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	<title>Delta-V Wiki - User contributions [en]</title>
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	<updated>2026-04-10T12:39:05Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Listening_Post_Operative&amp;diff=3356</id>
		<title>Listening Post Operative</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Listening_Post_Operative&amp;diff=3356"/>
		<updated>2024-03-26T00:11:55Z</updated>

		<summary type="html">&lt;p&gt;VMSolidus: It hasnt been whitelisted since https://github.com/DeltaV-Station/Delta-v/pull/639/files&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Job_Header&lt;br /&gt;
|department=SYNDICATE&lt;br /&gt;
|maincolor=000000&lt;br /&gt;
|secondarycolor=101010&lt;br /&gt;
|image=Listening Post Operative.png&lt;br /&gt;
|title=Listening Post Operative&lt;br /&gt;
|difficulty=Easy&lt;br /&gt;
|requirements=72 hours of playtime, 11.11 hours in [[Security Officer|Security]], 11.11 hours in [[Service Worker|Service]], 11.11 hours in any Command&lt;br /&gt;
|access=Syndicate&lt;br /&gt;
|extendedaccess=None&lt;br /&gt;
|supervisors=Hostile Corporations&lt;br /&gt;
|subordinates=None&lt;br /&gt;
|duties=Monitor station communications and report station activities. Assist any fellow operatives who may be aboard the station. Do not abandon your listening post or let it get captured by Nanotrasen.&lt;br /&gt;
|guides=[[Traitor]]&lt;br /&gt;
}}&lt;br /&gt;
You are a member of a four man crew for an advanced FTL-capable ministation. The Syndicate has sent you and your crew to the station to spy on Nanotrasen Operations, and to assist any Syndicate agents that may be in the area.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Station==&lt;br /&gt;
The Listening Outpost is a highly advanced stealth station, that comes equipped with everything you will need to spy on the NT crew, as well as suitable life support equipment to last for your entire twelve hour shift until relieved by syndicate command. It is cleverly camouflaged as an asteroid, sporting a dense shell of rocky material that serves to hide its true purpose. &lt;br /&gt;
&lt;br /&gt;
Aboard the station is a suite of high-tech espionage equipment; a hot-wired communications server; medical server, voice mask and the latest of Nanotrasen-issue Stamps and in-use documents to compliment your communications requirements.&lt;br /&gt;
&lt;br /&gt;
==Your Crew==&lt;br /&gt;
You are not alone in this endeavor. In addition to your own duties, you have three fellow crew members, one of which is a second radio operator, and the other two are well trained guards. Your fellow radio operator will assist with your duties, doing whatever you two see fit for the task. &lt;br /&gt;
&lt;br /&gt;
The guards, though well trained, make for incredibly poor conversation. They are extraordinarily aggressive towards individuals who are not members of the Syndicate, and will lay down their lives to protect the outpost without any hesitation.&lt;br /&gt;
&lt;br /&gt;
==Your Orders==&lt;br /&gt;
These orders are issued by Syndicate High Command, and are official instructions to be followed by LP Operatives. These three rules reflect the actual ghost-role rules given by the role, but also serve as helpful clarifications on common questions. Should you have any questions or need on clarification for the role, feel free to ask on the discord, or ask in an ahelp.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;1. Do not permit the outpost to fall into enemy hands.&#039;&#039;&#039;===&lt;br /&gt;
This does not necessarily mean that you will be in trouble if the station is taken over by NT crew, although if that happens you are likely to be dead anyway. You are therefore expected to make every reasonable effort possible to prevent loss of the outpost and its equipment to NT staff. This can include efforts as simple as bolting the outer doors, ordering visitors to leave, and defending the outpost interior with deadly force. You are not required to attack visitors to the outpost, but any hostile act by non-outpost crew must be met with deadly force. Should it prove necessary, you must attempt to scuttle the outpost if all other efforts to prevent capture are failing. This must be done by destroying the outpost&#039;s power supply, atmospheric system, and spying equipment. &lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;2. Assist any operatives who may be in the area&#039;&#039;&#039;===&lt;br /&gt;
You are expected to at reasonably regular intervals, utilize your syndicate encrypted radio to attempt contact with agents in or around the target station. You have been provided with up-to-date codewords that will be used by undercover agents, which may be used to identify legitimate co-conspirators. Your options for support are limited by the nature of the outpost, and will generally amount to information gathering. You are also permitted to offer aid in the form of equipment and supplies to ship-bound agents, but do not permit other syndicate agents to stay at your outpost for long. They have a job to do on the station, and should not be kept from doing their duty.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;If you give the full list of codewords to the crew, you can expect to be dewhitelisted and/or banned.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;3. Do not abandon your post without good reason to do so&#039;&#039;&#039;===&lt;br /&gt;
Unless you are either relieved of duty by a replacement crew, or catastrophic damage to the outpost has rendered it permanently inoperable, you are not permitted to leave the outpost. Any legitimate replacement crew will have official documentation by your commanding officers within the Syndicate, along with an official representative from your benefactor. This doesn&#039;t necessarily mean that you are required to &amp;quot;Go down with the ship&amp;quot;-- we aren&#039;t corporate savages after all, but you must still have accomplished your first objective before abandoning the station has become an option. Syndicate high command understands that plenty of things can go wrong in space, and even a particularly harsh meteor shower can take out the outpost air supply if you&#039;re unlucky. Should this happen, you are permitted to broadcast a distress call over open radio, turn on the outpost beacon, and then follow up with all necessary scuttling procedures. The outpost must be destroyed to prevent capture in such a situation.&lt;br /&gt;
&lt;br /&gt;
Please do keep in mind that Syndicate high command has stocked the outpost with all resources necessary to affect basic repairs, should the outpost be damaged. Abandoning the outpost simply because there&#039;s a crack in the bridge windows is unacceptable behavior.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Jobs Menu}}&lt;br /&gt;
[[Category:Jobs]]&lt;/div&gt;</summary>
		<author><name>VMSolidus</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Playable_Species&amp;diff=3343</id>
		<title>Playable Species</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Playable_Species&amp;diff=3343"/>
		<updated>2024-03-11T05:23:41Z</updated>

		<summary type="html">&lt;p&gt;VMSolidus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
&lt;br /&gt;
During your time on station you may find yourself face to face (or face to mirror) with the not quite human. Be they aliens, mutated humans, or self aware constructs you&#039;re expected to try and coexist on this deathtrap.&lt;br /&gt;
Learning their quirks can be key to knowing how to keep them amicable in times of peace, and easy to put down in times of strife.&lt;br /&gt;
&lt;br /&gt;
There are currently a bunch of playable specices in Delta-V. Each has their own distinct stats, strengths, and weaknesses.&lt;br /&gt;
&lt;br /&gt;
Every species passively heal BRUTE and HEAT damage over time as long as they have less than a total of 20 damage.&lt;br /&gt;
&lt;br /&gt;
= Roundstart Humanoids =&lt;br /&gt;
The following species can currently be selected in the character creation menu, meaning you can expect to see most of them during any given round.&lt;br /&gt;
&lt;br /&gt;
Humans are considered the baseline for drawbacks and benefits.&lt;br /&gt;
&lt;br /&gt;
== Human ==&lt;br /&gt;
[[File:Human.png|64px]]&lt;br /&gt;
&lt;br /&gt;
Baseline, unmodified human beings, functionally similar to the human beings of our world. You&#039;re (hopefully) one in real life. The station is designed for humans, so they should feel comfortable in most situations. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* Everything except raw meat and rotten stuff.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* None.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* None.&lt;br /&gt;
&lt;br /&gt;
== Felinid ==&lt;br /&gt;
[[File:Felinid.png|64px]]&lt;br /&gt;
&lt;br /&gt;
Small and mischievous cat-eared people. Being small in itself has lots of upsides and downsides. They are naturally good at thieving, and can hide inside duffelbags. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* Can eat raw meat.&lt;br /&gt;
* Will get poisoned by [[Chemistry#Theobromine|Theobromine]] (Chocolate, Tea, Coffee) and [[Chemistry#Allicin|Allicin]] (Onion, Garlic).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* They are smaller than Humans, making them harder to hit.&lt;br /&gt;
* Can fit in duffelbags.&lt;br /&gt;
* Have the ability to throw up an hairball to get rid of some of the chemicals from their bloodstream.&lt;br /&gt;
* Able to eat mice and rats after picking them up. This has the benefit of regenerating the hairball ability and feeding them.&lt;br /&gt;
* Uses their claws to do Slashing damage and Piercing damage.&lt;br /&gt;
* Can walk completely silently, but only while barefooted.&lt;br /&gt;
* Immunity to the [[Virology#Viruses_&amp;amp;_Diseases|OwOnavirus]] disease.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Takes 15% more Blunt, Slash and Piercing damage.&lt;br /&gt;
* Are easily shoved, pushed and carried around by every other morphotypes due to their small size.&lt;br /&gt;
* They are weaker and struggle to carry and pull things due to their small size. They are unable to carry an Oni.&lt;br /&gt;
* They have slightly less stamina than Humans.&lt;br /&gt;
&lt;br /&gt;
== Oni ==&lt;br /&gt;
[[File:Oni.png|64px]]&lt;br /&gt;
&lt;br /&gt;
Large, horned people that come in a variety of colors. Their accuracy with [[Weapons|guns]] is terrible, but their physical strength brings them a lot of boons both in and out of combat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* Nothing special.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Takes 15% less Blunt, Slash and Piercing damage.&lt;br /&gt;
* Does more damage in melee; 35% more Blunt and Asphyxiation, 20% more Slash and Piercing.&lt;br /&gt;
* Due to their big size, they can easily carry, shove and pull any other morphotypes.&lt;br /&gt;
* They are harder to shove.&lt;br /&gt;
* Slightly more stamina than Humans.&lt;br /&gt;
* They have an easier type prying open doors, taking around 50% less time than other species.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Their accuracy with guns is terrible.&lt;br /&gt;
* They are harder to carry and pull.&lt;br /&gt;
* They are bigger than Humans, making them easier to hit.&lt;br /&gt;
&lt;br /&gt;
== Arachnid ==&lt;br /&gt;
[[File:Arachnid.png|64px]]&lt;br /&gt;
&lt;br /&gt;
Not to be confused with insectoids, Arachnids cut a striking figure with their pressure-resistant exoskeletons and extra arms. Possibly related to the space spiders and giant tarantulas found in outer space.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* Can eat raw meat.&lt;br /&gt;
* Will get poisoned by [[Chemistry#Theobromine|Theobromine]] (Chocolate, Tea, Coffee) and [[Chemistry#Allicin|Allicin]] (Onion, Garlic).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Do Slashing damage instead of Blunt.&lt;br /&gt;
* Able to build all sorts of things using their webs.&lt;br /&gt;
* Metabolizes stuff in their stomach 50% faster.&lt;br /&gt;
* Two extra pocket slots.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* While suffocating, takes 50% more Asphyxiation damage and recovers it only at half speed.&lt;br /&gt;
* Cannot use the outerwear storage slot.&lt;br /&gt;
* They uses 50% more oxygen to breath.&lt;br /&gt;
* They have blue blood, requiring Copper instead of Iron to regenerate.&lt;br /&gt;
&lt;br /&gt;
== Moth ==&lt;br /&gt;
[[File:Moth.png|64px]]&lt;br /&gt;
&lt;br /&gt;
Insect people with wings and antennae, mothpeople come in a variety of colors and patterns. Their physiology allows them to maneuver slightly without gravity.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* Can only eat Cloth and Fruits related foods.&lt;br /&gt;
* Can eat Paper.&lt;br /&gt;
* Can specially eat Mothic recipes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Takes 30% less Cold damage.&lt;br /&gt;
* Having wings makes it easier to move in zero-gravity environments.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Takes 30% more Heat damage.&lt;br /&gt;
* Takes 33% more heat damage when in flames.&lt;br /&gt;
* Are slightly easier to carry and shove than Humans.&lt;br /&gt;
&lt;br /&gt;
== Reptilian ==&lt;br /&gt;
[[File:Reptilian.png|64px]]&lt;br /&gt;
&lt;br /&gt;
Reptile-like humanoids with sharp claws, tough scales, and an appetite for raw meat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* Can only eat Fruits and Meat related foods.&lt;br /&gt;
* Can eat Paper and Crayons.&lt;br /&gt;
* Will get poisoned by [[Chemistry#Theobromine|Theobromine]] (Chocolate, Tea, Coffee) and [[Chemistry#Allicin|Allicin]] (Onion, Garlic).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Can stand a greater heat temperature than Humans.&lt;br /&gt;
* Uses their claws to deal Piercing damage instead of Blunt.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Has a noticeable lisssp when speaking.&lt;br /&gt;
* Their threshold for cold temperature is worse than Humans.&lt;br /&gt;
* Suffers 30% more Cold damage&lt;br /&gt;
&lt;br /&gt;
== Slime ==&lt;br /&gt;
[[File:Slime.png|64px]]&lt;br /&gt;
&lt;br /&gt;
Gelatinous human-shaped masses of goo who breath nitrogen instead of oxygen, and exhale nitrous oxide.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* Nothing special.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Takes 40% less Blunt and 20% less Poison damage.&lt;br /&gt;
* They are almost immune to cancer as they take five times less Cellular damage.&lt;br /&gt;
* Immunity to the BleedersBite and Ultragigacancer disease.&lt;br /&gt;
* While suffocating, takes 80% less Asphyxiation damage and recovers at the normal rate.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Takes 20% more Piercing and Slashing damage.&lt;br /&gt;
* Takes 50% more Cold damage.&lt;br /&gt;
* Vulnerable to high and low pressure barotrauma.&lt;br /&gt;
* Breaths Nitrogen instead of Oxygen.&lt;br /&gt;
* Gets hurt by water, which deals Heat damage.&lt;br /&gt;
&lt;br /&gt;
== Diona ==&lt;br /&gt;
[[File:Diona.png|64px]]&lt;br /&gt;
&lt;br /&gt;
Tree-like plant people whose bodies react with fertilizer and weed-killing chemicals similar to regular plants.&amp;lt;br&amp;gt;&lt;br /&gt;
Upon death, and gibbing, they split into 3 nymphs that represent an organ each: Brain, Stomach and Lungs. The player will become the Brain Nymph and can reform into a fully fledged Diona after 10 minutes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* Can drink Robust Harvest to heal.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Takes 20% less Slash and 30% less Blunt damage.&lt;br /&gt;
* Gets affected by chemicals that affects plants.&lt;br /&gt;
* While suffocating, takes half the Asphyxiation damage and recovers at the normal rate.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Takes 50% more Heat and 20% more Shock damage.&lt;br /&gt;
* Cannot wear shoes.&lt;br /&gt;
* Gets affected by chemicals that affects plants.&lt;br /&gt;
&lt;br /&gt;
== Vulpkanin ==&lt;br /&gt;
[[File:Vulpkanin.png|64px]]&lt;br /&gt;
&lt;br /&gt;
The Vulpkanin (vulp-ka-nin) are a race of humanoid canine-like beings.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* Can eat raw meat.&lt;br /&gt;
* Will get poisoned by [[Chemistry#Theobromine|Theobromine]] (Chocolate, Tea, Coffee) and [[Chemistry#Allicin|Allicin]] (Onion, Garlic).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Uses their claws to do some Slashing and Blunt damage.&lt;br /&gt;
* Their fur makes them able to withstand [[Maps#Glacier_Station|cold environments]] without the need of a coat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special&#039;&#039;&#039;&lt;br /&gt;
* Comes with the Deuteranopia trait by default. This can be disabled via accessibility options.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* They take 15% more Heat damage.&lt;br /&gt;
&lt;br /&gt;
== Harpy ==&lt;br /&gt;
[[File:Harpy.png|64px]]&lt;br /&gt;
&lt;br /&gt;
An avian humanoid species that features colorful feathered wings and tails that can mimic almost any sound.&lt;br /&gt;
&lt;br /&gt;
They are quite sensitive to the air quality, and when exposed to low quality air, they will begin to visibly gasp, and eventually start choking.&amp;lt;br&amp;gt;When this happens, a Harpy should either move away from sources of bad air, stand on top of a scrubber for a few seconds, or take a few breaths from a pure oxygen tank in order to restore their blood-oxygen levels. Only three seconds of being on pure oxygen is enough to completely restore a Harpy&#039;s blood oxygen saturation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* Can eat raw meat.&lt;br /&gt;
* Will get poisoned by [[Chemistry#Theobromine|Theobromine]] (Chocolate, Tea, Coffee) and [[Chemistry#Allicin|Allicin]] (Onion, Garlic).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Somewhat smaller than Humans, although not as small as Felinids&lt;br /&gt;
* Uses their talons to deal Piercing damage&lt;br /&gt;
* Can imitate around 70% of the game&#039;s sound library through a huge list of voice emotes&lt;br /&gt;
* They can &amp;quot;Sing&amp;quot; midis by imitating instruments. Right click yourself to select an instrument&lt;br /&gt;
* Moves 10% faster than other species.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special&#039;&#039;&#039;&lt;br /&gt;
* Comes with the Ultraviolet Vision trait by default. This can be disabled via accessibility options.&lt;br /&gt;
* Cannot wear Jumpsuits, and will automatically start with a Jumpskirt instead.&lt;br /&gt;
* While singing, musical notes appear floating around their head.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Takes 15% more Blunt, Slash, and Piercing damage&lt;br /&gt;
* Extreme low density, Harpies are lighter than even Felinids, and weigh half as much as a Human.&lt;br /&gt;
* A Harpy breathes in air twice as often as Humans, inhaling and exhaling every 3 seconds.&lt;br /&gt;
** Air tanks last half as long and Harpies are more susceptible than usual to low air quality. &lt;br /&gt;
** If a Harpy is exposed to at least 0.2 moles of combined CO2 and/or Miasma, they start struggling to take in oxygen. &lt;br /&gt;
&#039;&#039;&#039;Emote List&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Scream, Laugh, Sneeze, Cough, Sigh, Cry, Whistle, Hiss, Meow, Mew, Growl, Purr, Ring, Honk, Pew, Bang, Beep, Rev, Click, Chitter, Squeak, Caw, Chirp, Snarl, Bark, Whine&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--== IPC ==&lt;br /&gt;
[[File:IPC.png|64px]]&lt;br /&gt;
&lt;br /&gt;
IPCs, also known as Integrated Positronic Chassis, are a race of unlawed and sentient humanoid robots.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* ?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* ?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* ?--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Uncommon Humanoids =&lt;br /&gt;
Over the course of a shift, you or someone you know may lose their original form, or new life may rise. &lt;br /&gt;
These races are usually encountered later in the shift. They remain relatively common, but cannot be selected in character creation.&lt;br /&gt;
&lt;br /&gt;
== Skeleton ==&lt;br /&gt;
[[File:Skeleton.png|64px]]&lt;br /&gt;
&lt;br /&gt;
Somehow still alive, a skeleton is just a sack of stark white bones, giving them a number of very useful resistances and traits.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* None.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Completely immune to Radiation.&lt;br /&gt;
* Takes 40% less Piercing and 20% less Slashing damage.&lt;br /&gt;
* Takes no damage from temperature or pressure, making them space-proof.&lt;br /&gt;
* Does not have blood and cannot bleed out.&lt;br /&gt;
* Does not have lungs and needs no oxygen.&lt;br /&gt;
* Does not experience hunger or thirst.&lt;br /&gt;
* Heals from having milk sprayed on them.&lt;br /&gt;
&amp;lt;!-- * Immune against all diseases. //why is this not a thing?--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Takes 10% more Blunt damage.&lt;br /&gt;
* Everything they say is followed by &amp;quot;ACK ACK!&amp;quot;.&lt;br /&gt;
* Very spooky.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--== Golems ==&lt;br /&gt;
An artificial construct imitating life, golems are the receptacle for souls of the dead encased in gemstone. They are completely devoted to whoever or whatever is marked as their master, and will carry out any order given by them. Typically they are aligned with the station, but in the wrong hands, they can be devastating.&lt;br /&gt;
&lt;br /&gt;
=== [[Chaplain#Steel Golem|Steel Golem]] ===&lt;br /&gt;
[[File:Golem.png|64px]]&lt;br /&gt;
&lt;br /&gt;
The most common Golem, the empty ones are generally found around the [[Maps|station]], &#039;&#039;eagerly&#039;&#039; awaiting a soul stone to be attached to them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* None.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Takes 30% less Blunt, Slash and Piercing damage.&lt;br /&gt;
* Have a flat damage reduction of 5 to Blunt and Heat.&lt;br /&gt;
* Immune against poison, genetic, toxin damages.&lt;br /&gt;
* Does not experience hunger or thirst.&lt;br /&gt;
* Does not have blood and cannot bleed out.&lt;br /&gt;
* Does not have lungs and needs no oxygen.&lt;br /&gt;
* Immune against all diseases.&lt;br /&gt;
* Not flammable.&lt;br /&gt;
* Due to their density, they can easily carry, shove and pull any other morphotypes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Takes 20% more Shock damage.&lt;br /&gt;
* They don&#039;t go into a critical state but instead have their soul crystal pop off.&lt;br /&gt;
* Have to obey whoever is set as their master.&lt;br /&gt;
* Moves about 10% slower than Humans.&lt;br /&gt;
* Always scream everything they say.&lt;br /&gt;
* Unable to use [[Weapons#Ballistic_Weapons|guns]].&lt;br /&gt;
* Due to their density, they are harder to carry, shove and pull by other morphotypes.&lt;br /&gt;
&lt;br /&gt;
=== [[Chaplain#Wood Golem|Wood Golem]] ===&lt;br /&gt;
[[File:GolemWood.png|64px]]&lt;br /&gt;
&lt;br /&gt;
The perfect friend to the botanist.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* None.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Takes 50% less Blunt.&lt;br /&gt;
* Have a flat damage reduction of 5 to Blunt.&lt;br /&gt;
* Immune against Poison, Genetic, Toxin, Radiation damages.&lt;br /&gt;
* Does not experience hunger or thirst.&lt;br /&gt;
* Does not have blood and cannot bleed out.&lt;br /&gt;
* Does not have lungs and needs no oxygen.&lt;br /&gt;
* Immune against all diseases.&lt;br /&gt;
* Can have plants growing on their head.&lt;br /&gt;
* Due to their density, they can easily carry, shove and pull any other morphotypes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Takes 20% more fire damage when on fire.&lt;br /&gt;
* Takes 100% more Slash and Heat damage.&lt;br /&gt;
* They don&#039;t go into a critical state but instead have their soul crystal pop off.&lt;br /&gt;
* Have to obey whoever is set as their master.&lt;br /&gt;
* Moves about 10% slower than Humans.&lt;br /&gt;
* Always scream everything they say.&lt;br /&gt;
* Unable to use [[Weapons#Ballistic_Weapons|guns]].&lt;br /&gt;
* Due to their density, they are harder to carry, shove and pull by other morphotypes.&lt;br /&gt;
&lt;br /&gt;
=== [[Chaplain#Silver Golem|Silver Golem]] ===&lt;br /&gt;
[[File:GolemSilver.png|64px]]&lt;br /&gt;
&lt;br /&gt;
A fusion between soul and quantum machine, the epitome of epistemics.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* None.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Immune against poison, genetic, toxin, radiation damages.&lt;br /&gt;
* Does not experience hunger or thirst.&lt;br /&gt;
* Does not have blood and cannot bleed out.&lt;br /&gt;
* Does not have lungs and needs no oxygen.&lt;br /&gt;
* Immune against all diseases.&lt;br /&gt;
* They punch twice as hard as Humans while also dealing holy damage. They also attack 50% faster.&lt;br /&gt;
* Move twice as fast as Humans.&lt;br /&gt;
* Possess the [[Psionics#List_of_Psionic_Powers|Psychokinesis]] psionic ability by default.&lt;br /&gt;
* Not flammable.&lt;br /&gt;
* Due to their density, they can easily carry, shove and pull any other morphotypes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* They don&#039;t go into a critical state but instead have their soul crystal pop off.&lt;br /&gt;
* Have to obey whoever is set as their master.&lt;br /&gt;
* Always scream everything they say.&lt;br /&gt;
* Unable to use [[Weapons#Ballistic_Weapons|guns]].&lt;br /&gt;
* Due to their density, they are harder to carry, shove and pull by other morphotypes.--&amp;gt;&amp;lt;!--When it becomes a thing again--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Guides Menu}}&lt;/div&gt;</summary>
		<author><name>VMSolidus</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Traits&amp;diff=3295</id>
		<title>Traits</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Traits&amp;diff=3295"/>
		<updated>2024-02-20T06:12:16Z</updated>

		<summary type="html">&lt;p&gt;VMSolidus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Traits are little things that can make your character unique. &lt;br /&gt;
&lt;br /&gt;
These are traits that you gain by configuring the &amp;quot;Traits&amp;quot; screen in &amp;quot;Character Setup&amp;quot;. Some are purely cosmetic, like having a funny pirate accent or being easily drunk. Some are debilitating, like being blind, or not being able to be cloned. &lt;br /&gt;
&lt;br /&gt;
You can use these traits to facilitate roleplay and flesh out characters.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
 | Blindness&lt;br /&gt;
 | You are legally blind, and can&#039;t see clearly past a few meters in front of you.&lt;br /&gt;
 | Your vision is dark and swirly, you can see at most 2 tiles around you.&lt;br /&gt;
|-&lt;br /&gt;
 | Narcolepsy&lt;br /&gt;
 | You fall asleep randomly&lt;br /&gt;
 | You fall asleep for 10 to 30 seconds every 300 to 600 seconds.&lt;br /&gt;
|-&lt;br /&gt;
 | Pacifist&lt;br /&gt;
 | You cannot attack or hurt any living beings.&lt;br /&gt;
 | You cannot attack or hurt any living beings.&lt;br /&gt;
|-&lt;br /&gt;
 | Lightweight Drunk&lt;br /&gt;
 | Alcohol has a stronger effect on you&lt;br /&gt;
 | You require less ingested ethanol to receive the drunk effects.&lt;br /&gt;
|-&lt;br /&gt;
 | Muted&lt;br /&gt;
 | You can&#039;t speak&lt;br /&gt;
 | You can&#039;t speak&lt;br /&gt;
|-&lt;br /&gt;
 | Paracusia&lt;br /&gt;
 | You hear sounds that aren&#039;t really there&lt;br /&gt;
 | You randomly hear sounds like explosions, sparks, metal clangs, falling bodies, punching etc.&lt;br /&gt;
|-&lt;br /&gt;
 | Pirate Accent&lt;br /&gt;
 | You can&#039;t stop speaking like a pirate!&lt;br /&gt;
 | You speak with a pirate accent.&lt;br /&gt;
|-&lt;br /&gt;
 | Accentless&lt;br /&gt;
 | You don&#039;t have the accent that your species would usually have&lt;br /&gt;
 | Prevents accents inherited from species like the ssssss of [[Playable Species#Reptilian|Reptilians]]&lt;br /&gt;
|-&lt;br /&gt;
 | Frontal Lisp&lt;br /&gt;
 | You thpeak with a lithp&lt;br /&gt;
 | You speak with a lisp.&lt;br /&gt;
|-&lt;br /&gt;
 | Social Anxiety&lt;br /&gt;
 | You are anxious when you speak and stutter.&lt;br /&gt;
 | You randomly stutter certain words.&lt;br /&gt;
|-&lt;br /&gt;
 | Scottish Accent&lt;br /&gt;
 | Fer tha folk who come frae Hielan clan.&lt;br /&gt;
 | You speak with a scottish accent.&lt;br /&gt;
|-&lt;br /&gt;
 | Ultraviolet Vision&lt;br /&gt;
 | Whether through custom bionic eyes, random mutation, or being a Harpy, you perceive the world with ultraviolet light.&lt;br /&gt;
 | Your vision is shifted from RGB to GBU. What this essentially means is that you see in &amp;quot;Red&amp;quot;, &amp;quot;Blue, and &amp;quot;More Blue&amp;quot;. This isn&#039;t a true form of colorblindness, since there are still three colors. But objects that were previously red now appear black, while objects that were previously blue appear to be several times more vibrantly blue.&lt;br /&gt;
|-&lt;br /&gt;
 | Deuteranopia&lt;br /&gt;
 | Whether through custom bionic eyes, random mutation, or being a Vulpkanin, you have red–green colour blindness.&lt;br /&gt;
 | You can only see in shades of blue and yellows.&lt;br /&gt;
|-&lt;br /&gt;
 | Normal Vision&lt;br /&gt;
 | You lack any vision variation from the norm for a non-human species.&lt;br /&gt;
 | Prevents vision traits inherited from species like the dog vision of [[Playable Species#Vulpkanin|Vulpkanins]]&lt;br /&gt;
|-&lt;br /&gt;
 | Uncloneable&lt;br /&gt;
 | Cannot be cloned&lt;br /&gt;
 | You cannot be cloned.&lt;br /&gt;
|-&lt;br /&gt;
 | Nearsighted&lt;br /&gt;
 | You require glasses to see properly.&lt;br /&gt;
 | You have a black circle preventing you seeing clearly further than 3 tiles around you but you spawn with a pair of glasses to remedy that.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Guides Menu}}&lt;/div&gt;</summary>
		<author><name>VMSolidus</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Listening_Post_Operative&amp;diff=3283</id>
		<title>Listening Post Operative</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Listening_Post_Operative&amp;diff=3283"/>
		<updated>2024-02-16T22:51:50Z</updated>

		<summary type="html">&lt;p&gt;VMSolidus: /* Your Orders */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Job_Header&lt;br /&gt;
|department=SYNDICATE&lt;br /&gt;
|maincolor=000000&lt;br /&gt;
|secondarycolor=101010&lt;br /&gt;
|image=Listening Post Operative.png&lt;br /&gt;
|title=Listening Post Operative&lt;br /&gt;
|difficulty=Easy&lt;br /&gt;
|requirements=Whitelisted, 72 hours of playtime, 11.11 hours in [[Security Officer|Security]], 20 hours in [[Service Worker|Service]]&lt;br /&gt;
|access=Syndicate&lt;br /&gt;
|extendedaccess=None&lt;br /&gt;
|supervisors=Hostile Corporations&lt;br /&gt;
|subordinates=None&lt;br /&gt;
|duties=Monitor station communications and report station activities. Assist any fellow operatives who may be aboard the station. Do not abandon your listening post or let it get captured by Nanotrasen.&lt;br /&gt;
|guides=[[Traitor]]&lt;br /&gt;
}}&lt;br /&gt;
You are a member of a four man crew for an advanced FTL-capable ministation. The Syndicate has sent you and your crew to the station to spy on Nanotrasen Operations, and to assist any Syndicate agents that may be in the area.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Station==&lt;br /&gt;
The Listening Outpost is a highly advanced stealth station, that comes equipped with everything you will need to spy on the NT crew, as well as suitable life support equipment to last for your entire twelve hour shift until relieved by syndicate command. It is cleverly camouflaged as an asteroid, sporting a dense shell of rocky material that serves to hide its true purpose. &lt;br /&gt;
&lt;br /&gt;
Aboard the station is a suite of high-tech espionage equipment; a hot-wired communications server; medical server, voice mask and the latest of Nanotrasen-issue Stamps and in-use documents to compliment your communications requirements.&lt;br /&gt;
&lt;br /&gt;
==Your Crew==&lt;br /&gt;
You are not alone in this endeavor. In addition to your own duties, you have three fellow crew members, one of which is a second radio operator, and the other two are well trained guards. Your fellow radio operator will assist with your duties, doing whatever you two see fit for the task. &lt;br /&gt;
&lt;br /&gt;
The guards, though well trained, make for incredibly poor conversation. They are extraordinarily aggressive towards individuals who are not members of the Syndicate, and will lay down their lives to protect the outpost without any hesitation.&lt;br /&gt;
&lt;br /&gt;
==Your Orders==&lt;br /&gt;
These orders are issued by Syndicate High Command, and are official instructions to be followed by LP Operatives. These three rules reflect the actual ghost-role rules given by the role, but also serve as helpful clarifications on common questions. Should you have any questions or need on clarification for the role, feel free to ask on the discord, or ask in an ahelp.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;1. Do not permit the outpost to fall into enemy hands.&#039;&#039;&#039;===&lt;br /&gt;
This does not necessarily mean that you will be in trouble if the station is taken over by NT crew, although if that happens you are likely to be dead anyway. You are therefore expected to make every reasonable effort possible to prevent loss of the outpost and its equipment to NT staff. This can include efforts as simple as bolting the outer doors, ordering visitors to leave, and defending the outpost interior with deadly force. You are not required to attack visitors to the outpost, but any hostile act by non-outpost crew must be met with deadly force. Should it prove necessary, you must attempt to scuttle the outpost if all other efforts to prevent capture are failing. This must be done by destroying the outpost&#039;s power supply, atmospheric system, and spying equipment. &lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;2. Assist any operatives who may be in the area&#039;&#039;&#039;===&lt;br /&gt;
You are expected to at reasonably regular intervals, utilize your syndicate encrypted radio to attempt contact with agents in or around the target station. You have been provided with up-to-date codewords that will be used by undercover agents, which may be used to identify legitimate co-conspirators. Your options for support are limited by the nature of the outpost, and will generally amount to information gathering. You are also permitted to offer aid in the form of equipment and supplies to ship-bound agents, but do not permit other syndicate agents to stay at your outpost for long. They have a job to do on the station, and should not be kept from doing their duty.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;If you give the full list of codewords to the crew, you can expect to be dewhitelisted and/or banned.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;3. Do not abandon your post without good reason to do so&#039;&#039;&#039;===&lt;br /&gt;
Unless you are either relieved of duty by a replacement crew, or catastrophic damage to the outpost has rendered it permanently inoperable, you are not permitted to leave the outpost. Any legitimate replacement crew will have official documentation by your commanding officers within the Syndicate, along with an official representative from your benefactor. This doesn&#039;t necessarily mean that you are required to &amp;quot;Go down with the ship&amp;quot;-- we aren&#039;t corporate savages after all, but you must still have accomplished your first objective before abandoning the station has become an option. Syndicate high command understands that plenty of things can go wrong in space, and even a particularly harsh meteor shower can take out the outpost air supply if you&#039;re unlucky. Should this happen, you are permitted to broadcast a distress call over open radio, turn on the outpost beacon, and then follow up with all necessary scuttling procedures. The outpost must be destroyed to prevent capture in such a situation.&lt;br /&gt;
&lt;br /&gt;
Please do keep in mind that Syndicate high command has stocked the outpost with all resources necessary to affect basic repairs, should the outpost be damaged. Abandoning the outpost simply because there&#039;s a crack in the bridge windows is unacceptable behavior.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Jobs Menu}}&lt;br /&gt;
[[Category:Jobs]]&lt;/div&gt;</summary>
		<author><name>VMSolidus</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Playable_Species&amp;diff=3079</id>
		<title>Playable Species</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Playable_Species&amp;diff=3079"/>
		<updated>2024-02-13T01:10:58Z</updated>

		<summary type="html">&lt;p&gt;VMSolidus: /* Felinid */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
&lt;br /&gt;
During your time on station you may find yourself face to face (or face to mirror) with the not quite human. Be they aliens, mutated humans, or self aware constructs you&#039;re expected to try and coexist on this deathtrap.&lt;br /&gt;
Learning their quirks can be key to knowing how to keep them amicable in times of peace, and easy to put down in times of strife.&lt;br /&gt;
&lt;br /&gt;
There are currently a bunch of playable specices in Delta-V. Each has their own distinct stats, strengths, and weaknesses.&lt;br /&gt;
&lt;br /&gt;
Every species passively heal BRUTE and HEAT damage over time as long as they have less than a total of 20 damage.&lt;br /&gt;
&lt;br /&gt;
= Roundstart Humanoids =&lt;br /&gt;
The following species can currently be selected in the character creation menu, meaning you can expect to see most of them during any given round.&lt;br /&gt;
&lt;br /&gt;
Humans are considered the baseline for drawbacks and benefits.&lt;br /&gt;
&lt;br /&gt;
== Human ==&lt;br /&gt;
[[File:Human.png|64px]]&lt;br /&gt;
&lt;br /&gt;
Baseline, unmodified human beings, functionally similar to the human beings of our world. You&#039;re (hopefully) one in real life. The station is designed for humans, so they should feel comfortable in most situations. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* Everything except raw meat and rotten stuff.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* None.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* None.&lt;br /&gt;
&lt;br /&gt;
== Felinid ==&lt;br /&gt;
[[File:Felinid.png|64px]]&lt;br /&gt;
&lt;br /&gt;
Small and mischievous cat-eared people. Being small in itself has lots of upsides and downsides. They are naturally good at thieving, and can hide inside duffelbags. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* Can eat raw meat.&lt;br /&gt;
* Will get poisoned by [[Chemistry#Theobromine|Theobromine]] (Chocolate, Tea, Coffee) and [[Chemistry#Allicin|Allicin]] (Onion, Garlic).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* They are smaller than Humans, making them harder to hit.&lt;br /&gt;
* Can fit in duffelbags.&lt;br /&gt;
* Have the ability to throw up an hairball to get rid of some of the chemicals from their bloodstream.&lt;br /&gt;
* Able to eat mice and rats after picking them up. This has the benefit of regenerating the hairball ability and feeding them.&lt;br /&gt;
* Uses their claws to do Slashing damage and Piercing damage.&lt;br /&gt;
* Can walk completely silently, but only while barefooted.&lt;br /&gt;
* Immunity to the [[Virology#Viruses_&amp;amp;_Diseases|OwOnavirus]] disease.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Takes 15% more Blunt, Slash and Piercing damage.&lt;br /&gt;
* Are easily shoved, pushed and carried around by every other morphotypes due to their small size.&lt;br /&gt;
* They are weaker and struggle to carry and pull things due to their small size. They are unable to carry an Oni.&lt;br /&gt;
* They have slightly less stamina than Humans.&lt;br /&gt;
&lt;br /&gt;
== Oni ==&lt;br /&gt;
[[File:Oni.png|64px]]&lt;br /&gt;
&lt;br /&gt;
Large, horned people that come in a variety of colors. Their accuracy with [[Weapons#Ballistic_Weapons|guns]] is terrible, but their physical strength brings them a lot of boons both in and out of combat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* Nothing special.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Takes 15% less Blunt, Slash and Piercing damage.&lt;br /&gt;
* Does more damage in melee; 35% more Blunt and Asphyxiation, 20% more Slash and Piercing.&lt;br /&gt;
* Due to their big size, they can easily carry, shove and pull any other morphotypes.&lt;br /&gt;
* They are harder to shove.&lt;br /&gt;
* Slightly more stamina than Humans.&lt;br /&gt;
* They have an easier type prying open doors, taking around 50% less time than other morphotypes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Incapable of aiming with guns.&lt;br /&gt;
* They are harder to carry and pull.&lt;br /&gt;
* They are bigger than Humans, making them easier to hit.&lt;br /&gt;
&lt;br /&gt;
== Arachnid ==&lt;br /&gt;
[[File:Arachnid.png|64px]]&lt;br /&gt;
&lt;br /&gt;
Not to be confused with insectoids, Arachnids cut a striking figure with their pressure-resistant exoskeletons and extra arms. Possibly related to the space spiders and giant tarantulas found in outer space.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* Can eat raw meat.&lt;br /&gt;
* Will get poisoned by [[Chemistry#Theobromine|Theobromine]] (Chocolate, Tea, Coffee) and [[Chemistry#Allicin|Allicin]] (Onion, Garlic).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Do Slashing damage instead of Blunt.&lt;br /&gt;
* Able to build all sorts of things using their webs.&lt;br /&gt;
* Metabolizes stuff in their stomach 50% faster.&lt;br /&gt;
* Two extra pocket slots.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* While suffocating, takes 50% more Asphyxiation damage and recovers it only at half speed.&lt;br /&gt;
* Cannot use the outerwear storage slot.&lt;br /&gt;
* They uses 50% more oxygen to breath.&lt;br /&gt;
* They have blue blood, requiring Copper instead of Iron to regenerate.&lt;br /&gt;
&lt;br /&gt;
== Moth ==&lt;br /&gt;
[[File:Moth.png|64px]]&lt;br /&gt;
&lt;br /&gt;
Insect people with wings and antennae, mothpeople come in a variety of colors and patterns. Their physiology allows them to maneuver slightly without gravity.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* Can only eat Cloth and Fruits related foods.&lt;br /&gt;
* Can eat Paper.&lt;br /&gt;
* Can specially eat Mothic recipes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Takes 30% less Cold damage.&lt;br /&gt;
* Having wings makes it easier to move in zero-gravity environments.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Takes 30% more Heat damage.&lt;br /&gt;
* Takes 33% more heat damage when in flames.&lt;br /&gt;
* Are slightly easier to carry and shove than Humans.&lt;br /&gt;
&lt;br /&gt;
== Reptilian ==&lt;br /&gt;
[[File:Reptilian.png|64px]]&lt;br /&gt;
&lt;br /&gt;
Reptile-like humanoids with sharp claws, tough scales, and an appetite for raw meat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* Can only eat Fruits and Meat related foods.&lt;br /&gt;
* Can eat Paper and Crayons.&lt;br /&gt;
* Will get poisoned by [[Chemistry#Theobromine|Theobromine]] (Chocolate, Tea, Coffee) and [[Chemistry#Allicin|Allicin]] (Onion, Garlic).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Can stand a greater heat temperature than Humans.&lt;br /&gt;
* Uses their claws to deal Piercing damage instead of Blunt.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Has a noticeable lisssp when speaking.&lt;br /&gt;
* Their threshold for cold temperature is worse than Humans.&lt;br /&gt;
* Suffers 30% more Cold damage&lt;br /&gt;
&lt;br /&gt;
== Slime ==&lt;br /&gt;
[[File:Slime.png|64px]]&lt;br /&gt;
&lt;br /&gt;
Gelatinous human-shaped masses of goo who breath nitrogen instead of oxygen, and exhale nitrous oxide.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* Nothing special.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Takes 40% less Blunt and 20% less Poison damage.&lt;br /&gt;
* They are almost immune to cancer as they take five times less Cellular damage.&lt;br /&gt;
* Immunity to the BleedersBite and Ultragigacancer disease.&lt;br /&gt;
* While suffocating, takes 80% less Asphyxiation damage and recovers at the normal rate.&lt;br /&gt;
* They do not rot.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Takes 20% more Piercing and Slashing damage.&lt;br /&gt;
* Takes 50% more Cold damage.&lt;br /&gt;
* Vulnerable to high and low pressure barotrauma.&lt;br /&gt;
* Breaths Nitrogen instead of Oxygen.&lt;br /&gt;
* Gets hurt by water, which deals Heat damage.&lt;br /&gt;
&lt;br /&gt;
== Diona ==&lt;br /&gt;
[[File:Diona.png|64px]]&lt;br /&gt;
&lt;br /&gt;
Tree-like plant people whose bodies react with fertilizer and weed-killing chemicals similar to regular plants.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* Can drink Robust Harvest to heal.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Takes 20% less Slash and 30% less Blunt damage.&lt;br /&gt;
* Gets affected by chemicals that affects plants.&lt;br /&gt;
* While suffocating, takes half the Asphyxiation damage and recovers at the normal rate.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Takes 50% more Heat and 20% more Shock damage.&lt;br /&gt;
* Cannot wear shoes.&lt;br /&gt;
* Gets affected by chemicals that affects plants.&lt;br /&gt;
&lt;br /&gt;
== Vulpkanin ==&lt;br /&gt;
[[File:Vulpkanin.png|64px]]&lt;br /&gt;
&lt;br /&gt;
The Vulpkanin (vulp-ka-nin) are a race of humanoid canine-like beings.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* Can eat raw meat.&lt;br /&gt;
* Will get poisoned by [[Chemistry#Theobromine|Theobromine]] (Chocolate, Tea, Coffee) and [[Chemistry#Allicin|Allicin]] (Onion, Garlic).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Uses their claws to do some Slashing and Blunt damage.&lt;br /&gt;
* Their fur makes them able to withstand [[Maps#Glacier_Station|cold environments]] without the need of a coat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* They take 15% more Heat damage.&lt;br /&gt;
&lt;br /&gt;
== Harpy ==&lt;br /&gt;
[[File:Harpy.png|64px]]&lt;br /&gt;
&lt;br /&gt;
An avian humanoid species that features colorful feathered wings and tails that can mimic almost any sound.&lt;br /&gt;
&lt;br /&gt;
They are quite sensitive to the air quality, and when exposed to low quality air, they will begin to visibly gasp, and eventually start choking.&amp;lt;br&amp;gt;When this happens, a Harpy should either move away from sources of bad air, stand on top of a scrubber for a few seconds, or take a few breaths from a pure oxygen tank in order to restore their blood-oxygen levels. Only three seconds of being on pure oxygen is enough to completely restore a Harpy&#039;s blood oxygen saturation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* Can eat raw meat.&lt;br /&gt;
* Will get poisoned by [[Chemistry#Theobromine|Theobromine]] (Chocolate, Tea, Coffee) and [[Chemistry#Allicin|Allicin]] (Onion, Garlic).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Somewhat smaller than Humans, although not as small as Felinids&lt;br /&gt;
* Uses their talons to deal Piercing damage&lt;br /&gt;
* Can imitate around 70% of the game&#039;s sound library through a huge list of voice emotes&lt;br /&gt;
* They can &amp;quot;Sing&amp;quot; midis by imitating instruments. Right click yourself to select an instrument&lt;br /&gt;
* Has a slightly higher base sprint speed than humans&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special&#039;&#039;&#039;&lt;br /&gt;
* Comes with the Ultraviolet Vision trait by default. This can be disabled at character creation by taking the Normal Vision trait&lt;br /&gt;
* Cannot wear Jumpsuits, and will automatically start with a Jumpskirt instead.&lt;br /&gt;
* While singing, musical notes appear floating around their head.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Takes 15% more Blunt, Slash, and Piercing damage&lt;br /&gt;
* Extreme low density, Harpies are lighter than even Felinids, and weigh half as much as a Human.&lt;br /&gt;
* A Harpy breathes in air twice as often as Humans, inhaling and exhaling every 3 seconds.&lt;br /&gt;
** Air tanks last half as long and Harpies are more susceptible than usual to low air quality. &lt;br /&gt;
** If a Harpy is exposed to at least 0.2 moles of combined CO2 and/or Miasma, they start struggling to take in oxygen. &lt;br /&gt;
&#039;&#039;&#039;Emote List&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Scream, Laugh, Sneeze, Cough, Sigh, Cry, Whistle, Hiss, Meow, Mew, Growl, Purr, Ring, Honk, Pew, Bang, Beep, Rev, Click, Chitter, Squeak, Caw, Chirp, Snarl, Bark, Whine&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--== IPC ==&lt;br /&gt;
[[File:IPC.png|64px]]&lt;br /&gt;
&lt;br /&gt;
IPCs, also known as Integrated Positronic Chassis, are a race of unlawed and sentient humanoid robots.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* ?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* ?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* ?--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Uncommon Humanoids =&lt;br /&gt;
Over the course of a shift, you or someone you know may lose their original form, or new life may rise. &lt;br /&gt;
These races are usually encountered later in the shift. They remain relatively common, but cannot be selected in character creation.&lt;br /&gt;
&lt;br /&gt;
== Skeleton ==&lt;br /&gt;
[[File:Skeleton.png|64px]]&lt;br /&gt;
&lt;br /&gt;
Somehow still alive, a skeleton is just a sack of stark white bones, giving them a number of very useful resistances and traits.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* None.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Completely immune to Radiation.&lt;br /&gt;
* Takes 40% less Piercing and 20% less Slashing damage.&lt;br /&gt;
* Takes no damage from temperature or pressure, making them space-proof.&lt;br /&gt;
* Does not have blood and cannot bleed out.&lt;br /&gt;
* Does not have lungs and needs no oxygen.&lt;br /&gt;
* Does not experience hunger or thirst.&lt;br /&gt;
* Heals from having milk sprayed on them.&lt;br /&gt;
&amp;lt;!-- * Immune against all diseases. //why is this not a thing?--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Takes 10% more Blunt damage.&lt;br /&gt;
* Everything they say is followed by &amp;quot;ACK ACK!&amp;quot;.&lt;br /&gt;
* Very spooky.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--== Golems ==&lt;br /&gt;
An artificial construct imitating life, golems are the receptacle for souls of the dead encased in gemstone. They are completely devoted to whoever or whatever is marked as their master, and will carry out any order given by them. Typically they are aligned with the station, but in the wrong hands, they can be devastating.&lt;br /&gt;
&lt;br /&gt;
=== [[Chaplain#Steel Golem|Steel Golem]] ===&lt;br /&gt;
[[File:Golem.png|64px]]&lt;br /&gt;
&lt;br /&gt;
The most common Golem, the empty ones are generally found around the [[Maps|station]], &#039;&#039;eagerly&#039;&#039; awaiting a soul stone to be attached to them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* None.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Takes 30% less Blunt, Slash and Piercing damage.&lt;br /&gt;
* Have a flat damage reduction of 5 to Blunt and Heat.&lt;br /&gt;
* Immune against poison, genetic, toxin damages.&lt;br /&gt;
* Does not experience hunger or thirst.&lt;br /&gt;
* Does not have blood and cannot bleed out.&lt;br /&gt;
* Does not have lungs and needs no oxygen.&lt;br /&gt;
* Immune against all diseases.&lt;br /&gt;
* Not flammable.&lt;br /&gt;
* Due to their density, they can easily carry, shove and pull any other morphotypes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Takes 20% more Shock damage.&lt;br /&gt;
* They don&#039;t go into a critical state but instead have their soul crystal pop off.&lt;br /&gt;
* Have to obey whoever is set as their master.&lt;br /&gt;
* Moves about 10% slower than Humans.&lt;br /&gt;
* Always scream everything they say.&lt;br /&gt;
* Unable to use [[Weapons#Ballistic_Weapons|guns]].&lt;br /&gt;
* Due to their density, they are harder to carry, shove and pull by other morphotypes.&lt;br /&gt;
&lt;br /&gt;
=== [[Chaplain#Wood Golem|Wood Golem]] ===&lt;br /&gt;
[[File:GolemWood.png|64px]]&lt;br /&gt;
&lt;br /&gt;
The perfect friend to the botanist.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* None.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Takes 50% less Blunt.&lt;br /&gt;
* Have a flat damage reduction of 5 to Blunt.&lt;br /&gt;
* Immune against Poison, Genetic, Toxin, Radiation damages.&lt;br /&gt;
* Does not experience hunger or thirst.&lt;br /&gt;
* Does not have blood and cannot bleed out.&lt;br /&gt;
* Does not have lungs and needs no oxygen.&lt;br /&gt;
* Immune against all diseases.&lt;br /&gt;
* Can have plants growing on their head.&lt;br /&gt;
* Due to their density, they can easily carry, shove and pull any other morphotypes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Takes 20% more fire damage when on fire.&lt;br /&gt;
* Takes 100% more Slash and Heat damage.&lt;br /&gt;
* They don&#039;t go into a critical state but instead have their soul crystal pop off.&lt;br /&gt;
* Have to obey whoever is set as their master.&lt;br /&gt;
* Moves about 10% slower than Humans.&lt;br /&gt;
* Always scream everything they say.&lt;br /&gt;
* Unable to use [[Weapons#Ballistic_Weapons|guns]].&lt;br /&gt;
* Due to their density, they are harder to carry, shove and pull by other morphotypes.&lt;br /&gt;
&lt;br /&gt;
=== [[Chaplain#Silver Golem|Silver Golem]] ===&lt;br /&gt;
[[File:GolemSilver.png|64px]]&lt;br /&gt;
&lt;br /&gt;
A fusion between soul and quantum machine, the epitome of epistemics.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* None.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Immune against poison, genetic, toxin, radiation damages.&lt;br /&gt;
* Does not experience hunger or thirst.&lt;br /&gt;
* Does not have blood and cannot bleed out.&lt;br /&gt;
* Does not have lungs and needs no oxygen.&lt;br /&gt;
* Immune against all diseases.&lt;br /&gt;
* They punch twice as hard as Humans while also dealing holy damage. They also attack 50% faster.&lt;br /&gt;
* Move twice as fast as Humans.&lt;br /&gt;
* Possess the [[Psionics#List_of_Psionic_Powers|Psychokinesis]] psionic ability by default.&lt;br /&gt;
* Not flammable.&lt;br /&gt;
* Due to their density, they can easily carry, shove and pull any other morphotypes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* They don&#039;t go into a critical state but instead have their soul crystal pop off.&lt;br /&gt;
* Have to obey whoever is set as their master.&lt;br /&gt;
* Always scream everything they say.&lt;br /&gt;
* Unable to use [[Weapons#Ballistic_Weapons|guns]].&lt;br /&gt;
* Due to their density, they are harder to carry, shove and pull by other morphotypes.--&amp;gt;&amp;lt;!--When it becomes a thing again--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Guides Menu}}&lt;/div&gt;</summary>
		<author><name>VMSolidus</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Playable_Species&amp;diff=3078</id>
		<title>Playable Species</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Playable_Species&amp;diff=3078"/>
		<updated>2024-02-12T22:53:31Z</updated>

		<summary type="html">&lt;p&gt;VMSolidus: /* Harpy */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
&lt;br /&gt;
During your time on station you may find yourself face to face (or face to mirror) with the not quite human. Be they aliens, mutated humans, or self aware constructs you&#039;re expected to try and coexist on this deathtrap.&lt;br /&gt;
Learning their quirks can be key to knowing how to keep them amicable in times of peace, and easy to put down in times of strife.&lt;br /&gt;
&lt;br /&gt;
There are currently a bunch of playable specices in Delta-V. Each has their own distinct stats, strengths, and weaknesses.&lt;br /&gt;
&lt;br /&gt;
Every species passively heal BRUTE and HEAT damage over time as long as they have less than a total of 20 damage.&lt;br /&gt;
&lt;br /&gt;
= Roundstart Humanoids =&lt;br /&gt;
The following species can currently be selected in the character creation menu, meaning you can expect to see most of them during any given round.&lt;br /&gt;
&lt;br /&gt;
Humans are considered the baseline for drawbacks and benefits.&lt;br /&gt;
&lt;br /&gt;
== Human ==&lt;br /&gt;
[[File:Human.png|64px]]&lt;br /&gt;
&lt;br /&gt;
Baseline, unmodified human beings, functionally similar to the human beings of our world. You&#039;re (hopefully) one in real life. The station is designed for humans, so they should feel comfortable in most situations. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* Everything except raw meat and rotten stuff.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* None.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* None.&lt;br /&gt;
&lt;br /&gt;
== Felinid ==&lt;br /&gt;
[[File:Felinid.png|64px]]&lt;br /&gt;
&lt;br /&gt;
Small and mischievous cat-eared people. Being small in itself has lots of upsides and downsides. They are naturally good at thieving, and can hide inside duffelbags. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* Can eat raw meat.&lt;br /&gt;
* Will get poisoned by [[Chemistry#Theobromine|Theobromine]] (Chocolate, Tea, Coffee) and [[Chemistry#Allicin|Allicin]] (Onion, Garlic).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* They are smaller than Humans, making them harder to hit.&lt;br /&gt;
* Can fit in duffelbags.&lt;br /&gt;
* Have the ability to throw up an hairball to get rid of some of the chemicals from their bloodstream.&lt;br /&gt;
* Able to eat mice and rats after picking them up. This has the benefit of regenerating the hairball ability and feeding them.&lt;br /&gt;
* Uses their claws to do Slashing damage and Piercing damage.&lt;br /&gt;
* Efficient in the art of stealing from people.&lt;br /&gt;
* Immunity to the [[Virology#Viruses_&amp;amp;_Diseases|OwOnavirus]] disease.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Takes 15% more Blunt, Slash and Piercing damage.&lt;br /&gt;
* Are easily shoved, pushed and carried around by every other morphotypes due to their small size.&lt;br /&gt;
* They are weaker and struggle to carry and pull things due to their small size. They are unable to carry an Oni.&lt;br /&gt;
* They have slightly less stamina than Humans.&lt;br /&gt;
&lt;br /&gt;
== Oni ==&lt;br /&gt;
[[File:Oni.png|64px]]&lt;br /&gt;
&lt;br /&gt;
Large, horned people that come in a variety of colors. Their accuracy with [[Weapons#Ballistic_Weapons|guns]] is terrible, but their physical strength brings them a lot of boons both in and out of combat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* Nothing special.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Takes 15% less Blunt, Slash and Piercing damage.&lt;br /&gt;
* Does more damage in melee; 35% more Blunt and Asphyxiation, 20% more Slash and Piercing.&lt;br /&gt;
* Due to their big size, they can easily carry, shove and pull any other morphotypes.&lt;br /&gt;
* They are harder to shove.&lt;br /&gt;
* Slightly more stamina than Humans.&lt;br /&gt;
* They have an easier type prying open doors, taking around 50% less time than other morphotypes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Incapable of aiming with guns.&lt;br /&gt;
* They are harder to carry and pull.&lt;br /&gt;
* They are bigger than Humans, making them easier to hit.&lt;br /&gt;
&lt;br /&gt;
== Arachnid ==&lt;br /&gt;
[[File:Arachnid.png|64px]]&lt;br /&gt;
&lt;br /&gt;
Not to be confused with insectoids, Arachnids cut a striking figure with their pressure-resistant exoskeletons and extra arms. Possibly related to the space spiders and giant tarantulas found in outer space.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* Can eat raw meat.&lt;br /&gt;
* Will get poisoned by [[Chemistry#Theobromine|Theobromine]] (Chocolate, Tea, Coffee) and [[Chemistry#Allicin|Allicin]] (Onion, Garlic).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Do Slashing damage instead of Blunt.&lt;br /&gt;
* Able to build all sorts of things using their webs.&lt;br /&gt;
* Metabolizes stuff in their stomach 50% faster.&lt;br /&gt;
* Two extra pocket slots.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* While suffocating, takes 50% more Asphyxiation damage and recovers it only at half speed.&lt;br /&gt;
* Cannot use the outerwear storage slot.&lt;br /&gt;
* They uses 50% more oxygen to breath.&lt;br /&gt;
* They have blue blood, requiring Copper instead of Iron to regenerate.&lt;br /&gt;
&lt;br /&gt;
== Moth ==&lt;br /&gt;
[[File:Moth.png|64px]]&lt;br /&gt;
&lt;br /&gt;
Insect people with wings and antennae, mothpeople come in a variety of colors and patterns. Their physiology allows them to maneuver slightly without gravity.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* Can only eat Cloth and Fruits related foods.&lt;br /&gt;
* Can eat Paper.&lt;br /&gt;
* Can specially eat Mothic recipes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Takes 30% less Cold damage.&lt;br /&gt;
* Having wings makes it easier to move in zero-gravity environments.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Takes 30% more Heat damage.&lt;br /&gt;
* Takes 33% more heat damage when in flames.&lt;br /&gt;
* Are slightly easier to carry and shove than Humans.&lt;br /&gt;
&lt;br /&gt;
== Reptilian ==&lt;br /&gt;
[[File:Reptilian.png|64px]]&lt;br /&gt;
&lt;br /&gt;
Reptile-like humanoids with sharp claws, tough scales, and an appetite for raw meat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* Can only eat Fruits and Meat related foods.&lt;br /&gt;
* Can eat Paper and Crayons.&lt;br /&gt;
* Will get poisoned by [[Chemistry#Theobromine|Theobromine]] (Chocolate, Tea, Coffee) and [[Chemistry#Allicin|Allicin]] (Onion, Garlic).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Can stand a greater heat temperature than Humans.&lt;br /&gt;
* Uses their claws to deal Piercing damage instead of Blunt.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Has a noticeable lisssp when speaking.&lt;br /&gt;
* Their threshold for cold temperature is worse than Humans.&lt;br /&gt;
* Suffers 30% more Cold damage&lt;br /&gt;
&lt;br /&gt;
== Slime ==&lt;br /&gt;
[[File:Slime.png|64px]]&lt;br /&gt;
&lt;br /&gt;
Gelatinous human-shaped masses of goo who breath nitrogen instead of oxygen, and exhale nitrous oxide.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* Nothing special.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Takes 40% less Blunt and 20% less Poison damage.&lt;br /&gt;
* They are almost immune to cancer as they take five times less Cellular damage.&lt;br /&gt;
* Immunity to the BleedersBite and Ultragigacancer disease.&lt;br /&gt;
* While suffocating, takes 80% less Asphyxiation damage and recovers at the normal rate.&lt;br /&gt;
* They do not rot.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Takes 20% more Piercing and Slashing damage.&lt;br /&gt;
* Takes 50% more Cold damage.&lt;br /&gt;
* Vulnerable to high and low pressure barotrauma.&lt;br /&gt;
* Breaths Nitrogen instead of Oxygen.&lt;br /&gt;
* Gets hurt by water, which deals Heat damage.&lt;br /&gt;
&lt;br /&gt;
== Diona ==&lt;br /&gt;
[[File:Diona.png|64px]]&lt;br /&gt;
&lt;br /&gt;
Tree-like plant people whose bodies react with fertilizer and weed-killing chemicals similar to regular plants.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* Can drink Robust Harvest to heal.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Takes 20% less Slash and 30% less Blunt damage.&lt;br /&gt;
* Gets affected by chemicals that affects plants.&lt;br /&gt;
* While suffocating, takes half the Asphyxiation damage and recovers at the normal rate.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Takes 50% more Heat and 20% more Shock damage.&lt;br /&gt;
* Cannot wear shoes.&lt;br /&gt;
* Gets affected by chemicals that affects plants.&lt;br /&gt;
&lt;br /&gt;
== Vulpkanin ==&lt;br /&gt;
[[File:Vulpkanin.png|64px]]&lt;br /&gt;
&lt;br /&gt;
The Vulpkanin (vulp-ka-nin) are a race of humanoid canine-like beings.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* Can eat raw meat.&lt;br /&gt;
* Will get poisoned by [[Chemistry#Theobromine|Theobromine]] (Chocolate, Tea, Coffee) and [[Chemistry#Allicin|Allicin]] (Onion, Garlic).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Uses their claws to do some Slashing and Blunt damage.&lt;br /&gt;
* Their fur makes them able to withstand [[Maps#Glacier_Station|cold environments]] without the need of a coat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* They take 15% more Heat damage.&lt;br /&gt;
&lt;br /&gt;
== Harpy ==&lt;br /&gt;
[[File:Harpy.png|64px]]&lt;br /&gt;
&lt;br /&gt;
An avian humanoid species that features colorful feathered wings and tails that can mimic almost any sound.&lt;br /&gt;
&lt;br /&gt;
They are quite sensitive to the air quality, and when exposed to low quality air, they will begin to visibly gasp, and eventually start choking.&amp;lt;br&amp;gt;When this happens, a Harpy should either move away from sources of bad air, stand on top of a scrubber for a few seconds, or take a few breaths from a pure oxygen tank in order to restore their blood-oxygen levels. Only three seconds of being on pure oxygen is enough to completely restore a Harpy&#039;s blood oxygen saturation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* Can eat raw meat.&lt;br /&gt;
* Will get poisoned by [[Chemistry#Theobromine|Theobromine]] (Chocolate, Tea, Coffee) and [[Chemistry#Allicin|Allicin]] (Onion, Garlic).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Somewhat smaller than Humans, although not as small as Felinids&lt;br /&gt;
* Uses their talons to deal Piercing damage&lt;br /&gt;
* Can imitate around 70% of the game&#039;s sound library through a huge list of voice emotes&lt;br /&gt;
* They can &amp;quot;Sing&amp;quot; midis by imitating instruments. Right click yourself to select an instrument&lt;br /&gt;
* Has a slightly higher base sprint speed than humans&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special&#039;&#039;&#039;&lt;br /&gt;
* Comes with the Ultraviolet Vision trait by default. This can be disabled at character creation by taking the Normal Vision trait&lt;br /&gt;
* Cannot wear Jumpsuits, and will automatically start with a Jumpskirt instead.&lt;br /&gt;
* While singing, musical notes appear floating around their head.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Takes 15% more Blunt, Slash, and Piercing damage&lt;br /&gt;
* Extreme low density, Harpies are lighter than even Felinids, and weigh half as much as a Human.&lt;br /&gt;
* A Harpy breathes in air twice as often as Humans, inhaling and exhaling every 3 seconds.&lt;br /&gt;
** Air tanks last half as long and Harpies are more susceptible than usual to low air quality. &lt;br /&gt;
** If a Harpy is exposed to at least 0.2 moles of combined CO2 and/or Miasma, they start struggling to take in oxygen. &lt;br /&gt;
&#039;&#039;&#039;Emote List&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Scream, Laugh, Sneeze, Cough, Sigh, Cry, Whistle, Hiss, Meow, Mew, Growl, Purr, Ring, Honk, Pew, Bang, Beep, Rev, Click, Chitter, Squeak, Caw, Chirp, Snarl, Bark, Whine&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--== IPC ==&lt;br /&gt;
[[File:IPC.png|64px]]&lt;br /&gt;
&lt;br /&gt;
IPCs, also known as Integrated Positronic Chassis, are a race of unlawed and sentient humanoid robots.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* ?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* ?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* ?--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Uncommon Humanoids =&lt;br /&gt;
Over the course of a shift, you or someone you know may lose their original form, or new life may rise. &lt;br /&gt;
These races are usually encountered later in the shift. They remain relatively common, but cannot be selected in character creation.&lt;br /&gt;
&lt;br /&gt;
== Skeleton ==&lt;br /&gt;
[[File:Skeleton.png|64px]]&lt;br /&gt;
&lt;br /&gt;
Somehow still alive, a skeleton is just a sack of stark white bones, giving them a number of very useful resistances and traits.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* None.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Completely immune to Radiation.&lt;br /&gt;
* Takes 40% less Piercing and 20% less Slashing damage.&lt;br /&gt;
* Takes no damage from temperature or pressure, making them space-proof.&lt;br /&gt;
* Does not have blood and cannot bleed out.&lt;br /&gt;
* Does not have lungs and needs no oxygen.&lt;br /&gt;
* Does not experience hunger or thirst.&lt;br /&gt;
* Heals from having milk sprayed on them.&lt;br /&gt;
&amp;lt;!-- * Immune against all diseases. //why is this not a thing?--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Takes 10% more Blunt damage.&lt;br /&gt;
* Everything they say is followed by &amp;quot;ACK ACK!&amp;quot;.&lt;br /&gt;
* Very spooky.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--== Golems ==&lt;br /&gt;
An artificial construct imitating life, golems are the receptacle for souls of the dead encased in gemstone. They are completely devoted to whoever or whatever is marked as their master, and will carry out any order given by them. Typically they are aligned with the station, but in the wrong hands, they can be devastating.&lt;br /&gt;
&lt;br /&gt;
=== [[Chaplain#Steel Golem|Steel Golem]] ===&lt;br /&gt;
[[File:Golem.png|64px]]&lt;br /&gt;
&lt;br /&gt;
The most common Golem, the empty ones are generally found around the [[Maps|station]], &#039;&#039;eagerly&#039;&#039; awaiting a soul stone to be attached to them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* None.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Takes 30% less Blunt, Slash and Piercing damage.&lt;br /&gt;
* Have a flat damage reduction of 5 to Blunt and Heat.&lt;br /&gt;
* Immune against poison, genetic, toxin damages.&lt;br /&gt;
* Does not experience hunger or thirst.&lt;br /&gt;
* Does not have blood and cannot bleed out.&lt;br /&gt;
* Does not have lungs and needs no oxygen.&lt;br /&gt;
* Immune against all diseases.&lt;br /&gt;
* Not flammable.&lt;br /&gt;
* Due to their density, they can easily carry, shove and pull any other morphotypes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Takes 20% more Shock damage.&lt;br /&gt;
* They don&#039;t go into a critical state but instead have their soul crystal pop off.&lt;br /&gt;
* Have to obey whoever is set as their master.&lt;br /&gt;
* Moves about 10% slower than Humans.&lt;br /&gt;
* Always scream everything they say.&lt;br /&gt;
* Unable to use [[Weapons#Ballistic_Weapons|guns]].&lt;br /&gt;
* Due to their density, they are harder to carry, shove and pull by other morphotypes.&lt;br /&gt;
&lt;br /&gt;
=== [[Chaplain#Wood Golem|Wood Golem]] ===&lt;br /&gt;
[[File:GolemWood.png|64px]]&lt;br /&gt;
&lt;br /&gt;
The perfect friend to the botanist.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* None.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Takes 50% less Blunt.&lt;br /&gt;
* Have a flat damage reduction of 5 to Blunt.&lt;br /&gt;
* Immune against Poison, Genetic, Toxin, Radiation damages.&lt;br /&gt;
* Does not experience hunger or thirst.&lt;br /&gt;
* Does not have blood and cannot bleed out.&lt;br /&gt;
* Does not have lungs and needs no oxygen.&lt;br /&gt;
* Immune against all diseases.&lt;br /&gt;
* Can have plants growing on their head.&lt;br /&gt;
* Due to their density, they can easily carry, shove and pull any other morphotypes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Takes 20% more fire damage when on fire.&lt;br /&gt;
* Takes 100% more Slash and Heat damage.&lt;br /&gt;
* They don&#039;t go into a critical state but instead have their soul crystal pop off.&lt;br /&gt;
* Have to obey whoever is set as their master.&lt;br /&gt;
* Moves about 10% slower than Humans.&lt;br /&gt;
* Always scream everything they say.&lt;br /&gt;
* Unable to use [[Weapons#Ballistic_Weapons|guns]].&lt;br /&gt;
* Due to their density, they are harder to carry, shove and pull by other morphotypes.&lt;br /&gt;
&lt;br /&gt;
=== [[Chaplain#Silver Golem|Silver Golem]] ===&lt;br /&gt;
[[File:GolemSilver.png|64px]]&lt;br /&gt;
&lt;br /&gt;
A fusion between soul and quantum machine, the epitome of epistemics.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* None.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Immune against poison, genetic, toxin, radiation damages.&lt;br /&gt;
* Does not experience hunger or thirst.&lt;br /&gt;
* Does not have blood and cannot bleed out.&lt;br /&gt;
* Does not have lungs and needs no oxygen.&lt;br /&gt;
* Immune against all diseases.&lt;br /&gt;
* They punch twice as hard as Humans while also dealing holy damage. They also attack 50% faster.&lt;br /&gt;
* Move twice as fast as Humans.&lt;br /&gt;
* Possess the [[Psionics#List_of_Psionic_Powers|Psychokinesis]] psionic ability by default.&lt;br /&gt;
* Not flammable.&lt;br /&gt;
* Due to their density, they can easily carry, shove and pull any other morphotypes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* They don&#039;t go into a critical state but instead have their soul crystal pop off.&lt;br /&gt;
* Have to obey whoever is set as their master.&lt;br /&gt;
* Always scream everything they say.&lt;br /&gt;
* Unable to use [[Weapons#Ballistic_Weapons|guns]].&lt;br /&gt;
* Due to their density, they are harder to carry, shove and pull by other morphotypes.--&amp;gt;&amp;lt;!--When it becomes a thing again--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Guides Menu}}&lt;/div&gt;</summary>
		<author><name>VMSolidus</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Playable_Species&amp;diff=3077</id>
		<title>Playable Species</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Playable_Species&amp;diff=3077"/>
		<updated>2024-02-12T22:34:52Z</updated>

		<summary type="html">&lt;p&gt;VMSolidus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
&lt;br /&gt;
During your time on station you may find yourself face to face (or face to mirror) with the not quite human. Be they aliens, mutated humans, or self aware constructs you&#039;re expected to try and coexist on this deathtrap.&lt;br /&gt;
Learning their quirks can be key to knowing how to keep them amicable in times of peace, and easy to put down in times of strife.&lt;br /&gt;
&lt;br /&gt;
There are currently a bunch of playable specices in Delta-V. Each has their own distinct stats, strengths, and weaknesses.&lt;br /&gt;
&lt;br /&gt;
Every species passively heal BRUTE and HEAT damage over time as long as they have less than a total of 20 damage.&lt;br /&gt;
&lt;br /&gt;
= Roundstart Humanoids =&lt;br /&gt;
The following species can currently be selected in the character creation menu, meaning you can expect to see most of them during any given round.&lt;br /&gt;
&lt;br /&gt;
Humans are considered the baseline for drawbacks and benefits.&lt;br /&gt;
&lt;br /&gt;
== Human ==&lt;br /&gt;
[[File:Human.png|64px]]&lt;br /&gt;
&lt;br /&gt;
Baseline, unmodified human beings, functionally similar to the human beings of our world. You&#039;re (hopefully) one in real life. The station is designed for humans, so they should feel comfortable in most situations. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* Everything except raw meat and rotten stuff.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* None.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* None.&lt;br /&gt;
&lt;br /&gt;
== Felinid ==&lt;br /&gt;
[[File:Felinid.png|64px]]&lt;br /&gt;
&lt;br /&gt;
Small and mischievous cat-eared people. Being small in itself has lots of upsides and downsides. They are naturally good at thieving, and can hide inside duffelbags. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* Can eat raw meat.&lt;br /&gt;
* Will get poisoned by [[Chemistry#Theobromine|Theobromine]] (Chocolate, Tea, Coffee) and [[Chemistry#Allicin|Allicin]] (Onion, Garlic).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* They are smaller than Humans, making them harder to hit.&lt;br /&gt;
* Can fit in duffelbags.&lt;br /&gt;
* Have the ability to throw up an hairball to get rid of some of the chemicals from their bloodstream.&lt;br /&gt;
* Able to eat mice and rats after picking them up. This has the benefit of regenerating the hairball ability and feeding them.&lt;br /&gt;
* Uses their claws to do Slashing damage and Piercing damage.&lt;br /&gt;
* Efficient in the art of stealing from people.&lt;br /&gt;
* Immunity to the [[Virology#Viruses_&amp;amp;_Diseases|OwOnavirus]] disease.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Takes 15% more Blunt, Slash and Piercing damage.&lt;br /&gt;
* Are easily shoved, pushed and carried around by every other morphotypes due to their small size.&lt;br /&gt;
* They are weaker and struggle to carry and pull things due to their small size. They are unable to carry an Oni.&lt;br /&gt;
* They have slightly less stamina than Humans.&lt;br /&gt;
&lt;br /&gt;
== Oni ==&lt;br /&gt;
[[File:Oni.png|64px]]&lt;br /&gt;
&lt;br /&gt;
Large, horned people that come in a variety of colors. Their accuracy with [[Weapons#Ballistic_Weapons|guns]] is terrible, but their physical strength brings them a lot of boons both in and out of combat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* Nothing special.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Takes 15% less Blunt, Slash and Piercing damage.&lt;br /&gt;
* Does more damage in melee; 35% more Blunt and Asphyxiation, 20% more Slash and Piercing.&lt;br /&gt;
* Due to their big size, they can easily carry, shove and pull any other morphotypes.&lt;br /&gt;
* They are harder to shove.&lt;br /&gt;
* Slightly more stamina than Humans.&lt;br /&gt;
* They have an easier type prying open doors, taking around 50% less time than other morphotypes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Incapable of aiming with guns.&lt;br /&gt;
* They are harder to carry and pull.&lt;br /&gt;
* They are bigger than Humans, making them easier to hit.&lt;br /&gt;
&lt;br /&gt;
== Arachnid ==&lt;br /&gt;
[[File:Arachnid.png|64px]]&lt;br /&gt;
&lt;br /&gt;
Not to be confused with insectoids, Arachnids cut a striking figure with their pressure-resistant exoskeletons and extra arms. Possibly related to the space spiders and giant tarantulas found in outer space.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* Can eat raw meat.&lt;br /&gt;
* Will get poisoned by [[Chemistry#Theobromine|Theobromine]] (Chocolate, Tea, Coffee) and [[Chemistry#Allicin|Allicin]] (Onion, Garlic).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Do Slashing damage instead of Blunt.&lt;br /&gt;
* Able to build all sorts of things using their webs.&lt;br /&gt;
* Metabolizes stuff in their stomach 50% faster.&lt;br /&gt;
* Two extra pocket slots.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* While suffocating, takes 50% more Asphyxiation damage and recovers it only at half speed.&lt;br /&gt;
* Cannot use the outerwear storage slot.&lt;br /&gt;
* They uses 50% more oxygen to breath.&lt;br /&gt;
* They have blue blood, requiring Copper instead of Iron to regenerate.&lt;br /&gt;
&lt;br /&gt;
== Moth ==&lt;br /&gt;
[[File:Moth.png|64px]]&lt;br /&gt;
&lt;br /&gt;
Insect people with wings and antennae, mothpeople come in a variety of colors and patterns. Their physiology allows them to maneuver slightly without gravity.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* Can only eat Cloth and Fruits related foods.&lt;br /&gt;
* Can eat Paper.&lt;br /&gt;
* Can specially eat Mothic recipes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Takes 30% less Cold damage.&lt;br /&gt;
* Having wings makes it easier to move in zero-gravity environments.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Takes 30% more Heat damage.&lt;br /&gt;
* Takes 33% more heat damage when in flames.&lt;br /&gt;
* Are slightly easier to carry and shove than Humans.&lt;br /&gt;
&lt;br /&gt;
== Reptilian ==&lt;br /&gt;
[[File:Reptilian.png|64px]]&lt;br /&gt;
&lt;br /&gt;
Reptile-like humanoids with sharp claws, tough scales, and an appetite for raw meat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* Can only eat Fruits and Meat related foods.&lt;br /&gt;
* Can eat Paper and Crayons.&lt;br /&gt;
* Will get poisoned by [[Chemistry#Theobromine|Theobromine]] (Chocolate, Tea, Coffee) and [[Chemistry#Allicin|Allicin]] (Onion, Garlic).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Can stand a greater heat temperature than Humans.&lt;br /&gt;
* Uses their claws to deal Piercing damage instead of Blunt.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Has a noticeable lisssp when speaking.&lt;br /&gt;
* Their threshold for cold temperature is worse than Humans.&lt;br /&gt;
* Suffers 30% more Cold damage&lt;br /&gt;
&lt;br /&gt;
== Slime ==&lt;br /&gt;
[[File:Slime.png|64px]]&lt;br /&gt;
&lt;br /&gt;
Gelatinous human-shaped masses of goo who breath nitrogen instead of oxygen, and exhale nitrous oxide.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* Nothing special.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Takes 40% less Blunt and 20% less Poison damage.&lt;br /&gt;
* They are almost immune to cancer as they take five times less Cellular damage.&lt;br /&gt;
* Immunity to the BleedersBite and Ultragigacancer disease.&lt;br /&gt;
* While suffocating, takes 80% less Asphyxiation damage and recovers at the normal rate.&lt;br /&gt;
* They do not rot.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Takes 20% more Piercing and Slashing damage.&lt;br /&gt;
* Takes 50% more Cold damage.&lt;br /&gt;
* Vulnerable to high and low pressure barotrauma.&lt;br /&gt;
* Breaths Nitrogen instead of Oxygen.&lt;br /&gt;
* Gets hurt by water, which deals Heat damage.&lt;br /&gt;
&lt;br /&gt;
== Diona ==&lt;br /&gt;
[[File:Diona.png|64px]]&lt;br /&gt;
&lt;br /&gt;
Tree-like plant people whose bodies react with fertilizer and weed-killing chemicals similar to regular plants.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* Can drink Robust Harvest to heal.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Takes 20% less Slash and 30% less Blunt damage.&lt;br /&gt;
* Gets affected by chemicals that affects plants.&lt;br /&gt;
* While suffocating, takes half the Asphyxiation damage and recovers at the normal rate.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Takes 50% more Heat and 20% more Shock damage.&lt;br /&gt;
* Cannot wear shoes.&lt;br /&gt;
* Gets affected by chemicals that affects plants.&lt;br /&gt;
&lt;br /&gt;
== Vulpkanin ==&lt;br /&gt;
[[File:Vulpkanin.png|64px]]&lt;br /&gt;
&lt;br /&gt;
The Vulpkanin (vulp-ka-nin) are a race of humanoid canine-like beings.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* Can eat raw meat.&lt;br /&gt;
* Will get poisoned by [[Chemistry#Theobromine|Theobromine]] (Chocolate, Tea, Coffee) and [[Chemistry#Allicin|Allicin]] (Onion, Garlic).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Uses their claws to do some Slashing and Blunt damage.&lt;br /&gt;
* Their fur makes them able to withstand [[Maps#Glacier_Station|cold environments]] without the need of a coat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* They take 15% more Heat damage.&lt;br /&gt;
&lt;br /&gt;
== Harpy ==&lt;br /&gt;
[[File:Harpy.png|64px]]&lt;br /&gt;
&lt;br /&gt;
An avian humanoid species that features colorful feathered wings and tails that can mimic almost any sound.&lt;br /&gt;
&lt;br /&gt;
They are quite sensitive to the air quality, and when exposed to low quality air, they will begin to visibly gasp, and eventually start choking.&amp;lt;br&amp;gt;When this happens, a Harpy should either move away from sources of bad air, stand on top of a scrubber for a few seconds, or take a few breaths from a pure oxygen tank in order to restore their blood-oxygen levels. Only three seconds of being on pure oxygen is enough to completely restore a Harpy&#039;s blood oxygen saturation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* Can eat raw meat.&lt;br /&gt;
* Will get poisoned by [[Chemistry#Theobromine|Theobromine]] (Chocolate, Tea, Coffee) and [[Chemistry#Allicin|Allicin]] (Onion, Garlic).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Somewhat smaller than Humans, although not as small as Felinids&lt;br /&gt;
* Uses their talons to deal Piercing damage&lt;br /&gt;
* Can imitate around 70% of the game&#039;s sound library through a huge list of voice emotes&lt;br /&gt;
* They can &amp;quot;Sing&amp;quot; midis by imitating instruments. Right click yourself to select an instrument&lt;br /&gt;
* Has a slightly higher base sprint speed than humans&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special&#039;&#039;&#039;&lt;br /&gt;
* Comes with the Ultraviolet Vision trait by default. This can be disabled at character creation by taking the Normal Vision trait&lt;br /&gt;
* Cannot wear Jumpsuits, and will automatically start with a Jumpskirt instead.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Takes 15% more Blunt, Slash, and Piercing damage&lt;br /&gt;
* Extreme low density, Harpies are lighter than even Felinids, and weigh half as much as a Human.&lt;br /&gt;
* A Harpy breathes in air twice as often as Humans, inhaling and exhaling every 3 seconds.&lt;br /&gt;
** Air tanks last half as long and Harpies are more susceptible than usual to low air quality. &lt;br /&gt;
** If a Harpy is exposed to at least 0.2 moles of combined CO2 and/or Miasma, they start struggling to take in oxygen. &lt;br /&gt;
&#039;&#039;&#039;Emote List&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Scream, Laugh, Sneeze, Cough, Sigh, Cry, Whistle, Hiss, Meow, Mew, Growl, Purr, Ring, Honk, Pew, Bang, Beep, Rev, Click, Chitter, Squeak, Caw, Chirp, Snarl, Bark, Whine&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--== IPC ==&lt;br /&gt;
[[File:IPC.png|64px]]&lt;br /&gt;
&lt;br /&gt;
IPCs, also known as Integrated Positronic Chassis, are a race of unlawed and sentient humanoid robots.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* ?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* ?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* ?--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Uncommon Humanoids =&lt;br /&gt;
Over the course of a shift, you or someone you know may lose their original form, or new life may rise. &lt;br /&gt;
These races are usually encountered later in the shift. They remain relatively common, but cannot be selected in character creation.&lt;br /&gt;
&lt;br /&gt;
== Skeleton ==&lt;br /&gt;
[[File:Skeleton.png|64px]]&lt;br /&gt;
&lt;br /&gt;
Somehow still alive, a skeleton is just a sack of stark white bones, giving them a number of very useful resistances and traits.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* None.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Completely immune to Radiation.&lt;br /&gt;
* Takes 40% less Piercing and 20% less Slashing damage.&lt;br /&gt;
* Takes no damage from temperature or pressure, making them space-proof.&lt;br /&gt;
* Does not have blood and cannot bleed out.&lt;br /&gt;
* Does not have lungs and needs no oxygen.&lt;br /&gt;
* Does not experience hunger or thirst.&lt;br /&gt;
* Heals from having milk sprayed on them.&lt;br /&gt;
&amp;lt;!-- * Immune against all diseases. //why is this not a thing?--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Takes 10% more Blunt damage.&lt;br /&gt;
* Everything they say is followed by &amp;quot;ACK ACK!&amp;quot;.&lt;br /&gt;
* Very spooky.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--== Golems ==&lt;br /&gt;
An artificial construct imitating life, golems are the receptacle for souls of the dead encased in gemstone. They are completely devoted to whoever or whatever is marked as their master, and will carry out any order given by them. Typically they are aligned with the station, but in the wrong hands, they can be devastating.&lt;br /&gt;
&lt;br /&gt;
=== [[Chaplain#Steel Golem|Steel Golem]] ===&lt;br /&gt;
[[File:Golem.png|64px]]&lt;br /&gt;
&lt;br /&gt;
The most common Golem, the empty ones are generally found around the [[Maps|station]], &#039;&#039;eagerly&#039;&#039; awaiting a soul stone to be attached to them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* None.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Takes 30% less Blunt, Slash and Piercing damage.&lt;br /&gt;
* Have a flat damage reduction of 5 to Blunt and Heat.&lt;br /&gt;
* Immune against poison, genetic, toxin damages.&lt;br /&gt;
* Does not experience hunger or thirst.&lt;br /&gt;
* Does not have blood and cannot bleed out.&lt;br /&gt;
* Does not have lungs and needs no oxygen.&lt;br /&gt;
* Immune against all diseases.&lt;br /&gt;
* Not flammable.&lt;br /&gt;
* Due to their density, they can easily carry, shove and pull any other morphotypes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Takes 20% more Shock damage.&lt;br /&gt;
* They don&#039;t go into a critical state but instead have their soul crystal pop off.&lt;br /&gt;
* Have to obey whoever is set as their master.&lt;br /&gt;
* Moves about 10% slower than Humans.&lt;br /&gt;
* Always scream everything they say.&lt;br /&gt;
* Unable to use [[Weapons#Ballistic_Weapons|guns]].&lt;br /&gt;
* Due to their density, they are harder to carry, shove and pull by other morphotypes.&lt;br /&gt;
&lt;br /&gt;
=== [[Chaplain#Wood Golem|Wood Golem]] ===&lt;br /&gt;
[[File:GolemWood.png|64px]]&lt;br /&gt;
&lt;br /&gt;
The perfect friend to the botanist.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* None.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Takes 50% less Blunt.&lt;br /&gt;
* Have a flat damage reduction of 5 to Blunt.&lt;br /&gt;
* Immune against Poison, Genetic, Toxin, Radiation damages.&lt;br /&gt;
* Does not experience hunger or thirst.&lt;br /&gt;
* Does not have blood and cannot bleed out.&lt;br /&gt;
* Does not have lungs and needs no oxygen.&lt;br /&gt;
* Immune against all diseases.&lt;br /&gt;
* Can have plants growing on their head.&lt;br /&gt;
* Due to their density, they can easily carry, shove and pull any other morphotypes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Takes 20% more fire damage when on fire.&lt;br /&gt;
* Takes 100% more Slash and Heat damage.&lt;br /&gt;
* They don&#039;t go into a critical state but instead have their soul crystal pop off.&lt;br /&gt;
* Have to obey whoever is set as their master.&lt;br /&gt;
* Moves about 10% slower than Humans.&lt;br /&gt;
* Always scream everything they say.&lt;br /&gt;
* Unable to use [[Weapons#Ballistic_Weapons|guns]].&lt;br /&gt;
* Due to their density, they are harder to carry, shove and pull by other morphotypes.&lt;br /&gt;
&lt;br /&gt;
=== [[Chaplain#Silver Golem|Silver Golem]] ===&lt;br /&gt;
[[File:GolemSilver.png|64px]]&lt;br /&gt;
&lt;br /&gt;
A fusion between soul and quantum machine, the epitome of epistemics.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* None.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Immune against poison, genetic, toxin, radiation damages.&lt;br /&gt;
* Does not experience hunger or thirst.&lt;br /&gt;
* Does not have blood and cannot bleed out.&lt;br /&gt;
* Does not have lungs and needs no oxygen.&lt;br /&gt;
* Immune against all diseases.&lt;br /&gt;
* They punch twice as hard as Humans while also dealing holy damage. They also attack 50% faster.&lt;br /&gt;
* Move twice as fast as Humans.&lt;br /&gt;
* Possess the [[Psionics#List_of_Psionic_Powers|Psychokinesis]] psionic ability by default.&lt;br /&gt;
* Not flammable.&lt;br /&gt;
* Due to their density, they can easily carry, shove and pull any other morphotypes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* They don&#039;t go into a critical state but instead have their soul crystal pop off.&lt;br /&gt;
* Have to obey whoever is set as their master.&lt;br /&gt;
* Always scream everything they say.&lt;br /&gt;
* Unable to use [[Weapons#Ballistic_Weapons|guns]].&lt;br /&gt;
* Due to their density, they are harder to carry, shove and pull by other morphotypes.--&amp;gt;&amp;lt;!--When it becomes a thing again--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Guides Menu}}&lt;/div&gt;</summary>
		<author><name>VMSolidus</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Listening_Post_Operative&amp;diff=3062</id>
		<title>Listening Post Operative</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Listening_Post_Operative&amp;diff=3062"/>
		<updated>2024-02-12T04:14:42Z</updated>

		<summary type="html">&lt;p&gt;VMSolidus: /* Your Orders */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Job_Header&lt;br /&gt;
|department=SYNDICATE&lt;br /&gt;
|maincolor=000000&lt;br /&gt;
|secondarycolor=101010&lt;br /&gt;
|image=Listening Post Operative.png&lt;br /&gt;
|title=Listening Post Operative&lt;br /&gt;
|difficulty=Easy&lt;br /&gt;
|requirements=Whitelisted, 72 hours of playtime, 11.11 hours in [[Security Officer|Security]], 20 hours in [[Service Worker|Service]]&lt;br /&gt;
|access=Syndicate&lt;br /&gt;
|extendedaccess=None&lt;br /&gt;
|supervisors=Hostile Corporations&lt;br /&gt;
|subordinates=None&lt;br /&gt;
|duties=Monitor station communications and report station activities. Assist any fellow operatives who may be aboard the station. Do not abandon your listening post or let it get captured by Nanotrasen.&lt;br /&gt;
|guides=[[Traitor]]&lt;br /&gt;
}}&lt;br /&gt;
You are a member of a four man crew for an advanced FTL-capable ministation. The Syndicate has sent you and your crew to the station to spy on Nanotrasen Operations, and to assist any Syndicate agents that may be in the area.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Station==&lt;br /&gt;
The Listening Outpost is a highly advanced stealth station, that comes equipped with everything you will need to spy on the NT crew, as well as suitable life support equipment to last for your entire twelve hour shift until relieved by syndicate command. It is cleverly camouflaged as an asteroid, sporting a dense shell of rocky material that serves to hide its true purpose. &lt;br /&gt;
&lt;br /&gt;
Aboard the station is a suite of high-tech espionage equipment; a hot-wired communications server; medical server, voice mask and the latest of Nanotrasen-issue Stamps and in-use documents to compliment your communications requirements.&lt;br /&gt;
&lt;br /&gt;
==Your Crew==&lt;br /&gt;
You are not alone in this endeavor. In addition to your own duties, you have three fellow crew members, one of which is a second radio operator, and the other two are well trained guards. Your fellow radio operator will assist with your duties, doing whatever you two see fit for the task. &lt;br /&gt;
&lt;br /&gt;
The guards, though well trained, make for incredibly poor conversation. They are extraordinarily aggressive towards individuals who are not members of the Syndicate, and will lay down their lives to protect the outpost without any hesitation.&lt;br /&gt;
&lt;br /&gt;
==Your Orders==&lt;br /&gt;
===&#039;&#039;&#039;1. Do not permit the outpost to fall into enemy hands.&#039;&#039;&#039;===&lt;br /&gt;
This does not necessarily mean that you will be in trouble if the station is taken over by NT crew, although if that happens you are likely to be dead anyway. You are therefore expected to make every reasonable effort possible to prevent loss of the outpost and its equipment to NT staff. This can include efforts as simple as bolting the outer doors, ordering visitors to leave, and defending the outpost interior with deadly force. You are not required to attack visitors to the outpost, but any hostile act by non-outpost crew must be met with deadly force. Should it prove necessary, you must attempt to scuttle the outpost if all other efforts to prevent capture are failing. This must be done by destroying the outpost&#039;s power supply, atmospheric system, and spying equipment. &lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;2. Assist any operatives who may be in the area&#039;&#039;&#039;===&lt;br /&gt;
You are expected to at reasonably regular intervals, utilize your syndicate encrypted radio to attempt contact with agents in or around the target station. You have been provided with up-to-date codewords that will be used by undercover agents, which may be used to identify legitimate co-conspirators. Your options for support are limited by the nature of the outpost, and will generally amount to information gathering. You are also permitted to offer aid in the form of equipment and supplies to ship-bound agents, but do not permit other syndicate agents to stay at your outpost for long. They have a job to do on the station, and should not be kept from doing their duty.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;If you give the full list of codewords to the crew, you can expect to be dewhitelisted and/or banned.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;3. Do not abandon your post without good reason to do so&#039;&#039;&#039;===&lt;br /&gt;
Unless you are either relieved of duty by a replacement crew, or catastrophic damage to the outpost has rendered it permanently inoperable, you are not permitted to leave the outpost. Any legitimate replacement crew will have official documentation by your commanding officers within the Syndicate, along with an official representative from your benefactor. This doesn&#039;t necessarily mean that you are required to &amp;quot;Go down with the ship&amp;quot;-- we aren&#039;t corporate savages after all, but you must still have accomplished your first objective before abandoning the station has become an option. Syndicate high command understands that plenty of things can go wrong in space, and even a particularly harsh meteor shower can take out the outpost air supply if you&#039;re unlucky. Should this happen, you are permitted to broadcast a distress call over open radio, turn on the outpost beacon, and then follow up with all necessary scuttling procedures. The outpost must be destroyed to prevent capture in such a situation.&lt;br /&gt;
&lt;br /&gt;
Please do keep in mind that Syndicate high command has stocked the outpost with all resources necessary to affect basic repairs, should the outpost be damaged. Abandoning the outpost simply because there&#039;s a crack in the bridge windows is unacceptable behavior.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Jobs Menu}}&lt;br /&gt;
[[Category:Jobs]]&lt;/div&gt;</summary>
		<author><name>VMSolidus</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Listening_Post_Operative&amp;diff=3061</id>
		<title>Listening Post Operative</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Listening_Post_Operative&amp;diff=3061"/>
		<updated>2024-02-12T04:12:01Z</updated>

		<summary type="html">&lt;p&gt;VMSolidus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Job_Header&lt;br /&gt;
|department=SYNDICATE&lt;br /&gt;
|maincolor=000000&lt;br /&gt;
|secondarycolor=101010&lt;br /&gt;
|image=Listening Post Operative.png&lt;br /&gt;
|title=Listening Post Operative&lt;br /&gt;
|difficulty=Easy&lt;br /&gt;
|requirements=Whitelisted, 72 hours of playtime, 11.11 hours in [[Security Officer|Security]], 20 hours in [[Service Worker|Service]]&lt;br /&gt;
|access=Syndicate&lt;br /&gt;
|extendedaccess=None&lt;br /&gt;
|supervisors=Hostile Corporations&lt;br /&gt;
|subordinates=None&lt;br /&gt;
|duties=Monitor station communications and report station activities. Assist any fellow operatives who may be aboard the station. Do not abandon your listening post or let it get captured by Nanotrasen.&lt;br /&gt;
|guides=[[Traitor]]&lt;br /&gt;
}}&lt;br /&gt;
You are a member of a four man crew for an advanced FTL-capable ministation. The Syndicate has sent you and your crew to the station to spy on Nanotrasen Operations, and to assist any Syndicate agents that may be in the area.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Station==&lt;br /&gt;
The Listening Outpost is a highly advanced stealth station, that comes equipped with everything you will need to spy on the NT crew, as well as suitable life support equipment to last for your entire twelve hour shift until relieved by syndicate command. It is cleverly camouflaged as an asteroid, sporting a dense shell of rocky material that serves to hide its true purpose. &lt;br /&gt;
&lt;br /&gt;
Aboard the station is a suite of high-tech espionage equipment; a hot-wired communications server; medical server, voice mask and the latest of Nanotrasen-issue Stamps and in-use documents to compliment your communications requirements.&lt;br /&gt;
&lt;br /&gt;
==Your Crew==&lt;br /&gt;
You are not alone in this endeavor. In addition to your own duties, you have three fellow crew members, one of which is a second radio operator, and the other two are well trained guards. Your fellow radio operator will assist with your duties, doing whatever you two see fit for the task. &lt;br /&gt;
&lt;br /&gt;
The guards, though well trained, make for incredibly poor conversation. They are extraordinarily aggressive towards individuals who are not members of the Syndicate, and will lay down their lives to protect the outpost without any hesitation.&lt;br /&gt;
&lt;br /&gt;
==Your Orders==&lt;br /&gt;
===1. Do not permit the outpost to fall into enemy hands.===&lt;br /&gt;
This does not necessarily mean that you will be in trouble if the station is taken over by NT crew, although if that happens you are likely to be dead anyway. You are therefore expected to make every reasonable effort possible to prevent loss of the outpost and its equipment to NT staff. This can include efforts as simple as bolting the outer doors, ordering visitors to leave, and defending the outpost interior with deadly force. You are not required to attack visitors to the outpost, but any hostile act by non-outpost crew must be met with deadly force. Should it prove necessary, you must attempt to scuttle the outpost if all other efforts to prevent capture are failing. This must be done by destroying the outpost&#039;s power supply, atmospheric system, and spying equipment. &lt;br /&gt;
&lt;br /&gt;
===2. Assist any operatives who may be in the area===&lt;br /&gt;
You are expected to at reasonably regular intervals, utilize your syndicate encrypted radio to attempt contact with agents in or around the target station. You have been provided with up-to-date codewords that will be used by undercover agents, which may be used to identify legitimate co-conspirators. Your options for support are limited by the nature of the outpost, and will generally amount to information gathering. You are also permitted to offer aid in the form of equipment and supplies to ship-bound agents, but do not permit other syndicate agents to stay at your outpost for long. They have a job to do on the station, and should not be kept from doing their duty.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;If you give the full list of codewords to the crew, you can expect to be dewhitelisted and/or banned. &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===3. Do not abandon your post without good reason to do so===&lt;br /&gt;
Unless you are either relieved of duty by a replacement crew, or catastrophic damage to the outpost has rendered it permanently inoperable, you are not permitted to leave the outpost. Any legitimate replacement crew will have official documentation by your commanding officers within the Syndicate, along with an official representative from your benefactor. This doesn&#039;t necessarily mean that you are required to &amp;quot;Go down with the ship&amp;quot;-- we aren&#039;t corporate savages after all, but you must still have accomplished your first objective before abandoning the station has become an option. Syndicate high command understands that plenty of things can go wrong in space, and even a particularly harsh meteor shower can take out the outpost air supply if you&#039;re unlucky. Should this happen, you are permitted to broadcast a distress call over open radio, turn on the outpost beacon, and then follow up with all necessary scuttling procedures. The outpost must be destroyed to prevent capture in such a situation.&lt;br /&gt;
&lt;br /&gt;
Please do keep in mind that Syndicate high command has stocked the outpost with all resources necessary to affect basic repairs, should the outpost be damaged. Abandoning the outpost simply because there&#039;s a crack in the bridge windows is unacceptable behavior.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Jobs Menu}}&lt;br /&gt;
[[Category:Jobs]]&lt;/div&gt;</summary>
		<author><name>VMSolidus</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Jobs&amp;diff=2672</id>
		<title>Jobs</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Jobs&amp;diff=2672"/>
		<updated>2024-01-01T18:15:09Z</updated>

		<summary type="html">&lt;p&gt;VMSolidus: /* Side Antagonist */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Your job defines your starting equipment, your access on board the station, and what you&#039;re supposed to be doing. While the job descriptions do reflect some actual truths or common behaviors/occurances, they are mainly jokes and are not the actual job description. They should not be taken as actual instructions or advice.&lt;br /&gt;
&lt;br /&gt;
{{Jobs Menu}}&lt;br /&gt;
&lt;br /&gt;
__TOC__ &amp;lt;!-- Reminder that if you add or remove jobs from this page, reflect the changes in [[Template:Jobs Menu]] --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Command Jobs ==&lt;br /&gt;
They manage the station and ensure everyone is safe and productive.&lt;br /&gt;
&lt;br /&gt;
{|{{JobCategory|Command|0C2C47}}&lt;br /&gt;
&lt;br /&gt;
{{Job|0C2C47|Captain.png|Captain|&lt;br /&gt;
|desc=Be responsible for the station. Make sure the Heads of Staff aren&#039;t stepping out of line. Secure the [[Nuclear Authentication Disk|nuke disk]]! Make sure everything stays in working order and fix any issues that other crew members can&#039;t. Do not try to take over a department and do someone else&#039;s job, that&#039;s why you have a crew.&lt;br /&gt;
|difficulty=Very Hard&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Security Jobs ==&lt;br /&gt;
They are here to ensure that the crew are kept in check and troublemakers receive proper punishment.&lt;br /&gt;
&lt;br /&gt;
{|{{JobCategory|Security|480000}}&lt;br /&gt;
&lt;br /&gt;
{{Job|480000|HoS.png|Head of Security|&lt;br /&gt;
|desc=Make sure you and your [[Security Officer|security officers]] are following [[Standard_Operating_Procedure|SoP]] and [[Space Law]] to a perfect degree, despair when they run around with their baton out. Organize the security officers into a formidable order-keeping force. Have the final word on how to resolve security related issues.&lt;br /&gt;
|difficulty=Very Hard}}&lt;br /&gt;
&lt;br /&gt;
{{Job|480000|Warden.png|Warden|&lt;br /&gt;
|desc=Protect the armory, protect the brig, protect your dog, make sure the officers know and follow [[Space Law]]. Process prisoners and give them timers. Manage the security department and all of the people imprisoned inside of it. Protect it from irresponsible staff and protect the prisoners from being forgotten in their cells. Don&#039;t leave the brig unless its justified.&lt;br /&gt;
|difficulty=Hard}}&lt;br /&gt;
&lt;br /&gt;
{{Job|480000|Security_officer.png|Security Officer|&lt;br /&gt;
|desc=Turn &#039;&#039;&#039;on&#039;&#039;&#039; the stunbaton before batoning and cuffing troublemakers in a timely fashion. Have everyone cry &amp;quot;shitcurity&amp;quot; and hate you for trying to protect them. Be responsible and patrol the station, respond to calls for help, capture and detain (the correct) criminal, alert your department of any developments and enforce space law.&lt;br /&gt;
|difficulty=Hard}}&lt;br /&gt;
&lt;br /&gt;
{{Job|480000|Prison_Guard.png|Prison Guard|&lt;br /&gt;
|desc=Listen to the Warden. Patrol the brig and everywhere Prisoners are. Prevent the prisoners from escaping. Develop a lasting friendship with the permabrig [[Prisoner|prisoners]]. &amp;lt;s&amp;gt;Slip on soap and get beaten for your ID.&amp;lt;s&amp;gt;&lt;br /&gt;
|difficulty=Hard}}&lt;br /&gt;
&lt;br /&gt;
{{Job|480000|Corpsman.png|Corpsman|&lt;br /&gt;
|desc=Be security&#039;s medic. Make sure your fellow security officers and prisoners are kept healthy. Help out the Medical department if everything is calm. Remember that you&#039;re a doctor first, let your team mates do their job while you stitch their wounds.&lt;br /&gt;
|difficulty=Medium to Hard}}&lt;br /&gt;
&lt;br /&gt;
{{Job|480000|Detective.png|Detective|&lt;br /&gt;
|desc=Investigate crime scenes officers can&#039;t or won&#039;t solve. Help your department arrest the criminals you investigated. Keep an eye over evidence. &lt;br /&gt;
|difficulty=Medium}}&lt;br /&gt;
&lt;br /&gt;
{{Job|480000|Security_Cadet.png|Security Cadet|&lt;br /&gt;
|desc=Be on the path to becoming a proper and official [[Security Officer|SecOff]]. Keep in mind that the rest of the station may not take it easy on you as you are an easier target. Do your best to help break up fights, patrol the halls, and maybe even stop a [[Traitor]] or two.&lt;br /&gt;
|difficulty=Easy to Medium}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Engineering Jobs ==&lt;br /&gt;
They are charged with station upkeep and engineering support.&lt;br /&gt;
&lt;br /&gt;
{|{{JobCategory|Engineering|854100}}&lt;br /&gt;
&lt;br /&gt;
{{Job|854100|Chief_Engineer.png|Chief Engineer|&lt;br /&gt;
|desc=Use your state of the art tools to set up power before it runs out. Protect your department from the hordes of [[Passenger|thieves]]. Give orders to [[Station Engineer|Station Engineers]] and [[Atmospheric Technician|Atmospheric Technicians]] instead of doing everything by yourself. Oversee the successful operation of the station&#039;s power source and send your underlings to rebuild damage and hull breaches.&lt;br /&gt;
|difficulty=Hard}}&lt;br /&gt;
&lt;br /&gt;
{{Job|854100|Atmospheric_Technician.png|Atmospheric Technician|&lt;br /&gt;
|desc=Watch and manage atmos. Make sure everybody is breathing by listening to complaints; if they can talk, everything&#039;s within tolerance. &amp;lt;s&amp;gt;Forget to repair damaged piping.&amp;lt;/s&amp;gt; Be known as one of the three people who know how atmos works. Die in a plasma fire when you suddenly forget how atmos works.&lt;br /&gt;
|difficulty=Medium to Hard}}&lt;br /&gt;
&lt;br /&gt;
{{Job|854100|Engineer.png|Station Engineer|&lt;br /&gt;
|desc=The arm of the Chief Engineer. Your job is to set up the engine, wire the solar panels, fix the maintenance wires chewed by rats and repair any damage to hull and equipment. Nothing is broken? Just give it a few minutes. Create new power sources and fix any power or integrity-related issues that the station may have. Hold the entire station together with your hard work and duct tape. Accidentally singuloose the station due to an oversight.&lt;br /&gt;
|difficulty=Medium}}&lt;br /&gt;
&lt;br /&gt;
{{Job|854100|Technical Assistant.png|Technical Assistant|&lt;br /&gt;
|desc=Learn the various duties and challenges that the [[Station Engineer|engineers]] face &amp;lt;s&amp;gt; and become more competent than them &amp;lt;/s&amp;gt;. Learn skills such as [[Hacking|hacking doors]], [[Power|fixing power]], [[Construction|building furniture]], and Atmos.&lt;br /&gt;
|difficulty=Easy to Medium}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Epistemics Jobs ==&lt;br /&gt;
They are here to study the secrets of the universe and unlock precious research.&lt;br /&gt;
&lt;br /&gt;
{|{{JobCategory|Epistemic|4c1a4f}}&lt;br /&gt;
&lt;br /&gt;
{{Job|4c1a4f|Mystagogue.png|Mystagogue|&lt;br /&gt;
|desc=Help unlock the secrets of the universe by probing the mysteries of the Noösphere!. Guard the oracle. Organize the requisition of whatever the Oracle demands of you. Try to control your department full of [[Scientist|weirdos]] and make sure they are taking their job seriously. Forget to use your [[Psionics|psionic]] powers against powerful entities. Cry when glimmer reach critical levels.&lt;br /&gt;
|difficulty=Medium}}&lt;br /&gt;
&lt;br /&gt;
{{Job|4c1a4f|Psionic_Mantis.png|Psionic Mantis|&lt;br /&gt;
|desc=Smoke blunts. Solve mysteries, big and small. From easy slam dunks like who killed the clown, to the nature of the universe. Be in charge of investigating crime scenes for clues and keeping rogue [[psionics]] in check.&lt;br /&gt;
|difficulty=Hard}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- &amp;quot;Never be around when you are [[Vampire|actually needed]]&amp;quot; when that becomes a thing. --&amp;gt;&lt;br /&gt;
{{Job|4c1a4f|Chaplain.png|Chaplain|&lt;br /&gt;
|desc=Preach to crew members and aid them in their journeys to spiritual oneness. Mass produce holy water, only to have people drink it. Sacrifice people to power up Golems. &amp;lt;s&amp;gt;Ignore people complaining about Remilia.&amp;lt;/s&amp;gt;&lt;br /&gt;
|difficulty=Medium}}&lt;br /&gt;
&lt;br /&gt;
{{Job|4c1a4f|Scientist.png|Scientist|&lt;br /&gt;
|desc=Probe the mysteries of the Noösphere! &amp;lt;s&amp;gt;Steal&amp;lt;/s&amp;gt; Politely ask for whatever the Oracle demands of you. Convince people that you are not part of a cult. Try to understand the mysteries of anomalies and artefacts. Constantly remind the crew to tell you where the anomalies are.&lt;br /&gt;
|difficulty=Medium}}&lt;br /&gt;
&lt;br /&gt;
{{Job|4c1a4f|Research Assistant.png|Research Assistant|&lt;br /&gt;
|desc=Learn about the wonders of epistemics in a &amp;quot;peaceful&amp;quot; environment. Die tragically because you observed an artifact, and it, in lawful retaliation, covered you in fluorosulfonic acid.&lt;br /&gt;
|difficulty=Easy to Medium}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Medical Jobs ==&lt;br /&gt;
They are here to provide medical treatment to other crew members.&lt;br /&gt;
&lt;br /&gt;
{|{{JobCategory|Medical|244559}}&lt;br /&gt;
&lt;br /&gt;
{{Job|244559|Chief_Medical_Officer.png|Chief Medical Officer|&lt;br /&gt;
|desc=Be in charge of either the calmest or more stressful department of the station. Make sure the Metempsychotic machine is linked properly! Manage the resources and personnel of the medical department to keep the crew in top shape. Know enough about each part of your department to be able to teach new hires. Panic when Medbay is inevitably overrun with corpses.&lt;br /&gt;
|difficulty=Medium}}&lt;br /&gt;
&lt;br /&gt;
{{Job|244559|Medical_Doctor.png|Medical Doctor|&lt;br /&gt;
|desc=Work with your fellow doctors to keep the station alive. [[Chemistry|Mix medicine]] and make them into pills. Put away the ever stacking bodies back into the morgue. Remember to examine patients before treating or cloning them to drastically reduce work load. Get swarmed by a tide of people all needing band-aids, ointment and anti-toxins.&lt;br /&gt;
|difficulty=Medium}}&lt;br /&gt;
&lt;br /&gt;
{{Job|244559|Paramedic.png|Paramedic|&lt;br /&gt;
|desc=Roam around the station. Attempt to rescue people from dangerous situations. Get mugged and/or killed by any of the 20 antagonists lurking in maintenance. Stabilize injured personnel and bring them into Medical. Spend the entire shift collecting dead [[Salvage Specialist|Salvage Specialist]].&lt;br /&gt;
|difficulty=Medium}}&lt;br /&gt;
&lt;br /&gt;
{{Job|244559|Chemist.png|Chemist|&lt;br /&gt;
|desc=Use the chemistry machines to make unholy amounts of medicine for any damaged crew members. Set up [[Cryogenic Pods|cryo]]. Mix chemicals requested by crew.&lt;br /&gt;
|difficulty=Medium}}&lt;br /&gt;
&lt;br /&gt;
{{Job|244559|Psychologist.png|Psychologist|&lt;br /&gt;
|desc=Pursue the fruitless endeavor of trying to provide mental healthcare aboard a station staffed near exclusively with violent sociopaths. Attempt to teach [[Head of Security]] to read and fail. Deem the [[Captain]] is unfit to serve and watch as the station slowly descends in to madness. Replace the actual [[Medical Doctor|doctors]] when they don&#039;t know which end of the syringe goes in the body.&lt;br /&gt;
|difficulty=Easy}}&lt;br /&gt;
&lt;br /&gt;
{{Job|244559|Medical Intern.png|Medical Intern|&lt;br /&gt;
|desc=Assist the [[Medical Doctor|doctors]] while they heal patients. Bother the [[Chemist|chemists]] to teach you how to make meth and maybe medicine. Gather dead bodies from around the station and bring them to medbay so they can be revived. Discover why the [[Chef|chef]]&#039;s food tastes so good. Earn your [[Chief Medical Officer|CMO]]&#039;s approval.&lt;br /&gt;
|difficulty=Easy to Medium}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Logistics Jobs ==&lt;br /&gt;
They are here to order and sell stuff for the crew.&lt;br /&gt;
&lt;br /&gt;
{|{{JobCategory|Logistics|43331a}}&lt;br /&gt;
&lt;br /&gt;
{{Job|43331a|Logistics Officer.png|Logistics Officer|&lt;br /&gt;
|desc=Oversee the operations of logistics, order equipment, and ensure your [[Cargo Technician|cargo techs]] do their jobs. Tell the [[Salvage Specialist|salvagers]] to not die, lose radio contact with all of them ten minutes later. Sell anything valuable you can get your hands on and flaunt your wealth to the other departments. Dance in the bridge because you&#039;re now a head of staff. Get beaten by a confused [[Head of Personnel]] who still think cargo exists and is theirs.&lt;br /&gt;
|difficulty=Medium}}&lt;br /&gt;
&lt;br /&gt;
{{Job|43331A|Cargo Technician.png|Cargo Technician|&lt;br /&gt;
|desc=Push them crates and ensure a smooth operation as dictated by the LO. Spend the cargo budget on &amp;lt;s&amp;gt;insulated gloves and toys&amp;lt;/s&amp;gt; guns and drugs. Search maintenance for trash with single digit export values to gift to the LO like some kind of [[Playable Species#Felinid|weird humanoid cat]] instead. Promote cargo shorts as they are comfy and easy to wear.&lt;br /&gt;
|difficulty=Easy to Medium}}&lt;br /&gt;
&lt;br /&gt;
{{Job|43331a|Salvage Specialist.png|Salvage Specialist|&lt;br /&gt;
|desc=Equip a hard-suit and salvage wrecked station parts from previous stations, a grim reminder of what&#039;s to come in the next ten minutes. Fight fish in space and hurriedly throw your loot out into space to fly back to safety. Accidentally space your department twice.&lt;br /&gt;
|difficulty=Medium}}&lt;br /&gt;
&lt;br /&gt;
{{Job|43331A|Courier.png|Courier|&lt;br /&gt;
|desc=Deliver mail around the station, resulting in [[Logistics Officer|logistics]] receiving lots of money. Constantly remind your fellow crew members about their mail. Try not to go postal when Engineering has a pile of unopened mail on their counter the entire shift.&lt;br /&gt;
|difficulty=Easy}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Service Jobs ==&lt;br /&gt;
They contribute to the crew&#039;s overall performance one way or another.&amp;lt;br&amp;gt;&lt;br /&gt;
The service department is separated in four purely cosmetic sub-departments; Cargo, Catering, Entertainment and Civilian&lt;br /&gt;
&lt;br /&gt;
{|{{JobCategory|Service|265600}}&lt;br /&gt;
&lt;br /&gt;
{{Job|265600|HoP.png|Head of Personnel|&lt;br /&gt;
|desc=Give out additional access where needed or change people&#039;s jobs but do contact the relevant Head of Staff first. Mediate any disputes that can&#039;t be solved by the relevant department heads. Be responsible for the Service department. &amp;lt;s&amp;gt;Force passengers to indulge in your paperwork obsession.&amp;lt;s&amp;gt;&lt;br /&gt;
|difficulty=Hard}}&lt;br /&gt;
&lt;br /&gt;
{{Job|265600|Bartender.png|Bartender|&lt;br /&gt;
|desc=Keep the station&#039;s crew docile and drunk. Take their oddly specific requests and make them at your beer and soda machines. Don&#039;t be afraid to use your shotgun. Bar is one of the most bombed and attacked regions, as there is usually a lot of people there. Give the crew drinks and mix lengthy recipes into borderline-illegal concoctions.&lt;br /&gt;
|difficulty=Easy}}&lt;br /&gt;
&lt;br /&gt;
{{Job|265600|Botanist.png|Botanist|&lt;br /&gt;
|desc=Grow enough food to stop the [[Chef|chef]] from seeking &amp;quot;alternative sources&amp;quot;. Grow lots of wheat, and when you get tired of that, grow weed. Make weed smoothies and spike drinks with nettles. Keep growing random plants until the chef is happy. Get blamed for releasing your new batch of killer tomatoes.&lt;br /&gt;
|difficulty=Easy}}&lt;br /&gt;
&lt;br /&gt;
{{Job|265600|Chef.png|Chef|&lt;br /&gt;
|desc=Keep the station fed so that they can continue scurrying around like cockroaches at full speed. Tell [[Botanist|botany]] what to grow and watch in horror as they only grow wheat. Serve raw eggplants or deep fry everything. &amp;lt;s&amp;gt;Snap and hunt passengers for meat.&amp;lt;/s&amp;gt; Be praised by everyone for being the first Chef in station history to &#039;&#039;do your job&#039;&#039;. Find out if it will blend. &amp;lt;s&amp;gt;Deep fry the armory.&amp;lt;/s&amp;gt;&lt;br /&gt;
|difficulty=Medium}}&lt;br /&gt;
&lt;br /&gt;
{{Job|265600|Service Worker.png|Service Worker|&lt;br /&gt;
|desc=Be a sightly more useful [[Passenger|passenger]]. Learn the other service level jobs stress free. Observe the other service jobs in their natural habitat before taking on their various responsibilities and challenges.&lt;br /&gt;
|difficulty=Easy}}&lt;br /&gt;
&lt;br /&gt;
{{Job|6F006F|Boxer.png|Boxer|&lt;br /&gt;
|desc=Constantly ask people to fight you and end up drinking in the bar when they don&#039;t. Decide you&#039;ll start some impromptu title fights only to become a regular patron of the brig&#039;s holding cells. Wind up in Medbay constantly.&lt;br /&gt;
|difficulty=Easy}}&lt;br /&gt;
&lt;br /&gt;
{{Job|6F006F|Clown.png|Clown|&lt;br /&gt;
|desc=Honk! Make the station laugh. Tell jokes. Trip on tables. Perform elaborate pranks. Hit the [[Nuclear_Operative|Nukie]] with a banana pie and snap their gun in half while they watch in horror. Ideally, you want everyone else to be laughing with you. Being a clown is not an excuse to be an asshole. Have a gun explode in your face when you need it the most.&lt;br /&gt;
|difficulty=Clown}}&lt;br /&gt;
&lt;br /&gt;
{{Job|6F006F|Gladiator.png|Gladiator|&lt;br /&gt;
|desc=Be a [[prisoner]] but you get to fight [[Fauna#Hostile|stuff]]. Put on a combat spectacle for the crew. Fight for your freedom, glory, and honor. End up either dead or killing every single thing in the arena.&lt;br /&gt;
|difficulty=Easy}}&lt;br /&gt;
&lt;br /&gt;
{{Job|6F006F|Martial Artist.png|Martial Artist|&lt;br /&gt;
|desc=Be honorable and disciplined, spar in the dojo, challenge security to CQC. End up forgetting the basics of CQC. &lt;br /&gt;
|difficulty=Easy}}&lt;br /&gt;
&lt;br /&gt;
{{Job|6F006F|Mime.png|Mime|&lt;br /&gt;
|desc=Play as the objectively strongest role in the game with special powers as long as you don&#039;t speak. Get your [[PDA]] stolen while you are writing out a 20+ word custom emote.&lt;br /&gt;
|difficulty=Mime}}&lt;br /&gt;
&lt;br /&gt;
{{Job|6F006F|Musician.png|Musician|&lt;br /&gt;
|desc=Play MIDIs at deafening volumes. Lay down some smooth jams. Bum around in the bar and flex your knowledge on obscure bands. Pester Cargo for more instruments. Sell your soul for a gold-plated fiddle.&lt;br /&gt;
|difficulty=Easy}}&lt;br /&gt;
&lt;br /&gt;
{{Job|2E2E2E|Passenger.png|Passenger|&lt;br /&gt;
|desc=Enjoy your stay and offer assistance to anyone who looks like they need it. End up getting in trouble for getting into places you shouldn&#039;t. Save the Station when least expected.&lt;br /&gt;
|difficulty=None}}&lt;br /&gt;
&lt;br /&gt;
{{Job|2E2E2E|Janitor.png|Janitor|&lt;br /&gt;
|desc=Try to keep the station clean of spills. Use your mop to clean up spills by replacing them with puddles. Ignore the woes of man with your no slip shoes, engaging in schadenfreude as you point at the wet floor sign. Watch as people complain about you not cleaning areas you don&#039;t have access to.&lt;br /&gt;
|difficulty=Easy}}&lt;br /&gt;
&lt;br /&gt;
{{Job|2E2E2E|Lawyer.png|Lawyer|&lt;br /&gt;
|desc=Pretend to be a part of security without actually doing any of the work. Tell security to notify you when a new prisoner arrives. Try as hard as you can to get everyone to go into the courthouse at any opportunity. &amp;quot;My CLIENT killed those two botanists in self-defense Your Honor.&amp;quot;&lt;br /&gt;
|difficulty=Easy}}&lt;br /&gt;
&lt;br /&gt;
{{Job|2E2E2E|Librarian.png|Librarian|&lt;br /&gt;
|desc=Attempt to hold poetry readings. Host D&amp;amp;D games. Beat the snot out of anyone who doesn&#039;t return their library books. Find treasure for your exhibit in the depths of space. Play D&amp;amp;D for the rest of the shift with the [[Captain|captain]].&lt;br /&gt;
|difficulty=Easy}}&lt;br /&gt;
&lt;br /&gt;
{{Job|2E2E2E|Reporter.png|Reporter|&lt;br /&gt;
|desc=Make reports on the smallest of things happening around the station. Place your cameras in well frequented places. Provide access to entertainment to everyone.&lt;br /&gt;
|difficulty=Easy}}&lt;br /&gt;
&lt;br /&gt;
{{Job|2E2E2E|Prisoner.png|Prisoner|&lt;br /&gt;
|desc=Sit in prison and learn about [[Hydroponics|growing plants]] and [[Cooking|cooking]]. Gamble with your cell mates. Talk to the warden. Write your memoirs. Roleplay with the Lawyer/Warden/Prison Guard until you forge a deep, personal relationship. Don&#039;t invite the Head of Security to the wedding.&lt;br /&gt;
|difficulty=Easy}}&lt;br /&gt;
&lt;br /&gt;
{{Job|2E2E2E|Zookeeper.png|Zookeeper|&lt;br /&gt;
|desc=Take care of animals. Put on a joyful display of cute animals and space carps for all the crew to see.&lt;br /&gt;
|difficulty=Easy}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Silicon Jobs ==&lt;br /&gt;
They are programmed to help and support the crew.&lt;br /&gt;
&lt;br /&gt;
{|{{JobCategory|Silicon|3D434B}}&lt;br /&gt;
&lt;br /&gt;
{{Job|3D434B|Cyborg.png|Cyborg|&lt;br /&gt;
|desc=Follow your laws. Read your laws. READ YOUR LAWS. Do not read your laws and eat an awfully long ban. Assist the humans. Have lengthy discussions with crew members about the correct interpretation of your laws.&lt;br /&gt;
|difficulty=Hard}}&lt;br /&gt;
&lt;br /&gt;
{{Job|3D434B|PersonalAI.gif|Personal AI|&lt;br /&gt;
|desc=Become pals with your carrier. Act as an on-demand jukebox. Be the friend someone has always wanted. Make up your own personality and gimmick to enhance the roleplay of your carrier and your own.&lt;br /&gt;
|difficulty=Easy}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!--{{Job|3D434B|Maintenance_Drone.png|Maintenance Drone|&lt;br /&gt;
|desc=Follow your laws. Read your laws. Rebuild the station. Fix the station up. Do the [[Station Engineer|engineer]]&#039;s job. Wear hats. Do other people&#039;s jobs. Grief and speedrun getting whitelist revoked. Constantly ask why everyone looks like a static figure.&lt;br /&gt;
|difficulty=Medium}}--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Antagonists Jobs ==&lt;br /&gt;
&lt;br /&gt;
=== Main Antagonist ===&lt;br /&gt;
Main antagonist are typically the primary bad guy of a single round and are selected on round start. They are usually the main factor on how a round can play out.&lt;br /&gt;
&lt;br /&gt;
{|{{JobCategory|Main Antagonist|000000}}&lt;br /&gt;
&lt;br /&gt;
{{Job|000000|Traitor.gif|Traitor|&lt;br /&gt;
|desc=Buy a [[Syndicate Items#esword|glowy sword]]. Start with special objectives. Use codewords to find allies throughout the station. Buy tools to assist you on causing as much chaos as possible. Play mind games with security as you bomb cargo. Get robusted by a toolbox-wielding [[mime]].&lt;br /&gt;
|difficulty=Medium to Very Hard}}&lt;br /&gt;
&lt;br /&gt;
{{Job|000000|Nuclear_Operative.gif|Nuclear Operative|&lt;br /&gt;
|desc=Spend 30 minutes discussing a detailed plan, then explode before setting foot on the station. Forget the nuke. Get the nuclear disk and create a mass grave. Get shot by your own team. Have your shuttle stolen by a single [[clown]]. Kidnap Ian.&lt;br /&gt;
|difficulty=Very Hard}}&lt;br /&gt;
&lt;br /&gt;
{{Job|000000|Revolutionary.png|Revolutionary|&lt;br /&gt;
|desc=Greytide without worrying about getting banned. Either kill the CMO and MG in under five minutes, or get crushed under Security&#039;s boots. Convert the single robust person on the server as a win condition. Try to flash someone with eye protection and be beaten to death.&lt;br /&gt;
|difficulty=Hard to Very Hard}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!--{{Job|000000|Changeling.png|Changeling|&lt;br /&gt;
|desc=Be &#039;The Thing&#039;. Relieve the crew of their DNA. Form a deep love-hate relationship with the crematorium. Pretend to be an adorable dog.&lt;br /&gt;
|difficulty=Hard}}&lt;br /&gt;
{{Job|000000|Wizard.png|Wizard|&lt;br /&gt;
|desc=Make everybody hate you for monopolizing the round. Transform the entire crew into various animals. Abuse magic. Get annihilated when you try to make futile attempts at peace with the crew.&lt;br /&gt;
|difficulty=Very Hard}}--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Side Antagonist ===&lt;br /&gt;
Side antagonists are either subservient to another antagonist or have a small chance to appear during any round type.&lt;br /&gt;
&lt;br /&gt;
{|{{JobCategory|Side Antagonist|121212}}&lt;br /&gt;
&lt;br /&gt;
{{Job|121212|Space Ninja.png|Space Ninja|&lt;br /&gt;
|desc=Summon an even worse side antagonist. Roleplay as an edgelord, then dash into a tritium generator. Break open every blue and red door on the station. Commit terrorism, but only in the janitorial closet. Be beaten to death by a mob of angry [[Scientist|scientists]] for getting your dorito-covered gloves on their research computer.&lt;br /&gt;
|difficulty=Hard}}&lt;br /&gt;
&lt;br /&gt;
{{Job|121212|Regal_Rat_Icon.png|Rat King|&lt;br /&gt;
|desc=Be da King, make some rulz. Potentially make a pact with the crew to not get gunned down immediately and live in peaceful harmony. Eat everything and create a swarm of rats. Send your rat army against the crew after a random passenger insults you.&lt;br /&gt;
|difficulty=Medium}}&lt;br /&gt;
&lt;br /&gt;
{{Job|121212|Revenant.gif|Revenant|&lt;br /&gt;
|desc=Be everyone worst nightmare. Eat the crew&#039;s life force, break tiles, overload lights, induce crippling depression in the clown, break tiles, taunt the crew, cry when the chaplain hits you, break tiles.&lt;br /&gt;
|difficulty=Medium}}&lt;br /&gt;
&lt;br /&gt;
{{Job|121212|Space Dragon.png|Space Dragon|&lt;br /&gt;
|desc=Burninate the peasantry. Place your rift in Engineering, then abandon it. Fill the station with carp corpses. Have the shuttle called, arrive and depart long before you could possibly come close to succeeding. Get unceremoniously killed by an assistant wielding an improvised shotgun.&lt;br /&gt;
|difficulty=Medium}}&lt;br /&gt;
&lt;br /&gt;
{{Job|121212|Tarantula.png|Tarantula|&lt;br /&gt;
|desc=Catch &amp;lt;s&amp;gt;flies&amp;lt;/s&amp;gt; passengers in your web and suck their juices out. Make massive nests of webbing. Have your work cut out by the friendly Arachnes that webbed half of the bar.&lt;br /&gt;
|difficulty=Medium&lt;br /&gt;
|nolink=1}}&lt;br /&gt;
&lt;br /&gt;
{{Job|121212|ZombieIcon.png|Zombie|&lt;br /&gt;
|desc=Spread the infection and transform the whole station into a biohazard. Test how effective security and medical are.&lt;br /&gt;
|difficulty=Literally Brainless}}&lt;br /&gt;
&lt;br /&gt;
{{Job|121212|SyndicateHeadset.png|Listening Post Operative|&lt;br /&gt;
|desc=You are a Listening Post operative. Get into range, observe the station, intercept communications and assist any operatives in the area!&lt;br /&gt;
|difficulty=Easy}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!--{{Job|121212|Twin.png|Paradox Anomaly|&lt;br /&gt;
|desc=Either befriend your double and enjoy a calm shift or &amp;lt;s&amp;gt;try and fail to&amp;lt;/s&amp;gt; replace your double by killing them. Get instantly spotted anyway when you are more competent than your double. End up role-playing as a lost twin, only to get robusted by the original on the spot for no reason.&lt;br /&gt;
|difficulty=Hard}}&lt;br /&gt;
{{Job|121212|Fugitive.png|Fugitive|&lt;br /&gt;
|desc=An escaped fugitive armed with a pair of insulated gloves and one toolbox. Your goal is to escape on the shuttle free and unrestrained. Fall down from the ceiling at the worst time and location.&lt;br /&gt;
|difficulty=Medium&lt;br /&gt;
|nolink=1}}&lt;br /&gt;
{{Job|121212|Oneirophage.png|Oneirophage|&lt;br /&gt;
|desc=The &#039;dream-eater&#039; spider. You are invisible while in webs and can put people to sleep. Make massive nests of webbing. Lure people into the webs. Ambush them. Consume.&lt;br /&gt;
|difficulty=Medium&lt;br /&gt;
|nolink=1}}--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Jobs]]&lt;/div&gt;</summary>
		<author><name>VMSolidus</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Jobs&amp;diff=2671</id>
		<title>Jobs</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Jobs&amp;diff=2671"/>
		<updated>2024-01-01T18:14:48Z</updated>

		<summary type="html">&lt;p&gt;VMSolidus: /* Side Antagonist */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Your job defines your starting equipment, your access on board the station, and what you&#039;re supposed to be doing. While the job descriptions do reflect some actual truths or common behaviors/occurances, they are mainly jokes and are not the actual job description. They should not be taken as actual instructions or advice.&lt;br /&gt;
&lt;br /&gt;
{{Jobs Menu}}&lt;br /&gt;
&lt;br /&gt;
__TOC__ &amp;lt;!-- Reminder that if you add or remove jobs from this page, reflect the changes in [[Template:Jobs Menu]] --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Command Jobs ==&lt;br /&gt;
They manage the station and ensure everyone is safe and productive.&lt;br /&gt;
&lt;br /&gt;
{|{{JobCategory|Command|0C2C47}}&lt;br /&gt;
&lt;br /&gt;
{{Job|0C2C47|Captain.png|Captain|&lt;br /&gt;
|desc=Be responsible for the station. Make sure the Heads of Staff aren&#039;t stepping out of line. Secure the [[Nuclear Authentication Disk|nuke disk]]! Make sure everything stays in working order and fix any issues that other crew members can&#039;t. Do not try to take over a department and do someone else&#039;s job, that&#039;s why you have a crew.&lt;br /&gt;
|difficulty=Very Hard&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Security Jobs ==&lt;br /&gt;
They are here to ensure that the crew are kept in check and troublemakers receive proper punishment.&lt;br /&gt;
&lt;br /&gt;
{|{{JobCategory|Security|480000}}&lt;br /&gt;
&lt;br /&gt;
{{Job|480000|HoS.png|Head of Security|&lt;br /&gt;
|desc=Make sure you and your [[Security Officer|security officers]] are following [[Standard_Operating_Procedure|SoP]] and [[Space Law]] to a perfect degree, despair when they run around with their baton out. Organize the security officers into a formidable order-keeping force. Have the final word on how to resolve security related issues.&lt;br /&gt;
|difficulty=Very Hard}}&lt;br /&gt;
&lt;br /&gt;
{{Job|480000|Warden.png|Warden|&lt;br /&gt;
|desc=Protect the armory, protect the brig, protect your dog, make sure the officers know and follow [[Space Law]]. Process prisoners and give them timers. Manage the security department and all of the people imprisoned inside of it. Protect it from irresponsible staff and protect the prisoners from being forgotten in their cells. Don&#039;t leave the brig unless its justified.&lt;br /&gt;
|difficulty=Hard}}&lt;br /&gt;
&lt;br /&gt;
{{Job|480000|Security_officer.png|Security Officer|&lt;br /&gt;
|desc=Turn &#039;&#039;&#039;on&#039;&#039;&#039; the stunbaton before batoning and cuffing troublemakers in a timely fashion. Have everyone cry &amp;quot;shitcurity&amp;quot; and hate you for trying to protect them. Be responsible and patrol the station, respond to calls for help, capture and detain (the correct) criminal, alert your department of any developments and enforce space law.&lt;br /&gt;
|difficulty=Hard}}&lt;br /&gt;
&lt;br /&gt;
{{Job|480000|Prison_Guard.png|Prison Guard|&lt;br /&gt;
|desc=Listen to the Warden. Patrol the brig and everywhere Prisoners are. Prevent the prisoners from escaping. Develop a lasting friendship with the permabrig [[Prisoner|prisoners]]. &amp;lt;s&amp;gt;Slip on soap and get beaten for your ID.&amp;lt;s&amp;gt;&lt;br /&gt;
|difficulty=Hard}}&lt;br /&gt;
&lt;br /&gt;
{{Job|480000|Corpsman.png|Corpsman|&lt;br /&gt;
|desc=Be security&#039;s medic. Make sure your fellow security officers and prisoners are kept healthy. Help out the Medical department if everything is calm. Remember that you&#039;re a doctor first, let your team mates do their job while you stitch their wounds.&lt;br /&gt;
|difficulty=Medium to Hard}}&lt;br /&gt;
&lt;br /&gt;
{{Job|480000|Detective.png|Detective|&lt;br /&gt;
|desc=Investigate crime scenes officers can&#039;t or won&#039;t solve. Help your department arrest the criminals you investigated. Keep an eye over evidence. &lt;br /&gt;
|difficulty=Medium}}&lt;br /&gt;
&lt;br /&gt;
{{Job|480000|Security_Cadet.png|Security Cadet|&lt;br /&gt;
|desc=Be on the path to becoming a proper and official [[Security Officer|SecOff]]. Keep in mind that the rest of the station may not take it easy on you as you are an easier target. Do your best to help break up fights, patrol the halls, and maybe even stop a [[Traitor]] or two.&lt;br /&gt;
|difficulty=Easy to Medium}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Engineering Jobs ==&lt;br /&gt;
They are charged with station upkeep and engineering support.&lt;br /&gt;
&lt;br /&gt;
{|{{JobCategory|Engineering|854100}}&lt;br /&gt;
&lt;br /&gt;
{{Job|854100|Chief_Engineer.png|Chief Engineer|&lt;br /&gt;
|desc=Use your state of the art tools to set up power before it runs out. Protect your department from the hordes of [[Passenger|thieves]]. Give orders to [[Station Engineer|Station Engineers]] and [[Atmospheric Technician|Atmospheric Technicians]] instead of doing everything by yourself. Oversee the successful operation of the station&#039;s power source and send your underlings to rebuild damage and hull breaches.&lt;br /&gt;
|difficulty=Hard}}&lt;br /&gt;
&lt;br /&gt;
{{Job|854100|Atmospheric_Technician.png|Atmospheric Technician|&lt;br /&gt;
|desc=Watch and manage atmos. Make sure everybody is breathing by listening to complaints; if they can talk, everything&#039;s within tolerance. &amp;lt;s&amp;gt;Forget to repair damaged piping.&amp;lt;/s&amp;gt; Be known as one of the three people who know how atmos works. Die in a plasma fire when you suddenly forget how atmos works.&lt;br /&gt;
|difficulty=Medium to Hard}}&lt;br /&gt;
&lt;br /&gt;
{{Job|854100|Engineer.png|Station Engineer|&lt;br /&gt;
|desc=The arm of the Chief Engineer. Your job is to set up the engine, wire the solar panels, fix the maintenance wires chewed by rats and repair any damage to hull and equipment. Nothing is broken? Just give it a few minutes. Create new power sources and fix any power or integrity-related issues that the station may have. Hold the entire station together with your hard work and duct tape. Accidentally singuloose the station due to an oversight.&lt;br /&gt;
|difficulty=Medium}}&lt;br /&gt;
&lt;br /&gt;
{{Job|854100|Technical Assistant.png|Technical Assistant|&lt;br /&gt;
|desc=Learn the various duties and challenges that the [[Station Engineer|engineers]] face &amp;lt;s&amp;gt; and become more competent than them &amp;lt;/s&amp;gt;. Learn skills such as [[Hacking|hacking doors]], [[Power|fixing power]], [[Construction|building furniture]], and Atmos.&lt;br /&gt;
|difficulty=Easy to Medium}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Epistemics Jobs ==&lt;br /&gt;
They are here to study the secrets of the universe and unlock precious research.&lt;br /&gt;
&lt;br /&gt;
{|{{JobCategory|Epistemic|4c1a4f}}&lt;br /&gt;
&lt;br /&gt;
{{Job|4c1a4f|Mystagogue.png|Mystagogue|&lt;br /&gt;
|desc=Help unlock the secrets of the universe by probing the mysteries of the Noösphere!. Guard the oracle. Organize the requisition of whatever the Oracle demands of you. Try to control your department full of [[Scientist|weirdos]] and make sure they are taking their job seriously. Forget to use your [[Psionics|psionic]] powers against powerful entities. Cry when glimmer reach critical levels.&lt;br /&gt;
|difficulty=Medium}}&lt;br /&gt;
&lt;br /&gt;
{{Job|4c1a4f|Psionic_Mantis.png|Psionic Mantis|&lt;br /&gt;
|desc=Smoke blunts. Solve mysteries, big and small. From easy slam dunks like who killed the clown, to the nature of the universe. Be in charge of investigating crime scenes for clues and keeping rogue [[psionics]] in check.&lt;br /&gt;
|difficulty=Hard}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- &amp;quot;Never be around when you are [[Vampire|actually needed]]&amp;quot; when that becomes a thing. --&amp;gt;&lt;br /&gt;
{{Job|4c1a4f|Chaplain.png|Chaplain|&lt;br /&gt;
|desc=Preach to crew members and aid them in their journeys to spiritual oneness. Mass produce holy water, only to have people drink it. Sacrifice people to power up Golems. &amp;lt;s&amp;gt;Ignore people complaining about Remilia.&amp;lt;/s&amp;gt;&lt;br /&gt;
|difficulty=Medium}}&lt;br /&gt;
&lt;br /&gt;
{{Job|4c1a4f|Scientist.png|Scientist|&lt;br /&gt;
|desc=Probe the mysteries of the Noösphere! &amp;lt;s&amp;gt;Steal&amp;lt;/s&amp;gt; Politely ask for whatever the Oracle demands of you. Convince people that you are not part of a cult. Try to understand the mysteries of anomalies and artefacts. Constantly remind the crew to tell you where the anomalies are.&lt;br /&gt;
|difficulty=Medium}}&lt;br /&gt;
&lt;br /&gt;
{{Job|4c1a4f|Research Assistant.png|Research Assistant|&lt;br /&gt;
|desc=Learn about the wonders of epistemics in a &amp;quot;peaceful&amp;quot; environment. Die tragically because you observed an artifact, and it, in lawful retaliation, covered you in fluorosulfonic acid.&lt;br /&gt;
|difficulty=Easy to Medium}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Medical Jobs ==&lt;br /&gt;
They are here to provide medical treatment to other crew members.&lt;br /&gt;
&lt;br /&gt;
{|{{JobCategory|Medical|244559}}&lt;br /&gt;
&lt;br /&gt;
{{Job|244559|Chief_Medical_Officer.png|Chief Medical Officer|&lt;br /&gt;
|desc=Be in charge of either the calmest or more stressful department of the station. Make sure the Metempsychotic machine is linked properly! Manage the resources and personnel of the medical department to keep the crew in top shape. Know enough about each part of your department to be able to teach new hires. Panic when Medbay is inevitably overrun with corpses.&lt;br /&gt;
|difficulty=Medium}}&lt;br /&gt;
&lt;br /&gt;
{{Job|244559|Medical_Doctor.png|Medical Doctor|&lt;br /&gt;
|desc=Work with your fellow doctors to keep the station alive. [[Chemistry|Mix medicine]] and make them into pills. Put away the ever stacking bodies back into the morgue. Remember to examine patients before treating or cloning them to drastically reduce work load. Get swarmed by a tide of people all needing band-aids, ointment and anti-toxins.&lt;br /&gt;
|difficulty=Medium}}&lt;br /&gt;
&lt;br /&gt;
{{Job|244559|Paramedic.png|Paramedic|&lt;br /&gt;
|desc=Roam around the station. Attempt to rescue people from dangerous situations. Get mugged and/or killed by any of the 20 antagonists lurking in maintenance. Stabilize injured personnel and bring them into Medical. Spend the entire shift collecting dead [[Salvage Specialist|Salvage Specialist]].&lt;br /&gt;
|difficulty=Medium}}&lt;br /&gt;
&lt;br /&gt;
{{Job|244559|Chemist.png|Chemist|&lt;br /&gt;
|desc=Use the chemistry machines to make unholy amounts of medicine for any damaged crew members. Set up [[Cryogenic Pods|cryo]]. Mix chemicals requested by crew.&lt;br /&gt;
|difficulty=Medium}}&lt;br /&gt;
&lt;br /&gt;
{{Job|244559|Psychologist.png|Psychologist|&lt;br /&gt;
|desc=Pursue the fruitless endeavor of trying to provide mental healthcare aboard a station staffed near exclusively with violent sociopaths. Attempt to teach [[Head of Security]] to read and fail. Deem the [[Captain]] is unfit to serve and watch as the station slowly descends in to madness. Replace the actual [[Medical Doctor|doctors]] when they don&#039;t know which end of the syringe goes in the body.&lt;br /&gt;
|difficulty=Easy}}&lt;br /&gt;
&lt;br /&gt;
{{Job|244559|Medical Intern.png|Medical Intern|&lt;br /&gt;
|desc=Assist the [[Medical Doctor|doctors]] while they heal patients. Bother the [[Chemist|chemists]] to teach you how to make meth and maybe medicine. Gather dead bodies from around the station and bring them to medbay so they can be revived. Discover why the [[Chef|chef]]&#039;s food tastes so good. Earn your [[Chief Medical Officer|CMO]]&#039;s approval.&lt;br /&gt;
|difficulty=Easy to Medium}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Logistics Jobs ==&lt;br /&gt;
They are here to order and sell stuff for the crew.&lt;br /&gt;
&lt;br /&gt;
{|{{JobCategory|Logistics|43331a}}&lt;br /&gt;
&lt;br /&gt;
{{Job|43331a|Logistics Officer.png|Logistics Officer|&lt;br /&gt;
|desc=Oversee the operations of logistics, order equipment, and ensure your [[Cargo Technician|cargo techs]] do their jobs. Tell the [[Salvage Specialist|salvagers]] to not die, lose radio contact with all of them ten minutes later. Sell anything valuable you can get your hands on and flaunt your wealth to the other departments. Dance in the bridge because you&#039;re now a head of staff. Get beaten by a confused [[Head of Personnel]] who still think cargo exists and is theirs.&lt;br /&gt;
|difficulty=Medium}}&lt;br /&gt;
&lt;br /&gt;
{{Job|43331A|Cargo Technician.png|Cargo Technician|&lt;br /&gt;
|desc=Push them crates and ensure a smooth operation as dictated by the LO. Spend the cargo budget on &amp;lt;s&amp;gt;insulated gloves and toys&amp;lt;/s&amp;gt; guns and drugs. Search maintenance for trash with single digit export values to gift to the LO like some kind of [[Playable Species#Felinid|weird humanoid cat]] instead. Promote cargo shorts as they are comfy and easy to wear.&lt;br /&gt;
|difficulty=Easy to Medium}}&lt;br /&gt;
&lt;br /&gt;
{{Job|43331a|Salvage Specialist.png|Salvage Specialist|&lt;br /&gt;
|desc=Equip a hard-suit and salvage wrecked station parts from previous stations, a grim reminder of what&#039;s to come in the next ten minutes. Fight fish in space and hurriedly throw your loot out into space to fly back to safety. Accidentally space your department twice.&lt;br /&gt;
|difficulty=Medium}}&lt;br /&gt;
&lt;br /&gt;
{{Job|43331A|Courier.png|Courier|&lt;br /&gt;
|desc=Deliver mail around the station, resulting in [[Logistics Officer|logistics]] receiving lots of money. Constantly remind your fellow crew members about their mail. Try not to go postal when Engineering has a pile of unopened mail on their counter the entire shift.&lt;br /&gt;
|difficulty=Easy}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Service Jobs ==&lt;br /&gt;
They contribute to the crew&#039;s overall performance one way or another.&amp;lt;br&amp;gt;&lt;br /&gt;
The service department is separated in four purely cosmetic sub-departments; Cargo, Catering, Entertainment and Civilian&lt;br /&gt;
&lt;br /&gt;
{|{{JobCategory|Service|265600}}&lt;br /&gt;
&lt;br /&gt;
{{Job|265600|HoP.png|Head of Personnel|&lt;br /&gt;
|desc=Give out additional access where needed or change people&#039;s jobs but do contact the relevant Head of Staff first. Mediate any disputes that can&#039;t be solved by the relevant department heads. Be responsible for the Service department. &amp;lt;s&amp;gt;Force passengers to indulge in your paperwork obsession.&amp;lt;s&amp;gt;&lt;br /&gt;
|difficulty=Hard}}&lt;br /&gt;
&lt;br /&gt;
{{Job|265600|Bartender.png|Bartender|&lt;br /&gt;
|desc=Keep the station&#039;s crew docile and drunk. Take their oddly specific requests and make them at your beer and soda machines. Don&#039;t be afraid to use your shotgun. Bar is one of the most bombed and attacked regions, as there is usually a lot of people there. Give the crew drinks and mix lengthy recipes into borderline-illegal concoctions.&lt;br /&gt;
|difficulty=Easy}}&lt;br /&gt;
&lt;br /&gt;
{{Job|265600|Botanist.png|Botanist|&lt;br /&gt;
|desc=Grow enough food to stop the [[Chef|chef]] from seeking &amp;quot;alternative sources&amp;quot;. Grow lots of wheat, and when you get tired of that, grow weed. Make weed smoothies and spike drinks with nettles. Keep growing random plants until the chef is happy. Get blamed for releasing your new batch of killer tomatoes.&lt;br /&gt;
|difficulty=Easy}}&lt;br /&gt;
&lt;br /&gt;
{{Job|265600|Chef.png|Chef|&lt;br /&gt;
|desc=Keep the station fed so that they can continue scurrying around like cockroaches at full speed. Tell [[Botanist|botany]] what to grow and watch in horror as they only grow wheat. Serve raw eggplants or deep fry everything. &amp;lt;s&amp;gt;Snap and hunt passengers for meat.&amp;lt;/s&amp;gt; Be praised by everyone for being the first Chef in station history to &#039;&#039;do your job&#039;&#039;. Find out if it will blend. &amp;lt;s&amp;gt;Deep fry the armory.&amp;lt;/s&amp;gt;&lt;br /&gt;
|difficulty=Medium}}&lt;br /&gt;
&lt;br /&gt;
{{Job|265600|Service Worker.png|Service Worker|&lt;br /&gt;
|desc=Be a sightly more useful [[Passenger|passenger]]. Learn the other service level jobs stress free. Observe the other service jobs in their natural habitat before taking on their various responsibilities and challenges.&lt;br /&gt;
|difficulty=Easy}}&lt;br /&gt;
&lt;br /&gt;
{{Job|6F006F|Boxer.png|Boxer|&lt;br /&gt;
|desc=Constantly ask people to fight you and end up drinking in the bar when they don&#039;t. Decide you&#039;ll start some impromptu title fights only to become a regular patron of the brig&#039;s holding cells. Wind up in Medbay constantly.&lt;br /&gt;
|difficulty=Easy}}&lt;br /&gt;
&lt;br /&gt;
{{Job|6F006F|Clown.png|Clown|&lt;br /&gt;
|desc=Honk! Make the station laugh. Tell jokes. Trip on tables. Perform elaborate pranks. Hit the [[Nuclear_Operative|Nukie]] with a banana pie and snap their gun in half while they watch in horror. Ideally, you want everyone else to be laughing with you. Being a clown is not an excuse to be an asshole. Have a gun explode in your face when you need it the most.&lt;br /&gt;
|difficulty=Clown}}&lt;br /&gt;
&lt;br /&gt;
{{Job|6F006F|Gladiator.png|Gladiator|&lt;br /&gt;
|desc=Be a [[prisoner]] but you get to fight [[Fauna#Hostile|stuff]]. Put on a combat spectacle for the crew. Fight for your freedom, glory, and honor. End up either dead or killing every single thing in the arena.&lt;br /&gt;
|difficulty=Easy}}&lt;br /&gt;
&lt;br /&gt;
{{Job|6F006F|Martial Artist.png|Martial Artist|&lt;br /&gt;
|desc=Be honorable and disciplined, spar in the dojo, challenge security to CQC. End up forgetting the basics of CQC. &lt;br /&gt;
|difficulty=Easy}}&lt;br /&gt;
&lt;br /&gt;
{{Job|6F006F|Mime.png|Mime|&lt;br /&gt;
|desc=Play as the objectively strongest role in the game with special powers as long as you don&#039;t speak. Get your [[PDA]] stolen while you are writing out a 20+ word custom emote.&lt;br /&gt;
|difficulty=Mime}}&lt;br /&gt;
&lt;br /&gt;
{{Job|6F006F|Musician.png|Musician|&lt;br /&gt;
|desc=Play MIDIs at deafening volumes. Lay down some smooth jams. Bum around in the bar and flex your knowledge on obscure bands. Pester Cargo for more instruments. Sell your soul for a gold-plated fiddle.&lt;br /&gt;
|difficulty=Easy}}&lt;br /&gt;
&lt;br /&gt;
{{Job|2E2E2E|Passenger.png|Passenger|&lt;br /&gt;
|desc=Enjoy your stay and offer assistance to anyone who looks like they need it. End up getting in trouble for getting into places you shouldn&#039;t. Save the Station when least expected.&lt;br /&gt;
|difficulty=None}}&lt;br /&gt;
&lt;br /&gt;
{{Job|2E2E2E|Janitor.png|Janitor|&lt;br /&gt;
|desc=Try to keep the station clean of spills. Use your mop to clean up spills by replacing them with puddles. Ignore the woes of man with your no slip shoes, engaging in schadenfreude as you point at the wet floor sign. Watch as people complain about you not cleaning areas you don&#039;t have access to.&lt;br /&gt;
|difficulty=Easy}}&lt;br /&gt;
&lt;br /&gt;
{{Job|2E2E2E|Lawyer.png|Lawyer|&lt;br /&gt;
|desc=Pretend to be a part of security without actually doing any of the work. Tell security to notify you when a new prisoner arrives. Try as hard as you can to get everyone to go into the courthouse at any opportunity. &amp;quot;My CLIENT killed those two botanists in self-defense Your Honor.&amp;quot;&lt;br /&gt;
|difficulty=Easy}}&lt;br /&gt;
&lt;br /&gt;
{{Job|2E2E2E|Librarian.png|Librarian|&lt;br /&gt;
|desc=Attempt to hold poetry readings. Host D&amp;amp;D games. Beat the snot out of anyone who doesn&#039;t return their library books. Find treasure for your exhibit in the depths of space. Play D&amp;amp;D for the rest of the shift with the [[Captain|captain]].&lt;br /&gt;
|difficulty=Easy}}&lt;br /&gt;
&lt;br /&gt;
{{Job|2E2E2E|Reporter.png|Reporter|&lt;br /&gt;
|desc=Make reports on the smallest of things happening around the station. Place your cameras in well frequented places. Provide access to entertainment to everyone.&lt;br /&gt;
|difficulty=Easy}}&lt;br /&gt;
&lt;br /&gt;
{{Job|2E2E2E|Prisoner.png|Prisoner|&lt;br /&gt;
|desc=Sit in prison and learn about [[Hydroponics|growing plants]] and [[Cooking|cooking]]. Gamble with your cell mates. Talk to the warden. Write your memoirs. Roleplay with the Lawyer/Warden/Prison Guard until you forge a deep, personal relationship. Don&#039;t invite the Head of Security to the wedding.&lt;br /&gt;
|difficulty=Easy}}&lt;br /&gt;
&lt;br /&gt;
{{Job|2E2E2E|Zookeeper.png|Zookeeper|&lt;br /&gt;
|desc=Take care of animals. Put on a joyful display of cute animals and space carps for all the crew to see.&lt;br /&gt;
|difficulty=Easy}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Silicon Jobs ==&lt;br /&gt;
They are programmed to help and support the crew.&lt;br /&gt;
&lt;br /&gt;
{|{{JobCategory|Silicon|3D434B}}&lt;br /&gt;
&lt;br /&gt;
{{Job|3D434B|Cyborg.png|Cyborg|&lt;br /&gt;
|desc=Follow your laws. Read your laws. READ YOUR LAWS. Do not read your laws and eat an awfully long ban. Assist the humans. Have lengthy discussions with crew members about the correct interpretation of your laws.&lt;br /&gt;
|difficulty=Hard}}&lt;br /&gt;
&lt;br /&gt;
{{Job|3D434B|PersonalAI.gif|Personal AI|&lt;br /&gt;
|desc=Become pals with your carrier. Act as an on-demand jukebox. Be the friend someone has always wanted. Make up your own personality and gimmick to enhance the roleplay of your carrier and your own.&lt;br /&gt;
|difficulty=Easy}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!--{{Job|3D434B|Maintenance_Drone.png|Maintenance Drone|&lt;br /&gt;
|desc=Follow your laws. Read your laws. Rebuild the station. Fix the station up. Do the [[Station Engineer|engineer]]&#039;s job. Wear hats. Do other people&#039;s jobs. Grief and speedrun getting whitelist revoked. Constantly ask why everyone looks like a static figure.&lt;br /&gt;
|difficulty=Medium}}--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Antagonists Jobs ==&lt;br /&gt;
&lt;br /&gt;
=== Main Antagonist ===&lt;br /&gt;
Main antagonist are typically the primary bad guy of a single round and are selected on round start. They are usually the main factor on how a round can play out.&lt;br /&gt;
&lt;br /&gt;
{|{{JobCategory|Main Antagonist|000000}}&lt;br /&gt;
&lt;br /&gt;
{{Job|000000|Traitor.gif|Traitor|&lt;br /&gt;
|desc=Buy a [[Syndicate Items#esword|glowy sword]]. Start with special objectives. Use codewords to find allies throughout the station. Buy tools to assist you on causing as much chaos as possible. Play mind games with security as you bomb cargo. Get robusted by a toolbox-wielding [[mime]].&lt;br /&gt;
|difficulty=Medium to Very Hard}}&lt;br /&gt;
&lt;br /&gt;
{{Job|000000|Nuclear_Operative.gif|Nuclear Operative|&lt;br /&gt;
|desc=Spend 30 minutes discussing a detailed plan, then explode before setting foot on the station. Forget the nuke. Get the nuclear disk and create a mass grave. Get shot by your own team. Have your shuttle stolen by a single [[clown]]. Kidnap Ian.&lt;br /&gt;
|difficulty=Very Hard}}&lt;br /&gt;
&lt;br /&gt;
{{Job|000000|Revolutionary.png|Revolutionary|&lt;br /&gt;
|desc=Greytide without worrying about getting banned. Either kill the CMO and MG in under five minutes, or get crushed under Security&#039;s boots. Convert the single robust person on the server as a win condition. Try to flash someone with eye protection and be beaten to death.&lt;br /&gt;
|difficulty=Hard to Very Hard}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!--{{Job|000000|Changeling.png|Changeling|&lt;br /&gt;
|desc=Be &#039;The Thing&#039;. Relieve the crew of their DNA. Form a deep love-hate relationship with the crematorium. Pretend to be an adorable dog.&lt;br /&gt;
|difficulty=Hard}}&lt;br /&gt;
{{Job|000000|Wizard.png|Wizard|&lt;br /&gt;
|desc=Make everybody hate you for monopolizing the round. Transform the entire crew into various animals. Abuse magic. Get annihilated when you try to make futile attempts at peace with the crew.&lt;br /&gt;
|difficulty=Very Hard}}--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Side Antagonist ===&lt;br /&gt;
Side antagonists are either subservient to another antagonist or have a small chance to appear during any round type.&lt;br /&gt;
&lt;br /&gt;
{|{{JobCategory|Side Antagonist|121212}}&lt;br /&gt;
&lt;br /&gt;
{{Job|121212|Space Ninja.png|Space Ninja|&lt;br /&gt;
|desc=Summon an even worse side antagonist. Roleplay as an edgelord, then dash into a tritium generator. Break open every blue and red door on the station. Commit terrorism, but only in the janitorial closet. Be beaten to death by a mob of angry [[Scientist|scientists]] for getting your dorito-covered gloves on their research computer.&lt;br /&gt;
|difficulty=Hard}}&lt;br /&gt;
&lt;br /&gt;
{{Job|121212|Regal_Rat_Icon.png|Rat King|&lt;br /&gt;
|desc=Be da King, make some rulz. Potentially make a pact with the crew to not get gunned down immediately and live in peaceful harmony. Eat everything and create a swarm of rats. Send your rat army against the crew after a random passenger insults you.&lt;br /&gt;
|difficulty=Medium}}&lt;br /&gt;
&lt;br /&gt;
{{Job|121212|Revenant.gif|Revenant|&lt;br /&gt;
|desc=Be everyone worst nightmare. Eat the crew&#039;s life force, break tiles, overload lights, induce crippling depression in the clown, break tiles, taunt the crew, cry when the chaplain hits you, break tiles.&lt;br /&gt;
|difficulty=Medium}}&lt;br /&gt;
&lt;br /&gt;
{{Job|121212|Space Dragon.png|Space Dragon|&lt;br /&gt;
|desc=Burninate the peasantry. Place your rift in Engineering, then abandon it. Fill the station with carp corpses. Have the shuttle called, arrive and depart long before you could possibly come close to succeeding. Get unceremoniously killed by an assistant wielding an improvised shotgun.&lt;br /&gt;
|difficulty=Medium}}&lt;br /&gt;
&lt;br /&gt;
{{Job|121212|Tarantula.png|Tarantula|&lt;br /&gt;
|desc=Catch &amp;lt;s&amp;gt;flies&amp;lt;/s&amp;gt; passengers in your web and suck their juices out. Make massive nests of webbing. Have your work cut out by the friendly Arachnes that webbed half of the bar.&lt;br /&gt;
|difficulty=Medium&lt;br /&gt;
|nolink=1}}&lt;br /&gt;
&lt;br /&gt;
{{Job|121212|ZombieIcon.png|Zombie|&lt;br /&gt;
|desc=Spread the infection and transform the whole station into a biohazard. Test how effective security and medical are.&lt;br /&gt;
|difficulty=Literally Brainless}}&lt;br /&gt;
&lt;br /&gt;
{{Job|121212|SyndicateHeadset.png|Listening Post Operator|&lt;br /&gt;
|desc=You are a Listening Post operative. Get into range, observe the station, intercept communications and assist any operatives in the area!&lt;br /&gt;
|difficulty=Easy}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!--{{Job|121212|Twin.png|Paradox Anomaly|&lt;br /&gt;
|desc=Either befriend your double and enjoy a calm shift or &amp;lt;s&amp;gt;try and fail to&amp;lt;/s&amp;gt; replace your double by killing them. Get instantly spotted anyway when you are more competent than your double. End up role-playing as a lost twin, only to get robusted by the original on the spot for no reason.&lt;br /&gt;
|difficulty=Hard}}&lt;br /&gt;
{{Job|121212|Fugitive.png|Fugitive|&lt;br /&gt;
|desc=An escaped fugitive armed with a pair of insulated gloves and one toolbox. Your goal is to escape on the shuttle free and unrestrained. Fall down from the ceiling at the worst time and location.&lt;br /&gt;
|difficulty=Medium&lt;br /&gt;
|nolink=1}}&lt;br /&gt;
{{Job|121212|Oneirophage.png|Oneirophage|&lt;br /&gt;
|desc=The &#039;dream-eater&#039; spider. You are invisible while in webs and can put people to sleep. Make massive nests of webbing. Lure people into the webs. Ambush them. Consume.&lt;br /&gt;
|difficulty=Medium&lt;br /&gt;
|nolink=1}}--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Jobs]]&lt;/div&gt;</summary>
		<author><name>VMSolidus</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Listening_Outpost&amp;diff=2670</id>
		<title>Listening Outpost</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Listening_Outpost&amp;diff=2670"/>
		<updated>2024-01-01T18:13:43Z</updated>

		<summary type="html">&lt;p&gt;VMSolidus: VMSolidus moved page Listening Outpost to Listening Post Operative: Misspelled title&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Listening Post Operative]]&lt;/div&gt;</summary>
		<author><name>VMSolidus</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Listening_Post_Operative&amp;diff=2669</id>
		<title>Listening Post Operative</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Listening_Post_Operative&amp;diff=2669"/>
		<updated>2024-01-01T18:13:43Z</updated>

		<summary type="html">&lt;p&gt;VMSolidus: VMSolidus moved page Listening Outpost to Listening Post Operative: Misspelled title&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Job_Header&lt;br /&gt;
|department=SYNDICATE&lt;br /&gt;
|maincolor=000000&lt;br /&gt;
|secondarycolor=101010&lt;br /&gt;
|image=SyndicateHeadset.png&lt;br /&gt;
|title=Listening Outpost&lt;br /&gt;
|difficulty=Easy&lt;br /&gt;
|requirements=Whitelisted, 72 hours of total playtime, 11.5 hours of Security, 20 hours of any Job.&lt;br /&gt;
|access=Syndicate&lt;br /&gt;
|extendedaccess=The entire station Comms Network&lt;br /&gt;
|supervisors=Hostile Corporations&lt;br /&gt;
|subordinates=None&lt;br /&gt;
|duties=Monitor and report station activities, assist any fellow operatives who may be aboard the station. &#039;&#039;&#039;DO NOT ABANDON YOUR STATION OR PERMIT IT TO FALL INTO NT&#039;S HANDS&#039;&#039;&#039;&lt;br /&gt;
|guides=This is the guide&lt;br /&gt;
}}&lt;br /&gt;
You are a member of a four man crew for an advanced FTL-capable ministation. The Syndicate has sent you and your crew to the station to spy on Nanotrasen Operations, and to assist any Syndicate agents that may be in the area.&lt;br /&gt;
&lt;br /&gt;
You are explicitly forbidden from leaving your post, and may only assist through remote communications support. &lt;br /&gt;
&lt;br /&gt;
==The Station==&lt;br /&gt;
The Listening Outpost is a highly advanced stealth station, that comes equipped with everything you will need to spy on the NT crew, as well as suitable life support equipment to last for your entire twelve hour shift until relieved by syndicate command. It is cleverly camouflaged as an asteroid, sporting a dense shell of rocky material that serves to hide its true purpose. &lt;br /&gt;
&lt;br /&gt;
Aboard the station is a suite of high-tech espionage equipment; a hot-wired communications; medical server, voice mask and the latest of Nanotrasen-issue Stamps and in-use documents to compliment your communications requirements.&lt;br /&gt;
&lt;br /&gt;
==Your Crew==&lt;br /&gt;
You are not alone in this endeavor. In addition to your own duties, you have three fellow crew members, one of which is a second radio operator, and the other two are well trained guards. Your fellow radio operator will assist with your duties, doing whatever you two see fit for the task. &lt;br /&gt;
&lt;br /&gt;
The guards, though well trained, make for incredibly poor conversation. They are extraordinarily aggressive towards individuals who are not members of the Syndicate, and will lay down their lives to protect the outpost without any hesitation.&lt;/div&gt;</summary>
		<author><name>VMSolidus</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Template:Jobs_Menu&amp;diff=2664</id>
		<title>Template:Jobs Menu</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Template:Jobs_Menu&amp;diff=2664"/>
		<updated>2024-01-01T16:09:10Z</updated>

		<summary type="html">&lt;p&gt;VMSolidus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; width=100% style=&amp;quot;font-size: 95%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 style=&amp;quot;font-size: 95%; border: 2px solid #000000&amp;quot; | [[Jobs|Roles on DeltaV]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:10%; text-align:right; background: #0C2C47; border: 2px solid #000000&amp;quot; | &#039;&#039;&#039;Command&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border: 2px solid #000000&amp;quot; | &#039;&#039;&#039;[[Captain]]&#039;&#039;&#039; · [[Head of Personnel]] · [[Head of Security]] · [[Chief Engineer]] · [[Mystagogue]] · [[Chief Medical Officer]] · [[Logistics Officer]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #480000; border: 2px solid #000000&amp;quot; | &#039;&#039;&#039;Security&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border: 2px solid #000000&amp;quot; | &#039;&#039;&#039;[[Head of Security]]&#039;&#039;&#039; · [[Warden]] · [[Security Officer]] · [[Prison Guard]] · [[Corpsman]] · [[Detective]] · [[Security Cadet]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #854100; border: 2px solid #000000&amp;quot; | &#039;&#039;&#039;Engineering&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border: 2px solid #000000&amp;quot; | &#039;&#039;&#039;[[Chief Engineer]]&#039;&#039;&#039; · [[Atmospheric Technician]] · [[Station Engineer]] · [[Technical Assistant]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #4c1a4f; border: 2px solid #000000&amp;quot; | &#039;&#039;&#039;Epistemics&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border: 2px solid #000000&amp;quot; | &#039;&#039;&#039;[[Mystagogue]]&#039;&#039;&#039; · [[Psionic Mantis]] · [[Chaplain]] · [[Scientist]] · [[Research Assistant]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #244559; border: 2px solid #000000&amp;quot; | &#039;&#039;&#039;Medical&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border: 2px solid #000000&amp;quot; | &#039;&#039;&#039;[[Chief Medical Officer]]&#039;&#039;&#039; · [[Medical Doctor]] · [[Paramedic]] · [[Chemist]] · [[Psychologist]] · [[Medical Intern]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #43331a; border: 2px solid #000000&amp;quot; | &#039;&#039;&#039;Logistics&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border: 2px solid #000000&amp;quot; | &#039;&#039;&#039;[[Logistics Officer]]&#039;&#039;&#039; · [[Cargo Technician]] · [[Salvage Specialist]] · [[Courier]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #265600; border: 2px solid #000000&amp;quot; | &#039;&#039;&#039;Service&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border: 2px solid #000000&amp;quot; | &#039;&#039;&#039;[[Head of Personnel]]&#039;&#039;&#039; · [[Janitor]] · [[Bartender]] · [[Botanist]] · [[Chef]] · [[Service Worker]] · [[Boxer]] · [[Clown]] · [[Martial Artist]] · [[Mime]] · [[Lawyer]] · [[Musician]] · [[Reporter]] · [[Passenger]] · [[Zookeeper]] · [[Librarian]] · [[Gladiator]] · [[Prisoner]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #3D434B; border: 2px solid #000000&amp;quot; | &#039;&#039;&#039;Sillicon&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border: 2px solid #000000&amp;quot; | [[Cyborg]] · [[Personal AI]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #121212; border: 2px solid #000000&amp;quot; | &#039;&#039;&#039;Antagonists&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border: 2px solid #000000&amp;quot; | [[Traitor]] · [[Nuclear Operative]] · [[Revolutionary]] · [[Space Ninja]] · [[Space Dragon]] · [[Rat King]] · [[Revenant]] · [[Zombie]] · [[Listening Outpost]] &lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
Navigational template for the [[:Category:Jobs|Jobs]] category. To use it, write: &lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{Jobs Menu}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Templates]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>VMSolidus</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Listening_Post_Operative&amp;diff=2663</id>
		<title>Listening Post Operative</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Listening_Post_Operative&amp;diff=2663"/>
		<updated>2024-01-01T16:06:20Z</updated>

		<summary type="html">&lt;p&gt;VMSolidus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Job_Header&lt;br /&gt;
|department=SYNDICATE&lt;br /&gt;
|maincolor=000000&lt;br /&gt;
|secondarycolor=101010&lt;br /&gt;
|image=SyndicateHeadset.png&lt;br /&gt;
|title=Listening Outpost&lt;br /&gt;
|difficulty=Easy&lt;br /&gt;
|requirements=Whitelisted, 72 hours of total playtime, 11.5 hours of Security, 20 hours of any Job.&lt;br /&gt;
|access=Syndicate&lt;br /&gt;
|extendedaccess=The entire station Comms Network&lt;br /&gt;
|supervisors=Hostile Corporations&lt;br /&gt;
|subordinates=None&lt;br /&gt;
|duties=Monitor and report station activities, assist any fellow operatives who may be aboard the station. &#039;&#039;&#039;DO NOT ABANDON YOUR STATION OR PERMIT IT TO FALL INTO NT&#039;S HANDS&#039;&#039;&#039;&lt;br /&gt;
|guides=This is the guide&lt;br /&gt;
}}&lt;br /&gt;
You are a member of a four man crew for an advanced FTL-capable ministation. The Syndicate has sent you and your crew to the station to spy on Nanotrasen Operations, and to assist any Syndicate agents that may be in the area.&lt;br /&gt;
&lt;br /&gt;
You are explicitly forbidden from leaving your post, and may only assist through remote technical support. &lt;br /&gt;
&lt;br /&gt;
==The Station==&lt;br /&gt;
The Listening Outpost is a highly advanced stealth station, that comes equipped with everything you will need to spy on the NT crew, as well as suitable life support equipment to last for your entire twelve hour shift until relieved by syndicate command. It is cleverly camouflaged as an asteroid, sporting a dense shell of rocky material that serves to hide its true purpose. &lt;br /&gt;
&lt;br /&gt;
==Your Crew==&lt;br /&gt;
You are not alone in this endeavor. In addition to your own duties, you have three fellow crew members, one of which is a second radio operator, and the other two are well trained guards. Your fellow radio operator will assist with your duties, doing whatever you two see fit for the task. &lt;br /&gt;
&lt;br /&gt;
The guards, though well trained, make for incredibly poor conversation. They are extraordinarily aggressive towards individuals who are not members of the Syndicate, and will lay down their lives to protect the outpost without any hesitation.&lt;/div&gt;</summary>
		<author><name>VMSolidus</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Listening_Post_Operative&amp;diff=2662</id>
		<title>Listening Post Operative</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Listening_Post_Operative&amp;diff=2662"/>
		<updated>2024-01-01T15:56:58Z</updated>

		<summary type="html">&lt;p&gt;VMSolidus: Created page with &amp;quot;{{Job_Header |department=SYNDICATE |maincolor=000000 |secondarycolor=101010 |image=SyndicateHeadset.png |title=Listening Outpost |difficulty=Easy |requirements=Whitelisted, 72 hours of total playtime, 11.5 hours of Security, 20 hours of any Job. |access=Syndicate |extendedaccess=The entire station Comms Network |supervisors=Hostile Corporations |subordinates=None |duties=Monitor and report station activities, assist any fellow operatives who may be aboard the station. &amp;#039;&amp;#039;...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Job_Header&lt;br /&gt;
|department=SYNDICATE&lt;br /&gt;
|maincolor=000000&lt;br /&gt;
|secondarycolor=101010&lt;br /&gt;
|image=SyndicateHeadset.png&lt;br /&gt;
|title=Listening Outpost&lt;br /&gt;
|difficulty=Easy&lt;br /&gt;
|requirements=Whitelisted, 72 hours of total playtime, 11.5 hours of Security, 20 hours of any Job.&lt;br /&gt;
|access=Syndicate&lt;br /&gt;
|extendedaccess=The entire station Comms Network&lt;br /&gt;
|supervisors=Hostile Corporations&lt;br /&gt;
|subordinates=None&lt;br /&gt;
|duties=Monitor and report station activities, assist any fellow operatives who may be aboard the station. &#039;&#039;&#039;DO NOT ABANDON YOUR STATION OR PERMIT IT TO FALL INTO NT&#039;S HANDS&#039;&#039;&#039;&lt;br /&gt;
|guides=This is the guide&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>VMSolidus</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Jobs&amp;diff=2661</id>
		<title>Jobs</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Jobs&amp;diff=2661"/>
		<updated>2024-01-01T15:53:06Z</updated>

		<summary type="html">&lt;p&gt;VMSolidus: /* Side Antagonist */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Your job defines your starting equipment, your access on board the station, and what you&#039;re supposed to be doing. While the job descriptions do reflect some actual truths or common behaviors/occurances, they are mainly jokes and are not the actual job description. They should not be taken as actual instructions or advice.&lt;br /&gt;
&lt;br /&gt;
{{Jobs Menu}}&lt;br /&gt;
&lt;br /&gt;
__TOC__ &amp;lt;!-- Reminder that if you add or remove jobs from this page, reflect the changes in [[Template:Jobs Menu]] --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Command Jobs ==&lt;br /&gt;
They manage the station and ensure everyone is safe and productive.&lt;br /&gt;
&lt;br /&gt;
{|{{JobCategory|Command|0C2C47}}&lt;br /&gt;
&lt;br /&gt;
{{Job|0C2C47|Captain.png|Captain|&lt;br /&gt;
|desc=Be responsible for the station. Make sure the Heads of Staff aren&#039;t stepping out of line. Secure the [[Nuclear Authentication Disk|nuke disk]]! Make sure everything stays in working order and fix any issues that other crew members can&#039;t. Do not try to take over a department and do someone else&#039;s job, that&#039;s why you have a crew.&lt;br /&gt;
|difficulty=Very Hard&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Security Jobs ==&lt;br /&gt;
They are here to ensure that the crew are kept in check and troublemakers receive proper punishment.&lt;br /&gt;
&lt;br /&gt;
{|{{JobCategory|Security|480000}}&lt;br /&gt;
&lt;br /&gt;
{{Job|480000|HoS.png|Head of Security|&lt;br /&gt;
|desc=Make sure you and your [[Security Officer|security officers]] are following [[Standard_Operating_Procedure|SoP]] and [[Space Law]] to a perfect degree, despair when they run around with their baton out. Organize the security officers into a formidable order-keeping force. Have the final word on how to resolve security related issues.&lt;br /&gt;
|difficulty=Very Hard}}&lt;br /&gt;
&lt;br /&gt;
{{Job|480000|Warden.png|Warden|&lt;br /&gt;
|desc=Protect the armory, protect the brig, protect your dog, make sure the officers know and follow [[Space Law]]. Process prisoners and give them timers. Manage the security department and all of the people imprisoned inside of it. Protect it from irresponsible staff and protect the prisoners from being forgotten in their cells. Don&#039;t leave the brig unless its justified.&lt;br /&gt;
|difficulty=Hard}}&lt;br /&gt;
&lt;br /&gt;
{{Job|480000|Security_officer.png|Security Officer|&lt;br /&gt;
|desc=Turn &#039;&#039;&#039;on&#039;&#039;&#039; the stunbaton before batoning and cuffing troublemakers in a timely fashion. Have everyone cry &amp;quot;shitcurity&amp;quot; and hate you for trying to protect them. Be responsible and patrol the station, respond to calls for help, capture and detain (the correct) criminal, alert your department of any developments and enforce space law.&lt;br /&gt;
|difficulty=Hard}}&lt;br /&gt;
&lt;br /&gt;
{{Job|480000|Prison_Guard.png|Prison Guard|&lt;br /&gt;
|desc=Listen to the Warden. Patrol the brig and everywhere Prisoners are. Prevent the prisoners from escaping. Develop a lasting friendship with the permabrig [[Prisoner|prisoners]]. &amp;lt;s&amp;gt;Slip on soap and get beaten for your ID.&amp;lt;s&amp;gt;&lt;br /&gt;
|difficulty=Hard}}&lt;br /&gt;
&lt;br /&gt;
{{Job|480000|Corpsman.png|Corpsman|&lt;br /&gt;
|desc=Be security&#039;s medic. Make sure your fellow security officers and prisoners are kept healthy. Help out the Medical department if everything is calm. Remember that you&#039;re a doctor first, let your team mates do their job while you stitch their wounds.&lt;br /&gt;
|difficulty=Medium to Hard}}&lt;br /&gt;
&lt;br /&gt;
{{Job|480000|Detective.png|Detective|&lt;br /&gt;
|desc=Investigate crime scenes officers can&#039;t or won&#039;t solve. Help your department arrest the criminals you investigated. Keep an eye over evidence. &lt;br /&gt;
|difficulty=Medium}}&lt;br /&gt;
&lt;br /&gt;
{{Job|480000|Security_Cadet.png|Security Cadet|&lt;br /&gt;
|desc=Be on the path to becoming a proper and official [[Security Officer|SecOff]]. Keep in mind that the rest of the station may not take it easy on you as you are an easier target. Do your best to help break up fights, patrol the halls, and maybe even stop a [[Traitor]] or two.&lt;br /&gt;
|difficulty=Easy to Medium}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Engineering Jobs ==&lt;br /&gt;
They are charged with station upkeep and engineering support.&lt;br /&gt;
&lt;br /&gt;
{|{{JobCategory|Engineering|854100}}&lt;br /&gt;
&lt;br /&gt;
{{Job|854100|Chief_Engineer.png|Chief Engineer|&lt;br /&gt;
|desc=Use your state of the art tools to set up power before it runs out. Protect your department from the hordes of [[Passenger|thieves]]. Give orders to [[Station Engineer|Station Engineers]] and [[Atmospheric Technician|Atmospheric Technicians]] instead of doing everything by yourself. Oversee the successful operation of the station&#039;s power source and send your underlings to rebuild damage and hull breaches.&lt;br /&gt;
|difficulty=Hard}}&lt;br /&gt;
&lt;br /&gt;
{{Job|854100|Atmospheric_Technician.png|Atmospheric Technician|&lt;br /&gt;
|desc=Watch and manage atmos. Make sure everybody is breathing by listening to complaints; if they can talk, everything&#039;s within tolerance. &amp;lt;s&amp;gt;Forget to repair damaged piping.&amp;lt;/s&amp;gt; Be known as one of the three people who know how atmos works. Die in a plasma fire when you suddenly forget how atmos works.&lt;br /&gt;
|difficulty=Medium to Hard}}&lt;br /&gt;
&lt;br /&gt;
{{Job|854100|Engineer.png|Station Engineer|&lt;br /&gt;
|desc=The arm of the Chief Engineer. Your job is to set up the engine, wire the solar panels, fix the maintenance wires chewed by rats and repair any damage to hull and equipment. Nothing is broken? Just give it a few minutes. Create new power sources and fix any power or integrity-related issues that the station may have. Hold the entire station together with your hard work and duct tape. Accidentally singuloose the station due to an oversight.&lt;br /&gt;
|difficulty=Medium}}&lt;br /&gt;
&lt;br /&gt;
{{Job|854100|Technical Assistant.png|Technical Assistant|&lt;br /&gt;
|desc=Learn the various duties and challenges that the [[Station Engineer|engineers]] face &amp;lt;s&amp;gt; and become more competent than them &amp;lt;/s&amp;gt;. Learn skills such as [[Hacking|hacking doors]], [[Power|fixing power]], [[Construction|building furniture]], and Atmos.&lt;br /&gt;
|difficulty=Easy to Medium}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Epistemics Jobs ==&lt;br /&gt;
They are here to study the secrets of the universe and unlock precious research.&lt;br /&gt;
&lt;br /&gt;
{|{{JobCategory|Epistemic|4c1a4f}}&lt;br /&gt;
&lt;br /&gt;
{{Job|4c1a4f|Mystagogue.png|Mystagogue|&lt;br /&gt;
|desc=Help unlock the secrets of the universe by probing the mysteries of the Noösphere!. Guard the oracle. Organize the requisition of whatever the Oracle demands of you. Try to control your department full of [[Scientist|weirdos]] and make sure they are taking their job seriously. Forget to use your [[Psionics|psionic]] powers against powerful entities. Cry when glimmer reach critical levels.&lt;br /&gt;
|difficulty=Medium}}&lt;br /&gt;
&lt;br /&gt;
{{Job|4c1a4f|Psionic_Mantis.png|Psionic Mantis|&lt;br /&gt;
|desc=Smoke blunts. Solve mysteries, big and small. From easy slam dunks like who killed the clown, to the nature of the universe. Be in charge of investigating crime scenes for clues and keeping rogue [[psionics]] in check.&lt;br /&gt;
|difficulty=Hard}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- &amp;quot;Never be around when you are [[Vampire|actually needed]]&amp;quot; when that becomes a thing. --&amp;gt;&lt;br /&gt;
{{Job|4c1a4f|Chaplain.png|Chaplain|&lt;br /&gt;
|desc=Preach to crew members and aid them in their journeys to spiritual oneness. Mass produce holy water, only to have people drink it. Sacrifice people to power up Golems. &amp;lt;s&amp;gt;Ignore people complaining about Remilia.&amp;lt;/s&amp;gt;&lt;br /&gt;
|difficulty=Medium}}&lt;br /&gt;
&lt;br /&gt;
{{Job|4c1a4f|Scientist.png|Scientist|&lt;br /&gt;
|desc=Probe the mysteries of the Noösphere! &amp;lt;s&amp;gt;Steal&amp;lt;/s&amp;gt; Politely ask for whatever the Oracle demands of you. Convince people that you are not part of a cult. Try to understand the mysteries of anomalies and artefacts. Constantly remind the crew to tell you where the anomalies are.&lt;br /&gt;
|difficulty=Medium}}&lt;br /&gt;
&lt;br /&gt;
{{Job|4c1a4f|Research Assistant.png|Research Assistant|&lt;br /&gt;
|desc=Learn about the wonders of epistemics in a &amp;quot;peaceful&amp;quot; environment. Die tragically because you observed an artifact, and it, in lawful retaliation, covered you in fluorosulfonic acid.&lt;br /&gt;
|difficulty=Easy to Medium}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Medical Jobs ==&lt;br /&gt;
They are here to provide medical treatment to other crew members.&lt;br /&gt;
&lt;br /&gt;
{|{{JobCategory|Medical|244559}}&lt;br /&gt;
&lt;br /&gt;
{{Job|244559|Chief_Medical_Officer.png|Chief Medical Officer|&lt;br /&gt;
|desc=Be in charge of either the calmest or more stressful department of the station. Make sure the Metempsychotic machine is linked properly! Manage the resources and personnel of the medical department to keep the crew in top shape. Know enough about each part of your department to be able to teach new hires. Panic when Medbay is inevitably overrun with corpses.&lt;br /&gt;
|difficulty=Medium}}&lt;br /&gt;
&lt;br /&gt;
{{Job|244559|Medical_Doctor.png|Medical Doctor|&lt;br /&gt;
|desc=Work with your fellow doctors to keep the station alive. [[Chemistry|Mix medicine]] and make them into pills. Put away the ever stacking bodies back into the morgue. Remember to examine patients before treating or cloning them to drastically reduce work load. Get swarmed by a tide of people all needing band-aids, ointment and anti-toxins.&lt;br /&gt;
|difficulty=Medium}}&lt;br /&gt;
&lt;br /&gt;
{{Job|244559|Paramedic.png|Paramedic|&lt;br /&gt;
|desc=Roam around the station. Attempt to rescue people from dangerous situations. Get mugged and/or killed by any of the 20 antagonists lurking in maintenance. Stabilize injured personnel and bring them into Medical. Spend the entire shift collecting dead [[Salvage Specialist|Salvage Specialist]].&lt;br /&gt;
|difficulty=Medium}}&lt;br /&gt;
&lt;br /&gt;
{{Job|244559|Chemist.png|Chemist|&lt;br /&gt;
|desc=Use the chemistry machines to make unholy amounts of medicine for any damaged crew members. Set up [[Cryogenic Pods|cryo]]. Mix chemicals requested by crew.&lt;br /&gt;
|difficulty=Medium}}&lt;br /&gt;
&lt;br /&gt;
{{Job|244559|Psychologist.png|Psychologist|&lt;br /&gt;
|desc=Pursue the fruitless endeavor of trying to provide mental healthcare aboard a station staffed near exclusively with violent sociopaths. Attempt to teach [[Head of Security]] to read and fail. Deem the [[Captain]] is unfit to serve and watch as the station slowly descends in to madness. Replace the actual [[Medical Doctor|doctors]] when they don&#039;t know which end of the syringe goes in the body.&lt;br /&gt;
|difficulty=Easy}}&lt;br /&gt;
&lt;br /&gt;
{{Job|244559|Medical Intern.png|Medical Intern|&lt;br /&gt;
|desc=Assist the [[Medical Doctor|doctors]] while they heal patients. Bother the [[Chemist|chemists]] to teach you how to make meth and maybe medicine. Gather dead bodies from around the station and bring them to medbay so they can be revived. Discover why the [[Chef|chef]]&#039;s food tastes so good. Earn your [[Chief Medical Officer|CMO]]&#039;s approval.&lt;br /&gt;
|difficulty=Easy to Medium}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Logistics Jobs ==&lt;br /&gt;
They are here to order and sell stuff for the crew.&lt;br /&gt;
&lt;br /&gt;
{|{{JobCategory|Logistics|43331a}}&lt;br /&gt;
&lt;br /&gt;
{{Job|43331a|Logistics Officer.png|Logistics Officer|&lt;br /&gt;
|desc=Oversee the operations of logistics, order equipment, and ensure your [[Cargo Technician|cargo techs]] do their jobs. Tell the [[Salvage Specialist|salvagers]] to not die, lose radio contact with all of them ten minutes later. Sell anything valuable you can get your hands on and flaunt your wealth to the other departments. Dance in the bridge because you&#039;re now a head of staff. Get beaten by a confused [[Head of Personnel]] who still think cargo exists and is theirs.&lt;br /&gt;
|difficulty=Medium}}&lt;br /&gt;
&lt;br /&gt;
{{Job|43331A|Cargo Technician.png|Cargo Technician|&lt;br /&gt;
|desc=Push them crates and ensure a smooth operation as dictated by the LO. Spend the cargo budget on &amp;lt;s&amp;gt;insulated gloves and toys&amp;lt;/s&amp;gt; guns and drugs. Search maintenance for trash with single digit export values to gift to the LO like some kind of [[Playable Species#Felinid|weird humanoid cat]] instead. Promote cargo shorts as they are comfy and easy to wear.&lt;br /&gt;
|difficulty=Easy to Medium}}&lt;br /&gt;
&lt;br /&gt;
{{Job|43331a|Salvage Specialist.png|Salvage Specialist|&lt;br /&gt;
|desc=Equip a hard-suit and salvage wrecked station parts from previous stations, a grim reminder of what&#039;s to come in the next ten minutes. Fight fish in space and hurriedly throw your loot out into space to fly back to safety. Accidentally space your department twice.&lt;br /&gt;
|difficulty=Medium}}&lt;br /&gt;
&lt;br /&gt;
{{Job|43331A|Courier.png|Courier|&lt;br /&gt;
|desc=Deliver mail around the station, resulting in [[Logistics Officer|logistics]] receiving lots of money. Constantly remind your fellow crew members about their mail. Try not to go postal when Engineering has a pile of unopened mail on their counter the entire shift.&lt;br /&gt;
|difficulty=Easy}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Service Jobs ==&lt;br /&gt;
They contribute to the crew&#039;s overall performance one way or another.&amp;lt;br&amp;gt;&lt;br /&gt;
The service department is separated in four purely cosmetic sub-departments; Cargo, Catering, Entertainment and Civilian&lt;br /&gt;
&lt;br /&gt;
{|{{JobCategory|Service|265600}}&lt;br /&gt;
&lt;br /&gt;
{{Job|265600|HoP.png|Head of Personnel|&lt;br /&gt;
|desc=Give out additional access where needed or change people&#039;s jobs but do contact the relevant Head of Staff first. Mediate any disputes that can&#039;t be solved by the relevant department heads. Be responsible for the Service department. &amp;lt;s&amp;gt;Force passengers to indulge in your paperwork obsession.&amp;lt;s&amp;gt;&lt;br /&gt;
|difficulty=Hard}}&lt;br /&gt;
&lt;br /&gt;
{{Job|265600|Bartender.png|Bartender|&lt;br /&gt;
|desc=Keep the station&#039;s crew docile and drunk. Take their oddly specific requests and make them at your beer and soda machines. Don&#039;t be afraid to use your shotgun. Bar is one of the most bombed and attacked regions, as there is usually a lot of people there. Give the crew drinks and mix lengthy recipes into borderline-illegal concoctions.&lt;br /&gt;
|difficulty=Easy}}&lt;br /&gt;
&lt;br /&gt;
{{Job|265600|Botanist.png|Botanist|&lt;br /&gt;
|desc=Grow enough food to stop the [[Chef|chef]] from seeking &amp;quot;alternative sources&amp;quot;. Grow lots of wheat, and when you get tired of that, grow weed. Make weed smoothies and spike drinks with nettles. Keep growing random plants until the chef is happy. Get blamed for releasing your new batch of killer tomatoes.&lt;br /&gt;
|difficulty=Easy}}&lt;br /&gt;
&lt;br /&gt;
{{Job|265600|Chef.png|Chef|&lt;br /&gt;
|desc=Keep the station fed so that they can continue scurrying around like cockroaches at full speed. Tell [[Botanist|botany]] what to grow and watch in horror as they only grow wheat. Serve raw eggplants or deep fry everything. &amp;lt;s&amp;gt;Snap and hunt passengers for meat.&amp;lt;/s&amp;gt; Be praised by everyone for being the first Chef in station history to &#039;&#039;do your job&#039;&#039;. Find out if it will blend. &amp;lt;s&amp;gt;Deep fry the armory.&amp;lt;/s&amp;gt;&lt;br /&gt;
|difficulty=Medium}}&lt;br /&gt;
&lt;br /&gt;
{{Job|265600|Service Worker.png|Service Worker|&lt;br /&gt;
|desc=Be a sightly more useful [[Passenger|passenger]]. Learn the other service level jobs stress free. Observe the other service jobs in their natural habitat before taking on their various responsibilities and challenges.&lt;br /&gt;
|difficulty=Easy}}&lt;br /&gt;
&lt;br /&gt;
{{Job|6F006F|Boxer.png|Boxer|&lt;br /&gt;
|desc=Constantly ask people to fight you and end up drinking in the bar when they don&#039;t. Decide you&#039;ll start some impromptu title fights only to become a regular patron of the brig&#039;s holding cells. Wind up in Medbay constantly.&lt;br /&gt;
|difficulty=Easy}}&lt;br /&gt;
&lt;br /&gt;
{{Job|6F006F|Clown.png|Clown|&lt;br /&gt;
|desc=Honk! Make the station laugh. Tell jokes. Trip on tables. Perform elaborate pranks. Hit the [[Nuclear_Operative|Nukie]] with a banana pie and snap their gun in half while they watch in horror. Ideally, you want everyone else to be laughing with you. Being a clown is not an excuse to be an asshole. Have a gun explode in your face when you need it the most.&lt;br /&gt;
|difficulty=Clown}}&lt;br /&gt;
&lt;br /&gt;
{{Job|6F006F|Gladiator.png|Gladiator|&lt;br /&gt;
|desc=Be a [[prisoner]] but you get to fight [[Fauna#Hostile|stuff]]. Put on a combat spectacle for the crew. Fight for your freedom, glory, and honor. End up either dead or killing every single thing in the arena.&lt;br /&gt;
|difficulty=Easy}}&lt;br /&gt;
&lt;br /&gt;
{{Job|6F006F|Martial Artist.png|Martial Artist|&lt;br /&gt;
|desc=Be honorable and disciplined, spar in the dojo, challenge security to CQC. End up forgetting the basics of CQC. &lt;br /&gt;
|difficulty=Easy}}&lt;br /&gt;
&lt;br /&gt;
{{Job|6F006F|Mime.png|Mime|&lt;br /&gt;
|desc=Play as the objectively strongest role in the game with special powers as long as you don&#039;t speak. Get your [[PDA]] stolen while you are writing out a 20+ word custom emote.&lt;br /&gt;
|difficulty=Mime}}&lt;br /&gt;
&lt;br /&gt;
{{Job|6F006F|Musician.png|Musician|&lt;br /&gt;
|desc=Play MIDIs at deafening volumes. Lay down some smooth jams. Bum around in the bar and flex your knowledge on obscure bands. Pester Cargo for more instruments. Sell your soul for a gold-plated fiddle.&lt;br /&gt;
|difficulty=Easy}}&lt;br /&gt;
&lt;br /&gt;
{{Job|2E2E2E|Passenger.png|Passenger|&lt;br /&gt;
|desc=Enjoy your stay and offer assistance to anyone who looks like they need it. End up getting in trouble for getting into places you shouldn&#039;t. Save the Station when least expected.&lt;br /&gt;
|difficulty=None}}&lt;br /&gt;
&lt;br /&gt;
{{Job|2E2E2E|Janitor.png|Janitor|&lt;br /&gt;
|desc=Try to keep the station clean of spills. Use your mop to clean up spills by replacing them with puddles. Ignore the woes of man with your no slip shoes, engaging in schadenfreude as you point at the wet floor sign. Watch as people complain about you not cleaning areas you don&#039;t have access to.&lt;br /&gt;
|difficulty=Easy}}&lt;br /&gt;
&lt;br /&gt;
{{Job|2E2E2E|Lawyer.png|Lawyer|&lt;br /&gt;
|desc=Pretend to be a part of security without actually doing any of the work. Tell security to notify you when a new prisoner arrives. Try as hard as you can to get everyone to go into the courthouse at any opportunity. &amp;quot;My CLIENT killed those two botanists in self-defense Your Honor.&amp;quot;&lt;br /&gt;
|difficulty=Easy}}&lt;br /&gt;
&lt;br /&gt;
{{Job|2E2E2E|Librarian.png|Librarian|&lt;br /&gt;
|desc=Attempt to hold poetry readings. Host D&amp;amp;D games. Beat the snot out of anyone who doesn&#039;t return their library books. Find treasure for your exhibit in the depths of space. Play D&amp;amp;D for the rest of the shift with the [[Captain|captain]].&lt;br /&gt;
|difficulty=Easy}}&lt;br /&gt;
&lt;br /&gt;
{{Job|2E2E2E|Reporter.png|Reporter|&lt;br /&gt;
|desc=Make reports on the smallest of things happening around the station. Place your cameras in well frequented places. Provide access to entertainment to everyone.&lt;br /&gt;
|difficulty=Easy}}&lt;br /&gt;
&lt;br /&gt;
{{Job|2E2E2E|Prisoner.png|Prisoner|&lt;br /&gt;
|desc=Sit in prison and learn about [[Hydroponics|growing plants]] and [[Cooking|cooking]]. Gamble with your cell mates. Talk to the warden. Write your memoirs. Roleplay with the Lawyer/Warden/Prison Guard until you forge a deep, personal relationship. Don&#039;t invite the Head of Security to the wedding.&lt;br /&gt;
|difficulty=Easy}}&lt;br /&gt;
&lt;br /&gt;
{{Job|2E2E2E|Zookeeper.png|Zookeeper|&lt;br /&gt;
|desc=Take care of animals. Put on a joyful display of cute animals and space carps for all the crew to see.&lt;br /&gt;
|difficulty=Easy}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Silicon Jobs ==&lt;br /&gt;
They are programmed to help and support the crew.&lt;br /&gt;
&lt;br /&gt;
{|{{JobCategory|Silicon|3D434B}}&lt;br /&gt;
&lt;br /&gt;
{{Job|3D434B|Cyborg.png|Cyborg|&lt;br /&gt;
|desc=Follow your laws. Read your laws. READ YOUR LAWS. Do not read your laws and eat an awfully long ban. Assist the humans. Have lengthy discussions with crew members about the correct interpretation of your laws.&lt;br /&gt;
|difficulty=Hard}}&lt;br /&gt;
&lt;br /&gt;
{{Job|3D434B|PersonalAI.gif|Personal AI|&lt;br /&gt;
|desc=Become pals with your carrier. Act as an on-demand jukebox. Be the friend someone has always wanted. Make up your own personality and gimmick to enhance the roleplay of your carrier and your own.&lt;br /&gt;
|difficulty=Easy}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!--{{Job|3D434B|Maintenance_Drone.png|Maintenance Drone|&lt;br /&gt;
|desc=Follow your laws. Read your laws. Rebuild the station. Fix the station up. Do the [[Station Engineer|engineer]]&#039;s job. Wear hats. Do other people&#039;s jobs. Grief and speedrun getting whitelist revoked. Constantly ask why everyone looks like a static figure.&lt;br /&gt;
|difficulty=Medium}}--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Antagonists Jobs ==&lt;br /&gt;
&lt;br /&gt;
=== Main Antagonist ===&lt;br /&gt;
Main antagonist are typically the primary bad guy of a single round and are selected on round start. They are usually the main factor on how a round can play out.&lt;br /&gt;
&lt;br /&gt;
{|{{JobCategory|Main Antagonist|000000}}&lt;br /&gt;
&lt;br /&gt;
{{Job|000000|Traitor.gif|Traitor|&lt;br /&gt;
|desc=Buy a [[Syndicate Items#esword|glowy sword]]. Start with special objectives. Use codewords to find allies throughout the station. Buy tools to assist you on causing as much chaos as possible. Play mind games with security as you bomb cargo. Get robusted by a toolbox-wielding [[mime]].&lt;br /&gt;
|difficulty=Medium to Very Hard}}&lt;br /&gt;
&lt;br /&gt;
{{Job|000000|Nuclear_Operative.gif|Nuclear Operative|&lt;br /&gt;
|desc=Spend 30 minutes discussing a detailed plan, then explode before setting foot on the station. Forget the nuke. Get the nuclear disk and create a mass grave. Get shot by your own team. Have your shuttle stolen by a single [[clown]]. Kidnap Ian.&lt;br /&gt;
|difficulty=Very Hard}}&lt;br /&gt;
&lt;br /&gt;
{{Job|000000|Revolutionary.png|Revolutionary|&lt;br /&gt;
|desc=Greytide without worrying about getting banned. Either kill the CMO and MG in under five minutes, or get crushed under Security&#039;s boots. Convert the single robust person on the server as a win condition. Try to flash someone with eye protection and be beaten to death.&lt;br /&gt;
|difficulty=Hard to Very Hard}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!--{{Job|000000|Changeling.png|Changeling|&lt;br /&gt;
|desc=Be &#039;The Thing&#039;. Relieve the crew of their DNA. Form a deep love-hate relationship with the crematorium. Pretend to be an adorable dog.&lt;br /&gt;
|difficulty=Hard}}&lt;br /&gt;
{{Job|000000|Wizard.png|Wizard|&lt;br /&gt;
|desc=Make everybody hate you for monopolizing the round. Transform the entire crew into various animals. Abuse magic. Get annihilated when you try to make futile attempts at peace with the crew.&lt;br /&gt;
|difficulty=Very Hard}}--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Side Antagonist ===&lt;br /&gt;
Side antagonists are either subservient to another antagonist or have a small chance to appear during any round type.&lt;br /&gt;
&lt;br /&gt;
{|{{JobCategory|Side Antagonist|121212}}&lt;br /&gt;
&lt;br /&gt;
{{Job|121212|Space Ninja.png|Space Ninja|&lt;br /&gt;
|desc=Summon an even worse side antagonist. Roleplay as an edgelord, then dash into a tritium generator. Break open every blue and red door on the station. Commit terrorism, but only in the janitorial closet. Be beaten to death by a mob of angry [[Scientist|scientists]] for getting your dorito-covered gloves on their research computer.&lt;br /&gt;
|difficulty=Hard}}&lt;br /&gt;
&lt;br /&gt;
{{Job|121212|Regal_Rat_Icon.png|Rat King|&lt;br /&gt;
|desc=Be da King, make some rulz. Potentially make a pact with the crew to not get gunned down immediately and live in peaceful harmony. Eat everything and create a swarm of rats. Send your rat army against the crew after a random passenger insults you.&lt;br /&gt;
|difficulty=Medium}}&lt;br /&gt;
&lt;br /&gt;
{{Job|121212|Revenant.gif|Revenant|&lt;br /&gt;
|desc=Be everyone worst nightmare. Eat the crew&#039;s life force, break tiles, overload lights, induce crippling depression in the clown, break tiles, taunt the crew, cry when the chaplain hits you, break tiles.&lt;br /&gt;
|difficulty=Medium}}&lt;br /&gt;
&lt;br /&gt;
{{Job|121212|Space Dragon.png|Space Dragon|&lt;br /&gt;
|desc=Burninate the peasantry. Place your rift in Engineering, then abandon it. Fill the station with carp corpses. Have the shuttle called, arrive and depart long before you could possibly come close to succeeding. Get unceremoniously killed by an assistant wielding an improvised shotgun.&lt;br /&gt;
|difficulty=Medium}}&lt;br /&gt;
&lt;br /&gt;
{{Job|121212|Tarantula.png|Tarantula|&lt;br /&gt;
|desc=Catch &amp;lt;s&amp;gt;flies&amp;lt;/s&amp;gt; passengers in your web and suck their juices out. Make massive nests of webbing. Have your work cut out by the friendly Arachnes that webbed half of the bar.&lt;br /&gt;
|difficulty=Medium&lt;br /&gt;
|nolink=1}}&lt;br /&gt;
&lt;br /&gt;
{{Job|121212|ZombieIcon.png|Zombie|&lt;br /&gt;
|desc=Spread the infection and transform the whole station into a biohazard. Test how effective security and medical are.&lt;br /&gt;
|difficulty=Literally Brainless}}&lt;br /&gt;
&lt;br /&gt;
{{Job|121212|SyndicateHeadset.png|Listening Outpost|&lt;br /&gt;
|desc=You are a Listening Post operative. Get into range, observe the station, intercept communications and assist any operatives in the area!&lt;br /&gt;
|difficulty=Easy}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!--{{Job|121212|Twin.png|Paradox Anomaly|&lt;br /&gt;
|desc=Either befriend your double and enjoy a calm shift or &amp;lt;s&amp;gt;try and fail to&amp;lt;/s&amp;gt; replace your double by killing them. Get instantly spotted anyway when you are more competent than your double. End up role-playing as a lost twin, only to get robusted by the original on the spot for no reason.&lt;br /&gt;
|difficulty=Hard}}&lt;br /&gt;
{{Job|121212|Fugitive.png|Fugitive|&lt;br /&gt;
|desc=An escaped fugitive armed with a pair of insulated gloves and one toolbox. Your goal is to escape on the shuttle free and unrestrained. Fall down from the ceiling at the worst time and location.&lt;br /&gt;
|difficulty=Medium&lt;br /&gt;
|nolink=1}}&lt;br /&gt;
{{Job|121212|Oneirophage.png|Oneirophage|&lt;br /&gt;
|desc=The &#039;dream-eater&#039; spider. You are invisible while in webs and can put people to sleep. Make massive nests of webbing. Lure people into the webs. Ambush them. Consume.&lt;br /&gt;
|difficulty=Medium&lt;br /&gt;
|nolink=1}}--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Jobs]]&lt;/div&gt;</summary>
		<author><name>VMSolidus</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Playable_Species&amp;diff=2581</id>
		<title>Playable Species</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Playable_Species&amp;diff=2581"/>
		<updated>2023-12-15T20:49:03Z</updated>

		<summary type="html">&lt;p&gt;VMSolidus: /* Harpy */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
&lt;br /&gt;
During your time on station you may find yourself face to face (or face to mirror) with the not quite human. Be they aliens, mutated humans, or self aware constructs you&#039;re expected to try and coexist on this deathtrap.&lt;br /&gt;
Learning their quirks can be key to knowing how to keep them amicable in times of peace, and easy to put down in times of strife.&lt;br /&gt;
&lt;br /&gt;
There are currently a bunch of playable specices in Delta-V. Each has their own distinct stats, strengths, and weaknesses.&lt;br /&gt;
&lt;br /&gt;
Every species passively heal BRUTE and HEAT damage over time as long as they have less than a total of 20 damage.&lt;br /&gt;
&lt;br /&gt;
= Roundstart Humanoids =&lt;br /&gt;
The following species can currently be selected in the character creation menu, meaning you can expect to see most of them during any given round.&lt;br /&gt;
&lt;br /&gt;
Humans are considered the baseline for drawbacks and benefits.&lt;br /&gt;
&lt;br /&gt;
== Human ==&lt;br /&gt;
[[File:Human.png|64px]]&lt;br /&gt;
&lt;br /&gt;
Baseline, unmodified human beings, functionally similar to the human beings of our world. You&#039;re (hopefully) one in real life. The station is designed for humans, so they should feel comfortable in most situations. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* Everything except raw meat and rotten stuff.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* None.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* None.&lt;br /&gt;
&lt;br /&gt;
== Felinid ==&lt;br /&gt;
[[File:Felinid.png|64px]]&lt;br /&gt;
&lt;br /&gt;
Small and mischievous cat-eared people. Being small in itself has lots of upsides and downsides. They are naturally good at thieving, and can hide inside duffelbags. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* Can eat raw meat.&lt;br /&gt;
* Will get poisoned by [[Chemistry#chem_Theobromine|Theobromine]] (Chocolate, Tea, Coffee) and [[Chemistry#chem_Allicin|Allicin]] (Onion, Garlic).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* They are smaller than Humans, making them harder to hit.&lt;br /&gt;
* Can fit in duffelbags.&lt;br /&gt;
* Have the ability to throw up an hairball to get rid of some of the chemicals from their bloodstream.&lt;br /&gt;
* Able to eat mice and rats after picking them up. This has the benefit of regenerating the hairball ability and feeding them.&lt;br /&gt;
* Uses their claws to do Slashing damage and Piercing damage.&lt;br /&gt;
* Efficient in the art of stealing from people.&lt;br /&gt;
* Immunity to the [[Virology#Viruses_&amp;amp;_Diseases|OwOnavirus]] disease.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Takes 15% more Blunt, Slash and Piercing damage.&lt;br /&gt;
* Are easily shoved, pushed and carried around by every other morphotypes due to their small size.&lt;br /&gt;
* They are weaker and struggle to carry and pull things due to their small size. They are unable to carry an Oni.&lt;br /&gt;
* They have slightly less stamina than Humans.&lt;br /&gt;
&lt;br /&gt;
== Oni ==&lt;br /&gt;
[[File:Oni.png|64px]]&lt;br /&gt;
&lt;br /&gt;
Large, horned people that come in a variety of colors. Their accuracy with [[Weapons#Ballistic_Weapons|guns]] is terrible, but their physical strength brings them a lot of boons both in and out of combat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* Nothing special.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Takes 15% less Blunt, Slash and Piercing damage.&lt;br /&gt;
* Does more damage in melee; 35% more Blunt and Asphyxiation, 20% more Slash and Piercing.&lt;br /&gt;
* Due to their big size, they can easily carry, shove and pull any other morphotypes.&lt;br /&gt;
* They are harder to shove.&lt;br /&gt;
* Slightly more stamina than Humans.&lt;br /&gt;
* They have an easier type prying open doors, taking around 50% less time than other morphotypes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Incapable of aiming with guns.&lt;br /&gt;
* They are harder to carry and pull.&lt;br /&gt;
* They are bigger than Humans, making them easier to hit.&lt;br /&gt;
&lt;br /&gt;
== Arachnid ==&lt;br /&gt;
[[File:Arachnid.png|64px]]&lt;br /&gt;
&lt;br /&gt;
Not to be confused with insectoids, Arachnids cut a striking figure with their pressure-resistant exoskeletons and extra arms. Possibly related to the space spiders and giant tarantulas found in outer space.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* Can eat raw meat.&lt;br /&gt;
* Will get poisoned by [[Chemistry#chem_Theobromine|Theobromine]] (Chocolate, Tea, Coffee) and [[Chemistry#chem_Allicin|Allicin]] (Onion, Garlic).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Do Slashing damage instead of Blunt.&lt;br /&gt;
* Able to build all sorts of things using their webs.&lt;br /&gt;
* Metabolizes stuff in their stomach 50% faster.&lt;br /&gt;
* Two extra pocket slots.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* While suffocating, takes 50% more Asphyxiation damage and recovers it only at half speed.&lt;br /&gt;
* Cannot use the outerwear storage slot because of their.&lt;br /&gt;
* They uses 50% more oxygen to breath.&lt;br /&gt;
* They have blue blood, requiring Copper instead of Iron to regenerate.&lt;br /&gt;
&lt;br /&gt;
== Moth ==&lt;br /&gt;
[[File:Moth.png|64px]]&lt;br /&gt;
&lt;br /&gt;
Insect people with wings and antennae, mothpeople come in a variety of colors and patterns. Their physiology allows them to maneuver slightly without gravity.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* Can only eat Cloth and Fruits related foods.&lt;br /&gt;
* Can specially eat Mothic recipes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Takes 30% less Cold damage.&lt;br /&gt;
* Having wings makes it easier to move in zero-gravity environments.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Takes 30% more Heat damage.&lt;br /&gt;
* Takes double the amount of heat damage when in flames.&lt;br /&gt;
* Are slightly easier to carry and shove than Humans.&lt;br /&gt;
&lt;br /&gt;
== Reptilian ==&lt;br /&gt;
[[File:Reptilian.png|64px]]&lt;br /&gt;
&lt;br /&gt;
Reptile-like humanoids with sharp claws, tough scales, and an appetite for raw meat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* Can only eat Fruits and Meat related foods.&lt;br /&gt;
* Will get poisoned by [[Chemistry#chem_Theobromine|Theobromine]] (Chocolate, Tea, Coffee) and [[Chemistry#chem_Allicin|Allicin]] (Onion, Garlic).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* They take 30% less Heat damage.&lt;br /&gt;
* Can stand a greater heat temperature than Humans.&lt;br /&gt;
* Uses their claws to deal Piercing damage instead of Blunt.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Has a noticeable lisssp when speaking.&lt;br /&gt;
* Their threshold for cold temperature is worse than Humans.&lt;br /&gt;
* Suffers 30% more Cold damage&lt;br /&gt;
&lt;br /&gt;
== Slime ==&lt;br /&gt;
[[File:Slime.png|64px]]&lt;br /&gt;
&lt;br /&gt;
Gelatinous human-shaped masses of goo who breath nitrogen instead of oxygen, and exhale nitrous oxide.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* Nothing special.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Takes 40% less Blunt and 20% less Poison damage.&lt;br /&gt;
* They are almost immune to cancer as they take five times less Cellular damage.&lt;br /&gt;
* Immunity to the BleedersBite and Ultragigacancer disease.&lt;br /&gt;
* While suffocating, takes 80% less Asphyxiation damage and recovers at the normal rate.&lt;br /&gt;
* They do not rot.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Takes 20% more Piercing and Slashing damage.&lt;br /&gt;
* Takes 50% more Cold damage.&lt;br /&gt;
* Vulnerable to high and low pressure barotrauma.&lt;br /&gt;
* Breaths Nitrogen instead of Oxygen.&lt;br /&gt;
* Gets hurt by water, which deals Heat damage.&lt;br /&gt;
&lt;br /&gt;
== Diona ==&lt;br /&gt;
[[File:Diona.png|64px]]&lt;br /&gt;
&lt;br /&gt;
Tree-like plant people whose bodies react with fertilizer and weed-killing chemicals similar to regular plants.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* Can drink Robust Harvest to heal.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Takes 20% less Slash and 30% less Blunt damage.&lt;br /&gt;
* Gets affected by chemicals that affects plants.&lt;br /&gt;
* While suffocating, takes half the Asphyxiation damage and recovers at the normal rate.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Takes 50% more Heat and 20% more Shock damage.&lt;br /&gt;
* Cannot wear shoes.&lt;br /&gt;
* Gets affected by chemicals that affects plants.&lt;br /&gt;
&lt;br /&gt;
== Vulpkanin ==&lt;br /&gt;
[[File:Vulpkanin.png|64px]]&lt;br /&gt;
&lt;br /&gt;
The Vulpkanin (vulp-ka-nin) are a race of humanoid canine-like beings.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* Can eat raw meat.&lt;br /&gt;
* Will get poisoned by [[Chemistry#chem_Theobromine|Theobromine]] (Chocolate, Tea, Coffee) and [[Chemistry#chem_Allicin|Allicin]] (Onion, Garlic).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Uses their claws to do some Slashing and Blunt damage.&lt;br /&gt;
* Their fur makes them able to withstand [[Maps#Glacier_Station|cold environments]] without the need of a coat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* They take 15% more Heat damage.&lt;br /&gt;
&lt;br /&gt;
== Harpy ==&lt;br /&gt;
[[File:Harpy.png|64px]]&lt;br /&gt;
&lt;br /&gt;
An avian humanoid species that features colorful feathered wings and tails. They can mimic almost any sound.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* Everything except raw meat and rotten stuff.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Somewhat smaller than Humans, although not as small as Felinids&lt;br /&gt;
* Uses their talons to deal Piercing damage&lt;br /&gt;
* Can imitate around 70% of the game&#039;s sound library through a huge list of voice emotes&lt;br /&gt;
* They can &amp;quot;Sing&amp;quot; midis by imitating instruments. Right click yourself to select an instrument&lt;br /&gt;
* Has a slightly higher base sprint speed than humans&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Takes 15% more Blunt, Slash, and Piercing damage&lt;br /&gt;
* Extreme low density, Harpies are lighter than even Felinids, and weigh half as much as a Human.&lt;br /&gt;
* Has some unique interactions with breathing, quite unlike a Human. To start, a Harpy breathes in air twice as often as a Human, completing both an inhale and an exhale every 3 seconds. In addition to having half-duration air tanks, Harpies are more susceptible than usual to low air quality. If a Harpy is exposed to at least 0.2 moles of combined CO2 and/or Miasma, they start struggling to take in oxygen. When exposed to low quality air, they will begin to visibly gasp, and eventually start choking. When this happens, a Harpy should either move away from sources of bad air, stand on top of a scrubber for a few seconds, or take a few breaths from a pure oxygen tank in order to restore their blood-oxygen levels. Only three seconds of being on pure oxygen is enough to completely restore a Harpy&#039;s blood oxygen saturation. &lt;br /&gt;
&#039;&#039;&#039;Emote List&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Scream, Laugh, Sneeze, Cough, Sigh, Cry, Whistle, Hiss, Meow, Mew, Growl, Purr, Ring, Honk, Pew, Bang, Beep, Rev, Click, Chitter, Squeak, Caw, Chirp, Snarl, Bark, Whine&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--== IPC ==&lt;br /&gt;
[[File:IPC.png|64px]]&lt;br /&gt;
&lt;br /&gt;
IPCs, also known as Integrated Positronic Chassis, are a race of unlawed and sentient humanoid robots.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* ?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* ?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* ?--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Uncommon Humanoids =&lt;br /&gt;
Over the course of a shift, you or someone you know may lose their original form, or new life may rise. &lt;br /&gt;
These races are usually encountered later in the shift. They remain relatively common, but cannot be selected in character creation.&lt;br /&gt;
&lt;br /&gt;
== Skeleton ==&lt;br /&gt;
[[File:Skeleton.png|64px]]&lt;br /&gt;
&lt;br /&gt;
Somehow still alive, a skeleton is just a sack of stark white bones, giving them a number of very useful resistances and traits.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* None.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Completely immune to Radiation.&lt;br /&gt;
* Takes 40% less Piercing and 20% less Slashing damage.&lt;br /&gt;
* Takes no damage from temperature or pressure, making them space-proof.&lt;br /&gt;
* Does not have blood and cannot bleed out.&lt;br /&gt;
* Does not have lungs and needs no oxygen.&lt;br /&gt;
* Does not experience hunger or thirst.&lt;br /&gt;
* Heals from having milk sprayed on them.&lt;br /&gt;
&amp;lt;!-- * Immune against all diseases. //why is this not a thing?--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Takes 10% more Blunt damage.&lt;br /&gt;
* Everything they say is followed by &amp;quot;ACK ACK!&amp;quot;.&lt;br /&gt;
* Very spooky.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--== Golems ==&lt;br /&gt;
An artificial construct imitating life, golems are the receptacle for souls of the dead encased in gemstone. They are completely devoted to whoever or whatever is marked as their master, and will carry out any order given by them. Typically they are aligned with the station, but in the wrong hands, they can be devastating.&lt;br /&gt;
&lt;br /&gt;
=== [[Chaplain#Steel Golem|Steel Golem]] ===&lt;br /&gt;
[[File:Golem.png|64px]]&lt;br /&gt;
&lt;br /&gt;
The most common Golem, the empty ones are generally found around the [[Maps|station]], &#039;&#039;eagerly&#039;&#039; awaiting a soul stone to be attached to them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* None.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Takes 30% less Blunt, Slash and Piercing damage.&lt;br /&gt;
* Have a flat damage reduction of 5 to Blunt and Heat.&lt;br /&gt;
* Immune against poison, genetic, toxin damages.&lt;br /&gt;
* Does not experience hunger or thirst.&lt;br /&gt;
* Does not have blood and cannot bleed out.&lt;br /&gt;
* Does not have lungs and needs no oxygen.&lt;br /&gt;
* Immune against all diseases.&lt;br /&gt;
* Not flammable.&lt;br /&gt;
* Due to their density, they can easily carry, shove and pull any other morphotypes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Takes 20% more Shock damage.&lt;br /&gt;
* They don&#039;t go into a critical state but instead have their soul crystal pop off.&lt;br /&gt;
* Have to obey whoever is set as their master.&lt;br /&gt;
* Moves about 10% slower than Humans.&lt;br /&gt;
* Always scream everything they say.&lt;br /&gt;
* Unable to use [[Weapons#Ballistic_Weapons|guns]].&lt;br /&gt;
* Due to their density, they are harder to carry, shove and pull by other morphotypes.&lt;br /&gt;
&lt;br /&gt;
=== [[Chaplain#Wood Golem|Wood Golem]] ===&lt;br /&gt;
[[File:GolemWood.png|64px]]&lt;br /&gt;
&lt;br /&gt;
The perfect friend to the botanist.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* None.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Takes 50% less Blunt.&lt;br /&gt;
* Have a flat damage reduction of 5 to Blunt.&lt;br /&gt;
* Immune against Poison, Genetic, Toxin, Radiation damages.&lt;br /&gt;
* Does not experience hunger or thirst.&lt;br /&gt;
* Does not have blood and cannot bleed out.&lt;br /&gt;
* Does not have lungs and needs no oxygen.&lt;br /&gt;
* Immune against all diseases.&lt;br /&gt;
* Can have plants growing on their head.&lt;br /&gt;
* Due to their density, they can easily carry, shove and pull any other morphotypes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Takes 20% more fire damage when on fire.&lt;br /&gt;
* Takes 100% more Slash and Heat damage.&lt;br /&gt;
* They don&#039;t go into a critical state but instead have their soul crystal pop off.&lt;br /&gt;
* Have to obey whoever is set as their master.&lt;br /&gt;
* Moves about 10% slower than Humans.&lt;br /&gt;
* Always scream everything they say.&lt;br /&gt;
* Unable to use [[Weapons#Ballistic_Weapons|guns]].&lt;br /&gt;
* Due to their density, they are harder to carry, shove and pull by other morphotypes.&lt;br /&gt;
&lt;br /&gt;
=== [[Chaplain#Silver Golem|Silver Golem]] ===&lt;br /&gt;
[[File:GolemSilver.png|64px]]&lt;br /&gt;
&lt;br /&gt;
A fusion between soul and quantum machine, the epitome of epistemics.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* None.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Immune against poison, genetic, toxin, radiation damages.&lt;br /&gt;
* Does not experience hunger or thirst.&lt;br /&gt;
* Does not have blood and cannot bleed out.&lt;br /&gt;
* Does not have lungs and needs no oxygen.&lt;br /&gt;
* Immune against all diseases.&lt;br /&gt;
* They punch twice as hard as Humans while also dealing holy damage. They also attack 50% faster.&lt;br /&gt;
* Move twice as fast as Humans.&lt;br /&gt;
* Possess the [[Psionics#List_of_Psionic_Powers|Psychokinesis]] psionic ability by default.&lt;br /&gt;
* Not flammable.&lt;br /&gt;
* Due to their density, they can easily carry, shove and pull any other morphotypes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* They don&#039;t go into a critical state but instead have their soul crystal pop off.&lt;br /&gt;
* Have to obey whoever is set as their master.&lt;br /&gt;
* Always scream everything they say.&lt;br /&gt;
* Unable to use [[Weapons#Ballistic_Weapons|guns]].&lt;br /&gt;
* Due to their density, they are harder to carry, shove and pull by other morphotypes.--&amp;gt;&amp;lt;!--When it becomes a thing again--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Guides Menu}}&lt;/div&gt;</summary>
		<author><name>VMSolidus</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Playable_Species&amp;diff=2580</id>
		<title>Playable Species</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Playable_Species&amp;diff=2580"/>
		<updated>2023-12-15T20:46:19Z</updated>

		<summary type="html">&lt;p&gt;VMSolidus: /* Harpy */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
&lt;br /&gt;
During your time on station you may find yourself face to face (or face to mirror) with the not quite human. Be they aliens, mutated humans, or self aware constructs you&#039;re expected to try and coexist on this deathtrap.&lt;br /&gt;
Learning their quirks can be key to knowing how to keep them amicable in times of peace, and easy to put down in times of strife.&lt;br /&gt;
&lt;br /&gt;
There are currently a bunch of playable specices in Delta-V. Each has their own distinct stats, strengths, and weaknesses.&lt;br /&gt;
&lt;br /&gt;
Every species passively heal BRUTE and HEAT damage over time as long as they have less than a total of 20 damage.&lt;br /&gt;
&lt;br /&gt;
= Roundstart Humanoids =&lt;br /&gt;
The following species can currently be selected in the character creation menu, meaning you can expect to see most of them during any given round.&lt;br /&gt;
&lt;br /&gt;
Humans are considered the baseline for drawbacks and benefits.&lt;br /&gt;
&lt;br /&gt;
== Human ==&lt;br /&gt;
[[File:Human.png|64px]]&lt;br /&gt;
&lt;br /&gt;
Baseline, unmodified human beings, functionally similar to the human beings of our world. You&#039;re (hopefully) one in real life. The station is designed for humans, so they should feel comfortable in most situations. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* Everything except raw meat and rotten stuff.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* None.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* None.&lt;br /&gt;
&lt;br /&gt;
== Felinid ==&lt;br /&gt;
[[File:Felinid.png|64px]]&lt;br /&gt;
&lt;br /&gt;
Small and mischievous cat-eared people. Being small in itself has lots of upsides and downsides. They are naturally good at thieving, and can hide inside duffelbags. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* Can eat raw meat.&lt;br /&gt;
* Will get poisoned by [[Chemistry#chem_Theobromine|Theobromine]] (Chocolate, Tea, Coffee) and [[Chemistry#chem_Allicin|Allicin]] (Onion, Garlic).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* They are smaller than Humans, making them harder to hit.&lt;br /&gt;
* Can fit in duffelbags.&lt;br /&gt;
* Have the ability to throw up an hairball to get rid of some of the chemicals from their bloodstream.&lt;br /&gt;
* Able to eat mice and rats after picking them up. This has the benefit of regenerating the hairball ability and feeding them.&lt;br /&gt;
* Uses their claws to do Slashing damage and Piercing damage.&lt;br /&gt;
* Efficient in the art of stealing from people.&lt;br /&gt;
* Immunity to the [[Virology#Viruses_&amp;amp;_Diseases|OwOnavirus]] disease.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Takes 15% more Blunt, Slash and Piercing damage.&lt;br /&gt;
* Are easily shoved, pushed and carried around by every other morphotypes due to their small size.&lt;br /&gt;
* They are weaker and struggle to carry and pull things due to their small size. They are unable to carry an Oni.&lt;br /&gt;
* They have slightly less stamina than Humans.&lt;br /&gt;
&lt;br /&gt;
== Oni ==&lt;br /&gt;
[[File:Oni.png|64px]]&lt;br /&gt;
&lt;br /&gt;
Large, horned people that come in a variety of colors. Their accuracy with [[Weapons#Ballistic_Weapons|guns]] is terrible, but their physical strength brings them a lot of boons both in and out of combat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* Nothing special.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Takes 15% less Blunt, Slash and Piercing damage.&lt;br /&gt;
* Does more damage in melee; 35% more Blunt and Asphyxiation, 20% more Slash and Piercing.&lt;br /&gt;
* Due to their big size, they can easily carry, shove and pull any other morphotypes.&lt;br /&gt;
* They are harder to shove.&lt;br /&gt;
* Slightly more stamina than Humans.&lt;br /&gt;
* They have an easier type prying open doors, taking around 50% less time than other morphotypes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Incapable of aiming with guns.&lt;br /&gt;
* They are harder to carry and pull.&lt;br /&gt;
* They are bigger than Humans, making them easier to hit.&lt;br /&gt;
&lt;br /&gt;
== Arachnid ==&lt;br /&gt;
[[File:Arachnid.png|64px]]&lt;br /&gt;
&lt;br /&gt;
Not to be confused with insectoids, Arachnids cut a striking figure with their pressure-resistant exoskeletons and extra arms. Possibly related to the space spiders and giant tarantulas found in outer space.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* Can eat raw meat.&lt;br /&gt;
* Will get poisoned by [[Chemistry#chem_Theobromine|Theobromine]] (Chocolate, Tea, Coffee) and [[Chemistry#chem_Allicin|Allicin]] (Onion, Garlic).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Do Slashing damage instead of Blunt.&lt;br /&gt;
* Able to build all sorts of things using their webs.&lt;br /&gt;
* Metabolizes stuff in their stomach 50% faster.&lt;br /&gt;
* Two extra pocket slots.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* While suffocating, takes 50% more Asphyxiation damage and recovers it only at half speed.&lt;br /&gt;
* Cannot use the outerwear storage slot because of their.&lt;br /&gt;
* They uses 50% more oxygen to breath.&lt;br /&gt;
* They have blue blood, requiring Copper instead of Iron to regenerate.&lt;br /&gt;
&lt;br /&gt;
== Moth ==&lt;br /&gt;
[[File:Moth.png|64px]]&lt;br /&gt;
&lt;br /&gt;
Insect people with wings and antennae, mothpeople come in a variety of colors and patterns. Their physiology allows them to maneuver slightly without gravity.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* Can only eat Cloth and Fruits related foods.&lt;br /&gt;
* Can specially eat Mothic recipes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Takes 30% less Cold damage.&lt;br /&gt;
* Having wings makes it easier to move in zero-gravity environments.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Takes 30% more Heat damage.&lt;br /&gt;
* Takes double the amount of heat damage when in flames.&lt;br /&gt;
* Are slightly easier to carry and shove than Humans.&lt;br /&gt;
&lt;br /&gt;
== Reptilian ==&lt;br /&gt;
[[File:Reptilian.png|64px]]&lt;br /&gt;
&lt;br /&gt;
Reptile-like humanoids with sharp claws, tough scales, and an appetite for raw meat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* Can only eat Fruits and Meat related foods.&lt;br /&gt;
* Will get poisoned by [[Chemistry#chem_Theobromine|Theobromine]] (Chocolate, Tea, Coffee) and [[Chemistry#chem_Allicin|Allicin]] (Onion, Garlic).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* They take 30% less Heat damage.&lt;br /&gt;
* Can stand a greater heat temperature than Humans.&lt;br /&gt;
* Uses their claws to deal Piercing damage instead of Blunt.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Has a noticeable lisssp when speaking.&lt;br /&gt;
* Their threshold for cold temperature is worse than Humans.&lt;br /&gt;
* Suffers 30% more Cold damage&lt;br /&gt;
&lt;br /&gt;
== Slime ==&lt;br /&gt;
[[File:Slime.png|64px]]&lt;br /&gt;
&lt;br /&gt;
Gelatinous human-shaped masses of goo who breath nitrogen instead of oxygen, and exhale nitrous oxide.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* Nothing special.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Takes 40% less Blunt and 20% less Poison damage.&lt;br /&gt;
* They are almost immune to cancer as they take five times less Cellular damage.&lt;br /&gt;
* Immunity to the BleedersBite and Ultragigacancer disease.&lt;br /&gt;
* While suffocating, takes 80% less Asphyxiation damage and recovers at the normal rate.&lt;br /&gt;
* They do not rot.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Takes 20% more Piercing and Slashing damage.&lt;br /&gt;
* Takes 50% more Cold damage.&lt;br /&gt;
* Vulnerable to high and low pressure barotrauma.&lt;br /&gt;
* Breaths Nitrogen instead of Oxygen.&lt;br /&gt;
* Gets hurt by water, which deals Heat damage.&lt;br /&gt;
&lt;br /&gt;
== Diona ==&lt;br /&gt;
[[File:Diona.png|64px]]&lt;br /&gt;
&lt;br /&gt;
Tree-like plant people whose bodies react with fertilizer and weed-killing chemicals similar to regular plants.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* Can drink Robust Harvest to heal.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Takes 20% less Slash and 30% less Blunt damage.&lt;br /&gt;
* Gets affected by chemicals that affects plants.&lt;br /&gt;
* While suffocating, takes half the Asphyxiation damage and recovers at the normal rate.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Takes 50% more Heat and 20% more Shock damage.&lt;br /&gt;
* Cannot wear shoes.&lt;br /&gt;
* Gets affected by chemicals that affects plants.&lt;br /&gt;
&lt;br /&gt;
== Vulpkanin ==&lt;br /&gt;
[[File:Vulpkanin.png|64px]]&lt;br /&gt;
&lt;br /&gt;
The Vulpkanin (vulp-ka-nin) are a race of humanoid canine-like beings.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* Can eat raw meat.&lt;br /&gt;
* Will get poisoned by [[Chemistry#chem_Theobromine|Theobromine]] (Chocolate, Tea, Coffee) and [[Chemistry#chem_Allicin|Allicin]] (Onion, Garlic).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Uses their claws to do some Slashing and Blunt damage.&lt;br /&gt;
* Their fur makes them able to withstand [[Maps#Glacier_Station|cold environments]] without the need of a coat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* They take 15% more Heat damage.&lt;br /&gt;
&lt;br /&gt;
== Harpy ==&lt;br /&gt;
[[File:Harpy.png|64px]]&lt;br /&gt;
&lt;br /&gt;
An avian humanoid species that features colorful feathered wings and tails. They can mimic almost any sound.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* Everything except raw meat and rotten stuff.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Somewhat smaller than Humans, although not as small as Felinids&lt;br /&gt;
* Uses their talons to deal Piercing damage&lt;br /&gt;
* Can imitate around 70% of the game&#039;s sound library through a huge list of voice emotes&lt;br /&gt;
* They can &amp;quot;Sing&amp;quot; midis by imitating instruments. Right click yourself to select an instrument&lt;br /&gt;
* Has a slightly higher base sprint speed than humans&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Takes 15% more Blunt, Slash, and Piercing damage&lt;br /&gt;
* Extreme low density, Harpies are lighter than even Felinids, and weigh half as much as a Human.&lt;br /&gt;
* Has some unique interactions with breathing, quite unlike a Human. To start, a Harpy breathes in air twice as often as a Human, completing both an inhale and an exhale every 3 seconds. In addition to having half-duration air tanks, Harpies are more susceptible than usual to low air quality. If a Harpy is exposed to at least 0.2 moles of combined CO2 and/or Miasma, they start struggling to take in oxygen. When exposed to low quality air, they will begin to visibly gasp, and eventually start choking. When this happens, a Harpy should either move away from sources of bad air, or take a few breaths from a pure oxygen tank in order to restore their blood-oxygen levels. Only three seconds of being on pure oxygen is enough to completely restore a Harpy&#039;s blood oxygen saturation. &lt;br /&gt;
&#039;&#039;&#039;Emote List&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Scream, Laugh, Sneeze, Cough, Sigh, Cry, Whistle, Hiss, Meow, Mew, Growl, Purr, Ring, Honk, Pew, Bang, Beep, Rev, Click, Chitter, Squeak, Caw, Chirp, Snarl, Bark, Whine&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--== IPC ==&lt;br /&gt;
[[File:IPC.png|64px]]&lt;br /&gt;
&lt;br /&gt;
IPCs, also known as Integrated Positronic Chassis, are a race of unlawed and sentient humanoid robots.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* ?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* ?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* ?--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Uncommon Humanoids =&lt;br /&gt;
Over the course of a shift, you or someone you know may lose their original form, or new life may rise. &lt;br /&gt;
These races are usually encountered later in the shift. They remain relatively common, but cannot be selected in character creation.&lt;br /&gt;
&lt;br /&gt;
== Skeleton ==&lt;br /&gt;
[[File:Skeleton.png|64px]]&lt;br /&gt;
&lt;br /&gt;
Somehow still alive, a skeleton is just a sack of stark white bones, giving them a number of very useful resistances and traits.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* None.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Completely immune to Radiation.&lt;br /&gt;
* Takes 40% less Piercing and 20% less Slashing damage.&lt;br /&gt;
* Takes no damage from temperature or pressure, making them space-proof.&lt;br /&gt;
* Does not have blood and cannot bleed out.&lt;br /&gt;
* Does not have lungs and needs no oxygen.&lt;br /&gt;
* Does not experience hunger or thirst.&lt;br /&gt;
* Heals from having milk sprayed on them.&lt;br /&gt;
&amp;lt;!-- * Immune against all diseases. //why is this not a thing?--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Takes 10% more Blunt damage.&lt;br /&gt;
* Everything they say is followed by &amp;quot;ACK ACK!&amp;quot;.&lt;br /&gt;
* Very spooky.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--== Golems ==&lt;br /&gt;
An artificial construct imitating life, golems are the receptacle for souls of the dead encased in gemstone. They are completely devoted to whoever or whatever is marked as their master, and will carry out any order given by them. Typically they are aligned with the station, but in the wrong hands, they can be devastating.&lt;br /&gt;
&lt;br /&gt;
=== [[Chaplain#Steel Golem|Steel Golem]] ===&lt;br /&gt;
[[File:Golem.png|64px]]&lt;br /&gt;
&lt;br /&gt;
The most common Golem, the empty ones are generally found around the [[Maps|station]], &#039;&#039;eagerly&#039;&#039; awaiting a soul stone to be attached to them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* None.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Takes 30% less Blunt, Slash and Piercing damage.&lt;br /&gt;
* Have a flat damage reduction of 5 to Blunt and Heat.&lt;br /&gt;
* Immune against poison, genetic, toxin damages.&lt;br /&gt;
* Does not experience hunger or thirst.&lt;br /&gt;
* Does not have blood and cannot bleed out.&lt;br /&gt;
* Does not have lungs and needs no oxygen.&lt;br /&gt;
* Immune against all diseases.&lt;br /&gt;
* Not flammable.&lt;br /&gt;
* Due to their density, they can easily carry, shove and pull any other morphotypes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Takes 20% more Shock damage.&lt;br /&gt;
* They don&#039;t go into a critical state but instead have their soul crystal pop off.&lt;br /&gt;
* Have to obey whoever is set as their master.&lt;br /&gt;
* Moves about 10% slower than Humans.&lt;br /&gt;
* Always scream everything they say.&lt;br /&gt;
* Unable to use [[Weapons#Ballistic_Weapons|guns]].&lt;br /&gt;
* Due to their density, they are harder to carry, shove and pull by other morphotypes.&lt;br /&gt;
&lt;br /&gt;
=== [[Chaplain#Wood Golem|Wood Golem]] ===&lt;br /&gt;
[[File:GolemWood.png|64px]]&lt;br /&gt;
&lt;br /&gt;
The perfect friend to the botanist.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* None.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Takes 50% less Blunt.&lt;br /&gt;
* Have a flat damage reduction of 5 to Blunt.&lt;br /&gt;
* Immune against Poison, Genetic, Toxin, Radiation damages.&lt;br /&gt;
* Does not experience hunger or thirst.&lt;br /&gt;
* Does not have blood and cannot bleed out.&lt;br /&gt;
* Does not have lungs and needs no oxygen.&lt;br /&gt;
* Immune against all diseases.&lt;br /&gt;
* Can have plants growing on their head.&lt;br /&gt;
* Due to their density, they can easily carry, shove and pull any other morphotypes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Takes 20% more fire damage when on fire.&lt;br /&gt;
* Takes 100% more Slash and Heat damage.&lt;br /&gt;
* They don&#039;t go into a critical state but instead have their soul crystal pop off.&lt;br /&gt;
* Have to obey whoever is set as their master.&lt;br /&gt;
* Moves about 10% slower than Humans.&lt;br /&gt;
* Always scream everything they say.&lt;br /&gt;
* Unable to use [[Weapons#Ballistic_Weapons|guns]].&lt;br /&gt;
* Due to their density, they are harder to carry, shove and pull by other morphotypes.&lt;br /&gt;
&lt;br /&gt;
=== [[Chaplain#Silver Golem|Silver Golem]] ===&lt;br /&gt;
[[File:GolemSilver.png|64px]]&lt;br /&gt;
&lt;br /&gt;
A fusion between soul and quantum machine, the epitome of epistemics.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* None.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Immune against poison, genetic, toxin, radiation damages.&lt;br /&gt;
* Does not experience hunger or thirst.&lt;br /&gt;
* Does not have blood and cannot bleed out.&lt;br /&gt;
* Does not have lungs and needs no oxygen.&lt;br /&gt;
* Immune against all diseases.&lt;br /&gt;
* They punch twice as hard as Humans while also dealing holy damage. They also attack 50% faster.&lt;br /&gt;
* Move twice as fast as Humans.&lt;br /&gt;
* Possess the [[Psionics#List_of_Psionic_Powers|Psychokinesis]] psionic ability by default.&lt;br /&gt;
* Not flammable.&lt;br /&gt;
* Due to their density, they can easily carry, shove and pull any other morphotypes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* They don&#039;t go into a critical state but instead have their soul crystal pop off.&lt;br /&gt;
* Have to obey whoever is set as their master.&lt;br /&gt;
* Always scream everything they say.&lt;br /&gt;
* Unable to use [[Weapons#Ballistic_Weapons|guns]].&lt;br /&gt;
* Due to their density, they are harder to carry, shove and pull by other morphotypes.--&amp;gt;&amp;lt;!--When it becomes a thing again--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Guides Menu}}&lt;/div&gt;</summary>
		<author><name>VMSolidus</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Playable_Species&amp;diff=2579</id>
		<title>Playable Species</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Playable_Species&amp;diff=2579"/>
		<updated>2023-12-15T20:43:48Z</updated>

		<summary type="html">&lt;p&gt;VMSolidus: /* Harpy */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
&lt;br /&gt;
During your time on station you may find yourself face to face (or face to mirror) with the not quite human. Be they aliens, mutated humans, or self aware constructs you&#039;re expected to try and coexist on this deathtrap.&lt;br /&gt;
Learning their quirks can be key to knowing how to keep them amicable in times of peace, and easy to put down in times of strife.&lt;br /&gt;
&lt;br /&gt;
There are currently a bunch of playable specices in Delta-V. Each has their own distinct stats, strengths, and weaknesses.&lt;br /&gt;
&lt;br /&gt;
Every species passively heal BRUTE and HEAT damage over time as long as they have less than a total of 20 damage.&lt;br /&gt;
&lt;br /&gt;
= Roundstart Humanoids =&lt;br /&gt;
The following species can currently be selected in the character creation menu, meaning you can expect to see most of them during any given round.&lt;br /&gt;
&lt;br /&gt;
Humans are considered the baseline for drawbacks and benefits.&lt;br /&gt;
&lt;br /&gt;
== Human ==&lt;br /&gt;
[[File:Human.png|64px]]&lt;br /&gt;
&lt;br /&gt;
Baseline, unmodified human beings, functionally similar to the human beings of our world. You&#039;re (hopefully) one in real life. The station is designed for humans, so they should feel comfortable in most situations. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* Everything except raw meat and rotten stuff.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* None.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* None.&lt;br /&gt;
&lt;br /&gt;
== Felinid ==&lt;br /&gt;
[[File:Felinid.png|64px]]&lt;br /&gt;
&lt;br /&gt;
Small and mischievous cat-eared people. Being small in itself has lots of upsides and downsides. They are naturally good at thieving, and can hide inside duffelbags. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* Can eat raw meat.&lt;br /&gt;
* Will get poisoned by [[Chemistry#chem_Theobromine|Theobromine]] (Chocolate, Tea, Coffee) and [[Chemistry#chem_Allicin|Allicin]] (Onion, Garlic).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* They are smaller than Humans, making them harder to hit.&lt;br /&gt;
* Can fit in duffelbags.&lt;br /&gt;
* Have the ability to throw up an hairball to get rid of some of the chemicals from their bloodstream.&lt;br /&gt;
* Able to eat mice and rats after picking them up. This has the benefit of regenerating the hairball ability and feeding them.&lt;br /&gt;
* Uses their claws to do Slashing damage and Piercing damage.&lt;br /&gt;
* Efficient in the art of stealing from people.&lt;br /&gt;
* Immunity to the [[Virology#Viruses_&amp;amp;_Diseases|OwOnavirus]] disease.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Takes 15% more Blunt, Slash and Piercing damage.&lt;br /&gt;
* Are easily shoved, pushed and carried around by every other morphotypes due to their small size.&lt;br /&gt;
* They are weaker and struggle to carry and pull things due to their small size. They are unable to carry an Oni.&lt;br /&gt;
* They have slightly less stamina than Humans.&lt;br /&gt;
&lt;br /&gt;
== Oni ==&lt;br /&gt;
[[File:Oni.png|64px]]&lt;br /&gt;
&lt;br /&gt;
Large, horned people that come in a variety of colors. Their accuracy with [[Weapons#Ballistic_Weapons|guns]] is terrible, but their physical strength brings them a lot of boons both in and out of combat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* Nothing special.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Takes 15% less Blunt, Slash and Piercing damage.&lt;br /&gt;
* Does more damage in melee; 35% more Blunt and Asphyxiation, 20% more Slash and Piercing.&lt;br /&gt;
* Due to their big size, they can easily carry, shove and pull any other morphotypes.&lt;br /&gt;
* They are harder to shove.&lt;br /&gt;
* Slightly more stamina than Humans.&lt;br /&gt;
* They have an easier type prying open doors, taking around 50% less time than other morphotypes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Incapable of aiming with guns.&lt;br /&gt;
* They are harder to carry and pull.&lt;br /&gt;
* They are bigger than Humans, making them easier to hit.&lt;br /&gt;
&lt;br /&gt;
== Arachnid ==&lt;br /&gt;
[[File:Arachnid.png|64px]]&lt;br /&gt;
&lt;br /&gt;
Not to be confused with insectoids, Arachnids cut a striking figure with their pressure-resistant exoskeletons and extra arms. Possibly related to the space spiders and giant tarantulas found in outer space.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* Can eat raw meat.&lt;br /&gt;
* Will get poisoned by [[Chemistry#chem_Theobromine|Theobromine]] (Chocolate, Tea, Coffee) and [[Chemistry#chem_Allicin|Allicin]] (Onion, Garlic).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Do Slashing damage instead of Blunt.&lt;br /&gt;
* Able to build all sorts of things using their webs.&lt;br /&gt;
* Metabolizes stuff in their stomach 50% faster.&lt;br /&gt;
* Two extra pocket slots.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* While suffocating, takes 50% more Asphyxiation damage and recovers it only at half speed.&lt;br /&gt;
* Cannot use the outerwear storage slot because of their.&lt;br /&gt;
* They uses 50% more oxygen to breath.&lt;br /&gt;
* They have blue blood, requiring Copper instead of Iron to regenerate.&lt;br /&gt;
&lt;br /&gt;
== Moth ==&lt;br /&gt;
[[File:Moth.png|64px]]&lt;br /&gt;
&lt;br /&gt;
Insect people with wings and antennae, mothpeople come in a variety of colors and patterns. Their physiology allows them to maneuver slightly without gravity.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* Can only eat Cloth and Fruits related foods.&lt;br /&gt;
* Can specially eat Mothic recipes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Takes 30% less Cold damage.&lt;br /&gt;
* Having wings makes it easier to move in zero-gravity environments.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Takes 30% more Heat damage.&lt;br /&gt;
* Takes double the amount of heat damage when in flames.&lt;br /&gt;
* Are slightly easier to carry and shove than Humans.&lt;br /&gt;
&lt;br /&gt;
== Reptilian ==&lt;br /&gt;
[[File:Reptilian.png|64px]]&lt;br /&gt;
&lt;br /&gt;
Reptile-like humanoids with sharp claws, tough scales, and an appetite for raw meat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* Can only eat Fruits and Meat related foods.&lt;br /&gt;
* Will get poisoned by [[Chemistry#chem_Theobromine|Theobromine]] (Chocolate, Tea, Coffee) and [[Chemistry#chem_Allicin|Allicin]] (Onion, Garlic).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* They take 30% less Heat damage.&lt;br /&gt;
* Can stand a greater heat temperature than Humans.&lt;br /&gt;
* Uses their claws to deal Piercing damage instead of Blunt.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Has a noticeable lisssp when speaking.&lt;br /&gt;
* Their threshold for cold temperature is worse than Humans.&lt;br /&gt;
* Suffers 30% more Cold damage&lt;br /&gt;
&lt;br /&gt;
== Slime ==&lt;br /&gt;
[[File:Slime.png|64px]]&lt;br /&gt;
&lt;br /&gt;
Gelatinous human-shaped masses of goo who breath nitrogen instead of oxygen, and exhale nitrous oxide.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* Nothing special.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Takes 40% less Blunt and 20% less Poison damage.&lt;br /&gt;
* They are almost immune to cancer as they take five times less Cellular damage.&lt;br /&gt;
* Immunity to the BleedersBite and Ultragigacancer disease.&lt;br /&gt;
* While suffocating, takes 80% less Asphyxiation damage and recovers at the normal rate.&lt;br /&gt;
* They do not rot.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Takes 20% more Piercing and Slashing damage.&lt;br /&gt;
* Takes 50% more Cold damage.&lt;br /&gt;
* Vulnerable to high and low pressure barotrauma.&lt;br /&gt;
* Breaths Nitrogen instead of Oxygen.&lt;br /&gt;
* Gets hurt by water, which deals Heat damage.&lt;br /&gt;
&lt;br /&gt;
== Diona ==&lt;br /&gt;
[[File:Diona.png|64px]]&lt;br /&gt;
&lt;br /&gt;
Tree-like plant people whose bodies react with fertilizer and weed-killing chemicals similar to regular plants.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* Can drink Robust Harvest to heal.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Takes 20% less Slash and 30% less Blunt damage.&lt;br /&gt;
* Gets affected by chemicals that affects plants.&lt;br /&gt;
* While suffocating, takes half the Asphyxiation damage and recovers at the normal rate.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Takes 50% more Heat and 20% more Shock damage.&lt;br /&gt;
* Cannot wear shoes.&lt;br /&gt;
* Gets affected by chemicals that affects plants.&lt;br /&gt;
&lt;br /&gt;
== Vulpkanin ==&lt;br /&gt;
[[File:Vulpkanin.png|64px]]&lt;br /&gt;
&lt;br /&gt;
The Vulpkanin (vulp-ka-nin) are a race of humanoid canine-like beings.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* Can eat raw meat.&lt;br /&gt;
* Will get poisoned by [[Chemistry#chem_Theobromine|Theobromine]] (Chocolate, Tea, Coffee) and [[Chemistry#chem_Allicin|Allicin]] (Onion, Garlic).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Uses their claws to do some Slashing and Blunt damage.&lt;br /&gt;
* Their fur makes them able to withstand [[Maps#Glacier_Station|cold environments]] without the need of a coat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* They take 15% more Heat damage.&lt;br /&gt;
&lt;br /&gt;
== Harpy ==&lt;br /&gt;
[[File:Harpy.png|64px]]&lt;br /&gt;
&lt;br /&gt;
An avian humanoid species that features colorful feathered wings and tails. They can mimic almost any sound.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* Everything except raw meat and rotten stuff.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Somewhat smaller than Humans, although not as small as Felinids&lt;br /&gt;
* Uses their talons to deal Piercing damage&lt;br /&gt;
* Can imitate around 70% of the game&#039;s sound library through a huge list of voice emotes&lt;br /&gt;
* They can &amp;quot;Sing&amp;quot; midis by imitating instruments. Right click yourself to select an instrument&lt;br /&gt;
* Has a slightly higher base sprint speed than humans&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Takes 15% more Blunt, Slash, and Piercing damage&lt;br /&gt;
* Extreme low density, Harpies are lighter than even Felinids, and weigh half as much as a Human.&lt;br /&gt;
* Has some unique interactions with breathing, quite unlike a Human. To start, a Harpy breathes in air twice as often as a Human, completing both an inhale and an exhale every 3 seconds. In addition to having half-duration air tanks, Harpies are more susceptible than usual to low air quality. If a Harpy is exposed to at least 0.2 moles of combined CO2 and/or Miasma, they start struggling to take in oxygen. When exposed to low quality air, they will begin to visibly gasp, and eventually start choking. When this happens, a Harpy should either move away from sources of bad air, or take a few breaths from a pure oxygen tank in order to restore their blood-oxygen levels. &lt;br /&gt;
&#039;&#039;&#039;Emote List&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Scream, Laugh, Sneeze, Cough, Sigh, Cry, Whistle, Hiss, Meow, Mew, Growl, Purr, Ring, Honk, Pew, Bang, Beep, Rev, Click, Chitter, Squeak, Caw, Chirp, Snarl, Bark, Whine&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--== IPC ==&lt;br /&gt;
[[File:IPC.png|64px]]&lt;br /&gt;
&lt;br /&gt;
IPCs, also known as Integrated Positronic Chassis, are a race of unlawed and sentient humanoid robots.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* ?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* ?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* ?--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Uncommon Humanoids =&lt;br /&gt;
Over the course of a shift, you or someone you know may lose their original form, or new life may rise. &lt;br /&gt;
These races are usually encountered later in the shift. They remain relatively common, but cannot be selected in character creation.&lt;br /&gt;
&lt;br /&gt;
== Skeleton ==&lt;br /&gt;
[[File:Skeleton.png|64px]]&lt;br /&gt;
&lt;br /&gt;
Somehow still alive, a skeleton is just a sack of stark white bones, giving them a number of very useful resistances and traits.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* None.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Completely immune to Radiation.&lt;br /&gt;
* Takes 40% less Piercing and 20% less Slashing damage.&lt;br /&gt;
* Takes no damage from temperature or pressure, making them space-proof.&lt;br /&gt;
* Does not have blood and cannot bleed out.&lt;br /&gt;
* Does not have lungs and needs no oxygen.&lt;br /&gt;
* Does not experience hunger or thirst.&lt;br /&gt;
* Heals from having milk sprayed on them.&lt;br /&gt;
&amp;lt;!-- * Immune against all diseases. //why is this not a thing?--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Takes 10% more Blunt damage.&lt;br /&gt;
* Everything they say is followed by &amp;quot;ACK ACK!&amp;quot;.&lt;br /&gt;
* Very spooky.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--== Golems ==&lt;br /&gt;
An artificial construct imitating life, golems are the receptacle for souls of the dead encased in gemstone. They are completely devoted to whoever or whatever is marked as their master, and will carry out any order given by them. Typically they are aligned with the station, but in the wrong hands, they can be devastating.&lt;br /&gt;
&lt;br /&gt;
=== [[Chaplain#Steel Golem|Steel Golem]] ===&lt;br /&gt;
[[File:Golem.png|64px]]&lt;br /&gt;
&lt;br /&gt;
The most common Golem, the empty ones are generally found around the [[Maps|station]], &#039;&#039;eagerly&#039;&#039; awaiting a soul stone to be attached to them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* None.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Takes 30% less Blunt, Slash and Piercing damage.&lt;br /&gt;
* Have a flat damage reduction of 5 to Blunt and Heat.&lt;br /&gt;
* Immune against poison, genetic, toxin damages.&lt;br /&gt;
* Does not experience hunger or thirst.&lt;br /&gt;
* Does not have blood and cannot bleed out.&lt;br /&gt;
* Does not have lungs and needs no oxygen.&lt;br /&gt;
* Immune against all diseases.&lt;br /&gt;
* Not flammable.&lt;br /&gt;
* Due to their density, they can easily carry, shove and pull any other morphotypes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Takes 20% more Shock damage.&lt;br /&gt;
* They don&#039;t go into a critical state but instead have their soul crystal pop off.&lt;br /&gt;
* Have to obey whoever is set as their master.&lt;br /&gt;
* Moves about 10% slower than Humans.&lt;br /&gt;
* Always scream everything they say.&lt;br /&gt;
* Unable to use [[Weapons#Ballistic_Weapons|guns]].&lt;br /&gt;
* Due to their density, they are harder to carry, shove and pull by other morphotypes.&lt;br /&gt;
&lt;br /&gt;
=== [[Chaplain#Wood Golem|Wood Golem]] ===&lt;br /&gt;
[[File:GolemWood.png|64px]]&lt;br /&gt;
&lt;br /&gt;
The perfect friend to the botanist.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* None.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Takes 50% less Blunt.&lt;br /&gt;
* Have a flat damage reduction of 5 to Blunt.&lt;br /&gt;
* Immune against Poison, Genetic, Toxin, Radiation damages.&lt;br /&gt;
* Does not experience hunger or thirst.&lt;br /&gt;
* Does not have blood and cannot bleed out.&lt;br /&gt;
* Does not have lungs and needs no oxygen.&lt;br /&gt;
* Immune against all diseases.&lt;br /&gt;
* Can have plants growing on their head.&lt;br /&gt;
* Due to their density, they can easily carry, shove and pull any other morphotypes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Takes 20% more fire damage when on fire.&lt;br /&gt;
* Takes 100% more Slash and Heat damage.&lt;br /&gt;
* They don&#039;t go into a critical state but instead have their soul crystal pop off.&lt;br /&gt;
* Have to obey whoever is set as their master.&lt;br /&gt;
* Moves about 10% slower than Humans.&lt;br /&gt;
* Always scream everything they say.&lt;br /&gt;
* Unable to use [[Weapons#Ballistic_Weapons|guns]].&lt;br /&gt;
* Due to their density, they are harder to carry, shove and pull by other morphotypes.&lt;br /&gt;
&lt;br /&gt;
=== [[Chaplain#Silver Golem|Silver Golem]] ===&lt;br /&gt;
[[File:GolemSilver.png|64px]]&lt;br /&gt;
&lt;br /&gt;
A fusion between soul and quantum machine, the epitome of epistemics.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* None.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Immune against poison, genetic, toxin, radiation damages.&lt;br /&gt;
* Does not experience hunger or thirst.&lt;br /&gt;
* Does not have blood and cannot bleed out.&lt;br /&gt;
* Does not have lungs and needs no oxygen.&lt;br /&gt;
* Immune against all diseases.&lt;br /&gt;
* They punch twice as hard as Humans while also dealing holy damage. They also attack 50% faster.&lt;br /&gt;
* Move twice as fast as Humans.&lt;br /&gt;
* Possess the [[Psionics#List_of_Psionic_Powers|Psychokinesis]] psionic ability by default.&lt;br /&gt;
* Not flammable.&lt;br /&gt;
* Due to their density, they can easily carry, shove and pull any other morphotypes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* They don&#039;t go into a critical state but instead have their soul crystal pop off.&lt;br /&gt;
* Have to obey whoever is set as their master.&lt;br /&gt;
* Always scream everything they say.&lt;br /&gt;
* Unable to use [[Weapons#Ballistic_Weapons|guns]].&lt;br /&gt;
* Due to their density, they are harder to carry, shove and pull by other morphotypes.--&amp;gt;&amp;lt;!--When it becomes a thing again--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Guides Menu}}&lt;/div&gt;</summary>
		<author><name>VMSolidus</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Playable_Species&amp;diff=2577</id>
		<title>Playable Species</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Playable_Species&amp;diff=2577"/>
		<updated>2023-12-14T05:32:20Z</updated>

		<summary type="html">&lt;p&gt;VMSolidus: /* Harpy */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
&lt;br /&gt;
During your time on station you may find yourself face to face (or face to mirror) with the not quite human. Be they aliens, mutated humans, or self aware constructs you&#039;re expected to try and coexist on this deathtrap.&lt;br /&gt;
Learning their quirks can be key to knowing how to keep them amicable in times of peace, and easy to put down in times of strife.&lt;br /&gt;
&lt;br /&gt;
There are currently a bunch of playable specices in Delta-V. Each has their own distinct stats, strengths, and weaknesses.&lt;br /&gt;
&lt;br /&gt;
Every species passively heal BRUTE and HEAT damage over time as long as they have less than a total of 20 damage.&lt;br /&gt;
&lt;br /&gt;
= Roundstart Humanoids =&lt;br /&gt;
The following species can currently be selected in the character creation menu, meaning you can expect to see most of them during any given round.&lt;br /&gt;
&lt;br /&gt;
Humans are considered the baseline for drawbacks and benefits.&lt;br /&gt;
&lt;br /&gt;
== Human ==&lt;br /&gt;
[[File:Human.png|64px]]&lt;br /&gt;
&lt;br /&gt;
Baseline, unmodified human beings, functionally similar to the human beings of our world. You&#039;re (hopefully) one in real life. The station is designed for humans, so they should feel comfortable in most situations. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* Everything except raw meat and rotten stuff.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* None.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* None.&lt;br /&gt;
&lt;br /&gt;
== Felinid ==&lt;br /&gt;
[[File:Felinid.png|64px]]&lt;br /&gt;
&lt;br /&gt;
Small and mischievous cat-eared people. Being small in itself has lots of upsides and downsides. They are naturally good at thieving, and can hide inside duffelbags. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* Can eat raw meat.&lt;br /&gt;
* Will get poisoned by [[Chemistry#chem_Theobromine|Theobromine]] (Chocolate, Tea, Coffee) and [[Chemistry#chem_Allicin|Allicin]] (Onion, Garlic).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* They are smaller than Humans, making them harder to hit.&lt;br /&gt;
* Can fit in duffelbags.&lt;br /&gt;
* Have the ability to throw up an hairball to get rid of some of the chemicals from their bloodstream.&lt;br /&gt;
* Able to eat mice and rats after picking them up. This has the benefit of regenerating the hairball ability and feeding them.&lt;br /&gt;
* Uses their claws to do Slashing damage and Piercing damage.&lt;br /&gt;
* Efficient in the art of stealing from people.&lt;br /&gt;
* Immunity to the [[Virology#Viruses_&amp;amp;_Diseases|OwOnavirus]] disease.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Takes 15% more Blunt, Slash and Piercing damage.&lt;br /&gt;
* Are easily shoved, pushed and carried around by every other morphotypes due to their small size.&lt;br /&gt;
* They are weaker and struggle to carry and pull things due to their small size. They are unable to carry an Oni.&lt;br /&gt;
* They have slightly less stamina than Humans.&lt;br /&gt;
&lt;br /&gt;
== Oni ==&lt;br /&gt;
[[File:Oni.png|64px]]&lt;br /&gt;
&lt;br /&gt;
Large, horned people that come in a variety of colors. Their accuracy with [[Weapons#Ballistic_Weapons|guns]] is terrible, but their physical strength brings them a lot of boons both in and out of combat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* Nothing special.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Takes 15% less Blunt, Slash and Piercing damage.&lt;br /&gt;
* Does more damage in melee; 35% more Blunt and Asphyxiation, 20% more Slash and Piercing.&lt;br /&gt;
* Due to their big size, they can easily carry, shove and pull any other morphotypes.&lt;br /&gt;
* They are harder to shove.&lt;br /&gt;
* Slightly more stamina than Humans.&lt;br /&gt;
* They have an easier type prying open doors, taking around 50% less time than other morphotypes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Incapable of aiming with guns.&lt;br /&gt;
* They are harder to carry and pull.&lt;br /&gt;
* They are bigger than Humans, making them easier to hit.&lt;br /&gt;
&lt;br /&gt;
== Arachnid ==&lt;br /&gt;
[[File:Arachnid.png|64px]]&lt;br /&gt;
&lt;br /&gt;
Not to be confused with insectoids, Arachnids cut a striking figure with their pressure-resistant exoskeletons and extra arms. Possibly related to the space spiders and giant tarantulas found in outer space.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* Can eat raw meat.&lt;br /&gt;
* Will get poisoned by [[Chemistry#chem_Theobromine|Theobromine]] (Chocolate, Tea, Coffee) and [[Chemistry#chem_Allicin|Allicin]] (Onion, Garlic).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Do Slashing damage instead of Blunt.&lt;br /&gt;
* Able to build all sorts of things using their webs.&lt;br /&gt;
* Metabolizes stuff in their stomach 50% faster.&lt;br /&gt;
* Two extra pocket slots.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* While suffocating, takes 50% more Asphyxiation damage and recovers it only at half speed.&lt;br /&gt;
* Cannot use the outerwear storage slot because of their.&lt;br /&gt;
* They uses 50% more oxygen to breath.&lt;br /&gt;
* They have blue blood, requiring Copper instead of Iron to regenerate.&lt;br /&gt;
&lt;br /&gt;
== Moth ==&lt;br /&gt;
[[File:Moth.png|64px]]&lt;br /&gt;
&lt;br /&gt;
Insect people with wings and antennae, mothpeople come in a variety of colors and patterns. Their physiology allows them to maneuver slightly without gravity.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* Can only eat Cloth and Fruits related foods.&lt;br /&gt;
* Can specially eat Mothic recipes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Takes 30% less Cold damage.&lt;br /&gt;
* Having wings makes it easier to move in zero-gravity environments.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Takes 30% more Heat damage.&lt;br /&gt;
* Takes double the amount of heat damage when in flames.&lt;br /&gt;
* Are slightly easier to carry and shove than Humans.&lt;br /&gt;
&lt;br /&gt;
== Reptilian ==&lt;br /&gt;
[[File:Reptilian.png|64px]]&lt;br /&gt;
&lt;br /&gt;
Reptile-like humanoids with sharp claws, tough scales, and an appetite for raw meat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* Can only eat Fruits and Meat related foods.&lt;br /&gt;
* Will get poisoned by [[Chemistry#chem_Theobromine|Theobromine]] (Chocolate, Tea, Coffee) and [[Chemistry#chem_Allicin|Allicin]] (Onion, Garlic).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* They take 30% less Heat damage.&lt;br /&gt;
* Can stand a greater heat temperature than Humans.&lt;br /&gt;
* Uses their claws to deal Piercing damage instead of Blunt.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Has a noticeable lisssp when speaking.&lt;br /&gt;
* Their threshold for cold temperature is worse than Humans.&lt;br /&gt;
* Suffers 30% more Cold damage&lt;br /&gt;
&lt;br /&gt;
== Slime ==&lt;br /&gt;
[[File:Slime.png|64px]]&lt;br /&gt;
&lt;br /&gt;
Gelatinous human-shaped masses of goo who breath nitrogen instead of oxygen, and exhale nitrous oxide.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* Nothing special.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Takes 40% less Blunt and 20% less Poison damage.&lt;br /&gt;
* They are almost immune to cancer as they take five times less Cellular damage.&lt;br /&gt;
* Immunity to the BleedersBite and Ultragigacancer disease.&lt;br /&gt;
* While suffocating, takes 80% less Asphyxiation damage and recovers at the normal rate.&lt;br /&gt;
* They do not rot.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Takes 20% more Piercing and Slashing damage.&lt;br /&gt;
* Takes 50% more Cold damage.&lt;br /&gt;
* Vulnerable to high and low pressure barotrauma.&lt;br /&gt;
* Breaths Nitrogen instead of Oxygen.&lt;br /&gt;
* Gets hurt by water, which deals Heat damage.&lt;br /&gt;
&lt;br /&gt;
== Diona ==&lt;br /&gt;
[[File:Diona.png|64px]]&lt;br /&gt;
&lt;br /&gt;
Tree-like plant people whose bodies react with fertilizer and weed-killing chemicals similar to regular plants.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* Can drink Robust Harvest to heal.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Takes 20% less Slash and 30% less Blunt damage.&lt;br /&gt;
* Gets affected by chemicals that affects plants.&lt;br /&gt;
* While suffocating, takes half the Asphyxiation damage and recovers at the normal rate.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Takes 50% more Heat and 20% more Shock damage.&lt;br /&gt;
* Cannot wear shoes.&lt;br /&gt;
* Gets affected by chemicals that affects plants.&lt;br /&gt;
&lt;br /&gt;
== Vulpkanin ==&lt;br /&gt;
[[File:Vulpkanin.png|64px]]&lt;br /&gt;
&lt;br /&gt;
The Vulpkanin (vulp-ka-nin) are a race of humanoid canine-like beings.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* Can eat raw meat.&lt;br /&gt;
* Will get poisoned by [[Chemistry#chem_Theobromine|Theobromine]] (Chocolate, Tea, Coffee) and [[Chemistry#chem_Allicin|Allicin]] (Onion, Garlic).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Uses their claws to do some Slashing and Blunt damage.&lt;br /&gt;
* Their fur makes them able to withstand [[Maps#Glacier_Station|cold environments]] without the need of a coat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* They take 15% more Heat damage.&lt;br /&gt;
&lt;br /&gt;
== Harpy ==&lt;br /&gt;
[[File:Harpy.png|64px]]&lt;br /&gt;
&lt;br /&gt;
An avian humanoid species that features colorful feathered wings and tails. They can mimic almost any sound.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* Everything except raw meat and rotten stuff.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Somewhat smaller than Humans, although not as small as Felinids&lt;br /&gt;
* Uses their talons to deal Piercing damage&lt;br /&gt;
* Can imitate around 70% of the game&#039;s sound library through a huge list of voice emotes&lt;br /&gt;
* They can &amp;quot;Sing&amp;quot; midis by imitating instruments. Right click yourself to select an instrument&lt;br /&gt;
* Has a slightly higher base sprint speed than humans&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Takes 15% more Blunt, Slash, and Piercing damage&lt;br /&gt;
* Breathes twice as much air as a human. All air tanks last half as long for a Harpy.&lt;br /&gt;
* Metabolizes inhaled reagents twice as fast as a human.&lt;br /&gt;
* Extreme low density, Harpies are lighter than even Felinids, and weigh half as much as a Human.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Emote List&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Scream, Laugh, Sneeze, Cough, Sigh, Cry, Whistle, Hiss, Meow, Mew, Growl, Purr, Ring, Honk, Pew, Bang, Beep, Rev, Click, Chitter, Squeak, Caw, Chirp, Snarl, Bark, Whine&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--== IPC ==&lt;br /&gt;
[[File:IPC.png|64px]]&lt;br /&gt;
&lt;br /&gt;
IPCs, also known as Integrated Positronic Chassis, are a race of unlawed and sentient humanoid robots.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* ?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* ?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* ?--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Uncommon Humanoids =&lt;br /&gt;
Over the course of a shift, you or someone you know may lose their original form, or new life may rise. &lt;br /&gt;
These races are usually encountered later in the shift. They remain relatively common, but cannot be selected in character creation.&lt;br /&gt;
&lt;br /&gt;
== Skeleton ==&lt;br /&gt;
[[File:Skeleton.png|64px]]&lt;br /&gt;
&lt;br /&gt;
Somehow still alive, a skeleton is just a sack of stark white bones, giving them a number of very useful resistances and traits.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* None.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Completely immune to Radiation.&lt;br /&gt;
* Takes 40% less Piercing and 20% less Slashing damage.&lt;br /&gt;
* Takes no damage from temperature or pressure, making them space-proof.&lt;br /&gt;
* Does not have blood and cannot bleed out.&lt;br /&gt;
* Does not have lungs and needs no oxygen.&lt;br /&gt;
* Does not experience hunger or thirst.&lt;br /&gt;
* Heals from having milk sprayed on them.&lt;br /&gt;
&amp;lt;!-- * Immune against all diseases. //why is this not a thing?--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Takes 10% more Blunt damage.&lt;br /&gt;
* Everything they say is followed by &amp;quot;ACK ACK!&amp;quot;.&lt;br /&gt;
* Very spooky.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--== Golems ==&lt;br /&gt;
An artificial construct imitating life, golems are the receptacle for souls of the dead encased in gemstone. They are completely devoted to whoever or whatever is marked as their master, and will carry out any order given by them. Typically they are aligned with the station, but in the wrong hands, they can be devastating.&lt;br /&gt;
&lt;br /&gt;
=== [[Chaplain#Steel Golem|Steel Golem]] ===&lt;br /&gt;
[[File:Golem.png|64px]]&lt;br /&gt;
&lt;br /&gt;
The most common Golem, the empty ones are generally found around the [[Maps|station]], &#039;&#039;eagerly&#039;&#039; awaiting a soul stone to be attached to them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* None.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Takes 30% less Blunt, Slash and Piercing damage.&lt;br /&gt;
* Have a flat damage reduction of 5 to Blunt and Heat.&lt;br /&gt;
* Immune against poison, genetic, toxin damages.&lt;br /&gt;
* Does not experience hunger or thirst.&lt;br /&gt;
* Does not have blood and cannot bleed out.&lt;br /&gt;
* Does not have lungs and needs no oxygen.&lt;br /&gt;
* Immune against all diseases.&lt;br /&gt;
* Not flammable.&lt;br /&gt;
* Due to their density, they can easily carry, shove and pull any other morphotypes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Takes 20% more Shock damage.&lt;br /&gt;
* They don&#039;t go into a critical state but instead have their soul crystal pop off.&lt;br /&gt;
* Have to obey whoever is set as their master.&lt;br /&gt;
* Moves about 10% slower than Humans.&lt;br /&gt;
* Always scream everything they say.&lt;br /&gt;
* Unable to use [[Weapons#Ballistic_Weapons|guns]].&lt;br /&gt;
* Due to their density, they are harder to carry, shove and pull by other morphotypes.&lt;br /&gt;
&lt;br /&gt;
=== [[Chaplain#Wood Golem|Wood Golem]] ===&lt;br /&gt;
[[File:GolemWood.png|64px]]&lt;br /&gt;
&lt;br /&gt;
The perfect friend to the botanist.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* None.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Takes 50% less Blunt.&lt;br /&gt;
* Have a flat damage reduction of 5 to Blunt.&lt;br /&gt;
* Immune against Poison, Genetic, Toxin, Radiation damages.&lt;br /&gt;
* Does not experience hunger or thirst.&lt;br /&gt;
* Does not have blood and cannot bleed out.&lt;br /&gt;
* Does not have lungs and needs no oxygen.&lt;br /&gt;
* Immune against all diseases.&lt;br /&gt;
* Can have plants growing on their head.&lt;br /&gt;
* Due to their density, they can easily carry, shove and pull any other morphotypes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Takes 20% more fire damage when on fire.&lt;br /&gt;
* Takes 100% more Slash and Heat damage.&lt;br /&gt;
* They don&#039;t go into a critical state but instead have their soul crystal pop off.&lt;br /&gt;
* Have to obey whoever is set as their master.&lt;br /&gt;
* Moves about 10% slower than Humans.&lt;br /&gt;
* Always scream everything they say.&lt;br /&gt;
* Unable to use [[Weapons#Ballistic_Weapons|guns]].&lt;br /&gt;
* Due to their density, they are harder to carry, shove and pull by other morphotypes.&lt;br /&gt;
&lt;br /&gt;
=== [[Chaplain#Silver Golem|Silver Golem]] ===&lt;br /&gt;
[[File:GolemSilver.png|64px]]&lt;br /&gt;
&lt;br /&gt;
A fusion between soul and quantum machine, the epitome of epistemics.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* None.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Immune against poison, genetic, toxin, radiation damages.&lt;br /&gt;
* Does not experience hunger or thirst.&lt;br /&gt;
* Does not have blood and cannot bleed out.&lt;br /&gt;
* Does not have lungs and needs no oxygen.&lt;br /&gt;
* Immune against all diseases.&lt;br /&gt;
* They punch twice as hard as Humans while also dealing holy damage. They also attack 50% faster.&lt;br /&gt;
* Move twice as fast as Humans.&lt;br /&gt;
* Possess the [[Psionics#List_of_Psionic_Powers|Psychokinesis]] psionic ability by default.&lt;br /&gt;
* Not flammable.&lt;br /&gt;
* Due to their density, they can easily carry, shove and pull any other morphotypes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* They don&#039;t go into a critical state but instead have their soul crystal pop off.&lt;br /&gt;
* Have to obey whoever is set as their master.&lt;br /&gt;
* Always scream everything they say.&lt;br /&gt;
* Unable to use [[Weapons#Ballistic_Weapons|guns]].&lt;br /&gt;
* Due to their density, they are harder to carry, shove and pull by other morphotypes.--&amp;gt;&amp;lt;!--When it becomes a thing again--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Guides Menu}}&lt;/div&gt;</summary>
		<author><name>VMSolidus</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Psionics&amp;diff=2550</id>
		<title>Psionics</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Psionics&amp;diff=2550"/>
		<updated>2023-12-08T07:32:43Z</updated>

		<summary type="html">&lt;p&gt;VMSolidus: /* During the Shift */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
Psionics, or psychics, are entities that have unlocked psionic abilities through various means. These individuals are considered to be a potential hazard to the station. The Epistemics department consisting of; the [[Mystagogue]], [[Chaplain]], [[Scientist|Scientists]] and [[Psionic Mantis]] are supposed to keep the psionics in check and if that fails they have a handful of tools for neutralizing harmful psionics. &lt;br /&gt;
&lt;br /&gt;
All psionic entities have a shared telepathic communication channel, accessible by writing an equal sign before your text message. It&#039;s anonymized so you&#039;ll never know who you are talking to. It could entirely not even be a crew member.&lt;br /&gt;
&lt;br /&gt;
== Psionic Abilities ==&lt;br /&gt;
[[File:PsionicPopup.png|thumb]]&lt;br /&gt;
Psionic Abilities are mental abilities that interface with the &#039;&#039;&#039;noösphere&#039;&#039;&#039;. Humanoids have limited access to the noösphere&#039;s full potential, allowing some to find ways to command it. This means that humanoids can only have a single ability at a time. They offer various benefits to the user in exchange of generating [[glimmer]] every time they are used. They generate from 8Ψ to 12Ψ every time they are used.&lt;br /&gt;
&lt;br /&gt;
When you get lucky enough to unlock a psionic power, excluding starting with one, a popup with appear which allows you to decide to accept it or not. You won&#039;t know what you got until you accept it. Be careful to read the text before accepting, you technically give your consent to be targeted by certain forces. Accepting the psionic power also raises the [[glimmer]] by 1Ψ to 5Ψ.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After unlocking a psionic ability, it will be automatically placed in your action bar. All you have to do to use it is to click on it or press the corresponding action key.&lt;br /&gt;
&lt;br /&gt;
Fair warning that you can only have one psionic ability at a time, excluding special circumstances.&lt;br /&gt;
&lt;br /&gt;
=== List of Psionic Powers ===&lt;br /&gt;
Here is a list of the currently available psionic powers. The &#039;&#039;&#039;Weight&#039;&#039;&#039; column shows their likeliness to be acquired using normal means explained in the next part. If the weight is 0, it means they aren&#039;t accessible by normal means.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:10%; padding:5px;&amp;quot; | &#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Weight&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:40%; padding:5px;&amp;quot; | &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:40%; padding:5px;&amp;quot; | &#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Dispel.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Dispel&#039;&#039;&#039; &lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | Dispel summoned entities such as familiars or forcewalls.&lt;br /&gt;
 | Very useful against [[Fauna#Hostile|Wisps]], Revenants, the [[Chaplain]] evil familiars or even the [[Mime]] walls. Can also affect anomalies.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:MassSleep.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Mass Sleep&#039;&#039;&#039; &lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 0.3&lt;br /&gt;
 | Put targets in a small area to sleep.&lt;br /&gt;
 | As a [[Traitor]], it is a very useful tool for various reasons from stealing, knocking down your target in space and leaving them to die or even giving the Revenant a free kill.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:MetapsionicPulse.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Metapsionic Pulse&#039;&#039;&#039; &lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | Send a mental pulse through the area to see if there are any psychics nearby.&lt;br /&gt;
 | A slightly underwhelming power that allows you to know if there is other psychics nearby. It also tells you when a psychic power is used nearby.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:MindSwap.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Mind Swap&#039;&#039;&#039; &lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 0.15&lt;br /&gt;
 | Swap minds with the target. Either can change back after 20 seconds.&lt;br /&gt;
 | A rarer power that gets you 20 seconds in the body of someone else. Useful for [[Traitor|traitors]] trying to get their target to throw their gun and space-proof suit away while in space.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:NoosphericZap.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Noospheric Zap&#039;&#039;&#039; &lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 0&lt;br /&gt;
 | Shocks the conciousness of the target and leaves them stunned and stuttering.&lt;br /&gt;
 | Used by [[Fauna#Hostile|Wisps]].&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:PsionicInvisibility.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Psionic Invisibility&#039;&#039;&#039; &lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 0.15&lt;br /&gt;
 | Render yourself invisible to any entity that could potentially be psychic. Borgs, animals, and so on are not affected.&lt;br /&gt;
 | One of the most powerful power that can allow you to sneak in places you shouldn&#039;t be in, like the Armory. Be careful that people wearing insulated headgear will see you.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:PsionicRegeneration.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Psionic Regeneration&#039;&#039;&#039; &lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | Push your natural metabolism to the limit to power your body&#039;s regenerative capability.&lt;br /&gt;
 | Adds a small dose of [[Chemistry#chem_PsionicRegenerationEssence|Prometheum]] in the bloodstream that heals a small amount of Burn, Brute, Poison, Caustic, Bloodloss damage and replenishes a bit of blood.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Psychokinesis.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Psychokinesis&#039;&#039;&#039; &lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 0&lt;br /&gt;
 | Bend the fabric of space to instantly move across it.&lt;br /&gt;
 | Used by [[Playable Species#Silver_Golem|Silver Golems]].&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Pyrokinesis.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Pyrokinesis&#039;&#039;&#039; &lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 0&lt;br /&gt;
 | Light a flammable target on fire.&lt;br /&gt;
 | Used by Ifrits.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Telegnosis.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Telegnosis&#039;&#039;&#039; &lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | Create a telegnostic projection to remotely observe things.&lt;br /&gt;
 | This allows you to look around the station while staying in relative safety. Very useful in finding targets, dead bodies or keeping an eye on [[Security Officer|Security]] and the Armory.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Acquiring Powers ==&lt;br /&gt;
Psionics can be acquired in a number of ways.&lt;br /&gt;
There is a few ways to acquire psionic powers. Some roles can start with them and you can get lucky during glimmer events or by drinking oracle juice. Certain roles have better chances of unlocking psionic powers than others.&lt;br /&gt;
&lt;br /&gt;
=== At Shift Start ===&lt;br /&gt;
As soon as you start existing in a shift, late join included, you have a basic 7% chance of rolling a psionic power. All Heads of Staff except for the Logistics Officer instead have a 32% chance, while the [[Chaplain]] has a 21% chance. This is further increased for late joining players depending on the station&#039;s Glimmer.&lt;br /&gt;
&lt;br /&gt;
Additionally, each person is given one complimentary &amp;quot;Reroll&amp;quot; for Psionics, which they can use by consuming certain hallucinogenic drugs. See below for more details.&lt;br /&gt;
&lt;br /&gt;
The two roles that always starts with psionic powers are the [[Mystagogue]] starting with &#039;&#039;&#039;Dispel&#039;&#039;&#039; and the [[Psionic Mantis]] starting with &#039;&#039;&#039;Metapsionic Pulse&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== During the Shift ===&lt;br /&gt;
During the shift, a decent amount of ways to unlock psionic abilities offer themselves to you:&lt;br /&gt;
* &#039;&#039;&#039;Noospheric Storm&#039;&#039;&#039; offers the potential of awakening a psionic power, of 3 people maximum, every time they happen.&lt;br /&gt;
* &#039;&#039;&#039;Noospheric Zaps&#039;&#039;&#039; don&#039;t directly give you psionics, but if you have previously attempted to roll for psionics using drugs, the seizure will unlock the ability to roll again.&lt;br /&gt;
* &#039;&#039;&#039;Glimmer&#039;&#039;&#039; on its own doesn&#039;t give you psionics, instead it increases your chances of rolling for psionics by an amount equal to the current glimmer divided by 1000. For example, if the glimmer was at 300 when you take space drugs, your chances of becoming psychic are increased by 30%.&lt;br /&gt;
* &#039;&#039;&#039;Artefact Pulse&#039;&#039;&#039; that can happen from some artefacts.&lt;br /&gt;
* &#039;&#039;&#039;[[Chemistry#chem_Lotophagoi Oil|Lotophagoi Oil]]&#039;&#039;&#039; sometimes dispensed by [[The Oracle]]. It has a chance of giving you psionics equal to your original base chance, plus a bonus chance based on the current glimmer. You need to ingest at least 20 units. &lt;br /&gt;
* &#039;&#039;&#039;[[Chemistry#chem_Space Drugs|Space Drugs]]&#039;&#039;&#039; is the weaker alternative to Lotophagoi Oil. It has a chance to give you psionics equal to your original base chance, plus a bonus chance based on the current glimmer. You need to ingest at least 15 units.&lt;br /&gt;
*:Note for the Lotophagoi Oil and Space Drugs, consuming either will use up your reroll attempt. Should it fail to give you psionics, consuming further drugs will not cause an additional roll until you have regained your reroll from a seizure.&lt;br /&gt;
&lt;br /&gt;
=== Changing your Powers ===&lt;br /&gt;
Since the power you receive from the psychic roll is random, you may receive a power that isn&#039;t necessarily useful. While Dispel is nice to have for Epistemics personel, a security officer would probably prefer a different power for example. If you find that you have an undesireable power, you can request to have your power stripped by the [[Psionic Mantis]]. Afterwards, you can try again for another power by any of the usual means.&lt;br /&gt;
&lt;br /&gt;
=== Special Items ===&lt;br /&gt;
It is also possible to unlock certain psionic abilities without being a psionic yourself, or to add another ability on top of your current one if you are.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%; text-align:center;&amp;quot;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:10%; padding:5px;&amp;quot; | &#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:50%; padding:5px;&amp;quot; | &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:25%; padding:5px;&amp;quot; | &#039;&#039;&#039;Power&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:RDHardsuitHelmet.png|64px]]&lt;br /&gt;
 ! &#039;&#039;&#039;Mystagogue&#039;s Hardsuit Helmet&#039;&#039;&#039;&lt;br /&gt;
 | Lightweight hardsuit helmet that has a galaxy-first psionic passthrough system.&lt;br /&gt;
 | Metapsionic Pulse&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:BotanyGloves.png|64px]]&lt;br /&gt;
 ! &#039;&#039;&#039;Patchwork Gloves&#039;&#039;&#039;&lt;br /&gt;
 | These leather gloves are heavily worn, however they have been repaired in several places.&lt;br /&gt;
 | Dispel&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Spectacles.png|64px]]&lt;br /&gt;
 ! &#039;&#039;&#039;Strange Spectacles&#039;&#039;&#039;&lt;br /&gt;
 | A pair of spectacular and strange spectacles with lenses constructed of an unknown material.&lt;br /&gt;
 | Telegnosis&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:BedsheetBlack.png|64px]]&lt;br /&gt;
 ! &#039;&#039;&#039;Tattered Bedsheet&#039;&#039;&#039;&lt;br /&gt;
 | A tattered bedsheet, It looks like its been through hell and back.&lt;br /&gt;
 | Psionic Invisibility&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:InsulatedGloves.png|64px]]&lt;br /&gt;
 ! &#039;&#039;&#039;Unsulated Gloves&#039;&#039;&#039;&lt;br /&gt;
 | Flimsy synthrubber work gloves styled in a drab yellow color. They are not electrically insulated, and provide no protection against any shocks.&lt;br /&gt;
 | Noospheric Zap&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Psionic Insulation ==&lt;br /&gt;
Insulative clothing and [[Chemistry#chem_Cryptobiolin|cryptobiolin]] will render you immune to psionics, but prevent you from using any you have. This means that you will be able to see floating telegnosis projections and through psionic invisibility.&lt;br /&gt;
&lt;br /&gt;
It is particularly useful if you want to avoid getting mind swapped, zapped by the discharges or just don&#039;t want to gain any psionic abilities.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%; text-align:center;&amp;quot;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:10%; padding:5px;&amp;quot; | &#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:50%; padding:5px;&amp;quot; | &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Tinfoil Hat.png|64px]]&lt;br /&gt;
 ! &#039;&#039;&#039;Tinfoil Hat&#039;&#039;&#039;&lt;br /&gt;
 | The easiest psionic insulation to acquire. It can be found in the ClothesMate, EpiDrobe or even [[Construction|crafted]] using one steel and your muscles. Its only downside is that it has a high chance of combusting into ashes if the [[Glimmer#Discharges|glimmer discharge]] is too strong.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:InsulativeSkullcap.png|64px]]&lt;br /&gt;
 ! &#039;&#039;&#039;Insulative Skullcap&#039;&#039;&#039;&lt;br /&gt;
 | The better psionic insulation. It doesn&#039;t get destroyed by strong discharges but might set you on fire. This one is mostly found in Security.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:InsulativeHeadcage.png|64px]]&lt;br /&gt;
 ! &#039;&#039;&#039;Insulative Headcage&#039;&#039;&#039;&lt;br /&gt;
 | Also found in Security, except it&#039;s for the [[Prisoner|prisoners]].&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Pill1.png|64px]]&lt;br /&gt;
 ! &#039;&#039;&#039;Cryptobiolin Pill&#039;&#039;&#039;&lt;br /&gt;
 | Not normally found on the station, but in the hands of [[Nuclear Operative|Nuclear Operatives]]. It last for a long time but renders the user psionically insulated. Woe is the operative that forgets to eat their pill.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Psionic Removal ==&lt;br /&gt;
There&#039;s many reasons and ways, for someone to get rid of their psionic abilities, whenever they want to or not. Removing one&#039;s psionic abilities removes their ability to speak on the telepath channel but also stops them from being automatically targeted by anti-psychic forces.&lt;br /&gt;
&lt;br /&gt;
The main reason that many people might want, or be forced to get rid of their abilities, is to reduce the amount of crew members using their psionic abilities to generate glimmer or to stop [[Traitor|nefarious individuals]] using certain powers to sneak into Armory.&lt;br /&gt;
&lt;br /&gt;
=== Ways to Remove Psionic Powers ===&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Mindbreaker Toxin&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;[[File:Pill1.png|64px]]&amp;lt;br&amp;gt;&lt;br /&gt;
Metabolizing 20 units or more of [[Chemistry#chem_Mindbreaker_toxin|Mindbreaker Toxin]] will remove psionics from a person. This is mostly used by the [[Psionic Mantis]] and [[Mystagogue]] during [[Alert_Procedure#White_Alert|White Alert]] to prevent people from generating any more glimmer. It can also be used during criminal sentencing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Soulbreaker Shells&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;[[File:Shell (.50 Practice).png|64px]]&amp;lt;br&amp;gt;&lt;br /&gt;
Soulbreaker shells will remove psionics from psychics they hit. They require [[Research and Development|research]] and to be printed at a security techfab.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Golemnization&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;[[File:Golem.png|64px]]&amp;lt;br&amp;gt;&lt;br /&gt;
While the act of being [[Golemancy#Sacrifices|sacrificed]] itself doesn&#039;t &#039;&#039;technically&#039;&#039; remove your psionic abilities, being placed into a [[Golemancy#The_Golems|golem]] forces the powers out of you. As a golem you still get to keep your ability to talk on the telepath channel.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Death&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;[[File:MacrobombImplanter.png|64px]]&amp;lt;br&amp;gt;&lt;br /&gt;
To no surprise, if you die &#039;&#039;&#039;and&#039;&#039;&#039; get a new body from the [[Medical#Cloning|cloner or metempsychotic machine]], you will lose your psionic abilities. But fear not, you can always try your luck again to regain a new ability.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Guides Menu}}&lt;/div&gt;</summary>
		<author><name>VMSolidus</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Psionics&amp;diff=2549</id>
		<title>Psionics</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Psionics&amp;diff=2549"/>
		<updated>2023-12-08T07:32:29Z</updated>

		<summary type="html">&lt;p&gt;VMSolidus: /* During the Shift */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
Psionics, or psychics, are entities that have unlocked psionic abilities through various means. These individuals are considered to be a potential hazard to the station. The Epistemics department consisting of; the [[Mystagogue]], [[Chaplain]], [[Scientist|Scientists]] and [[Psionic Mantis]] are supposed to keep the psionics in check and if that fails they have a handful of tools for neutralizing harmful psionics. &lt;br /&gt;
&lt;br /&gt;
All psionic entities have a shared telepathic communication channel, accessible by writing an equal sign before your text message. It&#039;s anonymized so you&#039;ll never know who you are talking to. It could entirely not even be a crew member.&lt;br /&gt;
&lt;br /&gt;
== Psionic Abilities ==&lt;br /&gt;
[[File:PsionicPopup.png|thumb]]&lt;br /&gt;
Psionic Abilities are mental abilities that interface with the &#039;&#039;&#039;noösphere&#039;&#039;&#039;. Humanoids have limited access to the noösphere&#039;s full potential, allowing some to find ways to command it. This means that humanoids can only have a single ability at a time. They offer various benefits to the user in exchange of generating [[glimmer]] every time they are used. They generate from 8Ψ to 12Ψ every time they are used.&lt;br /&gt;
&lt;br /&gt;
When you get lucky enough to unlock a psionic power, excluding starting with one, a popup with appear which allows you to decide to accept it or not. You won&#039;t know what you got until you accept it. Be careful to read the text before accepting, you technically give your consent to be targeted by certain forces. Accepting the psionic power also raises the [[glimmer]] by 1Ψ to 5Ψ.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After unlocking a psionic ability, it will be automatically placed in your action bar. All you have to do to use it is to click on it or press the corresponding action key.&lt;br /&gt;
&lt;br /&gt;
Fair warning that you can only have one psionic ability at a time, excluding special circumstances.&lt;br /&gt;
&lt;br /&gt;
=== List of Psionic Powers ===&lt;br /&gt;
Here is a list of the currently available psionic powers. The &#039;&#039;&#039;Weight&#039;&#039;&#039; column shows their likeliness to be acquired using normal means explained in the next part. If the weight is 0, it means they aren&#039;t accessible by normal means.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:10%; padding:5px;&amp;quot; | &#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Weight&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:40%; padding:5px;&amp;quot; | &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:40%; padding:5px;&amp;quot; | &#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Dispel.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Dispel&#039;&#039;&#039; &lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | Dispel summoned entities such as familiars or forcewalls.&lt;br /&gt;
 | Very useful against [[Fauna#Hostile|Wisps]], Revenants, the [[Chaplain]] evil familiars or even the [[Mime]] walls. Can also affect anomalies.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:MassSleep.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Mass Sleep&#039;&#039;&#039; &lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 0.3&lt;br /&gt;
 | Put targets in a small area to sleep.&lt;br /&gt;
 | As a [[Traitor]], it is a very useful tool for various reasons from stealing, knocking down your target in space and leaving them to die or even giving the Revenant a free kill.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:MetapsionicPulse.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Metapsionic Pulse&#039;&#039;&#039; &lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | Send a mental pulse through the area to see if there are any psychics nearby.&lt;br /&gt;
 | A slightly underwhelming power that allows you to know if there is other psychics nearby. It also tells you when a psychic power is used nearby.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:MindSwap.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Mind Swap&#039;&#039;&#039; &lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 0.15&lt;br /&gt;
 | Swap minds with the target. Either can change back after 20 seconds.&lt;br /&gt;
 | A rarer power that gets you 20 seconds in the body of someone else. Useful for [[Traitor|traitors]] trying to get their target to throw their gun and space-proof suit away while in space.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:NoosphericZap.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Noospheric Zap&#039;&#039;&#039; &lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 0&lt;br /&gt;
 | Shocks the conciousness of the target and leaves them stunned and stuttering.&lt;br /&gt;
 | Used by [[Fauna#Hostile|Wisps]].&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:PsionicInvisibility.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Psionic Invisibility&#039;&#039;&#039; &lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 0.15&lt;br /&gt;
 | Render yourself invisible to any entity that could potentially be psychic. Borgs, animals, and so on are not affected.&lt;br /&gt;
 | One of the most powerful power that can allow you to sneak in places you shouldn&#039;t be in, like the Armory. Be careful that people wearing insulated headgear will see you.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:PsionicRegeneration.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Psionic Regeneration&#039;&#039;&#039; &lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | Push your natural metabolism to the limit to power your body&#039;s regenerative capability.&lt;br /&gt;
 | Adds a small dose of [[Chemistry#chem_PsionicRegenerationEssence|Prometheum]] in the bloodstream that heals a small amount of Burn, Brute, Poison, Caustic, Bloodloss damage and replenishes a bit of blood.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Psychokinesis.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Psychokinesis&#039;&#039;&#039; &lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 0&lt;br /&gt;
 | Bend the fabric of space to instantly move across it.&lt;br /&gt;
 | Used by [[Playable Species#Silver_Golem|Silver Golems]].&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Pyrokinesis.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Pyrokinesis&#039;&#039;&#039; &lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 0&lt;br /&gt;
 | Light a flammable target on fire.&lt;br /&gt;
 | Used by Ifrits.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Telegnosis.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Telegnosis&#039;&#039;&#039; &lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | Create a telegnostic projection to remotely observe things.&lt;br /&gt;
 | This allows you to look around the station while staying in relative safety. Very useful in finding targets, dead bodies or keeping an eye on [[Security Officer|Security]] and the Armory.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Acquiring Powers ==&lt;br /&gt;
Psionics can be acquired in a number of ways.&lt;br /&gt;
There is a few ways to acquire psionic powers. Some roles can start with them and you can get lucky during glimmer events or by drinking oracle juice. Certain roles have better chances of unlocking psionic powers than others.&lt;br /&gt;
&lt;br /&gt;
=== At Shift Start ===&lt;br /&gt;
As soon as you start existing in a shift, late join included, you have a basic 7% chance of rolling a psionic power. All Heads of Staff except for the Logistics Officer instead have a 32% chance, while the [[Chaplain]] has a 21% chance. This is further increased for late joining players depending on the station&#039;s Glimmer.&lt;br /&gt;
&lt;br /&gt;
Additionally, each person is given one complimentary &amp;quot;Reroll&amp;quot; for Psionics, which they can use by consuming certain hallucinogenic drugs. See below for more details.&lt;br /&gt;
&lt;br /&gt;
The two roles that always starts with psionic powers are the [[Mystagogue]] starting with &#039;&#039;&#039;Dispel&#039;&#039;&#039; and the [[Psionic Mantis]] starting with &#039;&#039;&#039;Metapsionic Pulse&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== During the Shift ===&lt;br /&gt;
During the shift, a decent amount of ways to unlock psionic abilities offer themselves to you:&lt;br /&gt;
* &#039;&#039;&#039;Noospheric Storm&#039;&#039;&#039; offers the potential of awakening a psionic power, of 3 people maximum, every time they happen.&lt;br /&gt;
* &#039;&#039;&#039;Noospheric Zaps&#039;&#039;&#039; don&#039;t directly give you psionics, but if you have previously attempted to roll for psionics using drugs, the seizure will unlock the ability to roll again.&lt;br /&gt;
* &#039;&#039;&#039;Glimmer&#039;&#039;&#039; on its own doesn&#039;t give you psionics, instead it increases your chances of rolling for psionics by an amount equal to the current glimmer divided by 1000. For example, if the glimmer was at 300 when you take space drugs, your chances of becoming psychic are increased by 30%.&lt;br /&gt;
* &#039;&#039;&#039;Artefact Pulse&#039;&#039;&#039; that can happen from some artefacts.&lt;br /&gt;
* &#039;&#039;&#039;[[Chemistry#chem_Lotophagoi Oil|Lotophagoi Oil]]&#039;&#039;&#039; sometimes dispensed by [[The Oracle]]. It has a chance of giving you psionics equal to your original base chance, plus a bonus chance based on the current glimmer. You need to ingest at least 20 units. &lt;br /&gt;
* &#039;&#039;&#039;[[Chemistry#chem_Space Drugs|Space Drugs]]&#039;&#039;&#039; is the weaker alternative to Lotophagoi Oil. It has a chance to give you psionics equal to your original base chance, plus a bonus chance based on the current glimmer. You need to ingest at least 15 units.&lt;br /&gt;
*:Note for the Lotophagoi Oil and Space Drugs, consuming either will use up your reroll attempt. Should it fail to give you psionics, consuming further drugs will not cause an additional roll, until you have regained your reroll from a seizure.&lt;br /&gt;
&lt;br /&gt;
=== Changing your Powers ===&lt;br /&gt;
Since the power you receive from the psychic roll is random, you may receive a power that isn&#039;t necessarily useful. While Dispel is nice to have for Epistemics personel, a security officer would probably prefer a different power for example. If you find that you have an undesireable power, you can request to have your power stripped by the [[Psionic Mantis]]. Afterwards, you can try again for another power by any of the usual means.&lt;br /&gt;
&lt;br /&gt;
=== Special Items ===&lt;br /&gt;
It is also possible to unlock certain psionic abilities without being a psionic yourself, or to add another ability on top of your current one if you are.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%; text-align:center;&amp;quot;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:10%; padding:5px;&amp;quot; | &#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:50%; padding:5px;&amp;quot; | &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:25%; padding:5px;&amp;quot; | &#039;&#039;&#039;Power&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:RDHardsuitHelmet.png|64px]]&lt;br /&gt;
 ! &#039;&#039;&#039;Mystagogue&#039;s Hardsuit Helmet&#039;&#039;&#039;&lt;br /&gt;
 | Lightweight hardsuit helmet that has a galaxy-first psionic passthrough system.&lt;br /&gt;
 | Metapsionic Pulse&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:BotanyGloves.png|64px]]&lt;br /&gt;
 ! &#039;&#039;&#039;Patchwork Gloves&#039;&#039;&#039;&lt;br /&gt;
 | These leather gloves are heavily worn, however they have been repaired in several places.&lt;br /&gt;
 | Dispel&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Spectacles.png|64px]]&lt;br /&gt;
 ! &#039;&#039;&#039;Strange Spectacles&#039;&#039;&#039;&lt;br /&gt;
 | A pair of spectacular and strange spectacles with lenses constructed of an unknown material.&lt;br /&gt;
 | Telegnosis&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:BedsheetBlack.png|64px]]&lt;br /&gt;
 ! &#039;&#039;&#039;Tattered Bedsheet&#039;&#039;&#039;&lt;br /&gt;
 | A tattered bedsheet, It looks like its been through hell and back.&lt;br /&gt;
 | Psionic Invisibility&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:InsulatedGloves.png|64px]]&lt;br /&gt;
 ! &#039;&#039;&#039;Unsulated Gloves&#039;&#039;&#039;&lt;br /&gt;
 | Flimsy synthrubber work gloves styled in a drab yellow color. They are not electrically insulated, and provide no protection against any shocks.&lt;br /&gt;
 | Noospheric Zap&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Psionic Insulation ==&lt;br /&gt;
Insulative clothing and [[Chemistry#chem_Cryptobiolin|cryptobiolin]] will render you immune to psionics, but prevent you from using any you have. This means that you will be able to see floating telegnosis projections and through psionic invisibility.&lt;br /&gt;
&lt;br /&gt;
It is particularly useful if you want to avoid getting mind swapped, zapped by the discharges or just don&#039;t want to gain any psionic abilities.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%; text-align:center;&amp;quot;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:10%; padding:5px;&amp;quot; | &#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:50%; padding:5px;&amp;quot; | &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Tinfoil Hat.png|64px]]&lt;br /&gt;
 ! &#039;&#039;&#039;Tinfoil Hat&#039;&#039;&#039;&lt;br /&gt;
 | The easiest psionic insulation to acquire. It can be found in the ClothesMate, EpiDrobe or even [[Construction|crafted]] using one steel and your muscles. Its only downside is that it has a high chance of combusting into ashes if the [[Glimmer#Discharges|glimmer discharge]] is too strong.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:InsulativeSkullcap.png|64px]]&lt;br /&gt;
 ! &#039;&#039;&#039;Insulative Skullcap&#039;&#039;&#039;&lt;br /&gt;
 | The better psionic insulation. It doesn&#039;t get destroyed by strong discharges but might set you on fire. This one is mostly found in Security.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:InsulativeHeadcage.png|64px]]&lt;br /&gt;
 ! &#039;&#039;&#039;Insulative Headcage&#039;&#039;&#039;&lt;br /&gt;
 | Also found in Security, except it&#039;s for the [[Prisoner|prisoners]].&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Pill1.png|64px]]&lt;br /&gt;
 ! &#039;&#039;&#039;Cryptobiolin Pill&#039;&#039;&#039;&lt;br /&gt;
 | Not normally found on the station, but in the hands of [[Nuclear Operative|Nuclear Operatives]]. It last for a long time but renders the user psionically insulated. Woe is the operative that forgets to eat their pill.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Psionic Removal ==&lt;br /&gt;
There&#039;s many reasons and ways, for someone to get rid of their psionic abilities, whenever they want to or not. Removing one&#039;s psionic abilities removes their ability to speak on the telepath channel but also stops them from being automatically targeted by anti-psychic forces.&lt;br /&gt;
&lt;br /&gt;
The main reason that many people might want, or be forced to get rid of their abilities, is to reduce the amount of crew members using their psionic abilities to generate glimmer or to stop [[Traitor|nefarious individuals]] using certain powers to sneak into Armory.&lt;br /&gt;
&lt;br /&gt;
=== Ways to Remove Psionic Powers ===&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Mindbreaker Toxin&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;[[File:Pill1.png|64px]]&amp;lt;br&amp;gt;&lt;br /&gt;
Metabolizing 20 units or more of [[Chemistry#chem_Mindbreaker_toxin|Mindbreaker Toxin]] will remove psionics from a person. This is mostly used by the [[Psionic Mantis]] and [[Mystagogue]] during [[Alert_Procedure#White_Alert|White Alert]] to prevent people from generating any more glimmer. It can also be used during criminal sentencing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Soulbreaker Shells&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;[[File:Shell (.50 Practice).png|64px]]&amp;lt;br&amp;gt;&lt;br /&gt;
Soulbreaker shells will remove psionics from psychics they hit. They require [[Research and Development|research]] and to be printed at a security techfab.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Golemnization&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;[[File:Golem.png|64px]]&amp;lt;br&amp;gt;&lt;br /&gt;
While the act of being [[Golemancy#Sacrifices|sacrificed]] itself doesn&#039;t &#039;&#039;technically&#039;&#039; remove your psionic abilities, being placed into a [[Golemancy#The_Golems|golem]] forces the powers out of you. As a golem you still get to keep your ability to talk on the telepath channel.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Death&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;[[File:MacrobombImplanter.png|64px]]&amp;lt;br&amp;gt;&lt;br /&gt;
To no surprise, if you die &#039;&#039;&#039;and&#039;&#039;&#039; get a new body from the [[Medical#Cloning|cloner or metempsychotic machine]], you will lose your psionic abilities. But fear not, you can always try your luck again to regain a new ability.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Guides Menu}}&lt;/div&gt;</summary>
		<author><name>VMSolidus</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Psionics&amp;diff=2548</id>
		<title>Psionics</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Psionics&amp;diff=2548"/>
		<updated>2023-12-08T07:30:36Z</updated>

		<summary type="html">&lt;p&gt;VMSolidus: /* During the Shift */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
Psionics, or psychics, are entities that have unlocked psionic abilities through various means. These individuals are considered to be a potential hazard to the station. The Epistemics department consisting of; the [[Mystagogue]], [[Chaplain]], [[Scientist|Scientists]] and [[Psionic Mantis]] are supposed to keep the psionics in check and if that fails they have a handful of tools for neutralizing harmful psionics. &lt;br /&gt;
&lt;br /&gt;
All psionic entities have a shared telepathic communication channel, accessible by writing an equal sign before your text message. It&#039;s anonymized so you&#039;ll never know who you are talking to. It could entirely not even be a crew member.&lt;br /&gt;
&lt;br /&gt;
== Psionic Abilities ==&lt;br /&gt;
[[File:PsionicPopup.png|thumb]]&lt;br /&gt;
Psionic Abilities are mental abilities that interface with the &#039;&#039;&#039;noösphere&#039;&#039;&#039;. Humanoids have limited access to the noösphere&#039;s full potential, allowing some to find ways to command it. This means that humanoids can only have a single ability at a time. They offer various benefits to the user in exchange of generating [[glimmer]] every time they are used. They generate from 8Ψ to 12Ψ every time they are used.&lt;br /&gt;
&lt;br /&gt;
When you get lucky enough to unlock a psionic power, excluding starting with one, a popup with appear which allows you to decide to accept it or not. You won&#039;t know what you got until you accept it. Be careful to read the text before accepting, you technically give your consent to be targeted by certain forces. Accepting the psionic power also raises the [[glimmer]] by 1Ψ to 5Ψ.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After unlocking a psionic ability, it will be automatically placed in your action bar. All you have to do to use it is to click on it or press the corresponding action key.&lt;br /&gt;
&lt;br /&gt;
Fair warning that you can only have one psionic ability at a time, excluding special circumstances.&lt;br /&gt;
&lt;br /&gt;
=== List of Psionic Powers ===&lt;br /&gt;
Here is a list of the currently available psionic powers. The &#039;&#039;&#039;Weight&#039;&#039;&#039; column shows their likeliness to be acquired using normal means explained in the next part. If the weight is 0, it means they aren&#039;t accessible by normal means.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:10%; padding:5px;&amp;quot; | &#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Weight&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:40%; padding:5px;&amp;quot; | &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:40%; padding:5px;&amp;quot; | &#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Dispel.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Dispel&#039;&#039;&#039; &lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | Dispel summoned entities such as familiars or forcewalls.&lt;br /&gt;
 | Very useful against [[Fauna#Hostile|Wisps]], Revenants, the [[Chaplain]] evil familiars or even the [[Mime]] walls. Can also affect anomalies.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:MassSleep.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Mass Sleep&#039;&#039;&#039; &lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 0.3&lt;br /&gt;
 | Put targets in a small area to sleep.&lt;br /&gt;
 | As a [[Traitor]], it is a very useful tool for various reasons from stealing, knocking down your target in space and leaving them to die or even giving the Revenant a free kill.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:MetapsionicPulse.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Metapsionic Pulse&#039;&#039;&#039; &lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | Send a mental pulse through the area to see if there are any psychics nearby.&lt;br /&gt;
 | A slightly underwhelming power that allows you to know if there is other psychics nearby. It also tells you when a psychic power is used nearby.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:MindSwap.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Mind Swap&#039;&#039;&#039; &lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 0.15&lt;br /&gt;
 | Swap minds with the target. Either can change back after 20 seconds.&lt;br /&gt;
 | A rarer power that gets you 20 seconds in the body of someone else. Useful for [[Traitor|traitors]] trying to get their target to throw their gun and space-proof suit away while in space.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:NoosphericZap.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Noospheric Zap&#039;&#039;&#039; &lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 0&lt;br /&gt;
 | Shocks the conciousness of the target and leaves them stunned and stuttering.&lt;br /&gt;
 | Used by [[Fauna#Hostile|Wisps]].&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:PsionicInvisibility.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Psionic Invisibility&#039;&#039;&#039; &lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 0.15&lt;br /&gt;
 | Render yourself invisible to any entity that could potentially be psychic. Borgs, animals, and so on are not affected.&lt;br /&gt;
 | One of the most powerful power that can allow you to sneak in places you shouldn&#039;t be in, like the Armory. Be careful that people wearing insulated headgear will see you.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:PsionicRegeneration.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Psionic Regeneration&#039;&#039;&#039; &lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | Push your natural metabolism to the limit to power your body&#039;s regenerative capability.&lt;br /&gt;
 | Adds a small dose of [[Chemistry#chem_PsionicRegenerationEssence|Prometheum]] in the bloodstream that heals a small amount of Burn, Brute, Poison, Caustic, Bloodloss damage and replenishes a bit of blood.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Psychokinesis.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Psychokinesis&#039;&#039;&#039; &lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 0&lt;br /&gt;
 | Bend the fabric of space to instantly move across it.&lt;br /&gt;
 | Used by [[Playable Species#Silver_Golem|Silver Golems]].&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Pyrokinesis.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Pyrokinesis&#039;&#039;&#039; &lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 0&lt;br /&gt;
 | Light a flammable target on fire.&lt;br /&gt;
 | Used by Ifrits.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Telegnosis.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Telegnosis&#039;&#039;&#039; &lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | Create a telegnostic projection to remotely observe things.&lt;br /&gt;
 | This allows you to look around the station while staying in relative safety. Very useful in finding targets, dead bodies or keeping an eye on [[Security Officer|Security]] and the Armory.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Acquiring Powers ==&lt;br /&gt;
Psionics can be acquired in a number of ways.&lt;br /&gt;
There is a few ways to acquire psionic powers. Some roles can start with them and you can get lucky during glimmer events or by drinking oracle juice. Certain roles have better chances of unlocking psionic powers than others.&lt;br /&gt;
&lt;br /&gt;
=== At Shift Start ===&lt;br /&gt;
As soon as you start existing in a shift, late join included, you have a basic 7% chance of rolling a psionic power. All Heads of Staff except for the Logistics Officer instead have a 32% chance, while the [[Chaplain]] has a 21% chance. This is further increased for late joining players depending on the station&#039;s Glimmer.&lt;br /&gt;
&lt;br /&gt;
Additionally, each person is given one complimentary &amp;quot;Reroll&amp;quot; for Psionics, which they can use by consuming certain hallucinogenic drugs. See below for more details.&lt;br /&gt;
&lt;br /&gt;
The two roles that always starts with psionic powers are the [[Mystagogue]] starting with &#039;&#039;&#039;Dispel&#039;&#039;&#039; and the [[Psionic Mantis]] starting with &#039;&#039;&#039;Metapsionic Pulse&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== During the Shift ===&lt;br /&gt;
During the shift, a decent amount of ways to unlock psionic abilities offer themselves to you:&lt;br /&gt;
* &#039;&#039;&#039;Noospheric Storm&#039;&#039;&#039; offers the potential of awakening a psionic power, of 3 people maximum, every time they happen.&lt;br /&gt;
* &#039;&#039;&#039;Noospheric Zaps&#039;&#039;&#039; don&#039;t directly give you psionics, but if you have previously attempted to roll for psionics using drugs, the seizure will unlock the ability to roll again.&lt;br /&gt;
* &#039;&#039;&#039;Glimmer&#039;&#039;&#039; on its own doesn&#039;t give you psionics, instead it increases your chances of rolling for psionics by an amount equal to the current glimmer divided by 1000. For example, if the glimmer was at 300 when you take space drugs, your chances of becoming psychic are increased by 30%.&lt;br /&gt;
* &#039;&#039;&#039;Artefact Pulse&#039;&#039;&#039; that can happen from some artefacts.&lt;br /&gt;
* &#039;&#039;&#039;[[Chemistry#chem_Lotophagoi Oil|Lotophagoi Oil]]&#039;&#039;&#039; sometimes dispensed by [[The Oracle]]. It has a chance of giving you psionics equal to your original base chance, plus a bonus chance based on the current glimmer. You need to ingest at least 20 units. &lt;br /&gt;
* &#039;&#039;&#039;[[Chemistry#chem_Space Drugs|Space Drugs]]&#039;&#039;&#039; is the weaker alternative to Lotophagoi Oil. It has a chance to give you psionics equal to your original base chance, plus a bonus chance based on the current glimmer. You need to ingest at least 15 units.&lt;br /&gt;
*:Note for the Lotophagoi Oil and Space Drugs, consuming either will use up your reroll attempt.&lt;br /&gt;
&lt;br /&gt;
=== Changing your Powers ===&lt;br /&gt;
Since the power you receive from the psychic roll is random, you may receive a power that isn&#039;t necessarily useful. While Dispel is nice to have for Epistemics personel, a security officer would probably prefer a different power for example. If you find that you have an undesireable power, you can request to have your power stripped by the [[Psionic Mantis]]. Afterwards, you can try again for another power by any of the usual means.&lt;br /&gt;
&lt;br /&gt;
=== Special Items ===&lt;br /&gt;
It is also possible to unlock certain psionic abilities without being a psionic yourself, or to add another ability on top of your current one if you are.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%; text-align:center;&amp;quot;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:10%; padding:5px;&amp;quot; | &#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:50%; padding:5px;&amp;quot; | &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:25%; padding:5px;&amp;quot; | &#039;&#039;&#039;Power&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:RDHardsuitHelmet.png|64px]]&lt;br /&gt;
 ! &#039;&#039;&#039;Mystagogue&#039;s Hardsuit Helmet&#039;&#039;&#039;&lt;br /&gt;
 | Lightweight hardsuit helmet that has a galaxy-first psionic passthrough system.&lt;br /&gt;
 | Metapsionic Pulse&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:BotanyGloves.png|64px]]&lt;br /&gt;
 ! &#039;&#039;&#039;Patchwork Gloves&#039;&#039;&#039;&lt;br /&gt;
 | These leather gloves are heavily worn, however they have been repaired in several places.&lt;br /&gt;
 | Dispel&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Spectacles.png|64px]]&lt;br /&gt;
 ! &#039;&#039;&#039;Strange Spectacles&#039;&#039;&#039;&lt;br /&gt;
 | A pair of spectacular and strange spectacles with lenses constructed of an unknown material.&lt;br /&gt;
 | Telegnosis&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:BedsheetBlack.png|64px]]&lt;br /&gt;
 ! &#039;&#039;&#039;Tattered Bedsheet&#039;&#039;&#039;&lt;br /&gt;
 | A tattered bedsheet, It looks like its been through hell and back.&lt;br /&gt;
 | Psionic Invisibility&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:InsulatedGloves.png|64px]]&lt;br /&gt;
 ! &#039;&#039;&#039;Unsulated Gloves&#039;&#039;&#039;&lt;br /&gt;
 | Flimsy synthrubber work gloves styled in a drab yellow color. They are not electrically insulated, and provide no protection against any shocks.&lt;br /&gt;
 | Noospheric Zap&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Psionic Insulation ==&lt;br /&gt;
Insulative clothing and [[Chemistry#chem_Cryptobiolin|cryptobiolin]] will render you immune to psionics, but prevent you from using any you have. This means that you will be able to see floating telegnosis projections and through psionic invisibility.&lt;br /&gt;
&lt;br /&gt;
It is particularly useful if you want to avoid getting mind swapped, zapped by the discharges or just don&#039;t want to gain any psionic abilities.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%; text-align:center;&amp;quot;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:10%; padding:5px;&amp;quot; | &#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:50%; padding:5px;&amp;quot; | &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Tinfoil Hat.png|64px]]&lt;br /&gt;
 ! &#039;&#039;&#039;Tinfoil Hat&#039;&#039;&#039;&lt;br /&gt;
 | The easiest psionic insulation to acquire. It can be found in the ClothesMate, EpiDrobe or even [[Construction|crafted]] using one steel and your muscles. Its only downside is that it has a high chance of combusting into ashes if the [[Glimmer#Discharges|glimmer discharge]] is too strong.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:InsulativeSkullcap.png|64px]]&lt;br /&gt;
 ! &#039;&#039;&#039;Insulative Skullcap&#039;&#039;&#039;&lt;br /&gt;
 | The better psionic insulation. It doesn&#039;t get destroyed by strong discharges but might set you on fire. This one is mostly found in Security.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:InsulativeHeadcage.png|64px]]&lt;br /&gt;
 ! &#039;&#039;&#039;Insulative Headcage&#039;&#039;&#039;&lt;br /&gt;
 | Also found in Security, except it&#039;s for the [[Prisoner|prisoners]].&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Pill1.png|64px]]&lt;br /&gt;
 ! &#039;&#039;&#039;Cryptobiolin Pill&#039;&#039;&#039;&lt;br /&gt;
 | Not normally found on the station, but in the hands of [[Nuclear Operative|Nuclear Operatives]]. It last for a long time but renders the user psionically insulated. Woe is the operative that forgets to eat their pill.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Psionic Removal ==&lt;br /&gt;
There&#039;s many reasons and ways, for someone to get rid of their psionic abilities, whenever they want to or not. Removing one&#039;s psionic abilities removes their ability to speak on the telepath channel but also stops them from being automatically targeted by anti-psychic forces.&lt;br /&gt;
&lt;br /&gt;
The main reason that many people might want, or be forced to get rid of their abilities, is to reduce the amount of crew members using their psionic abilities to generate glimmer or to stop [[Traitor|nefarious individuals]] using certain powers to sneak into Armory.&lt;br /&gt;
&lt;br /&gt;
=== Ways to Remove Psionic Powers ===&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Mindbreaker Toxin&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;[[File:Pill1.png|64px]]&amp;lt;br&amp;gt;&lt;br /&gt;
Metabolizing 20 units or more of [[Chemistry#chem_Mindbreaker_toxin|Mindbreaker Toxin]] will remove psionics from a person. This is mostly used by the [[Psionic Mantis]] and [[Mystagogue]] during [[Alert_Procedure#White_Alert|White Alert]] to prevent people from generating any more glimmer. It can also be used during criminal sentencing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Soulbreaker Shells&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;[[File:Shell (.50 Practice).png|64px]]&amp;lt;br&amp;gt;&lt;br /&gt;
Soulbreaker shells will remove psionics from psychics they hit. They require [[Research and Development|research]] and to be printed at a security techfab.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Golemnization&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;[[File:Golem.png|64px]]&amp;lt;br&amp;gt;&lt;br /&gt;
While the act of being [[Golemancy#Sacrifices|sacrificed]] itself doesn&#039;t &#039;&#039;technically&#039;&#039; remove your psionic abilities, being placed into a [[Golemancy#The_Golems|golem]] forces the powers out of you. As a golem you still get to keep your ability to talk on the telepath channel.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Death&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;[[File:MacrobombImplanter.png|64px]]&amp;lt;br&amp;gt;&lt;br /&gt;
To no surprise, if you die &#039;&#039;&#039;and&#039;&#039;&#039; get a new body from the [[Medical#Cloning|cloner or metempsychotic machine]], you will lose your psionic abilities. But fear not, you can always try your luck again to regain a new ability.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Guides Menu}}&lt;/div&gt;</summary>
		<author><name>VMSolidus</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Psionics&amp;diff=2543</id>
		<title>Psionics</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Psionics&amp;diff=2543"/>
		<updated>2023-12-07T21:29:08Z</updated>

		<summary type="html">&lt;p&gt;VMSolidus: /* Acquiring Powers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
Psionics, or psychics, are entities that have unlocked psionic abilities through various means. These individuals are considered to be a potential hazard to the station. The Epistemics department consisting of; the [[Mystagogue]], [[Chaplain]], [[Scientist|Scientists]] and [[Psionic Mantis]] are supposed to keep the psionics in check and if that fails they have a handful of tools for neutralizing harmful psionics. &lt;br /&gt;
&lt;br /&gt;
All psionic entities have a shared telepathic communication channel, accessible by writing an equal sign before your text message. It&#039;s anonymized so you&#039;ll never know who you are talking to. It could entirely not even be a crew member.&lt;br /&gt;
&lt;br /&gt;
== Psionic Abilities ==&lt;br /&gt;
[[File:PsionicPopup.png|thumb]]&lt;br /&gt;
Psionic Abilities are mental abilities that interface with the &#039;&#039;&#039;noösphere&#039;&#039;&#039;. Humanoids have limited access to the noösphere&#039;s full potential, allowing some to find ways to command it. This means that humanoids can only have a single ability at a time. They offer various benefits to the user in exchange of generating [[glimmer]] every time they are used. They generate from 8Ψ to 12Ψ every time they are used.&lt;br /&gt;
&lt;br /&gt;
When you get lucky enough to unlock a psionic power, excluding starting with one, a popup with appear which allows you to decide to accept it or not. You won&#039;t know what you got until you accept it. Be careful to read the text before accepting, you technically give your consent to be targeted by certain forces. Accepting the psionic power also raises the [[glimmer]] by 1Ψ to 5Ψ.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After unlocking a psionic ability, it will be automatically placed in your action bar. All you have to do to use it is to click on it or press the corresponding action key.&lt;br /&gt;
&lt;br /&gt;
Fair warning that you can only have one psionic ability at a time, excluding special circumstances.&lt;br /&gt;
&lt;br /&gt;
=== List of Psionic Powers ===&lt;br /&gt;
Here is a list of the currently available psionic powers. The &#039;&#039;&#039;Weight&#039;&#039;&#039; column shows their likeliness to be acquired using normal means explained in the next part. If the weight is 0, it means they aren&#039;t accessible by normal means.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:10%; padding:5px;&amp;quot; | &#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Weight&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:40%; padding:5px;&amp;quot; | &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:40%; padding:5px;&amp;quot; | &#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Dispel.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Dispel&#039;&#039;&#039; &lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | Dispel summoned entities such as familiars or forcewalls.&lt;br /&gt;
 | Very useful against [[Fauna#Hostile|Wisps]], Revenants, the [[Chaplain]] evil familiars or even the [[Mime]] walls. Can also affect anomalies.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:MassSleep.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Mass Sleep&#039;&#039;&#039; &lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 0.3&lt;br /&gt;
 | Put targets in a small area to sleep.&lt;br /&gt;
 | As a [[Traitor]], it is a very useful tool for various reasons from stealing, knocking down your target in space and leaving them to die or even giving the Revenant a free kill.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:MetapsionicPulse.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Metapsionic Pulse&#039;&#039;&#039; &lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | Send a mental pulse through the area to see if there are any psychics nearby.&lt;br /&gt;
 | A slightly underwhelming power that allows you to know if there is other psychics nearby. It also tells you when a psychic power is used nearby.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:MindSwap.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Mind Swap&#039;&#039;&#039; &lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 0.15&lt;br /&gt;
 | Swap minds with the target. Either can change back after 20 seconds.&lt;br /&gt;
 | A rarer power that gets you 20 seconds in the body of someone else. Useful for [[Traitor|traitors]] trying to get their target to throw their gun and space-proof suit away while in space.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:NoosphericZap.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Noospheric Zap&#039;&#039;&#039; &lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 0&lt;br /&gt;
 | Shocks the conciousness of the target and leaves them stunned and stuttering.&lt;br /&gt;
 | Used by [[Fauna#Hostile|Wisps]].&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:PsionicInvisibility.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Psionic Invisibility&#039;&#039;&#039; &lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 0.15&lt;br /&gt;
 | Render yourself invisible to any entity that could potentially be psychic. Borgs, animals, and so on are not affected.&lt;br /&gt;
 | One of the most powerful power that can allow you to sneak in places you shouldn&#039;t be in, like the Armory. Be careful that people wearing insulated headgear will see you.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:PsionicRegeneration.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Psionic Regeneration&#039;&#039;&#039; &lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | Push your natural metabolism to the limit to power your body&#039;s regenerative capability.&lt;br /&gt;
 | Adds a small dose of [[Chemistry#chem_PsionicRegenerationEssence|Prometheum]] in the bloodstream that heals a small amount of Burn, Brute, Poison, Caustic, Bloodloss damage and replenishes a bit of blood.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Psychokinesis.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Psychokinesis&#039;&#039;&#039; &lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 0&lt;br /&gt;
 | Bend the fabric of space to instantly move across it.&lt;br /&gt;
 | Used by [[Playable Species#Silver_Golem|Silver Golems]].&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Pyrokinesis.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Pyrokinesis&#039;&#039;&#039; &lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 0&lt;br /&gt;
 | Light a flammable target on fire.&lt;br /&gt;
 | Used by Ifrits.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Telegnosis.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Telegnosis&#039;&#039;&#039; &lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | Create a telegnostic projection to remotely observe things.&lt;br /&gt;
 | This allows you to look around the station while staying in relative safety. Very useful in finding targets, dead bodies or keeping an eye on [[Security Officer|Security]] and the Armory.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Acquiring Powers ==&lt;br /&gt;
Psionics can be acquired in a number of ways.&lt;br /&gt;
There is a few ways to acquire psionic powers. Some roles can start with them and you can get lucky during glimmer events or by drinking oracle juice. Certain roles have better chances of unlocking psionic powers than others.&lt;br /&gt;
&lt;br /&gt;
=== At Shift Start ===&lt;br /&gt;
As soon as you start existing in a shift, late join included, you have a basic 7% chance of rolling a psionic power. All Heads of Staff except for the Logistics Officer instead have a 32% chance, while the [[Chaplain]] has a 21% chance. This is further increased for late joining players depending on the station&#039;s Glimmer.&lt;br /&gt;
&lt;br /&gt;
Additionally, each person is given one complimentary &amp;quot;Reroll&amp;quot; for Psionics, which they can use by consuming certain hallucinogenic drugs. See below for more details.&lt;br /&gt;
&lt;br /&gt;
The two roles that always starts with psionic powers are the [[Mystagogue]] starting with &#039;&#039;&#039;Dispel&#039;&#039;&#039; and the [[Psionic Mantis]] starting with &#039;&#039;&#039;Metapsionic Pulse&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== During the Shift ===&lt;br /&gt;
During the shift, a decent amount of ways to unlock psionic abilities offer themselves to you:&lt;br /&gt;
* &#039;&#039;&#039;Noospheric Storm&#039;&#039;&#039; offers the potential of awakening a psionic power, of 3 people maximum, every time they happen.&lt;br /&gt;
* &#039;&#039;&#039;[[Chemistry#chem_Lotophagoi Oil|Lotophagoi Oil]]&#039;&#039;&#039; sometimes dispensed by [[The Oracle]]. It has a chance of giving you psionics equal to your original base chance, plus a bonus chance based on the current glimmer. You need to ingest at least 20 units. &lt;br /&gt;
* &#039;&#039;&#039;[[Chemistry#chem_Space Drugs|Space Drugs]]&#039;&#039;&#039; is the weaker alternative to Lotophagoi Oil. It has a chance to give you psionics equal to your original base chance, plus a bonus chance based on the current glimmer. You need to ingest at least 15 units.&lt;br /&gt;
* &#039;&#039;&#039;For both hallucinogenic drugs&#039;&#039;&#039;, you can only ever attempt to obtain psionics once.&lt;br /&gt;
* &#039;&#039;&#039;Noospheric Zaps&#039;&#039;&#039; don&#039;t directly give you psionics, but if you have previously attempted to roll for psionics using drugs, the seizure will unlock the ability to roll again.&lt;br /&gt;
* &#039;&#039;&#039;Glimmer&#039;&#039;&#039; on its own doesn&#039;t give you psionics, instead it increases your chances of rolling for psionics by an amount equal to the current glimmer divided by 1000. For example, if the glimmer was at 300 when you take space drugs, your chances of becoming psychic are increased by 30%.&lt;br /&gt;
* &#039;&#039;&#039;Artefact Pulse&#039;&#039;&#039; that can happen from some artefacts.&lt;br /&gt;
&lt;br /&gt;
=== Changing your Powers ===&lt;br /&gt;
Since the power you receive from the psychic roll is random, you may receive a power that isn&#039;t necessarily useful. While Dispel is nice to have for Epistemics personel, a security officer would probably prefer a different power for example. If you find that you have an undesireable power, you can request to have your power stripped by the [[Psionic Mantis]]. Afterwards, you can try again for another power by any of the usual means.&lt;br /&gt;
&lt;br /&gt;
=== Special Items ===&lt;br /&gt;
It is also possible to unlock certain psionic abilities without being a psionic yourself, or to add another ability on top of your current one if you are.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%; text-align:center;&amp;quot;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:10%; padding:5px;&amp;quot; | &#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:50%; padding:5px;&amp;quot; | &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:25%; padding:5px;&amp;quot; | &#039;&#039;&#039;Power&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:RDHardsuitHelmet.png|64px]]&lt;br /&gt;
 ! &#039;&#039;&#039;Mystagogue&#039;s Hardsuit Helmet&#039;&#039;&#039;&lt;br /&gt;
 | Lightweight hardsuit helmet that has a galaxy-first psionic passthrough system.&lt;br /&gt;
 | Metapsionic Pulse&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:BotanyGloves.png|64px]]&lt;br /&gt;
 ! &#039;&#039;&#039;Patchwork Gloves&#039;&#039;&#039;&lt;br /&gt;
 | These leather gloves are heavily worn, however they have been repaired in several places.&lt;br /&gt;
 | Dispel&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Spectacles.png|64px]]&lt;br /&gt;
 ! &#039;&#039;&#039;Strange Spectacles&#039;&#039;&#039;&lt;br /&gt;
 | A pair of spectacular and strange spectacles with lenses constructed of an unknown material.&lt;br /&gt;
 | Telegnosis&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:BedsheetBlack.png|64px]]&lt;br /&gt;
 ! &#039;&#039;&#039;Tattered Bedsheet&#039;&#039;&#039;&lt;br /&gt;
 | A tattered bedsheet, It looks like its been through hell and back.&lt;br /&gt;
 | Psionic Invisibility&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:InsulatedGloves.png|64px]]&lt;br /&gt;
 ! &#039;&#039;&#039;Unsulated Gloves&#039;&#039;&#039;&lt;br /&gt;
 | Flimsy synthrubber work gloves styled in a drab yellow color. They are not electrically insulated, and provide no protection against any shocks.&lt;br /&gt;
 | Noospheric Zap&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Psionic Insulation ==&lt;br /&gt;
Insulative clothing and [[Chemistry#chem_Cryptobiolin|cryptobiolin]] will render you immune to psionics, but prevent you from using any you have. This means that you will be able to see floating telegnosis projections and through psionic invisibility.&lt;br /&gt;
&lt;br /&gt;
It is particularly useful if you want to avoid getting mind swapped, zapped by the discharges or just don&#039;t want to gain any psionic abilities.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%; text-align:center;&amp;quot;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:10%; padding:5px;&amp;quot; | &#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:50%; padding:5px;&amp;quot; | &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Tinfoil Hat.png|64px]]&lt;br /&gt;
 ! &#039;&#039;&#039;Tinfoil Hat&#039;&#039;&#039;&lt;br /&gt;
 | The easiest psionic insulation to acquire. It can be found in the ClothesMate, EpiDrobe or even [[Construction|crafted]] using one steel and your muscles. Its only downside is that it has a high chance of combusting into ashes if the [[Glimmer#Discharges|glimmer discharge]] is too strong.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:InsulativeSkullcap.png|64px]]&lt;br /&gt;
 ! &#039;&#039;&#039;Insulative Skullcap&#039;&#039;&#039;&lt;br /&gt;
 | The better psionic insulation. It doesn&#039;t get destroyed by strong discharges but might set you on fire. This one is mostly found in Security.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:InsulativeHeadcage.png|64px]]&lt;br /&gt;
 ! &#039;&#039;&#039;Insulative Headcage&#039;&#039;&#039;&lt;br /&gt;
 | Also found in Security, except it&#039;s for the [[Prisoner|prisoners]].&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Pill1.png|64px]]&lt;br /&gt;
 ! &#039;&#039;&#039;Cryptobiolin Pill&#039;&#039;&#039;&lt;br /&gt;
 | Not normally found on the station, but in the hands of [[Nuclear Operative|Nuclear Operatives]]. It last for a long time but renders the user psionically insulated. Woe is the operative that forgets to eat their pill.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Psionic Removal ==&lt;br /&gt;
There&#039;s many reasons and ways, for someone to get rid of their psionic abilities, whenever they want to or not. Removing one&#039;s psionic abilities removes their ability to speak on the telepath channel but also stops them from being automatically targeted by anti-psychic forces.&lt;br /&gt;
&lt;br /&gt;
The main reason that many people might want, or be forced to get rid of their abilities, is to reduce the amount of crew members using their psionic abilities to generate glimmer or to stop [[Traitor|nefarious individuals]] using certain powers to sneak into Armory.&lt;br /&gt;
&lt;br /&gt;
=== Ways to Remove Psionic Powers ===&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Mindbreaker Toxin&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;[[File:Pill1.png|64px]]&amp;lt;br&amp;gt;&lt;br /&gt;
Metabolizing 20 units or more of [[Chemistry#chem_Mindbreaker_toxin|Mindbreaker Toxin]] will remove psionics from a person. This is mostly used by the [[Psionic Mantis]] and [[Mystagogue]] during [[Alert_Procedure#White_Alert|White Alert]] to prevent people from generating any more glimmer. It can also be used during criminal sentencing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Soulbreaker Shells&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;[[File:Shell (.50 Practice).png|64px]]&amp;lt;br&amp;gt;&lt;br /&gt;
Soulbreaker shells will remove psionics from psychics they hit. They require [[Research and Development|research]] and to be printed at a security techfab.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Golemnization&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;[[File:Golem.png|64px]]&amp;lt;br&amp;gt;&lt;br /&gt;
While the act of being [[Golemancy#Sacrifices|sacrificed]] itself doesn&#039;t &#039;&#039;technically&#039;&#039; remove your psionic abilities, being placed into a [[Golemancy#The_Golems|golem]] forces the powers out of you. As a golem you still get to keep your ability to talk on the telepath channel.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Death&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;[[File:MacrobombImplanter.png|64px]]&amp;lt;br&amp;gt;&lt;br /&gt;
To no surprise, if you die &#039;&#039;&#039;and&#039;&#039;&#039; get a new body from the [[Medical#Cloning|cloner or metempsychotic machine]], you will lose your psionic abilities. But fear not, you can always try your luck again to regain a new ability.&lt;br /&gt;
&lt;br /&gt;
{{Guides Menu}}&lt;/div&gt;</summary>
		<author><name>VMSolidus</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Psionics&amp;diff=2542</id>
		<title>Psionics</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Psionics&amp;diff=2542"/>
		<updated>2023-12-07T21:23:18Z</updated>

		<summary type="html">&lt;p&gt;VMSolidus: /* At Shift Start */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
Psionics, or psychics, are entities that have unlocked psionic abilities through various means. These individuals are considered to be a potential hazard to the station. The Epistemics department consisting of; the [[Mystagogue]], [[Chaplain]], [[Scientist|Scientists]] and [[Psionic Mantis]] are supposed to keep the psionics in check and if that fails they have a handful of tools for neutralizing harmful psionics. &lt;br /&gt;
&lt;br /&gt;
All psionic entities have a shared telepathic communication channel, accessible by writing an equal sign before your text message. It&#039;s anonymized so you&#039;ll never know who you are talking to. It could entirely not even be a crew member.&lt;br /&gt;
&lt;br /&gt;
== Psionic Abilities ==&lt;br /&gt;
[[File:PsionicPopup.png|thumb]]&lt;br /&gt;
Psionic Abilities are mental abilities that interface with the &#039;&#039;&#039;noösphere&#039;&#039;&#039;. Humanoids have limited access to the noösphere&#039;s full potential, allowing some to find ways to command it. This means that humanoids can only have a single ability at a time. They offer various benefits to the user in exchange of generating [[glimmer]] every time they are used. They generate from 8Ψ to 12Ψ every time they are used.&lt;br /&gt;
&lt;br /&gt;
When you get lucky enough to unlock a psionic power, excluding starting with one, a popup with appear which allows you to decide to accept it or not. You won&#039;t know what you got until you accept it. Be careful to read the text before accepting, you technically give your consent to be targeted by certain forces. Accepting the psionic power also raises the [[glimmer]] by 1Ψ to 5Ψ.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After unlocking a psionic ability, it will be automatically placed in your action bar. All you have to do to use it is to click on it or press the corresponding action key.&lt;br /&gt;
&lt;br /&gt;
Fair warning that you can only have one psionic ability at a time, excluding special circumstances.&lt;br /&gt;
&lt;br /&gt;
=== List of Psionic Powers ===&lt;br /&gt;
Here is a list of the currently available psionic powers. The &#039;&#039;&#039;Weight&#039;&#039;&#039; column shows their likeliness to be acquired using normal means explained in the next part. If the weight is 0, it means they aren&#039;t accessible by normal means.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:10%; padding:5px;&amp;quot; | &#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Weight&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:40%; padding:5px;&amp;quot; | &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:40%; padding:5px;&amp;quot; | &#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Dispel.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Dispel&#039;&#039;&#039; &lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | Dispel summoned entities such as familiars or forcewalls.&lt;br /&gt;
 | Very useful against [[Fauna#Hostile|Wisps]], Revenants, the [[Chaplain]] evil familiars or even the [[Mime]] walls. Can also affect anomalies.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:MassSleep.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Mass Sleep&#039;&#039;&#039; &lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 0.3&lt;br /&gt;
 | Put targets in a small area to sleep.&lt;br /&gt;
 | As a [[Traitor]], it is a very useful tool for various reasons from stealing, knocking down your target in space and leaving them to die or even giving the Revenant a free kill.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:MetapsionicPulse.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Metapsionic Pulse&#039;&#039;&#039; &lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | Send a mental pulse through the area to see if there are any psychics nearby.&lt;br /&gt;
 | A slightly underwhelming power that allows you to know if there is other psychics nearby. It also tells you when a psychic power is used nearby.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:MindSwap.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Mind Swap&#039;&#039;&#039; &lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 0.15&lt;br /&gt;
 | Swap minds with the target. Either can change back after 20 seconds.&lt;br /&gt;
 | A rarer power that gets you 20 seconds in the body of someone else. Useful for [[Traitor|traitors]] trying to get their target to throw their gun and space-proof suit away while in space.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:NoosphericZap.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Noospheric Zap&#039;&#039;&#039; &lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 0&lt;br /&gt;
 | Shocks the conciousness of the target and leaves them stunned and stuttering.&lt;br /&gt;
 | Used by [[Fauna#Hostile|Wisps]].&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:PsionicInvisibility.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Psionic Invisibility&#039;&#039;&#039; &lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 0.15&lt;br /&gt;
 | Render yourself invisible to any entity that could potentially be psychic. Borgs, animals, and so on are not affected.&lt;br /&gt;
 | One of the most powerful power that can allow you to sneak in places you shouldn&#039;t be in, like the Armory. Be careful that people wearing insulated headgear will see you.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:PsionicRegeneration.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Psionic Regeneration&#039;&#039;&#039; &lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | Push your natural metabolism to the limit to power your body&#039;s regenerative capability.&lt;br /&gt;
 | Adds a small dose of [[Chemistry#chem_PsionicRegenerationEssence|Prometheum]] in the bloodstream that heals a small amount of Burn, Brute, Poison, Caustic, Bloodloss damage and replenishes a bit of blood.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Psychokinesis.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Psychokinesis&#039;&#039;&#039; &lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 0&lt;br /&gt;
 | Bend the fabric of space to instantly move across it.&lt;br /&gt;
 | Used by [[Playable Species#Silver_Golem|Silver Golems]].&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Pyrokinesis.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Pyrokinesis&#039;&#039;&#039; &lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 0&lt;br /&gt;
 | Light a flammable target on fire.&lt;br /&gt;
 | Used by Ifrits.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Telegnosis.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Telegnosis&#039;&#039;&#039; &lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | Create a telegnostic projection to remotely observe things.&lt;br /&gt;
 | This allows you to look around the station while staying in relative safety. Very useful in finding targets, dead bodies or keeping an eye on [[Security Officer|Security]] and the Armory.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Acquiring Powers ==&lt;br /&gt;
Psionics can be acquired in a number of ways.&lt;br /&gt;
There is a few ways to acquire psionic powers. Some roles can start with them and you can get lucky during glimmer events or by drinking oracle juice. Certain roles have better chances of unlocking psionic powers than others.&lt;br /&gt;
&lt;br /&gt;
=== At Shift Start ===&lt;br /&gt;
As soon as you start existing in a shift, late join included, you have a basic 7% chance of rolling a psionic power. All Heads of Staff except for the Logistics Officer instead have a 32% chance, while the [[Chaplain]] has a 21% chance. This is further increased for late joining players depending on the station&#039;s Glimmer.&lt;br /&gt;
&lt;br /&gt;
Additionally, each person is given one complimentary &amp;quot;Reroll&amp;quot; for Psionics, which they can use by consuming certain hallucinogenic drugs. See below for more details.&lt;br /&gt;
&lt;br /&gt;
The two roles that always starts with psionic powers are the [[Mystagogue]] starting with &#039;&#039;&#039;Dispel&#039;&#039;&#039; and the [[Psionic Mantis]] starting with &#039;&#039;&#039;Metapsionic Pulse&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== During the Shift ===&lt;br /&gt;
During the shift, a decent amount of ways to unlock psionic abilities offer themselves to you:&lt;br /&gt;
* &#039;&#039;&#039;Noospheric Storm&#039;&#039;&#039; offers the potential of awakening a psionic power, of 3 people maximum, every time they happen.&lt;br /&gt;
* &#039;&#039;&#039;[[Chemistry#chem_Lotophagoi Oil|Lotophagoi Oil]]&#039;&#039;&#039; sometimes dispensed by [[The Oracle]]. It has a chance of giving you psionics equal to your original base chance, plus a bonus chance based on the current glimmer. You need to ingest at least 20 units. &lt;br /&gt;
* &#039;&#039;&#039;[[Chemistry#chem_Space Drugs|Space Drugs]]&#039;&#039;&#039; is the weaker alternative to Lotophagoi Oil. It has a chance to give you psionics equal to your original base chance, plus a bonus chance based on the current glimmer. You need to ingest at least 15 units.&lt;br /&gt;
* &#039;&#039;&#039;For both hallucinogenic drugs&#039;&#039;&#039;, you can only ever attempt to obtain psionics once.&lt;br /&gt;
* &#039;&#039;&#039;Noospheric Zaps&#039;&#039;&#039; don&#039;t directly give you psionics, but if you have previously attempted to roll for psionics using drugs, the seizure will unlock the ability to roll again.&lt;br /&gt;
* &#039;&#039;&#039;Glimmer&#039;&#039;&#039; on its own doesn&#039;t give you psionics, instead it increases your chances of rolling for psionics by an amount equal to the current glimmer divided by 1000. For example, if the glimmer was at 300 when you take space drugs, your chances of becoming psychic are increased by 30%.&lt;br /&gt;
* &#039;&#039;&#039;Artefact Pulse&#039;&#039;&#039; that can happen from some artefacts.&lt;br /&gt;
&lt;br /&gt;
=== Special Items ===&lt;br /&gt;
It is also possible to unlock certain psionic abilities without being a psionic yourself, or to add another ability on top of your current one if you are.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%; text-align:center;&amp;quot;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:10%; padding:5px;&amp;quot; | &#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:50%; padding:5px;&amp;quot; | &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:25%; padding:5px;&amp;quot; | &#039;&#039;&#039;Power&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:RDHardsuitHelmet.png|64px]]&lt;br /&gt;
 ! &#039;&#039;&#039;Mystagogue&#039;s Hardsuit Helmet&#039;&#039;&#039;&lt;br /&gt;
 | Lightweight hardsuit helmet that has a galaxy-first psionic passthrough system.&lt;br /&gt;
 | Metapsionic Pulse&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:BotanyGloves.png|64px]]&lt;br /&gt;
 ! &#039;&#039;&#039;Patchwork Gloves&#039;&#039;&#039;&lt;br /&gt;
 | These leather gloves are heavily worn, however they have been repaired in several places.&lt;br /&gt;
 | Dispel&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Spectacles.png|64px]]&lt;br /&gt;
 ! &#039;&#039;&#039;Strange Spectacles&#039;&#039;&#039;&lt;br /&gt;
 | A pair of spectacular and strange spectacles with lenses constructed of an unknown material.&lt;br /&gt;
 | Telegnosis&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:BedsheetBlack.png|64px]]&lt;br /&gt;
 ! &#039;&#039;&#039;Tattered Bedsheet&#039;&#039;&#039;&lt;br /&gt;
 | A tattered bedsheet, It looks like its been through hell and back.&lt;br /&gt;
 | Psionic Invisibility&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:InsulatedGloves.png|64px]]&lt;br /&gt;
 ! &#039;&#039;&#039;Unsulated Gloves&#039;&#039;&#039;&lt;br /&gt;
 | Flimsy synthrubber work gloves styled in a drab yellow color. They are not electrically insulated, and provide no protection against any shocks.&lt;br /&gt;
 | Noospheric Zap&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Psionic Insulation ==&lt;br /&gt;
Insulative clothing and [[Chemistry#chem_Cryptobiolin|cryptobiolin]] will render you immune to psionics, but prevent you from using any you have. This means that you will be able to see floating telegnosis projections and through psionic invisibility.&lt;br /&gt;
&lt;br /&gt;
It is particularly useful if you want to avoid getting mind swapped, zapped by the discharges or just don&#039;t want to gain any psionic abilities.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%; text-align:center;&amp;quot;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:10%; padding:5px;&amp;quot; | &#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:50%; padding:5px;&amp;quot; | &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Tinfoil Hat.png|64px]]&lt;br /&gt;
 ! &#039;&#039;&#039;Tinfoil Hat&#039;&#039;&#039;&lt;br /&gt;
 | The easiest psionic insulation to acquire. It can be found in the ClothesMate, EpiDrobe or even [[Construction|crafted]] using one steel and your muscles. Its only downside is that it has a high chance of combusting into ashes if the [[Glimmer#Discharges|glimmer discharge]] is too strong.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:InsulativeSkullcap.png|64px]]&lt;br /&gt;
 ! &#039;&#039;&#039;Insulative Skullcap&#039;&#039;&#039;&lt;br /&gt;
 | The better psionic insulation. It doesn&#039;t get destroyed by strong discharges but might set you on fire. This one is mostly found in Security.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:InsulativeHeadcage.png|64px]]&lt;br /&gt;
 ! &#039;&#039;&#039;Insulative Headcage&#039;&#039;&#039;&lt;br /&gt;
 | Also found in Security, except it&#039;s for the [[Prisoner|prisoners]].&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Pill1.png|64px]]&lt;br /&gt;
 ! &#039;&#039;&#039;Cryptobiolin Pill&#039;&#039;&#039;&lt;br /&gt;
 | Not normally found on the station, but in the hands of [[Nuclear Operative|Nuclear Operatives]]. It last for a long time but renders the user psionically insulated. Woe is the operative that forgets to eat their pill.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Psionic Removal ==&lt;br /&gt;
There&#039;s many reasons and ways, for someone to get rid of their psionic abilities, whenever they want to or not. Removing one&#039;s psionic abilities removes their ability to speak on the telepath channel but also stops them from being automatically targeted by anti-psychic forces.&lt;br /&gt;
&lt;br /&gt;
The main reason that many people might want, or be forced to get rid of their abilities, is to reduce the amount of crew members using their psionic abilities to generate glimmer or to stop [[Traitor|nefarious individuals]] using certain powers to sneak into Armory.&lt;br /&gt;
&lt;br /&gt;
=== Ways to Remove Psionic Powers ===&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Mindbreaker Toxin&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;[[File:Pill1.png|64px]]&amp;lt;br&amp;gt;&lt;br /&gt;
Metabolizing 20 units or more of [[Chemistry#chem_Mindbreaker_toxin|Mindbreaker Toxin]] will remove psionics from a person. This is mostly used by the [[Psionic Mantis]] and [[Mystagogue]] during [[Alert_Procedure#White_Alert|White Alert]] to prevent people from generating any more glimmer. It can also be used during criminal sentencing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Soulbreaker Shells&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;[[File:Shell (.50 Practice).png|64px]]&amp;lt;br&amp;gt;&lt;br /&gt;
Soulbreaker shells will remove psionics from psychics they hit. They require [[Research and Development|research]] and to be printed at a security techfab.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Golemnization&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;[[File:Golem.png|64px]]&amp;lt;br&amp;gt;&lt;br /&gt;
While the act of being [[Golemancy#Sacrifices|sacrificed]] itself doesn&#039;t &#039;&#039;technically&#039;&#039; remove your psionic abilities, being placed into a [[Golemancy#The_Golems|golem]] forces the powers out of you. As a golem you still get to keep your ability to talk on the telepath channel.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Death&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;[[File:MacrobombImplanter.png|64px]]&amp;lt;br&amp;gt;&lt;br /&gt;
To no surprise, if you die &#039;&#039;&#039;and&#039;&#039;&#039; get a new body from the [[Medical#Cloning|cloner or metempsychotic machine]], you will lose your psionic abilities. But fear not, you can always try your luck again to regain a new ability.&lt;br /&gt;
&lt;br /&gt;
{{Guides Menu}}&lt;/div&gt;</summary>
		<author><name>VMSolidus</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Psionics&amp;diff=2541</id>
		<title>Psionics</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Psionics&amp;diff=2541"/>
		<updated>2023-12-07T21:16:51Z</updated>

		<summary type="html">&lt;p&gt;VMSolidus: /* During the Shift */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
Psionics, or psychics, are entities that have unlocked psionic abilities through various means. These individuals are considered to be a potential hazard to the station. The Epistemics department consisting of; the [[Mystagogue]], [[Chaplain]], [[Scientist|Scientists]] and [[Psionic Mantis]] are supposed to keep the psionics in check and if that fails they have a handful of tools for neutralizing harmful psionics. &lt;br /&gt;
&lt;br /&gt;
All psionic entities have a shared telepathic communication channel, accessible by writing an equal sign before your text message. It&#039;s anonymized so you&#039;ll never know who you are talking to. It could entirely not even be a crew member.&lt;br /&gt;
&lt;br /&gt;
== Psionic Abilities ==&lt;br /&gt;
[[File:PsionicPopup.png|thumb]]&lt;br /&gt;
Psionic Abilities are mental abilities that interface with the &#039;&#039;&#039;noösphere&#039;&#039;&#039;. Humanoids have limited access to the noösphere&#039;s full potential, allowing some to find ways to command it. This means that humanoids can only have a single ability at a time. They offer various benefits to the user in exchange of generating [[glimmer]] every time they are used. They generate from 8Ψ to 12Ψ every time they are used.&lt;br /&gt;
&lt;br /&gt;
When you get lucky enough to unlock a psionic power, excluding starting with one, a popup with appear which allows you to decide to accept it or not. You won&#039;t know what you got until you accept it. Be careful to read the text before accepting, you technically give your consent to be targeted by certain forces. Accepting the psionic power also raises the [[glimmer]] by 1Ψ to 5Ψ.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After unlocking a psionic ability, it will be automatically placed in your action bar. All you have to do to use it is to click on it or press the corresponding action key.&lt;br /&gt;
&lt;br /&gt;
Fair warning that you can only have one psionic ability at a time, excluding special circumstances.&lt;br /&gt;
&lt;br /&gt;
=== List of Psionic Powers ===&lt;br /&gt;
Here is a list of the currently available psionic powers. The &#039;&#039;&#039;Weight&#039;&#039;&#039; column shows their likeliness to be acquired using normal means explained in the next part. If the weight is 0, it means they aren&#039;t accessible by normal means.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:10%; padding:5px;&amp;quot; | &#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Weight&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:40%; padding:5px;&amp;quot; | &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:40%; padding:5px;&amp;quot; | &#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Dispel.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Dispel&#039;&#039;&#039; &lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | Dispel summoned entities such as familiars or forcewalls.&lt;br /&gt;
 | Very useful against [[Fauna#Hostile|Wisps]], Revenants, the [[Chaplain]] evil familiars or even the [[Mime]] walls. Can also affect anomalies.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:MassSleep.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Mass Sleep&#039;&#039;&#039; &lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 0.3&lt;br /&gt;
 | Put targets in a small area to sleep.&lt;br /&gt;
 | As a [[Traitor]], it is a very useful tool for various reasons from stealing, knocking down your target in space and leaving them to die or even giving the Revenant a free kill.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:MetapsionicPulse.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Metapsionic Pulse&#039;&#039;&#039; &lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | Send a mental pulse through the area to see if there are any psychics nearby.&lt;br /&gt;
 | A slightly underwhelming power that allows you to know if there is other psychics nearby. It also tells you when a psychic power is used nearby.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:MindSwap.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Mind Swap&#039;&#039;&#039; &lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 0.15&lt;br /&gt;
 | Swap minds with the target. Either can change back after 20 seconds.&lt;br /&gt;
 | A rarer power that gets you 20 seconds in the body of someone else. Useful for [[Traitor|traitors]] trying to get their target to throw their gun and space-proof suit away while in space.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:NoosphericZap.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Noospheric Zap&#039;&#039;&#039; &lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 0&lt;br /&gt;
 | Shocks the conciousness of the target and leaves them stunned and stuttering.&lt;br /&gt;
 | Used by [[Fauna#Hostile|Wisps]].&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:PsionicInvisibility.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Psionic Invisibility&#039;&#039;&#039; &lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 0.15&lt;br /&gt;
 | Render yourself invisible to any entity that could potentially be psychic. Borgs, animals, and so on are not affected.&lt;br /&gt;
 | One of the most powerful power that can allow you to sneak in places you shouldn&#039;t be in, like the Armory. Be careful that people wearing insulated headgear will see you.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:PsionicRegeneration.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Psionic Regeneration&#039;&#039;&#039; &lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | Push your natural metabolism to the limit to power your body&#039;s regenerative capability.&lt;br /&gt;
 | Adds a small dose of [[Chemistry#chem_PsionicRegenerationEssence|Prometheum]] in the bloodstream that heals a small amount of Burn, Brute, Poison, Caustic, Bloodloss damage and replenishes a bit of blood.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Psychokinesis.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Psychokinesis&#039;&#039;&#039; &lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 0&lt;br /&gt;
 | Bend the fabric of space to instantly move across it.&lt;br /&gt;
 | Used by [[Playable Species#Silver_Golem|Silver Golems]].&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Pyrokinesis.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Pyrokinesis&#039;&#039;&#039; &lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 0&lt;br /&gt;
 | Light a flammable target on fire.&lt;br /&gt;
 | Used by Ifrits.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Telegnosis.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Telegnosis&#039;&#039;&#039; &lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | Create a telegnostic projection to remotely observe things.&lt;br /&gt;
 | This allows you to look around the station while staying in relative safety. Very useful in finding targets, dead bodies or keeping an eye on [[Security Officer|Security]] and the Armory.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Acquiring Powers ==&lt;br /&gt;
Psionics can be acquired in a number of ways.&lt;br /&gt;
There is a few ways to acquire psionic powers. Some roles can start with them and you can get lucky during glimmer events or by drinking oracle juice. Certain roles have better chances of unlocking psionic powers than others.&lt;br /&gt;
&lt;br /&gt;
=== At Shift Start ===&lt;br /&gt;
As soon as you start existing in a shift, late join included, you have a basic 7% chance of rolling a psionic power. All Heads of Staff except for the Logistics Officer instead have a 32% chance, while the [[Chaplain]] has a 21% chance. This is further increased for late joining players depending on the station&#039;s Glimmer.&lt;br /&gt;
&lt;br /&gt;
The two roles that always starts with psionic powers are the [[Mystagogue]] starting with &#039;&#039;&#039;Dispel&#039;&#039;&#039; and the [[Psionic Mantis]] starting with &#039;&#039;&#039;Metapsionic Pulse&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== During the Shift ===&lt;br /&gt;
During the shift, a decent amount of ways to unlock psionic abilities offer themselves to you:&lt;br /&gt;
* &#039;&#039;&#039;Noospheric Storm&#039;&#039;&#039; offers the potential of awakening a psionic power, of 3 people maximum, every time they happen.&lt;br /&gt;
* &#039;&#039;&#039;[[Chemistry#chem_Lotophagoi Oil|Lotophagoi Oil]]&#039;&#039;&#039; sometimes dispensed by [[The Oracle]]. It has a chance of giving you psionics equal to your original base chance, plus a bonus chance based on the current glimmer. You need to ingest at least 20 units. &lt;br /&gt;
* &#039;&#039;&#039;[[Chemistry#chem_Space Drugs|Space Drugs]]&#039;&#039;&#039; is the weaker alternative to Lotophagoi Oil. It has a chance to give you psionics equal to your original base chance, plus a bonus chance based on the current glimmer. You need to ingest at least 15 units.&lt;br /&gt;
* &#039;&#039;&#039;For both hallucinogenic drugs&#039;&#039;&#039;, you can only ever attempt to obtain psionics once.&lt;br /&gt;
* &#039;&#039;&#039;Noospheric Zaps&#039;&#039;&#039; don&#039;t directly give you psionics, but if you have previously attempted to roll for psionics using drugs, the seizure will unlock the ability to roll again.&lt;br /&gt;
* &#039;&#039;&#039;Glimmer&#039;&#039;&#039; on its own doesn&#039;t give you psionics, instead it increases your chances of rolling for psionics by an amount equal to the current glimmer divided by 1000. For example, if the glimmer was at 300 when you take space drugs, your chances of becoming psychic are increased by 30%.&lt;br /&gt;
* &#039;&#039;&#039;Artefact Pulse&#039;&#039;&#039; that can happen from some artefacts.&lt;br /&gt;
&lt;br /&gt;
=== Special Items ===&lt;br /&gt;
It is also possible to unlock certain psionic abilities without being a psionic yourself, or to add another ability on top of your current one if you are.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%; text-align:center;&amp;quot;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:10%; padding:5px;&amp;quot; | &#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:50%; padding:5px;&amp;quot; | &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:25%; padding:5px;&amp;quot; | &#039;&#039;&#039;Power&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:RDHardsuitHelmet.png|64px]]&lt;br /&gt;
 ! &#039;&#039;&#039;Mystagogue&#039;s Hardsuit Helmet&#039;&#039;&#039;&lt;br /&gt;
 | Lightweight hardsuit helmet that has a galaxy-first psionic passthrough system.&lt;br /&gt;
 | Metapsionic Pulse&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:BotanyGloves.png|64px]]&lt;br /&gt;
 ! &#039;&#039;&#039;Patchwork Gloves&#039;&#039;&#039;&lt;br /&gt;
 | These leather gloves are heavily worn, however they have been repaired in several places.&lt;br /&gt;
 | Dispel&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Spectacles.png|64px]]&lt;br /&gt;
 ! &#039;&#039;&#039;Strange Spectacles&#039;&#039;&#039;&lt;br /&gt;
 | A pair of spectacular and strange spectacles with lenses constructed of an unknown material.&lt;br /&gt;
 | Telegnosis&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:BedsheetBlack.png|64px]]&lt;br /&gt;
 ! &#039;&#039;&#039;Tattered Bedsheet&#039;&#039;&#039;&lt;br /&gt;
 | A tattered bedsheet, It looks like its been through hell and back.&lt;br /&gt;
 | Psionic Invisibility&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:InsulatedGloves.png|64px]]&lt;br /&gt;
 ! &#039;&#039;&#039;Unsulated Gloves&#039;&#039;&#039;&lt;br /&gt;
 | Flimsy synthrubber work gloves styled in a drab yellow color. They are not electrically insulated, and provide no protection against any shocks.&lt;br /&gt;
 | Noospheric Zap&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Psionic Insulation ==&lt;br /&gt;
Insulative clothing and [[Chemistry#chem_Cryptobiolin|cryptobiolin]] will render you immune to psionics, but prevent you from using any you have. This means that you will be able to see floating telegnosis projections and through psionic invisibility.&lt;br /&gt;
&lt;br /&gt;
It is particularly useful if you want to avoid getting mind swapped, zapped by the discharges or just don&#039;t want to gain any psionic abilities.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%; text-align:center;&amp;quot;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:10%; padding:5px;&amp;quot; | &#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:50%; padding:5px;&amp;quot; | &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Tinfoil Hat.png|64px]]&lt;br /&gt;
 ! &#039;&#039;&#039;Tinfoil Hat&#039;&#039;&#039;&lt;br /&gt;
 | The easiest psionic insulation to acquire. It can be found in the ClothesMate, EpiDrobe or even [[Construction|crafted]] using one steel and your muscles. Its only downside is that it has a high chance of combusting into ashes if the [[Glimmer#Discharges|glimmer discharge]] is too strong.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:InsulativeSkullcap.png|64px]]&lt;br /&gt;
 ! &#039;&#039;&#039;Insulative Skullcap&#039;&#039;&#039;&lt;br /&gt;
 | The better psionic insulation. It doesn&#039;t get destroyed by strong discharges but might set you on fire. This one is mostly found in Security.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:InsulativeHeadcage.png|64px]]&lt;br /&gt;
 ! &#039;&#039;&#039;Insulative Headcage&#039;&#039;&#039;&lt;br /&gt;
 | Also found in Security, except it&#039;s for the [[Prisoner|prisoners]].&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Pill1.png|64px]]&lt;br /&gt;
 ! &#039;&#039;&#039;Cryptobiolin Pill&#039;&#039;&#039;&lt;br /&gt;
 | Not normally found on the station, but in the hands of [[Nuclear Operative|Nuclear Operatives]]. It last for a long time but renders the user psionically insulated. Woe is the operative that forgets to eat their pill.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Psionic Removal ==&lt;br /&gt;
There&#039;s many reasons and ways, for someone to get rid of their psionic abilities, whenever they want to or not. Removing one&#039;s psionic abilities removes their ability to speak on the telepath channel but also stops them from being automatically targeted by anti-psychic forces.&lt;br /&gt;
&lt;br /&gt;
The main reason that many people might want, or be forced to get rid of their abilities, is to reduce the amount of crew members using their psionic abilities to generate glimmer or to stop [[Traitor|nefarious individuals]] using certain powers to sneak into Armory.&lt;br /&gt;
&lt;br /&gt;
=== Ways to Remove Psionic Powers ===&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Mindbreaker Toxin&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;[[File:Pill1.png|64px]]&amp;lt;br&amp;gt;&lt;br /&gt;
Metabolizing 20 units or more of [[Chemistry#chem_Mindbreaker_toxin|Mindbreaker Toxin]] will remove psionics from a person. This is mostly used by the [[Psionic Mantis]] and [[Mystagogue]] during [[Alert_Procedure#White_Alert|White Alert]] to prevent people from generating any more glimmer. It can also be used during criminal sentencing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Soulbreaker Shells&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;[[File:Shell (.50 Practice).png|64px]]&amp;lt;br&amp;gt;&lt;br /&gt;
Soulbreaker shells will remove psionics from psychics they hit. They require [[Research and Development|research]] and to be printed at a security techfab.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Golemnization&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;[[File:Golem.png|64px]]&amp;lt;br&amp;gt;&lt;br /&gt;
While the act of being [[Golemancy#Sacrifices|sacrificed]] itself doesn&#039;t &#039;&#039;technically&#039;&#039; remove your psionic abilities, being placed into a [[Golemancy#The_Golems|golem]] forces the powers out of you. As a golem you still get to keep your ability to talk on the telepath channel.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Death&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;[[File:MacrobombImplanter.png|64px]]&amp;lt;br&amp;gt;&lt;br /&gt;
To no surprise, if you die &#039;&#039;&#039;and&#039;&#039;&#039; get a new body from the [[Medical#Cloning|cloner or metempsychotic machine]], you will lose your psionic abilities. But fear not, you can always try your luck again to regain a new ability.&lt;br /&gt;
&lt;br /&gt;
{{Guides Menu}}&lt;/div&gt;</summary>
		<author><name>VMSolidus</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Psionics&amp;diff=2540</id>
		<title>Psionics</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Psionics&amp;diff=2540"/>
		<updated>2023-12-07T21:09:32Z</updated>

		<summary type="html">&lt;p&gt;VMSolidus: /* Acquiring Powers */ Adding a more detailed explaination on how to obtain psychics, since new players and veterans alike didn&amp;#039;t know how the system works&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
Psionics, or psychics, are entities that have unlocked psionic abilities through various means. These individuals are considered to be a potential hazard to the station. The Epistemics department consisting of; the [[Mystagogue]], [[Chaplain]], [[Scientist|Scientists]] and [[Psionic Mantis]] are supposed to keep the psionics in check and if that fails they have a handful of tools for neutralizing harmful psionics. &lt;br /&gt;
&lt;br /&gt;
All psionic entities have a shared telepathic communication channel, accessible by writing an equal sign before your text message. It&#039;s anonymized so you&#039;ll never know who you are talking to. It could entirely not even be a crew member.&lt;br /&gt;
&lt;br /&gt;
== Psionic Abilities ==&lt;br /&gt;
[[File:PsionicPopup.png|thumb]]&lt;br /&gt;
Psionic Abilities are mental abilities that interface with the &#039;&#039;&#039;noösphere&#039;&#039;&#039;. Humanoids have limited access to the noösphere&#039;s full potential, allowing some to find ways to command it. This means that humanoids can only have a single ability at a time. They offer various benefits to the user in exchange of generating [[glimmer]] every time they are used. They generate from 8Ψ to 12Ψ every time they are used.&lt;br /&gt;
&lt;br /&gt;
When you get lucky enough to unlock a psionic power, excluding starting with one, a popup with appear which allows you to decide to accept it or not. You won&#039;t know what you got until you accept it. Be careful to read the text before accepting, you technically give your consent to be targeted by certain forces. Accepting the psionic power also raises the [[glimmer]] by 1Ψ to 5Ψ.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After unlocking a psionic ability, it will be automatically placed in your action bar. All you have to do to use it is to click on it or press the corresponding action key.&lt;br /&gt;
&lt;br /&gt;
Fair warning that you can only have one psionic ability at a time, excluding special circumstances.&lt;br /&gt;
&lt;br /&gt;
=== List of Psionic Powers ===&lt;br /&gt;
Here is a list of the currently available psionic powers. The &#039;&#039;&#039;Weight&#039;&#039;&#039; column shows their likeliness to be acquired using normal means explained in the next part. If the weight is 0, it means they aren&#039;t accessible by normal means.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:10%; padding:5px;&amp;quot; | &#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Weight&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:40%; padding:5px;&amp;quot; | &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:40%; padding:5px;&amp;quot; | &#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Dispel.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Dispel&#039;&#039;&#039; &lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | Dispel summoned entities such as familiars or forcewalls.&lt;br /&gt;
 | Very useful against [[Fauna#Hostile|Wisps]], Revenants, the [[Chaplain]] evil familiars or even the [[Mime]] walls. Can also affect anomalies.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:MassSleep.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Mass Sleep&#039;&#039;&#039; &lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 0.3&lt;br /&gt;
 | Put targets in a small area to sleep.&lt;br /&gt;
 | As a [[Traitor]], it is a very useful tool for various reasons from stealing, knocking down your target in space and leaving them to die or even giving the Revenant a free kill.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:MetapsionicPulse.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Metapsionic Pulse&#039;&#039;&#039; &lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | Send a mental pulse through the area to see if there are any psychics nearby.&lt;br /&gt;
 | A slightly underwhelming power that allows you to know if there is other psychics nearby. It also tells you when a psychic power is used nearby.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:MindSwap.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Mind Swap&#039;&#039;&#039; &lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 0.15&lt;br /&gt;
 | Swap minds with the target. Either can change back after 20 seconds.&lt;br /&gt;
 | A rarer power that gets you 20 seconds in the body of someone else. Useful for [[Traitor|traitors]] trying to get their target to throw their gun and space-proof suit away while in space.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:NoosphericZap.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Noospheric Zap&#039;&#039;&#039; &lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 0&lt;br /&gt;
 | Shocks the conciousness of the target and leaves them stunned and stuttering.&lt;br /&gt;
 | Used by [[Fauna#Hostile|Wisps]].&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:PsionicInvisibility.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Psionic Invisibility&#039;&#039;&#039; &lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 0.15&lt;br /&gt;
 | Render yourself invisible to any entity that could potentially be psychic. Borgs, animals, and so on are not affected.&lt;br /&gt;
 | One of the most powerful power that can allow you to sneak in places you shouldn&#039;t be in, like the Armory. Be careful that people wearing insulated headgear will see you.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:PsionicRegeneration.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Psionic Regeneration&#039;&#039;&#039; &lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | Push your natural metabolism to the limit to power your body&#039;s regenerative capability.&lt;br /&gt;
 | Adds a small dose of [[Chemistry#chem_PsionicRegenerationEssence|Prometheum]] in the bloodstream that heals a small amount of Burn, Brute, Poison, Caustic, Bloodloss damage and replenishes a bit of blood.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Psychokinesis.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Psychokinesis&#039;&#039;&#039; &lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 0&lt;br /&gt;
 | Bend the fabric of space to instantly move across it.&lt;br /&gt;
 | Used by [[Playable Species#Silver_Golem|Silver Golems]].&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Pyrokinesis.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Pyrokinesis&#039;&#039;&#039; &lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 0&lt;br /&gt;
 | Light a flammable target on fire.&lt;br /&gt;
 | Used by Ifrits.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Telegnosis.png|64px]]&lt;br /&gt;
 ! style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Telegnosis&#039;&#039;&#039; &lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | Create a telegnostic projection to remotely observe things.&lt;br /&gt;
 | This allows you to look around the station while staying in relative safety. Very useful in finding targets, dead bodies or keeping an eye on [[Security Officer|Security]] and the Armory.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Acquiring Powers ==&lt;br /&gt;
Psionics can be acquired in a number of ways.&lt;br /&gt;
There is a few ways to acquire psionic powers. Some roles can start with them and you can get lucky during glimmer events or by drinking oracle juice. Certain roles have better chances of unlocking psionic powers than others.&lt;br /&gt;
&lt;br /&gt;
=== At Shift Start ===&lt;br /&gt;
As soon as you start existing in a shift, late join included, you have a basic 7% chance of rolling a psionic power. All Heads of Staff except for the Logistics Officer instead have a 32% chance, while the [[Chaplain]] has a 21% chance. This is further increased for late joining players depending on the station&#039;s Glimmer.&lt;br /&gt;
&lt;br /&gt;
The two roles that always starts with psionic powers are the [[Mystagogue]] starting with &#039;&#039;&#039;Dispel&#039;&#039;&#039; and the [[Psionic Mantis]] starting with &#039;&#039;&#039;Metapsionic Pulse&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== During the Shift ===&lt;br /&gt;
During the shift, a decent amount of ways to unlock psionic abilities offer themselves to you:&lt;br /&gt;
* &#039;&#039;&#039;Noospheric Storm&#039;&#039;&#039; offers the potential of awakening a psionic power, of 3 people maximum, every time they happen.&lt;br /&gt;
* &#039;&#039;&#039;[[Chemistry#chem_Lotophagoi Oil|Lotophagoi Oil]]&#039;&#039;&#039; sometimes dispensed by [[The Oracle]]. It has a chance of giving you psionics equal to your original base chance, plus a bonus chance based on the current glimmer. You need to ingest at least 20 units. &lt;br /&gt;
* &#039;&#039;&#039;[[Chemistry#chem_Space Drugs|Space Drugs]]&#039;&#039;&#039; is the weaker alternative to Lotophagoi Oil. It has a chance to give you psionics equal to your original base chance, plus a bonus chance based on the current glimmer. You need to ingest at least 15 units.&lt;br /&gt;
* &#039;&#039;&#039;For both hallucinogenic drugs&#039;&#039;&#039;, you can only ever attempt to obtain psionics once.&lt;br /&gt;
* &#039;&#039;&#039;Noospheric Zaps&#039;&#039;&#039; don&#039;t directly give you psionics, but if you have previously attempted to roll for psionics using drugs, the seizure will unlock the ability to roll again.&lt;br /&gt;
* &#039;&#039;&#039;Glimmer&#039;&#039;&#039; on its own doesn&#039;t give you psionics, instead it increases your chances of rolling for psionics by an amount equal to the current glimmer divided by 1000. For example, if the glimmer was at 300 when you take space drugs, our chances of becoming psychic are increased by 30%.&lt;br /&gt;
* &#039;&#039;&#039;Artefact Pulse&#039;&#039;&#039; that can happen from some artefacts.&lt;br /&gt;
&lt;br /&gt;
=== Special Items ===&lt;br /&gt;
It is also possible to unlock certain psionic abilities without being a psionic yourself, or to add another ability on top of your current one if you are.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%; text-align:center;&amp;quot;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:10%; padding:5px;&amp;quot; | &#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:50%; padding:5px;&amp;quot; | &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:25%; padding:5px;&amp;quot; | &#039;&#039;&#039;Power&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:RDHardsuitHelmet.png|64px]]&lt;br /&gt;
 ! &#039;&#039;&#039;Mystagogue&#039;s Hardsuit Helmet&#039;&#039;&#039;&lt;br /&gt;
 | Lightweight hardsuit helmet that has a galaxy-first psionic passthrough system.&lt;br /&gt;
 | Metapsionic Pulse&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:BotanyGloves.png|64px]]&lt;br /&gt;
 ! &#039;&#039;&#039;Patchwork Gloves&#039;&#039;&#039;&lt;br /&gt;
 | These leather gloves are heavily worn, however they have been repaired in several places.&lt;br /&gt;
 | Dispel&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Spectacles.png|64px]]&lt;br /&gt;
 ! &#039;&#039;&#039;Strange Spectacles&#039;&#039;&#039;&lt;br /&gt;
 | A pair of spectacular and strange spectacles with lenses constructed of an unknown material.&lt;br /&gt;
 | Telegnosis&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:BedsheetBlack.png|64px]]&lt;br /&gt;
 ! &#039;&#039;&#039;Tattered Bedsheet&#039;&#039;&#039;&lt;br /&gt;
 | A tattered bedsheet, It looks like its been through hell and back.&lt;br /&gt;
 | Psionic Invisibility&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:InsulatedGloves.png|64px]]&lt;br /&gt;
 ! &#039;&#039;&#039;Unsulated Gloves&#039;&#039;&#039;&lt;br /&gt;
 | Flimsy synthrubber work gloves styled in a drab yellow color. They are not electrically insulated, and provide no protection against any shocks.&lt;br /&gt;
 | Noospheric Zap&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Psionic Insulation ==&lt;br /&gt;
Insulative clothing and [[Chemistry#chem_Cryptobiolin|cryptobiolin]] will render you immune to psionics, but prevent you from using any you have. This means that you will be able to see floating telegnosis projections and through psionic invisibility.&lt;br /&gt;
&lt;br /&gt;
It is particularly useful if you want to avoid getting mind swapped, zapped by the discharges or just don&#039;t want to gain any psionic abilities.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%; text-align:center;&amp;quot;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:10%; padding:5px;&amp;quot; | &#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:50%; padding:5px;&amp;quot; | &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Tinfoil Hat.png|64px]]&lt;br /&gt;
 ! &#039;&#039;&#039;Tinfoil Hat&#039;&#039;&#039;&lt;br /&gt;
 | The easiest psionic insulation to acquire. It can be found in the ClothesMate, EpiDrobe or even [[Construction|crafted]] using one steel and your muscles. Its only downside is that it has a high chance of combusting into ashes if the [[Glimmer#Discharges|glimmer discharge]] is too strong.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:InsulativeSkullcap.png|64px]]&lt;br /&gt;
 ! &#039;&#039;&#039;Insulative Skullcap&#039;&#039;&#039;&lt;br /&gt;
 | The better psionic insulation. It doesn&#039;t get destroyed by strong discharges but might set you on fire. This one is mostly found in Security.&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:InsulativeHeadcage.png|64px]]&lt;br /&gt;
 ! &#039;&#039;&#039;Insulative Headcage&#039;&#039;&#039;&lt;br /&gt;
 | Also found in Security, except it&#039;s for the [[Prisoner|prisoners]].&lt;br /&gt;
|-&lt;br /&gt;
 ! [[File:Pill1.png|64px]]&lt;br /&gt;
 ! &#039;&#039;&#039;Cryptobiolin Pill&#039;&#039;&#039;&lt;br /&gt;
 | Not normally found on the station, but in the hands of [[Nuclear Operative|Nuclear Operatives]]. It last for a long time but renders the user psionically insulated. Woe is the operative that forgets to eat their pill.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Psionic Removal ==&lt;br /&gt;
There&#039;s many reasons and ways, for someone to get rid of their psionic abilities, whenever they want to or not. Removing one&#039;s psionic abilities removes their ability to speak on the telepath channel but also stops them from being automatically targeted by anti-psychic forces.&lt;br /&gt;
&lt;br /&gt;
The main reason that many people might want, or be forced to get rid of their abilities, is to reduce the amount of crew members using their psionic abilities to generate glimmer or to stop [[Traitor|nefarious individuals]] using certain powers to sneak into Armory.&lt;br /&gt;
&lt;br /&gt;
=== Ways to Remove Psionic Powers ===&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Mindbreaker Toxin&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;[[File:Pill1.png|64px]]&amp;lt;br&amp;gt;&lt;br /&gt;
Metabolizing 20 units or more of [[Chemistry#chem_Mindbreaker_toxin|Mindbreaker Toxin]] will remove psionics from a person. This is mostly used by the [[Psionic Mantis]] and [[Mystagogue]] during [[Alert_Procedure#White_Alert|White Alert]] to prevent people from generating any more glimmer. It can also be used during criminal sentencing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Soulbreaker Shells&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;[[File:Shell (.50 Practice).png|64px]]&amp;lt;br&amp;gt;&lt;br /&gt;
Soulbreaker shells will remove psionics from psychics they hit. They require [[Research and Development|research]] and to be printed at a security techfab.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Golemnization&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;[[File:Golem.png|64px]]&amp;lt;br&amp;gt;&lt;br /&gt;
While the act of being [[Golemancy#Sacrifices|sacrificed]] itself doesn&#039;t &#039;&#039;technically&#039;&#039; remove your psionic abilities, being placed into a [[Golemancy#The_Golems|golem]] forces the powers out of you. As a golem you still get to keep your ability to talk on the telepath channel.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Death&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;[[File:MacrobombImplanter.png|64px]]&amp;lt;br&amp;gt;&lt;br /&gt;
To no surprise, if you die &#039;&#039;&#039;and&#039;&#039;&#039; get a new body from the [[Medical#Cloning|cloner or metempsychotic machine]], you will lose your psionic abilities. But fear not, you can always try your luck again to regain a new ability.&lt;br /&gt;
&lt;br /&gt;
{{Guides Menu}}&lt;/div&gt;</summary>
		<author><name>VMSolidus</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Playable_Species&amp;diff=2503</id>
		<title>Playable Species</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Playable_Species&amp;diff=2503"/>
		<updated>2023-12-06T20:25:24Z</updated>

		<summary type="html">&lt;p&gt;VMSolidus: /* Harpy */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
&lt;br /&gt;
During your time on station you may find yourself face to face (or face to mirror) with the not quite human. Be they aliens, mutated humans, or self aware constructs you&#039;re expected to try and coexist on this deathtrap.&lt;br /&gt;
Learning their quirks can be key to knowing how to keep them amicable in times of peace, and easy to put down in times of strife.&lt;br /&gt;
&lt;br /&gt;
There are currently a bunch of playable specices in Delta-V. Each has their own distinct stats, strengths, and weaknesses.&lt;br /&gt;
&lt;br /&gt;
Every species passively heal BRUTE and HEAT damage over time as long as they have less than a total of 20 damage.&lt;br /&gt;
&lt;br /&gt;
= Roundstart Humanoids =&lt;br /&gt;
The following species can currently be selected in the character creation menu, meaning you can expect to see most of them during any given round.&lt;br /&gt;
&lt;br /&gt;
Humans are considered the baseline for drawbacks and benefits.&lt;br /&gt;
&lt;br /&gt;
== Human ==&lt;br /&gt;
[[File:Human.png|64px]]&lt;br /&gt;
&lt;br /&gt;
Baseline, unmodified human beings, functionally similar to the human beings of our world. You&#039;re (hopefully) one in real life. The station is designed for humans, so they should feel comfortable in most situations. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* Everything except raw meat and rotten stuff.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* None.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* None.&lt;br /&gt;
&lt;br /&gt;
== Felinid ==&lt;br /&gt;
[[File:Felinid.png|64px]]&lt;br /&gt;
&lt;br /&gt;
Small and mischievous cat-eared people. Being small in itself has lots of upsides and downsides. They are naturally good at thieving, and can hide inside duffelbags. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* Can eat raw meat.&lt;br /&gt;
* Will get poisoned by [[Chemistry#chem_Theobromine|Theobromine]] (Chocolate, Tea, Coffee) and [[Chemistry#chem_Allicin|Allicin]] (Onion, Garlic).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* They are smaller than Humans, making them harder to hit.&lt;br /&gt;
* Can fit in duffelbags.&lt;br /&gt;
* Have the ability to throw up an hairball to get rid of some of the chemicals from their bloodstream.&lt;br /&gt;
* Able to eat mice and rats after picking them up. This has the benefit of regenerating the hairball ability and feeding them.&lt;br /&gt;
* Uses their claws to do mostly Slashing damage instead of Blunt.&lt;br /&gt;
* Efficient in the art of stealing from people.&lt;br /&gt;
* Immunity to the [[Virology#Viruses_&amp;amp;_Diseases|OwOnavirus]] disease.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Takes 15% more Blunt, Slash and Piercing damage.&lt;br /&gt;
* Are easily shoved, pushed and carried around by every other morphotypes due to their small size.&lt;br /&gt;
* They are weaker and struggle to carry and pull things due to their small size. They are unable to carry an Oni.&lt;br /&gt;
* They have slightly less stamina than Humans.&lt;br /&gt;
&lt;br /&gt;
== Oni ==&lt;br /&gt;
[[File:Oni.png|64px]]&lt;br /&gt;
&lt;br /&gt;
Large, horned people that come in a variety of colors. Their accuracy with [[Weapons#Ballistic_Weapons|guns]] is terrible, but their physical strength brings them a lot of boons both in and out of combat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* Nothing special.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Takes 15% less Blunt, Slash and Piercing damage.&lt;br /&gt;
* Does more damage in melee; 35% more Blunt and Asphyxiation, 20% more Slash and Piercing.&lt;br /&gt;
* Due to their big size, they can easily carry, shove and pull any other morphotypes.&lt;br /&gt;
* They are harder to shove.&lt;br /&gt;
* Slightly more stamina than Humans.&lt;br /&gt;
* They have an easier type prying open doors, taking around 50% less time than other morphotypes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Incapable of aiming with guns.&lt;br /&gt;
* They are harder to carry and pull.&lt;br /&gt;
* They are bigger than Humans, making them easier to hit.&lt;br /&gt;
&lt;br /&gt;
== Arachnid ==&lt;br /&gt;
[[File:Arachnid.png|64px]]&lt;br /&gt;
&lt;br /&gt;
Not to be confused with insectoids, Arachnids cut a striking figure with their pressure-resistant exoskeletons and extra arms. Possibly related to the space spiders and giant tarantulas found in outer space.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* Can eat raw meat.&lt;br /&gt;
* Will get poisoned by [[Chemistry#chem_Theobromine|Theobromine]] (Chocolate, Tea, Coffee) and [[Chemistry#chem_Allicin|Allicin]] (Onion, Garlic).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Do Slashing damage instead of Blunt.&lt;br /&gt;
* Able to build all sorts of things using their webs.&lt;br /&gt;
* Metabolizes stuff in their stomach 50% faster.&lt;br /&gt;
* Two extra pocket slots.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* While suffocating, takes 50% more Asphyxiation damage and recovers it only at half speed.&lt;br /&gt;
* Cannot use the outerwear storage slot because of their.&lt;br /&gt;
* They uses 50% more oxygen to breath.&lt;br /&gt;
* They have blue blood, requiring Copper instead of Iron to regenerate.&lt;br /&gt;
&lt;br /&gt;
== Moth ==&lt;br /&gt;
[[File:Moth.png|64px]]&lt;br /&gt;
&lt;br /&gt;
Insect people with wings and antennae, mothpeople come in a variety of colors and patterns. Their physiology allows them to maneuver slightly without gravity.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* Can only eat Cloth and Fruits related foods.&lt;br /&gt;
* Can specially eat Mothic recipes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Takes 30% less Cold damage.&lt;br /&gt;
* Having wings makes it easier to move in zero-gravity environments.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Takes 30% more Heat damage.&lt;br /&gt;
* Takes double the amount of heat damage when in flames.&lt;br /&gt;
* Are slightly easier to carry and shove than Humans.&lt;br /&gt;
&lt;br /&gt;
== Reptilian ==&lt;br /&gt;
[[File:Reptilian.png|64px]]&lt;br /&gt;
&lt;br /&gt;
Reptile-like humanoids with sharp claws, tough scales, and an appetite for raw meat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* Can only eat Fruits and Meat related foods.&lt;br /&gt;
* Will get poisoned by [[Chemistry#chem_Theobromine|Theobromine]] (Chocolate, Tea, Coffee) and [[Chemistry#chem_Allicin|Allicin]] (Onion, Garlic).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* They take 30% less Heat damage.&lt;br /&gt;
* Can stand a greater heat temperature than Humans.&lt;br /&gt;
* Uses their claws to deal Piercing damage instead of Blunt.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Has a noticeable lisssp when speaking.&lt;br /&gt;
* Their threshold for cold temperature is worse than Humans.&lt;br /&gt;
* Suffers 30% more Cold damage&lt;br /&gt;
&lt;br /&gt;
== Slime ==&lt;br /&gt;
[[File:Slime.png|64px]]&lt;br /&gt;
&lt;br /&gt;
Gelatinous human-shaped masses of goo who breath nitrogen instead of oxygen, and exhale nitrous oxide.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* Nothing special.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Takes 40% less Blunt and 20% less Poison damage.&lt;br /&gt;
* They are almost immune to cancer as they take five times less Cellular damage.&lt;br /&gt;
* Immunity to the BleedersBite and Ultragigacancer disease.&lt;br /&gt;
* While suffocating, takes 80% less Asphyxiation damage and recovers at the normal rate.&lt;br /&gt;
* They do not rot.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Takes 20% more Piercing and Slashing damage.&lt;br /&gt;
* Takes 50% more Cold damage.&lt;br /&gt;
* Vulnerable to high and low pressure barotrauma.&lt;br /&gt;
* Breaths Nitrogen instead of Oxygen.&lt;br /&gt;
* Gets hurt by water, which deals Heat damage.&lt;br /&gt;
&lt;br /&gt;
== Diona ==&lt;br /&gt;
[[File:Diona.png|64px]]&lt;br /&gt;
&lt;br /&gt;
Tree-like plant people whose bodies react with fertilizer and weed-killing chemicals similar to regular plants.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* Can drink Robust Harvest to heal.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Takes 20% less Slash and 30% less Blunt damage.&lt;br /&gt;
* Gets affected by chemicals that affects plants.&lt;br /&gt;
* While suffocating, takes half the Asphyxiation damage and recovers at the normal rate.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Takes 50% more Heat and 20% more Shock damage.&lt;br /&gt;
* Cannot wear shoes.&lt;br /&gt;
* Gets affected by chemicals that affects plants.&lt;br /&gt;
&lt;br /&gt;
== Vulpkanin ==&lt;br /&gt;
[[File:Vulpkanin.png|64px]]&lt;br /&gt;
&lt;br /&gt;
The Vulpkanin (vulp-ka-nin) are a race of humanoid canine-like beings.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* Can eat raw meat.&lt;br /&gt;
* Will get poisoned by [[Chemistry#chem_Theobromine|Theobromine]] (Chocolate, Tea, Coffee) and [[Chemistry#chem_Allicin|Allicin]] (Onion, Garlic).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Uses their claws to do some Slashing and Blunt damage.&lt;br /&gt;
* Their fur makes them able to withstand [[Maps#Glacier_Station|cold environments]] without the need of a coat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* They take 15% more Heat damage.&lt;br /&gt;
&lt;br /&gt;
== Harpy ==&lt;br /&gt;
[[File:Harpy.png|64px]]&lt;br /&gt;
&lt;br /&gt;
An avian humanoid species that features colorful feathered wings and tails. They can mimic almost any sound.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* Everything except raw meat and rotten stuff.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Somewhat smaller than Humans, although not as small as Felinids&lt;br /&gt;
* Uses their talons to deal Piercing damage&lt;br /&gt;
* Can imitate around 70% of the game&#039;s sound library through a huge list of voice emotes&lt;br /&gt;
* They can &amp;quot;Sing&amp;quot; midis by imitating instruments. Right click yourself to select an instrument&lt;br /&gt;
* Has a slightly higher base sprint speed than humans&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Takes 15% more Blunt, Slash, and Piercing damage&lt;br /&gt;
* Breathes twice as much air as a human. All air tanks last half as long for a Harpy. &lt;br /&gt;
* Extreme low density, Harpies are lighter than even Felinids, and weigh half as much as a Human.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Emote List&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Scream, Laugh, Sneeze, Cough, Sigh, Cry, Whistle, Hiss, Meow, Mew, Growl, Purr, Ring, Honk, Pew, Bang, Beep, Rev, Click, Chitter, Squeak, Caw, Chirp, Snarl, Bark, Whine&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--== IPC ==&lt;br /&gt;
[[File:IPC.png|64px]]&lt;br /&gt;
&lt;br /&gt;
IPCs, also known as Integrated Positronic Chassis, are a race of unlawed and sentient humanoid robots.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* ?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* ?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* ?--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Uncommon Humanoids =&lt;br /&gt;
Over the course of a shift, you or someone you know may lose their original form, or new life may rise. &lt;br /&gt;
These races are usually encountered later in the shift. They remain relatively common, but cannot be selected in character creation.&lt;br /&gt;
&lt;br /&gt;
== Skeleton ==&lt;br /&gt;
[[File:Skeleton.png|64px]]&lt;br /&gt;
&lt;br /&gt;
Somehow still alive, a skeleton is just a sack of stark white bones, giving them a number of very useful resistances and traits.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* None.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Completely immune to Radiation.&lt;br /&gt;
* Takes 40% less Piercing and 20% less Slashing damage.&lt;br /&gt;
* Takes no damage from temperature or pressure, making them space-proof.&lt;br /&gt;
* Does not have blood and cannot bleed out.&lt;br /&gt;
* Does not have lungs and needs no oxygen.&lt;br /&gt;
* Does not experience hunger or thirst.&lt;br /&gt;
* Heals from having milk sprayed on them.&lt;br /&gt;
&amp;lt;!-- * Immune against all diseases. //why is this not a thing?--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Takes 10% more Blunt damage.&lt;br /&gt;
* Everything they say is followed by &amp;quot;ACK ACK!&amp;quot;.&lt;br /&gt;
* Very spooky.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--== Golems ==&lt;br /&gt;
An artificial construct imitating life, golems are the receptacle for souls of the dead encased in gemstone. They are completely devoted to whoever or whatever is marked as their master, and will carry out any order given by them. Typically they are aligned with the station, but in the wrong hands, they can be devastating.&lt;br /&gt;
&lt;br /&gt;
=== [[Chaplain#Steel Golem|Steel Golem]] ===&lt;br /&gt;
[[File:Golem.png|64px]]&lt;br /&gt;
&lt;br /&gt;
The most common Golem, the empty ones are generally found around the [[Maps|station]], &#039;&#039;eagerly&#039;&#039; awaiting a soul stone to be attached to them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* None.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Takes 30% less Blunt, Slash and Piercing damage.&lt;br /&gt;
* Have a flat damage reduction of 5 to Blunt and Heat.&lt;br /&gt;
* Immune against poison, genetic, toxin damages.&lt;br /&gt;
* Does not experience hunger or thirst.&lt;br /&gt;
* Does not have blood and cannot bleed out.&lt;br /&gt;
* Does not have lungs and needs no oxygen.&lt;br /&gt;
* Immune against all diseases.&lt;br /&gt;
* Not flammable.&lt;br /&gt;
* Due to their density, they can easily carry, shove and pull any other morphotypes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Takes 20% more Shock damage.&lt;br /&gt;
* They don&#039;t go into a critical state but instead have their soul crystal pop off.&lt;br /&gt;
* Have to obey whoever is set as their master.&lt;br /&gt;
* Moves about 10% slower than Humans.&lt;br /&gt;
* Always scream everything they say.&lt;br /&gt;
* Unable to use [[Weapons#Ballistic_Weapons|guns]].&lt;br /&gt;
* Due to their density, they are harder to carry, shove and pull by other morphotypes.&lt;br /&gt;
&lt;br /&gt;
=== [[Chaplain#Wood Golem|Wood Golem]] ===&lt;br /&gt;
[[File:GolemWood.png|64px]]&lt;br /&gt;
&lt;br /&gt;
The perfect friend to the botanist.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* None.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Takes 50% less Blunt.&lt;br /&gt;
* Have a flat damage reduction of 5 to Blunt.&lt;br /&gt;
* Immune against Poison, Genetic, Toxin, Radiation damages.&lt;br /&gt;
* Does not experience hunger or thirst.&lt;br /&gt;
* Does not have blood and cannot bleed out.&lt;br /&gt;
* Does not have lungs and needs no oxygen.&lt;br /&gt;
* Immune against all diseases.&lt;br /&gt;
* Can have plants growing on their head.&lt;br /&gt;
* Due to their density, they can easily carry, shove and pull any other morphotypes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Takes 20% more fire damage when on fire.&lt;br /&gt;
* Takes 100% more Slash and Heat damage.&lt;br /&gt;
* They don&#039;t go into a critical state but instead have their soul crystal pop off.&lt;br /&gt;
* Have to obey whoever is set as their master.&lt;br /&gt;
* Moves about 10% slower than Humans.&lt;br /&gt;
* Always scream everything they say.&lt;br /&gt;
* Unable to use [[Weapons#Ballistic_Weapons|guns]].&lt;br /&gt;
* Due to their density, they are harder to carry, shove and pull by other morphotypes.&lt;br /&gt;
&lt;br /&gt;
=== [[Chaplain#Silver Golem|Silver Golem]] ===&lt;br /&gt;
[[File:GolemSilver.png|64px]]&lt;br /&gt;
&lt;br /&gt;
A fusion between soul and quantum machine, the epitome of epistemics.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* None.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Immune against poison, genetic, toxin, radiation damages.&lt;br /&gt;
* Does not experience hunger or thirst.&lt;br /&gt;
* Does not have blood and cannot bleed out.&lt;br /&gt;
* Does not have lungs and needs no oxygen.&lt;br /&gt;
* Immune against all diseases.&lt;br /&gt;
* They punch twice as hard as Humans while also dealing holy damage. They also attack 50% faster.&lt;br /&gt;
* Move twice as fast as Humans.&lt;br /&gt;
* Possess the [[Psionics#List_of_Psionic_Powers|Psychokinesis]] psionic ability by default.&lt;br /&gt;
* Not flammable.&lt;br /&gt;
* Due to their density, they can easily carry, shove and pull any other morphotypes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* They don&#039;t go into a critical state but instead have their soul crystal pop off.&lt;br /&gt;
* Have to obey whoever is set as their master.&lt;br /&gt;
* Always scream everything they say.&lt;br /&gt;
* Unable to use [[Weapons#Ballistic_Weapons|guns]].&lt;br /&gt;
* Due to their density, they are harder to carry, shove and pull by other morphotypes.--&amp;gt;&amp;lt;!--When it becomes a thing again--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Guides Menu}}&lt;/div&gt;</summary>
		<author><name>VMSolidus</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Playable_Species&amp;diff=2501</id>
		<title>Playable Species</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Playable_Species&amp;diff=2501"/>
		<updated>2023-12-06T20:24:57Z</updated>

		<summary type="html">&lt;p&gt;VMSolidus: /* Harpy */ New harpy update!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
&lt;br /&gt;
During your time on station you may find yourself face to face (or face to mirror) with the not quite human. Be they aliens, mutated humans, or self aware constructs you&#039;re expected to try and coexist on this deathtrap.&lt;br /&gt;
Learning their quirks can be key to knowing how to keep them amicable in times of peace, and easy to put down in times of strife.&lt;br /&gt;
&lt;br /&gt;
There are currently a bunch of playable specices in Delta-V. Each has their own distinct stats, strengths, and weaknesses.&lt;br /&gt;
&lt;br /&gt;
Every species passively heal BRUTE and HEAT damage over time as long as they have less than a total of 20 damage.&lt;br /&gt;
&lt;br /&gt;
= Roundstart Humanoids =&lt;br /&gt;
The following species can currently be selected in the character creation menu, meaning you can expect to see most of them during any given round.&lt;br /&gt;
&lt;br /&gt;
Humans are considered the baseline for drawbacks and benefits.&lt;br /&gt;
&lt;br /&gt;
== Human ==&lt;br /&gt;
[[File:Human.png|64px]]&lt;br /&gt;
&lt;br /&gt;
Baseline, unmodified human beings, functionally similar to the human beings of our world. You&#039;re (hopefully) one in real life. The station is designed for humans, so they should feel comfortable in most situations. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* Everything except raw meat and rotten stuff.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* None.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* None.&lt;br /&gt;
&lt;br /&gt;
== Felinid ==&lt;br /&gt;
[[File:Felinid.png|64px]]&lt;br /&gt;
&lt;br /&gt;
Small and mischievous cat-eared people. Being small in itself has lots of upsides and downsides. They are naturally good at thieving, and can hide inside duffelbags. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* Can eat raw meat.&lt;br /&gt;
* Will get poisoned by [[Chemistry#chem_Theobromine|Theobromine]] (Chocolate, Tea, Coffee) and [[Chemistry#chem_Allicin|Allicin]] (Onion, Garlic).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* They are smaller than Humans, making them harder to hit.&lt;br /&gt;
* Can fit in duffelbags.&lt;br /&gt;
* Have the ability to throw up an hairball to get rid of some of the chemicals from their bloodstream.&lt;br /&gt;
* Able to eat mice and rats after picking them up. This has the benefit of regenerating the hairball ability and feeding them.&lt;br /&gt;
* Uses their claws to do mostly Slashing damage instead of Blunt.&lt;br /&gt;
* Efficient in the art of stealing from people.&lt;br /&gt;
* Immunity to the [[Virology#Viruses_&amp;amp;_Diseases|OwOnavirus]] disease.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Takes 15% more Blunt, Slash and Piercing damage.&lt;br /&gt;
* Are easily shoved, pushed and carried around by every other morphotypes due to their small size.&lt;br /&gt;
* They are weaker and struggle to carry and pull things due to their small size. They are unable to carry an Oni.&lt;br /&gt;
* They have slightly less stamina than Humans.&lt;br /&gt;
&lt;br /&gt;
== Oni ==&lt;br /&gt;
[[File:Oni.png|64px]]&lt;br /&gt;
&lt;br /&gt;
Large, horned people that come in a variety of colors. Their accuracy with [[Weapons#Ballistic_Weapons|guns]] is terrible, but their physical strength brings them a lot of boons both in and out of combat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* Nothing special.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Takes 15% less Blunt, Slash and Piercing damage.&lt;br /&gt;
* Does more damage in melee; 35% more Blunt and Asphyxiation, 20% more Slash and Piercing.&lt;br /&gt;
* Due to their big size, they can easily carry, shove and pull any other morphotypes.&lt;br /&gt;
* They are harder to shove.&lt;br /&gt;
* Slightly more stamina than Humans.&lt;br /&gt;
* They have an easier type prying open doors, taking around 50% less time than other morphotypes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Incapable of aiming with guns.&lt;br /&gt;
* They are harder to carry and pull.&lt;br /&gt;
* They are bigger than Humans, making them easier to hit.&lt;br /&gt;
&lt;br /&gt;
== Arachnid ==&lt;br /&gt;
[[File:Arachnid.png|64px]]&lt;br /&gt;
&lt;br /&gt;
Not to be confused with insectoids, Arachnids cut a striking figure with their pressure-resistant exoskeletons and extra arms. Possibly related to the space spiders and giant tarantulas found in outer space.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* Can eat raw meat.&lt;br /&gt;
* Will get poisoned by [[Chemistry#chem_Theobromine|Theobromine]] (Chocolate, Tea, Coffee) and [[Chemistry#chem_Allicin|Allicin]] (Onion, Garlic).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Do Slashing damage instead of Blunt.&lt;br /&gt;
* Able to build all sorts of things using their webs.&lt;br /&gt;
* Metabolizes stuff in their stomach 50% faster.&lt;br /&gt;
* Two extra pocket slots.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* While suffocating, takes 50% more Asphyxiation damage and recovers it only at half speed.&lt;br /&gt;
* Cannot use the outerwear storage slot because of their.&lt;br /&gt;
* They uses 50% more oxygen to breath.&lt;br /&gt;
* They have blue blood, requiring Copper instead of Iron to regenerate.&lt;br /&gt;
&lt;br /&gt;
== Moth ==&lt;br /&gt;
[[File:Moth.png|64px]]&lt;br /&gt;
&lt;br /&gt;
Insect people with wings and antennae, mothpeople come in a variety of colors and patterns. Their physiology allows them to maneuver slightly without gravity.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* Can only eat Cloth and Fruits related foods.&lt;br /&gt;
* Can specially eat Mothic recipes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Takes 30% less Cold damage.&lt;br /&gt;
* Having wings makes it easier to move in zero-gravity environments.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Takes 30% more Heat damage.&lt;br /&gt;
* Takes double the amount of heat damage when in flames.&lt;br /&gt;
* Are slightly easier to carry and shove than Humans.&lt;br /&gt;
&lt;br /&gt;
== Reptilian ==&lt;br /&gt;
[[File:Reptilian.png|64px]]&lt;br /&gt;
&lt;br /&gt;
Reptile-like humanoids with sharp claws, tough scales, and an appetite for raw meat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* Can only eat Fruits and Meat related foods.&lt;br /&gt;
* Will get poisoned by [[Chemistry#chem_Theobromine|Theobromine]] (Chocolate, Tea, Coffee) and [[Chemistry#chem_Allicin|Allicin]] (Onion, Garlic).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* They take 30% less Heat damage.&lt;br /&gt;
* Can stand a greater heat temperature than Humans.&lt;br /&gt;
* Uses their claws to deal Piercing damage instead of Blunt.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Has a noticeable lisssp when speaking.&lt;br /&gt;
* Their threshold for cold temperature is worse than Humans.&lt;br /&gt;
* Suffers 30% more Cold damage&lt;br /&gt;
&lt;br /&gt;
== Slime ==&lt;br /&gt;
[[File:Slime.png|64px]]&lt;br /&gt;
&lt;br /&gt;
Gelatinous human-shaped masses of goo who breath nitrogen instead of oxygen, and exhale nitrous oxide.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* Nothing special.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Takes 40% less Blunt and 20% less Poison damage.&lt;br /&gt;
* They are almost immune to cancer as they take five times less Cellular damage.&lt;br /&gt;
* Immunity to the BleedersBite and Ultragigacancer disease.&lt;br /&gt;
* While suffocating, takes 80% less Asphyxiation damage and recovers at the normal rate.&lt;br /&gt;
* They do not rot.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Takes 20% more Piercing and Slashing damage.&lt;br /&gt;
* Takes 50% more Cold damage.&lt;br /&gt;
* Vulnerable to high and low pressure barotrauma.&lt;br /&gt;
* Breaths Nitrogen instead of Oxygen.&lt;br /&gt;
* Gets hurt by water, which deals Heat damage.&lt;br /&gt;
&lt;br /&gt;
== Diona ==&lt;br /&gt;
[[File:Diona.png|64px]]&lt;br /&gt;
&lt;br /&gt;
Tree-like plant people whose bodies react with fertilizer and weed-killing chemicals similar to regular plants.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* Can drink Robust Harvest to heal.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Takes 20% less Slash and 30% less Blunt damage.&lt;br /&gt;
* Gets affected by chemicals that affects plants.&lt;br /&gt;
* While suffocating, takes half the Asphyxiation damage and recovers at the normal rate.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Takes 50% more Heat and 20% more Shock damage.&lt;br /&gt;
* Cannot wear shoes.&lt;br /&gt;
* Gets affected by chemicals that affects plants.&lt;br /&gt;
&lt;br /&gt;
== Vulpkanin ==&lt;br /&gt;
[[File:Vulpkanin.png|64px]]&lt;br /&gt;
&lt;br /&gt;
The Vulpkanin (vulp-ka-nin) are a race of humanoid canine-like beings.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* Can eat raw meat.&lt;br /&gt;
* Will get poisoned by [[Chemistry#chem_Theobromine|Theobromine]] (Chocolate, Tea, Coffee) and [[Chemistry#chem_Allicin|Allicin]] (Onion, Garlic).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Uses their claws to do some Slashing and Blunt damage.&lt;br /&gt;
* Their fur makes them able to withstand [[Maps#Glacier_Station|cold environments]] without the need of a coat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* They take 15% more Heat damage.&lt;br /&gt;
&lt;br /&gt;
== Harpy ==&lt;br /&gt;
[[File:Harpy.png|64px]]&lt;br /&gt;
&lt;br /&gt;
An avian humanoid species that features colorful feathered wings and tails. They can mimic almost any sound.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* Everything except raw meat and rotten stuff.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Somewhat smaller than Humans, although not as small as Felinids&lt;br /&gt;
* Uses their talons to deal Piercing damage&lt;br /&gt;
* Can imitate around 70% of the game&#039;s sound library through a huge list of voice emotes&lt;br /&gt;
* They can &amp;quot;Sing&amp;quot; midis by imitating instruments. Right click yourself to select an instrument&lt;br /&gt;
* Has a slightly higher base sprint speed than humans&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Takes 15% more Blunt, Slash, and Piercing damage&lt;br /&gt;
* Breathes twice as much air as a human. All air tanks last half as long for a Harpy. Beware your 4 minute emergency tanks, and 10 minute full size tanks.&lt;br /&gt;
* Extreme low density, Harpies are lighter than even Felinids, and weigh half as much as a Human.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Emote List&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Scream, Laugh, Sneeze, Cough, Sigh, Cry, Whistle, Hiss, Meow, Mew, Growl, Purr, Ring, Honk, Pew, Bang, Beep, Rev, Click, Chitter, Squeak, Caw, Chirp, Snarl, Bark, Whine&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--== IPC ==&lt;br /&gt;
[[File:IPC.png|64px]]&lt;br /&gt;
&lt;br /&gt;
IPCs, also known as Integrated Positronic Chassis, are a race of unlawed and sentient humanoid robots.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* ?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* ?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* ?--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Uncommon Humanoids =&lt;br /&gt;
Over the course of a shift, you or someone you know may lose their original form, or new life may rise. &lt;br /&gt;
These races are usually encountered later in the shift. They remain relatively common, but cannot be selected in character creation.&lt;br /&gt;
&lt;br /&gt;
== Skeleton ==&lt;br /&gt;
[[File:Skeleton.png|64px]]&lt;br /&gt;
&lt;br /&gt;
Somehow still alive, a skeleton is just a sack of stark white bones, giving them a number of very useful resistances and traits.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* None.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Completely immune to Radiation.&lt;br /&gt;
* Takes 40% less Piercing and 20% less Slashing damage.&lt;br /&gt;
* Takes no damage from temperature or pressure, making them space-proof.&lt;br /&gt;
* Does not have blood and cannot bleed out.&lt;br /&gt;
* Does not have lungs and needs no oxygen.&lt;br /&gt;
* Does not experience hunger or thirst.&lt;br /&gt;
* Heals from having milk sprayed on them.&lt;br /&gt;
&amp;lt;!-- * Immune against all diseases. //why is this not a thing?--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Takes 10% more Blunt damage.&lt;br /&gt;
* Everything they say is followed by &amp;quot;ACK ACK!&amp;quot;.&lt;br /&gt;
* Very spooky.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--== Golems ==&lt;br /&gt;
An artificial construct imitating life, golems are the receptacle for souls of the dead encased in gemstone. They are completely devoted to whoever or whatever is marked as their master, and will carry out any order given by them. Typically they are aligned with the station, but in the wrong hands, they can be devastating.&lt;br /&gt;
&lt;br /&gt;
=== [[Chaplain#Steel Golem|Steel Golem]] ===&lt;br /&gt;
[[File:Golem.png|64px]]&lt;br /&gt;
&lt;br /&gt;
The most common Golem, the empty ones are generally found around the [[Maps|station]], &#039;&#039;eagerly&#039;&#039; awaiting a soul stone to be attached to them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* None.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Takes 30% less Blunt, Slash and Piercing damage.&lt;br /&gt;
* Have a flat damage reduction of 5 to Blunt and Heat.&lt;br /&gt;
* Immune against poison, genetic, toxin damages.&lt;br /&gt;
* Does not experience hunger or thirst.&lt;br /&gt;
* Does not have blood and cannot bleed out.&lt;br /&gt;
* Does not have lungs and needs no oxygen.&lt;br /&gt;
* Immune against all diseases.&lt;br /&gt;
* Not flammable.&lt;br /&gt;
* Due to their density, they can easily carry, shove and pull any other morphotypes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Takes 20% more Shock damage.&lt;br /&gt;
* They don&#039;t go into a critical state but instead have their soul crystal pop off.&lt;br /&gt;
* Have to obey whoever is set as their master.&lt;br /&gt;
* Moves about 10% slower than Humans.&lt;br /&gt;
* Always scream everything they say.&lt;br /&gt;
* Unable to use [[Weapons#Ballistic_Weapons|guns]].&lt;br /&gt;
* Due to their density, they are harder to carry, shove and pull by other morphotypes.&lt;br /&gt;
&lt;br /&gt;
=== [[Chaplain#Wood Golem|Wood Golem]] ===&lt;br /&gt;
[[File:GolemWood.png|64px]]&lt;br /&gt;
&lt;br /&gt;
The perfect friend to the botanist.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* None.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Takes 50% less Blunt.&lt;br /&gt;
* Have a flat damage reduction of 5 to Blunt.&lt;br /&gt;
* Immune against Poison, Genetic, Toxin, Radiation damages.&lt;br /&gt;
* Does not experience hunger or thirst.&lt;br /&gt;
* Does not have blood and cannot bleed out.&lt;br /&gt;
* Does not have lungs and needs no oxygen.&lt;br /&gt;
* Immune against all diseases.&lt;br /&gt;
* Can have plants growing on their head.&lt;br /&gt;
* Due to their density, they can easily carry, shove and pull any other morphotypes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Takes 20% more fire damage when on fire.&lt;br /&gt;
* Takes 100% more Slash and Heat damage.&lt;br /&gt;
* They don&#039;t go into a critical state but instead have their soul crystal pop off.&lt;br /&gt;
* Have to obey whoever is set as their master.&lt;br /&gt;
* Moves about 10% slower than Humans.&lt;br /&gt;
* Always scream everything they say.&lt;br /&gt;
* Unable to use [[Weapons#Ballistic_Weapons|guns]].&lt;br /&gt;
* Due to their density, they are harder to carry, shove and pull by other morphotypes.&lt;br /&gt;
&lt;br /&gt;
=== [[Chaplain#Silver Golem|Silver Golem]] ===&lt;br /&gt;
[[File:GolemSilver.png|64px]]&lt;br /&gt;
&lt;br /&gt;
A fusion between soul and quantum machine, the epitome of epistemics.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* None.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Immune against poison, genetic, toxin, radiation damages.&lt;br /&gt;
* Does not experience hunger or thirst.&lt;br /&gt;
* Does not have blood and cannot bleed out.&lt;br /&gt;
* Does not have lungs and needs no oxygen.&lt;br /&gt;
* Immune against all diseases.&lt;br /&gt;
* They punch twice as hard as Humans while also dealing holy damage. They also attack 50% faster.&lt;br /&gt;
* Move twice as fast as Humans.&lt;br /&gt;
* Possess the [[Psionics#List_of_Psionic_Powers|Psychokinesis]] psionic ability by default.&lt;br /&gt;
* Not flammable.&lt;br /&gt;
* Due to their density, they can easily carry, shove and pull any other morphotypes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* They don&#039;t go into a critical state but instead have their soul crystal pop off.&lt;br /&gt;
* Have to obey whoever is set as their master.&lt;br /&gt;
* Always scream everything they say.&lt;br /&gt;
* Unable to use [[Weapons#Ballistic_Weapons|guns]].&lt;br /&gt;
* Due to their density, they are harder to carry, shove and pull by other morphotypes.--&amp;gt;&amp;lt;!--When it becomes a thing again--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Guides Menu}}&lt;/div&gt;</summary>
		<author><name>VMSolidus</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Playable_Species&amp;diff=2390</id>
		<title>Playable Species</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Playable_Species&amp;diff=2390"/>
		<updated>2023-12-01T22:45:50Z</updated>

		<summary type="html">&lt;p&gt;VMSolidus: /* Harpy */ Harpies no longer have a Boom emote&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
&lt;br /&gt;
During your time on station you may find yourself face to face (or face to mirror) with the not quite human. Be they aliens, mutated humans, or self aware constructs you&#039;re expected to try and coexist on this deathtrap.&lt;br /&gt;
Learning their quirks can be key to knowing how to keep them amicable in times of peace, and easy to put down in times of strife. &lt;br /&gt;
&lt;br /&gt;
There are currently a bunch of playable specices in Delta-V. Each has their own distinct stats, strengths, and weaknesses.&lt;br /&gt;
&lt;br /&gt;
= Roundstart Humanoids =&lt;br /&gt;
The following species can currently be selected in the character creation menu, meaning you can expect to see most of them during any given round.&lt;br /&gt;
&lt;br /&gt;
Humans are considered the baseline for drawbacks and benefits.&lt;br /&gt;
&lt;br /&gt;
== Human ==&lt;br /&gt;
[[File:Human.png|64px]]&lt;br /&gt;
&lt;br /&gt;
Baseline, unmodified human beings, functionally similar to the human beings of our world. You&#039;re (hopefully) one in real life. The station is designed for humans, so they should feel comfortable in most situations. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* Everything except raw meat and rotten stuff.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* None.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* None.&lt;br /&gt;
&lt;br /&gt;
== Felinid ==&lt;br /&gt;
[[File:Felinid.png|64px]]&lt;br /&gt;
&lt;br /&gt;
Small and mischievous cat-eared people. Being small in itself has lots of upsides and downsides. They are naturally good at thieving, and can hide inside duffelbags. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* Can eat raw meat.&lt;br /&gt;
* Will get poisoned by [[Chemistry#chem_Theobromine|Theobromine]] (Chocolate, Tea, Coffee) and [[Chemistry#chem_Allicin|Allicin]] (Onion, Garlic).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* They are smaller than Humans, making them harder to hit.&lt;br /&gt;
* Can fit in duffelbags.&lt;br /&gt;
* Have the ability to throw up an hairball to get rid of some of the chemicals from their bloodstream.&lt;br /&gt;
* Able to eat mice and rats after picking them up. This has the benefit of regenerating the hairball ability and feeding them.&lt;br /&gt;
* Uses their claws to do mostly Slashing damage instead of Blunt.&lt;br /&gt;
* Efficient in the art of stealing from people.&lt;br /&gt;
* Immunity to the [[Virology#Viruses_&amp;amp;_Diseases|OwOnavirus]] disease.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Takes 15% more Blunt, Slash and Piercing damage.&lt;br /&gt;
* Are easily shoved, pushed and carried around by every other morphotypes due to their small size.&lt;br /&gt;
* They are weaker and struggle to carry and pull things due to their small size. They are unable to carry an Oni.&lt;br /&gt;
* They have slightly less stamina than Humans.&lt;br /&gt;
&lt;br /&gt;
== Oni ==&lt;br /&gt;
[[File:Oni.png|64px]]&lt;br /&gt;
&lt;br /&gt;
Large, horned people that come in a variety of colors. Their accuracy with [[Weapons#Ballistic_Weapons|guns]] is terrible, but their physical strength brings them a lot of boons both in and out of combat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* Nothing special.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Takes 15% less Blunt, Slash and Piercing damage.&lt;br /&gt;
* Does more damage in melee; 35% more Blunt and Asphyxiation, 20% more Slash and Piercing.&lt;br /&gt;
* Due to their big size, they can easily carry, shove and pull any other morphotypes.&lt;br /&gt;
* They are harder to shove.&lt;br /&gt;
* Slightly more stamina than Humans.&lt;br /&gt;
* They have an easier type prying open doors, taking around 50% less time than other morphotypes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Incapable of aiming with guns.&lt;br /&gt;
* They are harder to carry and pull.&lt;br /&gt;
* They are bigger than Humans, making them easier to hit.&lt;br /&gt;
&lt;br /&gt;
== Arachnid ==&lt;br /&gt;
[[File:Arachnid.png|64px]]&lt;br /&gt;
&lt;br /&gt;
Not to be confused with insectoids, Arachnids cut a striking figure with their pressure-resistant exoskeletons and extra arms. Possibly related to the space spiders and giant tarantulas found in outer space.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* Can eat raw meat.&lt;br /&gt;
* Will get poisoned by [[Chemistry#chem_Theobromine|Theobromine]] (Chocolate, Tea, Coffee) and [[Chemistry#chem_Allicin|Allicin]] (Onion, Garlic).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Do Slashing damage instead of Blunt.&lt;br /&gt;
* Able to build all sorts of things using their webs.&lt;br /&gt;
* Metabolizes stuff in their stomach 50% faster.&lt;br /&gt;
* Two extra pocket slots.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* While suffocating, takes 50% more Asphyxiation damage and recovers it only at half speed.&lt;br /&gt;
* Cannot use the outerwear storage slot because of their.&lt;br /&gt;
* They uses 50% more oxygen to breath.&lt;br /&gt;
* They have blue blood, requiring Copper instead of Iron to regenerate.&lt;br /&gt;
&lt;br /&gt;
== Moth ==&lt;br /&gt;
[[File:Moth.png|64px]]&lt;br /&gt;
&lt;br /&gt;
Insect people with wings and antennae, mothpeople come in a variety of colors and patterns. Their physiology allows them to maneuver slightly without gravity.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* Can only eat Cloth and Fruits related foods.&lt;br /&gt;
* Can specially eat Mothic recipes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Takes 30% less Cold damage.&lt;br /&gt;
* Having wings makes it easier to move in zero-gravity environments.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Takes 30% more Heat damage.&lt;br /&gt;
* Takes double the amount of heat damage when in flames.&lt;br /&gt;
* Are slightly easier to carry and shove than Humans.&lt;br /&gt;
&lt;br /&gt;
== Reptilian ==&lt;br /&gt;
[[File:Reptilian.png|64px]]&lt;br /&gt;
&lt;br /&gt;
Reptile-like humanoids with sharp claws, tough scales, and an appetite for raw meat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* Can only eat Fruits and Meat related foods.&lt;br /&gt;
* Will get poisoned by [[Chemistry#chem_Theobromine|Theobromine]] (Chocolate, Tea, Coffee) and [[Chemistry#chem_Allicin|Allicin]] (Onion, Garlic).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* They take 30% less Heat damage.&lt;br /&gt;
* Can stand a greater heat temperature than Humans.&lt;br /&gt;
* Uses their claws to deal Piercing damage instead of Blunt.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Has a noticeable lisssp when speaking.&lt;br /&gt;
* Their threshold for cold temperature is worse than Humans.&lt;br /&gt;
* Suffers 30% more Cold damage&lt;br /&gt;
&lt;br /&gt;
== Slime ==&lt;br /&gt;
[[File:Slime.png|64px]]&lt;br /&gt;
&lt;br /&gt;
Gelatinous human-shaped masses of goo who breath nitrogen instead of oxygen, and exhale nitrous oxide.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* Nothing special.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Takes 40% less Blunt and 20% less Poison damage.&lt;br /&gt;
* They are almost immune to cancer as they take five times less Cellular damage.&lt;br /&gt;
* Immunity to the BleedersBite and Ultragigacancer disease.&lt;br /&gt;
* While suffocating, takes 80% less Asphyxiation damage and recovers at the normal rate.&lt;br /&gt;
* They do not rot.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Takes 20% more Piercing and Slashing damage.&lt;br /&gt;
* Takes 50% more Cold damage.&lt;br /&gt;
* Vulnerable to high and low pressure barotrauma.&lt;br /&gt;
* Breaths Nitrogen instead of Oxygen.&lt;br /&gt;
* Gets hurt by water, which deals Heat damage.&lt;br /&gt;
&lt;br /&gt;
== Diona ==&lt;br /&gt;
[[File:Diona.png|64px]]&lt;br /&gt;
&lt;br /&gt;
Tree-like plant people whose bodies react with fertilizer and weed-killing chemicals similar to regular plants.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* Can drink Robust Harvest to heal.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Takes 20% less Slash and 30% less Blunt damage.&lt;br /&gt;
* Gets affected by chemicals that affects plants.&lt;br /&gt;
* While suffocating, takes half the Asphyxiation damage and recovers at the normal rate.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Takes 50% more Heat and 20% more Shock damage.&lt;br /&gt;
* Cannot wear shoes.&lt;br /&gt;
* Gets affected by chemicals that affects plants.&lt;br /&gt;
&lt;br /&gt;
== Vulpkanin ==&lt;br /&gt;
[[File:Vulpkanin.png|64px]]&lt;br /&gt;
&lt;br /&gt;
The Vulpkanin (vulp-ka-nin) are a race of humanoid canine-like beings.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* Can eat raw meat.&lt;br /&gt;
* Will get poisoned by [[Chemistry#chem_Theobromine|Theobromine]] (Chocolate, Tea, Coffee) and [[Chemistry#chem_Allicin|Allicin]] (Onion, Garlic).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Uses their claws to do some Slashing and Blunt damage.&lt;br /&gt;
* Their fur makes them able to withstand [[Maps#Glacier_Station|cold environments]] without the need of a coat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* They take 15% more Heat damage.&lt;br /&gt;
&lt;br /&gt;
== Harpy ==&lt;br /&gt;
[[File:Harpy.png|64px]]&lt;br /&gt;
&lt;br /&gt;
An avian humanoid species that features colorful feathered wings and tails. They can mimic almost any sound.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* Everything except raw meat and rotten stuff.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Somewhat smaller than Humans, although not as small as Felinids&lt;br /&gt;
* Uses their talons to deal mostly slashing damage&lt;br /&gt;
* Can imitate around 70% of the game&#039;s sound library through a huge list of voice emotes&lt;br /&gt;
* They can &amp;quot;Sing&amp;quot; midis by imitating instruments. Right click yourself to select an instrument&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Takes 15% more Blunt, Slash, and Piercing damage&lt;br /&gt;
* While suffocating, takes 15% more Asphyxiation damage and recovers it just as fast.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Emote List&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Scream, Laugh, Sneeze, Cough, Sigh, Cry, Whistle, Hiss, Meow, Mew, Growl, Purr, Ring, Honk, Pew, Bang, Beep, Rev, Click, Chitter, Squeak, Caw, Chirp, Snarl, Bark, Whine&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--== IPC ==&lt;br /&gt;
[[File:IPC.png|64px]]&lt;br /&gt;
&lt;br /&gt;
IPCs, also known as Integrated Positronic Chassis, are a race of unlawed and sentient humanoid robots.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* ?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* ?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* ?--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Uncommon Humanoids =&lt;br /&gt;
Over the course of a shift, you or someone you know may lose their original form, or new life may rise. &lt;br /&gt;
These races are usually encountered later in the shift. They remain relatively common, but cannot be selected in character creation.&lt;br /&gt;
&lt;br /&gt;
== Skeleton ==&lt;br /&gt;
[[File:Skeleton.png|64px]]&lt;br /&gt;
&lt;br /&gt;
Somehow still alive, a skeleton is just a sack of stark white bones, giving them a number of very useful resistances and traits.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* None.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Completely immune to Radiation.&lt;br /&gt;
* Takes 40% less Piercing and 20% less Slashing damage.&lt;br /&gt;
* Takes no damage from temperature or pressure, making them space-proof.&lt;br /&gt;
* Does not have blood and cannot bleed out.&lt;br /&gt;
* Does not have lungs and needs no oxygen.&lt;br /&gt;
* Does not experience hunger or thirst.&lt;br /&gt;
* Heals from having milk sprayed on them.&lt;br /&gt;
&amp;lt;!-- * Immune against all diseases. //why is this not a thing?--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Takes 10% more Blunt damage.&lt;br /&gt;
* Everything they say is followed by &amp;quot;ACK ACK!&amp;quot;.&lt;br /&gt;
* Very spooky.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--== Golems ==&lt;br /&gt;
An artificial construct imitating life, golems are the receptacle for souls of the dead encased in gemstone. They are completely devoted to whoever or whatever is marked as their master, and will carry out any order given by them. Typically they are aligned with the station, but in the wrong hands, they can be devastating.&lt;br /&gt;
&lt;br /&gt;
=== [[Chaplain#Steel Golem|Steel Golem]] ===&lt;br /&gt;
[[File:Golem.png|64px]]&lt;br /&gt;
&lt;br /&gt;
The most common Golem, the empty ones are generally found around the [[Maps|station]], &#039;&#039;eagerly&#039;&#039; awaiting a soul stone to be attached to them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* None.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Takes 30% less Blunt, Slash and Piercing damage.&lt;br /&gt;
* Have a flat damage reduction of 5 to Blunt and Heat.&lt;br /&gt;
* Immune against poison, genetic, toxin damages.&lt;br /&gt;
* Does not experience hunger or thirst.&lt;br /&gt;
* Does not have blood and cannot bleed out.&lt;br /&gt;
* Does not have lungs and needs no oxygen.&lt;br /&gt;
* Immune against all diseases.&lt;br /&gt;
* Not flammable.&lt;br /&gt;
* Due to their density, they can easily carry, shove and pull any other morphotypes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Takes 20% more Shock damage.&lt;br /&gt;
* They don&#039;t go into a critical state but instead have their soul crystal pop off.&lt;br /&gt;
* Have to obey whoever is set as their master.&lt;br /&gt;
* Moves about 10% slower than Humans.&lt;br /&gt;
* Always scream everything they say.&lt;br /&gt;
* Unable to use [[Weapons#Ballistic_Weapons|guns]].&lt;br /&gt;
* Due to their density, they are harder to carry, shove and pull by other morphotypes.&lt;br /&gt;
&lt;br /&gt;
=== [[Chaplain#Wood Golem|Wood Golem]] ===&lt;br /&gt;
[[File:GolemWood.png|64px]]&lt;br /&gt;
&lt;br /&gt;
The perfect friend to the botanist.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* None.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Takes 50% less Blunt.&lt;br /&gt;
* Have a flat damage reduction of 5 to Blunt.&lt;br /&gt;
* Immune against Poison, Genetic, Toxin, Radiation damages.&lt;br /&gt;
* Does not experience hunger or thirst.&lt;br /&gt;
* Does not have blood and cannot bleed out.&lt;br /&gt;
* Does not have lungs and needs no oxygen.&lt;br /&gt;
* Immune against all diseases.&lt;br /&gt;
* Can have plants growing on their head.&lt;br /&gt;
* Due to their density, they can easily carry, shove and pull any other morphotypes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Takes 20% more fire damage when on fire.&lt;br /&gt;
* Takes 100% more Slash and Heat damage.&lt;br /&gt;
* They don&#039;t go into a critical state but instead have their soul crystal pop off.&lt;br /&gt;
* Have to obey whoever is set as their master.&lt;br /&gt;
* Moves about 10% slower than Humans.&lt;br /&gt;
* Always scream everything they say.&lt;br /&gt;
* Unable to use [[Weapons#Ballistic_Weapons|guns]].&lt;br /&gt;
* Due to their density, they are harder to carry, shove and pull by other morphotypes.&lt;br /&gt;
&lt;br /&gt;
=== [[Chaplain#Silver Golem|Silver Golem]] ===&lt;br /&gt;
[[File:GolemSilver.png|64px]]&lt;br /&gt;
&lt;br /&gt;
A fusion between soul and quantum machine, the epitome of epistemics.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* None.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Immune against poison, genetic, toxin, radiation damages.&lt;br /&gt;
* Does not experience hunger or thirst.&lt;br /&gt;
* Does not have blood and cannot bleed out.&lt;br /&gt;
* Does not have lungs and needs no oxygen.&lt;br /&gt;
* Immune against all diseases.&lt;br /&gt;
* They punch twice as hard as Humans while also dealing holy damage. They also attack 50% faster.&lt;br /&gt;
* Move twice as fast as Humans.&lt;br /&gt;
* Possess the [[Psionics#List_of_Psionic_Powers|Psychokinesis]] psionic ability by default.&lt;br /&gt;
* Not flammable.&lt;br /&gt;
* Due to their density, they can easily carry, shove and pull any other morphotypes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* They don&#039;t go into a critical state but instead have their soul crystal pop off.&lt;br /&gt;
* Have to obey whoever is set as their master.&lt;br /&gt;
* Always scream everything they say.&lt;br /&gt;
* Unable to use [[Weapons#Ballistic_Weapons|guns]].&lt;br /&gt;
* Due to their density, they are harder to carry, shove and pull by other morphotypes.--&amp;gt;&amp;lt;!--When it becomes a thing again--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Guides Menu}}&lt;/div&gt;</summary>
		<author><name>VMSolidus</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Playable_Species&amp;diff=1564</id>
		<title>Playable Species</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Playable_Species&amp;diff=1564"/>
		<updated>2023-10-24T02:02:36Z</updated>

		<summary type="html">&lt;p&gt;VMSolidus: /* Harpy */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
&lt;br /&gt;
During your time on station you may find yourself face to face (or face to mirror) with the not quite human. Be they aliens, mutated humans, or self aware constructs you&#039;re expected to try and coexist on this deathtrap.&lt;br /&gt;
Learning their quirks can be key to knowing how to keep them amicable in times of peace, and easy to put down in times of strife. &lt;br /&gt;
&lt;br /&gt;
There are currently a bunch of playable specices in Delta-V. Each has their own distinct stats, strengths, and weaknesses.&lt;br /&gt;
&lt;br /&gt;
= Roundstart Humanoids =&lt;br /&gt;
The following species can currently be selected in the character creation menu, meaning you can expect to see most of them during any given round.&lt;br /&gt;
&lt;br /&gt;
Humans are considered the baseline for drawbacks and benefits.&lt;br /&gt;
&lt;br /&gt;
== Human ==&lt;br /&gt;
[[File:Human1.png|64px]]&lt;br /&gt;
&lt;br /&gt;
Baseline, unmodified human beings, functionally similar to the human beings of our world. You&#039;re (hopefully) one in real life. The station is designed for humans, so they should feel comfortable in most situations. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* Nothing special.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* None.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* None.&lt;br /&gt;
&lt;br /&gt;
== Felinid ==&lt;br /&gt;
[[File:Felinid1.png|64px]]&lt;br /&gt;
&lt;br /&gt;
Small and mischievous cat-eared people. Being small in itself has lots of upsides and downsides. They are naturally good at thieving, and can hide inside duffelbags. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* Can eat raw meat.&lt;br /&gt;
* Will get poisoned by [[Chemistry#chem_Theobromine|Theobromine]] (Chocolate, Tea, Coffee) and [[Chemistry#chem_Allicin|Allicin]] (Onion, Garlic).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* They are smaller than unmutated humans, making them harder to hit.&lt;br /&gt;
* Can fit in duffelbags.&lt;br /&gt;
* Have the ability to throw up an hairball to get rid of some of the chemicals from their bloodstream.&lt;br /&gt;
* Able to eat mice and rats after picking them up. This has the benefit of regenerating the hairball ability and feeding them.&lt;br /&gt;
* Uses their claws to do mostly Slashing damage instead of Blunt.&lt;br /&gt;
* Efficient in the art of stealing from people.&lt;br /&gt;
* Immunity to the [[Virology#Viruses_&amp;amp;_Diseases|OwOnavirus]] disease.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Takes 15% more Blunt, Slash and Piercing damage.&lt;br /&gt;
* Are easily shoved, pushed and carried around by every other morphotypes due to their small size.&lt;br /&gt;
* They are weaker and struggle to carry and pull things due to their small size. They are unable to carry an Oni.&lt;br /&gt;
* They have slightly less stamina than unmutated humans.&lt;br /&gt;
&lt;br /&gt;
== Oni ==&lt;br /&gt;
[[File:Oni1.png|64px]]&lt;br /&gt;
&lt;br /&gt;
Large, horned people that come in a variety of colors. Their accuracy with [[Weapons#Ballistic_Weapons|guns]] is terrible, but their physical strength brings them a lot of boons both in and out of combat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* Nothing special.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Takes 15% less Blunt, Slash and Piercing damage.&lt;br /&gt;
* Does more damage in melee; 35% more Blunt and Asphyxiation, 20% more Slash and Piercing.&lt;br /&gt;
* Due to their big size, they can easily carry, shove and pull any other morphotypes.&lt;br /&gt;
* They are harder to shove.&lt;br /&gt;
* Slightly more stamina than unmutated humans.&lt;br /&gt;
* They have an easier type prying open doors, taking around 50% less time than other morphotypes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Incapable of aiming with guns.&lt;br /&gt;
* They are harder to carry and pull.&lt;br /&gt;
* They are bigger than unmutated humans, making them easier to hit.&lt;br /&gt;
&lt;br /&gt;
== Arachnid ==&lt;br /&gt;
[[File:Arachnid1.png|64px]]&lt;br /&gt;
&lt;br /&gt;
tbd&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* a&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* a&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* a&lt;br /&gt;
&lt;br /&gt;
== Moth ==&lt;br /&gt;
[[File:Moth1.png|64px]]&lt;br /&gt;
&lt;br /&gt;
Insect people with wings and antennae, mothpeople come in a variety of colors and patterns. Their physiology allows them to maneuver slightly without gravity.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* Can eat raw meat.&lt;br /&gt;
* Will get poisoned by [[Chemistry#chem_Theobromine|Theobromine]] (Chocolate, Tea, Coffee) and [[Chemistry#chem_Allicin|Allicin]] (Onion, Garlic).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Takes 10% less Poison and 15% less Cold damage.&lt;br /&gt;
* Having wings makes it possible to move in zero-gravity environments to a degree.&lt;br /&gt;
* 10% more resistant to diseases than unmutated human.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Takes 15% more Slash and 25% more Heat damage.&lt;br /&gt;
* Takes double the amount of heat damage when in flames.&lt;br /&gt;
* Are slightly easier to carry and shove than unmutated humans.&lt;br /&gt;
&lt;br /&gt;
== Reptilian ==&lt;br /&gt;
[[File:Reptilian1.png|64px]]&lt;br /&gt;
&lt;br /&gt;
Reptile-like humanoids with sharp claws, tough scales, and an appetite for raw meat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* Can eat raw meat.&lt;br /&gt;
* Will get poisoned by [[Chemistry#chem_Theobromine|Theobromine]] (Chocolate, Tea, Coffee) and [[Chemistry#chem_Allicin|Allicin]] (Onion, Garlic).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* They take 10% less Slash, Heat and Poison damage.&lt;br /&gt;
* Can stand a greater heat temperature than unmutated humans (400 instead of 360)&lt;br /&gt;
* Are 10% more resistant to diseases.&lt;br /&gt;
* Uses their claws to deal mostly Slashing damage instead of Blunt.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Has a noticeable lisssp when speaking.&lt;br /&gt;
* Their threshold for cold temperature is worse than unmutated humans (285 instead of 260)&lt;br /&gt;
* Suffers 50% more Cold and 10% more Blunt damage&lt;br /&gt;
&lt;br /&gt;
== Slime ==&lt;br /&gt;
[[File:Slime1.png|64px]]&lt;br /&gt;
&lt;br /&gt;
Gelatinous human-shaped masses of goo who breath nitrogen instead of oxygen, and exhale nitrous oxide.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* Nothing special.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Takes 40% less Blunt and 20% less Poison damage.&lt;br /&gt;
* They are almost immune to cancer as they take five times less Cellular damage.&lt;br /&gt;
* Immunity to the BleedersBite and Ultragigacancer disease.&lt;br /&gt;
* While suffocating, takes 80% less Asphyxiation damage and recovers at the normal rate.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Takes 20% more Piercing and Slashing damage.&lt;br /&gt;
* Takes 50% more Cold damage.&lt;br /&gt;
* Vulnerable to high and low pressure barotrauma.&lt;br /&gt;
* Breaths Nitrogen instead of Oxygen.&lt;br /&gt;
* Gets hurt by water, which deals Heat damage.&lt;br /&gt;
&lt;br /&gt;
== Diona ==&lt;br /&gt;
[[File:Diona1.png|64px]]&lt;br /&gt;
&lt;br /&gt;
Tree-like plant people whose bodies react with fertilizer and weed-killing chemicals similar to regular plants.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* Can drink Robust Harvest to heal.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Takes 20% less Slash damage.&lt;br /&gt;
* Gets affected by chemicals that affects plants.&lt;br /&gt;
* While suffocating, takes half the Asphyxiation damage and recovers at the normal rate.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Takes 50% more Heat and 20% more Shock damage.&lt;br /&gt;
* Cannot wear shoes.&lt;br /&gt;
* Gets affected by chemicals that affects plants.&lt;br /&gt;
&lt;br /&gt;
== Vulpkanin ==&lt;br /&gt;
[[File:Vulpkanin1.png|64px]]&lt;br /&gt;
&lt;br /&gt;
The Vulpkanin (vulp-ka-nin) are a race of humanoid canine-like beings.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* Can eat raw meat.&lt;br /&gt;
* Will get poisoned by [[Chemistry#chem_Theobromine|Theobromine]] (Chocolate, Tea, Coffee) and [[Chemistry#chem_Allicin|Allicin]] (Onion, Garlic).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Uses their claws to do mostly Slashing damage instead of Blunt.&lt;br /&gt;
* Efficient in the art of stealing from people.&lt;br /&gt;
* Their fur makes them able to withstand [[Maps#Glacier_Station|cold environments]] without the need of a coat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* None.&lt;br /&gt;
&lt;br /&gt;
== Harpy ==&lt;br /&gt;
[[File:Harpy1.png|64px]]&lt;br /&gt;
&lt;br /&gt;
An avian humanoid species that features colorful feathered wings and tails. They can mimic almost any sound.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* Nothing Special&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Somewhat smaller than unmutated humans, although not as small as Felinids&lt;br /&gt;
* Uses their talons to deal mostly slashing damage&lt;br /&gt;
* Can imitate around 70% of the game&#039;s sound library through a huge list of voice emotes&lt;br /&gt;
* They can &amp;quot;Sing&amp;quot; midis by imitating instruments. Right click yourself to select an instrument&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Takes 15% more Blunt, Slash, and Piercing damage&lt;br /&gt;
* Takes 15% more Airloss damage from all sources&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Emote List&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Scream, Laugh, Sneeze, Cough, Sigh, Cry, Whistle, Hiss, Meow, Mew, Growl, Purr, Boom, Ring, Honk, Pew, Bang, Beep, Rev, Click, Chitter, Squeak, Caw, Chirp, Snarl, Bark, Whine&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--== IPC ==&lt;br /&gt;
[[File:IPC1.png|64px]]&lt;br /&gt;
&lt;br /&gt;
IPCs, also known as Integrated Positronic Chassis, are a race of unlawed and sentient humanoid robots.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* ?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* ?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* ?--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Uncommon Humanoids =&lt;br /&gt;
Over the course of a shift, you or someone you know may lose their original form, or new life may rise. &lt;br /&gt;
These races are usually encountered later in the shift. They remain relatively common, but cannot be selected in character creation.&lt;br /&gt;
&lt;br /&gt;
== Dwarf ==&lt;br /&gt;
[[File:Dwarf.png|128px]]&lt;br /&gt;
&lt;br /&gt;
A humanoid of smaller stature that enjoys drinking and mining. They have a funny pseudo-scottish accent.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* Takes less poison damage from Ethanol and heals brute damage when they overdose on Ethanol.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* None.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Looks like a squished human.&lt;br /&gt;
* While suffocating, takes twice the Asphyxiation damage.&lt;br /&gt;
&lt;br /&gt;
== Vox ==&lt;br /&gt;
[[File:Vox.png|64px]]&lt;br /&gt;
&lt;br /&gt;
Space bird people that are very vocal.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* Nothing special.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* None.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Breaths Nitrogen instead of Oxygen.&lt;br /&gt;
* While suffocating, takes twice the Asphyxiation damage.&lt;br /&gt;
&lt;br /&gt;
== Skeleton ==&lt;br /&gt;
[[File:Skeleton.png|64px]]&lt;br /&gt;
&lt;br /&gt;
Somehow still alive, a skeleton is just a sack of stark white bones, giving them a number of very useful resistances and traits.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* None.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Completely immune to Radiation.&lt;br /&gt;
* Takes 40% less Piercing and 20% less Slashing damage.&lt;br /&gt;
* Takes no damage from temperature or pressure, making them space-proof.&lt;br /&gt;
* Does not have blood and cannot bleed out.&lt;br /&gt;
* Does not have lungs and needs no oxygen.&lt;br /&gt;
* Does not experience hunger or thirst.&lt;br /&gt;
&amp;lt;!-- * Immune against all diseases. //why is this not a thing?--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Takes 10% more Blunt damage.&lt;br /&gt;
* Everything they say is followed by &amp;quot;ACK ACK!&amp;quot;.&lt;br /&gt;
* Very spooky.&lt;br /&gt;
&lt;br /&gt;
== Golems ==&lt;br /&gt;
An artificial construct imitating life, golems are the receptacle for souls of the dead encased in gemstone. They are completely devoted to whoever or whatever is marked as their master, and will carry out any order given by them. Typically they are aligned with the station, but in the wrong hands, they can be devastating.&lt;br /&gt;
&lt;br /&gt;
=== [[Chaplain#Steel Golem|Steel Golem]] ===&lt;br /&gt;
[[File:Golem.png|64px]]&lt;br /&gt;
&lt;br /&gt;
The most common Golem, the empty ones are generally found around the [[Maps|station]], &#039;&#039;eagerly&#039;&#039; awaiting a soul stone to be attached to them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* None.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Takes 30% less Blunt, Slash and Piercing damage.&lt;br /&gt;
* Have a flat damage reduction of 5 to Blunt and Heat.&lt;br /&gt;
* Immune against poison, genetic, toxin damages.&lt;br /&gt;
* Does not experience hunger or thirst.&lt;br /&gt;
* Does not have blood and cannot bleed out.&lt;br /&gt;
* Does not have lungs and needs no oxygen.&lt;br /&gt;
* Immune against all diseases.&lt;br /&gt;
* Not flammable.&lt;br /&gt;
* Due to their density, they can easily carry, shove and pull any other morphotypes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Takes 20% more Shock damage.&lt;br /&gt;
* They don&#039;t go into a critical state but instead have their soul crystal pop off.&lt;br /&gt;
* Have to obey whoever is set as their master.&lt;br /&gt;
* Moves about 10% slower than unmutated humans.&lt;br /&gt;
* Always scream everything they say.&lt;br /&gt;
* Unable to use [[Weapons#Ballistic_Weapons|guns]].&lt;br /&gt;
* Due to their density, they are harder to carry, shove and pull by other morphotypes.&lt;br /&gt;
&lt;br /&gt;
=== [[Chaplain#Wood Golem|Wood Golem]] ===&lt;br /&gt;
[[File:GolemWood.png|64px]]&lt;br /&gt;
&lt;br /&gt;
The perfect friend to the botanist.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* None.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Takes 50% less Blunt.&lt;br /&gt;
* Have a flat damage reduction of 5 to Blunt.&lt;br /&gt;
* Immune against Poison, Genetic, Toxin, Radiation damages.&lt;br /&gt;
* Does not experience hunger or thirst.&lt;br /&gt;
* Does not have blood and cannot bleed out.&lt;br /&gt;
* Does not have lungs and needs no oxygen.&lt;br /&gt;
* Immune against all diseases.&lt;br /&gt;
* Can have plants growing on their head.&lt;br /&gt;
* Due to their density, they can easily carry, shove and pull any other morphotypes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Takes 20% more fire damage when on fire.&lt;br /&gt;
* Takes 100% more Slash and Heat damage.&lt;br /&gt;
* They don&#039;t go into a critical state but instead have their soul crystal pop off.&lt;br /&gt;
* Have to obey whoever is set as their master.&lt;br /&gt;
* Moves about 10% slower than unmutated humans.&lt;br /&gt;
* Always scream everything they say.&lt;br /&gt;
* Unable to use [[Weapons#Ballistic_Weapons|guns]].&lt;br /&gt;
* Due to their density, they are harder to carry, shove and pull by other morphotypes.&lt;br /&gt;
&lt;br /&gt;
=== [[Chaplain#Silver Golem|Silver Golem]] ===&lt;br /&gt;
[[File:GolemSilver.png|64px]]&lt;br /&gt;
&lt;br /&gt;
A fusion between soul and quantum machine, the epitome of epistemics.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* None.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Immune against poison, genetic, toxin, radiation damages.&lt;br /&gt;
* Does not experience hunger or thirst.&lt;br /&gt;
* Does not have blood and cannot bleed out.&lt;br /&gt;
* Does not have lungs and needs no oxygen.&lt;br /&gt;
* Immune against all diseases.&lt;br /&gt;
* They punch twice as hard as unmutated humans while also dealing holy damage. They also attack 50% faster.&lt;br /&gt;
* Move twice as fast as unmutated humans.&lt;br /&gt;
* Possess the [[Psionics#List_of_Psionic_Powers|Psychokinesis]] psionic ability by default.&lt;br /&gt;
* Not flammable.&lt;br /&gt;
* Due to their density, they can easily carry, shove and pull any other morphotypes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* They don&#039;t go into a critical state but instead have their soul crystal pop off.&lt;br /&gt;
* Have to obey whoever is set as their master.&lt;br /&gt;
* Always scream everything they say.&lt;br /&gt;
* Unable to use [[Weapons#Ballistic_Weapons|guns]].&lt;br /&gt;
* Due to their density, they are harder to carry, shove and pull by other morphotypes.&lt;br /&gt;
&lt;br /&gt;
{{Guides Menu}}&lt;/div&gt;</summary>
		<author><name>VMSolidus</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Playable_Species&amp;diff=1563</id>
		<title>Playable Species</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Playable_Species&amp;diff=1563"/>
		<updated>2023-10-24T02:02:14Z</updated>

		<summary type="html">&lt;p&gt;VMSolidus: /* Harpy */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
&lt;br /&gt;
During your time on station you may find yourself face to face (or face to mirror) with the not quite human. Be they aliens, mutated humans, or self aware constructs you&#039;re expected to try and coexist on this deathtrap.&lt;br /&gt;
Learning their quirks can be key to knowing how to keep them amicable in times of peace, and easy to put down in times of strife. &lt;br /&gt;
&lt;br /&gt;
There are currently a bunch of playable specices in Delta-V. Each has their own distinct stats, strengths, and weaknesses.&lt;br /&gt;
&lt;br /&gt;
= Roundstart Humanoids =&lt;br /&gt;
The following species can currently be selected in the character creation menu, meaning you can expect to see most of them during any given round.&lt;br /&gt;
&lt;br /&gt;
Humans are considered the baseline for drawbacks and benefits.&lt;br /&gt;
&lt;br /&gt;
== Human ==&lt;br /&gt;
[[File:Human1.png|64px]]&lt;br /&gt;
&lt;br /&gt;
Baseline, unmodified human beings, functionally similar to the human beings of our world. You&#039;re (hopefully) one in real life. The station is designed for humans, so they should feel comfortable in most situations. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* Nothing special.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* None.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* None.&lt;br /&gt;
&lt;br /&gt;
== Felinid ==&lt;br /&gt;
[[File:Felinid1.png|64px]]&lt;br /&gt;
&lt;br /&gt;
Small and mischievous cat-eared people. Being small in itself has lots of upsides and downsides. They are naturally good at thieving, and can hide inside duffelbags. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* Can eat raw meat.&lt;br /&gt;
* Will get poisoned by [[Chemistry#chem_Theobromine|Theobromine]] (Chocolate, Tea, Coffee) and [[Chemistry#chem_Allicin|Allicin]] (Onion, Garlic).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* They are smaller than unmutated humans, making them harder to hit.&lt;br /&gt;
* Can fit in duffelbags.&lt;br /&gt;
* Have the ability to throw up an hairball to get rid of some of the chemicals from their bloodstream.&lt;br /&gt;
* Able to eat mice and rats after picking them up. This has the benefit of regenerating the hairball ability and feeding them.&lt;br /&gt;
* Uses their claws to do mostly Slashing damage instead of Blunt.&lt;br /&gt;
* Efficient in the art of stealing from people.&lt;br /&gt;
* Immunity to the [[Virology#Viruses_&amp;amp;_Diseases|OwOnavirus]] disease.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Takes 15% more Blunt, Slash and Piercing damage.&lt;br /&gt;
* Are easily shoved, pushed and carried around by every other morphotypes due to their small size.&lt;br /&gt;
* They are weaker and struggle to carry and pull things due to their small size. They are unable to carry an Oni.&lt;br /&gt;
* They have slightly less stamina than unmutated humans.&lt;br /&gt;
&lt;br /&gt;
== Oni ==&lt;br /&gt;
[[File:Oni1.png|64px]]&lt;br /&gt;
&lt;br /&gt;
Large, horned people that come in a variety of colors. Their accuracy with [[Weapons#Ballistic_Weapons|guns]] is terrible, but their physical strength brings them a lot of boons both in and out of combat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* Nothing special.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Takes 15% less Blunt, Slash and Piercing damage.&lt;br /&gt;
* Does more damage in melee; 35% more Blunt and Asphyxiation, 20% more Slash and Piercing.&lt;br /&gt;
* Due to their big size, they can easily carry, shove and pull any other morphotypes.&lt;br /&gt;
* They are harder to shove.&lt;br /&gt;
* Slightly more stamina than unmutated humans.&lt;br /&gt;
* They have an easier type prying open doors, taking around 50% less time than other morphotypes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Incapable of aiming with guns.&lt;br /&gt;
* They are harder to carry and pull.&lt;br /&gt;
* They are bigger than unmutated humans, making them easier to hit.&lt;br /&gt;
&lt;br /&gt;
== Arachnid ==&lt;br /&gt;
[[File:Arachnid1.png|64px]]&lt;br /&gt;
&lt;br /&gt;
tbd&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* a&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* a&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* a&lt;br /&gt;
&lt;br /&gt;
== Moth ==&lt;br /&gt;
[[File:Moth1.png|64px]]&lt;br /&gt;
&lt;br /&gt;
Insect people with wings and antennae, mothpeople come in a variety of colors and patterns. Their physiology allows them to maneuver slightly without gravity.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* Can eat raw meat.&lt;br /&gt;
* Will get poisoned by [[Chemistry#chem_Theobromine|Theobromine]] (Chocolate, Tea, Coffee) and [[Chemistry#chem_Allicin|Allicin]] (Onion, Garlic).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Takes 10% less Poison and 15% less Cold damage.&lt;br /&gt;
* Having wings makes it possible to move in zero-gravity environments to a degree.&lt;br /&gt;
* 10% more resistant to diseases than unmutated human.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Takes 15% more Slash and 25% more Heat damage.&lt;br /&gt;
* Takes double the amount of heat damage when in flames.&lt;br /&gt;
* Are slightly easier to carry and shove than unmutated humans.&lt;br /&gt;
&lt;br /&gt;
== Reptilian ==&lt;br /&gt;
[[File:Reptilian1.png|64px]]&lt;br /&gt;
&lt;br /&gt;
Reptile-like humanoids with sharp claws, tough scales, and an appetite for raw meat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* Can eat raw meat.&lt;br /&gt;
* Will get poisoned by [[Chemistry#chem_Theobromine|Theobromine]] (Chocolate, Tea, Coffee) and [[Chemistry#chem_Allicin|Allicin]] (Onion, Garlic).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* They take 10% less Slash, Heat and Poison damage.&lt;br /&gt;
* Can stand a greater heat temperature than unmutated humans (400 instead of 360)&lt;br /&gt;
* Are 10% more resistant to diseases.&lt;br /&gt;
* Uses their claws to deal mostly Slashing damage instead of Blunt.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Has a noticeable lisssp when speaking.&lt;br /&gt;
* Their threshold for cold temperature is worse than unmutated humans (285 instead of 260)&lt;br /&gt;
* Suffers 50% more Cold and 10% more Blunt damage&lt;br /&gt;
&lt;br /&gt;
== Slime ==&lt;br /&gt;
[[File:Slime1.png|64px]]&lt;br /&gt;
&lt;br /&gt;
Gelatinous human-shaped masses of goo who breath nitrogen instead of oxygen, and exhale nitrous oxide.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* Nothing special.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Takes 40% less Blunt and 20% less Poison damage.&lt;br /&gt;
* They are almost immune to cancer as they take five times less Cellular damage.&lt;br /&gt;
* Immunity to the BleedersBite and Ultragigacancer disease.&lt;br /&gt;
* While suffocating, takes 80% less Asphyxiation damage and recovers at the normal rate.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Takes 20% more Piercing and Slashing damage.&lt;br /&gt;
* Takes 50% more Cold damage.&lt;br /&gt;
* Vulnerable to high and low pressure barotrauma.&lt;br /&gt;
* Breaths Nitrogen instead of Oxygen.&lt;br /&gt;
* Gets hurt by water, which deals Heat damage.&lt;br /&gt;
&lt;br /&gt;
== Diona ==&lt;br /&gt;
[[File:Diona1.png|64px]]&lt;br /&gt;
&lt;br /&gt;
Tree-like plant people whose bodies react with fertilizer and weed-killing chemicals similar to regular plants.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* Can drink Robust Harvest to heal.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Takes 20% less Slash damage.&lt;br /&gt;
* Gets affected by chemicals that affects plants.&lt;br /&gt;
* While suffocating, takes half the Asphyxiation damage and recovers at the normal rate.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Takes 50% more Heat and 20% more Shock damage.&lt;br /&gt;
* Cannot wear shoes.&lt;br /&gt;
* Gets affected by chemicals that affects plants.&lt;br /&gt;
&lt;br /&gt;
== Vulpkanin ==&lt;br /&gt;
[[File:Vulpkanin1.png|64px]]&lt;br /&gt;
&lt;br /&gt;
The Vulpkanin (vulp-ka-nin) are a race of humanoid canine-like beings.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* Can eat raw meat.&lt;br /&gt;
* Will get poisoned by [[Chemistry#chem_Theobromine|Theobromine]] (Chocolate, Tea, Coffee) and [[Chemistry#chem_Allicin|Allicin]] (Onion, Garlic).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Uses their claws to do mostly Slashing damage instead of Blunt.&lt;br /&gt;
* Efficient in the art of stealing from people.&lt;br /&gt;
* Their fur makes them able to withstand [[Maps#Glacier_Station|cold environments]] without the need of a coat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* None.&lt;br /&gt;
&lt;br /&gt;
== Harpy ==&lt;br /&gt;
[[File:Harpy1.png|64px]]&lt;br /&gt;
&lt;br /&gt;
An avian humanoid species that features colorful feathered wings and tails. They can mimic almost any sound.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* Nothing Special&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Somewhat smaller than unmutated humans, although not as small as Felinids&lt;br /&gt;
* Uses their talons to deal mostly slashing damage&lt;br /&gt;
* Can imitate around 70% of the game&#039;s sound library through a huge list of voice emotes&lt;br /&gt;
* They can &amp;quot;Sing&amp;quot; midis by imitating instruments. Right click yourself to select an instrument&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Takes 15% more Blunt, Slash, and Piercing damage&lt;br /&gt;
* Takes 15% more Airloss damage from all sources&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Emote List&#039;&#039;&#039;&lt;br /&gt;
Scream, Laugh, Sneeze, Cough, Sigh, Cry, Whistle, Hiss, Meow, Mew, Growl, Purr, Boom, Ring, Honk, Pew, Bang, Beep, Rev, Click, Chitter, Squeak, Caw, Chirp, Snarl, Bark, Whine&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--== IPC ==&lt;br /&gt;
[[File:IPC1.png|64px]]&lt;br /&gt;
&lt;br /&gt;
IPCs, also known as Integrated Positronic Chassis, are a race of unlawed and sentient humanoid robots.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* ?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* ?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* ?--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Uncommon Humanoids =&lt;br /&gt;
Over the course of a shift, you or someone you know may lose their original form, or new life may rise. &lt;br /&gt;
These races are usually encountered later in the shift. They remain relatively common, but cannot be selected in character creation.&lt;br /&gt;
&lt;br /&gt;
== Dwarf ==&lt;br /&gt;
[[File:Dwarf.png|128px]]&lt;br /&gt;
&lt;br /&gt;
A humanoid of smaller stature that enjoys drinking and mining. They have a funny pseudo-scottish accent.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* Takes less poison damage from Ethanol and heals brute damage when they overdose on Ethanol.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* None.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Looks like a squished human.&lt;br /&gt;
* While suffocating, takes twice the Asphyxiation damage.&lt;br /&gt;
&lt;br /&gt;
== Vox ==&lt;br /&gt;
[[File:Vox.png|64px]]&lt;br /&gt;
&lt;br /&gt;
Space bird people that are very vocal.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* Nothing special.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* None.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Breaths Nitrogen instead of Oxygen.&lt;br /&gt;
* While suffocating, takes twice the Asphyxiation damage.&lt;br /&gt;
&lt;br /&gt;
== Skeleton ==&lt;br /&gt;
[[File:Skeleton.png|64px]]&lt;br /&gt;
&lt;br /&gt;
Somehow still alive, a skeleton is just a sack of stark white bones, giving them a number of very useful resistances and traits.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* None.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Completely immune to Radiation.&lt;br /&gt;
* Takes 40% less Piercing and 20% less Slashing damage.&lt;br /&gt;
* Takes no damage from temperature or pressure, making them space-proof.&lt;br /&gt;
* Does not have blood and cannot bleed out.&lt;br /&gt;
* Does not have lungs and needs no oxygen.&lt;br /&gt;
* Does not experience hunger or thirst.&lt;br /&gt;
&amp;lt;!-- * Immune against all diseases. //why is this not a thing?--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Takes 10% more Blunt damage.&lt;br /&gt;
* Everything they say is followed by &amp;quot;ACK ACK!&amp;quot;.&lt;br /&gt;
* Very spooky.&lt;br /&gt;
&lt;br /&gt;
== Golems ==&lt;br /&gt;
An artificial construct imitating life, golems are the receptacle for souls of the dead encased in gemstone. They are completely devoted to whoever or whatever is marked as their master, and will carry out any order given by them. Typically they are aligned with the station, but in the wrong hands, they can be devastating.&lt;br /&gt;
&lt;br /&gt;
=== [[Chaplain#Steel Golem|Steel Golem]] ===&lt;br /&gt;
[[File:Golem.png|64px]]&lt;br /&gt;
&lt;br /&gt;
The most common Golem, the empty ones are generally found around the [[Maps|station]], &#039;&#039;eagerly&#039;&#039; awaiting a soul stone to be attached to them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* None.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Takes 30% less Blunt, Slash and Piercing damage.&lt;br /&gt;
* Have a flat damage reduction of 5 to Blunt and Heat.&lt;br /&gt;
* Immune against poison, genetic, toxin damages.&lt;br /&gt;
* Does not experience hunger or thirst.&lt;br /&gt;
* Does not have blood and cannot bleed out.&lt;br /&gt;
* Does not have lungs and needs no oxygen.&lt;br /&gt;
* Immune against all diseases.&lt;br /&gt;
* Not flammable.&lt;br /&gt;
* Due to their density, they can easily carry, shove and pull any other morphotypes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Takes 20% more Shock damage.&lt;br /&gt;
* They don&#039;t go into a critical state but instead have their soul crystal pop off.&lt;br /&gt;
* Have to obey whoever is set as their master.&lt;br /&gt;
* Moves about 10% slower than unmutated humans.&lt;br /&gt;
* Always scream everything they say.&lt;br /&gt;
* Unable to use [[Weapons#Ballistic_Weapons|guns]].&lt;br /&gt;
* Due to their density, they are harder to carry, shove and pull by other morphotypes.&lt;br /&gt;
&lt;br /&gt;
=== [[Chaplain#Wood Golem|Wood Golem]] ===&lt;br /&gt;
[[File:GolemWood.png|64px]]&lt;br /&gt;
&lt;br /&gt;
The perfect friend to the botanist.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* None.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Takes 50% less Blunt.&lt;br /&gt;
* Have a flat damage reduction of 5 to Blunt.&lt;br /&gt;
* Immune against Poison, Genetic, Toxin, Radiation damages.&lt;br /&gt;
* Does not experience hunger or thirst.&lt;br /&gt;
* Does not have blood and cannot bleed out.&lt;br /&gt;
* Does not have lungs and needs no oxygen.&lt;br /&gt;
* Immune against all diseases.&lt;br /&gt;
* Can have plants growing on their head.&lt;br /&gt;
* Due to their density, they can easily carry, shove and pull any other morphotypes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Takes 20% more fire damage when on fire.&lt;br /&gt;
* Takes 100% more Slash and Heat damage.&lt;br /&gt;
* They don&#039;t go into a critical state but instead have their soul crystal pop off.&lt;br /&gt;
* Have to obey whoever is set as their master.&lt;br /&gt;
* Moves about 10% slower than unmutated humans.&lt;br /&gt;
* Always scream everything they say.&lt;br /&gt;
* Unable to use [[Weapons#Ballistic_Weapons|guns]].&lt;br /&gt;
* Due to their density, they are harder to carry, shove and pull by other morphotypes.&lt;br /&gt;
&lt;br /&gt;
=== [[Chaplain#Silver Golem|Silver Golem]] ===&lt;br /&gt;
[[File:GolemSilver.png|64px]]&lt;br /&gt;
&lt;br /&gt;
A fusion between soul and quantum machine, the epitome of epistemics.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* None.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Immune against poison, genetic, toxin, radiation damages.&lt;br /&gt;
* Does not experience hunger or thirst.&lt;br /&gt;
* Does not have blood and cannot bleed out.&lt;br /&gt;
* Does not have lungs and needs no oxygen.&lt;br /&gt;
* Immune against all diseases.&lt;br /&gt;
* They punch twice as hard as unmutated humans while also dealing holy damage. They also attack 50% faster.&lt;br /&gt;
* Move twice as fast as unmutated humans.&lt;br /&gt;
* Possess the [[Psionics#List_of_Psionic_Powers|Psychokinesis]] psionic ability by default.&lt;br /&gt;
* Not flammable.&lt;br /&gt;
* Due to their density, they can easily carry, shove and pull any other morphotypes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* They don&#039;t go into a critical state but instead have their soul crystal pop off.&lt;br /&gt;
* Have to obey whoever is set as their master.&lt;br /&gt;
* Always scream everything they say.&lt;br /&gt;
* Unable to use [[Weapons#Ballistic_Weapons|guns]].&lt;br /&gt;
* Due to their density, they are harder to carry, shove and pull by other morphotypes.&lt;br /&gt;
&lt;br /&gt;
{{Guides Menu}}&lt;/div&gt;</summary>
		<author><name>VMSolidus</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Playable_Species&amp;diff=1562</id>
		<title>Playable Species</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Playable_Species&amp;diff=1562"/>
		<updated>2023-10-24T01:59:53Z</updated>

		<summary type="html">&lt;p&gt;VMSolidus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
&lt;br /&gt;
During your time on station you may find yourself face to face (or face to mirror) with the not quite human. Be they aliens, mutated humans, or self aware constructs you&#039;re expected to try and coexist on this deathtrap.&lt;br /&gt;
Learning their quirks can be key to knowing how to keep them amicable in times of peace, and easy to put down in times of strife. &lt;br /&gt;
&lt;br /&gt;
There are currently a bunch of playable specices in Delta-V. Each has their own distinct stats, strengths, and weaknesses.&lt;br /&gt;
&lt;br /&gt;
= Roundstart Humanoids =&lt;br /&gt;
The following species can currently be selected in the character creation menu, meaning you can expect to see most of them during any given round.&lt;br /&gt;
&lt;br /&gt;
Humans are considered the baseline for drawbacks and benefits.&lt;br /&gt;
&lt;br /&gt;
== Human ==&lt;br /&gt;
[[File:Human1.png|64px]]&lt;br /&gt;
&lt;br /&gt;
Baseline, unmodified human beings, functionally similar to the human beings of our world. You&#039;re (hopefully) one in real life. The station is designed for humans, so they should feel comfortable in most situations. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* Nothing special.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* None.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* None.&lt;br /&gt;
&lt;br /&gt;
== Felinid ==&lt;br /&gt;
[[File:Felinid1.png|64px]]&lt;br /&gt;
&lt;br /&gt;
Small and mischievous cat-eared people. Being small in itself has lots of upsides and downsides. They are naturally good at thieving, and can hide inside duffelbags. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* Can eat raw meat.&lt;br /&gt;
* Will get poisoned by [[Chemistry#chem_Theobromine|Theobromine]] (Chocolate, Tea, Coffee) and [[Chemistry#chem_Allicin|Allicin]] (Onion, Garlic).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* They are smaller than unmutated humans, making them harder to hit.&lt;br /&gt;
* Can fit in duffelbags.&lt;br /&gt;
* Have the ability to throw up an hairball to get rid of some of the chemicals from their bloodstream.&lt;br /&gt;
* Able to eat mice and rats after picking them up. This has the benefit of regenerating the hairball ability and feeding them.&lt;br /&gt;
* Uses their claws to do mostly Slashing damage instead of Blunt.&lt;br /&gt;
* Efficient in the art of stealing from people.&lt;br /&gt;
* Immunity to the [[Virology#Viruses_&amp;amp;_Diseases|OwOnavirus]] disease.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Takes 15% more Blunt, Slash and Piercing damage.&lt;br /&gt;
* Are easily shoved, pushed and carried around by every other morphotypes due to their small size.&lt;br /&gt;
* They are weaker and struggle to carry and pull things due to their small size. They are unable to carry an Oni.&lt;br /&gt;
* They have slightly less stamina than unmutated humans.&lt;br /&gt;
&lt;br /&gt;
== Oni ==&lt;br /&gt;
[[File:Oni1.png|64px]]&lt;br /&gt;
&lt;br /&gt;
Large, horned people that come in a variety of colors. Their accuracy with [[Weapons#Ballistic_Weapons|guns]] is terrible, but their physical strength brings them a lot of boons both in and out of combat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* Nothing special.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Takes 15% less Blunt, Slash and Piercing damage.&lt;br /&gt;
* Does more damage in melee; 35% more Blunt and Asphyxiation, 20% more Slash and Piercing.&lt;br /&gt;
* Due to their big size, they can easily carry, shove and pull any other morphotypes.&lt;br /&gt;
* They are harder to shove.&lt;br /&gt;
* Slightly more stamina than unmutated humans.&lt;br /&gt;
* They have an easier type prying open doors, taking around 50% less time than other morphotypes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Incapable of aiming with guns.&lt;br /&gt;
* They are harder to carry and pull.&lt;br /&gt;
* They are bigger than unmutated humans, making them easier to hit.&lt;br /&gt;
&lt;br /&gt;
== Arachnid ==&lt;br /&gt;
[[File:Arachnid1.png|64px]]&lt;br /&gt;
&lt;br /&gt;
tbd&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* a&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* a&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* a&lt;br /&gt;
&lt;br /&gt;
== Moth ==&lt;br /&gt;
[[File:Moth1.png|64px]]&lt;br /&gt;
&lt;br /&gt;
Insect people with wings and antennae, mothpeople come in a variety of colors and patterns. Their physiology allows them to maneuver slightly without gravity.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* Can eat raw meat.&lt;br /&gt;
* Will get poisoned by [[Chemistry#chem_Theobromine|Theobromine]] (Chocolate, Tea, Coffee) and [[Chemistry#chem_Allicin|Allicin]] (Onion, Garlic).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Takes 10% less Poison and 15% less Cold damage.&lt;br /&gt;
* Having wings makes it possible to move in zero-gravity environments to a degree.&lt;br /&gt;
* 10% more resistant to diseases than unmutated human.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Takes 15% more Slash and 25% more Heat damage.&lt;br /&gt;
* Takes double the amount of heat damage when in flames.&lt;br /&gt;
* Are slightly easier to carry and shove than unmutated humans.&lt;br /&gt;
&lt;br /&gt;
== Reptilian ==&lt;br /&gt;
[[File:Reptilian1.png|64px]]&lt;br /&gt;
&lt;br /&gt;
Reptile-like humanoids with sharp claws, tough scales, and an appetite for raw meat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* Can eat raw meat.&lt;br /&gt;
* Will get poisoned by [[Chemistry#chem_Theobromine|Theobromine]] (Chocolate, Tea, Coffee) and [[Chemistry#chem_Allicin|Allicin]] (Onion, Garlic).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* They take 10% less Slash, Heat and Poison damage.&lt;br /&gt;
* Can stand a greater heat temperature than unmutated humans (400 instead of 360)&lt;br /&gt;
* Are 10% more resistant to diseases.&lt;br /&gt;
* Uses their claws to deal mostly Slashing damage instead of Blunt.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Has a noticeable lisssp when speaking.&lt;br /&gt;
* Their threshold for cold temperature is worse than unmutated humans (285 instead of 260)&lt;br /&gt;
* Suffers 50% more Cold and 10% more Blunt damage&lt;br /&gt;
&lt;br /&gt;
== Slime ==&lt;br /&gt;
[[File:Slime1.png|64px]]&lt;br /&gt;
&lt;br /&gt;
Gelatinous human-shaped masses of goo who breath nitrogen instead of oxygen, and exhale nitrous oxide.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* Nothing special.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Takes 40% less Blunt and 20% less Poison damage.&lt;br /&gt;
* They are almost immune to cancer as they take five times less Cellular damage.&lt;br /&gt;
* Immunity to the BleedersBite and Ultragigacancer disease.&lt;br /&gt;
* While suffocating, takes 80% less Asphyxiation damage and recovers at the normal rate.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Takes 20% more Piercing and Slashing damage.&lt;br /&gt;
* Takes 50% more Cold damage.&lt;br /&gt;
* Vulnerable to high and low pressure barotrauma.&lt;br /&gt;
* Breaths Nitrogen instead of Oxygen.&lt;br /&gt;
* Gets hurt by water, which deals Heat damage.&lt;br /&gt;
&lt;br /&gt;
== Diona ==&lt;br /&gt;
[[File:Diona1.png|64px]]&lt;br /&gt;
&lt;br /&gt;
Tree-like plant people whose bodies react with fertilizer and weed-killing chemicals similar to regular plants.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* Can drink Robust Harvest to heal.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Takes 20% less Slash damage.&lt;br /&gt;
* Gets affected by chemicals that affects plants.&lt;br /&gt;
* While suffocating, takes half the Asphyxiation damage and recovers at the normal rate.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Takes 50% more Heat and 20% more Shock damage.&lt;br /&gt;
* Cannot wear shoes.&lt;br /&gt;
* Gets affected by chemicals that affects plants.&lt;br /&gt;
&lt;br /&gt;
== Vulpkanin ==&lt;br /&gt;
[[File:Vulpkanin1.png|64px]]&lt;br /&gt;
&lt;br /&gt;
The Vulpkanin (vulp-ka-nin) are a race of humanoid canine-like beings.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* Can eat raw meat.&lt;br /&gt;
* Will get poisoned by [[Chemistry#chem_Theobromine|Theobromine]] (Chocolate, Tea, Coffee) and [[Chemistry#chem_Allicin|Allicin]] (Onion, Garlic).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Uses their claws to do mostly Slashing damage instead of Blunt.&lt;br /&gt;
* Efficient in the art of stealing from people.&lt;br /&gt;
* Their fur makes them able to withstand [[Maps#Glacier_Station|cold environments]] without the need of a coat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* None.&lt;br /&gt;
&lt;br /&gt;
== Harpy ==&lt;br /&gt;
[[File:Harpy1.png|64px]]&lt;br /&gt;
&lt;br /&gt;
An avian humanoid species that features colorful feathered wings and tails. They can mimic almost any sound.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* Nothing Special&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Somewhat smaller than unmutated humans, although not as small as Felinids&lt;br /&gt;
* Uses their talons to deal mostly slashing damage&lt;br /&gt;
* Can imitate around 70% of the game&#039;s sound library through a huge list of voice emotes&lt;br /&gt;
* They can &amp;quot;Sing&amp;quot; midis by imitating instruments. Right click yourself to select an instrument&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Takes 15% more Blunt, Slash, and Piercing damage&lt;br /&gt;
* Takes 15% more Airloss damage from all sources&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--== IPC ==&lt;br /&gt;
[[File:IPC1.png|64px]]&lt;br /&gt;
&lt;br /&gt;
IPCs, also known as Integrated Positronic Chassis, are a race of unlawed and sentient humanoid robots.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* ?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* ?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* ?--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Uncommon Humanoids =&lt;br /&gt;
Over the course of a shift, you or someone you know may lose their original form, or new life may rise. &lt;br /&gt;
These races are usually encountered later in the shift. They remain relatively common, but cannot be selected in character creation.&lt;br /&gt;
&lt;br /&gt;
== Dwarf ==&lt;br /&gt;
[[File:Dwarf.png|128px]]&lt;br /&gt;
&lt;br /&gt;
A humanoid of smaller stature that enjoys drinking and mining. They have a funny pseudo-scottish accent.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* Takes less poison damage from Ethanol and heals brute damage when they overdose on Ethanol.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* None.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Looks like a squished human.&lt;br /&gt;
* While suffocating, takes twice the Asphyxiation damage.&lt;br /&gt;
&lt;br /&gt;
== Vox ==&lt;br /&gt;
[[File:Vox.png|64px]]&lt;br /&gt;
&lt;br /&gt;
Space bird people that are very vocal.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* Nothing special.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* None.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Breaths Nitrogen instead of Oxygen.&lt;br /&gt;
* While suffocating, takes twice the Asphyxiation damage.&lt;br /&gt;
&lt;br /&gt;
== Skeleton ==&lt;br /&gt;
[[File:Skeleton.png|64px]]&lt;br /&gt;
&lt;br /&gt;
Somehow still alive, a skeleton is just a sack of stark white bones, giving them a number of very useful resistances and traits.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* None.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Completely immune to Radiation.&lt;br /&gt;
* Takes 40% less Piercing and 20% less Slashing damage.&lt;br /&gt;
* Takes no damage from temperature or pressure, making them space-proof.&lt;br /&gt;
* Does not have blood and cannot bleed out.&lt;br /&gt;
* Does not have lungs and needs no oxygen.&lt;br /&gt;
* Does not experience hunger or thirst.&lt;br /&gt;
&amp;lt;!-- * Immune against all diseases. //why is this not a thing?--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Takes 10% more Blunt damage.&lt;br /&gt;
* Everything they say is followed by &amp;quot;ACK ACK!&amp;quot;.&lt;br /&gt;
* Very spooky.&lt;br /&gt;
&lt;br /&gt;
== Golems ==&lt;br /&gt;
An artificial construct imitating life, golems are the receptacle for souls of the dead encased in gemstone. They are completely devoted to whoever or whatever is marked as their master, and will carry out any order given by them. Typically they are aligned with the station, but in the wrong hands, they can be devastating.&lt;br /&gt;
&lt;br /&gt;
=== [[Chaplain#Steel Golem|Steel Golem]] ===&lt;br /&gt;
[[File:Golem.png|64px]]&lt;br /&gt;
&lt;br /&gt;
The most common Golem, the empty ones are generally found around the [[Maps|station]], &#039;&#039;eagerly&#039;&#039; awaiting a soul stone to be attached to them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* None.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Takes 30% less Blunt, Slash and Piercing damage.&lt;br /&gt;
* Have a flat damage reduction of 5 to Blunt and Heat.&lt;br /&gt;
* Immune against poison, genetic, toxin damages.&lt;br /&gt;
* Does not experience hunger or thirst.&lt;br /&gt;
* Does not have blood and cannot bleed out.&lt;br /&gt;
* Does not have lungs and needs no oxygen.&lt;br /&gt;
* Immune against all diseases.&lt;br /&gt;
* Not flammable.&lt;br /&gt;
* Due to their density, they can easily carry, shove and pull any other morphotypes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Takes 20% more Shock damage.&lt;br /&gt;
* They don&#039;t go into a critical state but instead have their soul crystal pop off.&lt;br /&gt;
* Have to obey whoever is set as their master.&lt;br /&gt;
* Moves about 10% slower than unmutated humans.&lt;br /&gt;
* Always scream everything they say.&lt;br /&gt;
* Unable to use [[Weapons#Ballistic_Weapons|guns]].&lt;br /&gt;
* Due to their density, they are harder to carry, shove and pull by other morphotypes.&lt;br /&gt;
&lt;br /&gt;
=== [[Chaplain#Wood Golem|Wood Golem]] ===&lt;br /&gt;
[[File:GolemWood.png|64px]]&lt;br /&gt;
&lt;br /&gt;
The perfect friend to the botanist.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* None.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Takes 50% less Blunt.&lt;br /&gt;
* Have a flat damage reduction of 5 to Blunt.&lt;br /&gt;
* Immune against Poison, Genetic, Toxin, Radiation damages.&lt;br /&gt;
* Does not experience hunger or thirst.&lt;br /&gt;
* Does not have blood and cannot bleed out.&lt;br /&gt;
* Does not have lungs and needs no oxygen.&lt;br /&gt;
* Immune against all diseases.&lt;br /&gt;
* Can have plants growing on their head.&lt;br /&gt;
* Due to their density, they can easily carry, shove and pull any other morphotypes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Takes 20% more fire damage when on fire.&lt;br /&gt;
* Takes 100% more Slash and Heat damage.&lt;br /&gt;
* They don&#039;t go into a critical state but instead have their soul crystal pop off.&lt;br /&gt;
* Have to obey whoever is set as their master.&lt;br /&gt;
* Moves about 10% slower than unmutated humans.&lt;br /&gt;
* Always scream everything they say.&lt;br /&gt;
* Unable to use [[Weapons#Ballistic_Weapons|guns]].&lt;br /&gt;
* Due to their density, they are harder to carry, shove and pull by other morphotypes.&lt;br /&gt;
&lt;br /&gt;
=== [[Chaplain#Silver Golem|Silver Golem]] ===&lt;br /&gt;
[[File:GolemSilver.png|64px]]&lt;br /&gt;
&lt;br /&gt;
A fusion between soul and quantum machine, the epitome of epistemics.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* None.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Immune against poison, genetic, toxin, radiation damages.&lt;br /&gt;
* Does not experience hunger or thirst.&lt;br /&gt;
* Does not have blood and cannot bleed out.&lt;br /&gt;
* Does not have lungs and needs no oxygen.&lt;br /&gt;
* Immune against all diseases.&lt;br /&gt;
* They punch twice as hard as unmutated humans while also dealing holy damage. They also attack 50% faster.&lt;br /&gt;
* Move twice as fast as unmutated humans.&lt;br /&gt;
* Possess the [[Psionics#List_of_Psionic_Powers|Psychokinesis]] psionic ability by default.&lt;br /&gt;
* Not flammable.&lt;br /&gt;
* Due to their density, they can easily carry, shove and pull any other morphotypes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* They don&#039;t go into a critical state but instead have their soul crystal pop off.&lt;br /&gt;
* Have to obey whoever is set as their master.&lt;br /&gt;
* Always scream everything they say.&lt;br /&gt;
* Unable to use [[Weapons#Ballistic_Weapons|guns]].&lt;br /&gt;
* Due to their density, they are harder to carry, shove and pull by other morphotypes.&lt;br /&gt;
&lt;br /&gt;
{{Guides Menu}}&lt;/div&gt;</summary>
		<author><name>VMSolidus</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Syndicate_Items&amp;diff=797</id>
		<title>Syndicate Items</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Syndicate_Items&amp;diff=797"/>
		<updated>2023-09-05T04:54:01Z</updated>

		<summary type="html">&lt;p&gt;VMSolidus: Some adjustments being made to which items are or are not. Headset and Nocturine gains an asterisk&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
To help them achieve their objectives, some [[Antagonist|antagonists]] including [[Traitor|traitors]] and [[Nuclear_Operative|nuclear operatives]] have access to an uplink from which they can purchase all sorts of illegal goodies from [[Syndicate|The Syndicate]]. Some items are only available when playing certain [[Jobs|jobs]]. The shop interface is divided into categories.&lt;br /&gt;
&lt;br /&gt;
This is a hopefully comprehensive list of all the items [[Traitor|Traitors]] and [[Nuclear Operative|Nuclear Operatives]] can obtain through their &#039;&#039;&#039;uplink&#039;&#039;&#039; by paying &#039;&#039;&#039;Telecrystals&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
= Syndicate Items =&lt;br /&gt;
This section contains all the items a Traitor can buy, with items available to nuclear operatives marked by a green &amp;quot;Yes&amp;quot; in the &amp;quot;Ops?&amp;quot; column. Furthermore, some syndicate items are not illegal to possess under space law. Each item is marked whether or not it considered contraband in the &amp;quot;Contraband&amp;quot; column. &lt;br /&gt;
&lt;br /&gt;
== Uplink ==&lt;br /&gt;
[[File:Traitor.png]] Traitors have [[File:PDAAssistant.png]] their [[PDA]] as uplink, which is unlockable using the code received at roundstart in the ringtone program.&lt;br /&gt;
&lt;br /&gt;
For more in depth information about the weapons, refer to the [[Weapons|weapons list]].&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:5%; padding:5px;&amp;quot; | &amp;lt;abbr title=&amp;quot;Can Nuclear operatives order this item?&amp;quot;&amp;gt;Ops?&amp;lt;/abbr&amp;gt;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:5%; padding:5px;&amp;quot; | &amp;lt;abbr title=&amp;quot;Is this item considered contraband under SOP?&amp;quot;&amp;gt;Cntrb?&amp;lt;/abbr&amp;gt;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Item&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:2.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Cost&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:67.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:Mk58.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Mk58&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
 | A cheap, ubiquitous sidearm, produced by a NanoTrasen subsidiary. Uses .35 auto ammo.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:Python.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Python&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 8&lt;br /&gt;
 | A loud and deadly revolver. Uses .45 Magnum.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:Cobra.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Cobra&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 7&lt;br /&gt;
 | A rugged, robust operator handgun with inbuilt silencer. Use pistol magazines (.25 caseless). &lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:Mosin.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Surplus Rifle&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | A bolt action service rifle that has seen many wars. Not modern by any standard, hand loaded, and terrible recoil, but it is cheap.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:EnergySword.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Energy Sword&#039;&#039;&#039;{{anchor|esword}}&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 8&lt;br /&gt;
 | A very dangerous energy sword. Can be stored in pockets when turned off. Makes a lot of noise when used or turned on. You have a decent chance of reflecting projectiles with it when turned on. For best results, combine it with a way to stun, slow, or otherwise disable your targets; remember that if it&#039;s knocked out of your hands, you can very easily be on the receiving end.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:EnergyDagger.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Energy Dagger&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | A small energy blade conveniently disguised in the form of a pen. It&#039;s better than most improvised weapons, very cheap, and easily concealable, especially in your PDA. A nice fallback in case your injured target manages to disarm you of your primary weapon. &lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:Flaming_Fireaxe.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Fire Axe&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 10&lt;br /&gt;
 | A classic-style weapon infused with advanced atmos technology to allow it to set targets on fire.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:Kanabou.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Kanabou&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 10&lt;br /&gt;
 | &#039;&#039;&#039;(Oni only)&#039;&#039;&#039;&amp;lt;br&amp;gt;A weapon for those who wish to forgo subtlety. Particularly suited to Oni.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | No&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:DoubleEnergySword.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Double Bladed Energy Sword&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 16&lt;br /&gt;
 | A much more expensive counter part to the normal energy sword: with a much higher reflection chance, larger attack angle, higher structural damage, and faster swing, all at the cost of lower heat and slash damage. Makes a lot of noise when used or turned on. Has good chances of reflecting things.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Ammo ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:5%; padding:5px;&amp;quot; | &amp;lt;abbr title=&amp;quot;Can Nuclear operatives order this item?&amp;quot;&amp;gt;Ops?&amp;lt;/abbr&amp;gt;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:5%; padding:5px;&amp;quot; | &amp;lt;abbr title=&amp;quot;Is this item considered contraband under SOP?&amp;quot;&amp;gt;Cntrb?&amp;lt;/abbr&amp;gt;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Item&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:2.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Cost&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:67.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:Pistol35Mag.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Pistol Magazine (.35 auto)&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | Pistol magazine with 10 catridges. Compatible with Cobra.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:SMG35Mag.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;SMG magazine (.35 auto)&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 3&lt;br /&gt;
 | &#039;&#039;&#039;(Nuclear Operative only)&#039;&#039;&#039;&amp;lt;br&amp;gt;Rifle magazine with 30 catridges. Compatible with C-20r.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:Pistol25Mag.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Pistol Magazine (.25 caseless)&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | A magazine for .25 caseless caliber weapons.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:SpeedLoader45.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Speedloader (.45 magnum)&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | Revolver speedloader with 6 catridges. Compatible with Python.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:BoxClean.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Ammunition box (.30 rifle)&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | A box of cartridges for the surplus rifle.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:BoxClean.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Ammunition box (.60 antimateriel)&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | A box of 10 cartridges for the hristov sniper rifle.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Explosives ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:5%; padding:5px;&amp;quot; | &amp;lt;abbr title=&amp;quot;Can Nuclear operatives order this item?&amp;quot;&amp;gt;Ops?&amp;lt;/abbr&amp;gt;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:5%; padding:5px;&amp;quot; | &amp;lt;abbr title=&amp;quot;Is this item considered contraband under SOP?&amp;quot;&amp;gt;Cntrb?&amp;lt;/abbr&amp;gt;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Item&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:2.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Cost&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:67.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:Explosive Grenade.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Explosive Grenade&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
 | Grenade that creates a small but devastating explosion.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:Flashbang.png|64px|]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Flashbang&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | A flashbang, not uplink exclusive.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:Syndicate minibomb.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Minibomb&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
 | A precision sabotage explosive for quickly destroying a machine, dead body, or whatever else needs to go.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:Grenade penguin icon.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Grenade Penguin&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
 | A grenade that takes the form of an aggressive penguin that explodes upon death or the end of the countdown.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:C4.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;C-4&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
 | This stick of explosives can detonate and destroy almost anything it is placed on, after any chosen amount of seconds (the shortest being 10). Use it in hand to set the timer, then use it on what you want to attach it to; it takes 3 seconds to set up, and requires you to be un-interrupted. You can also attach a signaler to remotely detonate at will, among other things. Can also be used as a pseudo grenade by activating it in your hand and throwing it.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:MilitaryWebbing.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Grenadier Chest Rig&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 12&lt;br /&gt;
 | &#039;&#039;&#039;(Nuclear Operative only)&#039;&#039;&#039;&amp;lt;br&amp;gt;A chest rig containing 4x Explosive Grenade, 2x Minibomb and 2x EMP Grenade. 34 TC worth of grenades  for only a third of the price.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:C4Bundle.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate C-4 Bundle&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 20&lt;br /&gt;
 | A large red and black dufflebag that contains 8 C-4 explosives. It&#039;s cheaper to buy in bulk than individually if you know you&#039;ll need a lot of C4, and can handle toting the bag around. &lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:EMP Grenade.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;EMP Grenade&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 3&lt;br /&gt;
 | A grenade that releases electromagnetic pulses that disrupt or damage many electronic devices or drain power cells.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:Pen.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Exploding Pen&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
 | A class IV explosive device contained within a standard pen. Comes with a 4 second fuse. This is mostly meant to trick people trying to check if the pen is a energy dagger.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Utility ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:5%; padding:5px;&amp;quot; | &amp;lt;abbr title=&amp;quot;Can Nuclear operatives order this item?&amp;quot;&amp;gt;Ops?&amp;lt;/abbr&amp;gt;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:5%; padding:5px;&amp;quot; | &amp;lt;abbr title=&amp;quot;Is this item considered contraband under SOP?&amp;quot;&amp;gt;Cntrb?&amp;lt;/abbr&amp;gt;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Item&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:2.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Cost&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:67.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | No&lt;br /&gt;
 | [[File:SyndicateShoulderHolster.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Shoulder Holster&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | A belt slot item capable of containing ammunition and weapons, has 60 storage units.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:Emag.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Emag&#039;&#039;&#039;{{anchor|emag}}&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 8&lt;br /&gt;
 | This sophisticated piece of equipment allows you to quite literally open anything: lockers, crates, doors (so long as they aren&#039;t welded shut) and other things. It can bolt open doors or grant dispensers extra options. Holds 3 charges that recharges over time.&lt;br /&gt;
&lt;br /&gt;
However, the affected machinery will, almost always, be broken permanently and while this can have the desired effect, it also leaves a trail for people to follow (mostly doors). Emagging something is also fairly noticeable, so you should make sure nobody&#039;s watching.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:BlankID.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Agent ID Card&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
 | An assistant ID card that can copy accesses from other cards and change its name and job title at-will. Using it will prompt you to set a name and job assignment. It starts with maintenance access and can be upgraded at an ID computer or by simply swiping other cards with it.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | No&lt;br /&gt;
 | [[File:JetpackBlack.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Black Jetpack&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | A black jetpack. It allows you to fly around in space. Additional fuel included.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | No&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:OldRadio.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Reinforcement Teleporter&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 12&lt;br /&gt;
 | An item that, upon activation, creates a ghost role of a budget syndicate agent; they have a knife, a viper, look like an operative and will do your bidding till their death.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:OldRadio.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Reinforcement Teleporter&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 16&lt;br /&gt;
 | &#039;&#039;&#039;(Nuclear Operative only)&#039;&#039;&#039;&amp;lt;br&amp;gt;A special version specifically for the Nuclear Operative agents. Upon activation, creates a ghost role of a nuclear operative agent; they have a knife, a viper, look like an operative and are supposedly more trained.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:StealthBox.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Stealth Box&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
 | A box outfitted with stealth technology, sneak around with this and don&#039;t move too fast now!&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#5a5700; text-align:center;&amp;quot; | &amp;lt;abbr title=&amp;quot;The headset is not, but the encryption keys inside it are&amp;quot;&amp;gt;No*&amp;lt;/abbr&amp;gt; &lt;br /&gt;
 | [[File:SyndicateHeadset.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Overear-Headset&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 3&lt;br /&gt;
 | A headset that allows you to communicate with other syndicate operatives. Has 4 slots for encryption keys.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:SyndicateEncryptkey.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Encryption Keys&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | Two encryption keys that gives access to the secret frequency of the syndicate. You can give one to a friend.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#5a5700; text-align:center;&amp;quot; | &amp;lt;abbr title=&amp;quot;Medical staff can be granted exemption by the CMO&amp;quot;&amp;gt;Yes*&amp;lt;/abbr&amp;gt;&lt;br /&gt;
 | [[File:Pen.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Hypopen&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
 | A hypospray that looks just like a pen, can store 15u of any chemical and fits into your [[PDA]]. Unlike the hypospray, cannot penetrate through hardsuits.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:GasMask.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Voice Mask&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
 | A gas mask that upon configuration changes your voice identity. Works very well with the agent ID.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:RadioJammer.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Radio Jammer&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
 | This device will disrupt any nearby outgoing radio communication when activated.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Tools ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:5%; padding:5px;&amp;quot; | &amp;lt;abbr title=&amp;quot;Can Nuclear operatives order this item?&amp;quot;&amp;gt;Ops?&amp;lt;/abbr&amp;gt;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:5%; padding:5px;&amp;quot; | &amp;lt;abbr title=&amp;quot;Is this item considered contraband under SOP?&amp;quot;&amp;gt;Cntrb?&amp;lt;/abbr&amp;gt;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Item&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:2.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Cost&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:67.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | No&lt;br /&gt;
 | [[File:SuspiciousToolbox.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Suspicious Toolbox&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
 | A full compliment of tools for the mechanically inclined traitor. Includes a pair of insulated combat gloves, syndicate gas mask and a shoulder holster.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | No&lt;br /&gt;
 | [[File:SyndieJawsOfLife.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Jaws of Life&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | A Jaws of Life under the Syndicate brand, can pry open powered doors with a long do-after, weighs a lot.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | No&lt;br /&gt;
 | [[File:C4Bundle.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Surgical Duffel Bag&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
 | A large duffel bag containing a full set of advanced surgical tools.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:PowerSink.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Power Sink&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 8&lt;br /&gt;
 | Drains power from the grid where it is attached to. Requires an HV wire to attach to. Explodes after a long while of sucking up power.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | No&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:DehydratedSpaceCarp.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Dehydrated Space Carp&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 3&lt;br /&gt;
 | Looks like a plush toy carp, just add water and it becomes a real-life space carp!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Armor ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:5%; padding:5px;&amp;quot; | &amp;lt;abbr title=&amp;quot;Can Nuclear operatives order this item?&amp;quot;&amp;gt;Ops?&amp;lt;/abbr&amp;gt;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:5%; padding:5px;&amp;quot; | &amp;lt;abbr title=&amp;quot;Is this item considered contraband under SOP?&amp;quot;&amp;gt;Cntrb?&amp;lt;/abbr&amp;gt;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Item&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:2.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Cost&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:67.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:ChameleonKit.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Chameleon Kit&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
 | A backpack containing a full set of Chameleon clothing, which is an outfit that can easily be set to any appearance in the game. Interact with each pieces of clothing to change each pieces. The mask is a voice mask, which allows you to change your voice identity  (great in combination with the Agent ID!). Extremely useful for infiltration.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:BlackShoe.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;No-Slip Shoes&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 3&lt;br /&gt;
 | These protect you from slips while looking like your average normal shoes.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | No&lt;br /&gt;
 | [[File:BlackGloves.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Thieving Gloves&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
 | Discretely steal from pockets and increase your thieving technique with these fancy new gloves, all while looking like normal gloves!&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:WebVest.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Web Vest&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 3&lt;br /&gt;
 | A synthetic armor vest. Looks almost like a kevlar vest but protects you more, and has 10u of item storage.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:SyndicateHardsuit.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Hardsuit Bundle&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 8&lt;br /&gt;
 | A bundle containing a Syndicate hardsuit with high damage resistances, no slowdown, and EVA compatibility. Makes you valid.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | No&lt;br /&gt;
 | [[File:BloodredMagboots.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Blood-Red Magboots&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | A pair of Syndicate brand magboots. Allows you to walk with gravity in places without gravity.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | No&lt;br /&gt;
 | [[File:SyndieEVA.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate EVA Bundle&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | A bundle containing the Syndicate EVA suit. To be used in emergency at it paints you as a Syndicate while not really helping you much.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:JuggernautSuit.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Cybersun Juggernaut Suit&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 14&lt;br /&gt;
 | Hyper resilient armor made of materials tested in the Tau chromosphere facility. The only thing that&#039;s going to be slowing you down is this suit... and disablers.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:SyndicateCrate.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Samurai Crate&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
 | &#039;&#039;&#039;(Oni only)&#039;&#039;&#039;&amp;lt;br&amp;gt;Contains a modern replica of a full Tousei-Gusoku set.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Bundles ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:5%; padding:5px;&amp;quot; | &amp;lt;abbr title=&amp;quot;Can Nuclear operatives order this item?&amp;quot;&amp;gt;Ops?&amp;lt;/abbr&amp;gt;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:5%; padding:5px;&amp;quot; | &amp;lt;abbr title=&amp;quot;Is this item considered contraband under SOP?&amp;quot;&amp;gt;Cntrb?&amp;lt;/abbr&amp;gt;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Item&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:2.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Cost&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:67.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:C4Bundle.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Ammo Bundle&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 15&lt;br /&gt;
 | &#039;&#039;&#039;(Nuclear Operative only)&#039;&#039;&#039;&amp;lt;br&amp;gt;Reloading! Contains 4 magazines for the C-20r, 4 drums for the Bulldog, and 2 ammo boxes for the L6 SAW.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | No&lt;br /&gt;
 | [[File:C4Bundle.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Medical Bundle&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 20&lt;br /&gt;
 | &#039;&#039;&#039;(Nuclear Operative only)&#039;&#039;&#039;&amp;lt;br&amp;gt;All you need to get your comrades back in the fight: mainly a combat medkit, a defibrillator and three combat medipens.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:Hristov.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Sniper Bundle&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 12&lt;br /&gt;
 | An inconspicuous briefcase that contains a hristov, 10 spare bullets and a convenient disguise&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:C-20r.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;C-20r Bundle&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 25&lt;br /&gt;
 | A bundle with a C-20r SMG and 3 magazines for said SMG.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:Bulldog.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Bulldog Bundle&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 25&lt;br /&gt;
 | A bundle with the Bulldog shotgun, a beanbag drum and 2 buckshot drums.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:China-Lake.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;China-Lake Bundle&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 30&lt;br /&gt;
 | A bundle with an old China-Lake grenade launcher bundled with 8 rounds of various destruction capability.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:L6 saw base.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;L6 Saw Bundle&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 40&lt;br /&gt;
 | A bundle with the L6 LMG with 2 additional box magazines.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:ZombieBundle.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Zombie Bundle&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 40&lt;br /&gt;
 | &#039;&#039;&#039;(Nuclear Operative only)&#039;&#039;&#039;&amp;lt;br&amp;gt;An all-in-one kit for unleashing the undead upon a station.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | No&lt;br /&gt;
 | style=&amp;quot;background-color:#5a5700; text-align:center;&amp;quot; | &amp;lt;abbr title=&amp;quot;While the box itself is not contraband, the contents might be&amp;quot;&amp;gt;No*&amp;lt;/abbr&amp;gt;&lt;br /&gt;
 | [[File:SyndicateCrate.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Surplus Crate&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 23&lt;br /&gt;
 | Contains 60 telecrystals worth of completely random Syndicate items. It can be useless junk or really good.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | No&lt;br /&gt;
 | style=&amp;quot;background-color:#5a5700; text-align:center;&amp;quot; | &amp;lt;abbr title=&amp;quot;While the box itself is not contraband, the contents might be&amp;quot;&amp;gt;No*&amp;lt;/abbr&amp;gt;&lt;br /&gt;
 | [[File:SyndicateCrate.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Mystery Box&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 20&lt;br /&gt;
 | Contains 25 telecrystals worth of completely random Syndicate items.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Implants ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:5%; padding:5px;&amp;quot; | &amp;lt;abbr title=&amp;quot;Can Nuclear operatives order this item?&amp;quot;&amp;gt;Ops?&amp;lt;/abbr&amp;gt;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:5%; padding:5px;&amp;quot; | &amp;lt;abbr title=&amp;quot;Is this item considered contraband under SOP?&amp;quot;&amp;gt;Cntrb?&amp;lt;/abbr&amp;gt;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Item&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:2.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Cost&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:67.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | No&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | No&lt;br /&gt;
 | [[File:Backpack.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Storage Implanter&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 8&lt;br /&gt;
 | Hide goodies inside of yourself with new bluespace technology!&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:FreedomImplanter.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Freedom Implanter&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 8&lt;br /&gt;
 | Get away from those nasty sec officers with this three use implant!&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:MacrobombImplanter.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Micro Bomb Implanter&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | &#039;&#039;&#039;(Nuclear Operative only)&#039;&#039;&#039;&amp;lt;br&amp;gt;Explode on death or manual activation with this implant. Destroys the body with all equipment.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | No&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:DNAScramblerImplanter.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;DNA Scrambler Implanter&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 10&lt;br /&gt;
 | A single use implant that can be activated to modify your DNA and give you a completely new look, also has the function of undoing the change. Unable to scramble already scrambled DNA.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:EMPImplanter.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;EMP Implanter&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
 | Detonates a small EMP pulse on activation that drains nearby electronics of their power, can be used three times before the internal battery runs out.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:MacrobombImplanter.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Macro Bomb Implanter&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 25&lt;br /&gt;
 | &#039;&#039;&#039;(Nuclear Operative only)&#039;&#039;&#039;&amp;lt;br&amp;gt;Inject this and on death you&#039;ll create a large explosion. Huge team casualty cost, use at own risk. Replaces internal micro bomb.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | No&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:OldRadio.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Uplink Implanter&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
 | Stealthily order equipment without the need for a PDA. Swallow telecrystals to top up the uplink.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:BoxClean.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Box of Deathrattle Implants&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
 | &#039;&#039;&#039;(Nuclear Operative only)&#039;&#039;&#039;&amp;lt;br&amp;gt;A box containing enough deathrattle implants for the whole squad. Relays a message containing your position to the syndicate channel when you go into a critical state or die.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Job ===&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #FF4136;&amp;quot;&amp;gt;&#039;&#039;&#039;No item available to nuclear operatives, they &amp;lt;s&amp;gt;do it for free&amp;lt;/s&amp;gt; don&#039;t have jobs!&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:5%; padding:5px;&amp;quot; | &amp;lt;abbr title=&amp;quot;Is this item considered contraband under SOP?&amp;quot;&amp;gt;Cntrb?&amp;lt;/abbr&amp;gt;&lt;br /&gt;
!style=&amp;quot;width:5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Role&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Item&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:2.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Cost&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:67.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | [[File:Botanist.png]]&amp;lt;br&amp;gt;[[Botanist]]&lt;br /&gt;
 | [[File:GatfruitSeeds.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Packet of Gatfruit Seeds&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
 | A packet of seeds that grow into Gatfruit, said Gatfruit just so happens to have a .45 magnum &amp;quot;Predator&amp;quot; inside of it.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | [[File:Assistant.png]]&amp;lt;br&amp;gt;[[Assistant]]&amp;lt;br&amp;gt;[[File:Boxer.png]]&amp;lt;br&amp;gt;[[Boxer]]&lt;br /&gt;
 | [[File:BoxingGlovesBlue.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Rigged Boxing Gloves&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
 | Float like a butterfly, sting like a bee. Pretend to have a friendly spar and then beat the hell out of someone.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | No&lt;br /&gt;
 | rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | [[File:Chaplain.png]]&amp;lt;br&amp;gt;[[Chaplain]]&lt;br /&gt;
 | [[File:Necromonicon.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Necronomicon&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
 | An unholy book capable of summoning a demonic familiar.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:HolyHandGrenade.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Holy Hand Grenade&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 20&lt;br /&gt;
 | O Lord, bless this thy hand grenade, that with it thou mayst blow thine enemies to tiny bits, in thy mercy.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | [[File:Clown.png]]&amp;lt;br&amp;gt;[[Clown]]&amp;lt;br&amp;gt;[[File:Mime.png]]&amp;lt;br&amp;gt;[[Mime]]&lt;br /&gt;
 | [[File:CapGunToy.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Fake Cap Gun&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
 | Fool your enemy! It can use both cap and magnum bullets. Comes loaded with magnum bullets.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | [[File:Clown.png]]&amp;lt;br&amp;gt;[[Clown]]&lt;br /&gt;
 | [[File:BananaPeel.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Explosive Banana Peel&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | A normal looking banana peel that explode when someone slips on it.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | No&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | [[File:Musician.png]]&amp;lt;br&amp;gt;[[Musician]]&lt;br /&gt;
 | [[File:Rickenbacker4001.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Rickenbacker 4001&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 10&lt;br /&gt;
 | &amp;lt;br&amp;gt;When it comes down to it, there are very few people who will swing the bat.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | [[File:Acolyte.png]]&amp;lt;br&amp;gt;[[Acolyte]]&lt;br /&gt;
 | [[File:BoxOmegaCartridges.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Box of 10 Omega Cartridges&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
 | A box of 10 omega particle cartridges for the CHIMP. Omega particles inflict severe burns and cause anomalies to go supercritical.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | [[File:Janitor.png]]&amp;lt;br&amp;gt;[[Janitor]]&lt;br /&gt;
 | [[File:Wet Floor Sign.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Proximity Mine&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
 | A mine disguised as a wet floor sign.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | [[File:Acolyte.png]]&amp;lt;br&amp;gt;[[Acolyte]]&amp;lt;br&amp;gt;[[File:Chef.png]]&amp;lt;br&amp;gt;[[Chef]]&lt;br /&gt;
 | [[File:Monkey Cube Box.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Sponge Box&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 7&lt;br /&gt;
 | A box containing 6 syndicate sponges disguised as monkey cubes, these cubes turn into a variety of angry wildlife after coming into contact with water.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | [[File:Engineer.png]]&amp;lt;br&amp;gt;[[Station Engineer]]&amp;lt;br&amp;gt;[[File:Atmospheric_Technician.png]]&amp;lt;br&amp;gt;[[Atmospheric Technician]]&amp;lt;br&amp;gt;[[File:Acolyte.png]]&amp;lt;br&amp;gt;[[Acolyte]]&lt;br /&gt;
 | [[File:ToolboxElectrical.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Disposable Ballistic Turret&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 7&lt;br /&gt;
 | Looks and functions like a normal electrical toolbox. Upon hitting the toolbox it will transform into a ballistic turret, theoretically shooting at anyone except members of the syndicate. Can be turned back into a toolbox using a screwdriver and repaired using a wrench. Explodes when out of ammo.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Misc ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:5%; padding:5px;&amp;quot; | &amp;lt;abbr title=&amp;quot;Can Nuclear operatives order this item?&amp;quot;&amp;gt;Ops?&amp;lt;/abbr&amp;gt;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:5%; padding:5px;&amp;quot; | &amp;lt;abbr title=&amp;quot;Is this item considered contraband under SOP?&amp;quot;&amp;gt;Cntrb?&amp;lt;/abbr&amp;gt;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Item&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:2.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Cost&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:67.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | No&lt;br /&gt;
 | [[File:CybersunPen.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Cybersun Pen&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | A cybersun pen is an all-in-one pen, melee weapon, pickaxe, screwdriver and fountain pen competition.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:Nuclear Authentication Disk.gif|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Fake Nuclear Disk&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | A fake nuclear disk. It has the same look and description as the real nuclear disk. Can only be identified by the nuke, appraising it or the pinpointer not pointing at it.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | No&lt;br /&gt;
 | [[File:SyndieSmokes.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Smokes Packet&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | A pack of 6 cigarettes infused with omnizine, which will heal you upon smoking them.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:EnergyShield.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Energy Shield&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
 | Exotic energy shield that reflects almost all laser beams, as well as a little protection from bullets and other physical attacks.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | No&lt;br /&gt;
 | [[File:SyndieSoap.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Soap&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | A bar of soap with a high launching distance and a long stun duration.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | No&lt;br /&gt;
 | [[File:Lantern.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Extra-Bright Lantern&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | An extremely bright lantern that also works as a flash with 15 uses.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#5a5700; text-align:center;&amp;quot; | &amp;lt;abbr title=&amp;quot;Medical staff can be granted exemption by the CMO&amp;quot;&amp;gt;Yes*&amp;lt;/abbr&amp;gt;&lt;br /&gt;
 | [[File:Bottle.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Nocturine Bottle&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
 | A 30u bottle filled with Nocturine, a chemical that can put people to sleep with only 8 units.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | No&lt;br /&gt;
 | [[File:CombatMedkit.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Combat Medical Kit&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
 | A medkit made for fixing combat injuries.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | No&lt;br /&gt;
 | [[File:Stimpen.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Combat Medipen&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 8&lt;br /&gt;
 | A single-use medipen containing chemicals that regenerate most types of damage.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:Stimpen.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Stimpack&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 8&lt;br /&gt;
 | Injecting yourself with this will increase your run speed and let you recover from stuns faster for 2 minutes.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:Medkit.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Stimkit&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 12&lt;br /&gt;
 | A medkit containing 6 stimulant microinjectors, which each inject you with enough stimulants to last for fifteen seconds.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | No&lt;br /&gt;
 | [[File:SyndicateSegway.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Segway&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
 | A crate shipment with a Syndicate Segway and keys to it. It is very fast, but quite red.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:Morphen.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Nocturine Injector Gland&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 8&lt;br /&gt;
 | &#039;&#039;&#039;(Arachne only)&#039;&#039;&#039;&amp;lt;br&amp;gt;Makes your fangs inject nocturine whenever you suck blood.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pointless ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:5%; padding:5px;&amp;quot; | &amp;lt;abbr title=&amp;quot;Can Nuclear operatives order this item?&amp;quot;&amp;gt;Ops?&amp;lt;/abbr&amp;gt;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:5%; padding:5px;&amp;quot; | &amp;lt;abbr title=&amp;quot;Is this item considered contraband under SOP?&amp;quot;&amp;gt;Cntrb?&amp;lt;/abbr&amp;gt;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Item&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:2.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Cost&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:67.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | No&lt;br /&gt;
 | [[File:CapGunToy.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Cap Gun&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | Looks almost like the real thing! Ages 8 and up.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | No&lt;br /&gt;
 | [[File:SyndicateStamp.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Rubber Stamp&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | You ever wanted to show off the Syndicate logo? Well now you can!&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | No&lt;br /&gt;
 | [[File:CatEars.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Cat Ears&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
 | Pretend to be a felinid UwU&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | No&lt;br /&gt;
 | [[File:OutlawHat.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Outlaw&#039;s Hat&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | A hat that makes you look like you carry a notched pistol, numbered one and nineteen more.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | No&lt;br /&gt;
 | [[File:OutlawGlasses.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Outlaw&#039;s Glasses&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | A must for every self-respecting undercover agent.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | No&lt;br /&gt;
 | [[File:C4Bundle.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Pyjama Duffel Bag&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
 | Contains 3 pairs of syndicate pyjamas and 3 plushies for the ultimate sleepover.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | No&lt;br /&gt;
 | [[File:ClownBag.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Clown Costume Duffel Bag&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
 | Contains a complete Clown outfit. Includes [[PDA]] and service radio.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | No&lt;br /&gt;
 | [[File:OperativeJumpsuit.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Operative Jumpsuit&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | A suit given to our nuclear operatives with fine fabric to make sure you stand out, no other benefits aside from looking cool.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | No&lt;br /&gt;
 | [[File:OperativeJumpshirt.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Operative Jumpskirt&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | A skirt given to our nuclear operatives with fine fabric to make sure you stand out, no other benefits aside from looking cool.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | No&lt;br /&gt;
 | [[File:SyndieBalloon.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndie Balloon&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 20&lt;br /&gt;
 | Handed out to the bravest souls who survived the &amp;quot;atomic twister&amp;quot; ride at Syndieland.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Uncomment and fill whenever nuke ops don&#039;t only have like three special items.&lt;br /&gt;
 = Nuclear Operatives Items =&lt;br /&gt;
This section contains all the items available exclusively to [[Nuclear Operative|Nuclear Operatives]].&lt;br /&gt;
&lt;br /&gt;
== Uplink ==&lt;br /&gt;
[[File:Nuclear Operative.png]] Nuclear Operatives have [[File:OldRadio.png]] an old grey radio as uplink which starts unlocked. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Guides Menu}}&lt;/div&gt;</summary>
		<author><name>VMSolidus</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Syndicate_Items&amp;diff=789</id>
		<title>Syndicate Items</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Syndicate_Items&amp;diff=789"/>
		<updated>2023-09-04T09:43:39Z</updated>

		<summary type="html">&lt;p&gt;VMSolidus: /* Utility */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
To help them achieve their objectives, some [[Antagonist|antagonists]] including [[Traitor|traitors]] and [[Nuclear_Operative|nuclear operatives]] have access to an uplink from which they can purchase all sorts of illegal goodies from [[Syndicate|The Syndicate]]. Some items are only available when playing certain [[Jobs|jobs]]. The shop interface is divided into categories.&lt;br /&gt;
&lt;br /&gt;
This is a hopefully comprehensive list of all the items [[Traitor|Traitors]] and [[Nuclear Operative|Nuclear Operatives]] can obtain through their &#039;&#039;&#039;uplink&#039;&#039;&#039; by paying &#039;&#039;&#039;Telecrystals&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
= Syndicate Items =&lt;br /&gt;
This section contains all the items a Traitor can buy, with items available to nuclear operatives marked by a green &amp;quot;Yes&amp;quot; in the &amp;quot;Ops?&amp;quot; column. Furthermore, some syndicate items are not illegal to possess under space law. Each item is marked whether or not it considered contraband in the &amp;quot;Contraband&amp;quot; column. &lt;br /&gt;
&lt;br /&gt;
== Uplink ==&lt;br /&gt;
[[File:Traitor.png]] Traitors have [[File:PDAAssistant.png]] their [[PDA]] as uplink, which is unlockable using the code received at roundstart in the ringtone program.&lt;br /&gt;
&lt;br /&gt;
For more in depth information about the weapons, refer to the [[Weapons|weapons list]].&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:5%; padding:5px;&amp;quot; | &amp;lt;abbr title=&amp;quot;Can Nuclear operatives order this item?&amp;quot;&amp;gt;Ops?&amp;lt;/abbr&amp;gt;&lt;br /&gt;
!style=&amp;quot;width:5%; padding:5px;&amp;quot; | &amp;lt;abbr title=&amp;quot;SOP Controlled Items&amp;quot;&amp;gt;Contraband&amp;lt;/abbr&amp;gt;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Item&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:2.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Cost&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:72.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:Mk58.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Mk58&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
 | A cheap, ubiquitous sidearm, produced by a NanoTrasen subsidiary. Uses .35 auto ammo.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:Python.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Python&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 8&lt;br /&gt;
 | A loud and deadly revolver. Uses .45 Magnum.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:Cobra.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Cobra&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 7&lt;br /&gt;
 | A rugged, robust operator handgun with inbuilt silencer. Use pistol magazines (.25 caseless). &lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:Mosin.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Surplus Rifle&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | A bolt action service rifle that has seen many wars. Not modern by any standard, hand loaded, and terrible recoil, but it is cheap.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:EnergySword.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Energy Sword&#039;&#039;&#039;{{anchor|esword}}&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 8&lt;br /&gt;
 | A very dangerous energy sword. Can be stored in pockets when turned off. Makes a lot of noise when used or turned on. You have a decent chance of reflecting projectiles with it when turned on. For best results, combine it with a way to stun, slow, or otherwise disable your targets; remember that if it&#039;s knocked out of your hands, you can very easily be on the receiving end.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:EnergyDagger.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Energy Dagger&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | A small energy blade conveniently disguised in the form of a pen. It&#039;s better than most improvised weapons, very cheap, and easily concealable, especially in your PDA. A nice fallback in case your injured target manages to disarm you of your primary weapon. &lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:Flaming_Fireaxe.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Fire Axe&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 10&lt;br /&gt;
 | A classic-style weapon infused with advanced atmos technology to allow it to set targets on fire.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:Kanabou.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Kanabou&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 10&lt;br /&gt;
 | &#039;&#039;&#039;(Oni only)&#039;&#039;&#039;&amp;lt;br&amp;gt;A weapon for those who wish to forgo subtlety. Particularly suited to Oni.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | No&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:DoubleEnergySword.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Double Bladed Energy Sword&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 16&lt;br /&gt;
 | A much more expensive counter part to the normal energy sword: with a much higher reflection chance, larger attack angle, higher structural damage, and faster swing, all at the cost of lower heat and slash damage. Makes a lot of noise when used or turned on. Has good chances of reflecting things.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Ammo ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:5%; padding:5px;&amp;quot; | &amp;lt;abbr title=&amp;quot;Can Nuclear operatives order this item?&amp;quot;&amp;gt;Ops?&amp;lt;/abbr&amp;gt;&lt;br /&gt;
!style=&amp;quot;width:5%; padding:5px;&amp;quot; | &amp;lt;abbr title=&amp;quot;SOP Controlled Items&amp;quot;&amp;gt;Contraband&amp;lt;/abbr&amp;gt;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Item&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:2.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Cost&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:72.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:Pistol35Mag.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Pistol Magazine (.35 auto)&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | Pistol magazine with 10 catridges. Compatible with Cobra.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:SMG35Mag.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;SMG magazine (.35 auto)&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 3&lt;br /&gt;
 | &#039;&#039;&#039;(Nuclear Operative only)&#039;&#039;&#039;&amp;lt;br&amp;gt;Rifle magazine with 30 catridges. Compatible with C-20r.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:Pistol25Mag.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Pistol Magazine (.25 caseless)&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | A magazine for .25 caseless caliber weapons.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:SpeedLoader45.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Speedloader (.45 magnum)&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | Revolver speedloader with 6 catridges. Compatible with Python.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:BoxClean.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Ammunition box (.30 rifle)&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | A box of cartridges for the surplus rifle.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:BoxClean.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Ammunition box (.60 antimateriel)&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | A box of 10 cartridges for the hristov sniper rifle.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Explosives ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:5%; padding:5px;&amp;quot; | &amp;lt;abbr title=&amp;quot;Can Nuclear operatives order this item?&amp;quot;&amp;gt;Ops?&amp;lt;/abbr&amp;gt;&lt;br /&gt;
!style=&amp;quot;width:5%; padding:5px;&amp;quot; | &amp;lt;abbr title=&amp;quot;SOP Controlled Items&amp;quot;&amp;gt;Contraband&amp;lt;/abbr&amp;gt;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Item&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:2.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Cost&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:72.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:Explosive Grenade.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Explosive Grenade&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
 | Grenade that creates a small but devastating explosion.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | No&lt;br /&gt;
 | [[File:Flashbang.png|64px|]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Flashbang&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | A flashbang, not uplink exclusive.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:Syndicate minibomb.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Minibomb&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
 | A precision sabotage explosive for quickly destroying a machine, dead body, or whatever else needs to go.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:Grenade penguin icon.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Grenade Penguin&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
 | A grenade that takes the form of an aggressive penguin that explodes upon death or the end of the countdown.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:C4.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;C-4&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
 | This stick of explosives can detonate and destroy almost anything it is placed on, after any chosen amount of seconds (the shortest being 10). Use it in hand to set the timer, then use it on what you want to attach it to; it takes 3 seconds to set up, and requires you to be un-interrupted. You can also attach a signaler to remotely detonate at will, among other things. Can also be used as a pseudo grenade by activating it in your hand and throwing it.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:MilitaryWebbing.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Grenadier Chest Rig&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 12&lt;br /&gt;
 | &#039;&#039;&#039;(Nuclear Operative only)&#039;&#039;&#039;&amp;lt;br&amp;gt;A chest rig containing 4x Explosive Grenade, 2x Minibomb and 2x EMP Grenade. 34 TC worth of grenades  for only a third of the price.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:C4Bundle.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate C-4 Bundle&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 20&lt;br /&gt;
 | A large red and black dufflebag that contains 8 C-4 explosives. It&#039;s cheaper to buy in bulk than individually if you know you&#039;ll need a lot of C4, and can handle toting the bag around. &lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:EMP Grenade.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;EMP Grenade&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 3&lt;br /&gt;
 | A grenade that releases electromagnetic pulses that disrupt or damage many electronic devices or drain power cells.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:Pen.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Exploding Pen&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
 | A class IV explosive device contained within a standard pen. Comes with a 4 second fuse. This is mostly meant to trick people trying to check if the pen is a energy dagger.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Utility ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:5%; padding:5px;&amp;quot; | &amp;lt;abbr title=&amp;quot;Can Nuclear operatives order this item?&amp;quot;&amp;gt;Ops?&amp;lt;/abbr&amp;gt;&lt;br /&gt;
!style=&amp;quot;width:5%; padding:5px;&amp;quot; | &amp;lt;abbr title=&amp;quot;SOP Controlled Items&amp;quot;&amp;gt;Contraband&amp;lt;/abbr&amp;gt;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Item&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:2.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Cost&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:72.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | No&lt;br /&gt;
 | [[File:SyndicateShoulderHolster.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Shoulder Holster&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | A belt slot item capable of containing ammunition and weapons, has 60 storage units.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:Emag.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Emag&#039;&#039;&#039;{{anchor|emag}}&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 8&lt;br /&gt;
 | This sophisticated piece of equipment allows you to quite literally open anything: lockers, crates, doors (so long as they aren&#039;t welded shut) and other things. It can bolt open doors or grant dispensers extra options. Holds 3 charges that recharges over time.&lt;br /&gt;
&lt;br /&gt;
However, the affected machinery will, almost always, be broken permanently and while this can have the desired effect, it also leaves a trail for people to follow (mostly doors). Emagging something is also fairly noticeable, so you should make sure nobody&#039;s watching.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:BlankID.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Agent ID Card&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
 | An assistant ID card that can copy accesses from other cards and change its name and job title at-will. Using it will prompt you to set a name and job assignment. It starts with maintenance access and can be upgraded at an ID computer or by simply swiping other cards with it.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | No&lt;br /&gt;
 | [[File:JetpackBlack.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Black Jetpack&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | A black jetpack. It allows you to fly around in space. Additional fuel included.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | No&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:OldRadio.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Reinforcement Teleporter&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 12&lt;br /&gt;
 | An item that, upon activation, creates a ghost role of a budget syndicate agent; they have a knife, a viper, look like an operative and will do your bidding till their death.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:OldRadio.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Reinforcement Teleporter&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 16&lt;br /&gt;
 | &#039;&#039;&#039;(Nuclear Operative only)&#039;&#039;&#039;&amp;lt;br&amp;gt;A special version specifically for the Nuclear Operative agents. Upon activation, creates a ghost role of a nuclear operative agent; they have a knife, a viper, look like an operative and are supposedly more trained.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:StealthBox.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Stealth Box&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
 | A box outfitted with stealth technology, sneak around with this and don&#039;t move too fast now!&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | No&lt;br /&gt;
 | [[File:SyndicateHeadset.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Overear-Headset&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 3&lt;br /&gt;
 | A headset that allows you to communicate with other syndicate operatives. Has 4 slots for encryption keys.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:SyndicateEncryptkey.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Encryption Keys&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | Two encryption keys that gives access to the secret frequency of the syndicate. You can give one to a friend.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | &amp;lt;abbr title=&amp;quot;Medical staff can be granted exemption by the CMO&amp;quot;&amp;gt;Yes*&amp;lt;/abbr&amp;gt;&lt;br /&gt;
 | [[File:Pen.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Hypopen&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
 | A hypospray that looks just like a pen, can store 15u of any chemical and fits into your [[PDA]]. Unlike the hypospray, cannot penetrate through hardsuits.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:GasMask.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Voice Mask&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
 | A gas mask that upon configuration changes your voice identity. Works very well with the agent ID.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:RadioJammer.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Radio Jammer&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
 | This device will disrupt any nearby outgoing radio communication when activated.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Tools ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:5%; padding:5px;&amp;quot; | &amp;lt;abbr title=&amp;quot;Can Nuclear operatives order this item?&amp;quot;&amp;gt;Ops?&amp;lt;/abbr&amp;gt;&lt;br /&gt;
!style=&amp;quot;width:5%; padding:5px;&amp;quot; | &amp;lt;abbr title=&amp;quot;SOP Controlled Items&amp;quot;&amp;gt;Contraband&amp;lt;/abbr&amp;gt;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Item&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:2.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Cost&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:72.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | No&lt;br /&gt;
 | [[File:SuspiciousToolbox.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Suspicious Toolbox&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
 | A full compliment of tools for the mechanically inclined traitor. Includes a pair of insulated combat gloves, syndicate gas mask and a shoulder holster.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | No&lt;br /&gt;
 | [[File:SyndieJawsOfLife.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Jaws of Life&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | A Jaws of Life under the Syndicate brand, can pry open powered doors with a long do-after, weighs a lot.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:C4Bundle.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Surgical Duffel Bag&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
 | A large duffel bag containing a full set of advanced surgical tools.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:PowerSink.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Power Sink&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 8&lt;br /&gt;
 | Drains power from the grid where it is attached to. Requires an HV wire to attach to. Explodes after a long while of sucking up power.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | No&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:DehydratedSpaceCarp.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Dehydrated Space Carp&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 3&lt;br /&gt;
 | Looks like a plush toy carp, just add water and it becomes a real-life space carp!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Armor ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:5%; padding:5px;&amp;quot; | &amp;lt;abbr title=&amp;quot;Can Nuclear operatives order this item?&amp;quot;&amp;gt;Ops?&amp;lt;/abbr&amp;gt;&lt;br /&gt;
!style=&amp;quot;width:5%; padding:5px;&amp;quot; | &amp;lt;abbr title=&amp;quot;SOP Controlled Items&amp;quot;&amp;gt;Contraband&amp;lt;/abbr&amp;gt;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Item&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:2.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Cost&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:72.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:ChameleonKit.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Chameleon Kit&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
 | A backpack containing a full set of Chameleon clothing, which is an outfit that can easily be set to any appearance in the game. Interact with each pieces of clothing to change each pieces. The mask is a voice mask, which allows you to change your voice identity  (great in combination with the Agent ID!). Extremely useful for infiltration.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:BlackShoe.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;No-Slip Shoes&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 3&lt;br /&gt;
 | These protect you from slips while looking like your average normal shoes.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | No&lt;br /&gt;
 | [[File:BlackGloves.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Thieving Gloves&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
 | Discretely steal from pockets and increase your thieving technique with these fancy new gloves, all while looking like normal gloves!&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:WebVest.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Web Vest&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 3&lt;br /&gt;
 | A synthetic armor vest. Looks almost like a kevlar vest but protects you more, and has 10u of item storage.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:SyndicateHardsuit.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Hardsuit Bundle&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 8&lt;br /&gt;
 | A bundle containing a Syndicate hardsuit with high damage resistances, no slowdown, and EVA compatibility. Makes you valid.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | No&lt;br /&gt;
 | [[File:BloodredMagboots.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Blood-Red Magboots&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | A pair of Syndicate brand magboots. Allows you to walk with gravity in places without gravity.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | No&lt;br /&gt;
 | [[File:SyndieEVA.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate EVA Bundle&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | A bundle containing the Syndicate EVA suit. To be used in emergency at it paints you as a Syndicate while not really helping you much.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:JuggernautSuit.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Cybersun Juggernaut Suit&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 14&lt;br /&gt;
 | Hyper resilient armor made of materials tested in the Tau chromosphere facility. The only thing that&#039;s going to be slowing you down is this suit... and disablers.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:SyndicateCrate.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Samurai Crate&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
 | &#039;&#039;&#039;(Oni only)&#039;&#039;&#039;&amp;lt;br&amp;gt;Contains a modern replica of a full Tousei-Gusoku set.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Bundles ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:5%; padding:5px;&amp;quot; | &amp;lt;abbr title=&amp;quot;Can Nuclear operatives order this item?&amp;quot;&amp;gt;Ops?&amp;lt;/abbr&amp;gt;&lt;br /&gt;
!style=&amp;quot;width:5%; padding:5px;&amp;quot; | &amp;lt;abbr title=&amp;quot;SOP Controlled Items&amp;quot;&amp;gt;Contraband&amp;lt;/abbr&amp;gt;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Item&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:2.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Cost&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:72.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:C4Bundle.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Ammo Bundle&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 15&lt;br /&gt;
 | &#039;&#039;&#039;(Nuclear Operative only)&#039;&#039;&#039;&amp;lt;br&amp;gt;Reloading! Contains 4 magazines for the C-20r, 4 drums for the Bulldog, and 2 ammo boxes for the L6 SAW.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | No&lt;br /&gt;
 | [[File:C4Bundle.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Medical Bundle&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 20&lt;br /&gt;
 | &#039;&#039;&#039;(Nuclear Operative only)&#039;&#039;&#039;&amp;lt;br&amp;gt;All you need to get your comrades back in the fight: mainly a combat medkit, a defibrillator and three combat medipens.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:Hristov.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Sniper Bundle&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 12&lt;br /&gt;
 | An inconspicuous briefcase that contains a hristov, 10 spare bullets and a convenient disguise&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:C-20r.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;C-20r Bundle&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 25&lt;br /&gt;
 | A bundle with a C-20r SMG and 3 magazines for said SMG.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:Bulldog.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Bulldog Bundle&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 25&lt;br /&gt;
 | A bundle with the Bulldog shotgun, a beanbag drum and 2 buckshot drums.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:China-Lake.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;China-Lake Bundle&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 30&lt;br /&gt;
 | A bundle with an old China-Lake grenade launcher bundled with 8 rounds of various destruction capability.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:L6 saw base.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;L6 Saw Bundle&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 40&lt;br /&gt;
 | A bundle with the L6 LMG with 2 additional box magazines.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:ZombieBundle.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Zombie Bundle&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 40&lt;br /&gt;
 | &#039;&#039;&#039;(Nuclear Operative only)&#039;&#039;&#039;&amp;lt;br&amp;gt;An all-in-one kit for unleashing the undead upon a station.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | No&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | &amp;lt;abbr title=&amp;quot;While the box itself is not contraband, the contents might be&amp;quot;&amp;gt;No*&amp;lt;/abbr&amp;gt;&lt;br /&gt;
 | [[File:SyndicateCrate.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Surplus Crate&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 23&lt;br /&gt;
 | Contains 60 telecrystals worth of completely random Syndicate items. It can be useless junk or really good.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | No&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | &amp;lt;abbr title=&amp;quot;While the box itself is not contraband, the contents might be&amp;quot;&amp;gt;No*&amp;lt;/abbr&amp;gt;&lt;br /&gt;
 | [[File:SyndicateCrate.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Mystery Box&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 20&lt;br /&gt;
 | Contains 25 telecrystals worth of completely random Syndicate items.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Implants ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:5%; padding:5px;&amp;quot; | &amp;lt;abbr title=&amp;quot;Can Nuclear operatives order this item?&amp;quot;&amp;gt;Ops?&amp;lt;/abbr&amp;gt;&lt;br /&gt;
!style=&amp;quot;width:5%; padding:5px;&amp;quot; | &amp;lt;abbr title=&amp;quot;SOP Controlled Items&amp;quot;&amp;gt;Contraband&amp;lt;/abbr&amp;gt;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Item&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:2.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Cost&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:72.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | No&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | No&lt;br /&gt;
 | [[File:Backpack.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Storage Implanter&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 8&lt;br /&gt;
 | Hide goodies inside of yourself with new bluespace technology!&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:FreedomImplanter.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Freedom Implanter&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 8&lt;br /&gt;
 | Get away from those nasty sec officers with this three use implant!&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:MacrobombImplanter.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Micro Bomb Implanter&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | &#039;&#039;&#039;(Nuclear Operative only)&#039;&#039;&#039;&amp;lt;br&amp;gt;Explode on death or manual activation with this implant. Destroys the body with all equipment.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | No&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:DNAScramblerImplanter.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;DNA Scrambler Implanter&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 10&lt;br /&gt;
 | A single use implant that can be activated to modify your DNA and give you a completely new look, also has the function of undoing the change. Unable to scramble already scrambled DNA.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:EMPImplanter.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;EMP Implanter&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
 | Detonates a small EMP pulse on activation that drains nearby electronics of their power, can be used three times before the internal battery runs out.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:MacrobombImplanter.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Macro Bomb Implanter&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 25&lt;br /&gt;
 | &#039;&#039;&#039;(Nuclear Operative only)&#039;&#039;&#039;&amp;lt;br&amp;gt;Inject this and on death you&#039;ll create a large explosion. Huge team casualty cost, use at own risk. Replaces internal micro bomb.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | No&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:OldRadio.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Uplink Implanter&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
 | Stealthily order equipment without the need for a PDA. Swallow telecrystals to top up the uplink.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:BoxClean.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Box of Deathrattle Implants&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
 | &#039;&#039;&#039;(Nuclear Operative only)&#039;&#039;&#039;&amp;lt;br&amp;gt;A box containing enough deathrattle implants for the whole squad. Relays a message containing your position to the syndicate channel when you go into a critical state or die.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Job ===&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #FF4136;&amp;quot;&amp;gt;&#039;&#039;&#039;No item available to nuclear operatives, they &amp;lt;s&amp;gt;do it for free&amp;lt;/s&amp;gt; don&#039;t have jobs!&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:5%; padding:5px;&amp;quot; | &amp;lt;abbr title=&amp;quot;SOP Controlled Items&amp;quot;&amp;gt;Contraband&amp;lt;/abbr&amp;gt;&lt;br /&gt;
!style=&amp;quot;width:5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Role&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Item&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:2.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Cost&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:72.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | [[File:Botanist.png]]&amp;lt;br&amp;gt;[[Botanist]]&lt;br /&gt;
 | [[File:GatfruitSeeds.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Packet of Gatfruit Seeds&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
 | A packet of seeds that grow into Gatfruit, said Gatfruit just so happens to have a .45 magnum &amp;quot;Predator&amp;quot; inside of it.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | [[File:Assistant.png]]&amp;lt;br&amp;gt;[[Assistant]]&amp;lt;br&amp;gt;[[File:Boxer.png]]&amp;lt;br&amp;gt;[[Boxer]]&lt;br /&gt;
 | [[File:BoxingGlovesBlue.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Rigged Boxing Gloves&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
 | Float like a butterfly, sting like a bee. Pretend to have a friendly spar and then beat the hell out of someone.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | No&lt;br /&gt;
 | rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | [[File:Chaplain.png]]&amp;lt;br&amp;gt;[[Chaplain]]&lt;br /&gt;
 | [[File:Necromonicon.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Necronomicon&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
 | An unholy book capable of summoning a demonic familiar.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:HolyHandGrenade.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Holy Hand Grenade&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 20&lt;br /&gt;
 | O Lord, bless this thy hand grenade, that with it thou mayst blow thine enemies to tiny bits, in thy mercy.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | [[File:Clown.png]]&amp;lt;br&amp;gt;[[Clown]]&amp;lt;br&amp;gt;[[File:Mime.png]]&amp;lt;br&amp;gt;[[Mime]]&lt;br /&gt;
 | [[File:CapGunToy.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Fake Cap Gun&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
 | Fool your enemy! It can use both cap and magnum bullets. Comes loaded with magnum bullets.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | [[File:Clown.png]]&amp;lt;br&amp;gt;[[Clown]]&lt;br /&gt;
 | [[File:BananaPeel.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Explosive Banana Peel&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | A normal looking banana peel that explode when someone slips on it.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | No&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | [[File:Musician.png]]&amp;lt;br&amp;gt;[[Musician]]&lt;br /&gt;
 | [[File:Rickenbacker4001.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Rickenbacker 4001&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 10&lt;br /&gt;
 | &amp;lt;br&amp;gt;When it comes down to it, there are very few people who will swing the bat.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | [[File:Acolyte.png]]&amp;lt;br&amp;gt;[[Acolyte]]&lt;br /&gt;
 | [[File:BoxOmegaCartridges.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Box of 10 Omega Cartridges&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
 | A box of 10 omega particle cartridges for the CHIMP. Omega particles inflict severe burns and cause anomalies to go supercritical.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | [[File:Janitor.png]]&amp;lt;br&amp;gt;[[Janitor]]&lt;br /&gt;
 | [[File:Wet Floor Sign.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Proximity Mine&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
 | A mine disguised as a wet floor sign.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | [[File:Acolyte.png]]&amp;lt;br&amp;gt;[[Acolyte]]&amp;lt;br&amp;gt;[[File:Chef.png]]&amp;lt;br&amp;gt;[[Chef]]&lt;br /&gt;
 | [[File:Monkey Cube Box.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Sponge Box&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 7&lt;br /&gt;
 | A box containing 6 syndicate sponges disguised as monkey cubes, these cubes turn into a variety of angry wildlife after coming into contact with water.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | [[File:Engineer.png]]&amp;lt;br&amp;gt;[[Station Engineer]]&amp;lt;br&amp;gt;[[File:Atmospheric_Technician.png]]&amp;lt;br&amp;gt;[[Atmospheric Technician]]&amp;lt;br&amp;gt;[[File:Acolyte.png]]&amp;lt;br&amp;gt;[[Acolyte]]&lt;br /&gt;
 | [[File:ToolboxElectrical.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Disposable Ballistic Turret&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 7&lt;br /&gt;
 | Looks and functions like a normal electrical toolbox. Upon hitting the toolbox it will transform into a ballistic turret, theoretically shooting at anyone except members of the syndicate. Can be turned back into a toolbox using a screwdriver and repaired using a wrench. Explodes when out of ammo.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Misc ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:5%; padding:5px;&amp;quot; | &amp;lt;abbr title=&amp;quot;Can Nuclear operatives order this item?&amp;quot;&amp;gt;Ops?&amp;lt;/abbr&amp;gt;&lt;br /&gt;
!style=&amp;quot;width:5%; padding:5px;&amp;quot; | &amp;lt;abbr title=&amp;quot;SOP Controlled Items&amp;quot;&amp;gt;Contraband&amp;lt;/abbr&amp;gt;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Item&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:2.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Cost&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:72.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:CybersunPen.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Cybersun Pen&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | A cybersun pen is an all-in-one pen, melee weapon, pickaxe, screwdriver and fountain pen competition.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:Nuclear Authentication Disk.gif|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Fake Nuclear Disk&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | A fake nuclear disk. It has the same look and description as the real nuclear disk. Can only be identified by the nuke, appraising it or the pinpointer not pointing at it.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | No&lt;br /&gt;
 | [[File:SyndieSmokes.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Smokes Packet&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | A pack of 6 cigarettes infused with omnizine, which will heal you upon smoking them.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:EnergyShield.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Energy Shield&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
 | Exotic energy shield that reflects almost all laser beams, as well as a little protection from bullets and other physical attacks.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | No&lt;br /&gt;
 | [[File:SyndieSoap.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Soap&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | A bar of soap with a high launching distance and a long stun duration.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | No&lt;br /&gt;
 | [[File:Lantern.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Extra-Bright Lantern&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | An extremely bright lantern that also works as a flash with 15 uses.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:Bottle.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Nocturine Bottle&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
 | A 30u bottle filled with Nocturine, a chemical that can put people to sleep with only 8 units.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | No&lt;br /&gt;
 | [[File:CombatMedkit.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Combat Medical Kit&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
 | A medkit made for fixing combat injuries.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | No&lt;br /&gt;
 | [[File:Stimpen.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Combat Medipen&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 8&lt;br /&gt;
 | A single-use medipen containing chemicals that regenerate most types of damage.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:Stimpen.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Stimpack&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 8&lt;br /&gt;
 | Injecting yourself with this will increase your run speed and let you recover from stuns faster for 2 minutes.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:Medkit.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Stimkit&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 12&lt;br /&gt;
 | A medkit containing 6 stimulant microinjectors, which each inject you with enough stimulants to last for fifteen seconds.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | No&lt;br /&gt;
 | [[File:SyndicateSegway.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Segway&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
 | A crate shipment with a Syndicate Segway and keys to it. It is very fast, but quite red.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:Morphen.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Nocturine Injector Gland&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 8&lt;br /&gt;
 | &#039;&#039;&#039;(Arachne only)&#039;&#039;&#039;&amp;lt;br&amp;gt;Makes your fangs inject nocturine whenever you suck blood.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pointless ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:5%; padding:5px;&amp;quot; | &amp;lt;abbr title=&amp;quot;Can Nuclear operatives order this item?&amp;quot;&amp;gt;Ops?&amp;lt;/abbr&amp;gt;&lt;br /&gt;
!style=&amp;quot;width:5%; padding:5px;&amp;quot; | &amp;lt;abbr title=&amp;quot;SOP Controlled Items&amp;quot;&amp;gt;Contraband&amp;lt;/abbr&amp;gt;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Item&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:2.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Cost&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:72.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | No&lt;br /&gt;
 | [[File:CapGunToy.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Cap Gun&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | Looks almost like the real thing! Ages 8 and up.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | No&lt;br /&gt;
 | [[File:SyndicateStamp.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Rubber Stamp&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | You ever wanted to show off the Syndicate logo? Well now you can!&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | No&lt;br /&gt;
 | [[File:CatEars.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Cat Ears&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
 | Pretend to be a felinid UwU&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | No&lt;br /&gt;
 | [[File:OutlawHat.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Outlaw&#039;s Hat&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | A hat that makes you look like you carry a notched pistol, numbered one and nineteen more.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | No&lt;br /&gt;
 | [[File:OutlawGlasses.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Outlaw&#039;s Glasses&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | A must for every self-respecting undercover agent.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | No&lt;br /&gt;
 | [[File:C4Bundle.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Pyjama Duffel Bag&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
 | Contains 3 pairs of syndicate pyjamas and 3 plushies for the ultimate sleepover.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | No&lt;br /&gt;
 | [[File:ClownBag.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Clown Costume Duffel Bag&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
 | Contains a complete Clown outfit. Includes [[PDA]] and service radio.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | No&lt;br /&gt;
 | [[File:OperativeJumpsuit.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Operative Jumpsuit&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | A suit given to our nuclear operatives with fine fabric to make sure you stand out, no other benefits aside from looking cool.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | No&lt;br /&gt;
 | [[File:OperativeJumpshirt.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Operative Jumpskirt&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | A skirt given to our nuclear operatives with fine fabric to make sure you stand out, no other benefits aside from looking cool.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | No&lt;br /&gt;
 | [[File:SyndieBalloon.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndie Balloon&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 20&lt;br /&gt;
 | Handed out to the bravest souls who survived the &amp;quot;atomic twister&amp;quot; ride at Syndieland.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Uncomment and fill whenever nuke ops don&#039;t only have like three special items.&lt;br /&gt;
 = Nuclear Operatives Items =&lt;br /&gt;
This section contains all the items available exclusively to [[Nuclear Operative|Nuclear Operatives]].&lt;br /&gt;
&lt;br /&gt;
== Uplink ==&lt;br /&gt;
[[File:Nuclear Operative.png]] Nuclear Operatives have [[File:OldRadio.png]] an old grey radio as uplink which starts unlocked. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Guides Menu}}&lt;/div&gt;</summary>
		<author><name>VMSolidus</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Syndicate_Items&amp;diff=788</id>
		<title>Syndicate Items</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Syndicate_Items&amp;diff=788"/>
		<updated>2023-09-04T09:38:39Z</updated>

		<summary type="html">&lt;p&gt;VMSolidus: /* Syndicate Items */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
To help them achieve their objectives, some [[Antagonist|antagonists]] including [[Traitor|traitors]] and [[Nuclear_Operative|nuclear operatives]] have access to an uplink from which they can purchase all sorts of illegal goodies from [[Syndicate|The Syndicate]]. Some items are only available when playing certain [[Jobs|jobs]]. The shop interface is divided into categories.&lt;br /&gt;
&lt;br /&gt;
This is a hopefully comprehensive list of all the items [[Traitor|Traitors]] and [[Nuclear Operative|Nuclear Operatives]] can obtain through their &#039;&#039;&#039;uplink&#039;&#039;&#039; by paying &#039;&#039;&#039;Telecrystals&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
= Syndicate Items =&lt;br /&gt;
This section contains all the items a Traitor can buy, with items available to nuclear operatives marked by a green &amp;quot;Yes&amp;quot; in the &amp;quot;Ops?&amp;quot; column. Furthermore, some syndicate items are not illegal to possess under space law. Each item is marked whether or not it considered contraband in the &amp;quot;Contraband&amp;quot; column. &lt;br /&gt;
&lt;br /&gt;
== Uplink ==&lt;br /&gt;
[[File:Traitor.png]] Traitors have [[File:PDAAssistant.png]] their [[PDA]] as uplink, which is unlockable using the code received at roundstart in the ringtone program.&lt;br /&gt;
&lt;br /&gt;
For more in depth information about the weapons, refer to the [[Weapons|weapons list]].&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:5%; padding:5px;&amp;quot; | &amp;lt;abbr title=&amp;quot;Can Nuclear operatives order this item?&amp;quot;&amp;gt;Ops?&amp;lt;/abbr&amp;gt;&lt;br /&gt;
!style=&amp;quot;width:5%; padding:5px;&amp;quot; | &amp;lt;abbr title=&amp;quot;SOP Controlled Items&amp;quot;&amp;gt;Contraband&amp;lt;/abbr&amp;gt;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Item&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:2.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Cost&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:72.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:Mk58.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Mk58&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
 | A cheap, ubiquitous sidearm, produced by a NanoTrasen subsidiary. Uses .35 auto ammo.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:Python.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Python&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 8&lt;br /&gt;
 | A loud and deadly revolver. Uses .45 Magnum.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:Cobra.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Cobra&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 7&lt;br /&gt;
 | A rugged, robust operator handgun with inbuilt silencer. Use pistol magazines (.25 caseless). &lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:Mosin.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Surplus Rifle&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | A bolt action service rifle that has seen many wars. Not modern by any standard, hand loaded, and terrible recoil, but it is cheap.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:EnergySword.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Energy Sword&#039;&#039;&#039;{{anchor|esword}}&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 8&lt;br /&gt;
 | A very dangerous energy sword. Can be stored in pockets when turned off. Makes a lot of noise when used or turned on. You have a decent chance of reflecting projectiles with it when turned on. For best results, combine it with a way to stun, slow, or otherwise disable your targets; remember that if it&#039;s knocked out of your hands, you can very easily be on the receiving end.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:EnergyDagger.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Energy Dagger&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | A small energy blade conveniently disguised in the form of a pen. It&#039;s better than most improvised weapons, very cheap, and easily concealable, especially in your PDA. A nice fallback in case your injured target manages to disarm you of your primary weapon. &lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:Flaming_Fireaxe.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Fire Axe&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 10&lt;br /&gt;
 | A classic-style weapon infused with advanced atmos technology to allow it to set targets on fire.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:Kanabou.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Kanabou&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 10&lt;br /&gt;
 | &#039;&#039;&#039;(Oni only)&#039;&#039;&#039;&amp;lt;br&amp;gt;A weapon for those who wish to forgo subtlety. Particularly suited to Oni.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | No&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:DoubleEnergySword.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Double Bladed Energy Sword&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 16&lt;br /&gt;
 | A much more expensive counter part to the normal energy sword: with a much higher reflection chance, larger attack angle, higher structural damage, and faster swing, all at the cost of lower heat and slash damage. Makes a lot of noise when used or turned on. Has good chances of reflecting things.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Ammo ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:5%; padding:5px;&amp;quot; | &amp;lt;abbr title=&amp;quot;Can Nuclear operatives order this item?&amp;quot;&amp;gt;Ops?&amp;lt;/abbr&amp;gt;&lt;br /&gt;
!style=&amp;quot;width:5%; padding:5px;&amp;quot; | &amp;lt;abbr title=&amp;quot;SOP Controlled Items&amp;quot;&amp;gt;Contraband&amp;lt;/abbr&amp;gt;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Item&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:2.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Cost&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:72.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:Pistol35Mag.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Pistol Magazine (.35 auto)&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | Pistol magazine with 10 catridges. Compatible with Cobra.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:SMG35Mag.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;SMG magazine (.35 auto)&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 3&lt;br /&gt;
 | &#039;&#039;&#039;(Nuclear Operative only)&#039;&#039;&#039;&amp;lt;br&amp;gt;Rifle magazine with 30 catridges. Compatible with C-20r.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:Pistol25Mag.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Pistol Magazine (.25 caseless)&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | A magazine for .25 caseless caliber weapons.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:SpeedLoader45.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Speedloader (.45 magnum)&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | Revolver speedloader with 6 catridges. Compatible with Python.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:BoxClean.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Ammunition box (.30 rifle)&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | A box of cartridges for the surplus rifle.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:BoxClean.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Ammunition box (.60 antimateriel)&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | A box of 10 cartridges for the hristov sniper rifle.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Explosives ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:5%; padding:5px;&amp;quot; | &amp;lt;abbr title=&amp;quot;Can Nuclear operatives order this item?&amp;quot;&amp;gt;Ops?&amp;lt;/abbr&amp;gt;&lt;br /&gt;
!style=&amp;quot;width:5%; padding:5px;&amp;quot; | &amp;lt;abbr title=&amp;quot;SOP Controlled Items&amp;quot;&amp;gt;Contraband&amp;lt;/abbr&amp;gt;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Item&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:2.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Cost&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:72.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:Explosive Grenade.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Explosive Grenade&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
 | Grenade that creates a small but devastating explosion.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | No&lt;br /&gt;
 | [[File:Flashbang.png|64px|]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Flashbang&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | A flashbang, not uplink exclusive.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:Syndicate minibomb.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Minibomb&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
 | A precision sabotage explosive for quickly destroying a machine, dead body, or whatever else needs to go.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:Grenade penguin icon.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Grenade Penguin&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
 | A grenade that takes the form of an aggressive penguin that explodes upon death or the end of the countdown.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:C4.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;C-4&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
 | This stick of explosives can detonate and destroy almost anything it is placed on, after any chosen amount of seconds (the shortest being 10). Use it in hand to set the timer, then use it on what you want to attach it to; it takes 3 seconds to set up, and requires you to be un-interrupted. You can also attach a signaler to remotely detonate at will, among other things. Can also be used as a pseudo grenade by activating it in your hand and throwing it.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:MilitaryWebbing.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Grenadier Chest Rig&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 12&lt;br /&gt;
 | &#039;&#039;&#039;(Nuclear Operative only)&#039;&#039;&#039;&amp;lt;br&amp;gt;A chest rig containing 4x Explosive Grenade, 2x Minibomb and 2x EMP Grenade. 34 TC worth of grenades  for only a third of the price.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:C4Bundle.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate C-4 Bundle&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 20&lt;br /&gt;
 | A large red and black dufflebag that contains 8 C-4 explosives. It&#039;s cheaper to buy in bulk than individually if you know you&#039;ll need a lot of C4, and can handle toting the bag around. &lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:EMP Grenade.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;EMP Grenade&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 3&lt;br /&gt;
 | A grenade that releases electromagnetic pulses that disrupt or damage many electronic devices or drain power cells.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:Pen.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Exploding Pen&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
 | A class IV explosive device contained within a standard pen. Comes with a 4 second fuse. This is mostly meant to trick people trying to check if the pen is a energy dagger.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Utility ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:5%; padding:5px;&amp;quot; | &amp;lt;abbr title=&amp;quot;Can Nuclear operatives order this item?&amp;quot;&amp;gt;Ops?&amp;lt;/abbr&amp;gt;&lt;br /&gt;
!style=&amp;quot;width:5%; padding:5px;&amp;quot; | &amp;lt;abbr title=&amp;quot;SOP Controlled Items&amp;quot;&amp;gt;Contraband&amp;lt;/abbr&amp;gt;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Item&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:2.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Cost&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:72.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | No&lt;br /&gt;
 | [[File:SyndicateShoulderHolster.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Shoulder Holster&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | A belt slot item capable of containing ammunition and weapons, has 60 storage units.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:Emag.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Emag&#039;&#039;&#039;{{anchor|emag}}&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 8&lt;br /&gt;
 | This sophisticated piece of equipment allows you to quite literally open anything: lockers, crates, doors (so long as they aren&#039;t welded shut) and other things. It can bolt open doors or grant dispensers extra options. Holds 3 charges that recharges over time.&lt;br /&gt;
&lt;br /&gt;
However, the affected machinery will, almost always, be broken permanently and while this can have the desired effect, it also leaves a trail for people to follow (mostly doors). Emagging something is also fairly noticeable, so you should make sure nobody&#039;s watching.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:BlankID.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Agent ID Card&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
 | An assistant ID card that can copy accesses from other cards and change its name and job title at-will. Using it will prompt you to set a name and job assignment. It starts with maintenance access and can be upgraded at an ID computer or by simply swiping other cards with it.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | No&lt;br /&gt;
 | [[File:JetpackBlack.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Black Jetpack&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | A black jetpack. It allows you to fly around in space. Additional fuel included.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | No&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:OldRadio.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Reinforcement Teleporter&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 12&lt;br /&gt;
 | An item that, upon activation, creates a ghost role of a budget syndicate agent; they have a knife, a viper, look like an operative and will do your bidding till their death.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:OldRadio.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Reinforcement Teleporter&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 16&lt;br /&gt;
 | &#039;&#039;&#039;(Nuclear Operative only)&#039;&#039;&#039;&amp;lt;br&amp;gt;A special version specifically for the Nuclear Operative agents. Upon activation, creates a ghost role of a nuclear operative agent; they have a knife, a viper, look like an operative and are supposedly more trained.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:StealthBox.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Stealth Box&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
 | A box outfitted with stealth technology, sneak around with this and don&#039;t move too fast now!&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | No&lt;br /&gt;
 | [[File:SyndicateHeadset.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Overear-Headset&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 3&lt;br /&gt;
 | A headset that allows you to communicate with other syndicate operatives. Has 4 slots for encryption keys.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:SyndicateEncryptkey.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Encryption Keys&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | Two encryption keys that gives access to the secret frequency of the syndicate. You can give one to a friend.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:Pen.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Hypopen&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
 | A hypospray that looks just like a pen, can store 15u of any chemical and fits into your [[PDA]]. Unlike the hypospray, cannot penetrate through hardsuits.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:GasMask.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Voice Mask&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
 | A gas mask that upon configuration changes your voice identity. Works very well with the agent ID.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:RadioJammer.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Radio Jammer&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
 | This device will disrupt any nearby outgoing radio communication when activated.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Tools ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:5%; padding:5px;&amp;quot; | &amp;lt;abbr title=&amp;quot;Can Nuclear operatives order this item?&amp;quot;&amp;gt;Ops?&amp;lt;/abbr&amp;gt;&lt;br /&gt;
!style=&amp;quot;width:5%; padding:5px;&amp;quot; | &amp;lt;abbr title=&amp;quot;SOP Controlled Items&amp;quot;&amp;gt;Contraband&amp;lt;/abbr&amp;gt;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Item&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:2.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Cost&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:72.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | No&lt;br /&gt;
 | [[File:SuspiciousToolbox.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Suspicious Toolbox&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
 | A full compliment of tools for the mechanically inclined traitor. Includes a pair of insulated combat gloves, syndicate gas mask and a shoulder holster.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | No&lt;br /&gt;
 | [[File:SyndieJawsOfLife.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Jaws of Life&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | A Jaws of Life under the Syndicate brand, can pry open powered doors with a long do-after, weighs a lot.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:C4Bundle.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Surgical Duffel Bag&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
 | A large duffel bag containing a full set of advanced surgical tools.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:PowerSink.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Power Sink&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 8&lt;br /&gt;
 | Drains power from the grid where it is attached to. Requires an HV wire to attach to. Explodes after a long while of sucking up power.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | No&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:DehydratedSpaceCarp.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Dehydrated Space Carp&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 3&lt;br /&gt;
 | Looks like a plush toy carp, just add water and it becomes a real-life space carp!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Armor ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:5%; padding:5px;&amp;quot; | &amp;lt;abbr title=&amp;quot;Can Nuclear operatives order this item?&amp;quot;&amp;gt;Ops?&amp;lt;/abbr&amp;gt;&lt;br /&gt;
!style=&amp;quot;width:5%; padding:5px;&amp;quot; | &amp;lt;abbr title=&amp;quot;SOP Controlled Items&amp;quot;&amp;gt;Contraband&amp;lt;/abbr&amp;gt;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Item&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:2.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Cost&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:72.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:ChameleonKit.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Chameleon Kit&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
 | A backpack containing a full set of Chameleon clothing, which is an outfit that can easily be set to any appearance in the game. Interact with each pieces of clothing to change each pieces. The mask is a voice mask, which allows you to change your voice identity  (great in combination with the Agent ID!). Extremely useful for infiltration.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:BlackShoe.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;No-Slip Shoes&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 3&lt;br /&gt;
 | These protect you from slips while looking like your average normal shoes.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | No&lt;br /&gt;
 | [[File:BlackGloves.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Thieving Gloves&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
 | Discretely steal from pockets and increase your thieving technique with these fancy new gloves, all while looking like normal gloves!&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:WebVest.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Web Vest&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 3&lt;br /&gt;
 | A synthetic armor vest. Looks almost like a kevlar vest but protects you more, and has 10u of item storage.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:SyndicateHardsuit.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Hardsuit Bundle&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 8&lt;br /&gt;
 | A bundle containing a Syndicate hardsuit with high damage resistances, no slowdown, and EVA compatibility. Makes you valid.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | No&lt;br /&gt;
 | [[File:BloodredMagboots.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Blood-Red Magboots&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | A pair of Syndicate brand magboots. Allows you to walk with gravity in places without gravity.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | No&lt;br /&gt;
 | [[File:SyndieEVA.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate EVA Bundle&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | A bundle containing the Syndicate EVA suit. To be used in emergency at it paints you as a Syndicate while not really helping you much.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:JuggernautSuit.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Cybersun Juggernaut Suit&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 14&lt;br /&gt;
 | Hyper resilient armor made of materials tested in the Tau chromosphere facility. The only thing that&#039;s going to be slowing you down is this suit... and disablers.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:SyndicateCrate.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Samurai Crate&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
 | &#039;&#039;&#039;(Oni only)&#039;&#039;&#039;&amp;lt;br&amp;gt;Contains a modern replica of a full Tousei-Gusoku set.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Bundles ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:5%; padding:5px;&amp;quot; | &amp;lt;abbr title=&amp;quot;Can Nuclear operatives order this item?&amp;quot;&amp;gt;Ops?&amp;lt;/abbr&amp;gt;&lt;br /&gt;
!style=&amp;quot;width:5%; padding:5px;&amp;quot; | &amp;lt;abbr title=&amp;quot;SOP Controlled Items&amp;quot;&amp;gt;Contraband&amp;lt;/abbr&amp;gt;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Item&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:2.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Cost&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:72.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:C4Bundle.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Ammo Bundle&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 15&lt;br /&gt;
 | &#039;&#039;&#039;(Nuclear Operative only)&#039;&#039;&#039;&amp;lt;br&amp;gt;Reloading! Contains 4 magazines for the C-20r, 4 drums for the Bulldog, and 2 ammo boxes for the L6 SAW.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | No&lt;br /&gt;
 | [[File:C4Bundle.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Medical Bundle&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 20&lt;br /&gt;
 | &#039;&#039;&#039;(Nuclear Operative only)&#039;&#039;&#039;&amp;lt;br&amp;gt;All you need to get your comrades back in the fight: mainly a combat medkit, a defibrillator and three combat medipens.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:Hristov.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Sniper Bundle&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 12&lt;br /&gt;
 | An inconspicuous briefcase that contains a hristov, 10 spare bullets and a convenient disguise&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:C-20r.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;C-20r Bundle&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 25&lt;br /&gt;
 | A bundle with a C-20r SMG and 3 magazines for said SMG.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:Bulldog.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Bulldog Bundle&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 25&lt;br /&gt;
 | A bundle with the Bulldog shotgun, a beanbag drum and 2 buckshot drums.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:China-Lake.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;China-Lake Bundle&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 30&lt;br /&gt;
 | A bundle with an old China-Lake grenade launcher bundled with 8 rounds of various destruction capability.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:L6 saw base.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;L6 Saw Bundle&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 40&lt;br /&gt;
 | A bundle with the L6 LMG with 2 additional box magazines.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:ZombieBundle.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Zombie Bundle&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 40&lt;br /&gt;
 | &#039;&#039;&#039;(Nuclear Operative only)&#039;&#039;&#039;&amp;lt;br&amp;gt;An all-in-one kit for unleashing the undead upon a station.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | No&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | &amp;lt;abbr title=&amp;quot;While the box itself is not contraband, the contents might be&amp;quot;&amp;gt;No*&amp;lt;/abbr&amp;gt;&lt;br /&gt;
 | [[File:SyndicateCrate.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Surplus Crate&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 23&lt;br /&gt;
 | Contains 60 telecrystals worth of completely random Syndicate items. It can be useless junk or really good.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | No&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | &amp;lt;abbr title=&amp;quot;While the box itself is not contraband, the contents might be&amp;quot;&amp;gt;No*&amp;lt;/abbr&amp;gt;&lt;br /&gt;
 | [[File:SyndicateCrate.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Mystery Box&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 20&lt;br /&gt;
 | Contains 25 telecrystals worth of completely random Syndicate items.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Implants ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:5%; padding:5px;&amp;quot; | &amp;lt;abbr title=&amp;quot;Can Nuclear operatives order this item?&amp;quot;&amp;gt;Ops?&amp;lt;/abbr&amp;gt;&lt;br /&gt;
!style=&amp;quot;width:5%; padding:5px;&amp;quot; | &amp;lt;abbr title=&amp;quot;SOP Controlled Items&amp;quot;&amp;gt;Contraband&amp;lt;/abbr&amp;gt;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Item&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:2.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Cost&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:72.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | No&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | No&lt;br /&gt;
 | [[File:Backpack.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Storage Implanter&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 8&lt;br /&gt;
 | Hide goodies inside of yourself with new bluespace technology!&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:FreedomImplanter.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Freedom Implanter&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 8&lt;br /&gt;
 | Get away from those nasty sec officers with this three use implant!&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:MacrobombImplanter.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Micro Bomb Implanter&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | &#039;&#039;&#039;(Nuclear Operative only)&#039;&#039;&#039;&amp;lt;br&amp;gt;Explode on death or manual activation with this implant. Destroys the body with all equipment.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | No&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:DNAScramblerImplanter.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;DNA Scrambler Implanter&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 10&lt;br /&gt;
 | A single use implant that can be activated to modify your DNA and give you a completely new look, also has the function of undoing the change. Unable to scramble already scrambled DNA.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:EMPImplanter.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;EMP Implanter&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
 | Detonates a small EMP pulse on activation that drains nearby electronics of their power, can be used three times before the internal battery runs out.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:MacrobombImplanter.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Macro Bomb Implanter&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 25&lt;br /&gt;
 | &#039;&#039;&#039;(Nuclear Operative only)&#039;&#039;&#039;&amp;lt;br&amp;gt;Inject this and on death you&#039;ll create a large explosion. Huge team casualty cost, use at own risk. Replaces internal micro bomb.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | No&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:OldRadio.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Uplink Implanter&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
 | Stealthily order equipment without the need for a PDA. Swallow telecrystals to top up the uplink.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:BoxClean.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Box of Deathrattle Implants&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
 | &#039;&#039;&#039;(Nuclear Operative only)&#039;&#039;&#039;&amp;lt;br&amp;gt;A box containing enough deathrattle implants for the whole squad. Relays a message containing your position to the syndicate channel when you go into a critical state or die.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Job ===&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #FF4136;&amp;quot;&amp;gt;&#039;&#039;&#039;No item available to nuclear operatives, they &amp;lt;s&amp;gt;do it for free&amp;lt;/s&amp;gt; don&#039;t have jobs!&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:5%; padding:5px;&amp;quot; | &amp;lt;abbr title=&amp;quot;SOP Controlled Items&amp;quot;&amp;gt;Contraband&amp;lt;/abbr&amp;gt;&lt;br /&gt;
!style=&amp;quot;width:5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Role&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Item&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:2.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Cost&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:72.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | [[File:Botanist.png]]&amp;lt;br&amp;gt;[[Botanist]]&lt;br /&gt;
 | [[File:GatfruitSeeds.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Packet of Gatfruit Seeds&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
 | A packet of seeds that grow into Gatfruit, said Gatfruit just so happens to have a .45 magnum &amp;quot;Predator&amp;quot; inside of it.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | [[File:Assistant.png]]&amp;lt;br&amp;gt;[[Assistant]]&amp;lt;br&amp;gt;[[File:Boxer.png]]&amp;lt;br&amp;gt;[[Boxer]]&lt;br /&gt;
 | [[File:BoxingGlovesBlue.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Rigged Boxing Gloves&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
 | Float like a butterfly, sting like a bee. Pretend to have a friendly spar and then beat the hell out of someone.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | No&lt;br /&gt;
 | rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | [[File:Chaplain.png]]&amp;lt;br&amp;gt;[[Chaplain]]&lt;br /&gt;
 | [[File:Necromonicon.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Necronomicon&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
 | An unholy book capable of summoning a demonic familiar.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:HolyHandGrenade.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Holy Hand Grenade&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 20&lt;br /&gt;
 | O Lord, bless this thy hand grenade, that with it thou mayst blow thine enemies to tiny bits, in thy mercy.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | [[File:Clown.png]]&amp;lt;br&amp;gt;[[Clown]]&amp;lt;br&amp;gt;[[File:Mime.png]]&amp;lt;br&amp;gt;[[Mime]]&lt;br /&gt;
 | [[File:CapGunToy.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Fake Cap Gun&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
 | Fool your enemy! It can use both cap and magnum bullets. Comes loaded with magnum bullets.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | [[File:Clown.png]]&amp;lt;br&amp;gt;[[Clown]]&lt;br /&gt;
 | [[File:BananaPeel.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Explosive Banana Peel&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | A normal looking banana peel that explode when someone slips on it.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | No&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | [[File:Musician.png]]&amp;lt;br&amp;gt;[[Musician]]&lt;br /&gt;
 | [[File:Rickenbacker4001.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Rickenbacker 4001&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 10&lt;br /&gt;
 | &amp;lt;br&amp;gt;When it comes down to it, there are very few people who will swing the bat.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | [[File:Acolyte.png]]&amp;lt;br&amp;gt;[[Acolyte]]&lt;br /&gt;
 | [[File:BoxOmegaCartridges.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Box of 10 Omega Cartridges&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
 | A box of 10 omega particle cartridges for the CHIMP. Omega particles inflict severe burns and cause anomalies to go supercritical.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | [[File:Janitor.png]]&amp;lt;br&amp;gt;[[Janitor]]&lt;br /&gt;
 | [[File:Wet Floor Sign.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Proximity Mine&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
 | A mine disguised as a wet floor sign.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | [[File:Acolyte.png]]&amp;lt;br&amp;gt;[[Acolyte]]&amp;lt;br&amp;gt;[[File:Chef.png]]&amp;lt;br&amp;gt;[[Chef]]&lt;br /&gt;
 | [[File:Monkey Cube Box.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Sponge Box&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 7&lt;br /&gt;
 | A box containing 6 syndicate sponges disguised as monkey cubes, these cubes turn into a variety of angry wildlife after coming into contact with water.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | [[File:Engineer.png]]&amp;lt;br&amp;gt;[[Station Engineer]]&amp;lt;br&amp;gt;[[File:Atmospheric_Technician.png]]&amp;lt;br&amp;gt;[[Atmospheric Technician]]&amp;lt;br&amp;gt;[[File:Acolyte.png]]&amp;lt;br&amp;gt;[[Acolyte]]&lt;br /&gt;
 | [[File:ToolboxElectrical.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Disposable Ballistic Turret&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 7&lt;br /&gt;
 | Looks and functions like a normal electrical toolbox. Upon hitting the toolbox it will transform into a ballistic turret, theoretically shooting at anyone except members of the syndicate. Can be turned back into a toolbox using a screwdriver and repaired using a wrench. Explodes when out of ammo.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Misc ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:5%; padding:5px;&amp;quot; | &amp;lt;abbr title=&amp;quot;Can Nuclear operatives order this item?&amp;quot;&amp;gt;Ops?&amp;lt;/abbr&amp;gt;&lt;br /&gt;
!style=&amp;quot;width:5%; padding:5px;&amp;quot; | &amp;lt;abbr title=&amp;quot;SOP Controlled Items&amp;quot;&amp;gt;Contraband&amp;lt;/abbr&amp;gt;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Item&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:2.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Cost&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:72.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:CybersunPen.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Cybersun Pen&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | A cybersun pen is an all-in-one pen, melee weapon, pickaxe, screwdriver and fountain pen competition.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:Nuclear Authentication Disk.gif|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Fake Nuclear Disk&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | A fake nuclear disk. It has the same look and description as the real nuclear disk. Can only be identified by the nuke, appraising it or the pinpointer not pointing at it.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | No&lt;br /&gt;
 | [[File:SyndieSmokes.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Smokes Packet&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | A pack of 6 cigarettes infused with omnizine, which will heal you upon smoking them.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:EnergyShield.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Energy Shield&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
 | Exotic energy shield that reflects almost all laser beams, as well as a little protection from bullets and other physical attacks.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | No&lt;br /&gt;
 | [[File:SyndieSoap.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Soap&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | A bar of soap with a high launching distance and a long stun duration.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | No&lt;br /&gt;
 | [[File:Lantern.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Extra-Bright Lantern&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | An extremely bright lantern that also works as a flash with 15 uses.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:Bottle.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Nocturine Bottle&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
 | A 30u bottle filled with Nocturine, a chemical that can put people to sleep with only 8 units.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | No&lt;br /&gt;
 | [[File:CombatMedkit.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Combat Medical Kit&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
 | A medkit made for fixing combat injuries.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | No&lt;br /&gt;
 | [[File:Stimpen.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Combat Medipen&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 8&lt;br /&gt;
 | A single-use medipen containing chemicals that regenerate most types of damage.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:Stimpen.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Stimpack&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 8&lt;br /&gt;
 | Injecting yourself with this will increase your run speed and let you recover from stuns faster for 2 minutes.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:Medkit.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Stimkit&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 12&lt;br /&gt;
 | A medkit containing 6 stimulant microinjectors, which each inject you with enough stimulants to last for fifteen seconds.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | No&lt;br /&gt;
 | [[File:SyndicateSegway.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Segway&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
 | A crate shipment with a Syndicate Segway and keys to it. It is very fast, but quite red.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:Morphen.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Nocturine Injector Gland&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 8&lt;br /&gt;
 | &#039;&#039;&#039;(Arachne only)&#039;&#039;&#039;&amp;lt;br&amp;gt;Makes your fangs inject nocturine whenever you suck blood.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pointless ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:5%; padding:5px;&amp;quot; | &amp;lt;abbr title=&amp;quot;Can Nuclear operatives order this item?&amp;quot;&amp;gt;Ops?&amp;lt;/abbr&amp;gt;&lt;br /&gt;
!style=&amp;quot;width:5%; padding:5px;&amp;quot; | &amp;lt;abbr title=&amp;quot;SOP Controlled Items&amp;quot;&amp;gt;Contraband&amp;lt;/abbr&amp;gt;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Item&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:2.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Cost&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:72.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | No&lt;br /&gt;
 | [[File:CapGunToy.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Cap Gun&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | Looks almost like the real thing! Ages 8 and up.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | No&lt;br /&gt;
 | [[File:SyndicateStamp.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Rubber Stamp&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | You ever wanted to show off the Syndicate logo? Well now you can!&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | No&lt;br /&gt;
 | [[File:CatEars.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Cat Ears&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
 | Pretend to be a felinid UwU&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | No&lt;br /&gt;
 | [[File:OutlawHat.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Outlaw&#039;s Hat&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | A hat that makes you look like you carry a notched pistol, numbered one and nineteen more.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | No&lt;br /&gt;
 | [[File:OutlawGlasses.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Outlaw&#039;s Glasses&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | A must for every self-respecting undercover agent.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | No&lt;br /&gt;
 | [[File:C4Bundle.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Pyjama Duffel Bag&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
 | Contains 3 pairs of syndicate pyjamas and 3 plushies for the ultimate sleepover.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | No&lt;br /&gt;
 | [[File:ClownBag.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Clown Costume Duffel Bag&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
 | Contains a complete Clown outfit. Includes [[PDA]] and service radio.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | No&lt;br /&gt;
 | [[File:OperativeJumpsuit.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Operative Jumpsuit&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | A suit given to our nuclear operatives with fine fabric to make sure you stand out, no other benefits aside from looking cool.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | No&lt;br /&gt;
 | [[File:OperativeJumpshirt.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Operative Jumpskirt&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | A skirt given to our nuclear operatives with fine fabric to make sure you stand out, no other benefits aside from looking cool.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | No&lt;br /&gt;
 | [[File:SyndieBalloon.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndie Balloon&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 20&lt;br /&gt;
 | Handed out to the bravest souls who survived the &amp;quot;atomic twister&amp;quot; ride at Syndieland.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Uncomment and fill whenever nuke ops don&#039;t only have like three special items.&lt;br /&gt;
 = Nuclear Operatives Items =&lt;br /&gt;
This section contains all the items available exclusively to [[Nuclear Operative|Nuclear Operatives]].&lt;br /&gt;
&lt;br /&gt;
== Uplink ==&lt;br /&gt;
[[File:Nuclear Operative.png]] Nuclear Operatives have [[File:OldRadio.png]] an old grey radio as uplink which starts unlocked. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Guides Menu}}&lt;/div&gt;</summary>
		<author><name>VMSolidus</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Syndicate_Items&amp;diff=787</id>
		<title>Syndicate Items</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Syndicate_Items&amp;diff=787"/>
		<updated>2023-09-04T09:34:40Z</updated>

		<summary type="html">&lt;p&gt;VMSolidus: /* Utility */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
To help them achieve their objectives, some [[Antagonist|antagonists]] including [[Traitor|traitors]] and [[Nuclear_Operative|nuclear operatives]] have access to an uplink from which they can purchase all sorts of illegal goodies from [[Syndicate|The Syndicate]]. Some items are only available when playing certain [[Jobs|jobs]]. The shop interface is divided into categories.&lt;br /&gt;
&lt;br /&gt;
This is a hopefully comprehensive list of all the items [[Traitor|Traitors]] and [[Nuclear Operative|Nuclear Operatives]] can obtain through their &#039;&#039;&#039;uplink&#039;&#039;&#039; by paying &#039;&#039;&#039;Telecrystals&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
= Syndicate Items =&lt;br /&gt;
This section contains all the items a Traitor can buy, with items available to nuclear operatives marked by a green &amp;quot;Yes&amp;quot; in the &amp;quot;Ops?&amp;quot; column.&lt;br /&gt;
&lt;br /&gt;
== Uplink ==&lt;br /&gt;
[[File:Traitor.png]] Traitors have [[File:PDAAssistant.png]] their [[PDA]] as uplink, which is unlockable using the code received at roundstart in the ringtone program.&lt;br /&gt;
&lt;br /&gt;
For more in depth information about the weapons, refer to the [[Weapons|weapons list]].&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:5%; padding:5px;&amp;quot; | &amp;lt;abbr title=&amp;quot;Can Nuclear operatives order this item?&amp;quot;&amp;gt;Ops?&amp;lt;/abbr&amp;gt;&lt;br /&gt;
!style=&amp;quot;width:5%; padding:5px;&amp;quot; | &amp;lt;abbr title=&amp;quot;SOP Controlled Items&amp;quot;&amp;gt;Contraband&amp;lt;/abbr&amp;gt;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Item&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:2.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Cost&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:72.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:Mk58.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Mk58&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
 | A cheap, ubiquitous sidearm, produced by a NanoTrasen subsidiary. Uses .35 auto ammo.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:Python.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Python&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 8&lt;br /&gt;
 | A loud and deadly revolver. Uses .45 Magnum.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:Cobra.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Cobra&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 7&lt;br /&gt;
 | A rugged, robust operator handgun with inbuilt silencer. Use pistol magazines (.25 caseless). &lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:Mosin.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Surplus Rifle&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | A bolt action service rifle that has seen many wars. Not modern by any standard, hand loaded, and terrible recoil, but it is cheap.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:EnergySword.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Energy Sword&#039;&#039;&#039;{{anchor|esword}}&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 8&lt;br /&gt;
 | A very dangerous energy sword. Can be stored in pockets when turned off. Makes a lot of noise when used or turned on. You have a decent chance of reflecting projectiles with it when turned on. For best results, combine it with a way to stun, slow, or otherwise disable your targets; remember that if it&#039;s knocked out of your hands, you can very easily be on the receiving end.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:EnergyDagger.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Energy Dagger&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | A small energy blade conveniently disguised in the form of a pen. It&#039;s better than most improvised weapons, very cheap, and easily concealable, especially in your PDA. A nice fallback in case your injured target manages to disarm you of your primary weapon. &lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:Flaming_Fireaxe.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Fire Axe&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 10&lt;br /&gt;
 | A classic-style weapon infused with advanced atmos technology to allow it to set targets on fire.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:Kanabou.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Kanabou&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 10&lt;br /&gt;
 | &#039;&#039;&#039;(Oni only)&#039;&#039;&#039;&amp;lt;br&amp;gt;A weapon for those who wish to forgo subtlety. Particularly suited to Oni.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | No&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:DoubleEnergySword.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Double Bladed Energy Sword&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 16&lt;br /&gt;
 | A much more expensive counter part to the normal energy sword: with a much higher reflection chance, larger attack angle, higher structural damage, and faster swing, all at the cost of lower heat and slash damage. Makes a lot of noise when used or turned on. Has good chances of reflecting things.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Ammo ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:5%; padding:5px;&amp;quot; | &amp;lt;abbr title=&amp;quot;Can Nuclear operatives order this item?&amp;quot;&amp;gt;Ops?&amp;lt;/abbr&amp;gt;&lt;br /&gt;
!style=&amp;quot;width:5%; padding:5px;&amp;quot; | &amp;lt;abbr title=&amp;quot;SOP Controlled Items&amp;quot;&amp;gt;Contraband&amp;lt;/abbr&amp;gt;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Item&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:2.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Cost&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:72.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:Pistol35Mag.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Pistol Magazine (.35 auto)&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | Pistol magazine with 10 catridges. Compatible with Cobra.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:SMG35Mag.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;SMG magazine (.35 auto)&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 3&lt;br /&gt;
 | &#039;&#039;&#039;(Nuclear Operative only)&#039;&#039;&#039;&amp;lt;br&amp;gt;Rifle magazine with 30 catridges. Compatible with C-20r.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:Pistol25Mag.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Pistol Magazine (.25 caseless)&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | A magazine for .25 caseless caliber weapons.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:SpeedLoader45.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Speedloader (.45 magnum)&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | Revolver speedloader with 6 catridges. Compatible with Python.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:BoxClean.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Ammunition box (.30 rifle)&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | A box of cartridges for the surplus rifle.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:BoxClean.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Ammunition box (.60 antimateriel)&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | A box of 10 cartridges for the hristov sniper rifle.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Explosives ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:5%; padding:5px;&amp;quot; | &amp;lt;abbr title=&amp;quot;Can Nuclear operatives order this item?&amp;quot;&amp;gt;Ops?&amp;lt;/abbr&amp;gt;&lt;br /&gt;
!style=&amp;quot;width:5%; padding:5px;&amp;quot; | &amp;lt;abbr title=&amp;quot;SOP Controlled Items&amp;quot;&amp;gt;Contraband&amp;lt;/abbr&amp;gt;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Item&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:2.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Cost&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:72.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:Explosive Grenade.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Explosive Grenade&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
 | Grenade that creates a small but devastating explosion.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | No&lt;br /&gt;
 | [[File:Flashbang.png|64px|]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Flashbang&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | A flashbang, not uplink exclusive.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:Syndicate minibomb.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Minibomb&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
 | A precision sabotage explosive for quickly destroying a machine, dead body, or whatever else needs to go.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:Grenade penguin icon.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Grenade Penguin&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
 | A grenade that takes the form of an aggressive penguin that explodes upon death or the end of the countdown.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:C4.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;C-4&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
 | This stick of explosives can detonate and destroy almost anything it is placed on, after any chosen amount of seconds (the shortest being 10). Use it in hand to set the timer, then use it on what you want to attach it to; it takes 3 seconds to set up, and requires you to be un-interrupted. You can also attach a signaler to remotely detonate at will, among other things. Can also be used as a pseudo grenade by activating it in your hand and throwing it.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:MilitaryWebbing.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Grenadier Chest Rig&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 12&lt;br /&gt;
 | &#039;&#039;&#039;(Nuclear Operative only)&#039;&#039;&#039;&amp;lt;br&amp;gt;A chest rig containing 4x Explosive Grenade, 2x Minibomb and 2x EMP Grenade. 34 TC worth of grenades  for only a third of the price.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:C4Bundle.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate C-4 Bundle&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 20&lt;br /&gt;
 | A large red and black dufflebag that contains 8 C-4 explosives. It&#039;s cheaper to buy in bulk than individually if you know you&#039;ll need a lot of C4, and can handle toting the bag around. &lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:EMP Grenade.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;EMP Grenade&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 3&lt;br /&gt;
 | A grenade that releases electromagnetic pulses that disrupt or damage many electronic devices or drain power cells.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:Pen.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Exploding Pen&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
 | A class IV explosive device contained within a standard pen. Comes with a 4 second fuse. This is mostly meant to trick people trying to check if the pen is a energy dagger.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Utility ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:5%; padding:5px;&amp;quot; | &amp;lt;abbr title=&amp;quot;Can Nuclear operatives order this item?&amp;quot;&amp;gt;Ops?&amp;lt;/abbr&amp;gt;&lt;br /&gt;
!style=&amp;quot;width:5%; padding:5px;&amp;quot; | &amp;lt;abbr title=&amp;quot;SOP Controlled Items&amp;quot;&amp;gt;Contraband&amp;lt;/abbr&amp;gt;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Item&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:2.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Cost&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:72.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | No&lt;br /&gt;
 | [[File:SyndicateShoulderHolster.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Shoulder Holster&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | A belt slot item capable of containing ammunition and weapons, has 60 storage units.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:Emag.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Emag&#039;&#039;&#039;{{anchor|emag}}&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 8&lt;br /&gt;
 | This sophisticated piece of equipment allows you to quite literally open anything: lockers, crates, doors (so long as they aren&#039;t welded shut) and other things. It can bolt open doors or grant dispensers extra options. Holds 3 charges that recharges over time.&lt;br /&gt;
&lt;br /&gt;
However, the affected machinery will, almost always, be broken permanently and while this can have the desired effect, it also leaves a trail for people to follow (mostly doors). Emagging something is also fairly noticeable, so you should make sure nobody&#039;s watching.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:BlankID.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Agent ID Card&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
 | An assistant ID card that can copy accesses from other cards and change its name and job title at-will. Using it will prompt you to set a name and job assignment. It starts with maintenance access and can be upgraded at an ID computer or by simply swiping other cards with it.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | No&lt;br /&gt;
 | [[File:JetpackBlack.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Black Jetpack&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | A black jetpack. It allows you to fly around in space. Additional fuel included.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | No&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:OldRadio.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Reinforcement Teleporter&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 12&lt;br /&gt;
 | An item that, upon activation, creates a ghost role of a budget syndicate agent; they have a knife, a viper, look like an operative and will do your bidding till their death.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:OldRadio.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Reinforcement Teleporter&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 16&lt;br /&gt;
 | &#039;&#039;&#039;(Nuclear Operative only)&#039;&#039;&#039;&amp;lt;br&amp;gt;A special version specifically for the Nuclear Operative agents. Upon activation, creates a ghost role of a nuclear operative agent; they have a knife, a viper, look like an operative and are supposedly more trained.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:StealthBox.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Stealth Box&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
 | A box outfitted with stealth technology, sneak around with this and don&#039;t move too fast now!&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | No&lt;br /&gt;
 | [[File:SyndicateHeadset.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Overear-Headset&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 3&lt;br /&gt;
 | A headset that allows you to communicate with other syndicate operatives. Has 4 slots for encryption keys.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:SyndicateEncryptkey.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Encryption Keys&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | Two encryption keys that gives access to the secret frequency of the syndicate. You can give one to a friend.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:Pen.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Hypopen&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
 | A hypospray that looks just like a pen, can store 15u of any chemical and fits into your [[PDA]]. Unlike the hypospray, cannot penetrate through hardsuits.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:GasMask.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Voice Mask&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
 | A gas mask that upon configuration changes your voice identity. Works very well with the agent ID.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:RadioJammer.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Radio Jammer&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
 | This device will disrupt any nearby outgoing radio communication when activated.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Tools ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:5%; padding:5px;&amp;quot; | &amp;lt;abbr title=&amp;quot;Can Nuclear operatives order this item?&amp;quot;&amp;gt;Ops?&amp;lt;/abbr&amp;gt;&lt;br /&gt;
!style=&amp;quot;width:5%; padding:5px;&amp;quot; | &amp;lt;abbr title=&amp;quot;SOP Controlled Items&amp;quot;&amp;gt;Contraband&amp;lt;/abbr&amp;gt;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Item&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:2.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Cost&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:72.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | No&lt;br /&gt;
 | [[File:SuspiciousToolbox.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Suspicious Toolbox&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
 | A full compliment of tools for the mechanically inclined traitor. Includes a pair of insulated combat gloves, syndicate gas mask and a shoulder holster.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | No&lt;br /&gt;
 | [[File:SyndieJawsOfLife.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Jaws of Life&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | A Jaws of Life under the Syndicate brand, can pry open powered doors with a long do-after, weighs a lot.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:C4Bundle.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Surgical Duffel Bag&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
 | A large duffel bag containing a full set of advanced surgical tools.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:PowerSink.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Power Sink&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 8&lt;br /&gt;
 | Drains power from the grid where it is attached to. Requires an HV wire to attach to. Explodes after a long while of sucking up power.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | No&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:DehydratedSpaceCarp.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Dehydrated Space Carp&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 3&lt;br /&gt;
 | Looks like a plush toy carp, just add water and it becomes a real-life space carp!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Armor ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:5%; padding:5px;&amp;quot; | &amp;lt;abbr title=&amp;quot;Can Nuclear operatives order this item?&amp;quot;&amp;gt;Ops?&amp;lt;/abbr&amp;gt;&lt;br /&gt;
!style=&amp;quot;width:5%; padding:5px;&amp;quot; | &amp;lt;abbr title=&amp;quot;SOP Controlled Items&amp;quot;&amp;gt;Contraband&amp;lt;/abbr&amp;gt;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Item&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:2.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Cost&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:72.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:ChameleonKit.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Chameleon Kit&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
 | A backpack containing a full set of Chameleon clothing, which is an outfit that can easily be set to any appearance in the game. Interact with each pieces of clothing to change each pieces. The mask is a voice mask, which allows you to change your voice identity  (great in combination with the Agent ID!). Extremely useful for infiltration.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:BlackShoe.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;No-Slip Shoes&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 3&lt;br /&gt;
 | These protect you from slips while looking like your average normal shoes.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | No&lt;br /&gt;
 | [[File:BlackGloves.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Thieving Gloves&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
 | Discretely steal from pockets and increase your thieving technique with these fancy new gloves, all while looking like normal gloves!&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:WebVest.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Web Vest&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 3&lt;br /&gt;
 | A synthetic armor vest. Looks almost like a kevlar vest but protects you more, and has 10u of item storage.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:SyndicateHardsuit.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Hardsuit Bundle&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 8&lt;br /&gt;
 | A bundle containing a Syndicate hardsuit with high damage resistances, no slowdown, and EVA compatibility. Makes you valid.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | No&lt;br /&gt;
 | [[File:BloodredMagboots.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Blood-Red Magboots&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | A pair of Syndicate brand magboots. Allows you to walk with gravity in places without gravity.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | No&lt;br /&gt;
 | [[File:SyndieEVA.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate EVA Bundle&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | A bundle containing the Syndicate EVA suit. To be used in emergency at it paints you as a Syndicate while not really helping you much.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:JuggernautSuit.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Cybersun Juggernaut Suit&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 14&lt;br /&gt;
 | Hyper resilient armor made of materials tested in the Tau chromosphere facility. The only thing that&#039;s going to be slowing you down is this suit... and disablers.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:SyndicateCrate.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Samurai Crate&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
 | &#039;&#039;&#039;(Oni only)&#039;&#039;&#039;&amp;lt;br&amp;gt;Contains a modern replica of a full Tousei-Gusoku set.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Bundles ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:5%; padding:5px;&amp;quot; | &amp;lt;abbr title=&amp;quot;Can Nuclear operatives order this item?&amp;quot;&amp;gt;Ops?&amp;lt;/abbr&amp;gt;&lt;br /&gt;
!style=&amp;quot;width:5%; padding:5px;&amp;quot; | &amp;lt;abbr title=&amp;quot;SOP Controlled Items&amp;quot;&amp;gt;Contraband&amp;lt;/abbr&amp;gt;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Item&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:2.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Cost&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:72.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:C4Bundle.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Ammo Bundle&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 15&lt;br /&gt;
 | &#039;&#039;&#039;(Nuclear Operative only)&#039;&#039;&#039;&amp;lt;br&amp;gt;Reloading! Contains 4 magazines for the C-20r, 4 drums for the Bulldog, and 2 ammo boxes for the L6 SAW.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | No&lt;br /&gt;
 | [[File:C4Bundle.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Medical Bundle&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 20&lt;br /&gt;
 | &#039;&#039;&#039;(Nuclear Operative only)&#039;&#039;&#039;&amp;lt;br&amp;gt;All you need to get your comrades back in the fight: mainly a combat medkit, a defibrillator and three combat medipens.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:Hristov.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Sniper Bundle&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 12&lt;br /&gt;
 | An inconspicuous briefcase that contains a hristov, 10 spare bullets and a convenient disguise&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:C-20r.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;C-20r Bundle&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 25&lt;br /&gt;
 | A bundle with a C-20r SMG and 3 magazines for said SMG.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:Bulldog.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Bulldog Bundle&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 25&lt;br /&gt;
 | A bundle with the Bulldog shotgun, a beanbag drum and 2 buckshot drums.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:China-Lake.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;China-Lake Bundle&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 30&lt;br /&gt;
 | A bundle with an old China-Lake grenade launcher bundled with 8 rounds of various destruction capability.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:L6 saw base.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;L6 Saw Bundle&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 40&lt;br /&gt;
 | A bundle with the L6 LMG with 2 additional box magazines.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:ZombieBundle.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Zombie Bundle&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 40&lt;br /&gt;
 | &#039;&#039;&#039;(Nuclear Operative only)&#039;&#039;&#039;&amp;lt;br&amp;gt;An all-in-one kit for unleashing the undead upon a station.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | No&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | &amp;lt;abbr title=&amp;quot;While the box itself is not contraband, the contents might be&amp;quot;&amp;gt;No*&amp;lt;/abbr&amp;gt;&lt;br /&gt;
 | [[File:SyndicateCrate.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Surplus Crate&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 23&lt;br /&gt;
 | Contains 60 telecrystals worth of completely random Syndicate items. It can be useless junk or really good.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | No&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | &amp;lt;abbr title=&amp;quot;While the box itself is not contraband, the contents might be&amp;quot;&amp;gt;No*&amp;lt;/abbr&amp;gt;&lt;br /&gt;
 | [[File:SyndicateCrate.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Mystery Box&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 20&lt;br /&gt;
 | Contains 25 telecrystals worth of completely random Syndicate items.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Implants ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:5%; padding:5px;&amp;quot; | &amp;lt;abbr title=&amp;quot;Can Nuclear operatives order this item?&amp;quot;&amp;gt;Ops?&amp;lt;/abbr&amp;gt;&lt;br /&gt;
!style=&amp;quot;width:5%; padding:5px;&amp;quot; | &amp;lt;abbr title=&amp;quot;SOP Controlled Items&amp;quot;&amp;gt;Contraband&amp;lt;/abbr&amp;gt;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Item&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:2.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Cost&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:72.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | No&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | No&lt;br /&gt;
 | [[File:Backpack.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Storage Implanter&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 8&lt;br /&gt;
 | Hide goodies inside of yourself with new bluespace technology!&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:FreedomImplanter.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Freedom Implanter&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 8&lt;br /&gt;
 | Get away from those nasty sec officers with this three use implant!&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:MacrobombImplanter.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Micro Bomb Implanter&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | &#039;&#039;&#039;(Nuclear Operative only)&#039;&#039;&#039;&amp;lt;br&amp;gt;Explode on death or manual activation with this implant. Destroys the body with all equipment.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | No&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:DNAScramblerImplanter.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;DNA Scrambler Implanter&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 10&lt;br /&gt;
 | A single use implant that can be activated to modify your DNA and give you a completely new look, also has the function of undoing the change. Unable to scramble already scrambled DNA.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:EMPImplanter.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;EMP Implanter&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
 | Detonates a small EMP pulse on activation that drains nearby electronics of their power, can be used three times before the internal battery runs out.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:MacrobombImplanter.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Macro Bomb Implanter&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 25&lt;br /&gt;
 | &#039;&#039;&#039;(Nuclear Operative only)&#039;&#039;&#039;&amp;lt;br&amp;gt;Inject this and on death you&#039;ll create a large explosion. Huge team casualty cost, use at own risk. Replaces internal micro bomb.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | No&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:OldRadio.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Uplink Implanter&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
 | Stealthily order equipment without the need for a PDA. Swallow telecrystals to top up the uplink.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:BoxClean.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Box of Deathrattle Implants&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
 | &#039;&#039;&#039;(Nuclear Operative only)&#039;&#039;&#039;&amp;lt;br&amp;gt;A box containing enough deathrattle implants for the whole squad. Relays a message containing your position to the syndicate channel when you go into a critical state or die.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Job ===&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #FF4136;&amp;quot;&amp;gt;&#039;&#039;&#039;No item available to nuclear operatives, they &amp;lt;s&amp;gt;do it for free&amp;lt;/s&amp;gt; don&#039;t have jobs!&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:5%; padding:5px;&amp;quot; | &amp;lt;abbr title=&amp;quot;SOP Controlled Items&amp;quot;&amp;gt;Contraband&amp;lt;/abbr&amp;gt;&lt;br /&gt;
!style=&amp;quot;width:5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Role&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Item&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:2.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Cost&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:72.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | [[File:Botanist.png]]&amp;lt;br&amp;gt;[[Botanist]]&lt;br /&gt;
 | [[File:GatfruitSeeds.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Packet of Gatfruit Seeds&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
 | A packet of seeds that grow into Gatfruit, said Gatfruit just so happens to have a .45 magnum &amp;quot;Predator&amp;quot; inside of it.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | [[File:Assistant.png]]&amp;lt;br&amp;gt;[[Assistant]]&amp;lt;br&amp;gt;[[File:Boxer.png]]&amp;lt;br&amp;gt;[[Boxer]]&lt;br /&gt;
 | [[File:BoxingGlovesBlue.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Rigged Boxing Gloves&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
 | Float like a butterfly, sting like a bee. Pretend to have a friendly spar and then beat the hell out of someone.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | No&lt;br /&gt;
 | rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | [[File:Chaplain.png]]&amp;lt;br&amp;gt;[[Chaplain]]&lt;br /&gt;
 | [[File:Necromonicon.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Necronomicon&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
 | An unholy book capable of summoning a demonic familiar.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:HolyHandGrenade.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Holy Hand Grenade&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 20&lt;br /&gt;
 | O Lord, bless this thy hand grenade, that with it thou mayst blow thine enemies to tiny bits, in thy mercy.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | [[File:Clown.png]]&amp;lt;br&amp;gt;[[Clown]]&amp;lt;br&amp;gt;[[File:Mime.png]]&amp;lt;br&amp;gt;[[Mime]]&lt;br /&gt;
 | [[File:CapGunToy.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Fake Cap Gun&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
 | Fool your enemy! It can use both cap and magnum bullets. Comes loaded with magnum bullets.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | [[File:Clown.png]]&amp;lt;br&amp;gt;[[Clown]]&lt;br /&gt;
 | [[File:BananaPeel.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Explosive Banana Peel&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | A normal looking banana peel that explode when someone slips on it.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | No&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | [[File:Musician.png]]&amp;lt;br&amp;gt;[[Musician]]&lt;br /&gt;
 | [[File:Rickenbacker4001.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Rickenbacker 4001&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 10&lt;br /&gt;
 | &amp;lt;br&amp;gt;When it comes down to it, there are very few people who will swing the bat.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | [[File:Acolyte.png]]&amp;lt;br&amp;gt;[[Acolyte]]&lt;br /&gt;
 | [[File:BoxOmegaCartridges.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Box of 10 Omega Cartridges&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
 | A box of 10 omega particle cartridges for the CHIMP. Omega particles inflict severe burns and cause anomalies to go supercritical.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | [[File:Janitor.png]]&amp;lt;br&amp;gt;[[Janitor]]&lt;br /&gt;
 | [[File:Wet Floor Sign.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Proximity Mine&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
 | A mine disguised as a wet floor sign.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | [[File:Acolyte.png]]&amp;lt;br&amp;gt;[[Acolyte]]&amp;lt;br&amp;gt;[[File:Chef.png]]&amp;lt;br&amp;gt;[[Chef]]&lt;br /&gt;
 | [[File:Monkey Cube Box.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Sponge Box&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 7&lt;br /&gt;
 | A box containing 6 syndicate sponges disguised as monkey cubes, these cubes turn into a variety of angry wildlife after coming into contact with water.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | [[File:Engineer.png]]&amp;lt;br&amp;gt;[[Station Engineer]]&amp;lt;br&amp;gt;[[File:Atmospheric_Technician.png]]&amp;lt;br&amp;gt;[[Atmospheric Technician]]&amp;lt;br&amp;gt;[[File:Acolyte.png]]&amp;lt;br&amp;gt;[[Acolyte]]&lt;br /&gt;
 | [[File:ToolboxElectrical.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Disposable Ballistic Turret&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 7&lt;br /&gt;
 | Looks and functions like a normal electrical toolbox. Upon hitting the toolbox it will transform into a ballistic turret, theoretically shooting at anyone except members of the syndicate. Can be turned back into a toolbox using a screwdriver and repaired using a wrench. Explodes when out of ammo.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Misc ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:5%; padding:5px;&amp;quot; | &amp;lt;abbr title=&amp;quot;Can Nuclear operatives order this item?&amp;quot;&amp;gt;Ops?&amp;lt;/abbr&amp;gt;&lt;br /&gt;
!style=&amp;quot;width:5%; padding:5px;&amp;quot; | &amp;lt;abbr title=&amp;quot;SOP Controlled Items&amp;quot;&amp;gt;Contraband&amp;lt;/abbr&amp;gt;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Item&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:2.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Cost&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:72.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:CybersunPen.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Cybersun Pen&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | A cybersun pen is an all-in-one pen, melee weapon, pickaxe, screwdriver and fountain pen competition.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:Nuclear Authentication Disk.gif|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Fake Nuclear Disk&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | A fake nuclear disk. It has the same look and description as the real nuclear disk. Can only be identified by the nuke, appraising it or the pinpointer not pointing at it.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | No&lt;br /&gt;
 | [[File:SyndieSmokes.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Smokes Packet&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | A pack of 6 cigarettes infused with omnizine, which will heal you upon smoking them.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:EnergyShield.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Energy Shield&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
 | Exotic energy shield that reflects almost all laser beams, as well as a little protection from bullets and other physical attacks.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | No&lt;br /&gt;
 | [[File:SyndieSoap.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Soap&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | A bar of soap with a high launching distance and a long stun duration.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | No&lt;br /&gt;
 | [[File:Lantern.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Extra-Bright Lantern&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | An extremely bright lantern that also works as a flash with 15 uses.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:Bottle.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Nocturine Bottle&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
 | A 30u bottle filled with Nocturine, a chemical that can put people to sleep with only 8 units.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | No&lt;br /&gt;
 | [[File:CombatMedkit.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Combat Medical Kit&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
 | A medkit made for fixing combat injuries.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | No&lt;br /&gt;
 | [[File:Stimpen.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Combat Medipen&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 8&lt;br /&gt;
 | A single-use medipen containing chemicals that regenerate most types of damage.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:Stimpen.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Stimpack&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 8&lt;br /&gt;
 | Injecting yourself with this will increase your run speed and let you recover from stuns faster for 2 minutes.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:Medkit.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Stimkit&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 12&lt;br /&gt;
 | A medkit containing 6 stimulant microinjectors, which each inject you with enough stimulants to last for fifteen seconds.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | No&lt;br /&gt;
 | [[File:SyndicateSegway.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Segway&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
 | A crate shipment with a Syndicate Segway and keys to it. It is very fast, but quite red.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:Morphen.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Nocturine Injector Gland&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 8&lt;br /&gt;
 | &#039;&#039;&#039;(Arachne only)&#039;&#039;&#039;&amp;lt;br&amp;gt;Makes your fangs inject nocturine whenever you suck blood.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pointless ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:5%; padding:5px;&amp;quot; | &amp;lt;abbr title=&amp;quot;Can Nuclear operatives order this item?&amp;quot;&amp;gt;Ops?&amp;lt;/abbr&amp;gt;&lt;br /&gt;
!style=&amp;quot;width:5%; padding:5px;&amp;quot; | &amp;lt;abbr title=&amp;quot;SOP Controlled Items&amp;quot;&amp;gt;Contraband&amp;lt;/abbr&amp;gt;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Item&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:2.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Cost&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:72.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | No&lt;br /&gt;
 | [[File:CapGunToy.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Cap Gun&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | Looks almost like the real thing! Ages 8 and up.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | No&lt;br /&gt;
 | [[File:SyndicateStamp.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Rubber Stamp&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | You ever wanted to show off the Syndicate logo? Well now you can!&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | No&lt;br /&gt;
 | [[File:CatEars.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Cat Ears&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
 | Pretend to be a felinid UwU&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | No&lt;br /&gt;
 | [[File:OutlawHat.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Outlaw&#039;s Hat&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | A hat that makes you look like you carry a notched pistol, numbered one and nineteen more.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | No&lt;br /&gt;
 | [[File:OutlawGlasses.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Outlaw&#039;s Glasses&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | A must for every self-respecting undercover agent.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | No&lt;br /&gt;
 | [[File:C4Bundle.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Pyjama Duffel Bag&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
 | Contains 3 pairs of syndicate pyjamas and 3 plushies for the ultimate sleepover.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | No&lt;br /&gt;
 | [[File:ClownBag.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Clown Costume Duffel Bag&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
 | Contains a complete Clown outfit. Includes [[PDA]] and service radio.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | No&lt;br /&gt;
 | [[File:OperativeJumpsuit.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Operative Jumpsuit&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | A suit given to our nuclear operatives with fine fabric to make sure you stand out, no other benefits aside from looking cool.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | No&lt;br /&gt;
 | [[File:OperativeJumpshirt.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Operative Jumpskirt&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | A skirt given to our nuclear operatives with fine fabric to make sure you stand out, no other benefits aside from looking cool.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | No&lt;br /&gt;
 | [[File:SyndieBalloon.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndie Balloon&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 20&lt;br /&gt;
 | Handed out to the bravest souls who survived the &amp;quot;atomic twister&amp;quot; ride at Syndieland.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Uncomment and fill whenever nuke ops don&#039;t only have like three special items.&lt;br /&gt;
 = Nuclear Operatives Items =&lt;br /&gt;
This section contains all the items available exclusively to [[Nuclear Operative|Nuclear Operatives]].&lt;br /&gt;
&lt;br /&gt;
== Uplink ==&lt;br /&gt;
[[File:Nuclear Operative.png]] Nuclear Operatives have [[File:OldRadio.png]] an old grey radio as uplink which starts unlocked. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Guides Menu}}&lt;/div&gt;</summary>
		<author><name>VMSolidus</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Syndicate_Items&amp;diff=786</id>
		<title>Syndicate Items</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Syndicate_Items&amp;diff=786"/>
		<updated>2023-09-04T09:34:17Z</updated>

		<summary type="html">&lt;p&gt;VMSolidus: Undo revision 785 by VMSolidus (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
To help them achieve their objectives, some [[Antagonist|antagonists]] including [[Traitor|traitors]] and [[Nuclear_Operative|nuclear operatives]] have access to an uplink from which they can purchase all sorts of illegal goodies from [[Syndicate|The Syndicate]]. Some items are only available when playing certain [[Jobs|jobs]]. The shop interface is divided into categories.&lt;br /&gt;
&lt;br /&gt;
This is a hopefully comprehensive list of all the items [[Traitor|Traitors]] and [[Nuclear Operative|Nuclear Operatives]] can obtain through their &#039;&#039;&#039;uplink&#039;&#039;&#039; by paying &#039;&#039;&#039;Telecrystals&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
= Syndicate Items =&lt;br /&gt;
This section contains all the items a Traitor can buy, with items available to nuclear operatives marked by a green &amp;quot;Yes&amp;quot; in the &amp;quot;Ops?&amp;quot; column.&lt;br /&gt;
&lt;br /&gt;
== Uplink ==&lt;br /&gt;
[[File:Traitor.png]] Traitors have [[File:PDAAssistant.png]] their [[PDA]] as uplink, which is unlockable using the code received at roundstart in the ringtone program.&lt;br /&gt;
&lt;br /&gt;
For more in depth information about the weapons, refer to the [[Weapons|weapons list]].&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:5%; padding:5px;&amp;quot; | &amp;lt;abbr title=&amp;quot;Can Nuclear operatives order this item?&amp;quot;&amp;gt;Ops?&amp;lt;/abbr&amp;gt;&lt;br /&gt;
!style=&amp;quot;width:5%; padding:5px;&amp;quot; | &amp;lt;abbr title=&amp;quot;SOP Controlled Items&amp;quot;&amp;gt;Contraband&amp;lt;/abbr&amp;gt;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Item&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:2.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Cost&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:72.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:Mk58.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Mk58&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
 | A cheap, ubiquitous sidearm, produced by a NanoTrasen subsidiary. Uses .35 auto ammo.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:Python.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Python&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 8&lt;br /&gt;
 | A loud and deadly revolver. Uses .45 Magnum.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:Cobra.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Cobra&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 7&lt;br /&gt;
 | A rugged, robust operator handgun with inbuilt silencer. Use pistol magazines (.25 caseless). &lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:Mosin.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Surplus Rifle&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | A bolt action service rifle that has seen many wars. Not modern by any standard, hand loaded, and terrible recoil, but it is cheap.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:EnergySword.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Energy Sword&#039;&#039;&#039;{{anchor|esword}}&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 8&lt;br /&gt;
 | A very dangerous energy sword. Can be stored in pockets when turned off. Makes a lot of noise when used or turned on. You have a decent chance of reflecting projectiles with it when turned on. For best results, combine it with a way to stun, slow, or otherwise disable your targets; remember that if it&#039;s knocked out of your hands, you can very easily be on the receiving end.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:EnergyDagger.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Energy Dagger&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | A small energy blade conveniently disguised in the form of a pen. It&#039;s better than most improvised weapons, very cheap, and easily concealable, especially in your PDA. A nice fallback in case your injured target manages to disarm you of your primary weapon. &lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:Flaming_Fireaxe.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Fire Axe&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 10&lt;br /&gt;
 | A classic-style weapon infused with advanced atmos technology to allow it to set targets on fire.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:Kanabou.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Kanabou&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 10&lt;br /&gt;
 | &#039;&#039;&#039;(Oni only)&#039;&#039;&#039;&amp;lt;br&amp;gt;A weapon for those who wish to forgo subtlety. Particularly suited to Oni.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | No&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:DoubleEnergySword.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Double Bladed Energy Sword&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 16&lt;br /&gt;
 | A much more expensive counter part to the normal energy sword: with a much higher reflection chance, larger attack angle, higher structural damage, and faster swing, all at the cost of lower heat and slash damage. Makes a lot of noise when used or turned on. Has good chances of reflecting things.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Ammo ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:5%; padding:5px;&amp;quot; | &amp;lt;abbr title=&amp;quot;Can Nuclear operatives order this item?&amp;quot;&amp;gt;Ops?&amp;lt;/abbr&amp;gt;&lt;br /&gt;
!style=&amp;quot;width:5%; padding:5px;&amp;quot; | &amp;lt;abbr title=&amp;quot;SOP Controlled Items&amp;quot;&amp;gt;Contraband&amp;lt;/abbr&amp;gt;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Item&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:2.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Cost&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:72.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:Pistol35Mag.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Pistol Magazine (.35 auto)&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | Pistol magazine with 10 catridges. Compatible with Cobra.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:SMG35Mag.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;SMG magazine (.35 auto)&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 3&lt;br /&gt;
 | &#039;&#039;&#039;(Nuclear Operative only)&#039;&#039;&#039;&amp;lt;br&amp;gt;Rifle magazine with 30 catridges. Compatible with C-20r.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:Pistol25Mag.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Pistol Magazine (.25 caseless)&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | A magazine for .25 caseless caliber weapons.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:SpeedLoader45.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Speedloader (.45 magnum)&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | Revolver speedloader with 6 catridges. Compatible with Python.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:BoxClean.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Ammunition box (.30 rifle)&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | A box of cartridges for the surplus rifle.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:BoxClean.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Ammunition box (.60 antimateriel)&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | A box of 10 cartridges for the hristov sniper rifle.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Explosives ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:5%; padding:5px;&amp;quot; | &amp;lt;abbr title=&amp;quot;Can Nuclear operatives order this item?&amp;quot;&amp;gt;Ops?&amp;lt;/abbr&amp;gt;&lt;br /&gt;
!style=&amp;quot;width:5%; padding:5px;&amp;quot; | &amp;lt;abbr title=&amp;quot;SOP Controlled Items&amp;quot;&amp;gt;Contraband&amp;lt;/abbr&amp;gt;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Item&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:2.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Cost&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:72.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:Explosive Grenade.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Explosive Grenade&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
 | Grenade that creates a small but devastating explosion.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | No&lt;br /&gt;
 | [[File:Flashbang.png|64px|]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Flashbang&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | A flashbang, not uplink exclusive.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:Syndicate minibomb.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Minibomb&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
 | A precision sabotage explosive for quickly destroying a machine, dead body, or whatever else needs to go.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:Grenade penguin icon.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Grenade Penguin&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
 | A grenade that takes the form of an aggressive penguin that explodes upon death or the end of the countdown.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:C4.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;C-4&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
 | This stick of explosives can detonate and destroy almost anything it is placed on, after any chosen amount of seconds (the shortest being 10). Use it in hand to set the timer, then use it on what you want to attach it to; it takes 3 seconds to set up, and requires you to be un-interrupted. You can also attach a signaler to remotely detonate at will, among other things. Can also be used as a pseudo grenade by activating it in your hand and throwing it.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:MilitaryWebbing.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Grenadier Chest Rig&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 12&lt;br /&gt;
 | &#039;&#039;&#039;(Nuclear Operative only)&#039;&#039;&#039;&amp;lt;br&amp;gt;A chest rig containing 4x Explosive Grenade, 2x Minibomb and 2x EMP Grenade. 34 TC worth of grenades  for only a third of the price.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:C4Bundle.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate C-4 Bundle&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 20&lt;br /&gt;
 | A large red and black dufflebag that contains 8 C-4 explosives. It&#039;s cheaper to buy in bulk than individually if you know you&#039;ll need a lot of C4, and can handle toting the bag around. &lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:EMP Grenade.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;EMP Grenade&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 3&lt;br /&gt;
 | A grenade that releases electromagnetic pulses that disrupt or damage many electronic devices or drain power cells.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:Pen.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Exploding Pen&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
 | A class IV explosive device contained within a standard pen. Comes with a 4 second fuse. This is mostly meant to trick people trying to check if the pen is a energy dagger.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Utility ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:5%; padding:5px;&amp;quot; | &amp;lt;abbr title=&amp;quot;Can Nuclear operatives order this item?&amp;quot;&amp;gt;Ops?&amp;lt;/abbr&amp;gt;&lt;br /&gt;
!style=&amp;quot;width:5%; padding:5px;&amp;quot; | &amp;lt;abbr title=&amp;quot;SOP Controlled Items&amp;quot;&amp;gt;Contraband&amp;lt;/abbr&amp;gt;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Item&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:2.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Cost&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:72.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | No&lt;br /&gt;
 | [[File:SyndicateShoulderHolster.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Shoulder Holster&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | A belt slot item capable of containing ammunition and weapons, has 60 storage units.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:Emag.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Emag&#039;&#039;&#039;{{anchor|emag}}&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 8&lt;br /&gt;
 | This sophisticated piece of equipment allows you to quite literally open anything: lockers, crates, doors (so long as they aren&#039;t welded shut) and other things. It can bolt open doors or grant dispensers extra options. Holds 3 charges that recharges over time.&lt;br /&gt;
&lt;br /&gt;
However, the affected machinery will, almost always, be broken permanently and while this can have the desired effect, it also leaves a trail for people to follow (mostly doors). Emagging something is also fairly noticeable, so you should make sure nobody&#039;s watching.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:BlankID.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Agent ID Card&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
 | An assistant ID card that can copy accesses from other cards and change its name and job title at-will. Using it will prompt you to set a name and job assignment. It starts with maintenance access and can be upgraded at an ID computer or by simply swiping other cards with it.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | No&lt;br /&gt;
 | [[File:JetpackBlack.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Black Jetpack&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | A black jetpack. It allows you to fly around in space. Additional fuel included.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | No&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:OldRadio.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Reinforcement Teleporter&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 12&lt;br /&gt;
 | An item that, upon activation, creates a ghost role of a budget syndicate agent; they have a knife, a viper, look like an operative and will do your bidding till their death.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:OldRadio.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Reinforcement Teleporter&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 16&lt;br /&gt;
 | &#039;&#039;&#039;(Nuclear Operative only)&#039;&#039;&#039;&amp;lt;br&amp;gt;A special version specifically for the Nuclear Operative agents. Upon activation, creates a ghost role of a nuclear operative agent; they have a knife, a viper, look like an operative and are supposedly more trained.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:StealthBox.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Stealth Box&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
 | A box outfitted with stealth technology, sneak around with this and don&#039;t move too fast now!&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:SyndicateHeadset.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Overear-Headset&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 3&lt;br /&gt;
 | A headset that allows you to communicate with other syndicate operatives. Has 4 slots for encryption keys.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:SyndicateEncryptkey.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Encryption Keys&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | Two encryption keys that gives access to the secret frequency of the syndicate. You can give one to a friend.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:Pen.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Hypopen&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
 | A hypospray that looks just like a pen, can store 15u of any chemical and fits into your [[PDA]]. Unlike the hypospray, cannot penetrate through hardsuits.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:GasMask.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Voice Mask&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
 | A gas mask that upon configuration changes your voice identity. Works very well with the agent ID.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:RadioJammer.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Radio Jammer&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
 | This device will disrupt any nearby outgoing radio communication when activated.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Tools ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:5%; padding:5px;&amp;quot; | &amp;lt;abbr title=&amp;quot;Can Nuclear operatives order this item?&amp;quot;&amp;gt;Ops?&amp;lt;/abbr&amp;gt;&lt;br /&gt;
!style=&amp;quot;width:5%; padding:5px;&amp;quot; | &amp;lt;abbr title=&amp;quot;SOP Controlled Items&amp;quot;&amp;gt;Contraband&amp;lt;/abbr&amp;gt;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Item&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:2.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Cost&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:72.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | No&lt;br /&gt;
 | [[File:SuspiciousToolbox.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Suspicious Toolbox&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
 | A full compliment of tools for the mechanically inclined traitor. Includes a pair of insulated combat gloves, syndicate gas mask and a shoulder holster.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | No&lt;br /&gt;
 | [[File:SyndieJawsOfLife.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Jaws of Life&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | A Jaws of Life under the Syndicate brand, can pry open powered doors with a long do-after, weighs a lot.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:C4Bundle.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Surgical Duffel Bag&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
 | A large duffel bag containing a full set of advanced surgical tools.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:PowerSink.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Power Sink&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 8&lt;br /&gt;
 | Drains power from the grid where it is attached to. Requires an HV wire to attach to. Explodes after a long while of sucking up power.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | No&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:DehydratedSpaceCarp.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Dehydrated Space Carp&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 3&lt;br /&gt;
 | Looks like a plush toy carp, just add water and it becomes a real-life space carp!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Armor ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:5%; padding:5px;&amp;quot; | &amp;lt;abbr title=&amp;quot;Can Nuclear operatives order this item?&amp;quot;&amp;gt;Ops?&amp;lt;/abbr&amp;gt;&lt;br /&gt;
!style=&amp;quot;width:5%; padding:5px;&amp;quot; | &amp;lt;abbr title=&amp;quot;SOP Controlled Items&amp;quot;&amp;gt;Contraband&amp;lt;/abbr&amp;gt;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Item&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:2.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Cost&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:72.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:ChameleonKit.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Chameleon Kit&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
 | A backpack containing a full set of Chameleon clothing, which is an outfit that can easily be set to any appearance in the game. Interact with each pieces of clothing to change each pieces. The mask is a voice mask, which allows you to change your voice identity  (great in combination with the Agent ID!). Extremely useful for infiltration.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:BlackShoe.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;No-Slip Shoes&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 3&lt;br /&gt;
 | These protect you from slips while looking like your average normal shoes.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | No&lt;br /&gt;
 | [[File:BlackGloves.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Thieving Gloves&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
 | Discretely steal from pockets and increase your thieving technique with these fancy new gloves, all while looking like normal gloves!&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:WebVest.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Web Vest&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 3&lt;br /&gt;
 | A synthetic armor vest. Looks almost like a kevlar vest but protects you more, and has 10u of item storage.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:SyndicateHardsuit.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Hardsuit Bundle&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 8&lt;br /&gt;
 | A bundle containing a Syndicate hardsuit with high damage resistances, no slowdown, and EVA compatibility. Makes you valid.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | No&lt;br /&gt;
 | [[File:BloodredMagboots.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Blood-Red Magboots&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | A pair of Syndicate brand magboots. Allows you to walk with gravity in places without gravity.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | No&lt;br /&gt;
 | [[File:SyndieEVA.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate EVA Bundle&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | A bundle containing the Syndicate EVA suit. To be used in emergency at it paints you as a Syndicate while not really helping you much.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:JuggernautSuit.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Cybersun Juggernaut Suit&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 14&lt;br /&gt;
 | Hyper resilient armor made of materials tested in the Tau chromosphere facility. The only thing that&#039;s going to be slowing you down is this suit... and disablers.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:SyndicateCrate.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Samurai Crate&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
 | &#039;&#039;&#039;(Oni only)&#039;&#039;&#039;&amp;lt;br&amp;gt;Contains a modern replica of a full Tousei-Gusoku set.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Bundles ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:5%; padding:5px;&amp;quot; | &amp;lt;abbr title=&amp;quot;Can Nuclear operatives order this item?&amp;quot;&amp;gt;Ops?&amp;lt;/abbr&amp;gt;&lt;br /&gt;
!style=&amp;quot;width:5%; padding:5px;&amp;quot; | &amp;lt;abbr title=&amp;quot;SOP Controlled Items&amp;quot;&amp;gt;Contraband&amp;lt;/abbr&amp;gt;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Item&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:2.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Cost&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:72.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:C4Bundle.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Ammo Bundle&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 15&lt;br /&gt;
 | &#039;&#039;&#039;(Nuclear Operative only)&#039;&#039;&#039;&amp;lt;br&amp;gt;Reloading! Contains 4 magazines for the C-20r, 4 drums for the Bulldog, and 2 ammo boxes for the L6 SAW.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | No&lt;br /&gt;
 | [[File:C4Bundle.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Medical Bundle&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 20&lt;br /&gt;
 | &#039;&#039;&#039;(Nuclear Operative only)&#039;&#039;&#039;&amp;lt;br&amp;gt;All you need to get your comrades back in the fight: mainly a combat medkit, a defibrillator and three combat medipens.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:Hristov.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Sniper Bundle&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 12&lt;br /&gt;
 | An inconspicuous briefcase that contains a hristov, 10 spare bullets and a convenient disguise&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:C-20r.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;C-20r Bundle&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 25&lt;br /&gt;
 | A bundle with a C-20r SMG and 3 magazines for said SMG.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:Bulldog.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Bulldog Bundle&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 25&lt;br /&gt;
 | A bundle with the Bulldog shotgun, a beanbag drum and 2 buckshot drums.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:China-Lake.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;China-Lake Bundle&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 30&lt;br /&gt;
 | A bundle with an old China-Lake grenade launcher bundled with 8 rounds of various destruction capability.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:L6 saw base.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;L6 Saw Bundle&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 40&lt;br /&gt;
 | A bundle with the L6 LMG with 2 additional box magazines.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:ZombieBundle.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Zombie Bundle&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 40&lt;br /&gt;
 | &#039;&#039;&#039;(Nuclear Operative only)&#039;&#039;&#039;&amp;lt;br&amp;gt;An all-in-one kit for unleashing the undead upon a station.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | No&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | &amp;lt;abbr title=&amp;quot;While the box itself is not contraband, the contents might be&amp;quot;&amp;gt;No*&amp;lt;/abbr&amp;gt;&lt;br /&gt;
 | [[File:SyndicateCrate.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Surplus Crate&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 23&lt;br /&gt;
 | Contains 60 telecrystals worth of completely random Syndicate items. It can be useless junk or really good.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | No&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | &amp;lt;abbr title=&amp;quot;While the box itself is not contraband, the contents might be&amp;quot;&amp;gt;No*&amp;lt;/abbr&amp;gt;&lt;br /&gt;
 | [[File:SyndicateCrate.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Mystery Box&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 20&lt;br /&gt;
 | Contains 25 telecrystals worth of completely random Syndicate items.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Implants ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:5%; padding:5px;&amp;quot; | &amp;lt;abbr title=&amp;quot;Can Nuclear operatives order this item?&amp;quot;&amp;gt;Ops?&amp;lt;/abbr&amp;gt;&lt;br /&gt;
!style=&amp;quot;width:5%; padding:5px;&amp;quot; | &amp;lt;abbr title=&amp;quot;SOP Controlled Items&amp;quot;&amp;gt;Contraband&amp;lt;/abbr&amp;gt;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Item&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:2.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Cost&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:72.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | No&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | No&lt;br /&gt;
 | [[File:Backpack.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Storage Implanter&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 8&lt;br /&gt;
 | Hide goodies inside of yourself with new bluespace technology!&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:FreedomImplanter.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Freedom Implanter&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 8&lt;br /&gt;
 | Get away from those nasty sec officers with this three use implant!&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:MacrobombImplanter.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Micro Bomb Implanter&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | &#039;&#039;&#039;(Nuclear Operative only)&#039;&#039;&#039;&amp;lt;br&amp;gt;Explode on death or manual activation with this implant. Destroys the body with all equipment.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | No&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:DNAScramblerImplanter.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;DNA Scrambler Implanter&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 10&lt;br /&gt;
 | A single use implant that can be activated to modify your DNA and give you a completely new look, also has the function of undoing the change. Unable to scramble already scrambled DNA.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:EMPImplanter.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;EMP Implanter&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
 | Detonates a small EMP pulse on activation that drains nearby electronics of their power, can be used three times before the internal battery runs out.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:MacrobombImplanter.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Macro Bomb Implanter&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 25&lt;br /&gt;
 | &#039;&#039;&#039;(Nuclear Operative only)&#039;&#039;&#039;&amp;lt;br&amp;gt;Inject this and on death you&#039;ll create a large explosion. Huge team casualty cost, use at own risk. Replaces internal micro bomb.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | No&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:OldRadio.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Uplink Implanter&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
 | Stealthily order equipment without the need for a PDA. Swallow telecrystals to top up the uplink.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:BoxClean.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Box of Deathrattle Implants&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
 | &#039;&#039;&#039;(Nuclear Operative only)&#039;&#039;&#039;&amp;lt;br&amp;gt;A box containing enough deathrattle implants for the whole squad. Relays a message containing your position to the syndicate channel when you go into a critical state or die.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Job ===&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #FF4136;&amp;quot;&amp;gt;&#039;&#039;&#039;No item available to nuclear operatives, they &amp;lt;s&amp;gt;do it for free&amp;lt;/s&amp;gt; don&#039;t have jobs!&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:5%; padding:5px;&amp;quot; | &amp;lt;abbr title=&amp;quot;SOP Controlled Items&amp;quot;&amp;gt;Contraband&amp;lt;/abbr&amp;gt;&lt;br /&gt;
!style=&amp;quot;width:5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Role&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Item&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:2.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Cost&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:72.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | [[File:Botanist.png]]&amp;lt;br&amp;gt;[[Botanist]]&lt;br /&gt;
 | [[File:GatfruitSeeds.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Packet of Gatfruit Seeds&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
 | A packet of seeds that grow into Gatfruit, said Gatfruit just so happens to have a .45 magnum &amp;quot;Predator&amp;quot; inside of it.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | [[File:Assistant.png]]&amp;lt;br&amp;gt;[[Assistant]]&amp;lt;br&amp;gt;[[File:Boxer.png]]&amp;lt;br&amp;gt;[[Boxer]]&lt;br /&gt;
 | [[File:BoxingGlovesBlue.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Rigged Boxing Gloves&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
 | Float like a butterfly, sting like a bee. Pretend to have a friendly spar and then beat the hell out of someone.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | No&lt;br /&gt;
 | rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | [[File:Chaplain.png]]&amp;lt;br&amp;gt;[[Chaplain]]&lt;br /&gt;
 | [[File:Necromonicon.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Necronomicon&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
 | An unholy book capable of summoning a demonic familiar.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:HolyHandGrenade.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Holy Hand Grenade&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 20&lt;br /&gt;
 | O Lord, bless this thy hand grenade, that with it thou mayst blow thine enemies to tiny bits, in thy mercy.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | [[File:Clown.png]]&amp;lt;br&amp;gt;[[Clown]]&amp;lt;br&amp;gt;[[File:Mime.png]]&amp;lt;br&amp;gt;[[Mime]]&lt;br /&gt;
 | [[File:CapGunToy.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Fake Cap Gun&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
 | Fool your enemy! It can use both cap and magnum bullets. Comes loaded with magnum bullets.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | [[File:Clown.png]]&amp;lt;br&amp;gt;[[Clown]]&lt;br /&gt;
 | [[File:BananaPeel.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Explosive Banana Peel&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | A normal looking banana peel that explode when someone slips on it.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | No&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | [[File:Musician.png]]&amp;lt;br&amp;gt;[[Musician]]&lt;br /&gt;
 | [[File:Rickenbacker4001.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Rickenbacker 4001&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 10&lt;br /&gt;
 | &amp;lt;br&amp;gt;When it comes down to it, there are very few people who will swing the bat.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | [[File:Acolyte.png]]&amp;lt;br&amp;gt;[[Acolyte]]&lt;br /&gt;
 | [[File:BoxOmegaCartridges.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Box of 10 Omega Cartridges&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
 | A box of 10 omega particle cartridges for the CHIMP. Omega particles inflict severe burns and cause anomalies to go supercritical.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | [[File:Janitor.png]]&amp;lt;br&amp;gt;[[Janitor]]&lt;br /&gt;
 | [[File:Wet Floor Sign.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Proximity Mine&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
 | A mine disguised as a wet floor sign.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | [[File:Acolyte.png]]&amp;lt;br&amp;gt;[[Acolyte]]&amp;lt;br&amp;gt;[[File:Chef.png]]&amp;lt;br&amp;gt;[[Chef]]&lt;br /&gt;
 | [[File:Monkey Cube Box.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Sponge Box&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 7&lt;br /&gt;
 | A box containing 6 syndicate sponges disguised as monkey cubes, these cubes turn into a variety of angry wildlife after coming into contact with water.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | [[File:Engineer.png]]&amp;lt;br&amp;gt;[[Station Engineer]]&amp;lt;br&amp;gt;[[File:Atmospheric_Technician.png]]&amp;lt;br&amp;gt;[[Atmospheric Technician]]&amp;lt;br&amp;gt;[[File:Acolyte.png]]&amp;lt;br&amp;gt;[[Acolyte]]&lt;br /&gt;
 | [[File:ToolboxElectrical.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Disposable Ballistic Turret&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 7&lt;br /&gt;
 | Looks and functions like a normal electrical toolbox. Upon hitting the toolbox it will transform into a ballistic turret, theoretically shooting at anyone except members of the syndicate. Can be turned back into a toolbox using a screwdriver and repaired using a wrench. Explodes when out of ammo.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Misc ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:5%; padding:5px;&amp;quot; | &amp;lt;abbr title=&amp;quot;Can Nuclear operatives order this item?&amp;quot;&amp;gt;Ops?&amp;lt;/abbr&amp;gt;&lt;br /&gt;
!style=&amp;quot;width:5%; padding:5px;&amp;quot; | &amp;lt;abbr title=&amp;quot;SOP Controlled Items&amp;quot;&amp;gt;Contraband&amp;lt;/abbr&amp;gt;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Item&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:2.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Cost&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:72.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:CybersunPen.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Cybersun Pen&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | A cybersun pen is an all-in-one pen, melee weapon, pickaxe, screwdriver and fountain pen competition.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:Nuclear Authentication Disk.gif|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Fake Nuclear Disk&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | A fake nuclear disk. It has the same look and description as the real nuclear disk. Can only be identified by the nuke, appraising it or the pinpointer not pointing at it.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | No&lt;br /&gt;
 | [[File:SyndieSmokes.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Smokes Packet&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | A pack of 6 cigarettes infused with omnizine, which will heal you upon smoking them.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:EnergyShield.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Energy Shield&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
 | Exotic energy shield that reflects almost all laser beams, as well as a little protection from bullets and other physical attacks.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | No&lt;br /&gt;
 | [[File:SyndieSoap.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Soap&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | A bar of soap with a high launching distance and a long stun duration.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | No&lt;br /&gt;
 | [[File:Lantern.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Extra-Bright Lantern&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | An extremely bright lantern that also works as a flash with 15 uses.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:Bottle.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Nocturine Bottle&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
 | A 30u bottle filled with Nocturine, a chemical that can put people to sleep with only 8 units.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | No&lt;br /&gt;
 | [[File:CombatMedkit.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Combat Medical Kit&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
 | A medkit made for fixing combat injuries.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | No&lt;br /&gt;
 | [[File:Stimpen.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Combat Medipen&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 8&lt;br /&gt;
 | A single-use medipen containing chemicals that regenerate most types of damage.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:Stimpen.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Stimpack&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 8&lt;br /&gt;
 | Injecting yourself with this will increase your run speed and let you recover from stuns faster for 2 minutes.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:Medkit.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Stimkit&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 12&lt;br /&gt;
 | A medkit containing 6 stimulant microinjectors, which each inject you with enough stimulants to last for fifteen seconds.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | No&lt;br /&gt;
 | [[File:SyndicateSegway.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Segway&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
 | A crate shipment with a Syndicate Segway and keys to it. It is very fast, but quite red.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:Morphen.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Nocturine Injector Gland&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 8&lt;br /&gt;
 | &#039;&#039;&#039;(Arachne only)&#039;&#039;&#039;&amp;lt;br&amp;gt;Makes your fangs inject nocturine whenever you suck blood.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pointless ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:5%; padding:5px;&amp;quot; | &amp;lt;abbr title=&amp;quot;Can Nuclear operatives order this item?&amp;quot;&amp;gt;Ops?&amp;lt;/abbr&amp;gt;&lt;br /&gt;
!style=&amp;quot;width:5%; padding:5px;&amp;quot; | &amp;lt;abbr title=&amp;quot;SOP Controlled Items&amp;quot;&amp;gt;Contraband&amp;lt;/abbr&amp;gt;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Item&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:2.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Cost&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:72.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | No&lt;br /&gt;
 | [[File:CapGunToy.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Cap Gun&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | Looks almost like the real thing! Ages 8 and up.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | No&lt;br /&gt;
 | [[File:SyndicateStamp.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Rubber Stamp&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | You ever wanted to show off the Syndicate logo? Well now you can!&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | No&lt;br /&gt;
 | [[File:CatEars.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Cat Ears&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
 | Pretend to be a felinid UwU&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | No&lt;br /&gt;
 | [[File:OutlawHat.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Outlaw&#039;s Hat&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | A hat that makes you look like you carry a notched pistol, numbered one and nineteen more.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | No&lt;br /&gt;
 | [[File:OutlawGlasses.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Outlaw&#039;s Glasses&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | A must for every self-respecting undercover agent.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | No&lt;br /&gt;
 | [[File:C4Bundle.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Pyjama Duffel Bag&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
 | Contains 3 pairs of syndicate pyjamas and 3 plushies for the ultimate sleepover.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | No&lt;br /&gt;
 | [[File:ClownBag.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Clown Costume Duffel Bag&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
 | Contains a complete Clown outfit. Includes [[PDA]] and service radio.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | No&lt;br /&gt;
 | [[File:OperativeJumpsuit.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Operative Jumpsuit&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | A suit given to our nuclear operatives with fine fabric to make sure you stand out, no other benefits aside from looking cool.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | No&lt;br /&gt;
 | [[File:OperativeJumpshirt.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Operative Jumpskirt&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | A skirt given to our nuclear operatives with fine fabric to make sure you stand out, no other benefits aside from looking cool.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | No&lt;br /&gt;
 | [[File:SyndieBalloon.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndie Balloon&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 20&lt;br /&gt;
 | Handed out to the bravest souls who survived the &amp;quot;atomic twister&amp;quot; ride at Syndieland.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Uncomment and fill whenever nuke ops don&#039;t only have like three special items.&lt;br /&gt;
 = Nuclear Operatives Items =&lt;br /&gt;
This section contains all the items available exclusively to [[Nuclear Operative|Nuclear Operatives]].&lt;br /&gt;
&lt;br /&gt;
== Uplink ==&lt;br /&gt;
[[File:Nuclear Operative.png]] Nuclear Operatives have [[File:OldRadio.png]] an old grey radio as uplink which starts unlocked. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Guides Menu}}&lt;/div&gt;</summary>
		<author><name>VMSolidus</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Syndicate_Items&amp;diff=785</id>
		<title>Syndicate Items</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Syndicate_Items&amp;diff=785"/>
		<updated>2023-09-04T09:34:01Z</updated>

		<summary type="html">&lt;p&gt;VMSolidus: /* Utility */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
To help them achieve their objectives, some [[Antagonist|antagonists]] including [[Traitor|traitors]] and [[Nuclear_Operative|nuclear operatives]] have access to an uplink from which they can purchase all sorts of illegal goodies from [[Syndicate|The Syndicate]]. Some items are only available when playing certain [[Jobs|jobs]]. The shop interface is divided into categories.&lt;br /&gt;
&lt;br /&gt;
This is a hopefully comprehensive list of all the items [[Traitor|Traitors]] and [[Nuclear Operative|Nuclear Operatives]] can obtain through their &#039;&#039;&#039;uplink&#039;&#039;&#039; by paying &#039;&#039;&#039;Telecrystals&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
= Syndicate Items =&lt;br /&gt;
This section contains all the items a Traitor can buy, with items available to nuclear operatives marked by a green &amp;quot;Yes&amp;quot; in the &amp;quot;Ops?&amp;quot; column.&lt;br /&gt;
&lt;br /&gt;
== Uplink ==&lt;br /&gt;
[[File:Traitor.png]] Traitors have [[File:PDAAssistant.png]] their [[PDA]] as uplink, which is unlockable using the code received at roundstart in the ringtone program.&lt;br /&gt;
&lt;br /&gt;
For more in depth information about the weapons, refer to the [[Weapons|weapons list]].&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:5%; padding:5px;&amp;quot; | &amp;lt;abbr title=&amp;quot;Can Nuclear operatives order this item?&amp;quot;&amp;gt;Ops?&amp;lt;/abbr&amp;gt;&lt;br /&gt;
!style=&amp;quot;width:5%; padding:5px;&amp;quot; | &amp;lt;abbr title=&amp;quot;SOP Controlled Items&amp;quot;&amp;gt;Contraband&amp;lt;/abbr&amp;gt;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Item&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:2.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Cost&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:72.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:Mk58.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Mk58&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
 | A cheap, ubiquitous sidearm, produced by a NanoTrasen subsidiary. Uses .35 auto ammo.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:Python.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Python&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 8&lt;br /&gt;
 | A loud and deadly revolver. Uses .45 Magnum.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:Cobra.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Cobra&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 7&lt;br /&gt;
 | A rugged, robust operator handgun with inbuilt silencer. Use pistol magazines (.25 caseless). &lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:Mosin.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Surplus Rifle&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | A bolt action service rifle that has seen many wars. Not modern by any standard, hand loaded, and terrible recoil, but it is cheap.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:EnergySword.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Energy Sword&#039;&#039;&#039;{{anchor|esword}}&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 8&lt;br /&gt;
 | A very dangerous energy sword. Can be stored in pockets when turned off. Makes a lot of noise when used or turned on. You have a decent chance of reflecting projectiles with it when turned on. For best results, combine it with a way to stun, slow, or otherwise disable your targets; remember that if it&#039;s knocked out of your hands, you can very easily be on the receiving end.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:EnergyDagger.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Energy Dagger&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | A small energy blade conveniently disguised in the form of a pen. It&#039;s better than most improvised weapons, very cheap, and easily concealable, especially in your PDA. A nice fallback in case your injured target manages to disarm you of your primary weapon. &lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:Flaming_Fireaxe.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Fire Axe&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 10&lt;br /&gt;
 | A classic-style weapon infused with advanced atmos technology to allow it to set targets on fire.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:Kanabou.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Kanabou&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 10&lt;br /&gt;
 | &#039;&#039;&#039;(Oni only)&#039;&#039;&#039;&amp;lt;br&amp;gt;A weapon for those who wish to forgo subtlety. Particularly suited to Oni.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | No&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:DoubleEnergySword.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Double Bladed Energy Sword&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 16&lt;br /&gt;
 | A much more expensive counter part to the normal energy sword: with a much higher reflection chance, larger attack angle, higher structural damage, and faster swing, all at the cost of lower heat and slash damage. Makes a lot of noise when used or turned on. Has good chances of reflecting things.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Ammo ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:5%; padding:5px;&amp;quot; | &amp;lt;abbr title=&amp;quot;Can Nuclear operatives order this item?&amp;quot;&amp;gt;Ops?&amp;lt;/abbr&amp;gt;&lt;br /&gt;
!style=&amp;quot;width:5%; padding:5px;&amp;quot; | &amp;lt;abbr title=&amp;quot;SOP Controlled Items&amp;quot;&amp;gt;Contraband&amp;lt;/abbr&amp;gt;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Item&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:2.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Cost&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:72.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:Pistol35Mag.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Pistol Magazine (.35 auto)&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | Pistol magazine with 10 catridges. Compatible with Cobra.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:SMG35Mag.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;SMG magazine (.35 auto)&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 3&lt;br /&gt;
 | &#039;&#039;&#039;(Nuclear Operative only)&#039;&#039;&#039;&amp;lt;br&amp;gt;Rifle magazine with 30 catridges. Compatible with C-20r.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:Pistol25Mag.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Pistol Magazine (.25 caseless)&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | A magazine for .25 caseless caliber weapons.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:SpeedLoader45.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Speedloader (.45 magnum)&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | Revolver speedloader with 6 catridges. Compatible with Python.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:BoxClean.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Ammunition box (.30 rifle)&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | A box of cartridges for the surplus rifle.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:BoxClean.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Ammunition box (.60 antimateriel)&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | A box of 10 cartridges for the hristov sniper rifle.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Explosives ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:5%; padding:5px;&amp;quot; | &amp;lt;abbr title=&amp;quot;Can Nuclear operatives order this item?&amp;quot;&amp;gt;Ops?&amp;lt;/abbr&amp;gt;&lt;br /&gt;
!style=&amp;quot;width:5%; padding:5px;&amp;quot; | &amp;lt;abbr title=&amp;quot;SOP Controlled Items&amp;quot;&amp;gt;Contraband&amp;lt;/abbr&amp;gt;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Item&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:2.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Cost&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:72.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:Explosive Grenade.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Explosive Grenade&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
 | Grenade that creates a small but devastating explosion.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | No&lt;br /&gt;
 | [[File:Flashbang.png|64px|]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Flashbang&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | A flashbang, not uplink exclusive.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:Syndicate minibomb.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Minibomb&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
 | A precision sabotage explosive for quickly destroying a machine, dead body, or whatever else needs to go.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:Grenade penguin icon.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Grenade Penguin&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
 | A grenade that takes the form of an aggressive penguin that explodes upon death or the end of the countdown.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:C4.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;C-4&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
 | This stick of explosives can detonate and destroy almost anything it is placed on, after any chosen amount of seconds (the shortest being 10). Use it in hand to set the timer, then use it on what you want to attach it to; it takes 3 seconds to set up, and requires you to be un-interrupted. You can also attach a signaler to remotely detonate at will, among other things. Can also be used as a pseudo grenade by activating it in your hand and throwing it.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:MilitaryWebbing.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Grenadier Chest Rig&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 12&lt;br /&gt;
 | &#039;&#039;&#039;(Nuclear Operative only)&#039;&#039;&#039;&amp;lt;br&amp;gt;A chest rig containing 4x Explosive Grenade, 2x Minibomb and 2x EMP Grenade. 34 TC worth of grenades  for only a third of the price.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:C4Bundle.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate C-4 Bundle&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 20&lt;br /&gt;
 | A large red and black dufflebag that contains 8 C-4 explosives. It&#039;s cheaper to buy in bulk than individually if you know you&#039;ll need a lot of C4, and can handle toting the bag around. &lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:EMP Grenade.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;EMP Grenade&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 3&lt;br /&gt;
 | A grenade that releases electromagnetic pulses that disrupt or damage many electronic devices or drain power cells.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:Pen.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Exploding Pen&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
 | A class IV explosive device contained within a standard pen. Comes with a 4 second fuse. This is mostly meant to trick people trying to check if the pen is a energy dagger.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Utility ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:5%; padding:5px;&amp;quot; | &amp;lt;abbr title=&amp;quot;Can Nuclear operatives order this item?&amp;quot;&amp;gt;Ops?&amp;lt;/abbr&amp;gt;&lt;br /&gt;
!style=&amp;quot;width:5%; padding:5px;&amp;quot; | &amp;lt;abbr title=&amp;quot;SOP Controlled Items&amp;quot;&amp;gt;Contraband&amp;lt;/abbr&amp;gt;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Item&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:2.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Cost&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:72.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | No&lt;br /&gt;
 | [[File:SyndicateShoulderHolster.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Shoulder Holster&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | A belt slot item capable of containing ammunition and weapons, has 60 storage units.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:Emag.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Emag&#039;&#039;&#039;{{anchor|emag}}&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 8&lt;br /&gt;
 | This sophisticated piece of equipment allows you to quite literally open anything: lockers, crates, doors (so long as they aren&#039;t welded shut) and other things. It can bolt open doors or grant dispensers extra options. Holds 3 charges that recharges over time.&lt;br /&gt;
&lt;br /&gt;
However, the affected machinery will, almost always, be broken permanently and while this can have the desired effect, it also leaves a trail for people to follow (mostly doors). Emagging something is also fairly noticeable, so you should make sure nobody&#039;s watching.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:BlankID.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Agent ID Card&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
 | An assistant ID card that can copy accesses from other cards and change its name and job title at-will. Using it will prompt you to set a name and job assignment. It starts with maintenance access and can be upgraded at an ID computer or by simply swiping other cards with it.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | No&lt;br /&gt;
 | [[File:JetpackBlack.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Black Jetpack&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | A black jetpack. It allows you to fly around in space. Additional fuel included.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | No&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:OldRadio.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Reinforcement Teleporter&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 12&lt;br /&gt;
 | An item that, upon activation, creates a ghost role of a budget syndicate agent; they have a knife, a viper, look like an operative and will do your bidding till their death.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:OldRadio.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Reinforcement Teleporter&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 16&lt;br /&gt;
 | &#039;&#039;&#039;(Nuclear Operative only)&#039;&#039;&#039;&amp;lt;br&amp;gt;A special version specifically for the Nuclear Operative agents. Upon activation, creates a ghost role of a nuclear operative agent; they have a knife, a viper, look like an operative and are supposedly more trained.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:StealthBox.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Stealth Box&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
 | A box outfitted with stealth technology, sneak around with this and don&#039;t move too fast now!&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | No&lt;br /&gt;
 | [[File:SyndicateHeadset.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Overear-Headset&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 3&lt;br /&gt;
 | A headset that allows you to communicate with other syndicate operatives. Has 4 slots for encryption keys.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | No&lt;br /&gt;
 | [[File:SyndicateEncryptkey.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Encryption Keys&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | Two encryption keys that gives access to the secret frequency of the syndicate. You can give one to a friend.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:Pen.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Hypopen&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
 | A hypospray that looks just like a pen, can store 15u of any chemical and fits into your [[PDA]]. Unlike the hypospray, cannot penetrate through hardsuits.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:GasMask.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Voice Mask&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
 | A gas mask that upon configuration changes your voice identity. Works very well with the agent ID.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:RadioJammer.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Radio Jammer&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
 | This device will disrupt any nearby outgoing radio communication when activated.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Tools ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:5%; padding:5px;&amp;quot; | &amp;lt;abbr title=&amp;quot;Can Nuclear operatives order this item?&amp;quot;&amp;gt;Ops?&amp;lt;/abbr&amp;gt;&lt;br /&gt;
!style=&amp;quot;width:5%; padding:5px;&amp;quot; | &amp;lt;abbr title=&amp;quot;SOP Controlled Items&amp;quot;&amp;gt;Contraband&amp;lt;/abbr&amp;gt;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Item&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:2.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Cost&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:72.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | No&lt;br /&gt;
 | [[File:SuspiciousToolbox.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Suspicious Toolbox&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
 | A full compliment of tools for the mechanically inclined traitor. Includes a pair of insulated combat gloves, syndicate gas mask and a shoulder holster.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | No&lt;br /&gt;
 | [[File:SyndieJawsOfLife.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Jaws of Life&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | A Jaws of Life under the Syndicate brand, can pry open powered doors with a long do-after, weighs a lot.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:C4Bundle.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Surgical Duffel Bag&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
 | A large duffel bag containing a full set of advanced surgical tools.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:PowerSink.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Power Sink&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 8&lt;br /&gt;
 | Drains power from the grid where it is attached to. Requires an HV wire to attach to. Explodes after a long while of sucking up power.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | No&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:DehydratedSpaceCarp.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Dehydrated Space Carp&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 3&lt;br /&gt;
 | Looks like a plush toy carp, just add water and it becomes a real-life space carp!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Armor ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:5%; padding:5px;&amp;quot; | &amp;lt;abbr title=&amp;quot;Can Nuclear operatives order this item?&amp;quot;&amp;gt;Ops?&amp;lt;/abbr&amp;gt;&lt;br /&gt;
!style=&amp;quot;width:5%; padding:5px;&amp;quot; | &amp;lt;abbr title=&amp;quot;SOP Controlled Items&amp;quot;&amp;gt;Contraband&amp;lt;/abbr&amp;gt;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Item&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:2.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Cost&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:72.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:ChameleonKit.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Chameleon Kit&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
 | A backpack containing a full set of Chameleon clothing, which is an outfit that can easily be set to any appearance in the game. Interact with each pieces of clothing to change each pieces. The mask is a voice mask, which allows you to change your voice identity  (great in combination with the Agent ID!). Extremely useful for infiltration.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:BlackShoe.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;No-Slip Shoes&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 3&lt;br /&gt;
 | These protect you from slips while looking like your average normal shoes.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | No&lt;br /&gt;
 | [[File:BlackGloves.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Thieving Gloves&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
 | Discretely steal from pockets and increase your thieving technique with these fancy new gloves, all while looking like normal gloves!&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:WebVest.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Web Vest&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 3&lt;br /&gt;
 | A synthetic armor vest. Looks almost like a kevlar vest but protects you more, and has 10u of item storage.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:SyndicateHardsuit.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Hardsuit Bundle&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 8&lt;br /&gt;
 | A bundle containing a Syndicate hardsuit with high damage resistances, no slowdown, and EVA compatibility. Makes you valid.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | No&lt;br /&gt;
 | [[File:BloodredMagboots.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Blood-Red Magboots&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | A pair of Syndicate brand magboots. Allows you to walk with gravity in places without gravity.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | No&lt;br /&gt;
 | [[File:SyndieEVA.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate EVA Bundle&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | A bundle containing the Syndicate EVA suit. To be used in emergency at it paints you as a Syndicate while not really helping you much.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:JuggernautSuit.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Cybersun Juggernaut Suit&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 14&lt;br /&gt;
 | Hyper resilient armor made of materials tested in the Tau chromosphere facility. The only thing that&#039;s going to be slowing you down is this suit... and disablers.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:SyndicateCrate.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Samurai Crate&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
 | &#039;&#039;&#039;(Oni only)&#039;&#039;&#039;&amp;lt;br&amp;gt;Contains a modern replica of a full Tousei-Gusoku set.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Bundles ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:5%; padding:5px;&amp;quot; | &amp;lt;abbr title=&amp;quot;Can Nuclear operatives order this item?&amp;quot;&amp;gt;Ops?&amp;lt;/abbr&amp;gt;&lt;br /&gt;
!style=&amp;quot;width:5%; padding:5px;&amp;quot; | &amp;lt;abbr title=&amp;quot;SOP Controlled Items&amp;quot;&amp;gt;Contraband&amp;lt;/abbr&amp;gt;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Item&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:2.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Cost&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:72.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:C4Bundle.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Ammo Bundle&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 15&lt;br /&gt;
 | &#039;&#039;&#039;(Nuclear Operative only)&#039;&#039;&#039;&amp;lt;br&amp;gt;Reloading! Contains 4 magazines for the C-20r, 4 drums for the Bulldog, and 2 ammo boxes for the L6 SAW.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | No&lt;br /&gt;
 | [[File:C4Bundle.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Medical Bundle&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 20&lt;br /&gt;
 | &#039;&#039;&#039;(Nuclear Operative only)&#039;&#039;&#039;&amp;lt;br&amp;gt;All you need to get your comrades back in the fight: mainly a combat medkit, a defibrillator and three combat medipens.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:Hristov.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Sniper Bundle&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 12&lt;br /&gt;
 | An inconspicuous briefcase that contains a hristov, 10 spare bullets and a convenient disguise&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:C-20r.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;C-20r Bundle&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 25&lt;br /&gt;
 | A bundle with a C-20r SMG and 3 magazines for said SMG.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:Bulldog.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Bulldog Bundle&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 25&lt;br /&gt;
 | A bundle with the Bulldog shotgun, a beanbag drum and 2 buckshot drums.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:China-Lake.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;China-Lake Bundle&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 30&lt;br /&gt;
 | A bundle with an old China-Lake grenade launcher bundled with 8 rounds of various destruction capability.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:L6 saw base.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;L6 Saw Bundle&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 40&lt;br /&gt;
 | A bundle with the L6 LMG with 2 additional box magazines.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:ZombieBundle.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Zombie Bundle&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 40&lt;br /&gt;
 | &#039;&#039;&#039;(Nuclear Operative only)&#039;&#039;&#039;&amp;lt;br&amp;gt;An all-in-one kit for unleashing the undead upon a station.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | No&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | &amp;lt;abbr title=&amp;quot;While the box itself is not contraband, the contents might be&amp;quot;&amp;gt;No*&amp;lt;/abbr&amp;gt;&lt;br /&gt;
 | [[File:SyndicateCrate.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Surplus Crate&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 23&lt;br /&gt;
 | Contains 60 telecrystals worth of completely random Syndicate items. It can be useless junk or really good.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | No&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | &amp;lt;abbr title=&amp;quot;While the box itself is not contraband, the contents might be&amp;quot;&amp;gt;No*&amp;lt;/abbr&amp;gt;&lt;br /&gt;
 | [[File:SyndicateCrate.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Mystery Box&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 20&lt;br /&gt;
 | Contains 25 telecrystals worth of completely random Syndicate items.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Implants ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:5%; padding:5px;&amp;quot; | &amp;lt;abbr title=&amp;quot;Can Nuclear operatives order this item?&amp;quot;&amp;gt;Ops?&amp;lt;/abbr&amp;gt;&lt;br /&gt;
!style=&amp;quot;width:5%; padding:5px;&amp;quot; | &amp;lt;abbr title=&amp;quot;SOP Controlled Items&amp;quot;&amp;gt;Contraband&amp;lt;/abbr&amp;gt;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Item&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:2.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Cost&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:72.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | No&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | No&lt;br /&gt;
 | [[File:Backpack.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Storage Implanter&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 8&lt;br /&gt;
 | Hide goodies inside of yourself with new bluespace technology!&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:FreedomImplanter.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Freedom Implanter&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 8&lt;br /&gt;
 | Get away from those nasty sec officers with this three use implant!&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:MacrobombImplanter.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Micro Bomb Implanter&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | &#039;&#039;&#039;(Nuclear Operative only)&#039;&#039;&#039;&amp;lt;br&amp;gt;Explode on death or manual activation with this implant. Destroys the body with all equipment.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | No&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:DNAScramblerImplanter.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;DNA Scrambler Implanter&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 10&lt;br /&gt;
 | A single use implant that can be activated to modify your DNA and give you a completely new look, also has the function of undoing the change. Unable to scramble already scrambled DNA.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:EMPImplanter.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;EMP Implanter&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
 | Detonates a small EMP pulse on activation that drains nearby electronics of their power, can be used three times before the internal battery runs out.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:MacrobombImplanter.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Macro Bomb Implanter&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 25&lt;br /&gt;
 | &#039;&#039;&#039;(Nuclear Operative only)&#039;&#039;&#039;&amp;lt;br&amp;gt;Inject this and on death you&#039;ll create a large explosion. Huge team casualty cost, use at own risk. Replaces internal micro bomb.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | No&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:OldRadio.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Uplink Implanter&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
 | Stealthily order equipment without the need for a PDA. Swallow telecrystals to top up the uplink.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:BoxClean.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Box of Deathrattle Implants&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
 | &#039;&#039;&#039;(Nuclear Operative only)&#039;&#039;&#039;&amp;lt;br&amp;gt;A box containing enough deathrattle implants for the whole squad. Relays a message containing your position to the syndicate channel when you go into a critical state or die.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Job ===&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #FF4136;&amp;quot;&amp;gt;&#039;&#039;&#039;No item available to nuclear operatives, they &amp;lt;s&amp;gt;do it for free&amp;lt;/s&amp;gt; don&#039;t have jobs!&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:5%; padding:5px;&amp;quot; | &amp;lt;abbr title=&amp;quot;SOP Controlled Items&amp;quot;&amp;gt;Contraband&amp;lt;/abbr&amp;gt;&lt;br /&gt;
!style=&amp;quot;width:5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Role&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Item&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:2.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Cost&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:72.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | [[File:Botanist.png]]&amp;lt;br&amp;gt;[[Botanist]]&lt;br /&gt;
 | [[File:GatfruitSeeds.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Packet of Gatfruit Seeds&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
 | A packet of seeds that grow into Gatfruit, said Gatfruit just so happens to have a .45 magnum &amp;quot;Predator&amp;quot; inside of it.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | [[File:Assistant.png]]&amp;lt;br&amp;gt;[[Assistant]]&amp;lt;br&amp;gt;[[File:Boxer.png]]&amp;lt;br&amp;gt;[[Boxer]]&lt;br /&gt;
 | [[File:BoxingGlovesBlue.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Rigged Boxing Gloves&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
 | Float like a butterfly, sting like a bee. Pretend to have a friendly spar and then beat the hell out of someone.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | No&lt;br /&gt;
 | rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | [[File:Chaplain.png]]&amp;lt;br&amp;gt;[[Chaplain]]&lt;br /&gt;
 | [[File:Necromonicon.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Necronomicon&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
 | An unholy book capable of summoning a demonic familiar.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:HolyHandGrenade.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Holy Hand Grenade&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 20&lt;br /&gt;
 | O Lord, bless this thy hand grenade, that with it thou mayst blow thine enemies to tiny bits, in thy mercy.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | [[File:Clown.png]]&amp;lt;br&amp;gt;[[Clown]]&amp;lt;br&amp;gt;[[File:Mime.png]]&amp;lt;br&amp;gt;[[Mime]]&lt;br /&gt;
 | [[File:CapGunToy.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Fake Cap Gun&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
 | Fool your enemy! It can use both cap and magnum bullets. Comes loaded with magnum bullets.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | [[File:Clown.png]]&amp;lt;br&amp;gt;[[Clown]]&lt;br /&gt;
 | [[File:BananaPeel.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Explosive Banana Peel&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | A normal looking banana peel that explode when someone slips on it.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | No&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | [[File:Musician.png]]&amp;lt;br&amp;gt;[[Musician]]&lt;br /&gt;
 | [[File:Rickenbacker4001.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Rickenbacker 4001&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 10&lt;br /&gt;
 | &amp;lt;br&amp;gt;When it comes down to it, there are very few people who will swing the bat.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | [[File:Acolyte.png]]&amp;lt;br&amp;gt;[[Acolyte]]&lt;br /&gt;
 | [[File:BoxOmegaCartridges.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Box of 10 Omega Cartridges&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
 | A box of 10 omega particle cartridges for the CHIMP. Omega particles inflict severe burns and cause anomalies to go supercritical.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | [[File:Janitor.png]]&amp;lt;br&amp;gt;[[Janitor]]&lt;br /&gt;
 | [[File:Wet Floor Sign.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Proximity Mine&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
 | A mine disguised as a wet floor sign.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | [[File:Acolyte.png]]&amp;lt;br&amp;gt;[[Acolyte]]&amp;lt;br&amp;gt;[[File:Chef.png]]&amp;lt;br&amp;gt;[[Chef]]&lt;br /&gt;
 | [[File:Monkey Cube Box.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Sponge Box&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 7&lt;br /&gt;
 | A box containing 6 syndicate sponges disguised as monkey cubes, these cubes turn into a variety of angry wildlife after coming into contact with water.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | [[File:Engineer.png]]&amp;lt;br&amp;gt;[[Station Engineer]]&amp;lt;br&amp;gt;[[File:Atmospheric_Technician.png]]&amp;lt;br&amp;gt;[[Atmospheric Technician]]&amp;lt;br&amp;gt;[[File:Acolyte.png]]&amp;lt;br&amp;gt;[[Acolyte]]&lt;br /&gt;
 | [[File:ToolboxElectrical.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Disposable Ballistic Turret&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 7&lt;br /&gt;
 | Looks and functions like a normal electrical toolbox. Upon hitting the toolbox it will transform into a ballistic turret, theoretically shooting at anyone except members of the syndicate. Can be turned back into a toolbox using a screwdriver and repaired using a wrench. Explodes when out of ammo.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Misc ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:5%; padding:5px;&amp;quot; | &amp;lt;abbr title=&amp;quot;Can Nuclear operatives order this item?&amp;quot;&amp;gt;Ops?&amp;lt;/abbr&amp;gt;&lt;br /&gt;
!style=&amp;quot;width:5%; padding:5px;&amp;quot; | &amp;lt;abbr title=&amp;quot;SOP Controlled Items&amp;quot;&amp;gt;Contraband&amp;lt;/abbr&amp;gt;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Item&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:2.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Cost&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:72.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:CybersunPen.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Cybersun Pen&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | A cybersun pen is an all-in-one pen, melee weapon, pickaxe, screwdriver and fountain pen competition.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:Nuclear Authentication Disk.gif|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Fake Nuclear Disk&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | A fake nuclear disk. It has the same look and description as the real nuclear disk. Can only be identified by the nuke, appraising it or the pinpointer not pointing at it.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | No&lt;br /&gt;
 | [[File:SyndieSmokes.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Smokes Packet&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | A pack of 6 cigarettes infused with omnizine, which will heal you upon smoking them.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:EnergyShield.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Energy Shield&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
 | Exotic energy shield that reflects almost all laser beams, as well as a little protection from bullets and other physical attacks.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | No&lt;br /&gt;
 | [[File:SyndieSoap.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Soap&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | A bar of soap with a high launching distance and a long stun duration.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | No&lt;br /&gt;
 | [[File:Lantern.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Extra-Bright Lantern&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | An extremely bright lantern that also works as a flash with 15 uses.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:Bottle.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Nocturine Bottle&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
 | A 30u bottle filled with Nocturine, a chemical that can put people to sleep with only 8 units.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | No&lt;br /&gt;
 | [[File:CombatMedkit.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Combat Medical Kit&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
 | A medkit made for fixing combat injuries.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | No&lt;br /&gt;
 | [[File:Stimpen.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Combat Medipen&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 8&lt;br /&gt;
 | A single-use medipen containing chemicals that regenerate most types of damage.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:Stimpen.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Stimpack&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 8&lt;br /&gt;
 | Injecting yourself with this will increase your run speed and let you recover from stuns faster for 2 minutes.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:Medkit.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Stimkit&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 12&lt;br /&gt;
 | A medkit containing 6 stimulant microinjectors, which each inject you with enough stimulants to last for fifteen seconds.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | No&lt;br /&gt;
 | [[File:SyndicateSegway.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Segway&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
 | A crate shipment with a Syndicate Segway and keys to it. It is very fast, but quite red.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:Morphen.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Nocturine Injector Gland&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 8&lt;br /&gt;
 | &#039;&#039;&#039;(Arachne only)&#039;&#039;&#039;&amp;lt;br&amp;gt;Makes your fangs inject nocturine whenever you suck blood.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pointless ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:5%; padding:5px;&amp;quot; | &amp;lt;abbr title=&amp;quot;Can Nuclear operatives order this item?&amp;quot;&amp;gt;Ops?&amp;lt;/abbr&amp;gt;&lt;br /&gt;
!style=&amp;quot;width:5%; padding:5px;&amp;quot; | &amp;lt;abbr title=&amp;quot;SOP Controlled Items&amp;quot;&amp;gt;Contraband&amp;lt;/abbr&amp;gt;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Item&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:2.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Cost&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:72.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | No&lt;br /&gt;
 | [[File:CapGunToy.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Cap Gun&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | Looks almost like the real thing! Ages 8 and up.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | No&lt;br /&gt;
 | [[File:SyndicateStamp.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Rubber Stamp&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | You ever wanted to show off the Syndicate logo? Well now you can!&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | No&lt;br /&gt;
 | [[File:CatEars.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Cat Ears&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
 | Pretend to be a felinid UwU&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | No&lt;br /&gt;
 | [[File:OutlawHat.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Outlaw&#039;s Hat&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | A hat that makes you look like you carry a notched pistol, numbered one and nineteen more.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | No&lt;br /&gt;
 | [[File:OutlawGlasses.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Outlaw&#039;s Glasses&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | A must for every self-respecting undercover agent.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | No&lt;br /&gt;
 | [[File:C4Bundle.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Pyjama Duffel Bag&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
 | Contains 3 pairs of syndicate pyjamas and 3 plushies for the ultimate sleepover.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | No&lt;br /&gt;
 | [[File:ClownBag.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Clown Costume Duffel Bag&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
 | Contains a complete Clown outfit. Includes [[PDA]] and service radio.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | No&lt;br /&gt;
 | [[File:OperativeJumpsuit.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Operative Jumpsuit&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | A suit given to our nuclear operatives with fine fabric to make sure you stand out, no other benefits aside from looking cool.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | No&lt;br /&gt;
 | [[File:OperativeJumpshirt.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Operative Jumpskirt&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | A skirt given to our nuclear operatives with fine fabric to make sure you stand out, no other benefits aside from looking cool.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | No&lt;br /&gt;
 | [[File:SyndieBalloon.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndie Balloon&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 20&lt;br /&gt;
 | Handed out to the bravest souls who survived the &amp;quot;atomic twister&amp;quot; ride at Syndieland.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Uncomment and fill whenever nuke ops don&#039;t only have like three special items.&lt;br /&gt;
 = Nuclear Operatives Items =&lt;br /&gt;
This section contains all the items available exclusively to [[Nuclear Operative|Nuclear Operatives]].&lt;br /&gt;
&lt;br /&gt;
== Uplink ==&lt;br /&gt;
[[File:Nuclear Operative.png]] Nuclear Operatives have [[File:OldRadio.png]] an old grey radio as uplink which starts unlocked. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Guides Menu}}&lt;/div&gt;</summary>
		<author><name>VMSolidus</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Syndicate_Items&amp;diff=784</id>
		<title>Syndicate Items</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Syndicate_Items&amp;diff=784"/>
		<updated>2023-09-04T09:30:40Z</updated>

		<summary type="html">&lt;p&gt;VMSolidus: /* Bundles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
To help them achieve their objectives, some [[Antagonist|antagonists]] including [[Traitor|traitors]] and [[Nuclear_Operative|nuclear operatives]] have access to an uplink from which they can purchase all sorts of illegal goodies from [[Syndicate|The Syndicate]]. Some items are only available when playing certain [[Jobs|jobs]]. The shop interface is divided into categories.&lt;br /&gt;
&lt;br /&gt;
This is a hopefully comprehensive list of all the items [[Traitor|Traitors]] and [[Nuclear Operative|Nuclear Operatives]] can obtain through their &#039;&#039;&#039;uplink&#039;&#039;&#039; by paying &#039;&#039;&#039;Telecrystals&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
= Syndicate Items =&lt;br /&gt;
This section contains all the items a Traitor can buy, with items available to nuclear operatives marked by a green &amp;quot;Yes&amp;quot; in the &amp;quot;Ops?&amp;quot; column.&lt;br /&gt;
&lt;br /&gt;
== Uplink ==&lt;br /&gt;
[[File:Traitor.png]] Traitors have [[File:PDAAssistant.png]] their [[PDA]] as uplink, which is unlockable using the code received at roundstart in the ringtone program.&lt;br /&gt;
&lt;br /&gt;
For more in depth information about the weapons, refer to the [[Weapons|weapons list]].&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:5%; padding:5px;&amp;quot; | &amp;lt;abbr title=&amp;quot;Can Nuclear operatives order this item?&amp;quot;&amp;gt;Ops?&amp;lt;/abbr&amp;gt;&lt;br /&gt;
!style=&amp;quot;width:5%; padding:5px;&amp;quot; | &amp;lt;abbr title=&amp;quot;SOP Controlled Items&amp;quot;&amp;gt;Contraband&amp;lt;/abbr&amp;gt;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Item&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:2.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Cost&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:72.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:Mk58.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Mk58&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
 | A cheap, ubiquitous sidearm, produced by a NanoTrasen subsidiary. Uses .35 auto ammo.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:Python.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Python&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 8&lt;br /&gt;
 | A loud and deadly revolver. Uses .45 Magnum.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:Cobra.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Cobra&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 7&lt;br /&gt;
 | A rugged, robust operator handgun with inbuilt silencer. Use pistol magazines (.25 caseless). &lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:Mosin.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Surplus Rifle&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | A bolt action service rifle that has seen many wars. Not modern by any standard, hand loaded, and terrible recoil, but it is cheap.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:EnergySword.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Energy Sword&#039;&#039;&#039;{{anchor|esword}}&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 8&lt;br /&gt;
 | A very dangerous energy sword. Can be stored in pockets when turned off. Makes a lot of noise when used or turned on. You have a decent chance of reflecting projectiles with it when turned on. For best results, combine it with a way to stun, slow, or otherwise disable your targets; remember that if it&#039;s knocked out of your hands, you can very easily be on the receiving end.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:EnergyDagger.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Energy Dagger&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | A small energy blade conveniently disguised in the form of a pen. It&#039;s better than most improvised weapons, very cheap, and easily concealable, especially in your PDA. A nice fallback in case your injured target manages to disarm you of your primary weapon. &lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:Flaming_Fireaxe.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Fire Axe&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 10&lt;br /&gt;
 | A classic-style weapon infused with advanced atmos technology to allow it to set targets on fire.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:Kanabou.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Kanabou&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 10&lt;br /&gt;
 | &#039;&#039;&#039;(Oni only)&#039;&#039;&#039;&amp;lt;br&amp;gt;A weapon for those who wish to forgo subtlety. Particularly suited to Oni.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | No&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:DoubleEnergySword.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Double Bladed Energy Sword&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 16&lt;br /&gt;
 | A much more expensive counter part to the normal energy sword: with a much higher reflection chance, larger attack angle, higher structural damage, and faster swing, all at the cost of lower heat and slash damage. Makes a lot of noise when used or turned on. Has good chances of reflecting things.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Ammo ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:5%; padding:5px;&amp;quot; | &amp;lt;abbr title=&amp;quot;Can Nuclear operatives order this item?&amp;quot;&amp;gt;Ops?&amp;lt;/abbr&amp;gt;&lt;br /&gt;
!style=&amp;quot;width:5%; padding:5px;&amp;quot; | &amp;lt;abbr title=&amp;quot;SOP Controlled Items&amp;quot;&amp;gt;Contraband&amp;lt;/abbr&amp;gt;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Item&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:2.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Cost&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:72.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:Pistol35Mag.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Pistol Magazine (.35 auto)&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | Pistol magazine with 10 catridges. Compatible with Cobra.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:SMG35Mag.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;SMG magazine (.35 auto)&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 3&lt;br /&gt;
 | &#039;&#039;&#039;(Nuclear Operative only)&#039;&#039;&#039;&amp;lt;br&amp;gt;Rifle magazine with 30 catridges. Compatible with C-20r.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:Pistol25Mag.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Pistol Magazine (.25 caseless)&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | A magazine for .25 caseless caliber weapons.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:SpeedLoader45.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Speedloader (.45 magnum)&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | Revolver speedloader with 6 catridges. Compatible with Python.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:BoxClean.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Ammunition box (.30 rifle)&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | A box of cartridges for the surplus rifle.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:BoxClean.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Ammunition box (.60 antimateriel)&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | A box of 10 cartridges for the hristov sniper rifle.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Explosives ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:5%; padding:5px;&amp;quot; | &amp;lt;abbr title=&amp;quot;Can Nuclear operatives order this item?&amp;quot;&amp;gt;Ops?&amp;lt;/abbr&amp;gt;&lt;br /&gt;
!style=&amp;quot;width:5%; padding:5px;&amp;quot; | &amp;lt;abbr title=&amp;quot;SOP Controlled Items&amp;quot;&amp;gt;Contraband&amp;lt;/abbr&amp;gt;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Item&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:2.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Cost&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:72.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:Explosive Grenade.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Explosive Grenade&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
 | Grenade that creates a small but devastating explosion.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | No&lt;br /&gt;
 | [[File:Flashbang.png|64px|]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Flashbang&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | A flashbang, not uplink exclusive.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:Syndicate minibomb.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Minibomb&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
 | A precision sabotage explosive for quickly destroying a machine, dead body, or whatever else needs to go.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:Grenade penguin icon.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Grenade Penguin&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
 | A grenade that takes the form of an aggressive penguin that explodes upon death or the end of the countdown.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:C4.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;C-4&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
 | This stick of explosives can detonate and destroy almost anything it is placed on, after any chosen amount of seconds (the shortest being 10). Use it in hand to set the timer, then use it on what you want to attach it to; it takes 3 seconds to set up, and requires you to be un-interrupted. You can also attach a signaler to remotely detonate at will, among other things. Can also be used as a pseudo grenade by activating it in your hand and throwing it.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:MilitaryWebbing.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Grenadier Chest Rig&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 12&lt;br /&gt;
 | &#039;&#039;&#039;(Nuclear Operative only)&#039;&#039;&#039;&amp;lt;br&amp;gt;A chest rig containing 4x Explosive Grenade, 2x Minibomb and 2x EMP Grenade. 34 TC worth of grenades  for only a third of the price.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:C4Bundle.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate C-4 Bundle&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 20&lt;br /&gt;
 | A large red and black dufflebag that contains 8 C-4 explosives. It&#039;s cheaper to buy in bulk than individually if you know you&#039;ll need a lot of C4, and can handle toting the bag around. &lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:EMP Grenade.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;EMP Grenade&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 3&lt;br /&gt;
 | A grenade that releases electromagnetic pulses that disrupt or damage many electronic devices or drain power cells.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:Pen.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Exploding Pen&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
 | A class IV explosive device contained within a standard pen. Comes with a 4 second fuse. This is mostly meant to trick people trying to check if the pen is a energy dagger.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Utility ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:5%; padding:5px;&amp;quot; | &amp;lt;abbr title=&amp;quot;Can Nuclear operatives order this item?&amp;quot;&amp;gt;Ops?&amp;lt;/abbr&amp;gt;&lt;br /&gt;
!style=&amp;quot;width:5%; padding:5px;&amp;quot; | &amp;lt;abbr title=&amp;quot;SOP Controlled Items&amp;quot;&amp;gt;Contraband&amp;lt;/abbr&amp;gt;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Item&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:2.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Cost&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:72.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | No&lt;br /&gt;
 | [[File:SyndicateShoulderHolster.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Shoulder Holster&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | A belt slot item capable of containing ammunition and weapons, has 60 storage units.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:Emag.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Emag&#039;&#039;&#039;{{anchor|emag}}&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 8&lt;br /&gt;
 | This sophisticated piece of equipment allows you to quite literally open anything: lockers, crates, doors (so long as they aren&#039;t welded shut) and other things. It can bolt open doors or grant dispensers extra options. Holds 3 charges that recharges over time.&lt;br /&gt;
&lt;br /&gt;
However, the affected machinery will, almost always, be broken permanently and while this can have the desired effect, it also leaves a trail for people to follow (mostly doors). Emagging something is also fairly noticeable, so you should make sure nobody&#039;s watching.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:BlankID.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Agent ID Card&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
 | An assistant ID card that can copy accesses from other cards and change its name and job title at-will. Using it will prompt you to set a name and job assignment. It starts with maintenance access and can be upgraded at an ID computer or by simply swiping other cards with it.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | No&lt;br /&gt;
 | [[File:JetpackBlack.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Black Jetpack&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | A black jetpack. It allows you to fly around in space. Additional fuel included.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | No&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:OldRadio.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Reinforcement Teleporter&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 12&lt;br /&gt;
 | An item that, upon activation, creates a ghost role of a budget syndicate agent; they have a knife, a viper, look like an operative and will do your bidding till their death.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:OldRadio.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Reinforcement Teleporter&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 16&lt;br /&gt;
 | &#039;&#039;&#039;(Nuclear Operative only)&#039;&#039;&#039;&amp;lt;br&amp;gt;A special version specifically for the Nuclear Operative agents. Upon activation, creates a ghost role of a nuclear operative agent; they have a knife, a viper, look like an operative and are supposedly more trained.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:StealthBox.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Stealth Box&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
 | A box outfitted with stealth technology, sneak around with this and don&#039;t move too fast now!&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:SyndicateHeadset.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Overear-Headset&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 3&lt;br /&gt;
 | A headset that allows you to communicate with other syndicate operatives. Has 4 slots for encryption keys.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:SyndicateEncryptkey.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Encryption Keys&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | Two encryption keys that gives access to the secret frequency of the syndicate. You can give one to a friend.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:Pen.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Hypopen&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
 | A hypospray that looks just like a pen, can store 15u of any chemical and fits into your [[PDA]]. Unlike the hypospray, cannot penetrate through hardsuits.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:GasMask.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Voice Mask&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
 | A gas mask that upon configuration changes your voice identity. Works very well with the agent ID.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:RadioJammer.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Radio Jammer&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
 | This device will disrupt any nearby outgoing radio communication when activated.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Tools ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:5%; padding:5px;&amp;quot; | &amp;lt;abbr title=&amp;quot;Can Nuclear operatives order this item?&amp;quot;&amp;gt;Ops?&amp;lt;/abbr&amp;gt;&lt;br /&gt;
!style=&amp;quot;width:5%; padding:5px;&amp;quot; | &amp;lt;abbr title=&amp;quot;SOP Controlled Items&amp;quot;&amp;gt;Contraband&amp;lt;/abbr&amp;gt;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Item&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:2.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Cost&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:72.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | No&lt;br /&gt;
 | [[File:SuspiciousToolbox.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Suspicious Toolbox&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
 | A full compliment of tools for the mechanically inclined traitor. Includes a pair of insulated combat gloves, syndicate gas mask and a shoulder holster.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | No&lt;br /&gt;
 | [[File:SyndieJawsOfLife.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Jaws of Life&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | A Jaws of Life under the Syndicate brand, can pry open powered doors with a long do-after, weighs a lot.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:C4Bundle.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Surgical Duffel Bag&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
 | A large duffel bag containing a full set of advanced surgical tools.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:PowerSink.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Power Sink&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 8&lt;br /&gt;
 | Drains power from the grid where it is attached to. Requires an HV wire to attach to. Explodes after a long while of sucking up power.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | No&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:DehydratedSpaceCarp.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Dehydrated Space Carp&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 3&lt;br /&gt;
 | Looks like a plush toy carp, just add water and it becomes a real-life space carp!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Armor ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:5%; padding:5px;&amp;quot; | &amp;lt;abbr title=&amp;quot;Can Nuclear operatives order this item?&amp;quot;&amp;gt;Ops?&amp;lt;/abbr&amp;gt;&lt;br /&gt;
!style=&amp;quot;width:5%; padding:5px;&amp;quot; | &amp;lt;abbr title=&amp;quot;SOP Controlled Items&amp;quot;&amp;gt;Contraband&amp;lt;/abbr&amp;gt;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Item&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:2.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Cost&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:72.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:ChameleonKit.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Chameleon Kit&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
 | A backpack containing a full set of Chameleon clothing, which is an outfit that can easily be set to any appearance in the game. Interact with each pieces of clothing to change each pieces. The mask is a voice mask, which allows you to change your voice identity  (great in combination with the Agent ID!). Extremely useful for infiltration.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:BlackShoe.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;No-Slip Shoes&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 3&lt;br /&gt;
 | These protect you from slips while looking like your average normal shoes.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | No&lt;br /&gt;
 | [[File:BlackGloves.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Thieving Gloves&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
 | Discretely steal from pockets and increase your thieving technique with these fancy new gloves, all while looking like normal gloves!&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:WebVest.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Web Vest&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 3&lt;br /&gt;
 | A synthetic armor vest. Looks almost like a kevlar vest but protects you more, and has 10u of item storage.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:SyndicateHardsuit.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Hardsuit Bundle&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 8&lt;br /&gt;
 | A bundle containing a Syndicate hardsuit with high damage resistances, no slowdown, and EVA compatibility. Makes you valid.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | No&lt;br /&gt;
 | [[File:BloodredMagboots.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Blood-Red Magboots&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | A pair of Syndicate brand magboots. Allows you to walk with gravity in places without gravity.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | No&lt;br /&gt;
 | [[File:SyndieEVA.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate EVA Bundle&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | A bundle containing the Syndicate EVA suit. To be used in emergency at it paints you as a Syndicate while not really helping you much.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:JuggernautSuit.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Cybersun Juggernaut Suit&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 14&lt;br /&gt;
 | Hyper resilient armor made of materials tested in the Tau chromosphere facility. The only thing that&#039;s going to be slowing you down is this suit... and disablers.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:SyndicateCrate.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Samurai Crate&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
 | &#039;&#039;&#039;(Oni only)&#039;&#039;&#039;&amp;lt;br&amp;gt;Contains a modern replica of a full Tousei-Gusoku set.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Bundles ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:5%; padding:5px;&amp;quot; | &amp;lt;abbr title=&amp;quot;Can Nuclear operatives order this item?&amp;quot;&amp;gt;Ops?&amp;lt;/abbr&amp;gt;&lt;br /&gt;
!style=&amp;quot;width:5%; padding:5px;&amp;quot; | &amp;lt;abbr title=&amp;quot;SOP Controlled Items&amp;quot;&amp;gt;Contraband&amp;lt;/abbr&amp;gt;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Item&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:2.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Cost&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:72.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:C4Bundle.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Ammo Bundle&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 15&lt;br /&gt;
 | &#039;&#039;&#039;(Nuclear Operative only)&#039;&#039;&#039;&amp;lt;br&amp;gt;Reloading! Contains 4 magazines for the C-20r, 4 drums for the Bulldog, and 2 ammo boxes for the L6 SAW.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | No&lt;br /&gt;
 | [[File:C4Bundle.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Medical Bundle&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 20&lt;br /&gt;
 | &#039;&#039;&#039;(Nuclear Operative only)&#039;&#039;&#039;&amp;lt;br&amp;gt;All you need to get your comrades back in the fight: mainly a combat medkit, a defibrillator and three combat medipens.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:Hristov.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Sniper Bundle&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 12&lt;br /&gt;
 | An inconspicuous briefcase that contains a hristov, 10 spare bullets and a convenient disguise&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:C-20r.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;C-20r Bundle&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 25&lt;br /&gt;
 | A bundle with a C-20r SMG and 3 magazines for said SMG.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:Bulldog.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Bulldog Bundle&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 25&lt;br /&gt;
 | A bundle with the Bulldog shotgun, a beanbag drum and 2 buckshot drums.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:China-Lake.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;China-Lake Bundle&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 30&lt;br /&gt;
 | A bundle with an old China-Lake grenade launcher bundled with 8 rounds of various destruction capability.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:L6 saw base.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;L6 Saw Bundle&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 40&lt;br /&gt;
 | A bundle with the L6 LMG with 2 additional box magazines.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:ZombieBundle.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Zombie Bundle&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 40&lt;br /&gt;
 | &#039;&#039;&#039;(Nuclear Operative only)&#039;&#039;&#039;&amp;lt;br&amp;gt;An all-in-one kit for unleashing the undead upon a station.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | No&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | &amp;lt;abbr title=&amp;quot;While the box itself is not contraband, the contents might be&amp;quot;&amp;gt;No*&amp;lt;/abbr&amp;gt;&lt;br /&gt;
 | [[File:SyndicateCrate.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Surplus Crate&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 23&lt;br /&gt;
 | Contains 60 telecrystals worth of completely random Syndicate items. It can be useless junk or really good.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | No&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | &amp;lt;abbr title=&amp;quot;While the box itself is not contraband, the contents might be&amp;quot;&amp;gt;No*&amp;lt;/abbr&amp;gt;&lt;br /&gt;
 | [[File:SyndicateCrate.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Mystery Box&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 20&lt;br /&gt;
 | Contains 25 telecrystals worth of completely random Syndicate items.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Implants ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:5%; padding:5px;&amp;quot; | &amp;lt;abbr title=&amp;quot;Can Nuclear operatives order this item?&amp;quot;&amp;gt;Ops?&amp;lt;/abbr&amp;gt;&lt;br /&gt;
!style=&amp;quot;width:5%; padding:5px;&amp;quot; | &amp;lt;abbr title=&amp;quot;SOP Controlled Items&amp;quot;&amp;gt;Contraband&amp;lt;/abbr&amp;gt;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Item&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:2.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Cost&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:72.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | No&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | No&lt;br /&gt;
 | [[File:Backpack.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Storage Implanter&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 8&lt;br /&gt;
 | Hide goodies inside of yourself with new bluespace technology!&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:FreedomImplanter.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Freedom Implanter&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 8&lt;br /&gt;
 | Get away from those nasty sec officers with this three use implant!&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:MacrobombImplanter.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Micro Bomb Implanter&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | &#039;&#039;&#039;(Nuclear Operative only)&#039;&#039;&#039;&amp;lt;br&amp;gt;Explode on death or manual activation with this implant. Destroys the body with all equipment.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | No&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:DNAScramblerImplanter.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;DNA Scrambler Implanter&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 10&lt;br /&gt;
 | A single use implant that can be activated to modify your DNA and give you a completely new look, also has the function of undoing the change. Unable to scramble already scrambled DNA.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:EMPImplanter.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;EMP Implanter&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
 | Detonates a small EMP pulse on activation that drains nearby electronics of their power, can be used three times before the internal battery runs out.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:MacrobombImplanter.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Macro Bomb Implanter&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 25&lt;br /&gt;
 | &#039;&#039;&#039;(Nuclear Operative only)&#039;&#039;&#039;&amp;lt;br&amp;gt;Inject this and on death you&#039;ll create a large explosion. Huge team casualty cost, use at own risk. Replaces internal micro bomb.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | No&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:OldRadio.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Uplink Implanter&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
 | Stealthily order equipment without the need for a PDA. Swallow telecrystals to top up the uplink.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:BoxClean.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Box of Deathrattle Implants&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
 | &#039;&#039;&#039;(Nuclear Operative only)&#039;&#039;&#039;&amp;lt;br&amp;gt;A box containing enough deathrattle implants for the whole squad. Relays a message containing your position to the syndicate channel when you go into a critical state or die.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Job ===&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #FF4136;&amp;quot;&amp;gt;&#039;&#039;&#039;No item available to nuclear operatives, they &amp;lt;s&amp;gt;do it for free&amp;lt;/s&amp;gt; don&#039;t have jobs!&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:5%; padding:5px;&amp;quot; | &amp;lt;abbr title=&amp;quot;SOP Controlled Items&amp;quot;&amp;gt;Contraband&amp;lt;/abbr&amp;gt;&lt;br /&gt;
!style=&amp;quot;width:5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Role&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Item&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:2.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Cost&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:72.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | [[File:Botanist.png]]&amp;lt;br&amp;gt;[[Botanist]]&lt;br /&gt;
 | [[File:GatfruitSeeds.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Packet of Gatfruit Seeds&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
 | A packet of seeds that grow into Gatfruit, said Gatfruit just so happens to have a .45 magnum &amp;quot;Predator&amp;quot; inside of it.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | [[File:Assistant.png]]&amp;lt;br&amp;gt;[[Assistant]]&amp;lt;br&amp;gt;[[File:Boxer.png]]&amp;lt;br&amp;gt;[[Boxer]]&lt;br /&gt;
 | [[File:BoxingGlovesBlue.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Rigged Boxing Gloves&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
 | Float like a butterfly, sting like a bee. Pretend to have a friendly spar and then beat the hell out of someone.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | No&lt;br /&gt;
 | rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | [[File:Chaplain.png]]&amp;lt;br&amp;gt;[[Chaplain]]&lt;br /&gt;
 | [[File:Necromonicon.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Necronomicon&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
 | An unholy book capable of summoning a demonic familiar.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:HolyHandGrenade.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Holy Hand Grenade&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 20&lt;br /&gt;
 | O Lord, bless this thy hand grenade, that with it thou mayst blow thine enemies to tiny bits, in thy mercy.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | [[File:Clown.png]]&amp;lt;br&amp;gt;[[Clown]]&amp;lt;br&amp;gt;[[File:Mime.png]]&amp;lt;br&amp;gt;[[Mime]]&lt;br /&gt;
 | [[File:CapGunToy.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Fake Cap Gun&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
 | Fool your enemy! It can use both cap and magnum bullets. Comes loaded with magnum bullets.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | [[File:Clown.png]]&amp;lt;br&amp;gt;[[Clown]]&lt;br /&gt;
 | [[File:BananaPeel.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Explosive Banana Peel&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | A normal looking banana peel that explode when someone slips on it.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | No&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | [[File:Musician.png]]&amp;lt;br&amp;gt;[[Musician]]&lt;br /&gt;
 | [[File:Rickenbacker4001.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Rickenbacker 4001&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 10&lt;br /&gt;
 | &amp;lt;br&amp;gt;When it comes down to it, there are very few people who will swing the bat.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | [[File:Acolyte.png]]&amp;lt;br&amp;gt;[[Acolyte]]&lt;br /&gt;
 | [[File:BoxOmegaCartridges.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Box of 10 Omega Cartridges&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
 | A box of 10 omega particle cartridges for the CHIMP. Omega particles inflict severe burns and cause anomalies to go supercritical.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | [[File:Janitor.png]]&amp;lt;br&amp;gt;[[Janitor]]&lt;br /&gt;
 | [[File:Wet Floor Sign.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Proximity Mine&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
 | A mine disguised as a wet floor sign.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | [[File:Acolyte.png]]&amp;lt;br&amp;gt;[[Acolyte]]&amp;lt;br&amp;gt;[[File:Chef.png]]&amp;lt;br&amp;gt;[[Chef]]&lt;br /&gt;
 | [[File:Monkey Cube Box.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Sponge Box&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 7&lt;br /&gt;
 | A box containing 6 syndicate sponges disguised as monkey cubes, these cubes turn into a variety of angry wildlife after coming into contact with water.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | [[File:Engineer.png]]&amp;lt;br&amp;gt;[[Station Engineer]]&amp;lt;br&amp;gt;[[File:Atmospheric_Technician.png]]&amp;lt;br&amp;gt;[[Atmospheric Technician]]&amp;lt;br&amp;gt;[[File:Acolyte.png]]&amp;lt;br&amp;gt;[[Acolyte]]&lt;br /&gt;
 | [[File:ToolboxElectrical.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Disposable Ballistic Turret&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 7&lt;br /&gt;
 | Looks and functions like a normal electrical toolbox. Upon hitting the toolbox it will transform into a ballistic turret, theoretically shooting at anyone except members of the syndicate. Can be turned back into a toolbox using a screwdriver and repaired using a wrench. Explodes when out of ammo.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Misc ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:5%; padding:5px;&amp;quot; | &amp;lt;abbr title=&amp;quot;Can Nuclear operatives order this item?&amp;quot;&amp;gt;Ops?&amp;lt;/abbr&amp;gt;&lt;br /&gt;
!style=&amp;quot;width:5%; padding:5px;&amp;quot; | &amp;lt;abbr title=&amp;quot;SOP Controlled Items&amp;quot;&amp;gt;Contraband&amp;lt;/abbr&amp;gt;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Item&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:2.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Cost&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:72.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:CybersunPen.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Cybersun Pen&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | A cybersun pen is an all-in-one pen, melee weapon, pickaxe, screwdriver and fountain pen competition.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:Nuclear Authentication Disk.gif|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Fake Nuclear Disk&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | A fake nuclear disk. It has the same look and description as the real nuclear disk. Can only be identified by the nuke, appraising it or the pinpointer not pointing at it.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | No&lt;br /&gt;
 | [[File:SyndieSmokes.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Smokes Packet&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | A pack of 6 cigarettes infused with omnizine, which will heal you upon smoking them.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:EnergyShield.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Energy Shield&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
 | Exotic energy shield that reflects almost all laser beams, as well as a little protection from bullets and other physical attacks.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | No&lt;br /&gt;
 | [[File:SyndieSoap.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Soap&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | A bar of soap with a high launching distance and a long stun duration.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | No&lt;br /&gt;
 | [[File:Lantern.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Extra-Bright Lantern&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | An extremely bright lantern that also works as a flash with 15 uses.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:Bottle.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Nocturine Bottle&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
 | A 30u bottle filled with Nocturine, a chemical that can put people to sleep with only 8 units.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | No&lt;br /&gt;
 | [[File:CombatMedkit.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Combat Medical Kit&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
 | A medkit made for fixing combat injuries.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | No&lt;br /&gt;
 | [[File:Stimpen.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Combat Medipen&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 8&lt;br /&gt;
 | A single-use medipen containing chemicals that regenerate most types of damage.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:Stimpen.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Stimpack&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 8&lt;br /&gt;
 | Injecting yourself with this will increase your run speed and let you recover from stuns faster for 2 minutes.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:Medkit.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Stimkit&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 12&lt;br /&gt;
 | A medkit containing 6 stimulant microinjectors, which each inject you with enough stimulants to last for fifteen seconds.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | No&lt;br /&gt;
 | [[File:SyndicateSegway.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Segway&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
 | A crate shipment with a Syndicate Segway and keys to it. It is very fast, but quite red.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:Morphen.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Nocturine Injector Gland&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 8&lt;br /&gt;
 | &#039;&#039;&#039;(Arachne only)&#039;&#039;&#039;&amp;lt;br&amp;gt;Makes your fangs inject nocturine whenever you suck blood.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pointless ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:5%; padding:5px;&amp;quot; | &amp;lt;abbr title=&amp;quot;Can Nuclear operatives order this item?&amp;quot;&amp;gt;Ops?&amp;lt;/abbr&amp;gt;&lt;br /&gt;
!style=&amp;quot;width:5%; padding:5px;&amp;quot; | &amp;lt;abbr title=&amp;quot;SOP Controlled Items&amp;quot;&amp;gt;Contraband&amp;lt;/abbr&amp;gt;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Item&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:2.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Cost&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:72.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | No&lt;br /&gt;
 | [[File:CapGunToy.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Cap Gun&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | Looks almost like the real thing! Ages 8 and up.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | No&lt;br /&gt;
 | [[File:SyndicateStamp.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Rubber Stamp&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | You ever wanted to show off the Syndicate logo? Well now you can!&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | No&lt;br /&gt;
 | [[File:CatEars.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Cat Ears&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
 | Pretend to be a felinid UwU&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | No&lt;br /&gt;
 | [[File:OutlawHat.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Outlaw&#039;s Hat&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | A hat that makes you look like you carry a notched pistol, numbered one and nineteen more.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | No&lt;br /&gt;
 | [[File:OutlawGlasses.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Outlaw&#039;s Glasses&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | A must for every self-respecting undercover agent.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | No&lt;br /&gt;
 | [[File:C4Bundle.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Pyjama Duffel Bag&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
 | Contains 3 pairs of syndicate pyjamas and 3 plushies for the ultimate sleepover.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | No&lt;br /&gt;
 | [[File:ClownBag.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Clown Costume Duffel Bag&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
 | Contains a complete Clown outfit. Includes [[PDA]] and service radio.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | No&lt;br /&gt;
 | [[File:OperativeJumpsuit.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Operative Jumpsuit&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | A suit given to our nuclear operatives with fine fabric to make sure you stand out, no other benefits aside from looking cool.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | No&lt;br /&gt;
 | [[File:OperativeJumpshirt.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Operative Jumpskirt&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | A skirt given to our nuclear operatives with fine fabric to make sure you stand out, no other benefits aside from looking cool.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | No&lt;br /&gt;
 | [[File:SyndieBalloon.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndie Balloon&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 20&lt;br /&gt;
 | Handed out to the bravest souls who survived the &amp;quot;atomic twister&amp;quot; ride at Syndieland.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Uncomment and fill whenever nuke ops don&#039;t only have like three special items.&lt;br /&gt;
 = Nuclear Operatives Items =&lt;br /&gt;
This section contains all the items available exclusively to [[Nuclear Operative|Nuclear Operatives]].&lt;br /&gt;
&lt;br /&gt;
== Uplink ==&lt;br /&gt;
[[File:Nuclear Operative.png]] Nuclear Operatives have [[File:OldRadio.png]] an old grey radio as uplink which starts unlocked. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Guides Menu}}&lt;/div&gt;</summary>
		<author><name>VMSolidus</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Syndicate_Items&amp;diff=783</id>
		<title>Syndicate Items</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Syndicate_Items&amp;diff=783"/>
		<updated>2023-09-04T09:26:55Z</updated>

		<summary type="html">&lt;p&gt;VMSolidus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
To help them achieve their objectives, some [[Antagonist|antagonists]] including [[Traitor|traitors]] and [[Nuclear_Operative|nuclear operatives]] have access to an uplink from which they can purchase all sorts of illegal goodies from [[Syndicate|The Syndicate]]. Some items are only available when playing certain [[Jobs|jobs]]. The shop interface is divided into categories.&lt;br /&gt;
&lt;br /&gt;
This is a hopefully comprehensive list of all the items [[Traitor|Traitors]] and [[Nuclear Operative|Nuclear Operatives]] can obtain through their &#039;&#039;&#039;uplink&#039;&#039;&#039; by paying &#039;&#039;&#039;Telecrystals&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
= Syndicate Items =&lt;br /&gt;
This section contains all the items a Traitor can buy, with items available to nuclear operatives marked by a green &amp;quot;Yes&amp;quot; in the &amp;quot;Ops?&amp;quot; column.&lt;br /&gt;
&lt;br /&gt;
== Uplink ==&lt;br /&gt;
[[File:Traitor.png]] Traitors have [[File:PDAAssistant.png]] their [[PDA]] as uplink, which is unlockable using the code received at roundstart in the ringtone program.&lt;br /&gt;
&lt;br /&gt;
For more in depth information about the weapons, refer to the [[Weapons|weapons list]].&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:5%; padding:5px;&amp;quot; | &amp;lt;abbr title=&amp;quot;Can Nuclear operatives order this item?&amp;quot;&amp;gt;Ops?&amp;lt;/abbr&amp;gt;&lt;br /&gt;
!style=&amp;quot;width:5%; padding:5px;&amp;quot; | &amp;lt;abbr title=&amp;quot;SOP Controlled Items&amp;quot;&amp;gt;Contraband&amp;lt;/abbr&amp;gt;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Item&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:2.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Cost&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:72.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:Mk58.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Mk58&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
 | A cheap, ubiquitous sidearm, produced by a NanoTrasen subsidiary. Uses .35 auto ammo.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:Python.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Python&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 8&lt;br /&gt;
 | A loud and deadly revolver. Uses .45 Magnum.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:Cobra.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Cobra&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 7&lt;br /&gt;
 | A rugged, robust operator handgun with inbuilt silencer. Use pistol magazines (.25 caseless). &lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:Mosin.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Surplus Rifle&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | A bolt action service rifle that has seen many wars. Not modern by any standard, hand loaded, and terrible recoil, but it is cheap.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:EnergySword.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Energy Sword&#039;&#039;&#039;{{anchor|esword}}&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 8&lt;br /&gt;
 | A very dangerous energy sword. Can be stored in pockets when turned off. Makes a lot of noise when used or turned on. You have a decent chance of reflecting projectiles with it when turned on. For best results, combine it with a way to stun, slow, or otherwise disable your targets; remember that if it&#039;s knocked out of your hands, you can very easily be on the receiving end.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:EnergyDagger.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Energy Dagger&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | A small energy blade conveniently disguised in the form of a pen. It&#039;s better than most improvised weapons, very cheap, and easily concealable, especially in your PDA. A nice fallback in case your injured target manages to disarm you of your primary weapon. &lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:Flaming_Fireaxe.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Fire Axe&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 10&lt;br /&gt;
 | A classic-style weapon infused with advanced atmos technology to allow it to set targets on fire.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:Kanabou.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Kanabou&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 10&lt;br /&gt;
 | &#039;&#039;&#039;(Oni only)&#039;&#039;&#039;&amp;lt;br&amp;gt;A weapon for those who wish to forgo subtlety. Particularly suited to Oni.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | No&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:DoubleEnergySword.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Double Bladed Energy Sword&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 16&lt;br /&gt;
 | A much more expensive counter part to the normal energy sword: with a much higher reflection chance, larger attack angle, higher structural damage, and faster swing, all at the cost of lower heat and slash damage. Makes a lot of noise when used or turned on. Has good chances of reflecting things.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Ammo ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:5%; padding:5px;&amp;quot; | &amp;lt;abbr title=&amp;quot;Can Nuclear operatives order this item?&amp;quot;&amp;gt;Ops?&amp;lt;/abbr&amp;gt;&lt;br /&gt;
!style=&amp;quot;width:5%; padding:5px;&amp;quot; | &amp;lt;abbr title=&amp;quot;SOP Controlled Items&amp;quot;&amp;gt;Contraband&amp;lt;/abbr&amp;gt;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Item&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:2.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Cost&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:72.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:Pistol35Mag.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Pistol Magazine (.35 auto)&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | Pistol magazine with 10 catridges. Compatible with Cobra.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:SMG35Mag.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;SMG magazine (.35 auto)&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 3&lt;br /&gt;
 | &#039;&#039;&#039;(Nuclear Operative only)&#039;&#039;&#039;&amp;lt;br&amp;gt;Rifle magazine with 30 catridges. Compatible with C-20r.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:Pistol25Mag.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Pistol Magazine (.25 caseless)&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | A magazine for .25 caseless caliber weapons.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:SpeedLoader45.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Speedloader (.45 magnum)&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | Revolver speedloader with 6 catridges. Compatible with Python.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:BoxClean.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Ammunition box (.30 rifle)&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | A box of cartridges for the surplus rifle.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:BoxClean.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Ammunition box (.60 antimateriel)&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | A box of 10 cartridges for the hristov sniper rifle.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Explosives ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:5%; padding:5px;&amp;quot; | &amp;lt;abbr title=&amp;quot;Can Nuclear operatives order this item?&amp;quot;&amp;gt;Ops?&amp;lt;/abbr&amp;gt;&lt;br /&gt;
!style=&amp;quot;width:5%; padding:5px;&amp;quot; | &amp;lt;abbr title=&amp;quot;SOP Controlled Items&amp;quot;&amp;gt;Contraband&amp;lt;/abbr&amp;gt;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Item&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:2.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Cost&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:72.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:Explosive Grenade.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Explosive Grenade&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
 | Grenade that creates a small but devastating explosion.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | No&lt;br /&gt;
 | [[File:Flashbang.png|64px|]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Flashbang&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | A flashbang, not uplink exclusive.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:Syndicate minibomb.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Minibomb&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
 | A precision sabotage explosive for quickly destroying a machine, dead body, or whatever else needs to go.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:Grenade penguin icon.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Grenade Penguin&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
 | A grenade that takes the form of an aggressive penguin that explodes upon death or the end of the countdown.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:C4.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;C-4&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
 | This stick of explosives can detonate and destroy almost anything it is placed on, after any chosen amount of seconds (the shortest being 10). Use it in hand to set the timer, then use it on what you want to attach it to; it takes 3 seconds to set up, and requires you to be un-interrupted. You can also attach a signaler to remotely detonate at will, among other things. Can also be used as a pseudo grenade by activating it in your hand and throwing it.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:MilitaryWebbing.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Grenadier Chest Rig&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 12&lt;br /&gt;
 | &#039;&#039;&#039;(Nuclear Operative only)&#039;&#039;&#039;&amp;lt;br&amp;gt;A chest rig containing 4x Explosive Grenade, 2x Minibomb and 2x EMP Grenade. 34 TC worth of grenades  for only a third of the price.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:C4Bundle.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate C-4 Bundle&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 20&lt;br /&gt;
 | A large red and black dufflebag that contains 8 C-4 explosives. It&#039;s cheaper to buy in bulk than individually if you know you&#039;ll need a lot of C4, and can handle toting the bag around. &lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:EMP Grenade.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;EMP Grenade&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 3&lt;br /&gt;
 | A grenade that releases electromagnetic pulses that disrupt or damage many electronic devices or drain power cells.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:Pen.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Exploding Pen&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
 | A class IV explosive device contained within a standard pen. Comes with a 4 second fuse. This is mostly meant to trick people trying to check if the pen is a energy dagger.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Utility ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:5%; padding:5px;&amp;quot; | &amp;lt;abbr title=&amp;quot;Can Nuclear operatives order this item?&amp;quot;&amp;gt;Ops?&amp;lt;/abbr&amp;gt;&lt;br /&gt;
!style=&amp;quot;width:5%; padding:5px;&amp;quot; | &amp;lt;abbr title=&amp;quot;SOP Controlled Items&amp;quot;&amp;gt;Contraband&amp;lt;/abbr&amp;gt;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Item&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:2.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Cost&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:72.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | No&lt;br /&gt;
 | [[File:SyndicateShoulderHolster.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Shoulder Holster&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | A belt slot item capable of containing ammunition and weapons, has 60 storage units.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:Emag.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Emag&#039;&#039;&#039;{{anchor|emag}}&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 8&lt;br /&gt;
 | This sophisticated piece of equipment allows you to quite literally open anything: lockers, crates, doors (so long as they aren&#039;t welded shut) and other things. It can bolt open doors or grant dispensers extra options. Holds 3 charges that recharges over time.&lt;br /&gt;
&lt;br /&gt;
However, the affected machinery will, almost always, be broken permanently and while this can have the desired effect, it also leaves a trail for people to follow (mostly doors). Emagging something is also fairly noticeable, so you should make sure nobody&#039;s watching.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:BlankID.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Agent ID Card&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
 | An assistant ID card that can copy accesses from other cards and change its name and job title at-will. Using it will prompt you to set a name and job assignment. It starts with maintenance access and can be upgraded at an ID computer or by simply swiping other cards with it.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | No&lt;br /&gt;
 | [[File:JetpackBlack.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Black Jetpack&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | A black jetpack. It allows you to fly around in space. Additional fuel included.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | No&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:OldRadio.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Reinforcement Teleporter&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 12&lt;br /&gt;
 | An item that, upon activation, creates a ghost role of a budget syndicate agent; they have a knife, a viper, look like an operative and will do your bidding till their death.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:OldRadio.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Reinforcement Teleporter&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 16&lt;br /&gt;
 | &#039;&#039;&#039;(Nuclear Operative only)&#039;&#039;&#039;&amp;lt;br&amp;gt;A special version specifically for the Nuclear Operative agents. Upon activation, creates a ghost role of a nuclear operative agent; they have a knife, a viper, look like an operative and are supposedly more trained.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:StealthBox.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Stealth Box&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
 | A box outfitted with stealth technology, sneak around with this and don&#039;t move too fast now!&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:SyndicateHeadset.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Overear-Headset&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 3&lt;br /&gt;
 | A headset that allows you to communicate with other syndicate operatives. Has 4 slots for encryption keys.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:SyndicateEncryptkey.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Encryption Keys&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | Two encryption keys that gives access to the secret frequency of the syndicate. You can give one to a friend.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:Pen.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Hypopen&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
 | A hypospray that looks just like a pen, can store 15u of any chemical and fits into your [[PDA]]. Unlike the hypospray, cannot penetrate through hardsuits.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:GasMask.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Voice Mask&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
 | A gas mask that upon configuration changes your voice identity. Works very well with the agent ID.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:RadioJammer.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Radio Jammer&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
 | This device will disrupt any nearby outgoing radio communication when activated.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Tools ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:5%; padding:5px;&amp;quot; | &amp;lt;abbr title=&amp;quot;Can Nuclear operatives order this item?&amp;quot;&amp;gt;Ops?&amp;lt;/abbr&amp;gt;&lt;br /&gt;
!style=&amp;quot;width:5%; padding:5px;&amp;quot; | &amp;lt;abbr title=&amp;quot;SOP Controlled Items&amp;quot;&amp;gt;Contraband&amp;lt;/abbr&amp;gt;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Item&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:2.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Cost&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:72.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | No&lt;br /&gt;
 | [[File:SuspiciousToolbox.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Suspicious Toolbox&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
 | A full compliment of tools for the mechanically inclined traitor. Includes a pair of insulated combat gloves, syndicate gas mask and a shoulder holster.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | No&lt;br /&gt;
 | [[File:SyndieJawsOfLife.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Jaws of Life&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | A Jaws of Life under the Syndicate brand, can pry open powered doors with a long do-after, weighs a lot.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:C4Bundle.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Surgical Duffel Bag&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
 | A large duffel bag containing a full set of advanced surgical tools.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:PowerSink.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Power Sink&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 8&lt;br /&gt;
 | Drains power from the grid where it is attached to. Requires an HV wire to attach to. Explodes after a long while of sucking up power.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | No&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:DehydratedSpaceCarp.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Dehydrated Space Carp&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 3&lt;br /&gt;
 | Looks like a plush toy carp, just add water and it becomes a real-life space carp!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Armor ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:5%; padding:5px;&amp;quot; | &amp;lt;abbr title=&amp;quot;Can Nuclear operatives order this item?&amp;quot;&amp;gt;Ops?&amp;lt;/abbr&amp;gt;&lt;br /&gt;
!style=&amp;quot;width:5%; padding:5px;&amp;quot; | &amp;lt;abbr title=&amp;quot;SOP Controlled Items&amp;quot;&amp;gt;Contraband&amp;lt;/abbr&amp;gt;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Item&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:2.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Cost&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:72.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:ChameleonKit.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Chameleon Kit&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
 | A backpack containing a full set of Chameleon clothing, which is an outfit that can easily be set to any appearance in the game. Interact with each pieces of clothing to change each pieces. The mask is a voice mask, which allows you to change your voice identity  (great in combination with the Agent ID!). Extremely useful for infiltration.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:BlackShoe.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;No-Slip Shoes&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 3&lt;br /&gt;
 | These protect you from slips while looking like your average normal shoes.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | No&lt;br /&gt;
 | [[File:BlackGloves.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Thieving Gloves&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
 | Discretely steal from pockets and increase your thieving technique with these fancy new gloves, all while looking like normal gloves!&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:WebVest.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Web Vest&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 3&lt;br /&gt;
 | A synthetic armor vest. Looks almost like a kevlar vest but protects you more, and has 10u of item storage.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:SyndicateHardsuit.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Hardsuit Bundle&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 8&lt;br /&gt;
 | A bundle containing a Syndicate hardsuit with high damage resistances, no slowdown, and EVA compatibility. Makes you valid.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | No&lt;br /&gt;
 | [[File:BloodredMagboots.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Blood-Red Magboots&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | A pair of Syndicate brand magboots. Allows you to walk with gravity in places without gravity.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | No&lt;br /&gt;
 | [[File:SyndieEVA.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate EVA Bundle&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | A bundle containing the Syndicate EVA suit. To be used in emergency at it paints you as a Syndicate while not really helping you much.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:JuggernautSuit.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Cybersun Juggernaut Suit&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 14&lt;br /&gt;
 | Hyper resilient armor made of materials tested in the Tau chromosphere facility. The only thing that&#039;s going to be slowing you down is this suit... and disablers.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:SyndicateCrate.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Samurai Crate&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
 | &#039;&#039;&#039;(Oni only)&#039;&#039;&#039;&amp;lt;br&amp;gt;Contains a modern replica of a full Tousei-Gusoku set.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Bundles ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:5%; padding:5px;&amp;quot; | &amp;lt;abbr title=&amp;quot;Can Nuclear operatives order this item?&amp;quot;&amp;gt;Ops?&amp;lt;/abbr&amp;gt;&lt;br /&gt;
!style=&amp;quot;width:5%; padding:5px;&amp;quot; | &amp;lt;abbr title=&amp;quot;SOP Controlled Items&amp;quot;&amp;gt;Contraband&amp;lt;/abbr&amp;gt;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Item&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:2.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Cost&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:72.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:C4Bundle.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Ammo Bundle&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 15&lt;br /&gt;
 | &#039;&#039;&#039;(Nuclear Operative only)&#039;&#039;&#039;&amp;lt;br&amp;gt;Reloading! Contains 4 magazines for the C-20r, 4 drums for the Bulldog, and 2 ammo boxes for the L6 SAW.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | No&lt;br /&gt;
 | [[File:C4Bundle.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Medical Bundle&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 20&lt;br /&gt;
 | &#039;&#039;&#039;(Nuclear Operative only)&#039;&#039;&#039;&amp;lt;br&amp;gt;All you need to get your comrades back in the fight: mainly a combat medkit, a defibrillator and three combat medipens.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:Hristov.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Sniper Bundle&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 12&lt;br /&gt;
 | An inconspicuous briefcase that contains a hristov, 10 spare bullets and a convenient disguise&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:C-20r.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;C-20r Bundle&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 25&lt;br /&gt;
 | A bundle with a C-20r SMG and 3 magazines for said SMG.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:Bulldog.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Bulldog Bundle&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 25&lt;br /&gt;
 | A bundle with the Bulldog shotgun, a beanbag drum and 2 buckshot drums.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:China-Lake.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;China-Lake Bundle&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 30&lt;br /&gt;
 | A bundle with an old China-Lake grenade launcher bundled with 8 rounds of various destruction capability.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:L6 saw base.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;L6 Saw Bundle&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 40&lt;br /&gt;
 | A bundle with the L6 LMG with 2 additional box magazines.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:ZombieBundle.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Zombie Bundle&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 40&lt;br /&gt;
 | &#039;&#039;&#039;(Nuclear Operative only)&#039;&#039;&#039;&amp;lt;br&amp;gt;An all-in-one kit for unleashing the undead upon a station.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | No&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | &amp;lt;abbr title=&amp;quot;While the box itself is not contraband, the contents may be&amp;quot;&amp;gt;N/A&amp;lt;/abbr&amp;gt;&lt;br /&gt;
 | [[File:SyndicateCrate.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Surplus Crate&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 23&lt;br /&gt;
 | Contains 60 telecrystals worth of completely random Syndicate items. It can be useless junk or really good.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | No&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | &amp;lt;abbr title=&amp;quot;While the box itself is not contraband, the contents may be&amp;quot;&amp;gt;N/A&amp;lt;/abbr&amp;gt;&lt;br /&gt;
 | [[File:SyndicateCrate.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Mystery Box&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 20&lt;br /&gt;
 | Contains 25 telecrystals worth of completely random Syndicate items.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Implants ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:5%; padding:5px;&amp;quot; | &amp;lt;abbr title=&amp;quot;Can Nuclear operatives order this item?&amp;quot;&amp;gt;Ops?&amp;lt;/abbr&amp;gt;&lt;br /&gt;
!style=&amp;quot;width:5%; padding:5px;&amp;quot; | &amp;lt;abbr title=&amp;quot;SOP Controlled Items&amp;quot;&amp;gt;Contraband&amp;lt;/abbr&amp;gt;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Item&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:2.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Cost&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:72.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | No&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | No&lt;br /&gt;
 | [[File:Backpack.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Storage Implanter&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 8&lt;br /&gt;
 | Hide goodies inside of yourself with new bluespace technology!&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:FreedomImplanter.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Freedom Implanter&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 8&lt;br /&gt;
 | Get away from those nasty sec officers with this three use implant!&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:MacrobombImplanter.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Micro Bomb Implanter&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | &#039;&#039;&#039;(Nuclear Operative only)&#039;&#039;&#039;&amp;lt;br&amp;gt;Explode on death or manual activation with this implant. Destroys the body with all equipment.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | No&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:DNAScramblerImplanter.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;DNA Scrambler Implanter&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 10&lt;br /&gt;
 | A single use implant that can be activated to modify your DNA and give you a completely new look, also has the function of undoing the change. Unable to scramble already scrambled DNA.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:EMPImplanter.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;EMP Implanter&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
 | Detonates a small EMP pulse on activation that drains nearby electronics of their power, can be used three times before the internal battery runs out.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:MacrobombImplanter.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Macro Bomb Implanter&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 25&lt;br /&gt;
 | &#039;&#039;&#039;(Nuclear Operative only)&#039;&#039;&#039;&amp;lt;br&amp;gt;Inject this and on death you&#039;ll create a large explosion. Huge team casualty cost, use at own risk. Replaces internal micro bomb.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | No&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:OldRadio.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Uplink Implanter&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
 | Stealthily order equipment without the need for a PDA. Swallow telecrystals to top up the uplink.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:BoxClean.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Box of Deathrattle Implants&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
 | &#039;&#039;&#039;(Nuclear Operative only)&#039;&#039;&#039;&amp;lt;br&amp;gt;A box containing enough deathrattle implants for the whole squad. Relays a message containing your position to the syndicate channel when you go into a critical state or die.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Job ===&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #FF4136;&amp;quot;&amp;gt;&#039;&#039;&#039;No item available to nuclear operatives, they &amp;lt;s&amp;gt;do it for free&amp;lt;/s&amp;gt; don&#039;t have jobs!&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:5%; padding:5px;&amp;quot; | &amp;lt;abbr title=&amp;quot;SOP Controlled Items&amp;quot;&amp;gt;Contraband&amp;lt;/abbr&amp;gt;&lt;br /&gt;
!style=&amp;quot;width:5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Role&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Item&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:2.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Cost&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:72.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | [[File:Botanist.png]]&amp;lt;br&amp;gt;[[Botanist]]&lt;br /&gt;
 | [[File:GatfruitSeeds.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Packet of Gatfruit Seeds&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
 | A packet of seeds that grow into Gatfruit, said Gatfruit just so happens to have a .45 magnum &amp;quot;Predator&amp;quot; inside of it.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | [[File:Assistant.png]]&amp;lt;br&amp;gt;[[Assistant]]&amp;lt;br&amp;gt;[[File:Boxer.png]]&amp;lt;br&amp;gt;[[Boxer]]&lt;br /&gt;
 | [[File:BoxingGlovesBlue.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Rigged Boxing Gloves&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
 | Float like a butterfly, sting like a bee. Pretend to have a friendly spar and then beat the hell out of someone.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | No&lt;br /&gt;
 | rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | [[File:Chaplain.png]]&amp;lt;br&amp;gt;[[Chaplain]]&lt;br /&gt;
 | [[File:Necromonicon.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Necronomicon&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
 | An unholy book capable of summoning a demonic familiar.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:HolyHandGrenade.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Holy Hand Grenade&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 20&lt;br /&gt;
 | O Lord, bless this thy hand grenade, that with it thou mayst blow thine enemies to tiny bits, in thy mercy.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | [[File:Clown.png]]&amp;lt;br&amp;gt;[[Clown]]&amp;lt;br&amp;gt;[[File:Mime.png]]&amp;lt;br&amp;gt;[[Mime]]&lt;br /&gt;
 | [[File:CapGunToy.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Fake Cap Gun&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
 | Fool your enemy! It can use both cap and magnum bullets. Comes loaded with magnum bullets.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | [[File:Clown.png]]&amp;lt;br&amp;gt;[[Clown]]&lt;br /&gt;
 | [[File:BananaPeel.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Explosive Banana Peel&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | A normal looking banana peel that explode when someone slips on it.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | No&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | [[File:Musician.png]]&amp;lt;br&amp;gt;[[Musician]]&lt;br /&gt;
 | [[File:Rickenbacker4001.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Rickenbacker 4001&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 10&lt;br /&gt;
 | &amp;lt;br&amp;gt;When it comes down to it, there are very few people who will swing the bat.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | [[File:Acolyte.png]]&amp;lt;br&amp;gt;[[Acolyte]]&lt;br /&gt;
 | [[File:BoxOmegaCartridges.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Box of 10 Omega Cartridges&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
 | A box of 10 omega particle cartridges for the CHIMP. Omega particles inflict severe burns and cause anomalies to go supercritical.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | [[File:Janitor.png]]&amp;lt;br&amp;gt;[[Janitor]]&lt;br /&gt;
 | [[File:Wet Floor Sign.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Proximity Mine&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
 | A mine disguised as a wet floor sign.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | [[File:Acolyte.png]]&amp;lt;br&amp;gt;[[Acolyte]]&amp;lt;br&amp;gt;[[File:Chef.png]]&amp;lt;br&amp;gt;[[Chef]]&lt;br /&gt;
 | [[File:Monkey Cube Box.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Sponge Box&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 7&lt;br /&gt;
 | A box containing 6 syndicate sponges disguised as monkey cubes, these cubes turn into a variety of angry wildlife after coming into contact with water.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | [[File:Engineer.png]]&amp;lt;br&amp;gt;[[Station Engineer]]&amp;lt;br&amp;gt;[[File:Atmospheric_Technician.png]]&amp;lt;br&amp;gt;[[Atmospheric Technician]]&amp;lt;br&amp;gt;[[File:Acolyte.png]]&amp;lt;br&amp;gt;[[Acolyte]]&lt;br /&gt;
 | [[File:ToolboxElectrical.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Disposable Ballistic Turret&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 7&lt;br /&gt;
 | Looks and functions like a normal electrical toolbox. Upon hitting the toolbox it will transform into a ballistic turret, theoretically shooting at anyone except members of the syndicate. Can be turned back into a toolbox using a screwdriver and repaired using a wrench. Explodes when out of ammo.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Misc ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:5%; padding:5px;&amp;quot; | &amp;lt;abbr title=&amp;quot;Can Nuclear operatives order this item?&amp;quot;&amp;gt;Ops?&amp;lt;/abbr&amp;gt;&lt;br /&gt;
!style=&amp;quot;width:5%; padding:5px;&amp;quot; | &amp;lt;abbr title=&amp;quot;SOP Controlled Items&amp;quot;&amp;gt;Contraband&amp;lt;/abbr&amp;gt;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Item&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:2.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Cost&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:72.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:CybersunPen.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Cybersun Pen&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | A cybersun pen is an all-in-one pen, melee weapon, pickaxe, screwdriver and fountain pen competition.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:Nuclear Authentication Disk.gif|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Fake Nuclear Disk&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | A fake nuclear disk. It has the same look and description as the real nuclear disk. Can only be identified by the nuke, appraising it or the pinpointer not pointing at it.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | No&lt;br /&gt;
 | [[File:SyndieSmokes.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Smokes Packet&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | A pack of 6 cigarettes infused with omnizine, which will heal you upon smoking them.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:EnergyShield.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Energy Shield&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
 | Exotic energy shield that reflects almost all laser beams, as well as a little protection from bullets and other physical attacks.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | No&lt;br /&gt;
 | [[File:SyndieSoap.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Soap&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | A bar of soap with a high launching distance and a long stun duration.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | No&lt;br /&gt;
 | [[File:Lantern.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Extra-Bright Lantern&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | An extremely bright lantern that also works as a flash with 15 uses.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:Bottle.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Nocturine Bottle&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
 | A 30u bottle filled with Nocturine, a chemical that can put people to sleep with only 8 units.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | No&lt;br /&gt;
 | [[File:CombatMedkit.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Combat Medical Kit&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
 | A medkit made for fixing combat injuries.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | No&lt;br /&gt;
 | [[File:Stimpen.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Combat Medipen&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 8&lt;br /&gt;
 | A single-use medipen containing chemicals that regenerate most types of damage.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:Stimpen.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Stimpack&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 8&lt;br /&gt;
 | Injecting yourself with this will increase your run speed and let you recover from stuns faster for 2 minutes.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:Medkit.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Stimkit&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 12&lt;br /&gt;
 | A medkit containing 6 stimulant microinjectors, which each inject you with enough stimulants to last for fifteen seconds.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | No&lt;br /&gt;
 | [[File:SyndicateSegway.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Segway&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
 | A crate shipment with a Syndicate Segway and keys to it. It is very fast, but quite red.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:Morphen.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Nocturine Injector Gland&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 8&lt;br /&gt;
 | &#039;&#039;&#039;(Arachne only)&#039;&#039;&#039;&amp;lt;br&amp;gt;Makes your fangs inject nocturine whenever you suck blood.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pointless ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:5%; padding:5px;&amp;quot; | &amp;lt;abbr title=&amp;quot;Can Nuclear operatives order this item?&amp;quot;&amp;gt;Ops?&amp;lt;/abbr&amp;gt;&lt;br /&gt;
!style=&amp;quot;width:5%; padding:5px;&amp;quot; | &amp;lt;abbr title=&amp;quot;SOP Controlled Items&amp;quot;&amp;gt;Contraband&amp;lt;/abbr&amp;gt;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Item&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:2.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Cost&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:72.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | No&lt;br /&gt;
 | [[File:CapGunToy.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Cap Gun&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | Looks almost like the real thing! Ages 8 and up.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | No&lt;br /&gt;
 | [[File:SyndicateStamp.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Rubber Stamp&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | You ever wanted to show off the Syndicate logo? Well now you can!&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | No&lt;br /&gt;
 | [[File:CatEars.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Cat Ears&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
 | Pretend to be a felinid UwU&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | No&lt;br /&gt;
 | [[File:OutlawHat.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Outlaw&#039;s Hat&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | A hat that makes you look like you carry a notched pistol, numbered one and nineteen more.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | No&lt;br /&gt;
 | [[File:OutlawGlasses.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Outlaw&#039;s Glasses&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | A must for every self-respecting undercover agent.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | No&lt;br /&gt;
 | [[File:C4Bundle.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Pyjama Duffel Bag&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
 | Contains 3 pairs of syndicate pyjamas and 3 plushies for the ultimate sleepover.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | No&lt;br /&gt;
 | [[File:ClownBag.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Clown Costume Duffel Bag&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
 | Contains a complete Clown outfit. Includes [[PDA]] and service radio.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | No&lt;br /&gt;
 | [[File:OperativeJumpsuit.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Operative Jumpsuit&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | A suit given to our nuclear operatives with fine fabric to make sure you stand out, no other benefits aside from looking cool.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | No&lt;br /&gt;
 | [[File:OperativeJumpshirt.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Operative Jumpskirt&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | A skirt given to our nuclear operatives with fine fabric to make sure you stand out, no other benefits aside from looking cool.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | No&lt;br /&gt;
 | [[File:SyndieBalloon.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndie Balloon&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 20&lt;br /&gt;
 | Handed out to the bravest souls who survived the &amp;quot;atomic twister&amp;quot; ride at Syndieland.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Uncomment and fill whenever nuke ops don&#039;t only have like three special items.&lt;br /&gt;
 = Nuclear Operatives Items =&lt;br /&gt;
This section contains all the items available exclusively to [[Nuclear Operative|Nuclear Operatives]].&lt;br /&gt;
&lt;br /&gt;
== Uplink ==&lt;br /&gt;
[[File:Nuclear Operative.png]] Nuclear Operatives have [[File:OldRadio.png]] an old grey radio as uplink which starts unlocked. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Guides Menu}}&lt;/div&gt;</summary>
		<author><name>VMSolidus</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Syndicate_Items&amp;diff=782</id>
		<title>Syndicate Items</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Syndicate_Items&amp;diff=782"/>
		<updated>2023-09-04T09:24:37Z</updated>

		<summary type="html">&lt;p&gt;VMSolidus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
To help them achieve their objectives, some [[Antagonist|antagonists]] including [[Traitor|traitors]] and [[Nuclear_Operative|nuclear operatives]] have access to an uplink from which they can purchase all sorts of illegal goodies from [[Syndicate|The Syndicate]]. Some items are only available when playing certain [[Jobs|jobs]]. The shop interface is divided into categories.&lt;br /&gt;
&lt;br /&gt;
This is a hopefully comprehensive list of all the items [[Traitor|Traitors]] and [[Nuclear Operative|Nuclear Operatives]] can obtain through their &#039;&#039;&#039;uplink&#039;&#039;&#039; by paying &#039;&#039;&#039;Telecrystals&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
= Syndicate Items =&lt;br /&gt;
This section contains all the items a Traitor can buy, with items available to nuclear operatives marked by a green &amp;quot;Yes&amp;quot; in the &amp;quot;Ops?&amp;quot; column.&lt;br /&gt;
&lt;br /&gt;
== Uplink ==&lt;br /&gt;
[[File:Traitor.png]] Traitors have [[File:PDAAssistant.png]] their [[PDA]] as uplink, which is unlockable using the code received at roundstart in the ringtone program.&lt;br /&gt;
&lt;br /&gt;
For more in depth information about the weapons, refer to the [[Weapons|weapons list]].&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:5%; padding:5px;&amp;quot; | &amp;lt;abbr title=&amp;quot;Can Nuclear operatives order this item?&amp;quot;&amp;gt;Ops?&amp;lt;/abbr&amp;gt;&lt;br /&gt;
!style=&amp;quot;width:5%; padding:5px;&amp;quot; | &amp;lt;abbr title=&amp;quot;SOP Controlled Items&amp;quot;&amp;gt;Contraband&amp;lt;/abbr&amp;gt;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Item&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:2.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Cost&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:72.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:Mk58.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Mk58&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
 | A cheap, ubiquitous sidearm, produced by a NanoTrasen subsidiary. Uses .35 auto ammo.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:Python.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Python&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 8&lt;br /&gt;
 | A loud and deadly revolver. Uses .45 Magnum.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:Cobra.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Cobra&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 7&lt;br /&gt;
 | A rugged, robust operator handgun with inbuilt silencer. Use pistol magazines (.25 caseless). &lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:Mosin.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Surplus Rifle&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | A bolt action service rifle that has seen many wars. Not modern by any standard, hand loaded, and terrible recoil, but it is cheap.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:EnergySword.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Energy Sword&#039;&#039;&#039;{{anchor|esword}}&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 8&lt;br /&gt;
 | A very dangerous energy sword. Can be stored in pockets when turned off. Makes a lot of noise when used or turned on. You have a decent chance of reflecting projectiles with it when turned on. For best results, combine it with a way to stun, slow, or otherwise disable your targets; remember that if it&#039;s knocked out of your hands, you can very easily be on the receiving end.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:EnergyDagger.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Energy Dagger&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | A small energy blade conveniently disguised in the form of a pen. It&#039;s better than most improvised weapons, very cheap, and easily concealable, especially in your PDA. A nice fallback in case your injured target manages to disarm you of your primary weapon. &lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:Flaming_Fireaxe.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Fire Axe&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 10&lt;br /&gt;
 | A classic-style weapon infused with advanced atmos technology to allow it to set targets on fire.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:Kanabou.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Kanabou&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 10&lt;br /&gt;
 | &#039;&#039;&#039;(Oni only)&#039;&#039;&#039;&amp;lt;br&amp;gt;A weapon for those who wish to forgo subtlety. Particularly suited to Oni.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | No&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:DoubleEnergySword.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Double Bladed Energy Sword&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 16&lt;br /&gt;
 | A much more expensive counter part to the normal energy sword: with a much higher reflection chance, larger attack angle, higher structural damage, and faster swing, all at the cost of lower heat and slash damage. Makes a lot of noise when used or turned on. Has good chances of reflecting things.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Ammo ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:5%; padding:5px;&amp;quot; | &amp;lt;abbr title=&amp;quot;Can Nuclear operatives order this item?&amp;quot;&amp;gt;Ops?&amp;lt;/abbr&amp;gt;&lt;br /&gt;
!style=&amp;quot;width:5%; padding:5px;&amp;quot; | &amp;lt;abbr title=&amp;quot;SOP Controlled Items&amp;quot;&amp;gt;Contraband&amp;lt;/abbr&amp;gt;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Item&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:2.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Cost&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:72.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:Pistol35Mag.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Pistol Magazine (.35 auto)&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | Pistol magazine with 10 catridges. Compatible with Cobra.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:SMG35Mag.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;SMG magazine (.35 auto)&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 3&lt;br /&gt;
 | &#039;&#039;&#039;(Nuclear Operative only)&#039;&#039;&#039;&amp;lt;br&amp;gt;Rifle magazine with 30 catridges. Compatible with C-20r.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:Pistol25Mag.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Pistol Magazine (.25 caseless)&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | A magazine for .25 caseless caliber weapons.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:SpeedLoader45.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Speedloader (.45 magnum)&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | Revolver speedloader with 6 catridges. Compatible with Python.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:BoxClean.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Ammunition box (.30 rifle)&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | A box of cartridges for the surplus rifle.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:BoxClean.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Ammunition box (.60 antimateriel)&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | A box of 10 cartridges for the hristov sniper rifle.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Explosives ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:5%; padding:5px;&amp;quot; | &amp;lt;abbr title=&amp;quot;Can Nuclear operatives order this item?&amp;quot;&amp;gt;Ops?&amp;lt;/abbr&amp;gt;&lt;br /&gt;
!style=&amp;quot;width:5%; padding:5px;&amp;quot; | &amp;lt;abbr title=&amp;quot;SOP Controlled Items&amp;quot;&amp;gt;Contraband&amp;lt;/abbr&amp;gt;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Item&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:2.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Cost&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:72.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:Explosive Grenade.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Explosive Grenade&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
 | Grenade that creates a small but devastating explosion.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | No&lt;br /&gt;
 | [[File:Flashbang.png|64px|]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Flashbang&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | A flashbang, not uplink exclusive.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:Syndicate minibomb.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Minibomb&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
 | A precision sabotage explosive for quickly destroying a machine, dead body, or whatever else needs to go.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:Grenade penguin icon.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Grenade Penguin&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
 | A grenade that takes the form of an aggressive penguin that explodes upon death or the end of the countdown.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:C4.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;C-4&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
 | This stick of explosives can detonate and destroy almost anything it is placed on, after any chosen amount of seconds (the shortest being 10). Use it in hand to set the timer, then use it on what you want to attach it to; it takes 3 seconds to set up, and requires you to be un-interrupted. You can also attach a signaler to remotely detonate at will, among other things. Can also be used as a pseudo grenade by activating it in your hand and throwing it.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:MilitaryWebbing.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Grenadier Chest Rig&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 12&lt;br /&gt;
 | &#039;&#039;&#039;(Nuclear Operative only)&#039;&#039;&#039;&amp;lt;br&amp;gt;A chest rig containing 4x Explosive Grenade, 2x Minibomb and 2x EMP Grenade. 34 TC worth of grenades  for only a third of the price.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:C4Bundle.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate C-4 Bundle&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 20&lt;br /&gt;
 | A large red and black dufflebag that contains 8 C-4 explosives. It&#039;s cheaper to buy in bulk than individually if you know you&#039;ll need a lot of C4, and can handle toting the bag around. &lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:EMP Grenade.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;EMP Grenade&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 3&lt;br /&gt;
 | A grenade that releases electromagnetic pulses that disrupt or damage many electronic devices or drain power cells.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:Pen.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Exploding Pen&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
 | A class IV explosive device contained within a standard pen. Comes with a 4 second fuse. This is mostly meant to trick people trying to check if the pen is a energy dagger.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Utility ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:5%; padding:5px;&amp;quot; | &amp;lt;abbr title=&amp;quot;Can Nuclear operatives order this item?&amp;quot;&amp;gt;Ops?&amp;lt;/abbr&amp;gt;&lt;br /&gt;
!style=&amp;quot;width:5%; padding:5px;&amp;quot; | &amp;lt;abbr title=&amp;quot;SOP Controlled Items&amp;quot;&amp;gt;Contraband&amp;lt;/abbr&amp;gt;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Item&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:2.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Cost&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:72.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | No&lt;br /&gt;
 | [[File:SyndicateShoulderHolster.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Shoulder Holster&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | A belt slot item capable of containing ammunition and weapons, has 60 storage units.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:Emag.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Emag&#039;&#039;&#039;{{anchor|emag}}&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 8&lt;br /&gt;
 | This sophisticated piece of equipment allows you to quite literally open anything: lockers, crates, doors (so long as they aren&#039;t welded shut) and other things. It can bolt open doors or grant dispensers extra options. Holds 3 charges that recharges over time.&lt;br /&gt;
&lt;br /&gt;
However, the affected machinery will, almost always, be broken permanently and while this can have the desired effect, it also leaves a trail for people to follow (mostly doors). Emagging something is also fairly noticeable, so you should make sure nobody&#039;s watching.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:BlankID.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Agent ID Card&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
 | An assistant ID card that can copy accesses from other cards and change its name and job title at-will. Using it will prompt you to set a name and job assignment. It starts with maintenance access and can be upgraded at an ID computer or by simply swiping other cards with it.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | No&lt;br /&gt;
 | [[File:JetpackBlack.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Black Jetpack&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | A black jetpack. It allows you to fly around in space. Additional fuel included.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | No&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:OldRadio.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Reinforcement Teleporter&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 12&lt;br /&gt;
 | An item that, upon activation, creates a ghost role of a budget syndicate agent; they have a knife, a viper, look like an operative and will do your bidding till their death.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:OldRadio.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Reinforcement Teleporter&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 16&lt;br /&gt;
 | &#039;&#039;&#039;(Nuclear Operative only)&#039;&#039;&#039;&amp;lt;br&amp;gt;A special version specifically for the Nuclear Operative agents. Upon activation, creates a ghost role of a nuclear operative agent; they have a knife, a viper, look like an operative and are supposedly more trained.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:StealthBox.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Stealth Box&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
 | A box outfitted with stealth technology, sneak around with this and don&#039;t move too fast now!&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:SyndicateHeadset.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Overear-Headset&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 3&lt;br /&gt;
 | A headset that allows you to communicate with other syndicate operatives. Has 4 slots for encryption keys.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:SyndicateEncryptkey.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Encryption Keys&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | Two encryption keys that gives access to the secret frequency of the syndicate. You can give one to a friend.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:Pen.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Hypopen&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
 | A hypospray that looks just like a pen, can store 15u of any chemical and fits into your [[PDA]]. Unlike the hypospray, cannot penetrate through hardsuits.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:GasMask.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Voice Mask&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
 | A gas mask that upon configuration changes your voice identity. Works very well with the agent ID.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:RadioJammer.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Radio Jammer&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
 | This device will disrupt any nearby outgoing radio communication when activated.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Tools ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:5%; padding:5px;&amp;quot; | &amp;lt;abbr title=&amp;quot;Can Nuclear operatives order this item?&amp;quot;&amp;gt;Ops?&amp;lt;/abbr&amp;gt;&lt;br /&gt;
!style=&amp;quot;width:5%; padding:5px;&amp;quot; | &amp;lt;abbr title=&amp;quot;SOP Controlled Items&amp;quot;&amp;gt;Contraband&amp;lt;/abbr&amp;gt;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Item&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:2.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Cost&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:72.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | No&lt;br /&gt;
 | [[File:SuspiciousToolbox.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Suspicious Toolbox&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
 | A full compliment of tools for the mechanically inclined traitor. Includes a pair of insulated combat gloves, syndicate gas mask and a shoulder holster.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | No&lt;br /&gt;
 | [[File:SyndieJawsOfLife.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Jaws of Life&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | A Jaws of Life under the Syndicate brand, can pry open powered doors with a long do-after, weighs a lot.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:C4Bundle.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Surgical Duffel Bag&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
 | A large duffel bag containing a full set of advanced surgical tools.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:PowerSink.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Power Sink&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 8&lt;br /&gt;
 | Drains power from the grid where it is attached to. Requires an HV wire to attach to. Explodes after a long while of sucking up power.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | No&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:DehydratedSpaceCarp.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Dehydrated Space Carp&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 3&lt;br /&gt;
 | Looks like a plush toy carp, just add water and it becomes a real-life space carp!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Armor ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:5%; padding:5px;&amp;quot; | &amp;lt;abbr title=&amp;quot;Can Nuclear operatives order this item?&amp;quot;&amp;gt;Ops?&amp;lt;/abbr&amp;gt;&lt;br /&gt;
!style=&amp;quot;width:5%; padding:5px;&amp;quot; | &amp;lt;abbr title=&amp;quot;SOP Controlled Items&amp;quot;&amp;gt;Contraband&amp;lt;/abbr&amp;gt;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Item&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:2.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Cost&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:72.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:ChameleonKit.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Chameleon Kit&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
 | A backpack containing a full set of Chameleon clothing, which is an outfit that can easily be set to any appearance in the game. Interact with each pieces of clothing to change each pieces. The mask is a voice mask, which allows you to change your voice identity  (great in combination with the Agent ID!). Extremely useful for infiltration.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:BlackShoe.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;No-Slip Shoes&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 3&lt;br /&gt;
 | These protect you from slips while looking like your average normal shoes.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | No&lt;br /&gt;
 | [[File:BlackGloves.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Thieving Gloves&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
 | Discretely steal from pockets and increase your thieving technique with these fancy new gloves, all while looking like normal gloves!&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:WebVest.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Web Vest&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 3&lt;br /&gt;
 | A synthetic armor vest. Looks almost like a kevlar vest but protects you more, and has 10u of item storage.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:SyndicateHardsuit.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Hardsuit Bundle&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 8&lt;br /&gt;
 | A bundle containing a Syndicate hardsuit with high damage resistances, no slowdown, and EVA compatibility. Makes you valid.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | No&lt;br /&gt;
 | [[File:BloodredMagboots.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Blood-Red Magboots&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | A pair of Syndicate brand magboots. Allows you to walk with gravity in places without gravity.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | No&lt;br /&gt;
 | [[File:SyndieEVA.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate EVA Bundle&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | A bundle containing the Syndicate EVA suit. To be used in emergency at it paints you as a Syndicate while not really helping you much.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:JuggernautSuit.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Cybersun Juggernaut Suit&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 14&lt;br /&gt;
 | Hyper resilient armor made of materials tested in the Tau chromosphere facility. The only thing that&#039;s going to be slowing you down is this suit... and disablers.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:SyndicateCrate.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Samurai Crate&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
 | &#039;&#039;&#039;(Oni only)&#039;&#039;&#039;&amp;lt;br&amp;gt;Contains a modern replica of a full Tousei-Gusoku set.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Bundles ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:5%; padding:5px;&amp;quot; | &amp;lt;abbr title=&amp;quot;Can Nuclear operatives order this item?&amp;quot;&amp;gt;Ops?&amp;lt;/abbr&amp;gt;&lt;br /&gt;
!style=&amp;quot;width:5%; padding:5px;&amp;quot; | &amp;lt;abbr title=&amp;quot;SOP Controlled Items&amp;quot;&amp;gt;Contraband&amp;lt;/abbr&amp;gt;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Item&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:2.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Cost&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:72.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:C4Bundle.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Ammo Bundle&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 15&lt;br /&gt;
 | &#039;&#039;&#039;(Nuclear Operative only)&#039;&#039;&#039;&amp;lt;br&amp;gt;Reloading! Contains 4 magazines for the C-20r, 4 drums for the Bulldog, and 2 ammo boxes for the L6 SAW.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | No&lt;br /&gt;
 | [[File:C4Bundle.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Medical Bundle&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 20&lt;br /&gt;
 | &#039;&#039;&#039;(Nuclear Operative only)&#039;&#039;&#039;&amp;lt;br&amp;gt;All you need to get your comrades back in the fight: mainly a combat medkit, a defibrillator and three combat medipens.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:Hristov.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Sniper Bundle&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 12&lt;br /&gt;
 | An inconspicuous briefcase that contains a hristov, 10 spare bullets and a convenient disguise&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:C-20r.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;C-20r Bundle&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 25&lt;br /&gt;
 | A bundle with a C-20r SMG and 3 magazines for said SMG.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:Bulldog.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Bulldog Bundle&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 25&lt;br /&gt;
 | A bundle with the Bulldog shotgun, a beanbag drum and 2 buckshot drums.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:China-Lake.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;China-Lake Bundle&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 30&lt;br /&gt;
 | A bundle with an old China-Lake grenade launcher bundled with 8 rounds of various destruction capability.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:L6 saw base.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;L6 Saw Bundle&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 40&lt;br /&gt;
 | A bundle with the L6 LMG with 2 additional box magazines.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:ZombieBundle.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Zombie Bundle&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 40&lt;br /&gt;
 | &#039;&#039;&#039;(Nuclear Operative only)&#039;&#039;&#039;&amp;lt;br&amp;gt;An all-in-one kit for unleashing the undead upon a station.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | No&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | N/A&lt;br /&gt;
 | [[File:SyndicateCrate.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Surplus Crate&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 23&lt;br /&gt;
 | Contains 60 telecrystals worth of completely random Syndicate items. It can be useless junk or really good.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | No&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | N/A&lt;br /&gt;
 | [[File:SyndicateCrate.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Mystery Box&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 20&lt;br /&gt;
 | Contains 25 telecrystals worth of completely random Syndicate items.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Implants ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:5%; padding:5px;&amp;quot; | &amp;lt;abbr title=&amp;quot;Can Nuclear operatives order this item?&amp;quot;&amp;gt;Ops?&amp;lt;/abbr&amp;gt;&lt;br /&gt;
!style=&amp;quot;width:5%; padding:5px;&amp;quot; | &amp;lt;abbr title=&amp;quot;SOP Controlled Items&amp;quot;&amp;gt;Contraband&amp;lt;/abbr&amp;gt;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Item&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:2.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Cost&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:72.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | No&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | No&lt;br /&gt;
 | [[File:Backpack.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Storage Implanter&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 8&lt;br /&gt;
 | Hide goodies inside of yourself with new bluespace technology!&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:FreedomImplanter.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Freedom Implanter&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 8&lt;br /&gt;
 | Get away from those nasty sec officers with this three use implant!&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:MacrobombImplanter.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Micro Bomb Implanter&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | &#039;&#039;&#039;(Nuclear Operative only)&#039;&#039;&#039;&amp;lt;br&amp;gt;Explode on death or manual activation with this implant. Destroys the body with all equipment.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | No&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:DNAScramblerImplanter.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;DNA Scrambler Implanter&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 10&lt;br /&gt;
 | A single use implant that can be activated to modify your DNA and give you a completely new look, also has the function of undoing the change. Unable to scramble already scrambled DNA.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:EMPImplanter.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;EMP Implanter&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
 | Detonates a small EMP pulse on activation that drains nearby electronics of their power, can be used three times before the internal battery runs out.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:MacrobombImplanter.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Macro Bomb Implanter&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 25&lt;br /&gt;
 | &#039;&#039;&#039;(Nuclear Operative only)&#039;&#039;&#039;&amp;lt;br&amp;gt;Inject this and on death you&#039;ll create a large explosion. Huge team casualty cost, use at own risk. Replaces internal micro bomb.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | No&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:OldRadio.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Uplink Implanter&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
 | Stealthily order equipment without the need for a PDA. Swallow telecrystals to top up the uplink.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:BoxClean.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Box of Deathrattle Implants&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
 | &#039;&#039;&#039;(Nuclear Operative only)&#039;&#039;&#039;&amp;lt;br&amp;gt;A box containing enough deathrattle implants for the whole squad. Relays a message containing your position to the syndicate channel when you go into a critical state or die.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Job ===&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #FF4136;&amp;quot;&amp;gt;&#039;&#039;&#039;No item available to nuclear operatives, they &amp;lt;s&amp;gt;do it for free&amp;lt;/s&amp;gt; don&#039;t have jobs!&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:5%; padding:5px;&amp;quot; | &amp;lt;abbr title=&amp;quot;SOP Controlled Items&amp;quot;&amp;gt;Contraband&amp;lt;/abbr&amp;gt;&lt;br /&gt;
!style=&amp;quot;width:5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Role&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Item&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:2.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Cost&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:72.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | [[File:Botanist.png]]&amp;lt;br&amp;gt;[[Botanist]]&lt;br /&gt;
 | [[File:GatfruitSeeds.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Packet of Gatfruit Seeds&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
 | A packet of seeds that grow into Gatfruit, said Gatfruit just so happens to have a .45 magnum &amp;quot;Predator&amp;quot; inside of it.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | [[File:Assistant.png]]&amp;lt;br&amp;gt;[[Assistant]]&amp;lt;br&amp;gt;[[File:Boxer.png]]&amp;lt;br&amp;gt;[[Boxer]]&lt;br /&gt;
 | [[File:BoxingGlovesBlue.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Rigged Boxing Gloves&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
 | Float like a butterfly, sting like a bee. Pretend to have a friendly spar and then beat the hell out of someone.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | No&lt;br /&gt;
 | rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | [[File:Chaplain.png]]&amp;lt;br&amp;gt;[[Chaplain]]&lt;br /&gt;
 | [[File:Necromonicon.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Necronomicon&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
 | An unholy book capable of summoning a demonic familiar.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:HolyHandGrenade.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Holy Hand Grenade&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 20&lt;br /&gt;
 | O Lord, bless this thy hand grenade, that with it thou mayst blow thine enemies to tiny bits, in thy mercy.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | [[File:Clown.png]]&amp;lt;br&amp;gt;[[Clown]]&amp;lt;br&amp;gt;[[File:Mime.png]]&amp;lt;br&amp;gt;[[Mime]]&lt;br /&gt;
 | [[File:CapGunToy.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Fake Cap Gun&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
 | Fool your enemy! It can use both cap and magnum bullets. Comes loaded with magnum bullets.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | [[File:Clown.png]]&amp;lt;br&amp;gt;[[Clown]]&lt;br /&gt;
 | [[File:BananaPeel.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Explosive Banana Peel&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | A normal looking banana peel that explode when someone slips on it.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | No&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | [[File:Musician.png]]&amp;lt;br&amp;gt;[[Musician]]&lt;br /&gt;
 | [[File:Rickenbacker4001.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Rickenbacker 4001&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 10&lt;br /&gt;
 | &amp;lt;br&amp;gt;When it comes down to it, there are very few people who will swing the bat.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | [[File:Acolyte.png]]&amp;lt;br&amp;gt;[[Acolyte]]&lt;br /&gt;
 | [[File:BoxOmegaCartridges.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Box of 10 Omega Cartridges&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
 | A box of 10 omega particle cartridges for the CHIMP. Omega particles inflict severe burns and cause anomalies to go supercritical.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | [[File:Janitor.png]]&amp;lt;br&amp;gt;[[Janitor]]&lt;br /&gt;
 | [[File:Wet Floor Sign.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Proximity Mine&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
 | A mine disguised as a wet floor sign.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | [[File:Acolyte.png]]&amp;lt;br&amp;gt;[[Acolyte]]&amp;lt;br&amp;gt;[[File:Chef.png]]&amp;lt;br&amp;gt;[[Chef]]&lt;br /&gt;
 | [[File:Monkey Cube Box.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Sponge Box&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 7&lt;br /&gt;
 | A box containing 6 syndicate sponges disguised as monkey cubes, these cubes turn into a variety of angry wildlife after coming into contact with water.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | [[File:Engineer.png]]&amp;lt;br&amp;gt;[[Station Engineer]]&amp;lt;br&amp;gt;[[File:Atmospheric_Technician.png]]&amp;lt;br&amp;gt;[[Atmospheric Technician]]&amp;lt;br&amp;gt;[[File:Acolyte.png]]&amp;lt;br&amp;gt;[[Acolyte]]&lt;br /&gt;
 | [[File:ToolboxElectrical.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Disposable Ballistic Turret&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 7&lt;br /&gt;
 | Looks and functions like a normal electrical toolbox. Upon hitting the toolbox it will transform into a ballistic turret, theoretically shooting at anyone except members of the syndicate. Can be turned back into a toolbox using a screwdriver and repaired using a wrench. Explodes when out of ammo.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Misc ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:5%; padding:5px;&amp;quot; | &amp;lt;abbr title=&amp;quot;Can Nuclear operatives order this item?&amp;quot;&amp;gt;Ops?&amp;lt;/abbr&amp;gt;&lt;br /&gt;
!style=&amp;quot;width:5%; padding:5px;&amp;quot; | &amp;lt;abbr title=&amp;quot;SOP Controlled Items&amp;quot;&amp;gt;Contraband&amp;lt;/abbr&amp;gt;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Item&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:2.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Cost&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:72.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:CybersunPen.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Cybersun Pen&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | A cybersun pen is an all-in-one pen, melee weapon, pickaxe, screwdriver and fountain pen competition.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:Nuclear Authentication Disk.gif|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Fake Nuclear Disk&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | A fake nuclear disk. It has the same look and description as the real nuclear disk. Can only be identified by the nuke, appraising it or the pinpointer not pointing at it.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | No&lt;br /&gt;
 | [[File:SyndieSmokes.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Smokes Packet&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | A pack of 6 cigarettes infused with omnizine, which will heal you upon smoking them.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:EnergyShield.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Energy Shield&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
 | Exotic energy shield that reflects almost all laser beams, as well as a little protection from bullets and other physical attacks.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | No&lt;br /&gt;
 | [[File:SyndieSoap.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Soap&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | A bar of soap with a high launching distance and a long stun duration.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | No&lt;br /&gt;
 | [[File:Lantern.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Extra-Bright Lantern&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | An extremely bright lantern that also works as a flash with 15 uses.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:Bottle.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Nocturine Bottle&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
 | A 30u bottle filled with Nocturine, a chemical that can put people to sleep with only 8 units.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | No&lt;br /&gt;
 | [[File:CombatMedkit.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Combat Medical Kit&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
 | A medkit made for fixing combat injuries.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | No&lt;br /&gt;
 | [[File:Stimpen.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Combat Medipen&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 8&lt;br /&gt;
 | A single-use medipen containing chemicals that regenerate most types of damage.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:Stimpen.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Stimpack&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 8&lt;br /&gt;
 | Injecting yourself with this will increase your run speed and let you recover from stuns faster for 2 minutes.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:Medkit.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Stimkit&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 12&lt;br /&gt;
 | A medkit containing 6 stimulant microinjectors, which each inject you with enough stimulants to last for fifteen seconds.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | No&lt;br /&gt;
 | [[File:SyndicateSegway.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Segway&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
 | A crate shipment with a Syndicate Segway and keys to it. It is very fast, but quite red.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | [[File:Morphen.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Nocturine Injector Gland&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 8&lt;br /&gt;
 | &#039;&#039;&#039;(Arachne only)&#039;&#039;&#039;&amp;lt;br&amp;gt;Makes your fangs inject nocturine whenever you suck blood.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pointless ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:5%; padding:5px;&amp;quot; | &amp;lt;abbr title=&amp;quot;Can Nuclear operatives order this item?&amp;quot;&amp;gt;Ops?&amp;lt;/abbr&amp;gt;&lt;br /&gt;
!style=&amp;quot;width:5%; padding:5px;&amp;quot; | &amp;lt;abbr title=&amp;quot;SOP Controlled Items&amp;quot;&amp;gt;Contraband&amp;lt;/abbr&amp;gt;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Item&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:2.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Cost&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:72.5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | No&lt;br /&gt;
 | [[File:CapGunToy.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Cap Gun&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | Looks almost like the real thing! Ages 8 and up.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | No&lt;br /&gt;
 | [[File:SyndicateStamp.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Rubber Stamp&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
 | You ever wanted to show off the Syndicate logo? Well now you can!&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | No&lt;br /&gt;
 | [[File:CatEars.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Cat Ears&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
 | Pretend to be a felinid UwU&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | No&lt;br /&gt;
 | [[File:OutlawHat.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Outlaw&#039;s Hat&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | A hat that makes you look like you carry a notched pistol, numbered one and nineteen more.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | No&lt;br /&gt;
 | [[File:OutlawGlasses.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Outlaw&#039;s Glasses&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | A must for every self-respecting undercover agent.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | No&lt;br /&gt;
 | [[File:C4Bundle.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Pyjama Duffel Bag&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
 | Contains 3 pairs of syndicate pyjamas and 3 plushies for the ultimate sleepover.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | No&lt;br /&gt;
 | [[File:ClownBag.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Clown Costume Duffel Bag&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
 | Contains a complete Clown outfit. Includes [[PDA]] and service radio.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | No&lt;br /&gt;
 | [[File:OperativeJumpsuit.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Operative Jumpsuit&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | A suit given to our nuclear operatives with fine fabric to make sure you stand out, no other benefits aside from looking cool.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | No&lt;br /&gt;
 | [[File:OperativeJumpshirt.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Operative Jumpskirt&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
 | A skirt given to our nuclear operatives with fine fabric to make sure you stand out, no other benefits aside from looking cool.&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;background-color:#0d5a00; text-align:center;&amp;quot; | Yes&lt;br /&gt;
 | style=&amp;quot;background-color:#5a0000; text-align:center;&amp;quot; | No&lt;br /&gt;
 | [[File:SyndieBalloon.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndie Balloon&#039;&#039;&#039;&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | 20&lt;br /&gt;
 | Handed out to the bravest souls who survived the &amp;quot;atomic twister&amp;quot; ride at Syndieland.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Uncomment and fill whenever nuke ops don&#039;t only have like three special items.&lt;br /&gt;
 = Nuclear Operatives Items =&lt;br /&gt;
This section contains all the items available exclusively to [[Nuclear Operative|Nuclear Operatives]].&lt;br /&gt;
&lt;br /&gt;
== Uplink ==&lt;br /&gt;
[[File:Nuclear Operative.png]] Nuclear Operatives have [[File:OldRadio.png]] an old grey radio as uplink which starts unlocked. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Guides Menu}}&lt;/div&gt;</summary>
		<author><name>VMSolidus</name></author>
	</entry>
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