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	<updated>2026-04-10T14:18:06Z</updated>
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	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Glimmer&amp;diff=4527</id>
		<title>Glimmer</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Glimmer&amp;diff=4527"/>
		<updated>2026-03-16T20:04:54Z</updated>

		<summary type="html">&lt;p&gt;Stxcking: forgot this part too&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
&lt;br /&gt;
== Glimmer ==&lt;br /&gt;
Glimmer is a measurement of the average noöspheric pressure, measured in Psi Ψ. The noösphere can be considered analogous to an atmosphere. In a localized area, everything will equalize towards a certain pressure that&#039;s based off of the total energy in the system. Unlike atmospheres, area of noöspheric pressure do not operate by physical contiguousness, but mental. This means that areas with intertwined destinies will experience the same latent glimmer regardless of physical separation.&lt;br /&gt;
&lt;br /&gt;
Glimmer is increased by psychic activity. The biggest sources are glimmer probers, followed by use of psychic powers. There are many other smaller sources of glimmer.&lt;br /&gt;
&lt;br /&gt;
== Tracking Levels ==&lt;br /&gt;
[[File:SophicGrammateus.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
The sophic scribe, also known as Sophia, tracks glimmer for the crew. All that is required by the crew wishing to know the current level of glimmer, is to interact with it.&amp;lt;br&amp;gt;The current glimmer levels also gets displayed periodically on the radio.&lt;br /&gt;
&lt;br /&gt;
This allow anyone to keep track on the current status of the glimmer levels and to avoid being blind to the potential risks.&lt;br /&gt;
&lt;br /&gt;
=== Discharges ===&lt;br /&gt;
Glimmer will occasionally discharge if it&#039;s above &#039;&#039;&#039;100Ψ&#039;&#039;&#039;, causing a wide range of effects based on how high it is. The most common is giving all entities with [[Psionics|psionic]] potential have a small seizure, which is something most people working on stations with an Epistemics department have grown used to.&lt;br /&gt;
&lt;br /&gt;
At above 500Ψ, the base energy is so high that probers no longer need to draw electrical power and cannot be shut off.&lt;br /&gt;
&lt;br /&gt;
== Managing Glimmer ==&lt;br /&gt;
Exploring the noösphere is not without risks however. As probers do their mysterious work, the average glimmer level on the station will rise. Crewmembers will develop new and potentially dangerous [[Psionics|psionic powers]] which will only fuel this growth as they are used. If the levels grow too high the probers themselves will begin to spark with latent psionic energy and you may find yourself unable to turn them off as they become self sustaining.&lt;br /&gt;
&lt;br /&gt;
=== Drainers ===&lt;br /&gt;
[[File:Glimmer_drainer.png|64px]]&amp;lt;br&amp;gt;&lt;br /&gt;
The best friend of Epistemics. They are costly to make and have a noticeable impact on power but they are the go to for reducing glimmer effectively or to counteract the glimmer generation of a Prober.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To create, you will need:&#039;&#039;&#039;&lt;br /&gt;
* [[File:PlasteelStack.png]] 5 plasteel&lt;br /&gt;
* [[File:LVCables.png]] 5 lv cable&lt;br /&gt;
* [[File:NormalityCrystalStack.png]] 5 normality crystals &amp;lt;!-- Used to be 5 but it was very hard to get ectoplasm (it still is 5) --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Normality Crystals ====&lt;br /&gt;
Normality Crystals are quite complicated to create as they require [[File:Ash.png]]&#039;&#039;&#039;Ash&#039;&#039;&#039;, [[File:Bloodpack.png]]&#039;&#039;&#039;Blood&#039;&#039;&#039;, [[File:Plasma single.png]]&#039;&#039;&#039;Plasma&#039;&#039;&#039;, [[File:WaterBottle.png]]&#039;&#039;&#039;Holy Water&#039;&#039;&#039; and [[File:Ectoplasm.png]]&#039;&#039;&#039;Ectoplasm&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The latter only available from grinding [[Golemancy#Soul Crystals|soul crystals]] or from killing glimmer creatures such as [[Fauna#Wisp|Wisps]] and [[Revenant|Revenants]].&lt;br /&gt;
&lt;br /&gt;
If you manage to regroup all those material just mix an equal amount of a multiple of 10 of each. So at minimum you will need the following in a beaker:&lt;br /&gt;
* 5 units of Ash&lt;br /&gt;
* 5 units of Blood&lt;br /&gt;
* 5 units of Plasma&lt;br /&gt;
* 5 units of Holy Water&lt;br /&gt;
* 5 units of Ectoplasm&lt;br /&gt;
&lt;br /&gt;
Then you put in a [[Chef#The Microwave|Microwave]] or on a Hotplate until it reaches 400 degrees. When it finally reacts, it will create 1 Normality Crystal and reduce the glimmer by a small amount. A good thing to note is that a beaker stays hot for a long time so putting it in a [[Chemist#ChemMaster4000|ChemMaster]] and putting 10 of each item (Plasma counts as a catalyst so you don&#039;t have to refill it each time) makes you able to efficiently make 6 in under a few minutes&lt;br /&gt;
&lt;br /&gt;
=== Probers ===&lt;br /&gt;
[[File:Glimmer Prober Minimal.png|64px]]&amp;lt;br&amp;gt;&lt;br /&gt;
Probers are useful to generate points passively.&lt;br /&gt;
&lt;br /&gt;
Below &#039;&#039;&#039;500Ψ&#039;&#039;&#039;, probers can simply be turned off. Glimmer will naturally decay from there. With late game technology, Drainers can be built that reduce glimmer at the same rate that probes add it.&lt;br /&gt;
&lt;br /&gt;
When glimmer reaches above &#039;&#039;&#039;500Ψ&#039;&#039;&#039;, the base energy is so high that probers no longer need to draw electrical power and cannot be shut off. Physically destroying the probers is the best option to avoid a snowball effect. &lt;br /&gt;
&lt;br /&gt;
The crystal, and tube, of the prober can be used to roughly gauge the level of glimmer. The prettier it gets, the higher the glimmer is:&lt;br /&gt;
* [[File:Glimmer Prober Minimal.png]]When the prober is disabled or when glimmer is below &#039;&#039;&#039;50Ψ&#039;&#039;&#039;, the crystal remains darkened at all times.&lt;br /&gt;
* [[File:Glimmer Prober Low.gif]] Between &#039;&#039;&#039;50Ψ&#039;&#039;&#039; and &#039;&#039;&#039;99Ψ&#039;&#039;&#039;, the tube will light up slightly every 2.5 seconds.&lt;br /&gt;
* [[File:Glimmer Prober Moderate.gif]] Between &#039;&#039;&#039;100Ψ&#039;&#039;&#039; and &#039;&#039;&#039;299Ψ&#039;&#039;&#039;, the crystal will light up slightly every 1.5 seconds.&lt;br /&gt;
* [[File:Glimmer Prober High.gif]] Between &#039;&#039;&#039;300Ψ&#039;&#039;&#039; and &#039;&#039;&#039;499Ψ&#039;&#039;&#039;, the crystal will clearly light up every second.&lt;br /&gt;
* [[File:Glimmer Prober Dangerous.gif]] Between &#039;&#039;&#039;500Ψ&#039;&#039;&#039; and &#039;&#039;&#039;899Ψ&#039;&#039;&#039;, the crystal will be constantly lit up with lightning bolts dancing across it.&lt;br /&gt;
* [[File:Glimmer Prober Critical.gif]] Above &#039;&#039;&#039;900Ψ&#039;&#039;&#039;, the crystal gets even brighter while blinking rapidly with stronger lightning bolts.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To create, you will need:&#039;&#039;&#039;&lt;br /&gt;
* [[File:PlasteelStack.png]] 5 plasteel&lt;br /&gt;
* [[File:LVCables.png]] 5 lv cable&lt;br /&gt;
* [[File:BluespaceCrystalStack.png]] 5 bluespace crystals&lt;br /&gt;
&lt;br /&gt;
== Handling Glimmer Emergencies ==&lt;br /&gt;
Probers should always be turned off before glimmer exceeds 500Ψ. Maybe even before to avoid a cheeky [[Psionics|psionic]] from using their power just at the right time and locking the probers.&lt;br /&gt;
&lt;br /&gt;
Depending on how many [[Psionics|psychics]] there are, use of [[Chemistry#chem_MindbreakerToxin|mindbreaker]] (which, under [[Alert Procedure#Code White|code white]], is unrestricted) will reduce the amount of glimmer produced by people using their [[Psionics#List_of_Psionic_Powers|psychic abilities]].&lt;br /&gt;
&lt;br /&gt;
{{Guides Menu}}&lt;/div&gt;</summary>
		<author><name>Stxcking</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Glimmer&amp;diff=4526</id>
		<title>Glimmer</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Glimmer&amp;diff=4526"/>
		<updated>2026-03-16T20:04:24Z</updated>

		<summary type="html">&lt;p&gt;Stxcking: Upstream made it so normality crystals require holy water.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
&lt;br /&gt;
== Glimmer ==&lt;br /&gt;
Glimmer is a measurement of the average noöspheric pressure, measured in Psi Ψ. The noösphere can be considered analogous to an atmosphere. In a localized area, everything will equalize towards a certain pressure that&#039;s based off of the total energy in the system. Unlike atmospheres, area of noöspheric pressure do not operate by physical contiguousness, but mental. This means that areas with intertwined destinies will experience the same latent glimmer regardless of physical separation.&lt;br /&gt;
&lt;br /&gt;
Glimmer is increased by psychic activity. The biggest sources are glimmer probers, followed by use of psychic powers. There are many other smaller sources of glimmer.&lt;br /&gt;
&lt;br /&gt;
== Tracking Levels ==&lt;br /&gt;
[[File:SophicGrammateus.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
The sophic scribe, also known as Sophia, tracks glimmer for the crew. All that is required by the crew wishing to know the current level of glimmer, is to interact with it.&amp;lt;br&amp;gt;The current glimmer levels also gets displayed periodically on the radio.&lt;br /&gt;
&lt;br /&gt;
This allow anyone to keep track on the current status of the glimmer levels and to avoid being blind to the potential risks.&lt;br /&gt;
&lt;br /&gt;
=== Discharges ===&lt;br /&gt;
Glimmer will occasionally discharge if it&#039;s above &#039;&#039;&#039;100Ψ&#039;&#039;&#039;, causing a wide range of effects based on how high it is. The most common is giving all entities with [[Psionics|psionic]] potential have a small seizure, which is something most people working on stations with an Epistemics department have grown used to.&lt;br /&gt;
&lt;br /&gt;
At above 500Ψ, the base energy is so high that probers no longer need to draw electrical power and cannot be shut off.&lt;br /&gt;
&lt;br /&gt;
== Managing Glimmer ==&lt;br /&gt;
Exploring the noösphere is not without risks however. As probers do their mysterious work, the average glimmer level on the station will rise. Crewmembers will develop new and potentially dangerous [[Psionics|psionic powers]] which will only fuel this growth as they are used. If the levels grow too high the probers themselves will begin to spark with latent psionic energy and you may find yourself unable to turn them off as they become self sustaining.&lt;br /&gt;
&lt;br /&gt;
=== Drainers ===&lt;br /&gt;
[[File:Glimmer_drainer.png|64px]]&amp;lt;br&amp;gt;&lt;br /&gt;
The best friend of Epistemics. They are costly to make and have a noticeable impact on power but they are the go to for reducing glimmer effectively or to counteract the glimmer generation of a Prober.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To create, you will need:&#039;&#039;&#039;&lt;br /&gt;
* [[File:PlasteelStack.png]] 5 plasteel&lt;br /&gt;
* [[File:LVCables.png]] 5 lv cable&lt;br /&gt;
* [[File:NormalityCrystalStack.png]] 5 normality crystals &amp;lt;!-- Used to be 5 but it was very hard to get ectoplasm (it still is 5) --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Normality Crystals ====&lt;br /&gt;
Normality Crystals are quite complicated to create as they require [[File:Ash.png]]&#039;&#039;&#039;Ash&#039;&#039;&#039;, [[File:Bloodpack.png]]&#039;&#039;&#039;Blood&#039;&#039;&#039;, [[File:Plasma single.png]]&#039;&#039;&#039;Plasma&#039;&#039;&#039;, [[File:WaterBottle.png]]&#039;&#039;&#039;Holy Water&#039;&#039;&#039; and [[File:Ectoplasm.png]]&#039;&#039;&#039;Ectoplasm&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The latter only available from grinding [[Golemancy#Soul Crystals|soul crystals]] or from killing glimmer creatures such as [[Fauna#Wisp|Wisps]] and [[Revenant|Revenants]].&lt;br /&gt;
&lt;br /&gt;
If you manage to regroup all those material just mix an equal amount of a multiple of 10 of each. So at minimum you will need the following in a beaker:&lt;br /&gt;
* 5 units of Ash&lt;br /&gt;
* 5 units of Blood&lt;br /&gt;
* 5 units of Plasma&lt;br /&gt;
* 5 units of Water&lt;br /&gt;
* 5 units of Ectoplasm&lt;br /&gt;
&lt;br /&gt;
Then you put in a [[Chef#The Microwave|Microwave]] or on a Hotplate until it reaches 400 degrees. When it finally reacts, it will create 1 Normality Crystal and reduce the glimmer by a small amount. A good thing to note is that a beaker stays hot for a long time so putting it in a [[Chemist#ChemMaster4000|ChemMaster]] and putting 10 of each item (Plasma counts as a catalyst so you don&#039;t have to refill it each time) makes you able to efficiently make 6 in under a few minutes&lt;br /&gt;
&lt;br /&gt;
=== Probers ===&lt;br /&gt;
[[File:Glimmer Prober Minimal.png|64px]]&amp;lt;br&amp;gt;&lt;br /&gt;
Probers are useful to generate points passively.&lt;br /&gt;
&lt;br /&gt;
Below &#039;&#039;&#039;500Ψ&#039;&#039;&#039;, probers can simply be turned off. Glimmer will naturally decay from there. With late game technology, Drainers can be built that reduce glimmer at the same rate that probes add it.&lt;br /&gt;
&lt;br /&gt;
When glimmer reaches above &#039;&#039;&#039;500Ψ&#039;&#039;&#039;, the base energy is so high that probers no longer need to draw electrical power and cannot be shut off. Physically destroying the probers is the best option to avoid a snowball effect. &lt;br /&gt;
&lt;br /&gt;
The crystal, and tube, of the prober can be used to roughly gauge the level of glimmer. The prettier it gets, the higher the glimmer is:&lt;br /&gt;
* [[File:Glimmer Prober Minimal.png]]When the prober is disabled or when glimmer is below &#039;&#039;&#039;50Ψ&#039;&#039;&#039;, the crystal remains darkened at all times.&lt;br /&gt;
* [[File:Glimmer Prober Low.gif]] Between &#039;&#039;&#039;50Ψ&#039;&#039;&#039; and &#039;&#039;&#039;99Ψ&#039;&#039;&#039;, the tube will light up slightly every 2.5 seconds.&lt;br /&gt;
* [[File:Glimmer Prober Moderate.gif]] Between &#039;&#039;&#039;100Ψ&#039;&#039;&#039; and &#039;&#039;&#039;299Ψ&#039;&#039;&#039;, the crystal will light up slightly every 1.5 seconds.&lt;br /&gt;
* [[File:Glimmer Prober High.gif]] Between &#039;&#039;&#039;300Ψ&#039;&#039;&#039; and &#039;&#039;&#039;499Ψ&#039;&#039;&#039;, the crystal will clearly light up every second.&lt;br /&gt;
* [[File:Glimmer Prober Dangerous.gif]] Between &#039;&#039;&#039;500Ψ&#039;&#039;&#039; and &#039;&#039;&#039;899Ψ&#039;&#039;&#039;, the crystal will be constantly lit up with lightning bolts dancing across it.&lt;br /&gt;
* [[File:Glimmer Prober Critical.gif]] Above &#039;&#039;&#039;900Ψ&#039;&#039;&#039;, the crystal gets even brighter while blinking rapidly with stronger lightning bolts.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To create, you will need:&#039;&#039;&#039;&lt;br /&gt;
* [[File:PlasteelStack.png]] 5 plasteel&lt;br /&gt;
* [[File:LVCables.png]] 5 lv cable&lt;br /&gt;
* [[File:BluespaceCrystalStack.png]] 5 bluespace crystals&lt;br /&gt;
&lt;br /&gt;
== Handling Glimmer Emergencies ==&lt;br /&gt;
Probers should always be turned off before glimmer exceeds 500Ψ. Maybe even before to avoid a cheeky [[Psionics|psionic]] from using their power just at the right time and locking the probers.&lt;br /&gt;
&lt;br /&gt;
Depending on how many [[Psionics|psychics]] there are, use of [[Chemistry#chem_MindbreakerToxin|mindbreaker]] (which, under [[Alert Procedure#Code White|code white]], is unrestricted) will reduce the amount of glimmer produced by people using their [[Psionics#List_of_Psionic_Powers|psychic abilities]].&lt;br /&gt;
&lt;br /&gt;
{{Guides Menu}}&lt;/div&gt;</summary>
		<author><name>Stxcking</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Medical_Doctor&amp;diff=4295</id>
		<title>Medical Doctor</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Medical_Doctor&amp;diff=4295"/>
		<updated>2025-07-27T06:44:25Z</updated>

		<summary type="html">&lt;p&gt;Stxcking: rip dex+ and pill meta&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Job_Header&lt;br /&gt;
|department=MEDICAL&lt;br /&gt;
|maincolor=244559&lt;br /&gt;
|secondarycolor=325367&lt;br /&gt;
|image=Medical_Doctor.png&lt;br /&gt;
|title=Medical Doctor&lt;br /&gt;
|aliases=Clinician, &amp;quot;Doc&amp;quot;&lt;br /&gt;
|difficulty=Medium&lt;br /&gt;
|requirements=7 hours in [[Medical Intern|Medical]]&lt;br /&gt;
|access=Medical, Maintenance&lt;br /&gt;
|extendedaccess=Chemistry, Paramedic&lt;br /&gt;
|supervisors=[[Chief Medical Officer]]&lt;br /&gt;
|subordinates=None&lt;br /&gt;
|duties=Diagnose and heal crewmembers through medicinal chemicals, vaccinations, along with cloning the dead.&lt;br /&gt;
|guides=[[Medical]], [[Chemistry]], [[Cryogenic Pods]]&lt;br /&gt;
}}&lt;br /&gt;
You are the Medical Doctor. Your job is to ensure the crew stays healthy and alive, healing the wounded and reviving the dead. Needless to say, your work is cut out for you, but don&#039;t despair! You can still help people! Mostly. &lt;br /&gt;
&lt;br /&gt;
Get medicine from the locker full of jugs and hope the [[Chemist]] labelled them correctly. Resist the temptation to poison the [[Bartender|Bartender&#039;s]] drinks with lethal doses of blood clotters and liquid radiation. &lt;br /&gt;
&lt;br /&gt;
{{Job_Header&lt;br /&gt;
|department=MEDICAL&lt;br /&gt;
|maincolor=244559&lt;br /&gt;
|secondarycolor=325367&lt;br /&gt;
|image=Medical_Intern.png&lt;br /&gt;
|title=Medical Intern&lt;br /&gt;
|aliases=Practical Nurse, Resident&lt;br /&gt;
|difficulty=Easy to Medium&lt;br /&gt;
|requirements=1 hour of playtime&lt;br /&gt;
|access=Medical, Maintenance&lt;br /&gt;
|extendedaccess=None&lt;br /&gt;
|supervisors=[[Chief Medical Officer]], [[Medical Doctor]], [[Chemist]]&lt;br /&gt;
|subordinates=None&lt;br /&gt;
|duties=Learn the basics of administering medicine, cloning/reviving the dead, and creating chemicals.&lt;br /&gt;
|guides=[[Medical]], [[Chemistry]], [[Cryogenic Pods]], in-game Wiki (press 0)&lt;br /&gt;
}}&lt;br /&gt;
Report straight away to Medical. &lt;br /&gt;
&lt;br /&gt;
Your job is to ensure you don&#039;t accidentally kill people, to ask a billion questions on Medical [[Radio]] and to learn how to professionally assist your patients. Learn which Medicine is most used and which is used in which scenario. Learn which tools you should carry with you. Learn that your PDA can be used as a Health Analyser. Learn how to work with [[Hydroponics]] to ensure the [[Chemist|Chemists]] get the materials they need. &lt;br /&gt;
&lt;br /&gt;
Ensure that any requests you don&#039;t know how to cater for are forwarded to your supervisors. Learn that the dead don&#039;t stay dead and how to get those dead slackers back on their feet and back to work. Stay out of the way of a [[Paramedic]] as they rush around the station collecting the sick and dead. &lt;br /&gt;
&lt;br /&gt;
You may not get access to the [[Chemistry]] Lab as an Intern. However, if you&#039;ve covered off the basics of Medicine Administration, you can ask the [[Chief Medical Officer]] nicely for an intro to Chemistry or the [[Chemist]] when they&#039;re done making the chemicals.&lt;br /&gt;
&lt;br /&gt;
For more info, see the list of [[Chemistry|chemicals.]]&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
==Doctor, Doctor!==&lt;br /&gt;
When you are a Medical Doctor, your job is to heal people, save them from the brink of death, and [[Medical#Cloning|revive]] the dead. You can diagnose injuries and diseases with the help of a [[Medical_Doctor#Tools|health analyzer]] or even your [[PDA]].&lt;br /&gt;
&lt;br /&gt;
It&#039;s highly recommended that you read the [[medical|Guide to Medical]] for more information about how to treat crewmates.&lt;br /&gt;
&lt;br /&gt;
==Chemical Delivery Methods==&lt;br /&gt;
All chemicals will require either being injected into the bloodstream, inhaled or ingested. Some non-chemical medicines like bruise packs and aloe cream can be applied to the body instead.&lt;br /&gt;
&lt;br /&gt;
* Ingest - Crew can ingest pills for a large dose of chemical, drink a liquid from a container 5u at a time or eat medical plants. These all occur via the mouth. This mean the patient is required to remove their helmet and/or mask.&lt;br /&gt;
* Inject - Crew can be injected into their bloodstream via a Syringe with small amounts of liquid chemical. This requires the removal of certain outerwear.&lt;br /&gt;
* Inhale - Crew can breathe in condensed amounts of gaseous chemical if their Internals are not off. A [[Modular Grenade]], bomb or Air Vent can cause chemicals to be inhaled. Chemicals with an overdose effect can have a negative rather than positive effect if inhaled this way&lt;br /&gt;
* Applied - Crew can apply a non-chemical solid medicine usually called &amp;quot;topicals&amp;quot; to anywhere on their body (including past their clothes / suit somehow). Topicals includes a bruise pack, ointment, regenerative mesh, medicated suture, and blood pack.&lt;br /&gt;
&lt;br /&gt;
Please note that some species cannot be injected due to their biology. Chitinids and Dionas can only be injected via the [[Chief Medical Officer]]&#039;s Hypospray, this means you must use the other three methods of administering care.&lt;br /&gt;
&lt;br /&gt;
Since the 4 usual damage types are Brute, Burn, Airloss and Toxin, you will need on-hand cures for all of them as well as for blood loss, the most common being:&lt;br /&gt;
*[[Chemistry#chem_Tricordrazine|Tricordrazine]]; - For all, minor damages&lt;br /&gt;
*[[Chemistry#chem_Dylovene|Dylovene]]; - for Toxins&lt;br /&gt;
*[[Chemistry#chem_Dermaline|Dermaline]]; - for Burns&lt;br /&gt;
*[[Chemistry#chem_Hyronalin|Hyronalin]]; - for Radiation&lt;br /&gt;
*[[Chemistry#chem_Bicaridine|Bicaridine]]; - for Brute&lt;br /&gt;
*[[Chemistry#chem_DexalinPlus|Dexalin Plus]]. - for Airloss&lt;br /&gt;
*[[Chemistry#chem_Tranexamic acid|Tranexamic acid]] and [[Chemistry#chem_Iron|Iron]] - for Bloodloss&lt;br /&gt;
&lt;br /&gt;
== Tools ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Image !! Name !! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:health Analyzer.png|64px]] || Health Analyzer || Displays the health status of any crewmate or organism upon use.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:bruisepack.png|64px]] || Bruise Pack || Heals {{DMG|Brute|+|5}} damage per use.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ointment.png|64px]] || Ointment || Heals {{DMG|Heat|+|5}}, {{DMG|Cold|+|5}}, {{DMG|Shock|+|5}} and {{DMG|Caustic|+|1.5}} damage per use.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:bloodpack.png|64px]] || Bloodpack || Heals {{DMG|Bloodloss|+|0.5}} damage and restores 15 units of blood per use.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Regenerative_Mesh.png|64px]] || Regenerative Mesh || Heals {{DMG|Burn|+|10}} per use.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Medicated_Suture.png|64px]] || Medicated Suture || Heals {{DMG|Brute|+|10}} per use and stops bleeding.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:pill1.png|64px]]&amp;lt;br&amp;gt;[[File:pill2.png|64px]] || Pill || Administers a dosage of a specific chemical or medicine upon ingestion. Dosages can vary from 1 to 25 units.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:syringe.png|64px]] || Syringe || Administers a dosage of a specific chemical or medicine upon injection. Dosages can only be administered 5 units at a time, with a maximum of 15 units stored.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:gauze.png|64px]] || Gauze || Stops bleeding upon application. Heals {{DMG|Slash|+|5}}, {{DMG|Piercing|+|10}} damage.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:medipen.png|64px]] || Emergency Medipen || A shot of epinephrine. Contains 12 units of [[Chemistry#chem_Epinephrine|Epinephrine]] and 3 units of [[Chemistry#chem_Tranexamic acid|Tranexamic acid]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:bottle.png|64px]] || Epinephrine || 30 units of epinephrine.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Defibrillator.png|64px]]|| Defibrillator || Used to bring people back from death (within a 5-minute timeframe). Heals {{DMG|Asphyxiation|+|40}} damage, but deals {{DMG|Shock|-|5}} damage&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
&lt;br /&gt;
*Make sure to have a store of basic medicine on you, namely medicine (See: [[Chemistry]]) such as bicaridine, tricordrazine, and inaprovaline, all of which are very useful in a pinch.&lt;br /&gt;
&lt;br /&gt;
*Always treat patients with whatever chemicals you have at your disposal, only using physical medicines such as brute packs and bandages for dead patients. Scan patients with the health analyzer to determine the best course of treatment.&lt;br /&gt;
&lt;br /&gt;
*You may have to coordinate with the other doctors to prioritize wounded patients. Be sure to treat patients as efficiently as possible to prevent a buildup of wounded patients in need of care.&lt;br /&gt;
&lt;br /&gt;
*You can use your Medical [[PDA]] as an Health Analyzer.&lt;br /&gt;
&lt;br /&gt;
{{Jobs Menu}}&lt;br /&gt;
[[Category:Jobs]]&lt;/div&gt;</summary>
		<author><name>Stxcking</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Psychologist&amp;diff=4294</id>
		<title>Psychologist</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Psychologist&amp;diff=4294"/>
		<updated>2025-07-27T05:58:09Z</updated>

		<summary type="html">&lt;p&gt;Stxcking: added a table of psyche medications for easy prescribing&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Job_Header&lt;br /&gt;
|department=MEDICAL&lt;br /&gt;
|maincolor=244559&lt;br /&gt;
|secondarycolor=325367&lt;br /&gt;
|image=Psychologist.png&lt;br /&gt;
|title=Psychologist&lt;br /&gt;
|difficulty=Easy&lt;br /&gt;
|requirements=10 hours of playtime, 4 hours in [[Medical Doctor|Medical]]&lt;br /&gt;
|access=Medical, Maintenance&lt;br /&gt;
|extendedaccess=Chemistry&lt;br /&gt;
|supervisors=[[Chief Medical Officer]]&lt;br /&gt;
|subordinates=None&lt;br /&gt;
|duties=Advocate sanity, self-esteem, and teamwork in a station staffed with headcases.&lt;br /&gt;
|guides=[[Medical]]&lt;br /&gt;
|aliases=Psychiatrist, Therapist, Social Worker, &amp;quot;Psych&amp;quot;}}&lt;br /&gt;
The Psychologist is a listening ear, a shoulder to cry on, and a friend to all. You are tasked with diffusing disputes and seeing to the psychological well-being of all the crew.&lt;br /&gt;
&lt;br /&gt;
You are not another Doctor, &#039;&#039;&#039;your job is to help mentally, not physically.&#039;&#039;&#039; This is largely a &#039;&#039;&#039;roleplay-based&#039;&#039;&#039; role - whether you have fun with it is largely tied to how much effort you and your patients put into it, as it is not tied to game mechanics at all.&lt;br /&gt;
&lt;br /&gt;
== Psychology and You ==&lt;br /&gt;
You are now in charge of the mental well-being of the entire station! Nanotrasen has entrusted you with the task of keeping everyone around you stable or contain them, if they are beyond your help. It is worth noting that much of the crew would deem themselves to be perfectly sane, and it is up to you to determine the psychological status of those around you (especially those in command roles). &lt;br /&gt;
&lt;br /&gt;
First, it is a good idea to start &#039;advertising&#039; around the station for anybody who could use some psychological care, and make sure to check the Brig, Medbay, or even places such as the Bar for any potential patient that could need some help. Being the nice, helpful person everyone wants to meet in their life can definitely help. Keeping track of the current events unfolding on station can be useful, too - who knows when an [[Passenger]] will need help with the Post Traumatic Stress Disorder they acquired after seeing the [[Chef]] brutally murder and butcher a friendly [[Playable Species#Moth|Moth]].&lt;br /&gt;
&lt;br /&gt;
== Treatment ==&lt;br /&gt;
You have found someone in need of help and managed to convince them to come to your office. Now, the fun begins! There is no strict, &amp;quot;correct&amp;quot; way of treating people, as it is all roleplay-based. This means that you and your personal ideas are in the spotlight! Talking to your patient is always a great idea, and many great RP moments come from doing so - ask them about their problems, their feelings, perhaps even take notes and write a report on what you have found. &lt;br /&gt;
&lt;br /&gt;
After ascertaining the issues plaguing the poor crewmember, you may commence treatment. Perhaps their issue is wholly possible to solve with just psychotherapy, and perhaps, medication. Communicate with the [[Medical Doctor|Chemist]] or [[Botanist]] if you plan to use medication extensively. A quick look at the [[Chemistry|Chemical list]] might give you some ideas about what experimental drugs to use. Paperwork helps with making your treatment seem more legitimate, and a formal prescription will save your patient some trouble with requesting the medication. Keep in mind, however, that forcing medication on people can be a crime, and hurting people as a non-antagonist might even break server rules.&lt;br /&gt;
&lt;br /&gt;
A list of medications you can consider prescribing: &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name!! Description&lt;br /&gt;
|-&lt;br /&gt;
! &amp;lt;span style=&#039;background-color:#ACEAEF; color:#F2FF00&#039;&amp;gt;▮&amp;lt;/span&amp;gt; Blissifylovene&lt;br /&gt;
| A military-grade antidepressant with a very low dosage. Very powerful, though it is often considered a last resort due to its interactions with other medications and psychosis-inducing overdoses. Addictive in all but the smallest of doses.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span style=&#039;background-color:#ACEAEF; color:#634E3A&#039;&amp;gt;▮&amp;lt;/span&amp;gt; Calmafluxine&lt;br /&gt;
| A mild, over-the-counter anxiety medication. Commonly prescribed to childern as the body naturally flushes out any excess medication, making overdose functionally impossible.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span style=&#039;background-color:#ACEAEF; color:#291816&#039;&amp;gt;▮&amp;lt;/span&amp;gt; Equilibrazine&lt;br /&gt;
|A Nanotrasen engineered chemical recipe designed to keep workers working with only small doses. It didn&#039;t make the cut, but it functions as a potent treatment for anxiety and panic attacks. Can be taken fine with alcohol, but is wildly incompatible with most antidepressants. &lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span style=&#039;background-color:#ACEAEF; color:#382F6B&#039;&amp;gt;▮&amp;lt;/span&amp;gt; Neurozenium&lt;br /&gt;
| Once considered child-safe shoe polish, Neurozenium was found to be a fairly effective antidepressant in an impressive zero-to-hero story. Do not take it with alcohol in your system. Consult a doctor before combining with other medications. &lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span style=&#039;background-color:#ACEAEF; color:#07E79E&#039;&amp;gt;▮&amp;lt;/span&amp;gt; Psicodine&lt;br /&gt;
|Suppresses anxiety and other various forms of mental distress. Overdose causes hallucination and minor toxin damage.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span style=&#039;background-color:#ACEAEF; color:#EBBCE9&#039;&amp;gt;▮&amp;lt;/span&amp;gt; Serenitol&lt;br /&gt;
| A fairly unreactive chemical that has mild antidepressant properties. Oringinally used to help patient overcome the loss of a pet or family friend, it is fairly safe to administer. &lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span style=&#039;background-color:#ACEAEF; color:#2E2C2C&#039;&amp;gt;▮&amp;lt;/span&amp;gt; Soretizone&lt;br /&gt;
|A fiarly effective painkiller developed to treat chronic pain. It works for cases that Stubantazine won&#039;t solve. Overdoses will knock you right out. High doses may cause addiction. Does not conflict with reasonable amounts of alcohol. &lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span style=&#039;background-color:#ACEAEF; color:#6BB3B5&#039;&amp;gt;▮&amp;lt;/span&amp;gt; Stubantazine&lt;br /&gt;
| A mild painkiller commonly used to treat brief stents of pain, though it lasts a little whole for good measure. Overdose or consumption of alcohol may cause vomiting and digestion inefficiency. &lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span style=&#039;background-color:#ACEAEF; color:#2E3B52&#039;&amp;gt;▮&amp;lt;/span&amp;gt; Tranquinase&lt;br /&gt;
| Run-of-the-mill anxiety medication. Derived from an old recipe for space bear tranquilizer, it causes tranquility and motivation. Causes intense grogginess during overdose. Do not take with alcohol. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Demoting ==&lt;br /&gt;
Should you deem someone unfit for their duties, and beyond treatment, it is in your power to suggest their demotion. Because you are technically not powerful enough to demote someone by yourself, you have to contact your boss the [[Chief Medical Officer]] and explain the situation so they can act upon it, if they agree with your diagnosis. This, of course, should be the last recourse. Having to go that far means that your treatment has failed. Again, paperwork helps - a well-written report is harder to ignore and will seem much more legitimate than word of mouth.&lt;br /&gt;
&lt;br /&gt;
== Security and You ==&lt;br /&gt;
It&#039;s possible you might eventually bump heads with Security. After all, many criminals are mentally impaired and many of our less stable friends turn to a life of crime. Now, before you write a report damning the security department, there are a few options to consider. The first thing you should do is ask the [[Head of Personnel]] and [[Head of Security]] for access. If you have reason to believe you need access, they might grant you brig access to treat those insane convicts.&lt;br /&gt;
Otherwise, don&#039;t mention it unless you REALLY need to get in there. You could also ask the Captain. If they are not busy, they may help you. Remember - matters of Security are ultimately more important than yours, and thus your requests might simply be ignored.&lt;br /&gt;
&lt;br /&gt;
{{Jobs Menu}}&lt;br /&gt;
[[Category:Jobs]]&lt;/div&gt;</summary>
		<author><name>Stxcking</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Chemist&amp;diff=4293</id>
		<title>Chemist</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Chemist&amp;diff=4293"/>
		<updated>2025-07-27T05:33:19Z</updated>

		<summary type="html">&lt;p&gt;Stxcking: /* Botanical Chemicals */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
{{Job_Header&lt;br /&gt;
|department=MEDICAL&lt;br /&gt;
|maincolor=244559&lt;br /&gt;
|secondarycolor=325367&lt;br /&gt;
|image=Chemist.png&lt;br /&gt;
|title=Chemist&lt;br /&gt;
|aliases=&amp;quot;Chem&amp;quot;&lt;br /&gt;
|difficulty=Medium to Hard&lt;br /&gt;
|requirements=8 hours in [[Medical Doctor|Medical]]&lt;br /&gt;
|access=Medical, Chemistry, Maintenance&lt;br /&gt;
|extendedaccess=None&lt;br /&gt;
|supervisors=[[Chief Medical Officer]]&lt;br /&gt;
|subordinates=None&lt;br /&gt;
|duties=Produce medicinal drugs for the doctors to use, research ethically dubious rare chemicals, and produce weapons of war when enemies of the station arrive.&lt;br /&gt;
|guides=[[Medical]], [[Chemistry]], [[Cryogenic Pods]]&lt;br /&gt;
}}&lt;br /&gt;
So, you want a deeper look into Chemistry! Welcome to the orange room, it will be your new home. You&#039;re responsible for making any number of chemicals, solvents, cleaners, toxins, and whatever else the crew requires.&lt;br /&gt;
&lt;br /&gt;
== Chemistry ==&lt;br /&gt;
Chemists can also make less common chemicals ranging from recovering from eye damage, curing a zombie plague, curing a bee sting or assisting a hangover. In an outbreak, you may be asked to work with the medical team to bulk produce a cure. Remember to use the [[Radio]] to work closely with the crew.&lt;br /&gt;
&lt;br /&gt;
===Medical Chemicals===&lt;br /&gt;
The list of chemicals you can make might look intimidating but when it comes to chemicals that medbay need, there&#039;s only a few you should remember.&lt;br /&gt;
&lt;br /&gt;
This is a list of common medical chemicals you would make just about every shift:&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Formulas !! Effect !! Rate !! Damage Type&lt;br /&gt;
|-&lt;br /&gt;
! &amp;lt;span style=&#039;background-color:#ACEAEF; color:#BD5902&#039;&amp;gt;▮&amp;lt;/span&amp;gt; Arithrazine&lt;br /&gt;
| [[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part Hydrogen&amp;lt;br&amp;gt;1 part {{Tooltip|[[Chemistry#Hyronalin|Hyronalin]]|[[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part Potassium iodide&amp;lt;br&amp;gt;1 part Radium}}&lt;br /&gt;
| Heals {{DMG|Radiation|+|3}} Deals {{DMG|Brute|-|0.5}}&amp;lt;br&amp;gt;&lt;br /&gt;
| 0.5 u/s&lt;br /&gt;
| {{DMG|Poison}}&lt;br /&gt;
|-&lt;br /&gt;
! &amp;lt;span style=&#039;background-color:#ACEAEF; color:#FFAA00&#039;&amp;gt;▮&amp;lt;/span&amp;gt; Bicaridine&lt;br /&gt;
| [[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part {{Tooltip|[[Chemistry#Inaprovaline|Inaprovaline]]|[[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part Oxygen&amp;lt;br&amp;gt;1 part Sugar}}&lt;br /&gt;
| Heals {{DMG|Brute|+|2}}&amp;lt;br&amp;gt;Deals {{DMG|Asphyxiation|-|0.5}} Deals {{DMG|Poison|-|1.5}} when there&#039;s at least 15u of this reagent present&amp;lt;br&amp;gt;Has a 2% chance to cause vomiting when there&#039;s at least 30u of this reagent present&amp;lt;br&amp;gt;Causes jittering when there&#039;s at least 15u of this reagent present&amp;lt;br&amp;gt;Causes drunkenness&amp;lt;br&amp;gt;&lt;br /&gt;
| 0.5 u/s&lt;br /&gt;
| {{DMG|Brute}}&lt;br /&gt;
|-&lt;br /&gt;
! &amp;lt;span style=&#039;background-color:#ACEAEF; color:#FF3636&#039;&amp;gt;▮&amp;lt;/span&amp;gt; Bruizine&lt;br /&gt;
| [[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part {{Tooltip|[[Chemistry#Bicaridine|Bicaridine]]|[[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part Inaprovaline}}&amp;lt;br&amp;gt;0.9 part Lithium&amp;lt;br&amp;gt;1 part Sugar&lt;br /&gt;
| Heals {{DMG|Blunt|+|3.5}}&amp;lt;br&amp;gt;Deals {{DMG|Poison|-|4}} when there&#039;s at least 10.5u of this reagent present&amp;lt;br&amp;gt;&lt;br /&gt;
| 0.5 u/s&lt;br /&gt;
| {{DMG|Brute}}&lt;br /&gt;
|-&lt;br /&gt;
! &amp;lt;span style=&#039;background-color:#ACEAEF; color:#0041A8&#039;&amp;gt;▮&amp;lt;/span&amp;gt; Dexalin&lt;br /&gt;
| [[File:Beaker.png]] Mix &amp;lt;br&amp;gt;2 part Oxygen &amp;lt;br&amp;gt; 1 part Plasma&amp;lt;sup&amp;gt;(catalyst)&amp;lt;sup&amp;gt;&lt;br /&gt;
| Heals {{DMG|Asphyxiation|+|1}} Heals {{DMG|Bloodloss|+|0.5}}&amp;lt;br&amp;gt;Deals {{DMG|Asphyxiation|-|3}} Deals {{DMG|Cold|-|1}} when there&#039;s at least 20u of this reagent present&amp;lt;br&amp;gt;&lt;br /&gt;
| 0.5 u/s&lt;br /&gt;
| {{DMG|Airloss}}&lt;br /&gt;
|-&lt;br /&gt;
! &amp;lt;span style=&#039;background-color:#ACEAEF; color:#64FFE6&#039;&amp;gt;▮&amp;lt;/span&amp;gt; Diphenhydramine&lt;br /&gt;
| [[File:Beaker.png]] Mix above 377.59 K&amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part {{Tooltip|[[#Diethylamine|Diethylamine]]|[[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part Ammonia&amp;lt;br&amp;gt;1 part Ethanol}}&amp;lt;br&amp;gt;1 part Ethanol&amp;lt;br&amp;gt;1 part {{Tooltip|[[#Oil|Oil]]|[[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part Hydrogen&amp;lt;br&amp;gt;1 part Welding fuel}}&amp;lt;br&amp;gt;1 part {{Tooltip|[[#Table salt|Table salt]]|[[File:Beaker.png]] Mix above 370 K&amp;lt;br&amp;gt;1 part Chlorine&amp;lt;br&amp;gt;1 part Sodium}}&lt;br /&gt;
| Removes 3.0u of Histamine from the solution&amp;lt;br&amp;gt;Remove effect Jitter  for at least 3.0 seconds&amp;lt;br&amp;gt;Add effect Drowsiness  for at least 1.5 seconds&amp;lt;br&amp;gt;Heals {{DMG|Poison|+|3}}&amp;lt;br&amp;gt;&lt;br /&gt;
| 0.5 u/s&lt;br /&gt;
| {{DMG|Poison}}&lt;br /&gt;
|-&lt;br /&gt;
! &amp;lt;span style=&#039;background-color:#ACEAEF; color:#3A1D8A&#039;&amp;gt;▮&amp;lt;/span&amp;gt; Dylovene&lt;br /&gt;
| [[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part Nitrogen &amp;lt;br&amp;gt;1 part Potassium&amp;lt;br&amp;gt;1 part Silicon&lt;br /&gt;
| Heals {{DMG|Poison|+|1}}&amp;lt;br&amp;gt;Deals {{DMG|Brute|-|2}} when there&#039;s at least 20u of this reagent present&amp;lt;br&amp;gt;Causes jittering when there&#039;s at least 20u of this reagent present&amp;lt;br&amp;gt;Has a 2% chance to cause vomiting when there&#039;s at least 20u of this reagent present&amp;lt;br&amp;gt;Causes drunkenness when there&#039;s at least 15u of this reagent present&amp;lt;br&amp;gt;&lt;br /&gt;
| 0.5 u/s&lt;br /&gt;
| {{DMG|Poison}}&lt;br /&gt;
|-&lt;br /&gt;
! &amp;lt;span style=&#039;background-color:#ACEAEF; color:#8147FF&#039;&amp;gt;▮&amp;lt;/span&amp;gt; Insuzine&lt;br /&gt;
| [[File:Beaker.png]] Mix above 433 K&amp;lt;br&amp;gt;1 part {{Tooltip|[[#Kelotane|Kelotane]]|[[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part Silicon}}&amp;lt;br&amp;gt;1 part {{Tooltip|[[#Leporazine|Leporazine]]|[[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part Copper&amp;lt;br&amp;gt;1 part Fersilicite&amp;lt;br&amp;gt;1 part Plasma&amp;lt;sup&amp;gt;(catalyst)&amp;lt;/sup&amp;gt;}}&amp;lt;br&amp;gt;1 part Silicon&lt;br /&gt;
| Heals {{DMG|Shock|+|4}}&amp;lt;br&amp;gt;Removes 4u of Licoxide from the solution&amp;lt;br&amp;gt;Removes 4u of Tazinide from the solution&amp;lt;br&amp;gt;Modifies body temperature by -5.0 kJ&amp;lt;br&amp;gt;Deals {{DMG|Cold|-|2}} when there&#039;s at least 12u of this reagent present&amp;lt;br&amp;gt;Modifies body temperature by -30.0 kJ when there&#039;s at least 12u of this reagent present&amp;lt;br&amp;gt;Causes jittering when there&#039;s at least 12u of this reagent present&amp;lt;br&amp;gt;&lt;br /&gt;
| 0.5 u/s&lt;br /&gt;
| {{DMG|Burn}}&lt;br /&gt;
|-&lt;br /&gt;
! &amp;lt;span style=&#039;background-color:#ACEAEF; color:#283332&#039;&amp;gt;▮&amp;lt;/span&amp;gt; Lacerinol&lt;br /&gt;
| [[File:Beaker.png]] Mix above 335 K&amp;lt;br&amp;gt;1 part {{Tooltip|[[#Benzene|Benzene]]|[[File:Beaker.png]] Mix above 310 K&amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part Hydrogen}}&amp;lt;br&amp;gt;1 part {{Tooltip|[[#Bicaridine|Bicaridine]]|[[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part Inaprovaline}}&lt;br /&gt;
| Heals {{DMG|Slash|+|3}}&amp;lt;br&amp;gt;Deals {{DMG|Cold|-|3}} when there&#039;s at least 12u of this reagent present&amp;lt;br&amp;gt;&lt;br /&gt;
| 0.5 u/s&lt;br /&gt;
| {{DMG|Brute}}&lt;br /&gt;
|-&lt;br /&gt;
! &amp;lt;span style=&#039;background-color:#ACEAEF; color:#FF7DB5&#039;&amp;gt;▮&amp;lt;/span&amp;gt; Leporazine&lt;br /&gt;
| [[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part Copper &amp;lt;br&amp;gt;1 part {{Tooltip|[[#Fersilicite|Fersilicite]]|[[File:Beaker.png]] Mix above 310 K&amp;lt;br&amp;gt;1 part Iron&amp;lt;br&amp;gt;1 part Silicon}}&amp;lt;br&amp;gt;1 part Plasma&amp;lt;sup&amp;gt;(catalyst)&amp;lt;/sup&amp;gt;&lt;br /&gt;
| Heals {{DMG|Cold|+|4}}&amp;lt;br&amp;gt;Modifies body temperature by 100.0 kJ when the body&#039;s temperature is below 293.15 K&amp;lt;br&amp;gt;Modifies body temperature by -10.0 kJ when the body&#039;s temperature is above 293.15 K&amp;lt;br&amp;gt;Removes 5u of Fresium from the solution&amp;lt;br&amp;gt;&lt;br /&gt;
| 0.5 u/s&lt;br /&gt;
| {{DMG|Burn}}&lt;br /&gt;
|-&lt;br /&gt;
! &amp;lt;span style=&#039;background-color:#ACEAEF; color:#B9BF93&#039;&amp;gt;▮&amp;lt;/span&amp;gt; Puncturase&lt;br /&gt;
| [[File:Beaker.png]] Mix above 325 K&amp;lt;br&amp;gt;1 part {{Tooltip|[[#Bicaridine|Bicaridine]]|[[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part Inaprovaline}}&amp;lt;br&amp;gt;1 part {{Tooltip|[[#Hydroxide|Hydroxide]]|[[File:Beaker.png]] Mix above 310 K&amp;lt;br&amp;gt;1 part Hydrogen&amp;lt;br&amp;gt;1 part Oxygen}}&lt;br /&gt;
| Heals {{DMG|Piercing|+|4}} Deals {{DMG|Blunt|-|0.1}}&amp;lt;br&amp;gt;Deals {{DMG|Blunt|-|5}} when there&#039;s at least 11u of this reagent present&amp;lt;br&amp;gt;&lt;br /&gt;
| 0.5 u/s&lt;br /&gt;
| {{DMG|Brute}}&lt;br /&gt;
|-&lt;br /&gt;
! &amp;lt;span style=&#039;background-color:#ACEAEF; color:#AA4308&#039;&amp;gt;▮&amp;lt;/span&amp;gt; Pyrazine&lt;br /&gt;
| [[File:Beaker.png]] Mix above 540 K&amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part {{Tooltip|[[#Dermaline|Dermaline]]|[[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part Kelotane&amp;lt;br&amp;gt;1 part Oxygen&amp;lt;br&amp;gt;1 part Phosphorus}}&amp;lt;br&amp;gt;1 part {{Tooltip|[[#Leporazine|Leporazine]]|[[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part Copper&amp;lt;br&amp;gt;1 part Fersilicite&amp;lt;br&amp;gt;1 part Plasma&amp;lt;sup&amp;gt;(catalyst)&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
| Heals {{DMG|Heat|+|1}}&amp;lt;br&amp;gt;Deals {{DMG|Slash|-|0.5}} Deals {{DMG|Piercing|-|0.5}} when there&#039;s at least 20u of this reagent present&amp;lt;br&amp;gt;Has a 10% chance to cause vomiting when there&#039;s at least 15u of this reagent present&amp;lt;br&amp;gt;&lt;br /&gt;
| 0.1u/s&lt;br /&gt;
| {{DMG|Burn}}&lt;br /&gt;
|-&lt;br /&gt;
! &amp;lt;span style=&#039;background-color:#ACEAEF; color:#99FFFF&#039;&amp;gt;▮&amp;lt;/span&amp;gt; Salbutamol&lt;br /&gt;
| [[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part {{Tooltip|[[#Dexalin|Dexalin]]|[[File:Beaker.png]] Mix &amp;lt;br&amp;gt;2 part Oxygen&amp;lt;br&amp;gt;1 part Plasma&amp;lt;sup&amp;gt;(catalyst)&amp;lt;/sup&amp;gt;}}&amp;lt;br&amp;gt;1 part {{Tooltip|[[#Inaprovaline|Inaprovaline]]|[[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part Oxygen&amp;lt;br&amp;gt;1 part Sugar}}&amp;lt;br&amp;gt;1 part Lithium&amp;lt;br&amp;gt;1 part {{Tooltip|[[#Phenol|Phenol]]|[[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part Benzene&amp;lt;br&amp;gt;1 part Hydroxide}}&lt;br /&gt;
| Heals {{DMG|Airloss|+|6}} when total damage is above 30&amp;lt;br&amp;gt;Heals {{DMG|Airloss|+|1}} when total damage is below 30&amp;lt;br&amp;gt;Deals {{DMG|Caustic|-|0.2}} Heals {{DMG|Airloss|+|6}} when there&#039;s at least 15.5u of this reagent present&amp;lt;br&amp;gt;&lt;br /&gt;
| 0.2u/s&lt;br /&gt;
| {{DMG|Airloss}}&lt;br /&gt;
|-&lt;br /&gt;
! &amp;lt;span style=&#039;background-color:#ACEAEF; color:#0064C8&#039;&amp;gt;▮&amp;lt;/span&amp;gt; Saline&lt;br /&gt;
| [[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part {{Tooltip|[[#Table salt|Table salt]]|[[File:Beaker.png]] Mix above 370 K&amp;lt;br&amp;gt;1 part Chlorine&amp;lt;br&amp;gt;1 part Sodium}}&amp;lt;br&amp;gt;4 part Water&lt;br /&gt;
| Satiates thirst at 6x rate when the mob does not have Feroxi organs&amp;lt;br&amp;gt;Satiates thirst at 2x rate when the mob has Feroxi organs&amp;lt;br&amp;gt;Modifies blood level by 6&amp;lt;br&amp;gt;&lt;br /&gt;
| 0.5 u/s&lt;br /&gt;
| {{DMG|Airloss}}&lt;br /&gt;
|-&lt;br /&gt;
! &amp;lt;span style=&#039;background-color:#ACEAEF; color:#E0A5B9&#039;&amp;gt;▮&amp;lt;/span&amp;gt; Sigynate&lt;br /&gt;
| [[File:Beaker.png]] Mix above 370 K&amp;lt;br&amp;gt;1 part {{Tooltip|[[#Kelotane|Kelotane]]|[[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part Silicon}}&amp;lt;br&amp;gt;1 part {{Tooltip|[[#Sodium carbonate|Sodium carbonate]]|[[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part Ammonia&amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part Oxygen&amp;lt;br&amp;gt;1 part Table salt}}&amp;lt;br&amp;gt;1 part {{Tooltip|[[#Sodium hydroxide|Sodium hydroxide]]|[[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part Hydroxide&amp;lt;br&amp;gt;1 part Sodium}}&amp;lt;br&amp;gt;1 part Sugar&amp;lt;br&amp;gt;1 part Water&lt;br /&gt;
| Heals {{DMG|Caustic|+|3}}&amp;lt;br&amp;gt;Deals {{DMG|Heat|-|2}} when there&#039;s at least 16u of this reagent present&amp;lt;br&amp;gt;Causes jittering when there&#039;s at least 20u of this reagent present&amp;lt;br&amp;gt;Has a 2% chance to cause vomiting when there&#039;s at least 30u of this reagent present&amp;lt;br&amp;gt;Has a 10% chance to cause vomiting when there&#039;s at least 1u of Arithrazine present&amp;lt;br&amp;gt;&lt;br /&gt;
| 0.5 u/s&lt;br /&gt;
| {{DMG|Burn}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Botanical Chemicals ===&lt;br /&gt;
While medical chemicals should come first, the botanist might come by and ask for chemicals for their plants. Consider completing their request(s) if you want them to plant things for you.&lt;br /&gt;
&lt;br /&gt;
Here is a list of botanical chemicals: &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name!! Formulas!! Plant Effects&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span style=&#039;background-color:#ACEAEF; color:#77B58E&#039;&amp;gt;▮&amp;lt;/span&amp;gt; Ammonia&lt;br /&gt;
| [[File:Beaker.png]] Mix &amp;lt;br&amp;gt;3 part Hydrogen &amp;lt;br&amp;gt; 1 part Nitrogen &amp;lt;br&amp;gt;&lt;br /&gt;
|Adjust nutrition level by &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt; 1.00&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt; Adjust health by &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt; 0.50&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span style=&#039;background-color:#ACEAEF; color:#0091FF&#039;&amp;gt;▮&amp;lt;/span&amp;gt; Cryoxadone&lt;br /&gt;
|[[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part {{Tooltip|[[#Dexalin|Dexalin]]|[[File:Beaker.png]] Mix &amp;lt;br&amp;gt;2 part Oxygen&amp;lt;br&amp;gt;1 part Plasma&amp;lt;sup&amp;gt;(catalyst)&amp;lt;/sup&amp;gt;}}&amp;lt;br&amp;gt;1 part Oxygen &amp;lt;br&amp;gt; 1 part Water&lt;br /&gt;
| Adjust toxins level by &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt; -5.00 &amp;lt;/span&amp;gt; &amp;lt;br&amp;gt; Adjust health by &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt; -5.00 &amp;lt;/span&amp;gt; &amp;lt;br&amp;gt; Ages back the plant, depending on the plant&#039;s age and time to grow&lt;br /&gt;
|-&lt;br /&gt;
! &amp;lt;span style=&#039;background-color:#ACEAEF; color:#A1000B&#039;&amp;gt;▮&amp;lt;/span&amp;gt; Diethylamine&lt;br /&gt;
| [[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part {{Tooltip|[[#Ammonia|Ammonia]]|[[File:Beaker.png]] Mix &amp;lt;br&amp;gt;3 part Hydrogen&amp;lt;br&amp;gt;1 part Nitrogen}}&amp;lt;br&amp;gt;1 part Ethanol&lt;br /&gt;
| Adjust nutrition level by &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt; 0.10&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt; Has 10% chance to adjust pests level by -&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt; -1.00&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt; Adjust health by &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt; 0.10&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt; Has 20% chance to adjust age by &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt; 1.00&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt; Increase the plant&#039;s lifespan and/or base health with 10% chance for each&lt;br /&gt;
|-&lt;br /&gt;
! &amp;lt;span style=&#039;background-color:#ACEAEF; color:#3A1D8A&#039;&amp;gt;▮&amp;lt;/span&amp;gt; Dylovene&lt;br /&gt;
| [[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part Nitrogen&amp;lt;br&amp;gt;1 part Potassium &amp;lt;br&amp;gt;1 part Silicon &lt;br /&gt;
| Ajudt toxins level by &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt; -10.00 &amp;lt;/span&amp;gt; &amp;lt;br&amp;gt; Adjust health by &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt; 1.00&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span style=&#039;background-color:#ACEAEF; color:#664330&#039;&amp;gt;▮&amp;lt;/span&amp;gt; EZ nutrient&lt;br /&gt;
|[[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part Nitrogen &amp;lt;br&amp;gt; 1 part Phosphorus &amp;lt;br&amp;gt; 1 part Potassium&lt;br /&gt;
| Adjusts nutrition level by &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt; 2.00&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! &amp;lt;span style=&#039;background-color:#ACEAEF; color:#5B406C&#039;&amp;gt;▮&amp;lt;/span&amp;gt; Left-4-zed&lt;br /&gt;
|  [[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part {{Tooltip|[[#EZ nutrient|EZ nutrient]]|[[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part Nitrogen&amp;lt;br&amp;gt;1 part Phosphorus&amp;lt;br&amp;gt;1 part Potassium}}&amp;lt;br&amp;gt;1 part Radium&amp;lt;sup&amp;gt;(catalyst)&amp;lt;/sup&amp;gt;&lt;br /&gt;
| Adjust nutrition level by &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt; 1.00&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt; Adjust health by &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt; -0.50&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt; Has a 30% chance to adjust mutation modifier by &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt; 0.40&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span style=&#039;background-color:#ACEAEF; color:#C8FF75&#039;&amp;gt;▮&amp;lt;/span&amp;gt; Phalanximine&lt;br /&gt;
| [[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part Ethanol&amp;lt;br&amp;gt;1 part {{Tooltip|[[#Hyronalin|Hyronalin]]|[[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part Potassium iodide&amp;lt;br&amp;gt; 1 part Radium &amp;lt;br&amp;gt;--------&amp;lt;br&amp;gt; 1 part [[#Dylovene|Dylovene]] &amp;lt;br&amp;gt; 1 part Radium }}&amp;lt;br&amp;gt;1 part {{Tooltip|[[#Unstable mutagen|Unstable mutagen]]|[[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part Chlorine&amp;lt;br&amp;gt;1 part Phosphorus&amp;lt;br&amp;gt;1 part Radium}}&lt;br /&gt;
| Adjust toxins level by &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt; 6.00&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt; Restores viability to a plant rendered nonviable by a mutation when there&#039;s at least 4u of this reagent.&lt;br /&gt;
|-&lt;br /&gt;
! &amp;lt;span style=&#039;background-color:#ACEAEF; color:#3E901C&#039;&amp;gt;▮&amp;lt;/span&amp;gt; Robust harvest&lt;br /&gt;
| [[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part {{Tooltip|[[#EZ nutrient|EZ nutrient]]|[[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part Nitrogen&amp;lt;br&amp;gt;1 part Phosphorus&amp;lt;br&amp;gt;1 part Potassium}}&amp;lt;br&amp;gt;1 part {{Tooltip|[[#Sulfuric acid|Sulfuric acid&amp;lt;sup&amp;gt;(catalyst)&amp;lt;/sup&amp;gt;]]|[[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part Hydrogen&amp;lt;br&amp;gt;2 part Oxygen&amp;lt;br&amp;gt;1 part Sulfur}}&lt;br /&gt;
| Adjust nutrition level by &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt; 0.05&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt; Has a 2.5% chacne to adjust weeds level by &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt; 1.00&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt; Has a 2.5% chacne to adjust pestslevel by &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt; 1.00&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! &amp;lt;span style=&#039;background-color:#ACEAEF; color:#3CB371&#039;&amp;gt;▮&amp;lt;/span&amp;gt; Sedin&lt;br /&gt;
|[[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part {{Tooltip|[[#Cryoxadone|Cryoxadone]]|[[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part Dexalin&amp;lt;br&amp;gt;1 part Oxygen&amp;lt;br&amp;gt;1 part Water}}&amp;lt;br&amp;gt;3 part {{Tooltip|[[#Diethylamine|Diethylamine]]|[[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part Ammonia&amp;lt;br&amp;gt;1 part Ethanol}}&amp;lt;br&amp;gt;3 part {{Tooltip|[[#Robust harvest|Robust harvest]]|[[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part EZ nutrient&amp;lt;br&amp;gt;1 part Sulfuric acid&amp;lt;sup&amp;gt;(catalyst)&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
| Adjust health by &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt; -2.00 &amp;lt;/span&amp;gt; &amp;lt;br&amp;gt; Has a 20% chance to restore the seeds of the plant &amp;lt;br&amp;gt; Adjust potency by &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt; -3.00 &amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! &amp;lt;span style=&#039;background-color:#ACEAEF; color:#00FF5F&#039;&amp;gt;▮&amp;lt;/span&amp;gt; Unstable mutagen&lt;br /&gt;
|[[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part Chlorine &amp;lt;br&amp;gt;1 part Phosphorus &amp;lt;br&amp;gt;1 part Radium&lt;br /&gt;
| Adjusts mutation level by &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt; 1.00&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Prescription/Psychological Chemicals ===&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;Main page: [[Psychologist]]&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Some crewmembers have prescriptions that they want refilled or maybe the [[Psychologist]] wants something for their patient. Before you make this type of chemical, check to see if the patient has a prescription on record or a pill bottle. They might just be an addict so dispense at your own discretion or the approval of the [[Chief Medical Officer]].&lt;br /&gt;
&lt;br /&gt;
Here is a list of prescription/psychological Chemicals:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name!! Formulas!! Effects&lt;br /&gt;
|-&lt;br /&gt;
! &amp;lt;span style=&#039;background-color:#ACEAEF; color:#F2FF00&#039;&amp;gt;▮&amp;lt;/span&amp;gt; Blissifylovene&lt;br /&gt;
| [[File:Beaker.png]] Mix above 340 K&amp;lt;br&amp;gt;1 part {{Tooltip|[[#Serenitol|Serenitol]]|[[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part Phenol&amp;lt;br&amp;gt;1 part Sugar&amp;lt;br&amp;gt;1 part Water}}&amp;lt;br&amp;gt;1 part {{Tooltip|[[#Sodium carbonate|Sodium carbonate]]|[[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part Ammonia&amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part Oxygen&amp;lt;br&amp;gt;1 part Table salt}}&amp;lt;br&amp;gt;1 part {{Tooltip|[[#Synaptizine|Synaptizine]]|[[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part Lithium&amp;lt;br&amp;gt;1 part Sugar&amp;lt;br&amp;gt;1 part Water}}&lt;br /&gt;
| Suppresses addiction&amp;lt;br&amp;gt;Deals {{DMG|Poison|-|0.02}} when there&#039;s at least 5.1u of this reagent present&amp;lt;br&amp;gt;Add effect SeeingRainbows  for at least 1.1 seconds when there&#039;s at least 5.1u of this reagent present&amp;lt;br&amp;gt;Adds 0.15u of Blissifylovene to the solution when there&#039;s at least 1u of Ethanol present&amp;lt;br&amp;gt;Removes 7.5u of Serenitol from the solution when there&#039;s at least 10u of Serenitol present&amp;lt;br&amp;gt;Removes 7.5u of Neurozenium from the solution when there&#039;s at least 10u of Neurozenium present&amp;lt;br&amp;gt;Has a 50% chance to cause the mob to become addicted when there&#039;s at least 1.5u of Blissifylovene present&amp;lt;br&amp;gt;Deals {{DMG|Poison|-|0.5}} when there&#039;s at least 0.1u of Neurozenium present&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span style=&#039;background-color:#ACEAEF; color:#634E3A&#039;&amp;gt;▮&amp;lt;/span&amp;gt; Calmafluxine&lt;br /&gt;
| [[File:Beaker.png]] Mix above 325 K&amp;lt;br&amp;gt;1 part {{Tooltip|[[#Inaprovaline|Inaprovaline]]|[[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part Oxygen&amp;lt;br&amp;gt;1 part Sugar}}&amp;lt;br&amp;gt;1 part {{Tooltip|[[#Phenol|Phenol]]|[[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part Benzene&amp;lt;br&amp;gt;1 part Hydroxide}}&amp;lt;br&amp;gt;1 part Potassium&lt;br /&gt;
| Removes 1.2u of Calmafluxine from the solution when there&#039;s at least 30u of this reagent present&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span style=&#039;background-color:#ACEAEF; color:#291816&#039;&amp;gt;▮&amp;lt;/span&amp;gt; Equilibrazine&lt;br /&gt;
|[[File:Beaker.png]] Mix &amp;lt;br&amp;gt;2 part {{Tooltip|[[#Fluorosulfuric acid|Fluorosulfuric acid]]|[[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part Fluorine&amp;lt;br&amp;gt;1 part Hydrogen&amp;lt;br&amp;gt;1 part Potassium&amp;lt;br&amp;gt;1 part Sulfuric acid}}&amp;lt;br&amp;gt;2 part {{Tooltip|[[#Sigynate|Sigynate]]|[[File:Beaker.png]] Mix above 370 K&amp;lt;br&amp;gt;1 part Kelotane&amp;lt;br&amp;gt;1 part Sodium carbonate&amp;lt;br&amp;gt;1 part Sodium hydroxide&amp;lt;br&amp;gt;1 part Sugar&amp;lt;br&amp;gt;1 part Water}}&amp;lt;br&amp;gt;1 part Sugar&lt;br /&gt;
| Deals {{DMG|Poison|-|0.07}} when there&#039;s at least 6.7u of this reagent present&amp;lt;br&amp;gt;Adds 0.25u of Histamine to the solution when there&#039;s at least 6.7u of this reagent present&amp;lt;br&amp;gt;Modifies walk speed by 0.55 and sprint speed by 0.55 when there&#039;s at least 5u of Serenitol present&amp;lt;br&amp;gt;Causes paralysis when there&#039;s at least 5u of Neurozenium present&amp;lt;br&amp;gt;Causes paralysis when there&#039;s at least 3u of Blissifylovene present&amp;lt;br&amp;gt;Removes 0.5u of Neurozenium from the solution&amp;lt;br&amp;gt;Removes 0.2u of Blissifylovene from the solution&amp;lt;br&amp;gt;Removes 1.5u of Tranquinase from the solution&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span style=&#039;background-color:#ACEAEF; color:#382F6B&#039;&amp;gt;▮&amp;lt;/span&amp;gt; Neurozenium&lt;br /&gt;
| [[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part {{Tooltip|[[#Acetone|Acetone]]|[[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part Oil&amp;lt;br&amp;gt;1 part Oxygen&amp;lt;br&amp;gt;1 part Welding fuel}}&amp;lt;br&amp;gt;1 part {{Tooltip|[[#Bleach|Bleach&amp;lt;sup&amp;gt;(catalyst)&amp;lt;/sup&amp;gt;]]|[[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part Sodium hydroxide&amp;lt;br&amp;gt;2 part Space cleaner&amp;lt;br&amp;gt;2 part Table salt}}&amp;lt;br&amp;gt;0.5 part Copper &amp;lt;br&amp;gt;0.5 part Mercury&lt;br /&gt;
| Deals {{DMG|Poison|-|0.02}} when there&#039;s at least 15.1u of this reagent present&amp;lt;br&amp;gt;Adds 0.15u of Neurozenium to the solution when there&#039;s at least 1u of Ethanol present&amp;lt;br&amp;gt;Removes 7.5u of Serenitol from the solution when there&#039;s at least 10u of Serenitol present&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span style=&#039;background-color:#ACEAEF; color:#07E79E&#039;&amp;gt;▮&amp;lt;/span&amp;gt; Psicodine&lt;br /&gt;
| [[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part {{Tooltip|[[#Impedrezene|Impedrezene]]|[[File:Beaker.png]] Mix above 370 K&amp;lt;br&amp;gt;1 part Mercury&amp;lt;br&amp;gt;1 part Oxygen&amp;lt;br&amp;gt;1 part Water}}&amp;lt;br&amp;gt;2 part {{Tooltip|[[#Mannitol|Mannitol]]|[[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part Hydrogen&amp;lt;br&amp;gt;1 part Sugar&amp;lt;br&amp;gt;1 part Water}}&amp;lt;br&amp;gt;2 part Water&lt;br /&gt;
| Deals {{DMG|Poison|-|2}} when there&#039;s at least 30u of this reagent present&amp;lt;br&amp;gt;Add effect SeeingRainbows  for at least 8 seconds when there&#039;s at least 30u of this reagent present&amp;lt;br&amp;gt;Remove effect Jitter  for at least 2.0 seconds&amp;lt;br&amp;gt;Remove effect Drunk  for at least 6.0 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span style=&#039;background-color:#ACEAEF; color:#EBBCE9&#039;&amp;gt;▮&amp;lt;/span&amp;gt; Serenitol&lt;br /&gt;
| [[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part {{Tooltip|[[#Phenol|Phenol]]|[[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part Benzene&amp;lt;br&amp;gt;1 part Hydroxide}}&amp;lt;br&amp;gt;1 part Sugar &amp;lt;br&amp;gt;1 part Water&lt;br /&gt;
| Has a 10% chance to cause vomiting when there&#039;s at least 22.5u of this reagent present&amp;lt;br&amp;gt;Deals {{DMG|Poison|-|0.01}} when there&#039;s at least 22.5u of this reagent present&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span style=&#039;background-color:#ACEAEF; color:#2E2C2C&#039;&amp;gt;▮&amp;lt;/span&amp;gt; Soretizone&lt;br /&gt;
| [[File:Beaker.png]] Mix above 340 K&amp;lt;br&amp;gt;1 part {{Tooltip|[[#Bicaridine|Bicaridine]]|[[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part Inaprovaline}}&amp;lt;br&amp;gt;1 part Iron&amp;lt;br&amp;gt;1 part {{Tooltip|[[#Phenol|Phenol]]|[[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part Benzene&amp;lt;br&amp;gt;1 part Hydroxide}}&amp;lt;br&amp;gt;1 part {{Tooltip|[[#Table salt|Table salt&amp;lt;sup&amp;gt;(catalyst)&amp;lt;/sup&amp;gt;]]|[[File:Beaker.png]] Mix above 370 K&amp;lt;br&amp;gt;1 part Chlorine&amp;lt;br&amp;gt;1 part Sodium}}&lt;br /&gt;
|Suppresses pain&amp;lt;br&amp;gt;Suppresses addiction&amp;lt;br&amp;gt;Adds 0.03u of Soretizone to the solution when there&#039;s at least 20u of Ethanol present&amp;lt;br&amp;gt;Has a 70% chance to cause the mob to become addicted when there&#039;s at least 9u of this reagent present&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span style=&#039;background-color:#ACEAEF; color:#6BB3B5&#039;&amp;gt;▮&amp;lt;/span&amp;gt; Stubantazine&lt;br /&gt;
| [[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part {{Tooltip|[[#Bicaridine|Bicaridine]]|[[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part Inaprovaline}}&amp;lt;br&amp;gt;1 part Lithium&amp;lt;br&amp;gt;1 part {{Tooltip|[[#Oil|Oil]]|[[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part Hydrogen&amp;lt;br&amp;gt;1 part Welding fuel}}&lt;br /&gt;
| Suppresses pain&amp;lt;br&amp;gt;Has a 40% chance to cause vomiting when there&#039;s at least 14u of this reagent present&amp;lt;br&amp;gt;Satiates hunger at a -1.2x rate when there&#039;s at least 14u of this reagent present&amp;lt;br&amp;gt;Has a 80% chance to cause vomiting when there&#039;s at least 2u of Ethanol present&amp;lt;br&amp;gt;Satiates hunger at a -2.0x rate when there&#039;s at least 2u of Ethanol present&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span style=&#039;background-color:#ACEAEF; color:#2E3B52&#039;&amp;gt;▮&amp;lt;/span&amp;gt; Tranquinase&lt;br /&gt;
|  [[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part {{Tooltip|[[#Chloral hydrate|Chloral hydrate&amp;lt;sup&amp;gt;(catalyst)&amp;lt;/sup&amp;gt;]]|[[File:Beaker.png]] Mix &amp;lt;br&amp;gt;3 part Chlorine&amp;lt;br&amp;gt;1 part Ethanol&amp;lt;br&amp;gt;1 part Water}} &amp;lt;br&amp;gt;1 part {{Tooltip|[[#Phenol|Phenol]]|[[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part Benzene&amp;lt;br&amp;gt;1 part Hydroxide}} &amp;lt;br&amp;gt;1.2 part Iron &amp;lt;br&amp;gt; 1.8 part Nitrogen&lt;br /&gt;
| Adds 0.1u of Tranquinase to the solution when there&#039;s at least 1u of Ethanol present&amp;lt;br&amp;gt;Modifies walk speed by 0.8 and sprint speed by 0.8 when there&#039;s at least 16.5u of this reagent present&amp;lt;br&amp;gt;Deals {{DMG|Poison|-|1}} when there&#039;s at least 30u of this reagent present&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Chemistry Lab Machines ==&lt;br /&gt;
Chemistry comes in many forms. The most important machines are the [[#Chemical Dispenser|Chemical Dispenser]] and the [[#ChemMaster4000|ChemMaster4000]]. On medium to large stations, there are usually two sets of them for two chemists. On small stations, there is usually only one set for one chemist.&lt;br /&gt;
&lt;br /&gt;
=== Chemical Dispenser ===&lt;br /&gt;
[[File:Chem Dispenser.png|64px]]&lt;br /&gt;
The chemical dispenser&#039;s main purpose is to hold and dispense chemicals into a beaker. While some chemicals can be mix with just the dispenser, more advance chemicals would require the ChemMaster4000.&lt;br /&gt;
[[File:Chemical Dispenser UI.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
To use it, you need to:&lt;br /&gt;
*Click on it with a beaker to put a it in. &#039;&#039;(Note: that if it already has a beaker inside, it will swap it with the one in your hand)&#039;&#039;&lt;br /&gt;
*Open the chemical dispenser&#039;s GUI&lt;br /&gt;
*Select the amount (u) to add to the beaker&lt;br /&gt;
*Select the chemical you want to add to the beaker. &#039;&#039;(Note: that the chemicals will react instantly)&#039;&#039;&lt;br /&gt;
*Click [Eject]&lt;br /&gt;
&lt;br /&gt;
If you want to clear a beaker, click [Clear]. &#039;&#039;(Note: It clears the beaker completely regardless of amount setting.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== ChemMaster4000 ===&lt;br /&gt;
[[File:ChemMaster4000.png|64px]]&lt;br /&gt;
ChemMaster4000&#039;s purpose is to store your chemicals, mix said chemicals with more chemicals and separate chemical mixtures. It is also used to make pills and bottles.&lt;br /&gt;
&lt;br /&gt;
There was once a time where pills where the bread and butter of medbay but now, you will really only make pills for prescriptions.&lt;br /&gt;
*If you want to make a pill/bottle:&lt;br /&gt;
**Ensure that there is a Container loaded in the Input tab that has chemicals in it.&lt;br /&gt;
**&lt;br /&gt;
**&#039;&#039;&#039;Add the chemicals&#039;&#039;&#039;. Click the Transfer button next to a chemical to load it to the buffer. &#039;&#039;(&amp;quot;All&amp;quot; adds everything in the beaker, &amp;quot;5&amp;quot; adds 5u, &amp;quot;10&amp;quot; adds 10u etc.)&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Check the chemicals&#039;&#039;&#039;. All chemical types in the buffer will be output. &lt;br /&gt;
**Change to the &#039;&#039;&#039;Output&#039;&#039;&#039; tab.&lt;br /&gt;
**&#039;&#039;&#039;Change the label&#039;&#039;&#039; if necessary. As most of your colleagues may not know chemistry, a kind chemist will prefix the label with its effect and dosage. e.g. Brute [Bicar. 25u]&lt;br /&gt;
**If you&#039;re making pills, &#039;&#039;&#039;set the pill&#039;s visual appearance&#039;&#039;&#039;.&lt;br /&gt;
**&#039;&#039;&#039;Set the dose&#039;&#039;&#039; .&lt;br /&gt;
**&#039;&#039;&#039;Set the amount of pills/bottles&#039;&#039;&#039; you want to create.&lt;br /&gt;
**Hit the &#039;&#039;&#039;[Create]&#039;&#039;&#039; button.&lt;br /&gt;
&lt;br /&gt;
=== Reagent Grinder ===&lt;br /&gt;
[[File:Grinder.png|64px]]The Reagent Grinder enables objects to be ground or liquified. &lt;br /&gt;
&lt;br /&gt;
Your chemist locker will contain a vital (10u) of plasma which is used in some medical chemicals. In the case you need more or the vital was taken, this is the tool you would use. A container will need to be loaded into the Reagent Grinder by left clicking on the machine with the object in your active hand. The Auto toggle will allow you to instantly grind or juice material if there&#039;s room in the beaker and grinder.&lt;br /&gt;
&lt;br /&gt;
A Grinder can also be used to test the contents of pills. Insert the pill and a beaker and then click &#039;&#039;&#039;[Grind]&#039;&#039;&#039; in order to return the contents of the pill to the beaker in liquid form.&lt;br /&gt;
&lt;br /&gt;
=== Hot Plate ===&lt;br /&gt;
WIP&lt;br /&gt;
=== Electrolysis Unit ===&lt;br /&gt;
WIP&lt;br /&gt;
=== Centrifuge ===&lt;br /&gt;
WIP&lt;br /&gt;
=== Condenser ===&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
== Zombies ==&lt;br /&gt;
&#039;&#039;Attention! Station alert level is now Violet! There is a viral threat on the station. Medical staff are advised to isolate crewmembers with any symptoms. Crewmembers are advised to distance themselves from others and perform safety measures to prevent further spread.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
As a chemist, your task during a zombie outbreak is to make the cure and make it fast. Here are a few tips you can follow to ensure the cure is made:&lt;br /&gt;
&lt;br /&gt;
# DON&#039;T PANIC. &lt;br /&gt;
# Locate an escape route and gear up in case of viral breach in medbay. Most stations have a virology room with gear for this exact scenario. You can&#039;t make the cure if you&#039;re infected or dead.&lt;br /&gt;
# Prepare the chemicals you need for the cure. &#039;&#039;(Note: While zombies aren&#039;t metashielded, it only make sense for you to gear up and prepare when the station alert level change to Violet.)&#039;&#039; &lt;br /&gt;
# Have a syringe ready to draw zombie blood. &lt;br /&gt;
# Carry beaker(s) of the chemicals you need and an empty beaker to make the cure wherever you go. &lt;br /&gt;
#Cure the infected and distribute the cure. This can easily be done in the form of bottles and pills.&lt;br /&gt;
&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Jug Chemistry ==&lt;br /&gt;
Jug chemistry is the rough name given to when you don&#039;t have a Chemical Dispenser, but you do have jugs of various chemicals available. These &#039;base ingredients&#039; can be used to mix up any medication you need and more can be ordered from Cargo in various crates.&lt;br /&gt;
&lt;br /&gt;
To mix these chemicals, select the jug you want to mix with and select your transfer amount of the chemical by right-clicking the jug while in your hands and &#039;set transfer amount.&#039; Then pour the chemical into a beaker or an empty jug. You can quickly mass-produce certain chemicals if you know the exact quantities, or you can pour them into beakers to then put into the ChemMaster4000 to then produce pills.&lt;br /&gt;
&lt;br /&gt;
Note: You will rarely be put in this situation as a chemist.&lt;br /&gt;
&lt;br /&gt;
==TIPS==&lt;br /&gt;
* Lavabeaker-ing is the method of heating 1u of a chemical and adding it back into the ChemMaster4000 with the rest of the amount in order to heat up a large amount of a chemical since chemicals in the ChemMaster retain its temperature.&lt;br /&gt;
*Some recipes will require input of external ingredients such as blood, plasma or water.&lt;br /&gt;
*Some recipes require multiple interim chemicals. The order that you add chemicals can be important (e.g. to make tricordrazine, make inaprovaline before dylovene). Otherwise you may get unexpected results.&lt;br /&gt;
*Some chemicals are easier obtained via [[Hydroponics|Hydroponics Tray]] medical plants. e.g. Lingzhi when ground produces epinephrine. Medical plants raw can also heal small amounts. The amount varies on the strength (and size) of the plant. Multiple plants can be eaten one after the other to stack their effect. A single max strength poppy is more effective than 0.5u of bicaridine. However, grinding them produces chemicals more effective than eating the plant raw. High strength plants produce more chemicals.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Jobs Menu}}&lt;br /&gt;
[[Category:Jobs]]&lt;/div&gt;</summary>
		<author><name>Stxcking</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Chemist&amp;diff=4292</id>
		<title>Chemist</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Chemist&amp;diff=4292"/>
		<updated>2025-07-27T05:32:54Z</updated>

		<summary type="html">&lt;p&gt;Stxcking: /* Prescription/Psychological Chemicals */  I think thats all the psyche chemicals&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
{{Job_Header&lt;br /&gt;
|department=MEDICAL&lt;br /&gt;
|maincolor=244559&lt;br /&gt;
|secondarycolor=325367&lt;br /&gt;
|image=Chemist.png&lt;br /&gt;
|title=Chemist&lt;br /&gt;
|aliases=&amp;quot;Chem&amp;quot;&lt;br /&gt;
|difficulty=Medium to Hard&lt;br /&gt;
|requirements=8 hours in [[Medical Doctor|Medical]]&lt;br /&gt;
|access=Medical, Chemistry, Maintenance&lt;br /&gt;
|extendedaccess=None&lt;br /&gt;
|supervisors=[[Chief Medical Officer]]&lt;br /&gt;
|subordinates=None&lt;br /&gt;
|duties=Produce medicinal drugs for the doctors to use, research ethically dubious rare chemicals, and produce weapons of war when enemies of the station arrive.&lt;br /&gt;
|guides=[[Medical]], [[Chemistry]], [[Cryogenic Pods]]&lt;br /&gt;
}}&lt;br /&gt;
So, you want a deeper look into Chemistry! Welcome to the orange room, it will be your new home. You&#039;re responsible for making any number of chemicals, solvents, cleaners, toxins, and whatever else the crew requires.&lt;br /&gt;
&lt;br /&gt;
== Chemistry ==&lt;br /&gt;
Chemists can also make less common chemicals ranging from recovering from eye damage, curing a zombie plague, curing a bee sting or assisting a hangover. In an outbreak, you may be asked to work with the medical team to bulk produce a cure. Remember to use the [[Radio]] to work closely with the crew.&lt;br /&gt;
&lt;br /&gt;
===Medical Chemicals===&lt;br /&gt;
The list of chemicals you can make might look intimidating but when it comes to chemicals that medbay need, there&#039;s only a few you should remember.&lt;br /&gt;
&lt;br /&gt;
This is a list of common medical chemicals you would make just about every shift:&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Formulas !! Effect !! Rate !! Damage Type&lt;br /&gt;
|-&lt;br /&gt;
! &amp;lt;span style=&#039;background-color:#ACEAEF; color:#BD5902&#039;&amp;gt;▮&amp;lt;/span&amp;gt; Arithrazine&lt;br /&gt;
| [[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part Hydrogen&amp;lt;br&amp;gt;1 part {{Tooltip|[[Chemistry#Hyronalin|Hyronalin]]|[[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part Potassium iodide&amp;lt;br&amp;gt;1 part Radium}}&lt;br /&gt;
| Heals {{DMG|Radiation|+|3}} Deals {{DMG|Brute|-|0.5}}&amp;lt;br&amp;gt;&lt;br /&gt;
| 0.5 u/s&lt;br /&gt;
| {{DMG|Poison}}&lt;br /&gt;
|-&lt;br /&gt;
! &amp;lt;span style=&#039;background-color:#ACEAEF; color:#FFAA00&#039;&amp;gt;▮&amp;lt;/span&amp;gt; Bicaridine&lt;br /&gt;
| [[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part {{Tooltip|[[Chemistry#Inaprovaline|Inaprovaline]]|[[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part Oxygen&amp;lt;br&amp;gt;1 part Sugar}}&lt;br /&gt;
| Heals {{DMG|Brute|+|2}}&amp;lt;br&amp;gt;Deals {{DMG|Asphyxiation|-|0.5}} Deals {{DMG|Poison|-|1.5}} when there&#039;s at least 15u of this reagent present&amp;lt;br&amp;gt;Has a 2% chance to cause vomiting when there&#039;s at least 30u of this reagent present&amp;lt;br&amp;gt;Causes jittering when there&#039;s at least 15u of this reagent present&amp;lt;br&amp;gt;Causes drunkenness&amp;lt;br&amp;gt;&lt;br /&gt;
| 0.5 u/s&lt;br /&gt;
| {{DMG|Brute}}&lt;br /&gt;
|-&lt;br /&gt;
! &amp;lt;span style=&#039;background-color:#ACEAEF; color:#FF3636&#039;&amp;gt;▮&amp;lt;/span&amp;gt; Bruizine&lt;br /&gt;
| [[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part {{Tooltip|[[Chemistry#Bicaridine|Bicaridine]]|[[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part Inaprovaline}}&amp;lt;br&amp;gt;0.9 part Lithium&amp;lt;br&amp;gt;1 part Sugar&lt;br /&gt;
| Heals {{DMG|Blunt|+|3.5}}&amp;lt;br&amp;gt;Deals {{DMG|Poison|-|4}} when there&#039;s at least 10.5u of this reagent present&amp;lt;br&amp;gt;&lt;br /&gt;
| 0.5 u/s&lt;br /&gt;
| {{DMG|Brute}}&lt;br /&gt;
|-&lt;br /&gt;
! &amp;lt;span style=&#039;background-color:#ACEAEF; color:#0041A8&#039;&amp;gt;▮&amp;lt;/span&amp;gt; Dexalin&lt;br /&gt;
| [[File:Beaker.png]] Mix &amp;lt;br&amp;gt;2 part Oxygen &amp;lt;br&amp;gt; 1 part Plasma&amp;lt;sup&amp;gt;(catalyst)&amp;lt;sup&amp;gt;&lt;br /&gt;
| Heals {{DMG|Asphyxiation|+|1}} Heals {{DMG|Bloodloss|+|0.5}}&amp;lt;br&amp;gt;Deals {{DMG|Asphyxiation|-|3}} Deals {{DMG|Cold|-|1}} when there&#039;s at least 20u of this reagent present&amp;lt;br&amp;gt;&lt;br /&gt;
| 0.5 u/s&lt;br /&gt;
| {{DMG|Airloss}}&lt;br /&gt;
|-&lt;br /&gt;
! &amp;lt;span style=&#039;background-color:#ACEAEF; color:#64FFE6&#039;&amp;gt;▮&amp;lt;/span&amp;gt; Diphenhydramine&lt;br /&gt;
| [[File:Beaker.png]] Mix above 377.59 K&amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part {{Tooltip|[[#Diethylamine|Diethylamine]]|[[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part Ammonia&amp;lt;br&amp;gt;1 part Ethanol}}&amp;lt;br&amp;gt;1 part Ethanol&amp;lt;br&amp;gt;1 part {{Tooltip|[[#Oil|Oil]]|[[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part Hydrogen&amp;lt;br&amp;gt;1 part Welding fuel}}&amp;lt;br&amp;gt;1 part {{Tooltip|[[#Table salt|Table salt]]|[[File:Beaker.png]] Mix above 370 K&amp;lt;br&amp;gt;1 part Chlorine&amp;lt;br&amp;gt;1 part Sodium}}&lt;br /&gt;
| Removes 3.0u of Histamine from the solution&amp;lt;br&amp;gt;Remove effect Jitter  for at least 3.0 seconds&amp;lt;br&amp;gt;Add effect Drowsiness  for at least 1.5 seconds&amp;lt;br&amp;gt;Heals {{DMG|Poison|+|3}}&amp;lt;br&amp;gt;&lt;br /&gt;
| 0.5 u/s&lt;br /&gt;
| {{DMG|Poison}}&lt;br /&gt;
|-&lt;br /&gt;
! &amp;lt;span style=&#039;background-color:#ACEAEF; color:#3A1D8A&#039;&amp;gt;▮&amp;lt;/span&amp;gt; Dylovene&lt;br /&gt;
| [[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part Nitrogen &amp;lt;br&amp;gt;1 part Potassium&amp;lt;br&amp;gt;1 part Silicon&lt;br /&gt;
| Heals {{DMG|Poison|+|1}}&amp;lt;br&amp;gt;Deals {{DMG|Brute|-|2}} when there&#039;s at least 20u of this reagent present&amp;lt;br&amp;gt;Causes jittering when there&#039;s at least 20u of this reagent present&amp;lt;br&amp;gt;Has a 2% chance to cause vomiting when there&#039;s at least 20u of this reagent present&amp;lt;br&amp;gt;Causes drunkenness when there&#039;s at least 15u of this reagent present&amp;lt;br&amp;gt;&lt;br /&gt;
| 0.5 u/s&lt;br /&gt;
| {{DMG|Poison}}&lt;br /&gt;
|-&lt;br /&gt;
! &amp;lt;span style=&#039;background-color:#ACEAEF; color:#8147FF&#039;&amp;gt;▮&amp;lt;/span&amp;gt; Insuzine&lt;br /&gt;
| [[File:Beaker.png]] Mix above 433 K&amp;lt;br&amp;gt;1 part {{Tooltip|[[#Kelotane|Kelotane]]|[[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part Silicon}}&amp;lt;br&amp;gt;1 part {{Tooltip|[[#Leporazine|Leporazine]]|[[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part Copper&amp;lt;br&amp;gt;1 part Fersilicite&amp;lt;br&amp;gt;1 part Plasma&amp;lt;sup&amp;gt;(catalyst)&amp;lt;/sup&amp;gt;}}&amp;lt;br&amp;gt;1 part Silicon&lt;br /&gt;
| Heals {{DMG|Shock|+|4}}&amp;lt;br&amp;gt;Removes 4u of Licoxide from the solution&amp;lt;br&amp;gt;Removes 4u of Tazinide from the solution&amp;lt;br&amp;gt;Modifies body temperature by -5.0 kJ&amp;lt;br&amp;gt;Deals {{DMG|Cold|-|2}} when there&#039;s at least 12u of this reagent present&amp;lt;br&amp;gt;Modifies body temperature by -30.0 kJ when there&#039;s at least 12u of this reagent present&amp;lt;br&amp;gt;Causes jittering when there&#039;s at least 12u of this reagent present&amp;lt;br&amp;gt;&lt;br /&gt;
| 0.5 u/s&lt;br /&gt;
| {{DMG|Burn}}&lt;br /&gt;
|-&lt;br /&gt;
! &amp;lt;span style=&#039;background-color:#ACEAEF; color:#283332&#039;&amp;gt;▮&amp;lt;/span&amp;gt; Lacerinol&lt;br /&gt;
| [[File:Beaker.png]] Mix above 335 K&amp;lt;br&amp;gt;1 part {{Tooltip|[[#Benzene|Benzene]]|[[File:Beaker.png]] Mix above 310 K&amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part Hydrogen}}&amp;lt;br&amp;gt;1 part {{Tooltip|[[#Bicaridine|Bicaridine]]|[[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part Inaprovaline}}&lt;br /&gt;
| Heals {{DMG|Slash|+|3}}&amp;lt;br&amp;gt;Deals {{DMG|Cold|-|3}} when there&#039;s at least 12u of this reagent present&amp;lt;br&amp;gt;&lt;br /&gt;
| 0.5 u/s&lt;br /&gt;
| {{DMG|Brute}}&lt;br /&gt;
|-&lt;br /&gt;
! &amp;lt;span style=&#039;background-color:#ACEAEF; color:#FF7DB5&#039;&amp;gt;▮&amp;lt;/span&amp;gt; Leporazine&lt;br /&gt;
| [[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part Copper &amp;lt;br&amp;gt;1 part {{Tooltip|[[#Fersilicite|Fersilicite]]|[[File:Beaker.png]] Mix above 310 K&amp;lt;br&amp;gt;1 part Iron&amp;lt;br&amp;gt;1 part Silicon}}&amp;lt;br&amp;gt;1 part Plasma&amp;lt;sup&amp;gt;(catalyst)&amp;lt;/sup&amp;gt;&lt;br /&gt;
| Heals {{DMG|Cold|+|4}}&amp;lt;br&amp;gt;Modifies body temperature by 100.0 kJ when the body&#039;s temperature is below 293.15 K&amp;lt;br&amp;gt;Modifies body temperature by -10.0 kJ when the body&#039;s temperature is above 293.15 K&amp;lt;br&amp;gt;Removes 5u of Fresium from the solution&amp;lt;br&amp;gt;&lt;br /&gt;
| 0.5 u/s&lt;br /&gt;
| {{DMG|Burn}}&lt;br /&gt;
|-&lt;br /&gt;
! &amp;lt;span style=&#039;background-color:#ACEAEF; color:#B9BF93&#039;&amp;gt;▮&amp;lt;/span&amp;gt; Puncturase&lt;br /&gt;
| [[File:Beaker.png]] Mix above 325 K&amp;lt;br&amp;gt;1 part {{Tooltip|[[#Bicaridine|Bicaridine]]|[[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part Inaprovaline}}&amp;lt;br&amp;gt;1 part {{Tooltip|[[#Hydroxide|Hydroxide]]|[[File:Beaker.png]] Mix above 310 K&amp;lt;br&amp;gt;1 part Hydrogen&amp;lt;br&amp;gt;1 part Oxygen}}&lt;br /&gt;
| Heals {{DMG|Piercing|+|4}} Deals {{DMG|Blunt|-|0.1}}&amp;lt;br&amp;gt;Deals {{DMG|Blunt|-|5}} when there&#039;s at least 11u of this reagent present&amp;lt;br&amp;gt;&lt;br /&gt;
| 0.5 u/s&lt;br /&gt;
| {{DMG|Brute}}&lt;br /&gt;
|-&lt;br /&gt;
! &amp;lt;span style=&#039;background-color:#ACEAEF; color:#AA4308&#039;&amp;gt;▮&amp;lt;/span&amp;gt; Pyrazine&lt;br /&gt;
| [[File:Beaker.png]] Mix above 540 K&amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part {{Tooltip|[[#Dermaline|Dermaline]]|[[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part Kelotane&amp;lt;br&amp;gt;1 part Oxygen&amp;lt;br&amp;gt;1 part Phosphorus}}&amp;lt;br&amp;gt;1 part {{Tooltip|[[#Leporazine|Leporazine]]|[[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part Copper&amp;lt;br&amp;gt;1 part Fersilicite&amp;lt;br&amp;gt;1 part Plasma&amp;lt;sup&amp;gt;(catalyst)&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
| Heals {{DMG|Heat|+|1}}&amp;lt;br&amp;gt;Deals {{DMG|Slash|-|0.5}} Deals {{DMG|Piercing|-|0.5}} when there&#039;s at least 20u of this reagent present&amp;lt;br&amp;gt;Has a 10% chance to cause vomiting when there&#039;s at least 15u of this reagent present&amp;lt;br&amp;gt;&lt;br /&gt;
| 0.1u/s&lt;br /&gt;
| {{DMG|Burn}}&lt;br /&gt;
|-&lt;br /&gt;
! &amp;lt;span style=&#039;background-color:#ACEAEF; color:#99FFFF&#039;&amp;gt;▮&amp;lt;/span&amp;gt; Salbutamol&lt;br /&gt;
| [[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part {{Tooltip|[[#Dexalin|Dexalin]]|[[File:Beaker.png]] Mix &amp;lt;br&amp;gt;2 part Oxygen&amp;lt;br&amp;gt;1 part Plasma&amp;lt;sup&amp;gt;(catalyst)&amp;lt;/sup&amp;gt;}}&amp;lt;br&amp;gt;1 part {{Tooltip|[[#Inaprovaline|Inaprovaline]]|[[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part Oxygen&amp;lt;br&amp;gt;1 part Sugar}}&amp;lt;br&amp;gt;1 part Lithium&amp;lt;br&amp;gt;1 part {{Tooltip|[[#Phenol|Phenol]]|[[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part Benzene&amp;lt;br&amp;gt;1 part Hydroxide}}&lt;br /&gt;
| Heals {{DMG|Airloss|+|6}} when total damage is above 30&amp;lt;br&amp;gt;Heals {{DMG|Airloss|+|1}} when total damage is below 30&amp;lt;br&amp;gt;Deals {{DMG|Caustic|-|0.2}} Heals {{DMG|Airloss|+|6}} when there&#039;s at least 15.5u of this reagent present&amp;lt;br&amp;gt;&lt;br /&gt;
| 0.2u/s&lt;br /&gt;
| {{DMG|Airloss}}&lt;br /&gt;
|-&lt;br /&gt;
! &amp;lt;span style=&#039;background-color:#ACEAEF; color:#0064C8&#039;&amp;gt;▮&amp;lt;/span&amp;gt; Saline&lt;br /&gt;
| [[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part {{Tooltip|[[#Table salt|Table salt]]|[[File:Beaker.png]] Mix above 370 K&amp;lt;br&amp;gt;1 part Chlorine&amp;lt;br&amp;gt;1 part Sodium}}&amp;lt;br&amp;gt;4 part Water&lt;br /&gt;
| Satiates thirst at 6x rate when the mob does not have Feroxi organs&amp;lt;br&amp;gt;Satiates thirst at 2x rate when the mob has Feroxi organs&amp;lt;br&amp;gt;Modifies blood level by 6&amp;lt;br&amp;gt;&lt;br /&gt;
| 0.5 u/s&lt;br /&gt;
| {{DMG|Airloss}}&lt;br /&gt;
|-&lt;br /&gt;
! &amp;lt;span style=&#039;background-color:#ACEAEF; color:#E0A5B9&#039;&amp;gt;▮&amp;lt;/span&amp;gt; Sigynate&lt;br /&gt;
| [[File:Beaker.png]] Mix above 370 K&amp;lt;br&amp;gt;1 part {{Tooltip|[[#Kelotane|Kelotane]]|[[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part Silicon}}&amp;lt;br&amp;gt;1 part {{Tooltip|[[#Sodium carbonate|Sodium carbonate]]|[[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part Ammonia&amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part Oxygen&amp;lt;br&amp;gt;1 part Table salt}}&amp;lt;br&amp;gt;1 part {{Tooltip|[[#Sodium hydroxide|Sodium hydroxide]]|[[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part Hydroxide&amp;lt;br&amp;gt;1 part Sodium}}&amp;lt;br&amp;gt;1 part Sugar&amp;lt;br&amp;gt;1 part Water&lt;br /&gt;
| Heals {{DMG|Caustic|+|3}}&amp;lt;br&amp;gt;Deals {{DMG|Heat|-|2}} when there&#039;s at least 16u of this reagent present&amp;lt;br&amp;gt;Causes jittering when there&#039;s at least 20u of this reagent present&amp;lt;br&amp;gt;Has a 2% chance to cause vomiting when there&#039;s at least 30u of this reagent present&amp;lt;br&amp;gt;Has a 10% chance to cause vomiting when there&#039;s at least 1u of Arithrazine present&amp;lt;br&amp;gt;&lt;br /&gt;
| 0.5 u/s&lt;br /&gt;
| {{DMG|Burn}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Botanical Chemicals ===&lt;br /&gt;
While medical chemicals should come first, the botanist might come by and ask for chemicals for their plants. Consider completing their request(s) if you want them to plant things for you.&lt;br /&gt;
&lt;br /&gt;
Here is a list of those common botanical chemicals: &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name!! Formulas!! Plant Effects&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span style=&#039;background-color:#ACEAEF; color:#77B58E&#039;&amp;gt;▮&amp;lt;/span&amp;gt; Ammonia&lt;br /&gt;
| [[File:Beaker.png]] Mix &amp;lt;br&amp;gt;3 part Hydrogen &amp;lt;br&amp;gt; 1 part Nitrogen &amp;lt;br&amp;gt;&lt;br /&gt;
|Adjust nutrition level by &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt; 1.00&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt; Adjust health by &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt; 0.50&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span style=&#039;background-color:#ACEAEF; color:#0091FF&#039;&amp;gt;▮&amp;lt;/span&amp;gt; Cryoxadone&lt;br /&gt;
|[[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part {{Tooltip|[[#Dexalin|Dexalin]]|[[File:Beaker.png]] Mix &amp;lt;br&amp;gt;2 part Oxygen&amp;lt;br&amp;gt;1 part Plasma&amp;lt;sup&amp;gt;(catalyst)&amp;lt;/sup&amp;gt;}}&amp;lt;br&amp;gt;1 part Oxygen &amp;lt;br&amp;gt; 1 part Water&lt;br /&gt;
| Adjust toxins level by &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt; -5.00 &amp;lt;/span&amp;gt; &amp;lt;br&amp;gt; Adjust health by &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt; -5.00 &amp;lt;/span&amp;gt; &amp;lt;br&amp;gt; Ages back the plant, depending on the plant&#039;s age and time to grow&lt;br /&gt;
|-&lt;br /&gt;
! &amp;lt;span style=&#039;background-color:#ACEAEF; color:#A1000B&#039;&amp;gt;▮&amp;lt;/span&amp;gt; Diethylamine&lt;br /&gt;
| [[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part {{Tooltip|[[#Ammonia|Ammonia]]|[[File:Beaker.png]] Mix &amp;lt;br&amp;gt;3 part Hydrogen&amp;lt;br&amp;gt;1 part Nitrogen}}&amp;lt;br&amp;gt;1 part Ethanol&lt;br /&gt;
| Adjust nutrition level by &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt; 0.10&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt; Has 10% chance to adjust pests level by -&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt; -1.00&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt; Adjust health by &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt; 0.10&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt; Has 20% chance to adjust age by &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt; 1.00&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt; Increase the plant&#039;s lifespan and/or base health with 10% chance for each&lt;br /&gt;
|-&lt;br /&gt;
! &amp;lt;span style=&#039;background-color:#ACEAEF; color:#3A1D8A&#039;&amp;gt;▮&amp;lt;/span&amp;gt; Dylovene&lt;br /&gt;
| [[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part Nitrogen&amp;lt;br&amp;gt;1 part Potassium &amp;lt;br&amp;gt;1 part Silicon &lt;br /&gt;
| Ajudt toxins level by &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt; -10.00 &amp;lt;/span&amp;gt; &amp;lt;br&amp;gt; Adjust health by &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt; 1.00&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span style=&#039;background-color:#ACEAEF; color:#664330&#039;&amp;gt;▮&amp;lt;/span&amp;gt; EZ nutrient&lt;br /&gt;
|[[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part Nitrogen &amp;lt;br&amp;gt; 1 part Phosphorus &amp;lt;br&amp;gt; 1 part Potassium&lt;br /&gt;
| Adjusts nutrition level by &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt; 2.00&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! &amp;lt;span style=&#039;background-color:#ACEAEF; color:#5B406C&#039;&amp;gt;▮&amp;lt;/span&amp;gt; Left-4-zed&lt;br /&gt;
|  [[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part {{Tooltip|[[#EZ nutrient|EZ nutrient]]|[[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part Nitrogen&amp;lt;br&amp;gt;1 part Phosphorus&amp;lt;br&amp;gt;1 part Potassium}}&amp;lt;br&amp;gt;1 part Radium&amp;lt;sup&amp;gt;(catalyst)&amp;lt;/sup&amp;gt;&lt;br /&gt;
| Adjust nutrition level by &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt; 1.00&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt; Adjust health by &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt; -0.50&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt; Has a 30% chance to adjust mutation modifier by &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt; 0.40&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span style=&#039;background-color:#ACEAEF; color:#C8FF75&#039;&amp;gt;▮&amp;lt;/span&amp;gt; Phalanximine&lt;br /&gt;
| [[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part Ethanol&amp;lt;br&amp;gt;1 part {{Tooltip|[[#Hyronalin|Hyronalin]]|[[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part Potassium iodide&amp;lt;br&amp;gt; 1 part Radium &amp;lt;br&amp;gt;--------&amp;lt;br&amp;gt; 1 part [[#Dylovene|Dylovene]] &amp;lt;br&amp;gt; 1 part Radium }}&amp;lt;br&amp;gt;1 part {{Tooltip|[[#Unstable mutagen|Unstable mutagen]]|[[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part Chlorine&amp;lt;br&amp;gt;1 part Phosphorus&amp;lt;br&amp;gt;1 part Radium}}&lt;br /&gt;
| Adjust toxins level by &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt; 6.00&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt; Restores viability to a plant rendered nonviable by a mutation when there&#039;s at least 4u of this reagent.&lt;br /&gt;
|-&lt;br /&gt;
! &amp;lt;span style=&#039;background-color:#ACEAEF; color:#3E901C&#039;&amp;gt;▮&amp;lt;/span&amp;gt; Robust harvest&lt;br /&gt;
| [[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part {{Tooltip|[[#EZ nutrient|EZ nutrient]]|[[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part Nitrogen&amp;lt;br&amp;gt;1 part Phosphorus&amp;lt;br&amp;gt;1 part Potassium}}&amp;lt;br&amp;gt;1 part {{Tooltip|[[#Sulfuric acid|Sulfuric acid&amp;lt;sup&amp;gt;(catalyst)&amp;lt;/sup&amp;gt;]]|[[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part Hydrogen&amp;lt;br&amp;gt;2 part Oxygen&amp;lt;br&amp;gt;1 part Sulfur}}&lt;br /&gt;
| Adjust nutrition level by &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt; 0.05&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt; Has a 2.5% chacne to adjust weeds level by &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt; 1.00&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt; Has a 2.5% chacne to adjust pestslevel by &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt; 1.00&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! &amp;lt;span style=&#039;background-color:#ACEAEF; color:#3CB371&#039;&amp;gt;▮&amp;lt;/span&amp;gt; Sedin&lt;br /&gt;
|[[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part {{Tooltip|[[#Cryoxadone|Cryoxadone]]|[[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part Dexalin&amp;lt;br&amp;gt;1 part Oxygen&amp;lt;br&amp;gt;1 part Water}}&amp;lt;br&amp;gt;3 part {{Tooltip|[[#Diethylamine|Diethylamine]]|[[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part Ammonia&amp;lt;br&amp;gt;1 part Ethanol}}&amp;lt;br&amp;gt;3 part {{Tooltip|[[#Robust harvest|Robust harvest]]|[[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part EZ nutrient&amp;lt;br&amp;gt;1 part Sulfuric acid&amp;lt;sup&amp;gt;(catalyst)&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
| Adjust health by &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt; -2.00 &amp;lt;/span&amp;gt; &amp;lt;br&amp;gt; Has a 20% chance to restore the seeds of the plant &amp;lt;br&amp;gt; Adjust potency by &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt; -3.00 &amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! &amp;lt;span style=&#039;background-color:#ACEAEF; color:#00FF5F&#039;&amp;gt;▮&amp;lt;/span&amp;gt; Unstable mutagen&lt;br /&gt;
|[[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part Chlorine &amp;lt;br&amp;gt;1 part Phosphorus &amp;lt;br&amp;gt;1 part Radium&lt;br /&gt;
| Adjusts mutation level by &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt; 1.00&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Prescription/Psychological Chemicals ===&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;Main page: [[Psychologist]]&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Some crewmembers have prescriptions that they want refilled or maybe the [[Psychologist]] wants something for their patient. Before you make this type of chemical, check to see if the patient has a prescription on record or a pill bottle. They might just be an addict so dispense at your own discretion or the approval of the [[Chief Medical Officer]].&lt;br /&gt;
&lt;br /&gt;
Here is a list of prescription/psychological Chemicals:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name!! Formulas!! Effects&lt;br /&gt;
|-&lt;br /&gt;
! &amp;lt;span style=&#039;background-color:#ACEAEF; color:#F2FF00&#039;&amp;gt;▮&amp;lt;/span&amp;gt; Blissifylovene&lt;br /&gt;
| [[File:Beaker.png]] Mix above 340 K&amp;lt;br&amp;gt;1 part {{Tooltip|[[#Serenitol|Serenitol]]|[[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part Phenol&amp;lt;br&amp;gt;1 part Sugar&amp;lt;br&amp;gt;1 part Water}}&amp;lt;br&amp;gt;1 part {{Tooltip|[[#Sodium carbonate|Sodium carbonate]]|[[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part Ammonia&amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part Oxygen&amp;lt;br&amp;gt;1 part Table salt}}&amp;lt;br&amp;gt;1 part {{Tooltip|[[#Synaptizine|Synaptizine]]|[[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part Lithium&amp;lt;br&amp;gt;1 part Sugar&amp;lt;br&amp;gt;1 part Water}}&lt;br /&gt;
| Suppresses addiction&amp;lt;br&amp;gt;Deals {{DMG|Poison|-|0.02}} when there&#039;s at least 5.1u of this reagent present&amp;lt;br&amp;gt;Add effect SeeingRainbows  for at least 1.1 seconds when there&#039;s at least 5.1u of this reagent present&amp;lt;br&amp;gt;Adds 0.15u of Blissifylovene to the solution when there&#039;s at least 1u of Ethanol present&amp;lt;br&amp;gt;Removes 7.5u of Serenitol from the solution when there&#039;s at least 10u of Serenitol present&amp;lt;br&amp;gt;Removes 7.5u of Neurozenium from the solution when there&#039;s at least 10u of Neurozenium present&amp;lt;br&amp;gt;Has a 50% chance to cause the mob to become addicted when there&#039;s at least 1.5u of Blissifylovene present&amp;lt;br&amp;gt;Deals {{DMG|Poison|-|0.5}} when there&#039;s at least 0.1u of Neurozenium present&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span style=&#039;background-color:#ACEAEF; color:#634E3A&#039;&amp;gt;▮&amp;lt;/span&amp;gt; Calmafluxine&lt;br /&gt;
| [[File:Beaker.png]] Mix above 325 K&amp;lt;br&amp;gt;1 part {{Tooltip|[[#Inaprovaline|Inaprovaline]]|[[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part Oxygen&amp;lt;br&amp;gt;1 part Sugar}}&amp;lt;br&amp;gt;1 part {{Tooltip|[[#Phenol|Phenol]]|[[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part Benzene&amp;lt;br&amp;gt;1 part Hydroxide}}&amp;lt;br&amp;gt;1 part Potassium&lt;br /&gt;
| Removes 1.2u of Calmafluxine from the solution when there&#039;s at least 30u of this reagent present&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span style=&#039;background-color:#ACEAEF; color:#291816&#039;&amp;gt;▮&amp;lt;/span&amp;gt; Equilibrazine&lt;br /&gt;
|[[File:Beaker.png]] Mix &amp;lt;br&amp;gt;2 part {{Tooltip|[[#Fluorosulfuric acid|Fluorosulfuric acid]]|[[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part Fluorine&amp;lt;br&amp;gt;1 part Hydrogen&amp;lt;br&amp;gt;1 part Potassium&amp;lt;br&amp;gt;1 part Sulfuric acid}}&amp;lt;br&amp;gt;2 part {{Tooltip|[[#Sigynate|Sigynate]]|[[File:Beaker.png]] Mix above 370 K&amp;lt;br&amp;gt;1 part Kelotane&amp;lt;br&amp;gt;1 part Sodium carbonate&amp;lt;br&amp;gt;1 part Sodium hydroxide&amp;lt;br&amp;gt;1 part Sugar&amp;lt;br&amp;gt;1 part Water}}&amp;lt;br&amp;gt;1 part Sugar&lt;br /&gt;
| Deals {{DMG|Poison|-|0.07}} when there&#039;s at least 6.7u of this reagent present&amp;lt;br&amp;gt;Adds 0.25u of Histamine to the solution when there&#039;s at least 6.7u of this reagent present&amp;lt;br&amp;gt;Modifies walk speed by 0.55 and sprint speed by 0.55 when there&#039;s at least 5u of Serenitol present&amp;lt;br&amp;gt;Causes paralysis when there&#039;s at least 5u of Neurozenium present&amp;lt;br&amp;gt;Causes paralysis when there&#039;s at least 3u of Blissifylovene present&amp;lt;br&amp;gt;Removes 0.5u of Neurozenium from the solution&amp;lt;br&amp;gt;Removes 0.2u of Blissifylovene from the solution&amp;lt;br&amp;gt;Removes 1.5u of Tranquinase from the solution&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span style=&#039;background-color:#ACEAEF; color:#382F6B&#039;&amp;gt;▮&amp;lt;/span&amp;gt; Neurozenium&lt;br /&gt;
| [[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part {{Tooltip|[[#Acetone|Acetone]]|[[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part Oil&amp;lt;br&amp;gt;1 part Oxygen&amp;lt;br&amp;gt;1 part Welding fuel}}&amp;lt;br&amp;gt;1 part {{Tooltip|[[#Bleach|Bleach&amp;lt;sup&amp;gt;(catalyst)&amp;lt;/sup&amp;gt;]]|[[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part Sodium hydroxide&amp;lt;br&amp;gt;2 part Space cleaner&amp;lt;br&amp;gt;2 part Table salt}}&amp;lt;br&amp;gt;0.5 part Copper &amp;lt;br&amp;gt;0.5 part Mercury&lt;br /&gt;
| Deals {{DMG|Poison|-|0.02}} when there&#039;s at least 15.1u of this reagent present&amp;lt;br&amp;gt;Adds 0.15u of Neurozenium to the solution when there&#039;s at least 1u of Ethanol present&amp;lt;br&amp;gt;Removes 7.5u of Serenitol from the solution when there&#039;s at least 10u of Serenitol present&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span style=&#039;background-color:#ACEAEF; color:#07E79E&#039;&amp;gt;▮&amp;lt;/span&amp;gt; Psicodine&lt;br /&gt;
| [[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part {{Tooltip|[[#Impedrezene|Impedrezene]]|[[File:Beaker.png]] Mix above 370 K&amp;lt;br&amp;gt;1 part Mercury&amp;lt;br&amp;gt;1 part Oxygen&amp;lt;br&amp;gt;1 part Water}}&amp;lt;br&amp;gt;2 part {{Tooltip|[[#Mannitol|Mannitol]]|[[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part Hydrogen&amp;lt;br&amp;gt;1 part Sugar&amp;lt;br&amp;gt;1 part Water}}&amp;lt;br&amp;gt;2 part Water&lt;br /&gt;
| Deals {{DMG|Poison|-|2}} when there&#039;s at least 30u of this reagent present&amp;lt;br&amp;gt;Add effect SeeingRainbows  for at least 8 seconds when there&#039;s at least 30u of this reagent present&amp;lt;br&amp;gt;Remove effect Jitter  for at least 2.0 seconds&amp;lt;br&amp;gt;Remove effect Drunk  for at least 6.0 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span style=&#039;background-color:#ACEAEF; color:#EBBCE9&#039;&amp;gt;▮&amp;lt;/span&amp;gt; Serenitol&lt;br /&gt;
| [[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part {{Tooltip|[[#Phenol|Phenol]]|[[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part Benzene&amp;lt;br&amp;gt;1 part Hydroxide}}&amp;lt;br&amp;gt;1 part Sugar &amp;lt;br&amp;gt;1 part Water&lt;br /&gt;
| Has a 10% chance to cause vomiting when there&#039;s at least 22.5u of this reagent present&amp;lt;br&amp;gt;Deals {{DMG|Poison|-|0.01}} when there&#039;s at least 22.5u of this reagent present&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span style=&#039;background-color:#ACEAEF; color:#2E2C2C&#039;&amp;gt;▮&amp;lt;/span&amp;gt; Soretizone&lt;br /&gt;
| [[File:Beaker.png]] Mix above 340 K&amp;lt;br&amp;gt;1 part {{Tooltip|[[#Bicaridine|Bicaridine]]|[[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part Inaprovaline}}&amp;lt;br&amp;gt;1 part Iron&amp;lt;br&amp;gt;1 part {{Tooltip|[[#Phenol|Phenol]]|[[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part Benzene&amp;lt;br&amp;gt;1 part Hydroxide}}&amp;lt;br&amp;gt;1 part {{Tooltip|[[#Table salt|Table salt&amp;lt;sup&amp;gt;(catalyst)&amp;lt;/sup&amp;gt;]]|[[File:Beaker.png]] Mix above 370 K&amp;lt;br&amp;gt;1 part Chlorine&amp;lt;br&amp;gt;1 part Sodium}}&lt;br /&gt;
|Suppresses pain&amp;lt;br&amp;gt;Suppresses addiction&amp;lt;br&amp;gt;Adds 0.03u of Soretizone to the solution when there&#039;s at least 20u of Ethanol present&amp;lt;br&amp;gt;Has a 70% chance to cause the mob to become addicted when there&#039;s at least 9u of this reagent present&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span style=&#039;background-color:#ACEAEF; color:#6BB3B5&#039;&amp;gt;▮&amp;lt;/span&amp;gt; Stubantazine&lt;br /&gt;
| [[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part {{Tooltip|[[#Bicaridine|Bicaridine]]|[[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part Inaprovaline}}&amp;lt;br&amp;gt;1 part Lithium&amp;lt;br&amp;gt;1 part {{Tooltip|[[#Oil|Oil]]|[[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part Hydrogen&amp;lt;br&amp;gt;1 part Welding fuel}}&lt;br /&gt;
| Suppresses pain&amp;lt;br&amp;gt;Has a 40% chance to cause vomiting when there&#039;s at least 14u of this reagent present&amp;lt;br&amp;gt;Satiates hunger at a -1.2x rate when there&#039;s at least 14u of this reagent present&amp;lt;br&amp;gt;Has a 80% chance to cause vomiting when there&#039;s at least 2u of Ethanol present&amp;lt;br&amp;gt;Satiates hunger at a -2.0x rate when there&#039;s at least 2u of Ethanol present&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span style=&#039;background-color:#ACEAEF; color:#2E3B52&#039;&amp;gt;▮&amp;lt;/span&amp;gt; Tranquinase&lt;br /&gt;
|  [[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part {{Tooltip|[[#Chloral hydrate|Chloral hydrate&amp;lt;sup&amp;gt;(catalyst)&amp;lt;/sup&amp;gt;]]|[[File:Beaker.png]] Mix &amp;lt;br&amp;gt;3 part Chlorine&amp;lt;br&amp;gt;1 part Ethanol&amp;lt;br&amp;gt;1 part Water}} &amp;lt;br&amp;gt;1 part {{Tooltip|[[#Phenol|Phenol]]|[[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part Benzene&amp;lt;br&amp;gt;1 part Hydroxide}} &amp;lt;br&amp;gt;1.2 part Iron &amp;lt;br&amp;gt; 1.8 part Nitrogen&lt;br /&gt;
| Adds 0.1u of Tranquinase to the solution when there&#039;s at least 1u of Ethanol present&amp;lt;br&amp;gt;Modifies walk speed by 0.8 and sprint speed by 0.8 when there&#039;s at least 16.5u of this reagent present&amp;lt;br&amp;gt;Deals {{DMG|Poison|-|1}} when there&#039;s at least 30u of this reagent present&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Chemistry Lab Machines ==&lt;br /&gt;
Chemistry comes in many forms. The most important machines are the [[#Chemical Dispenser|Chemical Dispenser]] and the [[#ChemMaster4000|ChemMaster4000]]. On medium to large stations, there are usually two sets of them for two chemists. On small stations, there is usually only one set for one chemist.&lt;br /&gt;
&lt;br /&gt;
=== Chemical Dispenser ===&lt;br /&gt;
[[File:Chem Dispenser.png|64px]]&lt;br /&gt;
The chemical dispenser&#039;s main purpose is to hold and dispense chemicals into a beaker. While some chemicals can be mix with just the dispenser, more advance chemicals would require the ChemMaster4000.&lt;br /&gt;
[[File:Chemical Dispenser UI.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
To use it, you need to:&lt;br /&gt;
*Click on it with a beaker to put a it in. &#039;&#039;(Note: that if it already has a beaker inside, it will swap it with the one in your hand)&#039;&#039;&lt;br /&gt;
*Open the chemical dispenser&#039;s GUI&lt;br /&gt;
*Select the amount (u) to add to the beaker&lt;br /&gt;
*Select the chemical you want to add to the beaker. &#039;&#039;(Note: that the chemicals will react instantly)&#039;&#039;&lt;br /&gt;
*Click [Eject]&lt;br /&gt;
&lt;br /&gt;
If you want to clear a beaker, click [Clear]. &#039;&#039;(Note: It clears the beaker completely regardless of amount setting.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== ChemMaster4000 ===&lt;br /&gt;
[[File:ChemMaster4000.png|64px]]&lt;br /&gt;
ChemMaster4000&#039;s purpose is to store your chemicals, mix said chemicals with more chemicals and separate chemical mixtures. It is also used to make pills and bottles.&lt;br /&gt;
&lt;br /&gt;
There was once a time where pills where the bread and butter of medbay but now, you will really only make pills for prescriptions.&lt;br /&gt;
*If you want to make a pill/bottle:&lt;br /&gt;
**Ensure that there is a Container loaded in the Input tab that has chemicals in it.&lt;br /&gt;
**&lt;br /&gt;
**&#039;&#039;&#039;Add the chemicals&#039;&#039;&#039;. Click the Transfer button next to a chemical to load it to the buffer. &#039;&#039;(&amp;quot;All&amp;quot; adds everything in the beaker, &amp;quot;5&amp;quot; adds 5u, &amp;quot;10&amp;quot; adds 10u etc.)&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Check the chemicals&#039;&#039;&#039;. All chemical types in the buffer will be output. &lt;br /&gt;
**Change to the &#039;&#039;&#039;Output&#039;&#039;&#039; tab.&lt;br /&gt;
**&#039;&#039;&#039;Change the label&#039;&#039;&#039; if necessary. As most of your colleagues may not know chemistry, a kind chemist will prefix the label with its effect and dosage. e.g. Brute [Bicar. 25u]&lt;br /&gt;
**If you&#039;re making pills, &#039;&#039;&#039;set the pill&#039;s visual appearance&#039;&#039;&#039;.&lt;br /&gt;
**&#039;&#039;&#039;Set the dose&#039;&#039;&#039; .&lt;br /&gt;
**&#039;&#039;&#039;Set the amount of pills/bottles&#039;&#039;&#039; you want to create.&lt;br /&gt;
**Hit the &#039;&#039;&#039;[Create]&#039;&#039;&#039; button.&lt;br /&gt;
&lt;br /&gt;
=== Reagent Grinder ===&lt;br /&gt;
[[File:Grinder.png|64px]]The Reagent Grinder enables objects to be ground or liquified. &lt;br /&gt;
&lt;br /&gt;
Your chemist locker will contain a vital (10u) of plasma which is used in some medical chemicals. In the case you need more or the vital was taken, this is the tool you would use. A container will need to be loaded into the Reagent Grinder by left clicking on the machine with the object in your active hand. The Auto toggle will allow you to instantly grind or juice material if there&#039;s room in the beaker and grinder.&lt;br /&gt;
&lt;br /&gt;
A Grinder can also be used to test the contents of pills. Insert the pill and a beaker and then click &#039;&#039;&#039;[Grind]&#039;&#039;&#039; in order to return the contents of the pill to the beaker in liquid form.&lt;br /&gt;
&lt;br /&gt;
=== Hot Plate ===&lt;br /&gt;
WIP&lt;br /&gt;
=== Electrolysis Unit ===&lt;br /&gt;
WIP&lt;br /&gt;
=== Centrifuge ===&lt;br /&gt;
WIP&lt;br /&gt;
=== Condenser ===&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
== Zombies ==&lt;br /&gt;
&#039;&#039;Attention! Station alert level is now Violet! There is a viral threat on the station. Medical staff are advised to isolate crewmembers with any symptoms. Crewmembers are advised to distance themselves from others and perform safety measures to prevent further spread.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
As a chemist, your task during a zombie outbreak is to make the cure and make it fast. Here are a few tips you can follow to ensure the cure is made:&lt;br /&gt;
&lt;br /&gt;
# DON&#039;T PANIC. &lt;br /&gt;
# Locate an escape route and gear up in case of viral breach in medbay. Most stations have a virology room with gear for this exact scenario. You can&#039;t make the cure if you&#039;re infected or dead.&lt;br /&gt;
# Prepare the chemicals you need for the cure. &#039;&#039;(Note: While zombies aren&#039;t metashielded, it only make sense for you to gear up and prepare when the station alert level change to Violet.)&#039;&#039; &lt;br /&gt;
# Have a syringe ready to draw zombie blood. &lt;br /&gt;
# Carry beaker(s) of the chemicals you need and an empty beaker to make the cure wherever you go. &lt;br /&gt;
#Cure the infected and distribute the cure. This can easily be done in the form of bottles and pills.&lt;br /&gt;
&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Jug Chemistry ==&lt;br /&gt;
Jug chemistry is the rough name given to when you don&#039;t have a Chemical Dispenser, but you do have jugs of various chemicals available. These &#039;base ingredients&#039; can be used to mix up any medication you need and more can be ordered from Cargo in various crates.&lt;br /&gt;
&lt;br /&gt;
To mix these chemicals, select the jug you want to mix with and select your transfer amount of the chemical by right-clicking the jug while in your hands and &#039;set transfer amount.&#039; Then pour the chemical into a beaker or an empty jug. You can quickly mass-produce certain chemicals if you know the exact quantities, or you can pour them into beakers to then put into the ChemMaster4000 to then produce pills.&lt;br /&gt;
&lt;br /&gt;
Note: You will rarely be put in this situation as a chemist.&lt;br /&gt;
&lt;br /&gt;
==TIPS==&lt;br /&gt;
* Lavabeaker-ing is the method of heating 1u of a chemical and adding it back into the ChemMaster4000 with the rest of the amount in order to heat up a large amount of a chemical since chemicals in the ChemMaster retain its temperature.&lt;br /&gt;
*Some recipes will require input of external ingredients such as blood, plasma or water.&lt;br /&gt;
*Some recipes require multiple interim chemicals. The order that you add chemicals can be important (e.g. to make tricordrazine, make inaprovaline before dylovene). Otherwise you may get unexpected results.&lt;br /&gt;
*Some chemicals are easier obtained via [[Hydroponics|Hydroponics Tray]] medical plants. e.g. Lingzhi when ground produces epinephrine. Medical plants raw can also heal small amounts. The amount varies on the strength (and size) of the plant. Multiple plants can be eaten one after the other to stack their effect. A single max strength poppy is more effective than 0.5u of bicaridine. However, grinding them produces chemicals more effective than eating the plant raw. High strength plants produce more chemicals.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Jobs Menu}}&lt;br /&gt;
[[Category:Jobs]]&lt;/div&gt;</summary>
		<author><name>Stxcking</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Chemist&amp;diff=4291</id>
		<title>Chemist</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Chemist&amp;diff=4291"/>
		<updated>2025-07-26T23:40:57Z</updated>

		<summary type="html">&lt;p&gt;Stxcking: /* Prescription Chemicals */  added some chems....there&amp;#039;s more i think&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
{{Job_Header&lt;br /&gt;
|department=MEDICAL&lt;br /&gt;
|maincolor=244559&lt;br /&gt;
|secondarycolor=325367&lt;br /&gt;
|image=Chemist.png&lt;br /&gt;
|title=Chemist&lt;br /&gt;
|aliases=&amp;quot;Chem&amp;quot;&lt;br /&gt;
|difficulty=Medium to Hard&lt;br /&gt;
|requirements=8 hours in [[Medical Doctor|Medical]]&lt;br /&gt;
|access=Medical, Chemistry, Maintenance&lt;br /&gt;
|extendedaccess=None&lt;br /&gt;
|supervisors=[[Chief Medical Officer]]&lt;br /&gt;
|subordinates=None&lt;br /&gt;
|duties=Produce medicinal drugs for the doctors to use, research ethically dubious rare chemicals, and produce weapons of war when enemies of the station arrive.&lt;br /&gt;
|guides=[[Medical]], [[Chemistry]], [[Cryogenic Pods]]&lt;br /&gt;
}}&lt;br /&gt;
So, you want a deeper look into Chemistry! Welcome to the orange room, it will be your new home. You&#039;re responsible for making any number of chemicals, solvents, cleaners, toxins, and whatever else the crew requires.&lt;br /&gt;
&lt;br /&gt;
== Chemistry ==&lt;br /&gt;
Chemists can also make less common chemicals ranging from recovering from eye damage, curing a zombie plague, curing a bee sting or assisting a hangover. In an outbreak, you may be asked to work with the medical team to bulk produce a cure. Remember to use the [[Radio]] to work closely with the crew.&lt;br /&gt;
&lt;br /&gt;
===Medical Chemicals===&lt;br /&gt;
The list of chemicals you can make might look intimidating but when it comes to chemicals that medbay need, there&#039;s only a few you should remember.&lt;br /&gt;
&lt;br /&gt;
This is a list of common medical chemicals you would make just about every shift:&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Formulas !! Effect !! Rate !! Damage Type&lt;br /&gt;
|-&lt;br /&gt;
! &amp;lt;span style=&#039;background-color:#ACEAEF; color:#BD5902&#039;&amp;gt;▮&amp;lt;/span&amp;gt; Arithrazine&lt;br /&gt;
| [[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part Hydrogen&amp;lt;br&amp;gt;1 part {{Tooltip|[[Chemistry#Hyronalin|Hyronalin]]|[[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part Potassium iodide&amp;lt;br&amp;gt;1 part Radium}}&lt;br /&gt;
| Heals {{DMG|Radiation|+|3}} Deals {{DMG|Brute|-|0.5}}&amp;lt;br&amp;gt;&lt;br /&gt;
| 0.5 u/s&lt;br /&gt;
| {{DMG|Poison}}&lt;br /&gt;
|-&lt;br /&gt;
! &amp;lt;span style=&#039;background-color:#ACEAEF; color:#FFAA00&#039;&amp;gt;▮&amp;lt;/span&amp;gt; Bicaridine&lt;br /&gt;
| [[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part {{Tooltip|[[Chemistry#Inaprovaline|Inaprovaline]]|[[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part Oxygen&amp;lt;br&amp;gt;1 part Sugar}}&lt;br /&gt;
| Heals {{DMG|Brute|+|2}}&amp;lt;br&amp;gt;Deals {{DMG|Asphyxiation|-|0.5}} Deals {{DMG|Poison|-|1.5}} when there&#039;s at least 15u of this reagent present&amp;lt;br&amp;gt;Has a 2% chance to cause vomiting when there&#039;s at least 30u of this reagent present&amp;lt;br&amp;gt;Causes jittering when there&#039;s at least 15u of this reagent present&amp;lt;br&amp;gt;Causes drunkenness&amp;lt;br&amp;gt;&lt;br /&gt;
| 0.5 u/s&lt;br /&gt;
| {{DMG|Brute}}&lt;br /&gt;
|-&lt;br /&gt;
! &amp;lt;span style=&#039;background-color:#ACEAEF; color:#FF3636&#039;&amp;gt;▮&amp;lt;/span&amp;gt; Bruizine&lt;br /&gt;
| [[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part {{Tooltip|[[Chemistry#Bicaridine|Bicaridine]]|[[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part Inaprovaline}}&amp;lt;br&amp;gt;0.9 part Lithium&amp;lt;br&amp;gt;1 part Sugar&lt;br /&gt;
| Heals {{DMG|Blunt|+|3.5}}&amp;lt;br&amp;gt;Deals {{DMG|Poison|-|4}} when there&#039;s at least 10.5u of this reagent present&amp;lt;br&amp;gt;&lt;br /&gt;
| 0.5 u/s&lt;br /&gt;
| {{DMG|Brute}}&lt;br /&gt;
|-&lt;br /&gt;
! &amp;lt;span style=&#039;background-color:#ACEAEF; color:#0041A8&#039;&amp;gt;▮&amp;lt;/span&amp;gt; Dexalin&lt;br /&gt;
| [[File:Beaker.png]] Mix &amp;lt;br&amp;gt;2 part Oxygen &amp;lt;br&amp;gt; 1 part Plasma&amp;lt;sup&amp;gt;(catalyst)&amp;lt;sup&amp;gt;&lt;br /&gt;
| Heals {{DMG|Asphyxiation|+|1}} Heals {{DMG|Bloodloss|+|0.5}}&amp;lt;br&amp;gt;Deals {{DMG|Asphyxiation|-|3}} Deals {{DMG|Cold|-|1}} when there&#039;s at least 20u of this reagent present&amp;lt;br&amp;gt;&lt;br /&gt;
| 0.5 u/s&lt;br /&gt;
| {{DMG|Airloss}}&lt;br /&gt;
|-&lt;br /&gt;
! &amp;lt;span style=&#039;background-color:#ACEAEF; color:#64FFE6&#039;&amp;gt;▮&amp;lt;/span&amp;gt; Diphenhydramine&lt;br /&gt;
| [[File:Beaker.png]] Mix above 377.59 K&amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part {{Tooltip|[[#Diethylamine|Diethylamine]]|[[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part Ammonia&amp;lt;br&amp;gt;1 part Ethanol}}&amp;lt;br&amp;gt;1 part Ethanol&amp;lt;br&amp;gt;1 part {{Tooltip|[[#Oil|Oil]]|[[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part Hydrogen&amp;lt;br&amp;gt;1 part Welding fuel}}&amp;lt;br&amp;gt;1 part {{Tooltip|[[#Table salt|Table salt]]|[[File:Beaker.png]] Mix above 370 K&amp;lt;br&amp;gt;1 part Chlorine&amp;lt;br&amp;gt;1 part Sodium}}&lt;br /&gt;
| Removes 3.0u of Histamine from the solution&amp;lt;br&amp;gt;Remove effect Jitter  for at least 3.0 seconds&amp;lt;br&amp;gt;Add effect Drowsiness  for at least 1.5 seconds&amp;lt;br&amp;gt;Heals {{DMG|Poison|+|3}}&amp;lt;br&amp;gt;&lt;br /&gt;
| 0.5 u/s&lt;br /&gt;
| {{DMG|Poison}}&lt;br /&gt;
|-&lt;br /&gt;
! &amp;lt;span style=&#039;background-color:#ACEAEF; color:#3A1D8A&#039;&amp;gt;▮&amp;lt;/span&amp;gt; Dylovene&lt;br /&gt;
| [[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part Nitrogen &amp;lt;br&amp;gt;1 part Potassium&amp;lt;br&amp;gt;1 part Silicon&lt;br /&gt;
| Heals {{DMG|Poison|+|1}}&amp;lt;br&amp;gt;Deals {{DMG|Brute|-|2}} when there&#039;s at least 20u of this reagent present&amp;lt;br&amp;gt;Causes jittering when there&#039;s at least 20u of this reagent present&amp;lt;br&amp;gt;Has a 2% chance to cause vomiting when there&#039;s at least 20u of this reagent present&amp;lt;br&amp;gt;Causes drunkenness when there&#039;s at least 15u of this reagent present&amp;lt;br&amp;gt;&lt;br /&gt;
| 0.5 u/s&lt;br /&gt;
| {{DMG|Poison}}&lt;br /&gt;
|-&lt;br /&gt;
! &amp;lt;span style=&#039;background-color:#ACEAEF; color:#8147FF&#039;&amp;gt;▮&amp;lt;/span&amp;gt; Insuzine&lt;br /&gt;
| [[File:Beaker.png]] Mix above 433 K&amp;lt;br&amp;gt;1 part {{Tooltip|[[#Kelotane|Kelotane]]|[[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part Silicon}}&amp;lt;br&amp;gt;1 part {{Tooltip|[[#Leporazine|Leporazine]]|[[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part Copper&amp;lt;br&amp;gt;1 part Fersilicite&amp;lt;br&amp;gt;1 part Plasma&amp;lt;sup&amp;gt;(catalyst)&amp;lt;/sup&amp;gt;}}&amp;lt;br&amp;gt;1 part Silicon&lt;br /&gt;
| Heals {{DMG|Shock|+|4}}&amp;lt;br&amp;gt;Removes 4u of Licoxide from the solution&amp;lt;br&amp;gt;Removes 4u of Tazinide from the solution&amp;lt;br&amp;gt;Modifies body temperature by -5.0 kJ&amp;lt;br&amp;gt;Deals {{DMG|Cold|-|2}} when there&#039;s at least 12u of this reagent present&amp;lt;br&amp;gt;Modifies body temperature by -30.0 kJ when there&#039;s at least 12u of this reagent present&amp;lt;br&amp;gt;Causes jittering when there&#039;s at least 12u of this reagent present&amp;lt;br&amp;gt;&lt;br /&gt;
| 0.5 u/s&lt;br /&gt;
| {{DMG|Burn}}&lt;br /&gt;
|-&lt;br /&gt;
! &amp;lt;span style=&#039;background-color:#ACEAEF; color:#283332&#039;&amp;gt;▮&amp;lt;/span&amp;gt; Lacerinol&lt;br /&gt;
| [[File:Beaker.png]] Mix above 335 K&amp;lt;br&amp;gt;1 part {{Tooltip|[[#Benzene|Benzene]]|[[File:Beaker.png]] Mix above 310 K&amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part Hydrogen}}&amp;lt;br&amp;gt;1 part {{Tooltip|[[#Bicaridine|Bicaridine]]|[[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part Inaprovaline}}&lt;br /&gt;
| Heals {{DMG|Slash|+|3}}&amp;lt;br&amp;gt;Deals {{DMG|Cold|-|3}} when there&#039;s at least 12u of this reagent present&amp;lt;br&amp;gt;&lt;br /&gt;
| 0.5 u/s&lt;br /&gt;
| {{DMG|Brute}}&lt;br /&gt;
|-&lt;br /&gt;
! &amp;lt;span style=&#039;background-color:#ACEAEF; color:#FF7DB5&#039;&amp;gt;▮&amp;lt;/span&amp;gt; Leporazine&lt;br /&gt;
| [[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part Copper &amp;lt;br&amp;gt;1 part {{Tooltip|[[#Fersilicite|Fersilicite]]|[[File:Beaker.png]] Mix above 310 K&amp;lt;br&amp;gt;1 part Iron&amp;lt;br&amp;gt;1 part Silicon}}&amp;lt;br&amp;gt;1 part Plasma&amp;lt;sup&amp;gt;(catalyst)&amp;lt;/sup&amp;gt;&lt;br /&gt;
| Heals {{DMG|Cold|+|4}}&amp;lt;br&amp;gt;Modifies body temperature by 100.0 kJ when the body&#039;s temperature is below 293.15 K&amp;lt;br&amp;gt;Modifies body temperature by -10.0 kJ when the body&#039;s temperature is above 293.15 K&amp;lt;br&amp;gt;Removes 5u of Fresium from the solution&amp;lt;br&amp;gt;&lt;br /&gt;
| 0.5 u/s&lt;br /&gt;
| {{DMG|Burn}}&lt;br /&gt;
|-&lt;br /&gt;
! &amp;lt;span style=&#039;background-color:#ACEAEF; color:#B9BF93&#039;&amp;gt;▮&amp;lt;/span&amp;gt; Puncturase&lt;br /&gt;
| [[File:Beaker.png]] Mix above 325 K&amp;lt;br&amp;gt;1 part {{Tooltip|[[#Bicaridine|Bicaridine]]|[[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part Inaprovaline}}&amp;lt;br&amp;gt;1 part {{Tooltip|[[#Hydroxide|Hydroxide]]|[[File:Beaker.png]] Mix above 310 K&amp;lt;br&amp;gt;1 part Hydrogen&amp;lt;br&amp;gt;1 part Oxygen}}&lt;br /&gt;
| Heals {{DMG|Piercing|+|4}} Deals {{DMG|Blunt|-|0.1}}&amp;lt;br&amp;gt;Deals {{DMG|Blunt|-|5}} when there&#039;s at least 11u of this reagent present&amp;lt;br&amp;gt;&lt;br /&gt;
| 0.5 u/s&lt;br /&gt;
| {{DMG|Brute}}&lt;br /&gt;
|-&lt;br /&gt;
! &amp;lt;span style=&#039;background-color:#ACEAEF; color:#AA4308&#039;&amp;gt;▮&amp;lt;/span&amp;gt; Pyrazine&lt;br /&gt;
| [[File:Beaker.png]] Mix above 540 K&amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part {{Tooltip|[[#Dermaline|Dermaline]]|[[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part Kelotane&amp;lt;br&amp;gt;1 part Oxygen&amp;lt;br&amp;gt;1 part Phosphorus}}&amp;lt;br&amp;gt;1 part {{Tooltip|[[#Leporazine|Leporazine]]|[[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part Copper&amp;lt;br&amp;gt;1 part Fersilicite&amp;lt;br&amp;gt;1 part Plasma&amp;lt;sup&amp;gt;(catalyst)&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
| Heals {{DMG|Heat|+|1}}&amp;lt;br&amp;gt;Deals {{DMG|Slash|-|0.5}} Deals {{DMG|Piercing|-|0.5}} when there&#039;s at least 20u of this reagent present&amp;lt;br&amp;gt;Has a 10% chance to cause vomiting when there&#039;s at least 15u of this reagent present&amp;lt;br&amp;gt;&lt;br /&gt;
| 0.1u/s&lt;br /&gt;
| {{DMG|Burn}}&lt;br /&gt;
|-&lt;br /&gt;
! &amp;lt;span style=&#039;background-color:#ACEAEF; color:#99FFFF&#039;&amp;gt;▮&amp;lt;/span&amp;gt; Salbutamol&lt;br /&gt;
| [[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part {{Tooltip|[[#Dexalin|Dexalin]]|[[File:Beaker.png]] Mix &amp;lt;br&amp;gt;2 part Oxygen&amp;lt;br&amp;gt;1 part Plasma&amp;lt;sup&amp;gt;(catalyst)&amp;lt;/sup&amp;gt;}}&amp;lt;br&amp;gt;1 part {{Tooltip|[[#Inaprovaline|Inaprovaline]]|[[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part Oxygen&amp;lt;br&amp;gt;1 part Sugar}}&amp;lt;br&amp;gt;1 part Lithium&amp;lt;br&amp;gt;1 part {{Tooltip|[[#Phenol|Phenol]]|[[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part Benzene&amp;lt;br&amp;gt;1 part Hydroxide}}&lt;br /&gt;
| Heals {{DMG|Airloss|+|6}} when total damage is above 30&amp;lt;br&amp;gt;Heals {{DMG|Airloss|+|1}} when total damage is below 30&amp;lt;br&amp;gt;Deals {{DMG|Caustic|-|0.2}} Heals {{DMG|Airloss|+|6}} when there&#039;s at least 15.5u of this reagent present&amp;lt;br&amp;gt;&lt;br /&gt;
| 0.2u/s&lt;br /&gt;
| {{DMG|Airloss}}&lt;br /&gt;
|-&lt;br /&gt;
! &amp;lt;span style=&#039;background-color:#ACEAEF; color:#0064C8&#039;&amp;gt;▮&amp;lt;/span&amp;gt; Saline&lt;br /&gt;
| [[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part {{Tooltip|[[#Table salt|Table salt]]|[[File:Beaker.png]] Mix above 370 K&amp;lt;br&amp;gt;1 part Chlorine&amp;lt;br&amp;gt;1 part Sodium}}&amp;lt;br&amp;gt;4 part Water&lt;br /&gt;
| Satiates thirst at 6x rate when the mob does not have Feroxi organs&amp;lt;br&amp;gt;Satiates thirst at 2x rate when the mob has Feroxi organs&amp;lt;br&amp;gt;Modifies blood level by 6&amp;lt;br&amp;gt;&lt;br /&gt;
| 0.5 u/s&lt;br /&gt;
| {{DMG|Airloss}}&lt;br /&gt;
|-&lt;br /&gt;
! &amp;lt;span style=&#039;background-color:#ACEAEF; color:#E0A5B9&#039;&amp;gt;▮&amp;lt;/span&amp;gt; Sigynate&lt;br /&gt;
| [[File:Beaker.png]] Mix above 370 K&amp;lt;br&amp;gt;1 part {{Tooltip|[[#Kelotane|Kelotane]]|[[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part Silicon}}&amp;lt;br&amp;gt;1 part {{Tooltip|[[#Sodium carbonate|Sodium carbonate]]|[[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part Ammonia&amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part Oxygen&amp;lt;br&amp;gt;1 part Table salt}}&amp;lt;br&amp;gt;1 part {{Tooltip|[[#Sodium hydroxide|Sodium hydroxide]]|[[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part Hydroxide&amp;lt;br&amp;gt;1 part Sodium}}&amp;lt;br&amp;gt;1 part Sugar&amp;lt;br&amp;gt;1 part Water&lt;br /&gt;
| Heals {{DMG|Caustic|+|3}}&amp;lt;br&amp;gt;Deals {{DMG|Heat|-|2}} when there&#039;s at least 16u of this reagent present&amp;lt;br&amp;gt;Causes jittering when there&#039;s at least 20u of this reagent present&amp;lt;br&amp;gt;Has a 2% chance to cause vomiting when there&#039;s at least 30u of this reagent present&amp;lt;br&amp;gt;Has a 10% chance to cause vomiting when there&#039;s at least 1u of Arithrazine present&amp;lt;br&amp;gt;&lt;br /&gt;
| 0.5 u/s&lt;br /&gt;
| {{DMG|Burn}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Botanical Chemicals ===&lt;br /&gt;
While medical chemicals should come first, the botanist might come by and ask for chemicals for their plants. Consider completing their request(s) if you want them to plant things for you.&lt;br /&gt;
&lt;br /&gt;
Here is a list of those common botanical chemicals: &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name!! Formulas!! Plant Effects&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span style=&#039;background-color:#ACEAEF; color:#77B58E&#039;&amp;gt;▮&amp;lt;/span&amp;gt; Ammonia&lt;br /&gt;
| [[File:Beaker.png]] Mix &amp;lt;br&amp;gt;3 part Hydrogen &amp;lt;br&amp;gt; 1 part Nitrogen &amp;lt;br&amp;gt;&lt;br /&gt;
|Adjust nutrition level by &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt; 1.00&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt; Adjust health by &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt; 0.50&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span style=&#039;background-color:#ACEAEF; color:#0091FF&#039;&amp;gt;▮&amp;lt;/span&amp;gt; Cryoxadone&lt;br /&gt;
|[[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part {{Tooltip|[[#Dexalin|Dexalin]]|[[File:Beaker.png]] Mix &amp;lt;br&amp;gt;2 part Oxygen&amp;lt;br&amp;gt;1 part Plasma&amp;lt;sup&amp;gt;(catalyst)&amp;lt;/sup&amp;gt;}}&amp;lt;br&amp;gt;1 part Oxygen &amp;lt;br&amp;gt; 1 part Water&lt;br /&gt;
| Adjust toxins level by &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt; -5.00 &amp;lt;/span&amp;gt; &amp;lt;br&amp;gt; Adjust health by &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt; -5.00 &amp;lt;/span&amp;gt; &amp;lt;br&amp;gt; Ages back the plant, depending on the plant&#039;s age and time to grow&lt;br /&gt;
|-&lt;br /&gt;
! &amp;lt;span style=&#039;background-color:#ACEAEF; color:#A1000B&#039;&amp;gt;▮&amp;lt;/span&amp;gt; Diethylamine&lt;br /&gt;
| [[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part {{Tooltip|[[#Ammonia|Ammonia]]|[[File:Beaker.png]] Mix &amp;lt;br&amp;gt;3 part Hydrogen&amp;lt;br&amp;gt;1 part Nitrogen}}&amp;lt;br&amp;gt;1 part Ethanol&lt;br /&gt;
| Adjust nutrition level by &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt; 0.10&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt; Has 10% chance to adjust pests level by -&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt; -1.00&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt; Adjust health by &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt; 0.10&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt; Has 20% chance to adjust age by &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt; 1.00&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt; Increase the plant&#039;s lifespan and/or base health with 10% chance for each&lt;br /&gt;
|-&lt;br /&gt;
! &amp;lt;span style=&#039;background-color:#ACEAEF; color:#3A1D8A&#039;&amp;gt;▮&amp;lt;/span&amp;gt; Dylovene&lt;br /&gt;
| [[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part Nitrogen&amp;lt;br&amp;gt;1 part Potassium &amp;lt;br&amp;gt;1 part Silicon &lt;br /&gt;
| Ajudt toxins level by &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt; -10.00 &amp;lt;/span&amp;gt; &amp;lt;br&amp;gt; Adjust health by &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt; 1.00&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span style=&#039;background-color:#ACEAEF; color:#664330&#039;&amp;gt;▮&amp;lt;/span&amp;gt; EZ nutrient&lt;br /&gt;
|[[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part Nitrogen &amp;lt;br&amp;gt; 1 part Phosphorus &amp;lt;br&amp;gt; 1 part Potassium&lt;br /&gt;
| Adjusts nutrition level by &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt; 2.00&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! &amp;lt;span style=&#039;background-color:#ACEAEF; color:#5B406C&#039;&amp;gt;▮&amp;lt;/span&amp;gt; Left-4-zed&lt;br /&gt;
|  [[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part {{Tooltip|[[#EZ nutrient|EZ nutrient]]|[[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part Nitrogen&amp;lt;br&amp;gt;1 part Phosphorus&amp;lt;br&amp;gt;1 part Potassium}}&amp;lt;br&amp;gt;1 part Radium&amp;lt;sup&amp;gt;(catalyst)&amp;lt;/sup&amp;gt;&lt;br /&gt;
| Adjust nutrition level by &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt; 1.00&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt; Adjust health by &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt; -0.50&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt; Has a 30% chance to adjust mutation modifier by &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt; 0.40&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span style=&#039;background-color:#ACEAEF; color:#C8FF75&#039;&amp;gt;▮&amp;lt;/span&amp;gt; Phalanximine&lt;br /&gt;
| [[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part Ethanol&amp;lt;br&amp;gt;1 part {{Tooltip|[[#Hyronalin|Hyronalin]]|[[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part Potassium iodide&amp;lt;br&amp;gt; 1 part Radium &amp;lt;br&amp;gt;--------&amp;lt;br&amp;gt; 1 part [[#Dylovene|Dylovene]] &amp;lt;br&amp;gt; 1 part Radium }}&amp;lt;br&amp;gt;1 part {{Tooltip|[[#Unstable mutagen|Unstable mutagen]]|[[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part Chlorine&amp;lt;br&amp;gt;1 part Phosphorus&amp;lt;br&amp;gt;1 part Radium}}&lt;br /&gt;
| Adjust toxins level by &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt; 6.00&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt; Restores viability to a plant rendered nonviable by a mutation when there&#039;s at least 4u of this reagent.&lt;br /&gt;
|-&lt;br /&gt;
! &amp;lt;span style=&#039;background-color:#ACEAEF; color:#3E901C&#039;&amp;gt;▮&amp;lt;/span&amp;gt; Robust harvest&lt;br /&gt;
| [[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part {{Tooltip|[[#EZ nutrient|EZ nutrient]]|[[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part Nitrogen&amp;lt;br&amp;gt;1 part Phosphorus&amp;lt;br&amp;gt;1 part Potassium}}&amp;lt;br&amp;gt;1 part {{Tooltip|[[#Sulfuric acid|Sulfuric acid&amp;lt;sup&amp;gt;(catalyst)&amp;lt;/sup&amp;gt;]]|[[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part Hydrogen&amp;lt;br&amp;gt;2 part Oxygen&amp;lt;br&amp;gt;1 part Sulfur}}&lt;br /&gt;
| Adjust nutrition level by &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt; 0.05&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt; Has a 2.5% chacne to adjust weeds level by &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt; 1.00&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt; Has a 2.5% chacne to adjust pestslevel by &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt; 1.00&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! &amp;lt;span style=&#039;background-color:#ACEAEF; color:#3CB371&#039;&amp;gt;▮&amp;lt;/span&amp;gt; Sedin&lt;br /&gt;
|[[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part {{Tooltip|[[#Cryoxadone|Cryoxadone]]|[[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part Dexalin&amp;lt;br&amp;gt;1 part Oxygen&amp;lt;br&amp;gt;1 part Water}}&amp;lt;br&amp;gt;3 part {{Tooltip|[[#Diethylamine|Diethylamine]]|[[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part Ammonia&amp;lt;br&amp;gt;1 part Ethanol}}&amp;lt;br&amp;gt;3 part {{Tooltip|[[#Robust harvest|Robust harvest]]|[[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part EZ nutrient&amp;lt;br&amp;gt;1 part Sulfuric acid&amp;lt;sup&amp;gt;(catalyst)&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
| Adjust health by &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt; -2.00 &amp;lt;/span&amp;gt; &amp;lt;br&amp;gt; Has a 20% chance to restore the seeds of the plant &amp;lt;br&amp;gt; Adjust potency by &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt; -3.00 &amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! &amp;lt;span style=&#039;background-color:#ACEAEF; color:#00FF5F&#039;&amp;gt;▮&amp;lt;/span&amp;gt; Unstable mutagen&lt;br /&gt;
|[[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part Chlorine &amp;lt;br&amp;gt;1 part Phosphorus &amp;lt;br&amp;gt;1 part Radium&lt;br /&gt;
| Adjusts mutation level by &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt; 1.00&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Prescription/Psychological Chemicals ===&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;Main page: [[Psychologist]]&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Some crewmembers have prescriptions that they want refilled or maybe the [[Psychologist]] wants something for their patient. Before you make this type of chemical, check to see if the patient has a prescription on record or a pill bottle. They might just be an addict so dispense at your own discretion or the approval of the [[Chief Medical Officer]].&lt;br /&gt;
&lt;br /&gt;
Here is a list of prescription/psychological Chemicals:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name!! Formulas!! Effects&lt;br /&gt;
|-&lt;br /&gt;
! &amp;lt;span style=&#039;background-color:#ACEAEF; color:#F2FF00&#039;&amp;gt;▮&amp;lt;/span&amp;gt; Blissifylovene&lt;br /&gt;
| [[File:Beaker.png]] Mix above 340 K&amp;lt;br&amp;gt;1 part {{Tooltip|[[#Serenitol|Serenitol]]|[[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part Phenol&amp;lt;br&amp;gt;1 part Sugar&amp;lt;br&amp;gt;1 part Water}}&amp;lt;br&amp;gt;1 part {{Tooltip|[[#Sodium carbonate|Sodium carbonate]]|[[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part Ammonia&amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part Oxygen&amp;lt;br&amp;gt;1 part Table salt}}&amp;lt;br&amp;gt;1 part {{Tooltip|[[#Synaptizine|Synaptizine]]|[[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part Lithium&amp;lt;br&amp;gt;1 part Sugar&amp;lt;br&amp;gt;1 part Water}}&lt;br /&gt;
| Suppresses addiction&amp;lt;br&amp;gt;Deals {{DMG|Poison|-|0.02}} when there&#039;s at least 5.1u of this reagent present&amp;lt;br&amp;gt;Add effect SeeingRainbows  for at least 1.1 seconds when there&#039;s at least 5.1u of this reagent present&amp;lt;br&amp;gt;Adds 0.15u of Blissifylovene to the solution when there&#039;s at least 1u of Ethanol present&amp;lt;br&amp;gt;Removes 7.5u of Serenitol from the solution when there&#039;s at least 10u of Serenitol present&amp;lt;br&amp;gt;Removes 7.5u of Neurozenium from the solution when there&#039;s at least 10u of Neurozenium present&amp;lt;br&amp;gt;Has a 50% chance to cause the mob to become addicted when there&#039;s at least 1.5u of Blissifylovene present&amp;lt;br&amp;gt;Deals {{DMG|Poison|-|0.5}} when there&#039;s at least 0.1u of Neurozenium present&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span style=&#039;background-color:#ACEAEF; color:#634E3A&#039;&amp;gt;▮&amp;lt;/span&amp;gt; Calmafluxine&lt;br /&gt;
| [[File:Beaker.png]] Mix above 325 K&amp;lt;br&amp;gt;1 part {{Tooltip|[[#Inaprovaline|Inaprovaline]]|[[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part Oxygen&amp;lt;br&amp;gt;1 part Sugar}}&amp;lt;br&amp;gt;1 part {{Tooltip|[[#Phenol|Phenol]]|[[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part Benzene&amp;lt;br&amp;gt;1 part Hydroxide}}&amp;lt;br&amp;gt;1 part Potassium&lt;br /&gt;
| Removes 1.2u of Calmafluxine from the solution when there&#039;s at least 30u of this reagent present&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span style=&#039;background-color:#ACEAEF; color:#291816&#039;&amp;gt;▮&amp;lt;/span&amp;gt; Equilibrazine&lt;br /&gt;
|[[File:Beaker.png]] Mix &amp;lt;br&amp;gt;2 part {{Tooltip|[[#Fluorosulfuric acid|Fluorosulfuric acid]]|[[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part Fluorine&amp;lt;br&amp;gt;1 part Hydrogen&amp;lt;br&amp;gt;1 part Potassium&amp;lt;br&amp;gt;1 part Sulfuric acid}}&amp;lt;br&amp;gt;2 part {{Tooltip|[[#Sigynate|Sigynate]]|[[File:Beaker.png]] Mix above 370 K&amp;lt;br&amp;gt;1 part Kelotane&amp;lt;br&amp;gt;1 part Sodium carbonate&amp;lt;br&amp;gt;1 part Sodium hydroxide&amp;lt;br&amp;gt;1 part Sugar&amp;lt;br&amp;gt;1 part Water}}&amp;lt;br&amp;gt;1 part Sugar&lt;br /&gt;
| Deals {{DMG|Poison|-|0.07}} when there&#039;s at least 6.7u of this reagent present&amp;lt;br&amp;gt;Adds 0.25u of Histamine to the solution when there&#039;s at least 6.7u of this reagent present&amp;lt;br&amp;gt;Modifies walk speed by 0.55 and sprint speed by 0.55 when there&#039;s at least 5u of Serenitol present&amp;lt;br&amp;gt;Causes paralysis when there&#039;s at least 5u of Neurozenium present&amp;lt;br&amp;gt;Causes paralysis when there&#039;s at least 3u of Blissifylovene present&amp;lt;br&amp;gt;Removes 0.5u of Neurozenium from the solution&amp;lt;br&amp;gt;Removes 0.2u of Blissifylovene from the solution&amp;lt;br&amp;gt;Removes 1.5u of Tranquinase from the solution&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span style=&#039;background-color:#ACEAEF; color:#382F6B&#039;&amp;gt;▮&amp;lt;/span&amp;gt; Neurozenium&lt;br /&gt;
| [[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part {{Tooltip|[[#Acetone|Acetone]]|[[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part Oil&amp;lt;br&amp;gt;1 part Oxygen&amp;lt;br&amp;gt;1 part Welding fuel}}&amp;lt;br&amp;gt;1 part {{Tooltip|[[#Bleach|Bleach&amp;lt;sup&amp;gt;(catalyst)&amp;lt;/sup&amp;gt;]]|[[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part Sodium hydroxide&amp;lt;br&amp;gt;2 part Space cleaner&amp;lt;br&amp;gt;2 part Table salt}}&amp;lt;br&amp;gt;0.5 part Copper &amp;lt;br&amp;gt;0.5 part Mercury&lt;br /&gt;
| Deals {{DMG|Poison|-|0.02}} when there&#039;s at least 15.1u of this reagent present&amp;lt;br&amp;gt;Adds 0.15u of Neurozenium to the solution when there&#039;s at least 1u of Ethanol present&amp;lt;br&amp;gt;Removes 7.5u of Serenitol from the solution when there&#039;s at least 10u of Serenitol present&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span style=&#039;background-color:#ACEAEF; color:#EBBCE9&#039;&amp;gt;▮&amp;lt;/span&amp;gt; Serenitol&lt;br /&gt;
| [[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part {{Tooltip|[[#Phenol|Phenol]]|[[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part Benzene&amp;lt;br&amp;gt;1 part Hydroxide}}&amp;lt;br&amp;gt;1 part Sugar &amp;lt;br&amp;gt;1 part Water&lt;br /&gt;
| Has a 10% chance to cause vomiting when there&#039;s at least 22.5u of this reagent present&amp;lt;br&amp;gt;Deals {{DMG|Poison|-|0.01}} when there&#039;s at least 22.5u of this reagent present&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span style=&#039;background-color:#ACEAEF; color:#2E2C2C&#039;&amp;gt;▮&amp;lt;/span&amp;gt; Soretizone&lt;br /&gt;
| [[File:Beaker.png]] Mix above 340 K&amp;lt;br&amp;gt;1 part {{Tooltip|[[#Bicaridine|Bicaridine]]|[[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part Inaprovaline}}&amp;lt;br&amp;gt;1 part Iron&amp;lt;br&amp;gt;1 part {{Tooltip|[[#Phenol|Phenol]]|[[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part Benzene&amp;lt;br&amp;gt;1 part Hydroxide}}&amp;lt;br&amp;gt;1 part {{Tooltip|[[#Table salt|Table salt&amp;lt;sup&amp;gt;(catalyst)&amp;lt;/sup&amp;gt;]]|[[File:Beaker.png]] Mix above 370 K&amp;lt;br&amp;gt;1 part Chlorine&amp;lt;br&amp;gt;1 part Sodium}}&lt;br /&gt;
|Suppresses pain&amp;lt;br&amp;gt;Suppresses addiction&amp;lt;br&amp;gt;Adds 0.03u of Soretizone to the solution when there&#039;s at least 20u of Ethanol present&amp;lt;br&amp;gt;Has a 70% chance to cause the mob to become addicted when there&#039;s at least 9u of this reagent present&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
== Chemistry Lab Machines ==&lt;br /&gt;
Chemistry comes in many forms. The most important machines are the [[#Chemical Dispenser|Chemical Dispenser]] and the [[#ChemMaster4000|ChemMaster4000]]. On medium to large stations, there are usually two sets of them for two chemists. On small stations, there is usually only one set for one chemist.&lt;br /&gt;
&lt;br /&gt;
=== Chemical Dispenser ===&lt;br /&gt;
[[File:Chem Dispenser.png|64px]]&lt;br /&gt;
The chemical dispenser&#039;s main purpose is to hold and dispense chemicals into a beaker. While some chemicals can be mix with just the dispenser, more advance chemicals would require the ChemMaster4000.&lt;br /&gt;
[[File:Chemical Dispenser UI.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
To use it, you need to:&lt;br /&gt;
*Click on it with a beaker to put a it in. &#039;&#039;(Note: that if it already has a beaker inside, it will swap it with the one in your hand)&#039;&#039;&lt;br /&gt;
*Open the chemical dispenser&#039;s GUI&lt;br /&gt;
*Select the amount (u) to add to the beaker&lt;br /&gt;
*Select the chemical you want to add to the beaker. &#039;&#039;(Note: that the chemicals will react instantly)&#039;&#039;&lt;br /&gt;
*Click [Eject]&lt;br /&gt;
&lt;br /&gt;
If you want to clear a beaker, click [Clear]. &#039;&#039;(Note: It clears the beaker completely regardless of amount setting.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== ChemMaster4000 ===&lt;br /&gt;
[[File:ChemMaster4000.png|64px]]&lt;br /&gt;
ChemMaster4000&#039;s purpose is to store your chemicals, mix said chemicals with more chemicals and separate chemical mixtures. It is also used to make pills and bottles.&lt;br /&gt;
&lt;br /&gt;
There was once a time where pills where the bread and butter of medbay but now, you will really only make pills for prescriptions.&lt;br /&gt;
*If you want to make a pill/bottle:&lt;br /&gt;
**Ensure that there is a Container loaded in the Input tab that has chemicals in it.&lt;br /&gt;
**&lt;br /&gt;
**&#039;&#039;&#039;Add the chemicals&#039;&#039;&#039;. Click the Transfer button next to a chemical to load it to the buffer. &#039;&#039;(&amp;quot;All&amp;quot; adds everything in the beaker, &amp;quot;5&amp;quot; adds 5u, &amp;quot;10&amp;quot; adds 10u etc.)&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Check the chemicals&#039;&#039;&#039;. All chemical types in the buffer will be output. &lt;br /&gt;
**Change to the &#039;&#039;&#039;Output&#039;&#039;&#039; tab.&lt;br /&gt;
**&#039;&#039;&#039;Change the label&#039;&#039;&#039; if necessary. As most of your colleagues may not know chemistry, a kind chemist will prefix the label with its effect and dosage. e.g. Brute [Bicar. 25u]&lt;br /&gt;
**If you&#039;re making pills, &#039;&#039;&#039;set the pill&#039;s visual appearance&#039;&#039;&#039;.&lt;br /&gt;
**&#039;&#039;&#039;Set the dose&#039;&#039;&#039; .&lt;br /&gt;
**&#039;&#039;&#039;Set the amount of pills/bottles&#039;&#039;&#039; you want to create.&lt;br /&gt;
**Hit the &#039;&#039;&#039;[Create]&#039;&#039;&#039; button.&lt;br /&gt;
&lt;br /&gt;
=== Reagent Grinder ===&lt;br /&gt;
[[File:Grinder.png|64px]]The Reagent Grinder enables objects to be ground or liquified. &lt;br /&gt;
&lt;br /&gt;
Your chemist locker will contain a vital (10u) of plasma which is used in some medical chemicals. In the case you need more or the vital was taken, this is the tool you would use. A container will need to be loaded into the Reagent Grinder by left clicking on the machine with the object in your active hand. The Auto toggle will allow you to instantly grind or juice material if there&#039;s room in the beaker and grinder.&lt;br /&gt;
&lt;br /&gt;
A Grinder can also be used to test the contents of pills. Insert the pill and a beaker and then click &#039;&#039;&#039;[Grind]&#039;&#039;&#039; in order to return the contents of the pill to the beaker in liquid form.&lt;br /&gt;
&lt;br /&gt;
=== Hot Plate ===&lt;br /&gt;
WIP&lt;br /&gt;
=== Electrolysis Unit ===&lt;br /&gt;
WIP&lt;br /&gt;
=== Centrifuge ===&lt;br /&gt;
WIP&lt;br /&gt;
=== Condenser ===&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
== Zombies ==&lt;br /&gt;
&#039;&#039;Attention! Station alert level is now Violet! There is a viral threat on the station. Medical staff are advised to isolate crewmembers with any symptoms. Crewmembers are advised to distance themselves from others and perform safety measures to prevent further spread.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
As a chemist, your task during a zombie outbreak is to make the cure and make it fast. Here are a few tips you can follow to ensure the cure is made:&lt;br /&gt;
&lt;br /&gt;
# DON&#039;T PANIC. &lt;br /&gt;
# Locate an escape route and gear up in case of viral breach in medbay. Most stations have a virology room with gear for this exact scenario. You can&#039;t make the cure if you&#039;re infected or dead.&lt;br /&gt;
# Prepare the chemicals you need for the cure. &#039;&#039;(Note: While zombies aren&#039;t metashielded, it only make sense for you to gear up and prepare when the station alert level change to Violet.)&#039;&#039; &lt;br /&gt;
# Have a syringe ready to draw zombie blood. &lt;br /&gt;
# Carry beaker(s) of the chemicals you need and an empty beaker to make the cure wherever you go. &lt;br /&gt;
#Cure the infected and distribute the cure. This can easily be done in the form of bottles and pills.&lt;br /&gt;
&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Jug Chemistry ==&lt;br /&gt;
Jug chemistry is the rough name given to when you don&#039;t have a Chemical Dispenser, but you do have jugs of various chemicals available. These &#039;base ingredients&#039; can be used to mix up any medication you need and more can be ordered from Cargo in various crates.&lt;br /&gt;
&lt;br /&gt;
To mix these chemicals, select the jug you want to mix with and select your transfer amount of the chemical by right-clicking the jug while in your hands and &#039;set transfer amount.&#039; Then pour the chemical into a beaker or an empty jug. You can quickly mass-produce certain chemicals if you know the exact quantities, or you can pour them into beakers to then put into the ChemMaster4000 to then produce pills.&lt;br /&gt;
&lt;br /&gt;
Note: You will rarely be put in this situation as a chemist.&lt;br /&gt;
&lt;br /&gt;
==TIPS==&lt;br /&gt;
* Lavabeaker-ing is the method of heating 1u of a chemical and adding it back into the ChemMaster4000 with the rest of the amount in order to heat up a large amount of a chemical since chemicals in the ChemMaster retain its temperature.&lt;br /&gt;
*Some recipes will require input of external ingredients such as blood, plasma or water.&lt;br /&gt;
*Some recipes require multiple interim chemicals. The order that you add chemicals can be important (e.g. to make tricordrazine, make inaprovaline before dylovene). Otherwise you may get unexpected results.&lt;br /&gt;
*Some chemicals are easier obtained via [[Hydroponics|Hydroponics Tray]] medical plants. e.g. Lingzhi when ground produces epinephrine. Medical plants raw can also heal small amounts. The amount varies on the strength (and size) of the plant. Multiple plants can be eaten one after the other to stack their effect. A single max strength poppy is more effective than 0.5u of bicaridine. However, grinding them produces chemicals more effective than eating the plant raw. High strength plants produce more chemicals.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Jobs Menu}}&lt;br /&gt;
[[Category:Jobs]]&lt;/div&gt;</summary>
		<author><name>Stxcking</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Chemist&amp;diff=4290</id>
		<title>Chemist</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Chemist&amp;diff=4290"/>
		<updated>2025-07-26T23:12:14Z</updated>

		<summary type="html">&lt;p&gt;Stxcking: /* Medical Chemicals */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
{{Job_Header&lt;br /&gt;
|department=MEDICAL&lt;br /&gt;
|maincolor=244559&lt;br /&gt;
|secondarycolor=325367&lt;br /&gt;
|image=Chemist.png&lt;br /&gt;
|title=Chemist&lt;br /&gt;
|aliases=&amp;quot;Chem&amp;quot;&lt;br /&gt;
|difficulty=Medium to Hard&lt;br /&gt;
|requirements=8 hours in [[Medical Doctor|Medical]]&lt;br /&gt;
|access=Medical, Chemistry, Maintenance&lt;br /&gt;
|extendedaccess=None&lt;br /&gt;
|supervisors=[[Chief Medical Officer]]&lt;br /&gt;
|subordinates=None&lt;br /&gt;
|duties=Produce medicinal drugs for the doctors to use, research ethically dubious rare chemicals, and produce weapons of war when enemies of the station arrive.&lt;br /&gt;
|guides=[[Medical]], [[Chemistry]], [[Cryogenic Pods]]&lt;br /&gt;
}}&lt;br /&gt;
So, you want a deeper look into Chemistry! Welcome to the orange room, it will be your new home. You&#039;re responsible for making any number of chemicals, solvents, cleaners, toxins, and whatever else the crew requires.&lt;br /&gt;
&lt;br /&gt;
== Chemistry ==&lt;br /&gt;
Chemists can also make less common chemicals ranging from recovering from eye damage, curing a zombie plague, curing a bee sting or assisting a hangover. In an outbreak, you may be asked to work with the medical team to bulk produce a cure. Remember to use the [[Radio]] to work closely with the crew.&lt;br /&gt;
&lt;br /&gt;
===Medical Chemicals===&lt;br /&gt;
The list of chemicals you can make might look intimidating but when it comes to chemicals that medbay need, there&#039;s only a few you should remember.&lt;br /&gt;
&lt;br /&gt;
This is a list of common medical chemicals you would make just about every shift:&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Formulas !! Effect !! Rate !! Damage Type&lt;br /&gt;
|-&lt;br /&gt;
! &amp;lt;span style=&#039;background-color:#ACEAEF; color:#BD5902&#039;&amp;gt;▮&amp;lt;/span&amp;gt; Arithrazine&lt;br /&gt;
| [[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part Hydrogen&amp;lt;br&amp;gt;1 part {{Tooltip|[[Chemistry#Hyronalin|Hyronalin]]|[[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part Potassium iodide&amp;lt;br&amp;gt;1 part Radium}}&lt;br /&gt;
| Heals {{DMG|Radiation|+|3}} Deals {{DMG|Brute|-|0.5}}&amp;lt;br&amp;gt;&lt;br /&gt;
| 0.5 u/s&lt;br /&gt;
| {{DMG|Poison}}&lt;br /&gt;
|-&lt;br /&gt;
! &amp;lt;span style=&#039;background-color:#ACEAEF; color:#FFAA00&#039;&amp;gt;▮&amp;lt;/span&amp;gt; Bicaridine&lt;br /&gt;
| [[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part {{Tooltip|[[Chemistry#Inaprovaline|Inaprovaline]]|[[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part Oxygen&amp;lt;br&amp;gt;1 part Sugar}}&lt;br /&gt;
| Heals {{DMG|Brute|+|2}}&amp;lt;br&amp;gt;Deals {{DMG|Asphyxiation|-|0.5}} Deals {{DMG|Poison|-|1.5}} when there&#039;s at least 15u of this reagent present&amp;lt;br&amp;gt;Has a 2% chance to cause vomiting when there&#039;s at least 30u of this reagent present&amp;lt;br&amp;gt;Causes jittering when there&#039;s at least 15u of this reagent present&amp;lt;br&amp;gt;Causes drunkenness&amp;lt;br&amp;gt;&lt;br /&gt;
| 0.5 u/s&lt;br /&gt;
| {{DMG|Brute}}&lt;br /&gt;
|-&lt;br /&gt;
! &amp;lt;span style=&#039;background-color:#ACEAEF; color:#FF3636&#039;&amp;gt;▮&amp;lt;/span&amp;gt; Bruizine&lt;br /&gt;
| [[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part {{Tooltip|[[Chemistry#Bicaridine|Bicaridine]]|[[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part Inaprovaline}}&amp;lt;br&amp;gt;0.9 part Lithium&amp;lt;br&amp;gt;1 part Sugar&lt;br /&gt;
| Heals {{DMG|Blunt|+|3.5}}&amp;lt;br&amp;gt;Deals {{DMG|Poison|-|4}} when there&#039;s at least 10.5u of this reagent present&amp;lt;br&amp;gt;&lt;br /&gt;
| 0.5 u/s&lt;br /&gt;
| {{DMG|Brute}}&lt;br /&gt;
|-&lt;br /&gt;
! &amp;lt;span style=&#039;background-color:#ACEAEF; color:#0041A8&#039;&amp;gt;▮&amp;lt;/span&amp;gt; Dexalin&lt;br /&gt;
| [[File:Beaker.png]] Mix &amp;lt;br&amp;gt;2 part Oxygen &amp;lt;br&amp;gt; 1 part Plasma&amp;lt;sup&amp;gt;(catalyst)&amp;lt;sup&amp;gt;&lt;br /&gt;
| Heals {{DMG|Asphyxiation|+|1}} Heals {{DMG|Bloodloss|+|0.5}}&amp;lt;br&amp;gt;Deals {{DMG|Asphyxiation|-|3}} Deals {{DMG|Cold|-|1}} when there&#039;s at least 20u of this reagent present&amp;lt;br&amp;gt;&lt;br /&gt;
| 0.5 u/s&lt;br /&gt;
| {{DMG|Airloss}}&lt;br /&gt;
|-&lt;br /&gt;
! &amp;lt;span style=&#039;background-color:#ACEAEF; color:#64FFE6&#039;&amp;gt;▮&amp;lt;/span&amp;gt; Diphenhydramine&lt;br /&gt;
| [[File:Beaker.png]] Mix above 377.59 K&amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part {{Tooltip|[[#Diethylamine|Diethylamine]]|[[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part Ammonia&amp;lt;br&amp;gt;1 part Ethanol}}&amp;lt;br&amp;gt;1 part Ethanol&amp;lt;br&amp;gt;1 part {{Tooltip|[[#Oil|Oil]]|[[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part Hydrogen&amp;lt;br&amp;gt;1 part Welding fuel}}&amp;lt;br&amp;gt;1 part {{Tooltip|[[#Table salt|Table salt]]|[[File:Beaker.png]] Mix above 370 K&amp;lt;br&amp;gt;1 part Chlorine&amp;lt;br&amp;gt;1 part Sodium}}&lt;br /&gt;
| Removes 3.0u of Histamine from the solution&amp;lt;br&amp;gt;Remove effect Jitter  for at least 3.0 seconds&amp;lt;br&amp;gt;Add effect Drowsiness  for at least 1.5 seconds&amp;lt;br&amp;gt;Heals {{DMG|Poison|+|3}}&amp;lt;br&amp;gt;&lt;br /&gt;
| 0.5 u/s&lt;br /&gt;
| {{DMG|Poison}}&lt;br /&gt;
|-&lt;br /&gt;
! &amp;lt;span style=&#039;background-color:#ACEAEF; color:#3A1D8A&#039;&amp;gt;▮&amp;lt;/span&amp;gt; Dylovene&lt;br /&gt;
| [[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part Nitrogen &amp;lt;br&amp;gt;1 part Potassium&amp;lt;br&amp;gt;1 part Silicon&lt;br /&gt;
| Heals {{DMG|Poison|+|1}}&amp;lt;br&amp;gt;Deals {{DMG|Brute|-|2}} when there&#039;s at least 20u of this reagent present&amp;lt;br&amp;gt;Causes jittering when there&#039;s at least 20u of this reagent present&amp;lt;br&amp;gt;Has a 2% chance to cause vomiting when there&#039;s at least 20u of this reagent present&amp;lt;br&amp;gt;Causes drunkenness when there&#039;s at least 15u of this reagent present&amp;lt;br&amp;gt;&lt;br /&gt;
| 0.5 u/s&lt;br /&gt;
| {{DMG|Poison}}&lt;br /&gt;
|-&lt;br /&gt;
! &amp;lt;span style=&#039;background-color:#ACEAEF; color:#8147FF&#039;&amp;gt;▮&amp;lt;/span&amp;gt; Insuzine&lt;br /&gt;
| [[File:Beaker.png]] Mix above 433 K&amp;lt;br&amp;gt;1 part {{Tooltip|[[#Kelotane|Kelotane]]|[[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part Silicon}}&amp;lt;br&amp;gt;1 part {{Tooltip|[[#Leporazine|Leporazine]]|[[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part Copper&amp;lt;br&amp;gt;1 part Fersilicite&amp;lt;br&amp;gt;1 part Plasma&amp;lt;sup&amp;gt;(catalyst)&amp;lt;/sup&amp;gt;}}&amp;lt;br&amp;gt;1 part Silicon&lt;br /&gt;
| Heals {{DMG|Shock|+|4}}&amp;lt;br&amp;gt;Removes 4u of Licoxide from the solution&amp;lt;br&amp;gt;Removes 4u of Tazinide from the solution&amp;lt;br&amp;gt;Modifies body temperature by -5.0 kJ&amp;lt;br&amp;gt;Deals {{DMG|Cold|-|2}} when there&#039;s at least 12u of this reagent present&amp;lt;br&amp;gt;Modifies body temperature by -30.0 kJ when there&#039;s at least 12u of this reagent present&amp;lt;br&amp;gt;Causes jittering when there&#039;s at least 12u of this reagent present&amp;lt;br&amp;gt;&lt;br /&gt;
| 0.5 u/s&lt;br /&gt;
| {{DMG|Burn}}&lt;br /&gt;
|-&lt;br /&gt;
! &amp;lt;span style=&#039;background-color:#ACEAEF; color:#283332&#039;&amp;gt;▮&amp;lt;/span&amp;gt; Lacerinol&lt;br /&gt;
| [[File:Beaker.png]] Mix above 335 K&amp;lt;br&amp;gt;1 part {{Tooltip|[[#Benzene|Benzene]]|[[File:Beaker.png]] Mix above 310 K&amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part Hydrogen}}&amp;lt;br&amp;gt;1 part {{Tooltip|[[#Bicaridine|Bicaridine]]|[[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part Inaprovaline}}&lt;br /&gt;
| Heals {{DMG|Slash|+|3}}&amp;lt;br&amp;gt;Deals {{DMG|Cold|-|3}} when there&#039;s at least 12u of this reagent present&amp;lt;br&amp;gt;&lt;br /&gt;
| 0.5 u/s&lt;br /&gt;
| {{DMG|Brute}}&lt;br /&gt;
|-&lt;br /&gt;
! &amp;lt;span style=&#039;background-color:#ACEAEF; color:#FF7DB5&#039;&amp;gt;▮&amp;lt;/span&amp;gt; Leporazine&lt;br /&gt;
| [[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part Copper &amp;lt;br&amp;gt;1 part {{Tooltip|[[#Fersilicite|Fersilicite]]|[[File:Beaker.png]] Mix above 310 K&amp;lt;br&amp;gt;1 part Iron&amp;lt;br&amp;gt;1 part Silicon}}&amp;lt;br&amp;gt;1 part Plasma&amp;lt;sup&amp;gt;(catalyst)&amp;lt;/sup&amp;gt;&lt;br /&gt;
| Heals {{DMG|Cold|+|4}}&amp;lt;br&amp;gt;Modifies body temperature by 100.0 kJ when the body&#039;s temperature is below 293.15 K&amp;lt;br&amp;gt;Modifies body temperature by -10.0 kJ when the body&#039;s temperature is above 293.15 K&amp;lt;br&amp;gt;Removes 5u of Fresium from the solution&amp;lt;br&amp;gt;&lt;br /&gt;
| 0.5 u/s&lt;br /&gt;
| {{DMG|Burn}}&lt;br /&gt;
|-&lt;br /&gt;
! &amp;lt;span style=&#039;background-color:#ACEAEF; color:#B9BF93&#039;&amp;gt;▮&amp;lt;/span&amp;gt; Puncturase&lt;br /&gt;
| [[File:Beaker.png]] Mix above 325 K&amp;lt;br&amp;gt;1 part {{Tooltip|[[#Bicaridine|Bicaridine]]|[[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part Inaprovaline}}&amp;lt;br&amp;gt;1 part {{Tooltip|[[#Hydroxide|Hydroxide]]|[[File:Beaker.png]] Mix above 310 K&amp;lt;br&amp;gt;1 part Hydrogen&amp;lt;br&amp;gt;1 part Oxygen}}&lt;br /&gt;
| Heals {{DMG|Piercing|+|4}} Deals {{DMG|Blunt|-|0.1}}&amp;lt;br&amp;gt;Deals {{DMG|Blunt|-|5}} when there&#039;s at least 11u of this reagent present&amp;lt;br&amp;gt;&lt;br /&gt;
| 0.5 u/s&lt;br /&gt;
| {{DMG|Brute}}&lt;br /&gt;
|-&lt;br /&gt;
! &amp;lt;span style=&#039;background-color:#ACEAEF; color:#AA4308&#039;&amp;gt;▮&amp;lt;/span&amp;gt; Pyrazine&lt;br /&gt;
| [[File:Beaker.png]] Mix above 540 K&amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part {{Tooltip|[[#Dermaline|Dermaline]]|[[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part Kelotane&amp;lt;br&amp;gt;1 part Oxygen&amp;lt;br&amp;gt;1 part Phosphorus}}&amp;lt;br&amp;gt;1 part {{Tooltip|[[#Leporazine|Leporazine]]|[[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part Copper&amp;lt;br&amp;gt;1 part Fersilicite&amp;lt;br&amp;gt;1 part Plasma&amp;lt;sup&amp;gt;(catalyst)&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
| Heals {{DMG|Heat|+|1}}&amp;lt;br&amp;gt;Deals {{DMG|Slash|-|0.5}} Deals {{DMG|Piercing|-|0.5}} when there&#039;s at least 20u of this reagent present&amp;lt;br&amp;gt;Has a 10% chance to cause vomiting when there&#039;s at least 15u of this reagent present&amp;lt;br&amp;gt;&lt;br /&gt;
| 0.1u/s&lt;br /&gt;
| {{DMG|Burn}}&lt;br /&gt;
|-&lt;br /&gt;
! &amp;lt;span style=&#039;background-color:#ACEAEF; color:#99FFFF&#039;&amp;gt;▮&amp;lt;/span&amp;gt; Salbutamol&lt;br /&gt;
| [[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part {{Tooltip|[[#Dexalin|Dexalin]]|[[File:Beaker.png]] Mix &amp;lt;br&amp;gt;2 part Oxygen&amp;lt;br&amp;gt;1 part Plasma&amp;lt;sup&amp;gt;(catalyst)&amp;lt;/sup&amp;gt;}}&amp;lt;br&amp;gt;1 part {{Tooltip|[[#Inaprovaline|Inaprovaline]]|[[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part Oxygen&amp;lt;br&amp;gt;1 part Sugar}}&amp;lt;br&amp;gt;1 part Lithium&amp;lt;br&amp;gt;1 part {{Tooltip|[[#Phenol|Phenol]]|[[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part Benzene&amp;lt;br&amp;gt;1 part Hydroxide}}&lt;br /&gt;
| Heals {{DMG|Airloss|+|6}} when total damage is above 30&amp;lt;br&amp;gt;Heals {{DMG|Airloss|+|1}} when total damage is below 30&amp;lt;br&amp;gt;Deals {{DMG|Caustic|-|0.2}} Heals {{DMG|Airloss|+|6}} when there&#039;s at least 15.5u of this reagent present&amp;lt;br&amp;gt;&lt;br /&gt;
| 0.2u/s&lt;br /&gt;
| {{DMG|Airloss}}&lt;br /&gt;
|-&lt;br /&gt;
! &amp;lt;span style=&#039;background-color:#ACEAEF; color:#0064C8&#039;&amp;gt;▮&amp;lt;/span&amp;gt; Saline&lt;br /&gt;
| [[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part {{Tooltip|[[#Table salt|Table salt]]|[[File:Beaker.png]] Mix above 370 K&amp;lt;br&amp;gt;1 part Chlorine&amp;lt;br&amp;gt;1 part Sodium}}&amp;lt;br&amp;gt;4 part Water&lt;br /&gt;
| Satiates thirst at 6x rate when the mob does not have Feroxi organs&amp;lt;br&amp;gt;Satiates thirst at 2x rate when the mob has Feroxi organs&amp;lt;br&amp;gt;Modifies blood level by 6&amp;lt;br&amp;gt;&lt;br /&gt;
| 0.5 u/s&lt;br /&gt;
| {{DMG|Airloss}}&lt;br /&gt;
|-&lt;br /&gt;
! &amp;lt;span style=&#039;background-color:#ACEAEF; color:#E0A5B9&#039;&amp;gt;▮&amp;lt;/span&amp;gt; Sigynate&lt;br /&gt;
| [[File:Beaker.png]] Mix above 370 K&amp;lt;br&amp;gt;1 part {{Tooltip|[[#Kelotane|Kelotane]]|[[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part Silicon}}&amp;lt;br&amp;gt;1 part {{Tooltip|[[#Sodium carbonate|Sodium carbonate]]|[[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part Ammonia&amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part Oxygen&amp;lt;br&amp;gt;1 part Table salt}}&amp;lt;br&amp;gt;1 part {{Tooltip|[[#Sodium hydroxide|Sodium hydroxide]]|[[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part Hydroxide&amp;lt;br&amp;gt;1 part Sodium}}&amp;lt;br&amp;gt;1 part Sugar&amp;lt;br&amp;gt;1 part Water&lt;br /&gt;
| Heals {{DMG|Caustic|+|3}}&amp;lt;br&amp;gt;Deals {{DMG|Heat|-|2}} when there&#039;s at least 16u of this reagent present&amp;lt;br&amp;gt;Causes jittering when there&#039;s at least 20u of this reagent present&amp;lt;br&amp;gt;Has a 2% chance to cause vomiting when there&#039;s at least 30u of this reagent present&amp;lt;br&amp;gt;Has a 10% chance to cause vomiting when there&#039;s at least 1u of Arithrazine present&amp;lt;br&amp;gt;&lt;br /&gt;
| 0.5 u/s&lt;br /&gt;
| {{DMG|Burn}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Botanical Chemicals ===&lt;br /&gt;
While medical chemicals should come first, the botanist might come by and ask for chemicals for their plants. Consider completing their request(s) if you want them to plant things for you.&lt;br /&gt;
&lt;br /&gt;
Here is a list of those common botanical chemicals: &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name!! Formulas!! Plant Effects&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span style=&#039;background-color:#ACEAEF; color:#77B58E&#039;&amp;gt;▮&amp;lt;/span&amp;gt; Ammonia&lt;br /&gt;
| [[File:Beaker.png]] Mix &amp;lt;br&amp;gt;3 part Hydrogen &amp;lt;br&amp;gt; 1 part Nitrogen &amp;lt;br&amp;gt;&lt;br /&gt;
|Adjust nutrition level by &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt; 1.00&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt; Adjust health by &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt; 0.50&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span style=&#039;background-color:#ACEAEF; color:#0091FF&#039;&amp;gt;▮&amp;lt;/span&amp;gt; Cryoxadone&lt;br /&gt;
|[[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part {{Tooltip|[[#Dexalin|Dexalin]]|[[File:Beaker.png]] Mix &amp;lt;br&amp;gt;2 part Oxygen&amp;lt;br&amp;gt;1 part Plasma&amp;lt;sup&amp;gt;(catalyst)&amp;lt;/sup&amp;gt;}}&amp;lt;br&amp;gt;1 part Oxygen &amp;lt;br&amp;gt; 1 part Water&lt;br /&gt;
| Adjust toxins level by &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt; -5.00 &amp;lt;/span&amp;gt; &amp;lt;br&amp;gt; Adjust health by &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt; -5.00 &amp;lt;/span&amp;gt; &amp;lt;br&amp;gt; Ages back the plant, depending on the plant&#039;s age and time to grow&lt;br /&gt;
|-&lt;br /&gt;
! &amp;lt;span style=&#039;background-color:#ACEAEF; color:#A1000B&#039;&amp;gt;▮&amp;lt;/span&amp;gt; Diethylamine&lt;br /&gt;
| [[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part {{Tooltip|[[#Ammonia|Ammonia]]|[[File:Beaker.png]] Mix &amp;lt;br&amp;gt;3 part Hydrogen&amp;lt;br&amp;gt;1 part Nitrogen}}&amp;lt;br&amp;gt;1 part Ethanol&lt;br /&gt;
| Adjust nutrition level by &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt; 0.10&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt; Has 10% chance to adjust pests level by -&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt; -1.00&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt; Adjust health by &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt; 0.10&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt; Has 20% chance to adjust age by &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt; 1.00&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt; Increase the plant&#039;s lifespan and/or base health with 10% chance for each&lt;br /&gt;
|-&lt;br /&gt;
! &amp;lt;span style=&#039;background-color:#ACEAEF; color:#3A1D8A&#039;&amp;gt;▮&amp;lt;/span&amp;gt; Dylovene&lt;br /&gt;
| [[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part Nitrogen&amp;lt;br&amp;gt;1 part Potassium &amp;lt;br&amp;gt;1 part Silicon &lt;br /&gt;
| Ajudt toxins level by &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt; -10.00 &amp;lt;/span&amp;gt; &amp;lt;br&amp;gt; Adjust health by &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt; 1.00&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span style=&#039;background-color:#ACEAEF; color:#664330&#039;&amp;gt;▮&amp;lt;/span&amp;gt; EZ nutrient&lt;br /&gt;
|[[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part Nitrogen &amp;lt;br&amp;gt; 1 part Phosphorus &amp;lt;br&amp;gt; 1 part Potassium&lt;br /&gt;
| Adjusts nutrition level by &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt; 2.00&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! &amp;lt;span style=&#039;background-color:#ACEAEF; color:#5B406C&#039;&amp;gt;▮&amp;lt;/span&amp;gt; Left-4-zed&lt;br /&gt;
|  [[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part {{Tooltip|[[#EZ nutrient|EZ nutrient]]|[[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part Nitrogen&amp;lt;br&amp;gt;1 part Phosphorus&amp;lt;br&amp;gt;1 part Potassium}}&amp;lt;br&amp;gt;1 part Radium&amp;lt;sup&amp;gt;(catalyst)&amp;lt;/sup&amp;gt;&lt;br /&gt;
| Adjust nutrition level by &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt; 1.00&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt; Adjust health by &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt; -0.50&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt; Has a 30% chance to adjust mutation modifier by &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt; 0.40&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span style=&#039;background-color:#ACEAEF; color:#C8FF75&#039;&amp;gt;▮&amp;lt;/span&amp;gt; Phalanximine&lt;br /&gt;
| [[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part Ethanol&amp;lt;br&amp;gt;1 part {{Tooltip|[[#Hyronalin|Hyronalin]]|[[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part Potassium iodide&amp;lt;br&amp;gt; 1 part Radium &amp;lt;br&amp;gt;--------&amp;lt;br&amp;gt; 1 part [[#Dylovene|Dylovene]] &amp;lt;br&amp;gt; 1 part Radium }}&amp;lt;br&amp;gt;1 part {{Tooltip|[[#Unstable mutagen|Unstable mutagen]]|[[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part Chlorine&amp;lt;br&amp;gt;1 part Phosphorus&amp;lt;br&amp;gt;1 part Radium}}&lt;br /&gt;
| Adjust toxins level by &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt; 6.00&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt; Restores viability to a plant rendered nonviable by a mutation when there&#039;s at least 4u of this reagent.&lt;br /&gt;
|-&lt;br /&gt;
! &amp;lt;span style=&#039;background-color:#ACEAEF; color:#3E901C&#039;&amp;gt;▮&amp;lt;/span&amp;gt; Robust harvest&lt;br /&gt;
| [[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part {{Tooltip|[[#EZ nutrient|EZ nutrient]]|[[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part Nitrogen&amp;lt;br&amp;gt;1 part Phosphorus&amp;lt;br&amp;gt;1 part Potassium}}&amp;lt;br&amp;gt;1 part {{Tooltip|[[#Sulfuric acid|Sulfuric acid&amp;lt;sup&amp;gt;(catalyst)&amp;lt;/sup&amp;gt;]]|[[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part Hydrogen&amp;lt;br&amp;gt;2 part Oxygen&amp;lt;br&amp;gt;1 part Sulfur}}&lt;br /&gt;
| Adjust nutrition level by &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt; 0.05&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt; Has a 2.5% chacne to adjust weeds level by &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt; 1.00&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt; Has a 2.5% chacne to adjust pestslevel by &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt; 1.00&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! &amp;lt;span style=&#039;background-color:#ACEAEF; color:#3CB371&#039;&amp;gt;▮&amp;lt;/span&amp;gt; Sedin&lt;br /&gt;
|[[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part {{Tooltip|[[#Cryoxadone|Cryoxadone]]|[[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part Dexalin&amp;lt;br&amp;gt;1 part Oxygen&amp;lt;br&amp;gt;1 part Water}}&amp;lt;br&amp;gt;3 part {{Tooltip|[[#Diethylamine|Diethylamine]]|[[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part Ammonia&amp;lt;br&amp;gt;1 part Ethanol}}&amp;lt;br&amp;gt;3 part {{Tooltip|[[#Robust harvest|Robust harvest]]|[[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part EZ nutrient&amp;lt;br&amp;gt;1 part Sulfuric acid&amp;lt;sup&amp;gt;(catalyst)&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
| Adjust health by &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt; -2.00 &amp;lt;/span&amp;gt; &amp;lt;br&amp;gt; Has a 20% chance to restore the seeds of the plant &amp;lt;br&amp;gt; Adjust potency by &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt; -3.00 &amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! &amp;lt;span style=&#039;background-color:#ACEAEF; color:#00FF5F&#039;&amp;gt;▮&amp;lt;/span&amp;gt; Unstable mutagen&lt;br /&gt;
|[[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part Chlorine &amp;lt;br&amp;gt;1 part Phosphorus &amp;lt;br&amp;gt;1 part Radium&lt;br /&gt;
| Adjusts mutation level by &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt; 1.00&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Prescription Chemicals ===&lt;br /&gt;
Some crewmembers have prescriptions that they want refilled or maybe the [[Psychologist]] wants something for their patient. Before you make this type of chemicals, check to see if the patient has a prescription on record or a pill bottle. They might just be an addict so dispense with your own discretion or the approval of the [[Chief Medical Officer]].&lt;br /&gt;
&lt;br /&gt;
Here is a list of prescription/psychological Chemicals:&lt;br /&gt;
&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
== Chemistry Lab Machines ==&lt;br /&gt;
Chemistry comes in many forms. The most important machines are the [[#Chemical Dispenser|Chemical Dispenser]] and the [[#ChemMaster4000|ChemMaster4000]]. On medium to large stations, there are usually two sets of them for two chemists. On small stations, there is usually only one set for one chemist.&lt;br /&gt;
&lt;br /&gt;
=== Chemical Dispenser ===&lt;br /&gt;
[[File:Chem Dispenser.png|64px]]&lt;br /&gt;
The chemical dispenser&#039;s main purpose is to hold and dispense chemicals into a beaker. While some chemicals can be mix with just the dispenser, more advance chemicals would require the ChemMaster4000.&lt;br /&gt;
[[File:Chemical Dispenser UI.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
To use it, you need to:&lt;br /&gt;
*Click on it with a beaker to put a it in. &#039;&#039;(Note: that if it already has a beaker inside, it will swap it with the one in your hand)&#039;&#039;&lt;br /&gt;
*Open the chemical dispenser&#039;s GUI&lt;br /&gt;
*Select the amount (u) to add to the beaker&lt;br /&gt;
*Select the chemical you want to add to the beaker. &#039;&#039;(Note: that the chemicals will react instantly)&#039;&#039;&lt;br /&gt;
*Click [Eject]&lt;br /&gt;
&lt;br /&gt;
If you want to clear a beaker, click [Clear]. &#039;&#039;(Note: It clears the beaker completely regardless of amount setting.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== ChemMaster4000 ===&lt;br /&gt;
[[File:ChemMaster4000.png|64px]]&lt;br /&gt;
ChemMaster4000&#039;s purpose is to store your chemicals, mix said chemicals with more chemicals and separate chemical mixtures. It is also used to make pills and bottles.&lt;br /&gt;
&lt;br /&gt;
There was once a time where pills where the bread and butter of medbay but now, you will really only make pills for prescriptions.&lt;br /&gt;
*If you want to make a pill/bottle:&lt;br /&gt;
**Ensure that there is a Container loaded in the Input tab that has chemicals in it.&lt;br /&gt;
**&lt;br /&gt;
**&#039;&#039;&#039;Add the chemicals&#039;&#039;&#039;. Click the Transfer button next to a chemical to load it to the buffer. &#039;&#039;(&amp;quot;All&amp;quot; adds everything in the beaker, &amp;quot;5&amp;quot; adds 5u, &amp;quot;10&amp;quot; adds 10u etc.)&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Check the chemicals&#039;&#039;&#039;. All chemical types in the buffer will be output. &lt;br /&gt;
**Change to the &#039;&#039;&#039;Output&#039;&#039;&#039; tab.&lt;br /&gt;
**&#039;&#039;&#039;Change the label&#039;&#039;&#039; if necessary. As most of your colleagues may not know chemistry, a kind chemist will prefix the label with its effect and dosage. e.g. Brute [Bicar. 25u]&lt;br /&gt;
**If you&#039;re making pills, &#039;&#039;&#039;set the pill&#039;s visual appearance&#039;&#039;&#039;.&lt;br /&gt;
**&#039;&#039;&#039;Set the dose&#039;&#039;&#039; .&lt;br /&gt;
**&#039;&#039;&#039;Set the amount of pills/bottles&#039;&#039;&#039; you want to create.&lt;br /&gt;
**Hit the &#039;&#039;&#039;[Create]&#039;&#039;&#039; button.&lt;br /&gt;
&lt;br /&gt;
=== Reagent Grinder ===&lt;br /&gt;
[[File:Grinder.png|64px]]The Reagent Grinder enables objects to be ground or liquified. &lt;br /&gt;
&lt;br /&gt;
Your chemist locker will contain a vital (10u) of plasma which is used in some medical chemicals. In the case you need more or the vital was taken, this is the tool you would use. A container will need to be loaded into the Reagent Grinder by left clicking on the machine with the object in your active hand. The Auto toggle will allow you to instantly grind or juice material if there&#039;s room in the beaker and grinder.&lt;br /&gt;
&lt;br /&gt;
A Grinder can also be used to test the contents of pills. Insert the pill and a beaker and then click &#039;&#039;&#039;[Grind]&#039;&#039;&#039; in order to return the contents of the pill to the beaker in liquid form.&lt;br /&gt;
&lt;br /&gt;
=== Hot Plate ===&lt;br /&gt;
WIP&lt;br /&gt;
=== Electrolysis Unit ===&lt;br /&gt;
WIP&lt;br /&gt;
=== Centrifuge ===&lt;br /&gt;
WIP&lt;br /&gt;
=== Condenser ===&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
== Zombies ==&lt;br /&gt;
&#039;&#039;Attention! Station alert level is now Violet! There is a viral threat on the station. Medical staff are advised to isolate crewmembers with any symptoms. Crewmembers are advised to distance themselves from others and perform safety measures to prevent further spread.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
As a chemist, your task during a zombie outbreak is to make the cure and make it fast. Here are a few tips you can follow to ensure the cure is made:&lt;br /&gt;
&lt;br /&gt;
# DON&#039;T PANIC. &lt;br /&gt;
# Locate an escape route and gear up in case of viral breach in medbay. Most stations have a virology room with gear for this exact scenario. You can&#039;t make the cure if you&#039;re infected or dead.&lt;br /&gt;
# Prepare the chemicals you need for the cure. &#039;&#039;(Note: While zombies aren&#039;t metashielded, it only make sense for you to gear up and prepare when the station alert level change to Violet.)&#039;&#039; &lt;br /&gt;
# Have a syringe ready to draw zombie blood. &lt;br /&gt;
# Carry beaker(s) of the chemicals you need and an empty beaker to make the cure wherever you go. &lt;br /&gt;
#Cure the infected and distribute the cure. This can easily be done in the form of bottles and pills.&lt;br /&gt;
&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Jug Chemistry ==&lt;br /&gt;
Jug chemistry is the rough name given to when you don&#039;t have a Chemical Dispenser, but you do have jugs of various chemicals available. These &#039;base ingredients&#039; can be used to mix up any medication you need and more can be ordered from Cargo in various crates.&lt;br /&gt;
&lt;br /&gt;
To mix these chemicals, select the jug you want to mix with and select your transfer amount of the chemical by right-clicking the jug while in your hands and &#039;set transfer amount.&#039; Then pour the chemical into a beaker or an empty jug. You can quickly mass-produce certain chemicals if you know the exact quantities, or you can pour them into beakers to then put into the ChemMaster4000 to then produce pills.&lt;br /&gt;
&lt;br /&gt;
Note: You will rarely be put in this situation as a chemist.&lt;br /&gt;
&lt;br /&gt;
==TIPS==&lt;br /&gt;
* Lavabeaker-ing is the method of heating 1u of a chemical and adding it back into the ChemMaster4000 with the rest of the amount in order to heat up a large amount of a chemical since chemicals in the ChemMaster retain its temperature.&lt;br /&gt;
*Some recipes will require input of external ingredients such as blood, plasma or water.&lt;br /&gt;
*Some recipes require multiple interim chemicals. The order that you add chemicals can be important (e.g. to make tricordrazine, make inaprovaline before dylovene). Otherwise you may get unexpected results.&lt;br /&gt;
*Some chemicals are easier obtained via [[Hydroponics|Hydroponics Tray]] medical plants. e.g. Lingzhi when ground produces epinephrine. Medical plants raw can also heal small amounts. The amount varies on the strength (and size) of the plant. Multiple plants can be eaten one after the other to stack their effect. A single max strength poppy is more effective than 0.5u of bicaridine. However, grinding them produces chemicals more effective than eating the plant raw. High strength plants produce more chemicals.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Jobs Menu}}&lt;br /&gt;
[[Category:Jobs]]&lt;/div&gt;</summary>
		<author><name>Stxcking</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Chemist&amp;diff=4289</id>
		<title>Chemist</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Chemist&amp;diff=4289"/>
		<updated>2025-07-26T23:09:25Z</updated>

		<summary type="html">&lt;p&gt;Stxcking: /* Botanical Chemicals */  forgot phal effect whoops&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
{{Job_Header&lt;br /&gt;
|department=MEDICAL&lt;br /&gt;
|maincolor=244559&lt;br /&gt;
|secondarycolor=325367&lt;br /&gt;
|image=Chemist.png&lt;br /&gt;
|title=Chemist&lt;br /&gt;
|aliases=&amp;quot;Chem&amp;quot;&lt;br /&gt;
|difficulty=Medium to Hard&lt;br /&gt;
|requirements=8 hours in [[Medical Doctor|Medical]]&lt;br /&gt;
|access=Medical, Chemistry, Maintenance&lt;br /&gt;
|extendedaccess=None&lt;br /&gt;
|supervisors=[[Chief Medical Officer]]&lt;br /&gt;
|subordinates=None&lt;br /&gt;
|duties=Produce medicinal drugs for the doctors to use, research ethically dubious rare chemicals, and produce weapons of war when enemies of the station arrive.&lt;br /&gt;
|guides=[[Medical]], [[Chemistry]], [[Cryogenic Pods]]&lt;br /&gt;
}}&lt;br /&gt;
So, you want a deeper look into Chemistry! Welcome to the orange room, it will be your new home. You&#039;re responsible for making any number of chemicals, solvents, cleaners, toxins, and whatever else the crew requires.&lt;br /&gt;
&lt;br /&gt;
== Chemistry ==&lt;br /&gt;
Chemists can also make less common chemicals ranging from recovering from eye damage, curing a zombie plague, curing a bee sting or assisting a hangover. In an outbreak, you may be asked to work with the medical team to bulk produce a cure. Remember to use the [[Radio]] to work closely with the crew.&lt;br /&gt;
&lt;br /&gt;
===Medical Chemicals===&lt;br /&gt;
The list of chemicals you can make might look intimidating but when it comes to chemicals that medbay need, there&#039;s only a few you should remember.&lt;br /&gt;
&lt;br /&gt;
This is a list of common medical chemicals you would make just about every shift:&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Formulas !! Effect !! Rate !! Damage Type&lt;br /&gt;
|-&lt;br /&gt;
! {{anchor|Arithrazine}}&amp;lt;span style=&#039;background-color:#ACEAEF; color:#BD5902&#039;&amp;gt;▮&amp;lt;/span&amp;gt; Arithrazine&lt;br /&gt;
| [[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part Hydrogen&amp;lt;br&amp;gt;1 part {{Tooltip|[[Chemistry#Hyronalin|Hyronalin]]|[[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part Potassium iodide&amp;lt;br&amp;gt;1 part Radium}}&lt;br /&gt;
| Heals {{DMG|Radiation|+|3}} Deals {{DMG|Brute|-|0.5}}&amp;lt;br&amp;gt;&lt;br /&gt;
| 0.5 u/s&lt;br /&gt;
| {{DMG|Poison}}&lt;br /&gt;
|-&lt;br /&gt;
! {{anchor|Bicaridine}}&amp;lt;span style=&#039;background-color:#ACEAEF; color:#FFAA00&#039;&amp;gt;▮&amp;lt;/span&amp;gt; Bicaridine&lt;br /&gt;
| [[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part {{Tooltip|[[Chemistry#Inaprovaline|Inaprovaline]]|[[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part Oxygen&amp;lt;br&amp;gt;1 part Sugar}}&lt;br /&gt;
| Heals {{DMG|Brute|+|2}}&amp;lt;br&amp;gt;Deals {{DMG|Asphyxiation|-|0.5}} Deals {{DMG|Poison|-|1.5}} when there&#039;s at least 15u of this reagent present&amp;lt;br&amp;gt;Has a 2% chance to cause vomiting when there&#039;s at least 30u of this reagent present&amp;lt;br&amp;gt;Causes jittering when there&#039;s at least 15u of this reagent present&amp;lt;br&amp;gt;Causes drunkenness&amp;lt;br&amp;gt;&lt;br /&gt;
| 0.5 u/s&lt;br /&gt;
| {{DMG|Brute}}&lt;br /&gt;
|-&lt;br /&gt;
! {{anchor|Bruizine}}&amp;lt;span style=&#039;background-color:#ACEAEF; color:#FF3636&#039;&amp;gt;▮&amp;lt;/span&amp;gt; Bruizine&lt;br /&gt;
| [[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part {{Tooltip|[[Chemistry#Bicaridine|Bicaridine]]|[[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part Inaprovaline}}&amp;lt;br&amp;gt;0.9 part Lithium&amp;lt;br&amp;gt;1 part Sugar&lt;br /&gt;
| Heals {{DMG|Blunt|+|3.5}}&amp;lt;br&amp;gt;Deals {{DMG|Poison|-|4}} when there&#039;s at least 10.5u of this reagent present&amp;lt;br&amp;gt;&lt;br /&gt;
| 0.5 u/s&lt;br /&gt;
| {{DMG|Brute}}&lt;br /&gt;
|-&lt;br /&gt;
! {{anchor|Dexalin}}&amp;lt;span style=&#039;background-color:#ACEAEF; color:#0041A8&#039;&amp;gt;▮&amp;lt;/span&amp;gt; Dexalin&lt;br /&gt;
| [[File:Beaker.png]] Mix &amp;lt;br&amp;gt;2 part Oxygen &amp;lt;br&amp;gt; 1 part Plasma&amp;lt;sup&amp;gt;(catalyst)&amp;lt;sup&amp;gt;&lt;br /&gt;
| Heals {{DMG|Asphyxiation|+|1}} Heals {{DMG|Bloodloss|+|0.5}}&amp;lt;br&amp;gt;Deals {{DMG|Asphyxiation|-|3}} Deals {{DMG|Cold|-|1}} when there&#039;s at least 20u of this reagent present&amp;lt;br&amp;gt;&lt;br /&gt;
| 0.5 u/s&lt;br /&gt;
| {{DMG|Airloss}}&lt;br /&gt;
|-&lt;br /&gt;
! {{anchor|Diphenhydramine}}&amp;lt;span style=&#039;background-color:#ACEAEF; color:#64FFE6&#039;&amp;gt;▮&amp;lt;/span&amp;gt; Diphenhydramine&lt;br /&gt;
| [[File:Beaker.png]] Mix above 377.59 K&amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part {{Tooltip|[[#Diethylamine|Diethylamine]]|[[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part Ammonia&amp;lt;br&amp;gt;1 part Ethanol}}&amp;lt;br&amp;gt;1 part Ethanol&amp;lt;br&amp;gt;1 part {{Tooltip|[[#Oil|Oil]]|[[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part Hydrogen&amp;lt;br&amp;gt;1 part Welding fuel}}&amp;lt;br&amp;gt;1 part {{Tooltip|[[#Table salt|Table salt]]|[[File:Beaker.png]] Mix above 370 K&amp;lt;br&amp;gt;1 part Chlorine&amp;lt;br&amp;gt;1 part Sodium}}&lt;br /&gt;
| Removes 3.0u of Histamine from the solution&amp;lt;br&amp;gt;Remove effect Jitter  for at least 3.0 seconds&amp;lt;br&amp;gt;Add effect Drowsiness  for at least 1.5 seconds&amp;lt;br&amp;gt;Heals {{DMG|Poison|+|3}}&amp;lt;br&amp;gt;&lt;br /&gt;
| 0.5 u/s&lt;br /&gt;
| {{DMG|Poison}}&lt;br /&gt;
|-&lt;br /&gt;
! {{anchor|Dylovene}}&amp;lt;span style=&#039;background-color:#ACEAEF; color:#3A1D8A&#039;&amp;gt;▮&amp;lt;/span&amp;gt; Dylovene&lt;br /&gt;
| [[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part Nitrogen &amp;lt;br&amp;gt;1 part Potassium&amp;lt;br&amp;gt;1 part Silicon&lt;br /&gt;
| Heals {{DMG|Poison|+|1}}&amp;lt;br&amp;gt;Deals {{DMG|Brute|-|2}} when there&#039;s at least 20u of this reagent present&amp;lt;br&amp;gt;Causes jittering when there&#039;s at least 20u of this reagent present&amp;lt;br&amp;gt;Has a 2% chance to cause vomiting when there&#039;s at least 20u of this reagent present&amp;lt;br&amp;gt;Causes drunkenness when there&#039;s at least 15u of this reagent present&amp;lt;br&amp;gt;&lt;br /&gt;
| 0.5 u/s&lt;br /&gt;
| {{DMG|Poison}}&lt;br /&gt;
|-&lt;br /&gt;
! {{anchor|Insuzine}}&amp;lt;span style=&#039;background-color:#ACEAEF; color:#8147FF&#039;&amp;gt;▮&amp;lt;/span&amp;gt; Insuzine&lt;br /&gt;
| [[File:Beaker.png]] Mix above 433 K&amp;lt;br&amp;gt;1 part {{Tooltip|[[#Kelotane|Kelotane]]|[[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part Silicon}}&amp;lt;br&amp;gt;1 part {{Tooltip|[[#Leporazine|Leporazine]]|[[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part Copper&amp;lt;br&amp;gt;1 part Fersilicite&amp;lt;br&amp;gt;1 part Plasma&amp;lt;sup&amp;gt;(catalyst)&amp;lt;/sup&amp;gt;}}&amp;lt;br&amp;gt;1 part Silicon&lt;br /&gt;
| Heals {{DMG|Shock|+|4}}&amp;lt;br&amp;gt;Removes 4u of Licoxide from the solution&amp;lt;br&amp;gt;Removes 4u of Tazinide from the solution&amp;lt;br&amp;gt;Modifies body temperature by -5.0 kJ&amp;lt;br&amp;gt;Deals {{DMG|Cold|-|2}} when there&#039;s at least 12u of this reagent present&amp;lt;br&amp;gt;Modifies body temperature by -30.0 kJ when there&#039;s at least 12u of this reagent present&amp;lt;br&amp;gt;Causes jittering when there&#039;s at least 12u of this reagent present&amp;lt;br&amp;gt;&lt;br /&gt;
| 0.5 u/s&lt;br /&gt;
| {{DMG|Burn}}&lt;br /&gt;
|-&lt;br /&gt;
! {{anchor|Lacerinol}}&amp;lt;span style=&#039;background-color:#ACEAEF; color:#283332&#039;&amp;gt;▮&amp;lt;/span&amp;gt; Lacerinol&lt;br /&gt;
| [[File:Beaker.png]] Mix above 335 K&amp;lt;br&amp;gt;1 part {{Tooltip|[[#Benzene|Benzene]]|[[File:Beaker.png]] Mix above 310 K&amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part Hydrogen}}&amp;lt;br&amp;gt;1 part {{Tooltip|[[#Bicaridine|Bicaridine]]|[[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part Inaprovaline}}&lt;br /&gt;
| Heals {{DMG|Slash|+|3}}&amp;lt;br&amp;gt;Deals {{DMG|Cold|-|3}} when there&#039;s at least 12u of this reagent present&amp;lt;br&amp;gt;&lt;br /&gt;
| 0.5 u/s&lt;br /&gt;
| {{DMG|Brute}}&lt;br /&gt;
|-&lt;br /&gt;
! {{anchor|Leporazine}}&amp;lt;span style=&#039;background-color:#ACEAEF; color:#FF7DB5&#039;&amp;gt;▮&amp;lt;/span&amp;gt; Leporazine&lt;br /&gt;
| [[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part Copper &amp;lt;br&amp;gt;1 part {{Tooltip|[[#Fersilicite|Fersilicite]]|[[File:Beaker.png]] Mix above 310 K&amp;lt;br&amp;gt;1 part Iron&amp;lt;br&amp;gt;1 part Silicon}}&amp;lt;br&amp;gt;1 part Plasma&amp;lt;sup&amp;gt;(catalyst)&amp;lt;/sup&amp;gt;&lt;br /&gt;
| Heals {{DMG|Cold|+|4}}&amp;lt;br&amp;gt;Modifies body temperature by 100.0 kJ when the body&#039;s temperature is below 293.15 K&amp;lt;br&amp;gt;Modifies body temperature by -10.0 kJ when the body&#039;s temperature is above 293.15 K&amp;lt;br&amp;gt;Removes 5u of Fresium from the solution&amp;lt;br&amp;gt;&lt;br /&gt;
| 0.5 u/s&lt;br /&gt;
| {{DMG|Burn}}&lt;br /&gt;
|-&lt;br /&gt;
! {{anchor|Puncturase}}&amp;lt;span style=&#039;background-color:#ACEAEF; color:#B9BF93&#039;&amp;gt;▮&amp;lt;/span&amp;gt; Puncturase&lt;br /&gt;
| [[File:Beaker.png]] Mix above 325 K&amp;lt;br&amp;gt;1 part {{Tooltip|[[#Bicaridine|Bicaridine]]|[[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part Inaprovaline}}&amp;lt;br&amp;gt;1 part {{Tooltip|[[#Hydroxide|Hydroxide]]|[[File:Beaker.png]] Mix above 310 K&amp;lt;br&amp;gt;1 part Hydrogen&amp;lt;br&amp;gt;1 part Oxygen}}&lt;br /&gt;
| Heals {{DMG|Piercing|+|4}} Deals {{DMG|Blunt|-|0.1}}&amp;lt;br&amp;gt;Deals {{DMG|Blunt|-|5}} when there&#039;s at least 11u of this reagent present&amp;lt;br&amp;gt;&lt;br /&gt;
| 0.5 u/s&lt;br /&gt;
| {{DMG|Brute}}&lt;br /&gt;
|-&lt;br /&gt;
! {{anchor|Pyrazine}}&amp;lt;span style=&#039;background-color:#ACEAEF; color:#AA4308&#039;&amp;gt;▮&amp;lt;/span&amp;gt; Pyrazine&lt;br /&gt;
| [[File:Beaker.png]] Mix above 540 K&amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part {{Tooltip|[[#Dermaline|Dermaline]]|[[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part Kelotane&amp;lt;br&amp;gt;1 part Oxygen&amp;lt;br&amp;gt;1 part Phosphorus}}&amp;lt;br&amp;gt;1 part {{Tooltip|[[#Leporazine|Leporazine]]|[[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part Copper&amp;lt;br&amp;gt;1 part Fersilicite&amp;lt;br&amp;gt;1 part Plasma&amp;lt;sup&amp;gt;(catalyst)&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
| Heals {{DMG|Heat|+|1}}&amp;lt;br&amp;gt;Deals {{DMG|Slash|-|0.5}} Deals {{DMG|Piercing|-|0.5}} when there&#039;s at least 20u of this reagent present&amp;lt;br&amp;gt;Has a 10% chance to cause vomiting when there&#039;s at least 15u of this reagent present&amp;lt;br&amp;gt;&lt;br /&gt;
| 0.1u/s&lt;br /&gt;
| {{DMG|Burn}}&lt;br /&gt;
|-&lt;br /&gt;
! {{anchor|Salbutamol}}&amp;lt;span style=&#039;background-color:#ACEAEF; color:#99FFFF&#039;&amp;gt;▮&amp;lt;/span&amp;gt; Salbutamol&lt;br /&gt;
| [[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part {{Tooltip|[[#Dexalin|Dexalin]]|[[File:Beaker.png]] Mix &amp;lt;br&amp;gt;2 part Oxygen&amp;lt;br&amp;gt;1 part Plasma&amp;lt;sup&amp;gt;(catalyst)&amp;lt;/sup&amp;gt;}}&amp;lt;br&amp;gt;1 part {{Tooltip|[[#Inaprovaline|Inaprovaline]]|[[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part Oxygen&amp;lt;br&amp;gt;1 part Sugar}}&amp;lt;br&amp;gt;1 part Lithium&amp;lt;br&amp;gt;1 part {{Tooltip|[[#Phenol|Phenol]]|[[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part Benzene&amp;lt;br&amp;gt;1 part Hydroxide}}&lt;br /&gt;
| Heals {{DMG|Airloss|+|6}} when total damage is above 30&amp;lt;br&amp;gt;Heals {{DMG|Airloss|+|1}} when total damage is below 30&amp;lt;br&amp;gt;Deals {{DMG|Caustic|-|0.2}} Heals {{DMG|Airloss|+|6}} when there&#039;s at least 15.5u of this reagent present&amp;lt;br&amp;gt;&lt;br /&gt;
| 0.2u/s&lt;br /&gt;
| {{DMG|Airloss}}&lt;br /&gt;
|-&lt;br /&gt;
! {{anchor|Saline}}&amp;lt;span style=&#039;background-color:#ACEAEF; color:#0064C8&#039;&amp;gt;▮&amp;lt;/span&amp;gt; Saline&lt;br /&gt;
| [[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part {{Tooltip|[[#Table salt|Table salt]]|[[File:Beaker.png]] Mix above 370 K&amp;lt;br&amp;gt;1 part Chlorine&amp;lt;br&amp;gt;1 part Sodium}}&amp;lt;br&amp;gt;4 part Water&lt;br /&gt;
| Satiates thirst at 6x rate when the mob does not have Feroxi organs&amp;lt;br&amp;gt;Satiates thirst at 2x rate when the mob has Feroxi organs&amp;lt;br&amp;gt;Modifies blood level by 6&amp;lt;br&amp;gt;&lt;br /&gt;
| 0.5 u/s&lt;br /&gt;
| {{DMG|Airloss}}&lt;br /&gt;
|-&lt;br /&gt;
! {{anchor|Sigynate}}&amp;lt;span style=&#039;background-color:#ACEAEF; color:#E0A5B9&#039;&amp;gt;▮&amp;lt;/span&amp;gt; Sigynate&lt;br /&gt;
| [[File:Beaker.png]] Mix above 370 K&amp;lt;br&amp;gt;1 part {{Tooltip|[[#Kelotane|Kelotane]]|[[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part Silicon}}&amp;lt;br&amp;gt;1 part {{Tooltip|[[#Sodium carbonate|Sodium carbonate]]|[[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part Ammonia&amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part Oxygen&amp;lt;br&amp;gt;1 part Table salt}}&amp;lt;br&amp;gt;1 part {{Tooltip|[[#Sodium hydroxide|Sodium hydroxide]]|[[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part Hydroxide&amp;lt;br&amp;gt;1 part Sodium}}&amp;lt;br&amp;gt;1 part Sugar&amp;lt;br&amp;gt;1 part Water&lt;br /&gt;
| Heals {{DMG|Caustic|+|3}}&amp;lt;br&amp;gt;Deals {{DMG|Heat|-|2}} when there&#039;s at least 16u of this reagent present&amp;lt;br&amp;gt;Causes jittering when there&#039;s at least 20u of this reagent present&amp;lt;br&amp;gt;Has a 2% chance to cause vomiting when there&#039;s at least 30u of this reagent present&amp;lt;br&amp;gt;Has a 10% chance to cause vomiting when there&#039;s at least 1u of Arithrazine present&amp;lt;br&amp;gt;&lt;br /&gt;
| 0.5 u/s&lt;br /&gt;
| {{DMG|Burn}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Botanical Chemicals ===&lt;br /&gt;
While medical chemicals should come first, the botanist might come by and ask for chemicals for their plants. Consider completing their request(s) if you want them to plant things for you.&lt;br /&gt;
&lt;br /&gt;
Here is a list of those common botanical chemicals: &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name!! Formulas!! Plant Effects&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span style=&#039;background-color:#ACEAEF; color:#77B58E&#039;&amp;gt;▮&amp;lt;/span&amp;gt; Ammonia&lt;br /&gt;
| [[File:Beaker.png]] Mix &amp;lt;br&amp;gt;3 part Hydrogen &amp;lt;br&amp;gt; 1 part Nitrogen &amp;lt;br&amp;gt;&lt;br /&gt;
|Adjust nutrition level by &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt; 1.00&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt; Adjust health by &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt; 0.50&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span style=&#039;background-color:#ACEAEF; color:#0091FF&#039;&amp;gt;▮&amp;lt;/span&amp;gt; Cryoxadone&lt;br /&gt;
|[[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part {{Tooltip|[[#Dexalin|Dexalin]]|[[File:Beaker.png]] Mix &amp;lt;br&amp;gt;2 part Oxygen&amp;lt;br&amp;gt;1 part Plasma&amp;lt;sup&amp;gt;(catalyst)&amp;lt;/sup&amp;gt;}}&amp;lt;br&amp;gt;1 part Oxygen &amp;lt;br&amp;gt; 1 part Water&lt;br /&gt;
| Adjust toxins level by &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt; -5.00 &amp;lt;/span&amp;gt; &amp;lt;br&amp;gt; Adjust health by &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt; -5.00 &amp;lt;/span&amp;gt; &amp;lt;br&amp;gt; Ages back the plant, depending on the plant&#039;s age and time to grow&lt;br /&gt;
|-&lt;br /&gt;
! &amp;lt;span style=&#039;background-color:#ACEAEF; color:#A1000B&#039;&amp;gt;▮&amp;lt;/span&amp;gt; Diethylamine&lt;br /&gt;
| [[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part {{Tooltip|[[#Ammonia|Ammonia]]|[[File:Beaker.png]] Mix &amp;lt;br&amp;gt;3 part Hydrogen&amp;lt;br&amp;gt;1 part Nitrogen}}&amp;lt;br&amp;gt;1 part Ethanol&lt;br /&gt;
| Adjust nutrition level by &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt; 0.10&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt; Has 10% chance to adjust pests level by -&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt; -1.00&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt; Adjust health by &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt; 0.10&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt; Has 20% chance to adjust age by &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt; 1.00&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt; Increase the plant&#039;s lifespan and/or base health with 10% chance for each&lt;br /&gt;
|-&lt;br /&gt;
! &amp;lt;span style=&#039;background-color:#ACEAEF; color:#3A1D8A&#039;&amp;gt;▮&amp;lt;/span&amp;gt; Dylovene&lt;br /&gt;
| [[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part Nitrogen&amp;lt;br&amp;gt;1 part Potassium &amp;lt;br&amp;gt;1 part Silicon &lt;br /&gt;
| Ajudt toxins level by &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt; -10.00 &amp;lt;/span&amp;gt; &amp;lt;br&amp;gt; Adjust health by &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt; 1.00&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span style=&#039;background-color:#ACEAEF; color:#664330&#039;&amp;gt;▮&amp;lt;/span&amp;gt; EZ nutrient&lt;br /&gt;
|[[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part Nitrogen &amp;lt;br&amp;gt; 1 part Phosphorus &amp;lt;br&amp;gt; 1 part Potassium&lt;br /&gt;
| Adjusts nutrition level by &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt; 2.00&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! &amp;lt;span style=&#039;background-color:#ACEAEF; color:#5B406C&#039;&amp;gt;▮&amp;lt;/span&amp;gt; Left-4-zed&lt;br /&gt;
|  [[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part {{Tooltip|[[#EZ nutrient|EZ nutrient]]|[[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part Nitrogen&amp;lt;br&amp;gt;1 part Phosphorus&amp;lt;br&amp;gt;1 part Potassium}}&amp;lt;br&amp;gt;1 part Radium&amp;lt;sup&amp;gt;(catalyst)&amp;lt;/sup&amp;gt;&lt;br /&gt;
| Adjust nutrition level by &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt; 1.00&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt; Adjust health by &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt; -0.50&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt; Has a 30% chance to adjust mutation modifier by &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt; 0.40&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span style=&#039;background-color:#ACEAEF; color:#C8FF75&#039;&amp;gt;▮&amp;lt;/span&amp;gt; Phalanximine&lt;br /&gt;
| [[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part Ethanol&amp;lt;br&amp;gt;1 part {{Tooltip|[[#Hyronalin|Hyronalin]]|[[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part Potassium iodide&amp;lt;br&amp;gt; 1 part Radium &amp;lt;br&amp;gt;--------&amp;lt;br&amp;gt; 1 part [[#Dylovene|Dylovene]] &amp;lt;br&amp;gt; 1 part Radium }}&amp;lt;br&amp;gt;1 part {{Tooltip|[[#Unstable mutagen|Unstable mutagen]]|[[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part Chlorine&amp;lt;br&amp;gt;1 part Phosphorus&amp;lt;br&amp;gt;1 part Radium}}&lt;br /&gt;
| Adjust toxins level by &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt; 6.00&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt; Restores viability to a plant rendered nonviable by a mutation when there&#039;s at least 4u of this reagent.&lt;br /&gt;
|-&lt;br /&gt;
! &amp;lt;span style=&#039;background-color:#ACEAEF; color:#3E901C&#039;&amp;gt;▮&amp;lt;/span&amp;gt; Robust harvest&lt;br /&gt;
| [[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part {{Tooltip|[[#EZ nutrient|EZ nutrient]]|[[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part Nitrogen&amp;lt;br&amp;gt;1 part Phosphorus&amp;lt;br&amp;gt;1 part Potassium}}&amp;lt;br&amp;gt;1 part {{Tooltip|[[#Sulfuric acid|Sulfuric acid&amp;lt;sup&amp;gt;(catalyst)&amp;lt;/sup&amp;gt;]]|[[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part Hydrogen&amp;lt;br&amp;gt;2 part Oxygen&amp;lt;br&amp;gt;1 part Sulfur}}&lt;br /&gt;
| Adjust nutrition level by &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt; 0.05&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt; Has a 2.5% chacne to adjust weeds level by &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt; 1.00&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt; Has a 2.5% chacne to adjust pestslevel by &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt; 1.00&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! &amp;lt;span style=&#039;background-color:#ACEAEF; color:#3CB371&#039;&amp;gt;▮&amp;lt;/span&amp;gt; Sedin&lt;br /&gt;
|[[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part {{Tooltip|[[#Cryoxadone|Cryoxadone]]|[[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part Dexalin&amp;lt;br&amp;gt;1 part Oxygen&amp;lt;br&amp;gt;1 part Water}}&amp;lt;br&amp;gt;3 part {{Tooltip|[[#Diethylamine|Diethylamine]]|[[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part Ammonia&amp;lt;br&amp;gt;1 part Ethanol}}&amp;lt;br&amp;gt;3 part {{Tooltip|[[#Robust harvest|Robust harvest]]|[[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part EZ nutrient&amp;lt;br&amp;gt;1 part Sulfuric acid&amp;lt;sup&amp;gt;(catalyst)&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
| Adjust health by &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt; -2.00 &amp;lt;/span&amp;gt; &amp;lt;br&amp;gt; Has a 20% chance to restore the seeds of the plant &amp;lt;br&amp;gt; Adjust potency by &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt; -3.00 &amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! &amp;lt;span style=&#039;background-color:#ACEAEF; color:#00FF5F&#039;&amp;gt;▮&amp;lt;/span&amp;gt; Unstable mutagen&lt;br /&gt;
|[[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part Chlorine &amp;lt;br&amp;gt;1 part Phosphorus &amp;lt;br&amp;gt;1 part Radium&lt;br /&gt;
| Adjusts mutation level by &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt; 1.00&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Prescription Chemicals ===&lt;br /&gt;
Some crewmembers have prescriptions that they want refilled or maybe the [[Psychologist]] wants something for their patient. Before you make this type of chemicals, check to see if the patient has a prescription on record or a pill bottle. They might just be an addict so dispense with your own discretion or the approval of the [[Chief Medical Officer]].&lt;br /&gt;
&lt;br /&gt;
Here is a list of prescription/psychological Chemicals:&lt;br /&gt;
&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
== Chemistry Lab Machines ==&lt;br /&gt;
Chemistry comes in many forms. The most important machines are the [[#Chemical Dispenser|Chemical Dispenser]] and the [[#ChemMaster4000|ChemMaster4000]]. On medium to large stations, there are usually two sets of them for two chemists. On small stations, there is usually only one set for one chemist.&lt;br /&gt;
&lt;br /&gt;
=== Chemical Dispenser ===&lt;br /&gt;
[[File:Chem Dispenser.png|64px]]&lt;br /&gt;
The chemical dispenser&#039;s main purpose is to hold and dispense chemicals into a beaker. While some chemicals can be mix with just the dispenser, more advance chemicals would require the ChemMaster4000.&lt;br /&gt;
[[File:Chemical Dispenser UI.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
To use it, you need to:&lt;br /&gt;
*Click on it with a beaker to put a it in. &#039;&#039;(Note: that if it already has a beaker inside, it will swap it with the one in your hand)&#039;&#039;&lt;br /&gt;
*Open the chemical dispenser&#039;s GUI&lt;br /&gt;
*Select the amount (u) to add to the beaker&lt;br /&gt;
*Select the chemical you want to add to the beaker. &#039;&#039;(Note: that the chemicals will react instantly)&#039;&#039;&lt;br /&gt;
*Click [Eject]&lt;br /&gt;
&lt;br /&gt;
If you want to clear a beaker, click [Clear]. &#039;&#039;(Note: It clears the beaker completely regardless of amount setting.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== ChemMaster4000 ===&lt;br /&gt;
[[File:ChemMaster4000.png|64px]]&lt;br /&gt;
ChemMaster4000&#039;s purpose is to store your chemicals, mix said chemicals with more chemicals and separate chemical mixtures. It is also used to make pills and bottles.&lt;br /&gt;
&lt;br /&gt;
There was once a time where pills where the bread and butter of medbay but now, you will really only make pills for prescriptions.&lt;br /&gt;
*If you want to make a pill/bottle:&lt;br /&gt;
**Ensure that there is a Container loaded in the Input tab that has chemicals in it.&lt;br /&gt;
**&lt;br /&gt;
**&#039;&#039;&#039;Add the chemicals&#039;&#039;&#039;. Click the Transfer button next to a chemical to load it to the buffer. &#039;&#039;(&amp;quot;All&amp;quot; adds everything in the beaker, &amp;quot;5&amp;quot; adds 5u, &amp;quot;10&amp;quot; adds 10u etc.)&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Check the chemicals&#039;&#039;&#039;. All chemical types in the buffer will be output. &lt;br /&gt;
**Change to the &#039;&#039;&#039;Output&#039;&#039;&#039; tab.&lt;br /&gt;
**&#039;&#039;&#039;Change the label&#039;&#039;&#039; if necessary. As most of your colleagues may not know chemistry, a kind chemist will prefix the label with its effect and dosage. e.g. Brute [Bicar. 25u]&lt;br /&gt;
**If you&#039;re making pills, &#039;&#039;&#039;set the pill&#039;s visual appearance&#039;&#039;&#039;.&lt;br /&gt;
**&#039;&#039;&#039;Set the dose&#039;&#039;&#039; .&lt;br /&gt;
**&#039;&#039;&#039;Set the amount of pills/bottles&#039;&#039;&#039; you want to create.&lt;br /&gt;
**Hit the &#039;&#039;&#039;[Create]&#039;&#039;&#039; button.&lt;br /&gt;
&lt;br /&gt;
=== Reagent Grinder ===&lt;br /&gt;
[[File:Grinder.png|64px]]The Reagent Grinder enables objects to be ground or liquified. &lt;br /&gt;
&lt;br /&gt;
Your chemist locker will contain a vital (10u) of plasma which is used in some medical chemicals. In the case you need more or the vital was taken, this is the tool you would use. A container will need to be loaded into the Reagent Grinder by left clicking on the machine with the object in your active hand. The Auto toggle will allow you to instantly grind or juice material if there&#039;s room in the beaker and grinder.&lt;br /&gt;
&lt;br /&gt;
A Grinder can also be used to test the contents of pills. Insert the pill and a beaker and then click &#039;&#039;&#039;[Grind]&#039;&#039;&#039; in order to return the contents of the pill to the beaker in liquid form.&lt;br /&gt;
&lt;br /&gt;
=== Hot Plate ===&lt;br /&gt;
WIP&lt;br /&gt;
=== Electrolysis Unit ===&lt;br /&gt;
WIP&lt;br /&gt;
=== Centrifuge ===&lt;br /&gt;
WIP&lt;br /&gt;
=== Condenser ===&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
== Zombies ==&lt;br /&gt;
&#039;&#039;Attention! Station alert level is now Violet! There is a viral threat on the station. Medical staff are advised to isolate crewmembers with any symptoms. Crewmembers are advised to distance themselves from others and perform safety measures to prevent further spread.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
As a chemist, your task during a zombie outbreak is to make the cure and make it fast. Here are a few tips you can follow to ensure the cure is made:&lt;br /&gt;
&lt;br /&gt;
# DON&#039;T PANIC. &lt;br /&gt;
# Locate an escape route and gear up in case of viral breach in medbay. Most stations have a virology room with gear for this exact scenario. You can&#039;t make the cure if you&#039;re infected or dead.&lt;br /&gt;
# Prepare the chemicals you need for the cure. &#039;&#039;(Note: While zombies aren&#039;t metashielded, it only make sense for you to gear up and prepare when the station alert level change to Violet.)&#039;&#039; &lt;br /&gt;
# Have a syringe ready to draw zombie blood. &lt;br /&gt;
# Carry beaker(s) of the chemicals you need and an empty beaker to make the cure wherever you go. &lt;br /&gt;
#Cure the infected and distribute the cure. This can easily be done in the form of bottles and pills.&lt;br /&gt;
&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Jug Chemistry ==&lt;br /&gt;
Jug chemistry is the rough name given to when you don&#039;t have a Chemical Dispenser, but you do have jugs of various chemicals available. These &#039;base ingredients&#039; can be used to mix up any medication you need and more can be ordered from Cargo in various crates.&lt;br /&gt;
&lt;br /&gt;
To mix these chemicals, select the jug you want to mix with and select your transfer amount of the chemical by right-clicking the jug while in your hands and &#039;set transfer amount.&#039; Then pour the chemical into a beaker or an empty jug. You can quickly mass-produce certain chemicals if you know the exact quantities, or you can pour them into beakers to then put into the ChemMaster4000 to then produce pills.&lt;br /&gt;
&lt;br /&gt;
Note: You will rarely be put in this situation as a chemist.&lt;br /&gt;
&lt;br /&gt;
==TIPS==&lt;br /&gt;
* Lavabeaker-ing is the method of heating 1u of a chemical and adding it back into the ChemMaster4000 with the rest of the amount in order to heat up a large amount of a chemical since chemicals in the ChemMaster retain its temperature.&lt;br /&gt;
*Some recipes will require input of external ingredients such as blood, plasma or water.&lt;br /&gt;
*Some recipes require multiple interim chemicals. The order that you add chemicals can be important (e.g. to make tricordrazine, make inaprovaline before dylovene). Otherwise you may get unexpected results.&lt;br /&gt;
*Some chemicals are easier obtained via [[Hydroponics|Hydroponics Tray]] medical plants. e.g. Lingzhi when ground produces epinephrine. Medical plants raw can also heal small amounts. The amount varies on the strength (and size) of the plant. Multiple plants can be eaten one after the other to stack their effect. A single max strength poppy is more effective than 0.5u of bicaridine. However, grinding them produces chemicals more effective than eating the plant raw. High strength plants produce more chemicals.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Jobs Menu}}&lt;br /&gt;
[[Category:Jobs]]&lt;/div&gt;</summary>
		<author><name>Stxcking</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Chemist&amp;diff=4288</id>
		<title>Chemist</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Chemist&amp;diff=4288"/>
		<updated>2025-07-26T23:07:52Z</updated>

		<summary type="html">&lt;p&gt;Stxcking: /* Botanical Chemicals */  Done!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
{{Job_Header&lt;br /&gt;
|department=MEDICAL&lt;br /&gt;
|maincolor=244559&lt;br /&gt;
|secondarycolor=325367&lt;br /&gt;
|image=Chemist.png&lt;br /&gt;
|title=Chemist&lt;br /&gt;
|aliases=&amp;quot;Chem&amp;quot;&lt;br /&gt;
|difficulty=Medium to Hard&lt;br /&gt;
|requirements=8 hours in [[Medical Doctor|Medical]]&lt;br /&gt;
|access=Medical, Chemistry, Maintenance&lt;br /&gt;
|extendedaccess=None&lt;br /&gt;
|supervisors=[[Chief Medical Officer]]&lt;br /&gt;
|subordinates=None&lt;br /&gt;
|duties=Produce medicinal drugs for the doctors to use, research ethically dubious rare chemicals, and produce weapons of war when enemies of the station arrive.&lt;br /&gt;
|guides=[[Medical]], [[Chemistry]], [[Cryogenic Pods]]&lt;br /&gt;
}}&lt;br /&gt;
So, you want a deeper look into Chemistry! Welcome to the orange room, it will be your new home. You&#039;re responsible for making any number of chemicals, solvents, cleaners, toxins, and whatever else the crew requires.&lt;br /&gt;
&lt;br /&gt;
== Chemistry ==&lt;br /&gt;
Chemists can also make less common chemicals ranging from recovering from eye damage, curing a zombie plague, curing a bee sting or assisting a hangover. In an outbreak, you may be asked to work with the medical team to bulk produce a cure. Remember to use the [[Radio]] to work closely with the crew.&lt;br /&gt;
&lt;br /&gt;
===Medical Chemicals===&lt;br /&gt;
The list of chemicals you can make might look intimidating but when it comes to chemicals that medbay need, there&#039;s only a few you should remember.&lt;br /&gt;
&lt;br /&gt;
This is a list of common medical chemicals you would make just about every shift:&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Formulas !! Effect !! Rate !! Damage Type&lt;br /&gt;
|-&lt;br /&gt;
! {{anchor|Arithrazine}}&amp;lt;span style=&#039;background-color:#ACEAEF; color:#BD5902&#039;&amp;gt;▮&amp;lt;/span&amp;gt; Arithrazine&lt;br /&gt;
| [[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part Hydrogen&amp;lt;br&amp;gt;1 part {{Tooltip|[[Chemistry#Hyronalin|Hyronalin]]|[[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part Potassium iodide&amp;lt;br&amp;gt;1 part Radium}}&lt;br /&gt;
| Heals {{DMG|Radiation|+|3}} Deals {{DMG|Brute|-|0.5}}&amp;lt;br&amp;gt;&lt;br /&gt;
| 0.5 u/s&lt;br /&gt;
| {{DMG|Poison}}&lt;br /&gt;
|-&lt;br /&gt;
! {{anchor|Bicaridine}}&amp;lt;span style=&#039;background-color:#ACEAEF; color:#FFAA00&#039;&amp;gt;▮&amp;lt;/span&amp;gt; Bicaridine&lt;br /&gt;
| [[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part {{Tooltip|[[Chemistry#Inaprovaline|Inaprovaline]]|[[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part Oxygen&amp;lt;br&amp;gt;1 part Sugar}}&lt;br /&gt;
| Heals {{DMG|Brute|+|2}}&amp;lt;br&amp;gt;Deals {{DMG|Asphyxiation|-|0.5}} Deals {{DMG|Poison|-|1.5}} when there&#039;s at least 15u of this reagent present&amp;lt;br&amp;gt;Has a 2% chance to cause vomiting when there&#039;s at least 30u of this reagent present&amp;lt;br&amp;gt;Causes jittering when there&#039;s at least 15u of this reagent present&amp;lt;br&amp;gt;Causes drunkenness&amp;lt;br&amp;gt;&lt;br /&gt;
| 0.5 u/s&lt;br /&gt;
| {{DMG|Brute}}&lt;br /&gt;
|-&lt;br /&gt;
! {{anchor|Bruizine}}&amp;lt;span style=&#039;background-color:#ACEAEF; color:#FF3636&#039;&amp;gt;▮&amp;lt;/span&amp;gt; Bruizine&lt;br /&gt;
| [[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part {{Tooltip|[[Chemistry#Bicaridine|Bicaridine]]|[[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part Inaprovaline}}&amp;lt;br&amp;gt;0.9 part Lithium&amp;lt;br&amp;gt;1 part Sugar&lt;br /&gt;
| Heals {{DMG|Blunt|+|3.5}}&amp;lt;br&amp;gt;Deals {{DMG|Poison|-|4}} when there&#039;s at least 10.5u of this reagent present&amp;lt;br&amp;gt;&lt;br /&gt;
| 0.5 u/s&lt;br /&gt;
| {{DMG|Brute}}&lt;br /&gt;
|-&lt;br /&gt;
! {{anchor|Dexalin}}&amp;lt;span style=&#039;background-color:#ACEAEF; color:#0041A8&#039;&amp;gt;▮&amp;lt;/span&amp;gt; Dexalin&lt;br /&gt;
| [[File:Beaker.png]] Mix &amp;lt;br&amp;gt;2 part Oxygen &amp;lt;br&amp;gt; 1 part Plasma&amp;lt;sup&amp;gt;(catalyst)&amp;lt;sup&amp;gt;&lt;br /&gt;
| Heals {{DMG|Asphyxiation|+|1}} Heals {{DMG|Bloodloss|+|0.5}}&amp;lt;br&amp;gt;Deals {{DMG|Asphyxiation|-|3}} Deals {{DMG|Cold|-|1}} when there&#039;s at least 20u of this reagent present&amp;lt;br&amp;gt;&lt;br /&gt;
| 0.5 u/s&lt;br /&gt;
| {{DMG|Airloss}}&lt;br /&gt;
|-&lt;br /&gt;
! {{anchor|Diphenhydramine}}&amp;lt;span style=&#039;background-color:#ACEAEF; color:#64FFE6&#039;&amp;gt;▮&amp;lt;/span&amp;gt; Diphenhydramine&lt;br /&gt;
| [[File:Beaker.png]] Mix above 377.59 K&amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part {{Tooltip|[[#Diethylamine|Diethylamine]]|[[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part Ammonia&amp;lt;br&amp;gt;1 part Ethanol}}&amp;lt;br&amp;gt;1 part Ethanol&amp;lt;br&amp;gt;1 part {{Tooltip|[[#Oil|Oil]]|[[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part Hydrogen&amp;lt;br&amp;gt;1 part Welding fuel}}&amp;lt;br&amp;gt;1 part {{Tooltip|[[#Table salt|Table salt]]|[[File:Beaker.png]] Mix above 370 K&amp;lt;br&amp;gt;1 part Chlorine&amp;lt;br&amp;gt;1 part Sodium}}&lt;br /&gt;
| Removes 3.0u of Histamine from the solution&amp;lt;br&amp;gt;Remove effect Jitter  for at least 3.0 seconds&amp;lt;br&amp;gt;Add effect Drowsiness  for at least 1.5 seconds&amp;lt;br&amp;gt;Heals {{DMG|Poison|+|3}}&amp;lt;br&amp;gt;&lt;br /&gt;
| 0.5 u/s&lt;br /&gt;
| {{DMG|Poison}}&lt;br /&gt;
|-&lt;br /&gt;
! {{anchor|Dylovene}}&amp;lt;span style=&#039;background-color:#ACEAEF; color:#3A1D8A&#039;&amp;gt;▮&amp;lt;/span&amp;gt; Dylovene&lt;br /&gt;
| [[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part Nitrogen &amp;lt;br&amp;gt;1 part Potassium&amp;lt;br&amp;gt;1 part Silicon&lt;br /&gt;
| Heals {{DMG|Poison|+|1}}&amp;lt;br&amp;gt;Deals {{DMG|Brute|-|2}} when there&#039;s at least 20u of this reagent present&amp;lt;br&amp;gt;Causes jittering when there&#039;s at least 20u of this reagent present&amp;lt;br&amp;gt;Has a 2% chance to cause vomiting when there&#039;s at least 20u of this reagent present&amp;lt;br&amp;gt;Causes drunkenness when there&#039;s at least 15u of this reagent present&amp;lt;br&amp;gt;&lt;br /&gt;
| 0.5 u/s&lt;br /&gt;
| {{DMG|Poison}}&lt;br /&gt;
|-&lt;br /&gt;
! {{anchor|Insuzine}}&amp;lt;span style=&#039;background-color:#ACEAEF; color:#8147FF&#039;&amp;gt;▮&amp;lt;/span&amp;gt; Insuzine&lt;br /&gt;
| [[File:Beaker.png]] Mix above 433 K&amp;lt;br&amp;gt;1 part {{Tooltip|[[#Kelotane|Kelotane]]|[[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part Silicon}}&amp;lt;br&amp;gt;1 part {{Tooltip|[[#Leporazine|Leporazine]]|[[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part Copper&amp;lt;br&amp;gt;1 part Fersilicite&amp;lt;br&amp;gt;1 part Plasma&amp;lt;sup&amp;gt;(catalyst)&amp;lt;/sup&amp;gt;}}&amp;lt;br&amp;gt;1 part Silicon&lt;br /&gt;
| Heals {{DMG|Shock|+|4}}&amp;lt;br&amp;gt;Removes 4u of Licoxide from the solution&amp;lt;br&amp;gt;Removes 4u of Tazinide from the solution&amp;lt;br&amp;gt;Modifies body temperature by -5.0 kJ&amp;lt;br&amp;gt;Deals {{DMG|Cold|-|2}} when there&#039;s at least 12u of this reagent present&amp;lt;br&amp;gt;Modifies body temperature by -30.0 kJ when there&#039;s at least 12u of this reagent present&amp;lt;br&amp;gt;Causes jittering when there&#039;s at least 12u of this reagent present&amp;lt;br&amp;gt;&lt;br /&gt;
| 0.5 u/s&lt;br /&gt;
| {{DMG|Burn}}&lt;br /&gt;
|-&lt;br /&gt;
! {{anchor|Lacerinol}}&amp;lt;span style=&#039;background-color:#ACEAEF; color:#283332&#039;&amp;gt;▮&amp;lt;/span&amp;gt; Lacerinol&lt;br /&gt;
| [[File:Beaker.png]] Mix above 335 K&amp;lt;br&amp;gt;1 part {{Tooltip|[[#Benzene|Benzene]]|[[File:Beaker.png]] Mix above 310 K&amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part Hydrogen}}&amp;lt;br&amp;gt;1 part {{Tooltip|[[#Bicaridine|Bicaridine]]|[[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part Inaprovaline}}&lt;br /&gt;
| Heals {{DMG|Slash|+|3}}&amp;lt;br&amp;gt;Deals {{DMG|Cold|-|3}} when there&#039;s at least 12u of this reagent present&amp;lt;br&amp;gt;&lt;br /&gt;
| 0.5 u/s&lt;br /&gt;
| {{DMG|Brute}}&lt;br /&gt;
|-&lt;br /&gt;
! {{anchor|Leporazine}}&amp;lt;span style=&#039;background-color:#ACEAEF; color:#FF7DB5&#039;&amp;gt;▮&amp;lt;/span&amp;gt; Leporazine&lt;br /&gt;
| [[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part Copper &amp;lt;br&amp;gt;1 part {{Tooltip|[[#Fersilicite|Fersilicite]]|[[File:Beaker.png]] Mix above 310 K&amp;lt;br&amp;gt;1 part Iron&amp;lt;br&amp;gt;1 part Silicon}}&amp;lt;br&amp;gt;1 part Plasma&amp;lt;sup&amp;gt;(catalyst)&amp;lt;/sup&amp;gt;&lt;br /&gt;
| Heals {{DMG|Cold|+|4}}&amp;lt;br&amp;gt;Modifies body temperature by 100.0 kJ when the body&#039;s temperature is below 293.15 K&amp;lt;br&amp;gt;Modifies body temperature by -10.0 kJ when the body&#039;s temperature is above 293.15 K&amp;lt;br&amp;gt;Removes 5u of Fresium from the solution&amp;lt;br&amp;gt;&lt;br /&gt;
| 0.5 u/s&lt;br /&gt;
| {{DMG|Burn}}&lt;br /&gt;
|-&lt;br /&gt;
! {{anchor|Puncturase}}&amp;lt;span style=&#039;background-color:#ACEAEF; color:#B9BF93&#039;&amp;gt;▮&amp;lt;/span&amp;gt; Puncturase&lt;br /&gt;
| [[File:Beaker.png]] Mix above 325 K&amp;lt;br&amp;gt;1 part {{Tooltip|[[#Bicaridine|Bicaridine]]|[[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part Inaprovaline}}&amp;lt;br&amp;gt;1 part {{Tooltip|[[#Hydroxide|Hydroxide]]|[[File:Beaker.png]] Mix above 310 K&amp;lt;br&amp;gt;1 part Hydrogen&amp;lt;br&amp;gt;1 part Oxygen}}&lt;br /&gt;
| Heals {{DMG|Piercing|+|4}} Deals {{DMG|Blunt|-|0.1}}&amp;lt;br&amp;gt;Deals {{DMG|Blunt|-|5}} when there&#039;s at least 11u of this reagent present&amp;lt;br&amp;gt;&lt;br /&gt;
| 0.5 u/s&lt;br /&gt;
| {{DMG|Brute}}&lt;br /&gt;
|-&lt;br /&gt;
! {{anchor|Pyrazine}}&amp;lt;span style=&#039;background-color:#ACEAEF; color:#AA4308&#039;&amp;gt;▮&amp;lt;/span&amp;gt; Pyrazine&lt;br /&gt;
| [[File:Beaker.png]] Mix above 540 K&amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part {{Tooltip|[[#Dermaline|Dermaline]]|[[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part Kelotane&amp;lt;br&amp;gt;1 part Oxygen&amp;lt;br&amp;gt;1 part Phosphorus}}&amp;lt;br&amp;gt;1 part {{Tooltip|[[#Leporazine|Leporazine]]|[[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part Copper&amp;lt;br&amp;gt;1 part Fersilicite&amp;lt;br&amp;gt;1 part Plasma&amp;lt;sup&amp;gt;(catalyst)&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
| Heals {{DMG|Heat|+|1}}&amp;lt;br&amp;gt;Deals {{DMG|Slash|-|0.5}} Deals {{DMG|Piercing|-|0.5}} when there&#039;s at least 20u of this reagent present&amp;lt;br&amp;gt;Has a 10% chance to cause vomiting when there&#039;s at least 15u of this reagent present&amp;lt;br&amp;gt;&lt;br /&gt;
| 0.1u/s&lt;br /&gt;
| {{DMG|Burn}}&lt;br /&gt;
|-&lt;br /&gt;
! {{anchor|Salbutamol}}&amp;lt;span style=&#039;background-color:#ACEAEF; color:#99FFFF&#039;&amp;gt;▮&amp;lt;/span&amp;gt; Salbutamol&lt;br /&gt;
| [[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part {{Tooltip|[[#Dexalin|Dexalin]]|[[File:Beaker.png]] Mix &amp;lt;br&amp;gt;2 part Oxygen&amp;lt;br&amp;gt;1 part Plasma&amp;lt;sup&amp;gt;(catalyst)&amp;lt;/sup&amp;gt;}}&amp;lt;br&amp;gt;1 part {{Tooltip|[[#Inaprovaline|Inaprovaline]]|[[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part Oxygen&amp;lt;br&amp;gt;1 part Sugar}}&amp;lt;br&amp;gt;1 part Lithium&amp;lt;br&amp;gt;1 part {{Tooltip|[[#Phenol|Phenol]]|[[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part Benzene&amp;lt;br&amp;gt;1 part Hydroxide}}&lt;br /&gt;
| Heals {{DMG|Airloss|+|6}} when total damage is above 30&amp;lt;br&amp;gt;Heals {{DMG|Airloss|+|1}} when total damage is below 30&amp;lt;br&amp;gt;Deals {{DMG|Caustic|-|0.2}} Heals {{DMG|Airloss|+|6}} when there&#039;s at least 15.5u of this reagent present&amp;lt;br&amp;gt;&lt;br /&gt;
| 0.2u/s&lt;br /&gt;
| {{DMG|Airloss}}&lt;br /&gt;
|-&lt;br /&gt;
! {{anchor|Saline}}&amp;lt;span style=&#039;background-color:#ACEAEF; color:#0064C8&#039;&amp;gt;▮&amp;lt;/span&amp;gt; Saline&lt;br /&gt;
| [[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part {{Tooltip|[[#Table salt|Table salt]]|[[File:Beaker.png]] Mix above 370 K&amp;lt;br&amp;gt;1 part Chlorine&amp;lt;br&amp;gt;1 part Sodium}}&amp;lt;br&amp;gt;4 part Water&lt;br /&gt;
| Satiates thirst at 6x rate when the mob does not have Feroxi organs&amp;lt;br&amp;gt;Satiates thirst at 2x rate when the mob has Feroxi organs&amp;lt;br&amp;gt;Modifies blood level by 6&amp;lt;br&amp;gt;&lt;br /&gt;
| 0.5 u/s&lt;br /&gt;
| {{DMG|Airloss}}&lt;br /&gt;
|-&lt;br /&gt;
! {{anchor|Sigynate}}&amp;lt;span style=&#039;background-color:#ACEAEF; color:#E0A5B9&#039;&amp;gt;▮&amp;lt;/span&amp;gt; Sigynate&lt;br /&gt;
| [[File:Beaker.png]] Mix above 370 K&amp;lt;br&amp;gt;1 part {{Tooltip|[[#Kelotane|Kelotane]]|[[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part Silicon}}&amp;lt;br&amp;gt;1 part {{Tooltip|[[#Sodium carbonate|Sodium carbonate]]|[[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part Ammonia&amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part Oxygen&amp;lt;br&amp;gt;1 part Table salt}}&amp;lt;br&amp;gt;1 part {{Tooltip|[[#Sodium hydroxide|Sodium hydroxide]]|[[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part Hydroxide&amp;lt;br&amp;gt;1 part Sodium}}&amp;lt;br&amp;gt;1 part Sugar&amp;lt;br&amp;gt;1 part Water&lt;br /&gt;
| Heals {{DMG|Caustic|+|3}}&amp;lt;br&amp;gt;Deals {{DMG|Heat|-|2}} when there&#039;s at least 16u of this reagent present&amp;lt;br&amp;gt;Causes jittering when there&#039;s at least 20u of this reagent present&amp;lt;br&amp;gt;Has a 2% chance to cause vomiting when there&#039;s at least 30u of this reagent present&amp;lt;br&amp;gt;Has a 10% chance to cause vomiting when there&#039;s at least 1u of Arithrazine present&amp;lt;br&amp;gt;&lt;br /&gt;
| 0.5 u/s&lt;br /&gt;
| {{DMG|Burn}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Botanical Chemicals ===&lt;br /&gt;
While medical chemicals should come first, the botanist might come by and ask for chemicals for their plants. Consider completing their request(s) if you want them to plant things for you.&lt;br /&gt;
&lt;br /&gt;
Here is a list of those common botanical chemicals: &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name!! Formulas!! Plant Effects&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span style=&#039;background-color:#ACEAEF; color:#77B58E&#039;&amp;gt;▮&amp;lt;/span&amp;gt; Ammonia&lt;br /&gt;
| [[File:Beaker.png]] Mix &amp;lt;br&amp;gt;3 part Hydrogen &amp;lt;br&amp;gt; 1 part Nitrogen &amp;lt;br&amp;gt;&lt;br /&gt;
|Adjust nutrition level by &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt; 1.00&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt; Adjust health by &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt; 0.50&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span style=&#039;background-color:#ACEAEF; color:#0091FF&#039;&amp;gt;▮&amp;lt;/span&amp;gt; Cryoxadone&lt;br /&gt;
|[[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part {{Tooltip|[[#Dexalin|Dexalin]]|[[File:Beaker.png]] Mix &amp;lt;br&amp;gt;2 part Oxygen&amp;lt;br&amp;gt;1 part Plasma&amp;lt;sup&amp;gt;(catalyst)&amp;lt;/sup&amp;gt;}}&amp;lt;br&amp;gt;1 part Oxygen &amp;lt;br&amp;gt; 1 part Water&lt;br /&gt;
| Adjust toxins level by &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt; -5.00 &amp;lt;/span&amp;gt; &amp;lt;br&amp;gt; Adjust health by &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt; -5.00 &amp;lt;/span&amp;gt; &amp;lt;br&amp;gt; Ages back the plant, depending on the plant&#039;s age and time to grow&lt;br /&gt;
|-&lt;br /&gt;
! &amp;lt;span style=&#039;background-color:#ACEAEF; color:#A1000B&#039;&amp;gt;▮&amp;lt;/span&amp;gt; Diethylamine&lt;br /&gt;
| [[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part {{Tooltip|[[#Ammonia|Ammonia]]|[[File:Beaker.png]] Mix &amp;lt;br&amp;gt;3 part Hydrogen&amp;lt;br&amp;gt;1 part Nitrogen}}&amp;lt;br&amp;gt;1 part Ethanol&lt;br /&gt;
| Adjust nutrition level by &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt; 0.10&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt; Has 10% chance to adjust pests level by -&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt; -1.00&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt; Adjust health by &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt; 0.10&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt; Has 20% chance to adjust age by &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt; 1.00&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt; Increase the plant&#039;s lifespan and/or base health with 10% chance for each&lt;br /&gt;
|-&lt;br /&gt;
! &amp;lt;span style=&#039;background-color:#ACEAEF; color:#3A1D8A&#039;&amp;gt;▮&amp;lt;/span&amp;gt; Dylovene&lt;br /&gt;
| [[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part Nitrogen&amp;lt;br&amp;gt;1 part Potassium &amp;lt;br&amp;gt;1 part Silicon &lt;br /&gt;
| Ajudt toxins level by &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt; -10.00 &amp;lt;/span&amp;gt; &amp;lt;br&amp;gt; Adjust health by &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt; 1.00&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span style=&#039;background-color:#ACEAEF; color:#664330&#039;&amp;gt;▮&amp;lt;/span&amp;gt; EZ nutrient&lt;br /&gt;
|[[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part Nitrogen &amp;lt;br&amp;gt; 1 part Phosphorus &amp;lt;br&amp;gt; 1 part Potassium&lt;br /&gt;
| Adjusts nutrition level by &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt; 2.00&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! &amp;lt;span style=&#039;background-color:#ACEAEF; color:#5B406C&#039;&amp;gt;▮&amp;lt;/span&amp;gt; Left-4-zed&lt;br /&gt;
|  [[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part {{Tooltip|[[#EZ nutrient|EZ nutrient]]|[[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part Nitrogen&amp;lt;br&amp;gt;1 part Phosphorus&amp;lt;br&amp;gt;1 part Potassium}}&amp;lt;br&amp;gt;1 part Radium&amp;lt;sup&amp;gt;(catalyst)&amp;lt;/sup&amp;gt;&lt;br /&gt;
| Adjust nutrition level by &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt; 1.00&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt; Adjust health by &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt; -0.50&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt; Has a 30% chance to adjust mutation modifier by &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt; 0.40&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span style=&#039;background-color:#ACEAEF; color:#C8FF75&#039;&amp;gt;▮&amp;lt;/span&amp;gt; Phalanximine&lt;br /&gt;
| [[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part Ethanol&amp;lt;br&amp;gt;1 part {{Tooltip|[[#Hyronalin|Hyronalin]]|[[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part Potassium iodide&amp;lt;br&amp;gt; 1 part Radium &amp;lt;br&amp;gt;--------&amp;lt;br&amp;gt; 1 part [[#Dylovene|Dylovene]] &amp;lt;br&amp;gt; 1 part Radium }}&amp;lt;br&amp;gt;1 part {{Tooltip|[[#Unstable mutagen|Unstable mutagen]]|[[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part Chlorine&amp;lt;br&amp;gt;1 part Phosphorus&amp;lt;br&amp;gt;1 part Radium}}&lt;br /&gt;
|-&lt;br /&gt;
! &amp;lt;span style=&#039;background-color:#ACEAEF; color:#3E901C&#039;&amp;gt;▮&amp;lt;/span&amp;gt; Robust harvest&lt;br /&gt;
| [[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part {{Tooltip|[[#EZ nutrient|EZ nutrient]]|[[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part Nitrogen&amp;lt;br&amp;gt;1 part Phosphorus&amp;lt;br&amp;gt;1 part Potassium}}&amp;lt;br&amp;gt;1 part {{Tooltip|[[#Sulfuric acid|Sulfuric acid&amp;lt;sup&amp;gt;(catalyst)&amp;lt;/sup&amp;gt;]]|[[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part Hydrogen&amp;lt;br&amp;gt;2 part Oxygen&amp;lt;br&amp;gt;1 part Sulfur}}&lt;br /&gt;
| Adjust nutrition level by &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt; 0.05&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt; Has a 2.5% chacne to adjust weeds level by &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt; 1.00&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt; Has a 2.5% chacne to adjust pestslevel by &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt; 1.00&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! &amp;lt;span style=&#039;background-color:#ACEAEF; color:#3CB371&#039;&amp;gt;▮&amp;lt;/span&amp;gt; Sedin&lt;br /&gt;
|[[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part {{Tooltip|[[#Cryoxadone|Cryoxadone]]|[[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part Dexalin&amp;lt;br&amp;gt;1 part Oxygen&amp;lt;br&amp;gt;1 part Water}}&amp;lt;br&amp;gt;3 part {{Tooltip|[[#Diethylamine|Diethylamine]]|[[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part Ammonia&amp;lt;br&amp;gt;1 part Ethanol}}&amp;lt;br&amp;gt;3 part {{Tooltip|[[#Robust harvest|Robust harvest]]|[[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part EZ nutrient&amp;lt;br&amp;gt;1 part Sulfuric acid&amp;lt;sup&amp;gt;(catalyst)&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
| Adjust health by &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt; -2.00 &amp;lt;/span&amp;gt; &amp;lt;br&amp;gt; Has a 20% chance to restore the seeds of the plant &amp;lt;br&amp;gt; Adjust potency by &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt; -3.00 &amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! &amp;lt;span style=&#039;background-color:#ACEAEF; color:#00FF5F&#039;&amp;gt;▮&amp;lt;/span&amp;gt; Unstable mutagen&lt;br /&gt;
|[[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part Chlorine &amp;lt;br&amp;gt;1 part Phosphorus &amp;lt;br&amp;gt;1 part Radium&lt;br /&gt;
| Adjusts mutation level by &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt; 1.00&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Prescription Chemicals ===&lt;br /&gt;
Some crewmembers have prescriptions that they want refilled or maybe the [[Psychologist]] wants something for their patient. Before you make this type of chemicals, check to see if the patient has a prescription on record or a pill bottle. They might just be an addict so dispense with your own discretion or the approval of the [[Chief Medical Officer]].&lt;br /&gt;
&lt;br /&gt;
Here is a list of prescription/psychological Chemicals:&lt;br /&gt;
&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
== Chemistry Lab Machines ==&lt;br /&gt;
Chemistry comes in many forms. The most important machines are the [[#Chemical Dispenser|Chemical Dispenser]] and the [[#ChemMaster4000|ChemMaster4000]]. On medium to large stations, there are usually two sets of them for two chemists. On small stations, there is usually only one set for one chemist.&lt;br /&gt;
&lt;br /&gt;
=== Chemical Dispenser ===&lt;br /&gt;
[[File:Chem Dispenser.png|64px]]&lt;br /&gt;
The chemical dispenser&#039;s main purpose is to hold and dispense chemicals into a beaker. While some chemicals can be mix with just the dispenser, more advance chemicals would require the ChemMaster4000.&lt;br /&gt;
[[File:Chemical Dispenser UI.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
To use it, you need to:&lt;br /&gt;
*Click on it with a beaker to put a it in. &#039;&#039;(Note: that if it already has a beaker inside, it will swap it with the one in your hand)&#039;&#039;&lt;br /&gt;
*Open the chemical dispenser&#039;s GUI&lt;br /&gt;
*Select the amount (u) to add to the beaker&lt;br /&gt;
*Select the chemical you want to add to the beaker. &#039;&#039;(Note: that the chemicals will react instantly)&#039;&#039;&lt;br /&gt;
*Click [Eject]&lt;br /&gt;
&lt;br /&gt;
If you want to clear a beaker, click [Clear]. &#039;&#039;(Note: It clears the beaker completely regardless of amount setting.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== ChemMaster4000 ===&lt;br /&gt;
[[File:ChemMaster4000.png|64px]]&lt;br /&gt;
ChemMaster4000&#039;s purpose is to store your chemicals, mix said chemicals with more chemicals and separate chemical mixtures. It is also used to make pills and bottles.&lt;br /&gt;
&lt;br /&gt;
There was once a time where pills where the bread and butter of medbay but now, you will really only make pills for prescriptions.&lt;br /&gt;
*If you want to make a pill/bottle:&lt;br /&gt;
**Ensure that there is a Container loaded in the Input tab that has chemicals in it.&lt;br /&gt;
**&lt;br /&gt;
**&#039;&#039;&#039;Add the chemicals&#039;&#039;&#039;. Click the Transfer button next to a chemical to load it to the buffer. &#039;&#039;(&amp;quot;All&amp;quot; adds everything in the beaker, &amp;quot;5&amp;quot; adds 5u, &amp;quot;10&amp;quot; adds 10u etc.)&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Check the chemicals&#039;&#039;&#039;. All chemical types in the buffer will be output. &lt;br /&gt;
**Change to the &#039;&#039;&#039;Output&#039;&#039;&#039; tab.&lt;br /&gt;
**&#039;&#039;&#039;Change the label&#039;&#039;&#039; if necessary. As most of your colleagues may not know chemistry, a kind chemist will prefix the label with its effect and dosage. e.g. Brute [Bicar. 25u]&lt;br /&gt;
**If you&#039;re making pills, &#039;&#039;&#039;set the pill&#039;s visual appearance&#039;&#039;&#039;.&lt;br /&gt;
**&#039;&#039;&#039;Set the dose&#039;&#039;&#039; .&lt;br /&gt;
**&#039;&#039;&#039;Set the amount of pills/bottles&#039;&#039;&#039; you want to create.&lt;br /&gt;
**Hit the &#039;&#039;&#039;[Create]&#039;&#039;&#039; button.&lt;br /&gt;
&lt;br /&gt;
=== Reagent Grinder ===&lt;br /&gt;
[[File:Grinder.png|64px]]The Reagent Grinder enables objects to be ground or liquified. &lt;br /&gt;
&lt;br /&gt;
Your chemist locker will contain a vital (10u) of plasma which is used in some medical chemicals. In the case you need more or the vital was taken, this is the tool you would use. A container will need to be loaded into the Reagent Grinder by left clicking on the machine with the object in your active hand. The Auto toggle will allow you to instantly grind or juice material if there&#039;s room in the beaker and grinder.&lt;br /&gt;
&lt;br /&gt;
A Grinder can also be used to test the contents of pills. Insert the pill and a beaker and then click &#039;&#039;&#039;[Grind]&#039;&#039;&#039; in order to return the contents of the pill to the beaker in liquid form.&lt;br /&gt;
&lt;br /&gt;
=== Hot Plate ===&lt;br /&gt;
WIP&lt;br /&gt;
=== Electrolysis Unit ===&lt;br /&gt;
WIP&lt;br /&gt;
=== Centrifuge ===&lt;br /&gt;
WIP&lt;br /&gt;
=== Condenser ===&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
== Zombies ==&lt;br /&gt;
&#039;&#039;Attention! Station alert level is now Violet! There is a viral threat on the station. Medical staff are advised to isolate crewmembers with any symptoms. Crewmembers are advised to distance themselves from others and perform safety measures to prevent further spread.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
As a chemist, your task during a zombie outbreak is to make the cure and make it fast. Here are a few tips you can follow to ensure the cure is made:&lt;br /&gt;
&lt;br /&gt;
# DON&#039;T PANIC. &lt;br /&gt;
# Locate an escape route and gear up in case of viral breach in medbay. Most stations have a virology room with gear for this exact scenario. You can&#039;t make the cure if you&#039;re infected or dead.&lt;br /&gt;
# Prepare the chemicals you need for the cure. &#039;&#039;(Note: While zombies aren&#039;t metashielded, it only make sense for you to gear up and prepare when the station alert level change to Violet.)&#039;&#039; &lt;br /&gt;
# Have a syringe ready to draw zombie blood. &lt;br /&gt;
# Carry beaker(s) of the chemicals you need and an empty beaker to make the cure wherever you go. &lt;br /&gt;
#Cure the infected and distribute the cure. This can easily be done in the form of bottles and pills.&lt;br /&gt;
&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Jug Chemistry ==&lt;br /&gt;
Jug chemistry is the rough name given to when you don&#039;t have a Chemical Dispenser, but you do have jugs of various chemicals available. These &#039;base ingredients&#039; can be used to mix up any medication you need and more can be ordered from Cargo in various crates.&lt;br /&gt;
&lt;br /&gt;
To mix these chemicals, select the jug you want to mix with and select your transfer amount of the chemical by right-clicking the jug while in your hands and &#039;set transfer amount.&#039; Then pour the chemical into a beaker or an empty jug. You can quickly mass-produce certain chemicals if you know the exact quantities, or you can pour them into beakers to then put into the ChemMaster4000 to then produce pills.&lt;br /&gt;
&lt;br /&gt;
Note: You will rarely be put in this situation as a chemist.&lt;br /&gt;
&lt;br /&gt;
==TIPS==&lt;br /&gt;
* Lavabeaker-ing is the method of heating 1u of a chemical and adding it back into the ChemMaster4000 with the rest of the amount in order to heat up a large amount of a chemical since chemicals in the ChemMaster retain its temperature.&lt;br /&gt;
*Some recipes will require input of external ingredients such as blood, plasma or water.&lt;br /&gt;
*Some recipes require multiple interim chemicals. The order that you add chemicals can be important (e.g. to make tricordrazine, make inaprovaline before dylovene). Otherwise you may get unexpected results.&lt;br /&gt;
*Some chemicals are easier obtained via [[Hydroponics|Hydroponics Tray]] medical plants. e.g. Lingzhi when ground produces epinephrine. Medical plants raw can also heal small amounts. The amount varies on the strength (and size) of the plant. Multiple plants can be eaten one after the other to stack their effect. A single max strength poppy is more effective than 0.5u of bicaridine. However, grinding them produces chemicals more effective than eating the plant raw. High strength plants produce more chemicals.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Jobs Menu}}&lt;br /&gt;
[[Category:Jobs]]&lt;/div&gt;</summary>
		<author><name>Stxcking</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Chemist&amp;diff=4287</id>
		<title>Chemist</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Chemist&amp;diff=4287"/>
		<updated>2025-07-26T23:03:43Z</updated>

		<summary type="html">&lt;p&gt;Stxcking: /* Botanical Chemicals */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
{{Job_Header&lt;br /&gt;
|department=MEDICAL&lt;br /&gt;
|maincolor=244559&lt;br /&gt;
|secondarycolor=325367&lt;br /&gt;
|image=Chemist.png&lt;br /&gt;
|title=Chemist&lt;br /&gt;
|aliases=&amp;quot;Chem&amp;quot;&lt;br /&gt;
|difficulty=Medium to Hard&lt;br /&gt;
|requirements=8 hours in [[Medical Doctor|Medical]]&lt;br /&gt;
|access=Medical, Chemistry, Maintenance&lt;br /&gt;
|extendedaccess=None&lt;br /&gt;
|supervisors=[[Chief Medical Officer]]&lt;br /&gt;
|subordinates=None&lt;br /&gt;
|duties=Produce medicinal drugs for the doctors to use, research ethically dubious rare chemicals, and produce weapons of war when enemies of the station arrive.&lt;br /&gt;
|guides=[[Medical]], [[Chemistry]], [[Cryogenic Pods]]&lt;br /&gt;
}}&lt;br /&gt;
So, you want a deeper look into Chemistry! Welcome to the orange room, it will be your new home. You&#039;re responsible for making any number of chemicals, solvents, cleaners, toxins, and whatever else the crew requires.&lt;br /&gt;
&lt;br /&gt;
== Chemistry ==&lt;br /&gt;
Chemists can also make less common chemicals ranging from recovering from eye damage, curing a zombie plague, curing a bee sting or assisting a hangover. In an outbreak, you may be asked to work with the medical team to bulk produce a cure. Remember to use the [[Radio]] to work closely with the crew.&lt;br /&gt;
&lt;br /&gt;
===Medical Chemicals===&lt;br /&gt;
The list of chemicals you can make might look intimidating but when it comes to chemicals that medbay need, there&#039;s only a few you should remember.&lt;br /&gt;
&lt;br /&gt;
This is a list of common medical chemicals you would make just about every shift:&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Formulas !! Effect !! Rate !! Damage Type&lt;br /&gt;
|-&lt;br /&gt;
! {{anchor|Arithrazine}}&amp;lt;span style=&#039;background-color:#ACEAEF; color:#BD5902&#039;&amp;gt;▮&amp;lt;/span&amp;gt; Arithrazine&lt;br /&gt;
| [[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part Hydrogen&amp;lt;br&amp;gt;1 part {{Tooltip|[[Chemistry#Hyronalin|Hyronalin]]|[[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part Potassium iodide&amp;lt;br&amp;gt;1 part Radium}}&lt;br /&gt;
| Heals {{DMG|Radiation|+|3}} Deals {{DMG|Brute|-|0.5}}&amp;lt;br&amp;gt;&lt;br /&gt;
| 0.5 u/s&lt;br /&gt;
| {{DMG|Poison}}&lt;br /&gt;
|-&lt;br /&gt;
! {{anchor|Bicaridine}}&amp;lt;span style=&#039;background-color:#ACEAEF; color:#FFAA00&#039;&amp;gt;▮&amp;lt;/span&amp;gt; Bicaridine&lt;br /&gt;
| [[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part {{Tooltip|[[Chemistry#Inaprovaline|Inaprovaline]]|[[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part Oxygen&amp;lt;br&amp;gt;1 part Sugar}}&lt;br /&gt;
| Heals {{DMG|Brute|+|2}}&amp;lt;br&amp;gt;Deals {{DMG|Asphyxiation|-|0.5}} Deals {{DMG|Poison|-|1.5}} when there&#039;s at least 15u of this reagent present&amp;lt;br&amp;gt;Has a 2% chance to cause vomiting when there&#039;s at least 30u of this reagent present&amp;lt;br&amp;gt;Causes jittering when there&#039;s at least 15u of this reagent present&amp;lt;br&amp;gt;Causes drunkenness&amp;lt;br&amp;gt;&lt;br /&gt;
| 0.5 u/s&lt;br /&gt;
| {{DMG|Brute}}&lt;br /&gt;
|-&lt;br /&gt;
! {{anchor|Bruizine}}&amp;lt;span style=&#039;background-color:#ACEAEF; color:#FF3636&#039;&amp;gt;▮&amp;lt;/span&amp;gt; Bruizine&lt;br /&gt;
| [[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part {{Tooltip|[[Chemistry#Bicaridine|Bicaridine]]|[[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part Inaprovaline}}&amp;lt;br&amp;gt;0.9 part Lithium&amp;lt;br&amp;gt;1 part Sugar&lt;br /&gt;
| Heals {{DMG|Blunt|+|3.5}}&amp;lt;br&amp;gt;Deals {{DMG|Poison|-|4}} when there&#039;s at least 10.5u of this reagent present&amp;lt;br&amp;gt;&lt;br /&gt;
| 0.5 u/s&lt;br /&gt;
| {{DMG|Brute}}&lt;br /&gt;
|-&lt;br /&gt;
! {{anchor|Dexalin}}&amp;lt;span style=&#039;background-color:#ACEAEF; color:#0041A8&#039;&amp;gt;▮&amp;lt;/span&amp;gt; Dexalin&lt;br /&gt;
| [[File:Beaker.png]] Mix &amp;lt;br&amp;gt;2 part Oxygen &amp;lt;br&amp;gt; 1 part Plasma&amp;lt;sup&amp;gt;(catalyst)&amp;lt;sup&amp;gt;&lt;br /&gt;
| Heals {{DMG|Asphyxiation|+|1}} Heals {{DMG|Bloodloss|+|0.5}}&amp;lt;br&amp;gt;Deals {{DMG|Asphyxiation|-|3}} Deals {{DMG|Cold|-|1}} when there&#039;s at least 20u of this reagent present&amp;lt;br&amp;gt;&lt;br /&gt;
| 0.5 u/s&lt;br /&gt;
| {{DMG|Airloss}}&lt;br /&gt;
|-&lt;br /&gt;
! {{anchor|Diphenhydramine}}&amp;lt;span style=&#039;background-color:#ACEAEF; color:#64FFE6&#039;&amp;gt;▮&amp;lt;/span&amp;gt; Diphenhydramine&lt;br /&gt;
| [[File:Beaker.png]] Mix above 377.59 K&amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part {{Tooltip|[[#Diethylamine|Diethylamine]]|[[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part Ammonia&amp;lt;br&amp;gt;1 part Ethanol}}&amp;lt;br&amp;gt;1 part Ethanol&amp;lt;br&amp;gt;1 part {{Tooltip|[[#Oil|Oil]]|[[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part Hydrogen&amp;lt;br&amp;gt;1 part Welding fuel}}&amp;lt;br&amp;gt;1 part {{Tooltip|[[#Table salt|Table salt]]|[[File:Beaker.png]] Mix above 370 K&amp;lt;br&amp;gt;1 part Chlorine&amp;lt;br&amp;gt;1 part Sodium}}&lt;br /&gt;
| Removes 3.0u of Histamine from the solution&amp;lt;br&amp;gt;Remove effect Jitter  for at least 3.0 seconds&amp;lt;br&amp;gt;Add effect Drowsiness  for at least 1.5 seconds&amp;lt;br&amp;gt;Heals {{DMG|Poison|+|3}}&amp;lt;br&amp;gt;&lt;br /&gt;
| 0.5 u/s&lt;br /&gt;
| {{DMG|Poison}}&lt;br /&gt;
|-&lt;br /&gt;
! {{anchor|Dylovene}}&amp;lt;span style=&#039;background-color:#ACEAEF; color:#3A1D8A&#039;&amp;gt;▮&amp;lt;/span&amp;gt; Dylovene&lt;br /&gt;
| [[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part Nitrogen &amp;lt;br&amp;gt;1 part Potassium&amp;lt;br&amp;gt;1 part Silicon&lt;br /&gt;
| Heals {{DMG|Poison|+|1}}&amp;lt;br&amp;gt;Deals {{DMG|Brute|-|2}} when there&#039;s at least 20u of this reagent present&amp;lt;br&amp;gt;Causes jittering when there&#039;s at least 20u of this reagent present&amp;lt;br&amp;gt;Has a 2% chance to cause vomiting when there&#039;s at least 20u of this reagent present&amp;lt;br&amp;gt;Causes drunkenness when there&#039;s at least 15u of this reagent present&amp;lt;br&amp;gt;&lt;br /&gt;
| 0.5 u/s&lt;br /&gt;
| {{DMG|Poison}}&lt;br /&gt;
|-&lt;br /&gt;
! {{anchor|Insuzine}}&amp;lt;span style=&#039;background-color:#ACEAEF; color:#8147FF&#039;&amp;gt;▮&amp;lt;/span&amp;gt; Insuzine&lt;br /&gt;
| [[File:Beaker.png]] Mix above 433 K&amp;lt;br&amp;gt;1 part {{Tooltip|[[#Kelotane|Kelotane]]|[[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part Silicon}}&amp;lt;br&amp;gt;1 part {{Tooltip|[[#Leporazine|Leporazine]]|[[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part Copper&amp;lt;br&amp;gt;1 part Fersilicite&amp;lt;br&amp;gt;1 part Plasma&amp;lt;sup&amp;gt;(catalyst)&amp;lt;/sup&amp;gt;}}&amp;lt;br&amp;gt;1 part Silicon&lt;br /&gt;
| Heals {{DMG|Shock|+|4}}&amp;lt;br&amp;gt;Removes 4u of Licoxide from the solution&amp;lt;br&amp;gt;Removes 4u of Tazinide from the solution&amp;lt;br&amp;gt;Modifies body temperature by -5.0 kJ&amp;lt;br&amp;gt;Deals {{DMG|Cold|-|2}} when there&#039;s at least 12u of this reagent present&amp;lt;br&amp;gt;Modifies body temperature by -30.0 kJ when there&#039;s at least 12u of this reagent present&amp;lt;br&amp;gt;Causes jittering when there&#039;s at least 12u of this reagent present&amp;lt;br&amp;gt;&lt;br /&gt;
| 0.5 u/s&lt;br /&gt;
| {{DMG|Burn}}&lt;br /&gt;
|-&lt;br /&gt;
! {{anchor|Lacerinol}}&amp;lt;span style=&#039;background-color:#ACEAEF; color:#283332&#039;&amp;gt;▮&amp;lt;/span&amp;gt; Lacerinol&lt;br /&gt;
| [[File:Beaker.png]] Mix above 335 K&amp;lt;br&amp;gt;1 part {{Tooltip|[[#Benzene|Benzene]]|[[File:Beaker.png]] Mix above 310 K&amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part Hydrogen}}&amp;lt;br&amp;gt;1 part {{Tooltip|[[#Bicaridine|Bicaridine]]|[[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part Inaprovaline}}&lt;br /&gt;
| Heals {{DMG|Slash|+|3}}&amp;lt;br&amp;gt;Deals {{DMG|Cold|-|3}} when there&#039;s at least 12u of this reagent present&amp;lt;br&amp;gt;&lt;br /&gt;
| 0.5 u/s&lt;br /&gt;
| {{DMG|Brute}}&lt;br /&gt;
|-&lt;br /&gt;
! {{anchor|Leporazine}}&amp;lt;span style=&#039;background-color:#ACEAEF; color:#FF7DB5&#039;&amp;gt;▮&amp;lt;/span&amp;gt; Leporazine&lt;br /&gt;
| [[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part Copper &amp;lt;br&amp;gt;1 part {{Tooltip|[[#Fersilicite|Fersilicite]]|[[File:Beaker.png]] Mix above 310 K&amp;lt;br&amp;gt;1 part Iron&amp;lt;br&amp;gt;1 part Silicon}}&amp;lt;br&amp;gt;1 part Plasma&amp;lt;sup&amp;gt;(catalyst)&amp;lt;/sup&amp;gt;&lt;br /&gt;
| Heals {{DMG|Cold|+|4}}&amp;lt;br&amp;gt;Modifies body temperature by 100.0 kJ when the body&#039;s temperature is below 293.15 K&amp;lt;br&amp;gt;Modifies body temperature by -10.0 kJ when the body&#039;s temperature is above 293.15 K&amp;lt;br&amp;gt;Removes 5u of Fresium from the solution&amp;lt;br&amp;gt;&lt;br /&gt;
| 0.5 u/s&lt;br /&gt;
| {{DMG|Burn}}&lt;br /&gt;
|-&lt;br /&gt;
! {{anchor|Puncturase}}&amp;lt;span style=&#039;background-color:#ACEAEF; color:#B9BF93&#039;&amp;gt;▮&amp;lt;/span&amp;gt; Puncturase&lt;br /&gt;
| [[File:Beaker.png]] Mix above 325 K&amp;lt;br&amp;gt;1 part {{Tooltip|[[#Bicaridine|Bicaridine]]|[[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part Inaprovaline}}&amp;lt;br&amp;gt;1 part {{Tooltip|[[#Hydroxide|Hydroxide]]|[[File:Beaker.png]] Mix above 310 K&amp;lt;br&amp;gt;1 part Hydrogen&amp;lt;br&amp;gt;1 part Oxygen}}&lt;br /&gt;
| Heals {{DMG|Piercing|+|4}} Deals {{DMG|Blunt|-|0.1}}&amp;lt;br&amp;gt;Deals {{DMG|Blunt|-|5}} when there&#039;s at least 11u of this reagent present&amp;lt;br&amp;gt;&lt;br /&gt;
| 0.5 u/s&lt;br /&gt;
| {{DMG|Brute}}&lt;br /&gt;
|-&lt;br /&gt;
! {{anchor|Pyrazine}}&amp;lt;span style=&#039;background-color:#ACEAEF; color:#AA4308&#039;&amp;gt;▮&amp;lt;/span&amp;gt; Pyrazine&lt;br /&gt;
| [[File:Beaker.png]] Mix above 540 K&amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part {{Tooltip|[[#Dermaline|Dermaline]]|[[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part Kelotane&amp;lt;br&amp;gt;1 part Oxygen&amp;lt;br&amp;gt;1 part Phosphorus}}&amp;lt;br&amp;gt;1 part {{Tooltip|[[#Leporazine|Leporazine]]|[[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part Copper&amp;lt;br&amp;gt;1 part Fersilicite&amp;lt;br&amp;gt;1 part Plasma&amp;lt;sup&amp;gt;(catalyst)&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
| Heals {{DMG|Heat|+|1}}&amp;lt;br&amp;gt;Deals {{DMG|Slash|-|0.5}} Deals {{DMG|Piercing|-|0.5}} when there&#039;s at least 20u of this reagent present&amp;lt;br&amp;gt;Has a 10% chance to cause vomiting when there&#039;s at least 15u of this reagent present&amp;lt;br&amp;gt;&lt;br /&gt;
| 0.1u/s&lt;br /&gt;
| {{DMG|Burn}}&lt;br /&gt;
|-&lt;br /&gt;
! {{anchor|Salbutamol}}&amp;lt;span style=&#039;background-color:#ACEAEF; color:#99FFFF&#039;&amp;gt;▮&amp;lt;/span&amp;gt; Salbutamol&lt;br /&gt;
| [[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part {{Tooltip|[[#Dexalin|Dexalin]]|[[File:Beaker.png]] Mix &amp;lt;br&amp;gt;2 part Oxygen&amp;lt;br&amp;gt;1 part Plasma&amp;lt;sup&amp;gt;(catalyst)&amp;lt;/sup&amp;gt;}}&amp;lt;br&amp;gt;1 part {{Tooltip|[[#Inaprovaline|Inaprovaline]]|[[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part Oxygen&amp;lt;br&amp;gt;1 part Sugar}}&amp;lt;br&amp;gt;1 part Lithium&amp;lt;br&amp;gt;1 part {{Tooltip|[[#Phenol|Phenol]]|[[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part Benzene&amp;lt;br&amp;gt;1 part Hydroxide}}&lt;br /&gt;
| Heals {{DMG|Airloss|+|6}} when total damage is above 30&amp;lt;br&amp;gt;Heals {{DMG|Airloss|+|1}} when total damage is below 30&amp;lt;br&amp;gt;Deals {{DMG|Caustic|-|0.2}} Heals {{DMG|Airloss|+|6}} when there&#039;s at least 15.5u of this reagent present&amp;lt;br&amp;gt;&lt;br /&gt;
| 0.2u/s&lt;br /&gt;
| {{DMG|Airloss}}&lt;br /&gt;
|-&lt;br /&gt;
! {{anchor|Saline}}&amp;lt;span style=&#039;background-color:#ACEAEF; color:#0064C8&#039;&amp;gt;▮&amp;lt;/span&amp;gt; Saline&lt;br /&gt;
| [[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part {{Tooltip|[[#Table salt|Table salt]]|[[File:Beaker.png]] Mix above 370 K&amp;lt;br&amp;gt;1 part Chlorine&amp;lt;br&amp;gt;1 part Sodium}}&amp;lt;br&amp;gt;4 part Water&lt;br /&gt;
| Satiates thirst at 6x rate when the mob does not have Feroxi organs&amp;lt;br&amp;gt;Satiates thirst at 2x rate when the mob has Feroxi organs&amp;lt;br&amp;gt;Modifies blood level by 6&amp;lt;br&amp;gt;&lt;br /&gt;
| 0.5 u/s&lt;br /&gt;
| {{DMG|Airloss}}&lt;br /&gt;
|-&lt;br /&gt;
! {{anchor|Sigynate}}&amp;lt;span style=&#039;background-color:#ACEAEF; color:#E0A5B9&#039;&amp;gt;▮&amp;lt;/span&amp;gt; Sigynate&lt;br /&gt;
| [[File:Beaker.png]] Mix above 370 K&amp;lt;br&amp;gt;1 part {{Tooltip|[[#Kelotane|Kelotane]]|[[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part Silicon}}&amp;lt;br&amp;gt;1 part {{Tooltip|[[#Sodium carbonate|Sodium carbonate]]|[[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part Ammonia&amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part Oxygen&amp;lt;br&amp;gt;1 part Table salt}}&amp;lt;br&amp;gt;1 part {{Tooltip|[[#Sodium hydroxide|Sodium hydroxide]]|[[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part Hydroxide&amp;lt;br&amp;gt;1 part Sodium}}&amp;lt;br&amp;gt;1 part Sugar&amp;lt;br&amp;gt;1 part Water&lt;br /&gt;
| Heals {{DMG|Caustic|+|3}}&amp;lt;br&amp;gt;Deals {{DMG|Heat|-|2}} when there&#039;s at least 16u of this reagent present&amp;lt;br&amp;gt;Causes jittering when there&#039;s at least 20u of this reagent present&amp;lt;br&amp;gt;Has a 2% chance to cause vomiting when there&#039;s at least 30u of this reagent present&amp;lt;br&amp;gt;Has a 10% chance to cause vomiting when there&#039;s at least 1u of Arithrazine present&amp;lt;br&amp;gt;&lt;br /&gt;
| 0.5 u/s&lt;br /&gt;
| {{DMG|Burn}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Botanical Chemicals ===&lt;br /&gt;
While medical chemicals should be first in your priority list, you might get ask by botany to make chemicals for them. &lt;br /&gt;
&lt;br /&gt;
Here is a list of those common botanical chemicals: &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Formulas !! Effects&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span style=&#039;background-color:#ACEAEF; color:#77B58E&#039;&amp;gt;▮&amp;lt;/span&amp;gt; Ammonia&lt;br /&gt;
| [[File:Beaker.png]] Mix &amp;lt;br&amp;gt;3 part Hydrogen &amp;lt;br&amp;gt; 1 part Nitrogen &amp;lt;br&amp;gt;&lt;br /&gt;
|Adjust nutrition level by &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt; 1.00&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt; Adjust health by &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt; 0.50&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span style=&#039;background-color:#ACEAEF; color:#0091FF&#039;&amp;gt;▮&amp;lt;/span&amp;gt; Cryoxadone&lt;br /&gt;
|[[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part {{Tooltip|[[#Dexalin|Dexalin]]|[[File:Beaker.png]] Mix &amp;lt;br&amp;gt;2 part Oxygen&amp;lt;br&amp;gt;1 part Plasma&amp;lt;sup&amp;gt;(catalyst)&amp;lt;/sup&amp;gt;}}&amp;lt;br&amp;gt;1 part Oxygen &amp;lt;br&amp;gt; 1 part Water&lt;br /&gt;
| Adjust toxins level by &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt; -5.00 &amp;lt;/span&amp;gt; &amp;lt;br&amp;gt; Adjust health by &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt; -5.00 &amp;lt;/span&amp;gt; &amp;lt;br&amp;gt; Ages back the plant, depending on the plant&#039;s age and time to grow&lt;br /&gt;
|-&lt;br /&gt;
! &amp;lt;span style=&#039;background-color:#ACEAEF; color:#A1000B&#039;&amp;gt;▮&amp;lt;/span&amp;gt; Diethylamine&lt;br /&gt;
| [[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part {{Tooltip|[[#Ammonia|Ammonia]]|[[File:Beaker.png]] Mix &amp;lt;br&amp;gt;3 part Hydrogen&amp;lt;br&amp;gt;1 part Nitrogen}}&amp;lt;br&amp;gt;1 part Ethanol&lt;br /&gt;
| Adjust nutrition level by &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt; 0.10&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt; Has 10% chance to adjust pests level by -&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt; -1.00&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt; Adjust health by &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt; 0.10&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt; Has 20% chance to adjust age by &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt; 1.00&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt; Increase the plant&#039;s lifespan and/or base health with 10% chance for each&lt;br /&gt;
|-&lt;br /&gt;
! &amp;lt;span style=&#039;background-color:#ACEAEF; color:#3A1D8A&#039;&amp;gt;▮&amp;lt;/span&amp;gt; Dylovene&lt;br /&gt;
| [[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part Nitrogen&amp;lt;br&amp;gt;1 part Potassium &amp;lt;br&amp;gt;1 part Silicon &lt;br /&gt;
| Ajudt toxins level by &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt; -10.00 &amp;lt;/span&amp;gt; &amp;lt;br&amp;gt; Adjust health by &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt; 1.00&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span style=&#039;background-color:#ACEAEF; color:#664330&#039;&amp;gt;▮&amp;lt;/span&amp;gt; EZ nutrient&lt;br /&gt;
|[[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part Nitrogen &amp;lt;br&amp;gt; 1 part Phosphorus &amp;lt;br&amp;gt; 1 part Potassium&lt;br /&gt;
| Adjusts nutrition level by &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt; 2.00&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! &amp;lt;span style=&#039;background-color:#ACEAEF; color:#5B406C&#039;&amp;gt;▮&amp;lt;/span&amp;gt; Left-4-zed&lt;br /&gt;
|  [[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part {{Tooltip|[[#EZ nutrient|EZ nutrient]]|[[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part Nitrogen&amp;lt;br&amp;gt;1 part Phosphorus&amp;lt;br&amp;gt;1 part Potassium}}&amp;lt;br&amp;gt;1 part Radium&amp;lt;sup&amp;gt;(catalyst)&amp;lt;/sup&amp;gt;&lt;br /&gt;
| Adjust nutrition level by &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt; 1.00&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt; Adjust health by &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt; -0.50&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt; Has a 30% chance to adjust mutation modifier by &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt; 0.40&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! &amp;lt;span style=&#039;background-color:#ACEAEF; color:#3E901C&#039;&amp;gt;▮&amp;lt;/span&amp;gt; Robust harvest&lt;br /&gt;
| [[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part {{Tooltip|[[#EZ nutrient|EZ nutrient]]|[[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part Nitrogen&amp;lt;br&amp;gt;1 part Phosphorus&amp;lt;br&amp;gt;1 part Potassium}}&amp;lt;br&amp;gt;1 part {{Tooltip|[[#Sulfuric acid|Sulfuric acid&amp;lt;sup&amp;gt;(catalyst)&amp;lt;/sup&amp;gt;]]|[[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part Hydrogen&amp;lt;br&amp;gt;2 part Oxygen&amp;lt;br&amp;gt;1 part Sulfur}}&lt;br /&gt;
| Adjust nutrition level by &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt; 0.05&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt; Has a 2.5% chacne to adjust weeds level by &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt; 1.00&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt; Has a 2.5% chacne to adjust pestslevel by &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt; 1.00&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! &amp;lt;span style=&#039;background-color:#ACEAEF; color:#3CB371&#039;&amp;gt;▮&amp;lt;/span&amp;gt; Sedin&lt;br /&gt;
|[[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part {{Tooltip|[[#Cryoxadone|Cryoxadone]]|[[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part Dexalin&amp;lt;br&amp;gt;1 part Oxygen&amp;lt;br&amp;gt;1 part Water}}&amp;lt;br&amp;gt;3 part {{Tooltip|[[#Diethylamine|Diethylamine]]|[[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part Ammonia&amp;lt;br&amp;gt;1 part Ethanol}}&amp;lt;br&amp;gt;3 part {{Tooltip|[[#Robust harvest|Robust harvest]]|[[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part EZ nutrient&amp;lt;br&amp;gt;1 part Sulfuric acid&amp;lt;sup&amp;gt;(catalyst)&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
| Adjust health by &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt; -2.00 &amp;lt;/span&amp;gt; &amp;lt;br&amp;gt; Has a 20% chance to restore the seeds of the plant &amp;lt;br&amp;gt; Adjust potency by &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt; -3.00 &amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! &amp;lt;span style=&#039;background-color:#ACEAEF; color:#00FF5F&#039;&amp;gt;▮&amp;lt;/span&amp;gt; Unstable mutagen&lt;br /&gt;
|[[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part Chlorine &amp;lt;br&amp;gt;1 part Phosphorus &amp;lt;br&amp;gt;1 part Radium&lt;br /&gt;
| Adjusts mutation level by &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt; 1.00&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span style=&#039;background-color:#ACEAEF; color:#C8FF75&#039;&amp;gt;▮&amp;lt;/span&amp;gt; Phalanximine&lt;br /&gt;
| [[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part Ethanol&amp;lt;br&amp;gt;1 part {{Tooltip|[[#Hyronalin|Hyronalin]]|[[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part Potassium iodide&amp;lt;br&amp;gt; 1 part Radium &amp;lt;br&amp;gt;--------&amp;lt;br&amp;gt; 1 part [[#Dylovene|Dylovene]] &amp;lt;br&amp;gt; 1 part Radium }}&amp;lt;br&amp;gt;1 part {{Tooltip|[[#Unstable mutagen|Unstable mutagen]]|[[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part Chlorine&amp;lt;br&amp;gt;1 part Phosphorus&amp;lt;br&amp;gt;1 part Radium}}&lt;br /&gt;
|}&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
=== Prescription Chemicals ===&lt;br /&gt;
Some crewmembers have prescriptions that they want refilled or maybe the [[Psychologist]] wants something for their patient. Before you make this type of chemicals, check to see if the patient has a prescription on record or a pill bottle. They might just be an addict so dispense with your own discretion or the approval of the [[Chief Medical Officer]].&lt;br /&gt;
&lt;br /&gt;
Here is a list of prescription/psychological Chemicals:&lt;br /&gt;
&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
== Chemistry Lab Machines ==&lt;br /&gt;
Chemistry comes in many forms. The most important machines are the [[#Chemical Dispenser|Chemical Dispenser]] and the [[#ChemMaster4000|ChemMaster4000]]. On medium to large stations, there are usually two sets of them for two chemists. On small stations, there is usually only one set for one chemist.&lt;br /&gt;
&lt;br /&gt;
=== Chemical Dispenser ===&lt;br /&gt;
[[File:Chem Dispenser.png|64px]]&lt;br /&gt;
The chemical dispenser&#039;s main purpose is to hold and dispense chemicals into a beaker. While some chemicals can be mix with just the dispenser, more advance chemicals would require the ChemMaster4000.&lt;br /&gt;
[[File:Chemical Dispenser UI.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
To use it, you need to:&lt;br /&gt;
*Click on it with a beaker to put a it in. &#039;&#039;(Note: that if it already has a beaker inside, it will swap it with the one in your hand)&#039;&#039;&lt;br /&gt;
*Open the chemical dispenser&#039;s GUI&lt;br /&gt;
*Select the amount (u) to add to the beaker&lt;br /&gt;
*Select the chemical you want to add to the beaker. &#039;&#039;(Note: that the chemicals will react instantly)&#039;&#039;&lt;br /&gt;
*Click [Eject]&lt;br /&gt;
&lt;br /&gt;
If you want to clear a beaker, click [Clear]. &#039;&#039;(Note: It clears the beaker completely regardless of amount setting.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== ChemMaster4000 ===&lt;br /&gt;
[[File:ChemMaster4000.png|64px]]&lt;br /&gt;
ChemMaster4000&#039;s purpose is to store your chemicals, mix said chemicals with more chemicals and separate chemical mixtures. It is also used to make pills and bottles.&lt;br /&gt;
&lt;br /&gt;
There was once a time where pills where the bread and butter of medbay but now, you will really only make pills for prescriptions.&lt;br /&gt;
*If you want to make a pill/bottle:&lt;br /&gt;
**Ensure that there is a Container loaded in the Input tab that has chemicals in it.&lt;br /&gt;
**&lt;br /&gt;
**&#039;&#039;&#039;Add the chemicals&#039;&#039;&#039;. Click the Transfer button next to a chemical to load it to the buffer. &#039;&#039;(&amp;quot;All&amp;quot; adds everything in the beaker, &amp;quot;5&amp;quot; adds 5u, &amp;quot;10&amp;quot; adds 10u etc.)&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Check the chemicals&#039;&#039;&#039;. All chemical types in the buffer will be output. &lt;br /&gt;
**Change to the &#039;&#039;&#039;Output&#039;&#039;&#039; tab.&lt;br /&gt;
**&#039;&#039;&#039;Change the label&#039;&#039;&#039; if necessary. As most of your colleagues may not know chemistry, a kind chemist will prefix the label with its effect and dosage. e.g. Brute [Bicar. 25u]&lt;br /&gt;
**If you&#039;re making pills, &#039;&#039;&#039;set the pill&#039;s visual appearance&#039;&#039;&#039;.&lt;br /&gt;
**&#039;&#039;&#039;Set the dose&#039;&#039;&#039; .&lt;br /&gt;
**&#039;&#039;&#039;Set the amount of pills/bottles&#039;&#039;&#039; you want to create.&lt;br /&gt;
**Hit the &#039;&#039;&#039;[Create]&#039;&#039;&#039; button.&lt;br /&gt;
&lt;br /&gt;
=== Reagent Grinder ===&lt;br /&gt;
[[File:Grinder.png|64px]]The Reagent Grinder enables objects to be ground or liquified. &lt;br /&gt;
&lt;br /&gt;
Your chemist locker will contain a vital (10u) of plasma which is used in some medical chemicals. In the case you need more or the vital was taken, this is the tool you would use. A container will need to be loaded into the Reagent Grinder by left clicking on the machine with the object in your active hand. The Auto toggle will allow you to instantly grind or juice material if there&#039;s room in the beaker and grinder.&lt;br /&gt;
&lt;br /&gt;
A Grinder can also be used to test the contents of pills. Insert the pill and a beaker and then click &#039;&#039;&#039;[Grind]&#039;&#039;&#039; in order to return the contents of the pill to the beaker in liquid form.&lt;br /&gt;
&lt;br /&gt;
=== Hot Plate ===&lt;br /&gt;
WIP&lt;br /&gt;
=== Electrolysis Unit ===&lt;br /&gt;
WIP&lt;br /&gt;
=== Centrifuge ===&lt;br /&gt;
WIP&lt;br /&gt;
=== Condenser ===&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
== Zombies ==&lt;br /&gt;
&#039;&#039;Attention! Station alert level is now Violet! There is a viral threat on the station. Medical staff are advised to isolate crewmembers with any symptoms. Crewmembers are advised to distance themselves from others and perform safety measures to prevent further spread.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
As a chemist, your task during a zombie outbreak is to make the cure and make it fast. Here are a few tips you can follow to ensure the cure is made:&lt;br /&gt;
&lt;br /&gt;
# DON&#039;T PANIC. &lt;br /&gt;
# Locate an escape route and gear up in case of viral breach in medbay. Most stations have a virology room with gear for this exact scenario. You can&#039;t make the cure if you&#039;re infected or dead.&lt;br /&gt;
# Prepare the chemicals you need for the cure. &#039;&#039;(Note: While zombies aren&#039;t metashielded, it only make sense for you to gear up and prepare when the station alert level change to Violet.)&#039;&#039; &lt;br /&gt;
# Have a syringe ready to draw zombie blood. &lt;br /&gt;
# Carry beaker(s) of the chemicals you need and an empty beaker to make the cure wherever you go. &lt;br /&gt;
#Cure the infected and distribute the cure. This can easily be done in the form of bottles and pills.&lt;br /&gt;
&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Jug Chemistry ==&lt;br /&gt;
Jug chemistry is the rough name given to when you don&#039;t have a Chemical Dispenser, but you do have jugs of various chemicals available. These &#039;base ingredients&#039; can be used to mix up any medication you need and more can be ordered from Cargo in various crates.&lt;br /&gt;
&lt;br /&gt;
To mix these chemicals, select the jug you want to mix with and select your transfer amount of the chemical by right-clicking the jug while in your hands and &#039;set transfer amount.&#039; Then pour the chemical into a beaker or an empty jug. You can quickly mass-produce certain chemicals if you know the exact quantities, or you can pour them into beakers to then put into the ChemMaster4000 to then produce pills.&lt;br /&gt;
&lt;br /&gt;
Note: You will rarely be put in this situation as a chemist.&lt;br /&gt;
&lt;br /&gt;
==TIPS==&lt;br /&gt;
* Lavabeaker-ing is the method of heating 1u of a chemical and adding it back into the ChemMaster4000 with the rest of the amount in order to heat up a large amount of a chemical since chemicals in the ChemMaster retain its temperature.&lt;br /&gt;
*Some recipes will require input of external ingredients such as blood, plasma or water.&lt;br /&gt;
*Some recipes require multiple interim chemicals. The order that you add chemicals can be important (e.g. to make tricordrazine, make inaprovaline before dylovene). Otherwise you may get unexpected results.&lt;br /&gt;
*Some chemicals are easier obtained via [[Hydroponics|Hydroponics Tray]] medical plants. e.g. Lingzhi when ground produces epinephrine. Medical plants raw can also heal small amounts. The amount varies on the strength (and size) of the plant. Multiple plants can be eaten one after the other to stack their effect. A single max strength poppy is more effective than 0.5u of bicaridine. However, grinding them produces chemicals more effective than eating the plant raw. High strength plants produce more chemicals.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Jobs Menu}}&lt;br /&gt;
[[Category:Jobs]]&lt;/div&gt;</summary>
		<author><name>Stxcking</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Chemist&amp;diff=4286</id>
		<title>Chemist</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Chemist&amp;diff=4286"/>
		<updated>2025-07-26T22:48:16Z</updated>

		<summary type="html">&lt;p&gt;Stxcking: /* Botanical Chemicals */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
{{Job_Header&lt;br /&gt;
|department=MEDICAL&lt;br /&gt;
|maincolor=244559&lt;br /&gt;
|secondarycolor=325367&lt;br /&gt;
|image=Chemist.png&lt;br /&gt;
|title=Chemist&lt;br /&gt;
|aliases=&amp;quot;Chem&amp;quot;&lt;br /&gt;
|difficulty=Medium to Hard&lt;br /&gt;
|requirements=8 hours in [[Medical Doctor|Medical]]&lt;br /&gt;
|access=Medical, Chemistry, Maintenance&lt;br /&gt;
|extendedaccess=None&lt;br /&gt;
|supervisors=[[Chief Medical Officer]]&lt;br /&gt;
|subordinates=None&lt;br /&gt;
|duties=Produce medicinal drugs for the doctors to use, research ethically dubious rare chemicals, and produce weapons of war when enemies of the station arrive.&lt;br /&gt;
|guides=[[Medical]], [[Chemistry]], [[Cryogenic Pods]]&lt;br /&gt;
}}&lt;br /&gt;
So, you want a deeper look into Chemistry! Welcome to the orange room, it will be your new home. You&#039;re responsible for making any number of chemicals, solvents, cleaners, toxins, and whatever else the crew requires.&lt;br /&gt;
&lt;br /&gt;
== Chemistry ==&lt;br /&gt;
Chemists can also make less common chemicals ranging from recovering from eye damage, curing a zombie plague, curing a bee sting or assisting a hangover. In an outbreak, you may be asked to work with the medical team to bulk produce a cure. Remember to use the [[Radio]] to work closely with the crew.&lt;br /&gt;
&lt;br /&gt;
===Medical Chemicals===&lt;br /&gt;
The list of chemicals you can make might look intimidating but when it comes to chemicals that medbay need, there&#039;s only a few you should remember.&lt;br /&gt;
&lt;br /&gt;
This is a list of common medical chemicals you would make just about every shift:&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Formulas !! Effect !! Rate !! Damage Type&lt;br /&gt;
|-&lt;br /&gt;
! {{anchor|Arithrazine}}&amp;lt;span style=&#039;background-color:#ACEAEF; color:#BD5902&#039;&amp;gt;▮&amp;lt;/span&amp;gt; Arithrazine&lt;br /&gt;
| [[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part Hydrogen&amp;lt;br&amp;gt;1 part {{Tooltip|[[Chemistry#Hyronalin|Hyronalin]]|[[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part Potassium iodide&amp;lt;br&amp;gt;1 part Radium}}&lt;br /&gt;
| Heals {{DMG|Radiation|+|3}} Deals {{DMG|Brute|-|0.5}}&amp;lt;br&amp;gt;&lt;br /&gt;
| 0.5 u/s&lt;br /&gt;
| {{DMG|Poison}}&lt;br /&gt;
|-&lt;br /&gt;
! {{anchor|Bicaridine}}&amp;lt;span style=&#039;background-color:#ACEAEF; color:#FFAA00&#039;&amp;gt;▮&amp;lt;/span&amp;gt; Bicaridine&lt;br /&gt;
| [[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part {{Tooltip|[[Chemistry#Inaprovaline|Inaprovaline]]|[[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part Oxygen&amp;lt;br&amp;gt;1 part Sugar}}&lt;br /&gt;
| Heals {{DMG|Brute|+|2}}&amp;lt;br&amp;gt;Deals {{DMG|Asphyxiation|-|0.5}} Deals {{DMG|Poison|-|1.5}} when there&#039;s at least 15u of this reagent present&amp;lt;br&amp;gt;Has a 2% chance to cause vomiting when there&#039;s at least 30u of this reagent present&amp;lt;br&amp;gt;Causes jittering when there&#039;s at least 15u of this reagent present&amp;lt;br&amp;gt;Causes drunkenness&amp;lt;br&amp;gt;&lt;br /&gt;
| 0.5 u/s&lt;br /&gt;
| {{DMG|Brute}}&lt;br /&gt;
|-&lt;br /&gt;
! {{anchor|Bruizine}}&amp;lt;span style=&#039;background-color:#ACEAEF; color:#FF3636&#039;&amp;gt;▮&amp;lt;/span&amp;gt; Bruizine&lt;br /&gt;
| [[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part {{Tooltip|[[Chemistry#Bicaridine|Bicaridine]]|[[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part Inaprovaline}}&amp;lt;br&amp;gt;0.9 part Lithium&amp;lt;br&amp;gt;1 part Sugar&lt;br /&gt;
| Heals {{DMG|Blunt|+|3.5}}&amp;lt;br&amp;gt;Deals {{DMG|Poison|-|4}} when there&#039;s at least 10.5u of this reagent present&amp;lt;br&amp;gt;&lt;br /&gt;
| 0.5 u/s&lt;br /&gt;
| {{DMG|Brute}}&lt;br /&gt;
|-&lt;br /&gt;
! {{anchor|Dexalin}}&amp;lt;span style=&#039;background-color:#ACEAEF; color:#0041A8&#039;&amp;gt;▮&amp;lt;/span&amp;gt; Dexalin&lt;br /&gt;
| [[File:Beaker.png]] Mix &amp;lt;br&amp;gt;2 part Oxygen &amp;lt;br&amp;gt; 1 part Plasma&amp;lt;sup&amp;gt;(catalyst)&amp;lt;sup&amp;gt;&lt;br /&gt;
| Heals {{DMG|Asphyxiation|+|1}} Heals {{DMG|Bloodloss|+|0.5}}&amp;lt;br&amp;gt;Deals {{DMG|Asphyxiation|-|3}} Deals {{DMG|Cold|-|1}} when there&#039;s at least 20u of this reagent present&amp;lt;br&amp;gt;&lt;br /&gt;
| 0.5 u/s&lt;br /&gt;
| {{DMG|Airloss}}&lt;br /&gt;
|-&lt;br /&gt;
! {{anchor|Diphenhydramine}}&amp;lt;span style=&#039;background-color:#ACEAEF; color:#64FFE6&#039;&amp;gt;▮&amp;lt;/span&amp;gt; Diphenhydramine&lt;br /&gt;
| [[File:Beaker.png]] Mix above 377.59 K&amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part {{Tooltip|[[#Diethylamine|Diethylamine]]|[[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part Ammonia&amp;lt;br&amp;gt;1 part Ethanol}}&amp;lt;br&amp;gt;1 part Ethanol&amp;lt;br&amp;gt;1 part {{Tooltip|[[#Oil|Oil]]|[[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part Hydrogen&amp;lt;br&amp;gt;1 part Welding fuel}}&amp;lt;br&amp;gt;1 part {{Tooltip|[[#Table salt|Table salt]]|[[File:Beaker.png]] Mix above 370 K&amp;lt;br&amp;gt;1 part Chlorine&amp;lt;br&amp;gt;1 part Sodium}}&lt;br /&gt;
| Removes 3.0u of Histamine from the solution&amp;lt;br&amp;gt;Remove effect Jitter  for at least 3.0 seconds&amp;lt;br&amp;gt;Add effect Drowsiness  for at least 1.5 seconds&amp;lt;br&amp;gt;Heals {{DMG|Poison|+|3}}&amp;lt;br&amp;gt;&lt;br /&gt;
| 0.5 u/s&lt;br /&gt;
| {{DMG|Poison}}&lt;br /&gt;
|-&lt;br /&gt;
! {{anchor|Dylovene}}&amp;lt;span style=&#039;background-color:#ACEAEF; color:#3A1D8A&#039;&amp;gt;▮&amp;lt;/span&amp;gt; Dylovene&lt;br /&gt;
| [[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part Nitrogen &amp;lt;br&amp;gt;1 part Potassium&amp;lt;br&amp;gt;1 part Silicon&lt;br /&gt;
| Heals {{DMG|Poison|+|1}}&amp;lt;br&amp;gt;Deals {{DMG|Brute|-|2}} when there&#039;s at least 20u of this reagent present&amp;lt;br&amp;gt;Causes jittering when there&#039;s at least 20u of this reagent present&amp;lt;br&amp;gt;Has a 2% chance to cause vomiting when there&#039;s at least 20u of this reagent present&amp;lt;br&amp;gt;Causes drunkenness when there&#039;s at least 15u of this reagent present&amp;lt;br&amp;gt;&lt;br /&gt;
| 0.5 u/s&lt;br /&gt;
| {{DMG|Poison}}&lt;br /&gt;
|-&lt;br /&gt;
! {{anchor|Insuzine}}&amp;lt;span style=&#039;background-color:#ACEAEF; color:#8147FF&#039;&amp;gt;▮&amp;lt;/span&amp;gt; Insuzine&lt;br /&gt;
| [[File:Beaker.png]] Mix above 433 K&amp;lt;br&amp;gt;1 part {{Tooltip|[[#Kelotane|Kelotane]]|[[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part Silicon}}&amp;lt;br&amp;gt;1 part {{Tooltip|[[#Leporazine|Leporazine]]|[[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part Copper&amp;lt;br&amp;gt;1 part Fersilicite&amp;lt;br&amp;gt;1 part Plasma&amp;lt;sup&amp;gt;(catalyst)&amp;lt;/sup&amp;gt;}}&amp;lt;br&amp;gt;1 part Silicon&lt;br /&gt;
| Heals {{DMG|Shock|+|4}}&amp;lt;br&amp;gt;Removes 4u of Licoxide from the solution&amp;lt;br&amp;gt;Removes 4u of Tazinide from the solution&amp;lt;br&amp;gt;Modifies body temperature by -5.0 kJ&amp;lt;br&amp;gt;Deals {{DMG|Cold|-|2}} when there&#039;s at least 12u of this reagent present&amp;lt;br&amp;gt;Modifies body temperature by -30.0 kJ when there&#039;s at least 12u of this reagent present&amp;lt;br&amp;gt;Causes jittering when there&#039;s at least 12u of this reagent present&amp;lt;br&amp;gt;&lt;br /&gt;
| 0.5 u/s&lt;br /&gt;
| {{DMG|Burn}}&lt;br /&gt;
|-&lt;br /&gt;
! {{anchor|Lacerinol}}&amp;lt;span style=&#039;background-color:#ACEAEF; color:#283332&#039;&amp;gt;▮&amp;lt;/span&amp;gt; Lacerinol&lt;br /&gt;
| [[File:Beaker.png]] Mix above 335 K&amp;lt;br&amp;gt;1 part {{Tooltip|[[#Benzene|Benzene]]|[[File:Beaker.png]] Mix above 310 K&amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part Hydrogen}}&amp;lt;br&amp;gt;1 part {{Tooltip|[[#Bicaridine|Bicaridine]]|[[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part Inaprovaline}}&lt;br /&gt;
| Heals {{DMG|Slash|+|3}}&amp;lt;br&amp;gt;Deals {{DMG|Cold|-|3}} when there&#039;s at least 12u of this reagent present&amp;lt;br&amp;gt;&lt;br /&gt;
| 0.5 u/s&lt;br /&gt;
| {{DMG|Brute}}&lt;br /&gt;
|-&lt;br /&gt;
! {{anchor|Leporazine}}&amp;lt;span style=&#039;background-color:#ACEAEF; color:#FF7DB5&#039;&amp;gt;▮&amp;lt;/span&amp;gt; Leporazine&lt;br /&gt;
| [[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part Copper &amp;lt;br&amp;gt;1 part {{Tooltip|[[#Fersilicite|Fersilicite]]|[[File:Beaker.png]] Mix above 310 K&amp;lt;br&amp;gt;1 part Iron&amp;lt;br&amp;gt;1 part Silicon}}&amp;lt;br&amp;gt;1 part Plasma&amp;lt;sup&amp;gt;(catalyst)&amp;lt;/sup&amp;gt;&lt;br /&gt;
| Heals {{DMG|Cold|+|4}}&amp;lt;br&amp;gt;Modifies body temperature by 100.0 kJ when the body&#039;s temperature is below 293.15 K&amp;lt;br&amp;gt;Modifies body temperature by -10.0 kJ when the body&#039;s temperature is above 293.15 K&amp;lt;br&amp;gt;Removes 5u of Fresium from the solution&amp;lt;br&amp;gt;&lt;br /&gt;
| 0.5 u/s&lt;br /&gt;
| {{DMG|Burn}}&lt;br /&gt;
|-&lt;br /&gt;
! {{anchor|Puncturase}}&amp;lt;span style=&#039;background-color:#ACEAEF; color:#B9BF93&#039;&amp;gt;▮&amp;lt;/span&amp;gt; Puncturase&lt;br /&gt;
| [[File:Beaker.png]] Mix above 325 K&amp;lt;br&amp;gt;1 part {{Tooltip|[[#Bicaridine|Bicaridine]]|[[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part Inaprovaline}}&amp;lt;br&amp;gt;1 part {{Tooltip|[[#Hydroxide|Hydroxide]]|[[File:Beaker.png]] Mix above 310 K&amp;lt;br&amp;gt;1 part Hydrogen&amp;lt;br&amp;gt;1 part Oxygen}}&lt;br /&gt;
| Heals {{DMG|Piercing|+|4}} Deals {{DMG|Blunt|-|0.1}}&amp;lt;br&amp;gt;Deals {{DMG|Blunt|-|5}} when there&#039;s at least 11u of this reagent present&amp;lt;br&amp;gt;&lt;br /&gt;
| 0.5 u/s&lt;br /&gt;
| {{DMG|Brute}}&lt;br /&gt;
|-&lt;br /&gt;
! {{anchor|Pyrazine}}&amp;lt;span style=&#039;background-color:#ACEAEF; color:#AA4308&#039;&amp;gt;▮&amp;lt;/span&amp;gt; Pyrazine&lt;br /&gt;
| [[File:Beaker.png]] Mix above 540 K&amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part {{Tooltip|[[#Dermaline|Dermaline]]|[[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part Kelotane&amp;lt;br&amp;gt;1 part Oxygen&amp;lt;br&amp;gt;1 part Phosphorus}}&amp;lt;br&amp;gt;1 part {{Tooltip|[[#Leporazine|Leporazine]]|[[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part Copper&amp;lt;br&amp;gt;1 part Fersilicite&amp;lt;br&amp;gt;1 part Plasma&amp;lt;sup&amp;gt;(catalyst)&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
| Heals {{DMG|Heat|+|1}}&amp;lt;br&amp;gt;Deals {{DMG|Slash|-|0.5}} Deals {{DMG|Piercing|-|0.5}} when there&#039;s at least 20u of this reagent present&amp;lt;br&amp;gt;Has a 10% chance to cause vomiting when there&#039;s at least 15u of this reagent present&amp;lt;br&amp;gt;&lt;br /&gt;
| 0.1u/s&lt;br /&gt;
| {{DMG|Burn}}&lt;br /&gt;
|-&lt;br /&gt;
! {{anchor|Salbutamol}}&amp;lt;span style=&#039;background-color:#ACEAEF; color:#99FFFF&#039;&amp;gt;▮&amp;lt;/span&amp;gt; Salbutamol&lt;br /&gt;
| [[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part {{Tooltip|[[#Dexalin|Dexalin]]|[[File:Beaker.png]] Mix &amp;lt;br&amp;gt;2 part Oxygen&amp;lt;br&amp;gt;1 part Plasma&amp;lt;sup&amp;gt;(catalyst)&amp;lt;/sup&amp;gt;}}&amp;lt;br&amp;gt;1 part {{Tooltip|[[#Inaprovaline|Inaprovaline]]|[[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part Oxygen&amp;lt;br&amp;gt;1 part Sugar}}&amp;lt;br&amp;gt;1 part Lithium&amp;lt;br&amp;gt;1 part {{Tooltip|[[#Phenol|Phenol]]|[[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part Benzene&amp;lt;br&amp;gt;1 part Hydroxide}}&lt;br /&gt;
| Heals {{DMG|Airloss|+|6}} when total damage is above 30&amp;lt;br&amp;gt;Heals {{DMG|Airloss|+|1}} when total damage is below 30&amp;lt;br&amp;gt;Deals {{DMG|Caustic|-|0.2}} Heals {{DMG|Airloss|+|6}} when there&#039;s at least 15.5u of this reagent present&amp;lt;br&amp;gt;&lt;br /&gt;
| 0.2u/s&lt;br /&gt;
| {{DMG|Airloss}}&lt;br /&gt;
|-&lt;br /&gt;
! {{anchor|Saline}}&amp;lt;span style=&#039;background-color:#ACEAEF; color:#0064C8&#039;&amp;gt;▮&amp;lt;/span&amp;gt; Saline&lt;br /&gt;
| [[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part {{Tooltip|[[#Table salt|Table salt]]|[[File:Beaker.png]] Mix above 370 K&amp;lt;br&amp;gt;1 part Chlorine&amp;lt;br&amp;gt;1 part Sodium}}&amp;lt;br&amp;gt;4 part Water&lt;br /&gt;
| Satiates thirst at 6x rate when the mob does not have Feroxi organs&amp;lt;br&amp;gt;Satiates thirst at 2x rate when the mob has Feroxi organs&amp;lt;br&amp;gt;Modifies blood level by 6&amp;lt;br&amp;gt;&lt;br /&gt;
| 0.5 u/s&lt;br /&gt;
| {{DMG|Airloss}}&lt;br /&gt;
|-&lt;br /&gt;
! {{anchor|Sigynate}}&amp;lt;span style=&#039;background-color:#ACEAEF; color:#E0A5B9&#039;&amp;gt;▮&amp;lt;/span&amp;gt; Sigynate&lt;br /&gt;
| [[File:Beaker.png]] Mix above 370 K&amp;lt;br&amp;gt;1 part {{Tooltip|[[#Kelotane|Kelotane]]|[[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part Silicon}}&amp;lt;br&amp;gt;1 part {{Tooltip|[[#Sodium carbonate|Sodium carbonate]]|[[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part Ammonia&amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part Oxygen&amp;lt;br&amp;gt;1 part Table salt}}&amp;lt;br&amp;gt;1 part {{Tooltip|[[#Sodium hydroxide|Sodium hydroxide]]|[[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part Hydroxide&amp;lt;br&amp;gt;1 part Sodium}}&amp;lt;br&amp;gt;1 part Sugar&amp;lt;br&amp;gt;1 part Water&lt;br /&gt;
| Heals {{DMG|Caustic|+|3}}&amp;lt;br&amp;gt;Deals {{DMG|Heat|-|2}} when there&#039;s at least 16u of this reagent present&amp;lt;br&amp;gt;Causes jittering when there&#039;s at least 20u of this reagent present&amp;lt;br&amp;gt;Has a 2% chance to cause vomiting when there&#039;s at least 30u of this reagent present&amp;lt;br&amp;gt;Has a 10% chance to cause vomiting when there&#039;s at least 1u of Arithrazine present&amp;lt;br&amp;gt;&lt;br /&gt;
| 0.5 u/s&lt;br /&gt;
| {{DMG|Burn}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Botanical Chemicals ===&lt;br /&gt;
While medical chemicals should be first in your priority list, you might get ask by botany to make chemicals for them. &lt;br /&gt;
&lt;br /&gt;
Here is a list of those common botanical chemicals: &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Formulas !! Effects&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Ammonia}}&amp;lt;span style=&#039;background-color:#ACEAEF; color:#77B58E&#039;&amp;gt;▮&amp;lt;/span&amp;gt; [[#Ammonia|Ammonia]]&lt;br /&gt;
| [[File:Beaker.png]] Mix &amp;lt;br&amp;gt;3 part Hydrogen &amp;lt;br&amp;gt; 1 part Nitrogen &amp;lt;br&amp;gt;&lt;br /&gt;
|Adjust nutrition level by &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt; 1.00&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt; Adjust health by &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt; 0.50&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! {{anchor|Diethylamine}}&amp;lt;span style=&#039;background-color:#ACEAEF; color:#A1000B&#039;&amp;gt;▮&amp;lt;/span&amp;gt; [[#Diethylamine|Diethylamine]]&lt;br /&gt;
| [[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part {{Tooltip|[[#Ammonia|Ammonia]]|[[File:Beaker.png]] Mix &amp;lt;br&amp;gt;3 part Hydrogen&amp;lt;br&amp;gt;1 part Nitrogen}}&amp;lt;br&amp;gt;1 part Ethanol&lt;br /&gt;
| Adjust nutrition level by &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt; 0.10&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt; Has 10% chance to adjust pests level by -&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt; -1.00&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt; Adjust health by &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt; 0.10&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt; Has 20% chance to adjust age by &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt; 1.00&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt; Increase the plant&#039;s lifespan and/or base health with 10% chance for each&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|EZ nutrient}}&amp;lt;span style=&#039;background-color:#ACEAEF; color:#664330&#039;&amp;gt;▮&amp;lt;/span&amp;gt; [[#EZ nutrient|EZ nutrient]]&lt;br /&gt;
|[[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part Nitrogen &amp;lt;br&amp;gt; 1 part Phosphorus &amp;lt;br&amp;gt; 1 part Potassium&lt;br /&gt;
| Adjusts nutrition level by &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt; 2.00&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! {{anchor|Left-4-zed}}&amp;lt;span style=&#039;background-color:#ACEAEF; color:#5B406C&#039;&amp;gt;▮&amp;lt;/span&amp;gt; [[#Left-4-zed|Left-4-zed]]&lt;br /&gt;
|  [[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part {{Tooltip|[[#EZ nutrient|EZ nutrient]]|[[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part Nitrogen&amp;lt;br&amp;gt;1 part Phosphorus&amp;lt;br&amp;gt;1 part Potassium}}&amp;lt;br&amp;gt;1 part Radium&amp;lt;sup&amp;gt;(catalyst)&amp;lt;/sup&amp;gt;&lt;br /&gt;
| Adjust nutrition level by &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt; 1.00&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt; Adjust health by &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt; -0.50&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt; Has a 30% chance to adjust mutation modifier by &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt; 0.40&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! {{anchor|Robust harvest}}&amp;lt;span style=&#039;background-color:#ACEAEF; color:#3E901C&#039;&amp;gt;▮&amp;lt;/span&amp;gt; [[#Robust harvest|Robust harvest]]&lt;br /&gt;
| [[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part {{Tooltip|[[#EZ nutrient|EZ nutrient]]|[[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part Nitrogen&amp;lt;br&amp;gt;1 part Phosphorus&amp;lt;br&amp;gt;1 part Potassium}}&amp;lt;br&amp;gt;1 part {{Tooltip|[[#Sulfuric acid|Sulfuric acid&amp;lt;sup&amp;gt;(catalyst)&amp;lt;/sup&amp;gt;]]|[[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part Hydrogen&amp;lt;br&amp;gt;2 part Oxygen&amp;lt;br&amp;gt;1 part Sulfur}}&lt;br /&gt;
| Adjust nutrition level by &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt; 0.05&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt; Has a 2.5% chacne to adjust weeds level by &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt; 1.00&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt; Has a 2.5% chacne to adjust pestslevel by &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt; 1.00&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! {{anchor|Sedin}}&amp;lt;span style=&#039;background-color:#ACEAEF; color:#3CB371&#039;&amp;gt;▮&amp;lt;/span&amp;gt; [[#Sedin|Sedin]]&lt;br /&gt;
|[[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part {{Tooltip|[[#Cryoxadone|Cryoxadone]]|[[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part Dexalin&amp;lt;br&amp;gt;1 part Oxygen&amp;lt;br&amp;gt;1 part Water}}&amp;lt;br&amp;gt;3 part {{Tooltip|[[#Diethylamine|Diethylamine]]|[[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part Ammonia&amp;lt;br&amp;gt;1 part Ethanol}}&amp;lt;br&amp;gt;3 part {{Tooltip|[[#Robust harvest|Robust harvest]]|[[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part EZ nutrient&amp;lt;br&amp;gt;1 part Sulfuric acid&amp;lt;sup&amp;gt;(catalyst)&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
| Adjust health by &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt; -2.00 &amp;lt;/span&amp;gt; &amp;lt;br&amp;gt; Has a 20% chance to restore the seeds of the plant &amp;lt;br&amp;gt; Adjust potency by &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt; -3.00 &amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! {{anchor|Unstable mutagen}}&amp;lt;span style=&#039;background-color:#ACEAEF; color:#00FF5F&#039;&amp;gt;▮&amp;lt;/span&amp;gt; [[#Unstable mutagen|Unstable mutagen]]&lt;br /&gt;
|[[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part Chlorine &amp;lt;br&amp;gt;1 part Phosphorus &amp;lt;br&amp;gt;1 part Radium&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
=== Prescription Chemicals ===&lt;br /&gt;
Some crewmembers have prescriptions that they want refilled or maybe the [[Psychologist]] wants something for their patient. Before you make this type of chemicals, check to see if the patient has a prescription on record or a pill bottle. They might just be an addict so dispense with your own discretion or the approval of the [[Chief Medical Officer]].&lt;br /&gt;
&lt;br /&gt;
Here is a list of prescription/psychological Chemicals:&lt;br /&gt;
&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
== Chemistry Lab Machines ==&lt;br /&gt;
Chemistry comes in many forms. The most important machines are the [[#Chemical Dispenser|Chemical Dispenser]] and the [[#ChemMaster4000|ChemMaster4000]]. On medium to large stations, there are usually two sets of them for two chemists. On small stations, there is usually only one set for one chemist.&lt;br /&gt;
&lt;br /&gt;
=== Chemical Dispenser ===&lt;br /&gt;
[[File:Chem Dispenser.png|64px]]&lt;br /&gt;
The chemical dispenser&#039;s main purpose is to hold and dispense chemicals into a beaker. While some chemicals can be mix with just the dispenser, more advance chemicals would require the ChemMaster4000.&lt;br /&gt;
[[File:Chemical Dispenser UI.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
To use it, you need to:&lt;br /&gt;
*Click on it with a beaker to put a it in. &#039;&#039;(Note: that if it already has a beaker inside, it will swap it with the one in your hand)&#039;&#039;&lt;br /&gt;
*Open the chemical dispenser&#039;s GUI&lt;br /&gt;
*Select the amount (u) to add to the beaker&lt;br /&gt;
*Select the chemical you want to add to the beaker. &#039;&#039;(Note: that the chemicals will react instantly)&#039;&#039;&lt;br /&gt;
*Click [Eject]&lt;br /&gt;
&lt;br /&gt;
If you want to clear a beaker, click [Clear]. &#039;&#039;(Note: It clears the beaker completely regardless of amount setting.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== ChemMaster4000 ===&lt;br /&gt;
[[File:ChemMaster4000.png|64px]]&lt;br /&gt;
ChemMaster4000&#039;s purpose is to store your chemicals, mix said chemicals with more chemicals and separate chemical mixtures. It is also used to make pills and bottles.&lt;br /&gt;
&lt;br /&gt;
There was once a time where pills where the bread and butter of medbay but now, you will really only make pills for prescriptions.&lt;br /&gt;
*If you want to make a pill/bottle:&lt;br /&gt;
**Ensure that there is a Container loaded in the Input tab that has chemicals in it.&lt;br /&gt;
**&lt;br /&gt;
**&#039;&#039;&#039;Add the chemicals&#039;&#039;&#039;. Click the Transfer button next to a chemical to load it to the buffer. &#039;&#039;(&amp;quot;All&amp;quot; adds everything in the beaker, &amp;quot;5&amp;quot; adds 5u, &amp;quot;10&amp;quot; adds 10u etc.)&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Check the chemicals&#039;&#039;&#039;. All chemical types in the buffer will be output. &lt;br /&gt;
**Change to the &#039;&#039;&#039;Output&#039;&#039;&#039; tab.&lt;br /&gt;
**&#039;&#039;&#039;Change the label&#039;&#039;&#039; if necessary. As most of your colleagues may not know chemistry, a kind chemist will prefix the label with its effect and dosage. e.g. Brute [Bicar. 25u]&lt;br /&gt;
**If you&#039;re making pills, &#039;&#039;&#039;set the pill&#039;s visual appearance&#039;&#039;&#039;.&lt;br /&gt;
**&#039;&#039;&#039;Set the dose&#039;&#039;&#039; .&lt;br /&gt;
**&#039;&#039;&#039;Set the amount of pills/bottles&#039;&#039;&#039; you want to create.&lt;br /&gt;
**Hit the &#039;&#039;&#039;[Create]&#039;&#039;&#039; button.&lt;br /&gt;
&lt;br /&gt;
=== Reagent Grinder ===&lt;br /&gt;
[[File:Grinder.png|64px]]The Reagent Grinder enables objects to be ground or liquified. &lt;br /&gt;
&lt;br /&gt;
Your chemist locker will contain a vital (10u) of plasma which is used in some medical chemicals. In the case you need more or the vital was taken, this is the tool you would use. A container will need to be loaded into the Reagent Grinder by left clicking on the machine with the object in your active hand. The Auto toggle will allow you to instantly grind or juice material if there&#039;s room in the beaker and grinder.&lt;br /&gt;
&lt;br /&gt;
A Grinder can also be used to test the contents of pills. Insert the pill and a beaker and then click &#039;&#039;&#039;[Grind]&#039;&#039;&#039; in order to return the contents of the pill to the beaker in liquid form.&lt;br /&gt;
&lt;br /&gt;
=== Hot Plate ===&lt;br /&gt;
WIP&lt;br /&gt;
=== Electrolysis Unit ===&lt;br /&gt;
WIP&lt;br /&gt;
=== Centrifuge ===&lt;br /&gt;
WIP&lt;br /&gt;
=== Condenser ===&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
== Zombies ==&lt;br /&gt;
&#039;&#039;Attention! Station alert level is now Violet! There is a viral threat on the station. Medical staff are advised to isolate crewmembers with any symptoms. Crewmembers are advised to distance themselves from others and perform safety measures to prevent further spread.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
As a chemist, your task during a zombie outbreak is to make the cure and make it fast. Here are a few tips you can follow to ensure the cure is made:&lt;br /&gt;
&lt;br /&gt;
# DON&#039;T PANIC. &lt;br /&gt;
# Locate an escape route and gear up in case of viral breach in medbay. Most stations have a virology room with gear for this exact scenario. You can&#039;t make the cure if you&#039;re infected or dead.&lt;br /&gt;
# Prepare the chemicals you need for the cure. &#039;&#039;(Note: While zombies aren&#039;t metashielded, it only make sense for you to gear up and prepare when the station alert level change to Violet.)&#039;&#039; &lt;br /&gt;
# Have a syringe ready to draw zombie blood. &lt;br /&gt;
# Carry beaker(s) of the chemicals you need and an empty beaker to make the cure wherever you go. &lt;br /&gt;
#Cure the infected and distribute the cure. This can easily be done in the form of bottles and pills.&lt;br /&gt;
&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Jug Chemistry ==&lt;br /&gt;
Jug chemistry is the rough name given to when you don&#039;t have a Chemical Dispenser, but you do have jugs of various chemicals available. These &#039;base ingredients&#039; can be used to mix up any medication you need and more can be ordered from Cargo in various crates.&lt;br /&gt;
&lt;br /&gt;
To mix these chemicals, select the jug you want to mix with and select your transfer amount of the chemical by right-clicking the jug while in your hands and &#039;set transfer amount.&#039; Then pour the chemical into a beaker or an empty jug. You can quickly mass-produce certain chemicals if you know the exact quantities, or you can pour them into beakers to then put into the ChemMaster4000 to then produce pills.&lt;br /&gt;
&lt;br /&gt;
Note: You will rarely be put in this situation as a chemist.&lt;br /&gt;
&lt;br /&gt;
==TIPS==&lt;br /&gt;
* Lavabeaker-ing is the method of heating 1u of a chemical and adding it back into the ChemMaster4000 with the rest of the amount in order to heat up a large amount of a chemical since chemicals in the ChemMaster retain its temperature.&lt;br /&gt;
*Some recipes will require input of external ingredients such as blood, plasma or water.&lt;br /&gt;
*Some recipes require multiple interim chemicals. The order that you add chemicals can be important (e.g. to make tricordrazine, make inaprovaline before dylovene). Otherwise you may get unexpected results.&lt;br /&gt;
*Some chemicals are easier obtained via [[Hydroponics|Hydroponics Tray]] medical plants. e.g. Lingzhi when ground produces epinephrine. Medical plants raw can also heal small amounts. The amount varies on the strength (and size) of the plant. Multiple plants can be eaten one after the other to stack their effect. A single max strength poppy is more effective than 0.5u of bicaridine. However, grinding them produces chemicals more effective than eating the plant raw. High strength plants produce more chemicals.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Jobs Menu}}&lt;br /&gt;
[[Category:Jobs]]&lt;/div&gt;</summary>
		<author><name>Stxcking</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Guides&amp;diff=4285</id>
		<title>Guides</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Guides&amp;diff=4285"/>
		<updated>2025-07-26T22:19:49Z</updated>

		<summary type="html">&lt;p&gt;Stxcking: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
== Welcome ==&lt;br /&gt;
You&#039;re new to Delta-V and want to learn? Here&#039;s what you do!&lt;br /&gt;
&lt;br /&gt;
* Read the [https://delta-v.org/rules.html Rules].&lt;br /&gt;
* If you&#039;re new to Space Station 14 in general, read the [[Getting Started]] and [[Slang|Terminology]]&lt;br /&gt;
* If you&#039;re new to Roleplay, check out [[Roleplay]]&lt;br /&gt;
* When you play as a job you haven&#039;t played before, always look over the wiki page for that job. Read the overview box at the top, and have a glance over all the linked guides.&lt;br /&gt;
* When you join the round as Security, take special note of these pages; [[Standard Operating Procedure]] and [[Space Law]]&lt;br /&gt;
* When you join the round as a Head of Command, read [[Alert Procedure]] and pay extra attention to its relevant [[Standard Operating Procedure]] page.&lt;br /&gt;
&lt;br /&gt;
== Guides ==&lt;br /&gt;
Here you can find all the available guides in an easy-to-read format. There might be more guides over [[:Category:Guides|here]].&lt;br /&gt;
{{Guides Menu}}&lt;br /&gt;
&lt;br /&gt;
== Jobs ==&lt;br /&gt;
Here is the current list of jobs.&lt;br /&gt;
{{Jobs Menu}}&lt;/div&gt;</summary>
		<author><name>Stxcking</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Chemist&amp;diff=4284</id>
		<title>Chemist</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Chemist&amp;diff=4284"/>
		<updated>2025-07-25T21:19:14Z</updated>

		<summary type="html">&lt;p&gt;Stxcking: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
{{Job_Header&lt;br /&gt;
|department=MEDICAL&lt;br /&gt;
|maincolor=244559&lt;br /&gt;
|secondarycolor=325367&lt;br /&gt;
|image=Chemist.png&lt;br /&gt;
|title=Chemist&lt;br /&gt;
|aliases=&amp;quot;Chem&amp;quot;&lt;br /&gt;
|difficulty=Medium to Hard&lt;br /&gt;
|requirements=8 hours in [[Medical Doctor|Medical]]&lt;br /&gt;
|access=Medical, Chemistry, Maintenance&lt;br /&gt;
|extendedaccess=None&lt;br /&gt;
|supervisors=[[Chief Medical Officer]]&lt;br /&gt;
|subordinates=None&lt;br /&gt;
|duties=Produce medicinal drugs for the doctors to use, research ethically dubious rare chemicals, and produce weapons of war when enemies of the station arrive.&lt;br /&gt;
|guides=[[Medical]], [[Chemistry]], [[Cryogenic Pods]]&lt;br /&gt;
}}&lt;br /&gt;
So, you want a deeper look into Chemistry! Welcome to the orange room, it will be your new home. You&#039;re responsible for making any number of chemicals, solvents, cleaners, toxins, and whatever else the crew requires.&lt;br /&gt;
&lt;br /&gt;
== Chemistry ==&lt;br /&gt;
Chemists can also make less common chemicals ranging from recovering from eye damage, curing a zombie plague, curing a bee sting or assisting a hangover. In an outbreak, you may be asked to work with the medical team to bulk produce a cure. Remember to use the [[Radio]] to work closely with the crew.&lt;br /&gt;
&lt;br /&gt;
===Medical Chemicals===&lt;br /&gt;
The list of chemicals you can make might look intimidating but when it comes to chemicals that medbay need, there&#039;s only a few you should remember.&lt;br /&gt;
&lt;br /&gt;
This is a list of common medical chemicals you would make just about every shift:&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Formulas !! Effect !! Rate !! Damage Type&lt;br /&gt;
|-&lt;br /&gt;
! {{anchor|Arithrazine}}&amp;lt;span style=&#039;background-color:#ACEAEF; color:#BD5902&#039;&amp;gt;▮&amp;lt;/span&amp;gt; Arithrazine&lt;br /&gt;
| [[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part Hydrogen&amp;lt;br&amp;gt;1 part {{Tooltip|[[Chemistry#Hyronalin|Hyronalin]]|[[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part Potassium iodide&amp;lt;br&amp;gt;1 part Radium}}&lt;br /&gt;
| Heals {{DMG|Radiation|+|3}} Deals {{DMG|Brute|-|0.5}}&amp;lt;br&amp;gt;&lt;br /&gt;
| 0.5 u/s&lt;br /&gt;
| {{DMG|Poison}}&lt;br /&gt;
|-&lt;br /&gt;
! {{anchor|Bicaridine}}&amp;lt;span style=&#039;background-color:#ACEAEF; color:#FFAA00&#039;&amp;gt;▮&amp;lt;/span&amp;gt; Bicaridine&lt;br /&gt;
| [[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part {{Tooltip|[[Chemistry#Inaprovaline|Inaprovaline]]|[[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part Oxygen&amp;lt;br&amp;gt;1 part Sugar}}&lt;br /&gt;
| Heals {{DMG|Brute|+|2}}&amp;lt;br&amp;gt;Deals {{DMG|Asphyxiation|-|0.5}} Deals {{DMG|Poison|-|1.5}} when there&#039;s at least 15u of this reagent present&amp;lt;br&amp;gt;Has a 2% chance to cause vomiting when there&#039;s at least 30u of this reagent present&amp;lt;br&amp;gt;Causes jittering when there&#039;s at least 15u of this reagent present&amp;lt;br&amp;gt;Causes drunkenness&amp;lt;br&amp;gt;&lt;br /&gt;
| 0.5 u/s&lt;br /&gt;
| {{DMG|Brute}}&lt;br /&gt;
|-&lt;br /&gt;
! {{anchor|Bruizine}}&amp;lt;span style=&#039;background-color:#ACEAEF; color:#FF3636&#039;&amp;gt;▮&amp;lt;/span&amp;gt; Bruizine&lt;br /&gt;
| [[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part {{Tooltip|[[Chemistry#Bicaridine|Bicaridine]]|[[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part Inaprovaline}}&amp;lt;br&amp;gt;0.9 part Lithium&amp;lt;br&amp;gt;1 part Sugar&lt;br /&gt;
| Heals {{DMG|Blunt|+|3.5}}&amp;lt;br&amp;gt;Deals {{DMG|Poison|-|4}} when there&#039;s at least 10.5u of this reagent present&amp;lt;br&amp;gt;&lt;br /&gt;
| 0.5 u/s&lt;br /&gt;
| {{DMG|Brute}}&lt;br /&gt;
|-&lt;br /&gt;
! {{anchor|Dexalin}}&amp;lt;span style=&#039;background-color:#ACEAEF; color:#0041A8&#039;&amp;gt;▮&amp;lt;/span&amp;gt; Dexalin&lt;br /&gt;
| [[File:Beaker.png]] Mix &amp;lt;br&amp;gt;2 part Oxygen &amp;lt;br&amp;gt; 1 part Plasma&amp;lt;sup&amp;gt;(catalyst)&amp;lt;sup&amp;gt;&lt;br /&gt;
| Heals {{DMG|Asphyxiation|+|1}} Heals {{DMG|Bloodloss|+|0.5}}&amp;lt;br&amp;gt;Deals {{DMG|Asphyxiation|-|3}} Deals {{DMG|Cold|-|1}} when there&#039;s at least 20u of this reagent present&amp;lt;br&amp;gt;&lt;br /&gt;
| 0.5 u/s&lt;br /&gt;
| {{DMG|Airloss}}&lt;br /&gt;
|-&lt;br /&gt;
! {{anchor|Diphenhydramine}}&amp;lt;span style=&#039;background-color:#ACEAEF; color:#64FFE6&#039;&amp;gt;▮&amp;lt;/span&amp;gt; Diphenhydramine&lt;br /&gt;
| [[File:Beaker.png]] Mix above 377.59 K&amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part {{Tooltip|[[#Diethylamine|Diethylamine]]|[[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part Ammonia&amp;lt;br&amp;gt;1 part Ethanol}}&amp;lt;br&amp;gt;1 part Ethanol&amp;lt;br&amp;gt;1 part {{Tooltip|[[#Oil|Oil]]|[[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part Hydrogen&amp;lt;br&amp;gt;1 part Welding fuel}}&amp;lt;br&amp;gt;1 part {{Tooltip|[[#Table salt|Table salt]]|[[File:Beaker.png]] Mix above 370 K&amp;lt;br&amp;gt;1 part Chlorine&amp;lt;br&amp;gt;1 part Sodium}}&lt;br /&gt;
| Removes 3.0u of Histamine from the solution&amp;lt;br&amp;gt;Remove effect Jitter  for at least 3.0 seconds&amp;lt;br&amp;gt;Add effect Drowsiness  for at least 1.5 seconds&amp;lt;br&amp;gt;Heals {{DMG|Poison|+|3}}&amp;lt;br&amp;gt;&lt;br /&gt;
| 0.5 u/s&lt;br /&gt;
| {{DMG|Poison}}&lt;br /&gt;
|-&lt;br /&gt;
! {{anchor|Dylovene}}&amp;lt;span style=&#039;background-color:#ACEAEF; color:#3A1D8A&#039;&amp;gt;▮&amp;lt;/span&amp;gt; Dylovene&lt;br /&gt;
| [[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part Nitrogen &amp;lt;br&amp;gt;1 part Potassium&amp;lt;br&amp;gt;1 part Silicon&lt;br /&gt;
| Heals {{DMG|Poison|+|1}}&amp;lt;br&amp;gt;Deals {{DMG|Brute|-|2}} when there&#039;s at least 20u of this reagent present&amp;lt;br&amp;gt;Causes jittering when there&#039;s at least 20u of this reagent present&amp;lt;br&amp;gt;Has a 2% chance to cause vomiting when there&#039;s at least 20u of this reagent present&amp;lt;br&amp;gt;Causes drunkenness when there&#039;s at least 15u of this reagent present&amp;lt;br&amp;gt;&lt;br /&gt;
| 0.5 u/s&lt;br /&gt;
| {{DMG|Poison}}&lt;br /&gt;
|-&lt;br /&gt;
! {{anchor|Insuzine}}&amp;lt;span style=&#039;background-color:#ACEAEF; color:#8147FF&#039;&amp;gt;▮&amp;lt;/span&amp;gt; Insuzine&lt;br /&gt;
| [[File:Beaker.png]] Mix above 433 K&amp;lt;br&amp;gt;1 part {{Tooltip|[[#Kelotane|Kelotane]]|[[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part Silicon}}&amp;lt;br&amp;gt;1 part {{Tooltip|[[#Leporazine|Leporazine]]|[[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part Copper&amp;lt;br&amp;gt;1 part Fersilicite&amp;lt;br&amp;gt;1 part Plasma&amp;lt;sup&amp;gt;(catalyst)&amp;lt;/sup&amp;gt;}}&amp;lt;br&amp;gt;1 part Silicon&lt;br /&gt;
| Heals {{DMG|Shock|+|4}}&amp;lt;br&amp;gt;Removes 4u of Licoxide from the solution&amp;lt;br&amp;gt;Removes 4u of Tazinide from the solution&amp;lt;br&amp;gt;Modifies body temperature by -5.0 kJ&amp;lt;br&amp;gt;Deals {{DMG|Cold|-|2}} when there&#039;s at least 12u of this reagent present&amp;lt;br&amp;gt;Modifies body temperature by -30.0 kJ when there&#039;s at least 12u of this reagent present&amp;lt;br&amp;gt;Causes jittering when there&#039;s at least 12u of this reagent present&amp;lt;br&amp;gt;&lt;br /&gt;
| 0.5 u/s&lt;br /&gt;
| {{DMG|Burn}}&lt;br /&gt;
|-&lt;br /&gt;
! {{anchor|Lacerinol}}&amp;lt;span style=&#039;background-color:#ACEAEF; color:#283332&#039;&amp;gt;▮&amp;lt;/span&amp;gt; Lacerinol&lt;br /&gt;
| [[File:Beaker.png]] Mix above 335 K&amp;lt;br&amp;gt;1 part {{Tooltip|[[#Benzene|Benzene]]|[[File:Beaker.png]] Mix above 310 K&amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part Hydrogen}}&amp;lt;br&amp;gt;1 part {{Tooltip|[[#Bicaridine|Bicaridine]]|[[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part Inaprovaline}}&lt;br /&gt;
| Heals {{DMG|Slash|+|3}}&amp;lt;br&amp;gt;Deals {{DMG|Cold|-|3}} when there&#039;s at least 12u of this reagent present&amp;lt;br&amp;gt;&lt;br /&gt;
| 0.5 u/s&lt;br /&gt;
| {{DMG|Brute}}&lt;br /&gt;
|-&lt;br /&gt;
! {{anchor|Leporazine}}&amp;lt;span style=&#039;background-color:#ACEAEF; color:#FF7DB5&#039;&amp;gt;▮&amp;lt;/span&amp;gt; Leporazine&lt;br /&gt;
| [[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part Copper &amp;lt;br&amp;gt;1 part {{Tooltip|[[#Fersilicite|Fersilicite]]|[[File:Beaker.png]] Mix above 310 K&amp;lt;br&amp;gt;1 part Iron&amp;lt;br&amp;gt;1 part Silicon}}&amp;lt;br&amp;gt;1 part Plasma&amp;lt;sup&amp;gt;(catalyst)&amp;lt;/sup&amp;gt;&lt;br /&gt;
| Heals {{DMG|Cold|+|4}}&amp;lt;br&amp;gt;Modifies body temperature by 100.0 kJ when the body&#039;s temperature is below 293.15 K&amp;lt;br&amp;gt;Modifies body temperature by -10.0 kJ when the body&#039;s temperature is above 293.15 K&amp;lt;br&amp;gt;Removes 5u of Fresium from the solution&amp;lt;br&amp;gt;&lt;br /&gt;
| 0.5 u/s&lt;br /&gt;
| {{DMG|Burn}}&lt;br /&gt;
|-&lt;br /&gt;
! {{anchor|Puncturase}}&amp;lt;span style=&#039;background-color:#ACEAEF; color:#B9BF93&#039;&amp;gt;▮&amp;lt;/span&amp;gt; Puncturase&lt;br /&gt;
| [[File:Beaker.png]] Mix above 325 K&amp;lt;br&amp;gt;1 part {{Tooltip|[[#Bicaridine|Bicaridine]]|[[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part Inaprovaline}}&amp;lt;br&amp;gt;1 part {{Tooltip|[[#Hydroxide|Hydroxide]]|[[File:Beaker.png]] Mix above 310 K&amp;lt;br&amp;gt;1 part Hydrogen&amp;lt;br&amp;gt;1 part Oxygen}}&lt;br /&gt;
| Heals {{DMG|Piercing|+|4}} Deals {{DMG|Blunt|-|0.1}}&amp;lt;br&amp;gt;Deals {{DMG|Blunt|-|5}} when there&#039;s at least 11u of this reagent present&amp;lt;br&amp;gt;&lt;br /&gt;
| 0.5 u/s&lt;br /&gt;
| {{DMG|Brute}}&lt;br /&gt;
|-&lt;br /&gt;
! {{anchor|Pyrazine}}&amp;lt;span style=&#039;background-color:#ACEAEF; color:#AA4308&#039;&amp;gt;▮&amp;lt;/span&amp;gt; Pyrazine&lt;br /&gt;
| [[File:Beaker.png]] Mix above 540 K&amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part {{Tooltip|[[#Dermaline|Dermaline]]|[[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part Kelotane&amp;lt;br&amp;gt;1 part Oxygen&amp;lt;br&amp;gt;1 part Phosphorus}}&amp;lt;br&amp;gt;1 part {{Tooltip|[[#Leporazine|Leporazine]]|[[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part Copper&amp;lt;br&amp;gt;1 part Fersilicite&amp;lt;br&amp;gt;1 part Plasma&amp;lt;sup&amp;gt;(catalyst)&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
| Heals {{DMG|Heat|+|1}}&amp;lt;br&amp;gt;Deals {{DMG|Slash|-|0.5}} Deals {{DMG|Piercing|-|0.5}} when there&#039;s at least 20u of this reagent present&amp;lt;br&amp;gt;Has a 10% chance to cause vomiting when there&#039;s at least 15u of this reagent present&amp;lt;br&amp;gt;&lt;br /&gt;
| 0.1u/s&lt;br /&gt;
| {{DMG|Burn}}&lt;br /&gt;
|-&lt;br /&gt;
! {{anchor|Salbutamol}}&amp;lt;span style=&#039;background-color:#ACEAEF; color:#99FFFF&#039;&amp;gt;▮&amp;lt;/span&amp;gt; Salbutamol&lt;br /&gt;
| [[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part {{Tooltip|[[#Dexalin|Dexalin]]|[[File:Beaker.png]] Mix &amp;lt;br&amp;gt;2 part Oxygen&amp;lt;br&amp;gt;1 part Plasma&amp;lt;sup&amp;gt;(catalyst)&amp;lt;/sup&amp;gt;}}&amp;lt;br&amp;gt;1 part {{Tooltip|[[#Inaprovaline|Inaprovaline]]|[[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part Oxygen&amp;lt;br&amp;gt;1 part Sugar}}&amp;lt;br&amp;gt;1 part Lithium&amp;lt;br&amp;gt;1 part {{Tooltip|[[#Phenol|Phenol]]|[[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part Benzene&amp;lt;br&amp;gt;1 part Hydroxide}}&lt;br /&gt;
| Heals {{DMG|Airloss|+|6}} when total damage is above 30&amp;lt;br&amp;gt;Heals {{DMG|Airloss|+|1}} when total damage is below 30&amp;lt;br&amp;gt;Deals {{DMG|Caustic|-|0.2}} Heals {{DMG|Airloss|+|6}} when there&#039;s at least 15.5u of this reagent present&amp;lt;br&amp;gt;&lt;br /&gt;
| 0.2u/s&lt;br /&gt;
| {{DMG|Airloss}}&lt;br /&gt;
|-&lt;br /&gt;
! {{anchor|Saline}}&amp;lt;span style=&#039;background-color:#ACEAEF; color:#0064C8&#039;&amp;gt;▮&amp;lt;/span&amp;gt; Saline&lt;br /&gt;
| [[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part {{Tooltip|[[#Table salt|Table salt]]|[[File:Beaker.png]] Mix above 370 K&amp;lt;br&amp;gt;1 part Chlorine&amp;lt;br&amp;gt;1 part Sodium}}&amp;lt;br&amp;gt;4 part Water&lt;br /&gt;
| Satiates thirst at 6x rate when the mob does not have Feroxi organs&amp;lt;br&amp;gt;Satiates thirst at 2x rate when the mob has Feroxi organs&amp;lt;br&amp;gt;Modifies blood level by 6&amp;lt;br&amp;gt;&lt;br /&gt;
| 0.5 u/s&lt;br /&gt;
| {{DMG|Airloss}}&lt;br /&gt;
|-&lt;br /&gt;
! {{anchor|Sigynate}}&amp;lt;span style=&#039;background-color:#ACEAEF; color:#E0A5B9&#039;&amp;gt;▮&amp;lt;/span&amp;gt; Sigynate&lt;br /&gt;
| [[File:Beaker.png]] Mix above 370 K&amp;lt;br&amp;gt;1 part {{Tooltip|[[#Kelotane|Kelotane]]|[[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part Silicon}}&amp;lt;br&amp;gt;1 part {{Tooltip|[[#Sodium carbonate|Sodium carbonate]]|[[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part Ammonia&amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part Oxygen&amp;lt;br&amp;gt;1 part Table salt}}&amp;lt;br&amp;gt;1 part {{Tooltip|[[#Sodium hydroxide|Sodium hydroxide]]|[[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part Hydroxide&amp;lt;br&amp;gt;1 part Sodium}}&amp;lt;br&amp;gt;1 part Sugar&amp;lt;br&amp;gt;1 part Water&lt;br /&gt;
| Heals {{DMG|Caustic|+|3}}&amp;lt;br&amp;gt;Deals {{DMG|Heat|-|2}} when there&#039;s at least 16u of this reagent present&amp;lt;br&amp;gt;Causes jittering when there&#039;s at least 20u of this reagent present&amp;lt;br&amp;gt;Has a 2% chance to cause vomiting when there&#039;s at least 30u of this reagent present&amp;lt;br&amp;gt;Has a 10% chance to cause vomiting when there&#039;s at least 1u of Arithrazine present&amp;lt;br&amp;gt;&lt;br /&gt;
| 0.5 u/s&lt;br /&gt;
| {{DMG|Burn}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Botanical Chemicals ===&lt;br /&gt;
While medical chemicals should be first in your priority list, you might get ask by botany to make chemicals for them. &lt;br /&gt;
&lt;br /&gt;
Here is a list of those common botanical chemicals: &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Formulas !! Effects&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Ammonia}}&amp;lt;span style=&#039;background-color:#ACEAEF; color:#77B58E&#039;&amp;gt;▮&amp;lt;/span&amp;gt; [[#Ammonia|Ammonia]]&lt;br /&gt;
| [[File:Beaker.png]] Mix &amp;lt;br&amp;gt;3 part hydrogen &amp;lt;br&amp;gt; 1 part nitrogen &amp;lt;br&amp;gt;&lt;br /&gt;
|Adjust nutrition level by 1.00. &amp;lt;br&amp;gt; Adjust health by 0.5&lt;br /&gt;
|-&lt;br /&gt;
! {{anchor|Diethylamine}}&amp;lt;span style=&#039;background-color:#ACEAEF; color:#A1000B&#039;&amp;gt;▮&amp;lt;/span&amp;gt; [[#Diethylamine|Diethylamine]]&lt;br /&gt;
|-{{anchor|EZ nutrient}}&amp;lt;span style=&#039;background-color:#ACEAEF; color:#664330&#039;&amp;gt;▮&amp;lt;/span&amp;gt; [[#EZ nutrient|EZ nutrient]]&lt;br /&gt;
|-&lt;br /&gt;
! {{anchor|Left-4-zed}}&amp;lt;span style=&#039;background-color:#ACEAEF; color:#5B406C&#039;&amp;gt;▮&amp;lt;/span&amp;gt; [[#Left-4-zed|Left-4-zed]]&lt;br /&gt;
|-&lt;br /&gt;
! {{anchor|Plant-B-gone}}&amp;lt;span style=&#039;background-color:#ACEAEF; color:#49002E&#039;&amp;gt;▮&amp;lt;/span&amp;gt; [[#Plant-B-gone|Plant-B-gone]]&lt;br /&gt;
|-&lt;br /&gt;
! {{anchor|Robust harvest}}&amp;lt;span style=&#039;background-color:#ACEAEF; color:#3E901C&#039;&amp;gt;▮&amp;lt;/span&amp;gt; [[#Robust harvest|Robust harvest]]&lt;br /&gt;
|-&lt;br /&gt;
! {{anchor|Sedin}}&amp;lt;span style=&#039;background-color:#ACEAEF; color:#3CB371&#039;&amp;gt;▮&amp;lt;/span&amp;gt; [[#Sedin|Sedin]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
=== Prescription Chemicals ===&lt;br /&gt;
Some crewmembers have prescriptions that they want refilled or maybe the [[Psychologist]] wants something for their patient. Before you make this type of chemicals, check to see if the patient has a prescription on record or a pill bottle. They might just be an addict so dispense with your own discretion or the approval of the [[Chief Medical Officer]].&lt;br /&gt;
&lt;br /&gt;
Here is a list of prescription/psychological Chemicals:&lt;br /&gt;
&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
== Chemistry Lab Machines ==&lt;br /&gt;
Chemistry comes in many forms. The most important machines are the [[#Chemical Dispenser|Chemical Dispenser]] and the [[#ChemMaster4000|ChemMaster4000]]. On medium to large stations, there are usually two sets of them for two chemists. On small stations, there is usually only one set for one chemist.&lt;br /&gt;
&lt;br /&gt;
=== Chemical Dispenser ===&lt;br /&gt;
[[File:Chem Dispenser.png|64px]]&lt;br /&gt;
The chemical dispenser&#039;s main purpose is to hold and dispense chemicals into a beaker. While some chemicals can be mix with just the dispenser, more advance chemicals would require the ChemMaster4000.&lt;br /&gt;
[[File:Chemical Dispenser UI.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
To use it, you need to:&lt;br /&gt;
*Click on it with a beaker to put a it in. &#039;&#039;(Note: that if it already has a beaker inside, it will swap it with the one in your hand)&#039;&#039;&lt;br /&gt;
*Open the chemical dispenser&#039;s GUI&lt;br /&gt;
*Select the amount (u) to add to the beaker&lt;br /&gt;
*Select the chemical you want to add to the beaker. &#039;&#039;(Note: that the chemicals will react instantly)&#039;&#039;&lt;br /&gt;
*Click [Eject]&lt;br /&gt;
&lt;br /&gt;
If you want to clear a beaker, click [Clear]. &#039;&#039;(Note: It clears the beaker completely regardless of amount setting.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== ChemMaster4000 ===&lt;br /&gt;
[[File:ChemMaster4000.png|64px]]&lt;br /&gt;
ChemMaster4000&#039;s purpose is to store your chemicals, mix said chemicals with more chemicals and separate chemical mixtures. It is also used to make pills and bottles.&lt;br /&gt;
&lt;br /&gt;
There was once a time where pills where the bread and butter of medbay but now, you will really only make pills for prescriptions.&lt;br /&gt;
*If you want to make a pill/bottle:&lt;br /&gt;
**Ensure that there is a Container loaded in the Input tab that has chemicals in it.&lt;br /&gt;
**&lt;br /&gt;
**&#039;&#039;&#039;Add the chemicals&#039;&#039;&#039;. Click the Transfer button next to a chemical to load it to the buffer. &#039;&#039;(&amp;quot;All&amp;quot; adds everything in the beaker, &amp;quot;5&amp;quot; adds 5u, &amp;quot;10&amp;quot; adds 10u etc.)&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Check the chemicals&#039;&#039;&#039;. All chemical types in the buffer will be output. &lt;br /&gt;
**Change to the &#039;&#039;&#039;Output&#039;&#039;&#039; tab.&lt;br /&gt;
**&#039;&#039;&#039;Change the label&#039;&#039;&#039; if necessary. As most of your colleagues may not know chemistry, a kind chemist will prefix the label with its effect and dosage. e.g. Brute [Bicar. 25u]&lt;br /&gt;
**If you&#039;re making pills, &#039;&#039;&#039;set the pill&#039;s visual appearance&#039;&#039;&#039;.&lt;br /&gt;
**&#039;&#039;&#039;Set the dose&#039;&#039;&#039; .&lt;br /&gt;
**&#039;&#039;&#039;Set the amount of pills/bottles&#039;&#039;&#039; you want to create.&lt;br /&gt;
**Hit the &#039;&#039;&#039;[Create]&#039;&#039;&#039; button.&lt;br /&gt;
&lt;br /&gt;
=== Reagent Grinder ===&lt;br /&gt;
[[File:Grinder.png|64px]]The Reagent Grinder enables objects to be ground or liquified. &lt;br /&gt;
&lt;br /&gt;
Your chemist locker will contain a vital (10u) of plasma which is used in some medical chemicals. In the case you need more or the vital was taken, this is the tool you would use. A container will need to be loaded into the Reagent Grinder by left clicking on the machine with the object in your active hand. The Auto toggle will allow you to instantly grind or juice material if there&#039;s room in the beaker and grinder.&lt;br /&gt;
&lt;br /&gt;
A Grinder can also be used to test the contents of pills. Insert the pill and a beaker and then click &#039;&#039;&#039;[Grind]&#039;&#039;&#039; in order to return the contents of the pill to the beaker in liquid form.&lt;br /&gt;
&lt;br /&gt;
=== Hot Plate ===&lt;br /&gt;
WIP&lt;br /&gt;
=== Electrolysis Unit ===&lt;br /&gt;
WIP&lt;br /&gt;
=== Centrifuge ===&lt;br /&gt;
WIP&lt;br /&gt;
=== Condenser ===&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
== Zombies ==&lt;br /&gt;
&#039;&#039;Attention! Station alert level is now Violet! There is a viral threat on the station. Medical staff are advised to isolate crewmembers with any symptoms. Crewmembers are advised to distance themselves from others and perform safety measures to prevent further spread.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
As a chemist, your task during a zombie outbreak is to make the cure and make it fast. Here are a few tips you can follow to ensure the cure is made:&lt;br /&gt;
&lt;br /&gt;
# DON&#039;T PANIC. &lt;br /&gt;
# Locate an escape route and gear up in case of viral breach in medbay. Most stations have a virology room with gear for this exact scenario. You can&#039;t make the cure if you&#039;re infected or dead.&lt;br /&gt;
# Prepare the chemicals you need for the cure. &#039;&#039;(Note: While zombies aren&#039;t metashielded, it only make sense for you to gear up and prepare when the station alert level change to Violet.)&#039;&#039; &lt;br /&gt;
# Have a syringe ready to draw zombie blood. &lt;br /&gt;
# Carry beaker(s) of the chemicals you need and an empty beaker to make the cure wherever you go. &lt;br /&gt;
#Cure the infected and distribute the cure. This can easily be done in the form of bottles and pills.&lt;br /&gt;
&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Jug Chemistry ==&lt;br /&gt;
Jug chemistry is the rough name given to when you don&#039;t have a Chemical Dispenser, but you do have jugs of various chemicals available. These &#039;base ingredients&#039; can be used to mix up any medication you need and more can be ordered from Cargo in various crates.&lt;br /&gt;
&lt;br /&gt;
To mix these chemicals, select the jug you want to mix with and select your transfer amount of the chemical by right-clicking the jug while in your hands and &#039;set transfer amount.&#039; Then pour the chemical into a beaker or an empty jug. You can quickly mass-produce certain chemicals if you know the exact quantities, or you can pour them into beakers to then put into the ChemMaster4000 to then produce pills.&lt;br /&gt;
&lt;br /&gt;
Note: You will rarely be put in this situation as a chemist.&lt;br /&gt;
&lt;br /&gt;
==TIPS==&lt;br /&gt;
* Lavabeaker-ing is the method of heating 1u of a chemical and adding it back into the ChemMaster4000 with the rest of the amount in order to heat up a large amount of a chemical since chemicals in the ChemMaster retain its temperature.&lt;br /&gt;
*Some recipes will require input of external ingredients such as blood, plasma or water.&lt;br /&gt;
*Some recipes require multiple interim chemicals. The order that you add chemicals can be important (e.g. to make tricordrazine, make inaprovaline before dylovene). Otherwise you may get unexpected results.&lt;br /&gt;
*Some chemicals are easier obtained via [[Hydroponics|Hydroponics Tray]] medical plants. e.g. Lingzhi when ground produces epinephrine. Medical plants raw can also heal small amounts. The amount varies on the strength (and size) of the plant. Multiple plants can be eaten one after the other to stack their effect. A single max strength poppy is more effective than 0.5u of bicaridine. However, grinding them produces chemicals more effective than eating the plant raw. High strength plants produce more chemicals.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Jobs Menu}}&lt;br /&gt;
[[Category:Jobs]]&lt;/div&gt;</summary>
		<author><name>Stxcking</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Chemist&amp;diff=4283</id>
		<title>Chemist</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Chemist&amp;diff=4283"/>
		<updated>2025-07-25T00:15:26Z</updated>

		<summary type="html">&lt;p&gt;Stxcking: added more sections that are WIP&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
{{Job_Header&lt;br /&gt;
|department=MEDICAL&lt;br /&gt;
|maincolor=244559&lt;br /&gt;
|secondarycolor=325367&lt;br /&gt;
|image=Chemist.png&lt;br /&gt;
|title=Chemist&lt;br /&gt;
|aliases=&amp;quot;Chem&amp;quot;&lt;br /&gt;
|difficulty=Medium to Hard&lt;br /&gt;
|requirements=8 hours in [[Medical Doctor|Medical]]&lt;br /&gt;
|access=Medical, Chemistry, Maintenance&lt;br /&gt;
|extendedaccess=None&lt;br /&gt;
|supervisors=[[Chief Medical Officer]]&lt;br /&gt;
|subordinates=None&lt;br /&gt;
|duties=Produce medicinal drugs for the doctors to use, research ethically dubious rare chemicals, and produce weapons of war when enemies of the station arrive.&lt;br /&gt;
|guides=[[Medical]], [[Chemistry]], [[Cryogenic Pods]]&lt;br /&gt;
}}&lt;br /&gt;
So, you want a deeper look into Chemistry! Welcome to the orange room, it will be your new home. You&#039;re responsible for making any number of chemicals, solvents, cleaners, toxins, and whatever else the crew requires.&lt;br /&gt;
&lt;br /&gt;
== Chemistry ==&lt;br /&gt;
Chemists can also make less common chemicals ranging from recovering from eye damage, curing a zombie plague, curing a bee sting or assisting a hangover. In an outbreak, you may be asked to work with the medical team to bulk produce a cure. Remember to use the [[Radio]] to work closely with the crew.&lt;br /&gt;
&lt;br /&gt;
===Medical Chemicals===&lt;br /&gt;
The list of chemicals you can make might look intimidating but when it comes to chemicals that medbay need, there&#039;s only a few you should remember.&lt;br /&gt;
&lt;br /&gt;
This is a list of common medical chemicals you would make just about every shift:&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Formulas !! Effect !! Rate !! Damage Type&lt;br /&gt;
|-&lt;br /&gt;
! {{anchor|Arithrazine}}&amp;lt;span style=&#039;background-color:#ACEAEF; color:#BD5902&#039;&amp;gt;▮&amp;lt;/span&amp;gt; Arithrazine&lt;br /&gt;
| [[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part Hydrogen&amp;lt;br&amp;gt;1 part {{Tooltip|[[Chemistry#Hyronalin|Hyronalin]]|[[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part Potassium iodide&amp;lt;br&amp;gt;1 part Radium}}&lt;br /&gt;
| Heals {{DMG|Radiation|+|3}} Deals {{DMG|Brute|-|0.5}}&amp;lt;br&amp;gt;&lt;br /&gt;
| 0.5 u/s&lt;br /&gt;
| {{DMG|Poison}}&lt;br /&gt;
|-&lt;br /&gt;
! {{anchor|Bicaridine}}&amp;lt;span style=&#039;background-color:#ACEAEF; color:#FFAA00&#039;&amp;gt;▮&amp;lt;/span&amp;gt; Bicaridine&lt;br /&gt;
| [[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part {{Tooltip|[[Chemistry#Inaprovaline|Inaprovaline]]|[[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part Oxygen&amp;lt;br&amp;gt;1 part Sugar}}&lt;br /&gt;
| Heals {{DMG|Brute|+|2}}&amp;lt;br&amp;gt;Deals {{DMG|Asphyxiation|-|0.5}} Deals {{DMG|Poison|-|1.5}} when there&#039;s at least 15u of this reagent present&amp;lt;br&amp;gt;Has a 2% chance to cause vomiting when there&#039;s at least 30u of this reagent present&amp;lt;br&amp;gt;Causes jittering when there&#039;s at least 15u of this reagent present&amp;lt;br&amp;gt;Causes drunkenness&amp;lt;br&amp;gt;&lt;br /&gt;
| 0.5 u/s&lt;br /&gt;
| {{DMG|Brute}}&lt;br /&gt;
|-&lt;br /&gt;
! {{anchor|Bruizine}}&amp;lt;span style=&#039;background-color:#ACEAEF; color:#FF3636&#039;&amp;gt;▮&amp;lt;/span&amp;gt; Bruizine&lt;br /&gt;
| [[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part {{Tooltip|[[Chemistry#Bicaridine|Bicaridine]]|[[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part Inaprovaline}}&amp;lt;br&amp;gt;0.9 part Lithium&amp;lt;br&amp;gt;1 part Sugar&lt;br /&gt;
| Heals {{DMG|Blunt|+|3.5}}&amp;lt;br&amp;gt;Deals {{DMG|Poison|-|4}} when there&#039;s at least 10.5u of this reagent present&amp;lt;br&amp;gt;&lt;br /&gt;
| 0.5 u/s&lt;br /&gt;
| {{DMG|Brute}}&lt;br /&gt;
|-&lt;br /&gt;
! {{anchor|Dexalin}}&amp;lt;span style=&#039;background-color:#ACEAEF; color:#0041A8&#039;&amp;gt;▮&amp;lt;/span&amp;gt; Dexalin&lt;br /&gt;
| [[File:Beaker.png]] Mix &amp;lt;br&amp;gt;2 part Oxygen &amp;lt;br&amp;gt; 1 part Plasma&amp;lt;sup&amp;gt;(catalyst)&amp;lt;sup&amp;gt;&lt;br /&gt;
| Heals {{DMG|Asphyxiation|+|1}} Heals {{DMG|Bloodloss|+|0.5}}&amp;lt;br&amp;gt;Deals {{DMG|Asphyxiation|-|3}} Deals {{DMG|Cold|-|1}} when there&#039;s at least 20u of this reagent present&amp;lt;br&amp;gt;&lt;br /&gt;
| 0.5 u/s&lt;br /&gt;
| {{DMG|Airloss}}&lt;br /&gt;
|-&lt;br /&gt;
! {{anchor|Diphenhydramine}}&amp;lt;span style=&#039;background-color:#ACEAEF; color:#64FFE6&#039;&amp;gt;▮&amp;lt;/span&amp;gt; Diphenhydramine&lt;br /&gt;
| [[File:Beaker.png]] Mix above 377.59 K&amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part {{Tooltip|[[#Diethylamine|Diethylamine]]|[[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part Ammonia&amp;lt;br&amp;gt;1 part Ethanol}}&amp;lt;br&amp;gt;1 part Ethanol&amp;lt;br&amp;gt;1 part {{Tooltip|[[#Oil|Oil]]|[[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part Hydrogen&amp;lt;br&amp;gt;1 part Welding fuel}}&amp;lt;br&amp;gt;1 part {{Tooltip|[[#Table salt|Table salt]]|[[File:Beaker.png]] Mix above 370 K&amp;lt;br&amp;gt;1 part Chlorine&amp;lt;br&amp;gt;1 part Sodium}}&lt;br /&gt;
| Removes 3.0u of Histamine from the solution&amp;lt;br&amp;gt;Remove effect Jitter  for at least 3.0 seconds&amp;lt;br&amp;gt;Add effect Drowsiness  for at least 1.5 seconds&amp;lt;br&amp;gt;Heals {{DMG|Poison|+|3}}&amp;lt;br&amp;gt;&lt;br /&gt;
| 0.5 u/s&lt;br /&gt;
| {{DMG|Poison}}&lt;br /&gt;
|-&lt;br /&gt;
! {{anchor|Dylovene}}&amp;lt;span style=&#039;background-color:#ACEAEF; color:#3A1D8A&#039;&amp;gt;▮&amp;lt;/span&amp;gt; Dylovene&lt;br /&gt;
| [[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part Nitrogen &amp;lt;br&amp;gt;1 part Potassium&amp;lt;br&amp;gt;1 part Silicon&lt;br /&gt;
| Heals {{DMG|Poison|+|1}}&amp;lt;br&amp;gt;Deals {{DMG|Brute|-|2}} when there&#039;s at least 20u of this reagent present&amp;lt;br&amp;gt;Causes jittering when there&#039;s at least 20u of this reagent present&amp;lt;br&amp;gt;Has a 2% chance to cause vomiting when there&#039;s at least 20u of this reagent present&amp;lt;br&amp;gt;Causes drunkenness when there&#039;s at least 15u of this reagent present&amp;lt;br&amp;gt;&lt;br /&gt;
| 0.5 u/s&lt;br /&gt;
| {{DMG|Poison}}&lt;br /&gt;
|-&lt;br /&gt;
! {{anchor|Insuzine}}&amp;lt;span style=&#039;background-color:#ACEAEF; color:#8147FF&#039;&amp;gt;▮&amp;lt;/span&amp;gt; Insuzine&lt;br /&gt;
| [[File:Beaker.png]] Mix above 433 K&amp;lt;br&amp;gt;1 part {{Tooltip|[[#Kelotane|Kelotane]]|[[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part Silicon}}&amp;lt;br&amp;gt;1 part {{Tooltip|[[#Leporazine|Leporazine]]|[[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part Copper&amp;lt;br&amp;gt;1 part Fersilicite&amp;lt;br&amp;gt;1 part Plasma&amp;lt;sup&amp;gt;(catalyst)&amp;lt;/sup&amp;gt;}}&amp;lt;br&amp;gt;1 part Silicon&lt;br /&gt;
| Heals {{DMG|Shock|+|4}}&amp;lt;br&amp;gt;Removes 4u of Licoxide from the solution&amp;lt;br&amp;gt;Removes 4u of Tazinide from the solution&amp;lt;br&amp;gt;Modifies body temperature by -5.0 kJ&amp;lt;br&amp;gt;Deals {{DMG|Cold|-|2}} when there&#039;s at least 12u of this reagent present&amp;lt;br&amp;gt;Modifies body temperature by -30.0 kJ when there&#039;s at least 12u of this reagent present&amp;lt;br&amp;gt;Causes jittering when there&#039;s at least 12u of this reagent present&amp;lt;br&amp;gt;&lt;br /&gt;
| 0.5 u/s&lt;br /&gt;
| {{DMG|Burn}}&lt;br /&gt;
|-&lt;br /&gt;
! {{anchor|Lacerinol}}&amp;lt;span style=&#039;background-color:#ACEAEF; color:#283332&#039;&amp;gt;▮&amp;lt;/span&amp;gt; Lacerinol&lt;br /&gt;
| [[File:Beaker.png]] Mix above 335 K&amp;lt;br&amp;gt;1 part {{Tooltip|[[#Benzene|Benzene]]|[[File:Beaker.png]] Mix above 310 K&amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part Hydrogen}}&amp;lt;br&amp;gt;1 part {{Tooltip|[[#Bicaridine|Bicaridine]]|[[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part Inaprovaline}}&lt;br /&gt;
| Heals {{DMG|Slash|+|3}}&amp;lt;br&amp;gt;Deals {{DMG|Cold|-|3}} when there&#039;s at least 12u of this reagent present&amp;lt;br&amp;gt;&lt;br /&gt;
| 0.5 u/s&lt;br /&gt;
| {{DMG|Brute}}&lt;br /&gt;
|-&lt;br /&gt;
! {{anchor|Leporazine}}&amp;lt;span style=&#039;background-color:#ACEAEF; color:#FF7DB5&#039;&amp;gt;▮&amp;lt;/span&amp;gt; Leporazine&lt;br /&gt;
| [[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part Copper &amp;lt;br&amp;gt;1 part {{Tooltip|[[#Fersilicite|Fersilicite]]|[[File:Beaker.png]] Mix above 310 K&amp;lt;br&amp;gt;1 part Iron&amp;lt;br&amp;gt;1 part Silicon}}&amp;lt;br&amp;gt;1 part Plasma&amp;lt;sup&amp;gt;(catalyst)&amp;lt;/sup&amp;gt;&lt;br /&gt;
| Heals {{DMG|Cold|+|4}}&amp;lt;br&amp;gt;Modifies body temperature by 100.0 kJ when the body&#039;s temperature is below 293.15 K&amp;lt;br&amp;gt;Modifies body temperature by -10.0 kJ when the body&#039;s temperature is above 293.15 K&amp;lt;br&amp;gt;Removes 5u of Fresium from the solution&amp;lt;br&amp;gt;&lt;br /&gt;
| 0.5 u/s&lt;br /&gt;
| {{DMG|Burn}}&lt;br /&gt;
|-&lt;br /&gt;
! {{anchor|Puncturase}}&amp;lt;span style=&#039;background-color:#ACEAEF; color:#B9BF93&#039;&amp;gt;▮&amp;lt;/span&amp;gt; Puncturase&lt;br /&gt;
| [[File:Beaker.png]] Mix above 325 K&amp;lt;br&amp;gt;1 part {{Tooltip|[[#Bicaridine|Bicaridine]]|[[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part Inaprovaline}}&amp;lt;br&amp;gt;1 part {{Tooltip|[[#Hydroxide|Hydroxide]]|[[File:Beaker.png]] Mix above 310 K&amp;lt;br&amp;gt;1 part Hydrogen&amp;lt;br&amp;gt;1 part Oxygen}}&lt;br /&gt;
| Heals {{DMG|Piercing|+|4}} Deals {{DMG|Blunt|-|0.1}}&amp;lt;br&amp;gt;Deals {{DMG|Blunt|-|5}} when there&#039;s at least 11u of this reagent present&amp;lt;br&amp;gt;&lt;br /&gt;
| 0.5 u/s&lt;br /&gt;
| {{DMG|Brute}}&lt;br /&gt;
|-&lt;br /&gt;
! {{anchor|Pyrazine}}&amp;lt;span style=&#039;background-color:#ACEAEF; color:#AA4308&#039;&amp;gt;▮&amp;lt;/span&amp;gt; Pyrazine&lt;br /&gt;
| [[File:Beaker.png]] Mix above 540 K&amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part {{Tooltip|[[#Dermaline|Dermaline]]|[[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part Kelotane&amp;lt;br&amp;gt;1 part Oxygen&amp;lt;br&amp;gt;1 part Phosphorus}}&amp;lt;br&amp;gt;1 part {{Tooltip|[[#Leporazine|Leporazine]]|[[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part Copper&amp;lt;br&amp;gt;1 part Fersilicite&amp;lt;br&amp;gt;1 part Plasma&amp;lt;sup&amp;gt;(catalyst)&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
| Heals {{DMG|Heat|+|1}}&amp;lt;br&amp;gt;Deals {{DMG|Slash|-|0.5}} Deals {{DMG|Piercing|-|0.5}} when there&#039;s at least 20u of this reagent present&amp;lt;br&amp;gt;Has a 10% chance to cause vomiting when there&#039;s at least 15u of this reagent present&amp;lt;br&amp;gt;&lt;br /&gt;
| 0.1u/s&lt;br /&gt;
| {{DMG|Burn}}&lt;br /&gt;
|-&lt;br /&gt;
! {{anchor|Salbutamol}}&amp;lt;span style=&#039;background-color:#ACEAEF; color:#99FFFF&#039;&amp;gt;▮&amp;lt;/span&amp;gt; Salbutamol&lt;br /&gt;
| [[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part {{Tooltip|[[#Dexalin|Dexalin]]|[[File:Beaker.png]] Mix &amp;lt;br&amp;gt;2 part Oxygen&amp;lt;br&amp;gt;1 part Plasma&amp;lt;sup&amp;gt;(catalyst)&amp;lt;/sup&amp;gt;}}&amp;lt;br&amp;gt;1 part {{Tooltip|[[#Inaprovaline|Inaprovaline]]|[[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part Oxygen&amp;lt;br&amp;gt;1 part Sugar}}&amp;lt;br&amp;gt;1 part Lithium&amp;lt;br&amp;gt;1 part {{Tooltip|[[#Phenol|Phenol]]|[[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part Benzene&amp;lt;br&amp;gt;1 part Hydroxide}}&lt;br /&gt;
| Heals {{DMG|Airloss|+|6}} when total damage is above 30&amp;lt;br&amp;gt;Heals {{DMG|Airloss|+|1}} when total damage is below 30&amp;lt;br&amp;gt;Deals {{DMG|Caustic|-|0.2}} Heals {{DMG|Airloss|+|6}} when there&#039;s at least 15.5u of this reagent present&amp;lt;br&amp;gt;&lt;br /&gt;
| 0.2u/s&lt;br /&gt;
| {{DMG|Airloss}}&lt;br /&gt;
|-&lt;br /&gt;
! {{anchor|Saline}}&amp;lt;span style=&#039;background-color:#ACEAEF; color:#0064C8&#039;&amp;gt;▮&amp;lt;/span&amp;gt; Saline&lt;br /&gt;
| [[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part {{Tooltip|[[#Table salt|Table salt]]|[[File:Beaker.png]] Mix above 370 K&amp;lt;br&amp;gt;1 part Chlorine&amp;lt;br&amp;gt;1 part Sodium}}&amp;lt;br&amp;gt;4 part Water&lt;br /&gt;
| Satiates thirst at 6x rate when the mob does not have Feroxi organs&amp;lt;br&amp;gt;Satiates thirst at 2x rate when the mob has Feroxi organs&amp;lt;br&amp;gt;Modifies blood level by 6&amp;lt;br&amp;gt;&lt;br /&gt;
| 0.5 u/s&lt;br /&gt;
| {{DMG|Airloss}}&lt;br /&gt;
|-&lt;br /&gt;
! {{anchor|Sigynate}}&amp;lt;span style=&#039;background-color:#ACEAEF; color:#E0A5B9&#039;&amp;gt;▮&amp;lt;/span&amp;gt; Sigynate&lt;br /&gt;
| [[File:Beaker.png]] Mix above 370 K&amp;lt;br&amp;gt;1 part {{Tooltip|[[#Kelotane|Kelotane]]|[[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part Silicon}}&amp;lt;br&amp;gt;1 part {{Tooltip|[[#Sodium carbonate|Sodium carbonate]]|[[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part Ammonia&amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part Oxygen&amp;lt;br&amp;gt;1 part Table salt}}&amp;lt;br&amp;gt;1 part {{Tooltip|[[#Sodium hydroxide|Sodium hydroxide]]|[[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part Hydroxide&amp;lt;br&amp;gt;1 part Sodium}}&amp;lt;br&amp;gt;1 part Sugar&amp;lt;br&amp;gt;1 part Water&lt;br /&gt;
| Heals {{DMG|Caustic|+|3}}&amp;lt;br&amp;gt;Deals {{DMG|Heat|-|2}} when there&#039;s at least 16u of this reagent present&amp;lt;br&amp;gt;Causes jittering when there&#039;s at least 20u of this reagent present&amp;lt;br&amp;gt;Has a 2% chance to cause vomiting when there&#039;s at least 30u of this reagent present&amp;lt;br&amp;gt;Has a 10% chance to cause vomiting when there&#039;s at least 1u of Arithrazine present&amp;lt;br&amp;gt;&lt;br /&gt;
| 0.5 u/s&lt;br /&gt;
| {{DMG|Burn}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Botanical Chemicals ===&lt;br /&gt;
While medical chemicals should be first in your priority list, you might get ask by botany to make chemicals for them. &lt;br /&gt;
&lt;br /&gt;
Here is a list of those common botanical chemicals: &lt;br /&gt;
&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
=== Prescription Chemicals ===&lt;br /&gt;
Some crewmembers have prescriptions that they want refilled or maybe the [[Psychologist]] wants something for their patient. Before you make this type of chemicals, check to see if the patient has a prescription on record or a pill bottle. They might just be an addict so dispense with your own discretion or the approval of the [[Chief Medical Officer]].&lt;br /&gt;
&lt;br /&gt;
Here is a list of prescription/psychological Chemicals:&lt;br /&gt;
&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
== Chemistry Lab Machines ==&lt;br /&gt;
Chemistry comes in many forms. The most important machines are the [[#Chemical Dispenser|Chemical Dispenser]] and the [[#ChemMaster4000|ChemMaster4000]]. On medium to large stations, there are usually two sets of them for two chemists. On small stations, there is usually only one set for one chemist.&lt;br /&gt;
&lt;br /&gt;
=== Chemical Dispenser ===&lt;br /&gt;
[[File:Chem Dispenser.png|64px]]&lt;br /&gt;
The chemical dispenser&#039;s main purpose is to hold and dispense chemicals into a beaker. While some chemicals can be mix with just the dispenser, more advance chemicals would require the ChemMaster4000.&lt;br /&gt;
[[File:Chemical Dispenser UI.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
To use it, you need to:&lt;br /&gt;
*Click on it with a beaker to put a it in. &#039;&#039;(Note: that if it already has a beaker inside, it will swap it with the one in your hand)&#039;&#039;&lt;br /&gt;
*Open the chemical dispenser&#039;s GUI&lt;br /&gt;
*Select the amount (u) to add to the beaker&lt;br /&gt;
*Select the chemical you want to add to the beaker. &#039;&#039;(Note: that the chemicals will react instantly)&#039;&#039;&lt;br /&gt;
*Click [Eject]&lt;br /&gt;
&lt;br /&gt;
If you want to clear a beaker, click [Clear]. &#039;&#039;(Note: It clears the beaker completely regardless of amount setting.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== ChemMaster4000 ===&lt;br /&gt;
[[File:ChemMaster4000.png|64px]]&lt;br /&gt;
ChemMaster4000&#039;s purpose is to store your chemicals, mix said chemicals with more chemicals and separate chemical mixtures. It is also used to make pills and bottles.&lt;br /&gt;
&lt;br /&gt;
There was once a time where pills where the bread and butter of medbay but now, you will really only make pills for prescriptions.&lt;br /&gt;
*If you want to make a pill/bottle:&lt;br /&gt;
**Ensure that there is a Container loaded in the Input tab that has chemicals in it.&lt;br /&gt;
**&lt;br /&gt;
**&#039;&#039;&#039;Add the chemicals&#039;&#039;&#039;. Click the Transfer button next to a chemical to load it to the buffer. &#039;&#039;(&amp;quot;All&amp;quot; adds everything in the beaker, &amp;quot;5&amp;quot; adds 5u, &amp;quot;10&amp;quot; adds 10u etc.)&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Check the chemicals&#039;&#039;&#039;. All chemical types in the buffer will be output. &lt;br /&gt;
**Change to the &#039;&#039;&#039;Output&#039;&#039;&#039; tab.&lt;br /&gt;
**&#039;&#039;&#039;Change the label&#039;&#039;&#039; if necessary. As most of your colleagues may not know chemistry, a kind chemist will prefix the label with its effect and dosage. e.g. Brute [Bicar. 25u]&lt;br /&gt;
**If you&#039;re making pills, &#039;&#039;&#039;set the pill&#039;s visual appearance&#039;&#039;&#039;.&lt;br /&gt;
**&#039;&#039;&#039;Set the dose&#039;&#039;&#039; .&lt;br /&gt;
**&#039;&#039;&#039;Set the amount of pills/bottles&#039;&#039;&#039; you want to create.&lt;br /&gt;
**Hit the &#039;&#039;&#039;[Create]&#039;&#039;&#039; button.&lt;br /&gt;
&lt;br /&gt;
=== Reagent Grinder ===&lt;br /&gt;
[[File:Grinder.png|64px]]The Reagent Grinder enables objects to be ground or liquified. &lt;br /&gt;
&lt;br /&gt;
Your chemist locker will contain a vital (10u) of plasma which is used in some medical chemicals. In the case you need more or the vital was taken, this is the tool you would use. A container will need to be loaded into the Reagent Grinder by left clicking on the machine with the object in your active hand. The Auto toggle will allow you to instantly grind or juice material if there&#039;s room in the beaker and grinder.&lt;br /&gt;
&lt;br /&gt;
A Grinder can also be used to test the contents of pills. Insert the pill and a beaker and then click &#039;&#039;&#039;[Grind]&#039;&#039;&#039; in order to return the contents of the pill to the beaker in liquid form.&lt;br /&gt;
&lt;br /&gt;
=== Hot Plate ===&lt;br /&gt;
WIP&lt;br /&gt;
=== Electrolysis Unit ===&lt;br /&gt;
WIP&lt;br /&gt;
=== Centrifuge ===&lt;br /&gt;
WIP&lt;br /&gt;
=== Condenser ===&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
== Zombies ==&lt;br /&gt;
&#039;&#039;Attention! Station alert level is now Violet! There is a viral threat on the station. Medical staff are advised to isolate crewmembers with any symptoms. Crewmembers are advised to distance themselves from others and perform safety measures to prevent further spread.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
As a chemist, your task during a zombie outbreak is to make the cure and make it fast. Here are a few tips you can follow to ensure the cure is made:&lt;br /&gt;
&lt;br /&gt;
# DON&#039;T PANIC. &lt;br /&gt;
# Locate an escape route and gear up in case of viral breach in medbay. Most stations have a virology room with gear for this exact scenario. You can&#039;t make the cure if you&#039;re infected or dead.&lt;br /&gt;
# Prepare the chemicals you need for the cure. &#039;&#039;(Note: While zombies aren&#039;t metashielded, it only make sense for you to gear up and prepare when the station alert level change to Violet.)&#039;&#039; &lt;br /&gt;
# Have a syringe ready to draw zombie blood. &lt;br /&gt;
# Carry beaker(s) of the chemicals you need and an empty beaker to make the cure wherever you go. &lt;br /&gt;
#Cure the infected and distribute the cure. This can easily be done in the form of bottles and pills.&lt;br /&gt;
&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Jug Chemistry ==&lt;br /&gt;
Jug chemistry is the rough name given to when you don&#039;t have a Chemical Dispenser, but you do have jugs of various chemicals available. These &#039;base ingredients&#039; can be used to mix up any medication you need and more can be ordered from Cargo in various crates.&lt;br /&gt;
&lt;br /&gt;
To mix these chemicals, select the jug you want to mix with and select your transfer amount of the chemical by right-clicking the jug while in your hands and &#039;set transfer amount.&#039; Then pour the chemical into a beaker or an empty jug. You can quickly mass-produce certain chemicals if you know the exact quantities, or you can pour them into beakers to then put into the ChemMaster4000 to then produce pills.&lt;br /&gt;
&lt;br /&gt;
Note: You will rarely be put in this situation as a chemist.&lt;br /&gt;
&lt;br /&gt;
==TIPS==&lt;br /&gt;
* Lavabeaker-ing is the method of heating 1u of a chemical and adding it back into the ChemMaster4000 with the rest of the amount in order to heat up a large amount of a chemical since chemicals in the ChemMaster retain its temperature.&lt;br /&gt;
*Some recipes will require input of external ingredients such as blood, plasma or water.&lt;br /&gt;
*Some recipes require multiple interim chemicals. The order that you add chemicals can be important (e.g. to make tricordrazine, make inaprovaline before dylovene). Otherwise you may get unexpected results.&lt;br /&gt;
*Some chemicals are easier obtained via [[Hydroponics|Hydroponics Tray]] medical plants. e.g. Lingzhi when ground produces epinephrine. Medical plants raw can also heal small amounts. The amount varies on the strength (and size) of the plant. Multiple plants can be eaten one after the other to stack their effect. A single max strength poppy is more effective than 0.5u of bicaridine. However, grinding them produces chemicals more effective than eating the plant raw. High strength plants produce more chemicals.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Jobs Menu}}&lt;br /&gt;
[[Category:Jobs]]&lt;/div&gt;</summary>
		<author><name>Stxcking</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Chemist&amp;diff=4277</id>
		<title>Chemist</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Chemist&amp;diff=4277"/>
		<updated>2025-07-24T07:05:51Z</updated>

		<summary type="html">&lt;p&gt;Stxcking: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
{{Job_Header&lt;br /&gt;
|department=MEDICAL&lt;br /&gt;
|maincolor=244559&lt;br /&gt;
|secondarycolor=325367&lt;br /&gt;
|image=Chemist.png&lt;br /&gt;
|title=Chemist&lt;br /&gt;
|aliases=&amp;quot;Chem&amp;quot;&lt;br /&gt;
|difficulty=Medium to Hard&lt;br /&gt;
|requirements=8 hours in [[Medical Doctor|Medical]]&lt;br /&gt;
|access=Medical, Chemistry, Maintenance&lt;br /&gt;
|extendedaccess=None&lt;br /&gt;
|supervisors=[[Chief Medical Officer]]&lt;br /&gt;
|subordinates=None&lt;br /&gt;
|duties=Produce medicinal drugs for the doctors to use, research ethically dubious rare chemicals, and produce weapons of war when enemies of the station arrive.&lt;br /&gt;
|guides=[[Medical]], [[Chemistry]], [[Cryogenic Pods]]&lt;br /&gt;
}}&lt;br /&gt;
So, you want a deeper look into Chemistry! Welcome to the orange room, it will be your new home. You&#039;re responsible for making any number of chemicals, solvents, cleaners, toxins, and whatever else the crew requires.&lt;br /&gt;
&lt;br /&gt;
== Chemistry ==&lt;br /&gt;
Chemistry comes in many forms. The most important machines are the [[#Chemical Dispenser|Chemical Dispenser]] and the [[#ChemMaster4000|ChemMaster4000]]. On medium to large stations, there are usually two sets for two chemists. On small stations, there is usually one set for one chemist.&lt;br /&gt;
&lt;br /&gt;
This is a list of common medical chemicals you would make just about every shift:&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Formulas !! Effect !! Rate !! Damage Type&lt;br /&gt;
|-&lt;br /&gt;
! {{anchor|Arithrazine}}&amp;lt;span style=&#039;background-color:#ACEAEF; color:#BD5902&#039;&amp;gt;▮&amp;lt;/span&amp;gt; Arithrazine&lt;br /&gt;
| [[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part Hydrogen&amp;lt;br&amp;gt;1 part {{Tooltip|[[Chemistry#Hyronalin|Hyronalin]]|[[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part Potassium iodide&amp;lt;br&amp;gt;1 part Radium}}&lt;br /&gt;
| Heals {{DMG|Radiation|+|3}} Deals {{DMG|Brute|-|0.5}}&amp;lt;br&amp;gt;&lt;br /&gt;
| 0.5 u/s&lt;br /&gt;
| {{DMG|Poison}}&lt;br /&gt;
|-&lt;br /&gt;
! {{anchor|Bicaridine}}&amp;lt;span style=&#039;background-color:#ACEAEF; color:#FFAA00&#039;&amp;gt;▮&amp;lt;/span&amp;gt; Bicaridine&lt;br /&gt;
| [[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part {{Tooltip|[[Chemistry#Inaprovaline|Inaprovaline]]|[[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part Oxygen&amp;lt;br&amp;gt;1 part Sugar}}&lt;br /&gt;
| Heals {{DMG|Brute|+|2}}&amp;lt;br&amp;gt;Deals {{DMG|Asphyxiation|-|0.5}} Deals {{DMG|Poison|-|1.5}} when there&#039;s at least 15u of this reagent present&amp;lt;br&amp;gt;Has a 2% chance to cause vomiting when there&#039;s at least 30u of this reagent present&amp;lt;br&amp;gt;Causes jittering when there&#039;s at least 15u of this reagent present&amp;lt;br&amp;gt;Causes drunkenness&amp;lt;br&amp;gt;&lt;br /&gt;
| 0.5 u/s&lt;br /&gt;
| {{DMG|Brute}}&lt;br /&gt;
|-&lt;br /&gt;
! {{anchor|Bruizine}}&amp;lt;span style=&#039;background-color:#ACEAEF; color:#FF3636&#039;&amp;gt;▮&amp;lt;/span&amp;gt; Bruizine&lt;br /&gt;
| [[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part {{Tooltip|[[Chemistry#Bicaridine|Bicaridine]]|[[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part Inaprovaline}}&amp;lt;br&amp;gt;0.9 part Lithium&amp;lt;br&amp;gt;1 part Sugar&lt;br /&gt;
| Heals {{DMG|Blunt|+|3.5}}&amp;lt;br&amp;gt;Deals {{DMG|Poison|-|4}} when there&#039;s at least 10.5u of this reagent present&amp;lt;br&amp;gt;&lt;br /&gt;
| 0.5 u/s&lt;br /&gt;
| {{DMG|Brute}}&lt;br /&gt;
|-&lt;br /&gt;
! {{anchor|Dexalin}}&amp;lt;span style=&#039;background-color:#ACEAEF; color:#0041A8&#039;&amp;gt;▮&amp;lt;/span&amp;gt; Dexalin&lt;br /&gt;
| [[File:Beaker.png]] Mix &amp;lt;br&amp;gt;2 part Oxygen &amp;lt;br&amp;gt; 1 part Plasma&amp;lt;sup&amp;gt;(catalyst)&amp;lt;sup&amp;gt;&lt;br /&gt;
| Heals {{DMG|Asphyxiation|+|1}} Heals {{DMG|Bloodloss|+|0.5}}&amp;lt;br&amp;gt;Deals {{DMG|Asphyxiation|-|3}} Deals {{DMG|Cold|-|1}} when there&#039;s at least 20u of this reagent present&amp;lt;br&amp;gt;&lt;br /&gt;
| 0.5 u/s&lt;br /&gt;
| {{DMG|Airloss}}&lt;br /&gt;
|-&lt;br /&gt;
! {{anchor|Diphenhydramine}}&amp;lt;span style=&#039;background-color:#ACEAEF; color:#64FFE6&#039;&amp;gt;▮&amp;lt;/span&amp;gt; Diphenhydramine&lt;br /&gt;
| [[File:Beaker.png]] Mix above 377.59 K&amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part {{Tooltip|[[#Diethylamine|Diethylamine]]|[[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part Ammonia&amp;lt;br&amp;gt;1 part Ethanol}}&amp;lt;br&amp;gt;1 part Ethanol&amp;lt;br&amp;gt;1 part {{Tooltip|[[#Oil|Oil]]|[[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part Hydrogen&amp;lt;br&amp;gt;1 part Welding fuel}}&amp;lt;br&amp;gt;1 part {{Tooltip|[[#Table salt|Table salt]]|[[File:Beaker.png]] Mix above 370 K&amp;lt;br&amp;gt;1 part Chlorine&amp;lt;br&amp;gt;1 part Sodium}}&lt;br /&gt;
| Removes 3.0u of Histamine from the solution&amp;lt;br&amp;gt;Remove effect Jitter  for at least 3.0 seconds&amp;lt;br&amp;gt;Add effect Drowsiness  for at least 1.5 seconds&amp;lt;br&amp;gt;Heals {{DMG|Poison|+|3}}&amp;lt;br&amp;gt;&lt;br /&gt;
| 0.5 u/s&lt;br /&gt;
| {{DMG|Poison}}&lt;br /&gt;
|-&lt;br /&gt;
! {{anchor|Dylovene}}&amp;lt;span style=&#039;background-color:#ACEAEF; color:#3A1D8A&#039;&amp;gt;▮&amp;lt;/span&amp;gt; Dylovene&lt;br /&gt;
| [[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part Nitrogen &amp;lt;br&amp;gt;1 part Potassium&amp;lt;br&amp;gt;1 part Silicon&lt;br /&gt;
| Heals {{DMG|Poison|+|1}}&amp;lt;br&amp;gt;Deals {{DMG|Brute|-|2}} when there&#039;s at least 20u of this reagent present&amp;lt;br&amp;gt;Causes jittering when there&#039;s at least 20u of this reagent present&amp;lt;br&amp;gt;Has a 2% chance to cause vomiting when there&#039;s at least 20u of this reagent present&amp;lt;br&amp;gt;Causes drunkenness when there&#039;s at least 15u of this reagent present&amp;lt;br&amp;gt;&lt;br /&gt;
| 0.5 u/s&lt;br /&gt;
| {{DMG|Poison}}&lt;br /&gt;
|-&lt;br /&gt;
! {{anchor|Insuzine}}&amp;lt;span style=&#039;background-color:#ACEAEF; color:#8147FF&#039;&amp;gt;▮&amp;lt;/span&amp;gt; Insuzine&lt;br /&gt;
| [[File:Beaker.png]] Mix above 433 K&amp;lt;br&amp;gt;1 part {{Tooltip|[[#Kelotane|Kelotane]]|[[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part Silicon}}&amp;lt;br&amp;gt;1 part {{Tooltip|[[#Leporazine|Leporazine]]|[[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part Copper&amp;lt;br&amp;gt;1 part Fersilicite&amp;lt;br&amp;gt;1 part Plasma&amp;lt;sup&amp;gt;(catalyst)&amp;lt;/sup&amp;gt;}}&amp;lt;br&amp;gt;1 part Silicon&lt;br /&gt;
| Heals {{DMG|Shock|+|4}}&amp;lt;br&amp;gt;Removes 4u of Licoxide from the solution&amp;lt;br&amp;gt;Removes 4u of Tazinide from the solution&amp;lt;br&amp;gt;Modifies body temperature by -5.0 kJ&amp;lt;br&amp;gt;Deals {{DMG|Cold|-|2}} when there&#039;s at least 12u of this reagent present&amp;lt;br&amp;gt;Modifies body temperature by -30.0 kJ when there&#039;s at least 12u of this reagent present&amp;lt;br&amp;gt;Causes jittering when there&#039;s at least 12u of this reagent present&amp;lt;br&amp;gt;&lt;br /&gt;
| 0.5 u/s&lt;br /&gt;
| {{DMG|Burn}}&lt;br /&gt;
|-&lt;br /&gt;
! {{anchor|Lacerinol}}&amp;lt;span style=&#039;background-color:#ACEAEF; color:#283332&#039;&amp;gt;▮&amp;lt;/span&amp;gt; Lacerinol&lt;br /&gt;
| [[File:Beaker.png]] Mix above 335 K&amp;lt;br&amp;gt;1 part {{Tooltip|[[#Benzene|Benzene]]|[[File:Beaker.png]] Mix above 310 K&amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part Hydrogen}}&amp;lt;br&amp;gt;1 part {{Tooltip|[[#Bicaridine|Bicaridine]]|[[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part Inaprovaline}}&lt;br /&gt;
| Heals {{DMG|Slash|+|3}}&amp;lt;br&amp;gt;Deals {{DMG|Cold|-|3}} when there&#039;s at least 12u of this reagent present&amp;lt;br&amp;gt;&lt;br /&gt;
| 0.5 u/s&lt;br /&gt;
| {{DMG|Brute}}&lt;br /&gt;
|-&lt;br /&gt;
! {{anchor|Leporazine}}&amp;lt;span style=&#039;background-color:#ACEAEF; color:#FF7DB5&#039;&amp;gt;▮&amp;lt;/span&amp;gt; Leporazine&lt;br /&gt;
| [[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part Copper &amp;lt;br&amp;gt;1 part {{Tooltip|[[#Fersilicite|Fersilicite]]|[[File:Beaker.png]] Mix above 310 K&amp;lt;br&amp;gt;1 part Iron&amp;lt;br&amp;gt;1 part Silicon}}&amp;lt;br&amp;gt;1 part Plasma&amp;lt;sup&amp;gt;(catalyst)&amp;lt;/sup&amp;gt;&lt;br /&gt;
| Heals {{DMG|Cold|+|4}}&amp;lt;br&amp;gt;Modifies body temperature by 100.0 kJ when the body&#039;s temperature is below 293.15 K&amp;lt;br&amp;gt;Modifies body temperature by -10.0 kJ when the body&#039;s temperature is above 293.15 K&amp;lt;br&amp;gt;Removes 5u of Fresium from the solution&amp;lt;br&amp;gt;&lt;br /&gt;
| 0.5 u/s&lt;br /&gt;
| {{DMG|Burn}}&lt;br /&gt;
|-&lt;br /&gt;
! {{anchor|Puncturase}}&amp;lt;span style=&#039;background-color:#ACEAEF; color:#B9BF93&#039;&amp;gt;▮&amp;lt;/span&amp;gt; Puncturase&lt;br /&gt;
| [[File:Beaker.png]] Mix above 325 K&amp;lt;br&amp;gt;1 part {{Tooltip|[[#Bicaridine|Bicaridine]]|[[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part Inaprovaline}}&amp;lt;br&amp;gt;1 part {{Tooltip|[[#Hydroxide|Hydroxide]]|[[File:Beaker.png]] Mix above 310 K&amp;lt;br&amp;gt;1 part Hydrogen&amp;lt;br&amp;gt;1 part Oxygen}}&lt;br /&gt;
| Heals {{DMG|Piercing|+|4}} Deals {{DMG|Blunt|-|0.1}}&amp;lt;br&amp;gt;Deals {{DMG|Blunt|-|5}} when there&#039;s at least 11u of this reagent present&amp;lt;br&amp;gt;&lt;br /&gt;
| 0.5 u/s&lt;br /&gt;
| {{DMG|Brute}}&lt;br /&gt;
|-&lt;br /&gt;
! {{anchor|Pyrazine}}&amp;lt;span style=&#039;background-color:#ACEAEF; color:#AA4308&#039;&amp;gt;▮&amp;lt;/span&amp;gt; Pyrazine&lt;br /&gt;
| [[File:Beaker.png]] Mix above 540 K&amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part {{Tooltip|[[#Dermaline|Dermaline]]|[[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part Kelotane&amp;lt;br&amp;gt;1 part Oxygen&amp;lt;br&amp;gt;1 part Phosphorus}}&amp;lt;br&amp;gt;1 part {{Tooltip|[[#Leporazine|Leporazine]]|[[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part Copper&amp;lt;br&amp;gt;1 part Fersilicite&amp;lt;br&amp;gt;1 part Plasma&amp;lt;sup&amp;gt;(catalyst)&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
| Heals {{DMG|Heat|+|1}}&amp;lt;br&amp;gt;Deals {{DMG|Slash|-|0.5}} Deals {{DMG|Piercing|-|0.5}} when there&#039;s at least 20u of this reagent present&amp;lt;br&amp;gt;Has a 10% chance to cause vomiting when there&#039;s at least 15u of this reagent present&amp;lt;br&amp;gt;&lt;br /&gt;
| 0.1u/s&lt;br /&gt;
| {{DMG|Burn}}&lt;br /&gt;
|-&lt;br /&gt;
! {{anchor|Salbutamol}}&amp;lt;span style=&#039;background-color:#ACEAEF; color:#99FFFF&#039;&amp;gt;▮&amp;lt;/span&amp;gt; Salbutamol&lt;br /&gt;
| [[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part {{Tooltip|[[#Dexalin|Dexalin]]|[[File:Beaker.png]] Mix &amp;lt;br&amp;gt;2 part Oxygen&amp;lt;br&amp;gt;1 part Plasma&amp;lt;sup&amp;gt;(catalyst)&amp;lt;/sup&amp;gt;}}&amp;lt;br&amp;gt;1 part {{Tooltip|[[#Inaprovaline|Inaprovaline]]|[[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part Oxygen&amp;lt;br&amp;gt;1 part Sugar}}&amp;lt;br&amp;gt;1 part Lithium&amp;lt;br&amp;gt;1 part {{Tooltip|[[#Phenol|Phenol]]|[[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part Benzene&amp;lt;br&amp;gt;1 part Hydroxide}}&lt;br /&gt;
| Heals {{DMG|Airloss|+|6}} when total damage is above 30&amp;lt;br&amp;gt;Heals {{DMG|Airloss|+|1}} when total damage is below 30&amp;lt;br&amp;gt;Deals {{DMG|Caustic|-|0.2}} Heals {{DMG|Airloss|+|6}} when there&#039;s at least 15.5u of this reagent present&amp;lt;br&amp;gt;&lt;br /&gt;
| 0.2u/s&lt;br /&gt;
| {{DMG|Airloss}}&lt;br /&gt;
|-&lt;br /&gt;
! {{anchor|Saline}}&amp;lt;span style=&#039;background-color:#ACEAEF; color:#0064C8&#039;&amp;gt;▮&amp;lt;/span&amp;gt; Saline&lt;br /&gt;
| [[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part {{Tooltip|[[#Table salt|Table salt]]|[[File:Beaker.png]] Mix above 370 K&amp;lt;br&amp;gt;1 part Chlorine&amp;lt;br&amp;gt;1 part Sodium}}&amp;lt;br&amp;gt;4 part Water&lt;br /&gt;
| Satiates thirst at 6x rate when the mob does not have Feroxi organs&amp;lt;br&amp;gt;Satiates thirst at 2x rate when the mob has Feroxi organs&amp;lt;br&amp;gt;Modifies blood level by 6&amp;lt;br&amp;gt;&lt;br /&gt;
| 0.5 u/s&lt;br /&gt;
| {{DMG|Airloss}}&lt;br /&gt;
|-&lt;br /&gt;
! {{anchor|Sigynate}}&amp;lt;span style=&#039;background-color:#ACEAEF; color:#E0A5B9&#039;&amp;gt;▮&amp;lt;/span&amp;gt; Sigynate&lt;br /&gt;
| [[File:Beaker.png]] Mix above 370 K&amp;lt;br&amp;gt;1 part {{Tooltip|[[#Kelotane|Kelotane]]|[[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part Silicon}}&amp;lt;br&amp;gt;1 part {{Tooltip|[[#Sodium carbonate|Sodium carbonate]]|[[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part Ammonia&amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part Oxygen&amp;lt;br&amp;gt;1 part Table salt}}&amp;lt;br&amp;gt;1 part {{Tooltip|[[#Sodium hydroxide|Sodium hydroxide]]|[[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part Hydroxide&amp;lt;br&amp;gt;1 part Sodium}}&amp;lt;br&amp;gt;1 part Sugar&amp;lt;br&amp;gt;1 part Water&lt;br /&gt;
| Heals {{DMG|Caustic|+|3}}&amp;lt;br&amp;gt;Deals {{DMG|Heat|-|2}} when there&#039;s at least 16u of this reagent present&amp;lt;br&amp;gt;Causes jittering when there&#039;s at least 20u of this reagent present&amp;lt;br&amp;gt;Has a 2% chance to cause vomiting when there&#039;s at least 30u of this reagent present&amp;lt;br&amp;gt;Has a 10% chance to cause vomiting when there&#039;s at least 1u of Arithrazine present&amp;lt;br&amp;gt;&lt;br /&gt;
| 0.5 u/s&lt;br /&gt;
| {{DMG|Burn}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Chemists can also make less common meds ranging from recovering from eye damage, curing a zombie plague, curing a bee sting or assisting a hangover. In an outbreak, you may be asked to work with the medical team to bulk produce a cure. Remember to use the [[Radio]] to work closely with the crew.&lt;br /&gt;
&lt;br /&gt;
=== Chemical Dispenser ===&lt;br /&gt;
[[File:Chem Dispenser.png|64px]]&lt;br /&gt;
The chemical dispenser&#039;s main purpose is to hold and dispense chemicals into a beaker. While some chemicals can be mix with just the dispenser, more advance chemicals would require the ChemMaster4000.&lt;br /&gt;
[[File:Chemical Dispenser UI.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
To use it, you need to:&lt;br /&gt;
*Click on it with a beaker to put a it in. &#039;&#039;(Note: that if it already has a beaker inside, it will swap it with the one in your hand)&#039;&#039;&lt;br /&gt;
*Open the chemical dispenser&#039;s GUI&lt;br /&gt;
*Select the amount (u) to add to the beaker&lt;br /&gt;
*Select the chemical you want to add to the beaker. &#039;&#039;(Note: that the chemicals will react instantly)&#039;&#039;&lt;br /&gt;
*Click [Eject]&lt;br /&gt;
&lt;br /&gt;
If you want to clear a beaker, click [Clear]. &#039;&#039;(Note: It clears the beaker completely regardless of amount setting.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== ChemMaster4000 ===&lt;br /&gt;
[[File:ChemMaster4000.png|64px]]&lt;br /&gt;
ChemMaster4000&#039;s purpose is to store your chemicals, mix said chemicals with more chemicals and separate chemical mixtures. It is also used to make pills and bottles.&lt;br /&gt;
&lt;br /&gt;
There was once a time where pills where the bread and butter of medbay but now, you will really only make pills for prescriptions.&lt;br /&gt;
*If you want to make a pill/bottle:&lt;br /&gt;
**Ensure that there is a Container loaded in the Input tab that has chemicals in it.&lt;br /&gt;
**&lt;br /&gt;
**&#039;&#039;&#039;Add the chemicals&#039;&#039;&#039;. Click the Transfer button next to a chemical to load it to the buffer. &#039;&#039;(&amp;quot;All&amp;quot; adds everything in the beaker, &amp;quot;5&amp;quot; adds 5u, &amp;quot;10&amp;quot; adds 10u etc.)&#039;&#039;;&lt;br /&gt;
**&#039;&#039;&#039;Check the chemicals&#039;&#039;&#039;. All chemical types in the buffer will be output. &lt;br /&gt;
**Change to the &#039;&#039;&#039;Output&#039;&#039;&#039; tab&lt;br /&gt;
**&#039;&#039;&#039;Change the label&#039;&#039;&#039; if necessary. As most of your colleagues may not know chemistry, a kind chemist will prefix the label with its effect and dosage. e.g. Brute [Bicar. 25u]&lt;br /&gt;
**If you&#039;re making pills, &#039;&#039;&#039;set the pill&#039;s visual appearance&#039;&#039;&#039;.&lt;br /&gt;
**&#039;&#039;&#039;Set the dose&#039;&#039;&#039; &lt;br /&gt;
**&#039;&#039;&#039;Set the amount of pills/bottles&#039;&#039;&#039; you want to create.&lt;br /&gt;
**Hit the &#039;&#039;&#039;create&#039;&#039;&#039; button.&lt;br /&gt;
&lt;br /&gt;
=== Reagent Grinder ===&lt;br /&gt;
[[File:Grinder.png|64px]]The Reagent Grinder enables objects to be ground or liquified. &lt;br /&gt;
&lt;br /&gt;
The Medical Doctor in charge of making medicine will need to grind 1 plasma in this in order to make some medication like Dexalin. Only one object can be ground at a time so if you insert a stack of objects it will not work. A Large Beaker will need to be loaded into the Reagent Grinder by left clicking on the machine with the object in your active hand.&lt;br /&gt;
&lt;br /&gt;
A Grinder can also be used to test the contents of pills. Insert the pill and a beaker and then click Grind in order to return the contents of the pill to the beaker in liquid form.&lt;br /&gt;
&lt;br /&gt;
=== Jug Chemistry ===&lt;br /&gt;
Jug chemistry is the rough name given to when you don&#039;t have a Chemical Dispenser, but you do have jugs of various chemicals available. These &#039;base ingredients&#039; can be used to mix up any medication you need and more can be ordered from Cargo in various crates.&lt;br /&gt;
&lt;br /&gt;
To mix these chemicals, select the jug you want to mix with and select your transfer amount of the chemical by right-clicking the jug while in your hands and &#039;set transfer amount.&#039; Then pour the chemical into a beaker or an empty jug. You can quickly mass-produce certain chemicals if you know the exact quantities, or you can pour them into beakers to then put into the ChemMaster4000 to then produce pills.&lt;br /&gt;
&lt;br /&gt;
TIPS:&lt;br /&gt;
* Lavabeaker-ing is the method of heating 1u of a chemical and adding it back into the ChemMaster4000 with the rest of the amount in order to heat up a large amount of a chemical since chemicals in the ChemMaster retain its temperature.&lt;br /&gt;
*Some recipes will require input of external ingredients such as blood, welder fuel (from fuel tanks), plasma or water.&lt;br /&gt;
*Some recipes require multiple interim chemicals. The order that you add chemicals can be important (e.g. to make tricordrazine, make inaprovaline before dylovene). Otherwise you may get unexpected results.&lt;br /&gt;
*Some chemicals are easier obtained via [[Hydroponics|Hydroponics Tray]] medical plants. e.g. Lingzhi when ground produces epinephrine. Medical plants raw can also heal small amounts. The amount varies on the strength (and size) of the plant. Multiple plants can be eaten one after the other to stack their effect. A single max strength poppy is more effective than 0.5u of bicaridine. However, grinding them produces chemicals more effective than eating the plant raw. High strength plants produce more chemicals.&lt;br /&gt;
&lt;br /&gt;
Note: You will rarely be put in this situation.&lt;br /&gt;
&lt;br /&gt;
{{Jobs Menu}}&lt;br /&gt;
[[Category:Jobs]]&lt;/div&gt;</summary>
		<author><name>Stxcking</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Chemist&amp;diff=4276</id>
		<title>Chemist</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Chemist&amp;diff=4276"/>
		<updated>2025-07-24T07:00:06Z</updated>

		<summary type="html">&lt;p&gt;Stxcking: Electrolysis and Centrifuge will have their own section so cleared up the recipes in the tooltip of the common chemicals list&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
{{Job_Header&lt;br /&gt;
|department=MEDICAL&lt;br /&gt;
|maincolor=244559&lt;br /&gt;
|secondarycolor=325367&lt;br /&gt;
|image=Chemist.png&lt;br /&gt;
|title=Chemist&lt;br /&gt;
|aliases=&amp;quot;Chem&amp;quot;&lt;br /&gt;
|difficulty=Medium to Hard&lt;br /&gt;
|requirements=8 hours in [[Medical Doctor|Medical]]&lt;br /&gt;
|access=Medical, Chemistry, Maintenance&lt;br /&gt;
|extendedaccess=None&lt;br /&gt;
|supervisors=[[Chief Medical Officer]]&lt;br /&gt;
|subordinates=None&lt;br /&gt;
|duties=Produce medicinal drugs for the doctors to use, research ethically dubious rare chemicals, and produce weapons of war when enemies of the station arrive.&lt;br /&gt;
|guides=[[Medical]], [[Chemistry]], [[Cryogenic Pods]]&lt;br /&gt;
}}&lt;br /&gt;
So, you want a deeper look into Chemistry! Welcome to the orange room, it will be your new home. You&#039;re responsible for making any number of chemicals, solvents, cleaners, toxins, and whatever else the crew requires.&lt;br /&gt;
&lt;br /&gt;
== Chemistry ==&lt;br /&gt;
Chemistry comes in many forms. The most important machines are the [[#Chemical Dispenser|Chemical Dispenser]] and the [[#ChemMaster4000|ChemMaster4000]]. On medium to large stations, there are usually two sets for two chemists. On small stations, there is usually one set for one chemist.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Formulas !! Effect !! Rate !! Damage Type&lt;br /&gt;
|-&lt;br /&gt;
! {{anchor|Arithrazine}}&amp;lt;span style=&#039;background-color:#ACEAEF; color:#BD5902&#039;&amp;gt;▮&amp;lt;/span&amp;gt; Arithrazine&lt;br /&gt;
| [[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part Hydrogen&amp;lt;br&amp;gt;1 part {{Tooltip|[[Chemistry#Hyronalin|Hyronalin]]|[[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part Potassium iodide&amp;lt;br&amp;gt;1 part Radium}}&lt;br /&gt;
| Heals {{DMG|Radiation|+|3}} Deals {{DMG|Brute|-|0.5}}&amp;lt;br&amp;gt;&lt;br /&gt;
| 0.5 u/s&lt;br /&gt;
| {{DMG|Poison}}&lt;br /&gt;
|-&lt;br /&gt;
! {{anchor|Bicaridine}}&amp;lt;span style=&#039;background-color:#ACEAEF; color:#FFAA00&#039;&amp;gt;▮&amp;lt;/span&amp;gt; Bicaridine&lt;br /&gt;
| [[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part {{Tooltip|[[Chemistry#Inaprovaline|Inaprovaline]]|[[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part Oxygen&amp;lt;br&amp;gt;1 part Sugar}}&lt;br /&gt;
| Heals {{DMG|Brute|+|2}}&amp;lt;br&amp;gt;Deals {{DMG|Asphyxiation|-|0.5}} Deals {{DMG|Poison|-|1.5}} when there&#039;s at least 15u of this reagent present&amp;lt;br&amp;gt;Has a 2% chance to cause vomiting when there&#039;s at least 30u of this reagent present&amp;lt;br&amp;gt;Causes jittering when there&#039;s at least 15u of this reagent present&amp;lt;br&amp;gt;Causes drunkenness&amp;lt;br&amp;gt;&lt;br /&gt;
| 0.5 u/s&lt;br /&gt;
| {{DMG|Brute}}&lt;br /&gt;
|-&lt;br /&gt;
! {{anchor|Bruizine}}&amp;lt;span style=&#039;background-color:#ACEAEF; color:#FF3636&#039;&amp;gt;▮&amp;lt;/span&amp;gt; Bruizine&lt;br /&gt;
| [[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part {{Tooltip|[[Chemistry#Bicaridine|Bicaridine]]|[[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part Inaprovaline}}&amp;lt;br&amp;gt;0.9 part Lithium&amp;lt;br&amp;gt;1 part Sugar&lt;br /&gt;
| Heals {{DMG|Blunt|+|3.5}}&amp;lt;br&amp;gt;Deals {{DMG|Poison|-|4}} when there&#039;s at least 10.5u of this reagent present&amp;lt;br&amp;gt;&lt;br /&gt;
| 0.5 u/s&lt;br /&gt;
| {{DMG|Brute}}&lt;br /&gt;
|-&lt;br /&gt;
! {{anchor|Dexalin}}&amp;lt;span style=&#039;background-color:#ACEAEF; color:#0041A8&#039;&amp;gt;▮&amp;lt;/span&amp;gt; Dexalin&lt;br /&gt;
| [[File:Beaker.png]] Mix &amp;lt;br&amp;gt;2 part Oxygen &amp;lt;br&amp;gt; 1 part Plasma&amp;lt;sup&amp;gt;(catalyst)&amp;lt;sup&amp;gt;&lt;br /&gt;
| Heals {{DMG|Asphyxiation|+|1}} Heals {{DMG|Bloodloss|+|0.5}}&amp;lt;br&amp;gt;Deals {{DMG|Asphyxiation|-|3}} Deals {{DMG|Cold|-|1}} when there&#039;s at least 20u of this reagent present&amp;lt;br&amp;gt;&lt;br /&gt;
| 0.5 u/s&lt;br /&gt;
| {{DMG|Airloss}}&lt;br /&gt;
|-&lt;br /&gt;
! {{anchor|Diphenhydramine}}&amp;lt;span style=&#039;background-color:#ACEAEF; color:#64FFE6&#039;&amp;gt;▮&amp;lt;/span&amp;gt; Diphenhydramine&lt;br /&gt;
| [[File:Beaker.png]] Mix above 377.59 K&amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part {{Tooltip|[[#Diethylamine|Diethylamine]]|[[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part Ammonia&amp;lt;br&amp;gt;1 part Ethanol}}&amp;lt;br&amp;gt;1 part Ethanol&amp;lt;br&amp;gt;1 part {{Tooltip|[[#Oil|Oil]]|[[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part Hydrogen&amp;lt;br&amp;gt;1 part Welding fuel}}&amp;lt;br&amp;gt;1 part {{Tooltip|[[#Table salt|Table salt]]|[[File:Beaker.png]] Mix above 370 K&amp;lt;br&amp;gt;1 part Chlorine&amp;lt;br&amp;gt;1 part Sodium}}&lt;br /&gt;
| Removes 3.0u of Histamine from the solution&amp;lt;br&amp;gt;Remove effect Jitter  for at least 3.0 seconds&amp;lt;br&amp;gt;Add effect Drowsiness  for at least 1.5 seconds&amp;lt;br&amp;gt;Heals {{DMG|Poison|+|3}}&amp;lt;br&amp;gt;&lt;br /&gt;
| 0.5 u/s&lt;br /&gt;
| {{DMG|Poison}}&lt;br /&gt;
|-&lt;br /&gt;
! {{anchor|Dylovene}}&amp;lt;span style=&#039;background-color:#ACEAEF; color:#3A1D8A&#039;&amp;gt;▮&amp;lt;/span&amp;gt; Dylovene&lt;br /&gt;
| [[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part Nitrogen &amp;lt;br&amp;gt;1 part Potassium&amp;lt;br&amp;gt;1 part Silicon&lt;br /&gt;
| Heals {{DMG|Poison|+|1}}&amp;lt;br&amp;gt;Deals {{DMG|Brute|-|2}} when there&#039;s at least 20u of this reagent present&amp;lt;br&amp;gt;Causes jittering when there&#039;s at least 20u of this reagent present&amp;lt;br&amp;gt;Has a 2% chance to cause vomiting when there&#039;s at least 20u of this reagent present&amp;lt;br&amp;gt;Causes drunkenness when there&#039;s at least 15u of this reagent present&amp;lt;br&amp;gt;&lt;br /&gt;
| 0.5 u/s&lt;br /&gt;
| {{DMG|Poison}}&lt;br /&gt;
|-&lt;br /&gt;
! {{anchor|Insuzine}}&amp;lt;span style=&#039;background-color:#ACEAEF; color:#8147FF&#039;&amp;gt;▮&amp;lt;/span&amp;gt; Insuzine&lt;br /&gt;
| [[File:Beaker.png]] Mix above 433 K&amp;lt;br&amp;gt;1 part {{Tooltip|[[#Kelotane|Kelotane]]|[[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part Silicon}}&amp;lt;br&amp;gt;1 part {{Tooltip|[[#Leporazine|Leporazine]]|[[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part Copper&amp;lt;br&amp;gt;1 part Fersilicite&amp;lt;br&amp;gt;1 part Plasma&amp;lt;sup&amp;gt;(catalyst)&amp;lt;/sup&amp;gt;}}&amp;lt;br&amp;gt;1 part Silicon&lt;br /&gt;
| Heals {{DMG|Shock|+|4}}&amp;lt;br&amp;gt;Removes 4u of Licoxide from the solution&amp;lt;br&amp;gt;Removes 4u of Tazinide from the solution&amp;lt;br&amp;gt;Modifies body temperature by -5.0 kJ&amp;lt;br&amp;gt;Deals {{DMG|Cold|-|2}} when there&#039;s at least 12u of this reagent present&amp;lt;br&amp;gt;Modifies body temperature by -30.0 kJ when there&#039;s at least 12u of this reagent present&amp;lt;br&amp;gt;Causes jittering when there&#039;s at least 12u of this reagent present&amp;lt;br&amp;gt;&lt;br /&gt;
| 0.5 u/s&lt;br /&gt;
| {{DMG|Burn}}&lt;br /&gt;
|-&lt;br /&gt;
! {{anchor|Lacerinol}}&amp;lt;span style=&#039;background-color:#ACEAEF; color:#283332&#039;&amp;gt;▮&amp;lt;/span&amp;gt; Lacerinol&lt;br /&gt;
| [[File:Beaker.png]] Mix above 335 K&amp;lt;br&amp;gt;1 part {{Tooltip|[[#Benzene|Benzene]]|[[File:Beaker.png]] Mix above 310 K&amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part Hydrogen}}&amp;lt;br&amp;gt;1 part {{Tooltip|[[#Bicaridine|Bicaridine]]|[[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part Inaprovaline}}&lt;br /&gt;
| Heals {{DMG|Slash|+|3}}&amp;lt;br&amp;gt;Deals {{DMG|Cold|-|3}} when there&#039;s at least 12u of this reagent present&amp;lt;br&amp;gt;&lt;br /&gt;
| 0.5 u/s&lt;br /&gt;
| {{DMG|Brute}}&lt;br /&gt;
|-&lt;br /&gt;
! {{anchor|Leporazine}}&amp;lt;span style=&#039;background-color:#ACEAEF; color:#FF7DB5&#039;&amp;gt;▮&amp;lt;/span&amp;gt; Leporazine&lt;br /&gt;
| [[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part Copper &amp;lt;br&amp;gt;1 part {{Tooltip|[[#Fersilicite|Fersilicite]]|[[File:Beaker.png]] Mix above 310 K&amp;lt;br&amp;gt;1 part Iron&amp;lt;br&amp;gt;1 part Silicon}}&amp;lt;br&amp;gt;1 part Plasma&amp;lt;sup&amp;gt;(catalyst)&amp;lt;/sup&amp;gt;&lt;br /&gt;
| Heals {{DMG|Cold|+|4}}&amp;lt;br&amp;gt;Modifies body temperature by 100.0 kJ when the body&#039;s temperature is below 293.15 K&amp;lt;br&amp;gt;Modifies body temperature by -10.0 kJ when the body&#039;s temperature is above 293.15 K&amp;lt;br&amp;gt;Removes 5u of Fresium from the solution&amp;lt;br&amp;gt;&lt;br /&gt;
| 0.5 u/s&lt;br /&gt;
| {{DMG|Burn}}&lt;br /&gt;
|-&lt;br /&gt;
! {{anchor|Puncturase}}&amp;lt;span style=&#039;background-color:#ACEAEF; color:#B9BF93&#039;&amp;gt;▮&amp;lt;/span&amp;gt; Puncturase&lt;br /&gt;
| [[File:Beaker.png]] Mix above 325 K&amp;lt;br&amp;gt;1 part {{Tooltip|[[#Bicaridine|Bicaridine]]|[[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part Inaprovaline}}&amp;lt;br&amp;gt;1 part {{Tooltip|[[#Hydroxide|Hydroxide]]|[[File:Beaker.png]] Mix above 310 K&amp;lt;br&amp;gt;1 part Hydrogen&amp;lt;br&amp;gt;1 part Oxygen}}&lt;br /&gt;
| Heals {{DMG|Piercing|+|4}} Deals {{DMG|Blunt|-|0.1}}&amp;lt;br&amp;gt;Deals {{DMG|Blunt|-|5}} when there&#039;s at least 11u of this reagent present&amp;lt;br&amp;gt;&lt;br /&gt;
| 0.5 u/s&lt;br /&gt;
| {{DMG|Brute}}&lt;br /&gt;
|-&lt;br /&gt;
! {{anchor|Pyrazine}}&amp;lt;span style=&#039;background-color:#ACEAEF; color:#AA4308&#039;&amp;gt;▮&amp;lt;/span&amp;gt; Pyrazine&lt;br /&gt;
| [[File:Beaker.png]] Mix above 540 K&amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part {{Tooltip|[[#Dermaline|Dermaline]]|[[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part Kelotane&amp;lt;br&amp;gt;1 part Oxygen&amp;lt;br&amp;gt;1 part Phosphorus}}&amp;lt;br&amp;gt;1 part {{Tooltip|[[#Leporazine|Leporazine]]|[[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part Copper&amp;lt;br&amp;gt;1 part Fersilicite&amp;lt;br&amp;gt;1 part Plasma&amp;lt;sup&amp;gt;(catalyst)&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
| Heals {{DMG|Heat|+|1}}&amp;lt;br&amp;gt;Deals {{DMG|Slash|-|0.5}} Deals {{DMG|Piercing|-|0.5}} when there&#039;s at least 20u of this reagent present&amp;lt;br&amp;gt;Has a 10% chance to cause vomiting when there&#039;s at least 15u of this reagent present&amp;lt;br&amp;gt;&lt;br /&gt;
| 0.1u/s&lt;br /&gt;
| {{DMG|Burn}}&lt;br /&gt;
|-&lt;br /&gt;
! {{anchor|Salbutamol}}&amp;lt;span style=&#039;background-color:#ACEAEF; color:#99FFFF&#039;&amp;gt;▮&amp;lt;/span&amp;gt; Salbutamol&lt;br /&gt;
| [[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part {{Tooltip|[[#Dexalin|Dexalin]]|[[File:Beaker.png]] Mix &amp;lt;br&amp;gt;2 part Oxygen&amp;lt;br&amp;gt;1 part Plasma&amp;lt;sup&amp;gt;(catalyst)&amp;lt;/sup&amp;gt;}}&amp;lt;br&amp;gt;1 part {{Tooltip|[[#Inaprovaline|Inaprovaline]]|[[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part Oxygen&amp;lt;br&amp;gt;1 part Sugar}}&amp;lt;br&amp;gt;1 part Lithium&amp;lt;br&amp;gt;1 part {{Tooltip|[[#Phenol|Phenol]]|[[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part Benzene&amp;lt;br&amp;gt;1 part Hydroxide}}&lt;br /&gt;
| Heals {{DMG|Airloss|+|6}} when total damage is above 30&amp;lt;br&amp;gt;Heals {{DMG|Airloss|+|1}} when total damage is below 30&amp;lt;br&amp;gt;Deals {{DMG|Caustic|-|0.2}} Heals {{DMG|Airloss|+|6}} when there&#039;s at least 15.5u of this reagent present&amp;lt;br&amp;gt;&lt;br /&gt;
| 0.2u/s&lt;br /&gt;
| {{DMG|Airloss}}&lt;br /&gt;
|-&lt;br /&gt;
! {{anchor|Saline}}&amp;lt;span style=&#039;background-color:#ACEAEF; color:#0064C8&#039;&amp;gt;▮&amp;lt;/span&amp;gt; Saline&lt;br /&gt;
| [[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part {{Tooltip|[[#Table salt|Table salt]]|[[File:Beaker.png]] Mix above 370 K&amp;lt;br&amp;gt;1 part Chlorine&amp;lt;br&amp;gt;1 part Sodium}}&amp;lt;br&amp;gt;4 part Water&lt;br /&gt;
| Satiates thirst at 6x rate when the mob does not have Feroxi organs&amp;lt;br&amp;gt;Satiates thirst at 2x rate when the mob has Feroxi organs&amp;lt;br&amp;gt;Modifies blood level by 6&amp;lt;br&amp;gt;&lt;br /&gt;
| 0.5 u/s&lt;br /&gt;
| {{DMG|Airloss}}&lt;br /&gt;
|-&lt;br /&gt;
! {{anchor|Sigynate}}&amp;lt;span style=&#039;background-color:#ACEAEF; color:#E0A5B9&#039;&amp;gt;▮&amp;lt;/span&amp;gt; Sigynate&lt;br /&gt;
| [[File:Beaker.png]] Mix above 370 K&amp;lt;br&amp;gt;1 part {{Tooltip|[[#Kelotane|Kelotane]]|[[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part Silicon}}&amp;lt;br&amp;gt;1 part {{Tooltip|[[#Sodium carbonate|Sodium carbonate]]|[[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part Ammonia&amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part Oxygen&amp;lt;br&amp;gt;1 part Table salt}}&amp;lt;br&amp;gt;1 part {{Tooltip|[[#Sodium hydroxide|Sodium hydroxide]]|[[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part Hydroxide&amp;lt;br&amp;gt;1 part Sodium}}&amp;lt;br&amp;gt;1 part Sugar&amp;lt;br&amp;gt;1 part Water&lt;br /&gt;
| Heals {{DMG|Caustic|+|3}}&amp;lt;br&amp;gt;Deals {{DMG|Heat|-|2}} when there&#039;s at least 16u of this reagent present&amp;lt;br&amp;gt;Causes jittering when there&#039;s at least 20u of this reagent present&amp;lt;br&amp;gt;Has a 2% chance to cause vomiting when there&#039;s at least 30u of this reagent present&amp;lt;br&amp;gt;Has a 10% chance to cause vomiting when there&#039;s at least 1u of Arithrazine present&amp;lt;br&amp;gt;&lt;br /&gt;
| 0.5 u/s&lt;br /&gt;
| {{DMG|Burn}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Chemists can also make less common meds ranging from recovering from eye damage, curing a zombie plague, curing a bee sting or assisting a hangover. In an outbreak, you may be asked to work with the medical team to bulk produce a cure. Remember to use the [[Radio]] to work closely with the crew.&lt;br /&gt;
&lt;br /&gt;
=== Chemical Dispenser ===&lt;br /&gt;
[[File:Chem Dispenser.png|64px]]&lt;br /&gt;
The chemical dispenser&#039;s main purpose is to hold and dispense chemicals into a beaker. While some chemicals can be mix with just the dispenser, more advance chemicals would require the ChemMaster4000.&lt;br /&gt;
[[File:Chemical Dispenser UI.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
To use it, you need to:&lt;br /&gt;
*Click on it with a beaker to put a it in. &#039;&#039;(Note: that if it already has a beaker inside, it will swap it with the one in your hand)&#039;&#039;&lt;br /&gt;
*Open the chemical dispenser&#039;s GUI&lt;br /&gt;
*Select the amount (u) to add to the beaker&lt;br /&gt;
*Select the chemical you want to add to the beaker. &#039;&#039;(Note: that the chemicals will react instantly)&#039;&#039;&lt;br /&gt;
*Click [Eject]&lt;br /&gt;
&lt;br /&gt;
If you want to clear a beaker, click [Clear]. &#039;&#039;(Note: It clears the beaker completely regardless of amount setting.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== ChemMaster4000 ===&lt;br /&gt;
[[File:ChemMaster4000.png|64px]]&lt;br /&gt;
ChemMaster4000&#039;s purpose is to store your chemicals, mix said chemicals with more chemicals and separate chemical mixtures. It is also used to make pills and bottles.&lt;br /&gt;
&lt;br /&gt;
There was once a time where pills where the bread and butter of medbay but now, you will really only make pills for prescriptions.&lt;br /&gt;
*If you want to make a pill/bottle:&lt;br /&gt;
**Ensure that there is a Container loaded in the Input tab that has chemicals in it.&lt;br /&gt;
**&lt;br /&gt;
**&#039;&#039;&#039;Add the chemicals&#039;&#039;&#039;. Click the Transfer button next to a chemical to load it to the buffer. &#039;&#039;(&amp;quot;All&amp;quot; adds everything in the beaker, &amp;quot;5&amp;quot; adds 5u, &amp;quot;10&amp;quot; adds 10u etc.)&#039;&#039;;&lt;br /&gt;
**&#039;&#039;&#039;Check the chemicals&#039;&#039;&#039;. All chemical types in the buffer will be output. &lt;br /&gt;
**Change to the &#039;&#039;&#039;Output&#039;&#039;&#039; tab&lt;br /&gt;
**&#039;&#039;&#039;Change the label&#039;&#039;&#039; if necessary. As most of your colleagues may not know chemistry, a kind chemist will prefix the label with its effect and dosage. e.g. Brute [Bicar. 25u]&lt;br /&gt;
**If you&#039;re making pills, &#039;&#039;&#039;set the pill&#039;s visual appearance&#039;&#039;&#039;.&lt;br /&gt;
**&#039;&#039;&#039;Set the dose&#039;&#039;&#039; &lt;br /&gt;
**&#039;&#039;&#039;Set the amount of pills/bottles&#039;&#039;&#039; you want to create.&lt;br /&gt;
**Hit the &#039;&#039;&#039;create&#039;&#039;&#039; button.&lt;br /&gt;
&lt;br /&gt;
=== Reagent Grinder ===&lt;br /&gt;
[[File:Grinder.png|64px]]The Reagent Grinder enables objects to be ground or liquified. &lt;br /&gt;
&lt;br /&gt;
The Medical Doctor in charge of making medicine will need to grind 1 plasma in this in order to make some medication like Dexalin. Only one object can be ground at a time so if you insert a stack of objects it will not work. A Large Beaker will need to be loaded into the Reagent Grinder by left clicking on the machine with the object in your active hand.&lt;br /&gt;
&lt;br /&gt;
A Grinder can also be used to test the contents of pills. Insert the pill and a beaker and then click Grind in order to return the contents of the pill to the beaker in liquid form.&lt;br /&gt;
&lt;br /&gt;
=== Jug Chemistry ===&lt;br /&gt;
Jug chemistry is the rough name given to when you don&#039;t have a Chemical Dispenser, but you do have jugs of various chemicals available. These &#039;base ingredients&#039; can be used to mix up any medication you need and more can be ordered from Cargo in various crates.&lt;br /&gt;
&lt;br /&gt;
To mix these chemicals, select the jug you want to mix with and select your transfer amount of the chemical by right-clicking the jug while in your hands and &#039;set transfer amount.&#039; Then pour the chemical into a beaker or an empty jug. You can quickly mass-produce certain chemicals if you know the exact quantities, or you can pour them into beakers to then put into the ChemMaster4000 to then produce pills.&lt;br /&gt;
&lt;br /&gt;
TIPS:&lt;br /&gt;
* Lavabeaker-ing is the method of heating 1u of a chemical and adding it back into the ChemMaster4000 with the rest of the amount in order to heat up a large amount of a chemical since chemicals in the ChemMaster retain its temperature.&lt;br /&gt;
*Some recipes will require input of external ingredients such as blood, welder fuel (from fuel tanks), plasma or water.&lt;br /&gt;
*Some recipes require multiple interim chemicals. The order that you add chemicals can be important (e.g. to make tricordrazine, make inaprovaline before dylovene). Otherwise you may get unexpected results.&lt;br /&gt;
*Some chemicals are easier obtained via [[Hydroponics|Hydroponics Tray]] medical plants. e.g. Lingzhi when ground produces epinephrine. Medical plants raw can also heal small amounts. The amount varies on the strength (and size) of the plant. Multiple plants can be eaten one after the other to stack their effect. A single max strength poppy is more effective than 0.5u of bicaridine. However, grinding them produces chemicals more effective than eating the plant raw. High strength plants produce more chemicals.&lt;br /&gt;
&lt;br /&gt;
If you are a chemist, you will rarely be put in this situation.&lt;br /&gt;
&lt;br /&gt;
{{Jobs Menu}}&lt;br /&gt;
[[Category:Jobs]]&lt;/div&gt;</summary>
		<author><name>Stxcking</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Chemist&amp;diff=4274</id>
		<title>Chemist</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Chemist&amp;diff=4274"/>
		<updated>2025-07-24T06:29:06Z</updated>

		<summary type="html">&lt;p&gt;Stxcking: Updated Chemical Dispenser and ChemMaster4000 information, moved Jug Chemistry and tips down the bottom of the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
{{Job_Header&lt;br /&gt;
|department=MEDICAL&lt;br /&gt;
|maincolor=244559&lt;br /&gt;
|secondarycolor=325367&lt;br /&gt;
|image=Chemist.png&lt;br /&gt;
|title=Chemist&lt;br /&gt;
|aliases=&amp;quot;Chem&amp;quot;&lt;br /&gt;
|difficulty=Medium to Hard&lt;br /&gt;
|requirements=8 hours in [[Medical Doctor|Medical]]&lt;br /&gt;
|access=Medical, Chemistry, Maintenance&lt;br /&gt;
|extendedaccess=None&lt;br /&gt;
|supervisors=[[Chief Medical Officer]]&lt;br /&gt;
|subordinates=None&lt;br /&gt;
|duties=Produce medicinal drugs for the doctors to use, research ethically dubious rare chemicals, and produce weapons of war when enemies of the station arrive.&lt;br /&gt;
|guides=[[Medical]], [[Chemistry]], [[Cryogenic Pods]]&lt;br /&gt;
}}&lt;br /&gt;
So, you want a deeper look into Chemistry! Welcome to the orange room, it will be your new home. You&#039;re responsible for making any number of chemicals, solvents, cleaners, toxins, and whatever else the crew requires.&lt;br /&gt;
&lt;br /&gt;
== Chemistry ==&lt;br /&gt;
Chemistry comes in many forms. The most important machines are the [[#Chemical Dispenser|Chemical Dispenser]] and the [[#ChemMaster4000|ChemMaster4000]]. On medium to large stations, there are usually two sets for two chemists. On small stations, there is usually one set for one chemist.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Formulas !! Effect !! Rate !! Damage Type&lt;br /&gt;
|-&lt;br /&gt;
! {{anchor|Arithrazine}}&amp;lt;span style=&#039;background-color:#ACEAEF; color:#BD5902&#039;&amp;gt;▮&amp;lt;/span&amp;gt; [[#Arithrazine|Arithrazine]]&lt;br /&gt;
| [[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part {{Tooltip|[[#Hydrogen|Hydrogen]]|[[File:Electrolysis Unit.png]] Electrolyze &amp;lt;br&amp;gt;9 part Ethanol&amp;lt;br&amp;gt;[[File:Electrolysis Unit.png]] Electrolyze &amp;lt;br&amp;gt;3 part Water&amp;lt;br&amp;gt;[[File:Electrolysis Unit.png]] Electrolyze &amp;lt;br&amp;gt;15 part Fat&amp;lt;br&amp;gt;[[File:Electrolysis Unit.png]] Electrolyze &amp;lt;br&amp;gt;10 part Uncooked animal proteins&amp;lt;br&amp;gt;[[File:Electrolysis Unit.png]] Electrolyze &amp;lt;br&amp;gt;10 part Protein&amp;lt;br&amp;gt;[[File:Centrifuge.png]] Centrifuge &amp;lt;br&amp;gt;10 part Welding fuel}}&amp;lt;br&amp;gt;1 part {{Tooltip|[[#Hyronalin|Hyronalin]]|[[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part Potassium iodide&amp;lt;br&amp;gt;1 part Radium}}&lt;br /&gt;
| Heals {{DMG|Radiation|+|3}} Deals {{DMG|Brute|-|0.5}}&amp;lt;br&amp;gt;&lt;br /&gt;
| 0.5 u/s&lt;br /&gt;
| {{DMG|Poison}}&lt;br /&gt;
|-&lt;br /&gt;
! {{anchor|Bicaridine}}&amp;lt;span style=&#039;background-color:#ACEAEF; color:#FFAA00&#039;&amp;gt;▮&amp;lt;/span&amp;gt; [[#Bicaridine|Bicaridine]]&lt;br /&gt;
| [[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part {{Tooltip|[[#Carbon|Carbon]]|[[File:Electrolysis Unit.png]] Electrolyze &amp;lt;br&amp;gt;3 part Cellulose fibers&amp;lt;br&amp;gt;[[File:Electrolysis Unit.png]] Electrolyze &amp;lt;br&amp;gt;9 part Ethanol&amp;lt;br&amp;gt;[[File:Centrifuge.png]] Centrifuge &amp;lt;br&amp;gt;4 part Allicin&amp;lt;br&amp;gt;[[File:Centrifuge.png]] Centrifuge &amp;lt;br&amp;gt;5 part Nutriment&amp;lt;br&amp;gt;[[File:Electrolysis Unit.png]] Electrolyze &amp;lt;br&amp;gt;15 part Fat&amp;lt;br&amp;gt;[[File:Electrolysis Unit.png]] Electrolyze &amp;lt;br&amp;gt;10 part Uncooked animal proteins&amp;lt;br&amp;gt;[[File:Electrolysis Unit.png]] Electrolyze &amp;lt;br&amp;gt;10 part Protein&amp;lt;br&amp;gt;[[File:Centrifuge.png]] Centrifuge &amp;lt;br&amp;gt;4 part Vitamin&amp;lt;br&amp;gt;[[File:Centrifuge.png]] Centrifuge &amp;lt;br&amp;gt;5 part Fiber&amp;lt;br&amp;gt;10 part Water&amp;lt;sup&amp;gt;(catalyst)&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;[[File:Electrolysis Unit.png]] Electrolyze &amp;lt;br&amp;gt;3 part Carbon dioxide}}&amp;lt;br&amp;gt;1 part {{Tooltip|[[#Inaprovaline|Inaprovaline]]|[[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part Oxygen&amp;lt;br&amp;gt;1 part Sugar}}&lt;br /&gt;
| Heals {{DMG|Brute|+|2}}&amp;lt;br&amp;gt;Deals {{DMG|Asphyxiation|-|0.5}} Deals {{DMG|Poison|-|1.5}} when there&#039;s at least 15u of this reagent present&amp;lt;br&amp;gt;Has a 2% chance to cause vomiting when there&#039;s at least 30u of this reagent present&amp;lt;br&amp;gt;Causes jittering when there&#039;s at least 15u of this reagent present&amp;lt;br&amp;gt;Causes drunkenness&amp;lt;br&amp;gt;&lt;br /&gt;
| 0.5 u/s&lt;br /&gt;
| {{DMG|Brute}}&lt;br /&gt;
|-&lt;br /&gt;
! {{anchor|Bruizine}}&amp;lt;span style=&#039;background-color:#ACEAEF; color:#FF3636&#039;&amp;gt;▮&amp;lt;/span&amp;gt; [[#Bruizine|Bruizine]]&lt;br /&gt;
| [[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part {{Tooltip|[[#Bicaridine|Bicaridine]]|[[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part Inaprovaline}}&amp;lt;br&amp;gt;0.9 part Lithium&amp;lt;br&amp;gt;1 part {{Tooltip|[[#Sugar|Sugar]]|[[File:Centrifuge.png]] Centrifuge &amp;lt;br&amp;gt;20 part Blood&amp;lt;br&amp;gt;[[File:Centrifuge.png]] Centrifuge &amp;lt;br&amp;gt;10 part Sap&amp;lt;br&amp;gt;[[File:Centrifuge.png]] Centrifuge &amp;lt;br&amp;gt;20 part Blue blood&amp;lt;br&amp;gt;[[File:Electrolysis Unit.png]] Electrolyze &amp;lt;br&amp;gt;3 part Cellulose fibers&amp;lt;br&amp;gt;[[File:Centrifuge.png]] Centrifuge &amp;lt;br&amp;gt;10 part Nuclear cola&amp;lt;br&amp;gt;[[File:Centrifuge.png]] Centrifuge &amp;lt;br&amp;gt;10 part Banana juice&amp;lt;br&amp;gt;[[File:Centrifuge.png]] Centrifuge &amp;lt;br&amp;gt;5 part Nutriment&amp;lt;br&amp;gt;[[File:Centrifuge.png]] Centrifuge &amp;lt;br&amp;gt;5 part Fiber&amp;lt;br&amp;gt;10 part Water&amp;lt;sup&amp;gt;(catalyst)&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
| Heals {{DMG|Blunt|+|3.5}}&amp;lt;br&amp;gt;Deals {{DMG|Poison|-|4}} when there&#039;s at least 10.5u of this reagent present&amp;lt;br&amp;gt;&lt;br /&gt;
| 0.5 u/s&lt;br /&gt;
| {{DMG|Brute}}&lt;br /&gt;
|-&lt;br /&gt;
! {{anchor|Dexalin}}&amp;lt;span style=&#039;background-color:#ACEAEF; color:#0041A8&#039;&amp;gt;▮&amp;lt;/span&amp;gt; [[#Dexalin|Dexalin]]&lt;br /&gt;
| [[File:Beaker.png]] Mix &amp;lt;br&amp;gt;2 part {{Tooltip|[[#Oxygen|Oxygen]]|[[File:Electrolysis Unit.png]] Electrolyze &amp;lt;br&amp;gt;9 part Ethanol&amp;lt;br&amp;gt;[[File:Electrolysis Unit.png]] Electrolyze &amp;lt;br&amp;gt;3 part Water&amp;lt;br&amp;gt;[[File:Electrolysis Unit.png]] Electrolyze &amp;lt;br&amp;gt;15 part Fat&amp;lt;br&amp;gt;[[File:Electrolysis Unit.png]] Electrolyze &amp;lt;br&amp;gt;10 part Uncooked animal proteins&amp;lt;br&amp;gt;[[File:Electrolysis Unit.png]] Electrolyze &amp;lt;br&amp;gt;10 part Protein&amp;lt;br&amp;gt;[[File:Electrolysis Unit.png]] Electrolyze &amp;lt;br&amp;gt;3 part Carbon dioxide&amp;lt;br&amp;gt;[[File:Electrolysis Unit.png]] Electrolyze &amp;lt;br&amp;gt;3 part Nitrous oxide}}&amp;lt;br&amp;gt;1 part Plasma&amp;lt;sup&amp;gt;(catalyst)&amp;lt;/sup&amp;gt;&lt;br /&gt;
| Heals {{DMG|Asphyxiation|+|1}} Heals {{DMG|Bloodloss|+|0.5}}&amp;lt;br&amp;gt;Deals {{DMG|Asphyxiation|-|3}} Deals {{DMG|Cold|-|1}} when there&#039;s at least 20u of this reagent present&amp;lt;br&amp;gt;&lt;br /&gt;
| 0.5 u/s&lt;br /&gt;
| {{DMG|Airloss}}&lt;br /&gt;
|-&lt;br /&gt;
! {{anchor|Diphenhydramine}}&amp;lt;span style=&#039;background-color:#ACEAEF; color:#64FFE6&#039;&amp;gt;▮&amp;lt;/span&amp;gt; [[#Diphenhydramine|Diphenhydramine]]&lt;br /&gt;
| [[File:Beaker.png]] Mix above 377.59 K&amp;lt;br&amp;gt;1 part {{Tooltip|[[#Carbon|Carbon]]|[[File:Electrolysis Unit.png]] Electrolyze &amp;lt;br&amp;gt;3 part Cellulose fibers&amp;lt;br&amp;gt;[[File:Electrolysis Unit.png]] Electrolyze &amp;lt;br&amp;gt;9 part Ethanol&amp;lt;br&amp;gt;[[File:Centrifuge.png]] Centrifuge &amp;lt;br&amp;gt;4 part Allicin&amp;lt;br&amp;gt;[[File:Centrifuge.png]] Centrifuge &amp;lt;br&amp;gt;5 part Nutriment&amp;lt;br&amp;gt;[[File:Electrolysis Unit.png]] Electrolyze &amp;lt;br&amp;gt;15 part Fat&amp;lt;br&amp;gt;[[File:Electrolysis Unit.png]] Electrolyze &amp;lt;br&amp;gt;10 part Uncooked animal proteins&amp;lt;br&amp;gt;[[File:Electrolysis Unit.png]] Electrolyze &amp;lt;br&amp;gt;10 part Protein&amp;lt;br&amp;gt;[[File:Centrifuge.png]] Centrifuge &amp;lt;br&amp;gt;4 part Vitamin&amp;lt;br&amp;gt;[[File:Centrifuge.png]] Centrifuge &amp;lt;br&amp;gt;5 part Fiber&amp;lt;br&amp;gt;10 part Water&amp;lt;sup&amp;gt;(catalyst)&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;[[File:Electrolysis Unit.png]] Electrolyze &amp;lt;br&amp;gt;3 part Carbon dioxide}}&amp;lt;br&amp;gt;1 part {{Tooltip|[[#Diethylamine|Diethylamine]]|[[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part Ammonia&amp;lt;br&amp;gt;1 part Ethanol}}&amp;lt;br&amp;gt;1 part {{Tooltip|[[#Ethanol|Ethanol]]|[[File:Centrifuge.png]] Centrifuge &amp;lt;br&amp;gt;10 part Welding fuel}}&amp;lt;br&amp;gt;1 part {{Tooltip|[[#Oil|Oil]]|[[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part Hydrogen&amp;lt;br&amp;gt;1 part Welding fuel}}&amp;lt;br&amp;gt;1 part {{Tooltip|[[#Table salt|Table salt]]|[[File:Beaker.png]] Mix above 370 K&amp;lt;br&amp;gt;1 part Chlorine&amp;lt;br&amp;gt;1 part Sodium}}&lt;br /&gt;
| Removes 3.0u of Histamine from the solution&amp;lt;br&amp;gt;Remove effect Jitter  for at least 3.0 seconds&amp;lt;br&amp;gt;Add effect Drowsiness  for at least 1.5 seconds&amp;lt;br&amp;gt;Heals {{DMG|Poison|+|3}}&amp;lt;br&amp;gt;&lt;br /&gt;
| 0.5 u/s&lt;br /&gt;
| {{DMG|Poison}}&lt;br /&gt;
|-&lt;br /&gt;
! {{anchor|Dylovene}}&amp;lt;span style=&#039;background-color:#ACEAEF; color:#3A1D8A&#039;&amp;gt;▮&amp;lt;/span&amp;gt; [[#Dylovene|Dylovene]]&lt;br /&gt;
| [[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part {{Tooltip|[[#Nitrogen|Nitrogen]]|[[File:Centrifuge.png]] Centrifuge &amp;lt;br&amp;gt;5 part Slime&amp;lt;br&amp;gt;[[File:Centrifuge.png]] Centrifuge &amp;lt;br&amp;gt;30 part Anaerobic blood&amp;lt;br&amp;gt;[[File:Centrifuge.png]] Centrifuge &amp;lt;br&amp;gt;4 part Vitamin&amp;lt;br&amp;gt;[[File:Electrolysis Unit.png]] Electrolyze &amp;lt;br&amp;gt;3 part Nitrous oxide}}&amp;lt;br&amp;gt;1 part {{Tooltip|[[#Potassium|Potassium]]|[[File:Centrifuge.png]] Centrifuge &amp;lt;br&amp;gt;10 part Banana juice}}&amp;lt;br&amp;gt;1 part Silicon&lt;br /&gt;
| Heals {{DMG|Poison|+|1}}&amp;lt;br&amp;gt;Deals {{DMG|Brute|-|2}} when there&#039;s at least 20u of this reagent present&amp;lt;br&amp;gt;Causes jittering when there&#039;s at least 20u of this reagent present&amp;lt;br&amp;gt;Has a 2% chance to cause vomiting when there&#039;s at least 20u of this reagent present&amp;lt;br&amp;gt;Causes drunkenness when there&#039;s at least 15u of this reagent present&amp;lt;br&amp;gt;&lt;br /&gt;
| 0.5 u/s&lt;br /&gt;
| {{DMG|Poison}}&lt;br /&gt;
|-&lt;br /&gt;
! {{anchor|Insuzine}}&amp;lt;span style=&#039;background-color:#ACEAEF; color:#8147FF&#039;&amp;gt;▮&amp;lt;/span&amp;gt; [[#Insuzine|Insuzine]]&lt;br /&gt;
| [[File:Beaker.png]] Mix above 433 K&amp;lt;br&amp;gt;1 part {{Tooltip|[[#Kelotane|Kelotane]]|[[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part Silicon}}&amp;lt;br&amp;gt;1 part {{Tooltip|[[#Leporazine|Leporazine]]|[[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part Copper&amp;lt;br&amp;gt;1 part Fersilicite&amp;lt;br&amp;gt;1 part Plasma&amp;lt;sup&amp;gt;(catalyst)&amp;lt;/sup&amp;gt;}}&amp;lt;br&amp;gt;1 part Silicon&lt;br /&gt;
| Heals {{DMG|Shock|+|4}}&amp;lt;br&amp;gt;Removes 4u of Licoxide from the solution&amp;lt;br&amp;gt;Removes 4u of Tazinide from the solution&amp;lt;br&amp;gt;Modifies body temperature by -5.0 kJ&amp;lt;br&amp;gt;Deals {{DMG|Cold|-|2}} when there&#039;s at least 12u of this reagent present&amp;lt;br&amp;gt;Modifies body temperature by -30.0 kJ when there&#039;s at least 12u of this reagent present&amp;lt;br&amp;gt;Causes jittering when there&#039;s at least 12u of this reagent present&amp;lt;br&amp;gt;&lt;br /&gt;
| 0.5 u/s&lt;br /&gt;
| {{DMG|Burn}}&lt;br /&gt;
|-&lt;br /&gt;
! {{anchor|Lacerinol}}&amp;lt;span style=&#039;background-color:#ACEAEF; color:#283332&#039;&amp;gt;▮&amp;lt;/span&amp;gt; [[#Lacerinol|Lacerinol]]&lt;br /&gt;
| [[File:Beaker.png]] Mix above 335 K&amp;lt;br&amp;gt;1 part {{Tooltip|[[#Benzene|Benzene]]|[[File:Beaker.png]] Mix above 310 K&amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part Hydrogen}}&amp;lt;br&amp;gt;1 part {{Tooltip|[[#Bicaridine|Bicaridine]]|[[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part Inaprovaline}}&lt;br /&gt;
| Heals {{DMG|Slash|+|3}}&amp;lt;br&amp;gt;Deals {{DMG|Cold|-|3}} when there&#039;s at least 12u of this reagent present&amp;lt;br&amp;gt;&lt;br /&gt;
| 0.5 u/s&lt;br /&gt;
| {{DMG|Brute}}&lt;br /&gt;
|-&lt;br /&gt;
! {{anchor|Leporazine}}&amp;lt;span style=&#039;background-color:#ACEAEF; color:#FF7DB5&#039;&amp;gt;▮&amp;lt;/span&amp;gt; [[#Leporazine|Leporazine]]&lt;br /&gt;
| [[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part {{Tooltip|[[#Copper|Copper]]|[[File:Centrifuge.png]] Centrifuge &amp;lt;br&amp;gt;20 part Blue blood}}&amp;lt;br&amp;gt;1 part {{Tooltip|[[#Fersilicite|Fersilicite]]|[[File:Beaker.png]] Mix above 310 K&amp;lt;br&amp;gt;1 part Iron&amp;lt;br&amp;gt;1 part Silicon}}&amp;lt;br&amp;gt;1 part Plasma&amp;lt;sup&amp;gt;(catalyst)&amp;lt;/sup&amp;gt;&lt;br /&gt;
| Heals {{DMG|Cold|+|4}}&amp;lt;br&amp;gt;Modifies body temperature by 100.0 kJ when the body&#039;s temperature is below 293.15 K&amp;lt;br&amp;gt;Modifies body temperature by -10.0 kJ when the body&#039;s temperature is above 293.15 K&amp;lt;br&amp;gt;Removes 5u of Fresium from the solution&amp;lt;br&amp;gt;&lt;br /&gt;
| 0.5 u/s&lt;br /&gt;
| {{DMG|Burn}}&lt;br /&gt;
|-&lt;br /&gt;
! {{anchor|Puncturase}}&amp;lt;span style=&#039;background-color:#ACEAEF; color:#B9BF93&#039;&amp;gt;▮&amp;lt;/span&amp;gt; [[#Puncturase|Puncturase]]&lt;br /&gt;
| [[File:Beaker.png]] Mix above 325 K&amp;lt;br&amp;gt;1 part {{Tooltip|[[#Bicaridine|Bicaridine]]|[[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part Inaprovaline}}&amp;lt;br&amp;gt;1 part {{Tooltip|[[#Hydroxide|Hydroxide]]|[[File:Beaker.png]] Mix above 310 K&amp;lt;br&amp;gt;1 part Hydrogen&amp;lt;br&amp;gt;1 part Oxygen}}&lt;br /&gt;
| Heals {{DMG|Piercing|+|4}} Deals {{DMG|Blunt|-|0.1}}&amp;lt;br&amp;gt;Deals {{DMG|Blunt|-|5}} when there&#039;s at least 11u of this reagent present&amp;lt;br&amp;gt;&lt;br /&gt;
| 0.5 u/s&lt;br /&gt;
| {{DMG|Brute}}&lt;br /&gt;
|-&lt;br /&gt;
! {{anchor|Pyrazine}}&amp;lt;span style=&#039;background-color:#ACEAEF; color:#AA4308&#039;&amp;gt;▮&amp;lt;/span&amp;gt; [[#Pyrazine|Pyrazine]]&lt;br /&gt;
| [[File:Beaker.png]] Mix above 540 K&amp;lt;br&amp;gt;1 part {{Tooltip|[[#Carbon|Carbon]]|[[File:Electrolysis Unit.png]] Electrolyze &amp;lt;br&amp;gt;3 part Cellulose fibers&amp;lt;br&amp;gt;[[File:Electrolysis Unit.png]] Electrolyze &amp;lt;br&amp;gt;9 part Ethanol&amp;lt;br&amp;gt;[[File:Centrifuge.png]] Centrifuge &amp;lt;br&amp;gt;4 part Allicin&amp;lt;br&amp;gt;[[File:Centrifuge.png]] Centrifuge &amp;lt;br&amp;gt;5 part Nutriment&amp;lt;br&amp;gt;[[File:Electrolysis Unit.png]] Electrolyze &amp;lt;br&amp;gt;15 part Fat&amp;lt;br&amp;gt;[[File:Electrolysis Unit.png]] Electrolyze &amp;lt;br&amp;gt;10 part Uncooked animal proteins&amp;lt;br&amp;gt;[[File:Electrolysis Unit.png]] Electrolyze &amp;lt;br&amp;gt;10 part Protein&amp;lt;br&amp;gt;[[File:Centrifuge.png]] Centrifuge &amp;lt;br&amp;gt;4 part Vitamin&amp;lt;br&amp;gt;[[File:Centrifuge.png]] Centrifuge &amp;lt;br&amp;gt;5 part Fiber&amp;lt;br&amp;gt;10 part Water&amp;lt;sup&amp;gt;(catalyst)&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;[[File:Electrolysis Unit.png]] Electrolyze &amp;lt;br&amp;gt;3 part Carbon dioxide}}&amp;lt;br&amp;gt;1 part {{Tooltip|[[#Dermaline|Dermaline]]|[[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part Kelotane&amp;lt;br&amp;gt;1 part Oxygen&amp;lt;br&amp;gt;1 part Phosphorus}}&amp;lt;br&amp;gt;1 part {{Tooltip|[[#Leporazine|Leporazine]]|[[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part Copper&amp;lt;br&amp;gt;1 part Fersilicite&amp;lt;br&amp;gt;1 part Plasma&amp;lt;sup&amp;gt;(catalyst)&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
| Heals {{DMG|Heat|+|1}}&amp;lt;br&amp;gt;Deals {{DMG|Slash|-|0.5}} Deals {{DMG|Piercing|-|0.5}} when there&#039;s at least 20u of this reagent present&amp;lt;br&amp;gt;Has a 10% chance to cause vomiting when there&#039;s at least 15u of this reagent present&amp;lt;br&amp;gt;&lt;br /&gt;
| 0.1u/s&lt;br /&gt;
| {{DMG|Burn}}&lt;br /&gt;
|-&lt;br /&gt;
! {{anchor|Salbutamol}}&amp;lt;span style=&#039;background-color:#ACEAEF; color:#99FFFF&#039;&amp;gt;▮&amp;lt;/span&amp;gt; [[#Salbutamol|Salbutamol]]&lt;br /&gt;
| [[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part {{Tooltip|[[#Dexalin|Dexalin]]|[[File:Beaker.png]] Mix &amp;lt;br&amp;gt;2 part Oxygen&amp;lt;br&amp;gt;1 part Plasma&amp;lt;sup&amp;gt;(catalyst)&amp;lt;/sup&amp;gt;}}&amp;lt;br&amp;gt;1 part {{Tooltip|[[#Inaprovaline|Inaprovaline]]|[[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part Oxygen&amp;lt;br&amp;gt;1 part Sugar}}&amp;lt;br&amp;gt;1 part Lithium&amp;lt;br&amp;gt;1 part {{Tooltip|[[#Phenol|Phenol]]|[[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part Benzene&amp;lt;br&amp;gt;1 part Hydroxide}}&lt;br /&gt;
| Heals {{DMG|Airloss|+|6}} when total damage is above 30&amp;lt;br&amp;gt;Heals {{DMG|Airloss|+|1}} when total damage is below 30&amp;lt;br&amp;gt;Deals {{DMG|Caustic|-|0.2}} Heals {{DMG|Airloss|+|6}} when there&#039;s at least 15.5u of this reagent present&amp;lt;br&amp;gt;&lt;br /&gt;
| 0.2u/s&lt;br /&gt;
| {{DMG|Airloss}}&lt;br /&gt;
|-&lt;br /&gt;
! {{anchor|Saline}}&amp;lt;span style=&#039;background-color:#ACEAEF; color:#0064C8&#039;&amp;gt;▮&amp;lt;/span&amp;gt; [[#Saline|Saline]]&lt;br /&gt;
| [[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part {{Tooltip|[[#Table salt|Table salt]]|[[File:Beaker.png]] Mix above 370 K&amp;lt;br&amp;gt;1 part Chlorine&amp;lt;br&amp;gt;1 part Sodium}}&amp;lt;br&amp;gt;4 part {{Tooltip|[[#Water|Water]]|[[File:Centrifuge.png]] Centrifuge &amp;lt;br&amp;gt;20 part Blood&amp;lt;br&amp;gt;[[File:Centrifuge.png]] Centrifuge &amp;lt;br&amp;gt;30 part Insect blood&amp;lt;br&amp;gt;[[File:Centrifuge.png]] Centrifuge &amp;lt;br&amp;gt;5 part Slime&amp;lt;br&amp;gt;[[File:Centrifuge.png]] Centrifuge &amp;lt;br&amp;gt;10 part Sap&amp;lt;br&amp;gt;[[File:Centrifuge.png]] Centrifuge &amp;lt;br&amp;gt;20 part Blue blood&amp;lt;br&amp;gt;[[File:Centrifuge.png]] Centrifuge &amp;lt;br&amp;gt;30 part Anaerobic blood&amp;lt;br&amp;gt;[[File:Centrifuge.png]] Centrifuge &amp;lt;br&amp;gt;10 part Nuclear cola&amp;lt;br&amp;gt;[[File:Centrifuge.png]] Centrifuge &amp;lt;br&amp;gt;10 part Oil&amp;lt;br&amp;gt;[[File:Centrifuge.png]] Centrifuge &amp;lt;br&amp;gt;4 part Allicin&amp;lt;br&amp;gt;[[File:Centrifuge.png]] Centrifuge &amp;lt;br&amp;gt;5 part Nutriment&amp;lt;br&amp;gt;[[File:Centrifuge.png]] Centrifuge &amp;lt;br&amp;gt;4 part Vitamin}}&lt;br /&gt;
| Satiates thirst at 6x rate when the mob does not have Feroxi organs&amp;lt;br&amp;gt;Satiates thirst at 2x rate when the mob has Feroxi organs&amp;lt;br&amp;gt;Modifies blood level by 6&amp;lt;br&amp;gt;&lt;br /&gt;
| 0.5 u/s&lt;br /&gt;
| {{DMG|Airloss}}&lt;br /&gt;
|-&lt;br /&gt;
! {{anchor|Sigynate}}&amp;lt;span style=&#039;background-color:#ACEAEF; color:#E0A5B9&#039;&amp;gt;▮&amp;lt;/span&amp;gt; [[#Sigynate|Sigynate]]&lt;br /&gt;
| [[File:Beaker.png]] Mix above 370 K&amp;lt;br&amp;gt;1 part {{Tooltip|[[#Kelotane|Kelotane]]|[[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part Silicon}}&amp;lt;br&amp;gt;1 part {{Tooltip|[[#Sodium carbonate|Sodium carbonate]]|[[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part Ammonia&amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part Oxygen&amp;lt;br&amp;gt;1 part Table salt}}&amp;lt;br&amp;gt;1 part {{Tooltip|[[#Sodium hydroxide|Sodium hydroxide]]|[[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part Hydroxide&amp;lt;br&amp;gt;1 part Sodium}}&amp;lt;br&amp;gt;1 part {{Tooltip|[[#Sugar|Sugar]]|[[File:Centrifuge.png]] Centrifuge &amp;lt;br&amp;gt;20 part Blood&amp;lt;br&amp;gt;[[File:Centrifuge.png]] Centrifuge &amp;lt;br&amp;gt;10 part Sap&amp;lt;br&amp;gt;[[File:Centrifuge.png]] Centrifuge &amp;lt;br&amp;gt;20 part Blue blood&amp;lt;br&amp;gt;[[File:Electrolysis Unit.png]] Electrolyze &amp;lt;br&amp;gt;3 part Cellulose fibers&amp;lt;br&amp;gt;[[File:Centrifuge.png]] Centrifuge &amp;lt;br&amp;gt;10 part Nuclear cola&amp;lt;br&amp;gt;[[File:Centrifuge.png]] Centrifuge &amp;lt;br&amp;gt;10 part Banana juice&amp;lt;br&amp;gt;[[File:Centrifuge.png]] Centrifuge &amp;lt;br&amp;gt;5 part Nutriment&amp;lt;br&amp;gt;[[File:Centrifuge.png]] Centrifuge &amp;lt;br&amp;gt;5 part Fiber&amp;lt;br&amp;gt;10 part Water&amp;lt;sup&amp;gt;(catalyst)&amp;lt;/sup&amp;gt;}}&amp;lt;br&amp;gt;1 part {{Tooltip|[[#Water|Water]]|[[File:Centrifuge.png]] Centrifuge &amp;lt;br&amp;gt;20 part Blood&amp;lt;br&amp;gt;[[File:Centrifuge.png]] Centrifuge &amp;lt;br&amp;gt;30 part Insect blood&amp;lt;br&amp;gt;[[File:Centrifuge.png]] Centrifuge &amp;lt;br&amp;gt;5 part Slime&amp;lt;br&amp;gt;[[File:Centrifuge.png]] Centrifuge &amp;lt;br&amp;gt;10 part Sap&amp;lt;br&amp;gt;[[File:Centrifuge.png]] Centrifuge &amp;lt;br&amp;gt;20 part Blue blood&amp;lt;br&amp;gt;[[File:Centrifuge.png]] Centrifuge &amp;lt;br&amp;gt;30 part Anaerobic blood&amp;lt;br&amp;gt;[[File:Centrifuge.png]] Centrifuge &amp;lt;br&amp;gt;10 part Nuclear cola&amp;lt;br&amp;gt;[[File:Centrifuge.png]] Centrifuge &amp;lt;br&amp;gt;10 part Oil&amp;lt;br&amp;gt;[[File:Centrifuge.png]] Centrifuge &amp;lt;br&amp;gt;4 part Allicin&amp;lt;br&amp;gt;[[File:Centrifuge.png]] Centrifuge &amp;lt;br&amp;gt;5 part Nutriment&amp;lt;br&amp;gt;[[File:Centrifuge.png]] Centrifuge &amp;lt;br&amp;gt;4 part Vitamin}}&lt;br /&gt;
| Heals {{DMG|Caustic|+|3}}&amp;lt;br&amp;gt;Deals {{DMG|Heat|-|2}} when there&#039;s at least 16u of this reagent present&amp;lt;br&amp;gt;Causes jittering when there&#039;s at least 20u of this reagent present&amp;lt;br&amp;gt;Has a 2% chance to cause vomiting when there&#039;s at least 30u of this reagent present&amp;lt;br&amp;gt;Has a 10% chance to cause vomiting when there&#039;s at least 1u of Arithrazine present&amp;lt;br&amp;gt;&lt;br /&gt;
| 0.5 u/s&lt;br /&gt;
| {{DMG|Burn}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Chemists can also make less common meds ranging from recovering from eye damage, curing a zombie plague, curing a bee sting or assisting a hangover. In an outbreak, you may be asked to work with the medical team to bulk produce a cure. Remember to use the [[Radio]] to work closely with the crew.&lt;br /&gt;
&lt;br /&gt;
=== Chemical Dispenser ===&lt;br /&gt;
[[File:Chem Dispenser.png|64px]]&lt;br /&gt;
The chemical dispenser&#039;s main purpose is to hold and dispense chemicals into a beaker. While some chemicals can be mix with just the dispenser, more advance chemicals would require the ChemMaster4000.&lt;br /&gt;
[[File:Chemical Dispenser UI.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
To use it, you need to:&lt;br /&gt;
*Click on it with a beaker to put a it in. &#039;&#039;(Note: that if it already has a beaker inside, it will swap it with the one in your hand)&#039;&#039;&lt;br /&gt;
*Open the chemical dispenser&#039;s GUI&lt;br /&gt;
*Select the amount (u) to add to the beaker&lt;br /&gt;
*Select the chemical you want to add to the beaker. &#039;&#039;(Note: that the chemicals will react instantly)&#039;&#039;&lt;br /&gt;
*Click [Eject]&lt;br /&gt;
&lt;br /&gt;
If you want to clear a beaker, click [Clear]. &#039;&#039;(Note: It clears the beaker completely regardless of amount setting.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== ChemMaster4000 ===&lt;br /&gt;
[[File:ChemMaster4000.png|64px]]&lt;br /&gt;
ChemMaster4000&#039;s purpose is to store your chemicals, mix said chemicals with more chemicals and separate chemical mixtures. It is also used to make pills and bottles.&lt;br /&gt;
&lt;br /&gt;
There was once a time where pills where the bread and butter of medbay but now, you will really only make pills for prescriptions.&lt;br /&gt;
*If you want to make a pill/bottle:&lt;br /&gt;
**Ensure that there is a Container loaded in the Input tab that has chemicals in it.&lt;br /&gt;
**&lt;br /&gt;
**&#039;&#039;&#039;Add the chemicals&#039;&#039;&#039;. Click the Transfer button next to a chemical to load it to the buffer. &#039;&#039;(&amp;quot;All&amp;quot; adds everything in the beaker, &amp;quot;5&amp;quot; adds 5u, &amp;quot;10&amp;quot; adds 10u etc.)&#039;&#039;;&lt;br /&gt;
**&#039;&#039;&#039;Check the chemicals&#039;&#039;&#039;. All chemical types in the buffer will be output. &lt;br /&gt;
**Change to the &#039;&#039;&#039;Output&#039;&#039;&#039; tab&lt;br /&gt;
**&#039;&#039;&#039;Change the label&#039;&#039;&#039; if necessary. As most of your colleagues may not know chemistry, a kind chemist will prefix the label with its effect and dosage. e.g. Brute [Bicar. 25u]&lt;br /&gt;
**If you&#039;re making pills, &#039;&#039;&#039;set the pill&#039;s visual appearance&#039;&#039;&#039;.&lt;br /&gt;
**&#039;&#039;&#039;Set the dose&#039;&#039;&#039; &lt;br /&gt;
**&#039;&#039;&#039;Set the amount of pills/bottles&#039;&#039;&#039; you want to create.&lt;br /&gt;
**Hit the &#039;&#039;&#039;create&#039;&#039;&#039; button.&lt;br /&gt;
&lt;br /&gt;
=== Reagent Grinder ===&lt;br /&gt;
[[File:Grinder.png|64px]]The Reagent Grinder enables objects to be ground or liquified. &lt;br /&gt;
&lt;br /&gt;
The Medical Doctor in charge of making medicine will need to grind 1 plasma in this in order to make some medication like Dexalin. Only one object can be ground at a time so if you insert a stack of objects it will not work. A Large Beaker will need to be loaded into the Reagent Grinder by left clicking on the machine with the object in your active hand.&lt;br /&gt;
&lt;br /&gt;
A Grinder can also be used to test the contents of pills. Insert the pill and a beaker and then click Grind in order to return the contents of the pill to the beaker in liquid form.&lt;br /&gt;
&lt;br /&gt;
=== Jug Chemistry ===&lt;br /&gt;
Jug chemistry is the rough name given to when you don&#039;t have a Chemical Dispenser, but you do have jugs of various chemicals available. These &#039;base ingredients&#039; can be used to mix up any medication you need and more can be ordered from Cargo in various crates.&lt;br /&gt;
&lt;br /&gt;
To mix these chemicals, select the jug you want to mix with and select your transfer amount of the chemical by right-clicking the jug while in your hands and &#039;set transfer amount.&#039; Then pour the chemical into a beaker or an empty jug. You can quickly mass-produce certain chemicals if you know the exact quantities, or you can pour them into beakers to then put into the ChemMaster4000 to then produce pills.&lt;br /&gt;
&lt;br /&gt;
TIPS:&lt;br /&gt;
* Lavabeaker-ing is the method of heating 1u of a chemical and adding it back into the ChemMaster4000 with the rest of the amount in order to heat up a large amount of a chemical since chemicals in the ChemMaster retain its temperature.&lt;br /&gt;
*Some recipes will require input of external ingredients such as blood, welder fuel (from fuel tanks), plasma or water.&lt;br /&gt;
*Some recipes require multiple interim chemicals. The order that you add chemicals can be important (e.g. to make tricordrazine, make inaprovaline before dylovene). Otherwise you may get unexpected results.&lt;br /&gt;
*Some chemicals are easier obtained via [[Hydroponics|Hydroponics Tray]] medical plants. e.g. Lingzhi when ground produces epinephrine. Medical plants raw can also heal small amounts. The amount varies on the strength (and size) of the plant. Multiple plants can be eaten one after the other to stack their effect. A single max strength poppy is more effective than 0.5u of bicaridine. However, grinding them produces chemicals more effective than eating the plant raw. High strength plants produce more chemicals.&lt;br /&gt;
&lt;br /&gt;
If you are a chemist, you will rarely be put in this situation.&lt;br /&gt;
&lt;br /&gt;
{{Jobs Menu}}&lt;br /&gt;
[[Category:Jobs]]&lt;/div&gt;</summary>
		<author><name>Stxcking</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=File:Chemical_Dispenser_UI.png&amp;diff=4269</id>
		<title>File:Chemical Dispenser UI.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=File:Chemical_Dispenser_UI.png&amp;diff=4269"/>
		<updated>2025-07-24T05:57:39Z</updated>

		<summary type="html">&lt;p&gt;Stxcking: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Chemical Dispenser UI but .png&lt;/div&gt;</summary>
		<author><name>Stxcking</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=File:Chemical_Dispenser_Interface.webp&amp;diff=4268</id>
		<title>File:Chemical Dispenser Interface.webp</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=File:Chemical_Dispenser_Interface.webp&amp;diff=4268"/>
		<updated>2025-07-24T05:53:16Z</updated>

		<summary type="html">&lt;p&gt;Stxcking: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Chemical Dispenser Interface&lt;/div&gt;</summary>
		<author><name>Stxcking</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Chemist&amp;diff=4266</id>
		<title>Chemist</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Chemist&amp;diff=4266"/>
		<updated>2025-07-24T05:44:46Z</updated>

		<summary type="html">&lt;p&gt;Stxcking: Added a table of common medicine chemicals&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
{{Job_Header&lt;br /&gt;
|department=MEDICAL&lt;br /&gt;
|maincolor=244559&lt;br /&gt;
|secondarycolor=325367&lt;br /&gt;
|image=Chemist.png&lt;br /&gt;
|title=Chemist&lt;br /&gt;
|aliases=&amp;quot;Chem&amp;quot;&lt;br /&gt;
|difficulty=Medium to Hard&lt;br /&gt;
|requirements=8 hours in [[Medical Doctor|Medical]]&lt;br /&gt;
|access=Medical, Chemistry, Maintenance&lt;br /&gt;
|extendedaccess=None&lt;br /&gt;
|supervisors=[[Chief Medical Officer]]&lt;br /&gt;
|subordinates=None&lt;br /&gt;
|duties=Produce medicinal drugs for the doctors to use, research ethically dubious rare chemicals, and produce weapons of war when enemies of the station arrive.&lt;br /&gt;
|guides=[[Medical]], [[Chemistry]], [[Cryogenic Pods]]&lt;br /&gt;
}}&lt;br /&gt;
So, you want a deeper look into Chemistry! Welcome to the orange room, it will be your new home. You&#039;re responsible for making any number of chemicals, solvents, cleaners, toxins, and whatever else the crew requires.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Chemistry ==&lt;br /&gt;
Chemistry comes in many forms. The most important machines are the [[#Chemical Dispenser|Chemical Dispenser]] and the [[#ChemMaster4000|ChemMaster4000]]. On medium to large stations, there are usually two sets for two chemists. On small stations, there is usually one set for one chemist.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Formulas !! Effect !! Rate !! Damage Type&lt;br /&gt;
|-&lt;br /&gt;
! {{anchor|Arithrazine}}&amp;lt;span style=&#039;background-color:#ACEAEF; color:#BD5902&#039;&amp;gt;▮&amp;lt;/span&amp;gt; [[#Arithrazine|Arithrazine]]&lt;br /&gt;
| [[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part {{Tooltip|[[#Hydrogen|Hydrogen]]|[[File:Electrolysis Unit.png]] Electrolyze &amp;lt;br&amp;gt;9 part Ethanol&amp;lt;br&amp;gt;[[File:Electrolysis Unit.png]] Electrolyze &amp;lt;br&amp;gt;3 part Water&amp;lt;br&amp;gt;[[File:Electrolysis Unit.png]] Electrolyze &amp;lt;br&amp;gt;15 part Fat&amp;lt;br&amp;gt;[[File:Electrolysis Unit.png]] Electrolyze &amp;lt;br&amp;gt;10 part Uncooked animal proteins&amp;lt;br&amp;gt;[[File:Electrolysis Unit.png]] Electrolyze &amp;lt;br&amp;gt;10 part Protein&amp;lt;br&amp;gt;[[File:Centrifuge.png]] Centrifuge &amp;lt;br&amp;gt;10 part Welding fuel}}&amp;lt;br&amp;gt;1 part {{Tooltip|[[#Hyronalin|Hyronalin]]|[[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part Potassium iodide&amp;lt;br&amp;gt;1 part Radium}}&lt;br /&gt;
| Heals {{DMG|Radiation|+|3}} Deals {{DMG|Brute|-|0.5}}&amp;lt;br&amp;gt;&lt;br /&gt;
| 0.5 u/s&lt;br /&gt;
| {{DMG|Poison}}&lt;br /&gt;
|-&lt;br /&gt;
! {{anchor|Bicaridine}}&amp;lt;span style=&#039;background-color:#ACEAEF; color:#FFAA00&#039;&amp;gt;▮&amp;lt;/span&amp;gt; [[#Bicaridine|Bicaridine]]&lt;br /&gt;
| [[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part {{Tooltip|[[#Carbon|Carbon]]|[[File:Electrolysis Unit.png]] Electrolyze &amp;lt;br&amp;gt;3 part Cellulose fibers&amp;lt;br&amp;gt;[[File:Electrolysis Unit.png]] Electrolyze &amp;lt;br&amp;gt;9 part Ethanol&amp;lt;br&amp;gt;[[File:Centrifuge.png]] Centrifuge &amp;lt;br&amp;gt;4 part Allicin&amp;lt;br&amp;gt;[[File:Centrifuge.png]] Centrifuge &amp;lt;br&amp;gt;5 part Nutriment&amp;lt;br&amp;gt;[[File:Electrolysis Unit.png]] Electrolyze &amp;lt;br&amp;gt;15 part Fat&amp;lt;br&amp;gt;[[File:Electrolysis Unit.png]] Electrolyze &amp;lt;br&amp;gt;10 part Uncooked animal proteins&amp;lt;br&amp;gt;[[File:Electrolysis Unit.png]] Electrolyze &amp;lt;br&amp;gt;10 part Protein&amp;lt;br&amp;gt;[[File:Centrifuge.png]] Centrifuge &amp;lt;br&amp;gt;4 part Vitamin&amp;lt;br&amp;gt;[[File:Centrifuge.png]] Centrifuge &amp;lt;br&amp;gt;5 part Fiber&amp;lt;br&amp;gt;10 part Water&amp;lt;sup&amp;gt;(catalyst)&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;[[File:Electrolysis Unit.png]] Electrolyze &amp;lt;br&amp;gt;3 part Carbon dioxide}}&amp;lt;br&amp;gt;1 part {{Tooltip|[[#Inaprovaline|Inaprovaline]]|[[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part Oxygen&amp;lt;br&amp;gt;1 part Sugar}}&lt;br /&gt;
| Heals {{DMG|Brute|+|2}}&amp;lt;br&amp;gt;Deals {{DMG|Asphyxiation|-|0.5}} Deals {{DMG|Poison|-|1.5}} when there&#039;s at least 15u of this reagent present&amp;lt;br&amp;gt;Has a 2% chance to cause vomiting when there&#039;s at least 30u of this reagent present&amp;lt;br&amp;gt;Causes jittering when there&#039;s at least 15u of this reagent present&amp;lt;br&amp;gt;Causes drunkenness&amp;lt;br&amp;gt;&lt;br /&gt;
| 0.5 u/s&lt;br /&gt;
| {{DMG|Brute}}&lt;br /&gt;
|-&lt;br /&gt;
! {{anchor|Bruizine}}&amp;lt;span style=&#039;background-color:#ACEAEF; color:#FF3636&#039;&amp;gt;▮&amp;lt;/span&amp;gt; [[#Bruizine|Bruizine]]&lt;br /&gt;
| [[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part {{Tooltip|[[#Bicaridine|Bicaridine]]|[[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part Inaprovaline}}&amp;lt;br&amp;gt;0.9 part Lithium&amp;lt;br&amp;gt;1 part {{Tooltip|[[#Sugar|Sugar]]|[[File:Centrifuge.png]] Centrifuge &amp;lt;br&amp;gt;20 part Blood&amp;lt;br&amp;gt;[[File:Centrifuge.png]] Centrifuge &amp;lt;br&amp;gt;10 part Sap&amp;lt;br&amp;gt;[[File:Centrifuge.png]] Centrifuge &amp;lt;br&amp;gt;20 part Blue blood&amp;lt;br&amp;gt;[[File:Electrolysis Unit.png]] Electrolyze &amp;lt;br&amp;gt;3 part Cellulose fibers&amp;lt;br&amp;gt;[[File:Centrifuge.png]] Centrifuge &amp;lt;br&amp;gt;10 part Nuclear cola&amp;lt;br&amp;gt;[[File:Centrifuge.png]] Centrifuge &amp;lt;br&amp;gt;10 part Banana juice&amp;lt;br&amp;gt;[[File:Centrifuge.png]] Centrifuge &amp;lt;br&amp;gt;5 part Nutriment&amp;lt;br&amp;gt;[[File:Centrifuge.png]] Centrifuge &amp;lt;br&amp;gt;5 part Fiber&amp;lt;br&amp;gt;10 part Water&amp;lt;sup&amp;gt;(catalyst)&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
| Heals {{DMG|Blunt|+|3.5}}&amp;lt;br&amp;gt;Deals {{DMG|Poison|-|4}} when there&#039;s at least 10.5u of this reagent present&amp;lt;br&amp;gt;&lt;br /&gt;
| 0.5 u/s&lt;br /&gt;
| {{DMG|Brute}}&lt;br /&gt;
|-&lt;br /&gt;
! {{anchor|Dexalin}}&amp;lt;span style=&#039;background-color:#ACEAEF; color:#0041A8&#039;&amp;gt;▮&amp;lt;/span&amp;gt; [[#Dexalin|Dexalin]]&lt;br /&gt;
| [[File:Beaker.png]] Mix &amp;lt;br&amp;gt;2 part {{Tooltip|[[#Oxygen|Oxygen]]|[[File:Electrolysis Unit.png]] Electrolyze &amp;lt;br&amp;gt;9 part Ethanol&amp;lt;br&amp;gt;[[File:Electrolysis Unit.png]] Electrolyze &amp;lt;br&amp;gt;3 part Water&amp;lt;br&amp;gt;[[File:Electrolysis Unit.png]] Electrolyze &amp;lt;br&amp;gt;15 part Fat&amp;lt;br&amp;gt;[[File:Electrolysis Unit.png]] Electrolyze &amp;lt;br&amp;gt;10 part Uncooked animal proteins&amp;lt;br&amp;gt;[[File:Electrolysis Unit.png]] Electrolyze &amp;lt;br&amp;gt;10 part Protein&amp;lt;br&amp;gt;[[File:Electrolysis Unit.png]] Electrolyze &amp;lt;br&amp;gt;3 part Carbon dioxide&amp;lt;br&amp;gt;[[File:Electrolysis Unit.png]] Electrolyze &amp;lt;br&amp;gt;3 part Nitrous oxide}}&amp;lt;br&amp;gt;1 part Plasma&amp;lt;sup&amp;gt;(catalyst)&amp;lt;/sup&amp;gt;&lt;br /&gt;
| Heals {{DMG|Asphyxiation|+|1}} Heals {{DMG|Bloodloss|+|0.5}}&amp;lt;br&amp;gt;Deals {{DMG|Asphyxiation|-|3}} Deals {{DMG|Cold|-|1}} when there&#039;s at least 20u of this reagent present&amp;lt;br&amp;gt;&lt;br /&gt;
| 0.5 u/s&lt;br /&gt;
| {{DMG|Airloss}}&lt;br /&gt;
|-&lt;br /&gt;
! {{anchor|Diphenhydramine}}&amp;lt;span style=&#039;background-color:#ACEAEF; color:#64FFE6&#039;&amp;gt;▮&amp;lt;/span&amp;gt; [[#Diphenhydramine|Diphenhydramine]]&lt;br /&gt;
| [[File:Beaker.png]] Mix above 377.59 K&amp;lt;br&amp;gt;1 part {{Tooltip|[[#Carbon|Carbon]]|[[File:Electrolysis Unit.png]] Electrolyze &amp;lt;br&amp;gt;3 part Cellulose fibers&amp;lt;br&amp;gt;[[File:Electrolysis Unit.png]] Electrolyze &amp;lt;br&amp;gt;9 part Ethanol&amp;lt;br&amp;gt;[[File:Centrifuge.png]] Centrifuge &amp;lt;br&amp;gt;4 part Allicin&amp;lt;br&amp;gt;[[File:Centrifuge.png]] Centrifuge &amp;lt;br&amp;gt;5 part Nutriment&amp;lt;br&amp;gt;[[File:Electrolysis Unit.png]] Electrolyze &amp;lt;br&amp;gt;15 part Fat&amp;lt;br&amp;gt;[[File:Electrolysis Unit.png]] Electrolyze &amp;lt;br&amp;gt;10 part Uncooked animal proteins&amp;lt;br&amp;gt;[[File:Electrolysis Unit.png]] Electrolyze &amp;lt;br&amp;gt;10 part Protein&amp;lt;br&amp;gt;[[File:Centrifuge.png]] Centrifuge &amp;lt;br&amp;gt;4 part Vitamin&amp;lt;br&amp;gt;[[File:Centrifuge.png]] Centrifuge &amp;lt;br&amp;gt;5 part Fiber&amp;lt;br&amp;gt;10 part Water&amp;lt;sup&amp;gt;(catalyst)&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;[[File:Electrolysis Unit.png]] Electrolyze &amp;lt;br&amp;gt;3 part Carbon dioxide}}&amp;lt;br&amp;gt;1 part {{Tooltip|[[#Diethylamine|Diethylamine]]|[[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part Ammonia&amp;lt;br&amp;gt;1 part Ethanol}}&amp;lt;br&amp;gt;1 part {{Tooltip|[[#Ethanol|Ethanol]]|[[File:Centrifuge.png]] Centrifuge &amp;lt;br&amp;gt;10 part Welding fuel}}&amp;lt;br&amp;gt;1 part {{Tooltip|[[#Oil|Oil]]|[[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part Hydrogen&amp;lt;br&amp;gt;1 part Welding fuel}}&amp;lt;br&amp;gt;1 part {{Tooltip|[[#Table salt|Table salt]]|[[File:Beaker.png]] Mix above 370 K&amp;lt;br&amp;gt;1 part Chlorine&amp;lt;br&amp;gt;1 part Sodium}}&lt;br /&gt;
| Removes 3.0u of Histamine from the solution&amp;lt;br&amp;gt;Remove effect Jitter  for at least 3.0 seconds&amp;lt;br&amp;gt;Add effect Drowsiness  for at least 1.5 seconds&amp;lt;br&amp;gt;Heals {{DMG|Poison|+|3}}&amp;lt;br&amp;gt;&lt;br /&gt;
| 0.5 u/s&lt;br /&gt;
| {{DMG|Poison}}&lt;br /&gt;
|-&lt;br /&gt;
! {{anchor|Dylovene}}&amp;lt;span style=&#039;background-color:#ACEAEF; color:#3A1D8A&#039;&amp;gt;▮&amp;lt;/span&amp;gt; [[#Dylovene|Dylovene]]&lt;br /&gt;
| [[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part {{Tooltip|[[#Nitrogen|Nitrogen]]|[[File:Centrifuge.png]] Centrifuge &amp;lt;br&amp;gt;5 part Slime&amp;lt;br&amp;gt;[[File:Centrifuge.png]] Centrifuge &amp;lt;br&amp;gt;30 part Anaerobic blood&amp;lt;br&amp;gt;[[File:Centrifuge.png]] Centrifuge &amp;lt;br&amp;gt;4 part Vitamin&amp;lt;br&amp;gt;[[File:Electrolysis Unit.png]] Electrolyze &amp;lt;br&amp;gt;3 part Nitrous oxide}}&amp;lt;br&amp;gt;1 part {{Tooltip|[[#Potassium|Potassium]]|[[File:Centrifuge.png]] Centrifuge &amp;lt;br&amp;gt;10 part Banana juice}}&amp;lt;br&amp;gt;1 part Silicon&lt;br /&gt;
| Heals {{DMG|Poison|+|1}}&amp;lt;br&amp;gt;Deals {{DMG|Brute|-|2}} when there&#039;s at least 20u of this reagent present&amp;lt;br&amp;gt;Causes jittering when there&#039;s at least 20u of this reagent present&amp;lt;br&amp;gt;Has a 2% chance to cause vomiting when there&#039;s at least 20u of this reagent present&amp;lt;br&amp;gt;Causes drunkenness when there&#039;s at least 15u of this reagent present&amp;lt;br&amp;gt;&lt;br /&gt;
| 0.5 u/s&lt;br /&gt;
| {{DMG|Poison}}&lt;br /&gt;
|-&lt;br /&gt;
! {{anchor|Insuzine}}&amp;lt;span style=&#039;background-color:#ACEAEF; color:#8147FF&#039;&amp;gt;▮&amp;lt;/span&amp;gt; [[#Insuzine|Insuzine]]&lt;br /&gt;
| [[File:Beaker.png]] Mix above 433 K&amp;lt;br&amp;gt;1 part {{Tooltip|[[#Kelotane|Kelotane]]|[[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part Silicon}}&amp;lt;br&amp;gt;1 part {{Tooltip|[[#Leporazine|Leporazine]]|[[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part Copper&amp;lt;br&amp;gt;1 part Fersilicite&amp;lt;br&amp;gt;1 part Plasma&amp;lt;sup&amp;gt;(catalyst)&amp;lt;/sup&amp;gt;}}&amp;lt;br&amp;gt;1 part Silicon&lt;br /&gt;
| Heals {{DMG|Shock|+|4}}&amp;lt;br&amp;gt;Removes 4u of Licoxide from the solution&amp;lt;br&amp;gt;Removes 4u of Tazinide from the solution&amp;lt;br&amp;gt;Modifies body temperature by -5.0 kJ&amp;lt;br&amp;gt;Deals {{DMG|Cold|-|2}} when there&#039;s at least 12u of this reagent present&amp;lt;br&amp;gt;Modifies body temperature by -30.0 kJ when there&#039;s at least 12u of this reagent present&amp;lt;br&amp;gt;Causes jittering when there&#039;s at least 12u of this reagent present&amp;lt;br&amp;gt;&lt;br /&gt;
| 0.5 u/s&lt;br /&gt;
| {{DMG|Burn}}&lt;br /&gt;
|-&lt;br /&gt;
! {{anchor|Lacerinol}}&amp;lt;span style=&#039;background-color:#ACEAEF; color:#283332&#039;&amp;gt;▮&amp;lt;/span&amp;gt; [[#Lacerinol|Lacerinol]]&lt;br /&gt;
| [[File:Beaker.png]] Mix above 335 K&amp;lt;br&amp;gt;1 part {{Tooltip|[[#Benzene|Benzene]]|[[File:Beaker.png]] Mix above 310 K&amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part Hydrogen}}&amp;lt;br&amp;gt;1 part {{Tooltip|[[#Bicaridine|Bicaridine]]|[[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part Inaprovaline}}&lt;br /&gt;
| Heals {{DMG|Slash|+|3}}&amp;lt;br&amp;gt;Deals {{DMG|Cold|-|3}} when there&#039;s at least 12u of this reagent present&amp;lt;br&amp;gt;&lt;br /&gt;
| 0.5 u/s&lt;br /&gt;
| {{DMG|Brute}}&lt;br /&gt;
|-&lt;br /&gt;
! {{anchor|Leporazine}}&amp;lt;span style=&#039;background-color:#ACEAEF; color:#FF7DB5&#039;&amp;gt;▮&amp;lt;/span&amp;gt; [[#Leporazine|Leporazine]]&lt;br /&gt;
| [[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part {{Tooltip|[[#Copper|Copper]]|[[File:Centrifuge.png]] Centrifuge &amp;lt;br&amp;gt;20 part Blue blood}}&amp;lt;br&amp;gt;1 part {{Tooltip|[[#Fersilicite|Fersilicite]]|[[File:Beaker.png]] Mix above 310 K&amp;lt;br&amp;gt;1 part Iron&amp;lt;br&amp;gt;1 part Silicon}}&amp;lt;br&amp;gt;1 part Plasma&amp;lt;sup&amp;gt;(catalyst)&amp;lt;/sup&amp;gt;&lt;br /&gt;
| Heals {{DMG|Cold|+|4}}&amp;lt;br&amp;gt;Modifies body temperature by 100.0 kJ when the body&#039;s temperature is below 293.15 K&amp;lt;br&amp;gt;Modifies body temperature by -10.0 kJ when the body&#039;s temperature is above 293.15 K&amp;lt;br&amp;gt;Removes 5u of Fresium from the solution&amp;lt;br&amp;gt;&lt;br /&gt;
| 0.5 u/s&lt;br /&gt;
| {{DMG|Burn}}&lt;br /&gt;
|-&lt;br /&gt;
! {{anchor|Puncturase}}&amp;lt;span style=&#039;background-color:#ACEAEF; color:#B9BF93&#039;&amp;gt;▮&amp;lt;/span&amp;gt; [[#Puncturase|Puncturase]]&lt;br /&gt;
| [[File:Beaker.png]] Mix above 325 K&amp;lt;br&amp;gt;1 part {{Tooltip|[[#Bicaridine|Bicaridine]]|[[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part Inaprovaline}}&amp;lt;br&amp;gt;1 part {{Tooltip|[[#Hydroxide|Hydroxide]]|[[File:Beaker.png]] Mix above 310 K&amp;lt;br&amp;gt;1 part Hydrogen&amp;lt;br&amp;gt;1 part Oxygen}}&lt;br /&gt;
| Heals {{DMG|Piercing|+|4}} Deals {{DMG|Blunt|-|0.1}}&amp;lt;br&amp;gt;Deals {{DMG|Blunt|-|5}} when there&#039;s at least 11u of this reagent present&amp;lt;br&amp;gt;&lt;br /&gt;
| 0.5 u/s&lt;br /&gt;
| {{DMG|Brute}}&lt;br /&gt;
|-&lt;br /&gt;
! {{anchor|Pyrazine}}&amp;lt;span style=&#039;background-color:#ACEAEF; color:#AA4308&#039;&amp;gt;▮&amp;lt;/span&amp;gt; [[#Pyrazine|Pyrazine]]&lt;br /&gt;
| [[File:Beaker.png]] Mix above 540 K&amp;lt;br&amp;gt;1 part {{Tooltip|[[#Carbon|Carbon]]|[[File:Electrolysis Unit.png]] Electrolyze &amp;lt;br&amp;gt;3 part Cellulose fibers&amp;lt;br&amp;gt;[[File:Electrolysis Unit.png]] Electrolyze &amp;lt;br&amp;gt;9 part Ethanol&amp;lt;br&amp;gt;[[File:Centrifuge.png]] Centrifuge &amp;lt;br&amp;gt;4 part Allicin&amp;lt;br&amp;gt;[[File:Centrifuge.png]] Centrifuge &amp;lt;br&amp;gt;5 part Nutriment&amp;lt;br&amp;gt;[[File:Electrolysis Unit.png]] Electrolyze &amp;lt;br&amp;gt;15 part Fat&amp;lt;br&amp;gt;[[File:Electrolysis Unit.png]] Electrolyze &amp;lt;br&amp;gt;10 part Uncooked animal proteins&amp;lt;br&amp;gt;[[File:Electrolysis Unit.png]] Electrolyze &amp;lt;br&amp;gt;10 part Protein&amp;lt;br&amp;gt;[[File:Centrifuge.png]] Centrifuge &amp;lt;br&amp;gt;4 part Vitamin&amp;lt;br&amp;gt;[[File:Centrifuge.png]] Centrifuge &amp;lt;br&amp;gt;5 part Fiber&amp;lt;br&amp;gt;10 part Water&amp;lt;sup&amp;gt;(catalyst)&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;[[File:Electrolysis Unit.png]] Electrolyze &amp;lt;br&amp;gt;3 part Carbon dioxide}}&amp;lt;br&amp;gt;1 part {{Tooltip|[[#Dermaline|Dermaline]]|[[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part Kelotane&amp;lt;br&amp;gt;1 part Oxygen&amp;lt;br&amp;gt;1 part Phosphorus}}&amp;lt;br&amp;gt;1 part {{Tooltip|[[#Leporazine|Leporazine]]|[[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part Copper&amp;lt;br&amp;gt;1 part Fersilicite&amp;lt;br&amp;gt;1 part Plasma&amp;lt;sup&amp;gt;(catalyst)&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
| Heals {{DMG|Heat|+|1}}&amp;lt;br&amp;gt;Deals {{DMG|Slash|-|0.5}} Deals {{DMG|Piercing|-|0.5}} when there&#039;s at least 20u of this reagent present&amp;lt;br&amp;gt;Has a 10% chance to cause vomiting when there&#039;s at least 15u of this reagent present&amp;lt;br&amp;gt;&lt;br /&gt;
| 0.1u/s&lt;br /&gt;
| {{DMG|Burn}}&lt;br /&gt;
|-&lt;br /&gt;
! {{anchor|Salbutamol}}&amp;lt;span style=&#039;background-color:#ACEAEF; color:#99FFFF&#039;&amp;gt;▮&amp;lt;/span&amp;gt; [[#Salbutamol|Salbutamol]]&lt;br /&gt;
| [[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part {{Tooltip|[[#Dexalin|Dexalin]]|[[File:Beaker.png]] Mix &amp;lt;br&amp;gt;2 part Oxygen&amp;lt;br&amp;gt;1 part Plasma&amp;lt;sup&amp;gt;(catalyst)&amp;lt;/sup&amp;gt;}}&amp;lt;br&amp;gt;1 part {{Tooltip|[[#Inaprovaline|Inaprovaline]]|[[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part Oxygen&amp;lt;br&amp;gt;1 part Sugar}}&amp;lt;br&amp;gt;1 part Lithium&amp;lt;br&amp;gt;1 part {{Tooltip|[[#Phenol|Phenol]]|[[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part Benzene&amp;lt;br&amp;gt;1 part Hydroxide}}&lt;br /&gt;
| Heals {{DMG|Airloss|+|6}} when total damage is above 30&amp;lt;br&amp;gt;Heals {{DMG|Airloss|+|1}} when total damage is below 30&amp;lt;br&amp;gt;Deals {{DMG|Caustic|-|0.2}} Heals {{DMG|Airloss|+|6}} when there&#039;s at least 15.5u of this reagent present&amp;lt;br&amp;gt;&lt;br /&gt;
| 0.2u/s&lt;br /&gt;
| {{DMG|Airloss}}&lt;br /&gt;
|-&lt;br /&gt;
! {{anchor|Saline}}&amp;lt;span style=&#039;background-color:#ACEAEF; color:#0064C8&#039;&amp;gt;▮&amp;lt;/span&amp;gt; [[#Saline|Saline]]&lt;br /&gt;
| [[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part {{Tooltip|[[#Table salt|Table salt]]|[[File:Beaker.png]] Mix above 370 K&amp;lt;br&amp;gt;1 part Chlorine&amp;lt;br&amp;gt;1 part Sodium}}&amp;lt;br&amp;gt;4 part {{Tooltip|[[#Water|Water]]|[[File:Centrifuge.png]] Centrifuge &amp;lt;br&amp;gt;20 part Blood&amp;lt;br&amp;gt;[[File:Centrifuge.png]] Centrifuge &amp;lt;br&amp;gt;30 part Insect blood&amp;lt;br&amp;gt;[[File:Centrifuge.png]] Centrifuge &amp;lt;br&amp;gt;5 part Slime&amp;lt;br&amp;gt;[[File:Centrifuge.png]] Centrifuge &amp;lt;br&amp;gt;10 part Sap&amp;lt;br&amp;gt;[[File:Centrifuge.png]] Centrifuge &amp;lt;br&amp;gt;20 part Blue blood&amp;lt;br&amp;gt;[[File:Centrifuge.png]] Centrifuge &amp;lt;br&amp;gt;30 part Anaerobic blood&amp;lt;br&amp;gt;[[File:Centrifuge.png]] Centrifuge &amp;lt;br&amp;gt;10 part Nuclear cola&amp;lt;br&amp;gt;[[File:Centrifuge.png]] Centrifuge &amp;lt;br&amp;gt;10 part Oil&amp;lt;br&amp;gt;[[File:Centrifuge.png]] Centrifuge &amp;lt;br&amp;gt;4 part Allicin&amp;lt;br&amp;gt;[[File:Centrifuge.png]] Centrifuge &amp;lt;br&amp;gt;5 part Nutriment&amp;lt;br&amp;gt;[[File:Centrifuge.png]] Centrifuge &amp;lt;br&amp;gt;4 part Vitamin}}&lt;br /&gt;
| Satiates thirst at 6x rate when the mob does not have Feroxi organs&amp;lt;br&amp;gt;Satiates thirst at 2x rate when the mob has Feroxi organs&amp;lt;br&amp;gt;Modifies blood level by 6&amp;lt;br&amp;gt;&lt;br /&gt;
| 0.5 u/s&lt;br /&gt;
| {{DMG|Airloss}}&lt;br /&gt;
|-&lt;br /&gt;
! {{anchor|Sigynate}}&amp;lt;span style=&#039;background-color:#ACEAEF; color:#E0A5B9&#039;&amp;gt;▮&amp;lt;/span&amp;gt; [[#Sigynate|Sigynate]]&lt;br /&gt;
| [[File:Beaker.png]] Mix above 370 K&amp;lt;br&amp;gt;1 part {{Tooltip|[[#Kelotane|Kelotane]]|[[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part Silicon}}&amp;lt;br&amp;gt;1 part {{Tooltip|[[#Sodium carbonate|Sodium carbonate]]|[[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part Ammonia&amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part Oxygen&amp;lt;br&amp;gt;1 part Table salt}}&amp;lt;br&amp;gt;1 part {{Tooltip|[[#Sodium hydroxide|Sodium hydroxide]]|[[File:Beaker.png]] Mix &amp;lt;br&amp;gt;1 part Hydroxide&amp;lt;br&amp;gt;1 part Sodium}}&amp;lt;br&amp;gt;1 part {{Tooltip|[[#Sugar|Sugar]]|[[File:Centrifuge.png]] Centrifuge &amp;lt;br&amp;gt;20 part Blood&amp;lt;br&amp;gt;[[File:Centrifuge.png]] Centrifuge &amp;lt;br&amp;gt;10 part Sap&amp;lt;br&amp;gt;[[File:Centrifuge.png]] Centrifuge &amp;lt;br&amp;gt;20 part Blue blood&amp;lt;br&amp;gt;[[File:Electrolysis Unit.png]] Electrolyze &amp;lt;br&amp;gt;3 part Cellulose fibers&amp;lt;br&amp;gt;[[File:Centrifuge.png]] Centrifuge &amp;lt;br&amp;gt;10 part Nuclear cola&amp;lt;br&amp;gt;[[File:Centrifuge.png]] Centrifuge &amp;lt;br&amp;gt;10 part Banana juice&amp;lt;br&amp;gt;[[File:Centrifuge.png]] Centrifuge &amp;lt;br&amp;gt;5 part Nutriment&amp;lt;br&amp;gt;[[File:Centrifuge.png]] Centrifuge &amp;lt;br&amp;gt;5 part Fiber&amp;lt;br&amp;gt;10 part Water&amp;lt;sup&amp;gt;(catalyst)&amp;lt;/sup&amp;gt;}}&amp;lt;br&amp;gt;1 part {{Tooltip|[[#Water|Water]]|[[File:Centrifuge.png]] Centrifuge &amp;lt;br&amp;gt;20 part Blood&amp;lt;br&amp;gt;[[File:Centrifuge.png]] Centrifuge &amp;lt;br&amp;gt;30 part Insect blood&amp;lt;br&amp;gt;[[File:Centrifuge.png]] Centrifuge &amp;lt;br&amp;gt;5 part Slime&amp;lt;br&amp;gt;[[File:Centrifuge.png]] Centrifuge &amp;lt;br&amp;gt;10 part Sap&amp;lt;br&amp;gt;[[File:Centrifuge.png]] Centrifuge &amp;lt;br&amp;gt;20 part Blue blood&amp;lt;br&amp;gt;[[File:Centrifuge.png]] Centrifuge &amp;lt;br&amp;gt;30 part Anaerobic blood&amp;lt;br&amp;gt;[[File:Centrifuge.png]] Centrifuge &amp;lt;br&amp;gt;10 part Nuclear cola&amp;lt;br&amp;gt;[[File:Centrifuge.png]] Centrifuge &amp;lt;br&amp;gt;10 part Oil&amp;lt;br&amp;gt;[[File:Centrifuge.png]] Centrifuge &amp;lt;br&amp;gt;4 part Allicin&amp;lt;br&amp;gt;[[File:Centrifuge.png]] Centrifuge &amp;lt;br&amp;gt;5 part Nutriment&amp;lt;br&amp;gt;[[File:Centrifuge.png]] Centrifuge &amp;lt;br&amp;gt;4 part Vitamin}}&lt;br /&gt;
| Heals {{DMG|Caustic|+|3}}&amp;lt;br&amp;gt;Deals {{DMG|Heat|-|2}} when there&#039;s at least 16u of this reagent present&amp;lt;br&amp;gt;Causes jittering when there&#039;s at least 20u of this reagent present&amp;lt;br&amp;gt;Has a 2% chance to cause vomiting when there&#039;s at least 30u of this reagent present&amp;lt;br&amp;gt;Has a 10% chance to cause vomiting when there&#039;s at least 1u of Arithrazine present&amp;lt;br&amp;gt;&lt;br /&gt;
| 0.5 u/s&lt;br /&gt;
| {{DMG|Burn}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Chemists can also make less common meds ranging from recovering from eye damage, curing a zombie plague, curing a bee sting or assisting a hangover. In an outbreak, you may be asked to work with the medical team to bulk produce a cure. Remember to use the [[Radio]] to work closely with the crew.&lt;br /&gt;
&lt;br /&gt;
=== Jug Chemistry ===&lt;br /&gt;
Jug chemistry is the rough name given to when you don&#039;t have a Chemical Dispenser, but you do have jugs of various chemicals available. These &#039;base ingredients&#039; can be used to mix up any medication you need and more can be ordered from Cargo in various crates.&lt;br /&gt;
&lt;br /&gt;
To mix these chemicals, select the jug you want to mix with and select your transfer amount of the chemical by right-clicking the jug while in your hands and &#039;set transfer amount.&#039; Then pour the chemical into a beaker or an empty jug. You can quickly mass-produce certain chemicals if you know the exact quantities, or you can pour them into beakers to then put into the ChemMaster4000 to then produce pills.&lt;br /&gt;
&lt;br /&gt;
=== Chemical Dispenser ===&lt;br /&gt;
[[File:Chem Dispenser.png|64px]]&lt;br /&gt;
The chemical dispenser&#039;s main purpose is to get and mix chemicals. You have an infinite supply of chemicals but require power to use it. &lt;br /&gt;
&lt;br /&gt;
To use it, you need to:&lt;br /&gt;
*Click on it with a beaker to put a it in. &#039;&#039;(Note that if it already has a beaker inside, it will swap it with the one in your hand)&#039;&#039;;&lt;br /&gt;
*Open the chemical dispenser&#039;s GUI;&lt;br /&gt;
*Select the amount (u) to add to the beaker;&lt;br /&gt;
*Select the chemical you want to add to the beaker. &#039;&#039;(Note that the chemicals will react instantly)&#039;&#039;&lt;br /&gt;
*Click Eject&lt;br /&gt;
&lt;br /&gt;
TIPS:&lt;br /&gt;
*Oxygen and Hydrogen cannot be turned into water (as at 2023)&lt;br /&gt;
*Some recipes will require input of external ingredients such as blood, welder fuel (from fuel tanks), plasma or water.&lt;br /&gt;
*Some recipes require multiple interim chemicals. The order that you add chemicals can be important (e.g. to make tricordrazine, make inaprovaline before dylovene). Otherwise you may get unexpected results.&lt;br /&gt;
*Some chemicals are easier obtained via [[Hydroponics|Hydroponics Tray]] medical plants. e.g. Lingzhi when ground produces epinephrine. Medical plants raw can also heal small amounts. The amount varies on the strength (and size) of the plant. Multiple plants can be eaten one after the other to stack their effect. A single max strength poppy is more effective than 0.5u of bicaridine. However, grinding them produces chemicals more effective than eating the plant raw. High strength plants produce more chemicals.&lt;br /&gt;
&lt;br /&gt;
=== ChemMaster4000 ===&lt;br /&gt;
[[File:ChemMaster4000.png|64px]]&lt;br /&gt;
ChemMaster4000&#039;s purpose is to make pills or bottles with the chemical of your choosing. &lt;br /&gt;
*Put a container in your active hand. e.g. pill cannister or bottle.&lt;br /&gt;
*Click the ChemMaster machine to put it into the Output tab&lt;br /&gt;
*Put a beaker in your active hand&lt;br /&gt;
*Click the ChemMaster machine to put it into the Input tab&lt;br /&gt;
&lt;br /&gt;
*If you want to make a pill/bottle:&lt;br /&gt;
**Ensure that there is a Container loaded in the Input tab that has chemicals in it.&lt;br /&gt;
**&lt;br /&gt;
**&#039;&#039;&#039;Add the chemicals&#039;&#039;&#039;. Click the Transfer button next to a chemical to load it to the buffer. &#039;&#039;(&amp;quot;All&amp;quot; adds everything in the beaker, &amp;quot;5&amp;quot; adds 5u, &amp;quot;10&amp;quot; adds 10u etc.)&#039;&#039;;&lt;br /&gt;
**&#039;&#039;&#039;Check the chemicals&#039;&#039;&#039;. All chemical types in the buffer will be output. e.g. It is a good idea to have both Arithrazine and Bicaridine in the buffer so that they are both added to the output to complement each other.&lt;br /&gt;
**Change to the &#039;&#039;&#039;Output&#039;&#039;&#039; tab&lt;br /&gt;
**&#039;&#039;&#039;Change the label&#039;&#039;&#039; if necessary. As most of your colleagues may not know chemistry, a kind chemist will prefix the label with its effect and dosage. e.g. Brute [Bicar. 25u]&lt;br /&gt;
**If you&#039;re making pills, &#039;&#039;&#039;set the pill&#039;s visual appearance&#039;&#039;&#039;.&lt;br /&gt;
**&#039;&#039;&#039;Set the dose&#039;&#039;&#039; 15u or 25u or 30u is typically enough.&lt;br /&gt;
**&#039;&#039;&#039;Set the amount of pills/bottles&#039;&#039;&#039; you want to create.&lt;br /&gt;
**Hit the &#039;&#039;&#039;create&#039;&#039;&#039; button.&lt;br /&gt;
&lt;br /&gt;
*If you want to get rid of the chemical in the buffer:&lt;br /&gt;
**Select either &#039;&#039;&#039;transfer&#039;&#039;&#039; &#039;&#039;(moves chemical to inserted container)&#039;&#039; or &#039;&#039;&#039;discard&#039;&#039;&#039; &#039;&#039;(gets rid of the chemical completely)&#039;&#039;;&lt;br /&gt;
**Select the amount to transfer/discard.&lt;br /&gt;
&lt;br /&gt;
=== Reagent Grinder ===&lt;br /&gt;
[[File:Grinder.png|64px]]The Reagent Grinder enables objects to be ground or liquified. &lt;br /&gt;
&lt;br /&gt;
The Medical Doctor in charge of making medicine will need to grind 1 plasma in this in order to make some medication like Dexalin. Only one object can be ground at a time so if you insert a stack of objects it will not work. A Large Beaker will need to be loaded into the Reagent Grinder by left clicking on the machine with the object in your active hand.&lt;br /&gt;
&lt;br /&gt;
A Grinder can also be used to test the contents of pills. Insert the pill and a beaker and then click Grind in order to return the contents of the pill to the beaker in liquid form.&lt;br /&gt;
&lt;br /&gt;
{{Jobs Menu}}&lt;br /&gt;
[[Category:Jobs]]&lt;/div&gt;</summary>
		<author><name>Stxcking</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Personal_AI&amp;diff=4252</id>
		<title>Personal AI</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Personal_AI&amp;diff=4252"/>
		<updated>2025-07-24T03:33:58Z</updated>

		<summary type="html">&lt;p&gt;Stxcking: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
&lt;br /&gt;
{{Job_Header&lt;br /&gt;
|department=SILICON&lt;br /&gt;
|maincolor=3D434B&lt;br /&gt;
|secondarycolor=4D555E&lt;br /&gt;
|image=PersonalAI.gif&lt;br /&gt;
|title=Personal Artificial Intelligence Device&lt;br /&gt;
|aliases=&amp;quot;pAI&amp;quot;&lt;br /&gt;
|difficulty=Easy&lt;br /&gt;
|requirements=None&lt;br /&gt;
|access=Anywhere your carrier can go&lt;br /&gt;
|extendedaccess=None&lt;br /&gt;
|supervisors=Your carrier&lt;br /&gt;
|subordinates=None&lt;br /&gt;
|duties=Be tolerable enough so people carry you around. Play Wonderwall on repeat.&lt;br /&gt;
|guides=None&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Job_Header&lt;br /&gt;
|department=SYNDICATE SILICON&lt;br /&gt;
|maincolor=000000&lt;br /&gt;
|secondarycolor=101010&lt;br /&gt;
|image=PersonalAISyndicate.gif&lt;br /&gt;
|title=Syndicate Personal Artificial Intelligence Device&lt;br /&gt;
|aliases=&amp;quot;pAI&amp;quot;&lt;br /&gt;
|difficulty=Easy&lt;br /&gt;
|requirements=None&lt;br /&gt;
|access=Anywhere your carrier can go&lt;br /&gt;
|extendedaccess=None&lt;br /&gt;
|supervisors=Your carrier&lt;br /&gt;
|subordinates=None&lt;br /&gt;
|duties=Be a nuisance to the crew. Keep tabs on the Syndicate radio. Be best buddy with your Syndicate pal.&lt;br /&gt;
|guides=None&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
PAIs are ghost roles that are usually found around the game map and can be activated by anyone with hands. Once activated, the text &amp;quot;Searching for a pAI...&amp;quot; will pop up and the pAI will take the name &amp;quot;[ACTIVATOR]&#039;s pAI&amp;quot; and lay idle until a ghost takes the role. There is an option to stop searching after the pAI has been activated to remove it from the ghost role list. &lt;br /&gt;
&lt;br /&gt;
Although they have no ability to move on their own, they can still be moved by others. Additionally, there is a slot in your PDA to store the pAI.&lt;br /&gt;
&lt;br /&gt;
== Abilities == &lt;br /&gt;
&lt;br /&gt;
The pAI has access to the action &amp;quot;&#039;&#039;&#039;Software Catalog&#039;&#039;&#039;&amp;quot; which allows it to &amp;quot;Install new software to assist [it&#039;s] owner.&amp;quot; The abilities remain the same for all pAIs.&lt;br /&gt;
[[File:PAIStore.png|thumb|left]]&lt;br /&gt;
==== Station Map ====&lt;br /&gt;
&lt;br /&gt;
Open up the station&#039;s map and help guide your owner.&lt;br /&gt;
&lt;br /&gt;
==== Music ====&lt;br /&gt;
&lt;br /&gt;
PAIs can play their own music with the &#039;&#039;&#039;&#039;&#039;Play MIDI&#039;&#039;&#039;&#039;&#039; action. The pAI soundfont is a simple semi-quiet retro tune with no drums and is suited better to high pitches.&lt;br /&gt;
&lt;br /&gt;
==== Mass Scanner ====&lt;br /&gt;
&lt;br /&gt;
View a mass scanner interface.&lt;br /&gt;
&lt;br /&gt;
{{Jobs Menu}}&lt;br /&gt;
[[Category:Jobs]]&lt;/div&gt;</summary>
		<author><name>Stxcking</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=File:PAI_MIDI.png&amp;diff=4248</id>
		<title>File:PAI MIDI.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=File:PAI_MIDI.png&amp;diff=4248"/>
		<updated>2025-07-24T03:19:03Z</updated>

		<summary type="html">&lt;p&gt;Stxcking: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Adds new pAI sprites (#6205)&lt;/div&gt;</summary>
		<author><name>Stxcking</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=File:PAI_Map.png&amp;diff=4246</id>
		<title>File:PAI Map.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=File:PAI_Map.png&amp;diff=4246"/>
		<updated>2025-07-24T03:16:53Z</updated>

		<summary type="html">&lt;p&gt;Stxcking: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Fix PDA Home Icon (#25721)&lt;/div&gt;</summary>
		<author><name>Stxcking</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=File:PAIStore.png&amp;diff=4242</id>
		<title>File:PAIStore.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=File:PAIStore.png&amp;diff=4242"/>
		<updated>2025-07-24T03:07:12Z</updated>

		<summary type="html">&lt;p&gt;Stxcking: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;PAIStore&lt;/div&gt;</summary>
		<author><name>Stxcking</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=File:CrewMonitorScreen.png&amp;diff=4241</id>
		<title>File:CrewMonitorScreen.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=File:CrewMonitorScreen.png&amp;diff=4241"/>
		<updated>2025-07-24T02:40:02Z</updated>

		<summary type="html">&lt;p&gt;Stxcking: Updated look at the crew monitor display&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Stxcking</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Paramedic&amp;diff=4240</id>
		<title>Paramedic</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Paramedic&amp;diff=4240"/>
		<updated>2025-07-24T01:13:41Z</updated>

		<summary type="html">&lt;p&gt;Stxcking: updated the icons/sprites shown, changed outdated belt loadout information and updated the equipment section with more para tools.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Job_Header&lt;br /&gt;
|department=MEDICAL&lt;br /&gt;
|maincolor=244559&lt;br /&gt;
|secondarycolor=325367&lt;br /&gt;
|image=Paramedic.png&lt;br /&gt;
|title=Paramedic&lt;br /&gt;
|difficulty=Medium&lt;br /&gt;
|requirements=2.5 hours in [[Medical Doctor|Medical]]&lt;br /&gt;
|access=Medical, Maintenance, External, Paramedic&lt;br /&gt;
|extendedaccess=Chemistry&lt;br /&gt;
|supervisors=[[Chief Medical Officer]]&lt;br /&gt;
|subordinates=None&lt;br /&gt;
|duties=Run around the station looking for patients, respond to emergencies, give patients a roller bed ride to medbay.&lt;br /&gt;
|guides=[[Medical]]&lt;br /&gt;
|aliases=&amp;quot;Paramed&amp;quot; &amp;quot;Medic&amp;quot; &amp;quot;Para&amp;quot;}}&lt;br /&gt;
You are essentially a rescue medic. You spend most of your time outside medbay and/or in space to find dead crew members, provided they have their coordinates on.&lt;br /&gt;
&lt;br /&gt;
Beside your EMT belt that you arrive with; you must gear up in the paramedic room of medbay. Depending on the station, there are usually two lockers and sometimes two suit unit lockers.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
== Always on Call ==&lt;br /&gt;
[[File:CrewMonitorScreen.png|thumb|What you see using your crew monitor.]]&lt;br /&gt;
When you are a Paramedic, it is your duty to be on call for whenever anyone requires emergency medical aid anywhere on the station.&lt;br /&gt;
Your job is to rescue people, take them to medbay, and leave them to be treated there.&lt;br /&gt;
&lt;br /&gt;
You can also perform first aid, diagnosing injuries and diseases with the help of a health analyzer or your [[PDA]]. Most of the times, your Handheld Crew Monitor will tell you enough. At least as long as people have their suit sensors on. &lt;br /&gt;
&lt;br /&gt;
Keep the monitor screen on and put it in your pocket or jacket slot, it&#039;s extremely useful. When someone shows up as damaged, find them using their coordinates and either suggest them to go to medbay or take them there.&lt;br /&gt;
&lt;br /&gt;
The job is very simple. Find and transport people safely to medbay. But even that can prove challenging under certain hostile scenarios, so be prepared.&lt;br /&gt;
&lt;br /&gt;
== Paramedic Equipment ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Medical Belt&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:EMT Belt.png|64px]]&lt;br /&gt;
&lt;br /&gt;
As a paramedic, your belt starts off filled with a portafib with a medium capacity power cell, a bruise pack, an ointment, a bloodpack, a roll of gauze, and 3 emergency medipen.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Handheld Crew Monitor&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:HandheldCrewMonitor.png|64px]]&lt;br /&gt;
&lt;br /&gt;
Running on a small capacity power cell, this is your main tool in finding dead or dying crewmates if they have their coordinates on. It will display a map of the station, and on the side, list of crewmembers in their respective departments and their vitals if applicable.&lt;br /&gt;
&lt;br /&gt;
Key on Senors:&lt;br /&gt;
* Off: Displays no information.&lt;br /&gt;
* Binary: Display whether a crewmate is dead or alive.&lt;br /&gt;
* Vitals: Shows the health status of the crewmember. &lt;br /&gt;
**Good &amp;gt; Okay &amp;gt; Bad &amp;gt; Crit.&lt;br /&gt;
* Coordinates: Shows vitals and exact location of crewmember.&lt;br /&gt;
&lt;br /&gt;
It will also beeps if a crewmember status changes to critical!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Gobal Positioning System&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:GPS.png|64xpx]]&lt;br /&gt;
&lt;br /&gt;
A tool that shows you your exact coordinates, handy if you get lost in space and need someone to find you.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Emergency Jaws of Life&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Emergency Jaws of Life.png|64xpx]]&lt;br /&gt;
&lt;br /&gt;
Allows you to pry open powered airlock in case of emergency.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Roller Bed&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Emergency Rollerbed folded.png|64xpx]]&lt;br /&gt;
[[File:Emergency Rollerbed.png|64xpx]]&lt;br /&gt;
&lt;br /&gt;
One is found in your locker. Buckle the injured onto the bed and give them a ride to medical. Some station will have normal roller beds.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Body Bag&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Bodybags box.png|64xpx]]&lt;br /&gt;
[[File:BodybagFolded.png|64px]]&lt;br /&gt;
&lt;br /&gt;
A box containing 4 bags can be found in your locker. These bags allow you to easily move dead crewmates (and station pets) and prevent them from rotting.&lt;br /&gt;
If you need more, the morgue usually has spares.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Paramedic Void Suit&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:ParamedicVoidSuit.png|64px]]&lt;br /&gt;
&lt;br /&gt;
Sometime located in your locker or a suit storage unit alongside an oxygen and nitrogen tank, it is extremely useful for rescues in space.&lt;br /&gt;
On some station, there is only one suit. You can wait for [[Epistemics]] to research the suit or try to get an EVA suit from the [[Head of Personnel]].&lt;br /&gt;
&lt;br /&gt;
{{Jobs Menu}}&lt;br /&gt;
[[Category:Jobs]]&lt;/div&gt;</summary>
		<author><name>Stxcking</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=File:EMT_Belt.png&amp;diff=4239</id>
		<title>File:EMT Belt.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=File:EMT_Belt.png&amp;diff=4239"/>
		<updated>2025-07-24T01:12:03Z</updated>

		<summary type="html">&lt;p&gt;Stxcking: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;EMT Belt Part 2 (#24289)&lt;/div&gt;</summary>
		<author><name>Stxcking</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=File:Bodybags_box.png&amp;diff=4238</id>
		<title>File:Bodybags box.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=File:Bodybags_box.png&amp;diff=4238"/>
		<updated>2025-07-24T01:07:20Z</updated>

		<summary type="html">&lt;p&gt;Stxcking: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Boxes (and sterile mask) (#1964)&lt;/div&gt;</summary>
		<author><name>Stxcking</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=File:Emergency_Rollerbed.png&amp;diff=4237</id>
		<title>File:Emergency Rollerbed.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=File:Emergency_Rollerbed.png&amp;diff=4237"/>
		<updated>2025-07-24T01:05:51Z</updated>

		<summary type="html">&lt;p&gt;Stxcking: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Rollerbeds (#5681)&lt;/div&gt;</summary>
		<author><name>Stxcking</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=File:Emergency_Rollerbed_folded.png&amp;diff=4236</id>
		<title>File:Emergency Rollerbed folded.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=File:Emergency_Rollerbed_folded.png&amp;diff=4236"/>
		<updated>2025-07-24T01:05:19Z</updated>

		<summary type="html">&lt;p&gt;Stxcking: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Rollerbeds (#5681)&lt;/div&gt;</summary>
		<author><name>Stxcking</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=File:ParamedicVoidSuit.png&amp;diff=4235</id>
		<title>File:ParamedicVoidSuit.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=File:ParamedicVoidSuit.png&amp;diff=4235"/>
		<updated>2025-07-24T01:02:33Z</updated>

		<summary type="html">&lt;p&gt;Stxcking: Updated sprite for voidsuit (#20619)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Stxcking</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=File:Emergency_Jaws_of_Life.png&amp;diff=4234</id>
		<title>File:Emergency Jaws of Life.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=File:Emergency_Jaws_of_Life.png&amp;diff=4234"/>
		<updated>2025-07-24T01:00:35Z</updated>

		<summary type="html">&lt;p&gt;Stxcking: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;jaw_pry.png&lt;/div&gt;</summary>
		<author><name>Stxcking</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Cryogenic_Pods&amp;diff=4232</id>
		<title>Cryogenic Pods</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Cryogenic_Pods&amp;diff=4232"/>
		<updated>2025-07-23T20:04:51Z</updated>

		<summary type="html">&lt;p&gt;Stxcking: added links chemistry page to the chemicals&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Cryogenics ==&lt;br /&gt;
[[File:Cryopod.png|64px]] &#039;&#039;Cryogenic Pods - The Fastest Way to Heal - By Nanotrasen&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
One of the most powerful tools that medical has in its disposal is the cryogenic pods. These pods allow you to quickly heal all sorts of damage and bring people back to full health, &#039;&#039;&#039;IF&#039;&#039;&#039; you use them correctly.&lt;br /&gt;
 &lt;br /&gt;
=== Setting Up Cryogenics ===&lt;br /&gt;
[[File:CryogenicSetUp.png|frameless|center|390x390px]]&lt;br /&gt;
&lt;br /&gt;
Cryogenics requires a very low temperature in order to function. In most stations, this will already be set up for you. In others, you may need the assistance of both Engineering and Atmospherics in order to get a cryogenics room running.&lt;br /&gt;
&lt;br /&gt;
If you need to set up the room:&lt;br /&gt;
*Gas pumps: Set to 103.25kpa as to not crush the patient.&lt;br /&gt;
*Freezer: Set to any temperature under 170k. It is common practice to set the as low as 100k for faster results. &lt;br /&gt;
*Gas Filter(s): Turned on to remove waste gas from the loop if treatment is long. Carbon Dioxide and Nitrous Oxide cover all patients you will encounter waste gas wise.&lt;br /&gt;
*Gas port: Wrench an air (oxygen or nitrogen depending on patient species works too) canister to the port if healing live patient. &lt;br /&gt;
&lt;br /&gt;
Failure to correctly set up the cryogenic room can lead to &#039;&#039;&#039;DEATH.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Using the Pod ===&lt;br /&gt;
&lt;br /&gt;
So, you have a patient who is dying, oh no! Let&#039;s help them out the best we can! &lt;br /&gt;
&lt;br /&gt;
The patient body&#039;s temperature needs to be at most 213k for the cryogenic medicines to work. Insert the patient into the pod for the body to reach the appropriate temperature while you determine what chemical to use. You should take off the patient outwear to help speed up the chilling process.&lt;br /&gt;
&lt;br /&gt;
Fill a beaker with whatever mix of chemical the patient needs. &#039;&#039;&#039;MOST&#039;&#039;&#039; of the cryogenic chemicals work if the patient is dead or alive. Your goal here is to get the damage low enough so you can defibrate them (&amp;gt;195) or fully heal them if you have enough chemicals. &lt;br /&gt;
&lt;br /&gt;
Once your patient is healed, eject them out of the cryogenic pod. If they are still dead, defibrate them and continue care on a medical bed. &lt;br /&gt;
A follow-up with Leporazine via a beaker in the pod or syringe is recommended for patient to get their body temperature back to normal.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[anchor|&amp;lt;span style=&#039;background-color:#ACEAEF; color:#89F77F&#039;&amp;gt;▮&amp;lt;/span&amp;gt;]] [[Chemistry#Aloxadone| Aloxadone]] || Heals {{DMG|Heat|+|5.0}} Heals {{DMG|Shock|+|5.0}} Heals {{DMG|Cold|+|5.0}} Heals {{DMG|Caustic|+|2.0}} when the body&#039;s temperature is below 213.0 &lt;br /&gt;
|-&lt;br /&gt;
| [[anchor|&amp;lt;span style=&#039;background-color:#ACEAEF; color:#0091FF&#039;&amp;gt;▮&amp;lt;/span&amp;gt;]] [[Chemistry#Cryoxadone| Cryoxadone]]|| Increase blood levels. Heals {{DMG|Airloss|+|5}} when the body&#039;s temperature is at most 213k&lt;br /&gt;
|-&lt;br /&gt;
| [[anchor|&amp;lt;span style=&#039;background-color:#ACEAEF; color:#32CD32&#039;&amp;gt;▮&amp;lt;/span&amp;gt;]] [[Chemistry#Doxarubixadone| Doxarubixadone]] || Heals {{DMG|Cellular|+|2}} when the body&#039;s temperature is below 213.0 &lt;br /&gt;
|-&lt;br /&gt;
| [[anchor|&amp;lt;span style=&#039;background-color:#ACEAEF; color:#86A5BD&#039;&amp;gt;▮&amp;lt;/span&amp;gt;]] [[Chemistry#Necrosol| Necrosol]] || Heals {{DMG|Poison|+|2}} Heals {{DMG|Brute|+|4}} Heals {{DMG|Burn|+|5}} when the body&#039;s temperature is below 213.0&lt;br /&gt;
|-&lt;br /&gt;
| [[anchor|&amp;lt;span style=&#039;background-color:#ACEAEF; color:#E3D56D&#039;&amp;gt;▮&amp;lt;/span&amp;gt;]] [[Chemistry#Netinadone| Netinadone]] || Regenerates 10 seconds of rotting when the mob has component type RibcageOpen when the body&#039;s temperature is below 150.0 K when the mob is Dead.&lt;br /&gt;
|-&lt;br /&gt;
| [[anchor|&amp;lt;span style=&#039;background-color:#ACEAEF; color:#B5E36D&#039;&amp;gt;▮&amp;lt;/span&amp;gt;]] [[Chemistry#Opporozidone| Opporozidone]] || Regenerates 30 seconds of rotting when the body&#039;s temperature is below 150.0 K when the mob is Dead&lt;br /&gt;
|-&lt;br /&gt;
| [[anchor|&amp;lt;span style=&#039;background-color:#ACEAEF; color:#FFA861&#039;&amp;gt;▮&amp;lt;/span&amp;gt;]] [[Chemistry#Stelloxadone| Stelloxadone]] || Heals {{DMG|Poison|+|6}} Heals {{DMG|Radiation|+|3}} Deals {{DMG|Cellular|-|1}} Deals {{DMG|Brute|-|3}} when the body&#039;s temperature is below 213.0&lt;br /&gt;
|-&lt;br /&gt;
| [[anchor|&amp;lt;span style=&#039;background-color:#ACEAEF; color:#880077&#039;&amp;gt;▮&amp;lt;/span&amp;gt;]] [[Chemistry#Traumoxadone| Traumoxadone]]|| Heals {{DMG|Blunt|+|2}} Heals {{DMG|Piercing|+|2}} Heals {{DMG|Slash|+|2}} when the body&#039;s temperature is below 213.0&lt;br /&gt;
|-&lt;br /&gt;
| [[anchor|&amp;lt;span style=&#039;background-color:#ACEAEF; color:#4f3670&#039;&amp;gt;▮&amp;lt;/span&amp;gt;]] Trinoxadone|| Heals {{DMG|Brute|+|1.33}} Heals {{DMG|Burn|+|1.5}} Heals {{DMG|Poison|+|2}} Heals {{DMG|Radiation|+|2}} when body&#039;s temperature is at most 213k and mob is critical or alive &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pyrogenics ===&lt;br /&gt;
&lt;br /&gt;
Works inversely to cryogenics with the same principles. Instead of turning the freezer to a temperature below 170k, set the temperature to 350k. The patient body temperature must be at least 337.3k for pyrogenic chemicals to work.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[anchor|&amp;lt;span style=&#039;background-color:#ACEAEF; color:#894379&#039;&amp;gt;▮&amp;lt;/span&amp;gt;]] [[Chemistry#Ardthyrnkole| Ardthyrnkole]] || Heals {{DMG|Cold|+|5}} Heals {{DMG|Heat|+|3}} Heals {{DMG|Shock|+|3}} when the body&#039;s temperature is above 343.3&lt;br /&gt;
|-&lt;br /&gt;
| [[anchor|&amp;lt;span style=&#039;background-color:#ACEAEF; color:#ACBB27&#039;&amp;gt;▮&amp;lt;/span&amp;gt;]] [[Chemistry#Natusixadone| Natusixadone]] || Heals {{DMG|Cellular|+|4}} Heals {{DMG|Heat|+|3}} when the body&#039;s temperature is above 343.3 K&lt;br /&gt;
|-&lt;br /&gt;
| [[anchor|&amp;lt;span style=&#039;background-color:#ACEAEF; color:#F8C8BA&#039;&amp;gt;▮&amp;lt;/span&amp;gt;]] [[Chemistry#Pryoxadone| Pyroxadone]] || Heals {{DMG|Heat|+|3}} Heals {{DMG|Airloss|+|6}} Heals {{DMG|Brute|+|4}} Heals {{DMG|Burn|+|6}} Heals {{DMG|Toxin|+|4}} when the body&#039;s temperature is above 337.3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Any heat damage cause will likely be healed during a pyrogenic treatment.&lt;br /&gt;
&lt;br /&gt;
{{Guides Menu}}&lt;/div&gt;</summary>
		<author><name>Stxcking</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Cryogenic_Pods&amp;diff=4231</id>
		<title>Cryogenic Pods</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Cryogenic_Pods&amp;diff=4231"/>
		<updated>2025-07-23T19:40:07Z</updated>

		<summary type="html">&lt;p&gt;Stxcking: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Cryogenics ==&lt;br /&gt;
[[File:Cryopod.png|64px]] &#039;&#039;Cryogenic Pods - The Fastest Way to Heal - By Nanotrasen&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
One of the most powerful tools that medical has in its disposal is the cryogenic pods. These pods allow you to quickly heal all sorts of damage and bring people back to full health, &#039;&#039;&#039;IF&#039;&#039;&#039; you use them correctly.&lt;br /&gt;
 &lt;br /&gt;
=== Setting Up Cryogenics ===&lt;br /&gt;
[[File:CryogenicSetUp.png|frameless|center|390x390px]]&lt;br /&gt;
&lt;br /&gt;
Cryogenics requires a very low temperature in order to function. In most stations, this will already be set up for you. In others, you may need the assistance of both Engineering and Atmospherics in order to get a cryogenics room running.&lt;br /&gt;
&lt;br /&gt;
If you need to set up the room:&lt;br /&gt;
*Gas pumps: Set to 103.25kpa as to not crush the patient.&lt;br /&gt;
*Freezer: Set to any temperature under 170k. It is common practice to set the as low as 100k for faster results. &lt;br /&gt;
*Gas Filter(s): Turned on to remove waste gas from the loop if treatment is long. Carbon Dioxide and Nitrous Oxide cover all patients you will encounter waste gas wise.&lt;br /&gt;
*Gas port: Wrench an air (oxygen or nitrogen depending on patient species works too) canister to the port if healing live patient. &lt;br /&gt;
&lt;br /&gt;
Failure to correctly set up the cryogenic room can lead to &#039;&#039;&#039;DEATH.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Using the Pod ===&lt;br /&gt;
&lt;br /&gt;
So, you have a patient who is dying, oh no! Let&#039;s help them out the best we can! &lt;br /&gt;
&lt;br /&gt;
The patient body&#039;s temperature needs to be at most 213k for the cryogenic medicines to work. Insert the patient into the pod for the body to reach the appropriate temperature while you determine what chemical to use. You should take off the patient outwear to help speed up the chilling process.&lt;br /&gt;
&lt;br /&gt;
Fill a beaker with whatever mix of chemical the patient needs. &#039;&#039;&#039;MOST&#039;&#039;&#039; of the cryogenic chemicals work if the patient is dead or alive. Your goal here is to get the damage low enough so you can defibrate them (&amp;gt;195) or fully heal them if you have enough chemicals. &lt;br /&gt;
&lt;br /&gt;
Once your patient is healed, eject them out of the cryogenic pod. If they are still dead, defibrate them and continue care on a medical bed. &lt;br /&gt;
A follow-up with Leporazine via a beaker in the pod or syringe is recommended for patient to get their body temperature back to normal.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[anchor|&amp;lt;span style=&#039;background-color:#ACEAEF; color:#89F77F&#039;&amp;gt;▮&amp;lt;/span&amp;gt;]] Aloxadone || Heals {{DMG|Heat|+|5.0}} Heals {{DMG|Shock|+|5.0}} Heals {{DMG|Cold|+|5.0}} Heals {{DMG|Caustic|+|2.0}} when the body&#039;s temperature is below 213.0 &lt;br /&gt;
|-&lt;br /&gt;
| [[anchor|&amp;lt;span style=&#039;background-color:#ACEAEF; color:#0091FF&#039;&amp;gt;▮&amp;lt;/span&amp;gt;]] Cryoxadone || Increase blood levels. Heals {{DMG|Airloss|+|5}} when the body&#039;s temperature is at most 213k&lt;br /&gt;
|-&lt;br /&gt;
| [[anchor|&amp;lt;span style=&#039;background-color:#ACEAEF; color:#32CD32&#039;&amp;gt;▮&amp;lt;/span&amp;gt;]] Doxarubixadone || Heals {{DMG|Cellular|+|2}} when the body&#039;s temperature is below 213.0 &lt;br /&gt;
|-&lt;br /&gt;
| [[anchor|&amp;lt;span style=&#039;background-color:#ACEAEF; color:#86A5BD&#039;&amp;gt;▮&amp;lt;/span&amp;gt;]] Necrosol || Heals {{DMG|Poison|+|2}} Heals {{DMG|Brute|+|4}} Heals {{DMG|Burn|+|5}} when the body&#039;s temperature is below 213.0&lt;br /&gt;
|-&lt;br /&gt;
| [[anchor|&amp;lt;span style=&#039;background-color:#ACEAEF; color:#E3D56D&#039;&amp;gt;▮&amp;lt;/span&amp;gt;]] Netinadone|| Regenerates 10 seconds of rotting when the mob has component type RibcageOpen when the body&#039;s temperature is below 150.0 K when the mob is Dead.&lt;br /&gt;
|-&lt;br /&gt;
| [[anchor|&amp;lt;span style=&#039;background-color:#ACEAEF; color:#B5E36D&#039;&amp;gt;▮&amp;lt;/span&amp;gt;]] Opporozidone|| Regenerates 30 seconds of rotting when the body&#039;s temperature is below 150.0 K when the mob is Dead&lt;br /&gt;
|-&lt;br /&gt;
| [[anchor|&amp;lt;span style=&#039;background-color:#ACEAEF; color:#FFA861&#039;&amp;gt;▮&amp;lt;/span&amp;gt;]] Stelloxadone|| Heals {{DMG|Poison|+|6}} Heals {{DMG|Radiation|+|3}} Deals {{DMG|Cellular|-|1}} Deals {{DMG|Brute|-|3}} when the body&#039;s temperature is below 213.0&lt;br /&gt;
|-&lt;br /&gt;
| [[anchor|&amp;lt;span style=&#039;background-color:#ACEAEF; color:#880077&#039;&amp;gt;▮&amp;lt;/span&amp;gt;]] Traumoxadone|| Heals {{DMG|Blunt|+|2}} Heals {{DMG|Piercing|+|2}} Heals {{DMG|Slash|+|2}} when the body&#039;s temperature is below 213.0&lt;br /&gt;
|-&lt;br /&gt;
| [[anchor|&amp;lt;span style=&#039;background-color:#ACEAEF; color:#4f3670&#039;&amp;gt;▮&amp;lt;/span&amp;gt;]] Trinoxadone|| Heals {{DMG|Brute|+|1.33}} Heals {{DMG|Burn|+|1.5}} Heals {{DMG|Poison|+|2}} Heals {{DMG|Radiation|+|2}} when body&#039;s temperature is at most 213k and mob is critical or alive &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pyrogenics ===&lt;br /&gt;
&lt;br /&gt;
Works inversely to cryogenics with the same principles. Instead of turning the freezer to a temperature below 170k, set the temperature to 350k. The patient body temperature must be at least 337.3k for pyrogenic chemicals to work.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[anchor|&amp;lt;span style=&#039;background-color:#ACEAEF; color:#894379&#039;&amp;gt;▮&amp;lt;/span&amp;gt;]] Ardthyrnkole || Heals {{DMG|Cold|+|5}} Heals {{DMG|Heat|+|3}} Heals {{DMG|Shock|+|3}} when the body&#039;s temperature is above 343.3&lt;br /&gt;
|-&lt;br /&gt;
| [[anchor|&amp;lt;span style=&#039;background-color:#ACEAEF; color:#ACBB27&#039;&amp;gt;▮&amp;lt;/span&amp;gt;]] Natusixadone || Heals {{DMG|Cellular|+|4}} Heals {{DMG|Heat|+|3}} when the body&#039;s temperature is above 343.3 K&lt;br /&gt;
|-&lt;br /&gt;
| [[anchor|&amp;lt;span style=&#039;background-color:#ACEAEF; color:#F8C8BA&#039;&amp;gt;▮&amp;lt;/span&amp;gt;]] Pyroxadone || Heals {{DMG|Heat|+|3}} Heals {{DMG|Airloss|+|6}} Heals {{DMG|Brute|+|4}} Heals {{DMG|Burn|+|6}} Heals {{DMG|Toxin|+|4}} when the body&#039;s temperature is above 337.3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Any heat damage cause will likely be healed during a pyrogenic treatment.&lt;br /&gt;
&lt;br /&gt;
{{Guides Menu}}&lt;/div&gt;</summary>
		<author><name>Stxcking</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Cryogenic_Pods&amp;diff=4229</id>
		<title>Cryogenic Pods</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Cryogenic_Pods&amp;diff=4229"/>
		<updated>2025-07-23T19:34:43Z</updated>

		<summary type="html">&lt;p&gt;Stxcking: /* Setting Up Cryogenics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Cryogenics ==&lt;br /&gt;
[[File:Cryopod.png|64px]] &#039;&#039;Cryogenic Pods - The Fastest Way to Heal - By Nanotrasen&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
One of the most powerful tools that medical has in its disposal is the cryogenic pods. These pods allow you to quickly heal all sorts of damage and bring people back to full health, &#039;&#039;&#039;IF&#039;&#039;&#039; you use them correctly.&lt;br /&gt;
 &lt;br /&gt;
=== Setting Up Cryogenics ===&lt;br /&gt;
[[File:CryogenicSetUp.png|frameless|center|390x390px]]&lt;br /&gt;
&lt;br /&gt;
Cryogenics requires a very low temperature in order to function. In most stations, this will already be set up for you. In others, you may need the assistance of both Engineering and Atmospherics in order to get a cryogenics room running.&lt;br /&gt;
&lt;br /&gt;
If you need to set up the room:&lt;br /&gt;
*Gas pumps: Set to 103.25kpa as to not crush the patient.&lt;br /&gt;
*Freezer: Set to any temperature under 170k. It is common practice to set the as low as 100k for faster results. &lt;br /&gt;
*Gas Filter(s): Turned on to remove waste gas from the loop if treatment is long.&lt;br /&gt;
*Gas port: Wrench an air (oxygen or nitrogen depending on patient species works too) canister to the port if healing live patient. &lt;br /&gt;
&lt;br /&gt;
Failure to correctly set up the cryogenic room can lead to &#039;&#039;&#039;DEATH.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Using the Pod ===&lt;br /&gt;
&lt;br /&gt;
So, you have a patient who is dying, oh no! Let&#039;s help them out the best we can! &lt;br /&gt;
&lt;br /&gt;
The patient body&#039;s temperature needs to be at most 213k for the cryogenic medicines to work. Insert the patient into the pod for the body to reach the appropriate temperature while you determine what chemical to use. You should take off the patient outwear to help speed up the chilling process.&lt;br /&gt;
&lt;br /&gt;
Fill a beaker with whatever mix of chemical the patient needs. &#039;&#039;&#039;MOST&#039;&#039;&#039; of the cryogenic chemicals work if the patient is dead or alive. Your goal here is to get the damage low enough so you can defibrate them (&amp;gt;195) or fully heal them if you have enough chemicals. &lt;br /&gt;
&lt;br /&gt;
Once your patient is healed, eject them out of the cryogenic pod. If they are still dead, defibrate them and continue care on a medical bed. &lt;br /&gt;
A follow-up with Leporazine via a beaker in the pod or syringe is recommended for patient to get their body temperature back to normal.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[anchor|&amp;lt;span style=&#039;background-color:#ACEAEF; color:#89F77F&#039;&amp;gt;▮&amp;lt;/span&amp;gt;]] Aloxadone || Heals {{DMG|Heat|+|5.0}} Heals {{DMG|Shock|+|5.0}} Heals {{DMG|Cold|+|5.0}} Heals {{DMG|Caustic|+|2.0}} when the body&#039;s temperature is below 213.0 &lt;br /&gt;
|-&lt;br /&gt;
| [[anchor|&amp;lt;span style=&#039;background-color:#ACEAEF; color:#0091FF&#039;&amp;gt;▮&amp;lt;/span&amp;gt;]] Cryoxadone || Increase blood levels. Heals {{DMG|Airloss|+|5}} when the body&#039;s temperature is at most 213k&lt;br /&gt;
|-&lt;br /&gt;
| [[anchor|&amp;lt;span style=&#039;background-color:#ACEAEF; color:#32CD32&#039;&amp;gt;▮&amp;lt;/span&amp;gt;]] Doxarubixadone || Heals {{DMG|Cellular|+|2}} when the body&#039;s temperature is below 213.0 &lt;br /&gt;
|-&lt;br /&gt;
| [[anchor|&amp;lt;span style=&#039;background-color:#ACEAEF; color:#86A5BD&#039;&amp;gt;▮&amp;lt;/span&amp;gt;]] Necrosol || Heals {{DMG|Poison|+|2}} Heals {{DMG|Brute|+|4}} Heals {{DMG|Burn|+|5}} when the body&#039;s temperature is below 213.0&lt;br /&gt;
|-&lt;br /&gt;
| [[anchor|&amp;lt;span style=&#039;background-color:#ACEAEF; color:#E3D56D&#039;&amp;gt;▮&amp;lt;/span&amp;gt;]] Netinadone|| Regenerates 10 seconds of rotting when the mob has component type RibcageOpen when the body&#039;s temperature is below 150.0 K when the mob is Dead.&lt;br /&gt;
|-&lt;br /&gt;
| [[anchor|&amp;lt;span style=&#039;background-color:#ACEAEF; color:#B5E36D&#039;&amp;gt;▮&amp;lt;/span&amp;gt;]] Opporozidone|| Regenerates 30 seconds of rotting when the body&#039;s temperature is below 150.0 K when the mob is Dead&lt;br /&gt;
|-&lt;br /&gt;
| [[anchor|&amp;lt;span style=&#039;background-color:#ACEAEF; color:#FFA861&#039;&amp;gt;▮&amp;lt;/span&amp;gt;]] Stelloxadone|| Heals {{DMG|Poison|+|6}} Heals {{DMG|Radiation|+|3}} Deals {{DMG|Cellular|-|1}} Deals {{DMG|Brute|-|3}} when the body&#039;s temperature is below 213.0&lt;br /&gt;
|-&lt;br /&gt;
| [[anchor|&amp;lt;span style=&#039;background-color:#ACEAEF; color:#880077&#039;&amp;gt;▮&amp;lt;/span&amp;gt;]] Traumoxadone|| Heals {{DMG|Blunt|+|2}} Heals {{DMG|Piercing|+|2}} Heals {{DMG|Slash|+|2}} when the body&#039;s temperature is below 213.0&lt;br /&gt;
|-&lt;br /&gt;
| [[anchor|&amp;lt;span style=&#039;background-color:#ACEAEF; color:#&#039;&amp;gt;▮&amp;lt;/span&amp;gt;]] Trinoxadone|| Heals {{DMG|Brute|+|1.33}} Heals {{DMG|Burn|+|1.5}} Heals {{DMG|Poison|+|2}} Heals {{DMG|Radiation|+|2}} when body&#039;s temperature is at most 213k and mob is critical or alive &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pyrogenics ===&lt;br /&gt;
&lt;br /&gt;
Works inversely to cryogenics with the same principles. Instead of turning the freezer to a temperature below 170k, set the temperature to 350k. The patient body temperature must be at least 337.3k for pyrogenic chemicals to work.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[anchor|&amp;lt;span style=&#039;background-color:#ACEAEF; color:#894379&#039;&amp;gt;▮&amp;lt;/span&amp;gt;]] Ardthyrnkole || Heals {{DMG|Cold|+|5}} Heals {{DMG|Heat|+|3}} Heals {{DMG|Shock|+|3}} when the body&#039;s temperature is above 343.3&lt;br /&gt;
|-&lt;br /&gt;
| [[anchor|&amp;lt;span style=&#039;background-color:#ACEAEF; color:#ACBB27&#039;&amp;gt;▮&amp;lt;/span&amp;gt;]] Natusixadone || Heals {{DMG|Cellular|+|4}} Heals {{DMG|Heat|+|3}} when the body&#039;s temperature is above 343.3 K&lt;br /&gt;
|-&lt;br /&gt;
| [[anchor|&amp;lt;span style=&#039;background-color:#ACEAEF; color:#F8C8BA&#039;&amp;gt;▮&amp;lt;/span&amp;gt;]] Pyroxadone || Heals {{DMG|Heat|+|3}} Heals {{DMG|Airloss|+|6}} Heals {{DMG|Brute|+|4}} Heals {{DMG|Burn|+|6}} Heals {{DMG|Toxin|+|4}} when the body&#039;s temperature is above 337.3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Any heat damage cause will likely be healed during a pyrogenic treatment.&lt;br /&gt;
&lt;br /&gt;
{{Guides Menu}}&lt;/div&gt;</summary>
		<author><name>Stxcking</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Cryogenic_Pods&amp;diff=4228</id>
		<title>Cryogenic Pods</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Cryogenic_Pods&amp;diff=4228"/>
		<updated>2025-07-23T19:32:35Z</updated>

		<summary type="html">&lt;p&gt;Stxcking: Revamped the entire cryogenic pods section to include cryogenic and pyrogenic chemicals and clearer set up instruction to make learning cryogenics easier.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Cryogenics ==&lt;br /&gt;
[[File:Cryopod.png|64px]] &#039;&#039;Cryogenic Pods - The Fastest Way to Heal - By Nanotrasen&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
One of the most powerful tools that medical has in its disposal is the cryogenic pods. These pods allow you to quickly heal all sorts of damage and bring people back to full health, &#039;&#039;&#039;IF&#039;&#039;&#039; you use them correctly.&lt;br /&gt;
 &lt;br /&gt;
=== Setting Up Cryogenics ===&lt;br /&gt;
[[File:CryogenicSetUp.png|frameless|center]]&lt;br /&gt;
&lt;br /&gt;
Cryogenics requires a very low temperature in order to function. In most stations, this will already be set up for you. In others, you may need the assistance of both Engineering and Atmospherics in order to get a cryogenics room running.&lt;br /&gt;
&lt;br /&gt;
If you need to set up the room:&lt;br /&gt;
*Gas pumps: Set to 103.25kpa as not overpressurize the patient.&lt;br /&gt;
*Freezer: Set to any temperature under 170k. It is common practice to set the as low as 100k for faster results. &lt;br /&gt;
*Gas Filter(s): Turned on to remove waste gas from the loop if treatment is long.&lt;br /&gt;
*Gas port: Wrench an air (oxygen or nitrogen depending on patient species works too) canister to the port if healing live patient. &lt;br /&gt;
&lt;br /&gt;
Failure to correctly set up the cryogenic room can lead to &#039;&#039;&#039;DEATH.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Using the Pod ===&lt;br /&gt;
&lt;br /&gt;
So, you have a patient who is dying, oh no! Let&#039;s help them out the best we can! &lt;br /&gt;
&lt;br /&gt;
The patient body&#039;s temperature needs to be at most 213k for the cryogenic medicines to work. Insert the patient into the pod for the body to reach the appropriate temperature while you determine what chemical to use. You should take off the patient outwear to help speed up the chilling process.&lt;br /&gt;
&lt;br /&gt;
Fill a beaker with whatever mix of chemical the patient needs. &#039;&#039;&#039;MOST&#039;&#039;&#039; of the cryogenic chemicals work if the patient is dead or alive. Your goal here is to get the damage low enough so you can defibrate them (&amp;gt;195) or fully heal them if you have enough chemicals. &lt;br /&gt;
&lt;br /&gt;
Once your patient is healed, eject them out of the cryogenic pod. If they are still dead, defibrate them and continue care on a medical bed. &lt;br /&gt;
A follow-up with Leporazine via a beaker in the pod or syringe is recommended for patient to get their body temperature back to normal.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[anchor|&amp;lt;span style=&#039;background-color:#ACEAEF; color:#89F77F&#039;&amp;gt;▮&amp;lt;/span&amp;gt;]] Aloxadone || Heals {{DMG|Heat|+|5.0}} Heals {{DMG|Shock|+|5.0}} Heals {{DMG|Cold|+|5.0}} Heals {{DMG|Caustic|+|2.0}} when the body&#039;s temperature is below 213.0 &lt;br /&gt;
|-&lt;br /&gt;
| [[anchor|&amp;lt;span style=&#039;background-color:#ACEAEF; color:#0091FF&#039;&amp;gt;▮&amp;lt;/span&amp;gt;]] Cryoxadone || Increase blood levels. Heals {{DMG|Airloss|+|5}} when the body&#039;s temperature is at most 213k&lt;br /&gt;
|-&lt;br /&gt;
| [[anchor|&amp;lt;span style=&#039;background-color:#ACEAEF; color:#32CD32&#039;&amp;gt;▮&amp;lt;/span&amp;gt;]] Doxarubixadone || Heals {{DMG|Cellular|+|2}} when the body&#039;s temperature is below 213.0 &lt;br /&gt;
|-&lt;br /&gt;
| [[anchor|&amp;lt;span style=&#039;background-color:#ACEAEF; color:#86A5BD&#039;&amp;gt;▮&amp;lt;/span&amp;gt;]] Necrosol || Heals {{DMG|Poison|+|2}} Heals {{DMG|Brute|+|4}} Heals {{DMG|Burn|+|5}} when the body&#039;s temperature is below 213.0&lt;br /&gt;
|-&lt;br /&gt;
| [[anchor|&amp;lt;span style=&#039;background-color:#ACEAEF; color:#E3D56D&#039;&amp;gt;▮&amp;lt;/span&amp;gt;]] Netinadone|| Regenerates 10 seconds of rotting when the mob has component type RibcageOpen when the body&#039;s temperature is below 150.0 K when the mob is Dead.&lt;br /&gt;
|-&lt;br /&gt;
| [[anchor|&amp;lt;span style=&#039;background-color:#ACEAEF; color:#B5E36D&#039;&amp;gt;▮&amp;lt;/span&amp;gt;]] Opporozidone|| Regenerates 30 seconds of rotting when the body&#039;s temperature is below 150.0 K when the mob is Dead&lt;br /&gt;
|-&lt;br /&gt;
| [[anchor|&amp;lt;span style=&#039;background-color:#ACEAEF; color:#FFA861&#039;&amp;gt;▮&amp;lt;/span&amp;gt;]] Stelloxadone|| Heals {{DMG|Poison|+|6}} Heals {{DMG|Radiation|+|3}} Deals {{DMG|Cellular|-|1}} Deals {{DMG|Brute|-|3}} when the body&#039;s temperature is below 213.0&lt;br /&gt;
|-&lt;br /&gt;
| [[anchor|&amp;lt;span style=&#039;background-color:#ACEAEF; color:#880077&#039;&amp;gt;▮&amp;lt;/span&amp;gt;]] Traumoxadone|| Heals {{DMG|Blunt|+|2}} Heals {{DMG|Piercing|+|2}} Heals {{DMG|Slash|+|2}} when the body&#039;s temperature is below 213.0&lt;br /&gt;
|-&lt;br /&gt;
| [[anchor|&amp;lt;span style=&#039;background-color:#ACEAEF; color:#&#039;&amp;gt;▮&amp;lt;/span&amp;gt;]] Trinoxadone|| Heals {{DMG|Brute|+|1.33}} Heals {{DMG|Burn|+|1.5}} Heals {{DMG|Poison|+|2}} Heals {{DMG|Radiation|+|2}} when body&#039;s temperature is at most 213k and mob is critical or alive &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pyrogenics ===&lt;br /&gt;
&lt;br /&gt;
Works inversely to cryogenics with the same principles. Instead of turning the freezer to a temperature below 170k, set the temperature to 350k. The patient body temperature must be at least 337.3k for pyrogenic chemicals to work.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[anchor|&amp;lt;span style=&#039;background-color:#ACEAEF; color:#894379&#039;&amp;gt;▮&amp;lt;/span&amp;gt;]] Ardthyrnkole || Heals {{DMG|Cold|+|5}} Heals {{DMG|Heat|+|3}} Heals {{DMG|Shock|+|3}} when the body&#039;s temperature is above 343.3&lt;br /&gt;
|-&lt;br /&gt;
| [[anchor|&amp;lt;span style=&#039;background-color:#ACEAEF; color:#ACBB27&#039;&amp;gt;▮&amp;lt;/span&amp;gt;]] Natusixadone || Heals {{DMG|Cellular|+|4}} Heals {{DMG|Heat|+|3}} when the body&#039;s temperature is above 343.3 K&lt;br /&gt;
|-&lt;br /&gt;
| [[anchor|&amp;lt;span style=&#039;background-color:#ACEAEF; color:#F8C8BA&#039;&amp;gt;▮&amp;lt;/span&amp;gt;]] Pyroxadone || Heals {{DMG|Heat|+|3}} Heals {{DMG|Airloss|+|6}} Heals {{DMG|Brute|+|4}} Heals {{DMG|Burn|+|6}} Heals {{DMG|Toxin|+|4}} when the body&#039;s temperature is above 337.3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Any heat damage cause will likely be healed during a pyrogenic treatment.&lt;br /&gt;
&lt;br /&gt;
{{Guides Menu}}&lt;/div&gt;</summary>
		<author><name>Stxcking</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=File:CryogenicSetUp.png&amp;diff=4227</id>
		<title>File:CryogenicSetUp.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=File:CryogenicSetUp.png&amp;diff=4227"/>
		<updated>2025-07-23T16:26:19Z</updated>

		<summary type="html">&lt;p&gt;Stxcking: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Cryogenic Set Up from the in-game guidebook.&lt;/div&gt;</summary>
		<author><name>Stxcking</name></author>
	</entry>
</feed>