||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:PlasmaShiv.png|32px]] [[Weapons#Makeshift Weapons|plasma shiv]] || A crude weapon fashioned from a piece of cloth and a glass shard for desperate situations. ||1 cloth, plasma glass shard||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UraniumShiv.png|32px]] [[Weapons#Makeshift Weapons|uranium shiv]] || A crude weapon fashioned from a piece of cloth and a glass shard for desperate situations. ||1 cloth, uranium glass shard||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Improvised_Pneumatic_Cannon.png|32px]] [[Weapons#Other|improvised pneumatic cannon]] || This son of a gun can fire anything that fits in it using just a little gas. ||1 pipe, cuffs, 6 steel||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bola.png|32px]] [[Weapons#Improvised non-lethal|makeshift bola]] || A simple weapon for tripping someone at a distance. ||cuffs, 6 steel||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Makeshift_Shield.png|32px]] makeshift shield || Crude and falling apart. Why would you make this? ||15 lv cable, 30 steel||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Modular_Grenade.png|32px]] [[Weapons#Explosives|modular grenade]] || Construct a grenade using a trigger and a payload. ||5 steel, 1 lv cable, any trigger, any payload||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Modular_Mine.png|32px]] [[Weapons#Explosives|modular mine]] || Construct a landmine using a payload. ||5 steel, 1 lv cable, proximity sensor, any payload||&lt;br /&gt;
|-&lt;br /&gt;
| [[FIle:Wooden_Buckler.png|32px]] wooden buckler || A nicely carved wooden shield! ||cuffs, 20 [[Hydroponics|wood planks]], 10 steel||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ImprovisedShotgun.png|32px]] improvised shotgun || A shitty, single-shot shotgun made from salvaged and hand-crafted gun parts. Ammo not included. ||pipe, rifle stock, modular receiver, 3 cloth||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Troubleshooting ==&lt;br /&gt;
&#039;&#039;&#039;IF YOU’RE HAVING TROUBLE WITH COMPLETING A CONSTRUCTION GHOST:&#039;&#039;&#039; Make sure you aren’t still in ‘place construction ghost’ mode. If you are, the bar in your crafting menu will be green. Press {{key press|Escape}} or right click to exit the mode after which you can start construction.&lt;br /&gt;
&lt;br /&gt;
{{Guides Menu}}&lt;/div&gt;</summary>
		<author><name>Ldsvegeta</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Hydroponics&amp;diff=2744</id>
		<title>Hydroponics</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Hydroponics&amp;diff=2744"/>
		<updated>2024-01-13T02:44:56Z</updated>

		<summary type="html">&lt;p&gt;Ldsvegeta: /* Plant Genetics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Needs revision&lt;br /&gt;
|reason=Outdated due to the Rebase Update. Need to include the new plants, mutation and clean up plant genetics.&lt;br /&gt;
|image=RebaseWork.png&lt;br /&gt;
}}&lt;br /&gt;
Hydroponics is the process of growing plants with added nutrients, but without soil. A [[Botanist]] performs this role.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
== Starting your shift ==&lt;br /&gt;
First you will want to identify the machines around you that you will be using. Coordinate with the [[Chef]] to see if they want anything specific to be grown, otherwise, grow &#039;&#039;&#039;2&#039;&#039;&#039; trays of wheat, &#039;&#039;&#039;1&#039;&#039;&#039; banana tree and whatever else you feel like growing. Once you give your chef a bit to work with you can start growing plants for [[Chemistry]] (located in Medbay), the [[Bartender]] or simply to sell by [[Cargo Technician|Logistics]].&lt;br /&gt;
&lt;br /&gt;
==Tools==&lt;br /&gt;
Refer to [[Botanist#Tools|Botanist&#039;s Tools]]&lt;br /&gt;
&lt;br /&gt;
== Plants ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Plant Name !! Description !! Plant Image !! Produce Image&lt;br /&gt;
|-&lt;br /&gt;
| Aloe vera || Produces aloe, which can be used to make aloe cream. [[#Chemicals|Aloe cream]] is useful for treating burns. || [[File:Aloe-harvest.png]] || [[File:Aloe.png]]&lt;br /&gt;
|-&lt;br /&gt;
| Ambrosia Vulgaris || Produces ambrosia vulgaris which is poisonous raw but can be used to make [[#Chemicals|medicine]]. || [[File:Ambrosia-harvest.png]] || [[File:Ambrosia Vulgaris.png]]&lt;br /&gt;
|-&lt;br /&gt;
| Apple tree || Produces apples, which can be eaten for light sustenance. They are also used in various [[cooking]] recipes. || [[File:Apple-harvest.png]] || [[File:Apple.png]]&lt;br /&gt;
|-&lt;br /&gt;
| Banana tree || Produces bananas, which can be eaten for light sustenance. They are also used to make [[Cooking|Banana bread]] or pulped for [[#Chemicals|medicine]]. Their peels are [[Clown|useful]] for making people slip. || [[File:Banana-harvest.png]] || [[File:Banana.png]]&lt;br /&gt;
|-&lt;br /&gt;
| Berry|| Produces berries. This is a high yield plant by default.  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Cannabis || Produces cannabis leaves which can be [[Chef#The Microwave|dried]] and then [[Construction|crafted]] into a joint or blunt. Seeds come from [[#Crates|Exotic Crates]] || [[File:Cannabis-harvest.png]] || [[File:Cannabis Leaves.png]]&lt;br /&gt;
|-&lt;br /&gt;
| Carrot || Produces carrots. Carrots are used in various [[cooking]] recipes. [[Drinks|Carrot Juice]] is used in healing eye damage || [[File:Carrots-harvest.png]] || [[File:Carrot.png]]&lt;br /&gt;
|-&lt;br /&gt;
| Chanterelle mushrooms || Produces chanterelle mushrooms, which can be eaten for light sustenance. They are also used to make [[Cooking|Mushroom pizza]]. || [[File:Chanterelle-harvest.png]] || [[File:Chanterelle Cluster.png]]&lt;br /&gt;
|-&lt;br /&gt;
| Chili bush || Produces chilis, which can be eaten for light sustenance. They are also used to make [[Cooking|Bowls of chili, Enchiladas, and Queso]]. Grinding produces [[Chemistry|capsaicin oil]]. || [[File:Chilis-harvest.png]] || [[File:Chili.png]]&lt;br /&gt;
|-&lt;br /&gt;
| Cocoa || Produces cocoa beans. This is the highest yield plant by default.  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Corn stalk  || Produces corn, which can be eaten for light sustenance. Corn is used to make [[Cooking|Popcorn and Enchiladas]]. Grinding produces Cornmeal. || [[File:Corn-harvest.png]] || [[File:Corn.png]]&lt;br /&gt;
|-&lt;br /&gt;
| Cotton || Produces cotton. Grinding produces fiber.  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Eggplant  || Produces eggplant, which can be eaten for light sustenance. They are also used to make [[Cooking|Vegetable Pizza]]. || [[File:Eggplant-harvest.png]] || [[File:Eggplant.png]]&lt;br /&gt;
|-&lt;br /&gt;
| Egg Plant  || Produces eggs slower than an [[Fauna|animal]] can. Are used in [[Cooking]]. || [[File:Eggyplant-harvest.png]] || [[File:Eggyplant-produce.png]]&lt;br /&gt;
|-&lt;br /&gt;
| Fly Amanita  || Are used in [[Cooking]]. || [[File:Fly amanita-harvest.png]] || [[File:Fly Amanita.png]]&lt;br /&gt;
|-&lt;br /&gt;
| Galaxy thistle  || Produces galaxy thistle which can eaten raw as [[#Chemicals|medicine]] or ground to produce a liquid medical [[#Chemicals|Stellibinin]]. || [[File:Galaxy-thistle-harvest.png]] || [[File:Galaxy_thistle.png]]&lt;br /&gt;
|-&lt;br /&gt;
| Garlic  || Garlic is used in [[Cooking]]. Grinding produces [[Chemistry|Allicin]]. ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Gatfruit tree  || Produces gatfruit. || [[File:Gatfruit-harvest.png]] || [[File:Gatfruit.png]]&lt;br /&gt;
|-&lt;br /&gt;
| Grape || Grapes are used in [[Cooking]].  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Lemon tree  || Produces lemons. Lemons are used in various [[cooking]] recipes. They also help prevent scurvy. || [[File:Lemon tree.png]] || [[File:Lemon.png]]&lt;br /&gt;
|-&lt;br /&gt;
| Lime tree  || Produces limes. Limes are used in various [[cooking]] recipes. ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Lingzhi  || Produces lingzhi which can eaten raw as [[#Chemicals|medicine]] or ground to produce a liquid medical [[#Chemicals|Ultravasculine &amp;amp; Epinephrine]]. || [[File:Lingzhi harvest.png]] || [[File:Lingzhi.png]]&lt;br /&gt;
|-&lt;br /&gt;
| Nettle bush  || Produces nettles which are [[#Chemicals|poisonous raw]] but can be used to make [[#Chemicals|medicine]]. || [[File:Nettle bush.png]] || [[File:Nettle.png]]&lt;br /&gt;
|-&lt;br /&gt;
| Oats  || Produces oat bushels. Oats are used in various [[cooking]] recipes. || [[File:Oats plant.png]] || [[File:Oats Bushel.png]]&lt;br /&gt;
|-&lt;br /&gt;
| Onion  || Produces onions, which can be eaten for light sustenance. A [[Chef]] can slice these with a knife to make onion slices which are used in various [[cooking]] recipes. Grinding produces [[Chemistry|allicin]]. || [[File:Onion plant.png]] || [[File:Onion.png]]&lt;br /&gt;
|-&lt;br /&gt;
| Red onion  || Produces red onions, which can be eaten for light sustenance. Grinding produces [[Chemistry|allicin]]. || [[File:RedOnion plant.png]] || [[File:Red Onion.png]]&lt;br /&gt;
|-&lt;br /&gt;
| Orange || Produces oranges. Oranges are used in various [[cooking]] recipes. ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Pea|| Produces peas. Peas are used in various [[cooking]] recipes. ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Pineapple bush  || Produces pineapple, which can be eaten for light sustenance. Pineapples are used in various [[cooking]] recipes. Seeds come from [[#Crates|Exotic Crates]] || [[File:Pineapple bush.png]] || [[File:Pineapple.png]]&lt;br /&gt;
|-&lt;br /&gt;
| Poppy flower  || Produces poppies which can eaten raw as [[#Chemicals|medicine]] or ground to produce a liquid medical [[#Chemicals|Bicaridine]].. || [[File:Poppy Flower.png]] || [[File:Poppy.png]]&lt;br /&gt;
|-&lt;br /&gt;
| Potato  || Produces potatoes, which can be eaten for light sustenance. Potatoes are used in various [[cooking]] recipes. || [[File:Potato plant.png]] || [[File:Potato.png]]&lt;br /&gt;
|-&lt;br /&gt;
| Pumpkin || Produces pumpkins, which can be eaten for light sustenance. Pumpkins are used in various [[cooking]] recipes. Grinding produces pumpkin flesh ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Rice || Produces rice, which can be eaten for light sustenance. Pumpkins are used in various [[cooking]] recipes. ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Soybean || Produces soybeans which can be eaten for light sustenance. ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Space tobacco  || Produces space tobacco leaves. Unused? || [[File:SpaceTobacco plant.png]] || [[File:SpaceTobacco.png]]&lt;br /&gt;
|-&lt;br /&gt;
| Sugarcane || Produces sugarcane. Sugarcane can be ground into sugar and used in various [[cooking]] recipes. || [[File:Sugarcane plant.png]] || [[File:Sugarcane.png]]&lt;br /&gt;
|-&lt;br /&gt;
| Tobacco  || Produces tobacco leaves which can be [[Chef#The Microwave|dried]] and then [[Construction|crafted]] into a blunt. Seeds come from [[#Crates|Exotic Crates]] || [[File:Tobacco plant.png]] || [[File:Tobacco Leaves.png]]&lt;br /&gt;
|-&lt;br /&gt;
| Tomato  || Produces tomatoes, which can be eaten for light sustenance. They are also used to make various [[Cooking|Pizzas, Spaghetti, and Bowls of chili]]. Can also be thrown for [[Clown|fun]]. || [[File:Tomato plant.png]] || [[File:Tomato.png]]&lt;br /&gt;
|-&lt;br /&gt;
| Tower cap  || Produces tower caps. Tower caps are a source of logs. A [[Botanist#Tools|hatchet]] is needed to chop these trees down. The resultant produce can be turned into wood planks via a hatchet. Wood planks are used in [[Construction]] || [[File:Towercap plant.png]] || [[File:Towercap.png]]&lt;br /&gt;
|-&lt;br /&gt;
| Watermelon  || Produces watermelons. Grinding produces water.  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Wheat  || Produces wheat bushels. Wheat can be used in a grinder to produce flour which can be mixed with water to make [[Cooking|dough]] or used in various [[cooking]] recipes. || [[File:Wheat plant.png]] || [[File:Wheat.png]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Chemicals ===&lt;br /&gt;
The raw plant can be eaten for a small medical effect or poison. This effect can be boosted if the plant was grown with [[Chemistry#chem_RobustHarvest|Robust Harvest]]. Alternatively, the plant can be processed into a more powerful medicine.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Plant Name !! Properties !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Aloe vera || [[File:Microwave.png]] 10 seconds: 10 Aloe cream. &amp;lt;/br&amp;gt;[[File:Grinder.png]] Aloe &amp;amp; [[Chemistry#chem_Kelotane|Kelotane]] || Kelotane can be ingested or injected to heal burn/shock damage. Aloe cream can be applied to the body to greatly heal burn/shock damage. Aloe can be eaten.&lt;br /&gt;
|-&lt;br /&gt;
| Ambrosia vulgaris || [[File:Grinder.png]] [[Chemistry#chem_Kelotane|Kelotane]] &amp;amp; [[Chemistry#chem_Desoxyphredrine|Desoxyphredrine]] || Kelotane heals burns, but is less effective than Dermaline. Desoxyephedrine causes poison damage and stuttering , but makes you somewhat stun/knockdown resistant.&lt;br /&gt;
|-&lt;br /&gt;
| Banana tree || [[File:Grinder.png]] [[#chem_Pulped Banana Peel|Pulped Banana Peel]] || Effective against internal bleeding.&lt;br /&gt;
|-&lt;br /&gt;
| Chilli bush || [[File:Grinder.png]] [[#chem_Capsaicin Oil|Capsaicin Oil]] || Causes caustic damage.&lt;br /&gt;
|-&lt;br /&gt;
| Galaxy Thistle || [[File:Grinder.png]] [[Chemistry#chem_Stellibinin|Stellibinin]] || An anti-toxin that heals against amatoxin damage.&lt;br /&gt;
|-&lt;br /&gt;
| Lingzhi || [[File:Grinder.png]] [[Chemistry#chem_Ultravasculine|Ultravasculine]] &amp;amp; [[Chemistry#chem_Epinephrine|Epinephrine]] || Ultravasculine rapidly flushes toxins. Epinephrine brings back people from a critical state. Do not Overdose.&lt;br /&gt;
|-&lt;br /&gt;
| Nettle bush || [[File:Grinder.png]] [[Chemistry#chem_Histamine|Histamine]] || A poison that can range from mildly annoying to lethal depending on the dosage. Used to mass produce [[Chemistry#chem_Ultravasculine|Ultravasculine]]&lt;br /&gt;
|-&lt;br /&gt;
| Garlic / Onion / Red Onion || [[File:Grinder.png]] [[Chemistry#chem_Allicin|Allicin]] || Deals poison damage&lt;br /&gt;
|-&lt;br /&gt;
| Poppy flower || [[File:Grinder.png]] [[Chemistry#chem_Bicaridine|Bicaridine]] || Used for brute damage/stabilize someone who is badly beaten.&lt;br /&gt;
|-&lt;br /&gt;
| Galaxy Thistle &amp;amp; Aloe vera || [[File:Grinder.png]] [[Chemistry#chem_Siderlac|Siderlac]] &amp;amp; [[Chemistry#chem_Kelotane|Kelotane]] || Siderlac heals against caustic damage.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Layouts ==&lt;br /&gt;
You start out with the default layout of where trays and vending machines are, however, if you so desire, you can change that. All you need is a Wrench which you can get from an Tool Vending Machine which can be found in the Engineering hallway. Holding the wrench, you just click on each plant tray, and then carry it into its desired position. Make sure to wrench it back down or it might fly away later. You do the same for vending machines and water tanks, etc.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[File:Customlayout1.jpg]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;Example Layout.&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Plant Genetics ==&lt;br /&gt;
&lt;br /&gt;
You can [[Interactions|Examine a Seed]] to see its Yield and Potency. &lt;br /&gt;
&lt;br /&gt;
To reset the plant&#039;s genetics, put its produce into a [[Botanist#Tools|SeedMaker]]. To retain the genetics, instead use [[Botanist#Tools|Plant Clippers]]. To get multiple of the desired seed, plant the seed and use the Plant Clippers twice to get more seeds.&lt;br /&gt;
&lt;br /&gt;
=== Plant Traits ===&lt;br /&gt;
Each plant has its default traits that are standard across all shifts. These can be altered via plant cross-pollination and mutation. Traits can be reset per seed via the SeedMaker. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Potency&#039;&#039;&#039; starts at 5 out of the Seed Extractor / Vending Machine but can be increased to 50 via 15u of Robust Harvest. Max potency is 100 and can only currently be achieved via mutations (e.g. via Unstable Mutagen). Potency affects the size of the plant and amount of chemicals it provides in the Reagent Grinder. For example highly potent medical herbs break down into more medicine and can be eaten for higher effect and higher number of bites. A higher potency in wheat equates to higher amounts of flour produced. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Yield&#039;&#039;&#039; differs by plant and can only be modified by mutation (e.g. via Unstable Mutagen) or cross-pollination via swabs. Yield affects the number of plants that will be harvested when a planted seed has grown. By default, the highest yield plant is cocoa. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nutrients&#039;&#039;&#039; is the number of nutrients that the plant can be ground up into via a Grinder. The more nutritious the plant, the more nutrients it will add to a Hydroponics Tray when Composted. Note that when a Hydroponics Tray runs out of nutrients, it will make the growing plant Unhealthy. Eggplant currently has the highest nutrient count with no detrimental chemicals. Nutrients may also affect food that is created using this plant. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vitamins&#039;&#039;&#039; is the number of vitamins that the plant contains. It can be seen when the plant is ground up in a Grinder. Vitamins may affect food that is created using this plant.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Grinding Output&#039;&#039;&#039; is any extra products that the plant produces when ground using a Grinder. For example Wheat is ground up into Flour. Watermelons when ground up produce Water. Extra products can change when using cross-pollination. &lt;br /&gt;
&lt;br /&gt;
=== Plant Mutations ===&lt;br /&gt;
Plants treated with [[Chemistry#chem_unstable_mutagen|Unstable Mutagen]] will undergo random genetic mutations.  Since many genes are essential to a plant&#039;s survival, randomly mutating them has a high probability of killing the plant. However, mutation is the only way to get some genes. A plant can be examined to determine whether it has any mutation traits. The Hydroponics Tray may also visibly show some traits such as glowing or inability to harvest with your hands.&lt;br /&gt;
&lt;br /&gt;
The more unstable mutagen applied, the more mutations but the higher likelihood the plant will die before harvest. Using small amounts via a Dropper is thus suggested. For example 1u of Mutagen can lead to plant mutation with a lower probability of killing the plant than 5u. Note that 5u is the smallest amount that non-Dropper containers can transfer.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
|+ Mutation Traits&lt;br /&gt;
|-&lt;br /&gt;
! Trait !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Bioluminescence || Plants and products with this trait glow in the dark.&lt;br /&gt;
|-&lt;br /&gt;
| High Potency || Plants can exceed the unmutated maximum potency of 50 and grow to a potency of up to 100.&lt;br /&gt;
|-&lt;br /&gt;
| High Yield || Seeds produce more plants per harvest.&lt;br /&gt;
|-&lt;br /&gt;
| Less Water || Seeds require less water to grow&lt;br /&gt;
|-&lt;br /&gt;
| Ligneous || Plants require a sharp tool to harvest (e.g. a scythe or axe)&lt;br /&gt;
|-&lt;br /&gt;
| Long life || Grown plants live for more harvest cycles before growing Old and Wilting.&lt;br /&gt;
|-&lt;br /&gt;
| Low Light || Seeds require less light to grow&lt;br /&gt;
|-&lt;br /&gt;
| Pest Resistance || Seeds are more resistant to pests. Note that weeds aren&#039;t pests.&lt;br /&gt;
|-&lt;br /&gt;
| Screaming || Plants scream when being harvested, clipped, pulled out, chopped down.&lt;br /&gt;
|-&lt;br /&gt;
| Seedless || Plants do not produce viable seeds&lt;br /&gt;
|-&lt;br /&gt;
| Weed resistance || Seeds are more resistant to weeds. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
|+ Mutation Plant Species&lt;br /&gt;
|-&lt;br /&gt;
! Plant Species !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Ambrosia Dues || Mutated from Ambrosia Vulgaris. Contains [[Chemistry|Omnizine]]&lt;br /&gt;
|-&lt;br /&gt;
| Blue Tomato || Mutated from Tomato. Contains [[Chemistry|Space Lube]]&lt;br /&gt;
|-&lt;br /&gt;
| Death Nettle || Mutated from Nettle. &lt;br /&gt;
|-&lt;br /&gt;
| Koibean || Mutated from Soybean. Contains [[Chemistry|Carpotoxin]]&lt;br /&gt;
|-&lt;br /&gt;
| Mimana || Mutated from Banana. &lt;br /&gt;
|-&lt;br /&gt;
| Steelcap Tree || Mutated from Tower Cap. When chopped provides steel.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Plant Cross-Pollination ===&lt;br /&gt;
Plants can also be cross-pollinated with one another for a chance to transfer traits and other desirable properties. To transfer pollen from one plant to another, use a [[Botanist#Tools|sterile swab]]. Avoid pollen cross-contamination! Different species can be crossed to produce hybrids. Since cross-pollination is also probabilistic, it may take several tries for you to transfer the traits that you desire.&lt;br /&gt;
&lt;br /&gt;
The way swabs work is:&lt;br /&gt;
* Swab Plant A - swab now has some traits of Plant A&lt;br /&gt;
* Swab Plant B - Plant B now has some traits of Plant A. swab now has some traits of Plant B&lt;br /&gt;
* Swab Plant C - Plant C now has some traits of Plant B. swab now has some traits of Plant C&lt;br /&gt;
&lt;br /&gt;
To reset the swab, get a new swab. Swabs can be labelled via a Hand labeller. Swabs don&#039;t transfer all traits to plants.&lt;br /&gt;
&lt;br /&gt;
A common example of cross-pollination is to maximum nutrient growth. The reason for this is that using Mutagen rapidly drains Nutrients in a Hydroponics Tray and if a [[Chemist]] isn&#039;t on-hand to help you, you will need to grow your own nutrients to ensure your plants survive.&lt;br /&gt;
* Grow a cocoa plant and eggplant plant (not eggs, the purple one!)&lt;br /&gt;
* Get a clean swab&lt;br /&gt;
* Interact with the swab onto the cocoa plant&lt;br /&gt;
* Interact with the same swab on the eggplant plant&lt;br /&gt;
* Use Plant Clippers on the eggplant plant &lt;br /&gt;
* Examine the Eggplant seed and check if the Yield is 6. If not, rip out the eggplant and plant a new eggplant seed and redo the prior steps.&lt;br /&gt;
* Plant the 6 yield Eggplant seed&lt;br /&gt;
* Apply 15u of Robust to the seed&lt;br /&gt;
* Wait for the plant to grow a bit.&lt;br /&gt;
* Use Plant Clippers to clip the plant 2+ times to clone the seed&lt;br /&gt;
* Store one of the seeds in your backpack so that if the plant dies or yields no seeds (due to interference) that you have a backup.&lt;br /&gt;
* Grow lots of eggplants!&lt;br /&gt;
* Compost the eggplants by holding the eggplant and interacting on a Hydroponic Tray&lt;br /&gt;
&lt;br /&gt;
Other examples of cross-pollination are:&lt;br /&gt;
* Swab Poppy and then a Food plant like Apple. The apple will now contain bicaridine to heal Brute damage&lt;br /&gt;
* Swab Wheat and then a non-replant plant like Tower Cap or Apple. The plant will now not need to be replanted but will produce flour.&lt;br /&gt;
&lt;br /&gt;
==Crates==&lt;br /&gt;
A [[Botanist]] can request crates from a [[Logistics Officer]] that contain seeds. Most seeds will be available either in Hydroponics lockers or the [[Botanist#Tools|SeedMaker]]. Some exotic seeds will need to either be purchases from Logistics or mutated.&lt;br /&gt;
*Seed Crate - An assortment of seeds available from a [[Botanist#Tools|SeedMaker]]. e.g. carrot, chilli, corn, eggplant, lemon, oat, onion, potato, sugarcane, tomato, wheat&lt;br /&gt;
*Exotic Seed Crate - An assortment of rare seeds. e.g. banana, cannabis, egg-plant, fly amanita, nettle, pineapple, tobacco, tower cap&lt;br /&gt;
&lt;br /&gt;
{{Guides Menu}}&lt;/div&gt;</summary>
		<author><name>Ldsvegeta</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Hydroponics&amp;diff=2743</id>
		<title>Hydroponics</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Hydroponics&amp;diff=2743"/>
		<updated>2024-01-13T02:44:13Z</updated>

		<summary type="html">&lt;p&gt;Ldsvegeta: reference chemicals produced, add cocoa, cotton, garlic, grape, lime, orange, pea, pumpkin, rice, soybean, watermelon. Add allicin to chemicals. Add info on cross-pollination, nutrients, vitamins, extra grinder output, mutations&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Needs revision&lt;br /&gt;
|reason=Outdated due to the Rebase Update. Need to include the new plants, mutation and clean up plant genetics.&lt;br /&gt;
|image=RebaseWork.png&lt;br /&gt;
}}&lt;br /&gt;
Hydroponics is the process of growing plants with added nutrients, but without soil. A [[Botanist]] performs this role.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
== Starting your shift ==&lt;br /&gt;
First you will want to identify the machines around you that you will be using. Coordinate with the [[Chef]] to see if they want anything specific to be grown, otherwise, grow &#039;&#039;&#039;2&#039;&#039;&#039; trays of wheat, &#039;&#039;&#039;1&#039;&#039;&#039; banana tree and whatever else you feel like growing. Once you give your chef a bit to work with you can start growing plants for [[Chemistry]] (located in Medbay), the [[Bartender]] or simply to sell by [[Cargo Technician|Logistics]].&lt;br /&gt;
&lt;br /&gt;
==Tools==&lt;br /&gt;
Refer to [[Botanist#Tools|Botanist&#039;s Tools]]&lt;br /&gt;
&lt;br /&gt;
== Plants ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Plant Name !! Description !! Plant Image !! Produce Image&lt;br /&gt;
|-&lt;br /&gt;
| Aloe vera || Produces aloe, which can be used to make aloe cream. [[#Chemicals|Aloe cream]] is useful for treating burns. || [[File:Aloe-harvest.png]] || [[File:Aloe.png]]&lt;br /&gt;
|-&lt;br /&gt;
| Ambrosia Vulgaris || Produces ambrosia vulgaris which is poisonous raw but can be used to make [[#Chemicals|medicine]]. || [[File:Ambrosia-harvest.png]] || [[File:Ambrosia Vulgaris.png]]&lt;br /&gt;
|-&lt;br /&gt;
| Apple tree || Produces apples, which can be eaten for light sustenance. They are also used in various [[cooking]] recipes. || [[File:Apple-harvest.png]] || [[File:Apple.png]]&lt;br /&gt;
|-&lt;br /&gt;
| Banana tree || Produces bananas, which can be eaten for light sustenance. They are also used to make [[Cooking|Banana bread]] or pulped for [[#Chemicals|medicine]]. Their peels are [[Clown|useful]] for making people slip. || [[File:Banana-harvest.png]] || [[File:Banana.png]]&lt;br /&gt;
|-&lt;br /&gt;
| Berry|| Produces berries. This is a high yield plant by default.  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Cannabis || Produces cannabis leaves which can be [[Chef#The Microwave|dried]] and then [[Construction|crafted]] into a joint or blunt. Seeds come from [[#Crates|Exotic Crates]] || [[File:Cannabis-harvest.png]] || [[File:Cannabis Leaves.png]]&lt;br /&gt;
|-&lt;br /&gt;
| Carrot || Produces carrots. Carrots are used in various [[cooking]] recipes. [[Drinks|Carrot Juice]] is used in healing eye damage || [[File:Carrots-harvest.png]] || [[File:Carrot.png]]&lt;br /&gt;
|-&lt;br /&gt;
| Chanterelle mushrooms || Produces chanterelle mushrooms, which can be eaten for light sustenance. They are also used to make [[Cooking|Mushroom pizza]]. || [[File:Chanterelle-harvest.png]] || [[File:Chanterelle Cluster.png]]&lt;br /&gt;
|-&lt;br /&gt;
| Chili bush || Produces chilis, which can be eaten for light sustenance. They are also used to make [[Cooking|Bowls of chili, Enchiladas, and Queso]]. Grinding produces [[Chemistry|capsaicin oil]]. || [[File:Chilis-harvest.png]] || [[File:Chili.png]]&lt;br /&gt;
|-&lt;br /&gt;
| Cocoa || Produces cocoa beans. This is the highest yield plant by default.  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Corn stalk  || Produces corn, which can be eaten for light sustenance. Corn is used to make [[Cooking|Popcorn and Enchiladas]]. Grinding produces Cornmeal. || [[File:Corn-harvest.png]] || [[File:Corn.png]]&lt;br /&gt;
|-&lt;br /&gt;
| Cotton || Produces cotton. Grinding produces fiber.  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Eggplant  || Produces eggplant, which can be eaten for light sustenance. They are also used to make [[Cooking|Vegetable Pizza]]. || [[File:Eggplant-harvest.png]] || [[File:Eggplant.png]]&lt;br /&gt;
|-&lt;br /&gt;
| Egg Plant  || Produces eggs slower than an [[Fauna|animal]] can. Are used in [[Cooking]]. || [[File:Eggyplant-harvest.png]] || [[File:Eggyplant-produce.png]]&lt;br /&gt;
|-&lt;br /&gt;
| Fly Amanita  || Are used in [[Cooking]]. || [[File:Fly amanita-harvest.png]] || [[File:Fly Amanita.png]]&lt;br /&gt;
|-&lt;br /&gt;
| Galaxy thistle  || Produces galaxy thistle which can eaten raw as [[#Chemicals|medicine]] or ground to produce a liquid medical [[#Chemicals|Stellibinin]]. || [[File:Galaxy-thistle-harvest.png]] || [[File:Galaxy_thistle.png]]&lt;br /&gt;
|-&lt;br /&gt;
| Garlic  || Garlic is used in [[Cooking]]. Grinding produces [[Chemistry|Allicin]]. ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Gatfruit tree  || Produces gatfruit. || [[File:Gatfruit-harvest.png]] || [[File:Gatfruit.png]]&lt;br /&gt;
|-&lt;br /&gt;
| Grape || Grapes are used in [[Cooking]].  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Lemon tree  || Produces lemons. Lemons are used in various [[cooking]] recipes. They also help prevent scurvy. || [[File:Lemon tree.png]] || [[File:Lemon.png]]&lt;br /&gt;
|-&lt;br /&gt;
| Lime tree  || Produces limes. Limes are used in various [[cooking]] recipes. ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Lingzhi  || Produces lingzhi which can eaten raw as [[#Chemicals|medicine]] or ground to produce a liquid medical [[#Chemicals|Ultravasculine &amp;amp; Epinephrine]]. || [[File:Lingzhi harvest.png]] || [[File:Lingzhi.png]]&lt;br /&gt;
|-&lt;br /&gt;
| Nettle bush  || Produces nettles which are [[#Chemicals|poisonous raw]] but can be used to make [[#Chemicals|medicine]]. || [[File:Nettle bush.png]] || [[File:Nettle.png]]&lt;br /&gt;
|-&lt;br /&gt;
| Oats  || Produces oat bushels. Oats are used in various [[cooking]] recipes. || [[File:Oats plant.png]] || [[File:Oats Bushel.png]]&lt;br /&gt;
|-&lt;br /&gt;
| Onion  || Produces onions, which can be eaten for light sustenance. A [[Chef]] can slice these with a knife to make onion slices which are used in various [[cooking]] recipes. Grinding produces [[Chemistry|allicin]]. || [[File:Onion plant.png]] || [[File:Onion.png]]&lt;br /&gt;
|-&lt;br /&gt;
| Red onion  || Produces red onions, which can be eaten for light sustenance. Grinding produces [[Chemistry|allicin]]. || [[File:RedOnion plant.png]] || [[File:Red Onion.png]]&lt;br /&gt;
|-&lt;br /&gt;
| Orange || Produces oranges. Oranges are used in various [[cooking]] recipes. ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Pea|| Produces peas. Peas are used in various [[cooking]] recipes. ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Pineapple bush  || Produces pineapple, which can be eaten for light sustenance. Pineapples are used in various [[cooking]] recipes. Seeds come from [[#Crates|Exotic Crates]] || [[File:Pineapple bush.png]] || [[File:Pineapple.png]]&lt;br /&gt;
|-&lt;br /&gt;
| Poppy flower  || Produces poppies which can eaten raw as [[#Chemicals|medicine]] or ground to produce a liquid medical [[#Chemicals|Bicaridine]].. || [[File:Poppy Flower.png]] || [[File:Poppy.png]]&lt;br /&gt;
|-&lt;br /&gt;
| Potato  || Produces potatoes, which can be eaten for light sustenance. Potatoes are used in various [[cooking]] recipes. || [[File:Potato plant.png]] || [[File:Potato.png]]&lt;br /&gt;
|-&lt;br /&gt;
| Pumpkin || Produces pumpkins, which can be eaten for light sustenance. Pumpkins are used in various [[cooking]] recipes. Grinding produces pumpkin flesh ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Rice || Produces rice, which can be eaten for light sustenance. Pumpkins are used in various [[cooking]] recipes. ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Soybean || Produces soybeans which can be eaten for light sustenance. ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Space tobacco  || Produces space tobacco leaves. Unused? || [[File:SpaceTobacco plant.png]] || [[File:SpaceTobacco.png]]&lt;br /&gt;
|-&lt;br /&gt;
| Sugarcane || Produces sugarcane. Sugarcane can be ground into sugar and used in various [[cooking]] recipes. || [[File:Sugarcane plant.png]] || [[File:Sugarcane.png]]&lt;br /&gt;
|-&lt;br /&gt;
| Tobacco  || Produces tobacco leaves which can be [[Chef#The Microwave|dried]] and then [[Construction|crafted]] into a blunt. Seeds come from [[#Crates|Exotic Crates]] || [[File:Tobacco plant.png]] || [[File:Tobacco Leaves.png]]&lt;br /&gt;
|-&lt;br /&gt;
| Tomato  || Produces tomatoes, which can be eaten for light sustenance. They are also used to make various [[Cooking|Pizzas, Spaghetti, and Bowls of chili]]. Can also be thrown for [[Clown|fun]]. || [[File:Tomato plant.png]] || [[File:Tomato.png]]&lt;br /&gt;
|-&lt;br /&gt;
| Tower cap  || Produces tower caps. Tower caps are a source of logs. A [[Botanist#Tools|hatchet]] is needed to chop these trees down. The resultant produce can be turned into wood planks via a hatchet. Wood planks are used in [[Construction]] || [[File:Towercap plant.png]] || [[File:Towercap.png]]&lt;br /&gt;
|-&lt;br /&gt;
| Watermelon  || Produces watermelons. Grinding produces water.  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Wheat  || Produces wheat bushels. Wheat can be used in a grinder to produce flour which can be mixed with water to make [[Cooking|dough]] or used in various [[cooking]] recipes. || [[File:Wheat plant.png]] || [[File:Wheat.png]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Chemicals ===&lt;br /&gt;
The raw plant can be eaten for a small medical effect or poison. This effect can be boosted if the plant was grown with [[Chemistry#chem_RobustHarvest|Robust Harvest]]. Alternatively, the plant can be processed into a more powerful medicine.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Plant Name !! Properties !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Aloe vera || [[File:Microwave.png]] 10 seconds: 10 Aloe cream. &amp;lt;/br&amp;gt;[[File:Grinder.png]] Aloe &amp;amp; [[Chemistry#chem_Kelotane|Kelotane]] || Kelotane can be ingested or injected to heal burn/shock damage. Aloe cream can be applied to the body to greatly heal burn/shock damage. Aloe can be eaten.&lt;br /&gt;
|-&lt;br /&gt;
| Ambrosia vulgaris || [[File:Grinder.png]] [[Chemistry#chem_Kelotane|Kelotane]] &amp;amp; [[Chemistry#chem_Desoxyphredrine|Desoxyphredrine]] || Kelotane heals burns, but is less effective than Dermaline. Desoxyephedrine causes poison damage and stuttering , but makes you somewhat stun/knockdown resistant.&lt;br /&gt;
|-&lt;br /&gt;
| Banana tree || [[File:Grinder.png]] [[#chem_Pulped Banana Peel|Pulped Banana Peel]] || Effective against internal bleeding.&lt;br /&gt;
|-&lt;br /&gt;
| Chilli bush || [[File:Grinder.png]] [[#chem_Capsaicin Oil|Capsaicin Oil]] || Causes caustic damage.&lt;br /&gt;
|-&lt;br /&gt;
| Galaxy Thistle || [[File:Grinder.png]] [[Chemistry#chem_Stellibinin|Stellibinin]] || An anti-toxin that heals against amatoxin damage.&lt;br /&gt;
|-&lt;br /&gt;
| Lingzhi || [[File:Grinder.png]] [[Chemistry#chem_Ultravasculine|Ultravasculine]] &amp;amp; [[Chemistry#chem_Epinephrine|Epinephrine]] || Ultravasculine rapidly flushes toxins. Epinephrine brings back people from a critical state. Do not Overdose.&lt;br /&gt;
|-&lt;br /&gt;
| Nettle bush || [[File:Grinder.png]] [[Chemistry#chem_Histamine|Histamine]] || A poison that can range from mildly annoying to lethal depending on the dosage. Used to mass produce [[Chemistry#chem_Ultravasculine|Ultravasculine]]&lt;br /&gt;
|-&lt;br /&gt;
| Garlic / Onion / Red Onion || [[File:Grinder.png]] [[Chemistry#chem_Allicin|Allicin]] || Deals poison damage&lt;br /&gt;
|-&lt;br /&gt;
| Poppy flower || [[File:Grinder.png]] [[Chemistry#chem_Bicaridine|Bicaridine]] || Used for brute damage/stabilize someone who is badly beaten.&lt;br /&gt;
|-&lt;br /&gt;
| Galaxy Thistle &amp;amp; Aloe vera || [[File:Grinder.png]] [[Chemistry#chem_Siderlac|Siderlac]] &amp;amp; [[Chemistry#chem_Kelotane|Kelotane]] || Siderlac heals against caustic damage.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Layouts ==&lt;br /&gt;
You start out with the default layout of where trays and vending machines are, however, if you so desire, you can change that. All you need is a Wrench which you can get from an Tool Vending Machine which can be found in the Engineering hallway. Holding the wrench, you just click on each plant tray, and then carry it into its desired position. Make sure to wrench it back down or it might fly away later. You do the same for vending machines and water tanks, etc.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[File:Customlayout1.jpg]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;Example Layout.&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Plant Genetics ==&lt;br /&gt;
&lt;br /&gt;
You can [[Interactions|Examine a Seed]] to see its Yield and Potency. &lt;br /&gt;
&lt;br /&gt;
To reset the plant&#039;s genetics, put its produce into a [[Botanist#Tools|SeedMaker]]. To retain the genetics, instead use [[Botanist#Tools|Plant Clippers]]. To get multiple of the desired seed, plant the seed and use the Plant Clippers twice to get more seeds.&lt;br /&gt;
&lt;br /&gt;
=== Plant Traits ===&lt;br /&gt;
Each plant has its default traits that are standard across all shifts. These can be altered via plant cross-pollination and mutation. Traits can be reset per seed via the SeedMaker. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Potency&#039;&#039;&#039; starts at 5 out of the Seed Extractor / Vending Machine but can be increased to 50 via 15u of Robust Harvest. Max potency is 100 and can only currently be achieved via mutations (e.g. via Unstable Mutagen). Potency affects the size of the plant and amount of chemicals it provides in the Reagent Grinder. For example highly potent medical herbs break down into more medicine and can be eaten for higher effect and higher number of bites. A higher potency in wheat equates to higher amounts of flour produced. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Yield&#039;&#039;&#039; differs by plant and can only be modified by mutation (e.g. via Unstable Mutagen) or cross-pollination via swabs. Yield affects the number of plants that will be harvested when a planted seed has grown. By default, the highest yield plant is cocoa. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nutrients&#039;&#039;&#039; is the number of nutrients that the plant can be ground up into via a Grinder. The more nutritious the plant, the more nutrients it will add to a Hydroponics Tray when Composted. Note that when a Hydroponics Tray runs out of nutrients, it will make the growing plant Unhealthy. Eggplant currently has the highest nutrient count with no detrimental chemicals. Nutrients may also affect food that is created using this plant. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vitamins&#039;&#039;&#039; is the number of vitamins that the plant contains. It can be seen when the plant is ground up in a Grinder. Vitamins may affect food that is created using this plant.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Grinding Output&#039;&#039;&#039; is any extra products that the plant produces when ground using a Grinder. For example Wheat is ground up into Flour. Watermelons when ground up produce Water. Extra products can change when using cross-pollination. &lt;br /&gt;
&lt;br /&gt;
=== Plant Mutations ===&lt;br /&gt;
Plants treated with [[Chemistry#chem_unstable_mutagen|Unstable Mutagen]] will undergo random genetic mutations.  Since many genes are essential to a plant&#039;s survival, randomly mutating them has a high probability of killing the plant. However, mutation is the only way to get some genes. A plant can be examined to determine whether it has any mutation traits. The Hydroponics Tray may also visibly show some traits such as glowing or inability to harvest with your hands.&lt;br /&gt;
&lt;br /&gt;
The more unstable mutagen applied, the more mutations but the higher likelihood the plant will die before harvest. Using small amounts via a Dropper is thus suggested. For example 1u of Mutagen can lead to plant mutation with a lower probability of killing the plant than 5u. Note that 5u is the smallest amount that non-Dropper containers can transfer.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
|+ Mutation Traits&lt;br /&gt;
|-&lt;br /&gt;
! Trait !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Bioluminescence || Plants and products with this trait glow in the dark.&lt;br /&gt;
|-&lt;br /&gt;
| High Potency || Plants can exceed the unmutated maximum potency of 50 and grow to a potency of up to 100.&lt;br /&gt;
|-&lt;br /&gt;
| High Yield || Seeds produce more plants per harvest.&lt;br /&gt;
|-&lt;br /&gt;
| Less Water || Seeds require less water to grow&lt;br /&gt;
|-&lt;br /&gt;
| Ligneous || Plants require a sharp tool to harvest (e.g. a scythe or axe)&lt;br /&gt;
|-&lt;br /&gt;
| Long life || Grown plants live for more harvest cycles before growing Old and Wilting.&lt;br /&gt;
|-&lt;br /&gt;
| Low Light || Seeds require less light to grow&lt;br /&gt;
|-&lt;br /&gt;
| Pest Resistance || Seeds are more resistant to pests. Note that weeds aren&#039;t pests.&lt;br /&gt;
|-&lt;br /&gt;
| Screaming || Plants scream when being harvested, clipped, pulled out, chopped down.&lt;br /&gt;
|-&lt;br /&gt;
| Seedless || Plants do not produce viable seeds&lt;br /&gt;
|-&lt;br /&gt;
| Weed resistance || Seeds are more resistant to weeds. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
|+ Mutation Plant Species&lt;br /&gt;
|-&lt;br /&gt;
! Plant Species !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Ambrosia Dues || Mutated from Ambrosia Vulgaris. Contains [[Chemistry|Omnizine]]&lt;br /&gt;
|-&lt;br /&gt;
| Blue Tomato || Mutated from Tomato. Contains [[Chemistry|Space Lube]]&lt;br /&gt;
|-&lt;br /&gt;
| Death Nettle || Mutated from Nettle. &lt;br /&gt;
|-&lt;br /&gt;
| Koibean || Mutated from Soybean. Contains [[Chemistry|Carpotoxin]]&lt;br /&gt;
|-&lt;br /&gt;
| Mimana || Mutated from Banana. &lt;br /&gt;
|-&lt;br /&gt;
| Steelcap Tree || Mutated from Tower Cap. When chopped provides steel.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Plant Cross-Pollination ===&lt;br /&gt;
Plants can also be cross-pollinated with one another for a chance to transfer traits and other desirable properties. To transfer pollen from one plant to another, use a [[Botanist#Tools|sterile swab]]. Avoid pollen cross-contamination! Different species can be crossed to produce hybrids. Since cross-pollination is also probabilistic, it may take several tries for you to transfer the traits that you desire.&lt;br /&gt;
&lt;br /&gt;
The way swabs work is:&lt;br /&gt;
* Swab Plant A - swab now has some traits of Plant A&lt;br /&gt;
* Swab Plant B - Plant B now has some traits of Plant A. swab now has some traits of Plant B&lt;br /&gt;
* Swab Plant C - Plant C now has some traits of Plant B. swab now has some traits of Plant C&lt;br /&gt;
&lt;br /&gt;
To reset the swab, get a new swab. Swabs can be labelled via a Hand labeller. Swabs don&#039;t transfer all traits to plants.&lt;br /&gt;
&lt;br /&gt;
A common example of cross-pollination is to maximum nutrient growth. The reason for this is that using Mutagen rapidly drains Nutrients in a Hydroponics Tray and if a [[Chemist]] isn&#039;t on-hand to help you, you will need to grow your own nutrients to ensure your plants survive.&lt;br /&gt;
* Grow a cocoa plant and eggplant plant (not eggs, the purple one!)&lt;br /&gt;
* Get a clean swab&lt;br /&gt;
* Interact with the swab onto the cocoa plant&lt;br /&gt;
* Interact with the same swab on the eggplant plant&lt;br /&gt;
* Use Plant Clippers on the eggplant plant &lt;br /&gt;
* Examine the Eggplant seed and check if the Yield is 6. If not, rip out the eggplant and plant a new eggplant seed and redo the prior steps.&lt;br /&gt;
* Plant the 6 yield Eggplant seed&lt;br /&gt;
* Apply 15u of Robust to the seed&lt;br /&gt;
* Wait for the plant to grow a bit.&lt;br /&gt;
* Use Plant Clippers to clip the plant 2+ times to clone the seed&lt;br /&gt;
* Store one of the seeds in your backpack so that if the plant dies or yields no seeds (due to interference) that you have a backup.&lt;br /&gt;
* Grow lots of eggplants!&lt;br /&gt;
* Compost the eggplants by holding the eggplant and interacting on a Hydroponic Tray&lt;br /&gt;
&lt;br /&gt;
Other examples of cross-pollination are:&lt;br /&gt;
* Swab Poppy and then a Food plant like Apple. The apple will now contain bicaridine to heal Brute damage&lt;br /&gt;
* Swab Wheat and then a non-replant plant like Tower Cap or Apple. The plant will now not need to be replanted but will produce flour.&lt;br /&gt;
&lt;br /&gt;
==Crates==&lt;br /&gt;
A [[Botanist]] can request crates from a [[Logistics Officer]] that contain seeds. Most seeds will be available either in Hydroponics lockers or the [[Botanist#Tools|SeedMaker]]. Some exotic seeds will need to either be purchases from Logistics or mutated.&lt;br /&gt;
*Seed Crate - An assortment of seeds available from a [[Botanist#Tools|SeedMaker]]. e.g. carrot, chilli, corn, eggplant, lemon, oat, onion, potato, sugarcane, tomato, wheat&lt;br /&gt;
*Exotic Seed Crate - An assortment of rare seeds. e.g. banana, cannabis, egg-plant, fly amanita, nettle, pineapple, tobacco, tower cap&lt;br /&gt;
&lt;br /&gt;
{{Guides Menu}}&lt;/div&gt;</summary>
		<author><name>Ldsvegeta</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Medical_Intern&amp;diff=2742</id>
		<title>Medical Intern</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Medical_Intern&amp;diff=2742"/>
		<updated>2024-01-13T01:01:04Z</updated>

		<summary type="html">&lt;p&gt;Ldsvegeta: reorder jobs menu&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Job_Header&lt;br /&gt;
|department=MEDICAL&lt;br /&gt;
|maincolor=244559&lt;br /&gt;
|secondarycolor=325367&lt;br /&gt;
|image=Medical_Intern.png&lt;br /&gt;
|title=Medical Intern&lt;br /&gt;
|difficulty=Easy to Medium&lt;br /&gt;
|requirements=None&lt;br /&gt;
|access=Medical, Maintenance&lt;br /&gt;
|extendedaccess=None&lt;br /&gt;
|supervisors=[[Chief Medical Officer]],[[Medical Doctor]]&lt;br /&gt;
|subordinates=None&lt;br /&gt;
|duties=Learn the basics of administering medicine, cloning/reviving the dead, and creating chemicals.&lt;br /&gt;
|guides=[[Medical]], [[Chemistry]], [[Cryogenic Pods]], in-game Wiki (press 0)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Report straight away to Medical. &lt;br /&gt;
&lt;br /&gt;
Your job is to ensure you don&#039;t accidently kill people, to ask a billion questions on Medical [[Radio]] and to learn how to professionally assist your patients. Learn which Medicine is most used and which is used in which scenario. Learn which tools you should carry with you. Learn that your PDA can be used as a Health Analyser. Learn how to work with [[Hydroponics]] to ensure the [[Chemist|Chemists]] get the materials they need. Ensure that any requests you don&#039;t know how to cater for are forwarded to your supervisors. Learn that the dead don&#039;t stay dead and how to get those dead slackers back on their feet and back to work. Stay out of the way of a [[Paramedic]] as they rush around the station collecting the sick and dead. &lt;br /&gt;
&lt;br /&gt;
You may not get access to the [[Chemistry]] Lab as an Intern however if you&#039;ve covered off the basics of Medicine Administration, you can ask the [[Chief Medical Officer]] nicely for an intro to Chemistry.&lt;br /&gt;
&lt;br /&gt;
Whilst as an Intern you do need to follow instructions from your superiors, ensure that you also follow Space Law and common sense otherwise you may unwittingly be helping an [[Antagonist]].&lt;br /&gt;
&lt;br /&gt;
== Starter Tasks ==&lt;br /&gt;
As an intern, if you find your questions ignored, you can still help Medbay by:&lt;br /&gt;
* Listen to the [[Radio]]&lt;br /&gt;
* Watch the Doctors when they treat patients (what are they holding, what do they interact with, what do they say, what do they prioritise)&lt;br /&gt;
* Look at the Chemicals that the Chemists produce (what are the common ones there each shift? are they labelled? if unlabelled in a meaningful manner, ask the Chemists what they do)&lt;br /&gt;
* If you see a patient gasping for air and no doctor nearby, inject them with your epipen (in your Medical Belt) and drag them onto a Medical Bed. [[Radio|Raise it]] with the Medical Team if you are unsure how to treat the patient.&lt;br /&gt;
* If you see a patient asking for treatment, analyse them with your PDA and tell them what damage types they are affected by and where the Chemicals are stockpiled.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
* Basic Interactions - [[Interactions]]&lt;br /&gt;
* Terminology / Slang - [[Slang]]&lt;br /&gt;
* Radio Usage - [[Radio]]&lt;br /&gt;
* Medical Tools - [[Medical_Doctor#Tools]]&lt;br /&gt;
* Medical Tips - [[Medical_Doctor#Tips]]&lt;br /&gt;
* Medical Basics - [[Medical]]&lt;br /&gt;
* Chemistry Basics - [[Chemist]]&lt;br /&gt;
* Chemical List - [[Chemistry]]&lt;br /&gt;
&lt;br /&gt;
{{Jobs Menu}}&lt;br /&gt;
[[Category:Jobs]]&lt;/div&gt;</summary>
		<author><name>Ldsvegeta</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Medical_Intern&amp;diff=2741</id>
		<title>Medical Intern</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Medical_Intern&amp;diff=2741"/>
		<updated>2024-01-13T01:00:37Z</updated>

		<summary type="html">&lt;p&gt;Ldsvegeta: add intro, starter tasks and references. remove revision tag.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Job_Header&lt;br /&gt;
|department=MEDICAL&lt;br /&gt;
|maincolor=244559&lt;br /&gt;
|secondarycolor=325367&lt;br /&gt;
|image=Medical_Intern.png&lt;br /&gt;
|title=Medical Intern&lt;br /&gt;
|difficulty=Easy to Medium&lt;br /&gt;
|requirements=None&lt;br /&gt;
|access=Medical, Maintenance&lt;br /&gt;
|extendedaccess=None&lt;br /&gt;
|supervisors=[[Chief Medical Officer]],[[Medical Doctor]]&lt;br /&gt;
|subordinates=None&lt;br /&gt;
|duties=Learn the basics of administering medicine, cloning/reviving the dead, and creating chemicals.&lt;br /&gt;
|guides=[[Medical]], [[Chemistry]], [[Cryogenic Pods]], in-game Wiki (press 0)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Jobs Menu}}&lt;br /&gt;
[[Category:Jobs]]&lt;br /&gt;
&lt;br /&gt;
Report straight away to Medical. &lt;br /&gt;
&lt;br /&gt;
Your job is to ensure you don&#039;t accidently kill people, to ask a billion questions on Medical [[Radio]] and to learn how to professionally assist your patients. Learn which Medicine is most used and which is used in which scenario. Learn which tools you should carry with you. Learn that your PDA can be used as a Health Analyser. Learn how to work with [[Hydroponics]] to ensure the [[Chemist|Chemists]] get the materials they need. Ensure that any requests you don&#039;t know how to cater for are forwarded to your supervisors. Learn that the dead don&#039;t stay dead and how to get those dead slackers back on their feet and back to work. Stay out of the way of a [[Paramedic]] as they rush around the station collecting the sick and dead. &lt;br /&gt;
&lt;br /&gt;
You may not get access to the [[Chemistry]] Lab as an Intern however if you&#039;ve covered off the basics of Medicine Administration, you can ask the [[Chief Medical Officer]] nicely for an intro to Chemistry.&lt;br /&gt;
&lt;br /&gt;
Whilst as an Intern you do need to follow instructions from your superiors, ensure that you also follow Space Law and common sense otherwise you may unwittingly be helping an [[Antagonist]].&lt;br /&gt;
&lt;br /&gt;
== Starter Tasks ==&lt;br /&gt;
As an intern, if you find your questions ignored, you can still help Medbay by:&lt;br /&gt;
* Listen to the [[Radio]]&lt;br /&gt;
* Watch the Doctors when they treat patients (what are they holding, what do they interact with, what do they say, what do they prioritise)&lt;br /&gt;
* Look at the Chemicals that the Chemists produce (what are the common ones there each shift? are they labelled? if unlabelled in a meaningful manner, ask the Chemists what they do)&lt;br /&gt;
* If you see a patient gasping for air and no doctor nearby, inject them with your epipen (in your Medical Belt) and drag them onto a Medical Bed. [[Radio|Raise it]] with the Medical Team if you are unsure how to treat the patient.&lt;br /&gt;
* If you see a patient asking for treatment, analyse them with your PDA and tell them what damage types they are affected by and where the Chemicals are stockpiled.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
* Basic Interactions - [[Interactions]]&lt;br /&gt;
* Terminology / Slang - [[Slang]]&lt;br /&gt;
* Radio Usage - [[Radio]]&lt;br /&gt;
* Medical Tools - [[Medical_Doctor#Tools]]&lt;br /&gt;
* Medical Tips - [[Medical_Doctor#Tips]]&lt;br /&gt;
* Medical Basics - [[Medical]]&lt;br /&gt;
* Chemistry Basics - [[Chemist]]&lt;br /&gt;
* Chemical List - [[Chemistry]]&lt;/div&gt;</summary>
		<author><name>Ldsvegeta</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Medical&amp;diff=2740</id>
		<title>Medical</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Medical&amp;diff=2740"/>
		<updated>2024-01-13T00:23:08Z</updated>

		<summary type="html">&lt;p&gt;Ldsvegeta: can examine patients to see they are pale, add treatments for eye sight, jittering, allergies, hallucinations, alcohol poisoning&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Needs revision&lt;br /&gt;
|reason=Outdated due to the Rebase Update. The entire page could use a refresher.&lt;br /&gt;
|image=RebaseWork.png&lt;br /&gt;
}}&lt;br /&gt;
__TOC__&lt;br /&gt;
== Starting your shift ==&lt;br /&gt;
Medbay often starts out calm, but you&#039;d best prepare for the storm that&#039;s about to come. You&#039;ll either get blown up by some syndicate agent wanting the hypospray or you&#039;ll get so inundated with bodies and people screaming in your ear for you to treat them faster that you&#039;ll blow medbay up yourself.&lt;br /&gt;
&lt;br /&gt;
Coordinate with the [[Chemist|Chemists]]. Give them a list of drugs you&#039;ll need to treat your patients. Try to have a variety of meds on deck, and don&#039;t just keep a stockpile of [[#chem_Tricordrazine|Tricordrazine]] for everyone that comes your way.&lt;br /&gt;
&lt;br /&gt;
It&#039;s optional but bringing a Body Scanner or [[Medical_Doctor#Tools|health analyzer] out to the front of medbay for patients to come and scan their DNA without pestering you can be beneficial. &lt;br /&gt;
&lt;br /&gt;
If there is no Crew Monitor Computer out in medical&#039;s public area, ask the [[Chief_Medical_Officer|CMO]] to bring it out from their office. When you have the time, you can check the Crew Monitor for anyone dead or dying. If they have their suit sensors set to display coordinates a [[Paramedic]] may use those to potentially locate their body for cloning purposes or biomass. A GPS and Handheld Crew Monitor devices can help you locate dead bodies.&lt;br /&gt;
&lt;br /&gt;
Sometimes it can be helpful for Medical Beds or Rollerbeds to be in the Medbay public area. Patients can lay on Medical Beds to recover damage faster. A doctor can use a Wrench to move the Medical Beds.&lt;br /&gt;
&lt;br /&gt;
== Stabilizing Gasping Critical Patients ==&lt;br /&gt;
Patients are often dragged in gasping for air in a Critical state. The usual best response to this is to inject [[#chem_Epinephrine|Epinephrine]] to stabilize them, which has the effect of healing a bit of damage as well of stopping Airloss. &lt;br /&gt;
&lt;br /&gt;
Everyone starts with an emergency medipen inside their survival box, which contains 12u of [[#chem_Epinephrine|Epinephrine]] and 3u of [[#chem_TranexamicAcid|Tranexamic Acid]]. Medical doctors also have one Epipen on their medical belt. If you run out, there are also bottles of [[#chem_Epinephrine|Epinephrine]] inside the NanoMed. If you don&#039;t have [[#chem_Epinephrine|Epinephrine]] then [[#chem_Inaprovaline|Inaprovaline]] can also be useful, to a lesser degree. A [[Chemist]] can make more or [[Hydroponics]] can supply lingzhi which can be turned into epinephrine via a Grinder. If you unable to quickly get access to chemicals, you still have access to providing CPR to the patient, which you automatically succeed if you are a [[Paramedic|trained]] [[Medical Doctor|doctor]].&lt;br /&gt;
&lt;br /&gt;
Putting critical patients on a Stasis Bed will make them die 10 times slower, giving you more time to do other things. Medical beds and roller also help a little. To do this, drag the patient onto an empty bed (do not Pull them onto the bed but instead left click them, drag and release them onto the bed). &lt;br /&gt;
&lt;br /&gt;
== Administering Medication ==&lt;br /&gt;
There are multiple ways to administer medicine to your patients. More types of medicine work when the patient is actually still alive.&lt;br /&gt;
* Pill - A [[Chemist]] can create pills and some Medpacks also have pills therein. Pills will often be labelled with the amount of units and the colour is determined by the [[Chemist]]. Unfortunately pills can also be mislabelled. Mislabelled pills can be grinded by a Grinder to revert to a liquid. Pills contain higher volumes of medication than a syringe. Pills cannot be ingested by some species (such as Moth). Pills require the face to be uncovered (except for certain masks like the clown mask). A doctor can Strip off a Helmet and Breathe Mask in order to achieve this. Pills do nothing on dead bodies except if they are ingested right before the Defibrillator.&lt;br /&gt;
* Liquid + Syringe - A syringe has a capacity of 15u and when injected kick in almost instantly. 5u is injected by default but you change the amount injected by right-clicking the syringe. Syringes are great for patients who have a helmet on or are Moths. Syringes do nothing on dead bodies except if they are injected right before the Defibrillator.&lt;br /&gt;
* Liquid + Interact - A doctor can hold a container of liquid (e.g. a beaker, jug, can, bottle) and interact with a patient to force them to sip 5u of the liquid. Force feeding is slower than if the patient drinks the liquid themselves. Liquids cannot be ingested by some species (such as Moth). Drinking requires the face to be uncovered (except for certain masks like the clown mask). A doctor can Strip off a Helmet and Breathe Mask in order to achieve this. Drinking does nothing on dead bodies except if it is ingested right before the Defibrillator.&lt;br /&gt;
* Apply a Pack - Some treatments can be applied topically to the body. This can be performed on dead bodies, moths and patients wearing a helmet. Examples of topical treatment are: Bruise Packs, Ointment, Gauze, Aloe Cream, etc.&lt;br /&gt;
&lt;br /&gt;
A good idea is to keep a pill bottle or two of assorted medications once the chem lab has kicked into gear and started a decent production, so that you can be prepared for any situation. To cater for moths, Engineers, Security, Salvage, keeping a syringe and containers of liquid chemicals can also be a good idea. Be mindful if you are going to be reliant on beakers, jugs that if you Seize up whilst they are in your hand they can spill and even break. Bottles don&#039;t. Note that if a medicine does spill, it can be drunk from the floor or mopped up and put back into a container.&lt;br /&gt;
&lt;br /&gt;
== Common Chemicals ==&lt;br /&gt;
These are chemicals you should probably keep a beaker or two of on hand.&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; flex-flow: row wrap; justify-content: center; gap: 0.5em&amp;quot;&amp;gt;&lt;br /&gt;
{{Chembox|prototype=DexalinPlus}}&lt;br /&gt;
{{Chembox|prototype=Dermaline}}&lt;br /&gt;
{{Chembox|prototype=Bicaridine}}&lt;br /&gt;
{{Chembox|prototype=Tricordrazine}}&lt;br /&gt;
{{Chembox|prototype=Hyronalin}}&lt;br /&gt;
{{Chembox|prototype=TranexamicAcid}}&lt;br /&gt;
{{Chembox|prototype=Epinephrine}}&lt;br /&gt;
{{Chembox|prototype=Dylovene}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
Further useful chems can be found in the [[Chemistry#Medicine|Medicine section of the chemistry page.]]&lt;br /&gt;
&lt;br /&gt;
== Types of damage ==&lt;br /&gt;
Crewmates will experience different physical damages during their time in space. Depending on the source, the damage type can vary significantly.&lt;br /&gt;
&lt;br /&gt;
A [[Medical_Doctor#Tools|health analyzer] can be used to determine the damage inflicted on a patient. Multiple types of damage may be present, and the patient will need multiple treatments or medications.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Damage !! Treatment&lt;br /&gt;
|-&lt;br /&gt;
| Brute || Bruise pack, [[#chem_Bicaridine|Bicaridine]], [[#chem_Tricordrazine|Tricordrazine]], [[Hydroponics#Chemicals|Poppy]]&lt;br /&gt;
|-&lt;br /&gt;
| Caustic || [[Chemistry#chem_Siderlac|Siderlac]]&lt;br /&gt;
|-&lt;br /&gt;
| Burn || Ointment, [[#chem_Dermaline|Dermaline]], [[#chem_Kelotane|Kelotane]], [[#chem_Tricordrazine|Tricordrazine]], [[Hydroponics#Chemicals|Aloe cream]]&lt;br /&gt;
|-&lt;br /&gt;
| Airloss || Defibrillator, [[#chem_Dexalin|Dexalin]], [[#chem_DexalinPlus|Dexalin plus]], [[#chem_Epinephrine|Epinephrine]], [[Chemistry#chem_Inaprovaline|Inaprovaline]]&lt;br /&gt;
|-&lt;br /&gt;
| Toxin || [[#chem_Dylovene|Dylovene]], [[Chemistry#chem_Ultravasculine|Ultravasculine]], [[Chemistry#chem_Arithrazine|Arithrazine]], [[#chem_Hyronalin|Hyronalin]], [[#chem_Stellibinin|Stellibinin]], [[#chem_Diphenhydramine|Diphenhydramine]], [[Hydroponics#Chemicals|Galaxy thistle]]&lt;br /&gt;
|-&lt;br /&gt;
| Genetic || [[#chem_Phalanximine|Phalanximine]] &amp;lt;!-- add more --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Bleeding || Bandages, [[Chemistry#chem_Pulped Banana Peel|Pulped Banana Peel]], [[Chemistry#chem_Inaprovaline|Inaprovaline]], [[#chem_Tranexamic acid|Tranexamic acid]], [[Chemistry#chem_Iron|Iron]], Blood packs, Cloth&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Brute damage ===&lt;br /&gt;
There are three types of brute damage: blunt, slash, and piercing. At present all instances of brute damage can be treated the same. &lt;br /&gt;
&lt;br /&gt;
If the damage isn&#039;t severe, around 20 points of damage, give them a bruise pack and call it a day. Bruise packs heal 5 points of brute damage per use in each category, meaning one use of the pack (which has 5 uses) will heal 5 blunt, 5 slash, and 5 piercing. Anything more than that, and you&#039;re better off using proper medication. &lt;br /&gt;
&lt;br /&gt;
[[#chem_Bicaridine|Bicaridine]] is the best option for healing straight brute damage, healing 4 Brute damage per unit. If you do not have [[#chem_Bicaridine|Bicaridine]] on hand, the next best thing to look for is [[#chem_Tricordrazine|Tricordrazine]]. [[#chem_Tricordrazine|Tricordrazine]] is a favorite of doctors because it&#039;s a triple cure. It will cure 2 brute damage a unit, on top of 1 poison, and 2 burn. It&#039;s not as strong, and will require a higher dosage on some patients to see them in the clear. As mentioned earlier, if there&#039;s not that much brute damage overall, you&#039;re better off saving medication and using a bruise pack. &lt;br /&gt;
&lt;br /&gt;
=== Burn damage ===&lt;br /&gt;
There are four types of burn damage: heat, shock, cold and caustic. As with brute, minor instances of burn damage can be treated by simply applying ointment instead. Ointment heals 5 points of Heat, Shock, Cold damage but only 1.5 Caustic damage per use.&lt;br /&gt;
&lt;br /&gt;
The best option for healing burn damage of any kind is [[#chem_Dermaline|Dermaline]]. This will heal 6 damage per unit of the medication applied. &lt;br /&gt;
&lt;br /&gt;
Failing that, if there is [[Chemistry#chem_Kelotane|Kelotane]], but this will only heal 2 damage per unit.&lt;br /&gt;
&lt;br /&gt;
Last but not least, [[#chem_Tricordrazine|Tricordrazine]] will also heal 2 burn damage a unit, along with 1 poison and 2 brute.&lt;br /&gt;
&lt;br /&gt;
If you have caustic damage, it is more suitable to use [[Chemistry#chem_Siderlac|Siderlac]] instead of using ointments due to how little it heals.&lt;br /&gt;
&lt;br /&gt;
=== Airloss damage ===&lt;br /&gt;
Before reading anything else: if someone is on the ground gasping, you should first use an emergency medipen on them if no one else already has yet, and then move them to a stasis bed if there are any available. This will give you time to prepare a more specific treatment. Next check that their internals are off (if theres air in medbay) or on (if theres no air in medbay). You do this by their right click menu. &lt;br /&gt;
&lt;br /&gt;
When it comes to asphyxiation, [[Chemistry#chem_Epinephrine|Epinephrine]] is good for stabilizing patients losing air to give you time to work on them, but it will only temporarily divert the issue. Get them some proper medication. An easier to make alternative to stabilize patients is [[Chemistry#chem_Inaprovaline|Inaprovaline]], which does the same thing but to a lesser extent, and also is far easier for the chemists to make. These medications do not lower asphyxiation below 100, they only prevent it from getting higher.&lt;br /&gt;
&lt;br /&gt;
To actually treat asphyxiation, [[Chemistry#chem_Dexalin|Dexalin]] and [[#chem_DexalinPlus|Dexalin plus]] are your friends. [[Chemistry#chem_Dexalin|Dexalin]] will treat 2 asphyxiation damage, and one 1 bloodloss. [[#chem_DexalinPlus|Dexalin plus]] will treat 6 asphyxiation damage, and 4 bloodloss.&lt;br /&gt;
&lt;br /&gt;
Alternatively, if someone is in critical condition or dead, a defibrillator can be used to heal 40 asphyxiation damage while applying 5 units of shock damage.&lt;br /&gt;
&lt;br /&gt;
=== Toxin damage ===&lt;br /&gt;
There are two types of toxin damage, and both are treated with different medications.&lt;br /&gt;
&lt;br /&gt;
The first kind is poison damage.  For poison, your best option to detox is [[#chem_Dylovene|Dylovene]]. [[#chem_Dylovene|Dylovene]] heals 2 poison damage per unit. Technically, [[Chemistry#chem_Ultravasculine|Ultravasculine]] is far superior in terms of an antitoxin, however it is much more difficult to source, and comes with the side effect of dealing brute damage alongside the detox.&lt;br /&gt;
&lt;br /&gt;
If you do not have dylovene, you can also use [[Chemistry#chem_Tricordrazine|Tricordrazine]] to heal 1 poison damage per unit, along with 2 brute and 2 burn. &lt;br /&gt;
&lt;br /&gt;
The next kind of toxin is radiation damage. Radition can be treated with [[#chem_Hyronalin|Hyronalin]], but can be best treated with [[Chemistry#chem_Arithrazine|Arithrazine]]. Arithrazine heals 6 radiation per unit, however deals 1 brute damage per unit. This is why it is usually best practice for chemists to mix some [[#chem_Bicaridine|Bicaridine]] in with the [[Chemistry#chem_Arithrazine|Arithrazine]] pill, however if they do not, just give the patient a [[#chem_Bicaridine|Bicaridine]] pill to go alongside the [[Chemistry#chem_Arithrazine|Arithrazine]].&lt;br /&gt;
&lt;br /&gt;
=== Bloodloss ===&lt;br /&gt;
To fully understand bloodloss you need to understand that everyone has a volume of blood inside them.  When you take damage, slash and pierce most importantly, you will lose blood.  You may also start noticeably bleeding, which continually drains your blood. If your blood level falls below a certain threshold, you will begin taking bloodloss damage and you will continue to do so until your blood levels return to normal.  When you lose enough blood, you will start seeing double.&lt;br /&gt;
&lt;br /&gt;
If someone is bleeding heavily there are 3 things to do;&lt;br /&gt;
* Stop the bleeding&lt;br /&gt;
* Restore blood levels &lt;br /&gt;
* Cure bloodloss damage &lt;br /&gt;
&lt;br /&gt;
To stop bleeding (to stop blood levels from dropping continuously), you should use gauze or [[Chemistry#chem_Tranexamic_acid|Tranexamic acid]]. [[Chemistry#chem_Inaprovaline|Inaprovaline]] and [[Chemistry#Pulped_banana_peel|Pulped banana peel]] also reduce bleeding but [[Chemistry#chem_Tranexamic_acid|Tranexamic acid]] is 3 times more powerful than pulped banana peel and 6 times more powerful than Inaprovaline.  It should be noted that emergency medipens contain a small amount of [[Chemistry#chem_Tranexamic_acid|Tranexamic acid]] (3u). Note that if you Examine a patient and it says they are covered in Lacerations, that means they are bleeding.&lt;br /&gt;
&lt;br /&gt;
Good pills to make to combat blood loss is pills containing 7u of [[Chemistry#chem_TranexamicAcid|Tranexamic Acid]] and 17u of [[Chemistry#chem_Iron|Iron]], as it will seal people&#039;s wounds (though not as fast as bandaging them with gauze) and help them recover blood.&lt;br /&gt;
&lt;br /&gt;
If you have only a few patients with intense bleeding, move them to a stasis bed first to give you time to prepare a treatment.&lt;br /&gt;
&lt;br /&gt;
To restore blood level (stop double vision and stop continuous bloodloss damage), you need to administer [[Chemistry#chem_Iron|Iron]] or use Blood packs which restores 15units of blood per use.  Patients will recover blood levels on their own once their bleeding has stopped, however the rate at which they do so is abysmally low.  When the bloodloss damage value has stopped going up, that means the blood level has returned to normal (not full, but not low enough to cause harm). Note that if you Examine a patient and it says they are Pale, that means they are missing a lot of blood.&lt;br /&gt;
&lt;br /&gt;
Your patient may have enough bloodloss damage at any point in treatment to warrant curing the damage.  To do so, you will want to apply [[Chemistry#chem_Dexalin_plus|Dexalin plus]] or [[Chemistry#chem_Dexalin|Dexalin]] to cure the bloodloss damage.  Patients who are no longer low on blood will slowly recover from bloodloss damage on their own without medication. &lt;br /&gt;
&lt;br /&gt;
Do not simply cure the patient of their bloodloss damage and send them on their way.  They may appear to be cured on your health analyzer, but if their bleeding has not been stopped and their blood levels restored to normal, they will be back in med bay to be treated again soon.&lt;br /&gt;
&lt;br /&gt;
=== Eye Sight ===&lt;br /&gt;
A loss of eye sight will not appear on the Health Analyzer. If a user has been using a Welding Torch without a Welding Mask, they may be unable to see very far. A dose or two of Oculine should suffice. Oculine is created by a [[Chemist]] or grown by a [[Botanist]] in a Carrot and then Juiced in a Grinder.&lt;br /&gt;
&lt;br /&gt;
=== Jittering ===&lt;br /&gt;
A patient may be jittering (shaking) due to an overdose. A bed rest or simply time can help here. To rapidly flush jittering, a dose of Diphenhydramine can help.&lt;br /&gt;
&lt;br /&gt;
=== Allergic Reaction ===&lt;br /&gt;
An allergic reaction (e.g. to bees) can cause a build up of Histamine. To flush histamine, a dose of Diphenhydramine or Ultravasculine can help.&lt;br /&gt;
&lt;br /&gt;
=== Hallucinations ===&lt;br /&gt;
A patient may see swirly illusions after taking a hallucinogenic such as Space Drugs. A bed rest or simply time can help here. 1u of Synaptizine can assist herer (via a Dropper). More than 1u can be lethal.&lt;br /&gt;
&lt;br /&gt;
=== Alcohol Poisoning ===&lt;br /&gt;
A patient may feel the effects of ingesting too much alcohol. A bed rest or simply time can help here. Ethylredoxrazine can also be used to treat the effeects.&lt;br /&gt;
&lt;br /&gt;
== Dead Body Triaging ==&lt;br /&gt;
=== Dead Body Analysis ===&lt;br /&gt;
If someone dies in your care or is brought to you as a corpse, you need to decide what action to take:&lt;br /&gt;
&lt;br /&gt;
First verify that the body has a soul. The best and simplest way to do this is {{key press|Shift}} + left click.&lt;br /&gt;
&lt;br /&gt;
[[File:BodyDead.png|thumb]]If you see text in red stating &amp;quot;They are dead.&amp;quot;, this means that this person is still viable for cloning or revival. If they get cloned, the old body will display the unclonable text shown below, and can be disposed of (after the person has gathered all their things off of it).&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
[[File:BodyDeadSSD.png|thumb]]&lt;br /&gt;
If instead you see text in yellow stating &amp;quot;Their soul lies dormant and may return soon.&amp;quot;, then this person is still cloneable but have left the server. You might want to keep them in the morgue until their soul returns or just clone them and hope for them to come back.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
[[File:BodyDeadIrrecoverable.png|thumb]]If instead you see text in purple stating &amp;quot;Their soul has departed and moved on. Any recovery is unlikely.&amp;quot;, then this person is gone. They&#039;ve either left the server, or they&#039;ve taken a ghost role, such as a drone or monkey, and thus forfeited the right to come back to their body. That or they&#039;ve just been cloned. Toss this body in the morgue.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Revival ===&lt;br /&gt;
Viable non-rotting dead bodies (those with a soul) can be analysed with a Health Analyser (ideally your PDA) to determine how much damage the body took before death. If the damage is excessive or non-curable with topical treatments, cloning may be the only option. However, if the damage is under 200 for damage types that aren&#039;t brute, airloss or burn then the body can be revived with a Defibrillator. &lt;br /&gt;
&lt;br /&gt;
Note: 100-199 damage is Crit (the patient will be gasping for air and taking Airloss damage). 200+ damage is dead.&lt;br /&gt;
&lt;br /&gt;
Dead bodies have no functional digestive system so anything injected or swallowed will not reduce damage taken. However, topical treatment still works. For example, a Bruise Pack applied to a dead body will reduce Brute damage taken. Examples of topical treatment are:&lt;br /&gt;
* Bruise Packs&lt;br /&gt;
* Ointment&lt;br /&gt;
* Aloe Cream&lt;br /&gt;
* Medicated Sutures&lt;br /&gt;
* Regenerative Mesh&lt;br /&gt;
* Cloth / Gauze&lt;br /&gt;
&lt;br /&gt;
A Defibrillator is often found in Medical free-standing or in a Defibrillator Cabinet. It is battery-operated and must be turned on prior to use. Each time it is used the battery goes down, the patient&#039;s Airloss damage is removed and the patient takes 5 Shock damage. This means that when the Defibrillator is used, the body may stay dead and the machine may actually worsen the body&#039;s condition. Any medicine injected into a dead body just before it is defibbed will start to metabolise if the dead body enters Crit (&amp;lt; 200 damage). Overdoses of injected medicine can sometimes be more beneficial than lower doses when dealing with the revival process.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
|+ Dead Body Treatment&lt;br /&gt;
|-&lt;br /&gt;
! Symptoms !! Analysis !! Treatment Steps&lt;br /&gt;
|-&lt;br /&gt;
| 200+ Airloss || Revivable || Defibrillator &lt;br /&gt;
|-&lt;br /&gt;
| 100 Airloss and 100 Brute || Revivable || 2 Bruise packs followed by a Defibrillator followed by normal treatment (e.g. Bicaridine)&lt;br /&gt;
|-&lt;br /&gt;
| 200 Brute || Revivable || Brute packs until ~95 brute followed by a Defibrillator followed by normal treatment (e.g. Bicaridine)&lt;br /&gt;
|-&lt;br /&gt;
| 200 Burn || Revivable || Ointment or Aloe Cream until ~95 burn followed by a Defibrillator followed by normal treatment (e.g. Dermaaline)&lt;br /&gt;
|-&lt;br /&gt;
| 200 Poison or Radiation || Clone || Note that an advanced doctor may inject them with Anti-Toxin and then Defib and repeat this process but it will be a challenging revival. &lt;br /&gt;
|-&lt;br /&gt;
| 200+ Brute || Clone || Check Medical stockpiles of Bruise Packs before attempting revival. Cloning may be more viable.&lt;br /&gt;
|-&lt;br /&gt;
| 200+ Burn || Clone || Check Medical stockpiles of Ointment and Aloe Cream before attempting revival. Aloe Cream is a renewable resource from Botany. Cloning may be more viable if stockpiles are poor or Botany is non-responsive.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Morgue ===&lt;br /&gt;
Meant for long-term storage of dead bodies. This is where you find a bunch of morgue storage pods where you can store dead people. &lt;br /&gt;
&lt;br /&gt;
It is recommended to only store people with souls in there if the cloning bay is overflowing, you can&#039;t clone due to low biomass or it is currently inoperable.&lt;br /&gt;
&lt;br /&gt;
Storing dead bodies is very useful to prevent the body from rotting (which prevents revival and cloning).&lt;br /&gt;
&lt;br /&gt;
To use the Morgue, interact with a Storage Pod to open the tray, drag a body onto the tray, then interact with the Pod to close the tray. Typically you&#039;ll want only one body per Storage Pod.&lt;br /&gt;
&lt;br /&gt;
Here&#039;s a quick morgue color code.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left;vertical-align: center;&amp;quot;&lt;br /&gt;
! Sprite !! Meaning&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MorgueEmpty.png]]&lt;br /&gt;
| There is nothing inside the tray.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MorgueBodySoulless.png]]&lt;br /&gt;
| There is a body but the player isn&#039;t in the body. The state of the spirit is unknown as the player could be waiting around the body or left already. You need to pull out the body and check it manually.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MorgueBody.png]]&lt;br /&gt;
| The body has a spirit inside of it, and is revive-able. It will be beeping too.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MorgueObject.png]]&lt;br /&gt;
| There is something inside the tray, but it&#039;s not a body.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Biomass Reclaimer&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:BiomassReclaimer.png|64px]]&lt;br /&gt;
&lt;br /&gt;
Every morgue comes with a very important piece of equipment, the Biomass Reclaimer. It is fairly straightforward, put a dead body in it, it grinds them into biomass. Be careful not to grind down clone-able body if you are not an [[Antagonist]] as it could get you in trouble [[Roleplay#In_Character|IC]] and [[Roleplay#Out_of_Character|OOC]].&lt;br /&gt;
&lt;br /&gt;
If you attempt to drag a living creature into the Biomass Reclaimer, it may throw the creature across the room.&lt;br /&gt;
&lt;br /&gt;
The amount of Biomass generated depends on the type of creature.&lt;br /&gt;
&lt;br /&gt;
If you get low on Biomass, contact Salvage and/or Cargo and ask for their help.&lt;br /&gt;
&lt;br /&gt;
=== Cloning ===&lt;br /&gt;
To clone, first the cloning system needs to be set up. &lt;br /&gt;
&lt;br /&gt;
Make sure that the metempsychotic machine (or cloner) and medical scanner are linked to the Cloning Console via multitool. After that, ensure that there&#039;s enough biomass (from the Biomass Reclaimer). When you wish to clone them, place their body in the medical scanner and clone from the console.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Metempsychotic Machine&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:MetempsychoticMachine.png|64px]]&lt;br /&gt;
&lt;br /&gt;
This is the machine every station starts with.&lt;br /&gt;
&lt;br /&gt;
This machine doesn&#039;t clone you but transfer your soul into a new body. It costs 30 biomass on the first transfer and there is a 100% chance for you to end up in an humanoid body (with a low chance of it being your own body. For every consecutive metempsychoses, the price goes up by 5 biomass and the chances of ending up in a humanoid body goes down by 25%. Upgrades can affect each.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Cloning Machine&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Cloner.png|64px]]&lt;br /&gt;
&lt;br /&gt;
The original cloner. It can be found in salvages wrecks.&lt;br /&gt;
&lt;br /&gt;
Larger species require more biomass to clone. You can inspect the body&#039;s damage before deciding whether to clone. Each point of genetic damage increases the chance cloning will fail by 1%.&lt;br /&gt;
&lt;br /&gt;
After cloning, be sure to process their old body in the reclaimer to get some biomass back. Make sure you&#039;ve given them an opportunity to get their things (as long as they didn&#039;t die of infectious disease.)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Medical Scanner&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:MedicalScanner.png|64px]]&lt;br /&gt;
&lt;br /&gt;
The medical scanner is where you put clone-able bodies into before interacting with the body scanner to press the clone button.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Medical Reference for Chemistry ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Common chemicals&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Chemistry#chem_Inaprovaline|Inaprovaline]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]][[Chemistry#chem_Oxygen|Oxygen]] [[File:Beaker.png|32px]][[Chemistry#chem_Sugar|Sugar]] [[File:Beaker.png|32px]][[Chemistry#chem_Carbon|Carbon]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Chemistry#chem_Dylovene|Dylovene]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]][[Chemistry#chem_Potassium|Potassium]] [[File:Beaker.png|32px]][[Chemistry#chem_Silicon|Silicon]] [[File:Beaker.png|32px]][[Chemistry#chem_Nitrogen|Nitrogen]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Chemistry#chem_Kelotane|Kelotane]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]][[Chemistry#chem_Silicon|Silicon]] [[File:Beaker.png|32px]][[Chemistry#chem_Carbon|Carbon]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Chemistry#chem_Dexalin|Dexalin]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]][[Chemistry#chem_Oxygen|Oxygen]] [[File:Beaker.png|32px]][[Chemistry#chem_Plasma|Plasma]] (It needs to be grinded))&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Chemistry#chem_Hyronalin|Hyronalin]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]][[Chemistry#chem_Dylovene|Dylovene]]&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]][[Chemistry#chem_Potassium|Potassium]] [[File:Beaker.png|16px]][[Chemistry#chem_Silicon|Silicon]] [[File:Beaker.png|16px]][[Chemistry#chem_Nitrogen|Nitrogen]])&amp;lt;/sup&amp;gt; [[File:Beaker.png|32px]][[Chemistry#chem_Radium|Radium]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Chemistry#chem_Phenol|Phenol]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]][[Chemistry#chem_Water|Water]] [[File:Beaker.png|32px]][[Chemistry#chem_Oil|Oil]] [[File:Beaker.png|32px]][[Chemistry#chem_Chlorine|Chlorine]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Chemistry#chem_Diethylamine|Diethylamine]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]][[Chemistry#chem_Ethanol|Ethanol]] [[File:Beaker.png|32px]][[Chemistry#chem_Ammonia|Ammonia]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Chemistry#chem_UnstableMutagen|Unstable Mutagen]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]][[Chemistry#chem_Chlorine|Chlorine]] [[File:Beaker.png|32px]][[Chemistry#chem_Phosphorus|Phosphorus]] [[File:Beaker.png|32px]][[Chemistry#chem_Radium|Radium]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Chemistry#chem_SulfuricAcid|Sulfuric Acid]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]][[Chemistry#chem_Hydrogen|Hydrogen]] [[File:Beaker.png|32px]][[Chemistry#chem_Sulfur|Sulfur]] [[File:Beaker.png|32px]][[Chemistry#chem_Oxygen|Oxygen]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Damage !! Treatment&lt;br /&gt;
|-&lt;br /&gt;
| Brute ||&lt;br /&gt;
&#039;&#039;&#039;Bruise pack&#039;&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;[[Chemistry#chem_Bicaridine|Bicaridine]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]][[Chemistry#chem_Carbon|Carbon]] [[File:Beaker.png|32px]][[Chemistry#chem_Inaprovaline|Inaprovaline]]&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]][[Chemistry#chem_Oxygen|Oxygen]] [[File:Beaker.png|16px]][[Chemistry#chem_Sugar|Sugar]] [[File:Beaker.png|16px]][[Chemistry#chem_Carbon|Carbon]])&amp;lt;/sup&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;[[Chemistry#chem_Tricordrazine|Tricordrazine]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]][[Chemistry#chem_Dylovene|Dylovene]]&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]][[Chemistry#chem_Potassium|Potassium]] [[File:Beaker.png|16px]][[Chemistry#chem_Silicon|Silicon]] [[File:Beaker.png|16px]][[Chemistry#chem_Nitrogen|Nitrogen]])&amp;lt;/sup&amp;gt; [[File:Beaker.png|32px]][[Chemistry#chem_Inaprovaline|Inaprovaline]]&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]][[Chemistry#chem_Oxygen|Oxygen]] [[File:Beaker.png|16px]][[Chemistry#chem_Sugar|Sugar]] [[File:Beaker.png|16px]][[Chemistry#chem_Carbon|Carbon]])&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Caustic || &lt;br /&gt;
&#039;&#039;&#039;[[Chemistry#chem_Siderlac|Siderlac]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]][[Chemistry#chem_Stellibinin|Stellibinin]] [[File:Beaker.png|32px]][[Chemistry#chem_Aloe|Aloe]]&lt;br /&gt;
|-&lt;br /&gt;
| Burn ||&lt;br /&gt;
&#039;&#039;&#039;Ointment&#039;&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;[[Chemistry#chem_Kelotane|Kelotane]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]][[Chemistry#chem_Silicon|Silicon]] [[File:Beaker.png|32px]][[Chemistry#chem_Carbon|Carbon]]&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;[[Chemistry#chem_Dermaline|Dermaline]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]][[Chemistry#chem_Kelotane|Kelotane]]&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]][[Chemistry#chem_Silicon|Silicon]] [[File:Beaker.png|16px]][[Chemistry#chem_Carbon|Carbon]])&amp;lt;/sup&amp;gt; [[File:Beaker.png|32px]][[Chemistry#chem_Oxygen|Oxygen]] [[File:Beaker.png|32px]][[Chemistry#chem_Phosphorus|Phosphorus]]&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;[[Chemistry#chem_Tricordrazine|Tricordrazine]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]][[Chemistry#chem_Dylovene|Dylovene]]&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]][[Chemistry#chem_Potassium|Potassium]] [[File:Beaker.png|16px]][[Chemistry#chem_Silicon|Silicon]] [[File:Beaker.png|16px]][[Chemistry#chem_Nitrogen|Nitrogen]])&amp;lt;/sup&amp;gt; [[File:Beaker.png|32px]][[Chemistry#chem_Inaprovaline|Inaprovaline]]&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]][[Chemistry#chem_Oxygen|Oxygen]] [[File:Beaker.png|16px]][[Chemistry#chem_Sugar|Sugar]] [[File:Beaker.png|16px]][[Chemistry#chem_Carbon|Carbon]])&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Airloss ||&lt;br /&gt;
&#039;&#039;&#039;[[Chemistry#chem_Dexalin|Dexalin]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]][[Chemistry#chem_Oxygen|Oxygen]] [[File:Beaker.png|32px]][[Chemistry#chem_Plasma|Plasma]]&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;[[Chemistry#chem_DexalinPlus|Dexalin plus]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]][[Chemistry#chem_Dexalin|Dexalin]]&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]][[Chemistry#chem_Oxygen|Oxygen]] [[File:Beaker.png|16px]][[Chemistry#chem_Plasma|Plasma]])&amp;lt;/sup&amp;gt; [[File:Beaker.png|32px]][[Chemistry#chem_Iron|Iron]] [[File:Beaker.png|32px]][[Chemistry#chem_Carbon|Carbon]]&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;[[Chemistry#chem_Epinephrine|Epinephrine]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]][[Chemistry#chem_Oxygen|Oxygen]] [[File:Beaker.png|32px]][[Chemistry#chem_Diethylamine|Diethylamine]]&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]][[Chemistry#chem_Ethanol|Ethanol]] [[File:Beaker.png|16px]][[Chemistry#chem_Ammonia|Ammonia]])&amp;lt;/sup&amp;gt; [[File:Beaker.png|32px]][[Chemistry#chem_Hydrogen|Hydrogen]] [[File:Beaker.png|32px]][[Chemistry#chem_Acetone|Acetone]] [[File:Beaker.png|32px]][[Chemistry#chem_Phenol|Phenol]]&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]][[Chemistry#chem_Water|Water]] [[File:Beaker.png|16px]][[Chemistry#chem_Oil|Oil]] [[File:Beaker.png|16px]][[Chemistry#chem_Chlorine|Chlorine]])&amp;lt;/sup&amp;gt; [[File:Beaker.png|32px]][[Chemistry#chem_Chlorine|Chlorine]]&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;[[Chemistry#chem_Inaprovaline|Inaprovaline]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]][[Chemistry#chem_Oxygen|Oxygen]] [[File:Beaker.png|32px]][[Chemistry#chem_Sugar|Sugar]] [[File:Beaker.png|32px]][[Chemistry#chem_Carbon|Carbon]]&lt;br /&gt;
|-&lt;br /&gt;
| Toxin ||&lt;br /&gt;
&#039;&#039;&#039;[[Chemistry#chem_Dylovene|Dylovene]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]][[Chemistry#chem_Potassium|Potassium]] [[File:Beaker.png|32px]][[Chemistry#chem_Silicon|Silicon]] [[File:Beaker.png|32px]][[Chemistry#chem_Nitrogen|Nitrogen]]&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;[[Chemistry#chem_Ultravasculine|Ultravasculine]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]][[Chemistry#chem_Plasma|Plasma]] [[File:Beaker.png|32px]][[Chemistry#chem_Histamine|Histamine]]&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;[[Chemistry#chem_Arithrazine|Arithrazine]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]][[Chemistry#chem_Hyronalin|Hyronalin]]&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]][[Chemistry#chem_Dylovene|Dylovene]]&amp;lt;sup&amp;gt;([[File:Beaker.png|8px]][[Chemistry#chem_Potassium|Potassium]] [[File:Beaker.png|8px]][[Chemistry#chem_Silicon|Silicon]] [[File:Beaker.png|8px]][[Chemistry#chem_Nitrogen|Nitrogen]])&amp;lt;/sup&amp;gt; [[File:Beaker.png|16px]][[Chemistry#chem_Radium|Radium]])&amp;lt;/sup&amp;gt; [[File:Beaker.png|32px]][[Chemistry#chem_Hydrogen|Hydrogen]]&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;[[Chemistry#chem_Hyronalin|Hyronalin]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]][[Chemistry#chem_Dylovene|Dylovene]]&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]][[Chemistry#chem_Potassium|Potassium]] [[File:Beaker.png|16px]][[Chemistry#chem_Silicon|Silicon]] [[File:Beaker.png|16px]][[Chemistry#chem_Nitrogen|Nitrogen]])&amp;lt;/sup&amp;gt; [[File:Beaker.png|32px]][[Chemistry#chem_Radium|Radium]]&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;[[Chemistry#chem_Stellibinin|Stellibinin]]&#039;&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;[[Chemistry#chem_Diphenhydramine|Diphenhydramine]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Genetic ||&lt;br /&gt;
&#039;&#039;&#039;[[Chemistry#chem_Phalanximine|Phalanximine]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]][[Chemistry#chem_UnstableMutagen|Unstable Mutagen]]&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]][[Chemistry#chem_Chlorine|Chlorine]] [[File:Beaker.png|16px]][[Chemistry#chem_Phosphorus|Phosphorus]] [[File:Beaker.png|16px]][[Chemistry#chem_Radium|Radium]])&amp;lt;/sup&amp;gt; [[File:Beaker.png|32px]][[Chemistry#chem_Hyronalin|Hyronalin]]&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]][[Chemistry#chem_Dylovene|Dylovene]]&amp;lt;sup&amp;gt;([[File:Beaker.png|8px]][[Chemistry#chem_Potassium|Potassium]] [[File:Beaker.png|8px]][[Chemistry#chem_Silicon|Silicon]] [[File:Beaker.png|8px]][[Chemistry#chem_Nitrogen|Nitrogen]])&amp;lt;/sup&amp;gt; [[File:Beaker.png|16px]][[Chemistry#chem_Radium|Radium]])&amp;lt;/sup&amp;gt; [[File:Beaker.png|32px]][[Chemistry#chem_Ethanol|Ethanol]]&lt;br /&gt;
&amp;lt;!-- add more --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Bleeding ||&lt;br /&gt;
&#039;&#039;&#039;[[Chemistry#chem_Pulped Banana Peel|Pulped Banana Peel]]&#039;&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;[[Chemistry#chem_Inaprovaline|Inaprovaline]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]][[Chemistry#chem_Oxygen|Oxygen]] [[File:Beaker.png|32px]][[Chemistry#chem_Sugar|Sugar]] [[File:Beaker.png|32px]][[Chemistry#chem_Carbon|Carbon]]&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;[[Chemistry#chem_Tranexamic acid|Tranexamic acid]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]][[Chemistry#chem_SulfuricAcid|Sulfuric Acid]]&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]][[Chemistry#chem_Hydrogen|Hydrogen]] [[File:Beaker.png|16px]][[Chemistry#chem_Sulfur|Sulfur]] [[File:Beaker.png|16px]][[Chemistry#chem_Oxygen|Oxygen]])&amp;lt;/sup&amp;gt; [[File:Beaker.png|32px]][[Chemistry#chem_Sugar|Sugar]] [[File:Beaker.png|32px]][[Chemistry#chem_Inaprovaline|Inaprovaline]]&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]][[Chemistry#chem_Oxygen|Oxygen]] [[File:Beaker.png|16px]][[Chemistry#chem_Sugar|Sugar]] [[File:Beaker.png|16px]][[Chemistry#chem_Carbon|Carbon]])&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Disease ||&lt;br /&gt;
&#039;&#039;&#039;[[Chemistry#chem_Spaceacillin|Spaceacillin]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]][[Chemistry#chem_Cryptobiolin|Cryptobiolin]]&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]][[Chemistry#chem_Oxygen|Oxygen]] [[File:Beaker.png|16px]][[Chemistry#chem_Sugar|Sugar]] [[File:Beaker.png|16px]][[Chemistry#chem_Potassium|Potassium]])&amp;lt;/sup&amp;gt; &amp;lt;br&amp;gt;[[File:Beaker.png|32px]][[Chemistry#chem_Inaprovaline|Inaprovaline]]&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]][[Chemistry#chem_Oxygen|Oxygen]] [[File:Beaker.png|16px]][[Chemistry#chem_Sugar|Sugar]] [[File:Beaker.png|16px]][[Chemistry#chem_Carbon|Carbon]])&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Zombification ||&lt;br /&gt;
&#039;&#039;&#039;[[Chemistry#chem_Romerol|Romerol]]&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Beaker.png|48px]][[Chemistry#chem_Tricordrazine|Tricordrazine]]&amp;lt;sup&amp;gt;([[File:Beaker.png|32px]][[Chemistry#chem_Dylovene|Dylovene]]&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]][[Chemistry#chem_Potassium|Potassium]] [[File:Beaker.png|16px]][[Chemistry#chem_Silicon|Silicon]] [[File:Beaker.png|16px]][[Chemistry#chem_Nitrogen|Nitrogen]])&amp;lt;/sup&amp;gt; [[File:Beaker.png|32px]][[Chemistry#chem_Inaprovaline|Inaprovaline]]&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]][[Chemistry#chem_Oxygen|Oxygen]] [[File:Beaker.png|16px]][[Chemistry#chem_Sugar|Sugar]] [[File:Beaker.png|16px]][[Chemistry#chem_Carbon|Carbon]])&amp;lt;/sup&amp;gt;&lt;br /&gt;
)&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Beaker.png|48px]][[Chemistry#chem_Phalanximine|Phalanximine]]&amp;lt;sup&amp;gt;([[File:Beaker.png|32px]][[Chemistry#chem_UnstableMutagen|Unstable Mutagen]]&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]][[Chemistry#chem_Chlorine|Chlorine]] [[File:Beaker.png|16px]][[Chemistry#chem_Phosphorus|Phosphorus]] [[File:Beaker.png|16px]][[Chemistry#chem_Radium|Radium]])&amp;lt;/sup&amp;gt; [[File:Beaker.png|32px]][[Chemistry#chem_Hyronalin|Hyronalin]]&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]][[Chemistry#chem_Dylovene|Dylovene]]&amp;lt;sup&amp;gt;([[File:Beaker.png|8px]][[Chemistry#chem_Potassium|Potassium]] [[File:Beaker.png|8px]][[Chemistry#chem_Silicon|Silicon]] [[File:Beaker.png|8px]][[Chemistry#chem_Nitrogen|Nitrogen]])&amp;lt;/sup&amp;gt; [[File:Beaker.png|16px]][[Chemistry#chem_Radium|Radium]])&amp;lt;/sup&amp;gt; [[File:Beaker.png|32px]][[Chemistry#chem_Ethanol|Ethanol]])&amp;lt;/sup&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== How to Deal with a Pandemic ==&lt;br /&gt;
Refer to [[Virology]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Guides Menu}}&lt;/div&gt;</summary>
		<author><name>Ldsvegeta</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Medical&amp;diff=2739</id>
		<title>Medical</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Medical&amp;diff=2739"/>
		<updated>2024-01-13T00:08:32Z</updated>

		<summary type="html">&lt;p&gt;Ldsvegeta: Add links, update grammar, add more detail, add defib but move cloning to bottom, add reference to beds in medbay public area, fix syringe amount being capped at 5u, cloth helps bleeding, note about moths and pills, administrating medicine rework&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Needs revision&lt;br /&gt;
|reason=Outdated due to the Rebase Update. The entire page could use a refresher.&lt;br /&gt;
|image=RebaseWork.png&lt;br /&gt;
}}&lt;br /&gt;
__TOC__&lt;br /&gt;
== Starting your shift ==&lt;br /&gt;
Medbay often starts out calm, but you&#039;d best prepare for the storm that&#039;s about to come. You&#039;ll either get blown up by some syndicate agent wanting the hypospray or you&#039;ll get so inundated with bodies and people screaming in your ear for you to treat them faster that you&#039;ll blow medbay up yourself.&lt;br /&gt;
&lt;br /&gt;
Coordinate with the [[Chemist|Chemists]]. Give them a list of drugs you&#039;ll need to treat your patients. Try to have a variety of meds on deck, and don&#039;t just keep a stockpile of [[#chem_Tricordrazine|Tricordrazine]] for everyone that comes your way.&lt;br /&gt;
&lt;br /&gt;
It&#039;s optional but bringing a Body Scanner or [[Medical_Doctor#Tools|health analyzer] out to the front of medbay for patients to come and scan their DNA without pestering you can be beneficial. &lt;br /&gt;
&lt;br /&gt;
If there is no Crew Monitor Computer out in medical&#039;s public area, ask the [[Chief_Medical_Officer|CMO]] to bring it out from their office. When you have the time, you can check the Crew Monitor for anyone dead or dying. If they have their suit sensors set to display coordinates a [[Paramedic]] may use those to potentially locate their body for cloning purposes or biomass. A GPS and Handheld Crew Monitor devices can help you locate dead bodies.&lt;br /&gt;
&lt;br /&gt;
Sometimes it can be helpful for Medical Beds or Rollerbeds to be in the Medbay public area. Patients can lay on Medical Beds to recover damage faster. A doctor can use a Wrench to move the Medical Beds.&lt;br /&gt;
&lt;br /&gt;
== Stabilizing Gasping Critical Patients ==&lt;br /&gt;
Patients are often dragged in gasping for air in a Critical state. The usual best response to this is to inject [[#chem_Epinephrine|Epinephrine]] to stabilize them, which has the effect of healing a bit of damage as well of stopping Airloss. &lt;br /&gt;
&lt;br /&gt;
Everyone starts with an emergency medipen inside their survival box, which contains 12u of [[#chem_Epinephrine|Epinephrine]] and 3u of [[#chem_TranexamicAcid|Tranexamic Acid]]. Medical doctors also have one Epipen on their medical belt. If you run out, there are also bottles of [[#chem_Epinephrine|Epinephrine]] inside the NanoMed. If you don&#039;t have [[#chem_Epinephrine|Epinephrine]] then [[#chem_Inaprovaline|Inaprovaline]] can also be useful, to a lesser degree. A [[Chemist]] can make more or [[Hydroponics]] can supply lingzhi which can be turned into epinephrine via a Grinder. If you unable to quickly get access to chemicals, you still have access to providing CPR to the patient, which you automatically succeed if you are a [[Paramedic|trained]] [[Medical Doctor|doctor]].&lt;br /&gt;
&lt;br /&gt;
Putting critical patients on a Stasis Bed will make them die 10 times slower, giving you more time to do other things. Medical beds and roller also help a little. To do this, drag the patient onto an empty bed (do not Pull them onto the bed but instead left click them, drag and release them onto the bed). &lt;br /&gt;
&lt;br /&gt;
== Administering Medication ==&lt;br /&gt;
There are multiple ways to administer medicine to your patients. More types of medicine work when the patient is actually still alive.&lt;br /&gt;
* Pill - A [[Chemist]] can create pills and some Medpacks also have pills therein. Pills will often be labelled with the amount of units and the colour is determined by the [[Chemist]]. Unfortunately pills can also be mislabelled. Mislabelled pills can be grinded by a Grinder to revert to a liquid. Pills contain higher volumes of medication than a syringe. Pills cannot be ingested by some species (such as Moth). Pills require the face to be uncovered (except for certain masks like the clown mask). A doctor can Strip off a Helmet and Breathe Mask in order to achieve this. Pills do nothing on dead bodies except if they are ingested right before the Defibrillator.&lt;br /&gt;
* Liquid + Syringe - A syringe has a capacity of 15u and when injected kick in almost instantly. 5u is injected by default but you change the amount injected by right-clicking the syringe. Syringes are great for patients who have a helmet on or are Moths. Syringes do nothing on dead bodies except if they are injected right before the Defibrillator.&lt;br /&gt;
* Liquid + Interact - A doctor can hold a container of liquid (e.g. a beaker, jug, can, bottle) and interact with a patient to force them to sip 5u of the liquid. Force feeding is slower than if the patient drinks the liquid themselves. Liquids cannot be ingested by some species (such as Moth). Drinking requires the face to be uncovered (except for certain masks like the clown mask). A doctor can Strip off a Helmet and Breathe Mask in order to achieve this. Drinking does nothing on dead bodies except if it is ingested right before the Defibrillator.&lt;br /&gt;
* Apply a Pack - Some treatments can be applied topically to the body. This can be performed on dead bodies, moths and patients wearing a helmet. Examples of topical treatment are: Bruise Packs, Ointment, Gauze, Aloe Cream, etc.&lt;br /&gt;
&lt;br /&gt;
A good idea is to keep a pill bottle or two of assorted medications once the chem lab has kicked into gear and started a decent production, so that you can be prepared for any situation. To cater for moths, Engineers, Security, Salvage, keeping a syringe and containers of liquid chemicals can also be a good idea. Be mindful if you are going to be reliant on beakers, jugs that if you Seize up whilst they are in your hand they can spill and even break. Bottles don&#039;t. Note that if a medicine does spill, it can be drunk from the floor or mopped up and put back into a container.&lt;br /&gt;
&lt;br /&gt;
== Common Chemicals ==&lt;br /&gt;
These are chemicals you should probably keep a beaker or two of on hand.&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; flex-flow: row wrap; justify-content: center; gap: 0.5em&amp;quot;&amp;gt;&lt;br /&gt;
{{Chembox|prototype=DexalinPlus}}&lt;br /&gt;
{{Chembox|prototype=Dermaline}}&lt;br /&gt;
{{Chembox|prototype=Bicaridine}}&lt;br /&gt;
{{Chembox|prototype=Tricordrazine}}&lt;br /&gt;
{{Chembox|prototype=Hyronalin}}&lt;br /&gt;
{{Chembox|prototype=TranexamicAcid}}&lt;br /&gt;
{{Chembox|prototype=Epinephrine}}&lt;br /&gt;
{{Chembox|prototype=Dylovene}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
Further useful chems can be found in the [[Chemistry#Medicine|Medicine section of the chemistry page.]]&lt;br /&gt;
&lt;br /&gt;
== Types of damage ==&lt;br /&gt;
Crewmates will experience different physical damages during their time in space. Depending on the source, the damage type can vary significantly.&lt;br /&gt;
&lt;br /&gt;
A [[Medical_Doctor#Tools|health analyzer] can be used to determine the damage inflicted on a patient. Multiple types of damage may be present, and the patient will need multiple treatments or medications.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Damage !! Treatment&lt;br /&gt;
|-&lt;br /&gt;
| Brute || Bruise pack, [[#chem_Bicaridine|Bicaridine]], [[#chem_Tricordrazine|Tricordrazine]], [[Hydroponics#Chemicals|Poppy]]&lt;br /&gt;
|-&lt;br /&gt;
| Caustic || [[Chemistry#chem_Siderlac|Siderlac]]&lt;br /&gt;
|-&lt;br /&gt;
| Burn || Ointment, [[#chem_Dermaline|Dermaline]], [[#chem_Kelotane|Kelotane]], [[#chem_Tricordrazine|Tricordrazine]], [[Hydroponics#Chemicals|Aloe cream]]&lt;br /&gt;
|-&lt;br /&gt;
| Airloss || Defibrillator, [[#chem_Dexalin|Dexalin]], [[#chem_DexalinPlus|Dexalin plus]], [[#chem_Epinephrine|Epinephrine]], [[Chemistry#chem_Inaprovaline|Inaprovaline]]&lt;br /&gt;
|-&lt;br /&gt;
| Toxin || [[#chem_Dylovene|Dylovene]], [[Chemistry#chem_Ultravasculine|Ultravasculine]], [[Chemistry#chem_Arithrazine|Arithrazine]], [[#chem_Hyronalin|Hyronalin]], [[#chem_Stellibinin|Stellibinin]], [[#chem_Diphenhydramine|Diphenhydramine]], [[Hydroponics#Chemicals|Galaxy thistle]]&lt;br /&gt;
|-&lt;br /&gt;
| Genetic || [[#chem_Phalanximine|Phalanximine]] &amp;lt;!-- add more --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Bleeding || Bandages, [[Chemistry#chem_Pulped Banana Peel|Pulped Banana Peel]], [[Chemistry#chem_Inaprovaline|Inaprovaline]], [[#chem_Tranexamic acid|Tranexamic acid]], [[Chemistry#chem_Iron|Iron]], Blood packs, Cloth&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Brute damage ===&lt;br /&gt;
There are three types of brute damage: blunt, slash, and piercing. At present all instances of brute damage can be treated the same. &lt;br /&gt;
&lt;br /&gt;
If the damage isn&#039;t severe, around 20 points of damage, give them a bruise pack and call it a day. Bruise packs heal 5 points of brute damage per use in each category, meaning one use of the pack (which has 5 uses) will heal 5 blunt, 5 slash, and 5 piercing. Anything more than that, and you&#039;re better off using proper medication. &lt;br /&gt;
&lt;br /&gt;
[[#chem_Bicaridine|Bicaridine]] is the best option for healing straight brute damage, healing 4 Brute damage per unit. If you do not have [[#chem_Bicaridine|Bicaridine]] on hand, the next best thing to look for is [[#chem_Tricordrazine|Tricordrazine]]. [[#chem_Tricordrazine|Tricordrazine]] is a favorite of doctors because it&#039;s a triple cure. It will cure 2 brute damage a unit, on top of 1 poison, and 2 burn. It&#039;s not as strong, and will require a higher dosage on some patients to see them in the clear. As mentioned earlier, if there&#039;s not that much brute damage overall, you&#039;re better off saving medication and using a bruise pack. &lt;br /&gt;
&lt;br /&gt;
=== Burn damage ===&lt;br /&gt;
There are four types of burn damage: heat, shock, cold and caustic. As with brute, minor instances of burn damage can be treated by simply applying ointment instead. Ointment heals 5 points of Heat, Shock, Cold damage but only 1.5 Caustic damage per use.&lt;br /&gt;
&lt;br /&gt;
The best option for healing burn damage of any kind is [[#chem_Dermaline|Dermaline]]. This will heal 6 damage per unit of the medication applied. &lt;br /&gt;
&lt;br /&gt;
Failing that, if there is [[Chemistry#chem_Kelotane|Kelotane]], but this will only heal 2 damage per unit.&lt;br /&gt;
&lt;br /&gt;
Last but not least, [[#chem_Tricordrazine|Tricordrazine]] will also heal 2 burn damage a unit, along with 1 poison and 2 brute.&lt;br /&gt;
&lt;br /&gt;
If you have caustic damage, it is more suitable to use [[Chemistry#chem_Siderlac|Siderlac]] instead of using ointments due to how little it heals.&lt;br /&gt;
&lt;br /&gt;
=== Airloss damage ===&lt;br /&gt;
Before reading anything else: if someone is on the ground gasping, you should first use an emergency medipen on them if no one else already has yet, and then move them to a stasis bed if there are any available. This will give you time to prepare a more specific treatment. Next check that their internals are off (if theres air in medbay) or on (if theres no air in medbay). You do this by their right click menu. &lt;br /&gt;
&lt;br /&gt;
When it comes to asphyxiation, [[Chemistry#chem_Epinephrine|Epinephrine]] is good for stabilizing patients losing air to give you time to work on them, but it will only temporarily divert the issue. Get them some proper medication. An easier to make alternative to stabilize patients is [[Chemistry#chem_Inaprovaline|Inaprovaline]], which does the same thing but to a lesser extent, and also is far easier for the chemists to make. These medications do not lower asphyxiation below 100, they only prevent it from getting higher.&lt;br /&gt;
&lt;br /&gt;
To actually treat asphyxiation, [[Chemistry#chem_Dexalin|Dexalin]] and [[#chem_DexalinPlus|Dexalin plus]] are your friends. [[Chemistry#chem_Dexalin|Dexalin]] will treat 2 asphyxiation damage, and one 1 bloodloss. [[#chem_DexalinPlus|Dexalin plus]] will treat 6 asphyxiation damage, and 4 bloodloss.&lt;br /&gt;
&lt;br /&gt;
Alternatively, if someone is in critical condition or dead, a defibrillator can be used to heal 40 asphyxiation damage while applying 5 units of shock damage.&lt;br /&gt;
&lt;br /&gt;
=== Toxin damage ===&lt;br /&gt;
There are two types of toxin damage, and both are treated with different medications.&lt;br /&gt;
&lt;br /&gt;
The first kind is poison damage.  For poison, your best option to detox is [[#chem_Dylovene|Dylovene]]. [[#chem_Dylovene|Dylovene]] heals 2 poison damage per unit. Technically, [[Chemistry#chem_Ultravasculine|Ultravasculine]] is far superior in terms of an antitoxin, however it is much more difficult to source, and comes with the side effect of dealing brute damage alongside the detox.&lt;br /&gt;
&lt;br /&gt;
If you do not have dylovene, you can also use [[Chemistry#chem_Tricordrazine|Tricordrazine]] to heal 1 poison damage per unit, along with 2 brute and 2 burn. &lt;br /&gt;
&lt;br /&gt;
The next kind of toxin is radiation damage. Radition can be treated with [[#chem_Hyronalin|Hyronalin]], but can be best treated with [[Chemistry#chem_Arithrazine|Arithrazine]]. Arithrazine heals 6 radiation per unit, however deals 1 brute damage per unit. This is why it is usually best practice for chemists to mix some [[#chem_Bicaridine|Bicaridine]] in with the [[Chemistry#chem_Arithrazine|Arithrazine]] pill, however if they do not, just give the patient a [[#chem_Bicaridine|Bicaridine]] pill to go alongside the [[Chemistry#chem_Arithrazine|Arithrazine]].&lt;br /&gt;
&lt;br /&gt;
=== Bloodloss ===&lt;br /&gt;
To fully understand bloodloss you need to understand that everyone has a volume of blood inside them.  When you take damage, slash and pierce most importantly, you will lose blood.  You may also start noticeably bleeding, which continually drains your blood. If your blood level falls below a certain threshold, you will begin taking bloodloss damage and you will continue to do so until your blood levels return to normal.  When you lose enough blood, you will start seeing double.&lt;br /&gt;
&lt;br /&gt;
If someone is bleeding heavily there are 3 things to do;&lt;br /&gt;
* Stop the bleeding&lt;br /&gt;
* Restore blood levels &lt;br /&gt;
* Cure bloodloss damage &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To stop bleeding (to stop blood levels from dropping continuously), you should use gauze or [[Chemistry#chem_Tranexamic_acid|Tranexamic acid]]. [[Chemistry#chem_Inaprovaline|Inaprovaline]] and [[Chemistry#Pulped_banana_peel|Pulped banana peel]] also reduce bleeding but [[Chemistry#chem_Tranexamic_acid|Tranexamic acid]] is 3 times more powerful than pulped banana peel and 6 times more powerful than Inaprovaline.  It should be noted that emergency medipens contain a small amount of [[Chemistry#chem_Tranexamic_acid|Tranexamic acid]] (3u).&lt;br /&gt;
&lt;br /&gt;
Good pills to make to combat blood loss is pills containing 7u of [[Chemistry#chem_TranexamicAcid|Tranexamic Acid]] and 17u of [[Chemistry#chem_Iron|Iron]], as it will seal people&#039;s wounds (though not as fast as bandaging them with gauze) and help them recover blood.&lt;br /&gt;
&lt;br /&gt;
If you have only a few patients with intense bleeding, move them to a stasis bed first to give you time to prepare a treatment.&lt;br /&gt;
&lt;br /&gt;
To restore blood level (stop double vision and stop continuous bloodloss damage), you need to administer [[Chemistry#chem_Iron|Iron]] or use Blood packs which restores 15units of blood per use.  Patients will recover blood levels on their own once their bleeding has stopped, however the rate at which they do so is abysmally low.  When the bloodloss damage value has stopped going up, that means the blood level has returned to normal (not full, but not low enough to cause harm). &lt;br /&gt;
&lt;br /&gt;
Your patient may have enough bloodloss damage at any point in treatment to warrant curing the damage.  To do so, you will want to apply [[Chemistry#chem_Dexalin_plus|Dexalin plus]] or [[Chemistry#chem_Dexalin|Dexalin]] to cure the bloodloss damage.  Patients who are no longer low on blood will slowly recover from bloodloss damage on their own without medication. &lt;br /&gt;
&lt;br /&gt;
Do not simply cure the patient of their bloodloss damage and send them on their way.  They may appear to be cured on your health analyzer, but if their bleeding has not been stopped and their blood levels restored to normal, they will be back in med bay to be treated again soon.&lt;br /&gt;
&lt;br /&gt;
== Dead Body Triaging ==&lt;br /&gt;
=== Dead Body Analysis ===&lt;br /&gt;
If someone dies in your care or is brought to you as a corpse, you need to decide what action to take:&lt;br /&gt;
&lt;br /&gt;
First verify that the body has a soul. The best and simplest way to do this is {{key press|Shift}} + left click.&lt;br /&gt;
&lt;br /&gt;
[[File:BodyDead.png|thumb]]If you see text in red stating &amp;quot;They are dead.&amp;quot;, this means that this person is still viable for cloning or revival. If they get cloned, the old body will display the unclonable text shown below, and can be disposed of (after the person has gathered all their things off of it).&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
[[File:BodyDeadSSD.png|thumb]]&lt;br /&gt;
If instead you see text in yellow stating &amp;quot;Their soul lies dormant and may return soon.&amp;quot;, then this person is still cloneable but have left the server. You might want to keep them in the morgue until their soul returns or just clone them and hope for them to come back.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
[[File:BodyDeadIrrecoverable.png|thumb]]If instead you see text in purple stating &amp;quot;Their soul has departed and moved on. Any recovery is unlikely.&amp;quot;, then this person is gone. They&#039;ve either left the server, or they&#039;ve taken a ghost role, such as a drone or monkey, and thus forfeited the right to come back to their body. That or they&#039;ve just been cloned. Toss this body in the morgue.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Revival ===&lt;br /&gt;
Viable non-rotting dead bodies (those with a soul) can be analysed with a Health Analyser (ideally your PDA) to determine how much damage the body took before death. If the damage is excessive or non-curable with topical treatments, cloning may be the only option. However, if the damage is under 200 for damage types that aren&#039;t brute, airloss or burn then the body can be revived with a Defibrillator. &lt;br /&gt;
&lt;br /&gt;
Note: 100-199 damage is Crit (the patient will be gasping for air and taking Airloss damage). 200+ damage is dead.&lt;br /&gt;
&lt;br /&gt;
Dead bodies have no functional digestive system so anything injected or swallowed will not reduce damage taken. However, topical treatment still works. For example, a Bruise Pack applied to a dead body will reduce Brute damage taken. Examples of topical treatment are:&lt;br /&gt;
* Bruise Packs&lt;br /&gt;
* Ointment&lt;br /&gt;
* Aloe Cream&lt;br /&gt;
* Medicated Sutures&lt;br /&gt;
* Regenerative Mesh&lt;br /&gt;
* Cloth / Gauze&lt;br /&gt;
&lt;br /&gt;
A Defibrillator is often found in Medical free-standing or in a Defibrillator Cabinet. It is battery-operated and must be turned on prior to use. Each time it is used the battery goes down, the patient&#039;s Airloss damage is removed and the patient takes 5 Shock damage. This means that when the Defibrillator is used, the body may stay dead and the machine may actually worsen the body&#039;s condition. Any medicine injected into a dead body just before it is defibbed will start to metabolise if the dead body enters Crit (&amp;lt; 200 damage). Overdoses of injected medicine can sometimes be more beneficial than lower doses when dealing with the revival process.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
|+ Dead Body Treatment&lt;br /&gt;
|-&lt;br /&gt;
! Symptoms !! Analysis !! Treatment Steps&lt;br /&gt;
|-&lt;br /&gt;
| 200+ Airloss || Revivable || Defibrillator &lt;br /&gt;
|-&lt;br /&gt;
| 100 Airloss and 100 Brute || Revivable || 2 Bruise packs followed by a Defibrillator followed by normal treatment (e.g. Bicaridine)&lt;br /&gt;
|-&lt;br /&gt;
| 200 Brute || Revivable || Brute packs until ~95 brute followed by a Defibrillator followed by normal treatment (e.g. Bicaridine)&lt;br /&gt;
|-&lt;br /&gt;
| 200 Burn || Revivable || Ointment or Aloe Cream until ~95 burn followed by a Defibrillator followed by normal treatment (e.g. Dermaaline)&lt;br /&gt;
|-&lt;br /&gt;
| 200 Poison or Radiation || Clone || Note that an advanced doctor may inject them with Anti-Toxin and then Defib and repeat this process but it will be a challenging revival. &lt;br /&gt;
|-&lt;br /&gt;
| 200+ Brute || Clone || Check Medical stockpiles of Bruise Packs before attempting revival. Cloning may be more viable.&lt;br /&gt;
|-&lt;br /&gt;
| 200+ Burn || Clone || Check Medical stockpiles of Ointment and Aloe Cream before attempting revival. Aloe Cream is a renewable resource from Botany. Cloning may be more viable if stockpiles are poor or Botany is non-responsive.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Morgue ===&lt;br /&gt;
Meant for long-term storage of dead bodies. This is where you find a bunch of morgue storage pods where you can store dead people. &lt;br /&gt;
&lt;br /&gt;
It is recommended to only store people with souls in there if the cloning bay is overflowing, you can&#039;t clone due to low biomass or it is currently inoperable.&lt;br /&gt;
&lt;br /&gt;
Storing dead bodies is very useful to prevent the body from rotting (which prevents revival and cloning).&lt;br /&gt;
&lt;br /&gt;
To use the Morgue, interact with a Storage Pod to open the tray, drag a body onto the tray, then interact with the Pod to close the tray. Typically you&#039;ll want only one body per Storage Pod.&lt;br /&gt;
&lt;br /&gt;
Here&#039;s a quick morgue color code.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left;vertical-align: center;&amp;quot;&lt;br /&gt;
! Sprite !! Meaning&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MorgueEmpty.png]]&lt;br /&gt;
| There is nothing inside the tray.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MorgueBodySoulless.png]]&lt;br /&gt;
| There is a body but the player isn&#039;t in the body. The state of the spirit is unknown as the player could be waiting around the body or left already. You need to pull out the body and check it manually.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MorgueBody.png]]&lt;br /&gt;
| The body has a spirit inside of it, and is revive-able. It will be beeping too.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MorgueObject.png]]&lt;br /&gt;
| There is something inside the tray, but it&#039;s not a body.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Biomass Reclaimer&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:BiomassReclaimer.png|64px]]&lt;br /&gt;
&lt;br /&gt;
Every morgue comes with a very important piece of equipment, the Biomass Reclaimer. It is fairly straightforward, put a dead body in it, it grinds them into biomass. Be careful not to grind down clone-able body if you are not an [[Antagonist]] as it could get you in trouble [[Roleplay#In_Character|IC]] and [[Roleplay#Out_of_Character|OOC]].&lt;br /&gt;
&lt;br /&gt;
If you attempt to drag a living creature into the Biomass Reclaimer, it may throw the creature across the room.&lt;br /&gt;
&lt;br /&gt;
The amount of Biomass generated depends on the type of creature.&lt;br /&gt;
&lt;br /&gt;
If you get low on Biomass, contact Salvage and/or Cargo and ask for their help.&lt;br /&gt;
&lt;br /&gt;
=== Cloning ===&lt;br /&gt;
To clone, first the cloning system needs to be set up. &lt;br /&gt;
&lt;br /&gt;
Make sure that the metempsychotic machine (or cloner) and medical scanner are linked to the Cloning Console via multitool. After that, ensure that there&#039;s enough biomass (from the Biomass Reclaimer). When you wish to clone them, place their body in the medical scanner and clone from the console.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Metempsychotic Machine&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:MetempsychoticMachine.png|64px]]&lt;br /&gt;
&lt;br /&gt;
This is the machine every station starts with.&lt;br /&gt;
&lt;br /&gt;
This machine doesn&#039;t clone you but transfer your soul into a new body. It costs 30 biomass on the first transfer and there is a 100% chance for you to end up in an humanoid body (with a low chance of it being your own body. For every consecutive metempsychoses, the price goes up by 5 biomass and the chances of ending up in a humanoid body goes down by 25%. Upgrades can affect each.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Cloning Machine&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Cloner.png|64px]]&lt;br /&gt;
&lt;br /&gt;
The original cloner. It can be found in salvages wrecks.&lt;br /&gt;
&lt;br /&gt;
Larger species require more biomass to clone. You can inspect the body&#039;s damage before deciding whether to clone. Each point of genetic damage increases the chance cloning will fail by 1%.&lt;br /&gt;
&lt;br /&gt;
After cloning, be sure to process their old body in the reclaimer to get some biomass back. Make sure you&#039;ve given them an opportunity to get their things (as long as they didn&#039;t die of infectious disease.)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Medical Scanner&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:MedicalScanner.png|64px]]&lt;br /&gt;
&lt;br /&gt;
The medical scanner is where you put clone-able bodies into before interacting with the body scanner to press the clone button.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Medical Reference for Chemistry ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Common chemicals&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Chemistry#chem_Inaprovaline|Inaprovaline]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]][[Chemistry#chem_Oxygen|Oxygen]] [[File:Beaker.png|32px]][[Chemistry#chem_Sugar|Sugar]] [[File:Beaker.png|32px]][[Chemistry#chem_Carbon|Carbon]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Chemistry#chem_Dylovene|Dylovene]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]][[Chemistry#chem_Potassium|Potassium]] [[File:Beaker.png|32px]][[Chemistry#chem_Silicon|Silicon]] [[File:Beaker.png|32px]][[Chemistry#chem_Nitrogen|Nitrogen]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Chemistry#chem_Kelotane|Kelotane]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]][[Chemistry#chem_Silicon|Silicon]] [[File:Beaker.png|32px]][[Chemistry#chem_Carbon|Carbon]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Chemistry#chem_Dexalin|Dexalin]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]][[Chemistry#chem_Oxygen|Oxygen]] [[File:Beaker.png|32px]][[Chemistry#chem_Plasma|Plasma]] (It needs to be grinded))&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Chemistry#chem_Hyronalin|Hyronalin]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]][[Chemistry#chem_Dylovene|Dylovene]]&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]][[Chemistry#chem_Potassium|Potassium]] [[File:Beaker.png|16px]][[Chemistry#chem_Silicon|Silicon]] [[File:Beaker.png|16px]][[Chemistry#chem_Nitrogen|Nitrogen]])&amp;lt;/sup&amp;gt; [[File:Beaker.png|32px]][[Chemistry#chem_Radium|Radium]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Chemistry#chem_Phenol|Phenol]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]][[Chemistry#chem_Water|Water]] [[File:Beaker.png|32px]][[Chemistry#chem_Oil|Oil]] [[File:Beaker.png|32px]][[Chemistry#chem_Chlorine|Chlorine]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Chemistry#chem_Diethylamine|Diethylamine]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]][[Chemistry#chem_Ethanol|Ethanol]] [[File:Beaker.png|32px]][[Chemistry#chem_Ammonia|Ammonia]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Chemistry#chem_UnstableMutagen|Unstable Mutagen]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]][[Chemistry#chem_Chlorine|Chlorine]] [[File:Beaker.png|32px]][[Chemistry#chem_Phosphorus|Phosphorus]] [[File:Beaker.png|32px]][[Chemistry#chem_Radium|Radium]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Chemistry#chem_SulfuricAcid|Sulfuric Acid]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]][[Chemistry#chem_Hydrogen|Hydrogen]] [[File:Beaker.png|32px]][[Chemistry#chem_Sulfur|Sulfur]] [[File:Beaker.png|32px]][[Chemistry#chem_Oxygen|Oxygen]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Damage !! Treatment&lt;br /&gt;
|-&lt;br /&gt;
| Brute ||&lt;br /&gt;
&#039;&#039;&#039;Bruise pack&#039;&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;[[Chemistry#chem_Bicaridine|Bicaridine]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]][[Chemistry#chem_Carbon|Carbon]] [[File:Beaker.png|32px]][[Chemistry#chem_Inaprovaline|Inaprovaline]]&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]][[Chemistry#chem_Oxygen|Oxygen]] [[File:Beaker.png|16px]][[Chemistry#chem_Sugar|Sugar]] [[File:Beaker.png|16px]][[Chemistry#chem_Carbon|Carbon]])&amp;lt;/sup&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;[[Chemistry#chem_Tricordrazine|Tricordrazine]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]][[Chemistry#chem_Dylovene|Dylovene]]&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]][[Chemistry#chem_Potassium|Potassium]] [[File:Beaker.png|16px]][[Chemistry#chem_Silicon|Silicon]] [[File:Beaker.png|16px]][[Chemistry#chem_Nitrogen|Nitrogen]])&amp;lt;/sup&amp;gt; [[File:Beaker.png|32px]][[Chemistry#chem_Inaprovaline|Inaprovaline]]&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]][[Chemistry#chem_Oxygen|Oxygen]] [[File:Beaker.png|16px]][[Chemistry#chem_Sugar|Sugar]] [[File:Beaker.png|16px]][[Chemistry#chem_Carbon|Carbon]])&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Caustic || &lt;br /&gt;
&#039;&#039;&#039;[[Chemistry#chem_Siderlac|Siderlac]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]][[Chemistry#chem_Stellibinin|Stellibinin]] [[File:Beaker.png|32px]][[Chemistry#chem_Aloe|Aloe]]&lt;br /&gt;
|-&lt;br /&gt;
| Burn ||&lt;br /&gt;
&#039;&#039;&#039;Ointment&#039;&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;[[Chemistry#chem_Kelotane|Kelotane]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]][[Chemistry#chem_Silicon|Silicon]] [[File:Beaker.png|32px]][[Chemistry#chem_Carbon|Carbon]]&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;[[Chemistry#chem_Dermaline|Dermaline]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]][[Chemistry#chem_Kelotane|Kelotane]]&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]][[Chemistry#chem_Silicon|Silicon]] [[File:Beaker.png|16px]][[Chemistry#chem_Carbon|Carbon]])&amp;lt;/sup&amp;gt; [[File:Beaker.png|32px]][[Chemistry#chem_Oxygen|Oxygen]] [[File:Beaker.png|32px]][[Chemistry#chem_Phosphorus|Phosphorus]]&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;[[Chemistry#chem_Tricordrazine|Tricordrazine]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]][[Chemistry#chem_Dylovene|Dylovene]]&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]][[Chemistry#chem_Potassium|Potassium]] [[File:Beaker.png|16px]][[Chemistry#chem_Silicon|Silicon]] [[File:Beaker.png|16px]][[Chemistry#chem_Nitrogen|Nitrogen]])&amp;lt;/sup&amp;gt; [[File:Beaker.png|32px]][[Chemistry#chem_Inaprovaline|Inaprovaline]]&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]][[Chemistry#chem_Oxygen|Oxygen]] [[File:Beaker.png|16px]][[Chemistry#chem_Sugar|Sugar]] [[File:Beaker.png|16px]][[Chemistry#chem_Carbon|Carbon]])&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Airloss ||&lt;br /&gt;
&#039;&#039;&#039;[[Chemistry#chem_Dexalin|Dexalin]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]][[Chemistry#chem_Oxygen|Oxygen]] [[File:Beaker.png|32px]][[Chemistry#chem_Plasma|Plasma]]&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;[[Chemistry#chem_DexalinPlus|Dexalin plus]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]][[Chemistry#chem_Dexalin|Dexalin]]&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]][[Chemistry#chem_Oxygen|Oxygen]] [[File:Beaker.png|16px]][[Chemistry#chem_Plasma|Plasma]])&amp;lt;/sup&amp;gt; [[File:Beaker.png|32px]][[Chemistry#chem_Iron|Iron]] [[File:Beaker.png|32px]][[Chemistry#chem_Carbon|Carbon]]&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;[[Chemistry#chem_Epinephrine|Epinephrine]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]][[Chemistry#chem_Oxygen|Oxygen]] [[File:Beaker.png|32px]][[Chemistry#chem_Diethylamine|Diethylamine]]&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]][[Chemistry#chem_Ethanol|Ethanol]] [[File:Beaker.png|16px]][[Chemistry#chem_Ammonia|Ammonia]])&amp;lt;/sup&amp;gt; [[File:Beaker.png|32px]][[Chemistry#chem_Hydrogen|Hydrogen]] [[File:Beaker.png|32px]][[Chemistry#chem_Acetone|Acetone]] [[File:Beaker.png|32px]][[Chemistry#chem_Phenol|Phenol]]&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]][[Chemistry#chem_Water|Water]] [[File:Beaker.png|16px]][[Chemistry#chem_Oil|Oil]] [[File:Beaker.png|16px]][[Chemistry#chem_Chlorine|Chlorine]])&amp;lt;/sup&amp;gt; [[File:Beaker.png|32px]][[Chemistry#chem_Chlorine|Chlorine]]&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;[[Chemistry#chem_Inaprovaline|Inaprovaline]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]][[Chemistry#chem_Oxygen|Oxygen]] [[File:Beaker.png|32px]][[Chemistry#chem_Sugar|Sugar]] [[File:Beaker.png|32px]][[Chemistry#chem_Carbon|Carbon]]&lt;br /&gt;
|-&lt;br /&gt;
| Toxin ||&lt;br /&gt;
&#039;&#039;&#039;[[Chemistry#chem_Dylovene|Dylovene]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]][[Chemistry#chem_Potassium|Potassium]] [[File:Beaker.png|32px]][[Chemistry#chem_Silicon|Silicon]] [[File:Beaker.png|32px]][[Chemistry#chem_Nitrogen|Nitrogen]]&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;[[Chemistry#chem_Ultravasculine|Ultravasculine]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]][[Chemistry#chem_Plasma|Plasma]] [[File:Beaker.png|32px]][[Chemistry#chem_Histamine|Histamine]]&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;[[Chemistry#chem_Arithrazine|Arithrazine]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]][[Chemistry#chem_Hyronalin|Hyronalin]]&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]][[Chemistry#chem_Dylovene|Dylovene]]&amp;lt;sup&amp;gt;([[File:Beaker.png|8px]][[Chemistry#chem_Potassium|Potassium]] [[File:Beaker.png|8px]][[Chemistry#chem_Silicon|Silicon]] [[File:Beaker.png|8px]][[Chemistry#chem_Nitrogen|Nitrogen]])&amp;lt;/sup&amp;gt; [[File:Beaker.png|16px]][[Chemistry#chem_Radium|Radium]])&amp;lt;/sup&amp;gt; [[File:Beaker.png|32px]][[Chemistry#chem_Hydrogen|Hydrogen]]&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;[[Chemistry#chem_Hyronalin|Hyronalin]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]][[Chemistry#chem_Dylovene|Dylovene]]&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]][[Chemistry#chem_Potassium|Potassium]] [[File:Beaker.png|16px]][[Chemistry#chem_Silicon|Silicon]] [[File:Beaker.png|16px]][[Chemistry#chem_Nitrogen|Nitrogen]])&amp;lt;/sup&amp;gt; [[File:Beaker.png|32px]][[Chemistry#chem_Radium|Radium]]&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;[[Chemistry#chem_Stellibinin|Stellibinin]]&#039;&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;[[Chemistry#chem_Diphenhydramine|Diphenhydramine]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Genetic ||&lt;br /&gt;
&#039;&#039;&#039;[[Chemistry#chem_Phalanximine|Phalanximine]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]][[Chemistry#chem_UnstableMutagen|Unstable Mutagen]]&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]][[Chemistry#chem_Chlorine|Chlorine]] [[File:Beaker.png|16px]][[Chemistry#chem_Phosphorus|Phosphorus]] [[File:Beaker.png|16px]][[Chemistry#chem_Radium|Radium]])&amp;lt;/sup&amp;gt; [[File:Beaker.png|32px]][[Chemistry#chem_Hyronalin|Hyronalin]]&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]][[Chemistry#chem_Dylovene|Dylovene]]&amp;lt;sup&amp;gt;([[File:Beaker.png|8px]][[Chemistry#chem_Potassium|Potassium]] [[File:Beaker.png|8px]][[Chemistry#chem_Silicon|Silicon]] [[File:Beaker.png|8px]][[Chemistry#chem_Nitrogen|Nitrogen]])&amp;lt;/sup&amp;gt; [[File:Beaker.png|16px]][[Chemistry#chem_Radium|Radium]])&amp;lt;/sup&amp;gt; [[File:Beaker.png|32px]][[Chemistry#chem_Ethanol|Ethanol]]&lt;br /&gt;
&amp;lt;!-- add more --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Bleeding ||&lt;br /&gt;
&#039;&#039;&#039;[[Chemistry#chem_Pulped Banana Peel|Pulped Banana Peel]]&#039;&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;[[Chemistry#chem_Inaprovaline|Inaprovaline]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]][[Chemistry#chem_Oxygen|Oxygen]] [[File:Beaker.png|32px]][[Chemistry#chem_Sugar|Sugar]] [[File:Beaker.png|32px]][[Chemistry#chem_Carbon|Carbon]]&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;[[Chemistry#chem_Tranexamic acid|Tranexamic acid]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]][[Chemistry#chem_SulfuricAcid|Sulfuric Acid]]&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]][[Chemistry#chem_Hydrogen|Hydrogen]] [[File:Beaker.png|16px]][[Chemistry#chem_Sulfur|Sulfur]] [[File:Beaker.png|16px]][[Chemistry#chem_Oxygen|Oxygen]])&amp;lt;/sup&amp;gt; [[File:Beaker.png|32px]][[Chemistry#chem_Sugar|Sugar]] [[File:Beaker.png|32px]][[Chemistry#chem_Inaprovaline|Inaprovaline]]&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]][[Chemistry#chem_Oxygen|Oxygen]] [[File:Beaker.png|16px]][[Chemistry#chem_Sugar|Sugar]] [[File:Beaker.png|16px]][[Chemistry#chem_Carbon|Carbon]])&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Disease ||&lt;br /&gt;
&#039;&#039;&#039;[[Chemistry#chem_Spaceacillin|Spaceacillin]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]][[Chemistry#chem_Cryptobiolin|Cryptobiolin]]&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]][[Chemistry#chem_Oxygen|Oxygen]] [[File:Beaker.png|16px]][[Chemistry#chem_Sugar|Sugar]] [[File:Beaker.png|16px]][[Chemistry#chem_Potassium|Potassium]])&amp;lt;/sup&amp;gt; &amp;lt;br&amp;gt;[[File:Beaker.png|32px]][[Chemistry#chem_Inaprovaline|Inaprovaline]]&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]][[Chemistry#chem_Oxygen|Oxygen]] [[File:Beaker.png|16px]][[Chemistry#chem_Sugar|Sugar]] [[File:Beaker.png|16px]][[Chemistry#chem_Carbon|Carbon]])&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Zombification ||&lt;br /&gt;
&#039;&#039;&#039;[[Chemistry#chem_Romerol|Romerol]]&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Beaker.png|48px]][[Chemistry#chem_Tricordrazine|Tricordrazine]]&amp;lt;sup&amp;gt;([[File:Beaker.png|32px]][[Chemistry#chem_Dylovene|Dylovene]]&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]][[Chemistry#chem_Potassium|Potassium]] [[File:Beaker.png|16px]][[Chemistry#chem_Silicon|Silicon]] [[File:Beaker.png|16px]][[Chemistry#chem_Nitrogen|Nitrogen]])&amp;lt;/sup&amp;gt; [[File:Beaker.png|32px]][[Chemistry#chem_Inaprovaline|Inaprovaline]]&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]][[Chemistry#chem_Oxygen|Oxygen]] [[File:Beaker.png|16px]][[Chemistry#chem_Sugar|Sugar]] [[File:Beaker.png|16px]][[Chemistry#chem_Carbon|Carbon]])&amp;lt;/sup&amp;gt;&lt;br /&gt;
)&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Beaker.png|48px]][[Chemistry#chem_Phalanximine|Phalanximine]]&amp;lt;sup&amp;gt;([[File:Beaker.png|32px]][[Chemistry#chem_UnstableMutagen|Unstable Mutagen]]&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]][[Chemistry#chem_Chlorine|Chlorine]] [[File:Beaker.png|16px]][[Chemistry#chem_Phosphorus|Phosphorus]] [[File:Beaker.png|16px]][[Chemistry#chem_Radium|Radium]])&amp;lt;/sup&amp;gt; [[File:Beaker.png|32px]][[Chemistry#chem_Hyronalin|Hyronalin]]&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]][[Chemistry#chem_Dylovene|Dylovene]]&amp;lt;sup&amp;gt;([[File:Beaker.png|8px]][[Chemistry#chem_Potassium|Potassium]] [[File:Beaker.png|8px]][[Chemistry#chem_Silicon|Silicon]] [[File:Beaker.png|8px]][[Chemistry#chem_Nitrogen|Nitrogen]])&amp;lt;/sup&amp;gt; [[File:Beaker.png|16px]][[Chemistry#chem_Radium|Radium]])&amp;lt;/sup&amp;gt; [[File:Beaker.png|32px]][[Chemistry#chem_Ethanol|Ethanol]])&amp;lt;/sup&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== How to Deal with a Pandemic ==&lt;br /&gt;
Refer to [[Virology]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Guides Menu}}&lt;/div&gt;</summary>
		<author><name>Ldsvegeta</name></author>
	</entry>
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