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	<id>https://wiki.deltav.gay/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=NullWanderer</id>
	<title>Delta-V Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.deltav.gay/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=NullWanderer"/>
	<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/view/Special:Contributions/NullWanderer"/>
	<updated>2026-04-10T06:41:59Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.0</generator>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Server_Rules&amp;diff=3544</id>
		<title>Server Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Server_Rules&amp;diff=3544"/>
		<updated>2024-07-16T23:10:11Z</updated>

		<summary type="html">&lt;p&gt;NullWanderer: Protected &amp;quot;Server Rules&amp;quot; ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite))&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;/div&gt;</summary>
		<author><name>NullWanderer</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Server_Rules&amp;diff=3543</id>
		<title>Server Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Server_Rules&amp;diff=3543"/>
		<updated>2024-07-16T23:10:04Z</updated>

		<summary type="html">&lt;p&gt;NullWanderer: Created page with &amp;quot;{{Stub}}&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;/div&gt;</summary>
		<author><name>NullWanderer</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Project_Structure&amp;diff=3540</id>
		<title>Project Structure</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Project_Structure&amp;diff=3540"/>
		<updated>2024-07-15T17:11:15Z</updated>

		<summary type="html">&lt;p&gt;NullWanderer: Make the image less terrible&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
[[File:Project Structure.png|alt=A diagram with multiple colored boxes. Note that Host, Project Manager, and The Blind Captain, are at the top, and all &amp;quot;departmental roles&amp;quot; follow|border|center|frameless|821x821px]]Delta-V&#039;s project structure is a bit nebulous, but here&#039;s how to navigate it.&lt;br /&gt;
&lt;br /&gt;
- Project Managers, the Host, and the Owner, all have equal say in things, and equal power.&lt;br /&gt;
&lt;br /&gt;
- All heads of staff (Discord Manager, Head Game Admin, Head Mapper, Maintainers, Art Directors (if we get one, again,) and Wiki Maintainers follow.&lt;br /&gt;
&lt;br /&gt;
- Then all subsets of head roles follow. Normal mods, game admins, map maintainers, trial maintainers. This graph doesn&#039;t account for all the subset flavors of game admin (Senior Game Administrator, Trialmin Mentor.)&lt;br /&gt;
&lt;br /&gt;
- Then Trial Admins and Contributors follow, under Game Admins for Trialmins and under every contributor head for Contributor.&lt;/div&gt;</summary>
		<author><name>NullWanderer</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Project_Structure&amp;diff=3536</id>
		<title>Project Structure</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Project_Structure&amp;diff=3536"/>
		<updated>2024-07-15T16:44:41Z</updated>

		<summary type="html">&lt;p&gt;NullWanderer: Protected &amp;quot;Project Structure&amp;quot; ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite))&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;/div&gt;</summary>
		<author><name>NullWanderer</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Project_Structure&amp;diff=3535</id>
		<title>Project Structure</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Project_Structure&amp;diff=3535"/>
		<updated>2024-07-15T16:44:33Z</updated>

		<summary type="html">&lt;p&gt;NullWanderer: Created page with &amp;quot;{{Stub}}&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;/div&gt;</summary>
		<author><name>NullWanderer</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=MediaWiki:Citizen-footer-desc&amp;diff=3463</id>
		<title>MediaWiki:Citizen-footer-desc</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=MediaWiki:Citizen-footer-desc&amp;diff=3463"/>
		<updated>2024-07-06T23:23:37Z</updated>

		<summary type="html">&lt;p&gt;NullWanderer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Content is available under [https://creativecommons.org/licenses/by-sa/4.0/ Creative Commons Attribution-ShareAlike] unless otherwise noted.&lt;br /&gt;
&lt;br /&gt;
[https://github.com/DeltaV-Station/Delta-v Github] | [https://go.delta-v.org/discord Discord] | [https://patreon.com/Delta_V Patreon]&lt;/div&gt;</summary>
		<author><name>NullWanderer</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Metashield&amp;diff=3462</id>
		<title>Metashield</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Metashield&amp;diff=3462"/>
		<updated>2024-07-06T23:06:01Z</updated>

		<summary type="html">&lt;p&gt;NullWanderer: Protected &amp;quot;Metashield&amp;quot;: High traffic page ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite))&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;/div&gt;</summary>
		<author><name>NullWanderer</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Metashield&amp;diff=3461</id>
		<title>Metashield</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Metashield&amp;diff=3461"/>
		<updated>2024-07-06T23:05:50Z</updated>

		<summary type="html">&lt;p&gt;NullWanderer: Init page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;/div&gt;</summary>
		<author><name>NullWanderer</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Alert_Procedure&amp;diff=3455</id>
		<title>Alert Procedure</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Alert_Procedure&amp;diff=3455"/>
		<updated>2024-06-14T14:56:38Z</updated>

		<summary type="html">&lt;p&gt;NullWanderer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Important&lt;br /&gt;
|Title=This article is outdated.&lt;br /&gt;
|Note=The updated content of this page can be found in the in-game &#039;&#039;&#039;Alert Levels&#039;&#039;&#039; guidebook accessible using &#039;&#039;&#039;NUMPAD 0&#039;&#039;&#039;.&lt;br /&gt;
|Image=TelescreenBroken.png&lt;br /&gt;
|Color=#8B0000&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#4f8439;&amp;gt;Green Alert&amp;lt;/span&amp;gt; ==&lt;br /&gt;
The normal operating procedure. &#039;&#039;There is no currently known threat to the ship, nor crew.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 80%; border: 1px solid #000000;&amp;quot;&lt;br /&gt;
!style=&amp;quot;text-align:left; width:25%; padding:5px; padding-left:10px; background-color:#4f8439BF; border: 1px solid #000000;&amp;quot; | &#039;&#039;&#039;Condition&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;text-align:left; width:75%; padding:5px; padding-left:10px; background-color:#4f8439BF; border: 1px solid #000000;&amp;quot; | &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | Chain of Command&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | [[Standard_Operating_Procedure#Captain’s_Authority|CO]] &amp;gt; Department Heads &amp;gt; Supervisory Roles&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | Armoury Policy&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | Open carrying disadvised, particularly lethal weaponry. Standard bullet- and stab-resistant equipment for security is recommended.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | Discipline&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | Follow due process.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | Secure Areas&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | Secure areas unlocked and accessible. Access to [[Standard_Operating_Procedure#High_Security_Areas|HSAs]] permitted for all authorised personnel.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | Medical&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | Standard practice.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | Engineering&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | Standard practice.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | Rules of Engagement&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | Engage with minimum required force to subdue a target, dependent on threat and compliance. De-escalation prioritised.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#416db7;&amp;gt;Blue Alert&amp;lt;/span&amp;gt; ==&lt;br /&gt;
Elevated alert status. &#039;&#039;There is an ongoing, known, or suspected security threat to the NanoTrasen vessel or its crew, or another significant security emergency.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 80%; border: 1px solid #000000;&amp;quot;&lt;br /&gt;
!style=&amp;quot;text-align:left; width:25%; padding:5px; padding-left:10px; background-color:#416db7BF; border: 1px solid #000000;&amp;quot; | &#039;&#039;&#039;Condition&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;text-align:left; width:75%; padding:5px; padding-left:10px; background-color:#416db7BF; border: 1px solid #000000;&amp;quot; | &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | Chain of Command&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | [[Standard_Operating_Procedure#Captain’s_Authority|CO]] &amp;gt; [[Head of Security|Head of Station Security]] &amp;gt; Department Heads &amp;gt; Supervisory Roles&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | Armoury Policy&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | Open carrying lethal/non-lethal weaponry permitted. Body armour and helmets mandatory for security personnel, light vests authorised for all other personnel.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | Discipline&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | Report to supervisor for general orders. Arrests and searches may be performed at the discretion of security personnel and without a warrant.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | Secure Areas&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | Secure areas unlocked unless affected by known threats. Access to [[Standard_Operating_Procedure#High_Security_Areas|HSAs]] locked.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | Medical&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | Binary suit sensors recommended at a minimum. EVA suits recommended for emergency responders, functioning internals and PPE heavily advised.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | Engineering&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | EVA suits recommended for engineers. Make emergency internals easily accessible.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | Rules of Engagement&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | Engage with minimum required force to subdue a target, dependent on threat and compliance. Non-lethal weaponry may be used liberally.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#a43e3e;&amp;gt;Red Alert&amp;lt;/span&amp;gt; ==&lt;br /&gt;
Emergency alert status. &#039;&#039;There are multiple major emergency situations ongoing, or a major security emergency affecting the station.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 80%; border: 1px solid #000000;&amp;quot;&lt;br /&gt;
!style=&amp;quot;text-align:left; width:25%; padding:5px; padding-left:10px; background-color:#a43e3eBF; border: 1px solid #000000;&amp;quot; | &#039;&#039;&#039;Condition&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;text-align:left; width:75%; padding:5px; padding-left:10px; background-color:#a43e3eBF; border: 1px solid #000000;&amp;quot; | &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | Chain of Command&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | [[Standard_Operating_Procedure#Captain’s_Authority|CO]] &amp;gt; Security Personnel &amp;gt; Department Heads &amp;gt; Supervisory Roles&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | Armoury Policy&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | Full combat-ready kit authorised and heavily advised for security.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | Discipline&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | Report to supervisor for general orders. Arrests, searches, and raids may be performed at the discretion of security personnel and without a warrant. Arrests of officers permitted at discretion of security personnel.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | Secure Areas&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | All areas should remain locked and/or under guard where applicable.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | Medical&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | Full suit sensors mandatory for observation and safety. EVA suits and functioning internals heavily advised for emergency responders.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | Engineering&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | EVA suits heavily advised for engineers. Distribute emergency internals to crew.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | Rules of Engagement&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | Engage with minimum required force to subdue a target, dependent on threat and compliance. Lethal force permitted against adversaries.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#583ca2;&amp;gt;Violet Alert&amp;lt;/span&amp;gt; ==&lt;br /&gt;
Elevated alert status. &#039;&#039;There is a serious viral outbreak, ongoing major death event, or there is another significant medical emergency.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 80%; border: 1px solid #000000;&amp;quot;&lt;br /&gt;
!style=&amp;quot;text-align:left; width:25%; padding:5px; padding-left:10px; background-color:#583ca2BF; border: 1px solid #000000;&amp;quot; | &#039;&#039;&#039;Condition&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;text-align:left; width:75%; padding:5px; padding-left:10px; background-color:#583ca2BF; border: 1px solid #000000;&amp;quot; | &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | Chain of Command&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | [[Standard_Operating_Procedure#Captain’s_Authority|CO]] &amp;gt; [[Chief Medical Officer]] &amp;gt; Department Heads &amp;gt; Supervisory Roles&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | Armoury Policy&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | Open carrying disadvised, particularly lethal weaponry. Standard bullet- and stab-resistant equipment, as well as any applicable PPE, are recommended.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | Discipline&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | Follow due process. Non-medical personnel should ensure they do not interfere with medical staff, may assist where applicable, obey all applicable orders from medical personnel. Security should seek to aid medical staff in enforcement of quarantine procedures or medical treatment as necessary.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | Secure Areas&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | Secure areas unlocked unless affected by known threats. Access to [[Standard_Operating_Procedure#High_Security_Areas|HSAs]] permitted for all authorised personnel.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | Medical&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | Report to supervisor for orders. Full suit sensors heavily advised. EVA suits recommended for emergency responders, functioning internals and PPE heavily advised.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | Engineering&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | Standard practice.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | Rules of Engagement&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | Engage with minimum required force to subdue a target, dependent on threat and compliance. De-escalation prioritised.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#999933;&amp;gt;Yellow Alert&amp;lt;/span&amp;gt; ==&lt;br /&gt;
Elevated alert status. &#039;&#039;There is a major issue with the atmospheric system, the station has suffered/is about to suffer significant damage, or there is another significant engineering emergency.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 80%; border: 1px solid #000000;&amp;quot;&lt;br /&gt;
!style=&amp;quot;text-align:left; width:25%; padding:5px; padding-left:10px; background-color:#999933BF; border: 1px solid #000000;&amp;quot; | &#039;&#039;&#039;Condition&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;text-align:left; width:75%; padding:5px; padding-left:10px; background-color:#999933BF; border: 1px solid #000000;&amp;quot; | &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | Chain of Command&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | [[Standard_Operating_Procedure#Captain’s_Authority|CO]] &amp;gt; [[Chief Engineer]] &amp;gt; Department Heads &amp;gt; Supervisory Roles&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | Armoury Policy&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | Open carrying disadvised, particularly lethal weaponry. EVA suits recommended.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | Discipline&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | Follow due process. Non-engineering personnel advised to evacuate affected areas and obey any relevant instructions from engineering personnel. Security should seek to aid engineering staff where possible.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | Secure Areas&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | Secure areas unlocked unless affected by known threats. Access to [[Standard_Operating_Procedure#High_Security_Areas|HSAs]] permitted for all authorised personnel.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | Medical&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | Full suit sensors heavily advised. EVA suits and functioning internals recommended for emergency responders.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | Engineering&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | Report to supervisor for orders. EVA suits heavily advised for engineers. Distribute emergency internals to crew. Propose evacuation if damage is irreparable or sufficiently hazardous.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | Rules of Engagement&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | Engage with minimum required force to subdue a target, dependent on threat and compliance. De-escalation prioritised.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== White Alert ==&lt;br /&gt;
Elevated alert status. &#039;&#039;The station is suffering dangerously high levels of glimmer, there are several active psionic threats, or there is another significant epistemic emergency.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 80%; border: 1px solid #000000;&amp;quot;&lt;br /&gt;
!style=&amp;quot;text-align:left; width:25%; padding:5px; padding-left:10px; background-color:#a6a6a6BF; border: 1px solid #000000;&amp;quot; | &#039;&#039;&#039;Condition&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;text-align:left; width:75%; padding:5px; padding-left:10px; background-color:#a6a6a6BF; border: 1px solid #000000;&amp;quot; | &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | Chain of Command&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | [[Standard_Operating_Procedure#Captain’s_Authority|CO]] &amp;gt; [[Mystagogue]] &amp;gt; Department Heads &amp;gt; Supervisory Roles&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | Armoury Policy&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | Open carrying lethal/non-lethal weaponry permitted. Body armour and psionic insulation recommended.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | Discipline&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | Follow due process. Security and engineering should seek to aid epistemics staff in shutting off glimmer probers, and propose evacuation if glimmer spiral is unrecoverable.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | Secure Areas&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | Secure areas unlocked and accessible. Access to [[Standard_Operating_Procedure#High_Security_Areas|HSAs]] permitted for all authorised personnel.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | Medical&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | Full suit sensors heavily advised. Prepare for increased incidents of burn and brain damage.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | Engineering&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | EVA suits recommended for engineers. Prepare to dispose of rogue [[Glimmer#Probers|probers]].&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | Rules of Engagement&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | Engage with minimum required force to subdue a target, dependent on threat and compliance. RoE on mindbreaking is lifted.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#36717d;&amp;gt;Gamma Alert&amp;lt;/span&amp;gt; ==&lt;br /&gt;
Emergency alert status. &#039;&#039;Central Command has called the Gamma Alert; the Station is on its last legs, almost everyone is dead, or there is another existential crisis affecting the station.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 80%; border: 1px solid #000000;&amp;quot;&lt;br /&gt;
!style=&amp;quot;text-align:left; width:25%; padding:5px; padding-left:10px; background-color:#36717dBF; border: 1px solid #000000;&amp;quot; | &#039;&#039;&#039;Condition&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;text-align:left; width:75%; padding:5px; padding-left:10px; background-color:#36717dBF; border: 1px solid #000000;&amp;quot; | &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | Chain of Command&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | [[Standard_Operating_Procedure#Captain’s_Authority|CO]] &amp;gt; Security Personnel &amp;gt; Department Heads &amp;gt; Supervisory Roles&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | Armoury Policy&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | Full combat-ready kit or as close as possible mandatory for security. Open carry disallowed for non-security personnel.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | Discipline&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | Report to supervisor for general orders. &#039;&#039;&#039;Martial law is in effect.&#039;&#039;&#039; Arrests, searches, and raids may be performed at the discretion of security personnel and without a warrant. Arrests of officers permitted at discretion of security personnel. Summary punishment, including execution, may be sentenced by any authorised entity. Security is fully authorised to take whatever actions deemed necessary to neutralise or repel station threats. Propose evacuation or scuttling if station cannot be retaken.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | Secure Areas&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | All secure areas unsecured as needed to facilitate evacuation and/or retrieval of sensitive materials.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | Medical&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | Full suit sensors heavily advised. EVA suits and functioning internals heavily advised for emergency responders.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | Engineering&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | EVA suits heavily advised for engineers. Distribute emergency internals to crew.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | Rules of Engagement&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | Lethal force authorised at the discretion of security personnel, in self defence, or to effect an arrest.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#996633;&amp;gt;Delta Alert&amp;lt;/span&amp;gt; ==&lt;br /&gt;
Emergency alert status. &#039;&#039;Station scuttling is imminent, or there is another existential crisis affecting the station. All crew and passengers must be evacuated as applicable.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 80%; border: 1px solid #000000;&amp;quot;&lt;br /&gt;
!style=&amp;quot;text-align:left; width:25%; padding:5px; padding-left:10px; background-color:#996633BF; border: 1px solid #000000;&amp;quot; | &#039;&#039;&#039;Condition&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;text-align:left; width:75%; padding:5px; padding-left:10px; background-color:#996633BF; border: 1px solid #000000;&amp;quot; | &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | Chain of Command&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | [[Standard_Operating_Procedure#Captain’s_Authority|CO]] &amp;gt; Security Personnel &amp;gt; Department Heads &amp;gt; Supervisory Roles&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | Armoury Policy&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | Full combat-ready kit or as close as possible mandatory for security. Open carry disallowed for non-security personnel.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | Discipline&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | Report to supervisor for general orders. &#039;&#039;&#039;Martial law is in effect.&#039;&#039;&#039; Arrests, searches, and raids may be performed at the discretion of security personnel and without a warrant. Arrests of officers permitted at discretion of security personnel. Summary punishment, including execution, may be sentenced by any authorised entity. Security is fully authorised to take whatever actions deemed necessary to neutralise or repel station threats. Propose evacuation or scuttling if station cannot be retaken.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | Secure Areas&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | All secure areas unsecured as needed to facilitate evacuation and/or retrieval of sensitive materials.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | Medical&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | Full suit sensors heavily advised. EVA suits and functioning internals heavily advised for emergency responders.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | Engineering&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | EVA suits heavily advised for engineers. Distribute emergency internals to crew.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | Rules of Engagement&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | Lethal force authorised at the discretion of security personnel, in self defence, or to effect an arrest.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Guides Menu}}&lt;/div&gt;</summary>
		<author><name>NullWanderer</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=MediaWiki:Citizen-footer-tagline&amp;diff=3445</id>
		<title>MediaWiki:Citizen-footer-tagline</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=MediaWiki:Citizen-footer-tagline&amp;diff=3445"/>
		<updated>2024-06-08T16:23:29Z</updated>

		<summary type="html">&lt;p&gt;NullWanderer: Protected &amp;quot;MediaWiki:Citizen-footer-tagline&amp;quot; ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite))&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>NullWanderer</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=MediaWiki:Citizen-footer-tagline&amp;diff=3444</id>
		<title>MediaWiki:Citizen-footer-tagline</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=MediaWiki:Citizen-footer-tagline&amp;diff=3444"/>
		<updated>2024-06-08T16:23:21Z</updated>

		<summary type="html">&lt;p&gt;NullWanderer: Created blank page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>NullWanderer</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=MediaWiki:Citizen-footer-desc&amp;diff=3443</id>
		<title>MediaWiki:Citizen-footer-desc</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=MediaWiki:Citizen-footer-desc&amp;diff=3443"/>
		<updated>2024-06-08T16:23:09Z</updated>

		<summary type="html">&lt;p&gt;NullWanderer: Protected &amp;quot;MediaWiki:Citizen-footer-desc&amp;quot; ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite))&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[https://github.com/DeltaV-Station/Delta-v Github] | [https://go.delta-v.org/discord Discord] | [https://patreon.com/Delta_V Patreon]&lt;/div&gt;</summary>
		<author><name>NullWanderer</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=MediaWiki:Citizen-footer-desc&amp;diff=3442</id>
		<title>MediaWiki:Citizen-footer-desc</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=MediaWiki:Citizen-footer-desc&amp;diff=3442"/>
		<updated>2024-06-08T16:22:58Z</updated>

		<summary type="html">&lt;p&gt;NullWanderer: Created page with &amp;quot;[https://github.com/DeltaV-Station/Delta-v Github] | [https://go.delta-v.org/discord Discord] | [https://patreon.com/Delta_V Patreon]&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[https://github.com/DeltaV-Station/Delta-v Github] | [https://go.delta-v.org/discord Discord] | [https://patreon.com/Delta_V Patreon]&lt;/div&gt;</summary>
		<author><name>NullWanderer</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=File:DeltaVJokeLogo.png&amp;diff=3441</id>
		<title>File:DeltaVJokeLogo.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=File:DeltaVJokeLogo.png&amp;diff=3441"/>
		<updated>2024-06-08T13:13:51Z</updated>

		<summary type="html">&lt;p&gt;NullWanderer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Temporary joke logo&lt;/div&gt;</summary>
		<author><name>NullWanderer</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Fauna&amp;diff=3405</id>
		<title>Fauna</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Fauna&amp;diff=3405"/>
		<updated>2024-06-07T22:52:00Z</updated>

		<summary type="html">&lt;p&gt;NullWanderer: Reverted edits by Adeinitas (talk) to last revision by Blue678&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Needs revision&lt;br /&gt;
|reason=Outdated due to the Rebase Update. Their sources, where they are usually found, need to be updated.&lt;br /&gt;
|image=RebaseWork.png&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Eventually rework this page to separate Critters, Named Pets, Bought Pets, Bots/Helpful, Hostile, Neutral or something like that --&amp;gt;&lt;br /&gt;
Critters are life forms with simple behavior patterns that are controlled by the game&#039;s artificial intelligence. This AI is remarkably limited in many respects, which most often manifests in sub-par path-finding and limited interactions. They come in a variety of forms, ranging from benign to horrific monsters that will destroy you instantly. &lt;br /&gt;
&lt;br /&gt;
There exist many species of fauna (animals / fish) that can either be useful, useless or aggressive whilst alive. However, &#039;&#039;&#039;all&#039;&#039;&#039; fauna are useful when dead as they can be cooked by a [[Chef]], sold by [[Cargo Technician|Logistics]] or recycled into biomass by [[Medical]].&lt;br /&gt;
&lt;br /&gt;
Note that when sold, the value of a corpse is sometimes more valuable than when cooked. e.g. a mouse corpse is ~200 whilst a cooked object is ~50.&lt;br /&gt;
&lt;br /&gt;
This is an incomplete list of fauna you may encounter on the station or in space. Note that each creature has its own walk speed, damage, durability, air requirements and temperature tolerance. For example:&lt;br /&gt;
* a mouse takes less damage than a space carp &lt;br /&gt;
* a penguin can live in a fridge whilst a cow may die&lt;br /&gt;
* a duck will die if there&#039;s no air whilst a space carp thrives in the vacuum of space. &lt;br /&gt;
&lt;br /&gt;
Animals must have a certain level of food and water to breed, depending on the animal&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Animals that produce a good, like eggs or milk, require a certain level of food to produce said good&lt;br /&gt;
&lt;br /&gt;
== Pets ==&lt;br /&gt;
These are animals or critters with specific names and are considered Allies to the station. They are usually found on the station and wander around the place.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%; text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:10%; padding:5px;&amp;quot; | &#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:65%; padding:5px;&amp;quot; | &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:10%; padding:5px;&amp;quot; | &#039;&#039;&#039;Source&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Ian.png|64px]]&lt;br /&gt;
 ! Ian&lt;br /&gt;
 | &amp;lt;s&amp;gt;The smartest person on the station and the true captain.&amp;lt;/s&amp;gt; The HoP&#039;s pet dog. Try to keep him alive and bring him with you on the shuttle. Arguably the sole job of the Head of Personnel is to guard him.&lt;br /&gt;
 | [[Head_of_Personnel|HoP&#039;s Office]]&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Fox.png|64px]]&lt;br /&gt;
 ! Renault&lt;br /&gt;
 | The captain&#039;s trustworthy fox. She accidentally swallowed telecrystals because they looked shiny.&lt;br /&gt;
 | [[Captain|Captain&#039;s Office]] or Bridge&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Cat.png|64px]]&lt;br /&gt;
 ! Runtime&lt;br /&gt;
 | Professional mouse hunter. Escape artist. Runtime usually spawns in the CMO&#039;s office.&lt;br /&gt;
 | [[Chief_Medical_Officer|CMO&#039;s Office]]&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:CatCalico.png|64px]]&lt;br /&gt;
 ! Exception&lt;br /&gt;
 | Maybe they&#039;ll give you one of their spare lives. &lt;br /&gt;
 | [[Maps#Angle Station|Angle]], [[Maps#Northway Spaceship|Northway]]&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Floppa.gif|64px]]&lt;br /&gt;
 ! Floppa&lt;br /&gt;
 | He out there. Other normal caracals can be found in random spawns.&lt;br /&gt;
 | [[Maps#Lighthouse Station|Lighthouse]], Salvage Wrecks&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Ferret.png|64px]]&lt;br /&gt;
 ! Bandito&lt;br /&gt;
 | Just a silly little guy randomly found in the station. Other normal ferrets can be found in random spawns.&lt;br /&gt;
 | Station, Random Spawn&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:McGriff.png|64px]]&lt;br /&gt;
 ! McGriff&lt;br /&gt;
 | This dog can tell something smells around here, and that something is CRIME!&lt;br /&gt;
 | [[Warden|Warden&#039;s Office]]&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Paperwork.png|64px]]&lt;br /&gt;
 ! Paperwork&lt;br /&gt;
 | Took up a new job sorting books in the library after he got transferred. He seems to be just as slow at this. &lt;br /&gt;
 | The Library&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Walter.png|64px]]&lt;br /&gt;
 ! Walter&lt;br /&gt;
 | He likes chems and treats. Walter.&lt;br /&gt;
 | [[Head_of_Security|HoS&#039;s Office]]&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Possum.png|64px]]&lt;br /&gt;
 ! Morty&lt;br /&gt;
 | The station&#039;s resident Didelphis virginiana. A sensitive but resilient kind of guy. Morty can be found in random places of stations.&lt;br /&gt;
 | Station&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:PossumPoppy.png|64px]]&lt;br /&gt;
 ! Poppy&lt;br /&gt;
 | It&#039;s an opossum, a small scavenging marsupial. It&#039;s wearing appropriate personal protective equipment.&lt;br /&gt;
 | &#039;&#039;&#039;Nowhere&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Raccoon.png|64px]]&lt;br /&gt;
 ! Morticia&lt;br /&gt;
 | Morticia can be found in random places of stations. Other normal raccoons can be found in random spawns.&lt;br /&gt;
 | Random Spawn&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Pig.png|64px]]&lt;br /&gt;
 ! Alexander&lt;br /&gt;
 | Chef&#039;s finest colleague. Sometimes survives the shift.&lt;br /&gt;
 | [[Chef|Kitchen]]&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Hamster.png|64px]]{{anchor|Hamlet}}&lt;br /&gt;
 ! Hamlet&lt;br /&gt;
 | A grumpy, cute and fluffy hamster. Hamlet spawns in the Captain&#039;s Office but more hamsters can be acquired from Logistics.&lt;br /&gt;
 | [[Captain|Captain&#039;s Office]], [[Cargo Technician|Logistics]]&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Shiva.png|64px]]&lt;br /&gt;
 ! Shiva&lt;br /&gt;
 | The first defender of the station. Will attack pests.&lt;br /&gt;
 | &#039;&#039;&#039;Nowhere&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:KangarooBoxer.png|64px]]&lt;br /&gt;
 ! Willow&lt;br /&gt;
 | The boxing kangaroo.&lt;br /&gt;
 | &#039;&#039;&#039;Nowhere&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Bat.gif|64px]]&lt;br /&gt;
 ! Remilia&lt;br /&gt;
 | The chaplain&#039;s familiar. Likes fruits and blood.&lt;br /&gt;
 | [[Chaplain]]&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:ArcticFox.gif|64px]]&lt;br /&gt;
 ! Siobhan&lt;br /&gt;
 | Her name is pronounced &amp;quot;Shivahn&amp;quot;, but she is known as Shivs by her associates. A fluffy, adorable arctic fox.&lt;br /&gt;
 | &#039;&#039;&#039;Nowhere&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Pun Pun.png|64px]]{{anchor|Pun Pun}}&lt;br /&gt;
 ! Pun Pun&lt;br /&gt;
 | An honorable member of the monkey society in charge of the bar and helping the bartenders in any way he can.&lt;br /&gt;
 | The Bar&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Security Dog.gif|64px]]&lt;br /&gt;
 ! Laika&lt;br /&gt;
 | Security&#039;s resident she-dog. Badger the officers for headpats and nip at the heels of violent offenders.&lt;br /&gt;
 | [[Security Officer|Security]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Helpful ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%; text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:10%; padding:5px;&amp;quot; | &#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:65%; padding:5px;&amp;quot; | &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:10%; padding:5px;&amp;quot; | &#039;&#039;&#039;Source&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Cleanbot.png|64px]]&lt;br /&gt;
 ! Cleanbot&lt;br /&gt;
 | Goes to puddle and clean them.&lt;br /&gt;
 | [[Janitor|Janitor&#039;s Closet]], [[Construction|Crafting]]&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Medibot.png|64px]]&lt;br /&gt;
 ! Medibot&lt;br /&gt;
 | A helpful little surgeon. They go to wounded people and give them medicine.&lt;br /&gt;
 | Medbay, [[Construction|Crafting]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Neutral ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%; text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:10%; padding:5px;&amp;quot; | &#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:65%; padding:5px;&amp;quot; | &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:10%; padding:5px;&amp;quot; | &#039;&#039;&#039;Source&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Honkbot.png|64px]]&lt;br /&gt;
 ! Honkbot&lt;br /&gt;
 | A mischievous thing that honks and slips people. Usually the creation of the [[Clown]] when they find the proper tools.&lt;br /&gt;
 | [[Construction#Utilities|Crafting]]&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Cats.gif|64px]]{{anchor|Cat}}&lt;br /&gt;
 ! Cats&lt;br /&gt;
 | Professional mouse hunters. Cats can be &amp;lt;s&amp;gt;mass produced&amp;lt;/s&amp;gt; bought in moderation by Logistics to fight off mice and rats.&lt;br /&gt;
 | [[Cargo Technician|Logistics]], Random Spawn&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Chicken.png|64px]]{{anchor|Chicken}}&lt;br /&gt;
 ! Chicken&lt;br /&gt;
 | A female, small, winged egg laying bird. Lays eggs more frequently than a [[Botanist]] can grow them. Butcher for [[Cooking|raw chicken meat]].&lt;br /&gt;
 | [[Cargo Technician|Logistics]], Random Spawn&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Cow.png|64px]]{{anchor|Cow}}&lt;br /&gt;
 ! Cow&lt;br /&gt;
 | A female, lactating, dairy cow. Crew with a container in their hand (e.g. bucket) and click on the cow with the container in order to receive milk.&lt;br /&gt;
 | [[Cargo Technician|Logistics]], [[Chef|Kitchen]]&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Duck.png|64px]]{{anchor|Duck}}&lt;br /&gt;
 ! Duck&lt;br /&gt;
 | A female, small, winged egg laying bird. Lays eggs more frequently than a [[Botanist]] can grow them. Butcher for [[Cooking|raw duck meat]].&lt;br /&gt;
 | [[Cargo Technician|Logistics]], Random Spawn&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Ferrets.gif|64px]]&lt;br /&gt;
 ! Ferret&lt;br /&gt;
 | Just a silly little guy!&lt;br /&gt;
 | Random Spawn&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Fox.png|64px]]&lt;br /&gt;
 ! Fox&lt;br /&gt;
 | They&#039;re a fox.&lt;br /&gt;
 | Random Spawn&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Goose.png|64px]]{{anchor|Goose}}&lt;br /&gt;
 ! Goose&lt;br /&gt;
 | Its stomach and mind are an enigma beyond human comprehension. Seems to be angry at everything. Will probably steal your stuff.&lt;br /&gt;
 | [[Cargo Technician|Logistics]], Random Spawn&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Monkey.png|64px]]{{anchor|Monkey}}&lt;br /&gt;
 ! Monkey&lt;br /&gt;
 | A small, quick primate that can be butchered for multiple pieces of [[Cooking|Raw Meat]]. Sometimes they might also be crew members, don&#039;t butcher those.&lt;br /&gt;
 | [[Cargo Technician|Logistics]], Random Spawn&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Kobold.png|64px]]{{anchor|Kobold}}&lt;br /&gt;
 ! Kobold&lt;br /&gt;
 | Cousins to the sentient race of [[Playable_Species#Reptilian|lizard people]], kobolds blend in with their natural habitat and are as nasty as monkeys; ready to pull out your hair and stab you to death.&lt;br /&gt;
 | [[Cargo Technician|Logistics]], Random Spawn&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Gorilla.png|64px]]{{anchor|Gorilla}}&lt;br /&gt;
 ! Gorilla&lt;br /&gt;
 | A big, strong primate that smashes, roars and looks cool. Don&#039;t stand near one. Sometimes they might also be crew members.&lt;br /&gt;
 | [[Cargo Technician|Logistics]], Random Spawn&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Parrot.png|64px]]{{anchor|Parrot}}&lt;br /&gt;
 ! Parrot&lt;br /&gt;
 | A colourful, fast bird&lt;br /&gt;
 | [[Cargo Technician|Logistics]], Random Spawn&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Penguin.png|64px]]{{anchor|Penguin}}&lt;br /&gt;
 ! Penguin&lt;br /&gt;
 | A small cold-loving bird. Butcher for [[Cooking|raw penguin meat]]&lt;br /&gt;
 | [[Maps#Glacier Station|Glacier]], [[Cargo Technician|Logistics]], Random Spawn&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Pig.png|64px]]{{anchor|Pig}}&lt;br /&gt;
 ! Pig&lt;br /&gt;
 | A animal that can be butchered for multiple pieces of [[Cooking|Raw Meat]]&lt;br /&gt;
 | [[Cargo Technician|Logistics]]&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Pitbull.png|64px]]&lt;br /&gt;
 ! Pitbull&lt;br /&gt;
 | Not a very useful pet to buy as Logistics, except if you don&#039;t like [[Courier|certain co-workers.]]&lt;br /&gt;
 | [[Cargo Technician|Logistics]]&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Possum.png|64px]]&lt;br /&gt;
 ! Possum&lt;br /&gt;
 | O possum! My Possum!&lt;br /&gt;
 | Random Spawn&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Mouse.png|64px]]{{anchor|Mouse}}&lt;br /&gt;
 ! Mouse&lt;br /&gt;
 | A mischievous rodent that can go under doors. A [[Ghost]] controlling one can either be a friendly pet or the [[Chef|Chef&#039;s]] worst nightmare.&lt;br /&gt;
 | [[Cargo Technician|Logistics]], Random Spawn&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Mothroach.png|64px]]{{anchor|Mothroach}}&lt;br /&gt;
 ! Mothroach&lt;br /&gt;
 | A mischievous thing that can go under doors.&lt;br /&gt;
 | Random Spawn&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Cockroach.png|64px]]&lt;br /&gt;
 ! Cockroach&lt;br /&gt;
 | This station is just crawling with bugs.&lt;br /&gt;
 | Random Spawn&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Sloth.png|64px]]&lt;br /&gt;
 ! Sloth&lt;br /&gt;
 | One of the slowest creature ever.&lt;br /&gt;
 | Random Spawn&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:CatSpace.png|64px]]&lt;br /&gt;
 ! Space Cat&lt;br /&gt;
 | A cat from space in a tiny little EVA suit. Adorable.&lt;br /&gt;
 | Random Spawn, Space&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Corgi.png|64px]]{{anchor|Corgi}}&lt;br /&gt;
 ! Corgi&lt;br /&gt;
 | Ian but less cool.&lt;br /&gt;
 | [[Cargo Technician|Logistics]], Random Spawn&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Corgi Puppy.png|64px]]&lt;br /&gt;
 ! Corgi Puppy&lt;br /&gt;
 | A little corgi! Aww...&lt;br /&gt;
 | [[Cargo Technician|Logistics]], Random Spawn&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Frog.png|64px]]&lt;br /&gt;
 ! Frog&lt;br /&gt;
 | It is Wednesday my dudes. Hop hop hop. Lookin&#039; moist.&lt;br /&gt;
 | Random Spawn&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Lizard.png|64px]]{{anchor|Lizard}}&lt;br /&gt;
 ! Lizard&lt;br /&gt;
 | A harmless little dragon.&lt;br /&gt;
 | [[Cargo Technician|Logistics]], Random Spawn&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Slug.png|64px]]&lt;br /&gt;
 ! Slug&lt;br /&gt;
 | A tiny green slug.&lt;br /&gt;
 | Random Spawn&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Kangaroo.png|64px]]{{anchor|Kangaroo}}&lt;br /&gt;
 ! Kangaroo&lt;br /&gt;
 | A large marsupial herbivore. It has powerful hind legs.&lt;br /&gt;
 | [[Cargo Technician|Logistics]], Random Spawn&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Security Dog.gif|64px]]{{anchor|Security Dog}}&lt;br /&gt;
 ! Security Dog&lt;br /&gt;
 | A Nanotrasen provided dog that usually helps out the security team by biting the baddies and barking at everything that moves.&lt;br /&gt;
 | [[Cargo Technician|Logistics]]&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Goat.png|64px]]{{anchor|Goat}}&lt;br /&gt;
 ! Goat&lt;br /&gt;
 | Her spine consists of long sharp segments, no wonder she is so grumpy.&lt;br /&gt;
 | [[Cargo Technician|Logistics]], Random Spawn&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Crab.png|64px]]{{anchor|Crab}}&lt;br /&gt;
 ! Crab&lt;br /&gt;
 | A folk legend goes around that his claw snaps spacemen out of existence over distasteful remarks. Be polite and tolerant for your own safety.&lt;br /&gt;
 | [[Cargo Technician|Logistics]], Random Spawn&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Bee.png|64px]]{{anchor|Bee}}&lt;br /&gt;
 ! Bee&lt;br /&gt;
 | Nice to have, but you can&#039;t build a civilization on a foundation of honey alone.&lt;br /&gt;
 | [[Cargo Technician|Logistics]], Random Spawn&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Butterfly.png|64px]]{{anchor|Butterfly}}&lt;br /&gt;
 ! Butterfly&lt;br /&gt;
 | Despite popular misconceptions, it&#039;s not actually made of butter.&lt;br /&gt;
 | [[Cargo Technician|Logistics]], Random Spawn&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Snake.png|64px]]{{anchor|Snake}}&lt;br /&gt;
 ! Snake&lt;br /&gt;
 | Hissss! Bites aren&#039;t poisonous.&lt;br /&gt;
 | [[Cargo Technician|Logistics]], Random Spawn&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Hostile ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%; text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:10%; padding:5px;&amp;quot; | &#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:65%; padding:5px;&amp;quot; | &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:10%; padding:5px;&amp;quot; | &#039;&#039;&#039;Source&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Meat Creatures.gif|64px]]&lt;br /&gt;
 ! Meat Creatures&lt;br /&gt;
 | Spawned by the Flesh Anomaly, they attack everything.&lt;br /&gt;
 | [[Anomalous_Research#Anomaly_Types|Flesh Anomaly]]&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:KangarooBoxer.png|64px]]&lt;br /&gt;
 ! Kangaroo Boxer&lt;br /&gt;
 | A large marsupial herbivore ready for a fight, they will fight whoever comes close to them with their boxing gloves.&lt;br /&gt;
 | Random Spawn&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Rat Servant.png|64px]]{{anchor|Rat}}&lt;br /&gt;
 ! Rat&lt;br /&gt;
 | A hungry, hostile rodent. A [[Rat King]] can talk and summon [[Rat Servant]] and both of these are player-controlled [[Antagonist]] roles. Only aggressive if the rat king that controls them told them to attack.&lt;br /&gt;
 | Random Spawn&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Space Sharkminnow.gif|64px]]{{anchor|Sharkminnow}}&lt;br /&gt;
 ! Sharkminnow&lt;br /&gt;
 | A dangerous shark from the blackness of endless space, who loves to drink blood.&lt;br /&gt;
 | Space&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Space Carp.gif|64px]]{{anchor|Space Carp}}&lt;br /&gt;
 ! Space Carp&lt;br /&gt;
 | A hostile fish found in space. Faster than you, and dangerous too. Try to avoid engaging in melee. Instead, attack with Proto-Kinetic Accelerators until you hear a &amp;quot;flop&amp;quot; noise, and then go in for the kill with your knife.&lt;br /&gt;
 | Space&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Space Bear.gif|64px]]{{anchor|Space Bear}}&lt;br /&gt;
 ! Space Bear&lt;br /&gt;
 | A hostile bear found in space. Slower than you. Kill these by shooting it from a distance.&lt;br /&gt;
 | Space&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Space Tick.png|64px]]&lt;br /&gt;
 ! Space Tick&lt;br /&gt;
 | A hostile parasitic tick found in space.&lt;br /&gt;
 | Space&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Space Adder.png|64px]]&lt;br /&gt;
 ! Space Adder&lt;br /&gt;
 | A hostile space snake that is venomous. Don&#039;t get bit.&lt;br /&gt;
 | Space&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Space Kangaroo.gif|64px]]&lt;br /&gt;
 ! Space Kangaroo&lt;br /&gt;
 | A hostile kangaroo found in space.&lt;br /&gt;
 | Space&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Space Spider.png|64px]]&lt;br /&gt;
 ! Space Spider&lt;br /&gt;
 | A hostile spider found in space. Nowhere is safe from spiders.&lt;br /&gt;
 | Space&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Wisp.png|64px]]{{anchor|Wisp}}&lt;br /&gt;
 ! Wisp&lt;br /&gt;
 | A glimmer wisp which spawn if the [[Glimmer]] gets too high. It is only interested in the [[Psionics]] crewmembers but will fight back if you attack it.&lt;br /&gt;
 | Glimmer Spawn&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Cerberus.png|64px]]&lt;br /&gt;
 ! Cerberus&lt;br /&gt;
 | This pupper is not wholesome. The not so friendly [[Chaplain|Chaplain&#039;s]] familiar.&lt;br /&gt;
 | Chaplain&#039;s [[Syndicate_Items#Job|Necronomicon]]&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:SlimeGreen.gif|64px]]&lt;br /&gt;
 ! Angry Slime&lt;br /&gt;
 | Everything around them irritates them and they will attack everyone and everything. Vulnerable to water similar to [[Playable Species#Slime|the smarter slime]].&lt;br /&gt;
 | Random Spawn&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Ore Crab.gif|64px]]{{anchor|Ore Crab}}&lt;br /&gt;
 ! Ore Crab&lt;br /&gt;
 | A hostile ore crab. Will drop it&#039;s relevant ore on death.&lt;br /&gt;
 | Space, [[Anomalous Research#Anomaly Types|Rock Anomaly]]&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Reagent Slime.gif|64px]]{{anchor|Reagent Slime}}&lt;br /&gt;
 ! Reagent Slime&lt;br /&gt;
 | A hostile weird slime that contains a random reagent. They will bleed that reagent and transfer it on bite.&lt;br /&gt;
 | [[Anomalous Research#Anomaly Types|Liquid Anomaly]]&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Luminous Person.png|64px]]{{anchor|Luminous Person}}&lt;br /&gt;
 ! Luminous Person&lt;br /&gt;
 | A blinding figure of pure light, seemingly intangible.&lt;br /&gt;
 | [[Xenoarcheology|Artefact]], Expeditions&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Luminous Object.png|64px]]{{anchor|Luminous Object}}&lt;br /&gt;
 ! Luminous Object&lt;br /&gt;
 | A small glowing object that causes burns on the skin with its glow.&lt;br /&gt;
 | [[Xenoarcheology|Artefact]], Expeditions&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Luminous Entity.png|64px]]&lt;br /&gt;
 ! Luminous Entity&lt;br /&gt;
 | A blinding translucent entity, the bright eye seems dangerous and scalding.&lt;br /&gt;
 | [[Xenoarcheology|Artefact]], Expeditions&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Space Cobra.gif|64px]]&lt;br /&gt;
 ! Space Cobra&lt;br /&gt;
 | Long fangs and a glowing hood, and the alluring look begs to come closer.&lt;br /&gt;
 | Space&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Glimmer Mite.png|64px]]&lt;br /&gt;
 ! Glimmer Mite&lt;br /&gt;
 | A strange pest from a world beyond the noosphere. Generates glimmer while alive.&lt;br /&gt;
 | Glimmer&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Guides Menu}}&lt;/div&gt;</summary>
		<author><name>NullWanderer</name></author>
	</entry>
</feed>