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	<id>https://wiki.deltav.gay/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Radezolid</id>
	<title>Delta-V Wiki - User contributions [en]</title>
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	<updated>2026-04-10T11:50:35Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Maps&amp;diff=3926</id>
		<title>Maps</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Maps&amp;diff=3926"/>
		<updated>2025-05-07T17:44:12Z</updated>

		<summary type="html">&lt;p&gt;Radezolid: Undo revision 3917 by IRobusterI (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Note|Note|Every map in rotation is explorable using https://maps.cybersun.space/ which is automatically kept up to date.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Knowing the layout of the current station is important!&lt;br /&gt;
&lt;br /&gt;
Remember that even if stations have dedicated maintainers, anyone is able to propose changes and fixes. Talk to them to make sure the thing you want to do isn&#039;t already being done.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== In Rotation == &lt;br /&gt;
&lt;br /&gt;
These maps are currently in rotation. They can be automatically selected by the game or voted by the players, and played on.&lt;br /&gt;
&lt;br /&gt;
=== [https://maps.cybersun.space/?map=arena Arena Station] ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%; text-align:center;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:30%; padding:5px;&amp;quot; | &#039;&#039;&#039;Image&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Player Count&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Maintainer&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:40%; padding:5px;&amp;quot; | &#039;&#039;&#039;Description/Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Arena Station.png|frameless|400px|link=https://maps.cybersun.space/?map=arena]]&lt;br /&gt;
| 30 or more&lt;br /&gt;
| Velcroboy&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;| A medium station that features a large arena for the [[Gladiator|gladiators]].&amp;lt;br&amp;gt;Created by Velcroboy.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [https://maps.cybersun.space/?map=asterisk Asterisk Station] ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%; text-align:center;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:30%; padding:5px;&amp;quot; | &#039;&#039;&#039;Image&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Player Count&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Maintainer&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:40%; padding:5px;&amp;quot; | &#039;&#039;&#039;Description/Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Asterisk Station.png|frameless|400px|link=https://maps.cybersun.space/?map=asterisk]]&lt;br /&gt;
| 0 to 50&lt;br /&gt;
| Colin_Tel&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;| A small/medium station.&amp;lt;br&amp;gt;Created by Colin_Tel.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [https://maps.cybersun.space/?map=edge Edge Station] ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%; text-align:center;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:30%; padding:5px;&amp;quot; | &#039;&#039;&#039;Image&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Player Count&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Maintainer&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:40%; padding:5px;&amp;quot; | &#039;&#039;&#039;Description/Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Edge Station.png|frameless|400px|link=https://maps.cybersun.space/?map=edge]]&lt;br /&gt;
| 10 to 80&lt;br /&gt;
| Foxmin&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;| A collaborative medium space station.&amp;lt;br&amp;gt;Created by Colin_Tel, with help from Scientist, Redsky, and ps3moira.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [https://maps.cybersun.space/?map=hammurabi Hammurabi Prison Station] ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%; text-align:center;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:30%; padding:5px;&amp;quot; | &#039;&#039;&#039;Image&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Player Count&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Maintainer&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:40%; padding:5px;&amp;quot; | &#039;&#039;&#039;Description/Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Hammurabi Station.png|frameless|400px|link=https://maps.cybersun.space/?map=hammurabi]]&lt;br /&gt;
| 50 or more&lt;br /&gt;
| Velcroboy&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;| A station with a big focus on prisoner gameplay and roleplay by providing many activities such as; kitchen/hydroponics work, mining and machine shop.&amp;lt;br&amp;gt;The first station to implement [[Prison Guard|Prison Guards]].&amp;lt;br&amp;gt;Created by Velcroboy.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [https://maps.cybersun.space/?map=pebble Pebble Station] ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%; text-align:center;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:30%; padding:5px;&amp;quot; | &#039;&#039;&#039;Image&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Player Count&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Maintainer&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:40%; padding:5px;&amp;quot; | &#039;&#039;&#039;Description/Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Pebble Station.png|frameless|400px|link=https://maps.cybersun.space/?map=pebble]]&lt;br /&gt;
| 0 to 25&lt;br /&gt;
| Yule&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;| A low population station built in a rock.&amp;lt;br&amp;gt;Created by Kroma.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [https://maps.cybersun.space/?map=shoukou Shōkō Station] ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%; text-align:center;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:30%; padding:5px;&amp;quot; | &#039;&#039;&#039;Image&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Player Count&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Maintainer&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:40%; padding:5px;&amp;quot; | &#039;&#039;&#039;Description/Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Shoukou Station.png|frameless|400px|link=https://maps.cybersun.space/?map=shoukou]]&lt;br /&gt;
| 0 to 65&lt;br /&gt;
| Unkn0wn_Gh0st (Unkn0wnGh0st333 on GitHub)&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;| A smaller station purchased by NT Corporate in the interest of balancing workflow with R&amp;amp;R for smaller sized crews, while also being able to accommodate visiting ships. It also contains a dojo full of [[Martial Artist|martial artists]] to keep the crew in top form. Alternately referred to as &amp;quot;Shoukou&amp;quot; or &amp;quot;Little Port.&amp;quot;.&amp;lt;br&amp;gt;Created by Colin_Tel.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [https://maps.cybersun.space/?map=thehive The Hive] ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%; text-align:center;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:30%; padding:5px;&amp;quot; | &#039;&#039;&#039;Image&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Player Count&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Maintainer&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:40%; padding:5px;&amp;quot; | &#039;&#039;&#039;Description/Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! [[File:The Hive Station.png|frameless|400px|link=https://maps.cybersun.space/?map=thehive]]&lt;br /&gt;
| 30 to 70&lt;br /&gt;
| Velcroboy&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;| A more streamlined station with no specific gimmicks. Just 100% space station. Contains internal space areas, an extensive network of maints, a split energy grid and lots of roleplay oriented areas.&amp;lt;br&amp;gt;Created by Velcroboy.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [https://maps.cybersun.space/?map=tortuga Tortuga Station] ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%; text-align:center;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:30%; padding:5px;&amp;quot; | &#039;&#039;&#039;Image&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Player Count&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Maintainer&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:40%; padding:5px;&amp;quot; | &#039;&#039;&#039;Description/Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Tortuga Station.png|frameless|400px|link=https://maps.cybersun.space/?map=tortuga]]&lt;br /&gt;
| 50 or more&lt;br /&gt;
| Velcroboy&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;| Originally was the largest station on Nyanotrasen, until surpassed by Hammurabi Prison Station.&amp;lt;br&amp;gt;Created by Velcroboy.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [https://maps.cybersun.space/?map=lighthouse Lighthouse Station] ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%; text-align:center;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:30%; padding:5px;&amp;quot; | &#039;&#039;&#039;Image&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Player Count&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Maintainer&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:40%; padding:5px;&amp;quot; | &#039;&#039;&#039;Description/Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Lighthouse Station.png|frameless|400px|link=https://maps.cybersun.space/?map=lighthouse]]&lt;br /&gt;
| 15 to 80&lt;br /&gt;
| deltanedas&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;| An original map created with feedback and assistance from the mapping contributors and #Cartography.&amp;lt;br&amp;gt;Originally created by Old Dance Jacket.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [https://maps.cybersun.space/?map=glacier Glacier Station] ===&lt;br /&gt;
{{Note|Note|This section is pending an updated image.}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%; text-align:center;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:30%; padding:5px;&amp;quot; | &#039;&#039;&#039;Image&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Player Count&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Maintainer&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:40%; padding:5px;&amp;quot; | &#039;&#039;&#039;Description/Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Glacier Station.png|frameless|400px]]&lt;br /&gt;
| 10 to 70&lt;br /&gt;
| deltanedas&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;| A station set in the orbit of a ice planet. The air outside is breathable but cold.&amp;lt;br&amp;gt;Created by Old Dance Jacket and Schiene.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Glacier was reworked by deltanedas and re-added to Delta-V on July 17, 2024, with major changes since its previously removed iteration. The old version of Glacier was maintained by ps3moira.&lt;br /&gt;
&lt;br /&gt;
== Not in Rotation ==&lt;br /&gt;
&lt;br /&gt;
These maps are no longer in rotation but persists in the game files. They might be no longer up to date or no longer within the community requirements. These map can still be forced by an [[Administrators|administrator]] and played on.&lt;br /&gt;
&lt;br /&gt;
=== Submarine Station ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%; text-align:center;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:30%; padding:5px;&amp;quot; | &#039;&#039;&#039;Image&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Player Count&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Maintainer&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:40%; padding:5px;&amp;quot; | &#039;&#039;&#039;Description/Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Submarine Station.png|frameless|400px|link=https://maps.cybersun.space/?map=submarine]]&lt;br /&gt;
| 50 to 100&lt;br /&gt;
| rosieposieeee&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;| Submarine station is a high-pop map designed with an extensive medical department at the center of it, expansive maintenance tunnels, a luxurious permabrig and a zoo for the [[Zookeeper|animal lovers]]!&amp;lt;br&amp;gt;Created by rosieposieeee with help from UnicornOnLSD.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Submarine Station was de-rotated on June 7, 2024, after Delta-V lowered its maximum player count from 100 to 80. It is &amp;quot;pending significant balance reworks&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Archived ==&lt;br /&gt;
&lt;br /&gt;
These maps used to be in the rotation but no longer exist and can no longer be played on. They are kept here for historical purposes.&lt;br /&gt;
&lt;br /&gt;
=== Angle Station ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%; text-align:center;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:30%; padding:5px;&amp;quot; | &#039;&#039;&#039;Image&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Player Count&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Maintainer&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:40%; padding:5px;&amp;quot; | &#039;&#039;&#039;Description/Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Angle Station.png|frameless|400px]]&lt;br /&gt;
| 30 or more&lt;br /&gt;
| Colin_Tel&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;| A medium size map, originally a mining rig, converted into a more long-term station.&amp;lt;br&amp;gt;Created by Colin_Tel.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Northway Spaceship ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%; text-align:center;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:30%; padding:5px;&amp;quot; | &#039;&#039;&#039;Image&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Player Count&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Maintainer&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:40%; padding:5px;&amp;quot; | &#039;&#039;&#039;Description/Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Northway Spaceship.png|frameless|400px]]&lt;br /&gt;
| 0 to 25&lt;br /&gt;
| Qulibly&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;| A Research and Exploration &#039;&#039;mobile station&#039;&#039; (or Spaceship) meant for low population and adventure.&amp;lt;br&amp;gt;Created by Qulibly.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Ovni Station ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%; text-align:center;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:30%; padding:5px;&amp;quot; | &#039;&#039;&#039;Image&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Player Count&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Maintainer&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:40%; padding:5px;&amp;quot; | &#039;&#039;&#039;Description/Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Ovni Station.png|frameless|400px]]&lt;br /&gt;
| 0 to 30&lt;br /&gt;
| &lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;| Also known as &amp;quot;Platillo&amp;quot;.&amp;lt;br&amp;gt;Created by omegaTracing.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Guides Menu}}&lt;/div&gt;</summary>
		<author><name>Radezolid</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Game_Modes&amp;diff=3925</id>
		<title>Game Modes</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Game_Modes&amp;diff=3925"/>
		<updated>2025-05-07T17:44:01Z</updated>

		<summary type="html">&lt;p&gt;Radezolid: Undo revision 3918 by IRobusterI (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
&lt;br /&gt;
[[Game Modes]] control exactly how a round will play, and decide whether it&#039;ll be a relatively peaceful shift or an instant disaster with no survivors.&lt;br /&gt;
&lt;br /&gt;
== Secret ==&lt;br /&gt;
The default game mode is &#039;&#039;Secret&#039;&#039;, which randomly picks one of the following game modes:&lt;br /&gt;
&lt;br /&gt;
* [[#Survival|Survival]]&lt;br /&gt;
* [[#Traitor|Traitor]]&lt;br /&gt;
* [[#Nuke Ops|Nuke Ops]]&lt;br /&gt;
&amp;lt;!--* 10% - [[#Revolutionaries|Revolutionaries]]--&amp;gt;&lt;br /&gt;
* [[#Zombies|Zombies]]&lt;br /&gt;
&lt;br /&gt;
== Survival ==&lt;br /&gt;
In Survival, there are no main antagonists beyond the usual [[Random Events|random events]].&lt;br /&gt;
&lt;br /&gt;
== Traitor ==&lt;br /&gt;
A number of random crew members, based on current server population, will defect from Nanotrasen and become [[Traitor|traitors]]! &lt;br /&gt;
&lt;br /&gt;
There is 1 traitor for every 10 players with a maximum of 12 traitors.&lt;br /&gt;
You need at least 5 players to have a chance for this game-mode to be chosen.&lt;br /&gt;
&lt;br /&gt;
The gamemode selects your fellow crewmates to be [[Traitor|syndicate agents]], with the goal of completing three or four [[Guide_to_Traitor#Objectives|objectives]] using various means such as, but not limited to:&lt;br /&gt;
&lt;br /&gt;
* Breaking into secure areas on the station&lt;br /&gt;
* Cutting wires and destroying substations&lt;br /&gt;
* Stealing items from department heads&lt;br /&gt;
* Murdering your fellow crew mates&lt;br /&gt;
&lt;br /&gt;
== Nuke Ops ==&lt;br /&gt;
Your station has been targeted by [[Nuclear Operative|Elite Syndicate Nuclear Operatives]] (&#039;&#039;Nuke Ops&#039;&#039;), otherwise simply known as &#039;&#039;nukies&#039;&#039;, who want to detonate a nuclear fission warhead inside!&lt;br /&gt;
&lt;br /&gt;
There is 1 operative for every 10 players with a maximum of 5 operatives.&lt;br /&gt;
You need at least 20 players to have a chance for this game-mode to be chosen.&lt;br /&gt;
&lt;br /&gt;
When the nuke detonates, the crew loses.&amp;lt;br&amp;gt;&lt;br /&gt;
When the Nuclear Operatives are eliminated, a shuttle is automatically called and the Nuclear Operatives loses.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--== Revolutionaries ==&lt;br /&gt;
In Revolutionaries a number of the crew&#039;s members will defect from [[Nanotrasen]] and desire to overthrow the station for themselves. These are the [[Revolutionary|Head Revolutionaries]]. They can use flashes to convert other members to join the [[Revolutionary#Revolutionary|revolution]]. Their goal is to kill all of the heads of the station.&lt;br /&gt;
&lt;br /&gt;
There is 1 Head Revolutionary for every 30 players with a maximum of 2 Head Revolutionaries.&lt;br /&gt;
You need at least 15 players to have a chance for this game-mode to be chosen.&lt;br /&gt;
&lt;br /&gt;
When the Head Revolutionaries are killed, every Revolutionaries automatically remembers their allegiance to Nanotrasen.&amp;lt;br&amp;gt;&lt;br /&gt;
When the Heads of Staff are all killed, a shuttle will automatically be called.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
== Zombies ==&lt;br /&gt;
In Zombies, some members of the crew become [[Zombie|Initial Infected]]. The Initial Infected have the option to turn into full-on zombies at any time but have a grace period of 5 to 7.5 minutes before they start taking damage automatically. The goal of the infected is to infect as many people as possible, overrunning the station with [[Zombie#Zombie|zombies]] by the end.&lt;br /&gt;
&lt;br /&gt;
There is 1 Zombie for every 10 Players with a maximum of 3 Zombies. &lt;br /&gt;
&lt;br /&gt;
When 50% of the crew ends up being infected, a shuttle will automatically be called.&lt;br /&gt;
&lt;br /&gt;
{{Guides Menu}}&lt;/div&gt;</summary>
		<author><name>Radezolid</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Interactions&amp;diff=3924</id>
		<title>Interactions</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Interactions&amp;diff=3924"/>
		<updated>2025-05-07T17:43:47Z</updated>

		<summary type="html">&lt;p&gt;Radezolid: Undo revision 3919 by IRobusterI (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
&lt;br /&gt;
== Standard Interactions (left-click) ==&lt;br /&gt;
&lt;br /&gt;
Left clicking is the most general way of interacting with objects. The specific interaction will depend on the currently held item, and the current [[combat]]-stance. Some interactions require empty hands, some require a specific item.&lt;br /&gt;
&lt;br /&gt;
Examples include:&lt;br /&gt;
* Clicking an item with an empty hand will pick it up&lt;br /&gt;
* Clicking a chem-dispenser with a beaker will insert the beaker&lt;br /&gt;
* Clicking a vending machine with a wrench will un-anchor it&lt;br /&gt;
* Clicking on yourself while holding food will make you eat some. Clicking other people will try to force them to eat it.&lt;br /&gt;
* Clicking something with [[Combat|combat mode]] on will attempt to attack the entity&lt;br /&gt;
&lt;br /&gt;
If no other interaction takes place, left clicking will also attempt to &amp;quot;activate&amp;quot; an entity.&lt;br /&gt;
&lt;br /&gt;
== Activation interactions ({{key press|E}}) ==&lt;br /&gt;
This is a group of interactions that are independent of the currently held item, and generally don&#039;t require the item to be in your hands to work.&lt;br /&gt;
&lt;br /&gt;
Examples include:&lt;br /&gt;
* Opening and closing things (doors, lockers, crates, etc)&lt;br /&gt;
* Toggling user interfaces (backpacks, computers, etc)&lt;br /&gt;
* Turning entities on or off (mag-boots, welders, t-ray scanners, etc) &lt;br /&gt;
&lt;br /&gt;
As mentioned before, If no other interaction takes place when left-clicking an entity, these activation interactions may occur instead. So if you left-click a door with an empty hand, it will open it. But if you are holding a lit-welder it will attempt to weld it shut instead. You can still open the door without swapping hands by using {{key press|E}} instead of left-clicking.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Alt-click interactions (({{key press|alt}}+left-click)) ==&lt;br /&gt;
&lt;br /&gt;
{{key press|alt}}+left-clicking an item is used for alternative-interactions.&lt;br /&gt;
Common examples include:&lt;br /&gt;
* Ejecting an item (ID-card from a [[PDA]], magazine from a gun, etc)&lt;br /&gt;
* Halving a stack&lt;br /&gt;
* Locking a locker or secure crate&lt;br /&gt;
* Climbing onto a table&lt;br /&gt;
* Carrying someone&lt;br /&gt;
&lt;br /&gt;
== Use-in-hand ({{key press|Z}}) ==&lt;br /&gt;
&lt;br /&gt;
Some interactions require you to interact with the currently held item. This can be done by clicking on the item in the hands GUI, or by just using the {{key press|Z}} key.&lt;br /&gt;
Examples include:&lt;br /&gt;
* Opening a soft-drink can&lt;br /&gt;
* Eating food&lt;br /&gt;
* Gripping a fire-axe with both hands&lt;br /&gt;
* Opening &amp;amp; closing the bolt of a gun.&lt;br /&gt;
&lt;br /&gt;
If you use {{key press|alt|z}}, it will behave as if you had {{key press|alt}}+left-clicked the item in your hands.&lt;br /&gt;
&lt;br /&gt;
== Physics Dragging ==&lt;br /&gt;
&lt;br /&gt;
{{key press|ctrl}}+left-clicking an entity will start dragging it.&lt;br /&gt;
{{key press|ctrl}}+right-clicking while dragging something will move it to the clicked location.&lt;br /&gt;
you can stop dragging by:&lt;br /&gt;
* {{key press|ctrl}}+left-clicking it again &lt;br /&gt;
* clicking the dragging alert on the RHS&lt;br /&gt;
* pressing {{key press|H}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Drag-And-Drop ==&lt;br /&gt;
&lt;br /&gt;
Some interactions require you to click and drag entities. These are generally interactions that involve &amp;quot;using&amp;quot; players, which obviously don&#039;t fit into your hands. Examples include:&lt;br /&gt;
* Dragging yourself onto a table will have you climb it&lt;br /&gt;
* Dragging another player onto yourself will allow you to take items and clothing from their inventory.&lt;br /&gt;
* Dragging a mob onto a chair will buckle them onto it&lt;br /&gt;
* Dragging a mob into the medical scanner will place them inside of it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Entity Menu (right-click) ==&lt;br /&gt;
&lt;br /&gt;
[[File:Entity menu example.png|thumb|Here the entity menu is used to access a crowbar among a pile of items.]]&lt;br /&gt;
&lt;br /&gt;
Right-clicking in the world will open the entity-menu. This menu makes it easy to interact with a specific item when it is difficult to get to (e.g., a cluttered table).&lt;br /&gt;
&lt;br /&gt;
If you right click an entry in the entity-menu (or just any entity in your inventory), this will bring up the verb menu. This verb menu has every possible interaction with the entity, including the various keybindings, such as {{key press|e}} or {{key press|ctrl}}+left-click.&lt;br /&gt;
&lt;br /&gt;
== Verb Menu (right-click entities in the inventory or entity-menu)  ==&lt;br /&gt;
&lt;br /&gt;
[[File:Verb menu example.png|thumb|Verb menu showing the verbs currently available for a PDA]]&lt;br /&gt;
&lt;br /&gt;
This menu brings up a list of various actions you can perform on an item. The available verbs generally depend on the targeted entity, the currently held item, and the users distance to the item.&lt;br /&gt;
&lt;br /&gt;
Many of the interactions listed there can be executed via some other key bindings, but some are exclusive to the verb-menu. The menu is useful when you are unsure about what interactions an entity has. If you are not sure about how to do something, its worth checking the verb-menu.&lt;br /&gt;
&lt;br /&gt;
=== Tips ===&lt;br /&gt;
&lt;br /&gt;
The verbs in the menu are sorted into 4 groups:&lt;br /&gt;
* Interaction verbs appear with bold + italic text. They generally correspond to interactions that can be triggered by left-clicking&lt;br /&gt;
* Activation verbs appear with bold-text. They generally correspond to interactions that can be triggered using (E)&lt;br /&gt;
* Alternative-interaction verbs appear with italic-text. These ALWAYS correspond to alt-click interactions.&lt;br /&gt;
* And finally, there are generic verbs that have regular text.&lt;br /&gt;
&lt;br /&gt;
Within these groups, each verb is sorted by priority. In general, if there is more than one verb associated with an interaction then the verb that appears first in this list should be executed first. For example, in the below image there are two alt-click verbs. alt-clicking the PDA would eject the ID Card first, and then the pen. if you want to eject the pen without ejecting the ID Card, you have to use the verb menu or the PDA UI.&lt;br /&gt;
&lt;br /&gt;
=== Caveats ===&lt;br /&gt;
Sadly, not all interactions have corresponding verbs in the menu. For example, looking at the PDA-example image might lead you to believe that pressing {{key press|E}} will toggle the PDA&#039;s flash-light. While true for flash-lights in general, for the PDA it will instead open the UI. The open-UI verb is simply missing, and should appear in the menu above the flashlight verb.&lt;br /&gt;
&lt;br /&gt;
The one exception to this is alt-click verbs. All alt-click interactions appear in the verb menu, and the first one in the menu is always going to be the one that is executed by alt-clicking on an entity.&lt;br /&gt;
&lt;br /&gt;
== Alerts ==&lt;br /&gt;
&lt;br /&gt;
[[File:Alerts Example.png|thumb|Example alerts shown on the right hand side of the screen.]]&lt;br /&gt;
&lt;br /&gt;
Alerts are the informative icons that appear on the right-hand side of the screen. Hovering over these can (sometimes) provide useful information. Some of these icons will also trigger interactions if you click on them:&lt;br /&gt;
* Clicking the hand-cuffs icon will attempt to break out of them.&lt;br /&gt;
* Clicking the on-fire alert will stop-drop and roll&lt;br /&gt;
* Clicking the buckled-alert will un-buckle yourself from a chair&lt;br /&gt;
* Clicking the pulling alert will stop pulling &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Actions ==&lt;br /&gt;
Can be bound to numbers ( {{key press|1}}-{{key press|0}})&lt;br /&gt;
&lt;br /&gt;
[[File:Actions example.png|thumb|Example action toolbar. The toggle internals and flashlight actions are automatically added when the required items are equiped.]]&lt;br /&gt;
&lt;br /&gt;
Some actions are innate, while others requre specific items to be equipped. Example actions include:&lt;br /&gt;
* Toggle [[Combat|combat mode]]&lt;br /&gt;
* Toggle disarm mode&lt;br /&gt;
* Scream&lt;br /&gt;
* toggle gas tank internals &lt;br /&gt;
* toggle flashlight&lt;br /&gt;
&lt;br /&gt;
== Windows ==&lt;br /&gt;
&lt;br /&gt;
[[File:Window buttons.png|thumb|Example window buttons that appear in the top left of the screen.]]&lt;br /&gt;
&lt;br /&gt;
There are various buttons that can be used to toggle various UI elements. These all can also be toggled by pressing buttons that apppear on the upper left of the screen. These include include:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{key press|esc}} will open the escape-menu&lt;br /&gt;
* {{key press|C}} opens the character menu. If you are a traitor, this has information about your objectives.&lt;br /&gt;
* {{key press|I}} will toggle the inventory for equipping clothing.&lt;br /&gt;
* {{key press|G}} opens the [[Construction]] menu for crafting items and building structures&lt;br /&gt;
* {{key press|K}} opens the actions-browser, which can be used to customize the actions toolbar&lt;br /&gt;
* {{key press|F7}} opens admin tools (only available for admins).&lt;br /&gt;
* {{key press|B}} Opens the sandbox-menu (only available in sandbox mode).&lt;br /&gt;
&lt;br /&gt;
== Miscellaneous Controls ==&lt;br /&gt;
&lt;br /&gt;
* {{key press|X}} swaps the currently active hand&lt;br /&gt;
* {{key press|shift}}+left-click will examine an entity&lt;br /&gt;
* {{key press|shift}}+middle-mouse will point at an entity&lt;br /&gt;
* {{key press|Q}} will drop the currently held item&lt;br /&gt;
* {{key press|ctrl|Q}} will throw the currently held item&lt;br /&gt;
* hold left click when holding some items will bulk left click the item. e.g. garbage bags and plant bags will gather surrounding items into them.&lt;br /&gt;
* left click on a table whilst holding a plant bag will empty the bag&#039;s contents onto the table.&lt;br /&gt;
&lt;br /&gt;
Quick access backpacks &amp;amp; belts&lt;br /&gt;
&lt;br /&gt;
== Known Issues ==&lt;br /&gt;
&lt;br /&gt;
=== Duplicate Interactions ===&lt;br /&gt;
Some interactions can be achieved in more than one way. For example you can eat food by either using it in your hands ({{key press|Z}}) or by clicking on yourself while holding it. Similarly, you can climb a table by either dragging yourself onto the table or {{key press|alt}}-clicking the table.&lt;br /&gt;
&lt;br /&gt;
This is generally done either for key-binding convenience or to make some interactions more intuitive, but may also confuse some players.&lt;br /&gt;
&lt;br /&gt;
=== Inconsistency ===&lt;br /&gt;
Some interactions are inconsistent. For example, switches can currently not be toggled using &amp;quot;E&amp;quot;, and instead require you to interact with them using an empty hand, when they should really function like doors. and other toggle-able entities.&lt;br /&gt;
&lt;br /&gt;
=== Prioritization ===&lt;br /&gt;
In some instances interactions have bad prioritization which can prevent some interactions from happening. For example, attempting to use a wrench to un-anchor a disposal unit will instead just put the wrench into the disposal unit.&lt;br /&gt;
&lt;br /&gt;
This can often be circumvented using the verb menu, though sadly in this case those interactions are also missing their corresponding verbs.&lt;br /&gt;
&lt;br /&gt;
{{Guides Menu}}&lt;/div&gt;</summary>
		<author><name>Radezolid</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Getting_Started&amp;diff=3923</id>
		<title>Getting Started</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Getting_Started&amp;diff=3923"/>
		<updated>2025-05-07T17:42:19Z</updated>

		<summary type="html">&lt;p&gt;Radezolid: Undo revision 3914 by IRobusterI (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to Space Station 14! You and your crewmates have just started your shift aboard a [[Nanotrasen]] [[Maps|space station]]. Each of you has a [[Jobs|job to do]], hopefully having fun in the process.&lt;br /&gt;
&lt;br /&gt;
Please make sure you understand the [https://delta-v.org/rules.html Server Rules], which you can see at any time by pressing {{key press|F1}}.&lt;br /&gt;
&lt;br /&gt;
If you have any questions:&lt;br /&gt;
# Consult this guide&lt;br /&gt;
# Consult your colleagues on shift in person, over [[Radio|radio]], or via [https://discord.gg/deltav Discord]&lt;br /&gt;
# Ask [[Administrators]] for [[Administrators#How_Do_I_Contact_an_Admin?|in-game help (or &#039;&#039;ahelp&#039;&#039;)]] by hitting {{key press|Escape}}, selecting &#039;&#039;&#039;Admin Help&#039;&#039;&#039;. This lets you send a message to all online administrators.&lt;br /&gt;
&lt;br /&gt;
You are all a crew of [[Playable Species|people]] who work together with some of the crew being [[psionics]]. You should not be harming each other unless you have an extremely good reason. Before resorting to violence, call [[Security Officer|Security]] over the [[Radio]], and attempt to stun and detain &amp;lt;s&amp;gt;the passenger&amp;lt;/s&amp;gt; your assailants. Do not commit murder [[#Antagonists|unless it&#039;s your job to]].&lt;br /&gt;
&lt;br /&gt;
Reminder that Delta-V is a [[Slang#MRP|MRP]] server and we expect a certain amount of [[roleplay]] from you. [[Slang|Here]] you can find a list of commonly used terms and abbreviations that the community uses.&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
&lt;br /&gt;
SS14 is a role playing game at its core — you play as a member of the station crew, which you can customize from the lobby prior to joining the game. From there, you can select the jobs your character performs, what they look like, how people are expected to refer to them, etc. If you&#039;re new, try out the [[Passenger]], or [[Janitor]] jobs as they are perfect for learning the controls and layout of the station while not being &#039;&#039;too&#039;&#039; overwhelmed.&lt;br /&gt;
&lt;br /&gt;
Note about the priority system: The game goes through the jobs one by one, &#039;&#039;&#039;starting with command roles&#039;&#039;&#039;, and checks if anyone has the role set to high, picking randomly between anyone that does. If no one has it set to high, it repeats for medium, then low. Only after command roles are picked does the game fill other roles. &#039;&#039;&#039;Even if you set a command role to low, there is a fair possibility you will have that responsibility.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
As soon as you spawn, you’re expected to act as your character, or &amp;quot;[[Roleplay|In Character]]&amp;quot; (&#039;&#039;&#039;IC&#039;&#039;&#039;) using the [[Standard Operating Procedure]] and follow [[Alert Procedure]]. When you’re in character, you forget any knowledge of previous rounds or the world outside; and play as if you&#039;re actually a member of the station&#039;s crew. This means you treat other players as you would for your &#039;&#039;&#039;respected&#039;&#039;&#039; in real life work colleagues and the station as your workplace. i.e, no rampant killing, harming, stealing, hacking without good reason. Remember that other players are involved, so try to refrain from bad language, harassment, and other poor-roleplay acts. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;[[Roleplay#Out_of_Character|Out of Character]]&amp;quot; (&#039;&#039;&#039;OOC&#039;&#039;&#039;) is the opposite of &#039;&#039;&#039;IC&#039;&#039;&#039;. This includes any conversations you have outside the game world e.g, in the designated &#039;&#039;&#039;OOC&#039;&#039;&#039; chat, in a private message, or a chat with your friends. You shouldn’t discuss the current round or anything that’s &#039;&#039;&#039;IC&#039;&#039;&#039; in &#039;&#039;&#039;OOC&#039;&#039;&#039; channels. Likewise, anything you see or read in &#039;&#039;&#039;OOC&#039;&#039;&#039; &#039;&#039;&#039;&#039;&#039;must not&#039;&#039;&#039;&#039;&#039; be used by your character in the game. If one of your friends identifies a [[traitor]], or tells you they’re dying in a certain location, you &#039;&#039;&#039;&#039;&#039;must ignore it&#039;&#039;&#039;&#039;&#039; and go about your business as if you don&#039;t know. Going to help them is known as [[Roleplay#Metagaming|&#039;&#039;&#039;metagaming&#039;&#039;&#039;]], and &#039;&#039;will get you banned&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
If you suspect a player in game is [[Roleplay#Metagaming|metagaming]] (for example, if you&#039;re a [[Traitor]] and someone kills you before you&#039;ve done anything to them), you should report them via [[Administrators#How_Do_I_Contact_an_Admin?|&#039;&#039;Ahelp&#039;&#039;]] or [https://discord.gg/deltav the Delta-V Discord].&lt;br /&gt;
&lt;br /&gt;
When playing, you [[Radio|talk to other crewmembers]], [[Interactions|interact]] with your surroundings, and walk around in areas that you have [[Hacking|access]]. If you get lost, there are [[Maps]] online that you can reference. &lt;br /&gt;
&lt;br /&gt;
To summarize, when you’re in game:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;th&amp;gt;&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;DO&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th&amp;gt;&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;DON&#039;T&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;&lt;br /&gt;
            &amp;lt;ul&amp;gt;&lt;br /&gt;
                &amp;lt;li&amp;gt;Keep in character.&amp;lt;/li&amp;gt;&lt;br /&gt;
                &amp;lt;li&amp;gt;Act like your character would in the situation.&amp;lt;/li&amp;gt;&lt;br /&gt;
                &amp;lt;li&amp;gt;Ask for help if you need it.&amp;lt;/li&amp;gt;&lt;br /&gt;
                &amp;lt;li&amp;gt;Communicate in-game politely.&amp;lt;/li&amp;gt;&lt;br /&gt;
            &amp;lt;/ul&amp;gt;&lt;br /&gt;
        &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;&lt;br /&gt;
            &amp;lt;ul&amp;gt;&lt;br /&gt;
                &amp;lt;li&amp;gt;Discuss the round elsewhere (until the round is over).&amp;lt;/li&amp;gt;&lt;br /&gt;
                &amp;lt;li&amp;gt;Share information about the round in OOC.&amp;lt;/li&amp;gt;&lt;br /&gt;
                &amp;lt;li&amp;gt;Kill / harm without first reading the [https://delta-v.org/rules.html Server Rules].&amp;lt;/li&amp;gt;&lt;br /&gt;
                &amp;lt;li&amp;gt;Harass other players (ruin their gameplay).&amp;lt;/li&amp;gt;&lt;br /&gt;
            &amp;lt;/ul&amp;gt;&lt;br /&gt;
        &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Antagonists ===&lt;br /&gt;
&lt;br /&gt;
To give the game a bit of excitement, some players are selected to work against the crew by acting as [[Antagonist]], or &#039;&#039;&#039;antag&#039;&#039;&#039;. There are various types of antags, like [[Traitor|traitors]] and [[Changeling|changelings]]. You can volunteer to play as an &#039;&#039;&#039;antag&#039;&#039;&#039; through the character editor at the start of a game.&lt;br /&gt;
&lt;br /&gt;
Even if you volunteered to be an antag, it is not guaranteed that you will be picked. When a round starts, players will be automatically and randomly selected to fill the antagonist roles. The game will notify them of their assignment in chat. If you&#039;re not sure if you&#039;ve been selected, press {{key press|C}}. If you&#039;re an antag, you&#039;ll have a list of objectives. If not, you&#039;re a normal employee.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Being an [[antagonist]] is not an excuse to go on a murder spree.&#039;&#039;&#039; Your job is to complete your objectives. On occasion, that will include the assassination of a target. Sometimes it will include escaping alive or dying a glorious death. How you complete your objectives is up to you, but keep in mind that there are other [[Syndicate]] agents on the station that have their own objectives. While your objectives take priority and might not always align with theirs, you generally shouldn&#039;t recklessly endanger their missions by destroying the station or going on a blind murder spree. If you can manage to identify them, working with them can actually be mutually beneficial!&lt;br /&gt;
&lt;br /&gt;
As always, try to have fun with it! (Ideally, not at everyone&#039;s expense... but that’s up to you.)&lt;br /&gt;
&lt;br /&gt;
==== Responding to Antagonists ====&lt;br /&gt;
&lt;br /&gt;
If you suspect someone is an antagonist, &#039;&#039;&#039;report them to [[Security Officer|security]] as fast as possible&#039;&#039;&#039;, and do what you can to protect yourself. Remember, antagonists are [[Space Law|legally]] people too, so they must be arrested and prosecuted if at all possible.&lt;br /&gt;
&lt;br /&gt;
==== Self-Antag ====&lt;br /&gt;
&lt;br /&gt;
Self-Antagonizing (&#039;&#039;&#039;self-antag&#039;&#039;&#039;) is when you are NOT an [[antagonist]], yet you go out of your way to break the law, damage the station, or commit murder. Breaking the [[Space Law|law]] is not inherently self-antagonizing, but attacking your crewmates, attempting to break into high-security areas, and hoarding items your job doesn&#039;t need &#039;&#039;is&#039;&#039;. Self-antagonizing can and will get you [[Administrators#I_Was_Banned!|banned]].&lt;br /&gt;
&lt;br /&gt;
Unless the game tells you that you are an [[antagonist]], you are a normal member of the crew, and your only objective is to complete the shift in your designated role.&lt;br /&gt;
&lt;br /&gt;
==== RDM ====&lt;br /&gt;
&lt;br /&gt;
Random Death Match (&#039;&#039;&#039;RDM&#039;&#039;&#039;) is the act of attempting to kill someone for no reason. The other person is likely an [[Antagonist]] if you are being attacked. If you&#039;re unsure, [[Administrators#How_Do_I_Contact_an_Admin?|ask the admins]].&lt;br /&gt;
&lt;br /&gt;
{{Guides Menu}}&lt;/div&gt;</summary>
		<author><name>Radezolid</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Template:Guides_Menu&amp;diff=3922</id>
		<title>Template:Guides Menu</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Template:Guides_Menu&amp;diff=3922"/>
		<updated>2025-05-07T17:41:29Z</updated>

		<summary type="html">&lt;p&gt;Radezolid: Undo revision 3913 by IRobusterI (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable mw-collapsible&amp;quot; width=100% style=&amp;quot;font-size: 95%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 style=&amp;quot;font-size: 95%; border: 2px solid #000000&amp;quot; | [[Guides]] Library&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:10%; text-align:right; background: #63467d1A; border: 2px solid #000000&amp;quot; | &#039;&#039;&#039;The Basics&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border: 2px solid #000000&amp;quot; | [[Getting Started]] · [https://delta-v.org/rules.html Server Rules] · [[Interactions]] · [[Roleplay]] · [[Game Modes]] · [[Combat]] · [[Maps]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #0C2C47; border: 2px solid #000000&amp;quot; | &#039;&#039;&#039;Command&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border: 2px solid #000000&amp;quot; | [[Standard Operating Procedure]] · [[Alert Procedure]] · [[Space Law]] · [[Company Policy]] · [[Shipyard]] · [[High-Risk Items]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #480000; border: 2px solid #000000&amp;quot; | &#039;&#039;&#039;Security&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border: 2px solid #000000&amp;quot; | [[Security Officer]] · [[Alert Procedure]] · [[Standard Operating Procedure]] · [[Space Law]] · [[Company Policy]] · [[Forensics]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #854100; border: 2px solid #000000&amp;quot; | &#039;&#039;&#039;Engineering&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border: 2px solid #000000&amp;quot; | [[Construction]] · [[Power]] · [[Atmospheric Science]] · [[Hacking]] · [[Pipes and vents]] · [[Gases]] ·    [[Setting up the mix chamber]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #4c1a4f; border: 2px solid #000000&amp;quot; | &#039;&#039;&#039;Epistemics&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border: 2px solid #000000&amp;quot; | [[Research and Development]] · [[Xenoarcheology]] · [[Anomalous Research]] · [[Reverse Engineering]] · [[Glimmer]] · [[Psionics]] · [[Golemancy]] · [[The Oracle]] · [[Robotics]] &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #244559; border: 2px solid #000000&amp;quot; | &#039;&#039;&#039;Medical&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border: 2px solid #000000&amp;quot; | [[Medical]] · [[Chemistry]] · [[Cryogenic Pods]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #43331a; border: 2px solid #000000&amp;quot; | &#039;&#039;&#039;Logistics&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border: 2px solid #000000&amp;quot; | [[Shuttle Piloting]] · [[Supply Crates]] · [[Lavaland]] · [[Salvaging and Mining]] · [[Shuttle Construction]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #265600; border: 2px solid #000000&amp;quot; | &#039;&#039;&#039;Service&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border: 2px solid #000000&amp;quot; | [[Cooking]] · [[Drinks]] · [[Hydroponics]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #121212; border: 2px solid #000000&amp;quot; | &#039;&#039;&#039;Antagonists&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border: 2px solid #000000&amp;quot; | [[Guide to Traitor]] · [[Syndicate Items]] · [[High-Risk Items]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:right; border: 2px solid #000000&amp;quot; | Miscellaneous&lt;br /&gt;
| style=&amp;quot;border: 2px solid #000000&amp;quot; | [[Fauna]] · [[Playable Species]] · [[Radio]] · [[Singularity]] · [[Slang|Terminology]] · [[Weapons]] · [[Paperwork]] · [[Traits]] · [[Admin commands]] · [[Administrators]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:right; background: #0f331c; border: 2px solid #000000&amp;quot; | Contribution&lt;br /&gt;
| style=&amp;quot;border: 2px solid #000000&amp;quot; | [https://github.com/DeltaV-Station/Delta-V/blob/master/CONTRIBUTING.md Development] · [[Mapping]] · [[Spriting]] · [[Wiki Contribution]] · [[Wikicode]]&lt;br /&gt;
&amp;lt;!--|-&lt;br /&gt;
! colspan=2 style=&amp;quot;border: 2px solid #000000; padding:0px&amp;quot; | [[:Category:Guides|Find more Guides here]]--&amp;gt;&lt;br /&gt;
|}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
Navigational template for the [[:Category:Guides|Guides]] category. Includes an automatic categorization of the page into said category. To use it, write: &lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{Guides Menu}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Templates]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&amp;lt;includeonly&amp;gt;[[Category:Guides]]&amp;lt;/includeonly&amp;gt;&lt;/div&gt;</summary>
		<author><name>Radezolid</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Jobs&amp;diff=3921</id>
		<title>Jobs</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Jobs&amp;diff=3921"/>
		<updated>2025-05-07T17:38:09Z</updated>

		<summary type="html">&lt;p&gt;Radezolid: Undo revision 3916 by IRobusterI (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Your job defines your starting equipment, your access on board the station, and what you&#039;re supposed to be doing. While the job descriptions do reflect some actual truths or common behaviors/occurrences, they are mainly jokes and are not the actual job description. They should not be taken as actual instructions or advice.&lt;br /&gt;
&lt;br /&gt;
{{Jobs Menu}}&lt;br /&gt;
&lt;br /&gt;
__TOC__ &amp;lt;!-- Reminder that if you add or remove jobs from this page, reflect the changes in [[Template:Jobs Menu]] --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Command Jobs ==&lt;br /&gt;
They manage the station and ensure everyone is safe and productive.&lt;br /&gt;
&lt;br /&gt;
{|{{JobCategory|Command|0C2C47}}&lt;br /&gt;
&lt;br /&gt;
{{Job|0C2C47|Captain.png|Captain|&lt;br /&gt;
|desc=Be responsible for the station. Make sure the Heads of Staff aren&#039;t stepping out of line. Secure the [[Nuclear Authentication Disk|nuke disk]]! Make sure everything stays in working order and fix any issues that other crew members can&#039;t. Do not try to take over a department and do someone else&#039;s job, that&#039;s why you have a crew.&lt;br /&gt;
|difficulty=Very Hard&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Justice Department Jobs&#039;&#039;&#039; ==&lt;br /&gt;
They uphold justice on the station by overseeing sentencing and organizing trials.&lt;br /&gt;
{|{{JobCategory|Justice Department|6b2833}}&lt;br /&gt;
&lt;br /&gt;
{{Job|6b2833|chiefjustice.png|Chief Justice|&lt;br /&gt;
|desc=Manage the justice department, act as a judge, and ensure everyone receives fair and just treatment.&lt;br /&gt;
|difficulty=Hard&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Job|6b2833|clerk.png|Clerk|&lt;br /&gt;
|desc=Manage the justice department, act as a judge, and ensure everyone receives fair and just treatment.&lt;br /&gt;
|difficulty=Easy&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Job|6b2833|Lawyer.png|Lawyer|&lt;br /&gt;
|desc=Pretend to be a part of security without actually doing any of the work. Tell security to notify you when a new prisoner arrives. Try as hard as you can to get everyone to go into the courthouse at any opportunity. &amp;quot;My CLIENT killed those two botanists in self-defense Your Honor.&amp;quot;&lt;br /&gt;
|difficulty=Easy}}&lt;br /&gt;
&lt;br /&gt;
{{Job|6b2833|prosecutor.png|Prosecutor|&lt;br /&gt;
|desc=Organize trials, notarize documents, review charges, and act as a judge if needed.&lt;br /&gt;
|difficulty=Medium&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Security Jobs ==&lt;br /&gt;
They are here to ensure that the crew are kept in check and troublemakers receive proper punishment.&lt;br /&gt;
&lt;br /&gt;
{|{{JobCategory|Security|480000}}&lt;br /&gt;
&lt;br /&gt;
{{Job|480000|HoS.png|Head of Security|&lt;br /&gt;
|desc=Make sure you and your [[Security Officer|security officers]] are following [[Standard_Operating_Procedure|SoP]] and [[Space Law]] to a perfect degree, despair when they run around with their baton out. Organize the security officers into a formidable order-keeping force. Have the final word on how to resolve security related issues.&lt;br /&gt;
|difficulty=Very Hard}}&lt;br /&gt;
&lt;br /&gt;
{{Job|480000|Warden.png|Warden|&lt;br /&gt;
|desc=Protect the armory, protect the brig, protect your dog, make sure the officers know and follow [[Space Law]]. Process prisoners and give them timers. Manage the security department and all of the people imprisoned inside of it. Protect it from irresponsible staff and protect the prisoners from being forgotten in their cells. Don&#039;t leave the brig unless its justified.&lt;br /&gt;
|difficulty=Hard}}&lt;br /&gt;
&lt;br /&gt;
{{Job|480000|Security_officer.png|Security Officer|&lt;br /&gt;
|desc=Turn &#039;&#039;&#039;on&#039;&#039;&#039; the stunbaton before batoning and cuffing troublemakers in a timely fashion. Have everyone cry &amp;quot;shitcurity&amp;quot; and hate you for trying to protect them. Be responsible and patrol the station, respond to calls for help, capture and detain (the correct) criminal, alert your department of any developments and enforce space law.&lt;br /&gt;
|difficulty=Hard}}&lt;br /&gt;
&lt;br /&gt;
{{Job|480000|Prison_Guard.png|Prison Guard|&lt;br /&gt;
|desc=Listen to the Warden. Patrol the brig and everywhere Prisoners are. Prevent the prisoners from escaping. Develop a lasting friendship with the permabrig [[Prisoner|prisoners]]. &amp;lt;s&amp;gt;Slip on soap and get beaten for your ID.&amp;lt;s&amp;gt;&lt;br /&gt;
|difficulty=Hard}}&lt;br /&gt;
&lt;br /&gt;
{{Job|480000|Corpsman.png|Corpsman|&lt;br /&gt;
|desc=Be security&#039;s medic. Make sure your fellow security officers and prisoners are kept healthy. Help out the Medical department if everything is calm. Remember that you&#039;re a doctor first, let your team mates do their job while you stitch their wounds.&lt;br /&gt;
|difficulty=Medium to Hard}}&lt;br /&gt;
&lt;br /&gt;
{{Job|480000|Detective.png|Detective|&lt;br /&gt;
|desc=Investigate crime scenes officers can&#039;t or won&#039;t solve. Help your department arrest the criminals you investigated. Keep an eye over evidence. &lt;br /&gt;
|difficulty=Medium}}&lt;br /&gt;
&lt;br /&gt;
{{Job|480000|Security_Cadet.png|Security Cadet|&lt;br /&gt;
|desc=Be on the path to becoming a proper and official [[Security Officer|SecOff]]. Keep in mind that the rest of the station may not take it easy on you as you are an easier target. Do your best to help break up fights, patrol the halls, and maybe even stop a [[Traitor]] or two.&lt;br /&gt;
|difficulty=Easy to Medium}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Engineering Jobs ==&lt;br /&gt;
They are charged with station upkeep and engineering support.&lt;br /&gt;
&lt;br /&gt;
{|{{JobCategory|Engineering|854100}}&lt;br /&gt;
&lt;br /&gt;
{{Job|854100|Chief_Engineer.png|Chief Engineer|&lt;br /&gt;
|desc=Use your state of the art tools to set up power before it runs out. Protect your department from the hordes of [[Passenger|thieves]]. Give orders to [[Station Engineer|Station Engineers]] and [[Atmospheric Technician|Atmospheric Technicians]] instead of doing everything by yourself. Oversee the successful operation of the station&#039;s power source and send your underlings to rebuild damage and hull breaches.&lt;br /&gt;
|difficulty=Hard}}&lt;br /&gt;
&lt;br /&gt;
{{Job|854100|Atmospheric_Technician.png|Atmospheric Technician|&lt;br /&gt;
|desc=Watch and manage atmos. Make sure everybody is breathing by listening to complaints; if they can talk, everything&#039;s within tolerance. &amp;lt;s&amp;gt;Forget to repair damaged piping.&amp;lt;/s&amp;gt; Be known as one of the three people who know how atmos works. Die in a plasma fire when you suddenly forget how atmos works.&lt;br /&gt;
|difficulty=Medium to Hard}}&lt;br /&gt;
&lt;br /&gt;
{{Job|854100|Engineer.png|Station Engineer|&lt;br /&gt;
|desc=The arm of the Chief Engineer. Your job is to set up the engine, wire the solar panels, fix the maintenance wires chewed by rats and repair any damage to hull and equipment. Nothing is broken? Just give it a few minutes. Create new power sources and fix any power or integrity-related issues that the station may have. Hold the entire station together with your hard work and duct tape. Accidentally singuloose the station due to an oversight.&lt;br /&gt;
|difficulty=Medium}}&lt;br /&gt;
&lt;br /&gt;
{{Job|854100|Technical Assistant.png|Technical Assistant|&lt;br /&gt;
|desc=Learn the various duties and challenges that the [[Station Engineer|engineers]] face &amp;lt;s&amp;gt; and become more competent than them &amp;lt;/s&amp;gt;. Learn skills such as [[Hacking|hacking doors]], [[Power|fixing power]], [[Construction|building furniture]], and Atmos.&lt;br /&gt;
|difficulty=Easy to Medium}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Epistemics Jobs ==&lt;br /&gt;
They are here to study the secrets of the universe and unlock precious research.&lt;br /&gt;
&lt;br /&gt;
{|{{JobCategory|Epistemic|4c1a4f}}&lt;br /&gt;
&lt;br /&gt;
{{Job|4c1a4f|Mystagogue.png|Mystagogue|&lt;br /&gt;
|desc=Help unlock the secrets of the universe by probing the mysteries of the Noösphere!. Guard the oracle. Organize the requisition of whatever the Oracle demands of you. Try to control your department full of [[Scientist|weirdos]] and make sure they are taking their job seriously. Forget to use your [[Psionics|psionic]] powers against powerful entities. Cry when glimmer reach critical levels.&lt;br /&gt;
|difficulty=Medium to hard}}&lt;br /&gt;
&lt;br /&gt;
{{Job|4c1a4f|Psionic_Mantis.png|Psionic Mantis|&lt;br /&gt;
|desc=Smoke blunts. Solve mysteries, big and small. From easy slam dunks like who killed the clown, to the nature of the universe. Be in charge of investigating crime scenes for clues and keeping rogue [[psionics]] in check.&lt;br /&gt;
|difficulty=Hard}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- &amp;quot;Never be around when you are [[Vampire|actually needed]]&amp;quot; when that becomes a thing. --&amp;gt;&lt;br /&gt;
{{Job|4c1a4f|Chaplain.png|Chaplain|&lt;br /&gt;
|desc=Preach to crew members and aid them in their journeys to spiritual oneness. Mass produce holy water, only to have people drink it. Sacrifice people to power up Golems. &amp;lt;s&amp;gt;Ignore people complaining about Remilia.&amp;lt;/s&amp;gt;&lt;br /&gt;
|difficulty=Medium}}&lt;br /&gt;
&lt;br /&gt;
{{Job|4c1a4f|Scientist.png|Scientist|&lt;br /&gt;
|desc=Probe the mysteries of the Noösphere! &amp;lt;s&amp;gt;Steal&amp;lt;/s&amp;gt; Politely ask for whatever the Oracle demands of you. Convince people that you are not part of a cult. Try to understand the mysteries of anomalies and artefacts. Constantly remind the crew to tell you where the anomalies are.&lt;br /&gt;
|difficulty=Medium}}&lt;br /&gt;
&lt;br /&gt;
{{Job|4c1a4f|Research Assistant.png|Research Assistant|&lt;br /&gt;
|desc=Learn about the wonders of epistemics in a &amp;quot;peaceful&amp;quot; environment. Die tragically because you observed an artifact, and it, in lawful retaliation, covered you in fluorosulfonic acid.&lt;br /&gt;
|difficulty=Easy to Medium}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Medical Jobs ==&lt;br /&gt;
They are here to provide medical treatment to other crew members.&lt;br /&gt;
&lt;br /&gt;
{|{{JobCategory|Medical|244559}}&lt;br /&gt;
&lt;br /&gt;
{{Job|244559|Chief_Medical_Officer.png|Chief Medical Officer|&lt;br /&gt;
|desc=Be in charge of either the calmest or more stressful department of the station. Make sure the Metempsychotic machine is linked properly! Manage the resources and personnel of the medical department to keep the crew in top shape. Know enough about each part of your department to be able to teach new hires. Panic when Medbay is inevitably overrun with corpses.&lt;br /&gt;
|difficulty=Medium}}&lt;br /&gt;
&lt;br /&gt;
{{Job|244559|Medical_Doctor.png|Medical Doctor|&lt;br /&gt;
|desc=Work with your fellow doctors to keep the station alive. [[Chemistry|Mix medicine]] and make them into pills. Put away the ever stacking bodies back into the morgue. Remember to examine patients before treating or cloning them to drastically reduce work load. Get swarmed by a tide of people all needing band-aids, ointment and anti-toxins.&lt;br /&gt;
|difficulty=Medium}}&lt;br /&gt;
&lt;br /&gt;
{{Job|244559|Paramedic.png|Paramedic|&lt;br /&gt;
|desc=Roam around the station. Attempt to rescue people from dangerous situations. Get mugged and/or killed by any of the 20 antagonists lurking in maintenance. Stabilize injured personnel and bring them into Medical. Spend the entire shift collecting dead [[Salvage Specialist|Salvage Specialist]].&lt;br /&gt;
|difficulty=Medium}}&lt;br /&gt;
&lt;br /&gt;
{{Job|244559|Chemist.png|Chemist|&lt;br /&gt;
|desc=Use the chemistry machines to make unholy amounts of medicine for any damaged crew members. Set up [[Cryogenic Pods|cryo]]. Mix chemicals requested by crew.&lt;br /&gt;
|difficulty=Medium}}&lt;br /&gt;
&lt;br /&gt;
{{Job|244559|Psychologist.png|Psychologist|&lt;br /&gt;
|desc=Pursue the fruitless endeavor of trying to provide mental healthcare aboard a station staffed near exclusively with violent sociopaths. Attempt to teach [[Head of Security]] to read and fail. Deem the [[Captain]] is unfit to serve and watch as the station slowly descends in to madness. Replace the actual [[Medical Doctor|doctors]] when they don&#039;t know which end of the syringe goes in the body.&lt;br /&gt;
|difficulty=Easy}}&lt;br /&gt;
&lt;br /&gt;
{{Job|244559|Medical Intern.png|Medical Intern|&lt;br /&gt;
|desc=Assist the [[Medical Doctor|doctors]] while they heal patients. Bother the [[Chemist|chemists]] to teach you how to make meth and maybe medicine. Gather dead bodies from around the station and bring them to medbay so they can be revived. Discover why the [[Chef|chef]]&#039;s food tastes so good. Earn your [[Chief Medical Officer|CMO]]&#039;s approval.&lt;br /&gt;
|difficulty=Easy to Medium}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Logistics Jobs ==&lt;br /&gt;
They are here to order and sell stuff for the crew.&lt;br /&gt;
&lt;br /&gt;
{|{{JobCategory|Logistics|43331a}}&lt;br /&gt;
&lt;br /&gt;
{{Job|43331a|Logistics Officer.png|Logistics Officer|&lt;br /&gt;
|desc=Oversee the operations of logistics, order equipment, and ensure your [[Cargo Technician|cargo techs]] do their jobs. Tell the [[Salvage Specialist|salvagers]] to not die, lose radio contact with all of them ten minutes later. Sell anything valuable you can get your hands on and flaunt your wealth to the other departments. Dance in the bridge because you&#039;re now a head of staff. Get beaten by a confused [[Head of Personnel]] who still think cargo exists and is theirs.&lt;br /&gt;
|difficulty=Medium}}&lt;br /&gt;
&lt;br /&gt;
{{Job|43331A|Cargo Technician.png|Cargo Technician|&lt;br /&gt;
|desc=Push them crates and ensure a smooth operation as dictated by the LO. Spend the cargo budget on &amp;lt;s&amp;gt;insulated gloves and toys&amp;lt;/s&amp;gt; guns and drugs. Search maintenance for trash with single digit export values to gift to the LO like some kind of [[Playable Species#Felinid|weird humanoid cat]] instead. Promote cargo shorts as they are comfy and easy to wear.&lt;br /&gt;
|difficulty=Easy to Medium}}&lt;br /&gt;
&lt;br /&gt;
{{Job|43331a|Salvage Specialist.png|Salvage Specialist|&lt;br /&gt;
|desc=Equip a hard-suit and salvage wrecked station parts from previous stations, a grim reminder of what&#039;s to come in the next ten minutes. Fight fish in space and hurriedly throw your loot out into space to fly back to safety. Accidentally space your department twice.&lt;br /&gt;
|difficulty=Medium}}&lt;br /&gt;
&lt;br /&gt;
{{Job|43331A|Courier.png|Courier|&lt;br /&gt;
|desc=Deliver mail around the station, resulting in [[Logistics Officer|logistics]] receiving lots of money. Constantly remind your fellow crew members about their mail. Try not to go postal when Engineering has a pile of unopened mail on their counter the entire shift.&lt;br /&gt;
|difficulty=Easy}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Service Jobs ==&lt;br /&gt;
They contribute to the crew&#039;s overall performance one way or another.&amp;lt;br&amp;gt;&lt;br /&gt;
The service department is separated in four purely cosmetic sub-departments; Cargo, Catering, Entertainment and Civilian&lt;br /&gt;
&lt;br /&gt;
{|{{JobCategory|Service|265600}}&lt;br /&gt;
&lt;br /&gt;
{{Job|265600|HoP.png|Head of Personnel|&lt;br /&gt;
|desc=Give out additional access where needed or change people&#039;s jobs but do contact the relevant Head of Staff first. Mediate any disputes that can&#039;t be solved by the relevant department heads. Be responsible for the Service department. &amp;lt;s&amp;gt;Force passengers to indulge in your paperwork obsession.&amp;lt;s&amp;gt;&lt;br /&gt;
|difficulty=Hard}}&lt;br /&gt;
&lt;br /&gt;
{{Job|265600|Bartender.png|Bartender|&lt;br /&gt;
|desc=Keep the station&#039;s crew docile and drunk. Take their oddly specific requests and make them at your beer and soda machines. Don&#039;t be afraid to use your shotgun. Bar is one of the most bombed and attacked regions, as there is usually a lot of people there. Give the crew drinks and mix lengthy recipes into borderline-illegal concoctions.&lt;br /&gt;
|difficulty=Easy}}&lt;br /&gt;
&lt;br /&gt;
{{Job|265600|Botanist.png|Botanist|&lt;br /&gt;
|desc=Grow enough food to stop the [[Chef|chef]] from seeking &amp;quot;alternative sources&amp;quot;. Grow lots of wheat, and when you get tired of that, grow weed. Make weed smoothies and spike drinks with nettles. Keep growing random plants until the chef is happy. Get blamed for releasing your new batch of killer tomatoes.&lt;br /&gt;
|difficulty=Easy}}&lt;br /&gt;
&lt;br /&gt;
{{Job|265600|Chef.png|Chef|&lt;br /&gt;
|desc=Keep the station fed so that they can continue scurrying around like cockroaches at full speed. Tell [[Botanist|botany]] what to grow and watch in horror as they only grow wheat. Serve raw eggplants or deep fry everything. &amp;lt;s&amp;gt;Snap and hunt passengers for meat.&amp;lt;/s&amp;gt; Be praised by everyone for being the first Chef in station history to &#039;&#039;do your job&#039;&#039;. Find out if it will blend. &amp;lt;s&amp;gt;Deep fry the armory.&amp;lt;/s&amp;gt;&lt;br /&gt;
|difficulty=Medium}}&lt;br /&gt;
&lt;br /&gt;
{{Job|265600|Service Worker.png|Service Worker|&lt;br /&gt;
|desc=Be a sightly more useful [[Passenger|passenger]]. Learn the other service level jobs stress free. Observe the other service jobs in their natural habitat before taking on their various responsibilities and challenges.&lt;br /&gt;
|difficulty=Easy}}&lt;br /&gt;
&lt;br /&gt;
{{Job|6F006F|Boxer.png|Boxer|&lt;br /&gt;
|desc=Constantly ask people to fight you and end up drinking in the bar when they don&#039;t. Decide you&#039;ll start some impromptu title fights only to become a regular patron of the brig&#039;s holding cells. Wind up in Medbay constantly.&lt;br /&gt;
|difficulty=Easy}}&lt;br /&gt;
&lt;br /&gt;
{{Job|6F006F|Clown.png|Clown|&lt;br /&gt;
|desc=Honk! Make the station laugh. Tell jokes. Trip on tables. Perform elaborate pranks. Hit the [[Nuclear_Operative|Nukie]] with a banana pie and snap their gun in half while they watch in horror. Ideally, you want everyone else to be laughing with you. Being a clown is not an excuse to be an asshole. Have a gun explode in your face when you need it the most.&lt;br /&gt;
|difficulty=Clown}}&lt;br /&gt;
&lt;br /&gt;
{{Job|6F006F|Gladiator.png|Gladiator|&lt;br /&gt;
|desc=Be a [[prisoner]] but you get to fight [[Fauna#Hostile|stuff]]. Put on a combat spectacle for the crew. Fight for your freedom, glory, and honor. End up either dead or killing every single thing in the arena.&lt;br /&gt;
|difficulty=Easy}}&lt;br /&gt;
&lt;br /&gt;
{{Job|6F006F|Martial Artist.png|Martial Artist|&lt;br /&gt;
|desc=Be honorable and disciplined, spar in the dojo, challenge security to CQC. End up forgetting the basics of CQC. &lt;br /&gt;
|difficulty=Easy}}&lt;br /&gt;
&lt;br /&gt;
{{Job|6F006F|Mime.png|Mime|&lt;br /&gt;
|desc=Play as the objectively strongest role in the game with special powers as long as you don&#039;t speak. Get your [[PDA]] stolen while you are writing out a 20+ word custom emote.&lt;br /&gt;
|difficulty=Mime}}&lt;br /&gt;
&lt;br /&gt;
{{Job|6F006F|Musician.png|Musician|&lt;br /&gt;
|desc=Play MIDIs at deafening volumes. Lay down some smooth jams. Bum around in the bar and flex your knowledge on obscure bands. Pester Cargo for more instruments. Sell your soul for a gold-plated fiddle. Be sad that some [[Playable Species#Harpy|humanoid bird]] has better MIDI playing capabilities.&lt;br /&gt;
|difficulty=Easy}}&lt;br /&gt;
&lt;br /&gt;
{{Job|2E2E2E|Passenger.png|Passenger|&lt;br /&gt;
|desc=Enjoy your stay and offer assistance to anyone who looks like they need it. End up getting in trouble for getting into places you shouldn&#039;t. Save the Station when least expected.&lt;br /&gt;
|difficulty=None}}&lt;br /&gt;
&lt;br /&gt;
{{Job|2E2E2E|Janitor.png|Janitor|&lt;br /&gt;
|desc=Try to keep the station clean of spills. Use your mop to clean up spills by replacing them with puddles. Ignore the woes of man with your no slip shoes, engaging in schadenfreude as you point at the wet floor sign. Watch as people complain about you not cleaning areas you don&#039;t have access to.&lt;br /&gt;
|difficulty=Easy}}&lt;br /&gt;
&lt;br /&gt;
{{Job|2E2E2E|Librarian.png|Librarian|&lt;br /&gt;
|desc=Attempt to hold poetry readings. Host D&amp;amp;D games. Beat the snot out of anyone who doesn&#039;t return their library books. Find treasure for your exhibit in the depths of space. Play D&amp;amp;D for the rest of the shift with the [[Captain|captain]].&lt;br /&gt;
|difficulty=Easy}}&lt;br /&gt;
&lt;br /&gt;
{{Job|2E2E2E|Reporter.png|Reporter|&lt;br /&gt;
|desc=Make reports on the smallest of things happening around the station. Place your cameras in well frequented places. Provide access to entertainment to everyone.&lt;br /&gt;
|difficulty=Easy}}&lt;br /&gt;
&lt;br /&gt;
{{Job|2E2E2E|Prisoner.png|Prisoner|&lt;br /&gt;
|desc=Sit in prison and learn about [[Hydroponics|growing plants]] and [[Cooking|cooking]]. Gamble with your cell mates. Talk to the warden. Write your memoirs. Roleplay with the Lawyer/Warden/Prison Guard until you forge a deep, personal relationship. Don&#039;t invite the Head of Security to the wedding.&lt;br /&gt;
|difficulty=Easy}}&lt;br /&gt;
&lt;br /&gt;
{{Job|2E2E2E|Zookeeper.png|Zookeeper|&lt;br /&gt;
|desc=Take care of animals. Put on a joyful display of cute animals and space carps for all the crew to see.&lt;br /&gt;
|difficulty=Easy}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Silicon Jobs ==&lt;br /&gt;
They are programmed to help and support the crew.&lt;br /&gt;
&lt;br /&gt;
{|{{JobCategory|Silicon|3D434B}}&lt;br /&gt;
&lt;br /&gt;
{{Job|3D434B|Cyborg.png|Cyborg|&lt;br /&gt;
|desc=Follow your laws. Read your laws. READ YOUR LAWS. Do not read your laws and eat an awfully long ban. Assist the humans. Have lengthy discussions with crew members about the correct interpretation of your laws.&lt;br /&gt;
|difficulty=Hard}}&lt;br /&gt;
&lt;br /&gt;
{{Job|3D434B|PersonalAI.gif|Personal AI|&lt;br /&gt;
|desc=Become pals with your carrier. Act as an on-demand jukebox. Be the friend someone has always wanted. Make up your own personality and gimmick to enhance the roleplay of your carrier and your own.&lt;br /&gt;
|difficulty=Easy}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!--{{Job|3D434B|Maintenance_Drone.png|Maintenance Drone|&lt;br /&gt;
|desc=Follow your laws. Read your laws. Rebuild the station. Fix the station up. Do the [[Station Engineer|engineer]]&#039;s job. Wear hats. Do other people&#039;s jobs. Grief and speedrun getting whitelist revoked. Constantly ask why everyone looks like a static figure.&lt;br /&gt;
|difficulty=Medium}}--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Antagonists Jobs ==&lt;br /&gt;
&lt;br /&gt;
=== Main Antagonist ===&lt;br /&gt;
Main antagonist are typically the primary bad guy of a single round and are selected on round start. They are usually the main factor on how a round can play out.&lt;br /&gt;
&lt;br /&gt;
{|{{JobCategory|Main Antagonist|000000}}&lt;br /&gt;
&lt;br /&gt;
{{Job|000000|Traitor.gif|Traitor|&lt;br /&gt;
|desc=Buy a [[Syndicate Items#esword|glowy sword]]. Start with special objectives. Use codewords to find allies throughout the station. Buy tools to assist you on causing as much chaos as possible. Play mind games with security as you bomb cargo. Get robusted by a toolbox-wielding [[mime]].&lt;br /&gt;
|difficulty=Medium to Very Hard}}&lt;br /&gt;
&lt;br /&gt;
{{Job|000000|Nuclear_Operative.gif|Nuclear Operative|&lt;br /&gt;
|desc=Spend 30 minutes discussing a detailed plan, then explode before setting foot on the station. Forget the nuke. Get the nuclear disk and create a mass grave. Get shot by your own team. Have your shuttle stolen by a single [[clown]]. Kidnap Ian.&lt;br /&gt;
|difficulty=Very Hard}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!--{{Job|000000|Revolutionary.png|Revolutionary|&lt;br /&gt;
|desc=Either remove anyone that could pose a threat to you in under five minutes, or get crushed under Security&#039;s boots also in under five minutes. Convert the single robust person on the server as a win condition. Try to flash someone with eye protection and be beaten to death.&lt;br /&gt;
|difficulty=Hard to Very Hard}}&lt;br /&gt;
{{Job|000000|Changeling.png|Changeling|&lt;br /&gt;
|desc=Be &#039;The Thing&#039;. Relieve the crew of their DNA. Form a deep love-hate relationship with the crematorium. Pretend to be an adorable dog.&lt;br /&gt;
|difficulty=Hard}}&lt;br /&gt;
{{Job|000000|Wizard.png|Wizard|&lt;br /&gt;
|desc=Make everybody hate you for monopolizing the round. Transform the entire crew into various animals. Abuse magic. Get annihilated when you try to make futile attempts at peace with the crew.&lt;br /&gt;
|difficulty=Very Hard}}--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Side Antagonist ===&lt;br /&gt;
Side antagonists are either subservient to another antagonist or have a small chance to appear during any round type.&lt;br /&gt;
&lt;br /&gt;
{|{{JobCategory|Side Antagonist|121212}}&lt;br /&gt;
&lt;br /&gt;
{{Job|121212|Space Ninja.png|Space Ninja|&lt;br /&gt;
|desc=Summon an even worse side antagonist. Roleplay as an edgelord, then dash into a tritium generator. Break open every blue and red door on the station. Commit terrorism, but only in the janitorial closet. Be beaten to death by a mob of angry [[Scientist|scientists]] for getting your dorito-covered gloves on their research computer.&lt;br /&gt;
|difficulty=Hard}}&lt;br /&gt;
&lt;br /&gt;
{{Job|121212|Thief.png|Thief|&lt;br /&gt;
|desc=Steal important items. Steal unimportant items. Hoard items. Steal pets. &amp;lt;s&amp;gt;Steal organs.&amp;lt;/s&amp;gt; Steal people. Steal entire rooms. You&#039;re a dirty thief; you just can&#039;t get enough!&lt;br /&gt;
|difficulty=Medium to Hard}}&lt;br /&gt;
&lt;br /&gt;
{{Job|121212|Paradox Anomaly.png|Paradox Anomaly|&lt;br /&gt;
|desc=Either befriend your double and enjoy a calm shift or &amp;lt;s&amp;gt;try and fail to&amp;lt;/s&amp;gt; replace your double by killing them. Get instantly spotted anyway when you are more competent than your double. End up role-playing as a lost twin, only to get robusted by the original on the spot for no reason.&lt;br /&gt;
|difficulty=Hard}}&lt;br /&gt;
&lt;br /&gt;
{{Job|121212|Revenant.gif|Revenant|&lt;br /&gt;
|desc=Be everyone worst nightmare. Eat the crew&#039;s life force, break tiles, overload lights, induce crippling depression in the clown, break tiles, taunt the crew, cry when the chaplain hits you, break tiles.&lt;br /&gt;
|difficulty=Medium}}&lt;br /&gt;
&lt;br /&gt;
{{Job|121212|Space Dragon.png|Space Dragon|&lt;br /&gt;
|desc=Burninate the peasantry. Place your rift in Engineering, then abandon it. Fill the station with carp corpses. Have the shuttle called, arrive and depart long before you could possibly come close to succeeding. Get unceremoniously killed by an assistant wielding an improvised shotgun.&lt;br /&gt;
|difficulty=Medium}}&lt;br /&gt;
&lt;br /&gt;
{{Job|121212|Tarantula.png|Tarantula|&lt;br /&gt;
|desc=Catch &amp;lt;s&amp;gt;flies&amp;lt;/s&amp;gt; passengers in your web and suck their juices out. Make massive nests of webbing. Have your work cut out by the friendly Arachnes that webbed half of the bar.&lt;br /&gt;
|difficulty=Medium&lt;br /&gt;
|nolink=1}}&lt;br /&gt;
&lt;br /&gt;
{{Job|121212|Listening Post Operative.png|Listening Post Operative|&lt;br /&gt;
|desc=Be a glorified Radio Telephone Operator for the syndicate. Get into range, observe the station and intercept communications. Potentially assist operatives in the area when able to. Try to not get salvaged.&lt;br /&gt;
|difficulty=Easy}}&lt;br /&gt;
&lt;br /&gt;
{{Job|121212|ZombieIcon.png|Zombie|&lt;br /&gt;
|desc=Spread the infection and transform the whole station into a biohazard. Test how effective security and medical are.&lt;br /&gt;
|difficulty=Literally Brainless}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!--{{Job|121212|Fugitive.png|Fugitive|&lt;br /&gt;
|desc=An escaped fugitive armed with a pair of insulated gloves and one toolbox. Your goal is to escape on the shuttle free and unrestrained. Fall down from the ceiling at the worst time and location.&lt;br /&gt;
|difficulty=Medium&lt;br /&gt;
|nolink=1}}&lt;br /&gt;
{{Job|121212|Oneirophage.png|Oneirophage|&lt;br /&gt;
|desc=The &#039;dream-eater&#039; spider. You are invisible while in webs and can put people to sleep. Make massive nests of webbing. Lure people into the webs. Ambush them. Consume.&lt;br /&gt;
|difficulty=Medium&lt;br /&gt;
|nolink=1}}&lt;br /&gt;
{{Job|121212|Regal_Rat_Icon.png|Rat King|&lt;br /&gt;
|desc=Be da King, make some rulz. Potentially make a pact with the crew to not get gunned down immediately and live in peaceful harmony. Eat everything and create a swarm of rats. Send your rat army against the crew after a random passenger insults you.&lt;br /&gt;
|difficulty=Medium}}--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Jobs]]&lt;/div&gt;</summary>
		<author><name>Radezolid</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Guides&amp;diff=3920</id>
		<title>Guides</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Guides&amp;diff=3920"/>
		<updated>2025-05-07T17:36:59Z</updated>

		<summary type="html">&lt;p&gt;Radezolid: Undo revision 3915 by IRobusterI (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
== Welcome ==&lt;br /&gt;
You&#039;re new to Delta-V and want to learn? Here&#039;s what you do!&lt;br /&gt;
&lt;br /&gt;
* Read the [https://delta-v.org/rules.html Rules].&lt;br /&gt;
* If you&#039;re new to Space Station 14 in general, read the [[Getting Started]] and [[Slang|Terminology]]&lt;br /&gt;
* If you&#039;re new to Roleplay, check out [[Roleplay]]&lt;br /&gt;
* When you play as a job you haven&#039;t played before, always look over the wiki page for that job. Read the overview box at the top, and have a glance over all the linked guides.&lt;br /&gt;
* When you join the round as Security, take special note of these pages; [[Standard Operating Procedure]] and [[Space Law]]&lt;br /&gt;
* When you join the round as a Head of Command, read [[Alert Procedure]] and pay extra attention to its relevant [[Standard Operating Procedure]] page.&lt;br /&gt;
&lt;br /&gt;
== Guides ==&lt;br /&gt;
Here you can find all the available guides in a easy to read format. There might be more guides over [[:Category:Guides|here]].&lt;br /&gt;
{{Guides Menu}}&lt;br /&gt;
&lt;br /&gt;
== Jobs ==&lt;br /&gt;
Here is the current list of jobs.&lt;br /&gt;
{{Jobs Menu}}&lt;/div&gt;</summary>
		<author><name>Radezolid</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Space_Ninja&amp;diff=3687</id>
		<title>Space Ninja</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Space_Ninja&amp;diff=3687"/>
		<updated>2024-12-17T22:11:24Z</updated>

		<summary type="html">&lt;p&gt;Radezolid: Updated the ninja&amp;#039;s objective section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Job_Header&lt;br /&gt;
|department=ENEMY&lt;br /&gt;
|maincolor=000000&lt;br /&gt;
|secondarycolor=101010&lt;br /&gt;
|image=Space_Ninja.png&lt;br /&gt;
|title=Space Ninja&lt;br /&gt;
|difficulty=Hard&lt;br /&gt;
|requirements=72 hours of playtime&lt;br /&gt;
|access=None&lt;br /&gt;
|extendedaccess=Basically anywhere&lt;br /&gt;
|supervisors=Spider Clan&lt;br /&gt;
|subordinates=None&lt;br /&gt;
|duties=Accomplish your mission and sabotage the station.&lt;br /&gt;
|guides=This is the guide&lt;br /&gt;
}}&lt;br /&gt;
You are a ninja, but &#039;&#039;in space&#039;&#039;. The Spider Clan has sent you to the station to wreak all kinds of havoc, from bolting the armory open and killing the entire station to engaging in a slipping war with the clown and fighting in rage cages.&lt;br /&gt;
&lt;br /&gt;
You must fight with honor. That means &#039;&#039;&#039;no guns&#039;&#039;&#039;, they&#039;re for those cowards.&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
You start implanted with a death acidifier, so if you get KIA or seppuku you will leave behind a pool of blood and all your precious equipment is kept out of enemy hands.&lt;br /&gt;
&lt;br /&gt;
Your bag is full of tools for more subtle sabotage, along with a survival box if you need a snack.&lt;br /&gt;
&lt;br /&gt;
You have a jetpack and a special pinpointer that will always point to the station, these will let you actually get to the station.&lt;br /&gt;
&lt;br /&gt;
===Ninja Suit===&lt;br /&gt;
This hardsuit functions as the core of your abilities, it has a internal small power cell which powers all your abilities but the boots and katana&#039;s teleport.&lt;br /&gt;
This suit has some abilities of it own:&lt;br /&gt;
* It can produce throwing stars that do &#039;&#039;&#039;8 Slash&#039;&#039;&#039; and &#039;&#039;&#039;10 Piercing damage&#039;&#039;&#039; while also doing &#039;&#039;&#039;55 stamina damage&#039;&#039;&#039;.&lt;br /&gt;
* With the press of a button you can release a EMP blast that will fry any batteries nearby and will cause electronics nearby to malfunction. Note that this consumes an important amount of your battery&#039;s power.&lt;br /&gt;
* At the cost of a constant power consumption it can make you to enter into a cloaking state, which makes you semi invisible, only been really noticeable as a visual deformation.&lt;br /&gt;
* It can also recall your energy katana if needed, at the cost of power proportional to the distance.&lt;br /&gt;
&lt;br /&gt;
===Ninja Gloves===&lt;br /&gt;
These bad boys are your bread and butter.&lt;br /&gt;
* They are insulated preventing you from getting shocked on grilles or while hacking doors.&lt;br /&gt;
* They can steal power from the grid by using them on an APC, substation, or a SMES.&lt;br /&gt;
* Allows you to override an airlock&#039;s access (if you click on one), forcing them open (Note that this doesn&#039;t work if the door is bolted).&lt;br /&gt;
* Stuns anyone you click on as long as it&#039;s with a free hand.&lt;br /&gt;
* They are needed for three of your objectives.&lt;br /&gt;
&lt;br /&gt;
You have an action to toggle gloves. When the gloves are turned on, they allow you to use it&#039;s special abilities, which are triggered by interacting with things &#039;&#039;&#039;with an empty hand&#039;&#039;&#039; and with combat mode disabled.&lt;br /&gt;
&lt;br /&gt;
===Energy Katana===&lt;br /&gt;
A modern Spider Clan weapon modeled after an ancient sword. It&#039;s &#039;&#039;&#039;30 Slash damage&#039;&#039;&#039; and your ability to deflect bullets with it (25% chance of deflection) makes it a formidable weapon.&lt;br /&gt;
&lt;br /&gt;
This sword has 3 charges which allows you to teleport to any place &#039;&#039;&#039;you can see&#039;&#039;&#039;, these recharge every 20 seconds, so plan your teleports in advance to get the upper hand in a fight while allowing you to have a escape teleport.&lt;br /&gt;
&lt;br /&gt;
===Spider Charge===&lt;br /&gt;
A modified C-4 explosive, creates a large explosion but &#039;&#039;&#039;can only be armed in its target area&#039;&#039;&#039;. A random area on the map is selected for you to blow up, which is an objective. You can&#039;t manually activate it, so simply plant it on a wall or something. You can change the timer if you need more time to escape, or like the beeping noise. Can&#039;t be unstuck once planted.&lt;br /&gt;
&lt;br /&gt;
===Ninja Shoes===&lt;br /&gt;
Last but not least, your sweet kicks. They make you &#039;&#039;really&#039;&#039; fast while making you stick to the ground like magboots, unable to be slipped. They also don&#039;t require energy to function.&lt;br /&gt;
&lt;br /&gt;
==Objectives==&lt;br /&gt;
&lt;br /&gt;
You will always have these 3 basic objectives:&lt;br /&gt;
* &#039;&#039;&#039;Detonate your spider charge&#039;&#039;&#039;: Plant your spider charge at a random location and watch it go boom.&lt;br /&gt;
* &#039;&#039;&#039;Doorjack X doors on the station&#039;&#039;&#039;: Use your gloves to override the access of a random number of doors. You can either be subtle and do it at dorms and maints, or go wild and bolt open the bridge and armory, to the woe of the crew and delight of traitors.&lt;br /&gt;
* &#039;&#039;&#039;Survive&#039;&#039;&#039;: This is harder than it sounds, trust me.&lt;br /&gt;
&lt;br /&gt;
Additional objectives you might get are:&lt;br /&gt;
* &#039;&#039;&#039;Steal X technologies&#039;&#039;&#039;: Steal technologies from a R&amp;amp;D server. You will have a fixed number of these required, so get researching if there&#039;s not enough. &lt;br /&gt;
* &#039;&#039;&#039;Call in a threat&#039;&#039;&#039;: Hack a communications console to call in a random threat.&lt;br /&gt;
* &#039;&#039;&#039;Set everyone to wanted&#039;&#039;&#039;: Hack a criminal records computer to set everyone to wanted.&lt;br /&gt;
* &#039;&#039;&#039;Execute Y person&#039;&#039;&#039;: Kill and obtain their brain, the spider clan wants to make a cyborg out of it. This objective will always target departmental heads&lt;br /&gt;
* &#039;&#039;&#039;Teach Z person a lesson&#039;&#039;&#039;: Kill this person but there is no need for you to ensure they are not found, the spider clan wants you to send a clear message to this target.&lt;br /&gt;
* &#039;&#039;&#039;Steal the [Object]&#039;&#039;&#039;: The spider clan wants you to retrieve this object from the station. &lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
*You can chain your throwing stars with slashes from the katana with a glove stun to ensure your opponent can&#039;t fight back.&lt;br /&gt;
*Medium capacity cells to upgrade your suit can be procured easily in flashlights at emergency toolboxes/lockers.&lt;br /&gt;
*High capacity cells can be obtained from seclites which are usually mapped on security outposts.&lt;br /&gt;
*The pinpointer gives you advantage in going around in space, take advantage of it when sec can&#039;t pursue too far since they will get lost.&lt;br /&gt;
*Your kit is meant to win every 1v1 against any enemy, &#039;&#039;&#039;avoid&#039;&#039;&#039; engaging in fights with more than 2 people.&lt;br /&gt;
*Batons, lasers and pulse weapons get affected by the EMP, so security might resort to ballistic weaponry once a blast goes off.&lt;br /&gt;
*If you get no bomb objective your bomb can be used anywhere.&lt;br /&gt;
*Teleports are really valuable, try to go from space to inside the station to foil security pursuers.&lt;br /&gt;
*Void jetpacks or the captain&#039;s jetpack is a great upgrade over yours, since they can be slotted in the suit slot and have the same capacity as a regular 5L gas tank.&lt;br /&gt;
*You&#039;re agile, draw security to a place and escape through space or windows for easy access to certain areas.&lt;br /&gt;
{{Jobs Menu}}&lt;br /&gt;
[[Category:Jobs]]&lt;/div&gt;</summary>
		<author><name>Radezolid</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Space_Ninja&amp;diff=3648</id>
		<title>Space Ninja</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Space_Ninja&amp;diff=3648"/>
		<updated>2024-12-06T18:44:48Z</updated>

		<summary type="html">&lt;p&gt;Radezolid: Changed &amp;quot;thru&amp;quot; to &amp;quot;through&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Job_Header&lt;br /&gt;
|department=ENEMY&lt;br /&gt;
|maincolor=000000&lt;br /&gt;
|secondarycolor=101010&lt;br /&gt;
|image=Space_Ninja.png&lt;br /&gt;
|title=Space Ninja&lt;br /&gt;
|difficulty=Hard&lt;br /&gt;
|requirements=72 hours of playtime&lt;br /&gt;
|access=None&lt;br /&gt;
|extendedaccess=Basically anywhere&lt;br /&gt;
|supervisors=Spider Clan&lt;br /&gt;
|subordinates=None&lt;br /&gt;
|duties=Accomplish your mission and sabotage the station.&lt;br /&gt;
|guides=This is the guide&lt;br /&gt;
}}&lt;br /&gt;
You are a ninja, but &#039;&#039;in space&#039;&#039;. The Spider Clan has sent you to the station to wreak all kinds of havoc, from bolting the armory open and killing the entire station to engaging in a slipping war with the clown and fighting in rage cages.&lt;br /&gt;
&lt;br /&gt;
You must fight with honor. That means &#039;&#039;&#039;no guns&#039;&#039;&#039;, they&#039;re for those cowards.&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
You start implanted with a death acidifier, so if you get KIA or seppuku you will leave behind a pool of blood and all your precious equipment is kept out of enemy hands.&lt;br /&gt;
&lt;br /&gt;
Your bag is full of tools for more subtle sabotage, along with a survival box if you need a snack.&lt;br /&gt;
&lt;br /&gt;
You have a jetpack and a special pinpointer that will always point to the station, these will let you actually get to the station.&lt;br /&gt;
&lt;br /&gt;
===Ninja Suit===&lt;br /&gt;
This hardsuit functions as the core of your abilities, it has a internal small power cell which powers all your abilities but the boots and katana&#039;s teleport.&lt;br /&gt;
This suit has some abilities of it own:&lt;br /&gt;
* It can produce throwing stars that do &#039;&#039;&#039;8 Slash&#039;&#039;&#039; and &#039;&#039;&#039;10 Piercing damage&#039;&#039;&#039; while also doing &#039;&#039;&#039;55 stamina damage&#039;&#039;&#039;.&lt;br /&gt;
* With the press of a button you can release a EMP blast that will fry any batteries nearby and will cause electronics nearby to malfunction. Note that this consumes an important amount of your battery&#039;s power.&lt;br /&gt;
* At the cost of a constant power consumption it can make you to enter into a cloaking state, which makes you semi invisible, only been really noticeable as a visual deformation.&lt;br /&gt;
* It can also recall your energy katana if needed, at the cost of power proportional to the distance.&lt;br /&gt;
&lt;br /&gt;
===Ninja Gloves===&lt;br /&gt;
These bad boys are your bread and butter.&lt;br /&gt;
* They are insulated preventing you from getting shocked on grilles or while hacking doors.&lt;br /&gt;
* They can steal power from the grid by using them on an APC, substation, or a SMES.&lt;br /&gt;
* Allows you to override an airlock&#039;s access (if you click on one), forcing them open (Note that this doesn&#039;t work if the door is bolted).&lt;br /&gt;
* Stuns anyone you click on as long as it&#039;s with a free hand.&lt;br /&gt;
* They are needed for three of your objectives.&lt;br /&gt;
&lt;br /&gt;
You have an action to toggle gloves. When the gloves are turned on, they allow you to use it&#039;s special abilities, which are triggered by interacting with things &#039;&#039;&#039;with an empty hand&#039;&#039;&#039; and with combat mode disabled.&lt;br /&gt;
&lt;br /&gt;
===Energy Katana===&lt;br /&gt;
A modern Spider Clan weapon modeled after an ancient sword. It&#039;s &#039;&#039;&#039;30 Slash damage&#039;&#039;&#039; and your ability to deflect bullets with it (25% chance of deflection) makes it a formidable weapon.&lt;br /&gt;
&lt;br /&gt;
This sword has 3 charges which allows you to teleport to any place &#039;&#039;&#039;you can see&#039;&#039;&#039;, these recharge every 20 seconds, so plan your teleports in advance to get the upper hand in a fight while allowing you to have a escape teleport.&lt;br /&gt;
&lt;br /&gt;
===Spider Charge===&lt;br /&gt;
A modified C-4 explosive, creates a large explosion but &#039;&#039;&#039;can only be armed in its target area&#039;&#039;&#039;. A random area on the map is selected for you to blow up, which is an objective. You can&#039;t manually activate it, so simply plant it on a wall or something. You can change the timer if you need more time to escape, or like the beeping noise. Can&#039;t be unstuck once planted.&lt;br /&gt;
&lt;br /&gt;
===Ninja Shoes===&lt;br /&gt;
Last but not least, your sweet kicks. They make you &#039;&#039;really&#039;&#039; fast while making you stick to the ground like magboots, unable to be slipped. They also don&#039;t require energy to function.&lt;br /&gt;
&lt;br /&gt;
==Objectives==&lt;br /&gt;
&lt;br /&gt;
You start with 6 objectives. You are not required to complete them, but your &#039;&#039;&#039;NINJA HONOR&#039;&#039;&#039; (and desire to greentext) demands that you try.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Doorjack X doors on the station&#039;&#039;&#039;: Use your gloves to override the access of a random number of doors. You can either be subtle and do it at dorms and maints, or go wild and bolt open the bridge and armory, to the woe of the crew and delight of traitors.&lt;br /&gt;
* &#039;&#039;&#039;Steal X technologies&#039;&#039;&#039;: Steal technologies from a R&amp;amp;D server. You will have a fixed number of these required, so get researching if there&#039;s not enough. &lt;br /&gt;
* &#039;&#039;&#039;Call in a threat&#039;&#039;&#039;: Hack a communications console to call in a random threat.&lt;br /&gt;
* &#039;&#039;&#039;Set everyone to wanted&#039;&#039;&#039;: Hack a criminal records computer to set everyone to wanted.&lt;br /&gt;
* &#039;&#039;&#039;Detonate your spider charge&#039;&#039;&#039;: Plant your spider charge at a random location and watch it go boom.&lt;br /&gt;
* &#039;&#039;&#039;Survive&#039;&#039;&#039;: This is harder than it sounds, trust me.&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
*You can chain your throwing stars with slashes from the katana with a glove stun to ensure your opponent can&#039;t fight back.&lt;br /&gt;
*Medium capacity cells to upgrade your suit can be procured easily in flashlights at emergency toolboxes/lockers.&lt;br /&gt;
*High capacity cells can be obtained from seclites which are usually mapped on security outposts.&lt;br /&gt;
*The pinpointer gives you advantage in going around in space, take advantage of it when sec can&#039;t pursue too far since they will get lost.&lt;br /&gt;
*Your kit is meant to win every 1v1 against any enemy, &#039;&#039;&#039;avoid&#039;&#039;&#039; engaging in fights with more than 2 people.&lt;br /&gt;
*Batons, lasers and pulse weapons get affected by the EMP, so security might resort to ballistic weaponry once a blast goes off.&lt;br /&gt;
*If you get no bomb objective your bomb can be used anywhere.&lt;br /&gt;
*Teleports are really valuable, try to go from space to inside the station to foil security pursuers.&lt;br /&gt;
*Void jetpacks or the captain&#039;s jetpack is a great upgrade over yours, since they can be slotted in the suit slot and have the same capacity as a regular 5L gas tank.&lt;br /&gt;
*You&#039;re agile, draw security to a place and escape through space or windows for easy access to certain areas.&lt;br /&gt;
{{Jobs Menu}}&lt;br /&gt;
[[Category:Jobs]]&lt;/div&gt;</summary>
		<author><name>Radezolid</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Maps&amp;diff=3640</id>
		<title>Maps</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Maps&amp;diff=3640"/>
		<updated>2024-11-25T13:29:20Z</updated>

		<summary type="html">&lt;p&gt;Radezolid: Update the mantainers of Shoko and Pebble.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Note|Note|Every map in rotation is explorable using https://maps.delta-v.org/ which is automatically kept up to date.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Knowing the layout of the current station is important!&lt;br /&gt;
&lt;br /&gt;
Remember that even if stations have dedicated maintainers, anyone is able to propose changes and fixes. Talk to them to make sure the thing you want to do isn&#039;t already being done.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== In Rotation == &lt;br /&gt;
&lt;br /&gt;
These maps are currently in rotation. They can be automatically selected by the game or voted by the players, and played on.&lt;br /&gt;
&lt;br /&gt;
=== [https://maps.delta-v.org/?map=arena Arena Station] ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%; text-align:center;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:30%; padding:5px;&amp;quot; | &#039;&#039;&#039;Image&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Player Count&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Maintainer&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:40%; padding:5px;&amp;quot; | &#039;&#039;&#039;Description/Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Arena Station.png|frameless|400px|link=https://maps.delta-v.org/?map=arena]]&lt;br /&gt;
| 30 or more&lt;br /&gt;
| Velcroboy&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;| A medium station that features a large arena for the [[Gladiator|gladiators]].&amp;lt;br&amp;gt;Created by Velcroboy.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [https://maps.delta-v.org/?map=asterisk Asterisk Station] ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%; text-align:center;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:30%; padding:5px;&amp;quot; | &#039;&#039;&#039;Image&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Player Count&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Maintainer&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:40%; padding:5px;&amp;quot; | &#039;&#039;&#039;Description/Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Asterisk Station.png|frameless|400px|link=https://maps.delta-v.org/?map=asterisk]]&lt;br /&gt;
| 0 to 50&lt;br /&gt;
| Colin_Tel&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;| A small/medium station.&amp;lt;br&amp;gt;Created by Colin_Tel.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [https://maps.delta-v.org/?map=edge Edge Station] ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%; text-align:center;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:30%; padding:5px;&amp;quot; | &#039;&#039;&#039;Image&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Player Count&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Maintainer&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:40%; padding:5px;&amp;quot; | &#039;&#039;&#039;Description/Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Edge Station.png|frameless|400px|link=https://maps.delta-v.org/?map=edge]]&lt;br /&gt;
| 10 to 80&lt;br /&gt;
| Foxmin&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;| A collaborative medium space station.&amp;lt;br&amp;gt;Created by Colin_Tel, with help from Scientist, Redsky, and ps3moira.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [https://maps.delta-v.org/?map=hammurabi Hammurabi Prison Station] ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%; text-align:center;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:30%; padding:5px;&amp;quot; | &#039;&#039;&#039;Image&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Player Count&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Maintainer&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:40%; padding:5px;&amp;quot; | &#039;&#039;&#039;Description/Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Hammurabi Station.png|frameless|400px|link=https://maps.delta-v.org/?map=hammurabi]]&lt;br /&gt;
| 50 or more&lt;br /&gt;
| Velcroboy&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;| A station with a big focus on prisoner gameplay and roleplay by providing many activities such as; kitchen/hydroponics work, mining and machine shop.&amp;lt;br&amp;gt;The first station to implement [[Prison Guard|Prison Guards]].&amp;lt;br&amp;gt;Created by Velcroboy.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [https://maps.delta-v.org/?map=pebble Pebble Station] ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%; text-align:center;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:30%; padding:5px;&amp;quot; | &#039;&#039;&#039;Image&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Player Count&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Maintainer&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:40%; padding:5px;&amp;quot; | &#039;&#039;&#039;Description/Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Pebble Station.png|frameless|400px|link=https://maps.delta-v.org/?map=pebble]]&lt;br /&gt;
| 0 to 25&lt;br /&gt;
| Yule&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;| A low population station built in a rock.&amp;lt;br&amp;gt;Created by Kroma.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [https://maps.delta-v.org/?map=shoukou Shōkō Station] ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%; text-align:center;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:30%; padding:5px;&amp;quot; | &#039;&#039;&#039;Image&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Player Count&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Maintainer&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:40%; padding:5px;&amp;quot; | &#039;&#039;&#039;Description/Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Shoukou Station.png|frameless|400px|link=https://maps.delta-v.org/?map=shoukou]]&lt;br /&gt;
| 0 to 65&lt;br /&gt;
| Unknown Ghost&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;| A smaller station purchased by NT Corporate in the interest of balancing workflow with R&amp;amp;R for smaller sized crews, while also being able to accommodate visiting ships. It also contains a dojo full of [[Martial Artist|martial artists]] to keep the crew in top form. Alternately referred to as &amp;quot;Shoukou&amp;quot; or &amp;quot;Little Port.&amp;quot;.&amp;lt;br&amp;gt;Created by Colin_Tel.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [https://maps.delta-v.org/?map=thehive The Hive] ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%; text-align:center;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:30%; padding:5px;&amp;quot; | &#039;&#039;&#039;Image&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Player Count&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Maintainer&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:40%; padding:5px;&amp;quot; | &#039;&#039;&#039;Description/Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! [[File:The Hive Station.png|frameless|400px|link=https://maps.delta-v.org/?map=thehive]]&lt;br /&gt;
| 30 to 70&lt;br /&gt;
| Velcroboy&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;| A more streamlined station with no specific gimmicks. Just 100% space station. Contains internal space areas, an extensive network of maints, a split energy grid and lots of roleplay oriented areas.&amp;lt;br&amp;gt;Created by Velcroboy.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [https://maps.delta-v.org/?map=tortuga Tortuga Station] ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%; text-align:center;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:30%; padding:5px;&amp;quot; | &#039;&#039;&#039;Image&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Player Count&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Maintainer&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:40%; padding:5px;&amp;quot; | &#039;&#039;&#039;Description/Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Tortuga Station.png|frameless|400px|link=https://maps.delta-v.org/?map=tortuga]]&lt;br /&gt;
| 50 or more&lt;br /&gt;
| Velcroboy&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;| Originally was the largest station on Nyanotrasen, until surpassed by Hammurabi Prison Station.&amp;lt;br&amp;gt;Created by Velcroboy.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [https://maps.delta-v.org/?map=lighthouse Lighthouse Station] ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%; text-align:center;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:30%; padding:5px;&amp;quot; | &#039;&#039;&#039;Image&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Player Count&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Maintainer&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:40%; padding:5px;&amp;quot; | &#039;&#039;&#039;Description/Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Lighthouse Station.png|frameless|400px|link=https://maps.delta-v.org/?map=lighthouse]]&lt;br /&gt;
| 15 to 80&lt;br /&gt;
| deltanedas&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;| An original map created with feedback and assistance from the mapping contributors and #Cartography.&amp;lt;br&amp;gt;Originally created by Old Dance Jacket.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [https://maps.delta-v.org/?map=glacier Glacier Station] ===&lt;br /&gt;
{{Note|Note|This section is pending an updated image.}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%; text-align:center;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:30%; padding:5px;&amp;quot; | &#039;&#039;&#039;Image&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Player Count&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Maintainer&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:40%; padding:5px;&amp;quot; | &#039;&#039;&#039;Description/Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Glacier Station.png|frameless|400px]]&lt;br /&gt;
| 10 to 70&lt;br /&gt;
| deltanedas&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;| A station set in the orbit of a ice planet. The air outside is breathable but cold.&amp;lt;br&amp;gt;Created by Old Dance Jacket and Schiene.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Glacier was reworked by deltanedas and re-added to Delta-V on July 17, 2024, with major changes since its previously removed iteration. The old version of Glacier was maintained by ps3moira.&lt;br /&gt;
&lt;br /&gt;
== Not in Rotation ==&lt;br /&gt;
&lt;br /&gt;
These maps are no longer in rotation but persists in the game files. They might be no longer up to date or no longer within the community requirements. These map can still be forced by an [[Administrators|administrator]] and played on.&lt;br /&gt;
&lt;br /&gt;
=== [https://maps.delta-v.org/?map=submarine Submarine Station] ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%; text-align:center;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:30%; padding:5px;&amp;quot; | &#039;&#039;&#039;Image&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Player Count&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Maintainer&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:40%; padding:5px;&amp;quot; | &#039;&#039;&#039;Description/Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Submarine Station.png|frameless|400px|link=https://maps.delta-v.org/?map=submarine]]&lt;br /&gt;
| 50 to 100&lt;br /&gt;
| rosieposieeee&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;| Submarine station is a high-pop map designed with an extensive medical department at the center of it, expansive maintenance tunnels, a luxurious permabrig and a zoo for the [[Zookeeper|animal lovers]]!&amp;lt;br&amp;gt;Created by rosieposieeee with help from UnicornOnLSD.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Submarine Station was de-rotated on June 7, 2024, after Delta-V lowered its maximum player count from 100 to 80. It is &amp;quot;pending significant balance reworks&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Archived ==&lt;br /&gt;
&lt;br /&gt;
These maps used to be in the rotation but no longer exist and can no longer be played on. They are kept here for historical purposes.&lt;br /&gt;
&lt;br /&gt;
=== Angle Station ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%; text-align:center;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:30%; padding:5px;&amp;quot; | &#039;&#039;&#039;Image&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Player Count&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Maintainer&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:40%; padding:5px;&amp;quot; | &#039;&#039;&#039;Description/Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Angle Station.png|frameless|400px]]&lt;br /&gt;
| 30 or more&lt;br /&gt;
| Colin_Tel&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;| A medium size map, originally a mining rig, converted into a more long-term station.&amp;lt;br&amp;gt;Created by Colin_Tel.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Northway Spaceship ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%; text-align:center;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:30%; padding:5px;&amp;quot; | &#039;&#039;&#039;Image&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Player Count&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Maintainer&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:40%; padding:5px;&amp;quot; | &#039;&#039;&#039;Description/Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Northway Spaceship.png|frameless|400px]]&lt;br /&gt;
| 0 to 25&lt;br /&gt;
| Qulibly&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;| A Research and Exploration &#039;&#039;mobile station&#039;&#039; (or Spaceship) meant for low population and adventure.&amp;lt;br&amp;gt;Created by Qulibly.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Ovni Station ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%; text-align:center;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:30%; padding:5px;&amp;quot; | &#039;&#039;&#039;Image&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Player Count&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Maintainer&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:40%; padding:5px;&amp;quot; | &#039;&#039;&#039;Description/Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Ovni Station.png|frameless|400px]]&lt;br /&gt;
| 0 to 30&lt;br /&gt;
| &lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;| Also known as &amp;quot;Platillo&amp;quot;.&amp;lt;br&amp;gt;Created by omegaTracing.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Guides Menu}}&lt;/div&gt;</summary>
		<author><name>Radezolid</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Space_Ninja&amp;diff=3619</id>
		<title>Space Ninja</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Space_Ninja&amp;diff=3619"/>
		<updated>2024-10-24T20:46:51Z</updated>

		<summary type="html">&lt;p&gt;Radezolid: Added mention on how to obtain a high capacity cell.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Job_Header&lt;br /&gt;
|department=ENEMY&lt;br /&gt;
|maincolor=000000&lt;br /&gt;
|secondarycolor=101010&lt;br /&gt;
|image=Space_Ninja.png&lt;br /&gt;
|title=Space Ninja&lt;br /&gt;
|difficulty=Hard&lt;br /&gt;
|requirements=72 hours of playtime&lt;br /&gt;
|access=None&lt;br /&gt;
|extendedaccess=Basically anywhere&lt;br /&gt;
|supervisors=Spider Clan&lt;br /&gt;
|subordinates=None&lt;br /&gt;
|duties=Accomplish your mission and sabotage the station.&lt;br /&gt;
|guides=This is the guide&lt;br /&gt;
}}&lt;br /&gt;
You are a ninja, but &#039;&#039;in space&#039;&#039;. The Spider Clan has sent you to the station to wreak all kinds of havoc, from bolting the armory open and killing the entire station to engaging in a slipping war with the clown and fighting in rage cages.&lt;br /&gt;
&lt;br /&gt;
You must fight with honor. That means &#039;&#039;&#039;no guns&#039;&#039;&#039;, they&#039;re for those cowards.&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
You start implanted with a death acidifier, so if you get KIA or seppuku you will leave behind a pool of blood and all your precious equipment is kept out of enemy hands.&lt;br /&gt;
&lt;br /&gt;
Your bag is full of tools for more subtle sabotage, along with a survival box if you need a snack.&lt;br /&gt;
&lt;br /&gt;
You have a jetpack and a special pinpointer that will always point to the station, these will let you actually get to the station.&lt;br /&gt;
&lt;br /&gt;
===Ninja Suit===&lt;br /&gt;
This hardsuit functions as the core of your abilities, it has a internal small power cell which powers all your abilities but the boots and katana&#039;s teleport.&lt;br /&gt;
This suit has some abilities of it own:&lt;br /&gt;
* It can produce throwing stars that do &#039;&#039;&#039;8 Slash&#039;&#039;&#039; and &#039;&#039;&#039;10 Piercing damage&#039;&#039;&#039; while also doing &#039;&#039;&#039;55 stamina damage&#039;&#039;&#039;.&lt;br /&gt;
* With the press of a button you can release a EMP blast that will fry any batteries nearby and will cause electronics nearby to malfunction. Note that this consumes an important amount of your battery&#039;s power.&lt;br /&gt;
* At the cost of a constant power consumption it can make you to enter into a cloaking state, which makes you semi invisible, only been really noticeable as a visual deformation.&lt;br /&gt;
* It can also recall your energy katana if needed, at the cost of power proportional to the distance.&lt;br /&gt;
&lt;br /&gt;
===Ninja Gloves===&lt;br /&gt;
These bad boys are your bread and butter.&lt;br /&gt;
* They are insulated preventing you from getting shocked on grilles or while hacking doors.&lt;br /&gt;
* They can steal power from the grid by using them on an APC, substation, or a SMES.&lt;br /&gt;
* Allows you to override an airlock&#039;s access (if you click on one), forcing them open (Note that this doesn&#039;t work if the door is bolted).&lt;br /&gt;
* Stuns anyone you click on as long as it&#039;s with a free hand.&lt;br /&gt;
* They are needed for three of your objectives.&lt;br /&gt;
&lt;br /&gt;
You have an action to toggle gloves. When the gloves are turned on, they allow you to use it&#039;s special abilities, which are triggered by interacting with things &#039;&#039;&#039;with an empty hand&#039;&#039;&#039; and with combat mode disabled.&lt;br /&gt;
&lt;br /&gt;
===Energy Katana===&lt;br /&gt;
A modern Spider Clan weapon modeled after an ancient sword. It&#039;s &#039;&#039;&#039;30 Slash damage&#039;&#039;&#039; and your ability to deflect bullets with it (25% chance of deflection) makes it a formidable weapon.&lt;br /&gt;
&lt;br /&gt;
This sword has 3 charges which allows you to teleport to any place &#039;&#039;&#039;you can see&#039;&#039;&#039;, these recharge every 20 seconds, so plan your teleports in advance to get the upper hand in a fight while allowing you to have a escape teleport.&lt;br /&gt;
&lt;br /&gt;
===Spider Charge===&lt;br /&gt;
A modified C-4 explosive, creates a large explosion but &#039;&#039;&#039;can only be armed in its target area&#039;&#039;&#039;. A random area on the map is selected for you to blow up, which is an objective. You can&#039;t manually activate it, so simply plant it on a wall or something. You can change the timer if you need more time to escape, or like the beeping noise. Can&#039;t be unstuck once planted.&lt;br /&gt;
&lt;br /&gt;
===Ninja Shoes===&lt;br /&gt;
Last but not least, your sweet kicks. They make you &#039;&#039;really&#039;&#039; fast while making you stick to the ground like magboots, unable to be slipped. They also don&#039;t require energy to function.&lt;br /&gt;
&lt;br /&gt;
==Objectives==&lt;br /&gt;
&lt;br /&gt;
You start with 6 objectives. You are not required to complete them, but your &#039;&#039;&#039;NINJA HONOR&#039;&#039;&#039; (and desire to greentext) demands that you try.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Doorjack X doors on the station&#039;&#039;&#039;: Use your gloves to override the access of a random number of doors. You can either be subtle and do it at dorms and maints, or go wild and bolt open the bridge and armory, to the woe of the crew and delight of traitors.&lt;br /&gt;
* &#039;&#039;&#039;Steal X technologies&#039;&#039;&#039;: Steal technologies from a R&amp;amp;D server. You will have a fixed number of these required, so get researching if there&#039;s not enough. &lt;br /&gt;
* &#039;&#039;&#039;Call in a threat&#039;&#039;&#039;: Hack a communications console to call in a random threat.&lt;br /&gt;
* &#039;&#039;&#039;Set everyone to wanted&#039;&#039;&#039;: Hack a criminal records computer to set everyone to wanted.&lt;br /&gt;
* &#039;&#039;&#039;Detonate your spider charge&#039;&#039;&#039;: Plant your spider charge at a random location and watch it go boom.&lt;br /&gt;
* &#039;&#039;&#039;Survive&#039;&#039;&#039;: This is harder than it sounds, trust me.&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
*You can chain your throwing stars with slashes from the katana with a glove stun to ensure your opponent can&#039;t fight back.&lt;br /&gt;
*Medium capacity cells to upgrade your suit can be procured easily in flashlights at emergency toolboxes/lockers.&lt;br /&gt;
*High capacity cells can be obtained from seclites which are usually mapped on security outposts.&lt;br /&gt;
*The pinpointer gives you advantage in going around in space, take advantage of it when sec can&#039;t pursue too far since they will get lost.&lt;br /&gt;
*Your kit is meant to win every 1v1 against any enemy, &#039;&#039;&#039;avoid&#039;&#039;&#039; engaging in fights with more than 2 people.&lt;br /&gt;
*Batons, lasers and pulse weapons get affected by the EMP, so security might resort to ballistic weaponry once a blast goes off.&lt;br /&gt;
*If you get no bomb objective your bomb can be used anywhere.&lt;br /&gt;
*Teleports are really valuable, try to go from space to inside the station to foil security pursuers.&lt;br /&gt;
*Void jetpacks or the captain&#039;s jetpack is a great upgrade over yours, since they can be slotted in the suit slot and have the same capacity as a regular 5L gas tank.&lt;br /&gt;
*You&#039;re agile, draw security to a place and escape thru space or windows for easy access to certain areas.&lt;br /&gt;
{{Jobs Menu}}&lt;br /&gt;
[[Category:Jobs]]&lt;/div&gt;</summary>
		<author><name>Radezolid</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Space_Ninja&amp;diff=3618</id>
		<title>Space Ninja</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Space_Ninja&amp;diff=3618"/>
		<updated>2024-10-24T20:35:56Z</updated>

		<summary type="html">&lt;p&gt;Radezolid: Updated old information, added missing a ability, a missing objective, new tips section and changed the wording in some areas.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Job_Header&lt;br /&gt;
|department=ENEMY&lt;br /&gt;
|maincolor=000000&lt;br /&gt;
|secondarycolor=101010&lt;br /&gt;
|image=Space_Ninja.png&lt;br /&gt;
|title=Space Ninja&lt;br /&gt;
|difficulty=Hard&lt;br /&gt;
|requirements=72 hours of playtime&lt;br /&gt;
|access=None&lt;br /&gt;
|extendedaccess=Basically anywhere&lt;br /&gt;
|supervisors=Spider Clan&lt;br /&gt;
|subordinates=None&lt;br /&gt;
|duties=Accomplish your mission and sabotage the station.&lt;br /&gt;
|guides=This is the guide&lt;br /&gt;
}}&lt;br /&gt;
You are a ninja, but &#039;&#039;in space&#039;&#039;. The Spider Clan has sent you to the station to wreak all kinds of havoc, from bolting the armory open and killing the entire station to engaging in a slipping war with the clown and fighting in rage cages.&lt;br /&gt;
&lt;br /&gt;
You must fight with honor. That means &#039;&#039;&#039;no guns&#039;&#039;&#039;, they&#039;re for those cowards.&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
You start implanted with a death acidifier, so if you get KIA or seppuku you will leave behind a pool of blood and all your precious equipment is kept out of enemy hands.&lt;br /&gt;
&lt;br /&gt;
Your bag is full of tools for more subtle sabotage, along with a survival box if you need a snack.&lt;br /&gt;
&lt;br /&gt;
You have a jetpack and a special pinpointer that will always point to the station, these will let you actually get to the station.&lt;br /&gt;
&lt;br /&gt;
===Ninja Suit===&lt;br /&gt;
This hardsuit functions as the core of your abilities, it has a internal small power cell which powers all your abilities but the boots and katana&#039;s teleport.&lt;br /&gt;
This suit has some abilities of it own:&lt;br /&gt;
* It can produce throwing stars that do &#039;&#039;&#039;8 Slash&#039;&#039;&#039; and &#039;&#039;&#039;10 Piercing damage&#039;&#039;&#039; while also doing &#039;&#039;&#039;55 stamina damage&#039;&#039;&#039;.&lt;br /&gt;
* With the press of a button you can release a EMP blast that will fry any batteries nearby and will cause electronics nearby to malfunction. Note that this consumes an important amount of your battery&#039;s power.&lt;br /&gt;
* At the cost of a constant power consumption it can make you to enter into a cloaking state, which makes you semi invisible, only been really noticeable as a visual deformation.&lt;br /&gt;
* It can also recall your energy katana if needed, at the cost of power proportional to the distance.&lt;br /&gt;
&lt;br /&gt;
===Ninja Gloves===&lt;br /&gt;
These bad boys are your bread and butter.&lt;br /&gt;
* They are insulated preventing you from getting shocked on grilles or while hacking doors.&lt;br /&gt;
* They can steal power from the grid by using them on an APC, substation, or a SMES.&lt;br /&gt;
* Allows you to override an airlock&#039;s access (if you click on one), forcing them open (Note that this doesn&#039;t work if the door is bolted).&lt;br /&gt;
* Stuns anyone you click on as long as it&#039;s with a free hand.&lt;br /&gt;
* They are needed for three of your objectives.&lt;br /&gt;
&lt;br /&gt;
You have an action to toggle gloves. When the gloves are turned on, they allow you to use it&#039;s special abilities, which are triggered by interacting with things &#039;&#039;&#039;with an empty hand&#039;&#039;&#039; and with combat mode disabled.&lt;br /&gt;
&lt;br /&gt;
===Energy Katana===&lt;br /&gt;
A modern Spider Clan weapon modeled after an ancient sword. It&#039;s &#039;&#039;&#039;30 Slash damage&#039;&#039;&#039; and your ability to deflect bullets with it (25% chance of deflection) makes it a formidable weapon.&lt;br /&gt;
&lt;br /&gt;
This sword has 3 charges which allows you to teleport to any place &#039;&#039;&#039;you can see&#039;&#039;&#039;, these recharge every 20 seconds, so plan your teleports in advance to get the upper hand in a fight while allowing you to have a escape teleport.&lt;br /&gt;
&lt;br /&gt;
===Spider Charge===&lt;br /&gt;
A modified C-4 explosive, creates a large explosion but &#039;&#039;&#039;can only be armed in its target area&#039;&#039;&#039;. A random area on the map is selected for you to blow up, which is an objective. You can&#039;t manually activate it, so simply plant it on a wall or something. You can change the timer if you need more time to escape, or like the beeping noise. Can&#039;t be unstuck once planted.&lt;br /&gt;
&lt;br /&gt;
===Ninja Shoes===&lt;br /&gt;
Last but not least, your sweet kicks. They make you &#039;&#039;really&#039;&#039; fast while making you stick to the ground like magboots, unable to be slipped. They also don&#039;t require energy to function.&lt;br /&gt;
&lt;br /&gt;
==Objectives==&lt;br /&gt;
&lt;br /&gt;
You start with 6 objectives. You are not required to complete them, but your &#039;&#039;&#039;NINJA HONOR&#039;&#039;&#039; (and desire to greentext) demands that you try.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Doorjack X doors on the station&#039;&#039;&#039;: Use your gloves to override the access of a random number of doors. You can either be subtle and do it at dorms and maints, or go wild and bolt open the bridge and armory, to the woe of the crew and delight of traitors.&lt;br /&gt;
* &#039;&#039;&#039;Steal X technologies&#039;&#039;&#039;: Steal technologies from a R&amp;amp;D server. You will have a fixed number of these required, so get researching if there&#039;s not enough. &lt;br /&gt;
* &#039;&#039;&#039;Call in a threat&#039;&#039;&#039;: Hack a communications console to call in a random threat.&lt;br /&gt;
* &#039;&#039;&#039;Set everyone to wanted&#039;&#039;&#039;: Hack a criminal records computer to set everyone to wanted.&lt;br /&gt;
* &#039;&#039;&#039;Detonate your spider charge&#039;&#039;&#039;: Plant your spider charge at a random location and watch it go boom.&lt;br /&gt;
* &#039;&#039;&#039;Survive&#039;&#039;&#039;: This is harder than it sounds, trust me.&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
*You can chain your throwing stars with slashes from the katana with a glove stun to ensure your opponent can&#039;t fight back.&lt;br /&gt;
*Medium capacity cells to upgrade your suit can be procured easily in flashlights at emergency toolboxes/lockers.&lt;br /&gt;
*The pinpointer gives you advantage in going around in space, take advantage of it when sec can&#039;t pursue too far since they will get lost.&lt;br /&gt;
*Your kit is meant to win every 1v1 against any enemy, &#039;&#039;&#039;avoid&#039;&#039;&#039; engaging in fights with more than 2 people.&lt;br /&gt;
*Batons, lasers and pulse weapons get affected by the EMP, so security might resort to ballistic weaponry once a blast goes off.&lt;br /&gt;
*If you get no bomb objective your bomb can be used anywhere.&lt;br /&gt;
*Teleports are really valuable, try to go from space to inside the station to foil security pursuers.&lt;br /&gt;
*Void jetpacks or the captain&#039;s jetpack is a great upgrade over yours, since they can be slotted in the suit slot and have the same capacity as a regular 5L gas tank.&lt;br /&gt;
*You&#039;re agile, draw security to a place and escape thru space or windows for easy access to certain areas.&lt;br /&gt;
{{Jobs Menu}}&lt;br /&gt;
[[Category:Jobs]]&lt;/div&gt;</summary>
		<author><name>Radezolid</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Anomalous_Research&amp;diff=3617</id>
		<title>Anomalous Research</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Anomalous_Research&amp;diff=3617"/>
		<updated>2024-10-24T01:50:26Z</updated>

		<summary type="html">&lt;p&gt;Radezolid: Fixed typo and added mention to the whispers&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;One of Epistemics&#039; main ways to harvest research points, and the leading cause of headaches in captains of non-coordinated stations. &#039;&#039;&#039;Anomalous Research&#039;&#039;&#039; is a subdepartment of R&amp;amp;D focused around the containment and manipulation of various unique anomalies.&lt;br /&gt;
&lt;br /&gt;
== Anomalies ==&lt;br /&gt;
[[File:ShoukouAnomalyLab.png|thumb|Anomaly lab on Shoukou Station. Very cozy.]]&lt;br /&gt;
[[File:AnomalyGenerator.png|frame|Anomaly Generator]]&lt;br /&gt;
&#039;&#039;&#039;Anomalies&#039;&#039;&#039; are created by the &#039;&#039;&#039;Anomaly Generator&#039;&#039;&#039;, located in the Epistemics department. They can also be generated by random events. The properties of each anomaly vary wildly, but they all share a set of similar characteristics.&lt;br /&gt;
*cannot be moved by conventional means (pushing/pulling)&lt;br /&gt;
*cannot be interacted with in any meaningful way without the use of anomalous particle acceleration technology&lt;br /&gt;
*have passive effects on their surroundings&lt;br /&gt;
*perform &amp;quot;&#039;&#039;&#039;pulses&#039;&#039;&#039;&amp;quot;, periodic bursts of energy with varying effects based on the type of anomaly&lt;br /&gt;
*undergo dangerous &amp;quot;&#039;&#039;&#039;critical events&#039;&#039;&#039;&amp;quot; when their severity stat hits 100%&lt;br /&gt;
*can be &amp;quot;&#039;&#039;&#039;harvested&#039;&#039;&#039;&amp;quot; by an anomaly vessel for the passive generation of research points&lt;br /&gt;
*pose varying degrees of hazard to the station and the crew&lt;br /&gt;
*they may be behave a bit different from a same type of anomaly&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
All anomalies have three similar stats and a property - &#039;&#039;&#039;Severity&#039;&#039;&#039;, &#039;&#039;&#039;Stability&#039;&#039;&#039;, &#039;&#039;&#039;Health&#039;&#039;&#039; and &#039;&#039;&#039;Behavior&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Severity&#039;&#039;&#039; affects the magnitude of an anomaly&#039;s passive and pulse effects, and causes a critical event when it reaches 100%. It also affects the anomaly&#039;s point output, if it has been assigned to a vessel. In addition, it also impacts the amount of [[Glimmer]] generated every time it pulses, generating 5Ψ multiplied by the severity.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Stability&#039;&#039;&#039; dictates whether or not the Severity stat increases each time a pulse occurs, along with the time period between pulses. Lower stability = less time between pulses.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Health&#039;&#039;&#039; is a hidden stat not available to the player, and decreases when &amp;quot;containment&amp;quot; particles are used on an anomaly. Once an anomaly reaches 0 health, it simply disappears.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Behavior&#039;&#039;&#039; it&#039;s how this anomaly varies from other anomalies from the usual, they can be altered with the transformation particle and may grant benefits or punish you with a worse behavior.&lt;br /&gt;
&lt;br /&gt;
An anomaly going supercritical will also add &#039;&#039;&#039;100Ψ&#039;&#039;&#039; to the glimmer, so avoid letting them just explode.&lt;br /&gt;
&lt;br /&gt;
== Anomaly Types ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%; text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Image !! Name !! Description !! Critical Event&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:AnomalyPyro.png|64px]]&lt;br /&gt;
 ! Pyroclastic&lt;br /&gt;
 | Bright pink and extremely hot. Constantly heats up the surroundings and periodically sets its surroundings aflame.&lt;br /&gt;
 | Explodes into a huge gout of burning plasma.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:AnomalyGrav.png|64px]]&lt;br /&gt;
 ! Gravitational&lt;br /&gt;
 | A dark orb. Constantly pulls nearby light/medium objects toward itself and periodically pushes them away violently, tearing up floors and doors in the process.&lt;br /&gt;
 | Causes a very large explosion.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:AnomalyElec.png|64px]]&lt;br /&gt;
 ! Electric&lt;br /&gt;
 | A small mote of light. Constantly emits light and periodically shocks everything nearby.&lt;br /&gt;
 | Emits an electromagnetic storm that zaps everyone nearby and destroys electrical systems.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:AnomalyFlesh.png|64px]]&lt;br /&gt;
 ! Flesh&lt;br /&gt;
 | A pulsating sphere of meat. Constantly converts nearby tiles to flesh and periodically spawns hostile flesh monsters.&lt;br /&gt;
 | The anomaly evolves into &amp;quot;flesh kudzu&amp;quot;, a mass of meaty vines that spread anywhere they can, looking for prey.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:AnomalyBluespace.gif|64px]]&lt;br /&gt;
 ! Bluespace&lt;br /&gt;
 | A collection of glowing blue rings. Constantly acts as a one-way portal to a random nearby location and periodically changes its position on the station. &#039;&#039;&#039;Can teleport people and objects into walls, in which case they will be slowly crushed to death.&#039;&#039;&#039;&lt;br /&gt;
 | Teleports all nearby organisms to a random point in local space.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:AnomalyIce.png|64px]]&lt;br /&gt;
 ! Ice&lt;br /&gt;
 | Constantly lowers the ambient temperature and periodically shoots ice crystals, favoring living creatures as targets.&lt;br /&gt;
 | Dissolves into a cloud of frezon gas.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:AnomalyRock.png|64px]]&lt;br /&gt;
 ! Rock&lt;br /&gt;
 | Dirties the ground, spawns rocks and crystals. Relatively safe until you mine the rocks as it can spawns [[Fauna#Ore Crab|ore crabs]].&lt;br /&gt;
 | Spawns a lot of [[Fauna#Ore Crab|ore crabs]] and spreads rocks in a big radius.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:AnomalyFlora.png|64px]]&lt;br /&gt;
 ! Floral&lt;br /&gt;
 | Extremely safe at low severity. Transforms the ground into grass, spawns floral carpet, trees, glowing bulbs that contains various produces. At higher severity starts spawning kudzu and [[Fauna#Luminous Object|luminous entities]]. &lt;br /&gt;
 | Spawns grass over a large radius.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:AnomalyLiquid.gif|64px]]&lt;br /&gt;
 ! Liquid&lt;br /&gt;
 | A ball of liquid. Contains a specific reagent and will splash its reagents on pulses. You can collect its reagents by putting a cup under it when it pulses.&lt;br /&gt;
 | Spawns a bunch of [[Fauna#Reagent Slime|reagent slimes]].&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Shadow Anomaly.gif|35px|center]]&lt;br /&gt;
 ! Shadow&lt;br /&gt;
 | Strange eldritch anomaly which whispers you, it spawns clouds of shadows each pulse which slowly take more and more ground. At higher severity it can spawn crystals, trees and shadow rifts which look like normal shadow clouds but they teleport you to a random location nearby on contact.&lt;br /&gt;
 | It spawns shadows that might become rifts across the station, and increases it&#039;s advancing speed.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Tech anomaly.gif|35px|center]]&lt;br /&gt;
 ! Tech&lt;br /&gt;
 | Unknown tech!, it links electronics to itself, either to his pulse connection or to the timer one. Watch out for it linking to the APE and changing your settings.&lt;br /&gt;
 | It links a bunch of electronics nearby to other electronics and emags random objects nearby.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Anomaly Infection.png|50px|center]]&lt;br /&gt;
 ! Infection&lt;br /&gt;
 | Invisible anomaly, you can only see the faint light it makes and the sound near it. Once stepped on it will give the person one of the previous anomalies as an anomaly infection. The user is able to pulse at will, it can only be contained or worked on after someone steps on it.&lt;br /&gt;
 | Causes the anomaly injected criticality effect plus the user dies and it&#039;s gibbed.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Containment ==&lt;br /&gt;
In the event that an anomaly is in an inopportune location, or is simply too dangerous to be left aboard the station, it needs to be contained. &#039;&#039;&#039;Containment&#039;&#039;&#039; is simply a term for the controlled elimination of an anomaly, and does not connotate any major damage to the surroundings.&lt;br /&gt;
&lt;br /&gt;
== Tools ==&lt;br /&gt;
=== A.P.E (Anomalous Particle Emitter) ===&lt;br /&gt;
[[File:APE.png|64px]]&lt;br /&gt;
&lt;br /&gt;
The main way in which science manipulates anomalies is the &#039;&#039;&#039;Anomalous Particle Emitter&#039;&#039;&#039;, or &#039;&#039;&#039;APE&#039;&#039;&#039; for short. Several of these can be located in the station&#039;s anomalous research lab. The APE can shoot four different types of particles - Delta, Epsilon, Sigma, and Zeta - at an anomaly to affect one of its stats. Simply right click an anchored APE (You can anchor it with a wrench) to select the particle type. The stat which each particle type affects is random between anomalies, so you&#039;ll need an &#039;&#039;&#039;Anomaly Scanner&#039;&#039;&#039; to figure that out. Remember to lock the machine to avoid unauthorized hands using it.&lt;br /&gt;
&lt;br /&gt;
=== Anomaly Scanner ===&lt;br /&gt;
[[File:Anomaly Scanner.png|64px]]&lt;br /&gt;
[[File:Example anomaly scanner UI.png|frame|Example of an anomaly scanner UI]]&lt;br /&gt;
The most important tool in dealing with anomalies as it allows you to know which particles does what to the anomaly. Just equip it in your hands and interacts with the anomaly.&lt;br /&gt;
Once an anomaly is scanned, the scanner UI should show the three types of particles, and which effect they correspond to. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Danger&#039;&#039;&#039; particles will cause an anomaly&#039;s severity stat to rise. Use this type to increase the anomaly&#039;s point output at the cost of personal safety.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Unstable&#039;&#039;&#039; particles will cause an anomaly&#039;s stability to drop. This type should almost never be used by good-intentioned scientists.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Containment&#039;&#039;&#039; particles will cause an anomaly&#039;s stability to rise, at the cost of anomaly health. Use this type if you want to eliminate the anomaly.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Transformation&#039;&#039;&#039; particles will cause the anomaly to try to change it&#039;s behavior, but it will rise it&#039;s severity so be careful with it!&lt;br /&gt;
&lt;br /&gt;
=== Anomaly Locators ===&lt;br /&gt;
&lt;br /&gt;
Useful tools that assists you finding an anomaly that you can&#039;t find.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Types of locators&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Wide-spectrum anomaly locator.png|64px]]|| Wide-spectrum anomaly locator || You want to use this tool to find the general area of an anomaly, turn it on and once you&#039;re within 40 tiles of the anomaly it will start beeping at a constant rate, it does not beep faster the closer you are to the target.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Anomaly Locator.png|64px]]|| Anomaly locator || You want to use this tool to find the anomaly once you got the area where it&#039;s at, turn it on and once you&#039;re within 20 tiles of the anomaly it will start beeping at an increasing rate as you get closer to the anomaly.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Behaviors ==&lt;br /&gt;
An anomaly might have some traits we can affect, we call these &amp;quot;Behaviors&amp;quot;. They come in different effects:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Safe:&#039;&#039;&#039; The anomaly pulses after a long time and it&#039;s pulses are diminished.&lt;br /&gt;
*&#039;&#039;&#039;Slow:&#039;&#039;&#039; Slower pulsing time, shorter than Safe.&lt;br /&gt;
*&#039;&#039;&#039;Light:&#039;&#039;&#039; The power of the pulses is reduced.&lt;br /&gt;
*&#039;&#039;&#039;Balanced:&#039;&#039;&#039; Nothing is changed, they act as normal.&lt;br /&gt;
*&#039;&#039;&#039;Delayed force:&#039;&#039;&#039; Slower pulsing time, but stronger pulse power.&lt;br /&gt;
*&#039;&#039;&#039;Rapid:&#039;&#039;&#039; Pulse is faster than normal, but their power is reduced.&lt;br /&gt;
*&#039;&#039;&#039;Reflect:&#039;&#039;&#039; Particles might get reflected instead of affecting the anomaly.&lt;br /&gt;
*&#039;&#039;&#039;Lower sensitivity:&#039;&#039;&#039; Particles have a reduced effect on the anomaly.&lt;br /&gt;
*&#039;&#039;&#039;Sensitivity:&#039;&#039;&#039; Particles have an amplified effect on the anomaly.&lt;br /&gt;
*&#039;&#039;&#039;Invisibility:&#039;&#039;&#039; The anomaly becomes invisible but the glow it emits can still be seen and it&#039;s sound heard.&lt;br /&gt;
*&#039;&#039;&#039;Secret:&#039;&#039;&#039; Errors out information on the anomaly scanner.&lt;br /&gt;
*&#039;&#039;&#039;Inconstancy:&#039;&#039;&#039; Each stat affecting particle change per pulse and sometimes per shot.&lt;br /&gt;
*&#039;&#039;&#039;Fast:&#039;&#039;&#039; Pulsing speed is increased.&lt;br /&gt;
*&#039;&#039;&#039;Strength:&#039;&#039;&#039; The power of the pulse is significantly increased.&lt;br /&gt;
*&#039;&#039;&#039;Moving:&#039;&#039;&#039; The anomaly teleports from time to time to a nearby place.&lt;br /&gt;
&lt;br /&gt;
== Harvesting ==&lt;br /&gt;
[[File:AnomalyVessel.png|64px]]&lt;br /&gt;
&lt;br /&gt;
If an anomaly is deemed safe enough to keep around, the next step is to harvest it for research points. An anomaly scanner with an active scan of a still-existing anomaly can be assigned to an &#039;&#039;&#039;Anomaly Vessel&#039;&#039;&#039;, located in the anomalous research lab. These machines will supply the research server with a constant stream of research points, proportional to the severity of the connected anomaly, in exchange for becoming a glimmer source. They can also be upgraded to increase point output.&lt;br /&gt;
&lt;br /&gt;
If an anomaly is becoming too unstable or begins to fizzle out, the vessel will make different sounds and change color to notify the science team. &#039;&#039;&#039;A vessel connected to an anomaly when it goes critical will explode violently&#039;&#039;&#039;, destroying most things nearby but rarely causing a hull breach.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Upgrading your kit ==&lt;br /&gt;
Once you get the advanced anomalous research tech you unlock these, and these tools will greatly help you in your anomaly-farming operation.&lt;br /&gt;
&lt;br /&gt;
===C.H.I.M.P. Hand cannon===&lt;br /&gt;
&lt;br /&gt;
[[File:CHIMPHandCannon.png|64px]]&lt;br /&gt;
&lt;br /&gt;
An alternate method of using anomalous particle technology is the &#039;&#039;&#039;CHIMP&#039;&#039;&#039;, a handheld version of the APE which uses an internal battery (Which can be recharged at Recharger) instead of the station&#039;s grid. These are best used during a power outage or as a quick response to anomaly events.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Experimental Anomaly Vessel===&lt;br /&gt;
&lt;br /&gt;
[[File:Experimental anomaly vessel.png|64px]]&lt;br /&gt;
&lt;br /&gt;
The experimental anomaly vessel is your best friend if you plan on maximizing anomaly points. This machine is a upgrade to the normal vessel it doubles the points the anomaly produces but at a cost, it emits radiation when connected to an anomaly so be careful! It&#039;s recommended enclosing the vessel in plasma glass to contain the radiation.&lt;br /&gt;
&lt;br /&gt;
===Anomaly Synchronizer===&lt;br /&gt;
&lt;br /&gt;
[[File:Anomaly Synchronizer.png|64px]]&lt;br /&gt;
&lt;br /&gt;
If you wanted to automate your anomaly points so you don&#039;t have to run to it every time it grows or decays, this machine is your friend. To use it you gotta place it under the anomaly (Or get the anomaly on top of it), click on the synchronizer, link the correct particles to the different &amp;quot;current status&amp;quot; of the anomaly with a multitool or a network configurator and it will take care of the anomaly on it&#039;s own. Below is an example on how to set it up.&lt;br /&gt;
[[File:Example anomaly synchronizer.png|frame|center]]&lt;br /&gt;
&lt;br /&gt;
{{Guides Menu}}&lt;/div&gt;</summary>
		<author><name>Radezolid</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Anomalous_Research&amp;diff=3616</id>
		<title>Anomalous Research</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Anomalous_Research&amp;diff=3616"/>
		<updated>2024-10-24T00:46:40Z</updated>

		<summary type="html">&lt;p&gt;Radezolid: Added the shadow anomaly.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;One of Epistemics&#039; main ways to harvest research points, and the leading cause of headaches in captains of non-coordinated stations. &#039;&#039;&#039;Anomalous Research&#039;&#039;&#039; is a subdepartment of R&amp;amp;D focused around the containment and manipulation of various unique anomalies.&lt;br /&gt;
&lt;br /&gt;
== Anomalies ==&lt;br /&gt;
[[File:ShoukouAnomalyLab.png|thumb|Anomaly lab on Shoukou Station. Very cozy.]]&lt;br /&gt;
[[File:AnomalyGenerator.png|frame|Anomaly Generator]]&lt;br /&gt;
&#039;&#039;&#039;Anomalies&#039;&#039;&#039; are created by the &#039;&#039;&#039;Anomaly Generator&#039;&#039;&#039;, located in the Epistemics department. They can also be generated by random events. The properties of each anomaly vary wildly, but they all share a set of similar characteristics.&lt;br /&gt;
*cannot be moved by conventional means (pushing/pulling)&lt;br /&gt;
*cannot be interacted with in any meaningful way without the use of anomalous particle acceleration technology&lt;br /&gt;
*have passive effects on their surroundings&lt;br /&gt;
*perform &amp;quot;&#039;&#039;&#039;pulses&#039;&#039;&#039;&amp;quot;, periodic bursts of energy with varying effects based on the type of anomaly&lt;br /&gt;
*undergo dangerous &amp;quot;&#039;&#039;&#039;critical events&#039;&#039;&#039;&amp;quot; when their severity stat hits 100%&lt;br /&gt;
*can be &amp;quot;&#039;&#039;&#039;harvested&#039;&#039;&#039;&amp;quot; by an anomaly vessel for the passive generation of research points&lt;br /&gt;
*pose varying degrees of hazard to the station and the crew&lt;br /&gt;
*they may be behave a bit different from a same type of anomaly&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
All anomalies have three similar stats and a property - &#039;&#039;&#039;Severity&#039;&#039;&#039;, &#039;&#039;&#039;Stability&#039;&#039;&#039;, &#039;&#039;&#039;Health&#039;&#039;&#039; and &#039;&#039;&#039;Behavior&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Severity&#039;&#039;&#039; affects the magnitude of an anomaly&#039;s passive and pulse effects, and causes a critical event when it reaches 100%. It also affects the anomaly&#039;s point output, if it has been assigned to a vessel. In addition, it also impacts the amount of [[Glimmer]] generated every time it pulses, generating 5Ψ multiplied by the severity.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Stability&#039;&#039;&#039; dictates whether or not the Severity stat increases each time a pulse occurs, along with the time period between pulses. Lower stability = less time between pulses.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Health&#039;&#039;&#039; is a hidden stat not available to the player, and decreases when &amp;quot;containment&amp;quot; particles are used on an anomaly. Once an anomaly reaches 0 health, it simply disappears.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Behavior&#039;&#039;&#039; it&#039;s how this anomaly varies from other anomalies from the usual, they can be altered with the transformation particle and may grant benefits or punish you with a worse behavior.&lt;br /&gt;
&lt;br /&gt;
An anomaly going supercritical will also add &#039;&#039;&#039;100Ψ&#039;&#039;&#039; to the glimmer, so avoid letting them just explode.&lt;br /&gt;
&lt;br /&gt;
== Anomaly Types ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%; text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Image !! Name !! Description !! Critical Event&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:AnomalyPyro.png|64px]]&lt;br /&gt;
 ! Pyroclastic&lt;br /&gt;
 | Bright pink and extremely hot. Constantly heats up the surroundings and periodically sets its surroundings aflame.&lt;br /&gt;
 | Explodes into a huge gout of burning plasma.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:AnomalyGrav.png|64px]]&lt;br /&gt;
 ! Gravitational&lt;br /&gt;
 | A dark orb. Constantly pulls nearby light/medium objects toward itself and periodically pushes them away violently, tearing up floors and doors in the process.&lt;br /&gt;
 | Causes a very large explosion.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:AnomalyElec.png|64px]]&lt;br /&gt;
 ! Electric&lt;br /&gt;
 | A small mote of light. Constantly emits light and periodically shocks everything nearby.&lt;br /&gt;
 | Emits an electromagnetic storm that zaps everyone nearby and destroys electrical systems.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:AnomalyFlesh.png|64px]]&lt;br /&gt;
 ! Flesh&lt;br /&gt;
 | A pulsating sphere of meat. Constantly converts nearby tiles to flesh and periodically spawns hostile flesh monsters.&lt;br /&gt;
 | The anomaly evolves into &amp;quot;flesh kudzu&amp;quot;, a mass of meaty vines that spread anywhere they can, looking for prey.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:AnomalyBluespace.gif|64px]]&lt;br /&gt;
 ! Bluespace&lt;br /&gt;
 | A collection of glowing blue rings. Constantly acts as a one-way portal to a random nearby location and periodically changes its position on the station. &#039;&#039;&#039;Can teleport people and objects into walls, in which case they will be slowly crushed to death.&#039;&#039;&#039;&lt;br /&gt;
 | Teleports all nearby organisms to a random point in local space.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:AnomalyIce.png|64px]]&lt;br /&gt;
 ! Ice&lt;br /&gt;
 | Constantly lowers the ambient temperature and periodically shoots ice crystals, favoring living creatures as targets.&lt;br /&gt;
 | Dissolves into a cloud of frezon gas.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:AnomalyRock.png|64px]]&lt;br /&gt;
 ! Rock&lt;br /&gt;
 | Dirties the ground, spawns rocks and crystals. Relatively safe until you mine the rocks as it can spawns [[Fauna#Ore Crab|ore crabs]].&lt;br /&gt;
 | Spawns a lot of [[Fauna#Ore Crab|ore crabs]] and spreads rocks in a big radius.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:AnomalyFlora.png|64px]]&lt;br /&gt;
 ! Floral&lt;br /&gt;
 | Extremely safe at low severity. Transforms the ground into grass, spawns floral carpet, trees, glowing bulbs that contains various produces. At higher severity starts spawning kudzu and [[Fauna#Luminous Object|luminous entities]]. &lt;br /&gt;
 | Spawns grass over a large radius.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:AnomalyLiquid.gif|64px]]&lt;br /&gt;
 ! Liquid&lt;br /&gt;
 | A ball of liquid. Contains a specific reagent and will splash its reagents on pulses. You can collect its reagents by putting a cup under it when it pulses.&lt;br /&gt;
 | Spawns a bunch of [[Fauna#Reagent Slime|reagent slimes]].&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Shadow Anomaly.gif|35px|center]]&lt;br /&gt;
 ! Shadow&lt;br /&gt;
 | Strange eldrich anomaly, it spawns clouds of shadows each pulse which slowly take more and more ground. At higher severities it can spawn crystals, trees and shadow rifts which look like normal shadow rifts but they teleport you to a random location nearby on contact.&lt;br /&gt;
 | It spawns shadows that might become rifts across the station, and increases it&#039;s advancing speed.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Tech anomaly.gif|35px|center]]&lt;br /&gt;
 ! Tech&lt;br /&gt;
 | Unknown tech!, it links electronics to itself, either to his pulse connection or to the timer one. Watch out for it linking to the APE and changing your settings.&lt;br /&gt;
 | It links a bunch of electronics nearby to other electronics and emags random objects nearby.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Anomaly Infection.png|50px|center]]&lt;br /&gt;
 ! Infection&lt;br /&gt;
 | Invisible anomaly, you can only see the faint light it makes and the sound near it. Once stepped on it will give the person one of the previous anomalies as an anomaly infection. The user is able to pulse at will, it can only be contained or worked on after someone steps on it.&lt;br /&gt;
 | Causes the anomaly injected criticality effect plus the user dies and it&#039;s gibbed.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Containment ==&lt;br /&gt;
In the event that an anomaly is in an inopportune location, or is simply too dangerous to be left aboard the station, it needs to be contained. &#039;&#039;&#039;Containment&#039;&#039;&#039; is simply a term for the controlled elimination of an anomaly, and does not connotate any major damage to the surroundings.&lt;br /&gt;
&lt;br /&gt;
== Tools ==&lt;br /&gt;
=== A.P.E (Anomalous Particle Emitter) ===&lt;br /&gt;
[[File:APE.png|64px]]&lt;br /&gt;
&lt;br /&gt;
The main way in which science manipulates anomalies is the &#039;&#039;&#039;Anomalous Particle Emitter&#039;&#039;&#039;, or &#039;&#039;&#039;APE&#039;&#039;&#039; for short. Several of these can be located in the station&#039;s anomalous research lab. The APE can shoot four different types of particles - Delta, Epsilon, Sigma, and Zeta - at an anomaly to affect one of its stats. Simply right click an anchored APE (You can anchor it with a wrench) to select the particle type. The stat which each particle type affects is random between anomalies, so you&#039;ll need an &#039;&#039;&#039;Anomaly Scanner&#039;&#039;&#039; to figure that out. Remember to lock the machine to avoid unauthorized hands using it.&lt;br /&gt;
&lt;br /&gt;
=== Anomaly Scanner ===&lt;br /&gt;
[[File:Anomaly Scanner.png|64px]]&lt;br /&gt;
[[File:Example anomaly scanner UI.png|frame|Example of an anomaly scanner UI]]&lt;br /&gt;
The most important tool in dealing with anomalies as it allows you to know which particles does what to the anomaly. Just equip it in your hands and interacts with the anomaly.&lt;br /&gt;
Once an anomaly is scanned, the scanner UI should show the three types of particles, and which effect they correspond to. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Danger&#039;&#039;&#039; particles will cause an anomaly&#039;s severity stat to rise. Use this type to increase the anomaly&#039;s point output at the cost of personal safety.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Unstable&#039;&#039;&#039; particles will cause an anomaly&#039;s stability to drop. This type should almost never be used by good-intentioned scientists.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Containment&#039;&#039;&#039; particles will cause an anomaly&#039;s stability to rise, at the cost of anomaly health. Use this type if you want to eliminate the anomaly.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Transformation&#039;&#039;&#039; particles will cause the anomaly to try to change it&#039;s behavior, but it will rise it&#039;s severity so be careful with it!&lt;br /&gt;
&lt;br /&gt;
=== Anomaly Locators ===&lt;br /&gt;
&lt;br /&gt;
Useful tools that assists you finding an anomaly that you can&#039;t find.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Types of locators&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Wide-spectrum anomaly locator.png|64px]]|| Wide-spectrum anomaly locator || You want to use this tool to find the general area of an anomaly, turn it on and once you&#039;re within 40 tiles of the anomaly it will start beeping at a constant rate, it does not beep faster the closer you are to the target.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Anomaly Locator.png|64px]]|| Anomaly locator || You want to use this tool to find the anomaly once you got the area where it&#039;s at, turn it on and once you&#039;re within 20 tiles of the anomaly it will start beeping at an increasing rate as you get closer to the anomaly.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Behaviors ==&lt;br /&gt;
An anomaly might have some traits we can affect, we call these &amp;quot;Behaviors&amp;quot;. They come in different effects:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Safe:&#039;&#039;&#039; The anomaly pulses after a long time and it&#039;s pulses are diminished.&lt;br /&gt;
*&#039;&#039;&#039;Slow:&#039;&#039;&#039; Slower pulsing time, shorter than Safe.&lt;br /&gt;
*&#039;&#039;&#039;Light:&#039;&#039;&#039; The power of the pulses is reduced.&lt;br /&gt;
*&#039;&#039;&#039;Balanced:&#039;&#039;&#039; Nothing is changed, they act as normal.&lt;br /&gt;
*&#039;&#039;&#039;Delayed force:&#039;&#039;&#039; Slower pulsing time, but stronger pulse power.&lt;br /&gt;
*&#039;&#039;&#039;Rapid:&#039;&#039;&#039; Pulse is faster than normal, but their power is reduced.&lt;br /&gt;
*&#039;&#039;&#039;Reflect:&#039;&#039;&#039; Particles might get reflected instead of affecting the anomaly.&lt;br /&gt;
*&#039;&#039;&#039;Lower sensitivity:&#039;&#039;&#039; Particles have a reduced effect on the anomaly.&lt;br /&gt;
*&#039;&#039;&#039;Sensitivity:&#039;&#039;&#039; Particles have an amplified effect on the anomaly.&lt;br /&gt;
*&#039;&#039;&#039;Invisibility:&#039;&#039;&#039; The anomaly becomes invisible but the glow it emits can still be seen and it&#039;s sound heard.&lt;br /&gt;
*&#039;&#039;&#039;Secret:&#039;&#039;&#039; Errors out information on the anomaly scanner.&lt;br /&gt;
*&#039;&#039;&#039;Inconstancy:&#039;&#039;&#039; Each stat affecting particle change per pulse and sometimes per shot.&lt;br /&gt;
*&#039;&#039;&#039;Fast:&#039;&#039;&#039; Pulsing speed is increased.&lt;br /&gt;
*&#039;&#039;&#039;Strength:&#039;&#039;&#039; The power of the pulse is significantly increased.&lt;br /&gt;
*&#039;&#039;&#039;Moving:&#039;&#039;&#039; The anomaly teleports from time to time to a nearby place.&lt;br /&gt;
&lt;br /&gt;
== Harvesting ==&lt;br /&gt;
[[File:AnomalyVessel.png|64px]]&lt;br /&gt;
&lt;br /&gt;
If an anomaly is deemed safe enough to keep around, the next step is to harvest it for research points. An anomaly scanner with an active scan of a still-existing anomaly can be assigned to an &#039;&#039;&#039;Anomaly Vessel&#039;&#039;&#039;, located in the anomalous research lab. These machines will supply the research server with a constant stream of research points, proportional to the severity of the connected anomaly, in exchange for becoming a glimmer source. They can also be upgraded to increase point output.&lt;br /&gt;
&lt;br /&gt;
If an anomaly is becoming too unstable or begins to fizzle out, the vessel will make different sounds and change color to notify the science team. &#039;&#039;&#039;A vessel connected to an anomaly when it goes critical will explode violently&#039;&#039;&#039;, destroying most things nearby but rarely causing a hull breach.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Upgrading your kit ==&lt;br /&gt;
Once you get the advanced anomalous research tech you unlock these, and these tools will greatly help you in your anomaly-farming operation.&lt;br /&gt;
&lt;br /&gt;
===C.H.I.M.P. Hand cannon===&lt;br /&gt;
&lt;br /&gt;
[[File:CHIMPHandCannon.png|64px]]&lt;br /&gt;
&lt;br /&gt;
An alternate method of using anomalous particle technology is the &#039;&#039;&#039;CHIMP&#039;&#039;&#039;, a handheld version of the APE which uses an internal battery (Which can be recharged at Recharger) instead of the station&#039;s grid. These are best used during a power outage or as a quick response to anomaly events.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Experimental Anomaly Vessel===&lt;br /&gt;
&lt;br /&gt;
[[File:Experimental anomaly vessel.png|64px]]&lt;br /&gt;
&lt;br /&gt;
The experimental anomaly vessel is your best friend if you plan on maximizing anomaly points. This machine is a upgrade to the normal vessel it doubles the points the anomaly produces but at a cost, it emits radiation when connected to an anomaly so be careful! It&#039;s recommended enclosing the vessel in plasma glass to contain the radiation.&lt;br /&gt;
&lt;br /&gt;
===Anomaly Synchronizer===&lt;br /&gt;
&lt;br /&gt;
[[File:Anomaly Synchronizer.png|64px]]&lt;br /&gt;
&lt;br /&gt;
If you wanted to automate your anomaly points so you don&#039;t have to run to it every time it grows or decays, this machine is your friend. To use it you gotta place it under the anomaly (Or get the anomaly on top of it), click on the synchronizer, link the correct particles to the different &amp;quot;current status&amp;quot; of the anomaly with a multitool or a network configurator and it will take care of the anomaly on it&#039;s own. Below is an example on how to set it up.&lt;br /&gt;
[[File:Example anomaly synchronizer.png|frame|center]]&lt;br /&gt;
&lt;br /&gt;
{{Guides Menu}}&lt;/div&gt;</summary>
		<author><name>Radezolid</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=File:Shadow_Anomaly.gif&amp;diff=3615</id>
		<title>File:Shadow Anomaly.gif</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=File:Shadow_Anomaly.gif&amp;diff=3615"/>
		<updated>2024-10-24T00:36:29Z</updated>

		<summary type="html">&lt;p&gt;Radezolid: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;It&#039;s a gif of a shadow anomaly.&lt;/div&gt;</summary>
		<author><name>Radezolid</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Anomalous_Research&amp;diff=3614</id>
		<title>Anomalous Research</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Anomalous_Research&amp;diff=3614"/>
		<updated>2024-10-23T15:25:41Z</updated>

		<summary type="html">&lt;p&gt;Radezolid: Fixed the mention of the three mentions not taking into account the Behavior property.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;One of Epistemics&#039; main ways to harvest research points, and the leading cause of headaches in captains of non-coordinated stations. &#039;&#039;&#039;Anomalous Research&#039;&#039;&#039; is a subdepartment of R&amp;amp;D focused around the containment and manipulation of various unique anomalies.&lt;br /&gt;
&lt;br /&gt;
== Anomalies ==&lt;br /&gt;
[[File:ShoukouAnomalyLab.png|thumb|Anomaly lab on Shoukou Station. Very cozy.]]&lt;br /&gt;
[[File:AnomalyGenerator.png|frame|Anomaly Generator]]&lt;br /&gt;
&#039;&#039;&#039;Anomalies&#039;&#039;&#039; are created by the &#039;&#039;&#039;Anomaly Generator&#039;&#039;&#039;, located in the Epistemics department. They can also be generated by random events. The properties of each anomaly vary wildly, but they all share a set of similar characteristics.&lt;br /&gt;
*cannot be moved by conventional means (pushing/pulling)&lt;br /&gt;
*cannot be interacted with in any meaningful way without the use of anomalous particle acceleration technology&lt;br /&gt;
*have passive effects on their surroundings&lt;br /&gt;
*perform &amp;quot;&#039;&#039;&#039;pulses&#039;&#039;&#039;&amp;quot;, periodic bursts of energy with varying effects based on the type of anomaly&lt;br /&gt;
*undergo dangerous &amp;quot;&#039;&#039;&#039;critical events&#039;&#039;&#039;&amp;quot; when their severity stat hits 100%&lt;br /&gt;
*can be &amp;quot;&#039;&#039;&#039;harvested&#039;&#039;&#039;&amp;quot; by an anomaly vessel for the passive generation of research points&lt;br /&gt;
*pose varying degrees of hazard to the station and the crew&lt;br /&gt;
*they may be behave a bit different from a same type of anomaly&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
All anomalies have three similar stats and a property - &#039;&#039;&#039;Severity&#039;&#039;&#039;, &#039;&#039;&#039;Stability&#039;&#039;&#039;, &#039;&#039;&#039;Health&#039;&#039;&#039; and &#039;&#039;&#039;Behavior&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Severity&#039;&#039;&#039; affects the magnitude of an anomaly&#039;s passive and pulse effects, and causes a critical event when it reaches 100%. It also affects the anomaly&#039;s point output, if it has been assigned to a vessel. In addition, it also impacts the amount of [[Glimmer]] generated every time it pulses, generating 5Ψ multiplied by the severity.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Stability&#039;&#039;&#039; dictates whether or not the Severity stat increases each time a pulse occurs, along with the time period between pulses. Lower stability = less time between pulses.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Health&#039;&#039;&#039; is a hidden stat not available to the player, and decreases when &amp;quot;containment&amp;quot; particles are used on an anomaly. Once an anomaly reaches 0 health, it simply disappears.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Behavior&#039;&#039;&#039; it&#039;s how this anomaly varies from other anomalies from the usual, they can be altered with the transformation particle and may grant benefits or punish you with a worse behavior.&lt;br /&gt;
&lt;br /&gt;
An anomaly going supercritical will also add &#039;&#039;&#039;100Ψ&#039;&#039;&#039; to the glimmer, so avoid letting them just explode.&lt;br /&gt;
&lt;br /&gt;
== Anomaly Types ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%; text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Image !! Name !! Description !! Critical Event&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:AnomalyPyro.png|64px]]&lt;br /&gt;
 ! Pyroclastic&lt;br /&gt;
 | Bright pink and extremely hot. Constantly heats up the surroundings and periodically sets its surroundings aflame.&lt;br /&gt;
 | Explodes into a huge gout of burning plasma.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:AnomalyGrav.png|64px]]&lt;br /&gt;
 ! Gravitational&lt;br /&gt;
 | A dark orb. Constantly pulls nearby light/medium objects toward itself and periodically pushes them away violently, tearing up floors and doors in the process.&lt;br /&gt;
 | Causes a very large explosion.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:AnomalyElec.png|64px]]&lt;br /&gt;
 ! Electric&lt;br /&gt;
 | A small mote of light. Constantly emits light and periodically shocks everything nearby.&lt;br /&gt;
 | Emits an electromagnetic storm that zaps everyone nearby and destroys electrical systems.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:AnomalyFlesh.png|64px]]&lt;br /&gt;
 ! Flesh&lt;br /&gt;
 | A pulsating sphere of meat. Constantly converts nearby tiles to flesh and periodically spawns hostile flesh monsters.&lt;br /&gt;
 | The anomaly evolves into &amp;quot;flesh kudzu&amp;quot;, a mass of meaty vines that spread anywhere they can, looking for prey.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:AnomalyBluespace.gif|64px]]&lt;br /&gt;
 ! Bluespace&lt;br /&gt;
 | A collection of glowing blue rings. Constantly acts as a one-way portal to a random nearby location and periodically changes its position on the station. &#039;&#039;&#039;Can teleport people and objects into walls, in which case they will be slowly crushed to death.&#039;&#039;&#039;&lt;br /&gt;
 | Teleports all nearby organisms to a random point in local space.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:AnomalyIce.png|64px]]&lt;br /&gt;
 ! Ice&lt;br /&gt;
 | Constantly lowers the ambient temperature and periodically shoots ice crystals, favoring living creatures as targets.&lt;br /&gt;
 | Dissolves into a cloud of frezon gas.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:AnomalyRock.png|64px]]&lt;br /&gt;
 ! Rock&lt;br /&gt;
 | Dirties the ground, spawns rocks and crystals. Relatively safe until you mine the rocks as it can spawns [[Fauna#Ore Crab|ore crabs]].&lt;br /&gt;
 | Spawns a lot of [[Fauna#Ore Crab|ore crabs]] and spreads rocks in a big radius.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:AnomalyFlora.png|64px]]&lt;br /&gt;
 ! Floral&lt;br /&gt;
 | Extremely safe at low severity. Transforms the ground into grass, spawns floral carpet, trees, glowing bulbs that contains various produces. At higher severity starts spawning kudzu and [[Fauna#Luminous Object|luminous entities]]. &lt;br /&gt;
 | Spawns grass over a large radius.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:AnomalyLiquid.gif|64px]]&lt;br /&gt;
 ! Liquid&lt;br /&gt;
 | A ball of liquid. Contains a specific reagent and will splash its reagents on pulses. You can collect its reagents by putting a cup under it when it pulses.&lt;br /&gt;
 | Spawns a bunch of [[Fauna#Reagent Slime|reagent slimes]].&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Tech anomaly.gif|35px|center]]&lt;br /&gt;
 ! Tech&lt;br /&gt;
 | Unknown tech!, it links electronics to itself, either to his pulse connection or to the timer one. Watch out for it linking to the APE and changing your settings.&lt;br /&gt;
 | It links a bunch of electronics nearby to other electronics and emags random objects nearby.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Anomaly Infection.png|50px|center]]&lt;br /&gt;
 ! Infection&lt;br /&gt;
 | Invisible anomaly, you can only see the faint light it makes and the sound near it. Once stepped on it will give the person one of the previous anomalies as an anomaly infection. The user is able to pulse at will, it can only be contained or worked on after someone steps on it.&lt;br /&gt;
 | Causes the anomaly injected criticality effect plus the user dies and it&#039;s gibbed.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Containment ==&lt;br /&gt;
In the event that an anomaly is in an inopportune location, or is simply too dangerous to be left aboard the station, it needs to be contained. &#039;&#039;&#039;Containment&#039;&#039;&#039; is simply a term for the controlled elimination of an anomaly, and does not connotate any major damage to the surroundings.&lt;br /&gt;
&lt;br /&gt;
== Tools ==&lt;br /&gt;
=== A.P.E (Anomalous Particle Emitter) ===&lt;br /&gt;
[[File:APE.png|64px]]&lt;br /&gt;
&lt;br /&gt;
The main way in which science manipulates anomalies is the &#039;&#039;&#039;Anomalous Particle Emitter&#039;&#039;&#039;, or &#039;&#039;&#039;APE&#039;&#039;&#039; for short. Several of these can be located in the station&#039;s anomalous research lab. The APE can shoot four different types of particles - Delta, Epsilon, Sigma, and Zeta - at an anomaly to affect one of its stats. Simply right click an anchored APE (You can anchor it with a wrench) to select the particle type. The stat which each particle type affects is random between anomalies, so you&#039;ll need an &#039;&#039;&#039;Anomaly Scanner&#039;&#039;&#039; to figure that out. Remember to lock the machine to avoid unauthorized hands using it.&lt;br /&gt;
&lt;br /&gt;
=== Anomaly Scanner ===&lt;br /&gt;
[[File:Anomaly Scanner.png|64px]]&lt;br /&gt;
[[File:Example anomaly scanner UI.png|frame|Example of an anomaly scanner UI]]&lt;br /&gt;
The most important tool in dealing with anomalies as it allows you to know which particles does what to the anomaly. Just equip it in your hands and interacts with the anomaly.&lt;br /&gt;
Once an anomaly is scanned, the scanner UI should show the three types of particles, and which effect they correspond to. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Danger&#039;&#039;&#039; particles will cause an anomaly&#039;s severity stat to rise. Use this type to increase the anomaly&#039;s point output at the cost of personal safety.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Unstable&#039;&#039;&#039; particles will cause an anomaly&#039;s stability to drop. This type should almost never be used by good-intentioned scientists.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Containment&#039;&#039;&#039; particles will cause an anomaly&#039;s stability to rise, at the cost of anomaly health. Use this type if you want to eliminate the anomaly.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Transformation&#039;&#039;&#039; particles will cause the anomaly to try to change it&#039;s behavior, but it will rise it&#039;s severity so be careful with it!&lt;br /&gt;
&lt;br /&gt;
=== Anomaly Locators ===&lt;br /&gt;
&lt;br /&gt;
Useful tools that assists you finding an anomaly that you can&#039;t find.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Types of locators&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Wide-spectrum anomaly locator.png|64px]]|| Wide-spectrum anomaly locator || You want to use this tool to find the general area of an anomaly, turn it on and once you&#039;re within 40 tiles of the anomaly it will start beeping at a constant rate, it does not beep faster the closer you are to the target.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Anomaly Locator.png|64px]]|| Anomaly locator || You want to use this tool to find the anomaly once you got the area where it&#039;s at, turn it on and once you&#039;re within 20 tiles of the anomaly it will start beeping at an increasing rate as you get closer to the anomaly.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Behaviors ==&lt;br /&gt;
An anomaly might have some traits we can affect, we call these &amp;quot;Behaviors&amp;quot;. They come in different effects:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Safe:&#039;&#039;&#039; The anomaly pulses after a long time and it&#039;s pulses are diminished.&lt;br /&gt;
*&#039;&#039;&#039;Slow:&#039;&#039;&#039; Slower pulsing time, shorter than Safe.&lt;br /&gt;
*&#039;&#039;&#039;Light:&#039;&#039;&#039; The power of the pulses is reduced.&lt;br /&gt;
*&#039;&#039;&#039;Balanced:&#039;&#039;&#039; Nothing is changed, they act as normal.&lt;br /&gt;
*&#039;&#039;&#039;Delayed force:&#039;&#039;&#039; Slower pulsing time, but stronger pulse power.&lt;br /&gt;
*&#039;&#039;&#039;Rapid:&#039;&#039;&#039; Pulse is faster than normal, but their power is reduced.&lt;br /&gt;
*&#039;&#039;&#039;Reflect:&#039;&#039;&#039; Particles might get reflected instead of affecting the anomaly.&lt;br /&gt;
*&#039;&#039;&#039;Lower sensitivity:&#039;&#039;&#039; Particles have a reduced effect on the anomaly.&lt;br /&gt;
*&#039;&#039;&#039;Sensitivity:&#039;&#039;&#039; Particles have an amplified effect on the anomaly.&lt;br /&gt;
*&#039;&#039;&#039;Invisibility:&#039;&#039;&#039; The anomaly becomes invisible but the glow it emits can still be seen and it&#039;s sound heard.&lt;br /&gt;
*&#039;&#039;&#039;Secret:&#039;&#039;&#039; Errors out information on the anomaly scanner.&lt;br /&gt;
*&#039;&#039;&#039;Inconstancy:&#039;&#039;&#039; Each stat affecting particle change per pulse and sometimes per shot.&lt;br /&gt;
*&#039;&#039;&#039;Fast:&#039;&#039;&#039; Pulsing speed is increased.&lt;br /&gt;
*&#039;&#039;&#039;Strength:&#039;&#039;&#039; The power of the pulse is significantly increased.&lt;br /&gt;
*&#039;&#039;&#039;Moving:&#039;&#039;&#039; The anomaly teleports from time to time to a nearby place.&lt;br /&gt;
&lt;br /&gt;
== Harvesting ==&lt;br /&gt;
[[File:AnomalyVessel.png|64px]]&lt;br /&gt;
&lt;br /&gt;
If an anomaly is deemed safe enough to keep around, the next step is to harvest it for research points. An anomaly scanner with an active scan of a still-existing anomaly can be assigned to an &#039;&#039;&#039;Anomaly Vessel&#039;&#039;&#039;, located in the anomalous research lab. These machines will supply the research server with a constant stream of research points, proportional to the severity of the connected anomaly, in exchange for becoming a glimmer source. They can also be upgraded to increase point output.&lt;br /&gt;
&lt;br /&gt;
If an anomaly is becoming too unstable or begins to fizzle out, the vessel will make different sounds and change color to notify the science team. &#039;&#039;&#039;A vessel connected to an anomaly when it goes critical will explode violently&#039;&#039;&#039;, destroying most things nearby but rarely causing a hull breach.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Upgrading your kit ==&lt;br /&gt;
Once you get the advanced anomalous research tech you unlock these, and these tools will greatly help you in your anomaly-farming operation.&lt;br /&gt;
&lt;br /&gt;
===C.H.I.M.P. Hand cannon===&lt;br /&gt;
&lt;br /&gt;
[[File:CHIMPHandCannon.png|64px]]&lt;br /&gt;
&lt;br /&gt;
An alternate method of using anomalous particle technology is the &#039;&#039;&#039;CHIMP&#039;&#039;&#039;, a handheld version of the APE which uses an internal battery (Which can be recharged at Recharger) instead of the station&#039;s grid. These are best used during a power outage or as a quick response to anomaly events.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Experimental Anomaly Vessel===&lt;br /&gt;
&lt;br /&gt;
[[File:Experimental anomaly vessel.png|64px]]&lt;br /&gt;
&lt;br /&gt;
The experimental anomaly vessel is your best friend if you plan on maximizing anomaly points. This machine is a upgrade to the normal vessel it doubles the points the anomaly produces but at a cost, it emits radiation when connected to an anomaly so be careful! It&#039;s recommended enclosing the vessel in plasma glass to contain the radiation.&lt;br /&gt;
&lt;br /&gt;
===Anomaly Synchronizer===&lt;br /&gt;
&lt;br /&gt;
[[File:Anomaly Synchronizer.png|64px]]&lt;br /&gt;
&lt;br /&gt;
If you wanted to automate your anomaly points so you don&#039;t have to run to it every time it grows or decays, this machine is your friend. To use it you gotta place it under the anomaly (Or get the anomaly on top of it), click on the synchronizer, link the correct particles to the different &amp;quot;current status&amp;quot; of the anomaly with a multitool or a network configurator and it will take care of the anomaly on it&#039;s own. Below is an example on how to set it up.&lt;br /&gt;
[[File:Example anomaly synchronizer.png|frame|center]]&lt;br /&gt;
&lt;br /&gt;
{{Guides Menu}}&lt;/div&gt;</summary>
		<author><name>Radezolid</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Anomalous_Research&amp;diff=3613</id>
		<title>Anomalous Research</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Anomalous_Research&amp;diff=3613"/>
		<updated>2024-10-23T05:11:16Z</updated>

		<summary type="html">&lt;p&gt;Radezolid: Updated old information, added anomalies behaviors and the &amp;quot;upgrading your kit&amp;quot; category.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;One of Epistemics&#039; main ways to harvest research points, and the leading cause of headaches in captains of non-coordinated stations. &#039;&#039;&#039;Anomalous Research&#039;&#039;&#039; is a subdepartment of R&amp;amp;D focused around the containment and manipulation of various unique anomalies.&lt;br /&gt;
&lt;br /&gt;
== Anomalies ==&lt;br /&gt;
[[File:ShoukouAnomalyLab.png|thumb|Anomaly lab on Shoukou Station. Very cozy.]]&lt;br /&gt;
[[File:AnomalyGenerator.png|frame|Anomaly Generator]]&lt;br /&gt;
&#039;&#039;&#039;Anomalies&#039;&#039;&#039; are created by the &#039;&#039;&#039;Anomaly Generator&#039;&#039;&#039;, located in the Epistemics department. They can also be generated by random events. The properties of each anomaly vary wildly, but they all share a set of similar characteristics.&lt;br /&gt;
*cannot be moved by conventional means (pushing/pulling)&lt;br /&gt;
*cannot be interacted with in any meaningful way without the use of anomalous particle acceleration technology&lt;br /&gt;
*have passive effects on their surroundings&lt;br /&gt;
*perform &amp;quot;&#039;&#039;&#039;pulses&#039;&#039;&#039;&amp;quot;, periodic bursts of energy with varying effects based on the type of anomaly&lt;br /&gt;
*undergo dangerous &amp;quot;&#039;&#039;&#039;critical events&#039;&#039;&#039;&amp;quot; when their severity stat hits 100%&lt;br /&gt;
*can be &amp;quot;&#039;&#039;&#039;harvested&#039;&#039;&#039;&amp;quot; by an anomaly vessel for the passive generation of research points&lt;br /&gt;
*pose varying degrees of hazard to the station and the crew&lt;br /&gt;
*they may be behave a bit different from a same type of anomaly&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
All anomalies have three similar stats - &#039;&#039;&#039;Severity&#039;&#039;&#039;, &#039;&#039;&#039;Stability&#039;&#039;&#039;, &#039;&#039;&#039;Health&#039;&#039;&#039; and &#039;&#039;&#039;Behavior&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Severity&#039;&#039;&#039; affects the magnitude of an anomaly&#039;s passive and pulse effects, and causes a critical event when it reaches 100%. It also affects the anomaly&#039;s point output, if it has been assigned to a vessel. In addition, it also impacts the amount of [[Glimmer]] generated every time it pulses, generating 5Ψ multiplied by the severity.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Stability&#039;&#039;&#039; dictates whether or not the Severity stat increases each time a pulse occurs, along with the time period between pulses. Lower stability = less time between pulses.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Health&#039;&#039;&#039; is a hidden stat not available to the player, and decreases when &amp;quot;containment&amp;quot; particles are used on an anomaly. Once an anomaly reaches 0 health, it simply disappears.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Behavior&#039;&#039;&#039; it&#039;s how this anomaly varies from other anomalies from the usual, they can be altered with the transformation particle and may grant benefits or punish you with a worse behavior.&lt;br /&gt;
&lt;br /&gt;
An anomaly going supercritical will also add &#039;&#039;&#039;100Ψ&#039;&#039;&#039; to the glimmer, so avoid letting them just explode.&lt;br /&gt;
&lt;br /&gt;
== Anomaly Types ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%; text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Image !! Name !! Description !! Critical Event&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:AnomalyPyro.png|64px]]&lt;br /&gt;
 ! Pyroclastic&lt;br /&gt;
 | Bright pink and extremely hot. Constantly heats up the surroundings and periodically sets its surroundings aflame.&lt;br /&gt;
 | Explodes into a huge gout of burning plasma.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:AnomalyGrav.png|64px]]&lt;br /&gt;
 ! Gravitational&lt;br /&gt;
 | A dark orb. Constantly pulls nearby light/medium objects toward itself and periodically pushes them away violently, tearing up floors and doors in the process.&lt;br /&gt;
 | Causes a very large explosion.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:AnomalyElec.png|64px]]&lt;br /&gt;
 ! Electric&lt;br /&gt;
 | A small mote of light. Constantly emits light and periodically shocks everything nearby.&lt;br /&gt;
 | Emits an electromagnetic storm that zaps everyone nearby and destroys electrical systems.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:AnomalyFlesh.png|64px]]&lt;br /&gt;
 ! Flesh&lt;br /&gt;
 | A pulsating sphere of meat. Constantly converts nearby tiles to flesh and periodically spawns hostile flesh monsters.&lt;br /&gt;
 | The anomaly evolves into &amp;quot;flesh kudzu&amp;quot;, a mass of meaty vines that spread anywhere they can, looking for prey.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:AnomalyBluespace.gif|64px]]&lt;br /&gt;
 ! Bluespace&lt;br /&gt;
 | A collection of glowing blue rings. Constantly acts as a one-way portal to a random nearby location and periodically changes its position on the station. &#039;&#039;&#039;Can teleport people and objects into walls, in which case they will be slowly crushed to death.&#039;&#039;&#039;&lt;br /&gt;
 | Teleports all nearby organisms to a random point in local space.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:AnomalyIce.png|64px]]&lt;br /&gt;
 ! Ice&lt;br /&gt;
 | Constantly lowers the ambient temperature and periodically shoots ice crystals, favoring living creatures as targets.&lt;br /&gt;
 | Dissolves into a cloud of frezon gas.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:AnomalyRock.png|64px]]&lt;br /&gt;
 ! Rock&lt;br /&gt;
 | Dirties the ground, spawns rocks and crystals. Relatively safe until you mine the rocks as it can spawns [[Fauna#Ore Crab|ore crabs]].&lt;br /&gt;
 | Spawns a lot of [[Fauna#Ore Crab|ore crabs]] and spreads rocks in a big radius.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:AnomalyFlora.png|64px]]&lt;br /&gt;
 ! Floral&lt;br /&gt;
 | Extremely safe at low severity. Transforms the ground into grass, spawns floral carpet, trees, glowing bulbs that contains various produces. At higher severity starts spawning kudzu and [[Fauna#Luminous Object|luminous entities]]. &lt;br /&gt;
 | Spawns grass over a large radius.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:AnomalyLiquid.gif|64px]]&lt;br /&gt;
 ! Liquid&lt;br /&gt;
 | A ball of liquid. Contains a specific reagent and will splash its reagents on pulses. You can collect its reagents by putting a cup under it when it pulses.&lt;br /&gt;
 | Spawns a bunch of [[Fauna#Reagent Slime|reagent slimes]].&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Tech anomaly.gif|35px|center]]&lt;br /&gt;
 ! Tech&lt;br /&gt;
 | Unknown tech!, it links electronics to itself, either to his pulse connection or to the timer one. Watch out for it linking to the APE and changing your settings.&lt;br /&gt;
 | It links a bunch of electronics nearby to other electronics and emags random objects nearby.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Anomaly Infection.png|50px|center]]&lt;br /&gt;
 ! Infection&lt;br /&gt;
 | Invisible anomaly, you can only see the faint light it makes and the sound near it. Once stepped on it will give the person one of the previous anomalies as an anomaly infection. The user is able to pulse at will, it can only be contained or worked on after someone steps on it.&lt;br /&gt;
 | Causes the anomaly injected criticality effect plus the user dies and it&#039;s gibbed.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Containment ==&lt;br /&gt;
In the event that an anomaly is in an inopportune location, or is simply too dangerous to be left aboard the station, it needs to be contained. &#039;&#039;&#039;Containment&#039;&#039;&#039; is simply a term for the controlled elimination of an anomaly, and does not connotate any major damage to the surroundings.&lt;br /&gt;
&lt;br /&gt;
== Tools ==&lt;br /&gt;
=== A.P.E (Anomalous Particle Emitter) ===&lt;br /&gt;
[[File:APE.png|64px]]&lt;br /&gt;
&lt;br /&gt;
The main way in which science manipulates anomalies is the &#039;&#039;&#039;Anomalous Particle Emitter&#039;&#039;&#039;, or &#039;&#039;&#039;APE&#039;&#039;&#039; for short. Several of these can be located in the station&#039;s anomalous research lab. The APE can shoot four different types of particles - Delta, Epsilon, Sigma, and Zeta - at an anomaly to affect one of its stats. Simply right click an anchored APE (You can anchor it with a wrench) to select the particle type. The stat which each particle type affects is random between anomalies, so you&#039;ll need an &#039;&#039;&#039;Anomaly Scanner&#039;&#039;&#039; to figure that out. Remember to lock the machine to avoid unauthorized hands using it.&lt;br /&gt;
&lt;br /&gt;
=== Anomaly Scanner ===&lt;br /&gt;
[[File:Anomaly Scanner.png|64px]]&lt;br /&gt;
[[File:Example anomaly scanner UI.png|frame|Example of an anomaly scanner UI]]&lt;br /&gt;
The most important tool in dealing with anomalies as it allows you to know which particles does what to the anomaly. Just equip it in your hands and interacts with the anomaly.&lt;br /&gt;
Once an anomaly is scanned, the scanner UI should show the three types of particles, and which effect they correspond to. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Danger&#039;&#039;&#039; particles will cause an anomaly&#039;s severity stat to rise. Use this type to increase the anomaly&#039;s point output at the cost of personal safety.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Unstable&#039;&#039;&#039; particles will cause an anomaly&#039;s stability to drop. This type should almost never be used by good-intentioned scientists.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Containment&#039;&#039;&#039; particles will cause an anomaly&#039;s stability to rise, at the cost of anomaly health. Use this type if you want to eliminate the anomaly.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Transformation&#039;&#039;&#039; particles will cause the anomaly to try to change it&#039;s behavior, but it will rise it&#039;s severity so be careful with it!&lt;br /&gt;
&lt;br /&gt;
=== Anomaly Locators ===&lt;br /&gt;
&lt;br /&gt;
Useful tools that assists you finding an anomaly that you can&#039;t find.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Types of locators&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Wide-spectrum anomaly locator.png|64px]]|| Wide-spectrum anomaly locator || You want to use this tool to find the general area of an anomaly, turn it on and once you&#039;re within 40 tiles of the anomaly it will start beeping at a constant rate, it does not beep faster the closer you are to the target.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Anomaly Locator.png|64px]]|| Anomaly locator || You want to use this tool to find the anomaly once you got the area where it&#039;s at, turn it on and once you&#039;re within 20 tiles of the anomaly it will start beeping at an increasing rate as you get closer to the anomaly.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Behaviors ==&lt;br /&gt;
An anomaly might have some traits we can affect, we call these &amp;quot;Behaviors&amp;quot;. They come in different effects:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Safe:&#039;&#039;&#039; The anomaly pulses after a long time and it&#039;s pulses are diminished.&lt;br /&gt;
*&#039;&#039;&#039;Slow:&#039;&#039;&#039; Slower pulsing time, shorter than Safe.&lt;br /&gt;
*&#039;&#039;&#039;Light:&#039;&#039;&#039; The power of the pulses is reduced.&lt;br /&gt;
*&#039;&#039;&#039;Balanced:&#039;&#039;&#039; Nothing is changed, they act as normal.&lt;br /&gt;
*&#039;&#039;&#039;Delayed force:&#039;&#039;&#039; Slower pulsing time, but stronger pulse power.&lt;br /&gt;
*&#039;&#039;&#039;Rapid:&#039;&#039;&#039; Pulse is faster than normal, but their power is reduced.&lt;br /&gt;
*&#039;&#039;&#039;Reflect:&#039;&#039;&#039; Particles might get reflected instead of affecting the anomaly.&lt;br /&gt;
*&#039;&#039;&#039;Lower sensitivity:&#039;&#039;&#039; Particles have a reduced effect on the anomaly.&lt;br /&gt;
*&#039;&#039;&#039;Sensitivity:&#039;&#039;&#039; Particles have an amplified effect on the anomaly.&lt;br /&gt;
*&#039;&#039;&#039;Invisibility:&#039;&#039;&#039; The anomaly becomes invisible but the glow it emits can still be seen and it&#039;s sound heard.&lt;br /&gt;
*&#039;&#039;&#039;Secret:&#039;&#039;&#039; Errors out information on the anomaly scanner.&lt;br /&gt;
*&#039;&#039;&#039;Inconstancy:&#039;&#039;&#039; Each stat affecting particle change per pulse and sometimes per shot.&lt;br /&gt;
*&#039;&#039;&#039;Fast:&#039;&#039;&#039; Pulsing speed is increased.&lt;br /&gt;
*&#039;&#039;&#039;Strength:&#039;&#039;&#039; The power of the pulse is significantly increased.&lt;br /&gt;
*&#039;&#039;&#039;Moving:&#039;&#039;&#039; The anomaly teleports from time to time to a nearby place.&lt;br /&gt;
&lt;br /&gt;
== Harvesting ==&lt;br /&gt;
[[File:AnomalyVessel.png|64px]]&lt;br /&gt;
&lt;br /&gt;
If an anomaly is deemed safe enough to keep around, the next step is to harvest it for research points. An anomaly scanner with an active scan of a still-existing anomaly can be assigned to an &#039;&#039;&#039;Anomaly Vessel&#039;&#039;&#039;, located in the anomalous research lab. These machines will supply the research server with a constant stream of research points, proportional to the severity of the connected anomaly, in exchange for becoming a glimmer source. They can also be upgraded to increase point output.&lt;br /&gt;
&lt;br /&gt;
If an anomaly is becoming too unstable or begins to fizzle out, the vessel will make different sounds and change color to notify the science team. &#039;&#039;&#039;A vessel connected to an anomaly when it goes critical will explode violently&#039;&#039;&#039;, destroying most things nearby but rarely causing a hull breach.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Upgrading your kit ==&lt;br /&gt;
Once you get the advanced anomalous research tech you unlock these, and these tools will greatly help you in your anomaly-farming operation.&lt;br /&gt;
&lt;br /&gt;
===C.H.I.M.P. Hand cannon===&lt;br /&gt;
&lt;br /&gt;
[[File:CHIMPHandCannon.png|64px]]&lt;br /&gt;
&lt;br /&gt;
An alternate method of using anomalous particle technology is the &#039;&#039;&#039;CHIMP&#039;&#039;&#039;, a handheld version of the APE which uses an internal battery (Which can be recharged at Recharger) instead of the station&#039;s grid. These are best used during a power outage or as a quick response to anomaly events.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Experimental Anomaly Vessel===&lt;br /&gt;
&lt;br /&gt;
[[File:Experimental anomaly vessel.png|64px]]&lt;br /&gt;
&lt;br /&gt;
The experimental anomaly vessel is your best friend if you plan on maximizing anomaly points. This machine is a upgrade to the normal vessel it doubles the points the anomaly produces but at a cost, it emits radiation when connected to an anomaly so be careful! It&#039;s recommended enclosing the vessel in plasma glass to contain the radiation.&lt;br /&gt;
&lt;br /&gt;
===Anomaly Synchronizer===&lt;br /&gt;
&lt;br /&gt;
[[File:Anomaly Synchronizer.png|64px]]&lt;br /&gt;
&lt;br /&gt;
If you wanted to automate your anomaly points so you don&#039;t have to run to it every time it grows or decays, this machine is your friend. To use it you gotta place it under the anomaly (Or get the anomaly on top of it), click on the synchronizer, link the correct particles to the different &amp;quot;current status&amp;quot; of the anomaly with a multitool or a network configurator and it will take care of the anomaly on it&#039;s own. Below is an example on how to set it up.&lt;br /&gt;
[[File:Example anomaly synchronizer.png|frame|center]]&lt;br /&gt;
&lt;br /&gt;
{{Guides Menu}}&lt;/div&gt;</summary>
		<author><name>Radezolid</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=File:Anomaly_Infection.png&amp;diff=3612</id>
		<title>File:Anomaly Infection.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=File:Anomaly_Infection.png&amp;diff=3612"/>
		<updated>2024-10-23T04:57:53Z</updated>

		<summary type="html">&lt;p&gt;Radezolid: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;It shows a character infected with an ice anomaly.&lt;/div&gt;</summary>
		<author><name>Radezolid</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=File:Tech_anomaly.gif&amp;diff=3611</id>
		<title>File:Tech anomaly.gif</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=File:Tech_anomaly.gif&amp;diff=3611"/>
		<updated>2024-10-23T04:15:43Z</updated>

		<summary type="html">&lt;p&gt;Radezolid: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Gif of a tech anomaly.&lt;/div&gt;</summary>
		<author><name>Radezolid</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=File:Example_anomaly_synchronizer.png&amp;diff=3610</id>
		<title>File:Example anomaly synchronizer.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=File:Example_anomaly_synchronizer.png&amp;diff=3610"/>
		<updated>2024-10-23T03:45:09Z</updated>

		<summary type="html">&lt;p&gt;Radezolid: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;It shows an anomaly synchronizer, a floral anomaly and an APE, next to it an example on how the APE should be wired to the anomaly synchronizer.&lt;/div&gt;</summary>
		<author><name>Radezolid</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=File:Anomaly_Synchronizer.png&amp;diff=3609</id>
		<title>File:Anomaly Synchronizer.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=File:Anomaly_Synchronizer.png&amp;diff=3609"/>
		<updated>2024-10-23T03:29:24Z</updated>

		<summary type="html">&lt;p&gt;Radezolid: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;It shows the sprite of the anomaly synchronizer.&lt;/div&gt;</summary>
		<author><name>Radezolid</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=File:Experimental_anomaly_vessel.png&amp;diff=3608</id>
		<title>File:Experimental anomaly vessel.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=File:Experimental_anomaly_vessel.png&amp;diff=3608"/>
		<updated>2024-10-23T03:22:52Z</updated>

		<summary type="html">&lt;p&gt;Radezolid: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;It shows the sprite of the experimental anomaly vessel&lt;/div&gt;</summary>
		<author><name>Radezolid</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=File:Wide-spectrum_anomaly_locator.png&amp;diff=3607</id>
		<title>File:Wide-spectrum anomaly locator.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=File:Wide-spectrum_anomaly_locator.png&amp;diff=3607"/>
		<updated>2024-10-23T01:18:40Z</updated>

		<summary type="html">&lt;p&gt;Radezolid: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;It depicts a wide spectrum anomaly locator.&lt;/div&gt;</summary>
		<author><name>Radezolid</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=File:Example_anomaly_scanner_UI.png&amp;diff=3606</id>
		<title>File:Example anomaly scanner UI.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=File:Example_anomaly_scanner_UI.png&amp;diff=3606"/>
		<updated>2024-10-23T00:15:57Z</updated>

		<summary type="html">&lt;p&gt;Radezolid: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;It shows a standard anomaly scanner UI, showing the particles, stats and transformation.&lt;/div&gt;</summary>
		<author><name>Radezolid</name></author>
	</entry>
</feed>