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	<updated>2026-06-29T20:20:30Z</updated>
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	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Antagonist&amp;diff=4638</id>
		<title>Antagonist</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Antagonist&amp;diff=4638"/>
		<updated>2026-06-24T13:31:19Z</updated>

		<summary type="html">&lt;p&gt;Tsutanoki: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Note|Work In Progress|This page is currently undergoing an overhaul, information may not be readily available until finished.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Antagonists are characters who wish to bring forth some level of harm to station activity. Ranging from being a mild annoyance to potentially destroying the entire station. Antagonists typically follow objectives special to them which they are tasked with completing.&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Antagonist&lt;br /&gt;
!Impact&lt;br /&gt;
!Premise&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;[[Traitor]]&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|Medium&lt;br /&gt;
|&lt;br /&gt;
==== &#039;&#039;&amp;quot;Your PDA beeps. Whiskey, Echo, Whiskey, Lima, Alpha, Delta.&amp;quot;&#039;&#039; ====&lt;br /&gt;
[[File:Traitor.gif|64px]][[File:Traitor.gif|64px]]&lt;br /&gt;
&lt;br /&gt;
A traitor is an antagonist employed by the [[Syndicate]] to complete specific objectives. &lt;br /&gt;
&lt;br /&gt;
They have access to the [[Guide_to_Traitor#Uplink|Uplink]] in their [[PDA]] which allows them to buy [[Syndicate Items|all sorts of gear]]. This may involve...&lt;br /&gt;
&lt;br /&gt;
* Weapons &lt;br /&gt;
* Chemicals &lt;br /&gt;
* Explosives&lt;br /&gt;
* Infiltration tools. &lt;br /&gt;
&lt;br /&gt;
They may work with other traitors or choose to work alone.&lt;br /&gt;
&lt;br /&gt;
The main currency a traitor will use to purchase items from their uplink are &#039;&#039;&#039;telecrystals&#039;&#039;&#039;, also known as &#039;&#039;&#039;TC&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Traitors start off with 20 &#039;&#039;&#039;TC each.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== They may spawn &#039;&#039;&#039;at round start&#039;&#039;&#039; or &#039;&#039;&#039;mid-round&#039;&#039;&#039;. =====&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Nuclear Operative&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Very High&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
=== &#039;&#039;&amp;quot;OPERATIVES STANDBY. YOUR OBJECTIVES ARE SIMPLE. DELIVER THE PAYLOAD AND GET OUT BEFORE THE PAYLOAD DETONATES. BEGIN MISSION.&amp;quot;&#039;&#039; ===&lt;br /&gt;
[[File:Nuclear Operative.gif|64px]][[File:Nuclear Operative.gif|64px]][[File:Nuclear Operative.gif|64px]][[File:Nuclear Operative.gif|64px]]&lt;br /&gt;
&lt;br /&gt;
A Nuclear Operative &#039;&#039;&#039;(AKA Nukies)&#039;&#039;&#039; is an antagonist employed by the [[Syndicate]]. &lt;br /&gt;
&lt;br /&gt;
Your objective is simple, work with your team (if you have one), break in to the station and detonate a nuke on the station by any means necessary. You may either use the nuke provided within the station vault, or you may be provided with your own.&lt;br /&gt;
&lt;br /&gt;
In order to arm the nuke, you will need to steal an item called the Nuclear Authentication Disk which is almost always being held by the Captain (or Acting Commanding Officer) of the station. If not. it&#039;s likely in the locker inside the Captain&#039;s office. &lt;br /&gt;
&lt;br /&gt;
Like Traitors, they have access to an special uplink which allows them to purchase gear using a currency called &#039;&#039;&#039;telecrystals (TC)&#039;&#039;&#039;. Nukies have access to every item available to Traitors through this uplink, but they also have access to special items only available for them.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Nukies start off with 47 &#039;&#039;&#039;TC each,&#039;&#039;&#039; by &#039;&#039;&#039;default&#039;&#039;&#039;.&#039;&#039;&lt;br /&gt;
* &#039;&#039;A group of nukies may decide to &#039;&#039;&#039;declare war with the station&#039;&#039;&#039;, in which they announce to the station their intent to attack and giving the crew &#039;&#039;&#039;time to prepare&#039;&#039;&#039; for the attack. However, as a result, nukies who have declared war on the station start off with &#039;&#039;&#039;87 TC each.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;Lone Operatives, a mid-round version of the Nuclear Operative, have no team to assist them and typically work alone. They start off with &#039;&#039;&#039;75 TC&#039;&#039;&#039;.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;Nuclear Operatives spawn at round start, with the sole exception of Lone Operatives who spawn mid-round.&#039;&#039;&#039; =====&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Zombie&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Very High&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
=== &#039;&#039;&amp;quot;Braainnssss...&amp;quot;&#039;&#039; ===&lt;br /&gt;
[[File:ZombieIcon.png|64px]][[File:ZombieIcon.png|64px]][[File:ZombieIcon.png|64px]][[File:ZombieIcon.png|64px]][[File:ZombieIcon.png|64px]][[File:ZombieIcon.png|64px]][[File:ZombieIcon.png|64px]]&lt;br /&gt;
&lt;br /&gt;
Zombies are &#039;&#039;&#039;conversion antagonists&#039;&#039;&#039; whose sole purpose is to infect and convert as much of the crew as possible. Zombies propagate through biting their victims, transmitting a deadly infection that will cause them to turn into a zombie &#039;&#039;&#039;when bit by a zombie in a critical (or worse) state or dying while infected.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
While a single zombie may not be a major threat on its own, especially to security. Their strength is in their sheer numbers and how easy it is to spread.&lt;br /&gt;
&lt;br /&gt;
There are two ways for zombies to appear on station.&lt;br /&gt;
&lt;br /&gt;
* Initial Infected, Syndicate bio-terrorists who coordinate a planned attack against the station to try to turn everyone into zombies. This is the most common cause for zombies.&lt;br /&gt;
* Nuclear Operatives, which are capable of purchasing &#039;&#039;&#039;&amp;quot;Romerol&amp;quot;&#039;&#039;&#039;, a chemical which causes a zombie infection in whoever consumes it.&lt;br /&gt;
Zombies have innate abilities that should be taken into consideration.&lt;br /&gt;
&lt;br /&gt;
* Zombies will take 25% &#039;&#039;&#039;more&#039;&#039;&#039; damage from &#039;&#039;&#039;heat&#039;&#039;&#039; and &#039;&#039;&#039;shock&#039;&#039;&#039; type damage.&lt;br /&gt;
* Zombies will take 40% less damage from &#039;&#039;&#039;blunt&#039;&#039;&#039; type damage.&lt;br /&gt;
* Zombies will take 20% less damage from &#039;&#039;&#039;piercing&#039;&#039;&#039; type damage. &lt;br /&gt;
* Zombies are completely immune to &#039;&#039;&#039;poison&#039;&#039;&#039; and &#039;&#039;&#039;radiation&#039;&#039;&#039; type damage from external factors, although they still make take these types of damage from injected reagents.&lt;br /&gt;
* Zombies will passively slowly regenerate all &#039;&#039;&#039;brute,&#039;&#039;&#039; &#039;&#039;&#039;heat&#039;&#039;&#039; and &#039;&#039;&#039;shock&#039;&#039;&#039; type damage.&lt;br /&gt;
* Zombies are capable of surviving in space without any gear.&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;Initial Infected&#039;&#039;&#039; may spawn at both &#039;&#039;&#039;round start&#039;&#039;&#039; or &#039;&#039;&#039;mid-round&#039;&#039;&#039;. =====&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Main Antagonists =&lt;br /&gt;
Those antagonists are typically the primary bad guy of a single round. They are usually the main form of how a round can play out, ranging from a plain ass round with nothing interesting going on, to an investigation on why someone bombed Medical, or why the there are red people outside the Bridge.&lt;br /&gt;
&lt;br /&gt;
== [[Traitor]] ==&lt;br /&gt;
[[File:Traitor.gif|64px]]&lt;br /&gt;
&#039;&#039;Your PDA beeps. Whiskey, Echo, Whiskey, Lima, Alpha, Delta.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A traitor is an antagonist employed by the [[Syndicate]]. They have access to the [[Guide_to_Traitor#Uplink|Uplink]] in their [[PDA]] which allows them to buy [[Syndicate Items|all sorts of gear]]. They are also meant to do specific directives from the [[Syndicate]].&lt;br /&gt;
&lt;br /&gt;
== [[Nuclear Operative]] ==&lt;br /&gt;
[[File:Nuclear Operative.gif|64px]]&lt;br /&gt;
&#039;&#039;OPERATIVES STANDBY. YOUR OBJECTIVES ARE SIMPLE. DELIVER THE PAYLOAD AND GET OUT BEFORE THE PAYLOAD DETONATES. BEGIN MISSION.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A nuclear operative is an antagonist employed by the [[Syndicate]], presumably operatives from ERT or bored greytiders. Your objective is simple, break in and detonate the Nuclear Fission Device. Escape is optional, just get the nuke detonated. You get to buy lots of [[Syndicate Items|fun things]] to help in your mission.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--== [[Revolutionary]] ==&lt;br /&gt;
[[File:Revolutionary.png|64px]]&lt;br /&gt;
&#039;&#039;VIVA LA REVOLUTION!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Certain members of the crew (Head Revolutionaries) start out with the goal of recruiting other crew members (using Flashes) and killing the station Heads of Staff. They get no special equipment or uplink except a pair of sunglasses and a flash.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;!--== [[Pirate]] ==&lt;br /&gt;
[[File:Pirate.gif|64px]]&lt;br /&gt;
&#039;&#039;Ahoy thar scallywag! Ye be onboard the pirate vessel, we must collect as much booty from thar lowly station!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A pirates objective is to grab as much treasure as possible wherever they can find it, on a Nuclear Operative shuttle or the station itself. Pirates usually spawn alongside other antagonists (e.g: Nuke Ops), but are not on the same team.&lt;br /&gt;
This is disabled in most games.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
== [[Zombie]] ==&lt;br /&gt;
[[File:ZombieIcon.png|64px]]&lt;br /&gt;
&#039;&#039;Braainnssss...&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Zombies are conversion antagonists whose sole purpose is to infect and convert as much of the crew as possible. They boast strong resistances to various damage types and are able to regenerate themselves through feasting on unsuspecting crew members. Zombies propagate through biting their victims, transmitting a deadly infection that will cause them to turn into a zombie when they succumb.&lt;br /&gt;
&lt;br /&gt;
==[[Cosmic Cultist]]==&lt;br /&gt;
[[File:Cosculticon.png|96px]]&lt;br /&gt;
&#039;&#039;Beckon the Unknown. Call the curtain close.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Cosmic Cult are conversion antagonists who have a few objectives. Siphon a certain amount of entropy from the crew, convert a certain number of the crew into the cult, get the Monument to tier 3, and then beckon the great Unknown, calling the curtain close on this universe.&lt;br /&gt;
&lt;br /&gt;
= Side Antagonists =&lt;br /&gt;
Those antagonists are typically subservient to another antagonist or have a small chance to appear during any round type. While they are not really the main focus of the round, they can range from being a minor nuisance to a threat to the entire crew.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--== [[Rat King]] ==&lt;br /&gt;
[[File:Regal Rat Icon.png|64px]]&lt;br /&gt;
&#039;&#039;He&#039;s da rat. He makes da roolz.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Rat King is a random event antagonist who is hungry, and wont stop at anything to get food. They can summon rat servants with the &#039;&#039;&#039;Raise Army&#039;&#039;&#039; ability, and summon a cloud of miasma with the &#039;&#039;&#039;Rat King&#039;s Domain&#039;&#039;&#039; ability.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
== [[Revenant]] ==&lt;br /&gt;
[[File:Revenant.gif|64px]]&lt;br /&gt;
&#039;&#039;Rev in medbay! No, the other rev!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This is a random event antagonist that sucks up the soul of people when they die, they also have the ability to check souls when a human is alive.&lt;br /&gt;
&lt;br /&gt;
== [[Space Ninja]] ==&lt;br /&gt;
[[File:Space Ninja.png|64px]]&lt;br /&gt;
&#039;&#039;Nothing personnel kid.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Space Ninjas are a special type of ninja, specifically one of the space-faring type. The vast majority of space ninjas belong to the Spider Clan, a cult-like sect which has existed for several hundred years. They are an antagonist that can appear during most gamemodes, they are given some goals and a bunch of very powerful tools to accomplish said goals. &lt;br /&gt;
&lt;br /&gt;
== [[Space Dragon]] ==&lt;br /&gt;
[[File:Space Dragon.gif|64px]]&lt;br /&gt;
&#039;&#039;All of the stations on the rim are out there fighting space dragons, and what do I get?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Space Dragon is a midround antagonist that can appear during most gamemodes, their goal is to summon 3 space rifts on the station and completely take it over.&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Tsutanoki</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Antagonist&amp;diff=4637</id>
		<title>Antagonist</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Antagonist&amp;diff=4637"/>
		<updated>2026-06-24T12:57:13Z</updated>

		<summary type="html">&lt;p&gt;Tsutanoki: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Note|Work In Progress|This page is currently undergoing an overhaul, information may not be readily available until finished.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Antagonists are characters who wish to bring forth some level of harm to station activity. Ranging from being a mild annoyance to potentially destroying the entire station. Antagonists typically follow objectives special to them which they are tasked with completing.&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Antagonist&lt;br /&gt;
!Impact&lt;br /&gt;
!Premise&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;[[Traitor]]&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|Medium&lt;br /&gt;
|&lt;br /&gt;
==== &#039;&#039;&amp;quot;Your PDA beeps. Whiskey, Echo, Whiskey, Lima, Alpha, Delta.&amp;quot;&#039;&#039; ====&lt;br /&gt;
[[File:Traitor.gif|64px]][[File:Traitor.gif|64px]]&lt;br /&gt;
&lt;br /&gt;
A traitor is an antagonist employed by the [[Syndicate]] to complete specific objectives. &lt;br /&gt;
&lt;br /&gt;
They have access to the [[Guide_to_Traitor#Uplink|Uplink]] in their [[PDA]] which allows them to buy [[Syndicate Items|all sorts of gear]]. This may involve...&lt;br /&gt;
&lt;br /&gt;
* Weapons &lt;br /&gt;
* Chemicals &lt;br /&gt;
* Explosives&lt;br /&gt;
* Infiltration tools. &lt;br /&gt;
&lt;br /&gt;
They may work with other traitors or choose to work alone.&lt;br /&gt;
&lt;br /&gt;
The main currency a traitor will use to purchase items from their uplink are &#039;&#039;&#039;telecrystals&#039;&#039;&#039;, also known as &#039;&#039;&#039;TC&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Traitors start off with 20 &#039;&#039;&#039;TC each.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== They may spawn &#039;&#039;&#039;at round start&#039;&#039;&#039; or &#039;&#039;&#039;mid-round&#039;&#039;&#039;. =====&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Nuclear Operative&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Very High&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
=== &#039;&#039;&amp;quot;OPERATIVES STANDBY. YOUR OBJECTIVES ARE SIMPLE. DELIVER THE PAYLOAD AND GET OUT BEFORE THE PAYLOAD DETONATES. BEGIN MISSION.&amp;quot;&#039;&#039; ===&lt;br /&gt;
[[File:Nuclear Operative.gif|64px]][[File:Nuclear Operative.gif|64px]][[File:Nuclear Operative.gif|64px]][[File:Nuclear Operative.gif|64px]]&lt;br /&gt;
&lt;br /&gt;
A Nuclear Operative &#039;&#039;&#039;(AKA Nukies)&#039;&#039;&#039; is an antagonist employed by the [[Syndicate]]. &lt;br /&gt;
&lt;br /&gt;
Your objective is simple, work with your team (if you have one), break in to the station and detonate a nuke on the station by any means necessary. You may either use the nuke provided within the station vault, or you may be provided with your own.&lt;br /&gt;
&lt;br /&gt;
In order to arm the nuke, you will need to steal an item called the Nuclear Authentication Disk which is almost always being held by the Captain (or Acting Commanding Officer) of the station. If not. it&#039;s likely in the locker inside the Captain&#039;s office. &lt;br /&gt;
&lt;br /&gt;
Like Traitors, they have access to an special uplink which allows them to purchase gear using a currency called &#039;&#039;&#039;telecrystals (TC)&#039;&#039;&#039;. Nukies have access to every item available to Traitors through this uplink, but they also have access to special items only available for them.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Nukies start off with 47 &#039;&#039;&#039;TC each,&#039;&#039;&#039; by &#039;&#039;&#039;default&#039;&#039;&#039;.&#039;&#039;&lt;br /&gt;
* &#039;&#039;A group of nukies may decide to &#039;&#039;&#039;declare war with the station&#039;&#039;&#039;, in which they announce to the station their intent to attack and giving the crew &#039;&#039;&#039;time to prepare&#039;&#039;&#039; for the attack. However, as a result, nukies who have declared war on the station start off with &#039;&#039;&#039;87 TC each.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;Lone Operatives, a mid-round version of the Nuclear Operative, have no team to assist them and typically work alone. They start off with &#039;&#039;&#039;75 TC&#039;&#039;&#039;.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;Nuclear Operatives spawn at round start, with the sole exception of Lone Operatives who spawn mid-round.&#039;&#039;&#039; =====&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Zombie&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Very High&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
=== &#039;&#039;&amp;quot;Braainnssss...&amp;quot;&#039;&#039; ===&lt;br /&gt;
[[File:ZombieIcon.png|64px]][[File:ZombieIcon.png|64px]][[File:ZombieIcon.png|64px]][[File:ZombieIcon.png|64px]][[File:ZombieIcon.png|64px]][[File:ZombieIcon.png|64px]][[File:ZombieIcon.png|64px]]&lt;br /&gt;
&lt;br /&gt;
Zombies are &#039;&#039;&#039;conversion antagonists&#039;&#039;&#039; whose sole purpose is to infect and convert as much of the crew as possible. Zombies propagate through biting their victims, transmitting a deadly infection that will cause them to turn into a zombie &#039;&#039;&#039;when bit by a zombie in a critical (or worse) state or dying while infected.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
While a single zombie may not be a major threat on its own, especially to security. Their strength is in their sheer numbers and how easy it is to spread.&lt;br /&gt;
&lt;br /&gt;
There are two ways for zombies to appear on station.&lt;br /&gt;
&lt;br /&gt;
* Initial Infected, Syndicate bio-terrorists who coordinate a planned attack against the station to try to turn everyone into zombies. This is the most common cause for zombies.&lt;br /&gt;
* Nuclear Operatives, which are capable of purchasing &#039;&#039;&#039;&amp;quot;Romerol&amp;quot;&#039;&#039;&#039;, a chemical which causes a zombie infection in whoever consumes it.&lt;br /&gt;
Zombies have innate abilities that should be taken into consideration.&lt;br /&gt;
&lt;br /&gt;
* Zombies will take 25% &#039;&#039;&#039;more&#039;&#039;&#039; damage from &#039;&#039;&#039;heat&#039;&#039;&#039; and &#039;&#039;&#039;shock&#039;&#039;&#039; type damage.&lt;br /&gt;
* Zombies will take 40% less damage from &#039;&#039;&#039;blunt&#039;&#039;&#039; type damage.&lt;br /&gt;
* Zombies will take 20% less damage from &#039;&#039;&#039;piercing&#039;&#039;&#039; type damage. &lt;br /&gt;
* Zombies are completely immune to &#039;&#039;&#039;radiation&#039;&#039;&#039; type damage from external factors, although they may take radiation damage if they consume something that causes radiation damage.&lt;br /&gt;
* Zombies will passively slowly regenerate all &#039;&#039;&#039;brute,&#039;&#039;&#039; &#039;&#039;&#039;heat&#039;&#039;&#039; and &#039;&#039;&#039;shock&#039;&#039;&#039; type damage.&lt;br /&gt;
* Zombies are capable of surviving in space without any gear.&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;Initial Infected&#039;&#039;&#039; may spawn at both &#039;&#039;&#039;round start&#039;&#039;&#039; or &#039;&#039;&#039;mid-round&#039;&#039;&#039;. =====&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Main Antagonists =&lt;br /&gt;
Those antagonists are typically the primary bad guy of a single round. They are usually the main form of how a round can play out, ranging from a plain ass round with nothing interesting going on, to an investigation on why someone bombed Medical, or why the there are red people outside the Bridge.&lt;br /&gt;
&lt;br /&gt;
== [[Traitor]] ==&lt;br /&gt;
[[File:Traitor.gif|64px]]&lt;br /&gt;
&#039;&#039;Your PDA beeps. Whiskey, Echo, Whiskey, Lima, Alpha, Delta.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A traitor is an antagonist employed by the [[Syndicate]]. They have access to the [[Guide_to_Traitor#Uplink|Uplink]] in their [[PDA]] which allows them to buy [[Syndicate Items|all sorts of gear]]. They are also meant to do specific directives from the [[Syndicate]].&lt;br /&gt;
&lt;br /&gt;
== [[Nuclear Operative]] ==&lt;br /&gt;
[[File:Nuclear Operative.gif|64px]]&lt;br /&gt;
&#039;&#039;OPERATIVES STANDBY. YOUR OBJECTIVES ARE SIMPLE. DELIVER THE PAYLOAD AND GET OUT BEFORE THE PAYLOAD DETONATES. BEGIN MISSION.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A nuclear operative is an antagonist employed by the [[Syndicate]], presumably operatives from ERT or bored greytiders. Your objective is simple, break in and detonate the Nuclear Fission Device. Escape is optional, just get the nuke detonated. You get to buy lots of [[Syndicate Items|fun things]] to help in your mission.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--== [[Revolutionary]] ==&lt;br /&gt;
[[File:Revolutionary.png|64px]]&lt;br /&gt;
&#039;&#039;VIVA LA REVOLUTION!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Certain members of the crew (Head Revolutionaries) start out with the goal of recruiting other crew members (using Flashes) and killing the station Heads of Staff. They get no special equipment or uplink except a pair of sunglasses and a flash.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;!--== [[Pirate]] ==&lt;br /&gt;
[[File:Pirate.gif|64px]]&lt;br /&gt;
&#039;&#039;Ahoy thar scallywag! Ye be onboard the pirate vessel, we must collect as much booty from thar lowly station!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A pirates objective is to grab as much treasure as possible wherever they can find it, on a Nuclear Operative shuttle or the station itself. Pirates usually spawn alongside other antagonists (e.g: Nuke Ops), but are not on the same team.&lt;br /&gt;
This is disabled in most games.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
== [[Zombie]] ==&lt;br /&gt;
[[File:ZombieIcon.png|64px]]&lt;br /&gt;
&#039;&#039;Braainnssss...&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Zombies are conversion antagonists whose sole purpose is to infect and convert as much of the crew as possible. They boast strong resistances to various damage types and are able to regenerate themselves through feasting on unsuspecting crew members. Zombies propagate through biting their victims, transmitting a deadly infection that will cause them to turn into a zombie when they succumb.&lt;br /&gt;
&lt;br /&gt;
==[[Cosmic Cultist]]==&lt;br /&gt;
[[File:Cosculticon.png|96px]]&lt;br /&gt;
&#039;&#039;Beckon the Unknown. Call the curtain close.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Cosmic Cult are conversion antagonists who have a few objectives. Siphon a certain amount of entropy from the crew, convert a certain number of the crew into the cult, get the Monument to tier 3, and then beckon the great Unknown, calling the curtain close on this universe.&lt;br /&gt;
&lt;br /&gt;
= Side Antagonists =&lt;br /&gt;
Those antagonists are typically subservient to another antagonist or have a small chance to appear during any round type. While they are not really the main focus of the round, they can range from being a minor nuisance to a threat to the entire crew.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--== [[Rat King]] ==&lt;br /&gt;
[[File:Regal Rat Icon.png|64px]]&lt;br /&gt;
&#039;&#039;He&#039;s da rat. He makes da roolz.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Rat King is a random event antagonist who is hungry, and wont stop at anything to get food. They can summon rat servants with the &#039;&#039;&#039;Raise Army&#039;&#039;&#039; ability, and summon a cloud of miasma with the &#039;&#039;&#039;Rat King&#039;s Domain&#039;&#039;&#039; ability.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
== [[Revenant]] ==&lt;br /&gt;
[[File:Revenant.gif|64px]]&lt;br /&gt;
&#039;&#039;Rev in medbay! No, the other rev!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This is a random event antagonist that sucks up the soul of people when they die, they also have the ability to check souls when a human is alive.&lt;br /&gt;
&lt;br /&gt;
== [[Space Ninja]] ==&lt;br /&gt;
[[File:Space Ninja.png|64px]]&lt;br /&gt;
&#039;&#039;Nothing personnel kid.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Space Ninjas are a special type of ninja, specifically one of the space-faring type. The vast majority of space ninjas belong to the Spider Clan, a cult-like sect which has existed for several hundred years. They are an antagonist that can appear during most gamemodes, they are given some goals and a bunch of very powerful tools to accomplish said goals. &lt;br /&gt;
&lt;br /&gt;
== [[Space Dragon]] ==&lt;br /&gt;
[[File:Space Dragon.gif|64px]]&lt;br /&gt;
&#039;&#039;All of the stations on the rim are out there fighting space dragons, and what do I get?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Space Dragon is a midround antagonist that can appear during most gamemodes, their goal is to summon 3 space rifts on the station and completely take it over.&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Tsutanoki</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Antagonist&amp;diff=4636</id>
		<title>Antagonist</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Antagonist&amp;diff=4636"/>
		<updated>2026-06-24T12:53:52Z</updated>

		<summary type="html">&lt;p&gt;Tsutanoki: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Note|Work In Progress|This page is currently undergoing an overhaul, information may not be readily available until finished.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Antagonists are characters who wish to bring forth some level of harm to station activity. Ranging from being a mild annoyance to potentially destroying the entire station. Antagonists typically follow objectives special to them which they are tasked with completing.&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Antagonist&lt;br /&gt;
!Impact&lt;br /&gt;
!Premise&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;[[Traitor]]&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|Medium&lt;br /&gt;
|&lt;br /&gt;
==== &#039;&#039;&amp;quot;Your PDA beeps. Whiskey, Echo, Whiskey, Lima, Alpha, Delta.&amp;quot;&#039;&#039; ====&lt;br /&gt;
[[File:Traitor.gif|64px]][[File:Traitor.gif|64px]]&lt;br /&gt;
&lt;br /&gt;
A traitor is an antagonist employed by the [[Syndicate]] to complete specific objectives. &lt;br /&gt;
&lt;br /&gt;
They have access to the [[Guide_to_Traitor#Uplink|Uplink]] in their [[PDA]] which allows them to buy [[Syndicate Items|all sorts of gear]]. This may involve...&lt;br /&gt;
&lt;br /&gt;
* Weapons &lt;br /&gt;
* Chemicals &lt;br /&gt;
* Explosives&lt;br /&gt;
* Infiltration tools. &lt;br /&gt;
&lt;br /&gt;
They may work with other traitors or choose to work alone.&lt;br /&gt;
&lt;br /&gt;
The main currency a traitor will use to purchase items from their uplink are &#039;&#039;&#039;telecrystals&#039;&#039;&#039;, also known as &#039;&#039;&#039;TC&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Traitors start off with 20 &#039;&#039;&#039;TC each.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== They may spawn &#039;&#039;&#039;at round start&#039;&#039;&#039; or &#039;&#039;&#039;mid-round&#039;&#039;&#039;. =====&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Nuclear Operative&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Very High&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
=== &#039;&#039;&amp;quot;OPERATIVES STANDBY. YOUR OBJECTIVES ARE SIMPLE. DELIVER THE PAYLOAD AND GET OUT BEFORE THE PAYLOAD DETONATES. BEGIN MISSION.&amp;quot;&#039;&#039; ===&lt;br /&gt;
[[File:Nuclear Operative.gif|64px]][[File:Nuclear Operative.gif|64px]][[File:Nuclear Operative.gif|64px]][[File:Nuclear Operative.gif|64px]]&lt;br /&gt;
&lt;br /&gt;
A Nuclear Operative &#039;&#039;&#039;(AKA Nukies)&#039;&#039;&#039; is an antagonist employed by the [[Syndicate]]. &lt;br /&gt;
&lt;br /&gt;
Your objective is simple, work with your team (if you have one), break in to the station and detonate a nuke on the station by any means necessary. You may either use the nuke provided within the station vault, or you may be provided with your own.&lt;br /&gt;
&lt;br /&gt;
In order to arm the nuke, you will need to steal an item called the Nuclear Authentication Disk which is almost always being held by the Captain (or Acting Commanding Officer) of the station. If not. it&#039;s likely in the locker inside the Captain&#039;s office. &lt;br /&gt;
&lt;br /&gt;
Like Traitors, they have access to an special uplink which allows them to purchase gear using a currency called &#039;&#039;&#039;telecrystals (TC)&#039;&#039;&#039;. Nukies have access to every item available to Traitors through this uplink, but they also have access to special items only available for them.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Nukies start off with 47 &#039;&#039;&#039;TC each,&#039;&#039;&#039; by &#039;&#039;&#039;default&#039;&#039;&#039;.&#039;&#039;&lt;br /&gt;
* &#039;&#039;A group of nukies may decide to &#039;&#039;&#039;declare war with the station&#039;&#039;&#039;, in which they announce to the station their intent to attack and giving the crew &#039;&#039;&#039;time to prepare&#039;&#039;&#039; for the attack. However, as a result, nukies who have declared war on the station start off with &#039;&#039;&#039;87 TC each.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;Lone Operatives, a mid-round version of the Nuclear Operative, have no team to assist them and typically work alone. They start off with &#039;&#039;&#039;75 TC&#039;&#039;&#039;.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;Nuclear Operatives spawn at round start, with the sole exception of Lone Operatives who spawn mid-round.&#039;&#039;&#039; =====&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Zombie&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Very High&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
=== &#039;&#039;&amp;quot;Braainnssss...&amp;quot;&#039;&#039; ===&lt;br /&gt;
[[File:ZombieIcon.png|64px]][[File:ZombieIcon.png|64px]][[File:ZombieIcon.png|64px]][[File:ZombieIcon.png|64px]][[File:ZombieIcon.png|64px]][[File:ZombieIcon.png|64px]][[File:ZombieIcon.png|64px]]&lt;br /&gt;
&lt;br /&gt;
Zombies are &#039;&#039;&#039;conversion antagonists&#039;&#039;&#039; whose sole purpose is to infect and convert as much of the crew as possible. Zombies propagate through biting their victims, transmitting a deadly infection that will cause them to turn into a zombie &#039;&#039;&#039;when bit by a zombie in a critical (or worse) state or dying while infected.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
While a single zombie may not be a major threat on its own, especially to security. Their strength is in their sheer numbers and how easy it is to spread.&lt;br /&gt;
&lt;br /&gt;
There are two ways for zombies to appear on station.&lt;br /&gt;
&lt;br /&gt;
* Initial Infected, Syndicate bio-terrorists who coordinate a planned attack against the station to try to turn everyone into zombies. This is the most common cause for zombies.&lt;br /&gt;
* Nuclear Operatives, which are capable of purchasing &#039;&#039;&#039;&amp;quot;Romerol&amp;quot;&#039;&#039;&#039;, a chemical which causes a zombie infection in whoever consumes it.&lt;br /&gt;
Zombies have innate abilities that should be taken into consideration.&lt;br /&gt;
&lt;br /&gt;
* Zombies will take 25% &#039;&#039;&#039;more&#039;&#039;&#039; damage from &#039;&#039;&#039;heat&#039;&#039;&#039; and &#039;&#039;&#039;shock&#039;&#039;&#039; type damage.&lt;br /&gt;
* Zombies will take 40% less damage from &#039;&#039;&#039;blunt&#039;&#039;&#039; type damage.&lt;br /&gt;
* Zombies will take 20% less damage from &#039;&#039;&#039;piercing&#039;&#039;&#039; type damage. Zombies are completely immune to &#039;&#039;&#039;radiation&#039;&#039;&#039; type damage.&lt;br /&gt;
* Zombies will passively slowly regenerate all &#039;&#039;&#039;brute,&#039;&#039;&#039; &#039;&#039;&#039;heat&#039;&#039;&#039; and &#039;&#039;&#039;shock&#039;&#039;&#039; type damage.&lt;br /&gt;
* Zombies are capable of surviving in space without any gear.&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;Initial Infected&#039;&#039;&#039; may spawn at both &#039;&#039;&#039;round start&#039;&#039;&#039; or &#039;&#039;&#039;mid-round&#039;&#039;&#039;. =====&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Main Antagonists =&lt;br /&gt;
Those antagonists are typically the primary bad guy of a single round. They are usually the main form of how a round can play out, ranging from a plain ass round with nothing interesting going on, to an investigation on why someone bombed Medical, or why the there are red people outside the Bridge.&lt;br /&gt;
&lt;br /&gt;
== [[Traitor]] ==&lt;br /&gt;
[[File:Traitor.gif|64px]]&lt;br /&gt;
&#039;&#039;Your PDA beeps. Whiskey, Echo, Whiskey, Lima, Alpha, Delta.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A traitor is an antagonist employed by the [[Syndicate]]. They have access to the [[Guide_to_Traitor#Uplink|Uplink]] in their [[PDA]] which allows them to buy [[Syndicate Items|all sorts of gear]]. They are also meant to do specific directives from the [[Syndicate]].&lt;br /&gt;
&lt;br /&gt;
== [[Nuclear Operative]] ==&lt;br /&gt;
[[File:Nuclear Operative.gif|64px]]&lt;br /&gt;
&#039;&#039;OPERATIVES STANDBY. YOUR OBJECTIVES ARE SIMPLE. DELIVER THE PAYLOAD AND GET OUT BEFORE THE PAYLOAD DETONATES. BEGIN MISSION.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A nuclear operative is an antagonist employed by the [[Syndicate]], presumably operatives from ERT or bored greytiders. Your objective is simple, break in and detonate the Nuclear Fission Device. Escape is optional, just get the nuke detonated. You get to buy lots of [[Syndicate Items|fun things]] to help in your mission.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--== [[Revolutionary]] ==&lt;br /&gt;
[[File:Revolutionary.png|64px]]&lt;br /&gt;
&#039;&#039;VIVA LA REVOLUTION!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Certain members of the crew (Head Revolutionaries) start out with the goal of recruiting other crew members (using Flashes) and killing the station Heads of Staff. They get no special equipment or uplink except a pair of sunglasses and a flash.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;!--== [[Pirate]] ==&lt;br /&gt;
[[File:Pirate.gif|64px]]&lt;br /&gt;
&#039;&#039;Ahoy thar scallywag! Ye be onboard the pirate vessel, we must collect as much booty from thar lowly station!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A pirates objective is to grab as much treasure as possible wherever they can find it, on a Nuclear Operative shuttle or the station itself. Pirates usually spawn alongside other antagonists (e.g: Nuke Ops), but are not on the same team.&lt;br /&gt;
This is disabled in most games.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
== [[Zombie]] ==&lt;br /&gt;
[[File:ZombieIcon.png|64px]]&lt;br /&gt;
&#039;&#039;Braainnssss...&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Zombies are conversion antagonists whose sole purpose is to infect and convert as much of the crew as possible. They boast strong resistances to various damage types and are able to regenerate themselves through feasting on unsuspecting crew members. Zombies propagate through biting their victims, transmitting a deadly infection that will cause them to turn into a zombie when they succumb.&lt;br /&gt;
&lt;br /&gt;
==[[Cosmic Cultist]]==&lt;br /&gt;
[[File:Cosculticon.png|96px]]&lt;br /&gt;
&#039;&#039;Beckon the Unknown. Call the curtain close.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Cosmic Cult are conversion antagonists who have a few objectives. Siphon a certain amount of entropy from the crew, convert a certain number of the crew into the cult, get the Monument to tier 3, and then beckon the great Unknown, calling the curtain close on this universe.&lt;br /&gt;
&lt;br /&gt;
= Side Antagonists =&lt;br /&gt;
Those antagonists are typically subservient to another antagonist or have a small chance to appear during any round type. While they are not really the main focus of the round, they can range from being a minor nuisance to a threat to the entire crew.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--== [[Rat King]] ==&lt;br /&gt;
[[File:Regal Rat Icon.png|64px]]&lt;br /&gt;
&#039;&#039;He&#039;s da rat. He makes da roolz.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Rat King is a random event antagonist who is hungry, and wont stop at anything to get food. They can summon rat servants with the &#039;&#039;&#039;Raise Army&#039;&#039;&#039; ability, and summon a cloud of miasma with the &#039;&#039;&#039;Rat King&#039;s Domain&#039;&#039;&#039; ability.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
== [[Revenant]] ==&lt;br /&gt;
[[File:Revenant.gif|64px]]&lt;br /&gt;
&#039;&#039;Rev in medbay! No, the other rev!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This is a random event antagonist that sucks up the soul of people when they die, they also have the ability to check souls when a human is alive.&lt;br /&gt;
&lt;br /&gt;
== [[Space Ninja]] ==&lt;br /&gt;
[[File:Space Ninja.png|64px]]&lt;br /&gt;
&#039;&#039;Nothing personnel kid.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Space Ninjas are a special type of ninja, specifically one of the space-faring type. The vast majority of space ninjas belong to the Spider Clan, a cult-like sect which has existed for several hundred years. They are an antagonist that can appear during most gamemodes, they are given some goals and a bunch of very powerful tools to accomplish said goals. &lt;br /&gt;
&lt;br /&gt;
== [[Space Dragon]] ==&lt;br /&gt;
[[File:Space Dragon.gif|64px]]&lt;br /&gt;
&#039;&#039;All of the stations on the rim are out there fighting space dragons, and what do I get?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Space Dragon is a midround antagonist that can appear during most gamemodes, their goal is to summon 3 space rifts on the station and completely take it over.&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Tsutanoki</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Antagonist&amp;diff=4635</id>
		<title>Antagonist</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Antagonist&amp;diff=4635"/>
		<updated>2026-06-24T01:32:39Z</updated>

		<summary type="html">&lt;p&gt;Tsutanoki: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Note|Work In Progress|This page is currently undergoing an overhaul, information may not be readily available until finished.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Antagonists are characters who wish to bring forth some level of harm to station activity. Ranging from being a mild annoyance to potentially destroying the entire station. Antagonists typically follow objectives special to them which they are tasked with completing.&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Antagonist&lt;br /&gt;
!Impact&lt;br /&gt;
!Premise&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;[[Traitor]]&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|Medium&lt;br /&gt;
|&lt;br /&gt;
==== &#039;&#039;&amp;quot;Your PDA beeps. Whiskey, Echo, Whiskey, Lima, Alpha, Delta.&amp;quot;&#039;&#039; ====&lt;br /&gt;
[[File:Traitor.gif|64px]][[File:Traitor.gif|64px]]&lt;br /&gt;
&lt;br /&gt;
A traitor is an antagonist employed by the [[Syndicate]] to complete specific objectives. &lt;br /&gt;
&lt;br /&gt;
They have access to the [[Guide_to_Traitor#Uplink|Uplink]] in their [[PDA]] which allows them to buy [[Syndicate Items|all sorts of gear]]. This may involve...&lt;br /&gt;
&lt;br /&gt;
* Weapons &lt;br /&gt;
* Chemicals &lt;br /&gt;
* Explosives&lt;br /&gt;
* Infiltration tools. &lt;br /&gt;
&lt;br /&gt;
They may work with other traitors or choose to work alone.&lt;br /&gt;
&lt;br /&gt;
The main currency a traitor will use to purchase items from their uplink are &#039;&#039;&#039;telecrystals&#039;&#039;&#039;, also known as &#039;&#039;&#039;TC&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Traitors start off with 20 &#039;&#039;&#039;TC each.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== They may spawn &#039;&#039;&#039;at round start&#039;&#039;&#039; or &#039;&#039;&#039;mid-round&#039;&#039;&#039;. =====&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Nuclear Operative&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Very High&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
=== &#039;&#039;&amp;quot;OPERATIVES STANDBY. YOUR OBJECTIVES ARE SIMPLE. DELIVER THE PAYLOAD AND GET OUT BEFORE THE PAYLOAD DETONATES. BEGIN MISSION.&amp;quot;&#039;&#039; ===&lt;br /&gt;
[[File:Nuclear Operative.gif|64px]][[File:Nuclear Operative.gif|64px]][[File:Nuclear Operative.gif|64px]][[File:Nuclear Operative.gif|64px]]&lt;br /&gt;
&lt;br /&gt;
A Nuclear Operative &#039;&#039;&#039;(AKA Nukies)&#039;&#039;&#039; is an antagonist employed by the [[Syndicate]]. &lt;br /&gt;
&lt;br /&gt;
Your objective is simple, work with your team (if you have one), break in to the station and detonate a nuke on the station by any means necessary. You may either use the nuke provided within the station vault, or you may be provided with your own.&lt;br /&gt;
&lt;br /&gt;
In order to arm the nuke, you will need to steal an item called the Nuclear Authentication Disk which is almost always being held by the Captain (or Acting Commanding Officer) of the station. If not. it&#039;s likely in the locker inside the Captain&#039;s office. &lt;br /&gt;
&lt;br /&gt;
Like Traitors, they have access to an special uplink which allows them to purchase gear using a currency called &#039;&#039;&#039;telecrystals (TC)&#039;&#039;&#039;. Nukies have access to every item available to Traitors through this uplink, but they also have access to special items only available for them.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Nukies start off with 47 &#039;&#039;&#039;TC each,&#039;&#039;&#039; by &#039;&#039;&#039;default&#039;&#039;&#039;.&#039;&#039;&lt;br /&gt;
* &#039;&#039;A group of nukies may decide to &#039;&#039;&#039;declare war with the station&#039;&#039;&#039;, in which they announce to the station their intent to attack and giving the crew &#039;&#039;&#039;time to prepare&#039;&#039;&#039; for the attack. However, as a result, nukies who have declared war on the station start off with &#039;&#039;&#039;87 TC each.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;Lone Operatives, a mid-round version of the Nuclear Operative, have no team to assist them and typically work alone. They start off with &#039;&#039;&#039;75 TC&#039;&#039;&#039;.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;Nuclear Operatives spawn at round start, with the sole exception of Lone Operatives who spawn mid-round.&#039;&#039;&#039; =====&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Zombie&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Very High&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
=== &#039;&#039;&amp;quot;Braainnssss...&amp;quot;&#039;&#039; ===&lt;br /&gt;
[[File:ZombieIcon.png|64px]][[File:ZombieIcon.png|64px]][[File:ZombieIcon.png|64px]][[File:ZombieIcon.png|64px]][[File:ZombieIcon.png|64px]][[File:ZombieIcon.png|64px]][[File:ZombieIcon.png|64px]]&lt;br /&gt;
&lt;br /&gt;
Zombies are &#039;&#039;&#039;conversion antagonists&#039;&#039;&#039; whose sole purpose is to infect and convert as much of the crew as possible. Zombies propagate through biting their victims, transmitting a deadly infection that will cause them to turn into a zombie &#039;&#039;&#039;when bit by a zombie in a critical (or worse) state or dying while infected.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
While a single zombie may not be a major threat on its own, especially to security. Their strength is in their sheer numbers and how easy it is to spread.&lt;br /&gt;
&lt;br /&gt;
There are two ways for zombies to appear on station.&lt;br /&gt;
&lt;br /&gt;
* Initial Infected, Syndicate bio-terrorists who coordinate a planned attack against the station to try to turn everyone into zombies. This is the most common cause for zombies.&lt;br /&gt;
* Nuclear Operatives, which are capable of purchasing &#039;&#039;&#039;&amp;quot;Romerol&amp;quot;&#039;&#039;&#039;, a chemical which causes a zombie infection in whoever consumes it.&lt;br /&gt;
Zombies have innate abilities that should be taken into consideration.&lt;br /&gt;
&lt;br /&gt;
* Zombies will take 25% &#039;&#039;&#039;more&#039;&#039;&#039; damage from &#039;&#039;&#039;heat&#039;&#039;&#039; and &#039;&#039;&#039;shock&#039;&#039;&#039; type damage.&lt;br /&gt;
* Zombies will take 40% less damage from &#039;&#039;&#039;blunt&#039;&#039;&#039; type damage.&lt;br /&gt;
* Zombies will take 20% less damage from &#039;&#039;&#039;piercing&#039;&#039;&#039; type damage.&lt;br /&gt;
* Zombies will passively slowly regenerate all &#039;&#039;&#039;brute,&#039;&#039;&#039; &#039;&#039;&#039;heat&#039;&#039;&#039; and &#039;&#039;&#039;shock&#039;&#039;&#039; type damage.&lt;br /&gt;
* Zombies are capable of surviving in space without any gear.&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;Initial Infected&#039;&#039;&#039; may spawn at both &#039;&#039;&#039;round start&#039;&#039;&#039; or &#039;&#039;&#039;mid-round&#039;&#039;&#039;. =====&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Main Antagonists =&lt;br /&gt;
Those antagonists are typically the primary bad guy of a single round. They are usually the main form of how a round can play out, ranging from a plain ass round with nothing interesting going on, to an investigation on why someone bombed Medical, or why the there are red people outside the Bridge.&lt;br /&gt;
&lt;br /&gt;
== [[Traitor]] ==&lt;br /&gt;
[[File:Traitor.gif|64px]]&lt;br /&gt;
&#039;&#039;Your PDA beeps. Whiskey, Echo, Whiskey, Lima, Alpha, Delta.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A traitor is an antagonist employed by the [[Syndicate]]. They have access to the [[Guide_to_Traitor#Uplink|Uplink]] in their [[PDA]] which allows them to buy [[Syndicate Items|all sorts of gear]]. They are also meant to do specific directives from the [[Syndicate]].&lt;br /&gt;
&lt;br /&gt;
== [[Nuclear Operative]] ==&lt;br /&gt;
[[File:Nuclear Operative.gif|64px]]&lt;br /&gt;
&#039;&#039;OPERATIVES STANDBY. YOUR OBJECTIVES ARE SIMPLE. DELIVER THE PAYLOAD AND GET OUT BEFORE THE PAYLOAD DETONATES. BEGIN MISSION.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A nuclear operative is an antagonist employed by the [[Syndicate]], presumably operatives from ERT or bored greytiders. Your objective is simple, break in and detonate the Nuclear Fission Device. Escape is optional, just get the nuke detonated. You get to buy lots of [[Syndicate Items|fun things]] to help in your mission.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--== [[Revolutionary]] ==&lt;br /&gt;
[[File:Revolutionary.png|64px]]&lt;br /&gt;
&#039;&#039;VIVA LA REVOLUTION!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Certain members of the crew (Head Revolutionaries) start out with the goal of recruiting other crew members (using Flashes) and killing the station Heads of Staff. They get no special equipment or uplink except a pair of sunglasses and a flash.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;!--== [[Pirate]] ==&lt;br /&gt;
[[File:Pirate.gif|64px]]&lt;br /&gt;
&#039;&#039;Ahoy thar scallywag! Ye be onboard the pirate vessel, we must collect as much booty from thar lowly station!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A pirates objective is to grab as much treasure as possible wherever they can find it, on a Nuclear Operative shuttle or the station itself. Pirates usually spawn alongside other antagonists (e.g: Nuke Ops), but are not on the same team.&lt;br /&gt;
This is disabled in most games.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
== [[Zombie]] ==&lt;br /&gt;
[[File:ZombieIcon.png|64px]]&lt;br /&gt;
&#039;&#039;Braainnssss...&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Zombies are conversion antagonists whose sole purpose is to infect and convert as much of the crew as possible. They boast strong resistances to various damage types and are able to regenerate themselves through feasting on unsuspecting crew members. Zombies propagate through biting their victims, transmitting a deadly infection that will cause them to turn into a zombie when they succumb.&lt;br /&gt;
&lt;br /&gt;
==[[Cosmic Cultist]]==&lt;br /&gt;
[[File:Cosculticon.png|96px]]&lt;br /&gt;
&#039;&#039;Beckon the Unknown. Call the curtain close.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Cosmic Cult are conversion antagonists who have a few objectives. Siphon a certain amount of entropy from the crew, convert a certain number of the crew into the cult, get the Monument to tier 3, and then beckon the great Unknown, calling the curtain close on this universe.&lt;br /&gt;
&lt;br /&gt;
= Side Antagonists =&lt;br /&gt;
Those antagonists are typically subservient to another antagonist or have a small chance to appear during any round type. While they are not really the main focus of the round, they can range from being a minor nuisance to a threat to the entire crew.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--== [[Rat King]] ==&lt;br /&gt;
[[File:Regal Rat Icon.png|64px]]&lt;br /&gt;
&#039;&#039;He&#039;s da rat. He makes da roolz.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Rat King is a random event antagonist who is hungry, and wont stop at anything to get food. They can summon rat servants with the &#039;&#039;&#039;Raise Army&#039;&#039;&#039; ability, and summon a cloud of miasma with the &#039;&#039;&#039;Rat King&#039;s Domain&#039;&#039;&#039; ability.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
== [[Revenant]] ==&lt;br /&gt;
[[File:Revenant.gif|64px]]&lt;br /&gt;
&#039;&#039;Rev in medbay! No, the other rev!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This is a random event antagonist that sucks up the soul of people when they die, they also have the ability to check souls when a human is alive.&lt;br /&gt;
&lt;br /&gt;
== [[Space Ninja]] ==&lt;br /&gt;
[[File:Space Ninja.png|64px]]&lt;br /&gt;
&#039;&#039;Nothing personnel kid.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Space Ninjas are a special type of ninja, specifically one of the space-faring type. The vast majority of space ninjas belong to the Spider Clan, a cult-like sect which has existed for several hundred years. They are an antagonist that can appear during most gamemodes, they are given some goals and a bunch of very powerful tools to accomplish said goals. &lt;br /&gt;
&lt;br /&gt;
== [[Space Dragon]] ==&lt;br /&gt;
[[File:Space Dragon.gif|64px]]&lt;br /&gt;
&#039;&#039;All of the stations on the rim are out there fighting space dragons, and what do I get?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Space Dragon is a midround antagonist that can appear during most gamemodes, their goal is to summon 3 space rifts on the station and completely take it over.&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Tsutanoki</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Antagonist&amp;diff=4634</id>
		<title>Antagonist</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Antagonist&amp;diff=4634"/>
		<updated>2026-06-24T01:30:57Z</updated>

		<summary type="html">&lt;p&gt;Tsutanoki: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Note|Work In Progress|This page is currently undergoing an overhaul, information may not be readily available until finished.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Antagonists are characters who wish to bring forth some level of harm to station activity. Ranging from being a mild annoyance to potentially destroying the entire station. Antagonists typically follow objectives special to them which they are tasked with completing.&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Antagonist&lt;br /&gt;
!Impact&lt;br /&gt;
!Premise&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;[[Traitor]]&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|Medium&lt;br /&gt;
|&lt;br /&gt;
==== &#039;&#039;&amp;quot;Your PDA beeps. Whiskey, Echo, Whiskey, Lima, Alpha, Delta.&amp;quot;&#039;&#039; ====&lt;br /&gt;
[[File:Traitor.gif|64px]][[File:Traitor.gif|64px]]&lt;br /&gt;
&lt;br /&gt;
A traitor is an antagonist employed by the [[Syndicate]] to complete specific objectives. &lt;br /&gt;
&lt;br /&gt;
They have access to the [[Guide_to_Traitor#Uplink|Uplink]] in their [[PDA]] which allows them to buy [[Syndicate Items|all sorts of gear]]. This may involve...&lt;br /&gt;
&lt;br /&gt;
* Weapons &lt;br /&gt;
* Chemicals &lt;br /&gt;
* Explosives&lt;br /&gt;
* Infiltration tools. &lt;br /&gt;
&lt;br /&gt;
They may work with other traitors or choose to work alone.&lt;br /&gt;
&lt;br /&gt;
The main currency a traitor will use to purchase items from their uplink are &#039;&#039;&#039;telecrystals&#039;&#039;&#039;, also known as &#039;&#039;&#039;TC&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Traitors start off with 20 &#039;&#039;&#039;TC each.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== They may spawn &#039;&#039;&#039;at round start&#039;&#039;&#039; or &#039;&#039;&#039;mid-round&#039;&#039;&#039;. =====&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Nuclear Operative&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Very High&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
=== &#039;&#039;&amp;quot;OPERATIVES STANDBY. YOUR OBJECTIVES ARE SIMPLE. DELIVER THE PAYLOAD AND GET OUT BEFORE THE PAYLOAD DETONATES. BEGIN MISSION.&amp;quot;&#039;&#039; ===&lt;br /&gt;
[[File:Nuclear Operative.gif|64px]][[File:Nuclear Operative.gif|64px]][[File:Nuclear Operative.gif|64px]][[File:Nuclear Operative.gif|64px]]&lt;br /&gt;
&lt;br /&gt;
A Nuclear Operative &#039;&#039;&#039;(AKA Nukies)&#039;&#039;&#039; is an antagonist employed by the [[Syndicate]]. &lt;br /&gt;
&lt;br /&gt;
Your objective is simple, work with your team (if you have one), break in to the station and detonate a nuke on the station by any means necessary. You may either use the nuke provided within the station vault, or you may be provided with your own.&lt;br /&gt;
&lt;br /&gt;
In order to arm the nuke, you will need to steal an item called the Nuclear Authentication Disk which is almost always being held by the Captain (or Acting Commanding Officer) of the station. If not. it&#039;s likely in the locker inside the Captain&#039;s office. &lt;br /&gt;
&lt;br /&gt;
Like Traitors, they have access to an special uplink which allows them to purchase gear using a currency called &#039;&#039;&#039;telecrystals (TC)&#039;&#039;&#039;. Nukies have access to every item available to Traitors through this uplink, but they also have access to special items only available for them.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Nukies start off with 47 &#039;&#039;&#039;TC each,&#039;&#039;&#039; by &#039;&#039;&#039;default&#039;&#039;&#039;.&#039;&#039;&lt;br /&gt;
* &#039;&#039;A group of nukies may decide to &#039;&#039;&#039;declare war with the station&#039;&#039;&#039;, in which they announce to the station their intent to attack and giving the crew &#039;&#039;&#039;time to prepare&#039;&#039;&#039; for the attack. However, as a result, nukies who have declared war on the station start off with &#039;&#039;&#039;87 TC each.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;Lone Operatives, a mid-round version of the Nuclear Operative, have no team to assist them and typically work alone. They start off with &#039;&#039;&#039;75 TC&#039;&#039;&#039;.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;Nuclear Operatives spawn at round start, with the sole exception of Lone Operatives who spawn mid-round.&#039;&#039;&#039; =====&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Zombie&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Very High&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
=== &#039;&#039;&amp;quot;Braainnssss...&amp;quot;&#039;&#039; ===&lt;br /&gt;
[[File:ZombieIcon.png|64px]][[File:ZombieIcon.png|64px]][[File:ZombieIcon.png|64px]][[File:ZombieIcon.png|64px]][[File:ZombieIcon.png|64px]][[File:ZombieIcon.png|64px]][[File:ZombieIcon.png|64px]]&lt;br /&gt;
&lt;br /&gt;
Zombies are &#039;&#039;&#039;conversion antagonists&#039;&#039;&#039; whose sole purpose is to infect and convert as much of the crew as possible. Zombies propagate through biting their victims, transmitting a deadly infection that will cause them to turn into a zombie &#039;&#039;&#039;when bit by a zombie in a critical (or worse) state or dying while infected.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
While a single zombie may not be a major threat on its own, especially to security. Their strength is in their sheer numbers and how easy it is to spread.&lt;br /&gt;
&lt;br /&gt;
There are two ways for zombies to appear on station.&lt;br /&gt;
&lt;br /&gt;
* Initial Infected, Syndicate bio-terrorists who coordinate a planned attack against the station to try to turn everyone into zombies. This is the most common cause for zombies.&lt;br /&gt;
* Nuclear Operatives, which are capable of purchasing &#039;&#039;&#039;&amp;quot;Romerol&amp;quot;&#039;&#039;&#039;, a chemical which causes a zombie infection in whoever consumes it.&lt;br /&gt;
Zombies have innate abilities that should be taken into consideration.&lt;br /&gt;
&lt;br /&gt;
* Zombies will take 25% &#039;&#039;&#039;more&#039;&#039;&#039; damage from &#039;&#039;&#039;heat&#039;&#039;&#039; and &#039;&#039;&#039;shock&#039;&#039;&#039; type damage.&lt;br /&gt;
* Zombies will take 40% less damage from &#039;&#039;&#039;blunt&#039;&#039;&#039; type damage.&lt;br /&gt;
* Zombies will take 20% less damage from &#039;&#039;&#039;piercing&#039;&#039;&#039; type damage.&lt;br /&gt;
* Zombies will passively slowly regenerate all &#039;&#039;&#039;brute&#039;&#039;&#039; type damage&#039;&#039;&#039;, heat&#039;&#039;&#039; and &#039;&#039;&#039;shock&#039;&#039;&#039; type damage.&lt;br /&gt;
* Zombies are capable of surviving in space without any gear.&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;Initial Infected&#039;&#039;&#039; may spawn at both &#039;&#039;&#039;round start&#039;&#039;&#039; or &#039;&#039;&#039;mid-round&#039;&#039;&#039;. =====&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Main Antagonists =&lt;br /&gt;
Those antagonists are typically the primary bad guy of a single round. They are usually the main form of how a round can play out, ranging from a plain ass round with nothing interesting going on, to an investigation on why someone bombed Medical, or why the there are red people outside the Bridge.&lt;br /&gt;
&lt;br /&gt;
== [[Traitor]] ==&lt;br /&gt;
[[File:Traitor.gif|64px]]&lt;br /&gt;
&#039;&#039;Your PDA beeps. Whiskey, Echo, Whiskey, Lima, Alpha, Delta.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A traitor is an antagonist employed by the [[Syndicate]]. They have access to the [[Guide_to_Traitor#Uplink|Uplink]] in their [[PDA]] which allows them to buy [[Syndicate Items|all sorts of gear]]. They are also meant to do specific directives from the [[Syndicate]].&lt;br /&gt;
&lt;br /&gt;
== [[Nuclear Operative]] ==&lt;br /&gt;
[[File:Nuclear Operative.gif|64px]]&lt;br /&gt;
&#039;&#039;OPERATIVES STANDBY. YOUR OBJECTIVES ARE SIMPLE. DELIVER THE PAYLOAD AND GET OUT BEFORE THE PAYLOAD DETONATES. BEGIN MISSION.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A nuclear operative is an antagonist employed by the [[Syndicate]], presumably operatives from ERT or bored greytiders. Your objective is simple, break in and detonate the Nuclear Fission Device. Escape is optional, just get the nuke detonated. You get to buy lots of [[Syndicate Items|fun things]] to help in your mission.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--== [[Revolutionary]] ==&lt;br /&gt;
[[File:Revolutionary.png|64px]]&lt;br /&gt;
&#039;&#039;VIVA LA REVOLUTION!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Certain members of the crew (Head Revolutionaries) start out with the goal of recruiting other crew members (using Flashes) and killing the station Heads of Staff. They get no special equipment or uplink except a pair of sunglasses and a flash.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;!--== [[Pirate]] ==&lt;br /&gt;
[[File:Pirate.gif|64px]]&lt;br /&gt;
&#039;&#039;Ahoy thar scallywag! Ye be onboard the pirate vessel, we must collect as much booty from thar lowly station!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A pirates objective is to grab as much treasure as possible wherever they can find it, on a Nuclear Operative shuttle or the station itself. Pirates usually spawn alongside other antagonists (e.g: Nuke Ops), but are not on the same team.&lt;br /&gt;
This is disabled in most games.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
== [[Zombie]] ==&lt;br /&gt;
[[File:ZombieIcon.png|64px]]&lt;br /&gt;
&#039;&#039;Braainnssss...&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Zombies are conversion antagonists whose sole purpose is to infect and convert as much of the crew as possible. They boast strong resistances to various damage types and are able to regenerate themselves through feasting on unsuspecting crew members. Zombies propagate through biting their victims, transmitting a deadly infection that will cause them to turn into a zombie when they succumb.&lt;br /&gt;
&lt;br /&gt;
==[[Cosmic Cultist]]==&lt;br /&gt;
[[File:Cosculticon.png|96px]]&lt;br /&gt;
&#039;&#039;Beckon the Unknown. Call the curtain close.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Cosmic Cult are conversion antagonists who have a few objectives. Siphon a certain amount of entropy from the crew, convert a certain number of the crew into the cult, get the Monument to tier 3, and then beckon the great Unknown, calling the curtain close on this universe.&lt;br /&gt;
&lt;br /&gt;
= Side Antagonists =&lt;br /&gt;
Those antagonists are typically subservient to another antagonist or have a small chance to appear during any round type. While they are not really the main focus of the round, they can range from being a minor nuisance to a threat to the entire crew.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--== [[Rat King]] ==&lt;br /&gt;
[[File:Regal Rat Icon.png|64px]]&lt;br /&gt;
&#039;&#039;He&#039;s da rat. He makes da roolz.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Rat King is a random event antagonist who is hungry, and wont stop at anything to get food. They can summon rat servants with the &#039;&#039;&#039;Raise Army&#039;&#039;&#039; ability, and summon a cloud of miasma with the &#039;&#039;&#039;Rat King&#039;s Domain&#039;&#039;&#039; ability.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
== [[Revenant]] ==&lt;br /&gt;
[[File:Revenant.gif|64px]]&lt;br /&gt;
&#039;&#039;Rev in medbay! No, the other rev!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This is a random event antagonist that sucks up the soul of people when they die, they also have the ability to check souls when a human is alive.&lt;br /&gt;
&lt;br /&gt;
== [[Space Ninja]] ==&lt;br /&gt;
[[File:Space Ninja.png|64px]]&lt;br /&gt;
&#039;&#039;Nothing personnel kid.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Space Ninjas are a special type of ninja, specifically one of the space-faring type. The vast majority of space ninjas belong to the Spider Clan, a cult-like sect which has existed for several hundred years. They are an antagonist that can appear during most gamemodes, they are given some goals and a bunch of very powerful tools to accomplish said goals. &lt;br /&gt;
&lt;br /&gt;
== [[Space Dragon]] ==&lt;br /&gt;
[[File:Space Dragon.gif|64px]]&lt;br /&gt;
&#039;&#039;All of the stations on the rim are out there fighting space dragons, and what do I get?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Space Dragon is a midround antagonist that can appear during most gamemodes, their goal is to summon 3 space rifts on the station and completely take it over.&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Tsutanoki</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Antagonist&amp;diff=4633</id>
		<title>Antagonist</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Antagonist&amp;diff=4633"/>
		<updated>2026-06-24T01:29:09Z</updated>

		<summary type="html">&lt;p&gt;Tsutanoki: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Note|Work In Progress|This page is currently undergoing an overhaul, information may not be readily available until finished.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Antagonists are characters who wish to bring forth some level of harm to station activity. Ranging from being a mild annoyance to potentially destroying the entire station. Antagonists typically follow objectives special to them which they are tasked with completing.&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Antagonist&lt;br /&gt;
!Impact&lt;br /&gt;
!Premise&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;[[Traitor]]&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|Medium&lt;br /&gt;
|&lt;br /&gt;
==== &#039;&#039;&amp;quot;Your PDA beeps. Whiskey, Echo, Whiskey, Lima, Alpha, Delta.&amp;quot;&#039;&#039; ====&lt;br /&gt;
[[File:Traitor.gif|64px]][[File:Traitor.gif|64px]]&lt;br /&gt;
&lt;br /&gt;
A traitor is an antagonist employed by the [[Syndicate]] to complete specific objectives. &lt;br /&gt;
&lt;br /&gt;
They have access to the [[Guide_to_Traitor#Uplink|Uplink]] in their [[PDA]] which allows them to buy [[Syndicate Items|all sorts of gear]]. This may involve...&lt;br /&gt;
&lt;br /&gt;
* Weapons &lt;br /&gt;
* Chemicals &lt;br /&gt;
* Explosives&lt;br /&gt;
* Infiltration tools. &lt;br /&gt;
&lt;br /&gt;
They may work with other traitors or choose to work alone.&lt;br /&gt;
&lt;br /&gt;
The main currency a traitor will use to purchase items from their uplink are &#039;&#039;&#039;telecrystals&#039;&#039;&#039;, also known as &#039;&#039;&#039;TC&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Traitors start off with 20 &#039;&#039;&#039;TC each.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== They may spawn &#039;&#039;&#039;at round start&#039;&#039;&#039; or &#039;&#039;&#039;mid-round&#039;&#039;&#039;. =====&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Nuclear Operative&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Very High&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
=== &#039;&#039;&amp;quot;OPERATIVES STANDBY. YOUR OBJECTIVES ARE SIMPLE. DELIVER THE PAYLOAD AND GET OUT BEFORE THE PAYLOAD DETONATES. BEGIN MISSION.&amp;quot;&#039;&#039; ===&lt;br /&gt;
[[File:Nuclear Operative.gif|64px]][[File:Nuclear Operative.gif|64px]][[File:Nuclear Operative.gif|64px]][[File:Nuclear Operative.gif|64px]]&lt;br /&gt;
&lt;br /&gt;
A Nuclear Operative &#039;&#039;&#039;(AKA Nukies)&#039;&#039;&#039; is an antagonist employed by the [[Syndicate]]. &lt;br /&gt;
&lt;br /&gt;
Your objective is simple, work with your team (if you have one), break in to the station and detonate a nuke on the station by any means necessary. You may either use the nuke provided within the station vault, or you may be provided with your own.&lt;br /&gt;
&lt;br /&gt;
In order to arm the nuke, you will need to steal an item called the Nuclear Authentication Disk which is almost always being held by the Captain (or Acting Commanding Officer) of the station. If not. it&#039;s likely in the locker inside the Captain&#039;s office. &lt;br /&gt;
&lt;br /&gt;
Like Traitors, they have access to an special uplink which allows them to purchase gear using a currency called &#039;&#039;&#039;telecrystals (TC)&#039;&#039;&#039;. Nukies have access to every item available to Traitors through this uplink, but they also have access to special items only available for them.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Nukies start off with 47 &#039;&#039;&#039;TC each,&#039;&#039;&#039; by &#039;&#039;&#039;default&#039;&#039;&#039;.&#039;&#039;&lt;br /&gt;
* &#039;&#039;A group of nukies may decide to &#039;&#039;&#039;declare war with the station&#039;&#039;&#039;, in which they announce to the station their intent to attack and giving the crew &#039;&#039;&#039;time to prepare&#039;&#039;&#039; for the attack. However, as a result, nukies who have declared war on the station start off with &#039;&#039;&#039;87 TC each.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;Lone Operatives, a mid-round version of the Nuclear Operative, have no team to assist them and typically work alone. They start off with &#039;&#039;&#039;75 TC&#039;&#039;&#039;.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;Nuclear Operatives spawn at round start, with the sole exception of Lone Operatives who spawn mid-round.&#039;&#039;&#039; =====&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Zombie&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Very High&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
=== &#039;&#039;&amp;quot;Braainnssss...&amp;quot;&#039;&#039; ===&lt;br /&gt;
[[File:ZombieIcon.png|64px]][[File:ZombieIcon.png|64px]][[File:ZombieIcon.png|64px]][[File:ZombieIcon.png|64px]][[File:ZombieIcon.png|64px]][[File:ZombieIcon.png|64px]][[File:ZombieIcon.png|64px]]&lt;br /&gt;
&lt;br /&gt;
Zombies are &#039;&#039;&#039;conversion antagonists&#039;&#039;&#039; whose sole purpose is to infect and convert as much of the crew as possible. Zombies propagate through biting their victims, transmitting a deadly infection that will cause them to turn into a zombie &#039;&#039;&#039;when bit by a zombie in a critical (or worse) state or dying while infected.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
While a single zombie may not be a major threat on its own, especially to security. Their strength is in their sheer numbers and how easy it is to spread.&lt;br /&gt;
&lt;br /&gt;
There are two ways for zombies to appear on station.&lt;br /&gt;
&lt;br /&gt;
* Initial Infected, Syndicate bio-terrorists who coordinate a planned attack against the station to try to turn everyone into zombies. This is the most common cause for zombies.&lt;br /&gt;
* Nuclear Operatives, nukies are capable of purchasing &#039;&#039;&#039;&amp;quot;Romerol&amp;quot;&#039;&#039;&#039;, a chemical which causes a zombie infection in whoever consumes it.&lt;br /&gt;
Zombies have innate abilities that should be taken into consideration.&lt;br /&gt;
&lt;br /&gt;
* Zombies will take 25% &#039;&#039;&#039;more&#039;&#039;&#039; damage from &#039;&#039;&#039;heat&#039;&#039;&#039; and &#039;&#039;&#039;shock&#039;&#039;&#039; type damage.&lt;br /&gt;
* Zombies will take 40% less damage from &#039;&#039;&#039;blunt&#039;&#039;&#039; type damage.&lt;br /&gt;
* Zombies will take 20% less damage from &#039;&#039;&#039;piercing&#039;&#039;&#039; type damage.&lt;br /&gt;
* Zombies will passively slowly regenerate all &#039;&#039;&#039;brute&#039;&#039;&#039; type damage&#039;&#039;&#039;, heat&#039;&#039;&#039; and &#039;&#039;&#039;shock&#039;&#039;&#039; type damage.&lt;br /&gt;
* Zombies are capable of surviving in space without any gear.&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;Initial Infected&#039;&#039;&#039; may spawn at both &#039;&#039;&#039;round start&#039;&#039;&#039; or &#039;&#039;&#039;mid-round&#039;&#039;&#039;. =====&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Main Antagonists =&lt;br /&gt;
Those antagonists are typically the primary bad guy of a single round. They are usually the main form of how a round can play out, ranging from a plain ass round with nothing interesting going on, to an investigation on why someone bombed Medical, or why the there are red people outside the Bridge.&lt;br /&gt;
&lt;br /&gt;
== [[Traitor]] ==&lt;br /&gt;
[[File:Traitor.gif|64px]]&lt;br /&gt;
&#039;&#039;Your PDA beeps. Whiskey, Echo, Whiskey, Lima, Alpha, Delta.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A traitor is an antagonist employed by the [[Syndicate]]. They have access to the [[Guide_to_Traitor#Uplink|Uplink]] in their [[PDA]] which allows them to buy [[Syndicate Items|all sorts of gear]]. They are also meant to do specific directives from the [[Syndicate]].&lt;br /&gt;
&lt;br /&gt;
== [[Nuclear Operative]] ==&lt;br /&gt;
[[File:Nuclear Operative.gif|64px]]&lt;br /&gt;
&#039;&#039;OPERATIVES STANDBY. YOUR OBJECTIVES ARE SIMPLE. DELIVER THE PAYLOAD AND GET OUT BEFORE THE PAYLOAD DETONATES. BEGIN MISSION.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A nuclear operative is an antagonist employed by the [[Syndicate]], presumably operatives from ERT or bored greytiders. Your objective is simple, break in and detonate the Nuclear Fission Device. Escape is optional, just get the nuke detonated. You get to buy lots of [[Syndicate Items|fun things]] to help in your mission.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--== [[Revolutionary]] ==&lt;br /&gt;
[[File:Revolutionary.png|64px]]&lt;br /&gt;
&#039;&#039;VIVA LA REVOLUTION!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Certain members of the crew (Head Revolutionaries) start out with the goal of recruiting other crew members (using Flashes) and killing the station Heads of Staff. They get no special equipment or uplink except a pair of sunglasses and a flash.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;!--== [[Pirate]] ==&lt;br /&gt;
[[File:Pirate.gif|64px]]&lt;br /&gt;
&#039;&#039;Ahoy thar scallywag! Ye be onboard the pirate vessel, we must collect as much booty from thar lowly station!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A pirates objective is to grab as much treasure as possible wherever they can find it, on a Nuclear Operative shuttle or the station itself. Pirates usually spawn alongside other antagonists (e.g: Nuke Ops), but are not on the same team.&lt;br /&gt;
This is disabled in most games.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
== [[Zombie]] ==&lt;br /&gt;
[[File:ZombieIcon.png|64px]]&lt;br /&gt;
&#039;&#039;Braainnssss...&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Zombies are conversion antagonists whose sole purpose is to infect and convert as much of the crew as possible. They boast strong resistances to various damage types and are able to regenerate themselves through feasting on unsuspecting crew members. Zombies propagate through biting their victims, transmitting a deadly infection that will cause them to turn into a zombie when they succumb.&lt;br /&gt;
&lt;br /&gt;
==[[Cosmic Cultist]]==&lt;br /&gt;
[[File:Cosculticon.png|96px]]&lt;br /&gt;
&#039;&#039;Beckon the Unknown. Call the curtain close.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Cosmic Cult are conversion antagonists who have a few objectives. Siphon a certain amount of entropy from the crew, convert a certain number of the crew into the cult, get the Monument to tier 3, and then beckon the great Unknown, calling the curtain close on this universe.&lt;br /&gt;
&lt;br /&gt;
= Side Antagonists =&lt;br /&gt;
Those antagonists are typically subservient to another antagonist or have a small chance to appear during any round type. While they are not really the main focus of the round, they can range from being a minor nuisance to a threat to the entire crew.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--== [[Rat King]] ==&lt;br /&gt;
[[File:Regal Rat Icon.png|64px]]&lt;br /&gt;
&#039;&#039;He&#039;s da rat. He makes da roolz.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Rat King is a random event antagonist who is hungry, and wont stop at anything to get food. They can summon rat servants with the &#039;&#039;&#039;Raise Army&#039;&#039;&#039; ability, and summon a cloud of miasma with the &#039;&#039;&#039;Rat King&#039;s Domain&#039;&#039;&#039; ability.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
== [[Revenant]] ==&lt;br /&gt;
[[File:Revenant.gif|64px]]&lt;br /&gt;
&#039;&#039;Rev in medbay! No, the other rev!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This is a random event antagonist that sucks up the soul of people when they die, they also have the ability to check souls when a human is alive.&lt;br /&gt;
&lt;br /&gt;
== [[Space Ninja]] ==&lt;br /&gt;
[[File:Space Ninja.png|64px]]&lt;br /&gt;
&#039;&#039;Nothing personnel kid.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Space Ninjas are a special type of ninja, specifically one of the space-faring type. The vast majority of space ninjas belong to the Spider Clan, a cult-like sect which has existed for several hundred years. They are an antagonist that can appear during most gamemodes, they are given some goals and a bunch of very powerful tools to accomplish said goals. &lt;br /&gt;
&lt;br /&gt;
== [[Space Dragon]] ==&lt;br /&gt;
[[File:Space Dragon.gif|64px]]&lt;br /&gt;
&#039;&#039;All of the stations on the rim are out there fighting space dragons, and what do I get?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Space Dragon is a midround antagonist that can appear during most gamemodes, their goal is to summon 3 space rifts on the station and completely take it over.&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Tsutanoki</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Antagonist&amp;diff=4632</id>
		<title>Antagonist</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Antagonist&amp;diff=4632"/>
		<updated>2026-06-24T01:27:20Z</updated>

		<summary type="html">&lt;p&gt;Tsutanoki: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Note|Work In Progress|This page is currently undergoing an overhaul, information may not be readily available until finished.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Antagonists are characters who wish to bring forth some level of harm to station activity. Ranging from being a mild annoyance to potentially destroying the entire station. Antagonists typically follow objectives special to them which they are tasked with completing.&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Antagonist&lt;br /&gt;
!Impact&lt;br /&gt;
!Premise&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;[[Traitor]]&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|Medium&lt;br /&gt;
|&lt;br /&gt;
==== &#039;&#039;&amp;quot;Your PDA beeps. Whiskey, Echo, Whiskey, Lima, Alpha, Delta.&amp;quot;&#039;&#039; ====&lt;br /&gt;
[[File:Traitor.gif|64px]][[File:Traitor.gif|64px]]&lt;br /&gt;
&lt;br /&gt;
A traitor is an antagonist employed by the [[Syndicate]] to complete specific objectives. &lt;br /&gt;
&lt;br /&gt;
They have access to the [[Guide_to_Traitor#Uplink|Uplink]] in their [[PDA]] which allows them to buy [[Syndicate Items|all sorts of gear]]. This may involve...&lt;br /&gt;
&lt;br /&gt;
* Weapons &lt;br /&gt;
* Chemicals &lt;br /&gt;
* Explosives&lt;br /&gt;
* Infiltration tools. &lt;br /&gt;
&lt;br /&gt;
They may work with other traitors or choose to work alone.&lt;br /&gt;
&lt;br /&gt;
The main currency a traitor will use to purchase items from their uplink are &#039;&#039;&#039;telecrystals&#039;&#039;&#039;, also known as &#039;&#039;&#039;TC&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Traitors start off with 20 &#039;&#039;&#039;TC each.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== They may spawn &#039;&#039;&#039;at round start&#039;&#039;&#039; or &#039;&#039;&#039;mid-round&#039;&#039;&#039;. =====&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Nuclear Operative&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Very High&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
=== &#039;&#039;&amp;quot;OPERATIVES STANDBY. YOUR OBJECTIVES ARE SIMPLE. DELIVER THE PAYLOAD AND GET OUT BEFORE THE PAYLOAD DETONATES. BEGIN MISSION.&amp;quot;&#039;&#039; ===&lt;br /&gt;
[[File:Nuclear Operative.gif|64px]][[File:Nuclear Operative.gif|64px]][[File:Nuclear Operative.gif|64px]][[File:Nuclear Operative.gif|64px]]&lt;br /&gt;
&lt;br /&gt;
A Nuclear Operative &#039;&#039;&#039;(AKA Nukies)&#039;&#039;&#039; is an antagonist employed by the [[Syndicate]]. &lt;br /&gt;
&lt;br /&gt;
Your objective is simple, work with your team (if you have one), break in to the station and detonate a nuke on the station by any means necessary. You may either use the nuke provided within the station vault, or you may be provided with your own.&lt;br /&gt;
&lt;br /&gt;
In order to arm the nuke, you will need to steal an item called the Nuclear Authentication Disk which is almost always being held by the Captain (or Acting Commanding Officer) of the station. If not. it&#039;s likely in the locker inside the Captain&#039;s office. &lt;br /&gt;
&lt;br /&gt;
Like Traitors, they have access to an special uplink which allows them to purchase gear using a currency called &#039;&#039;&#039;telecrystals (TC)&#039;&#039;&#039;. Nukies have access to every item available to Traitors through this uplink, but they also have access to special items only available for them.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Nukies start off with 47 &#039;&#039;&#039;TC each,&#039;&#039;&#039; by &#039;&#039;&#039;default&#039;&#039;&#039;.&#039;&#039;&lt;br /&gt;
* &#039;&#039;A group of nukies may decide to &#039;&#039;&#039;declare war with the station&#039;&#039;&#039;, in which they announce to the station their intent to attack and giving the crew &#039;&#039;&#039;time to prepare&#039;&#039;&#039; for the attack. However, as a result, nukies who have declared war on the station start off with &#039;&#039;&#039;87 TC each.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;Lone Operatives, a mid-round version of the Nuclear Operative, have no team to assist them and typically work alone. They start off with &#039;&#039;&#039;75 TC&#039;&#039;&#039;.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;Nuclear Operatives spawn at round start, with the sole exception of Lone Operatives who spawn mid-round.&#039;&#039;&#039; =====&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Zombie&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Very High&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
=== &#039;&#039;&amp;quot;Braainnssss...&amp;quot;&#039;&#039; ===&lt;br /&gt;
[[File:ZombieIcon.png|64px]][[File:ZombieIcon.png|64px]][[File:ZombieIcon.png|64px]][[File:ZombieIcon.png|64px]][[File:ZombieIcon.png|64px]][[File:ZombieIcon.png|64px]][[File:ZombieIcon.png|64px]]&lt;br /&gt;
&lt;br /&gt;
Zombies are &#039;&#039;&#039;conversion antagonists&#039;&#039;&#039; whose sole purpose is to infect and convert as much of the crew as possible. Zombies propagate through biting their victims, transmitting a deadly infection that will cause them to turn into a zombie &#039;&#039;&#039;when bit by a zombie in a critical (or worse) state or dying while infected.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
While a single zombie may not be a major threat on its own, especially to security. Their strength is in their sheer numbers and how easy it is to spread.&lt;br /&gt;
&lt;br /&gt;
There are two ways for zombies to appear on station.&lt;br /&gt;
&lt;br /&gt;
* Initial Infected, Syndicate bio-terrorists who coordinate a planned attack against the station to try to turn everyone into zombies. This is the most common cause for zombies.&lt;br /&gt;
* Nuclear Operatives, nukies are capable of purchasing &#039;&#039;&#039;&amp;quot;Romerol&amp;quot;&#039;&#039;&#039;, a chemical which causes a zombie infection in whoever consumes it.&lt;br /&gt;
Zombies have innate abilities that should be taken into consideration.&lt;br /&gt;
&lt;br /&gt;
* Zombies will take 25% &#039;&#039;&#039;more&#039;&#039;&#039; damage from &#039;&#039;&#039;heat&#039;&#039;&#039; and &#039;&#039;&#039;shock&#039;&#039;&#039; type damage.&lt;br /&gt;
* Zombies will take 40% less damage from &#039;&#039;&#039;blunt&#039;&#039;&#039; type damage.&lt;br /&gt;
* Zombies will take 20% less damage from &#039;&#039;&#039;piercing&#039;&#039;&#039; type damage.&lt;br /&gt;
* Zombies will passively slowly regenerate all &#039;&#039;&#039;brute&#039;&#039;&#039; type damage&#039;&#039;&#039;, heat&#039;&#039;&#039; and &#039;&#039;&#039;shock&#039;&#039;&#039; type damage.&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;Initial Infected&#039;&#039;&#039; may spawn at both &#039;&#039;&#039;round start&#039;&#039;&#039; or &#039;&#039;&#039;mid-round&#039;&#039;&#039;. =====&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Main Antagonists =&lt;br /&gt;
Those antagonists are typically the primary bad guy of a single round. They are usually the main form of how a round can play out, ranging from a plain ass round with nothing interesting going on, to an investigation on why someone bombed Medical, or why the there are red people outside the Bridge.&lt;br /&gt;
&lt;br /&gt;
== [[Traitor]] ==&lt;br /&gt;
[[File:Traitor.gif|64px]]&lt;br /&gt;
&#039;&#039;Your PDA beeps. Whiskey, Echo, Whiskey, Lima, Alpha, Delta.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A traitor is an antagonist employed by the [[Syndicate]]. They have access to the [[Guide_to_Traitor#Uplink|Uplink]] in their [[PDA]] which allows them to buy [[Syndicate Items|all sorts of gear]]. They are also meant to do specific directives from the [[Syndicate]].&lt;br /&gt;
&lt;br /&gt;
== [[Nuclear Operative]] ==&lt;br /&gt;
[[File:Nuclear Operative.gif|64px]]&lt;br /&gt;
&#039;&#039;OPERATIVES STANDBY. YOUR OBJECTIVES ARE SIMPLE. DELIVER THE PAYLOAD AND GET OUT BEFORE THE PAYLOAD DETONATES. BEGIN MISSION.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A nuclear operative is an antagonist employed by the [[Syndicate]], presumably operatives from ERT or bored greytiders. Your objective is simple, break in and detonate the Nuclear Fission Device. Escape is optional, just get the nuke detonated. You get to buy lots of [[Syndicate Items|fun things]] to help in your mission.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--== [[Revolutionary]] ==&lt;br /&gt;
[[File:Revolutionary.png|64px]]&lt;br /&gt;
&#039;&#039;VIVA LA REVOLUTION!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Certain members of the crew (Head Revolutionaries) start out with the goal of recruiting other crew members (using Flashes) and killing the station Heads of Staff. They get no special equipment or uplink except a pair of sunglasses and a flash.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;!--== [[Pirate]] ==&lt;br /&gt;
[[File:Pirate.gif|64px]]&lt;br /&gt;
&#039;&#039;Ahoy thar scallywag! Ye be onboard the pirate vessel, we must collect as much booty from thar lowly station!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A pirates objective is to grab as much treasure as possible wherever they can find it, on a Nuclear Operative shuttle or the station itself. Pirates usually spawn alongside other antagonists (e.g: Nuke Ops), but are not on the same team.&lt;br /&gt;
This is disabled in most games.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
== [[Zombie]] ==&lt;br /&gt;
[[File:ZombieIcon.png|64px]]&lt;br /&gt;
&#039;&#039;Braainnssss...&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Zombies are conversion antagonists whose sole purpose is to infect and convert as much of the crew as possible. They boast strong resistances to various damage types and are able to regenerate themselves through feasting on unsuspecting crew members. Zombies propagate through biting their victims, transmitting a deadly infection that will cause them to turn into a zombie when they succumb.&lt;br /&gt;
&lt;br /&gt;
==[[Cosmic Cultist]]==&lt;br /&gt;
[[File:Cosculticon.png|96px]]&lt;br /&gt;
&#039;&#039;Beckon the Unknown. Call the curtain close.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Cosmic Cult are conversion antagonists who have a few objectives. Siphon a certain amount of entropy from the crew, convert a certain number of the crew into the cult, get the Monument to tier 3, and then beckon the great Unknown, calling the curtain close on this universe.&lt;br /&gt;
&lt;br /&gt;
= Side Antagonists =&lt;br /&gt;
Those antagonists are typically subservient to another antagonist or have a small chance to appear during any round type. While they are not really the main focus of the round, they can range from being a minor nuisance to a threat to the entire crew.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--== [[Rat King]] ==&lt;br /&gt;
[[File:Regal Rat Icon.png|64px]]&lt;br /&gt;
&#039;&#039;He&#039;s da rat. He makes da roolz.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Rat King is a random event antagonist who is hungry, and wont stop at anything to get food. They can summon rat servants with the &#039;&#039;&#039;Raise Army&#039;&#039;&#039; ability, and summon a cloud of miasma with the &#039;&#039;&#039;Rat King&#039;s Domain&#039;&#039;&#039; ability.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
== [[Revenant]] ==&lt;br /&gt;
[[File:Revenant.gif|64px]]&lt;br /&gt;
&#039;&#039;Rev in medbay! No, the other rev!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This is a random event antagonist that sucks up the soul of people when they die, they also have the ability to check souls when a human is alive.&lt;br /&gt;
&lt;br /&gt;
== [[Space Ninja]] ==&lt;br /&gt;
[[File:Space Ninja.png|64px]]&lt;br /&gt;
&#039;&#039;Nothing personnel kid.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Space Ninjas are a special type of ninja, specifically one of the space-faring type. The vast majority of space ninjas belong to the Spider Clan, a cult-like sect which has existed for several hundred years. They are an antagonist that can appear during most gamemodes, they are given some goals and a bunch of very powerful tools to accomplish said goals. &lt;br /&gt;
&lt;br /&gt;
== [[Space Dragon]] ==&lt;br /&gt;
[[File:Space Dragon.gif|64px]]&lt;br /&gt;
&#039;&#039;All of the stations on the rim are out there fighting space dragons, and what do I get?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Space Dragon is a midround antagonist that can appear during most gamemodes, their goal is to summon 3 space rifts on the station and completely take it over.&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Tsutanoki</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Antagonist&amp;diff=4631</id>
		<title>Antagonist</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Antagonist&amp;diff=4631"/>
		<updated>2026-06-24T01:26:30Z</updated>

		<summary type="html">&lt;p&gt;Tsutanoki: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Note|Work In Progress|This page is currently undergoing an overhaul, information may not be readily available until finished.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Antagonists are characters who wish to bring forth some level of harm to station activity. Ranging from being a mild annoyance to potentially destroying the entire station. Antagonists typically follow objectives special to them which they are tasked with completing.&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Antagonist&lt;br /&gt;
!Impact&lt;br /&gt;
!Premise&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;[[Traitor]]&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|Medium&lt;br /&gt;
|&lt;br /&gt;
==== &#039;&#039;&amp;quot;Your PDA beeps. Whiskey, Echo, Whiskey, Lima, Alpha, Delta.&amp;quot;&#039;&#039; ====&lt;br /&gt;
[[File:Traitor.gif|64px]][[File:Traitor.gif|64px]]&lt;br /&gt;
&lt;br /&gt;
A traitor is an antagonist employed by the [[Syndicate]] to complete specific objectives. &lt;br /&gt;
&lt;br /&gt;
They have access to the [[Guide_to_Traitor#Uplink|Uplink]] in their [[PDA]] which allows them to buy [[Syndicate Items|all sorts of gear]]. This may involve...&lt;br /&gt;
&lt;br /&gt;
* Weapons &lt;br /&gt;
* Chemicals &lt;br /&gt;
* Explosives&lt;br /&gt;
* Infiltration tools. &lt;br /&gt;
&lt;br /&gt;
They may work with other traitors or choose to work alone.&lt;br /&gt;
&lt;br /&gt;
The main currency a traitor will use to purchase items from their uplink are &#039;&#039;&#039;telecrystals&#039;&#039;&#039;, also known as &#039;&#039;&#039;TC&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Traitors start off with 20 &#039;&#039;&#039;TC each.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== They may spawn &#039;&#039;&#039;at round start&#039;&#039;&#039; or &#039;&#039;&#039;mid-round&#039;&#039;&#039;. =====&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Nuclear Operative&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Very High&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
=== &#039;&#039;&amp;quot;OPERATIVES STANDBY. YOUR OBJECTIVES ARE SIMPLE. DELIVER THE PAYLOAD AND GET OUT BEFORE THE PAYLOAD DETONATES. BEGIN MISSION.&amp;quot;&#039;&#039; ===&lt;br /&gt;
[[File:Nuclear Operative.gif|64px]][[File:Nuclear Operative.gif|64px]][[File:Nuclear Operative.gif|64px]][[File:Nuclear Operative.gif|64px]]&lt;br /&gt;
&lt;br /&gt;
A Nuclear Operative &#039;&#039;&#039;(AKA Nukies)&#039;&#039;&#039; is an antagonist employed by the [[Syndicate]]. &lt;br /&gt;
&lt;br /&gt;
Your objective is simple, work with your team (if you have one), break in to the station and detonate a nuke on the station by any means necessary. You may either use the nuke provided within the station vault, or you may be provided with your own.&lt;br /&gt;
&lt;br /&gt;
In order to arm the nuke, you will need to steal an item called the Nuclear Authentication Disk which is almost always being held by the Captain (or Acting Commanding Officer) of the station. If not. it&#039;s likely in the locker inside the Captain&#039;s office. &lt;br /&gt;
&lt;br /&gt;
Like Traitors, they have access to an special uplink which allows them to purchase gear using a currency called &#039;&#039;&#039;telecrystals (TC)&#039;&#039;&#039;. Nukies have access to every item available to Traitors through this uplink, but they also have access to special items only available for them.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Nukies start off with 47 &#039;&#039;&#039;TC each,&#039;&#039;&#039; by &#039;&#039;&#039;default&#039;&#039;&#039;.&#039;&#039;&lt;br /&gt;
* &#039;&#039;A group of nukies may decide to &#039;&#039;&#039;declare war with the station&#039;&#039;&#039;, in which they announce to the station their intent to attack and giving the crew &#039;&#039;&#039;time to prepare&#039;&#039;&#039; for the attack. However, as a result, nukies who have declared war on the station start off with &#039;&#039;&#039;87 TC each.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;Lone Operatives, a mid-round version of the Nuclear Operative, have no team to assist them and typically work alone. They start off with &#039;&#039;&#039;75 TC&#039;&#039;&#039;.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;Nuclear Operatives spawn at round start, with the sole exception of Lone Operatives who spawn mid-round.&#039;&#039;&#039; =====&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Zombie&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Very High&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
=== &#039;&#039;&amp;quot;Braainnssss...&amp;quot;&#039;&#039; ===&lt;br /&gt;
[[File:ZombieIcon.png|64px]][[File:ZombieIcon.png|64px]][[File:ZombieIcon.png|64px]][[File:ZombieIcon.png|64px]][[File:ZombieIcon.png|64px]][[File:ZombieIcon.png|64px]][[File:ZombieIcon.png|64px]]&lt;br /&gt;
&lt;br /&gt;
Zombies are &#039;&#039;&#039;conversion antagonists&#039;&#039;&#039; whose sole purpose is to infect and convert as much of the crew as possible. Zombies propagate through biting their victims, transmitting a deadly infection that will cause them to turn into a zombie &#039;&#039;&#039;when bit by a zombie in a critical (or worse) state or dying while infected.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
While a single zombie may not be a major threat on its own, especially to security. Their strength is in their sheer numbers and how easy it is to spread.&lt;br /&gt;
&lt;br /&gt;
There are two ways for zombies to appear on station.&lt;br /&gt;
&lt;br /&gt;
* Initial Infected, Syndicate bio-terrorists who coordinate a planned attack against the station to try to turn everyone into zombies. This is the most common cause for zombies.&lt;br /&gt;
* Nuclear Operatives, nukies are capable of purchasing &#039;&#039;&#039;&amp;quot;Romerol&amp;quot;&#039;&#039;&#039;, a chemical which causes a zombie infection in whoever consumes it.&lt;br /&gt;
Zombies have innate abilities that should be taken into consideration.&lt;br /&gt;
&lt;br /&gt;
* Zombies will take 25% &#039;&#039;&#039;more&#039;&#039;&#039; damage from &#039;&#039;&#039;heat&#039;&#039;&#039; and &#039;&#039;&#039;shock&#039;&#039;&#039; type damage.&lt;br /&gt;
* Zombies will take 40% less damage from &#039;&#039;&#039;blunt&#039;&#039;&#039; type damage.&lt;br /&gt;
* Zombies will take 20% less damage from &#039;&#039;&#039;piercing&#039;&#039;&#039; type damage.&lt;br /&gt;
* Zombies will passively slowly regenerate all &#039;&#039;&#039;brute&#039;&#039;&#039; type damage&#039;&#039;&#039;, heat&#039;&#039;&#039; and &#039;&#039;&#039;shock&#039;&#039;&#039; type damage.&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;Initial Infected&#039;&#039;&#039; may spawn at both &#039;&#039;&#039;round start&#039;&#039;&#039; or &#039;&#039;&#039;mid-round&#039;&#039;&#039;. =====&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Main Antagonists =&lt;br /&gt;
Those antagonists are typically the primary bad guy of a single round. They are usually the main form of how a round can play out, ranging from a plain ass round with nothing interesting going on, to an investigation on why someone bombed Medical, or why the there are red people outside the Bridge.&lt;br /&gt;
&lt;br /&gt;
== [[Traitor]] ==&lt;br /&gt;
[[File:Traitor.gif|64px]]&lt;br /&gt;
&#039;&#039;Your PDA beeps. Whiskey, Echo, Whiskey, Lima, Alpha, Delta.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A traitor is an antagonist employed by the [[Syndicate]]. They have access to the [[Guide_to_Traitor#Uplink|Uplink]] in their [[PDA]] which allows them to buy [[Syndicate Items|all sorts of gear]]. They are also meant to do specific directives from the [[Syndicate]].&lt;br /&gt;
&lt;br /&gt;
== [[Nuclear Operative]] ==&lt;br /&gt;
[[File:Nuclear Operative.gif|64px]]&lt;br /&gt;
&#039;&#039;OPERATIVES STANDBY. YOUR OBJECTIVES ARE SIMPLE. DELIVER THE PAYLOAD AND GET OUT BEFORE THE PAYLOAD DETONATES. BEGIN MISSION.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A nuclear operative is an antagonist employed by the [[Syndicate]], presumably operatives from ERT or bored greytiders. Your objective is simple, break in and detonate the Nuclear Fission Device. Escape is optional, just get the nuke detonated. You get to buy lots of [[Syndicate Items|fun things]] to help in your mission.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--== [[Revolutionary]] ==&lt;br /&gt;
[[File:Revolutionary.png|64px]]&lt;br /&gt;
&#039;&#039;VIVA LA REVOLUTION!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Certain members of the crew (Head Revolutionaries) start out with the goal of recruiting other crew members (using Flashes) and killing the station Heads of Staff. They get no special equipment or uplink except a pair of sunglasses and a flash.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;!--== [[Pirate]] ==&lt;br /&gt;
[[File:Pirate.gif|64px]]&lt;br /&gt;
&#039;&#039;Ahoy thar scallywag! Ye be onboard the pirate vessel, we must collect as much booty from thar lowly station!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A pirates objective is to grab as much treasure as possible wherever they can find it, on a Nuclear Operative shuttle or the station itself. Pirates usually spawn alongside other antagonists (e.g: Nuke Ops), but are not on the same team.&lt;br /&gt;
This is disabled in most games.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
== [[Zombie]] ==&lt;br /&gt;
[[File:ZombieIcon.png|64px]]&lt;br /&gt;
&#039;&#039;Braainnssss...&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Zombies are conversion antagonists whose sole purpose is to infect and convert as much of the crew as possible. They boast strong resistances to various damage types and are able to regenerate themselves through feasting on unsuspecting crew members. Zombies propagate through biting their victims, transmitting a deadly infection that will cause them to turn into a zombie when they succumb.&lt;br /&gt;
&lt;br /&gt;
==[[Cosmic Cultist]]==&lt;br /&gt;
[[File:Cosculticon.png|96px]]&lt;br /&gt;
&#039;&#039;Beckon the Unknown. Call the curtain close.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Cosmic Cult are conversion antagonists who have a few objectives. Siphon a certain amount of entropy from the crew, convert a certain number of the crew into the cult, get the Monument to tier 3, and then beckon the great Unknown, calling the curtain close on this universe.&lt;br /&gt;
&lt;br /&gt;
= Side Antagonists =&lt;br /&gt;
Those antagonists are typically subservient to another antagonist or have a small chance to appear during any round type. While they are not really the main focus of the round, they can range from being a minor nuisance to a threat to the entire crew.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--== [[Rat King]] ==&lt;br /&gt;
[[File:Regal Rat Icon.png|64px]]&lt;br /&gt;
&#039;&#039;He&#039;s da rat. He makes da roolz.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Rat King is a random event antagonist who is hungry, and wont stop at anything to get food. They can summon rat servants with the &#039;&#039;&#039;Raise Army&#039;&#039;&#039; ability, and summon a cloud of miasma with the &#039;&#039;&#039;Rat King&#039;s Domain&#039;&#039;&#039; ability.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
== [[Revenant]] ==&lt;br /&gt;
[[File:Revenant.gif|64px]]&lt;br /&gt;
&#039;&#039;Rev in medbay! No, the other rev!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This is a random event antagonist that sucks up the soul of people when they die, they also have the ability to check souls when a human is alive.&lt;br /&gt;
&lt;br /&gt;
== [[Space Ninja]] ==&lt;br /&gt;
[[File:Space Ninja.png|64px]]&lt;br /&gt;
&#039;&#039;Nothing personnel kid.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Space Ninjas are a special type of ninja, specifically one of the space-faring type. The vast majority of space ninjas belong to the Spider Clan, a cult-like sect which has existed for several hundred years. They are an antagonist that can appear during most gamemodes, they are given some goals and a bunch of very powerful tools to accomplish said goals. &lt;br /&gt;
&lt;br /&gt;
== [[Space Dragon]] ==&lt;br /&gt;
[[File:Space Dragon.gif|64px]]&lt;br /&gt;
&#039;&#039;All of the stations on the rim are out there fighting space dragons, and what do I get?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Space Dragon is a midround antagonist that can appear during most gamemodes, their goal is to summon 3 space rifts on the station and completely take it over.&lt;/div&gt;</summary>
		<author><name>Tsutanoki</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Antagonist&amp;diff=4630</id>
		<title>Antagonist</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Antagonist&amp;diff=4630"/>
		<updated>2026-06-24T00:48:39Z</updated>

		<summary type="html">&lt;p&gt;Tsutanoki: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Note|Work In Progress|This page is currently undergoing an overhaul, information may not be readily available until finished.}}&lt;br /&gt;
&lt;br /&gt;
Antagonists are characters who wish to bring forth some level of harm to station activity. Ranging from being a mild annoyance to potentially destroying the entire station. Antagonists typically follow &#039;&#039;&#039;objectives&#039;&#039;&#039; special to them which they are tasked with completing.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Antagonist&lt;br /&gt;
!Impact&lt;br /&gt;
!Premise&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;[[Traitor]]&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|Medium&lt;br /&gt;
|&lt;br /&gt;
==== &#039;&#039;&amp;quot;Your PDA beeps. Whiskey, Echo, Whiskey, Lima, Alpha, Delta.&amp;quot;&#039;&#039; ====&lt;br /&gt;
[[File:Traitor.gif|64px]][[File:Traitor.gif|64px]]&lt;br /&gt;
&lt;br /&gt;
A traitor is an antagonist employed by the [[Syndicate]] to complete specific objectives. &lt;br /&gt;
&lt;br /&gt;
They have access to the [[Guide_to_Traitor#Uplink|Uplink]] in their [[PDA]] which allows them to buy [[Syndicate Items|all sorts of gear]]. This may involve.&lt;br /&gt;
&lt;br /&gt;
* Weapons &lt;br /&gt;
* Chemicals &lt;br /&gt;
* Explosives&lt;br /&gt;
* Infiltration tools. &lt;br /&gt;
&lt;br /&gt;
They may work with other traitors or choose to work alone.&lt;br /&gt;
&lt;br /&gt;
The main currency a traitor will use to purchase items from their uplink are &#039;&#039;&#039;telecrystals&#039;&#039;&#039;, also known as &#039;&#039;&#039;TC&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Traitors start off with 20 &#039;&#039;&#039;TC each.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
They may spawn &#039;&#039;&#039;at round start&#039;&#039;&#039; or &#039;&#039;&#039;mid-round&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Nuclear Operative&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Very High&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
=== &#039;&#039;&amp;quot;OPERATIVES STANDBY. YOUR OBJECTIVES ARE SIMPLE. DELIVER THE PAYLOAD AND GET OUT BEFORE THE PAYLOAD DETONATES. BEGIN MISSION.&amp;quot;&#039;&#039; ===&lt;br /&gt;
[[File:Nuclear Operative.gif|64px]][[File:Nuclear Operative.gif|64px]][[File:Nuclear Operative.gif|64px]][[File:Nuclear Operative.gif|64px]]&lt;br /&gt;
&lt;br /&gt;
A Nuclear Operative &#039;&#039;&#039;(AKA Nukies)&#039;&#039;&#039; is an antagonist employed by the [[Syndicate]]. &lt;br /&gt;
&lt;br /&gt;
Your objective is simple, work with your team (if you have one), break in to the station and detonate a nuke on the station by any means necessary. You may either use the nuke provided within the station vault, or you may be provided with your own.&lt;br /&gt;
&lt;br /&gt;
In order to arm the nuke, you will need to steal an item called the Nuclear Authentication Disk which is almost always being held by the Captain (or Acting Commanding Officer) of the station. If not. it&#039;s likely in the locker inside the Captain&#039;s office. &lt;br /&gt;
&lt;br /&gt;
Like Traitors, they have access to an special uplink which allows them to purchase gear using a currency called &#039;&#039;&#039;telecrystals (TC)&#039;&#039;&#039;. Nukies have access to every item available to Traitors through this uplink, but they also have access to special items only available for them.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Nukies start off with 47 &#039;&#039;&#039;TC each,&#039;&#039;&#039; by &#039;&#039;&#039;default&#039;&#039;&#039;.&#039;&#039;&lt;br /&gt;
* &#039;&#039;A group of nukies may decide to &#039;&#039;&#039;declare war with the station&#039;&#039;&#039;, in which they announce to the station their intent to attack and giving the crew &#039;&#039;&#039;time to prepare&#039;&#039;&#039; for the attack. However, as a result, nukies who have declared war on the station start off with &#039;&#039;&#039;87 TC each.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;Lone Operatives, a mid-round version of the Nuclear Operative, have no team to assist them and typically work alone. They start off with &#039;&#039;&#039;75 TC&#039;&#039;&#039;.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Nuclear Operatives spawn at &#039;&#039;&#039;round start&#039;&#039;&#039;, with the sole exception of Lone Operatives who spawn &#039;&#039;&#039;mid-round&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Zombie&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Very High&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
=== &#039;&#039;&amp;quot;Braainnssss...&amp;quot;&#039;&#039; ===&lt;br /&gt;
[[File:ZombieIcon.png|64px]][[File:ZombieIcon.png|64px]][[File:ZombieIcon.png|64px]][[File:ZombieIcon.png|64px]][[File:ZombieIcon.png|64px]][[File:ZombieIcon.png|64px]][[File:ZombieIcon.png|64px]]&lt;br /&gt;
&lt;br /&gt;
Zombies are conversion antagonists whose sole purpose is to infect and convert as much of the crew as possible. Zombies propagate through biting their victims, transmitting a deadly infection that will cause them to turn into a zombie when they succumb.&lt;br /&gt;
While a single zombie may not be a major threat on its own, especially to security. Their strength is in their sheer numbers and how easy it is to spread.&lt;br /&gt;
There are two ways for zombies to appear on station.&lt;br /&gt;
&lt;br /&gt;
* Initial Infected, Syndicate bio-terrorists who coordinate a planned attack against the station to try to turn everyone into zombies.&lt;br /&gt;
* Nuclear Operatives, nukies are capable of purchasing &amp;quot;Romerol&amp;quot;, a chemical which causes a zombie infection in whoever consumes it.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Main Antagonists =&lt;br /&gt;
Those antagonists are typically the primary bad guy of a single round. They are usually the main form of how a round can play out, ranging from a plain ass round with nothing interesting going on, to an investigation on why someone bombed Medical, or why the there are red people outside the Bridge.&lt;br /&gt;
&lt;br /&gt;
== [[Traitor]] ==&lt;br /&gt;
[[File:Traitor.gif|64px]]&lt;br /&gt;
&#039;&#039;Your PDA beeps. Whiskey, Echo, Whiskey, Lima, Alpha, Delta.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A traitor is an antagonist employed by the [[Syndicate]]. They have access to the [[Guide_to_Traitor#Uplink|Uplink]] in their [[PDA]] which allows them to buy [[Syndicate Items|all sorts of gear]]. They are also meant to do specific directives from the [[Syndicate]].&lt;br /&gt;
&lt;br /&gt;
== [[Nuclear Operative]] ==&lt;br /&gt;
[[File:Nuclear Operative.gif|64px]]&lt;br /&gt;
&#039;&#039;OPERATIVES STANDBY. YOUR OBJECTIVES ARE SIMPLE. DELIVER THE PAYLOAD AND GET OUT BEFORE THE PAYLOAD DETONATES. BEGIN MISSION.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A nuclear operative is an antagonist employed by the [[Syndicate]], presumably operatives from ERT or bored greytiders. Your objective is simple, break in and detonate the Nuclear Fission Device. Escape is optional, just get the nuke detonated. You get to buy lots of [[Syndicate Items|fun things]] to help in your mission.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--== [[Revolutionary]] ==&lt;br /&gt;
[[File:Revolutionary.png|64px]]&lt;br /&gt;
&#039;&#039;VIVA LA REVOLUTION!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Certain members of the crew (Head Revolutionaries) start out with the goal of recruiting other crew members (using Flashes) and killing the station Heads of Staff. They get no special equipment or uplink except a pair of sunglasses and a flash.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;!--== [[Pirate]] ==&lt;br /&gt;
[[File:Pirate.gif|64px]]&lt;br /&gt;
&#039;&#039;Ahoy thar scallywag! Ye be onboard the pirate vessel, we must collect as much booty from thar lowly station!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A pirates objective is to grab as much treasure as possible wherever they can find it, on a Nuclear Operative shuttle or the station itself. Pirates usually spawn alongside other antagonists (e.g: Nuke Ops), but are not on the same team.&lt;br /&gt;
This is disabled in most games.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
== [[Zombie]] ==&lt;br /&gt;
[[File:ZombieIcon.png|64px]]&lt;br /&gt;
&#039;&#039;Braainnssss...&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Zombies are conversion antagonists whose sole purpose is to infect and convert as much of the crew as possible. They boast strong resistances to various damage types and are able to regenerate themselves through feasting on unsuspecting crew members. Zombies propagate through biting their victims, transmitting a deadly infection that will cause them to turn into a zombie when they succumb.&lt;br /&gt;
&lt;br /&gt;
==[[Cosmic Cultist]]==&lt;br /&gt;
[[File:Cosculticon.png|96px]]&lt;br /&gt;
&#039;&#039;Beckon the Unknown. Call the curtain close.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Cosmic Cult are conversion antagonists who have a few objectives. Siphon a certain amount of entropy from the crew, convert a certain number of the crew into the cult, get the Monument to tier 3, and then beckon the great Unknown, calling the curtain close on this universe.&lt;br /&gt;
&lt;br /&gt;
= Side Antagonists =&lt;br /&gt;
Those antagonists are typically subservient to another antagonist or have a small chance to appear during any round type. While they are not really the main focus of the round, they can range from being a minor nuisance to a threat to the entire crew.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--== [[Rat King]] ==&lt;br /&gt;
[[File:Regal Rat Icon.png|64px]]&lt;br /&gt;
&#039;&#039;He&#039;s da rat. He makes da roolz.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Rat King is a random event antagonist who is hungry, and wont stop at anything to get food. They can summon rat servants with the &#039;&#039;&#039;Raise Army&#039;&#039;&#039; ability, and summon a cloud of miasma with the &#039;&#039;&#039;Rat King&#039;s Domain&#039;&#039;&#039; ability.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
== [[Revenant]] ==&lt;br /&gt;
[[File:Revenant.gif|64px]]&lt;br /&gt;
&#039;&#039;Rev in medbay! No, the other rev!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This is a random event antagonist that sucks up the soul of people when they die, they also have the ability to check souls when a human is alive.&lt;br /&gt;
&lt;br /&gt;
== [[Space Ninja]] ==&lt;br /&gt;
[[File:Space Ninja.png|64px]]&lt;br /&gt;
&#039;&#039;Nothing personnel kid.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Space Ninjas are a special type of ninja, specifically one of the space-faring type. The vast majority of space ninjas belong to the Spider Clan, a cult-like sect which has existed for several hundred years. They are an antagonist that can appear during most gamemodes, they are given some goals and a bunch of very powerful tools to accomplish said goals. &lt;br /&gt;
&lt;br /&gt;
== [[Space Dragon]] ==&lt;br /&gt;
[[File:Space Dragon.gif|64px]]&lt;br /&gt;
&#039;&#039;All of the stations on the rim are out there fighting space dragons, and what do I get?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Space Dragon is a midround antagonist that can appear during most gamemodes, their goal is to summon 3 space rifts on the station and completely take it over.&lt;/div&gt;</summary>
		<author><name>Tsutanoki</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Antagonist&amp;diff=4629</id>
		<title>Antagonist</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Antagonist&amp;diff=4629"/>
		<updated>2026-06-24T00:46:27Z</updated>

		<summary type="html">&lt;p&gt;Tsutanoki: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Note|Work In Progress|This page is currently undergoing an overhaul, information may not be readily available until finished.}}&lt;br /&gt;
&lt;br /&gt;
Antagonists are characters who wish to bring forth some level of harm to station activity. Ranging from being a mild annoyance to potentially destroying the entire station. Antagonists typically follow &#039;&#039;&#039;objectives&#039;&#039;&#039; special to them which they are tasked with completing.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Antagonist&lt;br /&gt;
!Impact&lt;br /&gt;
!Premise&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;[[Traitor]]&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|Medium&lt;br /&gt;
|&lt;br /&gt;
==== &#039;&#039;&amp;quot;Your PDA beeps. Whiskey, Echo, Whiskey, Lima, Alpha, Delta.&amp;quot;&#039;&#039; ====&lt;br /&gt;
[[File:Traitor.gif|64px]][[File:Traitor.gif|64px]]&lt;br /&gt;
&lt;br /&gt;
A traitor is an antagonist employed by the [[Syndicate]] to complete specific objectives. &lt;br /&gt;
&lt;br /&gt;
They have access to the [[Guide_to_Traitor#Uplink|Uplink]] in their [[PDA]] which allows them to buy [[Syndicate Items|all sorts of gear]]. This may involve.&lt;br /&gt;
&lt;br /&gt;
* Weapons &lt;br /&gt;
* Chemicals &lt;br /&gt;
* Explosives&lt;br /&gt;
* Infiltration tools. &lt;br /&gt;
&lt;br /&gt;
They may work with other traitors or choose to work alone.&lt;br /&gt;
&lt;br /&gt;
The main currency a traitor will use to purchase items from their uplink are &#039;&#039;&#039;telecrystals&#039;&#039;&#039;, also known as &#039;&#039;&#039;TC&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Traitors start off with 20 &#039;&#039;&#039;TC each.&#039;&#039;&#039;&#039;&#039;They may spawn &#039;&#039;&#039;at round start&#039;&#039;&#039; or &#039;&#039;&#039;mid-round&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Nuclear Operative&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Very High&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
=== &#039;&#039;&amp;quot;OPERATIVES STANDBY. YOUR OBJECTIVES ARE SIMPLE. DELIVER THE PAYLOAD AND GET OUT BEFORE THE PAYLOAD DETONATES. BEGIN MISSION.&amp;quot;&#039;&#039; ===&lt;br /&gt;
[[File:Nuclear Operative.gif|64px]][[File:Nuclear Operative.gif|64px]][[File:Nuclear Operative.gif|64px]][[File:Nuclear Operative.gif|64px]]&lt;br /&gt;
&lt;br /&gt;
A Nuclear Operative &#039;&#039;&#039;(AKA Nukies)&#039;&#039;&#039; is an antagonist employed by the [[Syndicate]]. Your objective is simple, work with your team (if you have one), break in to the station and detonate a nuke on the station by any means necessary. You may either use the nuke provided within the station vault, or you may be provided with your own.&lt;br /&gt;
&lt;br /&gt;
In order to arm the nuke, you will need to steal an item called the Nuclear Authentication Disk which is almost always being held by the Captain (or Acting Commanding Officer) of the station. If not. it&#039;s likely in the locker inside the Captain&#039;s office.&lt;br /&gt;
Like Traitors, they have access to an special uplink which allows them to purchase gear using a currency called &#039;&#039;&#039;telecrystals (TC)&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Nukies start off with 47 &#039;&#039;&#039;TC each,&#039;&#039;&#039; by &#039;&#039;&#039;default&#039;&#039;&#039;.&#039;&#039;&lt;br /&gt;
* &#039;&#039;A group of nukies may decide to &#039;&#039;&#039;declare war with the station&#039;&#039;&#039;, in which they announce to the station their intent to attack and giving the crew &#039;&#039;&#039;time to prepare&#039;&#039;&#039; for the attack. However, as a result, nukies who have declared war on the station start off with &#039;&#039;&#039;87 TC each.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;Lone Operatives, a mid-round version of the Nuclear Operative, have no team to assist them and typically work alone. They start off with &#039;&#039;&#039;75 TC&#039;&#039;&#039;.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Nuclear Operatives spawn at &#039;&#039;&#039;round start&#039;&#039;&#039;, with the sole exception of Lone Operatives who spawn &#039;&#039;&#039;mid-round&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Zombie&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Very High&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
=== &#039;&#039;&amp;quot;Braainnssss...&amp;quot;&#039;&#039; ===&lt;br /&gt;
[[File:ZombieIcon.png|64px]][[File:ZombieIcon.png|64px]][[File:ZombieIcon.png|64px]][[File:ZombieIcon.png|64px]][[File:ZombieIcon.png|64px]][[File:ZombieIcon.png|64px]][[File:ZombieIcon.png|64px]]&lt;br /&gt;
&lt;br /&gt;
Zombies are conversion antagonists whose sole purpose is to infect and convert as much of the crew as possible. Zombies propagate through biting their victims, transmitting a deadly infection that will cause them to turn into a zombie when they succumb.&lt;br /&gt;
While a single zombie may not be a major threat on its own, especially to security. Their strength is in their sheer numbers and how easy it is to spread.&lt;br /&gt;
There are two ways for zombies to appear on station.&lt;br /&gt;
&lt;br /&gt;
* Initial Infected, Syndicate bio-terrorists who coordinate a planned attack against the station to try to turn everyone into zombies.&lt;br /&gt;
* Nuclear Operatives, nukies are capable of purchasing &amp;quot;Romerol&amp;quot;, a chemical which causes a zombie infection in whoever consumes it.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Main Antagonists =&lt;br /&gt;
Those antagonists are typically the primary bad guy of a single round. They are usually the main form of how a round can play out, ranging from a plain ass round with nothing interesting going on, to an investigation on why someone bombed Medical, or why the there are red people outside the Bridge.&lt;br /&gt;
&lt;br /&gt;
== [[Traitor]] ==&lt;br /&gt;
[[File:Traitor.gif|64px]]&lt;br /&gt;
&#039;&#039;Your PDA beeps. Whiskey, Echo, Whiskey, Lima, Alpha, Delta.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A traitor is an antagonist employed by the [[Syndicate]]. They have access to the [[Guide_to_Traitor#Uplink|Uplink]] in their [[PDA]] which allows them to buy [[Syndicate Items|all sorts of gear]]. They are also meant to do specific directives from the [[Syndicate]].&lt;br /&gt;
&lt;br /&gt;
== [[Nuclear Operative]] ==&lt;br /&gt;
[[File:Nuclear Operative.gif|64px]]&lt;br /&gt;
&#039;&#039;OPERATIVES STANDBY. YOUR OBJECTIVES ARE SIMPLE. DELIVER THE PAYLOAD AND GET OUT BEFORE THE PAYLOAD DETONATES. BEGIN MISSION.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A nuclear operative is an antagonist employed by the [[Syndicate]], presumably operatives from ERT or bored greytiders. Your objective is simple, break in and detonate the Nuclear Fission Device. Escape is optional, just get the nuke detonated. You get to buy lots of [[Syndicate Items|fun things]] to help in your mission.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--== [[Revolutionary]] ==&lt;br /&gt;
[[File:Revolutionary.png|64px]]&lt;br /&gt;
&#039;&#039;VIVA LA REVOLUTION!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Certain members of the crew (Head Revolutionaries) start out with the goal of recruiting other crew members (using Flashes) and killing the station Heads of Staff. They get no special equipment or uplink except a pair of sunglasses and a flash.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;!--== [[Pirate]] ==&lt;br /&gt;
[[File:Pirate.gif|64px]]&lt;br /&gt;
&#039;&#039;Ahoy thar scallywag! Ye be onboard the pirate vessel, we must collect as much booty from thar lowly station!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A pirates objective is to grab as much treasure as possible wherever they can find it, on a Nuclear Operative shuttle or the station itself. Pirates usually spawn alongside other antagonists (e.g: Nuke Ops), but are not on the same team.&lt;br /&gt;
This is disabled in most games.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
== [[Zombie]] ==&lt;br /&gt;
[[File:ZombieIcon.png|64px]]&lt;br /&gt;
&#039;&#039;Braainnssss...&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Zombies are conversion antagonists whose sole purpose is to infect and convert as much of the crew as possible. They boast strong resistances to various damage types and are able to regenerate themselves through feasting on unsuspecting crew members. Zombies propagate through biting their victims, transmitting a deadly infection that will cause them to turn into a zombie when they succumb.&lt;br /&gt;
&lt;br /&gt;
==[[Cosmic Cultist]]==&lt;br /&gt;
[[File:Cosculticon.png|96px]]&lt;br /&gt;
&#039;&#039;Beckon the Unknown. Call the curtain close.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Cosmic Cult are conversion antagonists who have a few objectives. Siphon a certain amount of entropy from the crew, convert a certain number of the crew into the cult, get the Monument to tier 3, and then beckon the great Unknown, calling the curtain close on this universe.&lt;br /&gt;
&lt;br /&gt;
= Side Antagonists =&lt;br /&gt;
Those antagonists are typically subservient to another antagonist or have a small chance to appear during any round type. While they are not really the main focus of the round, they can range from being a minor nuisance to a threat to the entire crew.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--== [[Rat King]] ==&lt;br /&gt;
[[File:Regal Rat Icon.png|64px]]&lt;br /&gt;
&#039;&#039;He&#039;s da rat. He makes da roolz.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Rat King is a random event antagonist who is hungry, and wont stop at anything to get food. They can summon rat servants with the &#039;&#039;&#039;Raise Army&#039;&#039;&#039; ability, and summon a cloud of miasma with the &#039;&#039;&#039;Rat King&#039;s Domain&#039;&#039;&#039; ability.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
== [[Revenant]] ==&lt;br /&gt;
[[File:Revenant.gif|64px]]&lt;br /&gt;
&#039;&#039;Rev in medbay! No, the other rev!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This is a random event antagonist that sucks up the soul of people when they die, they also have the ability to check souls when a human is alive.&lt;br /&gt;
&lt;br /&gt;
== [[Space Ninja]] ==&lt;br /&gt;
[[File:Space Ninja.png|64px]]&lt;br /&gt;
&#039;&#039;Nothing personnel kid.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Space Ninjas are a special type of ninja, specifically one of the space-faring type. The vast majority of space ninjas belong to the Spider Clan, a cult-like sect which has existed for several hundred years. They are an antagonist that can appear during most gamemodes, they are given some goals and a bunch of very powerful tools to accomplish said goals. &lt;br /&gt;
&lt;br /&gt;
== [[Space Dragon]] ==&lt;br /&gt;
[[File:Space Dragon.gif|64px]]&lt;br /&gt;
&#039;&#039;All of the stations on the rim are out there fighting space dragons, and what do I get?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Space Dragon is a midround antagonist that can appear during most gamemodes, their goal is to summon 3 space rifts on the station and completely take it over.&lt;/div&gt;</summary>
		<author><name>Tsutanoki</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Antagonist&amp;diff=4628</id>
		<title>Antagonist</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Antagonist&amp;diff=4628"/>
		<updated>2026-06-24T00:45:29Z</updated>

		<summary type="html">&lt;p&gt;Tsutanoki: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Note|Work In Progress|This page is currently undergoing an overhaul, information may not be readily available until finished.}}&lt;br /&gt;
&lt;br /&gt;
Antagonists are characters who wish to bring forth some level of harm to station activity. Ranging from being a mild annoyance to potentially destroying the entire station. Antagonists typically follow &#039;&#039;&#039;objectives&#039;&#039;&#039; special to them which they are tasked with completing.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Antagonist&lt;br /&gt;
!Impact&lt;br /&gt;
!Premise&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;[[Traitor]]&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|Medium&lt;br /&gt;
|&lt;br /&gt;
 &#039;&#039;&amp;quot;Your PDA beeps. Whiskey, Echo, Whiskey, Lima, Alpha, Delta.&amp;quot;&#039;&#039;&lt;br /&gt;
[[File:Traitor.gif|64px]][[File:Traitor.gif|64px]]&lt;br /&gt;
&lt;br /&gt;
A traitor is an antagonist employed by the [[Syndicate]] to complete specific objectives. &lt;br /&gt;
&lt;br /&gt;
They have access to the [[Guide_to_Traitor#Uplink|Uplink]] in their [[PDA]] which allows them to buy [[Syndicate Items|all sorts of gear]]. This may involve.&lt;br /&gt;
&lt;br /&gt;
* Weapons &lt;br /&gt;
* Chemicals &lt;br /&gt;
* Explosives&lt;br /&gt;
* Infiltration tools. &lt;br /&gt;
&lt;br /&gt;
They may work with other traitors or choose to work alone.&lt;br /&gt;
&lt;br /&gt;
The main currency a traitor will use to purchase items from their uplink are &#039;&#039;&#039;telecrystals&#039;&#039;&#039;, also known as &#039;&#039;&#039;TC&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Traitors start off with 20 &#039;&#039;&#039;TC each.&#039;&#039;&#039;&#039;&#039;They may spawn &#039;&#039;&#039;at round start&#039;&#039;&#039; or &#039;&#039;&#039;mid-round&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Nuclear Operative&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Very High&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
 &#039;&#039;&amp;quot;OPERATIVES STANDBY. YOUR OBJECTIVES ARE SIMPLE. DELIVER THE PAYLOAD AND GET OUT BEFORE THE PAYLOAD DETONATES. BEGIN MISSION.&amp;quot;&#039;&#039;&lt;br /&gt;
[[File:Nuclear Operative.gif|64px]][[File:Nuclear Operative.gif|64px]][[File:Nuclear Operative.gif|64px]][[File:Nuclear Operative.gif|64px]]&lt;br /&gt;
&lt;br /&gt;
A Nuclear Operative &#039;&#039;&#039;(AKA Nukies)&#039;&#039;&#039; is an antagonist employed by the [[Syndicate]]. Your objective is simple, work with your team (if you have one), break in to the station and detonate a nuke on the station by any means necessary. You may either use the nuke provided within the station vault, or you may be provided with your own.&lt;br /&gt;
&lt;br /&gt;
In order to arm the nuke, you will need to steal an item called the Nuclear Authentication Disk which is almost always being held by the Captain (or Acting Commanding Officer) of the station. If not. it&#039;s likely in the locker inside the Captain&#039;s office.&lt;br /&gt;
Like Traitors, they have access to an special uplink which allows them to purchase gear using a currency called &#039;&#039;&#039;telecrystals (TC)&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Nukies start off with 47 &#039;&#039;&#039;TC each,&#039;&#039;&#039; by &#039;&#039;&#039;default&#039;&#039;&#039;.&#039;&#039;&lt;br /&gt;
* &#039;&#039;A group of nukies may decide to &#039;&#039;&#039;declare war with the station&#039;&#039;&#039;, in which they announce to the station their intent to attack and giving the crew &#039;&#039;&#039;time to prepare&#039;&#039;&#039; for the attack. However, as a result, nukies who have declared war on the station start off with &#039;&#039;&#039;87 TC each.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;Lone Operatives, a mid-round version of the Nuclear Operative, have no team to assist them and typically work alone. They start off with &#039;&#039;&#039;75 TC&#039;&#039;&#039;.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Nuclear Operatives spawn at &#039;&#039;&#039;round start&#039;&#039;&#039;, with the sole exception of Lone Operatives who spawn &#039;&#039;&#039;mid-round&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Zombie&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Very High&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
 &#039;&#039;Braainnssss...&#039;&#039;&lt;br /&gt;
[[File:ZombieIcon.png|64px]][[File:ZombieIcon.png|64px]][[File:ZombieIcon.png|64px]][[File:ZombieIcon.png|64px]][[File:ZombieIcon.png|64px]][[File:ZombieIcon.png|64px]][[File:ZombieIcon.png|64px]]&lt;br /&gt;
&lt;br /&gt;
Zombies are conversion antagonists whose sole purpose is to infect and convert as much of the crew as possible. Zombies propagate through biting their victims, transmitting a deadly infection that will cause them to turn into a zombie when they succumb.&lt;br /&gt;
While a single zombie may not be a major threat on its own, especially to security. Their strength is in their sheer numbers and how easy it is to spread.&lt;br /&gt;
There are two ways for zombies to appear on station.&lt;br /&gt;
&lt;br /&gt;
* Initial Infected, Syndicate bio-terrorists who coordinate a planned attack against the station to try to turn everyone into zombies.&lt;br /&gt;
* Nuclear Operatives, nukies are capable of purchasing &amp;quot;Romerol&amp;quot;, a chemical which causes a zombie infection in whoever consumes it.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Main Antagonists =&lt;br /&gt;
Those antagonists are typically the primary bad guy of a single round. They are usually the main form of how a round can play out, ranging from a plain ass round with nothing interesting going on, to an investigation on why someone bombed Medical, or why the there are red people outside the Bridge.&lt;br /&gt;
&lt;br /&gt;
== [[Traitor]] ==&lt;br /&gt;
[[File:Traitor.gif|64px]]&lt;br /&gt;
&#039;&#039;Your PDA beeps. Whiskey, Echo, Whiskey, Lima, Alpha, Delta.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A traitor is an antagonist employed by the [[Syndicate]]. They have access to the [[Guide_to_Traitor#Uplink|Uplink]] in their [[PDA]] which allows them to buy [[Syndicate Items|all sorts of gear]]. They are also meant to do specific directives from the [[Syndicate]].&lt;br /&gt;
&lt;br /&gt;
== [[Nuclear Operative]] ==&lt;br /&gt;
[[File:Nuclear Operative.gif|64px]]&lt;br /&gt;
&#039;&#039;OPERATIVES STANDBY. YOUR OBJECTIVES ARE SIMPLE. DELIVER THE PAYLOAD AND GET OUT BEFORE THE PAYLOAD DETONATES. BEGIN MISSION.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A nuclear operative is an antagonist employed by the [[Syndicate]], presumably operatives from ERT or bored greytiders. Your objective is simple, break in and detonate the Nuclear Fission Device. Escape is optional, just get the nuke detonated. You get to buy lots of [[Syndicate Items|fun things]] to help in your mission.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--== [[Revolutionary]] ==&lt;br /&gt;
[[File:Revolutionary.png|64px]]&lt;br /&gt;
&#039;&#039;VIVA LA REVOLUTION!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Certain members of the crew (Head Revolutionaries) start out with the goal of recruiting other crew members (using Flashes) and killing the station Heads of Staff. They get no special equipment or uplink except a pair of sunglasses and a flash.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;!--== [[Pirate]] ==&lt;br /&gt;
[[File:Pirate.gif|64px]]&lt;br /&gt;
&#039;&#039;Ahoy thar scallywag! Ye be onboard the pirate vessel, we must collect as much booty from thar lowly station!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A pirates objective is to grab as much treasure as possible wherever they can find it, on a Nuclear Operative shuttle or the station itself. Pirates usually spawn alongside other antagonists (e.g: Nuke Ops), but are not on the same team.&lt;br /&gt;
This is disabled in most games.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
== [[Zombie]] ==&lt;br /&gt;
[[File:ZombieIcon.png|64px]]&lt;br /&gt;
&#039;&#039;Braainnssss...&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Zombies are conversion antagonists whose sole purpose is to infect and convert as much of the crew as possible. They boast strong resistances to various damage types and are able to regenerate themselves through feasting on unsuspecting crew members. Zombies propagate through biting their victims, transmitting a deadly infection that will cause them to turn into a zombie when they succumb.&lt;br /&gt;
&lt;br /&gt;
==[[Cosmic Cultist]]==&lt;br /&gt;
[[File:Cosculticon.png|96px]]&lt;br /&gt;
&#039;&#039;Beckon the Unknown. Call the curtain close.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Cosmic Cult are conversion antagonists who have a few objectives. Siphon a certain amount of entropy from the crew, convert a certain number of the crew into the cult, get the Monument to tier 3, and then beckon the great Unknown, calling the curtain close on this universe.&lt;br /&gt;
&lt;br /&gt;
= Side Antagonists =&lt;br /&gt;
Those antagonists are typically subservient to another antagonist or have a small chance to appear during any round type. While they are not really the main focus of the round, they can range from being a minor nuisance to a threat to the entire crew.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--== [[Rat King]] ==&lt;br /&gt;
[[File:Regal Rat Icon.png|64px]]&lt;br /&gt;
&#039;&#039;He&#039;s da rat. He makes da roolz.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Rat King is a random event antagonist who is hungry, and wont stop at anything to get food. They can summon rat servants with the &#039;&#039;&#039;Raise Army&#039;&#039;&#039; ability, and summon a cloud of miasma with the &#039;&#039;&#039;Rat King&#039;s Domain&#039;&#039;&#039; ability.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
== [[Revenant]] ==&lt;br /&gt;
[[File:Revenant.gif|64px]]&lt;br /&gt;
&#039;&#039;Rev in medbay! No, the other rev!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This is a random event antagonist that sucks up the soul of people when they die, they also have the ability to check souls when a human is alive.&lt;br /&gt;
&lt;br /&gt;
== [[Space Ninja]] ==&lt;br /&gt;
[[File:Space Ninja.png|64px]]&lt;br /&gt;
&#039;&#039;Nothing personnel kid.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Space Ninjas are a special type of ninja, specifically one of the space-faring type. The vast majority of space ninjas belong to the Spider Clan, a cult-like sect which has existed for several hundred years. They are an antagonist that can appear during most gamemodes, they are given some goals and a bunch of very powerful tools to accomplish said goals. &lt;br /&gt;
&lt;br /&gt;
== [[Space Dragon]] ==&lt;br /&gt;
[[File:Space Dragon.gif|64px]]&lt;br /&gt;
&#039;&#039;All of the stations on the rim are out there fighting space dragons, and what do I get?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Space Dragon is a midround antagonist that can appear during most gamemodes, their goal is to summon 3 space rifts on the station and completely take it over.&lt;/div&gt;</summary>
		<author><name>Tsutanoki</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Antagonist&amp;diff=4627</id>
		<title>Antagonist</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Antagonist&amp;diff=4627"/>
		<updated>2026-06-24T00:42:59Z</updated>

		<summary type="html">&lt;p&gt;Tsutanoki: Part 1 of Major Page Overhaul, mostly doing this to prevent progression loss.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Note|Work In Progress|This page is currently undergoing an overhaul, information may not be readily available until finished.}}&lt;br /&gt;
&lt;br /&gt;
Antagonists are characters who wish to bring forth some level of harm to station activity. Ranging from being a mild annoyance to potentially destroying the entire station. Antagonists typically follow &#039;&#039;&#039;objectives&#039;&#039;&#039; special to them which they are tasked with completing.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Antagonist&lt;br /&gt;
!Impact&lt;br /&gt;
!Premise&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;[[Traitor]]&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|Medium&lt;br /&gt;
|&lt;br /&gt;
 &#039;&#039;&amp;quot;Your PDA beeps. Whiskey, Echo, Whiskey, Lima, Alpha, Delta.&amp;quot;&#039;&#039;&lt;br /&gt;
[[File:Traitor.gif|64px]][[File:Traitor.gif|64px]]&lt;br /&gt;
&lt;br /&gt;
A traitor is an antagonist employed by the [[Syndicate]] to complete specific objectives. They have access to the [[Guide_to_Traitor#Uplink|Uplink]] in their [[PDA]] which allows them to buy [[Syndicate Items|all sorts of gear]]. Involving from weapons, chemicals and infiltration tools. They may work with other traitors or choose to work alone.&lt;br /&gt;
&lt;br /&gt;
The main currency a traitor will use to purchase items from their uplink are &#039;&#039;&#039;telecrystals&#039;&#039;&#039;, also known as &#039;&#039;&#039;TC&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Traitors start off with 20 &#039;&#039;&#039;TC each.&#039;&#039;&#039;&#039;&#039;They may spawn &#039;&#039;&#039;at round start&#039;&#039;&#039; or &#039;&#039;&#039;mid-round&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Nuclear Operative&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Very High&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
 &#039;&#039;&amp;quot;OPERATIVES STANDBY. YOUR OBJECTIVES ARE SIMPLE. DELIVER THE PAYLOAD AND GET OUT BEFORE THE PAYLOAD DETONATES. BEGIN MISSION.&amp;quot;&#039;&#039;&lt;br /&gt;
[[File:Nuclear Operative.gif|64px]][[File:Nuclear Operative.gif|64px]][[File:Nuclear Operative.gif|64px]][[File:Nuclear Operative.gif|64px]]&lt;br /&gt;
&lt;br /&gt;
A Nuclear Operative &#039;&#039;&#039;(AKA Nukies)&#039;&#039;&#039; is an antagonist employed by the [[Syndicate]]. Your objective is simple, work with your team (if you have one), break in to the station and detonate a nuke on the station by any means necessary. You may either use the nuke provided within the station vault, or you may be provided with your own.&lt;br /&gt;
&lt;br /&gt;
In order to arm the nuke, you will need to steal an item called the Nuclear Authentication Disk which is almost always being held by the Captain (or Acting Commanding Officer) of the station. If not. it&#039;s likely in the locker inside the Captain&#039;s office.&lt;br /&gt;
Like Traitors, they have access to an special uplink which allows them to purchase gear using a currency called &#039;&#039;&#039;telecrystals (TC)&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Nukies start off with 47 &#039;&#039;&#039;TC each,&#039;&#039;&#039; by &#039;&#039;&#039;default&#039;&#039;&#039;.&#039;&#039;&lt;br /&gt;
* &#039;&#039;A group of nukies may decide to &#039;&#039;&#039;declare war with the station&#039;&#039;&#039;, in which they announce to the station their intent to attack and giving the crew &#039;&#039;&#039;time to prepare&#039;&#039;&#039; for the attack. However, as a result, nukies who have declared war on the station start off with &#039;&#039;&#039;87 TC each.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;Lone Operatives, a mid-round version of the Nuclear Operative, have no team to assist them and typically work alone. They start off with &#039;&#039;&#039;75 TC&#039;&#039;&#039;.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Nuclear Operatives spawn at &#039;&#039;&#039;round start&#039;&#039;&#039;, with the sole exception of Lone Operatives who spawn &#039;&#039;&#039;mid-round&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Zombie&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Very High&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
 &#039;&#039;Braainnssss...&#039;&#039;&lt;br /&gt;
[[File:ZombieIcon.png|64px]][[File:ZombieIcon.png|64px]][[File:ZombieIcon.png|64px]][[File:ZombieIcon.png|64px]][[File:ZombieIcon.png|64px]][[File:ZombieIcon.png|64px]][[File:ZombieIcon.png|64px]]&lt;br /&gt;
&lt;br /&gt;
Zombies are conversion antagonists whose sole purpose is to infect and convert as much of the crew as possible. Zombies propagate through biting their victims, transmitting a deadly infection that will cause them to turn into a zombie when they succumb.&lt;br /&gt;
While a single zombie may not be a major threat on its own, especially to security. Their strength is in their sheer numbers and how easy it is to spread.&lt;br /&gt;
There are two ways for zombies to appear on station.&lt;br /&gt;
&lt;br /&gt;
* Initial Infected, Syndicate bio-terrorists who coordinate a planned attack against the station to try to turn everyone into zombies.&lt;br /&gt;
* Nuclear Operatives, nukies are capable of purchasing &amp;quot;Romerol&amp;quot;, a chemical which causes a zombie infection in whoever consumes it.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Main Antagonists =&lt;br /&gt;
Those antagonists are typically the primary bad guy of a single round. They are usually the main form of how a round can play out, ranging from a plain ass round with nothing interesting going on, to an investigation on why someone bombed Medical, or why the there are red people outside the Bridge.&lt;br /&gt;
&lt;br /&gt;
== [[Traitor]] ==&lt;br /&gt;
[[File:Traitor.gif|64px]]&lt;br /&gt;
&#039;&#039;Your PDA beeps. Whiskey, Echo, Whiskey, Lima, Alpha, Delta.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A traitor is an antagonist employed by the [[Syndicate]]. They have access to the [[Guide_to_Traitor#Uplink|Uplink]] in their [[PDA]] which allows them to buy [[Syndicate Items|all sorts of gear]]. They are also meant to do specific directives from the [[Syndicate]].&lt;br /&gt;
&lt;br /&gt;
== [[Nuclear Operative]] ==&lt;br /&gt;
[[File:Nuclear Operative.gif|64px]]&lt;br /&gt;
&#039;&#039;OPERATIVES STANDBY. YOUR OBJECTIVES ARE SIMPLE. DELIVER THE PAYLOAD AND GET OUT BEFORE THE PAYLOAD DETONATES. BEGIN MISSION.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A nuclear operative is an antagonist employed by the [[Syndicate]], presumably operatives from ERT or bored greytiders. Your objective is simple, break in and detonate the Nuclear Fission Device. Escape is optional, just get the nuke detonated. You get to buy lots of [[Syndicate Items|fun things]] to help in your mission.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--== [[Revolutionary]] ==&lt;br /&gt;
[[File:Revolutionary.png|64px]]&lt;br /&gt;
&#039;&#039;VIVA LA REVOLUTION!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Certain members of the crew (Head Revolutionaries) start out with the goal of recruiting other crew members (using Flashes) and killing the station Heads of Staff. They get no special equipment or uplink except a pair of sunglasses and a flash.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;!--== [[Pirate]] ==&lt;br /&gt;
[[File:Pirate.gif|64px]]&lt;br /&gt;
&#039;&#039;Ahoy thar scallywag! Ye be onboard the pirate vessel, we must collect as much booty from thar lowly station!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A pirates objective is to grab as much treasure as possible wherever they can find it, on a Nuclear Operative shuttle or the station itself. Pirates usually spawn alongside other antagonists (e.g: Nuke Ops), but are not on the same team.&lt;br /&gt;
This is disabled in most games.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
== [[Zombie]] ==&lt;br /&gt;
[[File:ZombieIcon.png|64px]]&lt;br /&gt;
&#039;&#039;Braainnssss...&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Zombies are conversion antagonists whose sole purpose is to infect and convert as much of the crew as possible. They boast strong resistances to various damage types and are able to regenerate themselves through feasting on unsuspecting crew members. Zombies propagate through biting their victims, transmitting a deadly infection that will cause them to turn into a zombie when they succumb.&lt;br /&gt;
&lt;br /&gt;
==[[Cosmic Cultist]]==&lt;br /&gt;
[[File:Cosculticon.png|96px]]&lt;br /&gt;
&#039;&#039;Beckon the Unknown. Call the curtain close.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Cosmic Cult are conversion antagonists who have a few objectives. Siphon a certain amount of entropy from the crew, convert a certain number of the crew into the cult, get the Monument to tier 3, and then beckon the great Unknown, calling the curtain close on this universe.&lt;br /&gt;
&lt;br /&gt;
= Side Antagonists =&lt;br /&gt;
Those antagonists are typically subservient to another antagonist or have a small chance to appear during any round type. While they are not really the main focus of the round, they can range from being a minor nuisance to a threat to the entire crew.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--== [[Rat King]] ==&lt;br /&gt;
[[File:Regal Rat Icon.png|64px]]&lt;br /&gt;
&#039;&#039;He&#039;s da rat. He makes da roolz.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Rat King is a random event antagonist who is hungry, and wont stop at anything to get food. They can summon rat servants with the &#039;&#039;&#039;Raise Army&#039;&#039;&#039; ability, and summon a cloud of miasma with the &#039;&#039;&#039;Rat King&#039;s Domain&#039;&#039;&#039; ability.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
== [[Revenant]] ==&lt;br /&gt;
[[File:Revenant.gif|64px]]&lt;br /&gt;
&#039;&#039;Rev in medbay! No, the other rev!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This is a random event antagonist that sucks up the soul of people when they die, they also have the ability to check souls when a human is alive.&lt;br /&gt;
&lt;br /&gt;
== [[Space Ninja]] ==&lt;br /&gt;
[[File:Space Ninja.png|64px]]&lt;br /&gt;
&#039;&#039;Nothing personnel kid.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Space Ninjas are a special type of ninja, specifically one of the space-faring type. The vast majority of space ninjas belong to the Spider Clan, a cult-like sect which has existed for several hundred years. They are an antagonist that can appear during most gamemodes, they are given some goals and a bunch of very powerful tools to accomplish said goals. &lt;br /&gt;
&lt;br /&gt;
== [[Space Dragon]] ==&lt;br /&gt;
[[File:Space Dragon.gif|64px]]&lt;br /&gt;
&#039;&#039;All of the stations on the rim are out there fighting space dragons, and what do I get?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Space Dragon is a midround antagonist that can appear during most gamemodes, their goal is to summon 3 space rifts on the station and completely take it over.&lt;/div&gt;</summary>
		<author><name>Tsutanoki</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Game_Modes&amp;diff=4626</id>
		<title>Game Modes</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Game_Modes&amp;diff=4626"/>
		<updated>2026-06-23T02:53:37Z</updated>

		<summary type="html">&lt;p&gt;Tsutanoki: Removed mentions of cooldowns.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Game Modes]] control exactly how a round will play, and decide whether it&#039;ll be a relatively peaceful shift or an instant disaster with no survivors.&lt;br /&gt;
&lt;br /&gt;
== Secret ==&lt;br /&gt;
The default game mode is &#039;&#039;Secret&#039;&#039;, which randomly picks one of the following game modes below based off their percentage chance.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Types of Game Modes&lt;br /&gt;
!&#039;&#039;&#039;Gamemode&#039;&#039;&#039;&lt;br /&gt;
!Chance&lt;br /&gt;
!Premise&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Traitor&#039;&#039;&lt;br /&gt;
|34%&lt;br /&gt;
|A number of random crew members, based on current server population, will defect from Nanotrasen and become [[Traitor|traitors]]!&lt;br /&gt;
The gamemode selects your fellow crewmates to be [[Traitor|&#039;&#039;&#039;syndicate agents&#039;&#039;&#039;]], with the goal of completing three or four [[Guide_to_Traitor#Objectives|objectives]] using various means such as, but not limited to:&lt;br /&gt;
&lt;br /&gt;
* Stealing important items from department heads.&lt;br /&gt;
* Murdering your fellow crewmates.&lt;br /&gt;
* Murdering other traitors.&lt;br /&gt;
* Subverting the Station AI.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Survival&#039;&#039;&lt;br /&gt;
|28%&lt;br /&gt;
|In Survival, there are no antagonists &#039;&#039;&#039;at round start&#039;&#039;&#039; beyond the usual [[Random Events|random events]]. &#039;&#039;&#039;Mid-round antagonists may still spawn&#039;&#039;&#039; as a result of random events.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Nuclear Operatives&#039;&#039;&lt;br /&gt;
|14%&lt;br /&gt;
|Your station has been targeted by [[Nuclear Operative|&#039;&#039;&#039;Nuclear Operatives&#039;&#039;&#039;]], otherwise simply known as &#039;&#039;&#039;nukies&#039;&#039;&#039;. They are hostile terrorists who wish to detonate a nuclear fission warhead and destroy your station!&lt;br /&gt;
When the nuke detonates, &#039;&#039;&#039;the round ends and the crew loses&#039;&#039;&#039;. When all of the Nuclear Operatives are dead, &#039;&#039;&#039;a shuttle is automatically called and the Nuclear Operatives lose&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Zombies&#039;&#039;&lt;br /&gt;
|8%&lt;br /&gt;
|In Zombies, some members of the crew become [[Zombie|Initial Infected]], bio-terrorists working under the Syndicate to take over the station by overrunning it with the undead. Initial Infected work together to coordinate their attack and ensure as many infections as possible.&lt;br /&gt;
The Initial Infected have the option to turn into full-on zombies at any time but have a &#039;&#039;&#039;grace period&#039;&#039;&#039; before they start taking damage automatically. Without medical intervention, they will inevitably turn into zombies. The goal of the infected is to infect as many people as possible, overrunning the station with [[Zombie#Zombie|zombies]] by the end. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Cosmic Cult&#039;&#039;&lt;br /&gt;
|8%&lt;br /&gt;
|In Cosmic Cult, a handful of crew members start off as &#039;&#039;&#039;Cosmic Cultists&#039;&#039;&#039;. Their goal is to bring the end of the world by summoning their deity known as &amp;quot;The Unknown&amp;quot;. They achieve this by using a &#039;&#039;&#039;&amp;quot;Monument&amp;quot;&#039;&#039;&#039;, a structure used by the cultists to perform rituals such as &#039;&#039;&#039;converting crew members into cultists&#039;&#039;&#039;. It has &#039;&#039;&#039;several stages&#039;&#039;&#039; from 1 to 4, growing larger with each stage. &lt;br /&gt;
The Monument is &#039;&#039;&#039;invisible&#039;&#039;&#039; to non-Cosmic Cultists until it reaches Stage 3.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Xenoborgs&#039;&#039;&lt;br /&gt;
|8%&lt;br /&gt;
|Your station has become the target of Xenoborgs, also known as Xorgs. They are vagrant and hostile alien cyborgs whose sole goal is to create more Xenoborgs. They achieve this by utilizing their special spacecraft and special modules that grant them the ability to use weapons. &lt;br /&gt;
They abduct crew members, take them to their mothership and extract their brains to be placed in a Man-Machine Interface (MMI) which are then placed into a Xenoborg chassis. The process is repeated.&lt;br /&gt;
The &amp;quot;Mothership Core&amp;quot; is the one responsible for the creation of Xenoborgs and is located in the heart of the mothership. If the Mothership Core is destroyed, no more new Xenoborgs will be able to be made.&lt;br /&gt;
|}{{Guides Menu}}&lt;/div&gt;</summary>
		<author><name>Tsutanoki</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Game_Modes&amp;diff=4625</id>
		<title>Game Modes</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Game_Modes&amp;diff=4625"/>
		<updated>2026-06-23T02:38:22Z</updated>

		<summary type="html">&lt;p&gt;Tsutanoki: Mentions cooldowns&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Game Modes]] control exactly how a round will play, and decide whether it&#039;ll be a relatively peaceful shift or an instant disaster with no survivors.&lt;br /&gt;
&lt;br /&gt;
== Secret ==&lt;br /&gt;
The default game mode is &#039;&#039;Secret&#039;&#039;, which randomly picks one of the following game modes below based off their percentage chance.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Types of Game Modes&lt;br /&gt;
!&#039;&#039;&#039;Gamemode&#039;&#039;&#039;&lt;br /&gt;
!Chance&lt;br /&gt;
!Premise&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Traitor&#039;&#039;&lt;br /&gt;
|34%&lt;br /&gt;
|A number of random crew members, based on current server population, will defect from Nanotrasen and become [[Traitor|traitors]]!&lt;br /&gt;
The gamemode selects your fellow crewmates to be [[Traitor|&#039;&#039;&#039;syndicate agents&#039;&#039;&#039;]], with the goal of completing three or four [[Guide_to_Traitor#Objectives|objectives]] using various means such as, but not limited to:&lt;br /&gt;
&lt;br /&gt;
* Stealing important items from department heads.&lt;br /&gt;
* Murdering your fellow crewmates.&lt;br /&gt;
* Murdering other traitors.&lt;br /&gt;
* Subverting the Station AI.&lt;br /&gt;
&#039;&#039;If the current round has the Traitor game mode, the game will not be able to select Traitor as a game mode for the next round.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Survival&#039;&#039;&lt;br /&gt;
|28%&lt;br /&gt;
|In Survival, there are no antagonists &#039;&#039;&#039;at round start&#039;&#039;&#039; beyond the usual [[Random Events|random events]]. &#039;&#039;&#039;Mid-round antagonists may still spawn&#039;&#039;&#039; as a result of random events.&lt;br /&gt;
&#039;&#039;If the current round has the Survival game mode, the game will not be able to select Survival as a game mode for the next round.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Nuclear Operatives&#039;&#039;&lt;br /&gt;
|14%&lt;br /&gt;
|Your station has been targeted by [[Nuclear Operative|&#039;&#039;&#039;Nuclear Operatives&#039;&#039;&#039;]], otherwise simply known as &#039;&#039;&#039;nukies&#039;&#039;&#039;. They are hostile terrorists who wish to detonate a nuclear fission warhead and destroy your station!&lt;br /&gt;
When the nuke detonates, &#039;&#039;&#039;the round ends and the crew loses&#039;&#039;&#039;. When all of the Nuclear Operatives are dead, &#039;&#039;&#039;a shuttle is automatically called and the Nuclear Operatives lose&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;If the current round has the Nuclear Operatives game mode, the game will not be able to select Nuclear Operatives as a game mode for the next 2 rounds.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Zombies&#039;&#039;&lt;br /&gt;
|8%&lt;br /&gt;
|In Zombies, some members of the crew become [[Zombie|Initial Infected]], bio-terrorists working under the Syndicate to take over the station by overrunning it with the undead. Initial Infected work together to coordinate their attack and ensure as many infections as possible.&lt;br /&gt;
The Initial Infected have the option to turn into full-on zombies at any time but have a &#039;&#039;&#039;grace period&#039;&#039;&#039; before they start taking damage automatically. Without medical intervention, they will inevitably turn into zombies. The goal of the infected is to infect as many people as possible, overrunning the station with [[Zombie#Zombie|zombies]] by the end. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;If the current round has the Zombies game mode, the game will not be able to select Zombies as a game mode for the next 2 rounds.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Cosmic Cult&#039;&#039;&lt;br /&gt;
|8%&lt;br /&gt;
|In Cosmic Cult, a handful of crew members start off as &#039;&#039;&#039;Cosmic Cultists&#039;&#039;&#039;. Their goal is to bring the end of the world by summoning their deity known as &amp;quot;The Unknown&amp;quot;. They achieve this by using a &#039;&#039;&#039;&amp;quot;Monument&amp;quot;&#039;&#039;&#039;, a structure used by the cultists to perform rituals such as &#039;&#039;&#039;converting crew members into cultists&#039;&#039;&#039;. It has &#039;&#039;&#039;several stages&#039;&#039;&#039; from 1 to 4, growing larger with each stage. &lt;br /&gt;
The Monument is &#039;&#039;&#039;invisible&#039;&#039;&#039; to non-Cosmic Cultists until it reaches Stage 3.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Xenoborgs&#039;&#039;&lt;br /&gt;
|8%&lt;br /&gt;
|Your station has become the target of Xenoborgs, also known as Xorgs. They are vagrant and hostile alien cyborgs whose sole goal is to create more Xenoborgs. They achieve this by utilizing their special spacecraft and special modules that grant them the ability to use weapons. &lt;br /&gt;
They abduct crew members, take them to their mothership and extract their brains to be placed in a Man-Machine Interface (MMI) which are then placed into a Xenoborg chassis. The process is repeated.&lt;br /&gt;
The &amp;quot;Mothership Core&amp;quot; is the one responsible for the creation of Xenoborgs and is located in the heart of the mothership. If the Mothership Core is destroyed, no more new Xenoborgs will be able to be made.&lt;br /&gt;
|}{{Guides Menu}}&lt;/div&gt;</summary>
		<author><name>Tsutanoki</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Game_Modes&amp;diff=4624</id>
		<title>Game Modes</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Game_Modes&amp;diff=4624"/>
		<updated>2026-06-23T01:12:56Z</updated>

		<summary type="html">&lt;p&gt;Tsutanoki: Overhauled the layout, added Xenoborgs and percentage chances for a gamemode to roll.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Game Modes]] control exactly how a round will play, and decide whether it&#039;ll be a relatively peaceful shift or an instant disaster with no survivors.&lt;br /&gt;
&lt;br /&gt;
== Secret ==&lt;br /&gt;
The default game mode is &#039;&#039;Secret&#039;&#039;, which randomly picks one of the following game modes below based off their percentage chance.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Types of Game Modes&lt;br /&gt;
!&#039;&#039;&#039;Gamemode&#039;&#039;&#039;&lt;br /&gt;
!Chance&lt;br /&gt;
!Premise&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Traitor&#039;&#039;&lt;br /&gt;
|34%&lt;br /&gt;
|A number of random crew members, based on current server population, will defect from Nanotrasen and become [[Traitor|traitors]]!&lt;br /&gt;
The gamemode selects your fellow crewmates to be [[Traitor|&#039;&#039;&#039;syndicate agents&#039;&#039;&#039;]], with the goal of completing three or four [[Guide_to_Traitor#Objectives|objectives]] using various means such as, but not limited to:&lt;br /&gt;
&lt;br /&gt;
* Stealing important items from department heads.&lt;br /&gt;
* Murdering your fellow crewmates.&lt;br /&gt;
* Murdering other traitors.&lt;br /&gt;
* Subverting the Station AI.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Survival&#039;&#039;&lt;br /&gt;
|28%&lt;br /&gt;
|In Survival, there are no antagonists &#039;&#039;&#039;at round start&#039;&#039;&#039; beyond the usual [[Random Events|random events]]. &#039;&#039;&#039;Mid-round antagonists may still spawn&#039;&#039;&#039; as a result of random events.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Nuclear Operatives&#039;&#039;&lt;br /&gt;
|14%&lt;br /&gt;
|Your station has been targeted by [[Nuclear Operative|&#039;&#039;&#039;Nuclear Operatives&#039;&#039;&#039;]], otherwise simply known as &#039;&#039;&#039;nukies&#039;&#039;&#039;. They are hostile terrorists who wish to detonate a nuclear fission warhead and destroy your station!&lt;br /&gt;
When the nuke detonates, &#039;&#039;&#039;the round ends and the crew loses&#039;&#039;&#039;. When all of the Nuclear Operatives are dead, &#039;&#039;&#039;a shuttle is automatically called and the Nuclear Operatives lose&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Zombies&#039;&#039;&lt;br /&gt;
|8%&lt;br /&gt;
|In Zombies, some members of the crew become [[Zombie|Initial Infected]], bio-terrorists working under the Syndicate to take over the station by overrunning it with the undead. Initial Infected work together to coordinate their attack and ensure as many infections as possible.&lt;br /&gt;
The Initial Infected have the option to turn into full-on zombies at any time but have a &#039;&#039;&#039;grace period&#039;&#039;&#039; before they start taking damage automatically. Without medical intervention, they will inevitably turn into zombies. The goal of the infected is to infect as many people as possible, overrunning the station with [[Zombie#Zombie|zombies]] by the end. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Cosmic Cult&#039;&#039;&lt;br /&gt;
|8%&lt;br /&gt;
|In Cosmic Cult, a handful of crew members start off as &#039;&#039;&#039;Cosmic Cultists&#039;&#039;&#039;. Their goal is to bring the end of the world by summoning their deity known as &amp;quot;The Unknown&amp;quot;. They achieve this by using a &#039;&#039;&#039;&amp;quot;Monument&amp;quot;&#039;&#039;&#039;, a structure used by the cultists to perform rituals such as &#039;&#039;&#039;converting crew members into cultists&#039;&#039;&#039;. It has &#039;&#039;&#039;several stages&#039;&#039;&#039; from 1 to 4, growing larger with each stage. &lt;br /&gt;
The Monument is &#039;&#039;&#039;invisible&#039;&#039;&#039; to non-Cosmic Cultists until it reaches Stage 3.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Xenoborgs&#039;&#039;&lt;br /&gt;
|8%&lt;br /&gt;
|Your station has become the target of Xenoborgs, also known as Xorgs. They are vagrant and hostile alien cyborgs whose sole goal is to create more Xenoborgs. They achieve this by utilizing their special spacecraft and special modules that grant them the ability to use weapons. &lt;br /&gt;
They abduct crew members, take them to their mothership and extract their brains to be placed in a Man-Machine Interface (MMI) which are then placed into a Xenoborg chassis. The process is repeated.&lt;br /&gt;
The &amp;quot;Mothership Core&amp;quot; is the one responsible for the creation of Xenoborgs and is located in the heart of the mothership. If the Mothership Core is destroyed, no more new Xenoborgs will be able to be made.&lt;br /&gt;
|}{{Guides Menu}}&lt;/div&gt;</summary>
		<author><name>Tsutanoki</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Game_Modes&amp;diff=4623</id>
		<title>Game Modes</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Game_Modes&amp;diff=4623"/>
		<updated>2026-06-23T00:33:15Z</updated>

		<summary type="html">&lt;p&gt;Tsutanoki: Added Xenoborgs as a game mode.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
&lt;br /&gt;
[[Game Modes]] control exactly how a round will play, and decide whether it&#039;ll be a relatively peaceful shift or an instant disaster with no survivors.&lt;br /&gt;
&lt;br /&gt;
== Secret ==&lt;br /&gt;
The default game mode is &#039;&#039;Secret&#039;&#039;, which randomly picks one of the following game modes:&lt;br /&gt;
&lt;br /&gt;
* [[#Survival|Survival]]&lt;br /&gt;
* [[#Traitor|Traitor]]&lt;br /&gt;
* [[#Nuke Ops|Nuke Ops]]&lt;br /&gt;
&amp;lt;!--* 10% - [[#Revolutionaries|Revolutionaries]]--&amp;gt;&lt;br /&gt;
* [[#Zombies|Zombies]]&lt;br /&gt;
* [[#Coscult|Coscult]]&lt;br /&gt;
* [[Game Modes#Xenoborgs|Xenoborgs]]&lt;br /&gt;
&lt;br /&gt;
== Survival ==&lt;br /&gt;
In Survival, there are no main antagonists beyond the usual [[Random Events|random events]].&lt;br /&gt;
&lt;br /&gt;
== Traitor ==&lt;br /&gt;
A number of random crew members, based on current server population, will defect from Nanotrasen and become [[Traitor|traitors]]! &lt;br /&gt;
&lt;br /&gt;
There is 1 traitor for every 10 players with a maximum of 12 traitors.&lt;br /&gt;
You need at least 5 players to have a chance for this game-mode to be chosen.&lt;br /&gt;
&lt;br /&gt;
The gamemode selects your fellow crewmates to be [[Traitor|syndicate agents]], with the goal of completing three or four [[Guide_to_Traitor#Objectives|objectives]] using various means such as, but not limited to:&lt;br /&gt;
&lt;br /&gt;
* Breaking into secure areas on the station&lt;br /&gt;
* Cutting wires and destroying substations&lt;br /&gt;
* Stealing items from department heads&lt;br /&gt;
* Murdering your fellow crew mates&lt;br /&gt;
&lt;br /&gt;
== Nuke Ops ==&lt;br /&gt;
Your station has been targeted by [[Nuclear Operative|Elite Syndicate Nuclear Operatives]] (&#039;&#039;Nuke Ops&#039;&#039;), otherwise simply known as &#039;&#039;nukies&#039;&#039;, who want to detonate a nuclear fission warhead inside!&lt;br /&gt;
&lt;br /&gt;
There is 1 operative for every 10 players with a maximum of 5 operatives.&lt;br /&gt;
You need at least 20 players to have a chance for this game-mode to be chosen.&lt;br /&gt;
&lt;br /&gt;
When the nuke detonates, the crew loses.&amp;lt;br&amp;gt;&lt;br /&gt;
When the Nuclear Operatives are eliminated, a shuttle is automatically called and the Nuclear Operatives loses.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--== Revolutionaries ==&lt;br /&gt;
In Revolutionaries a number of the crew&#039;s members will defect from [[Nanotrasen]] and desire to overthrow the station for themselves. These are the [[Revolutionary|Head Revolutionaries]]. They can use flashes to convert other members to join the [[Revolutionary#Revolutionary|revolution]]. Their goal is to kill all of the heads of the station.&lt;br /&gt;
&lt;br /&gt;
There is 1 Head Revolutionary for every 30 players with a maximum of 2 Head Revolutionaries.&lt;br /&gt;
You need at least 15 players to have a chance for this game-mode to be chosen.&lt;br /&gt;
&lt;br /&gt;
When the Head Revolutionaries are killed, every Revolutionaries automatically remembers their allegiance to Nanotrasen.&amp;lt;br&amp;gt;&lt;br /&gt;
When the Heads of Staff are all killed, a shuttle will automatically be called.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
== Zombies ==&lt;br /&gt;
In Zombies, some members of the crew become [[Zombie|Initial Infected]]. The Initial Infected have the option to turn into full-on zombies at any time but have a grace period of 5 to 7.5 minutes before they start taking damage automatically. The goal of the infected is to infect as many people as possible, overrunning the station with [[Zombie#Zombie|zombies]] by the end.&lt;br /&gt;
&lt;br /&gt;
There is 1 Zombie for every 10 Players with a maximum of 3 Zombies. &lt;br /&gt;
&lt;br /&gt;
When 50% of the crew ends up being infected, a shuttle will automatically be called.&lt;br /&gt;
&lt;br /&gt;
== Coscult ==&lt;br /&gt;
In Coscult (Cosmic Cult), varying numbers of crew stretching from 3-6? crew are [[Cosmic Cultist|Cosmic Cultists]], tasked with bringing forth The Unknown. &lt;br /&gt;
&lt;br /&gt;
Their monument allows them to get new members, abilities, and allies.&lt;br /&gt;
&lt;br /&gt;
The monument goes in stages, from stage 1 all the way to 4. The monument is invisible to all but the [[Cosmic Cultist|Cosmic Cultists]] until stage 3, which then every crew member can see it.&lt;br /&gt;
&lt;br /&gt;
== Xenoborgs ==&lt;br /&gt;
Your station has been targeted by Xenoborgs (&#039;&#039;Xorgs&#039;&#039;), hostile cyborgs whose sole goal is to create more Xenoborgs. They achieve this by attacking crewmembers, abducting them and extracting their brain from their body to insert into a Man-Machine Interface (&#039;&#039;MMI&#039;&#039;) and further inserted into a Xenoborg chassis.{{Guides Menu}}&lt;/div&gt;</summary>
		<author><name>Tsutanoki</name></author>
	</entry>
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