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	<updated>2026-04-11T08:08:51Z</updated>
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	<entry>
		<id>https://wiki.deltav.gay/index.php?title=The_Oracle&amp;diff=1551</id>
		<title>The Oracle</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=The_Oracle&amp;diff=1551"/>
		<updated>2023-10-23T16:48:40Z</updated>

		<summary type="html">&lt;p&gt;Wakefield: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Messages from Beyond ==&lt;br /&gt;
[[File:The_Oracle.png|right|]]&lt;br /&gt;
On each map, near Epistemics, is the mysterious Oracle. This being of questionable origin exists as a statue and will make demands of random items of seemingly random importance. This can run all the way from the RCD, the Rapid Construction Device that the Chief Engineer starts with all the way to a single cartridge of a random caliber from Security. &lt;br /&gt;
&lt;br /&gt;
The list of requested items is truly random, but there are a few limitations. It won&#039;t ask for anything that can&#039;t be reproduced. It will never ask, for instance, for a Nuclear Authentication Disk nor will it ask for the Head of Security&#039;s hat. It may ask for rare and valuable circuit boards, however, or items that you have no way to request with your current technology level.&lt;br /&gt;
&lt;br /&gt;
The Oracle, once provided with the requested item, will destroy the item and will fill its reservoir with one of a few liquids and produce a varying amount of Bluespace Crystals and a Technology Point Disk.&lt;br /&gt;
&lt;br /&gt;
The various liquids that can be produced are:&lt;br /&gt;
&lt;br /&gt;
Wine - Exactly what it says on the tin. It&#039;s wine. This is very useful to make Holy Water.&lt;br /&gt;
&lt;br /&gt;
Ichor - A mystical healing substance that can treat all manner of wounds.&lt;br /&gt;
&lt;br /&gt;
Lotophagi Oil - A mysterious liquid that while make the imbiber quite high and have a chance to give the imbiber psionic powers.&lt;br /&gt;
&lt;br /&gt;
=== The Oracle and You ===&lt;br /&gt;
&lt;br /&gt;
Epistemics can use the bluespace crystals provided by the Oracle to make more Probers. Alternatively, Logistics can sell them for a hefty profit. The technology disks provide a nice alternative to Anomaly generation and artifact research in a way that is 100% safe, if of varying utility. &lt;br /&gt;
&lt;br /&gt;
Of course, people with traitorous goals may also use the Oracle to go about their deeds. The bluespace can be used by a traitor to build a rogue Prober to drive the Glimmer up for an objective, or, alternatively, the Lotophagi oil can be used to attempt to give a traitor psionic powers.&lt;/div&gt;</summary>
		<author><name>Wakefield</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Scientist&amp;diff=1550</id>
		<title>Scientist</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Scientist&amp;diff=1550"/>
		<updated>2023-10-23T16:46:45Z</updated>

		<summary type="html">&lt;p&gt;Wakefield: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Job_Header&lt;br /&gt;
|department=EPISTEMICS&lt;br /&gt;
|maincolor=4c1a4f&lt;br /&gt;
|secondarycolor=6f2773&lt;br /&gt;
|image=Scientist.png&lt;br /&gt;
|title=Scientist&lt;br /&gt;
|difficulty=Medium&lt;br /&gt;
|requirements=4 hours in [[Research Assistant|Epistemics]]&lt;br /&gt;
|access=Epistemics, Maintenance&lt;br /&gt;
|extendedaccess=None&lt;br /&gt;
|supervisors=[[Mystagogue]]&lt;br /&gt;
|subordinates=[[Research Assistant]] technically&lt;br /&gt;
|duties=Probe the mysteries of the Noösphere and research interesting things! &amp;lt;s&amp;gt;Steal&amp;lt;/s&amp;gt; Politely ask for whatever the Oracle demands of you.&lt;br /&gt;
|guides=[[Research_and_Development|Research]], [[Xenoarcheology]], [[Anomalous Research]], [[Glimmer]], [[Psionics]], [[The Oracle]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The Scientist is one of the stations intrepid researchers dedicated to discovering the secrets of the Noösphere and furthering our knowledge of the universe. Led by the [[Mystagogue|Mystagogue]], you journey around the station in search of whatever object the Oracle demands of you. Develop cool psychic powers and explore the mysteries of whatever strange alien artifact that Salvage drags through your doors next. &lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Research ==&lt;br /&gt;
:&#039;&#039;Main Article: [[Research_and_Development|Guide to Research]]&#039;&#039;&lt;br /&gt;
[[File:server.png|thumb|right|64px|The R&amp;amp;D Server]]&lt;br /&gt;
[[File:rd_computer.png|thumb|right|64px|The R&amp;amp;D Computer]]&lt;br /&gt;
As a scientist the bread and butter of your work aboard the station is doing research. It is your job to broaden our understanding of the universe around us, discovering new technologies that allow everyone on board to do their jobs better and more efficiently. This may sound like a complicated and scary endeavor but thankfully due to the miracles of modern science, research is now completed through spending &amp;quot;Research Points&amp;quot; on the technology of your choice at the Research Computer.&lt;br /&gt;
&lt;br /&gt;
Research Points can be obtained from the following sources:&lt;br /&gt;
* Passive generation from Glimmer Probers&lt;br /&gt;
* Completing quests for the Oracle&lt;br /&gt;
* Destroying alien artifacts after researching their properties&lt;br /&gt;
* The discovery of new diseases by the Medical staff&lt;br /&gt;
* Analyzing Anomalies&lt;br /&gt;
&lt;br /&gt;
== The Noösphere, Glimmer, and You ==&lt;br /&gt;
:&#039;&#039;Main Article: [[Glimmer|Guide to Glimmer]]&#039;&#039;&lt;br /&gt;
[[File:Glimmer Prober Minimal.png|thumb|right|64px|A Glimmer Prober]]&lt;br /&gt;
Glimmer is a measurement of the average noöspheric pressure. The noösphere is a field linking the minds of all sentient beings. The study of Glimmer is what separates our research departments in the Delta sector from those on other stations. Delving into the noösphere using your Glimmer Probers is a gateway to great knowledge and how you will gain perform much of your initial research.&lt;br /&gt;
&lt;br /&gt;
Exploring the noösphere is not without risks however. As your probers do their mysterious work, the average glimmer level on the station will rise. Crewmembers will develop new and potentially dangerous psionic powers which will only fuel this growth as they are used. If the levels grow too high the probers themselves will begin to spark with latent psionic energy and you may find yourself unable to turn them off as they become self sustaining.&lt;br /&gt;
&lt;br /&gt;
In cases of emergencies like this, you are recommended to build Glimmer Drainers and to help engineering move the Glimmer Probers to somewhere they can safely be disposed of, as the discharge of noöspheric energies tends to be... explosive. If you are unable to create Drainers due to having researching Advanced Musicology at request of the [[Clown|Clown]], your stations [[Chaplain|Chaplain]] may also be able to assist. Their help will not come without sacrifice however.&lt;br /&gt;
&lt;br /&gt;
== The Oracle ==&lt;br /&gt;
:&#039;&#039;Main Article: [[The Oracle|The Oracle]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Xenoarchaelogy ==&lt;br /&gt;
:&#039;&#039;Main Article: [[Xenoarcheology|Guide to Xenoarcheology]]&#039;&#039;&lt;br /&gt;
[[File:artifactanalyzer.png|thumb|right|64px|The Artifact Analyzer]]&lt;br /&gt;
[[File:artifactconsole.gif|thumb|right|64px|The Artifact Analysis Console]]&lt;br /&gt;
Xenoarchaeology is an epistemics subdepartment focused on researching and experimenting on alien artifacts.&lt;br /&gt;
&lt;br /&gt;
=== Artifacts ===&lt;br /&gt;
Artifacts consist of a randomly-generated graph structure. They consist of nodes connected to each other by edges, the traversal of which is the main goal of the scientists working on them. Each node has two main components: a stimulus and a reaction. A stimulus is an external behavior that triggers a reaction. Some reactions are instantaneous effects while others are permanent changes. Triggering the reaction causes the artifact to move through one of the node&#039;s edges to an adjacent node.&lt;br /&gt;
&lt;br /&gt;
With these basic principles, you can begin to grasp how the different nodes of an artifact are interconnected, and how one can move between them by repeatedly activating nodes. While it might seem random to an untrained eye, a skilled scientist can learn to understand the internal structure of any artifact.&lt;br /&gt;
&lt;br /&gt;
=== Artifact Analyzer and Analysis Console ===&lt;br /&gt;
The main equipment that you&#039;ll be using for Xenoarchaeology is the artifact analyzer and the analysis console. You can use these to create reports that contain valuable information about an artifact. To set them up, simply link them with a multitool, set an artifact on top of the analyzer, and press the Scan button. Using the console, you can extract the latent build up of energies from the artifact in exchange for research points. &#039;&#039;&#039;Sacrificing an artifact may result in a massive increase in glimmer.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Anomalous Research ==&lt;br /&gt;
:&#039;&#039;Main Article: [[Anomalous Research]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Jobs Menu}}&lt;br /&gt;
[[Category:Jobs]]&lt;/div&gt;</summary>
		<author><name>Wakefield</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Scientist&amp;diff=1549</id>
		<title>Scientist</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Scientist&amp;diff=1549"/>
		<updated>2023-10-23T16:45:27Z</updated>

		<summary type="html">&lt;p&gt;Wakefield: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Job_Header&lt;br /&gt;
|department=EPISTEMICS&lt;br /&gt;
|maincolor=4c1a4f&lt;br /&gt;
|secondarycolor=6f2773&lt;br /&gt;
|image=Scientist.png&lt;br /&gt;
|title=Scientist&lt;br /&gt;
|difficulty=Medium&lt;br /&gt;
|requirements=4 hours in [[Research Assistant|Epistemics]]&lt;br /&gt;
|access=Epistemics, Maintenance&lt;br /&gt;
|extendedaccess=None&lt;br /&gt;
|supervisors=[[Mystagogue]]&lt;br /&gt;
|subordinates=None&lt;br /&gt;
|duties=Probe the mysteries of the Noösphere and research interesting things! &amp;lt;s&amp;gt;Steal&amp;lt;/s&amp;gt; Politely ask for whatever the Oracle demands of you.&lt;br /&gt;
|guides=[[Research_and_Development|Research]], [[Xenoarcheology]], [[Anomalous Research]], [[Glimmer]], [[Psionics]], [[The Oracle]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The Scientist is one of the stations intrepid researchers dedicated to discovering the secrets of the Noösphere and furthering our knowledge of the universe. Led by the [[Mystagogue|Mystagogue]], you journey around the station in search of whatever object the Oracle demands of you. Develop cool psychic powers and explore the mysteries of whatever strange alien artifact that Salvage drags through your doors next. &lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Research ==&lt;br /&gt;
:&#039;&#039;Main Article: [[Research_and_Development|Guide to Research]]&#039;&#039;&lt;br /&gt;
[[File:server.png|thumb|right|64px|The R&amp;amp;D Server]]&lt;br /&gt;
[[File:rd_computer.png|thumb|right|64px|The R&amp;amp;D Computer]]&lt;br /&gt;
As a scientist the bread and butter of your work aboard the station is doing research. It is your job to broaden our understanding of the universe around us, discovering new technologies that allow everyone on board to do their jobs better and more efficiently. This may sound like a complicated and scary endeavor but thankfully due to the miracles of modern science, research is now completed through spending &amp;quot;Research Points&amp;quot; on the technology of your choice at the Research Computer.&lt;br /&gt;
&lt;br /&gt;
Research Points can be obtained from the following sources:&lt;br /&gt;
* Passive generation from Glimmer Probers&lt;br /&gt;
* Completing quests for the Oracle&lt;br /&gt;
* Destroying alien artifacts after researching their properties&lt;br /&gt;
* The discovery of new diseases by the Medical staff&lt;br /&gt;
* Analyzing Anomalies&lt;br /&gt;
&lt;br /&gt;
== The Noösphere, Glimmer, and You ==&lt;br /&gt;
:&#039;&#039;Main Article: [[Glimmer|Guide to Glimmer]]&#039;&#039;&lt;br /&gt;
[[File:Glimmer Prober Minimal.png|thumb|right|64px|A Glimmer Prober]]&lt;br /&gt;
Glimmer is a measurement of the average noöspheric pressure. The noösphere is a field linking the minds of all sentient beings. The study of Glimmer is what separates our research departments in the Delta sector from those on other stations. Delving into the noösphere using your Glimmer Probers is a gateway to great knowledge and how you will gain perform much of your initial research.&lt;br /&gt;
&lt;br /&gt;
Exploring the noösphere is not without risks however. As your probers do their mysterious work, the average glimmer level on the station will rise. Crewmembers will develop new and potentially dangerous psionic powers which will only fuel this growth as they are used. If the levels grow too high the probers themselves will begin to spark with latent psionic energy and you may find yourself unable to turn them off as they become self sustaining.&lt;br /&gt;
&lt;br /&gt;
In cases of emergencies like this, you are recommended to build Glimmer Drainers and to help engineering move the Glimmer Probers to somewhere they can safely be disposed of, as the discharge of noöspheric energies tends to be... explosive. If you are unable to create Drainers due to having researching Advanced Musicology at request of the [[Clown|Clown]], your stations [[Chaplain|Chaplain]] may also be able to assist. Their help will not come without sacrifice however.&lt;br /&gt;
&lt;br /&gt;
== The Oracle ==&lt;br /&gt;
:&#039;&#039;Main Article: [[The Oracle|The Oracle]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Xenoarchaelogy ==&lt;br /&gt;
:&#039;&#039;Main Article: [[Xenoarcheology|Guide to Xenoarcheology]]&#039;&#039;&lt;br /&gt;
[[File:artifactanalyzer.png|thumb|right|64px|The Artifact Analyzer]]&lt;br /&gt;
[[File:artifactconsole.gif|thumb|right|64px|The Artifact Analysis Console]]&lt;br /&gt;
Xenoarchaeology is an epistemics subdepartment focused on researching and experimenting on alien artifacts.&lt;br /&gt;
&lt;br /&gt;
=== Artifacts ===&lt;br /&gt;
Artifacts consist of a randomly-generated graph structure. They consist of nodes connected to each other by edges, the traversal of which is the main goal of the scientists working on them. Each node has two main components: a stimulus and a reaction. A stimulus is an external behavior that triggers a reaction. Some reactions are instantaneous effects while others are permanent changes. Triggering the reaction causes the artifact to move through one of the node&#039;s edges to an adjacent node.&lt;br /&gt;
&lt;br /&gt;
With these basic principles, you can begin to grasp how the different nodes of an artifact are interconnected, and how one can move between them by repeatedly activating nodes. While it might seem random to an untrained eye, a skilled scientist can learn to understand the internal structure of any artifact.&lt;br /&gt;
&lt;br /&gt;
=== Artifact Analyzer and Analysis Console ===&lt;br /&gt;
The main equipment that you&#039;ll be using for Xenoarchaeology is the artifact analyzer and the analysis console. You can use these to create reports that contain valuable information about an artifact. To set them up, simply link them with a multitool, set an artifact on top of the analyzer, and press the Scan button. Using the console, you can extract the latent build up of energies from the artifact in exchange for research points. &#039;&#039;&#039;Sacrificing an artifact may result in a massive increase in glimmer.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Anomalous Research ==&lt;br /&gt;
:&#039;&#039;Main Article: [[Anomalous Research]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Jobs Menu}}&lt;br /&gt;
[[Category:Jobs]]&lt;/div&gt;</summary>
		<author><name>Wakefield</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Technical_Assistant&amp;diff=1439</id>
		<title>Technical Assistant</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Technical_Assistant&amp;diff=1439"/>
		<updated>2023-10-23T02:47:06Z</updated>

		<summary type="html">&lt;p&gt;Wakefield: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
{{Job_Header&lt;br /&gt;
|department=ENGINEERING&lt;br /&gt;
|maincolor=854100&lt;br /&gt;
|secondarycolor=a75200&lt;br /&gt;
|image=Technical_Assistant.png&lt;br /&gt;
|title=Technical Assistant&lt;br /&gt;
|difficulty=?&lt;br /&gt;
|requirements=?&lt;br /&gt;
|access=?&lt;br /&gt;
|extendedaccess=?&lt;br /&gt;
|supervisors=[[Chief Engineer]]&lt;br /&gt;
|subordinates=None&lt;br /&gt;
|duties=Learn the basics of managing the station&#039;s engine, as well as repairing the station&#039;s hull &amp;amp; power.&lt;br /&gt;
|guides=[[Construction|Guide to Construction]], [[Power|Guide to Power]], [[Atmospheric Technician|Guide to Atmospherics]], [[Hacking]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Nobody cared who you were until you put on the Yellow Jumpsuit.&lt;br /&gt;
&lt;br /&gt;
Welcome to the Engineering team New Guy. Your job is to listen to the higher-ups, learn the ropes, and try not to blow someone or something up.&lt;br /&gt;
&lt;br /&gt;
Your two greatest tools as a technical assistant are &#039;listening&#039; and &#039;eagerness.&#039; Listen closely to what the engineers are telling you, listen to what the Chief Engineer is advising. Follow an engineer out to do Solars, help with the AME setup, ask [[Atmospheric Technician|atmos]] if you can learn how to repair the distro network.&lt;br /&gt;
&lt;br /&gt;
==== Knowing when to Learn ====&lt;br /&gt;
If there&#039;s something you don&#039;t know, ask. Follow along with the other engineering members when they go to do a repair, ask them if they can show you how to repair a spacing or build a wall.&lt;br /&gt;
&lt;br /&gt;
Request some supplies to mess around with building machine frames, ask to print board requests that come through to learn how to do it.&lt;br /&gt;
&lt;br /&gt;
A technical assistant should be ready to learn and grow their talents whenever they can.&lt;br /&gt;
&lt;br /&gt;
==== Knowing when to Stay out of the Way ====&lt;br /&gt;
If there&#039;s a major issue, know when to stay out of the way. You can help with smaller repairs, but don&#039;t rush-headlong into spacings if you don&#039;t know what you&#039;re doing. At best, you&#039;ll save the day when people least expect it. At worst, you&#039;re going to get in the way and require rescuing. If you think you&#039;re in over your head, you probably are, and ask for assistance.&lt;br /&gt;
{{Jobs Menu}}&lt;br /&gt;
[[Category:Jobs]]&lt;/div&gt;</summary>
		<author><name>Wakefield</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Head_of_Personnel&amp;diff=1438</id>
		<title>Head of Personnel</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Head_of_Personnel&amp;diff=1438"/>
		<updated>2023-10-23T02:33:33Z</updated>

		<summary type="html">&lt;p&gt;Wakefield: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
{{Job_Header&lt;br /&gt;
|department=SERVICE&lt;br /&gt;
|command=true&lt;br /&gt;
|image=HoP.png&lt;br /&gt;
|title=Head of Personnel&lt;br /&gt;
|difficulty=Hard&lt;br /&gt;
|requirements= Whitelisted, 20 hours playtime, 5 hours in [[Station Engineer|Engineering]], 5 hours in [[Medical Doctor|Medical]], 5 hours in [[Security Officer|Security]], 5 hours in [[Scientist|Epistemics]], 3 hours in Service&lt;br /&gt;
|access=Command, Head of Personnel, Bar, Service, Maintenance, Janitor, Theatre, Kitchen, Hydroponics&lt;br /&gt;
|extendedaccess=None&lt;br /&gt;
|supervisors=[[Captain]]&lt;br /&gt;
|subordinates= [[Passenger]], [[Bartender]], [[Botanist]], [[Boxer]], [[Chef]], [[Clown]], [[Janitor]], [[Lawyer]], [[Martial Artist]], [[Mime]], [[Musician]], [[Reporter]], [[Service Worker]]&lt;br /&gt;
|duties=Coordinate the service department, protect Ian &#039;&#039;&#039;at any cost&#039;&#039;&#039;&lt;br /&gt;
|guides=[[Alert Procedure]], [[Standard Operating Procedure|SOP]], [[Company Policy]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The Head of Personnel (Usually called HoP) is in charge of the service department and responsible for managing said personnel and organizing various projects or issues. They are not the second in command but most of the time are appointed as the Captain in case the captain [[Clown|somehow]] [[Passenger|goes]] [[Traitor|missing]] due to how many departments that they already lead.&lt;br /&gt;
&lt;br /&gt;
Next to the Captain, the Head of Personnel is probably one of the most gunned-after positions on the station as his ID, while not containing access to high-restriction areas, allows access to a LOT of areas. You can be certain that at least a few of the crew members will take an opportunity to help themselves to increased access if given the chance, so be on your guard.&lt;br /&gt;
&lt;br /&gt;
== Managing jobs and PDAs ==&lt;br /&gt;
&lt;br /&gt;
=== The ID console ===&lt;br /&gt;
Your ID console is used to change what groups of access an ID has assigned to it. It requires two ID cards:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Privileged ID&#039;&#039;&#039; - This is your ID or another ID that has the ability to modify other ID cards.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Target ID&#039;&#039;&#039; - This is the ID you will actually modify the access of.&lt;br /&gt;
&lt;br /&gt;
Remember to take the Privileged ID out of the console when you are done with it! It is very easy to accidentally leave it in the computer, especially if you create a second ID which has modification permissions to avoid using your own ID.&lt;br /&gt;
&lt;br /&gt;
Once the two ID cards are inserted, you will see which access groups an ID card has assigned to it. Clicking any group will toggle that group on and off. If you want to or if appropriate, you can change the job title on the ID card to whatever you like. Once you are done, click on the IDs where you inserted them to eject them from the machine.  &amp;lt;!-- Short intro about the ID console + image --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Changing jobs and access ===&lt;br /&gt;
Depending on the number of crew, the HoP&#039;s line can fill up before you have even had a chance to pet Ian with various crew members unsatisfied with their job preferences vying for your attention and an ID change (and most probably, the clown mixed in cutting in line slipping people for laughs). Maintain some order and process each person as they come. So as long as you are handling things quickly, the crew will generally behave.&lt;br /&gt;
&lt;br /&gt;
Be cautious about job assignments and request for additional access. If a crew member is requesting transfer or additional access to another department, it is common courtesy to notify the head of that department and/or request that crew member to get a paper stamped by that head of staff which they are transferring to. This may seem like a needless hoop, but this ensures that the Head of Staff actually knows what is going on and doubles as a way to filter out those who are either too lazy to obtain a stamp or who would rather not have that department head know what they are up to.&lt;br /&gt;
&lt;br /&gt;
Remember that most of the time, traitors are sprinkled in the crew and you could just as easily be giving a Syndicate Agent easy access (and an alibi of &amp;quot;The Head of Personnel said I could&amp;quot;) to specific locations. While giving all-access to the [[Clown]] is hilarious, it will probably land you in serious trouble, so don&#039;t do that.&lt;br /&gt;
&lt;br /&gt;
=== Replacing a missing PDA or ID ===&lt;br /&gt;
The crew is often hapless victims of theft, and ID cards are among some of the most common items stolen for various reasons. If a crew member claims their ID or PDA has been stolen, you can create them a replacement one using the box of PDAs and box of Passenger IDs which spawn in your office. Equip the ID with the appropriate level of access for that crew member&#039;s job and send them on their way.&lt;br /&gt;
&lt;br /&gt;
Be careful of being tricked, though. A crew member can easily disguise themselves in the jumpsuit of an unrelated job and claim they had their ID stolen, when in reality they have just hidden it in their bag. Once you give them the new ID for say, engineering, they&#039;ll walk off with a &amp;quot;Thank You&amp;quot; and now be in possession of both an Engineering and a Scientist ID.&lt;br /&gt;
&lt;br /&gt;
== Ian ==&lt;br /&gt;
[[File:Ian.png|64px]]&lt;br /&gt;
Protecting Ian is arguably the most important job of the Head of Personnel. He must be kept safe at all times &#039;&#039;&#039;even at the cost of your life&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{{Jobs Menu}}&lt;br /&gt;
[[Category:Jobs]]&lt;/div&gt;</summary>
		<author><name>Wakefield</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Chemist&amp;diff=1437</id>
		<title>Chemist</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Chemist&amp;diff=1437"/>
		<updated>2023-10-23T02:28:55Z</updated>

		<summary type="html">&lt;p&gt;Wakefield: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
{{Job_Header&lt;br /&gt;
|department=MEDICAL&lt;br /&gt;
|maincolor=244559&lt;br /&gt;
|secondarycolor=325367&lt;br /&gt;
|image=Chemist.png&lt;br /&gt;
|title=Chemist&lt;br /&gt;
|difficulty=?&lt;br /&gt;
|requirements=?&lt;br /&gt;
|access=?&lt;br /&gt;
|extendedaccess=?&lt;br /&gt;
|supervisors=[[Chief Medical Officer]]&lt;br /&gt;
|subordinates=None&lt;br /&gt;
|duties=Produce medicinal drugs for the doctors to use, research ethically dubious rare chemicals, and produce weapons of war when enemies of the station arrive.&lt;br /&gt;
|guides=[[Medical]], [[Chemistry]], [[Cryogenic Pods]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
So you want a deeper look into Chemistry! Welcome to the orange room. You&#039;re responsible for making any number of chemicals, solvents, cleaners, toxins, and whatever else the crew requires.&lt;br /&gt;
&lt;br /&gt;
== Chemistry ==&lt;br /&gt;
Chemistry comes in many forms, depending on the station. The most important machines for this are the [[#Chemical Dispenser|Chemical Dispenser]] and the [[#ChemMaster4000|ChemMaster4000]]. You may not have access to the Chemical Dispenser at round start. If so, you&#039;ll be balancing Jug Chemistry then.&lt;br /&gt;
&lt;br /&gt;
Since the 4 usual damage types are Brute, Burn, Airloss and Toxin, you will need to create cures for all of them as well as for blood loss, the most common being:&lt;br /&gt;
*[[Chemistry#chem_Tricordrazine|Tricordrazine]];&lt;br /&gt;
*[[Chemistry#chem_Dylovene|Dylovene]];&lt;br /&gt;
*[[Chemistry#chem_Hyronalin|Hyronalin]];&lt;br /&gt;
*[[Chemistry#chem_Bicaridine|Bicaridine]];&lt;br /&gt;
*[[Chemistry#chem_DexalinPlus|Dexalin Plus]].&lt;br /&gt;
*[[Chemistry#chem_Tranexamic acid|Tranexamic acid]] and [[Chemistry#chem_Iron|Iron]]&lt;br /&gt;
&lt;br /&gt;
=== Jug Chemistry ===&lt;br /&gt;
Jug chemistry is the rough name given to when you don&#039;t have a Chemical Dispenser, but you do have jugs of various chemicals available. These &#039;base ingredients&#039; can be used to mix up any medication you need and more can be ordered from Cargo in various crates.&lt;br /&gt;
&lt;br /&gt;
To mix these chemicals, select the jug you want to mix with and select your transfer amount of the chemical by right-clicking the jug while in your hands and &#039;set transfer amount.&#039; Then pour the chemical into a beaker or an empty jug. You can quickly mass-produce certain chemicals if you know the exact quantities, or you can pour them into beakers to then put into the ChemMaster4000 to then produce pills.&lt;br /&gt;
&lt;br /&gt;
=== Chemical Dispenser ===&lt;br /&gt;
[[File:Chem Dispenser.png|64px]]&lt;br /&gt;
The chemical dispenser&#039;s main purpose is to get and mix chemicals. You have an infinite supply of chemicals but require power to use it. &lt;br /&gt;
&lt;br /&gt;
To use it, you need to:&lt;br /&gt;
*Click on it with a beaker to put a it in. &#039;&#039;(Note that if it already has a beaker inside, it will swap it with the one in your hand)&#039;&#039;;&lt;br /&gt;
*Open the chemical dispenser&#039;s GUI;&lt;br /&gt;
*Select the amount (u) to add to the beaker;&lt;br /&gt;
*Select the chemical you want to add to the beaker. &#039;&#039;(Note that the chemicals will react instantly)&#039;&#039;&lt;br /&gt;
*Click Eject&lt;br /&gt;
&lt;br /&gt;
TIPS:&lt;br /&gt;
*Oxygen and Hydrogen cannot be turned into water (as at 2023)&lt;br /&gt;
*Some recipes will require input of external ingredients such as blood, welder fuel (from fuel tanks), plasma or water.&lt;br /&gt;
*Some recipes require multiple interim chemicals. The order that you add chemicals can be important (e.g. to make tricordrazine, make inaprovaline before dylovene). Otherwise you may get unexpected results.&lt;br /&gt;
*Some chemicals are easier obtained via [[Hydroponics|Hydroponics Tray]] medical plants. e.g. Lingzhi when ground produces epinephrine. Medical plants raw can also heal small amounts. The amount varies on the strength (and size) of the plant. Multiple plants can be eaten one after the other to stack their effect. A single max strength poppy is more effective than 0.5u of bicaridine. However, grinding them produces chemicals more effective than eating the plant raw. High strength plants produce more chemicals.&lt;br /&gt;
&lt;br /&gt;
=== ChemMaster4000 ===&lt;br /&gt;
[[File:ChemMaster4000.png|64px]]&lt;br /&gt;
ChemMaster4000&#039;s purpose is to make pills or bottles with the chemical of your choosing. &lt;br /&gt;
*Put a container in your active hand. e.g. pill cannister or bottle.&lt;br /&gt;
*Click the ChemMaster machine to put it into the Output tab&lt;br /&gt;
*Put a beaker in your active hand&lt;br /&gt;
*Click the ChemMaster machine to put it into the Input tab&lt;br /&gt;
&lt;br /&gt;
*If you want to make a pill/bottle:&lt;br /&gt;
**Ensure that there is a Container loaded in the Input tab that has chemicals in it.&lt;br /&gt;
**&lt;br /&gt;
**&#039;&#039;&#039;Add the chemicals&#039;&#039;&#039;. Click the Transfer button next to a chemical to load it to the buffer. &#039;&#039;(&amp;quot;All&amp;quot; adds everything in the beaker, &amp;quot;5&amp;quot; adds 5u, &amp;quot;10&amp;quot; adds 10u etc.)&#039;&#039;;&lt;br /&gt;
**&#039;&#039;&#039;Check the chemicals&#039;&#039;&#039;. All chemical types in the buffer will be output. e.g. It is a good idea to have both Arithrazine and Bicaridine in the buffer so that they are both added to the output to complement each other.&lt;br /&gt;
**Change to the &#039;&#039;&#039;Output&#039;&#039;&#039; tab&lt;br /&gt;
**&#039;&#039;&#039;Change the label&#039;&#039;&#039; if necessary. As most of your colleagues may not know chemistry, a kind chemist will prefix the label with its effect and dosage. e.g. Brute [Bicar. 25u]&lt;br /&gt;
**If you&#039;re making pills, &#039;&#039;&#039;set the pill&#039;s visual appearance&#039;&#039;&#039;.&lt;br /&gt;
**&#039;&#039;&#039;Set the dose&#039;&#039;&#039; 15u or 25u or 30u is typically enough.&lt;br /&gt;
**&#039;&#039;&#039;Set the amount of pills/bottles&#039;&#039;&#039; you want to create.&lt;br /&gt;
**Hit the &#039;&#039;&#039;create&#039;&#039;&#039; button.&lt;br /&gt;
&lt;br /&gt;
*If you want to get rid of the chemical in the buffer:&lt;br /&gt;
**Select either &#039;&#039;&#039;transfer&#039;&#039;&#039; &#039;&#039;(moves chemical to inserted container)&#039;&#039; or &#039;&#039;&#039;discard&#039;&#039;&#039; &#039;&#039;(gets rid of the chemical completely)&#039;&#039;;&lt;br /&gt;
**Select the amount to transfer/discard.&lt;br /&gt;
&lt;br /&gt;
=== Reagent Grinder ===&lt;br /&gt;
[[File:Grinder.png|64px]]The Reagent Grinder enables objects to be ground or liquified. &lt;br /&gt;
&lt;br /&gt;
The Medical Doctor in charge of making medicine will need to grind 1 plasma in this in order to make some medication like Dexalin. Only one object can be ground at a time so if you insert a stack of objects it will not work. A Large Beaker will need to be loaded into the Reagent Grinder by left clicking on the machine with the object in your active hand.&lt;br /&gt;
&lt;br /&gt;
A Grinder can also be used to test the contents of pills. Insert the pill and a beaker and then click Grind in order to return the contents of the pill to the beaker in liquid form.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Jobs Menu}}&lt;br /&gt;
[[Category:Jobs]]&lt;/div&gt;</summary>
		<author><name>Wakefield</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Chemist&amp;diff=1436</id>
		<title>Chemist</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Chemist&amp;diff=1436"/>
		<updated>2023-10-23T02:28:23Z</updated>

		<summary type="html">&lt;p&gt;Wakefield: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
{{Job_Header&lt;br /&gt;
|department=MEDICAL&lt;br /&gt;
|maincolor=244559&lt;br /&gt;
|secondarycolor=325367&lt;br /&gt;
|image=Chemist.png&lt;br /&gt;
|title=Chemist&lt;br /&gt;
|difficulty=?&lt;br /&gt;
|requirements=?&lt;br /&gt;
|access=?&lt;br /&gt;
|extendedaccess=?&lt;br /&gt;
|supervisors=[[Chief Medical Officer]]&lt;br /&gt;
|subordinates=None&lt;br /&gt;
|duties=Produce medicinal drugs for the doctors to use, research ethically dubious rare chemicals, and produce weapons of war when enemies of the station arrive.&lt;br /&gt;
|guides=[[Medical]], [[Chemistry]], [[Cryogenic Pods]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Jobs Menu}}&lt;br /&gt;
[[Category:Jobs]]&lt;br /&gt;
&lt;br /&gt;
So you want a deeper look into Chemistry! Welcome to the orange room. You&#039;re responsible for making any number of chemicals, solvents, cleaners, toxins, and whatever else the crew requires.&lt;br /&gt;
&lt;br /&gt;
== Chemistry ==&lt;br /&gt;
Chemistry comes in many forms, depending on the station. The most important machines for this are the [[#Chemical Dispenser|Chemical Dispenser]] and the [[#ChemMaster4000|ChemMaster4000]]. You may not have access to the Chemical Dispenser at round start. If so, you&#039;ll be balancing Jug Chemistry then.&lt;br /&gt;
&lt;br /&gt;
Since the 4 usual damage types are Brute, Burn, Airloss and Toxin, you will need to create cures for all of them as well as for blood loss, the most common being:&lt;br /&gt;
*[[Chemistry#chem_Tricordrazine|Tricordrazine]];&lt;br /&gt;
*[[Chemistry#chem_Dylovene|Dylovene]];&lt;br /&gt;
*[[Chemistry#chem_Hyronalin|Hyronalin]];&lt;br /&gt;
*[[Chemistry#chem_Bicaridine|Bicaridine]];&lt;br /&gt;
*[[Chemistry#chem_DexalinPlus|Dexalin Plus]].&lt;br /&gt;
*[[Chemistry#chem_Tranexamic acid|Tranexamic acid]] and [[Chemistry#chem_Iron|Iron]]&lt;br /&gt;
&lt;br /&gt;
=== Jug Chemistry ===&lt;br /&gt;
Jug chemistry is the rough name given to when you don&#039;t have a Chemical Dispenser, but you do have jugs of various chemicals available. These &#039;base ingredients&#039; can be used to mix up any medication you need and more can be ordered from Cargo in various crates.&lt;br /&gt;
&lt;br /&gt;
To mix these chemicals, select the jug you want to mix with and select your transfer amount of the chemical by right-clicking the jug while in your hands and &#039;set transfer amount.&#039; Then pour the chemical into a beaker or an empty jug. You can quickly mass-produce certain chemicals if you know the exact quantities, or you can pour them into beakers to then put into the ChemMaster4000 to then produce pills.&lt;br /&gt;
&lt;br /&gt;
=== Chemical Dispenser ===&lt;br /&gt;
[[File:Chem Dispenser.png|64px]]&lt;br /&gt;
The chemical dispenser&#039;s main purpose is to get and mix chemicals. You have an infinite supply of chemicals but require power to use it. &lt;br /&gt;
&lt;br /&gt;
To use it, you need to:&lt;br /&gt;
*Click on it with a beaker to put a it in. &#039;&#039;(Note that if it already has a beaker inside, it will swap it with the one in your hand)&#039;&#039;;&lt;br /&gt;
*Open the chemical dispenser&#039;s GUI;&lt;br /&gt;
*Select the amount (u) to add to the beaker;&lt;br /&gt;
*Select the chemical you want to add to the beaker. &#039;&#039;(Note that the chemicals will react instantly)&#039;&#039;&lt;br /&gt;
*Click Eject&lt;br /&gt;
&lt;br /&gt;
TIPS:&lt;br /&gt;
*Oxygen and Hydrogen cannot be turned into water (as at 2023)&lt;br /&gt;
*Some recipes will require input of external ingredients such as blood, welder fuel (from fuel tanks), plasma or water.&lt;br /&gt;
*Some recipes require multiple interim chemicals. The order that you add chemicals can be important (e.g. to make tricordrazine, make inaprovaline before dylovene). Otherwise you may get unexpected results.&lt;br /&gt;
*Some chemicals are easier obtained via [[Hydroponics|Hydroponics Tray]] medical plants. e.g. Lingzhi when ground produces epinephrine. Medical plants raw can also heal small amounts. The amount varies on the strength (and size) of the plant. Multiple plants can be eaten one after the other to stack their effect. A single max strength poppy is more effective than 0.5u of bicaridine. However, grinding them produces chemicals more effective than eating the plant raw. High strength plants produce more chemicals.&lt;br /&gt;
&lt;br /&gt;
=== ChemMaster4000 ===&lt;br /&gt;
[[File:ChemMaster4000.png|64px]]&lt;br /&gt;
ChemMaster4000&#039;s purpose is to make pills or bottles with the chemical of your choosing. &lt;br /&gt;
*Put a container in your active hand. e.g. pill cannister or bottle.&lt;br /&gt;
*Click the ChemMaster machine to put it into the Output tab&lt;br /&gt;
*Put a beaker in your active hand&lt;br /&gt;
*Click the ChemMaster machine to put it into the Input tab&lt;br /&gt;
&lt;br /&gt;
*If you want to make a pill/bottle:&lt;br /&gt;
**Ensure that there is a Container loaded in the Input tab that has chemicals in it.&lt;br /&gt;
**&lt;br /&gt;
**&#039;&#039;&#039;Add the chemicals&#039;&#039;&#039;. Click the Transfer button next to a chemical to load it to the buffer. &#039;&#039;(&amp;quot;All&amp;quot; adds everything in the beaker, &amp;quot;5&amp;quot; adds 5u, &amp;quot;10&amp;quot; adds 10u etc.)&#039;&#039;;&lt;br /&gt;
**&#039;&#039;&#039;Check the chemicals&#039;&#039;&#039;. All chemical types in the buffer will be output. e.g. It is a good idea to have both Arithrazine and Bicaridine in the buffer so that they are both added to the output to complement each other.&lt;br /&gt;
**Change to the &#039;&#039;&#039;Output&#039;&#039;&#039; tab&lt;br /&gt;
**&#039;&#039;&#039;Change the label&#039;&#039;&#039; if necessary. As most of your colleagues may not know chemistry, a kind chemist will prefix the label with its effect and dosage. e.g. Brute [Bicar. 25u]&lt;br /&gt;
**If you&#039;re making pills, &#039;&#039;&#039;set the pill&#039;s visual appearance&#039;&#039;&#039;.&lt;br /&gt;
**&#039;&#039;&#039;Set the dose&#039;&#039;&#039; 15u or 25u or 30u is typically enough.&lt;br /&gt;
**&#039;&#039;&#039;Set the amount of pills/bottles&#039;&#039;&#039; you want to create.&lt;br /&gt;
**Hit the &#039;&#039;&#039;create&#039;&#039;&#039; button.&lt;br /&gt;
&lt;br /&gt;
*If you want to get rid of the chemical in the buffer:&lt;br /&gt;
**Select either &#039;&#039;&#039;transfer&#039;&#039;&#039; &#039;&#039;(moves chemical to inserted container)&#039;&#039; or &#039;&#039;&#039;discard&#039;&#039;&#039; &#039;&#039;(gets rid of the chemical completely)&#039;&#039;;&lt;br /&gt;
**Select the amount to transfer/discard.&lt;br /&gt;
&lt;br /&gt;
=== Reagent Grinder ===&lt;br /&gt;
[[File:Grinder.png|64px]]The Reagent Grinder enables objects to be ground or liquified. &lt;br /&gt;
&lt;br /&gt;
The Medical Doctor in charge of making medicine will need to grind 1 plasma in this in order to make some medication like Dexalin. Only one object can be ground at a time so if you insert a stack of objects it will not work. A Large Beaker will need to be loaded into the Reagent Grinder by left clicking on the machine with the object in your active hand.&lt;br /&gt;
&lt;br /&gt;
A Grinder can also be used to test the contents of pills. Insert the pill and a beaker and then click Grind in order to return the contents of the pill to the beaker in liquid form.&lt;/div&gt;</summary>
		<author><name>Wakefield</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=RebaseWikiUpdate&amp;diff=1435</id>
		<title>RebaseWikiUpdate</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=RebaseWikiUpdate&amp;diff=1435"/>
		<updated>2023-10-23T02:16:32Z</updated>

		<summary type="html">&lt;p&gt;Wakefield: /* Article changes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;padding: 5px; background: black;&amp;quot;&amp;gt;&amp;lt;!-- Entirely taken from PZWiki because it looks cool --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: block; border: 1px solid #000000; vertical-align: top; background: #1b1b1f; margin-bottom: 10px; padding: 1em; margin-top: 0em; padding-top: .3em;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size: 200%; text-align: center; padding: 0.1em; font-variant: small-caps; color: orange&amp;quot;&amp;gt;[[File:RebaseWork.png|128px]] &amp;lt;br&amp;gt;&#039;&#039;&#039;DeltaV Rebase Update&#039;&#039;&#039;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;float:right; width:300px;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Welcome to &#039;&#039;&#039;The DeltaV Rebase Wiki Update&#039;&#039;&#039;. This aims to update all features added or changed with the rebase to Wizden onto the wiki. &lt;br /&gt;
&lt;br /&gt;
This update is expected to have somewhat of an impact on almost every articles on the wiki in some way, which is why this has been set up. Here, we can organise what needs to be added/updated and keep track of what still needs to be done.&lt;br /&gt;
&lt;br /&gt;
This page is temporary and will be archived when no longer necessary.&lt;br /&gt;
&lt;br /&gt;
Anyone is welcome to contribute but if you have to extensively edit or update an article, please make sure others are aware by saying so on the [https://discord.gg/deltav Discord (#guidebooks-tips-wiki-work)].&lt;br /&gt;
&lt;br /&gt;
If there&#039;s a name next to the pages to create / change, it means someone is actively working on it. No need to add your name for minor changes, like changing Acolyte to Scientist on all pages.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
= Work To Do =&lt;br /&gt;
* Identify and improve all articles possibly impacted by the rebase. &#039;&#039;&#039;This list is &#039;&#039;not&#039;&#039; exhaustive.&#039;&#039;&#039;&lt;br /&gt;
* Fill the gaps – there are many missing articles and information due to the rebase.&lt;br /&gt;
* Keep an updated records of the articles status on this page.&lt;br /&gt;
&lt;br /&gt;
== Article changes ==&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:75%;&amp;quot;&amp;gt;aka the big todo list&amp;lt;/span&amp;gt;&lt;br /&gt;
==== Guides ====&lt;br /&gt;
*&amp;lt;s&amp;gt;[[Guides]] and [[Template:Guides_Menu]]&amp;lt;/s&amp;gt; - (Floofers)&lt;br /&gt;
::&amp;lt;s&amp;gt;Update all guides name changes.&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Add new guides.&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;s&amp;gt;[[Jobs]] and [[Template:Jobs_Menu]]&amp;lt;/s&amp;gt; - (Floofers)&lt;br /&gt;
::&amp;lt;s&amp;gt;Create the Logistics department (main 43331a, secondary 614a25) with Logistics Officer, Cargo Technician, Salvage Specialist, Courier&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Add Detective to Security.&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Add Logistics Officer to Command&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Add Librarian to Service&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Add Chemist, Medical Intern to Medical&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Add Space Ninja and Revolutionary to Antagonists&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Remove Quartermaster, Mail Carrier from Service&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Remove Salvage Technician from Engineering&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Remove Cataloguer from Epistemics&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Remove Rat Servant from Antagonists&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Rename Acolyte to Scientist&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Rename Valet to Service Worker&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*[[Cooking]]&lt;br /&gt;
::Update page with all possible new recipes.&lt;br /&gt;
::Add header for the electric grill, how to use it and what it does.&lt;br /&gt;
&lt;br /&gt;
*[[Power]]&lt;br /&gt;
::Update page with new power source, TEG.&lt;br /&gt;
::Update data about the AME, it can be once again overloaded and take the power tables from wizden&#039;s wiki.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;s&amp;gt;[[Virology]]&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Mark the page Obsolete.&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*[[Medical]]&lt;br /&gt;
::Update [[Medical#Medical_Reference_for_Chemistry|Medical Reference for Chemistry]].&lt;br /&gt;
::Update [[Medical#Types_of_damage|Types of damage]] to add the new possible healing items (regenerative mesh, suture, etc)&lt;br /&gt;
&lt;br /&gt;
*[[Maps]] - (Floofers)&lt;br /&gt;
::Move maps that haven&#039;t been converted for the rebase to the Archived section.&lt;br /&gt;
::Add new map.&lt;br /&gt;
::Update all renders of active maps.&lt;br /&gt;
::Update all maps player count.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;s&amp;gt;[[Radio]]&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Change Epistemics radio channel and add Logistics radio channel&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*[[Guide to Traitor]]&lt;br /&gt;
::Update info to reflect the ability to have a uplink implant&lt;br /&gt;
::Update the reduced TC values and jobs.&lt;br /&gt;
::Update objectives list to include the HoL objective.&lt;br /&gt;
::&amp;lt;s&amp;gt;Replace all mentions of Forensic Mantis with Psionic Mantis&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*[[Playable Species]]&lt;br /&gt;
::&amp;lt;s&amp;gt;Move page to [[Playable Species]]&amp;lt;/s&amp;gt;&lt;br /&gt;
::Update info to reflect possible changes across the board.&lt;br /&gt;
::Add Arachnids specie and sprites.&lt;br /&gt;
::Add Harpy specie and sprites.&lt;br /&gt;
::Remove Arachnes.&lt;br /&gt;
::Update Reptilian information. New diet, can grab things with tail, update damage modifiers.&lt;br /&gt;
::Update Moth information. New diet, no longer can float in space.&lt;br /&gt;
::Update Moth sprites.&lt;br /&gt;
&lt;br /&gt;
*[[Weapons]]&lt;br /&gt;
::Update the article to contain the new weapons and damage values.&lt;br /&gt;
::Remove any weapons and ammo types no longer in the code base.&lt;br /&gt;
::Check for outdated sprites and update them.&lt;br /&gt;
::&amp;lt;s&amp;gt;Replace all mentions of Forensic Mantis with Psionic Mantis&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*[[Supply Crates]]&lt;br /&gt;
::Update crates list and prices.&lt;br /&gt;
::Replace mention of Quartermaster with Logistics Officer. Also mention Cargo Tech&#039;s job of moving stuff.&lt;br /&gt;
&lt;br /&gt;
*[[Hydroponics]]&lt;br /&gt;
::Update info to includes the new plants and mutations.&lt;br /&gt;
&lt;br /&gt;
*[[Research and Development]]&lt;br /&gt;
::&amp;lt;s&amp;gt;Replace mentions of Acolyte with Scientist.&amp;lt;/s&amp;gt;&lt;br /&gt;
::Update the Technology Trees.&lt;br /&gt;
::Possibly update the point generation methods if required.&lt;br /&gt;
::Add a part about technology disks and how they work&lt;br /&gt;
::Add a part about machine upgrading&lt;br /&gt;
&lt;br /&gt;
*[[Construction]]&lt;br /&gt;
::Update recipe list.&lt;br /&gt;
&lt;br /&gt;
*[[Syndicate Items]]&lt;br /&gt;
::New uplink items to be added.&lt;br /&gt;
::&amp;lt;s&amp;gt;Replace all mentions of Acolyte with Scientist&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*[[Fauna]]&lt;br /&gt;
::Add the new pets and other various critters.&lt;br /&gt;
::Add Pun Pun.&lt;br /&gt;
&lt;br /&gt;
*[[Xenoarcheology]]&lt;br /&gt;
::Update info related to stimulus and reactions if necessary.&lt;br /&gt;
::&amp;lt;s&amp;gt;Replace all mentions of Acolyte with Scientist&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*[[Anomalous Research]]&lt;br /&gt;
::Add new tools.&lt;br /&gt;
::Add new anomalies.&lt;br /&gt;
&lt;br /&gt;
*[[Antagonist]]&lt;br /&gt;
::Add Space Ninja&lt;br /&gt;
::Add Revolutionary&lt;br /&gt;
&lt;br /&gt;
*[[Combat]]&lt;br /&gt;
::Update ranged weapon update for having to rack the slide of guns.&lt;br /&gt;
::Add any other potential change to combat.&lt;br /&gt;
&lt;br /&gt;
*[[Game Modes]]&lt;br /&gt;
::&amp;lt;s&amp;gt;Add Revolutionaries gamemode.&amp;lt;/s&amp;gt;&lt;br /&gt;
::Update the various gamemodes info; Add random events link to survival, add antag win scenarios and what happens when they lose (shuttle called for nukie/rev)&lt;br /&gt;
&lt;br /&gt;
*[[PDA]]&lt;br /&gt;
::Add new cartridges/programs suchs as the news thing and glimmer monitor, link to the potential mass-media guide whenever.&lt;br /&gt;
&lt;br /&gt;
==== Jobs ====&lt;br /&gt;
&amp;lt;span style=&amp;quot;background:#0C2C47&amp;quot;&amp;gt; &#039;&#039;&#039;Command&#039;&#039;&#039; &amp;lt;/span&amp;gt;&lt;br /&gt;
*[[Captain]]&lt;br /&gt;
::Update job&#039;s accesses, extended access and requirements.&lt;br /&gt;
::&amp;lt;s&amp;gt;Add &#039;Logistics Officer&#039; to Subordinates.&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Update &amp;quot;The Chain of Command&amp;quot; to fit the new SOP.&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;background:#480000&amp;quot;&amp;gt; &#039;&#039;&#039;Security&#039;&#039;&#039; &amp;lt;/span&amp;gt;&lt;br /&gt;
*[[Head of Security]]&lt;br /&gt;
::Update job&#039;s accesses, extended access and requirements.&lt;br /&gt;
::&amp;lt;s&amp;gt;Replace &#039;Forensic Mantis&#039; to &#039;Detective&#039; in Subordinates.&amp;lt;/s&amp;gt;&lt;br /&gt;
::Update job&#039;s sprite.&lt;br /&gt;
&lt;br /&gt;
*[[Warden]]&lt;br /&gt;
::Update job&#039;s accesses, extended access and requirements.&lt;br /&gt;
::Update job&#039;s sprite.&lt;br /&gt;
&lt;br /&gt;
*[[Security Officer]]&lt;br /&gt;
::Update job&#039;s accesses, extended access and requirements.&lt;br /&gt;
::Update job&#039;s sprite.&lt;br /&gt;
&lt;br /&gt;
*[[Prison Guard]]&lt;br /&gt;
::Update job&#039;s accesses, extended access and requirements.&lt;br /&gt;
&lt;br /&gt;
*[[Security Cadet]]&lt;br /&gt;
::Update job&#039;s accesses, extended access and requirements.&lt;br /&gt;
::Update job&#039;s sprite.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;background:#854100&amp;quot;&amp;gt; &#039;&#039;&#039;Engineering&#039;&#039;&#039; &amp;lt;/span&amp;gt;&lt;br /&gt;
*[[Chief Engineer]]&lt;br /&gt;
::Update job&#039;s accesses, extended access and requirements.&lt;br /&gt;
::&amp;lt;s&amp;gt;Replace &#039;Salvage Technician&#039; with &#039;Technical Assistant&#039; in Subordinates.&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Remove &#039;Reverse Engineering&#039; guide.&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Update overall article, it is quite bare-bone.&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*[[Atmospheric Technician]]&lt;br /&gt;
::Update job&#039;s accesses, extended access and requirements.&lt;br /&gt;
::Add &#039;Technical Assistant&#039; in Subordinates.&lt;br /&gt;
&lt;br /&gt;
*[[Station Engineer]]&lt;br /&gt;
::Update job&#039;s accesses, extended access and requirements.&lt;br /&gt;
::Add &#039;Technical Assistant&#039; in Subordinates.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;background:#4c1a4f&amp;quot;&amp;gt; &#039;&#039;&#039;Epistemics&#039;&#039;&#039; &amp;lt;/span&amp;gt;&lt;br /&gt;
*[[Mystagogue]]&lt;br /&gt;
::Update job&#039;s accesses, extended access and requirements.&lt;br /&gt;
::&amp;lt;s&amp;gt;Update the JobHeader colors to new colors (main 4c1a4f, secondary 6f2773)&amp;lt;/s&amp;gt;&lt;br /&gt;
::Add &#039;Reverse Engineering&#039; guide.&lt;br /&gt;
::&amp;lt;s&amp;gt;Rename &#039;Forensic Mantis&#039; to &#039;Psionic Mantis&#039; in Subordinates.&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Replace all mentions of Acolyte with Scientist&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Remove &#039;Cataloguer&#039; in Subordinates.&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Add &#039;Research Assistant&#039; in Subordinates.&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*[[Psionic Mantis]]&lt;br /&gt;
::&amp;lt;s&amp;gt;Move the page to [[Psionic Mantis]] and rename the job to &amp;quot;Psionic Mantis&amp;quot;&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Update the JobHeader colors to new colors (main 4c1a4f, secondary 6f2773)&amp;lt;/s&amp;gt;&lt;br /&gt;
::Update job&#039;s accesses, extended access and requirements.&lt;br /&gt;
::&amp;lt;s&amp;gt;Remove &#039;Head of Security&#039; from Supervisors.&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Remove &#039;Forensics&#039; from Guides.&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Update entire article to focus on finding psionics, roleplay and how to deal with them.&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*[[Chaplain]]&lt;br /&gt;
::Update job&#039;s accesses, extended access and requirements.&lt;br /&gt;
::&amp;lt;s&amp;gt;Update the JobHeader colors to new colors (main 4c1a4f, secondary 6f2773)&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*[[Scientist]]&lt;br /&gt;
::&amp;lt;s&amp;gt;Move the page to [[Scientist]] and rename the job to &amp;quot;Scientist&amp;quot;&amp;lt;/s&amp;gt;&lt;br /&gt;
::Update job&#039;s accesses, extended access and requirements.&lt;br /&gt;
::&amp;lt;s&amp;gt;Update the JobHeader colors to new colors (main 4c1a4f, secondary 6f2773)&amp;lt;/s&amp;gt;&lt;br /&gt;
::Change overall feel of the job towards more science and less cult.&lt;br /&gt;
&lt;br /&gt;
*[[Librarian]]&lt;br /&gt;
::&amp;lt;s&amp;gt;Move the page to [[Librarian]] and rename the job to &amp;quot;Librarian&amp;quot;&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Update job&#039;s accesses, extended access and requirements.&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Remove the JobHeader colors, it will automatically use the Service colors.&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Change department to SERVICE&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Change Supervisors to: Head of Personnel&amp;lt;/s&amp;gt;&lt;br /&gt;
::Update job&#039;s sprite.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;background:#244559&amp;quot;&amp;gt; &#039;&#039;&#039;Medical&#039;&#039;&#039; &amp;lt;/span&amp;gt;&lt;br /&gt;
*[[Chief Medical Officer]]&lt;br /&gt;
::Update job&#039;s accesses, extended access and requirements.&lt;br /&gt;
::&amp;lt;s&amp;gt;Add &#039;Chemist&#039; and &#039;Medical Intern&#039; in Subordinates.&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Add [[Cryogenic Pods]] in Guides&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Remove Virogoly from the Guides.&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*[[Medical Doctor]]&lt;br /&gt;
::Update job&#039;s accesses, extended access and requirements.&lt;br /&gt;
::&amp;lt;s&amp;gt;Add [[Cryogenic Pods]] in Guides&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Remove Virogoly from the Guides.&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*[[Paramedic]]&lt;br /&gt;
::Update job&#039;s accesses, extended access and requirements.&lt;br /&gt;
&lt;br /&gt;
*[[Psychologist]]&lt;br /&gt;
::Update job&#039;s accesses, extended access and requirements.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;background:#43331a&amp;quot;&amp;gt; &#039;&#039;&#039;Logistics&#039;&#039;&#039; &amp;lt;/span&amp;gt;&lt;br /&gt;
*[[Cargo Technician]]&lt;br /&gt;
::&amp;lt;s&amp;gt;Move the page to [[Cargo Technician]] and rename the job to &amp;quot;Cargo Technician&amp;quot;&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Update job&#039;s accesses, extended access and requirements.&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Update the JobHeader colors to new colors (main 43331a, secondary 614a25)&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Change Supervisors to: Logistics Officer.&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*[[Courier]]&lt;br /&gt;
::&amp;lt;s&amp;gt;Move the page to [[Courier]] and rename the job to &amp;quot;Courier&amp;quot;&amp;lt;/s&amp;gt;&lt;br /&gt;
::Update job&#039;s accesses, extended access and requirements.&lt;br /&gt;
::&amp;lt;s&amp;gt;Update the JobHeader colors to new colors (main 43331a, secondary 614a25)&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Change Supervisors to: Logistics Officer&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Update job&#039;s sprite.&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*[[Salvage Specialist]]&lt;br /&gt;
::&amp;lt;s&amp;gt;Move the page to [[Salvage Specialist]] and rename the job to &amp;quot;Salvage Specialist&amp;quot;&amp;lt;/s&amp;gt;&lt;br /&gt;
::Update job&#039;s accesses, extended access and requirements.&lt;br /&gt;
::&amp;lt;s&amp;gt;Update the JobHeader colors to new colors (main 43331a, secondary 614a25)&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Change Supervisors to: Logistics Officer&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Update job&#039;s sprite.&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;background:#265600&amp;quot;&amp;gt; &#039;&#039;&#039;Service&#039;&#039;&#039; &amp;lt;/span&amp;gt;&lt;br /&gt;
*[[Head of Personnel]]&lt;br /&gt;
::Update job&#039;s accesses, extended access and requirements.&lt;br /&gt;
::&amp;lt;s&amp;gt;Remove &#039;Quartermaster&#039; and &#039;Mail Carrier&#039; from Subordinates.&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Change their department to &amp;quot;SERVICE&amp;quot; and add |command=true to them.&amp;lt;/s&amp;gt;&lt;br /&gt;
::Update info to reflect their job more as a Head for the service department.&lt;br /&gt;
&lt;br /&gt;
*[[Janitor]]&lt;br /&gt;
::Update job&#039;s accesses, extended access and requirements.&lt;br /&gt;
&lt;br /&gt;
*[[Bartender]]&lt;br /&gt;
::Update job&#039;s accesses, extended access and requirements.&lt;br /&gt;
&lt;br /&gt;
*[[Botanist]]&lt;br /&gt;
::Update job&#039;s accesses, extended access and requirements.&lt;br /&gt;
&lt;br /&gt;
*[[Chef]]&lt;br /&gt;
::Update job&#039;s accesses, extended access and requirements.&lt;br /&gt;
&lt;br /&gt;
*[[Service Worker]]&lt;br /&gt;
::&amp;lt;s&amp;gt;Move the page to [[Service Worker]] and rename the job to &amp;quot;Service Worker&amp;quot;&amp;lt;/s&amp;gt;&lt;br /&gt;
::Update job&#039;s accesses, extended access and requirements.&lt;br /&gt;
::&amp;lt;s&amp;gt;Update job&#039;s sprite.&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Update description to be more in lines with their new job.&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*[[Boxer]]&lt;br /&gt;
::Update job&#039;s accesses, extended access and requirements.&lt;br /&gt;
&lt;br /&gt;
*[[Clown]]&lt;br /&gt;
::Update job&#039;s accesses, extended access and requirements.&lt;br /&gt;
&lt;br /&gt;
*[[Martial Artist]]&lt;br /&gt;
::Update job&#039;s accesses, extended access and requirements.&lt;br /&gt;
&lt;br /&gt;
*[[Mime]]&lt;br /&gt;
::Update job&#039;s accesses, extended access and requirements.&lt;br /&gt;
&lt;br /&gt;
*[[Lawyer]]&lt;br /&gt;
::Update job&#039;s accesses, extended access and requirements.&lt;br /&gt;
&lt;br /&gt;
*[[Musician]]&lt;br /&gt;
::Update job&#039;s accesses, extended access and requirements.&lt;br /&gt;
&lt;br /&gt;
*[[Reporter]]&lt;br /&gt;
::Update job&#039;s accesses, extended access and requirements.&lt;br /&gt;
&lt;br /&gt;
*[[Passenger]]&lt;br /&gt;
::&amp;lt;s&amp;gt;Move the page to [[Passenger]] and rename the job to &amp;quot;Passenger&amp;quot;&amp;lt;/s&amp;gt;&lt;br /&gt;
::Update job&#039;s accesses, extended access and requirements.&lt;br /&gt;
&lt;br /&gt;
*[[Gladiator]]&lt;br /&gt;
::Update job&#039;s accesses, extended access and requirements.&lt;br /&gt;
&lt;br /&gt;
*[[Prisoner]]&lt;br /&gt;
::Update job&#039;s accesses, extended access and requirements.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;background:#3d434b&amp;quot;&amp;gt; &#039;&#039;&#039;Sillicon&#039;&#039;&#039; &amp;lt;/span&amp;gt;&lt;br /&gt;
*[[Cyborg]]&lt;br /&gt;
::&amp;lt;s&amp;gt;Move the page to [[Cyborg]] and rename the job to &amp;quot;Cyborg&amp;quot;&amp;lt;/s&amp;gt;&lt;br /&gt;
::Update job&#039;s accesses, extended access and requirements.&lt;br /&gt;
::Update entire article to fit their new gameplay, tools and job.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;s&amp;gt;[[Medical Robot]]&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Obsolete the page.&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*[[Maintenance Drone]]&lt;br /&gt;
::Update job&#039;s accesses, extended access and requirements.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;background:#121212&amp;quot;&amp;gt; &#039;&#039;&#039;Antagonists&#039;&#039;&#039; &amp;lt;/span&amp;gt;&lt;br /&gt;
*[[Traitor]]&lt;br /&gt;
::Update job&#039;s requirements.&lt;br /&gt;
::Update the who can be traitor list.&lt;br /&gt;
::&amp;lt;s&amp;gt;Replace all mentions of Forensic Mantis with Psionic Mantis&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*[[Nuclear Operative]]&lt;br /&gt;
::Update job&#039;s requirements.&lt;br /&gt;
::Update the sprite to use the new medic hardsuit.&lt;br /&gt;
::Update the Equipment part to no longer have erroneous and duplicate information from [[Syndicate Items]].&lt;br /&gt;
&lt;br /&gt;
*[[Paradox Anomaly]]&lt;br /&gt;
::Update job&#039;s requirements.&lt;br /&gt;
&lt;br /&gt;
*[[Rat King]]&lt;br /&gt;
::Update job&#039;s requirements.&lt;br /&gt;
::Update with new abilities to order rats around.&lt;br /&gt;
&lt;br /&gt;
*[[Rat Servant]]&lt;br /&gt;
::Obsolete the page, no longer a ghost role.&lt;br /&gt;
&lt;br /&gt;
*[[Revenant]]&lt;br /&gt;
::Update job&#039;s requirements.&lt;br /&gt;
::Replace Acolyte with Scientist&lt;br /&gt;
::&amp;lt;s&amp;gt;Replace all mentions of Forensic Mantis with Psionic Mantis&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Replace all mentions of Acolyte with Scientist&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== New articles ==&lt;br /&gt;
==== Guides ====&lt;br /&gt;
*[[Cryogenic Pods]] - (Wakefield)&lt;br /&gt;
::Copy this https://wiki.spacestation14.io/wiki/Cryogenic_Pods make it prettier and less of just a wall of text.&lt;br /&gt;
*[[The Oracle]] - (Wakefield)&lt;br /&gt;
&lt;br /&gt;
==== Jobs ====&lt;br /&gt;
*[[Detective]]&lt;br /&gt;
*[[Logistics Officer]]&lt;br /&gt;
*[[Technical Assistant]]&lt;br /&gt;
*[[Research Assistant]]&lt;br /&gt;
*[[Chemist]]&lt;br /&gt;
*[[Zookeeper]]&lt;br /&gt;
*[[Medical Intern]]&lt;br /&gt;
*[[Space Ninja]]&lt;br /&gt;
*[[Revolutionary]]&lt;br /&gt;
&lt;br /&gt;
==== Unrelated to Rebase / Future work ====&lt;br /&gt;
*[[Items]] - See [https://tgstation13.org/wiki/General_items TGWiki General Items], regroup all the random various stuff into a single page, no need for separate item pages. Maybe separate it into General, Medical, Engineering similar to TG?&lt;br /&gt;
*[[Clothing]] - See [https://tgstation13.org/wiki/Clothing_and_Accessories TGWiki Clothing], regroup all the clothing armor pieces available on one page.&lt;br /&gt;
*[[EMAG]] - Special page just for the emag item, list all the emagable stuff and what it does special to it. Change all previous emag link to there.&lt;br /&gt;
*[[Paperwork]] - A how to use formatting for paper and a bunch of templates for quick usage.&lt;br /&gt;
*[[Identifying Antagonists]] - A list of IC knowledge about Antags since it&#039;s assumed NT briefs their personnel on potential enemies.&lt;br /&gt;
*[[Spriting]] - A guide similar to [[Mapping]] inspired by [https://hackmd.io/@goonstation/docs/%2F%40goonstation%2Fsprites#Colors-%F0%9F%8E%A8 goon] for the spriters&lt;br /&gt;
*[[Traits]] - List of traits; Table with; Name, description and what it does.&lt;br /&gt;
*[[Emotes]] - https://wiki.spacestation14.io/wiki/Emotes but making it more clean, specifying which specie can do which&lt;br /&gt;
*[[Random Events]] - List all the possible random events. Table with; Name, the announcement (colored) and what it does in game.&lt;br /&gt;
*[[Logistics]] - Guide to gather all the info about doing cargo and salvage&lt;br /&gt;
*Redo the job pages to have a better layout similar to ParadiseWiki and have less guide clutter. Aka do department things.&lt;br /&gt;
*Lore page and lore stuff.&lt;br /&gt;
*[[Chemistry]] and [[Drinks]] - Go manual until someone fixes the automatic system.&lt;br /&gt;
*Potentially a guide about Mass-Media? Or just put it in [[Reporter]].&lt;br /&gt;
*Separate the guides quick menu into more specific menus.&lt;br /&gt;
*Update the jobs page description to be more serious.&lt;br /&gt;
*Add new guide to explain managing IDs and how to use the console so that every head can get that guide.&lt;br /&gt;
&lt;br /&gt;
= Resources/tools/links =&lt;br /&gt;
*[[Wiki Contribution|Wiki Contribution guide]]&lt;br /&gt;
*[[Wikicode|Wikicode]]&lt;br /&gt;
*[https://github.com/DeltaV-Station/Delta-v DeltaV GitHub]&lt;/div&gt;</summary>
		<author><name>Wakefield</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Mystagogue&amp;diff=1434</id>
		<title>Mystagogue</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Mystagogue&amp;diff=1434"/>
		<updated>2023-10-23T02:14:45Z</updated>

		<summary type="html">&lt;p&gt;Wakefield: /* Directing Research */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;sub&amp;gt;Subscript text&amp;lt;/sub&amp;gt;{{Stub}}&lt;br /&gt;
{{Job_Header&lt;br /&gt;
|department=EPISTEMICS&lt;br /&gt;
|command=true&lt;br /&gt;
|maincolor=4c1a4f&lt;br /&gt;
|secondarycolor=6f2773&lt;br /&gt;
|image=Mystagogue.png&lt;br /&gt;
|title=Mystagogue&lt;br /&gt;
|difficulty=Medium&lt;br /&gt;
|requirements=Whitelisted, 20 hours of playtime, 12 hours in [[Scientist|Epistemics]]&lt;br /&gt;
|access=Epistemics, Command, Maintenance, Mystagogue, Psionic Mantis, Chapel&lt;br /&gt;
|extendedaccess=None&lt;br /&gt;
|supervisors=[[Captain]]&lt;br /&gt;
|subordinates= [[Scientist]], [[Chaplain]], [[Psionic Mantis]], [[Research Assistant]]&lt;br /&gt;
|duties=Coordinate Research and the Epistemics department. Organize the investigation of Artefacts and Anomalies. Observe Glimmer.&lt;br /&gt;
|guides=[[Alert Procedure]], [[Standard Operating Procedure|SOP]], [[Company Policy]], [[Research_and_Development|Research]], [[Xenoarcheology]], [[Anomalous Research]], [[Glimmer]], [[Psionics]], [[Golemancy]], [[The Oracle]]&lt;br /&gt;
}}&lt;br /&gt;
So you&#039;re going to be the caretaker of a [[Psionic Mantis|bunch]] of [[Chaplain|fanatic]] [[Scientist|researchers]] with access to some of the most dangerous things on the station!&lt;br /&gt;
&lt;br /&gt;
Alongside your department, you are dedicated to discovering the secrets of the Noösphere and furthering our knowledge of the universe. As such, you will generally find yourself with a great degree of freedom on how you want to accomplish that exploration. Just keep an eye on the glimmer levels.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Organize Your Cultists ==&lt;br /&gt;
The Mystagogue is in charge of the Epistemics department and oversees the duties of [[Research and Development]]. While they will ideally have &amp;lt;s&amp;gt;cultists&amp;lt;/s&amp;gt; Scientists under them to aid in research, they are expected to have at least a fundamental understanding of how to operate their department in the event of having a lack of staff.&lt;br /&gt;
&lt;br /&gt;
=== Directing Research ===&lt;br /&gt;
[[File:server.png|thumb|right|64px|The R&amp;amp;D Server]]&lt;br /&gt;
[[File:rd_computer.png|thumb|right|64px|The R&amp;amp;D Computer]]&lt;br /&gt;
As the Mystagogue the bread and butter of your work aboard the station is ensuring research is done. It is your job to lead the broadening of our understanding of the universe around us, discovering new technologies that allow everyone on board to do their jobs better and more efficiently. This may sound like a complicated and scary endeavour but thankfully due to the miracles of modern science, research is now completed through spending &amp;quot;Research Points&amp;quot; on the technology of your choice at the Research Computer.&lt;br /&gt;
&lt;br /&gt;
[[Scientist|Scientists]] will be your primary subordinates. They will be working with [[Xenoarcheology|analysing artefacts]], [[Anomalous Research|dealing with anomalies]] or [[The Oracle|requisitioning things for the oracle]]. You may want to ensure that all these jobs are manned by assigning your scientists roles at the start of the shift but usually they can be flexible if they know what they are doing.&lt;br /&gt;
&lt;br /&gt;
Don&#039;t forget to check on the Scientists every now and then to ensure they are doing their jobs. If there&#039;s not much to do, direct them around the station in search of whatever object [[the Oracle]] demands of you.&lt;br /&gt;
&lt;br /&gt;
Make sure that the [[Psionic Mantis]] is available and alive for emergencies. They will be invaluable for making a record of the station&#039;s [[psionics]] for when Code White may run around.&lt;br /&gt;
&lt;br /&gt;
The [[Chaplain]] has the habit of trying to build a cult and decorporealize people they shouldn&#039;t. If they manage to bypass your supervision and start decorporealizing people without consent, notify security immediately and have them stripped of rank.&lt;br /&gt;
&lt;br /&gt;
Research Points can be obtained from the following sources:&lt;br /&gt;
* Passive generation from Glimmer Probers&lt;br /&gt;
* Completing quests for the Oracle&lt;br /&gt;
* Destroying alien artifacts after researching their properties&lt;br /&gt;
* The discovery of new diseases by the Medical staff&lt;br /&gt;
* Analyzing Anomalies&lt;br /&gt;
&lt;br /&gt;
=== Your Defence ===&lt;br /&gt;
At the start of each shift, the Mystagogue is one of the more vulnerable heads of staff on board. Unlike the other heads, you don&#039;t get fancy defence capabilities but you get a cool Hand Teleporter. Keep it safe and don&#039;t lose it.&lt;br /&gt;
&lt;br /&gt;
As Mystagogue, you also have access to a Book of Mysteries. This mystical book contains many secrets, so make sure to thoroughly investigate its wonders if you find it strapped to you! To deal with supernatural beings such as Wisps or [[Revenant|Revenants]] you get the Dispel [[Psionics|psionic ability]]. It can also be used against anomalies.&lt;br /&gt;
&lt;br /&gt;
== Communication ==&lt;br /&gt;
Communicate and cooperate with other departments if Anomalies or Artefacts appear on the station that need investigation or dispelment. You, and your team, are not able to be everywhere all at once. Remember to, once in a while, advertise for the crew to call out locations of anomalies if they see one.&lt;br /&gt;
&lt;br /&gt;
You will also be the person in charge of managing the [[glimmer]] and the [[Construction|constructions]] of probers and drainers. If glimmer gets too high you are allowed to call [[Alert_Procedure#White_Alert|White Alert]] to incite people to get golemnized and stop using their psionic powers.&lt;br /&gt;
&lt;br /&gt;
== Glimmer and You ==&lt;br /&gt;
[[File:Glimmer Prober Minimal.png|thumb|right|64px|A Glimmer Prober]]&lt;br /&gt;
Glimmer is a measurement of the average noöspheric pressure. The noösphere is a field linking the minds of all sentient beings. The study of Glimmer is what separates you from the puny minded ingrates known as scientists on other stations. Delving into the noösphere using your Glimmer Probers is a gateway to great knowledge and how you will gain perform much of your initial research.&lt;br /&gt;
&lt;br /&gt;
You will be the person in charge of managing the [[glimmer]] and the [[Construction|constructions]] of probers and drainers. If glimmer gets too high you are allowed to call [[Alert_Procedure#White_Alert|White Alert]] to incite people to get golemnized and stop using their psionic powers.&lt;br /&gt;
&lt;br /&gt;
As your probers do their work, the average glimmer level on the station will rise. If the levels grow too high the probers themselves will begin to spark with latent psionic energy and you may find yourself unable to turn them off as they become self sustaining.&lt;br /&gt;
&lt;br /&gt;
In cases of emergencies like this, you are recommended to build Glimmer Drainers. If you are unable to create Drainers due to having researched Advanced Musicology at request of the [[Musician]] or [[Clown]], your [[Chaplain]] may also be able to assist. Their help will not come without [[Golemancy|sacrifice]] however.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--== The Oracle ==--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Jobs Menu}}&lt;br /&gt;
[[Category:Jobs]]&lt;/div&gt;</summary>
		<author><name>Wakefield</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Chemist&amp;diff=1433</id>
		<title>Chemist</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Chemist&amp;diff=1433"/>
		<updated>2023-10-23T02:11:39Z</updated>

		<summary type="html">&lt;p&gt;Wakefield: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
{{Job_Header&lt;br /&gt;
|department=MEDICAL&lt;br /&gt;
|maincolor=244559&lt;br /&gt;
|secondarycolor=325367&lt;br /&gt;
|image=Chemist.png&lt;br /&gt;
|title=Chemist&lt;br /&gt;
|difficulty=?&lt;br /&gt;
|requirements=?&lt;br /&gt;
|access=?&lt;br /&gt;
|extendedaccess=?&lt;br /&gt;
|supervisors=[[Chief Medical Officer]]&lt;br /&gt;
|subordinates=None&lt;br /&gt;
|duties=Produce medicinal drugs for the doctors to use, research ethically dubious rare chemicals, and produce weapons of war when enemies of the station arrive.&lt;br /&gt;
|guides=[[Medical]], [[Chemistry]], [[Cryogenic Pods]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Jobs Menu}}&lt;br /&gt;
[[Category:Jobs]]&lt;/div&gt;</summary>
		<author><name>Wakefield</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Chief_Medical_Officer&amp;diff=1432</id>
		<title>Chief Medical Officer</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Chief_Medical_Officer&amp;diff=1432"/>
		<updated>2023-10-23T02:10:22Z</updated>

		<summary type="html">&lt;p&gt;Wakefield: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
{{Job_Header&lt;br /&gt;
|department=MEDICAL&lt;br /&gt;
|command=true&lt;br /&gt;
|maincolor=244559&lt;br /&gt;
|secondarycolor=325367&lt;br /&gt;
|image=Chief Medical Officer.png&lt;br /&gt;
|title=Chief Medical Officer&lt;br /&gt;
|difficulty=Medium&lt;br /&gt;
|requirements=Whitelisted, 20 hours of playtime, 12 hours in [[Medical Doctor|Medical]]&lt;br /&gt;
|access=Medical, Command, Maintenance, Chemistry, Chief Medical Officer&lt;br /&gt;
|extendedaccess=None&lt;br /&gt;
|supervisors=[[Captain]]&lt;br /&gt;
|subordinates=[[Chemist]], [[Medical Intern]],[[Medical Doctor]], [[Psychologist]], [[Paramedic]]&lt;br /&gt;
|duties=Keep Medbay orderly. Supervise and delegate chemistry, triage, and trauma duties. Load the metempsychotic machine with Biomass at the start of the shift. Make sure the Metempsychotic machine is linked properly.&lt;br /&gt;
|guides=[[Alert Procedure]], [[Standard Operating Procedure|SOP]], [[Company Policy]], [[Medical Doctor]], [[Medical]], [[Chemistry]], [[Cryogenic Pods]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The Chief Medical Officer (often shortened to Chief or CMO) is the head of the entire medical department. Their access is mostly limited to Medical and Command, they tend to get the wrath of anyone who comes in who thinks they can treat themselves better and they have one of the best items in the game for both killing and saving lives.&lt;br /&gt;
&lt;br /&gt;
Your first task as the CMO is to check if the [[Medical#Cloning_and_Morgue|Metempsychotic machine or cloner]] is linked to the cloning console via multitool. After that, ensure that there&#039;s some biomass in it. &lt;br /&gt;
&lt;br /&gt;
CMO is probably the easiest head to play because primarily it&#039;s just Medical Doctor Plus. Most of what you do outside the normal medical doctor duties is get the extra biomass from your office loaded into the metempsychotic machine, and then work like a normal doctor. If your team is small or inexperienced in chemistry, you may be cooking drugs for the first half of the shift. If you don&#039;t have someone working triage or intake, you may be doing that.&lt;br /&gt;
&lt;br /&gt;
Another thing the CMO should be doing is catching folks making illegal chemicals or if pills are being spiked. Look over your chemist&#039;s shoulders and check their machines. Because you can&#039;t tell what&#039;s going in or out of a machine you don&#039;t REALLY know if that pill that was made was Dylovene or Sulfuric Acid for instance. You can grind a pill up in the reagent grinder to test it without just blindly swallowing it. Keep an eye out for telltale signs that someone is trying to make a warcrime. If they have a pile of plasma for no good reason they may be a traitor.&lt;br /&gt;
&lt;br /&gt;
== Hypospray and You ==&lt;br /&gt;
The hypospray is both a traitor objective and a really good tool for you as a CMO. You can load it with chemicals and immediately put them into a bloodstream. Typically you&#039;re going to load this with epinephrine or if you can get your hands on it, ichor. &lt;br /&gt;
&lt;br /&gt;
To load it, take the chemical in one hand and using that hand, click the hypospray. It can hold 30u.&lt;br /&gt;
&lt;br /&gt;
It can also be an exceptionally good way to defend yourself without needing a gun. There&#039;s a few good &#039;offensive&#039; drugs if you&#039;re planning on using it in a fight or to subdue an unruly patient. &lt;br /&gt;
&lt;br /&gt;
Nonlethally, dose someone with Ipecac to make them incredibly slow incredibly quickly without doing damage to them. It also has the benefit of reducing their movespeed if they puke enough. &lt;br /&gt;
&lt;br /&gt;
Chloral Hydrate is a favorite amongst many CMOs because even at 25-30 units it won&#039;t kill someone, but it will put them down long enough for Sec to get in very, very quickly. Just be sure to give Sec a Dylovene to help with the patient&#039;s new toxic damage.&lt;br /&gt;
&lt;br /&gt;
Lethally, epinephrine is a great tool one can use to cause damage that&#039;s immediately available at round start. It has the negative of actually providing a lot of benefits to the person if you can&#039;t get the full dose off though.&lt;br /&gt;
&lt;br /&gt;
There&#039;s Tranexamic acid, also a fairly useful chemical medwise that can double-duty as a an offensive tool if needed. When fully dosed it can do damage fairly quickly as an overdose while being less useful to the enemy you&#039;re injecting it with.&lt;br /&gt;
&lt;br /&gt;
Lexorin is by far the most dangerous toxin to someone who doesn&#039;t have Dexalin available, but if you&#039;re making it and the hypospray falls out of your hands before you can use it, then you&#039;re going to have a bad time for the rest of the crew. Lexorin also doesn&#039;t fill any particular use for the crew in general other than as a murdering tool.&lt;br /&gt;
&lt;br /&gt;
== Crew Monitoring and You ==&lt;br /&gt;
The Crew Monitor, both handheld and built into your office (on most maps) is a vital tool for survival. If your shift is going well, you may even have the luxury of time to monitor the crew on such a monitor outside of folks asking you for it over command chat.&lt;br /&gt;
&lt;br /&gt;
The Crew Monitor gives you updates on where someone is based off their ID and if they have their Suit Coordinates on. As a note, there are people who will NOT put their suit sensors on. These folks cannot be stopped, they will just leave them off the whole round potentially, or even just because they&#039;re planning on doing some shenanigans. If someone dies without coords on, there&#039;s little you can do usually. Hard to find a body that you don&#039;t know the whereabouts of.&lt;br /&gt;
&lt;br /&gt;
{{Jobs Menu}}&lt;br /&gt;
[[Category:Jobs]]&lt;/div&gt;</summary>
		<author><name>Wakefield</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Medical_Doctor&amp;diff=1431</id>
		<title>Medical Doctor</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Medical_Doctor&amp;diff=1431"/>
		<updated>2023-10-23T02:09:35Z</updated>

		<summary type="html">&lt;p&gt;Wakefield: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Job_Header&lt;br /&gt;
|department=MEDICAL&lt;br /&gt;
|maincolor=244559&lt;br /&gt;
|secondarycolor=325367&lt;br /&gt;
|image=Medical_Doctor.png&lt;br /&gt;
|title=Medical Doctor&lt;br /&gt;
|difficulty=Medium&lt;br /&gt;
|requirements=None&lt;br /&gt;
|access=Medical, Maintenance, Chemistry&lt;br /&gt;
|extendedaccess=None&lt;br /&gt;
|supervisors=[[Chief Medical Officer]]&lt;br /&gt;
|subordinates=None&lt;br /&gt;
|duties=Heal people. Make medicine.&lt;br /&gt;
|guides=[[Medical]], [[Chemistry]], [[Cryogenic Pods]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
You are the Medical Doctor. Your job is to ensure the crew stays healthy and alive, healing the wounded and reviving the dead. Needless to say, your work is cut out for you, but don&#039;t despair! You can still help people! Mostly. &lt;br /&gt;
&lt;br /&gt;
Get medicine from the [[#Chemistry|single doctor who is making pills]] in the chemistry lab and hope they labelled them. Resist the temptation to poison the [[Bartender|Bartender&#039;s]] drinks with lethal doses of blood clotters and liquid radiation. &lt;br /&gt;
&lt;br /&gt;
For more info, see the list of [[Chemistry|chemicals.]]&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
==Doctor, Doctor!==&lt;br /&gt;
When you are a Medical Doctor, your job is to heal people, save them from the brink of death, and [[Medical#Cloning|revive]] the dead. You can diagnose injuries and diseases with the help of a [[Medical_Doctor#Tools|health analyzer]] or even your [[PDA]].&lt;br /&gt;
&lt;br /&gt;
It&#039;s highly recommended that you read the [[medical|Guide to Medical]] for more information about how to treat crewmates.&lt;br /&gt;
&lt;br /&gt;
==Chemical Delivery Methods==&lt;br /&gt;
All chemicals will require either being injected into the bloodstream, inhaled or ingested. Some non-chemical medicines like bruise packs and aloe cream can be applied to the body instead.&lt;br /&gt;
&lt;br /&gt;
* Ingest - Crew can ingest pills for a large dose of chemical, drink a liquid from a container 5u at a time or eat medical plants. These all occur via the mouth. This mean they require to remove their helmet and/or mask.&lt;br /&gt;
* Inject - Crew can be injected into their bloodstream via a Syringe with small amounts of liquid chemical. This require the removal of certain outerwear.&lt;br /&gt;
* Inhale - Crew can breathe in condensed amounts of gaseous chemical if their Internals are not off. A [[Modular Grenade]], bomb or Air Vent can cause chemicals to be inhaled. Chemicals with an overdose effect can have a negative rather than positive effect if inhaled this way&lt;br /&gt;
* Applied - Crew can apply a non-chemical solid medicine to anywhere on their body (including past their clothes / suit somehow).&lt;br /&gt;
&lt;br /&gt;
[[Chemistry#chem_DexalinPlus|Dexalin Plus]] and [[Chemistry#chem_Epinephrine|Epinephrine]] can be served as either a pill or liquid in a beaker / bottle. As they are used to treat critical conditions (often in people with a suit or breathe mask on), consider delivering the liquid in a bottle and injecting it into the patient. As [[Chemistry#chem_DexalinPlus|Dexalin Plus]] is not only for critical situations though, having it both in bottles and as pills can be handy. In contrast non-critical on-demand chemicals like [[Chemistry#chem_Spaceacillin|Spaceacillin]] can be offered as pills as crew have a tendency to either smash or steal the beakers.&lt;br /&gt;
&lt;br /&gt;
== Chemistry ==&lt;br /&gt;
As a Medical doctor, you might end up working in the chemistry lab to make medicine for your crew and fellow doctors. The most important machines for this are the [[#Chemical Dispenser|Chemical Dispenser]] and the [[#ChemMaster4000|ChemMaster4000]]. &lt;br /&gt;
Since the 4 usual damage types are Brute, Burn, Airloss and Toxin, you will need to create cures for all of them as well as for blood loss, the most common being:&lt;br /&gt;
*[[Chemistry#chem_Tricordrazine|Tricordrazine]];&lt;br /&gt;
*[[Chemistry#chem_Dylovene|Dylovene]];&lt;br /&gt;
*[[Chemistry#chem_Hyronalin|Hyronalin]];&lt;br /&gt;
*[[Chemistry#chem_Bicaridine|Bicaridine]];&lt;br /&gt;
*[[Chemistry#chem_DexalinPlus|Dexalin Plus]].&lt;br /&gt;
*[[Chemistry#chem_Tranexamic acid|Tranexamic acid]] and [[Chemistry#chem_Iron|Iron]]&lt;br /&gt;
&lt;br /&gt;
=== Chemical Dispenser ===&lt;br /&gt;
[[File:Chem Dispenser.png|64px]]&lt;br /&gt;
The chemical dispenser&#039;s main purpose is to get and mix chemicals. You have an infinite supply of chemicals but require power to use it. &lt;br /&gt;
&lt;br /&gt;
To use it, you need to:&lt;br /&gt;
*Click on it with a beaker to put a it in. &#039;&#039;(Note that if it already has a beaker inside, it will swap it with the one in your hand)&#039;&#039;;&lt;br /&gt;
*Open the chemical dispenser&#039;s GUI;&lt;br /&gt;
*Select the amount (u) to add to the beaker;&lt;br /&gt;
*Select the chemical you want to add to the beaker. &#039;&#039;(Note that the chemicals will react instantly)&#039;&#039;&lt;br /&gt;
*Click Eject&lt;br /&gt;
&lt;br /&gt;
TIPS:&lt;br /&gt;
*Oxygen and Hydrogen cannot be turned into water (as at 2023)&lt;br /&gt;
*Some recipes will require input of external ingredients such as blood, welder fuel (from fuel tanks), plasma or water.&lt;br /&gt;
*Some recipes require multiple interim chemicals. The order that you add chemicals can be important (e.g. to make tricordrazine, make inaprovaline before dylovene). Otherwise you may get unexpected results.&lt;br /&gt;
*Some chemicals are easier obtained via [[Hydroponics|Hydroponics Tray]] medical plants. e.g. Lingzhi when ground produces epinephrine. Medical plants raw can also heal small amounts. The amount varies on the strength (and size) of the plant. Multiple plants can be eaten one after the other to stack their effect. A single max strength poppy is more effective than 0.5u of bicaridine. However, grinding them produces chemicals more effective than eating the plant raw. High strength plants produce more chemicals.&lt;br /&gt;
&lt;br /&gt;
=== ChemMaster4000 ===&lt;br /&gt;
[[File:ChemMaster4000.png|64px]]&lt;br /&gt;
ChemMaster4000&#039;s purpose is to make pills or bottles with the chemical of your choosing. &lt;br /&gt;
*Put a container in your active hand. e.g. pill cannister or bottle.&lt;br /&gt;
*Click the ChemMaster machine to put it into the Output tab&lt;br /&gt;
*Put a beaker in your active hand&lt;br /&gt;
*Click the ChemMaster machine to put it into the Input tab&lt;br /&gt;
&lt;br /&gt;
*If you want to make a pill/bottle:&lt;br /&gt;
**Ensure that there is a Container loaded in the Input tab that has chemicals in it.&lt;br /&gt;
**&lt;br /&gt;
**&#039;&#039;&#039;Add the chemicals&#039;&#039;&#039;. Click the Transfer button next to a chemical to load it to the buffer. &#039;&#039;(&amp;quot;All&amp;quot; adds everything in the beaker, &amp;quot;5&amp;quot; adds 5u, &amp;quot;10&amp;quot; adds 10u etc.)&#039;&#039;;&lt;br /&gt;
**&#039;&#039;&#039;Check the chemicals&#039;&#039;&#039;. All chemical types in the buffer will be output. e.g. It is a good idea to have both Arithrazine and Bicaridine in the buffer so that they are both added to the output to complement each other.&lt;br /&gt;
**Change to the &#039;&#039;&#039;Output&#039;&#039;&#039; tab&lt;br /&gt;
**&#039;&#039;&#039;Change the label&#039;&#039;&#039; if necessary. As most of your colleagues may not know chemistry, a kind chemist will prefix the label with its effect and dosage. e.g. Brute [Bicar. 25u]&lt;br /&gt;
**If you&#039;re making pills, &#039;&#039;&#039;set the pill&#039;s visual appearance&#039;&#039;&#039;.&lt;br /&gt;
**&#039;&#039;&#039;Set the dose&#039;&#039;&#039; 15u or 25u or 30u is typically enough.&lt;br /&gt;
**&#039;&#039;&#039;Set the amount of pills/bottles&#039;&#039;&#039; you want to create.&lt;br /&gt;
**Hit the &#039;&#039;&#039;create&#039;&#039;&#039; button.&lt;br /&gt;
&lt;br /&gt;
*If you want to get rid of the chemical in the buffer:&lt;br /&gt;
**Select either &#039;&#039;&#039;transfer&#039;&#039;&#039; &#039;&#039;(moves chemical to inserted container)&#039;&#039; or &#039;&#039;&#039;discard&#039;&#039;&#039; &#039;&#039;(gets rid of the chemical completely)&#039;&#039;;&lt;br /&gt;
**Select the amount to transfer/discard.&lt;br /&gt;
&lt;br /&gt;
=== Reagent Grinder ===&lt;br /&gt;
[[File:Grinder.png|64px]]The Reagent Grinder enables objects to be ground or liquified. &lt;br /&gt;
&lt;br /&gt;
The Medical Doctor in charge of making medicine will need to grind 1 plasma in this in order to make some medication like Dexalin. Only one object can be ground at a time so if you insert a stack of objects it will not work. A Large Beaker will need to be loaded into the Reagent Grinder by left clicking on the machine with the object in your active hand.&lt;br /&gt;
&lt;br /&gt;
A Grinder can also be used to test the contents of pills. Insert the pill and a beaker and then click Grind in order to return the contents of the pill to the beaker in liquid form.&lt;br /&gt;
&lt;br /&gt;
== Tools ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Image !! Name !! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:healthanalyzer.png|64px]] || Health Analyzer || Displays the health status of any crewmate or organism upon use.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:bruisepack.png|64px]] || Bruise Pack || Heals 5 points of Slash, Piercing and Blunt damage per use.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ointment.png|64px]] || Ointment || Heals 5 points of Heat, Shock, Cold damage and 1.5 Caustic damage per use.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:bloodpack.png|64px]] || Bloodpack || Heals 0.5 points of bloodloss damage and restores 15 units of blood per use.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:pill1.png|64px]]&amp;lt;br&amp;gt;[[File:pill2.png|64px]] || Pill || Administers a dosage of a specific chemical or medicine upon ingestion. Dosages can vary from 1 to 25 units.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:syringe.png|64px]] || Syringe || Administers a dosage of a specific chemical or medicine upon injection. Dosages can only be administered 5 units at a time, with a maximum of 15 units stored.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:gauze.png|64px]] || Gauze || Stops bleeding upon application. Heals 2.5 Slash and Piercing damage.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:medipen.png|64px]] || Emergency Medipen || A shot of epinephrine. Contains 12 units of [[Chemistry#chem_Epinephrine|Epinephrine]] and 3 units of [[Chemistry#chem_Tranexamic acid|Tranexamic acid]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:bottle.png|64px]] || Epinephrine || 15 units of epinephrine.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Defibrillator.png|64px]]|| Defibrillator || Used to bring people back from death (within a 5-minute timeframe). Heals 40 Asphyxiation damage but deals 5 Shock damage&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
&lt;br /&gt;
*Make sure to have a store of basic medicine on you, namely medicine (See: [[Chemistry]]) such as bicaridine, tricordrazine, and inaprovaline, all of which are very useful in a pinch.&lt;br /&gt;
&lt;br /&gt;
*Always treat patients with whatever medicines you have at your disposal. Scan patients with the health analyzer to determine the best course of treatment.&lt;br /&gt;
&lt;br /&gt;
*The [[Chief Medical Officer]] has a computer in his room, which shows the status of other medical personnel and their location. Use this to recover lost bodies and keep track of the life status of the Heads.&lt;br /&gt;
&lt;br /&gt;
*You may have to coordinate with the other doctors to prioritize wounded patients. Be sure to treat patients as efficiently as possible to prevent a buildup of wounded patients in need of care.&lt;br /&gt;
&lt;br /&gt;
*Liase with the [[Bartender]] for the cure of some diseases. Refer to [[Virology]].&lt;br /&gt;
&lt;br /&gt;
*You can use your Medical [[PDA]] as an Health Analyzer.&lt;br /&gt;
&lt;br /&gt;
{{Jobs Menu}}&lt;br /&gt;
[[Category:Jobs]]&lt;/div&gt;</summary>
		<author><name>Wakefield</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Chief_Medical_Officer&amp;diff=1430</id>
		<title>Chief Medical Officer</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Chief_Medical_Officer&amp;diff=1430"/>
		<updated>2023-10-23T02:09:21Z</updated>

		<summary type="html">&lt;p&gt;Wakefield: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
{{Job_Header&lt;br /&gt;
|department=MEDICAL&lt;br /&gt;
|command=true&lt;br /&gt;
|maincolor=244559&lt;br /&gt;
|secondarycolor=325367&lt;br /&gt;
|image=Chief Medical Officer.png&lt;br /&gt;
|title=Chief Medical Officer&lt;br /&gt;
|difficulty=Medium&lt;br /&gt;
|requirements=Whitelisted, 20 hours of playtime, 12 hours in [[Medical Doctor|Medical]]&lt;br /&gt;
|access=Medical, Command, Maintenance, Chemistry, Chief Medical Officer&lt;br /&gt;
|extendedaccess=None&lt;br /&gt;
|supervisors=[[Captain]]&lt;br /&gt;
|subordinates=[[Medical Doctor]], [[Psychologist]], [[Paramedic]]&lt;br /&gt;
|duties=Keep Medbay orderly. Supervise and delegate chemistry, triage, and trauma duties. Load the metempsychotic machine with Biomass at the start of the shift. Make sure the Metempsychotic machine is linked properly.&lt;br /&gt;
|guides=[[Alert Procedure]], [[Standard Operating Procedure|SOP]], [[Company Policy]], [[Medical Doctor]], [[Medical]], [[Chemistry]], [[Cryogenic Pods]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The Chief Medical Officer (often shortened to Chief or CMO) is the head of the entire medical department. Their access is mostly limited to Medical and Command, they tend to get the wrath of anyone who comes in who thinks they can treat themselves better and they have one of the best items in the game for both killing and saving lives.&lt;br /&gt;
&lt;br /&gt;
Your first task as the CMO is to check if the [[Medical#Cloning_and_Morgue|Metempsychotic machine or cloner]] is linked to the cloning console via multitool. After that, ensure that there&#039;s some biomass in it. &lt;br /&gt;
&lt;br /&gt;
CMO is probably the easiest head to play because primarily it&#039;s just Medical Doctor Plus. Most of what you do outside the normal medical doctor duties is get the extra biomass from your office loaded into the metempsychotic machine, and then work like a normal doctor. If your team is small or inexperienced in chemistry, you may be cooking drugs for the first half of the shift. If you don&#039;t have someone working triage or intake, you may be doing that.&lt;br /&gt;
&lt;br /&gt;
Another thing the CMO should be doing is catching folks making illegal chemicals or if pills are being spiked. Look over your chemist&#039;s shoulders and check their machines. Because you can&#039;t tell what&#039;s going in or out of a machine you don&#039;t REALLY know if that pill that was made was Dylovene or Sulfuric Acid for instance. You can grind a pill up in the reagent grinder to test it without just blindly swallowing it. Keep an eye out for telltale signs that someone is trying to make a warcrime. If they have a pile of plasma for no good reason they may be a traitor.&lt;br /&gt;
&lt;br /&gt;
== Hypospray and You ==&lt;br /&gt;
The hypospray is both a traitor objective and a really good tool for you as a CMO. You can load it with chemicals and immediately put them into a bloodstream. Typically you&#039;re going to load this with epinephrine or if you can get your hands on it, ichor. &lt;br /&gt;
&lt;br /&gt;
To load it, take the chemical in one hand and using that hand, click the hypospray. It can hold 30u.&lt;br /&gt;
&lt;br /&gt;
It can also be an exceptionally good way to defend yourself without needing a gun. There&#039;s a few good &#039;offensive&#039; drugs if you&#039;re planning on using it in a fight or to subdue an unruly patient. &lt;br /&gt;
&lt;br /&gt;
Nonlethally, dose someone with Ipecac to make them incredibly slow incredibly quickly without doing damage to them. It also has the benefit of reducing their movespeed if they puke enough. &lt;br /&gt;
&lt;br /&gt;
Chloral Hydrate is a favorite amongst many CMOs because even at 25-30 units it won&#039;t kill someone, but it will put them down long enough for Sec to get in very, very quickly. Just be sure to give Sec a Dylovene to help with the patient&#039;s new toxic damage.&lt;br /&gt;
&lt;br /&gt;
Lethally, epinephrine is a great tool one can use to cause damage that&#039;s immediately available at round start. It has the negative of actually providing a lot of benefits to the person if you can&#039;t get the full dose off though.&lt;br /&gt;
&lt;br /&gt;
There&#039;s Tranexamic acid, also a fairly useful chemical medwise that can double-duty as a an offensive tool if needed. When fully dosed it can do damage fairly quickly as an overdose while being less useful to the enemy you&#039;re injecting it with.&lt;br /&gt;
&lt;br /&gt;
Lexorin is by far the most dangerous toxin to someone who doesn&#039;t have Dexalin available, but if you&#039;re making it and the hypospray falls out of your hands before you can use it, then you&#039;re going to have a bad time for the rest of the crew. Lexorin also doesn&#039;t fill any particular use for the crew in general other than as a murdering tool.&lt;br /&gt;
&lt;br /&gt;
== Crew Monitoring and You ==&lt;br /&gt;
The Crew Monitor, both handheld and built into your office (on most maps) is a vital tool for survival. If your shift is going well, you may even have the luxury of time to monitor the crew on such a monitor outside of folks asking you for it over command chat.&lt;br /&gt;
&lt;br /&gt;
The Crew Monitor gives you updates on where someone is based off their ID and if they have their Suit Coordinates on. As a note, there are people who will NOT put their suit sensors on. These folks cannot be stopped, they will just leave them off the whole round potentially, or even just because they&#039;re planning on doing some shenanigans. If someone dies without coords on, there&#039;s little you can do usually. Hard to find a body that you don&#039;t know the whereabouts of.&lt;br /&gt;
&lt;br /&gt;
{{Jobs Menu}}&lt;br /&gt;
[[Category:Jobs]]&lt;/div&gt;</summary>
		<author><name>Wakefield</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=RebaseWikiUpdate&amp;diff=1429</id>
		<title>RebaseWikiUpdate</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=RebaseWikiUpdate&amp;diff=1429"/>
		<updated>2023-10-23T02:07:16Z</updated>

		<summary type="html">&lt;p&gt;Wakefield: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;padding: 5px; background: black;&amp;quot;&amp;gt;&amp;lt;!-- Entirely taken from PZWiki because it looks cool --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: block; border: 1px solid #000000; vertical-align: top; background: #1b1b1f; margin-bottom: 10px; padding: 1em; margin-top: 0em; padding-top: .3em;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size: 200%; text-align: center; padding: 0.1em; font-variant: small-caps; color: orange&amp;quot;&amp;gt;[[File:RebaseWork.png|128px]] &amp;lt;br&amp;gt;&#039;&#039;&#039;DeltaV Rebase Update&#039;&#039;&#039;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;float:right; width:300px;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Welcome to &#039;&#039;&#039;The DeltaV Rebase Wiki Update&#039;&#039;&#039;. This aims to update all features added or changed with the rebase to Wizden onto the wiki. &lt;br /&gt;
&lt;br /&gt;
This update is expected to have somewhat of an impact on almost every articles on the wiki in some way, which is why this has been set up. Here, we can organise what needs to be added/updated and keep track of what still needs to be done.&lt;br /&gt;
&lt;br /&gt;
This page is temporary and will be archived when no longer necessary.&lt;br /&gt;
&lt;br /&gt;
Anyone is welcome to contribute but if you have to extensively edit or update an article, please make sure others are aware by saying so on the [https://discord.gg/deltav Discord (#guidebooks-tips-wiki-work)].&lt;br /&gt;
&lt;br /&gt;
If there&#039;s a name next to the pages to create / change, it means someone is actively working on it. No need to add your name for minor changes, like changing Acolyte to Scientist on all pages.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
= Work To Do =&lt;br /&gt;
* Identify and improve all articles possibly impacted by the rebase. &#039;&#039;&#039;This list is &#039;&#039;not&#039;&#039; exhaustive.&#039;&#039;&#039;&lt;br /&gt;
* Fill the gaps – there are many missing articles and information due to the rebase.&lt;br /&gt;
* Keep an updated records of the articles status on this page.&lt;br /&gt;
&lt;br /&gt;
== Article changes ==&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:75%;&amp;quot;&amp;gt;aka the big todo list&amp;lt;/span&amp;gt;&lt;br /&gt;
==== Guides ====&lt;br /&gt;
*&amp;lt;s&amp;gt;[[Guides]] and [[Template:Guides_Menu]]&amp;lt;/s&amp;gt; - (Floofers)&lt;br /&gt;
::&amp;lt;s&amp;gt;Update all guides name changes.&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Add new guides.&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;s&amp;gt;[[Jobs]] and [[Template:Jobs_Menu]]&amp;lt;/s&amp;gt; - (Floofers)&lt;br /&gt;
::&amp;lt;s&amp;gt;Create the Logistics department (main 43331a, secondary 614a25) with Logistics Officer, Cargo Technician, Salvage Specialist, Courier&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Add Detective to Security.&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Add Logistics Officer to Command&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Add Librarian to Service&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Add Chemist, Medical Intern to Medical&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Add Space Ninja and Revolutionary to Antagonists&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Remove Quartermaster, Mail Carrier from Service&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Remove Salvage Technician from Engineering&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Remove Cataloguer from Epistemics&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Remove Rat Servant from Antagonists&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Rename Acolyte to Scientist&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Rename Valet to Service Worker&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*[[Cooking]]&lt;br /&gt;
::Update page with all possible new recipes.&lt;br /&gt;
::Add header for the electric grill, how to use it and what it does.&lt;br /&gt;
&lt;br /&gt;
*[[Power]]&lt;br /&gt;
::Update page with new power source, TEG.&lt;br /&gt;
::Update data about the AME, it can be once again overloaded and take the power tables from wizden&#039;s wiki.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;s&amp;gt;[[Virology]]&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Mark the page Obsolete.&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*[[Medical]]&lt;br /&gt;
::Update [[Medical#Medical_Reference_for_Chemistry|Medical Reference for Chemistry]].&lt;br /&gt;
::Update [[Medical#Types_of_damage|Types of damage]] to add the new possible healing items (regenerative mesh, suture, etc)&lt;br /&gt;
&lt;br /&gt;
*[[Maps]] - (Floofers)&lt;br /&gt;
::Move maps that haven&#039;t been converted for the rebase to the Archived section.&lt;br /&gt;
::Add new map.&lt;br /&gt;
::Update all renders of active maps.&lt;br /&gt;
::Update all maps player count.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;s&amp;gt;[[Radio]]&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Change Epistemics radio channel and add Logistics radio channel&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*[[Guide to Traitor]]&lt;br /&gt;
::Update info to reflect the ability to have a uplink implant&lt;br /&gt;
::Update the reduced TC values and jobs.&lt;br /&gt;
::Update objectives list to include the HoL objective.&lt;br /&gt;
::&amp;lt;s&amp;gt;Replace all mentions of Forensic Mantis with Psionic Mantis&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*[[Playable Species]]&lt;br /&gt;
::&amp;lt;s&amp;gt;Move page to [[Playable Species]]&amp;lt;/s&amp;gt;&lt;br /&gt;
::Update info to reflect possible changes across the board.&lt;br /&gt;
::Add Arachnids specie and sprites.&lt;br /&gt;
::Add Harpy specie and sprites.&lt;br /&gt;
::Remove Arachnes.&lt;br /&gt;
::Update Reptilian information. New diet, can grab things with tail, update damage modifiers.&lt;br /&gt;
::Update Moth information. New diet, no longer can float in space.&lt;br /&gt;
::Update Moth sprites.&lt;br /&gt;
&lt;br /&gt;
*[[Weapons]]&lt;br /&gt;
::Update the article to contain the new weapons and damage values.&lt;br /&gt;
::Remove any weapons and ammo types no longer in the code base.&lt;br /&gt;
::Check for outdated sprites and update them.&lt;br /&gt;
::&amp;lt;s&amp;gt;Replace all mentions of Forensic Mantis with Psionic Mantis&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*[[Supply Crates]]&lt;br /&gt;
::Update crates list and prices.&lt;br /&gt;
::Replace mention of Quartermaster with Logistics Officer. Also mention Cargo Tech&#039;s job of moving stuff.&lt;br /&gt;
&lt;br /&gt;
*[[Hydroponics]]&lt;br /&gt;
::Update info to includes the new plants and mutations.&lt;br /&gt;
&lt;br /&gt;
*[[Research and Development]]&lt;br /&gt;
::&amp;lt;s&amp;gt;Replace mentions of Acolyte with Scientist.&amp;lt;/s&amp;gt;&lt;br /&gt;
::Update the Technology Trees.&lt;br /&gt;
::Possibly update the point generation methods if required.&lt;br /&gt;
::Add a part about technology disks and how they work&lt;br /&gt;
::Add a part about machine upgrading&lt;br /&gt;
&lt;br /&gt;
*[[Construction]]&lt;br /&gt;
::Update recipe list.&lt;br /&gt;
&lt;br /&gt;
*[[Syndicate Items]]&lt;br /&gt;
::New uplink items to be added.&lt;br /&gt;
::&amp;lt;s&amp;gt;Replace all mentions of Acolyte with Scientist&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*[[Fauna]]&lt;br /&gt;
::Add the new pets and other various critters.&lt;br /&gt;
::Add Pun Pun.&lt;br /&gt;
&lt;br /&gt;
*[[Xenoarcheology]]&lt;br /&gt;
::Update info related to stimulus and reactions if necessary.&lt;br /&gt;
::&amp;lt;s&amp;gt;Replace all mentions of Acolyte with Scientist&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*[[Anomalous Research]]&lt;br /&gt;
::Add new tools.&lt;br /&gt;
::Add new anomalies.&lt;br /&gt;
&lt;br /&gt;
*[[Antagonist]]&lt;br /&gt;
::Add Space Ninja&lt;br /&gt;
::Add Revolutionary&lt;br /&gt;
&lt;br /&gt;
*[[Combat]]&lt;br /&gt;
::Update ranged weapon update for having to rack the slide of guns.&lt;br /&gt;
::Add any other potential change to combat.&lt;br /&gt;
&lt;br /&gt;
*[[Game Modes]]&lt;br /&gt;
::&amp;lt;s&amp;gt;Add Revolutionaries gamemode.&amp;lt;/s&amp;gt;&lt;br /&gt;
::Update the various gamemodes info; Add random events link to survival, add antag win scenarios and what happens when they lose (shuttle called for nukie/rev)&lt;br /&gt;
&lt;br /&gt;
*[[PDA]]&lt;br /&gt;
::Add new cartridges/programs suchs as the news thing and glimmer monitor, link to the potential mass-media guide whenever.&lt;br /&gt;
&lt;br /&gt;
==== Jobs ====&lt;br /&gt;
&amp;lt;span style=&amp;quot;background:#0C2C47&amp;quot;&amp;gt; &#039;&#039;&#039;Command&#039;&#039;&#039; &amp;lt;/span&amp;gt;&lt;br /&gt;
*[[Captain]]&lt;br /&gt;
::Update job&#039;s accesses, extended access and requirements.&lt;br /&gt;
::&amp;lt;s&amp;gt;Add &#039;Logistics Officer&#039; to Subordinates.&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Update &amp;quot;The Chain of Command&amp;quot; to fit the new SOP.&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;background:#480000&amp;quot;&amp;gt; &#039;&#039;&#039;Security&#039;&#039;&#039; &amp;lt;/span&amp;gt;&lt;br /&gt;
*[[Head of Security]]&lt;br /&gt;
::Update job&#039;s accesses, extended access and requirements.&lt;br /&gt;
::&amp;lt;s&amp;gt;Replace &#039;Forensic Mantis&#039; to &#039;Detective&#039; in Subordinates.&amp;lt;/s&amp;gt;&lt;br /&gt;
::Update job&#039;s sprite.&lt;br /&gt;
&lt;br /&gt;
*[[Warden]]&lt;br /&gt;
::Update job&#039;s accesses, extended access and requirements.&lt;br /&gt;
::Update job&#039;s sprite.&lt;br /&gt;
&lt;br /&gt;
*[[Security Officer]]&lt;br /&gt;
::Update job&#039;s accesses, extended access and requirements.&lt;br /&gt;
::Update job&#039;s sprite.&lt;br /&gt;
&lt;br /&gt;
*[[Prison Guard]]&lt;br /&gt;
::Update job&#039;s accesses, extended access and requirements.&lt;br /&gt;
&lt;br /&gt;
*[[Security Cadet]]&lt;br /&gt;
::Update job&#039;s accesses, extended access and requirements.&lt;br /&gt;
::Update job&#039;s sprite.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;background:#854100&amp;quot;&amp;gt; &#039;&#039;&#039;Engineering&#039;&#039;&#039; &amp;lt;/span&amp;gt;&lt;br /&gt;
*[[Chief Engineer]]&lt;br /&gt;
::Update job&#039;s accesses, extended access and requirements.&lt;br /&gt;
::&amp;lt;s&amp;gt;Replace &#039;Salvage Technician&#039; with &#039;Technical Assistant&#039; in Subordinates.&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Remove &#039;Reverse Engineering&#039; guide.&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Update overall article, it is quite bare-bone.&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*[[Atmospheric Technician]]&lt;br /&gt;
::Update job&#039;s accesses, extended access and requirements.&lt;br /&gt;
::Add &#039;Technical Assistant&#039; in Subordinates.&lt;br /&gt;
&lt;br /&gt;
*[[Station Engineer]]&lt;br /&gt;
::Update job&#039;s accesses, extended access and requirements.&lt;br /&gt;
::Add &#039;Technical Assistant&#039; in Subordinates.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;background:#4c1a4f&amp;quot;&amp;gt; &#039;&#039;&#039;Epistemics&#039;&#039;&#039; &amp;lt;/span&amp;gt;&lt;br /&gt;
*[[Mystagogue]]&lt;br /&gt;
::Update job&#039;s accesses, extended access and requirements.&lt;br /&gt;
::&amp;lt;s&amp;gt;Update the JobHeader colors to new colors (main 4c1a4f, secondary 6f2773)&amp;lt;/s&amp;gt;&lt;br /&gt;
::Add &#039;Reverse Engineering&#039; guide.&lt;br /&gt;
::&amp;lt;s&amp;gt;Rename &#039;Forensic Mantis&#039; to &#039;Psionic Mantis&#039; in Subordinates.&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Replace all mentions of Acolyte with Scientist&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Remove &#039;Cataloguer&#039; in Subordinates.&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Add &#039;Research Assistant&#039; in Subordinates.&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*[[Psionic Mantis]]&lt;br /&gt;
::&amp;lt;s&amp;gt;Move the page to [[Psionic Mantis]] and rename the job to &amp;quot;Psionic Mantis&amp;quot;&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Update the JobHeader colors to new colors (main 4c1a4f, secondary 6f2773)&amp;lt;/s&amp;gt;&lt;br /&gt;
::Update job&#039;s accesses, extended access and requirements.&lt;br /&gt;
::&amp;lt;s&amp;gt;Remove &#039;Head of Security&#039; from Supervisors.&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Remove &#039;Forensics&#039; from Guides.&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Update entire article to focus on finding psionics, roleplay and how to deal with them.&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*[[Chaplain]]&lt;br /&gt;
::Update job&#039;s accesses, extended access and requirements.&lt;br /&gt;
::&amp;lt;s&amp;gt;Update the JobHeader colors to new colors (main 4c1a4f, secondary 6f2773)&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*[[Scientist]]&lt;br /&gt;
::&amp;lt;s&amp;gt;Move the page to [[Scientist]] and rename the job to &amp;quot;Scientist&amp;quot;&amp;lt;/s&amp;gt;&lt;br /&gt;
::Update job&#039;s accesses, extended access and requirements.&lt;br /&gt;
::&amp;lt;s&amp;gt;Update the JobHeader colors to new colors (main 4c1a4f, secondary 6f2773)&amp;lt;/s&amp;gt;&lt;br /&gt;
::Change overall feel of the job towards more science and less cult.&lt;br /&gt;
&lt;br /&gt;
*[[Librarian]]&lt;br /&gt;
::&amp;lt;s&amp;gt;Move the page to [[Librarian]] and rename the job to &amp;quot;Librarian&amp;quot;&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Update job&#039;s accesses, extended access and requirements.&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Remove the JobHeader colors, it will automatically use the Service colors.&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Change department to SERVICE&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Change Supervisors to: Head of Personnel&amp;lt;/s&amp;gt;&lt;br /&gt;
::Update job&#039;s sprite.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;background:#244559&amp;quot;&amp;gt; &#039;&#039;&#039;Medical&#039;&#039;&#039; &amp;lt;/span&amp;gt;&lt;br /&gt;
*[[Chief Medical Officer]]&lt;br /&gt;
::Update job&#039;s accesses, extended access and requirements.&lt;br /&gt;
::Add &#039;Chemist&#039; and &#039;Medical Intern&#039; in Subordinates.&lt;br /&gt;
::Add [[Cryogenic Pods]] in Guides&lt;br /&gt;
::Remove Virogoly from the Guides.&lt;br /&gt;
&lt;br /&gt;
*[[Medical Doctor]]&lt;br /&gt;
::Update job&#039;s accesses, extended access and requirements.&lt;br /&gt;
::Add [[Cryogenic Pods]] in Guides&lt;br /&gt;
::Remove Virogoly from the Guides.&lt;br /&gt;
&lt;br /&gt;
*[[Paramedic]]&lt;br /&gt;
::Update job&#039;s accesses, extended access and requirements.&lt;br /&gt;
&lt;br /&gt;
*[[Psychologist]]&lt;br /&gt;
::Update job&#039;s accesses, extended access and requirements.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;background:#43331a&amp;quot;&amp;gt; &#039;&#039;&#039;Logistics&#039;&#039;&#039; &amp;lt;/span&amp;gt;&lt;br /&gt;
*[[Cargo Technician]]&lt;br /&gt;
::&amp;lt;s&amp;gt;Move the page to [[Cargo Technician]] and rename the job to &amp;quot;Cargo Technician&amp;quot;&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Update job&#039;s accesses, extended access and requirements.&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Update the JobHeader colors to new colors (main 43331a, secondary 614a25)&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Change Supervisors to: Logistics Officer.&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*[[Courier]]&lt;br /&gt;
::&amp;lt;s&amp;gt;Move the page to [[Courier]] and rename the job to &amp;quot;Courier&amp;quot;&amp;lt;/s&amp;gt;&lt;br /&gt;
::Update job&#039;s accesses, extended access and requirements.&lt;br /&gt;
::&amp;lt;s&amp;gt;Update the JobHeader colors to new colors (main 43331a, secondary 614a25)&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Change Supervisors to: Logistics Officer&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Update job&#039;s sprite.&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*[[Salvage Specialist]]&lt;br /&gt;
::&amp;lt;s&amp;gt;Move the page to [[Salvage Specialist]] and rename the job to &amp;quot;Salvage Specialist&amp;quot;&amp;lt;/s&amp;gt;&lt;br /&gt;
::Update job&#039;s accesses, extended access and requirements.&lt;br /&gt;
::&amp;lt;s&amp;gt;Update the JobHeader colors to new colors (main 43331a, secondary 614a25)&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Change Supervisors to: Logistics Officer&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Update job&#039;s sprite.&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;background:#265600&amp;quot;&amp;gt; &#039;&#039;&#039;Service&#039;&#039;&#039; &amp;lt;/span&amp;gt;&lt;br /&gt;
*[[Head of Personnel]]&lt;br /&gt;
::Update job&#039;s accesses, extended access and requirements.&lt;br /&gt;
::&amp;lt;s&amp;gt;Remove &#039;Quartermaster&#039; and &#039;Mail Carrier&#039; from Subordinates.&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Change their department to &amp;quot;SERVICE&amp;quot; and add |command=true to them.&amp;lt;/s&amp;gt;&lt;br /&gt;
::Update info to reflect their job more as a Head for the service department.&lt;br /&gt;
&lt;br /&gt;
*[[Janitor]]&lt;br /&gt;
::Update job&#039;s accesses, extended access and requirements.&lt;br /&gt;
&lt;br /&gt;
*[[Bartender]]&lt;br /&gt;
::Update job&#039;s accesses, extended access and requirements.&lt;br /&gt;
&lt;br /&gt;
*[[Botanist]]&lt;br /&gt;
::Update job&#039;s accesses, extended access and requirements.&lt;br /&gt;
&lt;br /&gt;
*[[Chef]]&lt;br /&gt;
::Update job&#039;s accesses, extended access and requirements.&lt;br /&gt;
&lt;br /&gt;
*[[Service Worker]]&lt;br /&gt;
::&amp;lt;s&amp;gt;Move the page to [[Service Worker]] and rename the job to &amp;quot;Service Worker&amp;quot;&amp;lt;/s&amp;gt;&lt;br /&gt;
::Update job&#039;s accesses, extended access and requirements.&lt;br /&gt;
::&amp;lt;s&amp;gt;Update job&#039;s sprite.&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Update description to be more in lines with their new job.&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*[[Boxer]]&lt;br /&gt;
::Update job&#039;s accesses, extended access and requirements.&lt;br /&gt;
&lt;br /&gt;
*[[Clown]]&lt;br /&gt;
::Update job&#039;s accesses, extended access and requirements.&lt;br /&gt;
&lt;br /&gt;
*[[Martial Artist]]&lt;br /&gt;
::Update job&#039;s accesses, extended access and requirements.&lt;br /&gt;
&lt;br /&gt;
*[[Mime]]&lt;br /&gt;
::Update job&#039;s accesses, extended access and requirements.&lt;br /&gt;
&lt;br /&gt;
*[[Lawyer]]&lt;br /&gt;
::Update job&#039;s accesses, extended access and requirements.&lt;br /&gt;
&lt;br /&gt;
*[[Musician]]&lt;br /&gt;
::Update job&#039;s accesses, extended access and requirements.&lt;br /&gt;
&lt;br /&gt;
*[[Reporter]]&lt;br /&gt;
::Update job&#039;s accesses, extended access and requirements.&lt;br /&gt;
&lt;br /&gt;
*[[Passenger]]&lt;br /&gt;
::&amp;lt;s&amp;gt;Move the page to [[Passenger]] and rename the job to &amp;quot;Passenger&amp;quot;&amp;lt;/s&amp;gt;&lt;br /&gt;
::Update job&#039;s accesses, extended access and requirements.&lt;br /&gt;
&lt;br /&gt;
*[[Gladiator]]&lt;br /&gt;
::Update job&#039;s accesses, extended access and requirements.&lt;br /&gt;
&lt;br /&gt;
*[[Prisoner]]&lt;br /&gt;
::Update job&#039;s accesses, extended access and requirements.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;background:#3d434b&amp;quot;&amp;gt; &#039;&#039;&#039;Sillicon&#039;&#039;&#039; &amp;lt;/span&amp;gt;&lt;br /&gt;
*[[Cyborg]]&lt;br /&gt;
::&amp;lt;s&amp;gt;Move the page to [[Cyborg]] and rename the job to &amp;quot;Cyborg&amp;quot;&amp;lt;/s&amp;gt;&lt;br /&gt;
::Update job&#039;s accesses, extended access and requirements.&lt;br /&gt;
::Update entire article to fit their new gameplay, tools and job.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;s&amp;gt;[[Medical Robot]]&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Obsolete the page.&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*[[Maintenance Drone]]&lt;br /&gt;
::Update job&#039;s accesses, extended access and requirements.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;background:#121212&amp;quot;&amp;gt; &#039;&#039;&#039;Antagonists&#039;&#039;&#039; &amp;lt;/span&amp;gt;&lt;br /&gt;
*[[Traitor]]&lt;br /&gt;
::Update job&#039;s requirements.&lt;br /&gt;
::Update the who can be traitor list.&lt;br /&gt;
::&amp;lt;s&amp;gt;Replace all mentions of Forensic Mantis with Psionic Mantis&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*[[Nuclear Operative]]&lt;br /&gt;
::Update job&#039;s requirements.&lt;br /&gt;
::Update the sprite to use the new medic hardsuit.&lt;br /&gt;
::Update the Equipment part to no longer have erroneous and duplicate information from [[Syndicate Items]].&lt;br /&gt;
&lt;br /&gt;
*[[Paradox Anomaly]]&lt;br /&gt;
::Update job&#039;s requirements.&lt;br /&gt;
&lt;br /&gt;
*[[Rat King]]&lt;br /&gt;
::Update job&#039;s requirements.&lt;br /&gt;
::Update with new abilities to order rats around.&lt;br /&gt;
&lt;br /&gt;
*[[Rat Servant]]&lt;br /&gt;
::Obsolete the page, no longer a ghost role.&lt;br /&gt;
&lt;br /&gt;
*[[Revenant]]&lt;br /&gt;
::Update job&#039;s requirements.&lt;br /&gt;
::Replace Acolyte with Scientist&lt;br /&gt;
::&amp;lt;s&amp;gt;Replace all mentions of Forensic Mantis with Psionic Mantis&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Replace all mentions of Acolyte with Scientist&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== New articles ==&lt;br /&gt;
==== Guides ====&lt;br /&gt;
*[[Cryogenic Pods]] - (Wakefield)&lt;br /&gt;
::Copy this https://wiki.spacestation14.io/wiki/Cryogenic_Pods make it prettier and less of just a wall of text.&lt;br /&gt;
*[[The Oracle]] - (Wakefield)&lt;br /&gt;
&lt;br /&gt;
==== Jobs ====&lt;br /&gt;
*[[Detective]]&lt;br /&gt;
*[[Logistics Officer]]&lt;br /&gt;
*[[Technical Assistant]]&lt;br /&gt;
*[[Research Assistant]]&lt;br /&gt;
*[[Chemist]]&lt;br /&gt;
*[[Zookeeper]]&lt;br /&gt;
*[[Medical Intern]]&lt;br /&gt;
*[[Space Ninja]]&lt;br /&gt;
*[[Revolutionary]]&lt;br /&gt;
&lt;br /&gt;
==== Unrelated to Rebase / Future work ====&lt;br /&gt;
*[[Items]] - See [https://tgstation13.org/wiki/General_items TGWiki General Items], regroup all the random various stuff into a single page, no need for separate item pages. Maybe separate it into General, Medical, Engineering similar to TG?&lt;br /&gt;
*[[Clothing]] - See [https://tgstation13.org/wiki/Clothing_and_Accessories TGWiki Clothing], regroup all the clothing armor pieces available on one page.&lt;br /&gt;
*[[EMAG]] - Special page just for the emag item, list all the emagable stuff and what it does special to it. Change all previous emag link to there.&lt;br /&gt;
*[[Paperwork]] - A how to use formatting for paper and a bunch of templates for quick usage.&lt;br /&gt;
*[[Identifying Antagonists]] - A list of IC knowledge about Antags since it&#039;s assumed NT briefs their personnel on potential enemies.&lt;br /&gt;
*[[Spriting]] - A guide similar to [[Mapping]] inspired by [https://hackmd.io/@goonstation/docs/%2F%40goonstation%2Fsprites#Colors-%F0%9F%8E%A8 goon] for the spriters&lt;br /&gt;
*[[Traits]] - List of traits; Table with; Name, description and what it does.&lt;br /&gt;
*[[Emotes]] - https://wiki.spacestation14.io/wiki/Emotes but making it more clean, specifying which specie can do which&lt;br /&gt;
*[[Random Events]] - List all the possible random events. Table with; Name, the announcement (colored) and what it does in game.&lt;br /&gt;
*[[Logistics]] - Guide to gather all the info about doing cargo and salvage&lt;br /&gt;
*Redo the job pages to have a better layout similar to ParadiseWiki and have less guide clutter. Aka do department things.&lt;br /&gt;
*Lore page and lore stuff.&lt;br /&gt;
*[[Chemistry]] and [[Drinks]] - Go manual until someone fixes the automatic system.&lt;br /&gt;
*Potentially a guide about Mass-Media? Or just put it in [[Reporter]].&lt;br /&gt;
*Separate the guides quick menu into more specific menus.&lt;br /&gt;
*Update the jobs page description to be more serious.&lt;br /&gt;
*Add new guide to explain managing IDs and how to use the console so that every head can get that guide.&lt;br /&gt;
&lt;br /&gt;
= Resources/tools/links =&lt;br /&gt;
*[[Wiki Contribution|Wiki Contribution guide]]&lt;br /&gt;
*[[Wikicode|Wikicode]]&lt;br /&gt;
*[https://github.com/DeltaV-Station/Delta-v DeltaV GitHub]&lt;/div&gt;</summary>
		<author><name>Wakefield</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Chief_Engineer&amp;diff=1428</id>
		<title>Chief Engineer</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Chief_Engineer&amp;diff=1428"/>
		<updated>2023-10-23T02:06:27Z</updated>

		<summary type="html">&lt;p&gt;Wakefield: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
{{Job_Header&lt;br /&gt;
|department=ENGINEERING&lt;br /&gt;
|command=true&lt;br /&gt;
|maincolor=854100&lt;br /&gt;
|secondarycolor=a75200&lt;br /&gt;
|image=Chief Engineer.png&lt;br /&gt;
|title=Chief Engineer&lt;br /&gt;
|difficulty=Hard&lt;br /&gt;
|requirements=Whitelisted, 20 hours of playtime, 8 hours in [[Station Engineer|Engineering]], 4 hours as [[Atmospheric Technician]], 1 hour as [[Salvage Specialist]]&lt;br /&gt;
|access=Maintenance, Engineering, Command, Salvage, External, Chief Engineer, Atmospherics&lt;br /&gt;
|extendedaccess=None&lt;br /&gt;
|supervisors=[[Captain]]&lt;br /&gt;
|subordinates=[[Station Engineer]], [[Atmospheric Technician]], [[Technical Assistant]]&lt;br /&gt;
|duties=Coordinate engineering, ensure equipment doesn&#039;t get stolen. Maintain and fix the station.&lt;br /&gt;
|guides=[[Alert Procedure]], [[Standard Operating Procedure|SOP]], [[Company Policy]], [[Construction|Guide to Construction]], [[Power|Guide to Power]], [[Atmospheric Technician|Guide to Atmospherics]], [[Reverse Engineering]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
You are the head of the Engineering Department, which includes not only [[Station Engineer|Station Engineers]], but [[Atmospheric Technician|Atmospheric Technicians]] as well. Essentially, your job is to boss your staff around and make sure the power and air flows.&lt;br /&gt;
&lt;br /&gt;
You are expected to do everything you except from your average Engineer and Atmos Technician (&#039;&#039;if you haven&#039;t completely blanked out on that part of the training&#039;&#039;). You also will handle more sensitive matters such as but not limited to fixing sensible areas such as Bridge, the Vault, other heads offices. Your special tool belt gives you the Jaws of life, Drill, Experimental welder, a full stack of LV cables, and a Multitool.&lt;br /&gt;
&lt;br /&gt;
In your locker you can find even more useful gear such as Advanced Magboots, CE hardsuit, Oxygen Canister, Engineer door Controls, CE stamp, breath mask, insulated gloves, and a jetpack that can fit in your suit storage.&lt;br /&gt;
&lt;br /&gt;
====Delegation====&lt;br /&gt;
It is VERY easy for CE to go fix everything. You have the best tools, move the fastest, and you have great boots that don&#039;t slow you down. Don&#039;t be the only person to respond to issues. Your engineering team is here to help you. Issue with atmospherics? Send an Atmos Tech to go bring a scrubber on it. Power outage? Have your engineering team respond to it. &lt;br /&gt;
&lt;br /&gt;
Be a leader, not a boss. Lead your crew in repairs, but let them do it. Don&#039;t just take everything onto your shoulders.&lt;br /&gt;
&lt;br /&gt;
At the start of the shift, it&#039;s very likely that you may have gaps in your department or [[Technical Assistant|new guys]] in your department. Make sure you can pick up the slack in the meantime for those departments and spend some time teaching the FNG before they walk into a spaced area.&lt;br /&gt;
&lt;br /&gt;
{{Jobs Menu}}&lt;br /&gt;
[[Category:Jobs]]&lt;/div&gt;</summary>
		<author><name>Wakefield</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Chief_Engineer&amp;diff=1427</id>
		<title>Chief Engineer</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Chief_Engineer&amp;diff=1427"/>
		<updated>2023-10-23T02:05:27Z</updated>

		<summary type="html">&lt;p&gt;Wakefield: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
{{Job_Header&lt;br /&gt;
|department=ENGINEERING&lt;br /&gt;
|command=true&lt;br /&gt;
|maincolor=854100&lt;br /&gt;
|secondarycolor=a75200&lt;br /&gt;
|image=Chief Engineer.png&lt;br /&gt;
|title=Chief Engineer&lt;br /&gt;
|difficulty=Hard&lt;br /&gt;
|requirements=Whitelisted, 20 hours of playtime, 8 hours in [[Station Engineer|Engineering]], 4 hours as [[Atmospheric Technician]], 1 hour as [[Salvage Specialist]]&lt;br /&gt;
|access=Maintenance, Engineering, Command, Salvage, External, Chief Engineer, Atmospherics&lt;br /&gt;
|extendedaccess=None&lt;br /&gt;
|supervisors=[[Captain]]&lt;br /&gt;
|subordinates=[[Station Engineer]], [[Atmospheric Technician]], [[Technical Assistant]]&lt;br /&gt;
|duties=Coordinate engineering, ensure equipment doesn&#039;t get stolen. Maintain and fix the station.&lt;br /&gt;
|guides=[[Alert Procedure]], [[Standard Operating Procedure|SOP]], [[Company Policy]], [[Construction|Guide to Construction]], [[Power|Guide to Power]], [[Atmospheric Technician|Guide to Atmospherics]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
You are the head of the Engineering Department, which includes not only [[Station Engineer|Station Engineers]], but [[Atmospheric Technician|Atmospheric Technicians]] as well. Essentially, your job is to boss your staff around and make sure the power and air flows.&lt;br /&gt;
&lt;br /&gt;
You are expected to do everything you except from your average Engineer and Atmos Technician (&#039;&#039;if you haven&#039;t completely blanked out on that part of the training&#039;&#039;). You also will handle more sensitive matters such as but not limited to fixing sensible areas such as Bridge, the Vault, other heads offices. Your special tool belt gives you the Jaws of life, Drill, Experimental welder, a full stack of LV cables, and a Multitool.&lt;br /&gt;
&lt;br /&gt;
In your locker you can find even more useful gear such as Advanced Magboots, CE hardsuit, Oxygen Canister, Engineer door Controls, CE stamp, breath mask, insulated gloves, and a jetpack that can fit in your suit storage.&lt;br /&gt;
&lt;br /&gt;
====Delegation====&lt;br /&gt;
It is VERY easy for CE to go fix everything. You have the best tools, move the fastest, and you have great boots that don&#039;t slow you down. Don&#039;t be the only person to respond to issues. Your engineering team is here to help you. Issue with atmospherics? Send an Atmos Tech to go bring a scrubber on it. Power outage? Have your engineering team respond to it. &lt;br /&gt;
&lt;br /&gt;
Be a leader, not a boss. Lead your crew in repairs, but let them do it. Don&#039;t just take everything onto your shoulders.&lt;br /&gt;
&lt;br /&gt;
At the start of the shift, it&#039;s very likely that you may have gaps in your department or [[Technical Assistant|new guys]] in your department. Make sure you can pick up the slack in the meantime for those departments and spend some time teaching the FNG before they walk into a spaced area.&lt;br /&gt;
&lt;br /&gt;
{{Jobs Menu}}&lt;br /&gt;
[[Category:Jobs]]&lt;/div&gt;</summary>
		<author><name>Wakefield</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Chief_Engineer&amp;diff=1426</id>
		<title>Chief Engineer</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Chief_Engineer&amp;diff=1426"/>
		<updated>2023-10-23T01:53:54Z</updated>

		<summary type="html">&lt;p&gt;Wakefield: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
{{Job_Header&lt;br /&gt;
|department=ENGINEERING&lt;br /&gt;
|command=true&lt;br /&gt;
|maincolor=854100&lt;br /&gt;
|secondarycolor=a75200&lt;br /&gt;
|image=Chief Engineer.png&lt;br /&gt;
|title=Chief Engineer&lt;br /&gt;
|difficulty=Hard&lt;br /&gt;
|requirements=Whitelisted, 20 hours of playtime, 8 hours in [[Station Engineer|Engineering]], 4 hours as [[Atmospheric Technician]], 1 hour as [[Salvage Specialist]]&lt;br /&gt;
|access=Maintenance, Engineering, Command, Salvage, External, Chief Engineer, Atmospherics&lt;br /&gt;
|extendedaccess=None&lt;br /&gt;
|supervisors=[[Captain]]&lt;br /&gt;
|subordinates=[[Station Engineer]], [[Atmospheric Technician]], [[Technical Assistant]]&lt;br /&gt;
|duties=Coordinate engineering, ensure equipment doesn&#039;t get stolen. Maintain and fix the station.&lt;br /&gt;
|guides=[[Alert Procedure]], [[Standard Operating Procedure|SOP]], [[Company Policy]], [[Construction|Guide to Construction]], [[Power|Guide to Power]], [[Atmospheric Technician|Guide to Atmospherics]], [[Reverse Engineering]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
You are the head of the Engineering Department, which includes not only [[Station Engineer|Station Engineers]], but [[Atmospheric Technician|Atmospheric Technicians]] as well. Essentially, your job is to boss your staff around and make sure the power and air flows.&lt;br /&gt;
&lt;br /&gt;
You are expected to do everything you except from your average Engineer and Atmos Technician (&#039;&#039;if you haven&#039;t completely blanked out on that part of the training&#039;&#039;). You also will handle more sensitive matters such as but not limited to fixing sensible areas such as Bridge, the Vault, other heads offices. Your special tool belt gives you the Jaws of life, Drill, Experimental welder, a full stack of LV cables, and a Multitool.&lt;br /&gt;
&lt;br /&gt;
In your locker you can find even more useful gear such as Advanced Magboots, CE hardsuit, Oxygen Canister, Engineer door Controls, CE stamp, breath mask, insulated gloves, and a jetpack that can fit in your suit storage.&lt;br /&gt;
&lt;br /&gt;
====Delegation====&lt;br /&gt;
It is VERY easy for CE to go fix everything. You have the best tools, move the fastest, and you have great boots that don&#039;t slow you down. Don&#039;t be the only person to respond to issues. Your engineering team is here to help you. Issue with atmospherics? Send an Atmos Tech to go bring a scrubber on it. Power outage? Have your engineering team respond to it. &lt;br /&gt;
&lt;br /&gt;
Be a leader, not a boss. Lead your crew in repairs, but let them do it. Don&#039;t just take everything onto your shoulders.&lt;br /&gt;
&lt;br /&gt;
At the start of the shift, it&#039;s very likely that you may have gaps in your department or [[Technical Assistant|new guys]] in your department. Make sure you can pick up the slack in the meantime for those departments and spend some time teaching the FNG before they walk into a spaced area.&lt;br /&gt;
&lt;br /&gt;
{{Jobs Menu}}&lt;br /&gt;
[[Category:Jobs]]&lt;/div&gt;</summary>
		<author><name>Wakefield</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Chief_Engineer&amp;diff=1425</id>
		<title>Chief Engineer</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Chief_Engineer&amp;diff=1425"/>
		<updated>2023-10-23T01:53:34Z</updated>

		<summary type="html">&lt;p&gt;Wakefield: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
{{Job_Header&lt;br /&gt;
|department=ENGINEERING&lt;br /&gt;
|command=true&lt;br /&gt;
|maincolor=854100&lt;br /&gt;
|secondarycolor=a75200&lt;br /&gt;
|image=Chief Engineer.png&lt;br /&gt;
|title=Chief Engineer&lt;br /&gt;
|difficulty=Hard&lt;br /&gt;
|requirements=Whitelisted, 20 hours of playtime, 8 hours in [[Station Engineer|Engineering]], 4 hours as [[Atmospheric Technician]], 1 hour as [[Salvage Specialist]]&lt;br /&gt;
|access=Maintenance, Engineering, Command, Salvage, External, Chief Engineer, Atmospherics&lt;br /&gt;
|extendedaccess=None&lt;br /&gt;
|supervisors=[[Captain]]&lt;br /&gt;
|subordinates=[[Station Engineer]], [[Atmospheric Technician]], [[Technical Assistant]]&lt;br /&gt;
|duties=Coordinate engineering, ensure equipment doesn&#039;t get stolen. Maintain and fix the station.&lt;br /&gt;
|guides=[[Alert Procedure]], [[Standard Operating Procedure|SOP]], [[Company Policy]], [[Construction|Guide to Construction]], [[Power|Guide to Power]], [[Atmospheric Technician|Guide to Atmospherics]], [[Reverse Engineering]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
You are the head of the Engineering Department, which includes not only [[Station Engineer|Station Engineers]], but [[Atmospheric Technician|Atmospheric Technicians]] as well. Essentially, your job is to boss your staff around and make sure the power and air flows.&lt;br /&gt;
&lt;br /&gt;
You are expected to do everything you except from your average Engineer and Atmos Technician (&#039;&#039;if you haven&#039;t completely blanked out on that part of the training&#039;&#039;). You also will handle more sensitive matters such as but not limited to fixing sensible areas such as Bridge, the Vault, other heads offices. Your special tool belt gives you the Jaws of life, Drill, Experimental welder, a full stack of LV cables, and a Multitool.&lt;br /&gt;
&lt;br /&gt;
In your locker you can find even more useful gear such as Advanced Magboots, CE hardsuit, Oxygen Canister, Engineer door Controls, CE stamp, breath mask, insulated gloves, and a jetpack that can fit in your suit storage.&lt;br /&gt;
&lt;br /&gt;
====Delegation====&lt;br /&gt;
It is VERY easy for CE to go fix everything. You have the best tools, move the fastest, and you have great boots that don&#039;t slow you down. Don&#039;t be the only person to respond to issues. Your engineering team is here to help you. Issue with atmospherics? Send an Atmos Tech to go bring a scrubber on it. Power outage? Have your engineering team respond to it. &lt;br /&gt;
&lt;br /&gt;
Be a leader, not a boss. Lead your crew in repairs, but let them do it. Don&#039;t just take everything onto your shoulders.&lt;br /&gt;
&lt;br /&gt;
At the start of the shift, it&#039;s very likely that you may have gaps in your department or [[Technical Assistant]|new guys]] in your department. Make sure you can pick up the slack in the meantime for those departments and spend some time teaching the FNG before they walk into a spaced area.&lt;br /&gt;
&lt;br /&gt;
{{Jobs Menu}}&lt;br /&gt;
[[Category:Jobs]]&lt;/div&gt;</summary>
		<author><name>Wakefield</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=RebaseWikiUpdate&amp;diff=1392</id>
		<title>RebaseWikiUpdate</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=RebaseWikiUpdate&amp;diff=1392"/>
		<updated>2023-10-23T01:34:37Z</updated>

		<summary type="html">&lt;p&gt;Wakefield: /* Jobs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;padding: 5px; background: black;&amp;quot;&amp;gt;&amp;lt;!-- Entirely taken from PZWiki because it looks cool --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: block; border: 1px solid #000000; vertical-align: top; background: #1b1b1f; margin-bottom: 10px; padding: 1em; margin-top: 0em; padding-top: .3em;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size: 200%; text-align: center; padding: 0.1em; font-variant: small-caps; color: orange&amp;quot;&amp;gt;[[File:RebaseWork.png|128px]] &amp;lt;br&amp;gt;&#039;&#039;&#039;DeltaV Rebase Update&#039;&#039;&#039;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;float:right; width:300px;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Welcome to &#039;&#039;&#039;The DeltaV Rebase Wiki Update&#039;&#039;&#039;. This aims to update all features added or changed with the rebase to Wizden onto the wiki. &lt;br /&gt;
&lt;br /&gt;
This update is expected to have somewhat of an impact on almost every articles on the wiki in some way, which is why this has been set up. Here, we can organise what needs to be added/updated and keep track of what still needs to be done.&lt;br /&gt;
&lt;br /&gt;
This page is temporary and will be archived when no longer necessary.&lt;br /&gt;
&lt;br /&gt;
Anyone is welcome to contribute but if you have to extensively edit or update an article, please make sure others are aware by saying so on the [https://discord.gg/deltav Discord (#guidebooks-tips-wiki-work)].&lt;br /&gt;
&lt;br /&gt;
If there&#039;s a name next to the pages to create / change, it means someone is actively working on it. No need to add your name for minor changes, like changing Acolyte to Scientist on all pages.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
= Work To Do =&lt;br /&gt;
* Identify and improve all articles possibly impacted by the rebase. &#039;&#039;&#039;This list is &#039;&#039;not&#039;&#039; exhaustive.&#039;&#039;&#039;&lt;br /&gt;
* Fill the gaps – there are many missing articles and information due to the rebase.&lt;br /&gt;
* Keep an updated records of the articles status on this page.&lt;br /&gt;
&lt;br /&gt;
== Article changes ==&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:75%;&amp;quot;&amp;gt;aka the big todo list&amp;lt;/span&amp;gt;&lt;br /&gt;
==== Guides ====&lt;br /&gt;
*&amp;lt;s&amp;gt;[[Guides]] and [[Template:Guides_Menu]]&amp;lt;/s&amp;gt; - (Floofers)&lt;br /&gt;
::&amp;lt;s&amp;gt;Update all guides name changes.&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Add new guides.&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;s&amp;gt;[[Jobs]] and [[Template:Jobs_Menu]]&amp;lt;/s&amp;gt; - (Floofers)&lt;br /&gt;
::&amp;lt;s&amp;gt;Create the Logistics department (main 43331a, secondary 614a25) with Logistics Officer, Cargo Technician, Salvage Specialist, Courier&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Add Detective to Security.&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Add Logistics Officer to Command&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Add Librarian to Service&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Add Chemist, Medical Intern to Medical&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Add Space Ninja and Revolutionary to Antagonists&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Remove Quartermaster, Mail Carrier from Service&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Remove Salvage Technician from Engineering&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Remove Cataloguer from Epistemics&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Remove Rat Servant from Antagonists&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Rename Acolyte to Scientist&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Rename Valet to Service Worker&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*[[Cooking]]&lt;br /&gt;
::Update page with all possible new recipes.&lt;br /&gt;
::Add header for the electric grill, how to use it and what it does.&lt;br /&gt;
&lt;br /&gt;
*[[Power]]&lt;br /&gt;
::Update page with new power source, TEG.&lt;br /&gt;
::Update data about the AME, it can be once again overloaded and take the power tables from wizden&#039;s wiki.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;s&amp;gt;[[Virology]]&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Mark the page Obsolete.&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*[[Medical]]&lt;br /&gt;
::Update [[Medical#Medical_Reference_for_Chemistry|Medical Reference for Chemistry]].&lt;br /&gt;
::Update [[Medical#Types_of_damage|Types of damage]] to add the new possible healing items (regenerative mesh, suture, etc)&lt;br /&gt;
&lt;br /&gt;
*[[Maps]] - (Floofers)&lt;br /&gt;
::Move maps that haven&#039;t been converted for the rebase to the Archived section.&lt;br /&gt;
::Add new map.&lt;br /&gt;
::Update all renders of active maps.&lt;br /&gt;
::Update all maps player count.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;s&amp;gt;[[Radio]]&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Change Epistemics radio channel and add Logistics radio channel&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*[[Guide to Traitor]]&lt;br /&gt;
::Update info to reflect the ability to have a uplink implant&lt;br /&gt;
::Update the reduced TC values and jobs.&lt;br /&gt;
::Update objectives list to include the HoL objective.&lt;br /&gt;
::&amp;lt;s&amp;gt;Replace all mentions of Forensic Mantis with Psionic Mantis&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*[[Playable Species]]&lt;br /&gt;
::&amp;lt;s&amp;gt;Move page to [[Playable Species]]&amp;lt;/s&amp;gt;&lt;br /&gt;
::Update info to reflect possible changes across the board.&lt;br /&gt;
::Add Arachnids specie and sprites.&lt;br /&gt;
::Add Harpy specie and sprites.&lt;br /&gt;
::Remove Arachnes.&lt;br /&gt;
::Update Reptilian information. New diet, can grab things with tail, update damage modifiers.&lt;br /&gt;
::Update Moth information. New diet, no longer can float in space.&lt;br /&gt;
::Update Moth sprites.&lt;br /&gt;
&lt;br /&gt;
*[[Weapons]]&lt;br /&gt;
::Update the article to contain the new weapons and damage values.&lt;br /&gt;
::Remove any weapons and ammo types no longer in the code base.&lt;br /&gt;
::Check for outdated sprites and update them.&lt;br /&gt;
::&amp;lt;s&amp;gt;Replace all mentions of Forensic Mantis with Psionic Mantis&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*[[Supply Crates]]&lt;br /&gt;
::Update crates list and prices.&lt;br /&gt;
::Replace mention of Quartermaster with Logistics Officer. Also mention Cargo Tech&#039;s job of moving stuff.&lt;br /&gt;
&lt;br /&gt;
*[[Hydroponics]]&lt;br /&gt;
::Update info to includes the new plants and mutations.&lt;br /&gt;
&lt;br /&gt;
*[[Research and Development]]&lt;br /&gt;
::Replace mentions of Acolyte with Scientist.&lt;br /&gt;
::Update the Technology Trees.&lt;br /&gt;
::Possibly update the point generation methods if required.&lt;br /&gt;
::Add a part about technology disks and how they work&lt;br /&gt;
::Add a part about machine upgrading&lt;br /&gt;
::&amp;lt;s&amp;gt;Replace all mentions of Acolyte with Scientist&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*[[Construction]]&lt;br /&gt;
::Update recipe list.&lt;br /&gt;
&lt;br /&gt;
*[[Syndicate Items]]&lt;br /&gt;
::New uplink items to be added.&lt;br /&gt;
::&amp;lt;s&amp;gt;Replace all mentions of Acolyte with Scientist&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*[[Fauna]]&lt;br /&gt;
::Add the new pets and other various critters.&lt;br /&gt;
::Add Pun Pun.&lt;br /&gt;
&lt;br /&gt;
*[[Xenoarcheology]]&lt;br /&gt;
::Update info related to stimulus and reactions if necessary.&lt;br /&gt;
::&amp;lt;s&amp;gt;Replace all mentions of Acolyte with Scientist&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*[[Anomalous Research]]&lt;br /&gt;
::Add new tools.&lt;br /&gt;
::Add new anomalies.&lt;br /&gt;
&lt;br /&gt;
*[[Antagonist]]&lt;br /&gt;
::Add Space Ninja&lt;br /&gt;
::Add Revolutionary&lt;br /&gt;
&lt;br /&gt;
*[[Combat]]&lt;br /&gt;
::Update ranged weapon update for having to rack the slide of guns.&lt;br /&gt;
::Add any other potential change to combat.&lt;br /&gt;
&lt;br /&gt;
*[[Game Modes]]&lt;br /&gt;
::&amp;lt;s&amp;gt;Add Revolutionaries gamemode.&amp;lt;/s&amp;gt;&lt;br /&gt;
::Update the various gamemodes info; Add random events link to survival, add antag win scenarios and what happens when they lose (shuttle called for nukie/rev)&lt;br /&gt;
&lt;br /&gt;
*[[PDA]]&lt;br /&gt;
::Add new cartridges/programs suchs as the news thing and glimmer monitor, link to the potential mass-media guide whenever.&lt;br /&gt;
&lt;br /&gt;
==== Jobs ====&lt;br /&gt;
&amp;lt;span style=&amp;quot;background:#0C2C47&amp;quot;&amp;gt; &#039;&#039;&#039;Command&#039;&#039;&#039; &amp;lt;/span&amp;gt;&lt;br /&gt;
*[[Captain]]&lt;br /&gt;
::Update job&#039;s accesses, extended access and requirements.&lt;br /&gt;
::&amp;lt;s&amp;gt;Add &#039;Logistics Officer&#039; to Subordinates.&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Update &amp;quot;The Chain of Command&amp;quot; to fit the new SOP.&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;background:#480000&amp;quot;&amp;gt; &#039;&#039;&#039;Security&#039;&#039;&#039; &amp;lt;/span&amp;gt;&lt;br /&gt;
*[[Head of Security]]&lt;br /&gt;
::Update job&#039;s accesses, extended access and requirements.&lt;br /&gt;
::&amp;lt;s&amp;gt;Replace &#039;Forensic Mantis&#039; to &#039;Detective&#039; in Subordinates.&amp;lt;/s&amp;gt;&lt;br /&gt;
::Update job&#039;s sprite.&lt;br /&gt;
&lt;br /&gt;
*[[Warden]]&lt;br /&gt;
::Update job&#039;s accesses, extended access and requirements.&lt;br /&gt;
::Update job&#039;s sprite.&lt;br /&gt;
&lt;br /&gt;
*[[Security Officer]]&lt;br /&gt;
::Update job&#039;s accesses, extended access and requirements.&lt;br /&gt;
::Update job&#039;s sprite.&lt;br /&gt;
&lt;br /&gt;
*[[Prison Guard]]&lt;br /&gt;
::Update job&#039;s accesses, extended access and requirements.&lt;br /&gt;
&lt;br /&gt;
*[[Security Cadet]]&lt;br /&gt;
::Update job&#039;s accesses, extended access and requirements.&lt;br /&gt;
::Update job&#039;s sprite.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;background:#854100&amp;quot;&amp;gt; &#039;&#039;&#039;Engineering&#039;&#039;&#039; &amp;lt;/span&amp;gt;&lt;br /&gt;
*[[Chief Engineer]]&lt;br /&gt;
::Update job&#039;s accesses, extended access and requirements.&lt;br /&gt;
::Replace &#039;Salvage Technician&#039; with &#039;Technical Assistant&#039; in Subordinates.&lt;br /&gt;
::Remove &#039;Reverse Engineering&#039; guide.&lt;br /&gt;
::Update overall article, it is quite bare-bone.&lt;br /&gt;
&lt;br /&gt;
*[[Atmospheric Technician]]&lt;br /&gt;
::Update job&#039;s accesses, extended access and requirements.&lt;br /&gt;
::Add &#039;Technical Assistant&#039; in Subordinates.&lt;br /&gt;
&lt;br /&gt;
*[[Station Engineer]]&lt;br /&gt;
::Update job&#039;s accesses, extended access and requirements.&lt;br /&gt;
::Add &#039;Technical Assistant&#039; in Subordinates.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;background:#4c1a4f&amp;quot;&amp;gt; &#039;&#039;&#039;Epistemics&#039;&#039;&#039; &amp;lt;/span&amp;gt;&lt;br /&gt;
*[[Mystagogue]]&lt;br /&gt;
::Update job&#039;s accesses, extended access and requirements.&lt;br /&gt;
::&amp;lt;s&amp;gt;Update the JobHeader colors to new colors (main 4c1a4f, secondary 6f2773)&amp;lt;/s&amp;gt;&lt;br /&gt;
::Add &#039;Reverse Engineering&#039; guide.&lt;br /&gt;
::&amp;lt;s&amp;gt;Rename &#039;Forensic Mantis&#039; to &#039;Psionic Mantis&#039; in Subordinates.&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Replace all mentions of Acolyte with Scientist&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Remove &#039;Cataloguer&#039; in Subordinates.&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Add &#039;Research Assistant&#039; in Subordinates.&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*[[Psionic Mantis]]&lt;br /&gt;
::&amp;lt;s&amp;gt;Move the page to [[Psionic Mantis]] and rename the job to &amp;quot;Psionic Mantis&amp;quot;&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Update the JobHeader colors to new colors (main 4c1a4f, secondary 6f2773)&amp;lt;/s&amp;gt;&lt;br /&gt;
::Update job&#039;s accesses, extended access and requirements.&lt;br /&gt;
::&amp;lt;s&amp;gt;Remove &#039;Head of Security&#039; from Supervisors.&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Remove &#039;Forensics&#039; from Guides.&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Update entire article to focus on finding psionics, roleplay and how to deal with them.&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*[[Chaplain]]&lt;br /&gt;
::Update job&#039;s accesses, extended access and requirements.&lt;br /&gt;
::&amp;lt;s&amp;gt;Update the JobHeader colors to new colors (main 4c1a4f, secondary 6f2773)&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*[[Scientist]]&lt;br /&gt;
::&amp;lt;s&amp;gt;Move the page to [[Scientist]] and rename the job to &amp;quot;Scientist&amp;quot;&amp;lt;/s&amp;gt;&lt;br /&gt;
::Update job&#039;s accesses, extended access and requirements.&lt;br /&gt;
::&amp;lt;s&amp;gt;Update the JobHeader colors to new colors (main 4c1a4f, secondary 6f2773)&amp;lt;/s&amp;gt;&lt;br /&gt;
::Change overall feel of the job towards more science and less cult.&lt;br /&gt;
&lt;br /&gt;
*[[Librarian]]&lt;br /&gt;
::&amp;lt;s&amp;gt;Move the page to [[Librarian]] and rename the job to &amp;quot;Librarian&amp;quot;&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Update job&#039;s accesses, extended access and requirements.&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Remove the JobHeader colors, it will automatically use the Service colors.&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Change department to SERVICE&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Change Supervisors to: Head of Personnel&amp;lt;/s&amp;gt;&lt;br /&gt;
::Update job&#039;s sprite.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;background:#244559&amp;quot;&amp;gt; &#039;&#039;&#039;Medical&#039;&#039;&#039; &amp;lt;/span&amp;gt;&lt;br /&gt;
*[[Chief Medical Officer]]&lt;br /&gt;
::Update job&#039;s accesses, extended access and requirements.&lt;br /&gt;
::Add &#039;Chemist&#039; and &#039;Medical Intern&#039; in Subordinates.&lt;br /&gt;
::Add [[Cryogenic Pods]] in Guides&lt;br /&gt;
::Remove Virogoly from the Guides.&lt;br /&gt;
&lt;br /&gt;
*[[Medical Doctor]]&lt;br /&gt;
::Update job&#039;s accesses, extended access and requirements.&lt;br /&gt;
::Add [[Cryogenic Pods]] in Guides&lt;br /&gt;
::Remove Virogoly from the Guides.&lt;br /&gt;
&lt;br /&gt;
*[[Paramedic]]&lt;br /&gt;
::Update job&#039;s accesses, extended access and requirements.&lt;br /&gt;
&lt;br /&gt;
*[[Psychologist]]&lt;br /&gt;
::Update job&#039;s accesses, extended access and requirements.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;background:#43331a&amp;quot;&amp;gt; &#039;&#039;&#039;Logistics&#039;&#039;&#039; &amp;lt;/span&amp;gt;&lt;br /&gt;
*[[Cargo Technician]]&lt;br /&gt;
::&amp;lt;s&amp;gt;Move the page to [[Cargo Technician]] and rename the job to &amp;quot;Cargo Technician&amp;quot;&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Update job&#039;s accesses, extended access and requirements.&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Update the JobHeader colors to new colors (main 43331a, secondary 614a25)&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Change Supervisors to: Logistics Officer.&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*[[Courier]]&lt;br /&gt;
::&amp;lt;s&amp;gt;Move the page to [[Courier]] and rename the job to &amp;quot;Courier&amp;quot;&amp;lt;/s&amp;gt;&lt;br /&gt;
::Update job&#039;s accesses, extended access and requirements.&lt;br /&gt;
::&amp;lt;s&amp;gt;Update the JobHeader colors to new colors (main 43331a, secondary 614a25)&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Change Supervisors to: Logistics Officer&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Update job&#039;s sprite.&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*[[Salvage Specialist]]&lt;br /&gt;
::&amp;lt;s&amp;gt;Move the page to [[Salvage Specialist]] and rename the job to &amp;quot;Salvage Specialist&amp;quot;&amp;lt;/s&amp;gt;&lt;br /&gt;
::Update job&#039;s accesses, extended access and requirements.&lt;br /&gt;
::&amp;lt;s&amp;gt;Update the JobHeader colors to new colors (main 43331a, secondary 614a25)&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Change Supervisors to: Logistics Officer&amp;lt;/s&amp;gt;&lt;br /&gt;
::Update job&#039;s sprite.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;background:#265600&amp;quot;&amp;gt; &#039;&#039;&#039;Service&#039;&#039;&#039; &amp;lt;/span&amp;gt;&lt;br /&gt;
*[[Head of Personnel]]&lt;br /&gt;
::Update job&#039;s accesses, extended access and requirements.&lt;br /&gt;
::&amp;lt;s&amp;gt;Remove &#039;Quartermaster&#039; and &#039;Mail Carrier&#039; from Subordinates.&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Change their department to &amp;quot;SERVICE&amp;quot; and add |command=true to them.&amp;lt;/s&amp;gt;&lt;br /&gt;
::Update info to reflect their job more as a Head for the service department.&lt;br /&gt;
&lt;br /&gt;
*[[Janitor]]&lt;br /&gt;
::Update job&#039;s accesses, extended access and requirements.&lt;br /&gt;
&lt;br /&gt;
*[[Bartender]]&lt;br /&gt;
::Update job&#039;s accesses, extended access and requirements.&lt;br /&gt;
&lt;br /&gt;
*[[Botanist]]&lt;br /&gt;
::Update job&#039;s accesses, extended access and requirements.&lt;br /&gt;
&lt;br /&gt;
*[[Chef]]&lt;br /&gt;
::Update job&#039;s accesses, extended access and requirements.&lt;br /&gt;
&lt;br /&gt;
*[[Service Worker]]&lt;br /&gt;
::&amp;lt;s&amp;gt;Move the page to [[Service Worker]] and rename the job to &amp;quot;Service Worker&amp;quot;&amp;lt;/s&amp;gt;&lt;br /&gt;
::Update job&#039;s accesses, extended access and requirements.&lt;br /&gt;
::&amp;lt;s&amp;gt;Update job&#039;s sprite.&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Update description to be more in lines with their new job.&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*[[Boxer]]&lt;br /&gt;
::Update job&#039;s accesses, extended access and requirements.&lt;br /&gt;
&lt;br /&gt;
*[[Clown]]&lt;br /&gt;
::Update job&#039;s accesses, extended access and requirements.&lt;br /&gt;
&lt;br /&gt;
*[[Martial Artist]]&lt;br /&gt;
::Update job&#039;s accesses, extended access and requirements.&lt;br /&gt;
&lt;br /&gt;
*[[Mime]]&lt;br /&gt;
::Update job&#039;s accesses, extended access and requirements.&lt;br /&gt;
&lt;br /&gt;
*[[Lawyer]]&lt;br /&gt;
::Update job&#039;s accesses, extended access and requirements.&lt;br /&gt;
&lt;br /&gt;
*[[Musician]]&lt;br /&gt;
::Update job&#039;s accesses, extended access and requirements.&lt;br /&gt;
&lt;br /&gt;
*[[Reporter]]&lt;br /&gt;
::Update job&#039;s accesses, extended access and requirements.&lt;br /&gt;
&lt;br /&gt;
*[[Passenger]]&lt;br /&gt;
::&amp;lt;s&amp;gt;Move the page to [[Passenger]] and rename the job to &amp;quot;Passenger&amp;quot;&amp;lt;/s&amp;gt;&lt;br /&gt;
::Update job&#039;s accesses, extended access and requirements.&lt;br /&gt;
&lt;br /&gt;
*[[Gladiator]]&lt;br /&gt;
::Update job&#039;s accesses, extended access and requirements.&lt;br /&gt;
&lt;br /&gt;
*[[Prisoner]]&lt;br /&gt;
::Update job&#039;s accesses, extended access and requirements.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;background:#3d434b&amp;quot;&amp;gt; &#039;&#039;&#039;Sillicon&#039;&#039;&#039; &amp;lt;/span&amp;gt;&lt;br /&gt;
*[[Cyborg]]&lt;br /&gt;
::&amp;lt;s&amp;gt;Move the page to [[Cyborg]] and rename the job to &amp;quot;Cyborg&amp;quot;&amp;lt;/s&amp;gt;&lt;br /&gt;
::Update job&#039;s accesses, extended access and requirements.&lt;br /&gt;
::Update entire article to fit their new gameplay, tools and job.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;s&amp;gt;[[Medical Robot]]&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Obsolete the page.&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*[[Maintenance Drone]]&lt;br /&gt;
::Update job&#039;s accesses, extended access and requirements.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;background:#121212&amp;quot;&amp;gt; &#039;&#039;&#039;Antagonists&#039;&#039;&#039; &amp;lt;/span&amp;gt;&lt;br /&gt;
*[[Traitor]]&lt;br /&gt;
::Update job&#039;s requirements.&lt;br /&gt;
::Update the who can be traitor list.&lt;br /&gt;
::&amp;lt;s&amp;gt;Replace all mentions of Forensic Mantis with Psionic Mantis&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*[[Nuclear Operative]]&lt;br /&gt;
::Update job&#039;s requirements.&lt;br /&gt;
::Update the sprite to use the new medic hardsuit.&lt;br /&gt;
::Update the Equipment part to no longer have erroneous and duplicate information from [[Syndicate Items]].&lt;br /&gt;
&lt;br /&gt;
*[[Paradox Anomaly]]&lt;br /&gt;
::Update job&#039;s requirements.&lt;br /&gt;
&lt;br /&gt;
*[[Rat King]]&lt;br /&gt;
::Update job&#039;s requirements.&lt;br /&gt;
::Update with new abilities to order rats around.&lt;br /&gt;
&lt;br /&gt;
*[[Rat Servant]]&lt;br /&gt;
::Obsolete the page, no longer a ghost role.&lt;br /&gt;
&lt;br /&gt;
*[[Revenant]]&lt;br /&gt;
::Update job&#039;s requirements.&lt;br /&gt;
::Replace Acolyte with Scientist&lt;br /&gt;
::&amp;lt;s&amp;gt;Replace all mentions of Forensic Mantis with Psionic Mantis&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Replace all mentions of Acolyte with Scientist&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== New articles ==&lt;br /&gt;
==== Guides ====&lt;br /&gt;
*[[Cryogenic Pods]] - (Wakefield)&lt;br /&gt;
::Copy this https://wiki.spacestation14.io/wiki/Cryogenic_Pods make it prettier and less of just a wall of text.&lt;br /&gt;
*[[The Oracle]] - (Wakefield)&lt;br /&gt;
&lt;br /&gt;
==== Jobs ====&lt;br /&gt;
*[[Detective]]&lt;br /&gt;
*[[Logistics Officer]]&lt;br /&gt;
*[[Technical Assistant]]&lt;br /&gt;
*[[Research Assistant]]&lt;br /&gt;
*[[Chemist]]&lt;br /&gt;
*[[Zookeeper]]&lt;br /&gt;
*[[Medical Intern]]&lt;br /&gt;
*[[Space Ninja]]&lt;br /&gt;
*[[Revolutionary]]&lt;br /&gt;
&lt;br /&gt;
==== Unrelated to Rebase / Future work ====&lt;br /&gt;
*[[Items]] - See [https://tgstation13.org/wiki/General_items TGWiki General Items], regroup all the random various stuff into a single page, no need for separate item pages. Maybe separate it into General, Medical, Engineering similar to TG?&lt;br /&gt;
*[[Clothing]] - See [https://tgstation13.org/wiki/Clothing_and_Accessories TGWiki Clothing], regroup all the clothing armor pieces available on one page.&lt;br /&gt;
*[[EMAG]] - Special page just for the emag item, list all the emagable stuff and what it does special to it. Change all previous emag link to there.&lt;br /&gt;
*[[Paperwork]] - A how to use formatting for paper and a bunch of templates for quick usage.&lt;br /&gt;
*[[Identifying Antagonists]] - A list of IC knowledge about Antags since it&#039;s assumed NT briefs their personnel on potential enemies.&lt;br /&gt;
*[[Spriting]] - A guide similar to [[Mapping]] inspired by [https://hackmd.io/@goonstation/docs/%2F%40goonstation%2Fsprites#Colors-%F0%9F%8E%A8 goon] for the spriters&lt;br /&gt;
*[[Traits]] - List of traits; Table with; Name, description and what it does.&lt;br /&gt;
*[[Emotes]] - https://wiki.spacestation14.io/wiki/Emotes but making it more clean, specifying which specie can do which&lt;br /&gt;
*[[Random Events]] - List all the possible random events. Table with; Name, the announcement (colored) and what it does in game.&lt;br /&gt;
*[[Logistics]] - Guide to gather all the info about doing cargo and salvage&lt;br /&gt;
*Redo the job pages to have a better layout similar to ParadiseWiki and have less guide clutter. Aka do department things.&lt;br /&gt;
*Lore page and lore stuff.&lt;br /&gt;
*[[Chemistry]] and [[Drinks]] - Go manual until someone fixes the automatic system.&lt;br /&gt;
*Potentially a guide about Mass-Media? Or just put it in [[Reporter]].&lt;br /&gt;
*Separate the guides quick menu into more specific menus.&lt;br /&gt;
*Update the jobs page description to be more serious.&lt;br /&gt;
*Add new guide to explain managing IDs and how to use the console so that every head can get that guide.&lt;br /&gt;
&lt;br /&gt;
= Resources/tools/links =&lt;br /&gt;
*[[Wiki Contribution|Wiki Contribution guide]]&lt;br /&gt;
*[[Wikicode|Wikicode]]&lt;br /&gt;
*[https://github.com/DeltaV-Station/Delta-v DeltaV GitHub]&lt;/div&gt;</summary>
		<author><name>Wakefield</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Salvage_Specialist&amp;diff=1390</id>
		<title>Salvage Specialist</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Salvage_Specialist&amp;diff=1390"/>
		<updated>2023-10-23T01:33:54Z</updated>

		<summary type="html">&lt;p&gt;Wakefield: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
{{Job_Header&lt;br /&gt;
|department=LOGISTICS&lt;br /&gt;
|maincolor=43331a&lt;br /&gt;
|secondarycolor=614a25&lt;br /&gt;
|image=Salvage Technician.png&lt;br /&gt;
|title=Salvage Technician&lt;br /&gt;
|difficulty=Medium&lt;br /&gt;
|requirements=4 hours in [[Station Engineer|Engineering]]&lt;br /&gt;
|access=Salvage, Engineering, Maintenance, External&lt;br /&gt;
|extendedaccess=None&lt;br /&gt;
|supervisors=[[Logistics Officer]]&lt;br /&gt;
|subordinates=None&lt;br /&gt;
|duties=Retrieve materials from wrecks, &amp;lt;del&amp;gt;die and get lost in space&amp;lt;/del&amp;gt; score some sick loot.&lt;br /&gt;
|guides=[[Fauna#Hostile|Hostile Fauna]], [[Reverse Engineering]]&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__ &amp;lt;!-- Removes table of contents --&amp;gt;&lt;br /&gt;
As a Salvage Specialist, your job is to explore various wrecks from the space, fight off [[Fauna#Hostile|space critters]] and retrieve any loot that you might find inside them for [[Engineer|the engineering departement]] to use, for [[Epistemics|the research eggheads]] to research or for [[Cargo Technician|Logistics]] to sell. Use the [[#Salvage Magnet|Salvage Magnet]] to pull in a wreck for a limited amount of time and don&#039;t get killed by space carps. Be sure to bring a GPS and memorize current coordinates so that you do not get lost in space.&lt;br /&gt;
[[File:Salvage wreck.png|thumb|An example of a space wreck]]&lt;br /&gt;
&lt;br /&gt;
It is a good idea to have a friendly communication channel with [[Cargo Technician|Logistics]] to avoid unnecessary space accidents. They are unable to see you on the scanner and they are the one making the money so that you might ask the [[Logistics Officer]] to buy a second shuttle to make salvaging easier.&lt;br /&gt;
&lt;br /&gt;
===Finding the Salvage===&lt;br /&gt;
&lt;br /&gt;
The location of the salvage is unpredictable. As such, you can use the [[#Mass Scanner|Mass Scanner computer]] to help you locate it or simply jetpack out into space around the [[#Salvage Magnet|Salvage Magnet]] and hope you see it.&lt;br /&gt;
&lt;br /&gt;
If you are really desperate or you lost your mass scanner computer, you can ask one of the [[Cargo Technician|Cargo Technicians]] to tell you where the salvage debris is.&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
&lt;br /&gt;
The most crucial items in your job are the spationaut hardsuit, a breath mask and a breathable gas tank (oxygen for most [[Morphotypes|morphotypes]] or nitrogen for slimes/vox). You will not survive in space without those (though you can try if you&#039;re brave).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:80%; padding:5px;&amp;quot; | &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 | [[File:Spationaut_Hardsuit.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Spationaut hardsuit&#039;&#039;&#039;&lt;br /&gt;
 | The obvious component; without it, you will succumb to the low pressure of space. You will find a spationaut suit in your suit locker. After you equip the suit, you&#039;ll have to close the helmet via the action menu on the left.&lt;br /&gt;
|-&lt;br /&gt;
 | [[File:Hardsuit_salvage.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Salvage hardsuit&#039;&#039;&#039;&lt;br /&gt;
 | A less common suit which you can find on debris. It has more armor and brighter headlights, but will slow you down more.&lt;br /&gt;
|-&lt;br /&gt;
 | [[File:Oxygen_tank_yellow.png|center|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Oxygen tank&#039;&#039;&#039;&lt;br /&gt;
 | To survive in space for longer than a minute, you will need to breathe. Equip a full tank in your hand, pocket, or suit storage slot to be able to properly use it with your breathing internals. Make sure to check if the tank output pressure is correct (the safe amount is 17-22). You can refill your oxygen tank by putting it inside a oxygen canister (just make sure to close the canister&#039;s valve afterwards, or the canister will empty itself into the room). Do not fill your tank with plain air as the gas pressure will be insufficient for your character to breathe.&lt;br /&gt;
|-&lt;br /&gt;
 | [[File:Oxygen_tank_red.png|center|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Nitrogen tank&#039;&#039;&#039;&lt;br /&gt;
 | Slime people breathe nitrogen instead of oxygen. Otherwise functionally identical.&lt;br /&gt;
|-&lt;br /&gt;
 | [[File:Gas_mask_salvage.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Gas mask&#039;&#039;&#039;&lt;br /&gt;
 | To be able to receive precious oxygen from your oxygen tank, you will need to put a breathing mask on. Once you have it equipped, you can turn your internals ON from the shortcut bar on the left.&lt;br /&gt;
|-&lt;br /&gt;
 | [[File:Magboots.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Magboots&#039;&#039;&#039;&lt;br /&gt;
 | Equip and turn on magnetic boots to gain a steady hold on wreck&#039;s surface. You might walk a bit slower, but at least you won&#039;t clumsily fly off into space so easily.&lt;br /&gt;
|-&lt;br /&gt;
 | [[File:Toolbelt(filled).png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Utilitybelt (and tools)&#039;&#039;&#039;&lt;br /&gt;
 | Typically comes fully equipped with a screwdriver, welding tool, wrench, crowbar, multitool and wirecutters. Use those tools if you wish to retrieve anchored items, dismantle empty crates or barge through obstacles like closed doors.&lt;br /&gt;
|-&lt;br /&gt;
 | [[File:Pickaxe.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Pickaxe&#039;&#039;&#039;&lt;br /&gt;
 | Sometimes, the salvage magnet might pull in a rocky asteroid. Use your pickaxe by repeatedly clicking on the rock to break through and reach for the stashed away goodies. &lt;br /&gt;
|-&lt;br /&gt;
 | [[File:Mining Drill.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Mining Drill&#039;&#039;&#039;&lt;br /&gt;
 | An upgrade from a pickaxe that can be used to mine ore quicker. Obtainable from a engineering techfab after researched, or can sometimes be found on debris.&lt;br /&gt;
|-&lt;br /&gt;
 | [[File:Shovel.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Shovel&#039;&#039;&#039;&lt;br /&gt;
 | Useless to you most of the time. Can dig up dirt and snow. Also does some decent damage when used as a [[Weapons#Makeshift_Weapons|weapon]].&lt;br /&gt;
|-&lt;br /&gt;
 | [[File:Ore_bag.png|64px]] &lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Ore bag&#039;&#039;&#039;&lt;br /&gt;
 | Allows you to store mined ores. Click on the floor to pick up all ores around this spot.&lt;br /&gt;
|-&lt;br /&gt;
 | [[File:Fire_extinguisher.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Fire extinguisher&#039;&#039;&#039;&lt;br /&gt;
 | The poor man&#039;s jetpack. Fly through space by aiming and shooting the extinguisher&#039;s nozzle on the opposite direction of where you wish to fly. You can refill it with water once it runs dry.&lt;br /&gt;
|-&lt;br /&gt;
 | [[File:Jetpack_blue.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Jetpack&#039;&#039;&#039;&lt;br /&gt;
 | &amp;lt;del&amp;gt;Advanced&amp;lt;/del&amp;gt; Superior form of traveling in space. You need to purchase it from cargo console first (or ask a Cargo Technician / Logistic Officer). You need to fill it up using a gas canister (any gas will do), in the same way you fill an oxygen tank. You can then equip it on your backpack slot or keep it in your hand. Use UI on the left side of the screen to turn it on or by hitting an [[Interactions|action hotkey]]. Once it is on, you can propel yourself with it via WASD keys. You can only use a jetpack in locations without gravity, it will turn off when you enter any floored area.&lt;br /&gt;
|-&lt;br /&gt;
 | [[File:GPS.gif|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Global Positioning System (GPS)&#039;&#039;&#039;&lt;br /&gt;
 | Shows your current position as (x,y). Note that negative numbers are different to positive numbers, (x,y) is not equal to (-x,y). You can use it to return to the station coordinates in case you get lost in space.&lt;br /&gt;
|-&lt;br /&gt;
 | [[File:Kinetic_gun.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Kinetic gun&#039;&#039;&#039;&lt;br /&gt;
 | You can use it to fend off hostile lifeforms such as Space Carps. You can also use it to propel yourself backwards in space, in case your jetpack runs dry. This gun has unlimited ammo but very long reload time. Obtainable from a engineering techfab after researched.&lt;br /&gt;
|-&lt;br /&gt;
 | [[File:Combat_Knife.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Combat knife / Survival Knife&#039;&#039;&#039;&lt;br /&gt;
 | It is usually a bad idea to fight hostile alien lifeforms in melee range, but you use this knife as a last resort.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Salvage Magnet==&lt;br /&gt;
[[File:Salvage magnet.png|64px]]&lt;br /&gt;
&lt;br /&gt;
This console is used for pulling in salvage wrecks, which you can scavenge for loot.&lt;br /&gt;
The salvage magnet pulls wrecks towards the general area it is facing, but that doesn&#039;t do much to narrow down the area. If the magnet is facing the wrong way or is installed too deep inside the station, then you won&#039;t be able to pull anything in.&lt;br /&gt;
&lt;br /&gt;
===Usage:===&lt;br /&gt;
The console can be interacted with at any point in time either to start it or get its status.&lt;br /&gt;
&lt;br /&gt;
# Interact with the console to start the pull sequence. The magnet sends a corresponding message to the Supply channel.&lt;br /&gt;
# Wait for a wreckage to be pulled. The magnet sends a message once the debris is ready. You can use the Mass Scanner to locate the wreck.&lt;br /&gt;
# Your team has a limited amount of time to get to the wreckage and haul loot back. The magnet sends a message when 30 seconds remain.&lt;br /&gt;
# When the timer expires, the wreck and every item present on it vanish. Any crew remain at the same coordinates but may be spun around.&lt;br /&gt;
# The console enters a short cooldown period, indicated by the small green lights on it. One they are all lit the console can be used again.&lt;br /&gt;
# Do not unanchor the magnet while it has salvage currently in its magnetic field.&lt;br /&gt;
&lt;br /&gt;
Before installing this too far outside in space, consider protecting it against meteors, aggressive space fiends and [[Antagonist|antagonists]].&lt;br /&gt;
&lt;br /&gt;
==Mass Scanner==&lt;br /&gt;
[[File:Example Console Visual.png|thumb|Visual of what you are looking for.]]&lt;br /&gt;
A computer that shows you a non-interactive map of the station, the shuttle location and any unidentified debris / wrecks marked as &amp;quot;Unidentified&amp;quot;. Up is not necessarily north. You will see the computer&#039;s location (your location) marked in green.&lt;br /&gt;
&lt;br /&gt;
==Ore Processor==&lt;br /&gt;
A machine that takes ore that you have mined (with a pickaxe or mining drill) and when enough has accumulated enables crew to extract a full of stack of material. e.g. 30 steel plates. Can store steel, glass, plasma, uranium (but not plastic).&lt;br /&gt;
&lt;br /&gt;
==Tips and tricks==&lt;br /&gt;
* You can find a spare small oxygen tank inside your survival box. You&#039;re also able to keep it in your pocket, leaving your hands unoccupied.&lt;br /&gt;
* Holding down Control, and Right-Clicking on a tile near you while pulling something lets you move it around while standing still. In zero-gravity, you can fling objects such as crates/gas tanks towards the station by timing your release with Q accurately. This is not hard to figure out but is tricky to pull off consistently.&lt;br /&gt;
&lt;br /&gt;
{{Jobs Menu}}&lt;br /&gt;
{{Guides Menu}}&lt;br /&gt;
[[Category:Jobs]]&lt;/div&gt;</summary>
		<author><name>Wakefield</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Salvage_Specialist&amp;diff=1389</id>
		<title>Salvage Specialist</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Salvage_Specialist&amp;diff=1389"/>
		<updated>2023-10-23T01:33:44Z</updated>

		<summary type="html">&lt;p&gt;Wakefield: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
{{Job_Header&lt;br /&gt;
|department=ENGINEERING&lt;br /&gt;
|maincolor=43331a&lt;br /&gt;
|secondarycolor=614a25&lt;br /&gt;
|image=Salvage Technician.png&lt;br /&gt;
|title=Salvage Technician&lt;br /&gt;
|difficulty=Medium&lt;br /&gt;
|requirements=4 hours in [[Station Engineer|Engineering]]&lt;br /&gt;
|access=Salvage, Engineering, Maintenance, External&lt;br /&gt;
|extendedaccess=None&lt;br /&gt;
|supervisors=[[Logistics Officer]]&lt;br /&gt;
|subordinates=None&lt;br /&gt;
|duties=Retrieve materials from wrecks, &amp;lt;del&amp;gt;die and get lost in space&amp;lt;/del&amp;gt; score some sick loot.&lt;br /&gt;
|guides=[[Fauna#Hostile|Hostile Fauna]], [[Reverse Engineering]]&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__ &amp;lt;!-- Removes table of contents --&amp;gt;&lt;br /&gt;
As a Salvage Specialist, your job is to explore various wrecks from the space, fight off [[Fauna#Hostile|space critters]] and retrieve any loot that you might find inside them for [[Engineer|the engineering departement]] to use, for [[Epistemics|the research eggheads]] to research or for [[Cargo Technician|Logistics]] to sell. Use the [[#Salvage Magnet|Salvage Magnet]] to pull in a wreck for a limited amount of time and don&#039;t get killed by space carps. Be sure to bring a GPS and memorize current coordinates so that you do not get lost in space.&lt;br /&gt;
[[File:Salvage wreck.png|thumb|An example of a space wreck]]&lt;br /&gt;
&lt;br /&gt;
It is a good idea to have a friendly communication channel with [[Cargo Technician|Logistics]] to avoid unnecessary space accidents. They are unable to see you on the scanner and they are the one making the money so that you might ask the [[Logistics Officer]] to buy a second shuttle to make salvaging easier.&lt;br /&gt;
&lt;br /&gt;
===Finding the Salvage===&lt;br /&gt;
&lt;br /&gt;
The location of the salvage is unpredictable. As such, you can use the [[#Mass Scanner|Mass Scanner computer]] to help you locate it or simply jetpack out into space around the [[#Salvage Magnet|Salvage Magnet]] and hope you see it.&lt;br /&gt;
&lt;br /&gt;
If you are really desperate or you lost your mass scanner computer, you can ask one of the [[Cargo Technician|Cargo Technicians]] to tell you where the salvage debris is.&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
&lt;br /&gt;
The most crucial items in your job are the spationaut hardsuit, a breath mask and a breathable gas tank (oxygen for most [[Morphotypes|morphotypes]] or nitrogen for slimes/vox). You will not survive in space without those (though you can try if you&#039;re brave).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:5%; padding:5px;&amp;quot; | &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width:15%; padding:5px;&amp;quot; | &#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:80%; padding:5px;&amp;quot; | &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 | [[File:Spationaut_Hardsuit.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Spationaut hardsuit&#039;&#039;&#039;&lt;br /&gt;
 | The obvious component; without it, you will succumb to the low pressure of space. You will find a spationaut suit in your suit locker. After you equip the suit, you&#039;ll have to close the helmet via the action menu on the left.&lt;br /&gt;
|-&lt;br /&gt;
 | [[File:Hardsuit_salvage.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Salvage hardsuit&#039;&#039;&#039;&lt;br /&gt;
 | A less common suit which you can find on debris. It has more armor and brighter headlights, but will slow you down more.&lt;br /&gt;
|-&lt;br /&gt;
 | [[File:Oxygen_tank_yellow.png|center|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Oxygen tank&#039;&#039;&#039;&lt;br /&gt;
 | To survive in space for longer than a minute, you will need to breathe. Equip a full tank in your hand, pocket, or suit storage slot to be able to properly use it with your breathing internals. Make sure to check if the tank output pressure is correct (the safe amount is 17-22). You can refill your oxygen tank by putting it inside a oxygen canister (just make sure to close the canister&#039;s valve afterwards, or the canister will empty itself into the room). Do not fill your tank with plain air as the gas pressure will be insufficient for your character to breathe.&lt;br /&gt;
|-&lt;br /&gt;
 | [[File:Oxygen_tank_red.png|center|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Nitrogen tank&#039;&#039;&#039;&lt;br /&gt;
 | Slime people breathe nitrogen instead of oxygen. Otherwise functionally identical.&lt;br /&gt;
|-&lt;br /&gt;
 | [[File:Gas_mask_salvage.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Gas mask&#039;&#039;&#039;&lt;br /&gt;
 | To be able to receive precious oxygen from your oxygen tank, you will need to put a breathing mask on. Once you have it equipped, you can turn your internals ON from the shortcut bar on the left.&lt;br /&gt;
|-&lt;br /&gt;
 | [[File:Magboots.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Magboots&#039;&#039;&#039;&lt;br /&gt;
 | Equip and turn on magnetic boots to gain a steady hold on wreck&#039;s surface. You might walk a bit slower, but at least you won&#039;t clumsily fly off into space so easily.&lt;br /&gt;
|-&lt;br /&gt;
 | [[File:Toolbelt(filled).png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Utilitybelt (and tools)&#039;&#039;&#039;&lt;br /&gt;
 | Typically comes fully equipped with a screwdriver, welding tool, wrench, crowbar, multitool and wirecutters. Use those tools if you wish to retrieve anchored items, dismantle empty crates or barge through obstacles like closed doors.&lt;br /&gt;
|-&lt;br /&gt;
 | [[File:Pickaxe.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Pickaxe&#039;&#039;&#039;&lt;br /&gt;
 | Sometimes, the salvage magnet might pull in a rocky asteroid. Use your pickaxe by repeatedly clicking on the rock to break through and reach for the stashed away goodies. &lt;br /&gt;
|-&lt;br /&gt;
 | [[File:Mining Drill.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Mining Drill&#039;&#039;&#039;&lt;br /&gt;
 | An upgrade from a pickaxe that can be used to mine ore quicker. Obtainable from a engineering techfab after researched, or can sometimes be found on debris.&lt;br /&gt;
|-&lt;br /&gt;
 | [[File:Shovel.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Shovel&#039;&#039;&#039;&lt;br /&gt;
 | Useless to you most of the time. Can dig up dirt and snow. Also does some decent damage when used as a [[Weapons#Makeshift_Weapons|weapon]].&lt;br /&gt;
|-&lt;br /&gt;
 | [[File:Ore_bag.png|64px]] &lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Ore bag&#039;&#039;&#039;&lt;br /&gt;
 | Allows you to store mined ores. Click on the floor to pick up all ores around this spot.&lt;br /&gt;
|-&lt;br /&gt;
 | [[File:Fire_extinguisher.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Fire extinguisher&#039;&#039;&#039;&lt;br /&gt;
 | The poor man&#039;s jetpack. Fly through space by aiming and shooting the extinguisher&#039;s nozzle on the opposite direction of where you wish to fly. You can refill it with water once it runs dry.&lt;br /&gt;
|-&lt;br /&gt;
 | [[File:Jetpack_blue.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Jetpack&#039;&#039;&#039;&lt;br /&gt;
 | &amp;lt;del&amp;gt;Advanced&amp;lt;/del&amp;gt; Superior form of traveling in space. You need to purchase it from cargo console first (or ask a Cargo Technician / Logistic Officer). You need to fill it up using a gas canister (any gas will do), in the same way you fill an oxygen tank. You can then equip it on your backpack slot or keep it in your hand. Use UI on the left side of the screen to turn it on or by hitting an [[Interactions|action hotkey]]. Once it is on, you can propel yourself with it via WASD keys. You can only use a jetpack in locations without gravity, it will turn off when you enter any floored area.&lt;br /&gt;
|-&lt;br /&gt;
 | [[File:GPS.gif|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Global Positioning System (GPS)&#039;&#039;&#039;&lt;br /&gt;
 | Shows your current position as (x,y). Note that negative numbers are different to positive numbers, (x,y) is not equal to (-x,y). You can use it to return to the station coordinates in case you get lost in space.&lt;br /&gt;
|-&lt;br /&gt;
 | [[File:Kinetic_gun.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Kinetic gun&#039;&#039;&#039;&lt;br /&gt;
 | You can use it to fend off hostile lifeforms such as Space Carps. You can also use it to propel yourself backwards in space, in case your jetpack runs dry. This gun has unlimited ammo but very long reload time. Obtainable from a engineering techfab after researched.&lt;br /&gt;
|-&lt;br /&gt;
 | [[File:Combat_Knife.png|64px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Combat knife / Survival Knife&#039;&#039;&#039;&lt;br /&gt;
 | It is usually a bad idea to fight hostile alien lifeforms in melee range, but you use this knife as a last resort.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Salvage Magnet==&lt;br /&gt;
[[File:Salvage magnet.png|64px]]&lt;br /&gt;
&lt;br /&gt;
This console is used for pulling in salvage wrecks, which you can scavenge for loot.&lt;br /&gt;
The salvage magnet pulls wrecks towards the general area it is facing, but that doesn&#039;t do much to narrow down the area. If the magnet is facing the wrong way or is installed too deep inside the station, then you won&#039;t be able to pull anything in.&lt;br /&gt;
&lt;br /&gt;
===Usage:===&lt;br /&gt;
The console can be interacted with at any point in time either to start it or get its status.&lt;br /&gt;
&lt;br /&gt;
# Interact with the console to start the pull sequence. The magnet sends a corresponding message to the Supply channel.&lt;br /&gt;
# Wait for a wreckage to be pulled. The magnet sends a message once the debris is ready. You can use the Mass Scanner to locate the wreck.&lt;br /&gt;
# Your team has a limited amount of time to get to the wreckage and haul loot back. The magnet sends a message when 30 seconds remain.&lt;br /&gt;
# When the timer expires, the wreck and every item present on it vanish. Any crew remain at the same coordinates but may be spun around.&lt;br /&gt;
# The console enters a short cooldown period, indicated by the small green lights on it. One they are all lit the console can be used again.&lt;br /&gt;
# Do not unanchor the magnet while it has salvage currently in its magnetic field.&lt;br /&gt;
&lt;br /&gt;
Before installing this too far outside in space, consider protecting it against meteors, aggressive space fiends and [[Antagonist|antagonists]].&lt;br /&gt;
&lt;br /&gt;
==Mass Scanner==&lt;br /&gt;
[[File:Example Console Visual.png|thumb|Visual of what you are looking for.]]&lt;br /&gt;
A computer that shows you a non-interactive map of the station, the shuttle location and any unidentified debris / wrecks marked as &amp;quot;Unidentified&amp;quot;. Up is not necessarily north. You will see the computer&#039;s location (your location) marked in green.&lt;br /&gt;
&lt;br /&gt;
==Ore Processor==&lt;br /&gt;
A machine that takes ore that you have mined (with a pickaxe or mining drill) and when enough has accumulated enables crew to extract a full of stack of material. e.g. 30 steel plates. Can store steel, glass, plasma, uranium (but not plastic).&lt;br /&gt;
&lt;br /&gt;
==Tips and tricks==&lt;br /&gt;
* You can find a spare small oxygen tank inside your survival box. You&#039;re also able to keep it in your pocket, leaving your hands unoccupied.&lt;br /&gt;
* Holding down Control, and Right-Clicking on a tile near you while pulling something lets you move it around while standing still. In zero-gravity, you can fling objects such as crates/gas tanks towards the station by timing your release with Q accurately. This is not hard to figure out but is tricky to pull off consistently.&lt;br /&gt;
&lt;br /&gt;
{{Jobs Menu}}&lt;br /&gt;
{{Guides Menu}}&lt;br /&gt;
[[Category:Jobs]]&lt;/div&gt;</summary>
		<author><name>Wakefield</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=RebaseWikiUpdate&amp;diff=1381</id>
		<title>RebaseWikiUpdate</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=RebaseWikiUpdate&amp;diff=1381"/>
		<updated>2023-10-23T01:30:16Z</updated>

		<summary type="html">&lt;p&gt;Wakefield: /* Guides */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;padding: 5px; background: black;&amp;quot;&amp;gt;&amp;lt;!-- Entirely taken from PZWiki because it looks cool --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: block; border: 1px solid #000000; vertical-align: top; background: #1b1b1f; margin-bottom: 10px; padding: 1em; margin-top: 0em; padding-top: .3em;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size: 200%; text-align: center; padding: 0.1em; font-variant: small-caps; color: orange&amp;quot;&amp;gt;[[File:RebaseWork.png|128px]] &amp;lt;br&amp;gt;&#039;&#039;&#039;DeltaV Rebase Update&#039;&#039;&#039;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;float:right; width:300px;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Welcome to &#039;&#039;&#039;The DeltaV Rebase Wiki Update&#039;&#039;&#039;. This aims to update all features added or changed with the rebase to Wizden onto the wiki. &lt;br /&gt;
&lt;br /&gt;
This update is expected to have somewhat of an impact on almost every articles on the wiki in some way, which is why this has been set up. Here, we can organise what needs to be added/updated and keep track of what still needs to be done.&lt;br /&gt;
&lt;br /&gt;
This page is temporary and will be archived when no longer necessary.&lt;br /&gt;
&lt;br /&gt;
Anyone is welcome to contribute but if you have to extensively edit or update an article, please make sure others are aware by saying so on the [https://discord.gg/deltav Discord (#guidebooks-tips-wiki-work)].&lt;br /&gt;
&lt;br /&gt;
If there&#039;s a name next to the pages to create / change, it means someone is actively working on it. No need to add your name for minor changes, like changing Acolyte to Scientist on all pages.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
= Work To Do =&lt;br /&gt;
* Identify and improve all articles possibly impacted by the rebase. &#039;&#039;&#039;This list is &#039;&#039;not&#039;&#039; exhaustive.&#039;&#039;&#039;&lt;br /&gt;
* Fill the gaps – there are many missing articles and information due to the rebase.&lt;br /&gt;
* Keep an updated records of the articles status on this page.&lt;br /&gt;
&lt;br /&gt;
== Article changes ==&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:75%;&amp;quot;&amp;gt;aka the big todo list&amp;lt;/span&amp;gt;&lt;br /&gt;
==== Guides ====&lt;br /&gt;
*&amp;lt;s&amp;gt;[[Guides]] and [[Template:Guides_Menu]]&amp;lt;/s&amp;gt; - (Floofers)&lt;br /&gt;
::&amp;lt;s&amp;gt;Update all guides name changes.&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Add new guides.&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;s&amp;gt;[[Jobs]] and [[Template:Jobs_Menu]]&amp;lt;/s&amp;gt; - (Floofers)&lt;br /&gt;
::&amp;lt;s&amp;gt;Create the Logistics department (main 43331a, secondary 614a25) with Logistics Officer, Cargo Technician, Salvage Specialist, Courier&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Add Detective to Security.&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Add Logistics Officer to Command&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Add Librarian to Service&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Add Chemist, Medical Intern to Medical&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Add Space Ninja and Revolutionary to Antagonists&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Remove Quartermaster, Mail Carrier from Service&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Remove Salvage Technician from Engineering&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Remove Cataloguer from Epistemics&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Remove Rat Servant from Antagonists&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Rename Acolyte to Scientist&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Rename Valet to Service Worker&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*[[Cooking]]&lt;br /&gt;
::Update page with all possible new recipes.&lt;br /&gt;
::Add header for the electric grill, how to use it and what it does.&lt;br /&gt;
&lt;br /&gt;
*[[Power]]&lt;br /&gt;
::Update page with new power source, TEG.&lt;br /&gt;
::Update data about the AME, it can be once again overloaded and take the power tables from wizden&#039;s wiki.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;s&amp;gt;[[Virology]]&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Mark the page Obsolete.&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*[[Medical]]&lt;br /&gt;
::Update [[Medical#Medical_Reference_for_Chemistry|Medical Reference for Chemistry]].&lt;br /&gt;
::Update [[Medical#Types_of_damage|Types of damage]] to add the new possible healing items (regenerative mesh, suture, etc)&lt;br /&gt;
&lt;br /&gt;
*[[Maps]] - (Floofers)&lt;br /&gt;
::Move maps that haven&#039;t been converted for the rebase to the Archived section.&lt;br /&gt;
::Add new map.&lt;br /&gt;
::Update all renders of active maps.&lt;br /&gt;
::Update all maps player count.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;s&amp;gt;[[Radio]]&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Change Epistemics radio channel and add Logistics radio channel&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*[[Guide to Traitor]]&lt;br /&gt;
::Update info to reflect the ability to have a uplink implant&lt;br /&gt;
::Update the reduced TC values and jobs.&lt;br /&gt;
::Update objectives list to include the HoL objective.&lt;br /&gt;
::&amp;lt;s&amp;gt;Replace all mentions of Forensic Mantis with Psionic Mantis&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*[[Playable Species]]&lt;br /&gt;
::&amp;lt;s&amp;gt;Move page to [[Playable Species]]&amp;lt;/s&amp;gt;&lt;br /&gt;
::Update info to reflect possible changes across the board.&lt;br /&gt;
::Add Arachnids specie and sprites.&lt;br /&gt;
::Add Harpy specie and sprites.&lt;br /&gt;
::Remove Arachnes.&lt;br /&gt;
::Update Reptilian information. New diet, can grab things with tail, update damage modifiers.&lt;br /&gt;
::Update Moth information. New diet, no longer can float in space.&lt;br /&gt;
::Update Moth sprites.&lt;br /&gt;
&lt;br /&gt;
*[[Weapons]]&lt;br /&gt;
::Update the article to contain the new weapons and damage values.&lt;br /&gt;
::Remove any weapons and ammo types no longer in the code base.&lt;br /&gt;
::Check for outdated sprites and update them.&lt;br /&gt;
::&amp;lt;s&amp;gt;Replace all mentions of Forensic Mantis with Psionic Mantis&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*[[Supply Crates]]&lt;br /&gt;
::Update crates list and prices.&lt;br /&gt;
::Replace mention of Quartermaster with Logistics Officer. Also mention Cargo Tech&#039;s job of moving stuff.&lt;br /&gt;
&lt;br /&gt;
*[[Hydroponics]]&lt;br /&gt;
::Update info to includes the new plants and mutations.&lt;br /&gt;
&lt;br /&gt;
*[[Research and Development]]&lt;br /&gt;
::Replace mentions of Acolyte with Scientist.&lt;br /&gt;
::Update the Technology Trees.&lt;br /&gt;
::Possibly update the point generation methods if required.&lt;br /&gt;
::Add a part about technology disks and how they work&lt;br /&gt;
::Add a part about machine upgrading&lt;br /&gt;
::&amp;lt;s&amp;gt;Replace all mentions of Acolyte with Scientist&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*[[Construction]]&lt;br /&gt;
::Update recipe list.&lt;br /&gt;
&lt;br /&gt;
*[[Syndicate Items]]&lt;br /&gt;
::New uplink items to be added.&lt;br /&gt;
::&amp;lt;s&amp;gt;Replace all mentions of Acolyte with Scientist&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*[[Fauna]]&lt;br /&gt;
::Add the new pets and other various critters.&lt;br /&gt;
::Add Pun Pun.&lt;br /&gt;
&lt;br /&gt;
*[[Xenoarcheology]]&lt;br /&gt;
::Update info related to stimulus and reactions if necessary.&lt;br /&gt;
::&amp;lt;s&amp;gt;Replace all mentions of Acolyte with Scientist&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*[[Anomalous Research]]&lt;br /&gt;
::Add new tools.&lt;br /&gt;
::Add new anomalies.&lt;br /&gt;
&lt;br /&gt;
*[[Antagonist]]&lt;br /&gt;
::Add Space Ninja&lt;br /&gt;
::Add Revolutionary&lt;br /&gt;
&lt;br /&gt;
*[[Combat]]&lt;br /&gt;
::Update ranged weapon update for having to rack the slide of guns.&lt;br /&gt;
::Add any other potential change to combat.&lt;br /&gt;
&lt;br /&gt;
*[[Game Modes]]&lt;br /&gt;
::&amp;lt;s&amp;gt;Add Revolutionaries gamemode.&amp;lt;/s&amp;gt;&lt;br /&gt;
::Update the various gamemodes info; Add random events link to survival, add antag win scenarios and what happens when they lose (shuttle called for nukie/rev)&lt;br /&gt;
&lt;br /&gt;
*[[PDA]]&lt;br /&gt;
::Add new cartridges/programs suchs as the news thing and glimmer monitor, link to the potential mass-media guide whenever.&lt;br /&gt;
&lt;br /&gt;
==== Jobs ====&lt;br /&gt;
&amp;lt;span style=&amp;quot;background:#0C2C47&amp;quot;&amp;gt; &#039;&#039;&#039;Command&#039;&#039;&#039; &amp;lt;/span&amp;gt;&lt;br /&gt;
*[[Captain]]&lt;br /&gt;
::Update job&#039;s accesses, extended access and requirements.&lt;br /&gt;
::&amp;lt;s&amp;gt;Add &#039;Logistics Officer&#039; to Subordinates.&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Update &amp;quot;The Chain of Command&amp;quot; to fit the new SOP.&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;background:#480000&amp;quot;&amp;gt; &#039;&#039;&#039;Security&#039;&#039;&#039; &amp;lt;/span&amp;gt;&lt;br /&gt;
*[[Head of Security]]&lt;br /&gt;
::Update job&#039;s accesses, extended access and requirements.&lt;br /&gt;
::&amp;lt;s&amp;gt;Replace &#039;Forensic Mantis&#039; to &#039;Detective&#039; in Subordinates.&amp;lt;/s&amp;gt;&lt;br /&gt;
::Update job&#039;s sprite.&lt;br /&gt;
&lt;br /&gt;
*[[Warden]]&lt;br /&gt;
::Update job&#039;s accesses, extended access and requirements.&lt;br /&gt;
::Update job&#039;s sprite.&lt;br /&gt;
&lt;br /&gt;
*[[Security Officer]]&lt;br /&gt;
::Update job&#039;s accesses, extended access and requirements.&lt;br /&gt;
::Update job&#039;s sprite.&lt;br /&gt;
&lt;br /&gt;
*[[Prison Guard]]&lt;br /&gt;
::Update job&#039;s accesses, extended access and requirements.&lt;br /&gt;
&lt;br /&gt;
*[[Security Cadet]]&lt;br /&gt;
::Update job&#039;s accesses, extended access and requirements.&lt;br /&gt;
::Update job&#039;s sprite.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;background:#854100&amp;quot;&amp;gt; &#039;&#039;&#039;Engineering&#039;&#039;&#039; &amp;lt;/span&amp;gt;&lt;br /&gt;
*[[Chief Engineer]]&lt;br /&gt;
::Update job&#039;s accesses, extended access and requirements.&lt;br /&gt;
::Replace &#039;Salvage Technician&#039; with &#039;Technical Assistant&#039; in Subordinates.&lt;br /&gt;
::Remove &#039;Reverse Engineering&#039; guide.&lt;br /&gt;
::Update overall article, it is quite bare-bone.&lt;br /&gt;
&lt;br /&gt;
*[[Atmospheric Technician]]&lt;br /&gt;
::Update job&#039;s accesses, extended access and requirements.&lt;br /&gt;
::Add &#039;Technical Assistant&#039; in Subordinates.&lt;br /&gt;
&lt;br /&gt;
*[[Station Engineer]]&lt;br /&gt;
::Update job&#039;s accesses, extended access and requirements.&lt;br /&gt;
::Add &#039;Technical Assistant&#039; in Subordinates.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;background:#4c1a4f&amp;quot;&amp;gt; &#039;&#039;&#039;Epistemics&#039;&#039;&#039; &amp;lt;/span&amp;gt;&lt;br /&gt;
*[[Mystagogue]]&lt;br /&gt;
::Update job&#039;s accesses, extended access and requirements.&lt;br /&gt;
::&amp;lt;s&amp;gt;Update the JobHeader colors to new colors (main 4c1a4f, secondary 6f2773)&amp;lt;/s&amp;gt;&lt;br /&gt;
::Add &#039;Reverse Engineering&#039; guide.&lt;br /&gt;
::&amp;lt;s&amp;gt;Rename &#039;Forensic Mantis&#039; to &#039;Psionic Mantis&#039; in Subordinates.&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Replace all mentions of Acolyte with Scientist&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Remove &#039;Cataloguer&#039; in Subordinates.&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Add &#039;Research Assistant&#039; in Subordinates.&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*[[Psionic Mantis]]&lt;br /&gt;
::&amp;lt;s&amp;gt;Move the page to [[Psionic Mantis]] and rename the job to &amp;quot;Psionic Mantis&amp;quot;&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Update the JobHeader colors to new colors (main 4c1a4f, secondary 6f2773)&amp;lt;/s&amp;gt;&lt;br /&gt;
::Update job&#039;s accesses, extended access and requirements.&lt;br /&gt;
::&amp;lt;s&amp;gt;Remove &#039;Head of Security&#039; from Supervisors.&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Remove &#039;Forensics&#039; from Guides.&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Update entire article to focus on finding psionics, roleplay and how to deal with them.&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*[[Chaplain]]&lt;br /&gt;
::Update job&#039;s accesses, extended access and requirements.&lt;br /&gt;
::&amp;lt;s&amp;gt;Update the JobHeader colors to new colors (main 4c1a4f, secondary 6f2773)&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*[[Scientist]]&lt;br /&gt;
::&amp;lt;s&amp;gt;Move the page to [[Scientist]] and rename the job to &amp;quot;Scientist&amp;quot;&amp;lt;/s&amp;gt;&lt;br /&gt;
::Update job&#039;s accesses, extended access and requirements.&lt;br /&gt;
::&amp;lt;s&amp;gt;Update the JobHeader colors to new colors (main 4c1a4f, secondary 6f2773)&amp;lt;/s&amp;gt;&lt;br /&gt;
::Change overall feel of the job towards more science and less cult.&lt;br /&gt;
&lt;br /&gt;
*[[Librarian]]&lt;br /&gt;
::&amp;lt;s&amp;gt;Move the page to [[Librarian]] and rename the job to &amp;quot;Librarian&amp;quot;&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Update job&#039;s accesses, extended access and requirements.&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Remove the JobHeader colors, it will automatically use the Service colors.&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Change department to SERVICE&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Change Supervisors to: Head of Personnel&amp;lt;/s&amp;gt;&lt;br /&gt;
::Update job&#039;s sprite.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;background:#244559&amp;quot;&amp;gt; &#039;&#039;&#039;Medical&#039;&#039;&#039; &amp;lt;/span&amp;gt;&lt;br /&gt;
*[[Chief Medical Officer]]&lt;br /&gt;
::Update job&#039;s accesses, extended access and requirements.&lt;br /&gt;
::Add &#039;Chemist&#039; and &#039;Medical Intern&#039; in Subordinates.&lt;br /&gt;
::Add [[Cryogenic Pods]] in Guides&lt;br /&gt;
::Remove Virogoly from the Guides.&lt;br /&gt;
&lt;br /&gt;
*[[Medical Doctor]]&lt;br /&gt;
::Update job&#039;s accesses, extended access and requirements.&lt;br /&gt;
::Add [[Cryogenic Pods]] in Guides&lt;br /&gt;
::Remove Virogoly from the Guides.&lt;br /&gt;
&lt;br /&gt;
*[[Paramedic]]&lt;br /&gt;
::Update job&#039;s accesses, extended access and requirements.&lt;br /&gt;
&lt;br /&gt;
*[[Psychologist]]&lt;br /&gt;
::Update job&#039;s accesses, extended access and requirements.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;background:#43331a&amp;quot;&amp;gt; &#039;&#039;&#039;Logistics&#039;&#039;&#039; &amp;lt;/span&amp;gt;&lt;br /&gt;
*[[Cargo Technician]]&lt;br /&gt;
::&amp;lt;s&amp;gt;Move the page to [[Cargo Technician]] and rename the job to &amp;quot;Cargo Technician&amp;quot;&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Update job&#039;s accesses, extended access and requirements.&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Update the JobHeader colors to new colors (main 43331a, secondary 614a25)&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Change Supervisors to: Logistics Officer.&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*[[Courier]]&lt;br /&gt;
::&amp;lt;s&amp;gt;Move the page to [[Courier]] and rename the job to &amp;quot;Courier&amp;quot;&amp;lt;/s&amp;gt;&lt;br /&gt;
::Update job&#039;s accesses, extended access and requirements.&lt;br /&gt;
::&amp;lt;s&amp;gt;Update the JobHeader colors to new colors (main 43331a, secondary 614a25)&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Change Supervisors to: Logistics Officer&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Update job&#039;s sprite.&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*[[Salvage Specialist]]&lt;br /&gt;
::&amp;lt;s&amp;gt;Move the page to [[Salvage Specialist]] and rename the job to &amp;quot;Salvage Specialist&amp;quot;&amp;lt;/s&amp;gt;&lt;br /&gt;
::Update job&#039;s accesses, extended access and requirements.&lt;br /&gt;
::Update the JobHeader colors to new colors (main 43331a, secondary 614a25)&lt;br /&gt;
::Change Supervisors to: Logistics Officer&lt;br /&gt;
::Update job&#039;s sprite.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;background:#265600&amp;quot;&amp;gt; &#039;&#039;&#039;Service&#039;&#039;&#039; &amp;lt;/span&amp;gt;&lt;br /&gt;
*[[Head of Personnel]]&lt;br /&gt;
::Update job&#039;s accesses, extended access and requirements.&lt;br /&gt;
::&amp;lt;s&amp;gt;Remove &#039;Quartermaster&#039; and &#039;Mail Carrier&#039; from Subordinates.&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Change their department to &amp;quot;SERVICE&amp;quot; and add |command=true to them.&amp;lt;/s&amp;gt;&lt;br /&gt;
::Update info to reflect their job more as a Head for the service department.&lt;br /&gt;
&lt;br /&gt;
*[[Janitor]]&lt;br /&gt;
::Update job&#039;s accesses, extended access and requirements.&lt;br /&gt;
&lt;br /&gt;
*[[Bartender]]&lt;br /&gt;
::Update job&#039;s accesses, extended access and requirements.&lt;br /&gt;
&lt;br /&gt;
*[[Botanist]]&lt;br /&gt;
::Update job&#039;s accesses, extended access and requirements.&lt;br /&gt;
&lt;br /&gt;
*[[Chef]]&lt;br /&gt;
::Update job&#039;s accesses, extended access and requirements.&lt;br /&gt;
&lt;br /&gt;
*[[Service Worker]]&lt;br /&gt;
::&amp;lt;s&amp;gt;Move the page to [[Service Worker]] and rename the job to &amp;quot;Service Worker&amp;quot;&amp;lt;/s&amp;gt;&lt;br /&gt;
::Update job&#039;s accesses, extended access and requirements.&lt;br /&gt;
::&amp;lt;s&amp;gt;Update job&#039;s sprite.&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Update description to be more in lines with their new job.&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*[[Boxer]]&lt;br /&gt;
::Update job&#039;s accesses, extended access and requirements.&lt;br /&gt;
&lt;br /&gt;
*[[Clown]]&lt;br /&gt;
::Update job&#039;s accesses, extended access and requirements.&lt;br /&gt;
&lt;br /&gt;
*[[Martial Artist]]&lt;br /&gt;
::Update job&#039;s accesses, extended access and requirements.&lt;br /&gt;
&lt;br /&gt;
*[[Mime]]&lt;br /&gt;
::Update job&#039;s accesses, extended access and requirements.&lt;br /&gt;
&lt;br /&gt;
*[[Lawyer]]&lt;br /&gt;
::Update job&#039;s accesses, extended access and requirements.&lt;br /&gt;
&lt;br /&gt;
*[[Musician]]&lt;br /&gt;
::Update job&#039;s accesses, extended access and requirements.&lt;br /&gt;
&lt;br /&gt;
*[[Reporter]]&lt;br /&gt;
::Update job&#039;s accesses, extended access and requirements.&lt;br /&gt;
&lt;br /&gt;
*[[Passenger]]&lt;br /&gt;
::&amp;lt;s&amp;gt;Move the page to [[Passenger]] and rename the job to &amp;quot;Passenger&amp;quot;&amp;lt;/s&amp;gt;&lt;br /&gt;
::Update job&#039;s accesses, extended access and requirements.&lt;br /&gt;
&lt;br /&gt;
*[[Gladiator]]&lt;br /&gt;
::Update job&#039;s accesses, extended access and requirements.&lt;br /&gt;
&lt;br /&gt;
*[[Prisoner]]&lt;br /&gt;
::Update job&#039;s accesses, extended access and requirements.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;background:#3d434b&amp;quot;&amp;gt; &#039;&#039;&#039;Sillicon&#039;&#039;&#039; &amp;lt;/span&amp;gt;&lt;br /&gt;
*[[Cyborg]]&lt;br /&gt;
::&amp;lt;s&amp;gt;Move the page to [[Cyborg]] and rename the job to &amp;quot;Cyborg&amp;quot;&amp;lt;/s&amp;gt;&lt;br /&gt;
::Update job&#039;s accesses, extended access and requirements.&lt;br /&gt;
::Update entire article to fit their new gameplay, tools and job.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;s&amp;gt;[[Medical Robot]]&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Obsolete the page.&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*[[Maintenance Drone]]&lt;br /&gt;
::Update job&#039;s accesses, extended access and requirements.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;background:#121212&amp;quot;&amp;gt; &#039;&#039;&#039;Antagonists&#039;&#039;&#039; &amp;lt;/span&amp;gt;&lt;br /&gt;
*[[Traitor]]&lt;br /&gt;
::Update job&#039;s requirements.&lt;br /&gt;
::Update the who can be traitor list.&lt;br /&gt;
::&amp;lt;s&amp;gt;Replace all mentions of Forensic Mantis with Psionic Mantis&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*[[Nuclear Operative]]&lt;br /&gt;
::Update job&#039;s requirements.&lt;br /&gt;
::Update the sprite to use the new medic hardsuit.&lt;br /&gt;
::Update the Equipment part to no longer have erroneous and duplicate information from [[Syndicate Items]].&lt;br /&gt;
&lt;br /&gt;
*[[Paradox Anomaly]]&lt;br /&gt;
::Update job&#039;s requirements.&lt;br /&gt;
&lt;br /&gt;
*[[Rat King]]&lt;br /&gt;
::Update job&#039;s requirements.&lt;br /&gt;
::Update with new abilities to order rats around.&lt;br /&gt;
&lt;br /&gt;
*[[Rat Servant]]&lt;br /&gt;
::Obsolete the page, no longer a ghost role.&lt;br /&gt;
&lt;br /&gt;
*[[Revenant]]&lt;br /&gt;
::Update job&#039;s requirements.&lt;br /&gt;
::Replace Acolyte with Scientist&lt;br /&gt;
::&amp;lt;s&amp;gt;Replace all mentions of Forensic Mantis with Psionic Mantis&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Replace all mentions of Acolyte with Scientist&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== New articles ==&lt;br /&gt;
==== Guides ====&lt;br /&gt;
*[[Cryogenic Pods]] - (Wakefield)&lt;br /&gt;
::Copy this https://wiki.spacestation14.io/wiki/Cryogenic_Pods make it prettier and less of just a wall of text.&lt;br /&gt;
*[[The Oracle]] - (Wakefield)&lt;br /&gt;
&lt;br /&gt;
==== Jobs ====&lt;br /&gt;
*[[Detective]]&lt;br /&gt;
*[[Logistics Officer]]&lt;br /&gt;
*[[Technical Assistant]]&lt;br /&gt;
*[[Research Assistant]]&lt;br /&gt;
*[[Chemist]]&lt;br /&gt;
*[[Zookeeper]]&lt;br /&gt;
*[[Medical Intern]]&lt;br /&gt;
*[[Space Ninja]]&lt;br /&gt;
*[[Revolutionary]]&lt;br /&gt;
&lt;br /&gt;
==== Unrelated to Rebase / Future work ====&lt;br /&gt;
*[[Items]] - See [https://tgstation13.org/wiki/General_items TGWiki General Items], regroup all the random various stuff into a single page, no need for separate item pages. Maybe separate it into General, Medical, Engineering similar to TG?&lt;br /&gt;
*[[Clothing]] - See [https://tgstation13.org/wiki/Clothing_and_Accessories TGWiki Clothing], regroup all the clothing armor pieces available on one page.&lt;br /&gt;
*[[EMAG]] - Special page just for the emag item, list all the emagable stuff and what it does special to it. Change all previous emag link to there.&lt;br /&gt;
*[[Paperwork]] - A how to use formatting for paper and a bunch of templates for quick usage.&lt;br /&gt;
*[[Identifying Antagonists]] - A list of IC knowledge about Antags since it&#039;s assumed NT briefs their personnel on potential enemies.&lt;br /&gt;
*[[Spriting]] - A guide similar to [[Mapping]] inspired by [https://hackmd.io/@goonstation/docs/%2F%40goonstation%2Fsprites#Colors-%F0%9F%8E%A8 goon] for the spriters&lt;br /&gt;
*[[Traits]] - List of traits; Table with; Name, description and what it does.&lt;br /&gt;
*[[Emotes]] - https://wiki.spacestation14.io/wiki/Emotes but making it more clean, specifying which specie can do which&lt;br /&gt;
*[[Random Events]] - List all the possible random events. Table with; Name, the announcement (colored) and what it does in game.&lt;br /&gt;
*[[Logistics]] - Guide to gather all the info about doing cargo and salvage&lt;br /&gt;
*Redo the job pages to have a better layout similar to ParadiseWiki and have less guide clutter. Aka do department things.&lt;br /&gt;
*Lore page and lore stuff.&lt;br /&gt;
*[[Chemistry]] and [[Drinks]] - Go manual until someone fixes the automatic system.&lt;br /&gt;
*Potentially a guide about Mass-Media? Or just put it in [[Reporter]].&lt;br /&gt;
*Separate the guides quick menu into more specific menus.&lt;br /&gt;
*Update the jobs page description to be more serious.&lt;br /&gt;
*Add new guide to explain managing IDs and how to use the console so that every head can get that guide.&lt;br /&gt;
&lt;br /&gt;
= Resources/tools/links =&lt;br /&gt;
*[[Wiki Contribution|Wiki Contribution guide]]&lt;br /&gt;
*[[Wikicode|Wikicode]]&lt;br /&gt;
*[https://github.com/DeltaV-Station/Delta-v DeltaV GitHub]&lt;/div&gt;</summary>
		<author><name>Wakefield</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Game_Modes&amp;diff=1380</id>
		<title>Game Modes</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Game_Modes&amp;diff=1380"/>
		<updated>2023-10-23T01:29:49Z</updated>

		<summary type="html">&lt;p&gt;Wakefield: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Game Modes]] control exactly how a round will play, and decide whether it&#039;ll be a relatively peaceful shift or an instant disaster with no survivors.&lt;br /&gt;
&lt;br /&gt;
== Secret ==&lt;br /&gt;
The default game mode is &#039;&#039;Secret&#039;&#039;, which randomly picks one of the following game modes:&lt;br /&gt;
&lt;br /&gt;
* [[#Survival|Survival]]&lt;br /&gt;
* [[Nuclear Operative|Nuke Ops]]&lt;br /&gt;
* [[Traitor]]&lt;br /&gt;
&lt;br /&gt;
== Traitor ==&lt;br /&gt;
A number of random crew members, based on current server population, will defect from Nanotrasen and become traitors! Selects anywhere from one to seven of your fellow crewmates to be [[Traitor|syndicate agents]], with the goal of completing three or four objectives such as, but not limited to:&lt;br /&gt;
&lt;br /&gt;
* Breaking into secure areas on the station&lt;br /&gt;
* Cutting wires and destroying substations&lt;br /&gt;
* Stealing items from department heads&lt;br /&gt;
* Murdering your fellow crew mates&lt;br /&gt;
* Becoming a golem&lt;br /&gt;
&lt;br /&gt;
== Nuke Ops ==&lt;br /&gt;
Your station has been targeted by [[Nuclear Operative|Elite Syndicate Nuclear Operatives]] (&#039;&#039;Nuke Ops&#039;&#039;), otherwise simply known as &#039;&#039;nukies&#039;&#039;, who want to detonate a nuclear fission warhead inside!&lt;br /&gt;
&lt;br /&gt;
At the start of the round three to five players get chosen depending on the amount of players. There is one operative for every five players and you need at least fifteen players to have a chance for it to be chosen.&lt;br /&gt;
&lt;br /&gt;
== Revolutionaries ==&lt;br /&gt;
In Revolutionaries a number of the crew&#039;s members will defect from Nanotrasen and desire to overthrow the station for themselves. These are the Head Revolutionaries. They can use flashes to convert other members to join the revolution. Their goal is to kill all of the heads of the station.&lt;br /&gt;
&lt;br /&gt;
== Survival ==&lt;br /&gt;
In Survival, there are no main antagonists beyond the usual random events.&lt;br /&gt;
&lt;br /&gt;
== Suspicion ==&lt;br /&gt;
&#039;&#039;&#039; Removed as of 1/28/2022&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Suspicion is a test game mode from earlier in the game&#039;s development, designed for more than five players and with a short time limit. If you&#039;ve played TTT, it&#039;s similar to it, but with more guns and less fun.&lt;br /&gt;
&lt;br /&gt;
== Sandbox ==&lt;br /&gt;
Sandbox gives players the ability to use some of the game&#039;s debug tools, namely the spawn entities and spawn tiles panels, allowing you to build whatever you want using the large number of objects the game contains.&lt;br /&gt;
&lt;br /&gt;
== Shipwrecked ==&lt;br /&gt;
A group of travellers set out to the stars only to meet &#039;&#039;unforeseen consequences&#039;&#039;. &#039;&#039;&#039;This does not allow for late joining.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A low population gamemode that needs to be voted for and meant to be played with a low amount of players. The whole goal is to survive, repair the shuttle and escape. This gamemode implements a special game rule that makes you &#039;able to starve to death&#039; so remember to drink and eat to avoid starvation.&lt;br /&gt;
&lt;br /&gt;
{{Guides Menu}}&lt;/div&gt;</summary>
		<author><name>Wakefield</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Game_Modes&amp;diff=1375</id>
		<title>Game Modes</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Game_Modes&amp;diff=1375"/>
		<updated>2023-10-23T01:28:42Z</updated>

		<summary type="html">&lt;p&gt;Wakefield: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Game Modes]] control exactly how a round will play, and decide whether it&#039;ll be a relatively peaceful shift or an instant disaster with no survivors.&lt;br /&gt;
&lt;br /&gt;
== Secret ==&lt;br /&gt;
The default game mode is &#039;&#039;Secret&#039;&#039;, which randomly picks one of the following game modes:&lt;br /&gt;
&lt;br /&gt;
* [[#Survival|Survival]]&lt;br /&gt;
* [[Nuclear Operative|Nuke Ops]]&lt;br /&gt;
* [[Traitor]]&lt;br /&gt;
&lt;br /&gt;
== Traitor ==&lt;br /&gt;
A number of random crew members, based on current server population, will defect from Nanotrasen and become traitors! Selects anywhere from one to seven of your fellow crewmates to be [[Traitor|syndicate agents]], with the goal of completing three or four objectives such as, but not limited to:&lt;br /&gt;
&lt;br /&gt;
* Breaking into secure areas on the station&lt;br /&gt;
* Cutting wires and destroying substations&lt;br /&gt;
* Stealing items from department heads&lt;br /&gt;
* Murdering your fellow crew mates&lt;br /&gt;
* Becoming a golem&lt;br /&gt;
&lt;br /&gt;
== Nuke Ops ==&lt;br /&gt;
Your station has been targeted by [[Nuclear Operative|Elite Syndicate Nuclear Operatives]] (&#039;&#039;Nuke Ops&#039;&#039;), otherwise simply known as &#039;&#039;nukies&#039;&#039;, who want to detonate a nuclear fission warhead inside!&lt;br /&gt;
&lt;br /&gt;
At the start of the round three to five players get chosen depending on the amount of players. There is one operative for every five players and you need at least fifteen players to have a chance for it to be chosen.&lt;br /&gt;
&lt;br /&gt;
== Revolutionaries ==&lt;br /&gt;
In Revolutionaries a number of the crew&#039;s members will be marked as Head Revolutionaries. They can use flashes to convert other members to join the revolution. Their goal is to kill all of the heads of the station.&lt;br /&gt;
&lt;br /&gt;
== Survival ==&lt;br /&gt;
In Survival, there are no main antagonists beyond the usual random events.&lt;br /&gt;
&lt;br /&gt;
== Suspicion ==&lt;br /&gt;
&#039;&#039;&#039; Removed as of 1/28/2022&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Suspicion is a test game mode from earlier in the game&#039;s development, designed for more than five players and with a short time limit. If you&#039;ve played TTT, it&#039;s similar to it, but with more guns and less fun.&lt;br /&gt;
&lt;br /&gt;
== Sandbox ==&lt;br /&gt;
Sandbox gives players the ability to use some of the game&#039;s debug tools, namely the spawn entities and spawn tiles panels, allowing you to build whatever you want using the large number of objects the game contains.&lt;br /&gt;
&lt;br /&gt;
== Shipwrecked ==&lt;br /&gt;
A group of travellers set out to the stars only to meet &#039;&#039;unforeseen consequences&#039;&#039;. &#039;&#039;&#039;This does not allow for late joining.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A low population gamemode that needs to be voted for and meant to be played with a low amount of players. The whole goal is to survive, repair the shuttle and escape. This gamemode implements a special game rule that makes you &#039;able to starve to death&#039; so remember to drink and eat to avoid starvation.&lt;br /&gt;
&lt;br /&gt;
{{Guides Menu}}&lt;/div&gt;</summary>
		<author><name>Wakefield</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Psionic_Mantis&amp;diff=1369</id>
		<title>Psionic Mantis</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Psionic_Mantis&amp;diff=1369"/>
		<updated>2023-10-23T01:26:37Z</updated>

		<summary type="html">&lt;p&gt;Wakefield: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Job_Header&lt;br /&gt;
|department=EPISTEMICS&lt;br /&gt;
|maincolor=4c1a4f&lt;br /&gt;
|secondarycolor=6f2773&lt;br /&gt;
|image=Psionic Mantis.png&lt;br /&gt;
|title=Psionic Mantis&lt;br /&gt;
|difficulty=Hard&lt;br /&gt;
|requirements=Whitelisted, 5 hours of playtime, 1 hour in [[Scientist|Epistemics]], 1 hour in [[Security Officer|Security]]&lt;br /&gt;
|access=Epistemics, Forensic Mantis, Maintenance&lt;br /&gt;
|extendedaccess=None&lt;br /&gt;
|supervisors=[[Mystagogue]]&lt;br /&gt;
|subordinates=None&lt;br /&gt;
|duties=Solve mysteries. Track down psionics. Mindbreak psionics when Code White is called.&lt;br /&gt;
|guides=[[Psionics]], [[Glimmer]], [[Alert Procedure]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The Psionic Mantis is the psionic investigator of Epistemics. While they report to the [[Mystagogue]], their ability to locate and identify psionics can be very helpful to security if one is causing trouble. Thus, while a Mantis’ key jobs are to identify the [[Psionics|psychic powers]] of the crew and analyze evidence, they can assist many other roles with some authority.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Tools ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Image !! Name !! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:PDAMantis.png|64px]] || PDA || This isn’t just an ID holder.  It holds pens, too!  The Notekeeper function can help you keep a Psychic Registry on the go, and the Crew Manifest is indispensable for referencing crew IDs. It also features a glimmer monitor.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:pill1.png|64px]] || Mindbreaker Toxin || The standard solution for removing psionics without physically damaging humanoids.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:AntiPsychicKnife.png|64px]] || Anti-Psychic Knife || Exceptionally powerful against psionic creatures.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:InsulativeSkullcap.png|64px]] || Insulative Skullcap || An armored helmet which insulates its wearer from psionic abilities.  This also suppresses your own powers.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:InsulativeHeadcage.png|64px]] || Insulative Headcage|| A more restrictive version of the skullcap, usually for fitting on prisoners.  It&#039;s difficult to take off on your own.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
&lt;br /&gt;
* Don’t forget you’re a member of Epistemics. You have the access and ability to progress research or control glimmer in the absence of acolytes.&lt;br /&gt;
&lt;br /&gt;
* Your Metapsionic Pulse is key to identifying nearby psychics and recognizing abilities they use.  However, it has an inconveniently large radius, and can be affected by psychic phenomena that aren’t the crew, such as [[The Oracle]].&lt;br /&gt;
&lt;br /&gt;
* Telepathic speech comes through anonymously.  While it can help you identify crew members with powers and can be used to communicate even while in critical condition, it can never be fully trusted.&lt;br /&gt;
&lt;br /&gt;
* Psychics aren’t inherently evil. There are many who never use their powers or can be called upon to help in times of need. Don’t underestimate a trusted friend’s ability to gather information with Telegnosis.&lt;br /&gt;
&lt;br /&gt;
* Unless on Code White, psionics are protected just like any other sophont. Only mindbreaker people with express permission of Captain, the Head of Security, or Mystagouge.&lt;br /&gt;
&lt;br /&gt;
{{Jobs Menu}}&lt;br /&gt;
[[Category:Jobs]]&lt;/div&gt;</summary>
		<author><name>Wakefield</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=RebaseWikiUpdate&amp;diff=1368</id>
		<title>RebaseWikiUpdate</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=RebaseWikiUpdate&amp;diff=1368"/>
		<updated>2023-10-23T01:26:18Z</updated>

		<summary type="html">&lt;p&gt;Wakefield: /* Article changes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;padding: 5px; background: black;&amp;quot;&amp;gt;&amp;lt;!-- Entirely taken from PZWiki because it looks cool --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: block; border: 1px solid #000000; vertical-align: top; background: #1b1b1f; margin-bottom: 10px; padding: 1em; margin-top: 0em; padding-top: .3em;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size: 200%; text-align: center; padding: 0.1em; font-variant: small-caps; color: orange&amp;quot;&amp;gt;[[File:RebaseWork.png|128px]] &amp;lt;br&amp;gt;&#039;&#039;&#039;DeltaV Rebase Update&#039;&#039;&#039;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;float:right; width:300px;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Welcome to &#039;&#039;&#039;The DeltaV Rebase Wiki Update&#039;&#039;&#039;. This aims to update all features added or changed with the rebase to Wizden onto the wiki. &lt;br /&gt;
&lt;br /&gt;
This update is expected to have somewhat of an impact on almost every articles on the wiki in some way, which is why this has been set up. Here, we can organise what needs to be added/updated and keep track of what still needs to be done.&lt;br /&gt;
&lt;br /&gt;
This page is temporary and will be archived when no longer necessary.&lt;br /&gt;
&lt;br /&gt;
Anyone is welcome to contribute but if you have to extensively edit or update an article, please make sure others are aware by saying so on the [https://discord.gg/deltav Discord (#guidebooks-tips-wiki-work)].&lt;br /&gt;
&lt;br /&gt;
If there&#039;s a name next to the pages to create / change, it means someone is actively working on it. No need to add your name for minor changes, like changing Acolyte to Scientist on all pages.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
= Work To Do =&lt;br /&gt;
* Identify and improve all articles possibly impacted by the rebase. &#039;&#039;&#039;This list is &#039;&#039;not&#039;&#039; exhaustive.&#039;&#039;&#039;&lt;br /&gt;
* Fill the gaps – there are many missing articles and information due to the rebase.&lt;br /&gt;
* Keep an updated records of the articles status on this page.&lt;br /&gt;
&lt;br /&gt;
== Article changes ==&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:75%;&amp;quot;&amp;gt;aka the big todo list&amp;lt;/span&amp;gt;&lt;br /&gt;
==== Guides ====&lt;br /&gt;
*&amp;lt;s&amp;gt;[[Guides]] and [[Template:Guides_Menu]]&amp;lt;/s&amp;gt; - (Floofers)&lt;br /&gt;
::&amp;lt;s&amp;gt;Update all guides name changes.&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Add new guides.&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;s&amp;gt;[[Jobs]] and [[Template:Jobs_Menu]]&amp;lt;/s&amp;gt; - (Floofers)&lt;br /&gt;
::&amp;lt;s&amp;gt;Create the Logistics department (main 43331a, secondary 614a25) with Logistics Officer, Cargo Technician, Salvage Specialist, Courier&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Add Detective to Security.&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Add Logistics Officer to Command&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Add Librarian to Service&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Add Chemist, Medical Intern to Medical&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Add Space Ninja and Revolutionary to Antagonists&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Remove Quartermaster, Mail Carrier from Service&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Remove Salvage Technician from Engineering&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Remove Cataloguer from Epistemics&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Remove Rat Servant from Antagonists&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Rename Acolyte to Scientist&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Rename Valet to Service Worker&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*[[Cooking]]&lt;br /&gt;
::Update page with all possible new recipes.&lt;br /&gt;
::Add header for the electric grill, how to use it and what it does.&lt;br /&gt;
&lt;br /&gt;
*[[Power]]&lt;br /&gt;
::Update page with new power source, TEG.&lt;br /&gt;
::Update data about the AME, it can be once again overloaded and take the power tables from wizden&#039;s wiki.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;s&amp;gt;[[Virology]]&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Mark the page Obsolete.&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*[[Medical]]&lt;br /&gt;
::Update [[Medical#Medical_Reference_for_Chemistry|Medical Reference for Chemistry]].&lt;br /&gt;
::Update [[Medical#Types_of_damage|Types of damage]] to add the new possible healing items (regenerative mesh, suture, etc)&lt;br /&gt;
&lt;br /&gt;
*[[Maps]] - (Floofers)&lt;br /&gt;
::Move maps that haven&#039;t been converted for the rebase to the Archived section.&lt;br /&gt;
::Add new map.&lt;br /&gt;
::Update all renders of active maps.&lt;br /&gt;
::Update all maps player count.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;s&amp;gt;[[Radio]]&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Change Epistemics radio channel and add Logistics radio channel&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*[[Guide to Traitor]]&lt;br /&gt;
::Update info to reflect the ability to have a uplink implant&lt;br /&gt;
::Update the reduced TC values and jobs.&lt;br /&gt;
::Update objectives list to include the HoL objective.&lt;br /&gt;
::&amp;lt;s&amp;gt;Replace all mentions of Forensic Mantis with Psionic Mantis&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*[[Playable Species]]&lt;br /&gt;
::&amp;lt;s&amp;gt;Move page to [[Playable Species]]&amp;lt;/s&amp;gt;&lt;br /&gt;
::Update info to reflect possible changes across the board.&lt;br /&gt;
::Add Arachnids specie and sprites.&lt;br /&gt;
::Add Harpy specie and sprites.&lt;br /&gt;
::Remove Arachnes.&lt;br /&gt;
::Update Reptilian information. New diet, can grab things with tail, update damage modifiers.&lt;br /&gt;
::Update Moth information. New diet, no longer can float in space.&lt;br /&gt;
::Update Moth sprites.&lt;br /&gt;
&lt;br /&gt;
*[[Weapons]]&lt;br /&gt;
::Update the article to contain the new weapons and damage values.&lt;br /&gt;
::Remove any weapons and ammo types no longer in the code base.&lt;br /&gt;
::Check for outdated sprites and update them.&lt;br /&gt;
::&amp;lt;s&amp;gt;Replace all mentions of Forensic Mantis with Psionic Mantis&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*[[Supply Crates]]&lt;br /&gt;
::Update crates list and prices.&lt;br /&gt;
::Replace mention of Quartermaster with Logistics Officer. Also mention Cargo Tech&#039;s job of moving stuff.&lt;br /&gt;
&lt;br /&gt;
*[[Hydroponics]]&lt;br /&gt;
::Update info to includes the new plants and mutations.&lt;br /&gt;
&lt;br /&gt;
*[[Research and Development]]&lt;br /&gt;
::Replace mentions of Acolyte with Scientist.&lt;br /&gt;
::Update the Technology Trees.&lt;br /&gt;
::Possibly update the point generation methods if required.&lt;br /&gt;
::Add a part about technology disks and how they work&lt;br /&gt;
::Add a part about machine upgrading&lt;br /&gt;
::&amp;lt;s&amp;gt;Replace all mentions of Acolyte with Scientist&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*[[Construction]]&lt;br /&gt;
::Update recipe list.&lt;br /&gt;
&lt;br /&gt;
*[[Syndicate Items]]&lt;br /&gt;
::New uplink items to be added.&lt;br /&gt;
::&amp;lt;s&amp;gt;Replace all mentions of Acolyte with Scientist&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*[[Fauna]]&lt;br /&gt;
::Add the new pets and other various critters.&lt;br /&gt;
::Add Pun Pun.&lt;br /&gt;
&lt;br /&gt;
*[[Xenoarcheology]]&lt;br /&gt;
::Update info related to stimulus and reactions if necessary.&lt;br /&gt;
::&amp;lt;s&amp;gt;Replace all mentions of Acolyte with Scientist&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*[[Anomalous Research]]&lt;br /&gt;
::Add new tools.&lt;br /&gt;
::Add new anomalies.&lt;br /&gt;
&lt;br /&gt;
*[[Antagonist]]&lt;br /&gt;
::Add Space Ninja&lt;br /&gt;
::Add Revolutionary&lt;br /&gt;
&lt;br /&gt;
*[[Combat]]&lt;br /&gt;
::Update ranged weapon update for having to rack the slide of guns.&lt;br /&gt;
::Add any other potential change to combat.&lt;br /&gt;
&lt;br /&gt;
*[[Game Modes]]&lt;br /&gt;
::Add Revolutionaries gamemode.&lt;br /&gt;
::Update the various gamemodes info; Add random events link to survival, add antag win scenarios and what happens when they lose (shuttle called for nukie/rev)&lt;br /&gt;
&lt;br /&gt;
*[[PDA]]&lt;br /&gt;
::Add new cartridges/programs suchs as the news thing and glimmer monitor, link to the potential mass-media guide whenever.&lt;br /&gt;
&lt;br /&gt;
==== Jobs ====&lt;br /&gt;
&amp;lt;span style=&amp;quot;background:#0C2C47&amp;quot;&amp;gt; &#039;&#039;&#039;Command&#039;&#039;&#039; &amp;lt;/span&amp;gt;&lt;br /&gt;
*[[Captain]]&lt;br /&gt;
::Update job&#039;s accesses, extended access and requirements.&lt;br /&gt;
::&amp;lt;s&amp;gt;Add &#039;Logistics Officer&#039; to Subordinates.&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Update &amp;quot;The Chain of Command&amp;quot; to fit the new SOP.&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;background:#480000&amp;quot;&amp;gt; &#039;&#039;&#039;Security&#039;&#039;&#039; &amp;lt;/span&amp;gt;&lt;br /&gt;
*[[Head of Security]]&lt;br /&gt;
::Update job&#039;s accesses, extended access and requirements.&lt;br /&gt;
::&amp;lt;s&amp;gt;Replace &#039;Forensic Mantis&#039; to &#039;Detective&#039; in Subordinates.&amp;lt;/s&amp;gt;&lt;br /&gt;
::Update job&#039;s sprite.&lt;br /&gt;
&lt;br /&gt;
*[[Warden]]&lt;br /&gt;
::Update job&#039;s accesses, extended access and requirements.&lt;br /&gt;
::Update job&#039;s sprite.&lt;br /&gt;
&lt;br /&gt;
*[[Security Officer]]&lt;br /&gt;
::Update job&#039;s accesses, extended access and requirements.&lt;br /&gt;
::Update job&#039;s sprite.&lt;br /&gt;
&lt;br /&gt;
*[[Prison Guard]]&lt;br /&gt;
::Update job&#039;s accesses, extended access and requirements.&lt;br /&gt;
&lt;br /&gt;
*[[Security Cadet]]&lt;br /&gt;
::Update job&#039;s accesses, extended access and requirements.&lt;br /&gt;
::Update job&#039;s sprite.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;background:#854100&amp;quot;&amp;gt; &#039;&#039;&#039;Engineering&#039;&#039;&#039; &amp;lt;/span&amp;gt;&lt;br /&gt;
*[[Chief Engineer]]&lt;br /&gt;
::Update job&#039;s accesses, extended access and requirements.&lt;br /&gt;
::Replace &#039;Salvage Technician&#039; with &#039;Technical Assistant&#039; in Subordinates.&lt;br /&gt;
::Remove &#039;Reverse Engineering&#039; guide.&lt;br /&gt;
::Update overall article, it is quite bare-bone.&lt;br /&gt;
&lt;br /&gt;
*[[Atmospheric Technician]]&lt;br /&gt;
::Update job&#039;s accesses, extended access and requirements.&lt;br /&gt;
::Add &#039;Technical Assistant&#039; in Subordinates.&lt;br /&gt;
&lt;br /&gt;
*[[Station Engineer]]&lt;br /&gt;
::Update job&#039;s accesses, extended access and requirements.&lt;br /&gt;
::Add &#039;Technical Assistant&#039; in Subordinates.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;background:#4c1a4f&amp;quot;&amp;gt; &#039;&#039;&#039;Epistemics&#039;&#039;&#039; &amp;lt;/span&amp;gt;&lt;br /&gt;
*[[Mystagogue]]&lt;br /&gt;
::Update job&#039;s accesses, extended access and requirements.&lt;br /&gt;
::&amp;lt;s&amp;gt;Update the JobHeader colors to new colors (main 4c1a4f, secondary 6f2773)&amp;lt;/s&amp;gt;&lt;br /&gt;
::Add &#039;Reverse Engineering&#039; guide.&lt;br /&gt;
::&amp;lt;s&amp;gt;Rename &#039;Forensic Mantis&#039; to &#039;Psionic Mantis&#039; in Subordinates.&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Replace all mentions of Acolyte with Scientist&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Remove &#039;Cataloguer&#039; in Subordinates.&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Add &#039;Research Assistant&#039; in Subordinates.&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*[[Psionic Mantis]]&lt;br /&gt;
::&amp;lt;s&amp;gt;Move the page to [[Psionic Mantis]] and rename the job to &amp;quot;Psionic Mantis&amp;quot;&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Update the JobHeader colors to new colors (main 4c1a4f, secondary 6f2773)&amp;lt;/s&amp;gt;&lt;br /&gt;
::Update job&#039;s accesses, extended access and requirements.&lt;br /&gt;
::&amp;lt;s&amp;gt;Remove &#039;Head of Security&#039; from Supervisors.&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Remove &#039;Forensics&#039; from Guides.&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Update entire article to focus on finding psionics, roleplay and how to deal with them.&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*[[Chaplain]]&lt;br /&gt;
::Update job&#039;s accesses, extended access and requirements.&lt;br /&gt;
::&amp;lt;s&amp;gt;Update the JobHeader colors to new colors (main 4c1a4f, secondary 6f2773)&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*[[Scientist]]&lt;br /&gt;
::&amp;lt;s&amp;gt;Move the page to [[Scientist]] and rename the job to &amp;quot;Scientist&amp;quot;&amp;lt;/s&amp;gt;&lt;br /&gt;
::Update job&#039;s accesses, extended access and requirements.&lt;br /&gt;
::&amp;lt;s&amp;gt;Update the JobHeader colors to new colors (main 4c1a4f, secondary 6f2773)&amp;lt;/s&amp;gt;&lt;br /&gt;
::Change overall feel of the job towards more science and less cult.&lt;br /&gt;
&lt;br /&gt;
*[[Librarian]]&lt;br /&gt;
::&amp;lt;s&amp;gt;Move the page to [[Librarian]] and rename the job to &amp;quot;Librarian&amp;quot;&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Update job&#039;s accesses, extended access and requirements.&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Remove the JobHeader colors, it will automatically use the Service colors.&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Change department to SERVICE&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Change Supervisors to: Head of Personnel&amp;lt;/s&amp;gt;&lt;br /&gt;
::Update job&#039;s sprite.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;background:#244559&amp;quot;&amp;gt; &#039;&#039;&#039;Medical&#039;&#039;&#039; &amp;lt;/span&amp;gt;&lt;br /&gt;
*[[Chief Medical Officer]]&lt;br /&gt;
::Update job&#039;s accesses, extended access and requirements.&lt;br /&gt;
::Add &#039;Chemist&#039; and &#039;Medical Intern&#039; in Subordinates.&lt;br /&gt;
::Add [[Cryogenic Pods]] in Guides&lt;br /&gt;
::Remove Virogoly from the Guides.&lt;br /&gt;
&lt;br /&gt;
*[[Medical Doctor]]&lt;br /&gt;
::Update job&#039;s accesses, extended access and requirements.&lt;br /&gt;
::Add [[Cryogenic Pods]] in Guides&lt;br /&gt;
::Remove Virogoly from the Guides.&lt;br /&gt;
&lt;br /&gt;
*[[Paramedic]]&lt;br /&gt;
::Update job&#039;s accesses, extended access and requirements.&lt;br /&gt;
&lt;br /&gt;
*[[Psychologist]]&lt;br /&gt;
::Update job&#039;s accesses, extended access and requirements.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;background:#43331a&amp;quot;&amp;gt; &#039;&#039;&#039;Logistics&#039;&#039;&#039; &amp;lt;/span&amp;gt;&lt;br /&gt;
*[[Cargo Technician]]&lt;br /&gt;
::&amp;lt;s&amp;gt;Move the page to [[Cargo Technician]] and rename the job to &amp;quot;Cargo Technician&amp;quot;&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Update job&#039;s accesses, extended access and requirements.&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Update the JobHeader colors to new colors (main 43331a, secondary 614a25)&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Change Supervisors to: Logistics Officer.&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*[[Courier]]&lt;br /&gt;
::&amp;lt;s&amp;gt;Move the page to [[Courier]] and rename the job to &amp;quot;Courier&amp;quot;&amp;lt;/s&amp;gt;&lt;br /&gt;
::Update job&#039;s accesses, extended access and requirements.&lt;br /&gt;
::&amp;lt;s&amp;gt;Update the JobHeader colors to new colors (main 43331a, secondary 614a25)&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Change Supervisors to: Logistics Officer&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Update job&#039;s sprite.&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*[[Salvage Specialist]]&lt;br /&gt;
::&amp;lt;s&amp;gt;Move the page to [[Salvage Specialist]] and rename the job to &amp;quot;Salvage Specialist&amp;quot;&amp;lt;/s&amp;gt;&lt;br /&gt;
::Update job&#039;s accesses, extended access and requirements.&lt;br /&gt;
::Update the JobHeader colors to new colors (main 43331a, secondary 614a25)&lt;br /&gt;
::Change Supervisors to: Logistics Officer&lt;br /&gt;
::Update job&#039;s sprite.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;background:#265600&amp;quot;&amp;gt; &#039;&#039;&#039;Service&#039;&#039;&#039; &amp;lt;/span&amp;gt;&lt;br /&gt;
*[[Head of Personnel]]&lt;br /&gt;
::Update job&#039;s accesses, extended access and requirements.&lt;br /&gt;
::&amp;lt;s&amp;gt;Remove &#039;Quartermaster&#039; and &#039;Mail Carrier&#039; from Subordinates.&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Change their department to &amp;quot;SERVICE&amp;quot; and add |command=true to them.&amp;lt;/s&amp;gt;&lt;br /&gt;
::Update info to reflect their job more as a Head for the service department.&lt;br /&gt;
&lt;br /&gt;
*[[Janitor]]&lt;br /&gt;
::Update job&#039;s accesses, extended access and requirements.&lt;br /&gt;
&lt;br /&gt;
*[[Bartender]]&lt;br /&gt;
::Update job&#039;s accesses, extended access and requirements.&lt;br /&gt;
&lt;br /&gt;
*[[Botanist]]&lt;br /&gt;
::Update job&#039;s accesses, extended access and requirements.&lt;br /&gt;
&lt;br /&gt;
*[[Chef]]&lt;br /&gt;
::Update job&#039;s accesses, extended access and requirements.&lt;br /&gt;
&lt;br /&gt;
*[[Service Worker]]&lt;br /&gt;
::&amp;lt;s&amp;gt;Move the page to [[Service Worker]] and rename the job to &amp;quot;Service Worker&amp;quot;&amp;lt;/s&amp;gt;&lt;br /&gt;
::Update job&#039;s accesses, extended access and requirements.&lt;br /&gt;
::&amp;lt;s&amp;gt;Update job&#039;s sprite.&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Update description to be more in lines with their new job.&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*[[Boxer]]&lt;br /&gt;
::Update job&#039;s accesses, extended access and requirements.&lt;br /&gt;
&lt;br /&gt;
*[[Clown]]&lt;br /&gt;
::Update job&#039;s accesses, extended access and requirements.&lt;br /&gt;
&lt;br /&gt;
*[[Martial Artist]]&lt;br /&gt;
::Update job&#039;s accesses, extended access and requirements.&lt;br /&gt;
&lt;br /&gt;
*[[Mime]]&lt;br /&gt;
::Update job&#039;s accesses, extended access and requirements.&lt;br /&gt;
&lt;br /&gt;
*[[Lawyer]]&lt;br /&gt;
::Update job&#039;s accesses, extended access and requirements.&lt;br /&gt;
&lt;br /&gt;
*[[Musician]]&lt;br /&gt;
::Update job&#039;s accesses, extended access and requirements.&lt;br /&gt;
&lt;br /&gt;
*[[Reporter]]&lt;br /&gt;
::Update job&#039;s accesses, extended access and requirements.&lt;br /&gt;
&lt;br /&gt;
*[[Passenger]]&lt;br /&gt;
::&amp;lt;s&amp;gt;Move the page to [[Passenger]] and rename the job to &amp;quot;Passenger&amp;quot;&amp;lt;/s&amp;gt;&lt;br /&gt;
::Update job&#039;s accesses, extended access and requirements.&lt;br /&gt;
&lt;br /&gt;
*[[Gladiator]]&lt;br /&gt;
::Update job&#039;s accesses, extended access and requirements.&lt;br /&gt;
&lt;br /&gt;
*[[Prisoner]]&lt;br /&gt;
::Update job&#039;s accesses, extended access and requirements.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;background:#3d434b&amp;quot;&amp;gt; &#039;&#039;&#039;Sillicon&#039;&#039;&#039; &amp;lt;/span&amp;gt;&lt;br /&gt;
*[[Cyborg]]&lt;br /&gt;
::&amp;lt;s&amp;gt;Move the page to [[Cyborg]] and rename the job to &amp;quot;Cyborg&amp;quot;&amp;lt;/s&amp;gt;&lt;br /&gt;
::Update job&#039;s accesses, extended access and requirements.&lt;br /&gt;
::Update entire article to fit their new gameplay, tools and job.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;s&amp;gt;[[Medical Robot]]&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Obsolete the page.&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*[[Maintenance Drone]]&lt;br /&gt;
::Update job&#039;s accesses, extended access and requirements.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;background:#121212&amp;quot;&amp;gt; &#039;&#039;&#039;Antagonists&#039;&#039;&#039; &amp;lt;/span&amp;gt;&lt;br /&gt;
*[[Traitor]]&lt;br /&gt;
::Update job&#039;s requirements.&lt;br /&gt;
::Update the who can be traitor list.&lt;br /&gt;
::&amp;lt;s&amp;gt;Replace all mentions of Forensic Mantis with Psionic Mantis&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*[[Nuclear Operative]]&lt;br /&gt;
::Update job&#039;s requirements.&lt;br /&gt;
::Update the sprite to use the new medic hardsuit.&lt;br /&gt;
::Update the Equipment part to no longer have erroneous and duplicate information from [[Syndicate Items]].&lt;br /&gt;
&lt;br /&gt;
*[[Paradox Anomaly]]&lt;br /&gt;
::Update job&#039;s requirements.&lt;br /&gt;
&lt;br /&gt;
*[[Rat King]]&lt;br /&gt;
::Update job&#039;s requirements.&lt;br /&gt;
::Update with new abilities to order rats around.&lt;br /&gt;
&lt;br /&gt;
*[[Rat Servant]]&lt;br /&gt;
::Obsolete the page, no longer a ghost role.&lt;br /&gt;
&lt;br /&gt;
*[[Revenant]]&lt;br /&gt;
::Update job&#039;s requirements.&lt;br /&gt;
::Replace Acolyte with Scientist&lt;br /&gt;
::&amp;lt;s&amp;gt;Replace all mentions of Forensic Mantis with Psionic Mantis&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Replace all mentions of Acolyte with Scientist&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== New articles ==&lt;br /&gt;
==== Guides ====&lt;br /&gt;
*[[Cryogenic Pods]] - (Wakefield)&lt;br /&gt;
::Copy this https://wiki.spacestation14.io/wiki/Cryogenic_Pods make it prettier and less of just a wall of text.&lt;br /&gt;
*[[The Oracle]] - (Wakefield)&lt;br /&gt;
&lt;br /&gt;
==== Jobs ====&lt;br /&gt;
*[[Detective]]&lt;br /&gt;
*[[Logistics Officer]]&lt;br /&gt;
*[[Technical Assistant]]&lt;br /&gt;
*[[Research Assistant]]&lt;br /&gt;
*[[Chemist]]&lt;br /&gt;
*[[Zookeeper]]&lt;br /&gt;
*[[Medical Intern]]&lt;br /&gt;
*[[Space Ninja]]&lt;br /&gt;
*[[Revolutionary]]&lt;br /&gt;
&lt;br /&gt;
==== Unrelated to Rebase / Future work ====&lt;br /&gt;
*[[Items]] - See [https://tgstation13.org/wiki/General_items TGWiki General Items], regroup all the random various stuff into a single page, no need for separate item pages. Maybe separate it into General, Medical, Engineering similar to TG?&lt;br /&gt;
*[[Clothing]] - See [https://tgstation13.org/wiki/Clothing_and_Accessories TGWiki Clothing], regroup all the clothing armor pieces available on one page.&lt;br /&gt;
*[[EMAG]] - Special page just for the emag item, list all the emagable stuff and what it does special to it. Change all previous emag link to there.&lt;br /&gt;
*[[Paperwork]] - A how to use formatting for paper and a bunch of templates for quick usage.&lt;br /&gt;
*[[Identifying Antagonists]] - A list of IC knowledge about Antags since it&#039;s assumed NT briefs their personnel on potential enemies.&lt;br /&gt;
*[[Spriting]] - A guide similar to [[Mapping]] inspired by [https://hackmd.io/@goonstation/docs/%2F%40goonstation%2Fsprites#Colors-%F0%9F%8E%A8 goon] for the spriters&lt;br /&gt;
*[[Traits]] - List of traits; Table with; Name, description and what it does.&lt;br /&gt;
*[[Emotes]] - https://wiki.spacestation14.io/wiki/Emotes but making it more clean, specifying which specie can do which&lt;br /&gt;
*[[Random Events]] - List all the possible random events. Table with; Name, the announcement (colored) and what it does in game.&lt;br /&gt;
*[[Logistics]] - Guide to gather all the info about doing cargo and salvage&lt;br /&gt;
*Redo the job pages to have a better layout similar to ParadiseWiki and have less guide clutter. Aka do department things.&lt;br /&gt;
*Lore page and lore stuff.&lt;br /&gt;
*[[Chemistry]] and [[Drinks]] - Go manual until someone fixes the automatic system.&lt;br /&gt;
*Potentially a guide about Mass-Media? Or just put it in [[Reporter]].&lt;br /&gt;
*Separate the guides quick menu into more specific menus.&lt;br /&gt;
*Update the jobs page description to be more serious.&lt;br /&gt;
*Add new guide to explain managing IDs and how to use the console so that every head can get that guide.&lt;br /&gt;
&lt;br /&gt;
= Resources/tools/links =&lt;br /&gt;
*[[Wiki Contribution|Wiki Contribution guide]]&lt;br /&gt;
*[[Wikicode|Wikicode]]&lt;br /&gt;
*[https://github.com/DeltaV-Station/Delta-v DeltaV GitHub]&lt;/div&gt;</summary>
		<author><name>Wakefield</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Psionic_Mantis&amp;diff=1367</id>
		<title>Psionic Mantis</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Psionic_Mantis&amp;diff=1367"/>
		<updated>2023-10-23T01:25:46Z</updated>

		<summary type="html">&lt;p&gt;Wakefield: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Job_Header&lt;br /&gt;
|department=EPISTEMICS&lt;br /&gt;
|maincolor=4c1a4f&lt;br /&gt;
|secondarycolor=6f2773&lt;br /&gt;
|image=Psionic Mantis.png&lt;br /&gt;
|title=Psionic Mantis&lt;br /&gt;
|difficulty=Hard&lt;br /&gt;
|requirements=Whitelisted, 5 hours of playtime, 1 hour in [[Scientist|Epistemics]], 1 hour in [[Security Officer|Security]]&lt;br /&gt;
|access=Epistemics, Forensic Mantis, Maintenance&lt;br /&gt;
|extendedaccess=None&lt;br /&gt;
|supervisors=[[Mystagogue]]&lt;br /&gt;
|subordinates=None&lt;br /&gt;
|duties=Solve mysteries. Track down psionics. Mindbreak psionics when Code White is called.&lt;br /&gt;
|guides=[[Psionics]], [[Glimmer]], [[Alert Procedure]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The Forensic Mantis is the psionic investigator of Epistemics. While they report to the [[Mystagogue]], their ability to locate and identify psionics can be very helpful to security if one is causing trouble. Thus, while a Mantis’ key jobs are to identify the [[Psionics|psychic powers]] of the crew and analyze evidence, they can assist many other roles with some authority.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Tools ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Image !! Name !! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:PDAMantis.png|64px]] || PDA || This isn’t just an ID holder.  It holds pens, too!  The Notekeeper function can help you keep a Psychic Registry on the go, and the Crew Manifest is indispensable for referencing crew IDs. It also features a glimmer monitor.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:pill1.png|64px]] || Mindbreaker Toxin || The standard solution for removing psionics without physically damaging humanoids.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:AntiPsychicKnife.png|64px]] || Anti-Psychic Knife || Exceptionally powerful against psionic creatures.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:InsulativeSkullcap.png|64px]] || Insulative Skullcap || An armored helmet which insulates its wearer from psionic abilities.  This also suppresses your own powers.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:InsulativeHeadcage.png|64px]] || Insulative Headcage|| A more restrictive version of the skullcap, usually for fitting on prisoners.  It&#039;s difficult to take off on your own.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
&lt;br /&gt;
* Don’t forget you’re a member of Epistemics. You have the access and ability to progress research or control glimmer in the absence of acolytes.&lt;br /&gt;
&lt;br /&gt;
* Your Metapsionic Pulse is key to identifying nearby psychics and recognizing abilities they use.  However, it has an inconveniently large radius, and can be affected by psychic phenomena that aren’t the crew, such as [[The Oracle]].&lt;br /&gt;
&lt;br /&gt;
* Telepathic speech comes through anonymously.  While it can help you identify crew members with powers and can be used to communicate even while in critical condition, it can never be fully trusted.&lt;br /&gt;
&lt;br /&gt;
* Psychics aren’t inherently evil. There are many who never use their powers or can be called upon to help in times of need. Don’t underestimate a trusted friend’s ability to gather information with Telegnosis.&lt;br /&gt;
&lt;br /&gt;
* Unless on Code White, psionics are protected just like any other sophont. Only mindbreaker people with express permission of Captain, the Head of Security, or Mystagouge.&lt;br /&gt;
&lt;br /&gt;
{{Jobs Menu}}&lt;br /&gt;
[[Category:Jobs]]&lt;/div&gt;</summary>
		<author><name>Wakefield</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=RebaseWikiUpdate&amp;diff=1354</id>
		<title>RebaseWikiUpdate</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=RebaseWikiUpdate&amp;diff=1354"/>
		<updated>2023-10-23T01:16:41Z</updated>

		<summary type="html">&lt;p&gt;Wakefield: /* Jobs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;padding: 5px; background: black;&amp;quot;&amp;gt;&amp;lt;!-- Entirely taken from PZWiki because it looks cool --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: block; border: 1px solid #000000; vertical-align: top; background: #1b1b1f; margin-bottom: 10px; padding: 1em; margin-top: 0em; padding-top: .3em;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size: 200%; text-align: center; padding: 0.1em; font-variant: small-caps; color: orange&amp;quot;&amp;gt;[[File:RebaseWork.png|128px]] &amp;lt;br&amp;gt;&#039;&#039;&#039;DeltaV Rebase Update&#039;&#039;&#039;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;float:right; width:300px;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Welcome to &#039;&#039;&#039;The DeltaV Rebase Wiki Update&#039;&#039;&#039;. This aims to update all features added or changed with the rebase to Wizden onto the wiki. &lt;br /&gt;
&lt;br /&gt;
This update is expected to have somewhat of an impact on almost every articles on the wiki in some way, which is why this has been set up. Here, we can organise what needs to be added/updated and keep track of what still needs to be done.&lt;br /&gt;
&lt;br /&gt;
This page is temporary and will be archived when no longer necessary.&lt;br /&gt;
&lt;br /&gt;
Anyone is welcome to contribute but if you have to extensively edit or update an article, please make sure others are aware by saying so on the [https://discord.gg/deltav Discord (#guidebooks-tips-wiki-work)].&lt;br /&gt;
&lt;br /&gt;
If there&#039;s a name next to the pages to create / change, it means someone is actively working on it. No need to add your name for minor changes, like changing Acolyte to Scientist on all pages.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
= Work To Do =&lt;br /&gt;
* Identify and improve all articles possibly impacted by the rebase. &#039;&#039;&#039;This list is &#039;&#039;not&#039;&#039; exhaustive.&#039;&#039;&#039;&lt;br /&gt;
* Fill the gaps – there are many missing articles and information due to the rebase.&lt;br /&gt;
* Keep an updated records of the articles status on this page.&lt;br /&gt;
&lt;br /&gt;
== Article changes ==&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:75%;&amp;quot;&amp;gt;aka the big todo list&amp;lt;/span&amp;gt;&lt;br /&gt;
==== Guides ====&lt;br /&gt;
*&amp;lt;s&amp;gt;[[Guides]] and [[Template:Guides_Menu]]&amp;lt;/s&amp;gt; - (Floofers)&lt;br /&gt;
::&amp;lt;s&amp;gt;Update all guides name changes.&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Add new guides.&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;s&amp;gt;[[Jobs]] and [[Template:Jobs_Menu]]&amp;lt;/s&amp;gt; - (Floofers)&lt;br /&gt;
::&amp;lt;s&amp;gt;Create the Logistics department (main 43331a, secondary 614a25) with Logistics Officer, Cargo Technician, Salvage Specialist, Courier&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Add Detective to Security.&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Add Logistics Officer to Command&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Add Librarian to Service&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Add Chemist, Medical Intern to Medical&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Add Space Ninja and Revolutionary to Antagonists&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Remove Quartermaster, Mail Carrier from Service&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Remove Salvage Technician from Engineering&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Remove Cataloguer from Epistemics&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Remove Rat Servant from Antagonists&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Rename Acolyte to Scientist&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Rename Valet to Service Worker&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*[[Cooking]]&lt;br /&gt;
::Update page with all possible new recipes.&lt;br /&gt;
::Add header for the electric grill, how to use it and what it does.&lt;br /&gt;
&lt;br /&gt;
*[[Power]]&lt;br /&gt;
::Update page with new power source, TEG.&lt;br /&gt;
::Update data about the AME, it can be once again overloaded and take the power tables from wizden&#039;s wiki.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;s&amp;gt;[[Virology]]&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Mark the page Obsolete.&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*[[Medical]]&lt;br /&gt;
::Update [[Medical#Medical_Reference_for_Chemistry|Medical Reference for Chemistry]].&lt;br /&gt;
::Update [[Medical#Types_of_damage|Types of damage]] to add the new possible healing items (regenerative mesh, suture, etc)&lt;br /&gt;
&lt;br /&gt;
*[[Maps]] - (Floofers)&lt;br /&gt;
::Move maps that haven&#039;t been converted for the rebase to the Archived section.&lt;br /&gt;
::Add new map.&lt;br /&gt;
::Update all renders of active maps.&lt;br /&gt;
::Update all maps player count.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;s&amp;gt;[[Radio]]&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Change Epistemics radio channel and add Logistics radio channel&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*[[Guide to Traitor]]&lt;br /&gt;
::Update info to reflect the ability to have a uplink implant&lt;br /&gt;
::Update the reduced TC values and jobs.&lt;br /&gt;
::Update objectives list to include the HoL objective.&lt;br /&gt;
::&amp;lt;s&amp;gt;Replace all mentions of Forensic Mantis with Psionic Mantis&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*[[Playable Species]]&lt;br /&gt;
::&amp;lt;s&amp;gt;Move page to [[Playable Species]]&amp;lt;/s&amp;gt;&lt;br /&gt;
::Update info to reflect possible changes across the board.&lt;br /&gt;
::Add Arachnids specie and sprites.&lt;br /&gt;
::Add Harpy specie and sprites.&lt;br /&gt;
::Remove Arachnes.&lt;br /&gt;
::Update Reptilian information. New diet, can grab things with tail, update damage modifiers.&lt;br /&gt;
::Update Moth information. New diet, no longer can float in space.&lt;br /&gt;
::Update Moth sprites.&lt;br /&gt;
&lt;br /&gt;
*[[Weapons]]&lt;br /&gt;
::Update the article to contain the new weapons and damage values.&lt;br /&gt;
::Remove any weapons and ammo types no longer in the code base.&lt;br /&gt;
::Check for outdated sprites and update them.&lt;br /&gt;
::&amp;lt;s&amp;gt;Replace all mentions of Forensic Mantis with Psionic Mantis&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*[[Supply Crates]]&lt;br /&gt;
::Update crates list and prices.&lt;br /&gt;
::Replace mention of Quartermaster with Logistics Officer. Also mention Cargo Tech&#039;s job of moving stuff.&lt;br /&gt;
&lt;br /&gt;
*[[Hydroponics]]&lt;br /&gt;
::Update info to includes the new plants and mutations.&lt;br /&gt;
&lt;br /&gt;
*[[Research and Development]]&lt;br /&gt;
::Replace mentions of Acolyte with Scientist.&lt;br /&gt;
::Update the Technology Trees.&lt;br /&gt;
::Possibly update the point generation methods if required.&lt;br /&gt;
::Add a part about technology disks and how they work&lt;br /&gt;
::Add a part about machine upgrading&lt;br /&gt;
::&amp;lt;s&amp;gt;Replace all mentions of Acolyte with Scientist&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*[[Construction]]&lt;br /&gt;
::Update recipe list.&lt;br /&gt;
&lt;br /&gt;
*[[Syndicate Items]]&lt;br /&gt;
::New uplink items to be added.&lt;br /&gt;
::&amp;lt;s&amp;gt;Replace all mentions of Acolyte with Scientist&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*[[Fauna]]&lt;br /&gt;
::Add the new pets and other various critters.&lt;br /&gt;
::Add Pun Pun.&lt;br /&gt;
&lt;br /&gt;
*[[Xenoarcheology]]&lt;br /&gt;
::Update info related to stimulus and reactions if necessary.&lt;br /&gt;
::&amp;lt;s&amp;gt;Replace all mentions of Acolyte with Scientist&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*[[Anomalous Research]]&lt;br /&gt;
::Add new tools.&lt;br /&gt;
::Add new anomalies.&lt;br /&gt;
&lt;br /&gt;
*[[Antagonist]]&lt;br /&gt;
::Add Space Ninja&lt;br /&gt;
::Add Revolutionary&lt;br /&gt;
&lt;br /&gt;
*[[Combat]]&lt;br /&gt;
::Update ranged weapon update for having to rack the slide of guns.&lt;br /&gt;
::Add any other potential change to combat.&lt;br /&gt;
&lt;br /&gt;
*[[Game Modes]]&lt;br /&gt;
::Add Revolutionaries gamemode.&lt;br /&gt;
::Update the various gamemodes info; Add random events link to survival, add antag win scenarios and what happens when they lose (shuttle called for nukie/rev)&lt;br /&gt;
&lt;br /&gt;
*[[PDA]]&lt;br /&gt;
::Add new cartridges/programs suchs as the news thing and glimmer monitor, link to the potential mass-media guide whenever.&lt;br /&gt;
&lt;br /&gt;
==== Jobs ====&lt;br /&gt;
&amp;lt;span style=&amp;quot;background:#0C2C47&amp;quot;&amp;gt; &#039;&#039;&#039;Command&#039;&#039;&#039; &amp;lt;/span&amp;gt;&lt;br /&gt;
*[[Captain]]&lt;br /&gt;
::Update job&#039;s accesses, extended access and requirements.&lt;br /&gt;
::&amp;lt;s&amp;gt;Add &#039;Logistics Officer&#039; to Subordinates.&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Update &amp;quot;The Chain of Command&amp;quot; to fit the new SOP.&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;background:#480000&amp;quot;&amp;gt; &#039;&#039;&#039;Security&#039;&#039;&#039; &amp;lt;/span&amp;gt;&lt;br /&gt;
*[[Head of Security]]&lt;br /&gt;
::Update job&#039;s accesses, extended access and requirements.&lt;br /&gt;
::&amp;lt;s&amp;gt;Replace &#039;Forensic Mantis&#039; to &#039;Detective&#039; in Subordinates.&amp;lt;/s&amp;gt;&lt;br /&gt;
::Update job&#039;s sprite.&lt;br /&gt;
&lt;br /&gt;
*[[Warden]]&lt;br /&gt;
::Update job&#039;s accesses, extended access and requirements.&lt;br /&gt;
::Update job&#039;s sprite.&lt;br /&gt;
&lt;br /&gt;
*[[Security Officer]]&lt;br /&gt;
::Update job&#039;s accesses, extended access and requirements.&lt;br /&gt;
::Update job&#039;s sprite.&lt;br /&gt;
&lt;br /&gt;
*[[Prison Guard]]&lt;br /&gt;
::Update job&#039;s accesses, extended access and requirements.&lt;br /&gt;
&lt;br /&gt;
*[[Security Cadet]]&lt;br /&gt;
::Update job&#039;s accesses, extended access and requirements.&lt;br /&gt;
::Update job&#039;s sprite.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;background:#854100&amp;quot;&amp;gt; &#039;&#039;&#039;Engineering&#039;&#039;&#039; &amp;lt;/span&amp;gt;&lt;br /&gt;
*[[Chief Engineer]]&lt;br /&gt;
::Update job&#039;s accesses, extended access and requirements.&lt;br /&gt;
::Replace &#039;Salvage Technician&#039; with &#039;Technical Assistant&#039; in Subordinates.&lt;br /&gt;
::Remove &#039;Reverse Engineering&#039; guide.&lt;br /&gt;
::Update overall article, it is quite bare-bone.&lt;br /&gt;
&lt;br /&gt;
*[[Atmospheric Technician]]&lt;br /&gt;
::Update job&#039;s accesses, extended access and requirements.&lt;br /&gt;
::Add &#039;Technical Assistant&#039; in Subordinates.&lt;br /&gt;
&lt;br /&gt;
*[[Station Engineer]]&lt;br /&gt;
::Update job&#039;s accesses, extended access and requirements.&lt;br /&gt;
::Add &#039;Technical Assistant&#039; in Subordinates.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;background:#4c1a4f&amp;quot;&amp;gt; &#039;&#039;&#039;Epistemics&#039;&#039;&#039; &amp;lt;/span&amp;gt;&lt;br /&gt;
*[[Mystagogue]]&lt;br /&gt;
::Update job&#039;s accesses, extended access and requirements.&lt;br /&gt;
::&amp;lt;s&amp;gt;Update the JobHeader colors to new colors (main 4c1a4f, secondary 6f2773)&amp;lt;/s&amp;gt;&lt;br /&gt;
::Add &#039;Reverse Engineering&#039; guide.&lt;br /&gt;
::&amp;lt;s&amp;gt;Rename &#039;Forensic Mantis&#039; to &#039;Psionic Mantis&#039; in Subordinates.&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Replace all mentions of Acolyte with Scientist&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Remove &#039;Cataloguer&#039; in Subordinates.&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Add &#039;Research Assistant&#039; in Subordinates.&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*[[Psionic Mantis]]&lt;br /&gt;
::&amp;lt;s&amp;gt;Move the page to [[Psionic Mantis]] and rename the job to &amp;quot;Psionic Mantis&amp;quot;&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Update the JobHeader colors to new colors (main 4c1a4f, secondary 6f2773)&amp;lt;/s&amp;gt;&lt;br /&gt;
::Update job&#039;s accesses, extended access and requirements.&lt;br /&gt;
::&amp;lt;s&amp;gt;Remove &#039;Head of Security&#039; from Supervisors.&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Remove &#039;Forensics&#039; from Guides.&amp;lt;/s&amp;gt;&lt;br /&gt;
::Update entire article to focus on finding psionics, roleplay and how to deal with them.&lt;br /&gt;
&lt;br /&gt;
*[[Chaplain]]&lt;br /&gt;
::Update job&#039;s accesses, extended access and requirements.&lt;br /&gt;
::&amp;lt;s&amp;gt;Update the JobHeader colors to new colors (main 4c1a4f, secondary 6f2773)&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*[[Scientist]]&lt;br /&gt;
::&amp;lt;s&amp;gt;Move the page to [[Scientist]] and rename the job to &amp;quot;Scientist&amp;quot;&amp;lt;/s&amp;gt;&lt;br /&gt;
::Update job&#039;s accesses, extended access and requirements.&lt;br /&gt;
::&amp;lt;s&amp;gt;Update the JobHeader colors to new colors (main 4c1a4f, secondary 6f2773)&amp;lt;/s&amp;gt;&lt;br /&gt;
::Change overall feel of the job towards more science and less cult.&lt;br /&gt;
&lt;br /&gt;
*[[Librarian]]&lt;br /&gt;
::&amp;lt;s&amp;gt;Move the page to [[Librarian]] and rename the job to &amp;quot;Librarian&amp;quot;&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Update job&#039;s accesses, extended access and requirements.&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Remove the JobHeader colors, it will automatically use the Service colors.&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Change department to SERVICE&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Change Supervisors to: Head of Personnel&amp;lt;/s&amp;gt;&lt;br /&gt;
::Update job&#039;s sprite.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;background:#244559&amp;quot;&amp;gt; &#039;&#039;&#039;Medical&#039;&#039;&#039; &amp;lt;/span&amp;gt;&lt;br /&gt;
*[[Chief Medical Officer]]&lt;br /&gt;
::Update job&#039;s accesses, extended access and requirements.&lt;br /&gt;
::Add &#039;Chemist&#039; and &#039;Medical Intern&#039; in Subordinates.&lt;br /&gt;
::Add [[Cryogenic Pods]] in Guides&lt;br /&gt;
::Remove Virogoly from the Guides.&lt;br /&gt;
&lt;br /&gt;
*[[Medical Doctor]]&lt;br /&gt;
::Update job&#039;s accesses, extended access and requirements.&lt;br /&gt;
::Add [[Cryogenic Pods]] in Guides&lt;br /&gt;
::Remove Virogoly from the Guides.&lt;br /&gt;
&lt;br /&gt;
*[[Paramedic]]&lt;br /&gt;
::Update job&#039;s accesses, extended access and requirements.&lt;br /&gt;
&lt;br /&gt;
*[[Psychologist]]&lt;br /&gt;
::Update job&#039;s accesses, extended access and requirements.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;background:#43331a&amp;quot;&amp;gt; &#039;&#039;&#039;Logistics&#039;&#039;&#039; &amp;lt;/span&amp;gt;&lt;br /&gt;
*[[Cargo Technician]]&lt;br /&gt;
::&amp;lt;s&amp;gt;Move the page to [[Cargo Technician]] and rename the job to &amp;quot;Cargo Technician&amp;quot;&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Update job&#039;s accesses, extended access and requirements.&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Update the JobHeader colors to new colors (main 43331a, secondary 614a25)&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Change Supervisors to: Logistics Officer.&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*[[Courier]]&lt;br /&gt;
::&amp;lt;s&amp;gt;Move the page to [[Courier]] and rename the job to &amp;quot;Courier&amp;quot;&amp;lt;/s&amp;gt;&lt;br /&gt;
::Update job&#039;s accesses, extended access and requirements.&lt;br /&gt;
::Update the JobHeader colors to new colors (main 43331a, secondary 614a25)&lt;br /&gt;
::Change Supervisors to: Logistics Officer&lt;br /&gt;
::Update job&#039;s sprite.&lt;br /&gt;
&lt;br /&gt;
*[[Salvage Specialist]]&lt;br /&gt;
::&amp;lt;s&amp;gt;Move the page to [[Salvage Specialist]] and rename the job to &amp;quot;Salvage Specialist&amp;quot;&amp;lt;/s&amp;gt;&lt;br /&gt;
::Update job&#039;s accesses, extended access and requirements.&lt;br /&gt;
::Update the JobHeader colors to new colors (main 43331a, secondary 614a25)&lt;br /&gt;
::Change Supervisors to: Logistics Officer&lt;br /&gt;
::Update job&#039;s sprite.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;background:#265600&amp;quot;&amp;gt; &#039;&#039;&#039;Service&#039;&#039;&#039; &amp;lt;/span&amp;gt;&lt;br /&gt;
*[[Head of Personnel]]&lt;br /&gt;
::Update job&#039;s accesses, extended access and requirements.&lt;br /&gt;
::Remove &#039;Quartermaster&#039; and &#039;Mail Carrier&#039; from Subordinates.&lt;br /&gt;
::Change their department to &amp;quot;SERVICE&amp;quot; and add |command=true to them.&lt;br /&gt;
::Move the Managing PDA and IDs to a separate guide. (tbd)&lt;br /&gt;
::Update info to reflect their job more as a Head for the service department.&lt;br /&gt;
&lt;br /&gt;
*[[Janitor]]&lt;br /&gt;
::Update job&#039;s accesses, extended access and requirements.&lt;br /&gt;
&lt;br /&gt;
*[[Bartender]]&lt;br /&gt;
::Update job&#039;s accesses, extended access and requirements.&lt;br /&gt;
&lt;br /&gt;
*[[Botanist]]&lt;br /&gt;
::Update job&#039;s accesses, extended access and requirements.&lt;br /&gt;
&lt;br /&gt;
*[[Chef]]&lt;br /&gt;
::Update job&#039;s accesses, extended access and requirements.&lt;br /&gt;
&lt;br /&gt;
*[[Service Worker]]&lt;br /&gt;
::&amp;lt;s&amp;gt;Move the page to [[Service Worker]] and rename the job to &amp;quot;Service Worker&amp;quot;&amp;lt;/s&amp;gt;&lt;br /&gt;
::Update job&#039;s accesses, extended access and requirements.&lt;br /&gt;
::&amp;lt;s&amp;gt;Update job&#039;s sprite.&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Update description to be more in lines with their new job.&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*[[Boxer]]&lt;br /&gt;
::Update job&#039;s accesses, extended access and requirements.&lt;br /&gt;
&lt;br /&gt;
*[[Clown]]&lt;br /&gt;
::Update job&#039;s accesses, extended access and requirements.&lt;br /&gt;
&lt;br /&gt;
*[[Martial Artist]]&lt;br /&gt;
::Update job&#039;s accesses, extended access and requirements.&lt;br /&gt;
&lt;br /&gt;
*[[Mime]]&lt;br /&gt;
::Update job&#039;s accesses, extended access and requirements.&lt;br /&gt;
&lt;br /&gt;
*[[Lawyer]]&lt;br /&gt;
::Update job&#039;s accesses, extended access and requirements.&lt;br /&gt;
&lt;br /&gt;
*[[Musician]]&lt;br /&gt;
::Update job&#039;s accesses, extended access and requirements.&lt;br /&gt;
&lt;br /&gt;
*[[Reporter]]&lt;br /&gt;
::Update job&#039;s accesses, extended access and requirements.&lt;br /&gt;
&lt;br /&gt;
*[[Passenger]]&lt;br /&gt;
::&amp;lt;s&amp;gt;Move the page to [[Passenger]] and rename the job to &amp;quot;Passenger&amp;quot;&amp;lt;/s&amp;gt;&lt;br /&gt;
::Update job&#039;s accesses, extended access and requirements.&lt;br /&gt;
&lt;br /&gt;
*[[Gladiator]]&lt;br /&gt;
::Update job&#039;s accesses, extended access and requirements.&lt;br /&gt;
&lt;br /&gt;
*[[Prisoner]]&lt;br /&gt;
::Update job&#039;s accesses, extended access and requirements.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;background:#3d434b&amp;quot;&amp;gt; &#039;&#039;&#039;Sillicon&#039;&#039;&#039; &amp;lt;/span&amp;gt;&lt;br /&gt;
*[[Cyborg]]&lt;br /&gt;
::&amp;lt;s&amp;gt;Move the page to [[Cyborg]] and rename the job to &amp;quot;Cyborg&amp;quot;&amp;lt;/s&amp;gt;&lt;br /&gt;
::Update job&#039;s accesses, extended access and requirements.&lt;br /&gt;
::Update entire article to fit their new gameplay, tools and job.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;s&amp;gt;[[Medical Robot]]&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Obsolete the page.&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*[[Maintenance Drone]]&lt;br /&gt;
::Update job&#039;s accesses, extended access and requirements.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;background:#121212&amp;quot;&amp;gt; &#039;&#039;&#039;Antagonists&#039;&#039;&#039; &amp;lt;/span&amp;gt;&lt;br /&gt;
*[[Traitor]]&lt;br /&gt;
::Update job&#039;s requirements.&lt;br /&gt;
::Update the who can be traitor list.&lt;br /&gt;
::&amp;lt;s&amp;gt;Replace all mentions of Forensic Mantis with Psionic Mantis&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*[[Nuclear Operative]]&lt;br /&gt;
::Update job&#039;s requirements.&lt;br /&gt;
::Update the sprite to use the new medic hardsuit.&lt;br /&gt;
::Update the Equipment part to no longer have erroneous and duplicate information from [[Syndicate Items]].&lt;br /&gt;
&lt;br /&gt;
*[[Paradox Anomaly]]&lt;br /&gt;
::Update job&#039;s requirements.&lt;br /&gt;
&lt;br /&gt;
*[[Rat King]]&lt;br /&gt;
::Update job&#039;s requirements.&lt;br /&gt;
::Update with new abilities to order rats around.&lt;br /&gt;
&lt;br /&gt;
*[[Rat Servant]]&lt;br /&gt;
::Obsolete the page, no longer a ghost role.&lt;br /&gt;
&lt;br /&gt;
*[[Revenant]]&lt;br /&gt;
::Update job&#039;s requirements.&lt;br /&gt;
::Replace Acolyte with Scientist&lt;br /&gt;
::&amp;lt;s&amp;gt;Replace all mentions of Forensic Mantis with Psionic Mantis&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Replace all mentions of Acolyte with Scientist&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== New articles ==&lt;br /&gt;
==== Guides ====&lt;br /&gt;
*[[Cryogenic Pods]] - (Wakefield)&lt;br /&gt;
::Copy this https://wiki.spacestation14.io/wiki/Cryogenic_Pods make it prettier and less of just a wall of text.&lt;br /&gt;
*[[The Oracle]] - (Wakefield)&lt;br /&gt;
&lt;br /&gt;
==== Jobs ====&lt;br /&gt;
*[[Detective]]&lt;br /&gt;
*[[Logistics Officer]]&lt;br /&gt;
*[[Technical Assistant]]&lt;br /&gt;
*[[Research Assistant]]&lt;br /&gt;
*[[Chemist]]&lt;br /&gt;
*[[Zookeeper]]&lt;br /&gt;
*[[Medical Intern]]&lt;br /&gt;
*[[Space Ninja]]&lt;br /&gt;
*[[Revolutionary]]&lt;br /&gt;
&lt;br /&gt;
==== Unrelated to Rebase / Future work ====&lt;br /&gt;
*[[Items]] - See [https://tgstation13.org/wiki/General_items TGWiki General Items], regroup all the random various stuff into a single page, no need for separate item pages. Maybe separate it into General, Medical, Engineering similar to TG?&lt;br /&gt;
*[[Clothing]] - See [https://tgstation13.org/wiki/Clothing_and_Accessories TGWiki Clothing], regroup all the clothing armor pieces available on one page.&lt;br /&gt;
*[[EMAG]] - Special page just for the emag item, list all the emagable stuff and what it does special to it. Change all previous emag link to there.&lt;br /&gt;
*[[Paperwork]] - A how to use formatting for paper and a bunch of templates for quick usage.&lt;br /&gt;
*[[Identifying Antagonists]] - A list of IC knowledge about Antags since it&#039;s assumed NT briefs their personnel on potential enemies.&lt;br /&gt;
*[[Spriting]] - A guide similar to [[Mapping]] inspired by [https://hackmd.io/@goonstation/docs/%2F%40goonstation%2Fsprites#Colors-%F0%9F%8E%A8 goon] for the spriters&lt;br /&gt;
*[[Traits]] - List of traits; Table with; Name, description and what it does.&lt;br /&gt;
*[[Emotes]] - https://wiki.spacestation14.io/wiki/Emotes but making it more clean, specifying which specie can do which&lt;br /&gt;
*[[Random Events]] - List all the possible random events. Table with; Name, the announcement (colored) and what it does in game.&lt;br /&gt;
*[[Logistics]] - Guide to gather all the info about doing cargo and salvage&lt;br /&gt;
*Redo the job pages to have a better layout similar to ParadiseWiki and have less guide clutter. Aka do department things.&lt;br /&gt;
*Lore page and lore stuff.&lt;br /&gt;
*[[Chemistry]] and [[Drinks]] - Go manual until someone fixes the automatic system.&lt;br /&gt;
*Potentially a guide about Mass-Media? Or just put it in [[Reporter]].&lt;br /&gt;
*Separate the guides quick menu into more specific menus.&lt;br /&gt;
*Update the jobs page description to be more serious.&lt;br /&gt;
&lt;br /&gt;
= Resources/tools/links =&lt;br /&gt;
*[[Wiki Contribution|Wiki Contribution guide]]&lt;br /&gt;
*[[Wikicode|Wikicode]]&lt;br /&gt;
*[https://github.com/DeltaV-Station/Delta-v DeltaV GitHub]&lt;/div&gt;</summary>
		<author><name>Wakefield</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Librarian&amp;diff=1352</id>
		<title>Librarian</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Librarian&amp;diff=1352"/>
		<updated>2023-10-23T01:15:03Z</updated>

		<summary type="html">&lt;p&gt;Wakefield: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
{{Job_Header&lt;br /&gt;
|department=SERVICE&lt;br /&gt;
|image=Cataloguer.png&lt;br /&gt;
|title=Librarian&lt;br /&gt;
|difficulty=Easy&lt;br /&gt;
|requirements=None&lt;br /&gt;
|access=Passenger&lt;br /&gt;
|extendedaccess=&lt;br /&gt;
|supervisors=[[Head of Personnel]]&lt;br /&gt;
|subordinates=None&lt;br /&gt;
|duties=Manage the library onboard the station. Teach crew-members how to play DnD. Organize station events. &amp;lt;s&amp;gt;Chuck dice at people&amp;lt;/s&amp;gt;&lt;br /&gt;
|guides=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Librarian is the station&#039;s keeper of knowledge! Or, rather, the role that wants to offer knowledge to people. A roleplaying oriented role, Librarian is a passenger with a special title in most regards, but you may be able to organize a game of Spacemen and Syndicate, or write that novel you always wanted to.&lt;br /&gt;
&lt;br /&gt;
{{Jobs Menu}}&lt;br /&gt;
[[Category:Jobs]]&lt;/div&gt;</summary>
		<author><name>Wakefield</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=RebaseWikiUpdate&amp;diff=1344</id>
		<title>RebaseWikiUpdate</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=RebaseWikiUpdate&amp;diff=1344"/>
		<updated>2023-10-23T01:09:05Z</updated>

		<summary type="html">&lt;p&gt;Wakefield: /* Jobs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;padding: 5px; background: black;&amp;quot;&amp;gt;&amp;lt;!-- Entirely taken from PZWiki because it looks cool --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: block; border: 1px solid #000000; vertical-align: top; background: #1b1b1f; margin-bottom: 10px; padding: 1em; margin-top: 0em; padding-top: .3em;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size: 200%; text-align: center; padding: 0.1em; font-variant: small-caps; color: orange&amp;quot;&amp;gt;[[File:RebaseWork.png|128px]] &amp;lt;br&amp;gt;&#039;&#039;&#039;DeltaV Rebase Update&#039;&#039;&#039;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;float:right; width:300px;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Welcome to &#039;&#039;&#039;The DeltaV Rebase Wiki Update&#039;&#039;&#039;. This aims to update all features added or changed with the rebase to Wizden onto the wiki. &lt;br /&gt;
&lt;br /&gt;
This update is expected to have somewhat of an impact on almost every articles on the wiki in some way, which is why this has been set up. Here, we can organise what needs to be added/updated and keep track of what still needs to be done.&lt;br /&gt;
&lt;br /&gt;
This page is temporary and will be archived when no longer necessary.&lt;br /&gt;
&lt;br /&gt;
Anyone is welcome to contribute but if you have to extensively edit or update an article, please make sure others are aware by saying so on the [https://discord.gg/deltav Discord (#guidebooks-tips-wiki-work)].&lt;br /&gt;
&lt;br /&gt;
If there&#039;s a name next to the pages to create / change, it means someone is actively working on it. No need to add your name for minor changes, like changing Acolyte to Scientist on all pages.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
= Work To Do =&lt;br /&gt;
* Identify and improve all articles possibly impacted by the rebase. &#039;&#039;&#039;This list is &#039;&#039;not&#039;&#039; exhaustive.&#039;&#039;&#039;&lt;br /&gt;
* Fill the gaps – there are many missing articles and information due to the rebase.&lt;br /&gt;
* Keep an updated records of the articles status on this page.&lt;br /&gt;
&lt;br /&gt;
== Article changes ==&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:75%;&amp;quot;&amp;gt;aka the big todo list&amp;lt;/span&amp;gt;&lt;br /&gt;
==== Guides ====&lt;br /&gt;
*&amp;lt;s&amp;gt;[[Guides]] and [[Template:Guides_Menu]]&amp;lt;/s&amp;gt; - (Floofers)&lt;br /&gt;
::&amp;lt;s&amp;gt;Update all guides name changes.&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Add new guides.&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;s&amp;gt;[[Jobs]] and [[Template:Jobs_Menu]]&amp;lt;/s&amp;gt; - (Floofers)&lt;br /&gt;
::&amp;lt;s&amp;gt;Create the Logistics department (main 43331a, secondary 614a25) with Logistics Officer, Cargo Technician, Salvage Specialist, Courier&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Add Detective to Security.&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Add Logistics Officer to Command&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Add Librarian to Service&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Add Chemist, Medical Intern to Medical&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Add Space Ninja and Revolutionary to Antagonists&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Remove Quartermaster, Mail Carrier from Service&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Remove Salvage Technician from Engineering&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Remove Cataloguer from Epistemics&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Remove Rat Servant from Antagonists&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Rename Acolyte to Scientist&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Rename Valet to Service Worker&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*[[Cooking]]&lt;br /&gt;
::Update page with all possible new recipes.&lt;br /&gt;
::Add header for the electric grill, how to use it and what it does.&lt;br /&gt;
&lt;br /&gt;
*[[Power]]&lt;br /&gt;
::Update page with new power source, TEG.&lt;br /&gt;
::Update data about the AME, it can be once again overloaded and take the power tables from wizden&#039;s wiki.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;s&amp;gt;[[Virology]]&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Mark the page Obsolete.&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*[[Medical]]&lt;br /&gt;
::Update [[Medical#Medical_Reference_for_Chemistry|Medical Reference for Chemistry]].&lt;br /&gt;
::Update [[Medical#Types_of_damage|Types of damage]] to add the new possible healing items (regenerative mesh, suture, etc)&lt;br /&gt;
&lt;br /&gt;
*[[Maps]] - (Floofers)&lt;br /&gt;
::Move maps that haven&#039;t been converted for the rebase to the Archived section.&lt;br /&gt;
::Add new map.&lt;br /&gt;
::Update all renders of active maps.&lt;br /&gt;
::Update all maps player count.&lt;br /&gt;
&lt;br /&gt;
*[[Guide to Traitor]]&lt;br /&gt;
::Update info to reflect the ability to have a uplink implant&lt;br /&gt;
::Update the reduced TC values and jobs.&lt;br /&gt;
::Update objectives list to include the HoL objective.&lt;br /&gt;
::&amp;lt;s&amp;gt;Replace all mentions of Forensic Mantis with Psionic Mantis&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*[[Playable Species]]&lt;br /&gt;
::&amp;lt;s&amp;gt;Move page to [[Playable Species]]&amp;lt;/s&amp;gt;&lt;br /&gt;
::Update info to reflect possible changes across the board.&lt;br /&gt;
::Add Arachnids specie and sprites.&lt;br /&gt;
::Add Harpy specie and sprites.&lt;br /&gt;
::Remove Arachnes.&lt;br /&gt;
::Update Reptilian information. New diet, can grab things with tail, update damage modifiers.&lt;br /&gt;
::Update Moth information. New diet, no longer can float in space.&lt;br /&gt;
::Update Moth sprites.&lt;br /&gt;
&lt;br /&gt;
*[[Weapons]]&lt;br /&gt;
::Update the article to contain the new weapons and damage values.&lt;br /&gt;
::Remove any weapons and ammo types no longer in the code base.&lt;br /&gt;
::Check for outdated sprites and update them.&lt;br /&gt;
::&amp;lt;s&amp;gt;Replace all mentions of Forensic Mantis with Psionic Mantis&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*[[Supply Crates]]&lt;br /&gt;
::Update crates list and prices.&lt;br /&gt;
::Replace mention of Quartermaster with Logistics Officer. Also mention Cargo Tech&#039;s job of moving stuff.&lt;br /&gt;
&lt;br /&gt;
*[[Hydroponics]]&lt;br /&gt;
::Update info to includes the new plants and mutations.&lt;br /&gt;
&lt;br /&gt;
*[[Research and Development]]&lt;br /&gt;
::Replace mentions of Acolyte with Scientist.&lt;br /&gt;
::Update the Technology Trees.&lt;br /&gt;
::Possibly update the point generation methods if required.&lt;br /&gt;
::Add a part about technology disks and how they work&lt;br /&gt;
::Add a part about machine upgrading&lt;br /&gt;
::&amp;lt;s&amp;gt;Replace all mentions of Acolyte with Scientist&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*[[Construction]]&lt;br /&gt;
::Update recipe list.&lt;br /&gt;
&lt;br /&gt;
*[[Syndicate Items]]&lt;br /&gt;
::New uplink items to be added.&lt;br /&gt;
::&amp;lt;s&amp;gt;Replace all mentions of Acolyte with Scientist&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*[[Fauna]]&lt;br /&gt;
::Add the new pets and other various critters.&lt;br /&gt;
::Add Pun Pun.&lt;br /&gt;
&lt;br /&gt;
*[[Xenoarcheology]]&lt;br /&gt;
::Update info related to stimulus and reactions if necessary.&lt;br /&gt;
::&amp;lt;s&amp;gt;Replace all mentions of Acolyte with Scientist&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*[[Anomalous Research]]&lt;br /&gt;
::Add new tools.&lt;br /&gt;
::Add new anomalies.&lt;br /&gt;
&lt;br /&gt;
*[[Antagonist]]&lt;br /&gt;
::Add Space Ninja&lt;br /&gt;
::Add Revolutionary&lt;br /&gt;
&lt;br /&gt;
*[[Combat]]&lt;br /&gt;
::Update ranged weapon update for having to rack the slide of guns.&lt;br /&gt;
::Add any other potential change to combat.&lt;br /&gt;
&lt;br /&gt;
*[[Game Modes]]&lt;br /&gt;
::Add Revolutionaries gamemode.&lt;br /&gt;
::Update the various gamemodes info; Add random events link to survival, add antag win scenarios and what happens when they lose (shuttle called for nukie/rev)&lt;br /&gt;
&lt;br /&gt;
*[[PDA]]&lt;br /&gt;
::Add new cartridges/programs suchs as the news thing and glimmer monitor, link to the potential mass-media guide whenever.&lt;br /&gt;
&lt;br /&gt;
==== Jobs ====&lt;br /&gt;
&amp;lt;span style=&amp;quot;background:#0C2C47&amp;quot;&amp;gt; &#039;&#039;&#039;Command&#039;&#039;&#039; &amp;lt;/span&amp;gt;&lt;br /&gt;
*[[Captain]]&lt;br /&gt;
::Update job&#039;s accesses, extended access and requirements.&lt;br /&gt;
::&amp;lt;s&amp;gt;Add &#039;Logistics Officer&#039; to Subordinates.&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Update &amp;quot;The Chain of Command&amp;quot; to fit the new SOP.&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;background:#480000&amp;quot;&amp;gt; &#039;&#039;&#039;Security&#039;&#039;&#039; &amp;lt;/span&amp;gt;&lt;br /&gt;
*[[Head of Security]]&lt;br /&gt;
::Update job&#039;s accesses, extended access and requirements.&lt;br /&gt;
::&amp;lt;s&amp;gt;Replace &#039;Forensic Mantis&#039; to &#039;Detective&#039; in Subordinates.&amp;lt;/s&amp;gt;&lt;br /&gt;
::Update job&#039;s sprite.&lt;br /&gt;
&lt;br /&gt;
*[[Warden]]&lt;br /&gt;
::Update job&#039;s accesses, extended access and requirements.&lt;br /&gt;
::Update job&#039;s sprite.&lt;br /&gt;
&lt;br /&gt;
*[[Security Officer]]&lt;br /&gt;
::Update job&#039;s accesses, extended access and requirements.&lt;br /&gt;
::Update job&#039;s sprite.&lt;br /&gt;
&lt;br /&gt;
*[[Prison Guard]]&lt;br /&gt;
::Update job&#039;s accesses, extended access and requirements.&lt;br /&gt;
&lt;br /&gt;
*[[Security Cadet]]&lt;br /&gt;
::Update job&#039;s accesses, extended access and requirements.&lt;br /&gt;
::Update job&#039;s sprite.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;background:#854100&amp;quot;&amp;gt; &#039;&#039;&#039;Engineering&#039;&#039;&#039; &amp;lt;/span&amp;gt;&lt;br /&gt;
*[[Chief Engineer]]&lt;br /&gt;
::Update job&#039;s accesses, extended access and requirements.&lt;br /&gt;
::Replace &#039;Salvage Technician&#039; with &#039;Technical Assistant&#039; in Subordinates.&lt;br /&gt;
::Remove &#039;Reverse Engineering&#039; guide.&lt;br /&gt;
::Update overall article, it is quite bare-bone.&lt;br /&gt;
&lt;br /&gt;
*[[Atmospheric Technician]]&lt;br /&gt;
::Update job&#039;s accesses, extended access and requirements.&lt;br /&gt;
::Add &#039;Technical Assistant&#039; in Subordinates.&lt;br /&gt;
&lt;br /&gt;
*[[Station Engineer]]&lt;br /&gt;
::Update job&#039;s accesses, extended access and requirements.&lt;br /&gt;
::Add &#039;Technical Assistant&#039; in Subordinates.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;background:#4c1a4f&amp;quot;&amp;gt; &#039;&#039;&#039;Epistemics&#039;&#039;&#039; &amp;lt;/span&amp;gt;&lt;br /&gt;
*[[Mystagogue]]&lt;br /&gt;
::Update job&#039;s accesses, extended access and requirements.&lt;br /&gt;
::&amp;lt;s&amp;gt;Update the JobHeader colors to new colors (main 4c1a4f, secondary 6f2773)&amp;lt;/s&amp;gt;&lt;br /&gt;
::Add &#039;Reverse Engineering&#039; guide.&lt;br /&gt;
::&amp;lt;s&amp;gt;Rename &#039;Forensic Mantis&#039; to &#039;Psionic Mantis&#039; in Subordinates.&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Replace all mentions of Acolyte with Scientist&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Remove &#039;Cataloguer&#039; in Subordinates.&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Add &#039;Research Assistant&#039; in Subordinates.&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*[[Psionic Mantis]]&lt;br /&gt;
::&amp;lt;s&amp;gt;Move the page to [[Psionic Mantis]] and rename the job to &amp;quot;Psionic Mantis&amp;quot;&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Update the JobHeader colors to new colors (main 4c1a4f, secondary 6f2773)&amp;lt;/s&amp;gt;&lt;br /&gt;
::Update job&#039;s accesses, extended access and requirements.&lt;br /&gt;
::&amp;lt;s&amp;gt;Remove &#039;Head of Security&#039; from Supervisors.&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Remove &#039;Forensics&#039; from Guides.&amp;lt;/s&amp;gt;&lt;br /&gt;
::Update entire article to focus on finding psionics, roleplay and how to deal with them.&lt;br /&gt;
&lt;br /&gt;
*[[Chaplain]]&lt;br /&gt;
::Update job&#039;s accesses, extended access and requirements.&lt;br /&gt;
::&amp;lt;s&amp;gt;Update the JobHeader colors to new colors (main 4c1a4f, secondary 6f2773)&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*[[Scientist]]&lt;br /&gt;
::&amp;lt;s&amp;gt;Move the page to [[Scientist]] and rename the job to &amp;quot;Scientist&amp;quot;&amp;lt;/s&amp;gt;&lt;br /&gt;
::Update job&#039;s accesses, extended access and requirements.&lt;br /&gt;
::&amp;lt;s&amp;gt;Update the JobHeader colors to new colors (main 4c1a4f, secondary 6f2773)&amp;lt;/s&amp;gt;&lt;br /&gt;
::Change overall feel of the job towards more science and less cult.&lt;br /&gt;
&lt;br /&gt;
*[[Librarian]]&lt;br /&gt;
::&amp;lt;s&amp;gt;Move the page to [[Librarian]] and rename the job to &amp;quot;Librarian&amp;quot;&amp;lt;/s&amp;gt;&lt;br /&gt;
::Update job&#039;s accesses, extended access and requirements.&lt;br /&gt;
::Remove the JobHeader colors, it will automatically use the Service colors.&lt;br /&gt;
::Change department to SERVICE&lt;br /&gt;
::Change Supervisors to: Head of Personnel&lt;br /&gt;
::Update job&#039;s sprite.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;background:#244559&amp;quot;&amp;gt; &#039;&#039;&#039;Medical&#039;&#039;&#039; &amp;lt;/span&amp;gt;&lt;br /&gt;
*[[Chief Medical Officer]]&lt;br /&gt;
::Update job&#039;s accesses, extended access and requirements.&lt;br /&gt;
::Add &#039;Chemist&#039; and &#039;Medical Intern&#039; in Subordinates.&lt;br /&gt;
::Add [[Cryogenic Pods]] in Guides&lt;br /&gt;
::Remove Virogoly from the Guides.&lt;br /&gt;
&lt;br /&gt;
*[[Medical Doctor]]&lt;br /&gt;
::Update job&#039;s accesses, extended access and requirements.&lt;br /&gt;
::Add [[Cryogenic Pods]] in Guides&lt;br /&gt;
::Remove Virogoly from the Guides.&lt;br /&gt;
&lt;br /&gt;
*[[Paramedic]]&lt;br /&gt;
::Update job&#039;s accesses, extended access and requirements.&lt;br /&gt;
&lt;br /&gt;
*[[Psychologist]]&lt;br /&gt;
::Update job&#039;s accesses, extended access and requirements.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;background:#43331a&amp;quot;&amp;gt; &#039;&#039;&#039;Logistics&#039;&#039;&#039; &amp;lt;/span&amp;gt;&lt;br /&gt;
*[[Cargo Technician]]&lt;br /&gt;
::&amp;lt;s&amp;gt;Move the page to [[Cargo Technician]] and rename the job to &amp;quot;Cargo Technician&amp;quot;&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Update job&#039;s accesses, extended access and requirements.&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Update the JobHeader colors to new colors (main 43331a, secondary 614a25)&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Change Supervisors to: Logistics Officer.&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*[[Courier]]&lt;br /&gt;
::&amp;lt;s&amp;gt;Move the page to [[Courier]] and rename the job to &amp;quot;Courier&amp;quot;&amp;lt;/s&amp;gt;&lt;br /&gt;
::Update job&#039;s accesses, extended access and requirements.&lt;br /&gt;
::Update the JobHeader colors to new colors (main 43331a, secondary 614a25)&lt;br /&gt;
::Change Supervisors to: Logistics Officer&lt;br /&gt;
::Update job&#039;s sprite.&lt;br /&gt;
&lt;br /&gt;
*[[Salvage Specialist]]&lt;br /&gt;
::&amp;lt;s&amp;gt;Move the page to [[Salvage Specialist]] and rename the job to &amp;quot;Salvage Specialist&amp;quot;&amp;lt;/s&amp;gt;&lt;br /&gt;
::Update job&#039;s accesses, extended access and requirements.&lt;br /&gt;
::Update the JobHeader colors to new colors (main 43331a, secondary 614a25)&lt;br /&gt;
::Change Supervisors to: Logistics Officer&lt;br /&gt;
::Update job&#039;s sprite.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;background:#265600&amp;quot;&amp;gt; &#039;&#039;&#039;Service&#039;&#039;&#039; &amp;lt;/span&amp;gt;&lt;br /&gt;
*[[Head of Personnel]]&lt;br /&gt;
::Update job&#039;s accesses, extended access and requirements.&lt;br /&gt;
::Remove &#039;Quartermaster&#039; and &#039;Mail Carrier&#039; from Subordinates.&lt;br /&gt;
::Change their department to &amp;quot;SERVICE&amp;quot; and add |command=true to them.&lt;br /&gt;
::Move the Managing PDA and IDs to a separate guide. (tbd)&lt;br /&gt;
::Update info to reflect their job more as a Head for the service department.&lt;br /&gt;
&lt;br /&gt;
*[[Janitor]]&lt;br /&gt;
::Update job&#039;s accesses, extended access and requirements.&lt;br /&gt;
&lt;br /&gt;
*[[Bartender]]&lt;br /&gt;
::Update job&#039;s accesses, extended access and requirements.&lt;br /&gt;
&lt;br /&gt;
*[[Botanist]]&lt;br /&gt;
::Update job&#039;s accesses, extended access and requirements.&lt;br /&gt;
&lt;br /&gt;
*[[Chef]]&lt;br /&gt;
::Update job&#039;s accesses, extended access and requirements.&lt;br /&gt;
&lt;br /&gt;
*[[Service Worker]]&lt;br /&gt;
::&amp;lt;s&amp;gt;Move the page to [[Service Worker]] and rename the job to &amp;quot;Service Worker&amp;quot;&amp;lt;/s&amp;gt;&lt;br /&gt;
::Update job&#039;s accesses, extended access and requirements.&lt;br /&gt;
::Update job&#039;s sprite.&lt;br /&gt;
::Update description to be more in lines with their new job.&lt;br /&gt;
&lt;br /&gt;
*[[Boxer]]&lt;br /&gt;
::Update job&#039;s accesses, extended access and requirements.&lt;br /&gt;
&lt;br /&gt;
*[[Clown]]&lt;br /&gt;
::Update job&#039;s accesses, extended access and requirements.&lt;br /&gt;
&lt;br /&gt;
*[[Martial Artist]]&lt;br /&gt;
::Update job&#039;s accesses, extended access and requirements.&lt;br /&gt;
&lt;br /&gt;
*[[Mime]]&lt;br /&gt;
::Update job&#039;s accesses, extended access and requirements.&lt;br /&gt;
&lt;br /&gt;
*[[Lawyer]]&lt;br /&gt;
::Update job&#039;s accesses, extended access and requirements.&lt;br /&gt;
&lt;br /&gt;
*[[Musician]]&lt;br /&gt;
::Update job&#039;s accesses, extended access and requirements.&lt;br /&gt;
&lt;br /&gt;
*[[Reporter]]&lt;br /&gt;
::Update job&#039;s accesses, extended access and requirements.&lt;br /&gt;
&lt;br /&gt;
*[[Passenger]]&lt;br /&gt;
::&amp;lt;s&amp;gt;Move the page to [[Passenger]] and rename the job to &amp;quot;Passenger&amp;quot;&amp;lt;/s&amp;gt;&lt;br /&gt;
::Update job&#039;s accesses, extended access and requirements.&lt;br /&gt;
&lt;br /&gt;
*[[Gladiator]]&lt;br /&gt;
::Update job&#039;s accesses, extended access and requirements.&lt;br /&gt;
&lt;br /&gt;
*[[Prisoner]]&lt;br /&gt;
::Update job&#039;s accesses, extended access and requirements.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;background:#3d434b&amp;quot;&amp;gt; &#039;&#039;&#039;Sillicon&#039;&#039;&#039; &amp;lt;/span&amp;gt;&lt;br /&gt;
*[[Cyborg]]&lt;br /&gt;
::&amp;lt;s&amp;gt;Move the page to [[Cyborg]] and rename the job to &amp;quot;Cyborg&amp;quot;&amp;lt;/s&amp;gt;&lt;br /&gt;
::Update job&#039;s accesses, extended access and requirements.&lt;br /&gt;
::Update entire article to fit their new gameplay, tools and job.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;s&amp;gt;[[Medical Robot]]&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Obsolete the page.&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*[[Maintenance Drone]]&lt;br /&gt;
::Update job&#039;s accesses, extended access and requirements.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;background:#121212&amp;quot;&amp;gt; &#039;&#039;&#039;Antagonists&#039;&#039;&#039; &amp;lt;/span&amp;gt;&lt;br /&gt;
*[[Traitor]]&lt;br /&gt;
::Update job&#039;s requirements.&lt;br /&gt;
::Update the who can be traitor list.&lt;br /&gt;
::&amp;lt;s&amp;gt;Replace all mentions of Forensic Mantis with Psionic Mantis&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*[[Nuclear Operative]]&lt;br /&gt;
::Update job&#039;s requirements.&lt;br /&gt;
::Update the sprite to use the new medic hardsuit.&lt;br /&gt;
::Update the Equipment part to no longer have erroneous and duplicate information from [[Syndicate Items]].&lt;br /&gt;
&lt;br /&gt;
*[[Paradox Anomaly]]&lt;br /&gt;
::Update job&#039;s requirements.&lt;br /&gt;
&lt;br /&gt;
*[[Rat King]]&lt;br /&gt;
::Update job&#039;s requirements.&lt;br /&gt;
::Update with new abilities to order rats around.&lt;br /&gt;
&lt;br /&gt;
*[[Rat Servant]]&lt;br /&gt;
::Obsolete the page, no longer a ghost role.&lt;br /&gt;
&lt;br /&gt;
*[[Revenant]]&lt;br /&gt;
::Update job&#039;s requirements.&lt;br /&gt;
::Replace Acolyte with Scientist&lt;br /&gt;
::&amp;lt;s&amp;gt;Replace all mentions of Forensic Mantis with Psionic Mantis&amp;lt;/s&amp;gt;&lt;br /&gt;
::&amp;lt;s&amp;gt;Replace all mentions of Acolyte with Scientist&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== New articles ==&lt;br /&gt;
==== Guides ====&lt;br /&gt;
*[[Cryogenic Pods]] - (Wakefield)&lt;br /&gt;
::Copy this https://wiki.spacestation14.io/wiki/Cryogenic_Pods make it prettier and less of just a wall of text.&lt;br /&gt;
*[[The Oracle]] - (Wakefield)&lt;br /&gt;
&lt;br /&gt;
==== Jobs ====&lt;br /&gt;
*[[Detective]]&lt;br /&gt;
*[[Logistics Officer]]&lt;br /&gt;
*[[Technical Assistant]]&lt;br /&gt;
*[[Research Assistant]]&lt;br /&gt;
*[[Chemist]]&lt;br /&gt;
*[[Zookeeper]]&lt;br /&gt;
*[[Medical Intern]]&lt;br /&gt;
*[[Space Ninja]]&lt;br /&gt;
*[[Revolutionary]]&lt;br /&gt;
&lt;br /&gt;
==== Unrelated to Rebase / Future work ====&lt;br /&gt;
*[[Items]] - See [https://tgstation13.org/wiki/General_items TGWiki General Items], regroup all the random various stuff into a single page, no need for separate item pages. Maybe separate it into General, Medical, Engineering similar to TG?&lt;br /&gt;
*[[Clothing]] - See [https://tgstation13.org/wiki/Clothing_and_Accessories TGWiki Clothing], regroup all the clothing armor pieces available on one page.&lt;br /&gt;
*[[EMAG]] - Special page just for the emag item, list all the emagable stuff and what it does special to it. Change all previous emag link to there.&lt;br /&gt;
*[[Paperwork]] - A how to use formatting for paper and a bunch of templates for quick usage.&lt;br /&gt;
*[[Identifying Antagonists]] - A list of IC knowledge about Antags since it&#039;s assumed NT briefs their personnel on potential enemies.&lt;br /&gt;
*[[Spriting]] - A guide similar to [[Mapping]] inspired by [https://hackmd.io/@goonstation/docs/%2F%40goonstation%2Fsprites#Colors-%F0%9F%8E%A8 goon] for the spriters&lt;br /&gt;
*[[Traits]] - List of traits; Table with; Name, description and what it does.&lt;br /&gt;
*[[Emotes]] - https://wiki.spacestation14.io/wiki/Emotes but making it more clean, specifying which specie can do which&lt;br /&gt;
*[[Random Events]] - List all the possible random events. Table with; Name, the announcement (colored) and what it does in game.&lt;br /&gt;
*[[Logistics]] - Guide to gather all the info about doing cargo and salvage&lt;br /&gt;
*Redo the job pages to have a better layout similar to ParadiseWiki and have less guide clutter. Aka do department things.&lt;br /&gt;
*Lore page and lore stuff.&lt;br /&gt;
*[[Chemistry]] and [[Drinks]] - Go manual until someone fixes the automatic system.&lt;br /&gt;
*Potentially a guide about Mass-Media? Or just put it in [[Reporter]].&lt;br /&gt;
*Separate the guides quick menu into more specific menus.&lt;br /&gt;
*Update the jobs page description to be more serious.&lt;br /&gt;
&lt;br /&gt;
= Resources/tools/links =&lt;br /&gt;
*[[Wiki Contribution|Wiki Contribution guide]]&lt;br /&gt;
*[[Wikicode|Wikicode]]&lt;br /&gt;
*[https://github.com/DeltaV-Station/Delta-v DeltaV GitHub]&lt;/div&gt;</summary>
		<author><name>Wakefield</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Cargo_Technician&amp;diff=1343</id>
		<title>Cargo Technician</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Cargo_Technician&amp;diff=1343"/>
		<updated>2023-10-23T01:08:21Z</updated>

		<summary type="html">&lt;p&gt;Wakefield: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Job_Header&lt;br /&gt;
|department=LOGISTICS&lt;br /&gt;
|maincolor=43331a&lt;br /&gt;
|secondarycolor=614a25&lt;br /&gt;
|image=Quartermaster.png&lt;br /&gt;
|title=Cargo Technician&lt;br /&gt;
|difficulty=Easy to Medium&lt;br /&gt;
|requirements=None&lt;br /&gt;
|access=Cargo, Maintenance, External&lt;br /&gt;
|extendedaccess=None&lt;br /&gt;
|supervisors=[[Logistics Officer]]&lt;br /&gt;
|subordinates=None&lt;br /&gt;
|duties=Place orders for the crew. &amp;lt;del&amp;gt;Steal&amp;lt;/del&amp;gt; Sell items that are no longer useful for the station. Make fat stacks.&lt;br /&gt;
|guides=[[Supply Crates|List of Supply Crates]]&lt;br /&gt;
}}&lt;br /&gt;
Cargo Technician&#039;s job is to supply the station&#039;s crew with what they need and dispose of excess items to get zorks in the bank. Cargo&#039;s responsibilities aren&#039;t too complicated. You take orders, remind the Logistics Officer approve orders, and keep items moving through the department as efficiently as possible. It&#039;s the execution that matters.&lt;br /&gt;
&lt;br /&gt;
Orders typically are placed either by you at the cargo request terminal in the front of the department. Either way the order needs to be approved by someone with &#039;Orders&#039; access, typically the LO. You may also get access from the LO to have orders access yourself! Regardless, as the person submitting the order in the first place are the first line of defense against the worst Space Crime of all, &amp;lt;del&amp;gt;Cargonia&amp;lt;/del&amp;gt; budget mismanagement.&lt;br /&gt;
&lt;br /&gt;
==Your responsibilities==&lt;br /&gt;
Your responsibilities as a cargo technician are, as described above, generally straightforward. You need to make money in order to fill requests for other departments and your own. If you don&#039;t have money, you won&#039;t have AME fuel, or guns when Syndicate have inevitably bombed out the armory. Most of the time the bulk of your cash comes from Salvage, but early on, having you or one of your fellow technicians go and raid the station&#039;s maintenance tunnels for items to sell is not a terrible idea.&lt;br /&gt;
&lt;br /&gt;
Importantly, it is NOT your job to empty the station of everything worth selling/deconstructing. Hallways and maintenance tunnels may have things worth selling and are typically free-game. However regarding objects around a department, you may want to check with the Head of that Department first. &lt;br /&gt;
&lt;br /&gt;
Do not take objects that would reasonably be useful where they are. For example selling chairs and tables at a bar, a vending machine in the hallways or medical supplies from [[Medical]] can be annoying to other players (regardless of how much they are worth or how low your funds are). &lt;br /&gt;
&lt;br /&gt;
If low on funds, there are plenty of departments that can [[Construction|make you objects]] to sell (even [[Hydroponics]] can operate without power). Your role is to expect the unexpected and get funds and supplies BEFORE an emergency situation if possible.&lt;br /&gt;
&lt;br /&gt;
If you think an order is suspicious, ask the crewmember for a stamp or to fill out a request so you have it in writing who requested it. If something expensive is being requested, ask the crewmember to provide something to trade for it. While orders are slow, it&#039;s also a good idea to grab things to sell.&lt;br /&gt;
&lt;br /&gt;
==Your equipment==&lt;br /&gt;
[[File:Appraisal_tool.png|64px]]&lt;br /&gt;
&lt;br /&gt;
As a cargo technician your equipment is very basic, though you do come with an appraisal tool in your pocket. This appraisal tool allows you to scan items about the station and determine their value. This will allow you to get some starting funds in your account while you wait for [[Salvage Technician|salvage]] to get items worth selling or for [[Botanist|botany]] to make surplus plants.&lt;br /&gt;
&lt;br /&gt;
==Cargo Ordering Computer==&lt;br /&gt;
[[File:ComputerCargoOrder.png|64px]]&lt;br /&gt;
&lt;br /&gt;
You use the ordering computer to put in orders for the shuttle to buy from other stations. When you open the UI you should see a vast list of crates you can order; anything from dice games to firearms. When someone at the front desk asks for something it&#039;s your job to input what they asked for into the computer, preferably under their name. You can click on anything from the list to view its description and price. Just below that is the quantity you are ordering and the name of the person who ordered it as well as the reason it&#039;s being ordered. After you input what you want the order needs to be approved by someone with Orders access. This is typically the LO or Captain, however, the LO may upgrade your access to give you Orders access as well.&lt;br /&gt;
&lt;br /&gt;
==Cargo Request Computer==&lt;br /&gt;
[[File:ComputerCargoRequest.png|64px]]&lt;br /&gt;
&lt;br /&gt;
The request computer is what you use to recall and call the station&#039;s logistics shuttle. It is rather simple to learn however if you screw up it can easily mess up several orders.&lt;br /&gt;
&lt;br /&gt;
Once you have some accepted orders you are going to want to call the shuttle meaning you should open the UI and find the call shuttle button. You should also see all the accepted orders under the button, these are the orders that will be on the shuttle.&lt;br /&gt;
&lt;br /&gt;
After you dock the shuttle and unload it you are going to want to recall it. Once you move the shuttle 250m away from the station you can press the recall button which will have replaced the call button. Before you can call the shuttle again you will have to wait a short time. Recalling the shuttle when there is anything on the cargo pallets will sell those objects. Try to avoid calling the shuttle then immediately recalling it as it will sell all the orders you just called in. At a loss.&lt;br /&gt;
&lt;br /&gt;
The Logistics Shuttle is also just that, for all of Logistics. There may be a time when Salvage wants to borrow it in order to ferry items or make major hauls. Always work with the rest of your department in order to make sure everyone can use the shuttle to their advantage.&lt;br /&gt;
&lt;br /&gt;
==Shuttle Console==&lt;br /&gt;
This is what you use to actually pilot the shuttle. Once the shuttle is called it will appear a short distance out from the station. It&#039;s your job to locate the cargo docking ports and dock while avoiding punting the salvagers into deep space. (Usually, salvage is nearby cargo, which means that the &#039;unknown objects&#039; that salvage draws in are usually nearby your docking area.)&lt;br /&gt;
&lt;br /&gt;
Once you have unloaded the shuttle and have put all the items you wish to sell on, you will want to undock with the station and fly 250m away from it.&lt;br /&gt;
&lt;br /&gt;
Left click the shuttle computer to take control of your shuttle.&lt;br /&gt;
&lt;br /&gt;
Controls are:&lt;br /&gt;
*WASD to strafe forward, left, backwards and right, &lt;br /&gt;
*Q and E to spin left and right respectfully, &lt;br /&gt;
*Spacebar to brake. &#039;&#039;&#039;When in doubt, hold the brakes.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
To select &#039;&#039;&#039;docking mode&#039;&#039;&#039;, right click the console and toggle mode. While in docking mode, &#039;&#039;&#039;A&#039;&#039;&#039; is for thrusting left and &#039;&#039;&#039;D&#039;&#039;&#039; is for thrusting right. This is useful for parallel parking.&lt;br /&gt;
&lt;br /&gt;
External airlock [Docking] are used for docking with ships/stations that also have docking airlocks. Once you have two docking airlocks face to face, right click the docking airlock and select the &#039;&#039;&#039;Dock&#039;&#039;&#039; verb. If successful, the docks will both open and you will be attached to the other vessel. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;IMPORTANT NOTE:&#039;&#039;&#039; Currently docking is finicky and will not always be airtight. Open with caution.&lt;br /&gt;
&lt;br /&gt;
==Keeping Cargo tidy==&lt;br /&gt;
[[File:Cargo mess.png|thumb|An example of a messy Cargo]]&lt;br /&gt;
Make sure your fellow techs aren&#039;t spending funds on pointless requests or items that they aren&#039;t supposed to own. Try to prioritize important requests (engineers requires building materials) over trivial ones (the clown wants 10 crates of monkey cubes). &lt;br /&gt;
&lt;br /&gt;
Make sure to organize any spare items that might be making a mess on the floor. To get rid of any empty crates that you don&#039;t need, use a screwdriver to take them apart. Put whatever you don&#039;t need on tables or inside other crates.&lt;br /&gt;
&lt;br /&gt;
A paper trail can be useful if you&#039;re trying to track down who ordered what for certain heads. Having folks fill out a paper, or just jotting down weird orders and stamping them with approved can help certain investigations and encourages extra roleplay, which is always good.&lt;br /&gt;
&lt;br /&gt;
==Cargonia==&lt;br /&gt;
{{Important&lt;br /&gt;
|Title=Important&lt;br /&gt;
|Note=Establishing Cargonia without reading the [https://delta-v.org/rules.html rules] WILL get you banned. Only do it if you have [[Administrators|admin]] permission!&lt;br /&gt;
|Image=flashbang.png&lt;br /&gt;
|Color=#F65&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Establishing Cargonia is a thing that might happen during a SS14 round. Cargonia itself is a term given to the Cargo Department once it decides to declare independency and completely cut itself off from the rest of the station. Station&#039;s Heads or the Captain might have a say in this, because you are essentially cutting everyone off from the possibility of resupplying. Keep in mind that you don&#039;t have to do it and you&#039;re even discouraged from doing so if you just wanna do a calmer round. Try out Bartonia instead (just set up a fancy bar inside your department, for you and your comrades).&lt;br /&gt;
&lt;br /&gt;
To establish Cargonia, you might need:&lt;br /&gt;
* A source of food and drink&lt;br /&gt;
* Some lathes or protolathes to print basic supplies&lt;br /&gt;
* Extra materials such as plasma glass to bunker and barricade the doors to your department&lt;br /&gt;
* Something to defend Cargonia with, as typically people will attempt breaching in&lt;br /&gt;
* A couple eager friends. Remember, there&#039;s no point in making Cargonia if no one else wants to do it!&lt;br /&gt;
&lt;br /&gt;
Keep in mind that a particularly ardent Captain might assemble a squad of security offices to storm your beloved nation, due to the fact that you&#039;ve claimed a part of the ship as your own.&lt;br /&gt;
&lt;br /&gt;
If you don&#039;t want Cargonia to seal itself off from the rest of the station, try encouraging your comrades to negotiate or trade with other crewmates to get the machines or facilities that they require, or try occupying their time by ordering them to refurnish the department into a fancy area of comfort or something along those lines.&lt;br /&gt;
&lt;br /&gt;
{{Jobs Menu}}&lt;br /&gt;
[[Category:Jobs]]&lt;/div&gt;</summary>
		<author><name>Wakefield</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Cargo_Technician&amp;diff=1341</id>
		<title>Cargo Technician</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Cargo_Technician&amp;diff=1341"/>
		<updated>2023-10-23T01:06:17Z</updated>

		<summary type="html">&lt;p&gt;Wakefield: Updated requirements and changed supervisors&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Job_Header&lt;br /&gt;
|department=LOGISTICS&lt;br /&gt;
|image=Quartermaster.png&lt;br /&gt;
|title=Cargo Technician&lt;br /&gt;
|difficulty=Easy to Medium&lt;br /&gt;
|requirements=None&lt;br /&gt;
|access=Cargo, Maintenance, External&lt;br /&gt;
|extendedaccess=None&lt;br /&gt;
|supervisors=[[Logistics Officer]]&lt;br /&gt;
|subordinates=None&lt;br /&gt;
|duties=Place orders for the crew. &amp;lt;del&amp;gt;Steal&amp;lt;/del&amp;gt; Sell items that are no longer useful for the station. Make fat stacks.&lt;br /&gt;
|guides=[[Supply Crates|List of Supply Crates]]&lt;br /&gt;
}}&lt;br /&gt;
Cargo Technician&#039;s job is to supply the station&#039;s crew with what they need and dispose of excess items to get zorks in the bank. Cargo&#039;s responsibilities aren&#039;t too complicated. You take orders, remind the Logistics Officer approve orders, and keep items moving through the department as efficiently as possible. It&#039;s the execution that matters.&lt;br /&gt;
&lt;br /&gt;
Orders typically are placed either by you at the cargo request terminal in the front of the department. Either way the order needs to be approved by someone with &#039;Orders&#039; access, typically the LO. You may also get access from the LO to have orders access yourself! Regardless, as the person submitting the order in the first place are the first line of defense against the worst Space Crime of all, &amp;lt;del&amp;gt;Cargonia&amp;lt;/del&amp;gt; budget mismanagement.&lt;br /&gt;
&lt;br /&gt;
==Your responsibilities==&lt;br /&gt;
Your responsibilities as a cargo technician are, as described above, generally straightforward. You need to make money in order to fill requests for other departments and your own. If you don&#039;t have money, you won&#039;t have AME fuel, or guns when Syndicate have inevitably bombed out the armory. Most of the time the bulk of your cash comes from Salvage, but early on, having you or one of your fellow technicians go and raid the station&#039;s maintenance tunnels for items to sell is not a terrible idea.&lt;br /&gt;
&lt;br /&gt;
Importantly, it is NOT your job to empty the station of everything worth selling/deconstructing. Hallways and maintenance tunnels may have things worth selling and are typically free-game. However regarding objects around a department, you may want to check with the Head of that Department first. &lt;br /&gt;
&lt;br /&gt;
Do not take objects that would reasonably be useful where they are. For example selling chairs and tables at a bar, a vending machine in the hallways or medical supplies from [[Medical]] can be annoying to other players (regardless of how much they are worth or how low your funds are). &lt;br /&gt;
&lt;br /&gt;
If low on funds, there are plenty of departments that can [[Construction|make you objects]] to sell (even [[Hydroponics]] can operate without power). Your role is to expect the unexpected and get funds and supplies BEFORE an emergency situation if possible.&lt;br /&gt;
&lt;br /&gt;
If you think an order is suspicious, ask the crewmember for a stamp or to fill out a request so you have it in writing who requested it. If something expensive is being requested, ask the crewmember to provide something to trade for it. While orders are slow, it&#039;s also a good idea to grab things to sell.&lt;br /&gt;
&lt;br /&gt;
==Your equipment==&lt;br /&gt;
[[File:Appraisal_tool.png|64px]]&lt;br /&gt;
&lt;br /&gt;
As a cargo technician your equipment is very basic, though you do come with an appraisal tool in your pocket. This appraisal tool allows you to scan items about the station and determine their value. This will allow you to get some starting funds in your account while you wait for [[Salvage Technician|salvage]] to get items worth selling or for [[Botanist|botany]] to make surplus plants.&lt;br /&gt;
&lt;br /&gt;
==Cargo Ordering Computer==&lt;br /&gt;
[[File:ComputerCargoOrder.png|64px]]&lt;br /&gt;
&lt;br /&gt;
You use the ordering computer to put in orders for the shuttle to buy from other stations. When you open the UI you should see a vast list of crates you can order; anything from dice games to firearms. When someone at the front desk asks for something it&#039;s your job to input what they asked for into the computer, preferably under their name. You can click on anything from the list to view its description and price. Just below that is the quantity you are ordering and the name of the person who ordered it as well as the reason it&#039;s being ordered. After you input what you want the order needs to be approved by someone with Orders access. This is typically the LO or Captain, however, the LO may upgrade your access to give you Orders access as well.&lt;br /&gt;
&lt;br /&gt;
==Cargo Request Computer==&lt;br /&gt;
[[File:ComputerCargoRequest.png|64px]]&lt;br /&gt;
&lt;br /&gt;
The request computer is what you use to recall and call the station&#039;s logistics shuttle. It is rather simple to learn however if you screw up it can easily mess up several orders.&lt;br /&gt;
&lt;br /&gt;
Once you have some accepted orders you are going to want to call the shuttle meaning you should open the UI and find the call shuttle button. You should also see all the accepted orders under the button, these are the orders that will be on the shuttle.&lt;br /&gt;
&lt;br /&gt;
After you dock the shuttle and unload it you are going to want to recall it. Once you move the shuttle 250m away from the station you can press the recall button which will have replaced the call button. Before you can call the shuttle again you will have to wait a short time. Recalling the shuttle when there is anything on the cargo pallets will sell those objects. Try to avoid calling the shuttle then immediately recalling it as it will sell all the orders you just called in. At a loss.&lt;br /&gt;
&lt;br /&gt;
The Logistics Shuttle is also just that, for all of Logistics. There may be a time when Salvage wants to borrow it in order to ferry items or make major hauls. Always work with the rest of your department in order to make sure everyone can use the shuttle to their advantage.&lt;br /&gt;
&lt;br /&gt;
==Shuttle Console==&lt;br /&gt;
This is what you use to actually pilot the shuttle. Once the shuttle is called it will appear a short distance out from the station. It&#039;s your job to locate the cargo docking ports and dock while avoiding punting the salvagers into deep space. (Usually, salvage is nearby cargo, which means that the &#039;unknown objects&#039; that salvage draws in are usually nearby your docking area.)&lt;br /&gt;
&lt;br /&gt;
Once you have unloaded the shuttle and have put all the items you wish to sell on, you will want to undock with the station and fly 250m away from it.&lt;br /&gt;
&lt;br /&gt;
Left click the shuttle computer to take control of your shuttle.&lt;br /&gt;
&lt;br /&gt;
Controls are:&lt;br /&gt;
*WASD to strafe forward, left, backwards and right, &lt;br /&gt;
*Q and E to spin left and right respectfully, &lt;br /&gt;
*Spacebar to brake. &#039;&#039;&#039;When in doubt, hold the brakes.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
To select &#039;&#039;&#039;docking mode&#039;&#039;&#039;, right click the console and toggle mode. While in docking mode, &#039;&#039;&#039;A&#039;&#039;&#039; is for thrusting left and &#039;&#039;&#039;D&#039;&#039;&#039; is for thrusting right. This is useful for parallel parking.&lt;br /&gt;
&lt;br /&gt;
External airlock [Docking] are used for docking with ships/stations that also have docking airlocks. Once you have two docking airlocks face to face, right click the docking airlock and select the &#039;&#039;&#039;Dock&#039;&#039;&#039; verb. If successful, the docks will both open and you will be attached to the other vessel. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;IMPORTANT NOTE:&#039;&#039;&#039; Currently docking is finicky and will not always be airtight. Open with caution.&lt;br /&gt;
&lt;br /&gt;
==Keeping Cargo tidy==&lt;br /&gt;
[[File:Cargo mess.png|thumb|An example of a messy Cargo]]&lt;br /&gt;
Make sure your fellow techs aren&#039;t spending funds on pointless requests or items that they aren&#039;t supposed to own. Try to prioritize important requests (engineers requires building materials) over trivial ones (the clown wants 10 crates of monkey cubes). &lt;br /&gt;
&lt;br /&gt;
Make sure to organize any spare items that might be making a mess on the floor. To get rid of any empty crates that you don&#039;t need, use a screwdriver to take them apart. Put whatever you don&#039;t need on tables or inside other crates.&lt;br /&gt;
&lt;br /&gt;
A paper trail can be useful if you&#039;re trying to track down who ordered what for certain heads. Having folks fill out a paper, or just jotting down weird orders and stamping them with approved can help certain investigations and encourages extra roleplay, which is always good.&lt;br /&gt;
&lt;br /&gt;
==Cargonia==&lt;br /&gt;
{{Important&lt;br /&gt;
|Title=Important&lt;br /&gt;
|Note=Establishing Cargonia without reading the [https://delta-v.org/rules.html rules] WILL get you banned. Only do it if you have [[Administrators|admin]] permission!&lt;br /&gt;
|Image=flashbang.png&lt;br /&gt;
|Color=#F65&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Establishing Cargonia is a thing that might happen during a SS14 round. Cargonia itself is a term given to the Cargo Department once it decides to declare independency and completely cut itself off from the rest of the station. Station&#039;s Heads or the Captain might have a say in this, because you are essentially cutting everyone off from the possibility of resupplying. Keep in mind that you don&#039;t have to do it and you&#039;re even discouraged from doing so if you just wanna do a calmer round. Try out Bartonia instead (just set up a fancy bar inside your department, for you and your comrades).&lt;br /&gt;
&lt;br /&gt;
To establish Cargonia, you might need:&lt;br /&gt;
* A source of food and drink&lt;br /&gt;
* Some lathes or protolathes to print basic supplies&lt;br /&gt;
* Extra materials such as plasma glass to bunker and barricade the doors to your department&lt;br /&gt;
* Something to defend Cargonia with, as typically people will attempt breaching in&lt;br /&gt;
* A couple eager friends. Remember, there&#039;s no point in making Cargonia if no one else wants to do it!&lt;br /&gt;
&lt;br /&gt;
Keep in mind that a particularly ardent Captain might assemble a squad of security offices to storm your beloved nation, due to the fact that you&#039;ve claimed a part of the ship as your own.&lt;br /&gt;
&lt;br /&gt;
If you don&#039;t want Cargonia to seal itself off from the rest of the station, try encouraging your comrades to negotiate or trade with other crewmates to get the machines or facilities that they require, or try occupying their time by ordering them to refurnish the department into a fancy area of comfort or something along those lines.&lt;br /&gt;
&lt;br /&gt;
{{Jobs Menu}}&lt;br /&gt;
[[Category:Jobs]]&lt;/div&gt;</summary>
		<author><name>Wakefield</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Cargo_Technician&amp;diff=1339</id>
		<title>Cargo Technician</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Cargo_Technician&amp;diff=1339"/>
		<updated>2023-10-23T01:03:08Z</updated>

		<summary type="html">&lt;p&gt;Wakefield: Updated to reflect new position with logistics and new name for job.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Job_Header&lt;br /&gt;
|department=SERVICE&lt;br /&gt;
|image=Quartermaster.png&lt;br /&gt;
|title=Cargo Technician&lt;br /&gt;
|difficulty=Easy to Medium&lt;br /&gt;
|requirements=None&lt;br /&gt;
|access=Cargo, Maintenance, External&lt;br /&gt;
|extendedaccess=None&lt;br /&gt;
|supervisors=[[Head of Personnel]]&lt;br /&gt;
|subordinates=None&lt;br /&gt;
|duties=Place orders for the crew. &amp;lt;del&amp;gt;Steal&amp;lt;/del&amp;gt; Sell items that are no longer useful for the station. Make fat stacks.&lt;br /&gt;
|guides=[[Supply Crates|List of Supply Crates]]&lt;br /&gt;
}}&lt;br /&gt;
Cargo Technician&#039;s job is to supply the station&#039;s crew with what they need and dispose of excess items to get zorks in the bank. Cargo&#039;s responsibilities aren&#039;t too complicated. You take orders, remind the Logistics Officer approve orders, and keep items moving through the department as efficiently as possible. It&#039;s the execution that matters.&lt;br /&gt;
&lt;br /&gt;
Orders typically are placed either by you at the cargo request terminal in the front of the department. Either way the order needs to be approved by someone with &#039;Orders&#039; access, typically the LO. You may also get access from the LO to have orders access yourself! Regardless, as the person submitting the order in the first place are the first line of defense against the worst Space Crime of all, &amp;lt;del&amp;gt;Cargonia&amp;lt;/del&amp;gt; budget mismanagement.&lt;br /&gt;
&lt;br /&gt;
==Your responsibilities==&lt;br /&gt;
Your responsibilities as a cargo technician are, as described above, generally straightforward. You need to make money in order to fill requests for other departments and your own. If you don&#039;t have money, you won&#039;t have AME fuel, or guns when Syndicate have inevitably bombed out the armory. Most of the time the bulk of your cash comes from Salvage, but early on, having you or one of your fellow technicians go and raid the station&#039;s maintenance tunnels for items to sell is not a terrible idea.&lt;br /&gt;
&lt;br /&gt;
Importantly, it is NOT your job to empty the station of everything worth selling/deconstructing. Hallways and maintenance tunnels may have things worth selling and are typically free-game. However regarding objects around a department, you may want to check with the Head of that Department first. &lt;br /&gt;
&lt;br /&gt;
Do not take objects that would reasonably be useful where they are. For example selling chairs and tables at a bar, a vending machine in the hallways or medical supplies from [[Medical]] can be annoying to other players (regardless of how much they are worth or how low your funds are). &lt;br /&gt;
&lt;br /&gt;
If low on funds, there are plenty of departments that can [[Construction|make you objects]] to sell (even [[Hydroponics]] can operate without power). Your role is to expect the unexpected and get funds and supplies BEFORE an emergency situation if possible.&lt;br /&gt;
&lt;br /&gt;
If you think an order is suspicious, ask the crewmember for a stamp or to fill out a request so you have it in writing who requested it. If something expensive is being requested, ask the crewmember to provide something to trade for it. While orders are slow, it&#039;s also a good idea to grab things to sell.&lt;br /&gt;
&lt;br /&gt;
==Your equipment==&lt;br /&gt;
[[File:Appraisal_tool.png|64px]]&lt;br /&gt;
&lt;br /&gt;
As a cargo technician your equipment is very basic, though you do come with an appraisal tool in your pocket. This appraisal tool allows you to scan items about the station and determine their value. This will allow you to get some starting funds in your account while you wait for [[Salvage Technician|salvage]] to get items worth selling or for [[Botanist|botany]] to make surplus plants.&lt;br /&gt;
&lt;br /&gt;
==Cargo Ordering Computer==&lt;br /&gt;
[[File:ComputerCargoOrder.png|64px]]&lt;br /&gt;
&lt;br /&gt;
You use the ordering computer to put in orders for the shuttle to buy from other stations. When you open the UI you should see a vast list of crates you can order; anything from dice games to firearms. When someone at the front desk asks for something it&#039;s your job to input what they asked for into the computer, preferably under their name. You can click on anything from the list to view its description and price. Just below that is the quantity you are ordering and the name of the person who ordered it as well as the reason it&#039;s being ordered. After you input what you want the order needs to be approved by someone with Orders access. This is typically the LO or Captain, however, the LO may upgrade your access to give you Orders access as well.&lt;br /&gt;
&lt;br /&gt;
==Cargo Request Computer==&lt;br /&gt;
[[File:ComputerCargoRequest.png|64px]]&lt;br /&gt;
&lt;br /&gt;
The request computer is what you use to recall and call the station&#039;s logistics shuttle. It is rather simple to learn however if you screw up it can easily mess up several orders.&lt;br /&gt;
&lt;br /&gt;
Once you have some accepted orders you are going to want to call the shuttle meaning you should open the UI and find the call shuttle button. You should also see all the accepted orders under the button, these are the orders that will be on the shuttle.&lt;br /&gt;
&lt;br /&gt;
After you dock the shuttle and unload it you are going to want to recall it. Once you move the shuttle 250m away from the station you can press the recall button which will have replaced the call button. Before you can call the shuttle again you will have to wait a short time. Recalling the shuttle when there is anything on the cargo pallets will sell those objects. Try to avoid calling the shuttle then immediately recalling it as it will sell all the orders you just called in. At a loss.&lt;br /&gt;
&lt;br /&gt;
The Logistics Shuttle is also just that, for all of Logistics. There may be a time when Salvage wants to borrow it in order to ferry items or make major hauls. Always work with the rest of your department in order to make sure everyone can use the shuttle to their advantage.&lt;br /&gt;
&lt;br /&gt;
==Shuttle Console==&lt;br /&gt;
This is what you use to actually pilot the shuttle. Once the shuttle is called it will appear a short distance out from the station. It&#039;s your job to locate the cargo docking ports and dock while avoiding punting the salvagers into deep space. (Usually, salvage is nearby cargo, which means that the &#039;unknown objects&#039; that salvage draws in are usually nearby your docking area.)&lt;br /&gt;
&lt;br /&gt;
Once you have unloaded the shuttle and have put all the items you wish to sell on, you will want to undock with the station and fly 250m away from it.&lt;br /&gt;
&lt;br /&gt;
Left click the shuttle computer to take control of your shuttle.&lt;br /&gt;
&lt;br /&gt;
Controls are:&lt;br /&gt;
*WASD to strafe forward, left, backwards and right, &lt;br /&gt;
*Q and E to spin left and right respectfully, &lt;br /&gt;
*Spacebar to brake. &#039;&#039;&#039;When in doubt, hold the brakes.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
To select &#039;&#039;&#039;docking mode&#039;&#039;&#039;, right click the console and toggle mode. While in docking mode, &#039;&#039;&#039;A&#039;&#039;&#039; is for thrusting left and &#039;&#039;&#039;D&#039;&#039;&#039; is for thrusting right. This is useful for parallel parking.&lt;br /&gt;
&lt;br /&gt;
External airlock [Docking] are used for docking with ships/stations that also have docking airlocks. Once you have two docking airlocks face to face, right click the docking airlock and select the &#039;&#039;&#039;Dock&#039;&#039;&#039; verb. If successful, the docks will both open and you will be attached to the other vessel. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;IMPORTANT NOTE:&#039;&#039;&#039; Currently docking is finicky and will not always be airtight. Open with caution.&lt;br /&gt;
&lt;br /&gt;
==Keeping Cargo tidy==&lt;br /&gt;
[[File:Cargo mess.png|thumb|An example of a messy Cargo]]&lt;br /&gt;
Make sure your fellow techs aren&#039;t spending funds on pointless requests or items that they aren&#039;t supposed to own. Try to prioritize important requests (engineers requires building materials) over trivial ones (the clown wants 10 crates of monkey cubes). &lt;br /&gt;
&lt;br /&gt;
Make sure to organize any spare items that might be making a mess on the floor. To get rid of any empty crates that you don&#039;t need, use a screwdriver to take them apart. Put whatever you don&#039;t need on tables or inside other crates.&lt;br /&gt;
&lt;br /&gt;
A paper trail can be useful if you&#039;re trying to track down who ordered what for certain heads. Having folks fill out a paper, or just jotting down weird orders and stamping them with approved can help certain investigations and encourages extra roleplay, which is always good.&lt;br /&gt;
&lt;br /&gt;
==Cargonia==&lt;br /&gt;
{{Important&lt;br /&gt;
|Title=Important&lt;br /&gt;
|Note=Establishing Cargonia without reading the [https://delta-v.org/rules.html rules] WILL get you banned. Only do it if you have [[Administrators|admin]] permission!&lt;br /&gt;
|Image=flashbang.png&lt;br /&gt;
|Color=#F65&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Establishing Cargonia is a thing that might happen during a SS14 round. Cargonia itself is a term given to the Cargo Department once it decides to declare independency and completely cut itself off from the rest of the station. Station&#039;s Heads or the Captain might have a say in this, because you are essentially cutting everyone off from the possibility of resupplying. Keep in mind that you don&#039;t have to do it and you&#039;re even discouraged from doing so if you just wanna do a calmer round. Try out Bartonia instead (just set up a fancy bar inside your department, for you and your comrades).&lt;br /&gt;
&lt;br /&gt;
To establish Cargonia, you might need:&lt;br /&gt;
* A source of food and drink&lt;br /&gt;
* Some lathes or protolathes to print basic supplies&lt;br /&gt;
* Extra materials such as plasma glass to bunker and barricade the doors to your department&lt;br /&gt;
* Something to defend Cargonia with, as typically people will attempt breaching in&lt;br /&gt;
* A couple eager friends. Remember, there&#039;s no point in making Cargonia if no one else wants to do it!&lt;br /&gt;
&lt;br /&gt;
Keep in mind that a particularly ardent Captain might assemble a squad of security offices to storm your beloved nation, due to the fact that you&#039;ve claimed a part of the ship as your own.&lt;br /&gt;
&lt;br /&gt;
If you don&#039;t want Cargonia to seal itself off from the rest of the station, try encouraging your comrades to negotiate or trade with other crewmates to get the machines or facilities that they require, or try occupying their time by ordering them to refurnish the department into a fancy area of comfort or something along those lines.&lt;br /&gt;
&lt;br /&gt;
{{Jobs Menu}}&lt;br /&gt;
[[Category:Jobs]]&lt;/div&gt;</summary>
		<author><name>Wakefield</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Captain&amp;diff=1316</id>
		<title>Captain</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Captain&amp;diff=1316"/>
		<updated>2023-10-23T00:45:56Z</updated>

		<summary type="html">&lt;p&gt;Wakefield: Changed Chain of Command to remove HoP as &amp;#039;second in command&amp;#039; and added Logistics Officer reference to heads list.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Job_Header&lt;br /&gt;
|department=COMMAND&lt;br /&gt;
|maincolor=0C2C47&lt;br /&gt;
|secondarycolor=0F395B&lt;br /&gt;
|image=Captain.png&lt;br /&gt;
|title=Captain&lt;br /&gt;
|difficulty=Very Hard&lt;br /&gt;
|requirements= Whitelisted, 30 hours of playtime, 30 hours in Command, 5 hours in [[Station Engineer|Engineering]], 5 hours in [[Medical Doctor|Medical]], 5 hours in [[Security Officer|Security]], 5 hours in [[Acolyte|Epistemics]]&lt;br /&gt;
|access=All Access&lt;br /&gt;
|extendedaccess=None&lt;br /&gt;
|supervisors=[[Administrators#What_Do_Admins_Do?|Central Command]]&lt;br /&gt;
|subordinates=[[Chief Engineer]], [[Chief Medical Officer]], [[Head of Personnel]], [[Head of Security]], [[Mystagogue]], [[Logistics Officer]]&lt;br /&gt;
|duties=Manage the entire station, make sure everything stays in working order and fix any issues that other crew members can&#039;t. Only use your authority when it is required, the Heads of Staff are there for a reason.&lt;br /&gt;
|guides=[[Space Law]], [[Standard Operating Procedure|SOP]], [[Alert Procedure]], [[Company Policy]], [[Shipyard]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
You are the Captain, the top of the Chain of Command. It is your duty to ensure the stability and productivity of the station, as well as carrying out directives from CentCom.&lt;br /&gt;
&lt;br /&gt;
You should have experience of all Heads of Staff jobs. At round start, take the [[Nuclear Authentication Disk]] with you, call the Heads to report in and keep checking in from time to time on what needs to be done and who should do it. &lt;br /&gt;
&lt;br /&gt;
As Captain, your most important power isn’t your All-Access ID card or fancy self-charging laser gun, but the fact that you usually have about five Heads of Staff you supervise under you to deal with problems that you don&#039;t want to deal with.&lt;br /&gt;
&lt;br /&gt;
== The Chain of Command ==&lt;br /&gt;
In an ideal chain of command, you&#039;ll be able to hear about problems in specific departments from your Heads and delegate tasks and assignments throughout the ship to get them handled. In turn, your heads of staff should be directing their personnel to solve issues as needed. While this is the ideal scenario, this is usually difficult to obtain due to your heads of staff or their personnel being incompetent, missing, dead, clueless, or possibly a combination of all four. &lt;br /&gt;
&lt;br /&gt;
Typically, if fully staffed, you have six heads of staff to rely on:&lt;br /&gt;
* [[Head of Personnel]] - The HoP manages all service personnel (Chef, Bartender, Botanist, Passengers, Clown, Mime, etc.) on the station. They&#039;re here to make sure that your civilian workforce is doing what it&#039;s supposed to do and not making killer tomatoes, causing trouble, and juggling all of the service personnel in case one section is understaffed or overburdened with people.&lt;br /&gt;
* [[Head of Security]] - The second-to-final (next to your own) say on Security matters. The HoS will look to you to clear executions of particularly foul prisoners and may also make requests for things like distributing the armory to officers. The HoS will usually know who their troublemakers this shift are and it can be good to check on them every once in a while to make sure criminals aren&#039;t running amok.&lt;br /&gt;
* [[Chief Engineer]] - The boss of making sure you have air to breathe and station to stand on. The CE will be very useful to make sure atmosphere is running and [[Station Engineer|his subordinates]] are patching gaping holes in the station like they should be.&lt;br /&gt;
* [[Chief Medical Officer]] - The CMO handles all of Medbay and personnel within. They are a good point of contact for medical concerns such as who should and shouldn&#039;t be cloned and how overwhelmed Medbay is with the injured/dead/dying.&lt;br /&gt;
* [[Mystagogue]] - The Mysta will try to ensure acolytes are not busy smoking chemicals or drinking too much oracle juice and that anomalies are somewhat manageable disasters. They&#039;re here to make sure Epistemics doesn&#039;t explode all the time.&lt;br /&gt;
* [[Logistics Officer]] - The LO manages the station&#039;s budget, salvaging&#039;s exo-station operations, approval of cargo orders and deliveries of mail. They&#039;ll be around to make sure Cargo Technicians don&#039;t spend the whole budget on Emergency Pizza as well as ordering salvagers to not die.&lt;br /&gt;
&lt;br /&gt;
If you find that you don&#039;t have a head of staff in a specific department, it can be a good idea to promote someone within that department to the new head of it. If nobody shows interest, you may have to see if anyone on the station wants to jump at the opportunity. Just try to make sure they are a good fit for the job.&lt;br /&gt;
&lt;br /&gt;
Try not to personally micro-manage departments, be overbearing, bossy, or otherwise unpleasant to be around. You&#039;ll get the most from your heads of staff by communicating well and respecting their input, or they won&#039;t bother bringing up concerns or doing anything for you (or worse, they may collectively decide you are unfit for command).&lt;br /&gt;
&lt;br /&gt;
== The Captain&#039;s Authority ==&lt;br /&gt;
You have a wide (but not infinite) range of authority as the Captain. You hold the following special privileges:&lt;br /&gt;
* You may demote heads of staff you deem grossly unfit for duty or insubordinate in the interest of the station as a whole (though the heads of staff may majority rule you unfit for command and demote you)&lt;br /&gt;
* You carry an ID with access to every door in the station, and a spare one with the same. Use it wisely and don&#039;t lose it.&lt;br /&gt;
* Generally, you make the choice to evacuate the station and deem it a loss, however any head of staff can also exercise this privilege in an emergency. Be aware that evacuating the station prematurely or for little reason will get you in trouble. &lt;br /&gt;
* You are responsible for the [[Nuclear Authentication Disk]]. This disk must be present in a nuclear warhead to active it, alongside a randomized five-digit activation code. Nuclear Operatives require and will seek you out for this particular item, so guard it well.&lt;br /&gt;
&lt;br /&gt;
== There Is No Air and I Must Breathe ==&lt;br /&gt;
&lt;br /&gt;
Don&#039;t despair if things are falling apart at the seams, rapidly, all around you, and none of your heads are answering the radio! Odds are there is a team of nuclear operatives looking for you so they can pry that silly little authentication disk from your cold dead hands, whether you wanted to hand it over or not. Part of the game is things not going quite right and managing disaster scenarios, some of which you won&#039;t come out on top of. Do your best and take care of as much of your crew as you can.&lt;br /&gt;
&lt;br /&gt;
{{Jobs Menu}}&lt;br /&gt;
[[Category:Jobs]]&lt;/div&gt;</summary>
		<author><name>Wakefield</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=The_Oracle&amp;diff=1297</id>
		<title>The Oracle</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=The_Oracle&amp;diff=1297"/>
		<updated>2023-10-23T00:22:20Z</updated>

		<summary type="html">&lt;p&gt;Wakefield: Basic information for Oracle. Will prettify later but noticed there was no article.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Messages from Beyond ==&lt;br /&gt;
[[File:The_Oracle.png|thumb|right|]]&lt;br /&gt;
On each map, near Epistemics, is the mysterious Oracle. This being of questionable origin exists as a statue and will make demands of random items of seemingly random importance. This can run all the way from the RCD, the Rapid Construction Device that the Chief Engineer starts with all the way to a single cartridge of a random caliber from Security. &lt;br /&gt;
&lt;br /&gt;
The list of requested items is truly random, but there are a few limitations. It won&#039;t ask for anything that can&#039;t be reproduced. It will never ask, for instance, for a Nuclear Authentication Disk nor will it ask for the Head of Security&#039;s hat. It may ask for rare and valuable circuit boards, however, or items that you have no way to request with your current technology level.&lt;br /&gt;
&lt;br /&gt;
The Oracle, once provided with the requested item, will destroy the item and will fill its reservoir with one of a few liquids and produce a varying amount of Bluespace Crystals and a Technology Point Disk.&lt;br /&gt;
&lt;br /&gt;
The various liquids that can be produced are:&lt;br /&gt;
&lt;br /&gt;
Wine - Exactly what it says on the tin. It&#039;s wine. This is very useful to make Holy Water.&lt;br /&gt;
&lt;br /&gt;
Ichor - A mystical healing substance that can treat all manner of wounds.&lt;br /&gt;
&lt;br /&gt;
Lotophagi Oil - A mysterious liquid that while make the imbiber quite high and have a chance to give the imbiber psionic powers.&lt;br /&gt;
&lt;br /&gt;
=== The Oracle and You ===&lt;br /&gt;
&lt;br /&gt;
Epistemics can use the bluespace crystals provided by the Oracle to make more Probers. Alternatively, Cargo can sell them for a hefty profit. The technology disks provide a nice alternative to Anomaly generation and artifact research in a way that is 100% safe, if of varying utility. &lt;br /&gt;
&lt;br /&gt;
Of course, people with traitorous goals may also use the Oracle to go about their deeds. The bluespace can be used by a traitor to build a rogue Prober to drive the Glimmer up for an objective, or, alternatively, the Lotophagi oil can be used to attempt to give a traitor psionic powers.&lt;/div&gt;</summary>
		<author><name>Wakefield</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Cryogenic_Pods&amp;diff=1295</id>
		<title>Cryogenic Pods</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Cryogenic_Pods&amp;diff=1295"/>
		<updated>2023-10-23T00:01:53Z</updated>

		<summary type="html">&lt;p&gt;Wakefield: /* Cryogenics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Cryogenics ==&lt;br /&gt;
[[File:Cryopodimage.png|thumb|right|Cryogenic Pods - The Fastest Way to Heal - By Nanotrasen]]&lt;br /&gt;
One of the most powerful tools that medical has in its disposal is the cryogenic pods. These pods allow you to quickly heal all sorts of damage and bring people back to full health, IF you use them correctly. &lt;br /&gt;
&lt;br /&gt;
Cryogenics requires a very low temperature in order to function. In most stations, this will already be set up for you. In others, you may need the assistance of both Engineering and Atmospherics in order to get a cryogenics room running. If you need to set up the room, set your gas pump to 103.25kpa and set your freezer to any temperature under 150k. For faster results, you may set as low as 100k, but if you are dropping temperatures this low, you should strongly consider Leporazine as a follow-up treatment to Cryogenic treatment.&lt;br /&gt;
&lt;br /&gt;
=== Using the Pod ===&lt;br /&gt;
&lt;br /&gt;
So you have a patient who is dying, oh no! Lets help them out the best we can! Your patient will need to have Cryoxadone (for all damage other than cellular) or Doxarubixadone (for cellular damage), administered to them. This can be done while they are within the pod (by inserting it directly into the pod with a beaker) or by giving them a pill beforehand. Note that while these chemicals will be metabolized even while it is ineffective, it will do nothing until the patient is chilled to the appropriate temperature.&lt;br /&gt;
&lt;br /&gt;
It may be worthwhile to insert your patient first, then your beaker after a few moments.&lt;br /&gt;
&lt;br /&gt;
Once your patient has healed fully, bring them out of the &lt;br /&gt;
&lt;br /&gt;
It is important to note that remaining at that low of a temperature will damage your patient when they come out. As such, as soon as the patient has finished healing, you should insert a beaker of Leporazine to them to quickly stabilize their body temperature and bring their temps back up. After the Leporazine has been administered, simply remove your patient from the pod and they should be healed.&lt;/div&gt;</summary>
		<author><name>Wakefield</name></author>
	</entry>
	<entry>
		<id>https://wiki.deltav.gay/index.php?title=Cryogenic_Pods&amp;diff=1293</id>
		<title>Cryogenic Pods</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltav.gay/index.php?title=Cryogenic_Pods&amp;diff=1293"/>
		<updated>2023-10-22T23:58:55Z</updated>

		<summary type="html">&lt;p&gt;Wakefield: Created page with &amp;quot;== Cryogenics ==  One of the most powerful tools that medical has in its disposal is the cryogenic pods. These pods allow you to quickly heal all sorts of damage and bring people back to full health, IF you use them correctly.   Cryogenics requires a very low temperature in order to function. In most stations, this will already be set up for you. In others, you may need the assistance of both Engineering and Atmospherics in order to get a cryogenics room running. If you...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Cryogenics ==&lt;br /&gt;
&lt;br /&gt;
One of the most powerful tools that medical has in its disposal is the cryogenic pods. These pods allow you to quickly heal all sorts of damage and bring people back to full health, IF you use them correctly. &lt;br /&gt;
&lt;br /&gt;
Cryogenics requires a very low temperature in order to function. In most stations, this will already be set up for you. In others, you may need the assistance of both Engineering and Atmospherics in order to get a cryogenics room running. If you need to set up the room, set your gas pump to 103.25kpa and set your freezer to any temperature under 150k. For faster results, you may set as low as 100k, but if you are dropping temperatures this low, you should strongly consider Leporazine as a follow-up treatment to Cryogenic treatment.&lt;br /&gt;
&lt;br /&gt;
=== Using the Pod ===&lt;br /&gt;
&lt;br /&gt;
So you have a patient who is dying, oh no! Lets help them out the best we can! Your patient will need to have Cryoxadone (for all damage other than cellular) or Doxarubixadone (for cellular damage), administered to them. This can be done while they are within the pod (by inserting it directly into the pod with a beaker) or by giving them a pill beforehand. Note that while these chemicals will be metabolized even while it is ineffective, it will do nothing until the patient is chilled to the appropriate temperature.&lt;br /&gt;
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It may be worthwhile to insert your patient first, then your beaker after a few moments.&lt;br /&gt;
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Once your patient has healed fully, bring them out of the &lt;br /&gt;
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It is important to note that remaining at that low of a temperature will damage your patient when they come out. As such, as soon as the patient has finished healing, you should insert a beaker of Leporazine to them to quickly stabilize their body temperature and bring their temps back up. After the Leporazine has been administered, simply remove your patient from the pod and they should be healed.&lt;/div&gt;</summary>
		<author><name>Wakefield</name></author>
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