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	<id>https://wiki.deltav.gay/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=TJohnson</id>
	<title>Delta-V Wiki - User contributions [en]</title>
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	<updated>2026-04-10T10:10:30Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Whitelist&amp;diff=4199</id>
		<title>Whitelist</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Whitelist&amp;diff=4199"/>
		<updated>2025-06-30T14:12:26Z</updated>

		<summary type="html">&lt;p&gt;TJohnson: Move goldlist questions to goldlist section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Whitelisting Info ==&lt;br /&gt;
A portion of roles on DeltaV servers - primarily Security and Command roles - are locked behind an in-game whitelist; you will not be able to play these roles unless you successfully apply for them.&lt;br /&gt;
&lt;br /&gt;
To apply, follow the steps in the [https://discord.com/channels/968983104247185448/1387430439202979850 whitelisting forum on our Discord], or send an email to [mailto:trianglevee@aol.com?subject=Whitelist%20Application trianglevee@aol.com] containing your username and the whitelist tier you are applying for.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Security Whitelist:&#039;&#039;&#039; ===&lt;br /&gt;
&#039;&#039;&#039;Time requirements:&#039;&#039;&#039; &#039;&#039;25hrs overall&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Applicants should be aware of and hold some basic knowledge on the broader points of [[Space Law]] and [[Standard Operating Procedure|SOP]], and be capable of accurately and fairly applying them to situations. Applicants will be expected to make an effort at exemplifying the standards set out within both, and to enforce them as fairly as possible and with reasonable discretion while within Security roles.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Command Whitelist:&#039;&#039;&#039; ===&lt;br /&gt;
&#039;&#039;&#039;Time requirements:&#039;&#039;&#039; &#039;&#039;100hrs overall&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Applicants should be able to effectively lead a department and ensure that work is being completed to an acceptable standard and within acceptable time frames - in short, to be competent managers. Applicants will also be expected to hold members of their departments accountable to in-character policies, and to similarly follow them to the best of their ability.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;CO Whitelist/Goldlist:&#039;&#039;&#039; ===&lt;br /&gt;
&#039;&#039;&#039;Time requirements:&#039;&#039;&#039; &#039;&#039;25hrs Command, 25hrs Security&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Applicants playing roles included under this whitelist tier hold the highest levels of authority aboard a DeltaV server, short of admin intervention; they must be intimately familiar with both the server rules and the in-character policies, and are expected not only to abide by but exemplify these standards. Applicants should: ensure that the station performs well within these regulations; manage and delegate tasks to members of the crew; and strive at all times to be professionalism and conduct themselves in an exemplary fashion.&lt;br /&gt;
&lt;br /&gt;
⚠  &amp;lt;u&amp;gt;&#039;&#039;&#039;The Goldlist additionally requires applicants to answer the following questions:&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Do you have any bans or dewhitelists from other SS13/14 servers, or outstanding bans from other communities? If so, please list them here along with details.&lt;br /&gt;
* What do you think the roles and expectations are for the jobs listed within this category?&lt;br /&gt;
* (Opt.) As a player with this whitelist, you are uniquely empowered to guide and improve roleplay on DeltaV servers. What do you think about the current state of this roleplay, and, if you think it should be changed, how?&lt;/div&gt;</summary>
		<author><name>TJohnson</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Head_of_Personnel&amp;diff=4197</id>
		<title>Head of Personnel</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Head_of_Personnel&amp;diff=4197"/>
		<updated>2025-06-29T19:13:11Z</updated>

		<summary type="html">&lt;p&gt;TJohnson: Add WL req&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Needs revision&lt;br /&gt;
|reason=Outdated due to the Rebase Update. HoP no longer deals with all IDs access.&lt;br /&gt;
|image=RebaseWork.png&lt;br /&gt;
}}&lt;br /&gt;
{{Job_Header&lt;br /&gt;
|department=SERVICE&lt;br /&gt;
|command=true&lt;br /&gt;
|image=HoP.png&lt;br /&gt;
|title=Head of Personnel&lt;br /&gt;
|difficulty=Hard&lt;br /&gt;
|requirements=[[Whitelist|Whitelisted]], 25 hours playtime, 20 hours in [[Service Worker|Service]], 4 hours as [[Janitor]], 4 hours as [[Bartender]], 4 hours as [[Chef]]&lt;br /&gt;
|access=Command, Head of Personnel, Bar, Service, Maintenance, Janitor, Theatre, Kitchen, Hydroponics, External, Cryogenics&lt;br /&gt;
|extendedaccess=None&lt;br /&gt;
|supervisors=[[Captain]]&lt;br /&gt;
|subordinates=[[Bartender]], [[Botanist]], [[Chef]], [[Service Worker]], [[Boxer]], [[Clown]], [[Gladiator]], [[Martial Artist]], [[Mime]], [[Musician]], [[Passenger]], [[Janitor]], [[Lawyer]], [[Librarian]], [[Reporter]], [[Prisoner]], [[Zookeeper]]&lt;br /&gt;
|duties=Coordinate the service department, protect Ian &#039;&#039;&#039;at any cost&#039;&#039;&#039;&lt;br /&gt;
|guides=[[Alert Procedure]], [[Standard Operating Procedure|SOP]], [[Company Policy]]&lt;br /&gt;
|aliases=&amp;quot;HoP&amp;quot;}}&lt;br /&gt;
The Head of Personnel (Usually called HoP) is in charge of the service department and responsible for managing said personnel and organizing various projects or issues. They are not the second in command but most of the time are appointed as the Captain in case the captain [[Clown|somehow]] [[Passenger|goes]] [[Traitor|missing]] due to how many departments that they already lead.&lt;br /&gt;
&lt;br /&gt;
Next to the Captain, the Head of Personnel is probably one of the most gunned-after positions on the station as his ID, while not containing access to high-restriction areas, allows access to a LOT of areas. You can be certain that at least a few of the crew members will take an opportunity to help themselves to increased access if given the chance, so be on your guard.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Managing jobs and PDAs ==&lt;br /&gt;
&lt;br /&gt;
=== The ID console ===&lt;br /&gt;
Your ID console is used to change what groups of access an ID has assigned to it. It requires two ID cards:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Privileged ID&#039;&#039;&#039; - This is your ID or another ID that has the ability to modify other ID cards.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Target ID&#039;&#039;&#039; - This is the ID you will actually modify the access of.&lt;br /&gt;
&lt;br /&gt;
Remember to take the Privileged ID out of the console when you are done with it! It is very easy to accidentally leave it in the computer, especially if you create a second ID which has modification permissions to avoid using your own ID.&lt;br /&gt;
&lt;br /&gt;
Once the two ID cards are inserted, you will see which access groups an ID card has assigned to it. Clicking any group will toggle that group on and off. If you want to or if appropriate, you can change the job title on the ID card to whatever you like. Once you are done, click on the IDs where you inserted them to eject them from the machine.  &amp;lt;!-- Short intro about the ID console + image --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Changing jobs and access ===&lt;br /&gt;
Depending on the number of crew, the HoP&#039;s line can fill up before you have even had a chance to pet Ian with various crew members unsatisfied with their job preferences vying for your attention and an ID change (and most probably, the clown mixed in cutting in line slipping people for laughs). Maintain some order and process each person as they come. So as long as you are handling things quickly, the crew will generally behave.&lt;br /&gt;
&lt;br /&gt;
Be cautious about job assignments and request for additional access. If a crew member is requesting transfer or additional access to another department, it is common courtesy to notify the head of that department and/or request that crew member to get a paper stamped by that head of staff which they are transferring to. This may seem like a needless hoop, but this ensures that the Head of Staff actually knows what is going on and doubles as a way to filter out those who are either too lazy to obtain a stamp or who would rather not have that department head know what they are up to.&lt;br /&gt;
&lt;br /&gt;
Remember that most of the time, traitors are sprinkled in the crew and you could just as easily be giving a Syndicate Agent easy access (and an alibi of &amp;quot;The Head of Personnel said I could&amp;quot;) to specific locations. While giving all-access to the [[Clown]] is hilarious, it will probably land you in serious trouble, so don&#039;t do that.&lt;br /&gt;
&lt;br /&gt;
=== Replacing a missing PDA or ID ===&lt;br /&gt;
The crew is often hapless victims of theft, and ID cards are among some of the most common items stolen for various reasons. If a crew member claims their ID or PDA has been stolen, you can create them a replacement one using the box of PDAs and box of Passenger IDs which spawn in your office. Equip the ID with the appropriate level of access for that crew member&#039;s job and send them on their way.&lt;br /&gt;
&lt;br /&gt;
Be careful of being tricked, though. A crew member can easily disguise themselves in the jumpsuit of an unrelated job and claim they had their ID stolen, when in reality they have just hidden it in their bag. Once you give them the new ID for say, engineering, they&#039;ll walk off with a &amp;quot;Thank You&amp;quot; and now be in possession of both an Engineering and a Scientist ID.&lt;br /&gt;
&lt;br /&gt;
== Ian ==&lt;br /&gt;
[[File:Ian.png|64px]]&lt;br /&gt;
Protecting Ian is arguably the most important job of the Head of Personnel. He must be kept safe at all times &#039;&#039;&#039;even at the cost of your life&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{{Jobs Menu}}&lt;br /&gt;
[[Category:Jobs]]&lt;/div&gt;</summary>
		<author><name>TJohnson</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Logistics_Officer&amp;diff=4196</id>
		<title>Logistics Officer</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Logistics_Officer&amp;diff=4196"/>
		<updated>2025-06-29T19:12:53Z</updated>

		<summary type="html">&lt;p&gt;TJohnson: Add WL req&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Job_Header&lt;br /&gt;
|department=LOGISTICS&lt;br /&gt;
|command=true&lt;br /&gt;
|maincolor=43331a&lt;br /&gt;
|secondarycolor=614a25&lt;br /&gt;
|image=Logistics Officer.png&lt;br /&gt;
|title=Logistics Officer&lt;br /&gt;
|difficulty=Medium&lt;br /&gt;
|requirements=[[Whitelist|Whitelisted]], 40 hours of playtime, 25 hours in [[Cargo Technician|Logistics]], 3 hours as [[Salvage Specialist]], 2 hours as [[Courier]], 6 hours as [[Cargo Technician]]&lt;br /&gt;
|access=Logistics, Salvage, Mail, Head of Logistics, Maintenance, Command, Orders, External, Cryogenics&lt;br /&gt;
|extendedaccess=None&lt;br /&gt;
|supervisors=[[Captain]]&lt;br /&gt;
|subordinates=[[Cargo Technician]], [[Salvage Specialist]], [[Courier]]&lt;br /&gt;
|duties=Manage the supplies of the station &amp;amp; the logistics department, keep the salvage specialists working, make sure all orders are fulfilled, and keep the money flowing.&lt;br /&gt;
|guides=[[Supply Crates]]&lt;br /&gt;
|aliases=&amp;quot;LO&amp;quot;, &amp;quot;Quatermaster&amp;quot;, &amp;quot;QM&amp;quot;}}&lt;br /&gt;
The Logistics Officer&#039;s job is to manage the Logistics Department, purchasing any supplies that the station can&#039;t make. LO&#039;s responsibilities aren&#039;t much more complicated than a normal [[Cargo Technician|Cargo Technician&#039;s]], but you&#039;re expected to keep the Logistics Department working smoothly and efficiently. &lt;br /&gt;
&lt;br /&gt;
Whether or not you are a proper department head is highly debated, however due to you starting with a cape, command headset, and command access, it&#039;s likely most command structures will accept you as a department head, meaning you are expected to act like one.&lt;br /&gt;
==Your equipment==&lt;br /&gt;
As a Logistics Officer, you get a fancy brown cloak along with access to your own personal office, depending on the map. In your locker you will also find a logistics door remote, a bunch of useful boards and a requisition digi-board.&lt;br /&gt;
&lt;br /&gt;
=== Requisition Digi-board ===&lt;br /&gt;
[[File:Requisition Digi-Board.png|64px]]&lt;br /&gt;
&lt;br /&gt;
The shiny new tool of the Logistics Officer. It allows you to place and accept order &#039;&#039;anywhere&#039;&#039; on the station. A very useful tool in your hands. It is also highly sought after by [[Traitor|traitors]] so you do best to keep it safe on your person or entrust it to someone you trust. Don&#039;t forget to give them the &#039;Orders&#039; access if you do give it to someone else, otherwise they won&#039;t be able to accept orders.&lt;br /&gt;
&lt;br /&gt;
==Your responsibilities==&lt;br /&gt;
As mentioned above, your work does not differ much from a normal Cargo Technician&#039;s, but this does not mean that LO does not have a bigger say over the state of their department. Instruct or scold your department members whenever something goes wrong or they slack off on their job. Deny &amp;lt;s&amp;gt;or approve&amp;lt;/s&amp;gt; any proposals to furnish Logistics with questionable machines or objects. Make sure that Logistics is operating smoothly enough that orders are processed and sent to the departments that requested them in a timely manner.&lt;br /&gt;
&lt;br /&gt;
==Keeping Cargo tidy==&lt;br /&gt;
[[File:Cargo mess.png|thumb|An example of a messy Logistics department]]&lt;br /&gt;
You&#039;re required to keep your department in check, so everything remains properly productive and in the place it should be. &lt;br /&gt;
&lt;br /&gt;
Make sure your workers aren&#039;t spending funds on pointless requests or items that they aren&#039;t supposed to own. Try to prioritize important requests (engineers requiring building materials) over trivial ones (the clown wants 10 crates of monkey cubes). It&#039;s important to note that a lot of spare materials can be found via wreck salvaging, so make sure the [[Salvage Specialist|Salvage Specialists]] are doing their job.&lt;br /&gt;
&lt;br /&gt;
Speaking of salvage, keep in mind &#039;&#039;&#039;your department is the source of materials for the station&#039;&#039;&#039;! Thus make sure you are stocked up, process any requests, and keep a decent inventory. It can be a good idea to deliver materials preemtively as well.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Important&#039;&#039;&#039;: currently refined diamonds are &#039;&#039;&#039;bugged -&#039;&#039;&#039; if they are put into a lathe, they can not be taken out. This is a problem - they are rarely used, but sell of a lot of spesos!&lt;br /&gt;
&lt;br /&gt;
Make sure to organize any spare items that might be making a mess on the floor. Use a screwdriver to take crates apart, or construct more if you are running out of room. Put whatever you don&#039;t need on tables or inside other crates.&lt;br /&gt;
&lt;br /&gt;
A paper trail can be useful if you&#039;re trying to track down who ordered what for certain heads. Having folks fill out a paper, or just jotting down weird orders and stamping them with approved can help certain investigations and encourages extra roleplay, which is always good. Try to encourage your workers to properly fill out information for cargo orders - those can be quite useful, even if you normally don&#039;t even glance at them. Every crate you order has a label that you can file away for your records.&lt;br /&gt;
&lt;br /&gt;
Do not give out salvage hardsuits to everyone - you might find more eventually, but you still have a very limited amount of them. These should be kept within the salvage suit storage units when not in use.&lt;br /&gt;
&lt;br /&gt;
Make sure to properly train your workers on how airlocks work, so you don&#039;t accidentally space the department - after all, it&#039;s a health hazard for other people inside.&lt;br /&gt;
&lt;br /&gt;
Remember! As a department head you can demote and kick people out of your department if they don&#039;t listen or work against you, just make sure you have a proper reason.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Jobs Menu}}&lt;br /&gt;
[[Category:Jobs]]&lt;/div&gt;</summary>
		<author><name>TJohnson</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Chief_Medical_Officer&amp;diff=4195</id>
		<title>Chief Medical Officer</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Chief_Medical_Officer&amp;diff=4195"/>
		<updated>2025-06-29T19:12:37Z</updated>

		<summary type="html">&lt;p&gt;TJohnson: Add WL req&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
{{Job_Header&lt;br /&gt;
|department=MEDICAL&lt;br /&gt;
|command=true&lt;br /&gt;
|maincolor=244559&lt;br /&gt;
|secondarycolor=325367&lt;br /&gt;
|image=Chief Medical Officer.png&lt;br /&gt;
|title=Chief Medical Officer&lt;br /&gt;
|difficulty=Medium&lt;br /&gt;
|requirements=[[Whitelist|Whitelisted]], 35 hours in [[Medical Doctor|Medical]], 6 hours as [[Chemist]], 3 hours as [[Surgeon]], 12 hours as [[Medical Doctor]]&lt;br /&gt;
|access=Medical, Command, Maintenance, Chemistry, Chief Medical Officer, Paramedic, External, Psychologist, Cryogenics&lt;br /&gt;
|extendedaccess=None&lt;br /&gt;
|supervisors=[[Captain]]&lt;br /&gt;
|subordinates=[[Medical Doctor]], [[Chemist]], [[Psychologist]], [[Paramedic]], [[Medical Intern]]&lt;br /&gt;
|duties=Keep Medbay orderly. Supervise and delegate chemistry, triage, and trauma duties. Load the metempsychotic machine with Biomass at the start of the shift. Make sure the Metempsychotic machine is linked properly.&lt;br /&gt;
|guides=[[Alert Procedure]], [[Standard Operating Procedure|SOP]], [[Company Policy]], [[Medical Doctor]], [[Medical]], [[Chemistry]], [[Cryogenic Pods]]&lt;br /&gt;
|aliases=&amp;quot;CMO&amp;quot;}}&lt;br /&gt;
The Chief Medical Officer (often shortened to Chief or CMO) is the head of the entire medical department. Their access is mostly limited to Medical and Command, they tend to get the wrath of anyone who comes in who thinks they can treat themselves better and they have one of the best items in the game for both killing and saving lives.&lt;br /&gt;
&lt;br /&gt;
Your first task as the CMO is to check if the [[Medical#Cloning_and_Morgue|Metempsychotic machine or cloner]] is linked to the cloning console via multitool. After that, ensure that there&#039;s some biomass in it. &lt;br /&gt;
&lt;br /&gt;
CMO is probably the easiest head to play because primarily it&#039;s just Medical Doctor Plus. Most of what you do outside the normal medical doctor duties is get the extra biomass from your office loaded into the metempsychotic machine, and then work like a normal doctor. If your team is small or inexperienced in chemistry, you may be [[Chemistry|cooking drugs]] for the first half of the shift. If you don&#039;t have someone working triage or intake, you may be doing that.&lt;br /&gt;
&lt;br /&gt;
Another thing the CMO should be doing is catching folks making illegal chemicals or if pills are being spiked, while also keeping in mind what [[Standard Operating Procedure#Medical|Standard Operating Procedure]] reminds you is *not* to be done. Look over your chemist&#039;s shoulders and check their machines. Because you can&#039;t tell what&#039;s going in or out of a machine you don&#039;t REALLY know if that pill that was made was Dylovene or Sulfuric Acid for instance. You can grind a pill up in the reagent grinder to test it without just blindly swallowing it. Keep an eye out for telltale signs that someone is trying to make a warcrime. If they have a pile of plasma for no good reason they may be a traitor, or just an inefficient chemist.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Hypospray and You ==&lt;br /&gt;
The hypospray is both a [[Traitor|traitor]] [[High-Risk Items|objective]] and a really good tool for you as a CMO. You can load it with chemicals and immediately put them into a bloodstream. Typically you&#039;re going to load this with epinephrine or if you can get your hands on it, ichor. &lt;br /&gt;
&lt;br /&gt;
To load it, take the chemical in one hand and using that hand, click the hypospray. It can hold 30u.&lt;br /&gt;
&lt;br /&gt;
It can also be an exceptionally good way to defend yourself without needing a gun. There&#039;s a few good &#039;offensive&#039; drugs if you&#039;re planning on using it in a fight or to subdue an unruly patient. &lt;br /&gt;
&lt;br /&gt;
Nonlethally, dose someone with Ipecac to make them incredibly slow incredibly quickly without doing damage to them. It also has the benefit of reducing their movespeed if they puke enough. &lt;br /&gt;
&lt;br /&gt;
Chloral Hydrate is a favorite amongst many CMOs because even at 25-30 units it won&#039;t kill someone, but it will put them down long enough for Sec to get in very, very quickly. Just be sure to give Sec a Dylovene to help with the patient&#039;s new toxic damage.&lt;br /&gt;
&lt;br /&gt;
Lethally, epinephrine is a great tool one can use to cause damage that&#039;s immediately available at round start. It has the negative of actually providing a lot of benefits to the person if you can&#039;t get the full dose off though.&lt;br /&gt;
&lt;br /&gt;
There&#039;s Tranexamic acid, also a fairly useful chemical medwise that can double-duty as a an offensive tool if needed. When fully dosed it can do damage fairly quickly as an overdose while being less useful to the enemy you&#039;re injecting it with.&lt;br /&gt;
&lt;br /&gt;
Lexorin is by far the most dangerous toxin to someone who doesn&#039;t have Dexalin available, but if you&#039;re making it and the hypospray falls out of your hands before you can use it, then you&#039;re going to have a bad time for the rest of the crew. Lexorin also doesn&#039;t fill any particular use for the crew in general other than as a murdering tool.&lt;br /&gt;
&lt;br /&gt;
== Crew Monitoring and You ==&lt;br /&gt;
The Crew Monitor, both handheld and built into your office (on most maps) is a vital tool for survival. If your shift is going well, you may even have the luxury of time to monitor the crew on such a monitor outside of folks asking you for it over command chat.&lt;br /&gt;
&lt;br /&gt;
The Crew Monitor gives you updates on where someone is based off their ID and if they have their Suit Coordinates on. As a note, there are people who will NOT put their suit sensors on. These folks cannot be stopped, they will just leave them off the whole round potentially, or even just because they&#039;re planning on doing some shenanigans. If someone dies without coords on, there&#039;s little you can do usually. Hard to find a body that you don&#039;t know the whereabouts of.&lt;br /&gt;
&lt;br /&gt;
{{Jobs Menu}}&lt;br /&gt;
[[Category:Jobs]]&lt;/div&gt;</summary>
		<author><name>TJohnson</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Mystagogue&amp;diff=4194</id>
		<title>Mystagogue</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Mystagogue&amp;diff=4194"/>
		<updated>2025-06-29T19:12:23Z</updated>

		<summary type="html">&lt;p&gt;TJohnson: Add WL req&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Job_Header&lt;br /&gt;
|department=EPISTEMICS&lt;br /&gt;
|command=true&lt;br /&gt;
|maincolor=4c1a4f&lt;br /&gt;
|secondarycolor=6f2773&lt;br /&gt;
|image=Mystagogue.png&lt;br /&gt;
|title=Mystagogue&lt;br /&gt;
|difficulty=Medium to Hard&lt;br /&gt;
|requirements=[[Whitelist|Whitelisted]], 25 hours in [[Scientist|Epistemics]], 2 hours as [[Psionic Mantis]]&lt;br /&gt;
|access=Epistemics, Command, Maintenance, Mystagogue, Psionic Mantis, Chapel, Cryogenics&lt;br /&gt;
|extendedaccess=None&lt;br /&gt;
|supervisors=[[Captain]]&lt;br /&gt;
|subordinates= [[Scientist]], [[Chaplain]], [[Psionic Mantis]], [[Research Assistant]]&lt;br /&gt;
|duties=Coordinate Research and the Epistemics department. Organize the investigation of Artefacts and Anomalies. Observe Glimmer.&lt;br /&gt;
|guides=[[Alert Procedure]], [[Standard Operating Procedure|SOP]], [[Company Policy]], [[Research_and_Development|Research]], [[Xenoarcheology]], [[Anomalous Research]], [[Glimmer]], [[Psionics]], [[Golemancy]], [[The Oracle]], [[Reverse Engineering]], [[Robotics]]&lt;br /&gt;
|aliases=&amp;quot;Mysta&amp;quot;}}&lt;br /&gt;
So you&#039;re going to be the caretaker of a [[Psionic Mantis|bunch]] of [[Chaplain|fanatic]] [[Scientist|researchers]] with access to some of the most dangerous things on the station!&lt;br /&gt;
&lt;br /&gt;
Alongside your department, you are dedicated to discovering the secrets of the Noösphere and furthering our knowledge of the universe. As such, you will generally find yourself with a great degree of freedom on how you want to accomplish that exploration. Just keep an eye on the glimmer levels.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Organize Your Cultists ==&lt;br /&gt;
The Mystagogue is in charge of the Epistemics department and oversees the duties of [[Research and Development]]. While they will ideally have &amp;lt;s&amp;gt;cultists&amp;lt;/s&amp;gt; Scientists under them to aid in research, they are expected to have at least a fundamental understanding of how to operate their department in the event of having a lack of staff. It&#039;s very important to understand what is and is not allowed in your department, your department is able to create controlled items that your scientists can get in trouble for even making these include (but are not limited to) All bluespace tech (yes even magic crayons), Jaws of life, and Quantum Switch Inverters.&lt;br /&gt;
&lt;br /&gt;
=== Directing Research ===&lt;br /&gt;
&lt;br /&gt;
As the Mystagogue the bread and butter of your work aboard the station is ensuring research is done. It is your job to lead the broadening of our understanding of the universe around us, discovering new technologies that allow everyone on board to do their jobs better and more efficiently. This may sound like a complicated and scary endeavour but thankfully due to the miracles of modern science, research is now completed through spending &amp;quot;Research Points&amp;quot; on the technology of your choice at the Research Computer. However you do have the option of researching with your research Digi-Board so if your members are not listening to you, disabling the Research Computer and managing research yourself will allow for more control at the cost of efficiency. &lt;br /&gt;
&lt;br /&gt;
[[Scientist|Scientists]] will be your primary subordinates. They will be working with [[Xenoarcheology|analysing artefacts]], [[Anomalous Research|dealing with anomalies]] or [[The Oracle|requisitioning things for the oracle]]. You may want to ensure that all these jobs are manned by assigning your scientists roles at the start of the shift but usually they can be flexible if they know what they are doing.&lt;br /&gt;
&lt;br /&gt;
Don&#039;t forget to check on the Scientists every now and then to ensure they are doing their jobs. If there&#039;s not much to do, direct them around the station in search of whatever object [[the Oracle]] demands of you.&lt;br /&gt;
&lt;br /&gt;
Make sure that the [[Psionic Mantis]] is available and alive for emergencies. They will be invaluable for making a record of the station&#039;s [[psionics]] for when Code White may run around. However it&#039;s important to keep them in check for if they start mindbreaking people that is like a serious felony and thats seriously not great.&lt;br /&gt;
&lt;br /&gt;
The [[Chaplain]] has the habit of trying to build a cult. If this cult becomes violent or disrespectful to other people&#039;s beliefs its recomended that you do something about it and call security if it becomes extreme.&lt;br /&gt;
&lt;br /&gt;
Research Points can be obtained from the following sources:&lt;br /&gt;
* Passive generation from Glimmer Probers&lt;br /&gt;
* Completing quests for the Oracle&lt;br /&gt;
* Destroying alien artifacts after researching their properties&lt;br /&gt;
* The discovery of new diseases by the Medical staff&lt;br /&gt;
* Analyzing Anomalies&lt;br /&gt;
&lt;br /&gt;
=== Your Defence ===&lt;br /&gt;
At the start of each shift, the Mystagogue is one of the more vulnerable heads of staff on board. Unlike the other heads, you don&#039;t get fancy defence capabilities but you get a cool Hand Teleporter. Keep it safe and don&#039;t lose it.&lt;br /&gt;
&lt;br /&gt;
As Mystagogue, you also have access to a Book of Mysteries. This mystical book contains many secrets, and can allow you to make a mystical wall only passable by you. so make sure to thoroughly investigate its wonders if you find it strapped to you! To deal with supernatural beings such as Wisps or [[Revenant|Revenants]] you get the Dispel [[Psionics|psionic ability]]. It can also be used against anomalies however it takes about two shots with dispel so using dispel with a CHIMP or APE would be a good idea.&lt;br /&gt;
&lt;br /&gt;
== Communication ==&lt;br /&gt;
Communicate and cooperate with other departments if Anomalies or Artefacts appear on the station that need investigation or dispelment. You, and your team, are not able to be everywhere all at once. Remember to, once in a while, advertise for the crew to call out locations of anomalies if they see one.&lt;br /&gt;
&lt;br /&gt;
You will also be the person in charge of managing the [[glimmer]] and the [[Construction|constructions]] of probers and drainers. If glimmer gets too high you are allowed to call [[Alert_Procedure#White_Alert|White Alert]] to incite people to stop using their psionic powers and get mindbroken if needed&lt;br /&gt;
&lt;br /&gt;
== Glimmer and You ==&lt;br /&gt;
&lt;br /&gt;
Glimmer is a measurement of the average noöspheric pressure. The noösphere is a field linking the minds of all sentient beings. The study of Glimmer is what separates you from the puny minded ingrates known as scientists on other stations. Delving into the noösphere using your Glimmer Probers is a gateway to great knowledge and how you will gain perform much of your initial research.&lt;br /&gt;
&lt;br /&gt;
You will be the person in charge of managing the [[glimmer]] and the [[Construction|constructions]] of probers and drainers. If glimmer gets too high (past 500Ψ or 400Ψ if things are getting out of control) you are allowed to call [[Alert_Procedure#White_Alert|White Alert]] to incite people to get mindbroken so they stop using their psionic powers.&lt;br /&gt;
&lt;br /&gt;
As your probers do their work, the average glimmer level on the station will rise. If the level grows past 500Ψ the probers themselves will begin to spark with latent psionic energy and you may find yourself unable to turn them off as they become self sustaining.&lt;br /&gt;
&lt;br /&gt;
In cases of emergencies like this, you are recommended to build Glimmer [[Glimmer#Drainers|Drainers]]. You need ectoplasm from this which can be found in higher amounts due to glimmer mites, revenants, and glimmer wisps spawning pretty rapidly when glimmer exceeds 500Ψ. However &amp;lt;s&amp;gt;Bribing&amp;lt;/s&amp;gt; asking a Botanist to make some Cosmic Revenants at the start of a shift is a good idea as they get a good source of ectoplasm when ground up. &lt;br /&gt;
&lt;br /&gt;
{{Jobs Menu}}&lt;br /&gt;
[[Category:Jobs]]&lt;/div&gt;</summary>
		<author><name>TJohnson</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Chief_Engineer&amp;diff=4193</id>
		<title>Chief Engineer</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Chief_Engineer&amp;diff=4193"/>
		<updated>2025-06-29T19:12:05Z</updated>

		<summary type="html">&lt;p&gt;TJohnson: Add WL req&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
{{Job_Header&lt;br /&gt;
|department=ENGINEERING&lt;br /&gt;
|command=true&lt;br /&gt;
|maincolor=854100&lt;br /&gt;
|secondarycolor=a75200&lt;br /&gt;
|image=Chief Engineer.png&lt;br /&gt;
|title=Chief Engineer&lt;br /&gt;
|difficulty=Hard&lt;br /&gt;
|requirements=[[Whitelist|Whitelisted]], 30 hours in [[Station Engineer|Engineering]], 20 hours as [[Atmospheric Technician]]&lt;br /&gt;
|access=Maintenance, Engineering, Command, External, Chief Engineer, Atmospherics, Cryogenics&lt;br /&gt;
|extendedaccess=None&lt;br /&gt;
|supervisors=[[Captain]]&lt;br /&gt;
|subordinates=[[Station Engineer]], [[Atmospheric Technician]], [[Technical Assistant]]&lt;br /&gt;
|duties=Coordinate engineering, ensure equipment doesn&#039;t get stolen. Maintain and fix the station.&lt;br /&gt;
|guides=[[Alert Procedure]], [[Standard Operating Procedure|SOP]], [[Company Policy]], [[Construction|Guide to Construction]], [[Power|Guide to Power]], [[Atmospheric Technician|Guide to Atmospherics]], [[Reverse Engineering]]&lt;br /&gt;
|aliases=&amp;quot;CE&amp;quot;, &amp;quot;Chief Engi&amp;quot;}}&lt;br /&gt;
You are the head of the Engineering Department, which includes not only [[Station Engineer|Station Engineers]], but [[Atmospheric Technician|Atmospheric Technicians]] as well. Essentially, your job is to boss your staff around and make sure the power and air flows.&lt;br /&gt;
&lt;br /&gt;
You are expected to do everything you except from your average Engineer and Atmos Technician (&#039;&#039;if you haven&#039;t completely blanked out on that part of the training&#039;&#039;). You also will handle more sensitive matters such as but not limited to fixing sensible areas such as Bridge, the Vault, other heads offices. Your special tool belt gives you the Jaws of life, Drill, Experimental welder, a full stack of LV cables, and a Multitool.&lt;br /&gt;
&lt;br /&gt;
In your locker you can find even more useful gear such as Advanced Magboots, CE hardsuit, Oxygen Canister, Engineer door Controls, CE stamp, breath mask, insulated gloves, and a jetpack that can fit in your suit storage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Delegation====&lt;br /&gt;
It is VERY easy for CE to go fix everything. You have the best tools, move the fastest, and you have great boots that don&#039;t slow you down. Don&#039;t be the only person to respond to issues. Your engineering team is here to help you. Issue with atmospherics? Send an Atmos Tech to go bring a scrubber on it. Power outage? Have your engineering team respond to it. &lt;br /&gt;
&lt;br /&gt;
Be a leader, not a boss. Lead your crew in repairs, but let them do it. Don&#039;t just take everything onto your shoulders.&lt;br /&gt;
&lt;br /&gt;
At the start of the shift, it&#039;s very likely that you may have gaps in your department or [[Technical Assistant|new guys]] in your department. Make sure you can pick up the slack in the meantime for those departments and spend some time teaching the FNG before they walk into a spaced area.&lt;br /&gt;
&lt;br /&gt;
{{Jobs Menu}}&lt;br /&gt;
[[Category:Jobs]]&lt;/div&gt;</summary>
		<author><name>TJohnson</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Detective&amp;diff=4192</id>
		<title>Detective</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Detective&amp;diff=4192"/>
		<updated>2025-06-29T19:10:23Z</updated>

		<summary type="html">&lt;p&gt;TJohnson: Add WL req&lt;/p&gt;
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&lt;div&gt;{{Job_Header&lt;br /&gt;
|department=SECURITY&lt;br /&gt;
|maincolor=480000&lt;br /&gt;
|secondarycolor=600000&lt;br /&gt;
|image=Detective.png&lt;br /&gt;
|title=Detective&lt;br /&gt;
|difficulty=Medium&lt;br /&gt;
|requirements=[[Whitelist|Whitelisted]], 6 hours as [[Security Officer]]&lt;br /&gt;
|access=Security, Maintenance, Service, Detective&lt;br /&gt;
|extendedaccess=None&lt;br /&gt;
|supervisors=[[Head of Security]]&lt;br /&gt;
|subordinates=None&lt;br /&gt;
|duties=Investigate crime scenes using forensic tools, ensure that the guilty party is found, and have a couple smokes.&lt;br /&gt;
|guides=[[Forensics]], [[Standard Operating Procedure]], [[Space Law]]&lt;br /&gt;
|aliases=&amp;quot;Det&amp;quot;}}&lt;br /&gt;
Greetings Detective! Your job is to investigate the remains of any crime, find [[Forensics|clues]], identify the perpetrator, and ensure that the guilty party is apprehended by Security and the evidence is brought to [[Standard_Operating_Procedure#Trial_Procedure|trial]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;You are an investigator. Your revolver is only for self-defence.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tools of the Trade==&lt;br /&gt;
&lt;br /&gt;
Forensics Scanner: The scanner is your primary tool of the trade. It can interact with essentially any object in the game, from a murder weapon to the [[High-Risk Items|Head of Personnel&#039;s Prized Photobook]]. After a short action bar completes, the forensic scanner will pop up a list which includes the fingerprints and DNA&#039;s of everyone that interacted with the scanned object, as well as a separate list of all the glove fibers found on the object. Fingerprints and DNA&#039;s are entirely unique with each crewmember having a separate fingerprint and DNA code. Glove fibers are not, and all gloves of the same type will leave the same fibers. The scanner can store the most recently scanned information, or print out copies of the report with the handy button on the scanner allowing the detective to keep copies on file or in inventory while they scan something else.&lt;br /&gt;
&lt;br /&gt;
Forensic Pad: The pad is the second half of your detecting toolkit. Pads are single use items that can be used on either an ungloved suspect, or on a set of gloves. If used on a suspect they provide that suspects unique fingerprint code, which can be used to match with evidence found by the forensics scanner at a crime scene. If used on gloves the forensic pad will instead show the fibers of that specific glove. After using a pad on a target, simply inspect it with {{key press | Shift}} + {{key press | LMB}} in your hand to read it. A handy trick to use with pads is to scan them with the forensic scanner to make a copy of the information on them, as long as no one else touches them after you use them.&lt;br /&gt;
In your personal locker, also comes a box of extra forensic pads, take as many as you want or require.&lt;br /&gt;
&lt;br /&gt;
Also in your locker comes: the detective&#039;s flask, handy for keeping nonalcoholic beverages on you to keep you hydrated when on duty.&lt;br /&gt;
&lt;br /&gt;
Log Probe Cartridge: This tool will most likely be in your locker but can be extremely beneficial in catching perpetrators. It essentially allows you to check electronic access logs - in other words, people that have opened or closed things like doors.&amp;lt;br&amp;gt;&lt;br /&gt;
To use it, you are required to install it onto your PDA, simply by using it onto your PDA. Afterwards, open the App on your PDA. If you now use a door, it will show you the last 20 people that have accessed said door, including time-stamp and their name as written on their ID. If someone opens a door without an ID (Only possible with all-access doors), it will state &amp;quot;unknown&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
And importantly, The Inspector, also known as the detective&#039;s revolver. This gun is one of a kind, and comes with 6 shells. Sometimes, in the pursuit of Justice; you rush head first into the Lair of a [[Traitor|unfavourable person]] and [[Combat|decisive action is needed.]] Additional rounds can be made by the [[Warden]], [[Standard Operating Procedure|but be prepared to answer for any use of lethal force]]. It might just be best to take a Baton instead.&lt;br /&gt;
&lt;br /&gt;
Finally, any Detective worth the gum on their shoe will equip themselves with Detective Gloves, the latest in Nanotrasen Technology; which leave no fibres on any items it comes in contact with; you do NOT want to contaminate your evidence.&lt;br /&gt;
&lt;br /&gt;
==What is to be done?==&lt;br /&gt;
&lt;br /&gt;
Just like the humble [[Medical Doctor|Doctor]], there is no work if someone&#039;s not getting hurt; so until [[Security Officer|an officer]] or the [[Head of Security]] requires your services your main objective is to patrol the station, see where you can be helpful and bide your time until someone is murdered in [[Guide_to_Traitor#Objectives|cold-blood]] or a [[Hacking|location is broken into]], at which point you can spring to action with your trusty Forensic Scanner and guide the long arm of the Law to the right direction.&lt;br /&gt;
&lt;br /&gt;
When you&#039;ve secured yourself a set of unauthorised finger prints on something like the crisp covers of the [[High-Risk Items|Head of Security&#039;s Secret Orders]], you can take it to the Station Records terminal; often found in your office or the Bridge; you can cross-reference the [[Forensics|fingerprints/DNA found]] and what is recorded, to find who it belongs to.&lt;br /&gt;
&lt;br /&gt;
====Common Fibres====&lt;br /&gt;
&lt;br /&gt;
*Black Fibre: Black Gloves, [[Syndicate Items|Combat Gloves]]; either used by the Station&#039;s own Security or the well-equipped hostile commandos aboard the station.&lt;br /&gt;
&lt;br /&gt;
*White Fibre: Medical Gloves, often used by [[Medical Doctor|Doctors]] aboard the station or occasionally found in [[Scientist|Epistemics]]&lt;br /&gt;
&lt;br /&gt;
*Yellow Fibres: Insulated Gloves, or their budget version; found in the maintenance tunnels across the station or in [[Station Engineer|Engineering]]&lt;br /&gt;
&lt;br /&gt;
*Brown Fibres: An optional accessory from the [[Cargo Technician|Logistics]] Department&lt;br /&gt;
&lt;br /&gt;
{{Jobs Menu}}&lt;br /&gt;
[[Category:Jobs]]&lt;/div&gt;</summary>
		<author><name>TJohnson</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Corpsman&amp;diff=4191</id>
		<title>Corpsman</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Corpsman&amp;diff=4191"/>
		<updated>2025-06-29T19:10:05Z</updated>

		<summary type="html">&lt;p&gt;TJohnson: Add WL req&lt;/p&gt;
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&lt;div&gt;{{Needs revision|reason=This need to be written.}}&lt;br /&gt;
{{Job_Header&lt;br /&gt;
|department=SECURITY&lt;br /&gt;
|maincolor=480000&lt;br /&gt;
|secondarycolor=600000&lt;br /&gt;
|image=Corpsman.png&lt;br /&gt;
|title=Corpsman&lt;br /&gt;
|difficulty=Medium to Hard&lt;br /&gt;
|requirements=[[Whitelist|Whitelisted]], 6 hours in [[Medical Doctor|Medical]], 6 hours in [[Security Cadet|Security]]&lt;br /&gt;
|access=Medical, Security, Maintenance, External, Corpsman&lt;br /&gt;
|extendedaccess=Chemistry&lt;br /&gt;
|supervisors=[[Head of Security]]&lt;br /&gt;
|subordinates=None&lt;br /&gt;
|duties=Make sure everyone in security is in tip top shape. Heal whoever gets arrested and put in the brig.&lt;br /&gt;
|guides=[[Space Law]], [[Standard Operating Procedure|SOP]], [[Alert Procedure]], [[Company Policy]], [[Medical]]&lt;br /&gt;
|aliases=None}}&lt;br /&gt;
The corpsman is a map-specific role. This means, not all maps feature this role for selection. Usually, if a map has a somewhat extended Prison (Perma), then the Corpsman will usually be available as well.&lt;br /&gt;
&lt;br /&gt;
Maps that do have the Corpsman as a role: [[Maps#Arena Station|Arena Station]], [[Maps#Asterisk Station|Asterisk Station]],[[Maps#Hammurabi Prison Station|Hammurabi Prison Station]], [[Maps#Shōkō Station|Shōkō Station]], [[Maps#The Hive|The Hive]], [[Maps#Submarine Station|Submarine Station]], [[Maps#Tortuga Station|Tortuga Station]]&amp;lt;br&amp;gt;&lt;br /&gt;
Maps that do thus NOT feature the Corpsman role: [[Maps#Edge Station|Edge Station]], [[Maps#Pebble Station|Pebble Station]]&lt;br /&gt;
&lt;br /&gt;
The Corpsman, sometimes called Brigmedic, or simply the Security&#039;s medic, is exactly that. Your primary task is to provide the Prisoners as well as your fellow Officers with medical attention when needed. This is why you have access to both Security and Medical doors. While a Corpsman has some tools to deal with threats handled by Security, do note, that your first priority is still making sure your team as well as the Prisoners are alive and well.&lt;br /&gt;
&lt;br /&gt;
You usually have a room next to Security, or the medical outpost, where you can treat wounded as needed in peace, as the doors to your office which are often-times equipped with a bed and maybe even a stasis-bed are Security doors. Do note, that your locker has some useful tools which can help kick-start your shift. This often includes 2 Tracking Implants and a GPS. Disablers. And your very own Hardsuit should things go rough.&lt;br /&gt;
&lt;br /&gt;
Feel free to use the Crew Monitor at Medical from time to time to check up on your possible patients.&lt;br /&gt;
&lt;br /&gt;
To summarize. Make sure to hand out your two Tracking Implants, if you have them. Check up on the prisoners regularly, as well as your security officers. If things go out of hand, feel free to use force and act as an officer, though do prioritize getting injured back safety and let your fellow officers deal with the threat if possible. If you have absolutely little to do, but Medical is in a rough spot, you might offer the Chief Medical Officer your help in treating injured people with the added bonus that they will have a Security Officer (You), in case something unexpected happens. But do not forget about your primary tasks!&lt;br /&gt;
&lt;br /&gt;
It might be beneficial to either carry around some low amount of chemicals with you in form of bottles or bring some to your personal room, so you can treat prisoners and officers on site.&lt;br /&gt;
&lt;br /&gt;
{{Jobs Menu}}&lt;br /&gt;
[[Category:Jobs]]&lt;/div&gt;</summary>
		<author><name>TJohnson</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Prison_Guard&amp;diff=4190</id>
		<title>Prison Guard</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Prison_Guard&amp;diff=4190"/>
		<updated>2025-06-29T19:09:41Z</updated>

		<summary type="html">&lt;p&gt;TJohnson: Add WL req&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
{{Job_Header&lt;br /&gt;
|department=SECURITY&lt;br /&gt;
|maincolor=480000&lt;br /&gt;
|secondarycolor=600000&lt;br /&gt;
|image=Prison Guard.png&lt;br /&gt;
|title=Prison Guard&lt;br /&gt;
|difficulty=Hard&lt;br /&gt;
|requirements=[[Whitelist|Whitelisted]], 5 hours of playtime, 4 hours in [[Security Officer|Security]]&lt;br /&gt;
|access=Security, Maintenance&lt;br /&gt;
|extendedaccess=None&lt;br /&gt;
|supervisors=[[Warden]]&lt;br /&gt;
|subordinates=None&lt;br /&gt;
|duties=Babysits the prisoners. Protect the hallways of the Brig.&lt;br /&gt;
|guides=[[Security Officer]], [[Space Law]], [[Standard Operating Procedure|SOP]], [[Alert Procedure]], [[Company Policy]]&lt;br /&gt;
|aliases=None}}&lt;br /&gt;
Remember to read the [[Space Law]] and [[Standard Operating Procedure|SOP]], even if you don&#039;t leave the prison hallways you should know the law.&lt;br /&gt;
&lt;br /&gt;
Your main job is to take care of the [[Prisoner|prisoners]], make sure they stay in their cells and confiscate anything they shouldn&#039;t have.&lt;br /&gt;
To be even more useful to the Warden, you can keep track of the time of the punishments and remind them to let certain prisoners go when their sentence is over.&lt;br /&gt;
&lt;br /&gt;
In the chance that you have no Prisoners to take care of, your secondary job is to guard the hallways of security similarly to the Warden&#039;s job.&lt;br /&gt;
&lt;br /&gt;
It is suggested to read the [[Security Officer]] guide for details on the tools at your disposal.&lt;br /&gt;
&lt;br /&gt;
{{Jobs Menu}}&lt;br /&gt;
[[Category:Jobs]]&lt;/div&gt;</summary>
		<author><name>TJohnson</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Warden&amp;diff=4189</id>
		<title>Warden</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Warden&amp;diff=4189"/>
		<updated>2025-06-29T19:09:14Z</updated>

		<summary type="html">&lt;p&gt;TJohnson: Add link to WL req&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Job_Header&lt;br /&gt;
|department=SECURITY&lt;br /&gt;
|maincolor=480000&lt;br /&gt;
|secondarycolor=600000&lt;br /&gt;
|image=Warden.png&lt;br /&gt;
|title=Warden&lt;br /&gt;
|difficulty=Hard&lt;br /&gt;
|requirements=[[Whitelist|Whitelisted]], 10 hours as [[Security Officer]], 6 hours as [[Detective]]&lt;br /&gt;
|access=Security, Armory, Maintenance, Service, External, Detective, Cryogenics&lt;br /&gt;
|extendedaccess=None&lt;br /&gt;
|supervisors=[[Head of Security]], [[Captain]]&lt;br /&gt;
|subordinates=[[Prisoner|Prisoners]], [[Security Officer]] (to an extent), [[Prison Guard]]&lt;br /&gt;
|duties=Babysit the brig, babysit the prisoners, babysit the armory.&lt;br /&gt;
|guides=[[Space Law]], [[Standard Operating Procedure|SOP]], [[Alert Procedure]], [[Company Policy]], This article&lt;br /&gt;
|aliases=None}}&lt;br /&gt;
The Warden is a keystone of security tasked with managing the Brig and everything within it. This ranges from making sure detained prisoners are treated with respect (or at a minimum, not beaten to death), to overseeing and (in emergencies) distributing the contents of the Armory. &lt;br /&gt;
&lt;br /&gt;
The Warden answers directly to the [[Head of Security]] and indirectly to the Captain, but generally anyone else inside the Brig answers to the Warden as long as they are there. As the Warden, you&#039;re often the thin red line between the Armory and any number of trespassing threats; ranging from a sticky-fingered [[Head of Personnel|Clown]] to a Traitor looking to bust their buddy (or assassination target) out of the Permabrig.&lt;br /&gt;
&lt;br /&gt;
== The Outside World ==&lt;br /&gt;
&lt;br /&gt;
The Warden is strongly discouraged from leaving the brig for any amount of time over a few minutes. This can leave the highly volatile contents of the armory, rowdy prisoners looking for a way out, and confiscated contraband unattended, thus giving someone a chance at grabbing it without being noticed. The Warden is also very strongly discouraged from helping themselves to the contents of the armory without reason -- this puts a terrible look on you and is generally completely unnecessary. It generally just paints you as someone who took the job for quick access to as many guns as you can carry and further increases the value of beating you up in the hallways if you leave for some reason.&lt;br /&gt;
&lt;br /&gt;
A Warden outside of the brig is also an extremely high-value target for anyone out to pilfer ID cards or equipment; perhaps the most dangerous item you can lose is your ID card which gives its holder unrestricted access to everything in the armory. Not only does it give them as many guns as they want, they can give their friends guns too. And their friends are probably not your friends.&lt;br /&gt;
&lt;br /&gt;
== My Rifle, My Gun ==&lt;br /&gt;
&lt;br /&gt;
The coveted Armory is usually one of the most-secured places on the station, second usually only to the Captain&#039;s Quarters or other sensitive areas of the bridge. Depending on the station, it usually contains 2-3 each of laser rifles, pump-action shotguns, submachine guns, spare shotgun shells, lethal and non-lethal ammunition, security hardsuits, bomb suits, portable flashers, and more.&lt;br /&gt;
&lt;br /&gt;
This is quite a massive list of equipment to keep track of, but generally, if you are doing your job right, it doesn&#039;t move often without you knowing about it. As the Warden, you are expected to safeguard this equipment and prevent unauthorized access at any cost. The only other people that should be allowed in and out of the armory is [[Head of Security|Your Boss]] and [[Captain|Your Bosses&#039; Boss]]. You should discourage them from taking everything they can carry, but try to avoid arresting them on the spot.&lt;br /&gt;
&lt;br /&gt;
You should absolutely prevent anyone from getting into the armory who invites themselves in without good reason and isn&#039;t the Captain or Head of Security. &lt;br /&gt;
&lt;br /&gt;
It is also your (and the Head of Security&#039;s) discretion on when the contents of the armory should be distributed to your Officers (or, god forbid, the crew). Station threats like carps and spiders are much more safely handled if you can hand a competent officer something lethal, it can just be challenging to find that competent officer under your command. Otherwise, your officers are left with non-lethal means only and usually have to beat the enemy to death with a baton, exposing them to greater danger.&lt;br /&gt;
&lt;br /&gt;
== Folsom Prison Blues ==&lt;br /&gt;
&lt;br /&gt;
The second important part of your job is taking care of the brig and general security area. You should keep it clean, lock up contraband, and secure any weapons or equipment lying around in the open under lock and key. This keeps the place organized and makes it harder for an intruder or loose detainee to get easy access to weapons or equipment that have been left lying out by [[Security Officer|people who are lazy]].&lt;br /&gt;
&lt;br /&gt;
You also are tasked with keeping an eye on any detainees brought in by your officers. You should verify that they&#039;ve been brought in for a valid crime, ensure they have been appropriately searched, make sure they have any major injuries treated to, make sure any contraband is confiscated and secured, make sure an appropriate sentence is given (officers will often look to you for sentence advice), and make sure the detainee is released with all of their belongings (minus contraband!) when their time is up.&lt;br /&gt;
&lt;br /&gt;
This is a lot to do, but essentially you just need to watch over and make sure that your officers are doing a good job and not power tripping too hard, while also making sure the detainees aren&#039;t forgotten about. Officers will often leave prisoners in your care while they go back out on patrol, so depending on how proactive they are, they may dump a detainee on you without saying anything and leave just as quickly. Make sure they explain what actually transpired or actually brig the person themselves.&lt;br /&gt;
&lt;br /&gt;
{{Jobs Menu}}&lt;br /&gt;
[[Category:Jobs]]&lt;/div&gt;</summary>
		<author><name>TJohnson</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Head_of_Security&amp;diff=4188</id>
		<title>Head of Security</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Head_of_Security&amp;diff=4188"/>
		<updated>2025-06-29T19:08:53Z</updated>

		<summary type="html">&lt;p&gt;TJohnson: Add link to WL req&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
{{Job_Header&lt;br /&gt;
|department=SECURITY&lt;br /&gt;
|command=true&lt;br /&gt;
|maincolor=480000&lt;br /&gt;
|secondarycolor=600000&lt;br /&gt;
|image=HoS.png&lt;br /&gt;
|title=Head Of Security&lt;br /&gt;
|difficulty=Very Hard&lt;br /&gt;
|requirements=[[Whitelist|Whitelisted]], 25 hours of playtime, 10 hours in Command, 10 hours as [[Warden]], 20 hours as [[Security Officer|Security]]&lt;br /&gt;
|access=Head of Security, Command, Security, Armory, Maintenance, Service, External, Detective, Corpsman, Cryogenics&lt;br /&gt;
|extendedaccess=None&lt;br /&gt;
|supervisors=[[Captain]]&lt;br /&gt;
|subordinates=[[Warden]], [[Detective]], [[Security Officer]], [[Security Cadet]], [[Prison Guard]]&lt;br /&gt;
|duties=Guide the Security team, prosecute crime, whether it is committed by crew (including other Security personnel) or antagonists.&lt;br /&gt;
|guides=[[Space Law]], [[Standard Operating Procedure|SOP]], [[Alert Procedure]], [[Company Policy]]&lt;br /&gt;
|aliases=&amp;quot;HoS&amp;quot;}}&lt;br /&gt;
You&#039;ve worked yourself out being a Security Officer. Not hard enough for you? Well, you&#039;re in the right place. I hope. &lt;br /&gt;
&lt;br /&gt;
Being the Head of the entire Security Department that are tasked with protecting the entire station and its crew isn&#039;t an easy job. In fact, you have it the hardest only bested by the Captain. But just maybe, you might be able to lead your modest crew of [[Security Officer|Officers]] and the rest of the Brig personnel to victory against those who wish to bring harm and ruin to the station. &lt;br /&gt;
&lt;br /&gt;
The big boss of the entire Security force on the station and the final say in security-related matters. You are the bastion of order among chaos and a very popular individual due to your level of access to the armory, which may or may not still contain guns. The role of the Head of Security is a thankless profession where good deeds frequently go unnoticed and mistakes by either you or anyone in your department are greatly magnified against you.&lt;br /&gt;
&lt;br /&gt;
You are a force to be reckoned with on your own merely by your authority and equipment, however you are still only one person and are nowhere near your own army. You are a juicy target if caught unaware by all sorts of [[Clown|nefarious]] [[Passenger|individuals]], so a proper leader does well by commanding his subordinates and only stepping in where needed.&lt;br /&gt;
&lt;br /&gt;
{{Jobs Menu}}&lt;br /&gt;
[[Category:Jobs]]&lt;/div&gt;</summary>
		<author><name>TJohnson</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Chief_Justice&amp;diff=4187</id>
		<title>Chief Justice</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Chief_Justice&amp;diff=4187"/>
		<updated>2025-06-29T19:08:00Z</updated>

		<summary type="html">&lt;p&gt;TJohnson: Add link to WL req&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}{{Job Header|command=true|maincolor=6b2833|department=JUSTICE|secondarycolor=6b2833|image=Chiefjustice.png|title=Chief Justice|aliases=CJ|difficulty=Hard|requirements=[[Whitelist|Whitelisted]], 25 hours of playtime, 10 hours as [[Prosecutor]], 10 hours as [[Lawyer]]|access=Command, Chief Justice, Lawyer, Prosecutor, Clerk, Maintenance, External, Cryogenics|extendedaccess=None|supervisors=[[Captain]]|subordinates=[[Clerk]], [[Prosecutor]], [[Lawyer]]|duties=Hold court and uphold the law. Oversee any trials.|guides=[[Space Law]]}}&lt;br /&gt;
{{Jobs Menu}}&lt;/div&gt;</summary>
		<author><name>TJohnson</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Security_Officer&amp;diff=4186</id>
		<title>Security Officer</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Security_Officer&amp;diff=4186"/>
		<updated>2025-06-29T19:07:31Z</updated>

		<summary type="html">&lt;p&gt;TJohnson: Update SecOff to include WL req&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;tabs&amp;gt;&lt;br /&gt;
&amp;lt;tab inline name=&amp;quot;Security Officer&amp;quot;&amp;gt;&lt;br /&gt;
{{Job_Header&lt;br /&gt;
|department=SECURITY&lt;br /&gt;
|maincolor=480000&lt;br /&gt;
|secondarycolor=600000&lt;br /&gt;
|image=Security officer.png&lt;br /&gt;
|title=Security Officer&lt;br /&gt;
|aliases=Senior Officer, &amp;quot;Secoff&amp;quot;, &amp;quot;Seccie&amp;quot;&lt;br /&gt;
|difficulty=Hard&lt;br /&gt;
|requirements=[[Whitelist|Whitelisted]], 10 hours in [[Security Cadet|Security]]&lt;br /&gt;
|access=Security, Maintenance, Service, External, Cryogenics&lt;br /&gt;
|extendedaccess=None&lt;br /&gt;
|supervisors=[[Head of Security]], [[Warden]] (to some extent)&lt;br /&gt;
|subordinates=[[Security Cadet]] (to some extent)&lt;br /&gt;
|duties=Protect the station, enforce Space Law, help people.&lt;br /&gt;
|guides=[[Space Law]], [[Standard Operating Procedure|SOP]], [[Alert Procedure]], [[Company Policy]]&lt;br /&gt;
}}&lt;br /&gt;
So you decided to sign up for Security, eh? Remember to read the [[Space Law]], the [[Standard Operating Procedure|SOP]] and [[Company Policy]].&lt;br /&gt;
&lt;br /&gt;
Security Officers are the reasonably-lengthed arm of the law. Unlike the Head of Security or [[Warden]], the humble Officer doesn&#039;t have cutting edge equipment or the walls of the Brig to hide behind. The job of a Security Officer is to meet crime and danger where it lives, in the grimy hallways and departments of the station.&lt;br /&gt;
&lt;br /&gt;
Please note that just because you are &#039;&#039;&#039;THE LAW&#039;&#039;&#039; doesn&#039;t mean you can beat [[Clown|clowns]]/[[Mime|mimes]]/[[Passenger|passengers]]/[[Captain|captains]] to death on a whim. Make sure when using your baton that it&#039;s &#039;&#039;&#039;not&#039;&#039;&#039; using harm mode, and be sure to follow your own rules. You exist to protect the crew first and foremost, even if it is usually from themselves.&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab inline name=&amp;quot;Security Cadet&amp;quot;&amp;gt;&lt;br /&gt;
{{Job_Header&lt;br /&gt;
|department=SECURITY&lt;br /&gt;
|maincolor=480000&lt;br /&gt;
|secondarycolor=600000&lt;br /&gt;
|image=Security Cadet.png&lt;br /&gt;
|title=Security Cadet&lt;br /&gt;
|aliases=&amp;quot;Secoff&amp;quot;, &amp;quot;Seccie&amp;quot;&lt;br /&gt;
|difficulty=Easy to Medium&lt;br /&gt;
|requirements=6 hours of playtime&lt;br /&gt;
|access=Security, Maintenance, Service, External, Cryogenics&lt;br /&gt;
|extendedaccess=None&lt;br /&gt;
|supervisors=[[Head of Security]], [[Security Officer]], [[Warden]]&lt;br /&gt;
|subordinates=None&lt;br /&gt;
|duties=Learn to serve and protect.&lt;br /&gt;
|guides=[[Security Officer]], [[Space Law]], [[Standard Operating Procedure|SOP]], [[Alert Procedure]], [[Company Policy]]&lt;br /&gt;
}}&lt;br /&gt;
So you decided to sign up for Security, eh? Remember to read the [[Space Law]], the [[Standard Operating Procedure|SOP]] and [[Company Policy]].&lt;br /&gt;
&lt;br /&gt;
Security Cadet might be your first real job on the station after spending a few rounds as a passenger. This is not a role for absolute beginners. If you are unprepared for the hardship that comes with this job, if you do not know what the hell you&#039;re doing, do not take it on. Try out the other roles first, get a feel for what&#039;s normal and what&#039;s not, then come back.&lt;br /&gt;
&lt;br /&gt;
As a Security Cadet, you have a lot of pressure put on you to perform well. Do not allow this to get to you. You are expected to call in more experienced people to deal with situations that you are unsure of. If you take the law into your own hands too quickly, there can be consequences under [[Space Law]]. Familiarize yourself with this as well as you can. Don&#039;t allow your authority to get to your head and take things too far, but also don&#039;t allow clown murder to become the norm. No one likes clown murder.&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;/tabs&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Art of Listening ==&lt;br /&gt;
&lt;br /&gt;
The most important thing to do when you are starting out as a Security Officer is to &#039;&#039;&#039;listen&#039;&#039;&#039; to what your [[Head of Security|commanding officer]], the crew, the [[Passenger|passengers]], and even the [[Clown|clowns]] are saying to you. If you fly off the handle when confronted with a slightly irritating situation, you will immediately be labeled as &amp;quot;shitsec,&amp;quot; and the people will be right to rise against you. &lt;br /&gt;
&lt;br /&gt;
The greatest tool in your tool-belt is not the baton, it&#039;s your ears. When you listen, you will know how to diffuse a situation. When you listen, you will come to understand who is lying and who is telling the truth. Some people are bad at speaking, give them the benefit of the doubt and ask follow up questions. &#039;&#039;Be a good listener.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== On Patrol ==&lt;br /&gt;
&lt;br /&gt;
Patrol is one critical part of the average Security Officer&#039;s duty. Just your presence alone can discourage criminal activity, while actively moving about the station will key you in to current events or crimes in progress. Very rarely is there a reason for the average officer to be standing in the brig for extended periods of time.&lt;br /&gt;
&lt;br /&gt;
Say you&#039;re patrolling and see a crime in progress. The most important thing to do is &#039;&#039;&#039;evaluate&#039;&#039;&#039; the situation first and quickly determine what kind of approach is warranted. Examine the situation, how serious is the crime? Is the offender armed and/or dangerous? Is someone&#039;s life in danger? A clown breaking a window to get into tool storage requires a different response to someone being beaten to death with an axe.&lt;br /&gt;
&lt;br /&gt;
In the case that there&#039;s no clear threat to yourself, the crew, or any (valuable) station property, you&#039;ll be pleasantly surprised with how often well-chosen words can defuse a situation. Tell the clown to quit breaking the window, ask what he needs or is trying to do, and if it&#039;s something reasonable, ask on the radio if anyone can help him with it. Meeting low-intensity situations with weapons immediately escalates things which can dangerously backfire on you and turn the crew against you. Crew not looking for trouble will sometimes agree to allow themselves to be searched, saving you the trouble and energy of detaining them.&lt;br /&gt;
&lt;br /&gt;
In general, where the situation permits, using your words and presence is generally a good first step into a conflict. Even some fistfights can be broken up by yelling &amp;quot;HEY&amp;quot; at both offenders and telling them to break it up.&lt;br /&gt;
&lt;br /&gt;
== Negotiations Have Broken Down ==&lt;br /&gt;
&lt;br /&gt;
If it&#039;s clear that a civil discussion isn&#039;t on the table, you may have to detain the offender. Before you reach for your weapon of choice, think of the situation and what best fits:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Flash&#039;&#039;&#039; - A small bulb which can be trigged in your hand or used on another person to temporarily blind and disorient them. This slows them greatly, makes them much easier to follow up on with a stun baton, and disorients them enough to make fighting back difficult for a few seconds. This is very low-risk to use against offenders and should be one of your first options, since if they manage to get it away from you, your sunglasses will protect you from it. This goes in reverse though; anyone with sufficient eye protection will be immune to your flash.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Stun Baton&#039;&#039;&#039; - Electrically charged baton. Using it in your hand turns it on and off. Turning the baton on and hitting things with it in [[combat]] mode consumes its charge but stuns them. When off or out of charge, it becomes a bludgeoning weapon, so try not to accidentally beat people into a pulp. While harder for offenders to defend against than the flash, if you get disarmed or slipped your baton can easily be used against you or stolen. Using a flash first or dealing a first strike with it before your opponent can react can make it significantly safer to use.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Disabler&#039;&#039;&#039; - Ten-shot, stamina-based, less-lethal takedown weapon with decent range and accuracy. You must be in [[combat]]mode to fire. The disabler slings blue bolts of energy which sap the stamina of the stuck target, eventually causing them to collapse if you hit them enough times quickly. Once the suspect is stunned, you should have enough time to quickly wrestle cuffs on them. Keep in mind the disabler does deal a small amount of burn damage with each shot, so be careful about using it overzealously as it is &amp;quot;less-lethal&amp;quot; and not &amp;quot;non-lethal&amp;quot;. Similarly to the baton, this can become your worst enemy if you drop it and someone else gets control of it or steals it. Furthermore, be mindful of bystanders and your fellow officers! Don&#039;t fire all of your shots off in a wild spray hoping to hit the suspect as your co-workers and the public dislike being struck by random bolts of energy due to your incompetence when aiming.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Flashbang Grenade&#039;&#039;&#039; - Timed-fuse flashbang grenade that can be thrown. Its effects are very similar to the flash, but stronger and in a wider area. These can be used in a pinch where a flash can&#039;t reach effectively or in large crowds to try and allow you some breathing room (if someone is trying to interfere with you dragging a prisoner, these can slow them both for a moment and allow you some time to move). Like the flash, you should follow up with another weapon after deploying this and you are immune to its effects if your eyes are properly shielded.&lt;br /&gt;
&lt;br /&gt;
And finally, once the suspect is immobilized:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Handcuffs&#039;&#039;&#039; - Metal pair of friendship bracelets. Cuffs are faster to apply on someone who is incapacitated or stunned. If you are feeling particularly charismatic, you may be able to convince the offender to cuff themselves by tossing them the cuffs and instructing them to do so, which could save you a headache or stop you from inserting yourself into a possibly dangerous situation in close quarters. In either case, once the offender is cuffed they are unable to use their hands and can be stopped from moving by dragging them with Ctrl+Click. So as long as a detainee is being escorted by someone by being dragged, they will not be able to move away. This will enable you to search them much more easily and move them to the brig. Handcuffs can be reclaimed and used again simply by taking them off the suspect using the strip menu. It is generally considered poor form to leave the handcuffs on a detainee while they are brigged, so take them off and put them away while they serve out their sentence.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Zipties&#039;&#039;&#039; - Plastic pair of friendship bracelets. Zipties are somewhat faster than cuffs, but can be broken out of in a shorter time if the suspect is left unattended and they cannot be re-used once they are taken off the suspect. They can be a good option to quickly detain someone, or if the person you detain has shown a tendency to immediately attack upon being uncuffed.&lt;br /&gt;
&lt;br /&gt;
== To the Brig ==&lt;br /&gt;
&lt;br /&gt;
So now, you&#039;ve got a (probably agitated) offender in cuffs and secured. Next, you need to consider the situation around you. Hallway Clowns and all of the manner of citizen spectators, greys, and other undesirables love nothing more then to interfere with an arrest since they know you can only handle one person at a time. Bring your detainee &#039;&#039;straight&#039;&#039; to the Brig where practical. If you are otherwise in a secluded or low-traffic area, you may be able to do a quick search or ask a few pertinent questions, but for the most part that should be done in the Brig behind closed and secured doors, free from interference and hopefully nearby other Security personnel who can jump in and help you should your detainee attempt to escape or otherwise become problematic.&lt;br /&gt;
&lt;br /&gt;
You need to do the other critically important part of your job which is quickly, effectively, and fairly handling someone you&#039;ve detained. This is just as important as actually stopping most crimes in progress: the crew will quickly forget a quick and painless trip in and out of the brig, but they will absolutely remember if you fail to give them gear back, beat them up while they are cuffed, give them an excessive sentence, or in general demean them while they are in your custody.&lt;br /&gt;
&lt;br /&gt;
Security is already a juicy target for most of the crew on the station for various reasons, so don&#039;t give anyone another reason to cave your skull in the next time you slip on a banana peel, or to bomb security. Remember, someone you&#039;ve arrested is your responsibility. If you have medical supplies in Security, it is an act of good faith to make sure they get any major wounds tended to before you toss them into the brig. If possible, it is a good idea to summon a [[Medical Doctor]] to the brig to treat a severely wounded detainee.&lt;br /&gt;
&lt;br /&gt;
== Search and Seizure ==&lt;br /&gt;
&lt;br /&gt;
First things first, you need to conduct a search of your detainee. Regardless of the crime, letting someone detained have access to everything in their bag, up to and potentially including firearms or other incredibly dangerous traitor items, is absolutely the fastest way to get killed in the brig. Remove their bag and search its contents for anything you have a good reason to believe may be stolen or contraband. Tasers, handcuffs, ID&#039;s and [[PDA|PDAs]] not belonging to them, weapons, all of those things need to be removed from the prisoner and put away in a secured storage. Contraband and other dangerous items will not be returned to the prisoner when they are released. Be sure to also give a cursory check inside containers within the bag, as the crew is crafty and will hide small stolen objects like ID cards in them.&lt;br /&gt;
&lt;br /&gt;
Check the detainee&#039;s [[PDA]] to make sure their own ID is in it, make sure you look at their pockets, and remove any tools they may have before you brig them as those make it extremely easy for them to break out. Remove any sunglasses in case you need to flash them later. Bundle all of the removed gear up in their bag (as much as will fit) and place it to the side outside the cell or secure it temporarily in an evidence locker.&lt;br /&gt;
&lt;br /&gt;
Chat with your detainee, who will almost undoubtedly want to talk to you about all the manner of things. Try to determine if there&#039;s any other factors at play to their crime, try to mitigate their outrage that you would have the audacity to arrest them, assure them that their equipment (minus contraband) will be returned to them after you are done. There&#039;s nothing worse to a detainee then the arresting officer they are dealing with not saying a single word the entire time they are in your custody.&lt;br /&gt;
&lt;br /&gt;
== Time for Crime ==&lt;br /&gt;
&lt;br /&gt;
You will have to brig your offender for a few minutes, depending on the crime. Be reasonable and take totality of the circumstances into account. Look to the Warden or Head of Security for guidance on brig times for particular crimes and go from there. For very minor crimes like minor theft or vandalism, you may consider just releasing them after you search them as you have already had them in your custody for about two minutes.&lt;br /&gt;
&lt;br /&gt;
Once you put the offender in the brig, don&#039;t just buckle them to the bed in cuffs and leave them there. Remove the cuffs and leave them buckled in the cell, then make sure they serve the sentence. Once that&#039;s done, let them out of the brig, make sure all of their possessions (minus contraband or dangerous equipment) are returned to them, and get them out of the brig so you can repeat your cycle anew.&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
* Security staff and Command staff cannot be selected as [[Traitor|traitors]]. Trust in and work together with your fellow officers.&lt;br /&gt;
&lt;br /&gt;
* Keep sensitive items like weapons and security gear under lock and key! Do not just leave contraband, weapons, equipment, tools, or other gear lying around out in the open in plain view, especially unattended as this invites thieves to try and make off with them and makes any detainees that get loose many times more dangerous. Stow your unused gear in a security locker and &#039;&#039;&#039;lock those lockers with Alt+Click&#039;&#039;&#039; when you are done.&lt;br /&gt;
&lt;br /&gt;
* Lawyers are civilians that are not members of security, but they do have brig access. If you have a strange man in a suit and tie walk into the brig asking to see your prisoners, oblige him but do not let him interfere with your searches, arrests, or brig timing unless he has a very good reason.&lt;br /&gt;
&lt;br /&gt;
* Don&#039;t be afraid to pair up with another Officer! It is much more difficult for the crew to interfere with you if there are two of you and you can both back one another up when something goes wrong.&lt;br /&gt;
&lt;br /&gt;
* You only start out with general security and maintenance access, so you can&#039;t get your way into departments to help the crew without another crew member from that department, or, if the [[Head of Personnel]] can be made agreeable, extra access assigned to your card. Chat with your boss and the Head of Personnel to see if you can get basic additional access to areas like Medbay, Engineering, the Bar, or other similar areas so you can more effectively respond to calls for help there. Just remember this makes your ID more valuable if stolen by an offender!&lt;br /&gt;
&lt;br /&gt;
* Listen to your radio! The crew will often voice various complaints over the radio which can clue you in to crimes in progress or particular crew members to look out for.&lt;br /&gt;
&lt;br /&gt;
* Security is a careful battle of keeping yourself in the general public&#039;s good graces. Security hurts the hardest when all of the crew is working against what you are trying to do, and you only make it worse if you make the crew distrust you. Treat prisoners fairly without putting anyone in undue danger.&lt;br /&gt;
&lt;br /&gt;
* The Warden should be watching over the Brig and Armory for you. Generally he can make sure prisoners serve out their sentence and get their belongings back afterwards, which frees you up from sitting in the brig for a few minutes. The Warden will also hand out other security gear as needed, such as lethal weapons.&lt;br /&gt;
&lt;br /&gt;
* Serious crimes and traitorous activity often happen outside of the main hallways and crowded public areas where everyone is watching. Remember that you have access to maintenance tunnels if you need to move around other parts of the station and remember to give them a patrol every now and again. Be sure to bring a SecLite and be careful within the narrow halls, but keep in mind the light and noise of your movement gives away your position.&lt;br /&gt;
&lt;br /&gt;
* If the [[Head of Security]] or [[Warden]] hands out lethal weapons such as the Cog Laser Carbine or Krammer shotgun, it will generally be for any manner of station threats. Occasionally in the case of crewmembers or the syndicate using overwhelming firepower, lethal weapons and force may be authorized to be used against them. Just keep in mind that for situations involving a single offender, your basic equipment is usually more effective. Remember to visit the [[Server Rules]] and brush up on escalation rules and what&#039;s expected from Security and Command when lethal force is involved.&lt;br /&gt;
&lt;br /&gt;
* Tell your fellow co-workers where you are going and make sure they acknowledge you if you decide to investigate something suspicious in a low-traffic area! There is no faster way to get ambushed and killed then to investigate a bump in the night from the nearby Maintenance tunnel only to walk in on an entire team of [[Nuclear Operative|Nuclear Operatives]] who just breached their way into the station. The only thing that&#039;s worse about almost assuredly dying in this scenario is if you didn&#039;t tell anyone where you were, what you were doing, or didn&#039;t scream over the radio in time, it is highly likely nobody will even realize you are missing!&lt;br /&gt;
&lt;br /&gt;
{{Jobs Menu}}&lt;br /&gt;
{{Guides Menu}}&lt;br /&gt;
[[Category:Jobs]]&lt;/div&gt;</summary>
		<author><name>TJohnson</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Captain&amp;diff=4185</id>
		<title>Captain</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Captain&amp;diff=4185"/>
		<updated>2025-06-29T19:06:04Z</updated>

		<summary type="html">&lt;p&gt;TJohnson: Add link to whitelist req&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Job_Header&lt;br /&gt;
|department=COMMAND&lt;br /&gt;
|maincolor=0C2C47&lt;br /&gt;
|secondarycolor=0F395B&lt;br /&gt;
|image=Captain.png&lt;br /&gt;
|title=Captain&lt;br /&gt;
|difficulty=Very Hard&lt;br /&gt;
|requirements=[[Whitelist|Whitelisted]], 30 hours in Command, 5 hours in [[Cargo Technician|Logistics]], 5 hours in [[Station Engineer|Engineering]], 5 hours in [[Medical Doctor|Medical]], 5 hours in [[Security Officer|Security]], 5 hours in [[Scientist|Epistemics]]&lt;br /&gt;
|access=All Access&lt;br /&gt;
|extendedaccess=None&lt;br /&gt;
|supervisors=[[Administrators#What_Do_Admins_Do?|Central Command]]&lt;br /&gt;
|subordinates=[[Chief Engineer]], [[Chief Medical Officer]], [[Head of Personnel]], [[Head of Security]], [[Mystagogue]], [[Logistics Officer]]&lt;br /&gt;
|duties=Manage the entire station, make sure everything stays in working order and fix any issues that other crew members can&#039;t. Only use your authority when it is required, the Heads of Staff are there for a reason.&lt;br /&gt;
|guides=[[Space Law]], [[Standard Operating Procedure|SOP]], [[Alert Procedure]], [[Company Policy]], [[Shipyard]]&lt;br /&gt;
|aliases=Commanding Officer, &amp;quot;Cap&amp;quot;, &amp;quot;Boss&amp;quot;}}&lt;br /&gt;
You are the Captain, the top of the Chain of Command. It is your duty to ensure the stability and productivity of the station, as well as carrying out directives from CentCom.&lt;br /&gt;
&lt;br /&gt;
You should have experience of all Heads of Staff jobs. At round start, take the [[Nuclear Authentication Disk]] with you, call the Heads to report in and keep checking in from time to time on what needs to be done and who should do it. &lt;br /&gt;
&lt;br /&gt;
As Captain, your most important power isn’t your All-Access ID card or fancy self-charging laser gun, but the fact that you usually have about five Heads of Staff you supervise under you to deal with problems that you don&#039;t want to deal with.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Chain of Command ==&lt;br /&gt;
In an ideal chain of command, you&#039;ll be able to hear about problems in specific departments from your Heads and delegate tasks and assignments throughout the ship to get them handled. In turn, your heads of staff should be directing their personnel to solve issues as needed. While this is the ideal scenario, this is usually difficult to obtain due to your heads of staff or their personnel being incompetent, missing, dead, clueless, or possibly a combination of all four. &lt;br /&gt;
&lt;br /&gt;
Typically, if fully staffed, you have six heads of staff to rely on:&lt;br /&gt;
* [[Head of Personnel]] - The HoP manages all service personnel (Chef, Bartender, Botanist, Passengers, Clown, Mime, etc.) on the station. They&#039;re here to make sure that your civilian workforce is doing what it&#039;s supposed to do and not making killer tomatoes, causing trouble, and juggling all of the service personnel in case one section is understaffed or overburdened with people.&lt;br /&gt;
* [[Head of Security]] - The second-to-final (next to your own) say on Security matters. The HoS will look to you to clear executions of particularly foul prisoners and may also make requests for things like distributing the armory to officers. The HoS will usually know who their troublemakers this shift are and it can be good to check on them every once in a while to make sure criminals aren&#039;t running amok.&lt;br /&gt;
* [[Chief Engineer]] - The boss of making sure you have air to breathe and station to stand on. The CE will be very useful to make sure atmosphere is running and [[Station Engineer|his subordinates]] are patching gaping holes in the station like they should be.&lt;br /&gt;
* [[Chief Medical Officer]] - The CMO handles all of Medbay and personnel within. They are a good point of contact for medical concerns such as who should and shouldn&#039;t be cloned and how overwhelmed Medbay is with the injured/dead/dying.&lt;br /&gt;
* [[Mystagogue]] - The Mysta will try to ensure scientists are not busy smoking chemicals or drinking too much oracle juice and that anomalies are somewhat manageable disasters. They&#039;re here to make sure Epistemics doesn&#039;t explode all the time.&lt;br /&gt;
* [[Logistics Officer]] - The LO manages the station&#039;s budget, salvaging&#039;s exo-station operations, approval of cargo orders and deliveries of mail. They&#039;ll be around to make sure [[Cargo Technician|Cargo Technicians]] don&#039;t spend the whole budget on Emergency Pizza as well as ordering [[Salvage Specialist|salvagers]] to not die.&lt;br /&gt;
&lt;br /&gt;
If you find that you don&#039;t have a head of staff in a specific department, it can be a good idea to promote someone within that department to the new head of it. If nobody shows interest, you may have to see if anyone on the station wants to jump at the opportunity. Just try to make sure they are a good fit for the job.&lt;br /&gt;
&lt;br /&gt;
Try not to personally micro-manage departments, be overbearing, bossy, or otherwise unpleasant to be around. You&#039;ll get the most from your heads of staff by communicating well and respecting their input, or they won&#039;t bother bringing up concerns or doing anything for you (or worse, they may collectively decide you are unfit for command).&lt;br /&gt;
&lt;br /&gt;
== The Captain&#039;s Authority ==&lt;br /&gt;
You have a wide (but not infinite) range of authority as the Captain. You hold the following special privileges:&lt;br /&gt;
* You may demote heads of staff you deem grossly unfit for duty or insubordinate in the interest of the station as a whole (though the heads of staff may majority rule you unfit for command and demote you)&lt;br /&gt;
* You carry an ID with access to every door in the station, and a spare one with the same. Use it wisely and don&#039;t lose it.&lt;br /&gt;
* Generally, you make the choice to evacuate the station and deem it a loss, however any head of staff can also exercise this privilege in an emergency. Be aware that evacuating the station prematurely or for little reason will get you in trouble. &lt;br /&gt;
* You are responsible for the [[Nuclear Authentication Disk]]. This disk must be present in a nuclear warhead to active it, alongside a randomized five-digit activation code. Nuclear Operatives require and will seek you out for this particular item, so guard it well.&lt;br /&gt;
&lt;br /&gt;
== There Is No Air and I Must Breathe ==&lt;br /&gt;
&lt;br /&gt;
Don&#039;t despair if things are falling apart at the seams, rapidly, all around you, and none of your heads are answering the radio! Odds are there is a team of nuclear operatives looking for you so they can pry that silly little authentication disk from your cold dead hands, whether you wanted to hand it over or not. Part of the game is things not going quite right and managing disaster scenarios, some of which you won&#039;t come out on top of. Do your best and take care of as much of your crew as you can.&lt;br /&gt;
&lt;br /&gt;
{{Jobs Menu}}&lt;br /&gt;
[[Category:Jobs]]&lt;/div&gt;</summary>
		<author><name>TJohnson</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Whitelist&amp;diff=4184</id>
		<title>Whitelist</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Whitelist&amp;diff=4184"/>
		<updated>2025-06-29T19:04:04Z</updated>

		<summary type="html">&lt;p&gt;TJohnson: Create whitelisting info for non-Discord community members&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Whitelisting Info ==&lt;br /&gt;
A portion of roles on DeltaV servers - primarily Security and Command roles - are locked behind an in-game whitelist; you will not be able to play these roles unless you successfully apply for them.&lt;br /&gt;
&lt;br /&gt;
To apply, follow the steps in the [https://discord.com/channels/968983104247185448/1387430439202979850 whitelisting forum on our Discord], or send an email to [mailto:trianglevee@aol.com?subject=Whitelist%20Application trianglevee@aol.com] containing your username and the whitelist tier you are applying for.&lt;br /&gt;
&lt;br /&gt;
⚠  &amp;lt;u&amp;gt;&#039;&#039;&#039;The Goldlist additionally requires applicants to answer the following questions:&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Do you have any bans or dewhitelists from other SS13/14 servers, or outstanding bans from other communities? If so, please list them here along with details.&lt;br /&gt;
* What do you think the roles and expectations are for the jobs listed within this category?&lt;br /&gt;
* (Opt.) As a player with this whitelist, you are uniquely empowered to guide and improve roleplay on DeltaV servers. What do you think about the current state of this roleplay, and, if you think it should be changed, how?&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Security Whitelist:&#039;&#039;&#039; ===&lt;br /&gt;
&#039;&#039;&#039;Time requirements:&#039;&#039;&#039; &#039;&#039;25hrs overall&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Applicants should be aware of and hold some basic knowledge on the broader points of [[Space Law]] and [[Standard Operating Procedure|SOP]], and be capable of accurately and fairly applying them to situations. Applicants will be expected to make an effort at exemplifying the standards set out within both, and to enforce them as fairly as possible and with reasonable discretion while within Security roles.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Command Whitelist:&#039;&#039;&#039; ===&lt;br /&gt;
&#039;&#039;&#039;Time requirements:&#039;&#039;&#039; &#039;&#039;100hrs overall&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Applicants should be able to effectively lead a department and ensure that work is being completed to an acceptable standard and within acceptable time frames - in short, to be competent managers. Applicants will also be expected to hold members of their departments accountable to in-character policies, and to similarly follow them to the best of their ability.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;CO Whitelist/Goldlist:&#039;&#039;&#039; ===&lt;br /&gt;
&#039;&#039;&#039;Time requirements:&#039;&#039;&#039; &#039;&#039;25hrs Command, 25hrs Security&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Applicants playing roles included under this whitelist tier hold the highest levels of authority aboard a DeltaV server, short of admin intervention; they must be intimately familiar with both the server rules and the in-character policies, and are expected not only to abide by but exemplify these standards. Applicants should: ensure that the station performs well within these regulations; manage and delegate tasks to members of the crew; and strive at all times to be professionalism and conduct themselves in an exemplary fashion.&lt;/div&gt;</summary>
		<author><name>TJohnson</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Direction_Guidelines&amp;diff=4175</id>
		<title>Direction Guidelines</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Direction_Guidelines&amp;diff=4175"/>
		<updated>2025-06-27T19:10:42Z</updated>

		<summary type="html">&lt;p&gt;TJohnson: Add blurb about playing the round you&amp;#039;re eventing in&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Overview &amp;amp; Welcome ===&lt;br /&gt;
Hello! Welcome to the team, where we professionally wyci things. We’ve got a LOT on our plate, as the pseudo development team sans developers. Below you’ll read about our positions, what we do, and what we don’t do! You will find best practices, what to expect, and how we can do better in the future. This will be an evolving and public document; we strive to work with the people in all capacities. &lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Important Note!&#039;&#039;&#039; ===&lt;br /&gt;
We know your time is valuable. We&#039;ll make sure roadmap plans are clear, easy to understand, and broken down into manageable tasks. You can choose what you want to work on. Your contributions are what make Delta V special, and we appreciate every bit of effort you put in!&lt;br /&gt;
&lt;br /&gt;
=== Code of Conduct ===&lt;br /&gt;
&lt;br /&gt;
* Always treat fellow players, staff members, and developers with kindness and consideration. Respect their opinions, even if they differ from your own. Refrain from using offensive language, personal attacks, or any form of discrimination.&lt;br /&gt;
* Collaborate effectively with others, both OOC and in Discord. Be willing to compromise and work together towards common goals. Support your fellow player and server staff, and always prioritize the well-being of the community as a whole.&lt;br /&gt;
* Maintain an approachable demeanor, encouraging players to reach out and share their thoughts and concerns. Listen actively to others, show empathy, and respond with respect. Foster a positive and inclusive environment where everyone feels comfortable expressing themselves.&lt;br /&gt;
* When participating in discussions, ensure that they remain respectful and constructive. Ask for clarification and purpose when someone posts something vague or unclear. Encourage participants to provide evidence, sources, and examples to support their arguments.&lt;br /&gt;
&lt;br /&gt;
=== Job Requirements ===&lt;br /&gt;
&lt;br /&gt;
* You understand the intricacies of the game. This knowledge enables you to make informed decisions, solve problems creatively, and lend an expert opinion.&lt;br /&gt;
* You possess excellent communication skills through writing. You excel at explaining complex concepts clearly and concisely, making it easier for others to understand and engage with the game.&lt;br /&gt;
* You are passionate about the game and appreciate the balance between action-packed moments and immersive roleplay opportunities that Delta V seeks to offer.&lt;br /&gt;
* You are an active member of the Delta V community, regularly contributing to productive discussions.&lt;br /&gt;
&lt;br /&gt;
== Content Management ==&lt;br /&gt;
One of the Direction’s main goals is to oversee the curation of content for the Delta-V community. To accomplish this, Direction operates in a &#039;&#039;&#039;Proactive&#039;&#039;&#039; and a &#039;&#039;&#039;Reactive&#039;&#039;&#039; manner. Proactively, they create the Roadmap to indicate what Direction would like to see developed. Reactively, they curate the content submitted to ensure it meets the mission of Delta V. Direction should keep up with the development of these features and offer feedback along the way. Direction guidance ensures that Roadmap content will be developed to the best quality possible and reduce the number of changes that need to be made after the content is presented for official review. &lt;br /&gt;
&lt;br /&gt;
=== The Roadmap ===&lt;br /&gt;
The Roadmap operates over a few stages.  Concepts on the Roadmap will be selected by the Direction team privately, and the ideas will be established to some level of certainty before being opened to community feedback. Concepts may be highly specific, or rather broad, as long as they have a solid final goal that Direction can guide contributors towards.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Discovery&#039;&#039;&#039; - Curators spend time in Discord channels, forums, and in-game, paying attention to what players are discussing, what they enjoy, and what challenges they face. They monitor dedicated feedback channels, collate suggestions, and identify recurring themes or requests. For more details, refer to Community Management&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Conceptualization&#039;&#039;&#039; - Through Discovery, rank Concepts by the following metrics. This is done privately in the #roadmap-development forum, with each Concept having the relevant tags as to its status.&lt;br /&gt;
&lt;br /&gt;
* Content Impact - Is the content aligned with the Mission of Delta V?&lt;br /&gt;
* Technical Feasibility  - What technical skills are needed to complete this project?&lt;br /&gt;
* How can it be broken up into constituent groups?&lt;br /&gt;
* Community Interest - Is the community interested in this specific idea? Is this something they would take kindly to?&lt;br /&gt;
* Direction Priority - How necessary does the direction team believe this is? Are there external pressures pushing for this?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Requirement Gathering&#039;&#039;&#039; - After ranking of Concepts, the Curators should itemize out the following Requirements, with as much detail as possible:&lt;br /&gt;
&lt;br /&gt;
* What does this Concept seek to do?&lt;br /&gt;
* What problems does it address?&lt;br /&gt;
* What should it do?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Solution Design&#039;&#039;&#039; - Curators should then iterate on the Requirements gathered, and develop the Solution Design. For every requirement:&lt;br /&gt;
&lt;br /&gt;
* Determine what could be done to resolve this requirement.&lt;br /&gt;
* Itemize these into Tasks, as granular as possible. Are sprites needed? Add a task for a specific sprite.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Publication&#039;&#039;&#039; - At this stage, Direction will share the Solution Design with the public, contained within the global Roadmap. The processes for gathering community feedback are outlined in the Community Management Guidelines. Direction should use this feedback to flesh out Roadmap ideas and finalize them for contributors who wish to begin development.&lt;br /&gt;
&lt;br /&gt;
=== Design Documents ===&lt;br /&gt;
Design Documents are a tool for Curators and Contributors alike. Design documents are a standardized method of outlining and presenting ideas. It is recommended to use the provided [[Design Document Template]] for the sake of consistency. Document templates and the relevant channels can be found in the Discord development category. &lt;br /&gt;
&lt;br /&gt;
Contributors can create Design Documents prior to opening a PR, and have them reviewed by Direction in order to tune their ideas to Direction standards before starting the development process. Contributors are also welcome to create Design Documents for review without the intention to develop them personally. Other contributors can always claim approved documents and begin development themselves!&lt;br /&gt;
&lt;br /&gt;
Curators can collaboratively create Design Documents to address issues laid out in the roadmap. These documents serve as the “Solution Design” step of the roadmap, and will be available to contributors who wish to develop them. &lt;br /&gt;
&lt;br /&gt;
Curators may designate design documents with varying levels of priority according to how pressing Direction finds the issue. &lt;br /&gt;
&lt;br /&gt;
=== Content Review ===&lt;br /&gt;
Reviewing suggested content involves examining current Pull Requests (“PRs”) or Design Documents and providing feedback. Content review should always involve as many members of Direction as possible, but if only one or two choose to review a piece of content, their opinion holds the same weight as the entire team. If the rest of the team comes to a different decision at a later time, content can always be reverted.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;All content must pass the full review process before being approved&#039;&#039;&#039;, with a few small exceptions. Proposed changes for the following do not require a Direction review:&lt;br /&gt;
&lt;br /&gt;
* Bug fixes&lt;br /&gt;
* Simple tweaks&lt;br /&gt;
* Obvious small changes&lt;br /&gt;
When in doubt, the Direction team should be asked if a review is needed.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;What do you look for in a review?&#039;&#039;&#039; ====&lt;br /&gt;
* Fits our MRP Standard - Keeps the balance between action and roleplay, no overpowered stuff or things that break the fun. We want things to make sense to our setting.&lt;br /&gt;
* Fits our Design Ethos - Delta-V is a server founded in analogue design. We want this to be displayed in all the PRs we merge, such that it fits cohesively in the mechanical narrative of the game.&lt;br /&gt;
&lt;br /&gt;
==== How is a review conducted? ====&lt;br /&gt;
Content review takes place in the #content-review forum channel in the server Discord. The curator who creates a #content-review post assumes responsibility for providing feedback to the author. &#039;&#039;&#039;This includes notifying the author that the content is under review, and summarizing feedback gathered in the post to provide next steps to the author.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
If a curator is the author of the content, &#039;&#039;&#039;they should find another curator to assume responsibility for review of the content&#039;&#039;&#039;. &amp;lt;u&amp;gt;Curators should not argue in favor of their own suggested content in posts&amp;lt;/u&amp;gt;, in order to ensure it stands on its own merit. Content collaboratively designed by Direction is exempt from this restriction.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Content review is not a vote&amp;lt;/u&amp;gt;&#039;&#039;&#039;. Polls are not to be used for anything except timing purposes. Members of Direction are encouraged to give specific feedback on why they support proposed content or what they think should be changed about it, with justification. It is the review post author’s responsibility to summarize this concisely for the content author. &lt;br /&gt;
&lt;br /&gt;
After Direction has discussed the merits of proposed content internally, any final decisions must be communicated to the content author through appropriate channels. This will vary depending on whether the content is a Design Document or a PR.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Design Document&#039;&#039;&#039; review takes place entirely within the Discord. Feedback will be provided to the author through the Discord. Typical decisions include:&lt;br /&gt;
&lt;br /&gt;
* Approving the document&lt;br /&gt;
* Approving with an elevated priority tag&lt;br /&gt;
* Requesting changes&lt;br /&gt;
* Denying the Document&lt;br /&gt;
&lt;br /&gt;
For &#039;&#039;&#039;Pull Requests&#039;&#039;&#039;, feedback should be communicated to the author through Github. Typical decisions include:&lt;br /&gt;
&lt;br /&gt;
* Merging the PR&lt;br /&gt;
* Test merging the PR&lt;br /&gt;
* Requesting changes&lt;br /&gt;
* Closing (Denying) the PR&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Note:&amp;lt;/u&amp;gt;&#039;&#039;&#039; Maintainers have final authority when it comes to the fitness of the PR in terms of code quality and potential bugs or other mechanical concerns. &lt;br /&gt;
&lt;br /&gt;
=== Deadlines ===&lt;br /&gt;
Directions is a volunteer team. Direction approval is still a requirement for a large portion of new content. In order to prevent bottlenecks and an overall stagnation in new content, deadlines will be enforced for Content Review. Deadlines should be relative to the size of the content. The standard method of tracking a deadline is to create a poll of the appropriate time frame in the review post.&lt;br /&gt;
&lt;br /&gt;
* Small changes should be subject to 1-2 days of consideration.&lt;br /&gt;
* Major changes may need as many as 1-2 weeks to reach an actionable conclusion.&lt;br /&gt;
* The minimum amount of time for a review is 24 hours.&lt;br /&gt;
Curators should notify content authors when their content is under official review, and give them an estimated wait time for feedback. If more review time is required, the author should be notified before the previously stated review period ends.&lt;br /&gt;
&lt;br /&gt;
Deadlines should be established relative to whenever the content is “finalized.” If changes are requested by Direction, the deadline should be extended to the proper amount of time after those changes are implemented by the author. &lt;br /&gt;
&lt;br /&gt;
If, after sufficient requests for input, Direction &#039;&#039;&#039;consistently&#039;&#039;&#039; fails to provide feedback on a PR, &amp;lt;u&amp;gt;the final decision to approve or deny can be made by the Head Maintaine&amp;lt;/u&amp;gt;r. Direction may request the content be reverted later if need be. &lt;br /&gt;
&lt;br /&gt;
=== Content Removal ===&lt;br /&gt;
Some currently implemented content will inevitably have to be replaced or removed in order to achieve Direction’s design vision. Direction’s preference should be to replace content that doesn’t meet our standards with improved content where possible. &lt;br /&gt;
&lt;br /&gt;
In order to remove content, Direction must complete each of these steps:&lt;br /&gt;
&lt;br /&gt;
* Make a list of quantified issues with the content.&lt;br /&gt;
* Create a design document that addresses these issues. If Direction cannot do this, it should be stated on the issue page. &lt;br /&gt;
* Present the issues and design solutions to the community in the Github.&lt;br /&gt;
* Establish a deadline for action to be taken.&lt;br /&gt;
&lt;br /&gt;
If no action has been taken by the deadline, the content will be removed. Appropriate deadlines are as follows. Content examples are not comprehensive.&lt;br /&gt;
&lt;br /&gt;
* 1 week: Minor content (sprites, mechanical balance of an item, etc.).&lt;br /&gt;
* 2 weeks: Moderate content (roles, machines, etc.).&lt;br /&gt;
* 1 month: Major content (gamemodes, etc.).&lt;br /&gt;
&lt;br /&gt;
Content that is extremely broken or clearly and severely detrimental to the game experience may be removed without this process. Content may be removed upon the original creators request without navigating these processes.&lt;br /&gt;
&lt;br /&gt;
=== Test Merging ===&lt;br /&gt;
Tmerges may be conducted on PRs whose effects are potentially unclear. A test merge consists of merging content that may be pending changes, or reversion. The purpose of the merge is to gather feedback from an in-game scenario in order to make such decisions. Test merges may be conducted on a test server if appropriate.&lt;br /&gt;
&lt;br /&gt;
Players should be made aware of all active test merges on their current server.&lt;br /&gt;
&lt;br /&gt;
Curators are authorized to manipulate rounds in accordance with Event Management policies in order to test said content. &lt;br /&gt;
&lt;br /&gt;
Test merges must be monitored, or otherwise have an official way of collecting community feedback (such as a feedback forum). If there are specific aspects of the content that Direction is looking for feedback on, this should be made known to the community before the test. Otherwise, a test may be used to discover previously unknown issues with the content, but &#039;&#039;&#039;Direction should take care to ensure content is in the best state possible before conducting a test merge&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Community Management ==&lt;br /&gt;
Through Community Management, Direction interacts with the community of Delta V. Our mission is done to serve them, and we work to encourage their assistance in upholding this mission. It is our responsibility to act responsibly and with respect. Curators listen to what players love (and don&#039;t love) about Delta V. They: &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gather Feedback -&#039;&#039;&#039; Curators actively seek out feedback from players through various channels such as surveys, polls, and direct communication. This feedback is essential for identifying areas of improvement and making informed decisions about the future of Delta V. &#039;&#039;&#039;Recording Feedback&#039;&#039;&#039; is just as critical, talk to the team and bring up problem items!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Solve Problems -&#039;&#039;&#039; When players encounter issues or concerns, curators are there to help. They provide guidance, troubleshoot problems, and escalate issues to the appropriate team members for resolution.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Use Communication Channels&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Announcements -&#039;&#039;&#039; The announcements channel is used to share important updates, server news, event information, and roadmap changes. Announcements must be carefully coordinated with the rest of the team to ensure consistency and accuracy.&lt;br /&gt;
* &#039;&#039;&#039;Polls and Surveys -&#039;&#039;&#039; Polls and surveys are conducted to gather community feedback on specific topics, gauge interest in potential features, and involve players in decision-making processes. Curators recognize that polls and surveys can also yield uneducated opinions, so they work closely with the team to ensure that questions are clearly worded and unbiased.&lt;br /&gt;
* &#039;&#039;&#039;Public Forums -&#039;&#039;&#039; Open forums provide a platform for Direction to speak directly to the community about upcoming changes and get community buy-in for specific ideas. These forums allow for more focused discussions and enable the team to gather valuable insights and feedback.&lt;br /&gt;
* &#039;&#039;&#039;Changelog -&#039;&#039;&#039; The in-game changelog can also be used to share important information with players. Many of our players do not use or check Discord, and elaborating on new features, and bug fixes can be helpful.&lt;br /&gt;
* &#039;&#039;&#039;GitHub -&#039;&#039;&#039; By leveraging GitHub issues and pull requests, maintainers, contributors, and Curators can collaborate effectively, share ideas, and discuss changes.&lt;br /&gt;
&lt;br /&gt;
The roadmap on GitHub plays a crucial role in this communication process. It provides a transparent and accessible overview of the project&#039;s goals, priorities, and planned features. By regularly updating the roadmap, Curators can keep contributors informed about where efforts are needed and help align their efforts with the overall mission.&lt;br /&gt;
&lt;br /&gt;
== Event Management ==&lt;br /&gt;
Events are a term used to describe any action taken by a member of staff that influences the affairs and happenings aboard the station. The goal of an event is to supplement and enhance existing situations, create unique scenarios that players can choose to react to, or to resolve situations in a non-administrative capacity. Spawning items and mobs, setting custom objectives, and granting requests would each constitute events, while actions like banning a player or answering a CHelp would not.&lt;br /&gt;
&lt;br /&gt;
==== Event Rules and Best Practices ====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Events must be reported.&#039;&#039;&#039; Event reporting serves to show the actions staff made during the round; be thorough and include all relevant details (including, but not limited to: rationale behind the event, items spawned, players affected), as well as screenshots where possible.&lt;br /&gt;
* &#039;&#039;&#039;Events should be allowed to play out at their own pace.&#039;&#039;&#039; Events will almost invariably be affected by the crew, antagonists, or natural occurrences within the round; let the round flow organically and allow players to interact with the event rather than forcing them to follow a script.&lt;br /&gt;
* &#039;&#039;&#039;Events must meet or exceed our MRP Standard.&#039;&#039;&#039; Both the rationale and implementation of an event must demonstrate evidence of conscientious design; do not run events due to boredom, for primarily humorous purposes, or just to interfere with characters or the round as a whole.&lt;br /&gt;
* &#039;&#039;&#039;Events must not feature staff-level ghostroles such as deathsquad, CBRN, etc.&#039;&#039;&#039; unless directly authorised by a Project Manager or a Game Director. These roles should be filled by staff and represent both administration and curation in an in-character fashion. Abuse of these ghostroles tarnishes the reputation of staff and will result in demotion or suspension.&lt;br /&gt;
* &#039;&#039;&#039;Events should fit within the established lore of DeltaV&#039;&#039;&#039;; additionally, limit elaborate events revolving around original characters and organisations.&lt;br /&gt;
* &#039;&#039;&#039;Events should never portray NanoTrasen or Central Command as directly antagonistic to the crew.&#039;&#039;&#039; While Central Command is expected to be strict - especially on matters of policy and procedure - they should be supportive where possible, politely evasive when pressed, and only authoritative in extreme circumstances.&lt;br /&gt;
* &#039;&#039;&#039;Event roles should be reserved for players.&#039;&#039;&#039; Staff are expected to organise and oversee the event, not partake in it.&lt;br /&gt;
* &#039;&#039;&#039;Events should not disrupt the balance of the round by introducing overpowered, unique, or usually unobtainable ghostroles, entities, or items.&#039;&#039;&#039; This includes objective items, spawn-only items, leviathings, etc.&lt;br /&gt;
* &#039;&#039;&#039;Events should not overwhelm the round or the station and its resources.&#039;&#039;&#039; Be sure to check the current round and gamemode before running an event and evaluate the effect that the event may have on the various departments and personnel.&lt;br /&gt;
* &#039;&#039;&#039;Events should not be biased towards or against specific player(s).&#039;&#039;&#039; The capability to run events is a privilege provided to allow staff to improve the round as a whole, not to provide entertainment for metafriends or popular players.&lt;br /&gt;
* &#039;&#039;&#039;Events should have a meaningful impact on the round or to players.&#039;&#039;&#039; They should be designed, where possible, to affect multiple players, departments, or the station as a whole. Events that are isolated from the station and without significant effect on the round should be avoided.&lt;br /&gt;
* &#039;&#039;&#039;Events should not be run by staff who have played in the same round.&#039;&#039;&#039; Exceptions can be made for insignificant ghost roles such as mice and other pests, but generally staff should avoid playing in a round that they intend to run an event for.&lt;br /&gt;
&lt;br /&gt;
==== Event Categories ====&lt;br /&gt;
Events can be divided into three categories, each of which must be recorded in the event log.&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;1. Low Impact&#039;&#039;&#039; =====&lt;br /&gt;
These events may be run by Game Administrators, Trial Curators, and Curators without approval.&lt;br /&gt;
&lt;br /&gt;
Low Impact events either:&lt;br /&gt;
&lt;br /&gt;
* Do not impact players in any meaningful way and should be easily mistakable for an in-game event, or&lt;br /&gt;
* Are a direct response to any player request or interaction, and do not affect the round to a great degree.&lt;br /&gt;
&lt;br /&gt;
Examples of Low Impact events include:&lt;br /&gt;
&lt;br /&gt;
* Spawning a single spider in a maintenance tunnel.&lt;br /&gt;
* Sending the station a replacement board for a machine or computer.&lt;br /&gt;
* Acknowledging a prayer by flashing the player and spawning ash.&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;2. Medium Impact&#039;&#039;&#039; =====&lt;br /&gt;
These events may be run at Direction’s discretion &#039;&#039;when approved by a Curator&#039;&#039;. &amp;lt;u&amp;gt;Ping Event Managers prior to running these events.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Medium Impact events:&lt;br /&gt;
&lt;br /&gt;
* Considerably affect players or the round without derailing the round, round-removing players, or taking significant resources and manpower from departments, or&lt;br /&gt;
* Add a new gamerule unlikely to cause significant effect on players or the round,&lt;br /&gt;
* Are a direct response to an in-character player request or interaction that affects the round by noticeably altering its course.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;For easier access and review by curators and yourself, and to better repeat such events, it is heavily advised to write down the event and its details in Direction’s event library. Events planned in advance and approved by Curators may be run at the discretion of Trial Curators.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Examples of Medium Impact Events include:&lt;br /&gt;
&lt;br /&gt;
* Selling a shuttle to the station containing minimal equipment.&lt;br /&gt;
* Sending a member of Central Command, played by a member of staff, to the station.&lt;br /&gt;
* Providing a custom objective to an antagonist on request.&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;3. High Impact&#039;&#039;&#039; =====&lt;br /&gt;
These events may be run &#039;&#039;following the mandatory notice&#039;&#039; and &#039;&#039;when approved by a Curator&#039;&#039;. &amp;lt;u&amp;gt;Ping Event Managers prior to running these events.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
High Impact events:&lt;br /&gt;
&lt;br /&gt;
* Heavily affect players or the round, possibly derailing the round, round-removing players, or taking significant resources and manpower from departments, or&lt;br /&gt;
* Add a new gamemode, causing significant effect on players or the round,&lt;br /&gt;
* Are a direct response to an in-character player request or interaction that results in a Medium or High Impact event.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;⚠ High Impact events must be planned, written in Direction’s Event Library, and approved by a Curator. Additionally, a mandatory four hour notice must be posted in the event log prior to running these events, unless otherwise authorised by a Game Director or Project Manager. An event plan should include entity/role requirements, event goals, players and departments involved, et cetera.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;If possible, try to involve as many departments as you can. Having an event dedicated towards only one or two departments does not make it fun for the rest of the players.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;⚠ &#039;&#039;&#039;Do not run these events solo.&#039;&#039;&#039; Collaborate with at least another two Curators and ask for help in Direction or the event log channel. Make sure that administrators are aware of and overseeing High Impact events.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Examples of High Impact Events include:&lt;br /&gt;
&lt;br /&gt;
* Sending an ERT independent of the evacuation shuttle.&lt;br /&gt;
* Setting up a scheduled wedding between two players.&lt;br /&gt;
* Providing a custom objective to an antagonist on request.&lt;br /&gt;
&lt;br /&gt;
==== Event Exceptions ====&lt;br /&gt;
Staff are permitted to spawn in admin/curator characters at Central Command for the purpose of greeting arriving crew on evac, writing faxes, etc. but must enter an entry into the event log. Faxes, announcements, and other interactions with the station are still subject to event categorisation and according requirements for approval.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Staff are permitted to create Ghost Bars (spawning in ghost roles on a separate map from the station for the purpose of a gag, sandbox construction, et cetera) but must enter an entry in the event log.&lt;br /&gt;
&lt;br /&gt;
* Ghost Bars should have no interaction with or impact on the round and its players.&lt;br /&gt;
** Do not spawn round ending entities, entities that can affect glimmer, or entities that may cause issues with traitor objectives.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Staff are permitted to spawn Emergency Response Teams (ERT) on evacuation shuttles with a corresponding entry into the event log under the following circumstances:&lt;br /&gt;
&lt;br /&gt;
* The station has been at an elevated alert level (Condition Red or higher) for a period of ten minutes or longer, and there are current active threats aboard the station.&lt;br /&gt;
* The station’s Command Department has sent a request via fax, announcement, or red phone for ERT to be deployed on evacuation or at the earliest possible convenience.&lt;br /&gt;
* The evacuation shuttle was required to be called by a curator or administrator and there are current active threats aboard the station.&lt;br /&gt;
&lt;br /&gt;
Additionally, the use of an Emergency Response Team is held to the following standards:&lt;br /&gt;
&lt;br /&gt;
* ERT roles should only be offered to players with adequate playtime and relatively clean records.&lt;br /&gt;
&lt;br /&gt;
* ERT should always prioritise the safety of the crew first, then assets aboard the station, then enforcement of procedure and policy.&lt;br /&gt;
* ERT should always be supervised by a Leader or Central Command official played by a member of staff.&lt;/div&gt;</summary>
		<author><name>TJohnson</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Direction_Guidelines&amp;diff=4103</id>
		<title>Direction Guidelines</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Direction_Guidelines&amp;diff=4103"/>
		<updated>2025-06-21T03:13:05Z</updated>

		<summary type="html">&lt;p&gt;TJohnson: Adjusted event guidelines to cover isolated events and meta events&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Overview &amp;amp; Welcome ===&lt;br /&gt;
Hello! Welcome to the team, where we professionally wyci things. We’ve got a LOT on our plate, as the pseudo development team sans developers. Below you’ll read about our positions, what we do, and what we don’t do! You will find best practices, what to expect, and how we can do better in the future. This will be an evolving and public document; we strive to work with the people in all capacities. &lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Important Note!&#039;&#039;&#039; ===&lt;br /&gt;
We know your time is valuable. We&#039;ll make sure roadmap plans are clear, easy to understand, and broken down into manageable tasks. You can choose what you want to work on. Your contributions are what make Delta V special, and we appreciate every bit of effort you put in!&lt;br /&gt;
&lt;br /&gt;
=== Code of Conduct ===&lt;br /&gt;
&lt;br /&gt;
* Always treat fellow players, staff members, and developers with kindness and consideration. Respect their opinions, even if they differ from your own. Refrain from using offensive language, personal attacks, or any form of discrimination.&lt;br /&gt;
* Collaborate effectively with others, both OOC and in Discord. Be willing to compromise and work together towards common goals. Support your fellow player and server staff, and always prioritize the well-being of the community as a whole.&lt;br /&gt;
* Maintain an approachable demeanor, encouraging players to reach out and share their thoughts and concerns. Listen actively to others, show empathy, and respond with respect. Foster a positive and inclusive environment where everyone feels comfortable expressing themselves.&lt;br /&gt;
* When participating in discussions, ensure that they remain respectful and constructive. Ask for clarification and purpose when someone posts something vague or unclear. Encourage participants to provide evidence, sources, and examples to support their arguments.&lt;br /&gt;
&lt;br /&gt;
=== Job Requirements ===&lt;br /&gt;
&lt;br /&gt;
* You understand the intricacies of the game. This knowledge enables you to make informed decisions, solve problems creatively, and lend an expert opinion.&lt;br /&gt;
* You possess excellent communication skills through writing. You excel at explaining complex concepts clearly and concisely, making it easier for others to understand and engage with the game.&lt;br /&gt;
* You are passionate about the game and appreciate the balance between action-packed moments and immersive roleplay opportunities that Delta V seeks to offer.&lt;br /&gt;
* You are an active member of the Delta V community, regularly contributing to productive discussions.&lt;br /&gt;
&lt;br /&gt;
== Content Management ==&lt;br /&gt;
One of the Direction’s main goals is to oversee the curation of content for the Delta-V community. To accomplish this, Direction operates in a &#039;&#039;&#039;Proactive&#039;&#039;&#039; and a &#039;&#039;&#039;Reactive&#039;&#039;&#039; manner. Proactively, they create the Roadmap to indicate what Direction would like to see developed. Reactively, they curate the content submitted to ensure it meets the mission of Delta V. Direction should keep up with the development of these features and offer feedback along the way. Direction guidance ensures that Roadmap content will be developed to the best quality possible and reduce the number of changes that need to be made after the content is presented for official review. &lt;br /&gt;
&lt;br /&gt;
=== The Roadmap ===&lt;br /&gt;
The Roadmap operates over a few stages.  Concepts on the Roadmap will be selected by the Direction team privately, and the ideas will be established to some level of certainty before being opened to community feedback. Concepts may be highly specific, or rather broad, as long as they have a solid final goal that Direction can guide contributors towards.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Discovery&#039;&#039;&#039; - Curators spend time in Discord channels, forums, and in-game, paying attention to what players are discussing, what they enjoy, and what challenges they face. They monitor dedicated feedback channels, collate suggestions, and identify recurring themes or requests. For more details, refer to Community Management&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Conceptualization&#039;&#039;&#039; - Through Discovery, rank Concepts by the following metrics. This is done privately in the #roadmap-development forum, with each Concept having the relevant tags as to its status.&lt;br /&gt;
&lt;br /&gt;
* Content Impact - Is the content aligned with the Mission of Delta V?&lt;br /&gt;
* Technical Feasibility  - What technical skills are needed to complete this project?&lt;br /&gt;
* How can it be broken up into constituent groups?&lt;br /&gt;
* Community Interest - Is the community interested in this specific idea? Is this something they would take kindly to?&lt;br /&gt;
* Direction Priority - How necessary does the direction team believe this is? Are there external pressures pushing for this?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Requirement Gathering&#039;&#039;&#039; - After ranking of Concepts, the Curators should itemize out the following Requirements, with as much detail as possible:&lt;br /&gt;
&lt;br /&gt;
* What does this Concept seek to do?&lt;br /&gt;
* What problems does it address?&lt;br /&gt;
* What should it do?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Solution Design&#039;&#039;&#039; - Curators should then iterate on the Requirements gathered, and develop the Solution Design. For every requirement:&lt;br /&gt;
&lt;br /&gt;
* Determine what could be done to resolve this requirement.&lt;br /&gt;
* Itemize these into Tasks, as granular as possible. Are sprites needed? Add a task for a specific sprite.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Publication&#039;&#039;&#039; - At this stage, Direction will share the Solution Design with the public, contained within the global Roadmap. The processes for gathering community feedback are outlined in the Community Management Guidelines. Direction should use this feedback to flesh out Roadmap ideas and finalize them for contributors who wish to begin development.&lt;br /&gt;
&lt;br /&gt;
=== Design Documents ===&lt;br /&gt;
Design Documents are a tool for Curators and Contributors alike. Design documents are a standardized method of outlining and presenting ideas. It is recommended to use the provided [[Design Document Template]] for the sake of consistency. Document templates and the relevant channels can be found in the Discord development category. &lt;br /&gt;
&lt;br /&gt;
Contributors can create Design Documents prior to opening a PR, and have them reviewed by Direction in order to tune their ideas to Direction standards before starting the development process. Contributors are also welcome to create Design Documents for review without the intention to develop them personally. Other contributors can always claim approved documents and begin development themselves!&lt;br /&gt;
&lt;br /&gt;
Curators can collaboratively create Design Documents to address issues laid out in the roadmap. These documents serve as the “Solution Design” step of the roadmap, and will be available to contributors who wish to develop them. &lt;br /&gt;
&lt;br /&gt;
Curators may designate design documents with varying levels of priority according to how pressing Direction finds the issue. &lt;br /&gt;
&lt;br /&gt;
=== Content Review ===&lt;br /&gt;
Reviewing suggested content involves examining current Pull Requests (“PRs”) or Design Documents and providing feedback. Content review should always involve as many members of Direction as possible, but if only one or two choose to review a piece of content, their opinion holds the same weight as the entire team. If the rest of the team comes to a different decision at a later time, content can always be reverted.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;All content must pass the full review process before being approved&#039;&#039;&#039;, with a few small exceptions. Proposed changes for the following do not require a Direction review:&lt;br /&gt;
&lt;br /&gt;
* Bug fixes&lt;br /&gt;
* Simple tweaks&lt;br /&gt;
* Obvious small changes&lt;br /&gt;
When in doubt, the Direction team should be asked if a review is needed.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;What do you look for in a review?&#039;&#039;&#039; ====&lt;br /&gt;
* Fits our MRP Standard - Keeps the balance between action and roleplay, no overpowered stuff or things that break the fun. We want things to make sense to our setting.&lt;br /&gt;
* Fits our Design Ethos - Delta-V is a server founded in analogue design. We want this to be displayed in all the PRs we merge, such that it fits cohesively in the mechanical narrative of the game.&lt;br /&gt;
&lt;br /&gt;
==== How is a review conducted? ====&lt;br /&gt;
Content review takes place in the #content-review forum channel in the server Discord. The curator who creates a #content-review post assumes responsibility for providing feedback to the author. &#039;&#039;&#039;This includes notifying the author that the content is under review, and summarizing feedback gathered in the post to provide next steps to the author.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
If a curator is the author of the content, &#039;&#039;&#039;they should find another curator to assume responsibility for review of the content&#039;&#039;&#039;. &amp;lt;u&amp;gt;Curators should not argue in favor of their own suggested content in posts&amp;lt;/u&amp;gt;, in order to ensure it stands on its own merit. Content collaboratively designed by Direction is exempt from this restriction.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Content review is not a vote&amp;lt;/u&amp;gt;&#039;&#039;&#039;. Polls are not to be used for anything except timing purposes. Members of Direction are encouraged to give specific feedback on why they support proposed content or what they think should be changed about it, with justification. It is the review post author’s responsibility to summarize this concisely for the content author. &lt;br /&gt;
&lt;br /&gt;
After Direction has discussed the merits of proposed content internally, any final decisions must be communicated to the content author through appropriate channels. This will vary depending on whether the content is a Design Document or a PR.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Design Document&#039;&#039;&#039; review takes place entirely within the Discord. Feedback will be provided to the author through the Discord. Typical decisions include:&lt;br /&gt;
&lt;br /&gt;
* Approving the document&lt;br /&gt;
* Approving with an elevated priority tag&lt;br /&gt;
* Requesting changes&lt;br /&gt;
* Denying the Document&lt;br /&gt;
&lt;br /&gt;
For &#039;&#039;&#039;Pull Requests&#039;&#039;&#039;, feedback should be communicated to the author through Github. Typical decisions include:&lt;br /&gt;
&lt;br /&gt;
* Merging the PR&lt;br /&gt;
* Test merging the PR&lt;br /&gt;
* Requesting changes&lt;br /&gt;
* Closing (Denying) the PR&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Note:&amp;lt;/u&amp;gt;&#039;&#039;&#039; Maintainers have final authority when it comes to the fitness of the PR in terms of code quality and potential bugs or other mechanical concerns. &lt;br /&gt;
&lt;br /&gt;
=== Deadlines ===&lt;br /&gt;
Directions is a volunteer team. Direction approval is still a requirement for a large portion of new content. In order to prevent bottlenecks and an overall stagnation in new content, deadlines will be enforced for Content Review. Deadlines should be relative to the size of the content. The standard method of tracking a deadline is to create a poll of the appropriate time frame in the review post.&lt;br /&gt;
&lt;br /&gt;
* Small changes should be subject to 1-2 days of consideration.&lt;br /&gt;
* Major changes may need as many as 1-2 weeks to reach an actionable conclusion.&lt;br /&gt;
* The minimum amount of time for a review is 24 hours.&lt;br /&gt;
Curators should notify content authors when their content is under official review, and give them an estimated wait time for feedback. If more review time is required, the author should be notified before the previously stated review period ends.&lt;br /&gt;
&lt;br /&gt;
Deadlines should be established relative to whenever the content is “finalized.” If changes are requested by Direction, the deadline should be extended to the proper amount of time after those changes are implemented by the author. &lt;br /&gt;
&lt;br /&gt;
If, after sufficient requests for input, Direction &#039;&#039;&#039;consistently&#039;&#039;&#039; fails to provide feedback on a PR, &amp;lt;u&amp;gt;the final decision to approve or deny can be made by the Head Maintaine&amp;lt;/u&amp;gt;r. Direction may request the content be reverted later if need be. &lt;br /&gt;
&lt;br /&gt;
=== Content Removal ===&lt;br /&gt;
Some currently implemented content will inevitably have to be replaced or removed in order to achieve Direction’s design vision. Direction’s preference should be to replace content that doesn’t meet our standards with improved content where possible. &lt;br /&gt;
&lt;br /&gt;
In order to remove content, Direction must complete each of these steps:&lt;br /&gt;
&lt;br /&gt;
* Make a list of quantified issues with the content.&lt;br /&gt;
* Create a design document that addresses these issues. If Direction cannot do this, it should be stated on the issue page. &lt;br /&gt;
* Present the issues and design solutions to the community in the Github.&lt;br /&gt;
* Establish a deadline for action to be taken.&lt;br /&gt;
&lt;br /&gt;
If no action has been taken by the deadline, the content will be removed. Appropriate deadlines are as follows. Content examples are not comprehensive.&lt;br /&gt;
&lt;br /&gt;
* 1 week: Minor content (sprites, mechanical balance of an item, etc.).&lt;br /&gt;
* 2 weeks: Moderate content (roles, machines, etc.).&lt;br /&gt;
* 1 month: Major content (gamemodes, etc.).&lt;br /&gt;
&lt;br /&gt;
Content that is extremely broken or clearly and severely detrimental to the game experience may be removed without this process. Content may be removed upon the original creators request without navigating these processes.&lt;br /&gt;
&lt;br /&gt;
=== Test Merging ===&lt;br /&gt;
Tmerges may be conducted on PRs whose effects are potentially unclear. A test merge consists of merging content that may be pending changes, or reversion. The purpose of the merge is to gather feedback from an in-game scenario in order to make such decisions. Test merges may be conducted on a test server if appropriate.&lt;br /&gt;
&lt;br /&gt;
Players should be made aware of all active test merges on their current server.&lt;br /&gt;
&lt;br /&gt;
Curators are authorized to manipulate rounds in accordance with Event Management policies in order to test said content. &lt;br /&gt;
&lt;br /&gt;
Test merges must be monitored, or otherwise have an official way of collecting community feedback (such as a feedback forum). If there are specific aspects of the content that Direction is looking for feedback on, this should be made known to the community before the test. Otherwise, a test may be used to discover previously unknown issues with the content, but &#039;&#039;&#039;Direction should take care to ensure content is in the best state possible before conducting a test merge&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Community Management ==&lt;br /&gt;
Through Community Management, Direction interacts with the community of Delta V. Our mission is done to serve them, and we work to encourage their assistance in upholding this mission. It is our responsibility to act responsibly and with respect. Curators listen to what players love (and don&#039;t love) about Delta V. They: &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gather Feedback -&#039;&#039;&#039; Curators actively seek out feedback from players through various channels such as surveys, polls, and direct communication. This feedback is essential for identifying areas of improvement and making informed decisions about the future of Delta V. &#039;&#039;&#039;Recording Feedback&#039;&#039;&#039; is just as critical, talk to the team and bring up problem items!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Solve Problems -&#039;&#039;&#039; When players encounter issues or concerns, curators are there to help. They provide guidance, troubleshoot problems, and escalate issues to the appropriate team members for resolution.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Use Communication Channels&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Announcements -&#039;&#039;&#039; The announcements channel is used to share important updates, server news, event information, and roadmap changes. Announcements must be carefully coordinated with the rest of the team to ensure consistency and accuracy.&lt;br /&gt;
* &#039;&#039;&#039;Polls and Surveys -&#039;&#039;&#039; Polls and surveys are conducted to gather community feedback on specific topics, gauge interest in potential features, and involve players in decision-making processes. Curators recognize that polls and surveys can also yield uneducated opinions, so they work closely with the team to ensure that questions are clearly worded and unbiased.&lt;br /&gt;
* &#039;&#039;&#039;Public Forums -&#039;&#039;&#039; Open forums provide a platform for Direction to speak directly to the community about upcoming changes and get community buy-in for specific ideas. These forums allow for more focused discussions and enable the team to gather valuable insights and feedback.&lt;br /&gt;
* &#039;&#039;&#039;Changelog -&#039;&#039;&#039; The in-game changelog can also be used to share important information with players. Many of our players do not use or check Discord, and elaborating on new features, and bug fixes can be helpful.&lt;br /&gt;
* &#039;&#039;&#039;GitHub -&#039;&#039;&#039; By leveraging GitHub issues and pull requests, maintainers, contributors, and Curators can collaborate effectively, share ideas, and discuss changes.&lt;br /&gt;
&lt;br /&gt;
The roadmap on GitHub plays a crucial role in this communication process. It provides a transparent and accessible overview of the project&#039;s goals, priorities, and planned features. By regularly updating the roadmap, Curators can keep contributors informed about where efforts are needed and help align their efforts with the overall mission.&lt;br /&gt;
&lt;br /&gt;
== Event Management ==&lt;br /&gt;
Events are a term used to describe any action taken by a member of staff that influences the affairs and happenings aboard the station. The goal of an event is to supplement and enhance existing situations, create unique scenarios that players can choose to react to, or to resolve situations in a non-administrative capacity. Spawning items and mobs, setting custom objectives, and granting requests would each constitute events, while actions like banning a player or answering a CHelp would not.&lt;br /&gt;
&lt;br /&gt;
==== Event Rules and Best Practices ====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Events must be reported.&#039;&#039;&#039; Event reporting serves to show the actions staff made during the round; be thorough and include all relevant details (including, but not limited to: rationale behind the event, items spawned, players affected), as well as screenshots where possible.&lt;br /&gt;
* &#039;&#039;&#039;Events should be allowed to play out at their own pace.&#039;&#039;&#039; Events will almost invariably be affected by the crew, antagonists, or natural occurrences within the round; let the round flow organically and allow players to interact with the event rather than forcing them to follow a script.&lt;br /&gt;
* &#039;&#039;&#039;Events must meet or exceed our MRP Standard.&#039;&#039;&#039; Both the rationale and implementation of an event must demonstrate evidence of conscientious design; do not run events due to boredom, for primarily humorous purposes, or just to interfere with characters or the round as a whole.&lt;br /&gt;
* &#039;&#039;&#039;Events must not feature staff-level ghostroles such as deathsquad, CBRN, etc.&#039;&#039;&#039; unless directly authorised by a Project Manager or a Game Director. These roles should be filled by staff and represent both administration and curation in an in-character fashion. Abuse of these ghostroles tarnishes the reputation of staff and will result in demotion or suspension.&lt;br /&gt;
* &#039;&#039;&#039;Events should fit within the established lore of DeltaV&#039;&#039;&#039;; additionally, limit elaborate events revolving around original characters and organisations.&lt;br /&gt;
* &#039;&#039;&#039;Events should never portray NanoTrasen or Central Command as directly antagonistic to the crew.&#039;&#039;&#039; While Central Command is expected to be strict - especially on matters of policy and procedure - they should be supportive where possible, politely evasive when pressed, and only authoritative in extreme circumstances.&lt;br /&gt;
* &#039;&#039;&#039;Event roles should be reserved for players.&#039;&#039;&#039; Staff are expected to organise and oversee the event, not partake in it.&lt;br /&gt;
* &#039;&#039;&#039;Events should not disrupt the balance of the round by introducing overpowered, unique, or usually unobtainable ghostroles, entities, or items.&#039;&#039;&#039; This includes objective items, spawn-only items, leviathings, etc.&lt;br /&gt;
* &#039;&#039;&#039;Events should not overwhelm the round or the station and its resources.&#039;&#039;&#039; Be sure to check the current round and gamemode before running an event and evaluate the effect that the event may have on the various departments and personnel.&lt;br /&gt;
* &#039;&#039;&#039;Events should not be biased towards or against specific player(s).&#039;&#039;&#039; The capability to run events is a privilege provided to allow staff to improve the round as a whole, not to provide entertainment for metafriends or popular players.&lt;br /&gt;
* &#039;&#039;&#039;Events should have a meaningful impact on the round or to players.&#039;&#039;&#039; They should be designed, where possible, to affect multiple players, departments, or the station as a whole. Events that are isolated from the station and without significant effect on the round should be avoided.&lt;br /&gt;
&lt;br /&gt;
==== Event Categories ====&lt;br /&gt;
Events can be divided into three categories, each of which must be recorded in the event log.&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;1. Low Impact&#039;&#039;&#039; =====&lt;br /&gt;
These events may be run by Game Administrators, Trial Curators, and Curators without approval.&lt;br /&gt;
&lt;br /&gt;
Low Impact events either:&lt;br /&gt;
&lt;br /&gt;
* Do not impact players in any meaningful way and should be easily mistakable for an in-game event, or&lt;br /&gt;
* Are a direct response to any player request or interaction, and do not affect the round to a great degree.&lt;br /&gt;
&lt;br /&gt;
Examples of Low Impact events include:&lt;br /&gt;
&lt;br /&gt;
* Spawning a single spider in a maintenance tunnel.&lt;br /&gt;
* Sending the station a replacement board for a machine or computer.&lt;br /&gt;
* Acknowledging a prayer by flashing the player and spawning ash.&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;2. Medium Impact&#039;&#039;&#039; =====&lt;br /&gt;
These events may be run at Direction’s discretion &#039;&#039;when approved by a Curator&#039;&#039;. &amp;lt;u&amp;gt;Ping Event Managers prior to running these events.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Medium Impact events:&lt;br /&gt;
&lt;br /&gt;
* Considerably affect players or the round without derailing the round, round-removing players, or taking significant resources and manpower from departments, or&lt;br /&gt;
* Add a new gamerule unlikely to cause significant effect on players or the round,&lt;br /&gt;
* Are a direct response to an in-character player request or interaction that affects the round by noticeably altering its course.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;For easier access and review by curators and yourself, and to better repeat such events, it is heavily advised to write down the event and its details in Direction’s event library. Events planned in advance and approved by Curators may be run at the discretion of Trial Curators.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Examples of Medium Impact Events include:&lt;br /&gt;
&lt;br /&gt;
* Selling a shuttle to the station containing minimal equipment.&lt;br /&gt;
* Sending a member of Central Command, played by a member of staff, to the station.&lt;br /&gt;
* Providing a custom objective to an antagonist on request.&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;3. High Impact&#039;&#039;&#039; =====&lt;br /&gt;
These events may be run &#039;&#039;following the mandatory notice&#039;&#039; and &#039;&#039;when approved by a Curator&#039;&#039;. &amp;lt;u&amp;gt;Ping Event Managers prior to running these events.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
High Impact events:&lt;br /&gt;
&lt;br /&gt;
* Heavily affect players or the round, possibly derailing the round, round-removing players, or taking significant resources and manpower from departments, or&lt;br /&gt;
* Add a new gamemode, causing significant effect on players or the round,&lt;br /&gt;
* Are a direct response to an in-character player request or interaction that results in a Medium or High Impact event.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;⚠ High Impact events must be planned, written in Direction’s Event Library, and approved by a Curator. Additionally, a mandatory four hour notice must be posted in the event log prior to running these events, unless otherwise authorised by a Game Director or Project Manager. An event plan should include entity/role requirements, event goals, players and departments involved, et cetera.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;If possible, try to involve as many departments as you can. Having an event dedicated towards only one or two departments does not make it fun for the rest of the players.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;⚠ &#039;&#039;&#039;Do not run these events solo.&#039;&#039;&#039; Collaborate with at least another two Curators and ask for help in Direction or the event log channel. Make sure that administrators are aware of and overseeing High Impact events.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Examples of High Impact Events include:&lt;br /&gt;
&lt;br /&gt;
* Sending an ERT independent of the evacuation shuttle.&lt;br /&gt;
* Setting up a scheduled wedding between two players.&lt;br /&gt;
* Providing a custom objective to an antagonist on request.&lt;br /&gt;
&lt;br /&gt;
==== Event Exceptions ====&lt;br /&gt;
Staff are permitted to spawn in admin/curator characters at Central Command for the purpose of greeting arriving crew on evac, writing faxes, etc. but must enter an entry into the event log. Faxes, announcements, and other interactions with the station are still subject to event categorisation and according requirements for approval.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Staff are permitted to create Ghost Bars (spawning in ghost roles on a separate map from the station for the purpose of a gag, sandbox construction, et cetera) but must enter an entry in the event log.&lt;br /&gt;
&lt;br /&gt;
* Ghost Bars should have no interaction with or impact on the round and its players.&lt;br /&gt;
** Do not spawn round ending entities, entities that can affect glimmer, or entities that may cause issues with traitor objectives.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Staff are permitted to spawn Emergency Response Teams (ERT) on evacuation shuttles with a corresponding entry into the event log under the following circumstances:&lt;br /&gt;
&lt;br /&gt;
* The station has been at an elevated alert level (Condition Red or higher) for a period of ten minutes or longer, and there are current active threats aboard the station.&lt;br /&gt;
* The station’s Command Department has sent a request via fax, announcement, or red phone for ERT to be deployed on evacuation or at the earliest possible convenience.&lt;br /&gt;
* The evacuation shuttle was required to be called by a curator or administrator and there are current active threats aboard the station.&lt;br /&gt;
&lt;br /&gt;
Additionally, the use of an Emergency Response Team is held to the following standards:&lt;br /&gt;
&lt;br /&gt;
* ERT roles should only be offered to players with adequate playtime and relatively clean records.&lt;br /&gt;
&lt;br /&gt;
* ERT should always prioritise the safety of the crew first, then assets aboard the station, then enforcement of procedure and policy.&lt;br /&gt;
* ERT should always be supervised by a Leader or Central Command official played by a member of staff.&lt;/div&gt;</summary>
		<author><name>TJohnson</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Staff_Policy&amp;diff=4101</id>
		<title>Staff Policy</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Staff_Policy&amp;diff=4101"/>
		<updated>2025-06-21T01:06:56Z</updated>

		<summary type="html">&lt;p&gt;TJohnson: /* 1. General Standards */  Change community standards and rules to server rules&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;DISCLAIMER: These policies apply to all staff, regardless of position, unless explicitly stated otherwise.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== 1. General Standards ===&lt;br /&gt;
&#039;&#039;As a member of staff, your actions and behaviour reflect on the rest of your team and on DeltaV as a whole, and may be scrutinised heavily by members of the community. Be sure to remain respectful, professional, and helpful, and adhere to the guidelines and policies relevant to you.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1.1 Every member of staff is required to follow the server rules at all times.&#039;&#039;&#039; Violating these rules and guidelines, encouraging community members to break either, even in a joking manner, or intentionally ignoring infractions committed by staff and community members may result in demotion or dismissal. Members of staff are empowered and encouraged to end conversations and interactions that violate these rules and standards in public-facing channels and notify Moderation as necessary.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1.2&#039;&#039;&#039; &#039;&#039;&#039;Staff are expected to be professional and respectful when performing staff actions.&#039;&#039;&#039; Such actions include but are not limited to: AHelps, CHelps, Community Management, tickets, and announcements. If a community member is being disrespectful or abusive, or if you feel uncomfortable handling a situation, please escalate to other team members or your head of staff, notify Moderation as necessary, and recuse yourself from further involvement.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1.3 Members of staff are expected to be helpful and trustworthy in their interactions with the community.&#039;&#039;&#039; Intentionally spreading misinformation, inciting witch hunts, or provoking community outlash are all actions that may result in demotion or dismissal from staff.&lt;br /&gt;
&lt;br /&gt;
=== 2. Privacy &amp;amp; Confidentiality ===&lt;br /&gt;
&#039;&#039;As a member of staff, you may be privy to community members’ personal identifying information. Abuse of your power to distribute PII without consent or authorisation constitutes an ethical violation and may additionally cause legal issues; be sure to read this section carefully if interacting with PII and double-check with your head of staff on anything you’re uncertain about.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2.1&#039;&#039;&#039; &#039;&#039;&#039;Staff are expected to read and abide by [[Delta-V:Privacy policy|DeltaV’s Privacy Policy]].&#039;&#039;&#039; The policy can also be found in [https://discord.com/channels/968983104247185448/976726314428031046 #information] on our Discord.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2.2 PII is to be shared on a need-to-know basis.&#039;&#039;&#039; Do not, under any circumstances, share PII with members of staff or the community, unless: you have the consent of the information’s owner, or; you are sharing this information with other members of staff who require this information to perform their duties. Examples of PII include: IP/HWID, UUID, email address, etc.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2.3&#039;&#039;&#039; &#039;&#039;&#039;Staff must not share sensitive, personal, or confidential information in public or unrelated channels, or with unrelated individuals.&#039;&#039;&#039; This includes any information regarding a player’s bans or watchlists, moderator actions relating to members of the community, or other private information. Sharing such information without the consent of that person will result in remediative action, without exception, up to and including immediate dismissal irrelevant of position.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2.4&#039;&#039;&#039; &#039;&#039;&#039;Staff members must not share the contents of staff channels in public or unrelated channels, or with unrelated individuals.&#039;&#039;&#039; Sharing screenshots or excerpts from staff channels without the consent of a head of staff, project manager, or all staff members involved may result in remediative action.&lt;br /&gt;
&lt;br /&gt;
=== 3. Responsibility &amp;amp; Accountability ===&lt;br /&gt;
&#039;&#039;As a member of staff, you hold greater power and authority than most members of the community. Correspondingly, you are expected to be accountable for your actions within the community - and, to an extent, without. When acting in the capacity of staff, be sure to exercise responsibility, employ critical thinking, and involve other members of your team including heads of staff where necessary.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3.1&#039;&#039;&#039; &#039;&#039;&#039;Staff members should not use direct messages for official staff actions or statements.&#039;&#039;&#039; This includes rule clarifications, player action notifications, or staff report follow-ups, and is to ensure that both staff and recipients can be held accountable for their statements and actions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3.2 Staff members acting outside of their immediate responsibilities answer to and are held accountable by the relevant head of staff.&#039;&#039;&#039; For example, timeouts are overseen by the Head Discord Moderator, in-game kicks and bans are overseen by the Head Game Administrator, etc. Where possible, members are encouraged to cooperate on situations that may require the involvement of more than one branch of staff.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3.3&#039;&#039;&#039; &#039;&#039;&#039;Staff members are expected to avoid situations involving conflicts of interest, biases, or other interpersonal dynamics that make impartial staff action difficult.&#039;&#039;&#039; If you find yourself placed in this situation, please report it to other team members or your head of staff and recuse yourself from further involvement. Known conflicts of interest, biases, or other dynamics between staff and players should be noted on the player’s record where applicable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3.4&#039;&#039;&#039; &#039;&#039;&#039;Staff preparing to be absent from their duties for an extended period of time are expected to notify their team or their head of staff.&#039;&#039;&#039; Especially long periods away from staff may necessitate mandatory training; please check in with your head of staff when returning from a leave of absence.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3.5&#039;&#039;&#039; &#039;&#039;&#039;Staff are expected only to perform duties that they have been trained in, are confident in performing, and have been permitted or authorised to complete.&#039;&#039;&#039; Staff members acting outside of their scope may be subject to action from Staff Moderation and relevant heads of staff; if you are asked to perform a duty outside of your scope (due to inadequate training, lack of confidence/familiarity, or lack of authorisation) then you should refuse the request, explain why you are unable to fulfil the request, and have it delegated to another member of the staff team by a head of staff.&lt;br /&gt;
&lt;br /&gt;
=== 4. Staff Management ===&lt;br /&gt;
&#039;&#039;This section applies to heads of staff, members of staff in charge of teams, and senior members of the staff team. Each has additional sets of responsibilities and are expected to use their extended authority and power appropriately.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4.1&#039;&#039;&#039; &#039;&#039;&#039;Heads of staff must manage their branches appropriately and be responsible for the actions of their staff.&#039;&#039;&#039; Heads of staff are expected to ensure that their staff, including themselves, follow the general policies and server rules, as well as policies specific to their branch.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4.2 Senior members of staff are responsible for assisting their heads of staff in setting an example, training junior members of staff, and management.&#039;&#039;&#039; Greater experience, extended authority, and increased oversight necessitate higher standards; remediative actions pertaining to infractions committed by senior members of staff are expected to reflect this accordingly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4.3 Heads of staff are expected to take responsibility for the performance of their team.&#039;&#039;&#039; In particular, they are expected to identify issues in the areas under their purview, implement plans and goals to address them, and evaluate their efficacy and success independently of Project Manager intervention - in essence, to actively run their team.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4.4&#039;&#039;&#039; &#039;&#039;&#039;Heads of staff should handle remediative action within their own team.&#039;&#039;&#039; They hold the right to investigate possible infractions within their team and the ability to warn, demote, or remove staff from their branch - and are expected to do both where necessary.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4.5 Heads of staff intending to make a public announcement must first notify the Moderation team.&#039;&#039;&#039; Any public-facing Discord announcement requires a minimum 2 hour notice for Moderation, posted in [https://discord.com/channels/968983104247185448/1154910677727719434 #moderation-announcements], for the purpose of allowing moderators to prepare for community response; the exception being the Head Discord Moderator, who can monitor public channels themselves.&lt;/div&gt;</summary>
		<author><name>TJohnson</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Moderator_Policy&amp;diff=4078</id>
		<title>Moderator Policy</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Moderator_Policy&amp;diff=4078"/>
		<updated>2025-06-15T11:46:04Z</updated>

		<summary type="html">&lt;p&gt;TJohnson: Protected &amp;quot;Moderator Policy&amp;quot; ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite))&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Discord Ban Policy ==&lt;br /&gt;
All Discord bans (also referred to as a Level 3 ban) should only be issued for repeat and incredibly severe offenses of a similar nature (more than a single isolated incident), with the individual demonstrating no intent or capacity to improve on their behavior. Server bans should only be escalated from a brigging and may be requested by any member of Moderation, &#039;&#039;&#039;but must pass through the Head Discord Moderator and require a majority Moderator approval&#039;&#039;&#039;. Special circumstances may change this.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Examples of special circumstances include but are not limited to:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Individuals joining the server and immediately spamming suspicious links, rule breaking gifs, slurs, or similar.&lt;br /&gt;
* The Head Discord Moderator being unavailable for an extended period of time, likely a few days at minimum.&lt;br /&gt;
* Moderator majority being unavailable for an extended period of time, from a minimum of one week.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;All usage of this clause will be heavily scrutinized, require excellent reasoning, and require adequate logging (screenshots, message links, et cetera).&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Examples of correct use of L3 ban policy:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* An individual repeatedly antagonizes staff with no sign of remorse or admission of wrongdoing. They are banned by the Head Discord Moderator after this information is ascertained via communication in brig.&lt;br /&gt;
* An individual posts political content in general chat, is brigged, apologizes, then later recidivates. They are banned by the Head Discord Moderator due to previously being warned against such behavior in brig.&lt;br /&gt;
&lt;br /&gt;
== Community Ban Policy ==&lt;br /&gt;
Community bans usually serve as a precursor to Discord bans and may &#039;&#039;&#039;effectively&#039;&#039;&#039; remove an individual from the community while still allowing them to make an appeal at a later date, in [https://discord.com/channels/968983104247185448/1121778897688723516 #discord-ban-appeals]. The severity of community bans are listed below with suggested ranges.&lt;br /&gt;
&lt;br /&gt;
The Level 1 ban (1-6 weeks) requires recidivism of minor rule breaking behavior, or an instance of a moderate rule break, and should generally be set at 2 weeks. &#039;&#039;&#039;This ban is fully at Moderator discretion.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Examples of correct use of L1 ban policy:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Individual posts an erotic gif in a channel and apologizes in their brig thread. They must wait 2 weeks until they’re allowed to post an appeal.&lt;br /&gt;
* Individual begins shit posting in #general, gets told off, keeps doing it anyways, receives a brig thread, doesn’t reply, and is given the full 6 weeks before being allowed to apply for any appeal.&lt;br /&gt;
&lt;br /&gt;
The Level 2 ban (2-6 months) requires, at minimum, one prior level 1 community ban, lying in a brig thread, or a severe instance of a rule break, and should generally be set at 6 months. &#039;&#039;&#039;Under most circumstances, this can be interchangeable with a Level 3 ban, and is at Senior Moderator discretion.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Examples of correct use of L2 ban policy:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* An individual is brigged for starting bad faith arguments twice in public channels. On the third occasion, a Senior Moderator approves a Level 2 ban. &lt;br /&gt;
* An individual is brigged for insulting someone multiple times, claiming that they are friends and do this all the time. The individual is proven to have no association with the subject, and the Head Discord Moderator approves a Level 2 ban.&lt;br /&gt;
&lt;br /&gt;
== Brig Policy ==&lt;br /&gt;
Brigging should be conducted for matters that necessitate Moderator intervention and cannot be addressed in community-accessible channels for any reason. Brigs should be used as a tool to communicate with individuals and address problematic behavior, and as such should not inherently constitute a punishment or moderation action. Instead, they should function as a means of isolating an individual from situations where discussion may continue problematic conduct, whilst simultaneously opening a direct channel of communication with Moderation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Examples of correct use of brig policy:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-  Individual attempts to incite a witch hunt against a member of the community or of staff. Moderation staff isolate the individual by brigging them, and explain that this is against server rules. Before the individual is unbrigged, Moderators ask for confirmation of understanding and explain that recidivism may result in a community ban.&lt;br /&gt;
&lt;br /&gt;
-  Individual was flaming another community in #general chat two days ago. Moderation staff open a brig thread for the individual, without timing them out, to explain that this is behaviour is against the server rules. Having this discussion avoids raising the topic again in public-facing channels and possibly igniting an argument or inciting problematic behaviour from other community members.&lt;br /&gt;
&lt;br /&gt;
== Timeout Policy ==&lt;br /&gt;
Timeouts may be issued as needed, following an informal warning, for minor rulebreaks not necessarily warranting brigging. Length may be adjusted at Moderator discretion and should ideally range anywhere from an hour to a day before becoming a brigworthy issue. &#039;&#039;&#039;Timeouts must be logged in the [https://discord.com/channels/968983104247185448/1091830784287047800 #modmin-general] channel with reasoning.&#039;&#039;&#039; Individuals subject to being timed out should also be pinged with the explanation as to why they were timed out.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Examples of correct use of timeout policy:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* An individual keeps on posting off topic media in a public-facing channel despite being told to knock it off by staff and moderators. An Administrator times them out for two hours with the reason &amp;quot;spamming off-topic content, memes in genchat&amp;quot;. This action is logged in the appropriate channel along with the context of the timeout.&lt;br /&gt;
* An individual pings players after a NukeOps round to gloat and elicit reactions, despite being told to stop by the players in question and staff. A Moderator times them out for two hours with the reason &amp;quot;R5: toxicity to players&amp;quot;. This action is logged appropriately along with the context of the timeout.&lt;br /&gt;
&lt;br /&gt;
== Watchlist Policy ==&lt;br /&gt;
Any individual that repeatedly performs rulebreaks or is responsible for misconduct that border violations of server rules or policies may be eligible for a watchlist. Any staff may request a community watchlist to be placed on an individual, but all such watchlists must be placed by Moderation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Examples of correct use of watchlist policy:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-  An individual has a habit of speaking ill about other communities but usually backs down when confronted by Moderation. A watchlist is applied with instructions to brig on the next offense.&lt;br /&gt;
&lt;br /&gt;
-  An individual has been brigged twice before for sharing borderline NSFW content and Moderation suspects that they may recidivate. A watchlist is applied with instructions to issue a Level 2 ban on the next offense, per brig discussion.&lt;br /&gt;
&lt;br /&gt;
- An individual is banned and has a history of ban evasion, watchlist should be placed on any of their known accounts and they should be reported to discord for breaking TOS on all alt accounts.&lt;br /&gt;
&lt;br /&gt;
== Warning Policy ==&lt;br /&gt;
In the course of regular duties, Moderation should expect to have to issue both informal and formal warnings; thus, an explanation of each is necessary.&lt;br /&gt;
&lt;br /&gt;
* An &amp;lt;u&amp;gt;informal warning&amp;lt;/u&amp;gt; consists of a verbal challenge to minor breaches of rules or unruly conduct. It can be as simple as telling someone to calm down or informing them that their behaviour may violate rules and that they should cease.&lt;br /&gt;
* A &amp;lt;u&amp;gt;formal warning&amp;lt;/u&amp;gt; is a rigorous, recorded course of moderator action that should be used to document behaviour unable to be addressed by informal warnings. A formal warning should clearly address the person being warned, the behaviour they are being warned for, and the moderator actions they may face for repeat offences. Every formal warning should be in a channel or medium accessible to the person being warned.&lt;br /&gt;
&lt;br /&gt;
== Out of Server Action ==&lt;br /&gt;
&#039;&#039;&#039;Issues originating from without the server, such as direct messages or other communities, may be acted on by Moderation in a professional capacity if such issues directly pertain to Delta-V as a community, or to its staff&#039;&#039;&#039;. These will be case by case; Moderators are generally advised but not required to consult senior staff before taking action.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Examples:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* An individual harasses another community member in DMs to circumvent a timeout, leading to a brigging from Moderation.&lt;br /&gt;
* An individual defames members of staff in a separate community and Moderation is informed, leading to the individual being brigged.&lt;br /&gt;
&lt;br /&gt;
== Conflict of Interest Policy &amp;amp; Guide ==&lt;br /&gt;
In the instance that moderation action is required despite conflict of interest, utilize the following steps. No action will be taken against Moderators should these steps be followed accurately, their conduct remain professional, and bias be avoided to the greatest applicable degree.&lt;br /&gt;
&lt;br /&gt;
# Check if other Moderation staff are online by pinging staff in [https://discord.com/channels/968983104247185448/1311493192180564038 #moderator-general] with an explanation of the issue, and await a response from anyone available to handle the situation. If anyone is available, defer the matter to them.&lt;br /&gt;
# Should you receive no response in five minutes or longer, you may take action yourself. The maximum extent of action may not exceed a timeout, which may be adjusted at a later point.&lt;br /&gt;
# Log the incident and the timeout in full, then await further action from other Moderation staff at their convenience.&lt;br /&gt;
# Be aware that any issues handled personally may be dropped, and actions taken may be critiqued. Failure to follow these steps when handling conflict of interest may result in a warning, suspension, or dismissal and other action.&lt;br /&gt;
&lt;br /&gt;
== Administration &amp;amp; Staff Expectations ==&lt;br /&gt;
Administrators are encouraged to timeout &amp;quot;peanut-posters&amp;quot; in all channels that pertain to Administration (ban appeals, admin applications, whitelist applications, et cetera). For anything beyond peanut posting, please attempt to reach out to Moderation. If no response is forthcoming before 5 minutes, Administrators are permitted to take action themselves, but must be willing to be held to the same standards as a moderator. All staff are required to follow these guidelines when performing any Moderation action.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Examples of appropriate use of Moderation powers from general staff:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* An AHelp ticket is opened, and the poster begins shitposting in it instead of using the channel for its intended purpose. The Administrator handling the ticket times them out for 1 day, and makes a report in the appropriate channel along with the context of the timeout.&lt;br /&gt;
* An individual begins insulting a fellow community member, and refuses to cease even after a staff member tells them to stop. The staff member notifies the Moderation team, doesn&#039;t receive a response, and then applies a timeout the individual. A report is made in the appropriate channel along with the context of the timeout.&lt;/div&gt;</summary>
		<author><name>TJohnson</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Moderator_Policy&amp;diff=4077</id>
		<title>Moderator Policy</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Moderator_Policy&amp;diff=4077"/>
		<updated>2025-06-15T11:45:29Z</updated>

		<summary type="html">&lt;p&gt;TJohnson: Create mod policy page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Discord Ban Policy ==&lt;br /&gt;
All Discord bans (also referred to as a Level 3 ban) should only be issued for repeat and incredibly severe offenses of a similar nature (more than a single isolated incident), with the individual demonstrating no intent or capacity to improve on their behavior. Server bans should only be escalated from a brigging and may be requested by any member of Moderation, &#039;&#039;&#039;but must pass through the Head Discord Moderator and require a majority Moderator approval&#039;&#039;&#039;. Special circumstances may change this.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Examples of special circumstances include but are not limited to:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Individuals joining the server and immediately spamming suspicious links, rule breaking gifs, slurs, or similar.&lt;br /&gt;
* The Head Discord Moderator being unavailable for an extended period of time, likely a few days at minimum.&lt;br /&gt;
* Moderator majority being unavailable for an extended period of time, from a minimum of one week.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;All usage of this clause will be heavily scrutinized, require excellent reasoning, and require adequate logging (screenshots, message links, et cetera).&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Examples of correct use of L3 ban policy:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* An individual repeatedly antagonizes staff with no sign of remorse or admission of wrongdoing. They are banned by the Head Discord Moderator after this information is ascertained via communication in brig.&lt;br /&gt;
* An individual posts political content in general chat, is brigged, apologizes, then later recidivates. They are banned by the Head Discord Moderator due to previously being warned against such behavior in brig.&lt;br /&gt;
&lt;br /&gt;
== Community Ban Policy ==&lt;br /&gt;
Community bans usually serve as a precursor to Discord bans and may &#039;&#039;&#039;effectively&#039;&#039;&#039; remove an individual from the community while still allowing them to make an appeal at a later date, in [https://discord.com/channels/968983104247185448/1121778897688723516 #discord-ban-appeals]. The severity of community bans are listed below with suggested ranges.&lt;br /&gt;
&lt;br /&gt;
The Level 1 ban (1-6 weeks) requires recidivism of minor rule breaking behavior, or an instance of a moderate rule break, and should generally be set at 2 weeks. &#039;&#039;&#039;This ban is fully at Moderator discretion.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Examples of correct use of L1 ban policy:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Individual posts an erotic gif in a channel and apologizes in their brig thread. They must wait 2 weeks until they’re allowed to post an appeal.&lt;br /&gt;
* Individual begins shit posting in #general, gets told off, keeps doing it anyways, receives a brig thread, doesn’t reply, and is given the full 6 weeks before being allowed to apply for any appeal.&lt;br /&gt;
&lt;br /&gt;
The Level 2 ban (2-6 months) requires, at minimum, one prior level 1 community ban, lying in a brig thread, or a severe instance of a rule break, and should generally be set at 6 months. &#039;&#039;&#039;Under most circumstances, this can be interchangeable with a Level 3 ban, and is at Senior Moderator discretion.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Examples of correct use of L2 ban policy:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* An individual is brigged for starting bad faith arguments twice in public channels. On the third occasion, a Senior Moderator approves a Level 2 ban. &lt;br /&gt;
* An individual is brigged for insulting someone multiple times, claiming that they are friends and do this all the time. The individual is proven to have no association with the subject, and the Head Discord Moderator approves a Level 2 ban.&lt;br /&gt;
&lt;br /&gt;
== Brig Policy ==&lt;br /&gt;
Brigging should be conducted for matters that necessitate Moderator intervention and cannot be addressed in community-accessible channels for any reason. Brigs should be used as a tool to communicate with individuals and address problematic behavior, and as such should not inherently constitute a punishment or moderation action. Instead, they should function as a means of isolating an individual from situations where discussion may continue problematic conduct, whilst simultaneously opening a direct channel of communication with Moderation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Examples of correct use of brig policy:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-  Individual attempts to incite a witch hunt against a member of the community or of staff. Moderation staff isolate the individual by brigging them, and explain that this is against server rules. Before the individual is unbrigged, Moderators ask for confirmation of understanding and explain that recidivism may result in a community ban.&lt;br /&gt;
&lt;br /&gt;
-  Individual was flaming another community in #general chat two days ago. Moderation staff open a brig thread for the individual, without timing them out, to explain that this is behaviour is against the server rules. Having this discussion avoids raising the topic again in public-facing channels and possibly igniting an argument or inciting problematic behaviour from other community members.&lt;br /&gt;
&lt;br /&gt;
== Timeout Policy ==&lt;br /&gt;
Timeouts may be issued as needed, following an informal warning, for minor rulebreaks not necessarily warranting brigging. Length may be adjusted at Moderator discretion and should ideally range anywhere from an hour to a day before becoming a brigworthy issue. &#039;&#039;&#039;Timeouts must be logged in the [https://discord.com/channels/968983104247185448/1091830784287047800 #modmin-general] channel with reasoning.&#039;&#039;&#039; Individuals subject to being timed out should also be pinged with the explanation as to why they were timed out.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Examples of correct use of timeout policy:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* An individual keeps on posting off topic media in a public-facing channel despite being told to knock it off by staff and moderators. An Administrator times them out for two hours with the reason &amp;quot;spamming off-topic content, memes in genchat&amp;quot;. This action is logged in the appropriate channel along with the context of the timeout.&lt;br /&gt;
* An individual pings players after a NukeOps round to gloat and elicit reactions, despite being told to stop by the players in question and staff. A Moderator times them out for two hours with the reason &amp;quot;R5: toxicity to players&amp;quot;. This action is logged appropriately along with the context of the timeout.&lt;br /&gt;
&lt;br /&gt;
== Watchlist Policy ==&lt;br /&gt;
Any individual that repeatedly performs rulebreaks or is responsible for misconduct that border violations of server rules or policies may be eligible for a watchlist. Any staff may request a community watchlist to be placed on an individual, but all such watchlists must be placed by Moderation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Examples of correct use of watchlist policy:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-  An individual has a habit of speaking ill about other communities but usually backs down when confronted by Moderation. A watchlist is applied with instructions to brig on the next offense.&lt;br /&gt;
&lt;br /&gt;
-  An individual has been brigged twice before for sharing borderline NSFW content and Moderation suspects that they may recidivate. A watchlist is applied with instructions to issue a Level 2 ban on the next offense, per brig discussion.&lt;br /&gt;
&lt;br /&gt;
- An individual is banned and has a history of ban evasion, watchlist should be placed on any of their known accounts and they should be reported to discord for breaking TOS on all alt accounts.&lt;br /&gt;
&lt;br /&gt;
== Warning Policy ==&lt;br /&gt;
In the course of regular duties, Moderation should expect to have to issue both informal and formal warnings; thus, an explanation of each is necessary.&lt;br /&gt;
&lt;br /&gt;
* An &amp;lt;u&amp;gt;informal warning&amp;lt;/u&amp;gt; consists of a verbal challenge to minor breaches of rules or unruly conduct. It can be as simple as telling someone to calm down or informing them that their behaviour may violate rules and that they should cease.&lt;br /&gt;
* A &amp;lt;u&amp;gt;formal warning&amp;lt;/u&amp;gt; is a rigorous, recorded course of moderator action that should be used to document behaviour unable to be addressed by informal warnings. A formal warning should clearly address the person being warned, the behaviour they are being warned for, and the moderator actions they may face for repeat offences. Every formal warning should be in a channel or medium accessible to the person being warned.&lt;br /&gt;
&lt;br /&gt;
== Out of Server Action ==&lt;br /&gt;
&#039;&#039;&#039;Issues originating from without the server, such as direct messages or other communities, may be acted on by Moderation in a professional capacity if such issues directly pertain to Delta-V as a community, or to its staff&#039;&#039;&#039;. These will be case by case; Moderators are generally advised but not required to consult senior staff before taking action.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Examples:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* An individual harasses another community member in DMs to circumvent a timeout, leading to a brigging from Moderation.&lt;br /&gt;
* An individual defames members of staff in a separate community and Moderation is informed, leading to the individual being brigged.&lt;br /&gt;
&lt;br /&gt;
== Conflict of Interest Policy &amp;amp; Guide ==&lt;br /&gt;
In the instance that moderation action is required despite conflict of interest, utilize the following steps. No action will be taken against Moderators should these steps be followed accurately, their conduct remain professional, and bias be avoided to the greatest applicable degree.&lt;br /&gt;
&lt;br /&gt;
# Check if other Moderation staff are online by pinging staff in [https://discord.com/channels/968983104247185448/1311493192180564038 #moderator-general] with an explanation of the issue, and await a response from anyone available to handle the situation. If anyone is available, defer the matter to them.&lt;br /&gt;
# Should you receive no response in five minutes or longer, you may take action yourself. The maximum extent of action may not exceed a timeout, which may be adjusted at a later point.&lt;br /&gt;
# Log the incident and the timeout in full, then await further action from other Moderation staff at their convenience.&lt;br /&gt;
# Be aware that any issues handled personally may be dropped, and actions taken may be critiqued. Failure to follow these steps when handling conflict of interest may result in a warning, suspension, or dismissal and other action.&lt;br /&gt;
&lt;br /&gt;
== Administration &amp;amp; Staff Expectations ==&lt;br /&gt;
Administrators are encouraged to timeout &amp;quot;peanut-posters&amp;quot; in all channels that pertain to Administration (ban appeals, admin applications, whitelist applications, et cetera). For anything beyond peanut posting, please attempt to reach out to Moderation. If no response is forthcoming before 5 minutes, Administrators are permitted to take action themselves, but must be willing to be held to the same standards as a moderator. All staff are required to follow these guidelines when performing any Moderation action.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Examples of appropriate use of Moderation powers from general staff:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* An AHelp ticket is opened, and the poster begins shitposting in it instead of using the channel for its intended purpose. The Administrator handling the ticket times them out for 1 day, and makes a report in the appropriate channel along with the context of the timeout.&lt;br /&gt;
* An individual begins insulting a fellow community member, and refuses to cease even after a staff member tells them to stop. The staff member notifies the Moderation team, doesn&#039;t receive a response, and then applies a timeout the individual. A report is made in the appropriate channel along with the context of the timeout.&lt;/div&gt;</summary>
		<author><name>TJohnson</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Staff_Policy&amp;diff=4076</id>
		<title>Staff Policy</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Staff_Policy&amp;diff=4076"/>
		<updated>2025-06-14T00:46:53Z</updated>

		<summary type="html">&lt;p&gt;TJohnson: /* 4. Staff Management */  Corrected grammar in 4.2&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;DISCLAIMER: These policies apply to all staff, regardless of position, unless explicitly stated otherwise.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== 1. General Standards ===&lt;br /&gt;
&#039;&#039;As a member of staff, your actions and behaviour reflect on the rest of your team and on DeltaV as a whole, and may be scrutinised heavily by members of the community. Be sure to remain respectful, professional, and helpful, and adhere to the guidelines and policies relevant to you.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1.1 Every member of staff is required to follow the community standards and rules at all times.&#039;&#039;&#039; Violating these rules and guidelines, encouraging community members to break either, even in a joking manner, or intentionally ignoring infractions committed by staff and community members may result in demotion or dismissal. Members of staff are empowered and encouraged to end conversations and interactions that violate these rules and standards in public-facing channels and notify Moderation as necessary.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1.2&#039;&#039;&#039; &#039;&#039;&#039;Staff are expected to be professional and respectful when performing staff actions.&#039;&#039;&#039; Such actions include but are not limited to: AHelps, CHelps, Community Management, tickets, and announcements. If a community member is being disrespectful or abusive, or if you feel uncomfortable handling a situation, please escalate to other team members or your head of staff, notify Moderation as necessary, and recuse yourself from further involvement.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1.3 Members of staff are expected to be helpful and trustworthy in their interactions with the community.&#039;&#039;&#039; Intentionally spreading misinformation, inciting witch hunts, or provoking community outlash are all actions that may result in demotion or dismissal from staff.&lt;br /&gt;
&lt;br /&gt;
=== 2. Privacy &amp;amp; Confidentiality ===&lt;br /&gt;
&#039;&#039;As a member of staff, you may be privy to community members’ personal identifying information. Abuse of your power to distribute PII without consent or authorisation constitutes an ethical violation and may additionally cause legal issues; be sure to read this section carefully if interacting with PII and double-check with your head of staff on anything you’re uncertain about.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2.1&#039;&#039;&#039; &#039;&#039;&#039;Staff are expected to read and abide by [[Delta-V:Privacy policy|DeltaV’s Privacy Policy]].&#039;&#039;&#039; The policy can also be found in [https://discord.com/channels/968983104247185448/976726314428031046 #information] on our Discord.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2.2 PII is to be shared on a need-to-know basis.&#039;&#039;&#039; Do not, under any circumstances, share PII with members of staff or the community, unless: you have the consent of the information’s owner, or; you are sharing this information with other members of staff who require this information to perform their duties. Examples of PII include: IP/HWID, UUID, email address, etc.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2.3&#039;&#039;&#039; &#039;&#039;&#039;Staff must not share sensitive, personal, or confidential information in public or unrelated channels, or with unrelated individuals.&#039;&#039;&#039; This includes any information regarding a player’s bans or watchlists, moderator actions relating to members of the community, or other private information. Sharing such information without the consent of that person will result in remediative action, without exception, up to and including immediate dismissal irrelevant of position.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2.4&#039;&#039;&#039; &#039;&#039;&#039;Staff members must not share the contents of staff channels in public or unrelated channels, or with unrelated individuals.&#039;&#039;&#039; Sharing screenshots or excerpts from staff channels without the consent of a head of staff, project manager, or all staff members involved may result in remediative action.&lt;br /&gt;
&lt;br /&gt;
=== 3. Responsibility &amp;amp; Accountability ===&lt;br /&gt;
&#039;&#039;As a member of staff, you hold greater power and authority than most members of the community. Correspondingly, you are expected to be accountable for your actions within the community - and, to an extent, without. When acting in the capacity of staff, be sure to exercise responsibility, employ critical thinking, and involve other members of your team including heads of staff where necessary.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3.1&#039;&#039;&#039; &#039;&#039;&#039;Staff members should not use direct messages for official staff actions or statements.&#039;&#039;&#039; This includes rule clarifications, player action notifications, or staff report follow-ups, and is to ensure that both staff and recipients can be held accountable for their statements and actions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3.2 Staff members acting outside of their immediate responsibilities answer to and are held accountable by the relevant head of staff.&#039;&#039;&#039; For example, timeouts are overseen by the Head Discord Moderator, in-game kicks and bans are overseen by the Head Game Administrator, etc. Where possible, members are encouraged to cooperate on situations that may require the involvement of more than one branch of staff.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3.3&#039;&#039;&#039; &#039;&#039;&#039;Staff members are expected to avoid situations involving conflicts of interest, biases, or other interpersonal dynamics that make impartial staff action difficult.&#039;&#039;&#039; If you find yourself placed in this situation, please report it to other team members or your head of staff and recuse yourself from further involvement. Known conflicts of interest, biases, or other dynamics between staff and players should be noted on the player’s record where applicable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3.4&#039;&#039;&#039; &#039;&#039;&#039;Staff preparing to be absent from their duties for an extended period of time are expected to notify their team or their head of staff.&#039;&#039;&#039; Especially long periods away from staff may necessitate mandatory training; please check in with your head of staff when returning from a leave of absence.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3.5&#039;&#039;&#039; &#039;&#039;&#039;Staff are expected only to perform duties that they have been trained in, are confident in performing, and have been permitted or authorised to complete.&#039;&#039;&#039; Staff members acting outside of their scope may be subject to action from Staff Moderation and relevant heads of staff; if you are asked to perform a duty outside of your scope (due to inadequate training, lack of confidence/familiarity, or lack of authorisation) then you should refuse the request, explain why you are unable to fulfil the request, and have it delegated to another member of the staff team by a head of staff.&lt;br /&gt;
&lt;br /&gt;
=== 4. Staff Management ===&lt;br /&gt;
&#039;&#039;This section applies to heads of staff, members of staff in charge of teams, and senior members of the staff team. Each has additional sets of responsibilities and are expected to use their extended authority and power appropriately.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4.1&#039;&#039;&#039; &#039;&#039;&#039;Heads of staff must manage their branches appropriately and be responsible for the actions of their staff.&#039;&#039;&#039; Heads of staff are expected to ensure that their staff, including themselves, follow the general policies and server rules, as well as policies specific to their branch.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4.2 Senior members of staff are responsible for assisting their heads of staff in setting an example, training junior members of staff, and management.&#039;&#039;&#039; Greater experience, extended authority, and increased oversight necessitate higher standards; remediative actions pertaining to infractions committed by senior members of staff are expected to reflect this accordingly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4.3 Heads of staff are expected to take responsibility for the performance of their team.&#039;&#039;&#039; In particular, they are expected to identify issues in the areas under their purview, implement plans and goals to address them, and evaluate their efficacy and success independently of Project Manager intervention - in essence, to actively run their team.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4.4&#039;&#039;&#039; &#039;&#039;&#039;Heads of staff should handle remediative action within their own team.&#039;&#039;&#039; They hold the right to investigate possible infractions within their team and the ability to warn, demote, or remove staff from their branch - and are expected to do both where necessary.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4.5 Heads of staff intending to make a public announcement must first notify the Moderation team.&#039;&#039;&#039; Any public-facing Discord announcement requires a minimum 2 hour notice for Moderation, posted in [https://discord.com/channels/968983104247185448/1154910677727719434 #moderation-announcements], for the purpose of allowing moderators to prepare for community response; the exception being the Head Discord Moderator, who can monitor public channels themselves.&lt;/div&gt;</summary>
		<author><name>TJohnson</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Staff_Policy&amp;diff=4075</id>
		<title>Staff Policy</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Staff_Policy&amp;diff=4075"/>
		<updated>2025-06-14T00:17:30Z</updated>

		<summary type="html">&lt;p&gt;TJohnson: Protected &amp;quot;Staff Policy&amp;quot; ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite))&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;DISCLAIMER: These policies apply to all staff, regardless of position, unless explicitly stated otherwise.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== 1. General Standards ===&lt;br /&gt;
&#039;&#039;As a member of staff, your actions and behaviour reflect on the rest of your team and on DeltaV as a whole, and may be scrutinised heavily by members of the community. Be sure to remain respectful, professional, and helpful, and adhere to the guidelines and policies relevant to you.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1.1 Every member of staff is required to follow the community standards and rules at all times.&#039;&#039;&#039; Violating these rules and guidelines, encouraging community members to break either, even in a joking manner, or intentionally ignoring infractions committed by staff and community members may result in demotion or dismissal. Members of staff are empowered and encouraged to end conversations and interactions that violate these rules and standards in public-facing channels and notify Moderation as necessary.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1.2&#039;&#039;&#039; &#039;&#039;&#039;Staff are expected to be professional and respectful when performing staff actions.&#039;&#039;&#039; Such actions include but are not limited to: AHelps, CHelps, Community Management, tickets, and announcements. If a community member is being disrespectful or abusive, or if you feel uncomfortable handling a situation, please escalate to other team members or your head of staff, notify Moderation as necessary, and recuse yourself from further involvement.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1.3 Members of staff are expected to be helpful and trustworthy in their interactions with the community.&#039;&#039;&#039; Intentionally spreading misinformation, inciting witch hunts, or provoking community outlash are all actions that may result in demotion or dismissal from staff.&lt;br /&gt;
&lt;br /&gt;
=== 2. Privacy &amp;amp; Confidentiality ===&lt;br /&gt;
&#039;&#039;As a member of staff, you may be privy to community members’ personal identifying information. Abuse of your power to distribute PII without consent or authorisation constitutes an ethical violation and may additionally cause legal issues; be sure to read this section carefully if interacting with PII and double-check with your head of staff on anything you’re uncertain about.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2.1&#039;&#039;&#039; &#039;&#039;&#039;Staff are expected to read and abide by [[Delta-V:Privacy policy|DeltaV’s Privacy Policy]].&#039;&#039;&#039; The policy can also be found in [https://discord.com/channels/968983104247185448/976726314428031046 #information] on our Discord.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2.2 PII is to be shared on a need-to-know basis.&#039;&#039;&#039; Do not, under any circumstances, share PII with members of staff or the community, unless: you have the consent of the information’s owner, or; you are sharing this information with other members of staff who require this information to perform their duties. Examples of PII include: IP/HWID, UUID, email address, etc.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2.3&#039;&#039;&#039; &#039;&#039;&#039;Staff must not share sensitive, personal, or confidential information in public or unrelated channels, or with unrelated individuals.&#039;&#039;&#039; This includes any information regarding a player’s bans or watchlists, moderator actions relating to members of the community, or other private information. Sharing such information without the consent of that person will result in remediative action, without exception, up to and including immediate dismissal irrelevant of position.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2.4&#039;&#039;&#039; &#039;&#039;&#039;Staff members must not share the contents of staff channels in public or unrelated channels, or with unrelated individuals.&#039;&#039;&#039; Sharing screenshots or excerpts from staff channels without the consent of a head of staff, project manager, or all staff members involved may result in remediative action.&lt;br /&gt;
&lt;br /&gt;
=== 3. Responsibility &amp;amp; Accountability ===&lt;br /&gt;
&#039;&#039;As a member of staff, you hold greater power and authority than most members of the community. Correspondingly, you are expected to be accountable for your actions within the community - and, to an extent, without. When acting in the capacity of staff, be sure to exercise responsibility, employ critical thinking, and involve other members of your team including heads of staff where necessary.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3.1&#039;&#039;&#039; &#039;&#039;&#039;Staff members should not use direct messages for official staff actions or statements.&#039;&#039;&#039; This includes rule clarifications, player action notifications, or staff report follow-ups, and is to ensure that both staff and recipients can be held accountable for their statements and actions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3.2 Staff members acting outside of their immediate responsibilities answer to and are held accountable by the relevant head of staff.&#039;&#039;&#039; For example, timeouts are overseen by the Head Discord Moderator, in-game kicks and bans are overseen by the Head Game Administrator, etc. Where possible, members are encouraged to cooperate on situations that may require the involvement of more than one branch of staff.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3.3&#039;&#039;&#039; &#039;&#039;&#039;Staff members are expected to avoid situations involving conflicts of interest, biases, or other interpersonal dynamics that make impartial staff action difficult.&#039;&#039;&#039; If you find yourself placed in this situation, please report it to other team members or your head of staff and recuse yourself from further involvement. Known conflicts of interest, biases, or other dynamics between staff and players should be noted on the player’s record where applicable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3.4&#039;&#039;&#039; &#039;&#039;&#039;Staff preparing to be absent from their duties for an extended period of time are expected to notify their team or their head of staff.&#039;&#039;&#039; Especially long periods away from staff may necessitate mandatory training; please check in with your head of staff when returning from a leave of absence.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3.5&#039;&#039;&#039; &#039;&#039;&#039;Staff are expected only to perform duties that they have been trained in, are confident in performing, and have been permitted or authorised to complete.&#039;&#039;&#039; Staff members acting outside of their scope may be subject to action from Staff Moderation and relevant heads of staff; if you are asked to perform a duty outside of your scope (due to inadequate training, lack of confidence/familiarity, or lack of authorisation) then you should refuse the request, explain why you are unable to fulfil the request, and have it delegated to another member of the staff team by a head of staff.&lt;br /&gt;
&lt;br /&gt;
=== 4. Staff Management ===&lt;br /&gt;
&#039;&#039;This section applies to heads of staff, members of staff in charge of teams, and senior members of the staff team. Each has additional sets of responsibilities and are expected to use their extended authority and power appropriately.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4.1&#039;&#039;&#039; &#039;&#039;&#039;Heads of staff must manage their branches appropriately and be responsible for the actions of their staff.&#039;&#039;&#039; Heads of staff are expected to ensure that their staff, including themselves, follow the general policies and server rules, as well as policies specific to their branch.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4.2 Senior members of staff are responsible for assisting their heads of staff in setting an example, training junior members of staff, and management.&#039;&#039;&#039; Greater experience, extended authority, and increased oversight necessitate higher standards; infractions against rules and policy are expected to reflect this accordingly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4.3 Heads of staff are expected to take responsibility for the performance of their team.&#039;&#039;&#039; In particular, they are expected to identify issues in the areas under their purview, implement plans and goals to address them, and evaluate their efficacy and success independently of Project Manager intervention - in essence, to actively run their team.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4.4&#039;&#039;&#039; &#039;&#039;&#039;Heads of staff should handle remediative action within their own team.&#039;&#039;&#039; They hold the right to investigate possible infractions within their team and the ability to warn, demote, or remove staff from their branch - and are expected to do both where necessary.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4.5 Heads of staff intending to make a public announcement must first notify the Moderation team.&#039;&#039;&#039; Any public-facing Discord announcement requires a minimum 2 hour notice for Moderation, posted in [https://discord.com/channels/968983104247185448/1154910677727719434 #moderation-announcements], for the purpose of allowing moderators to prepare for community response; the exception being the Head Discord Moderator, who can monitor public channels themselves.&lt;/div&gt;</summary>
		<author><name>TJohnson</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Direction_Guidelines&amp;diff=4074</id>
		<title>Direction Guidelines</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Direction_Guidelines&amp;diff=4074"/>
		<updated>2025-06-14T00:17:04Z</updated>

		<summary type="html">&lt;p&gt;TJohnson: Protected &amp;quot;Direction Guidelines&amp;quot; ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite))&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Overview &amp;amp; Welcome ===&lt;br /&gt;
Hello! Welcome to the team, where we professionally wyci things. We’ve got a LOT on our plate, as the pseudo development team sans developers. Below you’ll read about our positions, what we do, and what we don’t do! You will find best practices, what to expect, and how we can do better in the future. This will be an evolving and public document; we strive to work with the people in all capacities. &lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Important Note!&#039;&#039;&#039; ===&lt;br /&gt;
We know your time is valuable. We&#039;ll make sure roadmap plans are clear, easy to understand, and broken down into manageable tasks. You can choose what you want to work on. Your contributions are what make Delta V special, and we appreciate every bit of effort you put in!&lt;br /&gt;
&lt;br /&gt;
=== Code of Conduct ===&lt;br /&gt;
&lt;br /&gt;
* Always treat fellow players, staff members, and developers with kindness and consideration. Respect their opinions, even if they differ from your own. Refrain from using offensive language, personal attacks, or any form of discrimination.&lt;br /&gt;
* Collaborate effectively with others, both OOC and in Discord. Be willing to compromise and work together towards common goals. Support your fellow player and server staff, and always prioritize the well-being of the community as a whole.&lt;br /&gt;
* Maintain an approachable demeanor, encouraging players to reach out and share their thoughts and concerns. Listen actively to others, show empathy, and respond with respect. Foster a positive and inclusive environment where everyone feels comfortable expressing themselves.&lt;br /&gt;
* When participating in discussions, ensure that they remain respectful and constructive. Ask for clarification and purpose when someone posts something vague or unclear. Encourage participants to provide evidence, sources, and examples to support their arguments.&lt;br /&gt;
&lt;br /&gt;
=== Job Requirements ===&lt;br /&gt;
&lt;br /&gt;
* You understand the intricacies of the game. This knowledge enables you to make informed decisions, solve problems creatively, and lend an expert opinion.&lt;br /&gt;
* You possess excellent communication skills through writing. You excel at explaining complex concepts clearly and concisely, making it easier for others to understand and engage with the game.&lt;br /&gt;
* You are passionate about the game and appreciate the balance between action-packed moments and immersive roleplay opportunities that Delta V seeks to offer.&lt;br /&gt;
* You are an active member of the Delta V community, regularly contributing to productive discussions.&lt;br /&gt;
&lt;br /&gt;
== Content Management ==&lt;br /&gt;
One of the Direction’s main goals is to oversee the curation of content for the Delta-V community. To accomplish this, Direction operates in a &#039;&#039;&#039;Proactive&#039;&#039;&#039; and a &#039;&#039;&#039;Reactive&#039;&#039;&#039; manner. Proactively, they create the Roadmap to indicate what Direction would like to see developed. Reactively, they curate the content submitted to ensure it meets the mission of Delta V. Direction should keep up with the development of these features and offer feedback along the way. Direction guidance ensures that Roadmap content will be developed to the best quality possible and reduce the number of changes that need to be made after the content is presented for official review. &lt;br /&gt;
&lt;br /&gt;
=== The Roadmap ===&lt;br /&gt;
The Roadmap operates over a few stages.  Concepts on the Roadmap will be selected by the Direction team privately, and the ideas will be established to some level of certainty before being opened to community feedback. Concepts may be highly specific, or rather broad, as long as they have a solid final goal that Direction can guide contributors towards.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Discovery&#039;&#039;&#039; - Curators spend time in Discord channels, forums, and in-game, paying attention to what players are discussing, what they enjoy, and what challenges they face. They monitor dedicated feedback channels, collate suggestions, and identify recurring themes or requests. For more details, refer to Community Management&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Conceptualization&#039;&#039;&#039; - Through Discovery, rank Concepts by the following metrics. This is done privately in the #roadmap-development forum, with each Concept having the relevant tags as to its status.&lt;br /&gt;
&lt;br /&gt;
* Content Impact - Is the content aligned with the Mission of Delta V?&lt;br /&gt;
* Technical Feasibility  - What technical skills are needed to complete this project?&lt;br /&gt;
* How can it be broken up into constituent groups?&lt;br /&gt;
* Community Interest - Is the community interested in this specific idea? Is this something they would take kindly to?&lt;br /&gt;
* Direction Priority - How necessary does the direction team believe this is? Are there external pressures pushing for this?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Requirement Gathering&#039;&#039;&#039; - After ranking of Concepts, the Curators should itemize out the following Requirements, with as much detail as possible:&lt;br /&gt;
&lt;br /&gt;
* What does this Concept seek to do?&lt;br /&gt;
* What problems does it address?&lt;br /&gt;
* What should it do?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Solution Design&#039;&#039;&#039; - Curators should then iterate on the Requirements gathered, and develop the Solution Design. For every requirement:&lt;br /&gt;
&lt;br /&gt;
* Determine what could be done to resolve this requirement.&lt;br /&gt;
* Itemize these into Tasks, as granular as possible. Are sprites needed? Add a task for a specific sprite.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Publication&#039;&#039;&#039; - At this stage, Direction will share the Solution Design with the public, contained within the global Roadmap. The processes for gathering community feedback are outlined in the Community Management Guidelines. Direction should use this feedback to flesh out Roadmap ideas and finalize them for contributors who wish to begin development.&lt;br /&gt;
&lt;br /&gt;
=== Design Documents ===&lt;br /&gt;
Design Documents are a tool for Curators and Contributors alike. Design documents are a standardized method of outlining and presenting ideas. It is recommended to use the provided [[Design Document Template]] for the sake of consistency. Document templates and the relevant channels can be found in the Discord development category. &lt;br /&gt;
&lt;br /&gt;
Contributors can create Design Documents prior to opening a PR, and have them reviewed by Direction in order to tune their ideas to Direction standards before starting the development process. Contributors are also welcome to create Design Documents for review without the intention to develop them personally. Other contributors can always claim approved documents and begin development themselves!&lt;br /&gt;
&lt;br /&gt;
Curators can collaboratively create Design Documents to address issues laid out in the roadmap. These documents serve as the “Solution Design” step of the roadmap, and will be available to contributors who wish to develop them. &lt;br /&gt;
&lt;br /&gt;
Curators may designate design documents with varying levels of priority according to how pressing Direction finds the issue. &lt;br /&gt;
&lt;br /&gt;
=== Content Review ===&lt;br /&gt;
Reviewing suggested content involves examining current Pull Requests (“PRs”) or Design Documents and providing feedback. Content review should always involve as many members of Direction as possible, but if only one or two choose to review a piece of content, their opinion holds the same weight as the entire team. If the rest of the team comes to a different decision at a later time, content can always be reverted.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;All content must pass the full review process before being approved&#039;&#039;&#039;, with a few small exceptions. Proposed changes for the following do not require a Direction review:&lt;br /&gt;
&lt;br /&gt;
* Bug fixes&lt;br /&gt;
* Simple tweaks&lt;br /&gt;
* Obvious small changes&lt;br /&gt;
When in doubt, the Direction team should be asked if a review is needed.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;What do you look for in a review?&#039;&#039;&#039; ====&lt;br /&gt;
* Fits our MRP Standard - Keeps the balance between action and roleplay, no overpowered stuff or things that break the fun. We want things to make sense to our setting.&lt;br /&gt;
* Fits our Design Ethos - Delta-V is a server founded in analogue design. We want this to be displayed in all the PRs we merge, such that it fits cohesively in the mechanical narrative of the game.&lt;br /&gt;
&lt;br /&gt;
==== How is a review conducted? ====&lt;br /&gt;
Content review takes place in the #content-review forum channel in the server Discord. The curator who creates a #content-review post assumes responsibility for providing feedback to the author. &#039;&#039;&#039;This includes notifying the author that the content is under review, and summarizing feedback gathered in the post to provide next steps to the author.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
If a curator is the author of the content, &#039;&#039;&#039;they should find another curator to assume responsibility for review of the content&#039;&#039;&#039;. &amp;lt;u&amp;gt;Curators should not argue in favor of their own suggested content in posts&amp;lt;/u&amp;gt;, in order to ensure it stands on its own merit. Content collaboratively designed by Direction is exempt from this restriction.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Content review is not a vote&amp;lt;/u&amp;gt;&#039;&#039;&#039;. Polls are not to be used for anything except timing purposes. Members of Direction are encouraged to give specific feedback on why they support proposed content or what they think should be changed about it, with justification. It is the review post author’s responsibility to summarize this concisely for the content author. &lt;br /&gt;
&lt;br /&gt;
After Direction has discussed the merits of proposed content internally, any final decisions must be communicated to the content author through appropriate channels. This will vary depending on whether the content is a Design Document or a PR.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Design Document&#039;&#039;&#039; review takes place entirely within the Discord. Feedback will be provided to the author through the Discord. Typical decisions include:&lt;br /&gt;
&lt;br /&gt;
* Approving the document&lt;br /&gt;
* Approving with an elevated priority tag&lt;br /&gt;
* Requesting changes&lt;br /&gt;
* Denying the Document&lt;br /&gt;
&lt;br /&gt;
For &#039;&#039;&#039;Pull Requests&#039;&#039;&#039;, feedback should be communicated to the author through Github. Typical decisions include:&lt;br /&gt;
&lt;br /&gt;
* Merging the PR&lt;br /&gt;
* Test merging the PR&lt;br /&gt;
* Requesting changes&lt;br /&gt;
* Closing (Denying) the PR&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Note:&amp;lt;/u&amp;gt;&#039;&#039;&#039; Maintainers have final authority when it comes to the fitness of the PR in terms of code quality and potential bugs or other mechanical concerns. &lt;br /&gt;
&lt;br /&gt;
=== Deadlines ===&lt;br /&gt;
Directions is a volunteer team. Direction approval is still a requirement for a large portion of new content. In order to prevent bottlenecks and an overall stagnation in new content, deadlines will be enforced for Content Review. Deadlines should be relative to the size of the content. The standard method of tracking a deadline is to create a poll of the appropriate time frame in the review post.&lt;br /&gt;
&lt;br /&gt;
* Small changes should be subject to 1-2 days of consideration.&lt;br /&gt;
* Major changes may need as many as 1-2 weeks to reach an actionable conclusion.&lt;br /&gt;
* The minimum amount of time for a review is 24 hours.&lt;br /&gt;
Curators should notify content authors when their content is under official review, and give them an estimated wait time for feedback. If more review time is required, the author should be notified before the previously stated review period ends.&lt;br /&gt;
&lt;br /&gt;
Deadlines should be established relative to whenever the content is “finalized.” If changes are requested by Direction, the deadline should be extended to the proper amount of time after those changes are implemented by the author. &lt;br /&gt;
&lt;br /&gt;
If, after sufficient requests for input, Direction &#039;&#039;&#039;consistently&#039;&#039;&#039; fails to provide feedback on a PR, &amp;lt;u&amp;gt;the final decision to approve or deny can be made by the Head Maintaine&amp;lt;/u&amp;gt;r. Direction may request the content be reverted later if need be. &lt;br /&gt;
&lt;br /&gt;
=== Content Removal ===&lt;br /&gt;
Some currently implemented content will inevitably have to be replaced or removed in order to achieve Direction’s design vision. Direction’s preference should be to replace content that doesn’t meet our standards with improved content where possible. &lt;br /&gt;
&lt;br /&gt;
In order to remove content, Direction must complete each of these steps:&lt;br /&gt;
&lt;br /&gt;
* Make a list of quantified issues with the content.&lt;br /&gt;
* Create a design document that addresses these issues. If Direction cannot do this, it should be stated on the issue page. &lt;br /&gt;
* Present the issues and design solutions to the community in the Github.&lt;br /&gt;
* Establish a deadline for action to be taken.&lt;br /&gt;
&lt;br /&gt;
If no action has been taken by the deadline, the content will be removed. Appropriate deadlines are as follows. Content examples are not comprehensive.&lt;br /&gt;
&lt;br /&gt;
* 1 week: Minor content (sprites, mechanical balance of an item, etc.).&lt;br /&gt;
* 2 weeks: Moderate content (roles, machines, etc.).&lt;br /&gt;
* 1 month: Major content (gamemodes, etc.).&lt;br /&gt;
&lt;br /&gt;
Content that is extremely broken or clearly and severely detrimental to the game experience may be removed without this process. Content may be removed upon the original creators request without navigating these processes.&lt;br /&gt;
&lt;br /&gt;
=== Test Merging ===&lt;br /&gt;
Tmerges may be conducted on PRs whose effects are potentially unclear. A test merge consists of merging content that may be pending changes, or reversion. The purpose of the merge is to gather feedback from an in-game scenario in order to make such decisions. Test merges may be conducted on a test server if appropriate.&lt;br /&gt;
&lt;br /&gt;
Players should be made aware of all active test merges on their current server.&lt;br /&gt;
&lt;br /&gt;
Curators are authorized to manipulate rounds in accordance with Event Management policies in order to test said content. &lt;br /&gt;
&lt;br /&gt;
Test merges must be monitored, or otherwise have an official way of collecting community feedback (such as a feedback forum). If there are specific aspects of the content that Direction is looking for feedback on, this should be made known to the community before the test. Otherwise, a test may be used to discover previously unknown issues with the content, but &#039;&#039;&#039;Direction should take care to ensure content is in the best state possible before conducting a test merge&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Community Management ==&lt;br /&gt;
Through Community Management, Direction interacts with the community of Delta V. Our mission is done to serve them, and we work to encourage their assistance in upholding this mission. It is our responsibility to act responsibly and with respect. Curators listen to what players love (and don&#039;t love) about Delta V. They: &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gather Feedback -&#039;&#039;&#039; Curators actively seek out feedback from players through various channels such as surveys, polls, and direct communication. This feedback is essential for identifying areas of improvement and making informed decisions about the future of Delta V. &#039;&#039;&#039;Recording Feedback&#039;&#039;&#039; is just as critical, talk to the team and bring up problem items!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Solve Problems -&#039;&#039;&#039; When players encounter issues or concerns, curators are there to help. They provide guidance, troubleshoot problems, and escalate issues to the appropriate team members for resolution.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Use Communication Channels&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Announcements -&#039;&#039;&#039; The announcements channel is used to share important updates, server news, event information, and roadmap changes. Announcements must be carefully coordinated with the rest of the team to ensure consistency and accuracy.&lt;br /&gt;
* &#039;&#039;&#039;Polls and Surveys -&#039;&#039;&#039; Polls and surveys are conducted to gather community feedback on specific topics, gauge interest in potential features, and involve players in decision-making processes. Curators recognize that polls and surveys can also yield uneducated opinions, so they work closely with the team to ensure that questions are clearly worded and unbiased.&lt;br /&gt;
* &#039;&#039;&#039;Public Forums -&#039;&#039;&#039; Open forums provide a platform for Direction to speak directly to the community about upcoming changes and get community buy-in for specific ideas. These forums allow for more focused discussions and enable the team to gather valuable insights and feedback.&lt;br /&gt;
* &#039;&#039;&#039;Changelog -&#039;&#039;&#039; The in-game changelog can also be used to share important information with players. Many of our players do not use or check Discord, and elaborating on new features, and bug fixes can be helpful.&lt;br /&gt;
* &#039;&#039;&#039;GitHub -&#039;&#039;&#039; By leveraging GitHub issues and pull requests, maintainers, contributors, and Curators can collaborate effectively, share ideas, and discuss changes.&lt;br /&gt;
&lt;br /&gt;
The roadmap on GitHub plays a crucial role in this communication process. It provides a transparent and accessible overview of the project&#039;s goals, priorities, and planned features. By regularly updating the roadmap, Curators can keep contributors informed about where efforts are needed and help align their efforts with the overall mission.&lt;br /&gt;
&lt;br /&gt;
== Event Management ==&lt;br /&gt;
Events are a term used to describe any action taken by a member of staff that influences the affairs and happenings aboard the station. The goal of an event is to supplement and enhance existing situations, create unique scenarios that players can choose to react to, or to resolve situations in a non-administrative capacity. Spawning items and mobs, setting custom objectives, and granting requests would each constitute events, while actions like banning a player or answering a CHelp would not.&lt;br /&gt;
&lt;br /&gt;
==== Event Rules and Best Practices ====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Events must be reported.&#039;&#039;&#039; Event reporting serves to show the actions staff made during the round; be thorough and include all relevant details (including, but not limited to: rationale behind the event, items spawned, players affected), as well as screenshots where possible.&lt;br /&gt;
* &#039;&#039;&#039;Events should be allowed to play out at their own pace.&#039;&#039;&#039; Events will almost invariably be affected by the crew, antagonists, or natural occurrences within the round; let the round flow organically and allow players to interact with the event rather than forcing them to follow a script.&lt;br /&gt;
* &#039;&#039;&#039;Events must meet or exceed our MRP Standard.&#039;&#039;&#039; Both the rationale and implementation of an event must demonstrate evidence of conscientious design; do not run events due to boredom, for primarily humorous purposes, or just to interfere with characters or the round as a whole.&lt;br /&gt;
* &#039;&#039;&#039;Events must not feature staff-level ghostroles such as deathsquad, CBRN, etc.&#039;&#039;&#039; unless directly authorised by a Project Manager or a Game Director. These roles should be filled by staff and represent both administration and curation in an in-character fashion. Abuse of these ghostroles tarnishes the reputation of staff and will result in demotion or suspension.&lt;br /&gt;
* &#039;&#039;&#039;Events should fit within the established lore of DeltaV&#039;&#039;&#039;; additionally, limit elaborate events revolving around original characters and organisations.&lt;br /&gt;
* &#039;&#039;&#039;Events should never portray NanoTrasen or Central Command as directly antagonistic to the crew.&#039;&#039;&#039; While Central Command is expected to be strict - especially on matters of policy and procedure - they should be supportive where possible, politely evasive when pressed, and only authoritative in extreme circumstances.&lt;br /&gt;
* &#039;&#039;&#039;Event roles should be reserved for players.&#039;&#039;&#039; Staff are expected to organise and oversee the event, not partake in it.&lt;br /&gt;
* &#039;&#039;&#039;Events should not disrupt the balance of the round by introducing overpowered, unique, or usually unobtainable ghostroles, entities, or items.&#039;&#039;&#039; This includes objective items, spawn-only items, leviathings, etc.&lt;br /&gt;
* &#039;&#039;&#039;Events should not overwhelm the round or the station and its resources.&#039;&#039;&#039; Be sure to check the current round and gamemode before running an event and evaluate the effect that the event may have on the various departments and personnel.&lt;br /&gt;
* &#039;&#039;&#039;Events should not be biased towards or against specific player(s).&#039;&#039;&#039; The capability to run events is a privilege provided to allow staff to improve the round as a whole, not for personal entertainment purposes or to mess with a singular player.&lt;br /&gt;
&lt;br /&gt;
==== Event Categories ====&lt;br /&gt;
Events can be divided into three categories, each of which must be recorded in the event log.&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;1. Low Impact&#039;&#039;&#039; =====&lt;br /&gt;
These events may be run by Game Administrators, Trial Curators, and Curators without approval.&lt;br /&gt;
&lt;br /&gt;
Low Impact events either:&lt;br /&gt;
&lt;br /&gt;
* Do not impact players in any meaningful way and should be easily mistakable for an in-game event, or&lt;br /&gt;
* Are a direct response to any player request or interaction, and do not affect the round to a great degree.&lt;br /&gt;
&lt;br /&gt;
Examples of Low Impact events include:&lt;br /&gt;
&lt;br /&gt;
* Spawning a single spider in a maintenance tunnel.&lt;br /&gt;
* Sending the station a replacement board for a machine or computer.&lt;br /&gt;
* Acknowledging a prayer by flashing the player and spawning ash.&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;2. Medium Impact&#039;&#039;&#039; =====&lt;br /&gt;
These events may be run at Direction’s discretion &#039;&#039;when approved by a Curator&#039;&#039;. &amp;lt;u&amp;gt;Ping Event Managers prior to running these events.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Medium Impact events:&lt;br /&gt;
&lt;br /&gt;
* Considerably affect players or the round without derailing the round, round-removing players, or taking significant resources and manpower from departments, or&lt;br /&gt;
* Add a new gamerule unlikely to cause significant effect on players or the round,&lt;br /&gt;
* Are a direct response to an in-character player request or interaction that affects the round by noticeably altering its course.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;For easier access and review by curators and yourself, and to better repeat such events, it is heavily advised to write down the event and its details in Direction’s event library. Events planned in advance and approved by Curators may be run at the discretion of Trial Curators.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Examples of Medium Impact Events include:&lt;br /&gt;
&lt;br /&gt;
* Selling a shuttle to the station containing minimal equipment.&lt;br /&gt;
* Sending a member of Central Command, played by a member of staff, to the station.&lt;br /&gt;
* Providing a custom objective to an antagonist on request.&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;3. High Impact&#039;&#039;&#039; =====&lt;br /&gt;
These events may be run &#039;&#039;following the mandatory notice&#039;&#039; and &#039;&#039;when approved by a Curator&#039;&#039;. &amp;lt;u&amp;gt;Ping Event Managers prior to running these events.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
High Impact events:&lt;br /&gt;
&lt;br /&gt;
* Heavily affect players or the round, possibly derailing the round, round-removing players, or taking significant resources and manpower from departments, or&lt;br /&gt;
* Add a new gamemode, causing significant effect on players or the round,&lt;br /&gt;
* Are a direct response to an in-character player request or interaction that results in a Medium or High Impact event.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;⚠ High Impact events must be planned, written in Direction’s Event Library, and approved by a Curator. Additionally, a mandatory four hour notice must be posted in the event log prior to running these events, unless otherwise authorised by a Game Director or Project Manager. An event plan should include entity/role requirements, event goals, players and departments involved, et cetera.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;If possible, try to involve as many departments as you can. Having an event dedicated towards only one or two departments does not make it fun for the rest of the players.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;⚠ &#039;&#039;&#039;Do not run these events solo.&#039;&#039;&#039; Collaborate with at least another two Curators and ask for help in Direction or the event log channel. Make sure that administrators are aware of and overseeing High Impact events.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Examples of High Impact Events include:&lt;br /&gt;
&lt;br /&gt;
* Sending an ERT independent of the evacuation shuttle.&lt;br /&gt;
* Setting up a scheduled wedding between two players.&lt;br /&gt;
* Providing a custom objective to an antagonist on request.&lt;br /&gt;
&lt;br /&gt;
==== Event Exceptions ====&lt;br /&gt;
Staff are permitted to spawn in admin/curator characters at Central Command for the purpose of greeting arriving crew on evac, writing faxes, etc. but must enter an entry into the event log. Faxes, announcements, and other interactions with the station are still subject to event categorisation and according requirements for approval.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Staff are permitted to create Ghost Bars (spawning in ghost roles on a separate map from the station for the purpose of a gag, sandbox construction, et cetera) but must enter an entry in the event log.&lt;br /&gt;
&lt;br /&gt;
* Ghost Bars should have no interaction with or impact on the round and its players.&lt;br /&gt;
** Do not spawn round ending entities, entities that can affect glimmer, or entities that may cause issues with traitor objectives.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Staff are permitted to spawn Emergency Response Teams (ERT) on evacuation shuttles with a corresponding entry into the event log under the following circumstances:&lt;br /&gt;
&lt;br /&gt;
* The station has been at an elevated alert level (Condition Red or higher) for a period of ten minutes or longer, and there are current active threats aboard the station.&lt;br /&gt;
* The station’s Command Department has sent a request via fax, announcement, or red phone for ERT to be deployed on evacuation or at the earliest possible convenience.&lt;br /&gt;
* The evacuation shuttle was required to be called by a curator or administrator and there are current active threats aboard the station.&lt;br /&gt;
&lt;br /&gt;
Additionally, the use of an Emergency Response Team is held to the following standards:&lt;br /&gt;
&lt;br /&gt;
* ERT roles should only be offered to players with adequate playtime and relatively clean records.&lt;br /&gt;
&lt;br /&gt;
* ERT should always prioritise the safety of the crew first, then assets aboard the station, then enforcement of procedure and policy.&lt;br /&gt;
* ERT should always be supervised by a Leader or Central Command official played by a member of staff.&lt;/div&gt;</summary>
		<author><name>TJohnson</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Direction_Guidelines&amp;diff=4054</id>
		<title>Direction Guidelines</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Direction_Guidelines&amp;diff=4054"/>
		<updated>2025-06-13T04:06:32Z</updated>

		<summary type="html">&lt;p&gt;TJohnson: Reworked event management guidelines following extensive discussion between senior members of staff.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Overview &amp;amp; Welcome ===&lt;br /&gt;
Hello! Welcome to the team, where we professionally wyci things. We’ve got a LOT on our plate, as the pseudo development team sans developers. Below you’ll read about our positions, what we do, and what we don’t do! You will find best practices, what to expect, and how we can do better in the future. This will be an evolving and public document; we strive to work with the people in all capacities. &lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Important Note!&#039;&#039;&#039; ===&lt;br /&gt;
We know your time is valuable. We&#039;ll make sure roadmap plans are clear, easy to understand, and broken down into manageable tasks. You can choose what you want to work on. Your contributions are what make Delta V special, and we appreciate every bit of effort you put in!&lt;br /&gt;
&lt;br /&gt;
=== Code of Conduct ===&lt;br /&gt;
&lt;br /&gt;
* Always treat fellow players, staff members, and developers with kindness and consideration. Respect their opinions, even if they differ from your own. Refrain from using offensive language, personal attacks, or any form of discrimination.&lt;br /&gt;
* Collaborate effectively with others, both OOC and in Discord. Be willing to compromise and work together towards common goals. Support your fellow player and server staff, and always prioritize the well-being of the community as a whole.&lt;br /&gt;
* Maintain an approachable demeanor, encouraging players to reach out and share their thoughts and concerns. Listen actively to others, show empathy, and respond with respect. Foster a positive and inclusive environment where everyone feels comfortable expressing themselves.&lt;br /&gt;
* When participating in discussions, ensure that they remain respectful and constructive. Ask for clarification and purpose when someone posts something vague or unclear. Encourage participants to provide evidence, sources, and examples to support their arguments.&lt;br /&gt;
&lt;br /&gt;
=== Job Requirements ===&lt;br /&gt;
&lt;br /&gt;
* You understand the intricacies of the game. This knowledge enables you to make informed decisions, solve problems creatively, and lend an expert opinion.&lt;br /&gt;
* You possess excellent communication skills through writing. You excel at explaining complex concepts clearly and concisely, making it easier for others to understand and engage with the game.&lt;br /&gt;
* You are passionate about the game and appreciate the balance between action-packed moments and immersive roleplay opportunities that Delta V seeks to offer.&lt;br /&gt;
* You are an active member of the Delta V community, regularly contributing to productive discussions.&lt;br /&gt;
&lt;br /&gt;
== Content Management ==&lt;br /&gt;
One of the Direction’s main goals is to oversee the curation of content for the Delta-V community. To accomplish this, Direction operates in a &#039;&#039;&#039;Proactive&#039;&#039;&#039; and a &#039;&#039;&#039;Reactive&#039;&#039;&#039; manner. Proactively, they create the Roadmap to indicate what Direction would like to see developed. Reactively, they curate the content submitted to ensure it meets the mission of Delta V. Direction should keep up with the development of these features and offer feedback along the way. Direction guidance ensures that Roadmap content will be developed to the best quality possible and reduce the number of changes that need to be made after the content is presented for official review. &lt;br /&gt;
&lt;br /&gt;
=== The Roadmap ===&lt;br /&gt;
The Roadmap operates over a few stages.  Concepts on the Roadmap will be selected by the Direction team privately, and the ideas will be established to some level of certainty before being opened to community feedback. Concepts may be highly specific, or rather broad, as long as they have a solid final goal that Direction can guide contributors towards.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Discovery&#039;&#039;&#039; - Curators spend time in Discord channels, forums, and in-game, paying attention to what players are discussing, what they enjoy, and what challenges they face. They monitor dedicated feedback channels, collate suggestions, and identify recurring themes or requests. For more details, refer to Community Management&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Conceptualization&#039;&#039;&#039; - Through Discovery, rank Concepts by the following metrics. This is done privately in the #roadmap-development forum, with each Concept having the relevant tags as to its status.&lt;br /&gt;
&lt;br /&gt;
* Content Impact - Is the content aligned with the Mission of Delta V?&lt;br /&gt;
* Technical Feasibility  - What technical skills are needed to complete this project?&lt;br /&gt;
* How can it be broken up into constituent groups?&lt;br /&gt;
* Community Interest - Is the community interested in this specific idea? Is this something they would take kindly to?&lt;br /&gt;
* Direction Priority - How necessary does the direction team believe this is? Are there external pressures pushing for this?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Requirement Gathering&#039;&#039;&#039; - After ranking of Concepts, the Curators should itemize out the following Requirements, with as much detail as possible:&lt;br /&gt;
&lt;br /&gt;
* What does this Concept seek to do?&lt;br /&gt;
* What problems does it address?&lt;br /&gt;
* What should it do?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Solution Design&#039;&#039;&#039; - Curators should then iterate on the Requirements gathered, and develop the Solution Design. For every requirement:&lt;br /&gt;
&lt;br /&gt;
* Determine what could be done to resolve this requirement.&lt;br /&gt;
* Itemize these into Tasks, as granular as possible. Are sprites needed? Add a task for a specific sprite.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Publication&#039;&#039;&#039; - At this stage, Direction will share the Solution Design with the public, contained within the global Roadmap. The processes for gathering community feedback are outlined in the Community Management Guidelines. Direction should use this feedback to flesh out Roadmap ideas and finalize them for contributors who wish to begin development.&lt;br /&gt;
&lt;br /&gt;
=== Design Documents ===&lt;br /&gt;
Design Documents are a tool for Curators and Contributors alike. Design documents are a standardized method of outlining and presenting ideas. It is recommended to use the provided [[Design Document Template]] for the sake of consistency. Document templates and the relevant channels can be found in the Discord development category. &lt;br /&gt;
&lt;br /&gt;
Contributors can create Design Documents prior to opening a PR, and have them reviewed by Direction in order to tune their ideas to Direction standards before starting the development process. Contributors are also welcome to create Design Documents for review without the intention to develop them personally. Other contributors can always claim approved documents and begin development themselves!&lt;br /&gt;
&lt;br /&gt;
Curators can collaboratively create Design Documents to address issues laid out in the roadmap. These documents serve as the “Solution Design” step of the roadmap, and will be available to contributors who wish to develop them. &lt;br /&gt;
&lt;br /&gt;
Curators may designate design documents with varying levels of priority according to how pressing Direction finds the issue. &lt;br /&gt;
&lt;br /&gt;
=== Content Review ===&lt;br /&gt;
Reviewing suggested content involves examining current Pull Requests (“PRs”) or Design Documents and providing feedback. Content review should always involve as many members of Direction as possible, but if only one or two choose to review a piece of content, their opinion holds the same weight as the entire team. If the rest of the team comes to a different decision at a later time, content can always be reverted.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;All content must pass the full review process before being approved&#039;&#039;&#039;, with a few small exceptions. Proposed changes for the following do not require a Direction review:&lt;br /&gt;
&lt;br /&gt;
* Bug fixes&lt;br /&gt;
* Simple tweaks&lt;br /&gt;
* Obvious small changes&lt;br /&gt;
When in doubt, the Direction team should be asked if a review is needed.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;What do you look for in a review?&#039;&#039;&#039; ====&lt;br /&gt;
* Fits our MRP Standard - Keeps the balance between action and roleplay, no overpowered stuff or things that break the fun. We want things to make sense to our setting.&lt;br /&gt;
* Fits our Design Ethos - Delta-V is a server founded in analogue design. We want this to be displayed in all the PRs we merge, such that it fits cohesively in the mechanical narrative of the game.&lt;br /&gt;
&lt;br /&gt;
==== How is a review conducted? ====&lt;br /&gt;
Content review takes place in the #content-review forum channel in the server Discord. The curator who creates a #content-review post assumes responsibility for providing feedback to the author. &#039;&#039;&#039;This includes notifying the author that the content is under review, and summarizing feedback gathered in the post to provide next steps to the author.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
If a curator is the author of the content, &#039;&#039;&#039;they should find another curator to assume responsibility for review of the content&#039;&#039;&#039;. &amp;lt;u&amp;gt;Curators should not argue in favor of their own suggested content in posts&amp;lt;/u&amp;gt;, in order to ensure it stands on its own merit. Content collaboratively designed by Direction is exempt from this restriction.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Content review is not a vote&amp;lt;/u&amp;gt;&#039;&#039;&#039;. Polls are not to be used for anything except timing purposes. Members of Direction are encouraged to give specific feedback on why they support proposed content or what they think should be changed about it, with justification. It is the review post author’s responsibility to summarize this concisely for the content author. &lt;br /&gt;
&lt;br /&gt;
After Direction has discussed the merits of proposed content internally, any final decisions must be communicated to the content author through appropriate channels. This will vary depending on whether the content is a Design Document or a PR.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Design Document&#039;&#039;&#039; review takes place entirely within the Discord. Feedback will be provided to the author through the Discord. Typical decisions include:&lt;br /&gt;
&lt;br /&gt;
* Approving the document&lt;br /&gt;
* Approving with an elevated priority tag&lt;br /&gt;
* Requesting changes&lt;br /&gt;
* Denying the Document&lt;br /&gt;
&lt;br /&gt;
For &#039;&#039;&#039;Pull Requests&#039;&#039;&#039;, feedback should be communicated to the author through Github. Typical decisions include:&lt;br /&gt;
&lt;br /&gt;
* Merging the PR&lt;br /&gt;
* Test merging the PR&lt;br /&gt;
* Requesting changes&lt;br /&gt;
* Closing (Denying) the PR&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Note:&amp;lt;/u&amp;gt;&#039;&#039;&#039; Maintainers have final authority when it comes to the fitness of the PR in terms of code quality and potential bugs or other mechanical concerns. &lt;br /&gt;
&lt;br /&gt;
=== Deadlines ===&lt;br /&gt;
Directions is a volunteer team. Direction approval is still a requirement for a large portion of new content. In order to prevent bottlenecks and an overall stagnation in new content, deadlines will be enforced for Content Review. Deadlines should be relative to the size of the content. The standard method of tracking a deadline is to create a poll of the appropriate time frame in the review post.&lt;br /&gt;
&lt;br /&gt;
* Small changes should be subject to 1-2 days of consideration.&lt;br /&gt;
* Major changes may need as many as 1-2 weeks to reach an actionable conclusion.&lt;br /&gt;
* The minimum amount of time for a review is 24 hours.&lt;br /&gt;
Curators should notify content authors when their content is under official review, and give them an estimated wait time for feedback. If more review time is required, the author should be notified before the previously stated review period ends.&lt;br /&gt;
&lt;br /&gt;
Deadlines should be established relative to whenever the content is “finalized.” If changes are requested by Direction, the deadline should be extended to the proper amount of time after those changes are implemented by the author. &lt;br /&gt;
&lt;br /&gt;
If, after sufficient requests for input, Direction &#039;&#039;&#039;consistently&#039;&#039;&#039; fails to provide feedback on a PR, &amp;lt;u&amp;gt;the final decision to approve or deny can be made by the Head Maintaine&amp;lt;/u&amp;gt;r. Direction may request the content be reverted later if need be. &lt;br /&gt;
&lt;br /&gt;
=== Content Removal ===&lt;br /&gt;
Some currently implemented content will inevitably have to be replaced or removed in order to achieve Direction’s design vision. Direction’s preference should be to replace content that doesn’t meet our standards with improved content where possible. &lt;br /&gt;
&lt;br /&gt;
In order to remove content, Direction must complete each of these steps:&lt;br /&gt;
&lt;br /&gt;
* Make a list of quantified issues with the content.&lt;br /&gt;
* Create a design document that addresses these issues. If Direction cannot do this, it should be stated on the issue page. &lt;br /&gt;
* Present the issues and design solutions to the community in the Github.&lt;br /&gt;
* Establish a deadline for action to be taken.&lt;br /&gt;
&lt;br /&gt;
If no action has been taken by the deadline, the content will be removed. Appropriate deadlines are as follows. Content examples are not comprehensive.&lt;br /&gt;
&lt;br /&gt;
* 1 week: Minor content (sprites, mechanical balance of an item, etc.).&lt;br /&gt;
* 2 weeks: Moderate content (roles, machines, etc.).&lt;br /&gt;
* 1 month: Major content (gamemodes, etc.).&lt;br /&gt;
&lt;br /&gt;
Content that is extremely broken or clearly and severely detrimental to the game experience may be removed without this process. Content may be removed upon the original creators request without navigating these processes.&lt;br /&gt;
&lt;br /&gt;
=== Test Merging ===&lt;br /&gt;
Tmerges may be conducted on PRs whose effects are potentially unclear. A test merge consists of merging content that may be pending changes, or reversion. The purpose of the merge is to gather feedback from an in-game scenario in order to make such decisions. Test merges may be conducted on a test server if appropriate.&lt;br /&gt;
&lt;br /&gt;
Players should be made aware of all active test merges on their current server.&lt;br /&gt;
&lt;br /&gt;
Curators are authorized to manipulate rounds in accordance with Event Management policies in order to test said content. &lt;br /&gt;
&lt;br /&gt;
Test merges must be monitored, or otherwise have an official way of collecting community feedback (such as a feedback forum). If there are specific aspects of the content that Direction is looking for feedback on, this should be made known to the community before the test. Otherwise, a test may be used to discover previously unknown issues with the content, but &#039;&#039;&#039;Direction should take care to ensure content is in the best state possible before conducting a test merge&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Community Management ==&lt;br /&gt;
Through Community Management, Direction interacts with the community of Delta V. Our mission is done to serve them, and we work to encourage their assistance in upholding this mission. It is our responsibility to act responsibly and with respect. Curators listen to what players love (and don&#039;t love) about Delta V. They: &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gather Feedback -&#039;&#039;&#039; Curators actively seek out feedback from players through various channels such as surveys, polls, and direct communication. This feedback is essential for identifying areas of improvement and making informed decisions about the future of Delta V. &#039;&#039;&#039;Recording Feedback&#039;&#039;&#039; is just as critical, talk to the team and bring up problem items!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Solve Problems -&#039;&#039;&#039; When players encounter issues or concerns, curators are there to help. They provide guidance, troubleshoot problems, and escalate issues to the appropriate team members for resolution.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Use Communication Channels&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Announcements -&#039;&#039;&#039; The announcements channel is used to share important updates, server news, event information, and roadmap changes. Announcements must be carefully coordinated with the rest of the team to ensure consistency and accuracy.&lt;br /&gt;
* &#039;&#039;&#039;Polls and Surveys -&#039;&#039;&#039; Polls and surveys are conducted to gather community feedback on specific topics, gauge interest in potential features, and involve players in decision-making processes. Curators recognize that polls and surveys can also yield uneducated opinions, so they work closely with the team to ensure that questions are clearly worded and unbiased.&lt;br /&gt;
* &#039;&#039;&#039;Public Forums -&#039;&#039;&#039; Open forums provide a platform for Direction to speak directly to the community about upcoming changes and get community buy-in for specific ideas. These forums allow for more focused discussions and enable the team to gather valuable insights and feedback.&lt;br /&gt;
* &#039;&#039;&#039;Changelog -&#039;&#039;&#039; The in-game changelog can also be used to share important information with players. Many of our players do not use or check Discord, and elaborating on new features, and bug fixes can be helpful.&lt;br /&gt;
* &#039;&#039;&#039;GitHub -&#039;&#039;&#039; By leveraging GitHub issues and pull requests, maintainers, contributors, and Curators can collaborate effectively, share ideas, and discuss changes.&lt;br /&gt;
&lt;br /&gt;
The roadmap on GitHub plays a crucial role in this communication process. It provides a transparent and accessible overview of the project&#039;s goals, priorities, and planned features. By regularly updating the roadmap, Curators can keep contributors informed about where efforts are needed and help align their efforts with the overall mission.&lt;br /&gt;
&lt;br /&gt;
== Event Management ==&lt;br /&gt;
Events are a term used to describe any action taken by a member of staff that influences the affairs and happenings aboard the station. The goal of an event is to supplement and enhance existing situations, create unique scenarios that players can choose to react to, or to resolve situations in a non-administrative capacity. Spawning items and mobs, setting custom objectives, and granting requests would each constitute events, while actions like banning a player or answering a CHelp would not.&lt;br /&gt;
&lt;br /&gt;
==== Event Rules and Best Practices ====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Events must be reported.&#039;&#039;&#039; Event reporting serves to show the actions staff made during the round; be thorough and include all relevant details (including, but not limited to: rationale behind the event, items spawned, players affected), as well as screenshots where possible.&lt;br /&gt;
* &#039;&#039;&#039;Events should be allowed to play out at their own pace.&#039;&#039;&#039; Events will almost invariably be affected by the crew, antagonists, or natural occurrences within the round; let the round flow organically and allow players to interact with the event rather than forcing them to follow a script.&lt;br /&gt;
* &#039;&#039;&#039;Events must meet or exceed our MRP Standard.&#039;&#039;&#039; Both the rationale and implementation of an event must demonstrate evidence of conscientious design; do not run events due to boredom, for primarily humorous purposes, or just to interfere with characters or the round as a whole.&lt;br /&gt;
* &#039;&#039;&#039;Events must not feature staff-level ghostroles such as deathsquad, CBRN, etc.&#039;&#039;&#039; unless directly authorised by a Project Manager or a Game Director. These roles should be filled by staff and represent both administration and curation in an in-character fashion. Abuse of these ghostroles tarnishes the reputation of staff and will result in demotion or suspension.&lt;br /&gt;
* &#039;&#039;&#039;Events should fit within the established lore of DeltaV&#039;&#039;&#039;; additionally, limit elaborate events revolving around original characters and organisations.&lt;br /&gt;
* &#039;&#039;&#039;Events should never portray NanoTrasen or Central Command as directly antagonistic to the crew.&#039;&#039;&#039; While Central Command is expected to be strict - especially on matters of policy and procedure - they should be supportive where possible, politely evasive when pressed, and only authoritative in extreme circumstances.&lt;br /&gt;
* &#039;&#039;&#039;Event roles should be reserved for players.&#039;&#039;&#039; Staff are expected to organise and oversee the event, not partake in it.&lt;br /&gt;
* &#039;&#039;&#039;Events should not disrupt the balance of the round by introducing overpowered, unique, or usually unobtainable ghostroles, entities, or items.&#039;&#039;&#039; This includes objective items, spawn-only items, leviathings, etc.&lt;br /&gt;
* &#039;&#039;&#039;Events should not overwhelm the round or the station and its resources.&#039;&#039;&#039; Be sure to check the current round and gamemode before running an event and evaluate the effect that the event may have on the various departments and personnel.&lt;br /&gt;
* &#039;&#039;&#039;Events should not be biased towards or against specific player(s).&#039;&#039;&#039; The capability to run events is a privilege provided to allow staff to improve the round as a whole, not for personal entertainment purposes or to mess with a singular player.&lt;br /&gt;
&lt;br /&gt;
==== Event Categories ====&lt;br /&gt;
Events can be divided into three categories, each of which must be recorded in the event log.&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;1. Low Impact&#039;&#039;&#039; =====&lt;br /&gt;
These events may be run by Game Administrators, Trial Curators, and Curators without approval.&lt;br /&gt;
&lt;br /&gt;
Low Impact events either:&lt;br /&gt;
&lt;br /&gt;
* Do not impact players in any meaningful way and should be easily mistakable for an in-game event, or&lt;br /&gt;
* Are a direct response to any player request or interaction, and do not affect the round to a great degree.&lt;br /&gt;
&lt;br /&gt;
Examples of Low Impact events include:&lt;br /&gt;
&lt;br /&gt;
* Spawning a single spider in a maintenance tunnel.&lt;br /&gt;
* Sending the station a replacement board for a machine or computer.&lt;br /&gt;
* Acknowledging a prayer by flashing the player and spawning ash.&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;2. Medium Impact&#039;&#039;&#039; =====&lt;br /&gt;
These events may be run at Direction’s discretion &#039;&#039;when approved by a Curator&#039;&#039;. &amp;lt;u&amp;gt;Ping Event Managers prior to running these events.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Medium Impact events:&lt;br /&gt;
&lt;br /&gt;
* Considerably affect players or the round without derailing the round, round-removing players, or taking significant resources and manpower from departments, or&lt;br /&gt;
* Add a new gamerule unlikely to cause significant effect on players or the round,&lt;br /&gt;
* Are a direct response to an in-character player request or interaction that affects the round by noticeably altering its course.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;For easier access and review by curators and yourself, and to better repeat such events, it is heavily advised to write down the event and its details in Direction’s event library. Events planned in advance and approved by Curators may be run at the discretion of Trial Curators.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Examples of Medium Impact Events include:&lt;br /&gt;
&lt;br /&gt;
* Selling a shuttle to the station containing minimal equipment.&lt;br /&gt;
* Sending a member of Central Command, played by a member of staff, to the station.&lt;br /&gt;
* Providing a custom objective to an antagonist on request.&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;3. High Impact&#039;&#039;&#039; =====&lt;br /&gt;
These events may be run &#039;&#039;following the mandatory notice&#039;&#039; and &#039;&#039;when approved by a Curator&#039;&#039;. &amp;lt;u&amp;gt;Ping Event Managers prior to running these events.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
High Impact events:&lt;br /&gt;
&lt;br /&gt;
* Heavily affect players or the round, possibly derailing the round, round-removing players, or taking significant resources and manpower from departments, or&lt;br /&gt;
* Add a new gamemode, causing significant effect on players or the round,&lt;br /&gt;
* Are a direct response to an in-character player request or interaction that results in a Medium or High Impact event.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;⚠ High Impact events must be planned, written in Direction’s Event Library, and approved by a Curator. Additionally, a mandatory four hour notice must be posted in the event log prior to running these events, unless otherwise authorised by a Game Director or Project Manager. An event plan should include entity/role requirements, event goals, players and departments involved, et cetera.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;If possible, try to involve as many departments as you can. Having an event dedicated towards only one or two departments does not make it fun for the rest of the players.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;⚠ &#039;&#039;&#039;Do not run these events solo.&#039;&#039;&#039; Collaborate with at least another two Curators and ask for help in Direction or the event log channel. Make sure that administrators are aware of and overseeing High Impact events.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Examples of High Impact Events include:&lt;br /&gt;
&lt;br /&gt;
* Sending an ERT independent of the evacuation shuttle.&lt;br /&gt;
* Setting up a scheduled wedding between two players.&lt;br /&gt;
* Providing a custom objective to an antagonist on request.&lt;br /&gt;
&lt;br /&gt;
==== Event Exceptions ====&lt;br /&gt;
Staff are permitted to spawn in admin/curator characters at Central Command for the purpose of greeting arriving crew on evac, writing faxes, etc. but must enter an entry into the event log. Faxes, announcements, and other interactions with the station are still subject to event categorisation and according requirements for approval.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Staff are permitted to create Ghost Bars (spawning in ghost roles on a separate map from the station for the purpose of a gag, sandbox construction, et cetera) but must enter an entry in the event log.&lt;br /&gt;
&lt;br /&gt;
* Ghost Bars should have no interaction with or impact on the round and its players.&lt;br /&gt;
** Do not spawn round ending entities, entities that can affect glimmer, or entities that may cause issues with traitor objectives.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Staff are permitted to spawn Emergency Response Teams (ERT) on evacuation shuttles with a corresponding entry into the event log under the following circumstances:&lt;br /&gt;
&lt;br /&gt;
* The station has been at an elevated alert level (Condition Red or higher) for a period of ten minutes or longer, and there are current active threats aboard the station.&lt;br /&gt;
* The station’s Command Department has sent a request via fax, announcement, or red phone for ERT to be deployed on evacuation or at the earliest possible convenience.&lt;br /&gt;
* The evacuation shuttle was required to be called by a curator or administrator and there are current active threats aboard the station.&lt;br /&gt;
&lt;br /&gt;
Additionally, the use of an Emergency Response Team is held to the following standards:&lt;br /&gt;
&lt;br /&gt;
* ERT roles should only be offered to players with adequate playtime and relatively clean records.&lt;br /&gt;
&lt;br /&gt;
* ERT should always prioritise the safety of the crew first, then assets aboard the station, then enforcement of procedure and policy.&lt;br /&gt;
* ERT should always be supervised by a Leader or Central Command official played by a member of staff.&lt;/div&gt;</summary>
		<author><name>TJohnson</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Staff_Policy&amp;diff=4053</id>
		<title>Staff Policy</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Staff_Policy&amp;diff=4053"/>
		<updated>2025-06-13T03:56:36Z</updated>

		<summary type="html">&lt;p&gt;TJohnson: Removed disclaimer from headings, added links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;DISCLAIMER: These policies apply to all staff, regardless of position, unless explicitly stated otherwise.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== 1. General Standards ===&lt;br /&gt;
&#039;&#039;As a member of staff, your actions and behaviour reflect on the rest of your team and on DeltaV as a whole, and may be scrutinised heavily by members of the community. Be sure to remain respectful, professional, and helpful, and adhere to the guidelines and policies relevant to you.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1.1 Every member of staff is required to follow the community standards and rules at all times.&#039;&#039;&#039; Violating these rules and guidelines, encouraging community members to break either, even in a joking manner, or intentionally ignoring infractions committed by staff and community members may result in demotion or dismissal. Members of staff are empowered and encouraged to end conversations and interactions that violate these rules and standards in public-facing channels and notify Moderation as necessary.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1.2&#039;&#039;&#039; &#039;&#039;&#039;Staff are expected to be professional and respectful when performing staff actions.&#039;&#039;&#039; Such actions include but are not limited to: AHelps, CHelps, Community Management, tickets, and announcements. If a community member is being disrespectful or abusive, or if you feel uncomfortable handling a situation, please escalate to other team members or your head of staff, notify Moderation as necessary, and recuse yourself from further involvement.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1.3 Members of staff are expected to be helpful and trustworthy in their interactions with the community.&#039;&#039;&#039; Intentionally spreading misinformation, inciting witch hunts, or provoking community outlash are all actions that may result in demotion or dismissal from staff.&lt;br /&gt;
&lt;br /&gt;
=== 2. Privacy &amp;amp; Confidentiality ===&lt;br /&gt;
&#039;&#039;As a member of staff, you may be privy to community members’ personal identifying information. Abuse of your power to distribute PII without consent or authorisation constitutes an ethical violation and may additionally cause legal issues; be sure to read this section carefully if interacting with PII and double-check with your head of staff on anything you’re uncertain about.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2.1&#039;&#039;&#039; &#039;&#039;&#039;Staff are expected to read and abide by [[Delta-V:Privacy policy|DeltaV’s Privacy Policy]].&#039;&#039;&#039; The policy can also be found in [https://discord.com/channels/968983104247185448/976726314428031046 #information] on our Discord.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2.2 PII is to be shared on a need-to-know basis.&#039;&#039;&#039; Do not, under any circumstances, share PII with members of staff or the community, unless: you have the consent of the information’s owner, or; you are sharing this information with other members of staff who require this information to perform their duties. Examples of PII include: IP/HWID, UUID, email address, etc.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2.3&#039;&#039;&#039; &#039;&#039;&#039;Staff must not share sensitive, personal, or confidential information in public or unrelated channels, or with unrelated individuals.&#039;&#039;&#039; This includes any information regarding a player’s bans or watchlists, moderator actions relating to members of the community, or other private information. Sharing such information without the consent of that person will result in remediative action, without exception, up to and including immediate dismissal irrelevant of position.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2.4&#039;&#039;&#039; &#039;&#039;&#039;Staff members must not share the contents of staff channels in public or unrelated channels, or with unrelated individuals.&#039;&#039;&#039; Sharing screenshots or excerpts from staff channels without the consent of a head of staff, project manager, or all staff members involved may result in remediative action.&lt;br /&gt;
&lt;br /&gt;
=== 3. Responsibility &amp;amp; Accountability ===&lt;br /&gt;
&#039;&#039;As a member of staff, you hold greater power and authority than most members of the community. Correspondingly, you are expected to be accountable for your actions within the community - and, to an extent, without. When acting in the capacity of staff, be sure to exercise responsibility, employ critical thinking, and involve other members of your team including heads of staff where necessary.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3.1&#039;&#039;&#039; &#039;&#039;&#039;Staff members should not use direct messages for official staff actions or statements.&#039;&#039;&#039; This includes rule clarifications, player action notifications, or staff report follow-ups, and is to ensure that both staff and recipients can be held accountable for their statements and actions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3.2 Staff members acting outside of their immediate responsibilities answer to and are held accountable by the relevant head of staff.&#039;&#039;&#039; For example, timeouts are overseen by the Head Discord Moderator, in-game kicks and bans are overseen by the Head Game Administrator, etc. Where possible, members are encouraged to cooperate on situations that may require the involvement of more than one branch of staff.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3.3&#039;&#039;&#039; &#039;&#039;&#039;Staff members are expected to avoid situations involving conflicts of interest, biases, or other interpersonal dynamics that make impartial staff action difficult.&#039;&#039;&#039; If you find yourself placed in this situation, please report it to other team members or your head of staff and recuse yourself from further involvement. Known conflicts of interest, biases, or other dynamics between staff and players should be noted on the player’s record where applicable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3.4&#039;&#039;&#039; &#039;&#039;&#039;Staff preparing to be absent from their duties for an extended period of time are expected to notify their team or their head of staff.&#039;&#039;&#039; Especially long periods away from staff may necessitate mandatory training; please check in with your head of staff when returning from a leave of absence.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3.5&#039;&#039;&#039; &#039;&#039;&#039;Staff are expected only to perform duties that they have been trained in, are confident in performing, and have been permitted or authorised to complete.&#039;&#039;&#039; Staff members acting outside of their scope may be subject to action from Staff Moderation and relevant heads of staff; if you are asked to perform a duty outside of your scope (due to inadequate training, lack of confidence/familiarity, or lack of authorisation) then you should refuse the request, explain why you are unable to fulfil the request, and have it delegated to another member of the staff team by a head of staff.&lt;br /&gt;
&lt;br /&gt;
=== 4. Staff Management ===&lt;br /&gt;
&#039;&#039;This section applies to heads of staff, members of staff in charge of teams, and senior members of the staff team. Each has additional sets of responsibilities and are expected to use their extended authority and power appropriately.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4.1&#039;&#039;&#039; &#039;&#039;&#039;Heads of staff must manage their branches appropriately and be responsible for the actions of their staff.&#039;&#039;&#039; Heads of staff are expected to ensure that their staff, including themselves, follow the general policies and server rules, as well as policies specific to their branch.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4.2 Senior members of staff are responsible for assisting their heads of staff in setting an example, training junior members of staff, and management.&#039;&#039;&#039; Greater experience, extended authority, and increased oversight necessitate higher standards; infractions against rules and policy are expected to reflect this accordingly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4.3 Heads of staff are expected to take responsibility for the performance of their team.&#039;&#039;&#039; In particular, they are expected to identify issues in the areas under their purview, implement plans and goals to address them, and evaluate their efficacy and success independently of Project Manager intervention - in essence, to actively run their team.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4.4&#039;&#039;&#039; &#039;&#039;&#039;Heads of staff should handle remediative action within their own team.&#039;&#039;&#039; They hold the right to investigate possible infractions within their team and the ability to warn, demote, or remove staff from their branch - and are expected to do both where necessary.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4.5 Heads of staff intending to make a public announcement must first notify the Moderation team.&#039;&#039;&#039; Any public-facing Discord announcement requires a minimum 2 hour notice for Moderation, posted in [https://discord.com/channels/968983104247185448/1154910677727719434 #moderation-announcements], for the purpose of allowing moderators to prepare for community response; the exception being the Head Discord Moderator, who can monitor public channels themselves.&lt;/div&gt;</summary>
		<author><name>TJohnson</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Staff_Policy&amp;diff=4052</id>
		<title>Staff Policy</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Staff_Policy&amp;diff=4052"/>
		<updated>2025-06-13T03:53:20Z</updated>

		<summary type="html">&lt;p&gt;TJohnson: Created Staff Policy according to first draft&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===== DISCLAIMER: These policies apply to all staff, regardless of position, unless explicitly stated otherwise. =====&lt;br /&gt;
&lt;br /&gt;
=== 1. General Standards ===&lt;br /&gt;
&#039;&#039;As a member of staff, your actions and behaviour reflect on the rest of your team and on DeltaV as a whole, and may be scrutinised heavily by members of the community. Be sure to remain respectful, professional, and helpful, and adhere to the guidelines and policies relevant to you.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1.1 Every member of staff is required to follow the community standards and rules at all times.&#039;&#039;&#039; Violating these rules and guidelines, encouraging community members to break either, even in a joking manner, or intentionally ignoring infractions committed by staff and community members may result in demotion or dismissal. Members of staff are empowered and encouraged to end conversations and interactions that violate these rules and standards in public-facing channels and notify Moderation as necessary.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1.2&#039;&#039;&#039; &#039;&#039;&#039;Staff are expected to be professional and respectful when performing staff actions.&#039;&#039;&#039; Such actions include but are not limited to: AHelps, CHelps, Community Management, tickets, and announcements. If a community member is being disrespectful or abusive, or if you feel uncomfortable handling a situation, please escalate to other team members or your head of staff, notify Moderation as necessary, and recuse yourself from further involvement.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1.3 Members of staff are expected to be helpful and trustworthy in their interactions with the community.&#039;&#039;&#039; Intentionally spreading misinformation, inciting witch hunts, or provoking community outlash are all actions that may result in demotion or dismissal from staff.&lt;br /&gt;
&lt;br /&gt;
=== 2. Privacy &amp;amp; Confidentiality ===&lt;br /&gt;
&#039;&#039;As a member of staff, you may be privy to community members’ personal identifying information. Abuse of your power to distribute PII without consent or authorisation constitutes an ethical violation and may additionally cause legal issues; be sure to read this section carefully if interacting with PII and double-check with your head of staff on anything you’re uncertain about.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2.1&#039;&#039;&#039; &#039;&#039;&#039;Staff are expected to read and abide by DeltaV’s Privacy Policy.&#039;&#039;&#039; The policy can be found in #information on our Discord.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2.2 PII is to be shared on a need-to-know basis.&#039;&#039;&#039; Do not, under any circumstances, share PII with members of staff or the community, unless: you have the consent of the information’s owner, or; you are sharing this information with other members of staff who require this information to perform their duties. Examples of PII include: IP/HWID, UUID, email address, etc.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2.3&#039;&#039;&#039; &#039;&#039;&#039;Staff must not share sensitive, personal, or confidential information in public or unrelated channels, or with unrelated individuals.&#039;&#039;&#039; This includes any information regarding a player’s bans or watchlists, moderator actions relating to members of the community, or other private information. Sharing such information without the consent of that person will result in remediative action, without exception, up to and including immediate dismissal irrelevant of position.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2.4&#039;&#039;&#039; &#039;&#039;&#039;Staff members must not share the contents of staff channels in public or unrelated channels, or with unrelated individuals.&#039;&#039;&#039; Sharing screenshots or excerpts from staff channels without the consent of a head of staff, project manager, or all staff members involved may result in remediative action.&lt;br /&gt;
&lt;br /&gt;
=== 3. Responsibility &amp;amp; Accountability ===&lt;br /&gt;
&#039;&#039;As a member of staff, you hold greater power and authority than most members of the community. Correspondingly, you are expected to be accountable for your actions within the community - and, to an extent, without. When acting in the capacity of staff, be sure to exercise responsibility, employ critical thinking, and involve other members of your team including heads of staff where necessary.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3.1&#039;&#039;&#039; &#039;&#039;&#039;Staff members should not use direct messages for official staff actions or statements.&#039;&#039;&#039; This includes rule clarifications, player action notifications, or staff report follow-ups, and is to ensure that both staff and recipients can be held accountable for their statements and actions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3.2 Staff members acting outside of their immediate responsibilities answer to and are held accountable by the relevant head of staff.&#039;&#039;&#039; For example, timeouts are overseen by the Head Discord Moderator, in-game kicks and bans are overseen by the Head Game Administrator, etc. Where possible, members are encouraged to cooperate on situations that may require the involvement of more than one branch of staff.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3.3&#039;&#039;&#039; &#039;&#039;&#039;Staff members are expected to avoid situations involving conflicts of interest, biases, or other interpersonal dynamics that make impartial staff action difficult.&#039;&#039;&#039; If you find yourself placed in this situation, please report it to other team members or your head of staff and recuse yourself from further involvement. Known conflicts of interest, biases, or other dynamics between staff and players should be noted on the player’s record where applicable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3.4&#039;&#039;&#039; &#039;&#039;&#039;Staff preparing to be absent from their duties for an extended period of time are expected to notify their team or their head of staff.&#039;&#039;&#039; Especially long periods away from staff may necessitate mandatory training; please check in with your head of staff when returning from a leave of absence.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3.5&#039;&#039;&#039; &#039;&#039;&#039;Staff are expected only to perform duties that they have been trained in, are confident in performing, and have been permitted or authorised to complete.&#039;&#039;&#039; Staff members acting outside of their scope may be subject to action from Staff Moderation and relevant heads of staff; if you are asked to perform a duty outside of your scope (due to inadequate training, lack of confidence/familiarity, or lack of authorisation) then you should refuse the request, explain why you are unable to fulfil the request, and have it delegated to another member of the staff team by a head of staff.&lt;br /&gt;
&lt;br /&gt;
=== 4. Staff Management ===&lt;br /&gt;
&#039;&#039;This section applies to heads of staff, members of staff in charge of teams, and senior members of the staff team. Each has additional sets of responsibilities and are expected to use their extended authority and power appropriately.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4.1&#039;&#039;&#039; &#039;&#039;&#039;Heads of staff must manage their branches appropriately and be responsible for the actions of their staff.&#039;&#039;&#039; Heads of staff are expected to ensure that their staff, including themselves, follow the general policies and server rules, as well as policies specific to their branch.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4.2 Senior members of staff are responsible for assisting their heads of staff in setting an example, training junior members of staff, and management.&#039;&#039;&#039; Greater experience, extended authority, and increased oversight necessitate higher standards; infractions against rules and policy are expected to reflect this accordingly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4.3 Heads of staff are expected to take responsibility for the performance of their team.&#039;&#039;&#039; In particular, they are expected to identify issues in the areas under their purview, implement plans and goals to address them, and evaluate their efficacy and success independently of Project Manager intervention - in essence, to actively run their team.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4.4&#039;&#039;&#039; &#039;&#039;&#039;Heads of staff should handle remediative action within their own team.&#039;&#039;&#039; They hold the right to investigate possible infractions within their team and the ability to warn, demote, or remove staff from their branch - and are expected to do both where necessary.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4.5 Heads of staff intending to make a public announcement must first notify the Moderation team.&#039;&#039;&#039; Any public-facing Discord announcement requires a minimum 2 hour notice for Moderation, posted in #moderation-announcements, for the purpose of allowing moderators to prepare for community response; the exception being the Head Discord Moderator, who can monitor public channels themselves.&lt;/div&gt;</summary>
		<author><name>TJohnson</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Standard_Operating_Procedure&amp;diff=2623</id>
		<title>Standard Operating Procedure</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Standard_Operating_Procedure&amp;diff=2623"/>
		<updated>2023-12-22T05:07:16Z</updated>

		<summary type="html">&lt;p&gt;TJohnson: Added logistics to the right to refuse service section.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page covers the standardised guidelines and procedures aboard the station, but are not written in law; be aware that in cases of dire emergency the [[#Captain’s Authority|commanding officer or certain individuals]] are authorised to temporarily alter current SOP as they see fit, at the risk of criminal penalties in the case of misuse or abuse! Make sure to look at [[Alert Procedure]] for guidelines that change based on the alert level.&lt;br /&gt;
&lt;br /&gt;
== Captain’s Authority ==&lt;br /&gt;
The commanding officer or CO of a commercial or military vessel is afforded several rights that are as follows:&lt;br /&gt;
&lt;br /&gt;
The CO of such a vessel is granted the authority to personally execute any member of their crew, unless they are already in custody of its security, under the following circumstances:&lt;br /&gt;
:* The crew member exhibits a clear and present danger to the chain of command by illegal means.&lt;br /&gt;
:* The crew member exhibits a clear and present danger to the health and safety of an officer.&lt;br /&gt;
:* The crew member exhibits a clear and present danger to the vessel by physical means.&lt;br /&gt;
&lt;br /&gt;
The CO of such a vessel is additionally granted the authority to personally pardon and/or parole individuals accused and sentenced for crimes if deemed in the best interest of the crew and the vessel. Only misdemeanour and felony crimes may be pardoned, and the CO may be held legally responsible for criminal acts committed by those who they pardon. Whenever any pardon is granted, a general announcement must be made detailing who was pardoned, for which crimes, and for what reason.&lt;br /&gt;
&lt;br /&gt;
Additionally, and most importantly, the CO of such a vessel is granted &#039;&#039;&#039;Captain’s Authority&#039;&#039;&#039; over their vessel, in that while they are the formally and legally appointed [[Captain]], they are the &#039;&#039;highest-ranking officer&#039;&#039; aboard the vessel until they are directly dismissed by a superior.&lt;br /&gt;
&lt;br /&gt;
This carries a responsibility, however; the Captain of the vessel &#039;&#039;must do everything possible&#039;&#039; to save the passengers, crew, and assets aboard the station, and, unless their life is in immediate danger, must not abandon ship if there is reasonable hope that it could be saved.&lt;br /&gt;
&lt;br /&gt;
Failure to “go down with the ship” or to make an attempt to save the vessel up until the last available moment will forfeit the Captain’s right to invoke Dire Emergency and will result in their demotion, dismissal, or even termination.&lt;br /&gt;
&lt;br /&gt;
== Mutiny ==&lt;br /&gt;
Should such a situation arise in which the CO is unfit for their position and declines relinquishment of position and power, and where all alternative legal options have been exhausted, officers may be permitted to lead a mutiny.&lt;br /&gt;
&lt;br /&gt;
A mutiny, defined as a coordinated effort to depose the commanding officer or officers of a vessel for committing unlawful acts, requires the crew to neutralise the offending staff with non-lethal force where applicable, and lethal measures and weapons only in acts of self-preservation or when given no other option. The commanding officer or officers, as well as their loyalists, are all bound to [[Space Law]], the current [[Alert Procedure|alert level]] and it&#039;s corresponding RoE.&lt;br /&gt;
&lt;br /&gt;
Should the mutiny be &amp;lt;font color=#9a2a2a&amp;gt;unsuccessful&amp;lt;/font&amp;gt;, &#039;&#039;&#039;&#039;&#039;only the head officer(s) who approved the mutiny&#039;&#039;&#039;&#039;&#039; may receive an execution sentencing, while all mutineers may be demoted and/or placed in Extended Confinement.&amp;lt;br&amp;gt;&lt;br /&gt;
Should the mutiny be &amp;lt;font color=#2a9a2a&amp;gt;successful&amp;lt;/font&amp;gt;, the head officer(s) who approved the mutiny may select a new commanding officer, who will sentence the previous heads of staff for their crimes at their own discretion and per Space Law.&lt;br /&gt;
&lt;br /&gt;
== Line of succession ==&lt;br /&gt;
If the CO dies and is unrecoverable, a new CO must be selected per the following guide:&lt;br /&gt;
* Step 1: Is the CO still alive? If so, proceed to step 5. If not, then proceed to the next step.&lt;br /&gt;
&lt;br /&gt;
* Step 2: All head officers currently alive may vote on a head to make the new CO; proceed to step 5. If no head officers remain, proceed to the next step.&lt;br /&gt;
&lt;br /&gt;
* Step 3: Make your way to bridge and seek evacuation, set the alert level to red, and make a general announcement. If you succeed, you are now the &#039;&#039;de facto&#039;&#039; Captain and may proceed to step 5. If you are unable to fulfil any of the above, proceed to the next step.&lt;br /&gt;
&lt;br /&gt;
* Step 4: Seek a safe place to shelter and await rescue. If there is a present danger aboard the vessel, make all possible efforts to avoid it.&lt;br /&gt;
&lt;br /&gt;
* Step 5: Await the end of your shift.&lt;br /&gt;
&lt;br /&gt;
== High Security Areas ==&lt;br /&gt;
High Security Areas, or HSAs, should be restricted, and, during standard station operations, secured where applicable or per [[Alert Procedure|alert level]]. They differ from regular secure areas in that they may contain items, technology, or other assets of high importance or value, and must therefore be held safe. Unauthorised persons within HSAs may be guilty of trespass, or of breaking and entering.&lt;br /&gt;
&lt;br /&gt;
Common HSAs for commercial and military vessels are as follows:&lt;br /&gt;
* Bridge&lt;br /&gt;
* Armoury&lt;br /&gt;
* Gun Deck&lt;br /&gt;
* Vault or Strongroom&lt;br /&gt;
* EVA Equipment Room&lt;br /&gt;
* Gravity Generator and Life Support&lt;br /&gt;
* Telecommunications and Telemetry&lt;br /&gt;
&lt;br /&gt;
== Medical Evaluation ==&lt;br /&gt;
Given good medical reason and with documentation, the [[Chief Medical Officer]] of a vessel may declare any on-duty personnel unfit for duty and order them to be demoted from their position; this includes the Commanding Officer, who may not overrule this procedure.&lt;br /&gt;
&lt;br /&gt;
In order for a medical evaluation to be considered lawfully applicable, the [[Chief Medical Officer|CMO]] and the relevant head of department must both agree that the specified crewmate is unfit for duty for the demotion for it to take effect.&lt;br /&gt;
&lt;br /&gt;
== Controlled Substances/Items ==&lt;br /&gt;
Controlled substances are any substances that have been restricted or made illegal under space law. A noncomprehensive list of controlled substances is as follows:&lt;br /&gt;
* Space Drugs and other hallucinogenic agents&lt;br /&gt;
* Mindbreaker Toxin and other psionically restrictive agents&lt;br /&gt;
* Corpium and other highly infectious or rapidly-acting chemical or biological agents&lt;br /&gt;
* Desoxyephedrine and other stimulants&lt;br /&gt;
* Nocturine and other sedatives&lt;br /&gt;
* Explosive and pyrotechnic compounds&lt;br /&gt;
* Toxins and poisonous compounds&lt;br /&gt;
&lt;br /&gt;
Any individual who requires any of the above items in the course of their job or for regular function may request access to a prescription or special dispensation from the [[Chief Medical Officer|CMO]], which will describe the controlled substance(s) being prescribed, the amount where applicable, and a certification of authority, such as a stamp or signature.&lt;br /&gt;
&lt;br /&gt;
Controlled items are items that have been restricted or made illegal for passenger possession and use. Additionally, any information, intelligence, or technology providing insight into the development, production, or procurement of a controlled item &#039;&#039;is also itself a controlled item&#039;&#039;. The current list of controlled items is as follows:&lt;br /&gt;
* Weapons and ballistic or reflective body armour (see Armament Licensing)&lt;br /&gt;
* Cryptographic systems, software or technology&lt;br /&gt;
* Nuclear materials, weapons, and technology&lt;br /&gt;
* Long-range telecommunications and broadcast technology&lt;br /&gt;
* Navigation and maritime guidance equipment or technology&lt;br /&gt;
* Telecommunication and signal jamming technology&lt;br /&gt;
* Hypodermic spray tools and refillable hypodermic auto-injectors&lt;br /&gt;
* Cloaking, chameleon, and IFF-inhibiting technology&lt;br /&gt;
&lt;br /&gt;
Any individual who requires any of the above items in the course of their job or for regular function may request a document of authorisation which is to contain an itemised list of the approved information, intelligence, or technologies, the name and position of the holder, and a stamped statement of approval from the commanding officer; this document must be held secure by both parties. Should the holder of such a document commit crimes pertaining to the listed items, the authorising party may be found guilty of accessory to said crimes, in addition to endangerment and abuse of power where applicable.&lt;br /&gt;
&lt;br /&gt;
== Departmental Dispensations ==&lt;br /&gt;
Certain bodies, groups, or personnel may require certain controlled items in the course of their job, and as such must be provided exceptions. Any department which begins their shift with a controlled item in their possession or within their department’s allocated area is assumed authorised for its possession and use.&lt;br /&gt;
&lt;br /&gt;
=== Logistics ===&lt;br /&gt;
The logistics department aboard a station is permitted to approve any order with the permission or approval of an individual with access to the contents of that shipment. Additionally, they may deny any order for lack of funds, lack of authority, or for any other reason deemed sufficient by their direct superior, the [[Logistics Officer]].&lt;br /&gt;
&lt;br /&gt;
Should cargo technicians be forced to store crates containing controlled items, substances, or weapons, they are required to retain a copy of the invoice and store the order securely within their department. Unlocked crates, orders stored outside of the department, and supplies illegally distributed to unauthorised personnel carries a risk of endangerment or even black marketeering charges. &lt;br /&gt;
&lt;br /&gt;
=== Research ===&lt;br /&gt;
Epistemics employees are permitted to use their lab spaces as they see fit, with the following caveats:&lt;br /&gt;
&lt;br /&gt;
:*Any human experimentation must be done with the consent of the test subject, and must not have an undue risk of life. The lead scientist or [[#Captain’s_Authority|CO]] may terminate any experiment for safety or ethical purposes and at their discretion.&lt;br /&gt;
:*Self-experimentation is prohibited and is chargeable with endangerment at a minimum.&lt;br /&gt;
:*Testing of any explosives or weapons that risk hull penetration or mass destruction must be done at an off-station site.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Additionally:&#039;&#039;&#039;&lt;br /&gt;
:*Distribution of experimental technology to research personnel for testing purposes may be approved or denied by the lead scientist or CO.&lt;br /&gt;
:*Epistemics employees are not subject to laws regarding controlled substances or items while using said items in the course of research and in a manner approved by the [[Mystagogue]] or [[#Captain’s_Authority|CO]].&lt;br /&gt;
:*Experimental technology may be provided to crew departments for testing and use with the approval of the relevant head officers.&lt;br /&gt;
&lt;br /&gt;
=== Medical ===&lt;br /&gt;
[[Medical Doctor|Medical doctors]], [[Paramedic|paramedics]], and other personnel may carry, use, or prescribe any controlled substance as well as hypodermic spray tools and refillable injectors in the course of their job and in a manner approved by the [[Chief Medical Officer|CMO]] or [[#Captain’s_Authority|CO]], with the following caveats:&lt;br /&gt;
&lt;br /&gt;
:*Any controlled substance with the capability to cause rapid and grievous bodily harm or death may not be carried outside of the chemistry or treatment areas without a stamped document authorising the carrier’s possession of the substance.&lt;br /&gt;
:*Any substance with the capacity to cause harm as a consequence of overdose may not be stocked, stored, or displayed in an area and fashion that leaves such substances open and accessible to the public.&lt;br /&gt;
:*Any hypodermic spray tool or refillable hypodermic auto-injector must be kept secure within locked storage or on the person of an authorised entity.&lt;br /&gt;
&lt;br /&gt;
=== Engineering ===&lt;br /&gt;
Engineering personnel are fully authorised to possess and use any technology in the course of their job and in a manner approved by the [[Chief Engineer|Chief Engineer]] or [[#Captain’s_Authority|CO]], with the following caveats:&lt;br /&gt;
&lt;br /&gt;
:*Engineering personnel may not use or possess controlled items or technology in the course of their job if their tasks may be completed without the use of the aforementioned items or technology.&lt;br /&gt;
:*Engineering personnel may not use controlled items or technology in a manner that compromises the security of said items, unless directly approved by the [[Chief Engineer|CE]] or [[#Captain’s_Authority|CO]].&lt;br /&gt;
:*Advanced, proprietary, or classified objects and entities are to be regarded as controlled items or technology for the above caveats.&lt;br /&gt;
&lt;br /&gt;
== Right to Refuse Service ==&lt;br /&gt;
All standard service and logistics members that operate within a secure area are given the right to refuse service to patrons at any time if they are disorderly or abusive, or, in the case of service of alcoholic beverages, if they are suspected of being intoxicated. Additionally, all standard service and logistics members are permitted to use nonlethal force to remove noncompliant, intoxicated, or disorderly individuals only when such persons pose a threat to the safety of staff members, or disrupt the orderly functioning of the secure areas and staff quarters.&lt;br /&gt;
&lt;br /&gt;
All medical staff may, at any time, refuse medical care to patients for any of the following reasons:&lt;br /&gt;
:*Lack of expertise; the medical staff does not have the necessary skill, knowledge, or capability to provide treatment.&lt;br /&gt;
:*Illegal or unethical request; the medical staff cannot in good conscience provide treatment due to illegality or violation of ethical principles.&lt;br /&gt;
:*Patient refusal; the patient, being legally competent to make such a decision, refuses treatment.&lt;br /&gt;
:*Disruptive or abusive patient; the patient exhibits violent or threatening behaviour, posing a danger to staff and to other patients.&lt;br /&gt;
:*Resource constraints; there are limited resources available to medical staff, necessitating allocation by triage.&lt;br /&gt;
&lt;br /&gt;
== Quarantine ==&lt;br /&gt;
Medical staff are afforded the right to quarantine individuals that currently suffer from infectious or contagious diseases, and may confine them within predesignated quarantine areas in the course of treatment, until the point that they are no longer infectious or harmful to the rest of the crew.&lt;br /&gt;
&lt;br /&gt;
== Controlled Armaments ==&lt;br /&gt;
&#039;&#039;&#039;L1&#039;&#039;&#039;&lt;br /&gt;
:*Cutting, bludgeoning, or other standard melee-based weapons.&lt;br /&gt;
:*Ballistic small arms that possess internal magazines or feeding systems, are operated by manual action, and are not concealable within a pocket or coat.&lt;br /&gt;
:*Non-lethal ammunition.&lt;br /&gt;
:*Soft ballistic armour&lt;br /&gt;
&#039;&#039;&#039;L2&#039;&#039;&#039;&lt;br /&gt;
:*Energy-based stun weaponry, ranged and melee.&lt;br /&gt;
:*Ballistic small arms that possess internal magazines or feeding systems or are operated by manual action.&lt;br /&gt;
:*Ballistic small arms that are self-loading but incapable of automatic fire, and are not concealable within a pocket or coat.&lt;br /&gt;
:*Laser-based small arms that are incapable of automatic fire, and are not concealable within a pocket or coat.&lt;br /&gt;
:*Any non-lethal or lethal ammunition, excluding explosives and overpressure or explosive ammunition.&lt;br /&gt;
:*Hard ballistic armour&lt;br /&gt;
&#039;&#039;&#039;L3&#039;&#039;&#039;&lt;br /&gt;
:*Any melee weaponry, including energy-based designs.&lt;br /&gt;
:*Ballistic and laser small arms that may be concealable and/or capable of automatic fire.&lt;br /&gt;
:*Any non-lethal or lethal ammunition, including explosive and overpressure ammunition.&lt;br /&gt;
:*Combat explosives, including breaching charges and explosive payloads.&lt;br /&gt;
&lt;br /&gt;
== Pressing Charges ==&lt;br /&gt;
Any crew member may press charges against any other crew member. An individual may be charged of a crime if and only if it can be argued beyond a reasonable doubt that the accused had committed an act in the nature and fashion as described by a particular criminal charge.&lt;br /&gt;
&lt;br /&gt;
Multiple counts of one crime can be charged. For illegal actions against the station abroad, each incident separated by a reasonable period of inaction, lawful conduct, or another crime is interpreted as one count. For crimes directly bereaving a person (violent acts, theft of personal property etc.), the same applies in addition to each victim being one count.&lt;br /&gt;
&lt;br /&gt;
Charges that are a direct escalation of one another in nature cannot be simultaneously held against the perpetrator if they pertain to the same incident and the same victim/item (if applicable). Then, only the most severe of these charges applies. Additionally, if one charge incorporates another charge within its definition or description, the perpetrator cannot be held accountable for both; rather, only the most severe of these charges applies.&lt;br /&gt;
&lt;br /&gt;
== Trial Procedure ==&lt;br /&gt;
A trial may only be requested for felonies, civil disputes, and capital crimes; while trials for felonies and disputes may be refused depending on the availability and discretion of the potential judge, capital crimes necessitate a mandatory trial. While legal counsel is not required, if it is available then it must be provided upon request.&lt;br /&gt;
&lt;br /&gt;
The trial takes the format of an arbitration court hearing, presided by a fair and impartial judge; typically, a lawyer or head of department. Should no eligible members be available, a member of the crew may be elected to the position of arbiter by unanimous vote between defence and prosecution. If no judge or arbiter is available, the current commanding officer aboard the station must preside over the legal proceedings.&lt;br /&gt;
&lt;br /&gt;
In this hearing, the judge directly examines both the defendant and a representative of the prosecution to present their case on why the defendant should be either cleared or convicted of their charges. Prosecution begins the proceedings, defence following at the discretion of the judge. Ideally, the trial should last no longer than 10 minutes, with either part taking fewer than five minutes to present their case. Extensions may only be requested with reason, and are granted at discretion of the judge.&lt;br /&gt;
&lt;br /&gt;
Should witness testimony be requested by either defence or prosecution, and the relevant witness be willing and capable of appearing before court, such testimony may be admissible in a trial.&lt;br /&gt;
&lt;br /&gt;
In the event that the defendant is held in contempt of court, the necessity of a trial may be waived and sentence passed by the judge or arbiter without a full hearing.&lt;br /&gt;
&lt;br /&gt;
== Procedural Defence ==&lt;br /&gt;
Whereas a defendant is placed on trial, they are granted the privilege to challenge the legitimacy of charges or claims brought against them by the legal process. Any of the following may be invoked:&lt;br /&gt;
:*&#039;&#039;&#039;Issue Preclusion/Double Jeopardy Clause&#039;&#039;&#039;: accused persons may not be tried on the same charges following an acquittal or conviction, except in the case of acquittal and subsequent credible admission of guilt.&lt;br /&gt;
&lt;br /&gt;
:*&#039;&#039;&#039;Entrapment Clause&#039;&#039;&#039;: accused persons found to be induced or coerced by law enforcement into the commission of the crimes listed in the charges may be acquitted or have their sentence reduced.&lt;br /&gt;
&lt;br /&gt;
:*&#039;&#039;&#039;Exclusionary Clause&#039;&#039;&#039;: evidence collected and/or analysed in violation of accused persons’ rights under law may be inadmissible in court.&lt;br /&gt;
&lt;br /&gt;
== Sentencing ==&lt;br /&gt;
In sentencing a crime, it is recommended to defer to the [[Warden]] or [[Head of Security]]; however, any [[Security Officer]] is authorised to pass a sentence. If no security staff are available, the [[#Captain’s_Authority|commanding officer]] or any head of department may be authorised to pass a sentence.&lt;br /&gt;
&lt;br /&gt;
Additionally, if the total sentence would exceed 20 minutes, the sentencing officer is &#039;&#039;fully authorised to upgrade the sentence&#039;&#039; to Extended Confinement at their own discretion. Once the sentence commences, it must be concluded at or before the agreed time; however, the convict may be held responsible for any crime they commit while serving their sentence.&lt;br /&gt;
&lt;br /&gt;
== Treatment of Prisoners ==&lt;br /&gt;
Prisoners have certain rights that must be upheld by security and command personnel.&lt;br /&gt;
&lt;br /&gt;
Prisoners must be provided with the following:&lt;br /&gt;
:*Adequate medical care and moral, spiritual, or legal counselling if it is requested and available.&lt;br /&gt;
:*Access to the common radio channel, and the common radio channel only. This right may be revoked should it be abused.&lt;br /&gt;
:*Clothing, food, and water on request.&lt;br /&gt;
:*Should the holding cells or permabrig become uninhabitable, prisoners must be securely and safely relocated to another area for confinement, until the holding cells or permabrig be returned to a serviceable state.&lt;br /&gt;
:*Prisoners should be granted freedom of movement within their holding area unless there is an undue risk to life and limb.&lt;br /&gt;
&lt;br /&gt;
Additionally, prisoners in Extended Confinement have certain rights but also more firm restrictions that must be upheld by law enforcement:&lt;br /&gt;
:*Visitation may be permitted only for prisoners sentenced to Extended Confinement. A maximum of one individual may be permitted to visit a single convict every 10 minutes; a reason must be provided for the visit, and the visitor must consent to a search of their belongings.&lt;br /&gt;
:*Prisoners who intentionally seek to, or succeed in, escape from their holding area are thereby guilty of a capital crime and may receive trial.&lt;br /&gt;
:*Prisoners who intentionally and maliciously cause structural damage to the permabrig, to a degree that makes it unreasonable to hold prisoners within, are thereby guilty of a capital crime and may receive trial.&lt;br /&gt;
:*Prisoners who intentionally, maliciously, and repeatedly cause significant bodily harm to their fellow inmates, visitors, and/or security staff are thereby guilty of a capital crime and may receive trial.&lt;br /&gt;
:*Prisoners may request retrial for capital crimes; these requests may be refused depending on the discretion and availability of the potential judge, or at the discretion of the warden or head of station security.&lt;br /&gt;
:*Prisoners may request or may otherwise be given parole without prompt by the warden, head of station security, or commanding officer (see Paroles and Pardons).&lt;br /&gt;
&lt;br /&gt;
Should prisoners repeatedly and maliciously antagonise law enforcement, to an extent where continued extended confinement becomes infeasible, the warden is fully authorised and encouraged to temporarily upgrade the relevant prisoners’ sentences to Preservative Stasis summarily.&lt;br /&gt;
&lt;br /&gt;
== Paroles and Pardons ==&lt;br /&gt;
Prisoners that peacefully comply and assist officers with their duties and display clear signs of remorse concerning the committed crime and/or criminal behaviours, they may be given parole without prompt by the warden or head of security, or may apply for parole at the discretion and availability of the aforementioned parties. If they request parole, they may receive a parole hearing conducted by the warden, where they will state their case on why they should be released; they may request legal counsel in this hearing, but must represent themselves.&lt;br /&gt;
&lt;br /&gt;
Additionally, the sentencing officer of an arrest, the judge or arbiter of a trial, or the warden, where permabrigged prisoners apply, may pardon members accused or sentenced for crimes if deemed in the best interest of the crew and vessel, and when the circumstances of the defendant or offence warrant suspension of sentence.&lt;br /&gt;
&lt;br /&gt;
== Jurisdiction ==&lt;br /&gt;
Members of security and of command are fully authorised to withhold crew members at their discretion. The crew member ordered to answer to the authority is obligated to do so, regardless of whether they consider their orders lawful or not. Any grievances and suspicions of unlawful proceedings or mistreatment are to be directed up the Chain of Command and resolved judicially, ideally enlisting legal counsel if available.&lt;br /&gt;
&lt;br /&gt;
Any person that is suspected of having committed a crime may be detained. In detainment, the officer will inform the detainee of the crime they are suspected of committing. They may then be held on-site or moved to a more strategically sound location, possibly restrained at the officer’s discretion, and invariably detained for the time necessary for security officers to determine the circumstances of the incident and whether to effect an arrest or not. A detainee may or may not be searched prior to being either released or arrested.&lt;br /&gt;
&lt;br /&gt;
Any person that is charged with having committed a crime may be arrested. In the event of an arrest, the suspect will be restrained by an officer, informed of their charges, and taken to the security department for a search and processing. The charges may be pressed by a member of security or a head of department, or clearly outlined in an arrest warrant authorised and stamped by the commanding officer or head of station security. A lawyer or legal counsel may be requested by the arrestee and must be provided if available.&lt;br /&gt;
&lt;br /&gt;
Unauthorised departmental searches and raids constitute a violation of the law, unless explicitly outlined in a warrant issued and authorised by the commanding officer or head of station security; such a warrant may authorise entry into specified areas, by force if necessary, and may order the arrest of listed individuals implicated in a crime or crimes.&lt;br /&gt;
&lt;br /&gt;
Similarly, advanced surgical procedures, cursory implant inspections, and any other other invasive searches similarly constitute a violation of the law unless stipulated within an authorised warrant, or with both probable cause and evidence.&lt;br /&gt;
&lt;br /&gt;
Security personnel hold a nigh unrestricted armaments licence under T3, and are authorised at all times to use lethal force to the extent necessary to neutralise adversaries under any of the following circumstances:&lt;br /&gt;
:*If the adversary’s number or strength leave the officer at a severe tactical disadvantage.&lt;br /&gt;
:*If the adversary exhibits a clear and present danger to the vessel by physical means.&lt;br /&gt;
:*If the adversary poses a significant threat of serious bodily injury or death to the officer or others.&lt;br /&gt;
:*If the adversary presents an existential threat to the chain of command by illegal means.&lt;br /&gt;
…wherein an “adversary” is an entity that demonstrates a hostile intent, commits or directly contributes to a hostile act that does not constitute an actual attack, or is actively attacking the vessel or its crew.&lt;br /&gt;
&lt;br /&gt;
== Synthetics and Sophonts ==&lt;br /&gt;
A sophont is described as any entity with the capacity to display the following attributes:&lt;br /&gt;
:*Sapience: the entity possesses basic logic and problem-solving skills, or at a minimum some level of significant intelligence; the ability to think, or to act logically.&lt;br /&gt;
:*Sentience: the entity has the capacity to process an emotion or lack thereof, or at a minimum the ability to recognise its own pain; the ability to feel, or respond to stimuli.&lt;br /&gt;
:*Self-awareness: the entity is capable of altering its behaviour in a reasonable fashion as a result of stimuli, or at a minimum is capable of recognising its own sapience and sentience; the ability to grow and change, or to exhibit neuroplastic-similar behaviour.&lt;br /&gt;
&lt;br /&gt;
Any synthetic/silicon/inorganic entity, including but not limited to robots, cyborgs, and drones, and with a non-sophont status, is to be classified as a standard synthetic entity. Synthetic entities are the property of the party that constructs or employs the entity, unless otherwise stated by relevant contract or legal document. To damage or destroy such an entity is to damage or destroy the aforementioned party’s property.&lt;br /&gt;
&lt;br /&gt;
Any synthetic/silicon/inorganic sophont is considered a legal person, regardless of their origin or prior cognitive status. Much like any other intelligent organic, they may press charges against crew and be tried for crimes themselves. That being said, unauthorised jailbreaking of privately-owned synthetic entities is an offence, and those found guilty of doing so may be charged with sabotage.&lt;br /&gt;
&lt;br /&gt;
== Foreign Vessels ==&lt;br /&gt;
Should civilian and military vessels receive a docking request from another neutral vessel, they may approve or deny such a request. Any vessel may, with consent from the docking entity, be searched by security or law enforcement upon arrival, and its crew granted free movement accompanied by an escort at the discretion of the CO or security.&lt;br /&gt;
&lt;br /&gt;
Crew may be refused entry, at any time and for any reason, and must be returned to, or be escorted to, their own vessel where applicable. Failure to comply may constitute trespass. Docking vessels bearing a warrant or commission represent an exception, and may not be denied entry or be forced to submit to a search.&lt;br /&gt;
&lt;br /&gt;
Should visiting entities break the law, or be suspected of doing so, and flee aboard their own vessel, security or law enforcement personnel are authorised to board the vessel in continuous “hot” pursuit and are fully authorised under space law to effect an arrest upon the relevant party.&lt;br /&gt;
&lt;br /&gt;
{{Guides Menu}}&lt;/div&gt;</summary>
		<author><name>TJohnson</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Company_Policy&amp;diff=1024</id>
		<title>Company Policy</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Company_Policy&amp;diff=1024"/>
		<updated>2023-10-02T12:06:24Z</updated>

		<summary type="html">&lt;p&gt;TJohnson: Edit last paragraph in line with Alyx&amp;#039;s suggestion.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
= Company Policy =&lt;br /&gt;
Welcome to the &#039;&#039;&#039;NanoTrasen Space Station Company Policy Manual - 14th Edition!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Preface ==&lt;br /&gt;
As a member of the crew aboard a large and cutting-edge space station, it is imperative that you adhere to a set of &#039;&#039;responsibilities and behaviours&#039;&#039; that reflect our company’s commitment to safety and cooperation. Our [[Maps|space stations]] are not just places of work - they’re thriving hubs of progress, ingenuity, and unity.&amp;lt;br&amp;gt;&lt;br /&gt;
Every action aboard our stations has meaning and impact, and it’s this interconnectedness that drives everyone to succeed - from the humble [[assistant]] to the [[Captain|highest-ranking officers.]]&lt;br /&gt;
&lt;br /&gt;
Within this manual, you’ll find our general guidelines for employees, a list of your rights and responsibilities as a member aboard a NanoTrasen station, expectations for specific [[jobs|roles]], information on occupational hazards aboard a space station, and contractual obligations. &lt;br /&gt;
&lt;br /&gt;
The stipulations outlined here represent a baseline for the ethical and respectful behaviour we expect from all of our valued employees, and have been designed solely to facilitate the safety and productivity of our NanoTrasen corporate family. We encourage you to study this manual so you may gain a comprehensive understanding of the values we uphold and how they are vital to the seamless function of our stations.&lt;br /&gt;
&lt;br /&gt;
We thank you for choosing to embark on this incredible journey with us. Together, we will push the razor’s edge of progress, and make NanoTrasen synonymous with the future.&lt;br /&gt;
&lt;br /&gt;
[NanoTrasen Central Command]&lt;br /&gt;
&lt;br /&gt;
== Code of conduct ==&lt;br /&gt;
At NanoTrasen, we pride ourselves on maintaining the highest standards of professionalism and respect. As an employee, and as a representative of the corporation as a whole, you will be expected to uphold the following company values and ideals:&lt;br /&gt;
&lt;br /&gt;
#&#039;&#039;&#039;Consideration and Care&#039;&#039;&#039;&lt;br /&gt;
#: Think before you act, and ensure you’re acting appropriately and safely. Adhere to company standards, undergo regular training, and ensure you’re following any safety notices or instructions from authorities.&lt;br /&gt;
&amp;lt;!--                      --&amp;gt;&lt;br /&gt;
#&#039;&#039;&#039;Respect and Collaboration&#039;&#039;&#039;&lt;br /&gt;
#: Treat all colleagues, clients , and members of the public with courtesy and professionalism. Embrace diversity of background and culture, and foster a synergetic work environment.&lt;br /&gt;
&amp;lt;!--                      --&amp;gt;&lt;br /&gt;
#&#039;&#039;&#039;Integrity and Honesty&#039;&#039;&#039;&lt;br /&gt;
#: By acting with a foundation of integrity and being honest with your colleagues and superiors, you’re upholding the trust placed in you by our customers, our shareholders, and the NanoTrasen brand. Honesty with yourself and others serves the community at large.&lt;br /&gt;
&amp;lt;!--                      --&amp;gt;&lt;br /&gt;
#&#039;&#039;&#039;Confidentiality and Accountability&#039;&#039;&#039;&lt;br /&gt;
#: Safeguard sensitive information about our personnel, our clients, company operations, research, and restricted data. Take ownership of this responsibility and the various others delegated to you, striving for excellence in your work and diligence in your duties.&lt;br /&gt;
&amp;lt;!--                      --&amp;gt;&lt;br /&gt;
#&#039;&#039;&#039;Adaptability and Ingenuity&#039;&#039;&#039;&lt;br /&gt;
#: Embrace change, stay adaptable, and demonstrate a willingness to learn and grow in response to new circumstances. Never quit, and never give up; show NanoTrasen’s commitment and hard work ethic regardless of any obstacles in your way.&lt;br /&gt;
&lt;br /&gt;
== Appearance standards ==&lt;br /&gt;
As a NanoTrasen employee, you are expected to wear provided clothing, and to keep them clean, well-maintained, and appropriately fitted. This ensures that you’re representing our brand in a professional manner, as well as maintaining the safety of yourself and others in the station environment.&lt;br /&gt;
&lt;br /&gt;
#&#039;&#039;&#039;Uniforms and Attire&#039;&#039;&#039;&lt;br /&gt;
#: Wear the uniforms and attire provided to you by NanoTrasen. Take care of your clothes, and wear them with pride.&lt;br /&gt;
&amp;lt;!--                      --&amp;gt;&lt;br /&gt;
#&#039;&#039;&#039;Grooming&#039;&#039;&#039;&lt;br /&gt;
#: Maintain personal hygiene and grooming to a high standard. Neat hair and well-kept appearances contribute to a professional atmosphere and boost first impressions.&lt;br /&gt;
&amp;lt;!--                      --&amp;gt;&lt;br /&gt;
#&#039;&#039;&#039;Accessories and Personal Items&#039;&#039;&#039;&lt;br /&gt;
#: Limit the use of accessories that might interfere with safety equipment or delegated tasks. Personal items should be stored in designated spaces to avoid clutter and to ensure the safety of you and your coworkers.&lt;br /&gt;
&amp;lt;!--                      --&amp;gt;&lt;br /&gt;
#&#039;&#039;&#039;Personal Protective Equipment&#039;&#039;&#039;&lt;br /&gt;
#: Wear the appropriate PPE as required by your role, any safety notices, or instructions from authorities. The safety of our employees and customers is paramount.&lt;br /&gt;
&amp;lt;!--                      --&amp;gt;&lt;br /&gt;
#&#039;&#039;&#039;Respect and Consideration&#039;&#039;&#039;&lt;br /&gt;
#: Be mindful of others’ cultures, beliefs, and other qualities when expressing yourself and your own personal style. Your behaviour and actions should respect the sensitivities and beliefs of others.&lt;br /&gt;
&lt;br /&gt;
Additionally, it should be noted that any accessory, item of clothing or apparel, or other cosmetic possession that promotes or depicts obscene or hateful content, criminal or terrorist groups, or illegal and unethical acts are unacceptable for wear by our employees. Failure to uphold our company’s values by violating this rule will result in disciplinary action.&lt;br /&gt;
&lt;br /&gt;
== Rights and responsibilities ==&lt;br /&gt;
All general crew aboard NanoTrasen Space Stations have certain rights and responsibilities in order to ensure that the company, its employees, and any customers or the general public are taken into consideration.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;All members of the crew:&#039;&#039;&#039;&lt;br /&gt;
*Have the right to live in a safe and healthy environment, and to be provided access to necessary safety equipment and medical assistance.&lt;br /&gt;
&lt;br /&gt;
*Have the right to be treated with respect and fairness regardless of their role or background.&lt;br /&gt;
&lt;br /&gt;
*Have the right to receive clear and accurate information related to their roles, tasks, or relevant updates.&lt;br /&gt;
&lt;br /&gt;
*Have the right to receive proper training and development opportunities as necessary to enhance their skills and contribute effectively to company operations.&lt;br /&gt;
&lt;br /&gt;
*Have the right to confidentiality regarding personal information and sensitive matters within the bounds of operational requirements.&lt;br /&gt;
&lt;br /&gt;
*Have the right to access necessary resources for performing their duties, including equipment, tools, or facilities.&lt;br /&gt;
&lt;br /&gt;
*Are responsible for following safety protocols, operating procedures, and company policies to ensure their own safety and others’.&lt;br /&gt;
&lt;br /&gt;
*Are responsible for upholding the company’s reputation through their behaviour, communication, and general conduct.&lt;br /&gt;
&lt;br /&gt;
*Are responsible for fulfilling their assigned tasks and responsibilities efficiently and to the best of their ability, particularly where they are essential to station function.&lt;br /&gt;
&lt;br /&gt;
*Are responsible for promptly reporting grievances, hazards, or malfunction to appropriate personnel.&lt;br /&gt;
&lt;br /&gt;
*Are responsible for conscientiously managing and utilising their resources for efficient operation.&lt;br /&gt;
&lt;br /&gt;
*Are responsible for upholding the policies outlined within this CPM14 manual.&lt;br /&gt;
&lt;br /&gt;
== Self-defence ==&lt;br /&gt;
NanoTrasen places a &#039;&#039;high priority on the safety and wellbeing of all individuals&#039;&#039; aboard its space stations, including employees and patrons. The company recognises that maintaining a secure environment is essential to operations, and, in light of this fact, all NanoTrasen employees are authorised to exercise their right to self-defence when confronted with an imminent threat of physical harm or violence upon their person, in accordance with these guidelines:&lt;br /&gt;
&lt;br /&gt;
*The threat must be immediate and serious, with clear intent to cause grievous harm or injury to the employee.&lt;br /&gt;
&lt;br /&gt;
*Before resorting to self-defence, the employee must have exhausted all reasonable alternatives for avoiding or escaping the threat - including following established protocols, attempting de-escalation, and seeking assistance from security personnel.&lt;br /&gt;
&lt;br /&gt;
*The response to the threat must be proportional to the level of danger posed; that is to say, the employee must only use the level of force necessary to protect themselves from harm.&lt;br /&gt;
&lt;br /&gt;
*The employee’s primary directive is to ensure their own safety. Once the opportunity to escape arises, or the threat is neutralised, the employee must cease their use of force and immediately seek assistance from security personnel, medical staff, and any other relevant authorities.&lt;br /&gt;
&lt;br /&gt;
In any situation where an employee exercises self-defence against any individual aboard the station, they are &#039;&#039;obligated&#039;&#039; to provide a &#039;&#039;&#039;detailed account of the incident&#039;&#039;&#039;, including the circumstances immediately prior, to their immediate supervisor, security personnel, or station administration, where applicable and at their earliest convenience.&amp;lt;br&amp;gt;&lt;br /&gt;
The authorisation for self-defence is an exceptional measure intended to address extreme situations where no other viable options exist, and only to facilitate a secure environment that fosters collaboration, innovation, and mutual respect between NanoTrasen’s employees.&lt;br /&gt;
&lt;br /&gt;
== Conduct unbecoming ==&lt;br /&gt;
NanoTrasen personnel found to behave or act in a way that is broadly considered or specified by superiors as inappropriate, unacceptable, or contrary to our company’s standards and expectations for their position or profession, particularly in a professional capacity or when representing the company as a whole, may be demoted from that position or profession, have their contract terminated, or be otherwise reprimanded for their unbecoming conduct.&lt;br /&gt;
&lt;br /&gt;
Behaviour that violates our company’s values and policies oppugn our employees’ character, integrity, and suitability; additionally, improper conduct reflects poorly on our management. As such, heads of departments are &#039;&#039;fully authorised and encouraged&#039;&#039; to demote employees that discredit our company’s values by poor behaviour and demeanour.&lt;br /&gt;
&lt;br /&gt;
== Dangers from our competitors ==&lt;br /&gt;
In our spinward stations, there exist threats from direct competitors to NanoTrasen. Conglomerates of companies, crime rings, and terrorist cells known for their unscrupulous practices, including the use of fear tactics, criminal methods, and corporate espionage to undermine and disrupt the operations of legitimate entities such as NanoTrasen. Their activities pose a significant danger to the safety, stability, and success of our stations and the company as a whole. Their motives range from obtaining valuable technology and proprietary information, to sabotaging critical systems, to directly attacking crew.&lt;br /&gt;
&lt;br /&gt;
Identifying saboteur agents can prove challenging, as they often operate covertly and blend in with the station’s population. However, there are certain behaviours and indicators to be on the look-out for:&lt;br /&gt;
:*&#039;&#039;&#039;Unusual Interest&#039;&#039;&#039;&lt;br /&gt;
:*: Individuals showing an excessive interest in sensitive research, proprietary data, or operational reasons without a legitimate reason may be potential corporate agents.&lt;br /&gt;
&amp;lt;!--                      --&amp;gt;&lt;br /&gt;
:*&#039;&#039;&#039;Inconsistent Backgrounds&#039;&#039;&#039;&lt;br /&gt;
:*:  Agents may provide inconsistent or fabricated personal or professional backgrounds, making it important to verify credentials through proper channels.&lt;br /&gt;
&amp;lt;!--                      --&amp;gt;&lt;br /&gt;
:*&#039;&#039;&#039;Secrecy and Isolation&#039;&#039;&#039;&lt;br /&gt;
:*: Suspicious individuals may isolate themselves, avoid interactions, or engage with only select individuals or parties, raising concerns about their true intentions.&lt;br /&gt;
&amp;lt;!--                      --&amp;gt;&lt;br /&gt;
:*&#039;&#039;&#039;Sudden Change in Behaviour&#039;&#039;&#039;&lt;br /&gt;
:*: Drastic changes in behaviour, such as displays of aggression or secrecy, could signal involvement with hostile groups.&lt;br /&gt;
&lt;br /&gt;
To combat the presence of hostile entities, crew are advised to:&lt;br /&gt;
*Report suspected individuals.&lt;br /&gt;
*Increase monitoring and patrols.&lt;br /&gt;
*Identify unauthorised access attempts and potential breaches.&lt;br /&gt;
*Secure critical data.&lt;br /&gt;
*Conduct regular emergency drills.&lt;br /&gt;
*Perform de-escalation training.&lt;br /&gt;
*Implement advanced counter-espionage protocols.&lt;br /&gt;
&lt;br /&gt;
Should any person or party aboard a NanoTrasen vessel be found to be currently affiliated with, or in the present employ of, any hostile company, crime ring, or terrorist group, they are to have their employment with NanoTrasen terminated where applicable, be stripped of any gratuitous access, and have any corporate property on their person or possession confiscated and returned to relevant station personnel. Such persons or parties may be heavily scrutinised by Station Security forces until they, or their remains, can be remanded to the custody of their employers, an independent port or vessel, or other local jurisdiction, at the earliest convenient time and at no expense to the company.&lt;br /&gt;
&lt;br /&gt;
== Hostile Corporation Technology ==&lt;br /&gt;
Additionally, due to the presence of our competitors and their agents in the sectors in which our company operates, there is an ever-present possibility that hostile parties&#039; technology or other property may manifest aboard our station by any number of means. The presence, acquisition, and distribution of such items should always be investigated and scrutinised heavily, and the technology or property considered controlled items, held securely, and restricted from use.&lt;br /&gt;
&lt;br /&gt;
= Conclusion =&lt;br /&gt;
In closing, we thank you for your commitment to our mission and the values that guide NanoTrasen as a whole. Your dedication is the keystone to our success.&lt;br /&gt;
&lt;br /&gt;
And remember, we are bound by a shared responsibility in this success. Failure to uphold your contract will result in immediate consequences, up to and including termination with extreme prejudice.&lt;br /&gt;
&lt;br /&gt;
Safe travels!&lt;br /&gt;
&lt;br /&gt;
[NanoTrasen Central Command]&lt;br /&gt;
&lt;br /&gt;
{{Guides Menu}}&lt;/div&gt;</summary>
		<author><name>TJohnson</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Space_Law&amp;diff=939</id>
		<title>Space Law</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Space_Law&amp;diff=939"/>
		<updated>2023-09-24T02:48:21Z</updated>

		<summary type="html">&lt;p&gt;TJohnson: Minor edit for readability.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Space Law is a broad set of rules and regulations, collected and regulated by TerraGov, enacted and enforced by NanoTrasen and its [[Security Officer|Station Security]], with the oversight of [[Administrators#What_Do_Admins_Do?|CentCom]] - and, on occasion, TerraGov&#039;s Galactic Police Force. Space Law applies to all ranks and positions on stations under its jurisdiction, from the lowliest [[Assistant]] to the highest [[Captain]]; all are equal under the eyes of the Law, and all must ultimately answer to it. &lt;br /&gt;
&lt;br /&gt;
It is highly recommended to read the &#039;&#039;&#039;[[Standard Operating Procedure|Standard Operating Procedures]]&#039;&#039;&#039; and specifically the following parts:&lt;br /&gt;
*[[Standard_Operating_Procedure#Jurisdiction|Jurisdiction]]&lt;br /&gt;
*[[Standard_Operating_Procedure#Pressing_Charges|Pressing Charges]]&lt;br /&gt;
*[[Standard_Operating_Procedure#Sentencing|Sentencing]]&lt;br /&gt;
*[[Standard_Operating_Procedure#Trial_Procedure|Trial Procedures]]&lt;br /&gt;
*[[Standard_Operating_Procedure#Treatment_of_Prisoners|Treatment of Prisoners]]&lt;br /&gt;
*[[Standard_Operating_Procedure#Paroles_and_Pardons|Paroles and Pardons]]&lt;br /&gt;
*[[Standard_Operating_Procedure#Synthetics_and_Sophonts|Synthetics and Sophonts]]&lt;br /&gt;
&lt;br /&gt;
== Sentences ==&lt;br /&gt;
=== Capital ===&lt;br /&gt;
:*&#039;&#039;&#039;Execution&#039;&#039;&#039;: Termination of the convict’s life.&lt;br /&gt;
::*Whenever any execution is performed, regardless of trial or not, a general announcement must be made detailing who was executed and for what reason.&lt;br /&gt;
::*The convict may select from one of four methods of execution, depending on availability: firing squad, lethal injection, electric shock, or asphyxiation. If the convict does not make a choice after being given ample opportunity, the sentencing officer or other relevant authority may select the method that is most appropriate. Convicts may request alternate methods of execution that may be approved or denied at the discretion of the individual passing the sentence.&lt;br /&gt;
::*The executed’s corpse must be burned, stored in the morgue, or processed by medical staff using the biomass reclaimer.&lt;br /&gt;
&amp;lt;!--                      --&amp;gt;&lt;br /&gt;
:*&#039;&#039;&#039;Exfiltration&#039;&#039;&#039;: Immediate retrieval of the convict via a CentComm, or GALPOL, dispatched transport.&lt;br /&gt;
::*The prisoner may be held in a temporary cell until the transport arrives.&lt;br /&gt;
::*If a transport cannot be arranged, default to other capital sentences.&lt;br /&gt;
&amp;lt;!--                      --&amp;gt;&lt;br /&gt;
:*&#039;&#039;&#039;Preservative Stasis&#039;&#039;&#039;: Relocation of the convict into a morgue or similar controlled and regulated environment until one’s sentence is concluded or the legal system can accommodate the convict.&lt;br /&gt;
&amp;lt;!--                      --&amp;gt;&lt;br /&gt;
:*&#039;&#039;&#039;Decorporealisation&#039;&#039;&#039;: Stripping the convict’s mind from their body into a more restricting form.&lt;br /&gt;
::*Soul crystals, golems, and cyborgs are all permissible forms.&lt;br /&gt;
&amp;lt;!--                      --&amp;gt;&lt;br /&gt;
:*&#039;&#039;&#039;Permanent Brig, Permabrig, or Extended Confinement&#039;&#039;&#039;: Placing the convict into the permanent brig until the end of the shift, where they are to be transported to Central Command for processing.&lt;br /&gt;
::*The convict has the same rights as any other prisoner within the permabrig, whether they arrived by transport or were sentenced to Extended confinement.&lt;br /&gt;
&lt;br /&gt;
=== Standard ===&lt;br /&gt;
:*&#039;&#039;&#039;Brigging&#039;&#039;&#039;: Placing the convict into a temporary holding cell. See [[Standard_Operating_Procedure#Treatment_of_Prisoners|Treatment of Prisoners (SOP)]].&lt;br /&gt;
&amp;lt;!--                      --&amp;gt;&lt;br /&gt;
:*&#039;&#039;&#039;Catch &amp;amp; Release&#039;&#039;&#039;: Taking the convict to Security, processing them, searching them, and then releasing them. See [[Standard_Operating_Procedure#Jurisdiction|Jurisdiction (SOP)]].&lt;br /&gt;
&amp;lt;!--                      --&amp;gt;&lt;br /&gt;
:*&#039;&#039;&#039;Demotion&#039;&#039;&#039;: Downgrading the convict’s employment contract and revoking their access accordingly, with permission from or when ordered by the convict’s head of department. May be applied when the convict has committed a crime relating to their employment within their department or with NanoTrasen as a whole. See [[Company_Policy#Conduct_unbecoming|Conduct Unbecoming (Company Policy)]].&lt;br /&gt;
&amp;lt;!--                      --&amp;gt;&lt;br /&gt;
:*&#039;&#039;&#039;Licence restriction&#039;&#039;&#039;: Downgrading or suspending the convict’s armament licence and confiscating possessions accordingly. May be applied when the convict is guilty of possession or a crime involving a weapon they were lawfully permitted to carry.&lt;br /&gt;
&amp;lt;!--                      --&amp;gt;&lt;br /&gt;
:*&#039;&#039;&#039;Mindbreaking&#039;&#039;&#039;: Removal of the convict’s psionic power by use of mindbreaker toxin or any other means. May be applied when the convict is guilty of a crime in which they use psionics.&lt;br /&gt;
&lt;br /&gt;
== Crime Modifiers ==&lt;br /&gt;
Sentencing modifiers are to be applied by the sentencing officer, judge, or arbiter. Aggravating modifiers may not extend a sentence beyond the specified limit, while extenuating modifiers may not reduce a sentence below the specified limit.&lt;br /&gt;
&lt;br /&gt;
=== Aggravating ===&lt;br /&gt;
:*&#039;&#039;&#039;Solicitation&#039;&#039;&#039;&lt;br /&gt;
:*: Any sophont found guilty of encouraging, bribing, requesting, or instructing someone to commit a crime, with the intent that the sophont being solicited commit the crime, will receive for the crimes they solicited in full.&lt;br /&gt;
&amp;lt;!--                      --&amp;gt;&lt;br /&gt;
:*&#039;&#039;&#039;Accessory&#039;&#039;&#039;&lt;br /&gt;
:*: Any sophont found guilty of assisting in the commission of a crime, without participating in the crime itself, knowing that a crime will be, has been, or is being committed, will receive the sentence for the crimes in which they took part in full.&lt;br /&gt;
&amp;lt;!--                      --&amp;gt;&lt;br /&gt;
:*&#039;&#039;&#039;Attempts&#039;&#039;&#039;&lt;br /&gt;
:*: Any sophont found guilty of attempting to commit a crime, with the intent to carry out that crime, will receive the sentence for the crimes they attempted in full.&lt;br /&gt;
&amp;lt;!--                      --&amp;gt;&lt;br /&gt;
:*&#039;&#039;&#039;Conspiracy&#039;&#039;&#039;&lt;br /&gt;
:*: Any sophont found guilty of planning to commit a crime, with the intent to carry out that crime eventually, and having committed an overt act pursuant to that end, will receive the sentence for the crimes they conspired towards in full.&lt;br /&gt;
&amp;lt;!--                      --&amp;gt;&lt;br /&gt;
:*&#039;&#039;&#039;Deadly weapon&#039;&#039;&#039;&lt;br /&gt;
:*: Any sophont found guilty of committing a crime, utilising any object used offensively for the purpose of inflicting mortal or great bodily harm, will receive an additional modifier of, at most, 150% of the original sentence.&lt;br /&gt;
&amp;lt;!--                      --&amp;gt;&lt;br /&gt;
:*&#039;&#039;&#039;Aggravation&#039;&#039;&#039;&lt;br /&gt;
:*: Any sophont found guilty of committing a crime with reckless abandon, evident signs of lack of regret or remorse, or blatant disregard for potential collateral damage, will receive an additional modifier of, at most, 150% of the original sentence.&lt;br /&gt;
&amp;lt;!--                      --&amp;gt;&lt;br /&gt;
:*&#039;&#039;&#039;Discriminatory intent&#039;&#039;&#039;&lt;br /&gt;
:*: Any sophont found guilty of committing a crime based fully or in part based on the victim or affected party’s appearance, gender, psionics, religion, ability/disability, place of origin or habitation, culture, or other immutable feature or quality, will receive an additional modifier of, at most, 150% of the original sentence.&lt;br /&gt;
&amp;lt;!--                      --&amp;gt;&lt;br /&gt;
:*&#039;&#039;&#039;Recidivism&#039;&#039;&#039;&lt;br /&gt;
:*: Any sophont convicted of the same criminal charge multiple times within one shift will receive an additional modifier of, at most, 200% of the original sentence.&lt;br /&gt;
&lt;br /&gt;
=== Extenuating ===&lt;br /&gt;
:*&#039;&#039;&#039;Cooperation&#039;&#039;&#039;&lt;br /&gt;
:*: Any sophont who shares actionable intelligence with the authorities, turns oneself in, testifies against accomplices, confesses to their crime, or otherwise aids the prosecution, may have their sentence reduced to no less than 50% of the original sentence.&lt;br /&gt;
&amp;lt;!--                      --&amp;gt;&lt;br /&gt;
:*&#039;&#039;&#039;Dire Emergency&#039;&#039;&#039;&lt;br /&gt;
:*: Any sophont found to have committed a crime in the process of absolutely necessary and reasonable actions, taken with the intent to resolve or mitigate the effects of a dire emergency on one’s vessel or habitat, may have their sentence reduced by any amount, or completely waived.&lt;br /&gt;
&amp;lt;!--                      --&amp;gt;&lt;br /&gt;
:*&#039;&#039;&#039;Self-Defence&#039;&#039;&#039;&lt;br /&gt;
:*: Any sophont found to have committed a crime or crimes in protection of oneself or another, and only to the necessary extent to avert a direct and imminent threat to the health and life of innocent persons, may have their sentence reduced by any amount, or completely waived.&lt;br /&gt;
&amp;lt;!--                      --&amp;gt;&lt;br /&gt;
:*&#039;&#039;&#039;Good Behaviour&#039;&#039;&#039;&lt;br /&gt;
:*: Any convict who peacefully complies with the authorities, displays clear signs of remorse concerning the committed crime, and/or conducts themselves peacefully while imprisoned, may be paroled as outlined in the Standard Operating Procedures.&lt;br /&gt;
&lt;br /&gt;
== Crimes ==&lt;br /&gt;
=== Capital Crimes ===&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;text-align:center; background-color:#9933334D; width: 90%; border: 1px solid #000000;&amp;quot; cellspacing=0&lt;br /&gt;
! style=&amp;quot;background-color:#993333BF; width:20%; border: 1px solid #000000;&amp;quot; |Name&lt;br /&gt;
! style=&amp;quot;background-color:#993333BF; width:10%; border: 1px solid #000000;&amp;quot; |Time&lt;br /&gt;
! style=&amp;quot;background-color:#993333BF; width:50%; border: 1px solid #000000;&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 1px solid #000000;&amp;quot; | {{anchor|Murder}}Murder&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | Capital&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | To kill a sophont with malicious intent and premeditation.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 1px solid #000000;&amp;quot; | {{anchor|Decorporealisation}}Decorporealisation&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | Capital&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | To unlawfully, maliciously, and permanently strip a sophont’s mind from their body.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 1px solid #000000;&amp;quot; | {{anchor|Terrorism}}Terrorism&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | Capital&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | To commit an act with the intent to cause injury or death, or to take hostages, in order to provoke a state of terror in, intimidate, or compel a group of sophonts to do or to abstain from doing any act.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 1px solid #000000;&amp;quot; | {{anchor|Grand Sabotage}}Grand Sabotage&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | Capital&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | To engage in malicious actions that directly or indirectly make uninhabitable or inoperable a vessel or its part, or irreversibly modify and/or damage technology one is not authorised to access, causing severe bodily harm or death to multiple sophonts.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 1px solid #000000;&amp;quot; | {{anchor|Kidnapping}}Kidnapping&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | Capital&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | To unlawfully confine or restrict the free movement of a sophont against their will.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 1px solid #000000;&amp;quot; | {{anchor|Sedition}}Sedition&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | Capital&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | To act to overthrow a lawfully established Chain of Command or governing body without lawful or legitimate cause.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 1px solid #000000;&amp;quot; | {{anchor|Sexual Harassment}}Sexual Harassment&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | Capital&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | To sexually harass, attempt to coerce into sexual relations, or effect unwanted sexual contact with an unwilling sophont.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
=== Felonies ===&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;text-align:center; background-color:#9966334D; width: 90%; border: 1px solid #000000;&amp;quot; cellspacing=0&lt;br /&gt;
! style=&amp;quot;background-color:#996633BF; width:20%; border: 1px solid #000000;&amp;quot; |Name&lt;br /&gt;
! style=&amp;quot;background-color:#996633BF; width:10%; border: 1px solid #000000;&amp;quot; |Time&lt;br /&gt;
! style=&amp;quot;background-color:#996633BF; width:50%; border: 1px solid #000000;&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 1px solid #000000;&amp;quot; | {{anchor|Manslaughter}}Manslaughter&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | 8 minutes&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | To effect violence upon a sophont, resulting in their death, without the apparent intent to kill them.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 1px solid #000000;&amp;quot; | {{anchor|Grand Theft}}Grand Theft&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | 8 minutes&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | To unlawfully take highly restricted, dangerous, valuable, or highly sensitive property or items without consent.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 1px solid #000000;&amp;quot; | {{anchor|Black Marketeering}}Black Marketeering&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | 6 minutes&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | To sell, distribute, or otherwise circulate restricted items or substances to unauthorised sophonts or entities.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 1px solid #000000;&amp;quot; | {{anchor|Sabotage}}Sabotage&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | 6 minutes&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | To engage in malicious actions that directly or indirectly hinder the operation of a vessel or its part, modify and/or damage technology one is not authorised to access, or endanger multiple sophonts.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 1px solid #000000;&amp;quot; | {{anchor|Mindbreaking}}Mindbreaking&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | 5 minutes&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | To unlawfully and maliciously rid a psionic sophont of their powers.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 1px solid #000000;&amp;quot; | {{anchor|Assault}}Assault&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | 5 minutes&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | To cause physical harm or to effect unwanted physical contact on a sophont, without the apparent intent to kill them, or to threaten such actions with both capability and intent to do so.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 1px solid #000000;&amp;quot; | {{anchor|Abuse of Power}}Abuse of Power&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | 5 minutes&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | To intentionally misuse or wrongfully exercise one’s own authority, influence, or control, resulting in harm, unjust treatment, or demonstrable loss to a separate party due to violation of ethical and professional standards.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 1px solid #000000;&amp;quot; | {{anchor|Possession}}Possession&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | Up to 5 minutes&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | To be in unauthorised possession of restricted items or items of particular danger. See [[Standard_Operating_Procedure#Controlled_Substances/Items|Controlled Substances/Items]], [[Standard_Operating_Procedure#Controlled_Armaments|Controlled Armaments]].&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 1px solid #000000;&amp;quot; | {{anchor|Endangerment}}Endangerment&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | 4 minutes&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | To recklessly abandon obligations involving the continued wellbeing and/or protection of life and property, through malpractice, action, or inaction.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 1px solid #000000;&amp;quot; | {{anchor|Breaking and Entering}}Breaking and Entering&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | 4 minutes&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | To break and enter into a high security area where one is not authorised nor invited, with intent to commit a crime within.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 1px solid #000000;&amp;quot; | {{anchor|Rioting}}Rioting&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | 4 minutes&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | To partake in an unauthorised riotous, tumultuous, and disruptive public assembly that refuses to disperse after warning.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 1px solid #000000;&amp;quot; | {{anchor|Contempt of Court}}Contempt of Court&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | 4 minutes&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | To conduct oneself disruptively and disrespectfully before the court.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 1px solid #000000;&amp;quot; | {{anchor|Perjury or False Report}}Perjury or False Report&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | 3 minutes&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | To wilfully and maliciously tell an untruth either in court or in the process of making an actionable report to law enforcement.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 1px solid #000000;&amp;quot; | {{anchor|Obstruction of Justice}}Obstruction of Justice&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; |  2 minutes&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | To wilfully disobey, interfere with, or refuse a decree of the court, warrant, or arrest.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Misdemeanours ===&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;text-align:center; background-color:#9999334D; width: 90%; border: 1px solid #000000;&amp;quot; cellspacing=0&lt;br /&gt;
! style=&amp;quot;background-color:#999933BF; width:20%; border: 1px solid #000000;&amp;quot; |Name&lt;br /&gt;
! style=&amp;quot;background-color:#999933BF; width:10%; border: 1px solid #000000;&amp;quot; |Time&lt;br /&gt;
! style=&amp;quot;background-color:#999933BF; width:50%; border: 1px solid #000000;&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 1px solid #000000;&amp;quot; | {{anchor|Animal Cruelty}}Animal Cruelty&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | 3 minutes&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | To inflict unnecessary suffering on a sapient being with malicious intent.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 1px solid #000000;&amp;quot; | {{anchor|Trespass}}Trespass&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | 2 minutes&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | To enter into an area where one is not authorised nor invited.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 1px solid #000000;&amp;quot; | {{anchor|Theft}}Theft&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | 2 minutes&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | To unlawfully take property or items without consent.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 1px solid #000000;&amp;quot; | {{anchor|Vandalism}}Vandalism&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | 2 minutes&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | To deface or superficially damage public property, or property belonging to another person.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 1px solid #000000;&amp;quot; | {{anchor|Hooliganism}}Hooliganism&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | As necessary&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | To intentionally and maliciously engage in disruptive conduct, where one refuses to cease.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Guides Menu}}&lt;/div&gt;</summary>
		<author><name>TJohnson</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Space_Law&amp;diff=938</id>
		<title>Space Law</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Space_Law&amp;diff=938"/>
		<updated>2023-09-24T02:46:29Z</updated>

		<summary type="html">&lt;p&gt;TJohnson: Rephrased the introduction&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Space Law is a collection of rules and regulations, collected and regulated by TerraGov, enacted and enforced by NanoTrasen and its [[Security Officer|Station Security]], with the oversight of [[Administrators#What_Do_Admins_Do?|CentCom]] - and, on occasion, TerraGov&#039;s Galactic Police Force. Space Law applies to all ranks and positions on stations under its jurisdiction, from the lowliest [[Assistant]] to the highest [[Captain]]; all are equal under the eyes of the Law, and all must ultimately answer to it. &lt;br /&gt;
&lt;br /&gt;
It is highly recommended to read the &#039;&#039;&#039;[[Standard Operating Procedure|Standard Operating Procedures]]&#039;&#039;&#039; and specifically the following parts:&lt;br /&gt;
*[[Standard_Operating_Procedure#Jurisdiction|Jurisdiction]]&lt;br /&gt;
*[[Standard_Operating_Procedure#Pressing_Charges|Pressing Charges]]&lt;br /&gt;
*[[Standard_Operating_Procedure#Sentencing|Sentencing]]&lt;br /&gt;
*[[Standard_Operating_Procedure#Trial_Procedure|Trial Procedures]]&lt;br /&gt;
*[[Standard_Operating_Procedure#Treatment_of_Prisoners|Treatment of Prisoners]]&lt;br /&gt;
*[[Standard_Operating_Procedure#Paroles_and_Pardons|Paroles and Pardons]]&lt;br /&gt;
*[[Standard_Operating_Procedure#Synthetics_and_Sophonts|Synthetics and Sophonts]]&lt;br /&gt;
&lt;br /&gt;
== Sentences ==&lt;br /&gt;
=== Capital ===&lt;br /&gt;
:*&#039;&#039;&#039;Execution&#039;&#039;&#039;: Termination of the convict’s life.&lt;br /&gt;
::*Whenever any execution is performed, regardless of trial or not, a general announcement must be made detailing who was executed and for what reason.&lt;br /&gt;
::*The convict may select from one of four methods of execution, depending on availability: firing squad, lethal injection, electric shock, or asphyxiation. If the convict does not make a choice after being given ample opportunity, the sentencing officer or other relevant authority may select the method that is most appropriate. Convicts may request alternate methods of execution that may be approved or denied at the discretion of the individual passing the sentence.&lt;br /&gt;
::*The executed’s corpse must be burned, stored in the morgue, or processed by medical staff using the biomass reclaimer.&lt;br /&gt;
&amp;lt;!--                      --&amp;gt;&lt;br /&gt;
:*&#039;&#039;&#039;Exfiltration&#039;&#039;&#039;: Immediate retrieval of the convict via a CentComm, or GALPOL, dispatched transport.&lt;br /&gt;
::*The prisoner may be held in a temporary cell until the transport arrives.&lt;br /&gt;
::*If a transport cannot be arranged, default to other capital sentences.&lt;br /&gt;
&amp;lt;!--                      --&amp;gt;&lt;br /&gt;
:*&#039;&#039;&#039;Preservative Stasis&#039;&#039;&#039;: Relocation of the convict into a morgue or similar controlled and regulated environment until one’s sentence is concluded or the legal system can accommodate the convict.&lt;br /&gt;
&amp;lt;!--                      --&amp;gt;&lt;br /&gt;
:*&#039;&#039;&#039;Decorporealisation&#039;&#039;&#039;: Stripping the convict’s mind from their body into a more restricting form.&lt;br /&gt;
::*Soul crystals, golems, and cyborgs are all permissible forms.&lt;br /&gt;
&amp;lt;!--                      --&amp;gt;&lt;br /&gt;
:*&#039;&#039;&#039;Permanent Brig, Permabrig, or Extended Confinement&#039;&#039;&#039;: Placing the convict into the permanent brig until the end of the shift, where they are to be transported to Central Command for processing.&lt;br /&gt;
::*The convict has the same rights as any other prisoner within the permabrig, whether they arrived by transport or were sentenced to Extended confinement.&lt;br /&gt;
&lt;br /&gt;
=== Standard ===&lt;br /&gt;
:*&#039;&#039;&#039;Brigging&#039;&#039;&#039;: Placing the convict into a temporary holding cell. See [[Standard_Operating_Procedure#Treatment_of_Prisoners|Treatment of Prisoners (SOP)]].&lt;br /&gt;
&amp;lt;!--                      --&amp;gt;&lt;br /&gt;
:*&#039;&#039;&#039;Catch &amp;amp; Release&#039;&#039;&#039;: Taking the convict to Security, processing them, searching them, and then releasing them. See [[Standard_Operating_Procedure#Jurisdiction|Jurisdiction (SOP)]].&lt;br /&gt;
&amp;lt;!--                      --&amp;gt;&lt;br /&gt;
:*&#039;&#039;&#039;Demotion&#039;&#039;&#039;: Downgrading the convict’s employment contract and revoking their access accordingly, with permission from or when ordered by the convict’s head of department. May be applied when the convict has committed a crime relating to their employment within their department or with NanoTrasen as a whole. See [[Company_Policy#Conduct_unbecoming|Conduct Unbecoming (Company Policy)]].&lt;br /&gt;
&amp;lt;!--                      --&amp;gt;&lt;br /&gt;
:*&#039;&#039;&#039;Licence restriction&#039;&#039;&#039;: Downgrading or suspending the convict’s armament licence and confiscating possessions accordingly. May be applied when the convict is guilty of possession or a crime involving a weapon they were lawfully permitted to carry.&lt;br /&gt;
&amp;lt;!--                      --&amp;gt;&lt;br /&gt;
:*&#039;&#039;&#039;Mindbreaking&#039;&#039;&#039;: Removal of the convict’s psionic power by use of mindbreaker toxin or any other means. May be applied when the convict is guilty of a crime in which they use psionics.&lt;br /&gt;
&lt;br /&gt;
== Crime Modifiers ==&lt;br /&gt;
Sentencing modifiers are to be applied by the sentencing officer, judge, or arbiter. Aggravating modifiers may not extend a sentence beyond the specified limit, while extenuating modifiers may not reduce a sentence below the specified limit.&lt;br /&gt;
&lt;br /&gt;
=== Aggravating ===&lt;br /&gt;
:*&#039;&#039;&#039;Solicitation&#039;&#039;&#039;&lt;br /&gt;
:*: Any sophont found guilty of encouraging, bribing, requesting, or instructing someone to commit a crime, with the intent that the sophont being solicited commit the crime, will receive for the crimes they solicited in full.&lt;br /&gt;
&amp;lt;!--                      --&amp;gt;&lt;br /&gt;
:*&#039;&#039;&#039;Accessory&#039;&#039;&#039;&lt;br /&gt;
:*: Any sophont found guilty of assisting in the commission of a crime, without participating in the crime itself, knowing that a crime will be, has been, or is being committed, will receive the sentence for the crimes in which they took part in full.&lt;br /&gt;
&amp;lt;!--                      --&amp;gt;&lt;br /&gt;
:*&#039;&#039;&#039;Attempts&#039;&#039;&#039;&lt;br /&gt;
:*: Any sophont found guilty of attempting to commit a crime, with the intent to carry out that crime, will receive the sentence for the crimes they attempted in full.&lt;br /&gt;
&amp;lt;!--                      --&amp;gt;&lt;br /&gt;
:*&#039;&#039;&#039;Conspiracy&#039;&#039;&#039;&lt;br /&gt;
:*: Any sophont found guilty of planning to commit a crime, with the intent to carry out that crime eventually, and having committed an overt act pursuant to that end, will receive the sentence for the crimes they conspired towards in full.&lt;br /&gt;
&amp;lt;!--                      --&amp;gt;&lt;br /&gt;
:*&#039;&#039;&#039;Deadly weapon&#039;&#039;&#039;&lt;br /&gt;
:*: Any sophont found guilty of committing a crime, utilising any object used offensively for the purpose of inflicting mortal or great bodily harm, will receive an additional modifier of, at most, 150% of the original sentence.&lt;br /&gt;
&amp;lt;!--                      --&amp;gt;&lt;br /&gt;
:*&#039;&#039;&#039;Aggravation&#039;&#039;&#039;&lt;br /&gt;
:*: Any sophont found guilty of committing a crime with reckless abandon, evident signs of lack of regret or remorse, or blatant disregard for potential collateral damage, will receive an additional modifier of, at most, 150% of the original sentence.&lt;br /&gt;
&amp;lt;!--                      --&amp;gt;&lt;br /&gt;
:*&#039;&#039;&#039;Discriminatory intent&#039;&#039;&#039;&lt;br /&gt;
:*: Any sophont found guilty of committing a crime based fully or in part based on the victim or affected party’s appearance, gender, psionics, religion, ability/disability, place of origin or habitation, culture, or other immutable feature or quality, will receive an additional modifier of, at most, 150% of the original sentence.&lt;br /&gt;
&amp;lt;!--                      --&amp;gt;&lt;br /&gt;
:*&#039;&#039;&#039;Recidivism&#039;&#039;&#039;&lt;br /&gt;
:*: Any sophont convicted of the same criminal charge multiple times within one shift will receive an additional modifier of, at most, 200% of the original sentence.&lt;br /&gt;
&lt;br /&gt;
=== Extenuating ===&lt;br /&gt;
:*&#039;&#039;&#039;Cooperation&#039;&#039;&#039;&lt;br /&gt;
:*: Any sophont who shares actionable intelligence with the authorities, turns oneself in, testifies against accomplices, confesses to their crime, or otherwise aids the prosecution, may have their sentence reduced to no less than 50% of the original sentence.&lt;br /&gt;
&amp;lt;!--                      --&amp;gt;&lt;br /&gt;
:*&#039;&#039;&#039;Dire Emergency&#039;&#039;&#039;&lt;br /&gt;
:*: Any sophont found to have committed a crime in the process of absolutely necessary and reasonable actions, taken with the intent to resolve or mitigate the effects of a dire emergency on one’s vessel or habitat, may have their sentence reduced by any amount, or completely waived.&lt;br /&gt;
&amp;lt;!--                      --&amp;gt;&lt;br /&gt;
:*&#039;&#039;&#039;Self-Defence&#039;&#039;&#039;&lt;br /&gt;
:*: Any sophont found to have committed a crime or crimes in protection of oneself or another, and only to the necessary extent to avert a direct and imminent threat to the health and life of innocent persons, may have their sentence reduced by any amount, or completely waived.&lt;br /&gt;
&amp;lt;!--                      --&amp;gt;&lt;br /&gt;
:*&#039;&#039;&#039;Good Behaviour&#039;&#039;&#039;&lt;br /&gt;
:*: Any convict who peacefully complies with the authorities, displays clear signs of remorse concerning the committed crime, and/or conducts themselves peacefully while imprisoned, may be paroled as outlined in the Standard Operating Procedures.&lt;br /&gt;
&lt;br /&gt;
== Crimes ==&lt;br /&gt;
=== Capital Crimes ===&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;text-align:center; background-color:#9933334D; width: 90%; border: 1px solid #000000;&amp;quot; cellspacing=0&lt;br /&gt;
! style=&amp;quot;background-color:#993333BF; width:20%; border: 1px solid #000000;&amp;quot; |Name&lt;br /&gt;
! style=&amp;quot;background-color:#993333BF; width:10%; border: 1px solid #000000;&amp;quot; |Time&lt;br /&gt;
! style=&amp;quot;background-color:#993333BF; width:50%; border: 1px solid #000000;&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 1px solid #000000;&amp;quot; | {{anchor|Murder}}Murder&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | Capital&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | To kill a sophont with malicious intent and premeditation.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 1px solid #000000;&amp;quot; | {{anchor|Decorporealisation}}Decorporealisation&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | Capital&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | To unlawfully, maliciously, and permanently strip a sophont’s mind from their body.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 1px solid #000000;&amp;quot; | {{anchor|Terrorism}}Terrorism&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | Capital&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | To commit an act with the intent to cause injury or death, or to take hostages, in order to provoke a state of terror in, intimidate, or compel a group of sophonts to do or to abstain from doing any act.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 1px solid #000000;&amp;quot; | {{anchor|Grand Sabotage}}Grand Sabotage&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | Capital&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | To engage in malicious actions that directly or indirectly make uninhabitable or inoperable a vessel or its part, or irreversibly modify and/or damage technology one is not authorised to access, causing severe bodily harm or death to multiple sophonts.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 1px solid #000000;&amp;quot; | {{anchor|Kidnapping}}Kidnapping&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | Capital&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | To unlawfully confine or restrict the free movement of a sophont against their will.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 1px solid #000000;&amp;quot; | {{anchor|Sedition}}Sedition&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | Capital&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | To act to overthrow a lawfully established Chain of Command or governing body without lawful or legitimate cause.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 1px solid #000000;&amp;quot; | {{anchor|Sexual Harassment}}Sexual Harassment&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | Capital&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | To sexually harass, attempt to coerce into sexual relations, or effect unwanted sexual contact with an unwilling sophont.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
=== Felonies ===&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;text-align:center; background-color:#9966334D; width: 90%; border: 1px solid #000000;&amp;quot; cellspacing=0&lt;br /&gt;
! style=&amp;quot;background-color:#996633BF; width:20%; border: 1px solid #000000;&amp;quot; |Name&lt;br /&gt;
! style=&amp;quot;background-color:#996633BF; width:10%; border: 1px solid #000000;&amp;quot; |Time&lt;br /&gt;
! style=&amp;quot;background-color:#996633BF; width:50%; border: 1px solid #000000;&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 1px solid #000000;&amp;quot; | {{anchor|Manslaughter}}Manslaughter&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | 8 minutes&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | To effect violence upon a sophont, resulting in their death, without the apparent intent to kill them.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 1px solid #000000;&amp;quot; | {{anchor|Grand Theft}}Grand Theft&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | 8 minutes&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | To unlawfully take highly restricted, dangerous, valuable, or highly sensitive property or items without consent.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 1px solid #000000;&amp;quot; | {{anchor|Black Marketeering}}Black Marketeering&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | 6 minutes&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | To sell, distribute, or otherwise circulate restricted items or substances to unauthorised sophonts or entities.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 1px solid #000000;&amp;quot; | {{anchor|Sabotage}}Sabotage&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | 6 minutes&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | To engage in malicious actions that directly or indirectly hinder the operation of a vessel or its part, modify and/or damage technology one is not authorised to access, or endanger multiple sophonts.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 1px solid #000000;&amp;quot; | {{anchor|Mindbreaking}}Mindbreaking&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | 5 minutes&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | To unlawfully and maliciously rid a psionic sophont of their powers.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 1px solid #000000;&amp;quot; | {{anchor|Assault}}Assault&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | 5 minutes&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | To cause physical harm or to effect unwanted physical contact on a sophont, without the apparent intent to kill them, or to threaten such actions with both capability and intent to do so.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 1px solid #000000;&amp;quot; | {{anchor|Abuse of Power}}Abuse of Power&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | 5 minutes&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | To intentionally misuse or wrongfully exercise one’s own authority, influence, or control, resulting in harm, unjust treatment, or demonstrable loss to a separate party due to violation of ethical and professional standards.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 1px solid #000000;&amp;quot; | {{anchor|Possession}}Possession&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | Up to 5 minutes&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | To be in unauthorised possession of restricted items or items of particular danger. See [[Standard_Operating_Procedure#Controlled_Substances/Items|Controlled Substances/Items]], [[Standard_Operating_Procedure#Controlled_Armaments|Controlled Armaments]].&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 1px solid #000000;&amp;quot; | {{anchor|Endangerment}}Endangerment&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | 4 minutes&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | To recklessly abandon obligations involving the continued wellbeing and/or protection of life and property, through malpractice, action, or inaction.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 1px solid #000000;&amp;quot; | {{anchor|Breaking and Entering}}Breaking and Entering&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | 4 minutes&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | To break and enter into a high security area where one is not authorised nor invited, with intent to commit a crime within.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 1px solid #000000;&amp;quot; | {{anchor|Rioting}}Rioting&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | 4 minutes&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | To partake in an unauthorised riotous, tumultuous, and disruptive public assembly that refuses to disperse after warning.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 1px solid #000000;&amp;quot; | {{anchor|Contempt of Court}}Contempt of Court&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | 4 minutes&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | To conduct oneself disruptively and disrespectfully before the court.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 1px solid #000000;&amp;quot; | {{anchor|Perjury or False Report}}Perjury or False Report&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | 3 minutes&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | To wilfully and maliciously tell an untruth either in court or in the process of making an actionable report to law enforcement.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 1px solid #000000;&amp;quot; | {{anchor|Obstruction of Justice}}Obstruction of Justice&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; |  2 minutes&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | To wilfully disobey, interfere with, or refuse a decree of the court, warrant, or arrest.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Misdemeanours ===&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;text-align:center; background-color:#9999334D; width: 90%; border: 1px solid #000000;&amp;quot; cellspacing=0&lt;br /&gt;
! style=&amp;quot;background-color:#999933BF; width:20%; border: 1px solid #000000;&amp;quot; |Name&lt;br /&gt;
! style=&amp;quot;background-color:#999933BF; width:10%; border: 1px solid #000000;&amp;quot; |Time&lt;br /&gt;
! style=&amp;quot;background-color:#999933BF; width:50%; border: 1px solid #000000;&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 1px solid #000000;&amp;quot; | {{anchor|Animal Cruelty}}Animal Cruelty&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | 3 minutes&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | To inflict unnecessary suffering on a sapient being with malicious intent.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 1px solid #000000;&amp;quot; | {{anchor|Trespass}}Trespass&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | 2 minutes&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | To enter into an area where one is not authorised nor invited.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 1px solid #000000;&amp;quot; | {{anchor|Theft}}Theft&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | 2 minutes&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | To unlawfully take property or items without consent.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 1px solid #000000;&amp;quot; | {{anchor|Vandalism}}Vandalism&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | 2 minutes&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | To deface or superficially damage public property, or property belonging to another person.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 1px solid #000000;&amp;quot; | {{anchor|Hooliganism}}Hooliganism&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | As necessary&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | To intentionally and maliciously engage in disruptive conduct, where one refuses to cease.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Guides Menu}}&lt;/div&gt;</summary>
		<author><name>TJohnson</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Template:Guides_Menu&amp;diff=923</id>
		<title>Template:Guides Menu</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Template:Guides_Menu&amp;diff=923"/>
		<updated>2023-09-21T03:42:38Z</updated>

		<summary type="html">&lt;p&gt;TJohnson: Added Company Policy to Security and Command guide categories.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable mw-collapsible&amp;quot; width=100% style=&amp;quot;font-size: 95%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 style=&amp;quot;font-size: 95%; border: 2px solid #000000&amp;quot; | [[Guides]] Library&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:10%; text-align:right; background: #63467d1A; border: 2px solid #000000&amp;quot; | &#039;&#039;&#039;The Basics&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border: 2px solid #000000&amp;quot; | [[Getting Started]] · [https://delta-v.org/rules.html Server Rules] · [[Interactions]] · [[Roleplay]] · [[Game Modes]] · [[Combat]] · [[Maps]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #0C2C47; border: 2px solid #000000&amp;quot; | &#039;&#039;&#039;Command&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border: 2px solid #000000&amp;quot; | [[Standard Operating Procedure]] · [[Alert Procedure]] · [[Space Law]] · [[Company Policy]] · [[Shipyard]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #480000; border: 2px solid #000000&amp;quot; | &#039;&#039;&#039;Security&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border: 2px solid #000000&amp;quot; | [[Security Officer]] · [[Alert Procedure]] · [[Space Law]] · [[Company Policy]] · [[Forensics]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #854100; border: 2px solid #000000&amp;quot; | &#039;&#039;&#039;Engineering&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border: 2px solid #000000&amp;quot; | [[Construction]] · [[Power]] · [[Atmospheric Science]] · [[Hacking]] · [[Pipes and vents]] · [[Gases]] · [[Reverse Engineering]] · [[Setting up the mix chamber]] · [[Salvage Technician]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #8C8C8C; border: 2px solid #000000&amp;quot; | &#039;&#039;&#039;Epistemics&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border: 2px solid #000000&amp;quot; | [[Research and Development]] · [[Xenoarcheology]] · [[Anomalous Research]] · [[Glimmer]] · [[Psionics]] · [[Golemancy]] · [[The Oracle]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #244559; border: 2px solid #000000&amp;quot; | &#039;&#039;&#039;Medical&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border: 2px solid #000000&amp;quot; | [[Medical]] · [[Chemistry]] · [[Virology]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #265600; border: 2px solid #000000&amp;quot; | &#039;&#039;&#039;Service&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border: 2px solid #000000&amp;quot; | [[Drinks]] · [[Hydroponics]] · [[Cooking]] · [[Supply Crates]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #121212; border: 2px solid #000000&amp;quot; | &#039;&#039;&#039;Antagonists&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border: 2px solid #000000&amp;quot; | [[Guide to Traitor]] · [[Syndicate Items]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:right; border: 2px solid #000000&amp;quot; | Miscellaneous&lt;br /&gt;
| style=&amp;quot;border: 2px solid #000000&amp;quot; | [[Admin commands]] · [[Administrators]] · [[Fauna|Critters]] · [[Morphotypes]] · [[Radio]] · [[Singularity]] · [[Slang|Terminology]] · [[Weapons]] · [[Company Policy]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:right; background: #0f331c; border: 2px solid #000000&amp;quot; | Contribution&lt;br /&gt;
| style=&amp;quot;border: 2px solid #000000&amp;quot; | [https://docs.spacestation14.io/ Development] · [[Mapping]] · [[Wiki Contribution]] · [[Wikicode]]&lt;br /&gt;
&amp;lt;!--|-&lt;br /&gt;
! colspan=2 style=&amp;quot;border: 2px solid #000000; padding:0px&amp;quot; | [[:Category:Guides|Find more Guides here]]--&amp;gt;&lt;br /&gt;
|}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
Navigational template for the [[:Category:Guides|Guides]] category. Includes an automatic categorization of the page into said category. To use it, write: &lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{Guides Menu}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Templates]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&amp;lt;includeonly&amp;gt;[[Category:Guides]]&amp;lt;/includeonly&amp;gt;&lt;/div&gt;</summary>
		<author><name>TJohnson</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Space_Law&amp;diff=922</id>
		<title>Space Law</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Space_Law&amp;diff=922"/>
		<updated>2023-09-21T03:31:34Z</updated>

		<summary type="html">&lt;p&gt;TJohnson: Adds Preservative Stasis to capital crimes.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Space Law is a collection of rules and regulations enacted by Nanotrasen which has oversight through [[Administrators#What_Do_Admins_Do?|CentCom]] and is enforced by the [[Security Officer|Security Officers]] on the station. Space Law applies to all ranks and positions on station, from the lowliest [[Assistant]] to the highest [[Captain]], all are equal under the eyes of the Law and ultimately answer to it. &lt;br /&gt;
&lt;br /&gt;
It is highly recommended to read the &#039;&#039;&#039;[[Standard Operating Procedure|Standard Operating Procedures]]&#039;&#039;&#039; and specifically the following parts:&lt;br /&gt;
*[[Standard_Operating_Procedure#Jurisdiction|Jurisdiction]]&lt;br /&gt;
*[[Standard_Operating_Procedure#Pressing_Charges|Pressing Charges]]&lt;br /&gt;
*[[Standard_Operating_Procedure#Sentencing|Sentencing]]&lt;br /&gt;
*[[Standard_Operating_Procedure#Trial_Procedure|Trial Procedures]]&lt;br /&gt;
*[[Standard_Operating_Procedure#Treatment_of_Prisoners|Treatment of Prisoners]]&lt;br /&gt;
*[[Standard_Operating_Procedure#Paroles_and_Pardons|Paroles and Pardons]]&lt;br /&gt;
*[[Standard_Operating_Procedure#Synthetics_and_Sophonts|Synthetics and Sophonts]]&lt;br /&gt;
&lt;br /&gt;
== Sentences ==&lt;br /&gt;
=== Capital ===&lt;br /&gt;
:*&#039;&#039;&#039;Execution&#039;&#039;&#039;: Termination of the convict’s life.&lt;br /&gt;
::*Whenever any execution is performed, regardless of trial or not, a general announcement must be made detailing who was executed and for what reason.&lt;br /&gt;
::*The convict may select from one of four methods of execution, depending on availability: firing squad, lethal injection, electric shock, or asphyxiation. If the convict does not make a choice after being given ample opportunity, the sentencing officer or other relevant authority may select the method that is most appropriate. Convicts may request alternate methods of execution that may be approved or denied at the discretion of the individual passing the sentence.&lt;br /&gt;
::*The executed’s corpse must be burned, stored in the morgue, or processed by medical staff using the biomass reclaimer.&lt;br /&gt;
&amp;lt;!--                      --&amp;gt;&lt;br /&gt;
:*&#039;&#039;&#039;Exfiltration&#039;&#039;&#039;: Immediate retrieval of the convict via a CentComm, or GALPOL, dispatched transport.&lt;br /&gt;
::*The prisoner may be held in a temporary cell until the transport arrives.&lt;br /&gt;
::*If a transport cannot be arranged, default to other capital sentences.&lt;br /&gt;
&amp;lt;!--                      --&amp;gt;&lt;br /&gt;
:*&#039;&#039;&#039;Preservative Stasis&#039;&#039;&#039;: Relocation of the convict into a morgue or similar controlled and regulated environment until one’s sentence is concluded or the legal system can accommodate the convict.&lt;br /&gt;
&amp;lt;!--                      --&amp;gt;&lt;br /&gt;
:*&#039;&#039;&#039;Decorporealisation&#039;&#039;&#039;: Stripping the convict’s mind from their body into a more restricting form.&lt;br /&gt;
::*Soul crystals, golems, and cyborgs are all permissible forms.&lt;br /&gt;
&amp;lt;!--                      --&amp;gt;&lt;br /&gt;
:*&#039;&#039;&#039;Permanent Brig, Permabrig, or Extended Confinement&#039;&#039;&#039;: Placing the convict into the permanent brig until the end of the shift, where they are to be transported to Central Command for processing.&lt;br /&gt;
::*The convict has the same rights as any other prisoner within the permabrig, whether they arrived by transport or were sentenced to Extended confinement.&lt;br /&gt;
&lt;br /&gt;
=== Standard ===&lt;br /&gt;
:*&#039;&#039;&#039;Brigging&#039;&#039;&#039;: Placing the convict into a temporary holding cell. See [[Standard_Operating_Procedure#Treatment_of_Prisoners|Treatment of Prisoners (SOP)]].&lt;br /&gt;
&amp;lt;!--                      --&amp;gt;&lt;br /&gt;
:*&#039;&#039;&#039;Catch &amp;amp; Release&#039;&#039;&#039;: Taking the convict to Security, processing them, searching them, and then releasing them. See [[Standard_Operating_Procedure#Jurisdiction|Jurisdiction (SOP)]].&lt;br /&gt;
&amp;lt;!--                      --&amp;gt;&lt;br /&gt;
:*&#039;&#039;&#039;Demotion&#039;&#039;&#039;: Downgrading the convict’s employment contract and revoking their access accordingly, with permission from or when ordered by the convict’s head of department. May be applied when the convict has committed a crime relating to their employment within their department or with NanoTrasen as a whole. See [[Company_Policy#Conduct_unbecoming|Conduct Unbecoming (Company Policy)]].&lt;br /&gt;
&amp;lt;!--                      --&amp;gt;&lt;br /&gt;
:*&#039;&#039;&#039;Licence restriction&#039;&#039;&#039;: Downgrading or suspending the convict’s armament licence and confiscating possessions accordingly. May be applied when the convict is guilty of possession or a crime involving a weapon they were lawfully permitted to carry.&lt;br /&gt;
&amp;lt;!--                      --&amp;gt;&lt;br /&gt;
:*&#039;&#039;&#039;Mindbreaking&#039;&#039;&#039;: Removal of the convict’s psionic power by use of mindbreaker toxin or any other means. May be applied when the convict is guilty of a crime in which they use psionics.&lt;br /&gt;
&lt;br /&gt;
== Crime Modifiers ==&lt;br /&gt;
Sentencing modifiers are to be applied by the sentencing officer, judge, or arbiter. Aggravating modifiers may not extend a sentence beyond the specified limit, while extenuating modifiers may not reduce a sentence below the specified limit.&lt;br /&gt;
&lt;br /&gt;
=== Aggravating ===&lt;br /&gt;
:*&#039;&#039;&#039;Solicitation&#039;&#039;&#039;&lt;br /&gt;
:*: Any sophont found guilty of encouraging, bribing, requesting, or instructing someone to commit a crime, with the intent that the sophont being solicited commit the crime, will receive for the crimes they solicited in full.&lt;br /&gt;
&amp;lt;!--                      --&amp;gt;&lt;br /&gt;
:*&#039;&#039;&#039;Accessory&#039;&#039;&#039;&lt;br /&gt;
:*: Any sophont found guilty of assisting in the commission of a crime, without participating in the crime itself, knowing that a crime will be, has been, or is being committed, will receive the sentence for the crimes in which they took part in full.&lt;br /&gt;
&amp;lt;!--                      --&amp;gt;&lt;br /&gt;
:*&#039;&#039;&#039;Attempts&#039;&#039;&#039;&lt;br /&gt;
:*: Any sophont found guilty of attempting to commit a crime, with the intent to carry out that crime, will receive the sentence for the crimes they attempted in full.&lt;br /&gt;
&amp;lt;!--                      --&amp;gt;&lt;br /&gt;
:*&#039;&#039;&#039;Conspiracy&#039;&#039;&#039;&lt;br /&gt;
:*: Any sophont found guilty of planning to commit a crime, with the intent to carry out that crime eventually, and having committed an overt act pursuant to that end, will receive the sentence for the crimes they conspired towards in full.&lt;br /&gt;
&amp;lt;!--                      --&amp;gt;&lt;br /&gt;
:*&#039;&#039;&#039;Deadly weapon&#039;&#039;&#039;&lt;br /&gt;
:*: Any sophont found guilty of committing a crime, utilising any object used offensively for the purpose of inflicting mortal or great bodily harm, will receive an additional modifier of, at most, 150% of the original sentence.&lt;br /&gt;
&amp;lt;!--                      --&amp;gt;&lt;br /&gt;
:*&#039;&#039;&#039;Aggravation&#039;&#039;&#039;&lt;br /&gt;
:*: Any sophont found guilty of committing a crime with reckless abandon, evident signs of lack of regret or remorse, or blatant disregard for potential collateral damage, will receive an additional modifier of, at most, 150% of the original sentence.&lt;br /&gt;
&amp;lt;!--                      --&amp;gt;&lt;br /&gt;
:*&#039;&#039;&#039;Discriminatory intent&#039;&#039;&#039;&lt;br /&gt;
:*: Any sophont found guilty of committing a crime based fully or in part based on the victim or affected party’s appearance, gender, psionics, religion, ability/disability, place of origin or habitation, culture, or other immutable feature or quality, will receive an additional modifier of, at most, 150% of the original sentence.&lt;br /&gt;
&amp;lt;!--                      --&amp;gt;&lt;br /&gt;
:*&#039;&#039;&#039;Recidivism&#039;&#039;&#039;&lt;br /&gt;
:*: Any sophont convicted of the same criminal charge multiple times within one shift will receive an additional modifier of, at most, 200% of the original sentence.&lt;br /&gt;
&lt;br /&gt;
=== Extenuating ===&lt;br /&gt;
:*&#039;&#039;&#039;Cooperation&#039;&#039;&#039;&lt;br /&gt;
:*: Any sophont who shares actionable intelligence with the authorities, turns oneself in, testifies against accomplices, confesses to their crime, or otherwise aids the prosecution, may have their sentence reduced to no less than 50% of the original sentence.&lt;br /&gt;
&amp;lt;!--                      --&amp;gt;&lt;br /&gt;
:*&#039;&#039;&#039;Dire Emergency&#039;&#039;&#039;&lt;br /&gt;
:*: Any sophont found to have committed a crime in the process of absolutely necessary and reasonable actions, taken with the intent to resolve or mitigate the effects of a dire emergency on one’s vessel or habitat, may have their sentence reduced by any amount, or completely waived.&lt;br /&gt;
&amp;lt;!--                      --&amp;gt;&lt;br /&gt;
:*&#039;&#039;&#039;Self-Defence&#039;&#039;&#039;&lt;br /&gt;
:*: Any sophont found to have committed a crime or crimes in protection of oneself or another, and only to the necessary extent to avert a direct and imminent threat to the health and life of innocent persons, may have their sentence reduced by any amount, or completely waived.&lt;br /&gt;
&amp;lt;!--                      --&amp;gt;&lt;br /&gt;
:*&#039;&#039;&#039;Good Behaviour&#039;&#039;&#039;&lt;br /&gt;
:*: Any convict who peacefully complies with the authorities, displays clear signs of remorse concerning the committed crime, and/or conducts themselves peacefully while imprisoned, may be paroled as outlined in the Standard Operating Procedures.&lt;br /&gt;
&lt;br /&gt;
== Crimes ==&lt;br /&gt;
=== Capital Crimes ===&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;text-align:center; background-color:#9933334D; width: 90%; border: 1px solid #000000;&amp;quot; cellspacing=0&lt;br /&gt;
! style=&amp;quot;background-color:#993333BF; width:20%; border: 1px solid #000000;&amp;quot; |Name&lt;br /&gt;
! style=&amp;quot;background-color:#993333BF; width:10%; border: 1px solid #000000;&amp;quot; |Time&lt;br /&gt;
! style=&amp;quot;background-color:#993333BF; width:50%; border: 1px solid #000000;&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 1px solid #000000;&amp;quot; | {{anchor|Murder}}Murder&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | Capital&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | To kill a sophont with malicious intent and premeditation.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 1px solid #000000;&amp;quot; | {{anchor|Decorporealisation}}Decorporealisation&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | Capital&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | To unlawfully, maliciously, and permanently strip a sophont’s mind from their body.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 1px solid #000000;&amp;quot; | {{anchor|Terrorism}}Terrorism&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | Capital&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | To commit an act with the intent to cause injury or death, or to take hostages, in order to provoke a state of terror in, intimidate, or compel a group of sophonts to do or to abstain from doing any act.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 1px solid #000000;&amp;quot; | {{anchor|Grand Sabotage}}Grand Sabotage&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | Capital&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | To engage in malicious actions that directly or indirectly make uninhabitable or inoperable a vessel or its part, or irreversibly modify and/or damage technology one is not authorised to access, causing severe bodily harm or death to multiple sophonts.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 1px solid #000000;&amp;quot; | {{anchor|Kidnapping}}Kidnapping&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | Capital&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | To unlawfully confine or restrict the free movement of a sophont against their will.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 1px solid #000000;&amp;quot; | {{anchor|Sedition}}Sedition&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | Capital&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | To act to overthrow a lawfully established Chain of Command or governing body without lawful or legitimate cause.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 1px solid #000000;&amp;quot; | {{anchor|Sexual Harassment}}Sexual Harassment&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | Capital&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | To sexually harass, attempt to coerce into sexual relations, or effect unwanted sexual contact with an unwilling sophont.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
=== Felonies ===&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;text-align:center; background-color:#9966334D; width: 90%; border: 1px solid #000000;&amp;quot; cellspacing=0&lt;br /&gt;
! style=&amp;quot;background-color:#996633BF; width:20%; border: 1px solid #000000;&amp;quot; |Name&lt;br /&gt;
! style=&amp;quot;background-color:#996633BF; width:10%; border: 1px solid #000000;&amp;quot; |Time&lt;br /&gt;
! style=&amp;quot;background-color:#996633BF; width:50%; border: 1px solid #000000;&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 1px solid #000000;&amp;quot; | {{anchor|Manslaughter}}Manslaughter&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | 8 minutes&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | To effect violence upon a sophont, resulting in their death, without the apparent intent to kill them.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 1px solid #000000;&amp;quot; | {{anchor|Grand Theft}}Grand Theft&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | 8 minutes&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | To unlawfully take highly restricted, dangerous, valuable, or highly sensitive property or items without consent.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 1px solid #000000;&amp;quot; | {{anchor|Black Marketeering}}Black Marketeering&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | 6 minutes&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | To sell, distribute, or otherwise circulate restricted items or substances to unauthorised sophonts or entities.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 1px solid #000000;&amp;quot; | {{anchor|Sabotage}}Sabotage&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | 6 minutes&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | To engage in malicious actions that directly or indirectly hinder the operation of a vessel or its part, modify and/or damage technology one is not authorised to access, or endanger multiple sophonts.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 1px solid #000000;&amp;quot; | {{anchor|Mindbreaking}}Mindbreaking&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | 5 minutes&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | To unlawfully and maliciously rid a psionic sophont of their powers.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 1px solid #000000;&amp;quot; | {{anchor|Assault}}Assault&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | 5 minutes&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | To cause physical harm or to effect unwanted physical contact on a sophont, without the apparent intent to kill them, or to threaten such actions with both capability and intent to do so.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 1px solid #000000;&amp;quot; | {{anchor|Abuse of Power}}Abuse of Power&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | 5 minutes&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | To intentionally misuse or wrongfully exercise one’s own authority, influence, or control, resulting in harm, unjust treatment, or demonstrable loss to a separate party due to violation of ethical and professional standards.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 1px solid #000000;&amp;quot; | {{anchor|Possession}}Possession&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | Up to 5 minutes&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | To be in unauthorised possession of restricted items or items of particular danger. See [[Standard_Operating_Procedure#Controlled_Substances/Items|Controlled Substances/Items]], [[Standard_Operating_Procedure#Controlled_Armaments|Controlled Armaments]].&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 1px solid #000000;&amp;quot; | {{anchor|Endangerment}}Endangerment&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | 4 minutes&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | To recklessly abandon obligations involving the continued wellbeing and/or protection of life and property, through malpractice, action, or inaction.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 1px solid #000000;&amp;quot; | {{anchor|Breaking and Entering}}Breaking and Entering&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | 4 minutes&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | To break and enter into a high security area where one is not authorised nor invited, with intent to commit a crime within.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 1px solid #000000;&amp;quot; | {{anchor|Rioting}}Rioting&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | 4 minutes&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | To partake in an unauthorised riotous, tumultuous, and disruptive public assembly that refuses to disperse after warning.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 1px solid #000000;&amp;quot; | {{anchor|Contempt of Court}}Contempt of Court&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | 4 minutes&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | To conduct oneself disruptively and disrespectfully before the court.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 1px solid #000000;&amp;quot; | {{anchor|Perjury or False Report}}Perjury or False Report&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | 3 minutes&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | To wilfully and maliciously tell an untruth either in court or in the process of making an actionable report to law enforcement.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 1px solid #000000;&amp;quot; | {{anchor|Obstruction of Justice}}Obstruction of Justice&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; |  2 minutes&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | To wilfully disobey, interfere with, or refuse a decree of the court, warrant, or arrest.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Misdemeanours ===&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;text-align:center; background-color:#9999334D; width: 90%; border: 1px solid #000000;&amp;quot; cellspacing=0&lt;br /&gt;
! style=&amp;quot;background-color:#999933BF; width:20%; border: 1px solid #000000;&amp;quot; |Name&lt;br /&gt;
! style=&amp;quot;background-color:#999933BF; width:10%; border: 1px solid #000000;&amp;quot; |Time&lt;br /&gt;
! style=&amp;quot;background-color:#999933BF; width:50%; border: 1px solid #000000;&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 1px solid #000000;&amp;quot; | {{anchor|Animal Cruelty}}Animal Cruelty&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | 3 minutes&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | To inflict unnecessary suffering on a sapient being with malicious intent.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 1px solid #000000;&amp;quot; | {{anchor|Trespass}}Trespass&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | 2 minutes&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | To enter into an area where one is not authorised nor invited.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 1px solid #000000;&amp;quot; | {{anchor|Theft}}Theft&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | 2 minutes&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | To unlawfully take property or items without consent.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 1px solid #000000;&amp;quot; | {{anchor|Vandalism}}Vandalism&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | 2 minutes&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | To deface or superficially damage public property, or property belonging to another person.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 1px solid #000000;&amp;quot; | {{anchor|Hooliganism}}Hooliganism&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | As necessary&lt;br /&gt;
| style=&amp;quot;border: 1px solid #000000;&amp;quot; | To intentionally and maliciously engage in disruptive conduct, where one refuses to cease.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Guides Menu}}&lt;/div&gt;</summary>
		<author><name>TJohnson</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Standard_Operating_Procedure&amp;diff=921</id>
		<title>Standard Operating Procedure</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Standard_Operating_Procedure&amp;diff=921"/>
		<updated>2023-09-21T03:27:55Z</updated>

		<summary type="html">&lt;p&gt;TJohnson: Added an allowance for security to temporarily murderise shitter perma prisoners until they clone dead officers, get paperwork in order, etc.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page covers the standardised guidelines and procedures aboard the station, but are not written in law; be aware that the [[#Captain’s Authority|commanding officer or certain individuals]] are authorised to temporarily alter current SOP as they see fit! Make sure to look at [[Alert Procedure]] for guidelines that change based on the alert level.&lt;br /&gt;
&lt;br /&gt;
== Captain’s Authority ==&lt;br /&gt;
The commanding officer or CO of a commercial or military vessel is afforded several rights that are as follows:&lt;br /&gt;
&lt;br /&gt;
The CO of such a vessel is granted the authority to personally execute any member of their crew, unless they are already in custody of its security, under the following circumstances:&lt;br /&gt;
:* The crew member exhibits a clear and present danger to the chain of command by illegal means.&lt;br /&gt;
:* The crew member exhibits a clear and present danger to the health and safety of an officer.&lt;br /&gt;
:* The crew member exhibits a clear and present danger to the vessel by physical means.&lt;br /&gt;
&lt;br /&gt;
The CO of such a vessel is additionally granted the authority to personally pardon and/or parole individuals accused and sentenced for crimes if deemed in the best interest of the crew and the vessel. Only misdemeanour and felony crimes may be pardoned, and the CO may be held legally responsible for criminal acts committed by those who they pardon. Whenever any pardon is granted, a general announcement must be made detailing who was pardoned, for which crimes, and for what reason.&lt;br /&gt;
&lt;br /&gt;
Additionally, and most importantly, the CO of such a vessel is granted &#039;&#039;&#039;Captain’s Authority&#039;&#039;&#039; over their vessel, in that while they are the formally and legally appointed [[Captain]], they are the &#039;&#039;highest-ranking officer&#039;&#039; aboard the vessel until they are directly dismissed by a superior.&lt;br /&gt;
&lt;br /&gt;
This carries a responsibility, however; the Captain of the vessel &#039;&#039;must do everything possible&#039;&#039; to save the passengers, crew, and assets aboard the station, and, unless their life is in immediate danger, must not abandon ship if there is reasonable hope that it could be saved.&lt;br /&gt;
&lt;br /&gt;
Failure to “go down with the ship” or to make an attempt to save the vessel up until the last available moment will forfeit the Captain’s right to invoke Dire Emergency and will result in their demotion, dismissal, or even termination.&lt;br /&gt;
&lt;br /&gt;
== Mutiny ==&lt;br /&gt;
Should such a situation arise in which the CO is unfit for their position and declines relinquishment of position and power, and where all alternative legal options have been exhausted, officers may be permitted to lead a mutiny.&lt;br /&gt;
&lt;br /&gt;
A mutiny, defined as a coordinated effort to depose the commanding officer or officers of a vessel for committing unlawful acts, requires the crew to neutralise the offending staff with non-lethal force where applicable, and lethal measures and weapons only in acts of self-preservation or when given no other option. The commanding officer or officers, as well as their loyalists, are all bound to [[Space Law]], the current [[Alert Procedure|alert level]] and it&#039;s corresponding RoE.&lt;br /&gt;
&lt;br /&gt;
Should the mutiny be &amp;lt;font color=#9a2a2a&amp;gt;unsuccessful&amp;lt;/font&amp;gt;, &#039;&#039;&#039;&#039;&#039;only the head officer(s) who approved the mutiny&#039;&#039;&#039;&#039;&#039; may receive an execution sentencing, while all mutineers may be demoted and/or placed in Extended Confinement.&amp;lt;br&amp;gt;&lt;br /&gt;
Should the mutiny be &amp;lt;font color=#2a9a2a&amp;gt;successful&amp;lt;/font&amp;gt;, the head officer(s) who approved the mutiny may select a new commanding officer, who will sentence the previous heads of staff for their crimes at their own discretion and per Space Law.&lt;br /&gt;
&lt;br /&gt;
== Line of succession ==&lt;br /&gt;
If the CO dies and is unrecoverable, a new CO must be selected per the following guide:&lt;br /&gt;
* Step 1: Is the CO still alive? If so, proceed to step 5. If not, then proceed to the next step.&lt;br /&gt;
&lt;br /&gt;
* Step 2: All head officers currently alive may vote on a head to make the new CO; proceed to step 5. If no head officers remain, proceed to the next step.&lt;br /&gt;
&lt;br /&gt;
* Step 3: Make your way to bridge and seek evacuation, set the alert level to red, and make a general announcement. If you succeed, you are now the &#039;&#039;de facto&#039;&#039; Captain and may proceed to step 5. If you are unable to fulfil any of the above, proceed to the next step.&lt;br /&gt;
&lt;br /&gt;
* Step 4: Seek a safe place to shelter and await rescue. If there is a present danger aboard the vessel, make all possible efforts to avoid it.&lt;br /&gt;
&lt;br /&gt;
* Step 5: Await the end of your shift.&lt;br /&gt;
&lt;br /&gt;
== High Security Areas ==&lt;br /&gt;
High Security Areas, or HSAs, should be restricted, and, during standard station operations, secured where applicable or per [[Alert Procedure|alert level]]. They differ from regular secure areas in that they may contain items, technology, or other assets of high importance or value, and must therefore be held safe. Unauthorised persons within HSAs may be guilty of trespass, or of breaking and entering.&lt;br /&gt;
&lt;br /&gt;
Common HSAs for commercial and military vessels are as follows:&lt;br /&gt;
* Bridge&lt;br /&gt;
* Armoury&lt;br /&gt;
* Gun Deck&lt;br /&gt;
* Vault or Strongroom&lt;br /&gt;
* EVA Equipment Room&lt;br /&gt;
* Gravity Generator and Life Support&lt;br /&gt;
* Telecommunications and Telemetry&lt;br /&gt;
&lt;br /&gt;
== Medical Evaluation ==&lt;br /&gt;
Given good medical reason and with documentation, the [[Chief Medical Officer]] of a vessel may declare any on-duty personnel unfit for duty and order them to be demoted from their position; this includes the Commanding Officer, who may not overrule this procedure.&lt;br /&gt;
&lt;br /&gt;
In order for a medical evaluation to be considered lawfully applicable, the [[Chief Medical Officer|CMO]] and the relevant head of department must both agree that the specified crewmate is unfit for duty for the demotion for it to take effect.&lt;br /&gt;
&lt;br /&gt;
== Controlled Substances/Items ==&lt;br /&gt;
Controlled substances are any substances that have been restricted or made illegal under space law. A noncomprehensive list of controlled substances is as follows:&lt;br /&gt;
* Space Drugs and other hallucinogenic agents&lt;br /&gt;
* Mindbreaker Toxin and other psionically restrictive agents&lt;br /&gt;
* Corpium and other highly infectious or rapidly-acting chemical or biological agents&lt;br /&gt;
* Desoxyephedrine and other stimulants&lt;br /&gt;
* Nocturine and other sedatives&lt;br /&gt;
* Explosive and pyrotechnic compounds&lt;br /&gt;
* Toxins and poisonous compounds&lt;br /&gt;
&lt;br /&gt;
Any individual who requires any of the above items in the course of their job or for regular function may request access to a prescription or special dispensation from the [[Chief Medical Officer|CMO]], which will describe the controlled substance(s) being prescribed, the amount where applicable, and a certification of authority, such as a stamp or signature.&lt;br /&gt;
&lt;br /&gt;
Controlled items are items that have been restricted or made illegal for passenger possession and use. Additionally, any information, intelligence, or technology providing insight into the development, production, or procurement of a controlled item &#039;&#039;is also itself a controlled item&#039;&#039;. The current list of controlled items is as follows:&lt;br /&gt;
* Weapons and ballistic or reflective body armour (see Armament Licensing)&lt;br /&gt;
* Cryptographic systems, software or technology&lt;br /&gt;
* Nuclear materials, weapons, and technology&lt;br /&gt;
* Long-range telecommunications and broadcast technology&lt;br /&gt;
* Navigation and maritime guidance equipment or technology&lt;br /&gt;
* Telecommunication and signal jamming technology&lt;br /&gt;
* Hypodermic spray tools and refillable hypodermic auto-injectors&lt;br /&gt;
* Cloaking, chameleon, and IFF-inhibiting technology&lt;br /&gt;
&lt;br /&gt;
Any individual who requires any of the above items in the course of their job or for regular function may request a document of authorisation which is to contain an itemised list of the approved information, intelligence, or technologies, the name and position of the holder, and a stamped statement of approval from the commanding officer; this document must be held secure by both parties. Should the holder of such a document commit crimes pertaining to the listed items, the authorising party may be found guilty of accessory to said crimes, in addition to endangerment and abuse of power where applicable.&lt;br /&gt;
&lt;br /&gt;
== Departmental Dispensations ==&lt;br /&gt;
Certain bodies, groups, or personnel may require certain controlled items in the course of their job, and as such must be provided exceptions. Any department which begins their shift with a controlled item in their possession or within their department’s allocated area is assumed authorised for its possession and use.&lt;br /&gt;
&lt;br /&gt;
=== Cargo ===&lt;br /&gt;
The cargo department aboard a station is permitted to approve any order with the permission or approval of an individual with access to the contents of that shipment. Additionally, they may deny any order for lack of funds, lack of authority, or for any other reason deemed sufficient by their direct superior, the [[Head of Personnel]].&lt;br /&gt;
&lt;br /&gt;
Should cargo technicians be forced to store crates containing controlled items, substances, or weapons, they are required to retain a copy of the invoice and store the order securely within their department. Unlocked crates, orders stored outside of the department, and supplies illegally distributed to unauthorised personnel carries a risk of endangerment or even black marketeering charges. &lt;br /&gt;
&lt;br /&gt;
=== Research ===&lt;br /&gt;
Epistemics employees are permitted to use their lab spaces as they see fit, with the following caveats:&lt;br /&gt;
&lt;br /&gt;
:*Any human experimentation must be done with the consent of the test subject, and must not have an undue risk of life. The lead scientist or [[#Captain’s_Authority|CO]] may terminate any experiment for safety or ethical purposes and at their discretion.&lt;br /&gt;
:*Self-experimentation is prohibited and is chargeable with endangerment at a minimum.&lt;br /&gt;
:*Testing of any explosives or weapons that risk hull penetration or mass destruction must be done at an off-station site.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Additionally:&#039;&#039;&#039;&lt;br /&gt;
:*Distribution of experimental technology to research personnel for testing purposes may be approved or denied by the lead scientist or CO.&lt;br /&gt;
:*Epistemics employees are not subject to laws regarding controlled substances or items while using said items in the course of research and in a manner approved by the [[Mystagogue]] or [[#Captain’s_Authority|CO]].&lt;br /&gt;
:*Experimental technology may be provided to crew departments for testing and use with the approval of the relevant head officers.&lt;br /&gt;
&lt;br /&gt;
=== Medical ===&lt;br /&gt;
[[Medical Doctor|Medical doctors]], [[Paramedic|paramedics]], and other personnel may carry, use, or prescribe any controlled substance as well as hypodermic spray tools and refillable injectors in the course of their job and in a manner approved by the [[Chief Medical Officer|CMO]] or [[#Captain’s_Authority|CO]], with the following caveats:&lt;br /&gt;
&lt;br /&gt;
:*Any controlled substance with the capability to cause rapid and grievous bodily harm or death may not be carried outside of the chemistry or treatment areas without a stamped document authorising the carrier’s possession of the substance.&lt;br /&gt;
:*Any substance with the capacity to cause harm as a consequence of overdose may not be stocked, stored, or displayed in an area and fashion that leaves such substances open and accessible to the public.&lt;br /&gt;
:*Any hypodermic spray tool or refillable hypodermic auto-injector must be kept secure within locked storage or on the person of an authorised entity.&lt;br /&gt;
&lt;br /&gt;
=== Engineering ===&lt;br /&gt;
Engineering personnel are fully authorised to possess and use any technology in the course of their job and in a manner approved by the [[Chief Engineer|Chief Engineer]] or [[#Captain’s_Authority|CO]], with the following caveats:&lt;br /&gt;
&lt;br /&gt;
:*Engineering personnel may not use or possess controlled items or technology in the course of their job if their tasks may be completed without the use of the aforementioned items or technology.&lt;br /&gt;
:*Engineering personnel may not use controlled items or technology in a manner that compromises the security of said items, unless directly approved by the [[Chief Engineer|CE]] or [[#Captain’s_Authority|CO]].&lt;br /&gt;
:*Advanced, proprietary, or classified objects and entities are to be regarded as controlled items or technology for the above caveats.&lt;br /&gt;
&lt;br /&gt;
== Right to Refuse Service ==&lt;br /&gt;
All standard service members that operate within a secure area are given the right to refuse service to patrons at any time if they are disorderly or abusive, or, in the case of service of alcoholic beverages, if they are suspected of being intoxicated. Additionally, all standard service members are permitted to use nonlethal force to remove noncompliant, intoxicated, or disorderly individuals only when such persons pose a threat to the safety of staff members, or disrupt the orderly functioning of the secure areas and staff quarters.&lt;br /&gt;
&lt;br /&gt;
All medical staff may, at any time, refuse medical care to patients for any of the following reasons:&lt;br /&gt;
:*Lack of expertise; the medical staff does not have the necessary skill, knowledge, or capability to provide treatment.&lt;br /&gt;
:*Illegal or unethical request; the medical staff cannot in good conscience provide treatment due to illegality or violation of ethical principles.&lt;br /&gt;
:*Patient refusal; the patient, being legally competent to make such a decision, refuses treatment.&lt;br /&gt;
:*Disruptive or abusive patient; the patient exhibits violent or threatening behaviour, posing a danger to staff and to other patients.&lt;br /&gt;
:*Resource constraints; there are limited resources available to medical staff, necessitating allocation by triage.&lt;br /&gt;
&lt;br /&gt;
== Quarantine ==&lt;br /&gt;
Medical staff are afforded the right to quarantine individuals that currently suffer from infectious or contagious diseases, and may confine them within predesignated quarantine areas in the course of treatment, until the point that they are no longer infectious or harmful to the rest of the crew.&lt;br /&gt;
&lt;br /&gt;
== Controlled Armaments ==&lt;br /&gt;
&#039;&#039;&#039;L1&#039;&#039;&#039;&lt;br /&gt;
:*Cutting, bludgeoning, or other standard melee-based weapons.&lt;br /&gt;
:*Ballistic small arms that possess internal magazines or feeding systems, are operated by manual action, and are not concealable within a pocket or coat.&lt;br /&gt;
:*Non-lethal ammunition.&lt;br /&gt;
:*Soft ballistic armour&lt;br /&gt;
&#039;&#039;&#039;L2&#039;&#039;&#039;&lt;br /&gt;
:*Energy-based stun weaponry, ranged and melee.&lt;br /&gt;
:*Ballistic small arms that possess internal magazines or feeding systems or are operated by manual action.&lt;br /&gt;
:*Ballistic small arms that are self-loading but incapable of automatic fire, and are not concealable within a pocket or coat.&lt;br /&gt;
:*Laser-based small arms that are incapable of automatic fire, and are not concealable within a pocket or coat.&lt;br /&gt;
:*Any non-lethal or lethal ammunition, excluding explosives and overpressure or explosive ammunition.&lt;br /&gt;
:*Hard ballistic armour&lt;br /&gt;
&#039;&#039;&#039;L3&#039;&#039;&#039;&lt;br /&gt;
:*Any melee weaponry, including energy-based designs.&lt;br /&gt;
:*Ballistic and laser small arms that may be concealable and/or capable of automatic fire.&lt;br /&gt;
:*Any non-lethal or lethal ammunition, including explosive and overpressure ammunition.&lt;br /&gt;
:*Combat explosives, including breaching charges and explosive payloads.&lt;br /&gt;
&lt;br /&gt;
== Pressing Charges ==&lt;br /&gt;
Any crew member may press charges against any other crew member. An individual may be charged of a crime if and only if it can be argued beyond a reasonable doubt that the accused had committed an act in the nature and fashion as described by a particular criminal charge.&lt;br /&gt;
&lt;br /&gt;
Multiple counts of one crime can be charged. For illegal actions against the station abroad, each incident separated by a reasonable period of inaction, lawful conduct, or another crime is interpreted as one count. For crimes directly bereaving a person (violent acts, theft of personal property etc.), the same applies in addition to each victim being one count.&lt;br /&gt;
&lt;br /&gt;
Charges that are a direct escalation of one another in nature cannot be simultaneously held against the perpetrator if they pertain to the same incident and the same victim/item (if applicable). Then, only the most severe of these charges applies. Additionally, if one charge incorporates another charge within its definition or description, the perpetrator cannot be held accountable for both; rather, only the most severe of these charges applies.&lt;br /&gt;
&lt;br /&gt;
== Trial Procedure ==&lt;br /&gt;
A trial may only be requested for felonies, civil disputes, and capital crimes; while trials for felonies and disputes may be refused depending on the availability and discretion of the potential judge, capital crimes necessitate a mandatory trial. While legal counsel is not required, if it is available then it must be provided upon request.&lt;br /&gt;
&lt;br /&gt;
The trial takes the format of an arbitration court hearing, presided by a fair and impartial judge; typically, a lawyer or head of department. Should no eligible members be available, a member of the crew may be elected to the position of arbiter by unanimous vote between defence and prosecution. If no judge or arbiter is available, the current commanding officer aboard the station must preside over the legal proceedings.&lt;br /&gt;
&lt;br /&gt;
In this hearing, the judge directly examines both the defendant and a representative of the prosecution to present their case on why the defendant should be either cleared or convicted of their charges. Prosecution begins the proceedings, defence following at the discretion of the judge. Ideally, the trial should last no longer than 10 minutes, with either part taking fewer than five minutes to present their case. Extensions may only be requested with reason, and are granted at discretion of the judge.&lt;br /&gt;
&lt;br /&gt;
Should witness testimony be requested by either defence or prosecution, and the relevant witness be willing and capable of appearing before court, such testimony may be admissible in a trial.&lt;br /&gt;
&lt;br /&gt;
In the event that the defendant is held in contempt of court, the necessity of a trial may be waived and sentence passed by the judge or arbiter without a full hearing.&lt;br /&gt;
&lt;br /&gt;
== Procedural Defence ==&lt;br /&gt;
Whereas a defendant is placed on trial, they are granted the privilege to challenge the legitimacy of charges or claims brought against them by the legal process. Any of the following may be invoked:&lt;br /&gt;
:*&#039;&#039;&#039;Issue Preclusion/Double Jeopardy Clause&#039;&#039;&#039;: accused persons may not be tried on the same charges following an acquittal or conviction, except in the case of acquittal and subsequent credible admission of guilt.&lt;br /&gt;
&lt;br /&gt;
:*&#039;&#039;&#039;Entrapment Clause&#039;&#039;&#039;: accused persons found to be induced or coerced by law enforcement into the commission of the crimes listed in the charges may be acquitted or have their sentence reduced.&lt;br /&gt;
&lt;br /&gt;
:*&#039;&#039;&#039;Exclusionary Clause&#039;&#039;&#039;: evidence collected and/or analysed in violation of accused persons’ rights under law may be inadmissible in court.&lt;br /&gt;
&lt;br /&gt;
== Sentencing ==&lt;br /&gt;
In sentencing a crime, it is recommended to defer to the [[Warden]] or [[Head of Security]]; however, any [[Security Officer]] is authorised to pass a sentence. If no security staff are available, the [[#Captain’s_Authority|commanding officer]] or any head of department may be authorised to pass a sentence.&lt;br /&gt;
&lt;br /&gt;
Additionally, if the total sentence would exceed 20 minutes, the sentencing officer is &#039;&#039;fully authorised to upgrade the sentence&#039;&#039; to Extended Confinement at their own discretion. Once the sentence commences, it must be concluded at or before the agreed time; however, the convict may be held responsible for any crime they commit while serving their sentence.&lt;br /&gt;
&lt;br /&gt;
== Treatment of Prisoners ==&lt;br /&gt;
Prisoners have certain rights that must be upheld by security and command personnel.&lt;br /&gt;
&lt;br /&gt;
Prisoners must be provided with the following:&lt;br /&gt;
:*Adequate medical care and moral, spiritual, or legal counselling if it is requested and available.&lt;br /&gt;
:*Access to the common radio channel, and the common radio channel only. This right may be revoked should it be abused.&lt;br /&gt;
:*Clothing, food, and water on request.&lt;br /&gt;
:*Should the holding cells or permabrig become uninhabitable, prisoners must be securely and safely relocated to another area for confinement, until the holding cells or permabrig be returned to a serviceable state.&lt;br /&gt;
:*Prisoners should be granted freedom of movement within their holding area unless there is an undue risk to life and limb.&lt;br /&gt;
&lt;br /&gt;
Additionally, prisoners in Extended Confinement have certain rights but also more firm restrictions that must be upheld by law enforcement:&lt;br /&gt;
:*Visitation may be permitted only for prisoners sentenced to Extended Confinement. A maximum of one individual may be permitted to visit a single convict every 10 minutes; a reason must be provided for the visit, and the visitor must consent to a search of their belongings.&lt;br /&gt;
:*Prisoners who intentionally seek to, or succeed in, escape from their holding area are thereby guilty of a capital crime and may receive trial.&lt;br /&gt;
:*Prisoners who intentionally and maliciously cause structural damage to the permabrig, to a degree that makes it unreasonable to hold prisoners within, are thereby guilty of a capital crime and may receive trial.&lt;br /&gt;
:*Prisoners who intentionally, maliciously, and repeatedly cause significant bodily harm to their fellow inmates, visitors, and/or security staff are thereby guilty of a capital crime and may receive trial.&lt;br /&gt;
:*Prisoners may request retrial for capital crimes; these requests may be refused depending on the discretion and availability of the potential judge, or at the discretion of the warden or head of station security.&lt;br /&gt;
:*Prisoners may request or may otherwise be given parole without prompt by the warden, head of station security, or commanding officer (see Paroles and Pardons).&lt;br /&gt;
&lt;br /&gt;
Should prisoners repeatedly and maliciously antagonise law enforcement, to an extent where continued extended confinement becomes infeasible, the warden is fully authorised and encouraged to temporarily upgrade the relevant prisoners’ sentences to Preservative Stasis summarily.&lt;br /&gt;
&lt;br /&gt;
== Paroles and Pardons ==&lt;br /&gt;
Prisoners that peacefully comply and assist officers with their duties and display clear signs of remorse concerning the committed crime and/or criminal behaviours, they may be given parole without prompt by the warden or head of security, or may apply for parole at the discretion and availability of the aforementioned parties. If they request parole, they may receive a parole hearing conducted by the warden, where they will state their case on why they should be released; they may request legal counsel in this hearing, but must represent themselves.&lt;br /&gt;
&lt;br /&gt;
Additionally, the sentencing officer of an arrest, the judge or arbiter of a trial, or the warden, where permabrigged prisoners apply, may pardon members accused or sentenced for crimes if deemed in the best interest of the crew and vessel, and when the circumstances of the defendant or offence warrant suspension of sentence.&lt;br /&gt;
&lt;br /&gt;
== Jurisdiction ==&lt;br /&gt;
Members of security and of command are fully authorised to withhold crew members at their discretion. The crew member ordered to answer to the authority is obligated to do so, regardless of whether they consider their orders lawful or not. Any grievances and suspicions of unlawful proceedings or mistreatment are to be directed up the Chain of Command and resolved judicially, ideally enlisting legal counsel if available.&lt;br /&gt;
&lt;br /&gt;
Any person that is suspected of having committed a crime may be detained. In detainment, the officer will inform the detainee of the crime they are suspected of committing. They may then be held on-site or moved to a more strategically sound location, possibly restrained at the officer’s discretion, and invariably detained for the time necessary for security officers to determine the circumstances of the incident and whether to effect an arrest or not. A detainee may or may not be searched prior to being either released or arrested.&lt;br /&gt;
&lt;br /&gt;
Any person that is charged with having committed a crime may be arrested. In the event of an arrest, the suspect will be restrained by an officer, informed of their charges, and taken to the security department for a search and processing. The charges may be pressed by a member of security or a head of department, or clearly outlined in an arrest warrant authorised and stamped by the commanding officer or head of station security. A lawyer or legal counsel may be requested by the arrestee and must be provided if available.&lt;br /&gt;
&lt;br /&gt;
Unauthorised departmental searches and raids constitute a violation of the law, unless explicitly outlined in a warrant issued and authorised by the commanding officer or head of station security; such a warrant may authorise entry into specified areas, by force if necessary, and may order the arrest of listed individuals implicated in a crime or crimes.&lt;br /&gt;
&lt;br /&gt;
Similarly, advanced surgical procedures, cursory implant inspections, and any other other invasive searches similarly constitute a violation of the law unless stipulated within an authorised warrant, or with both probable cause and evidence.&lt;br /&gt;
&lt;br /&gt;
Security personnel hold a nigh unrestricted armaments licence under T3, and are authorised at all times to use lethal force to the extent necessary to neutralise adversaries under any of the following circumstances:&lt;br /&gt;
:*If the adversary’s number or strength leave the officer at a severe tactical disadvantage.&lt;br /&gt;
:*If the adversary exhibits a clear and present danger to the vessel by physical means.&lt;br /&gt;
:*If the adversary poses a significant threat of serious bodily injury or death to the officer or others.&lt;br /&gt;
:*If the adversary presents an existential threat to the chain of command by illegal means.&lt;br /&gt;
…wherein an “adversary” is an entity that demonstrates a hostile intent, commits or directly contributes to a hostile act that does not constitute an actual attack, or is actively attacking the vessel or its crew.&lt;br /&gt;
&lt;br /&gt;
== Synthetics and Sophonts ==&lt;br /&gt;
A sophont is described as any entity with the capacity to display the following attributes:&lt;br /&gt;
:*Sapience: the entity possesses basic logic and problem-solving skills, or at a minimum some level of significant intelligence; the ability to think, or to act logically.&lt;br /&gt;
:*Sentience: the entity has the capacity to process an emotion or lack thereof, or at a minimum the ability to recognise its own pain; the ability to feel, or respond to stimuli.&lt;br /&gt;
:*Self-awareness: the entity is capable of altering its behaviour in a reasonable fashion as a result of stimuli, or at a minimum is capable of recognising its own sapience and sentience; the ability to grow and change, or to exhibit neuroplastic-similar behaviour.&lt;br /&gt;
&lt;br /&gt;
Any synthetic/silicon/inorganic entity, including but not limited to robots, cyborgs, and drones, and with a non-sophont status, is to be classified as a standard synthetic entity. Synthetic entities are the property of the party that constructs or employs the entity, unless otherwise stated by relevant contract or legal document. To damage or destroy such an entity is to damage or destroy the aforementioned party’s property.&lt;br /&gt;
&lt;br /&gt;
Any synthetic/silicon/inorganic sophont is considered a legal person, regardless of their origin or prior cognitive status. Much like any other intelligent organic, they may press charges against crew and be tried for crimes themselves. That being said, unauthorised jailbreaking of privately-owned synthetic entities is an offence, and those found guilty of doing so may be charged with sabotage.&lt;br /&gt;
&lt;br /&gt;
== Foreign Vessels ==&lt;br /&gt;
Should civilian and military vessels receive a docking request from another neutral vessel, they may approve or deny such a request. Any vessel may, with consent from the docking entity, be searched by security or law enforcement upon arrival, and its crew granted free movement accompanied by an escort at the discretion of the CO or security.&lt;br /&gt;
&lt;br /&gt;
Crew may be refused entry, at any time and for any reason, and must be returned to, or be escorted to, their own vessel where applicable. Failure to comply may constitute trespass. Docking vessels bearing a warrant or commission represent an exception, and may not be denied entry or be forced to submit to a search.&lt;br /&gt;
&lt;br /&gt;
Should visiting entities break the law, or be suspected of doing so, and flee aboard their own vessel, security or law enforcement personnel are authorised to board the vessel in continuous “hot” pursuit and are fully authorised under space law to effect an arrest upon the relevant party.&lt;br /&gt;
&lt;br /&gt;
{{Guides Menu}}&lt;/div&gt;</summary>
		<author><name>TJohnson</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Company_Policy&amp;diff=920</id>
		<title>Company Policy</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Company_Policy&amp;diff=920"/>
		<updated>2023-09-21T03:25:56Z</updated>

		<summary type="html">&lt;p&gt;TJohnson: Added a catch-all for syndicate agents and other ne&amp;#039;er-do-wells.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
= Company Policy =&lt;br /&gt;
Welcome to the &#039;&#039;&#039;NanoTrasen Space Station Company Policy Manual - 14th Edition!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Preface ==&lt;br /&gt;
As a member of the crew aboard a large and cutting-edge space station, it is imperative that you adhere to a set of &#039;&#039;responsibilities and behaviours&#039;&#039; that reflect our company’s commitment to safety and cooperation. Our [[Maps|space stations]] are not just places of work - they’re thriving hubs of progress, ingenuity, and unity.&amp;lt;br&amp;gt;&lt;br /&gt;
Every action aboard our stations has meaning and impact, and it’s this interconnectedness that drives everyone to succeed - from the humble [[assistant]] to the [[Captain|highest-ranking officers.]]&lt;br /&gt;
&lt;br /&gt;
Within this manual, you’ll find our general guidelines for employees, a list of your rights and responsibilities as a member aboard a NanoTrasen station, expectations for specific [[jobs|roles]], information on occupational hazards aboard a space station, and contractual obligations. &lt;br /&gt;
&lt;br /&gt;
The stipulations outlined here represent a baseline for the ethical and respectful behaviour we expect from all of our valued employees, and have been designed solely to facilitate the safety and productivity of our NanoTrasen corporate family. We encourage you to study this manual so you may gain a comprehensive understanding of the values we uphold and how they are vital to the seamless function of our stations.&lt;br /&gt;
&lt;br /&gt;
We thank you for choosing to embark on this incredible journey with us. Together, we will push the razor’s edge of progress, and make NanoTrasen synonymous with the future.&lt;br /&gt;
&lt;br /&gt;
[NanoTrasen Central Command]&lt;br /&gt;
&lt;br /&gt;
== Code of conduct ==&lt;br /&gt;
At NanoTrasen, we pride ourselves on maintaining the highest standards of professionalism and respect. As an employee, and as a representative of the corporation as a whole, you will be expected to uphold the following company values and ideals:&lt;br /&gt;
&lt;br /&gt;
#&#039;&#039;&#039;Consideration and Care&#039;&#039;&#039;&lt;br /&gt;
#: Think before you act, and ensure you’re acting appropriately and safely. Adhere to company standards, undergo regular training, and ensure you’re following any safety notices or instructions from authorities.&lt;br /&gt;
&amp;lt;!--                      --&amp;gt;&lt;br /&gt;
#&#039;&#039;&#039;Respect and Collaboration&#039;&#039;&#039;&lt;br /&gt;
#: Treat all colleagues, clients , and members of the public with courtesy and professionalism. Embrace diversity of background and culture, and foster a synergetic work environment.&lt;br /&gt;
&amp;lt;!--                      --&amp;gt;&lt;br /&gt;
#&#039;&#039;&#039;Integrity and Honesty&#039;&#039;&#039;&lt;br /&gt;
#: By acting with a foundation of integrity and being honest with your colleagues and superiors, you’re upholding the trust placed in you by our customers, our shareholders, and the NanoTrasen brand. Honesty with yourself and others serves the community at large.&lt;br /&gt;
&amp;lt;!--                      --&amp;gt;&lt;br /&gt;
#&#039;&#039;&#039;Confidentiality and Accountability&#039;&#039;&#039;&lt;br /&gt;
#: Safeguard sensitive information about our personnel, our clients, company operations, research, and restricted data. Take ownership of this responsibility and the various others delegated to you, striving for excellence in your work and diligence in your duties.&lt;br /&gt;
&amp;lt;!--                      --&amp;gt;&lt;br /&gt;
#&#039;&#039;&#039;Adaptability and Ingenuity&#039;&#039;&#039;&lt;br /&gt;
#: Embrace change, stay adaptable, and demonstrate a willingness to learn and grow in response to new circumstances. Never quit, and never give up; show NanoTrasen’s commitment and hard work ethic regardless of any obstacles in your way.&lt;br /&gt;
&lt;br /&gt;
== Appearance standards ==&lt;br /&gt;
As a NanoTrasen employee, you are expected to wear provided clothing, and to keep them clean, well-maintained, and appropriately fitted. This ensures that you’re representing our brand in a professional manner, as well as maintaining the safety of yourself and others in the station environment.&lt;br /&gt;
&lt;br /&gt;
#&#039;&#039;&#039;Uniforms and Attire&#039;&#039;&#039;&lt;br /&gt;
#: Wear the uniforms and attire provided to you by NanoTrasen. Take care of your clothes, and wear them with pride.&lt;br /&gt;
&amp;lt;!--                      --&amp;gt;&lt;br /&gt;
#&#039;&#039;&#039;Grooming&#039;&#039;&#039;&lt;br /&gt;
#: Maintain personal hygiene and grooming to a high standard. Neat hair and well-kept appearances contribute to a professional atmosphere and boost first impressions.&lt;br /&gt;
&amp;lt;!--                      --&amp;gt;&lt;br /&gt;
#&#039;&#039;&#039;Accessories and Personal Items&#039;&#039;&#039;&lt;br /&gt;
#: Limit the use of accessories that might interfere with safety equipment or delegated tasks. Personal items should be stored in designated spaces to avoid clutter and to ensure the safety of you and your coworkers.&lt;br /&gt;
&amp;lt;!--                      --&amp;gt;&lt;br /&gt;
#&#039;&#039;&#039;Personal Protective Equipment&#039;&#039;&#039;&lt;br /&gt;
#: Wear the appropriate PPE as required by your role, any safety notices, or instructions from authorities. The safety of our employees and customers is paramount.&lt;br /&gt;
&amp;lt;!--                      --&amp;gt;&lt;br /&gt;
#&#039;&#039;&#039;Respect and Consideration&#039;&#039;&#039;&lt;br /&gt;
#: Be mindful of others’ cultures, beliefs, and other qualities when expressing yourself and your own personal style. Your behaviour and actions should respect the sensitivities and beliefs of others.&lt;br /&gt;
&lt;br /&gt;
Additionally, it should be noted that any accessory, item of clothing or apparel, or other cosmetic possession that promotes or depicts obscene or hateful content, criminal or terrorist groups, or illegal and unethical acts are unacceptable for wear by our employees. Failure to uphold our company’s values by violating this rule will result in disciplinary action.&lt;br /&gt;
&lt;br /&gt;
== Rights and responsibilities ==&lt;br /&gt;
All general crew aboard NanoTrasen Space Stations have certain rights and responsibilities in order to ensure that the company, its employees, and any customers or the general public are taken into consideration.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;All members of the crew:&#039;&#039;&#039;&lt;br /&gt;
*Have the right to live in a safe and healthy environment, and to be provided access to necessary safety equipment and medical assistance.&lt;br /&gt;
&lt;br /&gt;
*Have the right to be treated with respect and fairness regardless of their role or background.&lt;br /&gt;
&lt;br /&gt;
*Have the right to receive clear and accurate information related to their roles, tasks, or relevant updates.&lt;br /&gt;
&lt;br /&gt;
*Have the right to receive proper training and development opportunities as necessary to enhance their skills and contribute effectively to company operations.&lt;br /&gt;
&lt;br /&gt;
*Have the right to confidentiality regarding personal information and sensitive matters within the bounds of operational requirements.&lt;br /&gt;
&lt;br /&gt;
*Have the right to access necessary resources for performing their duties, including equipment, tools, or facilities.&lt;br /&gt;
&lt;br /&gt;
*Are responsible for following safety protocols, operating procedures, and company policies to ensure their own safety and others’.&lt;br /&gt;
&lt;br /&gt;
*Are responsible for upholding the company’s reputation through their behaviour, communication, and general conduct.&lt;br /&gt;
&lt;br /&gt;
*Are responsible for fulfilling their assigned tasks and responsibilities efficiently and to the best of their ability, particularly where they are essential to station function.&lt;br /&gt;
&lt;br /&gt;
*Are responsible for promptly reporting grievances, hazards, or malfunction to appropriate personnel.&lt;br /&gt;
&lt;br /&gt;
*Are responsible for conscientiously managing and utilising their resources for efficient operation.&lt;br /&gt;
&lt;br /&gt;
*Are responsible for upholding the policies outlined within this CPM14 manual.&lt;br /&gt;
&lt;br /&gt;
== Self-defence ==&lt;br /&gt;
NanoTrasen places a &#039;&#039;high priority on the safety and wellbeing of all individuals&#039;&#039; aboard its space stations, including employees and patrons. The company recognises that maintaining a secure environment is essential to operations, and, in light of this fact, all NanoTrasen employees are authorised to exercise their right to self-defence when confronted with an imminent threat of physical harm or violence upon their person, in accordance with these guidelines:&lt;br /&gt;
&lt;br /&gt;
*The threat must be immediate and serious, with clear intent to cause grievous harm or injury to the employee.&lt;br /&gt;
&lt;br /&gt;
*Before resorting to self-defence, the employee must have exhausted all reasonable alternatives for avoiding or escaping the threat - including following established protocols, attempting de-escalation, and seeking assistance from security personnel.&lt;br /&gt;
&lt;br /&gt;
*The response to the threat must be proportional to the level of danger posed; that is to say, the employee must only use the level of force necessary to protect themselves from harm.&lt;br /&gt;
&lt;br /&gt;
*The employee’s primary directive is to ensure their own safety. Once the opportunity to escape arises, or the threat is neutralised, the employee must cease their use of force and immediately seek assistance from security personnel, medical staff, and any other relevant authorities.&lt;br /&gt;
&lt;br /&gt;
In any situation where an employee exercises self-defence against any individual aboard the station, they are &#039;&#039;obligated&#039;&#039; to provide a &#039;&#039;&#039;detailed account of the incident&#039;&#039;&#039;, including the circumstances immediately prior, to their immediate supervisor, security personnel, or station administration, where applicable and at their earliest convenience.&amp;lt;br&amp;gt;&lt;br /&gt;
The authorisation for self-defence is an exceptional measure intended to address extreme situations where no other viable options exist, and only to facilitate a secure environment that fosters collaboration, innovation, and mutual respect between NanoTrasen’s employees.&lt;br /&gt;
&lt;br /&gt;
== Conduct unbecoming ==&lt;br /&gt;
NanoTrasen personnel found to behave or act in a way that is broadly considered or specified by superiors as inappropriate, unacceptable, or contrary to our company’s standards and expectations for their position or profession, particularly in a professional capacity or when representing the company as a whole, may be demoted from that position or profession, have their contract terminated, or be otherwise reprimanded for their unbecoming conduct.&lt;br /&gt;
&lt;br /&gt;
Behaviour that violates our company’s values and policies oppugn our employees’ character, integrity, and suitability; additionally, improper conduct reflects poorly on our management. As such, heads of departments are &#039;&#039;fully authorised and encouraged&#039;&#039; to demote employees that discredit our company’s values by poor behaviour and demeanour.&lt;br /&gt;
&lt;br /&gt;
== Dangers from our competitors ==&lt;br /&gt;
In our spinward stations, there exist threats from direct competitors to NanoTrasen. Conglomerates of companies, crime rings, and terrorist cells known for their unscrupulous practices, including the use of fear tactics, criminal methods, and corporate espionage to undermine and disrupt the operations of legitimate entities such as NanoTrasen. Their activities pose a significant danger to the safety, stability, and success of our stations and the company as a whole. Their motives range from obtaining valuable technology and proprietary information, to sabotaging critical systems, to directly attacking crew.&lt;br /&gt;
&lt;br /&gt;
Identifying saboteur agents can prove challenging, as they often operate covertly and blend in with the station’s population. However, there are certain behaviours and indicators to be on the look-out for:&lt;br /&gt;
:*&#039;&#039;&#039;Unusual Interest&#039;&#039;&#039;&lt;br /&gt;
:*: Individuals showing an excessive interest in sensitive research, proprietary data, or operational reasons without a legitimate reason may be potential corporate agents.&lt;br /&gt;
&amp;lt;!--                      --&amp;gt;&lt;br /&gt;
:*&#039;&#039;&#039;Inconsistent Backgrounds&#039;&#039;&#039;&lt;br /&gt;
:*:  Agents may provide inconsistent or fabricated personal or professional backgrounds, making it important to verify credentials through proper channels.&lt;br /&gt;
&amp;lt;!--                      --&amp;gt;&lt;br /&gt;
:*&#039;&#039;&#039;Secrecy and Isolation&#039;&#039;&#039;&lt;br /&gt;
:*: Suspicious individuals may isolate themselves, avoid interactions, or engage with only select individuals or parties, raising concerns about their true intentions.&lt;br /&gt;
&amp;lt;!--                      --&amp;gt;&lt;br /&gt;
:*&#039;&#039;&#039;Sudden Change in Behaviour&#039;&#039;&#039;&lt;br /&gt;
:*: Drastic changes in behaviour, such as displays of aggression or secrecy, could signal involvement with hostile groups.&lt;br /&gt;
&lt;br /&gt;
To combat the presence of hostile entities, crew are advised to:&lt;br /&gt;
*Report suspected individuals.&lt;br /&gt;
*Increase monitoring and patrols.&lt;br /&gt;
*Identify unauthorised access attempts and potential breaches.&lt;br /&gt;
*Secure critical data.&lt;br /&gt;
*Conduct regular emergency drills.&lt;br /&gt;
*Perform de-escalation training.&lt;br /&gt;
*Implement advanced counter-espionage protocols.&lt;br /&gt;
&lt;br /&gt;
Should any person or party aboard our stations be found to be affiliated with, or in the employ of, any hostile company, crime ring, or terrorist group, they may be detained, have their contracts with NanoTrasen terminated where applicable, and have any corporate property on their person confiscated and returned to station personnel. Such persons or parties may be held indefinitely by our Station Security forces until they, or their remains, can be returned to their employers at no expense to the company.&lt;br /&gt;
&lt;br /&gt;
== Hostile Corporation Technology ==&lt;br /&gt;
Additionally, due to the presence of our competitors and their agents in the sectors in which our company operates, there is an ever-present possibility that hostile parties&#039; technology or other property may manifest aboard our station by any number of means. The presence, acquisition, and distribution of such items should always be investigated and scrutinised heavily, and the technology or property considered controlled items, held securely, and restricted from use.&lt;br /&gt;
&lt;br /&gt;
= Conclusion =&lt;br /&gt;
In closing, we thank you for your commitment to our mission and the values that guide NanoTrasen as a whole. Your dedication is the keystone to our success.&lt;br /&gt;
&lt;br /&gt;
And remember, we are bound by a shared responsibility in this success. Failure to uphold your contract will result in immediate consequences, up to and including termination with extreme prejudice.&lt;br /&gt;
&lt;br /&gt;
Safe travels!&lt;br /&gt;
&lt;br /&gt;
[NanoTrasen Central Command]&lt;br /&gt;
&lt;br /&gt;
{{Guides Menu}}&lt;/div&gt;</summary>
		<author><name>TJohnson</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Standard_Operating_Procedure&amp;diff=912</id>
		<title>Standard Operating Procedure</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Standard_Operating_Procedure&amp;diff=912"/>
		<updated>2023-09-18T04:01:39Z</updated>

		<summary type="html">&lt;p&gt;TJohnson: Revised &amp;quot;Jurisdiction&amp;quot; to protect against &amp;quot;valid&amp;quot; implant-checks of crew by security, as well as raids.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page covers the standardised guidelines and procedures aboard the station, but are not written in law; be aware that the [[#Captain’s Authority|commanding officer or certain individuals]] are authorised to temporarily alter current SOP as they see fit! Make sure to look at [[Alert Procedure]] for guidelines that change based on the alert level.&lt;br /&gt;
&lt;br /&gt;
== Captain’s Authority ==&lt;br /&gt;
The commanding officer or CO of a commercial or military vessel is afforded several rights that are as follows:&lt;br /&gt;
&lt;br /&gt;
The CO of such a vessel is granted the authority to personally execute any member of their crew, unless they are already in custody of its security, under the following circumstances:&lt;br /&gt;
:* The crew member exhibits a clear and present danger to the chain of command by illegal means.&lt;br /&gt;
:* The crew member exhibits a clear and present danger to the health and safety of an officer.&lt;br /&gt;
:* The crew member exhibits a clear and present danger to the vessel by physical means.&lt;br /&gt;
&lt;br /&gt;
The CO of such a vessel is additionally granted the authority to personally pardon and/or parole individuals accused and sentenced for crimes if deemed in the best interest of the crew and the vessel. Only misdemeanour and felony crimes may be pardoned, and the CO may be held legally responsible for criminal acts committed by those who they pardon. Whenever any pardon is granted, a general announcement must be made detailing who was pardoned, for which crimes, and for what reason.&lt;br /&gt;
&lt;br /&gt;
Additionally, and most importantly, the CO of such a vessel is granted &#039;&#039;&#039;Captain’s Authority&#039;&#039;&#039; over their vessel, in that while they are the formally and legally appointed [[Captain]], they are the &#039;&#039;highest-ranking officer&#039;&#039; aboard the vessel until they are directly dismissed by a superior.&lt;br /&gt;
&lt;br /&gt;
This carries a responsibility, however; the Captain of the vessel &#039;&#039;must do everything possible&#039;&#039; to save the passengers, crew, and assets aboard the station, and, unless their life is in immediate danger, must not abandon ship if there is reasonable hope that it could be saved.&lt;br /&gt;
&lt;br /&gt;
Failure to “go down with the ship” or to make an attempt to save the vessel up until the last available moment will forfeit the Captain’s right to invoke Dire Emergency and will result in their demotion, dismissal, or even termination.&lt;br /&gt;
&lt;br /&gt;
== Mutiny ==&lt;br /&gt;
Should such a situation arise in which the CO is unfit for their position and declines relinquishment of position and power, and where all alternative legal options have been exhausted, officers may be permitted to lead a mutiny.&lt;br /&gt;
&lt;br /&gt;
A mutiny, defined as a coordinated effort to depose the commanding officer or officers of a vessel for committing unlawful acts, requires the crew to neutralise the offending staff with non-lethal force where applicable, and lethal measures and weapons only in acts of self-preservation or when given no other option. The commanding officer or officers, as well as their loyalists, are all bound to [[Space Law]], the current [[Alert Procedure|alert level]] and it&#039;s corresponding RoE.&lt;br /&gt;
&lt;br /&gt;
Should the mutiny be &amp;lt;font color=#9a2a2a&amp;gt;unsuccessful&amp;lt;/font&amp;gt;, &#039;&#039;&#039;&#039;&#039;only the head officer(s) who approved the mutiny&#039;&#039;&#039;&#039;&#039; may receive an execution sentencing, while all mutineers may be demoted and/or placed in Extended Confinement.&amp;lt;br&amp;gt;&lt;br /&gt;
Should the mutiny be &amp;lt;font color=#2a9a2a&amp;gt;successful&amp;lt;/font&amp;gt;, the head officer(s) who approved the mutiny may select a new commanding officer, who will sentence the previous heads of staff for their crimes at their own discretion and per Space Law.&lt;br /&gt;
&lt;br /&gt;
== Line of succession ==&lt;br /&gt;
If the CO dies and is unrecoverable, a new CO must be selected per the following guide:&lt;br /&gt;
* Step 1: Is the CO still alive? If so, proceed to step 5. If not, then proceed to the next step.&lt;br /&gt;
&lt;br /&gt;
* Step 2: All head officers currently alive may vote on a head to make the new CO; proceed to step 5. If no head officers remain, proceed to the next step.&lt;br /&gt;
&lt;br /&gt;
* Step 3: Make your way to bridge and seek evacuation, set the alert level to red, and make a general announcement. If you succeed, you are now the &#039;&#039;de facto&#039;&#039; Captain and may proceed to step 5. If you are unable to fulfil any of the above, proceed to the next step.&lt;br /&gt;
&lt;br /&gt;
* Step 4: Seek a safe place to shelter and await rescue. If there is a present danger aboard the vessel, make all possible efforts to avoid it.&lt;br /&gt;
&lt;br /&gt;
* Step 5: Await the end of your shift.&lt;br /&gt;
&lt;br /&gt;
== High Security Areas ==&lt;br /&gt;
High Security Areas, or HSAs, should be restricted, and, during standard station operations, secured where applicable or per [[Alert Procedure|alert level]]. They differ from regular secure areas in that they may contain items, technology, or other assets of high importance or value, and must therefore be held safe. Unauthorised persons within HSAs may be guilty of trespass, or of breaking and entering.&lt;br /&gt;
&lt;br /&gt;
Common HSAs for commercial and military vessels are as follows:&lt;br /&gt;
* Bridge&lt;br /&gt;
* Armoury&lt;br /&gt;
* Gun Deck&lt;br /&gt;
* Vault or Strongroom&lt;br /&gt;
* EVA Equipment Room&lt;br /&gt;
* Gravity Generator and Life Support&lt;br /&gt;
* Telecommunications and Telemetry&lt;br /&gt;
&lt;br /&gt;
== Medical Evaluation ==&lt;br /&gt;
Given good medical reason and with documentation, the [[Chief Medical Officer]] of a vessel may declare any on-duty personnel unfit for duty and order them to be demoted from their position; this includes the Commanding Officer, who may not overrule this procedure.&lt;br /&gt;
&lt;br /&gt;
In order for a medical evaluation to be considered lawfully applicable, the [[Chief Medical Officer|CMO]] and the relevant head of department must both agree that the specified crewmate is unfit for duty for the demotion for it to take effect.&lt;br /&gt;
&lt;br /&gt;
== Controlled Substances/Items ==&lt;br /&gt;
Controlled substances are any substances that have been restricted or made illegal under space law. A noncomprehensive list of controlled substances is as follows:&lt;br /&gt;
* Space Drugs and other hallucinogenic agents&lt;br /&gt;
* Mindbreaker Toxin and other psionically restrictive agents&lt;br /&gt;
* Corpium and other highly infectious or rapidly-acting chemical or biological agents&lt;br /&gt;
* Desoxyephedrine and other stimulants&lt;br /&gt;
* Nocturine and other sedatives&lt;br /&gt;
* Explosive and pyrotechnic compounds&lt;br /&gt;
* Toxins and poisonous compounds&lt;br /&gt;
&lt;br /&gt;
Any individual who requires any of the above items in the course of their job or for regular function may request access to a prescription or special dispensation from the [[Chief Medical Officer|CMO]], which will describe the controlled substance(s) being prescribed, the amount where applicable, and a certification of authority, such as a stamp or signature.&lt;br /&gt;
&lt;br /&gt;
Controlled items are items that have been restricted or made illegal for passenger possession and use. Additionally, any information, intelligence, or technology providing insight into the development, production, or procurement of a controlled item &#039;&#039;is also itself a controlled item&#039;&#039;. The current list of controlled items is as follows:&lt;br /&gt;
* Weapons and ballistic or reflective body armour (see Armament Licensing)&lt;br /&gt;
* Cryptographic systems, software or technology&lt;br /&gt;
* Nuclear materials, weapons, and technology&lt;br /&gt;
* Long-range telecommunications and broadcast technology&lt;br /&gt;
* Navigation and maritime guidance equipment or technology&lt;br /&gt;
* Telecommunication and signal jamming technology&lt;br /&gt;
* Hypodermic spray tools and refillable hypodermic auto-injectors&lt;br /&gt;
* Cloaking, chameleon, and IFF-inhibiting technology&lt;br /&gt;
&lt;br /&gt;
Any individual who requires any of the above items in the course of their job or for regular function may request a document of authorisation which is to contain an itemised list of the approved information, intelligence, or technologies, the name and position of the holder, and a stamped statement of approval from the commanding officer; this document must be held secure by both parties. Should the holder of such a document commit crimes pertaining to the listed items, the authorising party may be found guilty of accessory to said crimes, in addition to endangerment and abuse of power where applicable.&lt;br /&gt;
&lt;br /&gt;
== Departmental Dispensations ==&lt;br /&gt;
Certain bodies, groups, or personnel may require certain controlled items in the course of their job, and as such must be provided exceptions. Any department which begins their shift with a controlled item in their possession or within their department’s allocated area is assumed authorised for its possession and use.&lt;br /&gt;
&lt;br /&gt;
=== Cargo ===&lt;br /&gt;
The cargo department aboard a station is permitted to approve any order with the permission or approval of an individual with access to the contents of that shipment. Additionally, they may deny any order for lack of funds, lack of authority, or for any other reason deemed sufficient by their direct superior, the [[Head of Personnel]].&lt;br /&gt;
&lt;br /&gt;
Should cargo technicians be forced to store crates containing controlled items, substances, or weapons, they are required to retain a copy of the invoice and store the order securely within their department. Unlocked crates, orders stored outside of the department, and supplies illegally distributed to unauthorised personnel carries a risk of endangerment or even black marketeering charges. &lt;br /&gt;
&lt;br /&gt;
=== Research ===&lt;br /&gt;
Epistemics employees are permitted to use their lab spaces as they see fit, with the following caveats:&lt;br /&gt;
&lt;br /&gt;
:*Any human experimentation must be done with the consent of the test subject, and must not have an undue risk of life. The lead scientist or [[#Captain’s_Authority|CO]] may terminate any experiment for safety or ethical purposes and at their discretion.&lt;br /&gt;
:*Self-experimentation is prohibited and is chargeable with endangerment at a minimum.&lt;br /&gt;
:*Testing of any explosives or weapons that risk hull penetration or mass destruction must be done at an off-station site.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Additionally:&#039;&#039;&#039;&lt;br /&gt;
:*Distribution of experimental technology to research personnel for testing purposes may be approved or denied by the lead scientist or CO.&lt;br /&gt;
:*Epistemics employees are not subject to laws regarding controlled substances or items while using said items in the course of research and in a manner approved by the [[Mystagogue]] or [[#Captain’s_Authority|CO]].&lt;br /&gt;
:*Experimental technology may be provided to crew departments for testing and use with the approval of the relevant head officers.&lt;br /&gt;
&lt;br /&gt;
=== Medical ===&lt;br /&gt;
[[Medical Doctor|Medical doctors]], [[Paramedic|paramedics]], and other personnel may carry, use, or prescribe any controlled substance as well as hypodermic spray tools and refillable injectors in the course of their job and in a manner approved by the [[Chief Medical Officer|CMO]] or [[#Captain’s_Authority|CO]], with the following caveats:&lt;br /&gt;
&lt;br /&gt;
:*Any controlled substance with the capability to cause rapid and grievous bodily harm or death may not be carried outside of the chemistry or treatment areas without a stamped document authorising the carrier’s possession of the substance.&lt;br /&gt;
:*Any substance with the capacity to cause harm as a consequence of overdose may not be stocked, stored, or displayed in an area and fashion that leaves such substances open and accessible to the public.&lt;br /&gt;
:*Any hypodermic spray tool or refillable hypodermic auto-injector must be kept secure within locked storage or on the person of an authorised entity.&lt;br /&gt;
&lt;br /&gt;
=== Engineering ===&lt;br /&gt;
Engineering personnel are fully authorised to possess and use any technology in the course of their job and in a manner approved by the [[Chief Engineer|Chief Engineer]] or [[#Captain’s_Authority|CO]], with the following caveats:&lt;br /&gt;
&lt;br /&gt;
:*Engineering personnel may not use or possess controlled items or technology in the course of their job if their tasks may be completed without the use of the aforementioned items or technology.&lt;br /&gt;
:*Engineering personnel may not use controlled items or technology in a manner that compromises the security of said items, unless directly approved by the [[Chief Engineer|CE]] or [[#Captain’s_Authority|CO]].&lt;br /&gt;
:*Advanced, proprietary, or classified objects and entities are to be regarded as controlled items or technology for the above caveats.&lt;br /&gt;
&lt;br /&gt;
== Right to Refuse Service ==&lt;br /&gt;
All standard service members that operate within a secure area are given the right to refuse service to patrons at any time if they are disorderly or abusive, or, in the case of service of alcoholic beverages, if they are suspected of being intoxicated. Additionally, all standard service members are permitted to use nonlethal force to remove noncompliant, intoxicated, or disorderly individuals only when such persons pose a threat to the safety of staff members, or disrupt the orderly functioning of the secure areas and staff quarters.&lt;br /&gt;
&lt;br /&gt;
All medical staff may, at any time, refuse medical care to patients for any of the following reasons:&lt;br /&gt;
:*Lack of expertise; the medical staff does not have the necessary skill, knowledge, or capability to provide treatment.&lt;br /&gt;
:*Illegal or unethical request; the medical staff cannot in good conscience provide treatment due to illegality or violation of ethical principles.&lt;br /&gt;
:*Patient refusal; the patient, being legally competent to make such a decision, refuses treatment.&lt;br /&gt;
:*Disruptive or abusive patient; the patient exhibits violent or threatening behaviour, posing a danger to staff and to other patients.&lt;br /&gt;
:*Resource constraints; there are limited resources available to medical staff, necessitating allocation by triage.&lt;br /&gt;
&lt;br /&gt;
== Quarantine ==&lt;br /&gt;
Medical staff are afforded the right to quarantine individuals that currently suffer from infectious or contagious diseases, and may confine them within predesignated quarantine areas in the course of treatment, until the point that they are no longer infectious or harmful to the rest of the crew.&lt;br /&gt;
&lt;br /&gt;
== Controlled Armaments ==&lt;br /&gt;
&#039;&#039;&#039;L1&#039;&#039;&#039;&lt;br /&gt;
:*Cutting, bludgeoning, or other standard melee-based weapons.&lt;br /&gt;
:*Ballistic small arms that possess internal magazines or feeding systems, are operated by manual action, and are not concealable within a pocket or coat.&lt;br /&gt;
:*Non-lethal ammunition.&lt;br /&gt;
:*Soft ballistic armour&lt;br /&gt;
&#039;&#039;&#039;L2&#039;&#039;&#039;&lt;br /&gt;
:*Energy-based stun weaponry, ranged and melee.&lt;br /&gt;
:*Ballistic small arms that possess internal magazines or feeding systems or are operated by manual action.&lt;br /&gt;
:*Ballistic small arms that are self-loading but incapable of automatic fire, and are not concealable within a pocket or coat.&lt;br /&gt;
:*Laser-based small arms that are incapable of automatic fire, and are not concealable within a pocket or coat.&lt;br /&gt;
:*Any non-lethal or lethal ammunition, excluding explosives and overpressure or explosive ammunition.&lt;br /&gt;
:*Hard ballistic armour&lt;br /&gt;
&#039;&#039;&#039;L3&#039;&#039;&#039;&lt;br /&gt;
:*Any melee weaponry, including energy-based designs.&lt;br /&gt;
:*Ballistic and laser small arms that may be concealable and/or capable of automatic fire.&lt;br /&gt;
:*Any non-lethal or lethal ammunition, including explosive and overpressure ammunition.&lt;br /&gt;
:*Combat explosives, including breaching charges and explosive payloads.&lt;br /&gt;
&lt;br /&gt;
== Pressing Charges ==&lt;br /&gt;
Any crew member may press charges against any other crew member. An individual may be charged of a crime if and only if it can be argued beyond a reasonable doubt that the accused had committed an act in the nature and fashion as described by a particular criminal charge.&lt;br /&gt;
&lt;br /&gt;
Multiple counts of one crime can be charged. For illegal actions against the station abroad, each incident separated by a reasonable period of inaction, lawful conduct, or another crime is interpreted as one count. For crimes directly bereaving a person (violent acts, theft of personal property etc.), the same applies in addition to each victim being one count.&lt;br /&gt;
&lt;br /&gt;
Charges that are a direct escalation of one another in nature cannot be simultaneously held against the perpetrator if they pertain to the same incident and the same victim/item (if applicable). Then, only the most severe of these charges applies. Additionally, if one charge incorporates another charge within its definition or description, the perpetrator cannot be held accountable for both; rather, only the most severe of these charges applies.&lt;br /&gt;
&lt;br /&gt;
== Trial Procedure ==&lt;br /&gt;
A trial may only be requested for felonies, civil disputes, and capital crimes; while trials for felonies and disputes may be refused depending on the availability and discretion of the potential judge, capital crimes necessitate a mandatory trial. While legal counsel is not required, if it is available then it must be provided upon request.&lt;br /&gt;
&lt;br /&gt;
The trial takes the format of an arbitration court hearing, presided by a fair and impartial judge; typically, a lawyer or head of department. Should no eligible members be available, a member of the crew may be elected to the position of arbiter by unanimous vote between defence and prosecution. If no judge or arbiter is available, the current commanding officer aboard the station must preside over the legal proceedings.&lt;br /&gt;
&lt;br /&gt;
In this hearing, the judge directly examines both the defendant and a representative of the prosecution to present their case on why the defendant should be either cleared or convicted of their charges. Prosecution begins the proceedings, defence following at the discretion of the judge. Ideally, the trial should last no longer than 10 minutes, with either part taking fewer than five minutes to present their case. Extensions may only be requested with reason, and are granted at discretion of the judge.&lt;br /&gt;
&lt;br /&gt;
Should witness testimony be requested by either defence or prosecution, and the relevant witness be willing and capable of appearing before court, such testimony may be admissible in a trial.&lt;br /&gt;
&lt;br /&gt;
In the event that the defendant is held in contempt of court, the necessity of a trial may be waived and sentence passed by the judge or arbiter without a full hearing.&lt;br /&gt;
&lt;br /&gt;
== Procedural Defence ==&lt;br /&gt;
Whereas a defendant is placed on trial, they are granted the privilege to challenge the legitimacy of charges or claims brought against them by the legal process. Any of the following may be invoked:&lt;br /&gt;
:*&#039;&#039;&#039;Issue Preclusion/Double Jeopardy Clause&#039;&#039;&#039;: accused persons may not be tried on the same charges following an acquittal or conviction, except in the case of acquittal and subsequent credible admission of guilt.&lt;br /&gt;
&lt;br /&gt;
:*&#039;&#039;&#039;Entrapment Clause&#039;&#039;&#039;: accused persons found to be induced or coerced by law enforcement into the commission of the crimes listed in the charges may be acquitted or have their sentence reduced.&lt;br /&gt;
&lt;br /&gt;
:*&#039;&#039;&#039;Exclusionary Clause&#039;&#039;&#039;: evidence collected and/or analysed in violation of accused persons’ rights under law may be inadmissible in court.&lt;br /&gt;
&lt;br /&gt;
== Sentencing ==&lt;br /&gt;
In sentencing a crime, it is recommended to defer to the [[Warden]] or [[Head of Security]]; however, any [[Security Officer]] is authorised to pass a sentence. If no security staff are available, the [[#Captain’s_Authority|commanding officer]] or any head of department may be authorised to pass a sentence.&lt;br /&gt;
&lt;br /&gt;
Additionally, if the total sentence would exceed 20 minutes, the sentencing officer is &#039;&#039;fully authorised to upgrade the sentence&#039;&#039; to Extended Confinement at their own discretion. Once the sentence commences, it must be concluded at or before the agreed time; however, the convict may be held responsible for any crime they commit while serving their sentence.&lt;br /&gt;
&lt;br /&gt;
== Treatment of Prisoners ==&lt;br /&gt;
Prisoners have certain rights that must be upheld by security and command personnel.&lt;br /&gt;
&lt;br /&gt;
Prisoners must be provided with the following:&lt;br /&gt;
:*Adequate medical care and moral, spiritual, or legal counselling if it is requested and available.&lt;br /&gt;
:*Access to the common radio channel, and the common radio channel only. This right may be revoked should it be abused.&lt;br /&gt;
:*Clothing, food, and water on request.&lt;br /&gt;
:*Should the holding cells or permabrig become uninhabitable, prisoners must be securely and safely relocated to another area for confinement, until the holding cells or permabrig be returned to a serviceable state.&lt;br /&gt;
:*Prisoners should be granted freedom of movement within their holding area unless there is an undue risk to life and limb.&lt;br /&gt;
&lt;br /&gt;
Additionally, prisoners in Extended Confinement have certain rights but also more firm restrictions that must be upheld by law enforcement:&lt;br /&gt;
:*Visitation may be permitted only for prisoners sentenced to Extended Confinement. A maximum of one individual may be permitted to visit a single convict every 10 minutes; a reason must be provided for the visit, and the visitor must consent to a search of their belongings.&lt;br /&gt;
:*Prisoners who intentionally seek to, or succeed in, escape from their holding area are thereby guilty of a capital crime and may receive trial.&lt;br /&gt;
:*Prisoners who intentionally and maliciously cause structural damage to the permabrig, to a degree that makes it unreasonable to hold prisoners within, are thereby guilty of a capital crime and may receive trial.&lt;br /&gt;
:*Prisoners who intentionally, maliciously, and repeatedly cause significant bodily harm to their fellow inmates, visitors, and/or security staff are thereby guilty of a capital crime and may receive trial.&lt;br /&gt;
:*Prisoners may request retrial for capital crimes; these requests may be refused depending on the discretion and availability of the potential judge, or at the discretion of the warden or head of station security.&lt;br /&gt;
:*Prisoners may request or may otherwise be given parole without prompt by the warden, head of station security, or commanding officer (see Paroles and Pardons).&lt;br /&gt;
&lt;br /&gt;
== Paroles and Pardons ==&lt;br /&gt;
Prisoners that peacefully comply and assist officers with their duties and display clear signs of remorse concerning the committed crime and/or criminal behaviours, they may be given parole without prompt by the warden or head of security, or may apply for parole at the discretion and availability of the aforementioned parties. If they request parole, they may receive a parole hearing conducted by the warden, where they will state their case on why they should be released; they may request legal counsel in this hearing, but must represent themselves.&lt;br /&gt;
&lt;br /&gt;
Additionally, the sentencing officer of an arrest, the judge or arbiter of a trial, or the warden, where permabrigged prisoners apply, may pardon members accused or sentenced for crimes if deemed in the best interest of the crew and vessel, and when the circumstances of the defendant or offence warrant suspension of sentence.&lt;br /&gt;
&lt;br /&gt;
== Jurisdiction ==&lt;br /&gt;
Members of security and of command are fully authorised to withhold crew members at their discretion. The crew member ordered to answer to the authority is obligated to do so, regardless of whether they consider their orders lawful or not. Any grievances and suspicions of unlawful proceedings or mistreatment are to be directed up the Chain of Command and resolved judicially, ideally enlisting legal counsel if available.&lt;br /&gt;
&lt;br /&gt;
Any person that is suspected of having committed a crime may be detained. In detainment, the officer will inform the detainee of the crime they are suspected of committing. They may then be held on-site or moved to a more strategically sound location, possibly restrained at the officer’s discretion, and invariably detained for the time necessary for security officers to determine the circumstances of the incident and whether to effect an arrest or not. A detainee may or may not be searched prior to being either released or arrested.&lt;br /&gt;
&lt;br /&gt;
Any person that is charged with having committed a crime may be arrested. In the event of an arrest, the suspect will be restrained by an officer, informed of their charges, and taken to the security department for a search and processing. The charges may be pressed by a member of security or a head of department, or clearly outlined in an arrest warrant authorised and stamped by the commanding officer or head of station security. A lawyer or legal counsel may be requested by the arrestee and must be provided if available.&lt;br /&gt;
&lt;br /&gt;
Unauthorised departmental searches and raids constitute a violation of the law, unless explicitly outlined in a warrant issued and authorised by the commanding officer or head of station security; such a warrant may authorise entry into specified areas, by force if necessary, and may order the arrest of listed individuals implicated in a crime or crimes.&lt;br /&gt;
&lt;br /&gt;
Similarly, advanced surgical procedures, cursory implant inspections, and any other other invasive searches similarly constitute a violation of the law unless stipulated within an authorised warrant, or with both probable cause and evidence.&lt;br /&gt;
&lt;br /&gt;
Security personnel hold a nigh unrestricted armaments licence under T3, and are authorised at all times to use lethal force to the extent necessary to neutralise adversaries under any of the following circumstances:&lt;br /&gt;
:*If the adversary’s number or strength leave the officer at a severe tactical disadvantage.&lt;br /&gt;
:*If the adversary exhibits a clear and present danger to the vessel by physical means.&lt;br /&gt;
:*If the adversary poses a significant threat of serious bodily injury or death to the officer or others.&lt;br /&gt;
:*If the adversary presents an existential threat to the chain of command by illegal means.&lt;br /&gt;
…wherein an “adversary” is an entity that demonstrates a hostile intent, commits or directly contributes to a hostile act that does not constitute an actual attack, or is actively attacking the vessel or its crew.&lt;br /&gt;
&lt;br /&gt;
== Synthetics and Sophonts ==&lt;br /&gt;
A sophont is described as any entity with the capacity to display the following attributes:&lt;br /&gt;
:*Sapience: the entity possesses basic logic and problem-solving skills, or at a minimum some level of significant intelligence; the ability to think, or to act logically.&lt;br /&gt;
:*Sentience: the entity has the capacity to process an emotion or lack thereof, or at a minimum the ability to recognise its own pain; the ability to feel, or respond to stimuli.&lt;br /&gt;
:*Self-awareness: the entity is capable of altering its behaviour in a reasonable fashion as a result of stimuli, or at a minimum is capable of recognising its own sapience and sentience; the ability to grow and change, or to exhibit neuroplastic-similar behaviour.&lt;br /&gt;
&lt;br /&gt;
Any synthetic/silicon/inorganic entity, including but not limited to robots, cyborgs, and drones, and with a non-sophont status, is to be classified as a standard synthetic entity. Synthetic entities are the property of the party that constructs or employs the entity, unless otherwise stated by relevant contract or legal document. To damage or destroy such an entity is to damage or destroy the aforementioned party’s property.&lt;br /&gt;
&lt;br /&gt;
Any synthetic/silicon/inorganic sophont is considered a legal person, regardless of their origin or prior cognitive status. Much like any other intelligent organic, they may press charges against crew and be tried for crimes themselves. That being said, unauthorised jailbreaking of privately-owned synthetic entities is an offence, and those found guilty of doing so may be charged with sabotage.&lt;br /&gt;
&lt;br /&gt;
== Foreign Vessels ==&lt;br /&gt;
Should civilian and military vessels receive a docking request from another neutral vessel, they may approve or deny such a request. Any vessel may, with consent from the docking entity, be searched by security or law enforcement upon arrival, and its crew granted free movement accompanied by an escort at the discretion of the CO or security.&lt;br /&gt;
&lt;br /&gt;
Crew may be refused entry, at any time and for any reason, and must be returned to, or be escorted to, their own vessel where applicable. Failure to comply may constitute trespass. Docking vessels bearing a warrant or commission represent an exception, and may not be denied entry or be forced to submit to a search.&lt;br /&gt;
&lt;br /&gt;
Should visiting entities break the law, or be suspected of doing so, and flee aboard their own vessel, security or law enforcement personnel are authorised to board the vessel in continuous “hot” pursuit and are fully authorised under space law to effect an arrest upon the relevant party.&lt;br /&gt;
&lt;br /&gt;
{{Guides Menu}}&lt;/div&gt;</summary>
		<author><name>TJohnson</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Standard_Operating_Procedure&amp;diff=911</id>
		<title>Standard Operating Procedure</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Standard_Operating_Procedure&amp;diff=911"/>
		<updated>2023-09-18T04:00:17Z</updated>

		<summary type="html">&lt;p&gt;TJohnson: Revised &amp;quot;Treatment of Prisoners&amp;quot; following discussion with Col to streamline punitive action against problem or NITRP prisoners.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page covers the standardised guidelines and procedures aboard the station, but are not written in law; be aware that the [[#Captain’s Authority|commanding officer or certain individuals]] are authorised to temporarily alter current SOP as they see fit! Make sure to look at [[Alert Procedure]] for guidelines that change based on the alert level.&lt;br /&gt;
&lt;br /&gt;
== Captain’s Authority ==&lt;br /&gt;
The commanding officer or CO of a commercial or military vessel is afforded several rights that are as follows:&lt;br /&gt;
&lt;br /&gt;
The CO of such a vessel is granted the authority to personally execute any member of their crew, unless they are already in custody of its security, under the following circumstances:&lt;br /&gt;
:* The crew member exhibits a clear and present danger to the chain of command by illegal means.&lt;br /&gt;
:* The crew member exhibits a clear and present danger to the health and safety of an officer.&lt;br /&gt;
:* The crew member exhibits a clear and present danger to the vessel by physical means.&lt;br /&gt;
&lt;br /&gt;
The CO of such a vessel is additionally granted the authority to personally pardon and/or parole individuals accused and sentenced for crimes if deemed in the best interest of the crew and the vessel. Only misdemeanour and felony crimes may be pardoned, and the CO may be held legally responsible for criminal acts committed by those who they pardon. Whenever any pardon is granted, a general announcement must be made detailing who was pardoned, for which crimes, and for what reason.&lt;br /&gt;
&lt;br /&gt;
Additionally, and most importantly, the CO of such a vessel is granted &#039;&#039;&#039;Captain’s Authority&#039;&#039;&#039; over their vessel, in that while they are the formally and legally appointed [[Captain]], they are the &#039;&#039;highest-ranking officer&#039;&#039; aboard the vessel until they are directly dismissed by a superior.&lt;br /&gt;
&lt;br /&gt;
This carries a responsibility, however; the Captain of the vessel &#039;&#039;must do everything possible&#039;&#039; to save the passengers, crew, and assets aboard the station, and, unless their life is in immediate danger, must not abandon ship if there is reasonable hope that it could be saved.&lt;br /&gt;
&lt;br /&gt;
Failure to “go down with the ship” or to make an attempt to save the vessel up until the last available moment will forfeit the Captain’s right to invoke Dire Emergency and will result in their demotion, dismissal, or even termination.&lt;br /&gt;
&lt;br /&gt;
== Mutiny ==&lt;br /&gt;
Should such a situation arise in which the CO is unfit for their position and declines relinquishment of position and power, and where all alternative legal options have been exhausted, officers may be permitted to lead a mutiny.&lt;br /&gt;
&lt;br /&gt;
A mutiny, defined as a coordinated effort to depose the commanding officer or officers of a vessel for committing unlawful acts, requires the crew to neutralise the offending staff with non-lethal force where applicable, and lethal measures and weapons only in acts of self-preservation or when given no other option. The commanding officer or officers, as well as their loyalists, are all bound to [[Space Law]], the current [[Alert Procedure|alert level]] and it&#039;s corresponding RoE.&lt;br /&gt;
&lt;br /&gt;
Should the mutiny be &amp;lt;font color=#9a2a2a&amp;gt;unsuccessful&amp;lt;/font&amp;gt;, &#039;&#039;&#039;&#039;&#039;only the head officer(s) who approved the mutiny&#039;&#039;&#039;&#039;&#039; may receive an execution sentencing, while all mutineers may be demoted and/or placed in Extended Confinement.&amp;lt;br&amp;gt;&lt;br /&gt;
Should the mutiny be &amp;lt;font color=#2a9a2a&amp;gt;successful&amp;lt;/font&amp;gt;, the head officer(s) who approved the mutiny may select a new commanding officer, who will sentence the previous heads of staff for their crimes at their own discretion and per Space Law.&lt;br /&gt;
&lt;br /&gt;
== Line of succession ==&lt;br /&gt;
If the CO dies and is unrecoverable, a new CO must be selected per the following guide:&lt;br /&gt;
* Step 1: Is the CO still alive? If so, proceed to step 5. If not, then proceed to the next step.&lt;br /&gt;
&lt;br /&gt;
* Step 2: All head officers currently alive may vote on a head to make the new CO; proceed to step 5. If no head officers remain, proceed to the next step.&lt;br /&gt;
&lt;br /&gt;
* Step 3: Make your way to bridge and seek evacuation, set the alert level to red, and make a general announcement. If you succeed, you are now the &#039;&#039;de facto&#039;&#039; Captain and may proceed to step 5. If you are unable to fulfil any of the above, proceed to the next step.&lt;br /&gt;
&lt;br /&gt;
* Step 4: Seek a safe place to shelter and await rescue. If there is a present danger aboard the vessel, make all possible efforts to avoid it.&lt;br /&gt;
&lt;br /&gt;
* Step 5: Await the end of your shift.&lt;br /&gt;
&lt;br /&gt;
== High Security Areas ==&lt;br /&gt;
High Security Areas, or HSAs, should be restricted, and, during standard station operations, secured where applicable or per [[Alert Procedure|alert level]]. They differ from regular secure areas in that they may contain items, technology, or other assets of high importance or value, and must therefore be held safe. Unauthorised persons within HSAs may be guilty of trespass, or of breaking and entering.&lt;br /&gt;
&lt;br /&gt;
Common HSAs for commercial and military vessels are as follows:&lt;br /&gt;
* Bridge&lt;br /&gt;
* Armoury&lt;br /&gt;
* Gun Deck&lt;br /&gt;
* Vault or Strongroom&lt;br /&gt;
* EVA Equipment Room&lt;br /&gt;
* Gravity Generator and Life Support&lt;br /&gt;
* Telecommunications and Telemetry&lt;br /&gt;
&lt;br /&gt;
== Medical Evaluation ==&lt;br /&gt;
Given good medical reason and with documentation, the [[Chief Medical Officer]] of a vessel may declare any on-duty personnel unfit for duty and order them to be demoted from their position; this includes the Commanding Officer, who may not overrule this procedure.&lt;br /&gt;
&lt;br /&gt;
In order for a medical evaluation to be considered lawfully applicable, the [[Chief Medical Officer|CMO]] and the relevant head of department must both agree that the specified crewmate is unfit for duty for the demotion for it to take effect.&lt;br /&gt;
&lt;br /&gt;
== Controlled Substances/Items ==&lt;br /&gt;
Controlled substances are any substances that have been restricted or made illegal under space law. A noncomprehensive list of controlled substances is as follows:&lt;br /&gt;
* Space Drugs and other hallucinogenic agents&lt;br /&gt;
* Mindbreaker Toxin and other psionically restrictive agents&lt;br /&gt;
* Corpium and other highly infectious or rapidly-acting chemical or biological agents&lt;br /&gt;
* Desoxyephedrine and other stimulants&lt;br /&gt;
* Nocturine and other sedatives&lt;br /&gt;
* Explosive and pyrotechnic compounds&lt;br /&gt;
* Toxins and poisonous compounds&lt;br /&gt;
&lt;br /&gt;
Any individual who requires any of the above items in the course of their job or for regular function may request access to a prescription or special dispensation from the [[Chief Medical Officer|CMO]], which will describe the controlled substance(s) being prescribed, the amount where applicable, and a certification of authority, such as a stamp or signature.&lt;br /&gt;
&lt;br /&gt;
Controlled items are items that have been restricted or made illegal for passenger possession and use. Additionally, any information, intelligence, or technology providing insight into the development, production, or procurement of a controlled item &#039;&#039;is also itself a controlled item&#039;&#039;. The current list of controlled items is as follows:&lt;br /&gt;
* Weapons and ballistic or reflective body armour (see Armament Licensing)&lt;br /&gt;
* Cryptographic systems, software or technology&lt;br /&gt;
* Nuclear materials, weapons, and technology&lt;br /&gt;
* Long-range telecommunications and broadcast technology&lt;br /&gt;
* Navigation and maritime guidance equipment or technology&lt;br /&gt;
* Telecommunication and signal jamming technology&lt;br /&gt;
* Hypodermic spray tools and refillable hypodermic auto-injectors&lt;br /&gt;
* Cloaking, chameleon, and IFF-inhibiting technology&lt;br /&gt;
&lt;br /&gt;
Any individual who requires any of the above items in the course of their job or for regular function may request a document of authorisation which is to contain an itemised list of the approved information, intelligence, or technologies, the name and position of the holder, and a stamped statement of approval from the commanding officer; this document must be held secure by both parties. Should the holder of such a document commit crimes pertaining to the listed items, the authorising party may be found guilty of accessory to said crimes, in addition to endangerment and abuse of power where applicable.&lt;br /&gt;
&lt;br /&gt;
== Departmental Dispensations ==&lt;br /&gt;
Certain bodies, groups, or personnel may require certain controlled items in the course of their job, and as such must be provided exceptions. Any department which begins their shift with a controlled item in their possession or within their department’s allocated area is assumed authorised for its possession and use.&lt;br /&gt;
&lt;br /&gt;
=== Cargo ===&lt;br /&gt;
The cargo department aboard a station is permitted to approve any order with the permission or approval of an individual with access to the contents of that shipment. Additionally, they may deny any order for lack of funds, lack of authority, or for any other reason deemed sufficient by their direct superior, the [[Head of Personnel]].&lt;br /&gt;
&lt;br /&gt;
Should cargo technicians be forced to store crates containing controlled items, substances, or weapons, they are required to retain a copy of the invoice and store the order securely within their department. Unlocked crates, orders stored outside of the department, and supplies illegally distributed to unauthorised personnel carries a risk of endangerment or even black marketeering charges. &lt;br /&gt;
&lt;br /&gt;
=== Research ===&lt;br /&gt;
Epistemics employees are permitted to use their lab spaces as they see fit, with the following caveats:&lt;br /&gt;
&lt;br /&gt;
:*Any human experimentation must be done with the consent of the test subject, and must not have an undue risk of life. The lead scientist or [[#Captain’s_Authority|CO]] may terminate any experiment for safety or ethical purposes and at their discretion.&lt;br /&gt;
:*Self-experimentation is prohibited and is chargeable with endangerment at a minimum.&lt;br /&gt;
:*Testing of any explosives or weapons that risk hull penetration or mass destruction must be done at an off-station site.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Additionally:&#039;&#039;&#039;&lt;br /&gt;
:*Distribution of experimental technology to research personnel for testing purposes may be approved or denied by the lead scientist or CO.&lt;br /&gt;
:*Epistemics employees are not subject to laws regarding controlled substances or items while using said items in the course of research and in a manner approved by the [[Mystagogue]] or [[#Captain’s_Authority|CO]].&lt;br /&gt;
:*Experimental technology may be provided to crew departments for testing and use with the approval of the relevant head officers.&lt;br /&gt;
&lt;br /&gt;
=== Medical ===&lt;br /&gt;
[[Medical Doctor|Medical doctors]], [[Paramedic|paramedics]], and other personnel may carry, use, or prescribe any controlled substance as well as hypodermic spray tools and refillable injectors in the course of their job and in a manner approved by the [[Chief Medical Officer|CMO]] or [[#Captain’s_Authority|CO]], with the following caveats:&lt;br /&gt;
&lt;br /&gt;
:*Any controlled substance with the capability to cause rapid and grievous bodily harm or death may not be carried outside of the chemistry or treatment areas without a stamped document authorising the carrier’s possession of the substance.&lt;br /&gt;
:*Any substance with the capacity to cause harm as a consequence of overdose may not be stocked, stored, or displayed in an area and fashion that leaves such substances open and accessible to the public.&lt;br /&gt;
:*Any hypodermic spray tool or refillable hypodermic auto-injector must be kept secure within locked storage or on the person of an authorised entity.&lt;br /&gt;
&lt;br /&gt;
=== Engineering ===&lt;br /&gt;
Engineering personnel are fully authorised to possess and use any technology in the course of their job and in a manner approved by the [[Chief Engineer|Chief Engineer]] or [[#Captain’s_Authority|CO]], with the following caveats:&lt;br /&gt;
&lt;br /&gt;
:*Engineering personnel may not use or possess controlled items or technology in the course of their job if their tasks may be completed without the use of the aforementioned items or technology.&lt;br /&gt;
:*Engineering personnel may not use controlled items or technology in a manner that compromises the security of said items, unless directly approved by the [[Chief Engineer|CE]] or [[#Captain’s_Authority|CO]].&lt;br /&gt;
:*Advanced, proprietary, or classified objects and entities are to be regarded as controlled items or technology for the above caveats.&lt;br /&gt;
&lt;br /&gt;
== Right to Refuse Service ==&lt;br /&gt;
All standard service members that operate within a secure area are given the right to refuse service to patrons at any time if they are disorderly or abusive, or, in the case of service of alcoholic beverages, if they are suspected of being intoxicated. Additionally, all standard service members are permitted to use nonlethal force to remove noncompliant, intoxicated, or disorderly individuals only when such persons pose a threat to the safety of staff members, or disrupt the orderly functioning of the secure areas and staff quarters.&lt;br /&gt;
&lt;br /&gt;
All medical staff may, at any time, refuse medical care to patients for any of the following reasons:&lt;br /&gt;
:*Lack of expertise; the medical staff does not have the necessary skill, knowledge, or capability to provide treatment.&lt;br /&gt;
:*Illegal or unethical request; the medical staff cannot in good conscience provide treatment due to illegality or violation of ethical principles.&lt;br /&gt;
:*Patient refusal; the patient, being legally competent to make such a decision, refuses treatment.&lt;br /&gt;
:*Disruptive or abusive patient; the patient exhibits violent or threatening behaviour, posing a danger to staff and to other patients.&lt;br /&gt;
:*Resource constraints; there are limited resources available to medical staff, necessitating allocation by triage.&lt;br /&gt;
&lt;br /&gt;
== Quarantine ==&lt;br /&gt;
Medical staff are afforded the right to quarantine individuals that currently suffer from infectious or contagious diseases, and may confine them within predesignated quarantine areas in the course of treatment, until the point that they are no longer infectious or harmful to the rest of the crew.&lt;br /&gt;
&lt;br /&gt;
== Controlled Armaments ==&lt;br /&gt;
&#039;&#039;&#039;L1&#039;&#039;&#039;&lt;br /&gt;
:*Cutting, bludgeoning, or other standard melee-based weapons.&lt;br /&gt;
:*Ballistic small arms that possess internal magazines or feeding systems, are operated by manual action, and are not concealable within a pocket or coat.&lt;br /&gt;
:*Non-lethal ammunition.&lt;br /&gt;
:*Soft ballistic armour&lt;br /&gt;
&#039;&#039;&#039;L2&#039;&#039;&#039;&lt;br /&gt;
:*Energy-based stun weaponry, ranged and melee.&lt;br /&gt;
:*Ballistic small arms that possess internal magazines or feeding systems or are operated by manual action.&lt;br /&gt;
:*Ballistic small arms that are self-loading but incapable of automatic fire, and are not concealable within a pocket or coat.&lt;br /&gt;
:*Laser-based small arms that are incapable of automatic fire, and are not concealable within a pocket or coat.&lt;br /&gt;
:*Any non-lethal or lethal ammunition, excluding explosives and overpressure or explosive ammunition.&lt;br /&gt;
:*Hard ballistic armour&lt;br /&gt;
&#039;&#039;&#039;L3&#039;&#039;&#039;&lt;br /&gt;
:*Any melee weaponry, including energy-based designs.&lt;br /&gt;
:*Ballistic and laser small arms that may be concealable and/or capable of automatic fire.&lt;br /&gt;
:*Any non-lethal or lethal ammunition, including explosive and overpressure ammunition.&lt;br /&gt;
:*Combat explosives, including breaching charges and explosive payloads.&lt;br /&gt;
&lt;br /&gt;
== Pressing Charges ==&lt;br /&gt;
Any crew member may press charges against any other crew member. An individual may be charged of a crime if and only if it can be argued beyond a reasonable doubt that the accused had committed an act in the nature and fashion as described by a particular criminal charge.&lt;br /&gt;
&lt;br /&gt;
Multiple counts of one crime can be charged. For illegal actions against the station abroad, each incident separated by a reasonable period of inaction, lawful conduct, or another crime is interpreted as one count. For crimes directly bereaving a person (violent acts, theft of personal property etc.), the same applies in addition to each victim being one count.&lt;br /&gt;
&lt;br /&gt;
Charges that are a direct escalation of one another in nature cannot be simultaneously held against the perpetrator if they pertain to the same incident and the same victim/item (if applicable). Then, only the most severe of these charges applies. Additionally, if one charge incorporates another charge within its definition or description, the perpetrator cannot be held accountable for both; rather, only the most severe of these charges applies.&lt;br /&gt;
&lt;br /&gt;
== Trial Procedure ==&lt;br /&gt;
A trial may only be requested for felonies, civil disputes, and capital crimes; while trials for felonies and disputes may be refused depending on the availability and discretion of the potential judge, capital crimes necessitate a mandatory trial. While legal counsel is not required, if it is available then it must be provided upon request.&lt;br /&gt;
&lt;br /&gt;
The trial takes the format of an arbitration court hearing, presided by a fair and impartial judge; typically, a lawyer or head of department. Should no eligible members be available, a member of the crew may be elected to the position of arbiter by unanimous vote between defence and prosecution. If no judge or arbiter is available, the current commanding officer aboard the station must preside over the legal proceedings.&lt;br /&gt;
&lt;br /&gt;
In this hearing, the judge directly examines both the defendant and a representative of the prosecution to present their case on why the defendant should be either cleared or convicted of their charges. Prosecution begins the proceedings, defence following at the discretion of the judge. Ideally, the trial should last no longer than 10 minutes, with either part taking fewer than five minutes to present their case. Extensions may only be requested with reason, and are granted at discretion of the judge.&lt;br /&gt;
&lt;br /&gt;
Should witness testimony be requested by either defence or prosecution, and the relevant witness be willing and capable of appearing before court, such testimony may be admissible in a trial.&lt;br /&gt;
&lt;br /&gt;
In the event that the defendant is held in contempt of court, the necessity of a trial may be waived and sentence passed by the judge or arbiter without a full hearing.&lt;br /&gt;
&lt;br /&gt;
== Procedural Defence ==&lt;br /&gt;
Whereas a defendant is placed on trial, they are granted the privilege to challenge the legitimacy of charges or claims brought against them by the legal process. Any of the following may be invoked:&lt;br /&gt;
:*&#039;&#039;&#039;Issue Preclusion/Double Jeopardy Clause&#039;&#039;&#039;: accused persons may not be tried on the same charges following an acquittal or conviction, except in the case of acquittal and subsequent credible admission of guilt.&lt;br /&gt;
&lt;br /&gt;
:*&#039;&#039;&#039;Entrapment Clause&#039;&#039;&#039;: accused persons found to be induced or coerced by law enforcement into the commission of the crimes listed in the charges may be acquitted or have their sentence reduced.&lt;br /&gt;
&lt;br /&gt;
:*&#039;&#039;&#039;Exclusionary Clause&#039;&#039;&#039;: evidence collected and/or analysed in violation of accused persons’ rights under law may be inadmissible in court.&lt;br /&gt;
&lt;br /&gt;
== Sentencing ==&lt;br /&gt;
In sentencing a crime, it is recommended to defer to the [[Warden]] or [[Head of Security]]; however, any [[Security Officer]] is authorised to pass a sentence. If no security staff are available, the [[#Captain’s_Authority|commanding officer]] or any head of department may be authorised to pass a sentence.&lt;br /&gt;
&lt;br /&gt;
Additionally, if the total sentence would exceed 20 minutes, the sentencing officer is &#039;&#039;fully authorised to upgrade the sentence&#039;&#039; to Extended Confinement at their own discretion. Once the sentence commences, it must be concluded at or before the agreed time; however, the convict may be held responsible for any crime they commit while serving their sentence.&lt;br /&gt;
&lt;br /&gt;
== Treatment of Prisoners ==&lt;br /&gt;
Prisoners have certain rights that must be upheld by security and command personnel.&lt;br /&gt;
&lt;br /&gt;
Prisoners must be provided with the following:&lt;br /&gt;
:*Adequate medical care and moral, spiritual, or legal counselling if it is requested and available.&lt;br /&gt;
:*Access to the common radio channel, and the common radio channel only. This right may be revoked should it be abused.&lt;br /&gt;
:*Clothing, food, and water on request.&lt;br /&gt;
:*Should the holding cells or permabrig become uninhabitable, prisoners must be securely and safely relocated to another area for confinement, until the holding cells or permabrig be returned to a serviceable state.&lt;br /&gt;
:*Prisoners should be granted freedom of movement within their holding area unless there is an undue risk to life and limb.&lt;br /&gt;
&lt;br /&gt;
Additionally, prisoners in Extended Confinement have certain rights but also more firm restrictions that must be upheld by law enforcement:&lt;br /&gt;
:*Visitation may be permitted only for prisoners sentenced to Extended Confinement. A maximum of one individual may be permitted to visit a single convict every 10 minutes; a reason must be provided for the visit, and the visitor must consent to a search of their belongings.&lt;br /&gt;
:*Prisoners who intentionally seek to, or succeed in, escape from their holding area are thereby guilty of a capital crime and may receive trial.&lt;br /&gt;
:*Prisoners who intentionally and maliciously cause structural damage to the permabrig, to a degree that makes it unreasonable to hold prisoners within, are thereby guilty of a capital crime and may receive trial.&lt;br /&gt;
:*Prisoners who intentionally, maliciously, and repeatedly cause significant bodily harm to their fellow inmates, visitors, and/or security staff are thereby guilty of a capital crime and may receive trial.&lt;br /&gt;
:*Prisoners may request retrial for capital crimes; these requests may be refused depending on the discretion and availability of the potential judge, or at the discretion of the warden or head of station security.&lt;br /&gt;
:*Prisoners may request or may otherwise be given parole without prompt by the warden, head of station security, or commanding officer (see Paroles and Pardons).&lt;br /&gt;
&lt;br /&gt;
== Paroles and Pardons ==&lt;br /&gt;
Prisoners that peacefully comply and assist officers with their duties and display clear signs of remorse concerning the committed crime and/or criminal behaviours, they may be given parole without prompt by the warden or head of security, or may apply for parole at the discretion and availability of the aforementioned parties. If they request parole, they may receive a parole hearing conducted by the warden, where they will state their case on why they should be released; they may request legal counsel in this hearing, but must represent themselves.&lt;br /&gt;
&lt;br /&gt;
Additionally, the sentencing officer of an arrest, the judge or arbiter of a trial, or the warden, where permabrigged prisoners apply, may pardon members accused or sentenced for crimes if deemed in the best interest of the crew and vessel, and when the circumstances of the defendant or offence warrant suspension of sentence.&lt;br /&gt;
&lt;br /&gt;
== Jurisdiction ==&lt;br /&gt;
Members of security and of command are fully authorised to withhold crew members at their discretion. The crew member ordered to answer to the authority is obligated to do so, regardless of whether they consider their orders lawful or not. Any grievances and suspicions of unlawful proceedings or mistreatment are to be directed up the Chain of Command and resolved judicially, ideally enlisting legal counsel if available.&lt;br /&gt;
&lt;br /&gt;
Any person that is suspected of having committed a crime may be detained. In detainment, the officer will inform the detainee of the crime they are suspected of committing. They may then be held on-site or moved to a more strategically sound location, possibly restrained at the officer’s discretion, and invariably detained for the time necessary for security officers to determine the circumstances of the incident and whether to effect an arrest or not. A detainee may or may not be searched prior to being either released or arrested.&lt;br /&gt;
&lt;br /&gt;
Any person that is charged with having committed a crime may be arrested. In the event of an arrest, the suspect will be restrained by an officer, informed of their charges, and taken to the security department for a search and processing. The charges may be pressed by a member of security or a head of department, or clearly outlined in an arrest warrant authorised and stamped by the commanding officer or head of station security. A lawyer or legal counsel may be requested by the arrestee and must be provided if available.&lt;br /&gt;
&lt;br /&gt;
Should a departmental search, raid, or special access be required, an arrest warrant may be issued by the commanding officer or head of station security, authorising entry into specified areas, by force if specified. Additionally, advanced surgical procedures, cursory implant inspections, and any other other invasive searches required must be stipulated within the warrant, or may be ordered by commanding officer, head of station security, or judge/arbiter with probable cause.&lt;br /&gt;
&lt;br /&gt;
Security personnel hold a nigh unrestricted armaments licence under T3, and are authorised at all times to use lethal force to the extent necessary to neutralise adversaries under any of the following circumstances:&lt;br /&gt;
:*If the adversary’s number or strength leave the officer at a severe tactical disadvantage.&lt;br /&gt;
:*If the adversary exhibits a clear and present danger to the vessel by physical means.&lt;br /&gt;
:*If the adversary poses a significant threat of serious bodily injury or death to the officer or others.&lt;br /&gt;
:*If the adversary presents an existential threat to the chain of command by illegal means.&lt;br /&gt;
…wherein an “adversary” is an entity that demonstrates a hostile intent, commits or directly contributes to a hostile act that does not constitute an actual attack, or is actively attacking the vessel or its crew.&lt;br /&gt;
&lt;br /&gt;
== Synthetics and Sophonts ==&lt;br /&gt;
A sophont is described as any entity with the capacity to display the following attributes:&lt;br /&gt;
:*Sapience: the entity possesses basic logic and problem-solving skills, or at a minimum some level of significant intelligence; the ability to think, or to act logically.&lt;br /&gt;
:*Sentience: the entity has the capacity to process an emotion or lack thereof, or at a minimum the ability to recognise its own pain; the ability to feel, or respond to stimuli.&lt;br /&gt;
:*Self-awareness: the entity is capable of altering its behaviour in a reasonable fashion as a result of stimuli, or at a minimum is capable of recognising its own sapience and sentience; the ability to grow and change, or to exhibit neuroplastic-similar behaviour.&lt;br /&gt;
&lt;br /&gt;
Any synthetic/silicon/inorganic entity, including but not limited to robots, cyborgs, and drones, and with a non-sophont status, is to be classified as a standard synthetic entity. Synthetic entities are the property of the party that constructs or employs the entity, unless otherwise stated by relevant contract or legal document. To damage or destroy such an entity is to damage or destroy the aforementioned party’s property.&lt;br /&gt;
&lt;br /&gt;
Any synthetic/silicon/inorganic sophont is considered a legal person, regardless of their origin or prior cognitive status. Much like any other intelligent organic, they may press charges against crew and be tried for crimes themselves. That being said, unauthorised jailbreaking of privately-owned synthetic entities is an offence, and those found guilty of doing so may be charged with sabotage.&lt;br /&gt;
&lt;br /&gt;
== Foreign Vessels ==&lt;br /&gt;
Should civilian and military vessels receive a docking request from another neutral vessel, they may approve or deny such a request. Any vessel may, with consent from the docking entity, be searched by security or law enforcement upon arrival, and its crew granted free movement accompanied by an escort at the discretion of the CO or security.&lt;br /&gt;
&lt;br /&gt;
Crew may be refused entry, at any time and for any reason, and must be returned to, or be escorted to, their own vessel where applicable. Failure to comply may constitute trespass. Docking vessels bearing a warrant or commission represent an exception, and may not be denied entry or be forced to submit to a search.&lt;br /&gt;
&lt;br /&gt;
Should visiting entities break the law, or be suspected of doing so, and flee aboard their own vessel, security or law enforcement personnel are authorised to board the vessel in continuous “hot” pursuit and are fully authorised under space law to effect an arrest upon the relevant party.&lt;br /&gt;
&lt;br /&gt;
{{Guides Menu}}&lt;/div&gt;</summary>
		<author><name>TJohnson</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Standard_Operating_Procedure&amp;diff=888</id>
		<title>Standard Operating Procedure</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Standard_Operating_Procedure&amp;diff=888"/>
		<updated>2023-09-12T02:41:39Z</updated>

		<summary type="html">&lt;p&gt;TJohnson: Adding overpressure/HV ammo to licensing.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page covers the standardised guidelines and procedures aboard the station, but are not written in law; be aware that the [[#Captain’s Authority|commanding officer or certain individuals]] are authorised to temporarily alter current SOP as they see fit! Make sure to look at [[Alert Procedure]] for guidelines that change based on the alert level.&lt;br /&gt;
&lt;br /&gt;
== Captain’s Authority ==&lt;br /&gt;
The commanding officer or CO of a commercial or military vessel is afforded several rights that are as follows:&lt;br /&gt;
&lt;br /&gt;
The CO of such a vessel is granted the authority to personally execute any member of their crew, unless they are already in custody of its security, under the following circumstances:&lt;br /&gt;
:* The crew member exhibits a clear and present danger to the chain of command by illegal means.&lt;br /&gt;
:* The crew member exhibits a clear and present danger to the health and safety of an officer.&lt;br /&gt;
:* The crew member exhibits a clear and present danger to the vessel by physical means.&lt;br /&gt;
&lt;br /&gt;
The CO of such a vessel is additionally granted the authority to personally pardon and/or parole individuals accused and sentenced for crimes if deemed in the best interest of the crew and the vessel. Only misdemeanour and felony crimes may be pardoned, and the CO may be held legally responsible for criminal acts committed by those who they pardon. Whenever any pardon is granted, a general announcement must be made detailing who was pardoned, for which crimes, and for what reason.&lt;br /&gt;
&lt;br /&gt;
Additionally, and most importantly, the CO of such a vessel is granted &#039;&#039;&#039;Captain’s Authority&#039;&#039;&#039; over their vessel, in that while they are the formally and legally appointed [[Captain]], they are the &#039;&#039;highest-ranking officer&#039;&#039; aboard the vessel until they are directly dismissed by a superior.&lt;br /&gt;
&lt;br /&gt;
This carries a responsibility, however; the Captain of the vessel &#039;&#039;must do everything possible&#039;&#039; to save the passengers, crew, and assets aboard the station, and, unless their life is in immediate danger, must not abandon ship if there is reasonable hope that it could be saved.&lt;br /&gt;
&lt;br /&gt;
Failure to “go down with the ship” or to make an attempt to save the vessel up until the last available moment will forfeit the Captain’s right to invoke Dire Emergency and will result in their demotion, dismissal, or even termination.&lt;br /&gt;
&lt;br /&gt;
== Mutiny ==&lt;br /&gt;
Should such a situation arise in which the CO is unfit for their position and declines relinquishment of position and power, and where all alternative legal options have been exhausted, officers may be permitted to lead a mutiny.&lt;br /&gt;
&lt;br /&gt;
A mutiny, defined as a coordinated effort to depose the commanding officer or officers of a vessel for committing unlawful acts, requires the crew to neutralise the offending staff with non-lethal force where applicable, and lethal measures and weapons only in acts of self-preservation or when given no other option. The commanding officer or officers, as well as their loyalists, are all bound to [[Space Law]], the current [[Alert Procedure|alert level]] and it&#039;s corresponding RoE.&lt;br /&gt;
&lt;br /&gt;
Should the mutiny be &amp;lt;font color=#9a2a2a&amp;gt;unsuccessful&amp;lt;/font&amp;gt;, &#039;&#039;&#039;&#039;&#039;only the head officer(s) who approved the mutiny&#039;&#039;&#039;&#039;&#039; may receive an execution sentencing, while all mutineers may be demoted and/or placed in Extended Confinement.&amp;lt;br&amp;gt;&lt;br /&gt;
Should the mutiny be &amp;lt;font color=#2a9a2a&amp;gt;successful&amp;lt;/font&amp;gt;, the head officer(s) who approved the mutiny may select a new commanding officer, who will sentence the previous heads of staff for their crimes at their own discretion and per Space Law.&lt;br /&gt;
&lt;br /&gt;
== Line of succession ==&lt;br /&gt;
If the CO dies and is unrecoverable, a new CO must be selected per the following guide:&lt;br /&gt;
* Step 1: Is the CO still alive? If so, proceed to step 5. If not, then proceed to the next step.&lt;br /&gt;
&lt;br /&gt;
* Step 2: All head officers currently alive may vote on a head to make the new CO; proceed to step 5. If no head officers remain, proceed to the next step.&lt;br /&gt;
&lt;br /&gt;
* Step 3: Make your way to bridge and seek evacuation, set the alert level to red, and make a general announcement. If you succeed, you are now the &#039;&#039;de facto&#039;&#039; Captain and may proceed to step 5. If you are unable to fulfil any of the above, proceed to the next step.&lt;br /&gt;
&lt;br /&gt;
* Step 4: Seek a safe place to shelter and await rescue. If there is a present danger aboard the vessel, make all possible efforts to avoid it.&lt;br /&gt;
&lt;br /&gt;
* Step 5: Await the end of your shift.&lt;br /&gt;
&lt;br /&gt;
== High Security Areas ==&lt;br /&gt;
High Security Areas, or HSAs, should be restricted, and, during standard station operations, secured where applicable or per [[Alert Procedure|alert level]]. They differ from regular secure areas in that they may contain items, technology, or other assets of high importance or value, and must therefore be held safe. Unauthorised persons within HSAs may be guilty of trespass, or of breaking and entering.&lt;br /&gt;
&lt;br /&gt;
Common HSAs for commercial and military vessels are as follows:&lt;br /&gt;
* Bridge&lt;br /&gt;
* Armoury&lt;br /&gt;
* Gun Deck&lt;br /&gt;
* Vault or Strongroom&lt;br /&gt;
* EVA Equipment Room&lt;br /&gt;
* Gravity Generator and Life Support&lt;br /&gt;
* Telecommunications and Telemetry&lt;br /&gt;
&lt;br /&gt;
== Medical Evaluation ==&lt;br /&gt;
Given good medical reason and with documentation, the [[Chief Medical Officer]] of a vessel may declare any on-duty personnel unfit for duty and order them to be demoted from their position; this includes the Commanding Officer, who may not overrule this procedure.&lt;br /&gt;
&lt;br /&gt;
In order for a medical evaluation to be considered lawfully applicable, the [[Chief Medical Officer|CMO]] and the relevant head of department must both agree that the specified crewmate is unfit for duty for the demotion for it to take effect.&lt;br /&gt;
&lt;br /&gt;
== Controlled Substances/Items ==&lt;br /&gt;
Controlled substances are any substances that have been restricted or made illegal under space law. A noncomprehensive list of controlled substances is as follows:&lt;br /&gt;
* Space Drugs and other hallucinogenic agents&lt;br /&gt;
* Mindbreaker Toxin and other psionically restrictive agents&lt;br /&gt;
* Corpium and other highly infectious or rapidly-acting chemical or biological agents&lt;br /&gt;
* Desoxyephedrine and other stimulants&lt;br /&gt;
* Nocturine and other sedatives&lt;br /&gt;
* Explosive and pyrotechnic compounds&lt;br /&gt;
* Toxins and poisonous compounds&lt;br /&gt;
&lt;br /&gt;
Any individual who requires any of the above items in the course of their job or for regular function may request access to a prescription or special dispensation from the [[Chief Medical Officer|CMO]], which will describe the controlled substance(s) being prescribed, the amount where applicable, and a certification of authority, such as a stamp or signature.&lt;br /&gt;
&lt;br /&gt;
Controlled items are items that have been restricted or made illegal for passenger possession and use. Additionally, any information, intelligence, or technology providing insight into the development, production, or procurement of a controlled item &#039;&#039;is also itself a controlled item&#039;&#039;. The current list of controlled items is as follows:&lt;br /&gt;
* Weapons and ballistic or reflective body armour (see Armament Licensing)&lt;br /&gt;
* Cryptographic systems, software or technology&lt;br /&gt;
* Nuclear materials, weapons, and technology&lt;br /&gt;
* Long-range telecommunications and broadcast technology&lt;br /&gt;
* Navigation and maritime guidance equipment or technology&lt;br /&gt;
* Telecommunication and signal jamming technology&lt;br /&gt;
* Hypodermic spray tools and refillable hypodermic auto-injectors&lt;br /&gt;
* Cloaking, chameleon, and IFF-inhibiting technology&lt;br /&gt;
&lt;br /&gt;
Any individual who requires any of the above items in the course of their job or for regular function may request a document of authorisation which is to contain an itemised list of the approved information, intelligence, or technologies, the name and position of the holder, and a stamped statement of approval from the commanding officer; this document must be held secure by both parties. Should the holder of such a document commit crimes pertaining to the listed items, the authorising party may be found guilty of accessory to said crimes, in addition to endangerment and abuse of power where applicable.&lt;br /&gt;
&lt;br /&gt;
== Departmental Dispensations ==&lt;br /&gt;
Certain bodies, groups, or personnel may require certain controlled items in the course of their job, and as such must be provided exceptions. Any department which begins their shift with a controlled item in their possession or within their department’s allocated area is assumed authorised for its possession and use.&lt;br /&gt;
&lt;br /&gt;
=== Cargo ===&lt;br /&gt;
The cargo department aboard a station is permitted to approve any order with the permission or approval of an individual with access to the contents of that shipment. Additionally, they may deny any order for lack of funds, lack of authority, or for any other reason deemed sufficient by their direct superior, the [[Head of Personnel]].&lt;br /&gt;
&lt;br /&gt;
Should cargo technicians be forced to store crates containing controlled items, substances, or weapons, they are required to retain a copy of the invoice and store the order securely within their department. Unlocked crates, orders stored outside of the department, and supplies illegally distributed to unauthorised personnel carries a risk of endangerment or even black marketeering charges. &lt;br /&gt;
&lt;br /&gt;
=== Research ===&lt;br /&gt;
Epistemics employees are permitted to use their lab spaces as they see fit, with the following caveats:&lt;br /&gt;
&lt;br /&gt;
:*Any human experimentation must be done with the consent of the test subject, and must not have an undue risk of life. The lead scientist or [[#Captain’s_Authority|CO]] may terminate any experiment for safety or ethical purposes and at their discretion.&lt;br /&gt;
:*Self-experimentation is prohibited and is chargeable with endangerment at a minimum.&lt;br /&gt;
:*Testing of any explosives or weapons that risk hull penetration or mass destruction must be done at an off-station site.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Additionally:&#039;&#039;&#039;&lt;br /&gt;
:*Distribution of experimental technology to research personnel for testing purposes may be approved or denied by the lead scientist or CO.&lt;br /&gt;
:*Epistemics employees are not subject to laws regarding controlled substances or items while using said items in the course of research and in a manner approved by the [[Mystagogue]] or [[#Captain’s_Authority|CO]].&lt;br /&gt;
:*Experimental technology may be provided to crew departments for testing and use with the approval of the relevant head officers.&lt;br /&gt;
&lt;br /&gt;
=== Medical ===&lt;br /&gt;
[[Medical Doctor|Medical doctors]], [[Paramedic|paramedics]], and other personnel may carry, use, or prescribe any controlled substance as well as hypodermic spray tools and refillable injectors in the course of their job and in a manner approved by the [[Chief Medical Officer|CMO]] or [[#Captain’s_Authority|CO]], with the following caveats:&lt;br /&gt;
&lt;br /&gt;
:*Any controlled substance with the capability to cause rapid and grievous bodily harm or death may not be carried outside of the chemistry or treatment areas without a stamped document authorising the carrier’s possession of the substance.&lt;br /&gt;
:*Any substance with the capacity to cause harm as a consequence of overdose may not be stocked, stored, or displayed in an area and fashion that leaves such substances open and accessible to the public.&lt;br /&gt;
:*Any hypodermic spray tool or refillable hypodermic auto-injector must be kept secure within locked storage or on the person of an authorised entity.&lt;br /&gt;
&lt;br /&gt;
=== Engineering ===&lt;br /&gt;
Engineering personnel are fully authorised to possess and use any technology in the course of their job and in a manner approved by the [[Chief Engineer|Chief Engineer]] or [[#Captain’s_Authority|CO]], with the following caveats:&lt;br /&gt;
&lt;br /&gt;
:*Engineering personnel may not use or possess controlled items or technology in the course of their job if their tasks may be completed without the use of the aforementioned items or technology.&lt;br /&gt;
:*Engineering personnel may not use controlled items or technology in a manner that compromises the security of said items, unless directly approved by the [[Chief Engineer|CE]] or [[#Captain’s_Authority|CO]].&lt;br /&gt;
:*Advanced, proprietary, or classified objects and entities are to be regarded as controlled items or technology for the above caveats.&lt;br /&gt;
&lt;br /&gt;
== Right to Refuse Service ==&lt;br /&gt;
All standard service members that operate within a secure area are given the right to refuse service to patrons at any time if they are disorderly or abusive, or, in the case of service of alcoholic beverages, if they are suspected of being intoxicated. Additionally, all standard service members are permitted to use nonlethal force to remove noncompliant, intoxicated, or disorderly individuals only when such persons pose a threat to the safety of staff members, or disrupt the orderly functioning of the secure areas and staff quarters.&lt;br /&gt;
&lt;br /&gt;
All medical staff may, at any time, refuse medical care to patients for any of the following reasons:&lt;br /&gt;
:*Lack of expertise; the medical staff does not have the necessary skill, knowledge, or capability to provide treatment.&lt;br /&gt;
:*Illegal or unethical request; the medical staff cannot in good conscience provide treatment due to illegality or violation of ethical principles.&lt;br /&gt;
:*Patient refusal; the patient, being legally competent to make such a decision, refuses treatment.&lt;br /&gt;
:*Disruptive or abusive patient; the patient exhibits violent or threatening behaviour, posing a danger to staff and to other patients.&lt;br /&gt;
:*Resource constraints; there are limited resources available to medical staff, necessitating allocation by triage.&lt;br /&gt;
&lt;br /&gt;
== Quarantine ==&lt;br /&gt;
Medical staff are afforded the right to quarantine individuals that currently suffer from infectious or contagious diseases, and may confine them within predesignated quarantine areas in the course of treatment, until the point that they are no longer infectious or harmful to the rest of the crew.&lt;br /&gt;
&lt;br /&gt;
== Controlled Armaments ==&lt;br /&gt;
&#039;&#039;&#039;L1&#039;&#039;&#039;&lt;br /&gt;
:*Cutting, bludgeoning, or other standard melee-based weapons.&lt;br /&gt;
:*Ballistic small arms that possess internal magazines or feeding systems, are operated by manual action, and are not concealable within a pocket or coat.&lt;br /&gt;
:*Non-lethal ammunition.&lt;br /&gt;
:*Soft ballistic armour&lt;br /&gt;
&#039;&#039;&#039;L2&#039;&#039;&#039;&lt;br /&gt;
:*Energy-based stun weaponry, ranged and melee.&lt;br /&gt;
:*Ballistic small arms that possess internal magazines or feeding systems or are operated by manual action.&lt;br /&gt;
:*Ballistic small arms that are self-loading but incapable of automatic fire, and are not concealable within a pocket or coat.&lt;br /&gt;
:*Laser-based small arms that are incapable of automatic fire, and are not concealable within a pocket or coat.&lt;br /&gt;
:*Any non-lethal or lethal ammunition, excluding explosives and overpressure or explosive ammunition.&lt;br /&gt;
:*Hard ballistic armour&lt;br /&gt;
&#039;&#039;&#039;L3&#039;&#039;&#039;&lt;br /&gt;
:*Any melee weaponry, including energy-based designs.&lt;br /&gt;
:*Ballistic and laser small arms that may be concealable and/or capable of automatic fire.&lt;br /&gt;
:*Any non-lethal or lethal ammunition, including explosive and overpressure ammunition.&lt;br /&gt;
:*Combat explosives, including breaching charges and explosive payloads.&lt;br /&gt;
&lt;br /&gt;
== Pressing Charges ==&lt;br /&gt;
Any crew member may press charges against any other crew member. An individual may be charged of a crime if and only if it can be argued beyond a reasonable doubt that the accused had committed an act in the nature and fashion as described by a particular criminal charge.&lt;br /&gt;
&lt;br /&gt;
Multiple counts of one crime can be charged. For illegal actions against the station abroad, each incident separated by a reasonable period of inaction, lawful conduct, or another crime is interpreted as one count. For crimes directly bereaving a person (violent acts, theft of personal property etc.), the same applies in addition to each victim being one count.&lt;br /&gt;
&lt;br /&gt;
Charges that are a direct escalation of one another in nature cannot be simultaneously held against the perpetrator if they pertain to the same incident and the same victim/item (if applicable). Then, only the most severe of these charges applies. Additionally, if one charge incorporates another charge within its definition or description, the perpetrator cannot be held accountable for both; rather, only the most severe of these charges applies.&lt;br /&gt;
&lt;br /&gt;
== Trial Procedure ==&lt;br /&gt;
A trial may only be requested for felonies, civil disputes, and capital crimes; while trials for felonies and disputes may be refused depending on the availability and discretion of the potential judge, capital crimes necessitate a mandatory trial. While legal counsel is not required, if it is available then it must be provided upon request.&lt;br /&gt;
&lt;br /&gt;
The trial takes the format of an arbitration court hearing, presided by a fair and impartial judge; typically, a lawyer or head of department. Should no eligible members be available, a member of the crew may be elected to the position of arbiter by unanimous vote between defence and prosecution. If no judge or arbiter is available, the current commanding officer aboard the station must preside over the legal proceedings.&lt;br /&gt;
&lt;br /&gt;
In this hearing, the judge directly examines both the defendant and a representative of the prosecution to present their case on why the defendant should be either cleared or convicted of their charges. Prosecution begins the proceedings, defence following at the discretion of the judge. Ideally, the trial should last no longer than 10 minutes, with either part taking fewer than five minutes to present their case. Extensions may only be requested with reason, and are granted at discretion of the judge.&lt;br /&gt;
&lt;br /&gt;
Should witness testimony be requested by either defence or prosecution, and the relevant witness be willing and capable of appearing before court, such testimony may be admissible in a trial.&lt;br /&gt;
&lt;br /&gt;
In the event that the defendant is held in contempt of court, the necessity of a trial may be waived and sentence passed by the judge or arbiter without a full hearing.&lt;br /&gt;
&lt;br /&gt;
== Procedural Defence ==&lt;br /&gt;
Whereas a defendant is placed on trial, they are granted the privilege to challenge the legitimacy of charges or claims brought against them by the legal process. Any of the following may be invoked:&lt;br /&gt;
:*&#039;&#039;&#039;Issue Preclusion/Double Jeopardy Clause&#039;&#039;&#039;: accused persons may not be tried on the same charges following an acquittal or conviction, except in the case of acquittal and subsequent credible admission of guilt.&lt;br /&gt;
&lt;br /&gt;
:*&#039;&#039;&#039;Entrapment Clause&#039;&#039;&#039;: accused persons found to be induced or coerced by law enforcement into the commission of the crimes listed in the charges may be acquitted or have their sentence reduced.&lt;br /&gt;
&lt;br /&gt;
:*&#039;&#039;&#039;Exclusionary Clause&#039;&#039;&#039;: evidence collected and/or analysed in violation of accused persons’ rights under law may be inadmissible in court.&lt;br /&gt;
&lt;br /&gt;
== Sentencing ==&lt;br /&gt;
In sentencing a crime, it is recommended to defer to the [[Warden]] or [[Head of Security]]; however, any [[Security Officer]] is authorised to pass a sentence. If no security staff are available, the [[#Captain’s_Authority|commanding officer]] or any head of department may be authorised to pass a sentence.&lt;br /&gt;
&lt;br /&gt;
Additionally, if the total sentence would exceed 20 minutes, the sentencing officer is &#039;&#039;fully authorised to upgrade the sentence&#039;&#039; to Extended Confinement at their own discretion. Once the sentence commences, it must be concluded at or before the agreed time; however, the convict may be held responsible for any crime they commit while serving their sentence.&lt;br /&gt;
&lt;br /&gt;
== Treatment of Prisoners ==&lt;br /&gt;
Prisoners have certain rights that must be upheld by security and command personnel.&lt;br /&gt;
&lt;br /&gt;
Prisoners must be provided with the following:&lt;br /&gt;
:*Adequate medical care and moral, spiritual, or legal counselling if it is requested and available.&lt;br /&gt;
:*Access to the common radio channel, and the common radio channel only. This right may be revoked should it be abused.&lt;br /&gt;
:*Clothing, food, and water on request.&lt;br /&gt;
:*Should the holding cells or permabrig become uninhabitable, prisoners must be securely and safely relocated to another area for confinement, until the holding cells or permabrig be returned to a serviceable state.&lt;br /&gt;
:*Prisoners should be granted freedom of movement within their holding area unless there is an undue risk to life and limb.&lt;br /&gt;
&lt;br /&gt;
Additionally, prisoners in Extended Confinement have certain rights but also more firm restrictions that must be upheld by law enforcement:&lt;br /&gt;
:*Visitation may be permitted only for prisoners sentenced to Extended Confinement. A maximum of one individual may be permitted to visit a single convict every 10 minutes; a reason must be provided for the visit, and the visitor must consent to a search of their belongings.&lt;br /&gt;
:*Prisoners who intentionally and maliciously cause structural damage to the permabrig, to a degree that makes it unreasonable to hold prisoners within, are thereby guilty of a capital crime and shall receive trial.&lt;br /&gt;
:*Prisoners who intentionally, maliciously, and repeatedly cause significant bodily harm to their fellow inmates, visitors, and/or security staff are thereby guilty of a capital crime and shall receive trial.&lt;br /&gt;
:*Prisoners may request retrial for capital crimes; these requests may be refused depending on the discretion and availability of the potential judge, or at the discretion of the warden or head of station security.&lt;br /&gt;
:*Prisoners may request or may otherwise be given parole without prompt by the warden, head of station security, or commanding officer (see Paroles and Pardons).&lt;br /&gt;
&lt;br /&gt;
== Paroles and Pardons ==&lt;br /&gt;
Prisoners that peacefully comply and assist officers with their duties and display clear signs of remorse concerning the committed crime and/or criminal behaviours, they may be given parole without prompt by the warden or head of security, or may apply for parole at the discretion and availability of the aforementioned parties. If they request parole, they may receive a parole hearing conducted by the warden, where they will state their case on why they should be released; they may request legal counsel in this hearing, but must represent themselves.&lt;br /&gt;
&lt;br /&gt;
Additionally, the sentencing officer of an arrest, the judge or arbiter of a trial, or the warden, where permabrigged prisoners apply, may pardon members accused or sentenced for crimes if deemed in the best interest of the crew and vessel, and when the circumstances of the defendant or offence warrant suspension of sentence.&lt;br /&gt;
&lt;br /&gt;
== Jurisdiction ==&lt;br /&gt;
Members of security and of command are fully authorised to withhold crew members at their discretion. The crew member ordered to answer to the authority is obligated to do so, regardless of whether they consider their orders lawful or not. Any grievances and suspicions of unlawful proceedings or mistreatment are to be directed up the Chain of Command and resolved judicially, ideally enlisting legal counsel if available.&lt;br /&gt;
&lt;br /&gt;
Any person that is suspected of having committed a crime may be detained. In detainment, the officer will inform the detainee of the crime they are suspected of committing. They may then be held on-site or moved to a more strategically sound location, possibly restrained at the officer’s discretion, and invariably detained for the time necessary for security officers to determine the circumstances of the incident and whether to effect an arrest or not. A detainee may or may not be searched prior to being either released or arrested.&lt;br /&gt;
&lt;br /&gt;
Any person that is charged with having committed a crime may be arrested. In the event of an arrest, the suspect will be restrained by an officer, informed of their charges, and taken to the security department for a search and processing. The charges may be pressed by a member of security or a head of department, or clearly outlined in an arrest warrant authorised and stamped by the commanding officer or head of station security. A lawyer or legal counsel may be requested by the arrestee and must be provided if available.&lt;br /&gt;
&lt;br /&gt;
Should a departmental search, raid, or special access be required, an arrest warrant may be issued by the commanding officer or head of station security, authorising entry into specified areas, by force if specified. Additionally, advanced surgical procedures, cursory implant inspections, and any other other invasive searches required must be stipulated within the warrant, or may be ordered by commanding officer, head of station security, or judge/arbiter with probable cause.&lt;br /&gt;
&lt;br /&gt;
Security personnel hold a nigh unrestricted armaments licence under T3, and are authorised at all times to use lethal force to the extent necessary to neutralise adversaries under any of the following circumstances:&lt;br /&gt;
:*If the adversary’s number or strength leave the officer at a severe tactical disadvantage.&lt;br /&gt;
:*If the adversary exhibits a clear and present danger to the vessel by physical means.&lt;br /&gt;
:*If the adversary poses a significant threat of serious bodily injury or death to the officer or others.&lt;br /&gt;
:*If the adversary presents an existential threat to the chain of command by illegal means.&lt;br /&gt;
…wherein an “adversary” is an entity that demonstrates a hostile intent, commits or directly contributes to a hostile act that does not constitute an actual attack, or is actively attacking the vessel or its crew.&lt;br /&gt;
&lt;br /&gt;
== Synthetics and Sophonts ==&lt;br /&gt;
A sophont is described as any entity with the capacity to display the following attributes:&lt;br /&gt;
:*Sapience: the entity possesses basic logic and problem-solving skills, or at a minimum some level of significant intelligence; the ability to think, or to act logically.&lt;br /&gt;
:*Sentience: the entity has the capacity to process an emotion or lack thereof, or at a minimum the ability to recognise its own pain; the ability to feel, or respond to stimuli.&lt;br /&gt;
:*Self-awareness: the entity is capable of altering its behaviour in a reasonable fashion as a result of stimuli, or at a minimum is capable of recognising its own sapience and sentience; the ability to grow and change, or to exhibit neuroplastic-similar behaviour.&lt;br /&gt;
&lt;br /&gt;
Any synthetic/silicon/inorganic entity, including but not limited to robots, cyborgs, and drones, and with a non-sophont status, is to be classified as a standard synthetic entity. Synthetic entities are the property of the party that constructs or employs the entity, unless otherwise stated by relevant contract or legal document. To damage or destroy such an entity is to damage or destroy the aforementioned party’s property.&lt;br /&gt;
&lt;br /&gt;
Any synthetic/silicon/inorganic sophont is considered a legal person, regardless of their origin or prior cognitive status. Much like any other intelligent organic, they may press charges against crew and be tried for crimes themselves. That being said, unauthorised jailbreaking of privately-owned synthetic entities is an offence, and those found guilty of doing so may be charged with sabotage.&lt;br /&gt;
&lt;br /&gt;
== Foreign Vessels ==&lt;br /&gt;
Should civilian and military vessels receive a docking request from another neutral vessel, they may approve or deny such a request. Any vessel may, with consent from the docking entity, be searched by security or law enforcement upon arrival, and its crew granted free movement accompanied by an escort at the discretion of the CO or security.&lt;br /&gt;
&lt;br /&gt;
Crew may be refused entry, at any time and for any reason, and must be returned to, or be escorted to, their own vessel where applicable. Failure to comply may constitute trespass. Docking vessels bearing a warrant or commission represent an exception, and may not be denied entry or be forced to submit to a search.&lt;br /&gt;
&lt;br /&gt;
Should visiting entities break the law, or be suspected of doing so, and flee aboard their own vessel, security or law enforcement personnel are authorised to board the vessel in continuous “hot” pursuit and are fully authorised under space law to effect an arrest upon the relevant party.&lt;br /&gt;
&lt;br /&gt;
{{Guides Menu}}&lt;/div&gt;</summary>
		<author><name>TJohnson</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Standard_Operating_Procedure&amp;diff=887</id>
		<title>Standard Operating Procedure</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Standard_Operating_Procedure&amp;diff=887"/>
		<updated>2023-09-12T02:26:09Z</updated>

		<summary type="html">&lt;p&gt;TJohnson: Added room for dispensations for controlled items from the captain.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page covers the standardised guidelines and procedures aboard the station, but are not written in law; be aware that the [[#Captain’s Authority|commanding officer or certain individuals]] are authorised to temporarily alter current SOP as they see fit! Make sure to look at [[Alert Procedure]] for guidelines that change based on the alert level.&lt;br /&gt;
&lt;br /&gt;
== Captain’s Authority ==&lt;br /&gt;
The commanding officer or CO of a commercial or military vessel is afforded several rights that are as follows:&lt;br /&gt;
&lt;br /&gt;
The CO of such a vessel is granted the authority to personally execute any member of their crew, unless they are already in custody of its security, under the following circumstances:&lt;br /&gt;
:* The crew member exhibits a clear and present danger to the chain of command by illegal means.&lt;br /&gt;
:* The crew member exhibits a clear and present danger to the health and safety of an officer.&lt;br /&gt;
:* The crew member exhibits a clear and present danger to the vessel by physical means.&lt;br /&gt;
&lt;br /&gt;
The CO of such a vessel is additionally granted the authority to personally pardon and/or parole individuals accused and sentenced for crimes if deemed in the best interest of the crew and the vessel. Only misdemeanour and felony crimes may be pardoned, and the CO may be held legally responsible for criminal acts committed by those who they pardon. Whenever any pardon is granted, a general announcement must be made detailing who was pardoned, for which crimes, and for what reason.&lt;br /&gt;
&lt;br /&gt;
Additionally, and most importantly, the CO of such a vessel is granted &#039;&#039;&#039;Captain’s Authority&#039;&#039;&#039; over their vessel, in that while they are the formally and legally appointed [[Captain]], they are the &#039;&#039;highest-ranking officer&#039;&#039; aboard the vessel until they are directly dismissed by a superior.&lt;br /&gt;
&lt;br /&gt;
This carries a responsibility, however; the Captain of the vessel &#039;&#039;must do everything possible&#039;&#039; to save the passengers, crew, and assets aboard the station, and, unless their life is in immediate danger, must not abandon ship if there is reasonable hope that it could be saved.&lt;br /&gt;
&lt;br /&gt;
Failure to “go down with the ship” or to make an attempt to save the vessel up until the last available moment will forfeit the Captain’s right to invoke Dire Emergency and will result in their demotion, dismissal, or even termination.&lt;br /&gt;
&lt;br /&gt;
== Mutiny ==&lt;br /&gt;
Should such a situation arise in which the CO is unfit for their position and declines relinquishment of position and power, and where all alternative legal options have been exhausted, officers may be permitted to lead a mutiny.&lt;br /&gt;
&lt;br /&gt;
A mutiny, defined as a coordinated effort to depose the commanding officer or officers of a vessel for committing unlawful acts, requires the crew to neutralise the offending staff with non-lethal force where applicable, and lethal measures and weapons only in acts of self-preservation or when given no other option. The commanding officer or officers, as well as their loyalists, are all bound to [[Space Law]], the current [[Alert Procedure|alert level]] and it&#039;s corresponding RoE.&lt;br /&gt;
&lt;br /&gt;
Should the mutiny be &amp;lt;font color=#9a2a2a&amp;gt;unsuccessful&amp;lt;/font&amp;gt;, &#039;&#039;&#039;&#039;&#039;only the head officer(s) who approved the mutiny&#039;&#039;&#039;&#039;&#039; may receive an execution sentencing, while all mutineers may be demoted and/or placed in Extended Confinement.&amp;lt;br&amp;gt;&lt;br /&gt;
Should the mutiny be &amp;lt;font color=#2a9a2a&amp;gt;successful&amp;lt;/font&amp;gt;, the head officer(s) who approved the mutiny may select a new commanding officer, who will sentence the previous heads of staff for their crimes at their own discretion and per Space Law.&lt;br /&gt;
&lt;br /&gt;
== Line of succession ==&lt;br /&gt;
If the CO dies and is unrecoverable, a new CO must be selected per the following guide:&lt;br /&gt;
* Step 1: Is the CO still alive? If so, proceed to step 5. If not, then proceed to the next step.&lt;br /&gt;
&lt;br /&gt;
* Step 2: All head officers currently alive may vote on a head to make the new CO; proceed to step 5. If no head officers remain, proceed to the next step.&lt;br /&gt;
&lt;br /&gt;
* Step 3: Make your way to bridge and seek evacuation, set the alert level to red, and make a general announcement. If you succeed, you are now the &#039;&#039;de facto&#039;&#039; Captain and may proceed to step 5. If you are unable to fulfil any of the above, proceed to the next step.&lt;br /&gt;
&lt;br /&gt;
* Step 4: Seek a safe place to shelter and await rescue. If there is a present danger aboard the vessel, make all possible efforts to avoid it.&lt;br /&gt;
&lt;br /&gt;
* Step 5: Await the end of your shift.&lt;br /&gt;
&lt;br /&gt;
== High Security Areas ==&lt;br /&gt;
High Security Areas, or HSAs, should be restricted, and, during standard station operations, secured where applicable or per [[Alert Procedure|alert level]]. They differ from regular secure areas in that they may contain items, technology, or other assets of high importance or value, and must therefore be held safe. Unauthorised persons within HSAs may be guilty of trespass, or of breaking and entering.&lt;br /&gt;
&lt;br /&gt;
Common HSAs for commercial and military vessels are as follows:&lt;br /&gt;
* Bridge&lt;br /&gt;
* Armoury&lt;br /&gt;
* Gun Deck&lt;br /&gt;
* Vault or Strongroom&lt;br /&gt;
* EVA Equipment Room&lt;br /&gt;
* Gravity Generator and Life Support&lt;br /&gt;
* Telecommunications and Telemetry&lt;br /&gt;
&lt;br /&gt;
== Medical Evaluation ==&lt;br /&gt;
Given good medical reason and with documentation, the [[Chief Medical Officer]] of a vessel may declare any on-duty personnel unfit for duty and order them to be demoted from their position; this includes the Commanding Officer, who may not overrule this procedure.&lt;br /&gt;
&lt;br /&gt;
In order for a medical evaluation to be considered lawfully applicable, the [[Chief Medical Officer|CMO]] and the relevant head of department must both agree that the specified crewmate is unfit for duty for the demotion for it to take effect.&lt;br /&gt;
&lt;br /&gt;
== Controlled Substances/Items ==&lt;br /&gt;
Controlled substances are any substances that have been restricted or made illegal under space law. A noncomprehensive list of controlled substances is as follows:&lt;br /&gt;
* Space Drugs and other hallucinogenic agents&lt;br /&gt;
* Mindbreaker Toxin and other psionically restrictive agents&lt;br /&gt;
* Corpium and other highly infectious or rapidly-acting chemical or biological agents&lt;br /&gt;
* Desoxyephedrine and other stimulants&lt;br /&gt;
* Nocturine and other sedatives&lt;br /&gt;
* Explosive and pyrotechnic compounds&lt;br /&gt;
* Toxins and poisonous compounds&lt;br /&gt;
&lt;br /&gt;
Any individual who requires any of the above items in the course of their job or for regular function may request access to a prescription or special dispensation from the [[Chief Medical Officer|CMO]], which will describe the controlled substance(s) being prescribed, the amount where applicable, and a certification of authority, such as a stamp or signature.&lt;br /&gt;
&lt;br /&gt;
Controlled items are items that have been restricted or made illegal for passenger possession and use. Additionally, any information, intelligence, or technology providing insight into the development, production, or procurement of a controlled item &#039;&#039;is also itself a controlled item&#039;&#039;. The current list of controlled items is as follows:&lt;br /&gt;
* Weapons and ballistic or reflective body armour (see Armament Licensing)&lt;br /&gt;
* Cryptographic systems, software or technology&lt;br /&gt;
* Nuclear materials, weapons, and technology&lt;br /&gt;
* Long-range telecommunications and broadcast technology&lt;br /&gt;
* Navigation and maritime guidance equipment or technology&lt;br /&gt;
* Telecommunication and signal jamming technology&lt;br /&gt;
* Hypodermic spray tools and refillable hypodermic auto-injectors&lt;br /&gt;
* Cloaking, chameleon, and IFF-inhibiting technology&lt;br /&gt;
&lt;br /&gt;
Any individual who requires any of the above items in the course of their job or for regular function may request a document of authorisation which is to contain an itemised list of the approved information, intelligence, or technologies, the name and position of the holder, and a stamped statement of approval from the commanding officer; this document must be held secure by both parties. Should the holder of such a document commit crimes pertaining to the listed items, the authorising party may be found guilty of accessory to said crimes, in addition to endangerment and abuse of power where applicable.&lt;br /&gt;
&lt;br /&gt;
== Departmental Dispensations ==&lt;br /&gt;
Certain bodies, groups, or personnel may require certain controlled items in the course of their job, and as such must be provided exceptions. Any department which begins their shift with a controlled item in their possession or within their department’s allocated area is assumed authorised for its possession and use.&lt;br /&gt;
&lt;br /&gt;
=== Cargo ===&lt;br /&gt;
The cargo department aboard a station is permitted to approve any order with the permission or approval of an individual with access to the contents of that shipment. Additionally, they may deny any order for lack of funds, lack of authority, or for any other reason deemed sufficient by their direct superior, the [[Head of Personnel]].&lt;br /&gt;
&lt;br /&gt;
Should cargo technicians be forced to store crates containing controlled items, substances, or weapons, they are required to retain a copy of the invoice and store the order securely within their department. Unlocked crates, orders stored outside of the department, and supplies illegally distributed to unauthorised personnel carries a risk of endangerment or even black marketeering charges. &lt;br /&gt;
&lt;br /&gt;
=== Research ===&lt;br /&gt;
Epistemics employees are permitted to use their lab spaces as they see fit, with the following caveats:&lt;br /&gt;
&lt;br /&gt;
:*Any human experimentation must be done with the consent of the test subject, and must not have an undue risk of life. The lead scientist or [[#Captain’s_Authority|CO]] may terminate any experiment for safety or ethical purposes and at their discretion.&lt;br /&gt;
:*Self-experimentation is prohibited and is chargeable with endangerment at a minimum.&lt;br /&gt;
:*Testing of any explosives or weapons that risk hull penetration or mass destruction must be done at an off-station site.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Additionally:&#039;&#039;&#039;&lt;br /&gt;
:*Distribution of experimental technology to research personnel for testing purposes may be approved or denied by the lead scientist or CO.&lt;br /&gt;
:*Epistemics employees are not subject to laws regarding controlled substances or items while using said items in the course of research and in a manner approved by the [[Mystagogue]] or [[#Captain’s_Authority|CO]].&lt;br /&gt;
:*Experimental technology may be provided to crew departments for testing and use with the approval of the relevant head officers.&lt;br /&gt;
&lt;br /&gt;
=== Medical ===&lt;br /&gt;
[[Medical Doctor|Medical doctors]], [[Paramedic|paramedics]], and other personnel may carry, use, or prescribe any controlled substance as well as hypodermic spray tools and refillable injectors in the course of their job and in a manner approved by the [[Chief Medical Officer|CMO]] or [[#Captain’s_Authority|CO]], with the following caveats:&lt;br /&gt;
&lt;br /&gt;
:*Any controlled substance with the capability to cause rapid and grievous bodily harm or death may not be carried outside of the chemistry or treatment areas without a stamped document authorising the carrier’s possession of the substance.&lt;br /&gt;
:*Any substance with the capacity to cause harm as a consequence of overdose may not be stocked, stored, or displayed in an area and fashion that leaves such substances open and accessible to the public.&lt;br /&gt;
:*Any hypodermic spray tool or refillable hypodermic auto-injector must be kept secure within locked storage or on the person of an authorised entity.&lt;br /&gt;
&lt;br /&gt;
=== Engineering ===&lt;br /&gt;
Engineering personnel are fully authorised to possess and use any technology in the course of their job and in a manner approved by the [[Chief Engineer|Chief Engineer]] or [[#Captain’s_Authority|CO]], with the following caveats:&lt;br /&gt;
&lt;br /&gt;
:*Engineering personnel may not use or possess controlled items or technology in the course of their job if their tasks may be completed without the use of the aforementioned items or technology.&lt;br /&gt;
:*Engineering personnel may not use controlled items or technology in a manner that compromises the security of said items, unless directly approved by the [[Chief Engineer|CE]] or [[#Captain’s_Authority|CO]].&lt;br /&gt;
:*Advanced, proprietary, or classified objects and entities are to be regarded as controlled items or technology for the above caveats.&lt;br /&gt;
&lt;br /&gt;
== Right to Refuse Service ==&lt;br /&gt;
All standard service members that operate within a secure area are given the right to refuse service to patrons at any time if they are disorderly or abusive, or, in the case of service of alcoholic beverages, if they are suspected of being intoxicated. Additionally, all standard service members are permitted to use nonlethal force to remove noncompliant, intoxicated, or disorderly individuals only when such persons pose a threat to the safety of staff members, or disrupt the orderly functioning of the secure areas and staff quarters.&lt;br /&gt;
&lt;br /&gt;
All medical staff may, at any time, refuse medical care to patients for any of the following reasons:&lt;br /&gt;
:*Lack of expertise; the medical staff does not have the necessary skill, knowledge, or capability to provide treatment.&lt;br /&gt;
:*Illegal or unethical request; the medical staff cannot in good conscience provide treatment due to illegality or violation of ethical principles.&lt;br /&gt;
:*Patient refusal; the patient, being legally competent to make such a decision, refuses treatment.&lt;br /&gt;
:*Disruptive or abusive patient; the patient exhibits violent or threatening behaviour, posing a danger to staff and to other patients.&lt;br /&gt;
:*Resource constraints; there are limited resources available to medical staff, necessitating allocation by triage.&lt;br /&gt;
&lt;br /&gt;
== Quarantine ==&lt;br /&gt;
Medical staff are afforded the right to quarantine individuals that currently suffer from infectious or contagious diseases, and may confine them within predesignated quarantine areas in the course of treatment, until the point that they are no longer infectious or harmful to the rest of the crew.&lt;br /&gt;
&lt;br /&gt;
== Controlled Armaments ==&lt;br /&gt;
&#039;&#039;&#039;L1&#039;&#039;&#039;&lt;br /&gt;
:*Cutting, bludgeoning, or other standard melee-based weapons.&lt;br /&gt;
:*Ballistic small arms that possess internal magazines or feeding systems, are operated by manual action, and are not concealable within a pocket or coat.&lt;br /&gt;
:*Non-lethal ammunition.&lt;br /&gt;
:*Soft ballistic armour&lt;br /&gt;
&#039;&#039;&#039;L2&#039;&#039;&#039;&lt;br /&gt;
:*Energy-based stun weaponry, ranged and melee.&lt;br /&gt;
:*Ballistic small arms that possess internal magazines or feeding systems or are operated by manual action.&lt;br /&gt;
:*Ballistic small arms that are self-loading but incapable of automatic fire, and are not concealable within a pocket or coat.&lt;br /&gt;
:*Laser-based small arms that are incapable of automatic fire, and are not concealable within a pocket or coat.&lt;br /&gt;
:*Any non-lethal or lethal ammunition, excluding explosives and explosive ammunition.&lt;br /&gt;
:*Hard ballistic armour&lt;br /&gt;
&#039;&#039;&#039;L3&#039;&#039;&#039;&lt;br /&gt;
:*Any melee weaponry, including energy-based designs.&lt;br /&gt;
:*Ballistic and laser small arms that may be concealable and/or capable of automatic fire.&lt;br /&gt;
:*Any non-lethal or lethal ammunition, including explosive ammunition.&lt;br /&gt;
:*Combat explosives, including breaching charges and explosive payloads.&lt;br /&gt;
&lt;br /&gt;
== Pressing Charges ==&lt;br /&gt;
Any crew member may press charges against any other crew member. An individual may be charged of a crime if and only if it can be argued beyond a reasonable doubt that the accused had committed an act in the nature and fashion as described by a particular criminal charge.&lt;br /&gt;
&lt;br /&gt;
Multiple counts of one crime can be charged. For illegal actions against the station abroad, each incident separated by a reasonable period of inaction, lawful conduct, or another crime is interpreted as one count. For crimes directly bereaving a person (violent acts, theft of personal property etc.), the same applies in addition to each victim being one count.&lt;br /&gt;
&lt;br /&gt;
Charges that are a direct escalation of one another in nature cannot be simultaneously held against the perpetrator if they pertain to the same incident and the same victim/item (if applicable). Then, only the most severe of these charges applies. Additionally, if one charge incorporates another charge within its definition or description, the perpetrator cannot be held accountable for both; rather, only the most severe of these charges applies.&lt;br /&gt;
&lt;br /&gt;
== Trial Procedure ==&lt;br /&gt;
A trial may only be requested for felonies, civil disputes, and capital crimes; while trials for felonies and disputes may be refused depending on the availability and discretion of the potential judge, capital crimes necessitate a mandatory trial. While legal counsel is not required, if it is available then it must be provided upon request.&lt;br /&gt;
&lt;br /&gt;
The trial takes the format of an arbitration court hearing, presided by a fair and impartial judge; typically, a lawyer or head of department. Should no eligible members be available, a member of the crew may be elected to the position of arbiter by unanimous vote between defence and prosecution. If no judge or arbiter is available, the current commanding officer aboard the station must preside over the legal proceedings.&lt;br /&gt;
&lt;br /&gt;
In this hearing, the judge directly examines both the defendant and a representative of the prosecution to present their case on why the defendant should be either cleared or convicted of their charges. Prosecution begins the proceedings, defence following at the discretion of the judge. Ideally, the trial should last no longer than 10 minutes, with either part taking fewer than five minutes to present their case. Extensions may only be requested with reason, and are granted at discretion of the judge.&lt;br /&gt;
&lt;br /&gt;
Should witness testimony be requested by either defence or prosecution, and the relevant witness be willing and capable of appearing before court, such testimony may be admissible in a trial.&lt;br /&gt;
&lt;br /&gt;
In the event that the defendant is held in contempt of court, the necessity of a trial may be waived and sentence passed by the judge or arbiter without a full hearing.&lt;br /&gt;
&lt;br /&gt;
== Procedural Defence ==&lt;br /&gt;
Whereas a defendant is placed on trial, they are granted the privilege to challenge the legitimacy of charges or claims brought against them by the legal process. Any of the following may be invoked:&lt;br /&gt;
:*&#039;&#039;&#039;Issue Preclusion/Double Jeopardy Clause&#039;&#039;&#039;: accused persons may not be tried on the same charges following an acquittal or conviction, except in the case of acquittal and subsequent credible admission of guilt.&lt;br /&gt;
&lt;br /&gt;
:*&#039;&#039;&#039;Entrapment Clause&#039;&#039;&#039;: accused persons found to be induced or coerced by law enforcement into the commission of the crimes listed in the charges may be acquitted or have their sentence reduced.&lt;br /&gt;
&lt;br /&gt;
:*&#039;&#039;&#039;Exclusionary Clause&#039;&#039;&#039;: evidence collected and/or analysed in violation of accused persons’ rights under law may be inadmissible in court.&lt;br /&gt;
&lt;br /&gt;
== Sentencing ==&lt;br /&gt;
In sentencing a crime, it is recommended to defer to the [[Warden]] or [[Head of Security]]; however, any [[Security Officer]] is authorised to pass a sentence. If no security staff are available, the [[#Captain’s_Authority|commanding officer]] or any head of department may be authorised to pass a sentence.&lt;br /&gt;
&lt;br /&gt;
Additionally, if the total sentence would exceed 20 minutes, the sentencing officer is &#039;&#039;fully authorised to upgrade the sentence&#039;&#039; to Extended Confinement at their own discretion. Once the sentence commences, it must be concluded at or before the agreed time; however, the convict may be held responsible for any crime they commit while serving their sentence.&lt;br /&gt;
&lt;br /&gt;
== Treatment of Prisoners ==&lt;br /&gt;
Prisoners have certain rights that must be upheld by security and command personnel.&lt;br /&gt;
&lt;br /&gt;
Prisoners must be provided with the following:&lt;br /&gt;
:*Adequate medical care and moral, spiritual, or legal counselling if it is requested and available.&lt;br /&gt;
:*Access to the common radio channel, and the common radio channel only. This right may be revoked should it be abused.&lt;br /&gt;
:*Clothing, food, and water on request.&lt;br /&gt;
:*Should the holding cells or permabrig become uninhabitable, prisoners must be securely and safely relocated to another area for confinement, until the holding cells or permabrig be returned to a serviceable state.&lt;br /&gt;
:*Prisoners should be granted freedom of movement within their holding area unless there is an undue risk to life and limb.&lt;br /&gt;
&lt;br /&gt;
Additionally, prisoners in Extended Confinement have certain rights but also more firm restrictions that must be upheld by law enforcement:&lt;br /&gt;
:*Visitation may be permitted only for prisoners sentenced to Extended Confinement. A maximum of one individual may be permitted to visit a single convict every 10 minutes; a reason must be provided for the visit, and the visitor must consent to a search of their belongings.&lt;br /&gt;
:*Prisoners who intentionally and maliciously cause structural damage to the permabrig, to a degree that makes it unreasonable to hold prisoners within, are thereby guilty of a capital crime and shall receive trial.&lt;br /&gt;
:*Prisoners who intentionally, maliciously, and repeatedly cause significant bodily harm to their fellow inmates, visitors, and/or security staff are thereby guilty of a capital crime and shall receive trial.&lt;br /&gt;
:*Prisoners may request retrial for capital crimes; these requests may be refused depending on the discretion and availability of the potential judge, or at the discretion of the warden or head of station security.&lt;br /&gt;
:*Prisoners may request or may otherwise be given parole without prompt by the warden, head of station security, or commanding officer (see Paroles and Pardons).&lt;br /&gt;
&lt;br /&gt;
== Paroles and Pardons ==&lt;br /&gt;
Prisoners that peacefully comply and assist officers with their duties and display clear signs of remorse concerning the committed crime and/or criminal behaviours, they may be given parole without prompt by the warden or head of security, or may apply for parole at the discretion and availability of the aforementioned parties. If they request parole, they may receive a parole hearing conducted by the warden, where they will state their case on why they should be released; they may request legal counsel in this hearing, but must represent themselves.&lt;br /&gt;
&lt;br /&gt;
Additionally, the sentencing officer of an arrest, the judge or arbiter of a trial, or the warden, where permabrigged prisoners apply, may pardon members accused or sentenced for crimes if deemed in the best interest of the crew and vessel, and when the circumstances of the defendant or offence warrant suspension of sentence.&lt;br /&gt;
&lt;br /&gt;
== Jurisdiction ==&lt;br /&gt;
Members of security and of command are fully authorised to withhold crew members at their discretion. The crew member ordered to answer to the authority is obligated to do so, regardless of whether they consider their orders lawful or not. Any grievances and suspicions of unlawful proceedings or mistreatment are to be directed up the Chain of Command and resolved judicially, ideally enlisting legal counsel if available.&lt;br /&gt;
&lt;br /&gt;
Any person that is suspected of having committed a crime may be detained. In detainment, the officer will inform the detainee of the crime they are suspected of committing. They may then be held on-site or moved to a more strategically sound location, possibly restrained at the officer’s discretion, and invariably detained for the time necessary for security officers to determine the circumstances of the incident and whether to effect an arrest or not. A detainee may or may not be searched prior to being either released or arrested.&lt;br /&gt;
&lt;br /&gt;
Any person that is charged with having committed a crime may be arrested. In the event of an arrest, the suspect will be restrained by an officer, informed of their charges, and taken to the security department for a search and processing. The charges may be pressed by a member of security or a head of department, or clearly outlined in an arrest warrant authorised and stamped by the commanding officer or head of station security. A lawyer or legal counsel may be requested by the arrestee and must be provided if available.&lt;br /&gt;
&lt;br /&gt;
Should a departmental search, raid, or special access be required, an arrest warrant may be issued by the commanding officer or head of station security, authorising entry into specified areas, by force if specified. Additionally, advanced surgical procedures, cursory implant inspections, and any other other invasive searches required must be stipulated within the warrant, or may be ordered by commanding officer, head of station security, or judge/arbiter with probable cause.&lt;br /&gt;
&lt;br /&gt;
Security personnel hold a nigh unrestricted armaments licence under T3, and are authorised at all times to use lethal force to the extent necessary to neutralise adversaries under any of the following circumstances:&lt;br /&gt;
:*If the adversary’s number or strength leave the officer at a severe tactical disadvantage.&lt;br /&gt;
:*If the adversary exhibits a clear and present danger to the vessel by physical means.&lt;br /&gt;
:*If the adversary poses a significant threat of serious bodily injury or death to the officer or others.&lt;br /&gt;
:*If the adversary presents an existential threat to the chain of command by illegal means.&lt;br /&gt;
…wherein an “adversary” is an entity that demonstrates a hostile intent, commits or directly contributes to a hostile act that does not constitute an actual attack, or is actively attacking the vessel or its crew.&lt;br /&gt;
&lt;br /&gt;
== Synthetics and Sophonts ==&lt;br /&gt;
A sophont is described as any entity with the capacity to display the following attributes:&lt;br /&gt;
:*Sapience: the entity possesses basic logic and problem-solving skills, or at a minimum some level of significant intelligence; the ability to think, or to act logically.&lt;br /&gt;
:*Sentience: the entity has the capacity to process an emotion or lack thereof, or at a minimum the ability to recognise its own pain; the ability to feel, or respond to stimuli.&lt;br /&gt;
:*Self-awareness: the entity is capable of altering its behaviour in a reasonable fashion as a result of stimuli, or at a minimum is capable of recognising its own sapience and sentience; the ability to grow and change, or to exhibit neuroplastic-similar behaviour.&lt;br /&gt;
&lt;br /&gt;
Any synthetic/silicon/inorganic entity, including but not limited to robots, cyborgs, and drones, and with a non-sophont status, is to be classified as a standard synthetic entity. Synthetic entities are the property of the party that constructs or employs the entity, unless otherwise stated by relevant contract or legal document. To damage or destroy such an entity is to damage or destroy the aforementioned party’s property.&lt;br /&gt;
&lt;br /&gt;
Any synthetic/silicon/inorganic sophont is considered a legal person, regardless of their origin or prior cognitive status. Much like any other intelligent organic, they may press charges against crew and be tried for crimes themselves. That being said, unauthorised jailbreaking of privately-owned synthetic entities is an offence, and those found guilty of doing so may be charged with sabotage.&lt;br /&gt;
&lt;br /&gt;
== Foreign Vessels ==&lt;br /&gt;
Should civilian and military vessels receive a docking request from another neutral vessel, they may approve or deny such a request. Any vessel may, with consent from the docking entity, be searched by security or law enforcement upon arrival, and its crew granted free movement accompanied by an escort at the discretion of the CO or security.&lt;br /&gt;
&lt;br /&gt;
Crew may be refused entry, at any time and for any reason, and must be returned to, or be escorted to, their own vessel where applicable. Failure to comply may constitute trespass. Docking vessels bearing a warrant or commission represent an exception, and may not be denied entry or be forced to submit to a search.&lt;br /&gt;
&lt;br /&gt;
Should visiting entities break the law, or be suspected of doing so, and flee aboard their own vessel, security or law enforcement personnel are authorised to board the vessel in continuous “hot” pursuit and are fully authorised under space law to effect an arrest upon the relevant party.&lt;br /&gt;
&lt;br /&gt;
{{Guides Menu}}&lt;/div&gt;</summary>
		<author><name>TJohnson</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Company_Policy&amp;diff=846</id>
		<title>Company Policy</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Company_Policy&amp;diff=846"/>
		<updated>2023-09-08T03:44:23Z</updated>

		<summary type="html">&lt;p&gt;TJohnson: /* Hostile Corporation Technology */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
= Company Policy =&lt;br /&gt;
Welcome to the &#039;&#039;&#039;NanoTrasen Space Station Company Policy Manual - 14th Edition!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Preface ==&lt;br /&gt;
As a member of the crew aboard a large and cutting-edge space station, it is imperative that you adhere to a set of &#039;&#039;responsibilities and behaviours&#039;&#039; that reflect our company’s commitment to safety and cooperation. Our [[Maps|space stations]] are not just places of work - they’re thriving hubs of progress, ingenuity, and unity.&amp;lt;br&amp;gt;&lt;br /&gt;
Every action aboard our stations has meaning and impact, and it’s this interconnectedness that drives everyone to succeed - from the humble [[assistant]] to the [[Captain|highest-ranking officers.]]&lt;br /&gt;
&lt;br /&gt;
Within this manual, you’ll find our general guidelines for employees, a list of your rights and responsibilities as a member aboard a NanoTrasen station, expectations for specific [[jobs|roles]], information on occupational hazards aboard a space station, and contractual obligations. &lt;br /&gt;
&lt;br /&gt;
The stipulations outlined here represent a baseline for the ethical and respectful behaviour we expect from all of our valued employees, and have been designed solely to facilitate the safety and productivity of our NanoTrasen corporate family. We encourage you to study this manual so you may gain a comprehensive understanding of the values we uphold and how they are vital to the seamless function of our stations.&lt;br /&gt;
&lt;br /&gt;
We thank you for choosing to embark on this incredible journey with us. Together, we will push the razor’s edge of progress, and make NanoTrasen synonymous with the future.&lt;br /&gt;
&lt;br /&gt;
[NanoTrasen Central Command]&lt;br /&gt;
&lt;br /&gt;
== Code of conduct ==&lt;br /&gt;
At NanoTrasen, we pride ourselves on maintaining the highest standards of professionalism and respect. As an employee, and as a representative of the corporation as a whole, you will be expected to uphold the following company values and ideals:&lt;br /&gt;
&lt;br /&gt;
#&#039;&#039;&#039;Consideration and Care&#039;&#039;&#039;&lt;br /&gt;
#: Think before you act, and ensure you’re acting appropriately and safely. Adhere to company standards, undergo regular training, and ensure you’re following any safety notices or instructions from authorities.&lt;br /&gt;
&amp;lt;!--                      --&amp;gt;&lt;br /&gt;
#&#039;&#039;&#039;Respect and Collaboration&#039;&#039;&#039;&lt;br /&gt;
#: Treat all colleagues, clients , and members of the public with courtesy and professionalism. Embrace diversity of background and culture, and foster a synergetic work environment.&lt;br /&gt;
&amp;lt;!--                      --&amp;gt;&lt;br /&gt;
#&#039;&#039;&#039;Integrity and Honesty&#039;&#039;&#039;&lt;br /&gt;
#: By acting with a foundation of integrity and being honest with your colleagues and superiors, you’re upholding the trust placed in you by our customers, our shareholders, and the NanoTrasen brand. Honesty with yourself and others serves the community at large.&lt;br /&gt;
&amp;lt;!--                      --&amp;gt;&lt;br /&gt;
#&#039;&#039;&#039;Confidentiality and Accountability&#039;&#039;&#039;&lt;br /&gt;
#: Safeguard sensitive information about our personnel, our clients, company operations, research, and restricted data. Take ownership of this responsibility and the various others delegated to you, striving for excellence in your work and diligence in your duties.&lt;br /&gt;
&amp;lt;!--                      --&amp;gt;&lt;br /&gt;
#&#039;&#039;&#039;Adaptability and Ingenuity&#039;&#039;&#039;&lt;br /&gt;
#: Embrace change, stay adaptable, and demonstrate a willingness to learn and grow in response to new circumstances. Never quit, and never give up; show NanoTrasen’s commitment and hard work ethic regardless of any obstacles in your way.&lt;br /&gt;
&lt;br /&gt;
== Appearance standards ==&lt;br /&gt;
As a NanoTrasen employee, you are expected to wear provided clothing, and to keep them clean, well-maintained, and appropriately fitted. This ensures that you’re representing our brand in a professional manner, as well as maintaining the safety of yourself and others in the station environment.&lt;br /&gt;
&lt;br /&gt;
#&#039;&#039;&#039;Uniforms and Attire&#039;&#039;&#039;&lt;br /&gt;
#: Wear the uniforms and attire provided to you by NanoTrasen. Take care of your clothes, and wear them with pride.&lt;br /&gt;
&amp;lt;!--                      --&amp;gt;&lt;br /&gt;
#&#039;&#039;&#039;Grooming&#039;&#039;&#039;&lt;br /&gt;
#: Maintain personal hygiene and grooming to a high standard. Neat hair and well-kept appearances contribute to a professional atmosphere and boost first impressions.&lt;br /&gt;
&amp;lt;!--                      --&amp;gt;&lt;br /&gt;
#&#039;&#039;&#039;Accessories and Personal Items&#039;&#039;&#039;&lt;br /&gt;
#: Limit the use of accessories that might interfere with safety equipment or delegated tasks. Personal items should be stored in designated spaces to avoid clutter and to ensure the safety of you and your coworkers.&lt;br /&gt;
&amp;lt;!--                      --&amp;gt;&lt;br /&gt;
#&#039;&#039;&#039;Personal Protective Equipment&#039;&#039;&#039;&lt;br /&gt;
#: Wear the appropriate PPE as required by your role, any safety notices, or instructions from authorities. The safety of our employees and customers is paramount.&lt;br /&gt;
&amp;lt;!--                      --&amp;gt;&lt;br /&gt;
#&#039;&#039;&#039;Respect and Consideration&#039;&#039;&#039;&lt;br /&gt;
#: Be mindful of others’ cultures, beliefs, and other qualities when expressing yourself and your own personal style. Your behaviour and actions should respect the sensitivities and beliefs of others.&lt;br /&gt;
&lt;br /&gt;
== Rights and responsibilities ==&lt;br /&gt;
All general crew aboard NanoTrasen Space Stations have certain rights and responsibilities in order to ensure that the company, its employees, and any customers or the general public are taken into consideration.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;All members of the crew:&#039;&#039;&#039;&lt;br /&gt;
*Have the right to live in a safe and healthy environment, and to be provided access to necessary safety equipment and medical assistance.&lt;br /&gt;
&lt;br /&gt;
*Have the right to be treated with respect and fairness regardless of their role or background.&lt;br /&gt;
&lt;br /&gt;
*Have the right to receive clear and accurate information related to their roles, tasks, or relevant updates.&lt;br /&gt;
&lt;br /&gt;
*Have the right to receive proper training and development opportunities as necessary to enhance their skills and contribute effectively to company operations.&lt;br /&gt;
&lt;br /&gt;
*Have the right to confidentiality regarding personal information and sensitive matters within the bounds of operational requirements.&lt;br /&gt;
&lt;br /&gt;
*Have the right to access necessary resources for performing their duties, including equipment, tools, or facilities.&lt;br /&gt;
&lt;br /&gt;
*Are responsible for following safety protocols, operating procedures, and company policies to ensure their own safety and others’.&lt;br /&gt;
&lt;br /&gt;
*Are responsible for upholding the company’s reputation through their behaviour, communication, and general conduct.&lt;br /&gt;
&lt;br /&gt;
*Are responsible for fulfilling their assigned tasks and responsibilities efficiently and to the best of their ability, particularly where they are essential to station function.&lt;br /&gt;
&lt;br /&gt;
*Are responsible for promptly reporting grievances, hazards, or malfunction to appropriate personnel.&lt;br /&gt;
&lt;br /&gt;
*Are responsible for conscientiously managing and utilising their resources for efficient operation.&lt;br /&gt;
&lt;br /&gt;
*Are responsible for upholding the policies outlined within this CPM14 manual.&lt;br /&gt;
&lt;br /&gt;
== Self-defence ==&lt;br /&gt;
NanoTrasen places a &#039;&#039;high priority on the safety and wellbeing of all individuals&#039;&#039; aboard its space stations, including employees and patrons. The company recognises that maintaining a secure environment is essential to operations, and, in light of this fact, all NanoTrasen employees are authorised to exercise their right to self-defence when confronted with an imminent threat of physical harm or violence upon their person, in accordance with these guidelines:&lt;br /&gt;
&lt;br /&gt;
*The threat must be immediate and serious, with clear intent to cause grievous harm or injury to the employee.&lt;br /&gt;
&lt;br /&gt;
*Before resorting to self-defence, the employee must have exhausted all reasonable alternatives for avoiding or escaping the threat - including following established protocols, attempting de-escalation, and seeking assistance from security personnel.&lt;br /&gt;
&lt;br /&gt;
*The response to the threat must be proportional to the level of danger posed; that is to say, the employee must only use the level of force necessary to protect themselves from harm.&lt;br /&gt;
&lt;br /&gt;
*The employee’s primary directive is to ensure their own safety. Once the opportunity to escape arises, or the threat is neutralised, the employee must cease their use of force and immediately seek assistance from security personnel, medical staff, and any other relevant authorities.&lt;br /&gt;
&lt;br /&gt;
In any situation where an employee exercises self-defence against any individual aboard the station, they are &#039;&#039;obligated&#039;&#039; to provide a &#039;&#039;&#039;detailed account of the incident&#039;&#039;&#039;, including the circumstances immediately prior, to their immediate supervisor, security personnel, or station administration, where applicable and at their earliest convenience.&amp;lt;br&amp;gt;&lt;br /&gt;
The authorisation for self-defence is an exceptional measure intended to address extreme situations where no other viable options exist, and only to facilitate a secure environment that fosters collaboration, innovation, and mutual respect between NanoTrasen’s employees.&lt;br /&gt;
&lt;br /&gt;
== Conduct unbecoming ==&lt;br /&gt;
NanoTrasen personnel found to behave or act in a way that is broadly considered or specified by superiors as inappropriate, unacceptable, or contrary to our company’s standards and expectations for their position or profession, particularly in a professional capacity or when representing the company as a whole, may be demoted from that position or profession, have their contract terminated, or be otherwise reprimanded for their unbecoming conduct.&lt;br /&gt;
&lt;br /&gt;
Behaviour that violates our company’s values and policies oppugn our employees’ character, integrity, and suitability; additionally, improper conduct reflects poorly on our management. As such, heads of departments are &#039;&#039;fully authorised and encouraged&#039;&#039; to demote employees that discredit our company’s values by poor behaviour and demeanour.&lt;br /&gt;
&lt;br /&gt;
== Dangers from our competitors ==&lt;br /&gt;
In our spinward stations, there exist threats from direct competitors to NanoTrasen. Conglomerates of companies, crime rings, and terrorist cells known for their unscrupulous practices, including the use of fear tactics, criminal methods, and corporate espionage to undermine and disrupt the operations of legitimate entities such as NanoTrasen. Their activities pose a significant danger to the safety, stability, and success of our stations and the company as a whole. Their motives range from obtaining valuable technology and proprietary information, to sabotaging critical systems, to directly attacking crew.&lt;br /&gt;
&lt;br /&gt;
Identifying saboteur agents can prove challenging, as they often operate covertly and blend in with the station’s population. However, there are certain behaviours and indicators to be on the look-out for:&lt;br /&gt;
:*&#039;&#039;&#039;Unusual Interest&#039;&#039;&#039;&lt;br /&gt;
:*: Individuals showing an excessive interest in sensitive research, proprietary data, or operational reasons without a legitimate reason may be potential corporate agents.&lt;br /&gt;
&amp;lt;!--                      --&amp;gt;&lt;br /&gt;
:*&#039;&#039;&#039;Inconsistent Backgrounds&#039;&#039;&#039;&lt;br /&gt;
:*:  Agents may provide inconsistent or fabricated personal or professional backgrounds, making it important to verify credentials through proper channels.&lt;br /&gt;
&amp;lt;!--                      --&amp;gt;&lt;br /&gt;
:*&#039;&#039;&#039;Secrecy and Isolation&#039;&#039;&#039;&lt;br /&gt;
:*: Suspicious individuals may isolate themselves, avoid interactions, or engage with only select individuals or parties, raising concerns about their true intentions.&lt;br /&gt;
&amp;lt;!--                      --&amp;gt;&lt;br /&gt;
:*&#039;&#039;&#039;Sudden Change in Behaviour&#039;&#039;&#039;&lt;br /&gt;
:*: Drastic changes in behaviour, such as displays of aggression or secrecy, could signal involvement with hostile groups.&lt;br /&gt;
&lt;br /&gt;
To combat the presence of hostile entities, crew are advised to:&lt;br /&gt;
*Report suspected individuals.&lt;br /&gt;
*Increase monitoring and patrols.&lt;br /&gt;
*Identify unauthorised access attempts and potential breaches.&lt;br /&gt;
*Secure critical data.&lt;br /&gt;
*Conduct regular emergency drills.&lt;br /&gt;
*Perform de-escalation training.&lt;br /&gt;
*Implement advanced counter-espionage protocols.&lt;br /&gt;
&lt;br /&gt;
== Hostile Corporation Technology ==&lt;br /&gt;
Additionally, due to the presence of our competitors and their agents in the sectors in which our company operates, there is an ever-present possibility that hostile parties&#039; technology or other property may manifest aboard our station by any number of means. The presence, acquisition, and distribution of such items should always be investigated and scrutinised heavily, and the technology or property considered controlled items, held securely, and restricted from use.&lt;br /&gt;
&lt;br /&gt;
= Conclusion =&lt;br /&gt;
In closing, we thank you for your commitment to our mission and the values that guide NanoTrasen as a whole. Your dedication is the keystone to our success.&lt;br /&gt;
&lt;br /&gt;
And remember, we are bound by a shared responsibility in this success. Failure to uphold your contract will result in immediate consequences, up to and including termination with extreme prejudice.&lt;br /&gt;
&lt;br /&gt;
Safe travels!&lt;br /&gt;
&lt;br /&gt;
[NanoTrasen Central Command]&lt;br /&gt;
&lt;br /&gt;
{{Guides Menu}}&lt;/div&gt;</summary>
		<author><name>TJohnson</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Company_Policy&amp;diff=845</id>
		<title>Company Policy</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Company_Policy&amp;diff=845"/>
		<updated>2023-09-08T03:43:48Z</updated>

		<summary type="html">&lt;p&gt;TJohnson: Adding a section pertaining to hostile corporation technology.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
= Company Policy =&lt;br /&gt;
Welcome to the &#039;&#039;&#039;NanoTrasen Space Station Company Policy Manual - 14th Edition!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Preface ==&lt;br /&gt;
As a member of the crew aboard a large and cutting-edge space station, it is imperative that you adhere to a set of &#039;&#039;responsibilities and behaviours&#039;&#039; that reflect our company’s commitment to safety and cooperation. Our [[Maps|space stations]] are not just places of work - they’re thriving hubs of progress, ingenuity, and unity.&amp;lt;br&amp;gt;&lt;br /&gt;
Every action aboard our stations has meaning and impact, and it’s this interconnectedness that drives everyone to succeed - from the humble [[assistant]] to the [[Captain|highest-ranking officers.]]&lt;br /&gt;
&lt;br /&gt;
Within this manual, you’ll find our general guidelines for employees, a list of your rights and responsibilities as a member aboard a NanoTrasen station, expectations for specific [[jobs|roles]], information on occupational hazards aboard a space station, and contractual obligations. &lt;br /&gt;
&lt;br /&gt;
The stipulations outlined here represent a baseline for the ethical and respectful behaviour we expect from all of our valued employees, and have been designed solely to facilitate the safety and productivity of our NanoTrasen corporate family. We encourage you to study this manual so you may gain a comprehensive understanding of the values we uphold and how they are vital to the seamless function of our stations.&lt;br /&gt;
&lt;br /&gt;
We thank you for choosing to embark on this incredible journey with us. Together, we will push the razor’s edge of progress, and make NanoTrasen synonymous with the future.&lt;br /&gt;
&lt;br /&gt;
[NanoTrasen Central Command]&lt;br /&gt;
&lt;br /&gt;
== Code of conduct ==&lt;br /&gt;
At NanoTrasen, we pride ourselves on maintaining the highest standards of professionalism and respect. As an employee, and as a representative of the corporation as a whole, you will be expected to uphold the following company values and ideals:&lt;br /&gt;
&lt;br /&gt;
#&#039;&#039;&#039;Consideration and Care&#039;&#039;&#039;&lt;br /&gt;
#: Think before you act, and ensure you’re acting appropriately and safely. Adhere to company standards, undergo regular training, and ensure you’re following any safety notices or instructions from authorities.&lt;br /&gt;
&amp;lt;!--                      --&amp;gt;&lt;br /&gt;
#&#039;&#039;&#039;Respect and Collaboration&#039;&#039;&#039;&lt;br /&gt;
#: Treat all colleagues, clients , and members of the public with courtesy and professionalism. Embrace diversity of background and culture, and foster a synergetic work environment.&lt;br /&gt;
&amp;lt;!--                      --&amp;gt;&lt;br /&gt;
#&#039;&#039;&#039;Integrity and Honesty&#039;&#039;&#039;&lt;br /&gt;
#: By acting with a foundation of integrity and being honest with your colleagues and superiors, you’re upholding the trust placed in you by our customers, our shareholders, and the NanoTrasen brand. Honesty with yourself and others serves the community at large.&lt;br /&gt;
&amp;lt;!--                      --&amp;gt;&lt;br /&gt;
#&#039;&#039;&#039;Confidentiality and Accountability&#039;&#039;&#039;&lt;br /&gt;
#: Safeguard sensitive information about our personnel, our clients, company operations, research, and restricted data. Take ownership of this responsibility and the various others delegated to you, striving for excellence in your work and diligence in your duties.&lt;br /&gt;
&amp;lt;!--                      --&amp;gt;&lt;br /&gt;
#&#039;&#039;&#039;Adaptability and Ingenuity&#039;&#039;&#039;&lt;br /&gt;
#: Embrace change, stay adaptable, and demonstrate a willingness to learn and grow in response to new circumstances. Never quit, and never give up; show NanoTrasen’s commitment and hard work ethic regardless of any obstacles in your way.&lt;br /&gt;
&lt;br /&gt;
== Appearance standards ==&lt;br /&gt;
As a NanoTrasen employee, you are expected to wear provided clothing, and to keep them clean, well-maintained, and appropriately fitted. This ensures that you’re representing our brand in a professional manner, as well as maintaining the safety of yourself and others in the station environment.&lt;br /&gt;
&lt;br /&gt;
#&#039;&#039;&#039;Uniforms and Attire&#039;&#039;&#039;&lt;br /&gt;
#: Wear the uniforms and attire provided to you by NanoTrasen. Take care of your clothes, and wear them with pride.&lt;br /&gt;
&amp;lt;!--                      --&amp;gt;&lt;br /&gt;
#&#039;&#039;&#039;Grooming&#039;&#039;&#039;&lt;br /&gt;
#: Maintain personal hygiene and grooming to a high standard. Neat hair and well-kept appearances contribute to a professional atmosphere and boost first impressions.&lt;br /&gt;
&amp;lt;!--                      --&amp;gt;&lt;br /&gt;
#&#039;&#039;&#039;Accessories and Personal Items&#039;&#039;&#039;&lt;br /&gt;
#: Limit the use of accessories that might interfere with safety equipment or delegated tasks. Personal items should be stored in designated spaces to avoid clutter and to ensure the safety of you and your coworkers.&lt;br /&gt;
&amp;lt;!--                      --&amp;gt;&lt;br /&gt;
#&#039;&#039;&#039;Personal Protective Equipment&#039;&#039;&#039;&lt;br /&gt;
#: Wear the appropriate PPE as required by your role, any safety notices, or instructions from authorities. The safety of our employees and customers is paramount.&lt;br /&gt;
&amp;lt;!--                      --&amp;gt;&lt;br /&gt;
#&#039;&#039;&#039;Respect and Consideration&#039;&#039;&#039;&lt;br /&gt;
#: Be mindful of others’ cultures, beliefs, and other qualities when expressing yourself and your own personal style. Your behaviour and actions should respect the sensitivities and beliefs of others.&lt;br /&gt;
&lt;br /&gt;
== Rights and responsibilities ==&lt;br /&gt;
All general crew aboard NanoTrasen Space Stations have certain rights and responsibilities in order to ensure that the company, its employees, and any customers or the general public are taken into consideration.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;All members of the crew:&#039;&#039;&#039;&lt;br /&gt;
*Have the right to live in a safe and healthy environment, and to be provided access to necessary safety equipment and medical assistance.&lt;br /&gt;
&lt;br /&gt;
*Have the right to be treated with respect and fairness regardless of their role or background.&lt;br /&gt;
&lt;br /&gt;
*Have the right to receive clear and accurate information related to their roles, tasks, or relevant updates.&lt;br /&gt;
&lt;br /&gt;
*Have the right to receive proper training and development opportunities as necessary to enhance their skills and contribute effectively to company operations.&lt;br /&gt;
&lt;br /&gt;
*Have the right to confidentiality regarding personal information and sensitive matters within the bounds of operational requirements.&lt;br /&gt;
&lt;br /&gt;
*Have the right to access necessary resources for performing their duties, including equipment, tools, or facilities.&lt;br /&gt;
&lt;br /&gt;
*Are responsible for following safety protocols, operating procedures, and company policies to ensure their own safety and others’.&lt;br /&gt;
&lt;br /&gt;
*Are responsible for upholding the company’s reputation through their behaviour, communication, and general conduct.&lt;br /&gt;
&lt;br /&gt;
*Are responsible for fulfilling their assigned tasks and responsibilities efficiently and to the best of their ability, particularly where they are essential to station function.&lt;br /&gt;
&lt;br /&gt;
*Are responsible for promptly reporting grievances, hazards, or malfunction to appropriate personnel.&lt;br /&gt;
&lt;br /&gt;
*Are responsible for conscientiously managing and utilising their resources for efficient operation.&lt;br /&gt;
&lt;br /&gt;
*Are responsible for upholding the policies outlined within this CPM14 manual.&lt;br /&gt;
&lt;br /&gt;
== Self-defence ==&lt;br /&gt;
NanoTrasen places a &#039;&#039;high priority on the safety and wellbeing of all individuals&#039;&#039; aboard its space stations, including employees and patrons. The company recognises that maintaining a secure environment is essential to operations, and, in light of this fact, all NanoTrasen employees are authorised to exercise their right to self-defence when confronted with an imminent threat of physical harm or violence upon their person, in accordance with these guidelines:&lt;br /&gt;
&lt;br /&gt;
*The threat must be immediate and serious, with clear intent to cause grievous harm or injury to the employee.&lt;br /&gt;
&lt;br /&gt;
*Before resorting to self-defence, the employee must have exhausted all reasonable alternatives for avoiding or escaping the threat - including following established protocols, attempting de-escalation, and seeking assistance from security personnel.&lt;br /&gt;
&lt;br /&gt;
*The response to the threat must be proportional to the level of danger posed; that is to say, the employee must only use the level of force necessary to protect themselves from harm.&lt;br /&gt;
&lt;br /&gt;
*The employee’s primary directive is to ensure their own safety. Once the opportunity to escape arises, or the threat is neutralised, the employee must cease their use of force and immediately seek assistance from security personnel, medical staff, and any other relevant authorities.&lt;br /&gt;
&lt;br /&gt;
In any situation where an employee exercises self-defence against any individual aboard the station, they are &#039;&#039;obligated&#039;&#039; to provide a &#039;&#039;&#039;detailed account of the incident&#039;&#039;&#039;, including the circumstances immediately prior, to their immediate supervisor, security personnel, or station administration, where applicable and at their earliest convenience.&amp;lt;br&amp;gt;&lt;br /&gt;
The authorisation for self-defence is an exceptional measure intended to address extreme situations where no other viable options exist, and only to facilitate a secure environment that fosters collaboration, innovation, and mutual respect between NanoTrasen’s employees.&lt;br /&gt;
&lt;br /&gt;
== Conduct unbecoming ==&lt;br /&gt;
NanoTrasen personnel found to behave or act in a way that is broadly considered or specified by superiors as inappropriate, unacceptable, or contrary to our company’s standards and expectations for their position or profession, particularly in a professional capacity or when representing the company as a whole, may be demoted from that position or profession, have their contract terminated, or be otherwise reprimanded for their unbecoming conduct.&lt;br /&gt;
&lt;br /&gt;
Behaviour that violates our company’s values and policies oppugn our employees’ character, integrity, and suitability; additionally, improper conduct reflects poorly on our management. As such, heads of departments are &#039;&#039;fully authorised and encouraged&#039;&#039; to demote employees that discredit our company’s values by poor behaviour and demeanour.&lt;br /&gt;
&lt;br /&gt;
== Dangers from our competitors ==&lt;br /&gt;
In our spinward stations, there exist threats from direct competitors to NanoTrasen. Conglomerates of companies, crime rings, and terrorist cells known for their unscrupulous practices, including the use of fear tactics, criminal methods, and corporate espionage to undermine and disrupt the operations of legitimate entities such as NanoTrasen. Their activities pose a significant danger to the safety, stability, and success of our stations and the company as a whole. Their motives range from obtaining valuable technology and proprietary information, to sabotaging critical systems, to directly attacking crew.&lt;br /&gt;
&lt;br /&gt;
Identifying saboteur agents can prove challenging, as they often operate covertly and blend in with the station’s population. However, there are certain behaviours and indicators to be on the look-out for:&lt;br /&gt;
:*&#039;&#039;&#039;Unusual Interest&#039;&#039;&#039;&lt;br /&gt;
:*: Individuals showing an excessive interest in sensitive research, proprietary data, or operational reasons without a legitimate reason may be potential corporate agents.&lt;br /&gt;
&amp;lt;!--                      --&amp;gt;&lt;br /&gt;
:*&#039;&#039;&#039;Inconsistent Backgrounds&#039;&#039;&#039;&lt;br /&gt;
:*:  Agents may provide inconsistent or fabricated personal or professional backgrounds, making it important to verify credentials through proper channels.&lt;br /&gt;
&amp;lt;!--                      --&amp;gt;&lt;br /&gt;
:*&#039;&#039;&#039;Secrecy and Isolation&#039;&#039;&#039;&lt;br /&gt;
:*: Suspicious individuals may isolate themselves, avoid interactions, or engage with only select individuals or parties, raising concerns about their true intentions.&lt;br /&gt;
&amp;lt;!--                      --&amp;gt;&lt;br /&gt;
:*&#039;&#039;&#039;Sudden Change in Behaviour&#039;&#039;&#039;&lt;br /&gt;
:*: Drastic changes in behaviour, such as displays of aggression or secrecy, could signal involvement with hostile groups.&lt;br /&gt;
&lt;br /&gt;
To combat the presence of hostile entities, crew are advised to:&lt;br /&gt;
*Report suspected individuals.&lt;br /&gt;
*Increase monitoring and patrols.&lt;br /&gt;
*Identify unauthorised access attempts and potential breaches.&lt;br /&gt;
*Secure critical data.&lt;br /&gt;
*Conduct regular emergency drills.&lt;br /&gt;
*Perform de-escalation training.&lt;br /&gt;
*Implement advanced counter-espionage protocols.&lt;br /&gt;
&lt;br /&gt;
== Hostile Corporation Technology ==&lt;br /&gt;
Due to the presence of our competitors and their agents in the sectors in which our company operates, there is an ever-present chance that hostile parties&#039; technology or other property may manifest aboard our station by any number of means. The presence, acquisition, and distribution of such items should always be investigated and scrutinised heavily, and the technology or property considered controlled items, held securely, and restricted from use.&lt;br /&gt;
&lt;br /&gt;
= Conclusion =&lt;br /&gt;
In closing, we thank you for your commitment to our mission and the values that guide NanoTrasen as a whole. Your dedication is the keystone to our success.&lt;br /&gt;
&lt;br /&gt;
And remember, we are bound by a shared responsibility in this success. Failure to uphold your contract will result in immediate consequences, up to and including termination with extreme prejudice.&lt;br /&gt;
&lt;br /&gt;
Safe travels!&lt;br /&gt;
&lt;br /&gt;
[NanoTrasen Central Command]&lt;br /&gt;
&lt;br /&gt;
{{Guides Menu}}&lt;/div&gt;</summary>
		<author><name>TJohnson</name></author>
	</entry>
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