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		<id>https://wiki.deltav.gay/index.php?title=Playable_Species&amp;diff=4655</id>
		<title>Playable Species</title>
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		<updated>2026-07-30T02:56:51Z</updated>

		<summary type="html">&lt;p&gt;Moodlecake: Added Thaven&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
&lt;br /&gt;
During your time on station you may find yourself face to face (or face to mirror) with the not quite human. Be they aliens, mutated humans, or self aware constructs you&#039;re expected to try and coexist on this deathtrap. Learning their quirks can be key to knowing how to keep them amicable in times of peace, and easy to put down in times of strife.&lt;br /&gt;
[[File:SpeciesOverView1.png|center|frameless|500x500px]]&lt;br /&gt;
Delta-V features a diverse array of playable species, including Arachnids, Diona, Dwarf (removed from Delta-V at the moment), Humans, Moth People, Reptilians, Slime People, Vox, I.P.C.(Integrated Positronic Chassis), Thaven,  Vulpkanin, Felinid, Harpies, Oni, Rodentia, Chitinid , Feroxi, and Kitsune.&lt;br /&gt;
[[File:SpeciesOverView2.png|border|center|596x596px]]&lt;br /&gt;
Vulpkanin, Felinid, Harpy, Oni, Rodentia, Chitinid, Feroxi, and Kitsune are Delta-V specific species.&lt;br /&gt;
&lt;br /&gt;
There is also a number of uncommon humanoids. Each species possesses its own unique set of statistics, strengths, and weaknesses, as well as, in some cases, distinct anatomical traits. However, despite these differences, all species share several commonalities:&lt;br /&gt;
&lt;br /&gt;
* Subjection to the fundamental laws of physics, including temperature, pressure, fire, atmospheric composition, gravity, radiation, electric current, and inertia. Temperature and atmospheric composition preferences differ for different species.&lt;br /&gt;
* Communication through a single common language. This ability can be lost temporally.&lt;br /&gt;
* Ability to equip the same tools and items (with a few exceptions).&lt;br /&gt;
* Ability to climb on surfaces, pull and throw things and beings, buckle in beds and seats, leave footprints, lay down, and sleep in beds and in cryostorage.&lt;br /&gt;
* Ability to preform attacks with fists and analogs. Likewise, when attacked, being slowed down and losing stamina.&lt;br /&gt;
* Capability of gaining and utilizing [[Psionics|psionic powers]] (Delta-V feature).&lt;br /&gt;
* Ability to leave DNA and/or prints on most intractable objects (and even pets).&lt;br /&gt;
* Ability to be affected by hunger and thirst.&lt;br /&gt;
* Ability to metabolize reagents inside and on the surface of the body, and experience their effects.&lt;br /&gt;
* Ability to be healed by applying specific items.&lt;br /&gt;
* Ability to be operated on during surgery, and decay with time while dead, and even to turn into a bloody pile of organs.&lt;br /&gt;
* A basic set of organs- eyes, brain, stomach, lungs, heart- alongside blood or a species-specific equivalent (sap, slime).&lt;br /&gt;
* Limited passive regeneration: BRUTE and HEAT damage can be healed over time, if Total Damage is below 20. AIRLOSS damage will always be healed over time, given the character in question has adequate breathable air and oxygen.&lt;br /&gt;
* All species will &#039;clot&#039; over time - if they are bleeding, they will slowly stop bleeding. Moreover, their blood will naturally replenish.&lt;br /&gt;
&lt;br /&gt;
= Roundstart Humanoids =&lt;br /&gt;
The following species can currently be selected in the character creation menu, meaning you can expect to see most of them during any given round.&lt;br /&gt;
&lt;br /&gt;
== Human ==&lt;br /&gt;
[[File:Human.png|64px]]&lt;br /&gt;
&lt;br /&gt;
Humans are considered the baseline for drawbacks and benefits. Unmodified human beings, functionally similar to the human beings of our world. You&#039;re (hopefully) one in real life. The station is designed for humans, so they should feel comfortable in most situations. Humans do not possess any unique abilities or traits (strengths or weaknesses) compared to other species.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Naming Convention:&#039;&#039;&#039; Common (ex. John Smith)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* Will be poisoned by raw or rotten food.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special ability&#039;&#039;&#039;: None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* None.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* None.&lt;br /&gt;
== Slime ==&lt;br /&gt;
[[File:Slime.png|64px]]&lt;br /&gt;
&lt;br /&gt;
Gelatinous, human-shaped masses of goo, Slime People breathe nitrogen rather than oxygen and exhale nitrous oxide. While they are naturally vulnerable to barotrauma caused by both high and low pressure, their elastic form grants them resistance to blunt damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Naming Conventions:&#039;&#039;&#039; Common, Cadwellian (ex. Jon Cadwell)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* Similar to humans.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special ability&#039;&#039;&#039;: None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Take 40% less Blunt damage.&lt;br /&gt;
* Take 20% less Poison damage.&lt;br /&gt;
* They are almost immune to cancer as they take 80% less Cellural damage.&amp;lt;sup&amp;gt;note: Cancer is still under development and not implemented in game yet.&amp;lt;/sup&amp;gt;&lt;br /&gt;
* While suffocating, takes 80% less Asphyxiation damage and recovers at the normal rate.&lt;br /&gt;
* They have slighty faster natural regeneration rate and start regenerating from below 65 total damage (other species need below 20).&lt;br /&gt;
* They can metabolize 6 reagents instead of just 2 like others.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Take 20% more Piercing and Slashing damage.&lt;br /&gt;
* Take 50% more Cold damage from all sources.&lt;br /&gt;
* Very vulnerable to high and low pressure barotrauma (spacing).&lt;br /&gt;
* Get hurt by water when sprayed into them which deals Heat damage.&lt;br /&gt;
* Breaths Nitrogen instead of Oxygen.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special:&#039;&#039;&#039;&lt;br /&gt;
* they breath nitrogen instead of oxygen. but more tanks are available for them and they can breath on lower atmospheric pressures without asphyxiating.&lt;br /&gt;
* they have a 6 space inventory slot in their body but anyone can access/steal anything that it is stored in it.&lt;br /&gt;
&lt;br /&gt;
== Rodentia ==&lt;br /&gt;
Rodentia are a race of humanoid beings resembling rodents. Resourceful, evasive, sneaky, but fragile.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Naming Conventions:&#039;&#039;&#039; Common, descriptive (ex. &amp;quot;No-tail Dale&amp;quot; or &amp;quot;Sleeps-much Abigail&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* Can eat raw meat.&lt;br /&gt;
* Will get poisoned by [[Chemistry#Theobromine|Theobromine]] (Chocolate, Tea, Coffee) and [[Chemistry#Allicin|Allicin]] (Onion, Garlic).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special ability&#039;&#039;&#039;&lt;br /&gt;
* Can Rummage in disposal chutes, which can sometimes dig up food.&lt;br /&gt;
* Can store small items in their cheeks. Having items in their mouth makes their speech unintelligible, and they will drop all items in their mouth if attacked, stunned, or shoved.&lt;br /&gt;
* Can &amp;quot;sneak&amp;quot; underneath tables, but not doors.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Claws: can do Slashing and Blunt damage.&lt;br /&gt;
* Smaller than humans.&lt;br /&gt;
* Can fit in duffelbags.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Take 30% more Blunt damage.&lt;br /&gt;
* Take 15% more Slash damage.&lt;br /&gt;
* Take 15% more Piercing damage.&lt;br /&gt;
* Always trigger mousetraps, regardless of whether or not they are wearing shoes.&lt;br /&gt;
* Get hungry 33% faster.&lt;br /&gt;
&lt;br /&gt;
== Reptilian ==&lt;br /&gt;
[[File:Reptilian.png|64px]]&lt;br /&gt;
&lt;br /&gt;
Reptile-like humanoids with sharp claws, tough scales, and an appetite for raw meat. Their unarmed melee attacks do slash instead of blunt damage due to their claws. Because of their animal organs, onions, coffee and tea are poisonous to them and are unable to consume anything like Grain, Dairy, or anything overly processed, however, they are able to consume both raw meat without the risk of disease and fruits.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Naming Conventions:&#039;&#039;&#039; Common, or &amp;quot;verbs-the-noun&amp;quot; (ex. Eats-The-Mouse)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* Can eat raw meat and drink blood without ill effects.&lt;br /&gt;
* Can only eat Fruits and Meat related foods.&lt;br /&gt;
* No grain or dairy products.&lt;br /&gt;
* Will get poisoned by [[Chemistry#Theobromine|Theobromine]] (Chocolate, Tea, Coffee) and [[Chemistry#Allicin|Allicin]] (Onion, Garlic).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special ability&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tail: can have both hands free while pulling anything, which allow them to do specific stuns in combat or help them in various jobs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Claws: to deal Piercing damage instead of Blunt.&lt;br /&gt;
* Can stand a greater heat temperature than Humans.&lt;br /&gt;
* Uses their tail to pull things allowing them to have both of their hands free while pulling.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Has a noticeable lisssp when speaking.&lt;br /&gt;
* Cold sensetivity: they will start freezing and getting slowed down from cold much earlier at 20c&amp;lt;sup&amp;gt;o&amp;lt;/sup&amp;gt; higher than other species.&lt;br /&gt;
* Suffer 30% more Cold damage from all sources.&lt;br /&gt;
* The diet is highly restricted and they can only eat meat, fruits and their specific combinations.&lt;br /&gt;
&lt;br /&gt;
== Felinid ==&lt;br /&gt;
[[File:Felinid.png|64px]]&lt;br /&gt;
&lt;br /&gt;
Small and mischievous cat-eared people. Being small in itself has lots of upsides and downsides. They are naturally good at thieving, and can hide inside duffelbags.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Naming Conventions:&#039;&#039;&#039; ???&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* Can eat raw meat.&lt;br /&gt;
* Will get poisoned by [[Chemistry#Theobromine|Theobromine]] (Chocolate, Tea, Coffee) and [[Chemistry#Allicin|Allicin]] (Onion, Garlic).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special ability&#039;&#039;&#039;&lt;br /&gt;
* Hairball: they have the ability to throw up an hairball to get rid of some of the chemicals from their bloodstream.&lt;br /&gt;
* Can eat mice or rats after picking them up. This has the benefit of regenerating the hairball ability and feeding them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Claws: they do Slashing damage and Piercing damage.&lt;br /&gt;
* They are smaller than Humans, making them harder to hit.&lt;br /&gt;
* Can fit in duffelbags.&lt;br /&gt;
* Can walk completely silently, but only while barefooted.&lt;br /&gt;
* Immunity to the OwOnavirus disease.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Take 15% more Blunt damage.&lt;br /&gt;
* Take 15% more Slash damage.&lt;br /&gt;
* Take 15% more Piercing damage.&lt;br /&gt;
* Are easily shoved, pushed and carried around by every other morphotypes due to their small size.&lt;br /&gt;
* They are weaker and struggle to carry and pull things due to their small size. They are unable to carry an Oni.&lt;br /&gt;
* They have slightly less stamina than Humans.&lt;br /&gt;
&lt;br /&gt;
== Harpy ==&lt;br /&gt;
[[File:Harpy.png|64px]]&lt;br /&gt;
&lt;br /&gt;
An avian humanoid species that features colorful feathered wings and tails that can mimic almost any sound.&lt;br /&gt;
&lt;br /&gt;
They are quite sensitive to the air quality, and when exposed to low quality air, they will begin to visibly gasp, and eventually start choking.&amp;lt;br&amp;gt;When this happens, a Harpy should either move away from sources of bad air, stand on top of a scrubber for a few seconds, or take a few breaths from a pure oxygen tank in order to restore their blood-oxygen levels. Only three seconds of being on pure oxygen is enough to completely restore a Harpy&#039;s blood oxygen saturation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Naming Conventions:&#039;&#039;&#039; ???&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* Can eat raw meat.&lt;br /&gt;
* Will get poisoned by [[Chemistry#Theobromine|Theobromine]] (Chocolate, Tea, Coffee) and [[Chemistry#Allicin|Allicin]] (Onion, Garlic).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special ability&#039;&#039;&#039;&lt;br /&gt;
* They can &amp;quot;Sing&amp;quot; midis by imitating instruments. Right click yourself to select an instrument. While singing, musical notes appear floating around their head.&lt;br /&gt;
* Can imitate around 70% of the game&#039;s sound library through a huge list of voice emotes.&lt;br /&gt;
* Trait: Have the Ultraviolet Vision trait by default. This can be disabled via accessibility options.&lt;br /&gt;
* Tail: They Cannot wear Jumpsuits, and will automatically start with a Jumpskirt instead.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Emote List&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Scream, Laugh, Sneeze, Cough, Sigh, Cry, Whistle, Hiss, Meow, Mew, Growl, Purr, Ring, Honk, Pew, Bang, Beep, Rev, Click, Chitter, Squeak, Caw, Chirp, Snarl, Bark, Whine, Howl&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Talons: deal Piercing damage.&lt;br /&gt;
* Somewhat smaller than Humans, although not as small as Felinids.&lt;br /&gt;
* Moves 10% faster than other species.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Take 15% more Blunt damage.&lt;br /&gt;
* Take 15% more Slash damage.&lt;br /&gt;
* Take 15% more Piercing damage.&lt;br /&gt;
* Low Density: Harpies are lighter than even Felinids, and weigh half as much as a Human.&lt;br /&gt;
* A Harpy breathes in air twice as often as Humans, inhaling and exhaling every 3 seconds.&lt;br /&gt;
** Air tanks last half as long and Harpies are more susceptible than usual to low air quality.&lt;br /&gt;
** If a Harpy is exposed to at least 0.2 moles of combined CO2 and/or Miasma, they start struggling to take in oxygen.&lt;br /&gt;
&lt;br /&gt;
== Arachnid ==&lt;br /&gt;
[[File:Arachnid.png|64px]]&lt;br /&gt;
&lt;br /&gt;
Not to be confused with insectoids, Arachnids cut a striking figure with their pressure-resistant exoskeletons and extra arms. Possibly related to the space spiders and giant tarantulas found in outer space. Thanks to their similarly robust digestive systems, they are able to consume raw food without the risk of disease. &amp;lt;sup&amp;gt;note: Disease is still under development and not implemented in game yet.&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Naming Conventions:&#039;&#039;&#039; Common, Latin (ex. Pluribus Unum)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* Can eat raw meat.&lt;br /&gt;
* Slow metabolism.&lt;br /&gt;
* (BUG?: At the moment Arachnid do NOT get poisoned.) Will get poisoned by [[Chemistry#Theobromine|Theobromine]] (Chocolate, Tea, Coffee) and [[Chemistry#Allicin|Allicin]] (Onion, Garlic).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special ability&#039;&#039;&#039;&lt;br /&gt;
* They have two extra pocket slots formed by webs.&lt;br /&gt;
* Silk: Can weive silk at the expense of hunger and craft various things.&lt;br /&gt;
Silk can be used to create furniture , clothes , walls and even shields. this will help handle more critical situations (ex: craft a winter coat when temperature drops , seal a spaced area using a wall). only Arachids are able to utilize the silk for crafting.&lt;br /&gt;
* Slow metabolism: they have 50% slower reagant metabolism than other species which takes extra time for medicines to work and to satiate thirst and hunger on the other it takes more time to get poisoned by any poisons/toxins. This has no effect on externally applied reagents, so spilling a acid on an Arachnid will kill them just the same as anyone else.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Melee: Do Slashing damage instead of Blunt.&lt;br /&gt;
* Take significantly less barotrauma(spacing) damage.&lt;br /&gt;
* Metabolizes stuff in their stomach 50% slower. Meaning that they can go a a longer time without eating anything on a shift.&lt;br /&gt;
* Two extra pocket slots.&lt;br /&gt;
* Do not get poisoned from Mechatoxin (the poison space taranulas have).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* While suffocating, takes 50% more Asphyxiation damage and recovers it only at half speed.&lt;br /&gt;
* Cannot use the outerwear storage slot.&lt;br /&gt;
* They have blue blood, requiring Copper instead of Iron to regenerate. Iron will poison them instead.&lt;br /&gt;
&lt;br /&gt;
== Diona ==&lt;br /&gt;
[[File:Diona.png|64px]]&lt;br /&gt;
&lt;br /&gt;
Tree-like plant people whose bodies react with fertilizer and weed-killing chemicals similar to regular plants.&lt;br /&gt;
Upon death, and gibbing, they split into 3 nymphs that represent an organ each: Brain, Stomach and Lungs. The player will become the Brain Nymph and can reform into a fully fledged Diona after 10 minutes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Naming Conventions:&#039;&#039;&#039; Common, Qualia[https://en.wikipedia.org/wiki/Qualia] (ex. A Peaceful Sunrise)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* Can eat everything a Human can.&lt;br /&gt;
* They get hungry slower, and thirsty faster.&lt;br /&gt;
* Gets affected by chemicals that affects plants: Weed Killer poisons them and Robust Harvest heals them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special ability&#039;&#039;&#039;&lt;br /&gt;
* Plant Chemicals: They are affected by chemicals that affect plants, this means that they can heal and benefit from fertilizers (ex: robust harvest can heal most of the brute damage), but plant toxins and pesticides will damage them too.&lt;br /&gt;
* Death: Can gib themselves into Nymphs after death, then reform after 10 minutes.&lt;br /&gt;
** This will heal them from all injuries and even manage to revive themselve from unrevivable situations (ex: radiation damage).&lt;br /&gt;
** Reform: It takes 10 minutes to be reformed back to Diona state from the Nymphs state. This leaves the Nymphs valnurable to other dangers (including spacing).&lt;br /&gt;
** Body: Reformed nymphs will have different body from the old Diona which will have different name and traits (such as gender).&lt;br /&gt;
** Memory: Reformed nymphs will keep their&#039;s character basic knowledge (only if it is an antagonist and the job), and looses any previous character&#039;s memories from it&#039;s death (other perhaps than the need to run away and find safety).&lt;br /&gt;
** Nymphs: There are normally 3 pet-like Nymphs. The original player take control of the &amp;quot;Brain&amp;quot; nymph. The only one able to talk. The other two can be taken over by ghosts if given cognizine.&lt;br /&gt;
** A zombified Diona is able to split once dead (or after giving up and returning to body) and the resulting nymphs will be zombified, though unable to reform.&lt;br /&gt;
* Tree form. Being exposed to 80u or more of Rodust Harvest will cause a Diona to grow out of control, turning into an immobile tree (dropping all their equipment). Cutting down the tree will &amp;quot;restone&amp;quot; the Diona to their mobile state.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Take 20% less Slash damage.&lt;br /&gt;
* Take 30% less Blunt damage.&lt;br /&gt;
* Gets affected by chemicals that affects plants.&lt;br /&gt;
* While suffocating, takes half the Asphyxiation damage and recovers at the normal rate.&lt;br /&gt;
* They are heavier than other races and can shove/disarm other races easier.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Take 50% more Heat damage.&lt;br /&gt;
* Take 20% more Shock damage.&lt;br /&gt;
* Roots: Cannot wear shoes. They are unable to wear any shoes and protect their feet from debris and shards (wearing a hardsuit can minigate this issue and protect their feet) and are unable to gain any benefit from them (ex: magboots, speedboots).&lt;br /&gt;
* Gets affected by chemicals that affects plants.&lt;br /&gt;
* Ignite: If they take big enough Heat damage from any source, they get ignited and catch on fire (the fire damage/size depends on the amount of heat damage being dealt: a laser rifle will not burn as much compared to a vintage laser pistol / X-ray rifle)&lt;br /&gt;
== Vulpkanin ==&lt;br /&gt;
[[File:Vulpkanin.png|64px]]&lt;br /&gt;
&lt;br /&gt;
The Vulpkanin (vulp-ka-nin) are a race of humanoid canine-like beings.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Naming Conventions:&#039;&#039;&#039; Common (ex. John Smith)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* Can eat raw meat.&lt;br /&gt;
* Will get poisoned by [[Chemistry#Theobromine|Theobromine]] (Chocolate, Tea, Coffee) and [[Chemistry#Allicin|Allicin]] (Onion, Garlic).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special&#039;&#039;&#039;&lt;br /&gt;
* Trait: Have the Deuteranopia trait by default. This can be disabled via accessibility options.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Claws: do Slashing and Blunt damage.&lt;br /&gt;
* Their fur makes them able to withstand [[Maps#Glacier_Station|cold environments]] without the need of a coat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* They take 15% more Heat damage.&lt;br /&gt;
&lt;br /&gt;
== Moth People ==&lt;br /&gt;
[[File:Moth.png|64px]]&lt;br /&gt;
&lt;br /&gt;
Moth People are an insectoid species. This insect people with wings and antennae, come in a variety of colors and patterns. Their wings allow them greater control in zero gravity than other species, and their natural resistance to cold helps greatly in a space environment. The tradeoff, naturally, is that heat is more dangerous.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Naming Convention:&#039;&#039;&#039; Common,  (ex. John Doe)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Moths have an exclusive cloth and fruit diet. This includes most clothing items in game. In addition chefs can make moth-specific recipes such as cotton pizza.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special ability&#039;&#039;&#039;&lt;br /&gt;
* Wings: Have increased acceleration when moving in zero-g environments. Their ability can work when gravity generator fails and even in space/vacuum and helps them get around without a jetpack. The status is 50% higher acceleration than other species.&lt;br /&gt;
* Diet: Moths have an exclusive cloth diet that can also include fruits. Moths cannot eat most things from other species, however they can eat cloth, gloves and other clothing items which are exclusive to them and are in higher abundance, in addition chefs can prepare moth specific food recipes for them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Take 30% less Cold damage from all sources.&lt;br /&gt;
* Having wings makes it easier to move in zero-gravity environments.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Take 10% more Heat damage from all sources.&lt;br /&gt;
* Take 33% more (or 3 times more?) Heat/Burn damage when on fire compared to other species.&lt;br /&gt;
* They start taking Heat damage much earlier at 5c&amp;lt;sup&amp;gt;o&amp;lt;/sup&amp;gt; lower than other races. Intense heat will quickly burn them.&lt;br /&gt;
* They are slightly easier to carry and shove than Humans.&lt;br /&gt;
&lt;br /&gt;
== Vox ==&lt;br /&gt;
[[File:Fullvox.png|64px]]&lt;br /&gt;
&lt;br /&gt;
Vox are a strange lot, they&#039;re raptor-like creatures that can only breathe nitrogen, as oxygen is &#039;&#039;&#039;very hazardous&#039;&#039;&#039; to their health to the point where they take ticking poison damage as long as they&#039;re exposed to the air, provided said air has even a trace of oxygen within it. To counter-act this, a Vox must either be in a pure nitrogen-based environment or, more commonly, breathing from a nitrogen tank, one of which is provided to them at the start of each round. Much like Reptilians, their unarmed attacks deal slashing damage instread of blunt.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Naming Convention:&#039;&#039;&#039; Common, Mono-name with Repetitive Random Syllables (ex. Hirixashahre, Xapikrikrik)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* Nothing special, similar to Humans.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special&#039;&#039;&#039; None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Claws: Do Slash damage instead of Blunt on unarmed attacks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Breathing: Oxygen is toxic to them, they require to have internals on at all times and sometimes require to put the mask off when need to eat/swallow anything. There are other alternatives way to get reagents in such as a syringe without need to turn off the internals.&lt;br /&gt;
&lt;br /&gt;
== Oni ==&lt;br /&gt;
[[File:Oni.png|64px]]&lt;br /&gt;
&lt;br /&gt;
Large, horned people that come in a variety of colors. Their accuracy with [[Weapons|guns]] is terrible, but their physical strength brings them a lot of boons both in and out of combat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* Nothing special, similar to Humans.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Take 15% less Blunt damage.&lt;br /&gt;
* Take 15% less Slash damage.&lt;br /&gt;
* Take 15% less Piercing damage.&lt;br /&gt;
* Do more damage in melee:&lt;br /&gt;
** 35% more Blunt and Asphyxiation.&lt;br /&gt;
** 20% more Slash and Piercing.&lt;br /&gt;
* Due to their big size, they can easily carry, shove and pull any other morphotypes.&lt;br /&gt;
* They are harder to shove.&lt;br /&gt;
* Slightly more stamina than Humans.&lt;br /&gt;
* They have an easier time prying open doors, taking around 50% less time than other species.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Their accuracy with guns is terrible.&lt;br /&gt;
* They are harder to carry and pull.&lt;br /&gt;
* They are bigger than Humans, making them easier to hit.&lt;br /&gt;
&lt;br /&gt;
== Feroxi ==&lt;br /&gt;
The Feroxi are a race of humanoid shark-like beings. Carniverous in nature with a strong bite force.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Can ONLY eat meat.&lt;br /&gt;
* Will become poisoned by Theobromine (Chocolate, Tea, Coffee) and Allicin (Onion, Garlic)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Their strong jaws rival even Oni in strength, dealing a large amount of Piercing damage.&lt;br /&gt;
* They can sense if most species are bleeding, puddles of blood, or containers of blood.&lt;br /&gt;
* Well-adapted to dark, deep environments, they take 10% less Blunt and Cold damage.&lt;br /&gt;
* They can breathe both Oxygen and Water Vapour&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* They take 10% more Slash damage&lt;br /&gt;
* They get thirsty twice as fast.&lt;br /&gt;
* When thirst falls to &amp;quot;Parched&amp;quot; they begin to suffocate.&lt;br /&gt;
* Saline is too salty, and hydrates them much less.&lt;br /&gt;
* Their lungs are integrated with their gills and cannot be removed. (this has no effect since the removal of surgery)&lt;br /&gt;
&lt;br /&gt;
== Kitsune ==&lt;br /&gt;
Graceful and mysterious fox people. They have the ability to shapeshift into a fox, and have a strange connection to the Noösphere.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Can eat raw meat.&lt;br /&gt;
* Will get poisoned by Theobromine (Chocolate, Tea, Coffee) and Allicin (Onion, Garlic).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Can fit in duffelbags.&lt;br /&gt;
*Have the ability to shapeshift into a fox form, which grants them greater speed at the cost of fragility.&lt;br /&gt;
*Uses their claws to do heat damage.&lt;br /&gt;
*Can summon a small wisp of flame to light up dark places.&lt;br /&gt;
*Take 15% less heat and cold damage.&lt;br /&gt;
*Greater chance of obtaining psionics.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Takes 20% more blunt damage, 10% more slash and piercing, and 50% more radiation damage.&lt;br /&gt;
*Takes 30% more blunt damage, and 20% more piercing and slash damage in fox form.&lt;br /&gt;
*Capable of taking holy damage, but at a reduced amount&lt;br /&gt;
*Get drunk more easily then other species&lt;br /&gt;
*They are weaker and struggle to carry and pull things due to their small size.&lt;br /&gt;
&lt;br /&gt;
== Thaven ==&lt;br /&gt;
&lt;br /&gt;
===== Moods =====&lt;br /&gt;
The Thaven have a unique brain structure, similar to a positronic brain, and thus have &amp;quot;Moods&amp;quot; which affect them similarly to a borg&#039;s Laws. Breaking these moods is extremely distressing! As such, a Thaven must follow their moods to the best of their ability. The consequences of violating these moods is up to the player, but they should be very upset at any violations and seek to rectify them.&lt;br /&gt;
&lt;br /&gt;
===== Mood Swings =====&lt;br /&gt;
Thaven brains are susceptible to fluctuations in noöspheric pressure. As a result, their ability to synchronize and regulate their Moods tends to degrade with extended exposure to the glimmer that builds up in NT research stations. It also renders them vulnerable to glimmer discharges, which can sometimes give them additional, often severely debilitating moods.&lt;br /&gt;
&lt;br /&gt;
===== Benifits =====&lt;br /&gt;
&lt;br /&gt;
* They take 10% less Heat, Cold, and Poison damage&lt;br /&gt;
&lt;br /&gt;
===== Drawbacks =====&lt;br /&gt;
&lt;br /&gt;
* They take 10% more Blunt, Slash, Piercing, and Genetic damage&lt;br /&gt;
* They take 20% more Radiation damage&lt;br /&gt;
&lt;br /&gt;
===== Thaven Naming Conventions =====&lt;br /&gt;
  Thaven typically name themselves after a single virtue they hold dear. Sometimes these names can be long and unwieldy.&lt;br /&gt;
&lt;br /&gt;
  For example:&lt;br /&gt;
&lt;br /&gt;
  - Honesty&lt;br /&gt;
&lt;br /&gt;
  - Have Mercy&lt;br /&gt;
&lt;br /&gt;
  - Give Thanks To Thy Ancestors&lt;br /&gt;
&lt;br /&gt;
  - Obedience&lt;br /&gt;
&lt;br /&gt;
  - Search The Scriptures&lt;br /&gt;
&lt;br /&gt;
== Chitinid ==&lt;br /&gt;
An industrious hymenoptera species, the Chitinid are strong and diligent. Thanks to evolution, they have grown an acute resistance to radiation, but not without its side effects.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Can eat raw meat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
*They take 80% less Radiation damage and 10% less Slash, Blunt, and Piercing damage.&lt;br /&gt;
*Their bodies naturally recover from light radiation damage up to a point, once they accumulate enough radiation they must purge it from their systems in the form of a small rock. WARNING: The Chitzite they expel is slightly radioactive.&lt;br /&gt;
*They are better at pulling and carrying things.&lt;br /&gt;
*They possess a biological light.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
*They take 15% more Shock damage.&lt;br /&gt;
*Regular syringes can not penetrate their tough shells, but hyposprays can.&lt;br /&gt;
*Thanks to their overactive systems, they get hungry 33% faster.&lt;br /&gt;
*They are especially susceptible to low temperatures, slowing down sooner and taking 10% more Cold damage.&lt;br /&gt;
*Their unique biology and exoskeleton makes them heavier than they appear.&lt;br /&gt;
*They have Insect Blood, which can&#039;t be metabolised from Iron.&lt;br /&gt;
&lt;br /&gt;
== Avali ==&lt;br /&gt;
The Avali are a species of lightweight feathered raptor-like humanoids.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Can only eat fruit and meat, but can eat raw meat with no ill effects.&lt;br /&gt;
*Will get poisoned by Theobromine (Chocolate, Tea, Coffee) and Allicin (Onion, Garlic).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Resists cold temperatures easily, and is slowed less by the cold then other species.&lt;br /&gt;
*They have naturally good eyesight, being able to see further out if they wish, similar to using binoculars.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Their claws deal Slash damage.&lt;br /&gt;
*Slightly lighter then other species.&lt;br /&gt;
*Lower natural body temperature.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Dangerously sensitive to high temperatures. Begins to suffer heat damage at a lower threshold, and takes much more of it from high temperatures then other species. Due to this, Leporazine is highly dangerous, and potentially lethal at higher doses.&lt;br /&gt;
*As a lightweight species, they tend to be a bit frail, taking 30% more blunt damage, as well as 10% more slash and pierce.&lt;br /&gt;
*For the same reason, they lack muscle, dealing 35% less blunt damage and 15% less slash and stamina damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Feathers&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Being injured has a chance to cause an Avali to drop a feather, granting them a short burst of adrenaline. They can lose up to three feathers at once, which will very slowly regrow over time. Feathers can also be manually preened via the context menu.&lt;br /&gt;
&lt;br /&gt;
== Ovinia ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*They take 25% less heat and blunt damage due to their insulating wool, and are 25% less flammable&lt;br /&gt;
&lt;br /&gt;
*They digest food at a slower rate, becoming hungry and thirsty 25% slower&lt;br /&gt;
&lt;br /&gt;
*Their hooved feet protect them from shards of glass and sharp floor hazards&lt;br /&gt;
&lt;br /&gt;
* Their docile attitudes and aptitude for nature have led most animals to be friendly towards them&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*They take 15% increased slash and pierce damage.&lt;br /&gt;
&lt;br /&gt;
*Will get poisoned by Theobromine (Chocolate, Tea, Coffee) and Allicin (Onion, Garlic)&lt;br /&gt;
&lt;br /&gt;
*Their aptitude for grazing and chewing cud has led to them consuming food and drink 25% slower than most species&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A Brief Introduction&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Ovinia, the Galaxy&#039;s Herders, are a species of ruminant-like humanoids native to the pasture world of Runia located in the binary Lanei system. This world of flowing green pastures crossed by pristine rivers and almost alpine ranges of mountain was home to a tribal civilization at the time of their first contact with the outside galaxy.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;Ovinia are densely built ruminant-like humanoids that usually all possess a coat of fluffy wool that is prized among their species. An Ovinia&#039;s wool is their pride and joy, and the act of sharing their wool or gifting their wool is one of incredible significance. Ovinia are a relatively naturalistic species, often forgoing clothing in favour of their natural coats. Though with influences from the outside galaxy, some Ovinia have taken to fashion quite warmly.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
  (lore written under this section is provided by sheepmera on Discord or juniwoofs on GitHub)&lt;br /&gt;
&lt;br /&gt;
== Allulalo ==&lt;br /&gt;
Allulalo are a reclusive species of saurians native to the IMP-sector outer nebulae. They are rarely seen, preferring to conceal their cities deep inside asteroid fields and mask their movements with stealth fields or radio jammers. Although investigations into whether they pose a security risk to nearby stations is ongoing, successful agreements have been brokered to enable small-scale contact and occasional employment of Allulalo among Nanotrasen staff.&lt;br /&gt;
&lt;br /&gt;
===== Naming Conventions =====&lt;br /&gt;
Allulalo names are comprised of two parts. The first half is similar in function to a human&#039;s, while the last half is a conjunction of the first syllables of both of their parent&#039;s names.&lt;br /&gt;
&lt;br /&gt;
  For example:&lt;br /&gt;
&lt;br /&gt;
  - Halio Hera-Nofa&lt;br /&gt;
&lt;br /&gt;
  - Sadita Ona-Rona&lt;br /&gt;
&lt;br /&gt;
  - Unira Lota-Pota&lt;br /&gt;
&lt;br /&gt;
===== Diet =====&lt;br /&gt;
&lt;br /&gt;
* Nothing special, similar to humans&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Incredibly mobile and fast&lt;br /&gt;
* Blood naturally evaporates&lt;br /&gt;
* Heavyweight drinkers&lt;br /&gt;
* Their beak saliva contains small amounts of the blood clotting agent and stimulant ethanotoxin, causing bites to be able to clot wounds and boost adrenaline thought with a lengthy delay to replenishing the toxin&lt;br /&gt;
* Small size allows them to pilot VIMs&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* They have a naturally lower body mass due to their small stature, and as such have difficulty dragging things larger than themselves.&lt;br /&gt;
* Beak used in place of traditional hands, preventing them from wielding any large weaponry and making it so they can only hold one item at a time&lt;br /&gt;
* Height makes them unable to interface with most standard devices without standing on chairs and tables or using anti gravity technology&lt;br /&gt;
* They take 15% more Blunt, Slash, and Piercing damage&lt;br /&gt;
* They are 25% more vulnerable to stuns and are thrown farther by impacts&lt;br /&gt;
&lt;br /&gt;
= Species anatomy =&lt;br /&gt;
The following table describes the possible organs that comprise the anatomy of the major Morphotypes: Slime People, Rodentia, Reptilians, Felinids, Harpies, Humans, Arachnids, Diona, Vulpkanin, Moth People, Vox, and Oni.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Organs&lt;br /&gt;
!Image&lt;br /&gt;
!Organ&lt;br /&gt;
!Morphotypes&lt;br /&gt;
!Purpose&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Animal_Heart.png|50x50px]]&lt;br /&gt;
|Heart&lt;br /&gt;
|All major Morphotypes&lt;br /&gt;
|Determines the efficiency of blood pumping. A healthy heart means a healthier body.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:OrganHumanBrain.png|50x50px]]&lt;br /&gt;
|Brain&lt;br /&gt;
|Slime People, Rodentia, Reptilians, Felinids, Harpies, Humans, Arachnids, Vulpkanin, Moth People, Vox, and Oni&lt;br /&gt;
|The center of self, the most important part of any individual. Determines who inhabits and controls the body.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Brain-pl.png|50px]]&lt;br /&gt;
|Diona Brain&lt;br /&gt;
|Diona&lt;br /&gt;
|The center of self, the most important part of any individual. Determines who inhabits and controls the body. Functionally identical to the other humanoid brains.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Lung-L.png|50x50px]]&lt;br /&gt;
|Lungs&lt;br /&gt;
|Slime People, Rodentia, Reptilians, Felinids, Harpies, Humans, Arachnids, Diona, Vulpkanin, Moth People, and Oni&lt;br /&gt;
|Determine the rate of breathing. Unhealthy lungs may result in the body getting less O2/N2 than it needs.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Lung-L.png|50px]] &lt;br /&gt;
|Vox Lungs&lt;br /&gt;
|Vox&lt;br /&gt;
|Determines the rate of breathing. Unhealthy lungs may result in the body getting less N2 than it needs. Generates toxins when O2 is breathed in.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Stomach.png|50x50px]]&lt;br /&gt;
|Stomach&lt;br /&gt;
|Slime People(?), Humans, Vox, and Oni(?)&lt;br /&gt;
|Aids in the digestion of foods, liquids, and reagents in the body.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Stomach.png|50x50px]]&lt;br /&gt;
|Stomach&lt;br /&gt;
|Rodentia(?), Reptilians, Felinids(?), Harpies(?), Arachnids, and Vulpkanin(?)&lt;br /&gt;
|Aids in the digestion of foods, liquids, and reagents in the body. Able to digest corpses.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Stomach-pl.png|50px]]&lt;br /&gt;
|Diona Stomach&lt;br /&gt;
|Diona&lt;br /&gt;
|Aids in the digestion of foods, liquids, and reagents in the body. Due to its plantlike nature, it can digest fertilizers and weedkillers similar to the ways a plant would. Still capable of metabolizing medicine meant for animals.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Stomach.png|50px]]&lt;br /&gt;
|Moth Stomach&lt;br /&gt;
|Moth People&lt;br /&gt;
|Aids in the digestion of cloth and reagents in the body. Finds non-cloth foods repulsive.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Kidney-L.png|50x50px]]&lt;br /&gt;
|Kidneys&lt;br /&gt;
|All major Morphotypes&lt;br /&gt;
|Filter the vital fluids of any toxins they might contain.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Liver.png|50x50px]]&lt;br /&gt;
|Liver&lt;br /&gt;
|All major Morphotypes&lt;br /&gt;
|Contains enzymes that aid in certain biological processes.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Eye-L.png|50x50px]]&lt;br /&gt;
|Eyes&lt;br /&gt;
|Slime People, Rodentia, Reptilians, Felinids, Harpies, Humans, Vulpkanin, Moth People, Vox, and Oni&lt;br /&gt;
|Allow for visual information to be extracted from an organism&#039;s environment via light.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Eye-L-pl.png|50px]] &lt;br /&gt;
|Diona Eyes&lt;br /&gt;
|Diona&lt;br /&gt;
|Allow for visual information to be extracted from an organism&#039;s environment via light. Functionally identical to other humanoid eyeballs.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Eyeball-l-a.png|50px]]&lt;br /&gt;
|Eyes&lt;br /&gt;
|Arachnids&lt;br /&gt;
|Allow for visual information to be extracted from an organism&#039;s environment via light.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Blood&lt;br /&gt;
|&#039;&#039;&#039;Iron based, color red -&#039;&#039;&#039; Humans, Rodentia, Reptilians, Felinids, Harpies, Vulpkanin, Oni&lt;br /&gt;
&#039;&#039;&#039;Anaerobic blood, color blue&#039;&#039;&#039;, (also &amp;quot;Iron based&amp;quot; but not red blood) - Vox&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sap, color yellow,&#039;&#039;&#039; (also &amp;quot;Iron based&amp;quot; but not red blood) - Diona&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Slime, color green,&#039;&#039;&#039; (also &amp;quot;Iron based&amp;quot; but not red blood) - Slime People&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Insect Blood, color grey,&#039;&#039;&#039; (also &amp;quot;Iron based&amp;quot; but not red blood) - Moth People&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Copper based, color blue -&#039;&#039;&#039; Arachnids&lt;br /&gt;
|Not an organ, but a vital part of body.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--== IPC ==&lt;br /&gt;
[[File:IPC.png|64px]]&lt;br /&gt;
&lt;br /&gt;
IPCs, also known as Integrated Positronic Chassis, are a race of unlawed and sentient humanoid robots.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* ?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* ?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* ?--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Uncommon Humanoids =&lt;br /&gt;
Over the course of a shift, you or someone you know may lose their original form, or new life may rise.&lt;br /&gt;
These races are usually encountered later in the shift. They remain relatively common, but cannot be selected in character creation.&lt;br /&gt;
&lt;br /&gt;
== Skeleton ==&lt;br /&gt;
[[File:Skeleton.png|64px]]&lt;br /&gt;
&lt;br /&gt;
Somehow still alive, a skeleton is just a sack of stark white bones, giving them a number of very useful resistances and traits.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* None.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Completely immune to Radiation.&lt;br /&gt;
* Takes 40% less Piercing and 20% less Slashing damage.&lt;br /&gt;
* Takes no damage from temperature or pressure, making them space-proof.&lt;br /&gt;
* Does not have blood and cannot bleed out.&lt;br /&gt;
* Does not have lungs and needs no oxygen.&lt;br /&gt;
* Does not experience hunger or thirst.&lt;br /&gt;
* Heals from having milk sprayed on them.&lt;br /&gt;
&amp;lt;!-- * Immune against all diseases. //why is this not a thing?--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Takes 10% more Blunt damage.&lt;br /&gt;
* Usual Medical Chems will not heal them.&lt;br /&gt;
* Everything they say is followed by &amp;quot;ACK ACK!&amp;quot;.&lt;br /&gt;
* Very spooky.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--== Golems ==&lt;br /&gt;
An artificial construct imitating life, golems are the receptacle for souls of the dead encased in gemstone. They are completely devoted to whoever or whatever is marked as their master, and will carry out any order given by them. Typically they are aligned with the station, but in the wrong hands, they can be devastating.&lt;br /&gt;
&lt;br /&gt;
=== [[Chaplain#Steel Golem|Steel Golem]] ===&lt;br /&gt;
[[File:Golem.png|64px]]&lt;br /&gt;
&lt;br /&gt;
The most common Golem, the empty ones are generally found around the [[Maps|station]], &#039;&#039;eagerly&#039;&#039; awaiting a soul stone to be attached to them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* None.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Takes 30% less Blunt, Slash and Piercing damage.&lt;br /&gt;
* Have a flat damage reduction of 5 to Blunt and Heat.&lt;br /&gt;
* Immune against poison, genetic, toxin damages.&lt;br /&gt;
* Does not experience hunger or thirst.&lt;br /&gt;
* Does not have blood and cannot bleed out.&lt;br /&gt;
* Does not have lungs and needs no oxygen.&lt;br /&gt;
* Immune against all diseases.&lt;br /&gt;
* Not flammable.&lt;br /&gt;
* Due to their density, they can easily carry, shove and pull any other morphotypes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Takes 20% more Shock damage.&lt;br /&gt;
* They don&#039;t go into a critical state but instead have their soul crystal pop off.&lt;br /&gt;
* Have to obey whoever is set as their master.&lt;br /&gt;
* Moves about 10% slower than Humans.&lt;br /&gt;
* Always scream everything they say.&lt;br /&gt;
* Unable to use [[Weapons#Ballistic_Weapons|guns]].&lt;br /&gt;
* Due to their density, they are harder to carry, shove and pull by other morphotypes.&lt;br /&gt;
&lt;br /&gt;
=== [[Chaplain#Wood Golem|Wood Golem]] ===&lt;br /&gt;
[[File:GolemWood.png|64px]]&lt;br /&gt;
&lt;br /&gt;
The perfect friend to the botanist.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* None.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Takes 50% less Blunt.&lt;br /&gt;
* Have a flat damage reduction of 5 to Blunt.&lt;br /&gt;
* Immune against Poison, Genetic, Toxin, Radiation damages.&lt;br /&gt;
* Does not experience hunger or thirst.&lt;br /&gt;
* Does not have blood and cannot bleed out.&lt;br /&gt;
* Does not have lungs and needs no oxygen.&lt;br /&gt;
* Immune against all diseases.&lt;br /&gt;
* Can have plants growing on their head.&lt;br /&gt;
* Due to their density, they can easily carry, shove and pull any other morphotypes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Takes 20% more fire damage when on fire.&lt;br /&gt;
* Takes 100% more Slash and Heat damage.&lt;br /&gt;
* They don&#039;t go into a critical state but instead have their soul crystal pop off.&lt;br /&gt;
* Have to obey whoever is set as their master.&lt;br /&gt;
* Moves about 10% slower than Humans.&lt;br /&gt;
* Always scream everything they say.&lt;br /&gt;
* Unable to use [[Weapons#Ballistic_Weapons|guns]].&lt;br /&gt;
* Due to their density, they are harder to carry, shove and pull by other morphotypes.&lt;br /&gt;
&lt;br /&gt;
=== [[Chaplain#Silver Golem|Silver Golem]] ===&lt;br /&gt;
[[File:GolemSilver.png|64px]]&lt;br /&gt;
&lt;br /&gt;
A fusion between soul and quantum machine, the epitome of epistemics.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* None.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Immune against poison, genetic, toxin, radiation damages.&lt;br /&gt;
* Does not experience hunger or thirst.&lt;br /&gt;
* Does not have blood and cannot bleed out.&lt;br /&gt;
* Does not have lungs and needs no oxygen.&lt;br /&gt;
* Immune against all diseases.&lt;br /&gt;
* They punch twice as hard as Humans while also dealing holy damage. They also attack 50% faster.&lt;br /&gt;
* Move twice as fast as Humans.&lt;br /&gt;
* Possess the [[Psionics#List_of_Psionic_Powers|Psychokinesis]] psionic ability by default.&lt;br /&gt;
* Not flammable.&lt;br /&gt;
* Due to their density, they can easily carry, shove and pull any other morphotypes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* They don&#039;t go into a critical state but instead have their soul crystal pop off.&lt;br /&gt;
* Have to obey whoever is set as their master.&lt;br /&gt;
* Always scream everything they say.&lt;br /&gt;
* Unable to use [[Weapons#Ballistic_Weapons|guns]].&lt;br /&gt;
* Due to their density, they are harder to carry, shove and pull by other morphotypes.--&amp;gt;&amp;lt;!--When it becomes a thing again--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Uncommon Other =&lt;br /&gt;
&lt;br /&gt;
== Silvia the Snake ==&lt;br /&gt;
[[File:Silvia.png|64px]]&lt;br /&gt;
&lt;br /&gt;
Best friends and pet of the CMO.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Does not need to eat.&lt;br /&gt;
* Can eat raw meat and mice.&lt;br /&gt;
* Can drink blood.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Bite &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Shiva the Spider ==&lt;br /&gt;
Shiva, the stations first defender. She helps the Head of Security in their work.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
== Pun Pun the Monkey ==&lt;br /&gt;
[[File:Punpun icon.png|64px]]&lt;br /&gt;
&lt;br /&gt;
An honorable member of the monkey society in charge of the bar and helping the bartenders in any way he can.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Laika the dog==&lt;br /&gt;
[[File:Laika the dog.png|64px]]&lt;br /&gt;
&lt;br /&gt;
Security&#039;s resident she-dog. She badgers the officers for headpats and nips at the heels of violent offenders.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Smile the Slime ==&lt;br /&gt;
[[File:Smile the Slime.png|64px]]&lt;br /&gt;
&lt;br /&gt;
The sweetest creature in the world. Smile Slime!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Carpy the Legal Carp ==&lt;br /&gt;
[[File:Carpy The Legal Carp.png|64px]]&lt;br /&gt;
&lt;br /&gt;
The real brains behind the Justice department. Your honour my client is not fishy!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Guides Menu}}&lt;/div&gt;</summary>
		<author><name>Moodlecake</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=File:Allulalo.png&amp;diff=4654</id>
		<title>File:Allulalo.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=File:Allulalo.png&amp;diff=4654"/>
		<updated>2026-07-30T02:54:28Z</updated>

		<summary type="html">&lt;p&gt;Moodlecake: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Allulalo sprite&lt;/div&gt;</summary>
		<author><name>Moodlecake</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Playable_Species&amp;diff=4650</id>
		<title>Playable Species</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Playable_Species&amp;diff=4650"/>
		<updated>2026-07-26T00:33:51Z</updated>

		<summary type="html">&lt;p&gt;Moodlecake: Added Allulalo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
&lt;br /&gt;
During your time on station you may find yourself face to face (or face to mirror) with the not quite human. Be they aliens, mutated humans, or self aware constructs you&#039;re expected to try and coexist on this deathtrap. Learning their quirks can be key to knowing how to keep them amicable in times of peace, and easy to put down in times of strife.&lt;br /&gt;
[[File:SpeciesOverView1.png|center|frameless|500x500px]]&lt;br /&gt;
Delta-V features a diverse array of playable species, including Arachnids, Diona, Dwarf (removed from Delta-V at the moment), Humans, Moth People, Reptilians, Slime People, Vox, I.P.C.(Integrated Positronic Chassis), Thaven,  Vulpkanin, Felinid, Harpies, Oni, Rodentia, Chitinid , Feroxi, and Kitsune.&lt;br /&gt;
[[File:SpeciesOverView2.png|border|center|596x596px]]&lt;br /&gt;
Vulpkanin, Felinid, Harpy, Oni, Rodentia, Chitinid, Feroxi, and Kitsune are Delta-V specific species.&lt;br /&gt;
&lt;br /&gt;
There is also a number of uncommon humanoids. Each species possesses its own unique set of statistics, strengths, and weaknesses, as well as, in some cases, distinct anatomical traits. However, despite these differences, all species share several commonalities:&lt;br /&gt;
&lt;br /&gt;
* Subjection to the fundamental laws of physics, including temperature, pressure, fire, atmospheric composition, gravity, radiation, electric current, and inertia. Temperature and atmospheric composition preferences differ for different species.&lt;br /&gt;
* Communication through a single common language. This ability can be lost temporally.&lt;br /&gt;
* Ability to equip the same tools and items (with a few exceptions).&lt;br /&gt;
* Ability to climb on surfaces, pull and throw things and beings, buckle in beds and seats, leave footprints, lay down, and sleep in beds and in cryostorage.&lt;br /&gt;
* Ability to preform attacks with fists and analogs. Likewise, when attacked, being slowed down and losing stamina.&lt;br /&gt;
* Capability of gaining and utilizing [[Psionics|psionic powers]] (Delta-V feature).&lt;br /&gt;
* Ability to leave DNA and/or prints on most intractable objects (and even pets).&lt;br /&gt;
* Ability to be affected by hunger and thirst.&lt;br /&gt;
* Ability to metabolize reagents inside and on the surface of the body, and experience their effects.&lt;br /&gt;
* Ability to be healed by applying specific items.&lt;br /&gt;
* Ability to be operated on during surgery, and decay with time while dead, and even to turn into a bloody pile of organs.&lt;br /&gt;
* A basic set of organs- eyes, brain, stomach, lungs, heart- alongside blood or a species-specific equivalent (sap, slime).&lt;br /&gt;
* Limited passive regeneration: BRUTE and HEAT damage can be healed over time, if Total Damage is below 20. AIRLOSS damage will always be healed over time, given the character in question has adequate breathable air and oxygen.&lt;br /&gt;
* All species will &#039;clot&#039; over time - if they are bleeding, they will slowly stop bleeding. Moreover, their blood will naturally replenish.&lt;br /&gt;
&lt;br /&gt;
= Roundstart Humanoids =&lt;br /&gt;
The following species can currently be selected in the character creation menu, meaning you can expect to see most of them during any given round.&lt;br /&gt;
&lt;br /&gt;
== Human ==&lt;br /&gt;
[[File:Human.png|64px]]&lt;br /&gt;
&lt;br /&gt;
Humans are considered the baseline for drawbacks and benefits. Unmodified human beings, functionally similar to the human beings of our world. You&#039;re (hopefully) one in real life. The station is designed for humans, so they should feel comfortable in most situations. Humans do not possess any unique abilities or traits (strengths or weaknesses) compared to other species.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Naming Convention:&#039;&#039;&#039; Common (ex. John Smith)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* Will be poisoned by raw or rotten food.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special ability&#039;&#039;&#039;: None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* None.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* None.&lt;br /&gt;
== Slime ==&lt;br /&gt;
[[File:Slime.png|64px]]&lt;br /&gt;
&lt;br /&gt;
Gelatinous, human-shaped masses of goo, Slime People breathe nitrogen rather than oxygen and exhale nitrous oxide. While they are naturally vulnerable to barotrauma caused by both high and low pressure, their elastic form grants them resistance to blunt damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Naming Conventions:&#039;&#039;&#039; Common, Cadwellian (ex. Jon Cadwell)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* Similar to humans.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special ability&#039;&#039;&#039;: None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Take 40% less Blunt damage.&lt;br /&gt;
* Take 20% less Poison damage.&lt;br /&gt;
* They are almost immune to cancer as they take 80% less Cellural damage.&amp;lt;sup&amp;gt;note: Cancer is still under development and not implemented in game yet.&amp;lt;/sup&amp;gt;&lt;br /&gt;
* While suffocating, takes 80% less Asphyxiation damage and recovers at the normal rate.&lt;br /&gt;
* They have slighty faster natural regeneration rate and start regenerating from below 65 total damage (other species need below 20).&lt;br /&gt;
* They can metabolize 6 reagents instead of just 2 like others.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Take 20% more Piercing and Slashing damage.&lt;br /&gt;
* Take 50% more Cold damage from all sources.&lt;br /&gt;
* Very vulnerable to high and low pressure barotrauma (spacing).&lt;br /&gt;
* Get hurt by water when sprayed into them which deals Heat damage.&lt;br /&gt;
* Breaths Nitrogen instead of Oxygen.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special:&#039;&#039;&#039;&lt;br /&gt;
* they breath nitrogen instead of oxygen. but more tanks are available for them and they can breath on lower atmospheric pressures without asphyxiating.&lt;br /&gt;
* they have a 6 space inventory slot in their body but anyone can access/steal anything that it is stored in it.&lt;br /&gt;
&lt;br /&gt;
== Rodentia ==&lt;br /&gt;
Rodentia are a race of humanoid beings resembling rodents. Resourceful, evasive, sneaky, but fragile.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Naming Conventions:&#039;&#039;&#039; Common, descriptive (ex. &amp;quot;No-tail Dale&amp;quot; or &amp;quot;Sleeps-much Abigail&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* Can eat raw meat.&lt;br /&gt;
* Will get poisoned by [[Chemistry#Theobromine|Theobromine]] (Chocolate, Tea, Coffee) and [[Chemistry#Allicin|Allicin]] (Onion, Garlic).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special ability&#039;&#039;&#039;&lt;br /&gt;
* Can Rummage in disposal chutes, which can sometimes dig up food.&lt;br /&gt;
* Can store small items in their cheeks. Having items in their mouth makes their speech unintelligible, and they will drop all items in their mouth if attacked, stunned, or shoved.&lt;br /&gt;
* Can &amp;quot;sneak&amp;quot; underneath tables, but not doors.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Claws: can do Slashing and Blunt damage.&lt;br /&gt;
* Smaller than humans.&lt;br /&gt;
* Can fit in duffelbags.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Take 30% more Blunt damage.&lt;br /&gt;
* Take 15% more Slash damage.&lt;br /&gt;
* Take 15% more Piercing damage.&lt;br /&gt;
* Always trigger mousetraps, regardless of whether or not they are wearing shoes.&lt;br /&gt;
* Get hungry 33% faster.&lt;br /&gt;
&lt;br /&gt;
== Reptilian ==&lt;br /&gt;
[[File:Reptilian.png|64px]]&lt;br /&gt;
&lt;br /&gt;
Reptile-like humanoids with sharp claws, tough scales, and an appetite for raw meat. Their unarmed melee attacks do slash instead of blunt damage due to their claws. Because of their animal organs, onions, coffee and tea are poisonous to them and are unable to consume anything like Grain, Dairy, or anything overly processed, however, they are able to consume both raw meat without the risk of disease and fruits.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Naming Conventions:&#039;&#039;&#039; Common, or &amp;quot;verbs-the-noun&amp;quot; (ex. Eats-The-Mouse)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* Can eat raw meat and drink blood without ill effects.&lt;br /&gt;
* Can only eat Fruits and Meat related foods.&lt;br /&gt;
* No grain or dairy products.&lt;br /&gt;
* Will get poisoned by [[Chemistry#Theobromine|Theobromine]] (Chocolate, Tea, Coffee) and [[Chemistry#Allicin|Allicin]] (Onion, Garlic).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special ability&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tail: can have both hands free while pulling anything, which allow them to do specific stuns in combat or help them in various jobs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Claws: to deal Piercing damage instead of Blunt.&lt;br /&gt;
* Can stand a greater heat temperature than Humans.&lt;br /&gt;
* Uses their tail to pull things allowing them to have both of their hands free while pulling.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Has a noticeable lisssp when speaking.&lt;br /&gt;
* Cold sensetivity: they will start freezing and getting slowed down from cold much earlier at 20c&amp;lt;sup&amp;gt;o&amp;lt;/sup&amp;gt; higher than other species.&lt;br /&gt;
* Suffer 30% more Cold damage from all sources.&lt;br /&gt;
* The diet is highly restricted and they can only eat meat, fruits and their specific combinations.&lt;br /&gt;
&lt;br /&gt;
== Felinid ==&lt;br /&gt;
[[File:Felinid.png|64px]]&lt;br /&gt;
&lt;br /&gt;
Small and mischievous cat-eared people. Being small in itself has lots of upsides and downsides. They are naturally good at thieving, and can hide inside duffelbags.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Naming Conventions:&#039;&#039;&#039; ???&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* Can eat raw meat.&lt;br /&gt;
* Will get poisoned by [[Chemistry#Theobromine|Theobromine]] (Chocolate, Tea, Coffee) and [[Chemistry#Allicin|Allicin]] (Onion, Garlic).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special ability&#039;&#039;&#039;&lt;br /&gt;
* Hairball: they have the ability to throw up an hairball to get rid of some of the chemicals from their bloodstream.&lt;br /&gt;
* Can eat mice or rats after picking them up. This has the benefit of regenerating the hairball ability and feeding them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Claws: they do Slashing damage and Piercing damage.&lt;br /&gt;
* They are smaller than Humans, making them harder to hit.&lt;br /&gt;
* Can fit in duffelbags.&lt;br /&gt;
* Can walk completely silently, but only while barefooted.&lt;br /&gt;
* Immunity to the OwOnavirus disease.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Take 15% more Blunt damage.&lt;br /&gt;
* Take 15% more Slash damage.&lt;br /&gt;
* Take 15% more Piercing damage.&lt;br /&gt;
* Are easily shoved, pushed and carried around by every other morphotypes due to their small size.&lt;br /&gt;
* They are weaker and struggle to carry and pull things due to their small size. They are unable to carry an Oni.&lt;br /&gt;
* They have slightly less stamina than Humans.&lt;br /&gt;
&lt;br /&gt;
== Harpy ==&lt;br /&gt;
[[File:Harpy.png|64px]]&lt;br /&gt;
&lt;br /&gt;
An avian humanoid species that features colorful feathered wings and tails that can mimic almost any sound.&lt;br /&gt;
&lt;br /&gt;
They are quite sensitive to the air quality, and when exposed to low quality air, they will begin to visibly gasp, and eventually start choking.&amp;lt;br&amp;gt;When this happens, a Harpy should either move away from sources of bad air, stand on top of a scrubber for a few seconds, or take a few breaths from a pure oxygen tank in order to restore their blood-oxygen levels. Only three seconds of being on pure oxygen is enough to completely restore a Harpy&#039;s blood oxygen saturation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Naming Conventions:&#039;&#039;&#039; ???&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* Can eat raw meat.&lt;br /&gt;
* Will get poisoned by [[Chemistry#Theobromine|Theobromine]] (Chocolate, Tea, Coffee) and [[Chemistry#Allicin|Allicin]] (Onion, Garlic).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special ability&#039;&#039;&#039;&lt;br /&gt;
* They can &amp;quot;Sing&amp;quot; midis by imitating instruments. Right click yourself to select an instrument. While singing, musical notes appear floating around their head.&lt;br /&gt;
* Can imitate around 70% of the game&#039;s sound library through a huge list of voice emotes.&lt;br /&gt;
* Trait: Have the Ultraviolet Vision trait by default. This can be disabled via accessibility options.&lt;br /&gt;
* Tail: They Cannot wear Jumpsuits, and will automatically start with a Jumpskirt instead.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Emote List&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Scream, Laugh, Sneeze, Cough, Sigh, Cry, Whistle, Hiss, Meow, Mew, Growl, Purr, Ring, Honk, Pew, Bang, Beep, Rev, Click, Chitter, Squeak, Caw, Chirp, Snarl, Bark, Whine, Howl&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Talons: deal Piercing damage.&lt;br /&gt;
* Somewhat smaller than Humans, although not as small as Felinids.&lt;br /&gt;
* Moves 10% faster than other species.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Take 15% more Blunt damage.&lt;br /&gt;
* Take 15% more Slash damage.&lt;br /&gt;
* Take 15% more Piercing damage.&lt;br /&gt;
* Low Density: Harpies are lighter than even Felinids, and weigh half as much as a Human.&lt;br /&gt;
* A Harpy breathes in air twice as often as Humans, inhaling and exhaling every 3 seconds.&lt;br /&gt;
** Air tanks last half as long and Harpies are more susceptible than usual to low air quality.&lt;br /&gt;
** If a Harpy is exposed to at least 0.2 moles of combined CO2 and/or Miasma, they start struggling to take in oxygen.&lt;br /&gt;
&lt;br /&gt;
== Arachnid ==&lt;br /&gt;
[[File:Arachnid.png|64px]]&lt;br /&gt;
&lt;br /&gt;
Not to be confused with insectoids, Arachnids cut a striking figure with their pressure-resistant exoskeletons and extra arms. Possibly related to the space spiders and giant tarantulas found in outer space. Thanks to their similarly robust digestive systems, they are able to consume raw food without the risk of disease. &amp;lt;sup&amp;gt;note: Disease is still under development and not implemented in game yet.&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Naming Conventions:&#039;&#039;&#039; Common, Latin (ex. Pluribus Unum)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* Can eat raw meat.&lt;br /&gt;
* Slow metabolism.&lt;br /&gt;
* (BUG?: At the moment Arachnid do NOT get poisoned.) Will get poisoned by [[Chemistry#Theobromine|Theobromine]] (Chocolate, Tea, Coffee) and [[Chemistry#Allicin|Allicin]] (Onion, Garlic).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special ability&#039;&#039;&#039;&lt;br /&gt;
* They have two extra pocket slots formed by webs.&lt;br /&gt;
* Silk: Can weive silk at the expense of hunger and craft various things.&lt;br /&gt;
Silk can be used to create furniture , clothes , walls and even shields. this will help handle more critical situations (ex: craft a winter coat when temperature drops , seal a spaced area using a wall). only Arachids are able to utilize the silk for crafting.&lt;br /&gt;
* Slow metabolism: they have 50% slower reagant metabolism than other species which takes extra time for medicines to work and to satiate thirst and hunger on the other it takes more time to get poisoned by any poisons/toxins. This has no effect on externally applied reagents, so spilling a acid on an Arachnid will kill them just the same as anyone else.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Melee: Do Slashing damage instead of Blunt.&lt;br /&gt;
* Take significantly less barotrauma(spacing) damage.&lt;br /&gt;
* Metabolizes stuff in their stomach 50% slower. Meaning that they can go a a longer time without eating anything on a shift.&lt;br /&gt;
* Two extra pocket slots.&lt;br /&gt;
* Do not get poisoned from Mechatoxin (the poison space taranulas have).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* While suffocating, takes 50% more Asphyxiation damage and recovers it only at half speed.&lt;br /&gt;
* Cannot use the outerwear storage slot.&lt;br /&gt;
* They have blue blood, requiring Copper instead of Iron to regenerate. Iron will poison them instead.&lt;br /&gt;
&lt;br /&gt;
== Diona ==&lt;br /&gt;
[[File:Diona.png|64px]]&lt;br /&gt;
&lt;br /&gt;
Tree-like plant people whose bodies react with fertilizer and weed-killing chemicals similar to regular plants.&lt;br /&gt;
Upon death, and gibbing, they split into 3 nymphs that represent an organ each: Brain, Stomach and Lungs. The player will become the Brain Nymph and can reform into a fully fledged Diona after 10 minutes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Naming Conventions:&#039;&#039;&#039; Common, Qualia[https://en.wikipedia.org/wiki/Qualia] (ex. A Peaceful Sunrise)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* Can eat everything a Human can.&lt;br /&gt;
* They get hungry slower, and thirsty faster.&lt;br /&gt;
* Gets affected by chemicals that affects plants: Weed Killer poisons them and Robust Harvest heals them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special ability&#039;&#039;&#039;&lt;br /&gt;
* Plant Chemicals: They are affected by chemicals that affect plants, this means that they can heal and benefit from fertilizers (ex: robust harvest can heal most of the brute damage), but plant toxins and pesticides will damage them too.&lt;br /&gt;
* Death: Can gib themselves into Nymphs after death, then reform after 10 minutes.&lt;br /&gt;
** This will heal them from all injuries and even manage to revive themselve from unrevivable situations (ex: radiation damage).&lt;br /&gt;
** Reform: It takes 10 minutes to be reformed back to Diona state from the Nymphs state. This leaves the Nymphs valnurable to other dangers (including spacing).&lt;br /&gt;
** Body: Reformed nymphs will have different body from the old Diona which will have different name and traits (such as gender).&lt;br /&gt;
** Memory: Reformed nymphs will keep their&#039;s character basic knowledge (only if it is an antagonist and the job), and looses any previous character&#039;s memories from it&#039;s death (other perhaps than the need to run away and find safety).&lt;br /&gt;
** Nymphs: There are normally 3 pet-like Nymphs. The original player take control of the &amp;quot;Brain&amp;quot; nymph. The only one able to talk. The other two can be taken over by ghosts if given cognizine.&lt;br /&gt;
** A zombified Diona is able to split once dead (or after giving up and returning to body) and the resulting nymphs will be zombified, though unable to reform.&lt;br /&gt;
* Tree form. Being exposed to 80u or more of Rodust Harvest will cause a Diona to grow out of control, turning into an immobile tree (dropping all their equipment). Cutting down the tree will &amp;quot;restone&amp;quot; the Diona to their mobile state.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Take 20% less Slash damage.&lt;br /&gt;
* Take 30% less Blunt damage.&lt;br /&gt;
* Gets affected by chemicals that affects plants.&lt;br /&gt;
* While suffocating, takes half the Asphyxiation damage and recovers at the normal rate.&lt;br /&gt;
* They are heavier than other races and can shove/disarm other races easier.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Take 50% more Heat damage.&lt;br /&gt;
* Take 20% more Shock damage.&lt;br /&gt;
* Roots: Cannot wear shoes. They are unable to wear any shoes and protect their feet from debris and shards (wearing a hardsuit can minigate this issue and protect their feet) and are unable to gain any benefit from them (ex: magboots, speedboots).&lt;br /&gt;
* Gets affected by chemicals that affects plants.&lt;br /&gt;
* Ignite: If they take big enough Heat damage from any source, they get ignited and catch on fire (the fire damage/size depends on the amount of heat damage being dealt: a laser rifle will not burn as much compared to a vintage laser pistol / X-ray rifle)&lt;br /&gt;
== Vulpkanin ==&lt;br /&gt;
[[File:Vulpkanin.png|64px]]&lt;br /&gt;
&lt;br /&gt;
The Vulpkanin (vulp-ka-nin) are a race of humanoid canine-like beings.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Naming Conventions:&#039;&#039;&#039; Common (ex. John Smith)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* Can eat raw meat.&lt;br /&gt;
* Will get poisoned by [[Chemistry#Theobromine|Theobromine]] (Chocolate, Tea, Coffee) and [[Chemistry#Allicin|Allicin]] (Onion, Garlic).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special&#039;&#039;&#039;&lt;br /&gt;
* Trait: Have the Deuteranopia trait by default. This can be disabled via accessibility options.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Claws: do Slashing and Blunt damage.&lt;br /&gt;
* Their fur makes them able to withstand [[Maps#Glacier_Station|cold environments]] without the need of a coat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* They take 15% more Heat damage.&lt;br /&gt;
&lt;br /&gt;
== Moth People ==&lt;br /&gt;
[[File:Moth.png|64px]]&lt;br /&gt;
&lt;br /&gt;
Moth People are an insectoid species. This insect people with wings and antennae, come in a variety of colors and patterns. Their wings allow them greater control in zero gravity than other species, and their natural resistance to cold helps greatly in a space environment. The tradeoff, naturally, is that heat is more dangerous.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Naming Convention:&#039;&#039;&#039; Common,  (ex. John Doe)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Moths have an exclusive cloth and fruit diet. This includes most clothing items in game. In addition chefs can make moth-specific recipes such as cotton pizza.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special ability&#039;&#039;&#039;&lt;br /&gt;
* Wings: Have increased acceleration when moving in zero-g environments. Their ability can work when gravity generator fails and even in space/vacuum and helps them get around without a jetpack. The status is 50% higher acceleration than other species.&lt;br /&gt;
* Diet: Moths have an exclusive cloth diet that can also include fruits. Moths cannot eat most things from other species, however they can eat cloth, gloves and other clothing items which are exclusive to them and are in higher abundance, in addition chefs can prepare moth specific food recipes for them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Take 30% less Cold damage from all sources.&lt;br /&gt;
* Having wings makes it easier to move in zero-gravity environments.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Take 10% more Heat damage from all sources.&lt;br /&gt;
* Take 33% more (or 3 times more?) Heat/Burn damage when on fire compared to other species.&lt;br /&gt;
* They start taking Heat damage much earlier at 5c&amp;lt;sup&amp;gt;o&amp;lt;/sup&amp;gt; lower than other races. Intense heat will quickly burn them.&lt;br /&gt;
* They are slightly easier to carry and shove than Humans.&lt;br /&gt;
&lt;br /&gt;
== Vox ==&lt;br /&gt;
[[File:Fullvox.png|64px]]&lt;br /&gt;
&lt;br /&gt;
Vox are a strange lot, they&#039;re raptor-like creatures that can only breathe nitrogen, as oxygen is &#039;&#039;&#039;very hazardous&#039;&#039;&#039; to their health to the point where they take ticking poison damage as long as they&#039;re exposed to the air, provided said air has even a trace of oxygen within it. To counter-act this, a Vox must either be in a pure nitrogen-based environment or, more commonly, breathing from a nitrogen tank, one of which is provided to them at the start of each round. Much like Reptilians, their unarmed attacks deal slashing damage instread of blunt.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Naming Convention:&#039;&#039;&#039; Common, Mono-name with Repetitive Random Syllables (ex. Hirixashahre, Xapikrikrik)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* Nothing special, similar to Humans.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special&#039;&#039;&#039; None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Claws: Do Slash damage instead of Blunt on unarmed attacks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Breathing: Oxygen is toxic to them, they require to have internals on at all times and sometimes require to put the mask off when need to eat/swallow anything. There are other alternatives way to get reagents in such as a syringe without need to turn off the internals.&lt;br /&gt;
&lt;br /&gt;
== Oni ==&lt;br /&gt;
[[File:Oni.png|64px]]&lt;br /&gt;
&lt;br /&gt;
Large, horned people that come in a variety of colors. Their accuracy with [[Weapons|guns]] is terrible, but their physical strength brings them a lot of boons both in and out of combat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* Nothing special, similar to Humans.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Take 15% less Blunt damage.&lt;br /&gt;
* Take 15% less Slash damage.&lt;br /&gt;
* Take 15% less Piercing damage.&lt;br /&gt;
* Do more damage in melee:&lt;br /&gt;
** 35% more Blunt and Asphyxiation.&lt;br /&gt;
** 20% more Slash and Piercing.&lt;br /&gt;
* Due to their big size, they can easily carry, shove and pull any other morphotypes.&lt;br /&gt;
* They are harder to shove.&lt;br /&gt;
* Slightly more stamina than Humans.&lt;br /&gt;
* They have an easier time prying open doors, taking around 50% less time than other species.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Their accuracy with guns is terrible.&lt;br /&gt;
* They are harder to carry and pull.&lt;br /&gt;
* They are bigger than Humans, making them easier to hit.&lt;br /&gt;
&lt;br /&gt;
== Feroxi ==&lt;br /&gt;
The Feroxi are a race of humanoid shark-like beings. Carniverous in nature with a strong bite force.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Can ONLY eat meat.&lt;br /&gt;
* Will become poisoned by Theobromine (Chocolate, Tea, Coffee) and Allicin (Onion, Garlic)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Their strong jaws rival even Oni in strength, dealing a large amount of Piercing damage.&lt;br /&gt;
* They can sense if most species are bleeding, puddles of blood, or containers of blood.&lt;br /&gt;
* Well-adapted to dark, deep environments, they take 10% less Blunt and Cold damage.&lt;br /&gt;
* They can breathe both Oxygen and Water Vapour&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* They take 10% more Slash damage&lt;br /&gt;
* They get thirsty twice as fast.&lt;br /&gt;
* When thirst falls to &amp;quot;Parched&amp;quot; they begin to suffocate.&lt;br /&gt;
* Saline is too salty, and hydrates them much less.&lt;br /&gt;
* Their lungs are integrated with their gills and cannot be removed. (this has no effect since the removal of surgery)&lt;br /&gt;
&lt;br /&gt;
== Kitsune ==&lt;br /&gt;
Graceful and mysterious fox people. They have the ability to shapeshift into a fox, and have a strange connection to the Noösphere.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Can eat raw meat.&lt;br /&gt;
* Will get poisoned by Theobromine (Chocolate, Tea, Coffee) and Allicin (Onion, Garlic).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Can fit in duffelbags.&lt;br /&gt;
*Have the ability to shapeshift into a fox form, which grants them greater speed at the cost of fragility.&lt;br /&gt;
*Uses their claws to do heat damage.&lt;br /&gt;
*Can summon a small wisp of flame to light up dark places.&lt;br /&gt;
*Take 15% less heat and cold damage.&lt;br /&gt;
*Greater chance of obtaining psionics.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Takes 20% more blunt damage, 10% more slash and piercing, and 50% more radiation damage.&lt;br /&gt;
*Takes 30% more blunt damage, and 20% more piercing and slash damage in fox form.&lt;br /&gt;
*Capable of taking holy damage, but at a reduced amount&lt;br /&gt;
*Get drunk more easily then other species&lt;br /&gt;
*They are weaker and struggle to carry and pull things due to their small size.&lt;br /&gt;
&lt;br /&gt;
== Thaven ==&lt;br /&gt;
Placeholder text&lt;br /&gt;
&lt;br /&gt;
== Chitinid ==&lt;br /&gt;
An industrious hymenoptera species, the Chitinid are strong and diligent. Thanks to evolution, they have grown an acute resistance to radiation, but not without its side effects.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Can eat raw meat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
*They take 80% less Radiation damage and 10% less Slash, Blunt, and Piercing damage.&lt;br /&gt;
*Their bodies naturally recover from light radiation damage up to a point, once they accumulate enough radiation they must purge it from their systems in the form of a small rock. WARNING: The Chitzite they expel is slightly radioactive.&lt;br /&gt;
*They are better at pulling and carrying things.&lt;br /&gt;
*They possess a biological light.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
*They take 15% more Shock damage.&lt;br /&gt;
*Regular syringes can not penetrate their tough shells, but hyposprays can.&lt;br /&gt;
*Thanks to their overactive systems, they get hungry 33% faster.&lt;br /&gt;
*They are especially susceptible to low temperatures, slowing down sooner and taking 10% more Cold damage.&lt;br /&gt;
*Their unique biology and exoskeleton makes them heavier than they appear.&lt;br /&gt;
*They have Insect Blood, which can&#039;t be metabolised from Iron.&lt;br /&gt;
&lt;br /&gt;
== Avali ==&lt;br /&gt;
The Avali are a species of lightweight feathered raptor-like humanoids.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Can only eat fruit and meat, but can eat raw meat with no ill effects.&lt;br /&gt;
*Will get poisoned by Theobromine (Chocolate, Tea, Coffee) and Allicin (Onion, Garlic).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Resists cold temperatures easily, and is slowed less by the cold then other species.&lt;br /&gt;
*They have naturally good eyesight, being able to see further out if they wish, similar to using binoculars.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Their claws deal Slash damage.&lt;br /&gt;
*Slightly lighter then other species.&lt;br /&gt;
*Lower natural body temperature.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Dangerously sensitive to high temperatures. Begins to suffer heat damage at a lower threshold, and takes much more of it from high temperatures then other species. Due to this, Leporazine is highly dangerous, and potentially lethal at higher doses.&lt;br /&gt;
*As a lightweight species, they tend to be a bit frail, taking 30% more blunt damage, as well as 10% more slash and pierce.&lt;br /&gt;
*For the same reason, they lack muscle, dealing 35% less blunt damage and 15% less slash and stamina damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Feathers&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Being injured has a chance to cause an Avali to drop a feather, granting them a short burst of adrenaline. They can lose up to three feathers at once, which will very slowly regrow over time. Feathers can also be manually preened via the context menu.&lt;br /&gt;
&lt;br /&gt;
== Ovinia ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*They take 25% less heat and blunt damage due to their insulating wool, and are 25% less flammable&lt;br /&gt;
&lt;br /&gt;
*They digest food at a slower rate, becoming hungry and thirsty 25% slower&lt;br /&gt;
&lt;br /&gt;
*Their hooved feet protect them from shards of glass and sharp floor hazards&lt;br /&gt;
&lt;br /&gt;
* Their docile attitudes and aptitude for nature have led most animals to be friendly towards them&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*They take 15% increased slash and pierce damage.&lt;br /&gt;
&lt;br /&gt;
*Will get poisoned by Theobromine (Chocolate, Tea, Coffee) and Allicin (Onion, Garlic)&lt;br /&gt;
&lt;br /&gt;
*Their aptitude for grazing and chewing cud has led to them consuming food and drink 25% slower than most species&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A Brief Introduction&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Ovinia, the Galaxy&#039;s Herders, are a species of ruminant-like humanoids native to the pasture world of Runia located in the binary Lanei system. This world of flowing green pastures crossed by pristine rivers and almost alpine ranges of mountain was home to a tribal civilization at the time of their first contact with the outside galaxy.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;Ovinia are densely built ruminant-like humanoids that usually all possess a coat of fluffy wool that is prized among their species. An Ovinia&#039;s wool is their pride and joy, and the act of sharing their wool or gifting their wool is one of incredible significance. Ovinia are a relatively naturalistic species, often forgoing clothing in favour of their natural coats. Though with influences from the outside galaxy, some Ovinia have taken to fashion quite warmly.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
  (lore written under this section is provided by sheepmera on Discord or juniwoofs on GitHub)&lt;br /&gt;
&lt;br /&gt;
== Allulalo ==&lt;br /&gt;
Allulalo are a reclusive species of saurians native to the IMP-sector outer nebulae. They are rarely seen, preferring to conceal their cities deep inside asteroid fields and mask their movements with stealth fields or radio jammers. Although investigations into whether they pose a security risk to nearby stations is ongoing, successful agreements have been brokered to enable small-scale contact and occasional employment of Allulalo among Nanotrasen staff.&lt;br /&gt;
&lt;br /&gt;
===== Naming Conventions =====&lt;br /&gt;
Allulalo names are comprised of two parts. The first half is similar in function to a human&#039;s, while the last half is a conjunction of the first syllables of both of their parent&#039;s names.&lt;br /&gt;
&lt;br /&gt;
  For example:&lt;br /&gt;
&lt;br /&gt;
  - Halio Hera-Nofa&lt;br /&gt;
&lt;br /&gt;
  - Sadita Ona-Rona&lt;br /&gt;
&lt;br /&gt;
  - Unira Lota-Pota&lt;br /&gt;
&lt;br /&gt;
===== Diet =====&lt;br /&gt;
&lt;br /&gt;
* Nothing special, similar to humans&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Incredibly mobile and fast&lt;br /&gt;
* Blood naturally evaporates&lt;br /&gt;
* Heavyweight drinkers&lt;br /&gt;
* Their beak saliva contains small amounts of the blood clotting agent and stimulant ethanotoxin, causing bites to be able to clot wounds and boost adrenaline thought with a lengthy delay to replenishing the toxin&lt;br /&gt;
* Small size allows them to pilot VIMs&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* They have a naturally lower body mass due to their small stature, and as such have difficulty dragging things larger than themselves.&lt;br /&gt;
* Beak used in place of traditional hands, preventing them from wielding any large weaponry and making it so they can only hold one item at a time&lt;br /&gt;
* Height makes them unable to interface with most standard devices without standing on chairs and tables or using anti gravity technology&lt;br /&gt;
* They take 15% more Blunt, Slash, and Piercing damage&lt;br /&gt;
* They are 25% more vulnerable to stuns and are thrown farther by impacts&lt;br /&gt;
&lt;br /&gt;
= Species anatomy =&lt;br /&gt;
The following table describes the possible organs that comprise the anatomy of the major Morphotypes: Slime People, Rodentia, Reptilians, Felinids, Harpies, Humans, Arachnids, Diona, Vulpkanin, Moth People, Vox, and Oni.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Organs&lt;br /&gt;
!Image&lt;br /&gt;
!Organ&lt;br /&gt;
!Morphotypes&lt;br /&gt;
!Purpose&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Animal_Heart.png|50x50px]]&lt;br /&gt;
|Heart&lt;br /&gt;
|All major Morphotypes&lt;br /&gt;
|Determines the efficiency of blood pumping. A healthy heart means a healthier body.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:OrganHumanBrain.png|50x50px]]&lt;br /&gt;
|Brain&lt;br /&gt;
|Slime People, Rodentia, Reptilians, Felinids, Harpies, Humans, Arachnids, Vulpkanin, Moth People, Vox, and Oni&lt;br /&gt;
|The center of self, the most important part of any individual. Determines who inhabits and controls the body.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Brain-pl.png|50px]]&lt;br /&gt;
|Diona Brain&lt;br /&gt;
|Diona&lt;br /&gt;
|The center of self, the most important part of any individual. Determines who inhabits and controls the body. Functionally identical to the other humanoid brains.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Lung-L.png|50x50px]]&lt;br /&gt;
|Lungs&lt;br /&gt;
|Slime People, Rodentia, Reptilians, Felinids, Harpies, Humans, Arachnids, Diona, Vulpkanin, Moth People, and Oni&lt;br /&gt;
|Determine the rate of breathing. Unhealthy lungs may result in the body getting less O2/N2 than it needs.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Lung-L.png|50px]] &lt;br /&gt;
|Vox Lungs&lt;br /&gt;
|Vox&lt;br /&gt;
|Determines the rate of breathing. Unhealthy lungs may result in the body getting less N2 than it needs. Generates toxins when O2 is breathed in.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Stomach.png|50x50px]]&lt;br /&gt;
|Stomach&lt;br /&gt;
|Slime People(?), Humans, Vox, and Oni(?)&lt;br /&gt;
|Aids in the digestion of foods, liquids, and reagents in the body.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Stomach.png|50x50px]]&lt;br /&gt;
|Stomach&lt;br /&gt;
|Rodentia(?), Reptilians, Felinids(?), Harpies(?), Arachnids, and Vulpkanin(?)&lt;br /&gt;
|Aids in the digestion of foods, liquids, and reagents in the body. Able to digest corpses.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Stomach-pl.png|50px]]&lt;br /&gt;
|Diona Stomach&lt;br /&gt;
|Diona&lt;br /&gt;
|Aids in the digestion of foods, liquids, and reagents in the body. Due to its plantlike nature, it can digest fertilizers and weedkillers similar to the ways a plant would. Still capable of metabolizing medicine meant for animals.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Stomach.png|50px]]&lt;br /&gt;
|Moth Stomach&lt;br /&gt;
|Moth People&lt;br /&gt;
|Aids in the digestion of cloth and reagents in the body. Finds non-cloth foods repulsive.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Kidney-L.png|50x50px]]&lt;br /&gt;
|Kidneys&lt;br /&gt;
|All major Morphotypes&lt;br /&gt;
|Filter the vital fluids of any toxins they might contain.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Liver.png|50x50px]]&lt;br /&gt;
|Liver&lt;br /&gt;
|All major Morphotypes&lt;br /&gt;
|Contains enzymes that aid in certain biological processes.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Eye-L.png|50x50px]]&lt;br /&gt;
|Eyes&lt;br /&gt;
|Slime People, Rodentia, Reptilians, Felinids, Harpies, Humans, Vulpkanin, Moth People, Vox, and Oni&lt;br /&gt;
|Allow for visual information to be extracted from an organism&#039;s environment via light.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Eye-L-pl.png|50px]] &lt;br /&gt;
|Diona Eyes&lt;br /&gt;
|Diona&lt;br /&gt;
|Allow for visual information to be extracted from an organism&#039;s environment via light. Functionally identical to other humanoid eyeballs.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Eyeball-l-a.png|50px]]&lt;br /&gt;
|Eyes&lt;br /&gt;
|Arachnids&lt;br /&gt;
|Allow for visual information to be extracted from an organism&#039;s environment via light.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Blood&lt;br /&gt;
|&#039;&#039;&#039;Iron based, color red -&#039;&#039;&#039; Humans, Rodentia, Reptilians, Felinids, Harpies, Vulpkanin, Oni&lt;br /&gt;
&#039;&#039;&#039;Anaerobic blood, color blue&#039;&#039;&#039;, (also &amp;quot;Iron based&amp;quot; but not red blood) - Vox&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sap, color yellow,&#039;&#039;&#039; (also &amp;quot;Iron based&amp;quot; but not red blood) - Diona&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Slime, color green,&#039;&#039;&#039; (also &amp;quot;Iron based&amp;quot; but not red blood) - Slime People&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Insect Blood, color grey,&#039;&#039;&#039; (also &amp;quot;Iron based&amp;quot; but not red blood) - Moth People&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Copper based, color blue -&#039;&#039;&#039; Arachnids&lt;br /&gt;
|Not an organ, but a vital part of body.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--== IPC ==&lt;br /&gt;
[[File:IPC.png|64px]]&lt;br /&gt;
&lt;br /&gt;
IPCs, also known as Integrated Positronic Chassis, are a race of unlawed and sentient humanoid robots.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* ?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* ?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* ?--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Uncommon Humanoids =&lt;br /&gt;
Over the course of a shift, you or someone you know may lose their original form, or new life may rise.&lt;br /&gt;
These races are usually encountered later in the shift. They remain relatively common, but cannot be selected in character creation.&lt;br /&gt;
&lt;br /&gt;
== Skeleton ==&lt;br /&gt;
[[File:Skeleton.png|64px]]&lt;br /&gt;
&lt;br /&gt;
Somehow still alive, a skeleton is just a sack of stark white bones, giving them a number of very useful resistances and traits.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* None.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Completely immune to Radiation.&lt;br /&gt;
* Takes 40% less Piercing and 20% less Slashing damage.&lt;br /&gt;
* Takes no damage from temperature or pressure, making them space-proof.&lt;br /&gt;
* Does not have blood and cannot bleed out.&lt;br /&gt;
* Does not have lungs and needs no oxygen.&lt;br /&gt;
* Does not experience hunger or thirst.&lt;br /&gt;
* Heals from having milk sprayed on them.&lt;br /&gt;
&amp;lt;!-- * Immune against all diseases. //why is this not a thing?--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Takes 10% more Blunt damage.&lt;br /&gt;
* Usual Medical Chems will not heal them.&lt;br /&gt;
* Everything they say is followed by &amp;quot;ACK ACK!&amp;quot;.&lt;br /&gt;
* Very spooky.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--== Golems ==&lt;br /&gt;
An artificial construct imitating life, golems are the receptacle for souls of the dead encased in gemstone. They are completely devoted to whoever or whatever is marked as their master, and will carry out any order given by them. Typically they are aligned with the station, but in the wrong hands, they can be devastating.&lt;br /&gt;
&lt;br /&gt;
=== [[Chaplain#Steel Golem|Steel Golem]] ===&lt;br /&gt;
[[File:Golem.png|64px]]&lt;br /&gt;
&lt;br /&gt;
The most common Golem, the empty ones are generally found around the [[Maps|station]], &#039;&#039;eagerly&#039;&#039; awaiting a soul stone to be attached to them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* None.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Takes 30% less Blunt, Slash and Piercing damage.&lt;br /&gt;
* Have a flat damage reduction of 5 to Blunt and Heat.&lt;br /&gt;
* Immune against poison, genetic, toxin damages.&lt;br /&gt;
* Does not experience hunger or thirst.&lt;br /&gt;
* Does not have blood and cannot bleed out.&lt;br /&gt;
* Does not have lungs and needs no oxygen.&lt;br /&gt;
* Immune against all diseases.&lt;br /&gt;
* Not flammable.&lt;br /&gt;
* Due to their density, they can easily carry, shove and pull any other morphotypes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Takes 20% more Shock damage.&lt;br /&gt;
* They don&#039;t go into a critical state but instead have their soul crystal pop off.&lt;br /&gt;
* Have to obey whoever is set as their master.&lt;br /&gt;
* Moves about 10% slower than Humans.&lt;br /&gt;
* Always scream everything they say.&lt;br /&gt;
* Unable to use [[Weapons#Ballistic_Weapons|guns]].&lt;br /&gt;
* Due to their density, they are harder to carry, shove and pull by other morphotypes.&lt;br /&gt;
&lt;br /&gt;
=== [[Chaplain#Wood Golem|Wood Golem]] ===&lt;br /&gt;
[[File:GolemWood.png|64px]]&lt;br /&gt;
&lt;br /&gt;
The perfect friend to the botanist.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* None.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Takes 50% less Blunt.&lt;br /&gt;
* Have a flat damage reduction of 5 to Blunt.&lt;br /&gt;
* Immune against Poison, Genetic, Toxin, Radiation damages.&lt;br /&gt;
* Does not experience hunger or thirst.&lt;br /&gt;
* Does not have blood and cannot bleed out.&lt;br /&gt;
* Does not have lungs and needs no oxygen.&lt;br /&gt;
* Immune against all diseases.&lt;br /&gt;
* Can have plants growing on their head.&lt;br /&gt;
* Due to their density, they can easily carry, shove and pull any other morphotypes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Takes 20% more fire damage when on fire.&lt;br /&gt;
* Takes 100% more Slash and Heat damage.&lt;br /&gt;
* They don&#039;t go into a critical state but instead have their soul crystal pop off.&lt;br /&gt;
* Have to obey whoever is set as their master.&lt;br /&gt;
* Moves about 10% slower than Humans.&lt;br /&gt;
* Always scream everything they say.&lt;br /&gt;
* Unable to use [[Weapons#Ballistic_Weapons|guns]].&lt;br /&gt;
* Due to their density, they are harder to carry, shove and pull by other morphotypes.&lt;br /&gt;
&lt;br /&gt;
=== [[Chaplain#Silver Golem|Silver Golem]] ===&lt;br /&gt;
[[File:GolemSilver.png|64px]]&lt;br /&gt;
&lt;br /&gt;
A fusion between soul and quantum machine, the epitome of epistemics.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* None.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Immune against poison, genetic, toxin, radiation damages.&lt;br /&gt;
* Does not experience hunger or thirst.&lt;br /&gt;
* Does not have blood and cannot bleed out.&lt;br /&gt;
* Does not have lungs and needs no oxygen.&lt;br /&gt;
* Immune against all diseases.&lt;br /&gt;
* They punch twice as hard as Humans while also dealing holy damage. They also attack 50% faster.&lt;br /&gt;
* Move twice as fast as Humans.&lt;br /&gt;
* Possess the [[Psionics#List_of_Psionic_Powers|Psychokinesis]] psionic ability by default.&lt;br /&gt;
* Not flammable.&lt;br /&gt;
* Due to their density, they can easily carry, shove and pull any other morphotypes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* They don&#039;t go into a critical state but instead have their soul crystal pop off.&lt;br /&gt;
* Have to obey whoever is set as their master.&lt;br /&gt;
* Always scream everything they say.&lt;br /&gt;
* Unable to use [[Weapons#Ballistic_Weapons|guns]].&lt;br /&gt;
* Due to their density, they are harder to carry, shove and pull by other morphotypes.--&amp;gt;&amp;lt;!--When it becomes a thing again--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Uncommon Other =&lt;br /&gt;
&lt;br /&gt;
== Silvia the Snake ==&lt;br /&gt;
[[File:Silvia.png|64px]]&lt;br /&gt;
&lt;br /&gt;
Best friends and pet of the CMO.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Does not need to eat.&lt;br /&gt;
* Can eat raw meat and mice.&lt;br /&gt;
* Can drink blood.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Bite &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Shiva the Spider ==&lt;br /&gt;
Shiva, the stations first defender. She helps the Head of Security in their work.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
== Pun Pun the Monkey ==&lt;br /&gt;
[[File:Punpun icon.png|64px]]&lt;br /&gt;
&lt;br /&gt;
An honorable member of the monkey society in charge of the bar and helping the bartenders in any way he can.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Laika the dog==&lt;br /&gt;
[[File:Laika the dog.png|64px]]&lt;br /&gt;
&lt;br /&gt;
Security&#039;s resident she-dog. She badgers the officers for headpats and nips at the heels of violent offenders.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Smile the Slime ==&lt;br /&gt;
[[File:Smile the Slime.png|64px]]&lt;br /&gt;
&lt;br /&gt;
The sweetest creature in the world. Smile Slime!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Carpy the Legal Carp ==&lt;br /&gt;
[[File:Carpy The Legal Carp.png|64px]]&lt;br /&gt;
&lt;br /&gt;
The real brains behind the Justice department. Your honour my client is not fishy!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Guides Menu}}&lt;/div&gt;</summary>
		<author><name>Moodlecake</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Salvage_Specialist&amp;diff=4640</id>
		<title>Salvage Specialist</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Salvage_Specialist&amp;diff=4640"/>
		<updated>2026-06-28T23:59:51Z</updated>

		<summary type="html">&lt;p&gt;Moodlecake: /* Tips and tricks */  Removed the Coords not working off station and the Goliath heart surgery&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Rewrite|todo=Add images!}}&lt;br /&gt;
{{Job_Header&lt;br /&gt;
|department=LOGISTICS&lt;br /&gt;
|maincolor=43331a&lt;br /&gt;
|secondarycolor=614a25&lt;br /&gt;
|image=Salvage Specialist.png&lt;br /&gt;
|title=Salvage Specialist&lt;br /&gt;
|difficulty=Medium to High&lt;br /&gt;
|requirements=6 hours in [[Cargo Technician|Logistics]]&lt;br /&gt;
|access=Logistics, Salvage, Maintenance, External&lt;br /&gt;
|extendedaccess=None&lt;br /&gt;
|supervisors=[[Logistics Officer]]&lt;br /&gt;
|subordinates=None&lt;br /&gt;
|duties=Retrieve materials from wrecks, &amp;lt;del&amp;gt;die and get lost in space&amp;lt;/del&amp;gt; score some sick loot.&lt;br /&gt;
|guides=[[Fauna#Hostile|Hostile Fauna]], [[Reverse Engineering]]&lt;br /&gt;
|aliases=Prospector, Excavator, &amp;quot;Salvager&amp;quot;, &amp;quot;Salvie&amp;quot;, &amp;quot;Shaft Miner&amp;quot;, &amp;lt;del&amp;gt;&amp;quot;Mining Slave&amp;quot;&amp;lt;/del&amp;gt;}}&lt;br /&gt;
As a Salvage Specialist (AKA &amp;quot;salvager&amp;quot; or &amp;quot;salvie&amp;quot;), your job (currently) is to produce materials and find loot for the station [[Scientist|Epistemics]] department (and other departments) to use or for [[Cargo Technician|Logistics]] to sell. Use the [[#Salvage Magnet|Salvage Magnet]] to pull in salvage for a limited amount of time and don&#039;t get killed by space carps or ore crabs. Be sure to bring a GPS and note current coordinates so that you do not get lost in space. Alternatively, use the Mining Shuttle to go to [[Lavaland]] and mine there. &lt;br /&gt;
[[File:Salvage wreck.png|thumb|An example of a space wreck]]It is a good idea to have a friendly communication channel with [[Cargo Technician|Logistics]]. They are unable to see you on the scanner and they are the one making the money so that you might ask [[Captain|The Captain]] buy a salvage shuttle using [[Shipyard|The Shipyard Console]] to make salvaging easier. In addition, they typically hear requests for materials and may have bounty requests for you.&lt;br /&gt;
&lt;br /&gt;
Furthermore - it is a good idea to have a handheld radio - they can transmit from lavaland back to the station and vice versa!&lt;br /&gt;
==Equipment==&lt;br /&gt;
&lt;br /&gt;
The most crucial items in your job are the pickaxe (or crusher), spationaut hardsuit, and a breathable gas tank (oxygen for most [[Playable Species|species]] or nitrogen for slimes/vox). You will not survive in space or on Lavaland without those. If you intend to salvage in space, you will also most likely need a jetpack. Most of your starting equipment can be found in the Salvage lockers in Salvage dorms.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:80%; padding:5px;&amp;quot; | &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Spationaut_Hardsuit.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Spationaut hardsuit&#039;&#039;&#039;&lt;br /&gt;
 | The obvious component; without it, you will succumb to the low pressure of space. You will find a spationaut suit in your salvage locker. After you equip the suit, you&#039;ll have to close the helmet via the action menu on the left. Like other EVA capable suits, provides breathing internals without the need for a mask. Has an integrated flashlight that does not require a cell.&lt;br /&gt;
Can be upgraded with 12 [[Fauna#Hostile|goliath plates]] and 5 durathread.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Hardsuit_salvage.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Mining hardsuit&#039;&#039;&#039;&lt;br /&gt;
 | A less common hardsuit which you can find on wrecks, space ruins or purchase at the salvage vendor. It has more armor and brighter headlights, but will slow you down more.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:OxygenTank.png|center|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Oxygen tank&#039;&#039;&#039;&lt;br /&gt;
 | To survive in space for longer than a minute, you will need to breathe. Equip a full tank in your hand, pocket, or suit storage slot to be able to properly use it with your breathing internals. Make sure to check if the tank output pressure is correct (the safe amount is 17-22). You can refill your oxygen tank by putting it inside a oxygen canister (just make sure to close the canister&#039;s valve afterwards, or the canister will empty itself into the room). Do not fill your tank with plain air as the gas pressure will be insufficient for your character to breathe.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Oxygen_tank_red.png|center|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Nitrogen tank&#039;&#039;&#039;&lt;br /&gt;
 | Slime people and voxes breathe nitrogen instead of oxygen. Otherwise functionally identical.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Gas_mask_salvage.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Explorer gas mask&#039;&#039;&#039;&lt;br /&gt;
 | Provides minor damage resistance and acts as a backup to your suit for providing air supply, like any other gas mask.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Magboots.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Magboots&#039;&#039;&#039;&lt;br /&gt;
 | Equip and turn on magnetic boots to gain a steady hold on wreck&#039;s surface. You might walk a bit slower, but at least you won&#039;t clumsily fly off into space so easily.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Toolbelt(filled).png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Utilitybelt (and tools)&#039;&#039;&#039;&lt;br /&gt;
 | Typically comes fully equipped with a screwdriver, welding tool, wrench, crowbar, multitool and wirecutters. Use those tools if you wish to retrieve anchored items, dismantle empty crates or barge through obstacles like closed doors.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Pickaxe.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Pickaxe&#039;&#039;&#039;&lt;br /&gt;
 | Sometimes, the salvage magnet might pull in a rocky asteroid. Use your pickaxe by turning on harm mode. Left click for a precise swing, right click for a wide swing that can hit multiple rocks. Don&#039;t hit your friends!&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Mining Drill.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Mining Drill&#039;&#039;&#039;&lt;br /&gt;
 | An upgrade from a pickaxe that can be used to mine ore quicker. Obtainable from a techlathe after researched by [[Scientist|Epistemics]], or can sometimes be found on debris and wrecks. There is an upgraded form which is diamond tipped, available after further research.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Crusher.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Crusher&#039;&#039;&#039;&lt;br /&gt;
 | A very effective mining tool and fighting weapon. Mines faster and easier than a pickaxe, has an inbuilt flashlight and practically makes the mining drill redundant (unless you want to mine the hard rocks on the Red Asteroid). Deals 15 points of damage to your enemies and can be one handed. If wielded, you can right click to shoot a &amp;quot;marking projectile&amp;quot; at an enemy to create a field around them. When a marked enemy is hit with your Crusher, you get healed a small amount. The projectile also deals decent structural damage. However, does not fit in backpacks.&lt;br /&gt;
Can be acquired at round start by using the Salvage Voucher you spawn with at the Salvage Vendor. Otherwise, can be purchased at the Salvage Vendor with Mining Points or made after [[Scientist|Epistemics]] research. A better version, called the Crusher Glaive, can be found on wrecks. There is also a smaller dagger variant - obtainable from wrecks and some space ruins.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Ore bag.png|64px]] &lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Ore bag&#039;&#039;&#039;&lt;br /&gt;
 | Allows you to store mined ores. Click on the floor to pick up all ores around this spot. Can be equiped in your belt slot and activated to automatically pick up ores around you. There is a bag of holding variant with very very large amount of space which can be made at the techlathe after [[Scientist|Epistemics]] researches it.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Minijetpack.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Mini Jetpack&#039;&#039;&#039;&lt;br /&gt;
 | For space travel. Can be found at round start in the Salvage Lockers or purchased at the cargo console. You need to fill it up using a gas canister (any gas will do), in the same way you fill an oxygen tank. You can then equip it on your backpack slot, suit storage slot, belt slot or keep it in your hand. Use UI on the left side of the screen to turn it on or by hitting an [[Interactions|action hotkey]]. Once it is on, you can propel yourself with it via WASD keys. You can only use a jetpack in locations without gravity, it will turn off when you enter any floored area. Holds 2.5 L of gas.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Jetpack_blue.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Jetpack&#039;&#039;&#039;&lt;br /&gt;
 | &amp;lt;del&amp;gt;Advanced&amp;lt;/del&amp;gt; Superior form of traveling in space. Holds four times the amount of gas to the mini jetpack (10 liters compared to 2.5) - enough that you can also use it as your oxygen canister for internals. You need to purchase it from cargo console first (ask a [[Cargo Technician]] / [[Logistics Officer]]).&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:GPS.gif|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Global Positioning System (GPS)&#039;&#039;&#039;&lt;br /&gt;
 | Shows your current position as (x,y). Note that negative numbers are different to positive numbers, (x,y) is not equal to (-x,y). You can use it to return to the station coordinates in case you get lost in space. &#039;&#039;&#039;Redundant, as your PDA comes with an Astronav program which acts as a GPS, when held in your hands.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:PKA.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Proto Kinetic Accelerator (PKA)&#039;&#039;&#039;&lt;br /&gt;
 | You can use it to fend off hostile lifeforms such as Space Carps. You can also use it to propel yourself backwards in space, in case your jetpack runs dry. This gun has unlimited ammo but a very slow rate of fire. Can be found in salvage lockers at round start, or be made at a techlathe after being researched by [[Scientist|Epistemics]]. Far more accurate when wielded with both hands. Does decent structural damage as well.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Combat_Knife.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Combat Knife / Survival Knife&#039;&#039;&#039;&lt;br /&gt;
 | It is usually a bad idea to fight hostile alien lifeforms in melee range, but you use this knife as a last resort.&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
|&#039;&#039;&#039;Machete&#039;&#039;&#039;&lt;br /&gt;
|Like a knife, but bigger and meaner! Quite a viable weapon. Takes up three storage slots and can not fit in your pocket, however.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Mineralscanner.png|64px]] &lt;br /&gt;
[[File:Advanced Mineralscanner.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Mineral Scanner&#039;&#039;&#039;&lt;br /&gt;
 | When turned on, pulses every three or so second, showing where nearby ore veins are (as well as Gibtonite crystals!). Works if it is held in your hand or in your pocket. Has an internal battery that can drain quite fast when in use. There is an advanced version with longer range which can be purchased from the Salvage Vendor or made at the techlathe [[Scientist|Epistemics]] research it. Quite useful on [[Lavaland]]. Putting in a better battery is a good idea.&lt;br /&gt;
|-&lt;br /&gt;
! [[File:extraction_pack.png|64px]] &lt;br /&gt;
[[File:Folded fulton beacon.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Fulton and Fulton Beacon&#039;&#039;&#039;&lt;br /&gt;
|A nifty tool for teleporting crates, lockers and many other heavy objects. Essential when salvaging debris or wrecks. Fits quite easily in your backpack or salvage rig.&lt;br /&gt;
To use:&lt;br /&gt;
&lt;br /&gt;
* Put down a fulton beacon and unfold it (right click -&amp;gt; Unfold)&lt;br /&gt;
* Take your stack of fultons (stacks up to 10) and link them by clicking on the unfolded beacon with the fultons.&lt;br /&gt;
* Your fultons are now linked. Store them till you want to use them.&lt;br /&gt;
* Attach the fulton (left click) to a crate, locker, thruster or similar. The object must be unanchored (use a wrench if it is). Make sure the locker/crate is closed, or you will lose the contents!&lt;br /&gt;
* After &#039;&#039;&#039;45 seconds&#039;&#039;&#039; the &amp;quot;flying away&amp;quot; animation will play, and the crate/object will be teleported to the fulton beacon.&lt;br /&gt;
&lt;br /&gt;
Note that fultons work across &amp;quot;maps&amp;quot; - IE you can teleport crates to and from the Automated Trading Station.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Salvage Magnet==&lt;br /&gt;
[[File:Salvage magnet.png|64px]]&lt;br /&gt;
&lt;br /&gt;
This console is used for pulling in salvage (&amp;quot;pulls&amp;quot;), which you can scavenge for loot or mine for ore. The salvage magnet pulls wrecks towards the general area it is facing, but that doesn&#039;t do much to narrow down the area. If the magnet is facing the wrong way, is installed too deep inside the station or something is blocking the area in front of it, then you won&#039;t be able to pull anything in.&lt;br /&gt;
&lt;br /&gt;
Location of the pulled in wrecks (&amp;quot;pulls&amp;quot;) can be determined using a mass scanner console (typically found alongside the salvage magnet) or a handheld mass scanner.&lt;br /&gt;
&lt;br /&gt;
Salvage wrecks (&amp;quot;pulls&amp;quot;) are categorized into asteroids (of various types), debris and wrecks:&lt;br /&gt;
&lt;br /&gt;
* Asteroids provide ore by mining them. Unlike on Lavaland (or Glacier Surface) all rock mined on an asteroid provides ore, not just ore veins. Has a chance to spawn hostile [[Fauna#Ore Crab|ore crabs]] when a rock tile is mined. Also has colourful crystals which can be broken to produce crystal shards, to craft coloured light tubes.&lt;br /&gt;
* Debris are randomly generated structures, filled with lockers, crates and other. They contain randomly chosen loot, including various broken objects and machinery, which can be put in the Recycler for a decent amount of materials. Debris often spawns with hostile [[Fauna|Space Carps]] and their variants.&lt;br /&gt;
* Wrecks are pre-made structures, which cost 1000 Mining Points to pull and have predefined loot. They can be either quite valuable and contain unique items or be barely worth it at all. Wrecks have a wide variety of threats and hazards, such as space bears, mines, turrets, space adders, and are thus the most dangerous of the three.&lt;br /&gt;
&lt;br /&gt;
===Usage===&lt;br /&gt;
The console can be interacted with at any point in time either to start it or get its status.&lt;br /&gt;
&lt;br /&gt;
# Interact with the console to start the pull sequence. The magnet sends a corresponding message to the Supply channel.&lt;br /&gt;
# Wait for a wreckage to be pulled. The magnet sends a message once the debris is ready. You can use the Mass Scanner Console to locate the wreck.&lt;br /&gt;
# Your team has 6 minutes to get to the salvage and haul loot back. The magnet sends a message when 30 seconds remain.&lt;br /&gt;
# When the timer expires, the wreck and every item present on it vanish. Any crew remain at the same coordinates but may be spun around.&lt;br /&gt;
# The console enters a short cooldown period, indicated by the small green lights on it. One they are all lit the console can be used again.&lt;br /&gt;
# Do not unanchor the magnet while it has salvage currently in its magnetic field.&lt;br /&gt;
&lt;br /&gt;
Before installing this too far outside in space, consider protecting it against meteors and [[Antagonist|antagonists]].&lt;br /&gt;
&lt;br /&gt;
==Mass Scanner Console==&lt;br /&gt;
[[File:Example Console Visual.png|thumb|Outdated visual of what you are looking for.]]&lt;br /&gt;
A computer that shows you a non-interactive map of the station, the shuttle location and any unidentified debris / wrecks marked as &amp;quot;Unidentified&amp;quot;. Up is not necessarily north. You will see the computer&#039;s location (your location) marked as a blue dot.&lt;br /&gt;
&lt;br /&gt;
=== Space Ruins and scattered debris ===&lt;br /&gt;
Ocassionally around  the station you will find some structures just floating out there. These come in two varieties - space ruins and debris. Unlike things you pull in with your magnet, there is no time limit for salvaging or looting them.&lt;br /&gt;
&lt;br /&gt;
Space ruins are similar to wrecks that can be puled in with the salvage magnet - they are preset layouts with (mostly) preset loot and hazards. Examples include an abandoned biodome (watch out for spiders) or an abandoned AI satellite. Sometimes the loot if worth it, sometimes not really.&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Redroid&amp;quot; / &amp;quot;Red Rock&amp;quot; ===&lt;br /&gt;
On every round, there is a large, red asteroid that spawns, with a station imbedded into its side. This place is referred to as &amp;quot;Redroid&amp;quot; (from the colour of the rock), &amp;quot;Red Rock&amp;quot; or sometimes &amp;quot;Abandoned Station&amp;quot; or &amp;quot;Abandoned Facility&amp;quot;. It is quite rich in loot, but also in [[Fauna#Hostile|hostile fauna]].&lt;br /&gt;
&lt;br /&gt;
On the asteroid itself, there are a lot of minerals. The red rock is especially rich in iron (and thus called ironrock). However, the rock is quite tough - a mining drill (preferrably diamond) is recommended. &lt;br /&gt;
&lt;br /&gt;
The facility has a lot of loot, especially in terms of things that can be sold (and even outright stacks of spesos). Also research disks can be found - give them to [[Epistemics]]! However, roaming the halls there are the hostile fauna:&lt;br /&gt;
[[File:Goliath Attack.png|thumb|A poor salvager getting attacked by goliath&#039;s tentacles.]]&lt;br /&gt;
[[File:Goliath_front.png|64px]]&lt;br /&gt;
* Goliaths are tanky red meatballs that stun you with the tentacle attack and then try to finish you in melee. They drop goliath plates when butchered that can be used to upgrade your spationaut hardsuit. For that you need four goliaths worth of plates and some durathread. &lt;br /&gt;
[[File:Hivelord.png|64px]]&lt;br /&gt;
* Hivelords spawn little guys and then throw them at you. They drop hivelord remains that can be sold for a lot and have minor brute healing and adrenaline, but rapidly decrease in price and become inert in around two minutes so it&#039;s better to butcher them right before selling/using it for heals.&lt;br /&gt;
[[File:Basilisk.png|64px]]&lt;br /&gt;
* Basilisks shoot you with a projectile that decreases your temperature and slows you down, and do mediocre damage in melee. They can be butchered for 1-3 diamond ore.&lt;br /&gt;
&lt;br /&gt;
Going there alone and unprepared is not recommended, unless you &#039;&#039;&#039;really&#039;&#039;&#039; know what you are doing. Keep in mind - suit coordinates &#039;&#039;&#039;do not work off station.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Ore Processor==&lt;br /&gt;
[[File:Oreproc.png|64px]]&lt;br /&gt;
&lt;br /&gt;
The Ore Processor machine that takes ore that you have mined (with a pickaxe, crusher or mining drill) and enables crew to produce materials, similar to how an autolathe works. Can make steel, glass, plasma, uranium, gold, silver, bananium, refined diamonds (but not plastic). Has an ore magnet that can be turned on or off. Producing materials creates &amp;quot;mining points&amp;quot; which can be claimed by a salvager. Points are currently individual to each salvager.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;&#039;&#039;&#039;Important&#039;&#039;&#039;:&amp;lt;/u&amp;gt; Currently, refined diamonds are &#039;&#039;bugged&#039;&#039; - they can not be taken out of lathes after being put in. Since they are only used for very few pieces of equipment (diamond mining drill) and since they sell for a lot, this can be a problem. So &#039;&#039;&#039;do not store diamonds in the lathes&#039;&#039;&#039;!&lt;br /&gt;
&lt;br /&gt;
[[File:IndOreProc.png|64px]]&lt;br /&gt;
&lt;br /&gt;
Can be upgraded into an industrial ore processor, which produces materials by consuming less ore and allows production of plasteel. An industrial ore processor machine board can be made by the [[Scientist|Epistemics department]] using their circuit imprinter, after appropriate [[Research and Development|research]].&lt;br /&gt;
&lt;br /&gt;
== Mining Points and the Salvage Vendor ==&lt;br /&gt;
[[File:Salvage vendor powered.png|64px]]&lt;br /&gt;
&lt;br /&gt;
When materials are made at the ore processor, &#039;&#039;mining points&#039;&#039; are generated. The rarer the materials and ore, the more points per material. Points can be claimed from the ore processor by pressing the &amp;quot;Claim&amp;quot; button on the bottom right of the processor UI. &#039;&#039;Currently points are individual to each salvager and can only be claimed all at once,&#039;&#039; so make sure to share with your fellow salvagers!&lt;br /&gt;
&lt;br /&gt;
Mining Points can be spent in two ways:&lt;br /&gt;
&lt;br /&gt;
* Purchasing equipment and other boons from the Salvage Vendor:&lt;br /&gt;
** Mining hardsuits&lt;br /&gt;
** Fultons and Fulton Beacons&lt;br /&gt;
** Exchanging points into spesos&lt;br /&gt;
** Medkits&lt;br /&gt;
** Alcohol&lt;br /&gt;
** And other.&lt;br /&gt;
* Pulling in wrecks at the Salvage Magnet (1000 point cost).&lt;br /&gt;
&lt;br /&gt;
=== Salvage Voucher ===&lt;br /&gt;
[[File:Salvage voucher.png|64px]]&lt;br /&gt;
&lt;br /&gt;
Every new recruit to the Salvage team (everyone who joins a Salvage Specialist job slot) recieves a &#039;&#039;&#039;Salvage Voucher&#039;&#039;&#039; (found in your backpack). Interact with the voucher to select one of four starting kits. Once a kit has been selected, insert the Salvage Voucher (left click) at the Salvage Vendor to redeem it - the kit&#039;s contents will be spewed out by the Vendor.&lt;br /&gt;
&lt;br /&gt;
Currently, the most worthwhile kit to select is &#039;&#039;the crusher kit&#039;&#039;. The Crusher is one of the best melee weapons in the game, as well as being probably the best mining tool, as well as having a decent integrated light. When wideswung (right click) with one hand, it can mine a large area, and mines lavaland rock in &#039;&#039;one hit.&#039;&#039; Given that currently (June 2025) most salvage shifts start with a mining trip to [[Lavaland]] or [[Lavaland#Glacier Surface|Glacier Surface]], it is the preferred choice.&lt;br /&gt;
&lt;br /&gt;
However, ff you plan to start by doing debris instead, &#039;&#039;the fulton kit&#039;&#039; is the better choice.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The conscription kit&#039;&#039; essentially contains the essentials to make anyone into a fresh faced, pickaxe weilding miner. If you want to convince security to use perma prisoners as mining labour, or if the clown wants to go mining for some reason, the concription kit may be useful. However, keep in mind that the Lavaland outpost has two spare salvage kits, and most mining equipment can be easily made at the Logistics Techfab.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The bluespace shelter kit&#039;&#039; is currently rarely chosen, as current (June 2025) [[Lavaland]] dynamics (very few hazards, no fauna, no point in exploring) rarely require you to use a portable shelter if you know what you are doing (and thus don&#039;t wander too far off). If one ends up going far enough mining to need a bluespace shelter, they can already buy one from the Salvage Vendor. Also, bluespace capsules are completely unneccesary on [[Lavaland#Glacier Surface|Glacier Surface]].&lt;br /&gt;
&lt;br /&gt;
=== Expeditions ===&lt;br /&gt;
&#039;&#039;Note: this is mostly placeholder text. Currently (June 2025) doing expeditions on Delta-V is not worth it in the slightest.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Expeditions require: a suitable shuttle (not the cargo shuttle or mining shuttle!) and the expeditions console (a board for which can be found in the [[Logistics Officer|Logistics Officer&#039;s]] locker). Use the expeditions console to select an expedition - it will give you a disk. Insert the disk into the shuttle computer, and you can FTL there.&lt;br /&gt;
&lt;br /&gt;
Once you FTL to an expedition, a 12 minute timer starts. At the end of the 12 minutes, the shuttle will &#039;&#039;&#039;automatically&#039;&#039;&#039; leave - if you get left behind you will be outright removed from the game. &lt;br /&gt;
&lt;br /&gt;
Use those 12 minutes to mine and loot whatever you can find, while fighting hostile fauna and avoiding hazards.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;&#039;&#039;&#039;Important warning&#039;&#039;&#039;:&amp;lt;/u&amp;gt; some of the expeditions feature bottomless chasms. &#039;&#039;&#039;If you so much as touch any of those chasms, you will be instantly removed from the game&#039;&#039;&#039; - no healing, no body, no recovery, no borging - &#039;&#039;&#039;NOTHING&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Tips and tricks==&lt;br /&gt;
* You can find a spare small oxygen tank inside your survival box. You&#039;re also able to keep it in your pocket, leaving your hands unoccupied.&lt;br /&gt;
* Liquid oxygen provides more oxygen per volume. A canister of liquid oxygen a common request by salvage teams for the logistics team to order.&lt;br /&gt;
* Holding down Control, and Right-Clicking on a tile near you while pulling something lets you move it around while standing still. In zero-gravity, you can fling objects such as crates/gas tanks towards the station by timing your release with Q accurately. This is not hard to figure out but is tricky to pull off consistently.&lt;br /&gt;
* The handheld radio you can find in your lockers can talk into different space sectors - including communications between the station and Lavaland or between the station and ATS. It is a good idea to have one on with you at all times - you never know when a fellow salvager on Lavaland will call for help!&lt;br /&gt;
&lt;br /&gt;
{{Jobs Menu}}&lt;br /&gt;
[[Category:Jobs]]&lt;/div&gt;</summary>
		<author><name>Moodlecake</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Janitor&amp;diff=4590</id>
		<title>Janitor</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Janitor&amp;diff=4590"/>
		<updated>2026-05-05T03:04:56Z</updated>

		<summary type="html">&lt;p&gt;Moodlecake: /* Basic Equipment */  Removed Janicart&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Job_Header&lt;br /&gt;
|department=SERVICE&lt;br /&gt;
|image=Janitor.png&lt;br /&gt;
|title=Janitor&lt;br /&gt;
|difficulty=Easy&lt;br /&gt;
|requirements=None&lt;br /&gt;
|access=Service, Janitor, Maintenance&lt;br /&gt;
|extendedaccess=None&lt;br /&gt;
|supervisors=[[Head of Personnel]]&lt;br /&gt;
|subordinates=None&lt;br /&gt;
|duties=[[Head of Personnel]]&lt;br /&gt;
|guides=This is the guide&lt;br /&gt;
|aliases=Hygiene Technician, &amp;quot;Jani&amp;quot;}}&lt;br /&gt;
Your job is to keep things clean, mop up blood, oil, dust and vomit, replace broken or missing light bulbs and tubes, and pick up litter. It&#039;s more fun than it sounds!&lt;br /&gt;
&lt;br /&gt;
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== Thankless Job ==&lt;br /&gt;
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You have the most important time consuming, under appreciated and eventually pointless job on the station. You keep small areas from looking shitty while the areas you&#039;ve already cleaned are covered with blood and litter again. You&#039;ll clean floors, toss out junk, replace broken lights and overall, keep the station resembling a workplace and not an anarchist playground!&lt;br /&gt;
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Do not surrender to the overwhelming dirtyness of a rotten-to-the-core-station, only you and your mop&#039;s deeds, nevertheless how insignificant they may seem, are the ones who protect the station&#039;s virtue; For a clean floor without blood nor stains, leads to peace, corners that yet remain virgin of the scum and trash, maintain order, and lightbulbs in even the darkest hole of malice and crime, shall lead to safety. These are your mottos, protect them with your life, or perish trying.&lt;br /&gt;
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Beware being lured into dark rooms or alleyways by a colleague requesting help. For messes visible from the corridor to places you don&#039;t have access to, stand mutely and point at the mess until they embarrassedly let you in. For high security areas, make a positive impression by requesting trash through a window and lending them your mop if you see a mess.&lt;br /&gt;
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As janitor, you&#039;ll likely be requested often by [[Medical]] and [[Chef]] staff. Blood and vomit will steadily increase in their departments. [[Scientist|Epistemics]] will likely need you too but are oft too busy experimenting to notice their mess or remember to let you out. Remember to use the [[Radio]] to work closely with the crew.&lt;br /&gt;
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When starting, consider finding a crowbar and possibly a wirecutter (to be able to let yourself out of obscure locations when the power goes out or the [[Scientist|Epistemics]] team forget about you). Your first, second and third option to escape a room that you&#039;ve cleaned should be to say &#039;Excuse me&#039; and hope they notice and feel sorry for you.&lt;br /&gt;
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== Your Tools ==&lt;br /&gt;
=== Basic Equipment ===&lt;br /&gt;
Much of this equipment is acquired from your JaniDrobe vendor in your Custodial Closet, your starting equipment or for &#039;free&#039; in the Service Techlab.&lt;br /&gt;
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{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%; text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;width:12.5%;&amp;quot; | &#039;&#039;&#039;Image&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:10%;&amp;quot; | &#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:77.5%;&amp;quot; | &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 | [[File:galoshes.png|64px]]&lt;br /&gt;
 | Galoshes&lt;br /&gt;
 | Prevents you from slipping on wet floors and items such as bananas and the clown&#039;s PDA.&lt;br /&gt;
|-&lt;br /&gt;
 | [[File:Mop.png|64px]]&lt;br /&gt;
 | Mop&lt;br /&gt;
 | Used to clean floor puddles or bludgeon hostile [[Fauna|xenofauna]]. If the clown dares to get in your way, you can wield the mop two-handed to be instantly more intimidating, by pressing Z.&lt;br /&gt;
|-&lt;br /&gt;
 | [[File:Janibelt.png|64px]]&lt;br /&gt;
 | Janibelt&lt;br /&gt;
 | A belt that can hold many of your standard issue items. Usually comes with soap and space cleaner.&lt;br /&gt;
|-&lt;br /&gt;
 | [[File:Mopbucket.png|64px]]&lt;br /&gt;
 | Mop bucket&lt;br /&gt;
 | Pull with you by pressing CTRL + Left click. Make sure it&#039;s full of water before heading out for cleaning duty. When all the clean water in it gets dirty, left click on the Mop Bucket, hold the left mouse button and drag it&#039;s ghost image over the Drain. You can then refill it at a water tank, sink, or water cooler using a blue Bucket or other small container to transfer water. In a desperate survival situation, under the effect of mind altering chemicals or if you just REALLY can&#039;t find a Drain, you can also drink the contents (ewww!) and potentially contract any diseases your colleagues have vomited / bled out.&lt;br /&gt;
|-&lt;br /&gt;
 | [[File:JanitorialTrolley.png|64px]]&lt;br /&gt;
 | Janitorial Trolley&lt;br /&gt;
 | Comes with a built-in mop bucket that holds more water, and your mop can be stashed on it with Alt + E. It also has ample room for transporting cleaning supplies or contraband. However, since it is larger than a mop bucket, it&#039;s harder to navigate in tight spaces, and slows you down more. &#039;&#039;&#039;When all the clean water in it gets dirty, left click on the Mop Bucket, hold the left mouse button and drag it&#039;s ghost image over the Drain.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 | [[File:bucket.png|64px]]&lt;br /&gt;
 | Bucket&lt;br /&gt;
 | Used for transferring water to Mop Buckets and cleaning up big messes. Holding the bucket, click on a water source multiple times until the bucket is full, then click on the Mop Bucket multiple times until empty. It will take multiple Buckets of water to fill an empty Mop Bucket. To use on the floor directly, fill the Bucket with water, stand in the center of the mess, then right click on the Bucket and choose Spill Liquid. &lt;br /&gt;
|-&lt;br /&gt;
 | [[File:trashbag.png|64px]]&lt;br /&gt;
 | Trash Bag&lt;br /&gt;
 | Left click on the ground in front of a mess (of bullets, or whatever else) to vacuum it into the bag. Hold left click for piles of mess. Many objects will not be able to be put into the bag ranging from unopen soda cans, plushies, cigarette lighters. For large junk like plushies / toys / clothes, you will need to manually put them into a Disposal by hand.&lt;br /&gt;
|-&lt;br /&gt;
 | [[File:Plunger.png|64px]]&lt;br /&gt;
 | Plunger&lt;br /&gt;
 | Used to unclog sinks and drains.&lt;br /&gt;
|-&lt;br /&gt;
 | [[File:soap.png|64px]]&lt;br /&gt;
 | Soap&lt;br /&gt;
 | Currently just exists to slip on.&lt;br /&gt;
|-&lt;br /&gt;
 | [[File:Spray Bottle.png|64px]]&lt;br /&gt;
 | Space Cleaner&lt;br /&gt;
 | An extremely convenient spray bottle of space cleaner that will sadly run out quickly and need to be replenished by [[Medical Doctor|chemistry]] or through a wall-mounted dispenser, usually found in Janitorial. Used for a graffiti/floor grime. Spray to clean, it&#039;s magic. For fancy floor artwork with a mime standing nearby, contemplate whether you really want to risk causing a scene by erasing their art. &lt;br /&gt;
|-&lt;br /&gt;
 | [[File:Wet Floor Sign.png|64px]]&lt;br /&gt;
 | Wet floor sign&lt;br /&gt;
 | Remember to point at it every time someone slips.&lt;br /&gt;
|-&lt;br /&gt;
 | [[File:JaniProjector.png|64px]]&lt;br /&gt;
 | Holographic sign projector&lt;br /&gt;
 | Much more useful and convenient than having to go back and collect physical signs. Uses battery. &lt;br /&gt;
|-&lt;br /&gt;
 | [[File:Mousetrap.png|64px]][[File:Mousetraps_box.png|64px]]&lt;br /&gt;
 | Mouse Trap&lt;br /&gt;
 | Used to lure and kill mice / rats. Unset mice traps do nothing. Hold one in your hand and press the Interact hotkey in order to activate/deactivate it. Cheese / bait not required. You can throw an activated mouse trap at a mouse to kill it.&lt;br /&gt;
|-&lt;br /&gt;
 | [[File:Light Replacer.png|64px]]&lt;br /&gt;
 | Light Replacer&lt;br /&gt;
 | Insert a light bulb into this. Left click this onto a broken light bulb in order to replace it.&lt;br /&gt;
|-&lt;br /&gt;
 | [[File:Light_bulb.png|64px]][[File:Light_tube.png|64px]][[File:Light_bulb_box.png|64px]][[File:Light_tube_box.png|64px]]&lt;br /&gt;
 | Light Bulb and Tubes&lt;br /&gt;
 | Used to replace broken lights when they inevitably gets destroyed. Comes in only two forms but in many colors.&lt;br /&gt;
|-&lt;br /&gt;
 | [[File:Flashlight.png|64px]]&lt;br /&gt;
 | Flashlight&lt;br /&gt;
 | Press E to turn it on. Put it in your pocket for ease-of-use. It is much brighter than your [[PDA]] light. Remember to turn it off when finished otherwise the battery will run out. The battery remaining is shown above the item as green bars. The battery can be changed by holding a new battery (e.g. Medium Power Cell) in your active hand and left clicking on the flashlight.&lt;br /&gt;
|-&lt;br /&gt;
 | [[File:Jani Bio Suit.png|64px]]&lt;br /&gt;
 | Janitorial bio-suit and hood&lt;br /&gt;
 | Those protect from direct exposure to chemicals, and contact-spreading diseases. Require internals to protect you from airborne viruses.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Advanced Equipment ===&lt;br /&gt;
Once [[Scientist|Epistemics]] unlocked certain [[Research and Development|researches]] you might be able to acquire much more interesting tools.&lt;br /&gt;
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{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%; text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;width:12.5%;&amp;quot; | &#039;&#039;&#039;Image&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:10%;&amp;quot; | &#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:77.5%;&amp;quot; | &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 | [[File:Advanced Mop.png|64px]]&lt;br /&gt;
 | Advanced Mop&lt;br /&gt;
 | Works similarly to the normal mop but is faster, regenerates water, automatically cleans itself and does slightly more damage for when you need to defend yourself.&lt;br /&gt;
|-&lt;br /&gt;
 | [[File:TrashbagOfHolding.png|64px]]&lt;br /&gt;
 | Trashbag of Holding&lt;br /&gt;
 | Same as a normal trashbag, except it&#039;s bigger so you won&#039;t need to go to the disposal unit as often, if ever.&lt;br /&gt;
|}&lt;br /&gt;
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=== Water Source and Disposal ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%; text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;width:12.5%;&amp;quot; | &#039;&#039;&#039;Image&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:10%;&amp;quot; | &#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:77.5%;&amp;quot; | &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 | [[File:Sink.png|64px]]&lt;br /&gt;
 | Sink&lt;br /&gt;
 | A limitless source of water that slowly regenerates water via bluespace plumbing. Contains 500 units of water when full.&lt;br /&gt;
|-&lt;br /&gt;
 | [[File:Water Tank.png|64px]]&lt;br /&gt;
 | Water Tank&lt;br /&gt;
 | A limited source of water that can be moved around. Contains 1500 units of water when full. Order more at [[Cargo Technician|Logistics]] if you need more.&lt;br /&gt;
|-&lt;br /&gt;
 | [[File:Drain.png|64px]]&lt;br /&gt;
 | Drain&lt;br /&gt;
 | Slowly drains fluids around it. You can instantly empty your cart by clicking and dragging it into the drain. They slowly clog up and will require you to use your plunger on it eventually.&lt;br /&gt;
|}&lt;br /&gt;
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=== Wet Floor Signs ===&lt;br /&gt;
Drop warning signs where you mop. People get pissed when you don&#039;t. You don&#039;t have enough to cover every area you clean and with every player running everywhere they&#039;re usually not spotted until people are already on their backs, but they can&#039;t blame you for doing what you can!&lt;br /&gt;
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Shaking up those you slipped maintains favour with the crew. You can do this by clicking on them with a free hand while not in combat mode. Smugly pointing at one of your signs incurs their ire.&lt;br /&gt;
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Also, if people are chasing you, throw a bucket of water behind you, or where they will run into it, as they likely want to steal from you (your shoes are valuable).&lt;br /&gt;
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== Tidying up ==&lt;br /&gt;
=== Mop and Spills ===&lt;br /&gt;
To clean a spill, grab your trusty mop and your mop bucket. Left click on a mop bucket to wet the mop with water. Then, left click on a puddle one or more times until it is replaced with clean water, which will soon evaporate on its own. Once the water in the mop&#039;s Liquid Bar at the bottom of the UI is completely replaced by whatever foul mess you are cleaning up, click on the mop bucket again to wring and re-water the mop. If your mop won&#039;t drain water from the Mop Bucket, it&#039;s time to go and replace the water in the mop bucket.&amp;lt;br&amp;gt;Don&#039;t forget to place a wet floor sign if the puddle is rather large.&lt;br /&gt;
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To drain your cart, drag it using your cursor onto a floor drain. This will dump all the fluids it contain. Floor drains can be usually be found in the Custodial Closet, Kitchen or in Medical.&lt;br /&gt;
&lt;br /&gt;
=== Trash Bags and Litter ===&lt;br /&gt;
Place the litter in the trash bag, or hold the trash bag and click on it directly to put it in. You can also click on empty space near trash to &#039;&#039;&#039;scoop &#039;&#039;all&#039;&#039; nearby junk up&#039;&#039;&#039;. Using the bag on a disposal unit will empty it.&lt;br /&gt;
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Remember to check your trash as you might want to give some to [[Cargo Technician|Logistics]] to sell for some zorkmids or recycle some of it into useful material using the material reclaimer.&lt;br /&gt;
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=== Space Cleaner and Graffiti ===&lt;br /&gt;
Graffiti from crayons needs to be cleaned using Space Cleaner. Put the space cleaner into your hand and left click in a direction to spray it. Space Cleaner can also be used to remove pie from folks faces if the clown has hit them with a pie. Just spray it at them.&lt;br /&gt;
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=== Item Repurposing ===&lt;br /&gt;
The lazy and nuisance Janitor dumps everything that is on the floor into a bin. Consider sending objects to where they can be used. &lt;br /&gt;
* dead mice or animals can be cooked by a [[Chef]], sold by [[Cargo Technician|Logistics]] or recycled into biomass by [[Medical]]. &lt;br /&gt;
* Raw food ingredients can be used by a [[Chef]]. &lt;br /&gt;
* Glass / Cloth / Plastic / Steel / Gold / Wood can be used by the [[Scientist|Epistemics]] team or the [[Engineer]] team or it can be sold / distributed by [[Cargo Technician|Logistics]]&lt;br /&gt;
* Empty cans, wrapping paper, matches, plants, chairs, clothes, plushies, etc can be sold by [[Cargo Technician|Logistics]]&lt;br /&gt;
&lt;br /&gt;
=== Restocking ===&lt;br /&gt;
Did all of the above? Walking around finding nothing else to do? Well- look at you little overachiever...Take a peak around the station&#039;s various Vendors and be sure to note which ones might need a restock (the notepad program on your PDA might come in handy for this!). Plenty of people rely on vendors, and in the case of lazy [[Chef|Chefs]] or [[Bartender|Bartenders]], can be a reliable source of sustenance! &lt;br /&gt;
&lt;br /&gt;
And hey, if you get on the [[Logistics Officer|Logistics Officer&#039;s]] good graces, they might even give you access to confirm the order yourself! Grab a screwdriver, either from a [[Station Engineer| friend]] or through your station&#039;s service lathe- then go the extra mile and head to [[Cargo Technician|Logistics]]. Put in a request through a Cargo Ordering Computer, wait until they&#039;re done playing with mothroaches, then take your restocks where they belong!&lt;br /&gt;
To restock a vendor:&lt;br /&gt;
* Left-click the machine with a screwdriver, this will open it&#039;s panel for you. &lt;br /&gt;
* Left click the machine with your restock box, refilling it.&lt;br /&gt;
* Finally, Left-click the machine with a screwdriver again to close it.&lt;br /&gt;
When you&#039;re ordering: be sure you&#039;re ordering the right restock for the right vendor, there&#039;s quite the variety of vendors and some of them can be confusingly similar. Furthermore, keep in mind that one crate contains &#039;&#039;two&#039;&#039; restock boxes. &lt;br /&gt;
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{{Jobs Menu}}&lt;br /&gt;
[[Category:Jobs]]&lt;/div&gt;</summary>
		<author><name>Moodlecake</name></author>
	</entry>
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