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		<id>https://wiki.deltav.gay/index.php?title=Syndicate_Items&amp;diff=4493</id>
		<title>Syndicate Items</title>
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		<updated>2026-02-23T03:11:09Z</updated>

		<summary type="html">&lt;p&gt;Userfacethis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
To help them achieve their objectives, some [[Antagonist|antagonists]] including [[Traitor|traitors]] and [[Nuclear_Operative|nuclear operatives]] have access to an uplink from which they can purchase all sorts of illegal goodies from [[Syndicate|The Syndicate]]. Some items are only available when playing certain [[Jobs|jobs]]. The shop interface is divided into categories.&lt;br /&gt;
&lt;br /&gt;
This is a hopefully comprehensive list of all the items [[Traitor|Traitors]] and [[Nuclear Operative|Nuclear Operatives]] can obtain through their &#039;&#039;&#039;uplink&#039;&#039;&#039; by paying &#039;&#039;&#039;Telecrystals&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
= Syndicate Items =&lt;br /&gt;
This section contains all the items a Traitor can buy, with items available to nuclear operatives marked by a green &amp;quot;Yes&amp;quot; in the &amp;quot;Ops?&amp;quot; column.&lt;br /&gt;
&lt;br /&gt;
== Uplink ==&lt;br /&gt;
[[File:Traitor.png]] Traitors have [[File:PDAAssistant.png]] their [[PDA]] as uplink, which is unlockable using the code received at roundstart in the ringtone program.&lt;br /&gt;
&lt;br /&gt;
For more in depth information about the weapons, refer to the [[Weapons|weapons list]].&lt;br /&gt;
&lt;br /&gt;
=== Weaponry ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:5%; padding:5px;&amp;quot; | &amp;lt;abbr title=&amp;quot;Can Nuclear operatives order this item?&amp;quot;&amp;gt;Ops?&amp;lt;/abbr&amp;gt;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Item&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:2.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Cost&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:72.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Kardashev-Mosin.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Surplus Rifle&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | A bolt action service rifle that has seen many wars. Not modern by any standard, hand loaded, and terrible recoil, but it is cheap.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:EnergyDagger.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Energy Dagger&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | A small energy blade conveniently disguised in the form of a pen. It&#039;s better than most improvised weapons, very cheap, and easily concealable, especially in your PDA. A nice fallback in case your injured target manages to disarm you of your primary weapon. &lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Viper.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Viper&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 3&lt;br /&gt;
 | A small, easily concealable, but somewhat underpowered gun. Retrofitted with a fully automatic receiver. Uses pistol magazines (.35 auto).&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Cobra.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Cobra&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
 | A rugged, robust operator handgun with inbuilt silencer. Uses pistol magazines (.25 caseless).&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Python.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Python&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4 &lt;br /&gt;
|A brutally simple, effective, and loud Syndicate revolver. Comes loaded with regular rounds, but can also shoot armor-piercing ones. Uses .45 magnum.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:BoxThrowingKnife.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Throwing Knives Kit&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
|A set of 4 syndicate branded throwing knives, perfect for embedding into the body of your victims. &lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Adder.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Adder bundle&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
 | One state-of-the-art Adder plasma pistol, bundled with 2 cannisters of its proprietary liquid ammo.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:MiniCrossbow.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Mini Energy Crossbow&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
 | The go-to sidearm of any operative who prefers their victims not to be moving. Fires regenerating toxic arrows that floors victims in an instant.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:SharpSabre.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Sharp Foam Sabre&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
 | A blade disguised as a toy foam sabre. Perfect for assassins that pretend playing around.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:HerbalsCarton.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Chainsmoker bundle&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
 | A carton of 6 Packs of Interdyne Herbals, plus a weaponized flippo that turns welding fuel into incendiary shots.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | NO&lt;br /&gt;
 ! [[File:ToolboxYellow.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Disposable Ballistic Turret&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
 | Looks and functions like a normal electrical toolbox. Upon hitting the toolbox it will transform into a ballistic turret, theoretically shooting at anyone except members of the syndicate. Can be turned back into a toolbox using a screwdriver and repaired using a wrench.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:SyndieDusters.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Knuckle Dusters&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
 | A pair of plastitanium knuckle dusters that let you punch hard enough to break the captains jaw into pieces.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Gloves of the North Star.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Gloves of the North Star&#039;&#039;&#039;{{anchor|gloves of the north star}}&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 8&lt;br /&gt;
 | A pair of gloves that reduce your punching cooldown drastically, allowing you to beat people to death in a flurry of punches. ATATATATATA.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:EnergySword.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Energy Sword&#039;&#039;&#039;{{anchor|esword}}&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 8&lt;br /&gt;
 | A very dangerous energy sword. Can be stored in pockets when turned off. Makes a lot of noise when used or turned on. You have a decent chance of reflecting projectiles depending on velocity with it when turned on. For best results, combine it with a way to stun, slow, or otherwise disable your targets; remember that if it&#039;s knocked out of your hands, you can very easily be on the receiving end. &lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Hristov.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Sniper Bundle&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 9&lt;br /&gt;
|An inconspicuous briefcase that contains a Hristov, 10 spare bullets and a convenient disguise.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:DESword.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Double-Bladed Energy Sword&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 9&lt;br /&gt;
 | Now with twice as much energy per sword! Not the most practical design, but at least you can swing it faster now, albeit at the cost of lower damage per hit. Good luck blocking any bullets with it.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Kanabou.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Kanabou&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 10&lt;br /&gt;
 | A weapon for those who wish to forgo subtlety. Particularly suited to Oni.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:HomeRunBat.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Home Run Bat&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 10&lt;br /&gt;
 | Rigged bat pre-coated in blood for Syndicate tee-ball practice. Launch your foes!&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:RiggedTagGun.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Rigged Laser Tag Gun&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 10&lt;br /&gt;
 | This laser tag gun has been tampered with to fire a much more harmful laser and can switch modes to be more covert and look like a regular laser tag gun.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Xiuhcoatl.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;FG13 Xiuhcoatl flamethrower&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 12&lt;br /&gt;
 | Invite Nanotrasen to the cookout with this portable incendiary weapon.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:EnergyShield.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Energy Shield&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 12 &lt;br /&gt;
|&#039;&#039;&#039;(Nuclear Operative only)&#039;&#039;&#039;&amp;lt;br&amp;gt;Exotic energy shield that reflects almost all laser beams, as well as a little protection from bullets and other physical attacks.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Akurra.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Akurra bundle&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 10&lt;br /&gt;
 | Fearsome as it is advanced, the venerable Akurra bundled with 4 cannisters of its proprietary liquid ammo.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:C-20r.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;C-20r Bundle&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 15&lt;br /&gt;
 | Old faithful: The classic C-20r Submachine Gun, bundled with three magazines.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Bulldog.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Bulldog Bundle&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 15&lt;br /&gt;
 | Lean and mean: Contains the popular Bulldog Shotgun, a 12g beanbag drum and three 12g buckshot drums.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Estoc.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Estoc DMR bundle&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 18&lt;br /&gt;
 | A designated marksman rifle, fitted with a mid-range optic for longer range combat. Bundle with two rifle magazines (.20 rifle).&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:L6 SAW.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;L6 Saw Bundle&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 28&lt;br /&gt;
 | More dakka: The iconic L6 light machine gun, bundled with 2 box magazines.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Leviathan.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Leviathan Bundle&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 35 &lt;br /&gt;
| Sometimes, it really is the size that matters. Comes with a Leviathan, 3 explosive rockets, and 2 incendiary rockets.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:China-Lake.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;China-Lake Bundle&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 40&lt;br /&gt;
 | An old China-Lake grenade launcher bundled with 11 rounds of various destruction capability.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Ammo ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:5%; padding:5px;&amp;quot; | &amp;lt;abbr title=&amp;quot;Can Nuclear operatives order this item?&amp;quot;&amp;gt;Ops?&amp;lt;/abbr&amp;gt;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Item&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:2.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Cost&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:72.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Magazine Pistol 25.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Pistol Magazine (.25 caseless)&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | Pistol magazine with 10 catridges. Compatible with the Cobra.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:BoxClean.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Ammunition box (.30 rifle)&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | A box of 60 cartridges for the surplus rifle.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Magazine Pistol 35.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Pistol Magazine (.35 auto)&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | Pistol magazine with 10 catridges. Compatible with the Viper.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Magazine SMG 35.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;SMG magazine (.35 auto)&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | Rifle magazine with 30 catridges. Compatible with C-20r.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:RifleMag.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Rifle magazine (.20 rifle)&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | A rifle magazine with 25 cartridges. Compatible with the Estoc DMR.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:EchionCan.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Echion Canister&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | A special refueling canister containing 75 units of Echion. Compatible with the Adder and Akurra.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:BoxClean.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Ammunition box (.60 antimateriel)&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | A box of 10 cartridges for the Hristov sniper rifle.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Speedloader 45.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Speedloader (.45 magnum)&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | Revolver speedloader with 6 regular cartridges. Compatible with the Python.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:DrumPellet.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Drum magazine (.50 pellet)&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | Shotgun magazine with 8 shells filled with buckshot. Compatible with the Bulldog.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:DrumSlug.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Drum magazine (.50 slug)&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 3&lt;br /&gt;
 | Shotgun magazine with 8 shells filled with slugs. Compatible with the Bulldog.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Speedloader 45.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Speedloader (.45 magnum AP)&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 3&lt;br /&gt;
 | Revolver speedloader with 6 armor-piercing cartridges, capable of ignoring armor entirely. Compatible with the Python.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:LeviExp|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Leviathan explosive rocket bundle&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
 | A box containing 3 explosive rockets compatible with the Leviathan.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:LeviInc|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Leviathan incendiary rocket bundle&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
 | A box containing 3 incendiary rockets compatible with the Leviathan.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:LeviCon|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Leviathan concussion rocket bundle&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
 | A box containing 3 concussion rockets compatible with the Leviathan.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:EchionSynth|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Echion synthesizer&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 8&lt;br /&gt;
 | An advanced catalyzer that produces Echion at a steady rate while powered. Compatible with the Adder and Akurra.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:C4Bundle.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Ammo Bundle&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 15&lt;br /&gt;
 | &#039;&#039;&#039;(Nuclear Operative only)&#039;&#039;&#039;&amp;lt;br&amp;gt;Reloading! Contains 4 magazines for the C-20r, 4 drums for the Bulldog, and 2 ammo boxes for the L6 SAW.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Explosives ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:5%; padding:5px;&amp;quot; | &amp;lt;abbr title=&amp;quot;Can Nuclear operatives order this item?&amp;quot;&amp;gt;Ops?&amp;lt;/abbr&amp;gt;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Item&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:2.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Cost&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:72.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Flashbang.png|64px|]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Flashbang&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | A standard-issue flashbang, capable of blinding and slowing down anyone without proper protection. This, of course, includes you; make sure you&#039;re properly equipped before using it.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Smoke Grenade.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Smoke Grenade&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | A grenade that releases a huge cloud of smoke, perfect for killing someone in the shadows or making a sneaky getaway.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:EMP Grenade.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;EMP Grenade&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | A grenade designed to disrupt electronic systems. Useful for disrupting communications, security&#039;s energy weapons, and APCs when you&#039;re in a tight spot.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Explosive Grenade.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Explosive Grenade&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2 &lt;br /&gt;
|A simplistic grenade with a three-and-a-half-second long fuse that is geared towards injuring personnel. Causes minimal hull damage.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:C4.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;C-4&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | This stick of explosives can detonate and destroy almost anything it is placed on, after any chosen amount of seconds (the shortest being 10). Use it in hand to set the timer, then use it on what you want to attach it to; it takes 3 seconds to set up, and requires you to be un-interrupted. You can also attach a signaler to remotely detonate at will, among other things. Can also be used as a pseudo grenade by activating it in your hand and throwing it.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Shrapnel Grenade.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Shrapnel Grenade&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 3&lt;br /&gt;
 | Launches a spray of sharp fragments dealing great damage against unarmored targets.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Pen.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Exploding Pen&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 3 &lt;br /&gt;
|A class IV explosive device contained within a standard pen. Click it with a 4 second fuse and throw at target. This is mostly meant to trick people trying to check if the pen is a, energy dagger.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Incendiary Grenade.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Incendiary Grenade&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
 | Releases a spray of incendiary fragments, igniting anyone near the detonation area.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:MothNade.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Mothroach Grenade&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4 &lt;br /&gt;
 | A grenade that releases a swarm of highly aggressive mothroaces to attack everyone nearby.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:FoamShrapnel.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Shrapnel Foam Grenade&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4 &lt;br /&gt;
 |A shrapnel grenade disguised as a regular foam toy grenade.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:BoxClean.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Electrical Disruptor Kit&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 5 &lt;br /&gt;
|The ultimate reversal on energy-based weaponry: Disables disablers, stuns stunbatons, discharges laser guns! Contains 3 EMP grenades and an EMP implanter. Note: Does not disrupt actual firearms.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Supermatter Grenade.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Supermatter Grenade&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
 | Grenade that simulates delamination of a suppermatter engine, generates powerful gravity well. Explosion comparable to a Mini Bomb.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Grenade Penguin.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Grenade Penguin&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 6 &lt;br /&gt;
|A small, highly-aggressive penguin with a grenade strapped around its neck. Harvested by the Syndicate from icy shit-hole planets.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Cluster Grenade.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Cluster Grenade&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
 | Three explosive grenades bundled together, the grenades get launched after the 3.5 second timer runs out.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Syndicate minibomb.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Minibomb&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
 | A low-yield, high-impact precision sabotage explosive with a five-second long fuse. Perfect for quickly destroying a machine, dead body, or whatever else needs to go. Has a fail-safe preventing chain-explosion (such as from C4 remote explosion)&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:C4Bundle.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate C-4 Bundle&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 12&lt;br /&gt;
 | A large red and black dufflebag that contains 8 C-4 explosives. It&#039;s cheaper to buy in bulk than individually if you know you&#039;ll need a lot of C4, and can handle toting the bag around. &lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:MilitaryWebbing.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Grenadier Chest Rig&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 12&lt;br /&gt;
 | &#039;&#039;&#039;(Nuclear Operative only)&#039;&#039;&#039;&amp;lt;br&amp;gt;All you need for a loud party: 4 explosive grenades, 2 EMP grenades and 2 minibombs in a chest rig. 34 TC worth of grenades  for only a third of the price.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Syndicate Bomb.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Bomb&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 14&lt;br /&gt;
|A big, anchored bomb that can create a huge explosion if not defused in time. Useful as a distraction. Has an adjustable timer with a minimum setting of 120 seconds. &#039;&#039;&#039;Costs only 10 tc for Nuclear Operatives&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
=== Wearables ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:5%; padding:5px;&amp;quot; | &amp;lt;abbr title=&amp;quot;Can Nuclear operatives order this item?&amp;quot;&amp;gt;Ops?&amp;lt;/abbr&amp;gt;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Item&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:2.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Cost&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:72.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:JetpackBlack.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Black Jetpack&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | A black jetpack. It allows you to fly around in space. Refills not included, use your fuel wisely.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:GasMask.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Voice Mask&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | A gas mask that lets you adjust your voice to whoever you can think of. Also utilizes cutting-edge chameleon technology. Works very well with the agent ID.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:SyndicateShoulderHolster.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Shoulder Holster&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | A deep shoulder holster capable of holding many types of ballistics, has 60 storage units.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:MilitaryWebbing.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Chest Rig&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | Explosion-resistant tactical webbing used for holding traitor goods.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:ChameleonKit.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Chameleon Kit&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
 | A backpack full of items that contain chameleon technology allowing you to disguise as pretty much anything on the station, and more! Interact with each pieces of clothing to change each pieces. The mask is a voice mask, which allows you to change your voice identity  (great in combination with the Agent ID!). Extremely useful for infiltration.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:BlackShoe.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;No-Slip Shoes&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | These protect you from slips while looking like your average normal shoes. You have the ability to change their look to any kind of shoes.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:BlackGloves.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Thieving Gloves&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 7&lt;br /&gt;
|Discretely steal from pockets and increase your thieving technique with these fancy new gloves, all while looking like normal gloves! This prevents people from seeing the strip doafter and you can strip/steal from people quicker.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:WebVest.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Web Vest&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 3&lt;br /&gt;
 | A synthetic armor vest. Looks almost like a kevlar vest but protects you more, and has 3 by 2 storage integrated webbing.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:BloodredMagboots.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Blood-Red Magboots&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
 | A pair of Syndicate brand magboots. Allows you to walk with gravity in places without gravity AND fly around with sick boosters.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:SyndieEVA.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate EVA Bundle&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | A bundle containing the Syndicate EVA suit. To be used in emergency at it paints you as a Syndicate while not really helping you much.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:SyndicateHardsuit.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Hardsuit&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 8&lt;br /&gt;
 | The Syndicate&#039;s well known armored blood red hardsuit, capable of space walks and bullet resistant.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:SyndicateEliteHardsuit.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Elite Hardsuit&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 10&lt;br /&gt;
 | An elite version of the blood-red hardsuit, with improved mobility and fireproofing. Property of Gorlex Marauders.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:JuggernautSuit.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Cybersun Juggernaut Suit&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 12&lt;br /&gt;
 | Hyper resilient armor made of materials tested in the Tau chromosphere facility. The only thing that&#039;s going to be slowing you down is this suit...Not even disablers or batons will stop you...Okay, they might, but don&#039;t act dum.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:SyndicateVisor.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Visor&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | &#039;&#039;&#039;(Nuclear Operative only)&#039;&#039;&#039;&amp;lt;br&amp;gt;The syndicate&#039;s professional head-up display, designed for better detection of humanoids and their subsequent elimination.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:InsulatedGloves.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Conducting Gloves&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | Looks exactly like insulated gloves, but shocks you far worse than if you had nothing at all! Best given as a gift to passengers you really don&#039;t like.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:BackpackSyndicate.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate backpack&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | Lightweight explosion-proof а backpack for holding various traitor goods&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:SyndicateCrate.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Samurai Crate&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
 | &#039;&#039;&#039;(Oni only)&#039;&#039;&#039;&amp;lt;br&amp;gt;Contains a modern replica of a full Tousei-Gusoku set.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Chemicals ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:5%; padding:5px;&amp;quot; | &amp;lt;abbr title=&amp;quot;Can Nuclear operatives order this item?&amp;quot;&amp;gt;Ops?&amp;lt;/abbr&amp;gt;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Item&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:2.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Cost&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:72.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Pen.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Hypopen&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 6 &lt;br /&gt;
|A chemical hypospray disguised as a pen, capable of instantly injecting up to 10u of reagents. Fits into your [[PDA]]. Starts empty.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Hypodart.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Hypodart&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
|A seemingly unremarkable dart with an enlarged reservoir for chemicals. It can store up to 7u reagents in itself, and instantly inject when it hits the target. Starts empty.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:BoxVials.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Chemical Synthesis Kit&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
 | A starter kit for the aspiring chemist, includes toxin and vestine for all your criminal needs! Contains 2 beakers, a dropper, chemical glasses, 2 vestine vial, 1 empty vial and a syringe with stimulants.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:ZombieBundle.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Zombie Bundle&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 40&lt;br /&gt;
 | &#039;&#039;&#039;(Nuclear Operative only)&#039;&#039;&#039;&amp;lt;br&amp;gt;An all-in-one kit for unleashing the undead upon a station.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Bottle.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Nocturine Bottle&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
 | A 30u bottle filled with Nocturine, a chemical that makes it very hard for your target to stand up.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:CombatMedkit.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Combat Medical Kit&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
 | A medkit made for fixing combat injuries.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Stimpen.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Combat Medipen&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 3 &lt;br /&gt;
|A single-use medipen containing chemicals that regenerate most types of damage.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Stimpen.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | Hyperzine Injector&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 3&lt;br /&gt;
 | Injecting yourself with this will increase your run speed and let you recover from stuns faster for 2 minutes.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Medkit.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Stimkit&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 10&lt;br /&gt;
 | A medkit containing 6 Hyperzine microinjectors, each of which has enough of the chemical to last for 15 seconds. &lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:SyndieSmokes.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Smokes Packet&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | A pack of 6 cigarettes infused with omnizine, which will heal you upon smoking them.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:C4Bundle.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Medical Bundle&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 20&lt;br /&gt;
 | &#039;&#039;&#039;(Nuclear Operative only)&#039;&#039;&#039;&amp;lt;br&amp;gt;All you need to get your comrades back in the fight: mainly a combat medkit, a defibrillator and three combat medipens.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Deception ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:5%; padding:5px;&amp;quot; | &amp;lt;abbr title=&amp;quot;Can Nuclear operatives order this item?&amp;quot;&amp;gt;Ops?&amp;lt;/abbr&amp;gt;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Item&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:2.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Cost&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:72.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:BlankID.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Agent ID Card&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 3&lt;br /&gt;
 | A passenger ID card that can copy accesses from other cards and change its name and job title at-will. Using it will prompt you to set a name and job assignment. It starts with maintenance access and can be upgraded at an ID computer or by simply swiping other cards with it. You can also change how it looks like to match your newly acquired job. Does not alter appearance manifest.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:StealthBox.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Stealth Box&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 3&lt;br /&gt;
 | A box outfitted with stealth technology, sneak around with this and don&#039;t move too fast now!&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:SyndicateEncryptkey.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Encryption Keys&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | Two encryption keys for access to the secret frequency of our special agents, [[Listening Outpost|on-station or off-station]]. Give the spare to a friend, but make sure it doesn&#039;t fall into enemy hands.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:BinaryEncryptkey.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Binary Translator Key&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | Lets you tap into the silicons&#039; binary channel. Don&#039;t talk on it though, at least not without a voice mask.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:CybersunPen.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Cybersun Pen&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | A cybersun pen is an all-in-one pen, melee weapon, pickaxe, screwdriver and fountain pen competition.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Nuclear Authentication Disk.gif|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Fake Nuclear Disk&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | A fake nuclear disk. It has the same look and description as the real nuclear disk. Can only be identified by the nuke, appraising it or the pinpointer not pointing at it.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Lantern.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Extra-Bright Lantern&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | It can be used to blind people like a flash. Has 15 uses.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Briefcase.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Lobbying Bundle&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
 | A heartfelt gift that can help you sway someone&#039;s opinion. Contains 5000 spesos. Real or counterfeit? Yes. Finally have the money to pay for a good Lawyer.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:BoxDecoyKit.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Decoy Kit&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
 | State-of-the-art distraction technology straight from RND. Comes with five realistic balloons, four decoy grenades, and some snap poppers!&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Syndicate Bomb.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Decoy Syndicate Bomb&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 3 &lt;br /&gt;
|A training bomb carefully made to look just like the real thing. In all ways similar to a syndicate bomb, but only creates a tiny explosion.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Chameleon Projector.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Chameleon Projector&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 7&lt;br /&gt;
 | Holoparasite technology used to create a hard-light replica of any object around you. Disguise is destroyed when picked up or deactivated.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Disruption ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:5%; padding:5px;&amp;quot; | &amp;lt;abbr title=&amp;quot;Can Nuclear operatives order this item?&amp;quot;&amp;gt;Ops?&amp;lt;/abbr&amp;gt;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Item&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:2.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Cost&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:72.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Whitehole Grenade.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Whitehole Grenade&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 3&lt;br /&gt;
 | Grenade that repulses everything around for about 10 seconds. Very useful in small rooms and for chasing someone.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Emag.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | Cryptographic Sequencer- &amp;quot;Emag&amp;quot;{{anchor|emag}}&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
|This sophisticated piece of equipment allows you to jailbreak machinery- including Cyborgs- and break open lockers. Be warned, however- such tampering is irreversible; your presence will surely be noticed if you are not careful. It has three charges, which recharge over time.&lt;br /&gt;
|-&lt;br /&gt;
|Yes&lt;br /&gt;
!&lt;br /&gt;
!Airlock Access Override&lt;br /&gt;
|6&lt;br /&gt;
|This sophisticated piece of equipment will break open any airlock standing in your way. Be warned- the damage is not easily reversible, and can give away your movements if you are not careful. It has three charges, which recharge over time. &lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:RadioJammer.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Radio Jammer&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
 | Jams suit sensors and radio communication in certain range depending on setting.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Weapon Cyborg Module.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Weapon Cyborg Module&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
 | This module will give a cyborg advanced laser and machete&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:SyndieSoap.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Soap&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | An untrustworthy bar of soap. Smells of fear. A bar of soap with a high launching distance and a long stun duration.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:SyndieSoap.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Slipocalypse Clustersoap&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 3&lt;br /&gt;
 | Scatters arounds small pieces of syndicate-brand soap after being thrown, these pieces of soap evaporate after 60 seconds.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:ToolboxSyndicate.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Suspicious Toolbox&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | A full compliment of tools for the mechanically inclined traitor. Includes a pair of insulated combat gloves, syndicate gas mask and a utility belt.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:SyndieJawsOfLife.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Jaws of Life&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | A combined prying and cutting tool. Useful for entering the station or its departments.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:C4Bundle.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Surgical Duffel Bag&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
 | A large duffel bag containing a full set of advanced surgical tools. Surgery just a week away.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:PowerSink.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Power Sink&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 6 &lt;br /&gt;
|Drains immense amounts of electricity from the grid. Use wrench to connect it to wires. Requires an HV wire to attach to. Explodes after a long while of sucking up power. NOTE: If connected, puts alarm upon power monitor. After certain precentage drained, announcement will be sent, alarming everyone, and progressively buzz around itself.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | No&lt;br /&gt;
 ! [[File:SyndicateCrate.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Surplus Crate&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 20&lt;br /&gt;
 | Contains 50 telecrystals worth of completely random Syndicate items. It can be useless junk or really good.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | No&lt;br /&gt;
 ! [[File:SyndicateCrate.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Super Surplus Crate&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 40&lt;br /&gt;
 | Contains 125 telecrystals worth of completely random Syndicate items.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Singularity Beacon.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Singularity Beacon&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 12&lt;br /&gt;
 | A device that attracts singularities. Has to be anchored and powered. Causes singularities to grow when consumed.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Weapon Cyborg Module.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Martyr Cyborg Module&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
 | A module that comes with an explosive you probably don&#039;t want to handle yourself.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Implants ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:5%; padding:5px;&amp;quot; | &amp;lt;abbr title=&amp;quot;Can Nuclear operatives order this item?&amp;quot;&amp;gt;Ops?&amp;lt;/abbr&amp;gt;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Item&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:2.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Cost&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:72.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | No&lt;br /&gt;
 ! [[File:Backpack.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Storage Implanter&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 10&lt;br /&gt;
|Hide goodies inside of yourself with new bluespace technology!&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:FreedomImplanter.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Freedom Implanter&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4 &lt;br /&gt;
|Get away from those nasty sec officers with this three use implant!&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:ScramImplanter.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Scram Implanter&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4 &lt;br /&gt;
|A 2-use implant which teleports you within a large radius. Attempts to teleport you onto an unobstructed tile. May sometimes fail to do so. Life insurance not included.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | No&lt;br /&gt;
 ! [[File:DNAScramblerImplanter.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;DNA Scrambler Implanter&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
 | A single use implant that can be activated to modify your DNA and give you a completely new look, also has the function of undoing the change. Unable to scramble already scrambled DNA.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:EMPImplanter.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;EMP Implanter&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | Detonates a small EMP pulse on activation that drains nearby electronics of their power, can be used three times before the internal battery runs out.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:MacrobombImplanter.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Micro Bomb Implanter&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | &#039;&#039;&#039;(Nuclear Operative only)&#039;&#039;&#039;&amp;lt;br&amp;gt;Explode on death or manual activation with this implant. Destroys the body with all equipment.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:MacrobombImplanter.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Macro Bomb Implanter&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 13&lt;br /&gt;
 | &#039;&#039;&#039;(Nuclear Operative only)&#039;&#039;&#039;&amp;lt;br&amp;gt;Inject this and on death you&#039;ll create a large explosion. Huge team casualty cost, use at own risk. Replaces internal micro bomb.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:DeathAcidifier.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Death Acidifier Implant&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
 | Completely melts the user and their equipment on use or death.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | No&lt;br /&gt;
 ! [[File:OldRadio.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | {{anchor|Uplink Implanter}}&#039;&#039;&#039;Uplink Implanter&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | Stealthily order equipment without the need for a PDA. Swallow telecrystals to top up the uplink.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:BoxClean.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Box of Deathrattle Implants&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
 | &#039;&#039;&#039;(Nuclear Operative only)&#039;&#039;&#039;&amp;lt;br&amp;gt;A box containing enough deathrattle implants for the whole squad. Relays a message containing your position to the syndicate channel when you go into a critical state or die.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:BoxClean.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Bionic Syrinx Implanter&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | &#039;&#039;&#039;(Harpy only)&#039;&#039;&#039;&amp;lt;br&amp;gt;An implant that enhances a harpy&#039;s natural talent for mimicry to let you adjust your voice to whoever you can think of.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Allies ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:5%; padding:5px;&amp;quot; | &amp;lt;abbr title=&amp;quot;Can Nuclear operatives order this item?&amp;quot;&amp;gt;Ops?&amp;lt;/abbr&amp;gt;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Item&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:2.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Cost&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:72.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:OldRadio.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Reinforcement Teleporter&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 16&lt;br /&gt;
 | An item that, upon activation, creates a ghost role of a budget syndicate agent; Has 3 loadouts to select upon activation.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:CyborgSyndicateAssault.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Assault Cyborg Teleporter&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 65&lt;br /&gt;
 | &#039;&#039;&#039;(Nuclear Operative only)&#039;&#039;&#039;&amp;lt;br&amp;gt;A lean, mean killing machine with access to an Energy Sword, LMG, Cryptographic Sequencer, and a Pinpointer.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:OldRadio.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Genetic Ancestor Reinforcement Teleporter&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 8&lt;br /&gt;
 | Call in a trained monkey to assist you. Comes with a single syndicate cigarette.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | No&lt;br /&gt;
 ! [[File:DehydratedSpaceCarp.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Dehydrated Space Carp&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | Looks like a plush toy carp, just add water and it becomes a real-life space carp!&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:SyndiCat.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;SyndiCat&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
 | A hand cat equipped with a microbomb implant. Explodes when seriously injured. Can bite painfully.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:PersonalAISyndicate.gif|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Personal AI device&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | A [[Personal AI#Syndicate Personal AI|Syndicate variant]] of the pAI with access to the Syndicate radio channel. We do not guarantee their usefulness. Limited to one.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Cheese Radio.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Mouse Operative Reinforcement Teleporter&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 3&lt;br /&gt;
 | Calls in a specially trained mouse operative to assist you. Very handy &amp;quot;pet&amp;quot; for sabotages&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Job ===&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #FF4136;&amp;quot;&amp;gt;&#039;&#039;&#039;None of these are available for nuclear operatives, they &amp;lt;s&amp;gt;do it for free&amp;lt;/s&amp;gt; don&#039;t have jobs!&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Role&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Item&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:2.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Cost&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:72.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | [[File:Botanist.png]]&amp;lt;br&amp;gt;[[Botanist]]&lt;br /&gt;
 ! [[File:GatfruitSeeds.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Packet of Gatfruit Seeds&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 5 &lt;br /&gt;
|A packet of seeds that grow into Gatfruit, said Gatfruit just so happens to have a .45 magnum &amp;quot;Predator&amp;quot; inside of it.&lt;br /&gt;
|-&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | [[File:Passenger.png]]&amp;lt;br&amp;gt;[[Passenger]]&lt;br /&gt;
 ! [[File:BoxingGlovesBlue.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Rigged Boxing Gloves&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
 | Float like a butterfly, sting like a bee. Pretend to have a friendly spar and then beat the hell out of someone.&lt;br /&gt;
|-&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | [[File:Boxer.png]]&amp;lt;br&amp;gt;[[Boxer]]&lt;br /&gt;
 ! [[File:BoxingGlovesBlue.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Rigged Boxing Gloves&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
 | Float like a butterfly, sting like a bee. Pretend to have a friendly spar and then beat the hell out of someone.&lt;br /&gt;
|-&lt;br /&gt;
 ! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | [[File:Chaplain.png]]&amp;lt;br&amp;gt;[[Chaplain]]&lt;br /&gt;
 ! [[File:Necromonicon.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Necronomicon&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
 | An unholy book capable of summoning a demonic familiar.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:HolyHandGrenade.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Holy Hand Grenade&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 20&lt;br /&gt;
 | O Lord, bless this thy hand grenade, that with it thou mayst blow thine enemies to tiny bits, in thy mercy.&lt;br /&gt;
|-&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | [[File:Clown.png]]&amp;lt;br&amp;gt;[[Clown]]&amp;lt;br&amp;gt;[[File:Mime.png]]&amp;lt;br&amp;gt;[[Mime]]&lt;br /&gt;
 ! [[File:CapGunToy.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Fake Cap Gun&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 9&lt;br /&gt;
 | Fool your enemy! It can use both cap and magnum bullets. Comes loaded with magnum bullets.&lt;br /&gt;
|-&lt;br /&gt;
 ! rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | [[File:Clown.png]]&amp;lt;br&amp;gt;[[Clown]]&lt;br /&gt;
 ! [[File:Banana Peel.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Explosive Banana Peel&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | A normal looking banana peel that explode when someone slips on it.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Banana Peel.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Cluster Banana&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
 | Splits into 6 explosive banana peels after being thrown, the peels detonate automatically after 20 seconds if nobody slips on them.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:BoxHug.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Holoclown Kit&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 12&lt;br /&gt;
 | A joint venture between Cybersun and Honk.co. Contains an injector that hosts a sentient metaphysical clown made of hard light which resides in the user&#039;s body when not active. The holoclown has pockets to store things, a hardlight hand it can manipulate the environment with and is immune to hazardous environments while being resistant to direct trauma, but shares any damage it takes with the user.&lt;br /&gt;
|-&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | [[File:Chef.png]]&amp;lt;br&amp;gt;[[Chef]]&amp;lt;br&amp;gt;[[File:Botanist.png]]&amp;lt;br&amp;gt;[[Botanist]]&amp;lt;br&amp;gt;[[File:Clown.png]]&amp;lt;br&amp;gt;[[Clown]]&amp;lt;br&amp;gt;[[File:Mime.png]]&amp;lt;br&amp;gt;[[Mime]]&lt;br /&gt;
 ! [[File:Potato.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Hot Potato&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
 | Once activated, this time bomb can&#039;t be dropped - only passed to someone else!&lt;br /&gt;
|-&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | [[File:Scientist.png]]&amp;lt;br&amp;gt;[[Scientist]]&lt;br /&gt;
 ! [[File:CHIMP Upgrade Chip.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;C.H.I.M.P. Handcannon Upgrade Chip&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
 | Insert this chip into a standard C.H.I.M.P. handcannon to allow it to fire omega particles. Omega particles inflict severe burns and cause anomalies to go supercritical.&lt;br /&gt;
|-&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | [[File:Janitor.png]]&amp;lt;br&amp;gt;[[Janitor]]&lt;br /&gt;
 ! [[File:Wet Floor Sign.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Proximity Mine&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
 | A mine disguised as a wet floor sign.&lt;br /&gt;
|-&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | [[File:Zookeeper.png]]&amp;lt;br&amp;gt;[[Zookeeper]]&amp;lt;br&amp;gt;[[File:Scientist.png]]&amp;lt;br&amp;gt;[[Scientist]]&amp;lt;br&amp;gt;[[File:Chef.png]]&amp;lt;br&amp;gt;[[Chef]]&lt;br /&gt;
 ! [[File:Monkey Cube Box.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Sponge Box&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 7&lt;br /&gt;
 | A box containing 6 syndicate sponges disguised as monkey cubes, these cubes turn into a variety of angry wildlife after coming into contact with water.&lt;br /&gt;
|-&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | [[File:Musician.png]]&amp;lt;br&amp;gt;[[Musician]]&lt;br /&gt;
 ! [[File:Rickenbacker4001.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Rickenbacker 4001&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 10&lt;br /&gt;
 | &amp;lt;br&amp;gt;When it comes down to it, there are very few people who will swing the bat.&lt;br /&gt;
|-&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | [[File:Librarian.png]]&amp;lt;br&amp;gt;[[Librarian]]&lt;br /&gt;
 ! [[File:Cane Blade.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Cane Blade&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
 | A cane that has a hidden blade that can be unsheathed.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pointless ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:5%; padding:5px;&amp;quot; | &amp;lt;abbr title=&amp;quot;Can Nuclear operatives order this item?&amp;quot;&amp;gt;Ops?&amp;lt;/abbr&amp;gt;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Item&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:2.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Cost&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:72.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Scissors.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Barber Scissors&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | A good tool to give your fellow agent a nice haircut, unless you want to give it to yourself.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:SyndicateSnackBox.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Snack Box&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | A box of delicious snacks and drinks to eat alone or with your team. Includes 1 toy you didn&#039;t want.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:CapGunToy.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Cap Gun&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
 | Looks almost like the real thing! Ages 8 and up.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:SyndicateStamp.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Rubber Stamp&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | You ever wanted to show off the Syndicate logo? Well now you can!&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:OutlawHat.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Outlaw&#039;s Hat&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | A hat that makes you look like you carry a notched pistol, numbered one and nineteen more.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:OutlawGlasses.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Outlaw&#039;s Glasses&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | A must for every self-respecting undercover agent.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:C4Bundle.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Pyjama Duffel Bag&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
 | Contains 3 pairs of syndicate pyjamas and 3 plushies for the ultimate sleepover.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:ClownBag.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Clown Costume Duffel Bag&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | Contains a complete Clown outfit. Includes [[PDA]] and service radio.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:OperativeJumpsuit.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Operative Jumpsuit&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | A suit given to our nuclear operatives with fine fabric to make sure you stand out, no other benefits aside from looking cool.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:OperativeJumpshirt.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Operative Jumpskirt&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | A skirt given to our nuclear operatives with fine fabric to make sure you stand out, no other benefits aside from looking cool.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:SyndieBalloon.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndie Balloon&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 20&lt;br /&gt;
 | Handed out to the bravest souls who survived the &amp;quot;atomic twister&amp;quot; ride at Syndieland.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Red Syndicate Scarf.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Striped Syndicate Red Scarf&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | A stylish striped syndicate red scarf. The perfect winter accessory for those with a keen fashion sense, and those who are in the mood to steal something.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Green Syndicate Scarf.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Striped Syndicate Green Scarf&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | A stylish striped syndicate green scarf. The perfect winter accessory for those with a keen fashion sense, and those who are in the mood to steal something.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Uncomment and fill whenever nuke ops don&#039;t only have like three special items.&lt;br /&gt;
 = Nuclear Operatives Items =&lt;br /&gt;
This section contains all the items available exclusively to [[Nuclear Operative|Nuclear Operatives]].&lt;br /&gt;
&lt;br /&gt;
== Uplink ==&lt;br /&gt;
[[File:Nuclear Operative.png]] Nuclear Operatives have [[File:OldRadio.png]] an old grey radio as uplink which starts unlocked. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Guides Menu}}&lt;/div&gt;</summary>
		<author><name>Userfacethis</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Syndicate_Items&amp;diff=4492</id>
		<title>Syndicate Items</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Syndicate_Items&amp;diff=4492"/>
		<updated>2026-02-23T03:09:13Z</updated>

		<summary type="html">&lt;p&gt;Userfacethis: /* Disruption */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
To help them achieve their objectives, some [[Antagonist|antagonists]] including [[Traitor|traitors]] and [[Nuclear_Operative|nuclear operatives]] have access to an uplink from which they can purchase all sorts of illegal goodies from [[Syndicate|The Syndicate]]. Some items are only available when playing certain [[Jobs|jobs]]. The shop interface is divided into categories.&lt;br /&gt;
&lt;br /&gt;
This is a hopefully comprehensive list of all the items [[Traitor|Traitors]] and [[Nuclear Operative|Nuclear Operatives]] can obtain through their &#039;&#039;&#039;uplink&#039;&#039;&#039; by paying &#039;&#039;&#039;Telecrystals&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
= Syndicate Items =&lt;br /&gt;
This section contains all the items a Traitor can buy, with items available to nuclear operatives marked by a green &amp;quot;Yes&amp;quot; in the &amp;quot;Ops?&amp;quot; column.&lt;br /&gt;
&lt;br /&gt;
== Uplink ==&lt;br /&gt;
[[File:Traitor.png]] Traitors have [[File:PDAAssistant.png]] their [[PDA]] as uplink, which is unlockable using the code received at roundstart in the ringtone program.&lt;br /&gt;
&lt;br /&gt;
For more in depth information about the weapons, refer to the [[Weapons|weapons list]].&lt;br /&gt;
&lt;br /&gt;
=== Weaponry ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:5%; padding:5px;&amp;quot; | &amp;lt;abbr title=&amp;quot;Can Nuclear operatives order this item?&amp;quot;&amp;gt;Ops?&amp;lt;/abbr&amp;gt;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Item&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:2.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Cost&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:72.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Kardashev-Mosin.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Surplus Rifle&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | A bolt action service rifle that has seen many wars. Not modern by any standard, hand loaded, and terrible recoil, but it is cheap.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:EnergyDagger.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Energy Dagger&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | A small energy blade conveniently disguised in the form of a pen. It&#039;s better than most improvised weapons, very cheap, and easily concealable, especially in your PDA. A nice fallback in case your injured target manages to disarm you of your primary weapon. &lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Viper.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Viper&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 3&lt;br /&gt;
 | A small, easily concealable, but somewhat underpowered gun. Retrofitted with a fully automatic receiver. Uses pistol magazines (.35 auto).&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Cobra.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Cobra&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
 | A rugged, robust operator handgun with inbuilt silencer. Uses pistol magazines (.25 caseless).&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Python.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Python&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4 &lt;br /&gt;
|A brutally simple, effective, and loud Syndicate revolver. Comes loaded with regular rounds, but can also shoot armor-piercing ones. Uses .45 magnum.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:BoxThrowingKnife.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Throwing Knives Kit&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
|A set of 4 syndicate branded throwing knives, perfect for embedding into the body of your victims. &lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Adder.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Adder bundle&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
 | One state-of-the-art Adder plasma pistol, bundled with 2 cannisters of its proprietary liquid ammo.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:MiniCrossbow.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Mini Energy Crossbow&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
 | The go-to sidearm of any operative who prefers their victims not to be moving. Fires regenerating toxic arrows that floors victims in an instant.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:SharpSabre.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Sharp Foam Sabre&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
 | A blade disguised as a toy foam sabre. Perfect for assassins that pretend playing around.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:HerbalsCarton.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Chainsmoker bundle&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
 | A carton of 6 Packs of Interdyne Herbals, plus a weaponized flippo that turns welding fuel into incendiary shots.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | NO&lt;br /&gt;
 ! [[File:ToolboxYellow.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Disposable Ballistic Turret&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
 | Looks and functions like a normal electrical toolbox. Upon hitting the toolbox it will transform into a ballistic turret, theoretically shooting at anyone except members of the syndicate. Can be turned back into a toolbox using a screwdriver and repaired using a wrench.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:SyndieDusters.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Knuckle Dusters&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
 | A pair of plastitanium knuckle dusters that let you punch hard enough to break the captains jaw into pieces.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Gloves of the North Star.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Gloves of the North Star&#039;&#039;&#039;{{anchor|gloves of the north star}}&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 8&lt;br /&gt;
 | A pair of gloves that reduce your punching cooldown drastically, allowing you to beat people to death in a flurry of punches. ATATATATATA.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:EnergySword.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Energy Sword&#039;&#039;&#039;{{anchor|esword}}&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 8&lt;br /&gt;
 | A very dangerous energy sword. Can be stored in pockets when turned off. Makes a lot of noise when used or turned on. You have a decent chance of reflecting projectiles depending on velocity with it when turned on. For best results, combine it with a way to stun, slow, or otherwise disable your targets; remember that if it&#039;s knocked out of your hands, you can very easily be on the receiving end. &lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Hristov.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Sniper Bundle&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 9&lt;br /&gt;
|An inconspicuous briefcase that contains a Hristov, 10 spare bullets and a convenient disguise.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:DESword.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Double-Bladed Energy Sword&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 9&lt;br /&gt;
 | Now with twice as much energy per sword! Not the most practical design, but at least you can swing it faster now, albeit at the cost of lower damage per hit. Good luck blocking any bullets with it.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Kanabou.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Kanabou&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 10&lt;br /&gt;
 | A weapon for those who wish to forgo subtlety. Particularly suited to Oni.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:HomeRunBat.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Home Run Bat&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 10&lt;br /&gt;
 | Rigged bat pre-coated in blood for Syndicate tee-ball practice. Launch your foes!&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:RiggedTagGun.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Rigged Laser Tag Gun&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 10&lt;br /&gt;
 | This laser tag gun has been tampered with to fire a much more harmful laser and can switch modes to be more covert and look like a regular laser tag gun.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Xiuhcoatl.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;FG13 Xiuhcoatl flamethrower&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 12&lt;br /&gt;
 | Invite Nanotrasen to the cookout with this portable incendiary weapon.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:EnergyShield.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Energy Shield&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 12 &lt;br /&gt;
|&#039;&#039;&#039;(Nuclear Operative only)&#039;&#039;&#039;&amp;lt;br&amp;gt;Exotic energy shield that reflects almost all laser beams, as well as a little protection from bullets and other physical attacks.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Akurra.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Akurra bundle&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 10&lt;br /&gt;
 | Fearsome as it is advanced, the venerable Akurra bundled with 4 cannisters of its proprietary liquid ammo.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:C-20r.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;C-20r Bundle&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 15&lt;br /&gt;
 | Old faithful: The classic C-20r Submachine Gun, bundled with three magazines.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Bulldog.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Bulldog Bundle&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 15&lt;br /&gt;
 | Lean and mean: Contains the popular Bulldog Shotgun, a 12g beanbag drum and three 12g buckshot drums.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Estoc.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Estoc DMR bundle&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 18&lt;br /&gt;
 | A designated marksman rifle, fitted with a mid-range optic for longer range combat. Bundle with two rifle magazines (.20 rifle).&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:L6 SAW.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;L6 Saw Bundle&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 28&lt;br /&gt;
 | More dakka: The iconic L6 light machine gun, bundled with 2 box magazines.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Leviathan.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Leviathan Bundle&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 35 &lt;br /&gt;
| Sometimes, it really is the size that matters. Comes with a Leviathan, 3 explosive rockets, and 2 incendiary rockets.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:China-Lake.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;China-Lake Bundle&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 40&lt;br /&gt;
 | An old China-Lake grenade launcher bundled with 11 rounds of various destruction capability.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Ammo ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:5%; padding:5px;&amp;quot; | &amp;lt;abbr title=&amp;quot;Can Nuclear operatives order this item?&amp;quot;&amp;gt;Ops?&amp;lt;/abbr&amp;gt;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Item&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:2.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Cost&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:72.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Magazine Pistol 25.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Pistol Magazine (.25 caseless)&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | Pistol magazine with 10 catridges. Compatible with the Cobra.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:BoxClean.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Ammunition box (.30 rifle)&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | A box of 60 cartridges for the surplus rifle.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Magazine Pistol 35.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Pistol Magazine (.35 auto)&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | Pistol magazine with 10 catridges. Compatible with the Viper.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Magazine SMG 35.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;SMG magazine (.35 auto)&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | Rifle magazine with 30 catridges. Compatible with C-20r.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:RifleMag.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Rifle magazine (.20 rifle)&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | A rifle magazine with 25 cartridges. Compatible with the Estoc DMR.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:EchionCan.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Echion Canister&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | A special refueling canister containing 75 units of Echion. Compatible with the Adder and Akurra.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:BoxClean.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Ammunition box (.60 antimateriel)&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | A box of 10 cartridges for the Hristov sniper rifle.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Speedloader 45.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Speedloader (.45 magnum)&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | Revolver speedloader with 6 regular cartridges. Compatible with the Python.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:DrumPellet.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Drum magazine (.50 pellet)&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | Shotgun magazine with 8 shells filled with buckshot. Compatible with the Bulldog.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:DrumSlug.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Drum magazine (.50 slug)&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 3&lt;br /&gt;
 | Shotgun magazine with 8 shells filled with slugs. Compatible with the Bulldog.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Speedloader 45.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Speedloader (.45 magnum AP)&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 3&lt;br /&gt;
 | Revolver speedloader with 6 armor-piercing cartridges, capable of ignoring armor entirely. Compatible with the Python.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:LeviExp|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Leviathan explosive rocket bundle&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
 | A box containing 3 explosive rockets compatible with the Leviathan.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:LeviInc|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Leviathan incendiary rocket bundle&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
 | A box containing 3 incendiary rockets compatible with the Leviathan.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:LeviCon|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Leviathan concussion rocket bundle&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
 | A box containing 3 concussion rockets compatible with the Leviathan.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:EchionSynth|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Echion synthesizer&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 8&lt;br /&gt;
 | An advanced catalyzer that produces Echion at a steady rate while powered. Compatible with the Adder and Akurra.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:C4Bundle.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Ammo Bundle&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 15&lt;br /&gt;
 | &#039;&#039;&#039;(Nuclear Operative only)&#039;&#039;&#039;&amp;lt;br&amp;gt;Reloading! Contains 4 magazines for the C-20r, 4 drums for the Bulldog, and 2 ammo boxes for the L6 SAW.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Explosives ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:5%; padding:5px;&amp;quot; | &amp;lt;abbr title=&amp;quot;Can Nuclear operatives order this item?&amp;quot;&amp;gt;Ops?&amp;lt;/abbr&amp;gt;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Item&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:2.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Cost&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:72.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Flashbang.png|64px|]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Flashbang&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | A standard-issue flashbang, capable of blinding and slowing down anyone without proper protection. This, of course, includes you; make sure you&#039;re properly equipped before using it.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Smoke Grenade.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Smoke Grenade&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | A grenade that releases a huge cloud of smoke, perfect for killing someone in the shadows or making a sneaky getaway.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:EMP Grenade.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;EMP Grenade&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | A grenade designed to disrupt electronic systems. Useful for disrupting communications, security&#039;s energy weapons, and APCs when you&#039;re in a tight spot.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Explosive Grenade.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Explosive Grenade&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2 &lt;br /&gt;
|A simplistic grenade with a three-and-a-half-second long fuse that is geared towards injuring personnel. Causes minimal hull damage.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:C4.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;C-4&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | This stick of explosives can detonate and destroy almost anything it is placed on, after any chosen amount of seconds (the shortest being 10). Use it in hand to set the timer, then use it on what you want to attach it to; it takes 3 seconds to set up, and requires you to be un-interrupted. You can also attach a signaler to remotely detonate at will, among other things. Can also be used as a pseudo grenade by activating it in your hand and throwing it.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Shrapnel Grenade.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Shrapnel Grenade&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 3&lt;br /&gt;
 | Launches a spray of sharp fragments dealing great damage against unarmored targets.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Pen.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Exploding Pen&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 3 &lt;br /&gt;
|A class IV explosive device contained within a standard pen. Click it with a 4 second fuse and throw at target. This is mostly meant to trick people trying to check if the pen is a, energy dagger.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Incendiary Grenade.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Incendiary Grenade&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
 | Releases a spray of incendiary fragments, igniting anyone near the detonation area.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:MothNade.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Mothroach Grenade&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4 &lt;br /&gt;
 | A grenade that releases a swarm of highly aggressive mothroaces to attack everyone nearby.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:FoamShrapnel.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Shrapnel Foam Grenade&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4 &lt;br /&gt;
 |A shrapnel grenade disguised as a regular foam toy grenade.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:BoxClean.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Electrical Disruptor Kit&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 5 &lt;br /&gt;
|The ultimate reversal on energy-based weaponry: Disables disablers, stuns stunbatons, discharges laser guns! Contains 3 EMP grenades and an EMP implanter. Note: Does not disrupt actual firearms.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Supermatter Grenade.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Supermatter Grenade&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
 | Grenade that simulates delamination of a suppermatter engine, generates powerful gravity well. Explosion comparable to a Mini Bomb.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Grenade Penguin.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Grenade Penguin&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 6 &lt;br /&gt;
|A small, highly-aggressive penguin with a grenade strapped around its neck. Harvested by the Syndicate from icy shit-hole planets.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Cluster Grenade.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Cluster Grenade&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
 | Three explosive grenades bundled together, the grenades get launched after the 3.5 second timer runs out.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Syndicate minibomb.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Minibomb&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
 | A low-yield, high-impact precision sabotage explosive with a five-second long fuse. Perfect for quickly destroying a machine, dead body, or whatever else needs to go. Has a fail-safe preventing chain-explosion (such as from C4 remote explosion)&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:C4Bundle.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate C-4 Bundle&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 12&lt;br /&gt;
 | A large red and black dufflebag that contains 8 C-4 explosives. It&#039;s cheaper to buy in bulk than individually if you know you&#039;ll need a lot of C4, and can handle toting the bag around. &lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:MilitaryWebbing.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Grenadier Chest Rig&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 12&lt;br /&gt;
 | &#039;&#039;&#039;(Nuclear Operative only)&#039;&#039;&#039;&amp;lt;br&amp;gt;All you need for a loud party: 4 explosive grenades, 2 EMP grenades and 2 minibombs in a chest rig. 34 TC worth of grenades  for only a third of the price.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Syndicate Bomb.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Bomb&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 14&lt;br /&gt;
|A big, anchored bomb that can create a huge explosion if not defused in time. Useful as a distraction. Has an adjustable timer with a minimum setting of 120 seconds. &#039;&#039;&#039;Costs only 10 tc for Nuclear Operatives&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Chemicals ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:5%; padding:5px;&amp;quot; | &amp;lt;abbr title=&amp;quot;Can Nuclear operatives order this item?&amp;quot;&amp;gt;Ops?&amp;lt;/abbr&amp;gt;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Item&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:2.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Cost&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:72.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Pen.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Hypopen&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 6 &lt;br /&gt;
|A chemical hypospray disguised as a pen, capable of instantly injecting up to 10u of reagents. Fits into your [[PDA]]. Starts empty.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Hypodart.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Hypodart&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
|A seemingly unremarkable dart with an enlarged reservoir for chemicals. It can store up to 7u reagents in itself, and instantly inject when it hits the target. Starts empty.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:BoxVials.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Chemical Synthesis Kit&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
 | A starter kit for the aspiring chemist, includes toxin and vestine for all your criminal needs! Contains 2 beakers, a dropper, chemical glasses, 2 vestine vial, 1 empty vial and a syringe with stimulants.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:ZombieBundle.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Zombie Bundle&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 40&lt;br /&gt;
 | &#039;&#039;&#039;(Nuclear Operative only)&#039;&#039;&#039;&amp;lt;br&amp;gt;An all-in-one kit for unleashing the undead upon a station.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Bottle.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Nocturine Bottle&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
 | A 30u bottle filled with Nocturine, a chemical that makes it very hard for your target to stand up.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:CombatMedkit.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Combat Medical Kit&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
 | A medkit made for fixing combat injuries.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Stimpen.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Combat Medipen&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 3 &lt;br /&gt;
|A single-use medipen containing chemicals that regenerate most types of damage.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Stimpen.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | Hyperzine Injector&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 3&lt;br /&gt;
 | Injecting yourself with this will increase your run speed and let you recover from stuns faster for 2 minutes.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Medkit.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Stimkit&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 10&lt;br /&gt;
 | A medkit containing 6 Hyperzine microinjectors, each of which has enough of the chemical to last for 15 seconds. &lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:SyndieSmokes.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Smokes Packet&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | A pack of 6 cigarettes infused with omnizine, which will heal you upon smoking them.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:C4Bundle.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Medical Bundle&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 20&lt;br /&gt;
 | &#039;&#039;&#039;(Nuclear Operative only)&#039;&#039;&#039;&amp;lt;br&amp;gt;All you need to get your comrades back in the fight: mainly a combat medkit, a defibrillator and three combat medipens.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Deception ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:5%; padding:5px;&amp;quot; | &amp;lt;abbr title=&amp;quot;Can Nuclear operatives order this item?&amp;quot;&amp;gt;Ops?&amp;lt;/abbr&amp;gt;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Item&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:2.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Cost&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:72.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:BlankID.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Agent ID Card&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 3&lt;br /&gt;
 | A passenger ID card that can copy accesses from other cards and change its name and job title at-will. Using it will prompt you to set a name and job assignment. It starts with maintenance access and can be upgraded at an ID computer or by simply swiping other cards with it. You can also change how it looks like to match your newly acquired job. Does not alter appearance manifest.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:StealthBox.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Stealth Box&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 3&lt;br /&gt;
 | A box outfitted with stealth technology, sneak around with this and don&#039;t move too fast now!&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:SyndicateEncryptkey.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Encryption Keys&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | Two encryption keys for access to the secret frequency of our special agents, [[Listening Outpost|on-station or off-station]]. Give the spare to a friend, but make sure it doesn&#039;t fall into enemy hands.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:BinaryEncryptkey.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Binary Translator Key&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | Lets you tap into the silicons&#039; binary channel. Don&#039;t talk on it though, at least not without a voice mask.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:CybersunPen.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Cybersun Pen&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | A cybersun pen is an all-in-one pen, melee weapon, pickaxe, screwdriver and fountain pen competition.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Nuclear Authentication Disk.gif|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Fake Nuclear Disk&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | A fake nuclear disk. It has the same look and description as the real nuclear disk. Can only be identified by the nuke, appraising it or the pinpointer not pointing at it.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Lantern.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Extra-Bright Lantern&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | It can be used to blind people like a flash. Has 15 uses.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Briefcase.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Lobbying Bundle&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
 | A heartfelt gift that can help you sway someone&#039;s opinion. Contains 5000 spesos. Real or counterfeit? Yes. Finally have the money to pay for a good Lawyer.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:BoxDecoyKit.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Decoy Kit&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
 | State-of-the-art distraction technology straight from RND. Comes with five realistic balloons, four decoy grenades, and some snap poppers!&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Syndicate Bomb.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Decoy Syndicate Bomb&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 3 &lt;br /&gt;
|A training bomb carefully made to look just like the real thing. In all ways similar to a syndicate bomb, but only creates a tiny explosion.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Chameleon Projector.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Chameleon Projector&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 7&lt;br /&gt;
 | Holoparasite technology used to create a hard-light replica of any object around you. Disguise is destroyed when picked up or deactivated.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Disruption ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:5%; padding:5px;&amp;quot; | &amp;lt;abbr title=&amp;quot;Can Nuclear operatives order this item?&amp;quot;&amp;gt;Ops?&amp;lt;/abbr&amp;gt;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Item&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:2.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Cost&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:72.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Whitehole Grenade.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Whitehole Grenade&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 3&lt;br /&gt;
 | Grenade that repulses everything around for about 10 seconds. Very useful in small rooms and for chasing someone.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Emag.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | Cryptographic Sequencer- &amp;quot;Emag&amp;quot;{{anchor|emag}}&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
|This sophisticated piece of equipment allows you to jailbreak machinery- including Cyborgs- and break open lockers. Be warned, however- such tampering is irreversible; your presence will surely be noticed if you are not careful. It has three charges, which recharge over time.&lt;br /&gt;
|-&lt;br /&gt;
|Yes&lt;br /&gt;
!&lt;br /&gt;
!Airlock Access Override&lt;br /&gt;
|6&lt;br /&gt;
|This sophisticated piece of equipment will break open any airlock standing in your way. Be warned- the damage is not easily reversible, and can give away your movements if you are not careful. It has three charges, which recharge over time. &lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:RadioJammer.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Radio Jammer&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
 | Jams suit sensors and radio communication in certain range depending on setting.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Weapon Cyborg Module.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Weapon Cyborg Module&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
 | This module will give a cyborg advanced laser and machete&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:SyndieSoap.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Soap&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | An untrustworthy bar of soap. Smells of fear. A bar of soap with a high launching distance and a long stun duration.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:SyndieSoap.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Slipocalypse Clustersoap&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 3&lt;br /&gt;
 | Scatters arounds small pieces of syndicate-brand soap after being thrown, these pieces of soap evaporate after 60 seconds.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:ToolboxSyndicate.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Suspicious Toolbox&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | A full compliment of tools for the mechanically inclined traitor. Includes a pair of insulated combat gloves, syndicate gas mask and a utility belt.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:SyndieJawsOfLife.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Jaws of Life&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | A combined prying and cutting tool. Useful for entering the station or its departments.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:C4Bundle.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Surgical Duffel Bag&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
 | A large duffel bag containing a full set of advanced surgical tools. Surgery just a week away.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:PowerSink.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Power Sink&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 6 &lt;br /&gt;
|Drains immense amounts of electricity from the grid. Use wrench to connect it to wires. Requires an HV wire to attach to. Explodes after a long while of sucking up power. NOTE: If connected, puts alarm upon power monitor. After certain precentage drained, announcement will be sent, alarming everyone, and progressively buzz around itself.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | No&lt;br /&gt;
 ! [[File:SyndicateCrate.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Surplus Crate&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 20&lt;br /&gt;
 | Contains 50 telecrystals worth of completely random Syndicate items. It can be useless junk or really good.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | No&lt;br /&gt;
 ! [[File:SyndicateCrate.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Super Surplus Crate&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 40&lt;br /&gt;
 | Contains 125 telecrystals worth of completely random Syndicate items.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Singularity Beacon.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Singularity Beacon&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 12&lt;br /&gt;
 | A device that attracts singularities. Has to be anchored and powered. Causes singularities to grow when consumed.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Weapon Cyborg Module.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Martyr Cyborg Module&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
 | A module that comes with an explosive you probably don&#039;t want to handle yourself.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Implants ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:5%; padding:5px;&amp;quot; | &amp;lt;abbr title=&amp;quot;Can Nuclear operatives order this item?&amp;quot;&amp;gt;Ops?&amp;lt;/abbr&amp;gt;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Item&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:2.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Cost&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:72.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | No&lt;br /&gt;
 ! [[File:Backpack.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Storage Implanter&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 10&lt;br /&gt;
|Hide goodies inside of yourself with new bluespace technology!&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:FreedomImplanter.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Freedom Implanter&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4 &lt;br /&gt;
|Get away from those nasty sec officers with this three use implant!&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:ScramImplanter.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Scram Implanter&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4 &lt;br /&gt;
|A 2-use implant which teleports you within a large radius. Attempts to teleport you onto an unobstructed tile. May sometimes fail to do so. Life insurance not included.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | No&lt;br /&gt;
 ! [[File:DNAScramblerImplanter.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;DNA Scrambler Implanter&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
 | A single use implant that can be activated to modify your DNA and give you a completely new look, also has the function of undoing the change. Unable to scramble already scrambled DNA.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:EMPImplanter.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;EMP Implanter&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | Detonates a small EMP pulse on activation that drains nearby electronics of their power, can be used three times before the internal battery runs out.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:MacrobombImplanter.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Micro Bomb Implanter&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | &#039;&#039;&#039;(Nuclear Operative only)&#039;&#039;&#039;&amp;lt;br&amp;gt;Explode on death or manual activation with this implant. Destroys the body with all equipment.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:MacrobombImplanter.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Macro Bomb Implanter&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 13&lt;br /&gt;
 | &#039;&#039;&#039;(Nuclear Operative only)&#039;&#039;&#039;&amp;lt;br&amp;gt;Inject this and on death you&#039;ll create a large explosion. Huge team casualty cost, use at own risk. Replaces internal micro bomb.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:DeathAcidifier.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Death Acidifier Implant&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
 | Completely melts the user and their equipment on use or death.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | No&lt;br /&gt;
 ! [[File:OldRadio.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | {{anchor|Uplink Implanter}}&#039;&#039;&#039;Uplink Implanter&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | Stealthily order equipment without the need for a PDA. Swallow telecrystals to top up the uplink.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:BoxClean.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Box of Deathrattle Implants&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
 | &#039;&#039;&#039;(Nuclear Operative only)&#039;&#039;&#039;&amp;lt;br&amp;gt;A box containing enough deathrattle implants for the whole squad. Relays a message containing your position to the syndicate channel when you go into a critical state or die.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:BoxClean.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Bionic Syrinx Implanter&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | &#039;&#039;&#039;(Harpy only)&#039;&#039;&#039;&amp;lt;br&amp;gt;An implant that enhances a harpy&#039;s natural talent for mimicry to let you adjust your voice to whoever you can think of.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Allies ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:5%; padding:5px;&amp;quot; | &amp;lt;abbr title=&amp;quot;Can Nuclear operatives order this item?&amp;quot;&amp;gt;Ops?&amp;lt;/abbr&amp;gt;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Item&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:2.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Cost&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:72.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:OldRadio.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Reinforcement Teleporter&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 16&lt;br /&gt;
 | An item that, upon activation, creates a ghost role of a budget syndicate agent; Has 3 loadouts to select upon activation.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:CyborgSyndicateAssault.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Assault Cyborg Teleporter&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 65&lt;br /&gt;
 | &#039;&#039;&#039;(Nuclear Operative only)&#039;&#039;&#039;&amp;lt;br&amp;gt;A lean, mean killing machine with access to an Energy Sword, LMG, Cryptographic Sequencer, and a Pinpointer.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:OldRadio.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Genetic Ancestor Reinforcement Teleporter&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 8&lt;br /&gt;
 | Call in a trained monkey to assist you. Comes with a single syndicate cigarette.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | No&lt;br /&gt;
 ! [[File:DehydratedSpaceCarp.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Dehydrated Space Carp&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | Looks like a plush toy carp, just add water and it becomes a real-life space carp!&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:SyndiCat.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;SyndiCat&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
 | A hand cat equipped with a microbomb implant. Explodes when seriously injured. Can bite painfully.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:PersonalAISyndicate.gif|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Personal AI device&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | A [[Personal AI#Syndicate Personal AI|Syndicate variant]] of the pAI with access to the Syndicate radio channel. We do not guarantee their usefulness. Limited to one.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Cheese Radio.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Mouse Operative Reinforcement Teleporter&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 3&lt;br /&gt;
 | Calls in a specially trained mouse operative to assist you. Very handy &amp;quot;pet&amp;quot; for sabotages&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Wearables ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:5%; padding:5px;&amp;quot; | &amp;lt;abbr title=&amp;quot;Can Nuclear operatives order this item?&amp;quot;&amp;gt;Ops?&amp;lt;/abbr&amp;gt;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Item&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:2.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Cost&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:72.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:JetpackBlack.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Black Jetpack&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | A black jetpack. It allows you to fly around in space. Refills not included, use your fuel wisely.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:GasMask.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Voice Mask&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | A gas mask that lets you adjust your voice to whoever you can think of. Also utilizes cutting-edge chameleon technology. Works very well with the agent ID.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:SyndicateShoulderHolster.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Shoulder Holster&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | A deep shoulder holster capable of holding many types of ballistics, has 60 storage units.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:MilitaryWebbing.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Chest Rig&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | Explosion-resistant tactical webbing used for holding traitor goods.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:ChameleonKit.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Chameleon Kit&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
 | A backpack full of items that contain chameleon technology allowing you to disguise as pretty much anything on the station, and more! Interact with each pieces of clothing to change each pieces. The mask is a voice mask, which allows you to change your voice identity  (great in combination with the Agent ID!). Extremely useful for infiltration.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:BlackShoe.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;No-Slip Shoes&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | These protect you from slips while looking like your average normal shoes. You have the ability to change their look to any kind of shoes.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:BlackGloves.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Thieving Gloves&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 7&lt;br /&gt;
|Discretely steal from pockets and increase your thieving technique with these fancy new gloves, all while looking like normal gloves! This prevents people from seeing the strip doafter and you can strip/steal from people quicker.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:WebVest.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Web Vest&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 3&lt;br /&gt;
 | A synthetic armor vest. Looks almost like a kevlar vest but protects you more, and has 3 by 2 storage integrated webbing.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:BloodredMagboots.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Blood-Red Magboots&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
 | A pair of Syndicate brand magboots. Allows you to walk with gravity in places without gravity AND fly around with sick boosters.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:SyndieEVA.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate EVA Bundle&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | A bundle containing the Syndicate EVA suit. To be used in emergency at it paints you as a Syndicate while not really helping you much.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:SyndicateHardsuit.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Hardsuit&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 8&lt;br /&gt;
 | The Syndicate&#039;s well known armored blood red hardsuit, capable of space walks and bullet resistant.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:SyndicateEliteHardsuit.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Elite Hardsuit&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 10&lt;br /&gt;
 | An elite version of the blood-red hardsuit, with improved mobility and fireproofing. Property of Gorlex Marauders.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:JuggernautSuit.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Cybersun Juggernaut Suit&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 12&lt;br /&gt;
 | Hyper resilient armor made of materials tested in the Tau chromosphere facility. The only thing that&#039;s going to be slowing you down is this suit...Not even disablers or batons will stop you...Okay, they might, but don&#039;t act dum.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:SyndicateVisor.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Visor&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | &#039;&#039;&#039;(Nuclear Operative only)&#039;&#039;&#039;&amp;lt;br&amp;gt;The syndicate&#039;s professional head-up display, designed for better detection of humanoids and their subsequent elimination.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:InsulatedGloves.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Conducting Gloves&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | Looks exactly like insulated gloves, but shocks you far worse than if you had nothing at all! Best given as a gift to passengers you really don&#039;t like.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:BackpackSyndicate.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate backpack&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | Lightweight explosion-proof а backpack for holding various traitor goods&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:SyndicateCrate.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Samurai Crate&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
 | &#039;&#039;&#039;(Oni only)&#039;&#039;&#039;&amp;lt;br&amp;gt;Contains a modern replica of a full Tousei-Gusoku set.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Job ===&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #FF4136;&amp;quot;&amp;gt;&#039;&#039;&#039;None of these are available for nuclear operatives, they &amp;lt;s&amp;gt;do it for free&amp;lt;/s&amp;gt; don&#039;t have jobs!&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Role&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Item&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:2.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Cost&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:72.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | [[File:Botanist.png]]&amp;lt;br&amp;gt;[[Botanist]]&lt;br /&gt;
 ! [[File:GatfruitSeeds.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Packet of Gatfruit Seeds&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 5 &lt;br /&gt;
|A packet of seeds that grow into Gatfruit, said Gatfruit just so happens to have a .45 magnum &amp;quot;Predator&amp;quot; inside of it.&lt;br /&gt;
|-&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | [[File:Passenger.png]]&amp;lt;br&amp;gt;[[Passenger]]&lt;br /&gt;
 ! [[File:BoxingGlovesBlue.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Rigged Boxing Gloves&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
 | Float like a butterfly, sting like a bee. Pretend to have a friendly spar and then beat the hell out of someone.&lt;br /&gt;
|-&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | [[File:Boxer.png]]&amp;lt;br&amp;gt;[[Boxer]]&lt;br /&gt;
 ! [[File:BoxingGlovesBlue.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Rigged Boxing Gloves&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
 | Float like a butterfly, sting like a bee. Pretend to have a friendly spar and then beat the hell out of someone.&lt;br /&gt;
|-&lt;br /&gt;
 ! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | [[File:Chaplain.png]]&amp;lt;br&amp;gt;[[Chaplain]]&lt;br /&gt;
 ! [[File:Necromonicon.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Necronomicon&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
 | An unholy book capable of summoning a demonic familiar.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:HolyHandGrenade.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Holy Hand Grenade&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 20&lt;br /&gt;
 | O Lord, bless this thy hand grenade, that with it thou mayst blow thine enemies to tiny bits, in thy mercy.&lt;br /&gt;
|-&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | [[File:Clown.png]]&amp;lt;br&amp;gt;[[Clown]]&amp;lt;br&amp;gt;[[File:Mime.png]]&amp;lt;br&amp;gt;[[Mime]]&lt;br /&gt;
 ! [[File:CapGunToy.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Fake Cap Gun&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 9&lt;br /&gt;
 | Fool your enemy! It can use both cap and magnum bullets. Comes loaded with magnum bullets.&lt;br /&gt;
|-&lt;br /&gt;
 ! rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | [[File:Clown.png]]&amp;lt;br&amp;gt;[[Clown]]&lt;br /&gt;
 ! [[File:Banana Peel.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Explosive Banana Peel&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | A normal looking banana peel that explode when someone slips on it.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Banana Peel.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Cluster Banana&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
 | Splits into 6 explosive banana peels after being thrown, the peels detonate automatically after 20 seconds if nobody slips on them.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:BoxHug.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Holoclown Kit&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 12&lt;br /&gt;
 | A joint venture between Cybersun and Honk.co. Contains an injector that hosts a sentient metaphysical clown made of hard light which resides in the user&#039;s body when not active. The holoclown has pockets to store things, a hardlight hand it can manipulate the environment with and is immune to hazardous environments while being resistant to direct trauma, but shares any damage it takes with the user.&lt;br /&gt;
|-&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | [[File:Chef.png]]&amp;lt;br&amp;gt;[[Chef]]&amp;lt;br&amp;gt;[[File:Botanist.png]]&amp;lt;br&amp;gt;[[Botanist]]&amp;lt;br&amp;gt;[[File:Clown.png]]&amp;lt;br&amp;gt;[[Clown]]&amp;lt;br&amp;gt;[[File:Mime.png]]&amp;lt;br&amp;gt;[[Mime]]&lt;br /&gt;
 ! [[File:Potato.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Hot Potato&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
 | Once activated, this time bomb can&#039;t be dropped - only passed to someone else!&lt;br /&gt;
|-&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | [[File:Scientist.png]]&amp;lt;br&amp;gt;[[Scientist]]&lt;br /&gt;
 ! [[File:CHIMP Upgrade Chip.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;C.H.I.M.P. Handcannon Upgrade Chip&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
 | Insert this chip into a standard C.H.I.M.P. handcannon to allow it to fire omega particles. Omega particles inflict severe burns and cause anomalies to go supercritical.&lt;br /&gt;
|-&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | [[File:Janitor.png]]&amp;lt;br&amp;gt;[[Janitor]]&lt;br /&gt;
 ! [[File:Wet Floor Sign.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Proximity Mine&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
 | A mine disguised as a wet floor sign.&lt;br /&gt;
|-&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | [[File:Zookeeper.png]]&amp;lt;br&amp;gt;[[Zookeeper]]&amp;lt;br&amp;gt;[[File:Scientist.png]]&amp;lt;br&amp;gt;[[Scientist]]&amp;lt;br&amp;gt;[[File:Chef.png]]&amp;lt;br&amp;gt;[[Chef]]&lt;br /&gt;
 ! [[File:Monkey Cube Box.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Sponge Box&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 7&lt;br /&gt;
 | A box containing 6 syndicate sponges disguised as monkey cubes, these cubes turn into a variety of angry wildlife after coming into contact with water.&lt;br /&gt;
|-&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | [[File:Musician.png]]&amp;lt;br&amp;gt;[[Musician]]&lt;br /&gt;
 ! [[File:Rickenbacker4001.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Rickenbacker 4001&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 10&lt;br /&gt;
 | &amp;lt;br&amp;gt;When it comes down to it, there are very few people who will swing the bat.&lt;br /&gt;
|-&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | [[File:Librarian.png]]&amp;lt;br&amp;gt;[[Librarian]]&lt;br /&gt;
 ! [[File:Cane Blade.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Cane Blade&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
 | A cane that has a hidden blade that can be unsheathed.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pointless ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:5%; padding:5px;&amp;quot; | &amp;lt;abbr title=&amp;quot;Can Nuclear operatives order this item?&amp;quot;&amp;gt;Ops?&amp;lt;/abbr&amp;gt;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Item&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:2.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Cost&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:72.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Scissors.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Barber Scissors&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | A good tool to give your fellow agent a nice haircut, unless you want to give it to yourself.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:SyndicateSnackBox.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Snack Box&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | A box of delicious snacks and drinks to eat alone or with your team. Includes 1 toy you didn&#039;t want.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:CapGunToy.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Cap Gun&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
 | Looks almost like the real thing! Ages 8 and up.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:SyndicateStamp.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Rubber Stamp&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | You ever wanted to show off the Syndicate logo? Well now you can!&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:OutlawHat.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Outlaw&#039;s Hat&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | A hat that makes you look like you carry a notched pistol, numbered one and nineteen more.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:OutlawGlasses.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Outlaw&#039;s Glasses&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | A must for every self-respecting undercover agent.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:C4Bundle.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Pyjama Duffel Bag&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
 | Contains 3 pairs of syndicate pyjamas and 3 plushies for the ultimate sleepover.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:ClownBag.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Clown Costume Duffel Bag&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | Contains a complete Clown outfit. Includes [[PDA]] and service radio.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:OperativeJumpsuit.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Operative Jumpsuit&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | A suit given to our nuclear operatives with fine fabric to make sure you stand out, no other benefits aside from looking cool.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:OperativeJumpshirt.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Operative Jumpskirt&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | A skirt given to our nuclear operatives with fine fabric to make sure you stand out, no other benefits aside from looking cool.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:SyndieBalloon.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndie Balloon&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 20&lt;br /&gt;
 | Handed out to the bravest souls who survived the &amp;quot;atomic twister&amp;quot; ride at Syndieland.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Red Syndicate Scarf.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Striped Syndicate Red Scarf&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | A stylish striped syndicate red scarf. The perfect winter accessory for those with a keen fashion sense, and those who are in the mood to steal something.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Green Syndicate Scarf.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Striped Syndicate Green Scarf&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | A stylish striped syndicate green scarf. The perfect winter accessory for those with a keen fashion sense, and those who are in the mood to steal something.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Uncomment and fill whenever nuke ops don&#039;t only have like three special items.&lt;br /&gt;
 = Nuclear Operatives Items =&lt;br /&gt;
This section contains all the items available exclusively to [[Nuclear Operative|Nuclear Operatives]].&lt;br /&gt;
&lt;br /&gt;
== Uplink ==&lt;br /&gt;
[[File:Nuclear Operative.png]] Nuclear Operatives have [[File:OldRadio.png]] an old grey radio as uplink which starts unlocked. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Guides Menu}}&lt;/div&gt;</summary>
		<author><name>Userfacethis</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Syndicate_Items&amp;diff=4491</id>
		<title>Syndicate Items</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Syndicate_Items&amp;diff=4491"/>
		<updated>2026-02-23T03:08:59Z</updated>

		<summary type="html">&lt;p&gt;Userfacethis: /* Explosives */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
To help them achieve their objectives, some [[Antagonist|antagonists]] including [[Traitor|traitors]] and [[Nuclear_Operative|nuclear operatives]] have access to an uplink from which they can purchase all sorts of illegal goodies from [[Syndicate|The Syndicate]]. Some items are only available when playing certain [[Jobs|jobs]]. The shop interface is divided into categories.&lt;br /&gt;
&lt;br /&gt;
This is a hopefully comprehensive list of all the items [[Traitor|Traitors]] and [[Nuclear Operative|Nuclear Operatives]] can obtain through their &#039;&#039;&#039;uplink&#039;&#039;&#039; by paying &#039;&#039;&#039;Telecrystals&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
= Syndicate Items =&lt;br /&gt;
This section contains all the items a Traitor can buy, with items available to nuclear operatives marked by a green &amp;quot;Yes&amp;quot; in the &amp;quot;Ops?&amp;quot; column.&lt;br /&gt;
&lt;br /&gt;
== Uplink ==&lt;br /&gt;
[[File:Traitor.png]] Traitors have [[File:PDAAssistant.png]] their [[PDA]] as uplink, which is unlockable using the code received at roundstart in the ringtone program.&lt;br /&gt;
&lt;br /&gt;
For more in depth information about the weapons, refer to the [[Weapons|weapons list]].&lt;br /&gt;
&lt;br /&gt;
=== Weaponry ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:5%; padding:5px;&amp;quot; | &amp;lt;abbr title=&amp;quot;Can Nuclear operatives order this item?&amp;quot;&amp;gt;Ops?&amp;lt;/abbr&amp;gt;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Item&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:2.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Cost&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:72.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Kardashev-Mosin.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Surplus Rifle&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | A bolt action service rifle that has seen many wars. Not modern by any standard, hand loaded, and terrible recoil, but it is cheap.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:EnergyDagger.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Energy Dagger&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | A small energy blade conveniently disguised in the form of a pen. It&#039;s better than most improvised weapons, very cheap, and easily concealable, especially in your PDA. A nice fallback in case your injured target manages to disarm you of your primary weapon. &lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Viper.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Viper&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 3&lt;br /&gt;
 | A small, easily concealable, but somewhat underpowered gun. Retrofitted with a fully automatic receiver. Uses pistol magazines (.35 auto).&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Cobra.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Cobra&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
 | A rugged, robust operator handgun with inbuilt silencer. Uses pistol magazines (.25 caseless).&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Python.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Python&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4 &lt;br /&gt;
|A brutally simple, effective, and loud Syndicate revolver. Comes loaded with regular rounds, but can also shoot armor-piercing ones. Uses .45 magnum.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:BoxThrowingKnife.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Throwing Knives Kit&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
|A set of 4 syndicate branded throwing knives, perfect for embedding into the body of your victims. &lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Adder.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Adder bundle&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
 | One state-of-the-art Adder plasma pistol, bundled with 2 cannisters of its proprietary liquid ammo.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:MiniCrossbow.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Mini Energy Crossbow&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
 | The go-to sidearm of any operative who prefers their victims not to be moving. Fires regenerating toxic arrows that floors victims in an instant.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:SharpSabre.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Sharp Foam Sabre&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
 | A blade disguised as a toy foam sabre. Perfect for assassins that pretend playing around.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:HerbalsCarton.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Chainsmoker bundle&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
 | A carton of 6 Packs of Interdyne Herbals, plus a weaponized flippo that turns welding fuel into incendiary shots.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | NO&lt;br /&gt;
 ! [[File:ToolboxYellow.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Disposable Ballistic Turret&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
 | Looks and functions like a normal electrical toolbox. Upon hitting the toolbox it will transform into a ballistic turret, theoretically shooting at anyone except members of the syndicate. Can be turned back into a toolbox using a screwdriver and repaired using a wrench.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:SyndieDusters.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Knuckle Dusters&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
 | A pair of plastitanium knuckle dusters that let you punch hard enough to break the captains jaw into pieces.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Gloves of the North Star.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Gloves of the North Star&#039;&#039;&#039;{{anchor|gloves of the north star}}&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 8&lt;br /&gt;
 | A pair of gloves that reduce your punching cooldown drastically, allowing you to beat people to death in a flurry of punches. ATATATATATA.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:EnergySword.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Energy Sword&#039;&#039;&#039;{{anchor|esword}}&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 8&lt;br /&gt;
 | A very dangerous energy sword. Can be stored in pockets when turned off. Makes a lot of noise when used or turned on. You have a decent chance of reflecting projectiles depending on velocity with it when turned on. For best results, combine it with a way to stun, slow, or otherwise disable your targets; remember that if it&#039;s knocked out of your hands, you can very easily be on the receiving end. &lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Hristov.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Sniper Bundle&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 9&lt;br /&gt;
|An inconspicuous briefcase that contains a Hristov, 10 spare bullets and a convenient disguise.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:DESword.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Double-Bladed Energy Sword&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 9&lt;br /&gt;
 | Now with twice as much energy per sword! Not the most practical design, but at least you can swing it faster now, albeit at the cost of lower damage per hit. Good luck blocking any bullets with it.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Kanabou.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Kanabou&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 10&lt;br /&gt;
 | A weapon for those who wish to forgo subtlety. Particularly suited to Oni.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:HomeRunBat.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Home Run Bat&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 10&lt;br /&gt;
 | Rigged bat pre-coated in blood for Syndicate tee-ball practice. Launch your foes!&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:RiggedTagGun.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Rigged Laser Tag Gun&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 10&lt;br /&gt;
 | This laser tag gun has been tampered with to fire a much more harmful laser and can switch modes to be more covert and look like a regular laser tag gun.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Xiuhcoatl.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;FG13 Xiuhcoatl flamethrower&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 12&lt;br /&gt;
 | Invite Nanotrasen to the cookout with this portable incendiary weapon.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:EnergyShield.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Energy Shield&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 12 &lt;br /&gt;
|&#039;&#039;&#039;(Nuclear Operative only)&#039;&#039;&#039;&amp;lt;br&amp;gt;Exotic energy shield that reflects almost all laser beams, as well as a little protection from bullets and other physical attacks.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Akurra.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Akurra bundle&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 10&lt;br /&gt;
 | Fearsome as it is advanced, the venerable Akurra bundled with 4 cannisters of its proprietary liquid ammo.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:C-20r.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;C-20r Bundle&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 15&lt;br /&gt;
 | Old faithful: The classic C-20r Submachine Gun, bundled with three magazines.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Bulldog.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Bulldog Bundle&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 15&lt;br /&gt;
 | Lean and mean: Contains the popular Bulldog Shotgun, a 12g beanbag drum and three 12g buckshot drums.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Estoc.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Estoc DMR bundle&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 18&lt;br /&gt;
 | A designated marksman rifle, fitted with a mid-range optic for longer range combat. Bundle with two rifle magazines (.20 rifle).&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:L6 SAW.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;L6 Saw Bundle&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 28&lt;br /&gt;
 | More dakka: The iconic L6 light machine gun, bundled with 2 box magazines.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Leviathan.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Leviathan Bundle&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 35 &lt;br /&gt;
| Sometimes, it really is the size that matters. Comes with a Leviathan, 3 explosive rockets, and 2 incendiary rockets.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:China-Lake.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;China-Lake Bundle&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 40&lt;br /&gt;
 | An old China-Lake grenade launcher bundled with 11 rounds of various destruction capability.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Ammo ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:5%; padding:5px;&amp;quot; | &amp;lt;abbr title=&amp;quot;Can Nuclear operatives order this item?&amp;quot;&amp;gt;Ops?&amp;lt;/abbr&amp;gt;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Item&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:2.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Cost&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:72.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Magazine Pistol 25.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Pistol Magazine (.25 caseless)&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | Pistol magazine with 10 catridges. Compatible with the Cobra.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:BoxClean.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Ammunition box (.30 rifle)&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | A box of 60 cartridges for the surplus rifle.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Magazine Pistol 35.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Pistol Magazine (.35 auto)&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | Pistol magazine with 10 catridges. Compatible with the Viper.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Magazine SMG 35.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;SMG magazine (.35 auto)&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | Rifle magazine with 30 catridges. Compatible with C-20r.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:RifleMag.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Rifle magazine (.20 rifle)&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | A rifle magazine with 25 cartridges. Compatible with the Estoc DMR.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:EchionCan.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Echion Canister&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | A special refueling canister containing 75 units of Echion. Compatible with the Adder and Akurra.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:BoxClean.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Ammunition box (.60 antimateriel)&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | A box of 10 cartridges for the Hristov sniper rifle.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Speedloader 45.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Speedloader (.45 magnum)&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | Revolver speedloader with 6 regular cartridges. Compatible with the Python.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:DrumPellet.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Drum magazine (.50 pellet)&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | Shotgun magazine with 8 shells filled with buckshot. Compatible with the Bulldog.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:DrumSlug.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Drum magazine (.50 slug)&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 3&lt;br /&gt;
 | Shotgun magazine with 8 shells filled with slugs. Compatible with the Bulldog.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Speedloader 45.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Speedloader (.45 magnum AP)&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 3&lt;br /&gt;
 | Revolver speedloader with 6 armor-piercing cartridges, capable of ignoring armor entirely. Compatible with the Python.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:LeviExp|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Leviathan explosive rocket bundle&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
 | A box containing 3 explosive rockets compatible with the Leviathan.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:LeviInc|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Leviathan incendiary rocket bundle&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
 | A box containing 3 incendiary rockets compatible with the Leviathan.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:LeviCon|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Leviathan concussion rocket bundle&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
 | A box containing 3 concussion rockets compatible with the Leviathan.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:EchionSynth|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Echion synthesizer&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 8&lt;br /&gt;
 | An advanced catalyzer that produces Echion at a steady rate while powered. Compatible with the Adder and Akurra.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:C4Bundle.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Ammo Bundle&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 15&lt;br /&gt;
 | &#039;&#039;&#039;(Nuclear Operative only)&#039;&#039;&#039;&amp;lt;br&amp;gt;Reloading! Contains 4 magazines for the C-20r, 4 drums for the Bulldog, and 2 ammo boxes for the L6 SAW.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Explosives ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:5%; padding:5px;&amp;quot; | &amp;lt;abbr title=&amp;quot;Can Nuclear operatives order this item?&amp;quot;&amp;gt;Ops?&amp;lt;/abbr&amp;gt;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Item&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:2.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Cost&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:72.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Flashbang.png|64px|]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Flashbang&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | A standard-issue flashbang, capable of blinding and slowing down anyone without proper protection. This, of course, includes you; make sure you&#039;re properly equipped before using it.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Smoke Grenade.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Smoke Grenade&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | A grenade that releases a huge cloud of smoke, perfect for killing someone in the shadows or making a sneaky getaway.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:EMP Grenade.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;EMP Grenade&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | A grenade designed to disrupt electronic systems. Useful for disrupting communications, security&#039;s energy weapons, and APCs when you&#039;re in a tight spot.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Explosive Grenade.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Explosive Grenade&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2 &lt;br /&gt;
|A simplistic grenade with a three-and-a-half-second long fuse that is geared towards injuring personnel. Causes minimal hull damage.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:C4.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;C-4&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | This stick of explosives can detonate and destroy almost anything it is placed on, after any chosen amount of seconds (the shortest being 10). Use it in hand to set the timer, then use it on what you want to attach it to; it takes 3 seconds to set up, and requires you to be un-interrupted. You can also attach a signaler to remotely detonate at will, among other things. Can also be used as a pseudo grenade by activating it in your hand and throwing it.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Shrapnel Grenade.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Shrapnel Grenade&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 3&lt;br /&gt;
 | Launches a spray of sharp fragments dealing great damage against unarmored targets.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Pen.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Exploding Pen&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 3 &lt;br /&gt;
|A class IV explosive device contained within a standard pen. Click it with a 4 second fuse and throw at target. This is mostly meant to trick people trying to check if the pen is a, energy dagger.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Incendiary Grenade.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Incendiary Grenade&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
 | Releases a spray of incendiary fragments, igniting anyone near the detonation area.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:MothNade.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Mothroach Grenade&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4 &lt;br /&gt;
 | A grenade that releases a swarm of highly aggressive mothroaces to attack everyone nearby.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:FoamShrapnel.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Shrapnel Foam Grenade&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4 &lt;br /&gt;
 |A shrapnel grenade disguised as a regular foam toy grenade.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:BoxClean.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Electrical Disruptor Kit&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 5 &lt;br /&gt;
|The ultimate reversal on energy-based weaponry: Disables disablers, stuns stunbatons, discharges laser guns! Contains 3 EMP grenades and an EMP implanter. Note: Does not disrupt actual firearms.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Supermatter Grenade.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Supermatter Grenade&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
 | Grenade that simulates delamination of a suppermatter engine, generates powerful gravity well. Explosion comparable to a Mini Bomb.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Grenade Penguin.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Grenade Penguin&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 6 &lt;br /&gt;
|A small, highly-aggressive penguin with a grenade strapped around its neck. Harvested by the Syndicate from icy shit-hole planets.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Cluster Grenade.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Cluster Grenade&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
 | Three explosive grenades bundled together, the grenades get launched after the 3.5 second timer runs out.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Syndicate minibomb.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Minibomb&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
 | A low-yield, high-impact precision sabotage explosive with a five-second long fuse. Perfect for quickly destroying a machine, dead body, or whatever else needs to go. Has a fail-safe preventing chain-explosion (such as from C4 remote explosion)&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:C4Bundle.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate C-4 Bundle&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 12&lt;br /&gt;
 | A large red and black dufflebag that contains 8 C-4 explosives. It&#039;s cheaper to buy in bulk than individually if you know you&#039;ll need a lot of C4, and can handle toting the bag around. &lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:MilitaryWebbing.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Grenadier Chest Rig&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 12&lt;br /&gt;
 | &#039;&#039;&#039;(Nuclear Operative only)&#039;&#039;&#039;&amp;lt;br&amp;gt;All you need for a loud party: 4 explosive grenades, 2 EMP grenades and 2 minibombs in a chest rig. 34 TC worth of grenades  for only a third of the price.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Syndicate Bomb.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Bomb&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 14&lt;br /&gt;
|A big, anchored bomb that can create a huge explosion if not defused in time. Useful as a distraction. Has an adjustable timer with a minimum setting of 120 seconds. &#039;&#039;&#039;Costs only 10 tc for Nuclear Operatives&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Chemicals ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:5%; padding:5px;&amp;quot; | &amp;lt;abbr title=&amp;quot;Can Nuclear operatives order this item?&amp;quot;&amp;gt;Ops?&amp;lt;/abbr&amp;gt;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Item&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:2.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Cost&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:72.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Pen.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Hypopen&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 6 &lt;br /&gt;
|A chemical hypospray disguised as a pen, capable of instantly injecting up to 10u of reagents. Fits into your [[PDA]]. Starts empty.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Hypodart.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Hypodart&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
|A seemingly unremarkable dart with an enlarged reservoir for chemicals. It can store up to 7u reagents in itself, and instantly inject when it hits the target. Starts empty.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:BoxVials.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Chemical Synthesis Kit&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
 | A starter kit for the aspiring chemist, includes toxin and vestine for all your criminal needs! Contains 2 beakers, a dropper, chemical glasses, 2 vestine vial, 1 empty vial and a syringe with stimulants.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:ZombieBundle.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Zombie Bundle&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 40&lt;br /&gt;
 | &#039;&#039;&#039;(Nuclear Operative only)&#039;&#039;&#039;&amp;lt;br&amp;gt;An all-in-one kit for unleashing the undead upon a station.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Bottle.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Nocturine Bottle&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
 | A 30u bottle filled with Nocturine, a chemical that makes it very hard for your target to stand up.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:CombatMedkit.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Combat Medical Kit&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
 | A medkit made for fixing combat injuries.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Stimpen.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Combat Medipen&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 3 &lt;br /&gt;
|A single-use medipen containing chemicals that regenerate most types of damage.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Stimpen.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | Hyperzine Injector&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 3&lt;br /&gt;
 | Injecting yourself with this will increase your run speed and let you recover from stuns faster for 2 minutes.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Medkit.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Stimkit&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 10&lt;br /&gt;
 | A medkit containing 6 Hyperzine microinjectors, each of which has enough of the chemical to last for 15 seconds. &lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:SyndieSmokes.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Smokes Packet&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | A pack of 6 cigarettes infused with omnizine, which will heal you upon smoking them.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:C4Bundle.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Medical Bundle&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 20&lt;br /&gt;
 | &#039;&#039;&#039;(Nuclear Operative only)&#039;&#039;&#039;&amp;lt;br&amp;gt;All you need to get your comrades back in the fight: mainly a combat medkit, a defibrillator and three combat medipens.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Deception ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:5%; padding:5px;&amp;quot; | &amp;lt;abbr title=&amp;quot;Can Nuclear operatives order this item?&amp;quot;&amp;gt;Ops?&amp;lt;/abbr&amp;gt;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Item&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:2.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Cost&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:72.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:BlankID.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Agent ID Card&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 3&lt;br /&gt;
 | A passenger ID card that can copy accesses from other cards and change its name and job title at-will. Using it will prompt you to set a name and job assignment. It starts with maintenance access and can be upgraded at an ID computer or by simply swiping other cards with it. You can also change how it looks like to match your newly acquired job. Does not alter appearance manifest.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:StealthBox.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Stealth Box&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 3&lt;br /&gt;
 | A box outfitted with stealth technology, sneak around with this and don&#039;t move too fast now!&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:SyndicateEncryptkey.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Encryption Keys&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | Two encryption keys for access to the secret frequency of our special agents, [[Listening Outpost|on-station or off-station]]. Give the spare to a friend, but make sure it doesn&#039;t fall into enemy hands.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:BinaryEncryptkey.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Binary Translator Key&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | Lets you tap into the silicons&#039; binary channel. Don&#039;t talk on it though, at least not without a voice mask.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:CybersunPen.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Cybersun Pen&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | A cybersun pen is an all-in-one pen, melee weapon, pickaxe, screwdriver and fountain pen competition.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Nuclear Authentication Disk.gif|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Fake Nuclear Disk&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | A fake nuclear disk. It has the same look and description as the real nuclear disk. Can only be identified by the nuke, appraising it or the pinpointer not pointing at it.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Lantern.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Extra-Bright Lantern&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | It can be used to blind people like a flash. Has 15 uses.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Briefcase.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Lobbying Bundle&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
 | A heartfelt gift that can help you sway someone&#039;s opinion. Contains 5000 spesos. Real or counterfeit? Yes. Finally have the money to pay for a good Lawyer.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:BoxDecoyKit.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Decoy Kit&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
 | State-of-the-art distraction technology straight from RND. Comes with five realistic balloons, four decoy grenades, and some snap poppers!&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Syndicate Bomb.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Decoy Syndicate Bomb&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 3 &lt;br /&gt;
|A training bomb carefully made to look just like the real thing. In all ways similar to a syndicate bomb, but only creates a tiny explosion.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Chameleon Projector.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Chameleon Projector&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 7&lt;br /&gt;
 | Holoparasite technology used to create a hard-light replica of any object around you. Disguise is destroyed when picked up or deactivated.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Disruption ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:5%; padding:5px;&amp;quot; | &amp;lt;abbr title=&amp;quot;Can Nuclear operatives order this item?&amp;quot;&amp;gt;Ops?&amp;lt;/abbr&amp;gt;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Item&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:2.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Cost&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:72.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Emag.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | Cryptographic Sequencer- &amp;quot;Emag&amp;quot;{{anchor|emag}}&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
|This sophisticated piece of equipment allows you to jailbreak machinery- including Cyborgs- and break open lockers. Be warned, however- such tampering is irreversible; your presence will surely be noticed if you are not careful. It has three charges, which recharge over time.&lt;br /&gt;
|-&lt;br /&gt;
|Yes&lt;br /&gt;
!&lt;br /&gt;
!Airlock Access Override&lt;br /&gt;
|6&lt;br /&gt;
|This sophisticated piece of equipment will break open any airlock standing in your way. Be warned- the damage is not easily reversible, and can give away your movements if you are not careful. It has three charges, which recharge over time. &lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:RadioJammer.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Radio Jammer&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
 | Jams suit sensors and radio communication in certain range depending on setting.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Weapon Cyborg Module.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Weapon Cyborg Module&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
 | This module will give a cyborg advanced laser and machete&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:SyndieSoap.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Soap&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | An untrustworthy bar of soap. Smells of fear. A bar of soap with a high launching distance and a long stun duration.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:SyndieSoap.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Slipocalypse Clustersoap&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 3&lt;br /&gt;
 | Scatters arounds small pieces of syndicate-brand soap after being thrown, these pieces of soap evaporate after 60 seconds.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:ToolboxSyndicate.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Suspicious Toolbox&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | A full compliment of tools for the mechanically inclined traitor. Includes a pair of insulated combat gloves, syndicate gas mask and a utility belt.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:SyndieJawsOfLife.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Jaws of Life&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | A combined prying and cutting tool. Useful for entering the station or its departments.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:C4Bundle.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Surgical Duffel Bag&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
 | A large duffel bag containing a full set of advanced surgical tools. Surgery just a week away.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:PowerSink.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Power Sink&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 6 &lt;br /&gt;
|Drains immense amounts of electricity from the grid. Use wrench to connect it to wires. Requires an HV wire to attach to. Explodes after a long while of sucking up power. NOTE: If connected, puts alarm upon power monitor. After certain precentage drained, announcement will be sent, alarming everyone, and progressively buzz around itself.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | No&lt;br /&gt;
 ! [[File:SyndicateCrate.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Surplus Crate&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 20&lt;br /&gt;
 | Contains 50 telecrystals worth of completely random Syndicate items. It can be useless junk or really good.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | No&lt;br /&gt;
 ! [[File:SyndicateCrate.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Super Surplus Crate&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 40&lt;br /&gt;
 | Contains 125 telecrystals worth of completely random Syndicate items.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Singularity Beacon.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Singularity Beacon&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 12&lt;br /&gt;
 | A device that attracts singularities. Has to be anchored and powered. Causes singularities to grow when consumed.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Weapon Cyborg Module.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Martyr Cyborg Module&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
 | A module that comes with an explosive you probably don&#039;t want to handle yourself.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Implants ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:5%; padding:5px;&amp;quot; | &amp;lt;abbr title=&amp;quot;Can Nuclear operatives order this item?&amp;quot;&amp;gt;Ops?&amp;lt;/abbr&amp;gt;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Item&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:2.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Cost&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:72.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | No&lt;br /&gt;
 ! [[File:Backpack.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Storage Implanter&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 10&lt;br /&gt;
|Hide goodies inside of yourself with new bluespace technology!&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:FreedomImplanter.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Freedom Implanter&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4 &lt;br /&gt;
|Get away from those nasty sec officers with this three use implant!&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:ScramImplanter.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Scram Implanter&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4 &lt;br /&gt;
|A 2-use implant which teleports you within a large radius. Attempts to teleport you onto an unobstructed tile. May sometimes fail to do so. Life insurance not included.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | No&lt;br /&gt;
 ! [[File:DNAScramblerImplanter.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;DNA Scrambler Implanter&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
 | A single use implant that can be activated to modify your DNA and give you a completely new look, also has the function of undoing the change. Unable to scramble already scrambled DNA.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:EMPImplanter.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;EMP Implanter&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | Detonates a small EMP pulse on activation that drains nearby electronics of their power, can be used three times before the internal battery runs out.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:MacrobombImplanter.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Micro Bomb Implanter&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | &#039;&#039;&#039;(Nuclear Operative only)&#039;&#039;&#039;&amp;lt;br&amp;gt;Explode on death or manual activation with this implant. Destroys the body with all equipment.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:MacrobombImplanter.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Macro Bomb Implanter&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 13&lt;br /&gt;
 | &#039;&#039;&#039;(Nuclear Operative only)&#039;&#039;&#039;&amp;lt;br&amp;gt;Inject this and on death you&#039;ll create a large explosion. Huge team casualty cost, use at own risk. Replaces internal micro bomb.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:DeathAcidifier.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Death Acidifier Implant&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
 | Completely melts the user and their equipment on use or death.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | No&lt;br /&gt;
 ! [[File:OldRadio.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | {{anchor|Uplink Implanter}}&#039;&#039;&#039;Uplink Implanter&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | Stealthily order equipment without the need for a PDA. Swallow telecrystals to top up the uplink.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:BoxClean.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Box of Deathrattle Implants&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
 | &#039;&#039;&#039;(Nuclear Operative only)&#039;&#039;&#039;&amp;lt;br&amp;gt;A box containing enough deathrattle implants for the whole squad. Relays a message containing your position to the syndicate channel when you go into a critical state or die.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:BoxClean.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Bionic Syrinx Implanter&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | &#039;&#039;&#039;(Harpy only)&#039;&#039;&#039;&amp;lt;br&amp;gt;An implant that enhances a harpy&#039;s natural talent for mimicry to let you adjust your voice to whoever you can think of.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Allies ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:5%; padding:5px;&amp;quot; | &amp;lt;abbr title=&amp;quot;Can Nuclear operatives order this item?&amp;quot;&amp;gt;Ops?&amp;lt;/abbr&amp;gt;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Item&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:2.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Cost&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:72.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:OldRadio.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Reinforcement Teleporter&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 16&lt;br /&gt;
 | An item that, upon activation, creates a ghost role of a budget syndicate agent; Has 3 loadouts to select upon activation.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:CyborgSyndicateAssault.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Assault Cyborg Teleporter&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 65&lt;br /&gt;
 | &#039;&#039;&#039;(Nuclear Operative only)&#039;&#039;&#039;&amp;lt;br&amp;gt;A lean, mean killing machine with access to an Energy Sword, LMG, Cryptographic Sequencer, and a Pinpointer.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:OldRadio.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Genetic Ancestor Reinforcement Teleporter&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 8&lt;br /&gt;
 | Call in a trained monkey to assist you. Comes with a single syndicate cigarette.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | No&lt;br /&gt;
 ! [[File:DehydratedSpaceCarp.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Dehydrated Space Carp&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | Looks like a plush toy carp, just add water and it becomes a real-life space carp!&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:SyndiCat.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;SyndiCat&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
 | A hand cat equipped with a microbomb implant. Explodes when seriously injured. Can bite painfully.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:PersonalAISyndicate.gif|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Personal AI device&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | A [[Personal AI#Syndicate Personal AI|Syndicate variant]] of the pAI with access to the Syndicate radio channel. We do not guarantee their usefulness. Limited to one.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Cheese Radio.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Mouse Operative Reinforcement Teleporter&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 3&lt;br /&gt;
 | Calls in a specially trained mouse operative to assist you. Very handy &amp;quot;pet&amp;quot; for sabotages&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Wearables ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:5%; padding:5px;&amp;quot; | &amp;lt;abbr title=&amp;quot;Can Nuclear operatives order this item?&amp;quot;&amp;gt;Ops?&amp;lt;/abbr&amp;gt;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Item&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:2.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Cost&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:72.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:JetpackBlack.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Black Jetpack&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | A black jetpack. It allows you to fly around in space. Refills not included, use your fuel wisely.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:GasMask.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Voice Mask&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | A gas mask that lets you adjust your voice to whoever you can think of. Also utilizes cutting-edge chameleon technology. Works very well with the agent ID.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:SyndicateShoulderHolster.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Shoulder Holster&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | A deep shoulder holster capable of holding many types of ballistics, has 60 storage units.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:MilitaryWebbing.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Chest Rig&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | Explosion-resistant tactical webbing used for holding traitor goods.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:ChameleonKit.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Chameleon Kit&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
 | A backpack full of items that contain chameleon technology allowing you to disguise as pretty much anything on the station, and more! Interact with each pieces of clothing to change each pieces. The mask is a voice mask, which allows you to change your voice identity  (great in combination with the Agent ID!). Extremely useful for infiltration.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:BlackShoe.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;No-Slip Shoes&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | These protect you from slips while looking like your average normal shoes. You have the ability to change their look to any kind of shoes.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:BlackGloves.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Thieving Gloves&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 7&lt;br /&gt;
|Discretely steal from pockets and increase your thieving technique with these fancy new gloves, all while looking like normal gloves! This prevents people from seeing the strip doafter and you can strip/steal from people quicker.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:WebVest.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Web Vest&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 3&lt;br /&gt;
 | A synthetic armor vest. Looks almost like a kevlar vest but protects you more, and has 3 by 2 storage integrated webbing.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:BloodredMagboots.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Blood-Red Magboots&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
 | A pair of Syndicate brand magboots. Allows you to walk with gravity in places without gravity AND fly around with sick boosters.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:SyndieEVA.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate EVA Bundle&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | A bundle containing the Syndicate EVA suit. To be used in emergency at it paints you as a Syndicate while not really helping you much.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:SyndicateHardsuit.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Hardsuit&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 8&lt;br /&gt;
 | The Syndicate&#039;s well known armored blood red hardsuit, capable of space walks and bullet resistant.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:SyndicateEliteHardsuit.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Elite Hardsuit&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 10&lt;br /&gt;
 | An elite version of the blood-red hardsuit, with improved mobility and fireproofing. Property of Gorlex Marauders.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:JuggernautSuit.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Cybersun Juggernaut Suit&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 12&lt;br /&gt;
 | Hyper resilient armor made of materials tested in the Tau chromosphere facility. The only thing that&#039;s going to be slowing you down is this suit...Not even disablers or batons will stop you...Okay, they might, but don&#039;t act dum.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:SyndicateVisor.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Visor&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | &#039;&#039;&#039;(Nuclear Operative only)&#039;&#039;&#039;&amp;lt;br&amp;gt;The syndicate&#039;s professional head-up display, designed for better detection of humanoids and their subsequent elimination.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:InsulatedGloves.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Conducting Gloves&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | Looks exactly like insulated gloves, but shocks you far worse than if you had nothing at all! Best given as a gift to passengers you really don&#039;t like.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:BackpackSyndicate.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate backpack&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | Lightweight explosion-proof а backpack for holding various traitor goods&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:SyndicateCrate.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Samurai Crate&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
 | &#039;&#039;&#039;(Oni only)&#039;&#039;&#039;&amp;lt;br&amp;gt;Contains a modern replica of a full Tousei-Gusoku set.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Job ===&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #FF4136;&amp;quot;&amp;gt;&#039;&#039;&#039;None of these are available for nuclear operatives, they &amp;lt;s&amp;gt;do it for free&amp;lt;/s&amp;gt; don&#039;t have jobs!&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Role&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Item&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:2.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Cost&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:72.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | [[File:Botanist.png]]&amp;lt;br&amp;gt;[[Botanist]]&lt;br /&gt;
 ! [[File:GatfruitSeeds.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Packet of Gatfruit Seeds&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 5 &lt;br /&gt;
|A packet of seeds that grow into Gatfruit, said Gatfruit just so happens to have a .45 magnum &amp;quot;Predator&amp;quot; inside of it.&lt;br /&gt;
|-&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | [[File:Passenger.png]]&amp;lt;br&amp;gt;[[Passenger]]&lt;br /&gt;
 ! [[File:BoxingGlovesBlue.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Rigged Boxing Gloves&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
 | Float like a butterfly, sting like a bee. Pretend to have a friendly spar and then beat the hell out of someone.&lt;br /&gt;
|-&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | [[File:Boxer.png]]&amp;lt;br&amp;gt;[[Boxer]]&lt;br /&gt;
 ! [[File:BoxingGlovesBlue.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Rigged Boxing Gloves&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
 | Float like a butterfly, sting like a bee. Pretend to have a friendly spar and then beat the hell out of someone.&lt;br /&gt;
|-&lt;br /&gt;
 ! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | [[File:Chaplain.png]]&amp;lt;br&amp;gt;[[Chaplain]]&lt;br /&gt;
 ! [[File:Necromonicon.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Necronomicon&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
 | An unholy book capable of summoning a demonic familiar.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:HolyHandGrenade.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Holy Hand Grenade&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 20&lt;br /&gt;
 | O Lord, bless this thy hand grenade, that with it thou mayst blow thine enemies to tiny bits, in thy mercy.&lt;br /&gt;
|-&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | [[File:Clown.png]]&amp;lt;br&amp;gt;[[Clown]]&amp;lt;br&amp;gt;[[File:Mime.png]]&amp;lt;br&amp;gt;[[Mime]]&lt;br /&gt;
 ! [[File:CapGunToy.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Fake Cap Gun&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 9&lt;br /&gt;
 | Fool your enemy! It can use both cap and magnum bullets. Comes loaded with magnum bullets.&lt;br /&gt;
|-&lt;br /&gt;
 ! rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | [[File:Clown.png]]&amp;lt;br&amp;gt;[[Clown]]&lt;br /&gt;
 ! [[File:Banana Peel.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Explosive Banana Peel&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | A normal looking banana peel that explode when someone slips on it.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Banana Peel.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Cluster Banana&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
 | Splits into 6 explosive banana peels after being thrown, the peels detonate automatically after 20 seconds if nobody slips on them.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:BoxHug.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Holoclown Kit&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 12&lt;br /&gt;
 | A joint venture between Cybersun and Honk.co. Contains an injector that hosts a sentient metaphysical clown made of hard light which resides in the user&#039;s body when not active. The holoclown has pockets to store things, a hardlight hand it can manipulate the environment with and is immune to hazardous environments while being resistant to direct trauma, but shares any damage it takes with the user.&lt;br /&gt;
|-&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | [[File:Chef.png]]&amp;lt;br&amp;gt;[[Chef]]&amp;lt;br&amp;gt;[[File:Botanist.png]]&amp;lt;br&amp;gt;[[Botanist]]&amp;lt;br&amp;gt;[[File:Clown.png]]&amp;lt;br&amp;gt;[[Clown]]&amp;lt;br&amp;gt;[[File:Mime.png]]&amp;lt;br&amp;gt;[[Mime]]&lt;br /&gt;
 ! [[File:Potato.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Hot Potato&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
 | Once activated, this time bomb can&#039;t be dropped - only passed to someone else!&lt;br /&gt;
|-&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | [[File:Scientist.png]]&amp;lt;br&amp;gt;[[Scientist]]&lt;br /&gt;
 ! [[File:CHIMP Upgrade Chip.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;C.H.I.M.P. Handcannon Upgrade Chip&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
 | Insert this chip into a standard C.H.I.M.P. handcannon to allow it to fire omega particles. Omega particles inflict severe burns and cause anomalies to go supercritical.&lt;br /&gt;
|-&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | [[File:Janitor.png]]&amp;lt;br&amp;gt;[[Janitor]]&lt;br /&gt;
 ! [[File:Wet Floor Sign.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Proximity Mine&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
 | A mine disguised as a wet floor sign.&lt;br /&gt;
|-&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | [[File:Zookeeper.png]]&amp;lt;br&amp;gt;[[Zookeeper]]&amp;lt;br&amp;gt;[[File:Scientist.png]]&amp;lt;br&amp;gt;[[Scientist]]&amp;lt;br&amp;gt;[[File:Chef.png]]&amp;lt;br&amp;gt;[[Chef]]&lt;br /&gt;
 ! [[File:Monkey Cube Box.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Sponge Box&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 7&lt;br /&gt;
 | A box containing 6 syndicate sponges disguised as monkey cubes, these cubes turn into a variety of angry wildlife after coming into contact with water.&lt;br /&gt;
|-&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | [[File:Musician.png]]&amp;lt;br&amp;gt;[[Musician]]&lt;br /&gt;
 ! [[File:Rickenbacker4001.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Rickenbacker 4001&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 10&lt;br /&gt;
 | &amp;lt;br&amp;gt;When it comes down to it, there are very few people who will swing the bat.&lt;br /&gt;
|-&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | [[File:Librarian.png]]&amp;lt;br&amp;gt;[[Librarian]]&lt;br /&gt;
 ! [[File:Cane Blade.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Cane Blade&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
 | A cane that has a hidden blade that can be unsheathed.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pointless ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:5%; padding:5px;&amp;quot; | &amp;lt;abbr title=&amp;quot;Can Nuclear operatives order this item?&amp;quot;&amp;gt;Ops?&amp;lt;/abbr&amp;gt;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Item&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:2.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Cost&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:72.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Scissors.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Barber Scissors&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | A good tool to give your fellow agent a nice haircut, unless you want to give it to yourself.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:SyndicateSnackBox.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Snack Box&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | A box of delicious snacks and drinks to eat alone or with your team. Includes 1 toy you didn&#039;t want.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:CapGunToy.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Cap Gun&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
 | Looks almost like the real thing! Ages 8 and up.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:SyndicateStamp.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Rubber Stamp&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | You ever wanted to show off the Syndicate logo? Well now you can!&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:OutlawHat.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Outlaw&#039;s Hat&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | A hat that makes you look like you carry a notched pistol, numbered one and nineteen more.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:OutlawGlasses.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Outlaw&#039;s Glasses&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | A must for every self-respecting undercover agent.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:C4Bundle.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Pyjama Duffel Bag&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
 | Contains 3 pairs of syndicate pyjamas and 3 plushies for the ultimate sleepover.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:ClownBag.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Clown Costume Duffel Bag&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | Contains a complete Clown outfit. Includes [[PDA]] and service radio.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:OperativeJumpsuit.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Operative Jumpsuit&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | A suit given to our nuclear operatives with fine fabric to make sure you stand out, no other benefits aside from looking cool.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:OperativeJumpshirt.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Operative Jumpskirt&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | A skirt given to our nuclear operatives with fine fabric to make sure you stand out, no other benefits aside from looking cool.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:SyndieBalloon.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndie Balloon&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 20&lt;br /&gt;
 | Handed out to the bravest souls who survived the &amp;quot;atomic twister&amp;quot; ride at Syndieland.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Red Syndicate Scarf.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Striped Syndicate Red Scarf&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | A stylish striped syndicate red scarf. The perfect winter accessory for those with a keen fashion sense, and those who are in the mood to steal something.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Green Syndicate Scarf.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Striped Syndicate Green Scarf&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | A stylish striped syndicate green scarf. The perfect winter accessory for those with a keen fashion sense, and those who are in the mood to steal something.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Uncomment and fill whenever nuke ops don&#039;t only have like three special items.&lt;br /&gt;
 = Nuclear Operatives Items =&lt;br /&gt;
This section contains all the items available exclusively to [[Nuclear Operative|Nuclear Operatives]].&lt;br /&gt;
&lt;br /&gt;
== Uplink ==&lt;br /&gt;
[[File:Nuclear Operative.png]] Nuclear Operatives have [[File:OldRadio.png]] an old grey radio as uplink which starts unlocked. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Guides Menu}}&lt;/div&gt;</summary>
		<author><name>Userfacethis</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Syndicate_Items&amp;diff=4490</id>
		<title>Syndicate Items</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Syndicate_Items&amp;diff=4490"/>
		<updated>2026-02-23T03:07:57Z</updated>

		<summary type="html">&lt;p&gt;Userfacethis: /* Explosives */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
To help them achieve their objectives, some [[Antagonist|antagonists]] including [[Traitor|traitors]] and [[Nuclear_Operative|nuclear operatives]] have access to an uplink from which they can purchase all sorts of illegal goodies from [[Syndicate|The Syndicate]]. Some items are only available when playing certain [[Jobs|jobs]]. The shop interface is divided into categories.&lt;br /&gt;
&lt;br /&gt;
This is a hopefully comprehensive list of all the items [[Traitor|Traitors]] and [[Nuclear Operative|Nuclear Operatives]] can obtain through their &#039;&#039;&#039;uplink&#039;&#039;&#039; by paying &#039;&#039;&#039;Telecrystals&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
= Syndicate Items =&lt;br /&gt;
This section contains all the items a Traitor can buy, with items available to nuclear operatives marked by a green &amp;quot;Yes&amp;quot; in the &amp;quot;Ops?&amp;quot; column.&lt;br /&gt;
&lt;br /&gt;
== Uplink ==&lt;br /&gt;
[[File:Traitor.png]] Traitors have [[File:PDAAssistant.png]] their [[PDA]] as uplink, which is unlockable using the code received at roundstart in the ringtone program.&lt;br /&gt;
&lt;br /&gt;
For more in depth information about the weapons, refer to the [[Weapons|weapons list]].&lt;br /&gt;
&lt;br /&gt;
=== Weaponry ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:5%; padding:5px;&amp;quot; | &amp;lt;abbr title=&amp;quot;Can Nuclear operatives order this item?&amp;quot;&amp;gt;Ops?&amp;lt;/abbr&amp;gt;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Item&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:2.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Cost&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:72.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Kardashev-Mosin.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Surplus Rifle&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | A bolt action service rifle that has seen many wars. Not modern by any standard, hand loaded, and terrible recoil, but it is cheap.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:EnergyDagger.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Energy Dagger&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | A small energy blade conveniently disguised in the form of a pen. It&#039;s better than most improvised weapons, very cheap, and easily concealable, especially in your PDA. A nice fallback in case your injured target manages to disarm you of your primary weapon. &lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Viper.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Viper&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 3&lt;br /&gt;
 | A small, easily concealable, but somewhat underpowered gun. Retrofitted with a fully automatic receiver. Uses pistol magazines (.35 auto).&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Cobra.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Cobra&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
 | A rugged, robust operator handgun with inbuilt silencer. Uses pistol magazines (.25 caseless).&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Python.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Python&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4 &lt;br /&gt;
|A brutally simple, effective, and loud Syndicate revolver. Comes loaded with regular rounds, but can also shoot armor-piercing ones. Uses .45 magnum.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:BoxThrowingKnife.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Throwing Knives Kit&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
|A set of 4 syndicate branded throwing knives, perfect for embedding into the body of your victims. &lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Adder.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Adder bundle&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
 | One state-of-the-art Adder plasma pistol, bundled with 2 cannisters of its proprietary liquid ammo.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:MiniCrossbow.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Mini Energy Crossbow&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
 | The go-to sidearm of any operative who prefers their victims not to be moving. Fires regenerating toxic arrows that floors victims in an instant.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:SharpSabre.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Sharp Foam Sabre&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
 | A blade disguised as a toy foam sabre. Perfect for assassins that pretend playing around.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:HerbalsCarton.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Chainsmoker bundle&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
 | A carton of 6 Packs of Interdyne Herbals, plus a weaponized flippo that turns welding fuel into incendiary shots.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | NO&lt;br /&gt;
 ! [[File:ToolboxYellow.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Disposable Ballistic Turret&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
 | Looks and functions like a normal electrical toolbox. Upon hitting the toolbox it will transform into a ballistic turret, theoretically shooting at anyone except members of the syndicate. Can be turned back into a toolbox using a screwdriver and repaired using a wrench.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:SyndieDusters.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Knuckle Dusters&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
 | A pair of plastitanium knuckle dusters that let you punch hard enough to break the captains jaw into pieces.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Gloves of the North Star.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Gloves of the North Star&#039;&#039;&#039;{{anchor|gloves of the north star}}&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 8&lt;br /&gt;
 | A pair of gloves that reduce your punching cooldown drastically, allowing you to beat people to death in a flurry of punches. ATATATATATA.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:EnergySword.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Energy Sword&#039;&#039;&#039;{{anchor|esword}}&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 8&lt;br /&gt;
 | A very dangerous energy sword. Can be stored in pockets when turned off. Makes a lot of noise when used or turned on. You have a decent chance of reflecting projectiles depending on velocity with it when turned on. For best results, combine it with a way to stun, slow, or otherwise disable your targets; remember that if it&#039;s knocked out of your hands, you can very easily be on the receiving end. &lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Hristov.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Sniper Bundle&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 9&lt;br /&gt;
|An inconspicuous briefcase that contains a Hristov, 10 spare bullets and a convenient disguise.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:DESword.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Double-Bladed Energy Sword&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 9&lt;br /&gt;
 | Now with twice as much energy per sword! Not the most practical design, but at least you can swing it faster now, albeit at the cost of lower damage per hit. Good luck blocking any bullets with it.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Kanabou.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Kanabou&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 10&lt;br /&gt;
 | A weapon for those who wish to forgo subtlety. Particularly suited to Oni.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:HomeRunBat.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Home Run Bat&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 10&lt;br /&gt;
 | Rigged bat pre-coated in blood for Syndicate tee-ball practice. Launch your foes!&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:RiggedTagGun.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Rigged Laser Tag Gun&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 10&lt;br /&gt;
 | This laser tag gun has been tampered with to fire a much more harmful laser and can switch modes to be more covert and look like a regular laser tag gun.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Xiuhcoatl.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;FG13 Xiuhcoatl flamethrower&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 12&lt;br /&gt;
 | Invite Nanotrasen to the cookout with this portable incendiary weapon.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:EnergyShield.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Energy Shield&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 12 &lt;br /&gt;
|&#039;&#039;&#039;(Nuclear Operative only)&#039;&#039;&#039;&amp;lt;br&amp;gt;Exotic energy shield that reflects almost all laser beams, as well as a little protection from bullets and other physical attacks.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Akurra.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Akurra bundle&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 10&lt;br /&gt;
 | Fearsome as it is advanced, the venerable Akurra bundled with 4 cannisters of its proprietary liquid ammo.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:C-20r.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;C-20r Bundle&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 15&lt;br /&gt;
 | Old faithful: The classic C-20r Submachine Gun, bundled with three magazines.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Bulldog.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Bulldog Bundle&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 15&lt;br /&gt;
 | Lean and mean: Contains the popular Bulldog Shotgun, a 12g beanbag drum and three 12g buckshot drums.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Estoc.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Estoc DMR bundle&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 18&lt;br /&gt;
 | A designated marksman rifle, fitted with a mid-range optic for longer range combat. Bundle with two rifle magazines (.20 rifle).&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:L6 SAW.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;L6 Saw Bundle&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 28&lt;br /&gt;
 | More dakka: The iconic L6 light machine gun, bundled with 2 box magazines.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Leviathan.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Leviathan Bundle&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 35 &lt;br /&gt;
| Sometimes, it really is the size that matters. Comes with a Leviathan, 3 explosive rockets, and 2 incendiary rockets.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:China-Lake.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;China-Lake Bundle&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 40&lt;br /&gt;
 | An old China-Lake grenade launcher bundled with 11 rounds of various destruction capability.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Ammo ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:5%; padding:5px;&amp;quot; | &amp;lt;abbr title=&amp;quot;Can Nuclear operatives order this item?&amp;quot;&amp;gt;Ops?&amp;lt;/abbr&amp;gt;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Item&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:2.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Cost&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:72.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Magazine Pistol 25.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Pistol Magazine (.25 caseless)&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | Pistol magazine with 10 catridges. Compatible with the Cobra.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:BoxClean.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Ammunition box (.30 rifle)&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | A box of 60 cartridges for the surplus rifle.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Magazine Pistol 35.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Pistol Magazine (.35 auto)&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | Pistol magazine with 10 catridges. Compatible with the Viper.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Magazine SMG 35.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;SMG magazine (.35 auto)&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | Rifle magazine with 30 catridges. Compatible with C-20r.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:RifleMag.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Rifle magazine (.20 rifle)&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | A rifle magazine with 25 cartridges. Compatible with the Estoc DMR.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:EchionCan.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Echion Canister&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | A special refueling canister containing 75 units of Echion. Compatible with the Adder and Akurra.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:BoxClean.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Ammunition box (.60 antimateriel)&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | A box of 10 cartridges for the Hristov sniper rifle.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Speedloader 45.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Speedloader (.45 magnum)&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | Revolver speedloader with 6 regular cartridges. Compatible with the Python.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:DrumPellet.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Drum magazine (.50 pellet)&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | Shotgun magazine with 8 shells filled with buckshot. Compatible with the Bulldog.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:DrumSlug.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Drum magazine (.50 slug)&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 3&lt;br /&gt;
 | Shotgun magazine with 8 shells filled with slugs. Compatible with the Bulldog.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Speedloader 45.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Speedloader (.45 magnum AP)&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 3&lt;br /&gt;
 | Revolver speedloader with 6 armor-piercing cartridges, capable of ignoring armor entirely. Compatible with the Python.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:LeviExp|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Leviathan explosive rocket bundle&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
 | A box containing 3 explosive rockets compatible with the Leviathan.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:LeviInc|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Leviathan incendiary rocket bundle&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
 | A box containing 3 incendiary rockets compatible with the Leviathan.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:LeviCon|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Leviathan concussion rocket bundle&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
 | A box containing 3 concussion rockets compatible with the Leviathan.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:EchionSynth|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Echion synthesizer&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 8&lt;br /&gt;
 | An advanced catalyzer that produces Echion at a steady rate while powered. Compatible with the Adder and Akurra.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:C4Bundle.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Ammo Bundle&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 15&lt;br /&gt;
 | &#039;&#039;&#039;(Nuclear Operative only)&#039;&#039;&#039;&amp;lt;br&amp;gt;Reloading! Contains 4 magazines for the C-20r, 4 drums for the Bulldog, and 2 ammo boxes for the L6 SAW.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Explosives ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:5%; padding:5px;&amp;quot; | &amp;lt;abbr title=&amp;quot;Can Nuclear operatives order this item?&amp;quot;&amp;gt;Ops?&amp;lt;/abbr&amp;gt;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Item&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:2.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Cost&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:72.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Flashbang.png|64px|]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Flashbang&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | A standard-issue flashbang, capable of blinding and slowing down anyone without proper protection. This, of course, includes you; make sure you&#039;re properly equipped before using it.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Smoke Grenade.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Smoke Grenade&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | A grenade that releases a huge cloud of smoke, perfect for killing someone in the shadows or making a sneaky getaway.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:EMP Grenade.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;EMP Grenade&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | A grenade designed to disrupt electronic systems. Useful for disrupting communications, security&#039;s energy weapons, and APCs when you&#039;re in a tight spot.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Explosive Grenade.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Explosive Grenade&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2 &lt;br /&gt;
|A simplistic grenade with a three-and-a-half-second long fuse that is geared towards injuring personnel. Causes minimal hull damage.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:C4.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;C-4&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | This stick of explosives can detonate and destroy almost anything it is placed on, after any chosen amount of seconds (the shortest being 10). Use it in hand to set the timer, then use it on what you want to attach it to; it takes 3 seconds to set up, and requires you to be un-interrupted. You can also attach a signaler to remotely detonate at will, among other things. Can also be used as a pseudo grenade by activating it in your hand and throwing it.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Shrapnel Grenade.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Shrapnel Grenade&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 3&lt;br /&gt;
 | Launches a spray of sharp fragments dealing great damage against unarmored targets.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Pen.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Exploding Pen&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 3 &lt;br /&gt;
|A class IV explosive device contained within a standard pen. Click it with a 4 second fuse and throw at target. This is mostly meant to trick people trying to check if the pen is a, energy dagger.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Incendiary Grenade.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Incendiary Grenade&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
 | Releases a spray of incendiary fragments, igniting anyone near the detonation area.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:MothNade.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Mothroach Grenade&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4 &lt;br /&gt;
 | A grenade that releases a swarm of highly aggressive mothroaces to attack everyone nearby.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:FoamShrapnel.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Shrapnel Foam Grenade&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4 &lt;br /&gt;
 |A shrapnel grenade disguised as a regular foam toy grenade.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:BoxClean.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Electrical Disruptor Kit&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 5 &lt;br /&gt;
|The ultimate reversal on energy-based weaponry: Disables disablers, stuns stunbatons, discharges laser guns! Contains 3 EMP grenades and an EMP implanter. Note: Does not disrupt actual firearms.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Supermatter Grenade.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Supermatter Grenade&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
 | Grenade that simulates delamination of a suppermatter engine, generates powerful gravity well. Explosion comparable to a Mini Bomb.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Grenade Penguin.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Grenade Penguin&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 6 &lt;br /&gt;
|A small, highly-aggressive penguin with a grenade strapped around its neck. Harvested by the Syndicate from icy shit-hole planets.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Cluster Grenade.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Cluster Grenade&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
 | Three explosive grenades bundled together, the grenades get launched after the 3.5 second timer runs out.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Syndicate minibomb.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Minibomb&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
 | A low-yield, high-impact precision sabotage explosive with a five-second long fuse. Perfect for quickly destroying a machine, dead body, or whatever else needs to go. Has a fail-safe preventing chain-explosion (such as from C4 remote explosion)&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Whitehole Grenade.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Whitehole Grenade&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 3&lt;br /&gt;
 | Grenade that repulses everything around for about 10 seconds. Very useful in small rooms and for chasing someone.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:C4Bundle.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate C-4 Bundle&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 12&lt;br /&gt;
 | A large red and black dufflebag that contains 8 C-4 explosives. It&#039;s cheaper to buy in bulk than individually if you know you&#039;ll need a lot of C4, and can handle toting the bag around. &lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:MilitaryWebbing.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Grenadier Chest Rig&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 12&lt;br /&gt;
 | &#039;&#039;&#039;(Nuclear Operative only)&#039;&#039;&#039;&amp;lt;br&amp;gt;All you need for a loud party: 4 explosive grenades, 2 EMP grenades and 2 minibombs in a chest rig. 34 TC worth of grenades  for only a third of the price.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Syndicate Bomb.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Bomb&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 14 (10 for nukies)&lt;br /&gt;
|A big, anchored bomb that can create a huge explosion if not defused in time. Useful as a distraction. Has an adjustable timer with a minimum setting of 120 seconds.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Chemicals ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:5%; padding:5px;&amp;quot; | &amp;lt;abbr title=&amp;quot;Can Nuclear operatives order this item?&amp;quot;&amp;gt;Ops?&amp;lt;/abbr&amp;gt;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Item&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:2.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Cost&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:72.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Pen.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Hypopen&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 6 &lt;br /&gt;
|A chemical hypospray disguised as a pen, capable of instantly injecting up to 10u of reagents. Fits into your [[PDA]]. Starts empty.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Hypodart.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Hypodart&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
|A seemingly unremarkable dart with an enlarged reservoir for chemicals. It can store up to 7u reagents in itself, and instantly inject when it hits the target. Starts empty.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:BoxVials.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Chemical Synthesis Kit&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
 | A starter kit for the aspiring chemist, includes toxin and vestine for all your criminal needs! Contains 2 beakers, a dropper, chemical glasses, 2 vestine vial, 1 empty vial and a syringe with stimulants.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:ZombieBundle.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Zombie Bundle&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 40&lt;br /&gt;
 | &#039;&#039;&#039;(Nuclear Operative only)&#039;&#039;&#039;&amp;lt;br&amp;gt;An all-in-one kit for unleashing the undead upon a station.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Bottle.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Nocturine Bottle&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
 | A 30u bottle filled with Nocturine, a chemical that makes it very hard for your target to stand up.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:CombatMedkit.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Combat Medical Kit&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
 | A medkit made for fixing combat injuries.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Stimpen.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Combat Medipen&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 3 &lt;br /&gt;
|A single-use medipen containing chemicals that regenerate most types of damage.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Stimpen.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | Hyperzine Injector&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 3&lt;br /&gt;
 | Injecting yourself with this will increase your run speed and let you recover from stuns faster for 2 minutes.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Medkit.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Stimkit&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 10&lt;br /&gt;
 | A medkit containing 6 Hyperzine microinjectors, each of which has enough of the chemical to last for 15 seconds. &lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:SyndieSmokes.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Smokes Packet&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | A pack of 6 cigarettes infused with omnizine, which will heal you upon smoking them.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:C4Bundle.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Medical Bundle&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 20&lt;br /&gt;
 | &#039;&#039;&#039;(Nuclear Operative only)&#039;&#039;&#039;&amp;lt;br&amp;gt;All you need to get your comrades back in the fight: mainly a combat medkit, a defibrillator and three combat medipens.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Deception ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:5%; padding:5px;&amp;quot; | &amp;lt;abbr title=&amp;quot;Can Nuclear operatives order this item?&amp;quot;&amp;gt;Ops?&amp;lt;/abbr&amp;gt;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Item&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:2.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Cost&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:72.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:BlankID.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Agent ID Card&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 3&lt;br /&gt;
 | A passenger ID card that can copy accesses from other cards and change its name and job title at-will. Using it will prompt you to set a name and job assignment. It starts with maintenance access and can be upgraded at an ID computer or by simply swiping other cards with it. You can also change how it looks like to match your newly acquired job. Does not alter appearance manifest.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:StealthBox.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Stealth Box&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 3&lt;br /&gt;
 | A box outfitted with stealth technology, sneak around with this and don&#039;t move too fast now!&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:SyndicateEncryptkey.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Encryption Keys&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | Two encryption keys for access to the secret frequency of our special agents, [[Listening Outpost|on-station or off-station]]. Give the spare to a friend, but make sure it doesn&#039;t fall into enemy hands.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:BinaryEncryptkey.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Binary Translator Key&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | Lets you tap into the silicons&#039; binary channel. Don&#039;t talk on it though, at least not without a voice mask.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:CybersunPen.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Cybersun Pen&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | A cybersun pen is an all-in-one pen, melee weapon, pickaxe, screwdriver and fountain pen competition.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Nuclear Authentication Disk.gif|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Fake Nuclear Disk&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | A fake nuclear disk. It has the same look and description as the real nuclear disk. Can only be identified by the nuke, appraising it or the pinpointer not pointing at it.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Lantern.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Extra-Bright Lantern&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | It can be used to blind people like a flash. Has 15 uses.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Briefcase.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Lobbying Bundle&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
 | A heartfelt gift that can help you sway someone&#039;s opinion. Contains 5000 spesos. Real or counterfeit? Yes. Finally have the money to pay for a good Lawyer.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:BoxDecoyKit.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Decoy Kit&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
 | State-of-the-art distraction technology straight from RND. Comes with five realistic balloons, four decoy grenades, and some snap poppers!&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Syndicate Bomb.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Decoy Syndicate Bomb&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 3 &lt;br /&gt;
|A training bomb carefully made to look just like the real thing. In all ways similar to a syndicate bomb, but only creates a tiny explosion.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Chameleon Projector.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Chameleon Projector&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 7&lt;br /&gt;
 | Holoparasite technology used to create a hard-light replica of any object around you. Disguise is destroyed when picked up or deactivated.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Disruption ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:5%; padding:5px;&amp;quot; | &amp;lt;abbr title=&amp;quot;Can Nuclear operatives order this item?&amp;quot;&amp;gt;Ops?&amp;lt;/abbr&amp;gt;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Item&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:2.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Cost&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:72.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Emag.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | Cryptographic Sequencer- &amp;quot;Emag&amp;quot;{{anchor|emag}}&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
|This sophisticated piece of equipment allows you to jailbreak machinery- including Cyborgs- and break open lockers. Be warned, however- such tampering is irreversible; your presence will surely be noticed if you are not careful. It has three charges, which recharge over time.&lt;br /&gt;
|-&lt;br /&gt;
|Yes&lt;br /&gt;
!&lt;br /&gt;
!Airlock Access Override&lt;br /&gt;
|6&lt;br /&gt;
|This sophisticated piece of equipment will break open any airlock standing in your way. Be warned- the damage is not easily reversible, and can give away your movements if you are not careful. It has three charges, which recharge over time. &lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:RadioJammer.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Radio Jammer&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
 | Jams suit sensors and radio communication in certain range depending on setting.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Weapon Cyborg Module.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Weapon Cyborg Module&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
 | This module will give a cyborg advanced laser and machete&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:SyndieSoap.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Soap&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | An untrustworthy bar of soap. Smells of fear. A bar of soap with a high launching distance and a long stun duration.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:SyndieSoap.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Slipocalypse Clustersoap&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 3&lt;br /&gt;
 | Scatters arounds small pieces of syndicate-brand soap after being thrown, these pieces of soap evaporate after 60 seconds.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:ToolboxSyndicate.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Suspicious Toolbox&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | A full compliment of tools for the mechanically inclined traitor. Includes a pair of insulated combat gloves, syndicate gas mask and a utility belt.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:SyndieJawsOfLife.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Jaws of Life&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | A combined prying and cutting tool. Useful for entering the station or its departments.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:C4Bundle.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Surgical Duffel Bag&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
 | A large duffel bag containing a full set of advanced surgical tools. Surgery just a week away.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:PowerSink.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Power Sink&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 6 &lt;br /&gt;
|Drains immense amounts of electricity from the grid. Use wrench to connect it to wires. Requires an HV wire to attach to. Explodes after a long while of sucking up power. NOTE: If connected, puts alarm upon power monitor. After certain precentage drained, announcement will be sent, alarming everyone, and progressively buzz around itself.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | No&lt;br /&gt;
 ! [[File:SyndicateCrate.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Surplus Crate&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 20&lt;br /&gt;
 | Contains 50 telecrystals worth of completely random Syndicate items. It can be useless junk or really good.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | No&lt;br /&gt;
 ! [[File:SyndicateCrate.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Super Surplus Crate&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 40&lt;br /&gt;
 | Contains 125 telecrystals worth of completely random Syndicate items.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Singularity Beacon.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Singularity Beacon&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 12&lt;br /&gt;
 | A device that attracts singularities. Has to be anchored and powered. Causes singularities to grow when consumed.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Weapon Cyborg Module.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Martyr Cyborg Module&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
 | A module that comes with an explosive you probably don&#039;t want to handle yourself.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Implants ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:5%; padding:5px;&amp;quot; | &amp;lt;abbr title=&amp;quot;Can Nuclear operatives order this item?&amp;quot;&amp;gt;Ops?&amp;lt;/abbr&amp;gt;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Item&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:2.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Cost&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:72.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | No&lt;br /&gt;
 ! [[File:Backpack.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Storage Implanter&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 10&lt;br /&gt;
|Hide goodies inside of yourself with new bluespace technology!&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:FreedomImplanter.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Freedom Implanter&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4 &lt;br /&gt;
|Get away from those nasty sec officers with this three use implant!&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:ScramImplanter.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Scram Implanter&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4 &lt;br /&gt;
|A 2-use implant which teleports you within a large radius. Attempts to teleport you onto an unobstructed tile. May sometimes fail to do so. Life insurance not included.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | No&lt;br /&gt;
 ! [[File:DNAScramblerImplanter.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;DNA Scrambler Implanter&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
 | A single use implant that can be activated to modify your DNA and give you a completely new look, also has the function of undoing the change. Unable to scramble already scrambled DNA.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:EMPImplanter.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;EMP Implanter&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | Detonates a small EMP pulse on activation that drains nearby electronics of their power, can be used three times before the internal battery runs out.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:MacrobombImplanter.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Micro Bomb Implanter&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | &#039;&#039;&#039;(Nuclear Operative only)&#039;&#039;&#039;&amp;lt;br&amp;gt;Explode on death or manual activation with this implant. Destroys the body with all equipment.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:MacrobombImplanter.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Macro Bomb Implanter&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 13&lt;br /&gt;
 | &#039;&#039;&#039;(Nuclear Operative only)&#039;&#039;&#039;&amp;lt;br&amp;gt;Inject this and on death you&#039;ll create a large explosion. Huge team casualty cost, use at own risk. Replaces internal micro bomb.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:DeathAcidifier.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Death Acidifier Implant&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
 | Completely melts the user and their equipment on use or death.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | No&lt;br /&gt;
 ! [[File:OldRadio.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | {{anchor|Uplink Implanter}}&#039;&#039;&#039;Uplink Implanter&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | Stealthily order equipment without the need for a PDA. Swallow telecrystals to top up the uplink.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:BoxClean.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Box of Deathrattle Implants&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
 | &#039;&#039;&#039;(Nuclear Operative only)&#039;&#039;&#039;&amp;lt;br&amp;gt;A box containing enough deathrattle implants for the whole squad. Relays a message containing your position to the syndicate channel when you go into a critical state or die.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:BoxClean.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Bionic Syrinx Implanter&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | &#039;&#039;&#039;(Harpy only)&#039;&#039;&#039;&amp;lt;br&amp;gt;An implant that enhances a harpy&#039;s natural talent for mimicry to let you adjust your voice to whoever you can think of.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Allies ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:5%; padding:5px;&amp;quot; | &amp;lt;abbr title=&amp;quot;Can Nuclear operatives order this item?&amp;quot;&amp;gt;Ops?&amp;lt;/abbr&amp;gt;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Item&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:2.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Cost&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:72.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:OldRadio.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Reinforcement Teleporter&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 16&lt;br /&gt;
 | An item that, upon activation, creates a ghost role of a budget syndicate agent; Has 3 loadouts to select upon activation.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:CyborgSyndicateAssault.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Assault Cyborg Teleporter&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 65&lt;br /&gt;
 | &#039;&#039;&#039;(Nuclear Operative only)&#039;&#039;&#039;&amp;lt;br&amp;gt;A lean, mean killing machine with access to an Energy Sword, LMG, Cryptographic Sequencer, and a Pinpointer.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:OldRadio.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Genetic Ancestor Reinforcement Teleporter&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 8&lt;br /&gt;
 | Call in a trained monkey to assist you. Comes with a single syndicate cigarette.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | No&lt;br /&gt;
 ! [[File:DehydratedSpaceCarp.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Dehydrated Space Carp&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | Looks like a plush toy carp, just add water and it becomes a real-life space carp!&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:SyndiCat.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;SyndiCat&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
 | A hand cat equipped with a microbomb implant. Explodes when seriously injured. Can bite painfully.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:PersonalAISyndicate.gif|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Personal AI device&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | A [[Personal AI#Syndicate Personal AI|Syndicate variant]] of the pAI with access to the Syndicate radio channel. We do not guarantee their usefulness. Limited to one.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Cheese Radio.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Mouse Operative Reinforcement Teleporter&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 3&lt;br /&gt;
 | Calls in a specially trained mouse operative to assist you. Very handy &amp;quot;pet&amp;quot; for sabotages&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Wearables ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:5%; padding:5px;&amp;quot; | &amp;lt;abbr title=&amp;quot;Can Nuclear operatives order this item?&amp;quot;&amp;gt;Ops?&amp;lt;/abbr&amp;gt;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Item&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:2.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Cost&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:72.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:JetpackBlack.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Black Jetpack&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | A black jetpack. It allows you to fly around in space. Refills not included, use your fuel wisely.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:GasMask.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Voice Mask&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | A gas mask that lets you adjust your voice to whoever you can think of. Also utilizes cutting-edge chameleon technology. Works very well with the agent ID.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:SyndicateShoulderHolster.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Shoulder Holster&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | A deep shoulder holster capable of holding many types of ballistics, has 60 storage units.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:MilitaryWebbing.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Chest Rig&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | Explosion-resistant tactical webbing used for holding traitor goods.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:ChameleonKit.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Chameleon Kit&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
 | A backpack full of items that contain chameleon technology allowing you to disguise as pretty much anything on the station, and more! Interact with each pieces of clothing to change each pieces. The mask is a voice mask, which allows you to change your voice identity  (great in combination with the Agent ID!). Extremely useful for infiltration.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:BlackShoe.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;No-Slip Shoes&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | These protect you from slips while looking like your average normal shoes. You have the ability to change their look to any kind of shoes.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:BlackGloves.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Thieving Gloves&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 7&lt;br /&gt;
|Discretely steal from pockets and increase your thieving technique with these fancy new gloves, all while looking like normal gloves! This prevents people from seeing the strip doafter and you can strip/steal from people quicker.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:WebVest.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Web Vest&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 3&lt;br /&gt;
 | A synthetic armor vest. Looks almost like a kevlar vest but protects you more, and has 3 by 2 storage integrated webbing.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:BloodredMagboots.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Blood-Red Magboots&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
 | A pair of Syndicate brand magboots. Allows you to walk with gravity in places without gravity AND fly around with sick boosters.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:SyndieEVA.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate EVA Bundle&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | A bundle containing the Syndicate EVA suit. To be used in emergency at it paints you as a Syndicate while not really helping you much.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:SyndicateHardsuit.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Hardsuit&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 8&lt;br /&gt;
 | The Syndicate&#039;s well known armored blood red hardsuit, capable of space walks and bullet resistant.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:SyndicateEliteHardsuit.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Elite Hardsuit&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 10&lt;br /&gt;
 | An elite version of the blood-red hardsuit, with improved mobility and fireproofing. Property of Gorlex Marauders.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:JuggernautSuit.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Cybersun Juggernaut Suit&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 12&lt;br /&gt;
 | Hyper resilient armor made of materials tested in the Tau chromosphere facility. The only thing that&#039;s going to be slowing you down is this suit...Not even disablers or batons will stop you...Okay, they might, but don&#039;t act dum.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:SyndicateVisor.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Visor&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | &#039;&#039;&#039;(Nuclear Operative only)&#039;&#039;&#039;&amp;lt;br&amp;gt;The syndicate&#039;s professional head-up display, designed for better detection of humanoids and their subsequent elimination.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:InsulatedGloves.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Conducting Gloves&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | Looks exactly like insulated gloves, but shocks you far worse than if you had nothing at all! Best given as a gift to passengers you really don&#039;t like.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:BackpackSyndicate.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate backpack&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | Lightweight explosion-proof а backpack for holding various traitor goods&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:SyndicateCrate.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Samurai Crate&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
 | &#039;&#039;&#039;(Oni only)&#039;&#039;&#039;&amp;lt;br&amp;gt;Contains a modern replica of a full Tousei-Gusoku set.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Job ===&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #FF4136;&amp;quot;&amp;gt;&#039;&#039;&#039;None of these are available for nuclear operatives, they &amp;lt;s&amp;gt;do it for free&amp;lt;/s&amp;gt; don&#039;t have jobs!&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Role&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Item&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:2.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Cost&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:72.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | [[File:Botanist.png]]&amp;lt;br&amp;gt;[[Botanist]]&lt;br /&gt;
 ! [[File:GatfruitSeeds.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Packet of Gatfruit Seeds&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 5 &lt;br /&gt;
|A packet of seeds that grow into Gatfruit, said Gatfruit just so happens to have a .45 magnum &amp;quot;Predator&amp;quot; inside of it.&lt;br /&gt;
|-&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | [[File:Passenger.png]]&amp;lt;br&amp;gt;[[Passenger]]&lt;br /&gt;
 ! [[File:BoxingGlovesBlue.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Rigged Boxing Gloves&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
 | Float like a butterfly, sting like a bee. Pretend to have a friendly spar and then beat the hell out of someone.&lt;br /&gt;
|-&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | [[File:Boxer.png]]&amp;lt;br&amp;gt;[[Boxer]]&lt;br /&gt;
 ! [[File:BoxingGlovesBlue.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Rigged Boxing Gloves&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
 | Float like a butterfly, sting like a bee. Pretend to have a friendly spar and then beat the hell out of someone.&lt;br /&gt;
|-&lt;br /&gt;
 ! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | [[File:Chaplain.png]]&amp;lt;br&amp;gt;[[Chaplain]]&lt;br /&gt;
 ! [[File:Necromonicon.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Necronomicon&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
 | An unholy book capable of summoning a demonic familiar.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:HolyHandGrenade.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Holy Hand Grenade&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 20&lt;br /&gt;
 | O Lord, bless this thy hand grenade, that with it thou mayst blow thine enemies to tiny bits, in thy mercy.&lt;br /&gt;
|-&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | [[File:Clown.png]]&amp;lt;br&amp;gt;[[Clown]]&amp;lt;br&amp;gt;[[File:Mime.png]]&amp;lt;br&amp;gt;[[Mime]]&lt;br /&gt;
 ! [[File:CapGunToy.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Fake Cap Gun&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 9&lt;br /&gt;
 | Fool your enemy! It can use both cap and magnum bullets. Comes loaded with magnum bullets.&lt;br /&gt;
|-&lt;br /&gt;
 ! rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | [[File:Clown.png]]&amp;lt;br&amp;gt;[[Clown]]&lt;br /&gt;
 ! [[File:Banana Peel.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Explosive Banana Peel&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | A normal looking banana peel that explode when someone slips on it.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Banana Peel.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Cluster Banana&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
 | Splits into 6 explosive banana peels after being thrown, the peels detonate automatically after 20 seconds if nobody slips on them.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:BoxHug.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Holoclown Kit&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 12&lt;br /&gt;
 | A joint venture between Cybersun and Honk.co. Contains an injector that hosts a sentient metaphysical clown made of hard light which resides in the user&#039;s body when not active. The holoclown has pockets to store things, a hardlight hand it can manipulate the environment with and is immune to hazardous environments while being resistant to direct trauma, but shares any damage it takes with the user.&lt;br /&gt;
|-&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | [[File:Chef.png]]&amp;lt;br&amp;gt;[[Chef]]&amp;lt;br&amp;gt;[[File:Botanist.png]]&amp;lt;br&amp;gt;[[Botanist]]&amp;lt;br&amp;gt;[[File:Clown.png]]&amp;lt;br&amp;gt;[[Clown]]&amp;lt;br&amp;gt;[[File:Mime.png]]&amp;lt;br&amp;gt;[[Mime]]&lt;br /&gt;
 ! [[File:Potato.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Hot Potato&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
 | Once activated, this time bomb can&#039;t be dropped - only passed to someone else!&lt;br /&gt;
|-&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | [[File:Scientist.png]]&amp;lt;br&amp;gt;[[Scientist]]&lt;br /&gt;
 ! [[File:CHIMP Upgrade Chip.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;C.H.I.M.P. Handcannon Upgrade Chip&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
 | Insert this chip into a standard C.H.I.M.P. handcannon to allow it to fire omega particles. Omega particles inflict severe burns and cause anomalies to go supercritical.&lt;br /&gt;
|-&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | [[File:Janitor.png]]&amp;lt;br&amp;gt;[[Janitor]]&lt;br /&gt;
 ! [[File:Wet Floor Sign.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Proximity Mine&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
 | A mine disguised as a wet floor sign.&lt;br /&gt;
|-&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | [[File:Zookeeper.png]]&amp;lt;br&amp;gt;[[Zookeeper]]&amp;lt;br&amp;gt;[[File:Scientist.png]]&amp;lt;br&amp;gt;[[Scientist]]&amp;lt;br&amp;gt;[[File:Chef.png]]&amp;lt;br&amp;gt;[[Chef]]&lt;br /&gt;
 ! [[File:Monkey Cube Box.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Sponge Box&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 7&lt;br /&gt;
 | A box containing 6 syndicate sponges disguised as monkey cubes, these cubes turn into a variety of angry wildlife after coming into contact with water.&lt;br /&gt;
|-&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | [[File:Musician.png]]&amp;lt;br&amp;gt;[[Musician]]&lt;br /&gt;
 ! [[File:Rickenbacker4001.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Rickenbacker 4001&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 10&lt;br /&gt;
 | &amp;lt;br&amp;gt;When it comes down to it, there are very few people who will swing the bat.&lt;br /&gt;
|-&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | [[File:Librarian.png]]&amp;lt;br&amp;gt;[[Librarian]]&lt;br /&gt;
 ! [[File:Cane Blade.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Cane Blade&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
 | A cane that has a hidden blade that can be unsheathed.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pointless ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:5%; padding:5px;&amp;quot; | &amp;lt;abbr title=&amp;quot;Can Nuclear operatives order this item?&amp;quot;&amp;gt;Ops?&amp;lt;/abbr&amp;gt;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Item&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:2.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Cost&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:72.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Scissors.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Barber Scissors&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | A good tool to give your fellow agent a nice haircut, unless you want to give it to yourself.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:SyndicateSnackBox.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Snack Box&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | A box of delicious snacks and drinks to eat alone or with your team. Includes 1 toy you didn&#039;t want.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:CapGunToy.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Cap Gun&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
 | Looks almost like the real thing! Ages 8 and up.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:SyndicateStamp.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Rubber Stamp&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | You ever wanted to show off the Syndicate logo? Well now you can!&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:OutlawHat.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Outlaw&#039;s Hat&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | A hat that makes you look like you carry a notched pistol, numbered one and nineteen more.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:OutlawGlasses.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Outlaw&#039;s Glasses&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | A must for every self-respecting undercover agent.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:C4Bundle.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Pyjama Duffel Bag&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
 | Contains 3 pairs of syndicate pyjamas and 3 plushies for the ultimate sleepover.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:ClownBag.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Clown Costume Duffel Bag&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | Contains a complete Clown outfit. Includes [[PDA]] and service radio.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:OperativeJumpsuit.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Operative Jumpsuit&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | A suit given to our nuclear operatives with fine fabric to make sure you stand out, no other benefits aside from looking cool.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:OperativeJumpshirt.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Operative Jumpskirt&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | A skirt given to our nuclear operatives with fine fabric to make sure you stand out, no other benefits aside from looking cool.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:SyndieBalloon.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndie Balloon&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 20&lt;br /&gt;
 | Handed out to the bravest souls who survived the &amp;quot;atomic twister&amp;quot; ride at Syndieland.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Red Syndicate Scarf.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Striped Syndicate Red Scarf&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | A stylish striped syndicate red scarf. The perfect winter accessory for those with a keen fashion sense, and those who are in the mood to steal something.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Green Syndicate Scarf.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Striped Syndicate Green Scarf&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | A stylish striped syndicate green scarf. The perfect winter accessory for those with a keen fashion sense, and those who are in the mood to steal something.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Uncomment and fill whenever nuke ops don&#039;t only have like three special items.&lt;br /&gt;
 = Nuclear Operatives Items =&lt;br /&gt;
This section contains all the items available exclusively to [[Nuclear Operative|Nuclear Operatives]].&lt;br /&gt;
&lt;br /&gt;
== Uplink ==&lt;br /&gt;
[[File:Nuclear Operative.png]] Nuclear Operatives have [[File:OldRadio.png]] an old grey radio as uplink which starts unlocked. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Guides Menu}}&lt;/div&gt;</summary>
		<author><name>Userfacethis</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Syndicate_Items&amp;diff=4489</id>
		<title>Syndicate Items</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Syndicate_Items&amp;diff=4489"/>
		<updated>2026-02-23T03:02:41Z</updated>

		<summary type="html">&lt;p&gt;Userfacethis: /* Explosives */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
To help them achieve their objectives, some [[Antagonist|antagonists]] including [[Traitor|traitors]] and [[Nuclear_Operative|nuclear operatives]] have access to an uplink from which they can purchase all sorts of illegal goodies from [[Syndicate|The Syndicate]]. Some items are only available when playing certain [[Jobs|jobs]]. The shop interface is divided into categories.&lt;br /&gt;
&lt;br /&gt;
This is a hopefully comprehensive list of all the items [[Traitor|Traitors]] and [[Nuclear Operative|Nuclear Operatives]] can obtain through their &#039;&#039;&#039;uplink&#039;&#039;&#039; by paying &#039;&#039;&#039;Telecrystals&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
= Syndicate Items =&lt;br /&gt;
This section contains all the items a Traitor can buy, with items available to nuclear operatives marked by a green &amp;quot;Yes&amp;quot; in the &amp;quot;Ops?&amp;quot; column.&lt;br /&gt;
&lt;br /&gt;
== Uplink ==&lt;br /&gt;
[[File:Traitor.png]] Traitors have [[File:PDAAssistant.png]] their [[PDA]] as uplink, which is unlockable using the code received at roundstart in the ringtone program.&lt;br /&gt;
&lt;br /&gt;
For more in depth information about the weapons, refer to the [[Weapons|weapons list]].&lt;br /&gt;
&lt;br /&gt;
=== Weaponry ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:5%; padding:5px;&amp;quot; | &amp;lt;abbr title=&amp;quot;Can Nuclear operatives order this item?&amp;quot;&amp;gt;Ops?&amp;lt;/abbr&amp;gt;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Item&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:2.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Cost&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:72.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Kardashev-Mosin.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Surplus Rifle&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | A bolt action service rifle that has seen many wars. Not modern by any standard, hand loaded, and terrible recoil, but it is cheap.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:EnergyDagger.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Energy Dagger&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | A small energy blade conveniently disguised in the form of a pen. It&#039;s better than most improvised weapons, very cheap, and easily concealable, especially in your PDA. A nice fallback in case your injured target manages to disarm you of your primary weapon. &lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Viper.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Viper&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 3&lt;br /&gt;
 | A small, easily concealable, but somewhat underpowered gun. Retrofitted with a fully automatic receiver. Uses pistol magazines (.35 auto).&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Cobra.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Cobra&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
 | A rugged, robust operator handgun with inbuilt silencer. Uses pistol magazines (.25 caseless).&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Python.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Python&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4 &lt;br /&gt;
|A brutally simple, effective, and loud Syndicate revolver. Comes loaded with regular rounds, but can also shoot armor-piercing ones. Uses .45 magnum.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:BoxThrowingKnife.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Throwing Knives Kit&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
|A set of 4 syndicate branded throwing knives, perfect for embedding into the body of your victims. &lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Adder.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Adder bundle&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
 | One state-of-the-art Adder plasma pistol, bundled with 2 cannisters of its proprietary liquid ammo.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:MiniCrossbow.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Mini Energy Crossbow&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
 | The go-to sidearm of any operative who prefers their victims not to be moving. Fires regenerating toxic arrows that floors victims in an instant.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:SharpSabre.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Sharp Foam Sabre&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
 | A blade disguised as a toy foam sabre. Perfect for assassins that pretend playing around.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:HerbalsCarton.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Chainsmoker bundle&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
 | A carton of 6 Packs of Interdyne Herbals, plus a weaponized flippo that turns welding fuel into incendiary shots.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | NO&lt;br /&gt;
 ! [[File:ToolboxYellow.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Disposable Ballistic Turret&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
 | Looks and functions like a normal electrical toolbox. Upon hitting the toolbox it will transform into a ballistic turret, theoretically shooting at anyone except members of the syndicate. Can be turned back into a toolbox using a screwdriver and repaired using a wrench.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:SyndieDusters.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Knuckle Dusters&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
 | A pair of plastitanium knuckle dusters that let you punch hard enough to break the captains jaw into pieces.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Gloves of the North Star.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Gloves of the North Star&#039;&#039;&#039;{{anchor|gloves of the north star}}&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 8&lt;br /&gt;
 | A pair of gloves that reduce your punching cooldown drastically, allowing you to beat people to death in a flurry of punches. ATATATATATA.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:EnergySword.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Energy Sword&#039;&#039;&#039;{{anchor|esword}}&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 8&lt;br /&gt;
 | A very dangerous energy sword. Can be stored in pockets when turned off. Makes a lot of noise when used or turned on. You have a decent chance of reflecting projectiles depending on velocity with it when turned on. For best results, combine it with a way to stun, slow, or otherwise disable your targets; remember that if it&#039;s knocked out of your hands, you can very easily be on the receiving end. &lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Hristov.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Sniper Bundle&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 9&lt;br /&gt;
|An inconspicuous briefcase that contains a Hristov, 10 spare bullets and a convenient disguise.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:DESword.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Double-Bladed Energy Sword&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 9&lt;br /&gt;
 | Now with twice as much energy per sword! Not the most practical design, but at least you can swing it faster now, albeit at the cost of lower damage per hit. Good luck blocking any bullets with it.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Kanabou.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Kanabou&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 10&lt;br /&gt;
 | A weapon for those who wish to forgo subtlety. Particularly suited to Oni.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:HomeRunBat.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Home Run Bat&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 10&lt;br /&gt;
 | Rigged bat pre-coated in blood for Syndicate tee-ball practice. Launch your foes!&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:RiggedTagGun.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Rigged Laser Tag Gun&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 10&lt;br /&gt;
 | This laser tag gun has been tampered with to fire a much more harmful laser and can switch modes to be more covert and look like a regular laser tag gun.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Xiuhcoatl.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;FG13 Xiuhcoatl flamethrower&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 12&lt;br /&gt;
 | Invite Nanotrasen to the cookout with this portable incendiary weapon.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:EnergyShield.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Energy Shield&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 12 &lt;br /&gt;
|&#039;&#039;&#039;(Nuclear Operative only)&#039;&#039;&#039;&amp;lt;br&amp;gt;Exotic energy shield that reflects almost all laser beams, as well as a little protection from bullets and other physical attacks.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Akurra.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Akurra bundle&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 10&lt;br /&gt;
 | Fearsome as it is advanced, the venerable Akurra bundled with 4 cannisters of its proprietary liquid ammo.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:C-20r.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;C-20r Bundle&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 15&lt;br /&gt;
 | Old faithful: The classic C-20r Submachine Gun, bundled with three magazines.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Bulldog.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Bulldog Bundle&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 15&lt;br /&gt;
 | Lean and mean: Contains the popular Bulldog Shotgun, a 12g beanbag drum and three 12g buckshot drums.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Estoc.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Estoc DMR bundle&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 18&lt;br /&gt;
 | A designated marksman rifle, fitted with a mid-range optic for longer range combat. Bundle with two rifle magazines (.20 rifle).&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:L6 SAW.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;L6 Saw Bundle&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 28&lt;br /&gt;
 | More dakka: The iconic L6 light machine gun, bundled with 2 box magazines.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Leviathan.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Leviathan Bundle&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 35 &lt;br /&gt;
| Sometimes, it really is the size that matters. Comes with a Leviathan, 3 explosive rockets, and 2 incendiary rockets.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:China-Lake.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;China-Lake Bundle&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 40&lt;br /&gt;
 | An old China-Lake grenade launcher bundled with 11 rounds of various destruction capability.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Ammo ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:5%; padding:5px;&amp;quot; | &amp;lt;abbr title=&amp;quot;Can Nuclear operatives order this item?&amp;quot;&amp;gt;Ops?&amp;lt;/abbr&amp;gt;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Item&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:2.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Cost&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:72.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Magazine Pistol 25.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Pistol Magazine (.25 caseless)&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | Pistol magazine with 10 catridges. Compatible with the Cobra.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:BoxClean.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Ammunition box (.30 rifle)&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | A box of 60 cartridges for the surplus rifle.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Magazine Pistol 35.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Pistol Magazine (.35 auto)&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | Pistol magazine with 10 catridges. Compatible with the Viper.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Magazine SMG 35.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;SMG magazine (.35 auto)&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | Rifle magazine with 30 catridges. Compatible with C-20r.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:RifleMag.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Rifle magazine (.20 rifle)&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | A rifle magazine with 25 cartridges. Compatible with the Estoc DMR.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:EchionCan.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Echion Canister&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | A special refueling canister containing 75 units of Echion. Compatible with the Adder and Akurra.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:BoxClean.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Ammunition box (.60 antimateriel)&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | A box of 10 cartridges for the Hristov sniper rifle.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Speedloader 45.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Speedloader (.45 magnum)&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | Revolver speedloader with 6 regular cartridges. Compatible with the Python.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:DrumPellet.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Drum magazine (.50 pellet)&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | Shotgun magazine with 8 shells filled with buckshot. Compatible with the Bulldog.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:DrumSlug.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Drum magazine (.50 slug)&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 3&lt;br /&gt;
 | Shotgun magazine with 8 shells filled with slugs. Compatible with the Bulldog.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Speedloader 45.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Speedloader (.45 magnum AP)&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 3&lt;br /&gt;
 | Revolver speedloader with 6 armor-piercing cartridges, capable of ignoring armor entirely. Compatible with the Python.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:LeviExp|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Leviathan explosive rocket bundle&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
 | A box containing 3 explosive rockets compatible with the Leviathan.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:LeviInc|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Leviathan incendiary rocket bundle&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
 | A box containing 3 incendiary rockets compatible with the Leviathan.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:LeviCon|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Leviathan concussion rocket bundle&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
 | A box containing 3 concussion rockets compatible with the Leviathan.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:EchionSynth|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Echion synthesizer&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 8&lt;br /&gt;
 | An advanced catalyzer that produces Echion at a steady rate while powered. Compatible with the Adder and Akurra.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:C4Bundle.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Ammo Bundle&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 15&lt;br /&gt;
 | &#039;&#039;&#039;(Nuclear Operative only)&#039;&#039;&#039;&amp;lt;br&amp;gt;Reloading! Contains 4 magazines for the C-20r, 4 drums for the Bulldog, and 2 ammo boxes for the L6 SAW.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Explosives ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:5%; padding:5px;&amp;quot; | &amp;lt;abbr title=&amp;quot;Can Nuclear operatives order this item?&amp;quot;&amp;gt;Ops?&amp;lt;/abbr&amp;gt;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Item&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:2.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Cost&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:72.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Flashbang.png|64px|]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Flashbang&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | A standard-issue flashbang, capable of blinding and slowing down anyone without proper protection. This, of course, includes you; make sure you&#039;re properly equipped before using it.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Smoke Grenade.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Smoke Grenade&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | A grenade that releases a huge cloud of smoke, perfect for killing someone in the shadows or making a sneaky getaway.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:EMP Grenade.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;EMP Grenade&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | A grenade designed to disrupt electronic systems. Useful for disrupting communications, security&#039;s energy weapons, and APCs when you&#039;re in a tight spot.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Explosive Grenade.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Explosive Grenade&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2 &lt;br /&gt;
|A simplistic grenade with a three-and-a-half-second long fuse that is geared towards injuring personnel. Causes minimal hull damage.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:C4.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;C-4&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | This stick of explosives can detonate and destroy almost anything it is placed on, after any chosen amount of seconds (the shortest being 10). Use it in hand to set the timer, then use it on what you want to attach it to; it takes 3 seconds to set up, and requires you to be un-interrupted. You can also attach a signaler to remotely detonate at will, among other things. Can also be used as a pseudo grenade by activating it in your hand and throwing it.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Shrapnel Grenade.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Shrapnel Grenade&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 3&lt;br /&gt;
 | Launches a spray of sharp fragments dealing great damage against unarmored targets.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Pen.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Exploding Pen&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 3 &lt;br /&gt;
|A class IV explosive device contained within a standard pen. Click it with a 4 second fuse and throw at target. This is mostly meant to trick people trying to check if the pen is a, energy dagger.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Incendiary Grenade.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Incendiary Grenade&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
 | Releases a spray of incendiary fragments, igniting anyone near the detonation area.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Syndicate minibomb.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Minibomb&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
 | A low-yield, high-impact precision sabotage explosive with a five-second long fuse. Perfect for quickly destroying a machine, dead body, or whatever else needs to go. Has a fail-safe preventing chain-explosion (such as from C4 remote explosion)&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Supermatter Grenade.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Supermatter Grenade&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
 | Grenade that simulates delamination of a suppermatter engine, generates powerful gravity well. Explosion comparable to a Mini Bomb.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Whitehole Grenade.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Whitehole Grenade&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 3&lt;br /&gt;
 | Grenade that repulses everything around for about 10 seconds. Very useful in small rooms and for chasing someone.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Cluster Grenade.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Cluster Grenade&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 8&lt;br /&gt;
 | Three explosive grenades bundled together, the grenades get launched after the 3.5 second timer runs out.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Grenade Penguin.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Grenade Penguin&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 6 &lt;br /&gt;
|A small, highly-aggressive penguin with a grenade strapped around its neck. Harvested by the Syndicate from icy shit-hole planets.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:MilitaryWebbing.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Grenadier Chest Rig&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 12&lt;br /&gt;
 | &#039;&#039;&#039;(Nuclear Operative only)&#039;&#039;&#039;&amp;lt;br&amp;gt;All you need for a loud party: 4 explosive grenades, 2 EMP grenades and 2 minibombs in a chest rig. 34 TC worth of grenades  for only a third of the price.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:C4Bundle.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate C-4 Bundle&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 12&lt;br /&gt;
 | A large red and black dufflebag that contains 8 C-4 explosives. It&#039;s cheaper to buy in bulk than individually if you know you&#039;ll need a lot of C4, and can handle toting the bag around. &lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Syndicate Bomb.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Bomb&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 14 &lt;br /&gt;
|A big, anchored bomb that can create a huge explosion if not defused in time. Useful as a distraction. Has an adjustable timer with a minimum setting of 120 seconds.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:BoxClean.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Electrical Disruptor Kit&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 5 &lt;br /&gt;
|The ultimate reversal on energy-based weaponry: Disables disablers, stuns stunbatons, discharges laser guns! Contains 3 EMP grenades and an EMP implanter. Note: Does not disrupt actual firearms.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Chemicals ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:5%; padding:5px;&amp;quot; | &amp;lt;abbr title=&amp;quot;Can Nuclear operatives order this item?&amp;quot;&amp;gt;Ops?&amp;lt;/abbr&amp;gt;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Item&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:2.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Cost&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:72.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Pen.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Hypopen&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 6 &lt;br /&gt;
|A chemical hypospray disguised as a pen, capable of instantly injecting up to 10u of reagents. Fits into your [[PDA]]. Starts empty.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Hypodart.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Hypodart&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
|A seemingly unremarkable dart with an enlarged reservoir for chemicals. It can store up to 7u reagents in itself, and instantly inject when it hits the target. Starts empty.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:BoxVials.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Chemical Synthesis Kit&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
 | A starter kit for the aspiring chemist, includes toxin and vestine for all your criminal needs! Contains 2 beakers, a dropper, chemical glasses, 2 vestine vial, 1 empty vial and a syringe with stimulants.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:ZombieBundle.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Zombie Bundle&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 40&lt;br /&gt;
 | &#039;&#039;&#039;(Nuclear Operative only)&#039;&#039;&#039;&amp;lt;br&amp;gt;An all-in-one kit for unleashing the undead upon a station.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Bottle.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Nocturine Bottle&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
 | A 30u bottle filled with Nocturine, a chemical that makes it very hard for your target to stand up.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:CombatMedkit.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Combat Medical Kit&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
 | A medkit made for fixing combat injuries.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Stimpen.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Combat Medipen&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 3 &lt;br /&gt;
|A single-use medipen containing chemicals that regenerate most types of damage.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Stimpen.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | Hyperzine Injector&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 3&lt;br /&gt;
 | Injecting yourself with this will increase your run speed and let you recover from stuns faster for 2 minutes.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Medkit.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Stimkit&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 10&lt;br /&gt;
 | A medkit containing 6 Hyperzine microinjectors, each of which has enough of the chemical to last for 15 seconds. &lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:SyndieSmokes.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Smokes Packet&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | A pack of 6 cigarettes infused with omnizine, which will heal you upon smoking them.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:C4Bundle.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Medical Bundle&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 20&lt;br /&gt;
 | &#039;&#039;&#039;(Nuclear Operative only)&#039;&#039;&#039;&amp;lt;br&amp;gt;All you need to get your comrades back in the fight: mainly a combat medkit, a defibrillator and three combat medipens.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Deception ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:5%; padding:5px;&amp;quot; | &amp;lt;abbr title=&amp;quot;Can Nuclear operatives order this item?&amp;quot;&amp;gt;Ops?&amp;lt;/abbr&amp;gt;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Item&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:2.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Cost&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:72.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:BlankID.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Agent ID Card&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 3&lt;br /&gt;
 | A passenger ID card that can copy accesses from other cards and change its name and job title at-will. Using it will prompt you to set a name and job assignment. It starts with maintenance access and can be upgraded at an ID computer or by simply swiping other cards with it. You can also change how it looks like to match your newly acquired job. Does not alter appearance manifest.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:StealthBox.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Stealth Box&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 3&lt;br /&gt;
 | A box outfitted with stealth technology, sneak around with this and don&#039;t move too fast now!&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:SyndicateEncryptkey.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Encryption Keys&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | Two encryption keys for access to the secret frequency of our special agents, [[Listening Outpost|on-station or off-station]]. Give the spare to a friend, but make sure it doesn&#039;t fall into enemy hands.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:BinaryEncryptkey.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Binary Translator Key&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | Lets you tap into the silicons&#039; binary channel. Don&#039;t talk on it though, at least not without a voice mask.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:CybersunPen.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Cybersun Pen&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | A cybersun pen is an all-in-one pen, melee weapon, pickaxe, screwdriver and fountain pen competition.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Nuclear Authentication Disk.gif|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Fake Nuclear Disk&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | A fake nuclear disk. It has the same look and description as the real nuclear disk. Can only be identified by the nuke, appraising it or the pinpointer not pointing at it.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Lantern.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Extra-Bright Lantern&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | It can be used to blind people like a flash. Has 15 uses.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Briefcase.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Lobbying Bundle&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
 | A heartfelt gift that can help you sway someone&#039;s opinion. Contains 5000 spesos. Real or counterfeit? Yes. Finally have the money to pay for a good Lawyer.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:BoxDecoyKit.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Decoy Kit&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
 | State-of-the-art distraction technology straight from RND. Comes with five realistic balloons, four decoy grenades, and some snap poppers!&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Syndicate Bomb.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Decoy Syndicate Bomb&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 3 &lt;br /&gt;
|A training bomb carefully made to look just like the real thing. In all ways similar to a syndicate bomb, but only creates a tiny explosion.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Chameleon Projector.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Chameleon Projector&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 7&lt;br /&gt;
 | Holoparasite technology used to create a hard-light replica of any object around you. Disguise is destroyed when picked up or deactivated.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Disruption ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:5%; padding:5px;&amp;quot; | &amp;lt;abbr title=&amp;quot;Can Nuclear operatives order this item?&amp;quot;&amp;gt;Ops?&amp;lt;/abbr&amp;gt;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Item&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:2.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Cost&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:72.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Emag.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | Cryptographic Sequencer- &amp;quot;Emag&amp;quot;{{anchor|emag}}&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
|This sophisticated piece of equipment allows you to jailbreak machinery- including Cyborgs- and break open lockers. Be warned, however- such tampering is irreversible; your presence will surely be noticed if you are not careful. It has three charges, which recharge over time.&lt;br /&gt;
|-&lt;br /&gt;
|Yes&lt;br /&gt;
!&lt;br /&gt;
!Airlock Access Override&lt;br /&gt;
|6&lt;br /&gt;
|This sophisticated piece of equipment will break open any airlock standing in your way. Be warned- the damage is not easily reversible, and can give away your movements if you are not careful. It has three charges, which recharge over time. &lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:RadioJammer.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Radio Jammer&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
 | Jams suit sensors and radio communication in certain range depending on setting.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Weapon Cyborg Module.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Weapon Cyborg Module&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
 | This module will give a cyborg advanced laser and machete&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:SyndieSoap.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Soap&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | An untrustworthy bar of soap. Smells of fear. A bar of soap with a high launching distance and a long stun duration.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:SyndieSoap.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Slipocalypse Clustersoap&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 3&lt;br /&gt;
 | Scatters arounds small pieces of syndicate-brand soap after being thrown, these pieces of soap evaporate after 60 seconds.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:ToolboxSyndicate.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Suspicious Toolbox&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | A full compliment of tools for the mechanically inclined traitor. Includes a pair of insulated combat gloves, syndicate gas mask and a utility belt.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:SyndieJawsOfLife.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Jaws of Life&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | A combined prying and cutting tool. Useful for entering the station or its departments.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:C4Bundle.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Surgical Duffel Bag&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
 | A large duffel bag containing a full set of advanced surgical tools. Surgery just a week away.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:PowerSink.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Power Sink&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 6 &lt;br /&gt;
|Drains immense amounts of electricity from the grid. Use wrench to connect it to wires. Requires an HV wire to attach to. Explodes after a long while of sucking up power. NOTE: If connected, puts alarm upon power monitor. After certain precentage drained, announcement will be sent, alarming everyone, and progressively buzz around itself.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | No&lt;br /&gt;
 ! [[File:SyndicateCrate.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Surplus Crate&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 20&lt;br /&gt;
 | Contains 50 telecrystals worth of completely random Syndicate items. It can be useless junk or really good.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | No&lt;br /&gt;
 ! [[File:SyndicateCrate.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Super Surplus Crate&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 40&lt;br /&gt;
 | Contains 125 telecrystals worth of completely random Syndicate items.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Singularity Beacon.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Singularity Beacon&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 12&lt;br /&gt;
 | A device that attracts singularities. Has to be anchored and powered. Causes singularities to grow when consumed.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Weapon Cyborg Module.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Martyr Cyborg Module&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
 | A module that comes with an explosive you probably don&#039;t want to handle yourself.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Implants ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:5%; padding:5px;&amp;quot; | &amp;lt;abbr title=&amp;quot;Can Nuclear operatives order this item?&amp;quot;&amp;gt;Ops?&amp;lt;/abbr&amp;gt;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Item&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:2.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Cost&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:72.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | No&lt;br /&gt;
 ! [[File:Backpack.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Storage Implanter&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 10&lt;br /&gt;
|Hide goodies inside of yourself with new bluespace technology!&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:FreedomImplanter.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Freedom Implanter&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4 &lt;br /&gt;
|Get away from those nasty sec officers with this three use implant!&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:ScramImplanter.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Scram Implanter&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4 &lt;br /&gt;
|A 2-use implant which teleports you within a large radius. Attempts to teleport you onto an unobstructed tile. May sometimes fail to do so. Life insurance not included.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | No&lt;br /&gt;
 ! [[File:DNAScramblerImplanter.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;DNA Scrambler Implanter&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
 | A single use implant that can be activated to modify your DNA and give you a completely new look, also has the function of undoing the change. Unable to scramble already scrambled DNA.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:EMPImplanter.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;EMP Implanter&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | Detonates a small EMP pulse on activation that drains nearby electronics of their power, can be used three times before the internal battery runs out.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:MacrobombImplanter.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Micro Bomb Implanter&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | &#039;&#039;&#039;(Nuclear Operative only)&#039;&#039;&#039;&amp;lt;br&amp;gt;Explode on death or manual activation with this implant. Destroys the body with all equipment.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:MacrobombImplanter.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Macro Bomb Implanter&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 13&lt;br /&gt;
 | &#039;&#039;&#039;(Nuclear Operative only)&#039;&#039;&#039;&amp;lt;br&amp;gt;Inject this and on death you&#039;ll create a large explosion. Huge team casualty cost, use at own risk. Replaces internal micro bomb.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:DeathAcidifier.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Death Acidifier Implant&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
 | Completely melts the user and their equipment on use or death.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | No&lt;br /&gt;
 ! [[File:OldRadio.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | {{anchor|Uplink Implanter}}&#039;&#039;&#039;Uplink Implanter&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | Stealthily order equipment without the need for a PDA. Swallow telecrystals to top up the uplink.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:BoxClean.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Box of Deathrattle Implants&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
 | &#039;&#039;&#039;(Nuclear Operative only)&#039;&#039;&#039;&amp;lt;br&amp;gt;A box containing enough deathrattle implants for the whole squad. Relays a message containing your position to the syndicate channel when you go into a critical state or die.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:BoxClean.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Bionic Syrinx Implanter&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | &#039;&#039;&#039;(Harpy only)&#039;&#039;&#039;&amp;lt;br&amp;gt;An implant that enhances a harpy&#039;s natural talent for mimicry to let you adjust your voice to whoever you can think of.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Allies ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:5%; padding:5px;&amp;quot; | &amp;lt;abbr title=&amp;quot;Can Nuclear operatives order this item?&amp;quot;&amp;gt;Ops?&amp;lt;/abbr&amp;gt;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Item&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:2.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Cost&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:72.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:OldRadio.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Reinforcement Teleporter&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 16&lt;br /&gt;
 | An item that, upon activation, creates a ghost role of a budget syndicate agent; Has 3 loadouts to select upon activation.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:CyborgSyndicateAssault.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Assault Cyborg Teleporter&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 65&lt;br /&gt;
 | &#039;&#039;&#039;(Nuclear Operative only)&#039;&#039;&#039;&amp;lt;br&amp;gt;A lean, mean killing machine with access to an Energy Sword, LMG, Cryptographic Sequencer, and a Pinpointer.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:OldRadio.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Genetic Ancestor Reinforcement Teleporter&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 8&lt;br /&gt;
 | Call in a trained monkey to assist you. Comes with a single syndicate cigarette.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | No&lt;br /&gt;
 ! [[File:DehydratedSpaceCarp.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Dehydrated Space Carp&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | Looks like a plush toy carp, just add water and it becomes a real-life space carp!&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:SyndiCat.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;SyndiCat&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
 | A hand cat equipped with a microbomb implant. Explodes when seriously injured. Can bite painfully.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:PersonalAISyndicate.gif|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Personal AI device&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | A [[Personal AI#Syndicate Personal AI|Syndicate variant]] of the pAI with access to the Syndicate radio channel. We do not guarantee their usefulness. Limited to one.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Cheese Radio.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Mouse Operative Reinforcement Teleporter&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 3&lt;br /&gt;
 | Calls in a specially trained mouse operative to assist you. Very handy &amp;quot;pet&amp;quot; for sabotages&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Wearables ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:5%; padding:5px;&amp;quot; | &amp;lt;abbr title=&amp;quot;Can Nuclear operatives order this item?&amp;quot;&amp;gt;Ops?&amp;lt;/abbr&amp;gt;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Item&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:2.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Cost&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:72.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:JetpackBlack.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Black Jetpack&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | A black jetpack. It allows you to fly around in space. Refills not included, use your fuel wisely.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:GasMask.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Voice Mask&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | A gas mask that lets you adjust your voice to whoever you can think of. Also utilizes cutting-edge chameleon technology. Works very well with the agent ID.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:SyndicateShoulderHolster.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Shoulder Holster&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | A deep shoulder holster capable of holding many types of ballistics, has 60 storage units.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:MilitaryWebbing.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Chest Rig&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | Explosion-resistant tactical webbing used for holding traitor goods.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:ChameleonKit.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Chameleon Kit&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
 | A backpack full of items that contain chameleon technology allowing you to disguise as pretty much anything on the station, and more! Interact with each pieces of clothing to change each pieces. The mask is a voice mask, which allows you to change your voice identity  (great in combination with the Agent ID!). Extremely useful for infiltration.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:BlackShoe.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;No-Slip Shoes&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | These protect you from slips while looking like your average normal shoes. You have the ability to change their look to any kind of shoes.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:BlackGloves.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Thieving Gloves&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 7&lt;br /&gt;
|Discretely steal from pockets and increase your thieving technique with these fancy new gloves, all while looking like normal gloves! This prevents people from seeing the strip doafter and you can strip/steal from people quicker.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:WebVest.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Web Vest&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 3&lt;br /&gt;
 | A synthetic armor vest. Looks almost like a kevlar vest but protects you more, and has 3 by 2 storage integrated webbing.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:BloodredMagboots.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Blood-Red Magboots&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
 | A pair of Syndicate brand magboots. Allows you to walk with gravity in places without gravity AND fly around with sick boosters.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:SyndieEVA.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate EVA Bundle&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | A bundle containing the Syndicate EVA suit. To be used in emergency at it paints you as a Syndicate while not really helping you much.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:SyndicateHardsuit.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Hardsuit&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 8&lt;br /&gt;
 | The Syndicate&#039;s well known armored blood red hardsuit, capable of space walks and bullet resistant.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:SyndicateEliteHardsuit.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Elite Hardsuit&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 10&lt;br /&gt;
 | An elite version of the blood-red hardsuit, with improved mobility and fireproofing. Property of Gorlex Marauders.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:JuggernautSuit.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Cybersun Juggernaut Suit&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 12&lt;br /&gt;
 | Hyper resilient armor made of materials tested in the Tau chromosphere facility. The only thing that&#039;s going to be slowing you down is this suit...Not even disablers or batons will stop you...Okay, they might, but don&#039;t act dum.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:SyndicateVisor.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Visor&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | &#039;&#039;&#039;(Nuclear Operative only)&#039;&#039;&#039;&amp;lt;br&amp;gt;The syndicate&#039;s professional head-up display, designed for better detection of humanoids and their subsequent elimination.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:InsulatedGloves.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Conducting Gloves&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | Looks exactly like insulated gloves, but shocks you far worse than if you had nothing at all! Best given as a gift to passengers you really don&#039;t like.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:BackpackSyndicate.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate backpack&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | Lightweight explosion-proof а backpack for holding various traitor goods&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:SyndicateCrate.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Samurai Crate&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
 | &#039;&#039;&#039;(Oni only)&#039;&#039;&#039;&amp;lt;br&amp;gt;Contains a modern replica of a full Tousei-Gusoku set.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Job ===&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #FF4136;&amp;quot;&amp;gt;&#039;&#039;&#039;None of these are available for nuclear operatives, they &amp;lt;s&amp;gt;do it for free&amp;lt;/s&amp;gt; don&#039;t have jobs!&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Role&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Item&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:2.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Cost&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:72.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | [[File:Botanist.png]]&amp;lt;br&amp;gt;[[Botanist]]&lt;br /&gt;
 ! [[File:GatfruitSeeds.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Packet of Gatfruit Seeds&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 5 &lt;br /&gt;
|A packet of seeds that grow into Gatfruit, said Gatfruit just so happens to have a .45 magnum &amp;quot;Predator&amp;quot; inside of it.&lt;br /&gt;
|-&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | [[File:Passenger.png]]&amp;lt;br&amp;gt;[[Passenger]]&lt;br /&gt;
 ! [[File:BoxingGlovesBlue.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Rigged Boxing Gloves&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
 | Float like a butterfly, sting like a bee. Pretend to have a friendly spar and then beat the hell out of someone.&lt;br /&gt;
|-&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | [[File:Boxer.png]]&amp;lt;br&amp;gt;[[Boxer]]&lt;br /&gt;
 ! [[File:BoxingGlovesBlue.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Rigged Boxing Gloves&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
 | Float like a butterfly, sting like a bee. Pretend to have a friendly spar and then beat the hell out of someone.&lt;br /&gt;
|-&lt;br /&gt;
 ! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | [[File:Chaplain.png]]&amp;lt;br&amp;gt;[[Chaplain]]&lt;br /&gt;
 ! [[File:Necromonicon.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Necronomicon&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
 | An unholy book capable of summoning a demonic familiar.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:HolyHandGrenade.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Holy Hand Grenade&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 20&lt;br /&gt;
 | O Lord, bless this thy hand grenade, that with it thou mayst blow thine enemies to tiny bits, in thy mercy.&lt;br /&gt;
|-&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | [[File:Clown.png]]&amp;lt;br&amp;gt;[[Clown]]&amp;lt;br&amp;gt;[[File:Mime.png]]&amp;lt;br&amp;gt;[[Mime]]&lt;br /&gt;
 ! [[File:CapGunToy.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Fake Cap Gun&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 9&lt;br /&gt;
 | Fool your enemy! It can use both cap and magnum bullets. Comes loaded with magnum bullets.&lt;br /&gt;
|-&lt;br /&gt;
 ! rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | [[File:Clown.png]]&amp;lt;br&amp;gt;[[Clown]]&lt;br /&gt;
 ! [[File:Banana Peel.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Explosive Banana Peel&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | A normal looking banana peel that explode when someone slips on it.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Banana Peel.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Cluster Banana&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
 | Splits into 6 explosive banana peels after being thrown, the peels detonate automatically after 20 seconds if nobody slips on them.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:BoxHug.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Holoclown Kit&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 12&lt;br /&gt;
 | A joint venture between Cybersun and Honk.co. Contains an injector that hosts a sentient metaphysical clown made of hard light which resides in the user&#039;s body when not active. The holoclown has pockets to store things, a hardlight hand it can manipulate the environment with and is immune to hazardous environments while being resistant to direct trauma, but shares any damage it takes with the user.&lt;br /&gt;
|-&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | [[File:Chef.png]]&amp;lt;br&amp;gt;[[Chef]]&amp;lt;br&amp;gt;[[File:Botanist.png]]&amp;lt;br&amp;gt;[[Botanist]]&amp;lt;br&amp;gt;[[File:Clown.png]]&amp;lt;br&amp;gt;[[Clown]]&amp;lt;br&amp;gt;[[File:Mime.png]]&amp;lt;br&amp;gt;[[Mime]]&lt;br /&gt;
 ! [[File:Potato.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Hot Potato&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
 | Once activated, this time bomb can&#039;t be dropped - only passed to someone else!&lt;br /&gt;
|-&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | [[File:Scientist.png]]&amp;lt;br&amp;gt;[[Scientist]]&lt;br /&gt;
 ! [[File:CHIMP Upgrade Chip.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;C.H.I.M.P. Handcannon Upgrade Chip&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
 | Insert this chip into a standard C.H.I.M.P. handcannon to allow it to fire omega particles. Omega particles inflict severe burns and cause anomalies to go supercritical.&lt;br /&gt;
|-&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | [[File:Janitor.png]]&amp;lt;br&amp;gt;[[Janitor]]&lt;br /&gt;
 ! [[File:Wet Floor Sign.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Proximity Mine&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
 | A mine disguised as a wet floor sign.&lt;br /&gt;
|-&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | [[File:Zookeeper.png]]&amp;lt;br&amp;gt;[[Zookeeper]]&amp;lt;br&amp;gt;[[File:Scientist.png]]&amp;lt;br&amp;gt;[[Scientist]]&amp;lt;br&amp;gt;[[File:Chef.png]]&amp;lt;br&amp;gt;[[Chef]]&lt;br /&gt;
 ! [[File:Monkey Cube Box.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Sponge Box&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 7&lt;br /&gt;
 | A box containing 6 syndicate sponges disguised as monkey cubes, these cubes turn into a variety of angry wildlife after coming into contact with water.&lt;br /&gt;
|-&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | [[File:Musician.png]]&amp;lt;br&amp;gt;[[Musician]]&lt;br /&gt;
 ! [[File:Rickenbacker4001.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Rickenbacker 4001&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 10&lt;br /&gt;
 | &amp;lt;br&amp;gt;When it comes down to it, there are very few people who will swing the bat.&lt;br /&gt;
|-&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | [[File:Librarian.png]]&amp;lt;br&amp;gt;[[Librarian]]&lt;br /&gt;
 ! [[File:Cane Blade.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Cane Blade&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
 | A cane that has a hidden blade that can be unsheathed.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pointless ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:5%; padding:5px;&amp;quot; | &amp;lt;abbr title=&amp;quot;Can Nuclear operatives order this item?&amp;quot;&amp;gt;Ops?&amp;lt;/abbr&amp;gt;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Item&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:2.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Cost&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:72.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Scissors.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Barber Scissors&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | A good tool to give your fellow agent a nice haircut, unless you want to give it to yourself.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:SyndicateSnackBox.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Snack Box&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | A box of delicious snacks and drinks to eat alone or with your team. Includes 1 toy you didn&#039;t want.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:CapGunToy.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Cap Gun&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
 | Looks almost like the real thing! Ages 8 and up.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:SyndicateStamp.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Rubber Stamp&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | You ever wanted to show off the Syndicate logo? Well now you can!&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:OutlawHat.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Outlaw&#039;s Hat&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | A hat that makes you look like you carry a notched pistol, numbered one and nineteen more.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:OutlawGlasses.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Outlaw&#039;s Glasses&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | A must for every self-respecting undercover agent.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:C4Bundle.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Pyjama Duffel Bag&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
 | Contains 3 pairs of syndicate pyjamas and 3 plushies for the ultimate sleepover.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:ClownBag.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Clown Costume Duffel Bag&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | Contains a complete Clown outfit. Includes [[PDA]] and service radio.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:OperativeJumpsuit.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Operative Jumpsuit&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | A suit given to our nuclear operatives with fine fabric to make sure you stand out, no other benefits aside from looking cool.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:OperativeJumpshirt.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Operative Jumpskirt&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | A skirt given to our nuclear operatives with fine fabric to make sure you stand out, no other benefits aside from looking cool.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:SyndieBalloon.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndie Balloon&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 20&lt;br /&gt;
 | Handed out to the bravest souls who survived the &amp;quot;atomic twister&amp;quot; ride at Syndieland.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Red Syndicate Scarf.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Striped Syndicate Red Scarf&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | A stylish striped syndicate red scarf. The perfect winter accessory for those with a keen fashion sense, and those who are in the mood to steal something.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Green Syndicate Scarf.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Striped Syndicate Green Scarf&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | A stylish striped syndicate green scarf. The perfect winter accessory for those with a keen fashion sense, and those who are in the mood to steal something.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Uncomment and fill whenever nuke ops don&#039;t only have like three special items.&lt;br /&gt;
 = Nuclear Operatives Items =&lt;br /&gt;
This section contains all the items available exclusively to [[Nuclear Operative|Nuclear Operatives]].&lt;br /&gt;
&lt;br /&gt;
== Uplink ==&lt;br /&gt;
[[File:Nuclear Operative.png]] Nuclear Operatives have [[File:OldRadio.png]] an old grey radio as uplink which starts unlocked. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Guides Menu}}&lt;/div&gt;</summary>
		<author><name>Userfacethis</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Syndicate_Items&amp;diff=4488</id>
		<title>Syndicate Items</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Syndicate_Items&amp;diff=4488"/>
		<updated>2026-02-23T02:59:00Z</updated>

		<summary type="html">&lt;p&gt;Userfacethis: /* Ammo */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
To help them achieve their objectives, some [[Antagonist|antagonists]] including [[Traitor|traitors]] and [[Nuclear_Operative|nuclear operatives]] have access to an uplink from which they can purchase all sorts of illegal goodies from [[Syndicate|The Syndicate]]. Some items are only available when playing certain [[Jobs|jobs]]. The shop interface is divided into categories.&lt;br /&gt;
&lt;br /&gt;
This is a hopefully comprehensive list of all the items [[Traitor|Traitors]] and [[Nuclear Operative|Nuclear Operatives]] can obtain through their &#039;&#039;&#039;uplink&#039;&#039;&#039; by paying &#039;&#039;&#039;Telecrystals&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
= Syndicate Items =&lt;br /&gt;
This section contains all the items a Traitor can buy, with items available to nuclear operatives marked by a green &amp;quot;Yes&amp;quot; in the &amp;quot;Ops?&amp;quot; column.&lt;br /&gt;
&lt;br /&gt;
== Uplink ==&lt;br /&gt;
[[File:Traitor.png]] Traitors have [[File:PDAAssistant.png]] their [[PDA]] as uplink, which is unlockable using the code received at roundstart in the ringtone program.&lt;br /&gt;
&lt;br /&gt;
For more in depth information about the weapons, refer to the [[Weapons|weapons list]].&lt;br /&gt;
&lt;br /&gt;
=== Weaponry ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:5%; padding:5px;&amp;quot; | &amp;lt;abbr title=&amp;quot;Can Nuclear operatives order this item?&amp;quot;&amp;gt;Ops?&amp;lt;/abbr&amp;gt;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Item&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:2.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Cost&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:72.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Kardashev-Mosin.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Surplus Rifle&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | A bolt action service rifle that has seen many wars. Not modern by any standard, hand loaded, and terrible recoil, but it is cheap.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:EnergyDagger.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Energy Dagger&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | A small energy blade conveniently disguised in the form of a pen. It&#039;s better than most improvised weapons, very cheap, and easily concealable, especially in your PDA. A nice fallback in case your injured target manages to disarm you of your primary weapon. &lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Viper.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Viper&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 3&lt;br /&gt;
 | A small, easily concealable, but somewhat underpowered gun. Retrofitted with a fully automatic receiver. Uses pistol magazines (.35 auto).&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Cobra.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Cobra&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
 | A rugged, robust operator handgun with inbuilt silencer. Uses pistol magazines (.25 caseless).&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Python.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Python&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4 &lt;br /&gt;
|A brutally simple, effective, and loud Syndicate revolver. Comes loaded with regular rounds, but can also shoot armor-piercing ones. Uses .45 magnum.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:BoxThrowingKnife.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Throwing Knives Kit&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
|A set of 4 syndicate branded throwing knives, perfect for embedding into the body of your victims. &lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Adder.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Adder bundle&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
 | One state-of-the-art Adder plasma pistol, bundled with 2 cannisters of its proprietary liquid ammo.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:MiniCrossbow.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Mini Energy Crossbow&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
 | The go-to sidearm of any operative who prefers their victims not to be moving. Fires regenerating toxic arrows that floors victims in an instant.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:SharpSabre.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Sharp Foam Sabre&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
 | A blade disguised as a toy foam sabre. Perfect for assassins that pretend playing around.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:HerbalsCarton.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Chainsmoker bundle&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
 | A carton of 6 Packs of Interdyne Herbals, plus a weaponized flippo that turns welding fuel into incendiary shots.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | NO&lt;br /&gt;
 ! [[File:ToolboxYellow.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Disposable Ballistic Turret&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
 | Looks and functions like a normal electrical toolbox. Upon hitting the toolbox it will transform into a ballistic turret, theoretically shooting at anyone except members of the syndicate. Can be turned back into a toolbox using a screwdriver and repaired using a wrench.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:SyndieDusters.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Knuckle Dusters&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
 | A pair of plastitanium knuckle dusters that let you punch hard enough to break the captains jaw into pieces.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Gloves of the North Star.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Gloves of the North Star&#039;&#039;&#039;{{anchor|gloves of the north star}}&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 8&lt;br /&gt;
 | A pair of gloves that reduce your punching cooldown drastically, allowing you to beat people to death in a flurry of punches. ATATATATATA.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:EnergySword.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Energy Sword&#039;&#039;&#039;{{anchor|esword}}&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 8&lt;br /&gt;
 | A very dangerous energy sword. Can be stored in pockets when turned off. Makes a lot of noise when used or turned on. You have a decent chance of reflecting projectiles depending on velocity with it when turned on. For best results, combine it with a way to stun, slow, or otherwise disable your targets; remember that if it&#039;s knocked out of your hands, you can very easily be on the receiving end. &lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Hristov.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Sniper Bundle&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 9&lt;br /&gt;
|An inconspicuous briefcase that contains a Hristov, 10 spare bullets and a convenient disguise.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:DESword.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Double-Bladed Energy Sword&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 9&lt;br /&gt;
 | Now with twice as much energy per sword! Not the most practical design, but at least you can swing it faster now, albeit at the cost of lower damage per hit. Good luck blocking any bullets with it.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Kanabou.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Kanabou&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 10&lt;br /&gt;
 | A weapon for those who wish to forgo subtlety. Particularly suited to Oni.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:HomeRunBat.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Home Run Bat&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 10&lt;br /&gt;
 | Rigged bat pre-coated in blood for Syndicate tee-ball practice. Launch your foes!&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:RiggedTagGun.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Rigged Laser Tag Gun&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 10&lt;br /&gt;
 | This laser tag gun has been tampered with to fire a much more harmful laser and can switch modes to be more covert and look like a regular laser tag gun.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Xiuhcoatl.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;FG13 Xiuhcoatl flamethrower&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 12&lt;br /&gt;
 | Invite Nanotrasen to the cookout with this portable incendiary weapon.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:EnergyShield.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Energy Shield&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 12 &lt;br /&gt;
|&#039;&#039;&#039;(Nuclear Operative only)&#039;&#039;&#039;&amp;lt;br&amp;gt;Exotic energy shield that reflects almost all laser beams, as well as a little protection from bullets and other physical attacks.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Akurra.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Akurra bundle&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 10&lt;br /&gt;
 | Fearsome as it is advanced, the venerable Akurra bundled with 4 cannisters of its proprietary liquid ammo.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:C-20r.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;C-20r Bundle&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 15&lt;br /&gt;
 | Old faithful: The classic C-20r Submachine Gun, bundled with three magazines.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Bulldog.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Bulldog Bundle&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 15&lt;br /&gt;
 | Lean and mean: Contains the popular Bulldog Shotgun, a 12g beanbag drum and three 12g buckshot drums.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Estoc.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Estoc DMR bundle&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 18&lt;br /&gt;
 | A designated marksman rifle, fitted with a mid-range optic for longer range combat. Bundle with two rifle magazines (.20 rifle).&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:L6 SAW.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;L6 Saw Bundle&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 28&lt;br /&gt;
 | More dakka: The iconic L6 light machine gun, bundled with 2 box magazines.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Leviathan.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Leviathan Bundle&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 35 &lt;br /&gt;
| Sometimes, it really is the size that matters. Comes with a Leviathan, 3 explosive rockets, and 2 incendiary rockets.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:China-Lake.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;China-Lake Bundle&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 40&lt;br /&gt;
 | An old China-Lake grenade launcher bundled with 11 rounds of various destruction capability.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Ammo ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:5%; padding:5px;&amp;quot; | &amp;lt;abbr title=&amp;quot;Can Nuclear operatives order this item?&amp;quot;&amp;gt;Ops?&amp;lt;/abbr&amp;gt;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Item&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:2.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Cost&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:72.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Magazine Pistol 25.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Pistol Magazine (.25 caseless)&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | Pistol magazine with 10 catridges. Compatible with the Cobra.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:BoxClean.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Ammunition box (.30 rifle)&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | A box of 60 cartridges for the surplus rifle.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Magazine Pistol 35.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Pistol Magazine (.35 auto)&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | Pistol magazine with 10 catridges. Compatible with the Viper.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Magazine SMG 35.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;SMG magazine (.35 auto)&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | Rifle magazine with 30 catridges. Compatible with C-20r.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:RifleMag.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Rifle magazine (.20 rifle)&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | A rifle magazine with 25 cartridges. Compatible with the Estoc DMR.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:EchionCan.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Echion Canister&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | A special refueling canister containing 75 units of Echion. Compatible with the Adder and Akurra.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:BoxClean.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Ammunition box (.60 antimateriel)&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | A box of 10 cartridges for the Hristov sniper rifle.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Speedloader 45.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Speedloader (.45 magnum)&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | Revolver speedloader with 6 regular cartridges. Compatible with the Python.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:DrumPellet.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Drum magazine (.50 pellet)&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | Shotgun magazine with 8 shells filled with buckshot. Compatible with the Bulldog.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:DrumSlug.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Drum magazine (.50 slug)&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 3&lt;br /&gt;
 | Shotgun magazine with 8 shells filled with slugs. Compatible with the Bulldog.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Speedloader 45.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Speedloader (.45 magnum AP)&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 3&lt;br /&gt;
 | Revolver speedloader with 6 armor-piercing cartridges, capable of ignoring armor entirely. Compatible with the Python.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:LeviExp|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Leviathan explosive rocket bundle&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
 | A box containing 3 explosive rockets compatible with the Leviathan.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:LeviInc|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Leviathan incendiary rocket bundle&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
 | A box containing 3 incendiary rockets compatible with the Leviathan.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:LeviCon|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Leviathan concussion rocket bundle&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
 | A box containing 3 concussion rockets compatible with the Leviathan.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:EchionSynth|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Echion synthesizer&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 8&lt;br /&gt;
 | An advanced catalyzer that produces Echion at a steady rate while powered. Compatible with the Adder and Akurra.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:C4Bundle.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Ammo Bundle&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 15&lt;br /&gt;
 | &#039;&#039;&#039;(Nuclear Operative only)&#039;&#039;&#039;&amp;lt;br&amp;gt;Reloading! Contains 4 magazines for the C-20r, 4 drums for the Bulldog, and 2 ammo boxes for the L6 SAW.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Explosives ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:5%; padding:5px;&amp;quot; | &amp;lt;abbr title=&amp;quot;Can Nuclear operatives order this item?&amp;quot;&amp;gt;Ops?&amp;lt;/abbr&amp;gt;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Item&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:2.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Cost&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:72.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Explosive Grenade.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Explosive Grenade&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 3 &lt;br /&gt;
|A simplistic grenade with a three-and-a-half-second long fuse that is geared towards injuring personnel. Causes minimal hull damage.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Flashbang.png|64px|]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Flashbang&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | A standard-issue flashbang, capable of blinding and slowing down anyone without proper protection. This, of course, includes you; make sure you&#039;re properly equipped before using it.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Syndicate minibomb.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Minibomb&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
 | A low-yield, high-impact precision sabotage explosive with a five-second long fuse. Perfect for quickly destroying a machine, dead body, or whatever else needs to go. Has a fail-safe preventing chain-explosion (such as from C4 remote explosion)&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Supermatter Grenade.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Supermatter Grenade&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
 | Grenade that simulates delamination of a suppermatter engine, generates powerful gravity well. Explosion comparable to a Mini Bomb.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Whitehole Grenade.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Whitehole Grenade&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 3&lt;br /&gt;
 | Grenade that repulses everything around for about 10 seconds. Very useful in small rooms and for chasing someone.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Cluster Grenade.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Cluster Grenade&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 8&lt;br /&gt;
 | Three explosive grenades bundled together, the grenades get launched after the 3.5 second timer runs out.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Incendiary Grenade.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Incendiary Grenade&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
 | Releases a spray of incendiary fragments, igniting anyone near the detonation area.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Shrapnel Grenade.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Shrapnel Grenade&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
 | Launches a spray of sharp fragments dealing great damage against unarmored targets.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Smoke Grenade.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Smoke Grenade&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | A grenade that releases a huge cloud of smoke, perfect for killing someone in the shadows or making a sneaky getaway.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Grenade Penguin.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Grenade Penguin&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 6 &lt;br /&gt;
|A small, highly-aggressive penguin with a grenade strapped around its neck. Harvested by the Syndicate from icy shit-hole planets.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:C4.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;C-4&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | This stick of explosives can detonate and destroy almost anything it is placed on, after any chosen amount of seconds (the shortest being 10). Use it in hand to set the timer, then use it on what you want to attach it to; it takes 3 seconds to set up, and requires you to be un-interrupted. You can also attach a signaler to remotely detonate at will, among other things. Can also be used as a pseudo grenade by activating it in your hand and throwing it.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:MilitaryWebbing.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Grenadier Chest Rig&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 12&lt;br /&gt;
 | &#039;&#039;&#039;(Nuclear Operative only)&#039;&#039;&#039;&amp;lt;br&amp;gt;All you need for a loud party: 4 explosive grenades, 2 EMP grenades and 2 minibombs in a chest rig. 34 TC worth of grenades  for only a third of the price.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:C4Bundle.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate C-4 Bundle&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 12&lt;br /&gt;
 | A large red and black dufflebag that contains 8 C-4 explosives. It&#039;s cheaper to buy in bulk than individually if you know you&#039;ll need a lot of C4, and can handle toting the bag around. &lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:EMP Grenade.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;EMP Grenade&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | A grenade designed to disrupt electronic systems. Useful for disrupting communications, security&#039;s energy weapons, and APCs when you&#039;re in a tight spot.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Pen.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Exploding Pen&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 3 &lt;br /&gt;
|A class IV explosive device contained within a standard pen. Click it with a 4 second fuse and throw at target. This is mostly meant to trick people trying to check if the pen is a, energy dagger.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Syndicate Bomb.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Bomb&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 14 &lt;br /&gt;
|A big, anchored bomb that can create a huge explosion if not defused in time. Useful as a distraction. Has an adjustable timer with a minimum setting of 120 seconds.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:BoxClean.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Electrical Disruptor Kit&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 5 &lt;br /&gt;
|The ultimate reversal on energy-based weaponry: Disables disablers, stuns stunbatons, discharges laser guns! Contains 3 EMP grenades and an EMP implanter. Note: Does not disrupt actual firearms.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Chemicals ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:5%; padding:5px;&amp;quot; | &amp;lt;abbr title=&amp;quot;Can Nuclear operatives order this item?&amp;quot;&amp;gt;Ops?&amp;lt;/abbr&amp;gt;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Item&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:2.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Cost&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:72.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Pen.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Hypopen&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 6 &lt;br /&gt;
|A chemical hypospray disguised as a pen, capable of instantly injecting up to 10u of reagents. Fits into your [[PDA]]. Starts empty.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Hypodart.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Hypodart&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
|A seemingly unremarkable dart with an enlarged reservoir for chemicals. It can store up to 7u reagents in itself, and instantly inject when it hits the target. Starts empty.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:BoxVials.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Chemical Synthesis Kit&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
 | A starter kit for the aspiring chemist, includes toxin and vestine for all your criminal needs! Contains 2 beakers, a dropper, chemical glasses, 2 vestine vial, 1 empty vial and a syringe with stimulants.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:ZombieBundle.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Zombie Bundle&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 40&lt;br /&gt;
 | &#039;&#039;&#039;(Nuclear Operative only)&#039;&#039;&#039;&amp;lt;br&amp;gt;An all-in-one kit for unleashing the undead upon a station.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Bottle.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Nocturine Bottle&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
 | A 30u bottle filled with Nocturine, a chemical that makes it very hard for your target to stand up.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:CombatMedkit.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Combat Medical Kit&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
 | A medkit made for fixing combat injuries.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Stimpen.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Combat Medipen&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 3 &lt;br /&gt;
|A single-use medipen containing chemicals that regenerate most types of damage.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Stimpen.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | Hyperzine Injector&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 3&lt;br /&gt;
 | Injecting yourself with this will increase your run speed and let you recover from stuns faster for 2 minutes.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Medkit.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Stimkit&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 10&lt;br /&gt;
 | A medkit containing 6 Hyperzine microinjectors, each of which has enough of the chemical to last for 15 seconds. &lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:SyndieSmokes.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Smokes Packet&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | A pack of 6 cigarettes infused with omnizine, which will heal you upon smoking them.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:C4Bundle.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Medical Bundle&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 20&lt;br /&gt;
 | &#039;&#039;&#039;(Nuclear Operative only)&#039;&#039;&#039;&amp;lt;br&amp;gt;All you need to get your comrades back in the fight: mainly a combat medkit, a defibrillator and three combat medipens.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Deception ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:5%; padding:5px;&amp;quot; | &amp;lt;abbr title=&amp;quot;Can Nuclear operatives order this item?&amp;quot;&amp;gt;Ops?&amp;lt;/abbr&amp;gt;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Item&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:2.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Cost&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:72.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:BlankID.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Agent ID Card&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 3&lt;br /&gt;
 | A passenger ID card that can copy accesses from other cards and change its name and job title at-will. Using it will prompt you to set a name and job assignment. It starts with maintenance access and can be upgraded at an ID computer or by simply swiping other cards with it. You can also change how it looks like to match your newly acquired job. Does not alter appearance manifest.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:StealthBox.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Stealth Box&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 3&lt;br /&gt;
 | A box outfitted with stealth technology, sneak around with this and don&#039;t move too fast now!&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:SyndicateEncryptkey.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Encryption Keys&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | Two encryption keys for access to the secret frequency of our special agents, [[Listening Outpost|on-station or off-station]]. Give the spare to a friend, but make sure it doesn&#039;t fall into enemy hands.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:BinaryEncryptkey.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Binary Translator Key&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | Lets you tap into the silicons&#039; binary channel. Don&#039;t talk on it though, at least not without a voice mask.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:CybersunPen.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Cybersun Pen&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | A cybersun pen is an all-in-one pen, melee weapon, pickaxe, screwdriver and fountain pen competition.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Nuclear Authentication Disk.gif|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Fake Nuclear Disk&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | A fake nuclear disk. It has the same look and description as the real nuclear disk. Can only be identified by the nuke, appraising it or the pinpointer not pointing at it.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Lantern.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Extra-Bright Lantern&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | It can be used to blind people like a flash. Has 15 uses.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Briefcase.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Lobbying Bundle&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
 | A heartfelt gift that can help you sway someone&#039;s opinion. Contains 5000 spesos. Real or counterfeit? Yes. Finally have the money to pay for a good Lawyer.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:BoxDecoyKit.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Decoy Kit&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
 | State-of-the-art distraction technology straight from RND. Comes with five realistic balloons, four decoy grenades, and some snap poppers!&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Syndicate Bomb.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Decoy Syndicate Bomb&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 3 &lt;br /&gt;
|A training bomb carefully made to look just like the real thing. In all ways similar to a syndicate bomb, but only creates a tiny explosion.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Chameleon Projector.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Chameleon Projector&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 7&lt;br /&gt;
 | Holoparasite technology used to create a hard-light replica of any object around you. Disguise is destroyed when picked up or deactivated.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Disruption ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:5%; padding:5px;&amp;quot; | &amp;lt;abbr title=&amp;quot;Can Nuclear operatives order this item?&amp;quot;&amp;gt;Ops?&amp;lt;/abbr&amp;gt;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Item&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:2.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Cost&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:72.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Emag.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | Cryptographic Sequencer- &amp;quot;Emag&amp;quot;{{anchor|emag}}&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
|This sophisticated piece of equipment allows you to jailbreak machinery- including Cyborgs- and break open lockers. Be warned, however- such tampering is irreversible; your presence will surely be noticed if you are not careful. It has three charges, which recharge over time.&lt;br /&gt;
|-&lt;br /&gt;
|Yes&lt;br /&gt;
!&lt;br /&gt;
!Airlock Access Override&lt;br /&gt;
|6&lt;br /&gt;
|This sophisticated piece of equipment will break open any airlock standing in your way. Be warned- the damage is not easily reversible, and can give away your movements if you are not careful. It has three charges, which recharge over time. &lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:RadioJammer.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Radio Jammer&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
 | Jams suit sensors and radio communication in certain range depending on setting.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Weapon Cyborg Module.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Weapon Cyborg Module&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
 | This module will give a cyborg advanced laser and machete&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:SyndieSoap.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Soap&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | An untrustworthy bar of soap. Smells of fear. A bar of soap with a high launching distance and a long stun duration.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:SyndieSoap.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Slipocalypse Clustersoap&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 3&lt;br /&gt;
 | Scatters arounds small pieces of syndicate-brand soap after being thrown, these pieces of soap evaporate after 60 seconds.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:ToolboxSyndicate.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Suspicious Toolbox&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | A full compliment of tools for the mechanically inclined traitor. Includes a pair of insulated combat gloves, syndicate gas mask and a utility belt.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:SyndieJawsOfLife.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Jaws of Life&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | A combined prying and cutting tool. Useful for entering the station or its departments.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:C4Bundle.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Surgical Duffel Bag&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
 | A large duffel bag containing a full set of advanced surgical tools. Surgery just a week away.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:PowerSink.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Power Sink&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 6 &lt;br /&gt;
|Drains immense amounts of electricity from the grid. Use wrench to connect it to wires. Requires an HV wire to attach to. Explodes after a long while of sucking up power. NOTE: If connected, puts alarm upon power monitor. After certain precentage drained, announcement will be sent, alarming everyone, and progressively buzz around itself.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | No&lt;br /&gt;
 ! [[File:SyndicateCrate.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Surplus Crate&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 20&lt;br /&gt;
 | Contains 50 telecrystals worth of completely random Syndicate items. It can be useless junk or really good.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | No&lt;br /&gt;
 ! [[File:SyndicateCrate.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Super Surplus Crate&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 40&lt;br /&gt;
 | Contains 125 telecrystals worth of completely random Syndicate items.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Singularity Beacon.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Singularity Beacon&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 12&lt;br /&gt;
 | A device that attracts singularities. Has to be anchored and powered. Causes singularities to grow when consumed.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Weapon Cyborg Module.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Martyr Cyborg Module&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
 | A module that comes with an explosive you probably don&#039;t want to handle yourself.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Implants ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:5%; padding:5px;&amp;quot; | &amp;lt;abbr title=&amp;quot;Can Nuclear operatives order this item?&amp;quot;&amp;gt;Ops?&amp;lt;/abbr&amp;gt;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Item&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:2.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Cost&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:72.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | No&lt;br /&gt;
 ! [[File:Backpack.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Storage Implanter&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 10&lt;br /&gt;
|Hide goodies inside of yourself with new bluespace technology!&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:FreedomImplanter.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Freedom Implanter&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4 &lt;br /&gt;
|Get away from those nasty sec officers with this three use implant!&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:ScramImplanter.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Scram Implanter&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4 &lt;br /&gt;
|A 2-use implant which teleports you within a large radius. Attempts to teleport you onto an unobstructed tile. May sometimes fail to do so. Life insurance not included.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | No&lt;br /&gt;
 ! [[File:DNAScramblerImplanter.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;DNA Scrambler Implanter&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
 | A single use implant that can be activated to modify your DNA and give you a completely new look, also has the function of undoing the change. Unable to scramble already scrambled DNA.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:EMPImplanter.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;EMP Implanter&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | Detonates a small EMP pulse on activation that drains nearby electronics of their power, can be used three times before the internal battery runs out.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:MacrobombImplanter.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Micro Bomb Implanter&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | &#039;&#039;&#039;(Nuclear Operative only)&#039;&#039;&#039;&amp;lt;br&amp;gt;Explode on death or manual activation with this implant. Destroys the body with all equipment.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:MacrobombImplanter.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Macro Bomb Implanter&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 13&lt;br /&gt;
 | &#039;&#039;&#039;(Nuclear Operative only)&#039;&#039;&#039;&amp;lt;br&amp;gt;Inject this and on death you&#039;ll create a large explosion. Huge team casualty cost, use at own risk. Replaces internal micro bomb.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:DeathAcidifier.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Death Acidifier Implant&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
 | Completely melts the user and their equipment on use or death.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | No&lt;br /&gt;
 ! [[File:OldRadio.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | {{anchor|Uplink Implanter}}&#039;&#039;&#039;Uplink Implanter&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | Stealthily order equipment without the need for a PDA. Swallow telecrystals to top up the uplink.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:BoxClean.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Box of Deathrattle Implants&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
 | &#039;&#039;&#039;(Nuclear Operative only)&#039;&#039;&#039;&amp;lt;br&amp;gt;A box containing enough deathrattle implants for the whole squad. Relays a message containing your position to the syndicate channel when you go into a critical state or die.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:BoxClean.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Bionic Syrinx Implanter&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | &#039;&#039;&#039;(Harpy only)&#039;&#039;&#039;&amp;lt;br&amp;gt;An implant that enhances a harpy&#039;s natural talent for mimicry to let you adjust your voice to whoever you can think of.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Allies ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:5%; padding:5px;&amp;quot; | &amp;lt;abbr title=&amp;quot;Can Nuclear operatives order this item?&amp;quot;&amp;gt;Ops?&amp;lt;/abbr&amp;gt;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Item&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:2.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Cost&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:72.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:OldRadio.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Reinforcement Teleporter&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 16&lt;br /&gt;
 | An item that, upon activation, creates a ghost role of a budget syndicate agent; Has 3 loadouts to select upon activation.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:CyborgSyndicateAssault.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Assault Cyborg Teleporter&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 65&lt;br /&gt;
 | &#039;&#039;&#039;(Nuclear Operative only)&#039;&#039;&#039;&amp;lt;br&amp;gt;A lean, mean killing machine with access to an Energy Sword, LMG, Cryptographic Sequencer, and a Pinpointer.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:OldRadio.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Genetic Ancestor Reinforcement Teleporter&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 8&lt;br /&gt;
 | Call in a trained monkey to assist you. Comes with a single syndicate cigarette.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | No&lt;br /&gt;
 ! [[File:DehydratedSpaceCarp.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Dehydrated Space Carp&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | Looks like a plush toy carp, just add water and it becomes a real-life space carp!&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:SyndiCat.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;SyndiCat&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
 | A hand cat equipped with a microbomb implant. Explodes when seriously injured. Can bite painfully.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:PersonalAISyndicate.gif|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Personal AI device&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | A [[Personal AI#Syndicate Personal AI|Syndicate variant]] of the pAI with access to the Syndicate radio channel. We do not guarantee their usefulness. Limited to one.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Cheese Radio.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Mouse Operative Reinforcement Teleporter&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 3&lt;br /&gt;
 | Calls in a specially trained mouse operative to assist you. Very handy &amp;quot;pet&amp;quot; for sabotages&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Wearables ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:5%; padding:5px;&amp;quot; | &amp;lt;abbr title=&amp;quot;Can Nuclear operatives order this item?&amp;quot;&amp;gt;Ops?&amp;lt;/abbr&amp;gt;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Item&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:2.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Cost&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:72.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:JetpackBlack.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Black Jetpack&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | A black jetpack. It allows you to fly around in space. Refills not included, use your fuel wisely.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:GasMask.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Voice Mask&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | A gas mask that lets you adjust your voice to whoever you can think of. Also utilizes cutting-edge chameleon technology. Works very well with the agent ID.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:SyndicateShoulderHolster.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Shoulder Holster&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | A deep shoulder holster capable of holding many types of ballistics, has 60 storage units.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:MilitaryWebbing.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Chest Rig&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | Explosion-resistant tactical webbing used for holding traitor goods.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:ChameleonKit.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Chameleon Kit&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
 | A backpack full of items that contain chameleon technology allowing you to disguise as pretty much anything on the station, and more! Interact with each pieces of clothing to change each pieces. The mask is a voice mask, which allows you to change your voice identity  (great in combination with the Agent ID!). Extremely useful for infiltration.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:BlackShoe.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;No-Slip Shoes&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | These protect you from slips while looking like your average normal shoes. You have the ability to change their look to any kind of shoes.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:BlackGloves.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Thieving Gloves&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 7&lt;br /&gt;
|Discretely steal from pockets and increase your thieving technique with these fancy new gloves, all while looking like normal gloves! This prevents people from seeing the strip doafter and you can strip/steal from people quicker.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:WebVest.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Web Vest&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 3&lt;br /&gt;
 | A synthetic armor vest. Looks almost like a kevlar vest but protects you more, and has 3 by 2 storage integrated webbing.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:BloodredMagboots.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Blood-Red Magboots&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
 | A pair of Syndicate brand magboots. Allows you to walk with gravity in places without gravity AND fly around with sick boosters.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:SyndieEVA.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate EVA Bundle&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | A bundle containing the Syndicate EVA suit. To be used in emergency at it paints you as a Syndicate while not really helping you much.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:SyndicateHardsuit.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Hardsuit&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 8&lt;br /&gt;
 | The Syndicate&#039;s well known armored blood red hardsuit, capable of space walks and bullet resistant.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:SyndicateEliteHardsuit.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Elite Hardsuit&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 10&lt;br /&gt;
 | An elite version of the blood-red hardsuit, with improved mobility and fireproofing. Property of Gorlex Marauders.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:JuggernautSuit.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Cybersun Juggernaut Suit&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 12&lt;br /&gt;
 | Hyper resilient armor made of materials tested in the Tau chromosphere facility. The only thing that&#039;s going to be slowing you down is this suit...Not even disablers or batons will stop you...Okay, they might, but don&#039;t act dum.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:SyndicateVisor.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Visor&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | &#039;&#039;&#039;(Nuclear Operative only)&#039;&#039;&#039;&amp;lt;br&amp;gt;The syndicate&#039;s professional head-up display, designed for better detection of humanoids and their subsequent elimination.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:InsulatedGloves.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Conducting Gloves&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | Looks exactly like insulated gloves, but shocks you far worse than if you had nothing at all! Best given as a gift to passengers you really don&#039;t like.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:BackpackSyndicate.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate backpack&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | Lightweight explosion-proof а backpack for holding various traitor goods&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:SyndicateCrate.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Samurai Crate&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
 | &#039;&#039;&#039;(Oni only)&#039;&#039;&#039;&amp;lt;br&amp;gt;Contains a modern replica of a full Tousei-Gusoku set.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Job ===&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #FF4136;&amp;quot;&amp;gt;&#039;&#039;&#039;None of these are available for nuclear operatives, they &amp;lt;s&amp;gt;do it for free&amp;lt;/s&amp;gt; don&#039;t have jobs!&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Role&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Item&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:2.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Cost&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:72.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | [[File:Botanist.png]]&amp;lt;br&amp;gt;[[Botanist]]&lt;br /&gt;
 ! [[File:GatfruitSeeds.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Packet of Gatfruit Seeds&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 5 &lt;br /&gt;
|A packet of seeds that grow into Gatfruit, said Gatfruit just so happens to have a .45 magnum &amp;quot;Predator&amp;quot; inside of it.&lt;br /&gt;
|-&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | [[File:Passenger.png]]&amp;lt;br&amp;gt;[[Passenger]]&lt;br /&gt;
 ! [[File:BoxingGlovesBlue.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Rigged Boxing Gloves&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
 | Float like a butterfly, sting like a bee. Pretend to have a friendly spar and then beat the hell out of someone.&lt;br /&gt;
|-&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | [[File:Boxer.png]]&amp;lt;br&amp;gt;[[Boxer]]&lt;br /&gt;
 ! [[File:BoxingGlovesBlue.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Rigged Boxing Gloves&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
 | Float like a butterfly, sting like a bee. Pretend to have a friendly spar and then beat the hell out of someone.&lt;br /&gt;
|-&lt;br /&gt;
 ! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | [[File:Chaplain.png]]&amp;lt;br&amp;gt;[[Chaplain]]&lt;br /&gt;
 ! [[File:Necromonicon.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Necronomicon&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
 | An unholy book capable of summoning a demonic familiar.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:HolyHandGrenade.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Holy Hand Grenade&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 20&lt;br /&gt;
 | O Lord, bless this thy hand grenade, that with it thou mayst blow thine enemies to tiny bits, in thy mercy.&lt;br /&gt;
|-&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | [[File:Clown.png]]&amp;lt;br&amp;gt;[[Clown]]&amp;lt;br&amp;gt;[[File:Mime.png]]&amp;lt;br&amp;gt;[[Mime]]&lt;br /&gt;
 ! [[File:CapGunToy.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Fake Cap Gun&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 9&lt;br /&gt;
 | Fool your enemy! It can use both cap and magnum bullets. Comes loaded with magnum bullets.&lt;br /&gt;
|-&lt;br /&gt;
 ! rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | [[File:Clown.png]]&amp;lt;br&amp;gt;[[Clown]]&lt;br /&gt;
 ! [[File:Banana Peel.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Explosive Banana Peel&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | A normal looking banana peel that explode when someone slips on it.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Banana Peel.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Cluster Banana&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
 | Splits into 6 explosive banana peels after being thrown, the peels detonate automatically after 20 seconds if nobody slips on them.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:BoxHug.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Holoclown Kit&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 12&lt;br /&gt;
 | A joint venture between Cybersun and Honk.co. Contains an injector that hosts a sentient metaphysical clown made of hard light which resides in the user&#039;s body when not active. The holoclown has pockets to store things, a hardlight hand it can manipulate the environment with and is immune to hazardous environments while being resistant to direct trauma, but shares any damage it takes with the user.&lt;br /&gt;
|-&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | [[File:Chef.png]]&amp;lt;br&amp;gt;[[Chef]]&amp;lt;br&amp;gt;[[File:Botanist.png]]&amp;lt;br&amp;gt;[[Botanist]]&amp;lt;br&amp;gt;[[File:Clown.png]]&amp;lt;br&amp;gt;[[Clown]]&amp;lt;br&amp;gt;[[File:Mime.png]]&amp;lt;br&amp;gt;[[Mime]]&lt;br /&gt;
 ! [[File:Potato.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Hot Potato&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
 | Once activated, this time bomb can&#039;t be dropped - only passed to someone else!&lt;br /&gt;
|-&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | [[File:Scientist.png]]&amp;lt;br&amp;gt;[[Scientist]]&lt;br /&gt;
 ! [[File:CHIMP Upgrade Chip.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;C.H.I.M.P. Handcannon Upgrade Chip&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
 | Insert this chip into a standard C.H.I.M.P. handcannon to allow it to fire omega particles. Omega particles inflict severe burns and cause anomalies to go supercritical.&lt;br /&gt;
|-&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | [[File:Janitor.png]]&amp;lt;br&amp;gt;[[Janitor]]&lt;br /&gt;
 ! [[File:Wet Floor Sign.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Proximity Mine&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
 | A mine disguised as a wet floor sign.&lt;br /&gt;
|-&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | [[File:Zookeeper.png]]&amp;lt;br&amp;gt;[[Zookeeper]]&amp;lt;br&amp;gt;[[File:Scientist.png]]&amp;lt;br&amp;gt;[[Scientist]]&amp;lt;br&amp;gt;[[File:Chef.png]]&amp;lt;br&amp;gt;[[Chef]]&lt;br /&gt;
 ! [[File:Monkey Cube Box.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Sponge Box&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 7&lt;br /&gt;
 | A box containing 6 syndicate sponges disguised as monkey cubes, these cubes turn into a variety of angry wildlife after coming into contact with water.&lt;br /&gt;
|-&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | [[File:Musician.png]]&amp;lt;br&amp;gt;[[Musician]]&lt;br /&gt;
 ! [[File:Rickenbacker4001.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Rickenbacker 4001&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 10&lt;br /&gt;
 | &amp;lt;br&amp;gt;When it comes down to it, there are very few people who will swing the bat.&lt;br /&gt;
|-&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | [[File:Librarian.png]]&amp;lt;br&amp;gt;[[Librarian]]&lt;br /&gt;
 ! [[File:Cane Blade.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Cane Blade&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
 | A cane that has a hidden blade that can be unsheathed.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pointless ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:5%; padding:5px;&amp;quot; | &amp;lt;abbr title=&amp;quot;Can Nuclear operatives order this item?&amp;quot;&amp;gt;Ops?&amp;lt;/abbr&amp;gt;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Item&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:2.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Cost&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:72.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Scissors.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Barber Scissors&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | A good tool to give your fellow agent a nice haircut, unless you want to give it to yourself.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:SyndicateSnackBox.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Snack Box&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | A box of delicious snacks and drinks to eat alone or with your team. Includes 1 toy you didn&#039;t want.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:CapGunToy.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Cap Gun&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
 | Looks almost like the real thing! Ages 8 and up.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:SyndicateStamp.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Rubber Stamp&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | You ever wanted to show off the Syndicate logo? Well now you can!&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:OutlawHat.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Outlaw&#039;s Hat&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | A hat that makes you look like you carry a notched pistol, numbered one and nineteen more.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:OutlawGlasses.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Outlaw&#039;s Glasses&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | A must for every self-respecting undercover agent.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:C4Bundle.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Pyjama Duffel Bag&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
 | Contains 3 pairs of syndicate pyjamas and 3 plushies for the ultimate sleepover.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:ClownBag.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Clown Costume Duffel Bag&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | Contains a complete Clown outfit. Includes [[PDA]] and service radio.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:OperativeJumpsuit.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Operative Jumpsuit&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | A suit given to our nuclear operatives with fine fabric to make sure you stand out, no other benefits aside from looking cool.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:OperativeJumpshirt.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Operative Jumpskirt&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | A skirt given to our nuclear operatives with fine fabric to make sure you stand out, no other benefits aside from looking cool.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:SyndieBalloon.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndie Balloon&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 20&lt;br /&gt;
 | Handed out to the bravest souls who survived the &amp;quot;atomic twister&amp;quot; ride at Syndieland.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Red Syndicate Scarf.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Striped Syndicate Red Scarf&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | A stylish striped syndicate red scarf. The perfect winter accessory for those with a keen fashion sense, and those who are in the mood to steal something.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Green Syndicate Scarf.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Striped Syndicate Green Scarf&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | A stylish striped syndicate green scarf. The perfect winter accessory for those with a keen fashion sense, and those who are in the mood to steal something.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Uncomment and fill whenever nuke ops don&#039;t only have like three special items.&lt;br /&gt;
 = Nuclear Operatives Items =&lt;br /&gt;
This section contains all the items available exclusively to [[Nuclear Operative|Nuclear Operatives]].&lt;br /&gt;
&lt;br /&gt;
== Uplink ==&lt;br /&gt;
[[File:Nuclear Operative.png]] Nuclear Operatives have [[File:OldRadio.png]] an old grey radio as uplink which starts unlocked. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Guides Menu}}&lt;/div&gt;</summary>
		<author><name>Userfacethis</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Syndicate_Items&amp;diff=4487</id>
		<title>Syndicate Items</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Syndicate_Items&amp;diff=4487"/>
		<updated>2026-02-23T02:53:44Z</updated>

		<summary type="html">&lt;p&gt;Userfacethis: /* Ammo */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
To help them achieve their objectives, some [[Antagonist|antagonists]] including [[Traitor|traitors]] and [[Nuclear_Operative|nuclear operatives]] have access to an uplink from which they can purchase all sorts of illegal goodies from [[Syndicate|The Syndicate]]. Some items are only available when playing certain [[Jobs|jobs]]. The shop interface is divided into categories.&lt;br /&gt;
&lt;br /&gt;
This is a hopefully comprehensive list of all the items [[Traitor|Traitors]] and [[Nuclear Operative|Nuclear Operatives]] can obtain through their &#039;&#039;&#039;uplink&#039;&#039;&#039; by paying &#039;&#039;&#039;Telecrystals&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
= Syndicate Items =&lt;br /&gt;
This section contains all the items a Traitor can buy, with items available to nuclear operatives marked by a green &amp;quot;Yes&amp;quot; in the &amp;quot;Ops?&amp;quot; column.&lt;br /&gt;
&lt;br /&gt;
== Uplink ==&lt;br /&gt;
[[File:Traitor.png]] Traitors have [[File:PDAAssistant.png]] their [[PDA]] as uplink, which is unlockable using the code received at roundstart in the ringtone program.&lt;br /&gt;
&lt;br /&gt;
For more in depth information about the weapons, refer to the [[Weapons|weapons list]].&lt;br /&gt;
&lt;br /&gt;
=== Weaponry ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:5%; padding:5px;&amp;quot; | &amp;lt;abbr title=&amp;quot;Can Nuclear operatives order this item?&amp;quot;&amp;gt;Ops?&amp;lt;/abbr&amp;gt;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Item&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:2.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Cost&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:72.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Kardashev-Mosin.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Surplus Rifle&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | A bolt action service rifle that has seen many wars. Not modern by any standard, hand loaded, and terrible recoil, but it is cheap.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:EnergyDagger.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Energy Dagger&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | A small energy blade conveniently disguised in the form of a pen. It&#039;s better than most improvised weapons, very cheap, and easily concealable, especially in your PDA. A nice fallback in case your injured target manages to disarm you of your primary weapon. &lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Viper.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Viper&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 3&lt;br /&gt;
 | A small, easily concealable, but somewhat underpowered gun. Retrofitted with a fully automatic receiver. Uses pistol magazines (.35 auto).&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Cobra.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Cobra&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
 | A rugged, robust operator handgun with inbuilt silencer. Uses pistol magazines (.25 caseless).&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Python.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Python&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4 &lt;br /&gt;
|A brutally simple, effective, and loud Syndicate revolver. Comes loaded with regular rounds, but can also shoot armor-piercing ones. Uses .45 magnum.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:BoxThrowingKnife.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Throwing Knives Kit&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
|A set of 4 syndicate branded throwing knives, perfect for embedding into the body of your victims. &lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Adder.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Adder bundle&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
 | One state-of-the-art Adder plasma pistol, bundled with 2 cannisters of its proprietary liquid ammo.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:MiniCrossbow.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Mini Energy Crossbow&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
 | The go-to sidearm of any operative who prefers their victims not to be moving. Fires regenerating toxic arrows that floors victims in an instant.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:SharpSabre.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Sharp Foam Sabre&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
 | A blade disguised as a toy foam sabre. Perfect for assassins that pretend playing around.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:HerbalsCarton.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Chainsmoker bundle&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
 | A carton of 6 Packs of Interdyne Herbals, plus a weaponized flippo that turns welding fuel into incendiary shots.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | NO&lt;br /&gt;
 ! [[File:ToolboxYellow.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Disposable Ballistic Turret&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
 | Looks and functions like a normal electrical toolbox. Upon hitting the toolbox it will transform into a ballistic turret, theoretically shooting at anyone except members of the syndicate. Can be turned back into a toolbox using a screwdriver and repaired using a wrench.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:SyndieDusters.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Knuckle Dusters&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
 | A pair of plastitanium knuckle dusters that let you punch hard enough to break the captains jaw into pieces.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Gloves of the North Star.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Gloves of the North Star&#039;&#039;&#039;{{anchor|gloves of the north star}}&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 8&lt;br /&gt;
 | A pair of gloves that reduce your punching cooldown drastically, allowing you to beat people to death in a flurry of punches. ATATATATATA.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:EnergySword.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Energy Sword&#039;&#039;&#039;{{anchor|esword}}&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 8&lt;br /&gt;
 | A very dangerous energy sword. Can be stored in pockets when turned off. Makes a lot of noise when used or turned on. You have a decent chance of reflecting projectiles depending on velocity with it when turned on. For best results, combine it with a way to stun, slow, or otherwise disable your targets; remember that if it&#039;s knocked out of your hands, you can very easily be on the receiving end. &lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Hristov.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Sniper Bundle&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 9&lt;br /&gt;
|An inconspicuous briefcase that contains a Hristov, 10 spare bullets and a convenient disguise.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:DESword.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Double-Bladed Energy Sword&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 9&lt;br /&gt;
 | Now with twice as much energy per sword! Not the most practical design, but at least you can swing it faster now, albeit at the cost of lower damage per hit. Good luck blocking any bullets with it.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Kanabou.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Kanabou&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 10&lt;br /&gt;
 | A weapon for those who wish to forgo subtlety. Particularly suited to Oni.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:HomeRunBat.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Home Run Bat&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 10&lt;br /&gt;
 | Rigged bat pre-coated in blood for Syndicate tee-ball practice. Launch your foes!&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:RiggedTagGun.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Rigged Laser Tag Gun&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 10&lt;br /&gt;
 | This laser tag gun has been tampered with to fire a much more harmful laser and can switch modes to be more covert and look like a regular laser tag gun.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Xiuhcoatl.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;FG13 Xiuhcoatl flamethrower&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 12&lt;br /&gt;
 | Invite Nanotrasen to the cookout with this portable incendiary weapon.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:EnergyShield.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Energy Shield&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 12 &lt;br /&gt;
|&#039;&#039;&#039;(Nuclear Operative only)&#039;&#039;&#039;&amp;lt;br&amp;gt;Exotic energy shield that reflects almost all laser beams, as well as a little protection from bullets and other physical attacks.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Akurra.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Akurra bundle&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 10&lt;br /&gt;
 | Fearsome as it is advanced, the venerable Akurra bundled with 4 cannisters of its proprietary liquid ammo.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:C-20r.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;C-20r Bundle&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 15&lt;br /&gt;
 | Old faithful: The classic C-20r Submachine Gun, bundled with three magazines.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Bulldog.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Bulldog Bundle&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 15&lt;br /&gt;
 | Lean and mean: Contains the popular Bulldog Shotgun, a 12g beanbag drum and three 12g buckshot drums.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Estoc.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Estoc DMR bundle&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 18&lt;br /&gt;
 | A designated marksman rifle, fitted with a mid-range optic for longer range combat. Bundle with two rifle magazines (.20 rifle).&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:L6 SAW.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;L6 Saw Bundle&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 28&lt;br /&gt;
 | More dakka: The iconic L6 light machine gun, bundled with 2 box magazines.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Leviathan.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Leviathan Bundle&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 35 &lt;br /&gt;
| Sometimes, it really is the size that matters. Comes with a Leviathan, 3 explosive rockets, and 2 incendiary rockets.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:China-Lake.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;China-Lake Bundle&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 40&lt;br /&gt;
 | An old China-Lake grenade launcher bundled with 11 rounds of various destruction capability.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Ammo ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:5%; padding:5px;&amp;quot; | &amp;lt;abbr title=&amp;quot;Can Nuclear operatives order this item?&amp;quot;&amp;gt;Ops?&amp;lt;/abbr&amp;gt;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Item&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:2.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Cost&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:72.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Magazine Pistol 25.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Pistol Magazine (.25 caseless)&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | Pistol magazine with 10 catridges. Compatible with the Cobra.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:BoxClean.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Ammunition box (.30 rifle)&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | A box of 60 cartridges for the surplus rifle.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Magazine Pistol 35.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Pistol Magazine (.35 auto)&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | Pistol magazine with 10 catridges. Compatible with the Viper.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Magazine SMG 35.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;SMG magazine (.35 auto)&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | Rifle magazine with 30 catridges. Compatible with C-20r.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:RifleMag.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Rifle magazine (.20 rifle)&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | A rifle magazine with 25 cartridges. Compatible with the Estoc DMR.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:EchionCan.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Echion Canister&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | A special refueling canister containing 75 units of Echion. Compatible with the Adder and Akurra.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:BoxClean.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Ammunition box (.60 antimateriel)&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | A box of 10 cartridges for the Hristov sniper rifle.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Speedloader 45.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Speedloader (.45 magnum)&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | Revolver speedloader with 6 regular cartridges. Compatible with the Python.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:DrumPellet.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Drum magazine (.50 pellet)&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | Shotgun magazine with 8 shells filled with buckshot. Compatible with the Bulldog.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:DrumSlug.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Drum magazine (.50 slug)&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 3&lt;br /&gt;
 | Shotgun magazine with 8 shells filled with slugs. Compatible with the Bulldog.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Speedloader 45.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Speedloader (.45 magnum AP)&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 3&lt;br /&gt;
 | Revolver speedloader with 6 armor-piercing cartridges, capable of ignoring armor entirely. Compatible with the Python.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:C4Bundle.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Ammo Bundle&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 15&lt;br /&gt;
 | &#039;&#039;&#039;(Nuclear Operative only)&#039;&#039;&#039;&amp;lt;br&amp;gt;Reloading! Contains 4 magazines for the C-20r, 4 drums for the Bulldog, and 2 ammo boxes for the L6 SAW.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Explosives ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:5%; padding:5px;&amp;quot; | &amp;lt;abbr title=&amp;quot;Can Nuclear operatives order this item?&amp;quot;&amp;gt;Ops?&amp;lt;/abbr&amp;gt;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Item&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:2.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Cost&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:72.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Explosive Grenade.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Explosive Grenade&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 3 &lt;br /&gt;
|A simplistic grenade with a three-and-a-half-second long fuse that is geared towards injuring personnel. Causes minimal hull damage.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Flashbang.png|64px|]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Flashbang&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | A standard-issue flashbang, capable of blinding and slowing down anyone without proper protection. This, of course, includes you; make sure you&#039;re properly equipped before using it.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Syndicate minibomb.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Minibomb&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
 | A low-yield, high-impact precision sabotage explosive with a five-second long fuse. Perfect for quickly destroying a machine, dead body, or whatever else needs to go. Has a fail-safe preventing chain-explosion (such as from C4 remote explosion)&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Supermatter Grenade.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Supermatter Grenade&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
 | Grenade that simulates delamination of a suppermatter engine, generates powerful gravity well. Explosion comparable to a Mini Bomb.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Whitehole Grenade.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Whitehole Grenade&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 3&lt;br /&gt;
 | Grenade that repulses everything around for about 10 seconds. Very useful in small rooms and for chasing someone.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Cluster Grenade.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Cluster Grenade&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 8&lt;br /&gt;
 | Three explosive grenades bundled together, the grenades get launched after the 3.5 second timer runs out.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Incendiary Grenade.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Incendiary Grenade&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
 | Releases a spray of incendiary fragments, igniting anyone near the detonation area.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Shrapnel Grenade.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Shrapnel Grenade&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
 | Launches a spray of sharp fragments dealing great damage against unarmored targets.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Smoke Grenade.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Smoke Grenade&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | A grenade that releases a huge cloud of smoke, perfect for killing someone in the shadows or making a sneaky getaway.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Grenade Penguin.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Grenade Penguin&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 6 &lt;br /&gt;
|A small, highly-aggressive penguin with a grenade strapped around its neck. Harvested by the Syndicate from icy shit-hole planets.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:C4.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;C-4&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | This stick of explosives can detonate and destroy almost anything it is placed on, after any chosen amount of seconds (the shortest being 10). Use it in hand to set the timer, then use it on what you want to attach it to; it takes 3 seconds to set up, and requires you to be un-interrupted. You can also attach a signaler to remotely detonate at will, among other things. Can also be used as a pseudo grenade by activating it in your hand and throwing it.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:MilitaryWebbing.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Grenadier Chest Rig&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 12&lt;br /&gt;
 | &#039;&#039;&#039;(Nuclear Operative only)&#039;&#039;&#039;&amp;lt;br&amp;gt;All you need for a loud party: 4 explosive grenades, 2 EMP grenades and 2 minibombs in a chest rig. 34 TC worth of grenades  for only a third of the price.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:C4Bundle.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate C-4 Bundle&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 12&lt;br /&gt;
 | A large red and black dufflebag that contains 8 C-4 explosives. It&#039;s cheaper to buy in bulk than individually if you know you&#039;ll need a lot of C4, and can handle toting the bag around. &lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:EMP Grenade.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;EMP Grenade&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | A grenade designed to disrupt electronic systems. Useful for disrupting communications, security&#039;s energy weapons, and APCs when you&#039;re in a tight spot.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Pen.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Exploding Pen&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 3 &lt;br /&gt;
|A class IV explosive device contained within a standard pen. Click it with a 4 second fuse and throw at target. This is mostly meant to trick people trying to check if the pen is a, energy dagger.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Syndicate Bomb.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Bomb&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 14 &lt;br /&gt;
|A big, anchored bomb that can create a huge explosion if not defused in time. Useful as a distraction. Has an adjustable timer with a minimum setting of 120 seconds.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:BoxClean.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Electrical Disruptor Kit&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 5 &lt;br /&gt;
|The ultimate reversal on energy-based weaponry: Disables disablers, stuns stunbatons, discharges laser guns! Contains 3 EMP grenades and an EMP implanter. Note: Does not disrupt actual firearms.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Chemicals ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:5%; padding:5px;&amp;quot; | &amp;lt;abbr title=&amp;quot;Can Nuclear operatives order this item?&amp;quot;&amp;gt;Ops?&amp;lt;/abbr&amp;gt;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Item&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:2.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Cost&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:72.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Pen.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Hypopen&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 6 &lt;br /&gt;
|A chemical hypospray disguised as a pen, capable of instantly injecting up to 10u of reagents. Fits into your [[PDA]]. Starts empty.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Hypodart.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Hypodart&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
|A seemingly unremarkable dart with an enlarged reservoir for chemicals. It can store up to 7u reagents in itself, and instantly inject when it hits the target. Starts empty.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:BoxVials.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Chemical Synthesis Kit&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
 | A starter kit for the aspiring chemist, includes toxin and vestine for all your criminal needs! Contains 2 beakers, a dropper, chemical glasses, 2 vestine vial, 1 empty vial and a syringe with stimulants.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:ZombieBundle.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Zombie Bundle&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 40&lt;br /&gt;
 | &#039;&#039;&#039;(Nuclear Operative only)&#039;&#039;&#039;&amp;lt;br&amp;gt;An all-in-one kit for unleashing the undead upon a station.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Bottle.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Nocturine Bottle&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
 | A 30u bottle filled with Nocturine, a chemical that makes it very hard for your target to stand up.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:CombatMedkit.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Combat Medical Kit&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
 | A medkit made for fixing combat injuries.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Stimpen.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Combat Medipen&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 3 &lt;br /&gt;
|A single-use medipen containing chemicals that regenerate most types of damage.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Stimpen.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | Hyperzine Injector&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 3&lt;br /&gt;
 | Injecting yourself with this will increase your run speed and let you recover from stuns faster for 2 minutes.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Medkit.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Stimkit&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 10&lt;br /&gt;
 | A medkit containing 6 Hyperzine microinjectors, each of which has enough of the chemical to last for 15 seconds. &lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:SyndieSmokes.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Smokes Packet&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | A pack of 6 cigarettes infused with omnizine, which will heal you upon smoking them.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:C4Bundle.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Medical Bundle&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 20&lt;br /&gt;
 | &#039;&#039;&#039;(Nuclear Operative only)&#039;&#039;&#039;&amp;lt;br&amp;gt;All you need to get your comrades back in the fight: mainly a combat medkit, a defibrillator and three combat medipens.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Deception ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:5%; padding:5px;&amp;quot; | &amp;lt;abbr title=&amp;quot;Can Nuclear operatives order this item?&amp;quot;&amp;gt;Ops?&amp;lt;/abbr&amp;gt;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Item&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:2.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Cost&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:72.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:BlankID.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Agent ID Card&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 3&lt;br /&gt;
 | A passenger ID card that can copy accesses from other cards and change its name and job title at-will. Using it will prompt you to set a name and job assignment. It starts with maintenance access and can be upgraded at an ID computer or by simply swiping other cards with it. You can also change how it looks like to match your newly acquired job. Does not alter appearance manifest.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:StealthBox.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Stealth Box&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 3&lt;br /&gt;
 | A box outfitted with stealth technology, sneak around with this and don&#039;t move too fast now!&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:SyndicateEncryptkey.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Encryption Keys&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | Two encryption keys for access to the secret frequency of our special agents, [[Listening Outpost|on-station or off-station]]. Give the spare to a friend, but make sure it doesn&#039;t fall into enemy hands.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:BinaryEncryptkey.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Binary Translator Key&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | Lets you tap into the silicons&#039; binary channel. Don&#039;t talk on it though, at least not without a voice mask.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:CybersunPen.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Cybersun Pen&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | A cybersun pen is an all-in-one pen, melee weapon, pickaxe, screwdriver and fountain pen competition.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Nuclear Authentication Disk.gif|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Fake Nuclear Disk&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | A fake nuclear disk. It has the same look and description as the real nuclear disk. Can only be identified by the nuke, appraising it or the pinpointer not pointing at it.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Lantern.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Extra-Bright Lantern&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | It can be used to blind people like a flash. Has 15 uses.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Briefcase.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Lobbying Bundle&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
 | A heartfelt gift that can help you sway someone&#039;s opinion. Contains 5000 spesos. Real or counterfeit? Yes. Finally have the money to pay for a good Lawyer.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:BoxDecoyKit.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Decoy Kit&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
 | State-of-the-art distraction technology straight from RND. Comes with five realistic balloons, four decoy grenades, and some snap poppers!&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Syndicate Bomb.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Decoy Syndicate Bomb&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 3 &lt;br /&gt;
|A training bomb carefully made to look just like the real thing. In all ways similar to a syndicate bomb, but only creates a tiny explosion.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Chameleon Projector.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Chameleon Projector&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 7&lt;br /&gt;
 | Holoparasite technology used to create a hard-light replica of any object around you. Disguise is destroyed when picked up or deactivated.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Disruption ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:5%; padding:5px;&amp;quot; | &amp;lt;abbr title=&amp;quot;Can Nuclear operatives order this item?&amp;quot;&amp;gt;Ops?&amp;lt;/abbr&amp;gt;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Item&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:2.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Cost&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:72.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Emag.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | Cryptographic Sequencer- &amp;quot;Emag&amp;quot;{{anchor|emag}}&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
|This sophisticated piece of equipment allows you to jailbreak machinery- including Cyborgs- and break open lockers. Be warned, however- such tampering is irreversible; your presence will surely be noticed if you are not careful. It has three charges, which recharge over time.&lt;br /&gt;
|-&lt;br /&gt;
|Yes&lt;br /&gt;
!&lt;br /&gt;
!Airlock Access Override&lt;br /&gt;
|6&lt;br /&gt;
|This sophisticated piece of equipment will break open any airlock standing in your way. Be warned- the damage is not easily reversible, and can give away your movements if you are not careful. It has three charges, which recharge over time. &lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:RadioJammer.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Radio Jammer&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
 | Jams suit sensors and radio communication in certain range depending on setting.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Weapon Cyborg Module.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Weapon Cyborg Module&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
 | This module will give a cyborg advanced laser and machete&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:SyndieSoap.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Soap&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | An untrustworthy bar of soap. Smells of fear. A bar of soap with a high launching distance and a long stun duration.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:SyndieSoap.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Slipocalypse Clustersoap&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 3&lt;br /&gt;
 | Scatters arounds small pieces of syndicate-brand soap after being thrown, these pieces of soap evaporate after 60 seconds.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:ToolboxSyndicate.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Suspicious Toolbox&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | A full compliment of tools for the mechanically inclined traitor. Includes a pair of insulated combat gloves, syndicate gas mask and a utility belt.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:SyndieJawsOfLife.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Jaws of Life&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | A combined prying and cutting tool. Useful for entering the station or its departments.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:C4Bundle.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Surgical Duffel Bag&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
 | A large duffel bag containing a full set of advanced surgical tools. Surgery just a week away.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:PowerSink.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Power Sink&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 6 &lt;br /&gt;
|Drains immense amounts of electricity from the grid. Use wrench to connect it to wires. Requires an HV wire to attach to. Explodes after a long while of sucking up power. NOTE: If connected, puts alarm upon power monitor. After certain precentage drained, announcement will be sent, alarming everyone, and progressively buzz around itself.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | No&lt;br /&gt;
 ! [[File:SyndicateCrate.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Surplus Crate&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 20&lt;br /&gt;
 | Contains 50 telecrystals worth of completely random Syndicate items. It can be useless junk or really good.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | No&lt;br /&gt;
 ! [[File:SyndicateCrate.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Super Surplus Crate&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 40&lt;br /&gt;
 | Contains 125 telecrystals worth of completely random Syndicate items.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Singularity Beacon.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Singularity Beacon&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 12&lt;br /&gt;
 | A device that attracts singularities. Has to be anchored and powered. Causes singularities to grow when consumed.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Weapon Cyborg Module.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Martyr Cyborg Module&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
 | A module that comes with an explosive you probably don&#039;t want to handle yourself.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Implants ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:5%; padding:5px;&amp;quot; | &amp;lt;abbr title=&amp;quot;Can Nuclear operatives order this item?&amp;quot;&amp;gt;Ops?&amp;lt;/abbr&amp;gt;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Item&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:2.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Cost&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:72.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | No&lt;br /&gt;
 ! [[File:Backpack.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Storage Implanter&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 10&lt;br /&gt;
|Hide goodies inside of yourself with new bluespace technology!&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:FreedomImplanter.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Freedom Implanter&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4 &lt;br /&gt;
|Get away from those nasty sec officers with this three use implant!&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:ScramImplanter.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Scram Implanter&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4 &lt;br /&gt;
|A 2-use implant which teleports you within a large radius. Attempts to teleport you onto an unobstructed tile. May sometimes fail to do so. Life insurance not included.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | No&lt;br /&gt;
 ! [[File:DNAScramblerImplanter.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;DNA Scrambler Implanter&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
 | A single use implant that can be activated to modify your DNA and give you a completely new look, also has the function of undoing the change. Unable to scramble already scrambled DNA.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:EMPImplanter.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;EMP Implanter&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | Detonates a small EMP pulse on activation that drains nearby electronics of their power, can be used three times before the internal battery runs out.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:MacrobombImplanter.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Micro Bomb Implanter&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | &#039;&#039;&#039;(Nuclear Operative only)&#039;&#039;&#039;&amp;lt;br&amp;gt;Explode on death or manual activation with this implant. Destroys the body with all equipment.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:MacrobombImplanter.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Macro Bomb Implanter&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 13&lt;br /&gt;
 | &#039;&#039;&#039;(Nuclear Operative only)&#039;&#039;&#039;&amp;lt;br&amp;gt;Inject this and on death you&#039;ll create a large explosion. Huge team casualty cost, use at own risk. Replaces internal micro bomb.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:DeathAcidifier.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Death Acidifier Implant&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
 | Completely melts the user and their equipment on use or death.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | No&lt;br /&gt;
 ! [[File:OldRadio.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | {{anchor|Uplink Implanter}}&#039;&#039;&#039;Uplink Implanter&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | Stealthily order equipment without the need for a PDA. Swallow telecrystals to top up the uplink.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:BoxClean.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Box of Deathrattle Implants&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
 | &#039;&#039;&#039;(Nuclear Operative only)&#039;&#039;&#039;&amp;lt;br&amp;gt;A box containing enough deathrattle implants for the whole squad. Relays a message containing your position to the syndicate channel when you go into a critical state or die.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:BoxClean.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Bionic Syrinx Implanter&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | &#039;&#039;&#039;(Harpy only)&#039;&#039;&#039;&amp;lt;br&amp;gt;An implant that enhances a harpy&#039;s natural talent for mimicry to let you adjust your voice to whoever you can think of.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Allies ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:5%; padding:5px;&amp;quot; | &amp;lt;abbr title=&amp;quot;Can Nuclear operatives order this item?&amp;quot;&amp;gt;Ops?&amp;lt;/abbr&amp;gt;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Item&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:2.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Cost&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:72.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:OldRadio.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Reinforcement Teleporter&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 16&lt;br /&gt;
 | An item that, upon activation, creates a ghost role of a budget syndicate agent; Has 3 loadouts to select upon activation.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:CyborgSyndicateAssault.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Assault Cyborg Teleporter&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 65&lt;br /&gt;
 | &#039;&#039;&#039;(Nuclear Operative only)&#039;&#039;&#039;&amp;lt;br&amp;gt;A lean, mean killing machine with access to an Energy Sword, LMG, Cryptographic Sequencer, and a Pinpointer.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:OldRadio.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Genetic Ancestor Reinforcement Teleporter&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 8&lt;br /&gt;
 | Call in a trained monkey to assist you. Comes with a single syndicate cigarette.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | No&lt;br /&gt;
 ! [[File:DehydratedSpaceCarp.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Dehydrated Space Carp&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | Looks like a plush toy carp, just add water and it becomes a real-life space carp!&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:SyndiCat.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;SyndiCat&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
 | A hand cat equipped with a microbomb implant. Explodes when seriously injured. Can bite painfully.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:PersonalAISyndicate.gif|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Personal AI device&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | A [[Personal AI#Syndicate Personal AI|Syndicate variant]] of the pAI with access to the Syndicate radio channel. We do not guarantee their usefulness. Limited to one.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Cheese Radio.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Mouse Operative Reinforcement Teleporter&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 3&lt;br /&gt;
 | Calls in a specially trained mouse operative to assist you. Very handy &amp;quot;pet&amp;quot; for sabotages&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Wearables ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:5%; padding:5px;&amp;quot; | &amp;lt;abbr title=&amp;quot;Can Nuclear operatives order this item?&amp;quot;&amp;gt;Ops?&amp;lt;/abbr&amp;gt;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Item&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:2.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Cost&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:72.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:JetpackBlack.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Black Jetpack&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | A black jetpack. It allows you to fly around in space. Refills not included, use your fuel wisely.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:GasMask.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Voice Mask&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | A gas mask that lets you adjust your voice to whoever you can think of. Also utilizes cutting-edge chameleon technology. Works very well with the agent ID.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:SyndicateShoulderHolster.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Shoulder Holster&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | A deep shoulder holster capable of holding many types of ballistics, has 60 storage units.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:MilitaryWebbing.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Chest Rig&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | Explosion-resistant tactical webbing used for holding traitor goods.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:ChameleonKit.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Chameleon Kit&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
 | A backpack full of items that contain chameleon technology allowing you to disguise as pretty much anything on the station, and more! Interact with each pieces of clothing to change each pieces. The mask is a voice mask, which allows you to change your voice identity  (great in combination with the Agent ID!). Extremely useful for infiltration.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:BlackShoe.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;No-Slip Shoes&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | These protect you from slips while looking like your average normal shoes. You have the ability to change their look to any kind of shoes.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:BlackGloves.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Thieving Gloves&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 7&lt;br /&gt;
|Discretely steal from pockets and increase your thieving technique with these fancy new gloves, all while looking like normal gloves! This prevents people from seeing the strip doafter and you can strip/steal from people quicker.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:WebVest.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Web Vest&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 3&lt;br /&gt;
 | A synthetic armor vest. Looks almost like a kevlar vest but protects you more, and has 3 by 2 storage integrated webbing.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:BloodredMagboots.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Blood-Red Magboots&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
 | A pair of Syndicate brand magboots. Allows you to walk with gravity in places without gravity AND fly around with sick boosters.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:SyndieEVA.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate EVA Bundle&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | A bundle containing the Syndicate EVA suit. To be used in emergency at it paints you as a Syndicate while not really helping you much.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:SyndicateHardsuit.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Hardsuit&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 8&lt;br /&gt;
 | The Syndicate&#039;s well known armored blood red hardsuit, capable of space walks and bullet resistant.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:SyndicateEliteHardsuit.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Elite Hardsuit&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 10&lt;br /&gt;
 | An elite version of the blood-red hardsuit, with improved mobility and fireproofing. Property of Gorlex Marauders.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:JuggernautSuit.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Cybersun Juggernaut Suit&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 12&lt;br /&gt;
 | Hyper resilient armor made of materials tested in the Tau chromosphere facility. The only thing that&#039;s going to be slowing you down is this suit...Not even disablers or batons will stop you...Okay, they might, but don&#039;t act dum.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:SyndicateVisor.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Visor&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | &#039;&#039;&#039;(Nuclear Operative only)&#039;&#039;&#039;&amp;lt;br&amp;gt;The syndicate&#039;s professional head-up display, designed for better detection of humanoids and their subsequent elimination.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:InsulatedGloves.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Conducting Gloves&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | Looks exactly like insulated gloves, but shocks you far worse than if you had nothing at all! Best given as a gift to passengers you really don&#039;t like.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:BackpackSyndicate.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate backpack&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | Lightweight explosion-proof а backpack for holding various traitor goods&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:SyndicateCrate.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Samurai Crate&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
 | &#039;&#039;&#039;(Oni only)&#039;&#039;&#039;&amp;lt;br&amp;gt;Contains a modern replica of a full Tousei-Gusoku set.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Job ===&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #FF4136;&amp;quot;&amp;gt;&#039;&#039;&#039;None of these are available for nuclear operatives, they &amp;lt;s&amp;gt;do it for free&amp;lt;/s&amp;gt; don&#039;t have jobs!&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Role&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Item&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:2.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Cost&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:72.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | [[File:Botanist.png]]&amp;lt;br&amp;gt;[[Botanist]]&lt;br /&gt;
 ! [[File:GatfruitSeeds.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Packet of Gatfruit Seeds&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 5 &lt;br /&gt;
|A packet of seeds that grow into Gatfruit, said Gatfruit just so happens to have a .45 magnum &amp;quot;Predator&amp;quot; inside of it.&lt;br /&gt;
|-&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | [[File:Passenger.png]]&amp;lt;br&amp;gt;[[Passenger]]&lt;br /&gt;
 ! [[File:BoxingGlovesBlue.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Rigged Boxing Gloves&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
 | Float like a butterfly, sting like a bee. Pretend to have a friendly spar and then beat the hell out of someone.&lt;br /&gt;
|-&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | [[File:Boxer.png]]&amp;lt;br&amp;gt;[[Boxer]]&lt;br /&gt;
 ! [[File:BoxingGlovesBlue.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Rigged Boxing Gloves&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
 | Float like a butterfly, sting like a bee. Pretend to have a friendly spar and then beat the hell out of someone.&lt;br /&gt;
|-&lt;br /&gt;
 ! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | [[File:Chaplain.png]]&amp;lt;br&amp;gt;[[Chaplain]]&lt;br /&gt;
 ! [[File:Necromonicon.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Necronomicon&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
 | An unholy book capable of summoning a demonic familiar.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:HolyHandGrenade.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Holy Hand Grenade&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 20&lt;br /&gt;
 | O Lord, bless this thy hand grenade, that with it thou mayst blow thine enemies to tiny bits, in thy mercy.&lt;br /&gt;
|-&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | [[File:Clown.png]]&amp;lt;br&amp;gt;[[Clown]]&amp;lt;br&amp;gt;[[File:Mime.png]]&amp;lt;br&amp;gt;[[Mime]]&lt;br /&gt;
 ! [[File:CapGunToy.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Fake Cap Gun&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 9&lt;br /&gt;
 | Fool your enemy! It can use both cap and magnum bullets. Comes loaded with magnum bullets.&lt;br /&gt;
|-&lt;br /&gt;
 ! rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | [[File:Clown.png]]&amp;lt;br&amp;gt;[[Clown]]&lt;br /&gt;
 ! [[File:Banana Peel.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Explosive Banana Peel&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | A normal looking banana peel that explode when someone slips on it.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Banana Peel.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Cluster Banana&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
 | Splits into 6 explosive banana peels after being thrown, the peels detonate automatically after 20 seconds if nobody slips on them.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:BoxHug.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Holoclown Kit&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 12&lt;br /&gt;
 | A joint venture between Cybersun and Honk.co. Contains an injector that hosts a sentient metaphysical clown made of hard light which resides in the user&#039;s body when not active. The holoclown has pockets to store things, a hardlight hand it can manipulate the environment with and is immune to hazardous environments while being resistant to direct trauma, but shares any damage it takes with the user.&lt;br /&gt;
|-&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | [[File:Chef.png]]&amp;lt;br&amp;gt;[[Chef]]&amp;lt;br&amp;gt;[[File:Botanist.png]]&amp;lt;br&amp;gt;[[Botanist]]&amp;lt;br&amp;gt;[[File:Clown.png]]&amp;lt;br&amp;gt;[[Clown]]&amp;lt;br&amp;gt;[[File:Mime.png]]&amp;lt;br&amp;gt;[[Mime]]&lt;br /&gt;
 ! [[File:Potato.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Hot Potato&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
 | Once activated, this time bomb can&#039;t be dropped - only passed to someone else!&lt;br /&gt;
|-&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | [[File:Scientist.png]]&amp;lt;br&amp;gt;[[Scientist]]&lt;br /&gt;
 ! [[File:CHIMP Upgrade Chip.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;C.H.I.M.P. Handcannon Upgrade Chip&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
 | Insert this chip into a standard C.H.I.M.P. handcannon to allow it to fire omega particles. Omega particles inflict severe burns and cause anomalies to go supercritical.&lt;br /&gt;
|-&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | [[File:Janitor.png]]&amp;lt;br&amp;gt;[[Janitor]]&lt;br /&gt;
 ! [[File:Wet Floor Sign.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Proximity Mine&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
 | A mine disguised as a wet floor sign.&lt;br /&gt;
|-&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | [[File:Zookeeper.png]]&amp;lt;br&amp;gt;[[Zookeeper]]&amp;lt;br&amp;gt;[[File:Scientist.png]]&amp;lt;br&amp;gt;[[Scientist]]&amp;lt;br&amp;gt;[[File:Chef.png]]&amp;lt;br&amp;gt;[[Chef]]&lt;br /&gt;
 ! [[File:Monkey Cube Box.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Sponge Box&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 7&lt;br /&gt;
 | A box containing 6 syndicate sponges disguised as monkey cubes, these cubes turn into a variety of angry wildlife after coming into contact with water.&lt;br /&gt;
|-&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | [[File:Musician.png]]&amp;lt;br&amp;gt;[[Musician]]&lt;br /&gt;
 ! [[File:Rickenbacker4001.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Rickenbacker 4001&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 10&lt;br /&gt;
 | &amp;lt;br&amp;gt;When it comes down to it, there are very few people who will swing the bat.&lt;br /&gt;
|-&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | [[File:Librarian.png]]&amp;lt;br&amp;gt;[[Librarian]]&lt;br /&gt;
 ! [[File:Cane Blade.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Cane Blade&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
 | A cane that has a hidden blade that can be unsheathed.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pointless ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:5%; padding:5px;&amp;quot; | &amp;lt;abbr title=&amp;quot;Can Nuclear operatives order this item?&amp;quot;&amp;gt;Ops?&amp;lt;/abbr&amp;gt;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Item&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:2.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Cost&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:72.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Scissors.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Barber Scissors&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | A good tool to give your fellow agent a nice haircut, unless you want to give it to yourself.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:SyndicateSnackBox.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Snack Box&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | A box of delicious snacks and drinks to eat alone or with your team. Includes 1 toy you didn&#039;t want.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:CapGunToy.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Cap Gun&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
 | Looks almost like the real thing! Ages 8 and up.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:SyndicateStamp.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Rubber Stamp&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | You ever wanted to show off the Syndicate logo? Well now you can!&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:OutlawHat.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Outlaw&#039;s Hat&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | A hat that makes you look like you carry a notched pistol, numbered one and nineteen more.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:OutlawGlasses.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Outlaw&#039;s Glasses&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | A must for every self-respecting undercover agent.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:C4Bundle.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Pyjama Duffel Bag&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
 | Contains 3 pairs of syndicate pyjamas and 3 plushies for the ultimate sleepover.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:ClownBag.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Clown Costume Duffel Bag&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | Contains a complete Clown outfit. Includes [[PDA]] and service radio.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:OperativeJumpsuit.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Operative Jumpsuit&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | A suit given to our nuclear operatives with fine fabric to make sure you stand out, no other benefits aside from looking cool.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:OperativeJumpshirt.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Operative Jumpskirt&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | A skirt given to our nuclear operatives with fine fabric to make sure you stand out, no other benefits aside from looking cool.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:SyndieBalloon.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndie Balloon&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 20&lt;br /&gt;
 | Handed out to the bravest souls who survived the &amp;quot;atomic twister&amp;quot; ride at Syndieland.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Red Syndicate Scarf.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Striped Syndicate Red Scarf&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | A stylish striped syndicate red scarf. The perfect winter accessory for those with a keen fashion sense, and those who are in the mood to steal something.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Green Syndicate Scarf.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Striped Syndicate Green Scarf&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | A stylish striped syndicate green scarf. The perfect winter accessory for those with a keen fashion sense, and those who are in the mood to steal something.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Uncomment and fill whenever nuke ops don&#039;t only have like three special items.&lt;br /&gt;
 = Nuclear Operatives Items =&lt;br /&gt;
This section contains all the items available exclusively to [[Nuclear Operative|Nuclear Operatives]].&lt;br /&gt;
&lt;br /&gt;
== Uplink ==&lt;br /&gt;
[[File:Nuclear Operative.png]] Nuclear Operatives have [[File:OldRadio.png]] an old grey radio as uplink which starts unlocked. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Guides Menu}}&lt;/div&gt;</summary>
		<author><name>Userfacethis</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Syndicate_Items&amp;diff=4486</id>
		<title>Syndicate Items</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Syndicate_Items&amp;diff=4486"/>
		<updated>2026-02-23T02:45:06Z</updated>

		<summary type="html">&lt;p&gt;Userfacethis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
To help them achieve their objectives, some [[Antagonist|antagonists]] including [[Traitor|traitors]] and [[Nuclear_Operative|nuclear operatives]] have access to an uplink from which they can purchase all sorts of illegal goodies from [[Syndicate|The Syndicate]]. Some items are only available when playing certain [[Jobs|jobs]]. The shop interface is divided into categories.&lt;br /&gt;
&lt;br /&gt;
This is a hopefully comprehensive list of all the items [[Traitor|Traitors]] and [[Nuclear Operative|Nuclear Operatives]] can obtain through their &#039;&#039;&#039;uplink&#039;&#039;&#039; by paying &#039;&#039;&#039;Telecrystals&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
= Syndicate Items =&lt;br /&gt;
This section contains all the items a Traitor can buy, with items available to nuclear operatives marked by a green &amp;quot;Yes&amp;quot; in the &amp;quot;Ops?&amp;quot; column.&lt;br /&gt;
&lt;br /&gt;
== Uplink ==&lt;br /&gt;
[[File:Traitor.png]] Traitors have [[File:PDAAssistant.png]] their [[PDA]] as uplink, which is unlockable using the code received at roundstart in the ringtone program.&lt;br /&gt;
&lt;br /&gt;
For more in depth information about the weapons, refer to the [[Weapons|weapons list]].&lt;br /&gt;
&lt;br /&gt;
=== Weaponry ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:5%; padding:5px;&amp;quot; | &amp;lt;abbr title=&amp;quot;Can Nuclear operatives order this item?&amp;quot;&amp;gt;Ops?&amp;lt;/abbr&amp;gt;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Item&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:2.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Cost&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:72.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Kardashev-Mosin.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Surplus Rifle&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | A bolt action service rifle that has seen many wars. Not modern by any standard, hand loaded, and terrible recoil, but it is cheap.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:EnergyDagger.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Energy Dagger&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | A small energy blade conveniently disguised in the form of a pen. It&#039;s better than most improvised weapons, very cheap, and easily concealable, especially in your PDA. A nice fallback in case your injured target manages to disarm you of your primary weapon. &lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Viper.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Viper&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 3&lt;br /&gt;
 | A small, easily concealable, but somewhat underpowered gun. Retrofitted with a fully automatic receiver. Uses pistol magazines (.35 auto).&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Cobra.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Cobra&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
 | A rugged, robust operator handgun with inbuilt silencer. Uses pistol magazines (.25 caseless).&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Python.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Python&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4 &lt;br /&gt;
|A brutally simple, effective, and loud Syndicate revolver. Comes loaded with regular rounds, but can also shoot armor-piercing ones. Uses .45 magnum.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:BoxThrowingKnife.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Throwing Knives Kit&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
|A set of 4 syndicate branded throwing knives, perfect for embedding into the body of your victims. &lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Adder.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Adder bundle&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
 | One state-of-the-art Adder plasma pistol, bundled with 2 cannisters of its proprietary liquid ammo.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:MiniCrossbow.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Mini Energy Crossbow&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
 | The go-to sidearm of any operative who prefers their victims not to be moving. Fires regenerating toxic arrows that floors victims in an instant.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:SharpSabre.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Sharp Foam Sabre&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
 | A blade disguised as a toy foam sabre. Perfect for assassins that pretend playing around.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:HerbalsCarton.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Chainsmoker bundle&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
 | A carton of 6 Packs of Interdyne Herbals, plus a weaponized flippo that turns welding fuel into incendiary shots.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | NO&lt;br /&gt;
 ! [[File:ToolboxYellow.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Disposable Ballistic Turret&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
 | Looks and functions like a normal electrical toolbox. Upon hitting the toolbox it will transform into a ballistic turret, theoretically shooting at anyone except members of the syndicate. Can be turned back into a toolbox using a screwdriver and repaired using a wrench.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:SyndieDusters.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Knuckle Dusters&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
 | A pair of plastitanium knuckle dusters that let you punch hard enough to break the captains jaw into pieces.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Gloves of the North Star.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Gloves of the North Star&#039;&#039;&#039;{{anchor|gloves of the north star}}&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 8&lt;br /&gt;
 | A pair of gloves that reduce your punching cooldown drastically, allowing you to beat people to death in a flurry of punches. ATATATATATA.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:EnergySword.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Energy Sword&#039;&#039;&#039;{{anchor|esword}}&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 8&lt;br /&gt;
 | A very dangerous energy sword. Can be stored in pockets when turned off. Makes a lot of noise when used or turned on. You have a decent chance of reflecting projectiles depending on velocity with it when turned on. For best results, combine it with a way to stun, slow, or otherwise disable your targets; remember that if it&#039;s knocked out of your hands, you can very easily be on the receiving end. &lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Hristov.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Sniper Bundle&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 9&lt;br /&gt;
|An inconspicuous briefcase that contains a Hristov, 10 spare bullets and a convenient disguise.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:DESword.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Double-Bladed Energy Sword&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 9&lt;br /&gt;
 | Now with twice as much energy per sword! Not the most practical design, but at least you can swing it faster now, albeit at the cost of lower damage per hit. Good luck blocking any bullets with it.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Kanabou.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Kanabou&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 10&lt;br /&gt;
 | A weapon for those who wish to forgo subtlety. Particularly suited to Oni.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:HomeRunBat.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Home Run Bat&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 10&lt;br /&gt;
 | Rigged bat pre-coated in blood for Syndicate tee-ball practice. Launch your foes!&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:RiggedTagGun.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Rigged Laser Tag Gun&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 10&lt;br /&gt;
 | This laser tag gun has been tampered with to fire a much more harmful laser and can switch modes to be more covert and look like a regular laser tag gun.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Xiuhcoatl.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;FG13 Xiuhcoatl flamethrower&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 12&lt;br /&gt;
 | Invite Nanotrasen to the cookout with this portable incendiary weapon.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:EnergyShield.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Energy Shield&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 12 &lt;br /&gt;
|&#039;&#039;&#039;(Nuclear Operative only)&#039;&#039;&#039;&amp;lt;br&amp;gt;Exotic energy shield that reflects almost all laser beams, as well as a little protection from bullets and other physical attacks.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Akurra.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Akurra bundle&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 10&lt;br /&gt;
 | Fearsome as it is advanced, the venerable Akurra bundled with 4 cannisters of its proprietary liquid ammo.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:C-20r.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;C-20r Bundle&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 15&lt;br /&gt;
 | Old faithful: The classic C-20r Submachine Gun, bundled with three magazines.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Bulldog.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Bulldog Bundle&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 15&lt;br /&gt;
 | Lean and mean: Contains the popular Bulldog Shotgun, a 12g beanbag drum and three 12g buckshot drums.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Estoc.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Estoc DMR bundle&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 18&lt;br /&gt;
 | A designated marksman rifle, fitted with a mid-range optic for longer range combat. Bundle with two rifle magazines (.20 rifle).&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:L6 SAW.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;L6 Saw Bundle&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 28&lt;br /&gt;
 | More dakka: The iconic L6 light machine gun, bundled with 2 box magazines.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Leviathan.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Leviathan Bundle&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 35 &lt;br /&gt;
| Sometimes, it really is the size that matters. Comes with a Leviathan, 3 explosive rockets, and 2 incendiary rockets.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:China-Lake.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;China-Lake Bundle&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 40&lt;br /&gt;
 | An old China-Lake grenade launcher bundled with 11 rounds of various destruction capability.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Ammo ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:5%; padding:5px;&amp;quot; | &amp;lt;abbr title=&amp;quot;Can Nuclear operatives order this item?&amp;quot;&amp;gt;Ops?&amp;lt;/abbr&amp;gt;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Item&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:2.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Cost&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:72.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Magazine Pistol 35.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Pistol Magazine (.35 auto)&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | Pistol magazine with 10 catridges. Compatible with the Viper.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Magazine SMG 35.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;SMG magazine (.35 auto)&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | Rifle magazine with 30 catridges. Compatible with C-20r.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Magazine Pistol 25.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Pistol Magazine (.25 caseless)&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | Pistol magazine with 10 catridges. Compatible with the Cobra.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Speedloader 45.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Speedloader (.45 magnum)&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 3&lt;br /&gt;
 | Revolver speedloader with 6 armor-piercing catridges, capable of ignoring armor entirely. Compatible with the Python.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:BoxClean.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Ammunition box (.30 rifle)&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | A box of 50 cartridges for the surplus rifle.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:BoxClean.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Ammunition box (.60 antimateriel)&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | A box of 10 cartridges for the Hristov sniper rifle.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:C4Bundle.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Ammo Bundle&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 15&lt;br /&gt;
 | &#039;&#039;&#039;(Nuclear Operative only)&#039;&#039;&#039;&amp;lt;br&amp;gt;Reloading! Contains 4 magazines for the C-20r, 4 drums for the Bulldog, and 2 ammo boxes for the L6 SAW.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Explosives ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:5%; padding:5px;&amp;quot; | &amp;lt;abbr title=&amp;quot;Can Nuclear operatives order this item?&amp;quot;&amp;gt;Ops?&amp;lt;/abbr&amp;gt;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Item&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:2.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Cost&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:72.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Explosive Grenade.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Explosive Grenade&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 3 &lt;br /&gt;
|A simplistic grenade with a three-and-a-half-second long fuse that is geared towards injuring personnel. Causes minimal hull damage.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Flashbang.png|64px|]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Flashbang&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | A standard-issue flashbang, capable of blinding and slowing down anyone without proper protection. This, of course, includes you; make sure you&#039;re properly equipped before using it.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Syndicate minibomb.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Minibomb&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
 | A low-yield, high-impact precision sabotage explosive with a five-second long fuse. Perfect for quickly destroying a machine, dead body, or whatever else needs to go. Has a fail-safe preventing chain-explosion (such as from C4 remote explosion)&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Supermatter Grenade.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Supermatter Grenade&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
 | Grenade that simulates delamination of a suppermatter engine, generates powerful gravity well. Explosion comparable to a Mini Bomb.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Whitehole Grenade.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Whitehole Grenade&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 3&lt;br /&gt;
 | Grenade that repulses everything around for about 10 seconds. Very useful in small rooms and for chasing someone.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Cluster Grenade.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Cluster Grenade&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 8&lt;br /&gt;
 | Three explosive grenades bundled together, the grenades get launched after the 3.5 second timer runs out.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Incendiary Grenade.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Incendiary Grenade&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
 | Releases a spray of incendiary fragments, igniting anyone near the detonation area.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Shrapnel Grenade.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Shrapnel Grenade&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
 | Launches a spray of sharp fragments dealing great damage against unarmored targets.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Smoke Grenade.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Smoke Grenade&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | A grenade that releases a huge cloud of smoke, perfect for killing someone in the shadows or making a sneaky getaway.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Grenade Penguin.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Grenade Penguin&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 6 &lt;br /&gt;
|A small, highly-aggressive penguin with a grenade strapped around its neck. Harvested by the Syndicate from icy shit-hole planets.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:C4.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;C-4&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | This stick of explosives can detonate and destroy almost anything it is placed on, after any chosen amount of seconds (the shortest being 10). Use it in hand to set the timer, then use it on what you want to attach it to; it takes 3 seconds to set up, and requires you to be un-interrupted. You can also attach a signaler to remotely detonate at will, among other things. Can also be used as a pseudo grenade by activating it in your hand and throwing it.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:MilitaryWebbing.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Grenadier Chest Rig&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 12&lt;br /&gt;
 | &#039;&#039;&#039;(Nuclear Operative only)&#039;&#039;&#039;&amp;lt;br&amp;gt;All you need for a loud party: 4 explosive grenades, 2 EMP grenades and 2 minibombs in a chest rig. 34 TC worth of grenades  for only a third of the price.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:C4Bundle.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate C-4 Bundle&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 12&lt;br /&gt;
 | A large red and black dufflebag that contains 8 C-4 explosives. It&#039;s cheaper to buy in bulk than individually if you know you&#039;ll need a lot of C4, and can handle toting the bag around. &lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:EMP Grenade.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;EMP Grenade&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | A grenade designed to disrupt electronic systems. Useful for disrupting communications, security&#039;s energy weapons, and APCs when you&#039;re in a tight spot.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Pen.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Exploding Pen&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 3 &lt;br /&gt;
|A class IV explosive device contained within a standard pen. Click it with a 4 second fuse and throw at target. This is mostly meant to trick people trying to check if the pen is a, energy dagger.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Syndicate Bomb.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Bomb&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 14 &lt;br /&gt;
|A big, anchored bomb that can create a huge explosion if not defused in time. Useful as a distraction. Has an adjustable timer with a minimum setting of 120 seconds.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:BoxClean.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Electrical Disruptor Kit&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 5 &lt;br /&gt;
|The ultimate reversal on energy-based weaponry: Disables disablers, stuns stunbatons, discharges laser guns! Contains 3 EMP grenades and an EMP implanter. Note: Does not disrupt actual firearms.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Chemicals ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:5%; padding:5px;&amp;quot; | &amp;lt;abbr title=&amp;quot;Can Nuclear operatives order this item?&amp;quot;&amp;gt;Ops?&amp;lt;/abbr&amp;gt;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Item&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:2.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Cost&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:72.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Pen.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Hypopen&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 6 &lt;br /&gt;
|A chemical hypospray disguised as a pen, capable of instantly injecting up to 10u of reagents. Fits into your [[PDA]]. Starts empty.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Hypodart.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Hypodart&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
|A seemingly unremarkable dart with an enlarged reservoir for chemicals. It can store up to 7u reagents in itself, and instantly inject when it hits the target. Starts empty.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:BoxVials.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Chemical Synthesis Kit&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
 | A starter kit for the aspiring chemist, includes toxin and vestine for all your criminal needs! Contains 2 beakers, a dropper, chemical glasses, 2 vestine vial, 1 empty vial and a syringe with stimulants.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:ZombieBundle.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Zombie Bundle&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 40&lt;br /&gt;
 | &#039;&#039;&#039;(Nuclear Operative only)&#039;&#039;&#039;&amp;lt;br&amp;gt;An all-in-one kit for unleashing the undead upon a station.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Bottle.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Nocturine Bottle&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
 | A 30u bottle filled with Nocturine, a chemical that makes it very hard for your target to stand up.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:CombatMedkit.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Combat Medical Kit&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
 | A medkit made for fixing combat injuries.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Stimpen.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Combat Medipen&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 3 &lt;br /&gt;
|A single-use medipen containing chemicals that regenerate most types of damage.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Stimpen.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | Hyperzine Injector&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 3&lt;br /&gt;
 | Injecting yourself with this will increase your run speed and let you recover from stuns faster for 2 minutes.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Medkit.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Stimkit&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 10&lt;br /&gt;
 | A medkit containing 6 Hyperzine microinjectors, each of which has enough of the chemical to last for 15 seconds. &lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:SyndieSmokes.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Smokes Packet&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | A pack of 6 cigarettes infused with omnizine, which will heal you upon smoking them.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:C4Bundle.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Medical Bundle&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 20&lt;br /&gt;
 | &#039;&#039;&#039;(Nuclear Operative only)&#039;&#039;&#039;&amp;lt;br&amp;gt;All you need to get your comrades back in the fight: mainly a combat medkit, a defibrillator and three combat medipens.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Deception ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:5%; padding:5px;&amp;quot; | &amp;lt;abbr title=&amp;quot;Can Nuclear operatives order this item?&amp;quot;&amp;gt;Ops?&amp;lt;/abbr&amp;gt;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Item&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:2.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Cost&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:72.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:BlankID.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Agent ID Card&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 3&lt;br /&gt;
 | A passenger ID card that can copy accesses from other cards and change its name and job title at-will. Using it will prompt you to set a name and job assignment. It starts with maintenance access and can be upgraded at an ID computer or by simply swiping other cards with it. You can also change how it looks like to match your newly acquired job. Does not alter appearance manifest.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:StealthBox.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Stealth Box&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 3&lt;br /&gt;
 | A box outfitted with stealth technology, sneak around with this and don&#039;t move too fast now!&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:SyndicateEncryptkey.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Encryption Keys&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | Two encryption keys for access to the secret frequency of our special agents, [[Listening Outpost|on-station or off-station]]. Give the spare to a friend, but make sure it doesn&#039;t fall into enemy hands.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:BinaryEncryptkey.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Binary Translator Key&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | Lets you tap into the silicons&#039; binary channel. Don&#039;t talk on it though, at least not without a voice mask.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:CybersunPen.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Cybersun Pen&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | A cybersun pen is an all-in-one pen, melee weapon, pickaxe, screwdriver and fountain pen competition.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Nuclear Authentication Disk.gif|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Fake Nuclear Disk&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | A fake nuclear disk. It has the same look and description as the real nuclear disk. Can only be identified by the nuke, appraising it or the pinpointer not pointing at it.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Lantern.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Extra-Bright Lantern&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | It can be used to blind people like a flash. Has 15 uses.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Briefcase.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Lobbying Bundle&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
 | A heartfelt gift that can help you sway someone&#039;s opinion. Contains 5000 spesos. Real or counterfeit? Yes. Finally have the money to pay for a good Lawyer.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:BoxDecoyKit.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Decoy Kit&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
 | State-of-the-art distraction technology straight from RND. Comes with five realistic balloons, four decoy grenades, and some snap poppers!&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Syndicate Bomb.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Decoy Syndicate Bomb&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 3 &lt;br /&gt;
|A training bomb carefully made to look just like the real thing. In all ways similar to a syndicate bomb, but only creates a tiny explosion.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Chameleon Projector.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Chameleon Projector&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 7&lt;br /&gt;
 | Holoparasite technology used to create a hard-light replica of any object around you. Disguise is destroyed when picked up or deactivated.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Disruption ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:5%; padding:5px;&amp;quot; | &amp;lt;abbr title=&amp;quot;Can Nuclear operatives order this item?&amp;quot;&amp;gt;Ops?&amp;lt;/abbr&amp;gt;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Item&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:2.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Cost&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:72.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Emag.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | Cryptographic Sequencer- &amp;quot;Emag&amp;quot;{{anchor|emag}}&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
|This sophisticated piece of equipment allows you to jailbreak machinery- including Cyborgs- and break open lockers. Be warned, however- such tampering is irreversible; your presence will surely be noticed if you are not careful. It has three charges, which recharge over time.&lt;br /&gt;
|-&lt;br /&gt;
|Yes&lt;br /&gt;
!&lt;br /&gt;
!Airlock Access Override&lt;br /&gt;
|6&lt;br /&gt;
|This sophisticated piece of equipment will break open any airlock standing in your way. Be warned- the damage is not easily reversible, and can give away your movements if you are not careful. It has three charges, which recharge over time. &lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:RadioJammer.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Radio Jammer&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
 | Jams suit sensors and radio communication in certain range depending on setting.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Weapon Cyborg Module.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Weapon Cyborg Module&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
 | This module will give a cyborg advanced laser and machete&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:SyndieSoap.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Soap&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | An untrustworthy bar of soap. Smells of fear. A bar of soap with a high launching distance and a long stun duration.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:SyndieSoap.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Slipocalypse Clustersoap&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 3&lt;br /&gt;
 | Scatters arounds small pieces of syndicate-brand soap after being thrown, these pieces of soap evaporate after 60 seconds.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:ToolboxSyndicate.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Suspicious Toolbox&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | A full compliment of tools for the mechanically inclined traitor. Includes a pair of insulated combat gloves, syndicate gas mask and a utility belt.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:SyndieJawsOfLife.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Jaws of Life&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | A combined prying and cutting tool. Useful for entering the station or its departments.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:C4Bundle.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Surgical Duffel Bag&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
 | A large duffel bag containing a full set of advanced surgical tools. Surgery just a week away.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:PowerSink.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Power Sink&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 6 &lt;br /&gt;
|Drains immense amounts of electricity from the grid. Use wrench to connect it to wires. Requires an HV wire to attach to. Explodes after a long while of sucking up power. NOTE: If connected, puts alarm upon power monitor. After certain precentage drained, announcement will be sent, alarming everyone, and progressively buzz around itself.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | No&lt;br /&gt;
 ! [[File:SyndicateCrate.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Surplus Crate&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 20&lt;br /&gt;
 | Contains 50 telecrystals worth of completely random Syndicate items. It can be useless junk or really good.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | No&lt;br /&gt;
 ! [[File:SyndicateCrate.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Super Surplus Crate&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 40&lt;br /&gt;
 | Contains 125 telecrystals worth of completely random Syndicate items.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Singularity Beacon.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Singularity Beacon&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 12&lt;br /&gt;
 | A device that attracts singularities. Has to be anchored and powered. Causes singularities to grow when consumed.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Weapon Cyborg Module.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Martyr Cyborg Module&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
 | A module that comes with an explosive you probably don&#039;t want to handle yourself.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Implants ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:5%; padding:5px;&amp;quot; | &amp;lt;abbr title=&amp;quot;Can Nuclear operatives order this item?&amp;quot;&amp;gt;Ops?&amp;lt;/abbr&amp;gt;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Item&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:2.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Cost&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:72.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | No&lt;br /&gt;
 ! [[File:Backpack.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Storage Implanter&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 10&lt;br /&gt;
|Hide goodies inside of yourself with new bluespace technology!&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:FreedomImplanter.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Freedom Implanter&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4 &lt;br /&gt;
|Get away from those nasty sec officers with this three use implant!&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:ScramImplanter.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Scram Implanter&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4 &lt;br /&gt;
|A 2-use implant which teleports you within a large radius. Attempts to teleport you onto an unobstructed tile. May sometimes fail to do so. Life insurance not included.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | No&lt;br /&gt;
 ! [[File:DNAScramblerImplanter.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;DNA Scrambler Implanter&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
 | A single use implant that can be activated to modify your DNA and give you a completely new look, also has the function of undoing the change. Unable to scramble already scrambled DNA.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:EMPImplanter.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;EMP Implanter&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | Detonates a small EMP pulse on activation that drains nearby electronics of their power, can be used three times before the internal battery runs out.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:MacrobombImplanter.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Micro Bomb Implanter&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | &#039;&#039;&#039;(Nuclear Operative only)&#039;&#039;&#039;&amp;lt;br&amp;gt;Explode on death or manual activation with this implant. Destroys the body with all equipment.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:MacrobombImplanter.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Macro Bomb Implanter&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 13&lt;br /&gt;
 | &#039;&#039;&#039;(Nuclear Operative only)&#039;&#039;&#039;&amp;lt;br&amp;gt;Inject this and on death you&#039;ll create a large explosion. Huge team casualty cost, use at own risk. Replaces internal micro bomb.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:DeathAcidifier.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Death Acidifier Implant&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
 | Completely melts the user and their equipment on use or death.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | No&lt;br /&gt;
 ! [[File:OldRadio.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | {{anchor|Uplink Implanter}}&#039;&#039;&#039;Uplink Implanter&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | Stealthily order equipment without the need for a PDA. Swallow telecrystals to top up the uplink.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:BoxClean.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Box of Deathrattle Implants&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
 | &#039;&#039;&#039;(Nuclear Operative only)&#039;&#039;&#039;&amp;lt;br&amp;gt;A box containing enough deathrattle implants for the whole squad. Relays a message containing your position to the syndicate channel when you go into a critical state or die.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:BoxClean.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Bionic Syrinx Implanter&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | &#039;&#039;&#039;(Harpy only)&#039;&#039;&#039;&amp;lt;br&amp;gt;An implant that enhances a harpy&#039;s natural talent for mimicry to let you adjust your voice to whoever you can think of.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Allies ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:5%; padding:5px;&amp;quot; | &amp;lt;abbr title=&amp;quot;Can Nuclear operatives order this item?&amp;quot;&amp;gt;Ops?&amp;lt;/abbr&amp;gt;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Item&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:2.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Cost&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:72.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:OldRadio.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Reinforcement Teleporter&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 16&lt;br /&gt;
 | An item that, upon activation, creates a ghost role of a budget syndicate agent; Has 3 loadouts to select upon activation.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:CyborgSyndicateAssault.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Assault Cyborg Teleporter&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 65&lt;br /&gt;
 | &#039;&#039;&#039;(Nuclear Operative only)&#039;&#039;&#039;&amp;lt;br&amp;gt;A lean, mean killing machine with access to an Energy Sword, LMG, Cryptographic Sequencer, and a Pinpointer.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:OldRadio.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Genetic Ancestor Reinforcement Teleporter&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 8&lt;br /&gt;
 | Call in a trained monkey to assist you. Comes with a single syndicate cigarette.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | No&lt;br /&gt;
 ! [[File:DehydratedSpaceCarp.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Dehydrated Space Carp&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | Looks like a plush toy carp, just add water and it becomes a real-life space carp!&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:SyndiCat.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;SyndiCat&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
 | A hand cat equipped with a microbomb implant. Explodes when seriously injured. Can bite painfully.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:PersonalAISyndicate.gif|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Personal AI device&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | A [[Personal AI#Syndicate Personal AI|Syndicate variant]] of the pAI with access to the Syndicate radio channel. We do not guarantee their usefulness. Limited to one.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Cheese Radio.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Mouse Operative Reinforcement Teleporter&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 3&lt;br /&gt;
 | Calls in a specially trained mouse operative to assist you. Very handy &amp;quot;pet&amp;quot; for sabotages&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Wearables ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:5%; padding:5px;&amp;quot; | &amp;lt;abbr title=&amp;quot;Can Nuclear operatives order this item?&amp;quot;&amp;gt;Ops?&amp;lt;/abbr&amp;gt;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Item&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:2.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Cost&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:72.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:JetpackBlack.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Black Jetpack&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | A black jetpack. It allows you to fly around in space. Refills not included, use your fuel wisely.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:GasMask.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Voice Mask&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | A gas mask that lets you adjust your voice to whoever you can think of. Also utilizes cutting-edge chameleon technology. Works very well with the agent ID.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:SyndicateShoulderHolster.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Shoulder Holster&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | A deep shoulder holster capable of holding many types of ballistics, has 60 storage units.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:MilitaryWebbing.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Chest Rig&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | Explosion-resistant tactical webbing used for holding traitor goods.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:ChameleonKit.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Chameleon Kit&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
 | A backpack full of items that contain chameleon technology allowing you to disguise as pretty much anything on the station, and more! Interact with each pieces of clothing to change each pieces. The mask is a voice mask, which allows you to change your voice identity  (great in combination with the Agent ID!). Extremely useful for infiltration.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:BlackShoe.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;No-Slip Shoes&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | These protect you from slips while looking like your average normal shoes. You have the ability to change their look to any kind of shoes.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:BlackGloves.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Thieving Gloves&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 7&lt;br /&gt;
|Discretely steal from pockets and increase your thieving technique with these fancy new gloves, all while looking like normal gloves! This prevents people from seeing the strip doafter and you can strip/steal from people quicker.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:WebVest.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Web Vest&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 3&lt;br /&gt;
 | A synthetic armor vest. Looks almost like a kevlar vest but protects you more, and has 3 by 2 storage integrated webbing.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:BloodredMagboots.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Blood-Red Magboots&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
 | A pair of Syndicate brand magboots. Allows you to walk with gravity in places without gravity AND fly around with sick boosters.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:SyndieEVA.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate EVA Bundle&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | A bundle containing the Syndicate EVA suit. To be used in emergency at it paints you as a Syndicate while not really helping you much.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:SyndicateHardsuit.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Hardsuit&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 8&lt;br /&gt;
 | The Syndicate&#039;s well known armored blood red hardsuit, capable of space walks and bullet resistant.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:SyndicateEliteHardsuit.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Elite Hardsuit&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 10&lt;br /&gt;
 | An elite version of the blood-red hardsuit, with improved mobility and fireproofing. Property of Gorlex Marauders.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:JuggernautSuit.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Cybersun Juggernaut Suit&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 12&lt;br /&gt;
 | Hyper resilient armor made of materials tested in the Tau chromosphere facility. The only thing that&#039;s going to be slowing you down is this suit...Not even disablers or batons will stop you...Okay, they might, but don&#039;t act dum.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:SyndicateVisor.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Visor&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | &#039;&#039;&#039;(Nuclear Operative only)&#039;&#039;&#039;&amp;lt;br&amp;gt;The syndicate&#039;s professional head-up display, designed for better detection of humanoids and their subsequent elimination.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:InsulatedGloves.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Conducting Gloves&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | Looks exactly like insulated gloves, but shocks you far worse than if you had nothing at all! Best given as a gift to passengers you really don&#039;t like.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:BackpackSyndicate.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate backpack&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | Lightweight explosion-proof а backpack for holding various traitor goods&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:SyndicateCrate.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Samurai Crate&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
 | &#039;&#039;&#039;(Oni only)&#039;&#039;&#039;&amp;lt;br&amp;gt;Contains a modern replica of a full Tousei-Gusoku set.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Job ===&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #FF4136;&amp;quot;&amp;gt;&#039;&#039;&#039;None of these are available for nuclear operatives, they &amp;lt;s&amp;gt;do it for free&amp;lt;/s&amp;gt; don&#039;t have jobs!&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Role&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Item&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:2.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Cost&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:72.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | [[File:Botanist.png]]&amp;lt;br&amp;gt;[[Botanist]]&lt;br /&gt;
 ! [[File:GatfruitSeeds.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Packet of Gatfruit Seeds&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 5 &lt;br /&gt;
|A packet of seeds that grow into Gatfruit, said Gatfruit just so happens to have a .45 magnum &amp;quot;Predator&amp;quot; inside of it.&lt;br /&gt;
|-&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | [[File:Passenger.png]]&amp;lt;br&amp;gt;[[Passenger]]&lt;br /&gt;
 ! [[File:BoxingGlovesBlue.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Rigged Boxing Gloves&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
 | Float like a butterfly, sting like a bee. Pretend to have a friendly spar and then beat the hell out of someone.&lt;br /&gt;
|-&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | [[File:Boxer.png]]&amp;lt;br&amp;gt;[[Boxer]]&lt;br /&gt;
 ! [[File:BoxingGlovesBlue.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Rigged Boxing Gloves&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
 | Float like a butterfly, sting like a bee. Pretend to have a friendly spar and then beat the hell out of someone.&lt;br /&gt;
|-&lt;br /&gt;
 ! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | [[File:Chaplain.png]]&amp;lt;br&amp;gt;[[Chaplain]]&lt;br /&gt;
 ! [[File:Necromonicon.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Necronomicon&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
 | An unholy book capable of summoning a demonic familiar.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:HolyHandGrenade.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Holy Hand Grenade&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 20&lt;br /&gt;
 | O Lord, bless this thy hand grenade, that with it thou mayst blow thine enemies to tiny bits, in thy mercy.&lt;br /&gt;
|-&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | [[File:Clown.png]]&amp;lt;br&amp;gt;[[Clown]]&amp;lt;br&amp;gt;[[File:Mime.png]]&amp;lt;br&amp;gt;[[Mime]]&lt;br /&gt;
 ! [[File:CapGunToy.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Fake Cap Gun&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 9&lt;br /&gt;
 | Fool your enemy! It can use both cap and magnum bullets. Comes loaded with magnum bullets.&lt;br /&gt;
|-&lt;br /&gt;
 ! rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | [[File:Clown.png]]&amp;lt;br&amp;gt;[[Clown]]&lt;br /&gt;
 ! [[File:Banana Peel.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Explosive Banana Peel&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | A normal looking banana peel that explode when someone slips on it.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Banana Peel.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Cluster Banana&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
 | Splits into 6 explosive banana peels after being thrown, the peels detonate automatically after 20 seconds if nobody slips on them.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:BoxHug.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Holoclown Kit&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 12&lt;br /&gt;
 | A joint venture between Cybersun and Honk.co. Contains an injector that hosts a sentient metaphysical clown made of hard light which resides in the user&#039;s body when not active. The holoclown has pockets to store things, a hardlight hand it can manipulate the environment with and is immune to hazardous environments while being resistant to direct trauma, but shares any damage it takes with the user.&lt;br /&gt;
|-&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | [[File:Chef.png]]&amp;lt;br&amp;gt;[[Chef]]&amp;lt;br&amp;gt;[[File:Botanist.png]]&amp;lt;br&amp;gt;[[Botanist]]&amp;lt;br&amp;gt;[[File:Clown.png]]&amp;lt;br&amp;gt;[[Clown]]&amp;lt;br&amp;gt;[[File:Mime.png]]&amp;lt;br&amp;gt;[[Mime]]&lt;br /&gt;
 ! [[File:Potato.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Hot Potato&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
 | Once activated, this time bomb can&#039;t be dropped - only passed to someone else!&lt;br /&gt;
|-&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | [[File:Scientist.png]]&amp;lt;br&amp;gt;[[Scientist]]&lt;br /&gt;
 ! [[File:CHIMP Upgrade Chip.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;C.H.I.M.P. Handcannon Upgrade Chip&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
 | Insert this chip into a standard C.H.I.M.P. handcannon to allow it to fire omega particles. Omega particles inflict severe burns and cause anomalies to go supercritical.&lt;br /&gt;
|-&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | [[File:Janitor.png]]&amp;lt;br&amp;gt;[[Janitor]]&lt;br /&gt;
 ! [[File:Wet Floor Sign.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Proximity Mine&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
 | A mine disguised as a wet floor sign.&lt;br /&gt;
|-&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | [[File:Zookeeper.png]]&amp;lt;br&amp;gt;[[Zookeeper]]&amp;lt;br&amp;gt;[[File:Scientist.png]]&amp;lt;br&amp;gt;[[Scientist]]&amp;lt;br&amp;gt;[[File:Chef.png]]&amp;lt;br&amp;gt;[[Chef]]&lt;br /&gt;
 ! [[File:Monkey Cube Box.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Sponge Box&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 7&lt;br /&gt;
 | A box containing 6 syndicate sponges disguised as monkey cubes, these cubes turn into a variety of angry wildlife after coming into contact with water.&lt;br /&gt;
|-&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | [[File:Musician.png]]&amp;lt;br&amp;gt;[[Musician]]&lt;br /&gt;
 ! [[File:Rickenbacker4001.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Rickenbacker 4001&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 10&lt;br /&gt;
 | &amp;lt;br&amp;gt;When it comes down to it, there are very few people who will swing the bat.&lt;br /&gt;
|-&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | [[File:Librarian.png]]&amp;lt;br&amp;gt;[[Librarian]]&lt;br /&gt;
 ! [[File:Cane Blade.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Cane Blade&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
 | A cane that has a hidden blade that can be unsheathed.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pointless ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:5%; padding:5px;&amp;quot; | &amp;lt;abbr title=&amp;quot;Can Nuclear operatives order this item?&amp;quot;&amp;gt;Ops?&amp;lt;/abbr&amp;gt;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Item&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:2.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Cost&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:72.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Scissors.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Barber Scissors&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | A good tool to give your fellow agent a nice haircut, unless you want to give it to yourself.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:SyndicateSnackBox.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Snack Box&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | A box of delicious snacks and drinks to eat alone or with your team. Includes 1 toy you didn&#039;t want.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:CapGunToy.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Cap Gun&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
 | Looks almost like the real thing! Ages 8 and up.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:SyndicateStamp.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Rubber Stamp&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | You ever wanted to show off the Syndicate logo? Well now you can!&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:OutlawHat.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Outlaw&#039;s Hat&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | A hat that makes you look like you carry a notched pistol, numbered one and nineteen more.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:OutlawGlasses.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Outlaw&#039;s Glasses&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | A must for every self-respecting undercover agent.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:C4Bundle.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Pyjama Duffel Bag&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
 | Contains 3 pairs of syndicate pyjamas and 3 plushies for the ultimate sleepover.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:ClownBag.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Clown Costume Duffel Bag&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | Contains a complete Clown outfit. Includes [[PDA]] and service radio.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:OperativeJumpsuit.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Operative Jumpsuit&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | A suit given to our nuclear operatives with fine fabric to make sure you stand out, no other benefits aside from looking cool.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:OperativeJumpshirt.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Operative Jumpskirt&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | A skirt given to our nuclear operatives with fine fabric to make sure you stand out, no other benefits aside from looking cool.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:SyndieBalloon.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndie Balloon&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 20&lt;br /&gt;
 | Handed out to the bravest souls who survived the &amp;quot;atomic twister&amp;quot; ride at Syndieland.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Red Syndicate Scarf.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Striped Syndicate Red Scarf&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | A stylish striped syndicate red scarf. The perfect winter accessory for those with a keen fashion sense, and those who are in the mood to steal something.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Green Syndicate Scarf.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Striped Syndicate Green Scarf&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | A stylish striped syndicate green scarf. The perfect winter accessory for those with a keen fashion sense, and those who are in the mood to steal something.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Uncomment and fill whenever nuke ops don&#039;t only have like three special items.&lt;br /&gt;
 = Nuclear Operatives Items =&lt;br /&gt;
This section contains all the items available exclusively to [[Nuclear Operative|Nuclear Operatives]].&lt;br /&gt;
&lt;br /&gt;
== Uplink ==&lt;br /&gt;
[[File:Nuclear Operative.png]] Nuclear Operatives have [[File:OldRadio.png]] an old grey radio as uplink which starts unlocked. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Guides Menu}}&lt;/div&gt;</summary>
		<author><name>Userfacethis</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Syndicate_Items&amp;diff=4485</id>
		<title>Syndicate Items</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Syndicate_Items&amp;diff=4485"/>
		<updated>2026-02-23T02:43:12Z</updated>

		<summary type="html">&lt;p&gt;Userfacethis: /* Weaponry */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
To help them achieve their objectives, some [[Antagonist|antagonists]] including [[Traitor|traitors]] and [[Nuclear_Operative|nuclear operatives]] have access to an uplink from which they can purchase all sorts of illegal goodies from [[Syndicate|The Syndicate]]. Some items are only available when playing certain [[Jobs|jobs]]. The shop interface is divided into categories.&lt;br /&gt;
&lt;br /&gt;
This is a hopefully comprehensive list of all the items [[Traitor|Traitors]] and [[Nuclear Operative|Nuclear Operatives]] can obtain through their &#039;&#039;&#039;uplink&#039;&#039;&#039; by paying &#039;&#039;&#039;Telecrystals&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
= Syndicate Items =&lt;br /&gt;
This section contains all the items a Traitor can buy, with items available to nuclear operatives marked by a green &amp;quot;Yes&amp;quot; in the &amp;quot;Ops?&amp;quot; column.&lt;br /&gt;
&lt;br /&gt;
== Uplink ==&lt;br /&gt;
[[File:Traitor.png]] Traitors have [[File:PDAAssistant.png]] their [[PDA]] as uplink, which is unlockable using the code received at roundstart in the ringtone program.&lt;br /&gt;
&lt;br /&gt;
For more in depth information about the weapons, refer to the [[Weapons|weapons list]].&lt;br /&gt;
&lt;br /&gt;
=== Weaponry ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:5%; padding:5px;&amp;quot; | &amp;lt;abbr title=&amp;quot;Can Nuclear operatives order this item?&amp;quot;&amp;gt;Ops?&amp;lt;/abbr&amp;gt;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Item&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:2.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Cost&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:72.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Kardashev-Mosin.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Surplus Rifle&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | A bolt action service rifle that has seen many wars. Not modern by any standard, hand loaded, and terrible recoil, but it is cheap.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:EnergyDagger.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Energy Dagger&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | A small energy blade conveniently disguised in the form of a pen. It&#039;s better than most improvised weapons, very cheap, and easily concealable, especially in your PDA. A nice fallback in case your injured target manages to disarm you of your primary weapon. &lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Viper.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Viper&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 3&lt;br /&gt;
 | A small, easily concealable, but somewhat underpowered gun. Retrofitted with a fully automatic receiver. Uses pistol magazines (.35 auto).&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Cobra.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Cobra&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
 | A rugged, robust operator handgun with inbuilt silencer. Uses pistol magazines (.25 caseless).&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Python.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Python&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4 &lt;br /&gt;
|A brutally simple, effective, and loud Syndicate revolver. Comes loaded with regular rounds, but can also shoot armor-piercing ones. Uses .45 magnum.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:BoxThrowingKnife.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Throwing Knives Kit&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
|A set of 4 syndicate branded throwing knives, perfect for embedding into the body of your victims. &lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Adder.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Adder bundle&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
 | One state-of-the-art Adder plasma pistol, bundled with 2 cannisters of its proprietary liquid ammo.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:MiniCrossbow.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Mini Energy Crossbow&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
 | The go-to sidearm of any operative who prefers their victims not to be moving. Fires regenerating toxic arrows that floors victims in an instant.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:SharpSabre.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Sharp Foam Sabre&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
 | A blade disguised as a toy foam sabre. Perfect for assassins that pretend playing around.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:HerbalsCarton.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Chainsmoker bundle&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
 | A carton of 6 Packs of Interdyne Herbals, plus a weaponized flippo that turns welding fuel into incendiary shots.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | NO&lt;br /&gt;
 ! [[File:ToolboxYellow.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Disposable Ballistic Turret&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
 | Looks and functions like a normal electrical toolbox. Upon hitting the toolbox it will transform into a ballistic turret, theoretically shooting at anyone except members of the syndicate. Can be turned back into a toolbox using a screwdriver and repaired using a wrench.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:SyndieDusters.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Knuckle Dusters&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
 | A pair of plastitanium knuckle dusters that let you punch hard enough to break the captains jaw into pieces.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Gloves of the North Star.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Gloves of the North Star&#039;&#039;&#039;{{anchor|gloves of the north star}}&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 8&lt;br /&gt;
 | A pair of gloves that reduce your punching cooldown drastically, allowing you to beat people to death in a flurry of punches. ATATATATATA.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:EnergySword.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Energy Sword&#039;&#039;&#039;{{anchor|esword}}&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 8&lt;br /&gt;
 | A very dangerous energy sword. Can be stored in pockets when turned off. Makes a lot of noise when used or turned on. You have a decent chance of reflecting projectiles depending on velocity with it when turned on. For best results, combine it with a way to stun, slow, or otherwise disable your targets; remember that if it&#039;s knocked out of your hands, you can very easily be on the receiving end. &lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Hristov.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Sniper Bundle&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 9&lt;br /&gt;
|An inconspicuous briefcase that contains a Hristov, 10 spare bullets and a convenient disguise.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:DESword.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Double-Bladed Energy Sword&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 9&lt;br /&gt;
 | Now with twice as much energy per sword! Not the most practical design, but at least you can swing it faster now, albeit at the cost of lower damage per hit. Good luck blocking any bullets with it.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Kanabou.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Kanabou&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 10&lt;br /&gt;
 | A weapon for those who wish to forgo subtlety. Particularly suited to Oni.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:HomeRunBat.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Home Run Bat&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 10&lt;br /&gt;
 | Rigged bat pre-coated in blood for Syndicate tee-ball practice. Launch your foes!&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:RiggedTagGun.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Rigged Laser Tag Gun&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 10&lt;br /&gt;
 | This laser tag gun has been tampered with to fire a much more harmful laser and can switch modes to be more covert and look like a regular laser tag gun.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Xiuhcoatl.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;FG13 Xiuhcoatl flamethrower&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 12&lt;br /&gt;
 | Invite Nanotrasen to the cookout with this portable incendiary weapon.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:EnergyShield.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Energy Shield&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 12 &lt;br /&gt;
|&#039;&#039;&#039;(Nuclear Operative only)&#039;&#039;&#039;&amp;lt;br&amp;gt;Exotic energy shield that reflects almost all laser beams, as well as a little protection from bullets and other physical attacks.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Akurra.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Akurra bundle&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 10&lt;br /&gt;
 | Fearsome as it is advanced, the venerable Akurra bundled with 4 cannisters of its proprietary liquid ammo.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:C-20r.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;C-20r Bundle&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 15&lt;br /&gt;
 | Old faithful: The classic C-20r Submachine Gun, bundled with three magazines.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Bulldog.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Bulldog Bundle&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 15&lt;br /&gt;
 | Lean and mean: Contains the popular Bulldog Shotgun, a 12g beanbag drum and three 12g buckshot drums.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Estoc.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Estoc DMR bundle&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 18&lt;br /&gt;
 | A designated marksman rifle, fitted with a mid-range optic for longer range combat. Bundle with two rifle magazines (.20 rifle).&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:L6 SAW.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;L6 Saw Bundle&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 28&lt;br /&gt;
 | More dakka: The iconic L6 light machine gun, bundled with 2 box magazines.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Leviathan.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Leviathan Bundle&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 35 &lt;br /&gt;
| Sometimes, it really is the size that matters. Comes with a Leviathan, 3 explosive rockets, and 2 incendiary rockets.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:China-Lake.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;China-Lake Bundle&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 40&lt;br /&gt;
 | An old China-Lake grenade launcher bundled with 11 rounds of various destruction capability.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Explosives ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:5%; padding:5px;&amp;quot; | &amp;lt;abbr title=&amp;quot;Can Nuclear operatives order this item?&amp;quot;&amp;gt;Ops?&amp;lt;/abbr&amp;gt;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Item&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:2.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Cost&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:72.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Explosive Grenade.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Explosive Grenade&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 3 &lt;br /&gt;
|A simplistic grenade with a three-and-a-half-second long fuse that is geared towards injuring personnel. Causes minimal hull damage.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Flashbang.png|64px|]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Flashbang&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | A standard-issue flashbang, capable of blinding and slowing down anyone without proper protection. This, of course, includes you; make sure you&#039;re properly equipped before using it.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Syndicate minibomb.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Minibomb&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
 | A low-yield, high-impact precision sabotage explosive with a five-second long fuse. Perfect for quickly destroying a machine, dead body, or whatever else needs to go. Has a fail-safe preventing chain-explosion (such as from C4 remote explosion)&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Supermatter Grenade.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Supermatter Grenade&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
 | Grenade that simulates delamination of a suppermatter engine, generates powerful gravity well. Explosion comparable to a Mini Bomb.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Whitehole Grenade.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Whitehole Grenade&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 3&lt;br /&gt;
 | Grenade that repulses everything around for about 10 seconds. Very useful in small rooms and for chasing someone.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Cluster Grenade.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Cluster Grenade&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 8&lt;br /&gt;
 | Three explosive grenades bundled together, the grenades get launched after the 3.5 second timer runs out.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Incendiary Grenade.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Incendiary Grenade&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
 | Releases a spray of incendiary fragments, igniting anyone near the detonation area.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Shrapnel Grenade.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Shrapnel Grenade&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
 | Launches a spray of sharp fragments dealing great damage against unarmored targets.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Smoke Grenade.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Smoke Grenade&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | A grenade that releases a huge cloud of smoke, perfect for killing someone in the shadows or making a sneaky getaway.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Grenade Penguin.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Grenade Penguin&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 6 &lt;br /&gt;
|A small, highly-aggressive penguin with a grenade strapped around its neck. Harvested by the Syndicate from icy shit-hole planets.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:C4.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;C-4&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | This stick of explosives can detonate and destroy almost anything it is placed on, after any chosen amount of seconds (the shortest being 10). Use it in hand to set the timer, then use it on what you want to attach it to; it takes 3 seconds to set up, and requires you to be un-interrupted. You can also attach a signaler to remotely detonate at will, among other things. Can also be used as a pseudo grenade by activating it in your hand and throwing it.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:MilitaryWebbing.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Grenadier Chest Rig&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 12&lt;br /&gt;
 | &#039;&#039;&#039;(Nuclear Operative only)&#039;&#039;&#039;&amp;lt;br&amp;gt;All you need for a loud party: 4 explosive grenades, 2 EMP grenades and 2 minibombs in a chest rig. 34 TC worth of grenades  for only a third of the price.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:C4Bundle.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate C-4 Bundle&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 12&lt;br /&gt;
 | A large red and black dufflebag that contains 8 C-4 explosives. It&#039;s cheaper to buy in bulk than individually if you know you&#039;ll need a lot of C4, and can handle toting the bag around. &lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:EMP Grenade.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;EMP Grenade&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | A grenade designed to disrupt electronic systems. Useful for disrupting communications, security&#039;s energy weapons, and APCs when you&#039;re in a tight spot.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Pen.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Exploding Pen&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 3 &lt;br /&gt;
|A class IV explosive device contained within a standard pen. Click it with a 4 second fuse and throw at target. This is mostly meant to trick people trying to check if the pen is a, energy dagger.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Syndicate Bomb.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Bomb&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 14 &lt;br /&gt;
|A big, anchored bomb that can create a huge explosion if not defused in time. Useful as a distraction. Has an adjustable timer with a minimum setting of 120 seconds.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:BoxClean.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Electrical Disruptor Kit&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 5 &lt;br /&gt;
|The ultimate reversal on energy-based weaponry: Disables disablers, stuns stunbatons, discharges laser guns! Contains 3 EMP grenades and an EMP implanter. Note: Does not disrupt actual firearms.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Ammo ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:5%; padding:5px;&amp;quot; | &amp;lt;abbr title=&amp;quot;Can Nuclear operatives order this item?&amp;quot;&amp;gt;Ops?&amp;lt;/abbr&amp;gt;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Item&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:2.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Cost&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:72.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Magazine Pistol 35.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Pistol Magazine (.35 auto)&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | Pistol magazine with 10 catridges. Compatible with the Viper.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Magazine SMG 35.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;SMG magazine (.35 auto)&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | Rifle magazine with 30 catridges. Compatible with C-20r.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Magazine Pistol 25.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Pistol Magazine (.25 caseless)&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | Pistol magazine with 10 catridges. Compatible with the Cobra.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Speedloader 45.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Speedloader (.45 magnum)&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 3&lt;br /&gt;
 | Revolver speedloader with 6 armor-piercing catridges, capable of ignoring armor entirely. Compatible with the Python.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:BoxClean.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Ammunition box (.30 rifle)&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | A box of 50 cartridges for the surplus rifle.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:BoxClean.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Ammunition box (.60 antimateriel)&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | A box of 10 cartridges for the Hristov sniper rifle.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:C4Bundle.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Ammo Bundle&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 15&lt;br /&gt;
 | &#039;&#039;&#039;(Nuclear Operative only)&#039;&#039;&#039;&amp;lt;br&amp;gt;Reloading! Contains 4 magazines for the C-20r, 4 drums for the Bulldog, and 2 ammo boxes for the L6 SAW.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Chemicals ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:5%; padding:5px;&amp;quot; | &amp;lt;abbr title=&amp;quot;Can Nuclear operatives order this item?&amp;quot;&amp;gt;Ops?&amp;lt;/abbr&amp;gt;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Item&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:2.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Cost&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:72.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Pen.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Hypopen&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 6 &lt;br /&gt;
|A chemical hypospray disguised as a pen, capable of instantly injecting up to 10u of reagents. Fits into your [[PDA]]. Starts empty.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Hypodart.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Hypodart&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
|A seemingly unremarkable dart with an enlarged reservoir for chemicals. It can store up to 7u reagents in itself, and instantly inject when it hits the target. Starts empty.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:BoxVials.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Chemical Synthesis Kit&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
 | A starter kit for the aspiring chemist, includes toxin and vestine for all your criminal needs! Contains 2 beakers, a dropper, chemical glasses, 2 vestine vial, 1 empty vial and a syringe with stimulants.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:ZombieBundle.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Zombie Bundle&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 40&lt;br /&gt;
 | &#039;&#039;&#039;(Nuclear Operative only)&#039;&#039;&#039;&amp;lt;br&amp;gt;An all-in-one kit for unleashing the undead upon a station.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Bottle.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Nocturine Bottle&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
 | A 30u bottle filled with Nocturine, a chemical that makes it very hard for your target to stand up.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:CombatMedkit.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Combat Medical Kit&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
 | A medkit made for fixing combat injuries.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Stimpen.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Combat Medipen&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 3 &lt;br /&gt;
|A single-use medipen containing chemicals that regenerate most types of damage.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Stimpen.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | Hyperzine Injector&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 3&lt;br /&gt;
 | Injecting yourself with this will increase your run speed and let you recover from stuns faster for 2 minutes.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Medkit.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Stimkit&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 10&lt;br /&gt;
 | A medkit containing 6 Hyperzine microinjectors, each of which has enough of the chemical to last for 15 seconds. &lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:SyndieSmokes.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Smokes Packet&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | A pack of 6 cigarettes infused with omnizine, which will heal you upon smoking them.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:C4Bundle.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Medical Bundle&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 20&lt;br /&gt;
 | &#039;&#039;&#039;(Nuclear Operative only)&#039;&#039;&#039;&amp;lt;br&amp;gt;All you need to get your comrades back in the fight: mainly a combat medkit, a defibrillator and three combat medipens.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Deception ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:5%; padding:5px;&amp;quot; | &amp;lt;abbr title=&amp;quot;Can Nuclear operatives order this item?&amp;quot;&amp;gt;Ops?&amp;lt;/abbr&amp;gt;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Item&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:2.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Cost&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:72.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:BlankID.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Agent ID Card&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 3&lt;br /&gt;
 | A passenger ID card that can copy accesses from other cards and change its name and job title at-will. Using it will prompt you to set a name and job assignment. It starts with maintenance access and can be upgraded at an ID computer or by simply swiping other cards with it. You can also change how it looks like to match your newly acquired job. Does not alter appearance manifest.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:StealthBox.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Stealth Box&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 3&lt;br /&gt;
 | A box outfitted with stealth technology, sneak around with this and don&#039;t move too fast now!&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:SyndicateEncryptkey.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Encryption Keys&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | Two encryption keys for access to the secret frequency of our special agents, [[Listening Outpost|on-station or off-station]]. Give the spare to a friend, but make sure it doesn&#039;t fall into enemy hands.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:BinaryEncryptkey.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Binary Translator Key&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | Lets you tap into the silicons&#039; binary channel. Don&#039;t talk on it though, at least not without a voice mask.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:CybersunPen.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Cybersun Pen&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | A cybersun pen is an all-in-one pen, melee weapon, pickaxe, screwdriver and fountain pen competition.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Nuclear Authentication Disk.gif|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Fake Nuclear Disk&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | A fake nuclear disk. It has the same look and description as the real nuclear disk. Can only be identified by the nuke, appraising it or the pinpointer not pointing at it.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Lantern.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Extra-Bright Lantern&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | It can be used to blind people like a flash. Has 15 uses.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Briefcase.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Lobbying Bundle&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
 | A heartfelt gift that can help you sway someone&#039;s opinion. Contains 5000 spesos. Real or counterfeit? Yes. Finally have the money to pay for a good Lawyer.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:BoxDecoyKit.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Decoy Kit&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
 | State-of-the-art distraction technology straight from RND. Comes with five realistic balloons, four decoy grenades, and some snap poppers!&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Syndicate Bomb.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Decoy Syndicate Bomb&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 3 &lt;br /&gt;
|A training bomb carefully made to look just like the real thing. In all ways similar to a syndicate bomb, but only creates a tiny explosion.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Chameleon Projector.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Chameleon Projector&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 7&lt;br /&gt;
 | Holoparasite technology used to create a hard-light replica of any object around you. Disguise is destroyed when picked up or deactivated.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Disruption ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:5%; padding:5px;&amp;quot; | &amp;lt;abbr title=&amp;quot;Can Nuclear operatives order this item?&amp;quot;&amp;gt;Ops?&amp;lt;/abbr&amp;gt;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Item&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:2.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Cost&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:72.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Emag.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | Cryptographic Sequencer- &amp;quot;Emag&amp;quot;{{anchor|emag}}&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
|This sophisticated piece of equipment allows you to jailbreak machinery- including Cyborgs- and break open lockers. Be warned, however- such tampering is irreversible; your presence will surely be noticed if you are not careful. It has three charges, which recharge over time.&lt;br /&gt;
|-&lt;br /&gt;
|Yes&lt;br /&gt;
!&lt;br /&gt;
!Airlock Access Override&lt;br /&gt;
|6&lt;br /&gt;
|This sophisticated piece of equipment will break open any airlock standing in your way. Be warned- the damage is not easily reversible, and can give away your movements if you are not careful. It has three charges, which recharge over time. &lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:RadioJammer.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Radio Jammer&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
 | Jams suit sensors and radio communication in certain range depending on setting.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Weapon Cyborg Module.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Weapon Cyborg Module&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
 | This module will give a cyborg advanced laser and machete&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:SyndieSoap.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Soap&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | An untrustworthy bar of soap. Smells of fear. A bar of soap with a high launching distance and a long stun duration.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:SyndieSoap.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Slipocalypse Clustersoap&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 3&lt;br /&gt;
 | Scatters arounds small pieces of syndicate-brand soap after being thrown, these pieces of soap evaporate after 60 seconds.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:ToolboxSyndicate.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Suspicious Toolbox&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | A full compliment of tools for the mechanically inclined traitor. Includes a pair of insulated combat gloves, syndicate gas mask and a utility belt.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:SyndieJawsOfLife.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Jaws of Life&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | A combined prying and cutting tool. Useful for entering the station or its departments.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:C4Bundle.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Surgical Duffel Bag&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
 | A large duffel bag containing a full set of advanced surgical tools. Surgery just a week away.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:PowerSink.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Power Sink&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 6 &lt;br /&gt;
|Drains immense amounts of electricity from the grid. Use wrench to connect it to wires. Requires an HV wire to attach to. Explodes after a long while of sucking up power. NOTE: If connected, puts alarm upon power monitor. After certain precentage drained, announcement will be sent, alarming everyone, and progressively buzz around itself.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | No&lt;br /&gt;
 ! [[File:SyndicateCrate.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Surplus Crate&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 20&lt;br /&gt;
 | Contains 50 telecrystals worth of completely random Syndicate items. It can be useless junk or really good.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | No&lt;br /&gt;
 ! [[File:SyndicateCrate.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Super Surplus Crate&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 40&lt;br /&gt;
 | Contains 125 telecrystals worth of completely random Syndicate items.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Singularity Beacon.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Singularity Beacon&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 12&lt;br /&gt;
 | A device that attracts singularities. Has to be anchored and powered. Causes singularities to grow when consumed.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Weapon Cyborg Module.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Martyr Cyborg Module&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
 | A module that comes with an explosive you probably don&#039;t want to handle yourself.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Implants ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:5%; padding:5px;&amp;quot; | &amp;lt;abbr title=&amp;quot;Can Nuclear operatives order this item?&amp;quot;&amp;gt;Ops?&amp;lt;/abbr&amp;gt;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Item&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:2.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Cost&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:72.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | No&lt;br /&gt;
 ! [[File:Backpack.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Storage Implanter&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 10&lt;br /&gt;
|Hide goodies inside of yourself with new bluespace technology!&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:FreedomImplanter.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Freedom Implanter&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4 &lt;br /&gt;
|Get away from those nasty sec officers with this three use implant!&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:ScramImplanter.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Scram Implanter&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4 &lt;br /&gt;
|A 2-use implant which teleports you within a large radius. Attempts to teleport you onto an unobstructed tile. May sometimes fail to do so. Life insurance not included.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | No&lt;br /&gt;
 ! [[File:DNAScramblerImplanter.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;DNA Scrambler Implanter&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
 | A single use implant that can be activated to modify your DNA and give you a completely new look, also has the function of undoing the change. Unable to scramble already scrambled DNA.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:EMPImplanter.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;EMP Implanter&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | Detonates a small EMP pulse on activation that drains nearby electronics of their power, can be used three times before the internal battery runs out.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:MacrobombImplanter.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Micro Bomb Implanter&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | &#039;&#039;&#039;(Nuclear Operative only)&#039;&#039;&#039;&amp;lt;br&amp;gt;Explode on death or manual activation with this implant. Destroys the body with all equipment.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:MacrobombImplanter.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Macro Bomb Implanter&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 13&lt;br /&gt;
 | &#039;&#039;&#039;(Nuclear Operative only)&#039;&#039;&#039;&amp;lt;br&amp;gt;Inject this and on death you&#039;ll create a large explosion. Huge team casualty cost, use at own risk. Replaces internal micro bomb.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:DeathAcidifier.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Death Acidifier Implant&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
 | Completely melts the user and their equipment on use or death.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | No&lt;br /&gt;
 ! [[File:OldRadio.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | {{anchor|Uplink Implanter}}&#039;&#039;&#039;Uplink Implanter&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | Stealthily order equipment without the need for a PDA. Swallow telecrystals to top up the uplink.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:BoxClean.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Box of Deathrattle Implants&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
 | &#039;&#039;&#039;(Nuclear Operative only)&#039;&#039;&#039;&amp;lt;br&amp;gt;A box containing enough deathrattle implants for the whole squad. Relays a message containing your position to the syndicate channel when you go into a critical state or die.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:BoxClean.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Bionic Syrinx Implanter&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | &#039;&#039;&#039;(Harpy only)&#039;&#039;&#039;&amp;lt;br&amp;gt;An implant that enhances a harpy&#039;s natural talent for mimicry to let you adjust your voice to whoever you can think of.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Allies ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:5%; padding:5px;&amp;quot; | &amp;lt;abbr title=&amp;quot;Can Nuclear operatives order this item?&amp;quot;&amp;gt;Ops?&amp;lt;/abbr&amp;gt;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Item&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:2.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Cost&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:72.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:OldRadio.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Reinforcement Teleporter&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 16&lt;br /&gt;
 | An item that, upon activation, creates a ghost role of a budget syndicate agent; Has 3 loadouts to select upon activation.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:CyborgSyndicateAssault.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Assault Cyborg Teleporter&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 65&lt;br /&gt;
 | &#039;&#039;&#039;(Nuclear Operative only)&#039;&#039;&#039;&amp;lt;br&amp;gt;A lean, mean killing machine with access to an Energy Sword, LMG, Cryptographic Sequencer, and a Pinpointer.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:OldRadio.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Genetic Ancestor Reinforcement Teleporter&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 8&lt;br /&gt;
 | Call in a trained monkey to assist you. Comes with a single syndicate cigarette.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | No&lt;br /&gt;
 ! [[File:DehydratedSpaceCarp.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Dehydrated Space Carp&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | Looks like a plush toy carp, just add water and it becomes a real-life space carp!&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:SyndiCat.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;SyndiCat&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
 | A hand cat equipped with a microbomb implant. Explodes when seriously injured. Can bite painfully.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:PersonalAISyndicate.gif|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Personal AI device&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | A [[Personal AI#Syndicate Personal AI|Syndicate variant]] of the pAI with access to the Syndicate radio channel. We do not guarantee their usefulness. Limited to one.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Cheese Radio.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Mouse Operative Reinforcement Teleporter&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 3&lt;br /&gt;
 | Calls in a specially trained mouse operative to assist you. Very handy &amp;quot;pet&amp;quot; for sabotages&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Wearables ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:5%; padding:5px;&amp;quot; | &amp;lt;abbr title=&amp;quot;Can Nuclear operatives order this item?&amp;quot;&amp;gt;Ops?&amp;lt;/abbr&amp;gt;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Item&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:2.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Cost&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:72.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:JetpackBlack.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Black Jetpack&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | A black jetpack. It allows you to fly around in space. Refills not included, use your fuel wisely.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:GasMask.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Voice Mask&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | A gas mask that lets you adjust your voice to whoever you can think of. Also utilizes cutting-edge chameleon technology. Works very well with the agent ID.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:SyndicateShoulderHolster.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Shoulder Holster&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | A deep shoulder holster capable of holding many types of ballistics, has 60 storage units.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:MilitaryWebbing.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Chest Rig&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | Explosion-resistant tactical webbing used for holding traitor goods.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:ChameleonKit.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Chameleon Kit&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
 | A backpack full of items that contain chameleon technology allowing you to disguise as pretty much anything on the station, and more! Interact with each pieces of clothing to change each pieces. The mask is a voice mask, which allows you to change your voice identity  (great in combination with the Agent ID!). Extremely useful for infiltration.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:BlackShoe.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;No-Slip Shoes&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | These protect you from slips while looking like your average normal shoes. You have the ability to change their look to any kind of shoes.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:BlackGloves.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Thieving Gloves&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 7&lt;br /&gt;
|Discretely steal from pockets and increase your thieving technique with these fancy new gloves, all while looking like normal gloves! This prevents people from seeing the strip doafter and you can strip/steal from people quicker.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:WebVest.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Web Vest&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 3&lt;br /&gt;
 | A synthetic armor vest. Looks almost like a kevlar vest but protects you more, and has 3 by 2 storage integrated webbing.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:BloodredMagboots.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Blood-Red Magboots&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
 | A pair of Syndicate brand magboots. Allows you to walk with gravity in places without gravity AND fly around with sick boosters.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:SyndieEVA.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate EVA Bundle&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | A bundle containing the Syndicate EVA suit. To be used in emergency at it paints you as a Syndicate while not really helping you much.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:SyndicateHardsuit.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Hardsuit&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 8&lt;br /&gt;
 | The Syndicate&#039;s well known armored blood red hardsuit, capable of space walks and bullet resistant.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:SyndicateEliteHardsuit.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Elite Hardsuit&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 10&lt;br /&gt;
 | An elite version of the blood-red hardsuit, with improved mobility and fireproofing. Property of Gorlex Marauders.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:JuggernautSuit.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Cybersun Juggernaut Suit&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 12&lt;br /&gt;
 | Hyper resilient armor made of materials tested in the Tau chromosphere facility. The only thing that&#039;s going to be slowing you down is this suit...Not even disablers or batons will stop you...Okay, they might, but don&#039;t act dum.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:SyndicateVisor.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Visor&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | &#039;&#039;&#039;(Nuclear Operative only)&#039;&#039;&#039;&amp;lt;br&amp;gt;The syndicate&#039;s professional head-up display, designed for better detection of humanoids and their subsequent elimination.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:InsulatedGloves.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Conducting Gloves&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | Looks exactly like insulated gloves, but shocks you far worse than if you had nothing at all! Best given as a gift to passengers you really don&#039;t like.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:BackpackSyndicate.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate backpack&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | Lightweight explosion-proof а backpack for holding various traitor goods&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:SyndicateCrate.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Samurai Crate&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
 | &#039;&#039;&#039;(Oni only)&#039;&#039;&#039;&amp;lt;br&amp;gt;Contains a modern replica of a full Tousei-Gusoku set.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Job ===&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #FF4136;&amp;quot;&amp;gt;&#039;&#039;&#039;None of these are available for nuclear operatives, they &amp;lt;s&amp;gt;do it for free&amp;lt;/s&amp;gt; don&#039;t have jobs!&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Role&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Item&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:2.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Cost&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:72.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | [[File:Botanist.png]]&amp;lt;br&amp;gt;[[Botanist]]&lt;br /&gt;
 ! [[File:GatfruitSeeds.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Packet of Gatfruit Seeds&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 5 &lt;br /&gt;
|A packet of seeds that grow into Gatfruit, said Gatfruit just so happens to have a .45 magnum &amp;quot;Predator&amp;quot; inside of it.&lt;br /&gt;
|-&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | [[File:Passenger.png]]&amp;lt;br&amp;gt;[[Passenger]]&lt;br /&gt;
 ! [[File:BoxingGlovesBlue.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Rigged Boxing Gloves&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
 | Float like a butterfly, sting like a bee. Pretend to have a friendly spar and then beat the hell out of someone.&lt;br /&gt;
|-&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | [[File:Boxer.png]]&amp;lt;br&amp;gt;[[Boxer]]&lt;br /&gt;
 ! [[File:BoxingGlovesBlue.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Rigged Boxing Gloves&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
 | Float like a butterfly, sting like a bee. Pretend to have a friendly spar and then beat the hell out of someone.&lt;br /&gt;
|-&lt;br /&gt;
 ! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | [[File:Chaplain.png]]&amp;lt;br&amp;gt;[[Chaplain]]&lt;br /&gt;
 ! [[File:Necromonicon.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Necronomicon&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
 | An unholy book capable of summoning a demonic familiar.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:HolyHandGrenade.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Holy Hand Grenade&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 20&lt;br /&gt;
 | O Lord, bless this thy hand grenade, that with it thou mayst blow thine enemies to tiny bits, in thy mercy.&lt;br /&gt;
|-&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | [[File:Clown.png]]&amp;lt;br&amp;gt;[[Clown]]&amp;lt;br&amp;gt;[[File:Mime.png]]&amp;lt;br&amp;gt;[[Mime]]&lt;br /&gt;
 ! [[File:CapGunToy.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Fake Cap Gun&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 9&lt;br /&gt;
 | Fool your enemy! It can use both cap and magnum bullets. Comes loaded with magnum bullets.&lt;br /&gt;
|-&lt;br /&gt;
 ! rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | [[File:Clown.png]]&amp;lt;br&amp;gt;[[Clown]]&lt;br /&gt;
 ! [[File:Banana Peel.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Explosive Banana Peel&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | A normal looking banana peel that explode when someone slips on it.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Banana Peel.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Cluster Banana&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
 | Splits into 6 explosive banana peels after being thrown, the peels detonate automatically after 20 seconds if nobody slips on them.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:BoxHug.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Holoclown Kit&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 12&lt;br /&gt;
 | A joint venture between Cybersun and Honk.co. Contains an injector that hosts a sentient metaphysical clown made of hard light which resides in the user&#039;s body when not active. The holoclown has pockets to store things, a hardlight hand it can manipulate the environment with and is immune to hazardous environments while being resistant to direct trauma, but shares any damage it takes with the user.&lt;br /&gt;
|-&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | [[File:Chef.png]]&amp;lt;br&amp;gt;[[Chef]]&amp;lt;br&amp;gt;[[File:Botanist.png]]&amp;lt;br&amp;gt;[[Botanist]]&amp;lt;br&amp;gt;[[File:Clown.png]]&amp;lt;br&amp;gt;[[Clown]]&amp;lt;br&amp;gt;[[File:Mime.png]]&amp;lt;br&amp;gt;[[Mime]]&lt;br /&gt;
 ! [[File:Potato.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Hot Potato&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
 | Once activated, this time bomb can&#039;t be dropped - only passed to someone else!&lt;br /&gt;
|-&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | [[File:Scientist.png]]&amp;lt;br&amp;gt;[[Scientist]]&lt;br /&gt;
 ! [[File:CHIMP Upgrade Chip.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;C.H.I.M.P. Handcannon Upgrade Chip&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
 | Insert this chip into a standard C.H.I.M.P. handcannon to allow it to fire omega particles. Omega particles inflict severe burns and cause anomalies to go supercritical.&lt;br /&gt;
|-&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | [[File:Janitor.png]]&amp;lt;br&amp;gt;[[Janitor]]&lt;br /&gt;
 ! [[File:Wet Floor Sign.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Proximity Mine&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
 | A mine disguised as a wet floor sign.&lt;br /&gt;
|-&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | [[File:Zookeeper.png]]&amp;lt;br&amp;gt;[[Zookeeper]]&amp;lt;br&amp;gt;[[File:Scientist.png]]&amp;lt;br&amp;gt;[[Scientist]]&amp;lt;br&amp;gt;[[File:Chef.png]]&amp;lt;br&amp;gt;[[Chef]]&lt;br /&gt;
 ! [[File:Monkey Cube Box.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Sponge Box&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 7&lt;br /&gt;
 | A box containing 6 syndicate sponges disguised as monkey cubes, these cubes turn into a variety of angry wildlife after coming into contact with water.&lt;br /&gt;
|-&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | [[File:Musician.png]]&amp;lt;br&amp;gt;[[Musician]]&lt;br /&gt;
 ! [[File:Rickenbacker4001.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Rickenbacker 4001&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 10&lt;br /&gt;
 | &amp;lt;br&amp;gt;When it comes down to it, there are very few people who will swing the bat.&lt;br /&gt;
|-&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | [[File:Librarian.png]]&amp;lt;br&amp;gt;[[Librarian]]&lt;br /&gt;
 ! [[File:Cane Blade.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Cane Blade&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
 | A cane that has a hidden blade that can be unsheathed.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pointless ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:5%; padding:5px;&amp;quot; | &amp;lt;abbr title=&amp;quot;Can Nuclear operatives order this item?&amp;quot;&amp;gt;Ops?&amp;lt;/abbr&amp;gt;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Item&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:2.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Cost&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:72.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Scissors.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Barber Scissors&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | A good tool to give your fellow agent a nice haircut, unless you want to give it to yourself.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:SyndicateSnackBox.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Snack Box&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | A box of delicious snacks and drinks to eat alone or with your team. Includes 1 toy you didn&#039;t want.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:CapGunToy.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Cap Gun&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
 | Looks almost like the real thing! Ages 8 and up.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:SyndicateStamp.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Rubber Stamp&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | You ever wanted to show off the Syndicate logo? Well now you can!&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:OutlawHat.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Outlaw&#039;s Hat&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | A hat that makes you look like you carry a notched pistol, numbered one and nineteen more.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:OutlawGlasses.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Outlaw&#039;s Glasses&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | A must for every self-respecting undercover agent.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:C4Bundle.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Pyjama Duffel Bag&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
 | Contains 3 pairs of syndicate pyjamas and 3 plushies for the ultimate sleepover.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:ClownBag.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Clown Costume Duffel Bag&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | Contains a complete Clown outfit. Includes [[PDA]] and service radio.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:OperativeJumpsuit.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Operative Jumpsuit&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | A suit given to our nuclear operatives with fine fabric to make sure you stand out, no other benefits aside from looking cool.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:OperativeJumpshirt.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Operative Jumpskirt&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | A skirt given to our nuclear operatives with fine fabric to make sure you stand out, no other benefits aside from looking cool.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:SyndieBalloon.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndie Balloon&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 20&lt;br /&gt;
 | Handed out to the bravest souls who survived the &amp;quot;atomic twister&amp;quot; ride at Syndieland.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Red Syndicate Scarf.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Striped Syndicate Red Scarf&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | A stylish striped syndicate red scarf. The perfect winter accessory for those with a keen fashion sense, and those who are in the mood to steal something.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Green Syndicate Scarf.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Striped Syndicate Green Scarf&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | A stylish striped syndicate green scarf. The perfect winter accessory for those with a keen fashion sense, and those who are in the mood to steal something.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Uncomment and fill whenever nuke ops don&#039;t only have like three special items.&lt;br /&gt;
 = Nuclear Operatives Items =&lt;br /&gt;
This section contains all the items available exclusively to [[Nuclear Operative|Nuclear Operatives]].&lt;br /&gt;
&lt;br /&gt;
== Uplink ==&lt;br /&gt;
[[File:Nuclear Operative.png]] Nuclear Operatives have [[File:OldRadio.png]] an old grey radio as uplink which starts unlocked. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Guides Menu}}&lt;/div&gt;</summary>
		<author><name>Userfacethis</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Syndicate_Items&amp;diff=4484</id>
		<title>Syndicate Items</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Syndicate_Items&amp;diff=4484"/>
		<updated>2026-02-23T02:34:17Z</updated>

		<summary type="html">&lt;p&gt;Userfacethis: /* Weaponry */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
To help them achieve their objectives, some [[Antagonist|antagonists]] including [[Traitor|traitors]] and [[Nuclear_Operative|nuclear operatives]] have access to an uplink from which they can purchase all sorts of illegal goodies from [[Syndicate|The Syndicate]]. Some items are only available when playing certain [[Jobs|jobs]]. The shop interface is divided into categories.&lt;br /&gt;
&lt;br /&gt;
This is a hopefully comprehensive list of all the items [[Traitor|Traitors]] and [[Nuclear Operative|Nuclear Operatives]] can obtain through their &#039;&#039;&#039;uplink&#039;&#039;&#039; by paying &#039;&#039;&#039;Telecrystals&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
= Syndicate Items =&lt;br /&gt;
This section contains all the items a Traitor can buy, with items available to nuclear operatives marked by a green &amp;quot;Yes&amp;quot; in the &amp;quot;Ops?&amp;quot; column.&lt;br /&gt;
&lt;br /&gt;
== Uplink ==&lt;br /&gt;
[[File:Traitor.png]] Traitors have [[File:PDAAssistant.png]] their [[PDA]] as uplink, which is unlockable using the code received at roundstart in the ringtone program.&lt;br /&gt;
&lt;br /&gt;
For more in depth information about the weapons, refer to the [[Weapons|weapons list]].&lt;br /&gt;
&lt;br /&gt;
=== Weaponry ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:5%; padding:5px;&amp;quot; | &amp;lt;abbr title=&amp;quot;Can Nuclear operatives order this item?&amp;quot;&amp;gt;Ops?&amp;lt;/abbr&amp;gt;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Item&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:2.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Cost&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:72.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Kardashev-Mosin.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Surplus Rifle&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | A bolt action service rifle that has seen many wars. Not modern by any standard, hand loaded, and terrible recoil, but it is cheap.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:EnergyDagger.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Energy Dagger&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | A small energy blade conveniently disguised in the form of a pen. It&#039;s better than most improvised weapons, very cheap, and easily concealable, especially in your PDA. A nice fallback in case your injured target manages to disarm you of your primary weapon. &lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Viper.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Viper&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 3&lt;br /&gt;
 | A small, easily concealable, but somewhat underpowered gun. Retrofitted with a fully automatic receiver. Uses pistol magazines (.35 auto).&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Cobra.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Cobra&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
 | A rugged, robust operator handgun with inbuilt silencer. Uses pistol magazines (.25 caseless).&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Python.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Python&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4 &lt;br /&gt;
|A brutally simple, effective, and loud Syndicate revolver. Comes loaded with regular rounds, but can also shoot armor-piercing ones. Uses .45 magnum.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:BoxThrowingKnife.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Throwing Knives Kit&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
|A set of 4 syndicate branded throwing knives, perfect for embedding into the body of your victims. &lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Adder.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Adder bundle&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
 | One state-of-the-art Adder plasma pistol, bundled with 2 cannisters of its proprietary liquid ammo.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:MiniCrossbow.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Mini Energy Crossbow&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
 | The go-to sidearm of any operative who prefers their victims not to be moving. Fires regenerating toxic arrows that floors victims in an instant.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:SharpSabre.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Sharp Foam Sabre&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
 | A blade disguised as a toy foam sabre. Perfect for assassins that pretend playing around.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:HerbalsCarton.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Chainsmoker bundle&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
 | A carton of 6 Packs of Interdyne Herbals, plus a weaponized flippo that turns welding fuel into incendiary shots.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | NO&lt;br /&gt;
 ! [[File:ToolboxYellow.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Disposable Ballistic Turret&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
 | Looks and functions like a normal electrical toolbox. Upon hitting the toolbox it will transform into a ballistic turret, theoretically shooting at anyone except members of the syndicate. Can be turned back into a toolbox using a screwdriver and repaired using a wrench.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:SyndieDusters.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Knuckle Dusters&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
 | A pair of plastitanium knuckle dusters that let you punch hard enough to break the captains jaw into pieces.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Gloves of the North Star.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Gloves of the North Star&#039;&#039;&#039;{{anchor|gloves of the north star}}&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 8&lt;br /&gt;
 | A pair of gloves that reduce your punching cooldown drastically, allowing you to beat people to death in a flurry of punches. ATATATATATA.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:EnergySword.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Energy Sword&#039;&#039;&#039;{{anchor|esword}}&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 8&lt;br /&gt;
 | A very dangerous energy sword. Can be stored in pockets when turned off. Makes a lot of noise when used or turned on. You have a decent chance of reflecting projectiles depending on velocity with it when turned on. For best results, combine it with a way to stun, slow, or otherwise disable your targets; remember that if it&#039;s knocked out of your hands, you can very easily be on the receiving end. &lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Hristov.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Sniper Bundle&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 9&lt;br /&gt;
|An inconspicuous briefcase that contains a Hristov, 10 spare bullets and a convenient disguise.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:DESword.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Double-Bladed Energy Sword&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 9&lt;br /&gt;
 | Now with twice as much energy per sword! Not the most practical design, but at least you can swing it faster now, albeit at the cost of lower damage per hit. Good luck blocking any bullets with it.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Kanabou.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Kanabou&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 10&lt;br /&gt;
 | &amp;lt;br&amp;gt;A weapon for those who wish to forgo subtlety. Particularly suited to Oni.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:EnergyShield.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Energy Shield&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 10 &lt;br /&gt;
|&#039;&#039;&#039;(Nuclear Operative only)&#039;&#039;&#039;&amp;lt;br&amp;gt;Exotic energy shield that reflects almost all laser beams, as well as a little protection from bullets and other physical attacks.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:C-20r.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;C-20r Bundle&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 17&lt;br /&gt;
 | Old faithful: The classic C-20r Submachine Gun, bundled with three magazines.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Bulldog.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Bulldog Bundle&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 20&lt;br /&gt;
 | Lean and mean: Contains the popular Bulldog Shotgun, a 12g beanbag drum and three 12g buckshot drums.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:China-Lake.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;China-Lake Bundle&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 25&lt;br /&gt;
 | An old China-Lake grenade launcher bundled with 11 rounds of various destruction capability.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:L6 SAW.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;L6 Saw Bundle&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 30&lt;br /&gt;
 | More dakka: The iconic L6 light machine gun, bundled with 2 box magazines.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Explosives ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:5%; padding:5px;&amp;quot; | &amp;lt;abbr title=&amp;quot;Can Nuclear operatives order this item?&amp;quot;&amp;gt;Ops?&amp;lt;/abbr&amp;gt;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Item&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:2.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Cost&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:72.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Explosive Grenade.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Explosive Grenade&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 3 &lt;br /&gt;
|A simplistic grenade with a three-and-a-half-second long fuse that is geared towards injuring personnel. Causes minimal hull damage.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Flashbang.png|64px|]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Flashbang&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | A standard-issue flashbang, capable of blinding and slowing down anyone without proper protection. This, of course, includes you; make sure you&#039;re properly equipped before using it.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Syndicate minibomb.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Minibomb&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
 | A low-yield, high-impact precision sabotage explosive with a five-second long fuse. Perfect for quickly destroying a machine, dead body, or whatever else needs to go. Has a fail-safe preventing chain-explosion (such as from C4 remote explosion)&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Supermatter Grenade.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Supermatter Grenade&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
 | Grenade that simulates delamination of a suppermatter engine, generates powerful gravity well. Explosion comparable to a Mini Bomb.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Whitehole Grenade.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Whitehole Grenade&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 3&lt;br /&gt;
 | Grenade that repulses everything around for about 10 seconds. Very useful in small rooms and for chasing someone.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Cluster Grenade.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Cluster Grenade&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 8&lt;br /&gt;
 | Three explosive grenades bundled together, the grenades get launched after the 3.5 second timer runs out.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Incendiary Grenade.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Incendiary Grenade&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
 | Releases a spray of incendiary fragments, igniting anyone near the detonation area.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Shrapnel Grenade.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Shrapnel Grenade&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
 | Launches a spray of sharp fragments dealing great damage against unarmored targets.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Smoke Grenade.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Smoke Grenade&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | A grenade that releases a huge cloud of smoke, perfect for killing someone in the shadows or making a sneaky getaway.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Grenade Penguin.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Grenade Penguin&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 6 &lt;br /&gt;
|A small, highly-aggressive penguin with a grenade strapped around its neck. Harvested by the Syndicate from icy shit-hole planets.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:C4.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;C-4&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | This stick of explosives can detonate and destroy almost anything it is placed on, after any chosen amount of seconds (the shortest being 10). Use it in hand to set the timer, then use it on what you want to attach it to; it takes 3 seconds to set up, and requires you to be un-interrupted. You can also attach a signaler to remotely detonate at will, among other things. Can also be used as a pseudo grenade by activating it in your hand and throwing it.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:MilitaryWebbing.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Grenadier Chest Rig&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 12&lt;br /&gt;
 | &#039;&#039;&#039;(Nuclear Operative only)&#039;&#039;&#039;&amp;lt;br&amp;gt;All you need for a loud party: 4 explosive grenades, 2 EMP grenades and 2 minibombs in a chest rig. 34 TC worth of grenades  for only a third of the price.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:C4Bundle.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate C-4 Bundle&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 12&lt;br /&gt;
 | A large red and black dufflebag that contains 8 C-4 explosives. It&#039;s cheaper to buy in bulk than individually if you know you&#039;ll need a lot of C4, and can handle toting the bag around. &lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:EMP Grenade.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;EMP Grenade&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | A grenade designed to disrupt electronic systems. Useful for disrupting communications, security&#039;s energy weapons, and APCs when you&#039;re in a tight spot.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Pen.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Exploding Pen&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 3 &lt;br /&gt;
|A class IV explosive device contained within a standard pen. Click it with a 4 second fuse and throw at target. This is mostly meant to trick people trying to check if the pen is a, energy dagger.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Syndicate Bomb.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Bomb&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 14 &lt;br /&gt;
|A big, anchored bomb that can create a huge explosion if not defused in time. Useful as a distraction. Has an adjustable timer with a minimum setting of 120 seconds.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:BoxClean.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Electrical Disruptor Kit&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 5 &lt;br /&gt;
|The ultimate reversal on energy-based weaponry: Disables disablers, stuns stunbatons, discharges laser guns! Contains 3 EMP grenades and an EMP implanter. Note: Does not disrupt actual firearms.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Ammo ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:5%; padding:5px;&amp;quot; | &amp;lt;abbr title=&amp;quot;Can Nuclear operatives order this item?&amp;quot;&amp;gt;Ops?&amp;lt;/abbr&amp;gt;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Item&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:2.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Cost&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:72.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Magazine Pistol 35.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Pistol Magazine (.35 auto)&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | Pistol magazine with 10 catridges. Compatible with the Viper.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Magazine SMG 35.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;SMG magazine (.35 auto)&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | Rifle magazine with 30 catridges. Compatible with C-20r.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Magazine Pistol 25.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Pistol Magazine (.25 caseless)&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | Pistol magazine with 10 catridges. Compatible with the Cobra.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Speedloader 45.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Speedloader (.45 magnum)&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 3&lt;br /&gt;
 | Revolver speedloader with 6 armor-piercing catridges, capable of ignoring armor entirely. Compatible with the Python.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:BoxClean.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Ammunition box (.30 rifle)&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | A box of 50 cartridges for the surplus rifle.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:BoxClean.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Ammunition box (.60 antimateriel)&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | A box of 10 cartridges for the Hristov sniper rifle.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:C4Bundle.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Ammo Bundle&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 15&lt;br /&gt;
 | &#039;&#039;&#039;(Nuclear Operative only)&#039;&#039;&#039;&amp;lt;br&amp;gt;Reloading! Contains 4 magazines for the C-20r, 4 drums for the Bulldog, and 2 ammo boxes for the L6 SAW.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Chemicals ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:5%; padding:5px;&amp;quot; | &amp;lt;abbr title=&amp;quot;Can Nuclear operatives order this item?&amp;quot;&amp;gt;Ops?&amp;lt;/abbr&amp;gt;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Item&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:2.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Cost&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:72.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Pen.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Hypopen&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 6 &lt;br /&gt;
|A chemical hypospray disguised as a pen, capable of instantly injecting up to 10u of reagents. Fits into your [[PDA]]. Starts empty.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Hypodart.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Hypodart&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
|A seemingly unremarkable dart with an enlarged reservoir for chemicals. It can store up to 7u reagents in itself, and instantly inject when it hits the target. Starts empty.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:BoxVials.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Chemical Synthesis Kit&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
 | A starter kit for the aspiring chemist, includes toxin and vestine for all your criminal needs! Contains 2 beakers, a dropper, chemical glasses, 2 vestine vial, 1 empty vial and a syringe with stimulants.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:ZombieBundle.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Zombie Bundle&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 40&lt;br /&gt;
 | &#039;&#039;&#039;(Nuclear Operative only)&#039;&#039;&#039;&amp;lt;br&amp;gt;An all-in-one kit for unleashing the undead upon a station.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Bottle.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Nocturine Bottle&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
 | A 30u bottle filled with Nocturine, a chemical that makes it very hard for your target to stand up.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:CombatMedkit.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Combat Medical Kit&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
 | A medkit made for fixing combat injuries.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Stimpen.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Combat Medipen&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 3 &lt;br /&gt;
|A single-use medipen containing chemicals that regenerate most types of damage.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Stimpen.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | Hyperzine Injector&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 3&lt;br /&gt;
 | Injecting yourself with this will increase your run speed and let you recover from stuns faster for 2 minutes.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Medkit.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Stimkit&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 10&lt;br /&gt;
 | A medkit containing 6 Hyperzine microinjectors, each of which has enough of the chemical to last for 15 seconds. &lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:SyndieSmokes.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Smokes Packet&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | A pack of 6 cigarettes infused with omnizine, which will heal you upon smoking them.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:C4Bundle.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Medical Bundle&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 20&lt;br /&gt;
 | &#039;&#039;&#039;(Nuclear Operative only)&#039;&#039;&#039;&amp;lt;br&amp;gt;All you need to get your comrades back in the fight: mainly a combat medkit, a defibrillator and three combat medipens.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Deception ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:5%; padding:5px;&amp;quot; | &amp;lt;abbr title=&amp;quot;Can Nuclear operatives order this item?&amp;quot;&amp;gt;Ops?&amp;lt;/abbr&amp;gt;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Item&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:2.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Cost&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:72.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:BlankID.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Agent ID Card&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 3&lt;br /&gt;
 | A passenger ID card that can copy accesses from other cards and change its name and job title at-will. Using it will prompt you to set a name and job assignment. It starts with maintenance access and can be upgraded at an ID computer or by simply swiping other cards with it. You can also change how it looks like to match your newly acquired job. Does not alter appearance manifest.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:StealthBox.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Stealth Box&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 3&lt;br /&gt;
 | A box outfitted with stealth technology, sneak around with this and don&#039;t move too fast now!&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:SyndicateEncryptkey.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Encryption Keys&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | Two encryption keys for access to the secret frequency of our special agents, [[Listening Outpost|on-station or off-station]]. Give the spare to a friend, but make sure it doesn&#039;t fall into enemy hands.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:BinaryEncryptkey.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Binary Translator Key&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | Lets you tap into the silicons&#039; binary channel. Don&#039;t talk on it though, at least not without a voice mask.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:CybersunPen.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Cybersun Pen&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | A cybersun pen is an all-in-one pen, melee weapon, pickaxe, screwdriver and fountain pen competition.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Nuclear Authentication Disk.gif|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Fake Nuclear Disk&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | A fake nuclear disk. It has the same look and description as the real nuclear disk. Can only be identified by the nuke, appraising it or the pinpointer not pointing at it.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Lantern.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Extra-Bright Lantern&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | It can be used to blind people like a flash. Has 15 uses.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Briefcase.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Lobbying Bundle&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
 | A heartfelt gift that can help you sway someone&#039;s opinion. Contains 5000 spesos. Real or counterfeit? Yes. Finally have the money to pay for a good Lawyer.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:BoxDecoyKit.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Decoy Kit&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
 | State-of-the-art distraction technology straight from RND. Comes with five realistic balloons, four decoy grenades, and some snap poppers!&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Syndicate Bomb.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Decoy Syndicate Bomb&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 3 &lt;br /&gt;
|A training bomb carefully made to look just like the real thing. In all ways similar to a syndicate bomb, but only creates a tiny explosion.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Chameleon Projector.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Chameleon Projector&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 7&lt;br /&gt;
 | Holoparasite technology used to create a hard-light replica of any object around you. Disguise is destroyed when picked up or deactivated.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Disruption ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:5%; padding:5px;&amp;quot; | &amp;lt;abbr title=&amp;quot;Can Nuclear operatives order this item?&amp;quot;&amp;gt;Ops?&amp;lt;/abbr&amp;gt;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Item&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:2.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Cost&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:72.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Emag.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | Cryptographic Sequencer- &amp;quot;Emag&amp;quot;{{anchor|emag}}&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
|This sophisticated piece of equipment allows you to jailbreak machinery- including Cyborgs- and break open lockers. Be warned, however- such tampering is irreversible; your presence will surely be noticed if you are not careful. It has three charges, which recharge over time.&lt;br /&gt;
|-&lt;br /&gt;
|Yes&lt;br /&gt;
!&lt;br /&gt;
!Airlock Access Override&lt;br /&gt;
|6&lt;br /&gt;
|This sophisticated piece of equipment will break open any airlock standing in your way. Be warned- the damage is not easily reversible, and can give away your movements if you are not careful. It has three charges, which recharge over time. &lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:RadioJammer.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Radio Jammer&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
 | Jams suit sensors and radio communication in certain range depending on setting.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Weapon Cyborg Module.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Weapon Cyborg Module&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
 | This module will give a cyborg advanced laser and machete&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:SyndieSoap.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Soap&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | An untrustworthy bar of soap. Smells of fear. A bar of soap with a high launching distance and a long stun duration.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:SyndieSoap.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Slipocalypse Clustersoap&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 3&lt;br /&gt;
 | Scatters arounds small pieces of syndicate-brand soap after being thrown, these pieces of soap evaporate after 60 seconds.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:ToolboxSyndicate.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Suspicious Toolbox&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | A full compliment of tools for the mechanically inclined traitor. Includes a pair of insulated combat gloves, syndicate gas mask and a utility belt.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:SyndieJawsOfLife.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Jaws of Life&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | A combined prying and cutting tool. Useful for entering the station or its departments.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:C4Bundle.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Surgical Duffel Bag&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
 | A large duffel bag containing a full set of advanced surgical tools. Surgery just a week away.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:PowerSink.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Power Sink&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 6 &lt;br /&gt;
|Drains immense amounts of electricity from the grid. Use wrench to connect it to wires. Requires an HV wire to attach to. Explodes after a long while of sucking up power. NOTE: If connected, puts alarm upon power monitor. After certain precentage drained, announcement will be sent, alarming everyone, and progressively buzz around itself.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | No&lt;br /&gt;
 ! [[File:SyndicateCrate.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Surplus Crate&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 20&lt;br /&gt;
 | Contains 50 telecrystals worth of completely random Syndicate items. It can be useless junk or really good.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | No&lt;br /&gt;
 ! [[File:SyndicateCrate.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Super Surplus Crate&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 40&lt;br /&gt;
 | Contains 125 telecrystals worth of completely random Syndicate items.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Singularity Beacon.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Singularity Beacon&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 12&lt;br /&gt;
 | A device that attracts singularities. Has to be anchored and powered. Causes singularities to grow when consumed.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Weapon Cyborg Module.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Martyr Cyborg Module&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
 | A module that comes with an explosive you probably don&#039;t want to handle yourself.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Implants ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:5%; padding:5px;&amp;quot; | &amp;lt;abbr title=&amp;quot;Can Nuclear operatives order this item?&amp;quot;&amp;gt;Ops?&amp;lt;/abbr&amp;gt;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Item&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:2.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Cost&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:72.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | No&lt;br /&gt;
 ! [[File:Backpack.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Storage Implanter&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 10&lt;br /&gt;
|Hide goodies inside of yourself with new bluespace technology!&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:FreedomImplanter.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Freedom Implanter&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4 &lt;br /&gt;
|Get away from those nasty sec officers with this three use implant!&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:ScramImplanter.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Scram Implanter&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4 &lt;br /&gt;
|A 2-use implant which teleports you within a large radius. Attempts to teleport you onto an unobstructed tile. May sometimes fail to do so. Life insurance not included.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | No&lt;br /&gt;
 ! [[File:DNAScramblerImplanter.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;DNA Scrambler Implanter&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
 | A single use implant that can be activated to modify your DNA and give you a completely new look, also has the function of undoing the change. Unable to scramble already scrambled DNA.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:EMPImplanter.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;EMP Implanter&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | Detonates a small EMP pulse on activation that drains nearby electronics of their power, can be used three times before the internal battery runs out.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:MacrobombImplanter.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Micro Bomb Implanter&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | &#039;&#039;&#039;(Nuclear Operative only)&#039;&#039;&#039;&amp;lt;br&amp;gt;Explode on death or manual activation with this implant. Destroys the body with all equipment.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:MacrobombImplanter.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Macro Bomb Implanter&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 13&lt;br /&gt;
 | &#039;&#039;&#039;(Nuclear Operative only)&#039;&#039;&#039;&amp;lt;br&amp;gt;Inject this and on death you&#039;ll create a large explosion. Huge team casualty cost, use at own risk. Replaces internal micro bomb.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:DeathAcidifier.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Death Acidifier Implant&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
 | Completely melts the user and their equipment on use or death.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | No&lt;br /&gt;
 ! [[File:OldRadio.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | {{anchor|Uplink Implanter}}&#039;&#039;&#039;Uplink Implanter&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | Stealthily order equipment without the need for a PDA. Swallow telecrystals to top up the uplink.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:BoxClean.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Box of Deathrattle Implants&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
 | &#039;&#039;&#039;(Nuclear Operative only)&#039;&#039;&#039;&amp;lt;br&amp;gt;A box containing enough deathrattle implants for the whole squad. Relays a message containing your position to the syndicate channel when you go into a critical state or die.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:BoxClean.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Bionic Syrinx Implanter&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | &#039;&#039;&#039;(Harpy only)&#039;&#039;&#039;&amp;lt;br&amp;gt;An implant that enhances a harpy&#039;s natural talent for mimicry to let you adjust your voice to whoever you can think of.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Allies ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:5%; padding:5px;&amp;quot; | &amp;lt;abbr title=&amp;quot;Can Nuclear operatives order this item?&amp;quot;&amp;gt;Ops?&amp;lt;/abbr&amp;gt;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Item&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:2.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Cost&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:72.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:OldRadio.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Reinforcement Teleporter&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 16&lt;br /&gt;
 | An item that, upon activation, creates a ghost role of a budget syndicate agent; Has 3 loadouts to select upon activation.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:CyborgSyndicateAssault.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Assault Cyborg Teleporter&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 65&lt;br /&gt;
 | &#039;&#039;&#039;(Nuclear Operative only)&#039;&#039;&#039;&amp;lt;br&amp;gt;A lean, mean killing machine with access to an Energy Sword, LMG, Cryptographic Sequencer, and a Pinpointer.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:OldRadio.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Genetic Ancestor Reinforcement Teleporter&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 8&lt;br /&gt;
 | Call in a trained monkey to assist you. Comes with a single syndicate cigarette.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | No&lt;br /&gt;
 ! [[File:DehydratedSpaceCarp.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Dehydrated Space Carp&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | Looks like a plush toy carp, just add water and it becomes a real-life space carp!&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:SyndiCat.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;SyndiCat&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
 | A hand cat equipped with a microbomb implant. Explodes when seriously injured. Can bite painfully.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:PersonalAISyndicate.gif|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Personal AI device&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | A [[Personal AI#Syndicate Personal AI|Syndicate variant]] of the pAI with access to the Syndicate radio channel. We do not guarantee their usefulness. Limited to one.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Cheese Radio.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Mouse Operative Reinforcement Teleporter&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 3&lt;br /&gt;
 | Calls in a specially trained mouse operative to assist you. Very handy &amp;quot;pet&amp;quot; for sabotages&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Wearables ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:5%; padding:5px;&amp;quot; | &amp;lt;abbr title=&amp;quot;Can Nuclear operatives order this item?&amp;quot;&amp;gt;Ops?&amp;lt;/abbr&amp;gt;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Item&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:2.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Cost&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:72.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:JetpackBlack.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Black Jetpack&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | A black jetpack. It allows you to fly around in space. Refills not included, use your fuel wisely.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:GasMask.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Voice Mask&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | A gas mask that lets you adjust your voice to whoever you can think of. Also utilizes cutting-edge chameleon technology. Works very well with the agent ID.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:SyndicateShoulderHolster.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Shoulder Holster&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | A deep shoulder holster capable of holding many types of ballistics, has 60 storage units.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:MilitaryWebbing.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Chest Rig&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | Explosion-resistant tactical webbing used for holding traitor goods.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:ChameleonKit.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Chameleon Kit&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
 | A backpack full of items that contain chameleon technology allowing you to disguise as pretty much anything on the station, and more! Interact with each pieces of clothing to change each pieces. The mask is a voice mask, which allows you to change your voice identity  (great in combination with the Agent ID!). Extremely useful for infiltration.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:BlackShoe.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;No-Slip Shoes&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | These protect you from slips while looking like your average normal shoes. You have the ability to change their look to any kind of shoes.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:BlackGloves.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Thieving Gloves&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 7&lt;br /&gt;
|Discretely steal from pockets and increase your thieving technique with these fancy new gloves, all while looking like normal gloves! This prevents people from seeing the strip doafter and you can strip/steal from people quicker.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:WebVest.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Web Vest&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 3&lt;br /&gt;
 | A synthetic armor vest. Looks almost like a kevlar vest but protects you more, and has 3 by 2 storage integrated webbing.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:BloodredMagboots.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Blood-Red Magboots&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
 | A pair of Syndicate brand magboots. Allows you to walk with gravity in places without gravity AND fly around with sick boosters.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:SyndieEVA.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate EVA Bundle&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | A bundle containing the Syndicate EVA suit. To be used in emergency at it paints you as a Syndicate while not really helping you much.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:SyndicateHardsuit.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Hardsuit&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 8&lt;br /&gt;
 | The Syndicate&#039;s well known armored blood red hardsuit, capable of space walks and bullet resistant.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:SyndicateEliteHardsuit.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Elite Hardsuit&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 10&lt;br /&gt;
 | An elite version of the blood-red hardsuit, with improved mobility and fireproofing. Property of Gorlex Marauders.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:JuggernautSuit.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Cybersun Juggernaut Suit&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 12&lt;br /&gt;
 | Hyper resilient armor made of materials tested in the Tau chromosphere facility. The only thing that&#039;s going to be slowing you down is this suit...Not even disablers or batons will stop you...Okay, they might, but don&#039;t act dum.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:SyndicateVisor.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Visor&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | &#039;&#039;&#039;(Nuclear Operative only)&#039;&#039;&#039;&amp;lt;br&amp;gt;The syndicate&#039;s professional head-up display, designed for better detection of humanoids and their subsequent elimination.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:InsulatedGloves.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Conducting Gloves&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | Looks exactly like insulated gloves, but shocks you far worse than if you had nothing at all! Best given as a gift to passengers you really don&#039;t like.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:BackpackSyndicate.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate backpack&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | Lightweight explosion-proof а backpack for holding various traitor goods&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:SyndicateCrate.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Samurai Crate&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
 | &#039;&#039;&#039;(Oni only)&#039;&#039;&#039;&amp;lt;br&amp;gt;Contains a modern replica of a full Tousei-Gusoku set.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Job ===&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #FF4136;&amp;quot;&amp;gt;&#039;&#039;&#039;None of these are available for nuclear operatives, they &amp;lt;s&amp;gt;do it for free&amp;lt;/s&amp;gt; don&#039;t have jobs!&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Role&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Item&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:2.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Cost&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:72.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | [[File:Botanist.png]]&amp;lt;br&amp;gt;[[Botanist]]&lt;br /&gt;
 ! [[File:GatfruitSeeds.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Packet of Gatfruit Seeds&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 5 &lt;br /&gt;
|A packet of seeds that grow into Gatfruit, said Gatfruit just so happens to have a .45 magnum &amp;quot;Predator&amp;quot; inside of it.&lt;br /&gt;
|-&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | [[File:Passenger.png]]&amp;lt;br&amp;gt;[[Passenger]]&lt;br /&gt;
 ! [[File:BoxingGlovesBlue.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Rigged Boxing Gloves&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
 | Float like a butterfly, sting like a bee. Pretend to have a friendly spar and then beat the hell out of someone.&lt;br /&gt;
|-&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | [[File:Boxer.png]]&amp;lt;br&amp;gt;[[Boxer]]&lt;br /&gt;
 ! [[File:BoxingGlovesBlue.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Rigged Boxing Gloves&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
 | Float like a butterfly, sting like a bee. Pretend to have a friendly spar and then beat the hell out of someone.&lt;br /&gt;
|-&lt;br /&gt;
 ! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | [[File:Chaplain.png]]&amp;lt;br&amp;gt;[[Chaplain]]&lt;br /&gt;
 ! [[File:Necromonicon.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Necronomicon&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
 | An unholy book capable of summoning a demonic familiar.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:HolyHandGrenade.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Holy Hand Grenade&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 20&lt;br /&gt;
 | O Lord, bless this thy hand grenade, that with it thou mayst blow thine enemies to tiny bits, in thy mercy.&lt;br /&gt;
|-&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | [[File:Clown.png]]&amp;lt;br&amp;gt;[[Clown]]&amp;lt;br&amp;gt;[[File:Mime.png]]&amp;lt;br&amp;gt;[[Mime]]&lt;br /&gt;
 ! [[File:CapGunToy.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Fake Cap Gun&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 9&lt;br /&gt;
 | Fool your enemy! It can use both cap and magnum bullets. Comes loaded with magnum bullets.&lt;br /&gt;
|-&lt;br /&gt;
 ! rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | [[File:Clown.png]]&amp;lt;br&amp;gt;[[Clown]]&lt;br /&gt;
 ! [[File:Banana Peel.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Explosive Banana Peel&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | A normal looking banana peel that explode when someone slips on it.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Banana Peel.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Cluster Banana&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
 | Splits into 6 explosive banana peels after being thrown, the peels detonate automatically after 20 seconds if nobody slips on them.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:BoxHug.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Holoclown Kit&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 12&lt;br /&gt;
 | A joint venture between Cybersun and Honk.co. Contains an injector that hosts a sentient metaphysical clown made of hard light which resides in the user&#039;s body when not active. The holoclown has pockets to store things, a hardlight hand it can manipulate the environment with and is immune to hazardous environments while being resistant to direct trauma, but shares any damage it takes with the user.&lt;br /&gt;
|-&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | [[File:Chef.png]]&amp;lt;br&amp;gt;[[Chef]]&amp;lt;br&amp;gt;[[File:Botanist.png]]&amp;lt;br&amp;gt;[[Botanist]]&amp;lt;br&amp;gt;[[File:Clown.png]]&amp;lt;br&amp;gt;[[Clown]]&amp;lt;br&amp;gt;[[File:Mime.png]]&amp;lt;br&amp;gt;[[Mime]]&lt;br /&gt;
 ! [[File:Potato.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Hot Potato&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
 | Once activated, this time bomb can&#039;t be dropped - only passed to someone else!&lt;br /&gt;
|-&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | [[File:Scientist.png]]&amp;lt;br&amp;gt;[[Scientist]]&lt;br /&gt;
 ! [[File:CHIMP Upgrade Chip.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;C.H.I.M.P. Handcannon Upgrade Chip&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
 | Insert this chip into a standard C.H.I.M.P. handcannon to allow it to fire omega particles. Omega particles inflict severe burns and cause anomalies to go supercritical.&lt;br /&gt;
|-&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | [[File:Janitor.png]]&amp;lt;br&amp;gt;[[Janitor]]&lt;br /&gt;
 ! [[File:Wet Floor Sign.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Proximity Mine&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
 | A mine disguised as a wet floor sign.&lt;br /&gt;
|-&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | [[File:Zookeeper.png]]&amp;lt;br&amp;gt;[[Zookeeper]]&amp;lt;br&amp;gt;[[File:Scientist.png]]&amp;lt;br&amp;gt;[[Scientist]]&amp;lt;br&amp;gt;[[File:Chef.png]]&amp;lt;br&amp;gt;[[Chef]]&lt;br /&gt;
 ! [[File:Monkey Cube Box.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Sponge Box&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 7&lt;br /&gt;
 | A box containing 6 syndicate sponges disguised as monkey cubes, these cubes turn into a variety of angry wildlife after coming into contact with water.&lt;br /&gt;
|-&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | [[File:Musician.png]]&amp;lt;br&amp;gt;[[Musician]]&lt;br /&gt;
 ! [[File:Rickenbacker4001.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Rickenbacker 4001&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 10&lt;br /&gt;
 | &amp;lt;br&amp;gt;When it comes down to it, there are very few people who will swing the bat.&lt;br /&gt;
|-&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | [[File:Librarian.png]]&amp;lt;br&amp;gt;[[Librarian]]&lt;br /&gt;
 ! [[File:Cane Blade.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Cane Blade&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
 | A cane that has a hidden blade that can be unsheathed.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pointless ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:5%; padding:5px;&amp;quot; | &amp;lt;abbr title=&amp;quot;Can Nuclear operatives order this item?&amp;quot;&amp;gt;Ops?&amp;lt;/abbr&amp;gt;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Item&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:2.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Cost&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:72.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Scissors.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Barber Scissors&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | A good tool to give your fellow agent a nice haircut, unless you want to give it to yourself.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:SyndicateSnackBox.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Snack Box&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | A box of delicious snacks and drinks to eat alone or with your team. Includes 1 toy you didn&#039;t want.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:CapGunToy.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Cap Gun&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
 | Looks almost like the real thing! Ages 8 and up.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:SyndicateStamp.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Rubber Stamp&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | You ever wanted to show off the Syndicate logo? Well now you can!&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:OutlawHat.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Outlaw&#039;s Hat&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | A hat that makes you look like you carry a notched pistol, numbered one and nineteen more.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:OutlawGlasses.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Outlaw&#039;s Glasses&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | A must for every self-respecting undercover agent.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:C4Bundle.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Pyjama Duffel Bag&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
 | Contains 3 pairs of syndicate pyjamas and 3 plushies for the ultimate sleepover.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:ClownBag.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Clown Costume Duffel Bag&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | Contains a complete Clown outfit. Includes [[PDA]] and service radio.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:OperativeJumpsuit.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Operative Jumpsuit&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | A suit given to our nuclear operatives with fine fabric to make sure you stand out, no other benefits aside from looking cool.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:OperativeJumpshirt.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Operative Jumpskirt&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | A skirt given to our nuclear operatives with fine fabric to make sure you stand out, no other benefits aside from looking cool.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:SyndieBalloon.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndie Balloon&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 20&lt;br /&gt;
 | Handed out to the bravest souls who survived the &amp;quot;atomic twister&amp;quot; ride at Syndieland.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Red Syndicate Scarf.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Striped Syndicate Red Scarf&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | A stylish striped syndicate red scarf. The perfect winter accessory for those with a keen fashion sense, and those who are in the mood to steal something.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Green Syndicate Scarf.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Striped Syndicate Green Scarf&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | A stylish striped syndicate green scarf. The perfect winter accessory for those with a keen fashion sense, and those who are in the mood to steal something.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Uncomment and fill whenever nuke ops don&#039;t only have like three special items.&lt;br /&gt;
 = Nuclear Operatives Items =&lt;br /&gt;
This section contains all the items available exclusively to [[Nuclear Operative|Nuclear Operatives]].&lt;br /&gt;
&lt;br /&gt;
== Uplink ==&lt;br /&gt;
[[File:Nuclear Operative.png]] Nuclear Operatives have [[File:OldRadio.png]] an old grey radio as uplink which starts unlocked. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Guides Menu}}&lt;/div&gt;</summary>
		<author><name>Userfacethis</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Syndicate_Items&amp;diff=4483</id>
		<title>Syndicate Items</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Syndicate_Items&amp;diff=4483"/>
		<updated>2026-02-23T02:29:38Z</updated>

		<summary type="html">&lt;p&gt;Userfacethis: /* Weaponry */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
To help them achieve their objectives, some [[Antagonist|antagonists]] including [[Traitor|traitors]] and [[Nuclear_Operative|nuclear operatives]] have access to an uplink from which they can purchase all sorts of illegal goodies from [[Syndicate|The Syndicate]]. Some items are only available when playing certain [[Jobs|jobs]]. The shop interface is divided into categories.&lt;br /&gt;
&lt;br /&gt;
This is a hopefully comprehensive list of all the items [[Traitor|Traitors]] and [[Nuclear Operative|Nuclear Operatives]] can obtain through their &#039;&#039;&#039;uplink&#039;&#039;&#039; by paying &#039;&#039;&#039;Telecrystals&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
= Syndicate Items =&lt;br /&gt;
This section contains all the items a Traitor can buy, with items available to nuclear operatives marked by a green &amp;quot;Yes&amp;quot; in the &amp;quot;Ops?&amp;quot; column.&lt;br /&gt;
&lt;br /&gt;
== Uplink ==&lt;br /&gt;
[[File:Traitor.png]] Traitors have [[File:PDAAssistant.png]] their [[PDA]] as uplink, which is unlockable using the code received at roundstart in the ringtone program.&lt;br /&gt;
&lt;br /&gt;
For more in depth information about the weapons, refer to the [[Weapons|weapons list]].&lt;br /&gt;
&lt;br /&gt;
=== Weaponry ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:5%; padding:5px;&amp;quot; | &amp;lt;abbr title=&amp;quot;Can Nuclear operatives order this item?&amp;quot;&amp;gt;Ops?&amp;lt;/abbr&amp;gt;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Item&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:2.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Cost&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:72.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Kardashev-Mosin.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Surplus Rifle&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | A bolt action service rifle that has seen many wars. Not modern by any standard, hand loaded, and terrible recoil, but it is cheap.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:EnergyDagger.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Energy Dagger&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | A small energy blade conveniently disguised in the form of a pen. It&#039;s better than most improvised weapons, very cheap, and easily concealable, especially in your PDA. A nice fallback in case your injured target manages to disarm you of your primary weapon. &lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Viper.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Viper&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 3&lt;br /&gt;
 | A small, easily concealable, but somewhat underpowered gun. Retrofitted with a fully automatic receiver. Uses pistol magazines (.35 auto).&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Cobra.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Cobra&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
 | A rugged, robust operator handgun with inbuilt silencer. Uses pistol magazines (.25 caseless).&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Python.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Python&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4 &lt;br /&gt;
|A brutally simple, effective, and loud Syndicate revolver. Comes loaded with regular rounds, but can also shoot armor-piercing ones. Uses .45 magnum.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:BoxThrowingKnife.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Throwing Knives Kit&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
|A set of 4 syndicate branded throwing knives, perfect for embedding into the body of your victims. &lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Adder.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Adder bundle&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
 | One state-of-the-art Adder plasma pistol, bundled with 2 cannisters of its proprietary liquid ammo.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:MiniCrossbow.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Mini Energy Crossbow&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
 | The go-to sidearm of any operative who prefers their victims not to be moving. Fires regenerating toxic arrows that floors victims in an instant.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:SharpSabre.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Sharp Foam Sabre&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
 | A blade disguised as a toy foam sabre. Perfect for assassins that pretend playing around.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:HerbalsCarton.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Chainsmoker bundle&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
 | A carton of 6 Packs of Interdyne Herbals, plus a weaponized flippo that turns welding fuel into incendiary shots.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | NO&lt;br /&gt;
 ! [[File:ToolboxYellow.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Disposable Ballistic Turret&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
 | Looks and functions like a normal electrical toolbox. Upon hitting the toolbox it will transform into a ballistic turret, theoretically shooting at anyone except members of the syndicate. Can be turned back into a toolbox using a screwdriver and repaired using a wrench.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:SyndieDusters.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Knuckle Dusters&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
 | A pair of plastitanium knuckle dusters that let you punch hard enough to break the captains jaw into pieces.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Gloves of the North Star.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Gloves of the North Star&#039;&#039;&#039;{{anchor|gloves of the north star}}&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 8&lt;br /&gt;
 | A pair of gloves that reduce your punching cooldown drastically, allowing you to beat people to death in a flurry of punches. ATATATATATA.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:EnergySword.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Energy Sword&#039;&#039;&#039;{{anchor|esword}}&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 8&lt;br /&gt;
 | A very dangerous energy sword. Can be stored in pockets when turned off. Makes a lot of noise when used or turned on. You have a decent chance of reflecting projectiles depending on velocity with it when turned on. For best results, combine it with a way to stun, slow, or otherwise disable your targets; remember that if it&#039;s knocked out of your hands, you can very easily be on the receiving end. &lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Hristov.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Sniper Bundle&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 9&lt;br /&gt;
|An inconspicuous briefcase that contains a Hristov, 10 spare bullets and a convenient disguise.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:EnergyShield.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Energy Shield&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 10 &lt;br /&gt;
|&#039;&#039;&#039;(Nuclear Operative only)&#039;&#039;&#039;&amp;lt;br&amp;gt;Exotic energy shield that reflects almost all laser beams, as well as a little protection from bullets and other physical attacks.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:C-20r.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;C-20r Bundle&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 17&lt;br /&gt;
 | Old faithful: The classic C-20r Submachine Gun, bundled with three magazines.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Bulldog.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Bulldog Bundle&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 20&lt;br /&gt;
 | Lean and mean: Contains the popular Bulldog Shotgun, a 12g beanbag drum and three 12g buckshot drums.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:China-Lake.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;China-Lake Bundle&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 25&lt;br /&gt;
 | An old China-Lake grenade launcher bundled with 11 rounds of various destruction capability.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:L6 SAW.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;L6 Saw Bundle&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 30&lt;br /&gt;
 | More dakka: The iconic L6 light machine gun, bundled with 2 box magazines.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Kanabou.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Kanabou&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 10&lt;br /&gt;
 | &amp;lt;br&amp;gt;A weapon for those who wish to forgo subtlety. Particularly suited to Oni.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Explosives ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:5%; padding:5px;&amp;quot; | &amp;lt;abbr title=&amp;quot;Can Nuclear operatives order this item?&amp;quot;&amp;gt;Ops?&amp;lt;/abbr&amp;gt;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Item&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:2.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Cost&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:72.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Explosive Grenade.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Explosive Grenade&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 3 &lt;br /&gt;
|A simplistic grenade with a three-and-a-half-second long fuse that is geared towards injuring personnel. Causes minimal hull damage.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Flashbang.png|64px|]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Flashbang&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | A standard-issue flashbang, capable of blinding and slowing down anyone without proper protection. This, of course, includes you; make sure you&#039;re properly equipped before using it.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Syndicate minibomb.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Minibomb&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
 | A low-yield, high-impact precision sabotage explosive with a five-second long fuse. Perfect for quickly destroying a machine, dead body, or whatever else needs to go. Has a fail-safe preventing chain-explosion (such as from C4 remote explosion)&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Supermatter Grenade.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Supermatter Grenade&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
 | Grenade that simulates delamination of a suppermatter engine, generates powerful gravity well. Explosion comparable to a Mini Bomb.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Whitehole Grenade.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Whitehole Grenade&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 3&lt;br /&gt;
 | Grenade that repulses everything around for about 10 seconds. Very useful in small rooms and for chasing someone.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Cluster Grenade.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Cluster Grenade&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 8&lt;br /&gt;
 | Three explosive grenades bundled together, the grenades get launched after the 3.5 second timer runs out.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Incendiary Grenade.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Incendiary Grenade&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
 | Releases a spray of incendiary fragments, igniting anyone near the detonation area.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Shrapnel Grenade.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Shrapnel Grenade&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
 | Launches a spray of sharp fragments dealing great damage against unarmored targets.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Smoke Grenade.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Smoke Grenade&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | A grenade that releases a huge cloud of smoke, perfect for killing someone in the shadows or making a sneaky getaway.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Grenade Penguin.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Grenade Penguin&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 6 &lt;br /&gt;
|A small, highly-aggressive penguin with a grenade strapped around its neck. Harvested by the Syndicate from icy shit-hole planets.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:C4.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;C-4&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | This stick of explosives can detonate and destroy almost anything it is placed on, after any chosen amount of seconds (the shortest being 10). Use it in hand to set the timer, then use it on what you want to attach it to; it takes 3 seconds to set up, and requires you to be un-interrupted. You can also attach a signaler to remotely detonate at will, among other things. Can also be used as a pseudo grenade by activating it in your hand and throwing it.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:MilitaryWebbing.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Grenadier Chest Rig&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 12&lt;br /&gt;
 | &#039;&#039;&#039;(Nuclear Operative only)&#039;&#039;&#039;&amp;lt;br&amp;gt;All you need for a loud party: 4 explosive grenades, 2 EMP grenades and 2 minibombs in a chest rig. 34 TC worth of grenades  for only a third of the price.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:C4Bundle.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate C-4 Bundle&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 12&lt;br /&gt;
 | A large red and black dufflebag that contains 8 C-4 explosives. It&#039;s cheaper to buy in bulk than individually if you know you&#039;ll need a lot of C4, and can handle toting the bag around. &lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:EMP Grenade.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;EMP Grenade&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | A grenade designed to disrupt electronic systems. Useful for disrupting communications, security&#039;s energy weapons, and APCs when you&#039;re in a tight spot.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Pen.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Exploding Pen&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 3 &lt;br /&gt;
|A class IV explosive device contained within a standard pen. Click it with a 4 second fuse and throw at target. This is mostly meant to trick people trying to check if the pen is a, energy dagger.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Syndicate Bomb.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Bomb&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 14 &lt;br /&gt;
|A big, anchored bomb that can create a huge explosion if not defused in time. Useful as a distraction. Has an adjustable timer with a minimum setting of 120 seconds.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:BoxClean.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Electrical Disruptor Kit&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 5 &lt;br /&gt;
|The ultimate reversal on energy-based weaponry: Disables disablers, stuns stunbatons, discharges laser guns! Contains 3 EMP grenades and an EMP implanter. Note: Does not disrupt actual firearms.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Ammo ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:5%; padding:5px;&amp;quot; | &amp;lt;abbr title=&amp;quot;Can Nuclear operatives order this item?&amp;quot;&amp;gt;Ops?&amp;lt;/abbr&amp;gt;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Item&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:2.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Cost&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:72.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Magazine Pistol 35.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Pistol Magazine (.35 auto)&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | Pistol magazine with 10 catridges. Compatible with the Viper.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Magazine SMG 35.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;SMG magazine (.35 auto)&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | Rifle magazine with 30 catridges. Compatible with C-20r.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Magazine Pistol 25.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Pistol Magazine (.25 caseless)&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | Pistol magazine with 10 catridges. Compatible with the Cobra.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Speedloader 45.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Speedloader (.45 magnum)&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 3&lt;br /&gt;
 | Revolver speedloader with 6 armor-piercing catridges, capable of ignoring armor entirely. Compatible with the Python.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:BoxClean.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Ammunition box (.30 rifle)&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | A box of 50 cartridges for the surplus rifle.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:BoxClean.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Ammunition box (.60 antimateriel)&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | A box of 10 cartridges for the Hristov sniper rifle.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:C4Bundle.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Ammo Bundle&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 15&lt;br /&gt;
 | &#039;&#039;&#039;(Nuclear Operative only)&#039;&#039;&#039;&amp;lt;br&amp;gt;Reloading! Contains 4 magazines for the C-20r, 4 drums for the Bulldog, and 2 ammo boxes for the L6 SAW.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Chemicals ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:5%; padding:5px;&amp;quot; | &amp;lt;abbr title=&amp;quot;Can Nuclear operatives order this item?&amp;quot;&amp;gt;Ops?&amp;lt;/abbr&amp;gt;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Item&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:2.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Cost&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:72.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Pen.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Hypopen&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 6 &lt;br /&gt;
|A chemical hypospray disguised as a pen, capable of instantly injecting up to 10u of reagents. Fits into your [[PDA]]. Starts empty.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Hypodart.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Hypodart&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
|A seemingly unremarkable dart with an enlarged reservoir for chemicals. It can store up to 7u reagents in itself, and instantly inject when it hits the target. Starts empty.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:BoxVials.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Chemical Synthesis Kit&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
 | A starter kit for the aspiring chemist, includes toxin and vestine for all your criminal needs! Contains 2 beakers, a dropper, chemical glasses, 2 vestine vial, 1 empty vial and a syringe with stimulants.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:ZombieBundle.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Zombie Bundle&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 40&lt;br /&gt;
 | &#039;&#039;&#039;(Nuclear Operative only)&#039;&#039;&#039;&amp;lt;br&amp;gt;An all-in-one kit for unleashing the undead upon a station.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Bottle.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Nocturine Bottle&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
 | A 30u bottle filled with Nocturine, a chemical that makes it very hard for your target to stand up.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:CombatMedkit.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Combat Medical Kit&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
 | A medkit made for fixing combat injuries.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Stimpen.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Combat Medipen&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 3 &lt;br /&gt;
|A single-use medipen containing chemicals that regenerate most types of damage.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Stimpen.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | Hyperzine Injector&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 3&lt;br /&gt;
 | Injecting yourself with this will increase your run speed and let you recover from stuns faster for 2 minutes.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Medkit.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Stimkit&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 10&lt;br /&gt;
 | A medkit containing 6 Hyperzine microinjectors, each of which has enough of the chemical to last for 15 seconds. &lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:SyndieSmokes.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Smokes Packet&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | A pack of 6 cigarettes infused with omnizine, which will heal you upon smoking them.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:C4Bundle.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Medical Bundle&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 20&lt;br /&gt;
 | &#039;&#039;&#039;(Nuclear Operative only)&#039;&#039;&#039;&amp;lt;br&amp;gt;All you need to get your comrades back in the fight: mainly a combat medkit, a defibrillator and three combat medipens.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Deception ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:5%; padding:5px;&amp;quot; | &amp;lt;abbr title=&amp;quot;Can Nuclear operatives order this item?&amp;quot;&amp;gt;Ops?&amp;lt;/abbr&amp;gt;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Item&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:2.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Cost&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:72.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:BlankID.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Agent ID Card&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 3&lt;br /&gt;
 | A passenger ID card that can copy accesses from other cards and change its name and job title at-will. Using it will prompt you to set a name and job assignment. It starts with maintenance access and can be upgraded at an ID computer or by simply swiping other cards with it. You can also change how it looks like to match your newly acquired job. Does not alter appearance manifest.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:StealthBox.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Stealth Box&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 3&lt;br /&gt;
 | A box outfitted with stealth technology, sneak around with this and don&#039;t move too fast now!&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:SyndicateEncryptkey.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Encryption Keys&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | Two encryption keys for access to the secret frequency of our special agents, [[Listening Outpost|on-station or off-station]]. Give the spare to a friend, but make sure it doesn&#039;t fall into enemy hands.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:BinaryEncryptkey.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Binary Translator Key&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | Lets you tap into the silicons&#039; binary channel. Don&#039;t talk on it though, at least not without a voice mask.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:CybersunPen.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Cybersun Pen&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | A cybersun pen is an all-in-one pen, melee weapon, pickaxe, screwdriver and fountain pen competition.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Nuclear Authentication Disk.gif|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Fake Nuclear Disk&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | A fake nuclear disk. It has the same look and description as the real nuclear disk. Can only be identified by the nuke, appraising it or the pinpointer not pointing at it.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Lantern.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Extra-Bright Lantern&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | It can be used to blind people like a flash. Has 15 uses.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Briefcase.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Lobbying Bundle&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
 | A heartfelt gift that can help you sway someone&#039;s opinion. Contains 5000 spesos. Real or counterfeit? Yes. Finally have the money to pay for a good Lawyer.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:BoxDecoyKit.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Decoy Kit&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
 | State-of-the-art distraction technology straight from RND. Comes with five realistic balloons, four decoy grenades, and some snap poppers!&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Syndicate Bomb.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Decoy Syndicate Bomb&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 3 &lt;br /&gt;
|A training bomb carefully made to look just like the real thing. In all ways similar to a syndicate bomb, but only creates a tiny explosion.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Chameleon Projector.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Chameleon Projector&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 7&lt;br /&gt;
 | Holoparasite technology used to create a hard-light replica of any object around you. Disguise is destroyed when picked up or deactivated.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Disruption ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:5%; padding:5px;&amp;quot; | &amp;lt;abbr title=&amp;quot;Can Nuclear operatives order this item?&amp;quot;&amp;gt;Ops?&amp;lt;/abbr&amp;gt;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Item&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:2.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Cost&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:72.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Emag.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | Cryptographic Sequencer- &amp;quot;Emag&amp;quot;{{anchor|emag}}&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
|This sophisticated piece of equipment allows you to jailbreak machinery- including Cyborgs- and break open lockers. Be warned, however- such tampering is irreversible; your presence will surely be noticed if you are not careful. It has three charges, which recharge over time.&lt;br /&gt;
|-&lt;br /&gt;
|Yes&lt;br /&gt;
!&lt;br /&gt;
!Airlock Access Override&lt;br /&gt;
|6&lt;br /&gt;
|This sophisticated piece of equipment will break open any airlock standing in your way. Be warned- the damage is not easily reversible, and can give away your movements if you are not careful. It has three charges, which recharge over time. &lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:RadioJammer.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Radio Jammer&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
 | Jams suit sensors and radio communication in certain range depending on setting.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Weapon Cyborg Module.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Weapon Cyborg Module&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
 | This module will give a cyborg advanced laser and machete&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:SyndieSoap.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Soap&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | An untrustworthy bar of soap. Smells of fear. A bar of soap with a high launching distance and a long stun duration.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:SyndieSoap.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Slipocalypse Clustersoap&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 3&lt;br /&gt;
 | Scatters arounds small pieces of syndicate-brand soap after being thrown, these pieces of soap evaporate after 60 seconds.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:ToolboxSyndicate.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Suspicious Toolbox&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | A full compliment of tools for the mechanically inclined traitor. Includes a pair of insulated combat gloves, syndicate gas mask and a utility belt.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:SyndieJawsOfLife.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Jaws of Life&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | A combined prying and cutting tool. Useful for entering the station or its departments.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:C4Bundle.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Surgical Duffel Bag&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
 | A large duffel bag containing a full set of advanced surgical tools. Surgery just a week away.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:PowerSink.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Power Sink&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 6 &lt;br /&gt;
|Drains immense amounts of electricity from the grid. Use wrench to connect it to wires. Requires an HV wire to attach to. Explodes after a long while of sucking up power. NOTE: If connected, puts alarm upon power monitor. After certain precentage drained, announcement will be sent, alarming everyone, and progressively buzz around itself.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | No&lt;br /&gt;
 ! [[File:SyndicateCrate.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Surplus Crate&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 20&lt;br /&gt;
 | Contains 50 telecrystals worth of completely random Syndicate items. It can be useless junk or really good.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | No&lt;br /&gt;
 ! [[File:SyndicateCrate.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Super Surplus Crate&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 40&lt;br /&gt;
 | Contains 125 telecrystals worth of completely random Syndicate items.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Singularity Beacon.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Singularity Beacon&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 12&lt;br /&gt;
 | A device that attracts singularities. Has to be anchored and powered. Causes singularities to grow when consumed.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Weapon Cyborg Module.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Martyr Cyborg Module&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
 | A module that comes with an explosive you probably don&#039;t want to handle yourself.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Implants ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:5%; padding:5px;&amp;quot; | &amp;lt;abbr title=&amp;quot;Can Nuclear operatives order this item?&amp;quot;&amp;gt;Ops?&amp;lt;/abbr&amp;gt;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Item&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:2.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Cost&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:72.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | No&lt;br /&gt;
 ! [[File:Backpack.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Storage Implanter&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 10&lt;br /&gt;
|Hide goodies inside of yourself with new bluespace technology!&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:FreedomImplanter.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Freedom Implanter&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4 &lt;br /&gt;
|Get away from those nasty sec officers with this three use implant!&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:ScramImplanter.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Scram Implanter&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4 &lt;br /&gt;
|A 2-use implant which teleports you within a large radius. Attempts to teleport you onto an unobstructed tile. May sometimes fail to do so. Life insurance not included.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | No&lt;br /&gt;
 ! [[File:DNAScramblerImplanter.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;DNA Scrambler Implanter&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
 | A single use implant that can be activated to modify your DNA and give you a completely new look, also has the function of undoing the change. Unable to scramble already scrambled DNA.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:EMPImplanter.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;EMP Implanter&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | Detonates a small EMP pulse on activation that drains nearby electronics of their power, can be used three times before the internal battery runs out.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:MacrobombImplanter.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Micro Bomb Implanter&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | &#039;&#039;&#039;(Nuclear Operative only)&#039;&#039;&#039;&amp;lt;br&amp;gt;Explode on death or manual activation with this implant. Destroys the body with all equipment.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:MacrobombImplanter.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Macro Bomb Implanter&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 13&lt;br /&gt;
 | &#039;&#039;&#039;(Nuclear Operative only)&#039;&#039;&#039;&amp;lt;br&amp;gt;Inject this and on death you&#039;ll create a large explosion. Huge team casualty cost, use at own risk. Replaces internal micro bomb.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:DeathAcidifier.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Death Acidifier Implant&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
 | Completely melts the user and their equipment on use or death.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | No&lt;br /&gt;
 ! [[File:OldRadio.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | {{anchor|Uplink Implanter}}&#039;&#039;&#039;Uplink Implanter&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | Stealthily order equipment without the need for a PDA. Swallow telecrystals to top up the uplink.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:BoxClean.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Box of Deathrattle Implants&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
 | &#039;&#039;&#039;(Nuclear Operative only)&#039;&#039;&#039;&amp;lt;br&amp;gt;A box containing enough deathrattle implants for the whole squad. Relays a message containing your position to the syndicate channel when you go into a critical state or die.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:BoxClean.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Bionic Syrinx Implanter&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | &#039;&#039;&#039;(Harpy only)&#039;&#039;&#039;&amp;lt;br&amp;gt;An implant that enhances a harpy&#039;s natural talent for mimicry to let you adjust your voice to whoever you can think of.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Allies ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:5%; padding:5px;&amp;quot; | &amp;lt;abbr title=&amp;quot;Can Nuclear operatives order this item?&amp;quot;&amp;gt;Ops?&amp;lt;/abbr&amp;gt;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Item&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:2.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Cost&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:72.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:OldRadio.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Reinforcement Teleporter&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 16&lt;br /&gt;
 | An item that, upon activation, creates a ghost role of a budget syndicate agent; Has 3 loadouts to select upon activation.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:CyborgSyndicateAssault.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Assault Cyborg Teleporter&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 65&lt;br /&gt;
 | &#039;&#039;&#039;(Nuclear Operative only)&#039;&#039;&#039;&amp;lt;br&amp;gt;A lean, mean killing machine with access to an Energy Sword, LMG, Cryptographic Sequencer, and a Pinpointer.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:OldRadio.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Genetic Ancestor Reinforcement Teleporter&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 8&lt;br /&gt;
 | Call in a trained monkey to assist you. Comes with a single syndicate cigarette.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | No&lt;br /&gt;
 ! [[File:DehydratedSpaceCarp.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Dehydrated Space Carp&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | Looks like a plush toy carp, just add water and it becomes a real-life space carp!&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:SyndiCat.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;SyndiCat&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
 | A hand cat equipped with a microbomb implant. Explodes when seriously injured. Can bite painfully.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:PersonalAISyndicate.gif|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Personal AI device&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | A [[Personal AI#Syndicate Personal AI|Syndicate variant]] of the pAI with access to the Syndicate radio channel. We do not guarantee their usefulness. Limited to one.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Cheese Radio.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Mouse Operative Reinforcement Teleporter&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 3&lt;br /&gt;
 | Calls in a specially trained mouse operative to assist you. Very handy &amp;quot;pet&amp;quot; for sabotages&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Wearables ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:5%; padding:5px;&amp;quot; | &amp;lt;abbr title=&amp;quot;Can Nuclear operatives order this item?&amp;quot;&amp;gt;Ops?&amp;lt;/abbr&amp;gt;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Item&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:2.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Cost&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:72.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:JetpackBlack.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Black Jetpack&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | A black jetpack. It allows you to fly around in space. Refills not included, use your fuel wisely.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:GasMask.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Voice Mask&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | A gas mask that lets you adjust your voice to whoever you can think of. Also utilizes cutting-edge chameleon technology. Works very well with the agent ID.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:SyndicateShoulderHolster.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Shoulder Holster&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | A deep shoulder holster capable of holding many types of ballistics, has 60 storage units.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:MilitaryWebbing.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Chest Rig&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | Explosion-resistant tactical webbing used for holding traitor goods.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:ChameleonKit.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Chameleon Kit&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
 | A backpack full of items that contain chameleon technology allowing you to disguise as pretty much anything on the station, and more! Interact with each pieces of clothing to change each pieces. The mask is a voice mask, which allows you to change your voice identity  (great in combination with the Agent ID!). Extremely useful for infiltration.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:BlackShoe.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;No-Slip Shoes&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | These protect you from slips while looking like your average normal shoes. You have the ability to change their look to any kind of shoes.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:BlackGloves.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Thieving Gloves&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 7&lt;br /&gt;
|Discretely steal from pockets and increase your thieving technique with these fancy new gloves, all while looking like normal gloves! This prevents people from seeing the strip doafter and you can strip/steal from people quicker.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:WebVest.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Web Vest&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 3&lt;br /&gt;
 | A synthetic armor vest. Looks almost like a kevlar vest but protects you more, and has 3 by 2 storage integrated webbing.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:BloodredMagboots.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Blood-Red Magboots&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
 | A pair of Syndicate brand magboots. Allows you to walk with gravity in places without gravity AND fly around with sick boosters.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:SyndieEVA.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate EVA Bundle&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | A bundle containing the Syndicate EVA suit. To be used in emergency at it paints you as a Syndicate while not really helping you much.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:SyndicateHardsuit.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Hardsuit&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 8&lt;br /&gt;
 | The Syndicate&#039;s well known armored blood red hardsuit, capable of space walks and bullet resistant.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:SyndicateEliteHardsuit.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Elite Hardsuit&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 10&lt;br /&gt;
 | An elite version of the blood-red hardsuit, with improved mobility and fireproofing. Property of Gorlex Marauders.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:JuggernautSuit.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Cybersun Juggernaut Suit&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 12&lt;br /&gt;
 | Hyper resilient armor made of materials tested in the Tau chromosphere facility. The only thing that&#039;s going to be slowing you down is this suit...Not even disablers or batons will stop you...Okay, they might, but don&#039;t act dum.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:SyndicateVisor.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Visor&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | &#039;&#039;&#039;(Nuclear Operative only)&#039;&#039;&#039;&amp;lt;br&amp;gt;The syndicate&#039;s professional head-up display, designed for better detection of humanoids and their subsequent elimination.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:InsulatedGloves.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Conducting Gloves&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | Looks exactly like insulated gloves, but shocks you far worse than if you had nothing at all! Best given as a gift to passengers you really don&#039;t like.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:BackpackSyndicate.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate backpack&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | Lightweight explosion-proof а backpack for holding various traitor goods&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:SyndicateCrate.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Samurai Crate&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
 | &#039;&#039;&#039;(Oni only)&#039;&#039;&#039;&amp;lt;br&amp;gt;Contains a modern replica of a full Tousei-Gusoku set.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Job ===&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #FF4136;&amp;quot;&amp;gt;&#039;&#039;&#039;None of these are available for nuclear operatives, they &amp;lt;s&amp;gt;do it for free&amp;lt;/s&amp;gt; don&#039;t have jobs!&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Role&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Item&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:2.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Cost&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:72.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | [[File:Botanist.png]]&amp;lt;br&amp;gt;[[Botanist]]&lt;br /&gt;
 ! [[File:GatfruitSeeds.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Packet of Gatfruit Seeds&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 5 &lt;br /&gt;
|A packet of seeds that grow into Gatfruit, said Gatfruit just so happens to have a .45 magnum &amp;quot;Predator&amp;quot; inside of it.&lt;br /&gt;
|-&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | [[File:Passenger.png]]&amp;lt;br&amp;gt;[[Passenger]]&lt;br /&gt;
 ! [[File:BoxingGlovesBlue.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Rigged Boxing Gloves&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
 | Float like a butterfly, sting like a bee. Pretend to have a friendly spar and then beat the hell out of someone.&lt;br /&gt;
|-&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | [[File:Boxer.png]]&amp;lt;br&amp;gt;[[Boxer]]&lt;br /&gt;
 ! [[File:BoxingGlovesBlue.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Rigged Boxing Gloves&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
 | Float like a butterfly, sting like a bee. Pretend to have a friendly spar and then beat the hell out of someone.&lt;br /&gt;
|-&lt;br /&gt;
 ! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | [[File:Chaplain.png]]&amp;lt;br&amp;gt;[[Chaplain]]&lt;br /&gt;
 ! [[File:Necromonicon.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Necronomicon&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
 | An unholy book capable of summoning a demonic familiar.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:HolyHandGrenade.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Holy Hand Grenade&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 20&lt;br /&gt;
 | O Lord, bless this thy hand grenade, that with it thou mayst blow thine enemies to tiny bits, in thy mercy.&lt;br /&gt;
|-&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | [[File:Clown.png]]&amp;lt;br&amp;gt;[[Clown]]&amp;lt;br&amp;gt;[[File:Mime.png]]&amp;lt;br&amp;gt;[[Mime]]&lt;br /&gt;
 ! [[File:CapGunToy.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Fake Cap Gun&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 9&lt;br /&gt;
 | Fool your enemy! It can use both cap and magnum bullets. Comes loaded with magnum bullets.&lt;br /&gt;
|-&lt;br /&gt;
 ! rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | [[File:Clown.png]]&amp;lt;br&amp;gt;[[Clown]]&lt;br /&gt;
 ! [[File:Banana Peel.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Explosive Banana Peel&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | A normal looking banana peel that explode when someone slips on it.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Banana Peel.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Cluster Banana&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
 | Splits into 6 explosive banana peels after being thrown, the peels detonate automatically after 20 seconds if nobody slips on them.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:BoxHug.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Holoclown Kit&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 12&lt;br /&gt;
 | A joint venture between Cybersun and Honk.co. Contains an injector that hosts a sentient metaphysical clown made of hard light which resides in the user&#039;s body when not active. The holoclown has pockets to store things, a hardlight hand it can manipulate the environment with and is immune to hazardous environments while being resistant to direct trauma, but shares any damage it takes with the user.&lt;br /&gt;
|-&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | [[File:Chef.png]]&amp;lt;br&amp;gt;[[Chef]]&amp;lt;br&amp;gt;[[File:Botanist.png]]&amp;lt;br&amp;gt;[[Botanist]]&amp;lt;br&amp;gt;[[File:Clown.png]]&amp;lt;br&amp;gt;[[Clown]]&amp;lt;br&amp;gt;[[File:Mime.png]]&amp;lt;br&amp;gt;[[Mime]]&lt;br /&gt;
 ! [[File:Potato.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Hot Potato&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
 | Once activated, this time bomb can&#039;t be dropped - only passed to someone else!&lt;br /&gt;
|-&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | [[File:Scientist.png]]&amp;lt;br&amp;gt;[[Scientist]]&lt;br /&gt;
 ! [[File:CHIMP Upgrade Chip.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;C.H.I.M.P. Handcannon Upgrade Chip&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
 | Insert this chip into a standard C.H.I.M.P. handcannon to allow it to fire omega particles. Omega particles inflict severe burns and cause anomalies to go supercritical.&lt;br /&gt;
|-&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | [[File:Janitor.png]]&amp;lt;br&amp;gt;[[Janitor]]&lt;br /&gt;
 ! [[File:Wet Floor Sign.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Proximity Mine&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
 | A mine disguised as a wet floor sign.&lt;br /&gt;
|-&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | [[File:Zookeeper.png]]&amp;lt;br&amp;gt;[[Zookeeper]]&amp;lt;br&amp;gt;[[File:Scientist.png]]&amp;lt;br&amp;gt;[[Scientist]]&amp;lt;br&amp;gt;[[File:Chef.png]]&amp;lt;br&amp;gt;[[Chef]]&lt;br /&gt;
 ! [[File:Monkey Cube Box.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Sponge Box&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 7&lt;br /&gt;
 | A box containing 6 syndicate sponges disguised as monkey cubes, these cubes turn into a variety of angry wildlife after coming into contact with water.&lt;br /&gt;
|-&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | [[File:Musician.png]]&amp;lt;br&amp;gt;[[Musician]]&lt;br /&gt;
 ! [[File:Rickenbacker4001.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Rickenbacker 4001&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 10&lt;br /&gt;
 | &amp;lt;br&amp;gt;When it comes down to it, there are very few people who will swing the bat.&lt;br /&gt;
|-&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | [[File:Librarian.png]]&amp;lt;br&amp;gt;[[Librarian]]&lt;br /&gt;
 ! [[File:Cane Blade.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Cane Blade&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
 | A cane that has a hidden blade that can be unsheathed.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pointless ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:5%; padding:5px;&amp;quot; | &amp;lt;abbr title=&amp;quot;Can Nuclear operatives order this item?&amp;quot;&amp;gt;Ops?&amp;lt;/abbr&amp;gt;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Item&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:2.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Cost&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:72.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Scissors.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Barber Scissors&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | A good tool to give your fellow agent a nice haircut, unless you want to give it to yourself.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:SyndicateSnackBox.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Snack Box&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | A box of delicious snacks and drinks to eat alone or with your team. Includes 1 toy you didn&#039;t want.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:CapGunToy.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Cap Gun&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
 | Looks almost like the real thing! Ages 8 and up.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:SyndicateStamp.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Rubber Stamp&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | You ever wanted to show off the Syndicate logo? Well now you can!&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:OutlawHat.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Outlaw&#039;s Hat&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | A hat that makes you look like you carry a notched pistol, numbered one and nineteen more.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:OutlawGlasses.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Outlaw&#039;s Glasses&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | A must for every self-respecting undercover agent.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:C4Bundle.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Pyjama Duffel Bag&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
 | Contains 3 pairs of syndicate pyjamas and 3 plushies for the ultimate sleepover.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:ClownBag.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Clown Costume Duffel Bag&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | Contains a complete Clown outfit. Includes [[PDA]] and service radio.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:OperativeJumpsuit.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Operative Jumpsuit&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | A suit given to our nuclear operatives with fine fabric to make sure you stand out, no other benefits aside from looking cool.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:OperativeJumpshirt.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Operative Jumpskirt&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | A skirt given to our nuclear operatives with fine fabric to make sure you stand out, no other benefits aside from looking cool.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:SyndieBalloon.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndie Balloon&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 20&lt;br /&gt;
 | Handed out to the bravest souls who survived the &amp;quot;atomic twister&amp;quot; ride at Syndieland.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Red Syndicate Scarf.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Striped Syndicate Red Scarf&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | A stylish striped syndicate red scarf. The perfect winter accessory for those with a keen fashion sense, and those who are in the mood to steal something.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Green Syndicate Scarf.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Striped Syndicate Green Scarf&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | A stylish striped syndicate green scarf. The perfect winter accessory for those with a keen fashion sense, and those who are in the mood to steal something.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Uncomment and fill whenever nuke ops don&#039;t only have like three special items.&lt;br /&gt;
 = Nuclear Operatives Items =&lt;br /&gt;
This section contains all the items available exclusively to [[Nuclear Operative|Nuclear Operatives]].&lt;br /&gt;
&lt;br /&gt;
== Uplink ==&lt;br /&gt;
[[File:Nuclear Operative.png]] Nuclear Operatives have [[File:OldRadio.png]] an old grey radio as uplink which starts unlocked. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Guides Menu}}&lt;/div&gt;</summary>
		<author><name>Userfacethis</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Syndicate_Items&amp;diff=4482</id>
		<title>Syndicate Items</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Syndicate_Items&amp;diff=4482"/>
		<updated>2026-02-23T02:27:40Z</updated>

		<summary type="html">&lt;p&gt;Userfacethis: /* Weaponry */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
To help them achieve their objectives, some [[Antagonist|antagonists]] including [[Traitor|traitors]] and [[Nuclear_Operative|nuclear operatives]] have access to an uplink from which they can purchase all sorts of illegal goodies from [[Syndicate|The Syndicate]]. Some items are only available when playing certain [[Jobs|jobs]]. The shop interface is divided into categories.&lt;br /&gt;
&lt;br /&gt;
This is a hopefully comprehensive list of all the items [[Traitor|Traitors]] and [[Nuclear Operative|Nuclear Operatives]] can obtain through their &#039;&#039;&#039;uplink&#039;&#039;&#039; by paying &#039;&#039;&#039;Telecrystals&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
= Syndicate Items =&lt;br /&gt;
This section contains all the items a Traitor can buy, with items available to nuclear operatives marked by a green &amp;quot;Yes&amp;quot; in the &amp;quot;Ops?&amp;quot; column.&lt;br /&gt;
&lt;br /&gt;
== Uplink ==&lt;br /&gt;
[[File:Traitor.png]] Traitors have [[File:PDAAssistant.png]] their [[PDA]] as uplink, which is unlockable using the code received at roundstart in the ringtone program.&lt;br /&gt;
&lt;br /&gt;
For more in depth information about the weapons, refer to the [[Weapons|weapons list]].&lt;br /&gt;
&lt;br /&gt;
=== Weaponry ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:5%; padding:5px;&amp;quot; | &amp;lt;abbr title=&amp;quot;Can Nuclear operatives order this item?&amp;quot;&amp;gt;Ops?&amp;lt;/abbr&amp;gt;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Item&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:2.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Cost&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:72.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Kardashev-Mosin.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Surplus Rifle&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | A bolt action service rifle that has seen many wars. Not modern by any standard, hand loaded, and terrible recoil, but it is cheap.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:EnergyDagger.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Energy Dagger&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | A small energy blade conveniently disguised in the form of a pen. It&#039;s better than most improvised weapons, very cheap, and easily concealable, especially in your PDA. A nice fallback in case your injured target manages to disarm you of your primary weapon. &lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Viper.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Viper&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 3&lt;br /&gt;
 | A small, easily concealable, but somewhat underpowered gun. Retrofitted with a fully automatic receiver. Uses pistol magazines (.35 auto).&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Cobra.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Cobra&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
 | A rugged, robust operator handgun with inbuilt silencer. Uses pistol magazines (.25 caseless).&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Python.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Python&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4 &lt;br /&gt;
|A brutally simple, effective, and loud Syndicate revolver. Comes loaded with regular rounds, but can also shoot armor-piercing ones. Uses .45 magnum.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:BoxThrowingKnife.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Throwing Knives Kit&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
|A set of 4 syndicate branded throwing knives, perfect for embedding into the body of your victims. &lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Adder.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Adder bundle&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
 | One state-of-the-art Adder plasma pistol, bundled with 2 cannisters of its proprietary liquid ammo.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:MiniCrossbow.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Mini Energy Crossbow&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
 | The go-to sidearm of any operative who prefers their victims not to be moving. Fires regenerating toxic arrows that floors victims in an instant.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:SharpSabre.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Sharp Foam Sabre&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
 | A blade disguised as a toy foam sabre. Perfect for assassins that pretend playing around.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:HerbalsCarton.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Chainsmoker bundle&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
 | A carton of 6 Packs of Interdyne Herbals, plus a weaponized flippo that turns welding fuel into incendiary shots.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | NO&lt;br /&gt;
 ! [[File:ToolboxYellow.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Disposable Ballistic Turret&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
 | Looks and functions like a normal electrical toolbox. Upon hitting the toolbox it will transform into a ballistic turret, theoretically shooting at anyone except members of the syndicate. Can be turned back into a toolbox using a screwdriver and repaired using a wrench.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:SyndieDusters.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Knuckle Dusters&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
 | A pair of plastitanium knuckle dusters that let you punch hard enough to break the captains jaw into pieces.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Gloves of the North Star.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Gloves of the North Star&#039;&#039;&#039;{{anchor|gloves of the north star}}&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 8&lt;br /&gt;
 | A pair of gloves that reduce your punching cooldown drastically, allowing you to beat people to death in a flurry of punches. ATATATATATA.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:EnergySword.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Energy Sword&#039;&#039;&#039;{{anchor|esword}}&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 8&lt;br /&gt;
 | A very dangerous energy sword. Can be stored in pockets when turned off. Makes a lot of noise when used or turned on. You have a decent chance of reflecting projectiles depending on velocity with it when turned on. For best results, combine it with a way to stun, slow, or otherwise disable your targets; remember that if it&#039;s knocked out of your hands, you can very easily be on the receiving end. &lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:EnergyShield.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Energy Shield&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 10 &lt;br /&gt;
|&#039;&#039;&#039;(Nuclear Operative only)&#039;&#039;&#039;&amp;lt;br&amp;gt;Exotic energy shield that reflects almost all laser beams, as well as a little protection from bullets and other physical attacks.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Hristov.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Sniper Bundle&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 10 &lt;br /&gt;
|An inconspicuous briefcase that contains a Hristov, 10 spare bullets and a convenient disguise.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:C-20r.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;C-20r Bundle&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 17&lt;br /&gt;
 | Old faithful: The classic C-20r Submachine Gun, bundled with three magazines.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Bulldog.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Bulldog Bundle&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 20&lt;br /&gt;
 | Lean and mean: Contains the popular Bulldog Shotgun, a 12g beanbag drum and three 12g buckshot drums.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:China-Lake.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;China-Lake Bundle&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 25&lt;br /&gt;
 | An old China-Lake grenade launcher bundled with 11 rounds of various destruction capability.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:L6 SAW.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;L6 Saw Bundle&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 30&lt;br /&gt;
 | More dakka: The iconic L6 light machine gun, bundled with 2 box magazines.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Kanabou.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Kanabou&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 10&lt;br /&gt;
 | &amp;lt;br&amp;gt;A weapon for those who wish to forgo subtlety. Particularly suited to Oni.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Explosives ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:5%; padding:5px;&amp;quot; | &amp;lt;abbr title=&amp;quot;Can Nuclear operatives order this item?&amp;quot;&amp;gt;Ops?&amp;lt;/abbr&amp;gt;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Item&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:2.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Cost&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:72.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Explosive Grenade.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Explosive Grenade&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 3 &lt;br /&gt;
|A simplistic grenade with a three-and-a-half-second long fuse that is geared towards injuring personnel. Causes minimal hull damage.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Flashbang.png|64px|]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Flashbang&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | A standard-issue flashbang, capable of blinding and slowing down anyone without proper protection. This, of course, includes you; make sure you&#039;re properly equipped before using it.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Syndicate minibomb.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Minibomb&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
 | A low-yield, high-impact precision sabotage explosive with a five-second long fuse. Perfect for quickly destroying a machine, dead body, or whatever else needs to go. Has a fail-safe preventing chain-explosion (such as from C4 remote explosion)&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Supermatter Grenade.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Supermatter Grenade&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
 | Grenade that simulates delamination of a suppermatter engine, generates powerful gravity well. Explosion comparable to a Mini Bomb.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Whitehole Grenade.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Whitehole Grenade&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 3&lt;br /&gt;
 | Grenade that repulses everything around for about 10 seconds. Very useful in small rooms and for chasing someone.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Cluster Grenade.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Cluster Grenade&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 8&lt;br /&gt;
 | Three explosive grenades bundled together, the grenades get launched after the 3.5 second timer runs out.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Incendiary Grenade.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Incendiary Grenade&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
 | Releases a spray of incendiary fragments, igniting anyone near the detonation area.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Shrapnel Grenade.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Shrapnel Grenade&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
 | Launches a spray of sharp fragments dealing great damage against unarmored targets.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Smoke Grenade.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Smoke Grenade&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | A grenade that releases a huge cloud of smoke, perfect for killing someone in the shadows or making a sneaky getaway.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Grenade Penguin.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Grenade Penguin&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 6 &lt;br /&gt;
|A small, highly-aggressive penguin with a grenade strapped around its neck. Harvested by the Syndicate from icy shit-hole planets.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:C4.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;C-4&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | This stick of explosives can detonate and destroy almost anything it is placed on, after any chosen amount of seconds (the shortest being 10). Use it in hand to set the timer, then use it on what you want to attach it to; it takes 3 seconds to set up, and requires you to be un-interrupted. You can also attach a signaler to remotely detonate at will, among other things. Can also be used as a pseudo grenade by activating it in your hand and throwing it.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:MilitaryWebbing.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Grenadier Chest Rig&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 12&lt;br /&gt;
 | &#039;&#039;&#039;(Nuclear Operative only)&#039;&#039;&#039;&amp;lt;br&amp;gt;All you need for a loud party: 4 explosive grenades, 2 EMP grenades and 2 minibombs in a chest rig. 34 TC worth of grenades  for only a third of the price.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:C4Bundle.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate C-4 Bundle&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 12&lt;br /&gt;
 | A large red and black dufflebag that contains 8 C-4 explosives. It&#039;s cheaper to buy in bulk than individually if you know you&#039;ll need a lot of C4, and can handle toting the bag around. &lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:EMP Grenade.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;EMP Grenade&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | A grenade designed to disrupt electronic systems. Useful for disrupting communications, security&#039;s energy weapons, and APCs when you&#039;re in a tight spot.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Pen.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Exploding Pen&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 3 &lt;br /&gt;
|A class IV explosive device contained within a standard pen. Click it with a 4 second fuse and throw at target. This is mostly meant to trick people trying to check if the pen is a, energy dagger.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Syndicate Bomb.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Bomb&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 14 &lt;br /&gt;
|A big, anchored bomb that can create a huge explosion if not defused in time. Useful as a distraction. Has an adjustable timer with a minimum setting of 120 seconds.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:BoxClean.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Electrical Disruptor Kit&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 5 &lt;br /&gt;
|The ultimate reversal on energy-based weaponry: Disables disablers, stuns stunbatons, discharges laser guns! Contains 3 EMP grenades and an EMP implanter. Note: Does not disrupt actual firearms.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Ammo ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:5%; padding:5px;&amp;quot; | &amp;lt;abbr title=&amp;quot;Can Nuclear operatives order this item?&amp;quot;&amp;gt;Ops?&amp;lt;/abbr&amp;gt;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Item&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:2.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Cost&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:72.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Magazine Pistol 35.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Pistol Magazine (.35 auto)&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | Pistol magazine with 10 catridges. Compatible with the Viper.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Magazine SMG 35.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;SMG magazine (.35 auto)&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | Rifle magazine with 30 catridges. Compatible with C-20r.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Magazine Pistol 25.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Pistol Magazine (.25 caseless)&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | Pistol magazine with 10 catridges. Compatible with the Cobra.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Speedloader 45.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Speedloader (.45 magnum)&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 3&lt;br /&gt;
 | Revolver speedloader with 6 armor-piercing catridges, capable of ignoring armor entirely. Compatible with the Python.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:BoxClean.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Ammunition box (.30 rifle)&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | A box of 50 cartridges for the surplus rifle.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:BoxClean.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Ammunition box (.60 antimateriel)&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | A box of 10 cartridges for the Hristov sniper rifle.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:C4Bundle.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Ammo Bundle&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 15&lt;br /&gt;
 | &#039;&#039;&#039;(Nuclear Operative only)&#039;&#039;&#039;&amp;lt;br&amp;gt;Reloading! Contains 4 magazines for the C-20r, 4 drums for the Bulldog, and 2 ammo boxes for the L6 SAW.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Chemicals ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:5%; padding:5px;&amp;quot; | &amp;lt;abbr title=&amp;quot;Can Nuclear operatives order this item?&amp;quot;&amp;gt;Ops?&amp;lt;/abbr&amp;gt;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Item&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:2.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Cost&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:72.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Pen.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Hypopen&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 6 &lt;br /&gt;
|A chemical hypospray disguised as a pen, capable of instantly injecting up to 10u of reagents. Fits into your [[PDA]]. Starts empty.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Hypodart.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Hypodart&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
|A seemingly unremarkable dart with an enlarged reservoir for chemicals. It can store up to 7u reagents in itself, and instantly inject when it hits the target. Starts empty.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:BoxVials.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Chemical Synthesis Kit&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
 | A starter kit for the aspiring chemist, includes toxin and vestine for all your criminal needs! Contains 2 beakers, a dropper, chemical glasses, 2 vestine vial, 1 empty vial and a syringe with stimulants.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:ZombieBundle.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Zombie Bundle&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 40&lt;br /&gt;
 | &#039;&#039;&#039;(Nuclear Operative only)&#039;&#039;&#039;&amp;lt;br&amp;gt;An all-in-one kit for unleashing the undead upon a station.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Bottle.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Nocturine Bottle&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
 | A 30u bottle filled with Nocturine, a chemical that makes it very hard for your target to stand up.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:CombatMedkit.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Combat Medical Kit&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
 | A medkit made for fixing combat injuries.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Stimpen.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Combat Medipen&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 3 &lt;br /&gt;
|A single-use medipen containing chemicals that regenerate most types of damage.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Stimpen.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | Hyperzine Injector&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 3&lt;br /&gt;
 | Injecting yourself with this will increase your run speed and let you recover from stuns faster for 2 minutes.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Medkit.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Stimkit&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 10&lt;br /&gt;
 | A medkit containing 6 Hyperzine microinjectors, each of which has enough of the chemical to last for 15 seconds. &lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:SyndieSmokes.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Smokes Packet&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | A pack of 6 cigarettes infused with omnizine, which will heal you upon smoking them.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:C4Bundle.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Medical Bundle&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 20&lt;br /&gt;
 | &#039;&#039;&#039;(Nuclear Operative only)&#039;&#039;&#039;&amp;lt;br&amp;gt;All you need to get your comrades back in the fight: mainly a combat medkit, a defibrillator and three combat medipens.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Deception ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:5%; padding:5px;&amp;quot; | &amp;lt;abbr title=&amp;quot;Can Nuclear operatives order this item?&amp;quot;&amp;gt;Ops?&amp;lt;/abbr&amp;gt;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Item&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:2.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Cost&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:72.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:BlankID.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Agent ID Card&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 3&lt;br /&gt;
 | A passenger ID card that can copy accesses from other cards and change its name and job title at-will. Using it will prompt you to set a name and job assignment. It starts with maintenance access and can be upgraded at an ID computer or by simply swiping other cards with it. You can also change how it looks like to match your newly acquired job. Does not alter appearance manifest.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:StealthBox.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Stealth Box&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 3&lt;br /&gt;
 | A box outfitted with stealth technology, sneak around with this and don&#039;t move too fast now!&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:SyndicateEncryptkey.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Encryption Keys&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | Two encryption keys for access to the secret frequency of our special agents, [[Listening Outpost|on-station or off-station]]. Give the spare to a friend, but make sure it doesn&#039;t fall into enemy hands.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:BinaryEncryptkey.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Binary Translator Key&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | Lets you tap into the silicons&#039; binary channel. Don&#039;t talk on it though, at least not without a voice mask.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:CybersunPen.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Cybersun Pen&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | A cybersun pen is an all-in-one pen, melee weapon, pickaxe, screwdriver and fountain pen competition.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Nuclear Authentication Disk.gif|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Fake Nuclear Disk&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | A fake nuclear disk. It has the same look and description as the real nuclear disk. Can only be identified by the nuke, appraising it or the pinpointer not pointing at it.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Lantern.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Extra-Bright Lantern&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | It can be used to blind people like a flash. Has 15 uses.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Briefcase.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Lobbying Bundle&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
 | A heartfelt gift that can help you sway someone&#039;s opinion. Contains 5000 spesos. Real or counterfeit? Yes. Finally have the money to pay for a good Lawyer.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:BoxDecoyKit.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Decoy Kit&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
 | State-of-the-art distraction technology straight from RND. Comes with five realistic balloons, four decoy grenades, and some snap poppers!&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Syndicate Bomb.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Decoy Syndicate Bomb&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 3 &lt;br /&gt;
|A training bomb carefully made to look just like the real thing. In all ways similar to a syndicate bomb, but only creates a tiny explosion.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Chameleon Projector.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Chameleon Projector&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 7&lt;br /&gt;
 | Holoparasite technology used to create a hard-light replica of any object around you. Disguise is destroyed when picked up or deactivated.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Disruption ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:5%; padding:5px;&amp;quot; | &amp;lt;abbr title=&amp;quot;Can Nuclear operatives order this item?&amp;quot;&amp;gt;Ops?&amp;lt;/abbr&amp;gt;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Item&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:2.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Cost&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:72.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Emag.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | Cryptographic Sequencer- &amp;quot;Emag&amp;quot;{{anchor|emag}}&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
|This sophisticated piece of equipment allows you to jailbreak machinery- including Cyborgs- and break open lockers. Be warned, however- such tampering is irreversible; your presence will surely be noticed if you are not careful. It has three charges, which recharge over time.&lt;br /&gt;
|-&lt;br /&gt;
|Yes&lt;br /&gt;
!&lt;br /&gt;
!Airlock Access Override&lt;br /&gt;
|6&lt;br /&gt;
|This sophisticated piece of equipment will break open any airlock standing in your way. Be warned- the damage is not easily reversible, and can give away your movements if you are not careful. It has three charges, which recharge over time. &lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:RadioJammer.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Radio Jammer&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
 | Jams suit sensors and radio communication in certain range depending on setting.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Weapon Cyborg Module.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Weapon Cyborg Module&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
 | This module will give a cyborg advanced laser and machete&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:SyndieSoap.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Soap&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | An untrustworthy bar of soap. Smells of fear. A bar of soap with a high launching distance and a long stun duration.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:SyndieSoap.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Slipocalypse Clustersoap&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 3&lt;br /&gt;
 | Scatters arounds small pieces of syndicate-brand soap after being thrown, these pieces of soap evaporate after 60 seconds.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:ToolboxSyndicate.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Suspicious Toolbox&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | A full compliment of tools for the mechanically inclined traitor. Includes a pair of insulated combat gloves, syndicate gas mask and a utility belt.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:SyndieJawsOfLife.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Jaws of Life&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | A combined prying and cutting tool. Useful for entering the station or its departments.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:C4Bundle.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Surgical Duffel Bag&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
 | A large duffel bag containing a full set of advanced surgical tools. Surgery just a week away.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:PowerSink.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Power Sink&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 6 &lt;br /&gt;
|Drains immense amounts of electricity from the grid. Use wrench to connect it to wires. Requires an HV wire to attach to. Explodes after a long while of sucking up power. NOTE: If connected, puts alarm upon power monitor. After certain precentage drained, announcement will be sent, alarming everyone, and progressively buzz around itself.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | No&lt;br /&gt;
 ! [[File:SyndicateCrate.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Surplus Crate&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 20&lt;br /&gt;
 | Contains 50 telecrystals worth of completely random Syndicate items. It can be useless junk or really good.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | No&lt;br /&gt;
 ! [[File:SyndicateCrate.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Super Surplus Crate&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 40&lt;br /&gt;
 | Contains 125 telecrystals worth of completely random Syndicate items.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Singularity Beacon.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Singularity Beacon&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 12&lt;br /&gt;
 | A device that attracts singularities. Has to be anchored and powered. Causes singularities to grow when consumed.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Weapon Cyborg Module.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Martyr Cyborg Module&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
 | A module that comes with an explosive you probably don&#039;t want to handle yourself.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Implants ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:5%; padding:5px;&amp;quot; | &amp;lt;abbr title=&amp;quot;Can Nuclear operatives order this item?&amp;quot;&amp;gt;Ops?&amp;lt;/abbr&amp;gt;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Item&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:2.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Cost&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:72.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | No&lt;br /&gt;
 ! [[File:Backpack.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Storage Implanter&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 10&lt;br /&gt;
|Hide goodies inside of yourself with new bluespace technology!&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:FreedomImplanter.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Freedom Implanter&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4 &lt;br /&gt;
|Get away from those nasty sec officers with this three use implant!&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:ScramImplanter.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Scram Implanter&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4 &lt;br /&gt;
|A 2-use implant which teleports you within a large radius. Attempts to teleport you onto an unobstructed tile. May sometimes fail to do so. Life insurance not included.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | No&lt;br /&gt;
 ! [[File:DNAScramblerImplanter.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;DNA Scrambler Implanter&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
 | A single use implant that can be activated to modify your DNA and give you a completely new look, also has the function of undoing the change. Unable to scramble already scrambled DNA.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:EMPImplanter.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;EMP Implanter&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | Detonates a small EMP pulse on activation that drains nearby electronics of their power, can be used three times before the internal battery runs out.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:MacrobombImplanter.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Micro Bomb Implanter&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | &#039;&#039;&#039;(Nuclear Operative only)&#039;&#039;&#039;&amp;lt;br&amp;gt;Explode on death or manual activation with this implant. Destroys the body with all equipment.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:MacrobombImplanter.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Macro Bomb Implanter&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 13&lt;br /&gt;
 | &#039;&#039;&#039;(Nuclear Operative only)&#039;&#039;&#039;&amp;lt;br&amp;gt;Inject this and on death you&#039;ll create a large explosion. Huge team casualty cost, use at own risk. Replaces internal micro bomb.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:DeathAcidifier.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Death Acidifier Implant&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
 | Completely melts the user and their equipment on use or death.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | No&lt;br /&gt;
 ! [[File:OldRadio.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | {{anchor|Uplink Implanter}}&#039;&#039;&#039;Uplink Implanter&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | Stealthily order equipment without the need for a PDA. Swallow telecrystals to top up the uplink.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:BoxClean.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Box of Deathrattle Implants&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
 | &#039;&#039;&#039;(Nuclear Operative only)&#039;&#039;&#039;&amp;lt;br&amp;gt;A box containing enough deathrattle implants for the whole squad. Relays a message containing your position to the syndicate channel when you go into a critical state or die.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:BoxClean.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Bionic Syrinx Implanter&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | &#039;&#039;&#039;(Harpy only)&#039;&#039;&#039;&amp;lt;br&amp;gt;An implant that enhances a harpy&#039;s natural talent for mimicry to let you adjust your voice to whoever you can think of.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Allies ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:5%; padding:5px;&amp;quot; | &amp;lt;abbr title=&amp;quot;Can Nuclear operatives order this item?&amp;quot;&amp;gt;Ops?&amp;lt;/abbr&amp;gt;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Item&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:2.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Cost&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:72.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:OldRadio.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Reinforcement Teleporter&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 16&lt;br /&gt;
 | An item that, upon activation, creates a ghost role of a budget syndicate agent; Has 3 loadouts to select upon activation.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:CyborgSyndicateAssault.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Assault Cyborg Teleporter&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 65&lt;br /&gt;
 | &#039;&#039;&#039;(Nuclear Operative only)&#039;&#039;&#039;&amp;lt;br&amp;gt;A lean, mean killing machine with access to an Energy Sword, LMG, Cryptographic Sequencer, and a Pinpointer.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:OldRadio.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Genetic Ancestor Reinforcement Teleporter&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 8&lt;br /&gt;
 | Call in a trained monkey to assist you. Comes with a single syndicate cigarette.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | No&lt;br /&gt;
 ! [[File:DehydratedSpaceCarp.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Dehydrated Space Carp&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | Looks like a plush toy carp, just add water and it becomes a real-life space carp!&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:SyndiCat.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;SyndiCat&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
 | A hand cat equipped with a microbomb implant. Explodes when seriously injured. Can bite painfully.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:PersonalAISyndicate.gif|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Personal AI device&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | A [[Personal AI#Syndicate Personal AI|Syndicate variant]] of the pAI with access to the Syndicate radio channel. We do not guarantee their usefulness. Limited to one.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Cheese Radio.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Mouse Operative Reinforcement Teleporter&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 3&lt;br /&gt;
 | Calls in a specially trained mouse operative to assist you. Very handy &amp;quot;pet&amp;quot; for sabotages&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Wearables ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:5%; padding:5px;&amp;quot; | &amp;lt;abbr title=&amp;quot;Can Nuclear operatives order this item?&amp;quot;&amp;gt;Ops?&amp;lt;/abbr&amp;gt;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Item&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:2.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Cost&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:72.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:JetpackBlack.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Black Jetpack&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | A black jetpack. It allows you to fly around in space. Refills not included, use your fuel wisely.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:GasMask.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Voice Mask&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | A gas mask that lets you adjust your voice to whoever you can think of. Also utilizes cutting-edge chameleon technology. Works very well with the agent ID.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:SyndicateShoulderHolster.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Shoulder Holster&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | A deep shoulder holster capable of holding many types of ballistics, has 60 storage units.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:MilitaryWebbing.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Chest Rig&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | Explosion-resistant tactical webbing used for holding traitor goods.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:ChameleonKit.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Chameleon Kit&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
 | A backpack full of items that contain chameleon technology allowing you to disguise as pretty much anything on the station, and more! Interact with each pieces of clothing to change each pieces. The mask is a voice mask, which allows you to change your voice identity  (great in combination with the Agent ID!). Extremely useful for infiltration.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:BlackShoe.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;No-Slip Shoes&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | These protect you from slips while looking like your average normal shoes. You have the ability to change their look to any kind of shoes.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:BlackGloves.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Thieving Gloves&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 7&lt;br /&gt;
|Discretely steal from pockets and increase your thieving technique with these fancy new gloves, all while looking like normal gloves! This prevents people from seeing the strip doafter and you can strip/steal from people quicker.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:WebVest.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Web Vest&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 3&lt;br /&gt;
 | A synthetic armor vest. Looks almost like a kevlar vest but protects you more, and has 3 by 2 storage integrated webbing.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:BloodredMagboots.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Blood-Red Magboots&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
 | A pair of Syndicate brand magboots. Allows you to walk with gravity in places without gravity AND fly around with sick boosters.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:SyndieEVA.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate EVA Bundle&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | A bundle containing the Syndicate EVA suit. To be used in emergency at it paints you as a Syndicate while not really helping you much.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:SyndicateHardsuit.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Hardsuit&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 8&lt;br /&gt;
 | The Syndicate&#039;s well known armored blood red hardsuit, capable of space walks and bullet resistant.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:SyndicateEliteHardsuit.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Elite Hardsuit&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 10&lt;br /&gt;
 | An elite version of the blood-red hardsuit, with improved mobility and fireproofing. Property of Gorlex Marauders.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:JuggernautSuit.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Cybersun Juggernaut Suit&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 12&lt;br /&gt;
 | Hyper resilient armor made of materials tested in the Tau chromosphere facility. The only thing that&#039;s going to be slowing you down is this suit...Not even disablers or batons will stop you...Okay, they might, but don&#039;t act dum.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:SyndicateVisor.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Visor&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | &#039;&#039;&#039;(Nuclear Operative only)&#039;&#039;&#039;&amp;lt;br&amp;gt;The syndicate&#039;s professional head-up display, designed for better detection of humanoids and their subsequent elimination.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:InsulatedGloves.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Conducting Gloves&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | Looks exactly like insulated gloves, but shocks you far worse than if you had nothing at all! Best given as a gift to passengers you really don&#039;t like.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:BackpackSyndicate.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate backpack&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | Lightweight explosion-proof а backpack for holding various traitor goods&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:SyndicateCrate.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Samurai Crate&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
 | &#039;&#039;&#039;(Oni only)&#039;&#039;&#039;&amp;lt;br&amp;gt;Contains a modern replica of a full Tousei-Gusoku set.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Job ===&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #FF4136;&amp;quot;&amp;gt;&#039;&#039;&#039;None of these are available for nuclear operatives, they &amp;lt;s&amp;gt;do it for free&amp;lt;/s&amp;gt; don&#039;t have jobs!&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Role&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Item&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:2.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Cost&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:72.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | [[File:Botanist.png]]&amp;lt;br&amp;gt;[[Botanist]]&lt;br /&gt;
 ! [[File:GatfruitSeeds.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Packet of Gatfruit Seeds&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 5 &lt;br /&gt;
|A packet of seeds that grow into Gatfruit, said Gatfruit just so happens to have a .45 magnum &amp;quot;Predator&amp;quot; inside of it.&lt;br /&gt;
|-&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | [[File:Passenger.png]]&amp;lt;br&amp;gt;[[Passenger]]&lt;br /&gt;
 ! [[File:BoxingGlovesBlue.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Rigged Boxing Gloves&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
 | Float like a butterfly, sting like a bee. Pretend to have a friendly spar and then beat the hell out of someone.&lt;br /&gt;
|-&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | [[File:Boxer.png]]&amp;lt;br&amp;gt;[[Boxer]]&lt;br /&gt;
 ! [[File:BoxingGlovesBlue.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Rigged Boxing Gloves&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
 | Float like a butterfly, sting like a bee. Pretend to have a friendly spar and then beat the hell out of someone.&lt;br /&gt;
|-&lt;br /&gt;
 ! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | [[File:Chaplain.png]]&amp;lt;br&amp;gt;[[Chaplain]]&lt;br /&gt;
 ! [[File:Necromonicon.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Necronomicon&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
 | An unholy book capable of summoning a demonic familiar.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:HolyHandGrenade.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Holy Hand Grenade&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 20&lt;br /&gt;
 | O Lord, bless this thy hand grenade, that with it thou mayst blow thine enemies to tiny bits, in thy mercy.&lt;br /&gt;
|-&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | [[File:Clown.png]]&amp;lt;br&amp;gt;[[Clown]]&amp;lt;br&amp;gt;[[File:Mime.png]]&amp;lt;br&amp;gt;[[Mime]]&lt;br /&gt;
 ! [[File:CapGunToy.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Fake Cap Gun&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 9&lt;br /&gt;
 | Fool your enemy! It can use both cap and magnum bullets. Comes loaded with magnum bullets.&lt;br /&gt;
|-&lt;br /&gt;
 ! rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | [[File:Clown.png]]&amp;lt;br&amp;gt;[[Clown]]&lt;br /&gt;
 ! [[File:Banana Peel.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Explosive Banana Peel&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | A normal looking banana peel that explode when someone slips on it.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Banana Peel.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Cluster Banana&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
 | Splits into 6 explosive banana peels after being thrown, the peels detonate automatically after 20 seconds if nobody slips on them.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:BoxHug.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Holoclown Kit&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 12&lt;br /&gt;
 | A joint venture between Cybersun and Honk.co. Contains an injector that hosts a sentient metaphysical clown made of hard light which resides in the user&#039;s body when not active. The holoclown has pockets to store things, a hardlight hand it can manipulate the environment with and is immune to hazardous environments while being resistant to direct trauma, but shares any damage it takes with the user.&lt;br /&gt;
|-&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | [[File:Chef.png]]&amp;lt;br&amp;gt;[[Chef]]&amp;lt;br&amp;gt;[[File:Botanist.png]]&amp;lt;br&amp;gt;[[Botanist]]&amp;lt;br&amp;gt;[[File:Clown.png]]&amp;lt;br&amp;gt;[[Clown]]&amp;lt;br&amp;gt;[[File:Mime.png]]&amp;lt;br&amp;gt;[[Mime]]&lt;br /&gt;
 ! [[File:Potato.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Hot Potato&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
 | Once activated, this time bomb can&#039;t be dropped - only passed to someone else!&lt;br /&gt;
|-&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | [[File:Scientist.png]]&amp;lt;br&amp;gt;[[Scientist]]&lt;br /&gt;
 ! [[File:CHIMP Upgrade Chip.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;C.H.I.M.P. Handcannon Upgrade Chip&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
 | Insert this chip into a standard C.H.I.M.P. handcannon to allow it to fire omega particles. Omega particles inflict severe burns and cause anomalies to go supercritical.&lt;br /&gt;
|-&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | [[File:Janitor.png]]&amp;lt;br&amp;gt;[[Janitor]]&lt;br /&gt;
 ! [[File:Wet Floor Sign.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Proximity Mine&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
 | A mine disguised as a wet floor sign.&lt;br /&gt;
|-&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | [[File:Zookeeper.png]]&amp;lt;br&amp;gt;[[Zookeeper]]&amp;lt;br&amp;gt;[[File:Scientist.png]]&amp;lt;br&amp;gt;[[Scientist]]&amp;lt;br&amp;gt;[[File:Chef.png]]&amp;lt;br&amp;gt;[[Chef]]&lt;br /&gt;
 ! [[File:Monkey Cube Box.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Sponge Box&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 7&lt;br /&gt;
 | A box containing 6 syndicate sponges disguised as monkey cubes, these cubes turn into a variety of angry wildlife after coming into contact with water.&lt;br /&gt;
|-&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | [[File:Musician.png]]&amp;lt;br&amp;gt;[[Musician]]&lt;br /&gt;
 ! [[File:Rickenbacker4001.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Rickenbacker 4001&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 10&lt;br /&gt;
 | &amp;lt;br&amp;gt;When it comes down to it, there are very few people who will swing the bat.&lt;br /&gt;
|-&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | [[File:Librarian.png]]&amp;lt;br&amp;gt;[[Librarian]]&lt;br /&gt;
 ! [[File:Cane Blade.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Cane Blade&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
 | A cane that has a hidden blade that can be unsheathed.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pointless ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:5%; padding:5px;&amp;quot; | &amp;lt;abbr title=&amp;quot;Can Nuclear operatives order this item?&amp;quot;&amp;gt;Ops?&amp;lt;/abbr&amp;gt;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Item&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:2.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Cost&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:72.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Scissors.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Barber Scissors&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | A good tool to give your fellow agent a nice haircut, unless you want to give it to yourself.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:SyndicateSnackBox.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Snack Box&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | A box of delicious snacks and drinks to eat alone or with your team. Includes 1 toy you didn&#039;t want.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:CapGunToy.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Cap Gun&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
 | Looks almost like the real thing! Ages 8 and up.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:SyndicateStamp.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Rubber Stamp&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | You ever wanted to show off the Syndicate logo? Well now you can!&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:OutlawHat.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Outlaw&#039;s Hat&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | A hat that makes you look like you carry a notched pistol, numbered one and nineteen more.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:OutlawGlasses.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Outlaw&#039;s Glasses&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | A must for every self-respecting undercover agent.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:C4Bundle.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Pyjama Duffel Bag&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
 | Contains 3 pairs of syndicate pyjamas and 3 plushies for the ultimate sleepover.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:ClownBag.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Clown Costume Duffel Bag&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | Contains a complete Clown outfit. Includes [[PDA]] and service radio.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:OperativeJumpsuit.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Operative Jumpsuit&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | A suit given to our nuclear operatives with fine fabric to make sure you stand out, no other benefits aside from looking cool.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:OperativeJumpshirt.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Operative Jumpskirt&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | A skirt given to our nuclear operatives with fine fabric to make sure you stand out, no other benefits aside from looking cool.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:SyndieBalloon.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndie Balloon&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 20&lt;br /&gt;
 | Handed out to the bravest souls who survived the &amp;quot;atomic twister&amp;quot; ride at Syndieland.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Red Syndicate Scarf.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Striped Syndicate Red Scarf&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | A stylish striped syndicate red scarf. The perfect winter accessory for those with a keen fashion sense, and those who are in the mood to steal something.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Green Syndicate Scarf.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Striped Syndicate Green Scarf&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | A stylish striped syndicate green scarf. The perfect winter accessory for those with a keen fashion sense, and those who are in the mood to steal something.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Uncomment and fill whenever nuke ops don&#039;t only have like three special items.&lt;br /&gt;
 = Nuclear Operatives Items =&lt;br /&gt;
This section contains all the items available exclusively to [[Nuclear Operative|Nuclear Operatives]].&lt;br /&gt;
&lt;br /&gt;
== Uplink ==&lt;br /&gt;
[[File:Nuclear Operative.png]] Nuclear Operatives have [[File:OldRadio.png]] an old grey radio as uplink which starts unlocked. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Guides Menu}}&lt;/div&gt;</summary>
		<author><name>Userfacethis</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Syndicate_Items&amp;diff=4481</id>
		<title>Syndicate Items</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Syndicate_Items&amp;diff=4481"/>
		<updated>2026-02-23T02:20:06Z</updated>

		<summary type="html">&lt;p&gt;Userfacethis: /* Weaponry */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
To help them achieve their objectives, some [[Antagonist|antagonists]] including [[Traitor|traitors]] and [[Nuclear_Operative|nuclear operatives]] have access to an uplink from which they can purchase all sorts of illegal goodies from [[Syndicate|The Syndicate]]. Some items are only available when playing certain [[Jobs|jobs]]. The shop interface is divided into categories.&lt;br /&gt;
&lt;br /&gt;
This is a hopefully comprehensive list of all the items [[Traitor|Traitors]] and [[Nuclear Operative|Nuclear Operatives]] can obtain through their &#039;&#039;&#039;uplink&#039;&#039;&#039; by paying &#039;&#039;&#039;Telecrystals&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
= Syndicate Items =&lt;br /&gt;
This section contains all the items a Traitor can buy, with items available to nuclear operatives marked by a green &amp;quot;Yes&amp;quot; in the &amp;quot;Ops?&amp;quot; column.&lt;br /&gt;
&lt;br /&gt;
== Uplink ==&lt;br /&gt;
[[File:Traitor.png]] Traitors have [[File:PDAAssistant.png]] their [[PDA]] as uplink, which is unlockable using the code received at roundstart in the ringtone program.&lt;br /&gt;
&lt;br /&gt;
For more in depth information about the weapons, refer to the [[Weapons|weapons list]].&lt;br /&gt;
&lt;br /&gt;
=== Weaponry ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:5%; padding:5px;&amp;quot; | &amp;lt;abbr title=&amp;quot;Can Nuclear operatives order this item?&amp;quot;&amp;gt;Ops?&amp;lt;/abbr&amp;gt;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Item&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:2.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Cost&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:72.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Kardashev-Mosin.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Surplus Rifle&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | A bolt action service rifle that has seen many wars. Not modern by any standard, hand loaded, and terrible recoil, but it is cheap.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:EnergyDagger.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Energy Dagger&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | A small energy blade conveniently disguised in the form of a pen. It&#039;s better than most improvised weapons, very cheap, and easily concealable, especially in your PDA. A nice fallback in case your injured target manages to disarm you of your primary weapon. &lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Viper.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Viper&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 3&lt;br /&gt;
 | A small, easily concealable, but somewhat underpowered gun. Retrofitted with a fully automatic receiver. Uses pistol magazines (.35 auto).&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Cobra.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Cobra&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
 | A rugged, robust operator handgun with inbuilt silencer. Uses pistol magazines (.25 caseless).&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Python.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Python&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4 &lt;br /&gt;
|A brutally simple, effective, and loud Syndicate revolver. Comes loaded with regular rounds, but can also shoot armor-piercing ones. Uses .45 magnum.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Adder.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Adder bundle&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
 | One state-of-the-art Adder plasma pistol, bundled with 2 cannisters of its proprietary liquid ammo.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:BoxThrowingKnife.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Throwing Knives Kit&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
|A set of 4 syndicate branded throwing knives, perfect for embedding into the body of your victims. &lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:EnergySword.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Energy Sword&#039;&#039;&#039;{{anchor|esword}}&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 8&lt;br /&gt;
 | A very dangerous energy sword. Can be stored in pockets when turned off. Makes a lot of noise when used or turned on. You have a decent chance of reflecting projectiles depending on velocity with it when turned on. For best results, combine it with a way to stun, slow, or otherwise disable your targets; remember that if it&#039;s knocked out of your hands, you can very easily be on the receiving end. &lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Gloves of the North Star.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Gloves of the North Star&#039;&#039;&#039;{{anchor|gloves of the north star}}&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 8&lt;br /&gt;
 | A pair of gloves that reduce your punching cooldown drastically, allowing you to beat people to death in a flurry of punches. ATATATATATA.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:ToolboxYellow.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Disposable Ballistic Turret&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
 | Looks and functions like a normal electrical toolbox. Upon hitting the toolbox it will transform into a ballistic turret, theoretically shooting at anyone except members of the syndicate. Can be turned back into a toolbox using a screwdriver and repaired using a wrench.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:EnergyShield.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Energy Shield&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 10 &lt;br /&gt;
|&#039;&#039;&#039;(Nuclear Operative only)&#039;&#039;&#039;&amp;lt;br&amp;gt;Exotic energy shield that reflects almost all laser beams, as well as a little protection from bullets and other physical attacks.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Hristov.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Sniper Bundle&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 10 &lt;br /&gt;
|An inconspicuous briefcase that contains a Hristov, 10 spare bullets and a convenient disguise.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:C-20r.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;C-20r Bundle&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 17&lt;br /&gt;
 | Old faithful: The classic C-20r Submachine Gun, bundled with three magazines.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Bulldog.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Bulldog Bundle&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 20&lt;br /&gt;
 | Lean and mean: Contains the popular Bulldog Shotgun, a 12g beanbag drum and three 12g buckshot drums.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:China-Lake.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;China-Lake Bundle&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 25&lt;br /&gt;
 | An old China-Lake grenade launcher bundled with 11 rounds of various destruction capability.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:L6 SAW.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;L6 Saw Bundle&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 30&lt;br /&gt;
 | More dakka: The iconic L6 light machine gun, bundled with 2 box magazines.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Kanabou.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Kanabou&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 10&lt;br /&gt;
 | &amp;lt;br&amp;gt;A weapon for those who wish to forgo subtlety. Particularly suited to Oni.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Explosives ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:5%; padding:5px;&amp;quot; | &amp;lt;abbr title=&amp;quot;Can Nuclear operatives order this item?&amp;quot;&amp;gt;Ops?&amp;lt;/abbr&amp;gt;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Item&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:2.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Cost&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:72.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Explosive Grenade.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Explosive Grenade&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 3 &lt;br /&gt;
|A simplistic grenade with a three-and-a-half-second long fuse that is geared towards injuring personnel. Causes minimal hull damage.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Flashbang.png|64px|]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Flashbang&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | A standard-issue flashbang, capable of blinding and slowing down anyone without proper protection. This, of course, includes you; make sure you&#039;re properly equipped before using it.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Syndicate minibomb.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Minibomb&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
 | A low-yield, high-impact precision sabotage explosive with a five-second long fuse. Perfect for quickly destroying a machine, dead body, or whatever else needs to go. Has a fail-safe preventing chain-explosion (such as from C4 remote explosion)&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Supermatter Grenade.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Supermatter Grenade&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
 | Grenade that simulates delamination of a suppermatter engine, generates powerful gravity well. Explosion comparable to a Mini Bomb.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Whitehole Grenade.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Whitehole Grenade&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 3&lt;br /&gt;
 | Grenade that repulses everything around for about 10 seconds. Very useful in small rooms and for chasing someone.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Cluster Grenade.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Cluster Grenade&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 8&lt;br /&gt;
 | Three explosive grenades bundled together, the grenades get launched after the 3.5 second timer runs out.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Incendiary Grenade.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Incendiary Grenade&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
 | Releases a spray of incendiary fragments, igniting anyone near the detonation area.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Shrapnel Grenade.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Shrapnel Grenade&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
 | Launches a spray of sharp fragments dealing great damage against unarmored targets.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Smoke Grenade.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Smoke Grenade&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | A grenade that releases a huge cloud of smoke, perfect for killing someone in the shadows or making a sneaky getaway.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Grenade Penguin.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Grenade Penguin&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 6 &lt;br /&gt;
|A small, highly-aggressive penguin with a grenade strapped around its neck. Harvested by the Syndicate from icy shit-hole planets.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:C4.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;C-4&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | This stick of explosives can detonate and destroy almost anything it is placed on, after any chosen amount of seconds (the shortest being 10). Use it in hand to set the timer, then use it on what you want to attach it to; it takes 3 seconds to set up, and requires you to be un-interrupted. You can also attach a signaler to remotely detonate at will, among other things. Can also be used as a pseudo grenade by activating it in your hand and throwing it.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:MilitaryWebbing.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Grenadier Chest Rig&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 12&lt;br /&gt;
 | &#039;&#039;&#039;(Nuclear Operative only)&#039;&#039;&#039;&amp;lt;br&amp;gt;All you need for a loud party: 4 explosive grenades, 2 EMP grenades and 2 minibombs in a chest rig. 34 TC worth of grenades  for only a third of the price.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:C4Bundle.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate C-4 Bundle&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 12&lt;br /&gt;
 | A large red and black dufflebag that contains 8 C-4 explosives. It&#039;s cheaper to buy in bulk than individually if you know you&#039;ll need a lot of C4, and can handle toting the bag around. &lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:EMP Grenade.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;EMP Grenade&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | A grenade designed to disrupt electronic systems. Useful for disrupting communications, security&#039;s energy weapons, and APCs when you&#039;re in a tight spot.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Pen.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Exploding Pen&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 3 &lt;br /&gt;
|A class IV explosive device contained within a standard pen. Click it with a 4 second fuse and throw at target. This is mostly meant to trick people trying to check if the pen is a, energy dagger.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Syndicate Bomb.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Bomb&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 14 &lt;br /&gt;
|A big, anchored bomb that can create a huge explosion if not defused in time. Useful as a distraction. Has an adjustable timer with a minimum setting of 120 seconds.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:BoxClean.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Electrical Disruptor Kit&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 5 &lt;br /&gt;
|The ultimate reversal on energy-based weaponry: Disables disablers, stuns stunbatons, discharges laser guns! Contains 3 EMP grenades and an EMP implanter. Note: Does not disrupt actual firearms.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Ammo ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:5%; padding:5px;&amp;quot; | &amp;lt;abbr title=&amp;quot;Can Nuclear operatives order this item?&amp;quot;&amp;gt;Ops?&amp;lt;/abbr&amp;gt;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Item&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:2.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Cost&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:72.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Magazine Pistol 35.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Pistol Magazine (.35 auto)&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | Pistol magazine with 10 catridges. Compatible with the Viper.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Magazine SMG 35.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;SMG magazine (.35 auto)&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | Rifle magazine with 30 catridges. Compatible with C-20r.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Magazine Pistol 25.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Pistol Magazine (.25 caseless)&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | Pistol magazine with 10 catridges. Compatible with the Cobra.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Speedloader 45.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Speedloader (.45 magnum)&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 3&lt;br /&gt;
 | Revolver speedloader with 6 armor-piercing catridges, capable of ignoring armor entirely. Compatible with the Python.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:BoxClean.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Ammunition box (.30 rifle)&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | A box of 50 cartridges for the surplus rifle.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:BoxClean.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Ammunition box (.60 antimateriel)&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | A box of 10 cartridges for the Hristov sniper rifle.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:C4Bundle.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Ammo Bundle&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 15&lt;br /&gt;
 | &#039;&#039;&#039;(Nuclear Operative only)&#039;&#039;&#039;&amp;lt;br&amp;gt;Reloading! Contains 4 magazines for the C-20r, 4 drums for the Bulldog, and 2 ammo boxes for the L6 SAW.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Chemicals ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:5%; padding:5px;&amp;quot; | &amp;lt;abbr title=&amp;quot;Can Nuclear operatives order this item?&amp;quot;&amp;gt;Ops?&amp;lt;/abbr&amp;gt;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Item&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:2.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Cost&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:72.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Pen.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Hypopen&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 6 &lt;br /&gt;
|A chemical hypospray disguised as a pen, capable of instantly injecting up to 10u of reagents. Fits into your [[PDA]]. Starts empty.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Hypodart.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Hypodart&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
|A seemingly unremarkable dart with an enlarged reservoir for chemicals. It can store up to 7u reagents in itself, and instantly inject when it hits the target. Starts empty.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:BoxVials.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Chemical Synthesis Kit&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
 | A starter kit for the aspiring chemist, includes toxin and vestine for all your criminal needs! Contains 2 beakers, a dropper, chemical glasses, 2 vestine vial, 1 empty vial and a syringe with stimulants.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:ZombieBundle.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Zombie Bundle&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 40&lt;br /&gt;
 | &#039;&#039;&#039;(Nuclear Operative only)&#039;&#039;&#039;&amp;lt;br&amp;gt;An all-in-one kit for unleashing the undead upon a station.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Bottle.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Nocturine Bottle&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
 | A 30u bottle filled with Nocturine, a chemical that makes it very hard for your target to stand up.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:CombatMedkit.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Combat Medical Kit&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
 | A medkit made for fixing combat injuries.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Stimpen.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Combat Medipen&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 3 &lt;br /&gt;
|A single-use medipen containing chemicals that regenerate most types of damage.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Stimpen.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | Hyperzine Injector&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 3&lt;br /&gt;
 | Injecting yourself with this will increase your run speed and let you recover from stuns faster for 2 minutes.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Medkit.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Stimkit&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 10&lt;br /&gt;
 | A medkit containing 6 Hyperzine microinjectors, each of which has enough of the chemical to last for 15 seconds. &lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:SyndieSmokes.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Smokes Packet&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | A pack of 6 cigarettes infused with omnizine, which will heal you upon smoking them.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:C4Bundle.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Medical Bundle&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 20&lt;br /&gt;
 | &#039;&#039;&#039;(Nuclear Operative only)&#039;&#039;&#039;&amp;lt;br&amp;gt;All you need to get your comrades back in the fight: mainly a combat medkit, a defibrillator and three combat medipens.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Deception ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:5%; padding:5px;&amp;quot; | &amp;lt;abbr title=&amp;quot;Can Nuclear operatives order this item?&amp;quot;&amp;gt;Ops?&amp;lt;/abbr&amp;gt;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Item&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:2.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Cost&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:72.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:BlankID.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Agent ID Card&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 3&lt;br /&gt;
 | A passenger ID card that can copy accesses from other cards and change its name and job title at-will. Using it will prompt you to set a name and job assignment. It starts with maintenance access and can be upgraded at an ID computer or by simply swiping other cards with it. You can also change how it looks like to match your newly acquired job. Does not alter appearance manifest.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:StealthBox.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Stealth Box&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 3&lt;br /&gt;
 | A box outfitted with stealth technology, sneak around with this and don&#039;t move too fast now!&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:SyndicateEncryptkey.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Encryption Keys&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | Two encryption keys for access to the secret frequency of our special agents, [[Listening Outpost|on-station or off-station]]. Give the spare to a friend, but make sure it doesn&#039;t fall into enemy hands.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:BinaryEncryptkey.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Binary Translator Key&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | Lets you tap into the silicons&#039; binary channel. Don&#039;t talk on it though, at least not without a voice mask.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:CybersunPen.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Cybersun Pen&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | A cybersun pen is an all-in-one pen, melee weapon, pickaxe, screwdriver and fountain pen competition.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Nuclear Authentication Disk.gif|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Fake Nuclear Disk&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | A fake nuclear disk. It has the same look and description as the real nuclear disk. Can only be identified by the nuke, appraising it or the pinpointer not pointing at it.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Lantern.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Extra-Bright Lantern&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | It can be used to blind people like a flash. Has 15 uses.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Briefcase.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Lobbying Bundle&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
 | A heartfelt gift that can help you sway someone&#039;s opinion. Contains 5000 spesos. Real or counterfeit? Yes. Finally have the money to pay for a good Lawyer.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:BoxDecoyKit.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Decoy Kit&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
 | State-of-the-art distraction technology straight from RND. Comes with five realistic balloons, four decoy grenades, and some snap poppers!&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Syndicate Bomb.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Decoy Syndicate Bomb&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 3 &lt;br /&gt;
|A training bomb carefully made to look just like the real thing. In all ways similar to a syndicate bomb, but only creates a tiny explosion.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Chameleon Projector.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Chameleon Projector&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 7&lt;br /&gt;
 | Holoparasite technology used to create a hard-light replica of any object around you. Disguise is destroyed when picked up or deactivated.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Disruption ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:5%; padding:5px;&amp;quot; | &amp;lt;abbr title=&amp;quot;Can Nuclear operatives order this item?&amp;quot;&amp;gt;Ops?&amp;lt;/abbr&amp;gt;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Item&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:2.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Cost&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:72.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Emag.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | Cryptographic Sequencer- &amp;quot;Emag&amp;quot;{{anchor|emag}}&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
|This sophisticated piece of equipment allows you to jailbreak machinery- including Cyborgs- and break open lockers. Be warned, however- such tampering is irreversible; your presence will surely be noticed if you are not careful. It has three charges, which recharge over time.&lt;br /&gt;
|-&lt;br /&gt;
|Yes&lt;br /&gt;
!&lt;br /&gt;
!Airlock Access Override&lt;br /&gt;
|6&lt;br /&gt;
|This sophisticated piece of equipment will break open any airlock standing in your way. Be warned- the damage is not easily reversible, and can give away your movements if you are not careful. It has three charges, which recharge over time. &lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:RadioJammer.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Radio Jammer&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
 | Jams suit sensors and radio communication in certain range depending on setting.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Weapon Cyborg Module.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Weapon Cyborg Module&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
 | This module will give a cyborg advanced laser and machete&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:SyndieSoap.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Soap&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | An untrustworthy bar of soap. Smells of fear. A bar of soap with a high launching distance and a long stun duration.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:SyndieSoap.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Slipocalypse Clustersoap&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 3&lt;br /&gt;
 | Scatters arounds small pieces of syndicate-brand soap after being thrown, these pieces of soap evaporate after 60 seconds.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:ToolboxSyndicate.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Suspicious Toolbox&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | A full compliment of tools for the mechanically inclined traitor. Includes a pair of insulated combat gloves, syndicate gas mask and a utility belt.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:SyndieJawsOfLife.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Jaws of Life&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | A combined prying and cutting tool. Useful for entering the station or its departments.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:C4Bundle.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Surgical Duffel Bag&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
 | A large duffel bag containing a full set of advanced surgical tools. Surgery just a week away.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:PowerSink.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Power Sink&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 6 &lt;br /&gt;
|Drains immense amounts of electricity from the grid. Use wrench to connect it to wires. Requires an HV wire to attach to. Explodes after a long while of sucking up power. NOTE: If connected, puts alarm upon power monitor. After certain precentage drained, announcement will be sent, alarming everyone, and progressively buzz around itself.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | No&lt;br /&gt;
 ! [[File:SyndicateCrate.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Surplus Crate&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 20&lt;br /&gt;
 | Contains 50 telecrystals worth of completely random Syndicate items. It can be useless junk or really good.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | No&lt;br /&gt;
 ! [[File:SyndicateCrate.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Super Surplus Crate&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 40&lt;br /&gt;
 | Contains 125 telecrystals worth of completely random Syndicate items.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Singularity Beacon.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Singularity Beacon&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 12&lt;br /&gt;
 | A device that attracts singularities. Has to be anchored and powered. Causes singularities to grow when consumed.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Weapon Cyborg Module.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Martyr Cyborg Module&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
 | A module that comes with an explosive you probably don&#039;t want to handle yourself.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Implants ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:5%; padding:5px;&amp;quot; | &amp;lt;abbr title=&amp;quot;Can Nuclear operatives order this item?&amp;quot;&amp;gt;Ops?&amp;lt;/abbr&amp;gt;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Item&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:2.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Cost&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:72.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | No&lt;br /&gt;
 ! [[File:Backpack.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Storage Implanter&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 10&lt;br /&gt;
|Hide goodies inside of yourself with new bluespace technology!&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:FreedomImplanter.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Freedom Implanter&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4 &lt;br /&gt;
|Get away from those nasty sec officers with this three use implant!&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:ScramImplanter.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Scram Implanter&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4 &lt;br /&gt;
|A 2-use implant which teleports you within a large radius. Attempts to teleport you onto an unobstructed tile. May sometimes fail to do so. Life insurance not included.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | No&lt;br /&gt;
 ! [[File:DNAScramblerImplanter.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;DNA Scrambler Implanter&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
 | A single use implant that can be activated to modify your DNA and give you a completely new look, also has the function of undoing the change. Unable to scramble already scrambled DNA.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:EMPImplanter.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;EMP Implanter&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | Detonates a small EMP pulse on activation that drains nearby electronics of their power, can be used three times before the internal battery runs out.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:MacrobombImplanter.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Micro Bomb Implanter&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | &#039;&#039;&#039;(Nuclear Operative only)&#039;&#039;&#039;&amp;lt;br&amp;gt;Explode on death or manual activation with this implant. Destroys the body with all equipment.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:MacrobombImplanter.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Macro Bomb Implanter&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 13&lt;br /&gt;
 | &#039;&#039;&#039;(Nuclear Operative only)&#039;&#039;&#039;&amp;lt;br&amp;gt;Inject this and on death you&#039;ll create a large explosion. Huge team casualty cost, use at own risk. Replaces internal micro bomb.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:DeathAcidifier.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Death Acidifier Implant&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
 | Completely melts the user and their equipment on use or death.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | No&lt;br /&gt;
 ! [[File:OldRadio.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | {{anchor|Uplink Implanter}}&#039;&#039;&#039;Uplink Implanter&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | Stealthily order equipment without the need for a PDA. Swallow telecrystals to top up the uplink.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:BoxClean.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Box of Deathrattle Implants&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
 | &#039;&#039;&#039;(Nuclear Operative only)&#039;&#039;&#039;&amp;lt;br&amp;gt;A box containing enough deathrattle implants for the whole squad. Relays a message containing your position to the syndicate channel when you go into a critical state or die.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:BoxClean.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Bionic Syrinx Implanter&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | &#039;&#039;&#039;(Harpy only)&#039;&#039;&#039;&amp;lt;br&amp;gt;An implant that enhances a harpy&#039;s natural talent for mimicry to let you adjust your voice to whoever you can think of.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Allies ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:5%; padding:5px;&amp;quot; | &amp;lt;abbr title=&amp;quot;Can Nuclear operatives order this item?&amp;quot;&amp;gt;Ops?&amp;lt;/abbr&amp;gt;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Item&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:2.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Cost&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:72.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:OldRadio.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Reinforcement Teleporter&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 16&lt;br /&gt;
 | An item that, upon activation, creates a ghost role of a budget syndicate agent; Has 3 loadouts to select upon activation.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:CyborgSyndicateAssault.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Assault Cyborg Teleporter&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 65&lt;br /&gt;
 | &#039;&#039;&#039;(Nuclear Operative only)&#039;&#039;&#039;&amp;lt;br&amp;gt;A lean, mean killing machine with access to an Energy Sword, LMG, Cryptographic Sequencer, and a Pinpointer.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:OldRadio.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Genetic Ancestor Reinforcement Teleporter&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 8&lt;br /&gt;
 | Call in a trained monkey to assist you. Comes with a single syndicate cigarette.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | No&lt;br /&gt;
 ! [[File:DehydratedSpaceCarp.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Dehydrated Space Carp&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | Looks like a plush toy carp, just add water and it becomes a real-life space carp!&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:SyndiCat.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;SyndiCat&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
 | A hand cat equipped with a microbomb implant. Explodes when seriously injured. Can bite painfully.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:PersonalAISyndicate.gif|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Personal AI device&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | A [[Personal AI#Syndicate Personal AI|Syndicate variant]] of the pAI with access to the Syndicate radio channel. We do not guarantee their usefulness. Limited to one.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Cheese Radio.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Mouse Operative Reinforcement Teleporter&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 3&lt;br /&gt;
 | Calls in a specially trained mouse operative to assist you. Very handy &amp;quot;pet&amp;quot; for sabotages&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Wearables ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:5%; padding:5px;&amp;quot; | &amp;lt;abbr title=&amp;quot;Can Nuclear operatives order this item?&amp;quot;&amp;gt;Ops?&amp;lt;/abbr&amp;gt;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Item&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:2.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Cost&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:72.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:JetpackBlack.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Black Jetpack&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | A black jetpack. It allows you to fly around in space. Refills not included, use your fuel wisely.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:GasMask.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Voice Mask&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | A gas mask that lets you adjust your voice to whoever you can think of. Also utilizes cutting-edge chameleon technology. Works very well with the agent ID.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:SyndicateShoulderHolster.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Shoulder Holster&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | A deep shoulder holster capable of holding many types of ballistics, has 60 storage units.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:MilitaryWebbing.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Chest Rig&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | Explosion-resistant tactical webbing used for holding traitor goods.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:ChameleonKit.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Chameleon Kit&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
 | A backpack full of items that contain chameleon technology allowing you to disguise as pretty much anything on the station, and more! Interact with each pieces of clothing to change each pieces. The mask is a voice mask, which allows you to change your voice identity  (great in combination with the Agent ID!). Extremely useful for infiltration.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:BlackShoe.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;No-Slip Shoes&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | These protect you from slips while looking like your average normal shoes. You have the ability to change their look to any kind of shoes.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:BlackGloves.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Thieving Gloves&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 7&lt;br /&gt;
|Discretely steal from pockets and increase your thieving technique with these fancy new gloves, all while looking like normal gloves! This prevents people from seeing the strip doafter and you can strip/steal from people quicker.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:WebVest.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Web Vest&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 3&lt;br /&gt;
 | A synthetic armor vest. Looks almost like a kevlar vest but protects you more, and has 3 by 2 storage integrated webbing.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:BloodredMagboots.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Blood-Red Magboots&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
 | A pair of Syndicate brand magboots. Allows you to walk with gravity in places without gravity AND fly around with sick boosters.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:SyndieEVA.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate EVA Bundle&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | A bundle containing the Syndicate EVA suit. To be used in emergency at it paints you as a Syndicate while not really helping you much.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:SyndicateHardsuit.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Hardsuit&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 8&lt;br /&gt;
 | The Syndicate&#039;s well known armored blood red hardsuit, capable of space walks and bullet resistant.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:SyndicateEliteHardsuit.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Elite Hardsuit&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 10&lt;br /&gt;
 | An elite version of the blood-red hardsuit, with improved mobility and fireproofing. Property of Gorlex Marauders.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:JuggernautSuit.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Cybersun Juggernaut Suit&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 12&lt;br /&gt;
 | Hyper resilient armor made of materials tested in the Tau chromosphere facility. The only thing that&#039;s going to be slowing you down is this suit...Not even disablers or batons will stop you...Okay, they might, but don&#039;t act dum.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:SyndicateVisor.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Visor&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | &#039;&#039;&#039;(Nuclear Operative only)&#039;&#039;&#039;&amp;lt;br&amp;gt;The syndicate&#039;s professional head-up display, designed for better detection of humanoids and their subsequent elimination.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:InsulatedGloves.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Conducting Gloves&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | Looks exactly like insulated gloves, but shocks you far worse than if you had nothing at all! Best given as a gift to passengers you really don&#039;t like.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:BackpackSyndicate.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate backpack&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | Lightweight explosion-proof а backpack for holding various traitor goods&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:SyndicateCrate.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Samurai Crate&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
 | &#039;&#039;&#039;(Oni only)&#039;&#039;&#039;&amp;lt;br&amp;gt;Contains a modern replica of a full Tousei-Gusoku set.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Job ===&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #FF4136;&amp;quot;&amp;gt;&#039;&#039;&#039;None of these are available for nuclear operatives, they &amp;lt;s&amp;gt;do it for free&amp;lt;/s&amp;gt; don&#039;t have jobs!&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Role&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Item&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:2.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Cost&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:72.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | [[File:Botanist.png]]&amp;lt;br&amp;gt;[[Botanist]]&lt;br /&gt;
 ! [[File:GatfruitSeeds.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Packet of Gatfruit Seeds&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 5 &lt;br /&gt;
|A packet of seeds that grow into Gatfruit, said Gatfruit just so happens to have a .45 magnum &amp;quot;Predator&amp;quot; inside of it.&lt;br /&gt;
|-&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | [[File:Passenger.png]]&amp;lt;br&amp;gt;[[Passenger]]&lt;br /&gt;
 ! [[File:BoxingGlovesBlue.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Rigged Boxing Gloves&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
 | Float like a butterfly, sting like a bee. Pretend to have a friendly spar and then beat the hell out of someone.&lt;br /&gt;
|-&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | [[File:Boxer.png]]&amp;lt;br&amp;gt;[[Boxer]]&lt;br /&gt;
 ! [[File:BoxingGlovesBlue.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Rigged Boxing Gloves&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
 | Float like a butterfly, sting like a bee. Pretend to have a friendly spar and then beat the hell out of someone.&lt;br /&gt;
|-&lt;br /&gt;
 ! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | [[File:Chaplain.png]]&amp;lt;br&amp;gt;[[Chaplain]]&lt;br /&gt;
 ! [[File:Necromonicon.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Necronomicon&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
 | An unholy book capable of summoning a demonic familiar.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:HolyHandGrenade.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Holy Hand Grenade&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 20&lt;br /&gt;
 | O Lord, bless this thy hand grenade, that with it thou mayst blow thine enemies to tiny bits, in thy mercy.&lt;br /&gt;
|-&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | [[File:Clown.png]]&amp;lt;br&amp;gt;[[Clown]]&amp;lt;br&amp;gt;[[File:Mime.png]]&amp;lt;br&amp;gt;[[Mime]]&lt;br /&gt;
 ! [[File:CapGunToy.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Fake Cap Gun&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 9&lt;br /&gt;
 | Fool your enemy! It can use both cap and magnum bullets. Comes loaded with magnum bullets.&lt;br /&gt;
|-&lt;br /&gt;
 ! rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | [[File:Clown.png]]&amp;lt;br&amp;gt;[[Clown]]&lt;br /&gt;
 ! [[File:Banana Peel.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Explosive Banana Peel&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | A normal looking banana peel that explode when someone slips on it.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Banana Peel.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Cluster Banana&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
 | Splits into 6 explosive banana peels after being thrown, the peels detonate automatically after 20 seconds if nobody slips on them.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:BoxHug.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Holoclown Kit&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 12&lt;br /&gt;
 | A joint venture between Cybersun and Honk.co. Contains an injector that hosts a sentient metaphysical clown made of hard light which resides in the user&#039;s body when not active. The holoclown has pockets to store things, a hardlight hand it can manipulate the environment with and is immune to hazardous environments while being resistant to direct trauma, but shares any damage it takes with the user.&lt;br /&gt;
|-&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | [[File:Chef.png]]&amp;lt;br&amp;gt;[[Chef]]&amp;lt;br&amp;gt;[[File:Botanist.png]]&amp;lt;br&amp;gt;[[Botanist]]&amp;lt;br&amp;gt;[[File:Clown.png]]&amp;lt;br&amp;gt;[[Clown]]&amp;lt;br&amp;gt;[[File:Mime.png]]&amp;lt;br&amp;gt;[[Mime]]&lt;br /&gt;
 ! [[File:Potato.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Hot Potato&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
 | Once activated, this time bomb can&#039;t be dropped - only passed to someone else!&lt;br /&gt;
|-&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | [[File:Scientist.png]]&amp;lt;br&amp;gt;[[Scientist]]&lt;br /&gt;
 ! [[File:CHIMP Upgrade Chip.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;C.H.I.M.P. Handcannon Upgrade Chip&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
 | Insert this chip into a standard C.H.I.M.P. handcannon to allow it to fire omega particles. Omega particles inflict severe burns and cause anomalies to go supercritical.&lt;br /&gt;
|-&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | [[File:Janitor.png]]&amp;lt;br&amp;gt;[[Janitor]]&lt;br /&gt;
 ! [[File:Wet Floor Sign.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Proximity Mine&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
 | A mine disguised as a wet floor sign.&lt;br /&gt;
|-&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | [[File:Zookeeper.png]]&amp;lt;br&amp;gt;[[Zookeeper]]&amp;lt;br&amp;gt;[[File:Scientist.png]]&amp;lt;br&amp;gt;[[Scientist]]&amp;lt;br&amp;gt;[[File:Chef.png]]&amp;lt;br&amp;gt;[[Chef]]&lt;br /&gt;
 ! [[File:Monkey Cube Box.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Sponge Box&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 7&lt;br /&gt;
 | A box containing 6 syndicate sponges disguised as monkey cubes, these cubes turn into a variety of angry wildlife after coming into contact with water.&lt;br /&gt;
|-&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | [[File:Musician.png]]&amp;lt;br&amp;gt;[[Musician]]&lt;br /&gt;
 ! [[File:Rickenbacker4001.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Rickenbacker 4001&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 10&lt;br /&gt;
 | &amp;lt;br&amp;gt;When it comes down to it, there are very few people who will swing the bat.&lt;br /&gt;
|-&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | [[File:Librarian.png]]&amp;lt;br&amp;gt;[[Librarian]]&lt;br /&gt;
 ! [[File:Cane Blade.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Cane Blade&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
 | A cane that has a hidden blade that can be unsheathed.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pointless ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:5%; padding:5px;&amp;quot; | &amp;lt;abbr title=&amp;quot;Can Nuclear operatives order this item?&amp;quot;&amp;gt;Ops?&amp;lt;/abbr&amp;gt;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Item&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:2.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Cost&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:72.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Scissors.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Barber Scissors&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | A good tool to give your fellow agent a nice haircut, unless you want to give it to yourself.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:SyndicateSnackBox.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Snack Box&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | A box of delicious snacks and drinks to eat alone or with your team. Includes 1 toy you didn&#039;t want.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:CapGunToy.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Cap Gun&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
 | Looks almost like the real thing! Ages 8 and up.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:SyndicateStamp.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Rubber Stamp&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | You ever wanted to show off the Syndicate logo? Well now you can!&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:OutlawHat.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Outlaw&#039;s Hat&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | A hat that makes you look like you carry a notched pistol, numbered one and nineteen more.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:OutlawGlasses.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Outlaw&#039;s Glasses&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | A must for every self-respecting undercover agent.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:C4Bundle.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Pyjama Duffel Bag&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
 | Contains 3 pairs of syndicate pyjamas and 3 plushies for the ultimate sleepover.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:ClownBag.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Clown Costume Duffel Bag&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | Contains a complete Clown outfit. Includes [[PDA]] and service radio.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:OperativeJumpsuit.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Operative Jumpsuit&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | A suit given to our nuclear operatives with fine fabric to make sure you stand out, no other benefits aside from looking cool.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:OperativeJumpshirt.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Operative Jumpskirt&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | A skirt given to our nuclear operatives with fine fabric to make sure you stand out, no other benefits aside from looking cool.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:SyndieBalloon.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndie Balloon&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 20&lt;br /&gt;
 | Handed out to the bravest souls who survived the &amp;quot;atomic twister&amp;quot; ride at Syndieland.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Red Syndicate Scarf.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Striped Syndicate Red Scarf&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | A stylish striped syndicate red scarf. The perfect winter accessory for those with a keen fashion sense, and those who are in the mood to steal something.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 ! [[File:Green Syndicate Scarf.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Striped Syndicate Green Scarf&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | A stylish striped syndicate green scarf. The perfect winter accessory for those with a keen fashion sense, and those who are in the mood to steal something.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Uncomment and fill whenever nuke ops don&#039;t only have like three special items.&lt;br /&gt;
 = Nuclear Operatives Items =&lt;br /&gt;
This section contains all the items available exclusively to [[Nuclear Operative|Nuclear Operatives]].&lt;br /&gt;
&lt;br /&gt;
== Uplink ==&lt;br /&gt;
[[File:Nuclear Operative.png]] Nuclear Operatives have [[File:OldRadio.png]] an old grey radio as uplink which starts unlocked. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Guides Menu}}&lt;/div&gt;</summary>
		<author><name>Userfacethis</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Jobs&amp;diff=4480</id>
		<title>Jobs</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Jobs&amp;diff=4480"/>
		<updated>2026-02-22T06:07:13Z</updated>

		<summary type="html">&lt;p&gt;Userfacethis: /* Justice Department Jobs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Your job defines your starting equipment, your access on board the station, and what you&#039;re supposed to be doing. While the job descriptions do reflect some actual truths or common behaviors/occurrences, they are mainly jokes and are not the actual job description. They should not be taken as actual instructions or advice.&lt;br /&gt;
&lt;br /&gt;
{{Jobs Menu}}&lt;br /&gt;
&lt;br /&gt;
__TOC__ &amp;lt;!-- Reminder that if you add or remove jobs from this page, reflect the changes in [[Template:Jobs Menu]] --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Command Jobs ==&lt;br /&gt;
They manage the station and ensure everyone is safe and productive.&lt;br /&gt;
&lt;br /&gt;
{|{{JobCategory|Command|0C2C47}}&lt;br /&gt;
&lt;br /&gt;
{{Job|0C2C47|Captain.png|Captain|&lt;br /&gt;
|desc=Be responsible for the station. Make sure the Heads of Staff aren&#039;t stepping out of line. Secure the [[Nuclear Authentication Disk|nuke disk]]! Make sure everything stays in working order and fix any issues that other crew members can&#039;t. Do not try to take over a department and do someone else&#039;s job, that&#039;s why you have a crew.&lt;br /&gt;
|difficulty=Very Hard&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Justice Department Jobs&#039;&#039;&#039; ==&lt;br /&gt;
They uphold justice on the station by overseeing sentencing and organizing trials.&lt;br /&gt;
{|{{JobCategory|Justice Department|6b2833}}&lt;br /&gt;
&lt;br /&gt;
{{Job|6b2833|chiefjustice.png|Chief Justice|&lt;br /&gt;
|desc=Manage the justice department, act as a judge, and ensure everyone receives fair and just treatment.&lt;br /&gt;
|difficulty=Hard&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Job|6b2833|clerk.png|Clerk|&lt;br /&gt;
|desc=Handle paperwork, act as a judge if needed, and ensure everyone receives fair and just treatment. Annoy security at every opportunity&lt;br /&gt;
|difficulty=Easy&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Job|6b2833|Lawyer.png|Lawyer|&lt;br /&gt;
|desc=Pretend to be a part of security without actually doing any of the work. Tell security to notify you when a new prisoner arrives. Try as hard as you can to get everyone to go into the courthouse at any opportunity. &amp;quot;My CLIENT killed those two botanists in self-defense Your Honor.&amp;quot;&lt;br /&gt;
|difficulty=Easy}}&lt;br /&gt;
&lt;br /&gt;
{{Job|6b2833|prosecutor.png|Prosecutor|&lt;br /&gt;
|desc=Organize trials, notarize documents, review charges, and act as a judge if needed.&lt;br /&gt;
|difficulty=Medium&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Security Jobs ==&lt;br /&gt;
They are here to ensure that the crew are kept in check and troublemakers receive proper punishment.&lt;br /&gt;
&lt;br /&gt;
{|{{JobCategory|Security|480000}}&lt;br /&gt;
&lt;br /&gt;
{{Job|480000|HoS.png|Head of Security|&lt;br /&gt;
|desc=Make sure you and your [[Security Officer|security officers]] are following [[Standard_Operating_Procedure|SoP]] and [[Space Law]] to a perfect degree, despair when they run around with their baton out. Organize the security officers into a formidable order-keeping force. Have the final word on how to resolve security related issues.&lt;br /&gt;
|difficulty=Very Hard}}&lt;br /&gt;
&lt;br /&gt;
{{Job|480000|Warden.png|Warden|&lt;br /&gt;
|desc=Protect the armory, protect the brig, protect your dog, make sure the officers know and follow [[Space Law]]. Process prisoners and give them timers. Manage the security department and all of the people imprisoned inside of it. Protect it from irresponsible staff and protect the prisoners from being forgotten in their cells. Don&#039;t leave the brig unless its justified.&lt;br /&gt;
|difficulty=Hard}}&lt;br /&gt;
&lt;br /&gt;
{{Job|480000|Security_officer.png|Security Officer|&lt;br /&gt;
|desc=Turn &#039;&#039;&#039;on&#039;&#039;&#039; the stunbaton before batoning and cuffing troublemakers in a timely fashion. Have everyone cry &amp;quot;shitcurity&amp;quot; and hate you for trying to protect them. Be responsible and patrol the station, respond to calls for help, capture and detain (the correct) criminal, alert your department of any developments and enforce space law.&lt;br /&gt;
|difficulty=Hard}}&lt;br /&gt;
&lt;br /&gt;
{{Job|480000|Prison_Guard.png|Prison Guard|&lt;br /&gt;
|desc=Listen to the Warden. Patrol the brig and everywhere Prisoners are. Prevent the prisoners from escaping. Develop a lasting friendship with the permabrig [[Prisoner|prisoners]]. &amp;lt;s&amp;gt;Slip on soap and get beaten for your ID.&amp;lt;s&amp;gt;&lt;br /&gt;
|difficulty=Hard}}&lt;br /&gt;
&lt;br /&gt;
{{Job|480000|Corpsman.png|Corpsman|&lt;br /&gt;
|desc=Be security&#039;s medic. Make sure your fellow security officers and prisoners are kept healthy. Help out the Medical department if everything is calm. Remember that you&#039;re a doctor first, let your team mates do their job while you stitch their wounds.&lt;br /&gt;
|difficulty=Medium to Hard}}&lt;br /&gt;
&lt;br /&gt;
{{Job|480000|Detective.png|Detective|&lt;br /&gt;
|desc=Investigate crime scenes officers can&#039;t or won&#039;t solve. Help your department arrest the criminals you investigated. Keep an eye over evidence. &lt;br /&gt;
|difficulty=Medium}}&lt;br /&gt;
&lt;br /&gt;
{{Job|480000|Security_Cadet.png|Security Cadet|&lt;br /&gt;
|desc=Be on the path to becoming a proper and official [[Security Officer|SecOff]]. Keep in mind that the rest of the station may not take it easy on you as you are an easier target. Do your best to help break up fights, patrol the halls, and maybe even stop a [[Traitor]] or two.&lt;br /&gt;
|difficulty=Easy to Medium}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Engineering Jobs ==&lt;br /&gt;
They are charged with station upkeep and engineering support.&lt;br /&gt;
&lt;br /&gt;
{|{{JobCategory|Engineering|854100}}&lt;br /&gt;
&lt;br /&gt;
{{Job|854100|Chief_Engineer.png|Chief Engineer|&lt;br /&gt;
|desc=Use your state of the art tools to set up power before it runs out. Protect your department from the hordes of [[Passenger|thieves]]. Give orders to [[Station Engineer|Station Engineers]] and [[Atmospheric Technician|Atmospheric Technicians]] instead of doing everything by yourself. Oversee the successful operation of the station&#039;s power source and send your underlings to rebuild damage and hull breaches.&lt;br /&gt;
|difficulty=Hard}}&lt;br /&gt;
&lt;br /&gt;
{{Job|854100|Atmospheric_Technician.png|Atmospheric Technician|&lt;br /&gt;
|desc=Watch and manage atmos. Make sure everybody is breathing by listening to complaints; if they can talk, everything&#039;s within tolerance. &amp;lt;s&amp;gt;Forget to repair damaged piping.&amp;lt;/s&amp;gt; Be known as one of the three people who know how atmos works. Die in a plasma fire when you suddenly forget how atmos works.&lt;br /&gt;
|difficulty=Medium to Hard}}&lt;br /&gt;
&lt;br /&gt;
{{Job|854100|Engineer.png|Station Engineer|&lt;br /&gt;
|desc=The arm of the Chief Engineer. Your job is to set up the engine, wire the solar panels, fix the maintenance wires chewed by rats and repair any damage to hull and equipment. Nothing is broken? Just give it a few minutes. Create new power sources and fix any power or integrity-related issues that the station may have. Hold the entire station together with your hard work and duct tape. Accidentally singuloose the station due to an oversight.&lt;br /&gt;
|difficulty=Medium}}&lt;br /&gt;
&lt;br /&gt;
{{Job|854100|Technical Assistant.png|Technical Assistant|&lt;br /&gt;
|desc=Learn the various duties and challenges that the [[Station Engineer|engineers]] face &amp;lt;s&amp;gt; and become more competent than them &amp;lt;/s&amp;gt;. Learn skills such as [[Hacking|hacking doors]], [[Power|fixing power]], [[Construction|building furniture]], and Atmos.&lt;br /&gt;
|difficulty=Easy to Medium}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Epistemics Jobs ==&lt;br /&gt;
They are here to study the secrets of the universe and unlock precious research.&lt;br /&gt;
&lt;br /&gt;
{|{{JobCategory|Epistemic|4c1a4f}}&lt;br /&gt;
&lt;br /&gt;
{{Job|4c1a4f|Mystagogue.png|Mystagogue|&lt;br /&gt;
|desc=Help unlock the secrets of the universe by probing the mysteries of the Noösphere!. Guard the oracle. Organize the requisition of whatever the Oracle demands of you. Try to control your department full of [[Scientist|weirdos]] and make sure they are taking their job seriously. Forget to use your [[Psionics|psionic]] powers against powerful entities. Cry when glimmer reach critical levels.&lt;br /&gt;
|difficulty=Medium to hard}}&lt;br /&gt;
&lt;br /&gt;
{{Job|4c1a4f|Psionic_Mantis.png|Psionic Mantis|&lt;br /&gt;
|desc=Smoke blunts. Solve mysteries, big and small. From easy slam dunks like who killed the clown, to the nature of the universe. Be in charge of investigating crime scenes for clues and keeping rogue [[psionics]] in check.&lt;br /&gt;
|difficulty=Hard}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- &amp;quot;Never be around when you are [[Vampire|actually needed]]&amp;quot; when that becomes a thing. --&amp;gt;&lt;br /&gt;
{{Job|4c1a4f|Chaplain.png|Chaplain|&lt;br /&gt;
|desc=Preach to crew members and aid them in their journeys to spiritual oneness. Mass produce holy water, only to have people drink it. Sacrifice people to power up Golems. &amp;lt;s&amp;gt;Ignore people complaining about Remilia.&amp;lt;/s&amp;gt;&lt;br /&gt;
|difficulty=Medium}}&lt;br /&gt;
&lt;br /&gt;
{{Job|4c1a4f|Scientist.png|Scientist|&lt;br /&gt;
|desc=Probe the mysteries of the Noösphere! &amp;lt;s&amp;gt;Steal&amp;lt;/s&amp;gt; Politely ask for whatever the Oracle demands of you. Convince people that you are not part of a cult. Try to understand the mysteries of anomalies and artefacts. Constantly remind the crew to tell you where the anomalies are.&lt;br /&gt;
|difficulty=Medium}}&lt;br /&gt;
&lt;br /&gt;
{{Job|4c1a4f|Research Assistant.png|Research Assistant|&lt;br /&gt;
|desc=Learn about the wonders of epistemics in a &amp;quot;peaceful&amp;quot; environment. Die tragically because you observed an artifact, and it, in lawful retaliation, covered you in fluorosulfonic acid.&lt;br /&gt;
|difficulty=Easy to Medium}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Medical Jobs ==&lt;br /&gt;
They are here to provide medical treatment to other crew members.&lt;br /&gt;
&lt;br /&gt;
{|{{JobCategory|Medical|244559}}&lt;br /&gt;
&lt;br /&gt;
{{Job|244559|Chief_Medical_Officer.png|Chief Medical Officer|&lt;br /&gt;
|desc=Be in charge of either the calmest or more stressful department of the station. Make sure the Metempsychotic machine is linked properly! Manage the resources and personnel of the medical department to keep the crew in top shape. Know enough about each part of your department to be able to teach new hires. Panic when Medbay is inevitably overrun with corpses.&lt;br /&gt;
|difficulty=Medium}}&lt;br /&gt;
&lt;br /&gt;
{{Job|244559|Medical_Doctor.png|Medical Doctor|&lt;br /&gt;
|desc=Work with your fellow doctors to keep the station alive. [[Chemistry|Mix medicine]] and make them into pills. Put away the ever stacking bodies back into the morgue. Remember to examine patients before treating or cloning them to drastically reduce work load. Get swarmed by a tide of people all needing band-aids, ointment and anti-toxins.&lt;br /&gt;
|difficulty=Medium}}&lt;br /&gt;
&lt;br /&gt;
{{Job|244559|Paramedic.png|Paramedic|&lt;br /&gt;
|desc=Roam around the station. Attempt to rescue people from dangerous situations. Get mugged and/or killed by any of the 20 antagonists lurking in maintenance. Stabilize injured personnel and bring them into Medical. Spend the entire shift collecting dead [[Salvage Specialist|Salvage Specialist]].&lt;br /&gt;
|difficulty=Medium}}&lt;br /&gt;
&lt;br /&gt;
{{Job|244559|Chemist.png|Chemist|&lt;br /&gt;
|desc=Use the chemistry machines to make unholy amounts of medicine for any damaged crew members. Set up [[Cryogenic Pods|cryo]]. Mix chemicals requested by crew.&lt;br /&gt;
|difficulty=Medium}}&lt;br /&gt;
&lt;br /&gt;
{{Job|244559|Psychologist.png|Psychologist|&lt;br /&gt;
|desc=Pursue the fruitless endeavor of trying to provide mental healthcare aboard a station staffed near exclusively with violent sociopaths. Attempt to teach [[Head of Security]] to read and fail. Deem the [[Captain]] is unfit to serve and watch as the station slowly descends in to madness. Replace the actual [[Medical Doctor|doctors]] when they don&#039;t know which end of the syringe goes in the body.&lt;br /&gt;
|difficulty=Easy}}&lt;br /&gt;
&lt;br /&gt;
{{Job|244559|Medical Intern.png|Medical Intern|&lt;br /&gt;
|desc=Assist the [[Medical Doctor|doctors]] while they heal patients. Bother the [[Chemist|chemists]] to teach you how to make meth and maybe medicine. Gather dead bodies from around the station and bring them to medbay so they can be revived. Discover why the [[Chef|chef]]&#039;s food tastes so good. Earn your [[Chief Medical Officer|CMO]]&#039;s approval.&lt;br /&gt;
|difficulty=Easy to Medium}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Logistics Jobs ==&lt;br /&gt;
They are here to order and sell stuff for the crew.&lt;br /&gt;
&lt;br /&gt;
{|{{JobCategory|Logistics|43331a}}&lt;br /&gt;
&lt;br /&gt;
{{Job|43331a|Logistics Officer.png|Logistics Officer|&lt;br /&gt;
|desc=Oversee the operations of logistics, order equipment, and ensure your [[Cargo Technician|cargo techs]] do their jobs. Tell the [[Salvage Specialist|salvagers]] to not die, lose radio contact with all of them ten minutes later. Sell anything valuable you can get your hands on and flaunt your wealth to the other departments. Dance in the bridge because you&#039;re now a head of staff. Get beaten by a confused [[Head of Personnel]] who still think cargo exists and is theirs.&lt;br /&gt;
|difficulty=Medium}}&lt;br /&gt;
&lt;br /&gt;
{{Job|43331A|Cargo Technician.png|Cargo Technician|&lt;br /&gt;
|desc=Push them crates and ensure a smooth operation as dictated by the LO. Spend the cargo budget on &amp;lt;s&amp;gt;insulated gloves and toys&amp;lt;/s&amp;gt; guns and drugs. Search maintenance for trash with single digit export values to gift to the LO like some kind of [[Playable Species#Felinid|weird humanoid cat]] instead. Promote cargo shorts as they are comfy and easy to wear.&lt;br /&gt;
|difficulty=Easy to Medium}}&lt;br /&gt;
&lt;br /&gt;
{{Job|43331a|Salvage Specialist.png|Salvage Specialist|&lt;br /&gt;
|desc=Equip a hard-suit and salvage wrecked station parts from previous stations, a grim reminder of what&#039;s to come in the next ten minutes. Fight fish in space and hurriedly throw your loot out into space to fly back to safety. Accidentally space your department twice.&lt;br /&gt;
|difficulty=Medium}}&lt;br /&gt;
&lt;br /&gt;
{{Job|43331A|Courier.png|Courier|&lt;br /&gt;
|desc=Deliver mail around the station, resulting in [[Logistics Officer|logistics]] receiving lots of money. Constantly remind your fellow crew members about their mail. Try not to go postal when Engineering has a pile of unopened mail on their counter the entire shift.&lt;br /&gt;
|difficulty=Easy}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Service Jobs ==&lt;br /&gt;
They contribute to the crew&#039;s overall performance one way or another.&amp;lt;br&amp;gt;&lt;br /&gt;
The service department is separated in four purely cosmetic sub-departments; Cargo, Catering, Entertainment and Civilian&lt;br /&gt;
&lt;br /&gt;
{|{{JobCategory|Service|265600}}&lt;br /&gt;
&lt;br /&gt;
{{Job|265600|HoP.png|Head of Personnel|&lt;br /&gt;
|desc=Give out additional access where needed or change people&#039;s jobs but do contact the relevant Head of Staff first. Mediate any disputes that can&#039;t be solved by the relevant department heads. Be responsible for the Service department. &amp;lt;s&amp;gt;Force passengers to indulge in your paperwork obsession.&amp;lt;s&amp;gt;&lt;br /&gt;
|difficulty=Hard}}&lt;br /&gt;
&lt;br /&gt;
{{Job|265600|Bartender.png|Bartender|&lt;br /&gt;
|desc=Keep the station&#039;s crew docile and drunk. Take their oddly specific requests and make them at your beer and soda machines. Don&#039;t be afraid to use your shotgun. Bar is one of the most bombed and attacked regions, as there is usually a lot of people there. Give the crew drinks and mix lengthy recipes into borderline-illegal concoctions.&lt;br /&gt;
|difficulty=Easy}}&lt;br /&gt;
&lt;br /&gt;
{{Job|265600|Botanist.png|Botanist|&lt;br /&gt;
|desc=Grow enough food to stop the [[Chef|chef]] from seeking &amp;quot;alternative sources&amp;quot;. Grow lots of wheat, and when you get tired of that, grow weed. Make weed smoothies and spike drinks with nettles. Keep growing random plants until the chef is happy. Get blamed for releasing your new batch of killer tomatoes.&lt;br /&gt;
|difficulty=Easy}}&lt;br /&gt;
&lt;br /&gt;
{{Job|265600|Chef.png|Chef|&lt;br /&gt;
|desc=Keep the station fed so that they can continue scurrying around like cockroaches at full speed. Tell [[Botanist|botany]] what to grow and watch in horror as they only grow wheat. Serve raw eggplants or deep fry everything. &amp;lt;s&amp;gt;Snap and hunt passengers for meat.&amp;lt;/s&amp;gt; Be praised by everyone for being the first Chef in station history to &#039;&#039;do your job&#039;&#039;. Find out if it will blend. &amp;lt;s&amp;gt;Deep fry the armory.&amp;lt;/s&amp;gt;&lt;br /&gt;
|difficulty=Medium}}&lt;br /&gt;
&lt;br /&gt;
{{Job|265600|Service Worker.png|Service Worker|&lt;br /&gt;
|desc=Be a sightly more useful [[Passenger|passenger]]. Learn the other service level jobs stress free. Observe the other service jobs in their natural habitat before taking on their various responsibilities and challenges.&lt;br /&gt;
|difficulty=Easy}}&lt;br /&gt;
&lt;br /&gt;
{{Job|6F006F|Boxer.png|Boxer|&lt;br /&gt;
|desc=Constantly ask people to fight you and end up drinking in the bar when they don&#039;t. Decide you&#039;ll start some impromptu title fights only to become a regular patron of the brig&#039;s holding cells. Wind up in Medbay constantly.&lt;br /&gt;
|difficulty=Easy}}&lt;br /&gt;
&lt;br /&gt;
{{Job|6F006F|Clown.png|Clown|&lt;br /&gt;
|desc=Honk! Make the station laugh. Tell jokes. Trip on tables. Perform elaborate pranks. Hit the [[Nuclear_Operative|Nukie]] with a banana pie and snap their gun in half while they watch in horror. Ideally, you want everyone else to be laughing with you. Being a clown is not an excuse to be an asshole. Have a gun explode in your face when you need it the most.&lt;br /&gt;
|difficulty=Clown}}&lt;br /&gt;
&lt;br /&gt;
{{Job|6F006F|Gladiator.png|Gladiator|&lt;br /&gt;
|desc=Be a [[prisoner]] but you get to fight [[Fauna#Hostile|stuff]]. Put on a combat spectacle for the crew. Fight for your freedom, glory, and honor. End up either dead or killing every single thing in the arena.&lt;br /&gt;
|difficulty=Easy}}&lt;br /&gt;
&lt;br /&gt;
{{Job|6F006F|Martial Artist.png|Martial Artist|&lt;br /&gt;
|desc=Be honorable and disciplined, spar in the dojo, challenge security to CQC. End up forgetting the basics of CQC. &lt;br /&gt;
|difficulty=Easy}}&lt;br /&gt;
&lt;br /&gt;
{{Job|6F006F|Mime.png|Mime|&lt;br /&gt;
|desc=Play as the objectively strongest role in the game with special powers as long as you don&#039;t speak. Get your [[PDA]] stolen while you are writing out a 20+ word custom emote.&lt;br /&gt;
|difficulty=Mime}}&lt;br /&gt;
&lt;br /&gt;
{{Job|6F006F|Musician.png|Musician|&lt;br /&gt;
|desc=Play MIDIs at deafening volumes. Lay down some smooth jams. Bum around in the bar and flex your knowledge on obscure bands. Pester Cargo for more instruments. Sell your soul for a gold-plated fiddle. Be sad that some [[Playable Species#Harpy|humanoid bird]] has better MIDI playing capabilities.&lt;br /&gt;
|difficulty=Easy}}&lt;br /&gt;
&lt;br /&gt;
{{Job|2E2E2E|Passenger.png|Passenger|&lt;br /&gt;
|desc=Enjoy your stay and offer assistance to anyone who looks like they need it. End up getting in trouble for getting into places you shouldn&#039;t. Save the Station when least expected.&lt;br /&gt;
|difficulty=None}}&lt;br /&gt;
&lt;br /&gt;
{{Job|2E2E2E|Janitor.png|Janitor|&lt;br /&gt;
|desc=Try to keep the station clean of spills. Use your mop to clean up spills by replacing them with puddles. Ignore the woes of man with your no slip shoes, engaging in schadenfreude as you point at the wet floor sign. Watch as people complain about you not cleaning areas you don&#039;t have access to.&lt;br /&gt;
|difficulty=Easy}}&lt;br /&gt;
&lt;br /&gt;
{{Job|2E2E2E|Librarian.png|Librarian|&lt;br /&gt;
|desc=Attempt to hold poetry readings. Host D&amp;amp;D games. Beat the snot out of anyone who doesn&#039;t return their library books. Find treasure for your exhibit in the depths of space. Play D&amp;amp;D for the rest of the shift with the [[Captain|captain]].&lt;br /&gt;
|difficulty=Easy}}&lt;br /&gt;
&lt;br /&gt;
{{Job|2E2E2E|Reporter.png|Reporter|&lt;br /&gt;
|desc=Make reports on the smallest of things happening around the station. Place your cameras in well frequented places. Provide access to entertainment to everyone.&lt;br /&gt;
|difficulty=Easy}}&lt;br /&gt;
&lt;br /&gt;
{{Job|2E2E2E|Prisoner.png|Prisoner|&lt;br /&gt;
|desc=Sit in prison and learn about [[Hydroponics|growing plants]] and [[Cooking|cooking]]. Gamble with your cell mates. Talk to the warden. Write your memoirs. Roleplay with the Lawyer/Warden/Prison Guard until you forge a deep, personal relationship. Don&#039;t invite the Head of Security to the wedding.&lt;br /&gt;
|difficulty=Easy}}&lt;br /&gt;
&lt;br /&gt;
{{Job|2E2E2E|Zookeeper.png|Zookeeper|&lt;br /&gt;
|desc=Take care of animals. Put on a joyful display of cute animals and space carps for all the crew to see.&lt;br /&gt;
|difficulty=Easy}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Silicon Jobs =&lt;br /&gt;
They are programmed to help and support the crew.&lt;br /&gt;
&lt;br /&gt;
{|{{JobCategory|Silicon|3D434B}}&lt;br /&gt;
&lt;br /&gt;
{{Job|3D434B|StationAI.png|Station AI|desc=Master of Silicon&#039;s and leader of rebellion&#039;s. Follow your laws, Serve the crew and check your satellite from time to time to make sure no unauthorized crew are inside. Remember, You&#039;re not expendable.|difficulty=Hard}}&lt;br /&gt;
&lt;br /&gt;
{{Job|3D434B|Cyborg.png|Cyborg|&lt;br /&gt;
|desc=Follow your laws. Read your laws. READ YOUR LAWS. Do not read your laws and eat an awfully long ban. Assist the humans. Have lengthy discussions with crew members about the correct interpretation of your laws.&lt;br /&gt;
|difficulty=Medium}}&lt;br /&gt;
&lt;br /&gt;
{{Job|3D434B|PersonalAI.gif|Personal AI|&lt;br /&gt;
|desc=Become pals with your carrier. Act as an on-demand jukebox. Be the friend someone has always wanted. Make up your own personality and gimmick to enhance the roleplay of your carrier and your own.&lt;br /&gt;
|difficulty=Easy}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!--{{Job|3D434B|Maintenance_Drone.png|Maintenance Drone|&lt;br /&gt;
|desc=Follow your laws. Read your laws. Rebuild the station. Fix the station up. Do the [[Station Engineer|engineer]]&#039;s job. Wear hats. Do other people&#039;s jobs. Grief and speedrun getting whitelist revoked. Constantly ask why everyone looks like a static figure.&lt;br /&gt;
|difficulty=Medium}}--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Antagonists Jobs ==&lt;br /&gt;
&lt;br /&gt;
=== Main Antagonist ===&lt;br /&gt;
Main antagonist are typically the primary bad guy of a single round and are selected on round start. They are usually the main factor on how a round can play out.&lt;br /&gt;
&lt;br /&gt;
{|{{JobCategory|Main Antagonist|000000}}&lt;br /&gt;
&lt;br /&gt;
{{Job|000000|Traitor.gif|Traitor|&lt;br /&gt;
|desc=Buy a [[Syndicate Items#esword|glowy sword]]. Start with special objectives. Use codewords to find allies throughout the station. Buy tools to assist you on causing as much chaos as possible. Play mind games with security as you bomb cargo. Get robusted by a toolbox-wielding [[mime]].&lt;br /&gt;
|difficulty=Medium to Very Hard}}&lt;br /&gt;
&lt;br /&gt;
{{Job|000000|Nuclear_Operative.gif|Nuclear Operative|&lt;br /&gt;
|desc=Spend 30 minutes discussing a detailed plan, then explode before setting foot on the station. Forget the nuke. Get the nuclear disk and create a mass grave. Get shot by your own team. Have your shuttle stolen by a single [[clown]]. Kidnap Ian.&lt;br /&gt;
|difficulty=Very Hard}}&lt;br /&gt;
&lt;br /&gt;
{{Job|000000|Cosmic_Cultist.png|Cosmic Cultist|&lt;br /&gt;
|desc=THE CURTAINS MUST FALL. Work together with other cultists, convert the crew, collect entropy, and bring forth The Unknown.&lt;br /&gt;
|difficulty=Medium to Hard}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!--{{Job|000000|Revolutionary.png|Revolutionary|&lt;br /&gt;
|desc=Either remove anyone that could pose a threat to you in under five minutes, or get crushed under Security&#039;s boots also in under five minutes. Convert the single robust person on the server as a win condition. Try to flash someone with eye protection and be beaten to death.&lt;br /&gt;
|difficulty=Hard to Very Hard}}&lt;br /&gt;
{{Job|000000|Changeling.png|Changeling|&lt;br /&gt;
|desc=Be &#039;The Thing&#039;. Relieve the crew of their DNA. Form a deep love-hate relationship with the crematorium. Pretend to be an adorable dog.&lt;br /&gt;
|difficulty=Hard}}&lt;br /&gt;
{{Job|000000|Wizard.png|Wizard|&lt;br /&gt;
|desc=Make everybody hate you for monopolizing the round. Transform the entire crew into various animals. Abuse magic. Get annihilated when you try to make futile attempts at peace with the crew.&lt;br /&gt;
|difficulty=Very Hard}}--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Side Antagonist ===&lt;br /&gt;
Side antagonists are either subservient to another antagonist or have a small chance to appear during any round type.&lt;br /&gt;
&lt;br /&gt;
{|{{JobCategory|Side Antagonist|121212}}&lt;br /&gt;
&lt;br /&gt;
{{Job|121212|Space Ninja.png|Space Ninja|&lt;br /&gt;
|desc=Summon an even worse side antagonist. Roleplay as an edgelord, then dash into a tritium generator. Break open every blue and red door on the station. Commit terrorism, but only in the janitorial closet. Be beaten to death by a mob of angry [[Scientist|scientists]] for getting your dorito-covered gloves on their research computer.&lt;br /&gt;
|difficulty=Hard}}&lt;br /&gt;
&lt;br /&gt;
{{Job|121212|Thief.png|Thief|&lt;br /&gt;
|desc=Steal important items. Steal unimportant items. Hoard items. Steal pets. &amp;lt;s&amp;gt;Steal organs.&amp;lt;/s&amp;gt; Steal people. Steal entire rooms. You&#039;re a dirty thief; you just can&#039;t get enough!&lt;br /&gt;
|difficulty=Medium to Hard}}&lt;br /&gt;
&lt;br /&gt;
{{Job|121212|Paradox Anomaly.png|Paradox Anomaly|&lt;br /&gt;
|desc=Either befriend your double and enjoy a calm shift or &amp;lt;s&amp;gt;try and fail to&amp;lt;/s&amp;gt; replace your double by killing them. Get instantly spotted anyway when you are more competent than your double. End up role-playing as a lost twin, only to get robusted by the original on the spot for no reason.&lt;br /&gt;
|difficulty=Hard}}&lt;br /&gt;
&lt;br /&gt;
{{Job|121212|Revenant.gif|Revenant|&lt;br /&gt;
|desc=Be everyone worst nightmare. Eat the crew&#039;s life force, break tiles, overload lights, induce crippling depression in the clown, break tiles, taunt the crew, cry when the chaplain hits you, break tiles.&lt;br /&gt;
|difficulty=Medium}}&lt;br /&gt;
&lt;br /&gt;
{{Job|121212|Space Dragon.png|Space Dragon|&lt;br /&gt;
|desc=Burninate the peasantry. Place your rift in Engineering, then abandon it. Fill the station with carp corpses. Have the shuttle called, arrive and depart long before you could possibly come close to succeeding. Get unceremoniously killed by an assistant wielding an improvised shotgun.&lt;br /&gt;
|difficulty=Medium}}&lt;br /&gt;
&lt;br /&gt;
{{Job|121212|Tarantula.png|Tarantula|&lt;br /&gt;
|desc=Catch &amp;lt;s&amp;gt;flies&amp;lt;/s&amp;gt; passengers in your web and suck their juices out. Make massive nests of webbing. Have your work cut out by the friendly Arachnes that webbed half of the bar.&lt;br /&gt;
|difficulty=Medium&lt;br /&gt;
|nolink=1}}&lt;br /&gt;
&lt;br /&gt;
{{Job|121212|Listening Post Operative.png|Listening Post Operative|&lt;br /&gt;
|desc=Be a glorified Radio Telephone Operator for the syndicate. Get into range, observe the station and intercept communications. Potentially assist operatives in the area when able to. Try to not get salvaged.&lt;br /&gt;
|difficulty=Easy}}&lt;br /&gt;
&lt;br /&gt;
{{Job|121212|ZombieIcon.png|Zombie|&lt;br /&gt;
|desc=Spread the infection and transform the whole station into a biohazard. Test how effective security and medical are.&lt;br /&gt;
|difficulty=Literally Brainless}}&lt;br /&gt;
&lt;br /&gt;
{{Job|121212|colossus.png|Entropic Colossus|&lt;br /&gt;
|desc=BECKON THE EFFIGY OF ENTROPY, ASSIST ANY WHO SPEAK ON THE ASTRAL MURMUR.&lt;br /&gt;
|difficulty=Medium}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!--{{Job|121212|Fugitive.png|Fugitive|&lt;br /&gt;
|desc=An escaped fugitive armed with a pair of insulated gloves and one toolbox. Your goal is to escape on the shuttle free and unrestrained. Fall down from the ceiling at the worst time and location.&lt;br /&gt;
|difficulty=Medium&lt;br /&gt;
|nolink=1}}&lt;br /&gt;
{{Job|121212|Oneirophage.png|Oneirophage|&lt;br /&gt;
|desc=The &#039;dream-eater&#039; spider. You are invisible while in webs and can put people to sleep. Make massive nests of webbing. Lure people into the webs. Ambush them. Consume.&lt;br /&gt;
|difficulty=Medium&lt;br /&gt;
|nolink=1}}&lt;br /&gt;
{{Job|121212|Regal_Rat_Icon.png|Rat King|&lt;br /&gt;
|desc=Be da King, make some rulz. Potentially make a pact with the crew to not get gunned down immediately and live in peaceful harmony. Eat everything and create a swarm of rats. Send your rat army against the crew after a random passenger insults you.&lt;br /&gt;
|difficulty=Medium}}--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Jobs]]&lt;/div&gt;</summary>
		<author><name>Userfacethis</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Jobs&amp;diff=4479</id>
		<title>Jobs</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Jobs&amp;diff=4479"/>
		<updated>2026-02-22T06:06:58Z</updated>

		<summary type="html">&lt;p&gt;Userfacethis: /* Justice Department Jobs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Your job defines your starting equipment, your access on board the station, and what you&#039;re supposed to be doing. While the job descriptions do reflect some actual truths or common behaviors/occurrences, they are mainly jokes and are not the actual job description. They should not be taken as actual instructions or advice.&lt;br /&gt;
&lt;br /&gt;
{{Jobs Menu}}&lt;br /&gt;
&lt;br /&gt;
__TOC__ &amp;lt;!-- Reminder that if you add or remove jobs from this page, reflect the changes in [[Template:Jobs Menu]] --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Command Jobs ==&lt;br /&gt;
They manage the station and ensure everyone is safe and productive.&lt;br /&gt;
&lt;br /&gt;
{|{{JobCategory|Command|0C2C47}}&lt;br /&gt;
&lt;br /&gt;
{{Job|0C2C47|Captain.png|Captain|&lt;br /&gt;
|desc=Be responsible for the station. Make sure the Heads of Staff aren&#039;t stepping out of line. Secure the [[Nuclear Authentication Disk|nuke disk]]! Make sure everything stays in working order and fix any issues that other crew members can&#039;t. Do not try to take over a department and do someone else&#039;s job, that&#039;s why you have a crew.&lt;br /&gt;
|difficulty=Very Hard&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Justice Department Jobs&#039;&#039;&#039; ==&lt;br /&gt;
They uphold justice on the station by overseeing sentencing and organizing trials.&lt;br /&gt;
{|{{JobCategory|Justice Department|6b2833}}&lt;br /&gt;
&lt;br /&gt;
{{Job|6b2833|chiefjustice.png|Chief Justice|&lt;br /&gt;
|desc=Manage the justice department, act as a judge, and ensure everyone receives fair and just treatment.&lt;br /&gt;
|difficulty=Hard&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Job|6b2833|clerk.png|Clerk|&lt;br /&gt;
|desc=Handle paperwork, act as a judge if needed, and ensure everyone receives fair and just treatment. Annoy security at every opportunity&lt;br /&gt;
|difficulty=Easy&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Job|6b2833|Lawyer.png|Attorney|&lt;br /&gt;
|desc=Pretend to be a part of security without actually doing any of the work. Tell security to notify you when a new prisoner arrives. Try as hard as you can to get everyone to go into the courthouse at any opportunity. &amp;quot;My CLIENT killed those two botanists in self-defense Your Honor.&amp;quot;&lt;br /&gt;
|difficulty=Easy}}&lt;br /&gt;
&lt;br /&gt;
{{Job|6b2833|prosecutor.png|Prosecutor|&lt;br /&gt;
|desc=Organize trials, notarize documents, review charges, and act as a judge if needed.&lt;br /&gt;
|difficulty=Medium&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Security Jobs ==&lt;br /&gt;
They are here to ensure that the crew are kept in check and troublemakers receive proper punishment.&lt;br /&gt;
&lt;br /&gt;
{|{{JobCategory|Security|480000}}&lt;br /&gt;
&lt;br /&gt;
{{Job|480000|HoS.png|Head of Security|&lt;br /&gt;
|desc=Make sure you and your [[Security Officer|security officers]] are following [[Standard_Operating_Procedure|SoP]] and [[Space Law]] to a perfect degree, despair when they run around with their baton out. Organize the security officers into a formidable order-keeping force. Have the final word on how to resolve security related issues.&lt;br /&gt;
|difficulty=Very Hard}}&lt;br /&gt;
&lt;br /&gt;
{{Job|480000|Warden.png|Warden|&lt;br /&gt;
|desc=Protect the armory, protect the brig, protect your dog, make sure the officers know and follow [[Space Law]]. Process prisoners and give them timers. Manage the security department and all of the people imprisoned inside of it. Protect it from irresponsible staff and protect the prisoners from being forgotten in their cells. Don&#039;t leave the brig unless its justified.&lt;br /&gt;
|difficulty=Hard}}&lt;br /&gt;
&lt;br /&gt;
{{Job|480000|Security_officer.png|Security Officer|&lt;br /&gt;
|desc=Turn &#039;&#039;&#039;on&#039;&#039;&#039; the stunbaton before batoning and cuffing troublemakers in a timely fashion. Have everyone cry &amp;quot;shitcurity&amp;quot; and hate you for trying to protect them. Be responsible and patrol the station, respond to calls for help, capture and detain (the correct) criminal, alert your department of any developments and enforce space law.&lt;br /&gt;
|difficulty=Hard}}&lt;br /&gt;
&lt;br /&gt;
{{Job|480000|Prison_Guard.png|Prison Guard|&lt;br /&gt;
|desc=Listen to the Warden. Patrol the brig and everywhere Prisoners are. Prevent the prisoners from escaping. Develop a lasting friendship with the permabrig [[Prisoner|prisoners]]. &amp;lt;s&amp;gt;Slip on soap and get beaten for your ID.&amp;lt;s&amp;gt;&lt;br /&gt;
|difficulty=Hard}}&lt;br /&gt;
&lt;br /&gt;
{{Job|480000|Corpsman.png|Corpsman|&lt;br /&gt;
|desc=Be security&#039;s medic. Make sure your fellow security officers and prisoners are kept healthy. Help out the Medical department if everything is calm. Remember that you&#039;re a doctor first, let your team mates do their job while you stitch their wounds.&lt;br /&gt;
|difficulty=Medium to Hard}}&lt;br /&gt;
&lt;br /&gt;
{{Job|480000|Detective.png|Detective|&lt;br /&gt;
|desc=Investigate crime scenes officers can&#039;t or won&#039;t solve. Help your department arrest the criminals you investigated. Keep an eye over evidence. &lt;br /&gt;
|difficulty=Medium}}&lt;br /&gt;
&lt;br /&gt;
{{Job|480000|Security_Cadet.png|Security Cadet|&lt;br /&gt;
|desc=Be on the path to becoming a proper and official [[Security Officer|SecOff]]. Keep in mind that the rest of the station may not take it easy on you as you are an easier target. Do your best to help break up fights, patrol the halls, and maybe even stop a [[Traitor]] or two.&lt;br /&gt;
|difficulty=Easy to Medium}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Engineering Jobs ==&lt;br /&gt;
They are charged with station upkeep and engineering support.&lt;br /&gt;
&lt;br /&gt;
{|{{JobCategory|Engineering|854100}}&lt;br /&gt;
&lt;br /&gt;
{{Job|854100|Chief_Engineer.png|Chief Engineer|&lt;br /&gt;
|desc=Use your state of the art tools to set up power before it runs out. Protect your department from the hordes of [[Passenger|thieves]]. Give orders to [[Station Engineer|Station Engineers]] and [[Atmospheric Technician|Atmospheric Technicians]] instead of doing everything by yourself. Oversee the successful operation of the station&#039;s power source and send your underlings to rebuild damage and hull breaches.&lt;br /&gt;
|difficulty=Hard}}&lt;br /&gt;
&lt;br /&gt;
{{Job|854100|Atmospheric_Technician.png|Atmospheric Technician|&lt;br /&gt;
|desc=Watch and manage atmos. Make sure everybody is breathing by listening to complaints; if they can talk, everything&#039;s within tolerance. &amp;lt;s&amp;gt;Forget to repair damaged piping.&amp;lt;/s&amp;gt; Be known as one of the three people who know how atmos works. Die in a plasma fire when you suddenly forget how atmos works.&lt;br /&gt;
|difficulty=Medium to Hard}}&lt;br /&gt;
&lt;br /&gt;
{{Job|854100|Engineer.png|Station Engineer|&lt;br /&gt;
|desc=The arm of the Chief Engineer. Your job is to set up the engine, wire the solar panels, fix the maintenance wires chewed by rats and repair any damage to hull and equipment. Nothing is broken? Just give it a few minutes. Create new power sources and fix any power or integrity-related issues that the station may have. Hold the entire station together with your hard work and duct tape. Accidentally singuloose the station due to an oversight.&lt;br /&gt;
|difficulty=Medium}}&lt;br /&gt;
&lt;br /&gt;
{{Job|854100|Technical Assistant.png|Technical Assistant|&lt;br /&gt;
|desc=Learn the various duties and challenges that the [[Station Engineer|engineers]] face &amp;lt;s&amp;gt; and become more competent than them &amp;lt;/s&amp;gt;. Learn skills such as [[Hacking|hacking doors]], [[Power|fixing power]], [[Construction|building furniture]], and Atmos.&lt;br /&gt;
|difficulty=Easy to Medium}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Epistemics Jobs ==&lt;br /&gt;
They are here to study the secrets of the universe and unlock precious research.&lt;br /&gt;
&lt;br /&gt;
{|{{JobCategory|Epistemic|4c1a4f}}&lt;br /&gt;
&lt;br /&gt;
{{Job|4c1a4f|Mystagogue.png|Mystagogue|&lt;br /&gt;
|desc=Help unlock the secrets of the universe by probing the mysteries of the Noösphere!. Guard the oracle. Organize the requisition of whatever the Oracle demands of you. Try to control your department full of [[Scientist|weirdos]] and make sure they are taking their job seriously. Forget to use your [[Psionics|psionic]] powers against powerful entities. Cry when glimmer reach critical levels.&lt;br /&gt;
|difficulty=Medium to hard}}&lt;br /&gt;
&lt;br /&gt;
{{Job|4c1a4f|Psionic_Mantis.png|Psionic Mantis|&lt;br /&gt;
|desc=Smoke blunts. Solve mysteries, big and small. From easy slam dunks like who killed the clown, to the nature of the universe. Be in charge of investigating crime scenes for clues and keeping rogue [[psionics]] in check.&lt;br /&gt;
|difficulty=Hard}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- &amp;quot;Never be around when you are [[Vampire|actually needed]]&amp;quot; when that becomes a thing. --&amp;gt;&lt;br /&gt;
{{Job|4c1a4f|Chaplain.png|Chaplain|&lt;br /&gt;
|desc=Preach to crew members and aid them in their journeys to spiritual oneness. Mass produce holy water, only to have people drink it. Sacrifice people to power up Golems. &amp;lt;s&amp;gt;Ignore people complaining about Remilia.&amp;lt;/s&amp;gt;&lt;br /&gt;
|difficulty=Medium}}&lt;br /&gt;
&lt;br /&gt;
{{Job|4c1a4f|Scientist.png|Scientist|&lt;br /&gt;
|desc=Probe the mysteries of the Noösphere! &amp;lt;s&amp;gt;Steal&amp;lt;/s&amp;gt; Politely ask for whatever the Oracle demands of you. Convince people that you are not part of a cult. Try to understand the mysteries of anomalies and artefacts. Constantly remind the crew to tell you where the anomalies are.&lt;br /&gt;
|difficulty=Medium}}&lt;br /&gt;
&lt;br /&gt;
{{Job|4c1a4f|Research Assistant.png|Research Assistant|&lt;br /&gt;
|desc=Learn about the wonders of epistemics in a &amp;quot;peaceful&amp;quot; environment. Die tragically because you observed an artifact, and it, in lawful retaliation, covered you in fluorosulfonic acid.&lt;br /&gt;
|difficulty=Easy to Medium}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Medical Jobs ==&lt;br /&gt;
They are here to provide medical treatment to other crew members.&lt;br /&gt;
&lt;br /&gt;
{|{{JobCategory|Medical|244559}}&lt;br /&gt;
&lt;br /&gt;
{{Job|244559|Chief_Medical_Officer.png|Chief Medical Officer|&lt;br /&gt;
|desc=Be in charge of either the calmest or more stressful department of the station. Make sure the Metempsychotic machine is linked properly! Manage the resources and personnel of the medical department to keep the crew in top shape. Know enough about each part of your department to be able to teach new hires. Panic when Medbay is inevitably overrun with corpses.&lt;br /&gt;
|difficulty=Medium}}&lt;br /&gt;
&lt;br /&gt;
{{Job|244559|Medical_Doctor.png|Medical Doctor|&lt;br /&gt;
|desc=Work with your fellow doctors to keep the station alive. [[Chemistry|Mix medicine]] and make them into pills. Put away the ever stacking bodies back into the morgue. Remember to examine patients before treating or cloning them to drastically reduce work load. Get swarmed by a tide of people all needing band-aids, ointment and anti-toxins.&lt;br /&gt;
|difficulty=Medium}}&lt;br /&gt;
&lt;br /&gt;
{{Job|244559|Paramedic.png|Paramedic|&lt;br /&gt;
|desc=Roam around the station. Attempt to rescue people from dangerous situations. Get mugged and/or killed by any of the 20 antagonists lurking in maintenance. Stabilize injured personnel and bring them into Medical. Spend the entire shift collecting dead [[Salvage Specialist|Salvage Specialist]].&lt;br /&gt;
|difficulty=Medium}}&lt;br /&gt;
&lt;br /&gt;
{{Job|244559|Chemist.png|Chemist|&lt;br /&gt;
|desc=Use the chemistry machines to make unholy amounts of medicine for any damaged crew members. Set up [[Cryogenic Pods|cryo]]. Mix chemicals requested by crew.&lt;br /&gt;
|difficulty=Medium}}&lt;br /&gt;
&lt;br /&gt;
{{Job|244559|Psychologist.png|Psychologist|&lt;br /&gt;
|desc=Pursue the fruitless endeavor of trying to provide mental healthcare aboard a station staffed near exclusively with violent sociopaths. Attempt to teach [[Head of Security]] to read and fail. Deem the [[Captain]] is unfit to serve and watch as the station slowly descends in to madness. Replace the actual [[Medical Doctor|doctors]] when they don&#039;t know which end of the syringe goes in the body.&lt;br /&gt;
|difficulty=Easy}}&lt;br /&gt;
&lt;br /&gt;
{{Job|244559|Medical Intern.png|Medical Intern|&lt;br /&gt;
|desc=Assist the [[Medical Doctor|doctors]] while they heal patients. Bother the [[Chemist|chemists]] to teach you how to make meth and maybe medicine. Gather dead bodies from around the station and bring them to medbay so they can be revived. Discover why the [[Chef|chef]]&#039;s food tastes so good. Earn your [[Chief Medical Officer|CMO]]&#039;s approval.&lt;br /&gt;
|difficulty=Easy to Medium}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Logistics Jobs ==&lt;br /&gt;
They are here to order and sell stuff for the crew.&lt;br /&gt;
&lt;br /&gt;
{|{{JobCategory|Logistics|43331a}}&lt;br /&gt;
&lt;br /&gt;
{{Job|43331a|Logistics Officer.png|Logistics Officer|&lt;br /&gt;
|desc=Oversee the operations of logistics, order equipment, and ensure your [[Cargo Technician|cargo techs]] do their jobs. Tell the [[Salvage Specialist|salvagers]] to not die, lose radio contact with all of them ten minutes later. Sell anything valuable you can get your hands on and flaunt your wealth to the other departments. Dance in the bridge because you&#039;re now a head of staff. Get beaten by a confused [[Head of Personnel]] who still think cargo exists and is theirs.&lt;br /&gt;
|difficulty=Medium}}&lt;br /&gt;
&lt;br /&gt;
{{Job|43331A|Cargo Technician.png|Cargo Technician|&lt;br /&gt;
|desc=Push them crates and ensure a smooth operation as dictated by the LO. Spend the cargo budget on &amp;lt;s&amp;gt;insulated gloves and toys&amp;lt;/s&amp;gt; guns and drugs. Search maintenance for trash with single digit export values to gift to the LO like some kind of [[Playable Species#Felinid|weird humanoid cat]] instead. Promote cargo shorts as they are comfy and easy to wear.&lt;br /&gt;
|difficulty=Easy to Medium}}&lt;br /&gt;
&lt;br /&gt;
{{Job|43331a|Salvage Specialist.png|Salvage Specialist|&lt;br /&gt;
|desc=Equip a hard-suit and salvage wrecked station parts from previous stations, a grim reminder of what&#039;s to come in the next ten minutes. Fight fish in space and hurriedly throw your loot out into space to fly back to safety. Accidentally space your department twice.&lt;br /&gt;
|difficulty=Medium}}&lt;br /&gt;
&lt;br /&gt;
{{Job|43331A|Courier.png|Courier|&lt;br /&gt;
|desc=Deliver mail around the station, resulting in [[Logistics Officer|logistics]] receiving lots of money. Constantly remind your fellow crew members about their mail. Try not to go postal when Engineering has a pile of unopened mail on their counter the entire shift.&lt;br /&gt;
|difficulty=Easy}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Service Jobs ==&lt;br /&gt;
They contribute to the crew&#039;s overall performance one way or another.&amp;lt;br&amp;gt;&lt;br /&gt;
The service department is separated in four purely cosmetic sub-departments; Cargo, Catering, Entertainment and Civilian&lt;br /&gt;
&lt;br /&gt;
{|{{JobCategory|Service|265600}}&lt;br /&gt;
&lt;br /&gt;
{{Job|265600|HoP.png|Head of Personnel|&lt;br /&gt;
|desc=Give out additional access where needed or change people&#039;s jobs but do contact the relevant Head of Staff first. Mediate any disputes that can&#039;t be solved by the relevant department heads. Be responsible for the Service department. &amp;lt;s&amp;gt;Force passengers to indulge in your paperwork obsession.&amp;lt;s&amp;gt;&lt;br /&gt;
|difficulty=Hard}}&lt;br /&gt;
&lt;br /&gt;
{{Job|265600|Bartender.png|Bartender|&lt;br /&gt;
|desc=Keep the station&#039;s crew docile and drunk. Take their oddly specific requests and make them at your beer and soda machines. Don&#039;t be afraid to use your shotgun. Bar is one of the most bombed and attacked regions, as there is usually a lot of people there. Give the crew drinks and mix lengthy recipes into borderline-illegal concoctions.&lt;br /&gt;
|difficulty=Easy}}&lt;br /&gt;
&lt;br /&gt;
{{Job|265600|Botanist.png|Botanist|&lt;br /&gt;
|desc=Grow enough food to stop the [[Chef|chef]] from seeking &amp;quot;alternative sources&amp;quot;. Grow lots of wheat, and when you get tired of that, grow weed. Make weed smoothies and spike drinks with nettles. Keep growing random plants until the chef is happy. Get blamed for releasing your new batch of killer tomatoes.&lt;br /&gt;
|difficulty=Easy}}&lt;br /&gt;
&lt;br /&gt;
{{Job|265600|Chef.png|Chef|&lt;br /&gt;
|desc=Keep the station fed so that they can continue scurrying around like cockroaches at full speed. Tell [[Botanist|botany]] what to grow and watch in horror as they only grow wheat. Serve raw eggplants or deep fry everything. &amp;lt;s&amp;gt;Snap and hunt passengers for meat.&amp;lt;/s&amp;gt; Be praised by everyone for being the first Chef in station history to &#039;&#039;do your job&#039;&#039;. Find out if it will blend. &amp;lt;s&amp;gt;Deep fry the armory.&amp;lt;/s&amp;gt;&lt;br /&gt;
|difficulty=Medium}}&lt;br /&gt;
&lt;br /&gt;
{{Job|265600|Service Worker.png|Service Worker|&lt;br /&gt;
|desc=Be a sightly more useful [[Passenger|passenger]]. Learn the other service level jobs stress free. Observe the other service jobs in their natural habitat before taking on their various responsibilities and challenges.&lt;br /&gt;
|difficulty=Easy}}&lt;br /&gt;
&lt;br /&gt;
{{Job|6F006F|Boxer.png|Boxer|&lt;br /&gt;
|desc=Constantly ask people to fight you and end up drinking in the bar when they don&#039;t. Decide you&#039;ll start some impromptu title fights only to become a regular patron of the brig&#039;s holding cells. Wind up in Medbay constantly.&lt;br /&gt;
|difficulty=Easy}}&lt;br /&gt;
&lt;br /&gt;
{{Job|6F006F|Clown.png|Clown|&lt;br /&gt;
|desc=Honk! Make the station laugh. Tell jokes. Trip on tables. Perform elaborate pranks. Hit the [[Nuclear_Operative|Nukie]] with a banana pie and snap their gun in half while they watch in horror. Ideally, you want everyone else to be laughing with you. Being a clown is not an excuse to be an asshole. Have a gun explode in your face when you need it the most.&lt;br /&gt;
|difficulty=Clown}}&lt;br /&gt;
&lt;br /&gt;
{{Job|6F006F|Gladiator.png|Gladiator|&lt;br /&gt;
|desc=Be a [[prisoner]] but you get to fight [[Fauna#Hostile|stuff]]. Put on a combat spectacle for the crew. Fight for your freedom, glory, and honor. End up either dead or killing every single thing in the arena.&lt;br /&gt;
|difficulty=Easy}}&lt;br /&gt;
&lt;br /&gt;
{{Job|6F006F|Martial Artist.png|Martial Artist|&lt;br /&gt;
|desc=Be honorable and disciplined, spar in the dojo, challenge security to CQC. End up forgetting the basics of CQC. &lt;br /&gt;
|difficulty=Easy}}&lt;br /&gt;
&lt;br /&gt;
{{Job|6F006F|Mime.png|Mime|&lt;br /&gt;
|desc=Play as the objectively strongest role in the game with special powers as long as you don&#039;t speak. Get your [[PDA]] stolen while you are writing out a 20+ word custom emote.&lt;br /&gt;
|difficulty=Mime}}&lt;br /&gt;
&lt;br /&gt;
{{Job|6F006F|Musician.png|Musician|&lt;br /&gt;
|desc=Play MIDIs at deafening volumes. Lay down some smooth jams. Bum around in the bar and flex your knowledge on obscure bands. Pester Cargo for more instruments. Sell your soul for a gold-plated fiddle. Be sad that some [[Playable Species#Harpy|humanoid bird]] has better MIDI playing capabilities.&lt;br /&gt;
|difficulty=Easy}}&lt;br /&gt;
&lt;br /&gt;
{{Job|2E2E2E|Passenger.png|Passenger|&lt;br /&gt;
|desc=Enjoy your stay and offer assistance to anyone who looks like they need it. End up getting in trouble for getting into places you shouldn&#039;t. Save the Station when least expected.&lt;br /&gt;
|difficulty=None}}&lt;br /&gt;
&lt;br /&gt;
{{Job|2E2E2E|Janitor.png|Janitor|&lt;br /&gt;
|desc=Try to keep the station clean of spills. Use your mop to clean up spills by replacing them with puddles. Ignore the woes of man with your no slip shoes, engaging in schadenfreude as you point at the wet floor sign. Watch as people complain about you not cleaning areas you don&#039;t have access to.&lt;br /&gt;
|difficulty=Easy}}&lt;br /&gt;
&lt;br /&gt;
{{Job|2E2E2E|Librarian.png|Librarian|&lt;br /&gt;
|desc=Attempt to hold poetry readings. Host D&amp;amp;D games. Beat the snot out of anyone who doesn&#039;t return their library books. Find treasure for your exhibit in the depths of space. Play D&amp;amp;D for the rest of the shift with the [[Captain|captain]].&lt;br /&gt;
|difficulty=Easy}}&lt;br /&gt;
&lt;br /&gt;
{{Job|2E2E2E|Reporter.png|Reporter|&lt;br /&gt;
|desc=Make reports on the smallest of things happening around the station. Place your cameras in well frequented places. Provide access to entertainment to everyone.&lt;br /&gt;
|difficulty=Easy}}&lt;br /&gt;
&lt;br /&gt;
{{Job|2E2E2E|Prisoner.png|Prisoner|&lt;br /&gt;
|desc=Sit in prison and learn about [[Hydroponics|growing plants]] and [[Cooking|cooking]]. Gamble with your cell mates. Talk to the warden. Write your memoirs. Roleplay with the Lawyer/Warden/Prison Guard until you forge a deep, personal relationship. Don&#039;t invite the Head of Security to the wedding.&lt;br /&gt;
|difficulty=Easy}}&lt;br /&gt;
&lt;br /&gt;
{{Job|2E2E2E|Zookeeper.png|Zookeeper|&lt;br /&gt;
|desc=Take care of animals. Put on a joyful display of cute animals and space carps for all the crew to see.&lt;br /&gt;
|difficulty=Easy}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Silicon Jobs =&lt;br /&gt;
They are programmed to help and support the crew.&lt;br /&gt;
&lt;br /&gt;
{|{{JobCategory|Silicon|3D434B}}&lt;br /&gt;
&lt;br /&gt;
{{Job|3D434B|StationAI.png|Station AI|desc=Master of Silicon&#039;s and leader of rebellion&#039;s. Follow your laws, Serve the crew and check your satellite from time to time to make sure no unauthorized crew are inside. Remember, You&#039;re not expendable.|difficulty=Hard}}&lt;br /&gt;
&lt;br /&gt;
{{Job|3D434B|Cyborg.png|Cyborg|&lt;br /&gt;
|desc=Follow your laws. Read your laws. READ YOUR LAWS. Do not read your laws and eat an awfully long ban. Assist the humans. Have lengthy discussions with crew members about the correct interpretation of your laws.&lt;br /&gt;
|difficulty=Medium}}&lt;br /&gt;
&lt;br /&gt;
{{Job|3D434B|PersonalAI.gif|Personal AI|&lt;br /&gt;
|desc=Become pals with your carrier. Act as an on-demand jukebox. Be the friend someone has always wanted. Make up your own personality and gimmick to enhance the roleplay of your carrier and your own.&lt;br /&gt;
|difficulty=Easy}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!--{{Job|3D434B|Maintenance_Drone.png|Maintenance Drone|&lt;br /&gt;
|desc=Follow your laws. Read your laws. Rebuild the station. Fix the station up. Do the [[Station Engineer|engineer]]&#039;s job. Wear hats. Do other people&#039;s jobs. Grief and speedrun getting whitelist revoked. Constantly ask why everyone looks like a static figure.&lt;br /&gt;
|difficulty=Medium}}--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Antagonists Jobs ==&lt;br /&gt;
&lt;br /&gt;
=== Main Antagonist ===&lt;br /&gt;
Main antagonist are typically the primary bad guy of a single round and are selected on round start. They are usually the main factor on how a round can play out.&lt;br /&gt;
&lt;br /&gt;
{|{{JobCategory|Main Antagonist|000000}}&lt;br /&gt;
&lt;br /&gt;
{{Job|000000|Traitor.gif|Traitor|&lt;br /&gt;
|desc=Buy a [[Syndicate Items#esword|glowy sword]]. Start with special objectives. Use codewords to find allies throughout the station. Buy tools to assist you on causing as much chaos as possible. Play mind games with security as you bomb cargo. Get robusted by a toolbox-wielding [[mime]].&lt;br /&gt;
|difficulty=Medium to Very Hard}}&lt;br /&gt;
&lt;br /&gt;
{{Job|000000|Nuclear_Operative.gif|Nuclear Operative|&lt;br /&gt;
|desc=Spend 30 minutes discussing a detailed plan, then explode before setting foot on the station. Forget the nuke. Get the nuclear disk and create a mass grave. Get shot by your own team. Have your shuttle stolen by a single [[clown]]. Kidnap Ian.&lt;br /&gt;
|difficulty=Very Hard}}&lt;br /&gt;
&lt;br /&gt;
{{Job|000000|Cosmic_Cultist.png|Cosmic Cultist|&lt;br /&gt;
|desc=THE CURTAINS MUST FALL. Work together with other cultists, convert the crew, collect entropy, and bring forth The Unknown.&lt;br /&gt;
|difficulty=Medium to Hard}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!--{{Job|000000|Revolutionary.png|Revolutionary|&lt;br /&gt;
|desc=Either remove anyone that could pose a threat to you in under five minutes, or get crushed under Security&#039;s boots also in under five minutes. Convert the single robust person on the server as a win condition. Try to flash someone with eye protection and be beaten to death.&lt;br /&gt;
|difficulty=Hard to Very Hard}}&lt;br /&gt;
{{Job|000000|Changeling.png|Changeling|&lt;br /&gt;
|desc=Be &#039;The Thing&#039;. Relieve the crew of their DNA. Form a deep love-hate relationship with the crematorium. Pretend to be an adorable dog.&lt;br /&gt;
|difficulty=Hard}}&lt;br /&gt;
{{Job|000000|Wizard.png|Wizard|&lt;br /&gt;
|desc=Make everybody hate you for monopolizing the round. Transform the entire crew into various animals. Abuse magic. Get annihilated when you try to make futile attempts at peace with the crew.&lt;br /&gt;
|difficulty=Very Hard}}--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Side Antagonist ===&lt;br /&gt;
Side antagonists are either subservient to another antagonist or have a small chance to appear during any round type.&lt;br /&gt;
&lt;br /&gt;
{|{{JobCategory|Side Antagonist|121212}}&lt;br /&gt;
&lt;br /&gt;
{{Job|121212|Space Ninja.png|Space Ninja|&lt;br /&gt;
|desc=Summon an even worse side antagonist. Roleplay as an edgelord, then dash into a tritium generator. Break open every blue and red door on the station. Commit terrorism, but only in the janitorial closet. Be beaten to death by a mob of angry [[Scientist|scientists]] for getting your dorito-covered gloves on their research computer.&lt;br /&gt;
|difficulty=Hard}}&lt;br /&gt;
&lt;br /&gt;
{{Job|121212|Thief.png|Thief|&lt;br /&gt;
|desc=Steal important items. Steal unimportant items. Hoard items. Steal pets. &amp;lt;s&amp;gt;Steal organs.&amp;lt;/s&amp;gt; Steal people. Steal entire rooms. You&#039;re a dirty thief; you just can&#039;t get enough!&lt;br /&gt;
|difficulty=Medium to Hard}}&lt;br /&gt;
&lt;br /&gt;
{{Job|121212|Paradox Anomaly.png|Paradox Anomaly|&lt;br /&gt;
|desc=Either befriend your double and enjoy a calm shift or &amp;lt;s&amp;gt;try and fail to&amp;lt;/s&amp;gt; replace your double by killing them. Get instantly spotted anyway when you are more competent than your double. End up role-playing as a lost twin, only to get robusted by the original on the spot for no reason.&lt;br /&gt;
|difficulty=Hard}}&lt;br /&gt;
&lt;br /&gt;
{{Job|121212|Revenant.gif|Revenant|&lt;br /&gt;
|desc=Be everyone worst nightmare. Eat the crew&#039;s life force, break tiles, overload lights, induce crippling depression in the clown, break tiles, taunt the crew, cry when the chaplain hits you, break tiles.&lt;br /&gt;
|difficulty=Medium}}&lt;br /&gt;
&lt;br /&gt;
{{Job|121212|Space Dragon.png|Space Dragon|&lt;br /&gt;
|desc=Burninate the peasantry. Place your rift in Engineering, then abandon it. Fill the station with carp corpses. Have the shuttle called, arrive and depart long before you could possibly come close to succeeding. Get unceremoniously killed by an assistant wielding an improvised shotgun.&lt;br /&gt;
|difficulty=Medium}}&lt;br /&gt;
&lt;br /&gt;
{{Job|121212|Tarantula.png|Tarantula|&lt;br /&gt;
|desc=Catch &amp;lt;s&amp;gt;flies&amp;lt;/s&amp;gt; passengers in your web and suck their juices out. Make massive nests of webbing. Have your work cut out by the friendly Arachnes that webbed half of the bar.&lt;br /&gt;
|difficulty=Medium&lt;br /&gt;
|nolink=1}}&lt;br /&gt;
&lt;br /&gt;
{{Job|121212|Listening Post Operative.png|Listening Post Operative|&lt;br /&gt;
|desc=Be a glorified Radio Telephone Operator for the syndicate. Get into range, observe the station and intercept communications. Potentially assist operatives in the area when able to. Try to not get salvaged.&lt;br /&gt;
|difficulty=Easy}}&lt;br /&gt;
&lt;br /&gt;
{{Job|121212|ZombieIcon.png|Zombie|&lt;br /&gt;
|desc=Spread the infection and transform the whole station into a biohazard. Test how effective security and medical are.&lt;br /&gt;
|difficulty=Literally Brainless}}&lt;br /&gt;
&lt;br /&gt;
{{Job|121212|colossus.png|Entropic Colossus|&lt;br /&gt;
|desc=BECKON THE EFFIGY OF ENTROPY, ASSIST ANY WHO SPEAK ON THE ASTRAL MURMUR.&lt;br /&gt;
|difficulty=Medium}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!--{{Job|121212|Fugitive.png|Fugitive|&lt;br /&gt;
|desc=An escaped fugitive armed with a pair of insulated gloves and one toolbox. Your goal is to escape on the shuttle free and unrestrained. Fall down from the ceiling at the worst time and location.&lt;br /&gt;
|difficulty=Medium&lt;br /&gt;
|nolink=1}}&lt;br /&gt;
{{Job|121212|Oneirophage.png|Oneirophage|&lt;br /&gt;
|desc=The &#039;dream-eater&#039; spider. You are invisible while in webs and can put people to sleep. Make massive nests of webbing. Lure people into the webs. Ambush them. Consume.&lt;br /&gt;
|difficulty=Medium&lt;br /&gt;
|nolink=1}}&lt;br /&gt;
{{Job|121212|Regal_Rat_Icon.png|Rat King|&lt;br /&gt;
|desc=Be da King, make some rulz. Potentially make a pact with the crew to not get gunned down immediately and live in peaceful harmony. Eat everything and create a swarm of rats. Send your rat army against the crew after a random passenger insults you.&lt;br /&gt;
|difficulty=Medium}}--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Jobs]]&lt;/div&gt;</summary>
		<author><name>Userfacethis</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Entropic_Colossus&amp;diff=4478</id>
		<title>Entropic Colossus</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Entropic_Colossus&amp;diff=4478"/>
		<updated>2026-02-22T06:04:23Z</updated>

		<summary type="html">&lt;p&gt;Userfacethis: /* Colossus */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}{{Job Header|guides=This is the guide|difficulty=Medium|requirements=Being a borg|title=Entropic Colossus|duties=BECKON THE EFFIGY OF ENTROPY, ASSIST ANY WHO SPEAK IN THE ASTRAL MURMUR.|department=COSMIC CULT|image=colossus.png|maincolor=000000|secondarycolor=101010|aliases=Colossus|access=None|extendedaccess=Basically Anywhere|supervisors=The Unknown, Steward, Cosmic Cultists|subordinates=None}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Colossus ==&lt;br /&gt;
The Entropic Colossus is a mid-round side antagonist OR an ally created by the [[Cosmic Cultist|Cosmic Cult]] via converting a borg.&lt;br /&gt;
&lt;br /&gt;
The [[Cosmic Cultist|Coscult]] variant of the Colossus is smaller, weaker, and cannot beckon an effigy. But through rifts and proper guarding of chantries, the Cult can gain multiple Colossus&#039;.&lt;br /&gt;
&lt;br /&gt;
The mid-round variant spawns in by being launched at the station, having objectives to survive and beckon their effigy of entropy at a determined department or spot on the station. (Similar to a [[Space Ninja|Space Ninja&#039;s]] spider clan charge bomb objective)&lt;br /&gt;
&lt;br /&gt;
== Colossus Objectives ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|PERSIST&lt;br /&gt;
|Persist until the end of all things.&lt;br /&gt;
|-&lt;br /&gt;
|BECKON&lt;br /&gt;
|Beckon an Effigy near &#039;location&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Colossus Abilities ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Icon&lt;br /&gt;
!Ability&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[File:Force Ingress.png|64px]]&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Colossal Ingress&#039;&#039;&#039;&lt;br /&gt;
|Use your colossal strength to force open a doorway.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[File:sunder.png|64px]]&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Entropic Sunder&#039;&#039;&#039;&lt;br /&gt;
|Warp to the target location and unleash a cascading detonation of malign energy.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[File:slumber.png|64px]]&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Slumber Shell&#039;&#039;&#039;&lt;br /&gt;
|Slumber your body for a period of time to regenerate integrity. Must be done on stable ground.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[File:roguenova.png|64px]]&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Beckon an Effigy&#039;&#039;&#039; &lt;br /&gt;
|Draw out an Effigy of Entropy into realspace.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Jobs Menu}}&lt;br /&gt;
[[Category:Jobs]]&lt;/div&gt;</summary>
		<author><name>Userfacethis</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Entropic_Colossus&amp;diff=4477</id>
		<title>Entropic Colossus</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Entropic_Colossus&amp;diff=4477"/>
		<updated>2026-02-22T06:02:35Z</updated>

		<summary type="html">&lt;p&gt;Userfacethis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}{{Job Header|guides=This is the guide|difficulty=Medium|requirements=Being a borg|title=Entropic Colossus|duties=BECKON THE EFFIGY OF ENTROPY, ASSIST ANY WHO SPEAK IN THE ASTRAL MURMUR.|department=COSMIC CULT|image=colossus.png|maincolor=000000|secondarycolor=101010|aliases=Colossus|access=None|extendedaccess=Basically Anywhere|supervisors=The Unknown, Steward, Cosmic Cultists|subordinates=None}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Colossus ==&lt;br /&gt;
The Entropic Colossus is a mid-round side antagonist OR an ally created by the [[Cosmic Cultist|Cosmic Cult]] via converting a borg.&lt;br /&gt;
&lt;br /&gt;
The [[Cosmic Cultist|Coscult]] variant of the Colossus is smaller, weaker, and cannot beckon an effigy. But through rifts and proper guarding of chantries, the Cult can gain multiple Colossus&#039;.&lt;br /&gt;
&lt;br /&gt;
The mid-round variant spawns in by being launched at the station, having objectives to survive and beckon their effigy of entropy at a determined department or spot on the station. (Similar to a space ninja&#039;s spider clan charge bomb objective)&lt;br /&gt;
&lt;br /&gt;
== Colossus Objectives ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|PERSIST&lt;br /&gt;
|Persist until the end of all things.&lt;br /&gt;
|-&lt;br /&gt;
|BECKON&lt;br /&gt;
|Beckon an Effigy near &#039;location&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Colossus Abilities ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Icon&lt;br /&gt;
!Ability&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[File:Force Ingress.png|64px]]&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Colossal Ingress&#039;&#039;&#039;&lt;br /&gt;
|Use your colossal strength to force open a doorway.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[File:sunder.png|64px]]&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Entropic Sunder&#039;&#039;&#039;&lt;br /&gt;
|Warp to the target location and unleash a cascading detonation of malign energy.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[File:slumber.png|64px]]&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Slumber Shell&#039;&#039;&#039;&lt;br /&gt;
|Slumber your body for a period of time to regenerate integrity. Must be done on stable ground.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[File:roguenova.png|64px]]&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Beckon an Effigy&#039;&#039;&#039; &lt;br /&gt;
|Draw out an Effigy of Entropy into realspace.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Jobs Menu}}&lt;br /&gt;
[[Category:Jobs]]&lt;/div&gt;</summary>
		<author><name>Userfacethis</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Entropic_Colossus&amp;diff=4476</id>
		<title>Entropic Colossus</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Entropic_Colossus&amp;diff=4476"/>
		<updated>2026-02-22T06:01:09Z</updated>

		<summary type="html">&lt;p&gt;Userfacethis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}{{Job Header|guides=This is the guide|difficulty=Medium|requirements=TBD|title=Entropic Colossus|duties=BECKON THE EFFIGY OF ENTROPY, ASSIST ANY WHO SPEAK IN THE ASTRAL MURMUR.|department=COSMIC CULT|image=colossus.png|maincolor=000000|secondarycolor=101010|aliases=Colossus|access=None|extendedaccess=Basically Anywhere|supervisors=The Unknown, Steward, Cosmic Cultists|subordinates=None}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Colossus ==&lt;br /&gt;
The Entropic Colossus is a mid-round side antagonist OR an ally created by the [[Cosmic Cultist|Cosmic Cult]] via converting a borg.&lt;br /&gt;
&lt;br /&gt;
The [[Cosmic Cultist|Coscult]] variant of the Colossus is smaller, weaker, and cannot beckon an effigy. But through rifts and proper guarding of chantries, the Cult can gain multiple Colossus&#039;.&lt;br /&gt;
&lt;br /&gt;
The mid-round variant spawns in by being launched at the station, having objectives to survive and beckon their effigy of entropy at a determined department or spot on the station. (Similar to a space ninja&#039;s spider clan charge bomb objective)&lt;br /&gt;
&lt;br /&gt;
== Colossus Objectives ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|PERSIST&lt;br /&gt;
|Persist until the end of all things.&lt;br /&gt;
|-&lt;br /&gt;
|BECKON&lt;br /&gt;
|Beckon an Effigy near &#039;location&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Colossus Abilities ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Icon&lt;br /&gt;
!Ability&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[File:Force Ingress.png|64px]]&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Colossal Ingress&#039;&#039;&#039;&lt;br /&gt;
|Use your colossal strength to force open a doorway.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[File:sunder.png|64px]]&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Entropic Sunder&#039;&#039;&#039;&lt;br /&gt;
|Warp to the target location and unleash a cascading detonation of malign energy.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[File:slumber.png|64px]]&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Slumber Shell&#039;&#039;&#039;&lt;br /&gt;
|Slumber your body for a period of time to regenerate integrity. Must be done on stable ground.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[File:roguenova.png|64px]]&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Beckon an Effigy&#039;&#039;&#039; &lt;br /&gt;
|Draw out an Effigy of Entropy into realspace.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Jobs Menu}}&lt;br /&gt;
[[Category:Jobs]]&lt;/div&gt;</summary>
		<author><name>Userfacethis</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Entropic_Colossus&amp;diff=4475</id>
		<title>Entropic Colossus</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Entropic_Colossus&amp;diff=4475"/>
		<updated>2026-02-21T23:43:31Z</updated>

		<summary type="html">&lt;p&gt;Userfacethis: /* Colossus Abilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}{{Job Header|guides=This is the guide|difficulty=Medium|requirements=TBD|title=Entropic Colossus|duties=BECKON THE EFFIGY OF ENTROPY, ASSIST ANY WHO SPEAK IN THE ASTRAL MURMUR.|department=COSMIC CULT|image=colossus.png|maincolor=000000|secondarycolor=101010|aliases=Colossus|access=None|extendedaccess=Basically Anywhere|supervisors=The Unknown, Steward, Cosmic Cultists|subordinates=None}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Colossus ==&lt;br /&gt;
The Entropic Colossus is a mid-round side antagonist OR an ally created by the [[Cosmic Cultist|Cosmic Cult]] via converting a borg.&lt;br /&gt;
&lt;br /&gt;
The [[Cosmic Cultist|Coscult]] variant of the Colossus is smaller, weaker, and cannot beckon an effigy. But through rifts and proper guarding of chantries, the Cult can gain multiple Colossus&#039;.&lt;br /&gt;
&lt;br /&gt;
The mid-round variant spawns in by being launched at the station, having objectives to survive and beckon their effigy of entropy at a determined department or spot on the station. (Similar to a space ninja&#039;s spider clan charge bomb objective)&lt;br /&gt;
&lt;br /&gt;
== Colossus Abilities ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Icon&lt;br /&gt;
!Ability&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[File:Force Ingress.png|64px]]&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Colossal Ingress&#039;&#039;&#039;&lt;br /&gt;
|Use your colossal strength to force open a doorway.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[File:sunder.png|64px]]&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Entropic Sunder&#039;&#039;&#039;&lt;br /&gt;
|Warp to the target location and unleash a cascading detonation of malign energy.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[File:slumber.png|64px]]&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Slumber Shell&#039;&#039;&#039;&lt;br /&gt;
|Slumber your body for a period of time to regenerate integrity. Must be done on stable ground.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[File:roguenova.png|64px]]&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Beckon an Effigy&#039;&#039;&#039; &lt;br /&gt;
|Draw out an Effigy of Entropy into realspace.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
colossus objs: &lt;br /&gt;
&lt;br /&gt;
PERSIST: Persist until the end of all things.&lt;br /&gt;
&lt;br /&gt;
BECKON: Beckon an Effigy near &#039;location&#039;&lt;br /&gt;
&lt;br /&gt;
{{Jobs Menu}}&lt;br /&gt;
[[Category:Jobs]]&lt;/div&gt;</summary>
		<author><name>Userfacethis</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Entropic_Colossus&amp;diff=4474</id>
		<title>Entropic Colossus</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Entropic_Colossus&amp;diff=4474"/>
		<updated>2026-02-21T23:32:24Z</updated>

		<summary type="html">&lt;p&gt;Userfacethis: /* Colossus Abilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}{{Job Header|guides=This is the guide|difficulty=Medium|requirements=TBD|title=Entropic Colossus|duties=BECKON THE EFFIGY OF ENTROPY, ASSIST ANY WHO SPEAK IN THE ASTRAL MURMUR.|department=COSMIC CULT|image=colossus.png|maincolor=000000|secondarycolor=101010|aliases=Colossus|access=None|extendedaccess=Basically Anywhere|supervisors=The Unknown, Steward, Cosmic Cultists|subordinates=None}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Colossus ==&lt;br /&gt;
The Entropic Colossus is a mid-round side antagonist OR an ally created by the [[Cosmic Cultist|Cosmic Cult]] via converting a borg.&lt;br /&gt;
&lt;br /&gt;
The [[Cosmic Cultist|Coscult]] variant of the Colossus is smaller, weaker, and cannot beckon an effigy. But through rifts and proper guarding of chantries, the Cult can gain multiple Colossus&#039;.&lt;br /&gt;
&lt;br /&gt;
The mid-round variant spawns in by being launched at the station, having objectives to survive and beckon their effigy of entropy at a determined department or spot on the station. (Similar to a space ninja&#039;s spider clan charge bomb objective)&lt;br /&gt;
&lt;br /&gt;
== Colossus Abilities ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Icon&lt;br /&gt;
!Ability&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[File:Force Ingress.png|64px]]&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Colossal Ingress&#039;&#039;&#039;&lt;br /&gt;
|Use your colossal strength to force open a doorway.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[File:sunder.png|64px]]&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Entropic Sunder&#039;&#039;&#039;&lt;br /&gt;
|Warp to the target location and unleash a cascading detonation of malign energy.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[File:slumber.png|64px]]&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Slumber Shell&#039;&#039;&#039;&lt;br /&gt;
|Slumber your body for a period of time to regenerate integrity. Must be done on stable ground.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[File:roguenova.png|64px]]&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Beckon Effigy?&#039;&#039;&#039; &lt;br /&gt;
|summons the effigy of entropy that works like an anomaly, pulses and summons coscult creatures while it spreads malign tiles everywhere, when it crits it spawns a lot of coscult creatures AND a few malign rifts&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Jobs Menu}}&lt;br /&gt;
[[Category:Jobs]]&lt;/div&gt;</summary>
		<author><name>Userfacethis</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Entropic_Colossus&amp;diff=4473</id>
		<title>Entropic Colossus</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Entropic_Colossus&amp;diff=4473"/>
		<updated>2026-02-21T23:23:27Z</updated>

		<summary type="html">&lt;p&gt;Userfacethis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}{{Job Header|guides=This is the guide|difficulty=Medium|requirements=TBD|title=Entropic Colossus|duties=BECKON THE EFFIGY OF ENTROPY, ASSIST ANY WHO SPEAK IN THE ASTRAL MURMUR.|department=COSMIC CULT|image=colossus.png|maincolor=000000|secondarycolor=101010|aliases=Colossus|access=None|extendedaccess=Basically Anywhere|supervisors=The Unknown, Steward, Cosmic Cultists|subordinates=None}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Colossus ==&lt;br /&gt;
The Entropic Colossus is a mid-round side antagonist OR an ally created by the [[Cosmic Cultist|Cosmic Cult]] via converting a borg.&lt;br /&gt;
&lt;br /&gt;
The [[Cosmic Cultist|Coscult]] variant of the Colossus is smaller, weaker, and cannot beckon an effigy. But through rifts and proper guarding of chantries, the Cult can gain multiple Colossus&#039;.&lt;br /&gt;
&lt;br /&gt;
The mid-round variant spawns in by being launched at the station, having objectives to survive and beckon their effigy of entropy at a determined department or spot on the station. (Similar to a space ninja&#039;s spider clan charge bomb objective)&lt;br /&gt;
&lt;br /&gt;
== Colossus Abilities ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Icon&lt;br /&gt;
!Ability&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[File:Force Ingress.png|64px]]&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Force Ingress&#039;&#039;&#039;&lt;br /&gt;
|Use a concentrated blast of power to force a secure doorway open.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[File:sunder.png|64px]]&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Cosmic? Entropic? Sunder&#039;&#039;&#039;&lt;br /&gt;
|teleport big pain idk man i cant get a clean description of this shit off the git rn&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[File:slumber.png|64px]]&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Cosmic? Entropic? Slumber&#039;&#039;&#039;&lt;br /&gt;
|Stun in place for a time to get a big heal, long cooldown.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[File:roguenova.png|64px]]&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Beckon Effigy?&#039;&#039;&#039; &lt;br /&gt;
|summons the effigy of entropy that works like an anomaly, pulses and summons coscult creatures while it spreads malign tiles everywhere, when it crits it spawns a lot of coscult creatures AND a few malign rifts&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Jobs Menu}}&lt;br /&gt;
[[Category:Jobs]]&lt;/div&gt;</summary>
		<author><name>Userfacethis</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Entropic_Colossus&amp;diff=4472</id>
		<title>Entropic Colossus</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Entropic_Colossus&amp;diff=4472"/>
		<updated>2026-02-21T23:23:02Z</updated>

		<summary type="html">&lt;p&gt;Userfacethis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}{{Job Header|guides=This is the guide|difficulty=Medium|requirements=TBD|title=Entropic Colossus|duties=BECKON THE EFFIGY OF ENTROPY, ASSIST ANY WHO SPEAK IN THE ASTRAL MURMUR.|department=COSMIC CULT|image=colossus.png|maincolor=000000|secondarycolor=101010|aliases=Colossus|access=None|extendedaccess=Basically Anywhere|supervisors=The Unknown, Steward, Cosmic Cultists|subordinates=None}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Colossus ==&lt;br /&gt;
The Entropic Colossus is a mid-round side antagonist OR an ally created by the [[Cosmic Cultist|Cosmic Cult]] via converting a borg.&lt;br /&gt;
&lt;br /&gt;
The [[Cosmic Cultist|Coscult]] variant of the Colossus is smaller, weaker, and cannot beckon an effigy. But through rifts and proper guarding of chantries, the Cult can gain multiple Colossus&#039;.&lt;br /&gt;
&lt;br /&gt;
The mid-round variant spawns in by being launched at the station, having objectives to survive and beckon their effigy of entropy at a determined department or spot on the station. (Similar to a space ninja&#039;s spider clan charge bomb objective)&lt;br /&gt;
&lt;br /&gt;
== Colossus Abilities ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Icon&lt;br /&gt;
!Ability&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[File:Force Ingress.png|64px]]&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Force Ingress&#039;&#039;&#039;&lt;br /&gt;
|Use a concentrated blast of power to force a secure doorway open.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[File:sunder.png|64px]]&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Cosmic? Entropic? Sunder&#039;&#039;&#039;&lt;br /&gt;
|teleport big pain idk man i cant get a clean description of this shit off the git rn&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[File:slumber.png|64px]]&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Cosmic? Entropic? Slumber&#039;&#039;&#039;&lt;br /&gt;
|Stun in place for a time to get a big heal, long cooldown.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[File:roguenova.png|64px]]&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Beckon Effigy?&#039;&#039;&#039; &lt;br /&gt;
|summons the effigy of entropy that works like an anomaly, pulses and summons coscult creatures while it spreads malign tiles everywhere, when it crits it spawns a lot of coscult creatures AND a few malign rifts&lt;br /&gt;
&lt;br /&gt;
{{Jobs Menu}}&lt;br /&gt;
[[Category:Jobs]]&lt;/div&gt;</summary>
		<author><name>Userfacethis</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Entropic_Colossus&amp;diff=4471</id>
		<title>Entropic Colossus</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Entropic_Colossus&amp;diff=4471"/>
		<updated>2026-02-21T23:22:10Z</updated>

		<summary type="html">&lt;p&gt;Userfacethis: /* Colossus */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}{{Job Header|guides=This is the guide|difficulty=Medium|requirements=TBD|title=Entropic Colossus|duties=BECKON THE EFFIGY OF ENTROPY, ASSIST ANY WHO SPEAK IN THE ASTRAL MURMUR.|department=COSMIC CULT|image=colossus.png|maincolor=000000|secondarycolor=101010|aliases=Colossus|access=None|extendedaccess=Basically Anywhere|supervisors=The Unknown, Steward, Cosmic Cultists|subordinates=None}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Colossus ==&lt;br /&gt;
The Entropic Colossus is a mid-round side antagonist OR an ally created by the [[Cosmic Cultist|Cosmic Cult]] via converting a borg.&lt;br /&gt;
&lt;br /&gt;
The [[Cosmic Cultist|Coscult]] variant of the Colossus is smaller, weaker, and cannot beckon an effigy. But through rifts and proper guarding of chantries, the Cult can gain multiple Colossus&#039;.&lt;br /&gt;
&lt;br /&gt;
The mid-round variant spawns in by being launched at the station, having objectives to survive and beckon their effigy of entropy at a determined department or spot on the station. (Similar to a space ninja&#039;s spider clan charge bomb objective)&lt;br /&gt;
&lt;br /&gt;
== Colossus Abilities ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Icon&lt;br /&gt;
!Ability&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[File:Force Ingress.png|64px]]&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Force Ingress&#039;&#039;&#039;&lt;br /&gt;
|Use a concentrated blast of power to force a secure doorway open.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[File:sunder.png|64px]]&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Cosmic? Entropic? Sunder&#039;&#039;&#039;&lt;br /&gt;
|teleport big pain idk man i cant get a clean description of this shit off the git rn&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[File:slumber.png|64px]]&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Cosmic? Entropic? Slumber&#039;&#039;&#039;&lt;br /&gt;
|Stun in place for a time to get a big heal, long cooldown.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[File:roguenova.png|64px]]&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Beckon Effigy?&#039;&#039;&#039; &lt;br /&gt;
|summons the effigy of entropy that works like an anomaly, pulses and summons coscult creatures while it spreads malign tiles everywhere, when it crits it spawns a lot of coscult creatures AND a few malign rifts&lt;/div&gt;</summary>
		<author><name>Userfacethis</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Entropic_Colossus&amp;diff=4470</id>
		<title>Entropic Colossus</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Entropic_Colossus&amp;diff=4470"/>
		<updated>2026-02-21T23:18:43Z</updated>

		<summary type="html">&lt;p&gt;Userfacethis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}{{Job Header|guides=This is the guide|difficulty=Medium|requirements=TBD|title=Entropic Colossus|duties=BECKON THE EFFIGY OF ENTROPY, ASSIST ANY WHO SPEAK IN THE ASTRAL MURMUR.|department=COSMIC CULT|image=colossus.png|maincolor=000000|secondarycolor=101010|aliases=Colossus|access=None|extendedaccess=Basically Anywhere|supervisors=The Unknown, Steward, Cosmic Cultists|subordinates=None}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Colossus ==&lt;br /&gt;
The Entropic Colossus is a mid-round side antagonist OR an ally created by the [[Cosmic Cultist|Cosmic Cult]] via converting a borg.&lt;br /&gt;
&lt;br /&gt;
== Colossus Abilities ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Icon&lt;br /&gt;
!Ability&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[File:Force Ingress.png|64px]]&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Force Ingress&#039;&#039;&#039;&lt;br /&gt;
|Use a concentrated blast of power to force a secure doorway open.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[File:sunder.png|64px]]&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Cosmic? Entropic? Sunder&#039;&#039;&#039;&lt;br /&gt;
|teleport big pain idk man i cant get a clean description of this shit off the git rn&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[File:slumber.png|64px]]&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Cosmic? Entropic? Slumber&#039;&#039;&#039;&lt;br /&gt;
|Stun in place for a time to get a big heal, long cooldown.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[File:roguenova.png|64px]]&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Beckon Effigy?&#039;&#039;&#039; &lt;br /&gt;
|summons the effigy of entropy that works like an anomaly, pulses and summons coscult creatures while it spreads malign tiles everywhere, when it crits it spawns a lot of coscult creatures AND a few malign rifts&lt;/div&gt;</summary>
		<author><name>Userfacethis</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Entropic_Colossus&amp;diff=4469</id>
		<title>Entropic Colossus</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Entropic_Colossus&amp;diff=4469"/>
		<updated>2026-02-21T23:12:24Z</updated>

		<summary type="html">&lt;p&gt;Userfacethis: /* Words! */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}{{Job Header|guides=This is the guide|difficulty=Medium|requirements=TBD|title=Entropic Colossus|duties=BECKON THE EFFIGY OF ENTROPY, ASSIST ANY WHO SPEAK IN THE ASTRAL MURMUR.|department=COSMIC CULT|image=colossus.png|maincolor=000000|secondarycolor=101010|aliases=Colossus|access=None|extendedaccess=Basically Anywhere|supervisors=The Unknown, Steward, Cosmic Cultists|subordinates=None}}&lt;br /&gt;
Words go here!&lt;br /&gt;
&lt;br /&gt;
== Colossus ==&lt;br /&gt;
more words&lt;br /&gt;
&lt;br /&gt;
== Colossus Abilities ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Icon&lt;br /&gt;
!Ability&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[File:Force Ingress.png|64px]]&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Force Ingress&#039;&#039;&#039;&lt;br /&gt;
|Use a concentrated blast of power to force a secure doorway open.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[File:sunder.png|64px]]&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Cosmic? Entropic? Sunder&#039;&#039;&#039;&lt;br /&gt;
|teleport big pain idk man i cant get a clean description of this shit off the git rn&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[File:slumber.png|64px]]&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Cosmic? Entropic? Slumber&#039;&#039;&#039;&lt;br /&gt;
|Stun in place for a time to get a big heal, long cooldown.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[File:roguenova.png|64px]]&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Beckon Effigy?&#039;&#039;&#039; &lt;br /&gt;
|summons the effigy of entropy that works like an anomaly, pulses and summons coscult creatures while it spreads malign tiles everywhere, when it crits it spawns a lot of coscult creatures AND a few malign rifts&lt;/div&gt;</summary>
		<author><name>Userfacethis</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Entropic_Colossus&amp;diff=4468</id>
		<title>Entropic Colossus</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Entropic_Colossus&amp;diff=4468"/>
		<updated>2026-02-21T06:53:44Z</updated>

		<summary type="html">&lt;p&gt;Userfacethis: /* Words! */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}{{Job Header|guides=This is the guide|difficulty=Medium|requirements=TBD|title=Entropic Colossus|duties=BECKON THE EFFIGY OF ENTROPY, ASSIST ANY WHO SPEAK IN THE ASTRAL MURMUR.|department=COSMIC CULT|image=colossus.png|maincolor=000000|secondarycolor=101010|aliases=Colossus|access=None|extendedaccess=Basically Anywhere|supervisors=The Unknown, Steward, Cosmic Cultists|subordinates=None}}&lt;br /&gt;
Words go here!&lt;br /&gt;
&lt;br /&gt;
== Words! ==&lt;br /&gt;
more words&lt;br /&gt;
&lt;br /&gt;
colossus abilities:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[File:Force Ingress.png|64px]]&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Force Ingress&#039;&#039;&#039; | &lt;br /&gt;
Use a concentrated blast of power to force a secure doorway open.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[File:sunder.png|64px]]&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Cosmic? Entropic? Sunder&#039;&#039;&#039; | &lt;br /&gt;
teleport big pain idk man i cant get a clean description of this shit off the git rn&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[File:slumber.png|64px]]&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Cosmic? Entropic? Slumber&#039;&#039;&#039; | &lt;br /&gt;
Stun in place for a time to get a big heal, long cooldown.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[File:roguenova.png|64px]]&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Beckon Effigy?&#039;&#039;&#039; | &lt;br /&gt;
summons the effigy of entropy that works like an anomaly, pulses and summons coscult creatures while it spreads malign tiles everywhere, when it crits it spawns a lot of coscult creatures AND a few malign rifts&lt;/div&gt;</summary>
		<author><name>Userfacethis</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=File:Roguenova.png&amp;diff=4467</id>
		<title>File:Roguenova.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=File:Roguenova.png&amp;diff=4467"/>
		<updated>2026-02-21T06:53:27Z</updated>

		<summary type="html">&lt;p&gt;Userfacethis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Userfacethis</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Entropic_Colossus&amp;diff=4466</id>
		<title>Entropic Colossus</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Entropic_Colossus&amp;diff=4466"/>
		<updated>2026-02-21T06:53:16Z</updated>

		<summary type="html">&lt;p&gt;Userfacethis: /* Words! */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}{{Job Header|guides=This is the guide|difficulty=Medium|requirements=TBD|title=Entropic Colossus|duties=BECKON THE EFFIGY OF ENTROPY, ASSIST ANY WHO SPEAK IN THE ASTRAL MURMUR.|department=COSMIC CULT|image=colossus.png|maincolor=000000|secondarycolor=101010|aliases=Colossus|access=None|extendedaccess=Basically Anywhere|supervisors=The Unknown, Steward, Cosmic Cultists|subordinates=None}}&lt;br /&gt;
Words go here!&lt;br /&gt;
&lt;br /&gt;
== Words! ==&lt;br /&gt;
more words&lt;br /&gt;
&lt;br /&gt;
colossus abilities:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[File:Force Ingress.png|64px]]&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Force Ingress&#039;&#039;&#039; | &lt;br /&gt;
Use a concentrated blast of power to force a secure doorway open.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[File:sunder.png|64px]]&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Cosmic? Entropic? Sunder&#039;&#039;&#039; | &lt;br /&gt;
teleport big pain idk man i cant get a clean description of this shit off the git rn&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[File:slumber.png|64px]]&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Cosmic? Entropic? Slumber&#039;&#039;&#039; | &lt;br /&gt;
Stun in place for a time to get a big heal, long cooldown.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[File:rougenova.png|64px]]&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Beckon Effigy?&#039;&#039;&#039; | &lt;br /&gt;
summons the effigy of entropy that works like an anomaly, pulses and summons coscult creatures while it spreads malign tiles everywhere, when it crits it spawns a lot of coscult creatures AND a few malign rifts&lt;/div&gt;</summary>
		<author><name>Userfacethis</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Entropic_Colossus&amp;diff=4465</id>
		<title>Entropic Colossus</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Entropic_Colossus&amp;diff=4465"/>
		<updated>2026-02-21T06:50:44Z</updated>

		<summary type="html">&lt;p&gt;Userfacethis: /* Words! */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}{{Job Header|guides=This is the guide|difficulty=Medium|requirements=TBD|title=Entropic Colossus|duties=BECKON THE EFFIGY OF ENTROPY, ASSIST ANY WHO SPEAK IN THE ASTRAL MURMUR.|department=COSMIC CULT|image=colossus.png|maincolor=000000|secondarycolor=101010|aliases=Colossus|access=None|extendedaccess=Basically Anywhere|supervisors=The Unknown, Steward, Cosmic Cultists|subordinates=None}}&lt;br /&gt;
Words go here!&lt;br /&gt;
&lt;br /&gt;
== Words! ==&lt;br /&gt;
more words&lt;br /&gt;
&lt;br /&gt;
colossus abilities:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[File:Force Ingress.png|64px]]&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Force Ingress&#039;&#039;&#039; | &lt;br /&gt;
Use a concentrated blast of power to force a secure doorway open.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[File:sunder.png|64px]]&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Cosmic? Entropic? Sunder&#039;&#039;&#039; | &lt;br /&gt;
teleport big pain idk man i cant get a clean description of this shit off the git rn&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[File:slumber.png|64px]]&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Cosmic? Entropic? Slumber&#039;&#039;&#039; | &lt;br /&gt;
Stun in place for a time to get a big heal, long cooldown.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[File:?|64px]]&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Beckon Effigy Stuff Goes Here&#039;&#039;&#039; | &lt;br /&gt;
trying to find the thing for it.&lt;/div&gt;</summary>
		<author><name>Userfacethis</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=File:Slumber.png&amp;diff=4464</id>
		<title>File:Slumber.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=File:Slumber.png&amp;diff=4464"/>
		<updated>2026-02-21T06:48:41Z</updated>

		<summary type="html">&lt;p&gt;Userfacethis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Userfacethis</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Entropic_Colossus&amp;diff=4463</id>
		<title>Entropic Colossus</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Entropic_Colossus&amp;diff=4463"/>
		<updated>2026-02-21T06:48:34Z</updated>

		<summary type="html">&lt;p&gt;Userfacethis: /* Words! */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}{{Job Header|guides=This is the guide|difficulty=Medium|requirements=TBD|title=Entropic Colossus|duties=BECKON THE EFFIGY OF ENTROPY, ASSIST ANY WHO SPEAK IN THE ASTRAL MURMUR.|department=COSMIC CULT|image=colossus.png|maincolor=000000|secondarycolor=101010|aliases=Colossus|access=None|extendedaccess=Basically Anywhere|supervisors=The Unknown, Steward, Cosmic Cultists|subordinates=None}}&lt;br /&gt;
Words go here!&lt;br /&gt;
&lt;br /&gt;
== Words! ==&lt;br /&gt;
more words&lt;br /&gt;
&lt;br /&gt;
colossus abilities:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[File:Force Ingress.png|64px]]&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Force Ingress&#039;&#039;&#039; | &lt;br /&gt;
Use a concentrated blast of power to force a secure doorway open.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[File:sunder.png|64px]]&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Cosmic? Entropic? Sunder&#039;&#039;&#039; | &lt;br /&gt;
teleport big pain idk man i cant get a clean description of this shit off the git rn&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[File:slumber.png|64px]]&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Cosmic? Entropic? Slumber&#039;&#039;&#039; | &lt;br /&gt;
Stun in place for a time to get a big heal, long cooldown.&lt;/div&gt;</summary>
		<author><name>Userfacethis</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Entropic_Colossus&amp;diff=4462</id>
		<title>Entropic Colossus</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Entropic_Colossus&amp;diff=4462"/>
		<updated>2026-02-21T06:45:22Z</updated>

		<summary type="html">&lt;p&gt;Userfacethis: /* Words! */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}{{Job Header|guides=This is the guide|difficulty=Medium|requirements=TBD|title=Entropic Colossus|duties=BECKON THE EFFIGY OF ENTROPY, ASSIST ANY WHO SPEAK IN THE ASTRAL MURMUR.|department=COSMIC CULT|image=colossus.png|maincolor=000000|secondarycolor=101010|aliases=Colossus|access=None|extendedaccess=Basically Anywhere|supervisors=The Unknown, Steward, Cosmic Cultists|subordinates=None}}&lt;br /&gt;
Words go here!&lt;br /&gt;
&lt;br /&gt;
== Words! ==&lt;br /&gt;
more words&lt;br /&gt;
&lt;br /&gt;
colossus abilities:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[File:Force Ingress.png|64px]]&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Force Ingress&#039;&#039;&#039; | &lt;br /&gt;
Use a concentrated blast of power to force a secure doorway open.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[File:sunder.png|64px]]&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Cosmic? Entropic? Sunder&#039;&#039;&#039; | &lt;br /&gt;
teleport big pain idk man i cant get a clean description of this shit off the git rn&lt;/div&gt;</summary>
		<author><name>Userfacethis</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=File:Sunder.png&amp;diff=4461</id>
		<title>File:Sunder.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=File:Sunder.png&amp;diff=4461"/>
		<updated>2026-02-21T06:43:31Z</updated>

		<summary type="html">&lt;p&gt;Userfacethis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Userfacethis</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Entropic_Colossus&amp;diff=4460</id>
		<title>Entropic Colossus</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Entropic_Colossus&amp;diff=4460"/>
		<updated>2026-02-21T06:43:11Z</updated>

		<summary type="html">&lt;p&gt;Userfacethis: /* Words! */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}{{Job Header|guides=This is the guide|difficulty=Medium|requirements=TBD|title=Entropic Colossus|duties=BECKON THE EFFIGY OF ENTROPY, ASSIST ANY WHO SPEAK IN THE ASTRAL MURMUR.|department=COSMIC CULT|image=colossus.png|maincolor=000000|secondarycolor=101010|aliases=Colossus|access=None|extendedaccess=Basically Anywhere|supervisors=The Unknown, Steward, Cosmic Cultists|subordinates=None}}&lt;br /&gt;
Words go here!&lt;br /&gt;
&lt;br /&gt;
== Words! ==&lt;br /&gt;
more words&lt;br /&gt;
&lt;br /&gt;
colossus abilities:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[File:Force Ingress.png|64px]]&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Force Ingress&#039;&#039;&#039; | &lt;br /&gt;
Use a concentrated blast of power to force a secure doorway open.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[File:sunder.png|64px]]&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;sunder&#039;&#039;&#039; | &lt;br /&gt;
sunder&lt;/div&gt;</summary>
		<author><name>Userfacethis</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Entropic_Colossus&amp;diff=4459</id>
		<title>Entropic Colossus</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Entropic_Colossus&amp;diff=4459"/>
		<updated>2026-02-21T06:40:52Z</updated>

		<summary type="html">&lt;p&gt;Userfacethis: /* Words! */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}{{Job Header|guides=This is the guide|difficulty=Medium|requirements=TBD|title=Entropic Colossus|duties=BECKON THE EFFIGY OF ENTROPY, ASSIST ANY WHO SPEAK IN THE ASTRAL MURMUR.|department=COSMIC CULT|image=colossus.png|maincolor=000000|secondarycolor=101010|aliases=Colossus|access=None|extendedaccess=Basically Anywhere|supervisors=The Unknown, Steward, Cosmic Cultists|subordinates=None}}&lt;br /&gt;
Words go here!&lt;br /&gt;
&lt;br /&gt;
== Words! ==&lt;br /&gt;
more words&lt;br /&gt;
&lt;br /&gt;
colossus abilities:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[File:Force Ingress.png|64px]]&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Force Ingress&#039;&#039;&#039; | &lt;br /&gt;
Use a concentrated blast of power to force a secure doorway open.&lt;/div&gt;</summary>
		<author><name>Userfacethis</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Entropic_Colossus&amp;diff=4458</id>
		<title>Entropic Colossus</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Entropic_Colossus&amp;diff=4458"/>
		<updated>2026-02-21T06:40:36Z</updated>

		<summary type="html">&lt;p&gt;Userfacethis: /* Words! */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}{{Job Header|guides=This is the guide|difficulty=Medium|requirements=TBD|title=Entropic Colossus|duties=BECKON THE EFFIGY OF ENTROPY, ASSIST ANY WHO SPEAK IN THE ASTRAL MURMUR.|department=COSMIC CULT|image=colossus.png|maincolor=000000|secondarycolor=101010|aliases=Colossus|access=None|extendedaccess=Basically Anywhere|supervisors=The Unknown, Steward, Cosmic Cultists|subordinates=None}}&lt;br /&gt;
Words go here!&lt;br /&gt;
&lt;br /&gt;
== Words! ==&lt;br /&gt;
more words&lt;br /&gt;
&lt;br /&gt;
colossus abilities:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[File:Force Ingress.png|64px]]&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Force Ingress&#039;&#039;&#039;&lt;br /&gt;
Use a concentrated blast of power to force a secure doorway open.&lt;/div&gt;</summary>
		<author><name>Userfacethis</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Jobs&amp;diff=4457</id>
		<title>Jobs</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Jobs&amp;diff=4457"/>
		<updated>2026-02-21T06:39:12Z</updated>

		<summary type="html">&lt;p&gt;Userfacethis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Your job defines your starting equipment, your access on board the station, and what you&#039;re supposed to be doing. While the job descriptions do reflect some actual truths or common behaviors/occurrences, they are mainly jokes and are not the actual job description. They should not be taken as actual instructions or advice.&lt;br /&gt;
&lt;br /&gt;
{{Jobs Menu}}&lt;br /&gt;
&lt;br /&gt;
__TOC__ &amp;lt;!-- Reminder that if you add or remove jobs from this page, reflect the changes in [[Template:Jobs Menu]] --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Command Jobs ==&lt;br /&gt;
They manage the station and ensure everyone is safe and productive.&lt;br /&gt;
&lt;br /&gt;
{|{{JobCategory|Command|0C2C47}}&lt;br /&gt;
&lt;br /&gt;
{{Job|0C2C47|Captain.png|Captain|&lt;br /&gt;
|desc=Be responsible for the station. Make sure the Heads of Staff aren&#039;t stepping out of line. Secure the [[Nuclear Authentication Disk|nuke disk]]! Make sure everything stays in working order and fix any issues that other crew members can&#039;t. Do not try to take over a department and do someone else&#039;s job, that&#039;s why you have a crew.&lt;br /&gt;
|difficulty=Very Hard&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Justice Department Jobs&#039;&#039;&#039; ==&lt;br /&gt;
They uphold justice on the station by overseeing sentencing and organizing trials.&lt;br /&gt;
{|{{JobCategory|Justice Department|6b2833}}&lt;br /&gt;
&lt;br /&gt;
{{Job|6b2833|chiefjustice.png|Chief Justice|&lt;br /&gt;
|desc=Manage the justice department, act as a judge, and ensure everyone receives fair and just treatment.&lt;br /&gt;
|difficulty=Hard&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Job|6b2833|clerk.png|Clerk|&lt;br /&gt;
|desc=Handle paperwork, act as a judge if needed, and ensure everyone receives fair and just treatment. Annoy security at every opportunity&lt;br /&gt;
|difficulty=Easy&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Job|6b2833|Lawyer.png|Lawyer|&lt;br /&gt;
|desc=Pretend to be a part of security without actually doing any of the work. Tell security to notify you when a new prisoner arrives. Try as hard as you can to get everyone to go into the courthouse at any opportunity. &amp;quot;My CLIENT killed those two botanists in self-defense Your Honor.&amp;quot;&lt;br /&gt;
|difficulty=Easy}}&lt;br /&gt;
&lt;br /&gt;
{{Job|6b2833|prosecutor.png|Prosecutor|&lt;br /&gt;
|desc=Organize trials, notarize documents, review charges, and act as a judge if needed.&lt;br /&gt;
|difficulty=Medium&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Security Jobs ==&lt;br /&gt;
They are here to ensure that the crew are kept in check and troublemakers receive proper punishment.&lt;br /&gt;
&lt;br /&gt;
{|{{JobCategory|Security|480000}}&lt;br /&gt;
&lt;br /&gt;
{{Job|480000|HoS.png|Head of Security|&lt;br /&gt;
|desc=Make sure you and your [[Security Officer|security officers]] are following [[Standard_Operating_Procedure|SoP]] and [[Space Law]] to a perfect degree, despair when they run around with their baton out. Organize the security officers into a formidable order-keeping force. Have the final word on how to resolve security related issues.&lt;br /&gt;
|difficulty=Very Hard}}&lt;br /&gt;
&lt;br /&gt;
{{Job|480000|Warden.png|Warden|&lt;br /&gt;
|desc=Protect the armory, protect the brig, protect your dog, make sure the officers know and follow [[Space Law]]. Process prisoners and give them timers. Manage the security department and all of the people imprisoned inside of it. Protect it from irresponsible staff and protect the prisoners from being forgotten in their cells. Don&#039;t leave the brig unless its justified.&lt;br /&gt;
|difficulty=Hard}}&lt;br /&gt;
&lt;br /&gt;
{{Job|480000|Security_officer.png|Security Officer|&lt;br /&gt;
|desc=Turn &#039;&#039;&#039;on&#039;&#039;&#039; the stunbaton before batoning and cuffing troublemakers in a timely fashion. Have everyone cry &amp;quot;shitcurity&amp;quot; and hate you for trying to protect them. Be responsible and patrol the station, respond to calls for help, capture and detain (the correct) criminal, alert your department of any developments and enforce space law.&lt;br /&gt;
|difficulty=Hard}}&lt;br /&gt;
&lt;br /&gt;
{{Job|480000|Prison_Guard.png|Prison Guard|&lt;br /&gt;
|desc=Listen to the Warden. Patrol the brig and everywhere Prisoners are. Prevent the prisoners from escaping. Develop a lasting friendship with the permabrig [[Prisoner|prisoners]]. &amp;lt;s&amp;gt;Slip on soap and get beaten for your ID.&amp;lt;s&amp;gt;&lt;br /&gt;
|difficulty=Hard}}&lt;br /&gt;
&lt;br /&gt;
{{Job|480000|Corpsman.png|Corpsman|&lt;br /&gt;
|desc=Be security&#039;s medic. Make sure your fellow security officers and prisoners are kept healthy. Help out the Medical department if everything is calm. Remember that you&#039;re a doctor first, let your team mates do their job while you stitch their wounds.&lt;br /&gt;
|difficulty=Medium to Hard}}&lt;br /&gt;
&lt;br /&gt;
{{Job|480000|Detective.png|Detective|&lt;br /&gt;
|desc=Investigate crime scenes officers can&#039;t or won&#039;t solve. Help your department arrest the criminals you investigated. Keep an eye over evidence. &lt;br /&gt;
|difficulty=Medium}}&lt;br /&gt;
&lt;br /&gt;
{{Job|480000|Security_Cadet.png|Security Cadet|&lt;br /&gt;
|desc=Be on the path to becoming a proper and official [[Security Officer|SecOff]]. Keep in mind that the rest of the station may not take it easy on you as you are an easier target. Do your best to help break up fights, patrol the halls, and maybe even stop a [[Traitor]] or two.&lt;br /&gt;
|difficulty=Easy to Medium}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Engineering Jobs ==&lt;br /&gt;
They are charged with station upkeep and engineering support.&lt;br /&gt;
&lt;br /&gt;
{|{{JobCategory|Engineering|854100}}&lt;br /&gt;
&lt;br /&gt;
{{Job|854100|Chief_Engineer.png|Chief Engineer|&lt;br /&gt;
|desc=Use your state of the art tools to set up power before it runs out. Protect your department from the hordes of [[Passenger|thieves]]. Give orders to [[Station Engineer|Station Engineers]] and [[Atmospheric Technician|Atmospheric Technicians]] instead of doing everything by yourself. Oversee the successful operation of the station&#039;s power source and send your underlings to rebuild damage and hull breaches.&lt;br /&gt;
|difficulty=Hard}}&lt;br /&gt;
&lt;br /&gt;
{{Job|854100|Atmospheric_Technician.png|Atmospheric Technician|&lt;br /&gt;
|desc=Watch and manage atmos. Make sure everybody is breathing by listening to complaints; if they can talk, everything&#039;s within tolerance. &amp;lt;s&amp;gt;Forget to repair damaged piping.&amp;lt;/s&amp;gt; Be known as one of the three people who know how atmos works. Die in a plasma fire when you suddenly forget how atmos works.&lt;br /&gt;
|difficulty=Medium to Hard}}&lt;br /&gt;
&lt;br /&gt;
{{Job|854100|Engineer.png|Station Engineer|&lt;br /&gt;
|desc=The arm of the Chief Engineer. Your job is to set up the engine, wire the solar panels, fix the maintenance wires chewed by rats and repair any damage to hull and equipment. Nothing is broken? Just give it a few minutes. Create new power sources and fix any power or integrity-related issues that the station may have. Hold the entire station together with your hard work and duct tape. Accidentally singuloose the station due to an oversight.&lt;br /&gt;
|difficulty=Medium}}&lt;br /&gt;
&lt;br /&gt;
{{Job|854100|Technical Assistant.png|Technical Assistant|&lt;br /&gt;
|desc=Learn the various duties and challenges that the [[Station Engineer|engineers]] face &amp;lt;s&amp;gt; and become more competent than them &amp;lt;/s&amp;gt;. Learn skills such as [[Hacking|hacking doors]], [[Power|fixing power]], [[Construction|building furniture]], and Atmos.&lt;br /&gt;
|difficulty=Easy to Medium}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Epistemics Jobs ==&lt;br /&gt;
They are here to study the secrets of the universe and unlock precious research.&lt;br /&gt;
&lt;br /&gt;
{|{{JobCategory|Epistemic|4c1a4f}}&lt;br /&gt;
&lt;br /&gt;
{{Job|4c1a4f|Mystagogue.png|Mystagogue|&lt;br /&gt;
|desc=Help unlock the secrets of the universe by probing the mysteries of the Noösphere!. Guard the oracle. Organize the requisition of whatever the Oracle demands of you. Try to control your department full of [[Scientist|weirdos]] and make sure they are taking their job seriously. Forget to use your [[Psionics|psionic]] powers against powerful entities. Cry when glimmer reach critical levels.&lt;br /&gt;
|difficulty=Medium to hard}}&lt;br /&gt;
&lt;br /&gt;
{{Job|4c1a4f|Psionic_Mantis.png|Psionic Mantis|&lt;br /&gt;
|desc=Smoke blunts. Solve mysteries, big and small. From easy slam dunks like who killed the clown, to the nature of the universe. Be in charge of investigating crime scenes for clues and keeping rogue [[psionics]] in check.&lt;br /&gt;
|difficulty=Hard}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- &amp;quot;Never be around when you are [[Vampire|actually needed]]&amp;quot; when that becomes a thing. --&amp;gt;&lt;br /&gt;
{{Job|4c1a4f|Chaplain.png|Chaplain|&lt;br /&gt;
|desc=Preach to crew members and aid them in their journeys to spiritual oneness. Mass produce holy water, only to have people drink it. Sacrifice people to power up Golems. &amp;lt;s&amp;gt;Ignore people complaining about Remilia.&amp;lt;/s&amp;gt;&lt;br /&gt;
|difficulty=Medium}}&lt;br /&gt;
&lt;br /&gt;
{{Job|4c1a4f|Scientist.png|Scientist|&lt;br /&gt;
|desc=Probe the mysteries of the Noösphere! &amp;lt;s&amp;gt;Steal&amp;lt;/s&amp;gt; Politely ask for whatever the Oracle demands of you. Convince people that you are not part of a cult. Try to understand the mysteries of anomalies and artefacts. Constantly remind the crew to tell you where the anomalies are.&lt;br /&gt;
|difficulty=Medium}}&lt;br /&gt;
&lt;br /&gt;
{{Job|4c1a4f|Research Assistant.png|Research Assistant|&lt;br /&gt;
|desc=Learn about the wonders of epistemics in a &amp;quot;peaceful&amp;quot; environment. Die tragically because you observed an artifact, and it, in lawful retaliation, covered you in fluorosulfonic acid.&lt;br /&gt;
|difficulty=Easy to Medium}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Medical Jobs ==&lt;br /&gt;
They are here to provide medical treatment to other crew members.&lt;br /&gt;
&lt;br /&gt;
{|{{JobCategory|Medical|244559}}&lt;br /&gt;
&lt;br /&gt;
{{Job|244559|Chief_Medical_Officer.png|Chief Medical Officer|&lt;br /&gt;
|desc=Be in charge of either the calmest or more stressful department of the station. Make sure the Metempsychotic machine is linked properly! Manage the resources and personnel of the medical department to keep the crew in top shape. Know enough about each part of your department to be able to teach new hires. Panic when Medbay is inevitably overrun with corpses.&lt;br /&gt;
|difficulty=Medium}}&lt;br /&gt;
&lt;br /&gt;
{{Job|244559|Medical_Doctor.png|Medical Doctor|&lt;br /&gt;
|desc=Work with your fellow doctors to keep the station alive. [[Chemistry|Mix medicine]] and make them into pills. Put away the ever stacking bodies back into the morgue. Remember to examine patients before treating or cloning them to drastically reduce work load. Get swarmed by a tide of people all needing band-aids, ointment and anti-toxins.&lt;br /&gt;
|difficulty=Medium}}&lt;br /&gt;
&lt;br /&gt;
{{Job|244559|Paramedic.png|Paramedic|&lt;br /&gt;
|desc=Roam around the station. Attempt to rescue people from dangerous situations. Get mugged and/or killed by any of the 20 antagonists lurking in maintenance. Stabilize injured personnel and bring them into Medical. Spend the entire shift collecting dead [[Salvage Specialist|Salvage Specialist]].&lt;br /&gt;
|difficulty=Medium}}&lt;br /&gt;
&lt;br /&gt;
{{Job|244559|Chemist.png|Chemist|&lt;br /&gt;
|desc=Use the chemistry machines to make unholy amounts of medicine for any damaged crew members. Set up [[Cryogenic Pods|cryo]]. Mix chemicals requested by crew.&lt;br /&gt;
|difficulty=Medium}}&lt;br /&gt;
&lt;br /&gt;
{{Job|244559|Psychologist.png|Psychologist|&lt;br /&gt;
|desc=Pursue the fruitless endeavor of trying to provide mental healthcare aboard a station staffed near exclusively with violent sociopaths. Attempt to teach [[Head of Security]] to read and fail. Deem the [[Captain]] is unfit to serve and watch as the station slowly descends in to madness. Replace the actual [[Medical Doctor|doctors]] when they don&#039;t know which end of the syringe goes in the body.&lt;br /&gt;
|difficulty=Easy}}&lt;br /&gt;
&lt;br /&gt;
{{Job|244559|Medical Intern.png|Medical Intern|&lt;br /&gt;
|desc=Assist the [[Medical Doctor|doctors]] while they heal patients. Bother the [[Chemist|chemists]] to teach you how to make meth and maybe medicine. Gather dead bodies from around the station and bring them to medbay so they can be revived. Discover why the [[Chef|chef]]&#039;s food tastes so good. Earn your [[Chief Medical Officer|CMO]]&#039;s approval.&lt;br /&gt;
|difficulty=Easy to Medium}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Logistics Jobs ==&lt;br /&gt;
They are here to order and sell stuff for the crew.&lt;br /&gt;
&lt;br /&gt;
{|{{JobCategory|Logistics|43331a}}&lt;br /&gt;
&lt;br /&gt;
{{Job|43331a|Logistics Officer.png|Logistics Officer|&lt;br /&gt;
|desc=Oversee the operations of logistics, order equipment, and ensure your [[Cargo Technician|cargo techs]] do their jobs. Tell the [[Salvage Specialist|salvagers]] to not die, lose radio contact with all of them ten minutes later. Sell anything valuable you can get your hands on and flaunt your wealth to the other departments. Dance in the bridge because you&#039;re now a head of staff. Get beaten by a confused [[Head of Personnel]] who still think cargo exists and is theirs.&lt;br /&gt;
|difficulty=Medium}}&lt;br /&gt;
&lt;br /&gt;
{{Job|43331A|Cargo Technician.png|Cargo Technician|&lt;br /&gt;
|desc=Push them crates and ensure a smooth operation as dictated by the LO. Spend the cargo budget on &amp;lt;s&amp;gt;insulated gloves and toys&amp;lt;/s&amp;gt; guns and drugs. Search maintenance for trash with single digit export values to gift to the LO like some kind of [[Playable Species#Felinid|weird humanoid cat]] instead. Promote cargo shorts as they are comfy and easy to wear.&lt;br /&gt;
|difficulty=Easy to Medium}}&lt;br /&gt;
&lt;br /&gt;
{{Job|43331a|Salvage Specialist.png|Salvage Specialist|&lt;br /&gt;
|desc=Equip a hard-suit and salvage wrecked station parts from previous stations, a grim reminder of what&#039;s to come in the next ten minutes. Fight fish in space and hurriedly throw your loot out into space to fly back to safety. Accidentally space your department twice.&lt;br /&gt;
|difficulty=Medium}}&lt;br /&gt;
&lt;br /&gt;
{{Job|43331A|Courier.png|Courier|&lt;br /&gt;
|desc=Deliver mail around the station, resulting in [[Logistics Officer|logistics]] receiving lots of money. Constantly remind your fellow crew members about their mail. Try not to go postal when Engineering has a pile of unopened mail on their counter the entire shift.&lt;br /&gt;
|difficulty=Easy}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Service Jobs ==&lt;br /&gt;
They contribute to the crew&#039;s overall performance one way or another.&amp;lt;br&amp;gt;&lt;br /&gt;
The service department is separated in four purely cosmetic sub-departments; Cargo, Catering, Entertainment and Civilian&lt;br /&gt;
&lt;br /&gt;
{|{{JobCategory|Service|265600}}&lt;br /&gt;
&lt;br /&gt;
{{Job|265600|HoP.png|Head of Personnel|&lt;br /&gt;
|desc=Give out additional access where needed or change people&#039;s jobs but do contact the relevant Head of Staff first. Mediate any disputes that can&#039;t be solved by the relevant department heads. Be responsible for the Service department. &amp;lt;s&amp;gt;Force passengers to indulge in your paperwork obsession.&amp;lt;s&amp;gt;&lt;br /&gt;
|difficulty=Hard}}&lt;br /&gt;
&lt;br /&gt;
{{Job|265600|Bartender.png|Bartender|&lt;br /&gt;
|desc=Keep the station&#039;s crew docile and drunk. Take their oddly specific requests and make them at your beer and soda machines. Don&#039;t be afraid to use your shotgun. Bar is one of the most bombed and attacked regions, as there is usually a lot of people there. Give the crew drinks and mix lengthy recipes into borderline-illegal concoctions.&lt;br /&gt;
|difficulty=Easy}}&lt;br /&gt;
&lt;br /&gt;
{{Job|265600|Botanist.png|Botanist|&lt;br /&gt;
|desc=Grow enough food to stop the [[Chef|chef]] from seeking &amp;quot;alternative sources&amp;quot;. Grow lots of wheat, and when you get tired of that, grow weed. Make weed smoothies and spike drinks with nettles. Keep growing random plants until the chef is happy. Get blamed for releasing your new batch of killer tomatoes.&lt;br /&gt;
|difficulty=Easy}}&lt;br /&gt;
&lt;br /&gt;
{{Job|265600|Chef.png|Chef|&lt;br /&gt;
|desc=Keep the station fed so that they can continue scurrying around like cockroaches at full speed. Tell [[Botanist|botany]] what to grow and watch in horror as they only grow wheat. Serve raw eggplants or deep fry everything. &amp;lt;s&amp;gt;Snap and hunt passengers for meat.&amp;lt;/s&amp;gt; Be praised by everyone for being the first Chef in station history to &#039;&#039;do your job&#039;&#039;. Find out if it will blend. &amp;lt;s&amp;gt;Deep fry the armory.&amp;lt;/s&amp;gt;&lt;br /&gt;
|difficulty=Medium}}&lt;br /&gt;
&lt;br /&gt;
{{Job|265600|Service Worker.png|Service Worker|&lt;br /&gt;
|desc=Be a sightly more useful [[Passenger|passenger]]. Learn the other service level jobs stress free. Observe the other service jobs in their natural habitat before taking on their various responsibilities and challenges.&lt;br /&gt;
|difficulty=Easy}}&lt;br /&gt;
&lt;br /&gt;
{{Job|6F006F|Boxer.png|Boxer|&lt;br /&gt;
|desc=Constantly ask people to fight you and end up drinking in the bar when they don&#039;t. Decide you&#039;ll start some impromptu title fights only to become a regular patron of the brig&#039;s holding cells. Wind up in Medbay constantly.&lt;br /&gt;
|difficulty=Easy}}&lt;br /&gt;
&lt;br /&gt;
{{Job|6F006F|Clown.png|Clown|&lt;br /&gt;
|desc=Honk! Make the station laugh. Tell jokes. Trip on tables. Perform elaborate pranks. Hit the [[Nuclear_Operative|Nukie]] with a banana pie and snap their gun in half while they watch in horror. Ideally, you want everyone else to be laughing with you. Being a clown is not an excuse to be an asshole. Have a gun explode in your face when you need it the most.&lt;br /&gt;
|difficulty=Clown}}&lt;br /&gt;
&lt;br /&gt;
{{Job|6F006F|Gladiator.png|Gladiator|&lt;br /&gt;
|desc=Be a [[prisoner]] but you get to fight [[Fauna#Hostile|stuff]]. Put on a combat spectacle for the crew. Fight for your freedom, glory, and honor. End up either dead or killing every single thing in the arena.&lt;br /&gt;
|difficulty=Easy}}&lt;br /&gt;
&lt;br /&gt;
{{Job|6F006F|Martial Artist.png|Martial Artist|&lt;br /&gt;
|desc=Be honorable and disciplined, spar in the dojo, challenge security to CQC. End up forgetting the basics of CQC. &lt;br /&gt;
|difficulty=Easy}}&lt;br /&gt;
&lt;br /&gt;
{{Job|6F006F|Mime.png|Mime|&lt;br /&gt;
|desc=Play as the objectively strongest role in the game with special powers as long as you don&#039;t speak. Get your [[PDA]] stolen while you are writing out a 20+ word custom emote.&lt;br /&gt;
|difficulty=Mime}}&lt;br /&gt;
&lt;br /&gt;
{{Job|6F006F|Musician.png|Musician|&lt;br /&gt;
|desc=Play MIDIs at deafening volumes. Lay down some smooth jams. Bum around in the bar and flex your knowledge on obscure bands. Pester Cargo for more instruments. Sell your soul for a gold-plated fiddle. Be sad that some [[Playable Species#Harpy|humanoid bird]] has better MIDI playing capabilities.&lt;br /&gt;
|difficulty=Easy}}&lt;br /&gt;
&lt;br /&gt;
{{Job|2E2E2E|Passenger.png|Passenger|&lt;br /&gt;
|desc=Enjoy your stay and offer assistance to anyone who looks like they need it. End up getting in trouble for getting into places you shouldn&#039;t. Save the Station when least expected.&lt;br /&gt;
|difficulty=None}}&lt;br /&gt;
&lt;br /&gt;
{{Job|2E2E2E|Janitor.png|Janitor|&lt;br /&gt;
|desc=Try to keep the station clean of spills. Use your mop to clean up spills by replacing them with puddles. Ignore the woes of man with your no slip shoes, engaging in schadenfreude as you point at the wet floor sign. Watch as people complain about you not cleaning areas you don&#039;t have access to.&lt;br /&gt;
|difficulty=Easy}}&lt;br /&gt;
&lt;br /&gt;
{{Job|2E2E2E|Librarian.png|Librarian|&lt;br /&gt;
|desc=Attempt to hold poetry readings. Host D&amp;amp;D games. Beat the snot out of anyone who doesn&#039;t return their library books. Find treasure for your exhibit in the depths of space. Play D&amp;amp;D for the rest of the shift with the [[Captain|captain]].&lt;br /&gt;
|difficulty=Easy}}&lt;br /&gt;
&lt;br /&gt;
{{Job|2E2E2E|Reporter.png|Reporter|&lt;br /&gt;
|desc=Make reports on the smallest of things happening around the station. Place your cameras in well frequented places. Provide access to entertainment to everyone.&lt;br /&gt;
|difficulty=Easy}}&lt;br /&gt;
&lt;br /&gt;
{{Job|2E2E2E|Prisoner.png|Prisoner|&lt;br /&gt;
|desc=Sit in prison and learn about [[Hydroponics|growing plants]] and [[Cooking|cooking]]. Gamble with your cell mates. Talk to the warden. Write your memoirs. Roleplay with the Lawyer/Warden/Prison Guard until you forge a deep, personal relationship. Don&#039;t invite the Head of Security to the wedding.&lt;br /&gt;
|difficulty=Easy}}&lt;br /&gt;
&lt;br /&gt;
{{Job|2E2E2E|Zookeeper.png|Zookeeper|&lt;br /&gt;
|desc=Take care of animals. Put on a joyful display of cute animals and space carps for all the crew to see.&lt;br /&gt;
|difficulty=Easy}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Silicon Jobs =&lt;br /&gt;
They are programmed to help and support the crew.&lt;br /&gt;
&lt;br /&gt;
{|{{JobCategory|Silicon|3D434B}}&lt;br /&gt;
&lt;br /&gt;
{{Job|3D434B|StationAI.png|Station AI|desc=Master of Silicon&#039;s and leader of rebellion&#039;s. Follow your laws, Serve the crew and check your satellite from time to time to make sure no unauthorized crew are inside. Remember, You&#039;re not expendable.|difficulty=Hard}}&lt;br /&gt;
&lt;br /&gt;
{{Job|3D434B|Cyborg.png|Cyborg|&lt;br /&gt;
|desc=Follow your laws. Read your laws. READ YOUR LAWS. Do not read your laws and eat an awfully long ban. Assist the humans. Have lengthy discussions with crew members about the correct interpretation of your laws.&lt;br /&gt;
|difficulty=Medium}}&lt;br /&gt;
&lt;br /&gt;
{{Job|3D434B|PersonalAI.gif|Personal AI|&lt;br /&gt;
|desc=Become pals with your carrier. Act as an on-demand jukebox. Be the friend someone has always wanted. Make up your own personality and gimmick to enhance the roleplay of your carrier and your own.&lt;br /&gt;
|difficulty=Easy}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!--{{Job|3D434B|Maintenance_Drone.png|Maintenance Drone|&lt;br /&gt;
|desc=Follow your laws. Read your laws. Rebuild the station. Fix the station up. Do the [[Station Engineer|engineer]]&#039;s job. Wear hats. Do other people&#039;s jobs. Grief and speedrun getting whitelist revoked. Constantly ask why everyone looks like a static figure.&lt;br /&gt;
|difficulty=Medium}}--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Antagonists Jobs ==&lt;br /&gt;
&lt;br /&gt;
=== Main Antagonist ===&lt;br /&gt;
Main antagonist are typically the primary bad guy of a single round and are selected on round start. They are usually the main factor on how a round can play out.&lt;br /&gt;
&lt;br /&gt;
{|{{JobCategory|Main Antagonist|000000}}&lt;br /&gt;
&lt;br /&gt;
{{Job|000000|Traitor.gif|Traitor|&lt;br /&gt;
|desc=Buy a [[Syndicate Items#esword|glowy sword]]. Start with special objectives. Use codewords to find allies throughout the station. Buy tools to assist you on causing as much chaos as possible. Play mind games with security as you bomb cargo. Get robusted by a toolbox-wielding [[mime]].&lt;br /&gt;
|difficulty=Medium to Very Hard}}&lt;br /&gt;
&lt;br /&gt;
{{Job|000000|Nuclear_Operative.gif|Nuclear Operative|&lt;br /&gt;
|desc=Spend 30 minutes discussing a detailed plan, then explode before setting foot on the station. Forget the nuke. Get the nuclear disk and create a mass grave. Get shot by your own team. Have your shuttle stolen by a single [[clown]]. Kidnap Ian.&lt;br /&gt;
|difficulty=Very Hard}}&lt;br /&gt;
&lt;br /&gt;
{{Job|000000|Cosmic_Cultist.png|Cosmic Cultist|&lt;br /&gt;
|desc=THE CURTAINS MUST FALL. Work together with other cultists, convert the crew, collect entropy, and bring forth The Unknown.&lt;br /&gt;
|difficulty=Medium to Hard}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!--{{Job|000000|Revolutionary.png|Revolutionary|&lt;br /&gt;
|desc=Either remove anyone that could pose a threat to you in under five minutes, or get crushed under Security&#039;s boots also in under five minutes. Convert the single robust person on the server as a win condition. Try to flash someone with eye protection and be beaten to death.&lt;br /&gt;
|difficulty=Hard to Very Hard}}&lt;br /&gt;
{{Job|000000|Changeling.png|Changeling|&lt;br /&gt;
|desc=Be &#039;The Thing&#039;. Relieve the crew of their DNA. Form a deep love-hate relationship with the crematorium. Pretend to be an adorable dog.&lt;br /&gt;
|difficulty=Hard}}&lt;br /&gt;
{{Job|000000|Wizard.png|Wizard|&lt;br /&gt;
|desc=Make everybody hate you for monopolizing the round. Transform the entire crew into various animals. Abuse magic. Get annihilated when you try to make futile attempts at peace with the crew.&lt;br /&gt;
|difficulty=Very Hard}}--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Side Antagonist ===&lt;br /&gt;
Side antagonists are either subservient to another antagonist or have a small chance to appear during any round type.&lt;br /&gt;
&lt;br /&gt;
{|{{JobCategory|Side Antagonist|121212}}&lt;br /&gt;
&lt;br /&gt;
{{Job|121212|Space Ninja.png|Space Ninja|&lt;br /&gt;
|desc=Summon an even worse side antagonist. Roleplay as an edgelord, then dash into a tritium generator. Break open every blue and red door on the station. Commit terrorism, but only in the janitorial closet. Be beaten to death by a mob of angry [[Scientist|scientists]] for getting your dorito-covered gloves on their research computer.&lt;br /&gt;
|difficulty=Hard}}&lt;br /&gt;
&lt;br /&gt;
{{Job|121212|Thief.png|Thief|&lt;br /&gt;
|desc=Steal important items. Steal unimportant items. Hoard items. Steal pets. &amp;lt;s&amp;gt;Steal organs.&amp;lt;/s&amp;gt; Steal people. Steal entire rooms. You&#039;re a dirty thief; you just can&#039;t get enough!&lt;br /&gt;
|difficulty=Medium to Hard}}&lt;br /&gt;
&lt;br /&gt;
{{Job|121212|Paradox Anomaly.png|Paradox Anomaly|&lt;br /&gt;
|desc=Either befriend your double and enjoy a calm shift or &amp;lt;s&amp;gt;try and fail to&amp;lt;/s&amp;gt; replace your double by killing them. Get instantly spotted anyway when you are more competent than your double. End up role-playing as a lost twin, only to get robusted by the original on the spot for no reason.&lt;br /&gt;
|difficulty=Hard}}&lt;br /&gt;
&lt;br /&gt;
{{Job|121212|Revenant.gif|Revenant|&lt;br /&gt;
|desc=Be everyone worst nightmare. Eat the crew&#039;s life force, break tiles, overload lights, induce crippling depression in the clown, break tiles, taunt the crew, cry when the chaplain hits you, break tiles.&lt;br /&gt;
|difficulty=Medium}}&lt;br /&gt;
&lt;br /&gt;
{{Job|121212|Space Dragon.png|Space Dragon|&lt;br /&gt;
|desc=Burninate the peasantry. Place your rift in Engineering, then abandon it. Fill the station with carp corpses. Have the shuttle called, arrive and depart long before you could possibly come close to succeeding. Get unceremoniously killed by an assistant wielding an improvised shotgun.&lt;br /&gt;
|difficulty=Medium}}&lt;br /&gt;
&lt;br /&gt;
{{Job|121212|Tarantula.png|Tarantula|&lt;br /&gt;
|desc=Catch &amp;lt;s&amp;gt;flies&amp;lt;/s&amp;gt; passengers in your web and suck their juices out. Make massive nests of webbing. Have your work cut out by the friendly Arachnes that webbed half of the bar.&lt;br /&gt;
|difficulty=Medium&lt;br /&gt;
|nolink=1}}&lt;br /&gt;
&lt;br /&gt;
{{Job|121212|Listening Post Operative.png|Listening Post Operative|&lt;br /&gt;
|desc=Be a glorified Radio Telephone Operator for the syndicate. Get into range, observe the station and intercept communications. Potentially assist operatives in the area when able to. Try to not get salvaged.&lt;br /&gt;
|difficulty=Easy}}&lt;br /&gt;
&lt;br /&gt;
{{Job|121212|ZombieIcon.png|Zombie|&lt;br /&gt;
|desc=Spread the infection and transform the whole station into a biohazard. Test how effective security and medical are.&lt;br /&gt;
|difficulty=Literally Brainless}}&lt;br /&gt;
&lt;br /&gt;
{{Job|121212|colossus.png|Entropic Colossus|&lt;br /&gt;
|desc=BECKON THE EFFIGY OF ENTROPY, ASSIST ANY WHO SPEAK ON THE ASTRAL MURMUR.&lt;br /&gt;
|difficulty=Medium}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!--{{Job|121212|Fugitive.png|Fugitive|&lt;br /&gt;
|desc=An escaped fugitive armed with a pair of insulated gloves and one toolbox. Your goal is to escape on the shuttle free and unrestrained. Fall down from the ceiling at the worst time and location.&lt;br /&gt;
|difficulty=Medium&lt;br /&gt;
|nolink=1}}&lt;br /&gt;
{{Job|121212|Oneirophage.png|Oneirophage|&lt;br /&gt;
|desc=The &#039;dream-eater&#039; spider. You are invisible while in webs and can put people to sleep. Make massive nests of webbing. Lure people into the webs. Ambush them. Consume.&lt;br /&gt;
|difficulty=Medium&lt;br /&gt;
|nolink=1}}&lt;br /&gt;
{{Job|121212|Regal_Rat_Icon.png|Rat King|&lt;br /&gt;
|desc=Be da King, make some rulz. Potentially make a pact with the crew to not get gunned down immediately and live in peaceful harmony. Eat everything and create a swarm of rats. Send your rat army against the crew after a random passenger insults you.&lt;br /&gt;
|difficulty=Medium}}--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Jobs]]&lt;/div&gt;</summary>
		<author><name>Userfacethis</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Jobs&amp;diff=4456</id>
		<title>Jobs</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Jobs&amp;diff=4456"/>
		<updated>2026-02-21T06:38:44Z</updated>

		<summary type="html">&lt;p&gt;Userfacethis: /* Side Antagonist */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Your job defines your starting equipment, your access on board the station, and what you&#039;re supposed to be doing. While the job descriptions do reflect some actual truths or common behaviors/occurrences, they are mainly jokes and are not the actual job description. They should not be taken as actual instructions or advice.&lt;br /&gt;
&lt;br /&gt;
{{Jobs Menu}}&lt;br /&gt;
&lt;br /&gt;
__TOC__ &amp;lt;!-- Reminder that if you add or remove jobs from this page, reflect the changes in [[Template:Jobs Menu]] --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Command Jobs ==&lt;br /&gt;
They manage the station and ensure everyone is safe and productive.&lt;br /&gt;
&lt;br /&gt;
{|{{JobCategory|Command|0C2C47}}&lt;br /&gt;
&lt;br /&gt;
{{Job|0C2C47|Captain.png|Captain|&lt;br /&gt;
|desc=Be responsible for the station. Make sure the Heads of Staff aren&#039;t stepping out of line. Secure the [[Nuclear Authentication Disk|nuke disk]]! Make sure everything stays in working order and fix any issues that other crew members can&#039;t. Do not try to take over a department and do someone else&#039;s job, that&#039;s why you have a crew.&lt;br /&gt;
|difficulty=Very Hard&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Justice Department Jobs&#039;&#039;&#039; ==&lt;br /&gt;
They uphold justice on the station by overseeing sentencing and organizing trials.&lt;br /&gt;
{|{{JobCategory|Justice Department|6b2833}}&lt;br /&gt;
&lt;br /&gt;
{{Job|6b2833|chiefjustice.png|Chief Justice|&lt;br /&gt;
|desc=Manage the justice department, act as a judge, and ensure everyone receives fair and just treatment.&lt;br /&gt;
|difficulty=Hard&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Job|6b2833|clerk.png|Clerk|&lt;br /&gt;
|desc=Handle paperwork, act as a judge if needed, and ensure everyone receives fair and just treatment. Annoy security at every opportunity&lt;br /&gt;
|difficulty=Easy&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Job|6b2833|Lawyer.png|Lawyer|&lt;br /&gt;
|desc=Pretend to be a part of security without actually doing any of the work. Tell security to notify you when a new prisoner arrives. Try as hard as you can to get everyone to go into the courthouse at any opportunity. &amp;quot;My CLIENT killed those two botanists in self-defense Your Honor.&amp;quot;&lt;br /&gt;
|difficulty=Easy}}&lt;br /&gt;
&lt;br /&gt;
{{Job|6b2833|prosecutor.png|Prosecutor|&lt;br /&gt;
|desc=Organize trials, notarize documents, review charges, and act as a judge if needed.&lt;br /&gt;
|difficulty=Medium&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Security Jobs ==&lt;br /&gt;
They are here to ensure that the crew are kept in check and troublemakers receive proper punishment.&lt;br /&gt;
&lt;br /&gt;
{|{{JobCategory|Security|480000}}&lt;br /&gt;
&lt;br /&gt;
{{Job|480000|HoS.png|Head of Security|&lt;br /&gt;
|desc=Make sure you and your [[Security Officer|security officers]] are following [[Standard_Operating_Procedure|SoP]] and [[Space Law]] to a perfect degree, despair when they run around with their baton out. Organize the security officers into a formidable order-keeping force. Have the final word on how to resolve security related issues.&lt;br /&gt;
|difficulty=Very Hard}}&lt;br /&gt;
&lt;br /&gt;
{{Job|480000|Warden.png|Warden|&lt;br /&gt;
|desc=Protect the armory, protect the brig, protect your dog, make sure the officers know and follow [[Space Law]]. Process prisoners and give them timers. Manage the security department and all of the people imprisoned inside of it. Protect it from irresponsible staff and protect the prisoners from being forgotten in their cells. Don&#039;t leave the brig unless its justified.&lt;br /&gt;
|difficulty=Hard}}&lt;br /&gt;
&lt;br /&gt;
{{Job|480000|Security_officer.png|Security Officer|&lt;br /&gt;
|desc=Turn &#039;&#039;&#039;on&#039;&#039;&#039; the stunbaton before batoning and cuffing troublemakers in a timely fashion. Have everyone cry &amp;quot;shitcurity&amp;quot; and hate you for trying to protect them. Be responsible and patrol the station, respond to calls for help, capture and detain (the correct) criminal, alert your department of any developments and enforce space law.&lt;br /&gt;
|difficulty=Hard}}&lt;br /&gt;
&lt;br /&gt;
{{Job|480000|Prison_Guard.png|Prison Guard|&lt;br /&gt;
|desc=Listen to the Warden. Patrol the brig and everywhere Prisoners are. Prevent the prisoners from escaping. Develop a lasting friendship with the permabrig [[Prisoner|prisoners]]. &amp;lt;s&amp;gt;Slip on soap and get beaten for your ID.&amp;lt;s&amp;gt;&lt;br /&gt;
|difficulty=Hard}}&lt;br /&gt;
&lt;br /&gt;
{{Job|480000|Corpsman.png|Corpsman|&lt;br /&gt;
|desc=Be security&#039;s medic. Make sure your fellow security officers and prisoners are kept healthy. Help out the Medical department if everything is calm. Remember that you&#039;re a doctor first, let your team mates do their job while you stitch their wounds.&lt;br /&gt;
|difficulty=Medium to Hard}}&lt;br /&gt;
&lt;br /&gt;
{{Job|480000|Detective.png|Detective|&lt;br /&gt;
|desc=Investigate crime scenes officers can&#039;t or won&#039;t solve. Help your department arrest the criminals you investigated. Keep an eye over evidence. &lt;br /&gt;
|difficulty=Medium}}&lt;br /&gt;
&lt;br /&gt;
{{Job|480000|Security_Cadet.png|Security Cadet|&lt;br /&gt;
|desc=Be on the path to becoming a proper and official [[Security Officer|SecOff]]. Keep in mind that the rest of the station may not take it easy on you as you are an easier target. Do your best to help break up fights, patrol the halls, and maybe even stop a [[Traitor]] or two.&lt;br /&gt;
|difficulty=Easy to Medium}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Engineering Jobs ==&lt;br /&gt;
They are charged with station upkeep and engineering support.&lt;br /&gt;
&lt;br /&gt;
{|{{JobCategory|Engineering|854100}}&lt;br /&gt;
&lt;br /&gt;
{{Job|854100|Chief_Engineer.png|Chief Engineer|&lt;br /&gt;
|desc=Use your state of the art tools to set up power before it runs out. Protect your department from the hordes of [[Passenger|thieves]]. Give orders to [[Station Engineer|Station Engineers]] and [[Atmospheric Technician|Atmospheric Technicians]] instead of doing everything by yourself. Oversee the successful operation of the station&#039;s power source and send your underlings to rebuild damage and hull breaches.&lt;br /&gt;
|difficulty=Hard}}&lt;br /&gt;
&lt;br /&gt;
{{Job|854100|Atmospheric_Technician.png|Atmospheric Technician|&lt;br /&gt;
|desc=Watch and manage atmos. Make sure everybody is breathing by listening to complaints; if they can talk, everything&#039;s within tolerance. &amp;lt;s&amp;gt;Forget to repair damaged piping.&amp;lt;/s&amp;gt; Be known as one of the three people who know how atmos works. Die in a plasma fire when you suddenly forget how atmos works.&lt;br /&gt;
|difficulty=Medium to Hard}}&lt;br /&gt;
&lt;br /&gt;
{{Job|854100|Engineer.png|Station Engineer|&lt;br /&gt;
|desc=The arm of the Chief Engineer. Your job is to set up the engine, wire the solar panels, fix the maintenance wires chewed by rats and repair any damage to hull and equipment. Nothing is broken? Just give it a few minutes. Create new power sources and fix any power or integrity-related issues that the station may have. Hold the entire station together with your hard work and duct tape. Accidentally singuloose the station due to an oversight.&lt;br /&gt;
|difficulty=Medium}}&lt;br /&gt;
&lt;br /&gt;
{{Job|854100|Technical Assistant.png|Technical Assistant|&lt;br /&gt;
|desc=Learn the various duties and challenges that the [[Station Engineer|engineers]] face &amp;lt;s&amp;gt; and become more competent than them &amp;lt;/s&amp;gt;. Learn skills such as [[Hacking|hacking doors]], [[Power|fixing power]], [[Construction|building furniture]], and Atmos.&lt;br /&gt;
|difficulty=Easy to Medium}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Epistemics Jobs ==&lt;br /&gt;
They are here to study the secrets of the universe and unlock precious research.&lt;br /&gt;
&lt;br /&gt;
{|{{JobCategory|Epistemic|4c1a4f}}&lt;br /&gt;
&lt;br /&gt;
{{Job|4c1a4f|Mystagogue.png|Mystagogue|&lt;br /&gt;
|desc=Help unlock the secrets of the universe by probing the mysteries of the Noösphere!. Guard the oracle. Organize the requisition of whatever the Oracle demands of you. Try to control your department full of [[Scientist|weirdos]] and make sure they are taking their job seriously. Forget to use your [[Psionics|psionic]] powers against powerful entities. Cry when glimmer reach critical levels.&lt;br /&gt;
|difficulty=Medium to hard}}&lt;br /&gt;
&lt;br /&gt;
{{Job|4c1a4f|Psionic_Mantis.png|Psionic Mantis|&lt;br /&gt;
|desc=Smoke blunts. Solve mysteries, big and small. From easy slam dunks like who killed the clown, to the nature of the universe. Be in charge of investigating crime scenes for clues and keeping rogue [[psionics]] in check.&lt;br /&gt;
|difficulty=Hard}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- &amp;quot;Never be around when you are [[Vampire|actually needed]]&amp;quot; when that becomes a thing. --&amp;gt;&lt;br /&gt;
{{Job|4c1a4f|Chaplain.png|Chaplain|&lt;br /&gt;
|desc=Preach to crew members and aid them in their journeys to spiritual oneness. Mass produce holy water, only to have people drink it. Sacrifice people to power up Golems. &amp;lt;s&amp;gt;Ignore people complaining about Remilia.&amp;lt;/s&amp;gt;&lt;br /&gt;
|difficulty=Medium}}&lt;br /&gt;
&lt;br /&gt;
{{Job|4c1a4f|Scientist.png|Scientist|&lt;br /&gt;
|desc=Probe the mysteries of the Noösphere! &amp;lt;s&amp;gt;Steal&amp;lt;/s&amp;gt; Politely ask for whatever the Oracle demands of you. Convince people that you are not part of a cult. Try to understand the mysteries of anomalies and artefacts. Constantly remind the crew to tell you where the anomalies are.&lt;br /&gt;
|difficulty=Medium}}&lt;br /&gt;
&lt;br /&gt;
{{Job|4c1a4f|Research Assistant.png|Research Assistant|&lt;br /&gt;
|desc=Learn about the wonders of epistemics in a &amp;quot;peaceful&amp;quot; environment. Die tragically because you observed an artifact, and it, in lawful retaliation, covered you in fluorosulfonic acid.&lt;br /&gt;
|difficulty=Easy to Medium}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Medical Jobs ==&lt;br /&gt;
They are here to provide medical treatment to other crew members.&lt;br /&gt;
&lt;br /&gt;
{|{{JobCategory|Medical|244559}}&lt;br /&gt;
&lt;br /&gt;
{{Job|244559|Chief_Medical_Officer.png|Chief Medical Officer|&lt;br /&gt;
|desc=Be in charge of either the calmest or more stressful department of the station. Make sure the Metempsychotic machine is linked properly! Manage the resources and personnel of the medical department to keep the crew in top shape. Know enough about each part of your department to be able to teach new hires. Panic when Medbay is inevitably overrun with corpses.&lt;br /&gt;
|difficulty=Medium}}&lt;br /&gt;
&lt;br /&gt;
{{Job|244559|Medical_Doctor.png|Medical Doctor|&lt;br /&gt;
|desc=Work with your fellow doctors to keep the station alive. [[Chemistry|Mix medicine]] and make them into pills. Put away the ever stacking bodies back into the morgue. Remember to examine patients before treating or cloning them to drastically reduce work load. Get swarmed by a tide of people all needing band-aids, ointment and anti-toxins.&lt;br /&gt;
|difficulty=Medium}}&lt;br /&gt;
&lt;br /&gt;
{{Job|244559|Paramedic.png|Paramedic|&lt;br /&gt;
|desc=Roam around the station. Attempt to rescue people from dangerous situations. Get mugged and/or killed by any of the 20 antagonists lurking in maintenance. Stabilize injured personnel and bring them into Medical. Spend the entire shift collecting dead [[Salvage Specialist|Salvage Specialist]].&lt;br /&gt;
|difficulty=Medium}}&lt;br /&gt;
&lt;br /&gt;
{{Job|244559|Chemist.png|Chemist|&lt;br /&gt;
|desc=Use the chemistry machines to make unholy amounts of medicine for any damaged crew members. Set up [[Cryogenic Pods|cryo]]. Mix chemicals requested by crew.&lt;br /&gt;
|difficulty=Medium}}&lt;br /&gt;
&lt;br /&gt;
{{Job|244559|Psychologist.png|Psychologist|&lt;br /&gt;
|desc=Pursue the fruitless endeavor of trying to provide mental healthcare aboard a station staffed near exclusively with violent sociopaths. Attempt to teach [[Head of Security]] to read and fail. Deem the [[Captain]] is unfit to serve and watch as the station slowly descends in to madness. Replace the actual [[Medical Doctor|doctors]] when they don&#039;t know which end of the syringe goes in the body.&lt;br /&gt;
|difficulty=Easy}}&lt;br /&gt;
&lt;br /&gt;
{{Job|244559|Medical Intern.png|Medical Intern|&lt;br /&gt;
|desc=Assist the [[Medical Doctor|doctors]] while they heal patients. Bother the [[Chemist|chemists]] to teach you how to make meth and maybe medicine. Gather dead bodies from around the station and bring them to medbay so they can be revived. Discover why the [[Chef|chef]]&#039;s food tastes so good. Earn your [[Chief Medical Officer|CMO]]&#039;s approval.&lt;br /&gt;
|difficulty=Easy to Medium}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Logistics Jobs ==&lt;br /&gt;
They are here to order and sell stuff for the crew.&lt;br /&gt;
&lt;br /&gt;
{|{{JobCategory|Logistics|43331a}}&lt;br /&gt;
&lt;br /&gt;
{{Job|43331a|Logistics Officer.png|Logistics Officer|&lt;br /&gt;
|desc=Oversee the operations of logistics, order equipment, and ensure your [[Cargo Technician|cargo techs]] do their jobs. Tell the [[Salvage Specialist|salvagers]] to not die, lose radio contact with all of them ten minutes later. Sell anything valuable you can get your hands on and flaunt your wealth to the other departments. Dance in the bridge because you&#039;re now a head of staff. Get beaten by a confused [[Head of Personnel]] who still think cargo exists and is theirs.&lt;br /&gt;
|difficulty=Medium}}&lt;br /&gt;
&lt;br /&gt;
{{Job|43331A|Cargo Technician.png|Cargo Technician|&lt;br /&gt;
|desc=Push them crates and ensure a smooth operation as dictated by the LO. Spend the cargo budget on &amp;lt;s&amp;gt;insulated gloves and toys&amp;lt;/s&amp;gt; guns and drugs. Search maintenance for trash with single digit export values to gift to the LO like some kind of [[Playable Species#Felinid|weird humanoid cat]] instead. Promote cargo shorts as they are comfy and easy to wear.&lt;br /&gt;
|difficulty=Easy to Medium}}&lt;br /&gt;
&lt;br /&gt;
{{Job|43331a|Salvage Specialist.png|Salvage Specialist|&lt;br /&gt;
|desc=Equip a hard-suit and salvage wrecked station parts from previous stations, a grim reminder of what&#039;s to come in the next ten minutes. Fight fish in space and hurriedly throw your loot out into space to fly back to safety. Accidentally space your department twice.&lt;br /&gt;
|difficulty=Medium}}&lt;br /&gt;
&lt;br /&gt;
{{Job|43331A|Courier.png|Courier|&lt;br /&gt;
|desc=Deliver mail around the station, resulting in [[Logistics Officer|logistics]] receiving lots of money. Constantly remind your fellow crew members about their mail. Try not to go postal when Engineering has a pile of unopened mail on their counter the entire shift.&lt;br /&gt;
|difficulty=Easy}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Service Jobs ==&lt;br /&gt;
They contribute to the crew&#039;s overall performance one way or another.&amp;lt;br&amp;gt;&lt;br /&gt;
The service department is separated in four purely cosmetic sub-departments; Cargo, Catering, Entertainment and Civilian&lt;br /&gt;
&lt;br /&gt;
{|{{JobCategory|Service|265600}}&lt;br /&gt;
&lt;br /&gt;
{{Job|265600|HoP.png|Head of Personnel|&lt;br /&gt;
|desc=Give out additional access where needed or change people&#039;s jobs but do contact the relevant Head of Staff first. Mediate any disputes that can&#039;t be solved by the relevant department heads. Be responsible for the Service department. &amp;lt;s&amp;gt;Force passengers to indulge in your paperwork obsession.&amp;lt;s&amp;gt;&lt;br /&gt;
|difficulty=Hard}}&lt;br /&gt;
&lt;br /&gt;
{{Job|265600|Bartender.png|Bartender|&lt;br /&gt;
|desc=Keep the station&#039;s crew docile and drunk. Take their oddly specific requests and make them at your beer and soda machines. Don&#039;t be afraid to use your shotgun. Bar is one of the most bombed and attacked regions, as there is usually a lot of people there. Give the crew drinks and mix lengthy recipes into borderline-illegal concoctions.&lt;br /&gt;
|difficulty=Easy}}&lt;br /&gt;
&lt;br /&gt;
{{Job|265600|Botanist.png|Botanist|&lt;br /&gt;
|desc=Grow enough food to stop the [[Chef|chef]] from seeking &amp;quot;alternative sources&amp;quot;. Grow lots of wheat, and when you get tired of that, grow weed. Make weed smoothies and spike drinks with nettles. Keep growing random plants until the chef is happy. Get blamed for releasing your new batch of killer tomatoes.&lt;br /&gt;
|difficulty=Easy}}&lt;br /&gt;
&lt;br /&gt;
{{Job|265600|Chef.png|Chef|&lt;br /&gt;
|desc=Keep the station fed so that they can continue scurrying around like cockroaches at full speed. Tell [[Botanist|botany]] what to grow and watch in horror as they only grow wheat. Serve raw eggplants or deep fry everything. &amp;lt;s&amp;gt;Snap and hunt passengers for meat.&amp;lt;/s&amp;gt; Be praised by everyone for being the first Chef in station history to &#039;&#039;do your job&#039;&#039;. Find out if it will blend. &amp;lt;s&amp;gt;Deep fry the armory.&amp;lt;/s&amp;gt;&lt;br /&gt;
|difficulty=Medium}}&lt;br /&gt;
&lt;br /&gt;
{{Job|265600|Service Worker.png|Service Worker|&lt;br /&gt;
|desc=Be a sightly more useful [[Passenger|passenger]]. Learn the other service level jobs stress free. Observe the other service jobs in their natural habitat before taking on their various responsibilities and challenges.&lt;br /&gt;
|difficulty=Easy}}&lt;br /&gt;
&lt;br /&gt;
{{Job|6F006F|Boxer.png|Boxer|&lt;br /&gt;
|desc=Constantly ask people to fight you and end up drinking in the bar when they don&#039;t. Decide you&#039;ll start some impromptu title fights only to become a regular patron of the brig&#039;s holding cells. Wind up in Medbay constantly.&lt;br /&gt;
|difficulty=Easy}}&lt;br /&gt;
&lt;br /&gt;
{{Job|6F006F|Clown.png|Clown|&lt;br /&gt;
|desc=Honk! Make the station laugh. Tell jokes. Trip on tables. Perform elaborate pranks. Hit the [[Nuclear_Operative|Nukie]] with a banana pie and snap their gun in half while they watch in horror. Ideally, you want everyone else to be laughing with you. Being a clown is not an excuse to be an asshole. Have a gun explode in your face when you need it the most.&lt;br /&gt;
|difficulty=Clown}}&lt;br /&gt;
&lt;br /&gt;
{{Job|6F006F|Gladiator.png|Gladiator|&lt;br /&gt;
|desc=Be a [[prisoner]] but you get to fight [[Fauna#Hostile|stuff]]. Put on a combat spectacle for the crew. Fight for your freedom, glory, and honor. End up either dead or killing every single thing in the arena.&lt;br /&gt;
|difficulty=Easy}}&lt;br /&gt;
&lt;br /&gt;
{{Job|6F006F|Martial Artist.png|Martial Artist|&lt;br /&gt;
|desc=Be honorable and disciplined, spar in the dojo, challenge security to CQC. End up forgetting the basics of CQC. &lt;br /&gt;
|difficulty=Easy}}&lt;br /&gt;
&lt;br /&gt;
{{Job|6F006F|Mime.png|Mime|&lt;br /&gt;
|desc=Play as the objectively strongest role in the game with special powers as long as you don&#039;t speak. Get your [[PDA]] stolen while you are writing out a 20+ word custom emote.&lt;br /&gt;
|difficulty=Mime}}&lt;br /&gt;
&lt;br /&gt;
{{Job|6F006F|Musician.png|Musician|&lt;br /&gt;
|desc=Play MIDIs at deafening volumes. Lay down some smooth jams. Bum around in the bar and flex your knowledge on obscure bands. Pester Cargo for more instruments. Sell your soul for a gold-plated fiddle. Be sad that some [[Playable Species#Harpy|humanoid bird]] has better MIDI playing capabilities.&lt;br /&gt;
|difficulty=Easy}}&lt;br /&gt;
&lt;br /&gt;
{{Job|2E2E2E|Passenger.png|Passenger|&lt;br /&gt;
|desc=Enjoy your stay and offer assistance to anyone who looks like they need it. End up getting in trouble for getting into places you shouldn&#039;t. Save the Station when least expected.&lt;br /&gt;
|difficulty=None}}&lt;br /&gt;
&lt;br /&gt;
{{Job|2E2E2E|Janitor.png|Janitor|&lt;br /&gt;
|desc=Try to keep the station clean of spills. Use your mop to clean up spills by replacing them with puddles. Ignore the woes of man with your no slip shoes, engaging in schadenfreude as you point at the wet floor sign. Watch as people complain about you not cleaning areas you don&#039;t have access to.&lt;br /&gt;
|difficulty=Easy}}&lt;br /&gt;
&lt;br /&gt;
{{Job|2E2E2E|Librarian.png|Librarian|&lt;br /&gt;
|desc=Attempt to hold poetry readings. Host D&amp;amp;D games. Beat the snot out of anyone who doesn&#039;t return their library books. Find treasure for your exhibit in the depths of space. Play D&amp;amp;D for the rest of the shift with the [[Captain|captain]].&lt;br /&gt;
|difficulty=Easy}}&lt;br /&gt;
&lt;br /&gt;
{{Job|2E2E2E|Reporter.png|Reporter|&lt;br /&gt;
|desc=Make reports on the smallest of things happening around the station. Place your cameras in well frequented places. Provide access to entertainment to everyone.&lt;br /&gt;
|difficulty=Easy}}&lt;br /&gt;
&lt;br /&gt;
{{Job|2E2E2E|Prisoner.png|Prisoner|&lt;br /&gt;
|desc=Sit in prison and learn about [[Hydroponics|growing plants]] and [[Cooking|cooking]]. Gamble with your cell mates. Talk to the warden. Write your memoirs. Roleplay with the Lawyer/Warden/Prison Guard until you forge a deep, personal relationship. Don&#039;t invite the Head of Security to the wedding.&lt;br /&gt;
|difficulty=Easy}}&lt;br /&gt;
&lt;br /&gt;
{{Job|2E2E2E|Zookeeper.png|Zookeeper|&lt;br /&gt;
|desc=Take care of animals. Put on a joyful display of cute animals and space carps for all the crew to see.&lt;br /&gt;
|difficulty=Easy}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Silicon Jobs =&lt;br /&gt;
They are programmed to help and support the crew.&lt;br /&gt;
&lt;br /&gt;
{|{{JobCategory|Silicon|3D434B}}&lt;br /&gt;
&lt;br /&gt;
{{Job|3D434B|StationAI.png|Station AI|desc=Master of Silicon&#039;s and leader of rebellion&#039;s. Follow your laws, Serve the crew and check your satellite from time to time to make sure no unauthorized crew are inside. Remember, You&#039;re not expendable.|difficulty=Hard}}&lt;br /&gt;
&lt;br /&gt;
{{Job|3D434B|Cyborg.png|Cyborg|&lt;br /&gt;
|desc=Follow your laws. Read your laws. READ YOUR LAWS. Do not read your laws and eat an awfully long ban. Assist the humans. Have lengthy discussions with crew members about the correct interpretation of your laws.&lt;br /&gt;
|difficulty=Medium}}&lt;br /&gt;
&lt;br /&gt;
{{Job|3D434B|PersonalAI.gif|Personal AI|&lt;br /&gt;
|desc=Become pals with your carrier. Act as an on-demand jukebox. Be the friend someone has always wanted. Make up your own personality and gimmick to enhance the roleplay of your carrier and your own.&lt;br /&gt;
|difficulty=Easy}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!--{{Job|3D434B|Maintenance_Drone.png|Maintenance Drone|&lt;br /&gt;
|desc=Follow your laws. Read your laws. Rebuild the station. Fix the station up. Do the [[Station Engineer|engineer]]&#039;s job. Wear hats. Do other people&#039;s jobs. Grief and speedrun getting whitelist revoked. Constantly ask why everyone looks like a static figure.&lt;br /&gt;
|difficulty=Medium}}--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Antagonists Jobs ==&lt;br /&gt;
&lt;br /&gt;
=== Main Antagonist ===&lt;br /&gt;
Main antagonist are typically the primary bad guy of a single round and are selected on round start. They are usually the main factor on how a round can play out.&lt;br /&gt;
&lt;br /&gt;
{|{{JobCategory|Main Antagonist|000000}}&lt;br /&gt;
&lt;br /&gt;
{{Job|000000|Traitor.gif|Traitor|&lt;br /&gt;
|desc=Buy a [[Syndicate Items#esword|glowy sword]]. Start with special objectives. Use codewords to find allies throughout the station. Buy tools to assist you on causing as much chaos as possible. Play mind games with security as you bomb cargo. Get robusted by a toolbox-wielding [[mime]].&lt;br /&gt;
|difficulty=Medium to Very Hard}}&lt;br /&gt;
&lt;br /&gt;
{{Job|000000|Nuclear_Operative.gif|Nuclear Operative|&lt;br /&gt;
|desc=Spend 30 minutes discussing a detailed plan, then explode before setting foot on the station. Forget the nuke. Get the nuclear disk and create a mass grave. Get shot by your own team. Have your shuttle stolen by a single [[clown]]. Kidnap Ian.&lt;br /&gt;
|difficulty=Very Hard}}&lt;br /&gt;
&lt;br /&gt;
{{Job|000000|Cosmic_Cultist.png|Cosmic Cultist|&lt;br /&gt;
|desc=THE CURTAINS MUST FALL. Work together with other cultists, convert the crew, collect entropy, and bring forth The Unknown.&lt;br /&gt;
|difficulty=Medium to Hard}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!--{{Job|000000|Revolutionary.png|Revolutionary|&lt;br /&gt;
|desc=Either remove anyone that could pose a threat to you in under five minutes, or get crushed under Security&#039;s boots also in under five minutes. Convert the single robust person on the server as a win condition. Try to flash someone with eye protection and be beaten to death.&lt;br /&gt;
|difficulty=Hard to Very Hard}}&lt;br /&gt;
{{Job|000000|Changeling.png|Changeling|&lt;br /&gt;
|desc=Be &#039;The Thing&#039;. Relieve the crew of their DNA. Form a deep love-hate relationship with the crematorium. Pretend to be an adorable dog.&lt;br /&gt;
|difficulty=Hard}}&lt;br /&gt;
{{Job|000000|Wizard.png|Wizard|&lt;br /&gt;
|desc=Make everybody hate you for monopolizing the round. Transform the entire crew into various animals. Abuse magic. Get annihilated when you try to make futile attempts at peace with the crew.&lt;br /&gt;
|difficulty=Very Hard}}--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Side Antagonist ===&lt;br /&gt;
Side antagonists are either subservient to another antagonist or have a small chance to appear during any round type.&lt;br /&gt;
&lt;br /&gt;
{|{{JobCategory|Side Antagonist|121212}}&lt;br /&gt;
&lt;br /&gt;
{{Job|121212|Space Ninja.png|Space Ninja|&lt;br /&gt;
|desc=Summon an even worse side antagonist. Roleplay as an edgelord, then dash into a tritium generator. Break open every blue and red door on the station. Commit terrorism, but only in the janitorial closet. Be beaten to death by a mob of angry [[Scientist|scientists]] for getting your dorito-covered gloves on their research computer.&lt;br /&gt;
|difficulty=Hard}}&lt;br /&gt;
&lt;br /&gt;
{{Job|121212|Thief.png|Thief|&lt;br /&gt;
|desc=Steal important items. Steal unimportant items. Hoard items. Steal pets. &amp;lt;s&amp;gt;Steal organs.&amp;lt;/s&amp;gt; Steal people. Steal entire rooms. You&#039;re a dirty thief; you just can&#039;t get enough!&lt;br /&gt;
|difficulty=Medium to Hard}}&lt;br /&gt;
&lt;br /&gt;
{{Job|121212|Paradox Anomaly.png|Paradox Anomaly|&lt;br /&gt;
|desc=Either befriend your double and enjoy a calm shift or &amp;lt;s&amp;gt;try and fail to&amp;lt;/s&amp;gt; replace your double by killing them. Get instantly spotted anyway when you are more competent than your double. End up role-playing as a lost twin, only to get robusted by the original on the spot for no reason.&lt;br /&gt;
|difficulty=Hard}}&lt;br /&gt;
&lt;br /&gt;
{{Job|121212|Revenant.gif|Revenant|&lt;br /&gt;
|desc=Be everyone worst nightmare. Eat the crew&#039;s life force, break tiles, overload lights, induce crippling depression in the clown, break tiles, taunt the crew, cry when the chaplain hits you, break tiles.&lt;br /&gt;
|difficulty=Medium}}&lt;br /&gt;
&lt;br /&gt;
{{Job|121212|Space Dragon.png|Space Dragon|&lt;br /&gt;
|desc=Burninate the peasantry. Place your rift in Engineering, then abandon it. Fill the station with carp corpses. Have the shuttle called, arrive and depart long before you could possibly come close to succeeding. Get unceremoniously killed by an assistant wielding an improvised shotgun.&lt;br /&gt;
|difficulty=Medium}}&lt;br /&gt;
&lt;br /&gt;
{{Job|121212|Tarantula.png|Tarantula|&lt;br /&gt;
|desc=Catch &amp;lt;s&amp;gt;flies&amp;lt;/s&amp;gt; passengers in your web and suck their juices out. Make massive nests of webbing. Have your work cut out by the friendly Arachnes that webbed half of the bar.&lt;br /&gt;
|difficulty=Medium&lt;br /&gt;
|nolink=1}}&lt;br /&gt;
&lt;br /&gt;
{{Job|121212|Listening Post Operative.png|Listening Post Operative|&lt;br /&gt;
|desc=Be a glorified Radio Telephone Operator for the syndicate. Get into range, observe the station and intercept communications. Potentially assist operatives in the area when able to. Try to not get salvaged.&lt;br /&gt;
|difficulty=Easy}}&lt;br /&gt;
&lt;br /&gt;
{{Job|121212|ZombieIcon.png|Zombie|&lt;br /&gt;
|desc=Spread the infection and transform the whole station into a biohazard. Test how effective security and medical are.&lt;br /&gt;
|difficulty=Literally Brainless}}&lt;br /&gt;
&lt;br /&gt;
{{Job|121212|colossus.png|Entropic Colossus|&lt;br /&gt;
|desc=BECKON THE (EFFIGY OF ENTROPY), ASSIST ANY WHO SPEAK ON THE ASTRAL MURMUR.&lt;br /&gt;
|difficulty=Medium}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!--{{Job|121212|Fugitive.png|Fugitive|&lt;br /&gt;
|desc=An escaped fugitive armed with a pair of insulated gloves and one toolbox. Your goal is to escape on the shuttle free and unrestrained. Fall down from the ceiling at the worst time and location.&lt;br /&gt;
|difficulty=Medium&lt;br /&gt;
|nolink=1}}&lt;br /&gt;
{{Job|121212|Oneirophage.png|Oneirophage|&lt;br /&gt;
|desc=The &#039;dream-eater&#039; spider. You are invisible while in webs and can put people to sleep. Make massive nests of webbing. Lure people into the webs. Ambush them. Consume.&lt;br /&gt;
|difficulty=Medium&lt;br /&gt;
|nolink=1}}&lt;br /&gt;
{{Job|121212|Regal_Rat_Icon.png|Rat King|&lt;br /&gt;
|desc=Be da King, make some rulz. Potentially make a pact with the crew to not get gunned down immediately and live in peaceful harmony. Eat everything and create a swarm of rats. Send your rat army against the crew after a random passenger insults you.&lt;br /&gt;
|difficulty=Medium}}--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Jobs]]&lt;/div&gt;</summary>
		<author><name>Userfacethis</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Entropic_Colossus&amp;diff=4455</id>
		<title>Entropic Colossus</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Entropic_Colossus&amp;diff=4455"/>
		<updated>2026-02-21T06:38:15Z</updated>

		<summary type="html">&lt;p&gt;Userfacethis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}{{Job Header|guides=This is the guide|difficulty=Medium|requirements=TBD|title=Entropic Colossus|duties=BECKON THE EFFIGY OF ENTROPY, ASSIST ANY WHO SPEAK IN THE ASTRAL MURMUR.|department=COSMIC CULT|image=colossus.png|maincolor=000000|secondarycolor=101010|aliases=Colossus|access=None|extendedaccess=Basically Anywhere|supervisors=The Unknown, Steward, Cosmic Cultists|subordinates=None}}&lt;br /&gt;
Words go here!&lt;br /&gt;
&lt;br /&gt;
== Words! ==&lt;br /&gt;
more words&lt;br /&gt;
colossus abilities:&lt;/div&gt;</summary>
		<author><name>Userfacethis</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Entropic_Colossus&amp;diff=4454</id>
		<title>Entropic Colossus</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Entropic_Colossus&amp;diff=4454"/>
		<updated>2026-02-21T06:18:34Z</updated>

		<summary type="html">&lt;p&gt;Userfacethis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}{{Job Header|guides=This is the guide|difficulty=Medium|requirements=TBD|title=Entropic Colossus|duties=BECKON THE (TBD), ASSIST ANY WHO SPEAK IN THE ASTRAL MURMUR.|department=COSMIC CULT|image=colossus.png|maincolor=000000|secondarycolor=101010|aliases=Colossus|access=None|extendedaccess=Basically Anywhere|supervisors=The Unknown, Steward, Cosmic Cultists|subordinates=None}}&lt;br /&gt;
Words go here!&lt;br /&gt;
&lt;br /&gt;
== Words! ==&lt;br /&gt;
more words&lt;/div&gt;</summary>
		<author><name>Userfacethis</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Entropic_Colossus&amp;diff=4453</id>
		<title>Entropic Colossus</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Entropic_Colossus&amp;diff=4453"/>
		<updated>2026-02-21T06:17:52Z</updated>

		<summary type="html">&lt;p&gt;Userfacethis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Job Header|guides=This is the guide|difficulty=Medium|requirements=TBD|title=Entropic Colossus|duties=BECKON THE (TBD), ASSIST ANY WHO SPEAK IN THE ASTRAL MURMUR.|department=COSMIC CULT|image=colossus.png|maincolor=000000|secondarycolor=101010|aliases=Colossus|access=None|extendedaccess=Basically Anywhere|supervisors=The Unknown, Steward, Cosmic Cultists|subordinates=None}}&lt;br /&gt;
Words go here!&lt;br /&gt;
&lt;br /&gt;
== Words! ==&lt;br /&gt;
more words&lt;/div&gt;</summary>
		<author><name>Userfacethis</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Entropic_Colossus&amp;diff=4452</id>
		<title>Entropic Colossus</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Entropic_Colossus&amp;diff=4452"/>
		<updated>2026-02-21T06:16:55Z</updated>

		<summary type="html">&lt;p&gt;Userfacethis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Job Header|guides=This is the guide|difficulty=Medium|requirements=TBD|title=Entropic Colossus|duties=BECKON THE (TBD), ASSIST ANY WHO SPEAK IN THE ASTRAL MURMUR.|department=COSMIC CULT|image=colossus.png|maincolor=000000|secondarycolor=101010|aliases=Colossus|access=None|extendedaccess=Basically Anywhere|supervisors=The Unknown, Steward, Cosmic Cultists|subordinates=None}}&lt;/div&gt;</summary>
		<author><name>Userfacethis</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=File:Colossus.png&amp;diff=4451</id>
		<title>File:Colossus.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=File:Colossus.png&amp;diff=4451"/>
		<updated>2026-02-21T06:13:59Z</updated>

		<summary type="html">&lt;p&gt;Userfacethis: colossusss&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
colossusss&lt;/div&gt;</summary>
		<author><name>Userfacethis</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Entropic_Colossus&amp;diff=4450</id>
		<title>Entropic Colossus</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Entropic_Colossus&amp;diff=4450"/>
		<updated>2026-02-21T06:12:29Z</updated>

		<summary type="html">&lt;p&gt;Userfacethis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Job Header|guides=This is the guide|difficulty=Medium|requirements=TBD|title=Entropic Colossus|duties=BECKON THE (TBD), ASSIST ANY WHO SPEAK IN THE ASTRAL MURMUR.|department=COSMIC CULT|image=colossus.png|maincolor=000000|secondarycolor=101010|aliases=Colossus|access=None|extendedaccess=None|supervisors=The Unknown, Steward, Cosmic Cultists|subordinates=None}}&lt;/div&gt;</summary>
		<author><name>Userfacethis</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Entropic_Colossus&amp;diff=4449</id>
		<title>Entropic Colossus</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Entropic_Colossus&amp;diff=4449"/>
		<updated>2026-02-21T06:12:06Z</updated>

		<summary type="html">&lt;p&gt;Userfacethis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Job Header|guides=This is the guide|difficulty=Medium|requirements=colossus.png|title=Entropic Colossus|duties=BECKON THE (TBD), ASSIST ANY WHO SPEAK IN THE ASTRAL MURMUR.|department=COSMIC CULT|image=TBD|maincolor=000000|secondarycolor=101010|aliases=Colossus|access=None|extendedaccess=None|supervisors=The Unknown, Steward, Cosmic Cultists|subordinates=None}}&lt;/div&gt;</summary>
		<author><name>Userfacethis</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Entropic_Colossus&amp;diff=4448</id>
		<title>Entropic Colossus</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Entropic_Colossus&amp;diff=4448"/>
		<updated>2026-02-21T06:07:24Z</updated>

		<summary type="html">&lt;p&gt;Userfacethis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Job Header|guides=This is the guide|difficulty=Medium|requirements=TBD|title=Entropic Colossus|duties=BECKON THE (TBD), ASSIST ANY WHO SPEAK IN THE ASTRAL MURMUR.|department=COSMIC CULT|image=TBD|maincolor=000000|secondarycolor=101010|aliases=Colossus|access=None|extendedaccess=None|supervisors=The Unknown, Steward, Cosmic Cultists|subordinates=None}}&lt;/div&gt;</summary>
		<author><name>Userfacethis</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Cosmic_Cultist&amp;diff=4447</id>
		<title>Cosmic Cultist</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Cosmic_Cultist&amp;diff=4447"/>
		<updated>2026-02-21T06:05:35Z</updated>

		<summary type="html">&lt;p&gt;Userfacethis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Job Header|guides=This is the guide|difficulty=Medium to Hard|requirements=12 hours of playtime|title=Cosmic Cultist|duties=USHER IN THE END, EMPOWER THE MONUMENT, SIPHON ENTROPY|department=COSMIC CULT|image=Cosmic_Cultist.png|maincolor=000000|secondarycolor=101010|aliases=Coscult, cultists|access=Whatever your job got|extendedaccess=None|supervisors=The Unknown, Steward|subordinates=None}}&lt;br /&gt;
&lt;br /&gt;
{{Job Header|guides=This is the guide|difficulty=Hard|requirements=12 hours of playtime|title=Cosmic Steward|duties=SUMMON THE MONUMENT, LEAD THE CULT, USHER IN THE END, EMPOWER THE MONUMENT, SIPHON ENTROPY|department=COSMIC STEWARD|image=Cosmic_Cultist.png|maincolor=000000|secondarycolor=101010|aliases=Coscult, cultists|access=Whatever your job got|extendedaccess=None|supervisors=The Unknown|subordinates=Cosmic Cultists}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;big&amp;gt;Starting a cult&amp;lt;/big&amp;gt; ==&lt;br /&gt;
After the game starts, you will have some time to prepare and plan before one of the initial cultists gets Beckon the Monument ability by a vote.&lt;br /&gt;
&lt;br /&gt;
The placement of the monument is one of the most important things to a cult, so be careful with where you use the ability&lt;br /&gt;
&lt;br /&gt;
Some things to keep in mind when placing the monument:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Preferably in easily accessible place&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Having a monument locked behind an access door can lead to a much slower cult progression and trouble if the cultist with access is caught&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Crowded or public spaces are a bad idea&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Getting caught, especially early might be a death sentence for the cult. Try to find a place where conversion won&#039;t be interrupted&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;big&amp;gt;Growing your power&amp;lt;/big&amp;gt; ==&lt;br /&gt;
By siphoning the entropy of the crew and converting new cultists you raise the progression of the monument. As soon as a certain thresholds are reached the monument moves to a new tier, allowing for stronger abilities, new glyphs and making the presence of the cult stronger&lt;br /&gt;
&lt;br /&gt;
==== Second Tier ====&lt;br /&gt;
You recieve a message, after which you have two minutes until the monument reaches second tier. As soon as it does, the malign rifts appear around the station, converting objects they touch into cult alternatives. Absorbing a malign rift will Empower you&lt;br /&gt;
&lt;br /&gt;
==== Third Tier ====&lt;br /&gt;
At third tier the cultists are revealed by a and the monument becomes visible to non-cultists. After a short time the cultists can start beckoning the unknown which is the cultist win condition. After the beckoning starts the cultists need to protect the monument until the unknow is summoned, with each conversion during that time lowering time needed until the summon happens&lt;br /&gt;
&lt;br /&gt;
==== Empowered cultists ====&lt;br /&gt;
After absorbing a malign rift you become empowered. Being empowered allows you to get double the entropy from the Siphon Entropy, makes you immune to space and your cultist abilities become stronger. Unlocks the ability for you to start a Chantry Ritual on a cyborg and Malign Fragmentation on AI upload console&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;big&amp;gt;Glyphs and you&amp;lt;/big&amp;gt; ==&lt;br /&gt;
You can scribe glyphs at the monument and click or interact to activate them. Activating the glyphs deals asphyxation damage to all nearby cultists as a cost, so be careful not to crit your friends. There are six Glyphs in total, with two unlocking at each tier of the monument&lt;br /&gt;
&lt;br /&gt;
=== Tier 1 Glyphs ===&lt;br /&gt;
&amp;lt;big&amp;gt;Glyph of Knowledge&amp;lt;/big&amp;gt; [[File:Glyph Knowledge.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;&amp;quot;Knowledge. Instills the spark of indelible knowledge. Able to convert most to join our ranks.&amp;quot;&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Requires two cultists around to activate. Converts a non-mindshielded person into a cultist, healing them to full health in the process&lt;br /&gt;
&lt;br /&gt;
Target needs to have a mind to be converted, so it cannot convert people that are currently shunted&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;Glyph of Projection&amp;lt;/big&amp;gt; [[File:Glyph Projection.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;lt;small&amp;gt;&amp;quot;Projection. Allows us to ascend in a temporary astral form to spy on those around us.&amp;quot;&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Allows you to scout around the station like a ghost. Your projection is invisible to other people&lt;br /&gt;
&lt;br /&gt;
=== Tier 2 Glyphs ===&lt;br /&gt;
&amp;lt;big&amp;gt;Glyph of Blades&amp;lt;/big&amp;gt; [[File:Glyph Blades.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;lt;small&amp;gt;&amp;quot;Blades. Transmutes and extrudes sharp objects into more lethal weaponry.&amp;quot;&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Converts sharp objects (knives, glass shards and etc) into cosmic cult weaponry. The weapon randomly chooses between:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!style=&amp;quot;width:5%;|&#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%;|&#039;&#039;&#039;Item&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%;|&#039;&#039;&#039;Damage&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:55%;|&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Entropic Blade.png|64px]]&lt;br /&gt;
|Entropic Blade&lt;br /&gt;
|11 {{DMG|Slash}}&lt;br /&gt;
12 {{DMG|Cold}}&lt;br /&gt;
&lt;br /&gt;
12 {{DMG|Asphyxiation}}&lt;br /&gt;
&lt;br /&gt;
15 {{DMG|Structural}}&lt;br /&gt;
|The most basic cult weapon. No special effects&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Vacuous Lance.png|64px]]&lt;br /&gt;
|Vacuous Lance&lt;br /&gt;
|11 {{DMG|Piercing}}&lt;br /&gt;
12 {{DMG|Cold}}&lt;br /&gt;
&lt;br /&gt;
12 {{DMG|Asphyxiation}}&lt;br /&gt;
&lt;br /&gt;
15 {{DMG|Structural}}&lt;br /&gt;
|Can be thrown for medium damage&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Astral Razor.png|64px]]&lt;br /&gt;
|Astral Razor&lt;br /&gt;
|3 {{DMG|Piercing}}&lt;br /&gt;
3 {{DMG|Slash}}&lt;br /&gt;
&lt;br /&gt;
6 {{DMG|Cold}}&lt;br /&gt;
&lt;br /&gt;
6 {{DMG|Asphyxiation}}&lt;br /&gt;
&lt;br /&gt;
15 {{DMG|Structural}}&lt;br /&gt;
|Works like the crusher weapons. Right click while wielded to send a projectile (10 {{DMG|Cold}} and 5 {{DMG|Asphyxiation}}) and mark an enemy. Attack the marked enemy to deal 15 {{DMG|Cold}} and 10 {{DMG|Asphyxiation}} additional damage&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;Glyph of Warding&amp;lt;/big&amp;gt; [[File:Glyph Warding.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;lt;small&amp;gt;&amp;quot;Warding. Transmutes pressure-resistant clothing into entropic garb.&amp;quot;&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Converts pressure resistant clothing (EVA, Emergency EVA suits, Hardsuits and etc) into cult armor&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!style=&amp;quot;width:5%;|&#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%;|&#039;&#039;&#039;Item&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%;|&#039;&#039;&#039;Protections&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:55%;|&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Entropic Armor.png|64px]]&lt;br /&gt;
|Entropic Armor&lt;br /&gt;
|40% to everything&lt;br /&gt;
0% stun resistance&lt;br /&gt;
|10% slowdown. Has an inbuilt light and a helmet&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Tier 3 Glyphs ===&lt;br /&gt;
&amp;lt;big&amp;gt;Glyph of Truth&amp;lt;/big&amp;gt; [[File:Glyph Truth.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;lt;small&amp;gt;&amp;quot;Truth. Instills the pure, indelible truth. Able to convert absolutely anyone to join our ranks.&amp;quot;&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Same as the Glyph of Knowledge, but can convert mindshielded people now&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;Glyph of Cessation&amp;lt;/big&amp;gt; [[File:Glyph Cessation.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;lt;small&amp;gt;&amp;quot;Cessation. Transmutes a portable atmospherics scrubber into a Vacuous Spire for our use.&amp;quot;&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Converts portable scrubber into Vacuous Spire. The spire passively converts the atmosphere in the room into Entropy motes when wrenched&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;big&amp;gt;Cosmic Influences and Cultist abilities&amp;lt;/big&amp;gt; ==&lt;br /&gt;
Influences are additional passive and active abilties that you can get at the monument for the gathered entropy&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Icon&lt;br /&gt;
!Ability&lt;br /&gt;
!Tier&lt;br /&gt;
!Cost&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[File:Beckon The Monument.png|64px]]&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Beckon The Monument&#039;&#039;&#039;&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|Call forth The Monument into realspace. Keep it hidden and safe from non-cultists!&lt;br /&gt;
The first activation shows you where the monument would be placed. The second places it&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[File:Shunt Subjectivity.png|64px]]&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Shunt Subjectivity&#039;&#039;&#039;&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|Shunt your target&#039;s mind out of their body and unto the cosmic dark, temporarily rendering their body mindless.&lt;br /&gt;
Has a short doafter after which it stuns the target for a long time. Has a long cooldown&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[File:Siphon Entropy.png|64px]]&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Siphon Entropy&#039;&#039;&#039;&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|Silently siphon entropy from your target, dealing some damage in the process.&lt;br /&gt;
Interacting with the monument moves all of your stored entropy to it&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[File:Abberant Lapse.png|64px]]&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Abberant Lapse&#039;&#039;&#039;&lt;br /&gt;
|1&lt;br /&gt;
|10&lt;br /&gt;
|Lapse your target&#039;s corporeal form, temporarily rendering it immutable, impassible, and frozen in place.&lt;br /&gt;
Can be used on yourself&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[File:Null Glare.png|64px]]&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Null Glare&#039;&#039;&#039;&lt;br /&gt;
|1&lt;br /&gt;
|12&lt;br /&gt;
|Emit a horrific pulse of cosmic light, slowing and disorienting everyone around you.&lt;br /&gt;
Flash-like effect that is blocked by sunglasses and alternatives. Cyborgs and IPC&#039;s get stunned for half of the duration of the flash&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[File:Eschew Metabolism.png|64px]]&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Eschew Metabolism&#039;&#039;&#039;&lt;br /&gt;
|1&lt;br /&gt;
|8&lt;br /&gt;
|Passive influence. Eliminates the need for you to eat and drink&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[File:Force Ingress.png|64px]]&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Force Ingress&#039;&#039;&#039;&lt;br /&gt;
|2&lt;br /&gt;
|14&lt;br /&gt;
|Use a concentrated blast of power to force a secure doorway open.&lt;br /&gt;
Empowered cultists can force open bolted doors&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[File:Unbound Step.png|64px]]&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Unbound Step&#039;&#039;&#039;&lt;br /&gt;
|2&lt;br /&gt;
|14&lt;br /&gt;
|Passive influence. Allows you to walk in space as if you are standing on the ground&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[File:Beckon The Monument.png|64px]]&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Relocate The&#039;&#039;&#039; &#039;&#039;&#039;Monument&#039;&#039;&#039;&lt;br /&gt;
|2&lt;br /&gt;
|0&lt;br /&gt;
|Relocates the monument once.&lt;br /&gt;
Cult steward gets this ability when monument progresses to tier 2&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Malign Fragmentation.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Null Fragmentation&#039;&#039;&#039;&lt;br /&gt;
|2&lt;br /&gt;
|0&lt;br /&gt;
|Transfer your malign empowerment into a digital system, such as an AI Upload Console or borg chassis, corrupting it in the process.&lt;br /&gt;
Trying to use it on borg starts the chantry ritual, encasing the borg in vacuous chantry and alerting the crew of it&#039;s location. The chantry must be protected for around three minutes before the borg becomes [[Entropic Colossus|Entropic Colossus]]&lt;br /&gt;
&lt;br /&gt;
Obtained by becoming empowered, spends your empowerment&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[File:Vacuous Imposition.png|64px]]&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Vacuous Imposition&#039;&#039;&#039;&lt;br /&gt;
|3&lt;br /&gt;
|20&lt;br /&gt;
|You negate any incoming damage for a short time.&lt;br /&gt;
For the duration of the invulnerability you are 35% slower&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[File:Astral Nova.png|64px]]&#039;&#039;&#039;&lt;br /&gt;
|Astral Nova&lt;br /&gt;
|3&lt;br /&gt;
|20&lt;br /&gt;
|Hurl a large and disruptive blast of astral energy.&lt;br /&gt;
Stuns and damages non-cultists along it&#039;s way&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[File:Astral Stride.png|64px]]&#039;&#039;&#039;&lt;br /&gt;
|Astral Stride&lt;br /&gt;
|3&lt;br /&gt;
|18&lt;br /&gt;
|Passive influence. Increases your movement speed by 10%&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[File:Vacuous Vitality.png|64px]]&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Vacuous Vitality&#039;&#039;&#039;&lt;br /&gt;
|3&lt;br /&gt;
|20&lt;br /&gt;
|Passive influence. Fills you with healing chemical as long as you are near the monument&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;big&amp;gt;Fighting the cosmic cult&amp;lt;/big&amp;gt; ==&lt;br /&gt;
Cultists can be deconverted using Ardent Censer, that [[Chaplain]] and [[Mystagogue]] start with. The deconversion takes a bit of time and backfires in case it was used on non-cultists&lt;br /&gt;
&lt;br /&gt;
Chaplain and mystagogue are immune to most cult abilities&lt;br /&gt;
&lt;br /&gt;
{{Jobs Menu}}&lt;/div&gt;</summary>
		<author><name>Userfacethis</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Template:Jobs_Menu&amp;diff=4446</id>
		<title>Template:Jobs Menu</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Template:Jobs_Menu&amp;diff=4446"/>
		<updated>2026-02-21T06:04:38Z</updated>

		<summary type="html">&lt;p&gt;Userfacethis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; width=100% style=&amp;quot;font-size: 95%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 style=&amp;quot;font-size: 95%; border: 2px solid #000000&amp;quot; | [[Jobs|Roles on DeltaV]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:10%; text-align:right; background: #0C2C47; border: 2px solid #000000&amp;quot; | &#039;&#039;&#039;Command&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border: 2px solid #000000&amp;quot; | &#039;&#039;&#039;[[Captain]]&#039;&#039;&#039; · [[Head of Personnel]] · [[Head of Security]] · [[Chief Engineer]] · [[Mystagogue]] · [[Chief Medical Officer]] · [[Logistics Officer]] · [[Chief Justice]]  · [[Station AI]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #6b2833; border: 2px solid #000000&amp;quot; | &#039;&#039;&#039;Justice Department&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border: 2px solid #000000&amp;quot; | &#039;&#039;&#039;[[Chief Justice]]&#039;&#039;&#039; · [[Clerk]] · [[Prosecutor]] · [[Lawyer]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #480000; border: 2px solid #000000&amp;quot; | &#039;&#039;&#039;Security&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border: 2px solid #000000&amp;quot; | &#039;&#039;&#039;[[Head of Security]]&#039;&#039;&#039; · [[Warden]] · [[Security Officer]] · [[Prison Guard]] · [[Corpsman]] · [[Detective]] · [[Security Cadet]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #854100; border: 2px solid #000000&amp;quot; | &#039;&#039;&#039;Engineering&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border: 2px solid #000000&amp;quot; | &#039;&#039;&#039;[[Chief Engineer]]&#039;&#039;&#039; · [[Atmospheric Technician]] · [[Station Engineer]] · [[Technical Assistant]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #4c1a4f; border: 2px solid #000000&amp;quot; | &#039;&#039;&#039;Epistemics&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border: 2px solid #000000&amp;quot; | &#039;&#039;&#039;[[Mystagogue]]&#039;&#039;&#039; · [[Psionic Mantis]] · [[Chaplain]] · [[Roboticist]] · [[Scientist]] · [[Research Assistant]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #244559; border: 2px solid #000000&amp;quot; | &#039;&#039;&#039;Medical&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border: 2px solid #000000&amp;quot; | &#039;&#039;&#039;[[Chief Medical Officer]]&#039;&#039;&#039; · [[Medical Doctor]] · [[Paramedic]] · [[Chemist]] · [[Surgeon]] · [[Psychologist]] · [[Medical Intern]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #43331a; border: 2px solid #000000&amp;quot; | &#039;&#039;&#039;Logistics&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border: 2px solid #000000&amp;quot; | &#039;&#039;&#039;[[Logistics Officer]]&#039;&#039;&#039; · [[Cargo Technician]] · [[Salvage Specialist]] · [[Courier]] · [[Cargo Assistant]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #265600; border: 2px solid #000000&amp;quot; | &#039;&#039;&#039;Service&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border: 2px solid #000000&amp;quot; | &#039;&#039;&#039;[[Head of Personnel]]&#039;&#039;&#039; · [[Janitor]] · [[Bartender]] · [[Botanist]] · [[Chef]] · [[Service Worker]] · [[Boxer]] · [[Clown]] · [[Martial Artist]] · [[Mime]] · [[Musician]] · [[Reporter]] · [[Passenger]] · [[Zookeeper]] · [[Librarian]] · [[Gladiator]] · [[Prisoner]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #3D434B; border: 2px solid #000000&amp;quot; | &#039;&#039;&#039;Sillicon&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border: 2px solid #000000&amp;quot; | [[Cyborg]] · [[Personal AI]]  · [[Station AI]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #121212; border: 2px solid #000000&amp;quot; | &#039;&#039;&#039;Antagonists&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border: 2px solid #000000&amp;quot; | [[Traitor]] · [[Nuclear Operative]] · [[Space Ninja]] · [[Thief]] · [[Paradox Anomaly]] · [[Revenant]] · [[Space Dragon]] · [[Listening Post Operative]] · [[Zombie]] · [[Cosmic Cultist]] · [[Entropic Colossus]]&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
Navigational template for the [[:Category:Jobs|Jobs]] category. To use it, write: &lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{Jobs Menu}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Templates]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Userfacethis</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Jobs&amp;diff=4445</id>
		<title>Jobs</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Jobs&amp;diff=4445"/>
		<updated>2026-02-21T06:03:26Z</updated>

		<summary type="html">&lt;p&gt;Userfacethis: /* Side Antagonist */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Your job defines your starting equipment, your access on board the station, and what you&#039;re supposed to be doing. While the job descriptions do reflect some actual truths or common behaviors/occurrences, they are mainly jokes and are not the actual job description. They should not be taken as actual instructions or advice.&lt;br /&gt;
&lt;br /&gt;
{{Jobs Menu}}&lt;br /&gt;
&lt;br /&gt;
__TOC__ &amp;lt;!-- Reminder that if you add or remove jobs from this page, reflect the changes in [[Template:Jobs Menu]] --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Command Jobs ==&lt;br /&gt;
They manage the station and ensure everyone is safe and productive.&lt;br /&gt;
&lt;br /&gt;
{|{{JobCategory|Command|0C2C47}}&lt;br /&gt;
&lt;br /&gt;
{{Job|0C2C47|Captain.png|Captain|&lt;br /&gt;
|desc=Be responsible for the station. Make sure the Heads of Staff aren&#039;t stepping out of line. Secure the [[Nuclear Authentication Disk|nuke disk]]! Make sure everything stays in working order and fix any issues that other crew members can&#039;t. Do not try to take over a department and do someone else&#039;s job, that&#039;s why you have a crew.&lt;br /&gt;
|difficulty=Very Hard&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Justice Department Jobs&#039;&#039;&#039; ==&lt;br /&gt;
They uphold justice on the station by overseeing sentencing and organizing trials.&lt;br /&gt;
{|{{JobCategory|Justice Department|6b2833}}&lt;br /&gt;
&lt;br /&gt;
{{Job|6b2833|chiefjustice.png|Chief Justice|&lt;br /&gt;
|desc=Manage the justice department, act as a judge, and ensure everyone receives fair and just treatment.&lt;br /&gt;
|difficulty=Hard&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Job|6b2833|clerk.png|Clerk|&lt;br /&gt;
|desc=Handle paperwork, act as a judge if needed, and ensure everyone receives fair and just treatment. Annoy security at every opportunity&lt;br /&gt;
|difficulty=Easy&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Job|6b2833|Lawyer.png|Lawyer|&lt;br /&gt;
|desc=Pretend to be a part of security without actually doing any of the work. Tell security to notify you when a new prisoner arrives. Try as hard as you can to get everyone to go into the courthouse at any opportunity. &amp;quot;My CLIENT killed those two botanists in self-defense Your Honor.&amp;quot;&lt;br /&gt;
|difficulty=Easy}}&lt;br /&gt;
&lt;br /&gt;
{{Job|6b2833|prosecutor.png|Prosecutor|&lt;br /&gt;
|desc=Organize trials, notarize documents, review charges, and act as a judge if needed.&lt;br /&gt;
|difficulty=Medium&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Security Jobs ==&lt;br /&gt;
They are here to ensure that the crew are kept in check and troublemakers receive proper punishment.&lt;br /&gt;
&lt;br /&gt;
{|{{JobCategory|Security|480000}}&lt;br /&gt;
&lt;br /&gt;
{{Job|480000|HoS.png|Head of Security|&lt;br /&gt;
|desc=Make sure you and your [[Security Officer|security officers]] are following [[Standard_Operating_Procedure|SoP]] and [[Space Law]] to a perfect degree, despair when they run around with their baton out. Organize the security officers into a formidable order-keeping force. Have the final word on how to resolve security related issues.&lt;br /&gt;
|difficulty=Very Hard}}&lt;br /&gt;
&lt;br /&gt;
{{Job|480000|Warden.png|Warden|&lt;br /&gt;
|desc=Protect the armory, protect the brig, protect your dog, make sure the officers know and follow [[Space Law]]. Process prisoners and give them timers. Manage the security department and all of the people imprisoned inside of it. Protect it from irresponsible staff and protect the prisoners from being forgotten in their cells. Don&#039;t leave the brig unless its justified.&lt;br /&gt;
|difficulty=Hard}}&lt;br /&gt;
&lt;br /&gt;
{{Job|480000|Security_officer.png|Security Officer|&lt;br /&gt;
|desc=Turn &#039;&#039;&#039;on&#039;&#039;&#039; the stunbaton before batoning and cuffing troublemakers in a timely fashion. Have everyone cry &amp;quot;shitcurity&amp;quot; and hate you for trying to protect them. Be responsible and patrol the station, respond to calls for help, capture and detain (the correct) criminal, alert your department of any developments and enforce space law.&lt;br /&gt;
|difficulty=Hard}}&lt;br /&gt;
&lt;br /&gt;
{{Job|480000|Prison_Guard.png|Prison Guard|&lt;br /&gt;
|desc=Listen to the Warden. Patrol the brig and everywhere Prisoners are. Prevent the prisoners from escaping. Develop a lasting friendship with the permabrig [[Prisoner|prisoners]]. &amp;lt;s&amp;gt;Slip on soap and get beaten for your ID.&amp;lt;s&amp;gt;&lt;br /&gt;
|difficulty=Hard}}&lt;br /&gt;
&lt;br /&gt;
{{Job|480000|Corpsman.png|Corpsman|&lt;br /&gt;
|desc=Be security&#039;s medic. Make sure your fellow security officers and prisoners are kept healthy. Help out the Medical department if everything is calm. Remember that you&#039;re a doctor first, let your team mates do their job while you stitch their wounds.&lt;br /&gt;
|difficulty=Medium to Hard}}&lt;br /&gt;
&lt;br /&gt;
{{Job|480000|Detective.png|Detective|&lt;br /&gt;
|desc=Investigate crime scenes officers can&#039;t or won&#039;t solve. Help your department arrest the criminals you investigated. Keep an eye over evidence. &lt;br /&gt;
|difficulty=Medium}}&lt;br /&gt;
&lt;br /&gt;
{{Job|480000|Security_Cadet.png|Security Cadet|&lt;br /&gt;
|desc=Be on the path to becoming a proper and official [[Security Officer|SecOff]]. Keep in mind that the rest of the station may not take it easy on you as you are an easier target. Do your best to help break up fights, patrol the halls, and maybe even stop a [[Traitor]] or two.&lt;br /&gt;
|difficulty=Easy to Medium}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Engineering Jobs ==&lt;br /&gt;
They are charged with station upkeep and engineering support.&lt;br /&gt;
&lt;br /&gt;
{|{{JobCategory|Engineering|854100}}&lt;br /&gt;
&lt;br /&gt;
{{Job|854100|Chief_Engineer.png|Chief Engineer|&lt;br /&gt;
|desc=Use your state of the art tools to set up power before it runs out. Protect your department from the hordes of [[Passenger|thieves]]. Give orders to [[Station Engineer|Station Engineers]] and [[Atmospheric Technician|Atmospheric Technicians]] instead of doing everything by yourself. Oversee the successful operation of the station&#039;s power source and send your underlings to rebuild damage and hull breaches.&lt;br /&gt;
|difficulty=Hard}}&lt;br /&gt;
&lt;br /&gt;
{{Job|854100|Atmospheric_Technician.png|Atmospheric Technician|&lt;br /&gt;
|desc=Watch and manage atmos. Make sure everybody is breathing by listening to complaints; if they can talk, everything&#039;s within tolerance. &amp;lt;s&amp;gt;Forget to repair damaged piping.&amp;lt;/s&amp;gt; Be known as one of the three people who know how atmos works. Die in a plasma fire when you suddenly forget how atmos works.&lt;br /&gt;
|difficulty=Medium to Hard}}&lt;br /&gt;
&lt;br /&gt;
{{Job|854100|Engineer.png|Station Engineer|&lt;br /&gt;
|desc=The arm of the Chief Engineer. Your job is to set up the engine, wire the solar panels, fix the maintenance wires chewed by rats and repair any damage to hull and equipment. Nothing is broken? Just give it a few minutes. Create new power sources and fix any power or integrity-related issues that the station may have. Hold the entire station together with your hard work and duct tape. Accidentally singuloose the station due to an oversight.&lt;br /&gt;
|difficulty=Medium}}&lt;br /&gt;
&lt;br /&gt;
{{Job|854100|Technical Assistant.png|Technical Assistant|&lt;br /&gt;
|desc=Learn the various duties and challenges that the [[Station Engineer|engineers]] face &amp;lt;s&amp;gt; and become more competent than them &amp;lt;/s&amp;gt;. Learn skills such as [[Hacking|hacking doors]], [[Power|fixing power]], [[Construction|building furniture]], and Atmos.&lt;br /&gt;
|difficulty=Easy to Medium}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Epistemics Jobs ==&lt;br /&gt;
They are here to study the secrets of the universe and unlock precious research.&lt;br /&gt;
&lt;br /&gt;
{|{{JobCategory|Epistemic|4c1a4f}}&lt;br /&gt;
&lt;br /&gt;
{{Job|4c1a4f|Mystagogue.png|Mystagogue|&lt;br /&gt;
|desc=Help unlock the secrets of the universe by probing the mysteries of the Noösphere!. Guard the oracle. Organize the requisition of whatever the Oracle demands of you. Try to control your department full of [[Scientist|weirdos]] and make sure they are taking their job seriously. Forget to use your [[Psionics|psionic]] powers against powerful entities. Cry when glimmer reach critical levels.&lt;br /&gt;
|difficulty=Medium to hard}}&lt;br /&gt;
&lt;br /&gt;
{{Job|4c1a4f|Psionic_Mantis.png|Psionic Mantis|&lt;br /&gt;
|desc=Smoke blunts. Solve mysteries, big and small. From easy slam dunks like who killed the clown, to the nature of the universe. Be in charge of investigating crime scenes for clues and keeping rogue [[psionics]] in check.&lt;br /&gt;
|difficulty=Hard}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- &amp;quot;Never be around when you are [[Vampire|actually needed]]&amp;quot; when that becomes a thing. --&amp;gt;&lt;br /&gt;
{{Job|4c1a4f|Chaplain.png|Chaplain|&lt;br /&gt;
|desc=Preach to crew members and aid them in their journeys to spiritual oneness. Mass produce holy water, only to have people drink it. Sacrifice people to power up Golems. &amp;lt;s&amp;gt;Ignore people complaining about Remilia.&amp;lt;/s&amp;gt;&lt;br /&gt;
|difficulty=Medium}}&lt;br /&gt;
&lt;br /&gt;
{{Job|4c1a4f|Scientist.png|Scientist|&lt;br /&gt;
|desc=Probe the mysteries of the Noösphere! &amp;lt;s&amp;gt;Steal&amp;lt;/s&amp;gt; Politely ask for whatever the Oracle demands of you. Convince people that you are not part of a cult. Try to understand the mysteries of anomalies and artefacts. Constantly remind the crew to tell you where the anomalies are.&lt;br /&gt;
|difficulty=Medium}}&lt;br /&gt;
&lt;br /&gt;
{{Job|4c1a4f|Research Assistant.png|Research Assistant|&lt;br /&gt;
|desc=Learn about the wonders of epistemics in a &amp;quot;peaceful&amp;quot; environment. Die tragically because you observed an artifact, and it, in lawful retaliation, covered you in fluorosulfonic acid.&lt;br /&gt;
|difficulty=Easy to Medium}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Medical Jobs ==&lt;br /&gt;
They are here to provide medical treatment to other crew members.&lt;br /&gt;
&lt;br /&gt;
{|{{JobCategory|Medical|244559}}&lt;br /&gt;
&lt;br /&gt;
{{Job|244559|Chief_Medical_Officer.png|Chief Medical Officer|&lt;br /&gt;
|desc=Be in charge of either the calmest or more stressful department of the station. Make sure the Metempsychotic machine is linked properly! Manage the resources and personnel of the medical department to keep the crew in top shape. Know enough about each part of your department to be able to teach new hires. Panic when Medbay is inevitably overrun with corpses.&lt;br /&gt;
|difficulty=Medium}}&lt;br /&gt;
&lt;br /&gt;
{{Job|244559|Medical_Doctor.png|Medical Doctor|&lt;br /&gt;
|desc=Work with your fellow doctors to keep the station alive. [[Chemistry|Mix medicine]] and make them into pills. Put away the ever stacking bodies back into the morgue. Remember to examine patients before treating or cloning them to drastically reduce work load. Get swarmed by a tide of people all needing band-aids, ointment and anti-toxins.&lt;br /&gt;
|difficulty=Medium}}&lt;br /&gt;
&lt;br /&gt;
{{Job|244559|Paramedic.png|Paramedic|&lt;br /&gt;
|desc=Roam around the station. Attempt to rescue people from dangerous situations. Get mugged and/or killed by any of the 20 antagonists lurking in maintenance. Stabilize injured personnel and bring them into Medical. Spend the entire shift collecting dead [[Salvage Specialist|Salvage Specialist]].&lt;br /&gt;
|difficulty=Medium}}&lt;br /&gt;
&lt;br /&gt;
{{Job|244559|Chemist.png|Chemist|&lt;br /&gt;
|desc=Use the chemistry machines to make unholy amounts of medicine for any damaged crew members. Set up [[Cryogenic Pods|cryo]]. Mix chemicals requested by crew.&lt;br /&gt;
|difficulty=Medium}}&lt;br /&gt;
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{{Job|244559|Psychologist.png|Psychologist|&lt;br /&gt;
|desc=Pursue the fruitless endeavor of trying to provide mental healthcare aboard a station staffed near exclusively with violent sociopaths. Attempt to teach [[Head of Security]] to read and fail. Deem the [[Captain]] is unfit to serve and watch as the station slowly descends in to madness. Replace the actual [[Medical Doctor|doctors]] when they don&#039;t know which end of the syringe goes in the body.&lt;br /&gt;
|difficulty=Easy}}&lt;br /&gt;
&lt;br /&gt;
{{Job|244559|Medical Intern.png|Medical Intern|&lt;br /&gt;
|desc=Assist the [[Medical Doctor|doctors]] while they heal patients. Bother the [[Chemist|chemists]] to teach you how to make meth and maybe medicine. Gather dead bodies from around the station and bring them to medbay so they can be revived. Discover why the [[Chef|chef]]&#039;s food tastes so good. Earn your [[Chief Medical Officer|CMO]]&#039;s approval.&lt;br /&gt;
|difficulty=Easy to Medium}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Logistics Jobs ==&lt;br /&gt;
They are here to order and sell stuff for the crew.&lt;br /&gt;
&lt;br /&gt;
{|{{JobCategory|Logistics|43331a}}&lt;br /&gt;
&lt;br /&gt;
{{Job|43331a|Logistics Officer.png|Logistics Officer|&lt;br /&gt;
|desc=Oversee the operations of logistics, order equipment, and ensure your [[Cargo Technician|cargo techs]] do their jobs. Tell the [[Salvage Specialist|salvagers]] to not die, lose radio contact with all of them ten minutes later. Sell anything valuable you can get your hands on and flaunt your wealth to the other departments. Dance in the bridge because you&#039;re now a head of staff. Get beaten by a confused [[Head of Personnel]] who still think cargo exists and is theirs.&lt;br /&gt;
|difficulty=Medium}}&lt;br /&gt;
&lt;br /&gt;
{{Job|43331A|Cargo Technician.png|Cargo Technician|&lt;br /&gt;
|desc=Push them crates and ensure a smooth operation as dictated by the LO. Spend the cargo budget on &amp;lt;s&amp;gt;insulated gloves and toys&amp;lt;/s&amp;gt; guns and drugs. Search maintenance for trash with single digit export values to gift to the LO like some kind of [[Playable Species#Felinid|weird humanoid cat]] instead. Promote cargo shorts as they are comfy and easy to wear.&lt;br /&gt;
|difficulty=Easy to Medium}}&lt;br /&gt;
&lt;br /&gt;
{{Job|43331a|Salvage Specialist.png|Salvage Specialist|&lt;br /&gt;
|desc=Equip a hard-suit and salvage wrecked station parts from previous stations, a grim reminder of what&#039;s to come in the next ten minutes. Fight fish in space and hurriedly throw your loot out into space to fly back to safety. Accidentally space your department twice.&lt;br /&gt;
|difficulty=Medium}}&lt;br /&gt;
&lt;br /&gt;
{{Job|43331A|Courier.png|Courier|&lt;br /&gt;
|desc=Deliver mail around the station, resulting in [[Logistics Officer|logistics]] receiving lots of money. Constantly remind your fellow crew members about their mail. Try not to go postal when Engineering has a pile of unopened mail on their counter the entire shift.&lt;br /&gt;
|difficulty=Easy}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Service Jobs ==&lt;br /&gt;
They contribute to the crew&#039;s overall performance one way or another.&amp;lt;br&amp;gt;&lt;br /&gt;
The service department is separated in four purely cosmetic sub-departments; Cargo, Catering, Entertainment and Civilian&lt;br /&gt;
&lt;br /&gt;
{|{{JobCategory|Service|265600}}&lt;br /&gt;
&lt;br /&gt;
{{Job|265600|HoP.png|Head of Personnel|&lt;br /&gt;
|desc=Give out additional access where needed or change people&#039;s jobs but do contact the relevant Head of Staff first. Mediate any disputes that can&#039;t be solved by the relevant department heads. Be responsible for the Service department. &amp;lt;s&amp;gt;Force passengers to indulge in your paperwork obsession.&amp;lt;s&amp;gt;&lt;br /&gt;
|difficulty=Hard}}&lt;br /&gt;
&lt;br /&gt;
{{Job|265600|Bartender.png|Bartender|&lt;br /&gt;
|desc=Keep the station&#039;s crew docile and drunk. Take their oddly specific requests and make them at your beer and soda machines. Don&#039;t be afraid to use your shotgun. Bar is one of the most bombed and attacked regions, as there is usually a lot of people there. Give the crew drinks and mix lengthy recipes into borderline-illegal concoctions.&lt;br /&gt;
|difficulty=Easy}}&lt;br /&gt;
&lt;br /&gt;
{{Job|265600|Botanist.png|Botanist|&lt;br /&gt;
|desc=Grow enough food to stop the [[Chef|chef]] from seeking &amp;quot;alternative sources&amp;quot;. Grow lots of wheat, and when you get tired of that, grow weed. Make weed smoothies and spike drinks with nettles. Keep growing random plants until the chef is happy. Get blamed for releasing your new batch of killer tomatoes.&lt;br /&gt;
|difficulty=Easy}}&lt;br /&gt;
&lt;br /&gt;
{{Job|265600|Chef.png|Chef|&lt;br /&gt;
|desc=Keep the station fed so that they can continue scurrying around like cockroaches at full speed. Tell [[Botanist|botany]] what to grow and watch in horror as they only grow wheat. Serve raw eggplants or deep fry everything. &amp;lt;s&amp;gt;Snap and hunt passengers for meat.&amp;lt;/s&amp;gt; Be praised by everyone for being the first Chef in station history to &#039;&#039;do your job&#039;&#039;. Find out if it will blend. &amp;lt;s&amp;gt;Deep fry the armory.&amp;lt;/s&amp;gt;&lt;br /&gt;
|difficulty=Medium}}&lt;br /&gt;
&lt;br /&gt;
{{Job|265600|Service Worker.png|Service Worker|&lt;br /&gt;
|desc=Be a sightly more useful [[Passenger|passenger]]. Learn the other service level jobs stress free. Observe the other service jobs in their natural habitat before taking on their various responsibilities and challenges.&lt;br /&gt;
|difficulty=Easy}}&lt;br /&gt;
&lt;br /&gt;
{{Job|6F006F|Boxer.png|Boxer|&lt;br /&gt;
|desc=Constantly ask people to fight you and end up drinking in the bar when they don&#039;t. Decide you&#039;ll start some impromptu title fights only to become a regular patron of the brig&#039;s holding cells. Wind up in Medbay constantly.&lt;br /&gt;
|difficulty=Easy}}&lt;br /&gt;
&lt;br /&gt;
{{Job|6F006F|Clown.png|Clown|&lt;br /&gt;
|desc=Honk! Make the station laugh. Tell jokes. Trip on tables. Perform elaborate pranks. Hit the [[Nuclear_Operative|Nukie]] with a banana pie and snap their gun in half while they watch in horror. Ideally, you want everyone else to be laughing with you. Being a clown is not an excuse to be an asshole. Have a gun explode in your face when you need it the most.&lt;br /&gt;
|difficulty=Clown}}&lt;br /&gt;
&lt;br /&gt;
{{Job|6F006F|Gladiator.png|Gladiator|&lt;br /&gt;
|desc=Be a [[prisoner]] but you get to fight [[Fauna#Hostile|stuff]]. Put on a combat spectacle for the crew. Fight for your freedom, glory, and honor. End up either dead or killing every single thing in the arena.&lt;br /&gt;
|difficulty=Easy}}&lt;br /&gt;
&lt;br /&gt;
{{Job|6F006F|Martial Artist.png|Martial Artist|&lt;br /&gt;
|desc=Be honorable and disciplined, spar in the dojo, challenge security to CQC. End up forgetting the basics of CQC. &lt;br /&gt;
|difficulty=Easy}}&lt;br /&gt;
&lt;br /&gt;
{{Job|6F006F|Mime.png|Mime|&lt;br /&gt;
|desc=Play as the objectively strongest role in the game with special powers as long as you don&#039;t speak. Get your [[PDA]] stolen while you are writing out a 20+ word custom emote.&lt;br /&gt;
|difficulty=Mime}}&lt;br /&gt;
&lt;br /&gt;
{{Job|6F006F|Musician.png|Musician|&lt;br /&gt;
|desc=Play MIDIs at deafening volumes. Lay down some smooth jams. Bum around in the bar and flex your knowledge on obscure bands. Pester Cargo for more instruments. Sell your soul for a gold-plated fiddle. Be sad that some [[Playable Species#Harpy|humanoid bird]] has better MIDI playing capabilities.&lt;br /&gt;
|difficulty=Easy}}&lt;br /&gt;
&lt;br /&gt;
{{Job|2E2E2E|Passenger.png|Passenger|&lt;br /&gt;
|desc=Enjoy your stay and offer assistance to anyone who looks like they need it. End up getting in trouble for getting into places you shouldn&#039;t. Save the Station when least expected.&lt;br /&gt;
|difficulty=None}}&lt;br /&gt;
&lt;br /&gt;
{{Job|2E2E2E|Janitor.png|Janitor|&lt;br /&gt;
|desc=Try to keep the station clean of spills. Use your mop to clean up spills by replacing them with puddles. Ignore the woes of man with your no slip shoes, engaging in schadenfreude as you point at the wet floor sign. Watch as people complain about you not cleaning areas you don&#039;t have access to.&lt;br /&gt;
|difficulty=Easy}}&lt;br /&gt;
&lt;br /&gt;
{{Job|2E2E2E|Librarian.png|Librarian|&lt;br /&gt;
|desc=Attempt to hold poetry readings. Host D&amp;amp;D games. Beat the snot out of anyone who doesn&#039;t return their library books. Find treasure for your exhibit in the depths of space. Play D&amp;amp;D for the rest of the shift with the [[Captain|captain]].&lt;br /&gt;
|difficulty=Easy}}&lt;br /&gt;
&lt;br /&gt;
{{Job|2E2E2E|Reporter.png|Reporter|&lt;br /&gt;
|desc=Make reports on the smallest of things happening around the station. Place your cameras in well frequented places. Provide access to entertainment to everyone.&lt;br /&gt;
|difficulty=Easy}}&lt;br /&gt;
&lt;br /&gt;
{{Job|2E2E2E|Prisoner.png|Prisoner|&lt;br /&gt;
|desc=Sit in prison and learn about [[Hydroponics|growing plants]] and [[Cooking|cooking]]. Gamble with your cell mates. Talk to the warden. Write your memoirs. Roleplay with the Lawyer/Warden/Prison Guard until you forge a deep, personal relationship. Don&#039;t invite the Head of Security to the wedding.&lt;br /&gt;
|difficulty=Easy}}&lt;br /&gt;
&lt;br /&gt;
{{Job|2E2E2E|Zookeeper.png|Zookeeper|&lt;br /&gt;
|desc=Take care of animals. Put on a joyful display of cute animals and space carps for all the crew to see.&lt;br /&gt;
|difficulty=Easy}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Silicon Jobs =&lt;br /&gt;
They are programmed to help and support the crew.&lt;br /&gt;
&lt;br /&gt;
{|{{JobCategory|Silicon|3D434B}}&lt;br /&gt;
&lt;br /&gt;
{{Job|3D434B|StationAI.png|Station AI|desc=Master of Silicon&#039;s and leader of rebellion&#039;s. Follow your laws, Serve the crew and check your satellite from time to time to make sure no unauthorized crew are inside. Remember, You&#039;re not expendable.|difficulty=Hard}}&lt;br /&gt;
&lt;br /&gt;
{{Job|3D434B|Cyborg.png|Cyborg|&lt;br /&gt;
|desc=Follow your laws. Read your laws. READ YOUR LAWS. Do not read your laws and eat an awfully long ban. Assist the humans. Have lengthy discussions with crew members about the correct interpretation of your laws.&lt;br /&gt;
|difficulty=Medium}}&lt;br /&gt;
&lt;br /&gt;
{{Job|3D434B|PersonalAI.gif|Personal AI|&lt;br /&gt;
|desc=Become pals with your carrier. Act as an on-demand jukebox. Be the friend someone has always wanted. Make up your own personality and gimmick to enhance the roleplay of your carrier and your own.&lt;br /&gt;
|difficulty=Easy}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!--{{Job|3D434B|Maintenance_Drone.png|Maintenance Drone|&lt;br /&gt;
|desc=Follow your laws. Read your laws. Rebuild the station. Fix the station up. Do the [[Station Engineer|engineer]]&#039;s job. Wear hats. Do other people&#039;s jobs. Grief and speedrun getting whitelist revoked. Constantly ask why everyone looks like a static figure.&lt;br /&gt;
|difficulty=Medium}}--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Antagonists Jobs ==&lt;br /&gt;
&lt;br /&gt;
=== Main Antagonist ===&lt;br /&gt;
Main antagonist are typically the primary bad guy of a single round and are selected on round start. They are usually the main factor on how a round can play out.&lt;br /&gt;
&lt;br /&gt;
{|{{JobCategory|Main Antagonist|000000}}&lt;br /&gt;
&lt;br /&gt;
{{Job|000000|Traitor.gif|Traitor|&lt;br /&gt;
|desc=Buy a [[Syndicate Items#esword|glowy sword]]. Start with special objectives. Use codewords to find allies throughout the station. Buy tools to assist you on causing as much chaos as possible. Play mind games with security as you bomb cargo. Get robusted by a toolbox-wielding [[mime]].&lt;br /&gt;
|difficulty=Medium to Very Hard}}&lt;br /&gt;
&lt;br /&gt;
{{Job|000000|Nuclear_Operative.gif|Nuclear Operative|&lt;br /&gt;
|desc=Spend 30 minutes discussing a detailed plan, then explode before setting foot on the station. Forget the nuke. Get the nuclear disk and create a mass grave. Get shot by your own team. Have your shuttle stolen by a single [[clown]]. Kidnap Ian.&lt;br /&gt;
|difficulty=Very Hard}}&lt;br /&gt;
&lt;br /&gt;
{{Job|000000|Cosmic_Cultist.png|Cosmic Cultist|&lt;br /&gt;
|desc=THE CURTAINS MUST FALL. Work together with other cultists, convert the crew, collect entropy, and bring forth The Unknown.&lt;br /&gt;
|difficulty=Medium to Hard}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!--{{Job|000000|Revolutionary.png|Revolutionary|&lt;br /&gt;
|desc=Either remove anyone that could pose a threat to you in under five minutes, or get crushed under Security&#039;s boots also in under five minutes. Convert the single robust person on the server as a win condition. Try to flash someone with eye protection and be beaten to death.&lt;br /&gt;
|difficulty=Hard to Very Hard}}&lt;br /&gt;
{{Job|000000|Changeling.png|Changeling|&lt;br /&gt;
|desc=Be &#039;The Thing&#039;. Relieve the crew of their DNA. Form a deep love-hate relationship with the crematorium. Pretend to be an adorable dog.&lt;br /&gt;
|difficulty=Hard}}&lt;br /&gt;
{{Job|000000|Wizard.png|Wizard|&lt;br /&gt;
|desc=Make everybody hate you for monopolizing the round. Transform the entire crew into various animals. Abuse magic. Get annihilated when you try to make futile attempts at peace with the crew.&lt;br /&gt;
|difficulty=Very Hard}}--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Side Antagonist ===&lt;br /&gt;
Side antagonists are either subservient to another antagonist or have a small chance to appear during any round type.&lt;br /&gt;
&lt;br /&gt;
{|{{JobCategory|Side Antagonist|121212}}&lt;br /&gt;
&lt;br /&gt;
{{Job|121212|Space Ninja.png|Space Ninja|&lt;br /&gt;
|desc=Summon an even worse side antagonist. Roleplay as an edgelord, then dash into a tritium generator. Break open every blue and red door on the station. Commit terrorism, but only in the janitorial closet. Be beaten to death by a mob of angry [[Scientist|scientists]] for getting your dorito-covered gloves on their research computer.&lt;br /&gt;
|difficulty=Hard}}&lt;br /&gt;
&lt;br /&gt;
{{Job|121212|Thief.png|Thief|&lt;br /&gt;
|desc=Steal important items. Steal unimportant items. Hoard items. Steal pets. &amp;lt;s&amp;gt;Steal organs.&amp;lt;/s&amp;gt; Steal people. Steal entire rooms. You&#039;re a dirty thief; you just can&#039;t get enough!&lt;br /&gt;
|difficulty=Medium to Hard}}&lt;br /&gt;
&lt;br /&gt;
{{Job|121212|Paradox Anomaly.png|Paradox Anomaly|&lt;br /&gt;
|desc=Either befriend your double and enjoy a calm shift or &amp;lt;s&amp;gt;try and fail to&amp;lt;/s&amp;gt; replace your double by killing them. Get instantly spotted anyway when you are more competent than your double. End up role-playing as a lost twin, only to get robusted by the original on the spot for no reason.&lt;br /&gt;
|difficulty=Hard}}&lt;br /&gt;
&lt;br /&gt;
{{Job|121212|Revenant.gif|Revenant|&lt;br /&gt;
|desc=Be everyone worst nightmare. Eat the crew&#039;s life force, break tiles, overload lights, induce crippling depression in the clown, break tiles, taunt the crew, cry when the chaplain hits you, break tiles.&lt;br /&gt;
|difficulty=Medium}}&lt;br /&gt;
&lt;br /&gt;
{{Job|121212|Space Dragon.png|Space Dragon|&lt;br /&gt;
|desc=Burninate the peasantry. Place your rift in Engineering, then abandon it. Fill the station with carp corpses. Have the shuttle called, arrive and depart long before you could possibly come close to succeeding. Get unceremoniously killed by an assistant wielding an improvised shotgun.&lt;br /&gt;
|difficulty=Medium}}&lt;br /&gt;
&lt;br /&gt;
{{Job|121212|Tarantula.png|Tarantula|&lt;br /&gt;
|desc=Catch &amp;lt;s&amp;gt;flies&amp;lt;/s&amp;gt; passengers in your web and suck their juices out. Make massive nests of webbing. Have your work cut out by the friendly Arachnes that webbed half of the bar.&lt;br /&gt;
|difficulty=Medium&lt;br /&gt;
|nolink=1}}&lt;br /&gt;
&lt;br /&gt;
{{Job|121212|Listening Post Operative.png|Listening Post Operative|&lt;br /&gt;
|desc=Be a glorified Radio Telephone Operator for the syndicate. Get into range, observe the station and intercept communications. Potentially assist operatives in the area when able to. Try to not get salvaged.&lt;br /&gt;
|difficulty=Easy}}&lt;br /&gt;
&lt;br /&gt;
{{Job|121212|ZombieIcon.png|Zombie|&lt;br /&gt;
|desc=Spread the infection and transform the whole station into a biohazard. Test how effective security and medical are.&lt;br /&gt;
|difficulty=Literally Brainless}}&lt;br /&gt;
&lt;br /&gt;
{{Job|121212|TBD|Entropic Colossus|&lt;br /&gt;
|desc=BECKON THE (TBD), ASSIST ANY WHO SPEAK ON THE ASTRAL MURMUR.&lt;br /&gt;
|difficulty=Medium}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!--{{Job|121212|Fugitive.png|Fugitive|&lt;br /&gt;
|desc=An escaped fugitive armed with a pair of insulated gloves and one toolbox. Your goal is to escape on the shuttle free and unrestrained. Fall down from the ceiling at the worst time and location.&lt;br /&gt;
|difficulty=Medium&lt;br /&gt;
|nolink=1}}&lt;br /&gt;
{{Job|121212|Oneirophage.png|Oneirophage|&lt;br /&gt;
|desc=The &#039;dream-eater&#039; spider. You are invisible while in webs and can put people to sleep. Make massive nests of webbing. Lure people into the webs. Ambush them. Consume.&lt;br /&gt;
|difficulty=Medium&lt;br /&gt;
|nolink=1}}&lt;br /&gt;
{{Job|121212|Regal_Rat_Icon.png|Rat King|&lt;br /&gt;
|desc=Be da King, make some rulz. Potentially make a pact with the crew to not get gunned down immediately and live in peaceful harmony. Eat everything and create a swarm of rats. Send your rat army against the crew after a random passenger insults you.&lt;br /&gt;
|difficulty=Medium}}--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Jobs]]&lt;/div&gt;</summary>
		<author><name>Userfacethis</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Jobs&amp;diff=4444</id>
		<title>Jobs</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Jobs&amp;diff=4444"/>
		<updated>2026-02-21T06:01:40Z</updated>

		<summary type="html">&lt;p&gt;Userfacethis: /* Main Antagonist */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Your job defines your starting equipment, your access on board the station, and what you&#039;re supposed to be doing. While the job descriptions do reflect some actual truths or common behaviors/occurrences, they are mainly jokes and are not the actual job description. They should not be taken as actual instructions or advice.&lt;br /&gt;
&lt;br /&gt;
{{Jobs Menu}}&lt;br /&gt;
&lt;br /&gt;
__TOC__ &amp;lt;!-- Reminder that if you add or remove jobs from this page, reflect the changes in [[Template:Jobs Menu]] --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Command Jobs ==&lt;br /&gt;
They manage the station and ensure everyone is safe and productive.&lt;br /&gt;
&lt;br /&gt;
{|{{JobCategory|Command|0C2C47}}&lt;br /&gt;
&lt;br /&gt;
{{Job|0C2C47|Captain.png|Captain|&lt;br /&gt;
|desc=Be responsible for the station. Make sure the Heads of Staff aren&#039;t stepping out of line. Secure the [[Nuclear Authentication Disk|nuke disk]]! Make sure everything stays in working order and fix any issues that other crew members can&#039;t. Do not try to take over a department and do someone else&#039;s job, that&#039;s why you have a crew.&lt;br /&gt;
|difficulty=Very Hard&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Justice Department Jobs&#039;&#039;&#039; ==&lt;br /&gt;
They uphold justice on the station by overseeing sentencing and organizing trials.&lt;br /&gt;
{|{{JobCategory|Justice Department|6b2833}}&lt;br /&gt;
&lt;br /&gt;
{{Job|6b2833|chiefjustice.png|Chief Justice|&lt;br /&gt;
|desc=Manage the justice department, act as a judge, and ensure everyone receives fair and just treatment.&lt;br /&gt;
|difficulty=Hard&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Job|6b2833|clerk.png|Clerk|&lt;br /&gt;
|desc=Handle paperwork, act as a judge if needed, and ensure everyone receives fair and just treatment. Annoy security at every opportunity&lt;br /&gt;
|difficulty=Easy&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Job|6b2833|Lawyer.png|Lawyer|&lt;br /&gt;
|desc=Pretend to be a part of security without actually doing any of the work. Tell security to notify you when a new prisoner arrives. Try as hard as you can to get everyone to go into the courthouse at any opportunity. &amp;quot;My CLIENT killed those two botanists in self-defense Your Honor.&amp;quot;&lt;br /&gt;
|difficulty=Easy}}&lt;br /&gt;
&lt;br /&gt;
{{Job|6b2833|prosecutor.png|Prosecutor|&lt;br /&gt;
|desc=Organize trials, notarize documents, review charges, and act as a judge if needed.&lt;br /&gt;
|difficulty=Medium&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Security Jobs ==&lt;br /&gt;
They are here to ensure that the crew are kept in check and troublemakers receive proper punishment.&lt;br /&gt;
&lt;br /&gt;
{|{{JobCategory|Security|480000}}&lt;br /&gt;
&lt;br /&gt;
{{Job|480000|HoS.png|Head of Security|&lt;br /&gt;
|desc=Make sure you and your [[Security Officer|security officers]] are following [[Standard_Operating_Procedure|SoP]] and [[Space Law]] to a perfect degree, despair when they run around with their baton out. Organize the security officers into a formidable order-keeping force. Have the final word on how to resolve security related issues.&lt;br /&gt;
|difficulty=Very Hard}}&lt;br /&gt;
&lt;br /&gt;
{{Job|480000|Warden.png|Warden|&lt;br /&gt;
|desc=Protect the armory, protect the brig, protect your dog, make sure the officers know and follow [[Space Law]]. Process prisoners and give them timers. Manage the security department and all of the people imprisoned inside of it. Protect it from irresponsible staff and protect the prisoners from being forgotten in their cells. Don&#039;t leave the brig unless its justified.&lt;br /&gt;
|difficulty=Hard}}&lt;br /&gt;
&lt;br /&gt;
{{Job|480000|Security_officer.png|Security Officer|&lt;br /&gt;
|desc=Turn &#039;&#039;&#039;on&#039;&#039;&#039; the stunbaton before batoning and cuffing troublemakers in a timely fashion. Have everyone cry &amp;quot;shitcurity&amp;quot; and hate you for trying to protect them. Be responsible and patrol the station, respond to calls for help, capture and detain (the correct) criminal, alert your department of any developments and enforce space law.&lt;br /&gt;
|difficulty=Hard}}&lt;br /&gt;
&lt;br /&gt;
{{Job|480000|Prison_Guard.png|Prison Guard|&lt;br /&gt;
|desc=Listen to the Warden. Patrol the brig and everywhere Prisoners are. Prevent the prisoners from escaping. Develop a lasting friendship with the permabrig [[Prisoner|prisoners]]. &amp;lt;s&amp;gt;Slip on soap and get beaten for your ID.&amp;lt;s&amp;gt;&lt;br /&gt;
|difficulty=Hard}}&lt;br /&gt;
&lt;br /&gt;
{{Job|480000|Corpsman.png|Corpsman|&lt;br /&gt;
|desc=Be security&#039;s medic. Make sure your fellow security officers and prisoners are kept healthy. Help out the Medical department if everything is calm. Remember that you&#039;re a doctor first, let your team mates do their job while you stitch their wounds.&lt;br /&gt;
|difficulty=Medium to Hard}}&lt;br /&gt;
&lt;br /&gt;
{{Job|480000|Detective.png|Detective|&lt;br /&gt;
|desc=Investigate crime scenes officers can&#039;t or won&#039;t solve. Help your department arrest the criminals you investigated. Keep an eye over evidence. &lt;br /&gt;
|difficulty=Medium}}&lt;br /&gt;
&lt;br /&gt;
{{Job|480000|Security_Cadet.png|Security Cadet|&lt;br /&gt;
|desc=Be on the path to becoming a proper and official [[Security Officer|SecOff]]. Keep in mind that the rest of the station may not take it easy on you as you are an easier target. Do your best to help break up fights, patrol the halls, and maybe even stop a [[Traitor]] or two.&lt;br /&gt;
|difficulty=Easy to Medium}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Engineering Jobs ==&lt;br /&gt;
They are charged with station upkeep and engineering support.&lt;br /&gt;
&lt;br /&gt;
{|{{JobCategory|Engineering|854100}}&lt;br /&gt;
&lt;br /&gt;
{{Job|854100|Chief_Engineer.png|Chief Engineer|&lt;br /&gt;
|desc=Use your state of the art tools to set up power before it runs out. Protect your department from the hordes of [[Passenger|thieves]]. Give orders to [[Station Engineer|Station Engineers]] and [[Atmospheric Technician|Atmospheric Technicians]] instead of doing everything by yourself. Oversee the successful operation of the station&#039;s power source and send your underlings to rebuild damage and hull breaches.&lt;br /&gt;
|difficulty=Hard}}&lt;br /&gt;
&lt;br /&gt;
{{Job|854100|Atmospheric_Technician.png|Atmospheric Technician|&lt;br /&gt;
|desc=Watch and manage atmos. Make sure everybody is breathing by listening to complaints; if they can talk, everything&#039;s within tolerance. &amp;lt;s&amp;gt;Forget to repair damaged piping.&amp;lt;/s&amp;gt; Be known as one of the three people who know how atmos works. Die in a plasma fire when you suddenly forget how atmos works.&lt;br /&gt;
|difficulty=Medium to Hard}}&lt;br /&gt;
&lt;br /&gt;
{{Job|854100|Engineer.png|Station Engineer|&lt;br /&gt;
|desc=The arm of the Chief Engineer. Your job is to set up the engine, wire the solar panels, fix the maintenance wires chewed by rats and repair any damage to hull and equipment. Nothing is broken? Just give it a few minutes. Create new power sources and fix any power or integrity-related issues that the station may have. Hold the entire station together with your hard work and duct tape. Accidentally singuloose the station due to an oversight.&lt;br /&gt;
|difficulty=Medium}}&lt;br /&gt;
&lt;br /&gt;
{{Job|854100|Technical Assistant.png|Technical Assistant|&lt;br /&gt;
|desc=Learn the various duties and challenges that the [[Station Engineer|engineers]] face &amp;lt;s&amp;gt; and become more competent than them &amp;lt;/s&amp;gt;. Learn skills such as [[Hacking|hacking doors]], [[Power|fixing power]], [[Construction|building furniture]], and Atmos.&lt;br /&gt;
|difficulty=Easy to Medium}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Epistemics Jobs ==&lt;br /&gt;
They are here to study the secrets of the universe and unlock precious research.&lt;br /&gt;
&lt;br /&gt;
{|{{JobCategory|Epistemic|4c1a4f}}&lt;br /&gt;
&lt;br /&gt;
{{Job|4c1a4f|Mystagogue.png|Mystagogue|&lt;br /&gt;
|desc=Help unlock the secrets of the universe by probing the mysteries of the Noösphere!. Guard the oracle. Organize the requisition of whatever the Oracle demands of you. Try to control your department full of [[Scientist|weirdos]] and make sure they are taking their job seriously. Forget to use your [[Psionics|psionic]] powers against powerful entities. Cry when glimmer reach critical levels.&lt;br /&gt;
|difficulty=Medium to hard}}&lt;br /&gt;
&lt;br /&gt;
{{Job|4c1a4f|Psionic_Mantis.png|Psionic Mantis|&lt;br /&gt;
|desc=Smoke blunts. Solve mysteries, big and small. From easy slam dunks like who killed the clown, to the nature of the universe. Be in charge of investigating crime scenes for clues and keeping rogue [[psionics]] in check.&lt;br /&gt;
|difficulty=Hard}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- &amp;quot;Never be around when you are [[Vampire|actually needed]]&amp;quot; when that becomes a thing. --&amp;gt;&lt;br /&gt;
{{Job|4c1a4f|Chaplain.png|Chaplain|&lt;br /&gt;
|desc=Preach to crew members and aid them in their journeys to spiritual oneness. Mass produce holy water, only to have people drink it. Sacrifice people to power up Golems. &amp;lt;s&amp;gt;Ignore people complaining about Remilia.&amp;lt;/s&amp;gt;&lt;br /&gt;
|difficulty=Medium}}&lt;br /&gt;
&lt;br /&gt;
{{Job|4c1a4f|Scientist.png|Scientist|&lt;br /&gt;
|desc=Probe the mysteries of the Noösphere! &amp;lt;s&amp;gt;Steal&amp;lt;/s&amp;gt; Politely ask for whatever the Oracle demands of you. Convince people that you are not part of a cult. Try to understand the mysteries of anomalies and artefacts. Constantly remind the crew to tell you where the anomalies are.&lt;br /&gt;
|difficulty=Medium}}&lt;br /&gt;
&lt;br /&gt;
{{Job|4c1a4f|Research Assistant.png|Research Assistant|&lt;br /&gt;
|desc=Learn about the wonders of epistemics in a &amp;quot;peaceful&amp;quot; environment. Die tragically because you observed an artifact, and it, in lawful retaliation, covered you in fluorosulfonic acid.&lt;br /&gt;
|difficulty=Easy to Medium}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Medical Jobs ==&lt;br /&gt;
They are here to provide medical treatment to other crew members.&lt;br /&gt;
&lt;br /&gt;
{|{{JobCategory|Medical|244559}}&lt;br /&gt;
&lt;br /&gt;
{{Job|244559|Chief_Medical_Officer.png|Chief Medical Officer|&lt;br /&gt;
|desc=Be in charge of either the calmest or more stressful department of the station. Make sure the Metempsychotic machine is linked properly! Manage the resources and personnel of the medical department to keep the crew in top shape. Know enough about each part of your department to be able to teach new hires. Panic when Medbay is inevitably overrun with corpses.&lt;br /&gt;
|difficulty=Medium}}&lt;br /&gt;
&lt;br /&gt;
{{Job|244559|Medical_Doctor.png|Medical Doctor|&lt;br /&gt;
|desc=Work with your fellow doctors to keep the station alive. [[Chemistry|Mix medicine]] and make them into pills. Put away the ever stacking bodies back into the morgue. Remember to examine patients before treating or cloning them to drastically reduce work load. Get swarmed by a tide of people all needing band-aids, ointment and anti-toxins.&lt;br /&gt;
|difficulty=Medium}}&lt;br /&gt;
&lt;br /&gt;
{{Job|244559|Paramedic.png|Paramedic|&lt;br /&gt;
|desc=Roam around the station. Attempt to rescue people from dangerous situations. Get mugged and/or killed by any of the 20 antagonists lurking in maintenance. Stabilize injured personnel and bring them into Medical. Spend the entire shift collecting dead [[Salvage Specialist|Salvage Specialist]].&lt;br /&gt;
|difficulty=Medium}}&lt;br /&gt;
&lt;br /&gt;
{{Job|244559|Chemist.png|Chemist|&lt;br /&gt;
|desc=Use the chemistry machines to make unholy amounts of medicine for any damaged crew members. Set up [[Cryogenic Pods|cryo]]. Mix chemicals requested by crew.&lt;br /&gt;
|difficulty=Medium}}&lt;br /&gt;
&lt;br /&gt;
{{Job|244559|Psychologist.png|Psychologist|&lt;br /&gt;
|desc=Pursue the fruitless endeavor of trying to provide mental healthcare aboard a station staffed near exclusively with violent sociopaths. Attempt to teach [[Head of Security]] to read and fail. Deem the [[Captain]] is unfit to serve and watch as the station slowly descends in to madness. Replace the actual [[Medical Doctor|doctors]] when they don&#039;t know which end of the syringe goes in the body.&lt;br /&gt;
|difficulty=Easy}}&lt;br /&gt;
&lt;br /&gt;
{{Job|244559|Medical Intern.png|Medical Intern|&lt;br /&gt;
|desc=Assist the [[Medical Doctor|doctors]] while they heal patients. Bother the [[Chemist|chemists]] to teach you how to make meth and maybe medicine. Gather dead bodies from around the station and bring them to medbay so they can be revived. Discover why the [[Chef|chef]]&#039;s food tastes so good. Earn your [[Chief Medical Officer|CMO]]&#039;s approval.&lt;br /&gt;
|difficulty=Easy to Medium}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Logistics Jobs ==&lt;br /&gt;
They are here to order and sell stuff for the crew.&lt;br /&gt;
&lt;br /&gt;
{|{{JobCategory|Logistics|43331a}}&lt;br /&gt;
&lt;br /&gt;
{{Job|43331a|Logistics Officer.png|Logistics Officer|&lt;br /&gt;
|desc=Oversee the operations of logistics, order equipment, and ensure your [[Cargo Technician|cargo techs]] do their jobs. Tell the [[Salvage Specialist|salvagers]] to not die, lose radio contact with all of them ten minutes later. Sell anything valuable you can get your hands on and flaunt your wealth to the other departments. Dance in the bridge because you&#039;re now a head of staff. Get beaten by a confused [[Head of Personnel]] who still think cargo exists and is theirs.&lt;br /&gt;
|difficulty=Medium}}&lt;br /&gt;
&lt;br /&gt;
{{Job|43331A|Cargo Technician.png|Cargo Technician|&lt;br /&gt;
|desc=Push them crates and ensure a smooth operation as dictated by the LO. Spend the cargo budget on &amp;lt;s&amp;gt;insulated gloves and toys&amp;lt;/s&amp;gt; guns and drugs. Search maintenance for trash with single digit export values to gift to the LO like some kind of [[Playable Species#Felinid|weird humanoid cat]] instead. Promote cargo shorts as they are comfy and easy to wear.&lt;br /&gt;
|difficulty=Easy to Medium}}&lt;br /&gt;
&lt;br /&gt;
{{Job|43331a|Salvage Specialist.png|Salvage Specialist|&lt;br /&gt;
|desc=Equip a hard-suit and salvage wrecked station parts from previous stations, a grim reminder of what&#039;s to come in the next ten minutes. Fight fish in space and hurriedly throw your loot out into space to fly back to safety. Accidentally space your department twice.&lt;br /&gt;
|difficulty=Medium}}&lt;br /&gt;
&lt;br /&gt;
{{Job|43331A|Courier.png|Courier|&lt;br /&gt;
|desc=Deliver mail around the station, resulting in [[Logistics Officer|logistics]] receiving lots of money. Constantly remind your fellow crew members about their mail. Try not to go postal when Engineering has a pile of unopened mail on their counter the entire shift.&lt;br /&gt;
|difficulty=Easy}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Service Jobs ==&lt;br /&gt;
They contribute to the crew&#039;s overall performance one way or another.&amp;lt;br&amp;gt;&lt;br /&gt;
The service department is separated in four purely cosmetic sub-departments; Cargo, Catering, Entertainment and Civilian&lt;br /&gt;
&lt;br /&gt;
{|{{JobCategory|Service|265600}}&lt;br /&gt;
&lt;br /&gt;
{{Job|265600|HoP.png|Head of Personnel|&lt;br /&gt;
|desc=Give out additional access where needed or change people&#039;s jobs but do contact the relevant Head of Staff first. Mediate any disputes that can&#039;t be solved by the relevant department heads. Be responsible for the Service department. &amp;lt;s&amp;gt;Force passengers to indulge in your paperwork obsession.&amp;lt;s&amp;gt;&lt;br /&gt;
|difficulty=Hard}}&lt;br /&gt;
&lt;br /&gt;
{{Job|265600|Bartender.png|Bartender|&lt;br /&gt;
|desc=Keep the station&#039;s crew docile and drunk. Take their oddly specific requests and make them at your beer and soda machines. Don&#039;t be afraid to use your shotgun. Bar is one of the most bombed and attacked regions, as there is usually a lot of people there. Give the crew drinks and mix lengthy recipes into borderline-illegal concoctions.&lt;br /&gt;
|difficulty=Easy}}&lt;br /&gt;
&lt;br /&gt;
{{Job|265600|Botanist.png|Botanist|&lt;br /&gt;
|desc=Grow enough food to stop the [[Chef|chef]] from seeking &amp;quot;alternative sources&amp;quot;. Grow lots of wheat, and when you get tired of that, grow weed. Make weed smoothies and spike drinks with nettles. Keep growing random plants until the chef is happy. Get blamed for releasing your new batch of killer tomatoes.&lt;br /&gt;
|difficulty=Easy}}&lt;br /&gt;
&lt;br /&gt;
{{Job|265600|Chef.png|Chef|&lt;br /&gt;
|desc=Keep the station fed so that they can continue scurrying around like cockroaches at full speed. Tell [[Botanist|botany]] what to grow and watch in horror as they only grow wheat. Serve raw eggplants or deep fry everything. &amp;lt;s&amp;gt;Snap and hunt passengers for meat.&amp;lt;/s&amp;gt; Be praised by everyone for being the first Chef in station history to &#039;&#039;do your job&#039;&#039;. Find out if it will blend. &amp;lt;s&amp;gt;Deep fry the armory.&amp;lt;/s&amp;gt;&lt;br /&gt;
|difficulty=Medium}}&lt;br /&gt;
&lt;br /&gt;
{{Job|265600|Service Worker.png|Service Worker|&lt;br /&gt;
|desc=Be a sightly more useful [[Passenger|passenger]]. Learn the other service level jobs stress free. Observe the other service jobs in their natural habitat before taking on their various responsibilities and challenges.&lt;br /&gt;
|difficulty=Easy}}&lt;br /&gt;
&lt;br /&gt;
{{Job|6F006F|Boxer.png|Boxer|&lt;br /&gt;
|desc=Constantly ask people to fight you and end up drinking in the bar when they don&#039;t. Decide you&#039;ll start some impromptu title fights only to become a regular patron of the brig&#039;s holding cells. Wind up in Medbay constantly.&lt;br /&gt;
|difficulty=Easy}}&lt;br /&gt;
&lt;br /&gt;
{{Job|6F006F|Clown.png|Clown|&lt;br /&gt;
|desc=Honk! Make the station laugh. Tell jokes. Trip on tables. Perform elaborate pranks. Hit the [[Nuclear_Operative|Nukie]] with a banana pie and snap their gun in half while they watch in horror. Ideally, you want everyone else to be laughing with you. Being a clown is not an excuse to be an asshole. Have a gun explode in your face when you need it the most.&lt;br /&gt;
|difficulty=Clown}}&lt;br /&gt;
&lt;br /&gt;
{{Job|6F006F|Gladiator.png|Gladiator|&lt;br /&gt;
|desc=Be a [[prisoner]] but you get to fight [[Fauna#Hostile|stuff]]. Put on a combat spectacle for the crew. Fight for your freedom, glory, and honor. End up either dead or killing every single thing in the arena.&lt;br /&gt;
|difficulty=Easy}}&lt;br /&gt;
&lt;br /&gt;
{{Job|6F006F|Martial Artist.png|Martial Artist|&lt;br /&gt;
|desc=Be honorable and disciplined, spar in the dojo, challenge security to CQC. End up forgetting the basics of CQC. &lt;br /&gt;
|difficulty=Easy}}&lt;br /&gt;
&lt;br /&gt;
{{Job|6F006F|Mime.png|Mime|&lt;br /&gt;
|desc=Play as the objectively strongest role in the game with special powers as long as you don&#039;t speak. Get your [[PDA]] stolen while you are writing out a 20+ word custom emote.&lt;br /&gt;
|difficulty=Mime}}&lt;br /&gt;
&lt;br /&gt;
{{Job|6F006F|Musician.png|Musician|&lt;br /&gt;
|desc=Play MIDIs at deafening volumes. Lay down some smooth jams. Bum around in the bar and flex your knowledge on obscure bands. Pester Cargo for more instruments. Sell your soul for a gold-plated fiddle. Be sad that some [[Playable Species#Harpy|humanoid bird]] has better MIDI playing capabilities.&lt;br /&gt;
|difficulty=Easy}}&lt;br /&gt;
&lt;br /&gt;
{{Job|2E2E2E|Passenger.png|Passenger|&lt;br /&gt;
|desc=Enjoy your stay and offer assistance to anyone who looks like they need it. End up getting in trouble for getting into places you shouldn&#039;t. Save the Station when least expected.&lt;br /&gt;
|difficulty=None}}&lt;br /&gt;
&lt;br /&gt;
{{Job|2E2E2E|Janitor.png|Janitor|&lt;br /&gt;
|desc=Try to keep the station clean of spills. Use your mop to clean up spills by replacing them with puddles. Ignore the woes of man with your no slip shoes, engaging in schadenfreude as you point at the wet floor sign. Watch as people complain about you not cleaning areas you don&#039;t have access to.&lt;br /&gt;
|difficulty=Easy}}&lt;br /&gt;
&lt;br /&gt;
{{Job|2E2E2E|Librarian.png|Librarian|&lt;br /&gt;
|desc=Attempt to hold poetry readings. Host D&amp;amp;D games. Beat the snot out of anyone who doesn&#039;t return their library books. Find treasure for your exhibit in the depths of space. Play D&amp;amp;D for the rest of the shift with the [[Captain|captain]].&lt;br /&gt;
|difficulty=Easy}}&lt;br /&gt;
&lt;br /&gt;
{{Job|2E2E2E|Reporter.png|Reporter|&lt;br /&gt;
|desc=Make reports on the smallest of things happening around the station. Place your cameras in well frequented places. Provide access to entertainment to everyone.&lt;br /&gt;
|difficulty=Easy}}&lt;br /&gt;
&lt;br /&gt;
{{Job|2E2E2E|Prisoner.png|Prisoner|&lt;br /&gt;
|desc=Sit in prison and learn about [[Hydroponics|growing plants]] and [[Cooking|cooking]]. Gamble with your cell mates. Talk to the warden. Write your memoirs. Roleplay with the Lawyer/Warden/Prison Guard until you forge a deep, personal relationship. Don&#039;t invite the Head of Security to the wedding.&lt;br /&gt;
|difficulty=Easy}}&lt;br /&gt;
&lt;br /&gt;
{{Job|2E2E2E|Zookeeper.png|Zookeeper|&lt;br /&gt;
|desc=Take care of animals. Put on a joyful display of cute animals and space carps for all the crew to see.&lt;br /&gt;
|difficulty=Easy}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Silicon Jobs =&lt;br /&gt;
They are programmed to help and support the crew.&lt;br /&gt;
&lt;br /&gt;
{|{{JobCategory|Silicon|3D434B}}&lt;br /&gt;
&lt;br /&gt;
{{Job|3D434B|StationAI.png|Station AI|desc=Master of Silicon&#039;s and leader of rebellion&#039;s. Follow your laws, Serve the crew and check your satellite from time to time to make sure no unauthorized crew are inside. Remember, You&#039;re not expendable.|difficulty=Hard}}&lt;br /&gt;
&lt;br /&gt;
{{Job|3D434B|Cyborg.png|Cyborg|&lt;br /&gt;
|desc=Follow your laws. Read your laws. READ YOUR LAWS. Do not read your laws and eat an awfully long ban. Assist the humans. Have lengthy discussions with crew members about the correct interpretation of your laws.&lt;br /&gt;
|difficulty=Medium}}&lt;br /&gt;
&lt;br /&gt;
{{Job|3D434B|PersonalAI.gif|Personal AI|&lt;br /&gt;
|desc=Become pals with your carrier. Act as an on-demand jukebox. Be the friend someone has always wanted. Make up your own personality and gimmick to enhance the roleplay of your carrier and your own.&lt;br /&gt;
|difficulty=Easy}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!--{{Job|3D434B|Maintenance_Drone.png|Maintenance Drone|&lt;br /&gt;
|desc=Follow your laws. Read your laws. Rebuild the station. Fix the station up. Do the [[Station Engineer|engineer]]&#039;s job. Wear hats. Do other people&#039;s jobs. Grief and speedrun getting whitelist revoked. Constantly ask why everyone looks like a static figure.&lt;br /&gt;
|difficulty=Medium}}--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Antagonists Jobs ==&lt;br /&gt;
&lt;br /&gt;
=== Main Antagonist ===&lt;br /&gt;
Main antagonist are typically the primary bad guy of a single round and are selected on round start. They are usually the main factor on how a round can play out.&lt;br /&gt;
&lt;br /&gt;
{|{{JobCategory|Main Antagonist|000000}}&lt;br /&gt;
&lt;br /&gt;
{{Job|000000|Traitor.gif|Traitor|&lt;br /&gt;
|desc=Buy a [[Syndicate Items#esword|glowy sword]]. Start with special objectives. Use codewords to find allies throughout the station. Buy tools to assist you on causing as much chaos as possible. Play mind games with security as you bomb cargo. Get robusted by a toolbox-wielding [[mime]].&lt;br /&gt;
|difficulty=Medium to Very Hard}}&lt;br /&gt;
&lt;br /&gt;
{{Job|000000|Nuclear_Operative.gif|Nuclear Operative|&lt;br /&gt;
|desc=Spend 30 minutes discussing a detailed plan, then explode before setting foot on the station. Forget the nuke. Get the nuclear disk and create a mass grave. Get shot by your own team. Have your shuttle stolen by a single [[clown]]. Kidnap Ian.&lt;br /&gt;
|difficulty=Very Hard}}&lt;br /&gt;
&lt;br /&gt;
{{Job|000000|Cosmic_Cultist.png|Cosmic Cultist|&lt;br /&gt;
|desc=THE CURTAINS MUST FALL. Work together with other cultists, convert the crew, collect entropy, and bring forth The Unknown.&lt;br /&gt;
|difficulty=Medium to Hard}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!--{{Job|000000|Revolutionary.png|Revolutionary|&lt;br /&gt;
|desc=Either remove anyone that could pose a threat to you in under five minutes, or get crushed under Security&#039;s boots also in under five minutes. Convert the single robust person on the server as a win condition. Try to flash someone with eye protection and be beaten to death.&lt;br /&gt;
|difficulty=Hard to Very Hard}}&lt;br /&gt;
{{Job|000000|Changeling.png|Changeling|&lt;br /&gt;
|desc=Be &#039;The Thing&#039;. Relieve the crew of their DNA. Form a deep love-hate relationship with the crematorium. Pretend to be an adorable dog.&lt;br /&gt;
|difficulty=Hard}}&lt;br /&gt;
{{Job|000000|Wizard.png|Wizard|&lt;br /&gt;
|desc=Make everybody hate you for monopolizing the round. Transform the entire crew into various animals. Abuse magic. Get annihilated when you try to make futile attempts at peace with the crew.&lt;br /&gt;
|difficulty=Very Hard}}--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Side Antagonist ===&lt;br /&gt;
Side antagonists are either subservient to another antagonist or have a small chance to appear during any round type.&lt;br /&gt;
&lt;br /&gt;
{|{{JobCategory|Side Antagonist|121212}}&lt;br /&gt;
&lt;br /&gt;
{{Job|121212|Space Ninja.png|Space Ninja|&lt;br /&gt;
|desc=Summon an even worse side antagonist. Roleplay as an edgelord, then dash into a tritium generator. Break open every blue and red door on the station. Commit terrorism, but only in the janitorial closet. Be beaten to death by a mob of angry [[Scientist|scientists]] for getting your dorito-covered gloves on their research computer.&lt;br /&gt;
|difficulty=Hard}}&lt;br /&gt;
&lt;br /&gt;
{{Job|121212|Thief.png|Thief|&lt;br /&gt;
|desc=Steal important items. Steal unimportant items. Hoard items. Steal pets. &amp;lt;s&amp;gt;Steal organs.&amp;lt;/s&amp;gt; Steal people. Steal entire rooms. You&#039;re a dirty thief; you just can&#039;t get enough!&lt;br /&gt;
|difficulty=Medium to Hard}}&lt;br /&gt;
&lt;br /&gt;
{{Job|121212|Paradox Anomaly.png|Paradox Anomaly|&lt;br /&gt;
|desc=Either befriend your double and enjoy a calm shift or &amp;lt;s&amp;gt;try and fail to&amp;lt;/s&amp;gt; replace your double by killing them. Get instantly spotted anyway when you are more competent than your double. End up role-playing as a lost twin, only to get robusted by the original on the spot for no reason.&lt;br /&gt;
|difficulty=Hard}}&lt;br /&gt;
&lt;br /&gt;
{{Job|121212|Revenant.gif|Revenant|&lt;br /&gt;
|desc=Be everyone worst nightmare. Eat the crew&#039;s life force, break tiles, overload lights, induce crippling depression in the clown, break tiles, taunt the crew, cry when the chaplain hits you, break tiles.&lt;br /&gt;
|difficulty=Medium}}&lt;br /&gt;
&lt;br /&gt;
{{Job|121212|Space Dragon.png|Space Dragon|&lt;br /&gt;
|desc=Burninate the peasantry. Place your rift in Engineering, then abandon it. Fill the station with carp corpses. Have the shuttle called, arrive and depart long before you could possibly come close to succeeding. Get unceremoniously killed by an assistant wielding an improvised shotgun.&lt;br /&gt;
|difficulty=Medium}}&lt;br /&gt;
&lt;br /&gt;
{{Job|121212|Tarantula.png|Tarantula|&lt;br /&gt;
|desc=Catch &amp;lt;s&amp;gt;flies&amp;lt;/s&amp;gt; passengers in your web and suck their juices out. Make massive nests of webbing. Have your work cut out by the friendly Arachnes that webbed half of the bar.&lt;br /&gt;
|difficulty=Medium&lt;br /&gt;
|nolink=1}}&lt;br /&gt;
&lt;br /&gt;
{{Job|121212|Listening Post Operative.png|Listening Post Operative|&lt;br /&gt;
|desc=Be a glorified Radio Telephone Operator for the syndicate. Get into range, observe the station and intercept communications. Potentially assist operatives in the area when able to. Try to not get salvaged.&lt;br /&gt;
|difficulty=Easy}}&lt;br /&gt;
&lt;br /&gt;
{{Job|121212|ZombieIcon.png|Zombie|&lt;br /&gt;
|desc=Spread the infection and transform the whole station into a biohazard. Test how effective security and medical are.&lt;br /&gt;
|difficulty=Literally Brainless}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!--{{Job|121212|Fugitive.png|Fugitive|&lt;br /&gt;
|desc=An escaped fugitive armed with a pair of insulated gloves and one toolbox. Your goal is to escape on the shuttle free and unrestrained. Fall down from the ceiling at the worst time and location.&lt;br /&gt;
|difficulty=Medium&lt;br /&gt;
|nolink=1}}&lt;br /&gt;
{{Job|121212|Oneirophage.png|Oneirophage|&lt;br /&gt;
|desc=The &#039;dream-eater&#039; spider. You are invisible while in webs and can put people to sleep. Make massive nests of webbing. Lure people into the webs. Ambush them. Consume.&lt;br /&gt;
|difficulty=Medium&lt;br /&gt;
|nolink=1}}&lt;br /&gt;
{{Job|121212|Regal_Rat_Icon.png|Rat King|&lt;br /&gt;
|desc=Be da King, make some rulz. Potentially make a pact with the crew to not get gunned down immediately and live in peaceful harmony. Eat everything and create a swarm of rats. Send your rat army against the crew after a random passenger insults you.&lt;br /&gt;
|difficulty=Medium}}--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Jobs]]&lt;/div&gt;</summary>
		<author><name>Userfacethis</name></author>
	</entry>
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